File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\HAG_GurHunter_OM_Astarion_AOM_OOM.lsj
Synopsis:
Astarion meets a Gur Hunter that reveals he's hunting a vampire spawn - Astarion himself, although the hunter doesn't realise this. Astarion starts with a mocking tone, but once he realises the hunter's purpose he tries to get some information before leaving or killing the hunter.

0:0 - I've just remembered I need to be somewhere. But good luck with your hunt.
uid: 07d7fe1c-c1be-c21f-a266-368e326d5a99
> And good luck to you, my friend. Be safe.

0:0 - I wouldn't blame the vampire spawn - I hear they have to follow their master's orders.
uid: 081d8eb6-ce0f-00cd-1a09-f9e7c0cc7fd0
> Monsters are monsters. And whatever his reasons, the monster still knows where our children are.

0:0 - I'm on a mission from the head of my tribe. She sent me here to capture the beast.
uid: 0dfff637-f831-4eaa-06d2-bd58ab93912c
Cinematic:
> And return him to Baldur's Gate, no doubt?

null
uid: 13e543fc-357b-4ebb-c5fe-95eab4e65ac0
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0:0 - Attack.
uid: 155ea0af-f6b4-c50f-e3e4-6badab8d2a6a
> null

0:0 - Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.
uid: 1a65ff11-839c-a837-c27f-22735957038d
Cinematic:
> You're a monster hunter? I'm surprised - I thought all Gur were wandering cut-throats.

0:0 - Why should I believe anything you say?
uid: 1a6ca4f2-260b-489c-b3c7-99652a4339cf
> Believe or don't. It changes nothing about my mission. I'm hunting a vampire, you see.

0:0 - I've met people like you before. You're a Gur, aren't you?
uid: 1bff25cc-b696-705a-19b6-76eefd68ce5f
> Guilty. My people are wanderers - we travel across Faerûn, doing what good we can, where we can.

0:0 - It'd make me think twice, certainly.
uid: 1da7b19f-dba4-6d5f-b863-e2ea3ad1a11d
> I fear it is needed. I am hunting a wicked evil. A beast that prowls the night.

0:0 - Believe or don't. It changes nothing about my mission. I'm hunting a vampire, you see.
uid: 1f5b7b0e-b0fa-6ebb-13ae-a1dec24db1f9
Cinematic:
Node context: Gandrel doesn't care either way.
> Well, not a true vampire. A spawn named Astarion.

0:0 - It can't be. It's not possible.
uid: 1f718b65-ced4-d359-4d6a-e6121ea710d8
Cinematic:
Node context: You see your prey in front of you - a vampire standing in the sunlight. After this line, it goes straight to combat.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
=== END NODE ===

0:0 - Nothing so dramatic. I'm hunting for a vampire spawn.
uid: 28533c3b-39d9-6647-b259-9a8312cb00fe
Cinematic:
> A - Why?

0:0 - I'm on a mission from the head of my tribe. She sent me here to capture the beast.
uid: 30b1660f-4ea4-b370-c619-d2715b78bf84
> I am to return him to Baldur's Gate alive. Or as close to 'alive' as a vampire gets.

null
uid: 323415ac-168a-cca6-b3ed-b4f8f045aee5
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0:0 - I hope so. Anything that discourages a bite. I'm hunting a vampire, you see.
uid: 460e7fa9-a661-971b-4501-eb1c6db010be
> Well, not a true vampire. A spawn named Astarion.

0:0 - I am hoping the hag of these lands can help me. If I could afford her price.
uid: 4756214f-5c9f-5c6b-499b-6a757bf7fe61
Node context: He knows her price will be high - not just financially, it'll cost him something dear to him.
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> I've been hunting at night, but not found any trace of my prey.

0:0 - Leave.
uid: 4aad34ce-34ab-9cc2-6297-14450dfafea4
=== END NODE ===

0:0 - Why not just kill him?
uid: 4c7dc095-3cc4-c33c-1db4-4d03c9b494de
> My people were recently attacked in the night - our camp set upon by a band of vampire spawn.

null
uid: 503d8159-e80c-291d-179b-756f23544e67
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0:0 - My people were recently attacked in the night - our camp set upon by a band of vampire spawn.
uid: 51a609ee-9f6a-5591-65f2-c19ab71f8bec
> In the chaos of battle, one of them stole away with our children. We have been searching for them ever since.

0:0 - Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.
uid: 5accf531-1c28-04ef-08f9-d06b54874b40
Cinematic:
> It'd make me think twice, certainly.
> I've met people like you before. You're a Gur, aren't you?
> Funny. I thought your people were all cut-throats, not monster hunters.

0:0 - Well, you stink. I'm sure that'll protect you.
uid: 5c85c4af-cb31-6b6f-6fda-d9c7f2be30e4
> I hope so. Anything that discourages a bite. I'm hunting a vampire, you see.

null
uid: 5fb8cad5-234b-cb9a-432b-971984b710d7
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0:0 - Oh? What are you hunting?
uid: 65d9bd05-afc2-cba0-5e32-fb66ccbb1cdd
> A vile little creature: a vampire spawn named Astarion.

0:0 - As much as I'd like to, no.
uid: 682560ce-bf17-319a-305f-be800c92b5ba
> I'm on a mission from the head of my tribe. She sent me here to capture the beast.

0:0 - *You catch a waft of something foul - metallic and sickly-sweet.*
uid: 6f0602f0-47b2-514e-0316-35ac62808e22
Cinematic:
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetGurHunter - Astarion met Gur Hunter
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.

0:0 - Funny. I thought your people were all cut-throats, not monster hunters.
uid: 7dfdd08c-52ee-8ed8-9577-d9580a97b34e
> null

0:0 - Not just cut-throats! We're thieves, con artists, vagrants - the list goes on.
uid: 7ea3ebe1-e687-ae86-dbdc-fda5473c9f8f
Node context: Joking in response to your stereotype of his people
> I wish I had half the power you settled folk think my people possess. Alas, I am a simple wanderer, on the hunt.

0:0 - *You catch a waft of something foul - metallic and sickly-sweet.*
uid: 835a4fe4-4704-68d7-16ca-5c5be9c5a83e
Cinematic:
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetGurHunter - Astarion met Gur Hunter
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> Forgive the aroma. Powdered iron-vine - an old hunters' trick. Most monsters will think twice before making a meal of me.

0:0 - A vile little creature: a vampire spawn named Astarion.
uid: 94e48687-e8d8-99fd-6ce9-3a66de0f33ff
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name
   true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal
> Are you all right, my friend? You look a little pale.

0:0 - And when you find him? Will you kill this Astarion?
uid: 94ec60e9-329a-d70d-0dbd-470f3b9e043a
> As much as I'd like to, no.

0:0 - I am to return him to Baldur's Gate alive. Or as close to 'alive' as a vampire gets.
uid: 953cebd7-4d77-da56-91e5-928f238a137e
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
> I've just remembered I need to be somewhere. But good luck with your hunt.
> Why not just kill him?
> Attack.

0:0 - And what is your prey exactly? Dragon? Cyclops? Kobold?
uid: 97ebc0d9-5aa3-9648-b071-92598b2b0395
Cinematic:
Node context: Dragon and cyclops are huge and impressive, kobold is a runty little lizard creature.
> Nothing so dramatic. I'm hunting for a vampire spawn.

0:0 - I'm feeling a little ill, actually. I should go.
uid: 9af88790-ea69-95c6-fa93-d049810cecdc
> Of course. Be safe on your travels.

0:0 - ...What do you know of this creature?
uid: 9f1681e1-26e9-2e4d-fd5b-83dbf0d35e44
Cinematic:
Node context: Wary
> Oh, I know everything about him.

0:0 - Guilty. My people are wanderers - we travel across Faerûn, doing what good we can, where we can.
uid: a0483f57-f8fa-e565-8801-bbea589a17d0
Node context: with a chuckle
> Here, I will rid this land of a wicked evil. A beast that prowls the night.

0:0 - In the chaos of battle, one of them stole away with our children. We have been searching for them ever since.
uid: a07ef56f-97b2-29cc-a5e9-1ed5553b199e
> We believe this Astarion knows exactly what happened that night, and where to find our little ones.

null
uid: a550ec24-a6b4-cd71-a5bf-7168e01e331f
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0:0 - I wish I had half the power you settled folk think my people possess. Alas, I am a simple wanderer, on the hunt.
uid: a6035fb9-a115-1309-35b8-2b04d4c4d758
Node context: Good humoured, with a laugh
> And what is your prey exactly? Dragon? Cyclops? Kobold?

0:0 - Well, not a true vampire. A spawn named Astarion.
uid: a69861e2-0988-e778-04b1-bfd2241f7e9d
Node context: A vampire spawn isn't a 'real' vampire after all.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name
   true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal
> Are you all right, my friend? You look a little pale.

0:0 - I had hoped the hag of these lands could help me, but it seems she is no more. For the best, perhaps.
uid: a6c524c7-d645-e35f-8afc-0119a807ec8c
Node context: The hag is dead. She could have been useful, but she was a monster. He has mixed feelings about her being killed.
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> I've been hunting at night, but not found any trace of my prey.

0:0 - I've been hunting at night, but not found any trace of my prey.
uid: a7073836-06df-3812-761b-6ce834a6ab0c
> He cannot hide forever, though. I will catch him and return him to Baldur's Gate.

0:0 - Oh, I know everything about him.
uid: b108cd5f-de17-56f3-510f-3bb2a5fbf4ad
Cinematic: bares fangs
Node context: bares fangs in response to 'what do you know of this creature?'
> It can't be. It's not possible.

0:0 - A - Why?
uid: b114b94d-4d64-23d4-7819-acd1547f6877
Cinematic:
Node context: is going to say 'a vampire spawn??' in shock, but catches himself.
> I'm on a mission from the head of my tribe. She sent me here to capture the beast.

0:0 - I seek only one evil: a vampire spawn named Astarion.
uid: b151b1a6-382b-6d45-6132-b4479812f301
Cinematic:
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name
   true - ORI_Astarion_State_GurHunterForceReveal - Gur Hunter Force Reveal
> Are you all right, my friend? You look a little pale.

0:0 - How do you plan to find him?
uid: b38a6be4-921c-cb15-f143-f5e57489f824
> I am hoping the hag of these lands can help me. If I could afford her price.
> I had hoped the hag of these lands could help me, but it seems she is no more. For the best, perhaps.

null
uid: b6c82169-8157-81fc-f73d-79ef5cdb7b5c
> null

0:0 - Here, I will rid this land of a wicked evil. A beast that prowls the night.
uid: bc1c14db-683d-f5fd-25d4-1e7dc03d96ff
Node context: a little more serious
> null

0:0 - You're in the right place - there's plenty of evil here.
uid: bcbd720f-7a68-8c55-4128-b562e5bb6f99
> I seek only one evil: a vampire spawn named Astarion.

0:0 - Of course. Be safe on your travels.
uid: be46e440-366e-3cf4-6591-99b130dadef0
> Leave.
> Attack.

0:0 - I fear it is needed. I am hunting a wicked evil. A beast that prowls the night.
uid: bf0871a5-d0c5-74ab-59a4-62eb26beea52
> Oh? What are you hunting?
> You're in the right place - there's plenty of evil here.
> Well, you stink. I'm sure that'll protect you.
> Why should I believe anything you say?

0:0 - And good luck to you, my friend. Be safe.
uid: bf92c6c4-7594-7e12-c3e5-9573264ae560
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
=== END NODE ===

0:0 - You're a monster hunter? I'm surprised - I thought all Gur were wandering cut-throats.
uid: c4c7fe2b-b1c9-7fe8-e84e-06d5c16315fe
Cinematic:
Node context: Doesn't think much of Gur.
> Not just cut-throats! We're thieves, con artists, vagrants - the list goes on.

null
uid: c7db402b-8eea-0133-73f3-4b37e12cd1e6
> null

0:0 - Attack.
uid: ca34ed87-e42b-b68b-9ee2-501b8b7cb5e9
> No - it can't be.

0:0 - No - it can't be.
uid: cd3faca9-d2f2-9f72-ccf4-20942b3aaf11
Cinematic:
Node context: Astarion - a vampire -is standing in front of you in broad daylight. After this line, you immediately go into combat.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
=== END NODE ===

0:0 - And return him to Baldur's Gate, no doubt?
uid: d62ca852-79fe-36bf-9ce4-1fbff8564260
Cinematic:
Node context: Darkly. Astarion realises he'll have to kill this hunter.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
> ...What do you know of this creature?

0:0 - Are you all right, my friend? You look a little pale.
uid: debd839a-30ea-3fe6-9a42-c2263cfc7a94
Cinematic: Surprise on Astarion's face
Node context: Noticed the look of shock on Astarion's face.
> And when you find him? Will you kill this Astarion?
> How do you plan to find him?
> I'm feeling a little ill, actually. I should go.
> Well done! You found him.

0:0 - He cannot hide forever, though. I will catch him and return him to Baldur's Gate.
uid: e5840e8f-30ce-a690-ff57-ee25693216e3
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
> null

0:0 - Well done! You found him.
uid: e8fd6a3d-1b11-b074-05cc-57a23d9382a8
> null

0:0 - Monsters are monsters. And whatever his reasons, the monster still knows where our children are.
uid: eb58f7e8-20e3-6fdc-04cd-7d4ae8d855c2

0:0 - *You remember the night well. The shouts of battle, the screams of the children as you dragged them away...*
uid: f33339b7-e369-3621-4f5f-110058981c5d
> null
> I wouldn't blame the vampire spawn - I hear they have to follow their master's orders.
> null

0:0 - We believe this Astarion knows exactly what happened that night, and where to find our little ones.
uid: f7656bcc-2ed6-fa89-511a-46ad560a06e5
> *You remember the night well. The shouts of battle, the screams of the children as you dragged them away...*

null
uid: f79e40ec-fba3-2b82-b684-d618307a45a0
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File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\HAG_GurHunter_OM_Astarion_COM.lsj
Synopsis:
Gandrel is a monster hunter we encounter outside the Hag's lair. He's pleasant, cheerful, and a little eccentric - but shows his experience and expertise when warning us about the hag. He's affable and unassuming, but shows moments of steel when discussing his quarry (Astarion, although he doesn't realise his quarry is standing in front of him.) At first Astarion thinks its funny to meet a monster hunter (as he's a monster) but turns sour when he discovers that he's the target.

0:0 - A road that leads me straight to a hag's den, alas. But I wish you well. Be safe.
uid: 029b2498-677c-f2d6-7ee5-fd6abf1008c7
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
=== END NODE ===

0:0 - May your road be kind.
uid: 02b444f8-6bec-136f-7e67-fa990df84c56
> Wait - that's it? We're just walking away?

null
uid: 02c8f98d-bdb8-004d-47b1-ccd3aba9a695
=== END NODE ===

null
uid: 03b558e5-25f6-fc39-0505-c2d7094ce75d
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0:0 - It's my pleasure. Really.
uid: 0744cefb-36ba-7db2-4c88-88f2f760c6de
> It's amazing you survived, travelling with a beast like that.

