File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\HAG_GurHunter_OM_Astarion_AOM_OOM.lsj Synopsis: Astarion meets a Gur Hunter that reveals he's hunting a vampire spawn - Astarion himself, although the hunter doesn't realise this. Astarion starts with a mocking tone, but once he realises the hunter's purpose he tries to get some information before leaving or killing the hunter.
0:0 - I'm on a mission from the head of my tribe. She sent me here to capture the beast. uid: 0dfff637-f831-4eaa-06d2-bd58ab93912c Cinematic: > And return him to Baldur's Gate, no doubt?
0:0 - Believe or don't. It changes nothing about my mission. I'm hunting a vampire, you see. uid: 1f5b7b0e-b0fa-6ebb-13ae-a1dec24db1f9 Cinematic: Node context: Gandrel doesn't care either way. > Well, not a true vampire. A spawn named Astarion.
0:0 - It can't be. It's not possible. uid: 1f718b65-ced4-d359-4d6a-e6121ea710d8 Cinematic: Node context: You see your prey in front of you - a vampire standing in the sunlight. After this line, it goes straight to combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players === END NODE ===
0:0 - Nothing so dramatic. I'm hunting for a vampire spawn. uid: 28533c3b-39d9-6647-b259-9a8312cb00fe Cinematic: > A - Why?
0:0 - I am hoping the hag of these lands can help me. If I could afford her price. uid: 4756214f-5c9f-5c6b-499b-6a757bf7fe61 Node context: He knows her price will be high - not just financially, it'll cost him something dear to him. - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription > I've been hunting at night, but not found any trace of my prey.
0:0 - Leave. uid: 4aad34ce-34ab-9cc2-6297-14450dfafea4 === END NODE ===
0:0 - *You catch a waft of something foul - metallic and sickly-sweet.* uid: 6f0602f0-47b2-514e-0316-35ac62808e22 Cinematic: - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Astarion_State_MetGurHunter - Astarion met Gur Hunter - 1 Set flag(s) to (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.
0:0 - Funny. I thought your people were all cut-throats, not monster hunters. uid: 7dfdd08c-52ee-8ed8-9577-d9580a97b34e > null
0:0 - *You catch a waft of something foul - metallic and sickly-sweet.* uid: 835a4fe4-4704-68d7-16ca-5c5be9c5a83e Cinematic: - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Astarion_State_MetGurHunter - Astarion met Gur Hunter - 1 Set flag(s) to (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.
0:0 - A vile little creature: a vampire spawn named Astarion. uid: 94e48687-e8d8-99fd-6ce9-3a66de0f33ff - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal > Are you all right, my friend? You look a little pale.
0:0 - And when you find him? Will you kill this Astarion? uid: 94ec60e9-329a-d70d-0dbd-470f3b9e043a > As much as I'd like to, no.
0:0 - And what is your prey exactly? Dragon? Cyclops? Kobold? uid: 97ebc0d9-5aa3-9648-b071-92598b2b0395 Cinematic: Node context: Dragon and cyclops are huge and impressive, kobold is a runty little lizard creature. > Nothing so dramatic. I'm hunting for a vampire spawn.
0:0 - I wish I had half the power you settled folk think my people possess. Alas, I am a simple wanderer, on the hunt. uid: a6035fb9-a115-1309-35b8-2b04d4c4d758 Node context: Good humoured, with a laugh > And what is your prey exactly? Dragon? Cyclops? Kobold?
0:0 - Well, not a true vampire. A spawn named Astarion. uid: a69861e2-0988-e778-04b1-bfd2241f7e9d Node context: A vampire spawn isn't a 'real' vampire after all. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal > Are you all right, my friend? You look a little pale.
0:0 - I had hoped the hag of these lands could help me, but it seems she is no more. For the best, perhaps. uid: a6c524c7-d645-e35f-8afc-0119a807ec8c Node context: The hag is dead. She could have been useful, but she was a monster. He has mixed feelings about her being killed. - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription > I've been hunting at night, but not found any trace of my prey.
0:0 - Oh, I know everything about him. uid: b108cd5f-de17-56f3-510f-3bb2a5fbf4ad Cinematic: bares fangs Node context: bares fangs in response to 'what do you know of this creature?' > It can't be. It's not possible.
0:0 - I seek only one evil: a vampire spawn named Astarion. uid: b151b1a6-382b-6d45-6132-b4479812f301 Cinematic: - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal > Are you all right, my friend? You look a little pale.
0:0 - Here, I will rid this land of a wicked evil. A beast that prowls the night. uid: bc1c14db-683d-f5fd-25d4-1e7dc03d96ff Node context: a little more serious > null
0:0 - And good luck to you, my friend. Be safe. uid: bf92c6c4-7594-7e12-c3e5-9573264ae560 - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription === END NODE ===
0:0 - Attack. uid: ca34ed87-e42b-b68b-9ee2-501b8b7cb5e9 > No - it can't be.
0:0 - No - it can't be. uid: cd3faca9-d2f2-9f72-ccf4-20942b3aaf11 Cinematic: Node context: Astarion - a vampire -is standing in front of you in broad daylight. After this line, you immediately go into combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players === END NODE ===
0:0 - And return him to Baldur's Gate, no doubt? uid: d62ca852-79fe-36bf-9ce4-1fbff8564260 Cinematic: Node context: Darkly. Astarion realises he'll have to kill this hunter. - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG > ...What do you know of this creature?
0:0 - He cannot hide forever, though. I will catch him and return him to Baldur's Gate. uid: e5840e8f-30ce-a690-ff57-ee25693216e3 - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG > null
0:0 - Well done! You found him. uid: e8fd6a3d-1b11-b074-05cc-57a23d9382a8 > null
0:0 - Monsters are monsters. And whatever his reasons, the monster still knows where our children are. uid: eb58f7e8-20e3-6fdc-04cd-7d4ae8d855c2
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\HAG_GurHunter_OM_Astarion_COM.lsj Synopsis: Gandrel is a monster hunter we encounter outside the Hag's lair. He's pleasant, cheerful, and a little eccentric - but shows his experience and expertise when warning us about the hag. He's affable and unassuming, but shows moments of steel when discussing his quarry (Astarion, although he doesn't realise his quarry is standing in front of him.) At first Astarion thinks its funny to meet a monster hunter (as he's a monster) but turns sour when he discovers that he's the target.
0:0 - A road that leads me straight to a hag's den, alas. But I wish you well. Be safe. uid: 029b2498-677c-f2d6-7ee5-fd6abf1008c7 - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription === END NODE ===
0:0 - What? uid: 09389afa-51ef-24dc-5799-23db93a050a7 Cinematic: Node context: Realises his vampire pray is standing in front of him, in the sun. > null
0:0 - It wasn't a good experience. uid: 2e2c7f50-fd48-66bd-fdac-5b87b57fca40 Cinematic: Astarion pulls the dagger loose and lets the corpse fall to the floor. Node context: You've just stabbed your nemesis in the eye with a dagger. You pull it loose as he slumps to the floor. This line follows on from 'I've crossed paths with his people before' -> (stabbing) -> it wasn't a good experience. - 0 Set flag(s) to (Global): true - HAG_GurHunter_Event_KillAfterDialog - Kill Gur Hunter after the dialog is over - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > What the hells? He could have helped us! > ...Tell me you had a good reason for that. > That bad, huh?
0:0 - How do you capture a vampire, exactly? uid: 31078dac-0865-4e54-d16d-cf81b4814770 > At night, of course!
0:0 - I'm here to help. This is Astarion - the vampire you're hunting. uid: 329aebb1-ac0d-8dbc-a089-9b37e49c61a8 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > null
0:0 - I've delivered a monster to a monster hunter. uid: 44d6bbae-099d-0bf8-640d-af099034e006 > You treacherous little worm!
0:0 - We should go, but you have fun tracking your monster. uid: 4624c002-9c7a-1485-b1de-9ae0f6780b3c Cinematic: Node context: 'We' referring to Astarion and the player. 'Monster' said with faint distain. You're talking about yourself. > Why not join us? We could use a monster hunter. > Safe travels. And good luck.
0:0 - His name is Astarion, but I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price. uid: 4a6b6e17-dd6b-b5cc-54d1-8efc297907c4 Cinematic: Astarion and the player exchange a look Node context: The hag's 'blood price' is likely to be something that'll cost him dearly. - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name > null
0:0 - And when you find this 'Astarion'? You'll kill him? uid: 52de69d6-68eb-b82c-05f5-bee8ea8383da - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG > Not this time. My orders are to capture him.
0:0 - Bigoted?! If you'd seen- uid: 5a042a99-f8dd-7cd2-2bf9-43008c659c54 Cinematic: Node context: Just been called bigoted. About to say "if you'd seen what they did to me", but thinks better of it > No. No, we're done here. Let's go.
0:0 - That bad, huh? uid: 69779043-45ba-555d-7f95-d8d773b2ca7f > That bad.
0:0 - Do whatever you want. uid: 6a62689b-808c-9857-d533-3ea53adb9d58 > Excellent.
0:0 - I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price. uid: 6a809d75-6a0b-87fa-c003-c3bd9ffaca07 Cinematic: Focus on Astarion here, he should visually react to the news that he's being hunted. Node context: The hag's 'blood price' is likely to be something that'll cost him dearly. - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_LearnedAboutTargetButNotName - The player has learned about the target but not the name of the target > null
0:0 - Baldur's Gate. My people wait for me there. uid: 6d74768f-ee0b-39bd-322d-aefd8e5ffc99 Cinematic: - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG > null
0:0 - Sure. Take him. uid: 6e7f7075-77ca-92f0-12fd-76693cac464d - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog > What?
0:0 - What'll you do when you find him? Kill the vampire? uid: 7024f24f-01b5-f92b-3cb9-1d4d9a2e43c9 > null
0:0 - Beyond that, I will say no more. There are some trade secrets we cannot share. uid: 754dbe43-cf8f-c562-e37c-8ce6318bde75 > How sensible.
0:0 - There, I'm afraid you're wrong. uid: 7660e3ee-ddf6-f1f2-f6ba-cdf084d46a57 Node context: This line leads to combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players - 1 Set flag(s) to (Object): true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter === END NODE ===
0:0 - Leave. uid: 7cacade1-5ebc-5d1a-44b4-7e17b059311d === END NODE ===
0:0 - May I? uid: 7e18b6a8-5194-7db9-f713-9a6dd83e1fc0 Cinematic: To player Node context: To player - he's asking permission to kill the Gur hunter, and he's very keen. > Nod. > No, we're going to leave in peace.
0:0 - Something terrifying, no doubt. Dragon? Cyclops? Kobold? uid: 7e745c9e-4ace-ed8c-b2e4-587e57deb48c Cinematic: Node context: Dragon and cyclops are huge and impressive, kobold is a runty little lizard creature. > Nothing so dramatic. I'm hunting for a vampire spawn.
0:0 - That's Astarion? No. Impossible. uid: 80879e63-ce39-7171-9fee-ee1abeef54ad Cinematic: Node context: You're looking at your vampire prey, standing in the sun > These days, I'm making the impossible look easy.
0:0 - Astarion? No. It can't be. uid: 80b48a19-67d9-41f4-8607-e92fe48e17fd Cinematic: Node context: Realises his vampire pray is standing in front of him, in the sun. This line leads to combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players - 1 Set flag(s) to (Object): true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter === END NODE ===
0:0 - It is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her. uid: 845a3db9-024b-1583-7a31-2df4f2fd1141 > Capture? And bring it where?
0:0 - No! I mean - we have different quests. I wouldn't want to distract this fellow from his path any more than he'd want to lead us from ours. uid: 8838a94b-3adb-14a4-6b79-4ee8dcb72996 > The elf is right. I have my own road to walk.
0:0 - I would have made a deal with the hag to find this. I'm very glad that I did not. Thank you and safe travels. uid: 8b0255ab-4340-4846-ab5e-93331a25ab51 Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog. Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line. - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog === END NODE ===
0:0 - Excellent. uid: 8b0bdd48-7858-75cb-a3a9-084fd4956ba9 Cinematic: Node context: Said with hunger - you've just been given permission to kill someone you hate > Astarion? No. It can't be.
0:0 - Thank you for this. And for cleansing this swamp of the hag. You have done good here today. Safe travels. uid: 8b8b703a-9b34-a105-b43b-4844afaedba0 Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog. Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line. - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog === END NODE ===
0:0 - I'd like to trade. uid: 916fc7f9-c7d7-4038-b940-b5e0f2f9fb10 > null
null uid: 9305bc65-d415-48c7-4078-d88b92221095 - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
0:0 - You killed him because you're bigoted against his people? uid: 941e3dd9-1be5-2ddc-3088-ce5502debb0b > Bigoted?! If you'd seen-
0:0 - The Gur help themselves, no one else. Whatever his price, it would've been too much. uid: 9652dd48-21fc-fc47-95cf-2495e19ab159 Cinematic: > Trust me, I did us a favour.
0:0 - But in this case, it is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her. uid: 9c08576e-1dea-a9ad-0a43-a56ac506ec35 > Capture? And bring it where?
0:0 - His name is Astarion, but I fear he's gone to ground. I was hoping the hag of these lands could help me flush him out, but it seems she is no more. uid: 9c5772e8-d7ad-28e0-5ae4-d6d450c138b5 Cinematic: Astarion and the player exchange a look - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name > null
0:0 - Is your friend ill? I have some tea that might help... uid: bb6916f1-539f-d82d-9ee3-6d6b967153c5 Cinematic: Astarion is staring at the Gur Hunter > No. No, I'm quite well.
0:0 - You've tracked me down again, my friend. Would that I had as much luck with the beast I'm hunting. uid: c8611e0a-062b-1846-e659-a1534bd46f38 Cinematic: - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription false - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription > null
0:0 - I've crossed paths with your people before, you know. uid: d34c6c85-8fd0-b341-7935-50142b37badc Cinematic: > It wasn't a good experience.
0:0 - Well, here he is. This is Astarion. uid: d40fe431-d761-c1f4-1f51-ba31c3bbab35 > null
null uid: d60cd7f1-51f8-1425-50de-aa60b6522f3b Cinematic: Gur Hunter knocks Astarion out while he's still focused on the player. The vampire collapses to the ground. > A just choice.
null uid: d707cb83-009d-4b05-9f78-d55fe191cbd6 - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players === END NODE ===
0:0 - He would've followed us to camp and slit our throats in the night. uid: d8300c7a-fdc3-01a6-a4c5-7bc948602407 Cinematic: > Trust me, I did us a favour.
0:0 - I fear he's gone to ground. I hoped the hag of these lands could help me flush him out, but it seems she is no more. uid: da1a43c2-b058-8415-cf61-47013429c21b Cinematic: Focus on Astarion here, he should visually react to the news that he's being hunted. - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_LearnedAboutTargetButNotName - The player has learned about the target but not the name of the target > null
0:0 - No. No, I'm quite well. uid: de00e0e6-5cc0-c1e5-8365-d0bd8d049089 Node context: Coming back to yourself. You've been thinking about killing this guy, but the player has subtly warned you not to. > null
0:0 - All right, kill him if you must. uid: dfa4762d-2100-ae80-5ac3-629e4464f365 > null
0:0 - A more difficult road, now that the hag is gone, but perhaps a better one. uid: dfad5f7f-2a53-7dd8-d88e-a6211b04fef2 - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription > But I wish you well. Be safe.
null uid: e65a4e63-d377-b03f-17af-70b5e56d8187 - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
0:0 - The vampire? It can't be. uid: f280add8-7fc5-573b-bc05-bf4b870dcb7e Node context: Realises his vampire pray is standing in front of him, in the sun. This line leads to combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players - 1 Set flag(s) to (Object): true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter === END NODE ===
0:0 - But I wish you well. Be safe. uid: f3d104f5-16cb-49f5-652a-42bf66f0ccb5 === END NODE ===
0:0 - Go in peace, my friends. I pray our paths cross again. uid: f41a1f55-a7c0-3bf4-98db-a919e57b1aa6 Cinematic: > They'd better bloody not.
0:0 - Thank you. Treating with a hag, I need all the luck I can get. uid: f902db7d-4f16-65a1-3bd2-01c967d69fd3 - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription > May your road be kind.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_BoarExamine.lsj Synopsis: Player finds a dead boar that has no apparent cause of death and hasn't been touched by cormorants.
0:0 - *A dead boar, but it doesn't look like it's been touched by scavengers.* uid: 024eabf5-8c05-643d-265c-9fac62145e09 Cinematic: > Examine it. > Leave.
0:0 - *Looking closer, you can see the skin around its face is desiccated. It's been completely drained of blood.* uid: 0493112a-a731-5ddf-4935-0bc70782e5ab Cinematic: === END NODE ===
0:0 - *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.* uid: 1e56eb9a-e2bb-f9ca-8973-f85520219b53 Cinematic: Focused on the boar, examining it - 0 Set flag(s) to (Object): true - ORI_Astarion_BoarInvestigation_State_Failure - This character failed to examine a dead boar. === END NODE ===
0:0 - *The carcass seems to be fresh - only a few hours dead. You notice two small puncture wounds in its neck.* uid: 26e84ae5-a820-c351-aea1-767997b4f783 Cinematic: Focused on the boar, examining it - 0 Set flag(s) to (Object): true - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar. > *Looking closer, you can see the skin around its face is desiccated. It's been completely drained of blood.*
0:0 - Examine it. uid: 37f6fa78-ceea-f683-fb09-5b86d196001b = Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = | Roll target speaker: 1 Animation: [Aaron C][REUSE] Skill_Nature - 0 Check flag(s) (Object): false - ORI_Astarion_BoarInvestigation_State_Attempted - This character attempted to examine a dead boar. - 0 Set flag(s) to (Object): true - ORI_Astarion_BoarInvestigation_State_Attempted - This character attempted to examine a dead boar. > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 3be65022-ad64-7be1-168e-2270a703bd09 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_BoarExamine_POM_Astarion.lsj Synopsis: Player clicks and loots the body of the boar. Astarion tells the player to leave the dead pig alone.
0:0 - Come on. We'll never fix these brainworms if we stop and gawk at every piece of carrion you find. uid: 5cf02e9a-e4e1-30a9-99d8-176cd60d5418 - 0 Check flag(s) (Object): false - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar. > Examine the boar's corpse. > Sure, let's go.
0:0 - These marks are strange. Do you recognise them? uid: 8b0c194b-4603-43fc-b9d3-8185376989d7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - You know something about this, don't you? uid: 9a4239fc-7546-9775-d63a-fedcf0c90e2b = Roll SkillCheck Intimidation (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 9f3d5a89-d175-9423-0d12-75e7e009810d > null
0:0 - *The boar seems to be fresh - only a few hours dead. Examining the corpse, you see two small puncture wounds in its neck.* uid: bc389529-2834-0563-3436-47bc823fda8d > And? Is it dead enough for you?
null uid: cb4faccc-ff62-8df2-431e-36ff2f5fa22e - 0 Check flag(s) (Object): true - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar. > null
0:0 - YOU KNOW SOMETHING. SPEAK. uid: cb529fad-4e8e-fcc5-68be-bf6e0e8a5e70 = Roll SkillCheck Intimidation (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: d1821983-b72d-344b-706f-cb7d009e1c7f > null
0:0 - Examine the boar's corpse. uid: d5060a53-bc5b-9a91-575f-3f3ce3a423d4 = Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.* uid: d9422226-25a6-3c68-db27-279c349e8d90 > See? Nothing. Come on, we're wasting our time.
0:0 - Yes. I know it's a waste of our time and I'm done indulging you. uid: d9a40b26-9a5b-f41b-ff80-54db513901d9 === END NODE ===
0:0 - But don't worry, I'll keep watch tonight. We won't have to worry about nocturnal visitors. Now please, let's go. uid: e7d658f8-7b5f-af9f-681f-9e92c93e5b27 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_PAD_BoarFound.lsj Synopsis: Characters find a dead boar, but can't see any wound on its body. They wonder what killed it. (Astarion killed it and fed on it during the night. He's keen to move on and not examine it too closely.)
0:0 - That boar looks riddled with disease. Best keep our distance. 1:0 - That boar shows no signs it was killed by wolves or hunters, and yet there's terror etched into its dead eyes. 2:0 - Wonder what killed the poor thing. Not a drop of blood anywhere. 3:0 - No blood, no clear wound. Like the boar's life was simply sucked away. 4:0 - Curious. No wounds on that boar, but doesn't quite look like it died peacefully either... 5:0 - Strange - dead as a doorhinge, but nary a wound. 6:0 - Strange. It looks healthy, but it's stone dead. uid: 3a95c579-32bc-0843-0dce-5e18d64b18cb - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Who cares about some pig? It's dead - let's go.
0:0 - Who cares about some pig? It's dead - let's go. uid: 58c297c5-cf9b-f902-c234-64731845cbdb - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_FlamingFists_OM_Wyll_AOM_OOM.lsj Synopsis: A group of Flaming Fists are trying to force a way into the burning inn at Waukeen's Rest. They can hear someone inside - they believe it might be Duke Stelmane, who they had been sent to protect. They recognise Wyll, and insist that he helps.
null uid: 1ba8496f-beba-7d05-c74d-569e7907f91b Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails. - 0 Set flag(s) to (Object): true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Worthless as ever. Find another way inside!
null uid: 1de28e6d-adc0-5e26-190a-fb07d521638f Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds - 0 Set flag(s) to (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. > Inside, hurry! We don't have much time!
0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! uid: 208c1031-b2fc-4a54-6569-d5294aeec6ff = Roll SkillCheck Performance (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two... uid: 51cc4a01-9090-d03e-f7ba-e9939736618a Cinematic: - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > *Ravengard: There is no surname more familiar. It belongs to your father, the Grand Duke - and to you.*
0:0 - You, with the horns. Make yourself useful. Push, damn it, push! uid: 5506310b-9052-420d-1312-62a797bbe0a8 Cinematic: - 0 Check flag(s) (Tag): true - Wyll's Fiendish Form - |Wyll is in devil form| > null
- Roll failure - null uid: 5a8ef716-0b62-95a8-18cf-d0b5f953a9ac > null
0:0 - Ravengard? He's here? uid: 97b9dc79-78f9-b7f6-c33d-3cdbd2db0724 Cinematic: - 0 Set flag(s) to (Global): true - PLA_FlamingFists_Event_WyllPresent - Wyll expressed surprise that Ravengard was in inn > Yes! Now make yourself useful. Push, damn it, push!
- Roll sucessful - null uid: 99e29b4d-352f-76ad-00ae-cfd83e00795e > null
0:0 - If you aren't helping, shove off! uid: b874df11-c855-c665-23d9-c7fef7c634af Cinematic: > null
0:0 - Inside, hurry! We don't have much time! uid: bee67b72-6ac3-2d55-e501-c3343291246f Cinematic: Addressing the whole group Node context: Relieved and ready to move move move === END NODE ===
0:0 - Leave. uid: cbfc84c0-18d2-38e6-869e-e7574dfd4a58 === END NODE ===
0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two... uid: cc1ea286-3e48-6ca7-cf2b-cc86ba907e98 Cinematic: Yeva is trying to break down the flaming door. She starts giving the count for them all to push. - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Ravengard? He's here?
0:0 - Worthless as ever. Find another way inside! uid: df328258-32e1-5730-e451-a4425f5ef500 Cinematic: Addressing the whole group Node context: Disgusted, unimpressed with PC === END NODE ===
0:0 - Inside, hurry! We don't have much time! uid: e28324ff-a2db-5f7c-fb24-5d64e615a133 Cinematic: Addressing the whole group Node context: Relieved and ready to move move move === END NODE ===
null uid: e8cb0060-829a-87cc-9087-5d118ba9f977 Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails. - 0 Set flag(s) to (Object): true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Dammit. Go see if there's another way in!
0:0 - Goblins and drow happened. uid: e9a1bf85-a366-c7cb-ee3b-7fcf9ba082e6 Cinematic: Node context: Impatient; this is really not the time for backstory. > Now push!
0:0 - Dammit. Go see if there's another way in! uid: f38d495d-5896-7baa-f4f6-8f285f3aa470 Cinematic: Addressing the whole group Node context: Disgusted, unimpressed with PC === END NODE ===
null uid: fecbbbbc-2c0a-7326-29f3-94a3e553b541 Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds - 0 Set flag(s) to (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. > Inside, hurry! We don't have much time!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_FlamingFists_OM_Wyll_COM.lsj Synopsis: Flaming Fist are trying to bash down the door of the tavern, which is on fire. A party with Wyll walks up. The leader recognises Wyll, and urges him to help them break down the door.
0:0 - You heard her, Wyll. Get in there. uid: 01fe5a82-3735-e42c-7d7b-65917df7a62d > null
- Roll failure - null uid: 04d9893e-ef97-148c-aec8-49741514c70f > null
0:0 - Inside, hurry! We don't have much time! uid: 08063491-30e9-28ef-73e2-1fa21cbf8609 Cinematic: Addressing the whole group Node context: Relieved and ready to move move move === END NODE ===
0:0 - Damn. Find another way inside! uid: 29eb83d2-6010-355a-a9d6-fe15163bfa16 Cinematic: Addressing the whole group Node context: Disgusted, unimpressed with PC === END NODE ===
- Roll sucessful - null uid: 4fe85911-85eb-f43d-1cd3-1df866edba36 > null
null uid: 52d4d62a-0446-6558-9a32-5169f102d0e1 Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds - 0 Set flag(s) to (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. > Inside, hurry! We don't have much time!
null uid: a7cf813d-b490-506e-b5ae-f52a331077dd Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds - 0 Set flag(s) to (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. > Inside, hurry! We don't have much time!
null uid: bfd76c7e-ecec-369c-680c-ad79aadffa17 Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails. - 0 Set flag(s) to (Object): true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Damn. Find another way inside!
0:0 - Who on earth do you think you are? If you aren't helping, shove off! uid: c91f5bf0-9fe2-8c0d-4bcf-83bc6247643d Cinematic: > null
0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two... uid: d1767da6-20c3-c8f0-cf55-fc1b4d642930 Cinematic: Yeva is trying to break down the flaming door. She starts giving the count for them all to push. - 0 Set flag(s) to (Dialog): true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Ravengard? He's here?
0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! uid: d7c00a91-5bfb-59be-4b8d-a3a06d5d6d95 = Roll SkillCheck Performance (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Inside, hurry! We don't have much time! uid: eb92b8c2-5730-583a-8b41-c8ad984645c9 Cinematic: Addressing the whole group Node context: Relieved and ready to move move move === END NODE ===
0:0 - Ravengard? He's here? uid: ede15c12-90ce-c724-4940-9a8e68b50a54 Cinematic: - 0 Set flag(s) to (Global): true - PLA_FlamingFists_Event_WyllPresent - Wyll expressed surprise that Ravengard was in inn > Yes! Now make yourself useful. Push, damn it, push!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_GithChokepoint_OM_Laezel_AOM_OOM.lsj Synopsis: Kithrak Voss, the knight hunting Lae'zel, rides in on a dragon and kills flaming fist on a bridge. Lae'zel approaches, thinking he might lead her to a creche, where she can bec ured of the tadpole.
SVoss is spoiled, intelligent, and creepily calm and fatherly: Joaquin Phoenix in Gladiator. Smarmy and evil sounding. Pronunciation: Qudenos = cue-DAY-noss. Ghaik = GAYK. Kith'rak = KITH-rack. Lae'zel = lay-ZELL. Vlaakith = VLAH-kith.
0:0 - Tsk'va! Baretha - split her skull. If she carries the weapon, see to its safety. I must fly to Vlaakith. uid: 04b1c3b1-c71c-8252-aaee-09956d309e31 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null > null
0:0 - Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: 0abffea5-3e21-57e2-bd05-7d8399d80ecb Cinematic: > Only in death are the infected cleansed.
- Roll sucessful - null uid: 0b367538-d9d1-6b58-7833-03683e61104f > null
0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious. uid: 168ee123-2e71-0f2f-3f86-eb0897e52d16 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > It is polyhedric in shape, and inscribed with the sacred runes of our people.
0:0 - Produce the odd artefact. You're looking for this, I take it? uid: 22e4d891-b554-509f-5f48-85dc2d5824e2 - 0 Check flag(s) (Global): true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory. > Our thief comes forth, Baretha. Did you imagine such fortune?
0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours. uid: 25412825-e0ab-c3a9-437d-943bece5e158 > null > null
0:0 - Baretha - see that her skull is split and the tadpole crushed, on Vlaakith's command. uid: 2a1365a2-437b-77cc-345e-f3b0b97f0895 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > The search continues. I will take word to the Undying Queen.
0:0 - Rider - my time is short. Lead me to... uid: 3c919be0-3ca6-2d0d-0964-5a65123108b8 Cinematic: Lae'zel begins to bow as she speaks to the kith'rak - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > Sh-sh-shh. Such a familiar tone.
0:0 - Quickly read the meaning of his gestures. uid: 42c1e7d8-f323-d352-4e2b-02d669138f0b = Roll SkillCheck Arcana (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - I will deliver the message as you command. uid: 46316739-b3d0-c063-e85a-9d7b67d19262 = Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - The truth, Lae'zel, before you stretch my mercies thin. uid: 4653637a-58b1-12b6-f7e9-e00346390de6 - 0 Check flag(s) (Local): true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription
0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious. uid: 49a311c2-1eb4-4bf3-bf3c-b976217d05c1 Cinematic: - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > Take word to your crèche. You are to join our search.
0:0 - ...Lae'zel. uid: 4bad2467-0aad-5cfc-ebd8-f690649dae12 Cinematic: Lae'zel stays bowed as she speaks to the kith'rak > 'Lae'zel.' Proud. Regal, even.
0:0 - Stand down, knight. I do not have what you seek! uid: 4d3c7d94-7dbe-e30a-961f-c2aa7f43af33 Cinematic: > Our queen's word binds me.
0:0 - Purification? Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: 51ad3995-ebef-b8bd-5ba8-0ced3da73aaa Cinematic: > Only in death are the infected cleansed.
- Roll failure - null uid: 59ee96f2-b514-6caa-05ea-7fcab19a7084 > null
0:0 - Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: 5b497879-92e1-648f-eea0-bd5135394dd3 > Only in death are the infected cleansed.
0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.* uid: 7b760b61-a7ae-7285-f835-ac207ebba851 > Qudenos - to the sky!
0:0 - To the sky, Qudenos! uid: 7bc8baee-da30-1a5b-d451-7378b88fe377 === END NODE ===
0:0 - Child of Gith - halt and... uid: 83e4d1be-3439-9560-3818-bfd6c6313fa2 Cinematic: Node context: Smarmy and evil sounding. Tears = the tears you cry - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > My time is short, rider. We must speak. > Allow the esteemed kith'rak to continue.
0:0 - I am called Lae'zel, Champion-Elect of the Six Arms of Tun'arath. uid: 888c734a-bf53-1c92-0987-0e6420e948bb - 0 Set flag(s) to (Local): true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription > 'Lae'zel.' Proud. Regal, even.
0:0 - See that her skull is split and her corpse fully examined. I will take word to the Undying Queen. uid: a3bf8602-439a-1867-1ec3-698c38449099 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
0:0 - My crèche has asked me to learn of local customs. uid: a61e64ca-24db-17a5-273c-60cf7cbfe65e = Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - I've come to fulfil my final test: collecting a mind flayer's head. uid: a63fcdc2-8fe0-1396-e6d4-c840e7a20118 = Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - Qudenos - to the sky! uid: bdd91bf6-6976-6a8d-f954-003d7c58a7ad Node context: Pronunciation: Cue-DAY-noss - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat === END NODE ===
0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours. uid: cb66f4d7-7b27-6559-dd5b-4c0aa8d4335b - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is > null > null
0:0 - Yet you are not bleeding. For I am nothing if not merciful. uid: ced92394-e474-0fc4-1ddc-aab85955cbc3 > Your name, child.
0:0 - Only in death are the infected cleansed. uid: d409181c-5980-5738-faaa-00855729cc0d Cinematic: > null
0:0 - Purification? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: d6674783-77b9-92af-19f6-868b4fb16b2e Cinematic: - 0 Check flag(s) (Local): true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription > Only in death are the infected cleansed.
0:0 - A ghaik vessel has fallen from the sky. Thieves aboard have taken a weapon most precious. uid: d685dc0b-9622-182a-2760-9d85e028c1ff - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > Take word to your crèche. You are to join our search.
0:0 - Take word to your crèche. You are to join our search. uid: df0d9279-5bec-45a9-6635-bd28b8097fbd Cinematic: |Pause after the line. Camera shows Lae'zel for a second or so. She is still bowed, silent, frowning.| > Speak up, child. Affirm your mandate.
0:0 - Purification? Oh, child - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: e24d746d-c943-bf55-3b30-7763f7ce7ad4 > Only in death are the infected cleansed.
0:0 - Crèche K'liir? You are far from the Tears, Lae'zel. Does the caretaker let you stray so far? uid: e5538ff1-47f1-2bda-137f-4f2965669a90 Cinematic: Node context: Tears, as in tears that come from your eyes. A reference to the Tears of Selune, the asteroid belt in which creche k'liir is located. - 0 Check flag(s) (Local): true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription > null > I've come to fulfil my final test: collecting a mind flayer's head. > My crèche has asked me to learn of local customs. > null
0:0 - Do nothing. uid: ee71c049-d561-c17e-d38d-ecc29586e376 > null
0:0 - *He moves his hand in a quick flurry of gestures.* uid: f0e1fe9d-9ada-17c8-ab09-3cad7b26a730 Animation: [Beau] [REUSE] GTY_M_Rig_DFLT_SCENE_PLA_GithChokepoint_Confrontation_Kithrak_DetectThoughts_Kithrak - Anim may need to be adjusted if Kithrak is seated atop dragon. Cinematic: The knight moves his hands - detect thoughts animations > Do nothing. > Quickly read the meaning of his gestures. > Enough games. You will die by my hand!
0:0 - Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen. uid: f405c846-d5a4-8faa-a1ab-f72a17aa0f71 Cinematic: - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > Qudenos - to the sky!
0:0 - Kith'rak, I seek purification. I have been infected aboard a ghaik vessel. uid: fcfa098b-bc2d-2bae-7e68-08feb4aead75 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_GithChokepoint_OM_Laezel_COM.lsj Synopsis: Kithrak Voss, the knight hunting Lae'zel, rides in on a dragon and kills flaming fist on a bridge. Lae'zel approaches, thinking he might lead her to a creche, where she can bec ured of the tadpole.
SVoss is spoiled, intelligent, and creepily calm and fatherly: Joaquin Phoenix in Gladiator. Smarmy and evil sounding. Pronunciation: Qudenos = cue-DAY-noss. Ghaik = GAYK. Kith'rak = KITH-rack. Lae'zel = lay-ZELL. Vlaakith = VLAH-kith.
0:0 - You serve your queen well, child. Take your slaves, and hunt those who escaped the ghaik ship. They must carry the weapon. uid: 0fc323a6-2dcc-e681-9c55-a68eafa2a65f - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_NonGithInTow - At least one player that is not a GITHYANKI is in the vicinity. Voss can comment on it. > I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.
0:0 - Baretha, see that her skull is split and the weapon collected. I will take word to Queen Vlaakith - our quest has ended. uid: 1344a04f-a5e6-494e-c977-1c41c0498425 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.* uid: 2c6547a5-1808-7199-5880-3ecb03263c1e Cinematic: Shadowheart's eyes flick over to the hobgoblin. > null
0:0 - Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen - our search continues. uid: 3ad71589-1691-7284-2cfe-efe39e881b64 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
0:0 - I have done no wrong. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me. uid: 3c60b466-29cb-8e9f-0713-2faa45379477 > Our queen's word binds me.
0:0 - Mouth a silent command to Lae'zel: 'play along'. uid: 3c9b52d0-3302-0ed0-a52e-b8167a23a9fd = Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - I will be speaking on her behalf, gith. uid: 42913c9b-ee4f-7a23-a171-73b80e209e21 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) false - Planar - Race group (githyanki, warforged) false - Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription > null
0:0 - Half-wit! uid: 43c833c6-7478-273b-5c5a-4c611c104570 Cinematic: Lae'zel looks up from bowing at the player in anger > null
0:0 - Now, now - Vlaakith esteems all her children. What say you, githyanki? uid: 586fbce1-647e-3870-54c7-41c362157d33 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious. uid: 5d9b652a-9b4d-9586-df3f-03143f6c2f1c - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > It is polyhedric in shape, and inscribed with the sacred runes of our people.
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.* uid: 619c2c78-ce0c-cab7-9cda-3a16c8ca1595 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I will be speaking on her behalf, gith. uid: 6362a810-3167-b4e9-0535-df87aee71753 - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Planar - Race group (githyanki, warforged) - 0:2 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription > Imbecile. Stay back!
0:0 - Purified? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: 71a06389-1f01-da2b-cab7-ae25b085e32a > Only in death are the infected cleansed.
0:0 - Rider - my time is short. Lead me to... uid: 74c9a948-e3c3-75fd-1b32-902bf3bb71f7 Animation: [Lae'zel] bows as she begins to speak to Kith'rak Voss Cinematic: Lae'zel begins to bow as she speaks to the kith'rak - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > Sh-sh-shh. Such a familiar tone.
0:0 - Produce the odd artefact. You're looking for this, I take it? uid: 7506bda5-27c1-a81c-9521-299d0b1cd98b - 0 Check flag(s) (Global): true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory. - 0 Set flag(s) to (Global): true - GLO_InfernalBox_State_LaezelKnows - GLO_InfernalBox_State_LaezelKnowsdescription > Our thieves come forth, Baretha. Did you imagine such fortune?
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.* uid: 75eb1cdb-beea-4259-deeb-ec776264f071 - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours. uid: 7a626281-4ecd-9617-f474-30437a48b580 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is > null
0:0 - Vlaakith demands my purity, Kith'rak. I was infected aboard a ghaik ship. By protocol you must aid me. uid: 8c38d7a8-523c-1974-135d-9156df8a58bf Cinematic: stays bowed as she speaks to the kith'rak Node context: Contemptuous, > You were on the nautiloid? Then you are a ghaik wearing githyanki skin.
0:0 - Now, now - I would hear from all dwellers of remote planes. What say you? uid: 90b1e857-5206-9609-4c6c-718c8163ebec - 0 Check flag(s) (Tag): true - Planar - Race group (githyanki, warforged) === END NODE ===
0:0 - Nod to Lae'zel. Go ahead. uid: 92c49c3e-b91f-d62b-b108-5bb43e26e8f7 > null
0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.* uid: 931a9fa5-922d-5d04-a374-f9b2009107df Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld. - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
0:0 - Voss, Knight Supreme. The queen's silver, the queen's sword. uid: 93de62a2-1d6f-e6ad-8b38-751cd2e71a1c > I am who you say.
0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.* uid: 9598271e-7da8-8770-4e63-5e90027a73c9 - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription > null
0:0 - Qudenos - to the sky! uid: 96a8979e-8aef-f277-0acd-3dc8e608697b === END NODE ===
0:0 - Take word to your crèche. You are to join our search. uid: 9c44fb9a-9da6-0249-87bf-1887993a984c Cinematic: |Pause after the line. Camera shows Lae'zel for a second or so. She is still bowed, silent, frowning.| > Speak up, child. Affirm your mandate.
0:0 - Qudenos - to the sky! uid: 9cb09479-170a-b61d-73f6-f2f78c8e7f56 === END NODE ===
null uid: 9df60411-c90f-516e-f611-46c2793458f4 === END NODE ===
0:0 - You honour me with this duty, Kith'rak. I shall alert my caretaker with haste. uid: 9ed3308b-24ac-4290-8723-85ff77712b7c Cinematic: Lae'zel stays bowed as she speaks to the kith'rak Node context: Barely holding back contempt > null
0:0 - My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me. uid: a0ecf495-15df-cb90-00bb-7aebab4cb6cf Node context: Snotty and confident, stays bowed as she speaks to the kith'rak zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog > Purified? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
0:0 - Your death is at hand, traitor! 1:0 - I have my own mandate. Time to die, gith. uid: a7ce4ff1-4b2d-d7e2-5433-bf6ac8cbeb62 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What? Half-wit! I have not suffered for you to deny me!
- Roll sucessful - null uid: a7f7a020-295a-3494-34b4-5a8beb5e129d > null
0:0 - Qudenos - to the sky! uid: ab5ae04f-a698-362e-35e3-545bbec57e35 Node context: Pronunciation: Cue-DAY-noss - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat === END NODE ===
0:0 - I will be speaking on my kin's behalf, Kith'rak. uid: b98fb0a4-33ea-4cf7-3ec9-f19d0c932d5c - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription > Imbecile. Stay back!
0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.* uid: be4dcdea-7755-59d8-8167-fc0debc9a465 > Qudenos - to the sky!
0:0 - What? Half-wit! I have not suffered for you to deny me! uid: c9652905-99af-c836-571e-898da38f5ed9 Cinematic: Lae'zel looks up from bowing at the player in anger > You do not control your slaves?
0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.* uid: d408adfc-de68-372c-0a79-0df581db66fe > null
0:0 - I will take word to Queen Vlaakith - our search continues. uid: dd15f1d9-054a-ceb9-6689-e57f97b54fc5 > Qudenos - to the sky!
0:0 - I have done no wrong, kith'rak. uid: e3ff00f9-8204-a5c0-74f3-e12bf5d6b20c Node context: looks up from bowing as she speaks > Our queen's word binds me.
0:0 - Baretha, see that her skull is split and her corpse examined, on Vlaakith's command. I will take word to the Undying Queen - our search continues. uid: f68565e0-a6d2-94e2-02da-1d20dff1a203 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
0:0 - ...Lae'zel. uid: ffc6ce81-d061-56bb-227b-50406306d256 Cinematic: Lae'zel stays bowed as she speaks to the kith'rak - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_LaezelName - Lae'zel spoke her name to Voss > 'Lae'zel.' Proud. Regal, even.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_VampireSpawns_OM_Astarion_COM.lsj Synopsis: Dalyria and Petras at the flophouse.
They are looking for Astarion at the place where they used to "hunt".
This is a dialog for when they meet Astarion-companion with player-Avatar.
They will tell Astarion they must inform Cazador that Astarion is back in the city. They will also reveal that Cazador is planning a ritual that requires all the spawn and that will grant them new powers.
If the player & Astarion know that Cazador is actually planning to sacrifice all the spawn, he might be able to convince the spawn about this sacrifice. In exchange, they will reveal a bit of information about Cazador's Palace.
After the dialog they disappear as clouds of mist.
0:0 - We're a team. I've got your back. uid: 00a61eff-2cf0-b3fc-4387-037e52957dec - 0 Check flag(s) (Object): false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > I knew I was right about you. You're a true friend.
0:0 - And you will be with us when the time comes. It's fate, written in your very flesh. uid: 03b5a4af-1c25-d686-e1ea-c2a594f85d1a Node context: Emphasis on 'will' > null
0:0 - Do you really think you can stop him? uid: 0976a97a-b83c-7d60-adf2-e2dcc3999a8e - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > I'm the only one who can.
0:0 - And if I can take this power from him, it would set me free. Truly free. uid: 12587ff1-beed-c8ea-6ce8-aeb3ca6c7881 > I have to know. I have to face him.
0:0 - Why does Cazador need me? What is he planning? uid: 1b27f388-8d14-0945-94f6-33fc142bd726 Cinematic: Petra's close enough to the sunlight that he's starting to smoke - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Argh. ARGH!
0:0 - Where is he hiding? TELL ME. uid: 22731e79-fd7c-57c8-0940-6a680a9a7c38 Animation: [AL] Custom anim Cinematic: Petra's close enough to the sunlight that he's starting to smoke - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Argh. ARGH!
0:0 - Aren't you part of the sacrifice? Surely you'd be destroyed too? uid: 24bb24cb-c9c5-3a82-0930-9708577905f8 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Perhaps, but it's a devils' deal. They always have some loophole or another.
0:0 - Argh. ARGH! uid: 33209b12-f16a-c04f-9e1d-ddd08349db2b Animation: [AL] Custom anim Cinematic: Petra is starting to burn in the light > Brother, please!
0:0 - I want someone there, ready for me. And once the Mass is done and our lord grants us our freedom, I can celebrate by drinking them dry. uid: 43cb5f17-fc29-1b5c-c17f-be3d6878d162 - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_State_ToldAscension - Vampires Spawns in the Flophouse mentioned the details of the ritual > Cazador promised you your freedom? And you believed him?
null uid: 4cbeda46-66b7-1308-5898-d24c8d2f9a07 Animation: [AL] Full custom needed + looping state Cinematic: Astarion grabs Petra by the throat and drags him over towards the window. Standing full in the daylight, Astarion slowly pulls Petra closer and closer to the sunbeam. > null
0:0 - It doesn't feel like a lie. It feels like exactly the kind of power Cazador would chase. uid: 54409d1f-6c5e-a84d-9fcf-d51113d799e3 > I have to know. I have to face him.
0:0 - You never liked following orders, brother. That's why you won't ascend with the rest of us. uid: 604fc3f7-20fb-9459-2572-5c202fb7c4f6 Animation: [AL] Custom anim: spawn freed himself from astarion > null
0:0 - The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all. uid: 6446c7fe-e03a-6c43-24f4-de497784b9b1 - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn > Keep talking. > I'm going to stop Cazador.
0:0 - Is that possible? For you to take his place? uid: 66e647a5-37a5-46f5-f6a1-f321b307383c - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Well, it might be. And there's only one way to find out.
0:0 - If it was possible to take Cazador's place, you'd have to sacrifice the other spawn. uid: 6cd25f69-e8ba-59e2-7bc5-5ce2dc9ce917 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > It comes with a cost, yes. All great things do.
0:0 - We should go. I do not want to face the master if we're late for his Black Mass. uid: 7343e481-2598-4e3f-afc1-7eba6ef79d22 > Soon, sister. I only need one more mark.
0:0 - But we're a team. If I become all-powerful, then we become all-powerful. uid: 80f5ea20-0d71-8863-b967-269e0ff14f51 Node context: emphasis on "I" and "we", as if explaining to a child > We are a team, aren't we? You're still with me?
0:0 - Best of all, we'll join him. His loyal servants - walking in the light as living vampires. We'll be free, brother. uid: 89d5c67d-542d-068d-53ea-665bb8d89e2a > null
0:0 - We are a team, aren't we? You're still with me? uid: 9af39cbb-85ac-2724-ccd5-e10465ac2c46 Node context: Testing the player's loyalty > null
0:0 - You can't believe that. You can't be that stupid. uid: 9d56afaa-d2b1-e294-0a7a-405dcafb3757 Cinematic: Astarion throws Petras away, releasing his grip on his throat. Petras and Dalyria revert to default positions in the dialog. > null
0:0 - He's playing mind games. He can't raise a hand to the master, let alone kill him. uid: a37fabb1-fa7b-8fa5-047d-943f3b90af31 > You have no idea what I can do.
0:0 - And now we know that Cazador's skulking somewhere beneath the palace, it'll be infinitely easier to track him down. uid: adb52c2d-e86d-5569-ee5a-f3885962a382 > null
0:0 - I'm going to stop Cazador. uid: bf7a3d53-acdc-382a-fede-8449a02d0024 Animation: [AL] Custom anim: Astarion letting go Cinematic: Astarion throws Petras away, releasing his grip on his throat. Petras and Dalyria revert to default positions in the dialog. - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - You were never burdened with intelligence, Petras, but your load seems especially light these days. uid: c0376283-3c66-9cb3-1e47-a11cc1830274 > Astarion? It - it cannot be...
0:0 - Astarion? It - it cannot be... uid: c1f4e94e-479f-b08a-8a46-9cd27016c3ec - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > That's no way to welcome back a brother, Dal. Didn't you miss me?
0:0 - All right, let's go. This place stinks of rat blood and despair. uid: d1171ddb-2166-c072-cc23-787089d40920 Animation: [AL] Can use a construction for the turning Cinematic: to player === END NODE ===
null uid: df90070d-02bd-366e-41f4-ff29b69641c9 Animation: [AL] Custom anim: Casting teleportation spell Cinematic: Vampire spawns turn to mist and vanish from the scene - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately. > null
0:0 - I just want you to be happy. uid: f36792ad-712e-5b43-4f66-6aa5208af14e - 0 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > Then you'll help me in this. Nothing would make me happier.
0:0 - He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven. uid: fa38612f-3490-37e9-8017-2e26ba8dc4e0 > You always were an idiot, Petras.
0:0 - Besides, I'll need something to protect me from the sun if things don't work out with our parasite friends. This ritual could set me free. uid: fef20915-92b6-eb7c-5e7f-e8d66864ba33 > And you want what's best for me, surely?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_VampireSpawns_OM_Astarion_AOM_OOM.lsj Synopsis: Dalyria and Petras at the flophouse.
They are looking for Astarion at the place where they used to "hunt".
This is a dialog for when they meet Astarion-Avatar or Astarion-Companion with the player-Avatar.
They will tell Astarion they must inform Cazador that Astarion is back in the city. They will also reveal that Cazador is planning a ritual that requires all the spawn and that will grant them new powers.
If Astarion knows that Cazador is actually planning to sacrifice all the spawn, he might be able to convince the spawn about this sacrifice. In exchange, they will reveal a bit of information about Cazador's Palace.
After the dialog, they disappear as clouds of mist.
0:0 - We'll see you again, Astarion. This isn't over. uid: 00985018-a366-83d0-f783-baa4578629c5 > null
0:0 - Astarion? It - it cannot be... uid: 0155463a-aa65-5ad9-53a5-6924d46d96ac - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > But it is. And as arrogant as ever.
0:0 - Walk to the window, into the sunlight. uid: 03d1238c-d122-d27e-3853-005b05e4c662 > null
0:0 - What Black Mass? What's Cazador planning? uid: 091438be-f130-4bff-bb72-64a0a82bbe89 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - Cazador's in the defiled chapel - beneath the palace. uid: 0acb6542-74e6-6d2e-5a01-6ca08863f63a - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn > Dalyria - what are you doing?
0:0 - You have no idea what I can do. uid: 0c129b32-46a0-d350-cbaa-e8911aa02655 - 0 Set flag(s) to (Dialog): true - WYR_VampireSpawns_OM_Astarion_AOM_OOM_ThreatenedSpawn - Astarion threatened to show the vampire spawn in the flophouse what he's capable of doing to them > Brother, please, just come home with us. There is no need to fight.
0:0 - You're a monster! A freak! uid: 13a87679-9bb7-74d4-ca38-60893b4bc95f Node context: In pain, being burned by the sun > How could you turn on us? We're family.
0:0 - There won't be any Black Mass - I'm going to kill Cazador. uid: 20884de6-ccde-afa3-cb97-c503e706c51b - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Astarion? It - it cannot be...
null uid: 217d6368-1236-1cd9-de3f-d3d2ee518480 Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM, "GrabToLight" Cinematic: Astarion grabs Petras by the throat and drags him over towards the window. Standing full in the daylight, Astarion slowly pulls Petras closer and closer to the sunbeam. > null
null uid: 21940356-7f27-09fc-54a6-b8bfcdf1b70b Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM Cinematic: Both vampire spawn turn to mist and vanish, leaving just Astarion and the party in the room - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately. === END NODE ===
0:0 - And once it's done, he'll give us our freedom. He'll give us power. uid: 2617451a-e7d8-e422-a9e8-4b831a89ebb2 > null
0:0 - Now that's funny. And the best part is you actually believe it. uid: 30e15f6f-c091-2028-b473-904ff0467086 Node context: With a mocking laugh > null
0:0 - You're all talk. You always were. uid: 31217aee-32c3-eca6-6d9d-6b7b07a8d099 > null
0:0 - I have more than quips. You have no idea what I'm capable of. uid: 36dbdca0-fa88-6710-70a7-badd5b4c5b56 > null
0:0 - Tell me what I need to know, or I swear you'll burn. uid: 3712a077-a614-bbfc-2fed-952c2ffaf815 > null
0:0 - I'm gonna find you when the Mass is done, brother. Then you'll see what real power looks like. uid: 37496482-4dd8-dd14-1ea8-96a8b4bc792a Node context: Recovering from Astarion (his brother) choking and burning him. > null
0:0 - URRGH! uid: 3c71d5b6-a518-84fe-0c2b-e9d146cf20f6 Cinematic: Held in the sunlight by Astarion, smoke starts to rise from Petras' face. He roars in pain. Node context: A vampire being burned by the sunlight > You're a monster! A freak!
0:0 - I can't believe you'd turn on us - on your own family. uid: 3ca5342f-42f9-867c-643a-0815db0fd52f > null
null uid: 49e46f14-d20d-a5ba-1822-983789d8bb4f Animation: [AL] Covered by constructions Cinematic: Astarion moves to the window and turns his face to the sun, smiling, then turns back to the vampire spawn. They're shocked. > How? It's not possible.
null uid: 4b462915-093b-9e05-56e1-536494ad818d - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > null
0:0 - What if he's telling the truth, Petras? He is free. uid: 54abe824-a7c0-be25-a816-07084f761692 Node context: PET-raas > Free to be hunted like a dog.
0:0 - He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven. uid: 591dc39b-3fd0-ce06-54f3-6b676f2e97d4
null uid: 59bb2abf-4f8e-22d1-f1ac-fe743b4710b3
null uid: 59d2f30b-d201-7cdf-71b3-e9c099219086 Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM Cinematic: Astarion forces Petra's face further into the sunlight streaming through the window. Smoke starts to rise from Petras' face. > URRGH!
0:0 - I'll be blunt, then. Cazador plans to sacrifice us all at his 'ascension' ritual. uid: 5cc35fcf-270d-705b-f31c-d3b6a9b1faf6 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - I'm going to kill Cazador. Just tell me where to find him. uid: 7805f1bc-8499-69a0-4b13-17e98b3eec5d - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Now that's funny. And the best part is you actually believe it.
0:0 - It's in all of our interests to see Cazador dead. We'll all be free. uid: 7c0e2dbe-5681-2987-db28-f5a1685283e8 > You're lying - it can't be done.
0:0 - If the Mass goes ahead, you'll be dead, not free. Cazador intends to sacrifice you. uid: 889d08fa-c536-19af-0fc8-fa031144101e - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
null uid: 89110645-43ec-6504-9e86-e50295aeeece - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > null
0:0 - Kill the master? It's - it's not possible. uid: 8e1403b3-6cbf-93c0-2574-659c178f9200 > null
0:0 - Cazador promised you freedom? And you believed him? uid: 8e658007-0180-e2e3-8d96-4a13ccdceeb6 > null
0:0 - Cazador won't free you - he's going to sacrifice you in the ritual. uid: 8f15477c-aa58-45d9-9fbe-7c28ee7081d8 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - We'll see you soon, Astarion. I'm going to remember this. uid: 948c25ae-b85f-f53b-9cb9-15b574bbc23f Node context: Resentful - still sore from being choked > null
0:0 - Astarion, please! I'll tell you everything - just release him! uid: 976fb2ba-a8c0-c30a-979a-3b8259942420 Node context: horrified > Let him go. > Hold him to the light.
0:0 - The chapel has been there forever - hidden from all. There will be a sacrifice - uid: 98d14c0b-964d-9e9d-ba30-389f1053e009 Node context: Full sentence: "there will be a sacrifice and then the master will ascend", but gets cut off by Petra > Enough! Before you get us flayed alive.
0:0 - How could you say such things? We're family. uid: 9df99c41-a90a-aeb4-5c38-048196107e46 Node context: Stresss 'family' > He's not our family. Not anymore.
0:0 - It's a trick - some glamour or spell. True power only comes from the master, and it will be ours soon. uid: a954cbda-a7af-0002-5acc-9a9461196fff Cinematic: Astarion steps out of the sunlight and returns to his original staging/position. Node context: Shocked, trying to justify what he's just seen and reassure himself > null > null > null > Fine, go and die for your master if that's what you want.
0:0 - Not if I kill him first. I just need to know where this 'Black Mass' is happening. uid: b14b0422-e4d6-a997-8772-709f7961550e > Kill the master? It's - it's not possible.
null uid: b1f02a87-e105-9b00-3af7-1c325c9d70a7 Cinematic: Astarion releases Petras, tossing him back to original stage setting, standing by Dalyria > null
null uid: b320b417-8eb1-cadd-26be-7d1b2c0ec71f - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn > null
0:0 - What the hells happened to you? What are you? uid: b54b49fb-70de-c519-0abc-a9a753e91cde Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM Node context: recovering from Astarion's assault, shocked and scared > Cazador's doom. > I'm something new. > The greatest vampire that ever lived.
null uid: bbb925fb-12dd-f1c3-a3ea-47461357b4f7 - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > null
0:0 - Dalyria - what are you doing? uid: bc9a1589-a674-d83c-0b4e-1f3388709fec Node context: Dalyria = dal-EER-ee-ah. > I trust him, Petras.
0:0 - When has Cazador given us anything other than beatings? uid: bda542bf-654f-b00d-ba48-05ac74c43fc1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
null uid: bdab2698-47fe-a404-5e21-fa61a39efcf2 - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG > null
0:0 - You have no idea what I can do. Tell me where to find him or I'll make you pay. uid: c859f911-2d79-d9a0-3fc9-ccff22acfea5 - 0 Check flag(s) (Dialog): false - WYR_VampireSpawns_OM_Astarion_AOM_OOM_ThreatenedSpawn - Astarion threatened to show the vampire spawn in the flophouse what he's capable of doing to them > null
0:0 - Believe what you want - I'm done with you. uid: ce12173f-751e-fbd4-5648-6376166c46ad > Good.
0:0 - There's a defiled chapel under the master's palace - hidden there the entire time. That's where he's preparing the Black Mass. uid: d2d291a1-7e17-ebd8-34dd-9cfd43e62632 - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn > What the hells happened to you? What are you?
0:0 - Grab him by the throat and drag him towards the sunlight coming through the window. uid: d65f4d95-ce27-0f18-765e-157e1902f407 = Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - How could you turn on us? We're family. uid: d9d2c412-660e-d90b-3efb-4e895b75d153 Node context: Can't believe what Astarion's done, stress on 'family' > null
0:0 - Why should Cazador ascend? I'd make a much better master than him. uid: dd41af09-b0d2-b48a-32f1-ec4270ba66d8 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - The 'Master' promised you freedom? And you believed him? uid: e522d5e5-f3a5-7999-b0c9-52a02610a630 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
null uid: e8c80d72-3b02-4e33-f1a6-b683d4f9338c - 0 Set flag(s) to (Global): true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately. === END NODE ===
0:0 - Listen to me, damn it! I'm trying to save you, even if you're too stupid to see it. uid: f147dedd-47bc-6056-36d8-a839c8b10f98 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll sucessful) > null (roll failure)
0:0 - You have no idea what I can do. uid: f33d9290-7fc0-c9e3-277d-5e969b62c438 > null
0:0 - Hold him to the light. uid: f8251127-ef49-c38e-99e0-ca3f121eda36 > null
null uid: fa34d9d1-78fd-9fbc-d510-6205506d9297 Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM Cinematic: Astarion releases his hold on Petras's throat - he staggers away from the light coming through the window, doubled-over as he catches his breath > null
0:0 - Let him go. uid: fb932e65-a348-d8a9-8387-3a87484a278b > null
0:0 - And you never will be. Come for him if you're stupid enough - he'll be waiting. uid: ff507a9a-13dc-e330-ae74-cda3e8fd2cae > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_RefugeeCamp_OM_Shadowheart_COM.lsj Synopsis: Ferg, a Sharran Informer is Shadowheart's contact for her to reach out to when completing her mission. He impresses they have been waiting for her return. If on the Shar Path he will reveal that there is a chance for Shadowheart to take over. If not, he will be deeply skeptical of Shadowheart.
0:0 - No, but I know you. I was told to keep watch for you and point you towards home, should you ever appear. uid: 00e48390-8cc1-db0f-a511-4dec49231566 > And lo, you have appeared.
0:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want him listening in on this? 1:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want her listening in on this? 2:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want them listening in on this? uid: 2a2e9aa4-496e-5bbc-35fb-1e163eb4c674 Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.
0:0 - I just lost a wager, thanks to you. uid: 4198fb42-e359-3da1-8b0a-88049c4239b8 - 0 Check flag(s) (Object): true - COM - COMdescription > Who are you?
0:0 - Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair. uid: 444d3668-dd28-28a1-7c66-46f73c1957f8 Node context: Referring to a memory fragment she had restored previously, hinting at a childhood friend she can't remember. Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents. - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.
0:0 - Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish. uid: 48a698a5-9dcf-0912-bc78-e95124595d33 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares. > null > Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.
0:0 - What a sight for sore eyes. I believe there's somewhere you're supposed to be, no? Long overdue, in fact. uid: 6d9d9665-37ce-492c-a903-cfe1fa7c3a57 - 0 Check flag(s) (Object): true - COM - COMdescription - 1 Check flag(s) (Tag): true - Chosen of Shar - > Do I know you?
0:0 - Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting. uid: 6daf7e38-478d-a816-da5b-b1c3692b7e99 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
null uid: 75ca0cb5-e2d9-1dc7-d7eb-214451da3fcb - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Tell me one thing... Is there someone called Rennald there? A tiefling boy, or possibly a man now.
0:0 - Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all. uid: 787d3ae4-8c6e-b161-076d-1659a3a892be Node context: Taunting - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - Hush - this is between myself and Shadowheart. There have been whispers about you, sister. About your faith, your loyalty... uid: 884902e5-5452-f10b-7be9-50c90b65b22a Cinematic: First line addressed to player, second line to Shadowheart Node context: First line addressed to player, second line to Shadowheart - 0 Check flag(s) (Dialog): true - WYR_RefugeeCamp_HasMet_SharranInformer - > I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?
0:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept his mouth shut. 1:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept her mouth shut. 2:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept their mouth shut. uid: 9881ebd9-7e76-0462-eb53-24faf98463ab - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
0:0 - Rennald... Now there's a name I haven't heard in some time. But not for me to spoil what Lady Shar would keep hidden from you. Best if you looked for yourself. uid: 9d29a7a3-f84c-5b82-5001-30bc813b469c Node context: Knowing smile - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - I met your friend already - he's inquisitive. A dangerous trait. Are you sure you want him listening in on this? 1:0 - I met your friend already - she's inquisitive. A dangerous trait. Are you sure you want her listening in on this? 2:0 - I met your friend already - they're inquisitive. A dangerous trait. Are you sure you want them listening in on this? uid: a5f1e656-8632-088a-cbc5-592f168bac7a Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): true - WYR_RefugeeCamp_HasMet_SharranInformer - > Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.
0:0 - Yes, I trust him. Whatever you have to say, say it. 1:0 - Yes, I trust her. Whatever you have to say, say it. 2:0 - Yes, I trust them. Whatever you have to say, say it. uid: c4b0c910-1522-532e-5a9f-ef4634cd55c6 Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Very well. First, you need to continue onwards into the Lower City.
0:0 - So close to home and yet you need a guiding hand. Amazing how malleable - or fragile - the mind can be. First, you need to continue onwards into the Lower City. uid: c7a34110-6baa-80b4-85bd-325f0d3dea82 Cinematic: Slight amused smile > null
0:0 - I know the truth. I know my parents still live. Tell me where they are, and I have no quarrel with you. uid: db8e592d-c3f0-3c90-9cc3-55674eabe9e2 Node context: Direct, Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents. > I'm afraid the quarrel is unavoidable, thanks to you.
0:0 - Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve. uid: e6f4a6ed-35be-dd56-5cde-1a7d42e2c970 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is. > Can't you show me yourself?
0:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want him listening in on this? 1:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want her listening in on this? 2:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want them listening in on this? uid: f2fa6afd-a4ed-9b2e-edf5-3431f13aa59e Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.
0:0 - Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic. uid: fb9a8cc8-99b5-0213-b8ef-27ef4adadd1e Node context: Taunting - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_RefugeeCamp_OM_Shadowheart_AOM_OOM.lsj Synopsis: Ferg, a Sharran Informer is Shadowheart's contact for her to reach out to when completing her mission. He impresses they have been waiting for her return. If on the Shar Path he will reveal that there is a chance for Shadowheart to take over. If not, he will be deeply skeptical of Shadowheart.
null uid: 09b31f45-dfc6-9b17-57ec-a1eaf143d8d4 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - I'll be remaining here - I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish. uid: 1ab223c7-2e5c-e4e5-327d-56379f7e2189 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares. > Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.
null uid: 1d2c40b9-d2ef-83ee-d76c-e79cab0b4e9b - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult > null
0:0 - I'm not here to answer to you, or anyone else. I'm here for my parents. uid: 20cf381e-e190-b3f7-b4a9-16c4e1852e11 Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents. > null
0:0 - Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic. uid: 23c0bb86-cff1-bb4b-dc75-3cc9594bc7dc Node context: Unpleasant smile, relishing in twisting the knife. (In reality 'Rennald' is now Nightshade, a transgender friend of Shadowheart's who she can't remember). - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - The Mother Superior sent you? uid: 41214cab-2700-619b-2d08-274e13fcf29e Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate > null
null uid: 6cbf8322-bb06-d5d0-f3c5-928d872e6267 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 1 Check flag(s) (Tag): true - Chosen of Shar - > Do I know you?
0:0 - Leave. uid: 6d80e79c-d9c2-35cb-a928-b10225d8d6f2 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - Bold of you - brave, even. Though do not assume passing admiration will translate to mercy when you kneel before the Mother Superior. uid: 8cb2db89-85d1-00dd-d7d9-0954b45ac283 > null
0:0 - Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all. uid: 8f8e98c3-b9f1-4e85-5166-b3178ec81507 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair. uid: 92bf8229-ba1d-c038-7467-96693dd50441 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_HandlerMentionedFriend - > Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.
0:0 - Shar forsakes everyone in the end. Her embrace is a lie. uid: 96c4b81a-7e93-c2d5-00a5-443bb4b3f37f > null
0:0 - Many of us were convinced you'd never actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight. uid: 980be2f9-f560-7de9-9ff1-bec45c4b317a > null
0:0 - Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish. uid: 995685b1-40d4-3ff7-0277-5c998511bbb0 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares. > Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.
0:0 - I have... strayed, it is true. But I have come to make amends, and face judgement. uid: a2a70afb-c937-5788-3fb9-2819a7a1f6af = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll failure) > null (roll sucessful)
0:0 - Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting. uid: bdc56d67-6a29-41f6-9e19-b61daeb5593b - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
null uid: c400c61f-2cac-896c-95b9-2f79e5439d23 - 0 Set flag(s) to (Global): true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer === END NODE ===
0:0 - Who are you? uid: cc2b1ca0-2150-081f-3c99-6e2e5824f70f Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents. > null
null uid: d6177dfa-8413-7250-bbe2-6f0593f64414 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is. true - ORI_Shadowheart_Event_InformerLeaves - Ferg has been made to leave. > null
0:0 - No true child of Lady Shar would be that poor a liar. The rot of heresy truly has taken hold in you. uid: d9d3ef27-4ae5-6335-868f-c76643531cec Node context: Disgusted > null
null uid: ded77f09-a9e3-04c4-6241-be075407560f - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is. > null
0:0 - Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City. uid: e92baee0-94d6-28f5-824e-41aa58205359 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is. true - ORI_Shadowheart_Event_InformerLeaves - Ferg has been made to leave. > null > Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all.
0:0 - Do I know you? uid: ea6fd6f6-20ea-4e0b-b5a1-f63c63f11c66 Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Posthouse_Tara_OM_Gale_AOM_COM_OOM.lsj Synopsis: Player approaches Tara and sees she is carrying an item. Player tries to convince Tara to give the item over. If Gale is in party he will be favoured speaker and will recognize Tara and why she has a magic item with her.
0:0 - Well! These must be important birds indeed, Mr Dekarios. Forgive me for feasting on their bodies and bones so very voraciously. uid: 0056c981-5c7e-872d-9f7a-6de3a4022d62 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage > She's agreed. Just about.
0:0 - Oh, but that reminds me! I've found you something. A lovely little keepsake. In the past it might've helped with your condition, but now that you're better, perhaps you can put it to some other use. uid: 03d49713-6a2d-4a09-bde3-f789211d5e62 Animation: [MATV] *REUSE* CAT_Rig_CINE_LickPaws_01 or Sit_Idle_01 (with Tressym wings attached) Cinematic: Camera shows the ring and the letters at Tara's feet. - 0 Set flag(s) to (Global): true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item - 1 Set flag(s) to (Object): true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward > For me? You shouldn't have. > Tara, I don't suppose you're responsible for the missing messenger pigeons... > Hang on - isn't this where the post house's courier pigeons roost? I don't suppose you've been eating them... > Leave.
0:0 - I haven't. In fact, I've got a great deal more to eat, indeed. And neither you nor anyone else is going to stop me, Mr Dekarios. Tara away! uid: 09b03d4b-f587-433a-bf06-3075c88a4a32 - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone. true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage === END NODE ===
null uid: 0c8654be-deb6-9ce7-ce94-aef83523856e - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone. true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage === END NODE ===
0:0 - My, is that a ring? For us? You shouldn't have. uid: 142de3c4-7179-1bd3-a928-feaf7b465ae3 - 0 Set flag(s) to (Global): true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item - 1 Set flag(s) to (Object): true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward > Enjoy yourself now, Tara. Looks like you've got yourself set up quite nicely here.
0:0 - I'll be on my way, then. There are a few places in the city I'd like to visit. I might've sussed some interesting items I'd rather like to get my paws upon. If I find anything interesting, I might even be willing to share. uid: 32be301b-2eea-4ad5-b50a-79c103b6125b > Until then, all on the up and up with you, sir?
0:0 - There's a much better aviary across town, if you've already picked over the choice cuts here. uid: 3e42e6e9-9a58-4542-8ebb-0023447ba19a = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Gale, she's been eating those missing courier pigeons. Tell her to stop! uid: 430645f4-4c4b-5c01-38db-ebff108d806e - 0 Check flag(s) (Global): true - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help > Oh. Right. Did you hear that, Tara? Erm. Stop it.
0:0 - She isn't my tressym. She's my friend. And from the looks of things, it appears she's eating pigeons. uid: 4a9c063e-6945-455c-bb0b-97f71829ac65 > Can you ask her to stop eating pigeons? > null
0:0 - Perhaps while I'm seeking out this new feasthall, I'll pay a few visits around town. I might've sussed some interesting items I'd rather like to get my paws upon. uid: 596e3d09-f6f1-401e-98d9-887d2e797cc6 > If I find anything interesting, I might even be willing to share.
0:0 - Tara, I don't suppose you're responsible for the missing messenger pigeons... uid: 64f3a990-0812-95e2-a8a8-b546968ebada > null
0:0 - Importance is relative. A letter may be important to one; a growling belly may be more important to another. uid: 67129e4f-7123-4bad-bdc1-ff502285f342 > You aren't going to scold me, are you, sir?
0:0 - No, but I am going to make you very sorry if you don't stop. uid: 7aeda0a5-10f6-474c-9f5e-d40fdbbabea6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - I suppose you won't be terribly shocked to find your old friend Tara amongst the pigeons. They've always been a personal favourite. uid: 90d1415b-cb4f-72b3-512d-725c2cbf652a - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > My, is that a ring? For us? You shouldn't have.
0:0 - I know, I know, but I just love you so. uid: 9274481b-ac70-4398-9a6b-165588eb3c63
0:0 - I'd offer you some of your favourite meat, but I haven't got any. Beholder jerky is surprisingly hard to come by. uid: a1a6e1ec-d155-7dbe-a88f-08c7b4f458f4 > null
0:0 - In actual fact, I'm going to eat them up even faster and more voraciously than I did before. How about that? uid: a3093d9a-b036-4341-8171-2ee4bdf6ba1b - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage === END NODE ===
0:0 - I'll see you soon, I'm sure, Mr Dekarios. Do take care of yourself, all right? uid: a4f9716f-52c6-4cdf-98ee-6e10593d7751 - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage === END NODE ===
0:0 - Anyone who tries to remove me will be in far worse trouble, I assure you. uid: a681a455-1bc7-4d8d-b4c0-eaf65ca5be99 > null
0:0 - *Grrmm...* uid: a8459b33-d4aa-48ca-9787-0162f6a4951e - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage > She's agreed. Just about.
- Roll sucessful - null uid: a9f5b798-260d-4713-8f90-ab080f336275 > null
0:0 - Very well. Enjoy your feast, Tara. uid: aa02981b-7c75-7799-3049-f9fcc17f73e9 > null
0:0 - Thank you. I most certainly will, sir. uid: b2a6b192-98eb-4d51-9d06-05e7541f3347 - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone. true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage === END NODE ===
0:0 - Leave. uid: c660efd1-0a6f-62e7-38b2-e76fd2ca3aa8 === END NODE ===
0:0 - *Riaow!* uid: c820e578-3825-b569-8d78-000d3b02d697 - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > My, is that a ring? For us? You shouldn't have.
null uid: c88f47b3-0435-0304-58bb-60a8e9014244 - 0 Set flag(s) to (Global): true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item - 1 Set flag(s) to (Object): true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward > For me? You shouldn't have.
0:0 - Actually, Mr Dekarios, I think the sorry one will be you. uid: c948435f-46fc-412c-b292-e08b5b5fd456 - 0 Set flag(s) to (Object): true - WYR_Posthouse_Event_TressymFireballsPlayer - The player has made Tara angry, Tara doesn't care how big the room is, she casts fireball === END NODE ===
0:0 - I am. Stop that, Tara! You need to leave the pigeons be. uid: cdbfa867-c770-4e6c-ba1b-5cecfba594fe = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - For me? You shouldn't have. uid: da1e9c75-c333-5c33-b0bc-14f97f41cd0d > null
0:0 - Hang on - isn't this where the post house's courier pigeons roost? I don't suppose you've been eating them... uid: e11104d4-6b63-c8a7-fcd4-b0bd0b3f096b - 0 Check flag(s) (Global): false - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help > One needn't guess. Pigeon meat is my second-favourite.
null uid: e5bbcf61-7ac3-6343-fb0a-883879402ed6 - 0 Set flag(s) to (Global): true - WYR_Posthouse_Event_SetTressymNameReal - Player has learned the real name of the Tressym > null
0:0 - *Meow!* uid: e88f9111-6efa-49fb-a6c9-f8a4dfb34822 - 0 Check flag(s) (Object): true - COM - COMdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Tara! That can't be you, can it?
0:0 - Tara, I don't suppose you're responsible for the missing messenger pigeons... uid: fc1d7f21-a5d9-48a6-a612-86bd840c77f5 - 0 Check flag(s) (Global): true - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help > One needn't guess. Pigeon meat is my second-favourite.
0:0 - Hang on - isn't this where the post house's courier pigeons roost? Should she be eating them? uid: fc695140-3521-4bfe-9938-4be3e6b334ee - 0 Check flag(s) (Global): false - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help true - WYR_Posthouse_Knows_LettersAreMissing - The player has heard of the missing letters and pigeons > Oh. Right. Did you hear that, Tara? Erm. Stop it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\GOB_SeluneTemple_OM_ShadowHeart_COM.lsj Synopsis: Shadowheart, enters the inner area of the goblin camp - what was clearly once the central hall of a Temple dedicated to Selûne, the rival of Shadowheart's goddess, Shar. She notes that this must have once been a key area for Selûnite power and wonders what happened here. If she discovered earlier clues, she may believe Sharran allies destroyed this place long ago. The player may or may not be aware of Shadowheart's shar worshop at this point, and can attempt to pry the info from her.
0:0 - You're hiding something. Explain what's going on - now. uid: 067a0ec4-0116-ad6a-e0ed-a4e0b3521aff = Roll SkillCheck Intimidation (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null > null (roll failure)
0:0 - Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical. uid: 068608c0-e8d8-627d-3d5a-e8427acdc99a Node context: A little embarassed at being thanked === END NODE ===
0:0 - I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally. uid: 0e3c3504-20a7-0c2a-2abf-2db64f85d9df > null
0:0 - Heavens forbid. We're all entitled to our secrets. uid: 0e978897-ba09-dd42-570d-840b31dcf3da - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now. uid: 16656363-010b-a8df-c5ec-2bc7694db872 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > null
0:0 - EXPLAIN. uid: 189d3999-7e0d-a5ae-4d61-fece34f23912 = Roll SkillCheck Intimidation (Charisma) Difficulty: 881bda2f-b08b-4788-b0ec-e410b5bacc57 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - I bow to Shar also. The Dark Lady must favour us, to have brought us together. uid: 1e34fa98-ab78-1e5f-2e66-7af27675e374 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.
0:0 - You worship Shar? Blimey. She and my beloved Mystra are not exactly friends. uid: 20626111-32ba-21bf-2a87-46b7c5ef1796 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Shar is an abomination. You deceived me. uid: 2390295c-610d-ad8f-ea33-7056be49d62d - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.
0:0 - If you insist. Don't expect to fare well without me to save you. uid: 23c3f00e-4a9f-c4ae-aac7-c0d2f50f6901 - 0 Set flag(s) to (Object): true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription === END NODE ===
0:0 - Let the matter rest. uid: 23f559a2-cbc5-316f-9acb-0afe06c04dc2 === END NODE ===
0:0 - Talk to me later. We've got more pressing matters to see to right now. uid: 2a1304da-2648-7c3e-ba58-3012ef5a212b === END NODE ===
0:0 - We can discuss this later. But let's just try a little more honesty going forward. uid: 30f57d89-753c-69ce-26fd-6bfbe5a3a268 > All we can do is try, I suppose...
0:0 - In future, I expect you to be honest. Let's leave it at that for now. uid: 34bbb3d3-d264-0fd1-121b-4ce5dc4dc7bc > Gladly.
0:0 - Not your usual haunt, I take it. uid: 3e8c30dc-2bfe-efbc-014e-8073b3792c1d - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): false - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) false - Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > Quite the understatement, but yes. Let's not linger in this place any more than necessary.
0:0 - Selûne, a bad omen? Hardly. What's really the matter? uid: 40c406e2-74b9-b3a3-ac33-311cb7c33866 - 0 Check flag(s) (Dialog): false - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > We don't have time for this. Besides, I already explained myself.
null uid: 43c8ac33-2a5c-0849-794e-b1df996392e0 - 0 Check flag(s) (Global): false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 0 Set flag(s) to (Dialog): true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > No matter. I'll breathe easier once we're clear of this place.
0:0 - The goddess of secrets? How telling. uid: 4571bfdb-574f-4154-b563-aa357a5158fb Node context: Emphasis on final word - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Nothing. Merely an observation. uid: 5737dcd6-4edf-0ca8-ed6a-88506b543177 Node context: Doesn't like this line of questioning, but trying to show it. > null
0:0 - You're far too eager to disrespect Selûne - what's going on? uid: 67c7fa7e-0f58-2fe5-602e-b982282a642f - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Dialog): false - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > Nothing. Merely an observation.
0:0 - Gather your thoughts. Then perhaps we can talk some more. uid: 67cca8a7-bf06-43db-88bc-be2044eeb930 === END NODE ===
0:0 - We don't have time for this. Besides, I already explained myself. uid: 685cea6f-f7a6-8865-636e-f933be487b60 Node context: Doesn't like this line of questioning, but trying to show it. > null
0:0 - Let the matter rest. uid: 69640639-2b65-8d81-26c1-a72b0e0ca8a0 === END NODE ===
null uid: 6b9f9986-fe4a-0a2e-3bed-bce73d0c3c89 - 0 Check flag(s) (Global): false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven true - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 0 Set flag(s) to (Dialog): true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > No matter. I'll breathe easier once we're clear of this place.
0:0 - Now that you have the truth, please don't make a big fuss about it. uid: 6ea93f75-09e9-7885-76a3-a97dd95c5a19 > null
0:0 - Show some respect. This is a sacred place for me... even in its current state. uid: 74084228-27c1-3cd9-b4eb-1a66e1ca4554 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Respect's given freely. If your goddess needs to demand it, she's not worthy of it.
0:0 - A ruin abandoned to a murderous horde is a very fitting dedication to Selûne. uid: 753bbbd6-8ebc-720d-e826-ac567cdfa119 Node context: Throwing a ba === END NODE ===
0:0 - Is your hearing failing you? Or your wits perhaps? There's nothing more to say. Let's move. uid: 7ca2184f-f327-a88b-c1cb-b10333375819 === END NODE ===
0:0 - Though I'll grant it must have been impressive once, in all its profane glory... until someone razed it. uid: 7fac437d-5530-393f-00eb-df18785a7d4a Cinematic: Glancing around the surroundings, Node context: Slight concession, glancing around an impressive temple - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 0 Set flag(s) to (Dialog): true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > No matter. I'll breathe easier once we're clear of this place.
0:0 - Of course I am. But we can talk about this later - let's go. uid: 7fef4834-b36b-7480-25c8-d5da9ffe11f5 === END NODE ===
0:0 - It's been some time since I met another faithful of Shar. Are you versed in her teachings? uid: 8ad98975-a1b9-fb78-3db6-ced4e5f4ef2d - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Of course I am. But we can talk about this later - let's go.
0:0 - Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing. uid: 90f203f0-0a7f-aded-d2c9-5cffd21a8bd2 > null
0:0 - All we can do is try, I suppose... uid: 91f18615-5526-8ff8-69f1-f05189c6b810 === END NODE ===
0:0 - You seem to admire whoever left this place a ruin. Got something to say? uid: 9b0b53bb-6f20-da49-0a29-b6e3f3c3315f - 0 Check flag(s) (Dialog): true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription > Only that you're overthinking a simple deduction I made.
0:0 - Let's see how open-minded I can be then: tell me more. uid: 9c0e6951-998e-2b99-0abf-1fb21e0e2a7c - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Talk to me later. We've got more pressing matters to see to right now.
0:0 - True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner. uid: 9fd4d91d-637e-eeab-4037-84564084d9b0 > null
0:0 - Now that the truth's out, tell me more. uid: a3193cd1-b454-80b8-dfcc-863c68f5cd04 - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > null
0:0 - What's the problem? uid: a5f96709-381d-a206-e093-417372a2ff04 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Selûne is a bad omen - just look what's befallen her temple.
0:0 - Good. I wasn't intending to. uid: b8ddeb4c-fc9e-cb14-c9df-04f16f5678d3 Node context: Curt approval - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - You can trust me. I want to know what's concerning you. uid: b91a0978-a0d4-6b45-6743-4e6edf6941b4 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = > null (roll sucessful) > null (roll failure)
0:0 - A Shar worshipper? Not my usual quarry - nor my usual ally. uid: bf83f7e0-c365-8772-1753-33d9613a1eda - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored. uid: cb2f0aee-145e-ceb0-fbfa-3659304d0af3 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_WolfDreamPoint_MissingMemories - Learned about Shadowheart's missing memories. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'm not sorry I kept this from you. Not one bit.
0:0 - Selûne. As if mingling with a horde of goblins wasn't bad enough. uid: d56ab17c-82a2-a8db-3081-def113913970 Node context: Grim, apprehensive. > Let's do what we have to, then get out of here.
0:0 - Quite the understatement, but yes. Let's not linger in this place any more than necessary. uid: d8f733ec-bad3-daaf-f843-9a956739b0eb Node context: Intended to provoke === END NODE ===
0:0 - Watch your tongue, Sharran. This is a sacred place for me... even in its current state. uid: f4ef9608-a629-2ed5-a07d-a0b2ee8190fb - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > A ruin abandoned to a murderous horde is a very fitting dedication to Selûne.
0:0 - Though I'll grant it must have been impressive once, in all its profane glory... I wonder what happened. uid: fcc83c3b-9875-2e82-a8d9-1db9d994b94d Cinematic: Glancing around the surroundings, Node context: Slight concession, glancing around an impressive temple - 0 Check flag(s) (Global): false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven > No matter. I'll breathe easier once we're clear of this place.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_MeetingMizora_OM_Wyll_COM_AOM_OOM.lsj Synopsis: Dialog with mizora at Wyrm's Rock near the entrance to Lower city. She is in human form. Wyll sees his father taken away, and Mizora tells him to meet him in camp.
0:0 - What did I tell you? A momentous occasion, I'm sure you agree. uid: 06df64fb-22a0-4cd2-858b-ba2fb7b1bf2b - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > I've had enough, Mizora. What do you want?
0:0 - Poor thing. You've had a tough go - and you don't know the half of it. uid: 071ee42d-ecff-812f-f915-d460a91e917c - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > You see, Gortash has had your father... relocated.
0:0 - He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke. uid: 11c01dd1-d5a0-4ffc-902e-3fec50268db4 - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony > A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.
0:0 - You say that. But minds can change in the span of a snap. uid: 16db5185-365b-f81d-7c9e-63cd2756da44 Animation: OSatterley: [REDO] HUM_F_Rig_DFLT_CINE_FingerSnap Cinematic: Mizora snaps her fingers with the word 'snap'. > Meet me in your camp. I've got a devil of a proposal.
null uid: 28d176eb-4391-7824-a70e-b20f6b965f78 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > I've had enough, Mizora. What do you want?
0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee. uid: 4bc934de-9c72-46b8-9df6-65141bed3be9 - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - AOM - AOMdescription === END NODE ===
0:0 - Meet me in your camp. I've got a devil of a proposal. uid: 52362b3e-d826-9cb3-57b5-06267ac29d2c - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes. uid: 5996c383-c79b-e652-971b-220aa9774913 > Hard to think he's forever lost to us.
null uid: 5a65ce45-fcb3-d56e-19ce-13ff729d3aef === END NODE ===
null uid: 5b1d4ee1-e30c-572a-62de-200ac0ea50a8 === END NODE ===
0:0 - I know enough. I'll be in your camp if you want to work something out. uid: 5dd8e898-7a30-8680-443c-80417ef2a3de - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee. uid: 61da641e-3fbd-2eaf-5873-966424580fec - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - COM - COMdescription === END NODE ===
0:0 - Poor little Wyll. Such a tragedy - your own father, cut down in his prime. Damn shame, if you ask me. uid: 630d7fe2-1846-66e8-ce4f-902dbd69c49a - 0 Check flag(s) (Global): true - GLO_Ravengard_State_Defeated - Ravengard is defeated - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > Mizora. Spare me your fake sympathy.
0:0 - Or is there? uid: 6c6a3279-25b0-31f9-7005-739372c98087 > You know something.
0:0 - A splendid party, I hear - perfect for crashing. Go on up. We'll talk after. uid: 6d122cb3-5763-ab0e-51c8-e0644523fe70 === END NODE ===
null uid: 6f3147dc-c984-a23b-e3bd-8a8a32bd8ec0 - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony > null
0:0 - You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes. uid: 7e859249-fd92-ec38-abdc-d401c4b2a5fd > Hard to think he's forever lost to us.
0:0 - You want to save your father, meet me in camp. Maybe we can work something out. uid: 8a407a98-9772-0c26-8674-3c76f4900688 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
null uid: 8abffe96-76b5-8a1e-ac94-c58e762606ea - 0 Check flag(s) (Global): true - GLO_Ravengard_State_Defeated - Ravengard is defeated - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > Mizora. Spare me your fake sympathy.
0:0 - Mizora - I've had enough. You promised my freedom. Time to end the pact. uid: 8c110959-31e7-7915-6243-5866de184f17 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null > Feeling cheeky, are we? Most unbecoming.
0:0 - Poor little Wyll. Such a tragedy - your own father, cut down in his prime. Damn shame, if you ask me. uid: 9e8c6656-9e29-658f-3d9f-cc83523b4fbf - 0 Check flag(s) (Global): true - GLO_Ravengard_State_Defeated - Ravengard is defeated - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > A man of the people, the grandest of dukes. Hard to think he's forever lost to us.
null uid: 9ed02f48-5c6a-52b4-b4a8-dcfd6eb0fbf6 Animation: OSatterley: MIZORA MeetingMizora_OM_Wyll_COM_AOM_OOM_DecendintoCircle Cinematic: A diabolical circle draws underneath Mizora. She descends into it and it closes behind her. === END NODE ===
0:0 - Your dad's good as dead, pup. And to think there's no way to save him. uid: a315f561-ed65-cec5-4727-c56be54d1a58 Node context: Very cheekily. She know she holds all the cards > Or is there?
null uid: a6448930-40ec-25c6-9272-223df816c583 - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - OOM - OOMdescription === END NODE ===
0:0 - A man of the people, the grandest of dukes. Hard to think he's forever lost to us. uid: a8c43b41-81c4-991d-903a-5a177ef57234 > Or is he?
0:0 - Meet me in your camp. I've got a devil of a proposal. uid: aa368d85-8033-760c-1253-5dcc674894cf - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - You say that. But minds can change in the span of a snap. uid: acb3dda0-58b5-b2c9-cad7-123f5a55d7e6 Animation: OSatterley: [REDO] HUM_F_Rig_DFLT_CINE_FingerSnap Cinematic: Mizora snaps her fingers with the word 'snap'. > Meet me in your camp. I've got a devil of a proposal.
null uid: ba49c9ce-3df7-b614-a198-7c7b75561faf - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - The Duke's life is not all that's at stake. uid: bd820a25-2661-912c-0b21-aa1870a7fdd5 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it. uid: bead034a-ed71-8259-254b-82a53802fe58 > Shit.
0:0 - I know enough. I'll be in your camp if you want to work something out. uid: c2c22f02-67e3-d92d-4864-8fcd6a69b180 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - A splendid party, I hear - perfect for crashing. Go on up. We'll talk after. uid: c2febd36-960e-1f28-7ef1-3407943a1387 === END NODE ===
0:0 - Your dad's good as dead, pup. And to think there's no way to save him. uid: c5582f6c-d85c-fbd5-3dca-75ba2db300ee Node context: Very cheekily. She know she holds all the cards > Or is there?
0:0 - Poor thing. You've had a tough go - and you don't know the half of it. uid: d018f274-64d8-50cc-2dce-718aa1617e42 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > You see, Gortash has had your father... relocated.
null uid: d2e85209-bc01-2881-07e0-1e0c856bfff6 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > null
0:0 - Feeling cheeky, are we? Most unbecoming. uid: d4978aea-692b-e5c4-c9e5-5f97ee3f8faa Node context: Dripping with devilish sarcasm - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > null
0:0 - What did I tell you? A momentous occasion, I'm sure you agree. uid: d59c6f50-830c-1cf3-bb67-5f18c45a23a7 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge > And the drama's not over, not by a long shot.
0:0 - Hard to think he's forever lost to us. uid: d5de20c9-adef-6b43-0e79-5b3f8648beaa > null
0:0 - Rude. I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it. uid: dbc3f38c-9be9-6cb1-9967-9f34a5ee28ad > Shit.
0:0 - I'll do anything to save him. Name your price! uid: dcf50f60-21e6-6890-7f88-c3ce77473e7d > My, aren't we eager?
null uid: ddd7c90f-800e-ae42-b3c0-c913a1d40571 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > null
0:0 - You know something. uid: f91ac13b-1b39-5acb-2c82-fbfc664cacb8 > null
0:0 - He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke. uid: fa331cd2-cf49-418e-2e06-ca23ea4d945b - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony > A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.
0:0 - Your attention, little pup, nothing more. And you'll be glad to give it. uid: fab00c10-b325-a7d9-1a1e-6b0da5c22f9a > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_MeetingMizora.lsj Synopsis: Dialog with mizora at Wyrm's Rock near the entrance to Lower city. You see Ravengard taken away, and Mizora tells you to meet him in camp. Version if Wyll is not there.
0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee. uid: 0834942e-99b0-e8d1-8716-1ee5b255ad77 - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony === END NODE ===
0:0 - Poor thing. He's had a tough go - and you don't know the half of it. uid: 096d0318-fe43-cf8d-aca9-81aee6c7ec80 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > You see, Gortash has had Wyll's father... relocated.
0:0 - Ravengard's good as dead. And to think, there's no way to save him. uid: 10cf41d0-2225-daa4-336c-a9bb275d2b2e > Or is there?
0:0 - And to think the drama's just started. uid: 1b525840-bc21-87ec-24fa-e4c7e199f97e > null
0:0 - Such a shame. And to think there's no way to save him. uid: 1e8a70d9-4126-ac9e-2bc5-361d13796a49 Node context: Very cheekily. She know she holds all the cards > Or is there?
0:0 - I know enough. Let's talk to Wyll in your camp, work something out. uid: 46f2b012-4de8-48d8-9855-2434ecb090cc - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > The Duke's life depends on it.
0:0 - The Duke's life is not all that's at stake. uid: 4bc73c92-803b-6951-d940-84d4a7fca2fd - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_DukesLife - Mizora used line 'Duke's life' in meeting on bridge > null
0:0 - Let's meet Wyll in your camp, work something out. uid: 5b3775a9-ee9b-9a05-76ac-61a824a309e1 > The Duke's life depends on it.
0:0 - I'm saying that someone stepping off stage doesn't have to mean the end of their story. uid: 63b9664f-df8e-f825-d792-19bdac291cc6 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > Meet me in your camp. I've got a devil of a proposal.
null uid: 74893f30-d2fb-d299-b6d2-fe3c859b681a Animation: [GERRY] *REUSE* Cinematic: A diabolical circle draws underneath Mizora. She descends into it and it closes behind her. === END NODE ===
0:0 - Heard about his father. The Dead Three's puppet - a travesty, really. uid: 85764e4e-7cd0-d79c-75e9-0bcddc3c31ae - 0 Check flag(s) (Global): false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall > He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.
0:0 - My, aren't we eager? uid: 8e51abb2-ecac-b93c-df84-ad85159454f1 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > Let's meet Wyll in your camp, work something out.
0:0 - You may not care - but Wyll does. uid: 8e55c6a2-66fb-0f72-575a-15e499d4bcd9 - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > Let's meet in your camp, lay everything out.
0:0 - The Duke's life depends on it. uid: bd6e0538-f47d-fc0c-6b6a-944f95d5a4e2 > null
0:0 - I'm not giving up on the duke. Tell me what to do. uid: d996ba4d-b469-34e4-46e5-6db414435b1f > My, aren't we eager?
0:0 - Meet me in your camp. I've got a devil of a proposal. uid: da2eda0b-bf1c-a443-8b62-457b2dc44509 > null
0:0 - A splendid shindig, I hear - perfect for crashing. Go on up - we'll talk after. And bring the pup along if you can. uid: da4728b1-2363-f69c-8014-17513160f69e - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony > I'd hate for him to miss the fun.
0:0 - What did I tell you? A momentous occasion, I'm sure you agree. uid: e1e93951-763e-1439-d9e9-02d5367136a3 - 0 Check flag(s) (Global): true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony > And to think the drama's just started.
0:0 - You say that. But minds can change in the span of a snap. uid: e94d6673-ee0d-e1cd-1d13-de8ba25b7fc1 Cinematic: Mizora snaps her fingers with the word 'snap'. - 0 Set flag(s) to (Global): true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock > Meet me in your camp. I've got a devil of a proposal.
0:0 - A man of the people, the grandest of dukes. Hard to think he's forever lost to us. uid: f80b9876-e837-6009-a56d-ca1b0d3eb3ad > Or is he?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_KillDirectorGortash_Ceremony_OM_Karlach_COM.lsj Synopsis: Ceremony of Gortash becoming the Grand Duke.
The start of the dialog depends on whether Steel Watchers are enabled (present) or not.
In the dialog Gortash tells you to kill Orin and then concludes the ceremony. Player can attack but it would be very hard to win.
0:0 - Let me clear up some mysteries, then. It's about time, I think. uid: 00a9457b-4cde-f095-b5fa-1b2905dcd69a - 0 Check flag(s) (Global): false - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMDarkUrge - After the Karlach/Dark Urge moment, start the Ceremony dialogue at the Dark Urge explanation === END NODE ===
0:0 - It's him. Gortash. uid: 0bc52f97-7f81-4693-91bd-ed1bd3336ebb Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Karlach is burning - Lead In | Loop Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless. > This is it. I can practically taste his blood from here.
0:0 - My father's here, Karlach. Cool your fires - he must not come to harm. uid: 0d8b7377-705d-4c87-8b84-a83751be15c1 Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription > null
0:0 - Then fall back. I'm not letting him slip through my fingers again. uid: 0d9cd80f-f98e-4f80-bd0e-49e52cc44cba Cinematic: Karlach is burning - Loop > GORTASH!
0:0 - What business have you with me? uid: 146e1b78-d5c8-648d-6efc-415b80e0a3de > null
0:0 - Let me clear up some mysteries, then. It's about time, I think. uid: 14f39391-c377-d110-65a2-3fd30bde98f3 - 0 Check flag(s) (Global): false - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMDarkUrge - After the Karlach/Dark Urge moment, start the Ceremony dialogue at the Dark Urge explanation === END NODE ===
null uid: 15479faf-2d0e-169a-68bc-ed3070592941 Animation: [Choices][Karlach][SteelWatcher] Karlach takes off running down the aisle but is blocked by a steel watcher who obstructs her path. Cinematic: Karlach takes off running down the aisle, but is blocked by a steel watcher who obscures her path. > null
0:0 - After all, you abandoned us some time ago, leaving a rather uncomfortable hole in our plans. uid: 176c3dc8-6498-c955-00ff-accfa42171d5 > null
0:0 - Quite a bit, as it happens. I'd hoped to speak to you - most ardently, in fact. uid: 23391cd5-512b-dc51-2681-d053dfaad1b7 - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested2 - Karlach was arrested, player is friendly. === END NODE ===
0:0 - It's him. Gortash. uid: 2e84e742-5697-4a0f-abad-aa05af6e247f Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Karlach is burning - Lead In | Loop Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless. > This is it. I can practically taste his blood from here.
0:0 - Do my eyes deceive me? Karlach, as I live and breathe. Come, my dear girl, and be welcome. uid: 366a1e32-a3f3-4122-8f01-061778f73dbd > I'm not your dear anything.
null uid: 37cfa880-fd74-56d2-c5f0-f471b98b7afe - 0 Check flag(s) (Local): false - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU - 0 Set flag(s) to (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU > Oh, I'd forgotten - your memories are quite lost, aren't they? Orin told me she'd made a fool of you.
0:0 - As had I. Most ardently, in fact. uid: 3b5c0eca-b7fd-45e8-acf9-ccab94346702 - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested2 - Karlach was arrested, player is friendly. === END NODE ===
0:0 - Kinspeople, Baldurians - friends. Thank you for joining me on this exceptional day. uid: 406a8895-de60-4c95-8b53-6e9b01ca73e6 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null
0:0 - Tut tut. So much potential, gone to waste. Patriars - to arms. The Absolute's assassins walk among us! uid: 4b5be188-30e1-48e5-971b-11f6dce9685c Cinematic: Gearing up for combat. Node context: "Tut" read aloud like a word (as opposed to a dental click). - 0 Check flag(s) (Global): true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - Wyll is right. We attack Gortash, and Ravengard falls too. uid: 4b6a6324-2ca4-48da-82ef-a52dc8c700f1 - 0 Check flag(s) (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > Fine - I'll wait for now. But that prick Gortash is going to pay.
0:0 - Fine - I'll wait for now. But that prick Gortash is going to pay. uid: 54d594bf-aac7-421c-90c2-5d15fa1bd836 Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning. > null
0:0 - We have important matters to address. My reunion with Karlach can wait. uid: 57ba3d50-2df6-4cf6-a34c-b6c24a6c3b48 > null
null uid: 582f21c5-908a-27e2-e060-300153619b9f - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - I don't want to put you in harm's way either. I'll wait for now. But that prick is going to pay. uid: 593bebb4-cefc-49ba-84ef-bc07c36b069f Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning. > null
null uid: 5a3bad20-edc5-4c50-9b71-7e2ccbc7e756 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - Careful, Karlach - we can't risk a confrontation here. uid: 5dd111cc-cc25-4885-9aa2-bf65813701be = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > null (roll sucessful) > null (roll failure)
0:0 - So we bide our time. But make no mistake, that monkey is mine. uid: 60711449-41ba-68cd-3621-c2608afd036f Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
- 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue. === END NODE ===
0:0 - The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions. uid: 60d9d5c2-2297-4b9a-978b-4819df56c63e Node context: telepathic, Emperor not physically present (talking directly into your head)
He's addressing the player > null
0:0 - If you attack Gortash now, you'll do it alone. uid: 69b36f04-2c36-4812-aaf1-793d315ec446 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > null
0:0 - Please do come forward - I believe we have business. If you'll excuse me a moment, ladies and gentlemen. uid: 6b809a4d-a251-410b-95fc-538851bfac8a Animation: [Choices][Gortash] walking down the stairs [Player] reuse construction anims Cinematic: Players approach Gortash and he steps down the stairs. Node context: Calling out to player. > null
0:0 - We've a marvel on our hands, after all. You've brought Ketheric to his knees and made Orin grovel. uid: 6ccd8934-97da-4878-b2f8-9a3661c5c538 - 0 Check flag(s) (Global): true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm2 - Karlach has been calmed before the Ceremony dialogue - option 2. === END NODE ===
0:0 - Tut tut. Orin was right, she did turn you to a half-wit. Watchers - the Absolute's assassins walk among us! uid: 6f70ba43-7f5c-4480-09e8-abb1f818a7d4 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - Ah. Apologies for the disruption, my friends. We appear to have guests. uid: 702806b2-054b-4bb6-887e-d7be077c0611 Animation: [LOGAN][Karlach] Being apprehended by steelwatched (taken off-screen). Cinematic: Camera pans to Gortash while Karlach is apprehended off-screen and taken to jail. Node context: He recognizes Karlach but isn't letting on. He does a little movement with his right hand at the beginning to show he's asking ot take her away. > null
- Roll sucessful - null uid: 738204d6-5214-4439-8fc4-864630e1d6de > null
0:0 - The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions. uid: 74d33be9-2327-8073-6c5c-6933bdc752a2 Node context: telepathic, Emperor not physically present (talking directly into your head)
He's addressing the player > null
0:0 - Tut tut. Orin was right, she did turn you to a half-wit. Patriars - the Absolute's assassins walk among us! uid: 779c2f38-763e-8447-de19-54fb1330d410 - 0 Check flag(s) (Global): true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - We can take whatever we need off his corpse. uid: 7921e958-501c-4030-9bb9-dafe3358584a Node context: Getting ready to run - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I'm not your dear anything. uid: 7d28c9e3-0cb1-4b04-a36f-9136422ecd0b Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning. > null
0:0 - You're asking a lot. But I can wait - for a while, at least. Let's get Baldur's Gate safe, then rip his throat out. uid: 7e6888a1-c451-4527-aae0-1e69834b798b Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning. - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue. > null
0:0 - She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel. uid: 8bff27cb-79dd-455a-b303-f7516bd8ad74 - 0 Check flag(s) (Global): true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts. === END NODE ===
0:0 - Kinspeople, Baldurians - and dearest Duke Ravengard. Thank you for joining me on this exceptional day. uid: 8df5f822-a83c-4798-83f9-b10da667a6ad - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null
0:0 - Fine - I'll wait for now. But that prick Gortash is going to pay. uid: 9f0a05ed-3e8e-4517-9f4a-93de21762a37 Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning. > null
0:0 - She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel. uid: a16c10bb-6af4-e393-d667-97b7621bea2a - 0 Check flag(s) (Global): true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts. === END NODE ===
0:0 - I couldn't stand to see Gortash get his hands on you again. Let's wait for a more opportune moment. uid: a2c55042-a71e-48a0-a4bc-98f9ec8ba4c1 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > So we bide our time. But make no mistake, that monkey is mine.
0:0 - He's not slipping through my fingers this time. uid: a515eb18-ce48-4a90-8f74-a309a1e9b694 > null
0:0 - Tut tut. So much potential, gone to waste. Watchers - the Absolute's assassins walk among us! uid: a5de8b4c-ac1b-4732-a649-5ffb0e1510c4 Cinematic: Gearing up for combat. Node context: "Tut" read aloud like a word (as opposed to a dental click). - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - Careful, Karlach - the Steel Watch will destroy us in one swipe if we attack Gortash here. uid: a64d4ab8-7c76-434a-845f-d3876337b4ea = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > null (roll sucessful) > null (roll failure)
0:0 - So we bide our time. But make no mistake, that monkey is mine. uid: aac091fb-4e0d-41cc-8aeb-68b56b3d40cd Animation: [LOGAN] Burning effect will be handled by VFX. Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
- 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue. > null
0:0 - My father's here, Karlach. Cool your fires - he must not come to harm. uid: ac32420b-8321-4d4c-bb9c-2594fbbc1b58 Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription > null
0:0 - As for you, I understand congratulations are in order. Thorm's defeat hasn't gone unnoticed. You're known - for who you are, and for that Netherstone that you carry. uid: b1ba8148-b876-4fbf-b087-d9e6592f77b1 - 0 Check flag(s) (Global): false - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts. === END NODE ===
0:0 - I couldn't stand to see the Steel Watch get their hands on you. Let's wait for a more opportune moment. uid: baca784b-ce9c-4f10-a34c-4c4071ce2abc - 0 Check flag(s) (Object): true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > I don't want to put you in harm's way either. I'll wait for now. But that prick is going to pay.
null uid: bd238c78-8006-4cc9-b4d4-97a662633483 - 0 Set flag(s) to (Global): true - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash. > null
0:0 - Keep calm. If we do battle, my father will perish at our own hands. uid: bdb97ad3-a7ef-4fa8-bada-c842902b7744 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > Fine - I'll wait for now. But that prick Gortash is going to pay.
0:0 - Wait... you know me as well as Karlach? uid: be13aa8e-ba2a-97e5-427f-1f0d89851a9a > null
0:0 - This is it. I can practically taste his blood from here. uid: be840ffc-f203-49a6-9463-319612ef0776 > null
0:0 - Wyll is right. We attack Gortash, and Ravengard falls too. uid: c01ce59c-5da4-419a-a0d5-aee7fd989fe0 - 0 Check flag(s) (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > Fine - I'll wait for now. But that prick Gortash is going to pay.
0:0 - Please come forward! What a surprise this is. My favourite assassin, back from his bloody disgrace, joined with my old bodyguard? 1:0 - Please come forward! What a surprise this is. My favourite assassin, back from her bloody disgrace, joined with my old bodyguard? 2:0 - Please come forward! What a surprise this is. My favourite assassin, back from their bloody disgrace, joined with my old bodyguard? uid: c34209c5-3e23-5ff6-3e47-5693cd817a6a - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - Ah, how I've missed your colourful turns of phrase. We must catch up just as soon as I've had words with your little friend. uid: c7b0332e-d335-4ed7-9379-55443e697221 Animation: [Choices]*REUSE*[Player] reuse construction anims Cinematic: Players approach Gortash. > null
0:0 - My reunion with her can wait. My reunion with you, however, cannot. uid: d1b4dc07-d842-dab9-92d9-598a6ce55bec - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Let me clear up some mysteries, then. It's about time, I think. > null
null uid: d39284d2-8424-9de5-6eb5-7449a227b6fd - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue. > null
0:0 - This is it. I can practically taste his blood from here. uid: dca9ca80-9f6c-4cf8-aecc-318ee1e3b072 Cinematic: Karlach is burning - Loop Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless. > null
0:0 - And with her! My, my... it's my favourite Bhaalspawn. I never thought I would see you again, either. uid: e4251d49-0bce-4806-b60c-6b499d1713cf Animation: [Choices][Gortash] walks down the stairs Cinematic: Gortash walks down the stairs > null
0:0 - Karlach! uid: e76768af-77e9-4b44-9fe8-7c5dc604e2dd Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father. - 0 Set flag(s) to (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription > null
null uid: e800a867-3f15-af93-96ef-37a7a5aa8b03 - 0 Check flag(s) (Global): false - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm2 - Karlach has been calmed before the Ceremony dialogue - option 2. === END NODE ===
0:0 - Hang on... what?! You know each other?! uid: e890b83b-51e2-567e-f1c9-99ae18edbfbd Node context: Furious - 0 Check flag(s) (Local): false - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU - 0 Set flag(s) to (Local): true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU > We have important matters to address. My reunion with Karlach can wait.