0:0 - True. And I have no proof to offer but my word.
uid: 07f59f46-1811-6a09-36f7-69085a9932ec
Cinematic:
> If you wish it, our paths need not cross again. I'm hunting a vampire spawn, and it is a little too bright for you to be my prey.

0:0 - What?
uid: 09389afa-51ef-24dc-5799-23db93a050a7
Cinematic:
Node context: Realises his vampire pray is standing in front of him, in the sun.
> null

0:0 - I had my reasons, you can be sure of that.
uid: 099a5611-9ace-9526-a7e1-d58c6d45c702
Cinematic:
> Now, if we're done, we have more important business to get on with.

null
uid: 0c7d573b-2609-1605-6591-d80b7092d1ec
> The vampire? It can't be.

0:0 - Time for us to go! Good luck with your quest.
uid: 0e357a0b-bb60-c257-4d6a-b6257f891d6f
> null

null
uid: 11e810d4-34b8-9909-fd0f-813bb1d49d21
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0:0 - Interesting. Astarion, what do you think?
uid: 17f20ee8-b8ef-9a4e-dcf2-92783bf3914f
> That's Astarion? No. Impossible.

0:0 - He was spinning a tale, and you were falling for it. Vampires? Sacred missions? Honestly.
uid: 182cc735-7f9c-2851-d6f0-b8e3e46923a5
Cinematic:
> He would've followed us to camp and slit our throats in the night.

0:0 - It's amazing you survived, travelling with a beast like that.
uid: 1a0225f7-57ca-030d-48dc-969858d08665
Cinematic:
> I have a cage ready nearby - it will hold him when he wakes.

0:0 - These days, I'm making the impossible look easy.
uid: 1bf591ba-3c3f-df12-b41c-7f8e17b8099e
Cinematic:
> May I?

0:0 - Next time, warn me before you murder someone.
uid: 1f63a77b-e4d5-0a48-4f20-5800aecb2e82
> I absolutely, definitely will think about it.

0:0 - You idiot. What have you done?
uid: 23eae271-b533-4d9d-2ed7-35240472f25d
Cinematic:
Node context: Furious
> I've delivered a monster to a monster hunter.
> Relax, he's not taking you anywhere.

0:0 - I absolutely, definitely will think about it.
uid: 247ee347-0403-c9c3-a9dc-e0ee014c70d2
Cinematic:
> Now, if we're done, we have more important business to get on with.

0:0 - Relax, he's not taking you anywhere.
uid: 24ae4154-9ea3-6dc3-0cb6-713325e5b008
> null

null
uid: 26b2ab06-2971-3a38-9d50-5e5a15119c88
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
   true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
> What'll you do when you find him? Kill the vampire?
> I'm here to help. This is Astarion - the vampire you're hunting.
> I'd like to trade.
> Leave.

0:0 - It wasn't a good experience.
uid: 2e2c7f50-fd48-66bd-fdac-5b87b57fca40
Cinematic: Astarion pulls the dagger loose and lets the corpse fall to the floor.
Node context: You've just stabbed your nemesis in the eye with a dagger. You pull it loose as he slumps to the floor. This line follows on from 'I've crossed paths with his people before' -> (stabbing) -> it wasn't a good experience.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Event_KillAfterDialog - Kill Gur Hunter after the dialog is over
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> What the hells? He could have helped us!
> ...Tell me you had a good reason for that.
> That bad, huh?

0:0 - How do you capture a vampire, exactly?
uid: 31078dac-0865-4e54-d16d-cf81b4814770
> At night, of course!

0:0 - I'm here to help. This is Astarion - the vampire you're hunting.
uid: 329aebb1-ac0d-8dbc-a089-9b37e49c61a8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> null

null
uid: 34eff51a-82e0-f420-ed18-694c833856df
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0:0 - Ah, stranger. Forgive the aroma.
uid: 379e2e2c-1cb6-cc70-5718-93ba2edcaa7e
Cinematic:
- 0 Check flag(s) (Object):
   false - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
   false - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
   true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
> *You catch a waft of something foul - metallic and sickly-sweet.*

0:0 - Be nice, Astarion. Gandrel here has been looking for you.
uid: 37d89674-b565-30b9-b8d2-e850865455d1
- 0 Check flag(s) (Dialog):
   true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription
> null

0:0 - A just choice.
uid: 386688c5-6d21-239a-0260-48a5591dc414
Cinematic: Standing over the unconcious body of Astarion.
> I thank you for your help. My people work to rid this world of evil - you are a friend to our cause.

0:0 - Capture? And bring it where?
uid: 3b95272c-71d1-d4b9-e4b2-9f2002aa569f
> Baldur's Gate. My people wait for me there.

0:0 - You're a monster hunter? I'm surprised - I thought all Gur were vagrant cut-throats.
uid: 3ba3f815-321b-8fcf-01c7-aa6db458fe53
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetGurHunter - Astarion met Gur Hunter
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
   true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
> Say nothing.
> Pardon, but who - or what - is a Gur?
> I knew you were a jackass, but a racist? I'm shocked.
> Be nice, Astarion. Gandrel here has been looking for you.
> Ignore the elf. He talks too much.

0:0 - I'll return him to my tribe, as ordered. Whatever fate awaits him there, I'm sure it is deserved.
uid: 3de98c3e-017d-5cd1-26ee-7a8ddc57b8b9
Cinematic:
> I have a cage ready nearby - it will hold him when he wakes.

0:0 - [To Astarion] You're asking a lot of questions.
uid: 3e195ca1-1de1-76b4-f539-f7c5f60ea289
> There's a lot to know.

- Roll failure -
null
uid: 3e3db4ce-54e3-d65e-3472-8437be3d1620
> How do you capture a vampire, exactly?
> [To Astarion] You're asking a lot of questions.
> Say nothing.

0:0 - Everything all right?
uid: 4090b6c6-128f-25e1-3b47-d2f8d8d36418
> Yes, yes, fine. It's just - specific. Why not kill the gnolls or goblins rampaging around here?

0:0 - It's a figure of speech, darling. I'd be disappointed if you trusted me at all.
uid: 41ac6eb0-e446-c349-476b-f5e4c2f968e9
Cinematic:
> null

0:0 - Why not join us? We could use a monster hunter.
uid: 4488dd1c-8278-c3d2-6c9f-efd0d33d684c
> No! I mean - we have different quests. I wouldn't want to distract this fellow from his path any more than he'd want to lead us from ours.

0:0 - I've delivered a monster to a monster hunter.
uid: 44d6bbae-099d-0bf8-640d-af099034e006
> You treacherous little worm!

0:0 - We should go, but you have fun tracking your monster.
uid: 4624c002-9c7a-1485-b1de-9ae0f6780b3c
Cinematic:
Node context: 'We' referring to Astarion and the player. 'Monster' said with faint distain. You're talking about yourself.
> Why not join us? We could use a monster hunter.
> Safe travels. And good luck.

null
uid: 47aee74d-9c2f-f3d9-2bd5-8f92d4d79478
= TRADE =
> null

0:0 - His name is Astarion, but I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
uid: 4a6b6e17-dd6b-b5cc-54d1-8efc297907c4
Cinematic: Astarion and the player exchange a look
Node context: The hag's 'blood price' is likely to be something that'll cost him dearly.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name
> null

0:0 - What favour, exactly? He didn't need to die.
uid: 4a6ee4c9-aa69-b4bf-ea0d-70c6546b19fc
> I had my reasons, you can be sure of that.

0:0 - And when you find this 'Astarion'? You'll kill him?
uid: 52de69d6-68eb-b82c-05f5-bee8ea8383da
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
> Not this time. My orders are to capture him.

0:0 - Bigoted?! If you'd seen-
uid: 5a042a99-f8dd-7cd2-2bf9-43008c659c54
Cinematic:
Node context: Just been called bigoted. About to say "if you'd seen what they did to me", but thinks better of it
> No. No, we're done here. Let's go.

null
uid: 5e2f128e-b5c0-6aa9-8788-a98d3542ef91
> null (roll sucessful)
> null (roll failure)

0:0 - ...Tell me you had a good reason for that.
uid: 61289f32-57c5-45a1-39ca-2b9f3a1cd5df
> He was spinning a tale, and you were falling for it. Vampires? Sacred missions? Honestly.

0:0 - You treacherous little worm!
uid: 66dc5922-69fa-94a9-2d63-3645d940e844
> null

0:0 - I said we'll be careful. Now let's go.
uid: 6836ff29-ee6c-2ae2-c776-8f1cf51445e8
> Fine. But if this comes back to bite us, it's on your head.

0:0 - That bad, huh?
uid: 69779043-45ba-555d-7f95-d8d773b2ca7f
> That bad.

0:0 - Do whatever you want.
uid: 6a62689b-808c-9857-d533-3ea53adb9d58
> Excellent.

0:0 - I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
uid: 6a809d75-6a0b-87fa-c003-c3bd9ffaca07
Cinematic: Focus on Astarion here, he should visually react to the news that he's being hunted.
Node context: The hag's 'blood price' is likely to be something that'll cost him dearly.
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_LearnedAboutTargetButNotName - The player has learned about the target but not the name of the target
> null

0:0 - What?!
uid: 6d674812-7130-7154-7ecc-d554cca6e7b9
Cinematic:
Node context: Confused
> null

0:0 - Baldur's Gate. My people wait for me there.
uid: 6d74768f-ee0b-39bd-322d-aefd8e5ffc99
Cinematic:
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
> null

0:0 - Sure. Take him.
uid: 6e7f7075-77ca-92f0-12fd-76693cac464d
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter
   true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog
> What?

0:0 - What'll you do when you find him? Kill the vampire?
uid: 7024f24f-01b5-f92b-3cb9-1d4d9a2e43c9
> null

0:0 - *You catch a waft of something foul - metallic and sickly-sweet.*
uid: 70c954d7-b481-32cc-6652-13903516bd63
Cinematic:
> Powdered iron-vine. An old hunter's trick - most monsters will think twice before making a meal of me.

0:0 - I knew you were a jackass, but a racist? I'm shocked.
uid: 71c298a6-84d2-cafb-f50a-77aeb9ef0ff3
> Your friend has just heard the rumours of my people. That we steal chickens, curse your crops, seduce your daughters...

0:0 - What the hells? He could have helped us!
uid: 734c6629-7d06-cdab-d4ee-5d06662484bf
> The Gur help themselves, no one else. Whatever his price, it would've been too much.

0:0 - Beyond that, I will say no more. There are some trade secrets we cannot share.
uid: 754dbe43-cf8f-c562-e37c-8ce6318bde75
> How sensible.

0:0 - There, I'm afraid you're wrong.
uid: 7660e3ee-ddf6-f1f2-f6ba-cdf084d46a57
Node context: This line leads to combat.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter
=== END NODE ===

0:0 - A vampire spawn? Why?
uid: 772ef9b4-f0f8-5e02-7478-d2751dc27018
Cinematic:
> Say nothing.
> You're asking why a monster hunter would hunt a monster?
> Everything all right?

0:0 - Ignore the elf. He talks too much.
uid: 77bd7d2d-556d-8aa2-8aba-e320e350b7bc
> You should listen to your companion. Next he'll warn you that my people can curse your cow to give only sour milk and will seduce your daughter to a life of roaming.

0:0 - It isn't possible.
uid: 78749eb4-48ca-ca26-7316-24780d10be19
Cinematic:
> You idiot. What have you done?

0:0 - There's a lot to know.
uid: 7959b8c8-3026-5021-2d47-426cb1247330
Cinematic:
> I've crossed paths with your people before, you know.

0:0 - Just so. Vampires are godless parasites - we do not need a reason to destroy them.
uid: 7a88d07c-2ce4-6aa7-c427-0d8c5a5644ca
> But in this case, it is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her.

0:0 - Cough and give Astarion a warning look.
uid: 7b37820c-4a6f-d94b-5aa5-0bed69687f93
> Is your friend ill? I have some tea that might help...

0:0 - Leave.
uid: 7cacade1-5ebc-5d1a-44b4-7e17b059311d
=== END NODE ===

0:0 - May I?
uid: 7e18b6a8-5194-7db9-f713-9a6dd83e1fc0
Cinematic: To player
Node context: To player - he's asking permission to kill the Gur hunter, and he's very keen.
> Nod.
> No, we're going to leave in peace.

0:0 - Something terrifying, no doubt. Dragon? Cyclops? Kobold?
uid: 7e745c9e-4ace-ed8c-b2e4-587e57deb48c
Cinematic:
Node context: Dragon and cyclops are huge and impressive, kobold is a runty little lizard creature.
> Nothing so dramatic. I'm hunting for a vampire spawn.

0:0 - It's yours. This is the only prize I need.
uid: 7fc5101a-1e8f-fb8f-4e38-078134a671d6
Cinematic:
> I have a cage ready nearby - it will hold him when he wakes.

0:0 - Say nothing.
uid: 804a03bb-8452-3ac8-3cda-fb216037ff3f
> And more! We steal chickens, curse your crops, seduce your daughters - the list goes on.

0:0 - That's Astarion? No. Impossible.
uid: 80879e63-ce39-7171-9fee-ee1abeef54ad
Cinematic:
Node context: You're looking at your vampire prey, standing in the sun
> These days, I'm making the impossible look easy.

0:0 - Astarion? No. It can't be.
uid: 80b48a19-67d9-41f4-8607-e92fe48e17fd
Cinematic:
Node context: Realises his vampire pray is standing in front of him, in the sun. This line leads to combat.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter
=== END NODE ===

0:0 - I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.
uid: 818f043c-6a4c-0f74-3d5f-ebedde5c5692
Cinematic:
> A simple wanderer and monster hunter. But I'm no witchdoctor or cut-throat.

0:0 - I thank you for your help. My people work to rid this world of evil - you are a friend to our cause.
uid: 83a685a2-6ba3-dad8-bd9b-2fcb7dbbbe3a
Cinematic:
> It's my pleasure. Really.
> What will happen to him?
> Take the spawn, just leave his stuff with me.

0:0 - It is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her.
uid: 845a3db9-024b-1583-7a31-2df4f2fd1141
> Capture? And bring it where?

0:0 - Fine. But if this comes back to bite us, it's on your head.
uid: 855b7420-1782-5bfd-4b17-89b17dcd400b
Cinematic:
> Go in peace, my friends. I pray our paths cross again.

null
uid: 85b85dc9-f800-d8d0-050d-2dda3f73d078
> It isn't possible.

0:0 - No! I mean - we have different quests. I wouldn't want to distract this fellow from his path any more than he'd want to lead us from ours.
uid: 8838a94b-3adb-14a4-6b79-4ee8dcb72996
> The elf is right. I have my own road to walk.

0:0 - I would have made a deal with the hag to find this. I'm very glad that I did not. Thank you and safe travels.
uid: 8b0255ab-4340-4846-ab5e-93331a25ab51
Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog.
Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line.
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter
   true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog
=== END NODE ===

0:0 - Excellent.
uid: 8b0bdd48-7858-75cb-a3a9-084fd4956ba9
Cinematic:
Node context: Said with hunger - you've just been given permission to kill someone you hate
> Astarion? No. It can't be.

0:0 - Thank you for this. And for cleansing this swamp of the hag. You have done good here today. Safe travels.
uid: 8b8b703a-9b34-a105-b43b-4844afaedba0
Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog.
Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line.
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter
   true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog
=== END NODE ===

null
uid: 8dec420f-89d4-3a64-5852-54a9ff768670
Jump to another node

null
uid: 8ee19f13-5ef9-0bd7-be59-9b91cc5dff1e
Jump to another node

0:0 - I'd like to trade.
uid: 916fc7f9-c7d7-4038-b940-b5e0f2f9fb10
> null

null
uid: 9305bc65-d415-48c7-4078-d88b92221095
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG

0:0 - You killed him because you're bigoted against his people?
uid: 941e3dd9-1be5-2ddc-3088-ce5502debb0b
> Bigoted?! If you'd seen-

null
uid: 945f5766-5e38-4b99-b405-9c28b21a73fc
Jump to another node

0:0 - The Gur help themselves, no one else. Whatever his price, it would've been too much.
uid: 9652dd48-21fc-fc47-95cf-2495e19ab159
Cinematic:
> Trust me, I did us a favour.

0:0 - What will happen to him?
uid: 967fa1ad-16da-8afd-086b-c62f98ee8ec8
> I'll return him to my tribe, as ordered. Whatever fate awaits him there, I'm sure it is deserved.

0:0 - Say nothing.
uid: 9779a1a7-7a4a-5b61-6b3a-7f1b0eb164c2
> I've crossed paths with your people before, you know.

0:0 - Powdered iron-vine. An old hunter's trick - most monsters will think twice before making a meal of me.
uid: 98393991-67eb-046b-9784-b67e3bbb9981
Cinematic:
> You're a monster hunter? I'm surprised - I thought all Gur were vagrant cut-throats.

0:0 - Trust me, I did us a favour.
uid: 9895de67-ce0a-f811-4481-659f7aa3e661
Cinematic:
> Trust you? After that?
> You killed him because you're bigoted against his people?
> What favour, exactly? He didn't need to die.
> Next time, warn me before you murder someone.

null
uid: 98d55a26-d78e-67f2-d786-d8a3f87605af
Jump to another node

0:0 - A simple wanderer and monster hunter. But I'm no witchdoctor or cut-throat.
uid: 98d91de2-ce4f-a95f-9bfb-00c3588264eb
Cinematic:
Node context: Good humoured, with a laugh
> I assume you want to kill the hag?
> So what monster are you hunting?
> If I were a cut-throat, I wouldn't admit it either.

0:0 - How sensible.
uid: 99928880-99de-3070-c22b-f2d63953c35c
> We should go, but you have fun tracking your monster.

0:0 - Thank you for the warning, we'll be careful.
uid: 9aeca024-679d-2fde-2517-c2b5abd840f0
> May your road be kind.

null
uid: 9c05098a-f686-9d23-7ddd-3acb33b74664
> null

0:0 - But in this case, it is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her.
uid: 9c08576e-1dea-a9ad-0a43-a56ac506ec35
> Capture? And bring it where?

0:0 - His name is Astarion, but I fear he's gone to ground. I was hoping the hag of these lands could help me flush him out, but it seems she is no more.
uid: 9c5772e8-d7ad-28e0-5ae4-d6d450c138b5
Cinematic: Astarion and the player exchange a look
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name
> null

- Roll sucessful -
null
uid: 9cb94df7-5a79-d333-ba5e-a3532cbfdc95
> *Under all the smiles, you can feel Astarion's tension. He's coiled like a spring, hand inching towards his weapon.*

0:0 - Right, but very wrong. My prey is a vampire spawn - much less impressive than the beast that lives here.
uid: 9d28cb33-9b35-583c-cbe5-00ee2a51929e
Cinematic: 'Right' is addressed to Astarion.
- 0 Set flag(s) to (Dialog):
   true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription
> I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> I fear he's gone to ground. I hoped the hag of these lands could help me flush him out, but it seems she is no more.
> His name is Astarion, but I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> His name is Astarion, but I fear he's gone to ground. I was hoping the hag of these lands could help me flush him out, but it seems she is no more.

0:0 - Pardon, but who - or what - is a Gur?
uid: a2dc3d09-c2be-35cd-5c4e-5b8448f2d22e
> A mystical and dangerous people, we travel the land, never settling in one place.

0:0 - He is right, unfortunately. They are only weak when compared to their masters.
uid: a5fbd118-8eb4-e17b-6a99-21fe425a3f69
Cinematic:
> During the day, we have the advantage. But at night, when they hunt? You will not find a more deadly quarry.

0:0 - Now, if we're done, we have more important business to get on with.
uid: a647ac03-1689-84d0-c6bf-e0e8727f082b
Cinematic:
=== END NODE ===

0:0 - Only a spawn? Pity. Not like it's a real vampire.
uid: a8400f44-f64f-1ec6-5218-8f9d4aa34c56
> I don't know. I'm sure a vampire spawn could still rip your throat out if he felt like it.

0:0 - No. No, we're done here. Let's go.
uid: aa5b2e34-fcef-fc76-0289-de7cfc83b196
Cinematic:
Node context: Centering himself
=== END NODE ===

0:0 - That bad.
uid: ad3f1e68-8bc5-071a-4085-1574062afcfd
Cinematic:
> Let's go, we've wasted enough time talking.

0:0 - Nod.
uid: af0ed688-ef1a-889a-20f8-7ad55a5da244
> null

0:0 - We've all survived so far. Let's focus on that.
uid: b01a3f28-bd37-26cf-81d7-831b4de18f51
Cinematic:
> It would still be wise to post guards at night. The threat is real.

0:0 - I assume you want to kill the hag?
uid: b28c3e5b-e3bf-a110-6057-062572717e8a
- 0 Check flag(s) (Global):
   true - GLO_Hag_Knows_HagIsHag - GLO_Hag_Knows_HagIsHagdescription
> Or to make a deal with her. Probably think you can outfox the old dear.

0:0 - At night, of course!
uid: b3388b69-9689-d060-f390-eaf0ac97eb71
> Beyond that, I will say no more. There are some trade secrets we cannot share.

null
uid: b4d72779-00d9-89a1-9adf-77dd9af39dba
> null

0:0 - If you wish it, our paths need not cross again. I'm hunting a vampire spawn, and it is a little too bright for you to be my prey.
uid: b59df181-6b41-b5d7-fc91-3133cfa18f07
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription
> I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> I fear he's gone to ground. I hoped the hag of these lands could help me flush him out, but it seems she is no more.
> His name is Astarion, but I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> His name is Astarion, but I fear he's gone to ground. I was hoping the hag of these lands could help me flush him out, but it seems she is no more.

0:0 - Take the spawn, just leave his stuff with me.
uid: baa6d85d-7cab-43c4-df6b-aedbbfd2c32d
> It's yours. This is the only prize I need.

0:0 - Is your friend ill? I have some tea that might help...
uid: bb6916f1-539f-d82d-9ee3-6d6b967153c5
Cinematic: Astarion is staring at the Gur Hunter
> No. No, I'm quite well.

null
uid: bc6cc448-d99b-5ed8-fbdd-b9c788e3f1db
Jump to another node

0:0 - We steal your chickens, curse your crops, seduce your daughters - your friend here has heard it all, I'm sure.
uid: bc890c6f-77c8-53a9-1134-71d8508d780e
Cinematic:
> I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

0:0 - Safe travels. And good luck.
uid: bcc4a63d-ea9e-0255-d0ae-c1e5d06253ae
> Thank you. Treating with a hag, I need all the luck I can get.

0:0 - Not this time. My orders are to capture him.
uid: bde156ee-50e9-139a-ad03-8ef4ebb47ca6
> Oh? And bring him where, exactly?

0:0 - Say nothing.
uid: bde47cbd-19a1-0c1b-6649-e645b9597e80
> It is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her.

0:0 - Oh? And bring him where, exactly?
uid: c00f50b1-2067-4aec-9919-fe4906a796db
> null

0:0 - Well, I tried. Astarion? Kill the hunter.
uid: c0801fdd-e892-02cc-1699-d5ba15e35ffa
> null

0:0 - During the day, we have the advantage. But at night, when they hunt? You will not find a more deadly quarry.
uid: c126dd53-2ded-9513-b59e-701290c6b072
Cinematic:
> Yes, I'm sure they can creep right up on you.
> Interesting. Astarion, what do you think?
> Thank you for the warning, we'll be careful.

0:0 - So what monster are you hunting?
uid: c2277f06-f1f0-eaaa-e132-d9c70b06c967
> Something terrifying, no doubt. Dragon? Cyclops? Kobold?

0:0 - Or to make a deal with her. Probably think you can outfox the old dear.
uid: c4447f71-f250-5d7a-ffe4-85282151f3f4
Cinematic:
> Right, but very wrong. My prey is a vampire spawn - much less impressive than the beast that lives here.

0:0 - You're asking why a monster hunter would hunt a monster?
uid: c7ed1e13-7acd-dbc9-8b54-95370736c0d7
> Just so. Vampires are godless parasites - we do not need a reason to destroy them.

0:0 - You've tracked me down again, my friend. Would that I had as much luck with the beast I'm hunting.
uid: c8611e0a-062b-1846-e659-a1534bd46f38
Cinematic:
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
   false - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
- 0 Set flag(s) to (Object):
   true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription
> null

0:0 - Don't you think we should do something about the... vampire issue?
uid: ca4feb4b-8ada-792a-e29f-4d9b15f0ba56
> I said we'll be careful. Now let's go.
> Do whatever you want.
> Fine. This is Astarion, the vampire spawn you're hunting.

null
uid: cce7b17d-9f24-cf20-4d77-cd79f2dfff6b
> A vampire spawn? Why?

0:0 - Indeed it is. We should do something about this threat.
uid: ce34eda5-31c7-2ec8-21a7-d5f42d99435f
Cinematic:
Node context: To player, referring to the threat the hunter poses, without alerting the hunter.
> All right, kill him if you must.
> We'll be careful, but we should get going.

0:0 - It would still be wise to post guards at night. The threat is real.
uid: cfeabe8d-c318-2bd1-ec8d-fdf053ac9f6c
Cinematic:
> Indeed it is. We should do something about this threat.

0:0 - A mystical and dangerous people, we travel the land, never settling in one place.
uid: d07809d1-b32e-fa1a-4a8a-765aef85f44e
Cinematic:
> We steal your chickens, curse your crops, seduce your daughters - your friend here has heard it all, I'm sure.

0:0 - We'll be careful, but we should get going.
uid: d0a16028-f670-d9d2-9c1f-0de5fd26ab07
> null

0:0 - May your road be kind.
uid: d0d9cf7b-9838-23b9-6f00-733b6cc2493a
=== END NODE ===

0:0 - Yes, I'm sure they can creep right up on you.
uid: d1ed7641-761d-93d2-ffbb-872bb52b5982
> We've all survived so far. Let's focus on that.

0:0 - Yes, yes, fine. It's just - specific. Why not kill the gnolls or goblins rampaging around here?
uid: d32fef99-fa43-9097-d779-2193f1a651fb
Cinematic:
> It is a sacred mission from the head of my tribe. She sent me here to capture the beast and return it to her.

0:0 - I've crossed paths with your people before, you know.
uid: d34c6c85-8fd0-b341-7935-50142b37badc
Cinematic:
> It wasn't a good experience.

0:0 - Well, here he is. This is Astarion.
uid: d40fe431-d761-c1f4-1f51-ba31c3bbab35
> null

null
uid: d60cd7f1-51f8-1425-50de-aa60b6522f3b
Cinematic: Gur Hunter knocks Astarion out while he's still focused on the player. The vampire collapses to the ground.
> A just choice.

null
uid: d707cb83-009d-4b05-9f78-d55fe191cbd6
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
=== END NODE ===

0:0 - He would've followed us to camp and slit our throats in the night.
uid: d8300c7a-fdc3-01a6-a4c5-7bc948602407
Cinematic:
> Trust me, I did us a favour.

0:0 - I fear he's gone to ground. I hoped the hag of these lands could help me flush him out, but it seems she is no more.
uid: da1a43c2-b058-8415-cf61-47013429c21b
Cinematic: Focus on Astarion here, he should visually react to the news that he's being hunted.
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_LearnedAboutTargetButNotName - The player has learned about the target but not the name of the target
> null

0:0 - No. No, I'm quite well.
uid: de00e0e6-5cc0-c1e5-8365-d0bd8d049089
Node context: Coming back to yourself. You've been thinking about killing this guy, but the player has subtly warned you not to.
> null

0:0 - Trust you? After that?
uid: de9f70f4-f6a0-eb3b-0dc5-7c0edeb2c8b8
> It's a figure of speech, darling. I'd be disappointed if you trusted me at all.

null
uid: defc409b-fff2-a203-a30f-07f0c101b8e1
> And when you find this 'Astarion'? You'll kill him?
> Only a spawn? Pity. Not like it's a real vampire.
> Time for us to go! Good luck with your quest.
> Well, here he is. This is Astarion.

0:0 - All right, kill him if you must.
uid: dfa4762d-2100-ae80-5ac3-629e4464f365
> null

0:0 - A more difficult road, now that the hag is gone, but perhaps a better one.
uid: dfad5f7f-2a53-7dd8-d88e-a6211b04fef2
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> But I wish you well. Be safe.

0:0 - I have a cage ready nearby - it will hold him when he wakes.
uid: dffac687-ea93-bff3-7e11-13c47788b1cc
Cinematic: Hunter pick up the unconcious Astarion, slinging him over his shoulder.
Node context: Leans down to pick up the unconcious Astarion, slinging him over your shoulder.
> Thank you for this. And for cleansing this swamp of the hag. You have done good here today. Safe travels.
> I would have made a deal with the hag to find this. I'm very glad that I did not. Thank you and safe travels.

0:0 - What?
uid: e1536940-029f-2ff5-2f07-01a0b48e7d29
Cinematic:
Node context: Outraged
> What?!