0:0 - We might need Gortash alive to save the city. Let's wait to strike until we've had the chance to question him. uid: ed426991-b878-4340-b169-5b8c414795b8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony > null (roll sucessful) > null (roll failure)
0:0 - Then stay light on your feet, soldier. They can't kill what they can't catch. uid: ed516a9d-04f7-4b1e-8aa8-d72c71ebdd0d Node context: Getting ready to run - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GurCamp_Intro_OM_Astarion_COM.lsj Synopsis: Ulma, the leader of Gur Tribe, talks to Astarion-companion. Gur Hunter from Act 1, if he is alive, also present.
Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f
0:0 - If we cannot have our children back, at least we will have justice. uid: 11ebad44-f1ec-01db-344b-71e5c8773a7d - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_BetrayedAstarion - Player agreed to help Gur People kill Astarion - 1 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - *You recognise the funeral rites of the Gur people - a tribe of monster hunters. Their leader is burning the possessions of those who have fallen.* uid: 16339b12-8f06-c732-3149-8cdd54f58010 - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > Im orak ne tay. Krasin ne trah!
0:0 - You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs. uid: 187fb09f-7d16-b8f7-a8ac-86413d12c14e > If you're trying to encourage me, you're failing abysmally.
0:0 - *You recognise the language of the Gur people, sprinkled with words from ancient Rashemi tongues, but you cannot follow what's being said.* uid: 1b456376-f9d4-2ad8-da19-e532944059ea > Im orak ne tay. Krasin ne trah!
0:0 - Frey vald isk durovna. Frey vald isk ablast. uid: 1cf45dae-2cb5-bf48-17ee-0e6429e7feb6 Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null > null
0:0 - And once inside, you could do what we could not. You could save the children you damned. uid: 21f4de06-e0eb-04ec-7dac-e914ddfa5cc9 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador > You don't know Cazador like I do - he's merciless.
0:0 - Calm yourself - you will not be harmed. Our leader has called off the hunt. She wishes to speak to you. uid: 25b178e9-a28b-6e97-111d-1e03b7dd3a13 > Im orak ne tay. Krasin ne trah!
0:0 - When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you. uid: 4c5cd801-cad9-88fc-9617-89e31c8b99da > But things have changed. You have changed.
0:0 - Frey vald isk durovna. Frey vald isk ablast. uid: 5aa47d29-1cd0-52e5-eae8-daf753220638 Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST > I feel we're intruding. We should leave. Quickly.
0:0 - *She's speaking the language of the Gur people, one influenced by ancient Rashemi tongues. She's praying for the fallen of her tribe as their possessions are burned.* uid: 67d79c9c-fd51-e852-457d-5c009e05a479 - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > Im orak ne tay. Krasin ne trah!
0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters.* uid: 8ea4e813-6f13-7148-d41c-75df8641856d > Im orak ne tay. Krasin ne trah!
0:0 - Then we have no use for you. uid: 960fd8f4-ff72-5c4e-8fe7-3f3e19b30756 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Even you, my erstwhile quarry. uid: 9664e7dd-aeef-5b2c-42f8-71f2a904d98d Cinematic: To Astarion > Oh - eh... hello again?
0:0 - Well, of course. To hells with you! uid: 982a5888-bfad-fdcf-3a53-202879d4ff21 > null
0:0 - I'm thinking of turning it into a ballad, if you're interested? uid: ad72819a-fbd3-bb9d-c5eb-bf5d3b81c882 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > We are not. But perhaps we can give you a chance to do deeds just as worthy of song.
0:0 - My friend from the hag swamp? You join us as we honour our fallen dead - you are a bright light on a dark day. uid: adc47e91-90b3-2cc6-5e8e-c62c07ccb888 - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Even you, my erstwhile quarry.
0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.* uid: af685635-ed51-3aa8-67ef-dda3af6f9cba - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > Im orak ne tay. Krasin ne trah!
0:0 - *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.* uid: b18498ab-5a3d-d134-ae9b-5b752de1c9e2 - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > Im orak ne tay. Krasin ne trah!
0:0 - Im orak ne tay. Krasin ne trah! uid: b24522d1-f2e0-0df8-f961-ec2520770eb5 Node context: IM or-AK nay tay. KRAS-in nay TRAH > null
0:0 - Welcome, friend. You've joined us as we honour our fallen dead - a sombre time. uid: b8d756a0-6138-994f-616d-e0d3f1bbd27b - 0 Check flag(s) (Object): false - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > And you have brought a sombre guest. I did not think you would willingly return, spawn.
0:0 - I suppose... Yes. Yes, revenge I can do. uid: ba7f00f2-4f20-11f4-f19e-fc30714bdc1c Node context: Weighing his options, slightly reluctant to concede, but he will - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people > Thank you, from me and all my people. If you can do this, we will be in your debt.
0:0 - So you leave us no choice. You are too dangerous to walk this world, spawn. If you cannot be redeemed, then you must be destroyed. uid: c2233ef6-434f-aff0-7d1d-72f0d3b64f72 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You can take that olive branch and shove it. uid: cb1e6bbb-3d6f-4c59-a9ab-28077d665e4b > Then we have no use for you.
0:0 - When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you. uid: cd99fc7a-b22f-531d-29a7-61546b6040a2 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > But things have changed. You have changed.
null uid: d8ed016d-0b73-5e3a-8157-e1a9848de402 Cinematic: Ulma pauses for a moment, staring at the fire in contemplation before she turns and walks over to the player. > null
0:0 - What are you doing? You and the spawn should be at the palace, not here! uid: edeb68e3-6b46-2843-48d1-a4a8067d8d5a - 0 Check flag(s) (Global): true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador > You do not decide where I should be. Not now, not ever.
0:0 - You're monsters, all of you. Hunters, to me! uid: f73f6ea7-cad9-3c7e-b7e4-ff625b86fabc Node context: Player just attacked you - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GurCamp_Intro_OM_Astarion_AOM_OOM.lsj Synopsis: Ulma, the leader of Gur Tribe, talks to Astarion-avatar. Gur Hunter from Act 1, if he is alive, also present.
Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f
0:0 - Then we would choose revenge. We would see Cazador Szarr's legacy burned to nothing, and all vampires driven from Baldur's Gate. uid: 00ef6999-3c9c-a44d-8468-5d6dbecd4561 Node context: Szarr like "tsar" (/zɑː/; ZAHR) > All but you. Do this for us and we will leave you alone.
0:0 - Ah, that is... complicated. uid: 218ec577-3cd3-ca41-27cb-a69afd05697c > null
null uid: 254feb18-6501-949b-5c16-68b10cd367fe === END NODE ===
null uid: 265e9abb-4532-80ec-477e-e03e1b08bd26 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
null uid: 27d17e00-8101-a2a1-93a7-57274087b787 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador > null
null uid: 2a20adc4-b53c-be3c-4121-70aa3f338b4a Cinematic: Ulma pauses for a moment, staring at the fire in contemplation before she turns and walks over to the player. > null
0:0 - I know. I remember your friend from the swamp. uid: 2f91aa79-40a3-1ead-7611-356095829b67 - 0 Check flag(s) (Global): false - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated - 1 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > Hello again, my erstwhile quarry. I did not think to see you here of all places.
null uid: 3105acca-3cf2-6eee-0cba-261bc3fb7530 - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > null
0:0 - Yes, I remember your hunter from the swamp. It didn't end well for him. uid: 3e835e04-aa52-42a6-d286-371b1ee8c056 Node context: Referring to a hunter you killed. - 0 Check flag(s) (Global): true - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated > null
0:0 - When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you. uid: 5e9dfe5b-3c77-7ff5-4c39-567efd836189 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > But things have changed. You have changed.
0:0 - *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.* uid: 6975804d-f6dc-d938-f78b-43ae236bda13 - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > Im orak ne tay. Krasin ne trah!
0:0 - Rech té i hathran roost. uid: 6ff4ae5c-3218-533f-7452-2b085014875e Cinematic: Looking onto a pyre, where a variety of possessions are being burned - armour and broken weapons, as well as clothing, Node context: REK tay ee HATH-ran ROOST - 0 Check flag(s) (Object): true - OOM - OOMdescription > null
0:0 - Choose your words carefully, spawn. I would happily see you burn for your sins. uid: 7475d9e3-9ba3-1d97-fb44-d216904d140f > null
0:0 - All right, I'll do what I can. uid: 820f140e-205a-a9ed-1589-77f2abbfd21c > null
0:0 - Then we can all see what you really are. At best, a coward. At worst, a monster. uid: 84e88ade-5c70-a3b1-068b-f1f8fa0c4637 > null
0:0 - I - if I can help them, I will. But you have to understand that Cazador is merciless. There's every chance they're already dead. uid: 86c66dce-228f-b250-88ad-45950c09ef57 > null
0:0 - Then we have no use for you. And you must pay for your sins. uid: 8f2aeed0-9058-45e4-4969-d0283e8644e7 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Frey vald isk durovna. Frey vald isk ablast. uid: 9680b2ed-08b6-b6e7-7e81-b1cd0a304197 Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST > null
0:0 - *You recognise the funeral rites of the Gur people - a tribe of monster hunters you've had dealings with before. Their leader is burning the possessions of those who have fallen.* uid: 9709e00c-dfe1-93b8-ae69-76742ae79a8e - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > Im orak ne tay. Krasin ne trah!
0:0 - When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you. uid: 9b1de627-c8df-b75d-0963-86dade8229d1 > But things have changed. You have changed.
0:0 - Please, go. Time is short, but we will see you again when it is done. uid: 9d0554b6-7e3b-2598-6822-1b5cc083908f === END NODE ===
0:0 - A monster indeed. Hunters, to me! uid: a0e5f0aa-03ac-6b9e-f67d-71c77c1282cc Node context: Player just attacked you - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Yes, I remember your friend. And how he was left trudging around a swamp. uid: a268d0f9-c9bd-7817-418d-dff5f14db260 - 0 Check flag(s) (Global): false - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated - 1 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > null
0:0 - Here I am. Now what do you want? uid: a8259bfa-d353-c758-ed05-2d12695e7770 Node context: responding to "I'd love nothing more than to throw you onto that fire" > null
0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters you've had dealings with before.* uid: c6075015-3b99-a833-1002-d7138bd6f453 > Im orak ne tay. Krasin ne trah!
0:0 - I noticed. It didn't end well for the hunter I met in the swamp. uid: d1c990ba-5755-83ae-8bd6-25a00af5a403 - 0 Check flag(s) (Global): true - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated > You would be wise not to dredge up the past, spawn.
0:0 - But it will be a start. You may still be redeemed. uid: d24a23b2-7db5-b3bd-c2e5-abb1f4c66881 - 0 Set flag(s) to (Global): true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador > Please, go. Time is short, but we will see you again when it is done.
0:0 - You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs. uid: d4410a95-6357-3444-1165-18abc3284898 > But it will be a start. You may still be redeemed.
null uid: e4842d07-a523-7164-93ce-9c889672576d - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 0 Set flag(s) to (Dialog): true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral > null
0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.* uid: f5a9a91a-db5e-6e54-eaea-f07178b89c30 - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription > Im orak ne tay. Krasin ne trah!
0:0 - Rech té i hathran roost. uid: fb8c8cdb-a348-4328-9bfc-0c92e5df9008 Cinematic: Looking onto a pyre, where a variety of possessions are being burned - armour and broken weapons, as well as clothing, Node context: REK tay ee HATH-ran ROOST - 0 Check flag(s) (Object): true - AOM - AOMdescription > Frey vald isk durovna. Frey vald isk ablast.
0:0 - It's over. He's... gone. uid: 89ad06cc-b5cb-4e59-83de-1bef11b0036e Node context: Dead. This is before her big mortality showstopper, so her emotion is flat and stunned here. Spotting Gortash's corpse for the first time. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_PAD_KarlachInPrison.lsj Synopsis: Karlach is inside her cell after being sent to prison during the ceremony.
0:0 - The second I'm out of here... uid: 245253ef-08af-47e3-bffa-4b2e51a7f3b5 - 0 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription === END NODE ===
0:0 - Ugh... uid: 3f6e79f0-4491-a5e6-b8a8-a2a6ae56f3b4 Node context: player is stuck in the cell with her. - 0 Check flag(s) (Global): true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked. - 1 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription - 0 Set flag(s) to (Local): false - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription false - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription false - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription === END NODE ===
0:0 - He's toast. I don't care how many big shiny boys he has. uid: 66424c09-d803-4512-bc81-0530ca6b62ba - 0 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription === END NODE ===
0:0 - You won't be much help from in here, soldier. uid: 8a291a7f-fd4b-9040-eb60-92f823ca5635 Node context: player is stuck in the cell with her. - 0 Check flag(s) (Global): true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked. - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription === END NODE ===
0:0 - Godsdammit. uid: b4669af5-e1c2-4700-bb6d-fdbbc210e373 Node context: Stuck in jail after seeing Gortash. She's fuming but not shouting. - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription === END NODE ===
0:0 - We need out of here yesterday. uid: d54b0850-e355-1fd9-f10a-90b53a9ed337 Node context: player is stuck in the cell with her. - 0 Check flag(s) (Global): true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked. - 1 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription === END NODE ===
0:0 - Tsk tsk. The Dead Three out there, and us in here. uid: dbc30854-4dbb-935f-ad27-9d8a788dcce8 Node context: player is stuck in the cell with her. - 0 Check flag(s) (Global): true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked. - 1 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription - 0 Set flag(s) to (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription === END NODE ===
0:0 - This fucking cell smells like eggs. uid: f55c4644-3be5-4d3f-beb4-a837220a98d1 - 0 Check flag(s) (Local): true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription - 0 Set flag(s) to (Local): false - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription false - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription false - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_COM.lsj Synopsis: Karlach confronts Gortash after ceremony in WYR.
In this dialogue, Karlach is facing the man who sold her to the devil. She hasn't talked to him in 10 years and she's furious for his betrayal. The player can allow Karlach to fight him here, but in most cases they won't.
0:0 - Then run while you still can. uid: 0ff52092-5773-0129-1f78-ff4c8dbd2d4f === END NODE ===
0:0 - Don't lecture me about goodness. You don't know the first thing about it. uid: 1c8e5086-4363-6b37-4def-0822cf8ad727 - 0 Check flag(s) (Global): true - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash. > null
0:0 - Dearest Karlach. I'd busy myself finding Orin if I were you. I'll still be here for any unfinished business, once you've secured your camp. uid: 31023ac9-236c-97cf-b43a-35ac7bb08960 - 0 Check flag(s) (Object): true - COM - COMdescription > That's it? That's all you have to say to me?
0:0 - Oh, you do quite misunderstand. I've already made a deal with your companion. We need each other. uid: 3b935d81-f94a-99e8-154b-3a808d6d3de8 - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin > Do we now?
0:0 - Listen to reason, for once in your life. I'm sorry you feel wronged about how things ended between us, but that was ten years ago. We must look to the future. uid: 4436f5ef-6f2f-31e0-784d-6ed4dc2568a4 > null
0:0 - Let's not be too hasty. We ought to respect our alliance with Gortash. uid: 449bef00-7be0-230b-b383-14ac8f56538d - 0 Check flag(s) (Global): true - WYR_KillDirectorGortash_State_AcceptedAlliance - The player agreed to help Gortash kill Orin false - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin > The man doesn't know the meaning of the word respect. He'll double cross us at the first opportunity.
0:0 - You sent me to the Hells. You let Zariel take my heart. As though any of it was yours to give away. uid: 44e4b824-d465-386e-11d2-2d9bee480bdf - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > The greater good, Karlach. Something I wouldn't expect you to understand.
0:0 - There will come a time, sooner than you think, when death comes knocking on your door. You'll swing that door open, and you'll cower before what you see, and you'll beg, 'Please, Karlach. Spare me.' uid: 6204595c-33a4-d013-7041-f0ccc2dc41bb > I can't wait.
0:0 - Thanks to you, I don't hope for things anymore. I just take whatever it is I want. See you soon, motherfucker. uid: 6bbdd6d1-c82a-73d4-3018-4d5a67be0ee2 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > You most certainly will.
0:0 - To think I ever worked for you. Proudly, too. uid: 6e0749be-9bdf-daa4-f4c1-6a88f34d5b07 > null
0:0 - Until it isn't. uid: 768f7e2a-533a-e5ce-12f8-0b38700d53f0 Cinematic: Cue inferno mode. - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. > null
0:0 - You utter brat. You're going to burn this place down! uid: a0d490ce-d95f-37ca-33aa-d5f95add519e > Good.
0:0 - This was your doing, wasn't it, Karlach? The destruction of my Steel Watch. Such a petty vengeance. uid: a3299367-be61-5033-b688-89b38bb2712b - 0 Check flag(s) (Global): true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 1 Check flag(s) (Object): true - COM - COMdescription > Those things were evil - just like their papa.
0:0 - But I do. I give a shit. I don't hurt the people I love. And I keep my promises, too. uid: b24f15f0-5c75-7795-639b-cf6be2148105 > null
0:0 - You most certainly will. uid: bf5f6238-d81d-636b-0911-d5d15563469b === END NODE ===
0:0 - You betrayed me for reasons I still don't quite understand. But I suppose evil has no real cause. It just is. uid: c315bc70-d95d-be3c-e5f8-c018a8754f75 > Until it isn't.
0:0 - Very clever, fabricating people to do your fighting for you. But they won't be able to protect you forever, Gortash. uid: c677e316-cc6b-da28-ca56-ba972d6b5e9d > null
0:0 - It's hard to keep a good woman down, isn't it, Karlach? uid: c70dddb6-51b8-5d81-eca6-6e05d6386bd2 Node context: Voice dripping with sarcasm. He doesn't actually respect her, but he feigns it. - 0 Check flag(s) (Global): true - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office - 1 Check flag(s) (Object): true - COM - COMdescription > I don't know. You managed it for a solid decade.
0:0 - No. You have to stop her. Do it! Now! uid: cd7f23bc-de57-35ba-7256-ff67b191d973 Node context: Cowardly === END NODE ===
0:0 - Orin's dead, and the Steel Watch is destroyed. I don't think we need much else from you, Gortash. uid: d644f321-4429-9559-2dcc-aa36acdbaae0 - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_MoveGortashToHisOffice - Gortash moves to his office after the dialog ends > How wrong you are. You have no clue how to control the elder brain. It will destroy the Sword Coast, yourself included. Together, we can tame it.
0:0 - Ah - a familiar face, and a fondly-remembered one indeed. How have you been, Karlach? uid: ddf8f576-6c0f-a32f-f20e-b3d421ac0f50 - 0 Check flag(s) (Global): true - GLO_Orin_State_PermaDefeated - Orin is perma defeated - 1 Check flag(s) (Object): true - COM - COMdescription > Very, very hot.
null uid: dee44e8f-a77b-f027-1c7f-1a2026272eab - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > null
0:0 - You're wrong, Karlach. I'm sorry you're still sore about how things ended between us, but that was ten years ago. We must look to the future.
0:0 - You feel no regret, do you. All right. How about fear then? uid: f02d850c-972d-8d20-cde5-99ea75661be2 Cinematic: Starts to flame - 0 Check flag(s) (Global): false - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash. > null
0:0 - You can't hurt me. You need me. Whether you and your friend realise it or not. uid: f70d239d-6906-eec1-851e-0fa229fe375a - 0 Check flag(s) (Global): true - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin > Do we now?
0:0 - How wrong you are. You have no clue how to control the elder brain. It will destroy the Sword Coast, yourself included. Together, we can tame it. uid: fd1d7dc8-c7e3-c2b0-5eb9-b7ff9c8aee07 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM.lsj Synopsis: Dialog with Gortash in his office.
Possible outcomes:
1. You visited Steel Foundry and the destroyed Control Centre - he attacks you.
2. You visited Steel Foundry, didn't destroy the Control Centre, but someone activated Dead Man switch which destroyed Iron T hrone. He attacks you.
3. You visited Iron Throne which caused the destruction of it. He tells you - "I warned you" and then attacks you.
4. You didn't kill Orin.
5. You killed Orin and you have both Netherstones.
6. Fallback node which includes the case where you killed Orin, but didn't bring either of the netherstones.
0:0 - Do not allow some silly, bitter complaint to taint that. uid: 0072f4a2-0e69-27f3-431e-9b0744032429 > null
0:0 - Read Gortash's thoughts again. uid: 00a821f7-9cd4-4265-862c-be8e3e41ecf1 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description > null (roll sucessful) > null (roll failure)
0:0 - That is the royal 'we', I think. Little men do not like to share power. uid: 01fc70cf-fddb-4c4a-bb36-9c5024bb3ac8 Node context: Unimpressed by Gortash - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Yet you snubbed my warning and brought my Iron Throne to ruin.
uid: 06893f0d-66dd-4c01-bd29-ec1fba3eb2fa - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed > null
null uid: 0723f49a-0efe-4a8a-8d39-b88d8dd19b8c Animation: [Choices] *REUSE* construction loco motion Cinematic: The player enters Gortash's room, and Gortash smiles wide. > null
null uid: 0dfc3c09-e043-e860-6168-fa25b9177049 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > null
0:0 - You can count on me, Karlach. I promise. uid: 0e5e0791-237e-6115-1458-9552ba70285c === END NODE ===
0:0 - Relinquishing the stone to him makes us servants, not allies. We should keep what we have earned. uid: 1a3997e2-cb92-45e8-97e7-c3ccf3796626 Node context: strategic advice, offered plainly - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
null uid: 1a65edfc-a5b5-4fa1-8224-937abd6090d5 Animation: [Choices][Banites] Several Banites step from the corner shadows, one at a time. They look fierce and dangerous. Cinematic: Several Banites step from the corner shadows, one at a time. They look fierce and dangerous. - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_MainBodyguardsDefeated - > null
0:0 - I didn't enjoy watching you make a mess of our plans. It pains me to witness your potential wasted - again. uid: 1b2dd958-560d-41cd-8aa2-6035f6b82978 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > null
0:0 - You betrayed our lord by ignoring his Chosen. You always were a fool. uid: 1b45c5ae-801d-43dc-be7a-8e0571a86018 > null
0:0 - I hope this girl has grown a backbone. Otherwise, I'll have to send her back where she came from. uid: 1c05b039-35ab-4ffa-9915-54657a19c4b8
0:0 - Study Gortash again. What more can you glean? uid: 1c7a7da0-195b-4019-a0c7-e3323705de45 = Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description > null (roll sucessful) > null (roll failure)
0:0 - An alliance? You must be joking. uid: 1f7aa98a-c620-4603-9887-fbf241f4cce6 > null
0:0 - Why in the Nine Hells have you come back here, Karlach? What could you possibly want? uid: 1fbb5171-198a-f3dd-b0c6-237207134f8e > null
0:0 - Karlach. You've no resonance about you at all. No Netherstones - not even Ketheric Thorm's. uid: 227fe46b-efab-4db1-8dd7-a04739d8538d Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it gleams. He lowers his arms. Then only he speaks the line... [Choices] > This was not the agreement.
0:0 - We will meet under the city and take control of the brain. Then we will take our rightful place as its rulers. uid: 2770820b-7360-45d2-a795-c6c2ebf644ff - 0 Check flag(s) (Global): true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity - - 1 Check flag(s) (Object): true - AOM - AOMdescription === END NODE ===
0:0 - Fine. Take it. uid: 2aeb466c-ccaf-b1cb-58cc-8789619a8c9f - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - COL_KethericShowdown_State_GiveNetherstone - > How like you, Karlach. You give in with the slightest bit of pressure.
0:0 - Yet you sowed chaos at my Iron Throne. You blatantly mocked the terms of my bargain.
uid: 3efb539f-b8ea-4b57-8c89-62f010920b0b - 0 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne > null
0:0 - Kill him and take his stone. The Grand Design cannot come to pass. uid: 3f007180-8132-4794-9b62-5731f5708c0c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 40d7ae41-fd7a-ff3e-cb62-809cce5e4316 - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. > null
0:0 - Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you. uid: 43ef9848-92d1-62c9-3e0b-212ccb03fc2d - 0 Check flag(s) (Object): false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash) > Oh. A pity.
0:0 - Do what he asks. My father's life is in his hands. uid: 44f47074-22e4-4a38-bc91-cf931f3fafcb - 0 Check flag(s) (Global): false - GLO_Ravengard_State_Defeated - Ravengard is defeated false - WYR_Ravengard_State_Resurrected - Mizora resurrected Ravengard false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne. - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - If you can't seize power when it's given to you, then you're destined to live as a servant. I do not suffer the same affliction. uid: 51e0a036-f6d7-f667-8839-a51f1924aa99 > null
0:0 - The brain awakens. It's time I take matters into my own hands. uid: 5207245f-def0-482f-8751-8bb6dfc0528e > null > null
0:0 - Well, well well! I was certain you'd scupper our alliance in service of an ancient, petty grudge. You've surprised me. uid: 53cb6168-e258-4e08-9ee1-056dae94c5d2 Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it gleams. He lowers his arms. Then only he speaks the line... [Choices] - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > You've killed Orin - and brought me two Netherstones. It is time, my dear. Time to become what we were meant to be.
0:0 - *You can't penetrate his mind.* uid: 5c55a08b-701d-49c0-931c-09112b0388a3
0:0 - I'll be back, motherfucker. See you soon. uid: 5d1ce95d-f766-035b-d608-38f00cecbbcf - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > You most certainly will.
0:0 - You child. You imprudent wretch. I always knew you were good for nothing - that's why I gave you to Zariel without a second thought. uid: 5e3c25c0-9be5-4322-9f6b-c09b3e7fbe06 > null
0:0 - Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you. uid: 62d6f872-b1c9-45b5-8640-ce29258ed715 - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - COL_KethericShowdown_State_GiveNetherstone - > Oh. A pity.
0:0 - Take the Netherstones. I deserve the power you promised - even if I have to share it with the likes of you. uid: 672f3f9c-9c11-2116-c80d-4eb870f61348 - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - COL_KethericShowdown_State_GiveNetherstone - true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash) > Oh. A pity.
0:0 - Dearest Karlach. I'd busy myself finding Orin if I were you. I'll still be here for any unfinished business, once you've secured your camp. uid: 69623683-b2e1-7b98-4f0f-dbc02c13dfbc - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM_Hasmet - hasmet for Karlach w Gortash > That's it? That's all you have to say to me? > You ought to be worried about your own hide. > You're mistaken. I'd like to finish our business now.
null uid: 6fc9df83-28fd-f808-662b-0e8de4610a0a - 0 Check flag(s) (Global): true - GLO_Orin_State_Dead - Orin is dead flag. true - ORI_GortashConfrontation_State_PartyHasBothStones - Party has both netherstones. - 1 Check flag(s) (Object): true - AOM - AOMdescription > null
0:0 - Fine. Take them. uid: 6feff988-9fad-4790-abbe-2609b7997c9d - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - COL_KethericShowdown_State_GiveNetherstone - true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash) > How like you, Karlach. You give in with the slightest bit of pressure.
0:0 - Gods, I can't wait to kill you. uid: 74f03470-4453-3efa-5ff5-e95f5b051b77 > Not if I kill you first.
0:0 - Study Gortash. What are his intentions? uid: 75631686-17dd-4a67-b5b0-31acdce66f1d = Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description > null (roll sucessful) > null (roll failure)
0:0 - Study Gortash. We can't trust this prick, can we? uid: 77669d82-a1ab-4c9b-ab83-265267205768 = Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription > null (roll sucessful) > null (roll failure)
0:0 - Yet you struck my Steel Watch. You blatantly mocked the terms of my bargain. uid: 78b30569-71da-41b1-b2b3-9abcd2626154 - 0 Check flag(s) (Global): true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. > null
0:0 - Your actions sparked the fall of my Iron Throne. Whatever bargain we might have made fell with it. uid: 7b233d9d-9e8d-40d7-809a-5930ec3b9384 > null
null uid: 7c225aab-b188-a21b-ea6d-01c8d6c39a45 - 0 Check flag(s) (Global): true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 1 Check flag(s) (Object): true - AOM - AOMdescription > null
0:0 - *There is no telling what schemes Gortash could be planning.* uid: 8574b558-b6b3-442c-9659-e8abdfdbbc75
0:0 - Read Gortash's thoughts. uid: 8655ad7c-a327-4531-8cec-ef3cb0f75dde = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription > null (roll sucessful) > null (roll failure)
0:0 - I had high hopes for you. Ones you've dashed to pieces - again. uid: 874fafd0-8c81-5fac-02fd-1c1d8adb7d69 > null
0:0 - That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it. uid: 8803e640-4b73-efe6-e57e-763a1eb21725 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > null
0:0 - This was not the agreement. uid: 888fd830-f608-46b4-af52-aba5f3936268 > null
0:0 - Bane wills us to work together. uid: 8956fe3f-b58f-4581-ab22-42606ed6f413 - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > You betrayed our lord by ignoring his Chosen. You always were a fool.
0:0 - *Your efforts have no effect.* uid: 8adf1519-b695-4f08-99ab-39742e4f3473
0:0 - I don't have them on me. Give me a little time to retrieve them, and they're yours. uid: 8cdb8412-8057-7134-5078-308e7e8c64f4 - 0 Check flag(s) (Object): false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. > null
0:0 - I don't have them on me. Give me a little time to retrieve them, and they're yours. uid: 8d5b349c-864a-55cd-fbc1-435ac5d540c7 - 0 Check flag(s) (Object): false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. > Oh. A pity.
0:0 - Not yet. But you will, when I'm done with you. uid: 9a0f328d-e0b3-4805-992b-88576b0cf9f6 Node context: Cut off as an earthquake starts to rattle the room > null
null uid: 9eac58bc-807e-49a2-b101-16d656615a0b
0:0 - Your actions sparked the fall of my Iron Throne. Whatever alliance we might have made fell with it.
0:0 - Give me time. Our lord wills it. uid: a4b50b5c-94a4-4fd8-8dc3-d50fc70bee49 - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > You betrayed our lord by ignoring his Chosen. I speak; you obey.
0:0 - Not if I kill you first. uid: a818a213-1d6f-7f88-9b62-7b20d1da2160 Node context: A bit psycho; mock friendliness like 'not if I see you first' but perverted - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - It was always meant to be like this, Karlach. You and I, ruling side by side. Let a new dawn begin. uid: a8616a59-ec83-ab0e-a5c9-124c5d7c300f === END NODE ===
0:0 - Yet Orin still lives, still holds her stone. You blatantly mock the terms of my bargain. uid: aa459443-9d3f-4f45-b89a-d46e3e1d1b6f Node context: Angry - note, 'mock' is present tense on purpose > null
0:0 - *You've discovered all you can.* uid: bbf07d02-7dca-4b45-b332-a21d2df00a8b
null uid: bc418b13-84f0-9a5e-a03f-92e59b622048 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > null
0:0 - A lackey once more, hey, Karlach? Pitiful. Bring your leader if you wish to speak to me. I don't waste time on flunkeys. uid: bc7744c0-a24e-f0ad-4203-07ce1f404eb4 > Gods, I can't wait to kill you.
0:0 - The brain awakens - we must act now. Faithful, come forward. uid: bccb36a8-79d3-4e63-a057-b5ed56169a19 > null > null
0:0 - Good-bye Karlach. I didn't miss you before, and I won't miss you now. uid: bd4b1474-64d8-4aa0-a92e-a943575ca6a5 - 0 Set flag(s) to (Global): true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players. === END NODE ===
0:0 - I've met venomous snakes I'd be faster to trust. Are you sure about this? uid: c11b82c5-19b9-4da2-a477-7069ce0e0ebe - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - You have work to do, my dear. uid: c87d702a-0f3e-ebd5-6424-c339a44676cf - 0 Check flag(s) (Dialog): true - WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM_Hasmet - hasmet for Karlach w Gortash - 1 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office - 2 Check flag(s) (Object): true - AOM - AOMdescription === END NODE ===
null uid: cad73bd2-5bb0-4bbc-8761-3a70c1d70e5f - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed - 1 Check flag(s) (Object): true - AOM - AOMdescription > null
0:0 - Then stop acting like a child. The past is done, Karlach. Never to return again. And the present is bearing down on our necks like a hobnailed boot. uid: caf34eff-f3ba-cd46-f5ce-db6d7adb2026 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > Trust me that your best chance of survival is to kill Orin and retrieve the stone.
0:0 - I'm sure even you can appreciate that. uid: cb02efd9-9e3d-af29-9b20-1844b3a23121 > null
0:0 - Enough of the dramatics. You're nursing a wound long-healed. We had the chance to do something truly incredible here. Now. Not a short lifetime ago. uid: cb51fe56-e5ac-05b9-fc1a-5f51f451f903 > null
0:0 - Your actions sparked the fall of my Steel Watch. Whatever bargain we might have made fell with it. uid: cb6dd05e-5488-493c-858f-075130880012 > null
0:0 - Orin is in your camp as we speak, committing who knows what unspeakable horrors. Whatever festering grudge you bear toward me is of little importance by comparison. uid: cff45288-95b3-7e66-ed2f-d56cbf0961b3 Node context: Ready to fight. Staying cool, but a hint of villainy > I'm sure even you can appreciate that.
0:0 - Truthfully, I have no need for an ally who gives away her power at the first ask. I have enough underlings. I want an equal. uid: d06a227c-4e77-dddb-c942-a17e3f836dd9 > null
0:0 - Are you sure we should be trusting him? uid: d1e694ed-1fa0-4a08-8850-bf469c49a969 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - You most certainly will. uid: d5550f03-1cbe-b18a-c034-b6ff674e8b7f === END NODE ===
0:0 - Read Gortash's thoughts. uid: d58f17f9-d365-45a5-aaa2-3e04ab12cfd5 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription > null (roll sucessful) > null (roll failure)
0:0 - Maybe it's just me, but I don't trust someone who worships the god of tyranny to share his power. uid: d796df40-9bbd-42af-9e32-7fcda3bbbe65 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I don't care about blame. I care about progress. I care about power. That is why you are a servant and I am a master. uid: d82d02f1-82aa-5c59-addf-61c438b7a249 > null
0:0 - Why in the Nine Hells have you come back here, Karlach? What could you possibly want, after what you've done?! uid: d9a5f649-59e8-d796-67f6-32edb0729737 > null
0:0 - On the contrary. I made you. That thing in your heart has made you more powerful than you had any right to be. You're welcome. uid: dd1ad8f7-3486-b2b5-8ed3-fdbfb89b0614 > null
- Roll failure - null uid: e1df8b96-5c6e-4adc-ba72-ce49bc6c4a7c > null
- Roll sucessful - null uid: e2dbd094-f015-448c-a1e5-ae500ab39af1 > null
0:0 - Your time in the Hells has taught you nothing. You remain the same impulsive little brute you've always been. I haven't missed you at all, you know - and I won't miss you when you're dead, either. uid: ea32b34b-55c6-af03-4dc4-0136001f5993 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Fine. Take it. uid: eea9ebb7-a526-71f5-9ebe-435d1553870b - 0 Check flag(s) (Object): false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession. true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession. - 0 Set flag(s) to (Object): true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash) > How like you, Karlach. You give in with the slightest bit of pressure.
0:0 - The only thing I will hand you is my fist, tyrant. And there will be a sword in it. uid: f67c6a30-d66c-449e-9f4e-e57c65356d7a Node context: First line delivered as if it's a snappy comeback. Second line is a necessary amendment in case his meaning wasn' t clear - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Surely none but a boiled turnip would trust the likes of him. uid: fa92aaaf-54b3-4b9c-b2db-55a19b943634 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Hand me the Netherstones and we will rule as one - our Lord Bane commands it. 1:0 - Hand me the Netherstones, and we will rule as one. uid: fdf1c388-2c30-4f00-b2b0-8e6aac12048e - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_EntranceStatue_OM_Wyll_COM_OOM.lsj Synopsis: Player with Wyll approaches the wyrmway, and it asks you if you are worthy to be granted entrance
0:0 - Examine the statue. What magic might be at work? uid: 0950a969-d938-c61f-98a1-23dee979e1b7 = Roll SkillCheck Arcana (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = | Roll target speaker: 2 - 0 Check flag(s) (Dialog): false - WYR_EntranceStatue_Event_ArcanaCheck - Player performed arcana check on Wyrmwaystatue - 0 Set flag(s) to (Dialog): true - WYR_EntranceStatue_Event_ArcanaCheck - Player performed arcana check on Wyrmwaystatue > null (roll sucessful) > null (roll failure)
0:0 - Ancient Ansur, hear me: A champion is proclaimed. The test begins; Let your judgement follow. uid: 28488570-ee1a-4251-874f-278e748f3dfb Animation: OSatterley: [Reuse] DOOR_DoubleBig_Rig_CINE_SlowOpen Cinematic: The door dramatically opens after the line is spoken. - 0 Set flag(s) to (Global): true - WYR_Balduran_Event_OpenDoor - Balduran opens the door to let the player enter. === END NODE ===
0:0 - *You sense neither life nor spirit within the statue. A powerful variant of Magic Mouth has been cast on it, allowing it to speak only recorded messages.* uid: 535231d4-b880-930a-866f-583d4ff67761 Animation: OSatterley: [Redo to Cine] HUM_M_Rig_DFLT_CUST_Inspect_01
0:0 - What are you? What is this place? uid: 5b8abd97-3858-adb0-3dab-0d8ab4bf38c6 - 0 Set flag(s) to (Dialog): true - WYR_EntranceStatue_Event_AskedAboutPlace - Player asked statue in WYR what this place was > *The statue gives no response.*
0:0 - Ancient Ansur, hear me: A champion is proclaimed. The test begins; Let your judgement follow. uid: 80ded35f-1af8-7902-264d-355370945da9 Animation: OSatterley: [Reuse] DOOR_DoubleBig_Rig_CINE_SlowOpen Cinematic: The door dramatically opens after the line is spoken. - 0 Set flag(s) to (Global): true - WYR_Balduran_Event_OpenDoor - Balduran opens the door to let the player enter. === END NODE ===
0:0 - Poetic nonsense. There is no wyrm, and no saviour. Do not waste your time here. uid: 85cc9f2d-ab64-492a-a342-fc63ee23700a - 0 Check flag(s) (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog > null
0:0 - I am worthy. Open the way. uid: 8b1aefe7-4c2e-47f3-9ac6-551e7dbc7881 > null
0:0 - Peril floods my province, The palisades fall, the earth does tremble, The servants of shadow and blood assemble.
uid: 9d672d35-171f-2c24-4096-52bbb066e21b - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - WYR_Balduran_HasMet - Player has met Balduran. - 1 Set flag(s) to (Global): true - WYR_EntranceStatue_WyllOM_Event_OMHappened - Player experienced Wyll's origin moment at the Balduran statue - 2 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > Beyond lies the grand wyrm deep in slumber, Awaiting a true hero's advent, Should my domain drown in torment.
0:0 - Peril floods my province, The palisades fall, the earth does tremble, The servants of shadow and blood assemble.
uid: d1440380-1230-4f4c-a382-ab7c02691790 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - WYR_Balduran_HasMet - Player has met Balduran. - 1 Set flag(s) to (Global): true - WYR_EntranceStatue_WyllOM_Event_OMHappened - Player experienced Wyll's origin moment at the Balduran statue - 2 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > Beyond lies the grand wyrm deep in slumber, Awaiting a true hero's advent, Should my domain drown in torment.
0:0 - Baldur's Gate's saviour lies beyond this door. For all our sakes, don't turn your back. uid: e432955a-2da5-295f-39ed-9bd697ba0510 === END NODE ===
0:0 - *Whatever magic allows this statue to speak, it lies beyond your grasp.* uid: f5aa7671-af03-19cc-895f-2ae9903542b5 Animation: OSatterley: [Reuse] HUM_M_Rig_CINE_HoldChin_Think_01
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Axe_Harpers_OM_Jaheira_OOM.lsj Synopsis: Dialog with harpers in Danthelon's Dancing Axe basement ambush. A number of doppelgangers have slaughered a Harper troop and stolen their faces, forcing the one surviving Harper to set Jaheira up for an ambush.
OOM version of this dialog that were made after the splitting of WYR_Axe_Harpers dialog.
0:0 - High Harper. May Selûne's Tears shine on this meeting. uid: 68d2e656-1aab-47b8-86de-ff1d047537af Animation: OSatterley: [Reuse] HUM_M_Rig_CINE_Bows_Head_Small_IN_01, or VO Cinematic: Hesitant, nervous - stressing the words 'Selune'sTears' as a code and hoping we understand. > The lad's a little nervous, Jaheira. We heard of your great victory against Ketheric.
0:0 - Maybe not in your company, Harper. But after I gave her to Orin's blades, I promise you - she was smiling from ear to ear. uid: 94711c57-7991-40b8-936a-587fb0e36b52 === END NODE ===
0:0 - *Geraldus isn't nervous, he's terrified - and for good reason. 'Selûne's Tears' is an old Harper code meant to indicate an ambush by impostors.* uid: c804bf46-94a4-4615-9c95-a50f656c8ecd - 0 Set flag(s) to (Global): true - WYR_Axe_Knows_HarpersAreDoppelgangers - Player found out that harpers waiting for Jaheira are doppelgangers (by fighting or by some other way, doesn't matter). true - WYR_Axe_Harpers_JaheiraUnderstoodSignal - Player used Jaheira as main speaker in ambush dialog and succeeded roll to understand Geraldus secret code. > He can relax, then. He has nothing to fear from me. But you -
0:0 - He can relax, then. He has nothing to fear from me. But you - uid: e2685e3f-3f8e-4523-8bae-c9f1904c82e1 - 0 Set flag(s) to (Global): true - WYR_Axe_Event_PlayerAttacksDoppelgangers - Set in case player sees through doppelgangers shape and attacks first (for example, through read thoughts in dialog) true - WYR_Axe_Harpers_JaheiraPresentForAmbush - Jaheira was present for the doppelganger ambush at Danthelon's axe - either as player or companion. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\UND_MushroomHunter_ConsumeNobleStalk_OM_Shadowheart_AOM.lsj Synopsis: Memory triggered by the noblestalk consumption. Remembering Shadowheart's old friend in the grotto.
0:0 - *The memory now gone, a different, unwelcome sensation takes its place. The wound on your hand - its pain is about to rip through you again...* uid: 75b4390e-0051-91a7-0e65-1ca7d87e8a8f Cinematic: SH expression turns alarmed as she realises her wound is about to flare up (post-scene) === END NODE ===
0:0 - *Suddenly you feel smaller - younger. And surrounded by jeering, pushing shadows. You cannot discern their words, but you blood boils with anger and embarrassment.* uid: b507f262-092e-474d-b3aa-77787a7b7ea5 Cinematic: Shadowheart winces and hold a hand close to her temple as an old memory is magically thrust upon her. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk > *But amidst the cacophony of taunting, faceless wraiths is one clear figure. A young tiefling boy, short of horn and purple of hair.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture_OM_Wyll_COM_AOM_OOM.lsj Synopsis: Mizora contacts Wyll after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out.
0:0 - Compliance. Just as it should be. uid: 1e7d6f84-2480-4c51-2e33-acad30ebd6d0 > null
0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'* uid: 21bf1006-60ad-f384-5a5d-778d7c49d495 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
0:0 - 'Abi, diabole, et nunquam redi.' uid: 22939283-5feb-c133-99c5-9665bd53fb71 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
0:0 - *You've heard of this provision - better known as the 'You First' clause.* uid: 518570cf-414e-d652-1ff1-6b4b3704ed99 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.
0:0 - We could always let the cult infect the asset. I bet they'd make a loyal thrall. uid: 57d0f231-b557-c31e-c801-821ce183d634 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll failure) > null (roll sucessful)
- Roll failure - null uid: 5981337e-1eac-c1c3-2724-bf856f8c48e3 > null
0:0 - Remember all you can about devils and their contracts. uid: 5c37a398-bc38-8733-8936-1bf8525e6882 = Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
null uid: 67310065-29d3-db08-41dd-d55939c948a2 Animation: [KAYLEIGH] *REUSE* HUM_M_Rig_CINE_Walk_ToStandR_01 Cinematic: The party stops as they walk through shadow-cursed town - 0 Set flag(s) to (Global): true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture > null
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: 76d11a28-c707-ddf0-ab26-b185517b5cfe = Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I'm not lifting another godsdamned finger for a devil. uid: 857219ab-6481-3d0a-9acd-16c494003578 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Karlach, honey. If you won't do it for me, do it for him.
null uid: 92d7185b-8614-371c-9ec6-f60eb5499fe5 Animation: [KAYLEIGH] *reuse* HUM_M_Rig_DFLT_CINE_Walk_01 Cinematic: The party enters camp. - 0 Check flag(s) (Global): true - WYLL - WYLLdescription - 0 Set flag(s) to (Global): true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture > null
0:0 - *A doubtful Wyll catches his breath but says nothing, and your connection fades.* uid: 9358c02f-a287-c466-c022-a9e1e13bf2b3 Cinematic: Wyll and player end mind meld. > null
0:0 - Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells. uid: a2941105-f868-3e75-f04b-9acc4bad605d - 0 Set flag(s) to (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured > null
0:0 - I've never seen such a fearless display of sheer idiocy. Bravo! uid: a6a70bd1-c03d-285c-0589-6406a99d11c2 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
null uid: a7a22b36-50eb-e6ee-f0c6-6c41386e79d9 Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind. === END NODE ===
null uid: aeb64ec1-2565-ee97-eaad-2ae9e167f656 Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: A diabolical circle starts to draw itself on the ground. Our of it rises a hologram of Mizora, though not Mizora herself. - 0 Check flag(s) (Object): true - COM - COMdescription > Playtime's over, pet.
null uid: af680027-3670-4825-af20-bf2b553ca790 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > What do you want, Mizora?
0:0 - Ha. Haha. Hahahahahaha! uid: cd3592ef-a822-f00f-5ca9-6d9cd55acea2 Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. > null
0:0 - Ahh, I love this time of year. The dickheads start popping up wherever you look. uid: dea7727e-0b4d-458f-aa91-8eda65276c16 Node context: Like she's talking about flowers, but she's talking about Mizora, who she hates, and who's just popped into their camp uninvited > null
null uid: df8c956e-72af-f14d-d947-5850b79f4e81 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Playtime's over, pet.
0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed. uid: ff29f04d-359d-fdc0-2706-bfcf1ee6f314 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture_OM_Wyll_AOM_OOM.lsj Synopsis: Mizora contacts Wyll after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out.
0:0 - Of course you will. Ta-ta. uid: 0261517d-f618-4932-bbd3-24599d534a78 > null
0:0 - Ponder the ins and outs of your contract. Could there be a loophole? uid: 0513fa84-9f11-4eac-b87f-898ab0b861d5 = Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - How about I let the cult infect this devil instead? I bet they'd make a loyal thrall. uid: 1be45ee0-6287-4391-ba48-2a3631fa2868 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll failure) > null (roll sucessful)
0:0 - Now to Moonrise, pet. And do mind the shadows - they've been especially hungry. uid: 383f472f-a4a3-a536-f163-6d344998040f > null
0:0 - Ha. Haha. Hahahahahaha! uid: 3ad79b8d-e59d-47fb-8712-fdd162cfc333 Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. Node context: Mizora is still in her pod, laughing hysterically at the player > null
0:0 - I'll do it on one condition: you free me from this infernal pact. uid: 55bed31d-3879-46ed-a046-72d69b1ac9bf - 0 Set flag(s) to (Global): true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > Interesting. Now why should I go letting my favourite pet off his leash?
null uid: 613f15c4-7114-4a19-89b4-723b0c593015 Animation: [KAYLEIGH] *REUSE* HUM_M_Rig_CINE_Walk_ToStandR_01 Cinematic: The party stops as they walk through shadow-cursed town - 0 Set flag(s) to (Global): true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture > null > null
0:0 - Such a good boy you are - I've trained you well. But a quick review of the rules wouldn't hurt. uid: 6530ea1a-8943-466b-9a01-7dfc1a852976 > null
null uid: 7d9d4440-01e0-46f5-be1c-765560a072e8 - 0 Set flag(s) to (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured > null
0:0 - Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this. uid: 7ded9db1-5126-446d-bcb3-9a3ceef8caab > null
null uid: 86f155ea-8775-40c5-ab07-a96a50c1620d - 0 Set flag(s) to (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured > null
0:0 - *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'* uid: 87fffc05-eadf-44da-9da0-d851e604e2ba - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
0:0 - Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells. uid: 93ab1d5b-1ec3-4c65-8bdb-22736b840a13 - 0 Set flag(s) to (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured > null
0:0 - Questions, questions - you're wasting my time. Let's see about getting your priorities fixed. uid: 99a56781-8417-4704-b26a-2302afdf9610 > null
null uid: 9dd6d69b-2a40-4762-8f32-9b8d9188de30 Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind. === END NODE ===
0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed. uid: a5beb81f-ea21-4196-9fac-6e8e7ac46251 > null
0:0 - 'Abi, diabole, et nunquam redi.' uid: a6fb4ad8-f648-44d9-897c-8453242b379c - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
null uid: a8ef52aa-a98e-41f6-ba45-3a0aec6241ab Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: A diabolical circle starts to draw itself on the ground. Our of it rises a hologram of Mizora, though not Mizora herself. - 0 Check flag(s) (Object): true - OOM - OOMdescription > Playtime's over, pet.
null uid: ab294361-a0a3-4819-ad55-c6e1cbcede92 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > What do you want, Mizora?
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: b5049976-0f82-4ec0-acfd-8cef7bbb392d = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
null uid: c5b64805-1d26-4ea9-9308-576252ebcbe0 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
null uid: cc579f43-fea6-455a-9130-d00293bb9bc9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - *You can think of no way to void a devil's pact.* uid: dc38c4d6-d881-4400-a0e6-320e93f28c63
0:0 - Ahh, I love this time of year. The dickheads start popping up wherever you look. uid: e0523524-2f70-4d10-ad37-f6d4d0627810 Node context: Like she's talking about flowers, but she's talking about Mizora, who she hates, and who's just popped into their camp uninvited > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\GOB_SeluneTemple_OM_ShadowHeart_AOM_OOM.lsj Synopsis: Shadowheart pauses and reflects to herself after entering the main chamber of what was once an impressive temple dedicated to the moon goddess, Selune. Being a worshipper of Selune's rival, Shar, Shadowheart is satisfied to see the temple ruined and full of goblins, but also is curious as to what happened. She may suspect that fellow Sharrans were active in the region at some point in the past, and may have been responsible for the temple's desecration.
null uid: 16933fac-d78b-e1bb-57c5-63cf3bc89733 === END NODE ===
null uid: 19d37192-6470-f46a-04c8-4baec87c2d62 - 0 Check flag(s) (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint > *No matter. The truth will be revealed in time.*
0:0 - *You silently offer a prayer to Shar and her glory.* uid: 3aa50384-32e2-4e62-6947-26fea3f11f32 === END NODE ===
0:0 - *Or perhaps not, you think. Whoever struck this blow could be long dead themselves. But worth investigating, all the same.* uid: 3f6c0e35-24eb-233b-4b3d-59676cd37fbd === END NODE ===
null uid: 46ef71f5-0b86-36d2-ba69-88b954751634 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SeluneJusticiarHint - > null > null
0:0 - *You silently swear to be vigilant and dutiful in Shar's name.* uid: 4f0e1433-9ed7-bc37-2683-c8f4b2a635f3 === END NODE ===
0:0 - No matter who razed it, it's undeniable that this place must have been impressive once. uid: 50a3670e-0f1b-d49a-3adb-3355e2b21ded > null
0:0 - *No matter. The truth will be revealed in time.* uid: 5401c5db-6b08-2e9c-759d-797514670cf1 > null
null uid: 549520fe-cf05-fc4d-c8a7-0ae570d9b137 - 0 Check flag(s) (Global): false - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint > *No matter. The truth will be revealed in time.*
0:0 - *Selûne's followers can show great resolve, no matter how misguided it may be. You should not underestimate them.* uid: 7740b4b4-2a7f-7d94-d49f-981d7d9a2e06 === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\FOR_Owlbear_OM_Shadowheart_COM.lsj Synopsis: Shadowheart reacts to taking offerings made at a shrine to Selûne, the rival of her goddess Shar. If Shadowheart is the avatar, she has a moment of introspection where she considers if she should take the items of not. If Shadowheart is a companion, she encourages the player to not take the items. The player can try talk her around, and may discover she is a Shar worshipper if they don't already know. The outcome of this dialogue potentially strengthens or damages Shadowheart's opinion of the player.
0:0 - The goddess of secrets? How telling. uid: 0a11b1bc-9625-8eb6-3085-04f4d85685a3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You worship Shar? Blimey. She and my beloved Mystra are not exactly friends. uid: 0c771ed5-68a6-69ec-f0d2-590ca6c86cbf - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - There's more. Use your parasite and enter her thoughts. Look for what she's hiding. uid: 1099939c-5b2c-bc31-aecd-d0eed9625a39 = Roll RawAbility (Wisdom) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = > null (roll sucessful) > null (roll failure)
0:0 - I'll do as I please. If you want to try stopping me, be my guest. uid: 130c8dfd-d19b-75d8-b3fa-dee388c857ca = Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical. uid: 14a657d9-973f-8f16-761c-421402be4c3f Node context: A little embarassed at being thanked === END NODE ===
0:0 - We can discuss this later. But let's just try a little more honesty going forward. uid: 17cae98b-82ae-956c-748b-cc401ab3eb09 > All we can do is try, I suppose...
0:0 - Now that the truth's out, tell me more. uid: 1806c2cf-3f89-8206-71c4-c74cb6ec9d3a - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > null
- Roll failure - null uid: 1e074aec-b5ba-fcbf-1c9c-c1d523f023ec > null
0:0 - If it matters that much to you, I'll leave it. uid: 1ee7adb7-e761-d649-8b04-dd9d745c1cf4 > It does. Thank you.
0:0 - It's been some time since I met another faithful of Shar. Are you versed in her teachings? uid: 1fa3c9d5-b97a-2fe7-7ca9-c5e80f7598ab - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Of course I am. But we can talk about this later - let's go.
0:0 - Watch your mouth, Sharran. That's twice you've spoken ill of my goddess. uid: 20fe2da1-49c3-8afe-981e-5d02f18a10ca - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Local): true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription > Spare me the indignity - you looked set to loot this sad little shrine.
0:0 - Agh - I can feel you, idiot. Keep out of my skull or I'll break yours open. uid: 24363ac1-6115-863b-cff4-85a86a7c608e
0:0 - I'll do as I please. If you want to try stop me, be my guest. uid: 259804a1-bf81-351d-8cf1-d1d8023251dc = Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
null uid: 2704a48e-9dde-afaa-ff60-a9a08822518c === END NODE ===
0:0 - *She's repelled by the Selûnite relics. They are an offence to her goddess - Shar.* uid: 294ad65d-24ea-dbf2-67ab-1bd054017607 - 0 Set flag(s) to (Dialog): true - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccess - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccessdescription
null uid: 35262f4c-c0a4-aff7-92de-897d86a659cf - 0 Set flag(s) to (Global): true - FOR_SeluneStash_State_ConvincedShadowheart - FOR_SeluneStash_State_ConvincedShadowheartdescription === END NODE ===
0:0 - *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.* uid: 380a197d-4208-9735-4505-8c1eafb4c6a9 Node context: Seh-loo-night === END NODE ===
0:0 - Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now. uid: 3eda40d0-21f8-5c01-8b53-983632c1c91a - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > null
0:0 - *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.* uid: 3f765ae6-8651-20ff-85f9-c77957aa36ca Node context: Seh-loo-night === END NODE ===
0:0 - Talk to me later. We've got more pressing matters to see to right now. uid: 3f953a5c-d709-6ede-5bb7-df76b428b933 === END NODE ===
0:0 - I worship Shar, Mistress of the Night - Selûne's twin and foe. uid: 4c88b9f6-9b5f-62fe-b1d9-082fbb251ac5 - 0 Set flag(s) to (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - That's my patron goddess you're besmirching. Watch your mouth, Sharran. uid: 4cd70b2a-2801-59bd-7d61-61136d2bd067 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Local): false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription > Spare me the indignity - you looked set to loot this sad little shrine.
0:0 - Take them if you must. But I'll remember you didn't listen to sense. uid: 5287d314-1374-62f2-cb50-6d30cbd4ca79 === END NODE ===
0:0 - These are offerings to Selûne. I won't destroy them. uid: 5e36859c-bee8-9447-4267-b81c7a9e73c3 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Local): false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription - 0 Set flag(s) to (Local): true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription > But you'll steal them? An interesting way to show your devotion.
0:0 - Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing. uid: 6a51b48b-5163-25f7-c53f-fb60992ddd17 > null
- Roll sucessful - null uid: 82e0edde-6b97-31a9-8928-3ea8971aa4ea > null
0:0 - I bow to Shar also. The Dark Lady must favour us, to have brought us together. uid: 848fd674-118f-5ad6-23f3-c3baf33c11f2 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.
0:0 - *You look at the Selûnite offerings. Nothing but profane baubles.* uid: 85fa0388-e450-f712-a63c-2ffec5d550cd Node context: Seh-loo-night - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > *Still, they could be traded for something valuable.*
0:0 - True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner. uid: 8b619a91-dd9c-dfdf-7e0e-49aff884ab84 > null
0:0 - I do. Thank you for understanding. uid: 8d1611c5-6434-ffbf-44ce-603887f7e8ef === END NODE ===
0:0 - Shar is an abomination. You deceived me. uid: 9042645e-2c51-6304-7364-9f272de98124 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.
0:0 - Gladly. uid: 932eedfb-6fc8-6d68-ff18-5343e41de3f6 === END NODE ===
0:0 - You're hiding something. You worship Shar, don't you? uid: 93a5cdb1-27af-cf06-75ab-45b28ed8e110 - 0 Check flag(s) (Dialog): true - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccess - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccessdescription > ... I should have been more discreet around you, clearly. Yes, you're right.
0:0 - Good. uid: 99f6a10a-59fa-7748-173f-fa32d9d4a8b4 = Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Fantastic. Monsters in our minds, and around our campfire. uid: 9a48b02f-1179-c74e-09c7-002e53f1eafa - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally. uid: a066f0c4-2933-039d-ae70-04d867f4d27a > null
0:0 - Fine. Perhaps you can sell them for a couple of coins. uid: a4813595-70e9-1b08-7539-08b2a5fc7198 - 0 Set flag(s) to (Global): true - FOR_SeluneStash_State_ConvincedShadowheart - FOR_SeluneStash_State_ConvincedShadowheartdescription === END NODE ===
0:0 - Of course I am. But we can talk about this later - let's go. uid: aa017dc9-6637-ed11-d264-03d2305a9178 === END NODE ===
0:0 - We can't just abandon resources that we might need. Be sensible. uid: b07f8048-3908-a391-2dbc-56a24a2b21f2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - It does. Thank you. uid: b17af61c-53b5-fefd-1874-82c22f7a1456 === END NODE ===
0:0 - I decide what gods I heed. Not you. uid: c4421cac-1b51-1c50-172e-ea6acca8b757 = Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - No, this is perfect. You get to spite Selûne by stealing gifts meant for her. uid: ca17dca3-f837-6916-e668-177c0462b515 = Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:2 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > null (roll sucessful) > null (roll failure)
0:0 - But you'll steal them? An interesting way to show your devotion. uid: ca92dec4-e089-d1a6-6398-18d114571046 > null
0:0 - I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored. uid: cfe9dc27-efa8-b369-843c-c9e73042fc25 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_WolfDreamPoint_MissingMemories - Learned about Shadowheart's missing memories. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'm not sorry I kept this from you. Not one bit.
0:0 - That's twice you've spoken ill of my goddess. Watch your mouth. uid: d0f9ef3c-ac77-f296-bc71-1e4e4c52a616 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Local): true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription > I almost pity her, if you're the quality of follower she attracts.
0:0 - *You look at the Selûnite offerings. Nothing but profane baubles.* uid: d4bf91ca-29be-46f0-758e-9e0f884e19ba Node context: Seh-loo-night - 0 Check flag(s) (Object): true - OOM - OOMdescription > *Still, they could be traded for something valuable.*
0:0 - We're in no position to abandon resources. I'm sure Shar will understand. uid: d52da44d-96fb-8b2a-f2c7-6b3dee721af4 = Roll SkillCheck Persuasion (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > null (roll sucessful) > null (roll failure)
0:0 - All we can do is try, I suppose... uid: d5300fbb-e273-35a4-f588-3d33071ada5f === END NODE ===
0:0 - That's my patron goddess you're besmirching. Watch your mouth. uid: dfc1b237-d9e7-ddfd-9332-b7fb312d967b - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Local): false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription > You were just about to loot this shrine - don't pretend you're offended now.
0:0 - *But would Shar agree? She may be pleased to see offerings to Selûne stolen. Difficult to say.* uid: e3ae330b-ade3-17e6-3ace-c38e4b81f803 === END NODE ===
0:0 - If you insist. Don't expect to fare well without me to save you. uid: e67238d9-0c00-7501-a206-5a9fe867f864 - 0 Set flag(s) to (Object): true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription === END NODE ===
0:0 - Heavens forbid. We're all entitled to our secrets. uid: f511ce9a-ba95-b0ac-7b91-b73a5f8f6b9b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A Shar worshipper? Not my usual quarry - nor my usual ally. uid: faf8108a-3ec5-2b20-6cb1-9f6f6fa9eb3a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Let's see how open-minded I can be then: tell me more. uid: fbfd4bdb-8e47-c8f8-b7ae-c22dcf57c6cb - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Talk to me later. We've got more pressing matters to see to right now.
0:0 - Now that you have the truth, please don't make a big fuss about it. uid: fdd2c154-3217-bd34-52f5-e999534c83df > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_TrainingKids_OM_Wyll_AOM.lsj Synopsis: OM available only for Avatar Wyll. He arrived at the Grove and meets with Asharak and the training kids. Now he can boost the kids' spirits with a story.
0:0 - They've been talking about you. They hope you're going to come with us. Could you spare them a few words? uid: 31369676-68db-c03d-cc95-8114785fc0f4 > null
0:0 - Swords up, children. It's the Blade of Frontiers! uid: 4fa1bded-be9f-896e-ea75-bd57849da8ba Node context: Fake, tired enthusiasm - 0 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet - HasMet Asharak. - 1 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > They've been talking about you. They hope you're going to come with us. Could you spare them a few words?
0:0 - Were you trying to scare them? Ugh - I'd better take care of this. uid: 58bd5993-f14c-8c4c-2bfd-fa53c875fabd - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Set flag(s) to (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. false - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - Hear that, children? A yeti! Do you have another? uid: 61f53074-406e-6439-bf67-915ccc948d7b Animation: ChadD: [DUPE] the children give a small cheer. Cinematic: The children smile and give a small cheer > null
null uid: 6b923288-bda2-51ec-86c3-ccef4f34bd3c - 0 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet - HasMet Asharak. - 1 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > They've been talking about you. They hope you're going to come with us. Could you spare them a few words?
0:0 - I wrestled a swamp croc... naked! uid: 8773f9c4-12e3-f170-35ab-0139f88638eb > null
0:0 - Chins up, children. It's the Blade of Frontiers! uid: 949244b7-6922-0414-78d8-60edc0053973 Node context: Fake, tired enthusiasm - 0 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet - HasMet Asharak. - 1 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > They've been talking about you. They hope you're going to come with us. Could you spare them a few words?
null uid: dac09f62-ab78-514c-dc77-0a42f68682c7 Animation: Children gasp, S_DEN_Trainee_001 starts crying, ChadD: 2 of the children ghasp in shock. One starts crying. Cinematic: |Cinematic node: the children gasp in horror and S_DEN_Trainee_001 starts crying.| - 0 Check flag(s) (Global): false - DEN_Trainer_State_HasMissingKid - Any children failed to be included > Were you trying to scare them? Ugh - I'd better take care of this.
0:0 - Bad news, children: you're all going to die. uid: dd75925a-7559-e34e-8d06-b41647266d13 > null
0:0 - Thank you. I prefer when they smile. uid: f8cae2d9-52f3-e8f3-30bc-0afc9e3049d8 - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription - 1 Set flag(s) to (Global): false - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. false - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - I hope you'll live up to both your reputation and your promise. Thank you. uid: f8ef59d2-1b30-a750-163b-1becf9d1abeb - 0 Check flag(s) (Local): true - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStory - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStorydescription - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription - 1 Set flag(s) to (Global): false - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. false - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - I won't be part of this. You'll get them all killed. uid: fdc0eb98-c49d-bc3f-a6e5-baed021d25c0 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Posthouse_GalesTressym_OM_Gale_AOM_COM_OOM.lsj Synopsis: Player approaches Tara and sees she is carrying an item. Player tries to convince Tara to give the item over. If Gale is in party he will be favoured speaker and will recognize Tara and why she has a magic item with her.
null uid: 01d20c4d-4f07-5cf5-311d-c919f56236fb - 0 Check flag(s) (Global): true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription === END NODE ===
null uid: 0ac49d2c-8f7f-3670-f5c7-73d5f5d9abbf - 0 Check flag(s) (Global): false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null
null uid: 10845147-06ff-465b-8f17-f7d406bc99f4 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara > null
0:0 - Hunting for anything? uid: 1ccd7435-05da-0543-66d1-499e46ba5c5b - 0 Check flag(s) (Global): false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player true - LOW_TressymTrade_State_Tressym_Item1Traded - The tressym has traded the first item to the player > I'd like to know if you have any other interesting objects to trade. > Leave.
0:0 - Leave. uid: 1d431fad-005b-6f40-cf0e-7247caedfd2c === END NODE ===
0:0 - Leave. uid: 1fe8f80f-f4df-d90b-3965-227d36874089 === END NODE ===
null uid: 220ccc31-3364-b4c9-b161-e1f972d97a0c - 0 Check flag(s) (Global): true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player === END NODE ===
0:0 - Mr Dekarios! Heavens, fancy seeing you here! uid: 5be7559b-d71b-4531-81b8-806b15029258 Node context: Pretending she doesn't speak Common. - 0 Check flag(s) (Object): true - AOM - AOMdescription > I have missed you!
null uid: 5c372f13-c79c-3fbf-50e2-f2e011e2c790 - 0 Check flag(s) (Global): true - ORI_Gale_State_TressymJoined - Tara made it to the camp. true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Object): true - AOM - AOMdescription true - AOM - AOMdescription > See you in camp later, hmm?
0:0 - I have missed you! uid: 5fdd74b2-fdb5-7782-8eae-a8bfe56d9085 - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > Hunting for anything? > Hunting for anything? > null
0:0 - Leave. uid: 62201614-f767-4540-0be1-851d18e7f53f === END NODE ===
null uid: 62553087-3dae-c79c-5c4f-7b8cc5766aa0 - 0 Check flag(s) (Global): false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription === END NODE ===
0:0 - See you in camp later, hmm? uid: 69475858-11ad-42ee-2596-87626e576173 === END NODE ===
0:0 - I may, or I may not. Depends what you have to offer in return. I have very high standards, mind. uid: 7dfd725b-7f61-647c-74a0-4114c2a5953c > null
0:0 - It appears my old friend Tara here has found some objects that might interest us. Care to trade? uid: 9394eaac-e8ad-93ff-a725-e253c079eaba > Let's see her wares. > Leave.
0:0 - *Riaow!* uid: a8669463-720f-41c9-92c6-a8c0fee67d62 - 0 Check flag(s) (Global): false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > It appears my old friend Tara here has found some objects that might interest us. Care to trade?
0:0 - Lovely to see you, sir. uid: b0953eef-de2b-485e-8252-0877d49500f0 - 0 Check flag(s) (Global): false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Object): true - AOM - AOMdescription === END NODE ===
0:0 - That will be all, thank you! uid: b3d98584-efad-7be9-4339-0e2e3cd3d7c8 - 0 Check flag(s) (Object): false - AOM - AOMdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Mr Dekarios! Heavens, fancy seeing you here! uid: c0c27794-b380-58c9-8838-844cb288cb2b Node context: Pretending she doesn't speak Common. - 0 Check flag(s) (Object): true - COM - COMdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara > Tara! That can't be you, can it?
0:0 - She says that will be all. uid: cb2d4853-9559-8d66-7c41-8e10bc68961e Node context: Translating for Tara === END NODE ===
0:0 - *Meow!* uid: cf1048e1-3380-46d9-b139-ac22c0059844 - 0 Check flag(s) (Object): true - COM - COMdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara > Tara! That can't be you, can it?
0:0 - I've a nose for the things, in fact. But I get bored of déjà vu, so don't expect to see me again. uid: d2cf7c31-98a9-555c-f7d3-0f73c8b1ba3a > null
0:0 - Let's see her wares. uid: d37b6378-6ddb-0c9c-2e60-6bf02fee57d0 > null
null uid: df84c14a-a745-2a0f-b31b-22bf1be69545 - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription === END NODE ===
0:0 - Tara! That can't be you, can it? uid: fa223570-5669-4b3c-ab38-6cf7f14c9000 - 0 Set flag(s) to (Dialog): true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara > *Riaow!* > null > null > null
null uid: fa4aab5b-e72c-38e4-2640-27930ea865ca - 0 Check flag(s) (Global): false - ORI_Gale_State_TressymJoined - Tara made it to the camp. true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player - 1 Check flag(s) (Object): true - AOM - AOMdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_ThingLikeMe_OM_Laezel_COM.lsj Synopsis: Lae'zel confronts a tiefling that has seen another githyanki. She tried to prise the information from him with intimidation, perhaps insisting he bow to show proper deference. Key emotions: Lae'zel is arrogant and fearsome; Zorru is afraid she will attack, but tries not to show it - at first.
null uid: 020534e9-70f3-180f-453a-42faad410289 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
null uid: 0b0b066b-28c4-d94d-e5c9-c3f7c17c45a7 Animation: CMitchell: LZ rolls eyes in disgust. Cinematic: Lae'zel is mad at you. - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription - 1 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription === END NODE ===
null uid: 10812eee-a5ec-a959-8b06-cc06afbe586b Animation: CMitchell:, LZ: Construction Step Forward Cinematic: Lae'zel approaches the sniveling tiefling. Camera should see her from slightly below so she seems to lord over him. > In Crèche K'liir, a formal greeting begins with a bow.
0:0 - Talk, tiefling. Where did you see another like her? uid: 12208f72-400b-3dff-23cd-66e022933eab - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Yes. And I suggest you do as she says. uid: 15b586c3-5ab0-93df-1909-653947915ea6 > null
0:0 - The map. Show me. uid: 15bf8d55-8894-faae-3d41-aab7849e1f4d - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Yes. Your mediocre interrogation technique notwithstanding. uid: 19bc7f67-73e0-0286-d73e-b592aeeda237 > Up. You can keep your innards.
null uid: 1c45994f-e85b-20da-6044-cda874c59fac Animation: CMitchell:, ZORRU [REUSE] Bow drawn Idle w/ Look-At Gesture Cinematic: Tiefling looks to the player. > Is this m-monster with you?
0:0 - Yes. Your mediocre interrogation technique notwithstanding. uid: 25557b20-b628-3c4e-20f5-2836c22d8a1b Animation: CMitchell:, ZORRU: Stands up, hesitantly.[DUPE] - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription === END NODE ===
0:0 - Th-thanks. uid: 25e41bc2-9ada-568b-32d7-d9244f7d594a Animation: CMitchell:, ZORRU: from Bowing Idle, stands up, relieved. Cinematic: Player helps tiefling to his feet. > What do you want from m-me?
null uid: 294e463a-f1ec-cc80-101e-5834a6417260 Animation: CMitchell:, ZORRU: Stands up, hesitantly. Cinematic: Tiefling rises but is still fearful. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription === END NODE ===
0:0 - By the dead gods, are all gith so brutal? uid: 2a7d536e-76f7-7f81-c7d6-0f665d903b2c - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Brutal? Blood still flows through his own veins. I was positively gentle.
0:0 - In Crèche K'liir, a formal greeting begins with a bow. uid: 2f47e9a0-9a1c-15d2-a290-b493f1da3647 Node context: All ego. SCARY, - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription > null
0:0 - Has the tadpole ravaged your senses? Sympathy will not lead us to purity. uid: 319f5f70-3d5b-2286-1ed0-b6dd6ec9684f > null
0:0 - My f-friend's blood not enough? Come to rip me open, too? uid: 3727ba10-3919-dd20-d91b-101cde69e28f Animation: CMitchell:, ZORRU draws bow half-heartedly. Bowing Idle. Cinematic: The tiefling raises his weapon half-heartedly. > null
0:0 - And I just... I just ran. uid: 39576117-c979-b270-cb06-7974e4cd447e > The map. Show me.
0:0 - And I just... I just ran. uid: 3c94f6e9-f9e7-6842-a6b7-86ede37dae5a > The map. Show me.
0:0 - B-by Mordai's eyes, more of them. 1:0 - B-by Mordai's eyes, another one. uid: 3df3e3f7-9e4c-41c9-0153-98deefe69c37 Node context: Fearful - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. - 1 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > My f-friend's blood not enough? Come to rip me open, too?
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: 3efb97fb-e641-cad7-0533-82597c141ff7 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: 3fe28776-7bdb-c2dc-7155-ea3d63f2c22a - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - Up. You can keep your innards. uid: 4384a94b-54dd-ab27-9caf-756e87f71f22 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription > null
0:0 - You can breathe again. I won't let her hurt you. uid: 4ffeb1f8-8431-6972-1b6a-39ec72ae5143 > Th-thanks.
0:0 - The map. Show me. uid: 55d9caae-9145-8eac-1ce5-3c9e10652332 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Stop it - he's suffered enough. uid: 584efced-069d-0155-d58f-b49eef635241 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Has the tadpole ravaged your senses? It is his suffering that will lead us to purity.
0:0 - I think we can resolve this with some decorum - don't you think? uid: 5f22ca52-c16a-c521-bace-bf0e5e72bac3 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > No.
0:0 - They were already quite ravaged. uid: 61070996-e22d-5d7a-38d3-2387181f8235 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription > K'chakhi! Fine.
0:0 - Enough, Lae'zel. You will be silent. uid: 695f8284-afde-f84f-de10-962006b12b98 - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription > null
0:0 - Show some sympathy, Lae'zel. He's terrified. uid: 6c91b0f2-6b79-c18a-9f55-ca138136470d - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Has the tadpole ravaged your senses? Sympathy will not lead us to purity.
0:0 - Go on. Bow. uid: 778c350e-356d-2997-11b8-ed05005a3057 > null
0:0 - Brutal? Blood still flows through his own veins. I was positively gentle. uid: 7826c1d7-3f50-dfa5-afdb-774ca92390e4 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Just keep that th-thing away from me. uid: 7c70cc73-4230-8091-c6bf-cfb94833537d === END NODE ===
null uid: 7f63f52e-c207-37e8-adb4-9b63042b793a Animation: CMitchell:, LZ impatiently produces a map and hands it over., ZORRU still kneeling, pantomime marking the map and hastily holding it up for Lae'zel. Cinematic: Lae'zel shows the tiefling the map, and he marks the location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Up. You can keep your innards.
0:0 - You're not going to eviscerate him? I was hoping for a show. uid: 7ffad86a-64d0-adf4-3694-ca03323e8b02 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Cool your blood - I'll indulge you soon enough.
null uid: 82d8e490-426e-45e7-b890-c32713195321 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - The map. Show me. uid: 84b91023-a195-800c-82dc-8c7712dc3553 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - And I just... I just ran. uid: 85bdbf01-086f-2ad9-5709-9121ae3b2612 > The map. Show me.
0:0 - Give the tiefling a menacing glare. 1:0 - You heard the woman. Bow. uid: 8a85fe38-1ae6-6eb1-7b37-87587f22537a - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:3 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:4 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0:5 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null
0:0 - The map. Show me. uid: 8b9521d0-7171-732a-95f0-8d4021d00485 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Quit snivelling. We're done with you. uid: 8ba164ee-7779-10b3-9ce9-49010455c4fe - 0 Check flag(s) (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > Just keep that th-thing away from me.
0:0 - Th-thanks. uid: 8e5947ef-bb15-99b6-1974-40fab949ee17 Animation: CMitchell:, ZORRU: from Bowing Idle, stands up, relieved.[DUPE] Cinematic: Player helps tiefling to his feet. > What do you want from m-me?
0:0 - Tell me of this gith, or I will serrate your ears until I see one in you. uid: b00b890e-f8a2-e132-13b5-c68f322b283b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > On the road to Baldur's Gate, near the mountain p-pass.
0:0 - Nothing. We're done with you. uid: bf387807-2984-73e6-0298-b7aaf8eb9af1 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_State_NoMapMarked - DEN_ThingLikeMe_State_NoMapMarkeddescription > K'chakhi!
0:0 - And I just... I just ran. uid: c03e1aac-f829-5d6d-8299-0828bc6d14ac > The map. Show me.
0:0 - Enough. Stand down - I won't tell you again. uid: c0bc17c7-7634-6957-8547-a2e0e7ed2ae9 - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription > K'chakhi! Fine.
0:0 - Cool your blood - I'll indulge you soon enough. uid: c0f4f5ff-9169-706e-8795-4a8b5b5477f2 > null
0:0 - Leave. uid: c1a16009-d557-9407-1625-a15492cb3dac - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription === END NODE ===
0:0 - No. uid: c53cf667-9f56-4e2f-d81b-56c04007260c Animation: CMitchell: Look-ats Cinematic: Lae'zel turns to you for her line, then turns back to the tiefling. Node context: Matter of fact. > Go on. Bow.
0:0 - The map. Show me. uid: c7f4a3d1-87e1-a315-4998-478e11514359 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: cc7747a2-ea4c-4f0c-f6d1-b9b2d669201b - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > No twisting? Kin must have been in a hurry.
0:0 - Fine - do as you must. But keep it quick. uid: ce9f8609-1ccd-6df8-2934-ed198bb4692b > Lower.
null uid: e6b89c19-e312-f3c5-83a3-970e1546880b Animation: CMitchell:, ZORRU: Bowing Idle [DUPE] Cinematic: The tiefling should now remain where he is in a kneeling position. - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription === END NODE ===
0:0 - Tell me of this gith, or I will serrate your ears until I see one in you. uid: f5897d02-d94b-7de9-3187-33f955868c01 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > On the road to Baldur's Gate, near the mountain p-pass.
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: f6f93697-9afa-ed61-1861-47594fbea95b - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - Wait for the tiefling to obey. uid: fb4e50d2-a4df-9b75-aba1-07dd1acb39db > null
null uid: fb91d69d-ed1b-d810-bc6c-106d1f9220e1 Animation: CMitchell:, ZORRU quickly drops to knees in fear. Kneeling Idle. Cinematic: Tiefling bows low, frightened. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > You saw another gith. Where?
0:0 - On your knees. She won't say it again. 1:0 - She's serious. You'd better get on your knees. Fast. uid: fb9f8fae-3c34-47cc-13c1-9ef7f26464b5 - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:3 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:4 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0:5 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: fd7fddc1-1abb-d160-cfdf-f77d5066b8e6 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture.lsj Synopsis: Mizora contacts party after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out. This version if Wyll is not with you.
0:0 - Remember all you can about devils and their contracts. uid: 0757cfe5-8484-08e1-3361-e12a73c7546c = Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I've never seen such a fearless display of sheer idiocy. Bravo! uid: 0dccb0ba-aeb6-e97f-9a9e-be4dde6919e4 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed. uid: 0ddb9e95-c35d-792c-5b8b-be85133a233d > null
0:0 - I'm not lifting another godsdamned finger for a devil. uid: 3581adf1-90c3-1d88-5cdb-fb15477654cb - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Karlach, honey. If you won't do it for me, do it for him.
0:0 - Now get to Moonrise. And do mind the shadows - they've been especially hungry. uid: 56027262-838a-5a6a-9e6f-bc8018d2feaf > null
0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'* uid: 5863c081-ec7d-eaac-16a5-721522f49a89 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: 74f40633-f9a0-fbfc-85e9-e31c71ccaed9 = Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - You either mount a quick rescue, or you condemn Wyll to an eternity sizzling in the Hells. uid: 81fe4d99-c6bc-ac08-1254-7befe06654bd - 0 Set flag(s) to (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN > Sounds like an easy choice to me.
0:0 - 'Abi, diabole, et nunquam redi.' uid: 960c68d2-363a-8891-d5a1-6d5ab1900d81 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
0:0 - We could always let the cult infect the asset. I bet they'd make a loyal thrall. uid: 9aca7343-1848-2b60-6239-4b691143b117 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll failure) > null (roll sucessful)
0:0 - *You can think of no way to void a devil's pact.* uid: a2b5527f-bc28-84c2-deac-fbb2d0e2da88
0:0 - *You've heard of this provision - better known as the 'You First' clause.* uid: a81ffad7-e7f4-2108-9104-bc210c77c4c6 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Now get to Moonrise. And do mind the shadows - they've been especially hungry.
0:0 - Ha. Haha. Hahahahahaha! uid: ae70978b-7e2d-4509-d3bd-35d39ef14d36 Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. > null
null uid: b2bc61ce-43bb-0bda-e4c0-82422a3682a9 Animation: Mizora popping out of the ground then in to a neutral stance Cinematic: A diabolical circle starts to draw itself on the ground. Out of it rises a hologram of Mizora, though not Mizora herself. > Playtime's over. So perk up your ears - you and the pup have a new mission.
0:0 - We'll rescue your asset on one condition: you end Wyll's pact. uid: c1e9a118-bb1c-9404-c7fb-e2a05190f7da - 0 Set flag(s) to (Global): true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > Interesting. Now why should I go letting my favourite pet off his leash?
0:0 - Of course you will. Ta-ta. uid: c789367c-cbab-a506-ea07-21437f1dc695 === END NODE ===
null uid: e5de23aa-89cf-0454-743d-d49e9107557f Animation: [gj] | Mizora's image sinks back into the ground Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_DeadGithMap_OM_Laezel_AOM_ACM_COM_OOM.lsj Synopsis: Laezel tells the player that she will leave to search for the Creche if they don't turn back soon. Variations depending on whether the player has already discovered the Creche or not.
0:0 - A map to the crèche - as if I'd forgotten my duty. uid: 146a96e0-564e-a978-e2e5-3a21c8620af2 - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD > The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
0:0 - Pursue this path further, and I will go alone if I have to. uid: 28d75b8e-088d-e4b6-c101-26ae23258e9c === END NODE ===
0:0 - The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing. uid: 5afb7b03-5470-6b50-4504-cdb5a0863615 === END NODE ===
0:0 - *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.* uid: 634da04d-aa84-4900-a4b0-a7345bc19f22 === END NODE ===
0:0 - And if I must do so alone, so be it. uid: 9c8dd3d0-89f5-45bc-d212-809344a812e4 === END NODE ===
0:0 - The further we sink into shadow, the further the crèche. We must take to our people. They are our only means of cleansing. 1:0 - The further we sink into shadow, the further the crèche. We must take to my people. They are our only means of cleansing. uid: a9fd366d-b283-4332-9951-be1a86a21de5 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Pursue this path further, and I will go alone if I have to.
0:0 - A map to the crèche - as if I'd forgotten my duty. uid: ac4a7b0f-5581-a7cf-6362-f9bc8ba9e42e - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - ACM - ACMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD > The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
0:0 - *The map marked the Sword Coast crèche's location - a potent reminder of your mission.* uid: b18df80b-9e78-c110-7308-3482b369bcce - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD > *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.*
0:0 - *The map pointed the way towards a crèche nestled in the mountains.* uid: efa01e24-dabb-4a0b-8821-ad30e0c73edc - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.*
0:0 - The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing. uid: f62f8ba1-4913-497b-962e-634af769860c > And if I must do so alone, so be it.
0:0 - A map to a githyanki crèche. My cure is nestled in the mountains. uid: faeb4aef-cb41-43b7-9c51-8f5a0d1845c1 - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - ACM - ACMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
0:0 - A map to a githyanki crèche. My cure is nestled in the mountains. uid: fc80654d-0ddb-4ab2-bccd-010c502cdedf - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TUT_Start_OM_Shadowheart_AOM.lsj Synopsis: Avatar Shadowheart wakes up and recalls her mission in brief. She retrieves the Astal prism (mystery artefact) or has it forced onto her.
0:0 - *Your mind reels, stomach churns, legs struggle to find their footing. Fire and chaos assail every sense.* uid: 4c36c013-9277-44a5-9906-daf32d26e15e Cinematic: Avatar Shadowheart comes to on the floor of the nautiloid by her open pod. She stands, dazed, she tries to steady herself. > *You shut your eyes. In the dark, Lady Shar can guide you.*
0:0 - *Such an insignificant-seeming item. You know nothing of its purpose - only that you must protect it with your life.* uid: 66f4ec28-3d6c-f364-7dd9-d4ac8e1e7025 Cinematic: Avatar SH puts the artefact away out of frame. === END NODE ===
0:0 - You need to get out of here. Back away. uid: 889950b4-e5ed-46a4-9a32-f4b62f0a1e6a > null
0:0 - *The mission. The artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.* uid: a630ae03-96c9-41ac-b5bd-9a0b9e2d6666 Cinematic: SH has her eyes closed. When the mission comes back to her, her eyes snap open in realisation. She turns around and sees the artefact, fallen onto the floor next to her pod. > Retrieve the artefact. > You need to get out of here. Back away.
0:0 - Retrieve the artefact. uid: c5cde27e-8656-7e2b-9ba7-dde9dcd03cb5 > null
0:0 - *Your mission is not so easily abandoned. What strange powers does this artefact lay claim to...?* uid: f1a9a751-4af8-d57b-b9cd-a0486d72b8b4 Cinematic: Avatar SH puts the artefact away out of frame. === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_TempleLeave_OM_Shadowheart_COM.lsj Synopsis: Shadowheart is angry at the player for not being taken with to the Shar Temple or was denied the ability to make a choice. She tells the player she can no longer trust them and will make their own path.
0:0 - Lady Shar had a destiny in store for me - one that you denied to me. I should have been there, in her temple, her domain. But I wasn't, and now it's too late. uid: 0d6227b6-cfb7-4619-95a9-2a62d83f9123 Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. > I can no longer suffer your company. Be grateful I don't rid myself of it with a blade.
0:0 - You would be wise to forget me. I can only hope I one day forget you. uid: 5c6911ac-4fa1-4d0d-8ef1-41e9e6b7cf3b Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - I did, once. More fool me. uid: 65780005-e7d1-73c6-2001-e5b2e0bedc47 Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. > null
0:0 - I had a choice to make, in the heart of Lady Shar's domain. But you denied me that chance. Now my future is gone - nothing but windblown ashes and wasted potential. uid: a38c4731-592e-5286-06e0-62b39528beeb Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. > I can no longer suffer your company. Be grateful I don't rid myself of it with a blade.
0:0 - There is no 'we'. Not anymore. uid: ae18c8b1-9ae2-aad6-5b17-66ed1d493523 Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. > null
0:0 - I did what's best for us. Trust me. uid: b80ce0a8-d36e-756d-1111-9ddfc437c562 > I did, once. More fool me.
0:0 - I can no longer suffer your company. Be grateful I don't rid myself of it with a blade. uid: d5a982c2-3c86-47a1-a183-98429ce8fae2 Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good. > Wait - I'm sorry. We can fix this. > I did what's best for us. Trust me. > Go on then. Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_SharWrath_OM_Shadowheart_AOM.lsj Synopsis: Angered by Shadowheart not killing Nightsong, Shar pulls Shadowheart aside in the Shadowfell. Tormenting her through her incurable wound till her hair turns white before ejecting her.
0:0 - Ungrateful child. You could have wielded my spear, carried my voice. Instead, you are nothing. And I will leave you with nothing. uid: 175d579a-ed3b-4904-a6e4-d59c01082154 Node context: Venomous, scorned. > All of my children will know you for what you are. You are marked.
0:0 - You rejected your duty. You spurned my embrace. uid: 1e7e6331-8692-40b1-90bb-2be6d7e9264d Animation: [MARCO]Shadowheart steps forward, then freezes, sensing something. She glances around when suddenly her wound flares up and collapses with a cry of pain. Cinematic: Shadowheart steps towards the waypoint to exit the Shadowfell, then freezes, sensing something. She glances around - there is nobody else in sight. Suddenly her incurable wound flares up and she collapses with a cry of pain. Shar's disembodied voice booms down. Node context: Shar's previous soothing, supportive tone melts away. She is now cruel and vindictive, punishing SH for going against her. > null
null uid: a60e2749-4138-47e8-b1c2-4d7c800e528a Animation: [MARCO] Shadowheart, still on gripping on the floor, screams in pain as her wound flares up intensely. Cinematic: The incurable wound flares intensely, obscuring everything for a brief moment. Shadowheart screams. Her image swims back into view. The pain has left her dishevelled, her hair streaked with white. > Now leave, outcast. You are not welcome here.
0:0 - Now leave, outcast. You are not welcome here. uid: a7a28913-be7c-46cc-9bbf-1ae49765f7ad Animation: [MARCO] Shadowheart passes out on the floor Cinematic: Shadowheart passes out and the screen turns black. Node context: Venomous, scorned. - 0 Set flag(s) to (Tag): true - Enemy of Shar - === END NODE ===
0:0 - All of my children will know you for what you are. You are marked. uid: f6e64fad-3e7d-40c3-a0a9-1715b022dd1c Node context: Venomous, scorned. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongsFate_OM_Shadowheart_AOM_OOM_COM.lsj Synopsis: Shadowheart finally meets Nightsong. If Shadowheart is an Avatar, the player has the option to kill or free Nightsong. Shar will encourage the player to kill Nightsong using the Spear of Night.
If the player is controlling a companion Shadowheart, Shadowheart will always choose to kill Nightsong.
null uid: 02566dce-45d4-4013-4324-5372c7d823ee === END NODE ===
0:0 - Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life? uid: 030fea83-240a-c687-9ed4-0ebf920d2ac9 > I sense more in you than you know.
0:0 - It is my Lady Shar's will. You should be honoured to be a part of her plan - I know I am. uid: 047372fc-3d9d-c3b0-2da5-1dd627afcae6 - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > Her fate is mine to seal. Let me handle this.
null uid: 0b0293bd-2483-1eba-f059-7c2236097a3e - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > null > You cannot. You will not. Without your spear, you are as a lamb before a lion.
null uid: 11bb766f-f81e-a08d-06ad-8fbca76caab9 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away > I... I can't believe I just did that. Lady Shar will disown me... what will happen to me?
0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be. uid: 1dfa000b-054e-4057-ff9a-fc0c7579ddc7 - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her. - 1 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description > null
0:0 - This is your choice. I can't make it for you. uid: 20e4b8d0-c0e6-6bf9-dcb4-b155eca670fa - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description > null
0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be. uid: 22d4ff70-2cf8-f959-33e0-7a67e15f958b - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her. - 1 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description > null
0:0 - Balthazar has drawn his final rancid breath. A pity it was not my hand that brought it about. Instead, it was you. uid: 23218f11-ab01-16f3-ffb5-9fd3f2ffd779 Animation: [PN] custom mocap note - NS to start at centre then start pacing slowly looking down while saying a line continue pacing and come back to the start position ready for the next node. She can't pace far as is bound by the cage. Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Global): true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 2 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.
0:0 - What have you done? The spear, foolish child - you don't have the spear! uid: 25ba878f-b67e-afac-6cf0-e4ba8f03300b Animation: Shadowheart flinches at the sound of Shar's angry voice Cinematic: Shadowheart flinches at the sound of Shar's angry voice Node context: Wrathful goddess chastising her follower's error - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > There is much your mistress does not tell you - my death will come at a terrible price. One that you will not grasp until it is too late.
0:0 - At last. What took you so long, little Sharran? uid: 2bddd29b-4790-6110-9bb6-06ecc33c61b0 Animation: [PN] Nightsong to Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Object): true - AOM - AOMdescription > You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.
0:0 - Choose your own way, Shadowheart. You cannot allow your goddess to control you. uid: 31b3cc2e-1476-9b84-8c2d-f425f86b9e82 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null > Cannot allow...? This is my mistress' will - my life's purpose!
0:0 - Finally! Through me her will is enacted. Her shadows strengthen and the darkness takes all. I am her Chosen! uid: 31dc71fd-9ed4-bb56-b4b6-98e1f7ae02fa Cinematic: Gazing upwards with wonder torwards the surface Node context: Awestruck, gazing upwards. Experiencing a sort of religious ectasy/insight into her goddess's next move. === END NODE ===
null uid: 38eed838-24ba-19fe-09ef-037155192362 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Enough. Close your heart to her. She only seeks to hold you back. Make the sacrifice. Do it for me, Shadowheart. uid: 3a903a5c-da59-8d89-288b-2fdaed832340 Node context: Imploring and soothing, yet with an edge beneath the surface. (urging Shadowheart to sacrifice someone) > There, I feel her again. Why does she fear truth more than I fear death?
0:0 - Your pain is now your power. Wield it true. uid: 3c509a5a-eecc-a534-db6e-2f5c4fa0961a - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon. > null
0:0 - I have felt you coming. The first in a century. uid: 3c763548-31cd-20ac-c274-57ca1b9615d2 Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.
0:0 - All right, fine. Do as you will. uid: 3d321634-394f-945c-252b-c2d7ecd44f93 - 0 Set flag(s) to (Global): false - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null
0:0 - Shar speaks now, doesn't she? Dribbles the poison of oblivion in the shell of your ear? I do not hear her words, but I sense her rage. uid: 3db63cd8-8390-f427-6340-c00438105fb9 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
null uid: 3ecd947d-51c7-703c-73d0-29652e57bb87 === END NODE ===
null uid: 3f508de3-2cab-e6bb-b7f6-82acff710d94 - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
0:0 - I didn't want to fight. I wanted you to see reason. A foolish notion, clearly. uid: 3fda8e1d-443f-901e-9ac2-4ca8c024b17b Node context: Angry and resigned. Attacks the player immediately afterwards - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was true - SHA_Shadowheart_State_PlayerDeniedNightsongKill - The player refused to let Shadowheart kill Nightsong during her COM - 1 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - You cannot. You will not. Without your spear, you are as a lamb before a lion. uid: 43d88439-4e98-442c-2507-515e95e8c5f0 - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > I've... I've failed. Lady Shar will disown me... what will happen to me?
0:0 - No, it's not. Your life is whatever you make it - don't give up on yourself. uid: 451cf240-7057-9e7b-e0b5-0670ff411285 = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null (roll sucessful) > null (roll failure)
null uid: 46e07ff4-8b97-9793-337a-e8150281d16c Animation: REUSE Cinematic: A black sphere suddenly envelopes Shadowheart. She finds herself in a strange, dark nowhere. A black disc with a fringe of purple glow, almost like an eclipse, appears before her, forming Shar's symbol. Just barely visible within the disc is what appear to be a figure, arms outstretched to the sides, as if suspended from the disc itself.The wound on Shadowheart's hand glows as Shar speaks to her - only this time, she does not wince in pain. The wild, flickering magic slows and coalesces into a black magic sphere balanced upon her hand. She stares at it with awe and a little trepidation. > null
0:0 - And what do you propose to do, little Sharran? With what weapon would you take the life of an immortal? uid: 49fb43a1-e05e-47e5-5423-a975ccbbaefc - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
null uid: 4c79247b-bf7c-a5b9-9c61-b35cf69297cd Animation: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage. Cinematic: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage. - 0 Set flag(s) to (Local): true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene. > null
0:0 - Lay your hand on me - free me from this prison - and you will have proven me most wrong. uid: 501ec3dc-9fa4-470b-781c-2faa21ad901d Animation: [River] REUSE Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
null uid: 55b2386d-0143-82f7-4427-9d61dc672ee7 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was === END NODE ===
null uid: 573465bb-5009-4ac6-2da0-0e5c81316343 - 0 Set flag(s) to (Local): true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene. > null
0:0 - Balthazar has drawn his final rancid breath. A pity it was not my hand that brought it about. Instead, it was you. uid: 5809dc07-2c11-9819-f7cb-cab5469a3f89 Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 2 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.
null uid: 5955114e-e520-cb90-72db-8eb48f2100f5 - 0 Set flag(s) to (Global): true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was - 1 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_StartNightsongFreedDialog - Starts the dialog where Nightsong is freed and leaves the Shadowfell
0:0 - There it is. True death, at last. You are Shar's child after all. And I am... I am...
uid: 5bc87ca4-3e54-83a2-b4b0-31997bb617b8 Animation: REUSE Cinematic: Nightsong falls, dead. The spear protrudes upwards from her corpse. Shadowheart exhales, trembling. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription - 1 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription - 2 Set flag(s) to (Tag): true - Chosen of Shar - > It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.
0:0 - Once he is vanquished, Baldur's Gate awaits. Your holy work will continue there, where you first learned of my embrace. Take up my spear again and go forth. Let the cleansing begin. uid: 60689bb7-e206-c239-67b5-5d7003863e83 Animation: REUSE Cinematic: The vision scene dissolves as Shar's voice fades - 0 Check flag(s) (Global): true - HAV_Area_State_BarrierIsOff - Barrier is OFF - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was === END NODE ===
0:0 - End her words with the Spear of Night. uid: 611af27b-4be4-449f-8bdd-7f6d8fc2539c - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null > null
0:0 - No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded. uid: 663fd847-a082-1359-be97-2c91d150d907 Node context: Proud. > null
0:0 - Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life? uid: 66dfedbe-8407-8787-59e3-16a74247f8a8 > I sense more in you than you know. Why?
null uid: 6ab711f6-5ffa-5a4b-13d0-542cfe70fd33 Animation: REUSE Cinematic: Shadowheart pauses, torn, then flings the Spear of Night away. - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away > I can't believe I did that - Shar will disown me. Now I'm truly lost...
0:0 - Of course, why wouldn't it be? This is my purpose. uid: 6acd7ef3-e982-eadc-f4de-36115c8df728 - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
0:0 - If you knew me, you would not even ask. It is what my Lady wants - I'm just her servant. uid: 6d5f3a9f-f8ce-75f1-b78d-f944286498d2 - 0 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
0:0 - She knows something about you. Spare her, and see what she has to say. uid: 700be25e-710f-d3fe-ccee-d46283a14cd8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description > null (roll sucessful) > null (roll failure)
null uid: 708acc19-4bb0-a5a1-ae20-e0aa0c3feab7 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark. uid: 745973e3-9b38-5399-b183-48b905ad18a7 > What did you say...?
0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss. uid: 74c96e10-f354-4475-fd83-6aa8dde14577 Animation: [River] REUSE Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
null uid: 7d38260a-0550-50b5-af3a-166bd3e838ef Animation: REUSE Cinematic: Shadowheart thrusts the spear forward, right into Nightsong's heart. Her hands and forearms are coated in Nightsong's blood. She releases the spear, leaving it protruding from Nightsong's torso. - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
null uid: 80fe690a-0c7e-9292-5888-9d49e6de3e58 Animation: [PN] SH reacting to the vision - holding the hand/wrist, LOOP while SHA talking to her in the vision. Cinematic: A black sphere suddenly envelopes Shadowheart. She finds herself in a strange, dark nowhere. A black disc with a fringe of purple glow, almost like an eclipse, appears before her, forming Shar's symbol. Just barely visible within the disc is what appear to be a figure, arms outstretched to the sides, as if suspended from the disc itself. The wound on Shadowheart's hand glows - only this time, she does not wince in pain. The wild, flickering magic slows and coalesces into a black magic sphere balanced upon her hand. She stares at it with awe and a little trepidation. > null
0:0 - I... yes, I think so. My whole life's been leading to this. No turning back now. uid: 8546b03d-5cb7-8311-448c-0020e0d11d18 - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
null uid: 8915c02e-a4ec-a45a-f3eb-c6534b5d72de - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon. > null
0:0 - At last. What took you so long, little Sharran? uid: 892aa2b8-8ed6-b04a-22eb-adea4df73359 Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Object): true - COM - COMdescription > You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.
0:0 - This is your choice. I can't make it for you. uid: 8ac44faf-bc33-957e-9bf1-606b0aa8a920 - 0 Check flag(s) (Object): false - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description > null
0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be. uid: 917ee67f-720d-299d-65b8-db261d8b428b - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her. - 1 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description > null
0:0 - Not a dagger - a spear. My Lady Shar's spear. uid: 930f150f-06c2-ca6a-bb40-133e848107a8 Node context: Addressed to Nightsong - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > Her fate is mine to seal. Let me handle this.
0:0 - Don't do it, Shadowheart. Don't kill her - you'll regret it. uid: 95259cb2-127a-ac3f-ddc4-28809d39ea10 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her. - 1 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description > null (roll sucessful) > null (roll failure)
0:0 - Do as you must. uid: 964250a0-a3d4-3114-4682-c912944659ee > null
null uid: 9660c81b-e751-b8bb-373c-b8ec4f07e1bf - 0 Check flag(s) (Global): true - HAV_Area_State_BarrierIsOff - Barrier is OFF - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was === END NODE ===
null uid: 9774808d-43be-c733-90d9-ea6695ce25de Animation: REUSE Cinematic: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage. - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
null uid: 9781870a-b05f-6f1b-4331-b04ddf5d493a - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Perhaps she deserves the peace of death. End her misery. 1:0 - Kill her. Let's finish this ritual. uid: 9a0818e8-d0e6-4549-e00b-622934e5ba0c - 0:0 Tag: Selûne - |Player or NPC chose Selune.| > null
- Roll failure - null uid: 9bbbed75-7d55-0b3e-df24-9ea608e11b90 > null
0:0 - I've... I've failed. Lady Shar will disown me... what will happen to me? uid: 9c879fc1-77ff-12b8-b6a7-bad695dadd2b Node context: Distraught. Believes she's failed her life's goal > null
null uid: 9e00e3a8-f960-0248-ca54-100b1e904689 - 0 Set flag(s) to (Local): true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene. > null
0:0 - You were already lost, little warrior. A lost child, frightened by wolves. uid: 9e1415a8-2ec6-76fc-4cf4-9dc2af31029f > null
null uid: a24187e7-3431-efd4-cfd3-2f2b524975b8 Animation: [PN] SH - stabs nightsong with the spear...check staging quite far apart, need to run up. PLYR reaction to stabbing Cinematic: Shadowheart thrusts the spear forward, right into Nightsong's heart. Her hands and forearms are coated in Nightsong's blood. She releases the spear, leaving it protruding from Nightsong's torso. - 0 Check flag(s) (Local): true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene. - 1 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
null uid: a7b6de33-167d-33a2-ed09-5cd4554d89ba === END NODE ===
- Roll sucessful - null uid: a906e4d3-0c0b-2a56-5a36-c5fd40d57aaf > null
0:0 - There it is. True death, at last. You are Shar's child after all. And I am... I am... uid: abbe417d-f63b-35cc-0244-d10994173142 Animation: Nightsong falls, dead. Shadowheart exhales, trembling. Cinematic: Nightsong falls, dead. Shadowheart exhales, trembling. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription - 1 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription - 2 Set flag(s) to (Tag): true - Chosen of Shar - > It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.
0:0 - No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded. uid: b058bf92-952a-3862-a845-3fc83fa638e4 Node context: Proud > null
0:0 - You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart. uid: b39260b9-0c91-cf99-d832-0338f6a8dfd1 Animation: [PN] pacing animation saying the line - coming to stop at the centre. She continues pacing, watching her feet, but slams her open palm against her heart. Cinematic: She continues pacing, watching her feet, but slams her open palm against her heart. > Not a dagger - a spear. My Lady Shar's spear. > It is my Lady Shar's will. You should be honoured to be a part of her plan - I know I am.
0:0 - Lay your hand on me - free me from this prison - and you will have proven me most wrong. uid: be1a197d-28f5-ff32-5b65-223fe52c93d3 Animation: [River] REUSE Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
0:0 - She knows something about you. Spare her, and see what she has to say. uid: c0431344-8ba3-0e50-96a0-7e488589070b - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null
0:0 - Please, Shadowheart. Don't do this. uid: c1151e63-ca98-2526-a1ca-3b92a80f169d - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null
null uid: c7e1abe4-e415-f7ea-ce53-47e6c902bf35 - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 2 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > null
null uid: ca30d2a1-b300-be91-703b-3be5a1053787 Cinematic: The dark sphere in Shadowheart's hand expands, engulfing her, filling the entire space with darkness. Then it recedes, revealing Shadowheart, transformed. Her hair has changed - more elaborate now, threaded with purple-tinged metals. She wears the full armour of a Dark Justiciar, but no dusty relic - an immaculate, dark metal. The sphere reduces down in size, controlled in her palm. > My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.
null uid: cd91b48d-9916-a6cb-ff89-d26687e059c0 Cinematic: The dark sphere in Shadowheart's hand expands, engulfing her, filling the entire space with darkness. Then it recedes, revealing Shadowheart, transformed. Her hair has changed - more elaborate now, threaded with purple-tinged metals. She wears the full armour of a Dark Justiciar, but no dusty relic - an immaculate, dark metal. The sphere reduces down in size, controlled in her palm. > My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.
null uid: ce4984bf-16a4-a152-dc16-9578ef8bd66d - 0 Check flag(s) (Global): true - HAV_Area_State_BarrierIsOff - Barrier is OFF - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was === END NODE ===
0:0 - There, I feel her again. Why does she fear truth more than I fear death? uid: d480d122-893d-9616-2703-08118cc9e827
null uid: d56cc323-d9a0-0375-0e66-6c30f7d5fd98 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > null
0:0 - Your pain is now your power. Wield it true. uid: daf8e94e-4062-f11b-1eba-dea6b4150890 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon. > null
0:0 - Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god. uid: ea21c5ad-acc3-43c7-a267-d31c4755a477 Cinematic: Slight cock of her head, as if sensing something that is not yet visible. Node context: Slight cock of her head, as if sensing something that is not yet visible. > Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark.
0:0 - Kill her - Shar demands it. uid: f37f0960-92f7-9b84-a166-ad9bf724caf6 - 0 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| > null
0:0 - *Lady Shar's parting words echo with resurgent power - your sacrifice of the Nightsong has strengthened her. Her grip tightens on the lands. The Selûnite enclave at haven shall be no more...* uid: f39a4b66-8209-cac6-ca72-782c269b27a0 Cinematic: Shadowheart gazes upwards, as if towards the surface world high above. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was === END NODE ===
0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss. uid: f3b6059b-97cd-5afd-58db-6f8fc3f0d0f4 Animation: [River] REUSE Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
null uid: f3e33c57-6121-5071-58b2-22981702adb8 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription - 1 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription - 2 Set flag(s) to (Tag): true - Chosen of Shar - > null
0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss. uid: f5543a83-4cdb-ac51-62c5-2fcc6af94cd5 Animation: [River] REUSE Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder - 0 Set flag(s) to (Global): true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > null
0:0 - I have felt you coming, Sharran. The first in a century. uid: fda9d975-486a-4ecd-8f72-98633bddb0fc Animation: [PN] Reuse pacing anim Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) > You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.
null uid: fe88a495-66a6-bf9e-359a-d9e80033c591 Animation: [PN] - Shadowheart - throws the spear away - very emotional moment - throws it far! Reject spear Cinematic: Shadowheart casts the spear away. > Your past is not yet lost. Your future is not yet fixed.
0:0 - Let her live. Shar will never stop asking sacrifices of you. uid: feca28be-85ab-0d0a-77c6-d1a54c50a877 - 0 Check flag(s) (Tag): true - Selûne - |Player or NPC chose Selune.| - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongPrison_OM_Shadowheart_COM.lsj Synopsis: If Shar/Shadowheart have told the player about the Spear of Night, they will be given once last reminder to find it before entering the Shadowfell. If the player refuses twice, SH will turn hostile
COM: Shadowheart refuses to enter the Shadowfell without the spear. If the player refuses to search for it then Shadowheart leaves the party
0:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - he pries in your thoughts. 1:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - she pries in your thoughts. 2:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - they pry in your thoughts. uid: 0fa95772-4fb8-4c62-c6f5-af045b5bc92d - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > That wasn't for you to hear.
0:0 - I'm glad you changed your mind. Otherwise that would have been the end for us. I don't want it to be the end. uid: 19a3d770-3836-1fbe-f2eb-ab4ed2db4223 Node context: Genuine - she's relieved a player she has high respect for changed their minds. Otherwise it would have ended in combat === END NODE ===
0:0 - Lady Shar. She came to me as I prayed. She told me what needs to be done. uid: 1c14ad83-8d58-5475-56fb-2ee331035c77 Node context: Focused. She's just been commanded to to this by her goddess, who reached out to her through her thoughts. Arc: SH loyal to Shar.