0:0 - Wait - that's it? We're just walking away?
uid: e1f3484f-c0db-cc73-6260-68605534834c
> Don't you think we should do something about the... vampire issue?

0:0 - You should listen to your companion. Next he'll warn you that my people can curse your cow to give only sour milk and will seduce your daughter to a life of roaming.
uid: e491c8c8-c821-13bb-b0f8-04612e7eb13e
> I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

null
uid: e4a3d709-4160-38f6-d919-64f1130cf878
> null

null
uid: e65a4e63-d377-b03f-17af-70b5e56d8187
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG

0:0 - And more! We steal chickens, curse your crops, seduce your daughters - the list goes on.
uid: e74cc5ef-a40f-31eb-5705-4b6d839bc2e8
Cinematic:
> I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

0:0 - Your friend has just heard the rumours of my people. That we steal chickens, curse your crops, seduce your daughters...
uid: e7c29a44-36a3-fac9-414f-0e62d47064ec
> I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

0:0 - The elf is right. I have my own road to walk.
uid: eb3e43fe-112d-681a-9626-58fefc8d0500
> A more difficult road, now that the hag is gone, but perhaps a better one.
> A road that leads me straight to a hag's den, alas. But I wish you well. Be safe.

0:0 - I don't know. I'm sure a vampire spawn could still rip your throat out if he felt like it.
uid: ee253658-5fc5-5429-34b8-15f513e00ebe
Cinematic:
> He is right, unfortunately. They are only weak when compared to their masters.

0:0 - Please do. But the vampire spawn is staying with me.
uid: ef49ec5d-2d9a-796f-a237-9ac403aabf65
Cinematic:
> Sure. Take him.
> Don't do this. No one needs to die.
> Well, I tried. Astarion? Kill the hunter.

0:0 - The vampire? It can't be.
uid: f280add8-7fc5-573b-bc05-bf4b870dcb7e
Node context: Realises his vampire pray is standing in front of him, in the sun. This line leads to combat.
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players
- 1 Set flag(s) to (Object):
   true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter
=== END NODE ===

0:0 - But I wish you well. Be safe.
uid: f3d104f5-16cb-49f5-652a-42bf66f0ccb5
=== END NODE ===

0:0 - Go in peace, my friends. I pray our paths cross again.
uid: f41a1f55-a7c0-3bf4-98db-a919e57b1aa6
Cinematic:
> They'd better bloody not.

0:0 - If I were a cut-throat, I wouldn't admit it either.
uid: f43b2731-2c3f-2d1f-c31b-16978eb4bc07
> True. And I have no proof to offer but my word.

0:0 - *Under all the smiles, you can feel Astarion's tension. He's coiled like a spring, hand inching towards his weapon.*
uid: f44ee20d-eff3-cd27-e923-0fbd43fc58f5
Cinematic:
- 0 Set flag(s) to (Global):
   true - HAG_GurHunter_State_NoticedAstarionsHostility - Player noticed Astarion's hostility towards Gur Hunter
> Cough and give Astarion a warning look.
> How do you capture a vampire, exactly?
> [To Astarion] You're asking a lot of questions.
> Say nothing.

0:0 - Let's go, we've wasted enough time talking.
uid: f5492f9e-2466-b2d7-2442-7d3df910d2ba
Cinematic:
=== END NODE ===

0:0 - Fine. This is Astarion, the vampire spawn you're hunting.
uid: f762abd3-350f-8f5a-bde0-96902de0ea47
> What?

0:0 - Nothing so dramatic. I'm hunting for a vampire spawn.
uid: f8f1369d-bf81-9a35-3859-f33cdf4929f7
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription
> I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> I fear he's gone to ground. I hoped the hag of these lands could help me flush him out, but it seems she is no more.
> His name is Astarion, but I fear he's gone to ground. I hope the hag of these lands can help me flush him out, if I can afford her blood price.
> His name is Astarion, but I fear he's gone to ground. I was hoping the hag of these lands could help me flush him out, but it seems she is no more.

0:0 - Thank you. Treating with a hag, I need all the luck I can get.
uid: f902db7d-4f16-65a1-3bd2-01c967d69fd3
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> May your road be kind.

0:0 - Don't do this. No one needs to die.
uid: f985ad20-ff14-60b4-f7df-3d61486f0dea
> There, I'm afraid you're wrong.

0:0 - They'd better bloody not.
uid: fa811ee5-ab2a-888c-a4ea-0146739fbeee
Cinematic:
Node context: Muttered while walking away. Response to 'I hope our paths cross again'
=== END NODE ===

0:0 - No, we're going to leave in peace.
uid: fec74b1c-ce2e-50fc-1a40-9d7c3da5a381
> Please do. But the vampire spawn is staying with me.

null
uid: fedbc1d3-4f1b-ca26-552e-15fe70c2ec7b
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_BoarExamine.lsj
Synopsis:
Player finds a dead boar that has no apparent cause of death and hasn't been touched by cormorants.

0:0 - *A dead boar, but it doesn't look like it's been touched by scavengers.*
uid: 024eabf5-8c05-643d-265c-9fac62145e09
Cinematic:
> Examine it.
> Leave.

0:0 - *Looking closer, you can see the skin around its face is desiccated. It's been completely drained of blood.*
uid: 0493112a-a731-5ddf-4935-0bc70782e5ab
Cinematic:
=== END NODE ===

0:0 - *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.*
uid: 1e56eb9a-e2bb-f9ca-8973-f85520219b53
Cinematic: Focused on the boar, examining it
- 0 Set flag(s) to (Object):
   true - ORI_Astarion_BoarInvestigation_State_Failure - This character failed to examine a dead boar.
=== END NODE ===

0:0 - *The carcass seems to be fresh - only a few hours dead. You notice two small puncture wounds in its neck.*
uid: 26e84ae5-a820-c351-aea1-767997b4f783
Cinematic: Focused on the boar, examining it
- 0 Set flag(s) to (Object):
   true - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar.
> *Looking closer, you can see the skin around its face is desiccated. It's been completely drained of blood.*

0:0 - Examine it.
uid: 37f6fa78-ceea-f683-fb09-5b86d196001b
= Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
| Roll target speaker: 1 Animation: [Aaron C][REUSE] Skill_Nature
- 0 Check flag(s) (Object):
   false - ORI_Astarion_BoarInvestigation_State_Attempted - This character attempted to examine a dead boar.
- 0 Set flag(s) to (Object):
   true - ORI_Astarion_BoarInvestigation_State_Attempted - This character attempted to examine a dead boar.
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 3be65022-ad64-7be1-168e-2270a703bd09
=== END NODE ===

- Roll sucessful -
null
uid: 6a51f129-0934-81cd-0990-ca93649fe554
> *The carcass seems to be fresh - only a few hours dead. You notice two small puncture wounds in its neck.*

- Roll failure -
null
uid: 76fab517-bc62-f3f2-e347-f8d83c35f0ba
> *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_BoarExamine_POM_Astarion.lsj
Synopsis:
Player clicks and loots the body of the boar. Astarion tells the player to leave the dead pig alone.

- Roll sucessful -
null
uid: 168648be-00ce-ff6c-4956-ef21b7c9bc92
> *The boar seems to be fresh - only a few hours dead. Examining the corpse, you see two small puncture wounds in its neck.*

0:0 - Yes. Let's go.
uid: 3d1779e3-1305-aff4-2157-48a2398f3f7b
=== END NODE ===

0:0 - Sure, let's go.
uid: 58f96477-1823-8dc8-edb6-127899f99789
=== END NODE ===

0:0 - Come on. We'll never fix these brainworms if we stop and gawk at every piece of carrion you find.
uid: 5cf02e9a-e4e1-30a9-99d8-176cd60d5418
- 0 Check flag(s) (Object):
   false - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar.
> Examine the boar's corpse.
> Sure, let's go.

0:0 - And? Is it dead enough for you?
uid: 62802aa8-e694-c9b2-84d6-3fd49fbb2061
> These marks are strange. Do you recognise them?
> You know something about this, don't you?
> YOU KNOW SOMETHING. SPEAK.
> Yes. Let's go.

0:0 - See? Nothing. Come on, we're wasting our time.
uid: 63045e2a-b18a-a6b4-c4dd-08829a45abae
=== END NODE ===

null
uid: 64236122-ad94-c1d7-56f9-e1b81cb01b9d
Jump to another node

0:0 - I didn't want to say anything because I didn't want to worry you. They're ferocious creatures.
uid: 683ab427-2756-bc45-f61c-4c85db8a783b
> But don't worry, I'll keep watch tonight. We won't have to worry about nocturnal visitors. Now please, let's go.

- Roll failure -
null
uid: 6b38a5cb-b196-b690-ae54-6ace780593a8
> Yes. I know it's a waste of our time and I'm done indulging you.

0:0 - I - it's been drained of blood with wounds in its neck. It's been killed by a vampire.
uid: 73e16b68-6ff2-f708-9c2a-d90734993e4c
> I didn't want to say anything because I didn't want to worry you. They're ferocious creatures.

0:0 - These marks are strange. Do you recognise them?
uid: 8b0c194b-4603-43fc-b9d3-8185376989d7
= Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8b20ce26-46d9-9e70-a2d8-8943806232dd
> *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.*

0:0 - The pig's dead, my friend. Staring at it won't bring it back.
uid: 93a2cbbb-0701-0d71-4b37-79fbe807bf81
> null
> Come on. We'll never fix these brainworms if we stop and gawk at every piece of carrion you find.

0:0 - You know something about this, don't you?
uid: 9a4239fc-7546-9775-d63a-fedcf0c90e2b
= Roll SkillCheck Intimidation (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 9f3d5a89-d175-9423-0d12-75e7e009810d
> null

null
uid: b521b909-70d0-f5f4-9113-a9002c36052b
Jump to another node

0:0 - *The boar seems to be fresh - only a few hours dead. Examining the corpse, you see two small puncture wounds in its neck.*
uid: bc389529-2834-0563-3436-47bc823fda8d
> And? Is it dead enough for you?

null
uid: c1d8705b-6a3f-2953-da76-31527f5a315f
Jump to another node

null
uid: cb4faccc-ff62-8df2-431e-36ff2f5fa22e
- 0 Check flag(s) (Object):
   true - ORI_Astarion_BoarInvestigation_State_Success - This character successfully examined a dead boar.
> null

0:0 - YOU KNOW SOMETHING. SPEAK.
uid: cb529fad-4e8e-fcc5-68be-bf6e0e8a5e70
= Roll SkillCheck Intimidation (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: d1821983-b72d-344b-706f-cb7d009e1c7f
> null

0:0 - Examine the boar's corpse.
uid: d5060a53-bc5b-9a91-575f-3f3ce3a423d4
= Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - *The boar seems to be fresh - only a few hours dead - but you can't find any sign of a wound.*
uid: d9422226-25a6-3c68-db27-279c349e8d90
> See? Nothing. Come on, we're wasting our time.

0:0 - Yes. I know it's a waste of our time and I'm done indulging you.
uid: d9a40b26-9a5b-f41b-ff80-54db513901d9
=== END NODE ===

- Roll sucessful -
null
uid: da5ff56e-f325-f816-0e53-c4673dc6392d
> I - it's been drained of blood with wounds in its neck. It's been killed by a vampire.

0:0 - But don't worry, I'll keep watch tonight. We won't have to worry about nocturnal visitors. Now please, let's go.
uid: e7d658f8-7b5f-af9f-681f-9e92c93e5b27
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\ORI_AstarionHunger_PAD_BoarFound.lsj
Synopsis:
Characters find a dead boar, but can't see any wound on its body. They wonder what killed it. (Astarion killed it and fed on it during the night. He's keen to move on and not examine it too closely.)

0:0 - That boar looks riddled with disease. Best keep our distance.
1:0 - That boar shows no signs it was killed by wolves or hunters, and yet there's terror etched into its dead eyes.
2:0 - Wonder what killed the poor thing. Not a drop of blood anywhere.
3:0 - No blood, no clear wound. Like the boar's life was simply sucked away.
4:0 - Curious. No wounds on that boar, but doesn't quite look like it died peacefully either...
5:0 - Strange - dead as a doorhinge, but nary a wound.
6:0 - Strange. It looks healthy, but it's stone dead.
uid: 3a95c579-32bc-0843-0dce-5e18d64b18cb
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Who cares about some pig? It's dead - let's go.

0:0 - Who cares about some pig? It's dead - let's go.
uid: 58c297c5-cf9b-f902-c234-64731845cbdb
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_FlamingFists_OM_Wyll_AOM_OOM.lsj
Synopsis:
A group of Flaming Fists are trying to force a way into the burning inn at Waukeen's Rest. They can hear someone inside - they believe it might be Duke Stelmane, who they had been sent to protect. They recognise Wyll, and insist that he helps.

null
uid: 050cf255-1238-03cb-23ea-c606b9855a08
> Keep pushing - Duke Ravengard could be inside! On count of three. One. Two...
> Keep pushing - Duke Ravengard could be inside! On count of three. One. Two...

0:0 - You! Make yourself useful. Push, damn it, push!
uid: 14a1cf2e-8bdb-18e6-1860-0176aa60e299
Cinematic:
- 0 Check flag(s) (Tag):
   false - Wyll's Fiendish Form - |Wyll is in devil form|
> What happened here?
> Join them in pushing against the wreckage.
> WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
> Leave.

null
uid: 1aa9c31e-3154-70eb-258f-409b6f7cffa8
Jump to another node

- Roll failure -
null
uid: 1b30a32a-45b0-a5b4-7551-e66f0022fa04
> If you aren't helping, shove off!

null
uid: 1ba8496f-beba-7d05-c74d-569e7907f91b
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails.
- 0 Set flag(s) to (Object):
   true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Worthless as ever. Find another way inside!

null
uid: 1de28e6d-adc0-5e26-190a-fb07d521638f
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds
- 0 Set flag(s) to (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
> Inside, hurry! We don't have much time!

0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
uid: 208c1031-b2fc-4a54-6569-d5294aeec6ff
= Roll SkillCheck Performance (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

null
uid: 256f55a8-a098-c922-6de3-6b3b251bdde5
Jump to another node

null
uid: 27996898-0ce1-38c6-1158-5458e547ad93
Jump to another node

- Roll sucessful -
null
uid: 292a3a5d-4e8f-747e-064c-613abb3b6171
> null

0:0 - Yes! Now make yourself useful. Push, damn it, push!
uid: 325c04e2-8f0f-8b57-f8f7-819a13374074
> null

0:0 - Join them in pushing against the wreckage.
uid: 326667da-7bc3-02ff-4cb8-0f4b91cddc3c
= Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 3f837ff7-08b9-70bf-dd1c-1d47fbf52a99
> That's right! THREE, TWO, ONE, PUSH!

null
uid: 47e2a239-7222-d85a-f910-f143a735c377
Jump to another node

0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two...
uid: 51cc4a01-9090-d03e-f7ba-e9939736618a
Cinematic:
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> *Ravengard: There is no surname more familiar. It belongs to your father, the Grand Duke - and to you.*

0:0 - You, with the horns. Make yourself useful. Push, damn it, push!
uid: 5506310b-9052-420d-1312-62a797bbe0a8
Cinematic:
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> null

- Roll failure -
null
uid: 5a8ef716-0b62-95a8-18cf-d0b5f953a9ac
> null

0:0 - *Ravengard: There is no surname more familiar. It belongs to your father, the Grand Duke - and to you.*
uid: 5bf2d2e6-cc32-fffb-0769-002db698afa5
> You, with the horns. Make yourself useful. Push, damn it, push!
> You! Make yourself useful. Push, damn it, push!