0:0 - ...Find my spear, step forward, and strike down the Selûnite. uid: 399696f5-c1de-8309-e379-5b6bb6417398 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
0:0 - There's something you're not telling me. uid: 3a95984e-df78-47d8-b758-bf42960177f4 > With good reason, it seems.
0:0 - There's something I need to do once we enter the Dark Lady's domain. Any more meddling on your part will end badly. uid: 3aa525d9-5d39-d3a3-9837-7a5b06912fad - 0 Check flag(s) (Object): false - Approval_AtLeast_30_For_Sp3 - Approval_AtLeast_30_For_Sp3description > null > null
0:0 - All right, no need to dash in ahead of me - I'm ready. uid: 3fd47df8-c3db-8637-faf3-fe5923dc5b81 Cinematic: Shadowheart opens her eyes, raises her head, and stands. > Really? That was fast. > What's going on? > Onwards, then.
null uid: 40052e95-d284-813f-b6f2-3ee8a3c7d792 - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it > I'm glad you changed your mind. Otherwise that would have been the end for us. I don't want it to be the end.
0:0 - This must be the last step. I need to pray. Only by Lady Shar's grace did we even make it this far. uid: 41184091-1a69-c089-f722-c420e59f3512 Cinematic: Shadowheart kneels before the pool and bows her head in prayer. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_PrayedAtEntrance - Shadowheart prayed at the entrance of the shadowfell - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_PrayedAtEntrance - Shadowheart prayed at the entrance of the shadowfell > Lady... Shar? You worship her...? > Say nothing.
0:0 - I do. I'm amazed you missed the signs, honestly. uid: 59297ae1-1cae-ee1a-9110-578815dd3771 Node context: All business. The player failed to learn she worships Shar until quite late in the story, beyond the point where secrecy matters. - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Now let me pray. This is important.
0:0 - Back to the library it is. uid: 5b32fde7-eda1-480b-9dd9-63b8b42fe976 > null
0:0 - *Nothing. Shadowheart continues her prayer in silence.* uid: 5be9471b-ccba-2072-926d-63d0922a894f
0:0 - Use the power of the parasite. Feel inside Shadowheart's mind. uid: 5c009b16-2d16-8231-af61-10079387e095 = Roll RawAbility (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - Good. Somewhere in the library there should be an image of my Lady that we can shroud in darkness. The spear should reveal itself. uid: 61c9b214-1b4b-fd58-1f56-8bcf8d3ce50f - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it === END NODE ===
0:0 - No. Not yet. We can't go on - not without the Spear of Night. We must return to the library. uid: 7c3fe1b7-b1a7-8e0a-5f57-8be7a3b1007d - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > Back to the library it is. > I don't care about the spear - I'm continuing.
0:0 - That wasn't for you to hear. uid: 7cce8631-dfa3-f18a-f137-a19c437187ed Cinematic: The mindmeld connection severs abruptly as Shadowheart stands and glares at the player, furious. > null
0:0 - Onwards, then. uid: 80650763-61b2-3f43-8724-b07d379b7b9e === END NODE ===
0:0 - We're not ready yet - we must find that spear. uid: 85cea953-d0ae-9dd2-0c5e-ef713755c83e Node context: Urgent > null
0:0 - It's simple - I have a mission. It need not concern you - and as long as you don't interfere, it'll bring you no harm. uid: 85e2d17e-3418-d58d-932f-a0d369096d86 - 0 Check flag(s) (Object): false - Approval_AtLeast_30_For_Sp3 - Approval_AtLeast_30_For_Sp3description > When the time comes for me to do my duty, stand aside.
0:0 - Please. Don't make me do this - not after all we've been through. uid: 89775a0c-4758-8fad-b3c5-93189e89f3fc Node context: Imploring someone she respects to change their mind, or she'll be forced to attack them - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description > Fine - we'll go look for the spear first. > I already gave you my answer - forget the spear.
0:0 - Now let me pray. This is important. uid: 8e9bb979-d4dc-7697-9070-9e79159ffbeb Node context: All business. The player failed to learn she worships Shar until quite late in the story, beyond the point where secrecy matters. - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 0 Set flag(s) to (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - Lady... Shar? You worship her...? uid: 950736c6-da35-2a32-33d4-94904195e490 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > I do. I'm amazed you missed the signs, honestly.
0:0 - Just remember what I said - let me do what I need to. uid: 9d4f92b3-90b4-2c75-f29f-f50ce317e41f - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
0:0 - ...Take my spear, step forward, and strike down the Selûnite. uid: a32962a5-5793-b3f6-5973-d1f72469833c - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
0:0 - Some prayers are answered more quickly than others. Let's continue. uid: a6020c8a-07ea-2adf-342e-5082b9ab8dcd === END NODE ===
0:0 - I'm sorry, I couldn't help myself. uid: a6f13bfc-08fd-5afd-39ea-75148f3c665b > null
0:0 - You'd be wise to turn a blind eye. I won't fail - not when I'm this close. uid: a78c93f2-4e3e-03f8-e421-3576649a5146
0:0 - There is something I need, before we continue - the Spear of Night. We can find it in the Library. uid: a89cd3ff-7cb6-4517-dd49-5bb67ec67cd6 Cinematic: Shadowheart opens her eyes, raises her head, and stands. Node context: Focused. She's just been commanded to to this by her goddess, who reached out to her through her thoughts. Arc: SH loyal to Shar. - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > What? You just learned that while praying...? > null > null
0:0 - I gave you every chance. Now you've forced my hand. uid: a8b430f9-1aad-89e3-79a6-e83b904c6444 Node context: Hard-edged resignation. Turns hostile against the player after this. - 0 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - Can't I even pray without interference? uid: ba61be30-7a3e-7650-6fbb-a85c2df3c6f1 Cinematic: The mindmeld connection severs abruptly as Shadowheart stands and glares at the player, furious. Node context: Furious > null
0:0 - I'm sorry. I serve the Dark Lady. I'll dedicate the loss of you to her. uid: c22685cb-31c5-392f-816b-44f660ef7e1c Node context: Regretful, but she's still going to turn hostile to the player after this all the same. - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description - 0 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - Nothing, just a show of respect. Trust me, you wouldn't want to displease her. Not here. Let's continue. uid: da9a2a31-e6a6-9486-1840-e5102fa29777 === END NODE ===
0:0 - The tadpole, you mean? It's not that simple, not anymore. The Nightsinger herself has made her will known. She comes before all others. uid: dbb956b8-24bb-2da5-3cbd-73378a1368a0 Node context: A little unsure. She understands this seems like a sudden course-correction.
0:0 - There's something I need to do once we enter the Dark Lady's domain. Just don't interfere - it's important. uid: e6254ae1-f62d-241a-b3c4-d3f5617a5103 > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongPrison_OM_Shadowheart_AOM_OOM.lsj Synopsis: Spear AOM/OOM: Shar reveals the final step to Shadowheart. She must kill the Selunite, Nightsong, and rise as Shar's loyal servant.
No spear AOM: Shar reminds Shadowheart to find the spear. The player (as SH) can choose whether or not to find the spear, and can enter the Shadowfell without the spear
No spear OOM: Shar reminds Shadowheart to get the spear.
0:0 - No, Shadowheart. The spear is key. Retrieve it, so that I may embrace you. uid: 3c05f6ad-7f4b-f876-16ed-42e41587010a Cinematic: Shadowheart stands Node context: Gentle reprimand === END NODE ===
null uid: 3c96ca77-48c7-9d2f-3cd3-9a692101e5b6 - 0 Check flag(s) (Object): true - OOM - OOMdescription true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Look to the library. It houses more than just knowledge. uid: 44b13708-a31f-afeb-dd53-f7b8c5a73a58 Cinematic: Shadowheart stands === END NODE ===
0:0 - You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood. uid: 4faad596-e891-16ce-e88e-d4c84b9969df Cinematic: Shadowheart stands. Node context: seh-LOON-ite === END NODE ===
0:0 - The final threshold. You made it, Shadowheart - just as I knew you would. Now all you must do is step forwards, and the rest will prove simple. uid: 5f7173a2-87c3-c572-1597-4225a80ac401 Cinematic: Shadowheart kneels before the pool and bows her head reverentially as Shar's voice begins to speak to her telepathically - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night true - AOM - AOMdescription > null
null uid: 6fd73c7f-848c-232f-be71-39d32c7998e2 - 0 Check flag(s) (Object): true - OOM - OOMdescription false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
0:0 - As you command, Nightsinger. uid: c25689e5-4fef-e9c3-1d9e-663c4d4c4993 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it > null
0:0 - A Selûnite sacrifice awaits beyond - but you must not approach her without the spear. Find it and wield it before you take another step. uid: cd33991a-f8ba-6bac-a3af-f8939ddaaaae Cinematic: Shadowheart kneels before the pool and bows her head reverentially as Shar's voice begins to speak to her telepathically Node context: Cautioning - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
null uid: fb213aa5-6c2f-bb37-bcf7-f374a8998f20 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_ClaimingNightsong_OM_Shadowheart_COM.lsj Synopsis: When Shadowheart enters the Shar Temple for the first time Shar speaks to her. Shar wants Shadowheart to find the Spear of Night and use it to kill Nightsong. Shar will tell Shadowheart where to find the spear.
0:0 - None other. She spoke to me - she actually spoke to me! And she gave me a mission. uid: 01bbe81e-a166-6e18-f3d2-04983e941dfe Node context: Elated - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
- Roll failure - null uid: 099ce90d-630d-fa5a-df6a-ca15d2e82fc2 > null
0:0 - No. This is different... very different. uid: 09e4505d-c37b-f694-d12a-2c6a99751e30 Cinematic: Long pause before answering, as if listening to something. Finally opens her eyes and speaks Node context: Pleased/tinged with awe. She feels a presence, and hears its voice. (though the player themselves do not hear it) > null
0:0 - Don't worry. This place has been empty for years - the sacrifice can't be a simple mortal. More likely it's a monster - and we're well-versed in dealing with those, aren't we? uid: 28b3497f-c532-7563-18b8-3efc76127f4e Node context: Reassuring. - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
0:0 - Yes. I know it must seem like I pulled this out of thin air, but that's how Lady Shar chose to reveal herself to me. You'll see for yourself, soon enough. uid: 34142502-93e1-fe1e-3ef5-a61fa2a6c6d9 Node context: Earnest. - 0 Check flag(s) (Object): true - Approval_AtLeast_30_For_Sp2 - Approval_AtLeast_30_For_Sp2description > null
0:0 - Supposedly in the library we saw before - we should go back to it. uid: 3aa7dab3-08e0-5d89-21fb-00c2d8f53063 - 0 Check flag(s) (Global): true - SHA_SilentLibrary_State_PlayerEnteredLibrary - A player has entered the Silent Library - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night > Without it, the sacrifice to my Lady will be in vain, and I won't be blessed as a Dark Justiciar.
0:0 - *You detect the gentlest of presences disturbing the temple's ancient, stale air. It seems to encircle Shadowheart, welcoming her.* uid: 45ef6691-d224-b970-82a8-d1bb7e9d59ce - 0 Set flag(s) to (Dialog): true - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags) > What's going on? Tell me. > Snap out of it. > I felt something - a presence. What was it? > It's Lady Shar, isn't it? I felt her presence.
0:0 - My lady. Shar. You may have felt her, but I heard her. She gave me a mission. uid: 52edce13-7c19-1747-8832-a3010006ebf9 Node context: Elated - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Yes, we're right where we need to be, under her gaze. This is the right path - let's continue. uid: 6738fb73-c552-c8c7-dc94-34b478c873da - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
0:0 - We need to find that spear. uid: 80c9bed6-19b2-5dbb-4087-6f148a5468cd - 0 Check flag(s) (Global): true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night - 1 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
0:0 - Spare me the scepticism - she said it was my special purpose, for my ears alone. You'll see for yourself, soon enough. uid: 915366f8-8016-5734-1598-d369be08ac8d Node context: High-handed. > null
0:0 - Thank you, brother. I'll remember your help, if I succeed. As will my Lady. 1:0 - Thank you, sister. I'll remember your help, if I succeed. As will my Lady. 2:0 - Thank you, kin. I'll remember your help, if I succeed. As will my Lady. uid: 98bc9c17-6c4c-df36-20d0-b448a1389b1e - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - Without it, the sacrifice to my Lady will be in vain, and I won't be blessed as a Dark Justiciar. uid: 9a25d3bb-afcc-7e22-de8d-c475ae9052fa - 0 Check flag(s) (Global): false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
0:0 - It's fine, really. I just feel we're on the right track. I'm right where I need to be - under Lady Shar's gaze. uid: 9e4877d5-d131-c0aa-b3af-d92c10a120a5 Node context: Content. - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. === END NODE ===
0:0 - We need to get that spear - there's a library in this place somewhere. That's where I need to look. uid: be8005a7-75a5-5a37-e950-1825fd8efa73 - 0 Check flag(s) (Global): false - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night - 1 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night === END NODE ===
0:0 - It's real. I felt her presence - I heard her voice. You'll see for yourself, soon enough. uid: c4593cad-dc75-b62a-7b0e-676d4fe2d3cb > null
0:0 - Nothing. Nothing's wrong at all. uid: c4ef1ae3-ea7a-bdf7-fc09-d1b447194d54 Cinematic: Long pause before answering, as if listening to something. Finally opens her eyes and speaks Node context: Pleased/tinged with awe. She feels a presence, and hears its voice. (though the player themselves do not hear it) > null
0:0 - The way forward will be of little importance if I don't fulfil my mission. If you've any sense, you'll help me. uid: cbb400af-bb1b-78e1-fc2d-ef2f81b00ff7 > null
0:0 - As luck would have it, we have the spear already. Time to move on. uid: cf63bd0c-7ce6-c133-1d2d-67538c79618e - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night === END NODE ===
0:0 - It's fine. But we're on the right path. I'm right where I need to be - under Lady Shar's gaze. uid: d839c2f8-a13a-b253-f91e-dc530fc0e85c - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
0:0 - We need to get that spear - supposedly it's in the library we saw before. uid: e17d64bb-2174-e642-24dd-cc1b493a72df - 0 Check flag(s) (Global): false - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night true - SHA_SilentLibrary_State_PlayerEnteredLibrary - A player has entered the Silent Library - 1 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night === END NODE ===
0:0 - You don't understand. There's something I need to do, or the trials will have been in vain. uid: e43a7556-493d-a80b-0ada-a9cec51a6def Node context: Elated, brushing off the player's reprimand. - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night > null
0:0 - Wait... uid: ed4b269a-7b47-5ac2-eed6-b8763f08fada Cinematic: SH pauses, sensing something. She closes her eyes, concentrating Node context: Hesitant, as if she's not sure the player actually said anything. - 0 Check flag(s) (Object): true - COM - COMdescription > What's wrong? > This isn't another of your 'episodes', is it? > Glance around.
0:0 - Lady Shar's presence. I felt her too - we're right where we need to be, under her gaze. This is the right path - let's continue. uid: fc088bfc-b0e2-e150-3a1a-649dd5cf624c - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_ClaimingNightsong_OM_Shadowheart_ACM_AOM_OOM.lsj Synopsis: When Shadowheart enters the Shar Temple for the first time Shar speaks to her. Shar wants Shadowheart to find the Spear of Night and use it to kill Nightsong. Shar will tell Shadowheart where to find the spear.
0:0 - *The very air around you seems to quiver and cool, as if disturbed by some presence - an invisible, formless, welcoming presence.* uid: 0a8d9e78-4917-4ef0-a601-6258582d6fc1 - 0 Check flag(s) (Object): true - OOM - OOMdescription > Child.
0:0 - You know me, just as I know you, Shadowheart. I am with you always - in your thoughts, your deeds, in your dreams. uid: 130040a1-a0ee-4187-b2dd-97ad6971f5a7 > I am here for you. And I hope you are here for me.
null uid: 152e631a-e181-4958-935b-b9f793be8db2 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night > null > null
0:0 - Your thoughts? Then it shouldn't be too hard to find a way out. 1:0 - Right. Holler if you ever get too lost, all right? I'll help you find your way out. 2:0 - Oh to peek into the maze of your mind. 3:0 - Hmm, if you say so. I hope at least the thoughts are pleasant. 4:0 - Mm. Who am I to deny you a little detour? 5:0 - Well, do let me know if I should send in a search party. 6:0 - Keep focused - this is hardly the place for daydreaming. uid: 221d46b4-e4b6-490e-9032-5fad36c99db4 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
null uid: 23aa3f4e-915c-4814-bc42-14b0d9962218 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
0:0 - Lady Shar...? uid: 24b8e64e-e09a-4272-b974-148488b4f71a > null
0:0 - Peace, Shadowheart. You know who it is that speaks to you. I wish you no harm. I wish only to offer my embrace. uid: 287b383f-362c-4f82-8606-b71ad9710e5d > null
0:0 - Quiet - this is some trick. The parasite, toying with my mind. Stop it. uid: 341af991-f92a-4587-9e1d-d6f86288411e > null
0:0 - Already, you have the Spear of Night. Wield it to make the sacrifice. uid: 3482242a-c387-45f9-9f78-375571269fde - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > You are ready. You were born for this. Now, forth - make me proud.
0:0 - Spill all the strange blood you need. But take care where you point this so-called 'sacred spear'. 1:0 - Wow. All right. That's a lot to take in. And I'm not sure it sounds like the Shadowheart I know. Think hard before you do something you can't take back. 2:0 - Well, that sounds fun. As long as no one present needs to be the sacrifice. 3:0 - Has Shar not already taken enough from these lands, without demanding a sacrifice as well? Be careful what your faith asks of you. 4:0 - Sacrifice. Hells - have we not witnessed enough? 5:0 - A sacrifice? There's little to offer here but bones and dust. Let's keep going. 6:0 - I doubt you'll find much to sacrifice in this place. Let's keep focused. uid: 47242cef-e4ac-4b2c-9cc6-a20f42c5b179 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - Say nothing. uid: 494199df-8808-4ce9-9e4e-ad9481679d9d > null
0:0 - Mysterious voices, Shadowheart? Or just a newfound interest in self-reflection? 1:0 - Yoo-hoo. You all right in there? 2:0 - You're muttering to yourself, dear. Who's better conversation than yours truly? 3:0 - You seem to be mumbling to yourself - aren't I enough company for you? 4:0 - Spill the magic beans, Shadowheart. Who are you talking to? 5:0 - Shadowheart? Gold for your thoughts? 6:0 - Why are you muttering to yourself? uid: 5f8868aa-5763-4975-9b26-d7cadf83b4e8 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > Shar. She spoke to me. I have to find a sacred spear and make a sacrifice in her name. > It's nothing. I just got lost in my own thoughts.
0:0 - I won't fail you, my Lady. uid: 6a44855f-d1c7-48fb-b2a6-9269dce5e3de Node context: 'Yes madam' === END NODE ===
null uid: 72c6122c-4490-4f8b-a75f-f760319f0bbe - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
null uid: 7578ed67-2a28-476e-bdb2-81842fe7bec7 - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night > null > null
null uid: 79148ad6-99b0-45fe-8726-9761e5485fb1 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night > null
null uid: 8d136cc7-2688-43ba-ab3d-426d77e9535c - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night > null > null
null uid: 8d5b20dc-ac06-458d-81e7-d60d9bc0be42 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. > null
0:0 - Seek out the library. It houses more than just knowledge. Find the Spear of Night. Wield it to make your sacrifice. uid: a5b6f3cc-46b3-43e1-a8bc-6bf9d92e9f9e - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night > You are ready. You were born for this. Now, forth - make me proud.
0:0 - You keep your silence, your composure - good. This is why I come to you alone, Shadowheart. Only you can help me. uid: b52f174d-3652-4150-b3bb-2d1789fc86d9 > null
0:0 - *The very air around you seems to quiver and cool, as if disturbed by some presence - an invisible, formless, welcoming presence.* uid: f14195ea-16ae-4e52-b058-5eed6b913f12 - 0 Check flag(s) (Object): true - AOM - AOMdescription > Child.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_VB.lsj Synopsis: Wyll wasn't present at Karlach recruitment, reacts to her in the party with a follow up in the camp.
0:0 - Shit. I just can't shake you, can I? uid: 6865df20-1cc9-de8f-d9b1-d58d4d41de7b === END NODE ===
0:0 - Hells. It's her - Karlach, the archdevil's servant. We must rest in camp. It's time she had her due. uid: c8646570-f904-1420-7599-77e10f89d4b9 > Shit. I just can't shake you, can I?
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_COM.lsj Synopsis: Right before Karlach's recruitment Wyl recognizes her as the target Mizora gave to him. It will be up to the player to avoid the confrontation with her. https://docs.google.com/document/d/1Xh6W54Z2kT7NfVgxgmED_3BD2sbbs62vjFxXMYfMGgc/edit?pli=1#bookmark=id.y05ljfyxmujl
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 00e117d9-8c71-8569-011d-13ba09152d3c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Oh boy, an arsehole! I've already won the Blade of Frontiers over; hope you'll prove more of a challenge. uid: 05adb397-3ac9-b9ea-03ee-6f842d83bb83 > You've stayed my blade. Friendship? Don't push it.
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: 06f55fd9-cab4-c786-a36c-d53f27ad5dcf Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It's an honour to end the fucker who killed all those people - all those innocent people. You monster. uid: 08d1717d-bb7a-768e-6a41-9770ff58f90e Node context: Player just said they're here for her head. She's going to fight them after this. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good? uid: 0a048b01-eb3e-2de6-3db8-a35502783c8d > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 0af5caba-b8dd-5576-adf0-4bd9dbb45afe Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Be practical. She's infected, same as us - and powerful, too. We can use her as an ally. uid: 0c522764-ab01-91f2-918f-85ed9d458415 > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 0f5d90e1-3b71-7d3d-3b34-3614b2ee6565 - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Aye. Truce. uid: 11582821-be8a-7a49-45cc-f7bc37f278be Node context: Resigned to his fate but knows he's making the right decision in not attacking Karlach. > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 17b1a571-28ac-c287-7349-d85539ec482c - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - The paladins of Tyr sent me for your head. And I mean to take it. uid: 195aa06f-557b-c2df-e6f8-7ca708501293 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. > null
0:0 - Well, well, well. How the Blade of Frontiers has changed. uid: 1ae9fbe8-b7e6-5442-3967-cac7069a94c2 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest. - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - ORI_Karlach_HasMet - > I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?
0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me. uid: 1dc733b1-ca16-7716-a249-4c3d04389386 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 29014b14-67e7-c7e5-622d-bcf72818841b Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Attack. uid: 2915bfc8-2e54-2818-2d92-3386a115ba8d - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em. uid: 3515aba2-da7b-ab2a-e147-5439b55ce53d - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?
0:0 - Shit. uid: 3d74d586-8e11-46c0-ff58-36b29ef80c2f Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT Cinematic: (SCENE) There's a pause, and then Wyll swears. He realises he has resigned himself to becoming a devil himself. He's upset - but he knows he did the right thing. > null
0:0 - You would've died in the attempt. But - there have been enough threats today. uid: 3dd5daeb-51f8-2da8-6312-282b1f869ba1 > Truce then, hey?
0:0 - Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, fucker. You too, Blade. uid: 44c4315a-8043-4c47-a252-33a46453d224 Node context: Right before combat - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.* uid: 4809ee32-65ac-ada8-a92e-960928614620 Animation: OSatterley: KARLACH and WYLL [REUSE] MindMeld_03_OUT animation Cinematic: Hands to temples, mindmeld is happening > She's trying to trick us. Don't believe her lies.
0:0 - Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat. uid: 4c2a63b3-1416-3b70-9997-c02d518203fa - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. > Get the fuck out of here. Now. Before I change my mind.
0:0 - You served her. That's enough to damn you. uid: 6331a11b-6077-aaff-7fab-6e51a29b35f4 Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_IN + LOOP Cinematic: (SCENE) Wyll prepares to attack. > null
0:0 - Phew, I'm getting all het up. Let's make tracks! uid: 6411cd6a-776e-edd0-5b50-e24bbd3fa970 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGWyllCompanion - Unlocks Karlach's recruitment TG in which companion Wyll was present. - 1 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em. uid: 64948709-7b19-7c6b-9c82-d34cc66339bf > null
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 656a829d-e339-b2a4-8b0b-f413aef2b497 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential. uid: 65a24bc2-7f84-25af-076d-ecc34c3ab65d Node context: Some light flirtation in her voice.
0:0 - That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch. uid: 672cb7aa-366e-ef0f-5a79-41bb92583e60 > All right. Let's team up. > null
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 69a27232-aa8a-5cb8-303e-cacdc824b373 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 6f91a116-e2ab-fd8f-2e29-e96272b72fbc Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *Wyll catches his breath, and his lips straighten. Sheer dread twists his face.* uid: 71369295-0060-fedb-9cb3-3337eaf21c74 Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_LOOP Cinematic: Wyll catches his breath, and his face hardens. Signs of worry, fear - even sheer dread. > You don't know what you're saying. You're asking me to trust a devil.
null uid: 729a225f-b663-0550-4f0d-e50e76d6a695 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > All right - welcome to the team. > null
0:0 - You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body. uid: 72bb4018-8360-0d00-d8ef-c7eafe4e5d1d Node context: Right before a fight - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em. uid: 78867aef-8074-4911-4d47-77c3ee7b9088 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 7c2a168e-f230-2296-17eb-507da935a015 Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - As for the Blade of Frontiers - you fashion yourself a hero, but you lie down with dogs like this. That's just pathetic. uid: 7f0eb771-be0f-15bd-177d-8ef74bc2c4e6 === END NODE ===
0:0 - I think I told you to get the fuck out of my face, for your own good. uid: 8a47d9cf-1c0f-1541-86c2-4cc622e1343c - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. === END NODE ===
0:0 - All right - welcome to the team. uid: 8eee1bb5-84cc-5e62-4cfa-14d29d220bf8 > null
0:0 - Oh, I want to live. Just not in a world with you in it. uid: 908bbef2-32db-4dfc-b202-deb76e0a2f26 Node context: This precedes combat so heightened. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good? uid: 912e3b93-2ec6-070b-7a7f-bdd31965e144 > null
0:0 - This is cute. I'm still going to cave your murderous heads in, but it's nice to get a peek at the inside drama first. uid: 92907a8d-4c35-2ef6-0007-94e5f1f375c2 > null
0:0 - Looks like you found your mark, Wyll. Let's send your devil back to the Hells. uid: 9411f2ac-16e6-cd6c-429f-b82b271224a1 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. > null
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 9464815b-c48a-9d54-79d1-7044d0637d55 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - If Wyll is wrong about you, prove it. Lay down your weapon, and we will too. uid: 94ddcf85-c1e6-a15a-e723-a21406e6c308 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. false - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l > null (roll sucessful) > null (roll failure)
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 9e914999-cf57-c3aa-0343-a5fb19b1ee5e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - If you value your life, you'll stand down. uid: a0a1f0a9-a027-e585-1c89-880ee14cbd8a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - What happened in the grove was a horror - one I won't ignore. But nor will I let a devil roam the Coast unchallenged. uid: aa1e9e26-323f-f694-b5cb-25b158ae5815 > Please. The only devils here are you lot.
0:0 - You're right. Cut her down before she causes trouble. uid: ab98ee26-821c-f550-08b9-c7382e44c47a - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. > It's done, Karlach. By my living soul, you will forever burn.
0:0 - That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today. uid: af443913-6e88-d398-26fa-3fcd895a1ff5 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: b2226eba-9b24-345b-9015-6eafd24b1490 Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: b723786a-9cef-6287-2fe1-fece52e6b615 Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: bb000507-f12d-409b-f042-610d947b74ef - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary. uid: bb6d1400-b760-d8aa-00da-b039904d9702 === END NODE ===
0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.* uid: bcf310aa-dab8-532b-77dc-b345db53c1df Animation: OSatterley: KARKLACH VISION HUM_F_Rig_DFLT_CINE_Action pose, or a Combat pose, CINE_MindMeld_Out Cinematic: Hands to temples, mindmeld is happening > What was that?!
0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it? uid: bf71f161-aeac-4ecd-bd9e-a7131042e3f7 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGWyllCompanion - Unlocks Karlach's recruitment TG in which companion Wyll was present. true - ORI_KarlachRecruitment_Event_InvitedToCamp - - 1 Set flag(s) to (Object): true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs === END NODE ===
0:0 - *Another vision. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.* uid: bfa3c839-6c8d-a078-232e-3d970449aab2 Animation: OSatterley: KARLACH VISION HUM_F_Rig_1HS_CMBT_Skill_Power_01_Attack, Mindmdeld_03_Loop, Cinematic: Hands to temples, mindmeld is happening > *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*
0:0 - You know, I could've used a friend. Pity that won't be you. uid: c0bb4fa0-da42-80b2-3fe0-d576ea0ada65 === END NODE ===
0:0 - Touch me and you'll regret it. uid: c15b5e0d-eaeb-6afa-114f-aba665a83b11 Node context: Jocular in tone. It's a threat, but she's not mean-mugging. She wants a chance to explain herself before the player starts attacking. > *A great heat roars through you; her heat, fiery as the Hells.*
0:0 - When I saw an opportunity to get away, I took it. I'm finally home - or near it, anyway. uid: c54b92d3-6dbd-af8a-5267-de1b88185698 > You served her. That's enough to damn you.
0:0 - Sounds like a great plan. uid: c96b00f2-7738-a0c8-0af3-8fb1cdacb22d - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. > I'd hug you if it wouldn't scorch your skin off.
0:0 - Try, motherfucker! See what happens! uid: ce6c6944-f868-8242-399c-41b965bbdae7 Node context: Player just said they're here for her head. She's going to fight them after this. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Ngh... uid: d0342a63-7aa3-651d-a1d8-bf71be82bc40 Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning. Node context: A sound that could be mistaken for a fire building within her, or consuming her from within - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - ORI_Karlach_HasMet - true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach > One horn. The stink of Avernus. Advocatus diaboli.
0:0 - Those people in the grove weren't what they seemed. They were agents of evil. uid: d1e2972e-1559-c32f-8530-7c852a765919 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. true - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l > null (roll sucessful) > null (roll failure)
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: d6fc2838-d140-9b44-82f8-92120bdf8ed9 Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - But I can take a hint. Good luck out there. You're gonna need it. uid: d70e3dd1-c3ac-a8b2-3693-10eb45f400c4 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription === END NODE ===
0:0 - You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think? uid: daabd026-71d0-51e9-6163-0604fe1ab9b5 > Shit.
0:0 - Some paladins of Tyr want you dead. We were thinking we'd oblige them. uid: dbd980f8-40e7-c77a-a3b4-0ecbcf34d1ed - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > Try, motherfucker! See what happens!
0:0 - Truce then, hey? uid: de714ea4-7949-f3c7-39cd-872daa09521c Node context: A little bit of uncertainty, hoping Wyll is calming down > Aye. Truce.
0:0 - Bloody right. An honour to be chased by the Blade of Frontiers. But - agh! uid: ef6b7ce3-b06e-4645-6aa8-0d1b9f8b8f57 Node context: A bit of sarcasm. It's not an honour. Not too malicious though. She doesn't hate Wyll, just isn't impressed by him. > *A great heat roars through you; her heat, fiery as the Hells.*
0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you. uid: ff8edfaa-cff1-0430-80e1-09cbfdd72a51 Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_02 Cinematic: (SCENE) Karlach looks to Wyll, smiles, and stands, but she is still aflame > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_AOM_OOM.lsj Synopsis: Right before Karlach's recruitment Wyl recognizes her as the target Mizora gave to him. It will be up to the player to avoid the confrontation with her. https://docs.google.com/document/d/1Xh6W54Z2kT7NfVgxgmED_3BD2sbbs62vjFxXMYfMGgc/edit?pli=1#bookmark=id.y05ljfyxmujl
0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you. uid: 03907b91-a5fb-13e2-75ce-268edc19d7f4 Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOff Cinematic: (SCENE) Karlach looks to Wyll, smiles, and stands, shaking the flames off herself.
"Well I'll be..." > null
0:0 - You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body. uid: 0462fcb5-59cc-78d5-5a92-165e7eb0559b Node context: Right before a fight - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Phew, I'm getting all het up. Let's make tracks! uid: 0502b0f0-7779-fc35-8f33-a695060639cf - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGWyllAvatar - Unlocks Karlach's recruitment TG in which avatar Wyll was present. - 1 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
- Roll sucessful - null uid: 06a11448-a14e-bdf0-e294-7091cd1c98f4 > null
0:0 - *If you take her at her word, you can't possibly fulfil your mission in good conscience. But break the terms of your pact, and the consequences will be unfathomable.* uid: 0879d13c-843d-297f-d3c4-56f6c331bd57 > If I believe you, Karlach, it'll be me who pays the price.
0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em. uid: 09a568f3-0fdb-0f01-6d1a-639086e6a29d - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > null
0:0 - Thank the gods, he sees sense! Look, Blade - Wyll - I know you love bashing evil - we have that in common. uid: 0bf17a5f-8eca-b7ad-a18c-d7719827c2cb > Erm... are you all right?
0:0 - If I'm wrong about you, prove it. Lay down your weapon, and I will too. uid: 0cb85bb2-73e5-b555-ea01-20e9030dcdb9 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
null uid: 0cbf0a20-2b9f-526d-7e39-9bbd9b4fd4d0 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - If I'm wrong about you, prove it. Lay down your weapon, and I will too. uid: 0d491b83-d0c8-b23c-4c8a-2ed176126277 > null
0:0 - You've got it all wrong. I've got a contract for your head, and I'm going to take it. uid: 13072b72-4605-d76a-bbaa-568fde3c8c44 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > Try, motherfucker! See what happens!
0:0 - Get the fuck out of here. Now. Before I change my mind. uid: 18b86a09-1f2c-fa58-255a-99b9a8d899aa - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. === END NODE ===
0:0 - Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, Blade. uid: 19399a32-bf3e-0a85-769f-eb7fb313d5df Node context: Right before combat - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - How should I do that exactly? Carve out my soul to serve with a nice side of turnips? uid: 1acafa1b-cfc7-d957-882a-15eac4f7ffb4 > If you'd just hear me out -
0:0 - That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today. uid: 1b03b350-e463-1118-f785-183ebef93a9a > null
0:0 - Ngh... uid: 1cb4c0eb-780e-eecf-ec38-102ddc3a69c9 Animation: OSatterley: [DUPE] KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning.
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Karlach_HasMet - true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach > One horn. The stink of Avernus. Advocatus diaboli.
0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it? uid: 1e4e6176-1ec1-77de-1ffa-785e9846fa62 Cinematic: - 0 Set flag(s) to (Global): true - ORI_KarlachRecruitment_Event_InvitedToCamp - - 1 Set flag(s) to (Object): true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs === END NODE ===
0:0 - Now, now, children - let's not lose our heads. Figuratively or literally. uid: 200badd0-cadc-c43d-e832-2e94eb9505ea Node context: Wyll and Karlach are ready to fight and kill each other. Astarion speaks up to try and stop them - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you. uid: 22144b3e-b13c-956e-d1eb-999fdf154aa8 Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_02 Cinematic: (SCENE) Karlach looks up to player (Wyll) standing there, and stands up, body still aflame. > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: 23cb9449-046f-d6e0-8c41-8541845d71bb Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Whatever that price may be, I'll help you pay it. We'll be in this together. uid: 23e1d5cf-870a-5d8e-bd2c-07fb13744cc4 > null > null > null
0:0 - *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.* uid: 23ed0101-1e70-b868-d67d-0f59e5a01ae3 Animation: OSatterley: [REUSE] MindMeld_03 animation for KARLACH and WYLL Cinematic: Hands to temples, mindmeld is happening > Fuck...
0:0 - I think I told you to get the fuck out of my face, for your own good. uid: 255eba4e-4928-c978-7a79-1077bac057d5 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - ORI_Karlach_HasMet - === END NODE ===
0:0 - Well, whatever else it may be, the tadpole isn't a liar. I never wanted to serve Zariel, and I escaped the first chance I could. uid: 25ef5915-d6ab-102d-df5d-1b5f7ee7c8f7 > null
0:0 - No - I can't believe it. I've been sent to kill you. I can't let you go. uid: 2aa60fef-8b39-4276-2d59-1c9f9dcbe975 > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 2bca0b7f-ee00-5a9f-99d9-1fea6ed45e32 Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Too bad. I thought maybe you could be a friend. I could've done with one of those. uid: 2d0c2116-f4ba-3bb1-1154-7a8c9e5669b8 === END NODE ===
0:0 - But I can take a hint. Good luck out there. You're gonna need it. uid: 2e3350ba-3242-798d-7dcd-11d7f9931182 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription === END NODE ===
0:0 - I'd hug you if it wouldn't scorch your skin off. uid: 30bbd12a-d864-eb0e-6e61-08d260afa2fd > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 311d6926-e566-03f3-c9cc-e8928beea668 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Zariel liked it so little, she sent a bunch of goons, so-called 'Paladins of Tyr' after me. Until a minute ago, I thought you were working with them. They want to take me back to the Hells. uid: 3185536f-8dd8-7c06-2d71-9f43226da79c - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers. > But believe me when I say I'd rather die.
0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good? uid: 3ba49830-58fe-04d2-092b-90b1c6cc4140 > null
0:0 - Chk. This is Zariel's servant wreaking havoc on the Coast? uid: 3c34891e-4c52-444b-aa0d-2e0748b0b578 Node context: Incredulously - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em. uid: 3d58f02b-9841-54a4-7db1-e4583cd7f600 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?
0:0 - Tell it to their corpses. Murderer. uid: 4994f8ce-9f0f-5bb2-6253-17ca577928bc > null
0:0 - Try, motherfucker! See what happens! uid: 4a667b6d-5a97-5f61-902f-b85182c241f2 Node context: Player just said they're here for her head. She's going to fight them after this. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Please. It's Wyll, right? We don't have to do this. uid: 4c4603d2-5565-dfb3-3fb9-31bacc8549c8 Animation: OSatterley: KARLACH + WYLL WyllConfrontation_OM_Wyll_Preparefight_IN and LOOP Node context: Trying one last effort to calm him. > You don't know what this means. You don't know what you're asking me to do.
0:0 - I'm asking you to live, Wyll. I don't want to hurt you. And, to be frank, I'd rather not find out how the Blade got his name. uid: 555f8cfc-aeca-497d-275d-8683274f4b36 > null
0:0 - I won't explain myself to a devil. Face me! uid: 55cabd6a-0eae-7b33-b259-670f83050794 > With pleasure.
0:0 - Whatever the consequences may be, we'll face them together. If you'll have me. uid: 56c69bb8-fb01-5c86-22e4-dc07337a89e5 > null
0:0 - I didn't want those people to die. It was all a big mistake. uid: 591b0061-8f9d-56b3-a005-aef9f212d82a > Tell it to their corpses. Murderer.
0:0 - And look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way. uid: 5b732ac2-231d-bb66-1847-03839301a7fe > Erm... are you all right?
0:0 - I think I told you to get the fuck out of my face, for your own good. uid: 5cf94a5d-9319-c6c2-12cb-0a857d4cd155 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. true - ORI_Karlach_HasMet - - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - If you value your life, you'll stand down. uid: 62e4be54-e267-c6cc-3f3d-f870eb9c75ed = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat. uid: 6d55c41e-69d7-3e61-837b-59adceba408f > Get the fuck out of here. Now. Before I change my mind.
0:0 - Control yourself, Wyll. I understand bloodthirst. But this is no time to quench it. uid: 6e05006e-fd16-8383-f1b7-4e13a1457c81 Node context: More calmly than usual - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 7549ede7-e5cc-bc66-594c-ff157d334534 Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I won't fall for this devilish trickery. uid: 76f1b062-d2ad-622c-08ee-bd30e0d17800 Node context: Fighting with himself. He doesn't want to believe it. > Please. It's Wyll, right? We don't have to do this.
0:0 - You were engulfed in flames but a moment ago. Only a devil could have survived it. uid: 807cdd6e-01a2-0003-8d30-6d497375433f > I can explain. But it's a whole situation.
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 8600234f-7518-d157-60c5-70a340a3d053 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Stand down, Wyll. She may add a little extra spice to her language, but she's no devil. uid: 88af64f1-8a67-e762-e280-aecb5018dc2a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Yeah, I stowed away on a mind flayer ship so I could bring the war home. Makes perfect sense. uid: 890e79eb-5f49-43b0-fe2e-f4606f39aff7 > If you'd just hear me out -
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: 89aced0d-bdb4-0418-db74-94b223776209 Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 8c82bcd4-7e78-92c6-e791-81911fb508bc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential. uid: 8ddbc3d1-c4e2-0fb1-2d54-7d89228f9d94 Node context: Some light flirtation in her voice.
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 8f25db70-238d-746f-7b69-c87c3da67521 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary. uid: 923bc1d7-49bd-2335-af30-699648a88439 === END NODE ===
0:0 - *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.* uid: 92df2efd-294e-9537-1b5d-562ea8d7cca5 - 0 Check flag(s) (Global): false - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact. - 0 Set flag(s) to (Global): true - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact. > null > You don't understand what you're asking me to do. > Save your breath. Let's see if this devil bleeds. > I'm sorry, Karlach. There's too much at stake.
0:0 - This is your target, Wyll? I think you may have been misinformed... uid: 93a32b0b-ebca-4200-9360-53b619cb1d51 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *The parasites connect you, a vision unfolds. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.* uid: 94d47fe8-40a9-70d8-6a6b-b1d326b26590 Animation: OSatterley: [REUSE] MindMeld animation for KARLACH and WYLL Cinematic: Hands to temples, mindmeld is happening > *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: 97621377-b46e-8844-2100-053ed030047c Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Aye. Truce. uid: 9cecaa26-abd8-5ed6-9f6b-711707d97e83 Node context: Resigned to his fate but knows he's making the right decision in not attacking Karlach. > null
null uid: 9dc10f9e-59fa-d489-f73b-0a94b1763681 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > All right - welcome to the team. > null
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: 9e37e493-b8bc-f4b8-f5b2-febaeeec5b48 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 9e92d713-fe62-01d2-24cd-8052ff07af86 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null > null > Why should I do your dirty work? > null
0:0 - Shit. uid: 9fa15f01-4f8a-93e6-04c9-effc2598b163 Animation: OSatterley: [DUPE] WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT Cinematic: (SCENE) There's a pause, and then Wyll swears. He realises he has resigned himself to becoming a devil himself. He's upset - but he knows he did the right thing. > null
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: a06b6fc8-a081-2c97-b29a-280eecdcb86c Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: a1d08d13-62e1-68fc-fa09-191eccd00aca Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - For shit's sake, you must be half troll to possess a skull that thick. uid: a574c48e-2d7b-b5f6-85e1-996e23b4c208 > If you'd just hear me out -
0:0 - This is your quarry, Wyll? Less devilish than I had anticipated. uid: a5d1ecfe-4d8b-427d-bd5c-d9145edd1f42 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - This is your target? I was expecting a little more from a devil. uid: ac090728-f89a-49c1-99ac-f1575704db12 Node context: Astarion was expecting the target to be a flaming infernal devil, but is actually just a wounded tiefling. He's a little underwhelmed. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - How can I make peace with the monster I was sent to kill? uid: aee7998a-4dd1-6b96-ab0b-4673950701b1 > null
0:0 - Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant. uid: af385d95-ecc0-3577-db78-ba8dc44672e7 > null
0:0 - Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good? uid: c3247a25-f355-2e99-448d-fbf33d0777da > null
0:0 - Oh, I want to live. Just not in a world with you in it. uid: c3d04f94-bfc4-e924-3c0c-abf4ef774707 Node context: This precedes combat so heightened. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - You suppose right. Not that it matters anymore. You're too dangerous - I've got to put a stop to you. uid: c60fcd63-1d91-37bf-8475-16c877ec4d22 > null
0:0 - Ngh... uid: cd530647-bd68-8dd3-9fed-deb371a3468a Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning.
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Karlach_HasMet - true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach > Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: d117f16f-7397-19b0-8042-b0348b3080d8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: d2bbf17b-6a27-140d-972d-64265a76249c - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest. - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. > null
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: d4a537d0-9fc9-6ee2-aaa8-e18f34303618 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I can explain. But it's a whole situation. uid: d6ba091e-04e8-795d-86ad-d65a6eae2051 > If you'd just hear me out -
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: da5ce66d-71b5-d4f4-5993-c41d1cefc1b8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I don't know who told you I was involved in the grove, but it wasn't me. uid: dcfc5e27-24eb-bf92-6374-fba5319ae432 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - We've both got a brain-worm. I know you can see into my mind, see the truth. I'm home now - out of the Hells. I just want to live. uid: e1f2deed-25ea-2e6c-7ddd-107c845b762d > I won't fall for this devilish trickery.
0:0 - Look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way. uid: e281e2f3-2895-89d1-8b23-9112ef58606b > null
0:0 - How would you feel about helping me kill some evil bastards? uid: e33409ad-c51f-1529-a0eb-ad6ca0e5df34 Animation: OSatterley: KARLACH +WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT Cinematic: (SCENE) Wyll stands down and Karlach douses her flames. > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: e822dc97-dae6-e961-626e-c2eb799a6079 Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I'd like to team up. Send your leader my way so we can work out the particulars. uid: eda474a3-3a70-3948-b80b-26c4a91538f1 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > null
0:0 - I know who you are and I know who you serve. Zariel's lickspittle, gladiator in the archdevil's army. uid: efa41eb8-70c6-aa41-3274-ed72d29da818 Animation: OSatterley: [DUPE] WYLL WyllConfrontation_OM_Wyll_PrepareFight_IN and LOOP (Cine version of HUM_M_Rig_1HP_LOCO_Passive_F_Combat_01) > null
0:0 - Please. It's Wyll, right? We don't have to do this. uid: f1fbf9a0-3d43-ea46-ceae-c9385da61658 Animation: OSatterley: KARLACH + WYLL WyllConfrontation_OM_Wyll_Preparefight_IN and LOOP Node context: Trying one last effort to calm him. > null
0:0 - Sounds like a great plan. uid: f58e8808-daa1-2421-be1b-5670857a397b - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. > I'd hug you if it wouldn't scorch your skin off.
0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good? uid: f948b203-8cdb-24e7-bc17-1594f36d9d22 > null
0:0 - Well, well, well. How the Blade of Frontiers has changed. uid: fb5dad20-4b56-b29a-b190-6f2a8dd5bf7c - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest. - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - ORI_Karlach_HasMet - > I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?
0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me. uid: fc999f99-4442-5499-5867-6e5838eea5f8 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_PaladinsOfTyr_OM_Karlach_COM.lsj Synopsis: Karlach is in the party and meets the leader of the paladins of Tyr while she is nearby
0:0 - The Archduchess will be delighted when we return with Karlach's head on a pike. uid: 24b23f67-65d7-4320-8b40-946bdfd457da - 0 Set flag(s) to (Local): true - 6c01bf72-690e-8be4-b05e-cce08840e35d_MindHasBeenRead - MindHasBeenReaddescription > null
0:0 - Please, mercy. Half of us are badly injured; the other half dead. I admit we ambushed you - an assignment from our god Tyr. uid: 2c74b053-a537-b5fc-6866-08a86bf8cf8c > null
0:0 - You can't possibly believe this shit. uid: 530514aa-fc54-7e44-b27c-2ff1d53470bc Cinematic: Her flames begin to rage Node context: beseeching > Go on if you want. But I can't.
0:0 - Leave them in peace. uid: 5a659bc7-4bff-69d3-b333-7bb9161949c8 > null
0:0 - Pity. I could've used a friend. But if you choose to lie down with devils, you wake up with my boot in your arse. uid: 5e62b96c-a1ad-1bad-aadb-c6ec00ef9a09 - 0 Set flag(s) to (Global): true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot. === END NODE ===
0:0 - Probe his mind. uid: 65667f9a-7ad7-4310-b13a-c9795a19f932 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 6c01bf72-690e-8be4-b05e-cce08840e35d_MindHasBeenRead - MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - You and your foolish friend can rage all you want, Karlach. Zariel will never let you go; return home now and spare your comrades - and yourself - a gruesome death. uid: 67155ade-cbff-5860-59a4-4f9655001bdf - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - Ha. I never was good at playing the coward. There is no beast here or in the Hells I fear; not with Her Ladyship's protection. Least of all this dog. uid: 7848f08f-5626-4a87-aa3f-fa3bf1e02de4 > null
0:0 - You can't be certain. And I can't let you hurt them. uid: 7b274527-8f4c-f9ff-ff66-ccb12fc874d7 > null
0:0 - Enough - enough. I'll not play pretend anymore. Karlach, you're going home in pieces if needs must. And you - you'll soon learn what it means to ally yourself with the likes of this garbage. uid: 7fbacd51-9a1f-03ba-3f27-40079a080ad7 Node context: Dropping the 'wounded guy' act; turning steely and evil. Latter half is addressed to player - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - What sort of devilment is this?! Paladins - to arms! This one is with the fiend. uid: 83415da2-d7b9-4739-92d0-ef295fbcc247 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *There's something in the squint of his eye. You suspect he's lying.* uid: 86786f8d-dfcd-f1d5-83e9-af1cd83b9148 > null > null > null
0:0 - Please - no more! Leave us in peace, and we shall leave you in kind. uid: 9f8196fa-ab41-43cf-b0dd-fe8ccce89e37 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription > Cut the crap, Anders. I know what you are.
0:0 - Wh - I - please, I am wounded. Overcome. I can hardly remember my own name. uid: b227db01-ff2f-7619-a7e7-28bf0646d373 > I'll rip your tongue out, you liar.
0:0 - There's something wrong here. I can sense it in my bones. uid: b309436d-dfff-de81-0036-73fbbf4b85eb - 0 Check flag(s) (Tag): true - Zariel Tiefling - |Zariel Tiefling, shapeshifted or not| (Tieflings from Zariel's bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.) true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - You brought her here?! We won't survive another assault. Leave us in peace, and we shall leave you in kind. uid: d033ee66-d189-5172-6d49-f87a9af21427 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription > Cut the crap, Anders. I know what you are.
0:0 - Rage all you want, Karlach. Burn with the might of the Hells. Zariel will find you; she will bring you home in pieces, and your little friends will have to watch. Unless we feed you their eyeballs first. uid: eb95e1e8-a6bc-43b5-0da0-1b184800384c > null
0:0 - Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK. uid: f6bd6884-02e5-a0a8-8b5c-ed13fafccecf Cinematic: Burning at max; combat starts. Node context: Barbarian rage === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_PaladinsOfTyr_OM_Karlach_AOM_OOM.lsj Synopsis: Avatar and Orphan Origin Moment for Karlach meeting the paladins of Tyr that leads into combat.
0:0 - 'If your right hand commits injustice, remove it with your left.' If you were truly just, you would not have let yourself be used in such a fashion. uid: 037978e1-ff7b-8afe-d7af-4df28755499a > null
0:0 - Knock her out. And if she dies in the attempt, all the better. uid: 213156e2-9625-330e-76ae-aa4931fac9dd Node context: To flunkies === END NODE ===
0:0 - I don't have time for this. I didn't come here for a fight, but if you want one, I'm game. uid: 2c50e0c8-9069-4274-8b90-732b26bc6079 > null
0:0 - Enough of the theatrics. Who are you really? uid: 39ad62fe-ca86-ff7a-4b23-704b97cf9062 = Roll SkillCheck Intimidation (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = > null (roll sucessful) > null (roll failure)
0:0 - Tyr - god of justice, isn't that right? If you really serve him, you'll know I never served Zariel willingly. uid: 58cf418d-c73c-10d7-b82b-a29e9231b070 > The god of Justice never speaks false.
0:0 - Diplomacy! Interesting. But I suppose you were always more complex than Her Ladyship gave you credit for. uid: 65d02eda-af66-7c23-1472-1c8a551d415c > null
0:0 - Karlach. There you are. uid: 68390c70-32ab-4456-997d-f20fc9137518 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Greetings, motherfucker. Ready to die?
0:0 - That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back. uid: 926139f4-cf63-a2ed-8c7b-905eb5f58871 Node context: stronger in tone, with an edge in his voice; the mask is slipping > 'Her Ladyship'. Zariel really has you under her thumb, doesn't she? Pathetic.
0:0 - Better not to scare off a wild animal until you're ready to spring your trap. uid: 93e51cd8-02d9-58bd-9b2b-a79994a3bfda > null
0:0 - Everything I did in Avernus was against my will. I never wanted to serve Zariel - not for a second. uid: 96026e3a-e1ee-7225-f94b-d5aa885970ab > null
0:0 - Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK. uid: 9676f2bc-1f6d-142f-16b6-38627147df32 Cinematic: Burning at max; combat starts. Node context: Barbarian rage === END NODE ===
0:0 - I know what you are. And your threats mean nothing. A servant of Zariel has no power here. The Just God Tyr has claimed these roads. uid: c2ef6312-6456-8b28-2a20-9063e1d67c3c > null
0:0 - I'd rather die than look at her fucking face ever again. uid: c89bc2fd-d5ac-e4c1-69b5-c1c55641ab5f > null
0:0 - *That is no maxim of Tyr - nor a Tyrran belief. The Just God does not hold underlings responsible for the commands of tyrants.* uid: cb085f53-f0c0-e1e9-14f4-ff22ac8e7cc3 > null
0:0 - Save your excuses for the City of Judgement. Perhaps Tyr will take pity on you there, for he is the head of justice. We are merely its sword. uid: d7be6e98-6d08-ed44-491f-7205674026f2 > null
0:0 - You lie so easily. But I suppose it is easy for your kind. Tyr warned us not to believe a word out of your mouth, servant of Zariel. uid: dd0ec997-5f1a-5c3b-6ba0-5c76324d13e4 > null
0:0 - Tell me who you really are, and maybe we can find another way to settle this. uid: f9c1d6d5-9b51-faac-12aa-ce608c552d03 = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_MoonriseBazarSoulCoins_OM_Karlach_COM.lsj Synopsis: Karlach meets Lann at MOO and he offers her three soul coins as long as she hears the stories of their souls.
0:0 - Karlach, who's Flo? uid: 02bd4da0-a743-1f51-6de6-fcb1ee6686c8 - 0 Set flag(s) to (Object): true - MOO_MoonriseBazarSoulCoins_OM_Karlach_COM - Karalch explained who Flo is to her (a friend, her full name) > Florenta the Garrotter. A cambion I knew back in Avernus.
0:0 - 'Fraid they're all gone. Should've come around sooner. uid: 031aa1c7-7b6f-3bd5-5ec4-82cd4228c05f - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > Oh, gods damn it!
0:0 - Enough - I want to trade, not chat. uid: 036cde40-3ac4-b125-adbb-9b864600cad1 > Suit yourself.
0:0 - Cambion. But you're right. Then again... they could really come in handy. uid: 092fc268-9c89-9672-efc1-cf4518bab3f2 > null > No - that's final.
0:0 - Didn't need to. Your Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to. uid: 0cce69ad-7121-30e8-4db0-24c090785d20 > D'you want the coins or not?
0:0 - A shit-eating grin. Oh, and uh. This. That's it. uid: 0fc98462-4d1e-45ae-f0ea-832a48567ad7 - 0 Check flag(s) (Object): true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach - 0 Set flag(s) to (Object): true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo
0:0 - Let me see your wares. uid: 13795d17-4240-1c80-be4e-86c4cf2bc569 > null
0:0 - She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy. uid: 1ea8a847-7557-130c-ede5-4cdb4b2718cf > The scud of her soul is yours, now.
0:0 - Well. Flo didn't tell a lie. She said you'd find me, and here you are. Karlach, isn't it? uid: 268b2337-66a5-e3bb-bfd9-0629b10ac1b4 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Object): true - MOO_MoonriseBazarSoulCoins_OM_Karlach_COM_HasMet - Has had this dialogue > Now there's a name I'd hoped never to hear again. What was Flo doing here?
0:0 - Next coin, please. uid: 3343953f-07b9-8484-6c88-d07f22c7806b > null
0:0 - I'll explain later - away from prying ears. But trust me - you'll be into it. uid: 354815b0-101c-6d85-75f2-ed12fbb6c84c Node context: Referring to why she wants to collect soul coins
0:0 - You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock. uid: 40501d8f-b7ed-3ab4-0e32-e2efdaa5c9ae > Let me see your wares. > Did Flo have anything else for us? > null
0:0 - Better hope you can handle what I've got. uid: 5796fb83-1f57-350d-b89b-1220501f30b4 === END NODE ===
0:0 - Infernal currency - each one is inscribed with a soul. Usually an evil soul, but... not always. uid: 58793dea-6503-185e-f30f-47270bd2d80e Node context: A little sheepish on the 'not always' since Karlach consumes soul coins
0:0 - You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder. uid: 5fb60f38-c24a-8dfb-8572-f624a27b35e4 > null
0:0 - I did my part. That means our business is done, unless you've got actual gold to hand. uid: 69901454-dcca-9fee-d28d-3da27333f983 > Let me see your wares. > Leave.
0:0 - Leave. uid: 6ae1fb84-8be5-9f5a-49c3-3e7bdaa57f42 === END NODE ===
0:0 - The scud of her soul is yours, now. uid: 6e7b4bae-c041-74fd-167e-59acb8a549c9 - 0 Set flag(s) to (Object): true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin. > Thanks, I guess.
0:0 - I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three. uid: 74f426f8-a7b0-5af6-40ea-b5578e0ba3f0 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Pfft. All right. Suit yourself. Have a trade or whatever. Then let's get out of here. uid: 81e8d29b-aa7e-f3f9-dc4f-026e96b652cb Node context: Player is being dismissive of her. > null
0:0 - Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know. uid: 88fdf9c1-0ff4-a839-a9cf-1f3e6ab57467 Node context: ON-geer but it's a one-off so do it your way - 0 Set flag(s) to (Object): true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin. > That's all?
0:0 - Enough chatter. Your friend gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed. uid: 8bd916b8-f1cb-6387-d5f6-d8bcfad680b3 > null
0:0 - Soul coins, huh? I know this is odd, but I could make good use of those. Might as well take 'em, while they're on offer. uid: 926bff44-d53e-bb80-db55-cd919f65db30 > null
0:0 - She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for your friend, she'd consider it a favour owed. uid: 93699cce-53f8-5e7f-01bd-b919a2e51ce4 > null
0:0 - I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three. uid: 9849788f-1020-6b83-9f73-f6af505c92e6 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - We're just getting started. uid: 98df51dd-a20e-9086-91f8-99c2c1af0f21 > null
0:0 - No - we're not playing her little game. uid: c5736df7-0dd8-2318-a663-a4ec7d90c695 > null
0:0 - Zariel answered. Made old Frakes grow flesh upon flesh after flesh. His wee ones had all the meat they could stomach. uid: c95f3920-c6e3-3073-e28c-30eae5803ef7 - 0 Set flag(s) to (Object): true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin. > He should've known. Better to die a thousand deaths than let Zariel into your life.
0:0 - Leave. uid: d18a2bcf-3944-25f4-f3bc-d98041560f2d === END NODE ===
0:0 - Karlach's the one set to consume his soul, I hear. uid: d42d89fb-b171-5f26-e4fb-b9a74032be39 Node context: A little accusatory, emphasis on 'youre' > null
0:0 - Leave. uid: d7027140-da55-467b-2c26-df5f6ebe61fa === END NODE ===
0:0 - That's all. Oh. And this slip of scratch. uid: d9c410d6-caed-69a0-d699-8f28e21d68ca - 0 Check flag(s) (Object): true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach - 0 Set flag(s) to (Object): true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo > Well thanks, Flo. Hearing a bunch of desperate horror has ruined my day, which I suppose was the point.
0:0 - Maybe. Probably. I don't know. She's a half-devil. Impossible to read. uid: dfab329b-7840-85f9-849c-9626d02c2d82 > null
0:0 - There you have it. Flo came all this way just to try to make me feel like shit. Clever use of her time. uid: e02d3474-60aa-b153-3701-d4d9cf43bc70 Node context: Sarcasm > Memorised a bunch of sad stories on her behalf, did you?
0:0 - We'll put his coin to good use. He'll help us rid the Realms of people like Zariel. uid: edb727fb-881f-fa14-dddc-42b16c385d53 > Whatever you need to tell yourself.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_MoonriseBazarSoulCoins_OM_Karlach_AOM_OOM.lsj Synopsis: Karlach meets Lann at MOO and he offers her three soul coins as long as she hears the stories of their souls.
0:0 - I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three. uid: 02aabd50-4bdb-8194-857a-f8ecf3e30a2e - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - That's absolutely vile. Unsurprising of Zariel, but vile all the same. uid: 0e0af2c3-4d11-d076-82fe-2fe2f9bed9d8 > null
0:0 - A shit-eating grin. Oh, and uh. This. That's it. uid: 0ec87a4c-ed80-e900-9ac0-8da90294af30 - 0 Check flag(s) (Object): true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach - 0 Set flag(s) to (Object): true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo
null uid: 118b4f9e-c48a-49b8-a300-44c7d45ec8b7 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Thanks. I'll put it to better use than Tiamat would have. uid: 197fa69a-1a30-b682-e70c-c7a09271815b > Sure you will.
0:0 - Leave. uid: 1b3354f6-7c28-f7b4-e4d9-491b42f3754e === END NODE ===
0:0 - That's it. Oh. And this slip of scratch. And now we're done. uid: 1fe945d9-acbb-b221-79b0-c57232a761c9 - 0 Check flag(s) (Object): true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach - 0 Set flag(s) to (Object): true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo > That cambion friend of yours went through a lot of trouble to get you them coins.
0:0 - You're the one set to consume his soul, I hear. uid: 21c9600c-8d5b-9c47-3efd-51abc3fc5aa0 Node context: A little accusatory, emphasis on 'youre' > null
0:0 - We won't be here much longer. Just waiting for the word to march. Better stock up while you can. uid: 31ce5f2a-da47-a12f-93f3-5c0bcf267167 === END NODE ===
0:0 - You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder. uid: 3c2397d4-8fd5-4aea-32ee-9fbc02b582cd > null
0:0 - Whatever it is will be laden with strings attached. No thanks. uid: 3c482e61-91b7-09e0-a54e-1439219ac6ee > null
0:0 - Thanks. I'll put it to better use than Tiamat would have. uid: 3dcc94b3-422c-ca6f-2866-b14743eec239 > null > null
0:0 - Incredible. Flo must be livid I got out of Avernus. Wants to drag me back to the Hells with a few horror stories. All right. Go ahead. uid: 40b24219-6ce4-76b0-db7a-753f583f55d0 Node context: With a bit of a sneer. 'Flo' wasn't really her friend. More like Q and Picard. > null
0:0 - You know what devilfolk are like. No point trying to guess at why they do anything. uid: 4b11796e-040d-69dc-00f2-a0da88ff147d
0:0 - That cambion friend of yours went through a lot of trouble to get you them coins. uid: 4bad8826-3b06-448a-b4f9-e89319d22962 > null
0:0 - She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy. uid: 4f995c12-fc61-b155-1520-6e86aab3ff26 > The scud of her soul is yours, now.
0:0 - Then she handed me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed. uid: 70d997f5-d24b-3232-78ea-00e41958c053 > null
null uid: 7ffb0502-6455-20ca-2ca2-c4dced202eda - 0 Check flag(s) (Object): true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach - 0 Set flag(s) to (Object): true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo > null
0:0 - I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three. uid: 8ce681ec-a704-048d-fc8c-726e60c85b13 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Flo?! What was she doing here? uid: 9171f300-98b4-7068-9d44-09291284305c Node context: Genuine surprise. > null
0:0 - We're just getting started. uid: 93317f92-e4c1-193b-b201-dca788a05fe9 > null
0:0 - Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know. uid: 9fb7f304-27c4-17d3-33af-d1551a708684 Node context: ON-geer but it's a one-off so do it your way - 0 Set flag(s) to (Object): true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin. > Thanks, Flo. Hearing all these stories has ruined my day, which I suppose was the point. > That's it? > Leave.
0:0 - You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock. uid: ad788ea8-e0dd-9a24-9e68-691baa892b48 > Let me see your wares. > Did Flo have anything else for me? > null
0:0 - She gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed. uid: c25a18e0-327f-f65b-b1b6-3d28bb976244 > null
0:0 - I'm not falling for one of her little games. No thanks. uid: d80724b8-2e8e-0690-9cc4-d38d03a9edfe > null
0:0 - Didn't need to. Your one Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to. uid: d95fcc16-e258-33bf-ec70-29b2cc04951e
0:0 - I'll put his coin to good use. He'll help me rid the Realms of people like Zariel. uid: ec9e2450-cc1d-4127-f06c-2a6cd2c094b3 > Whatever you need to tell yourself, woman.
0:0 - I did my part. That means our business is done, unless you've got actual gold to hand. uid: eea6233a-e2ad-f138-c442-e5bc27b1b775 > Let me see your wares. > null
0:0 - That's between you and her. Do you want the coins or not? uid: feb834f5-54ae-c2ae-7335-fd7d2fa0afd6
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_Karlach_PAD_GortashLetter.lsj Synopsis: Karlach reads the letter Gortash sent to Ketheric.
0:0 - Gortash?! He can't possibly be involved in this... uid: 43a15f72-94da-6ded-53b9-87528a32bd1b - 0 Check flag(s) (Global): true - ORI_Karlach_Knows_GortashInColony - Karlach knows Gartash was at the colony in act 2. === END NODE ===
0:0 - This handwriting looks familiar... uid: 796643b8-6f94-33db-46eb-1775c46c5c35 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_InfernalVendor_OM_Astarion_COM.lsj Synopsis: COM moment with the Blood Merchant within Moonrise Towers
0:0 - Fine, I'll do it. uid: 05537638-31ce-487a-abf6-95e65328b5b3 Node context: Annoyed > null
0:0 - Drinking it wouldn't kill me, but it would not be pleasant. uid: 05a96687-e2d4-4cc4-9598-70ad7ba7ce4c > I don't have all day, True Soul.
0:0 - Just a little prick and it's all over. Close your eyes. uid: 11fd1575-a210-46d5-8811-1b60c05831aa Animation: Merchant Araj leans forward to do some blood drawing action. The PLYR also holds out there arm, and winces slightly as their blood is drawn. Cinematic: - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood > A little pain for a lot of gold. And...
0:0 - I feel exquisite though - so here's my part of the bargain. uid: 15de2ea3-331b-47b3-9022-18347b955754 Cinematic: Generic 'handing over item' action - 0 Set flag(s) to (Object): true - MOO_BloodMerchant_Event_GiveLegendaryPotion - Blood Merchant gives you a legendary potion. > I hope you find it as satisfying as I found this.
0:0 - Research, naturally. A little experimentation, perhaps - I have an innate curiosity for all things sanguine. uid: 43641c6a-5f06-49c1-895f-5b9db5c5a65b
0:0 - And he's yours to command... My envy is palpable. uid: 47a371d5-a3a2-479f-b4c3-57c373cba21a > null
0:0 - Good. Now, Astarion, I've dreamt of being bitten by a vampire since I was a young girl. uid: 4e133c91-bb4b-47f7-8c1e-12d294a5e000 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her > I'm sorry? You want to be bitten?
0:0 - Although perhaps there's one more thing we could discuss: your vampiric friend. uid: 4e96a634-bf81-4aa0-a20e-7b9ef1a8010a Cinematic: She turns to Astrion, a big flirtatious grin on her face - 0 Check flag(s) (Object): true - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn > Don't worry, we're all friends under the Absolute. I won't bite.
0:0 - What do you mean? What's wrong with her blood? uid: 4f09d076-2713-4bc9-9e5a-4e4032040a77 - 0 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > I can't say, it just smells wrong. Unnatural.
0:0 - Easy for you to say, you won't have to taste whatever sludge is in those veins. uid: 5102d411-6954-4de5-9434-b611b40d9fc7 > null
0:0 - Don't be dramatic, it's just a bite. One nip and you're done. uid: 5585654e-8160-480d-a8b3-b0eb093a7c09 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood > Easy for you to say, you won't have to taste whatever sludge is in those veins.
0:0 - Just suck it up and bite her already. uid: 55bd004e-2bcc-40c4-9f65-3ed8b8b0a3f8 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood > Fine, I'll do it.
0:0 - No idea! But it will be unique to you - your blood essence and the Absolute's blessing intertwined. uid: 60268e89-f440-4dc1-85ba-55143a30fa1d Node context: Cheerful and excited - she's genuinely curious to see what our blood will do > We can learn exactly what that means together, hm?
0:0 - Don't worry, we're all friends under the Absolute. I won't bite. uid: 62c60d06-5dbe-46ed-a556-252faaf46e0c - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > Oh I'd prefer if you did.
0:0 - Just a little prick and it's all over. Close your eyes. uid: 66259684-9036-46f1-b93f-e0734c581a6f Animation: Merchant Araj leans forward to do some blood drawing action. The PLYR also holds out there arm, and winces slightly as their blood is drawn. Cinematic: - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood > null
null uid: 66c43366-ed28-4fbe-b7da-7725cda6114a Cinematic: Astarion bites into her neck, she is very clearly enjoying it. To Astarion the blood tastes foul, though. > Incredible. Incredible!
0:0 - Don't do anything you don't want to. uid: 686ce8a6-e473-4d78-9db4-e4142dc0b33b - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood > All right. Thank you.
0:0 - I'll even compensate you - a potion of legendary power that forever increases the strength of the one who consumes it. uid: 6c1883c9-fe68-4283-bce9-64cffa5993d2 > It's not for sale, but it's yours if you bite me.
0:0 - I never thought I'd see one in real life... I read about your kind for so many years, but you are a finer specimen than any bestiary could describe. uid: 6cf12e7c-2b3c-455a-8728-cd0d9e190671 - 0 Check flag(s) (Global): true - MOO_BloodMerchant_State_GaveAstarionQuest - informed players of the desire to bring Astarion to her, when he wasn't present - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > You're really a vampire? At least one of their spawn...
0:0 - YHURGH! uid: 7f290ef2-e4ce-44a7-9606-a4195faa4ef8 Cinematic: Overcome by the wretched taste of her blood, Astarion breaks off his bite, turns away from Araj, and vomits up the blood he was drinking. > Not to your taste?
0:0 - I'm here should you change your mind. uid: 813041c3-49b4-4e2c-8bc7-de4a0d9aa610 > null
0:0 - Her house, Oblodra, was infamous for experimenting with mind flayers. Could her blood be tainted somehow? uid: 82539067-919b-404d-8a4d-2c72aaa8331c - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > That would explain the stench, yes.
0:0 - Well, I hope you don't mind sharing him for just a minute. uid: 88d6463e-7d90-460b-9842-a30f41f4eb1c > Do you have a name, spawn?
0:0 - Why are you interested in my pale friend? uid: 8a366fca-6da2-4f64-8267-1f85f3ff16ef - 0 Check flag(s) (Object): true - MOO_BloodMerchant_State_MentionedPaleFriend - Araj mentioned "Pale Friend" in the conversation false - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn > Please, you think someone in my line of work wouldn't recognise a vampire spawn when they see one?
0:0 - I read about your kind for so many years, but never thought I'd find one in real life. And to find such a fine specimen... uid: 8bba3105-495b-4b04-86ff-9313a3ac4530 - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_SoldBlood - Player sold blood > null
0:0 - It's up to you, but we could really use that potion. uid: 950d444e-493b-4689-ad35-66bb4de4e5aa - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood > Fine, I'll do it.
0:0 - He said no. There's nothing more to discuss. uid: 9e71a10f-ce08-4e91-8633-ed27c4c8c63f - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood > null
null uid: a13590ba-5f1b-4ca4-9b09-509225a70291 - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > null
0:0 - A little pain for a lot of gold. And... uid: a63f14f4-7a7d-41c3-aff4-65f759e8405d Cinematic: Node context: The 'And...' is leading to her giving us an additional item - 0 Check flag(s) (Global): true - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret. - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Event_ReceiveGold - Player receives gold along with the blood > There we are. All of your very best traits in a bottle. Use it well!
0:0 - Incredible. Incredible! uid: b6879650-037a-4a0d-9bee-5b04e03e47a7 Cinematic: Being bitten Node context: Being bitten by a vampire, having an AMAZING experience > YHURGH!
0:0 - I already have enough illithid filth in my head - I don't want it in my stomach as well. uid: b8788d47-7433-4179-bbd3-e78da4c43aad > null
0:0 - Welcome back, True Soul. uid: b8a3fb3f-c2fd-44b0-a8e4-ed08495e90be - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Event_SellingBlood - Player is selling blood > Just a little prick and it's all over. Close your eyes. > null
0:0 - Not to your taste? uid: bce2b544-5a03-4df2-bfbd-1bf4402b3f5d Cinematic: Rubbing her neck where Astarion bit her Node context: Rubbing her neck where Astarion bit her > You're fetid - full of corruption.
0:0 - This is your choice - do what you want. uid: c1b6b8bf-d761-42a2-ab5f-b89939143e74 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood > null
0:0 - Excuse me? This is a once-in-a-lifetime opportunity and you're squandering it. uid: c6e86a5f-840f-42e4-ace8-57074874aa8a > I gave you my answer.
0:0 - Araj Oblodra, trader in blood and the sanguineous arts. It is a pleasure to stand before a True Soul. And your pale companion. uid: cc9fcc01-7662-475a-a41a-aae3fccec133 Node context: With a bow. (Araj Oblodra = a-RADJ o-BLOD-ruh) - 0 Set flag(s) to (Object): true - MOO_BloodMerchant_State_MentionedPaleFriend - Araj mentioned "Pale Friend" in the conversation true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > I'd like to offer my services, if you're willing?
0:0 - Rest and return. I'll feel better buying your blood when I know you can actually spare it. uid: ce2c3264-d67a-44a9-afab-cfc63808821c === END NODE ===
0:0 - A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth? uid: d0315e41-0e5b-48e7-8835-c4a8cb465d83 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood > I... I suppose you have a point.
0:0 - Come back any time. uid: de83f713-7313-4fa1-ab29-27345d8e6e7c === END NODE ===
0:0 - Ah, well... if you don't mind me saying, you don't look entirely well. uid: debfe96a-7f56-4830-a91a-7ee49fd1893b Node context: We've agreed to let her draw blood, but our health is too low. She's trying to tell us we look terrible, but politely - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health > Rest and return. I'll feel better buying your blood when I know you can actually spare it.
0:0 - Do you have a name, spawn? uid: e52501e2-04e0-47a3-a495-a71c25483802 Cinematic: she turns back to Astarion > Astarion, but hold on-
0:0 - Hold very, very still. uid: e81e72b4-b315-404b-8054-01303203fdf2 Node context: About to bite the drow > null
0:0 - Sounds interesting. Let's do it. uid: ec643e93-4ca6-4175-bfb5-e7b3e993f1c0 > null
0:0 - Although perhaps there's one more thing we could discuss: your friend. uid: f715c319-2506-4881-b15b-298dcd474547 Cinematic: She turns to Astrion, a big flirtatious grin on her face - 0 Check flag(s) (Object): false - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn > He's a vampire, no? Or one of their spawn, at least.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_Assault_DarkUrgeButlerReminder_AOM.lsj Synopsis: The player has never spoken to Isobel before starting the assault on Moonrise. The Butler appears in front of the player on the bridge to Moonrise to remind the Dark Urge player that they must kill Isobel if they want to please Bhaal.
null uid: 0dbce160-f5cf-46c7-56ea-c61e018ce7b6 - 0 Check flag(s) (Global): true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died. - 1 Check flag(s) (Local): true - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him. - 2 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.
0:0 - I've been running hither and thither trying to speak with you again! But Master does rather shuffle about a lot. An old Butler's knees can't keep up. uid: 1f45eb28-a4ca-5a2b-1468-6f1ea55e9cbe - 0 Check flag(s) (Global): false - NIGHT_DarkUrge_IsobelKillOrder - Dark Urge player gets order to kill Isobel from Butler > Proof is required you are worthy of the inheritance you are very close to receiving.
0:0 - Oh dear, oh dear. uid: 1f82f97f-2115-4340-99c9-b6a6e176a888 - 0 Set flag(s) to (Global): true - ORI_DarkUrge_SparedIsobel_Requirement - Requirement for NIGHT_DarkUrge_SparedIsobel === END NODE ===
0:0 - Peasants love grovelling afore those of good breeding. The shameful poor Isobel protects want to die by your royal hand. uid: 338d7a88-1b06-44ff-aded-d476a455efd5 > null
0:0 - You must have killed me hundreds of times since you were a youngling. I hope there will be hundreds more... uid: 343971d8-9928-8a60-8db8-c5c658f4a252 > null
0:0 - You've employed some skilled servants, my Liege! You murdered me very well! I cannot wait to see you unleash your minions upon the tower. uid: 35af904a-3779-c4d9-7752-aa7ee372fb73 - 0 Check flag(s) (Global): true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died. - 1 Check flag(s) (Local): false - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him. - 2 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Local): true - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him. > It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.
0:0 - Didn't you die? uid: 4694858b-a200-9b0b-ac16-118b9edc3842 - 0 Check flag(s) (User): true - ORI_DarkUrge_Knows_ButlerDied - Player saw the dead Butler. false - ORI_DarkUrge_Knows_ButlerDiedReaction - Player reacted to the Butler being dead. - 0 Set flag(s) to (User): true - ORI_DarkUrge_Knows_ButlerDiedReaction - Player reacted to the Butler being dead. > I did! It felt wonderful.
0:0 - I'm never obeying you. Do you hear me? Never! uid: 47f1fb32-e763-4322-9ee3-b77a6ef96b27 > Oh dear, oh dear.
0:0 - What has come over you? You cut such a dapper figure, slashing apart the Grove... uid: 781a763d-0de8-478b-9dac-5c0ba932578c - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > null
0:0 - You may kill in your sleep again. You may be executed. You might even be disinherited. uid: 8b23e7a5-18ad-485a-b1b9-643680884465 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_MurderedAlfiraOrAlternativeInSleep - The Dark Urge murdered Alfira (or her replacement) during the night. > Let's not find out.
0:0 - This tower will still be here for you to bombard when you return. uid: 95eed783-9cba-4243-a5b1-a72d64d05673 > null
0:0 - Oh my! uid: 97a89d3b-bb39-4a20-a2fe-393800a18def - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_StormshoreTabernacle_MystraShrine_OM_Gale_COM.lsj Synopsis: COM before LOW_StormshoreTabernacle_MystraShrine
0:0 - You know what it is to worship her, to respect her, to love her... uid: 06530242-e779-68a0-29c2-ac3b18a1f97c - 0 Check flag(s) (Tag): true - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) > It was intoxicating. An experience beyond expression.
0:0 - Well? Are you composing a poem in your head, or some such? uid: 0b5eddf0-16e4-42c7-b00f-7e3c1f84b5fe Node context: Impatient, but in an amused way. Gale is suddenly shy about answering his goddess / lover's call. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - I'll let Mystra show her flight, and then I can see how strong a chance we stand of winning the gambit. uid: 0d235bec-bf34-ceaf-4021-cfb38be935a0 Node context: 'Ante' and 'flight' are terms used in a d&d equivalent of poker. 'flight' = cards and 'gambitt' = round. - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_GaleUncertain - Companion Gale has no strong opinion on what he wants to do with the crown before entering the Mystra OOM > I'll only be gone for a matter of moments. The Outer Planes experience time quite differently to our own.
0:0 - Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life. uid: 115f867b-9c34-4a7e-94d0-4aa38993730f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - You abandoned me in my hour of greatest need. I had no obligation to help you in yours. uid: 132594b4-adaf-503e-7852-7fa6859cf26f - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > You still believe yourself to be so wronged? You always were stubborn.
0:0 - The future of magic rests on your shoulders, Gale of Waterdeep. uid: 13325947-09b8-1a35-08c2-126b5b268d2d Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this. > I promise you - it is a burden you are strong enough to bear.
0:0 - I promise you - it is a burden you are strong enough to bear. uid: 14a5f386-c771-08c2-db6b-bb14b803f841 Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this. > null
0:0 - The summoning channel Mystra has provided is for me alone. No one else is permitted to enter it, no matter how talented a user of the Weave they are. uid: 1d5b0254-4a70-8e58-d45a-943a12761452 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
null uid: 2169db67-f7d6-654c-4255-8e4946d1037a Cinematic: Gale reaches a hand out in front of him, closes his eyes. A brilliant flash of white light and - he's in the Outer planes. Before him, Mystra in her celestial form. > Gale of Waterdeep. You look well.
0:0 - It's one thing for us to actually pursue the Crown. I'm not entirely sure I want to threaten Mystra with the prospect on her own turf, so to speak. uid: 2e4da523-06b9-cc3f-d94c-aa705c8bd9eb > null
0:0 - *There she stands, just as Elminster promised. Mystra. Goddess of the Weave. Mother of all magic.* uid: 34a8e2e7-649d-1a0f-744d-960d2c5013be Cinematic: The player gazes up at the statue of Mystra. She appears beautiful, imposing, indifferent. - 0 Check flag(s) (Global): true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > The old man wasn't lying. She's opened a summoning channel. Can't you feel it?
0:0 - With pleasure. It's not often one has the chance to threaten a goddess and make good on it. uid: 3adf88bc-db41-e357-9c52-ef563c8cb383 - 0 Check flag(s) (Global): true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > Mystra won't be the one issuing the orders for much longer. She'll know exactly who's coming for her.
0:0 - The summoning channel Mystra has provided is one only I can enter. No matter how much I'd prefer not to face her alone. uid: 44371957-7f26-aeb5-2ff3-4ad5b1586878
0:0 - You're ready for this, Gale. uid: 445710aa-61b7-9962-d163-1400affd491c > Am I?
0:0 - It's a summoning channel, the kind Mystra once used to call me to her side. I only have to reach for it, and it will take me to her side. uid: 4694dff8-e6e4-abf1-6b9c-9547ca673e42 Node context: Disbelief > null
0:0 - Go on then, Gale. We'll be here waiting for you when you're finished. uid: 5046bf95-d803-4b7c-8362-0033fc812477 Node context: Encouraging, like telling a friend to go chat to their ex while you wait in the car ready to debrief after. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her. uid: 55fcf49e-9478-4b85-a932-8205eda36b23 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Go on, my good man. You can't exactly deny a goddess, now can you? uid: 580607fa-0683-4eb9-b070-b2a8a604a740 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I'll only be gone for a matter of moments. The Outer Planes experience time quite differently to our own. uid: 5b50f848-df94-b8aa-1843-8d34a3e56b71 > Wait for me. Please.
0:0 - Mystra. I never thought we'd speak again like this. Why am I here? uid: 5c06505c-689d-01ff-17a2-42e45835acf0 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > There is much unsaid between us, but time runs ever short.
0:0 - The Mother of all Magic would not summon you without reason. You must hear her out. 1:0 - I'd give more than a few limbs to be summoned to Mystra's presence, to look on the Mother of Magic herself... uid: 5dedaafd-cbd2-7f80-97c6-cbf4f868a10a - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > You have more faith in her than even I did... Understandable, though, when you have not loved her as deeply, or known the depths of her affections.
0:0 - You're right. I am a strong, capable wizard. And this is no more than a casual reunion with an ex-lover. uid: 5ef96b63-b7fe-1dd5-97ed-91390966eb57 > My omnipotent, omniscient ex-lover...
0:0 - No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms. uid: 6f340d6d-b50e-1c83-3f72-37b7bf99cf52 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > I did not come here to suffer a mortal's admonitions. Certainly not yours.
0:0 - You're right. A heartfelt apology is the surest way to a goddess' heart, and her favour. uid: 77dde97b-0c4d-88c8-9fa3-77eefbfdeaa5 - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > I'd pray that she'll be in a forgiving mood, if she weren't the one I'd be praying to.
0:0 - Oh that hardly matters. There's not much further I could fall in Mystra's estimation. But I'd like to at least leave her with something to think about. uid: 8127b6a3-8820-602b-b385-069a0caee1b5 > null
0:0 - I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word. uid: 835b1c03-c730-88e7-1f7e-1e30871ae3a4 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated > Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.
0:0 - *Gale's right. The very air around the statue crackles with magic, as though the Weave itself were coursing beneath her stony skin.* uid: 8aeb3d68-7671-e7bb-a704-9feabc9701b1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > A stream of pure, undiluted Weave. I only have to reach out, and it will carry me to Mystra, wherever she may be.
0:0 - *There she stands. Mystra. Goddess of the Weave. Mother of all magic.* uid: 97d9e2f0-9dfe-d2d9-f4e3-473718d5571d Cinematic: The player gazes up at the statue of Mystra. She appears beautiful, imposing, indifferent. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > Strange... Do you feel that? It's as though the Weave itself is rushing past us...
0:0 - So be it. Follow the needle of your own wisdom. We shall see how truly it leads you. uid: 986a33c6-0aee-8e7b-9014-c51fcd27106c Node context: Neutral - not impressed he hasn't outright agreed to what she asked, but willing to give him the time he needs. > null
null uid: a6f091ac-a891-7f96-f801-1cf7ca80e504 Cinematic: Mystra's form disappears. Gale stands in an ordinary temple before an ordinary statue once more. Mystra's idol gazes on, revealing nothing. Gale smiles to himself. - 0 Set flag(s) to (Global): true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM === END NODE ===
0:0 - I don't suppose you can imagine what it's like, to have your god as your lover... uid: b482075e-1125-8145-b092-b42594ee1f29 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) > It was intoxicating. An experience beyond expression.
0:0 - Strange... Do you feel that? It's as though the Weave itself is rushing past us... uid: b5bbcb19-1e57-ef63-5704-8f7ec94c7d21 Node context: Can't quite believe it > null > null
0:0 - If it does not crush you, I will. uid: b9cddace-51f4-9696-8d34-91fa1f7e86b1 Node context: Here we glimpse the true, unimaginable power of Mystra. She's still in control of herself, but her anger should be palpable. > null
0:0 - I'm sure she has nothing pertinent to share whatsoever. uid: bc8e2cd5-442c-45e1-6f7f-583558e61f2e - 0 Set flag(s) to (Global): true - ORI_Gale_MystraOM_State_RefusedOM - === END NODE ===
0:0 - An audience with your goddess can go wrong - I should know - but do whatever you feel is best, Gale. 1:0 - Mystra is a lesser goddess compared to Lady Shar, but if you have a chance to speak to her, you should seize it. uid: bff402fa-3517-4929-80e2-4bb91186f283 Node context: 'An audience with your goddess ' = SH has turned from Shar. 'Mystra is a lesser goddess' = SH is loyal to Shar. - 0:0 Tag: Enemy of Shar - - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea... uid: c9e84fe8-c468-7774-d3af-266383a4f931 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > You were already worthy. What you lacked was patience, and it cost you dearly.
0:0 - Even with the orb, you're one of the best wizards in the Realms. You don't need Mystra's help. uid: cafe06e3-d262-a783-df60-718f9c4d2462 = Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - You'd make a fine Three-Dragon Ante player, you know. uid: cf7ed425-2736-40cd-82c4-917e533832a3 > null
0:0 - Well? Go on, then - it's rude to keep a goddess waiting. uid: d383dfca-514f-4d34-9cea-b1c5cea4e1b5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Confident almost to the point of arrogance I may be, but in this matter I know she'll have wisdom to share. As for whether I choose to act upon it... we shall see. uid: d5c098ed-a480-22b9-b671-917b2584c6da > null
0:0 - No doubt you yourself have sought Mystra's wisdom from time to time, but to not only receive her blessings, but her love... 1:0 - For a wizard, to have the love of the goddess of magic herself... uid: ed5a6c81-f3ce-50de-7e33-e5da82b725e7 Node context: Explaining/justifying himself - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > It was intoxicating. An experience beyond expression.
0:0 - Do you know what you're going to say to her? uid: f14fc227-da58-4437-4a45-60ebaf437711 > null
0:0 - You're right. If you want to go, you should go. uid: f18183f0-2bf5-8919-6247-aea51a518c38 > null
0:0 - Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer? uid: f3f61f3d-db7c-4daa-947f-e89f4986b534 Node context: Genuinely being helpful. Gale stands wondering whether to answer Mystra's summoning portal. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power. uid: f6804ba0-57c7-d6e8-be23-1fb3677163e0 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > And you believe you have the right to such an understanding?
0:0 - Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders. uid: f7513d9c-943a-3d5c-fe70-becae0fa985c Node context: An icy edge entering her voice - a hint at the challenge Gale will face if he pursues this course > If it does not crush you, I will.
0:0 - Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine. uid: f7aa87e4-7627-ea9b-8dec-939addd1ad94 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.
0:0 - A stream of pure, undiluted Weave. I only have to reach out, and it will carry me to Mystra, wherever she may be. uid: fe5f29ab-6b0e-8628-193e-3c5fac455656 > null
0:0 - Do what you must, Gale. Mystra has weighed upon your heart and mind for too long. uid: ff9e6d7e-bc04-45b4-89c6-70df2b250452 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_StormshoreTabernacle_MystraShrine_OM_Gale_AOM_OOM.lsj Synopsis: OM before LOW_StormshoreTabernacle_MystraShrine
0:0 - The future of magic rests on your shoulders, Gale of Waterdeep. uid: 12352daf-1efc-8bdb-90e2-7bc65762e05b Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this. > I promise you - it is a burden you are strong enough to bear.
0:0 - Because I am a god. uid: 12faa613-4dc3-d6d0-91a1-861d1432a44a Node context: Contingency line
0:0 - This is one lady love you perhaps do not want to keep waiting, wizard. uid: 13618de2-95bf-4dde-b497-28344ee340ac - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Well somebody had to. You weren't exactly forthcoming with any offers of help. uid: 192501d8-7cc8-8fbd-ee3e-4bb352a6f272 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > null
0:0 - Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life. uid: 1d3e8e52-3c44-42b2-a378-27cc4806f4ba - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - I didn't come for small talk. Why did you summon me? uid: 2679a308-3521-7c3a-6270-b8a67e1cb695 - 0 Check flag(s) (Global): false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing > I see you lost your manners, along with the greatest of your gifts.
0:0 - I was a danger to you. What I did, or rather, attempted to do, was reckless. uid: 2d9d47ea-c746-8610-c8f0-5c3e40f7ff63 > It was, more than you ever realised.
0:0 - There is much unsaid between us, but time runs ever short. uid: 31c78667-d70a-a6a0-034c-cbed45f1ba62 Node context: "much unsaid' carries a lot of weight - could refer to their relationship, their breakup, Gale's betrayal etc. Mystra is subtly keeping control of the conversation. > I've been watching your journey here. Your triumphs. Your temptations. Your doubts.
0:0 - I promise you - it is a burden you are strong enough to bear. uid: 34997a35-2c48-bc3f-fb2b-f017e1aae434 Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this. > null
0:0 - Reach out. Go to Mystra. uid: 3855de15-a29b-5f08-c097-45d9a18ab02e > null
0:0 - I've been watching your journey here. Your triumphs. Your temptations. Your doubts. uid: 39217c9a-eec0-6186-d7b6-1cdb3ca4ed82 Node context: Referring to the player's epic journey so far. They may have sensed Mystra's presence at an earlier point in the game, and been tempted to use evil magic she forbids her followers to use. They may also have spoken of their faltering faith in Mystra, but she has no interest in judging them for it now. > You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?
0:0 - I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word. uid: 3a9658ac-9add-3710-accc-5fda36650b2f - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated > null
0:0 - I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power. uid: 3fe269f9-b49f-fdd9-6a61-8f0a27b9c611 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > null
0:0 - *Something in the air grows colder. Sharper. Mystra's patience is extensive, but not infinite. She will not wait forever.* uid: 4811f4b2-80f3-d1da-c0c6-96b2b4ec38d0 === END NODE ===
null uid: 4f43091e-bf41-4396-7bde-42153b2fc734 - 0 Set flag(s) to (Global): true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM === END NODE ===
0:0 - I don't need your forgiveness. The Crown of Karsus will be mine, and the Karsite Weave will obey me. uid: 506651a1-8691-cb29-d470-27f81ea6849a - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself - 1 Set flag(s) to (Object): true - TG_LOW_Mystra_AOM_RefuseReturnCrown - Gale Avatar refuse to return the Crown to Mystra becouse they want to become a god > Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.
0:0 - Should the odds feel too great, and the orb prove your best hope, call on me in those final moments and I will ensure those close to you are safe. uid: 527d4fa5-d6cb-3ba6-7127-98583f2c3453 Node context: Key info - this gives the player the chance to save their companions before blowing up the brain. A sincere promise from Mystra.
0:0 - *How many times have you dreamed of this moment? An audience with the goddess who loved you. Who abandoned you. All you have to do is reach for it...* uid: 55bc8e04-abc9-fa13-880a-0e217498cb2c > null
0:0 - You can do this, Gale. And I'll be right here when you're done. uid: 5dbc7e90-8fb2-4aa4-94b6-b3fe3ca1ea54 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *Just as Elminster promised, Gale stands before no ordinary idol.* uid: 601226a6-99d6-4fb7-8b2a-850c13b54215 Cinematic: Gale looks up at Mystra's statue, his face unreadable - 0 Check flag(s) (Global): true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null
null uid: 601e0f97-1ed6-f935-39f4-a29bfb4b17f2 Cinematic: Gale reaches a hand out in front of him, closes his eyes. A brilliant flash of white light and - he's in the Outer planes. Before him, Mystra in her celestial form. > Gale of Waterdeep. You look well.
0:0 - So be it. Follow the needle of your own wisdom. We shall see how truly it leads you. uid: 66aaa828-d9b8-f7f0-f3bf-f68bb3301417 Node context: Neutral - not impressed he hasn't outright agreed to what she asked, but willing to give him the time he needs. > null
null uid: 6d512262-5009-0c41-a4d6-b54c1447a0e3 - 0 Set flag(s) to (Global): true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave > null
0:0 - Goodbye. uid: 6f5ce189-548b-e2b3-549a-fd575dd402da Node context: Contingency line
0:0 - You abandoned me in my hour of greatest need. I had no obligation to help you in yours. uid: 700bd598-60b7-b377-c2e3-9bc0129b897e - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > null
0:0 - I didn't call on you to make small talk. You owe me an explanation. uid: 7234cef9-9b4d-ede5-d66d-786a1c0a4866 - 0 Check flag(s) (Global): false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing > I see you lost your manners, along with the greatest of your gifts.
0:0 - *There she stands. Mystra. Gale's goddess. His lover. His past. And no ordinary idol.* uid: 734c0c4b-e86d-4b08-d0b4-0765b5cf1738 Cinematic: Gale looks up at Mystra's statue, his face unreadable - 0 Check flag(s) (Global): false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null
0:0 - Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her. uid: 798d25e9-3815-4c74-9999-e9da7e346955 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Mystra. I never thought we'd speak again like this. Why am I here? uid: 7b383975-fb39-051f-7844-c44906103de4 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > null
0:0 - We will find out. uid: 7bd22b05-3122-4a21-8bd0-66a2ce6088d5 Node context: Contingency line
null uid: 7ce7fd66-0f51-841a-b7ba-54f35353df81 Cinematic: Mystra's form disappears. Gale stands in an ordinary temple before an ordinary statue once more. Mystra's idol gazes on, revealing nothing. Gale smiles to himself. - 0 Set flag(s) to (Global): true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM === END NODE ===
0:0 - Go on, my good man - your goddess awaits. Let us pray that good wisdom prevails. uid: 83ea7e2f-40bc-4e9a-a498-13722eefccc4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *All he has to do is reach for it...* uid: 861c3a3c-d6f6-9ecd-1e9b-b9f5e789c3fa > null
0:0 - Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders. uid: 99a58b3f-82a7-67fa-4725-90c32c51b272 Node context: An icy edge entering her voice - a hint at the challenge Gale will face if he pursues this course > If it does not crush you, I will.
0:0 - I will not be defied. uid: 9c9aa358-9c04-ef06-8b34-f46e043abc08 Node context: Contingency line
0:0 - That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea... uid: a79871af-2550-5354-7caf-b14069c10e73 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness > null
null uid: a8a92217-749f-4d2a-95c9-e34067447f66 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Reach out. Go to Mystra. > Not yet.
0:0 - It must be you, Gale. You are the one who carries Karsus' power within you. You are the only one who can. uid: acbea1e9-c04d-f9ae-5d55-38aaa8846d9e Node context: Hint of frustration that this is the case
0:0 - Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine. uid: b25f2654-4fa0-df6f-6fdb-4f047c97bae4 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > null
0:0 - You can no more control the Karsite Weave than a weather vane could control a storm. uid: b480f81d-0f7b-e445-f3f1-f05ebb21567b Node context: A personal warning for Gale, but not specifically that 'he' couldn't control it - no mortal could. Stern, warning > null
0:0 - If you will not use the orb to end this abomination, then you must find a way to separate Crown and host. When you've done this, you must surrender the Crown of Karsus to me. uid: bc175bde-f80e-023f-d107-9c9dd31a302f Node context: Key info - player quest. - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus > Perform this service, and I will see you cured. You will be forgiven.
0:0 - So that's what you're scared of. With the Crown of Karsus reforged, I could take control of the Karsite Weave. uid: ccae89d5-9ae3-85eb-bf1a-bf5a74b90c2a > null
0:0 - If it does not crush you, I will. uid: d2fb8040-f0fe-a1d3-4d38-83fdbc675b19 Node context: Here we glimpse the true, unimaginable power of Mystra. She's still in control of herself, but her anger should be palpable. > null
0:0 - I understand now why you asked what you did. I should use the orb, and ensure Karsus' powers are truly destroyed. uid: d6a01209-a57b-ff5b-488c-3ad2121d7367 - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_Mystra_PromisedToUseOrb - In the Stormshore Tabernacle scene, Gale promised Mystra he would use the orb to destroy the brain > If this is the course you choose, Elysium will be waiting.
0:0 - You can do this, Gale. Standing up to a goddess is... daunting, but you'll be glad once it's over. 1:0 - Go on, Gale - see what Mystra has to say for herself. She was never deserving of your worship, anyway. uid: d79d8e2b-c05d-485b-96ce-beba4632f8dd Node context: Encouraging Gale. 'Standing up to a goddess' = SH has turned from Shar. 'see what Mystra...' = SH loyal to Shar (Mystra is typically not a popular goddess with Shar worshippers) - 0:0 Tag: Enemy of Shar - - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Very well. The next time we meet, I'll be bringing you the Crown. uid: db5e231d-33e7-0a6b-9a34-ad80ded3f07e - 0 Set flag(s) to (Global): true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated > Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.
0:0 - Well? Go on, then - it's rude to keep a goddess waiting. uid: e1232548-c6f3-45ed-93a8-ccd477481c79 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer? uid: e28b17e5-9896-4bd5-b6bb-c73d26a145f0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - It always did. Though the ones we shared were far sweeter than those you've tasted recently. uid: e48eb249-ea88-e9a3-3fca-431929217b56 Node context: Alluding to the wider plot of the story - that Gale's recently been infected with a tadpole etc. Not overly nostalgic here - she's invoking the 'sweetness' in comparison to the recent chaos Gle's endured, not because she's remembering the sweetness herself > I've been watching your journey here. Your triumphs. Your temptations. Your doubts.
0:0 - I see you lost your manners, along with the greatest of your gifts. uid: e7411458-793e-369a-b1f4-bfcd21f0e924 Node context: Not really rising to it, but the slightest hint of an eyebrow raise. She's here for more important things that such bickering. > I've been watching your journey here. Your triumphs. Your temptations. Your doubts.
0:0 - Then why did you strip me of my abilities? I could have put things right. uid: e88affb2-3ee1-c7c4-405d-dbedab7705f0 > I did no such thing, Gale.
0:0 - Speak your mind, Gale. Let go of that weight you have been carrying for Mystra. uid: ebb16489-9bf5-4e05-8d2f-90cfb9dae5f1 Node context: Encouraging. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - When that time comes, call on me in those final moments and I will ensure those close to you are safe from harm. uid: f35e955f-a6e0-82bb-4a82-7a856a3d5995 Node context: Key info - this gives the player the chance to save their companions before blowing up the brain. A sincere promise from Mystra.
0:0 - You draw a false conclusion. uid: f36a8f9b-43c5-2f7a-f796-0953e8c08c09 Node context: Contingency line
0:0 - So be it. uid: f770009b-3b7c-5367-23ae-fb2ed2e8cb88 Node context: Contingency line
0:0 - No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms. uid: f8afa8c8-4fb9-eab7-6230-2bda031f8061 - 0 Check flag(s) (Global): true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself > null
0:0 - Yes. uid: fc135616-3d68-4008-d5b9-26c9a205dc26 Node context: Contingency line
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_COM.lsj Synopsis: Shadowheart deals with Viconia after she has been defeated. Shadowheart could have come here to lead a coup against Viconia and seize control of the Shar Grotto, or she could have turned from her faith and have come here to rescue her captive parents.
0:0 - No, you should keep them talking as long as you can, then you kill them. She taught me that. uid: 00aff597-e6c7-7ff0-9265-40426c09f1ed > Why? Why me? Why all this effort?
0:0 - I want to see my parents. And I don't care what happens to this one. She's been in my head long enough already. Do what you like. I know you'll choose well. uid: 0291ec2f-b204-8f92-afc7-e79c79aa1542 Animation: [Chris] *REUSE* [Shadowheart] Construction turn and step forward. Cinematic: [SCENE] Shadowheart addresses Player, steps away from Viconia > What are you doing? Come back and finish this yourself! You owe me that!
0:0 - First I need answers. uid: 0641a7f6-23cd-12c1-f319-ace3c58bb41f > null
0:0 - Shar had me do that, and I did. To cover my tracks. To usher in you. uid: 0e2ea837-0e25-bce1-22d4-afbbee06d150 Node context: Resentful > What are you talking about?
0:0 - She's no threat anymore. Let her go. uid: 1afa5792-dca5-84c9-7125-3f3e426d406e - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SparedViconia - > null
0:0 - Let go, Mother. Embrace loss. uid: 2414f49a-3a1e-986b-33ea-bff35d60c98a Cinematic: Shadowheart glances back at Viconia > null
0:0 - Sympathy is for the weak. I merely wanted to say my piece. I wanted her to know the cost of her education. Now do what you will. uid: 259cf469-5065-163d-2d73-d52502469f61
0:0 - Kill her, or turn her loose. It doesn't matter. She's finished, either way. uid: 31e99a3b-3c13-01fe-b9bc-fb1596170d01 Cinematic: Addressed to the player Node context: Spoken to the player re: Viconia. Matter-of-fact > null
0:0 - So blunt - have you forgotten all the interrogation techniques I taught you? Where is the finesse? uid: 57ff1f09-1949-4c21-9832-406fa7ee9ddc Node context: Toying with Shadowheart > Answer me!
0:0 - She doesn't care about any of us. uid: 61bc7703-2f19-60f7-5288-fce507ecdae7 Animation: [Chris] *DUPE* [Shadowheart] Retrieve Cine Dagger and strike Viconia on the ground, killing her. Cinematic: [SCENE] Shadowheart strikes at Viconia immediately after her line, killing her. Node context: Cold - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
0:0 - The Dark Lady was wrong about you, girl. Too much kindness lurks in your heart. Aluve. uid: 7370719e-2396-121f-0724-994bc7318a48 Animation: [Chris] *DUPE* [Viconia] left hand on wound, stands up, turns and runs away. Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.) Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you') === END NODE ===
null uid: 79de81c4-0356-4460-a72c-1976991a50ae - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - What are you doing? Come back and finish this yourself! You owe me that! uid: 8a7729de-aa58-5122-7f16-055d94f89da0 > Let go, Mother. Embrace loss.
null uid: 9d6f9c25-68a3-0ec3-e17e-e7227e37532e - 0 Check flag(s) (Tag): false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > I am adept at it. Aluve.
null uid: ae0948ab-4134-9f9b-b93d-9147090354d3 - 0 Check flag(s) (Tag): false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > I doubt Shar will look too kindly on her failure - we all know how she treats those who disappoint her.
0:0 - I am adept at it. Aluve. uid: aeaf72d7-6355-a457-925f-c5c907b90aa4 Animation: [Chris] [Viconia] left hand on wound, stands up, turns and runs away. Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.) Node context: ah-LOO-veh ('I leave you') === END NODE ===
0:0 - I doubt Shar will look too kindly on her failure - we all know how she treats those who disappoint her. uid: b22038bc-12c4-a97c-adb8-43c723609cfd > Go. Vanish as if you were dead.
0:0 - I know. But she's not lying. She made me in her image. uid: c2be48bb-25e2-8168-743e-8d5d962c7761 > Why? Why me? Why all this effort?
0:0 - I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty. uid: ceccc2fc-4a92-f5db-7050-eda0e49bdef1 Node context: Bitterness creeping in. 'I had it all, and was forced to sacrifice it' > Shar had me do that, and I did. To cover my tracks. To usher in you.
0:0 - Boo thinks you have had every chance to change your ways. Count yourself blessed it is not he who judges you today. uid: d74875c9-dd45-4825-83ce-23ab177ae381 Node context: Distaste, looking down on a defeated Viconia > null
0:0 - I draw near, my Lady... uid: df17b0e1-dab3-a6cc-23b4-d626edc6392b Animation: [Chris] [Player] Retrieve Cine Dagger and strike Viconia on the ground, killing her. Cinematic: The player strikes. Viconia speaks to her goddess with her last breath, and falls back, dead. Node context: Spoken to her deity in her moment of death - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
0:0 - They will turn on you, in time. When you hear the whispers, and see the blades drawn, remember my face. uid: e12f4712-ead0-f36e-2f11-b7b8acfe5c30 Node context: Defiant, taunting > I won't remember you at all. Nobody will.
0:0 - Careful, girl. You may not like what you find. uid: e263d789-8551-d2b0-292a-c38f705be2cd Node context: Cruel amusement > null
0:0 - I draw near, my Lady... uid: fe7c702c-5f97-e09b-0419-3835176914fb Animation: [Chris] [Player] Retrieve Cine Dagger and strike Viconia on the ground, killing her. Cinematic: The player strikes. Viconia speaks to her goddess with her last breath, and falls back, dead. Node context: Spoken to her deity in her moment of death - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM.lsj Synopsis: Shadowheart deals with Viconia after she has been defeated. Different flows for Shar Path and Enemy of Shar path.
0:0 - Mother. You do not know what awaits you. Go - enter the Chamber of Loss and claim your prize. It may not be what you think. uid: 0310a2ac-2b38-6355-8ae6-fefac6eec722 > null
0:0 - Perhaps you have a greater capacity for cruelty than I credited you with. Aluve. uid: 40afd5a6-d4b7-257d-e42e-b491ab938bc5 Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away. Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.) Node context: ah-LOO-veh ('I leave you') === END NODE ===
0:0 - Leave. If you're wise, you'll vanish as if you're dead and buried. uid: 48ce74ef-5baa-cb5f-5d31-ffd64dec482c - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SparedViconia - > null
0:0 - Your parents are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget. uid: 64a61c06-2d33-57b7-0b30-fbb7d392cd4d > But they didn't forget.
0:0 - Mercy? You were never one of us. Not truly. Aluve. uid: 7f214f32-bf69-2caa-1668-af2c865430b6 Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away. Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.) Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you') === END NODE ===
0:0 - All this was to make you into what the Dark Lady needed you to be - the planning. The training. Those deaths in Waterdeep. It was all to groom you to replace me at her right hand side. uid: 87c1c09e-8005-6dcd-1574-0ffa68635fc7 > And you threw it away.
0:0 - I already wish you had - then perhaps you would have demonstrated some of the spine I sought to instil in you. Aluve. uid: 8f07c995-ba54-6bb8-6127-a1671b4ae02a Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away. Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.) Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you') === END NODE ===
null uid: 91f6d6ad-b9f6-8fa9-71f7-a2bb894802fd - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
null uid: a8b08659-6a18-3f3d-65e4-c8b12b52cbcd - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
null uid: b09c1d81-72cc-4afa-b7f6-5f0993bb387f - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
null uid: b1e58f25-f170-f613-2860-507e74f13220 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - There was a time when you would flirt with goodness and justice, Viconia - let Minsc and Boo be the last to reject your advances. uid: b23f24a7-40ae-415d-b911-9230fe478973 Node context: Grim, looking down on Viconia - she once leaned towards redeeming herself, but has fallen too far > null
0:0 - Get out of here. If you're wise, you'll vanish for good. uid: c15d8439-2b8d-1e2d-66d4-4f12057aac7a - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SparedViconia - > Mercy? You were never one of us. Not truly. Aluve.