0:0 - That's right! THREE, TWO, ONE, PUSH!
uid: 5d104b62-265b-97eb-c260-7edd297665b1
Cinematic:
> null

0:0 - What happened here?
uid: 7467cac2-0f42-8cf5-55bd-019f3c75a3f7
- 0 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> Goblins and drow happened.

null
uid: 8167e706-282f-0285-0023-8f6e744176e3
Cinematic: |Lifting Action|
> null

- Roll failure -
null
uid: 85c5c24b-d6da-2af2-48d8-2fc059a575b3
> null

null
uid: 885d23d5-08fd-9110-b9b0-dfa6ce745dff
> null (roll sucessful)
> null (roll failure)

0:0 - Ravengard? He's here?
uid: 97b9dc79-78f9-b7f6-c33d-3cdbd2db0724
Cinematic:
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_Event_WyllPresent - Wyll expressed surprise that Ravengard was in inn
> Yes! Now make yourself useful. Push, damn it, push!

- Roll sucessful -
null
uid: 99e29b4d-352f-76ad-00ae-cfd83e00795e
> null

0:0 - If you aren't helping, shove off!
uid: b874df11-c855-c665-23d9-c7fef7c634af
Cinematic:
> null

0:0 - Inside, hurry! We don't have much time!
uid: bee67b72-6ac3-2d55-e501-c3343291246f
Cinematic: Addressing the whole group
Node context: Relieved and ready to move move move
=== END NODE ===

0:0 - Now push!
uid: cb7291fc-084b-dcf2-29a4-7c7c79d7bef3
Cinematic:
> null
> null

0:0 - Leave.
uid: cbfc84c0-18d2-38e6-869e-e7574dfd4a58
=== END NODE ===

0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two...
uid: cc1ea286-3e48-6ca7-cf2b-cc86ba907e98
Cinematic: Yeva is trying to break down the flaming door. She starts giving the count for them all to push.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Ravengard? He's here?

0:0 - Worthless as ever. Find another way inside!
uid: df328258-32e1-5730-e451-a4425f5ef500
Cinematic: Addressing the whole group
Node context: Disgusted, unimpressed with PC
=== END NODE ===

0:0 - Inside, hurry! We don't have much time!
uid: e28324ff-a2db-5f7c-fb24-5d64e615a133
Cinematic: Addressing the whole group
Node context: Relieved and ready to move move move
=== END NODE ===

null
uid: e8cb0060-829a-87cc-9087-5d118ba9f977
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails.
- 0 Set flag(s) to (Object):
   true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Dammit. Go see if there's another way in!

0:0 - Goblins and drow happened.
uid: e9a1bf85-a366-c7cb-ee3b-7fcf9ba082e6
Cinematic:
Node context: Impatient; this is really not the time for backstory.
> Now push!

0:0 - Dammit. Go see if there's another way in!
uid: f38d495d-5896-7baa-f4f6-8f285f3aa470
Cinematic: Addressing the whole group
Node context: Disgusted, unimpressed with PC
=== END NODE ===

null
uid: f6301aa8-3abc-84de-e9a0-30c9521e5ed7
Jump to another node

null
uid: fecbbbbc-2c0a-7326-29f3-94a3e553b541
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds
- 0 Set flag(s) to (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
> Inside, hurry! We don't have much time!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_FlamingFists_OM_Wyll_COM.lsj
Synopsis:
Flaming Fist are trying to bash down the door of the tavern, which is on fire. A party with Wyll walks up. The leader recognises Wyll, and urges him to help them break down the door.

0:0 - You heard her, Wyll. Get in there.
uid: 01fe5a82-3735-e42c-7d7b-65917df7a62d
> null

- Roll failure -
null
uid: 04b3ac6c-3383-c8c3-d0e8-1fa3cd159eef
> Who on earth do you think you are? If you aren't helping, shove off!

- Roll failure -
null
uid: 04d9893e-ef97-148c-aec8-49741514c70f
> null

0:0 - Inside, hurry! We don't have much time!
uid: 08063491-30e9-28ef-73e2-1fa21cbf8609
Cinematic: Addressing the whole group
Node context: Relieved and ready to move move move
=== END NODE ===

0:0 - Damn. Find another way inside!
uid: 29eb83d2-6010-355a-a9d6-fe15163bfa16
Cinematic: Addressing the whole group
Node context: Disgusted, unimpressed with PC
=== END NODE ===

0:0 - That's right! THREE, TWO, ONE, PUSH!
uid: 2d4e31ea-9be2-3afe-e2e8-abcdb5f9f478
Cinematic:
> null

null
uid: 3ac07211-070e-0905-631a-432611896527
Jump to another node

- Roll sucessful -
null
uid: 4fe85911-85eb-f43d-1cd3-1df866edba36
> null

null
uid: 52d4d62a-0446-6558-9a32-5169f102d0e1
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds
- 0 Set flag(s) to (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
> Inside, hurry! We don't have much time!

null
uid: 75dcd350-1e02-c7d3-b640-c300a169e229
Jump to another node

0:0 - You seem to have things in hand by yourself.
uid: 771db152-a2e8-739a-8efa-32d20cb6ff19
> Out of the way then.

0:0 - Out of the way then.
uid: 882bd185-7fe7-dfcd-d064-f447668f129d
Cinematic:
> Damn it. We've got to do something.

0:0 - Damn it. We've got to do something.
uid: 8a84b120-f1d3-5d94-25ea-e94e0439c5b8
Cinematic:
=== END NODE ===

null
uid: 9d3de95c-dcd1-d96c-6710-6d1161d9fac0
Cinematic: |Lifting Action|
> null

- Roll sucessful -
null
uid: 9f0c3387-fd27-d94a-6357-00ad5087a349
> That's right! THREE, TWO, ONE, PUSH!

null
uid: a7cf813d-b490-506e-b5ae-f52a331077dd
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds
- 0 Set flag(s) to (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
> Inside, hurry! We don't have much time!

0:0 - Yes! Now make yourself useful. Push, damn it, push!
uid: af3c2eff-8ec7-bf56-b110-f4bfef8a82c3
Cinematic:
> You heard her, Wyll. Get in there.
> Step in and help.
> WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
> You seem to have things in hand by yourself.

null
uid: bfd76c7e-ecec-369c-680c-ad79aadffa17
Animation: [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails.
- 0 Set flag(s) to (Object):
   true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Damn. Find another way inside!

0:0 - Who on earth do you think you are? If you aren't helping, shove off!
uid: c91f5bf0-9fe2-8c0d-4bcf-83bc6247643d
Cinematic:
> null

0:0 - Keep pushing - Duke Ravengard could be inside! On count of three. One. Two...
uid: d1767da6-20c3-c8f0-cf55-fc1b4d642930
Cinematic: Yeva is trying to break down the flaming door. She starts giving the count for them all to push.
- 0 Set flag(s) to (Dialog):
   true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Ravengard? He's here?

0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
uid: d7c00a91-5bfb-59be-4b8d-a3a06d5d6d95
= Roll SkillCheck Performance (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Step in and help.
uid: e6b997b0-cb15-dda9-aabc-ca9bd970b936
= Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Inside, hurry! We don't have much time!
uid: eb92b8c2-5730-583a-8b41-c8ad984645c9
Cinematic: Addressing the whole group
Node context: Relieved and ready to move move move
=== END NODE ===

0:0 - Ravengard? He's here?
uid: ede15c12-90ce-c724-4940-9a8e68b50a54
Cinematic:
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_Event_WyllPresent - Wyll expressed surprise that Ravengard was in inn
> Yes! Now make yourself useful. Push, damn it, push!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_GithChokepoint_OM_Laezel_AOM_OOM.lsj
Synopsis:
Kithrak Voss, the knight hunting Lae'zel, rides in on a dragon and kills flaming fist on a bridge. Lae'zel approaches, thinking he might lead her to a creche, where she can bec ured of the tadpole. SVoss is spoiled, intelligent, and creepily calm and fatherly: Joaquin Phoenix in Gladiator. Smarmy and evil sounding. Pronunciation: Qudenos = cue-DAY-noss. Ghaik = GAYK. Kith'rak = KITH-rack. Lae'zel = lay-ZELL. Vlaakith = VLAH-kith.

0:0 - Tsk'va! Baretha - split her skull. If she carries the weapon, see to its safety. I must fly to Vlaakith.
uid: 04b1c3b1-c71c-8252-aaee-09956d309e31
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null
> null

0:0 - Take word to your crèche. You are to join our search.
uid: 0863431b-64e2-7d53-aca3-06291e0b3ab0
> You cannot stay silent, child. Affirm your mandate.

0:0 - Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: 0abffea5-3e21-57e2-bd05-7d8399d80ecb
Cinematic:
> Only in death are the infected cleansed.

- Roll sucessful -
null
uid: 0b367538-d9d1-6b58-7833-03683e61104f
> null

0:0 - It is polyhedric in shape, and inscribed with the sacred runes of our people.
uid: 0c3f91a8-c995-c5d9-2b9b-f235a798cde7
> Take word to your crèche. You are to join our search.

0:0 - Allow him access to your mind.
uid: 0e4358d0-448c-7a0a-2e04-55d86407da9e
> null

0:0 - You serve your Queen well, child. Take your slaves, and hunt those who escaped the ghaik ship. They must carry the weapon.
uid: 0ef62af5-0e5d-9044-436e-4ac3c2f2b277
Cinematic:
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

null
uid: 0f9c0ca0-1083-4111-4b78-81000df0ddb7
Jump to another node

null
uid: 11cfd96f-3c2f-4fa7-8f3a-eddd08c4ad98
Jump to another node

0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.
uid: 168ee123-2e71-0f2f-3f86-eb0897e52d16
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> It is polyhedric in shape, and inscribed with the sacred runes of our people.

0:0 - I do not hail from this land, but from Crèche K'liir.
uid: 19d943fb-c3d9-e790-0b15-143a2db55d00
> Crèche K'liir? You are far from the Tears, Lae'zel. Does the caretaker let you stray so far?
> Crèche K'liir? You are far from the Tears. Does your caretaker let you stray so far?

0:0 - You test my temper, young one. Now tell me your purpose, while you can still breathe.
uid: 1a739e17-d90e-6ca6-3316-78131963d85a
> null

0:0 - ...name yourself, on command of our queen.
uid: 1beb5f15-3955-28e5-5d3d-e784d0f425d8
> null
> null
> null

null
uid: 1d52007c-9bae-e912-298f-695f9bb07cf0
Jump to another node

null
uid: 1ffdbe84-5f19-4887-0f1f-bfa1ec54ea41
Jump to another node

null
uid: 2172024d-0513-3448-f786-ca1092672419
Jump to another node

0:0 - Produce the odd artefact. You're looking for this, I take it?
uid: 22e4d891-b554-509f-5f48-85dc2d5824e2
- 0 Check flag(s) (Global):
   true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory.
> Our thief comes forth, Baretha. Did you imagine such fortune?

0:0 - Take word to your crèche. You are to join our search.
uid: 2505b667-756d-c128-c7c5-2c33dcfb5685
> Speak up, child. Affirm your mandate.

0:0 - Allow the esteemed kith'rak to continue.
uid: 2540654a-5335-4e6b-c431-4a6ba83a1d72
> ...name yourself, on command of our queen.

0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.
uid: 25412825-e0ab-c3a9-437d-943bece5e158
> null
> null

0:0 - You close yourself to me, child? Such delightful hubris. The nation is stronger for it.
uid: 26708a57-fdca-118c-2999-253dab98c828
> A ghaik vessel has fallen from the sky. Thieves aboard have taken a weapon most precious.

null
uid: 284b630e-df26-3055-ac9b-fe7439f48531
> To the sky, Qudenos!

0:0 - Baretha - see that her skull is split and the tadpole crushed, on Vlaakith's command.
uid: 2a1365a2-437b-77cc-345e-f3b0b97f0895
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> The search continues. I will take word to the Undying Queen.

null
uid: 2abac402-7ff8-9d02-7fcf-00f40a131d08
Jump to another node

null
uid: 2bc883db-149a-516b-66e4-4b5594f03aa2
Jump to another node

0:0 - Say nothing.
uid: 2c90c944-dd01-3cd7-1cf0-904fe65795d9
> Your silence is a dagger in Vlaakith's heart.

null
uid: 2cd8e822-5db0-aa67-ac72-b6fb10e037b9
- 0 Check flag(s) (Local):
   false - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
- 0 Set flag(s) to (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
> null (roll sucessful)
> null (roll failure)

0:0 - Our thief comes forth, Baretha. Did you imagine such fortune?
uid: 2cf9c61d-093d-6c38-6103-512af5b1c86a
> See that her skull is split and her corpse fully examined. I will take word to the Undying Queen.

0:0 - Then your test is delayed - your queen issues a new command.
uid: 2da1931a-e4d7-0610-90c5-f99ee4831948
> null
> null

0:0 - What is this? You travelled aboard the ghaik ship. You seek purification.
uid: 2ee0b58c-daeb-7a5d-fe72-f49ffd392ce0
> Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

null
uid: 31219e09-ac2f-0c11-70b5-082b46207a5b

0:0 - Yet you are not bleeding. For I am nothing if not merciful.
uid: 323141ea-a8c0-641e-c120-e1bc3cf40ff8
Cinematic:
> Your name, child.

- Roll sucessful -
null
uid: 333b9310-a80f-72ae-3515-9e97189f9169
> You serve your Queen well, child. Take your slaves, and hunt those who escaped the ghaik ship. They must carry the weapon.
> You serve your queen well, child. Hunt those who escaped the ghaik ship. Find the weapon.

0:0 - Qudenos - to the sky!
uid: 34f01ae5-6de3-07e8-7e59-44d77364d8a9
Cinematic:
=== END NODE ===

null
uid: 38335f36-9a8d-6346-fd5b-3bb1aa833567
Jump to another node

- Roll sucessful -
null
uid: 3987d1c9-7a3c-b442-09ae-179d47399d61
> null

- Roll sucessful -
null
uid: 3c7376e8-7ae6-bd2e-2835-65cdd715c2ac
> *You realise he is casting Detect Thoughts.*

0:0 - Rider - my time is short. Lead me to...
uid: 3c919be0-3ca6-2d0d-0964-5a65123108b8
Cinematic: Lae'zel begins to bow as she speaks to the kith'rak
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> Sh-sh-shh. Such a familiar tone.

- Roll failure -
null
uid: 41bf44e1-db38-4be9-7621-ab27ccb76c14
> Qudenos - to the sky!

0:0 - Quickly read the meaning of his gestures.
uid: 42c1e7d8-f323-d352-4e2b-02d669138f0b
= Roll SkillCheck Arcana (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - I will deliver the message as you command.
uid: 46316739-b3d0-c063-e85a-9d7b67d19262
= Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
> null (roll sucessful)
> null (roll failure)

0:0 - The truth, Lae'zel, before you stretch my mercies thin.
uid: 4653637a-58b1-12b6-f7e9-e00346390de6
- 0 Check flag(s) (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription

null
uid: 465b23d3-a2f4-15d4-8bb9-589866b1e4d7
Jump to another node

0:0 - Speak up, child. Affirm your mandate.
uid: 4783d6d3-bc76-acc0-7c77-ea4f76825f10
> Kith'rak, I seek purification. I have been infected aboard a ghaik vessel.
> I do not hail from this land, but from Crèche K'liir.
> I will deliver the message as you command.
> Seize the chance to attack.
> Produce the odd artefact. You're looking for this, I take it?

0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.
uid: 49a311c2-1eb4-4bf3-bf3c-b976217d05c1
Cinematic:
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> Take word to your crèche. You are to join our search.

0:0 - ...Lae'zel.
uid: 4bad2467-0aad-5cfc-ebd8-f690649dae12
Cinematic: Lae'zel stays bowed as she speaks to the kith'rak
> 'Lae'zel.' Proud. Regal, even.

0:0 - Stand down, knight. I do not have what you seek!
uid: 4d3c7d94-7dbe-e30a-961f-c2aa7f43af33
Cinematic:
> Our queen's word binds me.

0:0 - Your name, child.
uid: 5169f72c-3de7-4aa9-e4d0-9619bf7c9801
> I am called Lae'zel, Champion-Elect of the Six Arms of Tun'arath.
> Enough. I've been infected aboard a ghaik vessel and require purification.
> Say nothing.

0:0 - Purification? Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: 51ad3995-ebef-b8bd-5ba8-0ced3da73aaa
Cinematic:
> Only in death are the infected cleansed.

0:0 - My time is short, rider. We must speak.
uid: 51d5781e-cff8-d483-a8cf-7b7ecc711350
> Sh-sh-shh. You interrupt an honoured kith'rak?

null
uid: 527ce141-84e3-7ef9-0a74-1c7471a7818d
> Qudenos - to the sky!

0:0 - Only in death are the infected cleansed.
uid: 541c9a0f-384e-fe6f-406c-3737b0ccdb02
> null

0:0 - Were I not merciful, I would slice the skin clean from your meat.
uid: 5481bcb3-aa76-345c-a5b9-e589e2c3ee54
> Yet you are not bleeding. For I am nothing if not merciful.

- Roll failure -
null
uid: 59ee96f2-b514-6caa-05ea-7fcab19a7084
> null

0:0 - Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: 5b497879-92e1-648f-eea0-bd5135394dd3
> Only in death are the infected cleansed.

null
uid: 5b5065f0-5826-3cc2-9f76-45af0ffc09fa
Jump to another node

0:0 - Sweet child. Your lies sting. Has Vlaakith not demanded better?
uid: 5bbb92dd-5760-09e8-00ee-3a554a723953
Cinematic:
> The truth, Lae'zel, before you stretch my mercies thin.
> The truth, before you stretch my mercies thin.

null
uid: 5cb8f8ac-45bf-3fc2-ad57-909a38526075
Jump to another node

- Roll sucessful -
null
uid: 5fd73271-a222-8e3f-acad-30d5afcb234a
> You close yourself to me, child? Such delightful hubris. The nation is stronger for it.

0:0 - You cannot stay silent, child. Affirm your mandate.
uid: 604de085-33e0-447c-f031-614b6dc2e642
> null

0:0 - You serve your queen well, child. Hunt those who escaped the ghaik ship. Find the weapon.
uid: 610f36e8-5ff6-2b72-1e6f-d36b33ceaa78
Cinematic:
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

0:0 - 'Lae'zel.' Proud. Regal, even.
uid: 61535504-692d-639a-ff53-8155fa53dbb8
Cinematic:
> You will call me Jhe'stil Kith'rak.

0:0 - As you command.
uid: 6337cc78-cdee-4261-f2a6-a7cc2738d963
> null

null
uid: 64771a60-2ea8-9893-e56e-75179df706e8
Jump to another node

0:0 - *You realise he is casting Detect Thoughts.*
uid: 67829b11-1719-511e-ba5f-96796defba7f
> Allow him access to your mind.
> Will yourself to resist his probing.
> My mind is my own, kith'rak. I will have your head!

- Roll failure -
null
uid: 68aaa782-4c66-538f-fb9b-4dd7e1a0c584
> null

- Roll failure -
null
uid: 68cb486f-e095-f536-7078-1e7add2396a5
> null

- Roll failure -
null
uid: 6e076170-1fb7-a5eb-1afc-6c1cab39eee3
> Sweet child. Your lies sting. Has Vlaakith not demanded better?

null
uid: 6ea9ba83-cda6-9dbf-bcd7-c00a261bb4c0
- 0 Check flag(s) (Local):
   false - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
- 0 Set flag(s) to (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
> null (roll sucessful)
> null (roll failure)

0:0 - You will call me Jhe'stil Kith'rak.
uid: 7573879c-e526-b7be-5d38-c742df5eb0ec
Node context: zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.)
> *You know of this man. He is Voss, Knight Supreme, a legendary warrior revered among the githyanki people.*

- Roll failure -
null
uid: 7a4d0b03-a97d-5426-2f71-8c5be39efdef
> You test my temper, young one. Now tell me your purpose, while you can still breathe.

0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*
uid: 7b760b61-a7ae-7285-f835-ac207ebba851
> Qudenos - to the sky!

0:0 - To the sky, Qudenos!
uid: 7bc8baee-da30-1a5b-d451-7378b88fe377
=== END NODE ===

- Roll failure -
null
uid: 7cbacbb8-6bca-7943-bef3-271b4ea25860
> Qudenos - to the sky!

- Roll sucessful -
null
uid: 7e13677b-6f8e-182c-0642-7f7fcd014d2f
> null

0:0 - Then your mission is delayed - your queen issues a new command.
uid: 7ead9219-7494-657f-6076-052d591a9806
> null

0:0 - My mind is my own, kith'rak. I will have your head!
uid: 80281de2-be41-dd82-447f-6b6da997e815
> null

0:0 - You will call me Jhe'stil Kith'rak.
uid: 80ccd360-296f-652e-b2ee-75d81b8fc2a5
Node context: zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.)
> Voss, Knight Supreme. The queen's silver, the queen's sword.

0:0 - Child of Gith - halt and...
uid: 83e4d1be-3439-9560-3818-bfd6c6313fa2
Cinematic:
Node context: Smarmy and evil sounding. Tears = the tears you cry
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> My time is short, rider. We must speak.
> Allow the esteemed kith'rak to continue.

0:0 - Speak up, child. Affirm your mandate.
uid: 84fea65b-a4d6-9d24-841e-029174f8df65
Cinematic:
> My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.

0:0 - I am called Lae'zel, Champion-Elect of the Six Arms of Tun'arath.
uid: 888c734a-bf53-1c92-0987-0e6420e948bb
- 0 Set flag(s) to (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription
> 'Lae'zel.' Proud. Regal, even.

null
uid: 8d501d1d-648b-af64-38a5-18b0ae322f7e
Jump to another node

0:0 - Seize the chance to attack.
uid: 8ee58565-2c74-82aa-b10d-c0d38b2f3466
> null

null
uid: 8f0993f0-b82d-3461-5377-31107bfdb785
> ...Lae'zel.

null
uid: 98bc5e37-8788-1383-4191-7415a21138bf
- 0 Check flag(s) (Local):
   false - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
- 0 Set flag(s) to (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
> null (roll sucessful)
> null (roll failure)

0:0 - Only in death are the infected cleansed.
uid: 9b7420d8-92ce-f302-f66a-fd439b3bc36d
> null

0:0 - My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.
uid: 9d3435a9-9fc0-99d7-3f54-a2f938ba2f3c
Cinematic: stays bowed as she speaks to the kith'rak
Node context: Snotty and confident,
> Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

- Roll failure -
null
uid: 9d8f69b5-e56c-ab7f-8f7a-ac3a3dda6aa8
> To the sky, Qudenos!

0:0 - Sh-sh-shh. Such a familiar tone.
uid: 9e157e90-e45a-aa9c-6f1c-ad9c6232aff9
Cinematic:
> Were I not merciful, I would slice the skin clean from your meat.

0:0 - Qudenos - to the sky!
uid: 9f140252-31af-1248-d16d-968563743fed
=== END NODE ===

null
uid: 9f2e429a-d012-d402-b65e-f6611c5a992c
Jump to another node

0:0 - Enough games. You will die by my hand!
uid: a18454d0-2a30-0bf2-d81b-b0e3a7bb0519
> Tsk'va! Baretha - split her skull. If she carries the weapon, see to its safety. I must fly to Vlaakith.

0:0 - See that her skull is split and her corpse fully examined. I will take word to the Undying Queen.
uid: a3bf8602-439a-1867-1ec3-698c38449099
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

- Roll sucessful -
null
uid: a3c9cab3-44ad-e591-5532-84868cf90d5b
> Then your mission is delayed - your queen issues a new command.

0:0 - My crèche has asked me to learn of local customs.
uid: a61e64ca-24db-17a5-273c-60cf7cbfe65e
= Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
> null (roll sucessful)
> null (roll failure)

0:0 - I've come to fulfil my final test: collecting a mind flayer's head.
uid: a63fcdc2-8fe0-1396-e6d4-c840e7a20118
= Roll SkillCheck Deception (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
> null (roll sucessful)
> null (roll failure)

0:0 - *You know of this man. He is Voss, Knight Supreme, a legendary warrior revered among the githyanki people.*
uid: a74edfa3-c1b8-ed82-4ed2-6cf2b9891304
> A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.

null
uid: a9a6ca15-c208-d0aa-d117-72a687afb53a
Jump to another node

null
uid: aa5331f1-f893-49d1-beb6-5521f9f9b9b0
Jump to another node

- Roll sucessful -
null
uid: ac8af1b8-73f9-b90e-b1ff-4ad9d696e2b2
> *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*

0:0 - Your silence is a dagger in Vlaakith's heart.
uid: ada817c3-db35-c578-c201-82d18afe342b
> *He moves his hand in a quick flurry of gestures.*

0:0 - Were I not merciful, I would slice the skin clean from your meat.
uid: afb039db-4245-5e62-7fec-a9c5435d94ab
Cinematic:
> Yet you are not bleeding. For I am nothing if not merciful.

0:0 - Enough. I've been infected aboard a ghaik vessel and require purification.
uid: b082c752-8716-c4e5-9be7-4f8924663c7e
> Purification? Oh, child - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

0:0 - Crèche K'liir? You are far from the Tears. Does your caretaker let you stray so far?
uid: b1967a88-4c7e-68aa-72be-33cb51fd6b68
Cinematic:
> null

0:0 - The search continues. I will take word to the Undying Queen.
uid: b1d3962e-62ce-7fb2-2f1f-674c583e5380
> null
> null

0:0 - *The gestures mean nothing to you - some sort of spell that you don't recognise.*
uid: b2ec7dd4-b71c-e6ac-2f20-52a775199913
> What is this? You travelled aboard the ghaik ship. You seek purification.

0:0 - Your name, child.
uid: b3f3c608-11a1-6a81-d3b7-2910f249dd14
Cinematic:
> null

- Roll failure -
null
uid: b5b0b005-7b07-bdd3-43e6-db3bca6e11ed
> *The gestures mean nothing to you - some sort of spell that you don't recognise.*

0:0 - Kith'rak, I seek purification. I have been infected aboard a ghaik vessel.
uid: bc6ceb4f-d797-3a55-0295-bf7f1c9a747b
> Purification? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
> Purification? Why must the truth be so bitter, young one? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

0:0 - Voss, Knight Supreme. The queen's silver, the queen's sword.
uid: bcb8afe2-411d-48da-0b49-750c7cc004c6
> I am who you say.

null
uid: bd03adf5-9f47-522a-f41c-ac1ad05d0a55
Jump to another node

0:0 - Qudenos - to the sky!
uid: bdd91bf6-6976-6a8d-f954-003d7c58a7ad
Node context: Pronunciation: Cue-DAY-noss
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
=== END NODE ===

0:0 - Only in death are the infected cleansed.
uid: c4c69649-7dee-e34d-39ce-65bddbc0d241
> Baretha - see that her skull is split and the tadpole crushed, on Vlaakith's command.

- Roll sucessful -
null
uid: c52d53f9-11eb-0d49-5640-0b4ae861e689
> Then your test is delayed - your queen issues a new command.

null
uid: c53dfcbb-1ea6-6ea9-a01e-a1c907046447
Jump to another node

0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.
uid: cb66f4d7-7b27-6559-dd5b-4c0aa8d4335b
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is
> null
> null

0:0 - Yet you are not bleeding. For I am nothing if not merciful.
uid: ced92394-e474-0fc4-1ddc-aab85955cbc3
> Your name, child.

null
uid: cee21a77-fc16-4f0b-0547-4001a7229755
Jump to another node

0:0 - I am who you say.
uid: d0139204-69c9-3d9e-07fa-abecaec262e1
> A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.

0:0 - The truth, before you stretch my mercies thin.
uid: d0793d3a-5a9b-d57a-9247-552aa68416e3

null
uid: d2ad5858-79ae-305b-85da-75e6f02a9f17
> Kith'rak, I seek purification. I have been infected aboard a ghaik vessel.
> As you command.

null
uid: d3ea4a91-4aa9-2a81-b46d-e89cb30875a8
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

0:0 - Only in death are the infected cleansed.
uid: d409181c-5980-5738-faaa-00855729cc0d
Cinematic:
> null

0:0 - Purification? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: d6674783-77b9-92af-19f6-868b4fb16b2e
Cinematic:
- 0 Check flag(s) (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription
> Only in death are the infected cleansed.