0:0 - I draw near, my Lady... uid: ddfad83a-0e69-222e-f2a1-37cade0ec45d Animation: [Chris] *REUSE* [Shadowheart] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - Retrieve Cine Dagger and strike Viconia on the ground, killing her. Cinematic: SH strikes. Viconia speaks to her goddess with her last breath, and falls back, dead. Node context: Spoken to her deity in her moment of death - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KilledViconia - true - ORI_Shadowheart_Event_KillViconia - === END NODE ===
0:0 - I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty. uid: ff0cb12c-be99-1a1f-ef57-4bc36590204c Node context: Bitterness creeping in. 'I had it all, and was forced to sacrifice it' > Shar had me do that, and I did. To cover my tracks. To usher you in.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ParentsFate_OM_Shadowheart_COM.lsj Synopsis: Shadowheart meets with her parents once again, who have been imprisoned for decades. A vision of Shar appears and demands Shadowheart sacrifice her parents.
Note: there are two major tracks in this scene - if SH comes to it as a loyal Sharran who is intent on taking control of the church at her goddess's command, or as someone who has turned from Shar and is coming to rescue her parents.
0:0 - Do what's right. I think I lost sight of that some time ago. Better to just serve blindly. uid: 0051a7cf-08e1-a560-1bc3-75f539f82d36 Node context: Fatalistic. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > null
0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. uid: 006ec81f-3920-aaa4-f2a2-06f27c64620c Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
0:0 - You're no burden. You're my strength. I think I know where my wilful side comes from now. uid: 00c15c76-f56b-5a4a-e074-b4eb0569a85a > But -
0:0 - I... I hurt you both. So much. Gods forgive me... uid: 066213d9-c444-50a8-c131-f0871a5b69fb Node context: Distraught/shamed. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > There is nothing to forgive. You did what was necessary. To survive.
0:0 - You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest. uid: 0b3d50d5-b0a8-e717-f289-a7235ac04e1c Node context: (Selûne = seh-LOO-nuh) > Help us, Jen. I can let go, now I've seen your face again.
0:0 - Finish this. End their suffering. uid: 0c356cb2-8b8a-139e-95c1-e97ed47715e4 > null
0:0 - Just as I wished them to. uid: 117d98e7-395b-7bf5-0978-bce701a5eedc Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.
null uid: 14082306-6d8b-17ff-1672-3790d33bcf7e Cinematic: The moon motes flit away offscreen as if guiding her out of the chamber. > null
0:0 - Enough. I'm taking my parents away from here. I'm taking them away from you. uid: 15f36189-bfc7-0bf1-f134-3310483116e3 Node context: Defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> You cannot. We are still bound to you. You cannot both free us and free yourself from her curse.
null uid: 170f6864-6f92-5ef2-27a4-73f4f4fc2b09 Animation: [Chris] *DUPE* [SH] Raises hand with selunite power. Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away...
... the glow fades. Shadowheart's parents are gone. In their place are two floating motes of light. They dance gently in the air before Shadowheart. She smiles at them.
- 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path > null
0:0 - We never stopped. Thank you, Moonmaiden. You let me see my Jenevelle, my baby girl, one last time. uid: 1a1864b4-a214-bcc6-ccc9-6eb537d74e31 > Don't call me that. My name is Shadowheart.
0:0 - You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces. uid: 1b202f74-ac4c-9f4c-043a-d8484637f2f6 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > I... I did that? Gods, how did I do that to them... so many times?
0:0 - I still remember. uid: 1c75bcf2-47e8-d298-b4bf-b04c8b606f67 Cinematic: SH is on her knees Node context: Dazed shock after killing her parents. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > No longer. Forget. Forget and rise.
0:0 - You can endure it together, as a family. This is what you've been looking for - don't deny yourself. uid: 1db6f59d-8002-109b-f915-d89a73c2de37 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power. uid: 1f8aa934-31e3-a380-a474-b848c3d2e027 Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > I still remember.
0:0 - This is your choice, Shadowheart. You don't need me to tell you what is right. uid: 1f8d3b87-6a24-cc6c-11c3-684cf1bcdfef > null > null
0:0 - Yes. But we're not finished with the Absolute just yet. Only now, Lady Shar's forces are mine to command, when the battle comes. uid: 231dfd8f-7c0f-fc95-df50-6b96076882ec Node context: Full of resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
=== END NODE ===
0:0 - No... there is no trick. It's her. Jenevelle. Jen. Our little girl. uid: 2468dcf7-d39b-49a7-548b-d51f937f83bd > Moonmaiden's grace. It is you...
0:0 - I will be. Once we all get clear of this place. uid: 25ca3724-622c-ade1-cf4d-d99f55fd6ff1 Node context: Gathering herself. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us.
0:0 - Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last. uid: 26774709-eb1d-c3cb-c7ff-4ae3472b4e3d Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > No. She can't do this. > You're a monster, not a goddess. > Kill them, Shadowheart. They'll be forgotten again, soon enough.
0:0 - Is this truly what you want? uid: 27462cf0-9f6e-9d86-f852-381819d34240 Node context: Solemn, address to parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null
0:0 - You have to choose, Shadowheart. Free your parents, or rid yourself of Shar's curse. uid: 2a5ea17d-9fba-62e9-fe9d-48134ac8dd87 > No, I can't. I came here for them.
0:0 - It's done. This place is mine now. Shar's forces are mine, when I need them. And her power... it's right at my fingertips. I can't believe it. uid: 324eeef6-73df-dc79-5cd7-eafd1914e181 Node context: clear-minded and euphoric. Forgotten that she's just killed her parentsPath 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > I can - you killed your parents for this. > Those two corpses - do you know who they are? > I think we're done here.
0:0 - You have great faith and great resolve - all of you. Trust in that. You need not say goodbye here. uid: 34ae1c3e-8cdc-0eb0-00fa-773859e5645d = Roll SkillCheck Religion (Intelligence) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - That was me. I did that. How...? uid: 3713bca2-b2b5-6293-24db-2ce7ee4ca324 Cinematic: Shadowheart looks down - her hand pulses with her Shar-given power. Node context: Confused. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > null
0:0 - No, I can't. I came here for them. uid: 3786da51-d586-ec68-0fc2-d207d0af64e3 Node context: Shock/dismay. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> And you did. You found us.
0:0 - Yes... I remember it all. I remember them - my parents. uid: 3c288a8c-ae27-6fc5-d516-608fbd27a8e5 Node context: Quiet shock. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > What have you done to them?!
0:0 - It's not worth it. Shar will turn on you in time, same as she did Viconia. uid: 3e9efd38-3e19-66a9-94e6-bb2ad03a0bde = Roll SkillCheck Insight (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - Do your duty - this one final trial. Then you will be whole. uid: 3ee6d7d7-3e3a-a554-c06b-4ea5892c0d82 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > No. You've already brought me to what I need. My family. My real family.
0:0 - Don't be. They're free now, as am I. And part of them is still here with me. uid: 40e27cb7-cfdf-55b7-d831-031fc63d70ef Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null
0:0 - If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them. uid: 42e5845e-cbff-a162-6a15-e2d17fc4eb9a Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > You're a monster, not a goddess. > Ignore her, Shadowheart. She's just trying to spite your victory. > We should leave.
0:0 - I don't understand - who are these people? uid: 43177448-2ee3-eaac-0b65-2f3e223a20a6 Node context: Apprehension rising. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > Arnell Hallowleaf and his wife, Emmeline.
0:0 - A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be. uid: 43e78e2e-3051-f5a3-8e8f-3e8d383a3a65 Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.
0:0 - My parents are watching over me. uid: 448bd0a8-122d-815a-5286-6d31a7ae8a63 Cinematic: SH smiles at the motes. Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null
0:0 - I'm leaving this place. And I'm taking my parents with me. uid: 49b91062-52ca-c04c-12ad-4168dd382549 Node context: Defiant. Addressed to Shar. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with?
0:0 - I didn't come this far just to give up at the final hurdle. We're leaving this place together. I'm going to take care of you. uid: 4aabcb2b-a3d6-2cb4-1cdf-0eb99e2463ca Node context: Defiant/resolved. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Our time has passed, Jenevelle. You must not let us burden you.
0:0 - I'm here to get you out of here. They're all gone, it's over - uid: 4aea0561-e8e9-dd3d-9875-6c93e2eed29a Node context: Urgent, cut off by a wince of pain at the end. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null
0:0 - I'm sorry... I need to obey my parents' wishes, this once. If you are sure this is what you want...? uid: 4f4ac30c-45c4-283d-c696-b2bee39d1c2b Node context: Resigned. First sentence addressed to player. 'If you are sure this is what you want...?' addressed to parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> It is what we need, all of us.
0:0 - You should end their suffering, and yours. uid: 502739a5-ba58-d164-f793-d18c14dd8bf6 > null
0:0 - You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell. uid: 542c5429-e7d0-d7df-b273-973fcd2f6285 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
0:0 - Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace. uid: 55f46c75-cef6-abf6-2fc9-36b67189706b Node context: (Selûne = seh-LOO-nuh) All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Just as I wished them to.
0:0 - They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace. uid: 59d12cee-cb6a-e15e-a6c1-7d9d074c7464 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Finish this. End their suffering. > Don't do it. > Do whatever you feel is right, Shadowheart.
0:0 - It can't be. Another vile trick - uid: 5cea3c61-0653-ea74-9732-5967f10dec40 Animation: [Chris] *REUSE* [SH] walking contstruction Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain. Node context: Disbelieving. Cut off at the end by a flare of magically triggered pain - 0 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before > That was me. I did that. How...?
0:0 - What have you done to them?! uid: 63c20764-cedc-b0a9-7d4a-fa44edf93bcc Cinematic: Angry outburst directed at a huge looming visage of Shar Node context: Angry outburst directed at a huge looming visage of Shar. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > We, child. We did this to them together. My power, and your will.
0:0 - No. She can't do this. uid: 649f04a1-7754-5238-1d19-f5e46dd64d42 > She can. She must.
0:0 - So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with? uid: 784aea7a-938d-6ef3-de1f-c18ea7fa1061 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.
0:0 - More? Most, I should think. I doubt Shar will be given over to generosity... Best if I just consider them lost. I have everything I need to make new memories. As for this place, all I did here... uid: 797f3b5c-2e3c-92c0-71c3-a700b9c04447 Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Let it stay forgotten.
0:0 - She can. She must. uid: 7c23ae47-9064-242c-8316-d2dfee87af24 Node context: Firm. The soothing tones from before are quickly fading. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Do you remember your training, child? I know you do.
null uid: 7f64e2d6-2376-714a-2199-a4da916d3717 Animation: [Chris] *REUSE [SH] Reuse from AOM_OOM version of this scene Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. The sharran discs have vanished. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path > null
null uid: 81454fb9-4e7b-baa2-88f9-e50488f1688c Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path > null
0:0 - In a way. But they're also right here - look. uid: 87ae389d-d235-bdd3-1393-ed6408544565 Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Moon motes. They bring Selûne's light to dark places and offer guidance to those in need.
0:0 - Arnell Hallowleaf and his wife, Emmeline. uid: 8ee73253-82b8-865b-5a24-34440ca88e8f Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.
0:0 - Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper. uid: 8f482129-10e3-1459-2fed-67f00273114d Node context: (Selûne = seh-LOO-nuh)Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them.
0:0 - Get out of this place, as soon as your strength allows. There's a camp - you'll be safe there. We'll be together there. uid: 9281c5a8-eaf2-705f-5393-195f39a1bfee === END NODE ===
0:0 - To be free of Shar? To end my parents' suffering and show them it wasn't all in vain? uid: 92de9e6e-149c-0892-0584-dd81d7f7fa52 Node context: Defiant - she's cut ties with Shar forever. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Yes. It was worth it. No words of yours can diminish that.
null uid: 92ef8519-dd7a-d316-9a96-5b418006114d Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head. > null
0:0 - Goodbye. uid: 97944c91-82bf-5d58-7292-c0ca79a5ad6d Node context: Choking up. About to euthanize her parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Not goodbye. Not even close.
0:0 - They're my parents... I don't know if I can. uid: 97d0b8ea-31d9-67de-e31b-ae54986ec58a Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > You can. You must.
0:0 - No. You've already brought me to what I need. My family. My real family. uid: 997527ec-3e7a-f8b2-da60-643b4f565da3 Node context: Rising defiance. Standing up to a goddess. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path > Don't anger her, Jen. Just get out. Save yourself.
0:0 - All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them. uid: 9a37551b-7fdb-38b3-e0aa-f8af2469a2e0 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.
0:0 - No longer. Forget. Forget and rise. uid: a41978bf-7443-fdd4-4135-fa1c87410e98 Animation: [Chris] *REUSE* [SH] Reuse from AOM_OOM version of this scene Cinematic: The dark aura fades.
Shadowheart blinks, the shocked expression slipping from her face. She stands and gives the player a look.
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
0:0 - She wants you to kill your parents. Her idea of a parting gift. uid: a49b8d08-cdf4-1c35-338d-e5a5fbc58aa2 > No, I can't. I came here for them.
0:0 - Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead. uid: a9ca8d35-7d7f-c120-d1d1-69977ba7b21d Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > This is my final lesson. I leave you now, to dwell on your mistakes and make your choice.
0:0 - Victory? Your victory is but a guttering candle in the dark. Temporary. Inconsequential. uid: aef61d30-d190-715a-1c1f-15ad2a2b8737 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > Enough. I'm taking my parents away from here. I'm taking them away from you.
0:0 - No, you're right to urge haste. There'll be time for a proper reunion later - let's get clear of this place. uid: af3e5751-ca80-1da0-eadc-048b15d792fa Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us.
0:0 - I am saving myself. uid: b13d8ef6-a6f2-4bc5-a77a-d5e51cc802ed Node context: Quiet resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > I'm leaving this place. And I'm taking my parents with me.
0:0 - Don't be ridiculous - I never knew my parents. Whoever these poor wretches were, they're strangers to me. uid: b6a23beb-571f-6f83-8d3c-f46282fec4c6 Node context: Disbelieving. Forgotten that she's just killed her parentsPath 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes.
0:0 - Your whole life's been a lie. You don't have to do this. uid: b82aaac7-5f4a-a026-0277-1b232fc81c34 = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us. uid: b858dc2e-be56-7071-6a5d-c2cef92add6f === END NODE ===
0:0 - Jenevelle is no more. She never left those dark woods - it was Shadowheart who emerged. This woman gave birth to you, but I made you. I am your Mother. uid: bc490b49-cadf-cdae-5c33-b8a27a5c174f Node context: Jen-eh-vel. All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Why are you doing this? She didn't need to know. > Remain silent.
0:0 - There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace. uid: c073f625-5bfc-93f3-bc87-2577e189ebc8 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Do you remember your training, child? I know you do.
0:0 - This is my final lesson. I leave you now, to dwell on your mistakes and make your choice. uid: c10d4154-d926-b17c-feba-d2414237226b Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > null
0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. uid: c117b051-92de-4d3f-760b-03df747c90f8 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
0:0 - Shadowheart, still. I can't run away from who I was for all this time. Besides, there's something fitting to it - you can't cast a shadow without some light. uid: c2877c3d-226e-d4dc-7a89-fdf48b60b86f Node context: Thoughtful, at peace with herself. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===
0:0 - Go then, leave - the dark will still be waiting. But keep some memories as a parting gift. uid: c445ccd3-ab45-2615-f9a7-e4afe56f6e5a Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.
0:0 - There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace. uid: c727e426-72f8-c71d-4d8a-0ebff058e1e2 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > Enough. I'm taking my parents away from here. I'm taking them away from you.
0:0 - My name is Shadowheart. uid: cc10e923-7f0e-b636-0f2b-1716f874e6aa Animation: [Chris] *REUSE* [SH Parents] Reuse from AOM_OOM version of this scene Cinematic: SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock. Node context: Anger/emotion blowing over. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > null
0:0 - It's not her, Emm. It's just another trick. Another way to hurt us. uid: cccac10d-ee7f-ee16-c669-c208322ceadb Node context: Trying to rally his wife's nerves > It's me. I'm Jenevelle.
0:0 - *You find yourself thrust into Shadowheart's mind, but it's different than before. There's more. More than you - or she - can comprehend. A flood of restored memories, finished thoughts, revealed secrets...* uid: cecc3bd8-fc97-6436-9d41-c9d627191cb5 Animation: [Chris] *REUSE* [Player] Mindmeld Cinematic: A surge of darkness overtakes the player. The tadpole jolts, assailing them with psionic power. The darkness consumes them. > null
0:0 - Moon motes. They bring Selûne's light to dark places and offer guidance to those in need. uid: cf4b45f4-3683-17e9-cc09-98510b7d1719 Cinematic: SH looks at the surrounding moon motes dancing around Node context: (Selûne = seh-LOO-nuh) At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> My parents are watching over me.
0:0 - What's right... Have I ever known what that truly is? uid: cf7008eb-53d5-c00e-559f-77028c63aabb Node context: Pensive/conflicted. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_ParentPoints_HasEnoughPoints - Has enough parent points to persuade Shadowheart to not kill her parents. - 1 Check flag(s) (Object): true - Approval_AtLeast_50_For_Sp3 - Approval_AtLeast_50_For_Sp3description > null
0:0 - You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided. uid: cf7ecaaa-d60a-9a51-1f3f-069d7bcc0938 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper.
null uid: d292f50b-d9f3-ddbb-2e59-cb42915177ae Cinematic: Shar's silhouette melts away and the dark Shadowfell aura fades. The room is as it was before. > null
0:0 - This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory. uid: d4a76189-c1ab-0ed9-33d2-55af4db6fbf9 Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up. Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > null
0:0 - Not goodbye. Not even close. uid: d7599a40-3ae9-bcff-ff9b-31d2d5bd6efb > null
- Roll sucessful - null uid: d857e295-d97d-e8d4-561d-da88ed98855e > null
0:0 - It is not over. uid: d8ebc2d0-b99d-ce5e-2a30-fe5abbf9bbac Cinematic: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony on their disc-restaints. Finally it abates and Shadowheart stands Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided.
0:0 - Leave? You should never have come. You should have hidden away forever. uid: db71de82-115e-7768-2183-55f9199d0ca3 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > Enough. I'm taking my parents away from here. I'm taking them away from you.
0:0 - The price of insubordination. You could have been blissfully ignorant if you stayed in my embrace. But you strayed. And now you choose. uid: db79b489-5dbf-fec3-812d-566e7746c37f > Is this truly what you want?
0:0 - Sacrifices. My final test, whoever they are. A rather meagre offering to the Dark Lady... but it is not my place to question her. uid: dfdd6d49-d551-4658-8be9-e38db09d5ae3 Node context: Dismissive. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes.
0:0 - *Shar's parting words make your flesh crawl. There is no lesson to be learned here - only a family's torment, a spiteful goddess' whims, and an unspeakable choice to be made...* uid: e0ff9e88-b5f3-39e5-e308-37497f4d39c2 > She's gone... I don't understand.
null uid: e14884f1-3265-feff-cddf-ec230c56f771 Animation: [Chris] *RUSUE* [SH] Reuse from AOM_OOM version of this scene Cinematic: A dark aura pulses from the black mirror, casting shadows throughout the chamber. Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart straightens - to see a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head. > null
0:0 - Yes. It was worth it. No words of yours can diminish that. uid: e1fbf9d7-8644-5bfa-af06-e3af416e21d7 Cinematic: SH smiles at the motes (while the line is directed at the player) Node context: Defiant - she's cut ties with Shar forever. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null
0:0 - It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes. uid: e2733d17-51c9-050d-f058-b8cf74ff6a0f Node context: Full of resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
=== END NODE ===
0:0 - They are with the Moonmaiden now. uid: e2f3eb20-2191-2705-d275-8c9a4e74217a - 0 Check flag(s) (Tag): true - Selûne - |Player or NPC chose Selune.| > In a way. But they're also right here - look.
null uid: e876f263-a70c-84e8-8721-54398a6be9b5 Animation: [Chris] *REUSE [SH] Reuse from AOM_OOM version of this scene Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. The sharran discs have vanished. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently. > null
0:0 - They're... they're my parents. uid: ea6e7428-1dc2-77e9-2c2b-fadcaa47aac9 Node context: Quiet shock. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > What have you done to them?!
0:0 - Don't call me that. My name is Shadowheart. uid: eb1d1c6d-aa41-fb40-090c-5807079d44bf Node context: Conflicted/clinging to her SH identity. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents. > You are just lost, Jenevelle. Selûne will show you the way home, in time -
0:0 - It can't be. Another vile trick... uid: eb61e46e-cd0e-348a-921b-e7d4f90be933 Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain. > No... there is no trick. It's her. Jenevelle. Jen. Our little girl.
0:0 - I don't know where home is anymore... but it's not here. uid: f25747c2-fb86-48a6-d077-e82bb67b74e2 Node context: Spoken with some finality. Her journey against Shar is done. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===
0:0 - I'm... I'm sorry. I didn't know any of this was happening until it was much too late. I came to try put things right. uid: f2cb4e84-6d0e-0356-b5ef-9944adf62dec Node context: Ashamed/contrite. Talking to her parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> And you did. You found us.
- Roll failure - null uid: f655df64-3fb0-39b1-b64c-12d10abf7b45 > null
0:0 - You are just lost, Jenevelle. Selûne will show you the way home, in time - uid: f6aba1aa-faa5-6db0-7c06-295b969d8adb Node context: (Selûne = seh-LOO-nuh) > My name is Shadowheart.
0:0 - But I only just found you again, after all this time. I can't lose you again. uid: f75ee42f-9064-9e9a-c185-5f8798aeb0e9 Node context: Rising emotion/upset. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> We'll still be with you. By the Moonmaiden's grace, we'll never be far. Please, Jenevelle.
0:0 - Do you remember your training, child? I know you do. uid: f785f5aa-6d3f-4f1a-266e-b61f97c04fb0 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.
0:0 - What are those? uid: faaba9bb-cd51-af52-5d1f-77348814503e > null
0:0 - Let it stay forgotten. uid: fba8e473-f0de-cb43-d488-cba5ab49173f Node context: Spoken with some finality. Her journey against Shar is done. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===
0:0 - We, child. We did this to them together. My power, and your will. uid: fda1d8b6-bd52-f4f7-6b5b-14e37f8375d5 Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Jenevelle? Jen? Is that you? Why, you look so tall...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ParentsFate_OM_Shadowheart_AOM_OOM.lsj Synopsis: Avatar Shadowheart meets with her parents once again, who have been imprisoned for decades. A vision of Shar appears and demands Shadowheart sacrifice her parents.
Note: there are two major tracks in this scene - if SH comes to it as a loyal Sharran who is intent on taking control of the church at her goddess's command, or as someone who has turned from Shar and is coming to rescue her parents.
0:0 - Moonmaiden? Who the hells are you two? uid: 03b548af-bd2b-f010-052c-61b6ac32624e > null
0:0 - That was me. I did that. How...? uid: 083e9058-b6d1-7750-8b31-7a55e40ca320 > null
0:0 - No, I'm not giving up on you. We can weather whatever Shar has in store for us, together. uid: 08d7cd27-c4e7-0806-0320-166024ebeaea Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma. > null
0:0 - Ask your sire - he knows. You are all bound to each other. And to me. uid: 1474d4c1-47b9-5040-1b0a-76fd67fd5fb3 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > It's true. We are still bound to you. You cannot both free us and free yourself from her curse.
0:0 - You'll never be entirely free of her torments as long as we draw breath. You must end this - give us Selûne's mercy. uid: 14c852c6-00d7-3625-3804-d75f38c5d34c > null
0:0 - Now this place is yours to command, and my power is yours to wield, my Chosen. uid: 1a73bcfd-1b7b-e497-7d7d-25afc02f51d4 Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth.
0:0 - I'm here to get you out of this place. uid: 1cccfb7a-3fda-a632-decb-4f209ef0d7b4 Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma. > null
0:0 - They are nothing. Empty husks. Remnants of your sacrifice in my name. uid: 1d0681ca-81f8-7663-1b20-5fc29602549f Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Now this place is yours to command, and my power is yours to wield, my Chosen.
0:0 - Argh! Moonmaiden preserve us... uid: 1da00e9d-8999-6395-8f3e-b6ce247b391f Animation: [PN] Both Parent's Wrythe in pain as SH approaches Cinematic: - both the prisoners suddenly writhe in pain against their restraints. Shadowheart glances down at her right hand in surprise. > That was me. I did that. How...? > Moonmaiden? Who the hells are you two?
0:0 - They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace. uid: 288e6d77-2388-d8ee-aeb0-09dbba48e153 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Do as you are commanded to. End their suffering. > No. I'm leaving this place. I'm leaving you. And I'm taking my parents with me.
0:0 - No longer. Forget. Forget and rise. uid: 3774e497-2d40-8247-c613-bae1a279e05b Node context: Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
0:0 - It is not over. uid: 392eaeb4-a3f8-99ce-8c22-490d84318e68 Animation: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart stands Cinematic: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart stands. Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up. Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > null
0:0 - We will see you soon, with the Moonmaiden's guidance. uid: 401e11c3-7930-0546-3b11-7cdecbc42061 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path === END NODE ===
0:0 - We made it, Emm. She came back for us. It's over. uid: 4279d21a-3f5c-464d-9ad7-240cb5256a5e > null
null uid: 4527ddb1-2cc0-3a24-9c8b-c7352798fc46 Animation: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away...
... the glow fades. Shadowheart's parents are gone. In their place are two floating motes of light. They dance gently in the air before Shadowheart. She smiles at them.
> null
0:0 - Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last. uid: 47dbcdd5-ad9c-bd68-d5eb-93b800fb3fef Node context: Reasoning, urging. Soothing, but with a hard edge to it. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > No. I can't do this. > I thought you were my goddess... but you're just a monster. > I shall carry out your will, my Lady.
null uid: 4b3e6578-a0be-aa2f-c62b-088c2f99f633 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > I still remember. Who they were. What I did to them...
0:0 - Not harming us - freeing us. The dream that you'd find your way back to us was the only thing that kept us going, all these years. uid: 4c18dab9-7776-956b-3763-63982d5be5bb > Now you're here, and we can rest.
0:0 - Won? Your victory is but a guttering candle in the dark. Temporary. Inconsequential. uid: 4c98ca01-6683-2810-8b68-4f22d28d864a Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Ask your sire - he knows. You are all bound to each other. And to me.
null uid: 57c7c354-f866-d820-c8b8-8b61f2913632 Animation: A dark aura pulses from the black mirror, casting shadows throughout the chamber. Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart straightens - to see a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head. Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head. > null
null uid: 586564cb-3b55-612f-c6ec-19a2ffabebbb Animation: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently. Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently. > We will find the way from here. Do what you need to, Jenevelle.
0:0 - You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell. uid: 5a7953ba-e466-3bda-c5ca-11373416a017 Node context: Bitter, angry. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path > null
0:0 - It's me. I'm Jenevelle. uid: 61ea47f8-0705-7cc7-2539-4a5e7662312c Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null
null uid: 62cea390-83a6-6081-594c-0048ee3e756e - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path === END NODE ===
0:0 - Is it over? Have I proven myself, Lady Shar? uid: 62ff6976-2841-f05c-9c0a-ff490d180cf6 > Indeed, Shadowheart.
null uid: 64d9f2a8-8f06-59e1-31ee-4ce557abaf15 Animation: vfx Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes. === END NODE ===
0:0 - Go then, leave - the dark will still be waiting. But keep some memories as a parting gift. uid: 658c7f5f-9950-ad8c-6ab9-0b0b6aaecd54 Node context: Anger rising as she's being opening defied. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.
0:0 - First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there. uid: 6a45e29d-493f-0ab3-9390-85fa85991e2d > null
0:0 - It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power. uid: 6b2fd63b-755e-57f0-2d90-3724da42e887 Node context: Proud, soothing. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > I still remember. Everything I did to them. > What am I to do now?
0:0 - No. I can't do this. uid: 6c5c51d3-9764-f8f0-3d0a-7354f846fe3b > You can. You must.
0:0 - It is a test, but they are also who they appear to be - your parents. Your flesh and blood. Your sacrifice to make. uid: 6d358361-0c6b-947c-91e4-d992b4ace70b Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Jenevelle? Jen? Is that you? Why, you look so tall...
0:0 - They're... they're my parents? What have you done to them? uid: 7b219015-a4d1-b51e-1a96-155063a79ad4 Cinematic: Shadowheart winces as a flood of memories are restored to her. Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null
0:0 - It is what we need, all of us. You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest. uid: 7bb55a6e-509a-5d26-23c6-1f3d01a45f32 > Help us, Jen. I can let go, now I've seen your face again.
0:0 - It can't be. Another vile trick - uid: 7deeed24-f98f-42cb-887e-642b635307f9 Animation: [PN] LOOPs of Emmeline and Arnell in restraints in same pose as recorded VO. Wound flares and Arnell in pain Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain. - 0 Check flag(s) (Object): true - AOM - AOMdescription - 1 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before > null
0:0 - We, Shadowheart. We did this to them together. My power, and your will. uid: 7e2b260f-1cdd-47e9-c4ca-3a387fa1ff2e Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Jenevelle? Jen? Is that you? Why, you look so tall...
0:0 - *Moon motes. They bring Selûne's light to dark places and offer guidance to those in need. Your parents still watch over you.* uid: 804a2501-41ab-65ce-b343-b348d7a82e85 > *And they wish for you to leave this place behind.*
0:0 - Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace. uid: 83853e06-8a10-7c0f-eb7f-aa30b2dae092 Node context: All-powerful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Just as I wished them to.
0:0 - Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead. uid: 879abeb1-89de-a0e4-9da7-abe412f01973 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > This is my final lesson. I leave you now, to dwell on your mistakes and make your choice. End their suffering and free yourself. Or prolong the pain, together.
0:0 - That was me... I hurt them. How? uid: 87b281e4-7355-8287-84be-a7a67efe607c Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null
0:0 - Do you remember your training, child? I know you do. All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them. uid: 88119a4a-b546-511a-ba79-1cf60ba23e12 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.
0:0 - First you must forget. The sacrifice has been made. Surrender all memories of these two to my embrace. uid: 9626060e-f18a-6154-14eb-d82633258801 Node context: Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace. uid: 96303238-9504-e786-4cec-588042361615 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Ask your sire - he knows. You are all bound to each other. And to me.
0:0 - You cannot. We are still bound to you. You cannot both free us and free yourself from her curse. uid: 99672222-19de-1eef-fc27-e7cf6539e6b5 Node context: Cold, imperious (Shadowheart is out of favour with Shar) > null
0:0 - *And they wish for you to leave this place behind.* uid: 9a1db3ff-2458-65cd-f970-45e5be2b7c01 Animation: VFX Cinematic: The moon motes flit away out of frame, as if heading for the exit. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path === END NODE ===
0:0 - Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth. uid: 9a8f59d9-64e5-d3a7-6fee-f8da98d62395 Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
null uid: 9ac01e15-9046-dbb0-330a-b1050544511e Animation: Shadowheart blinks in confusion, glancing around. She rises back to her feet. Cinematic: Shadowheart blinks in confusion, glancing around. She rises back to her feet. > null
0:0 - As for their names, this is Arnell Hallowleaf, and his wife, Emmeline. uid: 9c7cde73-ee6c-61fd-5057-0b0eb2edfde9 Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
0:0 - You're a monster, not a goddess. uid: 9d714f14-363c-48a2-db1e-f59967ec38ac Node context: Angry, defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma. > null
0:0 - Do as you are commanded to. End their suffering. uid: 9f43fedb-5dbc-d182-858d-6306d17586d2 > null
0:0 - I still remember. Who they were. What I did to them... uid: 9fe6fc0b-85c4-1aa9-b5a3-6ee9ec1f9064 Node context: dazed, shocked. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null
0:0 - And I have my daughter back. What more could a mother want? uid: a1a75ca1-f10a-5307-9dbf-9d4debe24f75 > null
0:0 - Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything. uid: a88dba08-168b-e89b-7b31-4217496584bf > null
0:0 - Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper. If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them. uid: ac3f4136-acab-4606-bd40-dd120ec0a772 Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > You're a monster, not a goddess. > I don't care - I've found my parents. I've won. > Ignore Shar. Turn to free your parents.
0:0 - Their names are Arnell Hallowleaf, and his wife, Emmeline. uid: aefe0e37-ae17-42d3-7c00-ef99a1077f1f Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.
0:0 - You did all that I asked of you. You made one last sacrifice in my name, now this place is yours to command, and my power is yours to wield, my Chosen. uid: b83f3314-7dd2-43b0-5fd8-db79176470c0 Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth.
null uid: b9faee85-5d4e-4396-73a2-00a42ba70135 Animation: Shar's visage fades away. The dark aura in the chamber of loss recedes. Shadowheart's parents are both freed from their soul cage bonds. Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes. Shadowheart's parents are both freed from their soul cage bonds. > null
0:0 - Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything. uid: c02cb1af-3e66-4c76-a757-dc8c245fd1bd > null
0:0 - This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory. uid: c35bbce3-1451-4924-86ae-904ad09f92dc Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up. Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > null
null uid: c6f481be-1f92-c81a-cf7d-2f10d1e30eb5 Animation: VFX Cinematic: Shar's silhouette melts away and the dark Shadowfell aura fades. The room is as it was before. > null
0:0 - This is my final lesson. I leave you now, to dwell on your mistakes and make your choice. End their suffering and free yourself. Or prolong the pain, together. uid: c82f2cd1-bc39-a010-8562-bfddf16f6c3b Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > null
null uid: cede682c-22cb-9e0b-dc19-d50aba89ab75 Animation: [PN] SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock. Cinematic: SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock. > null
0:0 - The Moonmaiden will guide us. Just as she guided you. uid: d107ac20-182a-621b-aac0-9cd9d4343a61 > null
null uid: d326b499-f30b-7e65-0215-2dfcca239638 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before > null
0:0 - First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there. uid: de6ef966-5f36-7714-424e-700d935dc9b9 Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma. > null
0:0 - The hells with this. I'm here to save you. uid: e5d977c1-0bdf-485c-2da3-ef9df3647f5f Node context: Defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma. > null
null uid: e99e6514-39b3-6906-1bfd-e89821325540 Animation: Shadowheart embraces her parents gently. Cinematic: Shadowheart embraces her parents gently. === END NODE ===
0:0 - So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with? uid: eaba06b6-b275-5217-7dd9-10da2103f151 Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.
0:0 - Just as I wished them to. uid: eea1a538-3dd7-29d8-17f4-63af8fcf351c Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.
null uid: f0be2f55-6232-69ce-a7db-48a4ebb4460d Animation: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head. Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head. > null
0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace. uid: f0edd220-c05b-cb27-9efb-9a516131d77f Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Do you remember your training, child? I know you do. All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.
0:0 - A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be. uid: f7374e69-a82b-713a-13f9-75ee2015f5d6 Node context: Reasoning, urging. Soothing, but with a hard edge to it. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them. > Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.
0:0 - No... there is no trick. It's her. Jenevelle. Jen. Our little girl. uid: f787a7f8-ed35-1e06-19a6-8a8ed5f1f0f8 > Moonmaiden's grace. It is you...
0:0 - They are part of my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory. uid: f9443234-abdb-8152-e12d-6c49e5522f2d Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up. Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up. > null
0:0 - It can't be. Another vile trick... uid: fe325ef6-e98e-44e9-949c-f56932fac057 Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain. - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before > null
null uid: fe70bff9-62f1-b20d-e0c2-cf3a8fbaf23d > It is not over.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_MemoryRecovery_OM_Shadowheart_COM.lsj Synopsis: Shadowheart attempts to reunite with her memories, which will either embrace or deny her. Depending on if she has embraced Shar or rejected her.
0:0 - |No. We shall fight.| uid: a1db8556-411a-ccd2-689f-82181664fbfb - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Give me my memories back.| uid: b77fe7f3-49c8-1786-e025-46b31c5ee8c0 > |No. We shall fight.|
0:0 - |Thanks.| uid: c2561a2c-6c97-017f-46f9-6df68906d576 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_MemoriesRecovered - === END NODE ===
0:0 - |Can I have my memories back.| uid: e049f8e0-f154-3d89-a168-483cf64d0e7c > |Yes.|
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_MemoryRecovery_OM_Shadowheart_AOM_OOM.lsj Synopsis: Shadowheart attempts to reunite with her memories, which will either embrace or deny her. Depending on if she has embraced Shar or rejected her.
0:0 - |Welcome back.| uid: 1dd0c545-ee69-46fa-8148-ba878b8d2383 - 0 Check flag(s) (Tag): true - Chosen of Shar - > |Can I have my memories back?|
0:0 - |Give my my memories back.| uid: 2d627b4e-4816-18f1-999c-981d8a92b4fd > |No. We shall fight.|
0:0 - |Yes.| uid: 4067f1a4-38a3-4701-b15d-6b238ad001b5 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_MemoriesRecovered - === END NODE ===
0:0 - |Can I have my memories back?| uid: 492b4c79-d40a-f904-fe7e-cfc643bb57d1 > |Yes.|
0:0 - |No. We shall fight.| uid: 4adb0b57-a9e2-43f3-bd31-0d25925bfd0b - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_FamiliarFace_OM_Shadowheart_COM.lsj Synopsis: Shadowheart meets with her old friend once again. Talking about the past and discussing what the future is going to look like.
0:0 - Say nothing. uid: 057a1156-482f-018e-a542-784b3be0b1e2 - 0 Check flag(s) (Local): false - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up - 1 Check flag(s) (Tag): false - Chosen of Shar - - 0 Set flag(s) to (Local): true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up > Shar condemned me. By her decree, you and I are enemies.
0:0 - It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will. uid: 1129f69f-5d25-4072-139e-edaa7da43037 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > But no matter - you rule us now. What comes next?
0:0 - They said the hunt for the artefact was a suicide mission - I feared I wouldn't see you again. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted... uid: 1383f304-579a-0202-f75c-c8169f2405ea > null
0:0 - I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe. uid: 1e0a3831-923d-4285-895f-327d790d417c - 0 Set flag(s) to (Dialog): true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary > It's a beautiful name. Suits you well.
0:0 - It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will. uid: 4690e251-b22d-126b-664b-f9ac8ed71d5c - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > But no matter - you rule us now. What comes next?
0:0 - Her followers... and my friends, in at least some cases. I was so focused on getting here, on finishing this, I forgot about the life I had here. uid: 479fc18f-d5dd-d662-d0ec-38e3263ac83e > null
0:0 - I'll need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile. uid: 582f1e6d-4909-8473-b521-1ac7eb77a58d > null
0:0 - You can reminisce after you've dealt with Viconia, Shadowheart. uid: 5fc9de5f-8053-4abf-ae13-f0b36813df2a - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. > You're right. I need to finish this.
0:0 - I wish... to know more. There must be all sort of things you can tell me. Little things from my past, lost to Lady Shar's embrace. uid: 6086a4ca-e626-2f21-b1b8-f84a0404f32b > null
0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up. uid: 661e64bb-1956-4d85-97d5-ae008aacea16 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - Ah... a pity. Perhaps we can talk some more later. That is, if you're not about to turn on me... It seems you no longer walk in the Dark Lady's shadow. uid: 7a3ae2b5-bd7a-1509-16c9-3e876d1cf3b0 - 0 Check flag(s) (Tag): false - Chosen of Shar - > Then you two are enemies - not friends. > Say nothing.
0:0 - That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend. uid: 987ab58d-5e9d-6c48-e669-17eef351a29b > null
null uid: 9ef38278-5d0b-49e4-ab88-8e78ee9fdd38 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. > You don't need Shar.
0:0 - Be careful... Whatever she has planned, I don't think she'll shed any tears if you are a casualty along the way. uid: a02e3f6f-6f23-c8b1-6f87-59a93dcdfc96 - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > null
0:0 - But now it seems you've turned on both the Mother Superior and Lady Shar... uid: a9bf03e8-740e-6aaf-cf09-50b050930980 - 0 Check flag(s) (Tag): false - Chosen of Shar - > null
0:0 - Remind me. uid: ac69612f-4655-4e62-9209-fd3a1e200ace Node context: A touch suspicious - greeted warmly by someone she doesn't remember. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk > We... we trained together. We used to be close.
0:0 - There must be all sorts you can tell me. Things I can't even remember. uid: b13de93c-791c-3cd7-5890-8f05c61925f7 Node context: Addressed to Revelda - 0 Check flag(s) (Tag): true - Chosen of Shar - > null
0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up. uid: cb2650ef-7aec-41e1-a4ad-0e7568692cc0 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - If you wish it of me... of course, my lady. I work as the quartermaster. Come see me whenever you wish. uid: d01ac1a5-be40-442f-bc5d-fc8713b83b34 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me. uid: da4f56b1-cbcb-4301-bee0-c74d8e14a475 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): false - Chosen of Shar - > You don't need Shar.
0:0 - I didn't see her amongst your supporters fighting Viconia. You shouldn't trust her. uid: dad0106f-9063-e96f-03d6-a501f0987e7c - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > Perhaps you're right... but I trusted her once. That has to count for something.
0:0 - I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up. uid: e4e9aa14-f324-4bd0-a638-368ac4947cb0 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
0:0 - She's one of them. You can't trust her. uid: f40004c0-e2e1-208c-290b-1026fb35bc5f - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Local): false - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up - 2 Check flag(s) (Tag): false - Chosen of Shar - - 0 Set flag(s) to (Local): true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up > Perhaps you're right... but I trusted her once. That has to count for something.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_FamiliarFace_OM_Shadowheart_AOM_OOM.lsj Synopsis: Shadowheart meets with her old friend once again. Talking about the past and discussing what the future is going to look like. Nocturne is a MtF transgender character, which Shadowheart may realise after piecing together information from a fragmented memory she recalled before.
null uid: 051066d1-17e5-97a2-7144-b2e9fcb78299 - 0 Set flag(s) to (Dialog): true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary > null
0:0 - There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me. uid: 158d9c9a-7cd8-b72b-260c-9e925ff95c4a - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): false - Chosen of Shar - > You may be free of the Dark Lady, but not everyone is as brave. I'm afraid.
0:0 - I am under no illusions about the nature of our creed. But to find a home, to find acceptance for who I am... that is no small thing. uid: 1bac3d79-86e6-3499-ccdc-10d898732ecf Node context: A little tough. 'you don't need to explain the sky's blue' > I do not wish to argue the point. I'm too glad to see you for that.
0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up. uid: 29c737b3-375b-9bac-5426-ed7ee66da360 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will. uid: 3df10bf4-01db-a695-df2d-df243bcf2d8f - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > But no matter - you rule us now. What comes next?
0:0 - She is gone, but the Dark Lady is always with me. Perhaps there's another enclave out there for me. uid: 43a01f4e-03f4-ba44-7981-28cdb1af03f8 > null
null uid: 4f29f0f8-afac-a270-495d-294c4dc441e6 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > null
0:0 - I serve as quartermaster - see me whenever you seek supplies. And perhaps we could catch up... If you wish, of course. uid: 50f54978-c77a-9e7c-4744-f77150c49411 Node context: deferential - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
null uid: 554d9b8f-591a-aa80-e275-a03d7075f817 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
0:0 - It's possible - don't think I haven't considered it. But to find a home, to find acceptance for who I am... that is no small thing. uid: 559b2960-9d00-b417-94f7-eaf92c1ed5d3 Node context: Pragmatic/thoughtful > null
0:0 - Most would consider us enemies, not friends. uid: 638c0cc0-d06e-4cc0-0e4e-35b4931b601e - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Local): false - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription - 2 Check flag(s) (Tag): false - Chosen of Shar - - 0 Set flag(s) to (Local): true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription > Most, but not me. You may not remember, but we shared a lot together once. Good times, hard times... I will not turn on you. Even if it angers Lady Shar.
0:0 - If you wish it of me... of course. I work as the quartermaster. Come see me whenever you wish. uid: 641704be-be97-4260-7d12-ca9cbc15e7b3 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will. uid: 7b7b5382-cf3f-de5d-f36a-92380e31d045 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > But no matter - you rule us now. What comes next?
0:0 - I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up. uid: 7bb5ed4d-b58e-45bd-362c-5703ee1c5990 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
0:0 - But now it seems you've turned on both the Mother Superior and Lady Shar... uid: 7d8bbcd4-b261-c28c-d830-ff4aa2e22b7b - 0 Check flag(s) (Tag): false - Chosen of Shar - > null > Most would consider us enemies, not friends. > null
0:0 - What comes next? My rule over this place. You will resume your duties. uid: 82ed06df-51cc-251b-6ff5-30f204839e3c - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult > Of course, my lady.
0:0 - Most would consider us enemies, not friends. uid: 869342a6-49ac-e6aa-4f1e-7ce3f8afd169 - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Local): false - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription - 2 Check flag(s) (Tag): false - Chosen of Shar - - 0 Set flag(s) to (Local): true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription > null
null uid: 89b30743-fc42-3af7-3278-c8275611e253 - 0 Set flag(s) to (Dialog): true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary > I'm glad you're happy.
null uid: 8b6e6341-9494-763b-bb17-bf385726d335 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - *This seems to be the person from the memory recovered by eating the noblestalk - but changed, and with a different name.* uid: a4417da6-9f6e-fa6d-1b8a-3c54338d9ff3 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk > I... I remember you. But you're different. Very different. And that name is new.
0:0 - I keep forgetting how little you must remember - you inspired the name, actually. uid: b2664993-4da3-2ec8-e272-c9bc5694ad2d Node context: Warm > null
0:0 - Do I detect a trace of scepticism? I know it might be hard to believe, but you can find acceptance in the unlikeliest of places. uid: b48701c7-19df-c012-5c65-bf0daa16fe51 Node context: knowing > null
null uid: ba341487-3db7-1dca-16eb-bc093362a25e - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
null uid: bb4126e2-2975-74ab-8d6b-4af4f1489f6b - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > null
0:0 - Come see me before then, if you wish. I was working as quartermaster. I can sell you some things to aid you... and we can catch up. uid: be2e8e54-da55-4d93-6334-26ea0cb7ad8a - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
0:0 - I do not wish to argue the point. I'm too glad to see you for that. uid: bf648fb0-cfc9-9c21-3f91-5fccaa3f607e Node context: peacemaking > null
null uid: c0297be2-56ad-de5e-8025-4da0cb041fb3 - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > null
0:0 - I... I remember you. But you're different. Very different. And that name is new. uid: c0372cba-9f93-ee9a-7785-9703fa03f71a > null
0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up. uid: c707a64e-70eb-cae3-5fa8-7661ec1db657 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - What comes next? The Chamber of Loss. Viconia is gone, and soon I will rule. uid: caca0f00-7f7f-9562-3dc3-7dd4e8e34a06 - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > Then you are more than a friend - you are soon to be my leader, my lady.
0:0 - But at least my wares can still aid you. Come to me whenever you need supplies... and perhaps we can catch up as well. uid: d414445a-c818-fa28-638c-b5994341ecd2 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - Viconia's gone, and this place can rot as far as I'm concerned. You should leave. uid: d6698cb1-262f-fa4b-a2ad-c65b9922ce72 - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Local): true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription - 2 Check flag(s) (Tag): false - Chosen of Shar - > She is gone, but the Dark Lady is always with me. Perhaps there's another enclave out there for me.
0:0 - I did not see you amongst my supporters when I faced Viconia - can I trust you? uid: dfdd2b0c-9aca-8075-8dcd-9c731e661faa - 0 Check flag(s) (Global): true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > Of course. I am just a quartermaster - I would have been little use to you in battle.
0:0 - Be careful... Whatever she has planned, I don't think she'll shed any tears if you were a casualty along the way. uid: e0e1f536-849f-b7f5-7eae-4c892c080d57 - 0 Check flag(s) (Global): false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated. - 1 Check flag(s) (Tag): true - Chosen of Shar - > Perhaps I can aid you all the same - it seems the Dark Lady holds you in high favour.
null uid: e3fc9683-5c25-0542-0b2e-b5501c2be4f6 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend === END NODE ===
0:0 - I'm glad you're happy. uid: e726ed6b-7449-1635-69b0-69bdc79c1820 > Not as glad as I am.
0:0 - Then you are more than a friend - you are soon to be my leader, my lady. uid: e7982e90-f31b-4695-899d-b597d1febbea Node context: deferential > null
0:0 - I... I remember you. But you're different. Very different. And that name is new. uid: e8ab7533-1125-4f31-b2cb-a710bc29a5ec - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk > Not that new. You inspired me to do it, actually.
null uid: f39b406b-8afa-d740-75a4-79e1f2a0fd69 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest. === END NODE ===
0:0 - I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe. uid: f9546028-8fb6-438f-aeba-61a25ed81a3b Node context: Cathartic - 0 Set flag(s) to (Dialog): true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary > I'm glad you're happy. > How did they react? > I remember none of this - or at least, almost none of it.
0:0 - Perhaps I can aid you all the same - it seems the Dark Lady holds you in high favour. uid: faa0b1c0-bd02-6ccb-75e4-e318c17d36fb > null
0:0 - I understand. Allow me to remember for the both of us - it changed my life for the better. uid: fc089b9b-1bf1-5463-aff0-9aaeaed75b86 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ConfrontViconia_OM_Shadowheart_COM.lsj Synopsis: Shadowheart confronts Viconia about her past and potentially the leadership of the cult itself. Alternatively, she may be here to free her parents, if she has abandoned Shar. The player can support her efforts and help her defeat Viconia, or else betray her.
0:0 - Curious, have you had a chance of heart? Or forgotten our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies. uid: 00a5814b-6670-3d14-77e0-ed0f33512ca8 Cinematic: Addressed to GROUP_Players rather than SH Node context: Addressed to GROUP_Players rather than SH. Referring to an earlier agreement they made to betray SH. - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia. > null
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 0dbcc065-cbad-47f4-b162-81a2fd196428 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - I am very glad you decided to return. A cautionary tale such as yours will be studied by Lady Shar's initiates for years to come. uid: 0e545633-7fd8-49bd-8538-016c1f1a55c3 > null
null uid: 1a0a699a-99b8-a7ce-3f35-230c2819a03c - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation > null
0:0 - You there - remember our agreement? Surrender her to me, now, and you can consider Lady Shar's forces your allies in the battles to come. uid: 1aeb9de7-a524-ae50-e841-5b712d54963e - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia. > She's all yours. > Never.
null uid: 1d8a1749-7dc5-0ec6-4fb2-2311d909b13d - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription > null
0:0 - I've heard enough. Deal with this lot how you wish, Shadowheart. uid: 1feb7a57-f9b5-0121-3dc7-e47a76e2d1cf > null
0:0 - You keep such shrewd companions, Shadowheart. A shame you didn't learn from them. Seize her. uid: 21642b29-9607-447e-ab6f-0c24fa6f6316 Cinematic: Two sharrans approach Shadowheart. The player watches as she's hauled away. - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Event_SurrenderShadowheart - Give Shadowheart to Viconia true - LOW_SharGrotto_ConfrontViconia_SharranAlliance - Sets when the player is offered the support of the Shar Grotto === END NODE ===
0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter. uid: 236d4b62-7aa7-9212-6e78-b5462def122b Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again). - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation > null
null uid: 281e7805-0e50-ced0-46b4-a2940a01b4ce - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 2c934da2-1174-4e46-93af-7d05ec470fe2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
null uid: 304026ee-c3eb-3e3b-9ecb-c31baee8f554 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: 3862e4b4-909e-80cd-0299-63998f6b460f = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - No! Were you meaning to backstab me all along, or did you lose your spine along the way? uid: 38ffbe56-940c-0a39-edc3-b3d07504c186 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_ToldShadowheartAboutViconiaPromise - Told Shadowheart about Viconia's intents for Shadowheart > You keep such shrewd companions, Shadowheart. A shame you didn't learn from them. Seize her.
0:0 - No matter. I built this place from nothing - I can always start anew once you've been dealt with. uid: 3e7f43bc-4121-1bd1-118a-e2ef03aaf38e Cinematic: The final contingent of Viconia's followers abandon her. - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedLackeys - Swayed Viconia's lackeys to betray her. > You were right about one thing - Lady Shar's church does need to be cleansed. By my hand.
0:0 - A true Sharran like you must be on the right side. uid: 3e9f8cc6-e3c0-4473-866d-d6ca6048df16 Cinematic: The sharrans' murmurs grow more animated. One shouts out in support. Node context: Supportive, swayed by the player's argument - 0 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > I shall stand with Shadowheart.
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 46e0a1ab-72bb-4037-a8c0-ea35c99c9cd2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 4d77970e-2f5f-4f76-8fe2-be0d8aa044cf = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: 53dedfe1-2ced-0fc1-60dd-0d1715f08669 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
null uid: 542dc9e7-a1fb-47fc-8e97-8a956a14d347 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - You thought you could best the Absolute? The githyanki? uid: 55ddbc72-5c50-1d48-7f0c-0385b01802f4 > null
0:0 - L'il Alurl! For Shar! uid: 63e0ffae-a245-a82b-7ed8-877c0ab5643c Cinematic: Viconia gestures for her followers to attack Node context: l-ill allure - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 6581e3f3-bb74-4163-a5f6-da53992fddeb = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind. uid: 6d2ee2b7-8a01-4c09-8766-f006faa4bbe9 Cinematic: Murmurs reverberate from the onlooking Sharrans. Viconia scowls. > Tell her. Tell them all. Tell them how the Nightsinger has blessed me.
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: 713feb4f-8ac4-4f50-88b1-cf95dc55ad0c = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - The traitors' ranks swell - like a corpse left under the sun. I will take joy in making each and every one of you suffer. uid: 748d777e-7646-56e1-df8d-8b94c3af640c Cinematic: Another group of Sharrans break from the fold and side with Shadowheart. There is perhaps now an even split between the two. Viconia lambasts those who changed sides. - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedUnaligned - Swayed the unaligned to Shadowheart's side > Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.
0:0 - Wait - I have to know, before it's too late. Why did you want the Astral Prism? uid: 7bc8694b-c82c-dee8-fd52-4c049c7e9b46 - 0 Check flag(s) (Global): false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, > null
- Roll failure - null uid: 7cb86c54-69e1-4e1a-8ce7-6cb5686361bd > null
0:0 - Likewise. uid: 7ce70774-041b-6127-9b71-84b3a985862e Node context: Defiant, glaring at Viconia while responding to Player (Enemy of Shar path - SH is here to save her parents) > null
0:0 - I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you. uid: 81db3368-12ae-7553-b7a8-a878e0aa185d > null
0:0 - I should thank you. If you hadn't sent me on that suicide mission, I'd never have learned the truth. uid: 86d92881-00e7-f385-1afe-25641bca6472 Node context: Defiant, addressed to Viconia (Enemy of Shar path - SH is here to save her parents) > null
- Roll sucessful - null uid: 8822d472-b62f-49fa-8c97-5cd1a30eac69 > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: 89562c0f-3944-875e-4535-41fe1163af7b = Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - You there - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come. uid: 90a28f29-78e3-86a4-b6c8-f36e9854bd54 Cinematic: Addressed to player > She's all yours. > Never.
0:0 - Fear not - remember the terms of our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies. uid: 933f2ff1-8d91-e7e6-d59b-de514e7d3589 Cinematic: Addressed to GROUP_Players rather than SH Node context: Addressed to GROUP_Players rather than SH. Referring to an earlier agreement they made to betray SH. - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia. > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: 9643f060-09a4-9a4c-4807-9f6574ae7f01 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Shar doesn't care. She was always going to use you and discard you - but now I'm going to deal with you first. uid: 9cbc23f1-dddf-ec8b-71ee-55cb6a3021f6 Node context: Defiant, addressed to Viconia (Enemy of Shar path - SH is here to save her parents) > null
null uid: 9f772631-ebfc-1485-c714-bdb58e737da3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on > I shall stand with Shadowheart.
0:0 - You think you know better than the Dark Lady? No wonder she sent me to this place of your poison. uid: a42c27b5-b888-2d95-3a71-2ac46256f19d Node context: Defiant. Addressed to Viconia. (shar path - committed to her goddess and on a mission to overthrow her superior) > null
0:0 - I don't know what she's talking about. uid: a7897076-5c11-66da-1271-c12587ea576c > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: a9b9aaa6-b750-7575-c881-bc12d3c17fd6 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Tell them what you witnessed. Tell them how Lady Shar favours me. uid: b7771fcc-23a0-d7b3-2259-2f5556715a54 Node context: Addressed to the player, seeking support. (shar path - committed to her goddess and on a mission to overthrow her superior) > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: bf74928b-586c-6b93-ac85-dd1c6dfc2b16 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected. uid: c02eff38-64a3-c7e1-3dc6-378b2f1fc3fa Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her. - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
null uid: c1f78100-fadb-bf6d-00f2-35c55dcc84d0 - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Event_SurrenderShadowheart - Give Shadowheart to Viconia true - LOW_SharGrotto_ConfrontViconia_SharranAlliance - Sets when the player is offered the support of the Shar Grotto === END NODE ===
null uid: c22b2cf9-9d35-963b-2f4d-cc578bcb0e01 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation > null
- Roll failure - null uid: c2ab700f-e477-cefa-2a0c-7ba56381ccd8 > null
0:0 - Such misplaced camaraderie. How about this - surrender this one to me, now, and you can leave freely, and consider Lady Shar's forces your allies in the battles to come. uid: c2caadb5-949d-39b9-767a-7ff2fd95ff94 Cinematic: Addressed to GROUP_Players rather than SH Node context: Addressed to GROUP_Players rather than SH. Offering them a way out if they betray SH. > null
0:0 - I said I'd bring you Shadowheart - she's all yours. uid: c68050e1-2363-be20-8692-d34f563efc27 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia. > null > null
0:0 - You were right about one thing - Lady Shar's church does need to be cleansed. By my hand. uid: c8cf9706-836b-4320-6b5d-c32636345472 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them. uid: cac3310d-69de-43f3-8e88-a89feec13d13 Node context: Low tones, strategising / advising player - the party will handle Viconia, Boo will take the dozens of other Sharrans in the gallery. - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation > Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter. > null
0:0 - You thought you could best the Absolute? The githyanki? uid: cd28148d-ce2f-e0a5-0c4f-9bb8925b31ae > null
0:0 - I sank a spear into the heart of the Moonwitch's daughter. Lady Shar rewarded me - she turned the pain that once held me back into the power that now drives me on. uid: cfaf16fc-2aae-78e5-d241-96fa9154c078 Cinematic: Shadowheart gives you a small nod before speaking to the Sharrans. > And she told me to cleanse her church of those who failed her.
0:0 - But perhaps I can make a case for some small measure of mercy. Give me the artefact, and I can at least make this quick. uid: d0a63ac3-8ab9-7f13-319b-1b2cbe0f64c7 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia. > Enough. I don't answer to you. Not anymore. I'm here for my family.
null uid: d70651e4-447d-e065-f64a-384664b4e721 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation > null
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: daf67971-a4eb-4235-a9a6-697d13a340bd = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - That's right. I know what you did. And it's not going to be quick - not for you. uid: df9fafc7-122c-45e8-82b5-c20c32c61123 Node context: She just told Viconia she knows her parents are alive. 'That's right' is following from Viconia's expression reacting to this. > This is your family. And now you have turned your back on it.
0:0 - So be it. A traitor's end awaits you all. These are the desperate lies of trapped vermin, nothing more. You are deluded, girl. uid: e39b2188-f906-5a70-69c1-b4a4a7239ab5 Cinematic: Viconia watches angrily before shouting to the Sharrrans. Node context: First part (up to 'awaits you all') addressed to Sharrans who have abandoned her. Middle (up to 'nothing more' addressed to her remaining supporters. Last part directed at shadowheart. - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side > I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you.
0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader. uid: e553398d-fe6e-41a5-8464-22fdff2430d6 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Why is the artefact so important to you? uid: e6699a82-375a-e72a-f6c7-60b5ea5acb98 - 0 Check flag(s) (Global): false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, > null
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: e688eace-b9b8-2dca-ef60-324674d87ac4 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - L'il Alurl! For Shar! uid: e84887fb-ce75-4463-9fbb-de50d1cdde70 Cinematic: Viconia gestures for her followers to attack Node context: l-ill allure - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her. uid: e9e4fc67-b754-576f-21dd-3fafa6b92f30 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 3 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
0:0 - This is your family. And now you have turned your back on it. uid: f4c55cc9-1f8f-40af-918e-0a595292adad Cinematic: Small sweep of her right hand at the general surrounds. Node context: Small sweep of her right hand at the general surrounds. Referring to the onlooking Shar worshippers > The artefact was your last chance to prove yourself - and you squandered it.
0:0 - You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it. uid: f5169862-f932-4569-ac21-a18ebc6014db Node context: Mocking - Viconia is declaiming in front of an audience - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation > Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.
0:0 - You can still leave, if you are wise - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come. uid: f5db3da5-5cb1-cb48-5007-4848560ba2d8 Cinematic: Addressed to GROUP_Players rather than SH Node context: Addressed to GROUP_Players rather than SH. Offering them a way out if they betray SH. > null
0:0 - Lady Shar protected me. She guided me, elevated me. And now she wants me to cast you down. uid: f6772b52-b176-4d82-eabe-3841735ed82a Node context: Defiant. Addressed to Viconia. (shar path - committed to her goddess and on a mission to overthrow her superior) > null
null uid: f9e8c2be-87f7-d3a1-e593-0a9680804847 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation > null > null
null uid: fa41de00-0f50-2bd1-a720-e42163e5db25 - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ConfrontViconia_OM_Shadowheart_AOM_OOM.lsj Synopsis: Shadowheart confronts Viconia about her past and potentially the leadership of the cult itself. Alternatively, she may just seek to fight her former mistress in order to free her parents, should she know they're alive.
null uid: 027d9e13-073c-6381-f610-821d03804e49 Cinematic: Shadowheat raises her right hand, which glows with the power of her Shar-given magic from the incurable wound in her palm - a black sphere of sharran magic, balanced above the wound. (Same as how it appeared on UUID 80fe690a-0c7e-9292-5888-9d49e6de3e58 of SHA_NightsongsFate_OM_Shadowheart_AOM_OOM_COM). Shadowheart looks defiant, powerful. Awed murmurs can be heard from the assembled Sharrans.The last of Viconia's followers shuffle away from her. Viconia looks at them with disgust before turning her attention back to Shadowheart. > No matter. I built this place from nothing - I can always start anew once you've been dealt with.
null uid: 0339fa11-1298-68d2-5598-921c6b6ebd3e - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - You were right about one thing. Lady Shar's church does need to be cleansed - of you. And by my hand. uid: 053318c1-3912-4f3e-b670-b77c67622ae9 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 1cf30095-f546-af5c-e271-c07363502e38 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null
0:0 - You sent us against the Absolute? The githyanki? It was a suicide mission from the start. uid: 2000a767-3193-f54b-2479-d7f0cff8cf4a > null
0:0 - You sent us against the Absolute? The githyanki? It was a suicide mission from the start. uid: 2305a162-2f45-c84a-98ec-9297fd1e94b0 > null
0:0 - So let the others fight, while we wait. Once they are spent and bloodied from each other, we would slip in and take the prize. Alas, all perished. All but you. uid: 243e85ac-2f87-d0f0-f3a9-2cdaa225ac1b > null
null uid: 24c5210d-2c2d-df0d-2474-61a6b7001d9d - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Do you hear these delusions? She defies my command. She thinks she knows better - she thinks she is better. But you will soon learn otherwise, girl. uid: 2a37fbcc-9612-1c37-bd87-161d6712c687 Cinematic: Watching sharrans react with disquiet, murmuring amongst themselves. Node context: First section directed at onlooking Sharrans, last line directed at shadowheart > null
null uid: 34908e44-e23a-49d0-a74e-1883c0bae05c - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - I must keep her faith alive in mortal hearts. I must defend her ways, lead her children, stop all threats. Even if I must go against her wishes, I will prove myself her most loyal servant. uid: 34e812f7-2a31-ca96-648c-b123a111a31c Node context: Self-righteous > You will not prevail here. But you may survive - if you give me the artefact.
0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion. uid: 3931d1d1-1ad8-2eea-75e1-6359a487d9b4 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: 3e065efc-0d8d-bffa-3340-37f72d8ec397 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null
0:0 - And do not be so foolish as to attack me again. Unlike before, I am flesh and blood - but am very well protected. uid: 3ff655c8-afca-889c-8f70-5eee682526e2 Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her. - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
null uid: 40e8c2fc-2c50-a928-27ca-ba5d1dbcc398 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription > null
0:0 - You will not prevail here. But you may survive - if you give me the artefact. uid: 4105df4f-8ecb-30c1-9ec0-90f495598a94 > null
0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader. uid: 417128c3-8c2c-73f2-77ae-c5eff71537c9 Node context: Addressing all the onlooking Shar followers in the hall > null
null uid: 48ccce10-f819-a67c-3d45-a07cfde3358e - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null > null
null uid: 56002ebf-c37d-29de-73af-c7403ce207a5 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Tell me one thing at least, before we end this - why did you want the artefact? uid: 5601bb0c-ee4e-878f-eb94-0bcde4820833 - 0 Check flag(s) (Global): false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, > null
0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader. uid: 581ee8af-2c5c-43db-9a5b-c0695a5aa7d8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - A true Sharran like you must be on the right side. uid: 5905b12f-799f-4dbd-8ec8-c7861f6ea2c9 Cinematic: The sharrans' murmurs grow more animated. One shouts out in support. Node context: Supportive, swayed by the player's argument - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > I shall stand with you.
0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader. uid: 5d9d6108-2d08-4b61-b139-d4730f1c7574 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter. uid: 5f057d9d-912f-05f4-8151-3c32084c9dfd Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again). - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
null uid: 5f72fb46-4050-091d-01fb-861e07996bdc - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you. uid: 6109361e-4924-6f8e-6d35-eb9981382571 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: 65f0c9f1-10ab-2d2d-f640-41182b2da246 - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
0:0 - You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it. uid: 67db3383-ab72-4272-8a7a-715852faadeb - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.
0:0 - You're acting against Shar. She'll damn you as quickly as she damned me. uid: 6807b2ca-0e2b-800b-51cf-725b91eff080 > null
null uid: 68c46a8d-e218-3bb8-b5a2-75a9f00024e0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription > null
0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured. uid: 693393eb-174c-24c9-6da5-264b5fd061dc = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured. uid: 72806d5e-5e1d-57ed-dabc-3e510cc618f5 = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you. uid: 75926e23-d231-13be-6e6a-99aaedb0a374 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Lady Shar didn't ask you to do this. You betrayed her - pursued your own goals. uid: 765bfd2d-976a-3606-7fc9-1408a71a48aa > null
0:0 - It seems none answer your call. uid: 76ed1a06-325f-4091-9ff5-e04f3bd0b988 Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them. Node context: Taunting > null
0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion. uid: 78e89ff3-496f-d082-7000-9c7f76f4469c = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: 7e5009c8-3e31-2f54-8fe6-14fd1acd3123 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
null uid: 7f2e2604-511f-011f-a2ff-01c5ee57e70b - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader. uid: 7f456f24-4b29-435b-8fb7-aa242c1bf489 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: 7fc6e0de-6d00-1925-eb98-b7d98abdab8a - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
0:0 - Show the holdouts the power that Lady Shar has blessed you with. uid: 8027ec86-2846-d49d-0c75-b9536a0e10f3 - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedLackeys - Swayed Viconia's lackeys to betray her. > null
0:0 - Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind. uid: 804738c6-22ac-4da7-a79b-149cecce869d Cinematic: Watching sharrans react with disquiet, murmuring amongst themselves. > null
0:0 - Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected. uid: 82bc494f-f354-b1de-1e74-6a355c2830b7 Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her. - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. - 0 Set flag(s) to (Global): false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief. > null
0:0 - The traitors' ranks swell - much like a corpse left under the sun. I will take joy in making each and every one of you suffer. uid: 83ce517b-e89c-3ad9-9002-a9d01855c5de Cinematic: Another group of Sharrans break from the fold and side with Shadowheart. There is perhaps now an even split between the two. Viconia lambasts those who changed sides. - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedUnaligned - Swayed the unaligned to Shadowheart's side > Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.
null uid: 847459a2-59f0-6916-0613-ccbd10f81e4b - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null > null
null uid: 850326c4-81b1-5384-874f-e74f7bc9b56a - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you. uid: 8d9aa1ad-7f1e-e66d-2cff-f8e4d80760bf = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
0:0 - It seems your gambit is failing, girl. It would have been better if you had stayed away, stayed hidden. uid: 9ab5b97f-ef54-afd9-1269-eff359d49719 > null
0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion. uid: a2e4b251-b224-2299-7016-f2a3c19195ee = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured. uid: a43cb7f9-1591-bb86-1369-731afb26b542 = Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
null uid: a539392e-5efb-6075-49c9-307e47d4af19 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
null uid: a6676729-da3b-936e-ec78-6d3e827d2ce3 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: a76349dd-bccf-31d7-6ae2-6244b7bbd11c - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null
null uid: aa8682f4-bc02-1938-ff00-ea105e745e36 - 0 Set flag(s) to (Object): true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side > null
0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured. uid: ad507c7c-499e-0cca-63c9-719aeb0c299c = Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - You've heard enough. Show the holdouts the power that Lady Shar has blessed you with. uid: ae093431-0ae7-4670-b474-c13d62525da5 > null
0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader. uid: af42334a-b246-7a95-ac70-2fdaefcea142 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: c1dc02c9-e054-92b4-43d0-296e2dce8a5f - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
null uid: c2013212-a464-c557-b1fc-0cdeb023e748 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
null uid: c58eb041-d811-ced9-dabd-2a654535d233 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion. uid: d42073c9-53b5-f92b-d887-2ca89a986fea = Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global): true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null (roll sucessful) > null (roll failure)
0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
uid: dc7fdd2c-9c38-fd2c-2015-2f2a3bff1f61 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 2 - 0 Check flag(s) (Global): false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on - 1 Check flag(s) (Tag): true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar) > null
0:0 - Why do you even want the artefact so badly? Tell me the truth, at least this once. uid: df93e0e7-669b-b7f7-0b85-80b216e5e10c - 0 Check flag(s) (Global): false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, - 0 Set flag(s) to (Global): true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for, > null
0:0 - *You knew it would come to this. Yet still, your heart races: Viconia DeVir. Your mentor. Onetime mother figure. And now, your foe.* uid: e1c95111-d48f-b2a2-6068-0be76a49b23d Cinematic: SH tense expression/Viconia glowering expression Node context: Vy-cone-eeh-ah De-Veer > L'il Alurl! For Shar!
0:0 - Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.
uid: e630d595-1610-4bfc-9c63-95afcaacf4d5 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter. > null
null uid: eb3d78bb-10d6-3d35-b7b0-02d598f88779 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
null uid: eb9d36ac-a873-f7b8-8bf8-4b630eccda34 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation > null
null uid: ecc15af0-84f8-c1e0-7b36-771b736df60c - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Check flag(s) (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 1 Set flag(s) to (Local): false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null
0:0 - This is your family. And now you have turned your back on it. uid: ecd29c98-062f-4070-a95b-e3f2696a236e Cinematic: Raised eyebrow in reaction to what SH just said. Small sweep of her right hand at the general surrounds. Node context: Raised eyebrow to betray a little surprise that Shadowheart is aware her parents are alive. Small sweep of her right hand at the general surrounds. Referring to the onlooking Shar worshippers > *You knew it would come to this. Yet still, your heart races: Viconia DeVir. Your mentor. Onetime mother figure. And now, your foe.*
null uid: f555d4c6-cdbf-64db-c5fb-dfc074d4b1c6 - 0 Check flag(s) (Global): false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. - 0 Set flag(s) to (Local): true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Karlach_AvatarInHouseOfHope.lsj Synopsis: Avatar Karlach enters for the first time in the House of Hope.
0:0 - On the bright side, my engine finally feels... normal. Like it isn't about to explode. uid: 8b25675c-dd65-1167-acc5-d714564581e0 Node context: GAining a bit of grounding/ confidence > Phew. I gotta admit. That's pretty nice.
0:0 - AGHHH! Whose idea was this? Was it mine? Am I insane? uid: a6e3346c-8ea3-5071-090e-65682e5d30da Node context: Psyched herself out being afraid of Raphael > null
0:0 - I better do what I came here to do and scarper before I get used to feeling like I might live. uid: cbf8cc63-f2e2-d64b-f424-61239525f87c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraSecretRoom_OM_Jaheira_COM.lsj Synopsis: Dialog with Jaheira confronting the player when they interact with the bookcase leading to her
0:0 - If it matters to you, it matters to me. uid: 130ce67b-b9fe-5078-899e-d0a9b6683d71 > null
0:0 - Keen eye. But if it's supplies you seek, weapons to aid in our fight - you won't find them behind that door. uid: 1d2b5461-8650-4c48-b50b-79e585cec565 - 0 Set flag(s) to (Global): true - LOW_JaheirasHouse_State_StoppedPlayerAtBookcase - Jaheira successfully confronted any player at the bookcase > There is nothing back there of worth to anyone but me.
0:0 - But... do as you will. I have nothing to hide, and I have been content to follow your lead so far. uid: 63dfe1d0-01a6-1a33-8b7d-ceaaf5623d49 === END NODE ===
0:0 - Oh go on, ranger. The door was not intended to hide anything from you. uid: 86e8eee8-af14-24e7-d786-f4f69d6c55f0 - 0 Check flag(s) (Tag): true - Minsc - - 0 Set flag(s) to (Global): true - LOW_JaheirasHouse_State_StoppedPlayerAtBookcase - Jaheira successfully confronted any player at the bookcase === END NODE ===
0:0 - On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman. uid: 8eb3569c-d188-6508-f90c-05b483dfbf37 > null
0:0 - ...But then, perhaps I make too much of this. How can I beg privacy, when I was not half so trusting on our first meeting? uid: e6ecc6db-b880-aedf-5ca4-5a5a99045900 - 0 Check flag(s) (Object): true - Approval_AtLeast_50_For_Sp2 - Approval_AtLeast_50_For_Sp2description > Pass, then. Go on. See what it is a foolish old Harper thinks worth hiding away.
null uid: f13b224c-bd6c-a86e-53c7-27d61e56d022 - 0 Check flag(s) (Local): true - e69bf7ed-04cc-defe-6779-255ebcfd9fb2_MinscWasIncluded - Minsc spoke up in the dialogue. === END NODE ===
0:0 - ...You so rarely make a habit of being right, ranger, that it puts me ill at ease when you are. uid: f75cab60-8de7-c7eb-0ad9-845efec022b5 - 0 Check flag(s) (Local): true - e69bf7ed-04cc-defe-6779-255ebcfd9fb2_MinscWasIncluded - Minsc spoke up in the dialogue. > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon02_OM_Jaheira_OOM.lsj Synopsis: OOM for Jaheira and Jaheira's grandson with player nowhere near. He's a timid and frightened little boy who's brave on the inside but his cousins tease him because he gets scared easily, his cowardly-but-brave behaviour is all a setup for Jaheira to have a sweet little moment where she can have a nice little cathartic nod to Khalid and encourage the kid, because she believes in him, and leads to a moment where the player can contextualise this into her current dilemma - She was quick to determine that he was gone, but that was in her headstrong days when all was more...black and white. Now she has these doubts on whether she should be even considering having her life pace slowed by rite of simply being a strong druid or not.
Same beats as the COM version, with a slight edit at the choice moment.
0:0 - My Harper pin. Was a certain little sneak-thief playing down in my sanctuary? uid: 04ef381e-612a-50fd-b373-409697f34f7c > N-no.
0:0 - Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said... uid: 06feed1d-4d81-941c-6ea5-17e810582c7a > Who said?
0:0 - No matter, boy. I have another here. And I won't find the place disturbed at all, will I? uid: 6013d6f2-4130-34cf-6a9f-3980f92941d7 Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't - 0 Check flag(s) (Object): true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin > N-no.
0:0 - You little sneak-thief. Well, they were wrong - look. Not dead. I just... went away for a time. To a place called Moonrise Towers. uid: 7cca0e37-d684-3be2-aa0b-30066f594dbb > Moonrise...? Like the place from your s-stories, Jaheira?
0:0 - Wait - here. I was... keeping this. Safe. uid: 7d61be1e-54b6-8752-d2e5-e0072ef474e3 - 0 Check flag(s) (Object): true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin - 0 Set flag(s) to (Object): true - LOW_JaheirasHouse_Event_GivenHarperPin - Got the harper pin from the grandson > My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?
0:0 - N-no. uid: e27193e3-1f0a-3419-8e11-5cb413a820b2 === END NODE ===
0:0 - I hope you were hibernating, little cub. I can't think of another reason you wouldn't come down to say hello. uid: f3a583f1-90b1-a2d7-bf11-8312db3190bc - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestSon - Has met Jaheira's youngest son, who acts like Khalid - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoSon02 - Jaheira's COM with Son02 happened. > Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon02_OM_Jaheira_COM.lsj Synopsis: COM for Jaheira and Jaheira's grandson with player near, a timid and frightened little boy who's brave on the inside but his cousins tease him because he gets scared easily, his cowardly-but-brave behaviour is all a setup for Jaheira to have a sweet little moment where she can have a nice little cathartic nod to Khalid and encourage the kid, because she believes in him, and leads to a moment where the player can contextualise this into her current dilemma - She was quick to determine that he was gone, but that was in her headstrong days when all was more...black and white. Now she has these doubts on whether she should be even considering having her life pace slowed by rite of simply being a strong druid or not.
0:0 - She tried to kill me, for one. uid: 0fd3b5ba-aaa1-23a0-14c4-fa0d622e4e18 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_JaheiraMet - Set in the checkpoint dialog. Can be checked if players ever met jaheira. > Never planning on letting that go, are you?
0:0 - I hope you were hibernating, little cub. I can't think of another reason you wouldn't come down to say hello. uid: 3456ff10-8db2-2b19-912d-121fcf9264ce - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestSon - Has met Jaheira's youngest son, who acts like Khalid - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoSon02 - Jaheira's COM with Son02 happened. > Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...
0:0 - No matter, boy. I have another here. And I won't find the place disturbed at all, will I? uid: 408f2aa1-1215-aa2f-0d4a-43dadfdde68f Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't - 0 Check flag(s) (Object): true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin > N-no.
null uid: 4f51b7cd-8400-4d5b-af6a-d7fdc9793c98 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription > Really?
0:0 - Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said... uid: 4fe06694-7460-c5d5-4e60-f0c49b784488 > Who said?
0:0 - My Harper pin. Was a certain little sneak-thief playing down in my sanctuary? uid: 527539f5-40da-97fe-9716-0a37db605c73 > N-no.
null uid: 571cec8f-b0c3-5924-29c0-e4545609d1c1 === END NODE ===
0:0 - Never planning on letting that go, are you? uid: 6bf6adbd-4309-ca39-d912-8d60aa43ce4f
0:0 - I freed a pixie from a magic lamp. She was awful. uid: 6c878892-1824-097e-42d0-4714d2c5913b - 0 Check flag(s) (Global): true - GLO_Pixie_Event_Released - Players release the pixie. > R-really?
0:0 - We broke the curse that had gripped Moonrise Towers for a century. uid: 7f1e150c-b09a-d2a3-b0a9-392584133068 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name > Moonrise...? Like the place from your s-stories, Jaheira?
0:0 - N-no. uid: 94a20530-3d97-897e-1a3e-74c301cefd13 === END NODE ===
0:0 - Wait - here. I was... keeping this. Safe. uid: 9a3d730c-71a7-cf91-d2df-cb6d82a98c52 - 0 Check flag(s) (Object): true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin - 0 Set flag(s) to (Object): true - LOW_JaheirasHouse_Event_GivenHarperPin - Got the harper pin from the grandson > My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?
0:0 - Ignore my friend. He hit his head very very hard. He is in danger of it happening again. 1:0 - Ignore my friend. She hit her head very very hard. She is in danger of it happening again. 2:0 - Ignore my friend. They hit their head very very hard. They are in danger of it happening again. uid: a7fe1c4e-7cdd-c3a1-ed9b-e92cdd34aa5e - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon01_OM_Jaheira_OOM.lsj Synopsis: Jaheira COM. Conversation with Jaheira's Son. With him being a druid like her, they can afford to be a bit on the nose with their woes - and her son can be young enough that Timeless Body seems a good idea. Player intervention can change this.
0:0 - I tended to it. I just let it... thrive in its own independence. You know, same way you raised us. uid: 1ec2d4b1-aaec-f25b-2f81-2c3230ac8924 Node context: Well meant potshot at his mother, no malice in it > I raised you to be a sweet and kind boy. What happened?
0:0 - I watched what you did instead of listening to what you said. uid: 2040c7d3-7b02-0d52-6983-3eb1031548ee Node context: Amused, gently mocking his mother === END NODE ===
0:0 - I take no responsibility for your plants. You know I'm more of a mushroom man. uid: 5ff8df17-d5b6-86e8-e9d5-16faa95395eb - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred. > You've let my study turn into a thicket, is this what I am hearing?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon01_OM_Jaheira_COM.lsj Synopsis: Jaheira COM. Conversation with Jaheira's Son. With him being a druid like her, they can afford to be a bit on the nose with their woes - and her son can be young enough that Timeless Body seems a good idea. Player intervention can change this.
0:0 - I tended to it. I just let it... thrive in its own independence. You know, same way you raised us. uid: 00286d29-d3a1-645c-e211-9a9aa641ae2b Node context: Well meant potshot at his mother, no malice in it > I raised you to be a sweet and kind boy. What happened?
0:0 - Wards. Family. Life-long irritants. Use whichever term you wish. uid: 57e2529b-fb56-89eb-0efd-e24ecfb4ff76 Node context: Cutting off any discussion about whether her 'wards' are actually her 'children' - it's not even a topic of discussionl > null
0:0 - I take no responsibility for your plants. You know I'm more of a mushroom man. uid: 5975dbd8-277f-be3e-95c2-e6d55d1d5d4b - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred. > You've let my study turn into a thicket, is this what I am hearing?
0:0 - 'Yes, but where's your family? Who's son are you really? ' When mother was done with him... well, let's say he won't have any sons of his own to worry about. uid: 6944b540-5621-c965-a085-4fa4e1f9b52b Node context: Relating a tale of being asked about his heritage / connection to Jaheira by a merchant > Hmph. Nature's law in action.
0:0 - Plants need light to grow - but a little heat, too. uid: 761f1795-9fd6-03cc-4796-92b11c21897c - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > I believe the phrase she preferred was: 'the fouler the fertiliser, the fairer the flower.'
0:0 - That sounds right, somehow. uid: a9611008-b6bf-bf9f-b1d9-5d41c0c05c24 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > If I am a general, then I can set you scrubbing latrines - yes?
0:0 - Hmph. Nature's law in action. uid: b09125e0-0a8d-1282-b58b-90c3fb93189c === END NODE ===
0:0 - I believe the phrase she preferred was: 'the fouler the fertiliser, the fairer the flower.' uid: d1eec1d3-4d0e-1469-153b-ebfd4aea93e0 Node context: wry - quoting his mother, jaheira > So you do listen.
0:0 - You've let my study turn into a thicket, is this what I am hearing? uid: ff49b1db-acc1-905a-2db2-8bc584094414 - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred. > I tended to it. I just let it... thrive in its own independence. You know, same way you raised us.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndFamily_OM_Jaheira_OOM.lsj Synopsis: Jaheira is reunited with her family, who thought her missing out in the shadowlands. Her eldest daughter Rion takes the lead, quizzing Jaheira on how she got back to the city and her silence since then.
0:0 - What a surprise. uid: 0535b3c9-e99f-7ebf-5200-ea5fae40e348 Node context: Deadpan, sarcastic - your mother Jaheira has finally deigned to turn up at your home - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family > Oh, Malar's mark. An ambush.
0:0 - Fine. Better in our home than quivering in some bush out in the Cloakwood. uid: 2d4a71aa-2c1a-5bc1-53d2-abe1e4caa14e Node context: Shrug, not fazed > You are a very irritating girl.
0:0 - So old. uid: 3a75cc7b-193d-7b95-aa4c-45bd3e6a3d12 Node context: Chiming up, enjoying this bullying of Jaheira - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred. > She can stay - but only if she brought home presents.
0:0 - Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all. uid: 3e06f3fc-1fb9-6d9d-bade-17abcf2dffe9 Node context: Chiding. Not serious about not letting Jaheira stay, but forcing her to go through the motions of being judged anyway > Have mercy, sister. She's old, after all.
0:0 - I got my skin saved - by blind, stupid chance. And the one who saved me is taking the fight to cult. Which is exactly why you all cannot be here. uid: 3e76d5bb-5cb1-86ad-8eac-2bb0f8e0cfe6 Node context: Same delivery as her previous: 'I got my skin saved by PLAYER'. > Why? You plan on winning, don't you?
0:0 - She can stay - but only if she brought home presents. uid: 4784bbb7-8582-c634-61ce-80901f69380d Node context: Sober judgement - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry) - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter. > Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.
0:0 - You're angry. I understand. But I tried to give you word of what was happening - a Sending. uid: 4947cd38-650c-f7f3-a660-9e1c73055e23 Node context: Keeping her own irritation down - Rion has cause to be angry, but Jaheira's own guilt is coming out as irritation > The message went: 'I'm sorry. You know what to do.'
0:0 - Are we quite sure she hasn't actually died this time, brother? She looks dead. uid: 510a051d-f6da-6f91-33ed-0bc1fac72a00 Node context: Mock curiousity - speaking to her brother as if Jaheira isn't there. Looking her up and down and not impressed with what she sees. > Smells it, too.
0:0 - Now if there's more to discuss, then bloody well come in. And wipe your boots. uid: 7a38859f-c18a-0675-c86a-d54458efeb05 Node context: Moving on from the conflict immediately - she has better things to do. === END NODE ===
0:0 - Oh, Malar's mark. Here we go. uid: a2b760f0-c13e-495c-fe45-feca0c85322a - 0 Check flag(s) (Global): true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro. - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family > Are we quite sure she hasn't actually died this time, brother? She looks dead.
0:0 - You might have noticed that what I plan and what takes place are not always the same. And if that happens again... the city might fall. The cult might come for you. uid: abd40307-a0e3-0f32-b9ee-4ffe191ba1cd Node context: Gritted teeth, self-deprecation in there but mostly frustration. Second line is her quietly stating her actual worry > Fine. Better in our home than quivering in some bush out in the Cloakwood.
0:0 - Smells it, too. uid: ad2f2020-1625-99d5-d33f-f2d89d4ce3ed Cinematic: Looking at Jaheira, speaking to Rion - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred. > It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?
0:0 - And you were supposed to be dead. That's what your oh-so-stoic message meant, yes? uid: c22c781d-2072-b8f5-789c-2c913f9e65b9 Node context: 'So what?' Not to be diverted by Jaheira's excuses > Yet here you are. So - what happened out there?
0:0 - Have mercy, sister. She's old, after all. uid: c770c321-c836-146e-6b39-bf7fb559c3a5 > So old.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndFamily_OM_Jaheira_COM.lsj Synopsis: Jaheira is reunited with her family, who thought her missing out in the shadowlands. Her eldest daughter Rion takes the lead, quizzing Jaheira on how she got back to the city and her silence since then.
0:0 - When surrounded by the enemy, every word counts. Be grateful she sent anything at all. uid: 0318e7f3-329f-92a3-f712-7aa8ba143d59 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > If you are trying to help me, please stop.
0:0 - Now if there's more to discuss, then bloody well come in. And wipe your boots. uid: 0bcd3adb-ea4b-7821-4908-ef3ace7f421c Node context: Moving on from the conflict immediately - she has better things to do. === END NODE ===
0:0 - So old. uid: 0fcfd421-d471-2cd5-78c7-6d664204abd4 Node context: Chiming up, enjoying this bullying of Jaheira - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred. > She can stay - but only if she brought home presents.
0:0 - And you were supposed to be dead. That's what your oh-so-stoic message meant, yes? uid: 144ee957-1a25-2fbb-efdb-c132811aa299 Node context: 'So what?' Not to be diverted by Jaheira's excuses > Yet here you are. So - what happened out there?
0:0 - This is a beautiful home. I figured Jaheira lived in a cave. Alone. uid: 1584e55f-14a7-8956-92f3-f86679309474 > You know mother dear well already.
0:0 - Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all. uid: 4ea37382-b7db-9524-9db6-3e635bc9921e Node context: Chiding. Not serious about not letting Jaheira stay, but forcing her to go through the motions of being judged anyway > Have mercy, sister. She's old, after all.
0:0 - Fine. Better in our home than quivering in some bush out in the Cloakwood. uid: 5272f6b9-48fb-bf45-fef5-480791f17ff8 Node context: Shrug, not fazed > You are a very irritating girl.
0:0 - I got my skin saved by this one. We've come to take the fight to the cult - which is exactly why you all cannot be here. uid: 570ce5ce-2ecb-1841-4c5a-bff38cc40b1e Cinematic: gesturing at player > Why? You plan on winning, don't you?
0:0 - See, mother? A little positivity. uid: 60a60a07-0955-6177-3e16-da92a11aef62 Node context: Back to Jaheira: 'You should be more like this one' > You are a very irritating girl.
0:0 - So fight. That's what all you heroes and Harpers are for, isn't it? uid: 6ee9a6ed-ba1e-c073-10ad-0e1dd8deec08 Node context: Shrug - there's a job to be done, so do it > You are a very irritating girl.
0:0 - She can stay - but only if she brought home presents. uid: 775954bf-dbe2-b6e4-11bc-20078d4ffa06 Node context: Sober judgement - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry) - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter. > Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.
0:0 - Oh, Malar's mark. Here we go. uid: 8334dfee-a35f-b1df-fd92-e135b3a22a37 Cinematic: We enter the hallway to find the little girl has run to a young half-elf and half-orc. They listen to her a moment, then stand to glare at the party; specifically, JAHEIRA. - 0 Check flag(s) (Global): true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro. - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family > Are we quite sure she hasn't actually died this time, brother? She looks dead.
0:0 - Some battles, even Boo is not brave enough to fight. uid: 9613184c-a9d2-4dc0-a204-32e819523df6 Cinematic: Shaking his head, urging us not to get involved. > null
0:0 - Only seven? That's cold, Jaheira. uid: 9a4da5bd-6af8-2e5f-7c01-b0ff3cc99a88 - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > The cleric who cast the Sending was wounded. Should I have sobbed on her shoulder?
0:0 - Smells it, too. uid: a15da9ed-9048-7a0e-554e-85494addfb6e Cinematic: Looking at Jaheira, speaking to Rion - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred. > It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?
0:0 - She wasn't exactly willing. I think she'd rather go back to the shadow-curse. uid: a548aabf-fac4-08d5-1433-d58b94d2f04b - 0 Check flag(s) (Global): true - LOW_JaheirasHouse_EldestDaughter_ToldWeKnowJaheira - We told Rion that we know her mother Jaheira. > null
0:0 - Are we quite sure she hasn't actually died this time, brother? She looks dead. uid: c81e76bd-373d-cc58-8cac-bf6834726485 Node context: Mock curiousity - speaking to her brother as if Jaheira isn't there. Looking her up and down and not impressed with what she sees. > Smells it, too.
0:0 - You know mother dear well already. uid: d0e9c167-2859-9e53-85d3-99230a3b816b Node context: Snort, approving > Rion -
0:0 - Have mercy, sister. She's old, after all. uid: dec24999-2398-b221-f2c0-6c2ca0eef10d > So old.
0:0 - Ugh. The one stern parent is quite enough, thank you very much. uid: ded81e1d-b24b-6b1e-fa51-9932ed4e3a7b Node context: Scoffing at our tone > You are a very irritating girl.
0:0 - Mother? Jaheira, these are your children? uid: dfc06d9a-b88b-7209-95ef-49fdd3ccc058 - 0 Check flag(s) (Global): false - LOW_JaheirasHouse_EldestDaughter_ToldWeKnowJaheira - We told Rion that we know her mother Jaheira. false - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family > She always brings the smartest people home, too.
0:0 - What a surprise. uid: f1fb0c6c-7107-5b24-e088-0cefa4d47aab Node context: Deadpan, sarcastic - your mother Jaheira has finally deigned to turn up at your home - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family > Oh, Malar's mark. An ambush.
0:0 - 'Met. Gorgeous. Hero. Out. In. Shadow-Lands.' Is 'shadow-lands' one word or two? uid: f6b52212-a4f9-1d80-2e38-30435ef0c52a > If you are trying to help me, please stop.
0:0 - Stay out of it. uid: f76b3034-5e25-ba41-1ad9-fcfccf77c980 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter03_OM_Jaheira_OOM.lsj Synopsis: Jaheira OOM - Jaheira's youngest daughter is practicing with a sword outside the front door - she's demanding, inquisitive and insistent in a way you would imagine a younger Jaheira might have been. This conversation prompts when Jaheira returns for the first time, and I was aiming at this proposing "Baldurs Gate always need saving and so few are capabler" to play into Jaheira's personal dilemma. Very similar to the COM but instead of the player being able to suggest Baldur's Gate can cope without her, the daughter makes her feel integral to it.
0:0 - Hm. I can't fault your priorities. You'll look after them for me? uid: 183f5ebf-5cc2-774a-43eb-160699dfe6a9 > Can I have a real sword?!
0:0 - Hm. Fine. uid: 9bb68aa6-fef0-5732-9b95-8d1dd422bb42 === END NODE ===
0:0 - Such keen senses. I suppose you're up to keep guarding them all while I'm away. uid: ca444822-8f68-e128-b262-f35183b1b7ac > Can I have a real sword?!
0:0 - Spare me your salutes, little traitor. You walked me right into that ambush. uid: d6724791-960b-4868-71a4-c54b713c28f1 Cinematic: mock severity - 0 Check flag(s) (Global): true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro. > Sorry, commander. You are my commander, but... Jord promised me pies.
0:0 - Can I have a real sword?! uid: fbe93964-af14-1d17-cd24-75637f0c856d > No.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter03_OM_Jaheira_COM.lsj Synopsis: Jaheira's youngest daughter is practicing with a sword outside the front door (Though she now runs in when she sees her, so this likely occurs after she's already seen Jaheira) she's demanding, inquisitive and insistent in a way you would imagine a younger Jaheira might have been. This conversation prompts when Jaheira returns for the first time, and I was aiming at this proposing "Baldurs Gate always need saving and so few are capabler" to play into Jaheira's personal dilemma
0:0 - Such keen senses. I suppose you're up to keep guarding them all while I'm away. uid: 6176043f-7e4d-e8ce-8a6c-8caf7766936e > Can I have a real sword?!
0:0 - Spare me your salutes, little traitor. You walked me right into that ambush. uid: 7fc34986-db08-aa60-4842-90d43864d288 Cinematic: mock severity - 0 Check flag(s) (Global): true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro. - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry) - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter. > Sorry, commander. You are my commander, but... Jord promised me pies.
0:0 - Hm. Fine. uid: 98605795-b1db-2e9d-6c5d-50457db7049a === END NODE ===
0:0 - Spare me your salutes, guardswoman. You let us slip right past you. uid: e96ae621-5baa-c3d2-0fbf-34b8681ae5d0 Cinematic: mock severity - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry) - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter. > Did not, commander. Smelled you coming. Your friend, too. Druid-y smell.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter02_OM_Jaheira_OOM.lsj Synopsis: Jaheira's middle daughter that is inside - she's earnest and friendly.
She's discovered Jaheira's links to nobility in Tethyr and is playing up the idea she might be born of a royal line -- playing princess. The player can play along or puncture the whole thing.
0:0 - A fine day to you, saer. Are you known to this court? uid: 6312ab90-05f1-b878-7b82-06d5e412dc94 - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred. > This? Still? I thought you'd have found a new obsession by now.
0:0 - This? Still? I thought you'd have found a new obsession by now. uid: bea7a3e7-06bb-d99d-802d-b7dc73a41fe3 Node context: Arched eyebrow - 'really?' Jhessem is still harassing Jaheira about her noble blood > Ugh - play along, would you?
0:0 - Bah. I'm not a tyrant. If anyone calls me one, I'll have Fig chop their head off. uid: bed80dfd-725a-36df-e5b0-d1ac2dcf2d6e === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter02_OM_Jaheira_COM.lsj Synopsis: Jaheira's middle daughter that is inside - she's earnest and friendly.
She's discovered Jaheira's links to nobility in Tethyr and is playing up the idea she might be born of a royal line -- playing princess. The player can play along or puncture the whole thing.
0:0 - Lord Boo is most pleased to make your acquaintance, my lady! Word of your grace has spread far and wide among the hamster houses. uid: bf9b4550-9432-4cb9-8610-758e50f465da Node context: Swooping in to preserve the child's make-believe after the player ruined it. > Enchanted.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter01_OM_Jaheira_OOM.lsj Synopsis: Conversation with Jaheira's Daughter if your party has Jaheira in and your player is not nearby. Mainly backstory and context for Jaheira and her daughter. It would be great to touch on why Jaheira''s nervous to leave Baldur's Gate without her influence to help build into the Timeless Body scroll story.
Currently is nearly identical to LOW_JaheiraAndDaughter01_OM_Jaheira_COM to try and capture the same beats, but absolutely can be different.
0:0 - Take what you need, and we'll do the grand reunion when you come back for good. uid: 06e76b18-469a-81c9-5bcb-b83269f4bbe6 Node context: Bulling through the sentimentality - she's releived to have her mother home, but doesn't want to actually relax until she's home for good. > So, lovely as it is you to have you back, mother - go away. You have work to do.
0:0 - No arguing. Just tell me you're well. uid: 3bd171ec-2553-a288-08ea-c258916c6176 Node context: Heading off any argument. - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. > I... am well.
0:0 - And I him. Enough that I'll let him keep his lumbering, sweaty steed inside. uid: 6cd0bfef-342c-8518-5162-69920adbacdb Node context: Sniffing - referencing Boo's 'steed' Minsc, with whom she is unimpressed - then moving on. - 0 Check flag(s) (Local): true - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRion - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRiondescription > null
null uid: 777c7f7d-e3aa-c26d-b0c6-355d2d2af9bb === END NODE ===
0:0 - So, lovely as it is you to have you back, mother - go away. You have work to do. uid: 8bf46777-79c1-509d-eedf-6950cfdb52b8 Node context: Blunt, brusque. > Aye aye, commander.
null uid: 9368f980-9ad2-3273-1723-885ee3056356 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription > So. This cult - what's our plan?
0:0 - Boo is also very well. And happy to see you, Rion. uid: 9dc2ed14-2014-5f5a-0fef-491c9104123a - 0 Set flag(s) to (Local): true - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRion - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRiondescription > And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.
0:0 - Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first. uid: aefa45c2-8035-80db-cd73-6bd1eff1ab98 Node context: Been told about dangerous shapechangers who might imitate Jaheira. Taking it in her stride. > That's my girl.
0:0 - Back to himself, for better or worse. uid: bb065e90-0278-6a5a-41ea-ae11b4530972 - 0 Check flag(s) (Global): true - Jaheira_InParty_MinscRecruited - Minsc has been recruited, which prompts Jaheira to be able to talk about it > Good. I owe him a kicking for showing Fig how to throw hatchets.
0:0 - I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight. uid: efdceecc-2927-21a6-8aac-762626b1df8b > Really. Like what?
null uid: f568a920-b866-1d4f-e146-c0da7647abda - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription > Boo is also very well. And happy to see you, Rion.
0:0 - You'll get him back. I owe him a kicking for showing Fig how to throw hatchets. uid: fd1e03f9-1cd7-8a7e-2053-8e34055754ae > So. This cult - what's our plan?
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter01_OM_Jaheira_COM.lsj Synopsis: Conversation with Jaheira's Daughter if your party has Jaheira in and your player is nearby. Mainly backstory and context for Jaheira and her daughter. It would be great to touch on why Jaheira''s nervous to leave Baldur's Gate without her influence to help build into the Timeless Body scroll story.
0:0 - So, lovely as it is you to have you back, mother - go away. You have work to do. uid: 097aad3a-4470-1404-d861-df99e212d3e0 Node context: Blunt, brusque. > Aye aye, commander.
0:0 - Take what you need, and we'll do the grand reunion when you come back for good. uid: 2745697d-b1b3-3481-d70b-9782afd4a990 Node context: Bulling through the sentimentality - she's releived to have her mother home, but doesn't want to actually relax until she's home for good. > So, lovely as it is you to have you back, mother - go away. You have work to do.
0:0 - No arguing. Just tell me you're well. uid: 4258f912-70dd-7670-c2aa-60501ad05f37 Node context: Heading off any argument. - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. > I... am well.
0:0 - And I him. Enough that I'll let him keep his lumbering, sweaty steed inside. uid: 68726f3b-0e03-adc2-c52d-2e366b093097 Node context: Sniffing - referencing Boo's 'steed' Minsc, with whom she is unimpressed - then moving on. - 0 Check flag(s) (Local): true - e526204b-1458-3583-0ec8-55c682e39db7_MinscSpokeToRion - Minsc was successfully included in the OM with Jaheira. > null
null uid: 75ff46fc-e3dc-88ad-6043-7153fdff5622 === END NODE ===
null uid: 78b28a48-3652-40a6-bf56-0456ad121d7c - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription > So. This cult - what's our plan?
0:0 - Back to himself, for better or worse. uid: 7ad62a44-f8f9-7451-d71f-5ea16335fb63 - 0 Check flag(s) (Global): true - Jaheira_InParty_MinscRecruited - Minsc has been recruited, which prompts Jaheira to be able to talk about it > Good. I owe him a kicking for showing Fig how to throw hatchets.
0:0 - I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight. uid: 8bf2261b-71ec-992b-b974-06d576efbd45 > Really. Like what?
0:0 - Good. I owe him a kicking for showing Fig how to throw hatchets. uid: a6e9e939-cf5f-95ff-fec2-be605a3b3015 > So. This cult - what's our plan?
0:0 - Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first. uid: ab366a34-e100-fb51-ef33-fe2cad2c7c62 Node context: Been told about dangerous shapechangers who might imitate Jaheira. Taking it in her stride. > That's my girl.
null uid: b2f42295-c496-439a-8212-f9d11e8bd5d8 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription > Boo is also very well. And happy to see you, Rion.
0:0 - Boo is also very well. And happy to see you, Rion. uid: c9a220f7-f801-42cf-9ec9-34ac738a6860 - 0 Set flag(s) to (Local): true - e526204b-1458-3583-0ec8-55c682e39db7_MinscSpokeToRion - Minsc was successfully included in the OM with Jaheira. > And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.
0:0 - I... am well. uid: d4313bdc-396e-8cc2-1cf2-e747e2f85137 - 0 Set flag(s) to (Dialog): true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter - 1 Set flag(s) to (Global): true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred. > And Minsc? > So. This cult - what's our plan?
0:0 - You'll get him back. I owe him a kicking for showing Fig how to throw hatchets. uid: e51ba1ba-693f-b350-355e-dceb6c76dbce > So. This cult - what's our plan?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_OM_Shadowheart_COM.lsj Synopsis: Attendant serving as the front desk for the House of Grief. Recognises Shadowheart and urges her to enter the room beyond and submit to the Mapping of the heart, and beyond it, her return to the Sharran grotto.
0:0 - Follow me. uid: 167a312f-45d8-ef42-0726-c7197c8fb28a - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
0:0 - This is the House of Grief; we strive to help those whose hearts have grown heavy, be it with anger, melancholy, grief... uid: 19f4cb57-a2f9-30eb-2302-3e334bdb47ca > ...or ambitions beyond their station. > ...or treachery.
0:0 - I need to see the Mother Superior. uid: 2a05aee0-2427-6095-750d-a8a3747247b5 - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front > null
0:0 - They're my people - I know them even if I don't remember them. You trust me, don't you? uid: 3e1d780e-0ebf-1e5a-d80a-0d008efe64a6 - 0 Check flag(s) (Tag): true - Chosen of Shar - > Of course. > Well... > Say nothing.
0:0 - This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles. uid: 42f91933-c750-2600-a01e-43a48e74f196 Node context: Unrepentant, pious > Would you accuse a surgeon of robbing a tumour? I think not.
0:0 - Let us through. You know I'm expected. uid: 45ca88cc-8aa4-24f3-4746-b4b787ed09c9 > null
0:0 - Spare me your venom - I'm sure the Mother Superior will have plenty of her own. uid: 4b9a4599-e331-ac01-f278-b0b9c3f7bd3f - 0 Check flag(s) (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front > All in due time.
0:0 - Really? After everything we've been through? Sit on your misgivings for now - this is nearly over. uid: 4c39834e-197a-ad57-1435-5cfaca33b208 > Let us through. You know I'm expected.
0:0 - Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. We will see if you have truly earned them - in due time. uid: 4ef1e495-8405-177a-0ca4-057fd0672c3a > null
0:0 - I've come too far to turn back now. Just a little longer - we're near the end of this, one way or another. uid: 5f22efe6-98fb-416e-0f3f-59a12d55aad3 > null
0:0 - Submit to the Mapping, and reveal what lurks in your heart. If you consent, follow me. If you do not, leave. uid: 69bd2609-1f97-80d8-e36b-db2238725cfc - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
0:0 - You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are. uid: 9e969a32-6ce5-3d29-2812-4c5d43837928 Cinematic: Contemptuous expression Node context: Contemptuous - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front > It will come. All in due time.
0:0 - As I said - in due time. First you submit to the Mapping of the Heart - only then can we know what is to be done with you. uid: b5ff1daa-5506-9c96-024f-9d6b744949f0 > The Mapping of the what? > Remain silent.
0:0 - It will come. All in due time. uid: b86c0789-7dce-501f-b7e1-d0486052e04a Cinematic: Unpleasant smile. > null
0:0 - I'll take your silence to mean utmost trust and respect then. Just follow my lead. uid: b93e65b6-e421-fc07-5438-11253d2f9b27 > Let us through. You know I'm expected.
0:0 - Would you accuse a surgeon of robbing a tumour? I think not. uid: d5541817-162d-a7c9-a9a8-d6ca0820a968 Node context: Unrepentant, pious
0:0 - So the rumours are true then... the Dark Lady has blessed you. Most curious. uid: e4166935-c6d5-dd8d-3e09-1d109aa154b9 Node context: Grudging respect > I need to see the Mother Superior. > Do I know you?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_OM_Shadowheart_AOM_OOM.lsj Synopsis: Serves as the front desk for the House of Grief. Will reject any attempts to book an appointment unless Shadowheart is there.
0:0 - Simple questions, to help understand the shape of a person's heart - their desires, their fears... their failings. uid: 093c7dd4-f506-b994-ccf8-bffdfd60f835 > null
0:0 - Would you accuse a surgeon of robbing a tumour? I think not. uid: 37820064-54a3-b659-3a0e-60aa5cf72aad
0:0 - You must submit to the Mapping of the Heart. Only then can we know if you have truly earned the glory the Nightsinger has bestowed upon you. uid: 38a0ce53-5a9c-7c21-1e80-8308bbc9bf69 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
null uid: 44fcded3-5aa1-ddc1-3f73-16e21d789bac - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front > null
0:0 - First you must submit to the Mapping of the Heart. Then we will see exactly how far you have strayed. uid: 482aca71-df7d-493b-9040-d7a702646952 > The Mapping of the Heart...? > As you wish.
null uid: 75418bcc-d277-e70b-2b5b-d81047300df5 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
0:0 - Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally. uid: 7559cdc2-72d7-7397-9d6e-f5506b8c5b9c > null
null uid: 7ad1e673-85be-a058-3f15-84f960777242 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
0:0 - As you wish. uid: 84ef35e2-ed86-4089-bd1e-a9f15b75caef > Follow me.
null uid: 92c938c9-db3b-b0be-25f0-2e9cd8984c70 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front > null
0:0 - It seems you have failed them both, and yet you come here, brazen as anything. We will soon see what is to be done with you. uid: af219822-6161-4a95-4784-72d692e06c32 > null
0:0 - It will come back to you, in due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you. uid: b26d548c-c37c-7129-1d51-9d6091a5a5e9 > null
0:0 - This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles. uid: c064c2b3-8f1a-faca-1a64-d998576bce19 > Would you accuse a surgeon of robbing a tumour? I think not.
null uid: c8056d28-1fc8-e9af-59a0-5dc1bd993889 > Do I know you?
0:0 - Follow me. The Mapping will reveal the path to you, if you are indeed worthy. uid: e8a1416e-9b8e-f7cd-f2b2-7155588ab1e4 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_AttendantShowToRoom - true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter. === END NODE ===
0:0 - Welcome back - we've been awaiting you, Shadowheart. uid: efd60850-8bd3-4f32-929c-67b5fb7c88db - 0 Check flag(s) (Object): true - AOM - AOMdescription - 1 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Dialog): true - LOW_HouseOfGrief_HasMet_Attendant - > So the rumours are true then... the Dark Lady has blessed you. Most curious.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_COM.lsj Synopsis: Shadowheart meets with Viconia who is still hooded. However Viconia soon reveals who she is and invites Shadowheart to speak down below in the Grotto.
0:0 - You still have the wits to recognise your betters. Good. uid: 0fa2ab68-6cbc-9980-b6b0-2a3ed10b3b43 Cinematic: The figure draws back her cowl. A drow woman. Ageless, elegant. Silver hair, cruel eyes. Viconia. - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief. > null
null uid: 124ace5b-bcc9-4d5c-a8ba-e3e6a7aad531 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - Give me the honour of my name. In full. uid: 1c400c60-b7f3-875c-53f7-9c7a09ad2457 > I... I can't. My memories -
null uid: 2fc7135b-6f8b-4594-81e2-a77ea1718f98 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - Do you know why you are here? uid: 34bdd3b6-2844-491e-8ba7-3a6d76fc0b84 Animation: [PN] player stands and shadowheart walks and sits down in their place Cinematic: The player leaves the stone bench and Shadowheart takes their place - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_OpenSecretDoor - true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart > null
0:0 - A projection. Let us find her in the flesh, then - so I can give her a hug. uid: 35940b69-1858-4618-a368-d881ad13ae0f Node context: Unsurprised to see her old enemy dissipate before her. Sarcastic. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - I know what's in that head of yours better than you do, girl. My name. uid: 3711064e-ac2f-6f0c-4ba8-67bd3d5c7f58 Animation: [PN] Hooded figure gets up and stands in front of shadowheart Cinematic: The cloaked figure stands and looms over Shadowheart > Mother Superior... Viconia DeVir.
null uid: 4213fb11-8b2d-45be-b1e2-7f38aef861e9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription > Now descend - you have much to answer for.
0:0 - You cow her so easily? I had thought I sensed more strength to her. Perhaps not... We shall begin. uid: 43e32441-6cc1-4db7-a767-3f9cae54cbf2 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_State_RefusedSHMeeting - true - LOW_HouseOfGrief_Event_OpenSecretDoor - true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart === END NODE ===
0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come. uid: 4a3e41ad-d1d0-f940-497e-b735719272dc Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again). - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. > null
0:0 - An astral projection. It is just like a DeVir to avoid facing danger in the flesh. They always were a family of cowards. uid: 5a0deb5d-fb3b-449f-9c45-621b670f90d0 Node context: DeVir (de'vɪə) - a drow noble house that Minthara has no love for. Scornful. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - You seek to be Unburdened, yes? The Mapping of the Heart can reveal the way... yet there is another here whose need is great. uid: 784b00e7-2a0b-4db4-bed4-87e44c963ede - 0 Check flag(s) (Object): true - COM - COMdescription > That voice... Allow me. I think I'm supposed to do this.
0:0 - An astral projection. Very clever. I'll stay on my toes around this one. uid: 7a9841dc-1151-4d09-a358-837b8b03e4a7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - An astral projection. We should take this one seriously - she's clever by half. uid: 7dd838fb-f629-4f80-af68-378b24fc9fa0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 8cf68693-e866-08db-4fec-f54771765a87 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. > null
0:0 - Viconia DeVir. If only Shar would bless me with the forgetting of your face. uid: 8dfe9a14-3a92-4ca9-a0dc-5743dc93f91a Node context: Viconia and Jaheira are old enemies, sometimes allies. Not outright hatred between them, just vague dislike and even vaguer respect. Jaheira is responding to the fact that despite her memory loss, Shadowheart still recongises Viconia. > You! Boo would have recognised your foul scent, if not for all this evil Sharran incense.
0:0 - She hides behind a projection. It's time we find the Mother Superior in flesh. uid: 9e9e266c-54b3-4a90-84ba-640a07865a7a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 9ffecf7b-b641-4c79-b55b-f88efc34d427 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Why map what is already known? Beside me is an ungrateful heart, a conniving heart, a shadow heart. uid: af50a9bc-ba97-9604-f100-9facec42524b - 0 Check flag(s) (Tag): true - Chosen of Shar - > Now answer - what is your true purpose?
0:0 - An astral projection. Seems she's taking no chances with us. uid: b7d0a2e1-762b-4c61-a2ba-b8a93c6f9231 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Now descend - you have much to answer for. uid: c1c1942a-a49b-44de-1872-83eb75818e0b Cinematic: Viconia's image fades away - an astral projection. > null
0:0 - Loss is a gift, girl. Do you still not understand that? Now give me the true answer - what is your purpose in being here? uid: c7754461-f47d-7899-147b-a4dd23813246 > null
0:0 - Why map what is already known? A disloyal heart, a craven heart, a shadow heart. uid: d3636ef0-a717-e7ca-2599-ed68dee1a7c4 > Now answer - what is your true purpose?
0:0 - An astral projection? Clever girl, she's not taking any chances. We shouldn't either. uid: d5dbe4da-b8c6-45a4-bc7e-4a1670774ce9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A GHOST! Wait, no. A projection, says Boo. uid: e93548e3-bfa3-426e-ad79-d6cb1ac762e8 Node context: Loud overreaction to Viconia's projection fading away, then immediate correction. Not bashful at all - OBVIOUSLY it's a projection, he knew that. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - An astral projection...? Cunning of her. Not to mention untrusting. uid: ef970c92-5aeb-4af5-97f5-427dc91bef8c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - The Mother Superior, of Shar's... It's you. uid: f4a81b10-b7f0-b172-586e-c6a0d566518c Cinematic: Shocked expression as she realises who she is speaking to Node context: trails off mid-sentence as she realises she's speaking to her boss > Give me the honour of my name. In full.
0:0 - That voice... Allow me. I think I'm supposed to do this. uid: f90727ad-b7eb-4e5d-9f21-5383831e9cbb > Go ahead. > Keep back, Shadowheart.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_AOM_OOM.lsj Synopsis: Shadowheart meets with Viconia who is still hooded. However Viconia soon reveals who she is and invites Shadowheart to speak down below in the Grotto.
0:0 - Show me you at least still know your true purpose. uid: 0451ea47-1001-6623-0206-37c618259e03 > null
null uid: 05454ab8-3cdc-4b3e-9ced-94867dd5cc8c - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription > Before me, you had no purpose in this world.
0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come. uid: 1407b128-fea7-c454-e021-2762274060bd Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again). - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. > null
0:0 - Look at me, girl. uid: 1a8d1b7a-84a1-e10c-6d4d-d2ed8ac50903 Cinematic: The hooded figure stands and looms over Shadowheart. They reach towards the hood to lower it... > null
0:0 - There it is. You see? You know more than you realise. You know all that you needed to, in order to do as I commanded. uid: 33db80e0-3609-80aa-fd92-74bba969db0b > Look at me, girl.
0:0 - You had a mission, but did you succeed? Or did you stray? I sense delusion in you, girl; ambition that far outpaces your mettle. uid: 381d9897-f0f3-42ae-a536-8a13a67953bb > Show me you at least still know your true purpose.
0:0 - Good. There is still some discipline to be found in that head of yours. The artefact, indeed. uid: 39a10dae-c8e6-394a-caca-5f33ed697757 > Do you remember who sent you to retrieve it?
0:0 - The artefact is all that matters. Do you remember who sent you to retrieve it? uid: 3bb5629c-63e9-84cc-b7f3-5fd563ad073f > null
0:0 - Do you know why you are here? uid: 5abf10ec-32a6-4308-bae5-7b30af1a0b07 Cinematic: A hooded figure appears from the shadows and sits next to Shadowheart. - 0 Check flag(s) (Object): true - OOM - OOMdescription > null
0:0 - I'm here for the Mapping of the Heart. I wish to be Unburdened. uid: 5b777888-b178-4e83-93a7-324e301686ba > null
null uid: 645aa3ef-661b-0266-85ea-66d4516f34ca - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief. > null
0:0 - How unsophisticated of you, girl. Could you have not at least attempted a lie? You always did possess a stubborn streak. uid: 698d81d0-b07c-23bc-4be6-53c4725e5639 > null
0:0 - That she did. Look at me, girl. uid: 80e3e9b4-2fd1-689d-2bdc-5e4bc31e9fab Cinematic: The hooded figure stands and looms over Shadowheart. They reach towards the hood to lower it... > null
0:0 - Why map what is already known all too well? I know you, girl. You possess a conniving heart, a disloyal heart, a questioning heart. uid: 8312a02b-f06a-4626-a521-8468731a0e6c > And to think you were honoured with the name Shadowheart.
0:0 - What matters to you is but a grain of sand lost at the bottom of the deepest, darkest sea. uid: a7c963d6-ac59-c8f2-892d-a9297df78342 > Look at me, girl.
0:0 - More than you realise, girl. All you know comes from my tutelage. Before me, you were... you were of a very different stripe. uid: a80f0f33-615c-0420-c7e6-2e09a43b128e > null
null uid: ad34eba0-c828-4462-8e79-491b146b4d11 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - I know you remember me - your eyes cannot lie. I am Viconia DeVir. Your Mother Superior. Your tutor in Lady Shar's sacred arts. uid: add21547-647d-5b38-1cb3-4eb41af0fbf1 Cinematic: Shadowheart's eyes widen as the figure lowers their cowl off-screen. We then see who is revealed - a drow woman. Ageless, elegant, silver-haired. Viconia DeVir. - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief. > null
0:0 - You at least still recall the title of your better. Good. Perhaps you can be brought to heel yet. uid: ae4495bb-4d76-5b49-22ef-d1101726a25d > Look at me, girl.
0:0 - That voice... Do I know you? uid: af0a3bd0-c825-40a7-8809-2d965e9e4072 > null
null uid: b6d7fa84-3271-475a-88c2-e0c63bd4c649 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > null
0:0 - Do you know why you are here? uid: bb1f4297-e484-4557-be77-081ddf4ac1e7 Cinematic: A hooded figure appears from the shadows and sits next to Shadowheart. - 0 Check flag(s) (Object): true - AOM - AOMdescription > null
null uid: e7fbfdf5-74a5-e844-7a11-adee5d9d8238 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases. > null
0:0 - *You sense a presence exploring your mind. Feather-light, yet strong and cunning. She is casting Detect Thoughts on you.* uid: f1d4f355-0b4c-ccf8-6ae4-6d9ddfb0e628 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_AOM_OOM_Event_DetectThoughts - Sets when avatar SH realises the hooded figure is trying to read her thoughts. > Get out of my head. > My purpose... You mean the artefact. > Enough of this - who are you?
0:0 - Viconia DeVir. If only Shar would bless me with the forgetting of your face. uid: f6b1dd3f-0ea5-46bd-a9bd-690a603694c3 Node context: Response to Viconia's grand reveal. Viconia and Jaheira are legacy characters with a fractious relationship - it often flares up to outright hatred, but is right now sitting at distaste. The emphasis here is in reference to Shadowheart's memories of Viconia having been erased. > You. Boo would have recognised your foul stench, had you not defiled his nose with evil Sharran incense!
0:0 - Welcome home. Now descend to me - you have much to answer for. uid: f6e98ac4-0750-acaf-50cc-f99fe967f959 - 0 Set flag(s) to (Global): true - LOW_HouseOfGrief_Event_OpenSecretDoor - true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_GurFollowUp_OM_Astarion_COM.lsj Synopsis: Dialog with the Gur Leader after you defeated Cazador
0:0 - They likely died as vampire spawn. Which is probably a mercy, honestly. uid: 038b2e73-ce93-afd6-f649-0c2baad112c1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > null (roll sucessful) > null (roll failure)
0:0 - Until then, go in peace. And thank you. uid: 0a2d3a0d-914b-e1f3-1684-748d57c0415b - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - What? You treacherous little shit - I'll kill you all! uid: 0fde3578-6f53-445d-8cae-2e6cfc4130df - 0 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
null uid: 1eba5740-d41f-9420-e281-2ed79ce2898d - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > So when you destroyed the spawn, you killed them too?
0:0 - Believe me when I say it was for the best. The pain from the hunger alone - there's nothing like it. uid: 22f5a83f-7f46-29cc-2ca3-d550a819b6bf > null
0:0 - Farewell. For good, I hope. uid: 2666a324-888d-e6c7-ad7a-204cc5eaa4b8 - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - Spawn? I am the Vampire Ascendant, Gur. And I thought I was done with your wretched little tribe. uid: 2ab5401e-ac7a-39f0-4bfc-b1eabab39765 Node context: With an air of arrogance - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord > We're not done. Not even close.
0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell. uid: 2de246fa-0ea1-dc5b-1318-f086d1fbaaa4 Node context: slight emphasis on 'have' - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - One blood-sucking beast replaced with another. Our children sacrificed to birth a monster. uid: 3a65b574-30ca-1d0f-8394-d9e2929dd120 - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord > null
0:0 - Kill them. Kill them all! uid: 3c355cd7-58fc-48a2-9abe-ee360d90776e Animation: [AL] No custom needed Cinematic: Over her shoulder, to the other hunters standing behind her. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - My dear, I wouldn't want it any other way. uid: 4f65185f-8e9b-cf61-4c15-f00276e119af > Kill them. Kill them all!
0:0 - So I can see from all your heavily-armed friends. You didn't think I could resist completing the ritual, did you? uid: 52681af0-136a-25a3-0f70-a8b201f14c6d > I admit, I had my doubts.
0:0 - As for you, you have my people's thanks. I know you face trials ahead - we will stand with you as best we can. uid: 5b406ca1-53be-71de-e4c1-7735caa61d67 > Until then, go in peace. And thank you.
0:0 - They died as vampire spawn. It was the only mercy we could give them. uid: 6d8b4f80-1f32-32b8-7880-cd509757a397 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > null (roll sucessful) > null (roll failure)
0:0 - And what do we find when we arrive? uid: 8d8e2921-e839-3644-65a5-f5e677f9fa23 Node context: This line could be followed by an aggressive line ("one blood-sucking beast replaced with another") or an impressed line ("you killed not only Cazador, but also his wretched creations.") so it needs to be tonally neutral > One blood-sucking beast replaced with another. Our children sacrificed to birth a monster. > null > null > null
0:0 - You killed one vampire, but released seven thousand of his spawn? Have you lost all sense? uid: 9706f538-6090-107d-914a-58ede61bd6c7 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners > They were innocents. To kill them would have been an even greater crime.
0:0 - I had hoped to avoid this path. I had hoped you would choose the better road. uid: 9bde2131-b251-4270-abe4-9308afb0bf18 - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord > A fool I was, to ever hope a beast like you could be saved.
0:0 - We searched half the Sword Coast for you, hoping you could help us destroy him, only to track you right back here. uid: a1f83d67-930f-6246-efd1-c6df21fccfc6 > And what do we find when we arrive?
0:0 - You'll find them sealed in the cells below the palace. Although you might not like what you find. uid: a6b723e3-4595-0c8c-097a-4131bb44dfe7 > null
0:0 - But if you do decide to go hunting them, know they include your children. uid: b81c927b-b227-fe02-f3dd-120b23a966af - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > They - they survived?
0:0 - You're - the Gur tribe? I thought I was done with you people. uid: da26b0f4-dd9e-ef5c-1438-dc9422d7eb4f Node context: Unexpected ghost from your past > We're not done. Not even close.
0:0 - Cazador is destroyed and his plans ruined. I was not sure you could do it. uid: daa4a0c4-1254-e761-1684-96f90e31570a > null
0:0 - That being said, slaying Cazador was a great justice. You have our thanks, now and forever. uid: e4fb7996-4f7d-0647-263a-c79e51c0ad7f - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_GurFollowUp_OM_Astarion_AOM_OOM.lsj Synopsis: Dialog with the Gur Leader after you defeated Cazador
null uid: 1fb05921-6ea3-d6f3-0aad-499001140da2 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > Your children among them...
0:0 - Perhaps today your intentions are good? Perhaps. But power twists people. Corrupts people. Convinces them to do terrible things for a 'greater good'. uid: 271db3ab-72d3-1221-9c22-af31a93d786f > We do not wait for that to happen. We destroy evil here, today!
0:0 - But if you ever decide to hunt them, know they include your children. uid: 2c4ce457-e1a0-8c79-446f-8b379f28fd0a - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > They - they survived?
0:0 - We tracked you halfway across the Sword Coast, only to finally catch up with you here. uid: 302fd3e7-cb34-ddbe-da83-5e5f2484855a > And what do we find?
0:0 - We do not wait for that to happen. We destroy evil here, today! uid: 3ecef674-0fa7-aaae-74d6-851c6a2ab318 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You should know - Cazador may be dead, but there are still thousands of spawn locked up down there. uid: 433c21d4-7336-f9cb-cc8b-21dc32044d5f > null
0:0 - I had hoped to avoid this path. I had hoped you would choose the better road. uid: 4ba32c32-74ff-cbeb-bccd-6756e51c6030 - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > A fool I was, to ever hope a beast like you could be saved.
null uid: 5a274f97-b0b9-4672-2ef6-e0f560f23b5c - 0 Check flag(s) (Global): true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people > null
0:0 - Oh please, there's no need for such language. I promised you Cazador's death and I more than delivered. uid: 5db4aa88-0db1-a02b-b800-9885ef74b73e - 0 Check flag(s) (Global): true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people > null
0:0 - I'm sorry I took your children, but Cazador's dead now. It's over. uid: 5dc0350b-1795-cca7-5c0a-d040529eb62f - 0 Check flag(s) (Global): false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord > For you, perhaps. Not for us.
0:0 - Cazador may be gone, but there are still thousands of vampire spawn down there. Including your children. uid: 5e153ddb-db47-90ee-e749-f74a8389c6ed - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > null
0:0 - If we turn our backs on evil like you, then my tribe is not worth saving. uid: 656709bd-a875-8b67-636e-6e1eed480de9 > With me - destroy the beast!
0:0 - With me - destroy the beast! uid: 6a84c1ac-5ea9-c579-5284-a140610fecba Node context: Over her shoulder to the warriors behind her - calling them to join her in attacking you - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I know you face trials ahead. But when it is time, you will not face them alone. We will stand with you as best we can. uid: 7d63afa1-18e2-1a85-6f48-10182af6d981 > Until then, go in peace. And thank you.
0:0 - I admit, I had my doubts. I did not want to face a new, powerful vampire unarmed. I am pleased to be wrong. uid: 98c1e8ca-87dd-53fe-38a6-11abbe94b2b7 > null
0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell. uid: 9a5210cf-4ab6-fbcf-4664-c1c997470b8e Node context: slight emphasis on 'have' - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - Until then, go in peace. And thank you. uid: 9cf940f9-3dfc-030c-1a2a-736ee328e45a - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - You killed one vampire, but released seven thousand of his spawn? Have you lost all sense? uid: 9ee766b8-96e7-fd1e-cdd0-4b5e948c8197 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Check flag(s) (Object): true - OOM - OOMdescription > They were innocents. To kill them would have been an even greater crime.
0:0 - Cazador may be gone, but there are still thousands of vampire spawn down there. uid: ba971de9-8b0c-35ad-a6db-964444ea81fd - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > An unexpected wrinkle, but we shall tend to them. You have done enough.
null uid: bce3f19b-05b7-e153-b2e0-f377ab7023f5 - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Check flag(s) (Object): true - OOM - OOMdescription > null
0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell. uid: be290505-2ca0-01ce-5b9d-8d3a39f27779 Node context: slight emphasis on 'have' - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - But you have my people's thanks - when it is time for you to face those trials, we will stand with you. uid: c2fc5d2a-6a3d-89f0-b36d-2afef47f8744 > Until then, go in peace. And thank you.
0:0 - One blood-sucking beast replaced with another. Our children sacrificed to birth a monster. uid: c6bc53de-70db-27da-43b9-9aa1bc1792ff - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Check flag(s) (Object): true - AOM - AOMdescription > null
0:0 - *You don't know the woman's name, but you recognise her face. You saw it in the firelight, twisted in rage and grief the night you stole her tribe's children.* uid: c99cb337-f3af-5153-e196-865b929a091e - 0 Set flag(s) to (Global): true - GLO_Gur_Knows_GurChildren - Player learned that Cazador kidnapped gur children. From Astarion, from Ulma or from talking to the children in the Dungeon > null > I am Ulma, of the Gur. You know my people. You helped your master bring us down.
0:0 - Slaying Cazador was a great justice. You have our thanks, now and forever. uid: cb250325-fdc0-5ba8-04a0-8e853eec84a2 - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - I promised I'd kill Cazador. Did I not deliver? uid: d22887c6-68c7-4f59-4f46-8f0b60b39cb7 - 0 Check flag(s) (Global): true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people > You think we will see one evil replaced by another? No.
null uid: d86fb85e-0732-ea2f-d1e9-a4f79bc99d81 - 0 Set flag(s) to (Global): true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future === END NODE ===
0:0 - I had hoped to avoid this path. I had hoped you would choose the better road. uid: f2b73cf3-c93e-4f57-8d10-02f8cb0a697a - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Check flag(s) (Object): true - AOM - AOMdescription > A fool I was, to ever hope a beast like you could be saved.
0:0 - You think we will see one evil replaced by another? No. uid: f78b598f-e8e8-25da-2cee-430701c09af1 Node context: Grimly > With me - destroy the beast!
0:0 - Yes, I set them free. Including your children - they're spawn too now. uid: fd468805-2304-541a-145c-94d7658f4b55 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > They - they were turned?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Roah_OM_Minsc_COM_OOM.lsj Synopsis: Origin moment for Minsc with Roah.
After Minsc learns of the Zhentarim plans to overthrow Nine-Fingers, he returns to the Guildhall to confront their leader, Roah. She taunts him with his past evil deeds as the 'Stone Lord' - the player decideds whether to back Minsc and fight Roah, or let Roah's plan come to fruition for the 'greater good'.
ATTN: This double origin moment was degraded to a single origin moment with only Minsc
0:0 - So it will not be Minsc who does the judging. uid: 18a42f9c-7e1f-2047-2b38-0304d5751d45 Animation: [Chris] *REUSE* [Boo] Hamster Idle Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd. Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm. > MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
0:0 - Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good? uid: 2a55f107-9f20-53d7-51c0-912d7e027a2c > ...
0:0 - Oh, enough. Zhentarim! TO ARMS! uid: 37d68614-ef99-e908-40e3-dc291e225b68 - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least. uid: 457861d6-15a2-0482-9217-6a2525c5ef3e Animation: [Chris] *REUSE* [Party] Walk Construction. [Roah] Turn Construction. Cinematic: Party enters the Guildhall to find Roah standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us. - 0 Check flag(s) (Object): true - COM - COMdescription > What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.
0:0 - Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good? uid: 59fbbf22-a9d7-48da-b19b-408c2c09b03b > ...
0:0 - Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day. uid: 63aff54a-37cf-4be4-a818-ff4a0e8f289d Cinematic: She cups a hand beside her ear in the direction of Nine-Fingers' office. > Enough negotiations, Zhentarim! It's time to take our due!
0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least. uid: 711aae0c-4d4b-8afd-8ef5-3eefca6b2f79 Animation: [Chris] *REUSE* [Party] Walk Construction. [Roah] Turn Construction. Cinematic: Party enters the Guildhall to find Roah standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us. - 0 Check flag(s) (Object): true - OOM - OOMdescription > What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.
0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES! uid: 75343d14-8fd8-9f20-5f1f-80616963046d > *Squeak!*
0:0 - Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you? uid: 7992bf04-6421-4057-811b-f6bf437fdb9a > I... do not call me that. Minsc is Minsc!
0:0 - Oh, enough. Zhentarim! TO ARMS! uid: 9279b1a5-56db-fee9-1c8c-3d37a379a776 - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.
uid: 92f3bcb7-1a5d-4989-b50a-504af0b67a30 Node context: Done with talk - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - So it will not be Minsc who does the judging. uid: a79f7611-ded4-4b58-16e9-561024950c89 Animation: [Chris] *REUSE* [Boo] Hamster Idle Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd. Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm. > MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them! uid: a9a0d46d-dcc8-2896-2fff-4aad6ed6a6c5 Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below. > But the Stone Lord... Minsc... was many times worse. I have no right to judge.
0:0 - Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman? uid: b3de1c37-c2ce-8f6d-899a-fb1f7226277b Animation: [Chris] *REUSE* [Roah] Turn Construction. Cinematic: Turning to player. > *Squeak!*
0:0 - Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you? uid: c082804c-6ceb-d909-75b9-f5cbf3c4a5de > I... do not call me that. Minsc is Minsc!
0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them! uid: c99a0892-8c12-2932-749d-eba5c6bb1391 Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below. > But the Stone Lord... Minsc... was many times worse. I have no right to judge.
0:0 - No judgement. It's hard to know the right thing. Better to let others do the thinking, eh? uid: d90d8338-4cf2-3cc0-c2a2-2d8802eb8265 > ... on this, we agree.
0:0 - Hah, a hero. There's a time for heroics, my friend, and a time for common sense. This is the latter. uid: daa5a281-c575-4d55-8446-6f129ac3b851 > null
0:0 - Enough negotiations, Zhentarim! It's time to take our due! uid: e4fb05d7-547a-4d03-ab4c-9113465f8ce5 Node context: Turning to shout at her people gathered below. - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_BetrayedNineFingers - Player sided with Roah and betrayed Nine-Fingers - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideZhent - The player chooses to side with the Zhent in the Guildhall conflict === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Ninefingers_OM_Minsc_OOM.lsj Synopsis: Minsc confronts Nine-Fingers after their temporary truce until the Zhent were defeated. He means to kill her, but she tries to convince him that the Guild is ultimately a force for good within the city.
null uid: 0428de89-2e04-4113-aa82-7060dd95ac8b - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
0:0 - Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter. uid: 16699ef5-4099-4cfa-927b-7a2ea16b14a8 Node context: Wry and rueful, remembering it with fond amusement - Nine-Fingers was abducted as a child and, even after being ransomed, left her family to fend for herself. She doesn't speak of her traumatic past with any great pathos - she's seen worse in the city. > You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.
0:0 - You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you. uid: 299283da-8bfb-4789-a146-49cc5ba5085e Node context: Shrugging, pragmatic - she genuinely likes and respects Jaheira, but knows that if Minsc dies, so must she. Won't hold it against Jaheira for trying to kill her in return, it's inevitable. - 0 Check flag(s) (Local): true - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeace - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeacedescription > null
null uid: 2a3eb960-3b64-4afa-8750-931287a120ac - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > Minsc - Astele -
0:0 - Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate? uid: 76cceb56-ae59-42fb-9617-a7fd043ea603 Node context: Shrugging, not buying Minsc's black and white. She's fervent proud about the Guild's place as the city's true defender, and won't be told otherwise > null
0:0 - You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me. uid: 8563c6e5-10f2-457f-a9ca-a74c51058432 Node context: Shrug - again denying any sentimentality, just stating facts. - 0 Set flag(s) to (Global): true - ORI_Minsc_Event_NineFingersToldHerTale - Nine-Fingers told Minsc about her history as a street child who found shelter near his statue. > ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.
null uid: 97dd7fd0-c8a4-40ff-9c62-9b9daa17757d - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Kind of you to take the Zhentarim down first, but that doesn't make us friends. uid: 9cda601e-f852-453f-86a0-389274834f6e - 0 Check flag(s) (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict > null
0:0 - A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left? uid: b5ba3e9b-4738-46a7-b590-7129563dc130 - 0 Check flag(s) (Local): true - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9F - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9Fdescription > null
0:0 - Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it! uid: bfd2973a-b1ba-4051-8a1b-1e3a3839fb55 Node context: Stressing that he's Minsc and not the Stone Lord - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SpokenToNinefingersAfterSidingWithHer - The player has spoken to Nine fingers after saving her from the Zhent > ... what?
0:0 - Oh, you fool. I didn't need saving - from you, or anyone else. But - I suppose I'm sorry, too. uid: c18bef83-c9ee-4b60-a203-757142b7516c > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_NineFingers_OM_Minsc_DuringCoup_OOM.lsj Synopsis: Quick and short origin moment between Minsc and Nine-Fingers (Jaheira optional). The Zhent have just turned on the Guild, and Minsc and player must choose whether to help Nine-Fingers or not.
0:0 - Minsc has no such style. We are here to cleanse the Zhentish taint, not to rub it all the deeper. uid: 3613d72e-f6fb-4719-82e6-c5715307edfe > My hero. So you're here to help?
0:0 - Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting! uid: 378c171b-a94d-4ffa-894f-5858f7b96354 Node context: Going into battle directly after === END NODE ===
0:0 - What has you sneaking aro - oh. uid: 80642cd0-4cd3-4be0-a1d2-9c7fb23d0153 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup. > Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_NineFingers_OM_Minsc_DuringCoup_COM.lsj Synopsis: Quick and short origin moment between Minsc and Nine-Fingers (Jaheira optional). The Zhent have just turned on the Guild, and Minsc and player must choose whether to help Nine-Fingers or not.
0:0 - Oh, I'm likely to give you indigestion. But you and your Zhentish friends are free to try! uid: 2b2bdeaf-88a9-4602-f476-8020acef53eb === END NODE ===
0:0 - Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting! uid: 54ee54e9-c102-4ec4-9259-1ec8278b8e4a Node context: Going into battle directly after === END NODE ===
0:0 - Wait - what are you doing? uid: 562b284b-85d7-abe3-9df4-d2ddd3713c56 > null
null uid: 7063e8c3-ccee-4260-996c-aebf84db9cfc - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > Wait - what are you doing?
0:0 - Afraid not - I've decided the Guild needs a change in leadership. uid: 8f1aea5f-dd6f-444f-a271-5e22efda6784 > null
0:0 - What has you sneaking aro - oh. uid: 91176f8d-9996-427c-8e7d-1c913549ea6e - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup. > Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Ninefingers_OM_Minsc_COM_OOM.lsj Synopsis: Note: OOM is moved to separate dialog
Minsc confronts Nine-Fingers after their temporary truce until the Zhent were defeated. He means to kill her, but she tries to convince him that the Guild is ultimately a force for good within the city.
null uid: 015d94ec-de0c-3bda-4cb1-a2e904fc9d58 - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira > null
- Roll failure - null uid: 059a5eeb-b6b7-a46c-3b9a-6aac717c66cd > null
0:0 - My door is always open. Stone Lord. uid: 06c003d9-7ff8-d22e-0780-9bbe9d73cc32 Node context: Agreeing to the truce for now, but should contain a hint of threat. Calling him Stone Lord is a reminder that they're not friends. === END NODE ===
0:0 - Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter. uid: 098549db-3c45-d3dc-debb-925034076e3b Node context: Wry and rueful, remembering it with fond amusement - Nine-Fingers was abducted as a child and, even after being ransomed, left her family to fend for herself. She doesn't speak of her traumatic past with any great pathos - she's seen worse in the city. > You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.
0:0 - Like a berserker lodge of my homeland. No army or militia, serving the local lords - but heroes, working for the common good! uid: 11719fcd-fa9b-9c8c-27b8-69ecbfe10bb2 Node context: Dawning, gaining enthusiasm at the idea > Heroes. Sure.
0:0 - You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you. uid: 16bdcd7e-fb05-64bb-8109-1840c07c8d96 Node context: Shrugging, pragmatic - she genuinely likes and respects Jaheira, but knows that if Minsc dies, so must she. Won't hold it against Jaheira for trying to kill her in return, it's inevitable. - 0 Check flag(s) (Local): true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_KeepThePeace - Jaheira was included attempting to keep the peace. > null
null uid: 18b3ea1a-fa27-a16e-c6e7-9a79faf285bf - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > Minsc - Astele -
null uid: 26376302-cc0f-4233-9acc-9bc3ea9dad1b - 0 Set flag(s) to (Object): true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira > Proof that he is back to normal, no?
0:0 - If you can't tell ally from enemy, Minsc, maybe you're no hero at all. uid: 3eb500cf-9dae-ab33-3f3a-8f442834169e = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll sucessful) > null (roll failure)
0:0 - What say you, Boo? When the Absolute is slain, shall we join Nine-Fingers Keene and show her the ways of goodness? uid: 46286061-96a0-9c4e-ff14-f0a819194120 - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_NinefingersWillHelpEND - Ninefingers has promised to help the player fight the Absolute in END true - ORI_Minsc_State_PartneredWithNineFingers - After the confrontation at the Guildhall - Minsc spared NineFingers and grudgingly agreed to work with her. > null
0:0 - Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate? uid: 4946ad6d-96a5-a97e-95df-57930b81570d Node context: Shrugging, not buying Minsc's black and white. She's fervent proud about the Guild's place as the city's true defender, and won't be told otherwise > null
0:0 - She's right. The Guild will fight for the city - we just have to let them. uid: 549187c9-6ace-177e-6248-35cdf70df6d8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - You have planted a burr in my brain, guildmaster. Once I have dislodged the worm and redeemed myself in my hamster's eyes... we will return to this matter. uid: 54ad92fa-73f3-7bf2-1543-ff8947febaca Node context: Nodding, assuming a more grave tone - the matter is shelved for now, and he and 9F might well go back to fighting when all of this is done. > My door is always open. Stone Lord.
0:0 - You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me. uid: 5d940f20-e6df-9ff6-bbaa-907e4cd0baf9 Node context: Shrug - again denying any sentimentality, just stating facts. - 0 Set flag(s) to (Global): true - ORI_Minsc_Event_NineFingersToldHerTale - Nine-Fingers told Minsc about her history as a street child who found shelter near his statue. > ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.
0:0 - Heh. Jaheira says she is no wychlaran. Perhaps not. But if she says I should not honour, defend, and listen to her... it is the only time she has ever been wrong. uid: 6704fc3a-4cbf-8f8e-4ec8-7a2adb580aa2 Node context: 'Heh' is not a laugh so much as a quiet grunt of acknowledgement. He's coming around, and knows he has to listen > If she trusts in Nine-Fingers - if you do - then so will Minsc. But that means, the things Minsc has done...
0:0 - You have been a stone in this city's boot for too long. And it will be no Stone Lord who reaches 'twixt Balduran's sticky toes to dislodge you - it will be Minsc! uid: 6ecb47ff-4fde-e17c-987e-4cfb56f80927 Node context: Powering through, oblivious of Nine-Fingers' confusion > I haven't got the slightest idea what he's trying to say.
0:0 - We need to focus on the Absolute. You can negotiate your alliance afterwards. uid: 6fe799b4-f808-e6aa-7585-d825c03503ec > null
null uid: 71b67402-491c-14d9-f140-7dd5adcf768f - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Kind of you to take the Zhentarim down first, but that doesn't make us friends. uid: 72de04eb-b29b-0ffa-52b2-131337e7f4e5 - 0 Check flag(s) (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict true - COM - COMdescription > null
0:0 - The some sorry tale as yours, then? Bizarre as it is - it explains how this idiot wound up serving the Dead Three. uid: 7fc0e1ed-e440-0cd0-84d6-d486fe8faa17 Node context: Knows she should doubt our story, but doesn't - 0 Check flag(s) (Global): true - LOW_Guildhall_NineFingers_ToldHerAboutParasite - Told Nine-Fingers about the parasite. > null
0:0 - I can't speak for your rodent, but I know something of debts. If you reckon you've got one to repay... well, we could always work together. uid: 877a9c49-3788-27e8-194f-9648d3fe12a4 Node context: Broaching the topic - attempting an olive branch - 0 Set flag(s) to (Global): true - ORI_Minsc_Event_NineFingersMadeHerOffer - In Minsc's OM, Nine-Fingers made her offer: come work with the Guild > With you? Minsc has no lust for gold, that he would shake grandmothers by their ankles, or set Boo nibbling at their purse-strings!
0:0 - Simple, then. Trust that Boo will guide you both. uid: 90ef18ef-b052-42e6-c522-8e479ba014e4 > Boo?
0:0 - Come on then, Stone Lord - if you mean to take my chair, you'll get no better chance than this. uid: 968c8ac8-9f46-43ba-b5b3-0b6c68bced8f Node context: Just after one battle but her blood is up now and she's ready for us to attack - urging us to do it - 0 Check flag(s) (Object): true - COM - COMdescription > Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!
0:0 - You have my thanks. Though I'm still not actually sure you haven't made my life that little bit harder. uid: 97493a16-3404-63c5-cd76-11ade8675228 === END NODE ===
0:0 - A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left? uid: 97a8900e-c5ab-fff4-12b3-aaf016065a0d - 0 Check flag(s) (Local): true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_VouchedFor9F - Jaheira was included to speak up for NineFingers > null
0:0 - You did say he was your hero, Astele. Maybe you'll learn something. uid: 982dd116-0ff0-8c5a-f824-6d27d8a00bc9 Node context: Amused, enjoying how even Nine-Fingers can't rein Minsc in when he gets going > null
0:0 - Proof that he is back to normal, no? uid: 995c96a5-4c59-4f90-8059-cb2fc0973881 - 0 Check flag(s) (Global): true - LOW_Guildhall_NineFingers_OM_Jaheira_COM_OOM_Hasmet - Jaheira's COM / OOM with Nine-Fingers occured. > null
0:0 - The Zhent are down - just you and me now, Stone Lord. So if you mean to take my chair, you'll get no better chance than this. uid: 99fdf33d-92d2-523b-650d-bd422dc37746 Node context: Just after one battle but her blood is up now and she's ready for us to attack - urging us to do it - 0 Check flag(s) (Global): true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup. - 1 Check flag(s) (Object): true - COM - COMdescription > Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!
0:0 - Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it! uid: a3449684-2ff1-4e80-af99-00fc9a4d1e11 Node context: Stressing that he's Minsc and not the Stone Lord - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SpokenToNinefingersAfterSidingWithHer - The player has spoken to Nine fingers after saving her from the Zhent > ... what?
0:0 - Yes. I may not be able to trust my mind, but I trust my friend. Evil is evil - it is a choice and you made yours a long time ago. uid: ac4e8dd5-8619-506d-2a92-09380095da7e > null
0:0 - Heroes. Sure. uid: b659c6f0-d101-ea3d-f021-3a99487de99d Node context: Not quite how she'd have phrased it > Very well - Minsc and Boo accept!
0:0 - History will remember the Stone Lord as far worse a villain than Nine-Fingers. Don't make it worse. uid: bcb581ee-0f3f-e3a6-c81c-d9377feae322 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: c09e6f0d-9828-6e78-5578-0a2282ba5b2d > null
0:0 - My friend, I am touched by your kind words. And now I must be equal to them! uid: c4fafde8-3c06-a273-86ac-2b7430d113ea Node context: Not getting that we may have just insulted him > null
0:0 - If she trusts in Nine-Fingers - if you do - then so will Minsc. But that means, the things Minsc has done... uid: c823668b-01ab-ed4f-7d4f-f7bc8999eb26 > null
0:0 - ...I am shamed. Nydeshka, unworthy to fight alongside my friends! Boo - what am I to do? uid: cb1fc22c-e5d9-5358-41c2-065ab09d1ba5 Node context: Quietly devastated (or quietly for Minsc)
He's seeing how much damage he did as the Stone Lord, and declaring himself ny-DESH-kah - 'Blunt Blade' in Rashemi custom, a berserker who cannot be trusted to fight alongside his friends, and so is given a blunt blade in order to do no harm. > I can't speak for your rodent, but I know something of debts. If you reckon you've got one to repay... well, we could always work together.
0:0 - I haven't got the slightest idea what he's trying to say. uid: da7ee69f-6eb4-0889-091b-17953eca090b Node context: shrugging at the player, start contrast to Minsc' grand pronouncements > null
0:0 - A bizarre tale - but it fits this idiot, somehow. But if he's back to himself... uid: f5492a3d-7332-a95b-a483-12c53ab7c75c - 0 Set flag(s) to (Global): true - LOW_Guildhall_NineFingers_ToldHerAboutParasite - Told Nine-Fingers about the parasite. > null
- Roll failure - null uid: fa24a41b-d507-af90-cb28-438b610563ec > null
0:0 - Well, ranger? You cannot always leave it up to your wychlaran. Make a choice. uid: fdd6a130-6d77-f8a7-8fac-b61fb80c4b2c = Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 - 0 Check flag(s) (Global): true - CAMP_MinscJaheiraReunion_CFM_MinscMentionedWychlaran - Minsc called Jaheira his wychlaran. - 1 Check flag(s) (Local): true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_VouchedFor9F - Jaheira was included to speak up for NineFingers > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_BossFriol_OM_Minsc_COM_OOM.lsj Synopsis: Origin moment for Minsc + Jaheira with Boss Friol.
After Minsc learns of the Zhentarim plans to overthrow Nine-Fingers, he returns to the Guildhall to confront their leader, Roah. She taunts him with his past evil deeds as the 'Stone Lord' - the player decideds whether to back Minsc and fight Roah, or let Roah's plan come to fruition for the 'greater good'.
0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them! uid: 17b6ec3f-c293-c6a2-2098-f9c8b98ae918 Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below. > But the Stone Lord... Minsc... was many times worse. I have no right to judge.
0:0 - Oh, enough. Zhentarim! TO ARMS! uid: 2d94d0e7-78ef-af12-25a0-9093c75efb63 - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - You're smarter than this. You know which way the wind's blowing. uid: 3598d228-abf6-3eae-8ebc-25a19630c0a3 > null
0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them! uid: 3bfb5733-96fc-4189-28d3-2288f64b5cb1 Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below. > But the Stone Lord... Minsc... was many times worse. I have no right to judge.
0:0 - Think about this. It defies all logic, I - uid: 43a46225-8bf0-7ca0-63cd-2469339a106a > *Squeak!*
0:0 - Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you? uid: 44dbb1d8-8a10-e77c-b9ee-9bc426e51f7b > I... do not call me that. Minsc is Minsc!
0:0 - Oh, enough. Zhentarim! TO ARMS! uid: 4b898b04-a3fd-52cc-0efe-3c71c61c17f2 - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least. uid: 577e5d8c-59db-463e-1b3c-e4d236807e5c Animation: [Chris] *REUSE* [Party] Walk Construction. [Friol] Turn Construction. Cinematic: Party enters the Guildhall to find Friol standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us. - 0 Check flag(s) (Object): true - OOM - OOMdescription > What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.
0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES! uid: 6297094e-f314-f6c8-06cf-a77de8442a05 > *Squeak!*
0:0 - Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman? uid: 65e087e7-25e9-a3fc-3313-437968e45411 Animation: [Chris] *REUSE* [Friol] Turn Construction. Cinematic: Turning to player. > *Squeak!*
0:0 - So it will not be Minsc who does the judging. uid: 6ffa2158-4e85-0482-ef7c-11094a738ad2 Animation: [Chris] *REUSE* [Boo] Hamster Idle Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd. Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm. > MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
0:0 - Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you? uid: 7b3b55f5-b245-870e-e343-7acf1aeba00b > I... do not call me that. Minsc is Minsc!
0:0 - So it will not be Minsc who does the judging. uid: 7b5f3566-7a25-3f8c-3663-22f7b3c9e778 Animation: [Chris] *REUSE* [Boo] Hamster Idle Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd. Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm. > MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
0:0 - Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.
uid: 8510d0d1-630f-7f8c-8ef2-3433aa8eab09 Node context: Done with talk - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict === END NODE ===
0:0 - Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good. uid: 9c2a53c1-6a86-4867-da51-614765de2afb > ...
0:0 - Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day. uid: ad46d205-8e10-3285-cf4b-dcc318b0cf98 Cinematic: She cups a hand beside her ear in the direction of Nine-Fingers' office. > Enough negotiations, Zhentarim! It's time to take our due!
0:0 - Enough negotiations, Zhentarim! It's time to take our due! uid: b54d2a39-4ebb-dc21-44e4-4948d9b73ed1 Node context: Turning to shout at her people gathered below. - 0 Set flag(s) to (Global): true - LOW_Guildhall_State_BetrayedNineFingers - Player sided with Roah and betrayed Nine-Fingers - 1 Set flag(s) to (Object): true - LOW_Guildhall_Event_PickSideZhent - The player chooses to side with the Zhent in the Guildhall conflict === END NODE ===
0:0 - And the only terms we offer are between my boot and your treacherous buttocks. uid: e4782036-4616-9668-d2c2-e8aa067c4602 > A pity, that. And he speaks for you, too?
0:0 - Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good. uid: f6e29ddf-b493-858c-d3cd-95429c610b8b > ...
0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least. uid: fc671975-4428-0617-d0d9-75f2d161bf1f Animation: [Chris] *REUSE* [Party] Walk Construction. [Friol] Turn Construction. Cinematic: Party enters the Guildhall to find Friol standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us. - 0 Check flag(s) (Object): true - COM - COMdescription > What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.
0:0 - No judgement. It's hard to know the right thing. Better to let others do the thinking, eh? uid: feca1093-2488-8d43-4f71-e5b31a7699cc > ... on this, we agree.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_OM_Wyll_AOM_OOM.lsj Synopsis: Confrontation with Florrick if Ravengard died.
0:0 - The dragon Ansur is dead, Florrick. uid: 014b6b54-7eae-4fc9-a50a-348f80d4a51a - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - At ease. uid: 0749ebf1-f031-45d5-a50a-cb3fffc8794e Animation: Florrick and her guards stows their weapons and are at ease Cinematic: Florrick pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale. uid: 0c4d3b3e-6dee-469b-88a4-f42925278151 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > Your father gave it to me, but it was stolen. Find it, let it set the path before you.
0:0 - A wyrm? Do you mean there's a dragon living under the city? uid: 0f4a42dc-c2c8-42af-82cb-a69118b0f379 > null
0:0 - Yet I came through, I did what was right. You butchered your father like the devil you are. uid: 108c9de2-8827-4234-86d7-b7814a572601
0:0 - Mizora lied to you. I tried to save my father, and the devil sabotaged me. uid: 10aa22da-b85a-40cc-aaf6-5afc44ebbf2d = Roll SkillCheck Deception (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
0:0 - I thought you were going to save him, but you abused his current state to get rid of him! uid: 185fd68a-aad6-4930-9531-fbfb80160f3e > null
0:0 - Your faith in me is well-founded. I will seek the wyrm and ask for his help. uid: 1888a305-e97b-4bca-98db-19db5b925b34 > Thank you. In darkness, I see your light.
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 23a8cdfb-0393-4228-a260-66b78c2fc6f1 > The fate of the city now rests with us.
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 42bc15fb-e7ad-40f7-a143-8ecdd9d283a5 > The fate of the city now rests with us.
0:0 - Do you mean Ansur? He's naught but bones, Florrick. But his spirit has blessed me with power. uid: 4b61e26b-6e28-49e2-8a08-1e77e702725c - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud. uid: 4ba08d05-6c74-4138-b36b-ffbf2d0bc3e5 Animation: Florrick stops in front ofr Wyll and spits at the ground near Wyll feet. Cinematic: Florrick spits on the ground in front of Wyll before addressing him. He is taken aback. Node context: Please include Florricking Spitting (motion and sound) before delivering the line. > I trusted you. I believed in you.
null uid: 4ccf5e0f-4a33-444e-bd44-0c46fead9759 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > null
0:0 - The dragon Ansur is dead. uid: 62d2ea03-f5c2-4833-864c-e7df826b151a - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead. So once more, fortune turns against us.
0:0 - Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck! uid: 6bf032dd-9f6d-4be5-b7fb-7ad7252ba11b === END NODE ===
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: 6c3a2957-065e-419e-97cd-dbc0ba4eb0ef = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
null uid: 70e7fd69-6c09-4eec-88a3-02ca49be13eb - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_WyrmquestFlorrick - Player got the quest to find Ansur from Florrick > null > null
null uid: 802e503d-f4cc-49f0-aa12-5589480e7e90 - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her. uid: 82f5ddc3-e483-45d0-826f-f08f5e2b00a4 - 0 Check flag(s) (Local): true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheck - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheckdescription > null
0:0 - As long as I breathe, you will not take another step in this city! uid: 8b59df18-9fc8-466f-a917-bb0f562ca96d > null
0:0 - Godsdamned hypocrite. uid: 9dc30780-e64f-4467-87d1-38fbf010ec19 Animation: Florrick and her guards march angryily towards Wyll looking very angry at him Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards. - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_WyllPresent - Wyll was present in Florrick encounter true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW > The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
0:0 - Do you mean Ansur? The dragon is dead. uid: a1c2360c-f7c3-4f37-bdc1-d8e75d00ce08 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - *Your thoughts come up short.* uid: a4a5ad93-bb09-467f-acae-09b50fc23202
0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death! uid: aa1c0e27-8190-4dcc-9456-8291a4636e3a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it. uid: b5056fd2-1549-48ff-a2f4-272766a18a56 - 0 Set flag(s) to (Local): true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenRead - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenReaddescription
0:0 - I have saved countless lives. I am still the man you thought I was. uid: c1a3de2a-777a-4736-879d-0574164815ee - 0 Check flag(s) (Local): true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenRead - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenReaddescription > null
0:0 - May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast. uid: c7b2226c-0c9a-457d-8912-6f4af8b247f3 === END NODE ===
0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death! uid: cb0b840d-9056-4e3b-a01c-3a9c747d44cd - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: cb2d78be-14aa-49b8-a9e2-1a84a5df3b1f === END NODE ===
0:0 - My thoughts are not for you to know. To arms, champions! uid: d46c5333-9e30-4b16-a385-06f3c5c6b12f - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: d7274d9c-3a82-4cf8-bc62-7b67f5cf38bb - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - *The stories of Elturel's fall come to mind. The city was dragged into the Hells at Zariel's behest - and your father along with it. He knew all too well how infernal machinations worked.* uid: dbb52bc9-7b5f-4998-bb9a-8529dd83a88b - 0 Set flag(s) to (Local): true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheck - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheckdescription
0:0 - Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn. uid: dc41690b-c7aa-4003-b4bf-45e5c6f9346c Animation: Florrick and the guards draw their weapons Cinematic: Florrick and her allies ready for battle. > null
0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale. uid: eb620fb1-385b-4573-b649-3f737dc24ce8 - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Let it set the path before you.
null uid: faa355a9-11cd-4f9c-a230-6e578278a802 - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_OM_Wyll_AOM_COM_OOM.lsj Synopsis: Confrontation with Florrick if Ravengard died.
0:0 - At ease. uid: 047b8e17-bda2-840f-d338-755ef08eca2f Animation: Florrick and her guards stows their weapons and are at ease Cinematic: Florrick pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale. uid: 07519c82-d776-a1a4-8792-e4d86df58213 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > Your father gave it to me, but it was stolen. Find it, let it set the path before you.
0:0 - Your father gave it to me, but it was stolen. Find it, let it set the path before you. uid: 1dbd4b0e-a35b-15c2-325a-34ae473eee2e > null
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 2889bacb-56b4-4850-af3c-368cda18048d > The fate of the city now rests with us.
0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it. uid: 309b507e-5028-4958-b171-de1daddbbac4 - 0 Set flag(s) to (Local): true - e1b79a28-b370-2ab9-d734-a7e1657b7488_MindHasBeenRead - MindHasBeenReaddescription
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 4251a8ca-e5ec-10aa-3e12-16b2181bae23 > The fate of the city now rests with us.
0:0 - The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud. uid: 446510e5-4e68-cdc4-be35-11f75bb60a9a Animation: Florrick stops in front ofr Wyll and spits at the ground near Wyll feet. Cinematic: Florrick spits on the ground in front of Wyll before addressing him. He is taken aback. Node context: Please include Florricking Spitting (motion and sound) before delivering the line. > I trusted you. I believed in you.
0:0 - *Your thoughts come up short.* uid: 5895fa8a-a30b-0a16-1aa7-62349961ae40
0:0 - Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck! uid: 5fbbd227-a39f-9ce5-f7db-ee8c0e455305 === END NODE ===
0:0 - Waking a dragon doesn't sound like a good idea. uid: 63ba4ffc-2938-93f6-21e5-af87963af68b > This is no ordinary dragon.
0:0 - Godsdamned hypocrite. uid: 97890c26-6817-4bfc-83f3-dae0b0e3c345 Animation: Florrick and her guards march angryily towards Wyll looking very angry at him Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_WyllPresent - Wyll was present in Florrick encounter true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW > The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
0:0 - Then your fate is set. You will pay the price of Ulder Ravengard's death! uid: 98e8591c-9e98-7c62-dade-17ea77e454c0 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death! uid: 9f4df917-b6f9-e0d4-2e94-725b99e2f1a6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Courage. Insight. Strategy. Justice. I remember them well. Father made me recite them every morning. uid: a17d28bc-39d5-5644-b5af-3a7c6f612d3c > I would like to know more about this wyrm.
0:0 - Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help. uid: b0907f25-c711-d728-81ce-3f97d67b890a > Thank you. In darkness, I see your light.
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: b7444515-d06b-a6ef-1400-2f6bb79731aa = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast. uid: bd3daf21-0f8e-c0a2-1ddd-a55988d83f22 === END NODE ===
0:0 - My thoughts are not for you to know. To arms, champions! uid: cf2b49b1-fe24-481e-af56-153a14cc2745 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn. uid: d3adfd03-4f77-c756-4337-ade4b430780c Animation: Florrick and the guards draw their weapons Cinematic: Florrick and her allies ready for battle. > null
0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.* uid: e21cbe7d-7b60-2232-d970-fba937e4c4d1 - 0 Set flag(s) to (Local): true - caa0ed15-36c5-860d-e9fc-f2eb942028a9_PassedHistoryCheck - Passed history check in Florrick fight dialogue
0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale. uid: e6d6d344-b902-053a-d3cf-98c38c50d9f5 - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Let it set the path before you.
0:0 - The dragon Ansur is dead. uid: f8ae17b6-d991-9a66-2280-5e577d406420 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead. So once more, fortune turns against us.
0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us. uid: fbfd668a-6f45-5db6-5e97-2b95d487e1f2 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_DialogHook.lsj Synopsis: Confrontation with Florrick if Ravengard died. Wyll is not present.
0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.* uid: 01f9ef53-1795-0fce-a300-9f069a04bd3a - 0 Set flag(s) to (Local): true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_PassedHistoryCheck - PassedHistoryCheckdescription
0:0 - Unleash the wyrm, let his tempest swallow the Absolute and its allies. And may they be driven forever from the Coast. uid: 02d53941-926c-af7d-c9e5-3f78b1bac2c8 === END NODE ===
0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it. uid: 138e3093-6d32-faed-efce-a22e2578a7d8 - 0 Set flag(s) to (Local): true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_MindHasBeenRead - MindHasBeenReaddescription
0:0 - I once carried it, but it was stolen from me. Find it, let it set the path before you. Or do not, and see your home burn to ash. uid: 2bd67b6d-8edd-d522-2ea2-54a08e33190f > null
0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale. uid: 5ec69079-5c1f-3523-3f25-b58f188f652e - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Let it set the path before you. Or do not, and see Baldur's Gate burn to ash.
0:0 - This city holds no place for you - or for Ravengard's treacherous spawn. uid: 66f252b0-22af-21cb-c79c-bb7cdbd9eed6 Cinematic: Florrick and her allies ready for battle. > null
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 7358b8d0-d20c-bdf6-9158-b4ba432e2156 > The fate of the city now rests with us.
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: 841df4bd-7c7d-a653-fdb0-5ecd055c8120 = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - The Blade has saved countless lives. He is still the man you thought he was. uid: 87aa2043-aadd-3e9e-8f32-2076b8424365 - 0 Check flag(s) (Local): true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_MindHasBeenRead - MindHasBeenReaddescription > At ease.
0:0 - The dragon Ansur is dead, Florrick. uid: 8de3594c-d2e9-ea64-b1b1-5a17116412ed - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - Have courage. May we drive the Absolute forever from the Coast. uid: 95053383-3ad2-d629-785f-4d03ab667dcf === END NODE ===
0:0 - The dragon Ansur is dead. uid: 96462d00-2744-47d3-13c4-5eb19ec9e605 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead. So once more, fortune turns against us.
0:0 - My thoughts are not for you to know. To arms, champions! uid: 9b842650-3ab5-20d1-fc3c-98f977550519 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us. uid: a04b0402-c1f7-8713-8aa7-3937d9f2ccf6 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
0:0 - Then your fate is set. You will pay the price of Ulder Ravengard's death! uid: bd290c1d-cef5-90bc-7d7a-81c0941afaa2 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Your thoughts come up short.* uid: bea85477-f8c3-0817-f356-a71ec33bf3ea
0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death! uid: ce5d47d9-fb83-1e60-c4a4-ebe1568cf87e - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Godsdamned hypocrites. uid: d24932b7-5ff2-071a-e78a-18aadb5628b4 Animation: [Chris] *REUSE* [Florrick and Allies] use anims from FlorrickFightFallback. Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW > The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
0:0 - At ease. uid: ede8dd9b-0a2c-8154-c297-ae8aff9c8c23 Cinematic: Florrick pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_WithoutWyll.lsj Synopsis: Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison. Wyll is not with party in this version
0:0 - Cordula Eltan. Your family has a storied history in this city. uid: 0bfc8a40-dfc2-dd20-521e-7714a1d472b6 - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > My great grandfather built the Fist and forged its first blades.
0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us. uid: 13e97f9d-cd68-7e88-9839-7207b3179b9d = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
0:0 - You. The githyanki who would shatter the Gate. 1:0 - You. The gods-damned disease of the Gate. uid: 241afc2f-252c-88ae-0817-bbde777ab3e1 Animation: OSatterley: [Reuse] LOW_FlorrickFightFallback_OM_Wyll_EltanEnters Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards. - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation > Lady Mizora told me everything. How you and the Blade of Frontiers slaughtered his own father, how he craves ultimate power.
0:0 - Stand down. uid: 2b426536-a950-500c-2089-3b2af016d3a8 Animation: OSatterley: [Reuse] Cine Stow Anims Cinematic: Eltan pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
- Roll sucessful - null uid: 2e7279a9-8d21-62a4-d9fa-f53f5754c87d > Stand down.
0:0 - The Blade of Frontiers, nothing but a cold-blooded killer. I will make him and his allies pay for his father's death. uid: 31c73c12-821f-9923-7583-21bac584dc80 - 0 Set flag(s) to (Local): true - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription
0:0 - Free the wyrm, and may his thunderous wind drive the Absolute from the Coast. uid: 3dbec5a4-f0ec-afb7-cd62-d1e392906c11 === END NODE ===
0:0 - First I finish you. Then I finish the duke's traitorous son. uid: 444a4fa0-34c2-0130-1886-27c1856cbbda Animation: OSatterley: [Reuse] Cine Draw + Idle Anims > null
0:0 - Probe her mind. uid: 51fba24a-73d0-f8d3-4d16-d3b1e927a68d = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - The dragon Ansur is dead. uid: 55998eab-272c-551e-8b09-35fad1508a40 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead? Blast - not what I wanted to hear.
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: 87950919-a779-9a3a-f24c-7d1ea5b895b7 = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - A man of honour - much like Wyll's father. How cold is your heart, that you'd be his butcher? uid: 8b8688bd-93bc-78b2-c38f-bf23b8036837
0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.* uid: 91dc8f9d-ab1b-5628-d661-01e688bfe27a - 0 Set flag(s) to (Local): true - 553a710b-fa38-603a-289d-373ad083c57c_PassedHistoryCheck - PassedHistoryCheckdescription
0:0 - I will not play your mind games. To arms! uid: 9fe5c410-58af-0134-a87f-484339b254ee - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Find it, and follow its path to the wyrm. Or do not, and let the Coast be drowned in blood. uid: a04d4484-08c8-897f-91a9-fba0a182355d > null
0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true. uid: b652aa81-2205-d2e5-771e-201711d72670 Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Follow its path to the wyrm. Or do not, and let the Coast be drowned in blood.
0:0 - And you are the Hells' lowest dregs. I will not let Wyll take the city! uid: b97c9b83-97fd-8ef0-5747-ecaaffc9f6ec
0:0 - Dead? Blast - not what I wanted to hear. uid: ba7f498f-79a2-37cc-c66e-59639f1899ad > null
0:0 - We need to prepare for battle. I will head out and seek more allies to help our cause. uid: bb429331-6058-e271-4c63-904be48688fa > The fate of the city now rests with us.
0:0 - May Helm help us drive the Absolute from the Coast. uid: bd0f6af6-13f4-2fe3-d51f-d3f0c4204da6 === END NODE ===
0:0 - Stand down and name yourself. uid: c9683db8-f649-c21f-40eb-fb1466d11da7 - 0 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > I am Cordula Eltan, heir to the hero who forged the Fist.
0:0 - The Blade has saved countless lives. He is still the man you thought he was. uid: d09a32aa-401a-fa65-68f3-230b7bb6ce59 - 0 Check flag(s) (Local): true - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription > Stand down.
0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer. uid: f1319338-6a1d-3c50-b0e2-743e335c58d7 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Lady Mizora told me everything. How you and the Blade of Frontiers slaughtered his own father, how he craves ultimate power. uid: f6891052-cded-2a35-459b-5ef4785c15b3 > How he means to make the city bow to him and him alone.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_OM_Wyll_AOM_OOM.lsj Synopsis: Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison.
0:0 - Wyll Ravengard - the stain of Baldur's Gate. uid: 03e075c7-ef32-47de-812f-ab38418ac8be Animation: OSatterley: ELTAN + 2 HUM_M/Fs: LOW_FlorrickFightFallback_OM_Wyll_EltanEnters Cinematic: Eltan appears with a cadre of allies from the upper city - patriars and their guards. - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation > To think your father's blood flows through those damnable veins.
null uid: 046ff963-882d-486e-b891-a757f65e0e35 - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > null
0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer. uid: 05753e49-090a-403f-9248-54f28bdf019d - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - A wyrm? Do you mean there's a dragon living under the city? uid: 0624f171-8905-48c1-ab6c-0734369f97c4 > null
0:0 - Do you mean Ansur? He's naught but bones, Eltan. But his spirit has blessed me with power. uid: 149d7033-d5b3-483d-9994-e3cfa9888fe5 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: 1f083bb1-ab4b-4961-b681-f7ecddcd6ac8 = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - She lied to you, Eltan. I did everything in my power to get my father to safety! uid: 338a6e7a-df0f-417f-82aa-40d407980fba > null
null uid: 34c523a7-fcc4-4618-8a64-a41ee055f11b - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
null uid: 3731f99d-08a0-4781-88b1-d7a8fe74b595 - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - *This woman is no stranger to you - Cordula Eltan, Baldur's Gate patriar and heir to the founder of the Flaming Fist.* uid: 3d9f8d6e-2240-44e8-a74b-917b5c5e1f3c > null
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 4303a98e-d5d0-48ff-9e19-85bcc761e32c > The fate of the city now rests with us.
null uid: 455b99d0-cf22-48c8-bbee-5373a7905ff9 === END NODE ===
0:0 - Mizora is a devil - she lied to you. I tried to save my father, and she sabotaged me. uid: 4ec4daa2-eb1a-4e85-b16c-8b445978e08d = Roll SkillCheck Deception (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 5105156b-7352-42b1-bd62-ad03a132ce96 > null
0:0 - Do you mean Ansur? He's dead. uid: 547d3f5a-b884-4aa4-a560-fd1a312d1527 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
null uid: 55f4aa11-d3b3-4025-adfb-5cce13872e1c - 0 Set flag(s) to (Global): true - LOW_FlorrickFightFallback_Event_WyrmQuestEltan - Player got quest to find Ansur from Eltan > null > null
0:0 - Do you mean Ansur? The dragon is dead, Eltan. uid: 5b4959df-9951-4e35-834c-50eedad89d7e - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead? So once more, fortune turns against us.
0:0 - The city has found its protector, thank you very much. Me. uid: 63371e75-3c71-4e93-a7de-7ca84374306d > This is no ordinary dragon.
0:0 - I have saved countless lives. I am still the man you thought I was. uid: 66a29272-2901-461f-929a-623dc894da96 - 0 Check flag(s) (Local): true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription > Stand down.
0:0 - Ravengard's blood courses through your veins. Your father would be proud. uid: 70d89a0c-b38f-4fd8-bd1c-51dd64f65fa5 > null
0:0 - I will not play your mind games. To arms! uid: 70ef7b86-8ed8-4096-b0d4-ce3ee25be772 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Stand down. uid: 8de92909-ac58-427d-999a-4f420d4e941d Animation: OSatterley: [Reuse] Cine_Stow anims Cinematic: Eltan pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - Well played, Eltan. But you will not stand in my way - the city is mine by rights. uid: 8e6c3a27-005d-4220-85f8-c9eb5cb711b1 > null
null uid: 95db1725-bbc5-430f-9ae0-4c1590b010d1 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > null
0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true. uid: 993e9ca8-8c86-4fa6-b05e-89d41ec27a05 Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Let it set the path before you.
0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer. uid: 9edd0bcb-d337-4baa-b728-718766dfabca - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Thank you. In darkness, I see your light. uid: a275f6a2-04c9-4b11-9b11-b45f817ec47e > null
- Roll failure - null uid: a364e36c-b854-4394-8d2f-e127b14779d0 > null
0:0 - Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you. uid: af0f5082-ae6b-4e85-b638-afef6aea4050 === END NODE ===
0:0 - May your father's courage be with you. And may we drive the Absolute forever from the Coast. uid: c3d45f7a-aa52-4f52-ab29-6cce05b2c37e === END NODE ===
0:0 - Probe Eltan's mind. uid: c4f5ec7a-024c-45e3-a845-eaa0e6b52200 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth. uid: d61633eb-e0f5-4a35-bc16-5c638ac5cea8 > null
null uid: d63a764c-1d2e-455f-8514-656bca552520 - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation > null
0:0 - Do you mean Ansur? The dragon is dead. uid: e5405344-168e-4b13-8b57-30732488d04c - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - Your faith in me is well-founded. I will seek the wyrm and ask for his help. uid: e5719078-0938-4acf-9cba-97237a5edd61 > Thank you. In darkness, I see your light.
0:0 - Some hero. The Blade of Frontiers, nothing but a cold-blooded killer. I will make him pay for his father's death. uid: ee551429-be5f-4338-9c35-9d2b1954c62b - 0 Set flag(s) to (Local): true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription
0:0 - There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true. uid: efde39a0-e1e8-4108-8249-1dacd9fa62d4 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > Find it, and let it set its path before you.
0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.* uid: f35f9c05-4f34-469b-9a74-d9c58e5ff434 - 0 Set flag(s) to (Local): true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheck - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheckdescription
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_OM_Wyll.lsj Synopsis: Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison.
0:0 - Wyll Ravengard - the stain of Baldur's Gate. uid: 07ace5c2-c9ba-b87d-8bf4-1553e422a74d Animation: OSatterley: ELTAN + 2 HUM_M/Fs: LOW_FlorrickFightFallback_OM_Wyll_EltanEnters Cinematic: Eltan appears with a cadre of allies from the upper city - patriars and their guards. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation > To think your father's blood flows through those damnable veins.
0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.* uid: 0cdc4e6a-2387-ab5d-5a8f-033fbe00c361 - 0 Set flag(s) to (Local): true - aac16d95-0454-94c3-bd0d-8404d3fe617b_PassedHistoryCheck - PassedHistoryCheckdescription
0:0 - Stand down and name yourself. uid: 21892e04-095b-697f-0079-d2e7c3837f3b - 0 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > I am Cordula Eltan, heir to the hero who forged the Fist.
0:0 - Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help. uid: 2aeb846e-a734-ca51-edf1-3d3f625a1e1f > Thank you. In darkness, I see your light.
0:0 - Shut it. My family's duty is to Baldur's Gate. I won't have the Hells' errand boy poison my city! uid: 2d31801c-85a3-20cf-d17b-8ecf96fd5310 Animation: OSatterley: [Reuse] Cine_Draw animations Cinematic: Eltan and her allies ready for battle. > null
0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it. uid: 2f136d1d-d386-b058-4076-a311e9853100 - 0 Set flag(s) to (Local): true - aac16d95-0454-94c3-bd0d-8404d3fe617b_MindHasBeenRead - MindHasBeenReaddescription
0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause. uid: 461a8bdc-142a-581a-fdd5-00c3c91bc403 > The fate of the city now rests with us.
0:0 - Do you mean Ansur? He's dead. uid: 5e657098-d217-87db-be2f-438c05c5404d - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > Dead? So once more, fortune turns against us.
0:0 - Cordula Eltan. Your family has a storied history in this city. uid: 62ad61a7-5243-dbe6-a84d-6134b4c6620e - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > My great grandfather built the Fist and forged its first blades.
0:0 - I will not play your mind games. To arms! uid: 6cf8ef39-0761-a04c-3f57-00775d06b9b5 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her. uid: 85713b32-7491-0283-e0d0-f651df5f03b9 - 0 Check flag(s) (Local): true - aac16d95-0454-94c3-bd0d-8404d3fe617b_PassedHistoryCheck - PassedHistoryCheckdescription > Eltan. I am my father's son. Will you really trust the word of a devil over mine?
0:0 - Stand down. uid: 860c4dcf-cb5c-3865-401d-deca2757e028 Animation: OSatterley: [Reuse] Cine_Stow anims Cinematic: Eltan pauses, then orders her companions to stand down. - 0 Set flag(s) to (Global): true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight > null
0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true. uid: 8c82f4ac-a3ef-d29b-38ea-caa621019cf3 Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR - 0 Check flag(s) (Object): true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book - 0 Set flag(s) to (Object): true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog > Let it set the path before you.
0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer. uid: 8e1e594b-b279-0306-bc18-0c56b400485e - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - And you are the Hells' lowest dregs. I will not let you take the city! uid: 91026ac2-d5db-3b50-b389-e25c8991513f
0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us. uid: 976b8924-fd14-39f9-264f-b52b8047cf73 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died > null (roll sucessful) > null (roll failure)
0:0 - Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you. uid: 9f069b5f-de2b-3fc4-7d1e-ae52e265e518 === END NODE ===
0:0 - Do you mean Ansur? The dragon is dead, Eltan. uid: afb124d4-c20c-1a73-37f9-ddd070d69547 - 0 Check flag(s) (Global): true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated. - 1 Check flag(s) (Object): false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet. > null
0:0 - May your father's courage be with you. And may we drive the Absolute forever from the Coast. uid: b2094ad6-dcdd-dab4-8f48-ad46b49907c5 === END NODE ===
0:0 - Probe Eltan's mind. uid: e611ac6b-c3c4-945c-26d1-eea5b70f5f75 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - aac16d95-0454-94c3-bd0d-8404d3fe617b_MindHasBeenRead - MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true. uid: ed09e0dc-f860-3bb9-38e8-ad64209e29d9 - 0 Check flag(s) (Object): false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book > Find it, and let it set its path before you.
0:0 - A relevant thread of knowledge pokes at your mind. Explore it. uid: ff0de86f-ce9d-eb6c-9831-5e8946ed9ccb = Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Elminster_OM_Gale_COM.lsj Synopsis: Elminster standing on a balcony attached to Sharess caress in Wyrm's crossing, looking outward. He's here to decry Gale on Mystra's behalf - Gale had a chance to sacrifice himself and destroy the Absolute previously, but hesitated. Now Elminster is here to relay the consequencs to him.
0:0 - We know how Karsus made his crown. And Gale's going to re-forge it. uid: 033aa79e-979b-3dee-0850-6d4915f96545 - 0 Set flag(s) to (Local): true - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsus - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsusdescription > Perhaps it would have been better to keep that particular opportunity between ourselves...
0:0 - Some things are best left broken. And some people are well worth restoring. uid: 0f195b58-5509-e067-9918-56e437a6fd38 Node context: Very pointed - telling Gale not to restore the crown, but to focus on improving himself > What are you saying? Or rather, what are you not saying?
0:0 - Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate. uid: 275a469e-cecd-9691-a303-c2e1be401be3 Node context: Advising, a hint of warning - don't get carried away with this > null
0:0 - Perhaps... perhaps that should have been your mission right from the start. uid: 336c0cf1-714f-aed3-d71a-a24690614e05 Node context: hint of regret > null
0:0 - If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed. uid: 3af54f9b-dd40-dd38-4cd4-87475ef03414 === END NODE ===
0:0 - She knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing. uid: 54afff22-ee52-b59d-ddd2-ef8f3067116e Node context: Empathetic > Looking at you is like gazing into a mirror that shows centuries long past.
0:0 - ...though some mortals come close to understanding. Very close indeed. uid: 595f3188-e3ad-0093-1dda-01d2631a5fd0 > null
0:0 - Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly. uid: 65358a7a-ad78-b308-e409-a2260beed854 > What are you saying? Or rather, what are you not saying?
0:0 - Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it. uid: 6e2880a5-9909-7c57-89da-7b043a107975 Node context: Advising, offering hope === END NODE ===
0:0 - I see remaining optimistic as my duty - especially when I am not the one being asked to do the seemingly impossible. uid: 98a47d31-65bc-10f5-c79b-c60f19cfaa86 > null
0:0 - Perhaps he does. Would you begrudge me the chance to make things right, Elminster? 1:0 - Perhaps she does. Would you begrudge me the chance to make things right, Elminster? 2:0 - Perhaps they do. Would you begrudge me the chance to make things right, Elminster? uid: a113f63c-e5e6-20d4-367f-524937092848 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Of course not. And the time has come for precisely that.
0:0 - But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another. uid: bc8a79b5-668f-d796-1efb-fe165a6fbc19 > null
0:0 - I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there? uid: c3085d31-cdc4-fa4d-ab6d-4af67c94ed8f Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus - 0 Check flag(s) (Object): true - CAMP_GLO_State_InCamp - The character is in camp > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Elminster_OM_Gale_AOM_OOM.lsj Synopsis: Elminster greets Gale after he's completed Sorcerous Sundries and learned how to reforge the Crown of Karsus, either outside the shop, or in camp. Elminster tells Gale that Mystra requires him to come speak with her in teh Stormshore Tabernacle, where he will learn the truth about the orb.
0:0 - The truth, Elminster. How Karsus' Crown could yet be reforged. Or destroyed, as the case may be. uid: 13f1e248-1465-8922-4b6e-e6917ed8a1eb > null
0:0 - Selfish it may be, but I won't deny my happiness that you exercised patience in this matter. And, by now, you are surely aware of the evil we are up against. Karsus' pestilent Crown. uid: 1573989e-5211-3fa1-5c0c-3a83b7fee639 > null
0:0 - But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another. uid: 17e06305-a31a-b3af-a61b-cad0ac72ca48 > null
0:0 - If there is some path yet undiscovered, some means of prising success from the maw of perdition... I believe I'm standing before the very wizard for the task. uid: 1fe9bb39-271f-614d-7e97-edcde81eef9a > null
0:0 - I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there? uid: 207d390a-59f9-8086-ff56-4de6eeac1b06 Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus - 0 Check flag(s) (Object): true - CAMP_GLO_State_InCamp - The character is in camp > null
0:0 - Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it. uid: 2de8305a-764a-457a-5190-18fb6fc66049 Node context: Advising, offering hope === END NODE ===
0:0 - The spark of promise burns in you once more, m'boy. And Mystra believes that spark may yet catch fire. uid: 467adfb2-5fea-f3c8-a036-a5dc31360f2b Node context: Restrained hope - he's come to offer Gale the chance of redemption > null
0:0 - Exploit? To what end, m'boy...? It would be deeply unwise to repeat an old mistake, and anger Mystra yet further. uid: 641b8b14-f128-c829-79dc-e6f2878e4031 > null
0:0 - If there is another way, I trust you can find it. It is not in your nature or mine to stop looking, to accept the first answer to any dilemma. Do what you can - put that mind to work. uid: 87c286e7-90a7-c283-bec5-b486925471ed > null
null uid: 8997d7c4-168b-4048-e365-5ad078e71c0a - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing - 1 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > null > null
0:0 - If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed. uid: 9413156e-fa21-b161-1d71-1db4d517e2fb === END NODE ===
0:0 - Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate. uid: 9b2ad506-1612-195e-309c-4b1071cb858a Node context: Advising, a hint of warning - don't get carried away with this > Mystra knows you defied her, Gale. Of course she knows - she's Mystra.
0:0 - If it was up to her, I'd be a pile of ash along with the rest of the shadow-cursed lands by now. I can't imagine what she has to say to me. 'Sorry', perhaps. uid: e94f91d9-4006-f893-3f70-f91ed85e27a2 > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_RitualRoom_PreCombat_OM_Astarion_AOM_COM_OOM.lsj Synopsis: Cazador greets Companion or Avatar Astarion in the ritual room, pleased Astarion has returned and he'll finally be able to complete the ritual. The other 6 vampire spawn are in their places for the ritual, ringing the room, held in spectral chains. Astarion starts nervous, but gets angrier as Cazador goads him until Astarion attacks. Cazador uses his magic to immobilise Astarion and then telekinetically flings him into his place (a spot directly behind Cazador) for the ritual, which then begins as the dialog ends and combat starts.
0:0 - Have you fallen so far that this speaks for you? uid: 034b5d45-a273-9ed0-ad7f-94a8fabc1ad2 Node context: Incredulous, esp. on 'this' > I don't need anyone to speak for me.
0:0 - Even now you resist? Very well, but you will not stop my ascent. Ecce dominus! uid: 0976146e-dc37-88f3-1577-70c8a87886f5 Node context: Latin: [Eck-ay dom-in-oose] === END NODE ===
0:0 - I will not speak to cattle! This is between me and the boy. uid: 0ab865d7-62ff-f108-6d6b-af939d9b3ea3 > null
0:0 - We're here to stop the ritual. uid: 0d012c56-4fdf-02d3-4113-26bd6dd52be3 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > The cattle low about things of which they know nothing.
0:0 - I am here to take my rightful place. I'm going to ascend. uid: 0ded033d-4996-8319-f687-d231a8ad4148 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > I always knew you to be a fool, but I never thought you delusional.
0:0 - Forgiveness? You've never forgiven anything. uid: 0defac5d-29bd-4912-8ebb-afd276006eac Node context: Tense, through gritted teeth. > Every mistake, every slip was punished!
0:0 - Thankfully, your life is not yours to squander. You belong to me, boy. And you will fulfil your purpose. uid: 0e60264c-83ad-8261-4f15-093ae0fd3b8d > null
0:0 - Force your body to resist - don't let him control you. uid: 0f348510-f0be-3295-2de1-9949d863f50b = Roll RawAbility (Constitution) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_RitualRoom_State_AnotherPartyMemberPresent - Another party member present > null (roll sucessful) > null (roll failure)
0:0 - I'm here to stop you and this cursed ritual. uid: 1a39f6a1-a196-2cd9-fab8-187fbb4572bc - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Such ingratitude from one who owes me so much.
0:0 - Look at you, crawling back after abandoning your family. You should be begging our forgiveness. uid: 1cc6494e-cc4e-9026-bc3b-70c5920c3d09 > Forgiveness? You've never forgiven anything.
0:0 - But today, you will finally do something worthwhile. You will burn, and I will ascend. uid: 20366ef4-b619-d4bc-5a58-23cdb6c7a329 Animation: [AL] Custom of AST Frozen Idle. VO can cover Cazador's but the cleaning will be in house to match it with AST Cinematic: Leaning in to whisper in Astarion's ear Node context: Leans in to whisper in Astarion's ear > null
0:0 - You are weak, my child. You are a small, pathetic little boy who never amounted to anything. uid: 2294901c-3c3a-27ec-990d-e8af0a218d55 > Urgh... argh...
0:0 - But today, you will finally do something worthwhile. You will burn, and I will ascend. uid: 2a940508-99ad-d19b-be51-9402d46ed6ff Animation: [AL] Custom of AST Frozen Idle. VO can cover Cazador's but the cleaning will be in house to match it with AST Cinematic: Leaning in to whisper in Astarion's ear Node context: Leans in to whisper in Astarion's ear > null
0:0 - No! Stop him! And get me out of this! uid: 2bfc2289-ac2d-9dd5-1b68-a2b451005842 Animation: [AL] AST locked in place Idling Cinematic: Struggling against spectral chains Node context: Desperate > Witness the birth of the Vampire Ascendant! Ecce dominus!
0:0 - In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power. uid: 2c6f6389-a125-4016-2e00-644774550b3d - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > I shaped you into what you are. Without me you are less than nothing.
0:0 - You could have found some nice, deep hole to cower in, but no. You marched straight back here. uid: 36d7a971-4e0e-0982-65c7-0b956a132cbf Node context: almost disgust on the first line > Even if you can resist my words, you are still mine, boy.
0:0 - What is this? What are you doing to them? uid: 5945bd5d-ccdf-dd8f-a690-d86aebb3b411 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - Forgiveness? You've never forgiven anything. uid: 5a0c4a0b-0e52-5463-12f1-d766a35a23cb Node context: Tense, through gritted teeth. > Every mistake, every slip was punished!
0:0 - You dare speak thusly to me? uid: 5ae94d31-60cf-bb0c-bd47-4dc51fb9dcd1 > null
null uid: 5cb6147c-4bb3-5e55-b29f-2cddb2ba989f - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > You were a means to an end. And the end is nigh.
0:0 - And you will serve your purpose. You were never more than a means to an end. uid: 60a7573f-4a4e-9b81-35c7-f7fcbf3b37c8 > And the end is nigh.
0:0 - Who stands before us? Is this truly our prodigal son? uid: 6677dd76-ffed-4cbb-90eb-a4b00bde1cfd - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual > Do not slouch before me, boy! Have you no respect for yourself?
0:0 - Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are? uid: 75a5b533-515f-f3a0-0ec8-06de60608411 > You son of a bitch!
0:0 - Who stands before us? Is this truly our prodigal son? uid: 79018af8-b414-4a50-ba71-5337c7232507 Animation: [AL] Use construction animation (Step_Back) Might be enough with the angry emotion on his face. If not, It can be duplicated and modified Cinematic: Astarion starts to hunch - like an angry, cornered dog - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual > Do not slouch before me, boy! Have you no respect for yourself?
0:0 - You were a means to an end. And the end is nigh. uid: 812041d2-33c5-4891-a702-097b24f748e7 > null
null uid: 82ac386e-586e-54e4-44c6-e6d5ecca5775 Animation: [AL] Custom anim for both AST and Cazador + AST idling locked in place for the sacrifice Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion - === END NODE ===
0:0 - *The scars on your back flare to life, as if you can feel the knife in your flesh all over again.* uid: 83b58a41-987f-ea66-f9bd-cf35d33f33b6 Animation: [AL] Variation of AST getting hurl into place, Starting position is the only difference since player-Astarion doesn't leap towards Cazador prior to getting frozen. Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion - > null
0:0 - You are weak, my child. You are a small, pathetic little boy who never amounted to anything. uid: 94052bf9-14d1-aaad-43df-bf1cd0b8b1af > Urgh... argh...
null uid: 96647ef4-3e87-0c76-1b38-ca211294c31c Animation: [AL] Custom anim for AST + Idling when Cazador freezes him Cinematic: Astarion leaps towards Cazador, ready to kill. Cazador doesn't move or flinch, he simple slams the butt of his staff on the floor and Astarion freezes, hands inches from Cazador's face. > null
0:0 - What in the Hells is going on here? uid: a6bc68e7-74a1-0ce4-1b8c-d30b2e4d1f91 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - That's what you think, you son of a bitch! uid: ad16404d-a907-3b9a-6923-71a845a0f2b9 Animation: [AL] Covered by VO Cinematic: About to leap at Cazador > null
0:0 - Each of you children brought me a thousand souls. Now they stand marked with your scars, ready to be sacrificed. uid: b2caa92b-ef94-b243-e4b0-cd42f02c1969 > null
0:0 - Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are? uid: b43201b9-e58d-a9a9-7fce-f8e73efd605b > You son of a bitch!
0:0 - Two centuries in my service and you still think you have a choice in the matter? Stupid, stupid boy. uid: b8a1dfb9-9df5-88fe-959f-cc180c2d5830 > null
0:0 - I fondly remember your empty boasting, your tired jokes, your endless prattle... uid: b9749660-933b-971e-32f3-d4303f2e860c > No! Shut up!
0:0 - Can it be? Is this our prodigal son standing before us? uid: be7cd583-f6d0-4a33-bf97-4b77d5d774d0 - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual > And this is how you present yourself to me? Some ragged traveller? Have you fallen so low without me?
0:0 - Even now you resist? Very well, but you will not stop my ascent. Ecce dominus! uid: cfbf08fd-07a7-0ee4-9ff3-088924ff4897 Node context: Latin: [Eck-ay dom-in-oose] === END NODE ===
null uid: e717fe66-f009-571d-9d20-9a8188207d72 Animation: [AL] Custom anim for Cazador Cinematic: Cazador raises his staff and slams the butt of it against the floor. > null
0:0 - Blessed are you to be the first I shall consume when I become the Vampire Ascendant. uid: e8024c89-9000-0753-59d1-637c75b1bbfd > That's what you think, you son of a bitch!
0:0 - Resist his blood magic. Without allies, it's all over if he takes control of you. uid: e8242e23-87ca-8808-74b6-f51bd78b6403 = Roll (Constitution) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_RitualRoom_State_AnotherPartyMemberPresent - Another party member present > null (roll sucessful) > null (roll failure)
null uid: eaf5925c-87da-b455-609c-c76b162cf413 Animation: [AL] Custom anim for both AST and Cazador + AST idling locked in place for the sacrifice Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion - > null
0:0 - We know all about the ritual. We're here to stop you. uid: ef14e1ee-7dbb-4bcf-9248-e23ff77b0add - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - You son of a bitch! uid: f1d24b40-ee2a-6933-de28-4078b3a6e2f0 Animation: [AL] Covered by VO Cinematic: About to leap at Cazador > null
0:0 - You returned! And true to your word, our prodigal son stands before us. uid: f40e954f-eabe-d123-0568-e10f71b8e771 Cinematic: Astarion starts to hunch - like an angry, cornered dog - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cazador_State_FetchingAstarion - Cazador allowed the player to leave as long as they return with Astarion - 1 Check flag(s) (Object): true - COM - COMdescription > Do not slouch before me, boy! Have you no respect for yourself?
- Roll failure - null uid: f4ff7eee-6f10-82b8-3c97-65cf58b8a7dc > null
null uid: f559ef94-53de-8ff7-16bf-d60a83f8dc96 - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power. uid: f7120f75-d354-69bc-ac34-123be71f3e29 - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > Blessed are you to be the first I shall consume when I become the Vampire Ascendant.
0:0 - Witness the birth of the Vampire Ascendant! Ecce dominus! uid: f8869763-5c30-45e9-bd9b-b9744e37f209 Node context: Latin: [Eck-ay dom-in-oose] === END NODE ===
0:0 - You son of a bitch! uid: f9128ed0-6396-b9bf-48d3-d72a0c97fa5a Animation: [AL] Covered by VO Cinematic: About to leap at Cazador > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_AOM_COM_OOM.lsj Synopsis: Astarion addresses a defeated Cazador after their fight. He pulls his former master from the coffin where he's recovering and has to decide what to do with him - kill him or carve the scars on Astarion's back into Cazador's and then use him as a sacrifice in the ritual.
0:0 - Astarion... uid: 0068e539-01c7-430e-e1ad-99745d7e276a Node context: Shocked. Astarion just killed 7000 people with a spell - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Follow the tunnels to the Underdark. You'll be... well, not 'safe' there, but in less peril.
0:0 - Yes. He's gone. uid: 00ac371a-6ecf-fe69-8722-cc92e57e879a Animation: [AL] AST anim: standing up (Kneeling Idle _OUT) Cinematic: Astarion gets up off his knees > null
0:0 - Well, Lord Vampire? Was it everything you hoped? uid: 00aef693-145f-4e0e-be62-c3c17b375306 Node context: Absolute disgust for what Astarion has just done (used the life force of vampire thralls like him to elevate himself to a lord) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - What do you think you are doing? uid: 018ff022-ee2b-0d90-be25-8eefff87f0b5 > Unmaking what you made me.
0:0 - Let's release them. They deserve the same chance you got. uid: 01a4fbfa-c069-ee3e-094c-b86977b88cf9 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > null
null uid: 02192edc-fa21-577b-c727-91e5d99c8cb3 Animation: [AL] Can use constructions too Cinematic: The vampire spawn turn and walk away. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic > I... I think we're done here.
0:0 - Tell me how to complete the ritual and I might spare you. uid: 024fb6a5-9d0b-0d75-a114-0965ee084226 - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions > null
0:0 - Come, let's be free of this foul place. There is little else to be done. uid: 03507521-24cb-4903-9957-387e7a1f734c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Didn't you hear him? If you complete the ritual, you'll be consumed. uid: 0384afc0-22fa-007f-851f-17cece62b928 > Trust me, I know what I'm doing.
0:0 - Your knife will slip. You will misremember a rune. A single mistake and you will be consumed. uid: 038f891f-38de-df8b-2980-2def5acc8709 > null
0:0 - All these lives at stake... we cannot allow this to happen. uid: 04641f7b-c76b-09c1-d244-31bc0c3999de - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
null uid: 05163861-d46f-170a-809b-2874a4b253e4 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Nunc volo potestatem quam pollicitus es mihi...
0:0 - Claim your due, Astarion, no matter the cost. Kill them all. uid: 05adbbf3-0298-1c6f-d5ef-f8fa936940a0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Just try to keep them out of trouble. uid: 06305b90-7c92-d212-d2f0-8df878011738 Cinematic: Cutting off his brother Node context: Cutting off his brother > null
0:0 - Fine. uid: 063bc500-ac29-1313-76d5-dbfbe68e5587 Node context: Said with seething anger > null
0:0 - What are you doing? Don't - hrgh! uid: 0664ba86-e4a4-2695-244f-229dafdcc712 Animation: [AL] Custom anim: starts carving Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve. > Argh... ARGH!
0:0 - I know you think this will set you free, but it won't. This power will trap you, just like it trapped Cazador. uid: 06997ed8-da40-21e2-21be-2bb30817b262 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_PassedInsight - Passed an insight check when trying to figure out Astarion's motives for wanting to complete the ritual. > null (roll sucessful) > null (roll failure)
0:0 - Relent - do not accept the power. uid: 06e6fc5e-ae18-9ca5-6daa-581cb23e8a25 - 0 Check flag(s) (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
0:0 - A cold kind of mercy. But mercy still, I think, Astarion. uid: 07b9ffde-b772-13cc-baf4-55ece7961fb1 Node context: Grim, she watched Astarion kill dozens of vampire spawn rather than leave them to die / go feral. A note of comfort at the end. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - And what of the living they'll feast on, should they not prove as admirable as Astarion? They deserve a chance, too. uid: 08de7076-01c4-0713-f200-128b93df14e0 Node context: Quwstioning our notion to release vampire spawns - she understands the gesture and even goes so far as to compliment Astarion, but is pessimistic. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Stay your hand, Astarion. To sacrifice so many is a tyrant's ambition. uid: 08fca5b8-446e-7c51-0620-23e47d939c72 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - [Panting] uid: 09a7834e-18b3-b384-2edd-06d493e55c8a Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle) Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand. - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > null
0:0 - Ecce dominus! uid: 09bbf56b-dee4-9af3-35f1-653bd7d9aad5 Animation: [AL] Covered by VO Cinematic: Throws his arms wide as he starts the ritual Node context: Latin [ECK-ay DOM-in-oos] > Has animas offero in sacrificio...
null uid: 0b4d54d5-0f81-4865-a0f5-24268873546f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - I was so close. I could have had it all, but you took everything from me. uid: 0c746173-a2ef-129f-ed42-11a3a6bcb9a2 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_AstarionBecameHostile - Player refused to help Astarion and Astarion turned hostile. true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison - 1 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription > Cazador won after all. I'll never escape the hell he built.
null uid: 0cbdd5b0-eb39-29c8-ff17-6ea187fa1c6d Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle) Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains. > null
0:0 - And certainly not you. uid: 0e01d3e3-cabc-335f-9d76-f913b9bcb8a1 Node context: Astarion will attack the player after this line. - 0 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - All those lives snuffed out, just to grasp some power. That was craven - unnatural. uid: 0e30e45e-119c-4918-c33f-c73ed25d51d7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - After everything we've been through, you're going to let them rot here? uid: 0e504b1b-37cd-88aa-efb2-c452e8108e59 > I thought you were better than that.
0:0 - I'm not doing this. uid: 10e4cd54-df6b-1903-3b79-3c5cf4a7a3e9 > null
0:0 - The day I fear one of my own whelps is the day I deserve the void. uid: 115bfbc6-118b-dc77-7ccb-c68ca240c731 > Do it, if you have the mettle. Strike.
0:0 - Ugh - heh. uid: 125a379d-0a2b-4ef1-6578-bf73453dff03 Animation: [AL] Covered by VO + in house cleaning to match the pose and timing Cinematic: The knife hits Cazador in the chest, who dies with a vindictive smile. All effects of the ritual collapse around Astarion Node context: Stabbed in the chest, you die with a vindictive chuckle knowing Astarion has failed - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > It's - it's gone. All that power.
0:0 - I thought you were better than that. uid: 12c3a596-da92-b7a4-20d8-b7a0a91ceaaf > null
null uid: 12e5c6fe-948f-7430-70f3-5e8237a64167 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
null uid: 13504791-96cb-bd72-bd4f-f5c90bc6fe32 - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
null uid: 14b358da-c876-93af-3b48-8c052c654966 Animation: [AL] Custom anim Cinematic: Astarion holds the staff and focuses. > null
0:0 - Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his. uid: 14daf2e7-920a-e32b-fa25-9275cdd61dca > You would not dare.
0:0 - You can't be serious. After everything, you'd just leave them here? uid: 16d3bddb-26f5-c3ca-f01c-72dfa79e0b8b - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - Glorious. You have claimed the power of immortals, Lord Astarion. How does it feel? uid: 16d59e6b-366f-44d6-950e-915c8b8039c5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant > null
0:0 - *Your companion's look is quizzical, but there's a smile underneath it. There's no question that they're happy for you.* uid: 16dc2479-6932-0edf-2281-b571e0370174 - 0 Check flag(s) (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant === END NODE ===
null uid: 16ebb165-d459-4241-a54c-cb91bec2b0dc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
null uid: 17614e4b-9e9e-d23d-bf63-05ab111ab2f2 Animation: [AL] Custom anim Cinematic: Astarion holds the staff and focuses. > null
null uid: 1911e8da-ae83-9701-5bad-ec581ce717c5 Animation: [AL] TBD with cine-art and VFX Cinematic: As the last spawns die, the prisoners in the cells also scream and explode
JLatino: "sending a rain of blood down on us" cut to simply VFX > Astarion...
0:0 - Is he...? uid: 1918ce87-db3c-597e-d380-3163d3c36f83 Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle Cinematic: Timidly walking over to look at Cazador's body > Yes. He's gone.
0:0 - I sacrificed others so that I could become who I needed to be - I won't deny you the same chance. uid: 1a579afd-267e-5f44-ce67-6068caa48a5c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - > null
0:0 - Some destinies require sacrifice. Do as you must. uid: 1c929307-35c0-679c-6d9d-80006f777e0e Node context: call out, evil and encouraging - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - - 0 Set flag(s) to (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him > null
null uid: 1ca2c375-d433-2cea-b92c-7fecbee7bd71 Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go. Cinematic: Astarion walks over to Cazador's old spot to begin the ritual > null
0:0 - What are you doing?! All those people, Astarion - stop! uid: 1cc23990-4b54-9363-b09c-f2dff0507cb5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Wise choice. Now the streets will be safer and you'll be stronger. uid: 1d51b5fc-7a78-4c59-37a9-97ba9bf95938 Node context: Approving - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - > null
0:0 - For the best. They may not be the safest types to unleash, but their deaths would have weighed heavy on you. uid: 1e4a9384-dd26-81e5-8cdc-8c55e2027196 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo. uid: 1e84d973-3515-b541-5f80-fa1614b811a9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Astarion, no. This isn't you. It can't be. You can't sacrifice thousands for yourself. It just doesn't add up. uid: 1f21c5c3-a069-7903-6cad-38414df891a7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *Your companion's smile is broad and happy. It's a brave new world for you both.* uid: 1fbaf57f-14c8-0276-9316-6adb34304def - 0 Check flag(s) (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant === END NODE ===
0:0 - *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.* uid: 1fc49d9d-13f0-8c6d-d523-009c410e13e4 === END NODE ===
0:0 - Ecce dominus! uid: 1ff621eb-c849-1c67-4156-aa312e508764 Animation: [AL] Covered by VO Cinematic: Throws his arms wide as he starts the ritual Node context: Latin [ECK-ay DOM-in-oos] > Has animas offero in sacrificio...
null uid: 2013c899-8349-8887-3772-ddb4f9529587 === END NODE ===
0:0 - I didn't realise you had such a soft streak, Astarion. Now it'll cost you. And the city as well, perhaps... uid: 201510d7-6878-eeeb-2b6b-f07946903d66 Node context: Disapproving (but not deeply angry - just thinks it was a bad call) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - > null
0:0 - The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included. uid: 20ee2ca9-9e8c-4d77-9e4e-a1321740b1c3 > You are simply a means to an end. I made you to be consumed.
null uid: 221f2b0f-25c0-2d67-1e12-c6da86792cdd Animation: [AL] Custom anim Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it). > And certainly not you.
0:0 - Come - we have exhausted the limited charms of this place. uid: 23021d6a-230a-4081-ae8f-8036bae8460f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.* uid: 27564cdb-e246-9194-9934-97b8d4593aff Animation: [AL] Use mindmeld construction Cinematic: We see a merging of your mind and Astarion's, letting him see the scars on his back > Yes. Yes, I see it!
0:0 - They're victims, Astarion - just like you. They deserve freedom, too. uid: 289a2995-808c-5070-2ef3-231da1c342f3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 28c948dc-0b2f-3919-9034-44bab0b2bca4 - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
0:0 - *Your companion sighs ruefully, but deep down you can tell they're pleased.* uid: 294fb596-92be-c9ca-7f53-0891a0d22ebd - 0 Check flag(s) (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant === END NODE ===
null uid: 29a23e8c-3a5f-7c03-1109-4f9cc0f771b3 Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose) Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt > null
null uid: 2a07e697-6efd-67a3-fdf2-2da05eecd700 Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode Cinematic: Screams reach a peak and the spawn start to explode one by one > null
null uid: 2a50cbb3-ee7a-fa40-5838-3e5aa4cd1141 Animation: [AL] Custom anim Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it). > It's over. I'm done with this and I'm done with you.
0:0 - And what then, Astarion? You would use this power born of so much death for good, I suppose? uid: 2c535d4d-8447-4555-8935-45a5945eadeb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - What are you doing? Don't - hrgh! uid: 2ce85a99-1cfb-90ac-2113-dd3f2b279f47 Animation: [AL] Custom anim: starts carving Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve. > Argh... ARGH!
0:0 - And what then, Astarion? You would use this power born of so much death for good, I suppose? uid: 2cee347c-2c8a-af5b-cda3-1fc1b9b38a82 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - You - you're right. I can be better than him. uid: 2d82347e-45a9-2259-5dca-2dc74057f8d6 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_ConvincedNotToAscend - Player convinced Astarion not to ascend > But I'm not above enjoying this.
0:0 - *If you complete this ritual, there will be no atonement. Seven thousand of your own kind, dead by your hand. All but Cazador yourself.* uid: 2da64736-39d4-9379-bf37-9224acecb370 > Carve the symbols into his back. > null > null
0:0 - We will lead them into the Underdark. They will not be safe, but at least they will have a chance. uid: 2e73dd57-666f-8707-44c9-c1859bc502e3 > Thank you, brother.
0:0 - Your scars are exquisite, Astarion. A dangerous weapon, and a work of art. uid: 2f1888b2-dae7-a07b-843b-8df067eaf688 Node context: no sarcasm or any derogatory intention - she genuinely finds the scars aesthetically pleasing - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Time to take your place. uid: 2fae3f5b-be40-917f-e6a4-9c20a7e65389 > null
null uid: 3001d7db-5089-f5ea-a01b-c03a29cb5951 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - *You see Astarion, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability. But perhaps redemption too.* uid: 3001fb7d-b94d-6672-81a3-208a1344bee0 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > What are you waiting for? Help me! > null
null uid: 30fe70e6-91e9-d2a0-b332-396a802b4a7e Animation: [AL] Can use the noding construction anim Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod. > null
0:0 - *The screams of the prisoners ring in your ears. Their time is almost up.* uid: 312dee25-c104-013b-67fc-57e078bcf53c > null
null uid: 3172b5cf-9746-2862-63ff-04c14b305b5d Animation: [AL] Screaming prisoners (Multiple variations) Cinematic: Sound starts to build, the prisoners in the cells begin go scream > Nunc volo potestatem quam pollicitus es mihi...
0:0 - I can see your scars. The torment you felt... your mind and body at the mercy of another master... uid: 32b7d3f0-f795-fa42-24fa-6708a85d2428 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Do what you like, it's none of my concern. uid: 32e4c500-705d-473e-f7a4-26f1fb392009 > null
- Roll sucessful - null uid: 333d1b18-e8de-13d3-96a0-23cae53f4820 > Yes yes, all right.
0:0 - What are you doing?! All those people, Astarion - stop! uid: 33954078-35ca-8372-cd30-9c626a180426 Node context: a bit panic - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - Take the power you are owed, Astarion. Whatever the cost. uid: 33b8ccad-ba39-45c7-9283-cf87ddd4ae24 Node context: urging Astarion to sacrifice thousands - excited, cruel - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Just kill him. uid: 36891666-2616-138d-09b5-d363d201bc47 - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > null
null uid: 373f9ac4-5569-c011-1e73-ffaf0ad7a610 Animation: [AL] TBD with cine-art and VFX Cinematic: As the last spawns die, the prisoners in the cells also scream and explode
JLatino: "sending a rain of blood down on us" cut to simply VFX > null
0:0 - Boo's eyes are sharper than your teeth, grave-lord. He will guide Astarion's blade. uid: 37aa2936-4970-b0d5-1f42-7e33d85987e4 Node context: Looking down on Cazador in contempt - and triumph at being able to help Astarion end him - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Yes, it's over. You can do whatever you want. uid: 392cecc8-a93b-123e-24c0-311742cfdcd5 Animation: [AL] Custom anim: AST kneeling Idle Cinematic: Moves from being on his knees to standing (same animation as N284, I hope) - addressing Spawn > null
0:0 - But I am grateful for one thing. You showed me how to really savour moments like this. uid: 3951c73d-ebac-59e0-0094-ad9bf8cde8fe Animation: [AL] Covered by VO, can be adjusted in house to match the positions and pose Cinematic: Hunkers down face-to-face with Cazador Node context: Astarion is about to finally kill Cazador > null
null uid: 3aca939e-a584-0b58-ffbd-1c92ee0f8ce4 Animation: [AL] Custom anim for the player throwing the knife Cinematic: Player grabs the knife from the floor where Astarion dropped it and throws it at Cazador. > Ugh - heh.
0:0 - Astarion... uid: 3c83d7cd-0878-1c55-500d-a20ee1440353 Node context: Shocked. Astarion just killed 7000 people with a spell - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - Snuffed out in an instant, but to whose satisfaction? They will never feed and never be hunted. And never have a chance to hew their own paths. uid: 3e1d8563-0ee1-0aed-b98a-e9d1ca30a976 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 41eea964-49df-37d0-b2bf-d16860acb482 Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle) Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains. > null
0:0 - ARGH!!!! uid: 42bcd14c-538b-87e8-f3d2-15d6394b8e42 Animation: [AL] _OUT of Cazador screaming idle Cinematic: Literally Explodes - 0 Set flag(s) to (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > I... I can't feel it. That ache in my stomach, that hunger - it's gone.
0:0 - Ungrateful child. Wretched child... uid: 43450d64-1742-e408-1419-6462d4fc8292 Node context: Weakly - you've just had your back cut to ribbons > Time to take your place.
0:0 - But I am grateful for one thing. You showed me how to really savour moments like this. uid: 44cee466-adfc-853b-c0de-29c019a16fdd Animation: [AL] Covered by VO, can be adjusted in house to match the positions and pose Cinematic: Hunkers down face-to-face with Cazador Node context: Astarion is about to finally kill Cazador > No - urgh!
0:0 - Hells. They deserved better. They deserved a chance. uid: 450157e5-ab32-7846-a201-36d6e710da62 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - And? What more could you possibly have to say? uid: 451e6914-e620-369e-3744-f6221e935327 - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_RitualRoom_State_SparedCazador - Astarion - Avatar choose to spare Cazador's life > null > null > Leave.
0:0 - Good - they deserve a chance at life. Nature will handle their fates from here. uid: 45588ab8-e7bf-4ea4-5c0c-878d553b10e3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - There. Perfect. uid: 4564ea0b-14df-f659-5c0d-785e1a80b5ba Animation: [AL] Custom anim: finish carving (Stand back up and drops the knife) Cinematic: Drops the knife to the floor Node context: Satisfied > null
0:0 - It's done. Just like that. Gods, help us. uid: 46caad91-984a-9b61-be1e-787357b523a5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Is he...? uid: 471d7490-8ad3-fb0d-63ae-dfd6449bc08e Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle Cinematic: Timidly walking over to look at Cazador's body > Yes. He's gone.
0:0 - *All you can see are those eyes you've seen so many times before, pleading with you to help him.* uid: 4764f764-8ab0-aa05-2615-911ed8f3fa3e
0:0 - No, Astarion! Stop this! uid: 4773f8e9-6e09-1939-950e-b984f6c5d57a Node context: Alarmed - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
null uid: 489d2f7f-2666-73db-cc6d-2b150424cd75 Animation: [AL] Custom animation of AST + CAZ, ending in Idle Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees. > null
null uid: 48dec90e-597d-a79d-7307-abcb75aef5b6 Animation: [AL] Custom anim Cinematic: We see prison doors swinging open and vampire spawn taking their first tentative steps out of their cells. > null
null uid: 4cc1cd9e-eee8-4e90-a9fc-8e034f627801 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *Here lies Astarion's tormentor. The one who's haunted his nightmares all this time.* uid: 4d5005e9-09df-45cd-b093-6250a6f631d5 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_IPRDsBlocked - > null
0:0 - I would say good luck out there, but honestly? I hope you die screaming. uid: 4d8d0068-7260-cc8b-e39b-5b60a0040d38 Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them. - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
null uid: 4daec90d-0254-b47e-39d0-e8f3a518bf58 Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle) Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains. > null
0:0 - No - urgh! uid: 4f1e6913-82f8-0367-96b8-f7c78697546e Animation: [AL] Custom animation: AST stabbing CAZ Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back.
Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage. > [Panting]
- Roll sucessful - null uid: 4f458cd4-6feb-f16a-8b58-f2deed81b87e > null
0:0 - The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here. uid: 4f6190db-09cc-a7e0-bbc7-6b239e9496c5 > null
0:0 - That power isn't worth so many lives - trust me. uid: 4ff1d497-d870-a06a-c986-78c2754f62cc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - No! What are you doing?! uid: 506871ea-b31a-9baf-3011-68758e8f2011 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - Nunc volo potestatem quam pollicitus es mihi... uid: 50b703b4-eeca-4972-b252-7b137efde178 Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee) > null
0:0 - No different than burning out an infestation of vermin. It was well done. uid: 52b90c4c-f716-62c4-cd22-ad854541e73c Node context: cruel satisfaction - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Yes. He's gone. uid: 53184a85-4f05-8b76-c303-b676a53462f0 Animation: [AL] AST anim: standing up (Kneeling Idle _OUT) Cinematic: Astarion gets up off his knees > null
0:0 - You did the right thing. Although they will need guidance. uid: 5412cd9c-a85a-434a-154b-721916c755b1 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > There's only one place seven thousand spawn can feed without drawing attention.