0:0 - A ghaik vessel has fallen from the sky. Thieves aboard have taken a weapon most precious.
uid: d685dc0b-9622-182a-2760-9d85e028c1ff
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> Take word to your crèche. You are to join our search.

null
uid: d699f280-fe35-053e-ee7d-015a555e5223
Jump to another node

null
uid: d8d1e520-fd47-83cd-a4a9-d5ab51f8cef4
- 0 Check flag(s) (Local):
   false - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
- 0 Set flag(s) to (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_RolledPerception - Gith Chokepoint - player rolled for perception
> null (roll sucessful)
> null (roll failure)

null
uid: d9234394-bf81-b42d-3eee-1743970177ff
Jump to another node

null
uid: da8ecb06-f183-5dfb-991b-e1d47a4adb67
Jump to another node

0:0 - 'Lae'zel.' Proud. Regal, even.
uid: dadd2d32-6766-80d1-e377-11eaa8782aba
> You will call me Jhe'stil Kith'rak.

0:0 - Take word to your crèche. You are to join our search.
uid: df0d9279-5bec-45a9-6635-bd28b8097fbd
Cinematic: |Pause after the line. Camera shows Lae'zel for a second or so. She is still bowed, silent, frowning.|
> Speak up, child. Affirm your mandate.

0:0 - Purification? Oh, child - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: e24d746d-c943-bf55-3b30-7763f7ce7ad4
> Only in death are the infected cleansed.

0:0 - Sh-sh-shh. You interrupt an honoured kith'rak?
uid: e43b76d8-8e24-28fe-1772-41a2e0e27c9c
> Were I not merciful, I would slice the skin clean from your meat.

null
uid: e43f7368-24d8-85cb-d5bc-25ceea1820f5
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

null
uid: e510871b-5cdd-f643-4d7b-afdfc1cf9a9f
> You will give us the weapon. Then you will bend your head for the sword.

0:0 - Crèche K'liir? You are far from the Tears, Lae'zel. Does the caretaker let you stray so far?
uid: e5538ff1-47f1-2bda-137f-4f2965669a90
Cinematic:
Node context: Tears, as in tears that come from your eyes. A reference to the Tears of Selune, the asteroid belt in which creche k'liir is located.
- 0 Check flag(s) (Local):
   true - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsName - 9c49a4c6-449c-03dc-8e25-95fb0ea702e5_KnowsNamedescription
> null
> I've come to fulfil my final test: collecting a mind flayer's head.
> My crèche has asked me to learn of local customs.
> null

0:0 - You will give us the weapon. Then you will bend your head for the sword.
uid: e7ecbbf7-dae1-017d-f8b9-06526f9345af
Cinematic:
> Stand down, knight. I do not have what you seek!

0:0 - Do nothing.
uid: ee71c049-d561-c17e-d38d-ecc29586e376
> null

0:0 - *He moves his hand in a quick flurry of gestures.*
uid: f0e1fe9d-9ada-17c8-ab09-3cad7b26a730
Animation: [Beau] [REUSE] GTY_M_Rig_DFLT_SCENE_PLA_GithChokepoint_Confrontation_Kithrak_DetectThoughts_Kithrak - Anim may need to be adjusted if Kithrak is seated atop dragon.
Cinematic: The knight moves his hands - detect thoughts animations
> Do nothing.
> Quickly read the meaning of his gestures.
> Enough games. You will die by my hand!

null
uid: f2cd55d5-a914-5380-6512-717b96d8596d
Jump to another node

0:0 - Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen.
uid: f405c846-d5a4-8faa-a1ab-f72a17aa0f71
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> Qudenos - to the sky!

0:0 - Our queen's word binds me.
uid: f9bb22ee-1158-48ce-9c48-1630f0a3f28e
Cinematic:
> Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen.

0:0 - Will yourself to resist his probing.
uid: fa2bb9b3-e1ab-7de6-2f73-d2bb98fcee12
= Roll RawAbility (Wisdom) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
> null (roll sucessful)
> null (roll failure)

null
uid: fa9c9d9b-ba55-6b8c-3b34-9aa290cdb318
Jump to another node

0:0 - Kith'rak, I seek purification. I have been infected aboard a ghaik vessel.
uid: fcfa098b-bc2d-2bae-7e68-08feb4aead75
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\PLA_GithChokepoint_OM_Laezel_COM.lsj
Synopsis:
Kithrak Voss, the knight hunting Lae'zel, rides in on a dragon and kills flaming fist on a bridge. Lae'zel approaches, thinking he might lead her to a creche, where she can bec ured of the tadpole. SVoss is spoiled, intelligent, and creepily calm and fatherly: Joaquin Phoenix in Gladiator. Smarmy and evil sounding. Pronunciation: Qudenos = cue-DAY-noss. Ghaik = GAYK. Kith'rak = KITH-rack. Lae'zel = lay-ZELL. Vlaakith = VLAH-kith.

0:0 - *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
uid: 00fdcb08-6c41-4fa3-00df-c8a3b34487dc
Cinematic: The player glances to their side, as if sensing the box
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
> *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*

0:0 - You will give us the weapon. Then you will bend your head for the sword.
uid: 02bc5932-d797-e74e-d1e6-2a25fec04030
> I have done no wrong. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me.

0:0 - Baretha - see their skulls split and their corpses examined, on Vlaakith's command.
uid: 0915c1aa-8d03-016f-e88a-76208bf65f54
> I will take word to Queen Vlaakith - our search continues.

0:0 - You serve your queen well, child. Take your slaves, and hunt those who escaped the ghaik ship. They must carry the weapon.
uid: 0fc323a6-2dcc-e681-9c55-a68eafa2a65f
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_State_NonGithInTow - At least one player that is not a GITHYANKI is in the vicinity. Voss can comment on it.
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

0:0 - Baretha, see that her skull is split and the weapon collected. I will take word to Queen Vlaakith - our quest has ended.
uid: 1344a04f-a5e6-494e-c977-1c41c0498425
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

- Roll failure -
null
uid: 2581ab19-770d-fc62-f4e0-c3dbd8bb55c8
> Qudenos - to the sky!

null
uid: 282a292f-887f-0164-6d4e-83fa17dc0ec2
> null (roll sucessful)
> null (roll failure)

0:0 - Only in death are the infected cleansed.
uid: 28cb7c09-6437-9013-1ffa-4e1cfe5da589
> null

0:0 - You will call me Jhe'stil Kith'rak.
uid: 2bee2222-67a4-7014-a049-b6c517103043
Node context: zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.)
> Voss, Knight Supreme. The queen's silver, the queen's sword.

0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
uid: 2c6547a5-1808-7199-5880-3ecb03263c1e
Cinematic: Shadowheart's eyes flick over to the hobgoblin.
> null

0:0 - Our queen's word binds me.
uid: 32b4ef65-70f8-4a43-47d7-28f8b9f5ed3a
> Baretha, see that her skull is split and the weapon collected. I will take word to Queen Vlaakith - our quest has ended.

0:0 - Yet you are not bleeding. For I am nothing if not merciful.
uid: 33420644-6f99-79cb-6f34-2c8fb33aa825
> Your name, child.

null
uid: 33fe5f8f-aad9-8ad8-d007-7daa99016cee
Jump to another node

0:0 - Bend your head for the sword.
uid: 36c5d1a7-9609-0d96-ddf1-3990eeab30dd
> I have done no wrong, kith'rak.

0:0 - I am who you say.
uid: 390edfe1-6bd4-44ef-1b6a-3b2afacc4ccc
> A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.

0:0 - Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen - our search continues.
uid: 3ad71589-1691-7284-2cfe-efe39e881b64
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

0:0 - I have done no wrong. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me.
uid: 3c60b466-29cb-8e9f-0713-2faa45379477
> Our queen's word binds me.

0:0 - Mouth a silent command to Lae'zel: 'play along'.
uid: 3c9b52d0-3302-0ed0-a52e-b8167a23a9fd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Speak up, child. Affirm your mandate.
uid: 3fda7b40-a6c1-9fc8-14a8-cd94a7b6b7e1
> Mouth a silent command to Lae'zel: 'truth'.
> Mouth a silent command to Lae'zel: 'play along'.
> Produce the odd artefact. You're looking for this, I take it?
> Your death is at hand, traitor! I have my own mandate. Time to die, gith.

0:0 - I will be speaking on her behalf, gith.
uid: 42913c9b-ee4f-7a23-a171-73b80e209e21
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
   false - Planar - Race group (githyanki, warforged)
   false - Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
   true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription
> null

0:0 - Half-wit!
uid: 43c833c6-7478-273b-5c5a-4c611c104570
Cinematic: Lae'zel looks up from bowing at the player in anger
> null

null
uid: 448c02e3-a424-4d1e-5488-58519f9395d8
Jump to another node

null
uid: 46e2ec2e-9905-ace8-9f99-3ea5d60a359a
> *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
> *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
> *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
> null

0:0 - You were on the nautiloid? Then you are a ghaik wearing githyanki skin.
uid: 49ef34a9-2212-2d1c-e17f-5630c043cc2b
> null

0:0 - Qudenos - to the sky!
uid: 53c1c7d3-ac9e-b4f4-dd9d-0a931165247e
=== END NODE ===

0:0 - Imbecile. Stay back!
uid: 55b459db-c82d-5f82-06cd-91ce05a3e3de
Cinematic: Lae'zel looks up from bowing at the player in anger
> Now, now - Vlaakith esteems all her children. What say you, githyanki?
> Now, now - I would hear from all dwellers of remote planes. What say you?
> Now, now - I've few chances to speak to such an unusual sort. What say you?

0:0 - Now, now - Vlaakith esteems all her children. What say you, githyanki?
uid: 586fbce1-647e-3870-54c7-41c362157d33
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

null
uid: 5ccad944-8525-f2f4-945c-556ac62b71ba
> null (roll sucessful)
> null (roll failure)

0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.
uid: 5d9b652a-9b4d-9586-df3f-03143f6c2f1c
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> It is polyhedric in shape, and inscribed with the sacred runes of our people.

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
uid: 619c2c78-ce0c-cab7-9cda-3a16c8ca1595
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I will be speaking on her behalf, gith.
uid: 6362a810-3167-b4e9-0535-df87aee71753
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Planar - Race group (githyanki, warforged)
- 0:2 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
   true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription
> Imbecile. Stay back!

0:0 - You serve your queen well, child. Hunt those who escaped the ghaik ship. Find the weapon.
uid: 6bf4884f-3dae-734a-5691-0c09cd26eeb8
> I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.

null
uid: 718efbc2-4009-2329-1264-113b681d5a16
> Baretha, see that her skull is split and the tadpole crushed. Then examine her corpse. I will take word to the Undying Queen - our search continues.

0:0 - Purified? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: 71a06389-1f01-da2b-cab7-ae25b085e32a
> Only in death are the infected cleansed.

0:0 - Rider - my time is short. Lead me to...
uid: 74c9a948-e3c3-75fd-1b32-902bf3bb71f7
Animation: [Lae'zel] bows as she begins to speak to Kith'rak Voss
Cinematic: Lae'zel begins to bow as she speaks to the kith'rak
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> Sh-sh-shh. Such a familiar tone.

0:0 - Produce the odd artefact. You're looking for this, I take it?
uid: 7506bda5-27c1-a81c-9521-299d0b1cd98b
- 0 Check flag(s) (Global):
   true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory.
- 0 Set flag(s) to (Global):
   true - GLO_InfernalBox_State_LaezelKnows - GLO_InfernalBox_State_LaezelKnowsdescription
> Our thieves come forth, Baretha. Did you imagine such fortune?

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
uid: 75eb1cdb-beea-4259-deeb-ec776264f071
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I fly now to Vlaakith, our Undying Queen. She will see your faith rewarded in this plane and ours.
uid: 7a626281-4ecd-9617-f474-30437a48b580
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is
> null

- Roll failure -
null
uid: 7b683fb3-c1b2-ab89-bc7f-0f36d8e3218c
> Lae'zel. Child. Your lies sting. Has Vlaakith not demanded better?

null
uid: 7b83e5b0-b085-1f97-eb1c-7281186e4057
> Bend your head for the sword.

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
uid: 7c8266f3-b974-9a79-ee6d-e070e1f9fe1b
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

- Roll sucessful -
null
uid: 81718838-5f7e-db06-7ac3-6c657770f9f0
> You honour me with this duty, Kith'rak. I shall alert my caretaker with haste.

null
uid: 879e0afc-2c8d-0252-f5c1-8b652eb36094
> null (roll sucessful)
> null (roll failure)

0:0 - Our queen's word binds me.
uid: 87f4b0a1-d8c7-8065-22d9-4f936542e6ab
> Baretha, see that her skull is split and her corpse examined, on Vlaakith's command. I will take word to the Undying Queen - our search continues.

0:0 - Vlaakith demands my purity, Kith'rak. I was infected aboard a ghaik ship. By protocol you must aid me.
uid: 8c38d7a8-523c-1974-135d-9156df8a58bf
Cinematic: stays bowed as she speaks to the kith'rak
Node context: Contemptuous,
> You were on the nautiloid? Then you are a ghaik wearing githyanki skin.

null
uid: 8ce83be2-d448-77b1-6455-4b94bc93c10a
> You will give us the weapon. Then you will bend your head for the sword.

null
uid: 90733956-399a-0b58-ab5e-83d8691d2ae3
Jump to another node

0:0 - Now, now - I would hear from all dwellers of remote planes. What say you?
uid: 90b1e857-5206-9609-4c6c-718c8163ebec
- 0 Check flag(s) (Tag):
   true - Planar - Race group (githyanki, warforged)
=== END NODE ===

0:0 - Nod to Lae'zel. Go ahead.
uid: 92c49c3e-b91f-d62b-b108-5bb43e26e8f7
> null

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
uid: 931a9fa5-922d-5d04-a374-f9b2009107df
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

0:0 - Voss, Knight Supreme. The queen's silver, the queen's sword.
uid: 93de62a2-1d6f-e6ad-8b38-751cd2e71a1c
> I am who you say.

null
uid: 951910da-438e-1b37-e748-061d657e2b1b
> null (roll sucessful)
> null (roll failure)

0:0 - *The Kith'rak nods, content with Lae'zel's answer.*
uid: 951e8cbb-bd1e-fb95-ca4d-fa099ece6dcf
Animation: [kithrak] nods
Cinematic: Kithrak voss should nod here.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Event_GithChokepointPersuadedVoss - Player and Lae'zel persuaded Voss not to attack
> You serve your queen well, child. Take your slaves, and hunt those who escaped the ghaik ship. They must carry the weapon.
> You serve your queen well, child. Hunt those who escaped the ghaik ship. Find the weapon.