0:0 - They're too dangerous - they need to die. uid: 546e8a9c-773a-70a2-ea62-7a991cebbb41 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > null
0:0 - It's over. It's finally over. uid: 55726f2f-f095-a670-174c-861226fe68d0 Node context: Astarion just freed all Cazador's prisoners, your last act before leaving the dungeon. Relieved, but weary. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff === END NODE ===
0:0 - The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included. uid: 55fc4b91-b6d8-d7a5-2fbe-bf046bb2d425 > You are simply a means to an end. I made you to be consumed.
0:0 - *If you let him regenerate, he's sure to come after you again.* uid: 566327e0-ac4c-31e0-619e-620205cf2ab1 > Pull him from the coffin. > Walk away.
0:0 - Fine. uid: 56bba366-3949-7892-332b-6235827ef638 Node context: Said with seething anger > No - urgh!
0:0 - *Seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?* uid: 56c7612d-fd2c-70e3-b8b0-c6ecfa559a98 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace > null
null uid: 580eb7f4-bd83-430c-b310-b56967c737b3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 5842dbfb-e2bd-91f9-9dad-1ab15e5974c6 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - You don't need it. You're more than strong enough as you are. uid: 597424c9-75a0-3b62-8010-7dec07de5bd7 > Don't you tell me what I needed!
0:0 - Ungrateful child. Wretched child... uid: 59e94302-d7d0-f339-7708-a4454f59e366 Node context: Weakly - you've just had your back cut to ribbons > null
0:0 - You can hide here, living in the shadows like parasites, or you can be more than what he made us to be. uid: 5a163353-c485-55ef-afb2-f5d08d883034 > And what does it mean for them?
0:0 - *You can feel the prisoners' power start to flow through you - racing through your veins, even as their screams ring in your ears.* uid: 5a7be4a2-bf71-dd9a-045f-1ad336fde136 > No! Brother, please!
0:0 - And sacrifice all these people? Please - no power is worth their anguish, Astarion. uid: 5d354e1c-bb1a-e871-7f2d-d4dd3d065125 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Has animas offero in sacrificio... uid: 6025184d-b896-90ae-fc06-dd6e5d0208b7 Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o) > null
0:0 - Enough! We can still stop the nonsense words in his mouth! uid: 606f3db7-d993-1b98-2909-aa08b2d27a45 Node context: Urgent - Astarion is mid creepy Latin ritual, and Minsc is uneasy - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - What are you doing? No - stop! uid: 60e6d36f-5ad2-87a1-a719-a66c3b2a9900 Node context: Player is intervening to stop the ritual - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_StoppedRitual - > null
0:0 - Trust me, I know what I'm doing. uid: 612ed82b-e386-e0e3-aae2-04a848866244
0:0 - You did it. You really did it. There's no coming back from this, Astarion. Was it worth it? uid: 62011969-daff-4ce5-a311-26291f930d5b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Walk away. uid: 6217d889-f32f-22a3-6e7f-8422711c5d18 - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE > Too weak to do even this. Pathetic.
0:0 - They're victims, Astarion - just like you. They deserve freedom, too. uid: 624b5dbf-8a7a-ced9-5d22-75fc42e55a8b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - You did the right thing. Some sacrifices just aren't worth it. uid: 62e6da40-999a-0105-c7c4-f681db62cdc8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - Has animas offero in sacrificio... uid: 6377e53b-7c7e-71ca-c0ca-38b00c13476f Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o) > null
0:0 - Snuffed out in an instant. They will never feed and never be hunted. And never have a chance to hew their own paths. Was it worth it, Astarion? uid: 63a644d0-3e99-4824-b9f4-2bc99047fa5b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I can't say I'd have done the same, but your choice in the end.
uid: 656df03f-964e-d165-5488-b44dfe3233f3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - > null
0:0 - Get your hands off me, worm. uid: 65fe30bb-a212-dcf7-66f8-8b5d366122ad Cinematic: Cazador is slumped on the ground, waking up from his rest Node context: Weakly, but with a stress on 'worm' > I'm not the one in the dirt.
0:0 - [Panting] uid: 6643c235-6db9-ea4b-a485-78f56091139f Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle) Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand. - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > null
0:0 - Astarion - please. No power is worth these prisoners' torment. uid: 66c87d6f-8aaa-4a4b-80d4-71ac4cc5919d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - What are you doing?! All those people, Astarion - stop! uid: 67e3ce34-9722-4cff-a981-052b9a6ddd8d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 686b7aca-6c14-f089-7ce7-c58606387a14 Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose) Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt > null
0:0 - But if I complete the ritual, think of the power I'll have. With me by your side, we can save the city - we can save ourselves! uid: 6872d11a-f8de-f2ed-37d7-e7fee1b0f974 > null
null uid: 68757a29-fa5d-f2a9-1df8-947604718257 Animation: [AL] Custom animation of AST + CAZ, ending in Idle Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees. > null
0:0 - Hells. They deserved better. They deserved a chance. Tell me, Astarion. Was the power worth their sacrifice? uid: 69098947-55c3-4971-a30e-92939c1ab8bd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Yes. He's gone. uid: 6a585868-f2e3-6cb9-e89c-fa03d19973ad Animation: [AL] AST anim: standing up (Kneeling Idle _OUT) Cinematic: Astarion gets up off his knees > null
0:0 - Do it, if you have the mettle. Strike. uid: 6b9c583c-afc1-ecc0-8899-0dc665e17064 Node context: Daring Astarion to kill him > null > null > null
0:0 - All those lives, just snuffed out... I hope it was worth it. uid: 6c548bf2-f8ee-fc2d-7eb4-b2b315ad7779 Node context: Dismayed - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.
uid: 6cfc3c74-8fc7-715a-4880-a9ec047c4d7b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I would. And I will. You will be consumed and all the power you've lusted after will be mine. uid: 6d2014c0-d266-e6f5-95bc-ac03cfc6b0d2 > null
0:0 - Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.
uid: 6e8339cb-56da-4526-a51c-913da0a0dafa - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Stop Astarion. uid: 6f1d2570-c0fc-82f2-586a-700e884c0de3 - 0 Check flag(s) (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > What are you doing? No - stop!
0:0 - *You see your beloved, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability and weakness. But perhaps redemption too.* uid: 6f6cc0f1-2c32-6eae-fd5d-e752c1c1d162 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > What are you waiting for? Help me! > null
0:0 - Argh... ARGH! uid: 6f923d70-a6f4-6926-8ec3-43b1845ee22c Animation: [AL] Custom anim: Still carving Cinematic: Cazador screams as Astarion carves symbols into his back Node context: Cazador tries to resist screaming, but quickly gives in as Astarion carves symbols into his back > There. Perfect.
- Roll failure - null uid: 6fdeaf65-793c-ffd7-a6da-2691aedf238a > null
0:0 - Hells. I see your scars - in full view. uid: 7113d6bb-7efa-1382-ae48-31839accbb3c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Get your hands off me, worm. uid: 713dcc95-86cf-ddcf-95ff-88c1b7b67a4d Cinematic: Cazador is slumped on the ground, waking up from his rest Node context: Weakly, but with a stress on 'worm' > I'm not the one in the dirt.
0:0 - No - urgh! uid: 71db2ccf-e6a9-6cb1-f36f-997dc2fe1fb7 Animation: [AL] Custom animation: AST stabbing CAZ Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back.
Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage. > [Panting]
0:0 - Come on, Astarion. Let's get out of here. You've done all you can. uid: 7293a3e6-aaa9-425a-8841-e42445005021 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - What are you waiting for? Help me! uid: 7455c0dc-6880-d397-ddbc-068d4c8ee38f - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description > null
0:0 - No, no. No healing sleep for you. Wake up! uid: 74f2cb31-14e1-4031-abbc-0ddc0393a34b Animation: [AL] Custom animation for this sequence Cinematic: Astarion is in front of Cazador's coffin, which is open, showing the vampire recovering inside - 0 Check flag(s) (Object): true - COM - COMdescription > null
0:0 - You can choose differently, of course, but the consequences are on your head. uid: 772f9ba3-00b3-e24e-72fc-629b2c536c7f > And what does it mean for them?
null uid: 7759aa70-68b3-1c57-1036-45c7bbf4c55c - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
0:0 - As for those wretches in the cells - if I don't get my freedom, neither do they. uid: 77694d37-10e8-7f7e-5ce1-73825a470017 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison > null
0:0 - Now you have had your fun. End the vampire, says Boo - and this foul magicking with him. uid: 77883dcb-d217-311a-6dd7-1edd527da726 Node context: Trying to rein Astarion in - torturing Cazador, a-ok. Using him in a dark ritual, no. 'foul magicking' = 'dark ritual' - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.* uid: 77ba9704-884e-aec1-bfd2-0334a5964332 Animation: [AL] Use mindmeld construction Cinematic: We see a merging of your mind and Astarion's, letting him see the scars on his back - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch > Yes. Yes, I see it!
0:0 - Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least. uid: 77fe2a27-c810-18a4-dcb8-9729c4184fd8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - He's right. Just give up. uid: 79482e1c-e809-1232-1cdc-d48b89cab8b5 - 0 Check flag(s) (Object): false - LOW_CazadorsPalace_RitualRoom_State_NotAlone - Astarion-Avatar has another Player Character nearby and can complete the ritual > null
0:0 - Is... is it over? uid: 7adbd8d6-8270-cba7-7e32-4e915110ddbb Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him. - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Is he...?
0:0 - *The link between your minds fades and you're left looking at the fresh runes. Let's hope you copied them accurately...* uid: 7b07d339-a14a-d2de-fa2b-f4a1a02fd3a8 - 0 Check flag(s) (Global): false - GEN_SoloPlayer - GEN_SoloPlayerdescription > null
0:0 - Yes, it's over. You can do whatever you want. uid: 7cc537ac-9cc3-0bc3-246d-0178fcb0fb19 Animation: [AL] Custom anim: AST kneeling Idle Cinematic: Moves from being on his knees to standing (same animation as N284, I hope) - addressing Spawn > null
0:0 - As for those wretches in the cells - if I don't get my freedom, neither do they. uid: 7ef3fecf-2992-0b83-b8f5-1e2e1f60a756 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison > null
null uid: 7f5942e1-14d3-1731-d730-4d1600f7e7c6 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Astarion... > null
0:0 - Walk away. uid: 7fdb91e1-2f31-6723-d183-e7fb630080a0 === END NODE ===
0:0 - And sacrifice all these people? Please - no power is worth their anguish, Astarion. uid: 804f56f3-6050-4409-bc71-0e4f1e58f900 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Your companion frowns before turning away. Perhaps they expected more enthusiasm from you after sacrificing seven thousand lives.* uid: 80f9f6d4-c3bd-b407-828f-8190479875dd === END NODE ===
null uid: 82d3d00b-25e2-4190-a2db-e258a6c3d259 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Help me do this. Please.
0:0 - I can see your scars... all of them. I know what it's like to suffer like that, only I bear fewer reminders on my skin. uid: 83b2ce7d-ab69-a313-cdc1-ad575d0bb5bc Node context: Quiet shock/empathy - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - It means you have a choice. uid: 83b70560-92a3-7ea6-72ed-be0955964e38 > null
0:0 - Is he...? uid: 840e3b1a-1f92-819b-bcb9-6fc9390026f9 Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle Cinematic: Timidly walking over to look at Cazador's body > Yes. He's gone.
0:0 - You can stay if you want, but I have a life and I intend to live it. uid: 8428c67b-26e3-ebf9-b875-f626d062674e > Come on. Let's go.
0:0 - *His old master lies dead, never to control Astarion again. He's free - unlike the thousands of spawn still trapped in their cells.* uid: 847625d5-f9fc-e80b-f4e3-a5d379bb6cc6 > null
0:0 - Start killing people and I'll stop you. Just like I stopped Cazador. uid: 848ca353-7076-f786-9c55-61b0d08445d6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
null uid: 84c1571c-4a06-78ee-92d0-1fd310e85af6 Animation: [AL] Custom anim Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it). > No! Why?! > null
0:0 - Has animas offero in sacrificio... uid: 86f5711b-8fdf-5374-2e8a-576f7e1cd8b8 Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o) > null
0:0 - At the cost of a lot of lives. It's not worth it, Astarion. uid: 875e1f27-ce71-4baf-870f-49e729515f5a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - Kill Cazador and abandon the ritual. uid: 881171fa-652b-c8b9-2a6b-67f97cbb87cb - 0 Check flag(s) (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > null
0:0 - Come, Astarion. It's time to go. uid: 88ba2f66-a2a7-4837-8073-09a23e87ab9c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
- Roll sucessful - null uid: 899052d4-5d7d-f4fa-6df9-67c9d0e24762 > null
0:0 - That power isn't worth so many lives - trust me. uid: 8a08db25-9701-4d1b-bdd2-af8e5b3461dc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - You don't have to eat rats. Feast on a lion or a dragon - just not people. uid: 8cdcbd9c-5ddc-23aa-d231-40f2f78828ff = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Come on. There's nothing left for us here. uid: 8ce2a513-7d49-47d9-82d5-634086ac97c9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Your old master lies dead, never to control you again. You're free - unlike the thousands of spawn that are still trapped in his cells.* uid: 8cf77475-d6f0-9d69-3cc6-0deacdb755ff Cinematic: Astarion gets up from his knees > null
0:0 - Well done. You did what was best for you - don't let anyone tell you otherwise. uid: 8daf114c-4f61-456c-b9ef-d739c2ae08e5 Node context: Approving - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant > null
0:0 - *You can see from the glee in his face that he's telling the truth and he thinks you have no way forward. But then again, he didn't say whom the scars had to be carved into...* uid: 8f00250d-832e-5c4d-cd6c-f3b01d69f535 > Then you can bear my runes and be sacrificed in my place. > Just kill him.
0:0 - I hope that was worth it. Even the Absolute's armies couldn't hope to kill so many, so quickly. uid: 90f25a3c-b3b5-e48b-baf1-02ba32ed0432 Node context: Bitter/disappointed - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - Tonight will be glorious. uid: 913598de-dbfe-c07c-94fd-a2b56c124d2c > null
null uid: 91423671-6680-0323-7c09-bd01e34a1014 Cinematic: Astarion stands up > null
0:0 - You can't finish the ritual - you'll kill all these people! uid: 9173372a-33b6-5582-eac3-26647c08cee0 > null
0:0 - At the cost of a lot of lives. It's not worth it, Astarion. uid: 919f0546-63a3-5169-2079-3d80f1ad421e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - That depends - can you keep your fangs to yourself? uid: 921c3da2-e252-a0aa-5fb9-a90be4697ec0 > What business is it of yours?
0:0 - All gone, just like that... I hope it was worth it. uid: 927a8de2-62d6-dda2-58be-93e4b9a1e424 Node context: Dismayed and bitter at the sacrifice of a large amount of people. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Leave it, Astarion. The butcher's bill is too steep, no matter what power it grants you. uid: 9546c7a4-19df-a30d-a4db-aae9a5d90745 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 956496a6-cc05-63ec-5212-bcf8890de198 Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose) Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt > null
0:0 - Time to take your place. uid: 968f72ed-8d24-69db-b398-0d6c99522d55 > null
0:0 - But I'm not above enjoying this. uid: 97bec166-d849-3d39-f612-f33150c25c4e Animation: [AL] Custom animation: AST stabbing CAZ Cinematic: Hunkers down face-to-face with Cazador > No - urgh!
0:0 - Are we truly to be party to this? uid: 97cc7a1e-c85a-4115-b170-d65af4108e0f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - I don't relish it any more than you do, but putting them to rest may be the kindest thing we can do. uid: 97d93659-1b5b-ad8c-b640-3b1c3d9dccda > null
0:0 - All those lives... was it truly worth it? uid: 97fbf5b4-6c22-498c-b00e-ed6679b42b05 Node context: Dismayed/bitter at the number of people sacrificed to empower Astarion - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Is... is it over? uid: 98358fa7-b2b7-ab7d-bcac-336556e89628 Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him. - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Is he...?
0:0 - Follow the tunnels to the Underdark. You'll be... well, not 'safe' there, but in less peril. uid: 98a7074d-c153-51c3-ef6b-542d6d591629 Cinematic: Turning to the spawn Node context: Matter of fact > null
null uid: 9a7d42b7-dcff-99dc-ca31-ad96c7b101d7 > Ecce dominus!
null uid: 9a8ef986-361f-c7ca-ae55-7399dc1b81b6
0:0 - Don't. People ask questions when bodies start appearing. uid: 9b01dea8-7c6f-17c5-5765-b8dc2fd36015 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Nunc volo potestatem quam pollicitus es mihi... uid: 9b6d9390-bab7-f0c4-343c-9b483b215842 Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee) > null
0:0 - Stab him without a word. uid: 9e0f857d-f5c2-37e3-9429-d8b5d05d5a3c - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > null
0:0 - Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least. uid: 9e4b82ab-8767-4d61-8357-378d72272838 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - No, Astarion, do not speak those words! The cost is too great! uid: 9e706088-c801-0945-4e5b-682e42016dd6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - |Try to remember the runes on your back and carve them on Cazador's back.| uid: 9f1a64f2-3c71-419d-8cf1-ffa9fa661ac4 = Roll (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): true - GEN_SoloPlayer - GEN_SoloPlayerdescription false - LOW_CazadorsPalace_RitualRoom_State_AttemptedAlone - Astarion-Avatar attempted to perform the ritual alone - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_AttemptedAlone - Astarion-Avatar attempted to perform the ritual alone > null (roll sucessful) > null (roll failure)
null uid: 9f5e4bab-d029-9ac3-ec7c-3689e3100527 Animation: [AL] Can use constructions too Cinematic: The vampire spawn turn and walk away. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff === END NODE ===
0:0 - Tell me how to complete the ritual. uid: 9fe4f560-57f0-06b0-5e22-208c94647c93 - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions > null
null uid: 9ffcfbe1-1d80-d2fa-93f6-01455cd68a8d - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing. > And when they're dead? Will you kill us too? > I don't like it, but you're right. Putting them to rest may be the kindest thing we can do.
0:0 - I'm not the one in the dirt. uid: a034ffc6-e7f1-573f-ab6a-490a52241284 Node context: with contempt > null
0:0 - Didn't you hear him? If you complete the ritual, you'll be consumed. uid: a06b8cdb-b82d-4bb3-c10d-507fc8e3a279 > null
0:0 - *You can see the fear in his eyes, but also the hunger. The thick smell of blood in the air and the promise of power being so close is intoxicating to him.* uid: a0844a45-f291-7907-0633-e0339c95daf8 - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_PassedInsight - Passed an insight check when trying to figure out Astarion's motives for wanting to complete the ritual. > *All he can see is the power of the ritual, and the freedom that power brings. The freedom to do anything - to be anything.*
0:0 - Stab him without another word. uid: a1873378-f421-bd67-f36e-90ba03219876 > null
0:0 - No - urgh! uid: a269a95a-1c75-6bab-7066-e99531733a2b Animation: [AL] Custom animation: AST stabbing CAZ Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back.
Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage. > [Panting]
0:0 - Let the ritual continue. uid: a31966f2-f6dd-a2d0-e725-762f3ce38985 - 0 Check flag(s) (Local): false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > null
0:0 - I - no. No, you misunderstand, boy. I did that for you. Because I could not see you suffer. uid: a3b4c592-7f25-e6e6-0a09-715cb96ed4b5 > My child, please... have mercy.
null uid: a3c69c63-c0b1-f06d-e114-91e2d4d48f0a Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go. Cinematic: Astarion walks over to Cazador's old spot to begin the ritual > null
0:0 - *All he can see is the power of the ritual, and the freedom that power brings. The freedom to do anything - to be anything.* uid: a49d3052-89d3-319b-3a17-6bde3aac42a4
null uid: a49fc23b-0d83-0578-21a4-c4373a5b0302 Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go. Cinematic: Astarion walks over to Cazador's old spot to begin the ritual > null
0:0 - [Panting] uid: a77bbed2-d331-b1cd-2845-86ec72a3a973 Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle) Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand. - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn > null
0:0 - To sacrifice so many would be an abomination. uid: a812d9ce-24cc-7790-86ef-b6b5fd4bf767 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong? uid: a891d0ae-40d6-b753-8475-cdd734164351 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Look into your lover's eyes - try to see what's driving this. uid: a93c640e-7cf5-7447-2d98-73ce56657b18 = Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > null (roll sucessful) > null (roll failure)
0:0 - Take the power you are owed, Astarion. Whatever the cost. uid: aa619249-9e09-455c-87e7-6c206a332113 Node context: urging Astarion to sacrifice thousands - excited, cruel - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch > null
0:0 - More words, more prattle. You always adored the sound of your own voice. It's why the others hated you so. uid: ab8722a9-cc6a-1658-7d27-6e442c565b1d Node context: Tired of Astarion talking > Do it, if you have the mettle. Strike.
null uid: abc91df2-5477-d91d-864c-d16becb1eafc Animation: [AL] Custom anim Cinematic: Astarion holds the staff and focuses. > null
0:0 - You have unleashed a horde of monstrous starvelings. Have no doubt, the city's poorer quarters will be their feasthall.
uid: ac1bf203-fa67-2501-336a-0c79b5012919 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - A wise choice. Let nature determine their fates. uid: ac470510-8646-906d-8941-bf57f47cce2d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Tell me how to complete the ritual and I might spare you. uid: acd76755-ac96-1d42-de8f-a38a25c0d5b8 - 0 Check flag(s) (Global): false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions > null
- Roll sucessful - null uid: ad23fe73-268c-8c0f-b3da-e9d802f3ab03 > I... Please.
0:0 - Is... is it over? uid: addb35c4-c40b-e7f9-c272-321c7d5cd429 Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him. - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Is he...?
0:0 - Then we'll make our own way. uid: ae0411e0-ca28-e8af-1d23-1605290492f0 > null
0:0 - *Your companion's frown is fleeting, but unmissable. Without a word they turn away.* uid: ae9622bc-b37e-52e5-bb71-5ab4dfcce2e6 === END NODE ===
- Roll failure - null uid: aea9a8ee-9181-f57a-0156-d2baa98f5ced > Never!
null uid: b02d14c5-dc24-e537-5161-3449798f65a7 Animation: [AL] Can use the noding construction anim Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod. > null
0:0 - Look into his eyes - try to see what's driving this. uid: b0408619-5ef0-2081-8802-d84c3acd3a14 = Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > null (roll sucessful) > null (roll failure)
0:0 - Come on, let's get out of here. I have a brand new world to explore. uid: b05066cf-30e4-ef3e-bbb9-46a4d262c540 === END NODE ===
0:0 - Ungrateful child. Wretched child... uid: b45d2248-2569-7ace-1934-b972314a0402 Node context: Weakly - you've just had your back cut to ribbons > Time to take your place.
0:0 - Speak the lines - complete the ritual. uid: b5ca7628-bc21-fbdf-d7c8-96c783374f82 - 0 Check flag(s) (Local): false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
0:0 - We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo. uid: b7606b75-5d10-44fa-ac22-2532257cedbb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Ecce dominus! uid: b7ab36e8-fcf6-b7d0-9203-d6f8dcbf78e5 Animation: [AL] Covered by VO Cinematic: Throws his arms wide as he starts the ritual Node context: Latin [ECK-ay DOM-in-oos] > Has animas offero in sacrificio...
0:0 - Speak the lines - complete the ritual. uid: b7ff5ad4-afd6-dcac-f39c-a9319897487c - 0 Check flag(s) (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
0:0 - What are you doing? Don't - hrgh! uid: b814b320-eaf0-d1c7-5e23-33b6c03181ad Animation: [AL] Custom anim: starts carving Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve. > Argh... ARGH!
null uid: b8c83c5b-b822-bb67-58c9-25a2c994e19d - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Yes, it's over. You can do whatever you want.
null uid: b982130c-5a83-e791-d97f-379c7384dccb Animation: [AL] Can use constructions too Cinematic: The vampire spawn turn and walk away. - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic > null
0:0 - Is... is it over? uid: b99c7ba2-4a63-1a90-8132-8cdd2a4127bd Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him. - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Is he...?
0:0 - Now we deal with the elder brain. I no longer require its parasite, so we can end this once and for all. uid: b9a6738d-72fc-9514-f94a-bc110b4dfde5 === END NODE ===
0:0 - I can feel it! I CAN FEEL THEIR POWER FLOWING INTO ME! uid: b9ed25f9-649c-6835-0415-414c2662cccb - 0 Check flag(s) (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him > Let the ritual continue. > Let the ritual continue. > Stop Astarion. > Stop Astarion.
0:0 - Yes, Astarion. Take the power you are owed, whatever the cost. uid: bb258414-3f89-c7e4-eee0-9a4ac010daf7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him > null
0:0 - Get your hands off me, worm. uid: bb7ae971-3e14-f9e6-7216-dc3fa64f0484 Cinematic: Cazador is slumped on the ground, waking up from his rest Node context: Weakly, but with a stress on 'worm' > null
0:0 - Leave. uid: bc514874-48dd-cc5e-e2e7-321cc98569b6 === END NODE ===
0:0 - Fly, Astarions! Return to this city, and you will answer to BOO! uid: bc866076-2be7-8c88-272f-1859a7dd6d18 Node context: All creepy vampire spawn are 'Astarions'. Minsc is only now realising the gravity of letting them all free - so he leaves them with this parting threat - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - No! Why?! uid: bccb2f98-4dbf-2f66-ee27-e838240f0cd3 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > After everything we've been through, you're going to let them rot here?
0:0 - A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong? uid: bec0a735-0f16-4327-da3b-b5775f6b7577 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I would say good luck out there, but honestly? I hope you die screaming. uid: bfdd1dc8-54e3-c149-a6a1-5d9e4dd29f98 Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them. - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - Use the staff to destroy the prisoners. uid: c0300cd9-bef9-8ae9-904d-efec184ba540 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > null
0:0 - No. This isn't the way! uid: c09aa193-0055-f5c6-91a2-417637cb48ed - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > null
0:0 - That depends. Can you swear to me you won't feed on mortals? uid: c16f1bc6-7f89-71bf-81f8-e16282ac058c > Tell me you're joking.
null uid: c41ef09a-725f-5fb5-1322-700c2a3278a8 > Ecce dominus!
null uid: c522be34-3e5a-45f8-9e0a-b6721adfbfd5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: c5cadb4e-7d0d-d59d-96fe-209e00d49355 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > You can't be serious. After everything, you'd just leave them here? > null
0:0 - You can try, but I will stop you. Just like I stopped Cazador. uid: c5e0cfe3-5a04-2a2b-f69c-238b58bd3fc8 = Roll SkillCheck Intimidation (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = > null (roll sucessful) > null (roll failure)
0:0 - There. Perfect. uid: c5ef4b63-1007-685d-ac6c-86f267bed71e Animation: [AL] Custom anim: finish carving (Stand back up and drops the knife) Cinematic: Drops the knife to the floor Node context: Satisfied > null
0:0 - Too weak to do even this. Pathetic. uid: c6779483-9a8f-4564-88fd-3ee7f5ca939c === END NODE ===
0:0 - One last thrust and I'll be free of you. I'll never have to fear you again. uid: c6ca2e9a-a98b-906f-3516-c2711139d553 Animation: [AL] Covered by VO Cinematic: playing with the knife in his hand Node context: Thinking, playing with the knife in his hand > null
null uid: c6cfcf1d-621f-bcff-1920-2e3ed48cfb39 Animation: [AL] Screaming prisoners (Multiple variations) Cinematic: Sound starts to build, the prisoners in the cells begin go scream > null
0:0 - He'll be mine. And I'll be his. uid: c70486ac-5d7a-605c-aa42-8093459be550 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > Cling to that if you must, but know it is a lie. He's mine.
0:0 - They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous? uid: c8a39594-92e6-4b1e-7a28-e3a237657008 Cinematic: To the other spawn Node context: To the other spawn - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > What? No, we can't -
0:0 - My eyes are sharp enough to see you squirm, vampire lord. They can guide Astarion, too. uid: ca90225f-c4de-6290-b4c6-015a1fa73eee - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
null uid: ca991695-e92f-543e-7764-5980f3a629e9 - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
0:0 - Stop Astarion. uid: cad0a357-3b89-31fb-3c6c-151d07c9d566 - 0 Check flag(s) (Local): false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > What are you doing? No - stop!
0:0 - Kill Cazador and abandon the ritual. uid: cadfcc80-b586-35d1-7b70-4e000ffed729 - 0 Check flag(s) (Local): false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > null
0:0 - Is he...? uid: cbcfa81e-8efe-4118-1730-6576ac3ddda2 Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle Cinematic: Timidly walking over to look at Cazador's body > Yes. He's gone.
0:0 - *Your companion smiles, but it doesn't reach their eyes. Without a word they turn away.* uid: cbf280fb-9dd8-ea4d-73a3-74f9d57ae936 === END NODE ===
0:0 - Your scars... I see them all. They tell a painful story. uid: d2b402a5-5150-f300-654b-2f25974a34d4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Is... is it over? uid: d35c86d0-3de1-f956-ca57-09ded9da18fd Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him. - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Is he...?
null uid: d4015c96-6f8e-90b5-3fe7-bdb2dd8cd5c0 Animation: [AL] Can use the noding construction anim Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod. > null
0:0 - [Panting] uid: d596b518-e7c5-e115-3797-5ffa5ab8813e Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle) Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand. - 0 Set flag(s) to (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
null uid: d5e7c2b8-864b-d79e-19ff-f6420de1384c - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Petra_StartInclusion - true - LOW_CazadorsPalace_Dalyria_StartInclusion - > null
0:0 - No - urgh! uid: d7eedfc7-f638-702c-6333-4059e9490740 Animation: [AL] Custom animation: AST stabbing CAZ Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back.
Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage. > [Panting]
0:0 - Do what you like, but you're dealing with the consequences. uid: d806a3d9-2348-06b8-5624-bdef4d5990b3 > We shall. Gladly.
0:0 - To sacrifice so many would be an abomination. uid: d827f80a-4070-457a-a532-d2beb660dade - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Don't you dare! I CAN FEEL THEIR POWER FLOWING INTO ME! uid: d90462d4-8758-15f7-d7b9-0928a214dc01 - 0 Check flag(s) (Object): true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him > Let the ritual continue. > Let the ritual continue. > Stop Astarion. > Stop Astarion.
null uid: d9be850b-5835-724a-a070-220c812df650 Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode Cinematic: Screams reach a peak and the spawn start to explode one by one > null
0:0 - Boo thinks you are being hasty, friend. He enjoys the hunt as much as any hamster, but... that is a lot of Astarions. uid: d9f2da91-4024-f699-edbf-1ca09d2cca52 Node context: Reacting to the prospect of letting thousands of vampire spawns go free. It's a given that they'll be hunted down if they stray from the path of rightenousness - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his. uid: dbb458e4-b886-23af-18c0-2874c2efca2c > You would not dare.
0:0 - If you release those ravenous starvelings, the city's poorer quarters will be their feasthall.
uid: dbbe1408-145d-87ec-58f8-3fe8b798dae6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Do it. Claim what's yours - and give him what he deserves. uid: dc3def0d-7a4f-dc64-708a-fc55d76420d6 Node context: Resolved, encouraging. The 'him' refers to Cazador, Astarion's former master - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - - 0 Set flag(s) to (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > null
0:0 - Tsk'va. You would sacrifice thousands of souls for your own power? Your hunger veers towards madness, Astarion. uid: dc59dae0-8a81-1402-2c5d-55628929a1d9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - It will become everyone's business if you try to feast on half the city. This is just a friendly warning. uid: dcd0f985-9ec3-227f-a6bb-e038c9cb0425 > Your choices are simple, really.
0:0 - They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous? uid: dcd27333-2a2e-6ef9-9c3b-ca149844a1f2 Cinematic: To the other spawn Node context: To the other spawn - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > What? No, we can't -
0:0 - Do it. Beg. uid: dd27f55b-509c-f2a1-4887-b8b13adc1a80 = Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Argh... ARGH! uid: ddb24355-8425-b1fe-171c-35dc3b86be91 Animation: [AL] Custom anim: Still carving Cinematic: Cazador screams as Astarion carves symbols into his back Node context: Cazador tries to resist screaming, but quickly gives in as Astarion carves symbols into his back > There. Perfect.
0:0 - I want you to live a life you're proud of. You can't be proud of this. uid: ddd334f2-e77d-0a6b-871e-df99ff38eef5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
null uid: debb44c1-6c72-aed1-f0f9-c7a6e6772e46 Animation: [AL] Custom animation of AST + CAZ, ending in Idle Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees. > null
0:0 - Use the staff to set the prisoners free. uid: dee7c548-a52f-c23e-04c8-9b0817e19fb4 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > null
0:0 - To die by the sword is just. But to end so many with only rhyming and words... Boo wonders if this is truly what you wanted? uid: defdc0b6-e3ae-4824-8362-7b93d15a6f52 Node context: A little shaken out of his bravado. He's just watched Astarion kill a legion of vampire spawn in a dark ritual - good riddance to vampire spawn, but he's a little shaken nonetheless - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - You did the right thing. All those deaths would have weighed you down. uid: df27c5ab-1961-1390-504a-bb111a7f35f3 Node context: Relieved/approving - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Chosen of Shar - > null
0:0 - ARGH!!!! uid: e0e680f7-7f02-d866-c205-51d67297d8e5 Animation: [AL] _OUT of Cazador screaming idle Cinematic: Literally Explodes - 0 Set flag(s) to (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff > I... I can't feel it. That ache in my stomach, that hunger - it's gone.
0:0 - There is nothing more to be done here. High time we left. uid: e147b0f4-546c-4449-8c97-6386401139d4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: e197a59e-fdc7-f96c-aa5a-7718548771ef Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode Cinematic: Screams reach a peak and the spawn start to explode one by one > null
0:0 - I can see the scars. No one should have to suffer like you suffered. No one. uid: e29bf75e-8c66-d42a-4ba2-a0c94a43fe73 Node context: With determination and a little verklempt - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Destroy the staff so they can never escape. uid: e3047dd2-1b4e-1112-7714-d5a4d7fbd3df - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison > null
0:0 - Fine. uid: e345161f-6b92-d2da-ede6-b74d0c742459 Node context: With a sigh, mildly irritated > null
0:0 - I knew it. You coward. You ingrate! uid: e458ed47-f058-6dc8-c7fe-f98e663bcae6 === END NODE ===
0:0 - You did it! I can't believe you did it! uid: e5458ffa-ef26-f5e2-c130-c33140524ddb > I did. We did.
0:0 - Whatever we want? We can... feed? uid: e61d23b3-f622-c7d9-75bb-0fa2708c7d47 > null
0:0 - The spawn will not feed in the Underdark - it will eat them alive. Good riddance. uid: e6c0182f-cd5c-5949-bcd9-e7097ca328e3 Node context: arrogant, speaking of vampire spawn who were freed and fled to the Underdark - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Minthara -
0:0 - We shall. Gladly. uid: e7722639-b7ae-012a-2a5f-6318dd6629a9 > null
0:0 - Enough now, Astarion. There is only one life that needs taking here, and you have it in your grasp. uid: e8645888-aa83-b60f-9e0c-016623bb9b29 Node context: note of caution = punishing cazador is all well and good, but completing his ritual is not. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Hells, just kill him already! uid: e880fdb0-49ab-85bd-09a2-603dc50ac2db > Fine.
null uid: e90fb814-2d3f-4652-839c-1f5240a8199f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Perhaps I should applaud the liberation of bound creatures. But somehow I sense I will be the one cleaning up this mess. uid: e98d7c22-e90b-8a40-18d7-0b14202c87fe - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here. uid: ed4571bc-de7b-cba0-8fc3-489a5415ac8c > null
0:0 - Just try to keep them out of trouble. uid: eff85b39-b804-87f7-f69c-9ecbd2b72580 Cinematic: Cutting off his brother Node context: Cutting off his brother > null
0:0 - Relent - do not accept the power. uid: f0ce4caf-80b7-3770-75bd-1f13cf95d3e8 - 0 Check flag(s) (Local): false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
0:0 - Let the ritual continue. uid: f3cfd00c-6ecb-051c-823f-09b46c6ce0d1 - 0 Check flag(s) (Local): true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions > null
0:0 - *For the first time since you can remember, the gnawing pain in your stomach is gone. You can feel new strength in your body and new power at your fingertips.* uid: f506b254-f6e0-bd15-4567-2f64fe1fc103 > null
0:0 - You chose well. They may not be the safest types to unleash, but their deaths would have weighed heavy on you. uid: f5b579a1-119f-78a7-aa3a-16a48d01754e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - And if I can't escape, then no one can. Not them... uid: f6606148-be68-2843-bf70-b757464438e6 > null
0:0 - And when they're dead? Will you kill us too? uid: f7185694-a33f-2db3-5c71-e8f3c3de9e7e - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > We're not like those wretches, brother. We've spent lifetimes controlling our hunger - they're all but feral.
0:0 - Leave. uid: f88a1e4c-963f-0c2d-3598-05fe11ef5a00 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_SparedCazador - Astarion - Avatar choose to spare Cazador's life === END NODE ===
0:0 - To end so many with only rhyming and words... the sword would have been messy, yes. But cleaner too, thinks Boo. uid: f8bab05c-68e4-0b8a-f0ae-37a712d2acef Node context: A little shaken by the ritual 'mercy-killing' of thousands of vampire spawn he just witnessed. They were beasts, yes, but even beasts deserve a death in battle. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Yes. He's gone. uid: f8c1aa7d-e3c8-3af6-5d50-f9f8acac714c Animation: [AL] AST anim: standing up (Kneeling Idle _OUT) Cinematic: Astarion gets up off his knees > null
0:0 - And I want to live a full life! Not some half existence, hiding in the shadows for the rest of eternity. uid: fa581de2-0696-326a-ab5a-ea76b39d1549 > null
0:0 - Your power is buoyed by a sea of innocent blood. I hope you are pleased. uid: fab35eeb-ea1f-45b7-bab5-2c9acaa13aef - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
null uid: fbc2938d-5d3a-5bd5-f18f-721a5cf139b2 Animation: [AL] Custom anim Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it). > No! Why?!
0:0 - I don't like it, but you're right. Putting them to rest may be the kindest thing we can do. uid: fc2c8d89-6702-882c-8b13-0e187fa3a8ea > null
0:0 - Nunc volo potestatem quam pollicitus es mihi... uid: fc83c906-4499-c2cf-fbf1-2c59d6c0ccf9 Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee) > null
0:0 - Enough of this place. Boo wishes to sun himself once more - and now you may join him. uid: fd1f268c-3562-4d48-8358-d369113b664d Node context: Bored now all the drama has faded. Inviting Astarion to lay in the sun with Boo - the highest of honours - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
- Roll failure - null uid: fd60029b-3c4f-886a-0f8a-c9a2f77382d6 > null
0:0 - I sacrificed others so that I could become who I needed to be - I won't deny you the same chance. uid: fd6ffd19-28da-647b-d26d-a83e8a30bc66 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Chosen of Shar - - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch > null
0:0 - No, we can't. I won't help you. uid: fdda8c7d-f850-b6f3-729f-509220a6ee39 > null
0:0 - No, I won't do it. uid: fe738c17-171c-0233-fbdf-305bcde83a74 > Fine.
0:0 - Is he...? uid: ff09d908-644b-ff26-f673-a24ac5f2d873 Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle Cinematic: Timidly walking over to look at Cazador's body > null
0:0 - Why not just leave them? They're not our responsibility. uid: ff7c2d14-70d1-54fd-bf65-d013228a8800 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison > null
0:0 - I sense there is little else to be said or done here. uid: ff876562-fdb1-4fcd-8d65-516871b8ef90 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - You saved me to create a pawn you could use! I should kill you for that alone. uid: ffe7b357-e341-5e02-8fb8-fd7c7e2826a8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Those scars... great pain's been visited upon you. I'm sorry. uid: fff31f8b-b1eb-20f7-59c7-2dd4c5baccaa Node context: Empathetic - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Kennel_OM_Astarion_COM.lsj Synopsis: Origing Moment with Godey, lackey of Cazador.
Astarion hates him.
0:0 - Wait! Godey has the key. Godey can give it to you. uid: 0d6d6174-83a2-8acc-7b01-db5b92775ddd - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey - 1 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace > null
0:0 - So so, you've come home, little one. And come to visit Godey in your old kennel. uid: 19da5551-190a-4730-8eac-5bd0ea15251b - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush - 1 Check flag(s) (Object): true - COM - COMdescription > It's taking everything I have not to grind your rotten carcass to dust.
0:0 - Oh yes, fight Godey. Spill your blood on his kennel's floor. uid: 27e542ac-0e1d-ebea-57ea-5d3a4d944743 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost. uid: 2cc20a79-429e-44c2-20e0-f763c1c9a65e - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace > Here, here it is. > Here, here it - no... where is it?
0:0 - Cazador hired me to capture Astarion. I'm here to deliver. uid: 5eecd3fd-ecc8-72fc-bbc2-09e3486acf16 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Your master needs Astarion for the ritual. He'll be furious if you stop us joining him. uid: 62918fd3-7e49-1b89-990c-657ec64b2918 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null (roll sucessful) > null (roll failure)
0:0 - How about I start breaking bones and keep going until I find that key? uid: 649e6e27-b2b8-b30d-97b5-9584de5c12b3 = Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Doors can be unsealed. Just give us the key and we'll show ourselves in. uid: 77383463-5011-2178-12b4-a66ec5340259 - 0 Check flag(s) (User): true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom > Godey will not open them for anyone, much less for you.
0:0 - I doubt it, little one. Come, let's hear you scream one last time. uid: 7ea62711-3aa6-15cd-b5eb-c26439b06425 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Now go to him. Help him achieve his destiny. uid: 80628e0d-033a-ad32-c088-0989c26b9df5 - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing - === END NODE ===
- Roll sucessful - null uid: 816d8b8f-8279-efa7-967b-ebdf6b997045 > null
0:0 - Don't be mad at Godey, child. I only did my job. Only kept you in line. uid: 90e34ea6-35f4-07ac-199e-ae68c6e3c554 > You tortured us. For days at a time.
0:0 - The master will not be disobeyed! You will not open that door. uid: 961d5630-23c3-7230-9a88-5ceccb4f0211 Node context: slight stress on 'not' - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - No no, master will be furious if it is lost. Godey must find it. uid: 99f232c6-a870-9347-50cc-5a8bae5e5656 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_LookingForRing - Player stole the Szarr ring from the Skeleton Servant of Cazador and the Skeleton is now trying to find it in the room. === END NODE ===
0:0 - Lies, lies, lies! And lies must be punished. uid: be9d9fa1-af27-6167-a87b-397a389f7dbd - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - We're here to see the master, but the ballroom door's locked. Give us the key. uid: c022696c-714e-3c88-c355-21efedc17105 Node context: reluctantly calling Cazador 'the master' to try and trick Godey into giving you the key - 0 Check flag(s) (User): true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom > Hah! No no, it is too late. The doors are sealed on master's orders.
0:0 - Hah! No no, it is too late. The doors are sealed on master's orders. uid: cc0da456-8f55-0f40-e61b-ddd70c6bbe0b - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door > Godey will not open them for anyone, much less for you.
0:0 - Lay a hand on me and lose it, bones. uid: d4071873-e367-935f-bac1-51d7826c8c3d = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: d544485a-f25a-835d-9bd6-711326cb278f > null
0:0 - Cazador gave me orders too - Astarion needs to be returned no matter what. uid: d5866b47-db75-e578-89fa-5cc38a5566a5 = Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Godey will not let you get away with blasphemy. Godey will see you punished! uid: e9863ba2-b9de-a9d1-b3b8-6f81b48b3fdb - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Take it and trouble Godey no more. Let the master know I found Astarion. uid: ffc72eee-d257-60bc-d93b-9d0fb1972e43 - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Kennel_OM_Astarion_AOM_OOM.lsj Synopsis: Origing Moment with Godey, lackey of Cazador.
Astarion hates him.
0:0 - He needs me to complete the ritual. He'll be furious if you stop me from joining him. uid: 02fcdd45-7ef9-9816-cbf5-781c10b4c0bb = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 1e7adb9a-ddac-774f-fca4-7cdb38904101 > null
0:0 - But master called me home! I have to get to him! uid: 1eaf3d39-d0f8-2859-e09a-36012c0b1d27 = Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Take it and go. Impudent little brat. uid: 218931fc-10b7-582d-523c-9755216c5b1b Node context: Last line under his breath - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing - === END NODE ===
0:0 - Hah! No no, it is too late. The doors are sealed on master's orders. uid: 2d6878a0-5dab-4a68-1f81-7a831ba46dfd - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door > Godey will not open them for anyone, much less for you.
- Roll failure - null uid: 2eff81a9-ee40-2627-3abe-fea071aceb5f > null
0:0 - Don't be mad at Godey, child. I only did my job. Only kept you in line. uid: 3b1db76c-6980-2469-9f5c-e8f11787fdd0 > You tortured us. For days at a time.
0:0 - So so, you've come home, little one. And come to visit Godey in your old kennel. uid: 5156c6bb-4733-4e11-a69b-a3bc29edc584 - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush - 1 Check flag(s) (Object): true - OOM - OOMdescription > It's taking everything I have not to grind your rotten carcass to dust.
0:0 - How about I start breaking bones and keep going until I find that key? uid: 55076313-8c74-4a46-201c-3b1abe11962f = Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - Now, let's hear that scream of yours one last time. uid: 577fe4e8-ca02-6a77-dbab-7dfd5c85a36a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You're too late, the master entered the ballroom and ordered the doors be sealed behind him. They are not to be opened until his business is done. uid: 6daea111-3b6a-02b4-fb22-d60fe3a1eaec - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door > Godey will not disobey the master, much less for someone like you.
0:0 - Godey will not let you get away with blasphemy. Godey will see you punished! uid: 6e5ee292-fb42-39ee-8af2-68374561e227 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It seems I need to put you in your place one last time. Then you're the master's. uid: 726496cd-e426-b7d2-bda0-6cedf292f6d9 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost. uid: 77cafa03-8814-9d6a-7937-ba06241c15e9 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace > Here, here it is. > Here, here it - no... where is it?
0:0 - Hah! You think you can hurt Godey? Oh no, you have been away for too long. uid: 7a70e055-3715-02ab-aee5-56c3ed102d7d > null
0:0 - Come little one, let's hear that scream of yours one more time. uid: 7dcac7c6-0179-0c6d-e08c-319b7fdbb2d6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Now go to him. Help him achieve his destiny. uid: 859d878e-4ed4-e4c6-b8cc-663b5467f6d3 - 0 Set flag(s) to (Object): true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing - === END NODE ===
0:0 - Godey will not let you get away with blasphemy. Godey will see you punished! uid: 954e7f71-aa95-95b1-e3f3-93c3a17b06e7 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - We're here to see the master, but the ballroom door's locked. Give us the key. uid: a4da922f-e3fa-7d48-ba68-52ad96788ede Node context: reluctantly calling Cazador 'the master' to try and trick Godey into giving you the key - 0 Check flag(s) (User): true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom > Hah! No no, it is too late. The doors are sealed on master's orders.
0:0 - Family or not, the master will be obeyed! You will not open that door. uid: aa337136-45a0-54e6-2101-eec7663dce44 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The master will not be disobeyed! You will not open that door. uid: b30fa711-9dc3-a80e-b5ef-c6ab70cbbe88 Node context: slight stress on 'not' - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I've come home to rejoin the family. uid: c97c34eb-2db2-77af-7c34-b265aa8cbcd9 = Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - I was hoping you'd say that. Taking it from the ruins of your corpse will be more satisfying anyway. uid: cdbd8636-b12c-8d5e-90b9-5c725be20936 > You can try, little one, but you will fail.
0:0 - Wait! Godey has the key. Godey can give it to you. uid: e2ec5a9b-cef8-4b2d-1e01-b96259cdab6e - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey - 1 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace > null
0:0 - Remembering the good times, little one? uid: eef46d70-a7c4-3076-fecb-57c1f16952dd - 0 Check flag(s) (Global): true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush > Remembering how you'd sing for Godey? Oh, but I have missed your screams.
0:0 - He needs me to complete the ritual. He'll be furious if you stop me from joining him. uid: efa3f329-24da-cc13-d2f5-29595fa996b2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null (roll sucessful) > null (roll failure)
0:0 - Perhaps. You did come home... Yes, you can be trusted. It is a family key, after all. uid: f5d6ebcb-f8c7-a731-998c-9aed95a2fe96 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace > null
0:0 - No no, master will be furious if it is lost. Godey must find it. uid: f76cb97c-f167-f9f7-6800-4e810c776f64 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Kennel_State_LookingForRing - Player stole the Szarr ring from the Skeleton Servant of Cazador and the Skeleton is now trying to find it in the room. === END NODE ===
0:0 - But master called me home! I have to get to him! uid: fc302446-650f-f1da-a30e-abe834194db0 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Oh yes, fight Godey. Spill your blood on his kennel's floor. uid: fdc884c8-3a27-dc65-bace-9524266e7c3a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Cells_OM_Astarion_COM.lsj Synopsis: COM dialog with the prisoners in Cazador's Palace. Astarion meets Sebastian - a young man he seduced and brought to Cazador - for the first time in 170 years. Astarion was sure Sebastian was dead, but Cazador secretly turned him into a vampire spawn. If you aggrevate Sebastian, he'll be so full of hate and pain that he'll curse you.
0:0 - But who knows? Maybe the old man's tastes've changed since I left. uid: 019d4701-0dd4-1491-dac9-cd4a5b38df64 > You. I know you.
0:0 - Stop whining - the only thing that matters is killing Cazador. He's responsible for all of this. uid: 17a4b4d3-9045-dff7-77aa-c7eabb48ebec = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners > null (roll sucessful) > null (roll failure)
0:0 - How did they get here? What is Cazador doing with them? I should have guessed there was more to it than Raphael would ever have told. uid: 19e7646a-e2c9-22ba-389e-c36bd235dd8e - 0 Check flag(s) (Global): true - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion > You. I know you.
0:0 - If I had to guess, I'd say they're part of his ritual. But where in the hells did they come from? uid: 23fb6a5d-2a86-54d4-4e62-caf0babe247e - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > You. I know you.
0:0 - Sebastian. uid: 24d5fc6a-3cc7-c1d4-0170-51e5f3090ca0 Node context: says his name in shock, quietly > You remember me.
0:0 - Kill him? That monster? uid: 317e8c70-bf0a-fd56-4d1f-1532a6e9707a - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion > null
0:0 - Look at the symbols - they all have scars. uid: 3be73881-757b-4293-d77d-3fdf1cf977ce - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar - 1 Check flag(s) (Global): false - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say. > So Cazador marked them too - bound us all to his ritual.
0:0 - RAGH! uid: 3e9844a1-12eb-272c-7d72-6c0f43f2c664 Animation: [AL] Full custom animation needed for the prisoner. Astarion can use a construction Cinematic: Prisoner launches himself forward, smashing against the bars, reaching for Astarion, who steps back just in time. The prisoner collapses sobbing. Node context: Shout of rage > null
0:0 - It can't be - uid: 4165c906-2a96-c370-37bc-32a654645fbb Animation: [AL] This will be the _OUT of the previous custom animation Node context: in shock > null
0:0 - You can't stop him. No one can stop him. uid: 4e8bb78d-4937-84ed-00a1-585344799e85 Node context: lost all hope - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_OMHappened - true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion === END NODE ===
0:0 - You. I know you. uid: 554a6e09-a48c-b5b9-c150-7c7af7208057 Animation: [AL] Covered by VO Cinematic: Prisoner at the back of the cell, in the shadows - 0 Set flag(s) to (Global): true - ORI_Astarion_State_MetSebastian - Astarion met Sebastian > null
0:0 - They could be sacrifices for the Black Mass, but where did he get them all? uid: 572cf0d0-4b08-6c51-753d-3d37bfb192e4 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > You. I know you.
0:0 - We'll set you free - what else? uid: 5b347bb4-2311-9332-2a00-1cc840eff0ac - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace > Free from this nightmare? It doesn't feel possible...
0:0 - Is this how all of your lovers end up? uid: 5df2014f-aaca-ecbe-a481-f36034b859d1 > Don't. Not now.
0:0 - Help? From the one who cursed us to this?! uid: 5f3adca0-b1e5-cc76-93c6-d0862b21c218 Node context: Building to anger > null
0:0 - Don't. Not now. uid: 6c62e175-d266-e7b6-b67a-9b076adfb25a Node context: Terse, serious > I know so many of these faces.
0:0 - I have no idea what these wretches are doing here. 'The Master' had a more refined palate than this. uid: 6d093f7f-f770-ceb4-91e9-e53d3c3c1d67 > You. I know you.
0:0 - We'll set you free. uid: 6f8a81eb-e6ef-bc52-df17-67fcf000f4d5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace > null (roll sucessful) > null (roll failure)
0:0 - *Approaching the cells, you're met by hollow-eyed faces. There's an almost physical stink of decay and neglect.* uid: 7ee64dc9-ce8c-0ad2-0998-a776c307bcb4 Animation: [AL] Use construction for idling characters. New poses can be made from already existing animations Cinematic: shot of the prisoners in the cells - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_HasMet_Prisoner_001 - > Gods - these poor people. > Is this how you used to live, Astarion? > Astarion - do you know who these prisoners are? > Leave.
0:0 - We need to go. Now. uid: 8e6ca73b-8ef2-e47d-1088-50cd857bae72 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_PrisonersAlertedDungeon - Prisoners in one of the cells started screaming and alerted Cazador's minions > There's no escape. No escape for us and no escape for you, Astarion!
0:0 - You were handsome. Shy. You'd never been kissed. uid: 91d24e23-613b-de70-f9ec-fdfeee5a3ca3 Animation: [AL] Covered by constructions Cinematic: steps closer to the bars Node context: in shock > You taught me how. And then you destroyed me.
0:0 - But he turned them to spawn. He turned every last one so he'd have souls for this cursed ritual. uid: 945de702-9ab1-f0b9-97a9-294d4a26f87d > How long?
0:0 - I damn you to the Hells! I damn you to misery! I damn you - damn you... uid: 9dd2a067-17e9-0a8a-a89d-b9f6734a5e7c Cinematic: Breaking down, crying, falling to his knees Node context: Mix of rage and sobbing tears - Sebastian is broken - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_HostileToAstarion - OM with Astarion happened and the prisoners are hostile to Astarion true - LOW_CazadorsPalace_Cells_State_OMHappened - === END NODE ===
0:0 - Whatever you do, just do it quickly. I can't go on waiting... uid: a5534021-7cd7-4bcf-7322-1f289626f572 > We'll be back. You have my word.
0:0 - On second thought, freeing a bunch of ravenous spawn seems like a bad idea. uid: a6e87c41-f335-0d26-c201-05702f1995c6 - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace > No - no, you can't leave us here. Not now - not like this!
0:0 - We'll be back. You have my word. uid: b1519ff7-1a5e-f901-9f2c-442113934994 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_OMHappened - true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion - 1 Set flag(s) to (Object): true - LOW_CazadorsPalace_Cells_OM_Astarion_State_PromisedPrisoners - Astarion promised the prisoner Sebastian he'd save him === END NODE ===
0:0 - Where's the key to your cell? uid: b3e8fc41-595b-7db0-79ec-08a21bc4a1c5 - 0 Check flag(s) (User): false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace > His staff. It controls everything. > His staff. It controls everything.
0:0 - And then? What happens to us? uid: b50164cf-6919-fcb7-5db2-5d91fca7edd1 > null
0:0 - His scar matches one of the runes on your back. uid: b5225e69-165e-ef48-c2af-fba9c8aa63da - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar - 1 Check flag(s) (Global): true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say. > Then they're bound to the Black Mass too. Bound through the scars. And through me.
0:0 - But he never sets it down - you'll never get it. uid: bb6fa4b4-437c-c288-1184-a398967aeff5 - 0 Set flag(s) to (User): true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
0:0 - Help? Help? There's no helping us while that monster lives. uid: d523900f-74ff-0c53-fbae-c64b37d28594 > null
null uid: d6a321ef-8a90-f982-ea3c-dfa82024d751 Animation: [AL] Covered by construction anims Cinematic: Astarion frowns and approaches the cell to get a better look at the prisoner who spoke in the previous node. The prisoner steps out of the shadow - he's emaciated, filthy, and dressed in rags that were once finery > You're the one from the tavern. You smiled and joked and got me drunk.
0:0 - How did they get here? What is Cazador doing with them? My brethren spoke nothing of this... uid: ddc00b3d-c35c-d87b-3901-587c827b3755 - 0 Check flag(s) (Global): false - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion true - WYR_VampireSpawns_State_IntroHappened - > You. I know you.
0:0 - You called me so many sweet things. My name sounded like a lyric on your tongue. uid: de89dfa5-5858-979d-2ff1-89d98327ccc7 Node context: sad but not too emotional - this character is traumatised - addressing Astarion from inside a cell (Astarion is standing outside the cell looking in) > Sebastian.
0:0 - I'm just surprised to see such wretched-looking specimens - Cazador had a more refined palate than this. uid: ea4fe2aa-d7ed-a930-cf2e-27da8bf84cf0 > You. I know you.
0:0 - I have no intention of freeing a bunch of ravenous spawn. uid: ed7ac652-5fb2-55b8-88f5-3dac91b270ab - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace > No - no, you can't leave us here. Not now - not like this!
0:0 - One hundred and seventy years. You were one of my first. uid: ef43d54d-db32-848e-d72c-d53e73d48004 Node context: muted, with a touch of shame > My family - my friends - they're gone...
0:0 - Like I said - we'll set you free. uid: f3e308a7-817b-e03e-5127-fac954df5d8a - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace > Free from this nightmare? It doesn't feel possible...
0:0 - Free? I'll never be free. I can't even die! uid: f5142375-907d-2308-b4fd-3d08c9d24b06 Animation: [AL] Covered by VO Node context: Building up to rage/despair > null
0:0 - Cazador plans to use you in his ritual - that's why he scarred you. Let us help. uid: f52ee5b5-5ab2-4bc3-7558-a3865134b181 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar - 1 Check flag(s) (Global): true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say. > null (roll sucessful) > null (roll failure)
0:0 - You're the one from the tavern. You smiled and joked and got me drunk. uid: fa7c460c-15b9-297d-00c6-d897bf46cdd1 Node context: sad but not too emotional - this character is traumatised - addressing Astarion from inside a cell (Astarion is standing outside the cell looking in) > You - no. You're dead.
0:0 - I don't blame that monster. I blame him. uid: ffa0c473-6b27-bd25-3d4d-12f50647edac Animation: [AL] Covered by VO Cinematic: pointing at Astarion and snarling in anger > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM.lsj Synopsis: AOM/OOM dialog with the prisoners in Cazador's Palace. Astarion meets Sebastian - a young man he seduced and brought to Cazador - for the first time in 170 years. Astarion was sure Sebastian was dead, but Cazador secretly turned him into a vampire spawn. If you aggrevate Sebastian, he'll be so full of hate and pain that he'll curse you.
0:0 - Hurry. Please. uid: 0740e331-025e-588b-a705-aff25f552e49 - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_OMHappened - true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion === END NODE ===
0:0 - I can put this right, I swear. I'm here to stop the Black Mass - to kill Cazador. uid: 0b57070e-0b1b-0a87-0d48-c20314a461da - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
null uid: 217c8f3e-09db-1102-1e72-c71a083577be - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_OMHappened - true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion === END NODE ===
0:0 - That scar on your face - it must bind you to Cazador's Black Mass. uid: 2423b714-ff49-3a59-46aa-38319763214e - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back - 1 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > No more games. Say my name!
0:0 - You whispered my name, over and over. It sounded like a lyric on your tongue. uid: 34bfbec4-4f21-2a6a-6382-0de837ce163c > null
null uid: 35b38ac1-1712-41fc-6d74-a947487a4123 - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face > Sebastian.
0:0 - He called me darling, desire, delicious... but nothing sounded so sweet as the way he said Sebastian. uid: 382bb499-3e46-6549-d6bd-1c062a22d9b3 - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name
0:0 - I damn you - damn you... uid: 41ee237d-be51-99b6-bf82-0b428632943c Cinematic: Broken, crying Node context: sobbing tears - Sebastian is broken - 0 Set flag(s) to (Global): true - LOW_CazadorsPalace_Cells_State_HostileToAstarion - OM with Astarion happened and the prisoners are hostile to Astarion true - LOW_CazadorsPalace_Cells_State_OMHappened - === END NODE ===
0:0 - *You remember the taste of his lips, the heat of his body...* uid: 46dc08e6-e99b-b554-2003-c154ddb04b64 > *And his name. Sebastian.*
0:0 - That scar - Cazador did that to you? What does it mean? uid: 48909601-1fb9-660f-3deb-facab43dcb9a - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - The scar on your face - it must bind you to Cazador's Black Mass. I need to kill him. uid: 4a186994-ed29-2d7b-71a2-bbb0537c64f5 - 0 Check flag(s) (Dialog): false - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back - 1 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - *Approaching the cells, you're met by hollow faces and eyes reluctant to meet your gaze. There's an almost physical stink of decay and neglect.* uid: 4c67f7d7-e01a-77cd-b9c2-bbe9facf8c8d > You. I know you.
0:0 - What are you doing? Stop - get out of my head! uid: 50a4d61d-0640-11ba-3011-005e5b24ef94 > null
0:0 - You took them from me. You took everything from me! uid: 55d4433c-b0e7-df7f-5b5b-6d3e2d756863 Node context: despairing
0:0 - His staff controls everything... If you can get it, maybe you can free us... uid: 629a039d-baa4-25ee-fac2-772010a3887a - 0 Check flag(s) (User): false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace - 0 Set flag(s) to (User): true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace > Hurry. Please.
0:0 - I'm here to stop the Black Mass - to kill Cazador. uid: 6c2f18cb-8b40-adf6-318f-bde8860b5a7f - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back - 1 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - Sebastian. uid: 6ce0e613-256e-1e0d-e96d-782c52bf7d5f - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name > You still make it sound so beautiful.
0:0 - Read his thoughts. uid: 752d769c-a711-182b-54de-06289b4d08ce = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 782ee969-0568-16cc-6dfc-b7b432923cef > null
0:0 - You're mistaken. I have no idea who you are. uid: 812ef161-aec7-eed8-f175-8726611010af > LIAR.
null uid: 86ad34fa-d7f2-68f7-37c4-9ff7c14bb41e - 0 Check flag(s) (Global): true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say. > null (roll sucessful) > null (roll failure)
0:0 - I truly wanted you - Cazador forced me to harm you. I'll kill him. uid: 8ac0b706-56d6-5345-3b90-865cf5b28cba = Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
null uid: 93cf4911-c2a7-0de5-ba51-66b68450179c - 0 Check flag(s) (Global): true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say. > null (roll sucessful) > null (roll failure)
0:0 - Tell me where he is, and I swear I'll end him. uid: 941a6a35-7087-a783-ef72-4bbd72ffb681 > null
0:0 - I damn you, Astarion! I damn you to the same misery you brought on us! uid: a9e05670-67ed-7a12-1c06-d3b678c621cc Cinematic: Sebastian pointing at the player (Astarion) through the bars Node context: Mix of rage and sobbing tears - Sebastian is broken > I damn you - damn you...
0:0 - You're a monster. uid: ab05e355-d654-106f-9685-fff715447ba2 > RAGH!
0:0 - RAGH! uid: b2e05aa6-3bf5-e0d4-bf3e-bf54a7d39065 Animation: [AL] Full custom animation needed for the prisoner. Astarion can use a construction Cinematic: Prisoner launches himself forward, smashing against the bars, reaching for Astarion, who steps back just in time. Node context: Shout of rage > You did this to me! You did this to us all! You cursed us to this hell.
0:0 - I can put this right, I swear. I can kill Cazador and free us all. uid: beff4a74-9450-e119-7437-c815b0962ec1 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - That scar - Cazador did that to you? He bound you to the Black Mass? uid: c09e95ee-ccd9-85b4-325d-a2af7e557c27 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > null
0:0 - I want to hear you say it again. Say my name. uid: c4db0e3c-79b9-177e-f137-53c66235ce1a Animation: [AL] Covered by constructions Cinematic: vampire spawn steps from the shadows at the rear of the cell into the light - he's emaciated, filthy, and dressed in rags that were once finery > null > null
0:0 - uid: c76282d0-3ff9-bbd8-f06b-2c160ad5a00a - 0 Check flag(s) (Object): true - OOM - OOMdescription > Who are these wretches?
0:0 - I... I recognise that voice. You were in the Blushing Mermaid. uid: c84dc6ec-1f8c-0612-9322-275913d5f6ed Animation: [AL] Covered by construction Cinematic: Astarion steps closer to the cell > null
0:0 - That scar on your face - what does it mean? uid: d5b03971-b858-b4a9-318d-04b46fcae012 - 0 Check flag(s) (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back - 1 Check flag(s) (Global): false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual > No more games. Say my name!
0:0 - When he's dead, you'll be mine to command. uid: d84bacc5-87c3-48e3-ff62-327605de33cc > You're a monster.
null uid: d9e993a8-2854-1c29-fd5f-b0068da8a1fe - 0 Check flag(s) (User): false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace - 0 Set flag(s) to (User): true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace > null
0:0 - Who are these wretches? uid: da23429e-f30e-9234-a49c-8fd531968761 Animation: [AL] Covered by construction Cinematic: Astarion walks toward the cells, looking at the prisoners through the bars Node context: Rhetorical question - not necessarily expecting an answer. > null
0:0 - Well, at least you only had the best. uid: dab4a167-dd9e-ca01-0502-ff253b652fd8 > null
0:0 - *And his name. Sebastian.* uid: dda7f4e0-cca7-b089-7e7f-902055b3299a - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name
0:0 - You don't - you don't even remember... uid: de9758b8-492c-8eb8-f9da-244d0b920708 > null
0:0 - I can fix this. When I kill Cazador, you'll be free. uid: e56fe880-d307-ca04-0af5-9fb335493d2c = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
0:0 - No more games. Say my name! uid: e810a4a4-d02c-4087-3dd9-3c4474a6c34c - 0 Set flag(s) to (Dialog): true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face
0:0 - His staff controls everything... If you can get it, maybe you can free us... uid: ea04c89e-e5d3-04f2-c872-6c3fce424057 - 0 Check flag(s) (User): false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace - 0 Set flag(s) to (User): true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace > Hurry. Please.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_BhaalTemple_OM_OrinDarkUrge_AOM.lsj Synopsis: Orin, Chosen of Bhaal resides in Bhaal Temple, waiting for the players to arrive. She has given them an ultimatum to kill Gortash and retrieve his Netherstone for her, or the players' abducted companion will be sacrified. If the players didn't have a valid companion for kidnapping, a random citizen will take the place of sacrifice.
Orin has multiple reactivity to the player's previous actions.
- was Orin attacked during her Impersonations several times?
- are players Unholy Assassins?
- did/didn't players kill Gortash?
- are players DarkUrge?
- did Orin kidnap a romance partner, friend or random citizen?
- did players kill Sarevok?
- was Orin warned of the players coming and therefore kills the victim immediately?
Regardless of the various player choices, Orin will eventually begin a fight with the players, determined to prove to Bhaal and herself that she is a worthy Chosen of Bhaal.
If players had rejected the Dark Urge earlier, she will turn into the Slayer before combat.
null uid: 0294c593-a6c5-36c7-dacc-600795d7017e Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: Orin raises her duel daggers high and SLAMS them into the victim's skull, one through each eye. The victim opens their mouth, splutters and dies. Orin drags her blades free, smiles, and leaps from the altar. - 0 Check flag(s) (Global): false - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim. > null
0:0 - No! The Murder Lord demands one. Only one. It is me. It must be me. uid: 060f47dd-a24a-eca2-fcf7-d002ba38a792 Node context: Fury - you're not playing by the rules. Refusing to fight means she will never prove herself, never be loved. 'Murder Lord' is Bhaal > Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.
0:0 - Kill her. Only children play with their food. uid: 09509da4-7047-1478-fa50-11235b56871e - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar > null
0:0 - You think I hurt from such meaningless vapours? Do you forget what I did to you? uid: 0c86528e-b6bb-fb2d-5dd4-df881145655a Cinematic: [SCENE] Orin begins to approach the player, her steps slow and measured. The player watches, wary. Node context: Pissed off, but holding power over the player - about to reveal the truth - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily. > null
0:0 - But you did not listen. Thought my instructions could be ignored. I told you what to do, whelp worm, and you disobeyed. uid: 0febbcb7-90fe-80de-7df7-43701071bccf - 0 Check flag(s) (Global): false - LOW_MurderTribunal_State_BecameUnholyAssassin - The Murder Tribunal situation was resolved, and one of the players received the title of Unholy Assassin. false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > Disobedience must be punished.
0:0 - The changeling stands no chance, fiendish one. Eviscerate her! uid: 11bfcf4b-8c59-88ee-18b4-f006972f2d08 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > The Murder Lord's blessing will be mine, once I peel the skin from your carcass.
0:0 - Harm him, and I will unleash the agonies of Bhaal upon you. uid: 13f862ca-eaa9-c73b-33ba-75c913b9c56d = Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion > null (roll sucessful) > null (roll failure)
0:0 - A little hole, big enough for the worm, your body a blood sack to feed it. uid: 1454bd4c-b6b2-fbf7-1f9b-f1e92154cdcd Animation: [ORIN/PLAYER] cont'd...she produces the tadpole, then crushes it. Cinematic: [SCENE] Orin keeps walking slowly towards the player. She holds out a tadpole on the palm of her hand, and then clenches her fist, crushing the tadpole on the last word Node context: [Rerecord note] Please ask audio engineer for reference file
Recalling a pleasing memory. Describing inserting the tadpole into your brain > The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.
0:0 - I said I'd leave the blood inside. But it smells sweet, and the blade was made to slice... uid: 14ea7028-1a4f-34f6-41cf-0ee9ace71ae2 Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] Orin grabs the companion's head again, She draws her daggers, placing the tip of one blade at their exposed throat. A drop of blood trickles down. Node context: Fighting temptation to just kill the victim anyway, trying to stress the player out - 0 Check flag(s) (Global): true - LOW_MurderTribunal_State_BecameUnholyAssassin - The Murder Tribunal situation was resolved, and one of the players received the title of Unholy Assassin. false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > null
0:0 - No. Not him. Not him... I did all this for him. Everything... everything... uid: 15038ba2-993a-7b71-f52c-dc8fdabc208a Cinematic: Orin freezes for a moment. This can't be true. Node context: Genuine doubt creeping in. This is breaking every truth she believes about herself and her purpose. > No, Orin. You did this for me.
null uid: 1b7223e9-ac65-c935-0407-35d450941b6b - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim. > null
0:0 - Kill her. She is nothing to me. uid: 1c7a75da-2fe0-f748-f50f-362b84787c88 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar > null > null
0:0 - Still, it thinks it has control. Flapping its lips, squealing like a lamb on the spit. uid: 1ca0354f-82f9-a673-f3e2-921fd3c9e276 Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar. Node context: Exagerrated exasperation - the player using words to threaten her instead of violence is proof of how pathetic they are > null
null uid: 1dae7e93-aa39-2978-d530-15df730c9157 Cinematic: Orin draws her blades, ready for combat. She smiles. The player-as-slayer ROARS. === END NODE ===
0:0 - Gortash is dead. Minthara is not yours to kill. uid: 2024ed77-5644-8ffc-5645-113a0a3003ff - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_WasAbductedMinthara - Flag to check if Orin abducted this character. > There. No harm done.
0:0 - Like your mother's punishment? She attacked you on Sarevok's orders. Your father's orders... uid: 29be92ba-bf2e-49e8-73bf-052921d50ac5 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
0:0 - I know what you did. Spilled my grandfather's crimson... He was mine. He showed me the way, how to slice and slit. He guides my daggers still. uid: 2a7fae52-84bc-7f2c-fc66-18e5ec06839f Node context: A vicious but contained grief - she's genuinely disturbed by his death, but this isn't a feeling she's had before, so she's suppressing it. - 0 Check flag(s) (Global): true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > Did it think it could protect? Did it think it could save? Only the blades can offer salvation.
null uid: 2be63198-ab64-769b-8e22-428d14e705f0 - 0 Check flag(s) (Global): false - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim. > null
0:0 - No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR! uid: 2ce73970-b3c2-e7f7-6f28-621892d3fef5 Cinematic: Orin holds still, her focus now fully on the player. This has hit a nerve Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't. > You think I hurt from such meaningless vapours? Do you forget what I did to you?
0:0 - Kill him. He is nothing to me. uid: 2d930ab9-734c-8611-24de-141253d90a1b - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar > null > null
0:0 - Gortash is dead. Halsin is not yours to kill. uid: 2ff5bdf3-951a-3632-5294-bde0da7216f6 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_WasAbductedHalsin - Flag to check if Orin abducted this character. > There. No harm done.
0:0 - Bhaal rejoices in such cruel betrayals. You really believed you were the exception? uid: 30798faf-9484-cbb9-9da8-2fbc81742955 = Roll SkillCheck Religion (Intelligence) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt. uid: 30d2690f-aa6a-f317-652b-c0a2088960c6 - 0 Check flag(s) (Global): false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
0:0 - Just like Gortash - all air no mettle. uid: 362b6ff1-77fa-42a4-8c16-e1094592abd4 Node context: Smug - you're exactly as useless as she Kills victim after this, proving her own mettle. > null
0:0 - Gortash is dead. Gale is not yours to kill. uid: 37dab71f-4ede-c20b-6f20-304206c94815 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_WasAbductedGale - Flag to check if Orin abducted this character. > There. No harm done.
0:0 - The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands. uid: 37e7b453-e702-2834-7c29-0290f760633f Animation: [ORIN] cont'd...she stands before the Player, then returns to her form. Cinematic: [SCENE] Orin approches, leans in close to the player and speaks the last words softly, before turning back into her normal form. Node context: [Rerecord note] Please ask audio engineer for reference file
Giggling, proud - Recalling a pleasing memory - 0 Set flag(s) to (Global): false - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily. true - LOW_BhaalTemple_Event_TransformToOrin - Flag when Orin turns back to herself. > null
0:0 - But Sarevok's crimson was not yours to spill. He was mine. You had no right to take him. uid: 40d7954a-b2bb-5ae8-0581-06bca09e7ebf Node context: A vicious but contained grief - she's genuinely disturbed by his death, but this isn't a feeling she's had before, so she's suppressing it. - 0 Check flag(s) (Global): true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > null
0:0 - Hush, child. No more doubts, no more fears, no more Orin. Become murder. uid: 420fad53-7c95-6517-ea4e-2ef57487bd15 Cinematic: Above the temple, the eyes of Bhaal's skull glow red. Orin begins to jerk, her face contorted. She (involuntarily) transforms into the slayer. Node context: Unseen. Commanding. Condemning.Turning Orin into the slayer. - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_OrinForcedSlayer - Orin is forced into slayer form by Bhaal himself. > null
0:0 - Disobedience must be punished. uid: 48ed6856-c311-12d8-f381-ded19553d1dc Cinematic: Orin leans over the player's companion on their altar, admires their form. She draws her daggers, places the tip of one blade at the abductee's exposed throat. Node context: Whispered to the comapnion on the altar, but intended for the player. She's been punished for her own disobedience countless times before, and enjoys doling this out to others. > null
- Roll sucessful - null uid: 4ab547f5-f14f-a910-0bb5-e02c43153a78 > null
0:0 - You do not lie, underling. It is your blood I am destined to spill. Your death spit will stain these walls, little lamb. uid: 53ac7d56-db5a-866d-c49f-3b53c5fa756f Node context: Seeing reason, pulling herself back from the kill. Getting excited about the thought of killing the player. > null
null uid: 549019e5-96e7-109d-de74-007eedea3d39 Cinematic: Orin releases the altar victim and leaps down (reuse of existing moment) > null
0:0 - Liar. LIAR! He still sucks air in his rock-rotten fortress. uid: 5729448e-87e6-4e36-003f-b2065610b885 Node context: An angry child, almost a tantrum. Kills victim after this. > You disobeyed the Murder Lord. He will be compensated.
0:0 - Gortash is dead. Lae'zel is not yours to kill. uid: 5adc530f-08a6-73bd-25cd-e60601d88679 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_WasAbductedLaezel - Flag to check if Orin abducted this character. > There. No harm done.
0:0 - It thought it could claim my bait meat while the tyrant goes ungored? No no no. uid: 60740419-25d4-e281-60c7-c455c5c121d3 Cinematic: Orin turns her attention from from the victim on the altar to the player. She prowls around the altar, towards the player Node context: scolding - "did you really think this would work?". Bait is the victim on the altar. Tyrant is Gortash. 'It' is player. - 0 Check flag(s) (Global): false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > null
0:0 - Do you remember now, blood kin? uid: 64617a7b-7108-300d-996f-41032a469ca1 Animation: *REUSE* Anim from LOW_BhaalTemple_Orin Cinematic: [SCENE] Orin begins to approach the player, her steps slow and measured. The player watches, wary. Node context: Breathless, panting from killing the companion. Smug, holding power over the player - about to reveal the truth - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily. > How you screamed as my knife slit your skull, your brain juices sticky and sweet. > How you screamed as my knife slit your skull, your brain juices sticky and sweet.
0:0 - You're pathetic. No wonder he tricked you so easily. uid: 6bde54fa-ac6a-b56b-af36-2afb903406ce > null
0:0 - I did what you asked. I killed Gortash, so let him go. uid: 6c12ad9f-5dfa-6c97-d40b-2f7af36f2945 = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = Advantage: 1 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > null (roll sucessful) > null (roll failure)
0:0 - He wants to taste my domination. An altar flowing with his own unwilling flesh. Draining, dying, drip, drip, drip. uid: 6c65804f-a6fd-1429-b53a-f0b7351674b4 Node context: Anticipating. 'He' is Bhaal. 'Own flesh' because the player is a direct descendent of Bhaal. > null > You should have trained harder, Master.
null uid: 6f0349c3-8c6e-4a0c-9f41-93fd300b14d1 Cinematic: The player draws their weapon/adopts a fighting stance. > null
0:0 - Look, your saviour approaches. uid: 6f5617a7-b557-e013-bda9-3d24e0caf6cb Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] The player approaches, seeing their unconcious companion on the altar. Orin 'transports' herself to the altar, tipping the companion's lolling head as though making them watch the player's approach. She leans over them, confiding. Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking reassurance - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Nothing! Not a hair out of place. But when we're through, I'll dress your corpse in its skin. uid: 70a215d8-2941-fd4d-5671-0b42c6baba2c Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar. Node context: Smug, excited by the thought > null
0:0 - Your foul bloodline ends here. You'll rot with your grandfather. uid: 71d72979-4351-9a68-8334-bec5cbb5b7da - 0 Check flag(s) (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > My grandfather ruled this city. A slaughterhouse ripened for my blades, and you stole it.
0:0 - Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders... uid: 730cedf4-1760-0a33-5761-ec17cf8aa374 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
0:0 - Shh, shh, your saviour approaches, scuttling in without the tyrant's rock. uid: 76ffe8e7-6a9a-37bc-461b-1d31dd6a2fa6 Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] The player approaches as Orin transports herself to the altar. She whispers to the altar victim, who appears to be lying in a restful sleep, unharmed. Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking disappointment - the player didn't fulfil Orin's ultimatum - 0 Check flag(s) (Global): false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - That's rich, coming from you. Your grandfather Sarevok is your father, and he ordered your mother to kill you. You come from a cesspit of liars. uid: 78cf87f2-02d4-0be4-1dbb-4721eb9a7f07 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!
0:0 - You hesitate. If you will not fight for my blessing, I will make you something crueller. A deserving sacrifice for my child's ascension. uid: 7f033e30-1ca0-f16d-cd41-045a5b2ba0a3 Cinematic: Orin looks fearful as her body begins to bend and contort against her will. Bhaal is seizing her form, turning it to his purpose - the ultimate betrayal. She (involuntarily) transforms into the slayer. Node context: Unseen. Commanding. Condemning.Turning Orin into the slayer. - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_OrinForcedSlayer - Orin is forced into slayer form by Bhaal himself. > null
0:0 - Yes yes, give me agony. Pluck me bone from socket. Stroke me with a jagged edge until my skin shreds wet and red. uid: 7f7be44e-befd-7c6c-0c0e-a4a351b3175b Animation: *REUSE* Orin anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] Orin steps away from the altar, prowls towards the player. Node context: Amused/loves the idea the player is going to hurt her. Her blood and pain will only make her more worthy of Bhaal. > null
0:0 - The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands. uid: 81055332-0087-451a-41b5-65f0f429dd82 Animation: [ORIN] cont'd...she stands before the Player, then returns to her form. Cinematic: [SCENE] Orin approches, leans in close to the player and speaks the last words softly, before turning back into her normal form. Node context: [Rerecord note] Please ask audio engineer for reference file
Giggling, proud - Recalling a pleasing memory - 0 Set flag(s) to (Global): false - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily. true - LOW_BhaalTemple_Event_TransformToOrin - Flag when Orin turns back to herself. > null
null uid: 91dbf4e2-0cb8-c740-2271-2cd9e289fd60 Cinematic: The player transforms into the slayer - a terrifying sight. This is their crowning moment - taking on the form Bhaal gifted them in his very temple. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_Event_PlayerTurnsIntoSlayerInDialog - Player turns into the slayer in dialog option. > null
0:0 - The Murder Lord's blessing will be mine, once I peel the skin from your carcass. uid: 98670533-3932-d396-9352-020915b87038 Animation: *REUSE*[ORIN] custom weapon draw for Orin. Cinematic: Orin draws her blades, ready for combat. She smiles. Node context: Threatening/eyes shining. Combat about to begin. === END NODE ===
0:0 - That's rich, coming from you. You're the child of a father and his daughter. Your mother was Sarevok's daughter. uid: 9d851828-eb6c-d638-b239-ae83eefec0e1 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. false - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!
0:0 - Gortash is dead. Yenna is not yours to kill. uid: 9e4c47b8-7901-ff61-b38b-f6efb450fa64 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_WasAbductedYenna - Flag to check if Orin abducted this character. > There. No harm done.
- Roll failure - null uid: a09ba238-fa29-97da-962c-de28c3986672 > null
0:0 - Show Orin the splendour of Bhaal's favourite: Call upon the Slayer. uid: a1c1d0d6-9a0b-ba76-bda3-9e1d362de0f6 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > null
0:0 - Forget Bhaal. It's your Netherstone I've come for. uid: a1c59840-ef8f-c343-2e23-d754cc665e8a > null
0:0 - Bhaal has not decided. First our blades must carve and slice. The runt must be culled, the flesh offered. uid: a2b83227-b6f2-9535-ae56-9e525f40269d Node context: Desperately wants to believe this - Bhaal already gave the player a token of his favour, she's on the back foot. A desperate plan. 'The runt' is the player. > null
null uid: a43ee166-86e7-2e3b-fd68-83f00f0747e8 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > null
0:0 - Like your mother's punishment? That must have hurt, knowing Sarevok ordered her to kill you. uid: a8df9805-3e88-7db0-1f3e-043641eb1c1c - 0 Check flag(s) (Global): false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
0:0 - You hold no threat for me. Nor do your petty little vapours. uid: a9861096-af96-e2fd-5b44-36ff78234835 Node context: Dismissive, riled up. Getting ready to attack the player > null
0:0 - *This is the truth you had forgotten: you were the favourite, the Chosen - Orin was your subordinate.* uid: ab422d42-065d-8d7c-1323-be1a06c5d2b5 Cinematic: The player closes their eyes, jaw clenched. They remember. - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_GortashRevealedCultRole - Gortash informed the Du of their collaboration > *You led the cultists of Bhaal and orchestrated the Absolute plot. It was your genius, your cruelty, your design.*
0:0 - Your skin will be grandfather's shroud, coward. I will flay you where you stand. uid: b0ecf147-e153-2b09-aca5-fc3e1ce74e69 Node context: Furious, brimming with hatred. - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > null
0:0 - None can resist Father's blessing. He tells me, whisper quiet. The lies must be cut from your throat. uid: b106564b-da83-0fb3-a408-8fd9ab31c5e9 Node context: I like to imagine Orin tried to resist him once - disregard if unhelpful. 'Father' is Bhaal. Referring to her hearing Bhaal's voice - real or imagined, we don't know. Finding purpose by the end - knows what needs to be done. > Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.
0:0 - So, it comes sneaking and snivelling to Bhaal's sanctum. uid: b1fd4d15-dae8-8d64-cc85-5153729303d2 Animation: *REUSE* Anim from LOW_BhaalTemple_Orin Cinematic: [SCENE] Orin 'transports' herself to the altar, tipping the companion's lolling head as though making them watch the player's approach. Off-screen, the player repositions to a default position a little way from the altar (out of physical reach) Node context: 'It' is player. Caught trying to save victim - Orin finds this pathetic - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Event_SpottedSneaking - Players were spotted sneaking in Bhaal Temple. > null
null uid: b38d3232-0aad-df35-b9d1-b63fa1e3d51d Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: Orin raises her duel daggers high and SLAMS them into Yenna's skull, one through each eye - we look away, seeing the player's horrified reaction. Orin drags her blades free, giggling. - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim. > null
0:0 - You disobeyed the Murder Lord. He will be compensated. uid: b397cd33-6d23-1a48-aa9c-009185187f58 Node context: Pissed off at you, excited to make the kill > null > null
0:0 - Grandfather loved me. He worshipped me. These petty smearings will not save you. uid: b5ba817c-de24-bbed-408d-7c6f7873d298 Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't. - 0 Check flag(s) (Global): true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. > null
0:0 - How you screamed as my knife slit your skull, your brain juices sticky and sweet. uid: bd5edd60-bc26-cfee-d513-ca61cf7fb4d6 Animation: [ORIN] cont'd...she transforms into the Player., [PLAYER] matching transformation anim Cinematic: [SCENE] As she walks, Orin transforms into the player, her head turned to one side. As she looks back to the player, we see blood pour down one side of her face, Node context: [Rerecord note] Please ask audio engineer for reference file
Recalling a pleasing memory - 0 Check flag(s) (Tag): false - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0 Set flag(s) to (Global): true - ORI_DarkUrge_Knows_BrainDamage - Dark Urge knows they've suffered brain damage and have memory loss because of that. > null
0:0 - I don't want Bhaal's blessing. I will not fight you for it. uid: befc8478-82b2-8722-353d-6737269dbd3f - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > No! The Murder Lord demands one. Only one. It is me. It must be me.
0:0 - A little hole, big enough for the worm, your body a blood sack to feed it. uid: c15df5ac-a019-3f7b-bfeb-de48e8c03db4 Animation: [ORIN/PLAYER] cont'd...she produces the tadpole, then crushes it. Cinematic: [SCENE] Orin keeps walking slowly towards the player. She holds out a tadpole on the palm of her hand, and then clenches her fist, crushing the tadpole on the last word Node context: [Rerecord note] Please ask audio engineer for reference file
Recalling a pleasing memory. Describing inserting the tadpole into your brain > The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.
0:0 - Yes, yes, but think - you did not prepare yourself. You are no better than this pathetic flesh on my slab. uid: c9e83b7c-a780-0135-eda4-11bb90f6d126 Node context: Pissed off, judging you > null
- Roll sucessful - null uid: ca4cdd76-d45b-cd10-e81c-bb686e879594 > null
0:0 - I deserve it more than you. Sarevok ordered your mother to kill you. You weren't even meant to survive. uid: cbcaa403-4748-a429-4b18-c21dba44e11d - 0 Check flag(s) (Global): false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. - 0 Set flag(s) to (Global): false - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!
0:0 - Your skin will be grandfather's shroud, coward. I will flay you where you stand. uid: cbd528e3-8d6e-f896-4402-b39e52d2cca1 Cinematic: Orin draws her blades, ready for combat. She smiles. Node context: Threatening/eyes shining. Energized. Combat about to begin. - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. === END NODE ===
0:0 - Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders... uid: cbed675c-5d38-5d59-89aa-3cfbe45d2baa - 0 Check flag(s) (Global): true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
- Roll failure - null uid: ce05981f-b4f0-d287-64f1-05fc4164d340 > LIAR!
0:0 - My grandfather ruled this city. A slaughterhouse ripened for my blades, and you stole it. uid: cf46f402-738c-a82c-b463-3beae431c428 Node context: Fury, a personal haterd coming through. 'Grandfather' is Sarevok - this is the claim she thinks makes her superior to you. A stolen birthright. > Enough enough ENOUGH! The runt must be culled.
0:0 - Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt. uid: cfa0fd6d-f5a0-a984-e2cd-a11d77b078dc - 0 Check flag(s) (Global): false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother. true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin. true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead. - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber > null
0:0 - *ROAR!* uid: d02595a3-b86a-0d51-7c83-3203a69e2379 Animation: *REUSE* CINE_Slayer_Transformation (construction animation for DarkUrge. Cinematic: Orin transforms into the slayer Node context: Slayer roars - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_Event_TransformToSlayer - Flag to react to when Orin turns into Slayer form in dialog. === END NODE ===
0:0 - Imbecile. I butchered Gortash without breaking a sweat. uid: d2b90d5c-a4a2-e8b4-8b8b-0441edd152cf = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Global): false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: d486a0a5-fa64-737f-e294-96629bae2627 > null
0:0 - Kill him. Only children play with their food. uid: d4f8d1e3-84e9-39e6-7f1b-83306e7a6ee2 - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar > null
0:0 - Pitiful. Pathetic. Risking its life for a maggot wriggling on the hook. uid: d846133e-83a8-875f-a0e2-f2e043fc57b7 Animation: *REUSE* Anim from LOW_BhaalTemple_Orin Cinematic: Orin 'transports' herself to the altar, standing over the victim. The player backs away from the altar. Node context: Scornful - player freed the victim, but this just proves how weak you are. Maggot is victim on altar. 'It' is player. - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_VictimUnlocked - State when the victim has been untied from the altar. > Still, I smell the tyrant's rot in the air. You have turned him grave meat at last. > It thought it could claim my bait meat while the tyrant goes ungored? No no no.
0:0 - How you screamed as my knife slit your skull, your brain juices sticky and sweet. uid: db2134b9-4712-0989-18ae-7c96aaebeef9 Animation: [ORIN] cont'd...she transforms into the Player., [PLAYER] matching transformation anim Cinematic: [SCENE] As she walks, Orin transforms into the player, her head turned to one side. As she looks back to the player, we see blood pour down one side of her face, Node context: [Rerecord note] Please ask audio engineer for reference file
Recalling a pleasing memory - 0 Check flag(s) (Tag): true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0 Set flag(s) to (Global): true - ORI_DarkUrge_Knows_BrainDamage - Dark Urge knows they've suffered brain damage and have memory loss because of that. > null
0:0 - You do not smell of his corpse rot. But yes - I feel it. He is grave meat now. uid: dbc121bc-b8a7-a052-149a-c488a9203cce Cinematic: Orin closes her eyes, inhales - trying to sense if you speak the truth Node context: unbelieving, but then thinking she has some otherworldly sense of his death - delighted > null
0:0 - You make a meaningless offering. It is my blood you must spill. uid: e2399a81-072a-ae0b-e3de-85403778fa17 = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = Advantage: 1 > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: e80fb721-fbb2-19e1-270c-0efe8a0ab687 > null
0:0 - No, Orin. You did this for me. uid: e83755b9-9578-ceec-7464-5845a7286af9 Cinematic: An unseen voice speak out. Orin begins to jerk, her face contorted. She (involuntarily) transforms into the slayer. Node context: Unseen. Commanding. Condemning. > Bhaal... Father, they lie to me. They lie!
0:0 - Harm her, and I will unleash the agonies of Bhaal upon you. uid: ebccad3b-577f-e0d7-ec8e-babddb4c7938 = Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Global): true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion > null (roll sucessful) > null (roll failure)
0:0 - I did what you asked. I killed Gortash, so let her go. uid: ecb8866f-4359-d20f-d452-7565d37b807c = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = Advantage: 1 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion > null
0:0 - *ROAR!* uid: ee50d65d-bc7a-97f0-dacc-89af109149cf Animation: *REUSE* CINE_Slayer_Transformation (construction animation for DarkUrge. Cinematic: Orin transforms into the slayer Node context: Slayer roars - 0 Set flag(s) to (Global): true - LOW_BhaalTemple_Event_TransformToSlayer - Flag to react to when Orin turns into Slayer form in dialog. === END NODE ===
0:0 - You should have trained harder, Master. uid: f162cb0b-1ddf-f187-326b-a8133ac92ed5 Node context: Frightened - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > *ROAR!*
0:0 - Agonised transformation sounds uid: f2c3b159-326e-22f6-9ac0-04b2cc37da00 Cinematic: Emote for use in node N816 - 'Orin looks fearful as her body begins to bend and contort against her will. Bhaal is seizing her form, turning it to his purpose - the ultimate betrayal. She (involuntarily) transforms into the slayer.' Node context: Emote only. Mixture of pain and shock - this is the ultimate betrayal by the god/Father she worships === END NODE ===
0:0 - Sarevok told me the truth himself. He was laughing at you. uid: f30b0deb-72e5-56e0-91c9-b580d8d09a6e = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - There. No harm done. uid: f7bc1803-d597-ef34-0f01-a983260efee3 Animation: *REUSE* anims from LOW_BhaalTemple_Orin. Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar. Node context: Blunt - never really cared about killing the victim > null
0:0 - He already made me his Slayer. I will be his Chosen. uid: f7f95778-7a81-7156-2681-9871085517d1 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. > It opens its lips and spews filthy lies. No no NO!
0:0 - Still, I smell the tyrant's rot in the air. You have turned him grave meat at last. uid: fd54b792-1911-9061-0996-0e1c24f8a02b Cinematic: Orin turns her attention from from the victim on the altar to the player. She prowls around the altar, towards the player Node context: "No matter - you're here now" - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > null
0:0 - You underestimate his appetite. uid: fe06253d-b593-04a8-c87f-7c2d470c2ad7 Node context: Smug about your poor understanding of Bhaal. Kills victim after this. > null
0:0 - My gods! Is that Fytz?! uid: 03ea8a11-ca77-2526-12b4-f3617a82fd4f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AnOldFriend_OM_Karlach_COM.lsj Synopsis: Karlach reunites with her old friend Fytz in Baldur's gate.
0:0 - D'you see he's the Archduke now? What the fuck, right? uid: 0a1204bc-bd85-62d5-1ec4-3488bda1d8a8 - 0 Check flag(s) (Global): false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > Right?! I'm sure the fox will make a great duke of the henhouse.
0:0 - Ew. No. Just travelling together. uid: 297dacff-860b-28e7-e2ef-3d88350dd293 - 0 Check flag(s) (Object): true - Approval_AtLeast_5_For_Sp3 - false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach > Didn't mean to touch a nerve.
0:0 - Uh huh. Isn't he handsome? 1:0 - Uh huh. Isn't she beautiful? 2:0 - Uh huh. Aren't they adorable? uid: 2b34a167-3f5a-23f2-e444-ee25c69a4adb - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Object): true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach > Absolutely. You're well-suited. I can tell just by looking at you. Pleasure to meet you, by the way.
0:0 - Of course - this is Fytz. One of my old mates from the neighbourhood. We grew up together, moved to the Lower City together, even worked together for you-know-who. uid: 3997ebae-7460-877d-716e-c39b220fc921 > D'you see he's the Archduke now? What the fuck, right?
0:0 - Karlach Cliffgate. That can't possibly be you, can it? uid: 51f44ff8-1e66-0625-d89d-fa222b219593 Node context: An old friend spotting someone she hasn't seen in 10 years. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader. > You look a little different, but I'd know my old friend anywhere.
0:0 - You look a little different, but I'd know my old friend anywhere. uid: 71ecf263-c8ae-dff5-761c-9cfae985e5a9 Node context: Karlach is disguised as another person - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > Fytz. If you aren't a sight for sore eyes.
0:0 - I'd love that. Meanwhile, if you're still in the business of intimidation, you should take a look at my stock. uid: 77833fb4-ecc2-a454-c179-4bc5ae50abe1 > null
0:0 - Ew. No. Just mates. Very good mates. uid: 7a0e5d1c-ae13-945e-6504-b2390add53e7 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach > Aw. That's lovely. It's a pleasure to meet you.
0:0 - Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily. uid: 8460ec54-12da-94fa-6eca-7a8d6903867f > I'll do that. See you around, Fytz.
0:0 - You had better. uid: 855c2b57-3d5b-069b-9063-416774abbda6 === END NODE ===
0:0 - But now that you're back in town, you must come to ours. All of you. We'll have a good supper, catch up. You can meet Gregor. And the little one, in a few months. uid: 86efd1f0-14c8-eae3-ffa6-3d7a215338f7 > Are the two of you together?
0:0 - HAH. That prick. But... never mind that. Look at you. The years have been good to you. uid: 8f1e2777-0755-1c3b-d161-bdb8c55353cc > I won't lie - they have.
0:0 - Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago? uid: b6d72539-ff64-13fd-e0a9-b30cb7713a9b > Neverwinter? Who told you that?
0:0 - Maybe once. Not anymore. uid: ed244761-1ea6-22bd-049a-e2697cf5006e - 0 Check flag(s) (Object): true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach. false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach > You let Karlach Cliffgate slip through your fingers? Poor thing.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AnOldFriend_OM_Karlach_AOM_OOM.lsj Synopsis: Karlach reunites with her old friend Fytz in Baldur's gate.
0:0 - Meanwhile, if you're still in the business of intimidation, I might have something you can make use of in the shop. uid: 174a8dd3-b5d4-d501-bfb7-951d1f0f2fc9 > null
0:0 - Ha! Woman, I haven't seen that ugly mug of yours in ten years. But if you can stick around long enough to prove you mean it, you've got the job. You're my oldest friend, after all. uid: 1f8f558d-2bc5-468b-0d85-b7b2f39092a8 > Anyone special in your life?
0:0 - You look a little different, but I'd know my old friend anywhere. uid: 2996636f-a6ac-20c9-778b-e5f67d9cac64 Node context: Karlach is disguised as another person - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > Fytz. If you aren't a sight for sore eyes. > Sorry, I think you have the wrong person. > Leave.
0:0 - Let me see your wares. uid: 29b6d6f4-be9c-cf6c-03e1-77f51269645a > null
0:0 - Me either. I wasn't sure I was ready - that I'd ever be ready. But it just happened one day, and let me tell you, it all just made sense somehow. uid: 3a06a32a-8115-d65e-d206-0186a21ffad9 > Anyone special in your life?
0:0 - See you soon, Karlach. uid: 3c72fdac-1fdf-5026-dded-9f7264062bc6 === END NODE ===
0:0 - Gregor's my fella. We've been together eight years now. And - Karlach - we've a little one on the way. uid: 458b33c0-3915-50f2-6280-bb8adaf16c2e > null
0:0 - Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago? uid: 4740e698-9ad9-d5fb-ad42-396e617a0b70 > Gortash said you didn't even give notice.
0:0 - That's my fella. We've been together eight years now. And - Karlach - we've a little one on the way. uid: 50c234b0-f7ee-302d-180b-32a6119fb80f > null
0:0 - Thank you, thank you. Even after all these years, it seemed to happen so fast. But I couldn't be happier. uid: 649415db-2ca2-5d39-f2f7-08ffad9edb67 > Anyone special in your life?
0:0 - I've believed every word out of that mouth of yours since I was ten years old. uid: 6a3aba15-e99e-f9b4-76fe-f61b885d6923 > You'd better stock up, woman.
0:0 - I'm sorry, Fytz, but I've got to run. I'm in town on very urgent business. uid: 6c431270-5d70-61c6-0c44-d818448f3b76 > What's got you in such a hurry?
0:0 - Didn't you hear? I killed that motherfucker. uid: 6c7e834a-dcec-71eb-2f19-379366e38e38 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > Hahaha! Oh my gods. You didn't. Did you?!
0:0 - You look a little different, but I'd know my old friend anywhere. uid: 73edca3d-965c-aa97-eb5b-6c1dc5cf73db Node context: Karlach is disguised as another person - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > Fytz. If you aren't a sight for sore eyes.
0:0 - Leave. uid: 77fa4c2d-634e-7587-8765-6d9c2bd2fb9f === END NODE ===
0:0 - Karlach Cliffgate. That can't possibly be you, can it? uid: 7a2571c7-bb45-4b85-a1aa-e35f10a71ad4 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader. > You look a little different, but I'd know my old friend anywhere.
0:0 - Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily. uid: 87d38010-7e5f-d3b9-f692-d741b569386c === END NODE ===
0:0 - If anyone can handle him, it's you. Just don't get yourself locked up - not now that you're home. uid: 941ae819-fa35-1052-1ab2-35e0871772dc > null
0:0 - He's a liar. Always has been, I now realise. uid: 94c9c9bc-0ba0-0989-4e13-8f21b8293591 > null
0:0 - The prick's a liar. uid: 97d9acd6-0dac-2c94-e4ab-38b74613e3c6 > Don't I know it.
0:0 - Karlach Cliffgate. That can't possibly be you, can it? uid: b709e5a7-8eff-35cf-3d26-bfa73c1a2a78 Node context: An old friend spotting someone she hasn't seen in 10 years. - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader. - 1 Set flag(s) to (Object): true - OM_BlockChaining - OM_BlockChainingdescription > You look a little different, but I'd know my old friend anywhere.
0:0 - After I left Gortash's gang, I fell into merchantry, as you can see. Met a fella called Gregor. We've been together eight years now. And - Karlach - we've a little one on the way. uid: be00b91b-fc02-b6eb-09f6-5ba205d99a7c > null
0:0 - I knew it! Karlach, my gods! uid: bfa4505a-ccf7-e6fe-b9ea-ecca056dabef > null
0:0 - Fytz. If you aren't a sight for sore eyes. uid: e2ad95cf-3907-43c4-bf8c-2fb0e9929c19 > null
0:0 - I think you were the only thing that kept him a little honest. After you left, things got dark, fast. I got out while my soul was still intact. uid: eacb8c83-834d-e9f5-e05c-ec0a5345bf9f > D'you see he's the Archduke now? What the fuck, right?
0:0 - Funny. Well, your long lost twin was an old friend of mine. Haven't seen her in ten years, but... well, I guess she must still be off in Neverwinter, or wherever she vanished to. uid: fe878d10-3a47-9504-d2e3-9f19ef974365 > Anyway, how can I help you?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_PAD_SpottedParentsGraves.lsj Synopsis: Karlach spots her parents' tombstones
0:0 - Hey, my folks are buried here. I'd love to pay them a visit. uid: e509e6be-80b0-ff66-4f75-f49b5db73667 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_OM_Karlach_COM.lsj Synopsis: Karlach interacts with her parents tombstones. Throughout this convo she speaks with meaning, but doesn't get too emotional. Tenderness without a lot of sadness. She's had a long time to come to terms with the loss of her parents - this is more of a homecoming.
0:0 - I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know. uid: 0733d773-34c2-34da-c517-ae33fcaf81f2 Node context: Maybe looks up here, thinking about being watched by her folks from the afterlife. > You're with me here, anyway. Taters.
0:0 - Me too. Didn't realise how nice it'd feel to come say hello. uid: 1d1fc610-a5fb-3d97-307d-653fd33fa7ff > null
0:0 - You're with me here, anyway. Taters. uid: 257b9463-e26e-59dd-7041-96875cb40a02 Node context: 'Here' is in her heart.
In this moment 'Taters' means 'I love you' between Karlach and her family, which she is about to explain. > 'Taters'? > I'm glad we came here. > May I ask how your parents died? > Leave.
0:0 - I was on my own after that. Fell in with Gortash not long after. If my folks had been alive, they would've sniffed him out straight away. uid: 27ac0b54-ef1e-41fd-4939-7f1c1fdd4e1f > But. They weren't.
0:0 - Here lie Pluck and Caerlack Cliffgate. My parents. Hi mum. Hi dad. uid: 84b7d736-1a2a-468b-ad00-b677686723fe Node context: Warmly and with feeling, but not cracking/ tearing up
Caerlack = Karlach (spelled different, same sound) - 0 Check flag(s) (Object): true - COM - COMdescription > Sorry I haven't visited. I've been... away. But I'm back now! And I brought friends.
0:0 - Hopefully there's more waiting for me than that. Very hopefully. uid: 8df06330-4f74-0d50-ae49-a383714a1ada === END NODE ===
0:0 - Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. Said he had better things to do in life than beg favours off immortals. uid: 9cead2ad-f0a9-bd7f-a380-92619b02ee03 > I'm not sure what I believe.
0:0 - Nice thought, isn't it? This grass could be my mum's hair. The air in my lungs might be my dad telling me 'taters'. I like that. uid: d200d407-d689-cdbb-ba18-54f73bb12710 === END NODE ===
0:0 - Classic Pluck Cliffgate. Harsh but honest. He may be right - but then again, he may not. Only one way to find out, huh? uid: e1eedb9d-8806-371a-78c5-5c61db8558ae === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_OM_Karlach_AOM_OOM.lsj Synopsis: Karlach interacts with her parents tombstones.
0:0 - In an instant. Tough but only maybe right. Just like dad. uid: 156e81d0-d043-7639-efd4-c37f825986da Node context: With humor. She loves her dad. > Wish me luck, mum and dad. I need it.
0:0 - Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. But you had better things to do than beg favours off immortals, right, dad? uid: 47f67d8e-f448-afba-6f51-95dbd89e94cf > I don't know what I think.
0:0 - Something to look forward to - an answer to the greatest mystery of all. Bit morbid, but true all the same. uid: 552e7387-2ece-9d21-7794-a06fd8e9adc3 > Wish me luck, mum and dad. I need it.
null uid: 5ccf92bd-676b-48b1-b91c-f422fb3e7c41 === END NODE ===
0:0 - You'd have to worship the gods to get picked up by 'em. The rest of us just fade away, or so they say. uid: 8170f210-7ad6-d1b2-cdf3-37648e6c9db9 > Let's hope they've got it wrong.
0:0 - As for dad... bad luck, I guess. But they should've found someone younger to take the job on the Risen Road. Maybe someone with a better back could've dodged the cart in time... uid: 8254b16d-f6bf-f4e9-5f75-6dde58bdba13 > If, if, if. If and but. But and how. And most of all, why.
0:0 - I never would've bothered with Gortash if they'd been around. They wouldn't have let me within a league of him. uid: a040e43c-4a75-2fd3-197b-b4f26825e169 > But. They were already gone.
0:0 - I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know. uid: f2f0ad07-ece3-fcd4-83fb-4aaf9586c58e Node context: Maybe looks up here, thinking about being watched by her folks from the afterlife. > You're with me here, anyway. Taters.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_ReturnRavengard_OM_Wyll_COM.lsj Synopsis: Outcome dialog for the Iron throne. Wyll gets reunited with Ravengard and they have an OM discussion. Should also explain how Ravengard is now protected by the Emperor's protection and he will be in camp after this.
0:0 - Very well. I... nngh... uid: 02cc7a21-7e81-d8e6-6cab-4332c64788ed Cinematic: Ravegard grips his head, still recovering from his mind being overcome. > null
0:0 - *It seems most of the hostages from the Throne share your fate.* uid: 08d38deb-e783-96f9-3d92-e8e8fe6d05e7 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died.
0:0 - *The same cannot be said for most of Gortash's hostages.* uid: 0a9bce21-3473-be4b-3292-9de499cc6f67 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. > *Duke Ravengard approaches you, looking confused.*
0:0 - *The same cannot be said for the Gondian hostages, however.* uid: 0d53fd35-56b7-3170-e7b4-7c40d13d3326 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > *Duke Ravengard approaches you, looking confused.*
0:0 - Have a heart - your son is a hero. We saved lives here today, including your own. uid: 18cc11f0-0dbd-7be9-cc7e-a2dd10427890 - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > By every last hell, son. I... nngh... my head...
0:0 - Grand Duke Ravengard. Glad to see you of your own mind. uid: 1f9417f3-ac2b-7320-ead0-1816bdfce07d > null
0:0 - The reunion will need to wait. Go to our camp - the Absolute can't reach you there. uid: 5690cd52-1d29-4497-cd26-f05ba59503f5 > Very well. I... nngh...
0:0 - He's tadpoled, but under my protection now, just like you. His mind is his own again. uid: 5bb96323-62ba-e89a-fd4a-d5d02da7601e > Father.
0:0 - Your son is a hero. He saved lives today - including yours. uid: 808db882-7cea-2ff6-60ee-271947f9dbfb - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > You have my gratitude, Wyll. But I'm not ready yet to... nngh...
0:0 - You have my gratitude, Wyll. But I'm not ready yet to... nngh... uid: 8c06db4c-8399-7475-3b3c-0d270609d565 Cinematic: Ravegard grips his head, still recovering from his mind being overcome. > null
0:0 - Have a heart - we just saved your life. Your son is a hero. uid: b84057c6-c14e-149e-4d1f-58333accf102 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > By every last hell, son. I... nngh... my head...
0:0 - *While the same cannot be said for most of the Gondian hostages, at least one of them survived.* uid: bffa556c-50c1-592e-ea95-ade510ee7d28 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllButOneIronThronePrisonersDead - Set if only a single prisoners survived the Iron Throne > *Duke Ravengard approaches you, looking confused.*
0:0 - *Ravengard answers with silence. He and Wyll have much to discuss.* uid: c30da29e-14fa-06ce-2cf1-b50d0ebfb6fc === END NODE ===
0:0 - Your son is a hero. He saved your life today. uid: f07e11c7-2ded-f496-eeba-8803f289eb88 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > You have my gratitude, Wyll. But I'm not ready yet to... nngh...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_ReturnRavengard_OM_Wyll_AOM_OOM.lsj Synopsis: Outcome dialog for the Iron throne. Wyll gets reunited with Ravengard and they have an OM discussion. Should also explain how Ravengard is now protected by the Emperor's protection and he will be in camp after this.
0:0 - I know you have questions. But for now, I need you safe. Go to my camp. We'll talk soon enough. uid: 2aeee702-fbd2-17a7-6c71-caab318a5f17 > Very well. Until then, may Helm guide me.
0:0 - *While the same cannot be said for most of the Gondian hostages, at least one of them survived.* uid: 2ba9ca64-edf8-a8cb-6d88-d1b0060c0ec3 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllButOneIronThronePrisonersDead - Set if only a single prisoners survived the Iron Throne > *Your chest tightens as your exhausted father approaches.*
0:0 - I'm sure you will. But I'm not ready to... nngh... uid: 46db196c-6a33-e04a-48eb-43c8b1f065c5 Cinematic: Ravegard grips his head, still recovering from his mind being overcome. > null
0:0 - *The same cannot be said for most of Gortash's hostages.* uid: 78badf01-c7f5-5bed-b75b-c6afcbecbf63 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. > *Your chest tightens as your exhausted father approaches.*
0:0 - Then we're in agreement for once. Wyll, I... nngh... uid: 84697633-91d6-4e42-5054-3884ef730f9a Cinematic: Ravegard grips his head, still recovering from his mind being overcome. > null
0:0 - *The same cannot be said for the Gondian hostages, however.* uid: a27160d5-177a-9198-816b-051df78309ad - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. > *Your chest tightens as your exhausted father approaches.*
0:0 - Very well. Until then, may Helm guide me. uid: b17cd99a-92be-e5da-7ba1-96e0f8662ee2 === END NODE ===
0:0 - Today, you have my gratitude. But I'm not ready to... nngh... uid: daecb3ac-a1fc-d4c8-9f7a-1dfa4f686176 Cinematic: Ravegard grips his head, still recovering from his mind being overcome. > null
0:0 - *It seems most of the hostages from the Throne share your fate.* uid: f2993762-5592-b388-6b89-7b6186ea3d88 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died. > *Your chest tightens as your exhausted father approaches.*
0:0 - Your father is still tadpoled, but under my protection now, just like you. His mind is his own again. uid: f5089a97-5bd2-fe87-d3b7-62acc3f87003 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - IRN_IronThrone_Event_RavengardLeftForCamp - Set when Ravengard leaves for camp > Father.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_AfterArrival_OM_Wyll_COM.lsj Synopsis: Companion Wyll reminds the Avatar about saving his father who is imprisoned in the Iron Throne.
0:0 - Let's hurry! uid: 467e760a-1c3d-15b9-ab4d-90480b2166ad === END NODE ===
0:0 - Words of the cold-hearted. I beg you, do not let him suffer! uid: fd64fd17-f7ed-4572-a3f3-2d4e440532c9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VossDecision_OM_Laezel_COM.lsj Synopsis: The player must pick between siding with Voss and helping Orpheus or siding with Vlaakith's Inquisitor in killing Orpheus. Laezel is predisposed to a certain faction depending on the outcome of the Creche, but can be convinced by the player to swing to the other faction. A fight results with the opposing party and Laezel can leave the party and be hostile if not convinced to side with the Player's decision.
0:0 - And more. I am Vlaakith's eyes in darkness, her ears in chaos. I am law. I am judgement! uid: 082a85d8-8470-4011-9c85-6023bb6b0185 Node context: Addressed to player, increasingly deranged. > Lae'zel. The pride of Crèche K'liir.
0:0 - Tell me more of this Orpheus. uid: 098532ea-cdcc-693b-eeca-f3ca8f2ece15 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Son of Gith, our great mother. Vlaakith calls him traitor. I call him saviour.
0:0 - Such informality, child. Does Jhe'stil Kith'rak not command your respect? uid: 0a6defcf-12e4-8183-26e7-bc55a29b0ed7 Node context: zhe-STILL KITH-rack. Supreme Knight. Fatherly, but not antagonsistically like before. > Your flame speaks for you, kith'rak. You've come for blood.
0:0 - Do as you will, Lae'zel. I won't stand in your way. uid: 0d258b47-dd15-b921-fce6-2d31425fe668 > null > null
0:0 - Gith made our people free. But it was Vlaakith who made us mighty. 1:0 - Gith made your people free. But it was Vlaakith who made them mighty. uid: 14d84126-e1fb-c06d-4da9-78180792e700 = Roll SkillCheck History (Intelligence) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Yes. Yes! I will be pure. I will ascend. I will wield silver! uid: 16f05ce9-f7a7-e188-98b0-fb07bedb0219 Node context: Addressed to player - 0 Set flag(s) to (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - Heresy! My Queen is truth. uid: 189f20d3-ff08-90a2-2578-bfc1fd89e58f Node context: Addressed to player - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player > So it is written! To arms, Lae'zel. Let the traitors taste blood and silver!
0:0 - But her son lives, child. He lives! The flame of our freedom, burning in your hand. Together - uid: 1abc50de-fe88-fef9-d6ed-1f363b4a14a7 > null
null uid: 1da11f13-cca1-5218-6eaf-30d88cac7fa8 Cinematic: Fahra lunges towards Voss and tries to attack, but she misses. - 0 Check flag(s) (Global): true - LAEZELPARTY - LAEZELPARTYdescription > Tsk'va! Lae'zel, with me!
0:0 - *You recall this name: 'Fahra'. No mere warrior or even kith'rak, but Vlaakith's Hand - enforcer of your Queen's will.* uid: 21f7ef78-7b50-f1b4-798f-5c2c81893d19 - 0 Set flag(s) to (Local): true - 0db7c9b1-0f3b-9860-4a0a-f4a73b202385_PassedFahra - Gith player knows who Fahra is > null
0:0 - I am Vlaakith's judgement! uid: 287a7926-e9d1-8525-fafe-134227e46966 Node context: Addressed to Voss. Almost frothing. > Lae'zel. The pride of Crèche K'liir.
0:0 - Quedenos. Ignis magma! uid: 2cac3e85-73e5-44e7-b663-5fc941419346 Cinematic: Preparing to fight. Node context: Called out to the dragon, preparing to fight. - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith === END NODE ===
- Roll sucessful - null uid: 372697c0-76d4-a9d7-7689-ad9f69490a9a > null
0:0 - Quedenos - at my command! uid: 37389b2c-aa38-7633-b7e7-dbf57b829ca0 Cinematic: Prepares to attack. Node context: Addressed to the dragon. cue-DAY-nos. - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus === END NODE ===
0:0 - Fool! Reject Orpheus, or I will present your head to Vlaakith myself. uid: 3c7b17ed-45fd-d41f-cd14-251971a7dc48 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
null uid: 3cd0425d-9b3e-34b7-9a7c-90990488b37a Cinematic: A portal opens and a few Githyanki, including Vlaakith's Hand, name of Fahra, exit out of it and move to surround the party. - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_Event_GithAppear - Set when the Gith appear from the portal > null
null uid: 3fa799ab-c3cf-0e64-1b0a-33f5faf26931 Cinematic: Voss grabs his sword and rises to his feet > null
0:0 - Vlaakith made us slaves. uid: 3fa8926a-3b09-0383-4e37-4ca6d341b8ed Node context: Addressed to player - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_LaezelEnemyOnVossSide - Set if Laezel joins Voss against the player > null
0:0 - Gith's spirit lives on in her son. He deserves your allegiance. uid: 415b2d29-d75b-a622-b404-d16974150705 = Roll SkillCheck History (Intelligence) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Who in the hells are you? uid: 41d283a7-adc1-65a9-2a0e-3c6491ab932a > Vlaakith's puppet.
0:0 - Fahra. uid: 455da6cb-3d7b-84ee-a5d0-94a2472df423 Node context: Addressed to Fahra. (FAH-ra.) > Do not dare speak my name!
0:0 - I am Gith's child. I bend to Vlaakith no longer. uid: 4bde2c0b-b23f-fddf-4ce1-0f49fcbbeceb Node context: Addressed to player - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_LaezelEnemyOnVossSide - Set if Laezel joins Voss against the player > null
null uid: 4e939524-28eb-6dca-da4f-b1d7d9e6374e - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
null uid: 53f2f707-96a1-ff6d-8538-c2fbaca79097 - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
0:0 - Lae'zel. You will not be our ruin. Orpheus will rise. The githyanki will be free. uid: 575fcca5-5ef6-0dd8-6991-86209310d56c Node context: Addressed to Lae'zel. Sad but determined. > Quedenos. Ignis magma!
0:0 - 'Fahra'. Vlaakith's Hand, her Eyes, her Voice. uid: 662cf09d-a6e2-7121-9ca6-95358cef0a26 Node context: Addressed to Fahra > Lae'zel. The pride of Crèche K'liir.
null uid: 7101e004-1743-3d08-60cf-92e9f9bdd4aa Cinematic: The dragon rears up and roars at the party. > Quedenos - at my command!
0:0 - Your cronies tried to kill us. Why should Lae'zel listen to you? uid: 727a74a5-4405-bc4d-d634-a1a5bc95a25e - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > Because I know the truth of your relic. It holds the very heart and soul of our people.
0:0 - K'chakhi! I name you hshar'lak - traitor to your people. It is written! uid: 74fd7006-855d-748f-e888-82f8164c7ebe Node context: ke-CHOCK-ee / h-SHAR-lack (Idiot/Traitor) Addressed to Lae'zel > null > null
0:0 - My queen calls. I am prepared to answer. uid: 75cc4fa3-964e-4a8c-37e2-4db65fa67922 Node context: Addressed to Fahra, resolutely. > null
0:0 - The relic you carry, the one Vlaakith hunts. I know its truth. The heart of my people beats within it. uid: 76be3fab-1821-fa68-b30f-bc1821749a7a Node context: Addressed to player. > Orpheus.
0:0 - Fahrah. You are Vlaakith's Hand. uid: 774052a8-ade7-46f5-64a1-672d90596644 - 0 Check flag(s) (Local): true - 0db7c9b1-0f3b-9860-4a0a-f4a73b202385_PassedFahra - Gith player knows who Fahra is - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > And more. I am Vlaakith's eyes in darkness, her ears in chaos. I am law. I am judgement!
0:0 - Vlaakith's puppet. uid: 81ce7af3-b7f6-3df4-faec-b7f2a88feb85 Node context: Addressed to player > I am Vlaakith's judgement!
0:0 - Quedenos - at my command! uid: 81f8c36d-7f98-06b4-53d6-1d2532f3f48f Cinematic: Prepares to attack. Node context: Addressed to the dragon. cue-DAY-nos. - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus === END NODE ===
- Roll failure - null uid: 83b65eeb-76e0-e8a3-b84c-92ba1de86798 > null
0:0 - K'chakhi! I name you hshar'lak - traitor to your people. It is written! uid: 84ad750e-e643-562b-30d1-067f25fc6b2d Cinematic: Preparing to fight Node context: ke-CHOCK-ee / h-SHAR-lack (Idiot/Traitor) Addressed to Lae'zel - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith === END NODE ===
0:0 - Tl'a'vlaakith - I will not be bound my flame, rider! uid: 8b1bec7a-8460-1da6-2cc4-22ac8fbcafd0 Node context: Vlaakith's spirit - til-ah-VLAH-kith - 0 Check flag(s) (Global): false - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - > Such informality, child. Does Jhe'stil Kith'rak not command your respect?
0:0 - Shabell'eth. I will listen, as is my duty. 1:0 - Go on then. Speak. uid: 9067c10f-1e1c-ef06-d41f-e840b79d50ea - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The relic you carry, the one Vlaakith hunts. I know its truth. The heart of my people beats within it.
0:0 - Lae'zel. The pride of Crèche K'liir. uid: 9e0bcb05-accc-0aa2-4e9b-598c619ecf79 Node context: Addressed to Lae'zel, suddenly calm. > You know me.
0:0 - My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more. uid: 9f58e3fe-a362-59d9-26b4-935ef2c6928d Node context: Addressed to player. Increasingly intense. - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - Orpheus - Gith's son. I thought he was long dead. uid: aa312652-a84e-5ebd-8f4a-ede2a5138c54 Node context: Addressed to player. - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > A myth, recorded to slate, fed to us like devils to dragons.
0:0 - |A githyanki prince? Is this why the mother superior seeks this relic?| uid: ac7e7a3a-724f-48ba-94fa-df3304216136 > null
0:0 - Then I turn to the True Heir. uid: ac8c6a53-ce5b-f18e-d0c7-8a923d5c2fff Node context: Addressed to player > null
0:0 - Tsk'va! Lae'zel, with me! uid: ad65763c-25b8-b9ff-25fa-7d8eac676d7c Node context: tsk-VA! (Shit!) Cried out loud. - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_VossJoinsAsFollower - Set if Voss joins as follower for the fight during the Laezel COM moment > Quedenos chyrki. Ch'mar, zal'a Vlaakith!
0:0 - I've been inside. There was no githyanki prince there. uid: b41d7c95-d5ce-f632-fd2d-5cc0b835923f - 0 Check flag(s) (Global): true - CRE_AstralPrison_State_AstralPrisonWasEntered - Set if the any player has entered the Astral Prison in Creche > Then you've been blinded to Orpheus' light.
0:0 - My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more. uid: b7a1e434-caee-638a-1b38-80404085fde7 Node context: Addressed to player. - 0 Set flag(s) to (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
null uid: bb2233bd-acae-5741-d22e-491fb11897e6 Cinematic: Voss kneels and lays his sword on the ground in the githyanki sign of submission. > null
0:0 - Renounce Vlaakith if you must, then. But be prepared for the consequences. uid: bb23d6e4-20a8-12ae-b7ba-aa692b19bd82 > Then I turn to the True Heir.
0:0 - Yes. Yes! 'Beware the lies of false prophets.' So said the exalted Queen. And so I will heed! uid: bb374bc0-071e-7084-cb76-7c7c605164db Node context: Addressed to player - 0 Set flag(s) to (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > Lae'zel. You will not be our ruin. Orpheus will rise. The githyanki will be free.
0:0 - The Absolute's army marches. We need Vlaakith on our side. uid: bb982aa3-9a07-b720-1037-b3f2c2955c54 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - I heard truth in the kith'rak's words. I trust him, and so should you. uid: c2b393ca-cd5f-78f9-96f5-776e8d3cb654 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - You. I lend you my might, my very essence, and you thwart my will at every turn! uid: c2d0d853-e336-83f6-60d1-095709039770 Node context: Addressed to player. Angry. - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path - 1 Check flag(s) (Object): true - Approval_AtLeast_-10_For_Sp2 - Approval_AtLeast_-10_For_Sp2description - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player > My queen calls. I am prepared to answer.
0:0 - *Lae'zel's loyalty wavers. You feel her confusion, her uncertainty - and a nascent longing for freedom.* uid: c52ba01c-f9ae-ebd9-0f4c-45cb79089884 Cinematic: Mind meld between Lae'zel and player, but no need to show anyone's hands go to their heads, just the VFX is fine. - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - Quedenos chyrki. Ch'mar, zal'a Vlaakith! uid: c75f5ddf-1fb7-3437-f270-5aa531e9b715 Cinematic: Fahra weaves a psionic spell and casts it on Voss's dragon, making it fight for her. Node context: cue-DAY-nos CHEER-key. Che-MAR ZAL-la VLAH-kith! > null
0:0 - You might have killed us before. Why should Lae'zel listen to you? uid: cb919441-67b4-b22e-7960-385c9c163ccd - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > Because I know the truth of your relic. It holds the very heart and soul of our people.
0:0 - Vlaakith is my path. Ascension is my fate! uid: ceb5f1ab-7b6a-3670-2956-e12e112cf930 > null
0:0 - Your blood? No, child. I've come for your aid. uid: cfeadd03-8fb5-da37-0d2c-cc02ff18e030 > null
0:0 - Do not dare speak my name! uid: de9fcbd6-fd93-3cdf-1c9b-8a967f1de6f4 > null > null
0:0 - Voss. My Queen serves you feast and favour - and you repay her with treason. uid: debcebb8-e4b5-161c-4513-ac3f8e5abe6c Node context: heh-SHAR-lock. (Traitor). Addressed to Voss. > Fahra.
0:0 - That doesn't explain why you came for our heads. uid: df0b7cbb-43df-2a5b-1501-8906c4d3e9d7 - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > I knew not then what I know now. Let the truth be my atonement.
0:0 - I know my allegiance. It is to my Queen! uid: e10aa4ba-3eb1-ef8d-21cc-3479143817aa - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player > null
0:0 - I've not come to kill you, child. I've come to free you. uid: e1f5b24d-39cb-e486-8628-26a8ff8b12b4 Node context: Addressed to Lae'zel. - 0 Check flag(s) (Global): false - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > null
0:0 - Truth. So tainted by death and deceit that I'd forgotten its taste. uid: e3e78ca0-d70c-129e-be00-7a17e42e8a9e Node context: Addressed to player, but more a musing to herself. She has come to see the player's point of view. - 0 Set flag(s) to (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > 'Live, but only if you live free' - Gith's plea to us all. I will know my prince. This is my path.
0:0 - I see it - your great will, your great strength, a gift from Vlaakith herself. uid: e4679db6-799c-446e-4b4b-f5372073588f Node context: Addressed to player, increasingly. - 0 Set flag(s) to (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - I know you. Your Queen knows you. You are ice, you are brimstone, stained with your kin's blood. uid: e9a29140-0195-9a42-0ddf-a461bee7bd2c Node context: Addressed to Lae'zel - 0 Check flag(s) (Global): true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > And yet Vlaakith prepares you a place at her table.
0:0 - Pitiful kith'rak. Your lies sting like acid and burn like flame. I name you hshar'lak - traitor! uid: ecfed55f-809e-e81d-2f41-1e44124b2520 Node context: Addressed to Voss. h-SHAR-lack - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - Because I know the truth of your relic. It holds the very heart and soul of our people. uid: f0e80c48-0c13-caee-364a-1ecce4861aee Node context: Addressed to player > Orpheus.
0:0 - I know of the relic you carry, child - and I know its truth. It holds the very heart and soul of our people. uid: fd8c6b76-21e7-51e7-df03-24670712375c Node context: Addressed to Lae'zel > Orpheus.
0:0 - I've not come to kill you, Lae'zel. I've come to free you. uid: ff28a676-6da0-1280-dd94-6d7a47c62f52 Node context: Addressed to Lae'zel. - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > null
0:0 - Quedenos chyrki. Ch'mar, zal'a Vlaakith! uid: ff9449df-123f-ddf3-311c-77974c16e955 Cinematic: Fahra weaves a psionic spell and casts it on Voss's dragon, making it fight for her. Node context: cue-DAY-nos CHEER-key. Che-MAR ZAL-la VLAH-kith! > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VossDecision_OM_Laezel_AOM.lsj Synopsis: Avatar Laezel must pick between siding with Voss and helping Orpheus or siding with Vlaakith's Inquisitor in helping them kill Orpheus. They both lead to a fight with the opposing party.
0:0 - |Don't be swayed by this traitor. Thanks to Gith himself, our people are the world's conquerors.| uid: 1fc1ebc8-61a0-4c74-27f0-547d05657405 > |Serving Vlaakith is an honor and duty.|
0:0 - |You are making a grave mistake. Vlaakith will bring our people to ruin!| uid: 20b8fbf2-7a33-39bb-2acb-4296bbef9872 > |Dragon, kill them!|
0:0 - [DID ASTRAL PRISON] |Orpheus? It's Daisy the one in there, you're mistaken.| uid: 214f590f-ba59-359d-9d0e-c8101371746c > |Things are more complicated than they- |
0:0 - |You will die now. *Casts a spell on the dragon*. Kill them, Dragon!| uid: 42492581-80ea-c2e2-9b44-47a9e5877dbe - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus === END NODE ===
0:0 - |*You can't help but think this decision might shape up the future of your people.*| uid: 761c311f-9caf-cb2a-0c2c-683cb129b99f > |Help Oprheus| > |Serve Vlaaktih|
0:0 - |Vlaakith's inquisitors have been keeping track of you.| uid: bbf5b46a-07cf-589e-449a-78f9df4ae481 - 0 Check flag(s) (Global): false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > null
0:0 - |*Suddenly a portal opens and a few Githyanki exit out of it and move to surround the party.*| uid: c0aa0039-65bd-c8c2-97bd-ec34085759e5 - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_Event_GithAppear - Set when the Gith appear from the portal > |Not a step further. Hand over the artefact.|
0:0 - |You're the one who killed W'Wargaz. Such treachery also hides strength.| uid: d05c2fd9-864a-9450-33bd-7e9d78b32593 - 0 Check flag(s) (Global): true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > |Vlaakith is willing to give you another chance.|
0:0 - |Dragon, kill them!| uid: d6f240ae-5b6f-d3ab-8d66-18bf3dd8fea0 - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith === END NODE ===
0:0 - |*You suddenly feel weak and your head stings with sharp pain... As the moment passes, you start feeling normal again.*| uid: e60d65c5-2dc1-7df4-9eae-696aa6f94da8 > |What was that? What are you not telling me?|
0:0 - |If there is a small part of you that wonders who you would be without the Queen and her foul codes, if you have ever dreamt of Prince Orpheus, we can bring him to life.| uid: f3b9929f-b8bc-02d6-314a-d53effd58a06 > |We escaped slavery before, but we still think like slaves.|
0:0 - |What is one life compared to the greatness of your Queen?| uid: 34dc0759-2c63-4ece-004e-d02891b2f30f - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > |You are wasting your breath. Give it, or perish.|
0:0 - |A single istik's life pales in comparison to the importance of Vlaakith's orders.| uid: 4966d565-2970-58dd-c2e2-59e58f35fa8d - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > |You are wasting your breath. Give it, or perish.|
0:0 - |How amusing. Just after you fought a dragon, you think you can stop me from taking it?| uid: 5210e0af-1d1e-f058-b0d1-358a4af51438 > null
0:0 - |Now, we have time to talk. Tell me, why have you been avoiding your duties?| uid: 5cd9f93b-3880-9fff-e76d-99bfdb871502 > |You have what Vlaakith is seeking.|
0:0 - |Kill them!| uid: 7d4261d3-807c-f7ad-6d79-b01157cbb3f6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Using Orpheus's power to our advantage is our best chance against the illithids.| uid: 7f266bb2-e3e1-3692-4191-97e0a8357542 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - |I don't have time for this, you will pay with your life. And the artefact.| uid: ea957214-604c-e697-5cee-01fa74b3f905 > |Kill them!|
0:0 - |Farewell.| uid: ef345eb6-55c4-b3ad-d904-d450a452291b - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_ConvincedVlaakithsHand - Set if the player successfully convinces Vlaakith's hand to let them go === END NODE ===
0:0 - |You should know that your life is insignifacnt. Dying for your Queen is an honor!| uid: 170abf39-3335-b381-bc4c-83e7ffbd4b25 > |Now. Hand over the artefact.|
0:0 - |Farewell.| uid: 1b36da3b-1e8d-5aa4-1b6b-37a177474832 - 0 Set flag(s) to (Global): true - INT_GithyankiAmbush_State_ConvincedVlaakithsHand - Set if the player successfully convinces Vlaakith's hand to let them go === END NODE ===
0:0 - |Using Orpheus's power to our advantage is our best chance against the illithids.| uid: 329705f5-b10f-9c6e-865a-ebd39df5d449 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - |Kill them!| uid: 34ce8ac4-f814-e5d3-a28f-67be9ff83e22 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Now. Hand over the artefact.| uid: 3ce46109-7a5d-7a20-9dc6-386baece5e21
0:0 - |How lovely! You did a great job disposing of this traitor.| uid: 5d71e8a3-1294-42ff-9fc5-a1a7346e67b7 - 0 Check flag(s) (Object): true - OOM - OOMdescription > |It was an honor serving my Queen.|
0:0 - |I couldn't do it. It's the only thing protecting me now.| uid: 8249960f-4966-23da-a320-f594f50f77e5 > null
0:0 - |I've heard enough. Guards - take the artefact and kill her.| uid: 88f32cb8-c247-78fa-7828-d45d073d32da - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |How amusing. Just after you fought a dragon, you think you can stop me from taking it?| uid: 8e851d40-3481-5c90-d7d8-c13338900ce6 > null
0:0 - |Now, we have time to talk. Tell me, why have you been avoiding your duties?| uid: c0447d64-07c9-c302-28c7-22f6613568e0 > |You have what Vlaakith is seeking.|
0:0 - |I have tried! I went to the Creche! uid: c1437129-e3a3-1148-8219-d979e858182f > null
0:0 - |I will let you keep it for now, but will keep a close watch over your actions.| uid: ffd48e67-e6cc-f51a-971c-da6e4f0e907e > |Farewell.|
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TieflingKids_OM_Karlach_COM.lsj Synopsis: If Mattis makes it to HAV and speaks with Karlach, he will recognize her from the Blood Wars. Karlach then will give him a good advice. If companion Wyll is nearby he will join the conversation.
0:0 - A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there. uid: 077a246e-70d7-1b3e-899f-ba549c92a779 Node context: She's winding Wyll up a little/ bringing the focus back onto herself. This is a friendly tug-of-war rather than a very serious one. > That's true - but he never got kidnapped by a devil either.
0:0 - All right, ivory tower. Tell me more about how a tiefling kid should survive the shit life throws at him. I'm all ears. 1:0 - You know what it's like. If given half a chance, the Coast would eat a tiefling alive - never mind one that'd been to the Hells and back. If the kid's got a skill, he should use it however he can. 2:0 - Sorry, soldier, but I didn't ask for your two coppers. The advice I give a tief kid from the Coast is between me and them. uid: 0cad8a33-1c48-458c-80d9-e511335a0c45 Node context: Good-humouredly, but she's not too impressed by the player here. - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - It is, isn't it. Hope he makes it out of this mess with his wits in one piece. I'd like to see him set up in a proper home in the city. Every kid deserves that. uid: 17380af2-20d4-4bcf-8777-cd33476d30b7 === END NODE ===
0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you? uid: 2dfc05f4-bb38-4730-bc41-946c6e26ffd0 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'. uid: 2f941293-6525-d159-20bb-b1c4f7c67e1b > null
0:0 - That's true - but he never got kidnapped by a devil either. uid: 30aefc72-ec6a-a03e-5399-0e6fb52bef1d Node context: Still a friendly repartee but Wyll is tryign to get the uperhand and it might be getting a little arch. > No, he only sold his soul to one.
0:0 - Uhhh. Huh? uid: 45bf0b4a-b8cd-cf4b-05cc-114d9d7aa6e2 Node context: Mattis is listening to Wyll and Karlach argue and trying to get waht they're saying. This is the breaking point in the humorous tension up to this point. > null
0:0 - Welcome to our humble - wait, are you Karlach? uid: 51befd7d-4721-849a-9aa1-baee26b1e5ab - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - No, he only sold his soul to one. uid: 5a4fc056-cf7b-acec-9a84-2a7fac05c1d5 Node context: Still a friendly repartee but it's getting pointed now. - 0 Check flag(s) (Global): true - CAMP_MizorasPact_Event_PactScene - Mizora's Pact scene began > Uhhh. Huh?
0:0 - Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook. uid: 7713e8cb-5d8d-4f7e-a7a1-62cfd9853ff1 Node context: Karlach is feeling a little chuffed at the positive attention here. She's trying to be a good role model but is also delighted that her reputation precedes her > I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.
0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work. uid: b5583a8d-f614-4791-8f3a-5420a5c21aff - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Who's that?
0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time. uid: b7d60683-cb21-4aae-d152-a41d68098901 Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach. > null
0:0 - I used to be that little runt. And anyway, he seems like a good kid. Let's make sure he gets to the city safely. uid: d5a475e9-3557-fc92-d0a9-a957160cc5d6 === END NODE ===
0:0 - Leave. uid: fe91b8a2-7e5f-4b47-9acb-95c09cec2e0b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TieflingKids_OM_Karlach_AOM_OOM.lsj Synopsis: If Mattis makes it to HAV and speaks with Karlach, he will recognize her from the Blood Wars. Karlach then will give him a good advice. If companion Wyll is nearby he will join the conversation.
0:0 - Hmm. Well I'm not too strong. But I'm pretty fast with my hands... uid: 0bf974f8-35ab-6b32-be6e-04c5c66503c5 > Say, want to buy a lucky ring?
0:0 - Sorry, kid. Look, forget about us begrudgers and bruisers. uid: 29bc31ec-1dbb-cbf9-3a33-ceef71cc7a69 > null
0:0 - Welcome to our humble - wait, are you Karlach? uid: 2bb4dda0-8f3b-60b6-a137-1f23bb9a0267 - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time. uid: 2d2d3ea9-98f5-945f-4b01-f2868ef6c0f3 Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription > null
0:0 - You've got wits. Style. Those will take you farther faster than brute strength - believe me. uid: 3934852d-8318-7ea3-47da-baf319748900 > In that case, want to buy a lucky ring?
0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work. uid: 429272f2-79dd-19fd-bb17-15d810c182b3 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Who's that?
0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you? uid: 4db51db9-214d-27d0-d199-241023912aee - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - I don't want to hurt anyone. But I don't want them to hurt me. What... what do I do? uid: 55592bc7-e4ad-2dfa-bf24-b1cacf954ebe
0:0 - Eh. Apparently not. Anyway, I thought it was pretty great. He didn't stand a chance against you. uid: 5b5d2f20-76f8-c56b-7012-c304709baa41 > null
0:0 - Never mind. uid: 60e65e2c-a00b-d7ce-f277-ee8f967025f6 Node context: A sigh first. This is meant to be a funny exchange. Mattis doesn't know him, so this is his response, slightly despondent but funny. > null
0:0 - I've been knocked around a lot. But I never had a chance to fight back. uid: 64704422-dbc4-d8d3-6ddc-c25765c8df36 > null
0:0 - Thanks, Karlach. uid: 6939492e-d5c1-aadc-3952-02de9ecb5393 Node context: Sincere and deeply-felt. === END NODE ===
0:0 - Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time. uid: 7fadc791-311f-2e8c-72f8-06d30c20b8ef Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription > null
0:0 - No, he only sold his soul to one. uid: 8562249c-263b-e751-dfda-88396eabf2f5 Node context: Still a friendly repartee but it's getting pointed now. > Uhhh. Huh?
0:0 - A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there. uid: 979ac995-84cc-8a62-4982-276b9da14f6c Node context: She's winding Wyll up a little/ bringing the focus back onto herself. This is a friendly tug-of-war rather than a very serious one. > That's true - but he never got kidnapped by a devil either.
0:0 - Leave. uid: b90d853c-4e4b-23ab-7b60-dd1d987b6db8 === END NODE ===
0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work. uid: bd725669-cb3c-c38b-3e59-1d9b45cab917 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Who's that?
0:0 - Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time. uid: d4434816-2588-502c-e52e-458e38904c27 Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription === END NODE ===
0:0 - Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook. uid: df9f484b-7be5-e636-82ab-f4f15661e8e4 Node context: Karlach is feeling a little chuffed at the positive attention here. She's trying to be a good role model but is also delighted that her reputation precedes her > I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.
0:0 - Fight with those, and you may find you never need to use your fists at all. uid: e179a2b5-caf8-b47b-fec9-9c83d2b0cac9 > In that case, want to buy a lucky ring?
0:0 - Welcome to our humble - wait, are you Karlach? uid: e1e35e84-5856-4d02-a13f-72e520e15764 - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - I dunno. A while. It all kind of blurs together. But we saw you fighting more than once. You were our favourite. No one could take you down - they barely landed a hit! uid: e90ca94d-41fc-8fa8-138f-de8ac013f3a2
0:0 - How'd you learn to fight like that? uid: ebb8e11e-335d-6aa6-512a-46cb1a59a870 > null
0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time. uid: ee6cf945-b064-71ee-3e8c-897b047f6652 Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach. === END NODE ===
0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you? uid: f1052f1a-0bfd-f6d0-08c2-99741618c777 - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - HAV_TieflingSurvivors_HasMet_Mattis - > A lot of us were in Avernus. We saw you fighting. You were so good!
0:0 - But he didn't. He couldn't. You're too strong. uid: f3857970-8198-81e3-a035-08e53b3d478f > null
0:0 - Uhhh. Huh? uid: f738180c-c696-f11e-3ae3-120da830f377 Node context: Mattis is listening to Wyll and Karlach argue and trying to get waht they're saying. This is the breaking point in the humorous tension up to this point. > null
0:0 - That's true - but he never got kidnapped by a devil either. uid: fda9422c-c2fd-e97e-c309-facff1e5111c Node context: Still a friendly repartee but Wyll is tryign to get the uperhand and it might be getting a little arch. - 0 Check flag(s) (Global): true - CAMP_MizorasPact_Event_PactScene - Mizora's Pact scene began > No, he only sold his soul to one.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TakingIsobel_BriefInRoom_OM_DarkUrge_AOM.lsj Synopsis: The Dark Urge beholds his target - Isobel.
0:0 - Moonmaiden, guide my hand! uid: 00a64640-9b4a-0acc-ab9c-eb45cfb2d95a Node context: GEtting ready to kill the player - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Who in the Hells are you? uid: 0a88039b-15d2-614e-a5fd-56ebc8d36569 Node context: Intensity, ferocity, but the low subtlety of realizing this person is a real threat. - 0 Set flag(s) to (Object): true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription > |This is nicely barbaric and vulgar.| > |This is fairly barbaric and vulgar.|
0:0 - |Are we killing in cold blood now?| uid: 2747570f-3d17-4ce6-8dfc-74c1600db91d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
0:0 - A massacre of this twee village is in order. uid: 34b4f21c-ad47-b3f5-c6f6-0a5b8e9548b8 > null
0:0 - Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all. uid: 38f85289-fcc8-db28-99d6-fe9a790d66f6 > Moonmaiden, guide my hand!
0:0 - |What in the Hells are you planning to do?|
uid: 3c108359-bc95-8b80-3ad8-575f466d056b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Hmm, nothing. I just had a brief lurch in my stomach. uid: 449af39e-1bff-6cf9-2b82-ef5cde1b8df0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - *You recall the words of your Butler.* uid: 59bc0001-41c6-35d7-47f5-8e0393ccb0a9 - 0 Check flag(s) (Global): false - HAV_TakingIsobel_State_IsobelInRoom - HAV_TakingIsobel_State_IsobelInRoomdescription > *Kill the pretty girl with the sweetest face of the moon.*
0:0 - Leave her be. Please. uid: 69611a74-fb55-4c20-ba95-12c7b6affeac - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
0:0 - |What in the Hells are you planning to do?| uid: 7b129e60-7a4b-8685-1bf3-c24aed97b88b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - |This is nicely barbaric and vulgar.| uid: 85c23857-fa63-4bf4-8a8d-5ed003f98464 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
0:0 - I don't like this. What are you planning? uid: 8601463d-d64c-c1e9-84fb-616e3cb6d11b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
uid: a10c1467-76bf-c247-3f7a-2fc64ef0facb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *This is the one from the spectral vision Sceleritas showed you.* uid: add75efb-b955-9d45-94b4-6880f558a4cf - 0 Check flag(s) (Global): true - HAV_TakingIsobel_State_IsobelInRoom - HAV_TakingIsobel_State_IsobelInRoomdescription > *Kill the pretty girl with the sweetest face of the moon.*
0:0 - |Are we killing in cold blood now?| uid: b8a5571d-4b49-4af7-a5ce-4553260e8428 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
0:0 - |This is nicely barbaric and vulgar.|
uid: b8b6ec24-e51c-4447-9891-a02252851e47 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
0:0 - Time for a night of utmost violence! uid: c49a8363-2fbd-4f56-d6df-8c228ce81a9e > Who in the Hells are you?
0:0 - |What in the Hells are you planning to do?| uid: d13ae930-b438-5538-34fc-888b756135bc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - |What in the Hells are you planning to do?|
uid: dd4a314d-dd12-4403-1e46-ed1614dcad89 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I am going to flay her and hang her skin out to dry over the balcony. uid: e09c788a-e823-25e9-8e44-cc183b2e7b1b > null
0:0 - *Kill the pretty girl with the sweetest face of the moon.* uid: e7c5bb2f-515a-380a-01dc-aca0cfdbe7e0 > *She hasn't noticed you coming.*
0:0 - |What in the Hells are you planning to do?| uid: fe2456e8-2f83-4d0e-313b-617506d81790 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_SteelWatchers_OM_Karlach_COM.lsj Synopsis: Karlach encounters a steel watcher and it thinks she is one of them because of her infernal engine.
0:0 - False. Report your purpose, Steel Watcher. Why are you following these citizens unbidden? uid: 3c2ff75f-2211-a60b-d1fd-080773ba03cd > Ah. I understand your malfunction.
0:0 - The Steel Watch Foundry is off-limits to visitors. This malfunctioning unit can escort itself back. uid: 61da6f60-1f36-a923-3288-1ff6cb966119
0:0 - Do you know how to fix this malfunctioning engine? uid: 65c246d8-f05e-d860-2497-5bb7287ce260 - 0 Check flag(s) (Global): false - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Yeah. Hey, metal man - if I report to this foundry, can my engine be fixed?
0:0 - Yeah yeah, tell me something I don't know. uid: 6736d622-afab-c3a4-cc50-8b8d4c963ff1
0:0 - Your make is very obsolete. Repairing your engine would be not only impractical, but impossible. Report to the Steel Watch Foundry for immediate dismantling. uid: 6d58897b-366c-fed7-3c10-0dc03b06ae84 > Yeah yeah, tell me something I don't know.
0:0 - Same thing Dammon said. Do you know how to fix this malfunctioning engine? uid: 6e7ee8c1-1bf0-7499-dcbc-a5554c6b1e39 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Yeah. Hey, metal man - if I report to this foundry, can my engine be fixed?
0:0 - What can you tell us about Lord Gortash? uid: 83ed7371-63a5-f8c3-bcc4-6f93fac5c43e - 0 Check flag(s) (Global): false - WYR_KillDirectorGortash_State_CeremonyEnded - State of the ceremony (for NPCs apart from Gortash) - ceremony ended > Yeah. Anything spicy you can tell me about the ol' prick?
0:0 - Leave. uid: a1ec39d1-b8c9-98cc-564a-0590cc2a3a2d === END NODE ===
0:0 - Citizen. You are being accompanied by a malfunctioning Steel Watcher. Please stand back. uid: a2e28087-92af-4ff5-952d-96876d8c4062 - 0 Check flag(s) (Object): true - COM - COMdescription > Erm, I think you have the wrong hunk of metal.
0:0 - Any threat to the Steel Watch is a threat to Lord Gortash himself. Please report to the Steel Watch Foundry for immediate dismantling. uid: cf4ca6f8-2e4a-e15b-cb2f-47c425d3f9eb > What can you tell us about Lord Gortash? > null
0:0 - Let's make tracks before this thing gives me the lash of Bane. See you around, soldier. uid: fca071f2-b9be-1cb5-c366-93b5b49390b0 Node context: the 'see you around, soldier' is directed to the Steel Watcher. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_SteelWatchers_OM_Karlach_AOM_OOM.lsj Synopsis: Karlach encounters a steel watcher and it thinks she is one of them because of her infernal engine.
0:0 - Leave. uid: 104d85df-be7b-9549-09e4-b494742a7db5 === END NODE ===
0:0 - You must be dismantled and your components recycled. uid: 200e753c-f8a9-1238-1405-ddc60e8c4dbb - 0 Set flag(s) to (Local): true - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle
0:0 - Ah. The ra-gnax casement protecting your metallurgised-ised valves is burning well outside the recommended temperature. You are a highly outdated model. uid: 2e9b87f8-217d-292b-7c3d-ca1b6bc7371e Node context: metallurgised-ised valves = the real phrase is 'metallurgised demono-valves,' but Gortash doesn't want people knowing this tech is hellish so this word has been scrubbed > You must report to the Steel Watch Foundry.
0:0 - Do not tarry, Steel Watcher. By order of Lord Gortash. uid: 44bc7d82-699f-a6fb-a59c-3b3915803027 === END NODE ===
0:0 - Why should I report to the Steel Watch factory? uid: 450ab844-35ff-5cdf-974e-d072e4b25116 - 0 Check flag(s) (Local): false - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle > You must be dismantled and your components recycled.
0:0 - Now report to the Steel Watch Foundry for immediate dismantling. You may not be a Steel Watcher, but you are dangerously unstable. uid: 91030d23-045b-78d2-e15d-6e50ae0f883e === END NODE ===
0:0 - Your malfunction might cause him grievous bodily injury. You must report to the Steel Watch Foundry. uid: 94b61f13-f950-f987-0051-43ad9c11eab2
0:0 - Your make is very obsolete. Repairing your engine would be not only impractical, but impossible. uid: f9c445f3-f466-a887-395e-d3f0f74979be > null
0:0 - If I report to this foundry, can my engine be fixed? uid: ff7563cf-4172-97d3-3759-b8dafaba4af0 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_LegendOfAnsurBook_PAD.lsj Synopsis: Picked up book about Wyrmway
0:0 - 'The Legend of Ansur.' I should give this a read. uid: 754bf71a-044b-7707-5d0d-5170754dabb3 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - The sort of thing that might interest Wyll. uid: 76a6ae9c-9eb2-acad-18e2-79bb86c39f47 - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - We should give it a read. uid: fbe604a7-1f14-b27a-88f3-8ad483c0633a - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_IncurableWound_OM_Shadowheart_AOM.lsj Synopsis: Fallback shadowheart avatar wound flare.Can happen either on the plains or in the Underdark. Largely centers around the one constant there is, the party, as the reason for the flare up.
0:0 - *Perhaps your bond with Wyll may have displeased Lady Shar. Might she see him as a malign influence?* uid: 29c1e132-c2da-491a-a83f-2bf62005e34e - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_WyllApproval - - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_WyllApproval - > *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
null uid: 2a27983c-fcac-1191-57a9-474f1cb53151 - 0 Check flag(s) (Object): true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_KarlachApproval - > null
null uid: 32fb9826-31df-9a97-8857-395e793f79b8 - 0 Check flag(s) (Object): true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel. - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_LaezelApproval - > null
null uid: 3474c97b-aff7-0f9f-de23-f15b1eeb7ad8 - 0 Check flag(s) (Object): true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll. - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_WyllApproval - > null
null uid: 4abdf3e2-eee5-9d4e-430c-03b0d308bfdb - 0 Check flag(s) (Object): true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll. > null
null uid: 4b030cff-7b97-3d47-5bbd-acedbe298794 - 0 Check flag(s) (Object): true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel. > null
null uid: 5424939e-4459-d6ab-ed7a-6828d272ee20 - 0 Check flag(s) (Object): true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion. > null
0:0 - *The bond with others can be useful, but you must be careful to not overstep the mark. In the end, Lady Shar's counsel is all you need.* uid: 543d371b-4006-49d7-a0c6-c34b07ecd851 === END NODE ===
null uid: 5b4fc52e-74fa-eb53-b2ea-f1b12da754be - 0 Check flag(s) (Object): true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion. - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_AstarionApproval - > null
0:0 - *No matter - the Dark Lady does not owe you an explanation. All you can do is press on, and learn from the pain.* uid: 8589bc3b-2739-4856-be7b-b40e7ea081a1 === END NODE ===
null uid: 8f3f2f39-dfe3-ffce-0848-e072fa97cb7a - 0 Check flag(s) (Object): true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion. - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_GaleApproval - Friendly with Gale > null
0:0 - *Yet still, your efforts are met with pain. Whatever lesson the Dark Lady seeks to impart is lost on you, for now. You must press on.* uid: 93b950ea-d047-48f4-9b18-3916698d1a4a === END NODE ===
0:0 - *The affection you feel is a pleasant distraction, but it must be put to one side, when the Dark Lady demands it.* uid: 9472a70a-6c51-4c9c-8455-7ee08962a1b4 - 0 Check flag(s) (Object): true - ORI_State_Dating - Character is dating someone. === END NODE ===
null uid: a31b758b-f87c-158c-5e26-466531000405 - 0 Check flag(s) (Object): true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach. > null
0:0 - *You have grown close to Gale - too close, perhaps? Does Lady Shar feel you may be distracted?* uid: b1706a8d-aa47-48aa-95ba-c454ac854328 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_GaleApproval - Friendly with Gale - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_GaleApproval - Friendly with Gale > *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
0:0 - *You have bonded with Astarion in a way that surprises even you - but does Lady Shar think you are distracted?* uid: b2c6278f-1d4c-4742-93ae-5f20a3771b58 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_AstarionApproval - - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_AstarionApproval - > *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
null uid: b6a9e375-370f-dd56-3a58-03d4338b277d - 0 Check flag(s) (Object): true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion. > null
0:0 - *You do not remember receiving it, or even its true purpose... but its influence over you is undeniable.* uid: c0b29da2-cae6-d871-2ca7-be43ba9f3021 > null
0:0 - *Your rapport with Lae'zel is surprising - perhaps even troubling, to Lady Shar. After all, your mission to retrieve the artefact put you at odds with githyanki...* uid: ce3fcd5e-4686-4822-93d2-cd3d2a842cbb - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_LaezelApproval - - 0 Set flag(s) to (Global): false - ORI_Shadowheart_State_LaezelApproval - > *Worse still, you are falling for her. Maybe the Dark Lady wish for your heart to be hers alone.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_KarlachSpotsDammon.lsj Synopsis: Karlach has the first upgrade and sees Dammon for the first time in the act after when she got it.
0:0 - Hey, it's Dammon! Let's say hi. uid: 56b07f89-fdcd-646f-53be-61d0b3960738 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_FoundInfernalMetal.lsj Synopsis: Karlach mentions that the piece of infernal metal found could be given to Dammon.
0:0 - Infernal metal! This can help Dammon patch up my engine. uid: 02ee4fe9-a251-eabb-27fe-ba02c420ceb1 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. === END NODE ===
0:0 - Yes! Dammon can use this to fix me! uid: 37c0b045-0fac-98f1-f449-e9edebba0bc8 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. === END NODE ===
0:0 - Infernal metal! That's what my engine's made of. Hang on to that! uid: 47506bd4-9f56-e467-96ee-07d1d08274e6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_DammonInHaven.lsj Synopsis: Karlach tells the player that if the tieflings are in HAV Dammon might be there too after Mol appears in the checkpoint dialog.
0:0 - Hey! Dammon might be knocking around here, right? uid: d617978f-d8a5-6b30-d5f5-cc442ca3eae9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM.lsj Synopsis: Players find Dammon in HAV or LOW for the first or second time in the game with Karlach in your party. He will say that he knows a way to upgrade Karlach for the first or second time, depending on how her origin story evolved.
0:0 - Aha - thought I sensed an infernal. What are you doing here? uid: 011fd5e0-44b3-d5a2-5dd4-1a4284f5d06d - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Same thing as you, I reckon. Trying to stay out of the shadows.
null uid: 02e58dab-17af-1501-6df0-9707a56f35d1 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
null uid: 056d8b16-71c8-3890-bc34-67f4a846e0ab - 0 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Same thing as you, I reckon. Trying to stay out of the shadows.
0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here. uid: 0a17ab88-d036-dfbe-e577-c48fca1e935e - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > Gods, I'm glad to see you again. There's something I have to tell you.
0:0 - Before you run off into the belly of the beast, there's something I need to tell you. uid: 0a46b758-e8bf-f5a5-d13d-3123398ce380 > Well... two things. Good news and bad news.
0:0 - No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you. uid: 0adc051c-731d-e2fa-1981-6a16c8545927 > Well... two things. Good news and bad news.
0:0 - I... I don't know how this is going to end for you. For any of us, really. But I know I'd be dead without you, several times over. uid: 0d6fa0e5-7163-0fc2-f2e9-386109e73de0 > null
0:0 - There you are. I was wondering where you'd run off to. uid: 0de02e67-a96a-3249-1952-b472c7e9287b - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.
0:0 - The good news, obviously! uid: 0e02cff7-d103-6355-3548-ed6bd8dabe5c > null
0:0 - I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to - uid: 10bca412-d310-ac1e-e5f6-d2ce7385971c - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Event_ToldToGetMoreMetal - Dammon tells Karlach she can get a second upgrade if she brings him more infernal metal. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutSecondUpgrade - Dammon tells players that they can get Karlach's second upgrade if they bring more infernal metal. > - touch people?!
0:0 - There you are. I was wondering where you'd run off to. uid: 118db5e2-8b87-c294-a330-a7bf02ddadc8 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Dammon! Thank the gods. I've been looking for you everywhere.
0:0 - There you are. I was wondering where you'd run off to. uid: 12c23243-b614-1408-5a66-d6818b9c3cf0 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
0:0 - Oh my gods. It's really happening. It's been so long. So c'mon, let's get this show on the road - we need to find that iron! uid: 1564f930-41a4-ec33-3835-7409e18ff384 - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. > Hang on - I think you'll want to hear the bad news, too.
0:0 - That's all I needed to hear. I'll be back with some infernal iron. uid: 166d8b51-68e3-7d8a-b0e6-7d50596cb09b - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > Hang on - I think you'll want to hear the bad news, too.
0:0 - I'll come back when I've got the iron and my team in tow. They'll definitely want to see what happens! uid: 16bf3d51-10bd-d217-cf5e-c50ad66e1a88 > null
0:0 - Argh - at least let me show you where to look. I'm not sure the infernal iron will still be there, but I can show you a few places of interest. uid: 2324b23a-5039-8427-ee88-60ff0d4d7d4a Node context: Frustrated with Karlach cause she's not listening, but does still want to help her. === END NODE ===
0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here. uid: 23425f00-b92f-77ea-0989-ddf8334fd627 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > null
0:0 - I could try to sort you out, but I'll need some infernal iron and a lot of luck. uid: 255d8b44-1095-3f65-e8e1-db8c5a0b8341 - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal. > In fact, I've got a piece on me now. Let's do this. > Thanks - I'll definitely be back. > Any idea where I can score some infernal iron? > Could I see your wares? > Leave.
null uid: 25cd7de2-189a-94b5-dd05-732657c24a35 - 0 Check flag(s) (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. > null
0:0 - Let's let Dammon speak. This sounds important. uid: 2a7e45ca-1fcd-2f1e-49e1-01a8eb4941d9 > Fine. Well, go on then.
null uid: 2bc2782c-02c5-a8c4-9b31-860303ab5cc2 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
0:0 - I should be thanking you. I'd love to get my hands on something other than pauper's ore... uid: 2d83bf00-8dac-32a2-dcad-7c1a0c970ab0 === END NODE ===
0:0 - Karlach. You're looking well. uid: 2e24e5bd-2867-a9d8-bea4-01f92152557d - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Would be a lot better if you'd find a way to fix this engine, Dammon. > Thanks to you, I'm feeling well. > Glad to see you're so well set-up here.
0:0 - I've got the iron right here. Let's make this happen. uid: 3298ee05-fee3-5bcf-52bc-694d8b1842e8 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > Did you misplace it? I'll be here if you find it again - just shout.
0:0 - Leave. uid: 3313c81a-941f-0d3a-0be6-42f5d45db55b === END NODE ===
0:0 - Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy. uid: 33859c0b-2bad-c831-fd3d-85ffc9495c8f > Good. Someone should be.
0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me. I saw you you lot in Last Light, but didn't want to distract you from the fight against Ketheric. uid: 33bd6fc6-d281-badc-8447-4d0fda3911a3 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Thank you for saving us - again.
0:0 - Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy. uid: 33eb2b11-06ab-0220-ba7e-e1b4fa11abc1 > Good. Someone should be.
0:0 - Gimme the good news. uid: 35581b38-300d-203f-e38e-7c04199f676e > null
0:0 - Pure tiefling ingenuity. That engine of yours is like nothing I've ever encountered - hard to change, but possible to... enhance. uid: 35d1d155-204e-918d-f03f-0f0c52a03393
null uid: 36542de4-3141-35f6-f9ce-2fcd348b3758 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Go on, give him the iron. Let's make this happen. uid: 37611d63-cfc1-03f6-b8dd-4655df2a2ef7 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > Did you misplace it? I'll be here if you find it again - just shout.
0:0 - Did you misplace it? I'll be here if you find it again - just shout. uid: 37e721d0-c4c6-3ef3-3bdc-e5c670cd820f === END NODE ===
0:0 - Karlach, believe me, this isn't something you should - uid: 38d9b397-f538-293a-267c-f953ed59a853 > Gotta run!
null uid: 3a445337-3a4a-e37d-b0f7-4f4f07f0b886 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - I sensed some iron in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look. uid: 3cb64b70-1c13-0b48-cc7c-1007d8d641a3 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > null
null uid: 3dc9b373-5591-1cef-aabf-e1f885b3c7dd === END NODE ===
0:0 - Might be burning out a piston ring - or leaking oil. Mind if I take a listen? uid: 3dcd2e9f-8f3e-1b2f-0aea-2ef8a5579681 Animation: [Choices]*DUPE*[Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her. Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
null uid: 41c0954b-b180-a92d-5c08-2dc4594dbe7d - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
null uid: 431d4ad9-b2fa-9b5d-3083-25d1fa23177c - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
null uid: 439e3e5c-fc1e-7c7d-63d2-a2495a0f9e6d - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right. uid: 46afbb2b-731b-b57d-24a0-5864cc8b8bcb - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > null
0:0 - Take a look at what I've got on offer, while you're here. Might be you find something useful to you. uid: 483b7701-0665-f997-eac2-1ff0df1ec55b > null
0:0 - Oh my gods. It's really happening. It's been so long. We've got the iron - let's do this thing! uid: 48fe60fd-7e79-2882-1b49-890d74c5fd7a - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. > null
0:0 - I haven't stopped trying to think of something that could help your engine last it out, by the way. But so far, all roads lead to a dead end. Sorry - I didn't mean - uid: 4adfb522-f26b-b3d9-18a9-8fda1ce17fb5 Node context: CAtching himself after saying 'dead end' since Karlach is going to die. > Never mind. I'm glad you're set up for the long run, in any case. One of us should be. > null > Leave.
0:0 - Did you misplace it? I'll be here if you find it again - just shout. uid: 4d7559c9-a7ee-5a2b-ff13-6069296c5655 === END NODE ===
0:0 - Karlach. You're looking well. uid: 4d82cec2-69b8-89c7-566c-34e24f73e37c - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
null uid: 4dc263b2-79d8-20d4-f27b-51112b53e922 - 0 Check flag(s) (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. > null
0:0 - As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look. uid: 4e49a69c-4c78-3885-db47-3730c4d9611b
null uid: 527202a8-9ab3-749c-4591-5f2dffa890a8 - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - COM - COMdescription > null
null uid: 52b2309a-a8f4-65df-8dd7-d14731c2234d - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - AOM - AOMdescription > null
null uid: 533a5500-4d84-fc72-631f-524e2423cc0e - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.
0:0 - Karlach. You're looking well. uid: 5519c7f4-9d3b-bb2a-bb78-b239b4d8aff1 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Would be a lot better if you'd find a way to fix this engine, Dammon.
0:0 - Before you run off into the belly of the beast, there's something I need to tell you. uid: 55a8a120-6177-d4c6-c57b-bc26f6e11ce0 > Well... two things. Good news and bad news.
0:0 - Prick. uid: 57bded46-d2ef-8fbe-37bf-5ff865cf2878 === END NODE ===
null uid: 5b3d58e9-26ec-07f9-44ce-5ffecf0ac56c - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - Oh my gods. It's really happening. It's been so long. I'll be back as soon as I've got the goods in tow. uid: 5de390e5-1bb3-de42-eab7-667197556d80 - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. > Hang on - I think you'll want to hear the bad news, too.
0:0 - Can I see your wares? uid: 6ba42820-1738-70ee-78f7-bd3d7ec12e26 > null
0:0 - Aha - thought I sensed an infernal. What are you doing here? uid: 6e524362-72ee-4b5e-1751-128292f32b68 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > null
null uid: 784358d2-60c1-eea8-a074-ff2b458c1004 = TRADE = === END NODE ===
0:0 - Ew, no! Good news, please, my good man. uid: 78713440-6f92-9174-f8f6-ea23346cf888 > null
0:0 - Could I see your wares? uid: 7d191106-d66d-c819-fdd6-d5a32463ac27 > null
0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here. uid: 7e05c211-e7ca-ca20-d85f-bb68baeb5b46 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > Off the anvil, into the forge. We'll find them - hopefully.
0:0 - Well... two things. Good news and bad news. uid: 7e24465b-10ed-4a1d-3ec2-722c85afc92f > Gimme the good news.
0:0 - Can I see your wares? uid: 7e6123b6-528e-60b4-3042-8e54358fd103 > Of course - any time.
0:0 - Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story. uid: 861ff9cc-885d-7c67-f51a-95e83b6ebc24 > Well done making it out alive.
0:0 - I never wanted to live forever. I just want to live good. uid: 8887ec1f-c00b-24f3-8696-250257d18564
0:0 - Any idea where we can find some infernal iron? uid: 89015f9f-b1c3-84b5-6a0c-10fd0671fc23 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 1 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
0:0 - Any idea where I can score some infernal iron? uid: 8afabb6c-cb8e-4890-b0b0-167e557039a3 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 1 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
0:0 - Could we see your wares? uid: 8f23af72-1265-0993-7c76-22488970afda > Certainly.
0:0 - I can still help with that upgrade, if you've found some infernal iron. uid: 90825ced-9955-2fa9-b3c9-ddfa9da27f7a - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal. > I was hoping you'd say that.
null uid: 91d347f0-4308-78e6-96db-0c2bc13e8d3f - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Wouldn't leave you folks behind - not ever. uid: 92ef7c46-aaae-5491-de59-b6f87a4fa269 > null
0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me. uid: 9d599f34-361c-3cda-8324-31ac456c7b7e - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
0:0 - Wouldn't leave you folks behind - not ever. uid: 9d5c30f9-73b0-53ea-ecc5-0f9d75181f86 > null
0:0 - Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here. uid: a0ca5684-325d-5971-8a28-ad2a9c1a1df2 > That's terrible. If we can help them, we will.
null uid: a1b03e33-7484-c6f6-a384-db5c792c617a - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal. > null
0:0 - No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you. uid: ab0e7cc4-176d-c347-25f9-1a2b5c4824f2 > Well... two things. Good news and bad news.
0:0 - |DEBUG donate UI test.| uid: ad1e1892-a431-31d7-5504-385ff4bee1bb - 0 Check flag(s) (Global): true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch. > null
0:0 - Karlach, believe me, this isn't something you should - uid: ad2f518e-f132-73f6-7779-9e124d20e132 > Let's move!
0:0 - I can still help with that upgrade, if you've found some infernal iron. uid: ad6d7d60-8ff2-8d8e-382d-f49bb03a4bac - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal. > I was hoping you'd say that.
0:0 - As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look. uid: b3261fcf-31c3-8c4a-1b56-d90ba656dd83
0:0 - Please do. I've been dying to find an infernal mechanic. uid: b380c283-99c1-9582-4806-c009f77fae4e Animation: [Choices]*DUPE*[Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her. Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
0:0 - Looking for help with this hot tin tub I call my heart. uid: b586369e-73f7-ce46-8127-e28f46281e3c > I thought I smelled infernal iron.
0:0 - Which do you want to hear first, Karlach? uid: b5c08921-c365-d012-148b-4e57c507b39d > The good news, obviously!
0:0 - We'll look for some iron. uid: b5e97d3c-ffb8-7973-f754-bc631b9fccc8 - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > Fuck yes, we will.
0:0 - I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for Karlach to - uid: b949e009-afcc-9e85-8ff3-703e77960797 - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Event_ToldToGetMoreMetal - Dammon tells Karlach she can get a second upgrade if she brings him more infernal metal. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutSecondUpgrade - Dammon tells players that they can get Karlach's second upgrade if they bring more infernal metal. > - touch people?!
null uid: b980d5a3-668f-45e7-b17e-9450c98020a3 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
null uid: bc1e7c3d-d90a-90aa-0d26-c7c8b1837a65 - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
null uid: bd389f42-5e2c-b1da-9094-b086b1c09bd8 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
null uid: bd619c94-d62b-17e6-f14b-05ec05273799 - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Dammon! Thank the gods. I've been looking for you everywhere.
0:0 - Hm - might be you've misplaced it? I'll be here when it turns up again. uid: bed7118a-d96f-3b30-beb1-a856ed6f3e00 === END NODE ===
null uid: bf347c8b-4112-b3ff-0149-8d00991267bc - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me. I saw you you lot in Last Light, but didn't want to distract you from the fight against Ketheric. uid: c5e3c63f-48ff-b90b-aca8-0c98675f0ce8 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
null uid: c8c64741-71ce-9857-d5a9-6f81866add4e - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Aha - thought I sensed an infernal. Karlach, right? Without you lot, I'd've been toast twice over. First in the druid's grove, then at Last Light Inn. uid: cae778d4-7682-9c91-5bc0-4512b9dd617c - 0 Check flag(s) (Object): true - COM - COMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > null
0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right. uid: cd4035e0-1298-1f5f-8805-0f7ea910136a - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > Dammon! You're here!
0:0 - Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story. uid: d06e398d-2426-aff7-a6c2-6fa5cd8e425b > Well done making it out alive.
null uid: d18c83de-9b5c-c525-d98c-6f6f5c21a8a2 - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > Dammon! You're here!
null uid: d1facb4d-b89c-36a5-b65c-a3707b152763 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
null uid: d323e5e6-bedd-2cd0-01f3-2a57843c1d26 - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > null
0:0 - Now that's hot. Too hot. I think I could sort you out, but I'll need some infernal iron and a lot of luck. uid: d3b29482-582a-5bf9-a04a-deaf2fb6c8a3 - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Hey soldier - we've got some infernal iron already. Let's give it to him, hey?
0:0 - Aha - thought I sensed an infernal. Karlach, right? Without you lot, I'd've been toast twice over. First in the druid's grove, then at Last Light Inn. uid: d533e701-3464-b18f-f1d8-0b559119170f - 0 Check flag(s) (Object): true - AOM - AOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Thank you for all you've done for us - for me. But I have to ask... what are you doing here?
0:0 - Please do. I've been dying to find an infernal mechanic. uid: d5f5b117-f309-f928-9578-a920d5d8fb39 Animation: [Choices][Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her. Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > Now that's hot. Too hot. I think I could sort you out, but I'll need some infernal iron and a lot of luck.
0:0 - I'm not sure. Should we be tampering with an infernal machine? uid: d65562af-cc6c-cadf-ec2c-e552aa663608 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > Yes. Yes we should. I feel like I'm about to blow in more ways than one.
0:0 - In another life, I would've liked to... well. It doesn't matter now. Good luck, Karlach. And thank you. Again. uid: d77ce251-405d-2db7-8ded-077e7364633d
0:0 - Leave. uid: dc91c25e-961c-2090-b0be-bce5d9465d0e === END NODE ===
null uid: dfb172d4-13fc-c9f9-c344-5ec0ab6bd242 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
null uid: e0a84a20-22e9-fca4-4786-2611a8b07ec9 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - Any idea where I should look for the last piece? uid: e5d0920d-8f9b-322d-b9c5-e10d86b511ef - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 1 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > I sensed some in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look.
0:0 - Yes we do. We absolutely do. I need help, and I'm going to get it. Got it? uid: e96bd372-e76f-774d-c022-c2568e088e34
0:0 - I sensed some in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look. uid: e9cc22af-fbea-4e4c-5f1d-0e3035694fc8
0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right. uid: f03eb412-6338-64bf-568b-9e70602b3061 - 0 Check flag(s) (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. > null
0:0 - Good. Someone should be. uid: f191f5bd-3c71-5a51-85ed-d950517b7119 Node context: Warmly with ab ittersweet twist. She's glad Dammon is happy but sorry he can't fix her. > null > null
0:0 - Oh my gods. It's really happening. It's been so long. Just a sec - let me find my pals. I'll be right back! uid: f39c88c0-aedb-e672-02b8-72230a5635b2 > null
0:0 - Leave. uid: f42d756a-9b90-09d6-fb6e-234a50785494 === END NODE ===
0:0 - Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here. uid: f9455ee8-256a-744e-2503-0a1be08b27ca > That's terrible. If we can help them, we will.
0:0 - Thought I sensed an infernal around here. I wanted to introduce myself after you helped us in the druid's grove, but I didn't get the chance. uid: f9f7d1d8-9fff-5b2e-f359-b799527e4382 - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Thank you for all you've done for us - for me. But I have to ask... what are you doing here?
0:0 - If you're sure, then let's do it. uid: fa686e53-e451-259f-97f0-0a524ef2a2d6 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > I'm sure!
0:0 - Gotta run! uid: fb001c9f-e283-9ad7-c04d-ad7e00baa731 === END NODE ===
null uid: fbf17cc8-e45b-d52e-de40-b3cade2c8be4 - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Thank you for saving us - again.
null uid: ff3c18a4-36ee-5154-cb8a-d4eda4e5bf50 - 0 Check flag(s) (Dialog): true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV. - 1 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 2 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Dialog): true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3 > Thank you for saving us - again.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_KarlachUpgrades_Nested.lsj Synopsis: Nested dialog used for Karlach upgrades in Dammon's default dialogues.
0:0 - Please let this work... uid: 0242cbb1-9315-f5ee-0fed-870842102cac Node context: Kind of to herself - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.
0:0 - I wish it could. I really, really do. Look after yourself, all right? uid: 06c55e63-4245-3e20-e2db-3e711426b02f Node context: Sadly > null
0:0 - Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then. uid: 0aa9d816-6449-1270-0040-b430fe5d06db - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. false - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Quest_WaitForNextAct - Update quest entry WaitForNextAct. > Take care, Karlach. And hopefully the next time I see you, I'll have something promising to report. Pocket any infernal iron you find along the way, hmm?
0:0 - Same as last time - you'll need to install it yourself. But this should do the trick. uid: 0c7fc32b-261a-313b-e8b7-10f77e12645a Animation: [Choices][Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in. > There. So did it... work?
0:0 - I don't know what to say. uid: 11b38107-8a65-5ef5-a9e0-3b91d9a866aa > Me either.
0:0 - ...I am sorry, Karlach. Truly I am. But come - it is not a decision you must make this moment. uid: 11cf753d-28df-4c00-a653-06943d932c05 Node context: Just heard that Karlach cannot be cured and will have to return to Avernus or die. Not trying to soften the blow or lie to her - just expressisng genuine sympathy and trying to help her focus on the path forward. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - We'll have to make the inevitable evitable, then. uid: 13d4c4b2-3361-d6c0-6bc1-3de333ae727b > You read my mind.
0:0 - Then again, I do love a challenge. Could be if the combustion chamber had its own insulation, or if the spark plug had a dampener... I'll give it some thought. uid: 171fb5f3-a7b4-a212-60de-8d57eb596a94 > null
0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience. uid: 17780458-687e-bc5d-e1dd-b00b334a00bc Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction anims. Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze). He holds it, enjoying the power of it. - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > null
0:0 - Same as last time - you'll need to install it yourself. But this should do the trick. uid: 17861fd7-a717-4c4c-2a62-b49fa60b0b24 Animation: [Choices][Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in. > Go on. Give us your hand.
0:0 - There. So did it... work? uid: 198baaa4-93cd-c236-f37c-dd8fc4e681ed Node context: A little nervous > Only one way to find out.
0:0 - Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then. uid: 1baa830e-0d1f-9172-3ad1-bbea01b74057 - 0 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2. false - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Quest_WaitForNextAct - Update quest entry WaitForNextAct. > null
0:0 - We are all dust or ash in the end. Make your enemies burn while your heart still beats, and it will be a good life, no matter how brief. uid: 1c753df5-4fdc-4587-8748-a54822d0e9ef Node context: slightly mournful but pragmatic - this is Minthara's idea of a pep talk for a terminally ill companion. Delivered sincerely. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Hold on, Karlach. There's something I need to tell you. uid: 1d143885-af62-5a98-3855-edffb6219ab8 > null
0:0 - Thank you. uid: 2e3f46b0-5e49-be90-b185-b2d86513c178 Animation: [Choices][Player] pull her into a hug [Karlach] hugs player strongly, her face buried in your neck as she begins to cry. Cinematic: She hugs you strongly, her face buried in your neck as she begins to cry. Node context: Overwhelmed with emotion - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > null > null
0:0 - Well - all right. This shouldn't take long. uid: 31041b6f-618a-89d6-a687-2e01c382cf0c Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction or existing custom Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze).
He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here) Node context: A little wary/ sad, because he has bad news for Karlach. - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > Same as last time - you'll need to install it yourself. But this should do the trick.
0:0 - The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die. uid: 31b64a66-d8f2-ed38-7b23-14c857a45763 > null
0:0 - Thank you. uid: 3a8bb090-465d-176b-b421-536677fa1828 Animation: [Choices]*DUPE*[Player] pull her into a hug [Karlach] hugs player strongly, her face buried in your neck as she begins to cry. Cinematic: She hugs you strongly, her face buried in your neck as she begins to cry. Node context: Overwhelmed with emotion - 0 Check flag(s) (Tag): false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > null
0:0 - A warrior of your talents does not need looking after. You only need the next battle, then the next, then the next. uid: 44581d06-0068-495c-a92a-84a75bfa097d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Isn't there anything you can do? uid: 45591393-414d-7526-4fda-fc050cd9ea94 > null
0:0 - That engine wasn't meant for this realm, though. And I'm not sure how much longer it's going to last, burning that hot. uid: 4e5c8814-df7d-6fe9-0013-15c404191de3 > null
0:0 - Before you go - there's something I need to tell you. uid: 4eedf0ee-2d4d-0e8a-c571-7dd20ca502df > null
null uid: 50298b79-372b-3aef-5d32-6ce94c3a981b - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > null
0:0 - Go on. Give us your hand. uid: 5f7e59b4-7e90-f805-2341-d7fa5da4f4f6 Animation: [Choices][Dammon][Karlach] Dammon holds up his hand. Karlach holds hers up to his, their palms touching. Cinematic: Dammon holds up his hand. Karlach holds hers up to his, their palms touching. > Incredible.
0:0 - Right? All this doom and gloom. I have something far more exciting on my mind than this bloody tin box. uid: 61fbd79c-7f7c-f69a-a40e-fc250357e479 Node context: A little uncertain. She means what she's saying but also papering over the weight of what she's just heard. > Thanks, Dammon. Really. You've given me more than I could ever repay.
0:0 - There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat. uid: 6424034a-ef0e-f140-2f12-b445ba9b088f Animation: [Choices]*DUPE*[Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.
0:0 - You feel so nice. uid: 6f96b503-be3b-76db-94b5-6c6867dea59a Animation: [Choices][Player] put their hand on her shoulder [Karlach] inclines her head toward their hand and chokes up a little Cinematic: She inclines her head toward your hand and chokes up a little. Node context: Choking up - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > null
0:0 - Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care. uid: 796508f1-ca6d-e3e3-48d4-cfa4e7feab35 === END NODE ===
0:0 - That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely. uid: 7d9eb464-eb88-a43c-cca2-0c0618e641e5 > I know you know that, but the thing is, there's a cure.
0:0 - You feel so nice. uid: 7ecee2e9-3058-931a-ab38-e64efa67a26c Animation: [Choices]*DUPE*[Player] put their hand on her shoulder [Karlach] inclines her head toward their hand and chokes up a little Cinematic: She inclines her head toward your hand and chokes up a little. Node context: Choking up - 0 Check flag(s) (Tag): false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > null
0:0 - Can we go to bed now? uid: 80ec8ad6-a50e-61bc-9464-06bdcbeaf2eb Node context: Still crying but kinda making herself laugh too.
NOTE TO DIRECTOR:
We had to change the text of this line for gameplay reasons, but we really loved the original take and would like to reference it for hte re-record.
For reference, the original line's UUID: h8605b090gbf19g43e5gb56fgaea68974604d
"Can we go to camp now?" > Hold on, Karlach. There's something I need to tell you.
0:0 - Together, we are mightier than even the fires of Avernus. We will overcome, Karlach - I promise you. uid: 86335e7f-6521-447a-aba3-41eb10f48a24 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Come on, Karlach. There's got to be more to this - some other way. uid: a37429d1-b70d-441d-86ba-26cf7be9ec28 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Lay a hand on her. uid: a7f619c4-0c26-df1d-7c88-8fd9c2f22930 - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_LayHandOnKarlach - Player lay a hand on her in the 'second upgrade' scene > You feel so nice. > You feel so nice.
null uid: a959b5b5-e6cf-04a5-9316-11e5fc7716df - 0 Check flag(s) (Object): true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach. > Hold on, Karlach. There's something I need to tell you.
0:0 - An all-too-familiar tale. I refuse to believe we cannot alter the ending. uid: b23b0719-6ad5-46c2-a029-1966feb765ad Node context: Determination (thinking of the parallels between Karlach's dilemma and his own) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Say nothing. You're still trying to process what you've heard. uid: b35aaa90-a527-e3c2-664d-96cdaa1634b1 > null
0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience. uid: b51ac4c5-011a-ea89-baaf-31e620d9f42d > Give me just a moment... and I think...
0:0 - Ignot. Look at that. No fire. uid: bba6dbe2-1aa4-139d-8229-2d7ab5990f48 Animation: [Choices][Player] stand stock still [Karlach] reaches out and grasps the player's shoulder. Cinematic: She reaches out and grasps the player's shoulder. Node context: Good-humored. She's calling you a weirdo. 'IG-not' - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > I can't believe it. Thank you, Dammon. Thank you so much.
0:0 - It's not any old iron, Karlach. This stuff belongs in the Hells, and unless it's taken back there, it's going to blow. No amount of tinkering is going to change that. uid: bdfce6eb-59f7-f0ca-df7a-725af19f9bda > I wish it could. I really, really do. Look after yourself, all right?
0:0 - Nothing is inevitable. Especially not this. uid: c3257d81-0551-c3b2-08fb-f152f86ce32d > null
0:0 - I can't believe it. Thank you, Dammon. Thank you so much. uid: c3421a08-9fe8-2d1a-e02b-86c29d5b4bfa Node context: Verklempt. > It's the least I could do.
0:0 - You're all right. No burns. uid: c3b5aaa4-39cc-4451-8239-9a875edd9941 Animation: [Choices]*DUPE*[Player] [Karlach] kiss passionately. Cinematic: Player and karlach kiss passionately. Node context: When she speaks (after the kiss) she has tears in her eyes and his verklempt - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > Can we go to bed now?
0:0 - Pull her into a hug. uid: c8efc98e-271b-9cf2-bffd-b7f80fd87ee8 - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_HuggedKarlach - Player hugged Karlach in Second Upgrade scene > Thank you. > Thank you.
0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience. uid: cd675cb9-9880-8d0d-365d-b02adcdf3471 > Give me just a moment... and I think...
0:0 - Good luck, Karlach. Look after yourself, all right? uid: ce836e60-0b88-aba8-0f11-fb5bd001c806 > null
0:0 - Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care. uid: d0cf0bcc-e30e-1caa-e19f-a85baf403c18 === END NODE ===
0:0 - Well - all right. This shouldn't take long. uid: d803c5b7-0214-fa79-611f-ddfafb62f255 Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction or existing custom Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze).
He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here) Node context: A little wary/ sad, because he has bad news for Karlach. - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > Same as last time - you'll need to install it yourself. But this should do the trick.
0:0 - Kiss her. uid: dc6c0b47-591c-4f40-2c78-23e2cf92305e - 0 Check flag(s) (Object): true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_KissedKarlach - Player kissed Karlach in the Second Upgrade scene > You're all right. No burns. > You're all right. No burns.
null uid: df8aad0e-ac0d-27c3-11ec-2a5beebfdb20 === END NODE ===
0:0 - Ignot. Look at that. No fire. uid: e2ebe91f-0177-578e-29ab-d105fdbcf8ec Animation: [Choices]*DUPE*[Player] stand stock still [Karlach] reaches out and grasps the player's shoulder. Cinematic: She reaches out and grasps the player's shoulder. Node context: Good-humored. She's calling you a weirdo. 'IG-not' - 0 Check flag(s) (Tag): false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > I can't believe it. Thank you, Dammon. Thank you so much.
0:0 - You're all right. No burns. uid: e49b6342-320e-0415-ecbe-c7bfec3a3f21 Animation: [Choices][Player] [Karlach] kiss passionately. Cinematic: Player and karlach kiss passionately. Node context: When she speaks (after the kiss) she has tears in her eyes and his verklempt - 0 Check flag(s) (Tag): false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > Can we go to bed now?
0:0 - Well, that's... not great? uid: e5283637-b3f9-4c41-8df5-23b2b42ad4ee - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat. uid: f10081e9-f2cf-312a-05c4-f0d5845bbca7 Animation: [Choices]*DUPE*[Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.
0:0 - So bright a warrior needs no looking after. But... Boo and I will have her back, just in case. uid: f1f6eaac-3acc-4555-83b5-b8d00d1e493a Node context: Bravado for a fellow warrior he respects - second line a gentler affirmation that she'll be missed when she's gone - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely. uid: f36d9d9b-8e03-e27d-5f6f-d335c3e8994a > I know you know that, but the thing is, there's a cure.
0:0 - Take care, Karlach. And hopefully the next time I see you, I'll have something promising to report. Pocket any infernal iron you find along the way, hmm? uid: f972d469-64a3-f4a2-05cd-1ea34dd613ed === END NODE ===
0:0 - Her will is strong - even now, she defies the bounds of the material plane. She will prevail. uid: fb1fd06f-5c9e-4add-babc-ff17c4c7156d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Please let this work... uid: fe55b2c1-a754-9cb7-34e6-80cfe82c37bf Node context: Kind of to herself - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character > Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_FollowUp_OM_Karlach_AOM_OOM_COM.lsj Synopsis: Follow up OM between Karlach and Dammon to give her her upgrades if she has infernal metal in her inventory.
0:0 - We certainly will. uid: 0201925c-2329-39b2-890e-0e6a827dc148
0:0 - |DEBUG donate UI test.| uid: 0602017f-9d9e-90ae-3374-0af33c1d7171 - 0 Check flag(s) (Global): true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch. > null
null uid: 0ae2f209-e82f-f063-6b42-b7cea42730c3 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - Let me see your wares. uid: 14db20b5-50a4-0073-4373-70addb225ee2 > null
null uid: 18b62430-52ff-704e-fbf6-ca52d43d6294 === END NODE ===
0:0 - I'm not seeing any. Do let me know if it turns up.
uid: 20fec294-eacd-0e04-247d-2c9d9218cb41
0:0 - I'm not seeing any. Do let me know if it turns up.
uid: 2880b840-0b67-a081-0c51-751863e86d35
null uid: 29c33062-e6ab-302b-094b-6a24012eeedb - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
0:0 - I found the infernal iron you mentioned. uid: 2b82ad6c-5e5b-1fa8-ec96-0cf48d4f82d6 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. - 1 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > I'm not seeing any. Do let me know if it turns up.
0:0 - Leave. uid: 42c5025a-88cb-99c1-2371-926c23a93751 === END NODE ===
0:0 - I changed my mind. Perhaps you'd like to check out my infernal engine after all? uid: 5076a61c-4316-73a1-916c-6337998567cd - 0 Check flag(s) (Object): true - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart. - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. - 1 Set flag(s) to (Object): false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart. > Certainly, if it's all right with you. Let me have a listen.
0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky. uid: 5d1e490d-d630-e38d-7423-ee356fd4664f Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. Node context: RAG-nax > That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.
null uid: 6086ad7b-a4b9-db4f-682c-99e097fe371d - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - I'll be here. uid: 62c32b85-d5a8-3082-3972-6627a5b0370f
0:0 - Bring your friends if you've found some infernal iron. You shouldn't be alone, in case anything goes wrong. uid: 675fd3ec-95ef-4cef-94c3-07fa5590d4d5 - 0 Check flag(s) (Object): true - OOM - OOMdescription false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart. === END NODE ===
0:0 - Bring your friends if you want me to take a look at that engine after all. You shouldn't be alone, in case anything goes wrong. uid: 743dbd3e-3951-6174-7d42-b00dfd7fdfd0 - 0 Check flag(s) (Object): true - OOM - OOMdescription true - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart. === END NODE ===
0:0 - You're back! Thank the gods. I feared the worst. If we both survive this horror, let's speak again - please. uid: 76827dc9-7e29-27a3-b294-05edc1210bd7 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription - 1 Check flag(s) (Object): true - OOM - OOMdescription true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1. - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack. === END NODE ===
null uid: 85594820-a237-4141-79e0-a0ca6ebc7f05 === END NODE ===
null uid: 980e278f-8809-b66e-5616-f324c13894e6 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription - 1 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1. true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack. === END NODE ===
0:0 - Would you be able to take a look at Karlach's heart? uid: a707df88-1f31-f189-00c8-03ecc53e354d - 0 Set flag(s) to (Object): false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart. > Maybe, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
0:0 - Leave. uid: a80b1a2b-dd6e-0408-d859-dbfef5f354bd === END NODE ===
null uid: a9f13fc1-6e09-0fd4-f6df-a9751bed9d25 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription - 1 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1. true - COM - COMdescription - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack. === END NODE ===
null uid: b91561a5-fd56-cd08-9c8f-d2abe91146e1 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Let me see your wares. uid: bb1a2204-962a-de5a-4ad8-6add758846dc > null
null uid: bb21d0c2-430b-8843-b905-5712e1fa3c1b - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
0:0 - I found the infernal iron you mentioned. uid: d3324f85-ad6f-1fd0-c479-a982fa5e307a - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. - 1 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > I'm not seeing any. Do let me know if it turns up.
null uid: e052b6cc-a6ab-11e1-237d-0ae554d3a0ca - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Thanks - I'll try to find some right away. uid: f67ed3d7-12b1-9283-c704-0c810be3e92b > I'll be here.
0:0 - Maybe, but I'd need infernal iron. And a prayer that my hammer'll survive the work. uid: fd4907d4-648b-2644-3710-989010c66557 - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. > Thanks, Dammon. We'll keep our eyes open. > null > null > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_Elminster_OM_Gale_COM.lsj Synopsis: COM when the players approach Elminster with Gale, or dialogue that triggers if Gale is in camp when Elminster is approached by an Avatar.
Elminster does a brief introduction before joining the camp, potentially taking the players along.
Can trigger in either Creche or SCL.
0:0 - And I would confirm it to be so. Please, after you. uid: 0bb06bbe-9fbe-8534-5f87-a61b0faec79d - 0 Set flag(s) to (Global): true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp. true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Hit that country road, old man. I'm not interested in the junk you sell or the junk you tell. uid: 19f12b92-eac8-90dd-437e-242a86e7660b > How dare you?
0:0 - Elminster Aumar! Yes of course, it would be my honour. uid: 1b3f2ff5-23b0-e6a5-546f-0ab73ff1e775 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Alas, such luxuries require the beneficence of time, and time, as I'm sure our friend here will attest, is the very luxury of which we're all too bereft. uid: 49c3419f-ffbc-0048-2ce8-8d0bc3894a34 > null
0:0 - Very well. Let's go see Gale then. uid: 4d9085ea-d497-c153-1d1d-7204bdf42ac0 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > A splendid notion! Please, after you.
0:0 - Why, but one league down, and such was the extent of my perspirations that my hat could have doubled as an aquarium. uid: 4e3b1160-28df-ba3f-4adc-fc40dcaba112 > null
0:0 - Ho there, wanderer. Stay thy course a moment to indulge an old man. uid: 6a332df3-1a31-46ef-aa36-0e24118e49b1 - 0 Check flag(s) (Object): true - COM - COMdescription > Elminster?
0:0 - Two weeks I had to endure a frozen beard and wicked frostbites, yet he makes it sound like a dalliance through the Dales. uid: 760f124c-bc28-d428-9cca-d101430b6446 > null
0:0 - Oh? And what is he, then, wandering these forlorn barrens over seven hundred miles from home? uid: 8566d6db-802e-1598-b12b-79fe02d24092 Cinematic: On ‘he’, he points to Gale. Node context: On ‘he’, he points to Gale. > null
0:0 - A wise choice. Better to indulge our curiosity than Elminster's appetite. uid: 8c692be2-13a2-4440-8e6a-604801e4ce55 - 0 Set flag(s) to (Global): true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp. true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. true - ORI_Gale_Event_PlayersWithElminsterToCampWithGale - Gale was with the players when they teleported to the camp with Elminster === END NODE ===
0:0 - Adieu. uid: 8cc77d9e-9a32-4b58-bb01-7ff975d4a010 - 0 Set flag(s) to (Dialog): true - GLO_Elminster_State_DeniedGale - Player denied that they know Gale. - 1 Set flag(s) to (User): true - GLO_Elminster_State_UserDeniedGale - Player denied that they know Gale. === END NODE ===
0:0 - There go our best supplies. uid: 94b20cfd-25d9-6697-40b2-11f9aa21c9c9 - 0 Set flag(s) to (Global): true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Though I'd have welcomed a voice other than my own to entertain me along my weary way, I shall take your answer in stride and with it, take my leave as well. uid: 957a1d1c-5bab-b754-a64c-2000210c8599 > null
null uid: 9e0b4621-465a-62fc-4a45-f825e80aa3bf - 0 Set flag(s) to (Local): true - 66b5b011-23b1-cc7a-5d33-2b3ef275a271_ElminsterIdentified - Player asks Elminster who he is and Elminster answers. > null
null uid: a6a4446f-5801-3c7e-b2b1-a88a145f5bc1 - 0 Set flag(s) to (Global): true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - I was bid to spare neither time nor my own self to find you. She sent me, Gale. You know of whom I speak. uid: b5d95a6e-9339-a833-159c-28ec49397871 > But why? Out with it, Elminster. Please!
0:0 - It's a great honour to meet you, Elminster! I do know Gale, yes. He's in our camp at the moment. uid: b81fef33-150a-674c-a255-292612d9c8e7 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - I'd like to know first who I'd be bringing to see Gale. uid: d1d23f28-ce34-6df8-efa0-78fdc3561eff - 0 Check flag(s) (Local): false - 66b5b011-23b1-cc7a-5d33-2b3ef275a271_ElminsterIdentified - Player asks Elminster who he is and Elminster answers. > null
0:0 - We'll meet him in camp later. Let him have his rest and repast in the meantime. uid: d52850fe-3515-016f-0e3f-54a16f07696b > There go our best supplies.
0:0 - Yes, Gale. Where is your decorum? uid: da53fcc6-1087-d5f7-bfe5-2898ce628bdf > Oh, for the love of...
0:0 - And a great kindness that would be! See, Gale? Even in these barren parts, the art of hospitality begets inspired new works if one only keeps up the practice. uid: dae80ebe-5bbd-947c-56f2-290c64867543 > null
0:0 - A splendid notion! Please, after you. uid: de383b2c-fb40-d881-6e48-382c3c5a3c66 - 0 Check flag(s) (Global): true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp. true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Even though I suspect your denial soils rather than sustains the splendid dominion that is the truth, I shall take your answer in stride and with it, take my leave as well. uid: eef6eafb-7518-efbf-d674-3eddfcf0f336 > Adieu.
0:0 - I do know Gale, yes. He's in our camp at the moment. uid: f3b059e6-0c72-7ecd-0fb8-dd81ec070431 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - I'm sure you'll have no trouble finding our camp without my assistance. I'll see you there later. uid: f6561ba5-95bc-8e2c-a42c-d3dbda6188b5 > null
0:0 - This is Elminster Aumar, the most famed and respected wizard in the realms! uid: f92afe71-ad7c-1ecc-37ed-7194a914328b > null
0:0 - Ha! Old, but hearty, and rife with witty flourishes - not unlike myself. I confess it to be among my favoured few as well. uid: fe36965b-0596-b0ac-dac6-747486f00966 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_ThingLikeMe_OM_Laezel_AOM_OOM.lsj Synopsis: Note: T|his dialogue has a lot of copies of certain branches for cinematics purposes. Do not try to condense without speaking to writer or cinematics! Lae'zel confronts a tiefling that has seen another githyanki. She tries to prise the information from him with intimidation, perhaps insisting he bow to show proper deference. Key emotions: Lae'zel is arrogant and fearsome; Zorru is afraid she will attack, but tries not to show it - at first.
0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you. uid: 0ee0a4c2-eb02-2353-797b-8c3279be2611 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap > null
0:0 - We're done. I got what I came for. uid: 13e32a24-2686-7ecc-04a7-6a23e849cb34 - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > null
null uid: 15532080-a361-0254-215c-9a91de5ec973 Animation: *REUSE* SN: CUST_LowBowFearful_01_Start & Loop, ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows Cinematic: Tiefling bows low, frightened. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > You saw another gith. Where?
0:0 - P-please. Have mercy, I beg you. uid: 171db52c-03cf-29f7-6cf9-29639d990f53 Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP > You saw someone who looks like me. Where? > null
0:0 - Leave him kneeling. uid: 18e76e53-1d41-449e-21b0-4248e59050d6 > null
0:0 - W-what do you w-want with me? uid: 1fb486f7-369f-f3be-d329-1a044604d1a7 Animation: *REUSE* SN: CUST_LowBowFearful_01_End > You saw other githyanki. Where? > Leave.
0:0 - In Crèche K'liir, a formal greeting begins with a bow. uid: 24b57efe-87f9-0c12-840e-0cc990635a88 Node context: All ego. SCARY, > null
0:0 - I want a taste of your devil's blood. uid: 252ee41f-8dd0-9d31-9a96-ce6689037efb > null
0:0 - Stand up. I got what I came for. uid: 254864b2-4927-5f7e-c9ff-e06bd9f8cbca - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > null
null uid: 25b0d2b3-bfa1-2399-4cc0-a6de8c289c99 Animation: Laezel hands over map, tieflling marks map while bowing, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel Cinematic: Tiefling marks player's map with exact location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
0:0 - *You recall the child from before. This man is Zorru; he has seen other githyanki.* uid: 25f30560-b275-247e-ae50-4c602e7bf1b6 - 0 Check flag(s) (Object): true - DEN_ThingLikeMe_Event_KidSaidZorru - DEN_ThingLikeMe_Event_KidSaidZorrudescription > My f-friend's blood not enough? Come to rip me open, too?
null uid: 2b5f25da-f637-444e-0bc0-e935e30b96dc Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels Cinematic: The tiefling pauses, then bows slightly. - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > Unacceptable. Lower. > You saw another githyanki. Where?
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: 2d37a758-8a03-552a-ac80-7d37a35453bc - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - B-by Mordai's eyes, another one. uid: 300befe3-647f-7ad1-214e-b0c6659d8e9f - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. - 1 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > *You recall the child from before. This man is Zorru; he has seen other githyanki.* > *His words leave you no doubt: this man has seen other githyanki.*
0:0 - Indeed I have. Any last words? uid: 30b6f891-d239-9e30-1652-ac5c27695f4e > null
0:0 - W-what do you w-want with me? uid: 36a5b271-1e7b-5f0a-f910-e9391389b0d1 Animation: *REUSE* SN: CUST_LowBowFearful_01_End, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows > You saw other githyanki. Where? > Leave.
null uid: 37670d8b-bf8e-da70-1adc-b3750029187a Animation: *REUSE* SN: CUST_LowBowFearful_01_End, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT Cinematic: Tiefling looks at Lae'zel fearfully and then stands. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription === END NODE ===
0:0 - P-please. Have mercy, I beg you. uid: 4a61c8c6-bd1e-2fa7-e7c4-404ec9e09305 Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop ChadD: Use TIF_M_Rig_DFLT_SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels > You saw someone who looks like me. Where? > Stand up.
null uid: 4e4df7e2-3933-6c1a-c58c-2cc564d25ac0 Cinematic: Tiefling points vaguely west. Map marker should mark a vague area. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > null
null uid: 4e7f7109-6c6f-7067-831c-b731044591e3 Animation: ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT Cinematic: Tiefling looks at Lae'zel fearfully and then stands. === END NODE ===
0:0 - On the road to Baldur's Gate, near the mountain p-pass. That way. uid: 4f11c78e-2369-2cbf-9042-4607aaabca2d Animation: *REUSE* RS: TIF_M_Rig_DFLT_CINE_Kneel_PointRight - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruPointedWay - Lae'zel AVATAR only: used to give the entry ZorruPointedWay > null
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: 5166e78d-79a2-d72c-bcff-e8fc1f5cd4d7 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
null uid: 55888a80-9dc1-5118-b797-92d7e79e7494 Animation: *DUPE* [Laezel] produces a map and shows it to the [Zorru], demanding him to mark the location. , ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand Cinematic: Tiefling marks player's map with exact location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
null uid: 5995b61d-96e4-a308-1198-d1e21eacb111 Animation: *REUSE* SN: CUST_KneelHideFear_01_Start, ChadD: [REUSE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP Cinematic: He looks up Lae'zel in fear, but stays kneeling. === END NODE ===
0:0 - And I just... I just ran. uid: 6616e8d7-c222-ea10-b1f4-606fa4c5721a
0:0 - And I just... I just ran. uid: 66a5c058-9081-cf72-a66c-fa6de4bab241
0:0 - On the road to Baldur's Gate, near the mountain p-pass. That way. uid: 6b5032cc-6bc9-6bef-064c-1e0630e6fdf3 Animation: *REUSE* RS: TIF_M_Rig_DFLT_CINE_Kneel_PointRight - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruPointedWay - Lae'zel AVATAR only: used to give the entry ZorruPointedWay > null
null uid: 70621e1d-8a01-5c87-5edf-dc5b990aa9c1 Animation: *REUSE* [Laezel] Approaches [Zorru] Cinematic: Lae'zel approaches the sniveling tiefling. Camera should see her from slightly below so she seems to lord over him. > In Crèche K'liir, a formal greeting begins with a bow.
null uid: 7516c2e8-eb1a-082e-3fea-3c406672938c Animation: ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_OUT Cinematic: Tiefling looks at Lae'zel fearfully and then stands. === END NODE ===
0:0 - No twisting? Kin must have been in a hurry. uid: 79a40e6c-0821-f973-b1af-b8c58833940c > The map. Show me.
null uid: 79aeb8c7-2ccc-2302-67bc-08173d9a5e6a Animation: ChadD: [DUPE] use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_OUT Cinematic: Tiefling looks at Lae'zel fearfully and then stands. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > W-what do you w-want with me?
null uid: 7c19a471-bc7a-2149-cfb0-db9c1eab9cdd Animation: *REUSE* SN: CUST_LowBowFearful_01_Loop, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_LOOP Cinematic: He looks up Lae'zel in fear, but stays slightly bowed. === END NODE ===
0:0 - My f-friend's blood not enough? Come to rip me open, too? uid: 86059866-c8b1-7f56-0032-f618c04e0799 Animation: *DUPE* [Zorru] draws and raises his weapon(bow) half heartedly. (This should also have an idle-loop state) , ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_DrawsBow - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription > null
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: 864514c3-402f-2078-4615-607a79300931 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: 88f458a1-b931-ff75-fd64-8d6dfc46edf2 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
null uid: 8bf06e51-661f-ba5c-b19a-8fe06cc64d9b Cinematic: Tiefling points vaguely west. Map marker should mark a vague area. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
null uid: 91c44252-1621-a031-edad-6f67e7b34e88 Animation: *DUPE* [Laezel] produces a map and shows it to the [Zorru], demanding him to mark the location. , ChadD:[DUPE] Use: SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand Cinematic: Tiefling marks player's map with exact location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you. uid: 99582ad6-f25f-5220-3cb1-e702074438f5 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap > null
null uid: 9fec0d29-5ff1-7e20-b319-1f28a2f34156 Animation: ChadD: TIF_M_Rig_DFLT_SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP Cinematic: The tiefling looks at you fearfully, then looks away. === END NODE ===
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: a2169cd9-32a5-1615-702d-6c7ac7f6111d - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
null uid: a518111d-c3e7-d63e-681d-5852902ae468 Animation: *REUSE* [Zorru] Sheaths his bow, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT blend into SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_IN Cinematic: He holds his weapon aloft for a moment more, then falls to his knees. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > P-please. Have mercy, I beg you.
0:0 - On Crèche K'liir, a proper greeting begins with a bow. uid: a76c9f0c-0549-75a0-7aa5-bd4370917dfa > null
0:0 - And I just... I just ran. uid: aa60f3de-412a-39a3-695b-bc60137a1eca
0:0 - Up. You can keep your innards. uid: ac01348a-4ab8-260a-7692-12b534631c1a Animation: *REUSE* SN: CUST_LowBowFearful_01_End - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription === END NODE ===
null uid: b8caef95-de25-450e-1fd1-e550bb6b0f6a Animation: Laezel hands over map, tieflling marks map while bowing., ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand Cinematic: Tiefling marks player's map with exact location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
null uid: bc3d1a21-b643-0b22-d451-a7f90a74f398 Animation: *DUPE* [Laezel] produces a map and shows it to the low-bowing [Zorru] on the ground, demanding him to mark the location. , ChadD: [DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel Cinematic: Lae'zel shows the tiefling the map, and he marks the location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Up. You can keep your innards.
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: bd30344d-b0bb-87c5-98c4-249431c7b4ab - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
null uid: be24178a-d900-5005-7ecc-587926dd6349 Animation: Laezel hands over map, tieflling marks map while bowing, ChadD:Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel Cinematic: Tiefling marks player's map with exact location. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription > Are we... d-done?
0:0 - Stand up. I got what I came for. uid: c53d821f-df44-de16-24a7-2e051d4d8a0d > null
0:0 - The map. Show me. uid: c7490a1c-9c7f-03e9-2260-15a4ee1bec53 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: d2dec83e-826c-422e-2a9e-0f0244f8bbac Animation: *REUSE* [Zorru] Sheaths his bow, ChadD: [DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT blend into SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_IN Cinematic: He holds his weapon aloft for a moment more, then falls to his knees. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > P-please. Have mercy, I beg you.
0:0 - B-by Mordai's eyes, another one. uid: d345f578-4bd9-2051-794c-416d898b65f9 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. - 1 Set flag(s) to (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription > My f-friend's blood not enough? Come to rip me open, too?
0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you. uid: e06e8dea-29c6-6d8f-c61a-17642d1403f5 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap > null
0:0 - And I just... I just ran. uid: e4151a11-b063-0f98-fe75-12c151678514
0:0 - And I just... I just ran. uid: e526a1f8-69b3-de7e-2765-a121c49d7f47
null uid: e536c25f-8208-f541-1b29-0ec0fca6e16f Animation: ChadD: Use construction anims Cinematic: The tiefling looks at you fearfully, then looks away. === END NODE ===
null uid: ea54d29d-f1d2-8630-fd06-43a4a4ecd325 Animation: ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT Cinematic: Tiefling looks at Lae'zel fearfully and then stands. - 0 Set flag(s) to (Object): false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription > W-what do you w-want with me?
0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you. uid: f5f81142-5727-4605-3b9c-c03a44ea2ac9 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap > null
0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side. uid: fae21422-23ce-4d40-b37a-759ff23530d5 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > No twisting? Kin must have been in a hurry.
0:0 - Very good. You can stand now. uid: fc072e13-a24a-def8-57e7-55598c7120f3 > null
0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you. uid: ff31109d-33c8-ff5d-eb14-12f69847f84a - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_DarkJusticiarHints_OM_Shadowheart_AOM.lsj Synopsis: Shadowheart avatar finds a hint of Dark Justiciar presence and wonders how her hidden dream.
0:0 - *If you could prove yourself worthy to Lady Shar in a place where her very power caresses the land, then even the Mother Superior could not deny you.* uid: 04a1c1a8-dd82-40d3-9cef-73647d182ea2 > *You must press forward, and see what is revealed to you.*
0:0 - *Or perhaps the Mother Superior's reasons are a misguided interpretation of Lady Shar's will. The Mother Superior is but a mortal, after all...* uid: d9e50b6b-224f-4498-8ce3-31bcebd859ec > *You must press forward, and see what is revealed to you.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_Karlach_AvatarSawGortash.lsj Synopsis: Karlach has a self-dialogue after defeating Ketheric in the Colony. This is also her first chance to reflect on seeing Gortash - she was NOT expecting to see him here. Because the moment right before this is very high-intensity, I wanted this Karlach moment to start low-intensity and ramp up from there.
0:0 - Argh! Not now, Karlach. Not now. Please. uid: 4d593d53-2a67-2043-b69d-8f71275be59f Node context: She stops the feelings from bubbling over. Mashes them down into the dark place. Turns down the fire within. > null
0:0 - This thing in my chest is his doing. The past decade of Hell - all cause of him. uid: 5b1aa8da-ed1c-b605-1e85-12b1177ad196 Node context: Almost stream-of-consciousness. Trying to maintain a grip on the emotions that want to bubble out. > Argh! Not now, Karlach. Not now. Please.
0:0 - Ketheric is dead. uid: de0ec10b-74ac-6969-99e7-4b31bfc75a97 Node context: Reflecting. She's glad. But in the back of her mind, she knows she has to address the Gortash problem. - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash. > Good. Right. This is good. But. He was here. Gortash was here.
0:0 - Let's get out of here. uid: df7c38f7-aa12-bb51-1d63-d24969355937 Node context: Bitterness. She's held her feelings back and now just wants to gtfo. === END NODE ===
0:0 - This thing in my chest is his doing. All those years in Hell. And he looks the same now as he did then. Same smirk. uid: edd15890-2364-074d-80b1-14b9b371fd58 Node context: Almost stream-of-consciousness. Trying to maintain a grip on the emotions that want to bubble out. > Argh! Not now, Karlach. Not now. Please.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_MizorasRescue.lsj Synopsis: Party finds Mizora in her pod in Moonrise Towers and chooses whether to release her or flush her down the tube. If alive, she flies off to wait for Wyll. Version for if Wyll is not in Party.
null uid: 017f3a07-17e9-96f8-d355-67f5700ecff0 Animation: [GERRY] *REUSE* Cinematic: An infernal rune appears on the ground beneath Mizora exits in. === END NODE ===
0:0 - Connect your mind to the 'annihilate' device and activate it. uid: 021f2861-866e-476e-7585-685d22d386a6 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > Hells. What's happening? What have you -
0:0 - Gather your strength and smash your foot through the pod. uid: 032ae864-b450-121e-c8f6-0c60b3671474 = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Free Wyll, or I let the cult infect you. I bet you'd make a loyal thrall. uid: 06627985-6f21-c4c3-97b6-355d789fed7b = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 1 > null (roll failure) > null (roll sucessful)
0:0 - *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.* uid: 0a1afbd6-70b4-56d5-f480-2da0d86f381d Cinematic: The player turns their attention to the console that controls the pod. > *The controls are open to your tadpole's command - to your authority.*
0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.' uid: 0aa422a1-d486-e397-2774-b06b9a705cc7 Node context: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts. > null
0:0 - Six months? Are nine Hells so few that you would make our lives a tenth? uid: 0aabb374-863f-82f0-18b3-7bb49144e9dd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Good work. I'd give you a gold star, but I'm fresh out. uid: 0ae6a851-0f44-0ed2-3964-5d94945babc5 Cinematic: Mizora steps out of the pod and leaps down - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. > As for the pact: hrm. Mm-mm-mgh-AHEM.
0:0 - Damnation at the flick of a switch. You cast your allies aside easily. uid: 0d1f7f83-7b84-4860-99cc-65f760cb2fcd Node context: Disdain, but no blame. We've just damned a companion to the hells, and it reminds her of how easily she cast her own friend aside. She dislikes us as much as she dislikes herself. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - My sparkling disposition will more than suffice. uid: 1254748c-d0bb-4e09-3f49-f969e7788992 > null
0:0 - And you thought that idiotic display would do it? Bravo! uid: 19f1154a-9377-8d56-64dc-821f0cc551d4 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Fine, I'll play your game. But I amend the pact once I'm freed - not before.
0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* uid: 1c6d9b9c-9061-c274-e0e3-c99952bab455 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
null uid: 21caab3a-6eae-4839-6a86-c81b0cdbff8e Animation: [GERRY] The player's fist slams against the pod but it remains intact. Cinematic: [reuse] The player's fist slams against the pod but it remains intact. > That's the best you've got?
0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'* uid: 2c20bb5a-4766-13a7-f0e6-cc72309445a4 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
0:0 - *You can think of no way to void a devil's pact.* uid: 2cee345d-fb28-8e1a-4172-a2ed06a99dc9
0:0 - The limpet clings on. Young Wyll had parasite problems well before the tadpole, it seems. uid: 39d73cc7-d333-4718-c356-9aa3d37bb87a Node context: Utter amused scorn for Mizora and all her kind - cambions are just parasites, clinging onto living souls - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - All done? Good. Now enough sniffing around and get me out of this thing. uid: 433beb8d-1e5d-5a04-f5f2-f8eeca75ed98 > null
0:0 - *You've heard of this provision - better known as the 'You First' clause.* uid: 44476998-4bed-7a5c-bac7-535303da9d1a - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Now open the pod.
0:0 - SMASH THE POD. uid: 48454662-c56f-8770-a68b-9d4a283a5877 = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Wait... what? No. This can't be. Bring him back. Bring him back NOW! uid: 4e4db2c8-d634-4fdb-ab9d-c86e3f94512e Cinematic: Karlach goes on fire. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 53b75f03-b20c-d1f3-22f8-f0d75e59fc76 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
null uid: 5f06734d-9791-3f02-a271-f3598c242957 Animation: [GERRY] The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings, one after the other. Cinematic: [reuse] The player's fist slams against the pod and it cracks open.
Mizora steps out of the pod. > null
0:0 - Leave her there. uid: 70a5d255-793a-fa4f-39df-6aeae2e6a75e - 0 Check flag(s) (Global): false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early - 0 Set flag(s) to (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.
0:0 - Gone. The Hells have claimed their prize. uid: 70aa9dee-0ea3-4e78-a6d9-9609cc8b4555 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 7923fb3c-a776-d559-0892-983678f6069c Animation: [GERRY] The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial. Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial. > null
0:0 - Six months until he's free? You little rat. uid: 7cc77e62-c9cf-08af-f2ae-1db246fd6790 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Do it, and I'll let Wyll off his leash. A devil always keeps her promises. uid: 7d1898f6-b08d-aa83-b4a7-7bb2f2aec2d0 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.* uid: 837192d5-5322-de77-f6cf-477e10504129 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
0:0 - Incredible - you actually think you hold the winning hand. uid: 92aa1254-c03c-59f9-b1a2-7c6bfcb326d4 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Fine, I'll play your game. But I amend the pact once I'm freed - not before.
0:0 - Connect your mind to the 'unleash' device and activate it. uid: 9619bff5-4be1-d418-7d1f-d167777c017d - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
null uid: 9a2669fc-0f31-c34e-1554-b96aae49bfcd Animation: [GERRY] Player presses the right-side button on the console. Mizora falls out, then gets to her feet. She unfolds one wing, and then the other. Cinematic: Player presses the right-side button on the console. Mizora falls out, then gets to her feet. > null
0:0 - 'Abi, diabole, et nunquam redi.' uid: 9fb23916-4982-a31d-80f6-802e861c54f8 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
0:0 - You're a disgusting little shit, you know that, Mizora? uid: a3cd31ae-d4a1-e592-7746-abe09663120a Node context: Safe with emph - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Six months is a trifle - you'd barely read through a single bookcase in Candlekeep in such a time. uid: a42f4616-5253-68b1-4bf5-c12aebd00717 Node context: Upbeat - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Examine the device on the right. uid: a55fc490-bc89-91f4-a9ab-16786af81cdd - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod > *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* > null
- Roll failure - null uid: a71d98f3-4e2f-2d43-ba27-69e7e20fb33c > null
0:0 - You wouldn't want Wyll to get sucked into the Hells, would you? uid: a7f9845d-b6d5-3512-f15c-62e72eca0b0e > null
0:0 - Connect your mind to the device on the left and activate it. uid: ac927dd7-6908-a42a-5045-7aebf722fa3f - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > Hells. What's happening? What have you -
0:0 - It wasn't just her fate we decided... Wyll - he belongs to the Hells now. uid: ada0998e-9384-4b0f-8f39-47140fd97347 Node context: Regretful. A party member's been sent to hell, permanently. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Remember all you can about devils and their contracts. uid: afc5a5c6-0b53-4427-74de-aebf69707a26 = Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - *The symbol's meaning comes into focus: 'annihilate'.* uid: b2f40f43-1da8-6e28-7283-50e20cf2e813 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
0:0 - That's the best you've got? uid: b42ee6df-7801-1579-54ac-2a65883d5950
0:0 - Six months? We could be long dead before that long's elapsed. uid: b73099d0-b6d6-e426-f9f3-7a5ea22ef706 Node context: Sceptical - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Examine the device on the left. uid: b9d1cd4d-e2d0-c823-1bef-d9da8e42c5b9 - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > *You know this symbol from the mind flayer ship. It means 'annihilate'.* > null
0:0 - Fine, let's get on with it. uid: bb801611-6ffe-e2dd-0e17-9903691342f3 > null
0:0 - *Your heart burns red-hot, then goes hollow. A presence disappears from your mind.* uid: bda2056c-e17d-1b60-b762-1f008180327d - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > *The Hells have taken Wyll as their own. He is lost to the fires of Avernus.*
- Roll failure - null uid: c3638607-a5f3-53b0-4677-2e1e66352d0c > null
0:0 - Connect your mind to the device on the right and activate it. uid: c38dada3-0121-9ee2-848f-24704e83ebfd - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
0:0 - Leave her there. uid: db35f892-b10f-fa8e-2a91-e010acd06715 - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early === END NODE ===
0:0 - And you figured I'd be impressed by that little display? Heartbreaking. uid: dd441a98-ce06-d41d-a8a2-912662dfcf1e > null
0:0 - She's gone... and Wyll's been consigned to the Hells along with her. Farewell, Blade. uid: e01268b3-0017-448c-9098-e73ef3410de4 Node context: Some remorse - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Hells. What's happening? What have you - uid: e3dc5bba-ca42-8d08-657b-6524c00e01cb > null
0:0 - Hells. They've taken the Blade to his final frontier. uid: e4c1e77a-4cdf-442f-b91d-a7a34bdb5421 Node context: Slightly shocked - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: e5da8b5f-fddb-7ef1-40ad-520bbc627e29 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
null uid: e5e2a8a4-e28e-f6fc-8cb0-e84f25009286 - 0 Check flag(s) (Global): false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN > null
0:0 - Playtime's over. Get me out. uid: e6e0235a-ca25-23b7-d86d-b58d7dd958f5 Node context: Calmly but with en edge. - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > null
0:0 - She's gone... and Wyll's been dragged to the Hells in her wake. Silvanus, keep his memory. uid: ec48a164-8522-4ee5-9e1a-51284e5e0464 Node context: Subdued regret - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Six months? It can be done. A long life well lived will soon render it but a fleeting memory. uid: ec639eb6-8127-f2a7-36cc-2910b0448656 Node context: Supportive. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - I've got half a mind to kill you where you stand. uid: ecc68c21-a30e-6b92-c3ba-cfb5f06a36e8 > null
0:0 - Ha. Haha. Hahahahahaha! uid: f2fad35b-4cf5-7dad-0439-750a3a2b30d5 Animation: [GERRY] Mizora in pod. Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. Node context: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. > null
0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.* uid: f4156223-3c6c-cc2b-ed91-dff6260604e0 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
0:0 - *You can make no sense of the symbol.* uid: f9571964-c2b2-0f62-73d9-0308f70bffe2
0:0 - Oh, and ask Wyll how we met - I've loosened his tongue. It's a real cracker of a tale. Ta-ta! uid: fb37c9db-31a0-a67d-8229-89ff887aaa26 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_MizorasRescue_OM_Wyll_COM_AOM_OOM.lsj Synopsis: Party finds Mizora in her pod in Moonrise Towers and chooses whether to release her or flush her down the tube. If alive, she flies off to wait for Wyll.
0:0 - That's the best you've got? uid: 0144c09f-0467-4416-a429-27ccd1818787
null uid: 01dbafd3-4575-180d-add1-1d881366956b Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back. Mizora leaps down from the pod and spreads her wings., Keyframe - Pod cracks open. Mizora's wings spread carefully one after the other Cinematic: The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings carefully, one after the other. > null
null uid: 02aa166d-fa00-d776-8953-42aaf07e8163 Animation: [KAYLEIGH] keyframe - pod tilting back Cinematic: The pod begins to kick into action. > Wyll? Wyll!
0:0 - Wyll? Wyll! uid: 053fcc06-b336-4871-bc93-fe778f2a84bc Animation: [KAYLEIGH] keyframe - The pod leans forward Cinematic: Mizora is about to be killed in the pod Node context: Panicking. She is about to die. > null
0:0 - I've got half a mind to kill you where you stand. uid: 07a2b6ed-e259-7e9d-c9d4-c938ca920013 > null
0:0 - Connect your mind to the device on the right and activate it. uid: 07a45679-76d2-a98f-d3dd-eb63fd829ff2 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
0:0 - By Graz'zt's cock, it's about time you came. Enough sniffing around - get me out of this thing. uid: 0831471f-1435-6037-00f5-d877b55e6b54 Node context: Graz-its cock (quite a swear indeed). Said with only the slightest urgency. Mizora should still sound her confident self, even with her trapped inside the pod > null
0:0 - You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact. uid: 0b96e31f-32c9-4113-88f7-a9f825d4de10 > Mm. Hrm. Mm-mm-mgh-AHEM.
0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed. uid: 0ba93e16-1bb8-85d3-3b58-4e37272f3de5 > null
0:0 - Leave her there. uid: 0c41320f-8cab-a151-02cc-42171c726f7d - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early === END NODE ===
0:0 - You've jumped through enough hoops - a little treat wouldn't hurt. uid: 0c711751-58bb-a4fb-49b7-ed312cf867a3 > null
0:0 - You'd think we'd get a reward for going through all this trouble. uid: 0ca6bb65-46fe-2299-f7c4-dad7446011f2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - We could always let the cult infect you, I guess. I bet you'd make a loyal thrall. uid: 165df3cf-b991-bc2a-e76b-e6f18c1a1d57 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll failure) > null (roll sucessful)
0:0 - Not going to happen, but I do like your spunk. uid: 17313703-9a57-4fa7-bbef-baadc27f18d0 Cinematic: Talking to player, then to Wyll. > null
0:0 - I've never seen such a fearless display of sheer idiocy. Bravo! uid: 1e78f17d-3588-e6c1-c1cc-8cf416bbfc45 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Fine, I'll play your game. But I amend the pact once I'm freed - not before.
null uid: 2149a5cb-aed2-2225-d6b0-efbd46efbf3d Animation: [KAYLEIGH] keyframe - pod tilting back Cinematic: The pod begins to kick into action. > Wyll? Wyll!
null uid: 21c06ecc-f191-308c-dd02-f10f1e4b2ccb Animation: [KAYLEIGH]*REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: An infernal rune appears on the ground beneath Mizora and she sinks through it. === END NODE ===
0:0 - Connect your mind to the device on the left and activate it. uid: 22df5bf3-d0cb-422e-8f08-8fd7bc9b8fd0 - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > null > Hells, what are you - no!
0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.* uid: 24a01d2e-23d1-4259-bf9a-494c99a14101 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
0:0 - Examine the device on the left. uid: 28287ac3-753a-67dc-52d2-56404a8e19e2 - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > *You know this symbol from the mind flayer ship. It means 'annihilate'.* > null
0:0 - *The symbol's meaning comes into focus: 'annihilate'.* uid: 289d0f6f-9482-7851-85fc-94eea9e257f9 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
null uid: 29b2f0c5-fc62-4dd2-b9a0-4a9a61ef8aeb - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
0:0 - Another one? Well - after jumping through all those hoops, a little treat wouldn't hurt. uid: 2b582d38-f887-408b-10a1-c69dd1646b8c - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - *Wyll's eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.* uid: 2c446739-4278-a965-16f2-61af0994e3f5 Cinematic: The camera shows the console that controls the pod. > *The controls are open to your tadpole's command - to your authority.*
null uid: 312736c5-3c49-4f29-84e8-1792ad4af4b0 Cinematic: You see Mizora in her pod. Node context: Mizora trapped in pod - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > null
null uid: 35bcf2e7-afa3-422f-b1a2-1c264ed52ffe Animation: [KAYLEIGH] Wyll, panicking and in pain, morphs into a lemure., , ............................................., [AMN][GUS-218128] Wyll falls down on his knees...body spasming from the change. His head is bowed down as he endures the physical transformation., , In horror he notices the change on both his hands. He sits back and looks at them. He then sees the rest of his body., , He gets up to his feet and really looks at himself. He then hesitatingly reaches both hands up to touch his face. He shudders in shock and disgust at the changes he felt there., , (Note: Tom had shot a really fantastic video of himself acting out the transformation beats. We could also use that video as reference) Cinematic: Fire begins to engulf Wyll. He is in agony. > null
0:0 - Well - I imagine you have business in Moonrise to take care of. uid: 375aa3e1-8dea-0347-aee0-451430f4fdb0 > null
null uid: 37cc5a9b-1904-05dc-6f10-9d40d71dff8a - 0 Check flag(s) (Global): true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > null
0:0 - Connect your mind to the 'unleash' device and activate it. uid: 38e0e2cb-3889-7712-902c-ccccd7ddb7e5 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
0:0 - Not going to happen - but I do like your spunk. Besides, you've got bigger fishes to fry. uid: 3aa3aa64-3fec-b73e-3fc5-609604338e9f > null
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: 3c5d888b-2f17-e3e4-5c26-037f9f038cad = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
null uid: 3dd24d91-7696-43ea-a702-193b9c545f85 Animation: [KAYLEIGH]*REUSE* from CAMP_Wyll_MizorasFirstContact Cinematic: An infernal rune appears on the ground beneath Mizora and she sinks through it. === END NODE ===
0:0 - 'Abi, diabole, et nunquam redi.' uid: 3e463b71-2c7b-a378-cac5-89f3e5ca789d - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
0:0 - Ha. Haha. Hahahahahaha! uid: 40147ca3-7ed6-3daf-0cc5-60c6d1f58a81 Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. Node context: Mizora is still in her pod, laughing hysterically at the player > null
0:0 - Leave her there. uid: 43b3c393-ddde-4693-9807-60a52a6677fa - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early === END NODE ===
0:0 - Oh - and go ahead, tell folks how we met. It's a real cracker of a tale. Ta-ta! uid: 4dfcf0da-c65a-07ff-b791-847b34f54800 - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Poor thing. I'll let you out of there. uid: 50513d77-4f08-ac74-1e28-7a1b8a6c9f85 > null
- Roll sucessful - null uid: 50615b00-ff66-9969-7492-b970b91799fe > null
0:0 - Shit. Please, no. Please. uid: 5170b18f-3e97-4655-8b26-c775e5fc507a Node context: Panicking. He is about to be pulled into the hells. - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > null
null uid: 544956ee-76af-4639-aaec-f99d2628940a - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
null uid: 54d1bc98-89e7-43d9-b29d-2e33fa748f02 Animation: [KAYLEIGH] [Wyll/PLYR] presses the right-side button on the pod console. Mizora falls out of the pod and gets up to her feet, Keyframe: She unfolds her wings one after the other. Cinematic: Pod opens, Mizora falls out, then gets to her feet. She unfolds one wing, and then the other. > null
0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.* uid: 560aef49-e2fa-556f-86c9-5b4021989ff2 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
null uid: 5cb99a87-5b46-38b7-7f76-b82c3c268dae - 0 Check flag(s) (Global): true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > null
0:0 - I've never seen such a fearless display of sheer idiocy. Bravo! uid: 5de3d0f7-79a8-4f86-0a86-982ab7d74b2c - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - Incredible - you actually think you hold the winning hand. uid: 5e083a58-50e7-a551-ac50-059aa664c6c1 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Fine, I'll play your game. But I amend the pact once I'm freed - not before.
null uid: 5ec085a9-8b00-e868-ae9a-28b27fa3d1a0 Cinematic: You see Mizora in her pod. Node context: Mizora trapped in pod - 0 Check flag(s) (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > null
0:0 - I'll be damned. That's the best you've got? uid: 5ef3520c-114a-a3b5-674f-7fd0d1ed317f
0:0 - *The symbol's meaning comes into focus: 'annihilate'.* uid: 5fc920bf-cdc1-4d84-9a49-4bc2946dea3e - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
0:0 - Remember all you can about devils and their contracts. uid: 67345f17-ad91-ebe6-0d42-c8b8bef301cd = Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell. uid: 6890cf5b-5d18-4483-9943-a4d2256abc44 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. > You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.
0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* uid: 6dd22de6-8df9-9263-14f1-0be69839bbe9 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
0:0 - *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'* uid: 6ef71a99-6fb1-efe9-ca49-53575e155ed7 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
0:0 - Gather your strength and smash your foot through the pod. uid: 71627690-f9a6-4f1d-bd3a-94c3222c49c6 = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
null uid: 71dde798-6f66-48c9-aa96-dc3c57f00cab - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases. uid: 720e7847-5717-e10d-08e5-6a75bee0b086 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - Examine the device on the right. uid: 7404c4bf-0a08-20b7-4e90-bf3049d6c06d - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod > *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* > null
0:0 - Incredible - you actually think you hold the winning hand. uid: 74521555-3ba5-65d0-f2ec-1b9cde1ce073 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Fine, I'll play your game. But I amend the pact once I'm freed - not before.
0:0 - *You can think of no way to void a devil's pact.* uid: 747645ed-47ef-1dc2-efe8-11c6fda3a966
0:0 - Examine the device on the right. uid: 7e5b1658-ae06-4384-bbc8-6382050b1432 - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod > *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* > null
0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.' uid: 7ebffb97-b7cc-5c8b-82ce-3a9a1443e94a Cinematic: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts. > Ignorant thing. It's always the terms and conditions that get you.
0:0 - How about I let the cult infect you instead? I bet you'd make a loyal thrall. uid: 7f19214d-3543-1d0a-737d-dbc99ac9693b = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll failure) > null (roll sucessful)
0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.* uid: 8665426f-894b-4d2b-ab17-5d1edacc0d51 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
0:0 - Do it, and I'll let you off your leash. A devil always keeps her promises. uid: 8d542081-edbe-46dd-2313-e70efe0a16ff - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
null uid: 8daf849f-aa85-333e-1a6c-394ffd2663be Animation: [KAYLEIGH] Mizora waves her hand in the air, a mere flip of the wrist, she's confident and powerful, granting power onto Wyll, ........................................................, [AMN][GUS-218128] Wyll looks down at himself as the power surge starts. He floats up in the air as his new power manifests. WIth a burst of flame. his body uncurls (does Superman/Super Saiyan) pose as the power becomes part of him., , He then drops down to his feet once it's done. He looks at both his arms and hands, then the rest of his body. (Note: Fiery VFX running over his body, like MCU Thor with lighting coursing over him.) Cinematic: Mizora waves her hands in the air, fire flowing from her into Wyll. He has now been granted a special diabolical power TBD. - 0 Set flag(s) to (Object): true - COL_MizorasRescue_Event_Reward - Mizora was persuaded to give more rewards > All that power. And to think you want to throw it away.
0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'* uid: 912479a8-251f-5eab-d0bb-7859aba0dd67 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
null uid: 92de7b75-c2dd-3a49-bcb9-bd4f593dd14c - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - Not yet, Mizora - it's a seller's market now. Time we struck up a new deal. uid: 962529c1-a704-7c7e-1cbc-ba299e4f39fb - 0 Check flag(s) (Global): false - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > Is it? Please, enlighten me.
0:0 - I'll do it - and you'll set me free. That was the deal. uid: 9626159e-02fd-2c4a-e3c9-6d02feae29ae - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > Yeah, yeah. So get to it already.
0:0 - Connect your mind to the device on the right and activate it. uid: 97440674-723e-4793-9227-8def699ab20d - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed. uid: 977a5922-72e3-e0bb-eb87-6c8648891c1f > null
0:0 - Connect your mind to the 'annihilate' device and activate it. uid: 977db3fd-6bba-5f4e-3392-48e477670939 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > null
0:0 - *You can make no sense of the symbol.* uid: 981e5c6b-1f2a-cf54-da96-5225e2e35b89
0:0 - You'd think we'd get a reward for going through all this trouble. uid: 99722ea9-458d-342a-86ad-209b9f82d85c = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
null uid: a3fa5893-77d9-31fe-bef0-dba18109481d Animation: [KAYLEIGH] Mizora pushes her hands against the transparent cover of the pod, smiling at the group. Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial. Node context: Mizora is trapped in her pod, she pushes her hands against the cover and smiles. - 0 Check flag(s) (Global): false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN > null
0:0 - Gather your strength and smash your foot through the pod. uid: a55e52f1-c7ee-d3ac-a2d7-2eb54f6fe0d9 = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Yeah, yeah. So get to it already. uid: a590885b-9665-5ed0-fd77-31a1583c8039 > null
0:0 - You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell. uid: a623e6cf-8317-af99-19d3-5ce0a863dc48 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. > As for the pact - you forgot the fine print. Ahem.
null uid: a62bd36a-13f9-4ea3-9fd8-336b49b62ecc - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN > null
null uid: a64c3e3c-13a6-49d2-9a11-9c32104e2a3e Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back. Cinematic: The player's fist slams against the pod but it remains intact. > That's the best you've got?
0:0 - Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good. uid: a87e1d1f-f5c3-40e7-8ea3-e6df5b42bc06 === END NODE ===
null uid: a9603ae9-e4d2-a1eb-9e23-02dc217f8f69 Animation: [KAYLEIGH] *DUPE* [Wyll/PLYR] presses the right-side button on the pod console. Mizora falls out of the pod and gets up to her feet, Keyframe: She unfolds her wings one after the other. Cinematic: Player telepathically connects to the device. Mizora falls out, then gets to her feet. She unfolds one wing, and then the other. > null
null uid: aa0ba294-f4e5-4be4-8684-fc7be638141b Animation: [KAYLEIGH] PLYR slams their fist against the pod, then takes a step back. Mizora leaps down from the pod and spreads her wings., Keyframe - Pod cracks open. Mizora's wings spread carefully one after the other Cinematic: The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings carefully, one after the other. > null
0:0 - Connect your mind to the 'unleash' device and activate it. uid: afa8a8e7-60f2-fab9-d46a-17f8d5604912 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil. > null
0:0 - SMASH THE POD. uid: b53e3dc5-1ab4-4d0a-8e9c-0bbfd945890c = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this. uid: b6056eb2-38ee-27a3-6e4a-910378bd4290
0:0 - Hells. What's happening? What have you - uid: b6577dbb-85e7-4cd6-9882-43ca40a6a444 > null
0:0 - You've jumped through enough hoops - a little treat wouldn't hurt. uid: b7cb9da5-4e43-b438-5f7f-520dc82cbe3d > null
0:0 - How about I let the cult infect you instead? I bet you'd make a loyal thrall. uid: b968d6e4-e5e1-8f3e-1800-a9e9dddc3ddc > null
0:0 - 'Abi, diabole, et nunquam redi.' uid: b9e434c5-30bc-abaf-0605-12ab3ad95f55 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene > Ha. Haha. Hahahahahaha!
0:0 - My sparkling disposition will have to do. uid: bb1e117b-5638-9fdb-7354-d6076578b71d > null
null uid: bb3fec23-6bcd-e1f5-17ea-2599e4eb3274 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
null uid: bc6ec0e1-db17-8c9d-130c-c29c5b62ac03 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. > You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.
null uid: be7103f2-2fb0-aa44-2a46-73c473f91b0a Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back. Cinematic: The player's fist slams against the pod but it remains intact. > I'll be damned. That's the best you've got?
0:0 - *You can make no sense of the symbol.* uid: c076d8d7-39e2-4b24-ba7a-c09088aafef7
0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.* uid: c0a35c89-7ec9-fffd-6718-9022f5a43bbc - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
0:0 - Mm. Hrm. Mm-mm-mgh-AHEM. uid: c210c5e3-de6c-ac4b-ecfe-41ec93349de0 Node context: She gears up to read the contract, lots of self-please hemming and hawing leading up to it. > null
0:0 - Examine the device on the left. uid: c29abdd3-ded4-4db7-ad84-ffe186a93d35 - 0 Check flag(s) (Global): false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod - 0 Set flag(s) to (Global): true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > *You know this symbol from the mind flayer ship. It means 'annihilate'.* > null
null uid: c3e5ec6c-0560-31d4-989d-5b1fb9afd24a Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good. - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
0:0 - Turn that frown around, pup. Your chum's got all your best interests at heart. uid: c4173400-fc08-b360-d9f1-b535f8544396 > null
0:0 - Wyll? Wyll! uid: c9398f8e-1c23-6a29-0d6f-28a8846b421f Animation: [KAYLEIGH] *DUPE* keyframe - The pod leans forward Cinematic: Mizora is about to be killed in the pod Node context: Panicking. She is about to die. > null
0:0 - Oh - and go ahead, tell your chums how we met. It's a real cracker of a tale. Ta-ta! uid: c9f96ea1-2ba1-9cc0-78be-e47ba09a7a01 > null
0:0 - Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go. uid: cb47e24d-248f-418a-8dce-8e455344182a Cinematic: Talking to player, then to Wyll. > Now, you've got business in the Towers to take care of.
0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.' uid: cbf716dc-6f59-49be-9e47-9dd7990f70a1 Cinematic: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts. > Six months? Gods damn you.
0:0 - Not yet, Mizora - it's a seller's market now. Time we struck up a new deal. uid: ccef780b-af2d-ca3f-a41f-c1e86c561bca - 0 Check flag(s) (Global): false - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene > Is it? Please, enlighten me.
0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.* uid: cdaf008d-dd57-42c8-92cb-5f63dc054e0e - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
null uid: cf410510-7882-46be-ae7c-b27b6936dfa3 Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good. > null
- Roll sucessful - null uid: d2f3a21e-e77d-2f5e-ac80-403c996d0754 > null
0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.' uid: d6314a7f-8acb-c797-26db-141a3c20d709 > Now open the pod.
0:0 - *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.* uid: d8ad06f8-5180-2158-926a-2674005f7929 - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > null
0:0 - Leave her there. uid: db177b67-b490-7ba3-ae1c-85ab9488a84d - 0 Check flag(s) (Global): false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early - 0 Set flag(s) to (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > Don't take long, puppy. They pop a tadpole in me, and the Hells'll have you for good.
0:0 - Leave her there. uid: dce093d4-11ad-46fb-beee-a06fdb139418 - 0 Check flag(s) (Global): false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early - 0 Set flag(s) to (Global): true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.
0:0 - Playtime's over. Get me out. uid: de5e7981-6cbc-410a-a8a8-35abe85069b0 Node context: Calmly but with en edge. > null
0:0 - So that's it? All this trouble and not a single reward? uid: df5dc515-8947-d474-d611-66369522adfa = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
null uid: dfbfd058-83ac-4dd4-a473-1301edec0b6e Animation: [KAYLEIGH] Mizora pushes her hands against the transparent cover of the pod, smiling at the group. Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial. Node context: Mizora is trapped in her pod, she pushes her hands against the cover and smiles. > null
0:0 - Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this. uid: e1774a8c-01d9-c55a-f2e7-18c5068532fb > Now open the pod.
0:0 - Ha. Haha. Hahahahahaha! uid: e1a86587-c6c0-f529-cb2c-58aa5250722b Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract. Node context: Mizora is still in her pod, laughing hysterically at the player > null
0:0 - Well - after jumping through all those hoops, a little treat wouldn't hurt. uid: e2e31645-be7d-9a4a-eb46-dc334cbb8a40 > null
0:0 - The new contract is enough. That, and my sparkling disposition. uid: e5235073-bf1d-e800-9329-b72216130151 - 0 Check flag(s) (Global): true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony > null
0:0 - Don't take long, puppy. They pop a tadpole in me, and the Hells'll have you for good. uid: e605d041-d5f5-ed8b-d289-3279a09308b6 === END NODE ===
- Roll failure - null uid: e63d31cb-3b99-4979-a53b-55e3787027ef > null
0:0 - You'd think I'd get a reward for going through all this trouble. uid: efa2f4bf-4ec3-3697-ab3a-e35d5f0d3d5b = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - Ponder the ins and outs of your contract. Could there be a loophole? uid: f09dd341-7261-5765-aa69-ea2d27bea05b = Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - *You've heard of this provision - better known as the 'You First' clause.* uid: f6831252-259e-f180-4c32-3a20a33b33a8 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Now open the pod.
0:0 - Connect your mind to the 'annihilate' device and activate it. uid: fb69df82-8c3f-e861-8d26-07b1ad1dc526 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > Hells, what are you - no!
0:0 - Connect your mind to the device on the left and activate it. uid: fc269b51-3bb2-81fe-e89b-930044417ba1 - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil. true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod > null
0:0 - You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact. uid: ff73b38d-847b-ef80-e4e8-9c2f3268de89 > Mm. Hrm. Mm-mm-mgh-AHEM.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath.lsj Synopsis: Wyll companion dies if the party proceeded through the door to Ketheric Showdown, but wasn't together with the party at the moment.
0:0 - *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.* uid: 32bf8e10-0b4a-26f3-ca45-e806bb9e33a4 - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > null
null uid: 50963817-1334-1713-53a4-cb6a44e3db6d - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.* uid: 6886bd9e-a7f7-d8f7-441c-794eb54cd2b5 - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > null
0:0 - *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.* uid: 8996ecce-6398-749b-b04b-9b8961b4a725 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath_OM_Wyll_AOM_OOM.lsj Synopsis: Wyll avatar is killed once he passes the doors to the ketheric showdown.
0:0 - *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.* uid: 08404a6d-5b5b-4301-b3c2-78b47913a2b5 - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > null
null uid: 17deaa4d-626d-44f9-baf0-2dbbba2b0526 Animation: [KAYLEIGH] keyframe - pod tilting back Cinematic: The pod begins to kick into action. - 0 Check flag(s) (Object): true - AOM - AOMdescription > Wyll? Wyll!
0:0 - Wyll? Wyll! uid: 1ea826af-c359-4fdf-826e-fc7d893bc608 Animation: [KAYLEIGH] *DUPE* keyframe - The pod leans forward Cinematic: Mizora is about to be killed in the pod Node context: Panicking. She is about to die. > null
0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her.* uid: 7485256e-48a6-ddd2-cd55-6a7c0610393c - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*
null uid: a690ce60-fa6b-4b8e-a8aa-b4e3e49c2487 Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good. - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath_OM_Wyll_COM.lsj Synopsis: Wyll companion dies if the party proceeded through the door to Ketheric Showdown.
null uid: 148023fe-623f-1e9f-43d1-676a3b6158ef - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Wyll!
null uid: 381c17d2-b1db-cf34-81a1-b24d14705501 Animation: [KAYLEIGH] keyframe - pod tilting back Cinematic: The pod begins to kick into action. - 0 Check flag(s) (Object): true - COM - COMdescription > Wyll? Wyll!
null uid: 4f2a3107-fda6-83ed-f522-05fd79224a17 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.* uid: 55c6a975-d996-c665-d700-7bc72a03f735 - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > Shit. Please, no. Please.
0:0 - Wyll? Wyll! uid: 71ba49a4-280b-0407-02db-4241e43c3a7e Animation: [KAYLEIGH] keyframe - The pod leans forward Cinematic: Mizora is about to be killed in the pod Node context: Panicking. She is about to die. > null
null uid: 773fdf5e-925b-c35b-e919-3c8b1e6b9810 Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good. > null
0:0 - Shit. Please, no. Please. uid: 7c22dc2f-0cec-c05a-1917-1c2c6dadc193 Node context: Panicking. He is about to be pulled into the hells. - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > null
0:0 - Wyll! uid: 7e019a87-8af4-d4de-5e55-afb2df30d8b0 Node context: Calling out in panic as Wyll is being pulled into the hells. > null
null uid: 9b8815cd-4ce8-2bdc-3fea-ea441d5770c3 Animation: [KAYLEIGH] Wyll, panicking and in pain, morphs into a lemure., , ............................................., [AMN][GUS-218128] Wyll falls down on his knees...body spasming from the change. His head is bowed down as he endures the physical transformation., , In horror he notices the change on both his hands. He sits back and looks at them. He then sees the rest of his body., , He gets up to his feet and really looks at himself. He then hesitatingly reaches both hands up to touch his face. He shudders in shock and disgust at the changes he felt there., , (Note: Tom had shot a really fantastic video of himself acting out the transformation beats. We could also use that video as reference) Cinematic: Fire begins to engulf Wyll. He is in agony. > null
0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.* uid: ae6112d7-cfc3-0ded-0aa6-4e972e13d948 - 0 Check flag(s) (Global): true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > Shit. Please, no. Please.
null uid: b7726124-87c2-c994-8e7c-a6c745d760d3 - 0 Set flag(s) to (Global): true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. === END NODE ===
0:0 - *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells now demand their prize.* uid: da1aa396-b463-8f84-38f7-b92af46676ee > Shit. Please, no. Please.
null uid: f183a2a5-ba44-3e08-e89c-b4859ed45494 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_AstralPrison_Daisy_OM_Laezel_AOM.lsj Synopsis: Avatar Lae'zel meets Daisy in person for the first time. Daisy will invite the player to kill them, knowing that Vlaakith has ordered the player to do so. The player will be able to ask Daisy about the astral prison, the Absolute, and why the gith are after them,
0:0 - Now leave. I have a battle to return to. uid: 04dacaab-b609-b7c3-c9e5-6b1d1600b435 - 0 Set flag(s) to (Global): true - CRE_AstralPrison_Event_DaisyReadyCheck - Set if the player chooses to be sent back during the Daisy dialog === END NODE ===
0:0 - My killer. So you are not to be trusted. uid: 05ed9792-559a-adab-bc07-c4dc1eb7d2c9 Cinematic: Daisy reforms from astral ether on the spot where they were killed. The player is shocked to see Daisy alive. Node context: with an undercurrent of bitter disappointment - 0 Check flag(s) (Dialog): true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Check flag(s) (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog - 0 Set flag(s) to (Global): false - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog > null
0:0 - You've been appearing to me as Vlaakith. How? uid: 083c3299-94e6-1df0-bd8e-4890df175f3d - 0 Check flag(s) (Object): false - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. - 0 Set flag(s) to (Object): true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. > A marvel of ancient magic. I was concerned only for your comfort.
null uid: 09d7a7f2-0b12-7893-dd51-88150ee15641 Cinematic: The player takes the blade and drives it through Daisy's chest. Daisy reacts with pain. > Dear Lae'zel. I had hoped you'd see reason.
0:0 - Thank you. uid: 09e053a5-8883-2250-fd4b-eb6120463070 Cinematic: Daisy stands up. Makes the sword vanish with a gesture of the hand. > null
0:0 - Hm. Ever since the Astral Prism was stolen from Her oh-so-secret hiding place for it, She has become desperate. She lies. uid: 1173c63c-914b-6e06-0007-ff9aac39213f Node context: 'Hm' amused
0:0 - So you found a way in. uid: 139c38c4-792f-bcf0-1e52-745dba119b61 Cinematic: On seeing us, Daisy stands up and turns to face us. With a gesture of the hand, invites us to come closer. Node context: Gently - 0 Check flag(s) (Dialog): false - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Check flag(s) (Global): false - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her. - 0 Set flag(s) to (Dialog): true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Set flag(s) to (Global): true - CRE_AstralPrison_State_SpokeWithDaisy - Set when the player speaks to Daisy for the first time in the Astral Prison. > null
0:0 - You wasted no time, Lae'zel. No Queen could ask for a more faithful disciple. uid: 19e171c2-c473-2fc5-f021-31ed01ebccde Node context: Gently > null
0:0 - I suppose I can't blame you. You are threatened by the tadpole and you think I prevented you from being cured. uid: 1a790bd6-627f-9121-46a5-33e80647ede5 > Very well. See for yourself.
0:0 - I think I may have overestimated your intelligence. You would simply not understand. uid: 21b2452b-9124-1e5f-a3f9-5b8e884113f6 Cinematic: Daisy gives you a long stare, unimpressed. Then recovers before speaking. > All you need to know is that it is enough for Vlaakith to want me dead.
0:0 - A prison. Commissioned by Vlaakith, built in the Hells. A place for all who threaten her to wilt and die. uid: 2d79521b-f36b-6c6c-64ad-3e84a7a93346 > You see, I know Vlaakith's secret.
0:0 - Try to kill the figure again. uid: 3b2f85e2-4ede-c884-dbe9-6a0165fa5fae - 0 Set flag(s) to (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog - 1 Set flag(s) to (Tag): false - DAISY_REASONTRACK - true - DAISY_FEARTRACK - > null
0:0 - All you need to know is that it is enough for Vlaakith to want me dead. uid: 3fc6b311-ca63-1400-6d32-2a5527fc2475 > null
0:0 - Fewer still would change their mind. uid: 4d2afc7b-f0af-c03b-fdcb-cc216455b2f7 Node context: Gently - 0 Check flag(s) (Global): true - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her. > Then again, you always were special, Lae'zel.
0:0 - The stuff of nightmares, and no concern of yours. It is enough that Vlaakith hunts me for my knowledge. uid: 61cecf8e-f12a-3b62-0229-f0c9caa0d29b > You see, I know Vlaakith's secret.
0:0 - I will not shirk my duty. uid: 6408f6bc-3267-aebc-4100-f5db7c98d083 - 0 Set flag(s) to (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog > null
0:0 - I hope you are ready to face Vlaakith's wrath. uid: 82617071-44cf-7b46-52ae-59c41cd10998 - 0 Check flag(s) (Global): true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > Good luck.
0:0 - You are an agent of the Grand Design. Vlaakith told me so. uid: 85fc4e49-4fb7-bcd6-055c-13174055f8be - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Hm. Ever since the Astral Prism was stolen from Her oh-so-secret hiding place for it, She has become desperate. She lies.
0:0 - And now that you know the truth, what will you do? uid: 865a4ab3-6b2e-4568-ef82-4d94bb7ac3e7 > null
0:0 - Vlaakith's a god. What could you possibly know that would bring down Her empire? 1:0 - Queen Vlaakith is a god. What could you possibly know that would bring Her down? uid: 8a65c20b-a084-b097-0f8c-3191a20e0081 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Godlike in power, yes. But with none of the sanctity. A false god who lies to her own people.
0:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. She saved your life.* 1:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. He saved your life.* 2:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. They saved your life.* uid: 8cd99a12-b72c-b57a-1e70-0d4d50ed4780 Cinematic: Just focus on player face as their mind is blown. - 0:0 Tag: DAISY_MALE - |Daisy male gender| > Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die. > Your people had no intention of letting you survive purification. And I had no intention of letting you die.
0:0 - Few githyanki would deny their Queen's orders. uid: 958597d5-114b-fff2-f798-dbb2b89beda3 - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > Fewer still would change their mind.
0:0 - Even now, the Inquisitor awaits your return, ready to strike. uid: 95e1f92f-ba8e-df75-12e1-a9bf2339f521 - 0 Check flag(s) (Global): false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > Believe me or don't. The queen has already spoken.
0:0 - It's impossible. At least for now. The secret I carry is not only a threat to Vlaakith but also to the Absolute. And it is the latter I fear the most. uid: 9ab9d22c-8553-7757-68f2-615422d86786 > This is the only place it cannot reach me.
0:0 - Your people had no intention of letting you survive purification. And I had no intention of letting you die. uid: 9ed3b7c7-bee4-6958-4698-91e6aaff2534 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog > And now that you know the truth, what will you do?
0:0 - So what will you do? Will you fulfil Vlaakith's orders? Or will you know the truth? uid: a227ba08-24b8-a612-5cde-a23c6604c73b > null
0:0 - Not that I ever dreamed I could stop you. uid: a2edc1e6-9249-81e6-9ed9-adc3e79cb079 Cinematic: Shot of player walking up to Daisy. - 0 Check flag(s) (Global): false - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her. > You were destined to come. Oh, dearest Lae'zel. Could a queen want for a more loyal servant?
0:0 - Vlaakith wants me dead because I know Her secret. uid: a9d6f68a-6d0e-3366-7063-61587fa321a2 > null
0:0 - How is it that you appear to me as my Queen? uid: b4960f4a-6f66-bed1-8911-031fbb803d06 - 0 Check flag(s) (Object): false - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. - 0 Set flag(s) to (Object): true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. > null
0:0 - You stood in Her presence yourself. Was it not enough to convince you of Her fear? Her desperation? uid: b578e044-f68c-dfe5-6fa1-e8cf0d406c29 > null
0:0 - We could have been so much more. But you had to choose this. uid: b63ad30c-4298-2d79-91ba-2ee42468defc Cinematic: Daisy pulls out the blade. Blood spreads from the wound. They fade into wisps, and vanish into the astral ether. Node context: disappointed - 0 Set flag(s) to (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog === END NODE ===
0:0 - Impressive. You barely took a breath. And you didn't understand half of what you said. Your intellectual capacity is insufficient to know the truth. uid: b8cfa8af-bed3-57bf-6cfc-4c63d90edc41 Cinematic: Daisy gives you a long stare, unimpressed. Then recovers before speaking. > All you need to know is that it is enough for Vlaakith to want me dead.
0:0 - You were destined to come. Oh, dearest Lae'zel. Could a queen want for a more loyal servant? uid: bbaa79bb-d588-0f6b-debc-ee93be5250fe Node context: Gently > null
0:0 - I suppose I can't blame you for trying. uid: bd35abdf-738b-7002-a062-c38cfdadebb3 Cinematic: On seeing us, Daisy stands up and turns to face us. With a gesture of the hand, invites us to come closer. Node context: Gently - 0 Check flag(s) (Dialog): false - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Check flag(s) (Global): true - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her. - 0 Set flag(s) to (Dialog): true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Set flag(s) to (Global): true - CRE_AstralPrison_State_SpokeWithDaisy - Set when the player speaks to Daisy for the first time in the Astral Prison. > null
0:0 - Good luck. uid: c313ffdf-d13f-592a-0998-2b6463aaa500 - 0 Set flag(s) to (Global): true - CRE_AstralPrison_Event_DaisyReadyCheck - Set if the player chooses to be sent back during the Daisy dialog === END NODE ===
0:0 - Be warned. The Inquisitor awaits your return from this place with orders to kill you. uid: c72a9fbf-80e5-2f51-9cde-49f48b2299fb - 0 Check flag(s) (Global): false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche. > Good luck.
0:0 - In other words, with you alive She'll be after my neck. uid: c8f511c9-45a2-bda1-cb92-23486d13bc07 > You will be marked for death, yes.
0:0 - Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die. uid: d98f4f40-6976-ebe9-0dd9-d07e0c2b39ac - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog > And now that you know the truth, what will you do?
null uid: e3cd9517-4c57-6984-6ba2-609ad154478a Cinematic: Daisy manifests a short sword in mid-air, and with a gesture, the hilt swivels towards the player, inviting them to take it.
Daisy kneels on the ground in front of the player. > null
0:0 - Then let it be done. Prepare for death. uid: e448d2f3-022f-d5db-70f0-087299cf51d0 > Go on then. If you must.
0:0 - I was mistaken. You are beyond reason. uid: e5ee0aff-1529-4f48-4c48-537e2469ea35 Cinematic: Daisy pulls out the blade. Blood spreads from the wound. They fade into wisps, and vanish into the astral ether. === END NODE ===
0:0 - Of course. You've had doubts, Lae'zel. You may not have felt them - but I did, deep in your mind's shadows. uid: ecb199f5-cc1c-8359-9731-774f1113c0f4 > Go on. Ask your questions.
0:0 - I'm not going to kill the one who's protecting me. uid: ff18f5ae-a9bb-1d35-0af9-3f12ab8732c3 > Thank you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Betrayal_OM_Laezel_COM.lsj Synopsis: Companion Laezel finds out that Vlaakith had ordered her death regardless of what happened when she returned. This is a big moment of betrayal for her.
0:0 - Lae'zel - I've been waiting. uid: 87b112e6-d9e8-4a18-93e7-8c5bfd4e2088 - 0 Set flag(s) to (Global): true - ORI_Laezel_State_BetrayedByVlaakith - Set if Laezel is betrayed by Vlaakith when returning from theAstral Plane true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > You are named Hshar'lak. Bend your head, for my blade is ready.
0:0 - *You realise what Lae'zel doesn't: whatever the outcome of your visit to the Astral Prism, Vlaakith had no intention of letting either of you live.* uid: 8e736967-8031-9d2f-90b4-a898d891cd65 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Vlaakith_OM_Laezel_AOM_OOM.lsj Synopsis: Laezel meets Vlaaktih as a hologram. Avatar can decide if she accepts her orders to kill the prisoner or refuse. In both cases, the planecaster is activated.If you refuse, Vlaakith orders the inquisitor if alive to kill you if you try to exit the room or theatens to hunt you down if he's already dead. Orphan Laezel automatically accepts Vlaakith's orders.
null uid: 00115f35-8c4e-dd9d-79fd-fe88df652efc Cinematic: The planecaster vibrates, shaking the ground around it.
Flares of light curl up in its centre and grow to full form.
Vlaakith appears, awesome and terrible, at least twice the size of any human, a hologram in a haze of astral flares. > null
0:0 - As long as they live, the Prism is compromised. uid: 086b0a69-0ae2-f2d9-21dd-3429f5ee168a - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith. > Kill them.
0:0 - I spoke too hastily - please forgive me. uid: 177b23c4-b66c-04c6-6093-69b111c58ba3 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact. > Obey, my child, and be forgiven. Obey, and be forgiven.
null uid: 190c3bde-0b8f-b8ad-855b-256686d0b8cc Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device. > Use the planecaster's power to enter the artefact.
0:0 - Insolent child. You are my subject. My word is law. uid: 1d588299-149c-6084-864b-27d61a54d0a3 Node context: Unhinged for a moment. > null
0:0 - Obey, my child, and be forgiven. 1:0 - Obey, and be forgiven. uid: 1e7a6b01-bc4e-d130-43a0-c288595409c5 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Inquisitor W'wargaz was potent. We are impressed. uid: 241f3b38-849a-7a02-cdc9-1deed59df6f1 Cinematic: Shot of player reacting to hearing a disembodied voice. Node context: Vlaakith should sligjhtly overpronounce every word, think Davros from Doctor Who, each syllable drips with a kind of mad, ancient evil - 0 Check flag(s) (Object): true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
0:0 - Stay standing, exactly as you are. uid: 243a78be-d5d2-46aa-68f7-ebb29babf02c > null
0:0 - YOU WISH TO SEE GODHOOD? uid: 3194fe61-c442-378d-8b56-84f00f550459 > I Wish you to end.
0:0 - Vlaakith gha'g shkath zai! uid: 38508c2d-b52f-a4c7-e3c1-85025c72226c Cinematic: The Inquisitor kneels before Vlaakith's image, surprised to see her. All of his staff kneel also. Node context: pronounced VLAH-kith gawg shkaath ZAI (meaning 'For the honour of Vlaakith!') > null
null uid: 3933d59e-ec9a-7115-17ed-69c814121b7c - 0 Check flag(s) (Object): true - OOM - OOMdescription true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_OrphanedLaezelReceivedOrders - Set if it was Orphaned Laezel who spoke to Vlaakith and refused the order. true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
0:0 - Do not leave this room before it is done, or I will undo you - you will be your queen's child no longer. uid: 3a6f1ecb-1010-e5d7-3513-5864853b0ec1 > Do as I say, and we feast in Tu'narath together.
null uid: 3c9a6da7-c393-6d93-79ee-fd0a88f2ad19 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - As you say, my Queen. I will slay the Prism's occupant. uid: 3eab5c02-5769-c0fe-65be-7d495560ad69 > null
0:0 - That 'weapon' you carry - the Astral Prism - it is corrupted. uid: 47b5a01e-a2e4-2e0a-8714-6b73e43fa970 Cinematic: Vlaakith summons a floating hologram of the artefact and psionically spins it, toying with it. > I shall cleanse it for you, my Queen. Tell me how.
null uid: 4873dc04-1b1d-0851-a480-e34a4655fdd3 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith. > null
0:0 - You walk a fine line, child. Tread carefully lest you fall. uid: 49a7a78d-c07b-4d8b-6864-925e1f9789ea > null
null uid: 5775497d-06ef-ce96-61d3-b0eeb14c99a8 Cinematic: Vlaakith looks the player over, and gives a ghastly, frightening smile. > null
0:0 - They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire. uid: 5827f9a6-7745-4b10-3904-463c9961424c > As long as they live, the Prism is compromised.
null uid: 61f47b97-a301-33a1-9425-371436d3099c === END NODE ===
0:0 - SILENCE, W'wargaz. uid: 6543013e-d0fd-4634-222e-a0a86a383e24 Cinematic: After he is rebuked, W'wargaz stands sulkily behind the player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > There is someone inside. Their mind is warped, broken - a blight.
0:0 - I just think a real god could kill whoever she wants. uid: 74bb2f17-cbe1-0422-8375-a8dc0fad0fff - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > BLASPHEMING TONGUE.
0:0 - Ch'mar, zal'a Vlaakith. You know me. uid: 7d244a36-1eb1-69cb-8138-2eaf78cfb0d6 Node context: cheh-MAR ZAL-ah VLAH-kith - Vlaakith's will above all > null
0:0 - I Wish you to end. uid: 89d5bdb6-5257-f06c-f815-67e6e583b47a Cinematic: at the word "wish", Vlaakith invokes the most powerful, reality-bending magic of the multiverse. The Wish. her image shakes, as does the room around the players. we cut to gameplay, and they die . - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_VlaakithWish - Vlaakith casts wish, and kills the party. === END NODE ===
null uid: 8c344eea-3e07-02c2-c82b-46c735640b50 Cinematic: Vlaakith, unfazed in the least, motions everyone present to rise.l Everyone rises. > null
0:0 - W'wargaz. She will not leave this room until it is done. uid: 97e22ca3-e0e1-03f1-9872-13bc2e9be55f - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > As you say, my Queen.
null uid: 9ba4bf58-4d69-e55c-b83d-752b83088143 === END NODE ===
null uid: b196ece3-6487-9510-aa80-5abdacf0c79a - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > null
null uid: b26fc9bf-087b-a3b7-cc45-e6e5debcac6d - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact. > null
0:0 - Kill them. uid: c310fe98-670e-6fff-062f-efa13f397aa6 Cinematic: With a close of her fist, the artefact hologram is shattered in mid-air in a burst of astral flare. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > Do this, and I will cleanse you. Do this -
0:0 - Urlon of K'liir speaks most highly. As did Al'chaia before him. uid: cbc485b4-412a-fe5f-6e03-f1b2d668a21a Node context: UR-lawn | al-KYE-uh with a gutteral 'k' > You seek purity. I may yet grant it.
0:0 - So - it is found. uid: d6baf77c-c2b5-409d-a418-169ce17d28aa Cinematic: Shot of player reacting to hearing a disembodied voice. Node context: Vlaakith should sligjhtly overpronounce every word, think Davros from Doctor Who, each syllable drips with a kind of mad, ancient evil - 0 Check flag(s) (Object): true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar. true - AOM - AOMdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
null uid: d6ddbad3-f92e-62bd-1a83-7dde2f5362f8 - 0 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_OrphanedLaezelReceivedOrders - Set if it was Orphaned Laezel who spoke to Vlaakith and refused the order. true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
0:0 - *The goddess of your kin. The Queen of the Astral, the stillest of Seas. Vlaakith has risen.* uid: df401aca-3a7d-8497-dad8-6ea797c114da > Vlaakith gha'g shkath zai!
0:0 - I shall cleanse it for you, my Queen. Tell me how. uid: dfc42d93-edcc-0029-1b57-08b5123804c2 Cinematic: W'wargaz appeals to his queen, desperate to be given this twisted honour > SILENCE, W'wargaz.
0:0 - Do this, and I will cleanse you. Do this - uid: e05203c4-1c98-d1eb-48c8-13c7ef308f30 > - and ascend.
0:0 - Kneel in reverence to your queen. uid: e66c98a1-9eaa-14e8-87d2-bbf89e1f7d83 > null
0:0 - Use the planecaster's power to enter the artefact. uid: e6bb620a-68f7-f8e5-9282-555537e9f06e - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact. > Be wary of the creature's lying tongue. Cut it out, if you must.
0:0 - Ascension? My queen. An honour gained, a burden borne. I will not waste a second. uid: f0ebd883-269c-c34b-e34f-9737e86f6552 > null
0:0 - Do as she asks. Kneel. uid: fb1a3742-3cb1-14eb-7306-e8f020080864 > null
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Vlaakith_OM_Laezel_COM.lsj Synopsis: Vlaaktih appears as a hologram and Laezel meets her for the first time. Avatar can decide if she accepts her orders to kill the prisoner or refuse. In both cases, the planecaster is activated.If you refuse, Vlaakith orders the inquisitor if alive to kill you if you try to exit the room or theatens to hunt you down if he's already dead. If Laezel is not yet convinced to side with the player, they have a chance to do it here if they refuse.
0:0 - With pleasure, my Queen. uid: 053d4584-d57d-8b59-8f82-4908698f28ec - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Do this, and I will cleanse you and your allies. Do this - uid: 065049da-2126-6378-846f-4c3379daa932 Cinematic: Vlaakith turns to Lae'zel at the end of the statement. > - and ascend.
null uid: 07d88b86-80c1-e09d-606b-b019dd831261 Animation: [REUSE] HUM_M_Rig_CINE_Greet_RaiseHand_02 Cinematic: The player waves politely at Vlaakith. > null
0:0 - - eliminate them and enter the Prism yourself. See that protocol is done. uid: 0834cd93-f1c3-c9a4-8930-292387bfc633 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > With pleasure, my Queen.
- Roll failure - null uid: 0e2b088d-605e-26d5-afd9-56ca22e78e38 > null
0:0 - These attendants you keep - you taught them well. My child. My Lae'zel. uid: 0fb651bb-db2d-3c64-83af-2163f2763ab5 > Ch'mar, zal'a Vlaakith. You know me.
0:0 - Can you not strike down your own foes? You command less than a thimbleful of Lady Shar's power. 1:0 - Can't you kill them yourself? I thought 'gods' were all-powerful. uid: 14821439-a241-1588-26e8-b618fee08ed6 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 1:0 Tag: Enemy of Shar - - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Perhaps I misheard. You would not speak ill of a god. Would you?
0:0 - Choose. But know this: the cost of refusal is great. uid: 1889482a-c602-f79c-e13d-2c25e6286a8a - 0 Check flag(s) (Global): true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor > Not merely great, Lae'zel. Eternal.
0:0 - I was ordered to protect the artefact, not any stowaways it contains. I will do as you wish. 1:0 - I will do as you wish. uid: 19fd6aaf-8b55-f2a1-e573-3ca4b83622f0 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 1:0 Tag: Enemy of Shar - - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact. > null
0:0 - They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire. uid: 1d11f3ca-63df-9c2d-01f6-f16bb70f59bf > As long as they live, the Prism is compromised.
0:0 - Kneel. uid: 1f9ec33f-36a5-9f2d-f57c-7cd1f8f0d3ea - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith > null
0:0 - Who exactly are you? uid: 218589d8-136a-1a26-4ae9-7d874b3bf014 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - A test, then, to see if you are as capable as you profess to be. uid: 282f1f99-dfd4-b15c-a293-ee28572b947e Cinematic: Vlaakith returns to her full posture. > null
0:0 - So - it is found. uid: 2ddbf406-e02a-c70c-7908-c2daf44f9acc - 0 Check flag(s) (Object): true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar. true - COM - COMdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
null uid: 2f49b397-ace7-19f7-cbf4-d8bffb4f9a30 Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Bows_Kneel_01 Cinematic: The player kneels, head bowed, solemn, appropriate. Vlaakith offers something resembling a smile, and gestures for the player to rise. Everyone present rises. > null
0:0 - Vlaakith's eyes see beyond the planes. We cannot hide. uid: 30dd138c-8b3d-0079-65f0-c29b951d20ef - 0 Check flag(s) (Global): true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor > null
0:0 - Yes. I will enter the Prism and kill the occupant. uid: 3109308e-88c7-5f06-6221-1eed1f31924a - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact. > null
0:0 - But know this: my wrath is carried with each of my faithful. It will find you. uid: 32b362c7-e33f-a033-30a3-f8e26950c8dc > null
0:0 - YOU WISH TO SEE GODHOOD? uid: 3622cb3d-d887-4907-33a9-4ffdf757d1d4 > I Wish you to end.
0:0 - You have ventured far from your kind's comforts to serve us. uid: 3648990a-fe9a-1747-751e-c1ea93ee5476 - 0 Check flag(s) (Tag): true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
0:0 - I expected little of istik education, but here we kneel before our Queen. uid: 3785e80e-b84d-adcd-e6a5-690dcbf22300 Node context: Istik = ISS-tik (meaning 'non-gith') - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_State_RefusedToKneel - Player refused to kneel to Vlaakith. > null
0:0 - Kill them. uid: 38175559-64ba-5ef0-2d27-2d185f30c41f Cinematic: With a close of her fist, the artefact hologram is shattered in mid-air in a burst of astral flare. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact. true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > Do this, and I will cleanse you and your allies. Do this -
0:0 - Follow my lead. You need to trust me, whatever comes next. uid: 38dd097a-5b3e-8044-cc13-1bc0667f29de = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Ba na'zin. Our each step, with purpose. uid: 3c0bd703-f75b-331d-fd2b-0f7ea2684ef3 Cinematic: Vlaakith and the hologram disappear after Lae'zel's response. Node context: bah na-ZIN - I seek truth - 0 Check flag(s) (Global): true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor === END NODE ===
0:0 - Stay standing, exactly as you are. uid: 4e93e7fb-c5bd-8e2d-2443-6253d7e540c4 > null
null uid: 51ee10fd-d1f9-89cc-a0f2-b9cf683bfa9a Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device. > null
0:0 - You must accept. Refuse, and you will know my fury. uid: 5291e99e-4a08-f5f9-ae91-cf22fbf090f7 - 0 Check flag(s) (Global): false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor > null
0:0 - Descendant of noble dragons - you honour us with your allyship. uid: 53ec34d5-a736-93cf-eb47-abd09db257f4 - 0 Check flag(s) (Tag): true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
null uid: 54dfcc00-f609-dc43-b5a0-90f0c012ba94 Cinematic: Lae'zel grimaces in anger, but remains silent > Who... am... I?
0:0 - No. I am not your servant to be commanded on whim. 1:0 - No. I am not doing the githyanki queen's bidding. uid: 57e7c23b-a0e6-7fb4-3b59-5eab513dedb7 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > null
0:0 - Inquisitor W'wargaz was potent. We are impressed. uid: 58d2e633-6f4c-a18d-a73e-9dfd602484d6 - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Set flag(s) to (Object): true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2 true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2 true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1 true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1 > null
0:0 - Use the planecaster's power to enter the artefact. uid: 5b6e7ac1-e336-5ee1-2268-55c8703729f9 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact. > Be wary of the creature's lying tongue. Cut it out, if you must.
0:0 - It is my greatest honour to obey. uid: 5d75b6fb-7978-f1ba-78ff-1024494a6c3f - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact. > null
0:0 - Very well - my trust is yours. But it is fragile. Break it, and be broken. uid: 64b543a5-672a-a31a-56a2-ec717c064f90 - 0 Set flag(s) to (Global): true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor > Come - we must enter the Prism. Its secrets are finally ours to know.
0:0 - Your kind's heritage is long and storied. It is an honour to be served by one so noble. uid: 6a06d819-cbfc-6060-a4b6-c0a77049c5c0 - 0 Check flag(s) (Tag): true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
0:0 - I will wait here. Turn your back, and you will feel my blade against it. uid: 6c80fa62-49c3-2ec7-7213-c593d41a936c - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_LaezelWaitsAtPlanecaster - Set when player accepts Vlaakith's orders or refuses and haven't convinced Laezel yet. Makes Laezel run to the Planecaster, player losing control of her. === END NODE ===
0:0 - Your choice of allies is most vexing. They do not become you. Lae'zel. uid: 76875f3f-4fb1-06e1-2080-706f544cd3a7 - 0 Check flag(s) (Local): false - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith > Ch'mar, zal'a Vlaakith. You know me.
0:0 - W'wargaz - see that my orders are followed. If not - uid: 77536bfb-00b8-1296-b2c7-c48f6341d675 Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > - eliminate them and enter the Prism yourself. See that protocol is done.
0:0 - Ch'mar, zal'a Vlaakith. We will not waste a second. uid: 7c27e9b7-69f3-15df-1bc5-ea7558680dc1 Cinematic: Vlaakith and the hologram disappear after Lae'zel's response. Node context: cheh-MAR ZAL-ah VLAH-kith - Vlaakith's will above all - 0 Check flag(s) (Global): false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor === END NODE ===
0:0 - W'wargaz. They are not to leave until it is done. uid: 7eeea05b-e0bd-9c2c-70eb-b6f4ff637abe - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > As you say, my Queen.
0:0 - Vlaakith gha'g shkath zai! uid: 848584c1-6d84-8e4f-77ab-ab491c9e0023 Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Bows_Kneel_01 Cinematic: The Inquisitor kneels before Vlaakith's image, surprised to see her. All of his staff kneel also. Node context: pronounced VLAH-kith gawg shkaath ZAI (meaning 'For the honour of Vlaakith!') > My Queen - shkath zai!
0:0 - Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning. uid: 8b53c8bf-d37f-409f-5eae-b4005459d1ac Cinematic: Vlaakith returns to her full posture. > null
0:0 - I cannot allow that. I have a sacred mission; the artefact - the prism - is key. 1:0 - I can't do that. The person inside protects me from the Absolute. uid: 8ccff7e6-0722-f6aa-21a4-a7215de83054 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 1:0 Tag: Enemy of Shar - > You are being LIED TO.
null uid: 8d315bec-9a27-95a1-7b29-afda5045db8a Cinematic: Vlaakith gains her composure and motions everyone to rise. Everyone present rises. > null
null uid: 908a8362-0644-2aea-d683-6195bc472f5a Cinematic: Vlaakith, unfazed in the least, motions everyone present to rise.l Everyone rises. > null
0:0 - I spoke too hastily - please forgive me. uid: 9340f676-da9d-3527-0d9c-3d360efab97d - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact. > Obey, my child, and be forgiven. Obey, and be forgiven.
0:0 - Did your crèche teach you nothing? uid: 9fe076a9-8734-5320-c02c-8aa1461d95f9 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_State_RefusedToKneel - Player refused to kneel to Vlaakith. > null
0:0 - Obey, my child, and be forgiven. 1:0 - Obey, and be forgiven. uid: a28b4eda-cb1d-aa02-e1bd-69cd4799b2dc - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - That 'weapon' you carry - the Astral Prism - it is corrupted. uid: a575822e-13ab-c105-9813-5171807bc2a2 Cinematic: Vlaakith summons a floating hologram of the artefact and psionically spins it, toying with it. > I will cleanse it for you, my Queen. Tell me how.
0:0 - I WILL BE OBEYED! uid: b18e08d5-2fb2-0dac-5f9e-c64e71fb883c Cinematic: The room rumbles, the gith (and inquisitor) in here look terrified Node context: she loses herself a bit in rage here, > Tsk'va. Do not defy our queen! Tsk'va. Do not defy my queen!
0:0 - I am Vlaakith. Undying Queen of the noble githyanki. God Regent of the Six Arms of Tu'narath. uid: b2455dca-9796-243b-a0e7-dd82f22d152f Node context: anger should build rhythmically here, each consonant semi-spat in rage > null
0:0 - Perhaps I misheard. You would not speak ill of a god. Would you? uid: c21e984d-30b8-486e-271b-eeda7db09c6b Node context: again, she's close to losing it a bit here, "would you" said with max venom > Do not test her. She will be our ruin.
0:0 - Tsk'va. Do not defy our queen! 1:0 - Tsk'va. Do not defy my queen! uid: c433ab29-402d-d9fb-a367-7f99c20d89d4 Node context: Lae'zel panicked and angry that you have spoken against the queen to her face - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yes. I will enter the Prism and kill the occupant. > No. In fact, maybe I'll free the one inside. > If you're a god, do it yourself.
0:0 - Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning. uid: c9104614-69e0-338b-b2e2-d993a3f8c00e > null
null uid: cb6b2b05-8ed1-6769-0416-c073cff4d87c Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Step_Back_StandR_01 > player steps back when Vlaakith looms over Cinematic: Vlaakith looms in to face Lae'zel at their eye level. > null
0:0 - No. In fact, maybe I'll free the one inside. uid: cf0ed895-39e6-ad53-5354-1168a2a7893b - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > Hshar'lak! You would stand against me?
0:0 - Neither. It is mine, to deliver to Lady Shar. 1:0 - Neither. It is mine by rights. uid: d8419fc7-2ebc-5af7-3f95-493112bb8a61 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 1:0 Tag: Enemy of Shar - > No. It is not 'yours'. To own something is to know it.
0:0 - No. It is not 'yours'. To own something is to know it. uid: db051658-8f36-2f23-0cbc-4876c2a5b6b3 Cinematic: Vlaakith returns to her full posture. > null
0:0 - Hshar'lak! You would stand against me? uid: e1cec946-61ad-32bf-d363-362655c49ec5 Node context: h-SHAR-lack - traitor - 0 Check flag(s) (Global): false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor > Autonomy begets consequence.
0:0 - I am at your command, my Queen. The artefact is yours. uid: e4f48726-c75c-956e-e230-06ea57842da3 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
0:0 - Your kind is not known for trusting strangers. Quite rightly. Yet here you are. uid: e69b8abb-428a-2997-b47a-d43f0e9bf6dd - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
0:0 - Nonsense. She is a false god. My Lady Shar is only one worthy of respect. 1:0 - I just think a real god could kill whoever she wants. uid: e82199de-a635-543a-9121-c62228a96647 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 1:0 Tag: Enemy of Shar - - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > BLASPHEMING TONGUE.
0:0 - Come - we must enter the Prism. Its secrets are finally ours to know. uid: eac1a878-3f43-b361-9b60-9ea1fdede003 === END NODE ===
0:0 - If you're a god, do it yourself. uid: ed137aad-e8d3-9a30-6e9a-4ec109ca27cc - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching. > null
0:0 - The god-queen of my people cannot kill someone herself? uid: edb3901c-6bfe-db6c-3d26-8adb7dffab55 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Perhaps I misheard. You would not speak ill of a god. Would you?
0:0 - I Wish you to end. uid: eea6ded9-d8e1-0af3-9eed-a893f9a9a462 Cinematic: at the word "wish", Vlaakith invokes the most powerful, reality-bending magic of the multiverse. The Wish. her image shakes, as does the room around the players. we cut to gameplay, and they die . - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_VlaakithWish - Vlaakith casts wish, and kills the party. === END NODE ===
0:0 - As long as they live, the Prism is compromised. uid: f26bb327-0fb7-a634-3a78-0f6b2d4eb250 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith. > Kill them.
0:0 - You will not leave this room until it is done. uid: f46ee352-16bb-d7de-5992-33e74cce413d > null
null uid: f5e6364d-4c91-0511-f6d2-37944350846a Cinematic: The planecaster vibrates, shaking the ground around it.
Flares of light curl up in its centre and grow to full form.
Vlaakith appears, awesome and terrible, at least twice the size of any human, a hologram in a haze of astral flares. > null
0:0 - Urlon of K'liir speaks most highly. As did Al'chaia before him. uid: fb88ba56-b188-2a86-696c-c9e9d11b0237 Node context: UR-lawn | al-KYE-uh with a gutteral 'k' > You seek purity. I may yet grant it.
0:0 - Child of Gith. You carry what is mine. Do I call you loyal servant - or thief? uid: fc6074dc-65ec-e247-7aa5-88b170860ae1 Node context: Yank = child. YAHNK to avoid sounding like she's calling the player an American - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Kneel before Vlaakith, your queen. uid: feba9f35-db97-cbc8-af73-fb17cb261be9 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_GithInfirmary_Device_OM_Laezel_COM.lsj Synopsis: |COM branch for Laezel interacting with the Zaith'isk. She is convinced the machine is there to cure her and refuses to open her eyes to the reality that it's killing her. The player can intervene and stop it, or let it play out. Eventually, the device explodes and the doctor calls the guards.|
0:0 - The zaith'isk is working as intended. uid: 037b12ab-f4a9-dd2c-550f-aff4ffcbce7a > Nnngh!
0:0 - Brace your mind, Lae'zel.Vlaakith tavki na'zin. Vlaakith tavki na'zin... uid: 047f0cff-7059-7d4c-3b32-0d3fa68a4065 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > ...Vlaakith'ka sivim hrath krash'ht!
0:0 - Focus your mind. Try to overload the device. uid: 0489556e-bad4-c05e-5cfe-b649cbc3d7fe = Roll RawAbility (Wisdom) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - The cure! Vlaakith m' zath'ak, isk'a'zaith! uid: 10d8678c-5f80-b372-59ae-b0aa1105a4d6 Node context: In great pain, still exclaiming/praying to Vlaakith. VLAH-kith mm zah-THOCK, isk-ah-ZAYTH! Abomination to Vlaakith, be purified! > null
0:0 - I have done Vlaakith's will. I will be rewarded. I must. uid: 1313441e-9e4f-49fd-1d57-5429b780676d - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path === END NODE ===
0:0 - Go on, into the zaith'isk. I will follow. uid: 14e341c8-df74-1a5a-4951-72b42dd62a86 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMDeniedLaezel - Set if the player denies Laezels OM from continuing === END NODE ===
0:0 - *The pain is too great. The visions flicker but refuse to come into focus.* uid: 15c371e4-0dc0-e4cd-5fe7-46640339ba02
0:0 - Lies! Vlaakith, my Queen - COMPLETE ME! uid: 17b0a9f5-8093-4746-7243-2339e9af9626 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - Damn it all, the parasite. I still feel it. uid: 1a89f8cd-1013-c7b4-7c84-a79f60e0762b Node context: Lae'zel exhausted, terrified, upset. - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog > I AM GITHYANKI. I WILL NOT BE GHAIK! > null
0:0 - Draw on the zaith'isk's power, take it as your own. uid: 1b4b79bb-6b1e-3554-5e27-6cfa429cd07b = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Make way, Lae'zel. I am purging myself of this damned parasite. uid: 1b719ac0-dd8a-8288-a77c-942c6ed32c90 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMDeniedLaezel - Set if the player denies Laezels OM from continuing > Tsk'va - contempt for power, contempt for allegiance. I am done with you. > null
0:0 - In any case, the problem is resolved. Leave me. I must salvage what I can. uid: 1ce8c363-d642-c89e-88b2-79406b436cf2 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_ResolvedPeacefully - Set if Lae'zel convinces doctor not to attack === END NODE ===
0:0 - Hshar'lak. I will enjoy this. 1:0 - Betrayer. I will enjoy this. uid: 1f762642-7fa0-4385-53fc-8252cbccb998 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - Extract yourself. Mother Gith would not wish you to suffer. uid: 209909c3-290e-a05d-890c-841aaa23e07e = Roll SkillCheck History (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 2 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Get her away from that thing - now! uid: 21c40a58-2c1f-4d28-8b42-83cf3876f033 Node context: Heightened; very worried - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Yes. Yes! Relieve me, Vlaakith! uid: 2d070460-f6d9-b938-b8d3-61628e05cfba - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - I feel it. Skin stretching. Mind failing. NGH! uid: 2d14c5b4-1c1e-1776-fd50-0436ba09bc50 Node context: Lae'zel in great pain but pushing through. > null
0:0 - Go ahead, Lae'zel. You've earned it. uid: 2da64bc5-5acd-4857-8a31-c8ac7b83eca2 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device. > null
0:0 - Examine the device. uid: 2ec3ad6b-b7fd-819c-1867-86b4043c81a3 = Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - My Queen, hear me! uid: 2f9ed29a-1baa-263d-c759-2dfde05a240d Node context: Spoken with increasing furor. > null
0:0 - I've seen the truth, Lae'zel. This device doesn't cure - it kills. uid: 30f73723-4f67-6471-f0f8-0beb8e73d045 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 34dd46fe-b536-abf0-176d-17733b6088c8 > null
0:0 - I hear you and I deny you. Your turn will come. uid: 36701241-afad-442d-7962-0a52838a56f6
0:0 - Wait and watch. uid: 37083034-6599-6f4f-32bc-88eb68d97098 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
null uid: 37d133b6-815a-355f-d9c9-39d20877739f Animation: [Laezel] She squirms around on the seat anxiously, taking deep breaths. Cinematic: The 'head' part of the machine descends and the jaws clamp around the Laezel's head, neck, shoulders.
She remains still, calm, accepting of the restraints. > You must focus on the parasite at all times. The zaith'isk will do the rest.
0:0 - Call on your parasite. Show Lae'zel what she stands to lose. uid: 43b7ce1f-4c31-7985-a19c-19e4c121d4ed = Roll RawAbility (Wisdom) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 2 - 0 Check flag(s) (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_PassedPerception - Player passed perception check in Lae'zel's zaith'isk COM > null (roll sucessful) > null (roll failure)
0:0 - I have ably commanded this party. I will be cleansed first. 1:0 - You would still be hunting for this place without my guidance. I will be cured first. uid: 47598a21-5ce7-9542-555e-50a51e160671 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first - 1 Check flag(s) (Object): false - Approval_AtLeast_5_For_Sp3 - - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first > null (roll sucessful) > null (roll failure)
0:0 - Do not patronise me. Purity is Vlaakith's promise. This was the way. uid: 4a77ba61-48db-b675-e2de-85c5b97dfc60 === END NODE ===
0:0 - Lies! Vlaakith, my Queen - COMPLETE ME! uid: 4b0ab709-cab3-f8d2-34be-ca0a99f274da - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - What madness is this? The zaith'isk nearly destroyed me! uid: 4d561f2e-9a0f-1da1-f8c6-c810217c2882 Node context: Lae'zel exhausted, terrified, upset. > I AM GITHYANKI. I WILL NOT BE GHAIK! > null
- Roll sucessful - null uid: 4ddce6ca-2d0d-3b23-89ba-9f12205bb89f > null
0:0 - *The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.* uid: 53bd97d0-eebb-49d3-ec24-0d4f07634bdb > Stand aside. My time has come.
null uid: 548d53b3-1eea-ca32-7d65-687d413dc317 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info > null
- Roll sucessful - null uid: 5a901595-6b93-484c-46cb-b2a47443752c > WHAT? Tsk'va!
0:0 - *The zaith'isk's psionic forces batter Lae'zel's thoughts. There is no chance she will survive this unscathed.* uid: 5aafd3ba-46b9-3ae0-5130-132654d5867b - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_PassedPerception - Player passed perception check in Lae'zel's zaith'isk COM > Ngh! Vlaakith tavki na'zin. Vlaakith tavki na'zin!
0:0 - *The many planes of existence stretch before you, then coalesce. You are gifted, you are cursed.* uid: 5ac8390d-58b0-69d9-20aa-422b80da2e4b Animation: "REUSE" [PLYR] Having a mindmeld of intense pain, plyr tries to focus his mind on the machine. Show plyr in a pose that is trying to control the machine. Cinematic: Power courses through the player. - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > null
0:0 - That thing's killing her. Do something, damn it! uid: 5c37c1d3-c614-412f-a3cd-6e944169772e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Your thoughts weave through the zaith'isk's psionic pathways, turning its own power against it.* uid: 5d54adaa-0a79-1681-b0de-0c230d9a3929 Animation: [PLYR] Having a mindmeld of intense pain, plyr tries to focus his mind on the machine. Show plyr in a pose that is trying to control the machine. Cinematic: The player squints hard, trying to overload the zaith'isk. The head of the zaith'isk lifts from Lae'zel's. > No! No!
0:0 - MY QUEEN! MAKE ME WHOLE! uid: 6338d7db-b072-2828-5ca2-a8da186605ac Node context: In the greatest agony yet. - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > ENOUGH. ENOUGH. ENOUGH. ENOUGH. ENOUGH. ENOUGH.
0:0 - No! Vlaakith, purge me of this blight! uid: 659eafc3-aa6d-8a9c-f1c9-b02ffd1aee0a > null
0:0 - Wait and watch. uid: 65a86d4d-f8d9-c6b0-790f-1ab5b987e002 > null
0:0 - *An ulitharid skull, refashioned for cleansing - the zaith'isk. Purity at long last.* 1:0 - *The device is strange, made of taut flesh and pockmarked metal. It waits for something.* uid: 65fd92cc-280c-42f2-a0dd-ef6a3e9a8f37 Cinematic: Shot of the zaithísk - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMPLayed - Set if Laezel's OM at the Zaithisk played true - CRE_GithInfirmary_State_LaezelTookPartInDevice - Set if Laezel took part in the Device dialog, in any version > The zaith'isk. Vlaakith's purity, distilled. My duty. My right.
0:0 - Get out of there, Lae'zel. You won't survive this anguish. uid: 6734eea9-3d5a-b89a-a7a6-e918d10ce487 = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - Mother Gith is sovereign no longer! uid: 67b94d1b-48fe-29c3-7ffc-6b0c9a0a5b79 > null
null uid: 72d9c4f5-2f23-3c7e-b7ed-fb1fe016a8e8 Animation: [Laezel] Laezel walks to the Zaith-isk and climbs onto it, takes a seat while examining the device with her eyes. Will be retargeted from the PLYR. Cinematic: Laezel lays down in the Zaith'isk.Maybe just focus on Laezel and remove the player entirely. > null
0:0 - I AM GITHYANKI. I WILL NOT BE GHAIK! uid: 749fccd1-5c82-a281-317c-729f9c57baec Node context: Lae'zel exhausted, terrified, upset. - 0 Check flag(s) (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > My life's work... gone.
0:0 - Ngh! Vlaakith tavki na'zin. Vlaakith tavki na'zin! uid: 755ffb66-3389-7c30-c668-6d64850bcf67 Animation: [Laezel] Laezel snaps herself from the pain, body starts to jitter less from the previous shock as she tries to focus and meditate. Cinematic: |A psionic forcefield emerges, 'locking in' Laezel's head to the Zaith'isk.
Laezel's face is a picture of discomfort. - Reuse | Node context: VLAH-kith TAHV-key nah-ZINN. Lae'zel reacts to the initial pain, then chants a meditation phrase, trying to stay calm in the face of the coming agony. > Yes, child. Speak the Tla'ket. Meditate on its verses.
0:0 - That thing's killing her! uid: 765a766e-baf5-47d4-898b-4490592ee2ae - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *The zaith'isk overwhelms the both of you. The weight of the astral sea crushes your mind and spirit.* uid: 76f79bdd-6078-87ba-b751-fa17fcc79f40 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - *The ruined device stands inert, chilling the air around it.* uid: 77ada7b4-bdce-f0ab-68a1-38aa35ff7a33 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMPLayed - Set if Laezel's OM at the Zaithisk played > No. It cannot be. CANNOT!
0:0 - ROAR! uid: 7cbae733-538f-dd2a-b0ce-822ac35c59bd = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first - 1 Check flag(s) (Object): false - Approval_AtLeast_5_For_Sp3 - - 2 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first > null (roll sucessful) > null (roll failure)
0:0 - You walk the line between confident and arrogant. A beguiling turn of events. uid: 8701b7d7-1aa2-7fa8-aedf-eb7fcf8834c9 > null
null uid: 88447c50-e45f-ea97-81b9-895c3292febc Animation: [Zaith'isk] Animation of the machine's head in an unstable state and its tubes and mandibles jittering in a fast speed. Laezel is still in agony. Intensity:3 Cinematic: The psionic forcefield intensifies (brightness/colour/size/otherwise > Lash'a'kla! Lash'a'kla! Lash'a'kla!
0:0 - *An unseen blade cleaves your mind in two. Impossible pain sears your bones and body in concert with Lae'zel's.* uid: 8fd3a3bc-8bb7-b673-02d7-05ad4f7a325c Animation: [Laezel] An intense, sharp pain hits Laezel's head as she struggles in the seat. Intensity:1 "REUSE" [Player] Please reuse HUM_M_Rig_DFLT_CINE_MindMeldLevel_04 for the mindmeld. Cinematic: Mind meld between player and Lae'zel. Lae'zel's face suddenly convulses as the machine starts to search through her brain. Player grips their head in excruciating pain. > null
0:0 - Listen to me. I see your flesh pulsing. The zaith'isk will make you ghaik! 1:0 - You must listen! The device is changing you. You are becoming illithid. uid: 9111d57a-3f33-8fc0-a486-d305fd879f05 = Roll SkillCheck Deception (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel > null (roll failure) > null (roll sucessful)
0:0 - *The device is part organic, part synthetic. But you can't tell how it was made, or how it works.* uid: 921aad33-22d7-749a-591b-359b4ff8ae52 > Stand aside. My time has come.
0:0 - That thing looks set to kill her! uid: 92b3e13d-e42e-407b-b9ae-b6cb334b240f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Wait here. I will gather my tools. uid: 943209a3-13f1-e7dc-6da5-83640b5ffdd6 Node context: She's lying - she's going to call the guards - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorTriesToCallGuards - Set when the doctor tries to leave and call the guards === END NODE ===
0:0 - Leave. uid: 97ebb7a1-b07b-e224-1a91-deea06d0ce16 === END NODE ===
0:0 - Pursue the visions you saw. See where they lead. uid: 9807537c-4967-3235-3348-a906df792f16 = Roll RawAbility (Constitution) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 1 - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_FollowedVision - Player followed visions they saw within the zaith'isk. > null (roll sucessful) > null (roll failure)
0:0 - Your tadpole is changing, growing. You have to resist the machine! uid: 9b17bfea-cedd-b089-cf99-122a6a98cc66 = Roll SkillCheck Deception (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = | Roll target speaker: 2 - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel > null (roll sucessful) > null (roll failure)
0:0 - Lash'a'kla! Lash'a'kla! Lash'a'kla! uid: 9b22d197-28b7-3fdc-4a07-7095ff2c81c8 Node context: Lae'zel in absolute torture. lahsh-ah-KLAH! Make me pure! > Yes, child! Face her will!
0:0 - And I'm done with you. Good riddance. uid: 9c3e7b46-6b81-9dd1-5eff-8e70419d1086 > null
0:0 - *The voices of the dead cry out as one. The zaith'isk collects memories from the infected - and executes them. It is not for curing. It's for killing.* uid: 9c8d9171-8ad5-66b1-ba68-1a67af60f50d
null uid: 9dde7133-7e00-c23a-c517-9a7a603722b2 Animation: "REUSE" [Laezel] Please reuse HUM_F_Rig_CINE_FallForw_01. [PLYR] Reuse HUM_M_Rig_CINE_FallBack_01. Cinematic: |We see the forcefield recede, then expand out suddenly. In a burst of bright light, the Zaith'isk explodes. The player and Laezel have been blown aside by the explosion. The mind meld between player and Lae'zel is broken. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device. true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar, > null
0:0 - I am becoming pure! uid: a4388a72-df64-1df9-1508-d19888c9aafa - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - You're lying. You're protecting it. I knew it - the parasite's influence has grown. It has changed her, changed you. uid: a67b93d0-ab6e-f87f-4134-af46377a4b2c > We must extract it as soon as possible.
0:0 - The only variable in this experience was you - and your parasite. And I will uncover how this happened. uid: a686fd73-e830-8db9-eb8b-28e5dc8ce366 > Wait here. I will gather my tools.
0:0 - Tsk'va - contempt for power, contempt for allegiance. I am done with you. uid: a6ee4a6e-3247-cb0c-be64-017581f60865 - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first > All right, all right. Go ahead. > And I'm done with you. Good riddance.
0:0 - All right, all right. Go ahead. uid: a6f1ff49-4eea-bd5f-3e8c-bff7de801dbf > null
0:0 - Cry our queen's command. Lash'a'kla! uid: a882f24e-5d83-b216-e942-0ccf0217f00f - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - Abide the pain, Lae'zel. It is Vlaakith's will! 1:0 - Embrace the pain, Lae'zel. Be pure. uid: a99fbad3-98a4-d370-d43b-246dd944db94 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > MY QUEEN! MAKE ME WHOLE!
0:0 - Control your tongue, before I slice it out. uid: a9a44b93-44c0-2cc4-f048-6b4bd28d89ef > You wouldn't dare! I -
null uid: a9bfbbf6-1fa5-8b4a-e3f1-78d1fcde4d2c Animation: "REUSE" [Laezel] Please reuse HUM_F_Rig_CINE_FallForw_01. [PLYR] Reuse HUM_M_Rig_CINE_FallBack_01. Cinematic: |We see the forcefield recede, then expand out suddenly. In a burst of bright light, the Zaith'isk explodes. The player and Laezel have been blown aside by the explosion. The mind meld between player and Lae'zel is broken. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device. true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar, > null
0:0 - *The device is too powerful. You hold no sway over it.* uid: abd462b6-5383-1a16-7067-8b82dbc96881 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - Back off, or I will personally present your head to Vlaakith. 1:0 - Out of my way. Or would you rather I split you in two and walk through the centre? uid: afb43cbc-7a0e-e73a-a65e-b1b89e53591b = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first - 1 Check flag(s) (Object): false - Approval_AtLeast_5_For_Sp3 - - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first > null (roll sucessful) > null (roll failure)
0:0 - So... we're just going to stand here and let it kill her? Is that the plan? uid: b2209725-e5f7-4077-a035-e797f3739e42 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - The parasite lives, yes. And thank goodness - it saved her. uid: b31836d9-4327-f14c-404e-0ed127d407ca > It saved her?
0:0 - Seek answers within the zaith'isk. What is this vision? uid: b31aa48e-4ad7-c836-7846-fd2a21421d18 = Roll RawAbility (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 2 - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_FollowedVision - Player followed visions they saw within the zaith'isk. > null (roll sucessful) > null (roll failure)
0:0 - *There's something in her voice that goes beyond rage - curiosity, perhaps, or regret. Whatever it is, you cannot identify it.* uid: b3bae248-05af-076a-de94-995a3b2c7bd7 > null
0:0 - I must meditate. There is much to think on. uid: c5959990-6b5c-b5c2-474a-a13ca1863d75 === END NODE ===
0:0 - Sit, child. Let the zaith'isk end your suffering. uid: c68ff44b-a116-e639-0abb-7088f8b0c097 - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > null
0:0 - You are the infected one, child? Sit, ra'stil. Let the zaith'isk end your suffering. uid: c92952e0-47f0-1070-f50f-4db971d4d922 Node context: Ra'stil - rah-STILL (Ally) - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend. - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > null
0:0 - I do so enjoy when you choose boldness over blandness. uid: cc2b8918-6766-0e83-c2d1-f2ce7cf82995 > null
- Roll failure - null uid: cc59c958-b37a-bd4c-d332-da08ca3ec952 > Out of my head!
0:0 - Out of my head! uid: d1c49250-8dc4-f9fa-ba4e-04067425caaa > null
0:0 - *You share in Lae'zel's agony. Every cell within her skull bursts into a constellation of fragments, sorted and reassembled. Lae'zel will die if she remains.* uid: d3c435bb-e3e8-0e09-568f-0501fd1e9d5f Animation: [Laezel] Laezel is in a state of excrutiating pain from top to bottom, though she still tries to focus. Intensity: 2 "REUSE" [Player] Please reuse HUM_M_Rig_DFLT_CINE_MindMeldLevel_05 for the player anim. Cinematic: Mind meld with Lae'zel. Player in absolute agony. - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. > Yes, child. Ch'mar, zal'a Vlaakith. Call to your queen!
0:0 - You're wrong. Can't you see it in her eyes? The parasite's dead. uid: d72f03af-0e3f-74d0-80d7-260da41b2c26 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - I - I - yes. I feel it. Splitting. Burning. NGH! uid: d746cb3d-42d5-81fd-6594-346d5291b602 Node context: In great pain but resisting. > null
0:0 - I will not turn from my queen! EXALTED VLAAKITH. I AM RESTORED! uid: d83f90e3-3fe5-5a02-9318-cfe352b101a8 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - Ghustil, assist me. This one is Hshar'lak! 1:0 - Ghustil, assist me. The istik has turned against me! uid: db7be7da-f46c-f924-2906-9f8f70d0c2fa Node context: Pissed at player for not letting her go first into the purifier. tsk-VA! = SHIT! - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - GLO_Companion_Combat - GLO_Companion_Combatdescription === END NODE ===
0:0 - Yes. This is what I was taught. Vlaakith'ka sivim... no. The chant rings hollow. uid: dc44ae02-5c4b-7d40-c8f1-e3881593084d Node context: VLAH-kith-kah SIV-im. Lae'zel questioning, and stopping her prayer/chant - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > I must meditate. There is much to think on.
0:0 - I have ably commanded this party. I will be cleansed first. 1:0 - You would still be hunting for this place without my guidance. I will cured first. uid: dd5d1b99-f70b-bed5-c378-a5b47bf88d14 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - Approval_AtLeast_5_For_Sp3 - > null
0:0 - You must focus on the parasite at all times. The zaith'isk will do the rest. uid: e1314767-890f-97fb-b0dc-17e45b91970a Animation: "REUSE" [Doctor] Please reuse HUM_M_Rig_DFLT_SCENE_CAMP_OwlbearCub_CRD_2_Crouch_Inspect. Cinematic: The doctor fusses, checks everything is set up correctly. Node context: Instructive - this is very important - 0 Check flag(s) (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > null
0:0 - I have seen the truth, Lae'zel. You will be killed, not cured! uid: e3571a60-e51f-5b3e-e15b-91d40bb41c59 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 2 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info - 1 Check flag(s) (Local): false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device > null (roll sucessful) > null (roll failure)
0:0 - I'm not swayed by your little parlour trick. I will be cleansed; then you may follow. uid: e4831a04-3217-72ac-c906-bd5105ee8a25
0:0 - Plead with the doctor. Lae'zel is in great pain. uid: e5ba4cea-bba2-5399-c5ef-7e1887383879 - 0 Check flag(s) (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > The zaith'isk is working as intended.
0:0 - Very well. Step forward and be cleansed. uid: e79ce60d-b99f-4b3b-1ae7-fa445bb6b357 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device. > Praise Vlaakith, let it be done.
null uid: edb7aa0c-dcdb-ca53-0c60-18931f250361 Animation: [Laezel] Laezel struggles and leaps out of the machine. Cinematic: Laezel closes her eyes, grits her teeth, extrene extortion all over her face, and leaps from the machine. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_PlayerConvincedLaezel - Player convinced Lae'zel to leave the zaith'isk > null
0:0 - I'm in no mood to exchange threats. I will enter first; your time will come. uid: ef953408-f592-c58a-c9d0-2c9b795649ba
0:0 - Stand aside. My time has come. uid: efbee41e-e258-ad55-c16a-9c9adf7fcc35
0:0 - Calm down. You're not the only one infected, you know. uid: f31798e9-9cf7-72b2-8e4c-9e09744cee1a > I am the only one denied my claim.
0:0 - Since the zaith'isk did not extract it, we must resort to more traditional means. uid: f3747e2c-838d-b15d-f5e4-71851ef218f4 > Wait here. I will gather my tools.
- Roll sucessful - null uid: f57da17d-d4ac-efce-f043-87fe85eb0376 > null
null uid: f7169a3a-7d0c-bbed-4687-e5dfe27322da
- Roll failure - null uid: f7b7f92b-b0b7-b4b6-92c4-87e0c2eb2221 > null
0:0 - I hear wisdom in your words. Vlaakith'ka sivim hrath krash'ht. uid: fb4f8c38-c1b4-ab10-d1f1-aba0940210a1 Node context: VLAH-kith-kah SIV-im HRATH KRAHSH-het. Only in Vlaakith may we find light. Lae'zel calming down some. - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > Let this be a beginning, not an end.
0:0 - Yes, child. Ch'mar, zal'a Vlaakith. Call to your queen! uid: fb86d558-8563-f978-1cd3-8bd15f027227 Node context: cheh-MAR ZAL-ah VLAH-kith. Vlaakith's will above all. Spoken with increasing furor. > My Queen, hear me!
0:0 - Chk. Consider your point made. Uncontrolled fury is the true warrior's bane. uid: fd7d038c-9b40-4fff-36da-c5e757213ff5 > null
null uid: fec197d1-71c9-ba74-b4a3-fd63a12e0329 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > null
0:0 - You are infected too, child? Sit, ra'stil. Let the zaith'isk end your suffering. uid: ff899f22-b20e-50b3-1bbc-7c3c9ff2def0 Node context: Ra'stil - rah-STILL (Ally) - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. - 0 Set flag(s) to (Local): true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\DEN_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM.lsj Synopsis: Dammon sees Karlach and feels her infernal engine. Him having been a weaponsmith in hell knows how to upgrade it and offers his services if the party brings him some infernal metal.
0:0 - Be my guest. But don't get too close, or your eyes'll melt shut. uid: 00b0604d-16bd-9994-bd49-60c459439e6b > null
0:0 - I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please. uid: 0540c585-a1d8-7dab-8363-5d5b989de130 - 0 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal. - 1 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal. > Hey soldier - I think we picked up some of that infernal iron already. What say you - should I give it to him?
0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look. uid: 120334d9-e2f2-bb47-a969-846269f7ba72
null uid: 13454c84-ae9e-5d69-df4f-6ec16a482732 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - I have some infernal iron right here. Take it. uid: 1623d0be-e0e5-e589-f6cb-655a95219c20 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > Hm - looks like it went missing. I'll be here if you find it.
0:0 - I got lucky. It looks like you did too. And... you brought some infernal machinery with you. uid: 1e21be4f-9c0a-c586-0c03-ced0d92c4a48 Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart > A little gift from Zariel. Keeps me burning hot.
null uid: 255597bd-85e3-6e32-9b5b-9be155a5a812 === END NODE ===
0:0 - You might be right. But... I'm running really hot. Might be nice if we could calm things down a little? uid: 26043c6f-66d1-4451-f831-6d0e1ad30f34
0:0 - And, if you don't mind me saying, it seems they got to you too. There's infernal machinery inside you, right? Very, very hot infernal machinery. uid: 272ea903-c66b-c527-7191-15df872a4c30 > Mind if I listen closer?
0:0 - |DEBUG donate UI test.| uid: 27378891-dd13-2ecb-b425-31d556aa14e9 - 0 Check flag(s) (Global): true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch. > null
null uid: 3c5164d2-f5e4-896c-3c27-021bd11878bb - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
0:0 - Absolutely - let's see what he can do. uid: 3f285123-8a16-d603-6471-ed1df1ea4882 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > Hm - looks like it went missing. I'll be here if you find it.
0:0 - Where should I look for infernal iron? uid: 41c6d85f-7c4e-f91d-4229-99bafd8cc465 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 1 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
null uid: 42e9646c-d6b7-2a4c-0452-df94f5e305a6 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
0:0 - Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen? uid: 4cccc9b8-57c9-6ae1-0756-a7edd4a16cd3 Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart > Be my guest. But don't get too close, or your eyes'll melt shut.
0:0 - Thanks, mate. You'll be seeing me again soon. uid: 5293cd3c-2106-86cf-d012-1496cb9a69d3 === END NODE ===
0:0 - Leave. uid: 52bb0c70-89be-12d5-dad9-6f5734acd226 === END NODE ===
0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky. uid: 5546d0f0-f0d8-19e6-e5d3-9bef51ad1bd0 Animation: [Choices]*REUSE*[Dammon][Karlach] share same custom anim with scene, GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. Node context: Ra-gnax: RAG-nax. metallurgised = i'm not sure how it's said in UK, i'd say 'metta-lur-gized' with roughly same emphasis on all syllables. demono-valves = de-MON-o-valves (nothing special here, just demonic valves). > I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky. uid: 6aeaccc9-5935-d661-d58a-2009e7e05b0d Animation: [Choices]*REUSE*[Dammon][Karlach] share same custom anim with scene, GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her. Node context: Ra-gnax: RAG-nax. metallurgised = i'm not sure how it's said in UK, i'd say 'metta-lur-gized' with roughly same emphasis on all syllables. demono-valves = de-MON-o-valves (nothing special here, just demonic valves). > I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
0:0 - I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please. uid: 718e22b8-5582-321b-75ef-b038cafe34df
0:0 - There you are. The infernal. I knew there must be one in the area. If we survive this, let's speak again. I'm a mechanic - we might be of use to one another. uid: 72cc4f8c-8bdf-ffa4-6858-9066447e905a - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 1 Set flag(s) to (Global): true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack. === END NODE ===
0:0 - Thought I sensed an infernal around here. But you aren't from Elturel. What's your story? uid: 896c2a2e-7af9-b9a6-e5be-93cddcab4738 Node context: Smelling the air, he can smell the infernal machinery on Karlach. - 0 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription true - DEN_ForgingOfTheHeart_OM_Karlach_COM_HasMet - Hasmet for Karlach's COM (to be checked in HAV) > I spent a good bit of time in the Hells. Enlisted against my will by the archdevil Zariel. Same as you, I suppose, if you're from Elturel.
0:0 - They must've thought the same of you. That's infernal machinery I smell, isn't it? And running awfully hot. Might be burning out a piston ring - or leaking oil. uid: 9211e5a3-c099-07cc-8d03-b3266d62a83a > null
0:0 - Hey, I remember you. The weaponsmith, right? Your city was swallowed up by Avernus. And you were enlisted against your will, like my good self. uid: 939c98f7-a3fd-a638-c5e1-b201603e9c0d > I thought they had you for keeps. Glad you got out.
0:0 - Not that that matters. We want to use it, not sell it. uid: 943a3c0a-63c3-0469-2a41-6cafc07acc46
0:0 - I got lucky. It looks like you did too. And... you brought some infernal machinery with you. uid: 957ab4cd-0ba5-8236-da08-6114d2bb276e Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart > A little gift from Zariel. Keeps me burning hot.
null uid: 9753f8d0-c02a-b615-b7e8-695002ae4bde - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
null uid: 9948be8f-bf2a-3d6c-3b7d-8cbbdf9e552f === END NODE ===
0:0 - Could we see your wares? uid: a01c9c8b-189f-d3a3-f14e-0014adfd57b7 > null
null uid: a0afb726-2369-52f2-7a5f-ae7b62756991 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Can I see your wares? uid: a4e99877-5d42-ced6-a591-93d1303e4415 > null
null uid: ac5e7be2-8077-863c-fe34-24cff338cc57 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B). > null
0:0 - Hm - looks like it went missing. I'll be here if you find it. uid: aefadf19-480c-6c2d-0b41-c342a2f49e50 === END NODE ===
0:0 - Forged from the heart. uid: b8047829-b98a-d70e-4624-ee1020c76fb9 === END NODE ===
0:0 - I think I picked up some of that infernal iron already. Can we at least see what you can do? uid: bafb20b3-0bdd-1906-9cfa-8cd7e0e26a7c - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. > null > null > null > Hm - looks like it went missing. I'll be here if you find it.
0:0 - Infernal machinery, anyway. Smells like it's running awfully hot. Might be burning out a piston ring - or leaking oil. uid: bfa5a6f6-a54f-f9ce-4a8c-fdcbbdb80938 > And the closer you get, the stronger it smells.
0:0 - Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen? uid: c1741128-21ac-c7ae-b80d-f6c9e7839aa7 Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart > Be my guest. But don't get too close, or your eyes'll melt shut.
0:0 - Meanwhile, I've still got plenty of weapons and armour in stock if you're looking to load up. uid: c2b27655-005b-4383-6a20-c071f3f2d0d2 > null
0:0 - And the closer you get, the stronger it smells. uid: c7812768-9000-1e53-800d-b2533bf472a9 > null
0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look. uid: c96336f0-0f2c-9d91-64d7-4989de3f6b5e
0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look. uid: c966e193-5cf4-f457-b350-f0a9568ff034 > Thanks, mate. You'll be seeing me again soon.
null uid: ca03b629-3fd7-2174-6ba3-4d6a345f7946 === END NODE ===
null uid: d20925ac-a362-c844-0da2-f90f80e6ce2a - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - Hm - looks like it went missing. I'll be here if you find it. uid: dd92e87a-77ea-29b0-5ebe-d8d2e998d04c === END NODE ===
null uid: e02d61b6-4fb4-11a5-fdce-1877020d7620 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal. > null
0:0 - I like to think so. Especially when I smell machinery running itself out like a miniature giant space hamster on a cosmic wheel. uid: f0f485f7-8a14-d5ac-cabb-3401b4be1bae
0:0 - That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going. uid: f9081b78-c994-12a7-abe3-95cd97ac9880 > null
0:0 - Where should we look for infernal iron? uid: f99dc512-247b-8625-fc84-2fd5baa699d4 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet. - 1 Check flag(s) (Object): false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates. - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map. > I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
0:0 - Looking forward to it. It's been a while since I was able to work with anything from the Hells. I won't say I miss it, but... well, maybe I do. uid: fca39def-0d59-10cd-e90f-c5fcffea1850 > null
null uid: ffb8c962-81d8-66b6-94de-c0291282ce84 - 0 Check flag(s) (Object): true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B). - 0 Set flag(s) to (Object): true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C). > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\FOR_Village_OM_ShadowHeart_AOM_OOM_PostEA.lsj Synopsis: Post EA version of FOR_Village_OM_ShadowHeart_AOM_PostEA
After finding Sharan crown on a skeleton, an old journal speaking of local disappearances or a defiled statue of Selune, Shadowheart recognises that the ruined village of Moonhaven was attacked by Shar worshippers at some point and realises she may have allies nearby. While she's contemplating this, she experiences a flicker of strange magic. If present, her companions may notice this and ask what's the matter - she can be truthful or not, knowing that leading the party to a Shar stronghold could end in the deaths of some companions.
null uid: 1ea2ef28-2bc7-8619-2cf1-1c68426e1d30 - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 1 Check flag(s) (Object): true - OOM - OOMdescription - 0 Set flag(s) to (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription > null
0:0 - *The wound on your hand threatens to flare again.* uid: 1fcd384a-6640-5fa6-98b3-7f224aff3c10 - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound > Try to recall why this is happening. > Accept the pain. > Breathe deep. Resist the sensation.
null uid: 2a88f494-a5e8-aca1-25d4-cfd956c45a8a - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven > null
null uid: 3b138aec-94ec-4d72-abf9-4d50db14db7f Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand. - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven > null
0:0 - *Finally, the sensation fades, and takes the images with it. You stare at your hand - unblemished, as if nothing had happened.*
uid: 437489b7-7c3c-4c18-b742-cb917433b6f4 Cinematic: Shadowheart's posture relaxes as the pain passes. === END NODE ===
null uid: 461dd1a8-aa92-4e8a-8329-7bc73e5939c6 Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand. - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven > null
null uid: 4ad7e5bd-a450-fa6c-bf68-3ee1d86ef386 - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven > null
0:0 - *Your breath catches. The remains of the Selûne statue are defaced with Sharran markings.* uid: 562bfbf5-54c8-49bd-9239-f5eecb5bfbcd Cinematic: - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 0 Set flag(s) to (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription > *They must have raided this place, long ago.*
null uid: 8b63a379-6a8b-ee71-c986-10d7da7889f2 - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven > null
0:0 - *The pain ebbs away. But you sense it will be back. Is it a punishment? A test? Only the Dark Lady knows.* uid: 9412dcc8-b9b3-6f3f-4cb9-7056801cd754 Cinematic: Shadowheart's posture relaxes as the pain passes. === END NODE ===
0:0 - Accept the pain. uid: a09eef80-fd6e-c6e2-cdbd-14baab6c7532 > null
0:0 - *Your breath catches. The events in the journal sound like the work of Shar worshippers.* uid: d8dffee7-254c-4826-ab34-0e10d38e22f5 Cinematic: - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven - 0 Set flag(s) to (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription > *They must have raided this place, long ago.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\FOR_Village_OM_ShadowHeart_COM_PostEA.lsj Synopsis: POST EA DIALOG OF FOR_Village_OM_ShadowHeart_COM
After finding Sharran crown on a skeleton, an old journal speaking of local disappearances or a defiled statue of Selune, Shadowheart recognises that the ruined village of Moonhaven was attacked by Shar worshippers at some point and realises she may have allies nearby. While she's contemplating this, she experiences a flicker of strange magic. Her companions may notice this and ask what's the matter - she can be truthful or not, knowing that leading the party to a Shar stronghold could end in the deaths of some companions.
0:0 - Nothing to be done about it now, anyway. uid: 00d3a2f4-4e90-33cb-db24-141d2aa2a14b === END NODE ===
0:0 - I saw something that reminded me of... well, it's private. But then I felt something rise within me, like my blood was on fire. Then it passed. That's all I know. uid: 06ecaa90-dac4-ef0e-da4d-bf99e45048f9 > Let's just move along. Time's a rare currency for both of us.
0:0 - This pain of yours - I hope it won't become a hindrance for us. uid: 140581b0-d678-634f-8568-e9b06de624d8 - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound true - ORI_Shadowheart_State_DiscussedIncurableWound - Discussed incurable wound with Shadowheart > null
0:0 - What just happened? uid: 18d2cb27-fb1c-4777-bd39-0261d039adda - 0 Check flag(s) (Global): false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound > I... I don't know exactly. Lady Shar protect me. > Nothing. A trick of the light.
0:0 - It felt... oddly familiar. But I don't know why. uid: 19ba329a-e82c-404e-6688-75c90c83c3c6 > null
0:0 - Another episode? Why does this keep happening to you? uid: 1c6929cb-5d41-afed-c011-e78a6a1cc344 - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound true - ORI_Shadowheart_State_DiscussedIncurableWound - Discussed incurable wound with Shadowheart > You already know as much as I do. Best ignore it, as long as it doesn't hamper us too much.
0:0 - Are you sure? Looked like magic to me. uid: 26615c3c-57c4-00cc-a507-8b4b3e5fb1d2 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Well, looks can be deceiving.
0:0 - Let the matter rest. uid: 28ad424c-5d29-42ea-9ba6-b5dd21534690 === END NODE ===
0:0 - I don't know - what more can I say? uid: 2c9f5a88-ebfe-4d09-1590-c3c0a851c3be - 0 Check flag(s) (Object): true - Approval_AtLeast_0_For_Sp2 - Approval_AtLeast_0_For_Sp2description > Let's just move along. Time's a rare currency for both of us.
0:0 - It's stopped now, whatever it is. Let's just carry on. uid: 3dee428c-1946-bb14-faf4-b644d0ae9e70 === END NODE ===
0:0 - Leave. uid: 52f9b5b4-55d3-2c24-3d67-e15b0930bacd === END NODE ===
null uid: 58c6fd58-c838-466c-8ef3-79d08b6c9e5c Animation: [PN] Shadowheard grimaces in pain as a glow ignites under the skin of her right hand. Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > We... we should keep moving.
0:0 - I know magic when I see it. This may warrant investigating. uid: 78b2a8c7-b653-a594-ea66-c5d978204213 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Maybe... it felt oddly familiar, but I don't know why...
0:0 - Perhaps Lady Shar is testing me somehow... perhaps not. I don't know, in short. uid: 836ef338-e695-0cc4-ffba-2a7d7ff01129 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Nothing to be done about it now, anyway.
0:0 - *Shadowheart's attention is fixed upon the contents of an old journal.* uid: a2418dd6-9146-4314-87a3-0b23ee9feb98 - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription > null
0:0 - *Shadowheart's attention is fixed on a damaged old statue.* uid: c79e3ebf-9137-4e16-b406-cbbab2b32c30 - 0 Check flag(s) (Global): true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven - 1 Check flag(s) (Object): true - COM - COMdescription - 0 Set flag(s) to (Global): true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription > null
0:0 - You already know as much as I do. Best ignore it, as long as it doesn't hamper us too much. uid: ce409849-29f1-dd4b-1dca-4dee67f377cc === END NODE ===
0:0 - You can't ignore raw magic - it's like turning your back on a wild beast. Tell me. 1:0 - Something stirs in your blood - something magical. Tell me. 2:0 - We both know that's not true. Something stirred up magic within you. What was it? uid: d7e8b95b-4571-4a14-8378-c5ff58d5a0ad - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > I saw something that reminded me of my faith... my mission. I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
0:0 - I saw something that reminded me of my faith... my mission. I felt something rise within me, like my blood was on fire. Then it passed. That's all I know. uid: d8c67c6b-fa1a-4fff-8207-fc349d17f163 > null
0:0 - Maybe... it felt oddly familiar, but I don't know why... uid: ddaea6d0-3f6a-1f29-1c49-eddfb4e32ce8 > null
0:0 - If I knew, I promise I'd tell you. But I don't. Can we just leave it at that for now, please? uid: e4c9ec1b-c607-2e58-a20d-4b1d284e0511 - 0 Check flag(s) (Object): true - Approval_AtLeast_10_For_Sp2 - Approval_AtLeast_10_For_Sp2description > Let's just move along. Time's a rare currency for both of us.
0:0 - You can't ignore raw magic - it's like turning your back on a wild beast. Tell me. 1:0 - Something stirs in your blood - something magical. Tell me. 2:0 - We both know that's not true. Something stirred up magic within you. What was it? uid: f2449759-f4b7-4d45-ae92-645667f21986 - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > I saw something that reminded me of... well, it's private. But then I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
0:0 - Your guess is as good as mine. uid: f924edc5-8577-ff82-82c7-2f61c3f7e8fb - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 0 Set flag(s) to (Global): true - Shadowheart_InParty_SharWorshipper_QuestioningAvailable - Shadowheart_InParty_SharWorshipper_QuestioningAvailabledescription > Nothing to be done about it now, anyway.
0:0 - If you say so... uid: fe9811d3-39b3-0c93-f7f4-0671626bcd67 > I do.
0:0 - Let's just move along. Time's a rare currency for both of us. uid: ff39fb70-06cb-2e15-7748-78a4f3f50ccb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_Elminster_OM_Gale_AOM_OOM.lsj Synopsis: AOM or OOM that triggers when talking to Elminster.
Elminster does a brief introduction before joining the camp, potentially taking the players along.
Can trigger in either Creche or SCL.
0:0 - Marvellous. Onward, then. uid: 05285d0f-f914-89b7-602f-237fb65c227b - 0 Set flag(s) to (Global): true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp. true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Mystra? What does she want of me? uid: 05386936-098d-26c1-22f0-ee3923cbe5f1 > null
null uid: 0545d5e8-bfd0-df2f-6546-206b8130497c - 0 Set flag(s) to (Global): true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp. true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Perhaps I didn't convey the gravity of the situation, if you think you have better things to be doing. But very well, I shall see you there. uid: 67dcdb3b-cf58-9781-2bce-b09f7774fdd8 - 0 Set flag(s) to (Global): true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp. === END NODE ===
0:0 - Nor did I ask to play bloodhound, yet here we are. uid: 6af980cf-344a-213c-e5e4-825f54b2d0d0 > null
0:0 - Is that so? It must have escaped my ears. But no matter - this is far more important than some worn leather. uid: f5996093-d352-d539-3cc3-340e35143406 > null
0:0 - All right, let's go. uid: f80bda8f-b59c-6c58-7c20-d5229240b06f > null