0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
uid: 9598271e-7da8-8770-4e63-5e90027a73c9
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
> null

0:0 - Qudenos - to the sky!
uid: 96a8979e-8aef-f277-0acd-3dc8e608697b
=== END NODE ===

0:0 - Take word to your crèche. You are to join our search.
uid: 9c44fb9a-9da6-0249-87bf-1887993a984c
Cinematic: |Pause after the line. Camera shows Lae'zel for a second or so. She is still bowed, silent, frowning.|
> Speak up, child. Affirm your mandate.

0:0 - Qudenos - to the sky!
uid: 9cb09479-170a-b61d-73f6-f2f78c8e7f56
=== END NODE ===

null
uid: 9df60411-c90f-516e-f611-46c2793458f4
=== END NODE ===

0:0 - You honour me with this duty, Kith'rak. I shall alert my caretaker with haste.
uid: 9ed3308b-24ac-4290-8723-85ff77712b7c
Cinematic: Lae'zel stays bowed as she speaks to the kith'rak
Node context: Barely holding back contempt
> null

null
uid: 9f104087-8fb2-acdc-0c1e-2a48e78a631f
> Take word to your crèche. You are to join our search.

0:0 - My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.
uid: a0ecf495-15df-cb90-00bb-7aebab4cb6cf
Node context: Snotty and confident, stays bowed as she speaks to the kith'rak zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.)
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog
> Purified? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

- Roll sucessful -
null
uid: a46ba2db-b4b4-75b2-0712-43aeb14cfe46
> *The Kith'rak nods, content with Lae'zel's answer.*

0:0 - Lae'zel. Child. Your lies sting. Has Vlaakith not demanded better?
uid: a75341bc-ddd4-3123-ae4d-965146add8cd
> Vlaakith demands my purity, Kith'rak. I was infected aboard a ghaik ship. By protocol you must aid me.

0:0 - You do not control your slaves?
uid: a7579d46-a701-47d9-414b-b68f97185ffc
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_State_NonGithInTow - At least one player that is not a GITHYANKI is in the vicinity. Voss can comment on it.
> Baretha - see their skulls split and their corpses examined, on Vlaakith's command.

0:0 - Your death is at hand, traitor!
1:0 - I have my own mandate. Time to die, gith.
uid: a7ce4ff1-4b2d-d7e2-5433-bf6ac8cbeb62
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What? Half-wit! I have not suffered for you to deny me!

- Roll sucessful -
null
uid: a7f7a020-295a-3494-34b4-5a8beb5e129d
> null

0:0 - Qudenos - to the sky!
uid: ab5ae04f-a698-362e-35e3-545bbec57e35
Node context: Pronunciation: Cue-DAY-noss
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
=== END NODE ===

0:0 - 'Lae'zel.' Proud. Regal, even.
uid: b0e78f91-daee-baa2-7bea-71d1740df2bd
> You will call me Jhe'stil Kith'rak.

- Roll failure -
null
uid: b1264499-17c6-3220-722d-97fdf8c073ff
> null

0:0 - Now, now - I've few chances to speak to such an unusual sort. What say you?
uid: b1685db8-0fa0-6736-1711-2ef61674eaa0
=== END NODE ===

0:0 - Your name, child.
uid: b75cac5f-3051-8afb-83d2-f59429ae5711
> Nod to Lae'zel. Go ahead.
> I will be speaking on my kin's behalf, Kith'rak.
> I will be speaking on her behalf, gith.
> I will be speaking on her behalf, gith.

0:0 - I will be speaking on my kin's behalf, Kith'rak.
uid: b98fb0a4-33ea-4cf7-3ec9-f19d0c932d5c
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
   true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription
> Imbecile. Stay back!

0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*
uid: be4dcdea-7755-59d8-8167-fc0debc9a465
> Qudenos - to the sky!

0:0 - Were I not merciful, I would slice the skin clean from your meat.
uid: bfd045e2-b1f0-f409-ec85-c976f6b2993a
> Yet you are not bleeding. For I am nothing if not merciful.

- Roll failure -
null
uid: c58ebf1a-9f46-b594-6e80-d7e33a6afdc7
> Qudenos - to the sky!

null
uid: c5e30ce0-586f-89f8-c530-105ef2b102f7
> Qudenos - to the sky!

0:0 - What? Half-wit! I have not suffered for you to deny me!
uid: c9652905-99af-c836-571e-898da38f5ed9
Cinematic: Lae'zel looks up from bowing at the player in anger
> You do not control your slaves?

- Roll failure -
null
uid: c9da8380-9687-83b3-30c0-e50891849e2f
> Qudenos - to the sky!

0:0 - It is polyhedric in shape, and inscribed with the sacred runes of our people.
uid: ce5f419b-cc74-4fcc-2bc6-de8a2b84461a
> null

null
uid: cee2098a-1965-4b4c-9394-bdbf1698ebcd
> ...Lae'zel.

null
uid: d0554d2d-1a85-85ae-4e7d-a54cc78b84de
Jump to another node

- Roll sucessful -
null
uid: d17dd88e-551b-5cf2-4f99-c6b6618028b8
> null

null
uid: d3f96634-516a-4d47-58e7-6d67b2968ed6
> Qudenos - to the sky!

0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*
uid: d408adfc-de68-372c-0a79-0df581db66fe
> null

0:0 - I will take word to Queen Vlaakith - our search continues.
uid: dd15f1d9-054a-ceb9-6689-e57f97b54fc5
> Qudenos - to the sky!

0:0 - I have done no wrong, kith'rak.
uid: e3ff00f9-8204-a5c0-74f3-e12bf5d6b20c
Node context: looks up from bowing as she speaks
> Our queen's word binds me.

0:0 - Sh-sh-shh. Such a familiar tone.
uid: eac44914-fd46-04eb-3898-24e2921eb508
> Were I not merciful, I would slice the skin clean from your meat.

0:0 - Our thieves come forth, Baretha. Did you imagine such fortune?
uid: f4eb8bcc-63f5-1132-e416-282af1ae3786
> Half-wit!

- Roll sucessful -
null
uid: f65fe951-cbc0-da18-391f-a4bc9cd1f741
> *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*

0:0 - Baretha, see that her skull is split and her corpse examined, on Vlaakith's command. I will take word to the Undying Queen - our search continues.
uid: f68565e0-a6d2-94e2-02da-1d20dff1a203
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

0:0 - Mouth a silent command to Lae'zel: 'truth'.
uid: fcf61b3a-4c1a-10cc-7199-9faf3787ef29
> My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.

0:0 - ...Lae'zel.
uid: ffc6ce81-d061-56bb-227b-50406306d256
Cinematic: Lae'zel stays bowed as she speaks to the kith'rak
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_LaezelName - Lae'zel spoke her name to Voss
> 'Lae'zel.' Proud. Regal, even.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_VampireSpawns_OM_Astarion_COM.lsj
Synopsis:
Dalyria and Petras at the flophouse. They are looking for Astarion at the place where they used to "hunt". This is a dialog for when they meet Astarion-companion with player-Avatar. They will tell Astarion they must inform Cazador that Astarion is back in the city. They will also reveal that Cazador is planning a ritual that requires all the spawn and that will grant them new powers. If the player & Astarion know that Cazador is actually planning to sacrifice all the spawn, he might be able to convince the spawn about this sacrifice. In exchange, they will reveal a bit of information about Cazador's Palace. After the dialog they disappear as clouds of mist.

0:0 - We're a team. I've got your back.
uid: 00a61eff-2cf0-b3fc-4387-037e52957dec
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> I knew I was right about you. You're a true friend.

0:0 - And spend every day looking over my shoulder? Waiting for someone to grab me and drag me back to the shadows?
uid: 02741462-03a5-be95-b0df-ee873bb2a050
> No, I won't spend eternity as a fugitive. I need to end this.

0:0 - I have to know. I have to face him.
uid: 02c111c3-b0d8-eea0-947a-03727bdc1458
> null
> null
> null
> Come on, time to leave.

0:0 - And you will be with us when the time comes. It's fate, written in your very flesh.
uid: 03b5a4af-1c25-d686-e1ea-c2a594f85d1a
Node context: Emphasis on 'will'
> null

0:0 - Do you really think you can stop him?
uid: 0976a97a-b83c-7d60-adf2-e2dcc3999a8e
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> I'm the only one who can.

null
uid: 0ae44e05-5f52-e00a-1e2d-b4ae05ada886
Jump to another node

0:0 - Hold your tongue.
uid: 0bcb3045-8448-4d2f-e6e3-6c7c4c728213
> Isn't it obvious, sister? He wants to ascend with the rest of us.

0:0 - We should have killed them.
uid: 0dab9178-ba36-24ba-57c1-b61f502c72d4
> They're no threat to us, and they have no choice but to do Cazador's bidding. I pity them.

null
uid: 0e243fdc-9058-c523-c2e5-cfd7e65dc54b
Jump to another node

0:0 - And if I can take this power from him, it would set me free. Truly free.
uid: 12587ff1-beed-c8ea-6ce8-aeb3ca6c7881
> I have to know. I have to face him.

0:0 - Why not stay away? Cazador can't finish the ritual if he can't find you.
uid: 150def1e-409a-eafc-25fb-16e3c8670367
> And spend every day looking over my shoulder? Waiting for someone to grab me and drag me back to the shadows?

0:0 - You're not getting sentimental, are you? I thought you were with me on this.
uid: 1551f41c-817b-3bae-8264-2e54287c77c1
> null

0:0 - Seven sigils on seven spawn, and Cazador has the other six. We have to face him and take that power for ourselves.
uid: 1612bffe-886f-50eb-2ed6-c28dbae8c820
> Those six spawn are your brothers and sisters. Are you ready to sacrifice them?
> Why not stay away? Cazador can't finish the ritual if he can't find you.
> 'For Ourselves'? For yourself, you mean.
> Sometimes you scare me more than the elder brain does.
> So let's do it.

0:0 - So let's do it.
uid: 1618646c-3373-02b0-c9a8-189c86bc3796
> I knew I could count on you. It's that killer instinct I love so much.
> I knew I could count on you. We share that killer instinct.

0:0 - He'll walk in the sun, he'll be free of the hunger, he'll wield power no vampire has ever possessed.
uid: 165c1eab-1565-25ef-b754-752dadcdaebc
> Best of all, we'll join him. His loyal servants - walking in the light as living vampires. We'll be free, brother.

0:0 - Isn't it obvious, sister? He wants to ascend with the rest of us.
uid: 183e516c-4c0b-2e5a-8e1a-d6d2355bb519
> He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven.

0:0 - Trust me, I'd rather slaughter someone else's family, but... if that's what it takes.
uid: 184e1ec1-5e86-0853-d1d8-4828f2b3be8c
> And it's not like they're sweet innocents: they brought Cazador just as many victims as I did.

0:0 - You owe your wretched life to my friend. Now tell me what I need to know.
uid: 189e2f40-b4c3-3a4f-49d5-5ddc5b6903bf
> The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all.

null
uid: 18dccf4a-c100-4b8e-3904-1182721d878d
Jump to another node

0:0 - And what if we're walking into a trap?
uid: 1a332d55-35df-50c9-f80f-767874cc8d9e
> Then we'll deal with it! It can't be worse than everything else we've faced.

0:0 - Why does Cazador need me? What is he planning?
uid: 1b27f388-8d14-0945-94f6-33fc142bd726
Cinematic: Petra's close enough to the sunlight that he's starting to smoke
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Argh. ARGH!

0:0 - Fine.
uid: 1c3b0b30-b7ce-50cc-29e7-53edca942733
Animation: [AL] Custom anim: Astarion letting go
> null

null
uid: 1d8886d7-6d47-bac2-4614-b755d7b69e7a
Jump to another node

0:0 - The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all.
uid: 203bb70c-d9c7-e5cf-8852-729cc6ebee6c
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn
> Do you really think you can stop him?
> The Black Mass - it will be his triumph. He'll complete the ritual and emerge the Vampire Ascendant.

0:0 - Then we'll deal with it! It can't be worse than everything else we've faced.
uid: 208863d9-b85a-079d-f5fe-8cc40fe4b7cf
> And now that we know he's skulking beneath his palace, we can take the hunt to Cazador.

0:0 - No, I won't spend eternity as a fugitive. I need to end this.
uid: 221469cb-46a9-718d-fdb6-31807ac0145d
> Besides, I'll need something to protect me from the sun if things don't work out with our parasite friends. This ritual could set me free.

0:0 - Where is he hiding? TELL ME.
uid: 22731e79-fd7c-57c8-0940-6a680a9a7c38
Animation: [AL] Custom anim
Cinematic: Petra's close enough to the sunlight that he's starting to smoke
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Argh. ARGH!

0:0 - I'm the only one who can.
uid: 229fcfde-d0bb-9946-a1f7-2eb647043c40
> The sun can't harm me, Cazador can't compel me. I don't need to fear him anymore.

0:0 - That's no way to welcome back a brother, Dal. Didn't you miss me?
uid: 24867d2a-53e5-3737-3bee-b40481c7d982
> Why would you come back? You got out - you were free.

0:0 - Aren't you part of the sacrifice? Surely you'd be destroyed too?
uid: 24bb24cb-c9c5-3a82-0930-9708577905f8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Perhaps, but it's a devils' deal. They always have some loophole or another.

0:0 - Well yes, technically only I will ascend and gain the ritual's power.
uid: 25ede4d0-0f47-1302-047e-a50742e1c035
Node context: "Well yes, TECHNICALLY only I'll have all the power..."
> But we're a team. If I become all-powerful, then we become all-powerful.

0:0 - Now go, before I change my mind about roasting you, brother.
uid: 267d756f-4f7f-262a-b0ab-2c21f540dd87
> This isn't over, Astarion.

0:0 - This isn't over, Astarion.
uid: 2a38924e-133f-e515-01a3-811326a60276
> null

0:0 - You sound surprised - I am capable of doing the right thing from time to time.
uid: 2c2e53f6-eb62-50b7-cd07-ce7aee10ab41
> They're no threat to us, and they have no choice but to do Cazador's bidding. I pity them.

null
uid: 2fd638e4-94ea-e3aa-bc33-c63feadb8d95
Jump to another node

0:0 - Argh. ARGH!
uid: 33209b12-f16a-c04f-9e1d-ddd08349db2b
Animation: [AL] Custom anim
Cinematic: Petra is starting to burn in the light
> Brother, please!

0:0 - Who wouldn't be interested? It's the ultimate freedom.
uid: 35f7d3e8-cdaf-b6f9-1b3a-a95b5ba2e400
> Freedom from the hunger, freedom to live a real life in the sun - no tadpole required.

- Roll sucessful -
null
uid: 37575248-37f1-3fd4-66df-5628007c4e5e
> Fine.

0:0 - Unless it's all a lie.
uid: 38bfa1ae-2b98-aa98-7b19-e3e065c323a5
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> It doesn't feel like a lie. It feels like exactly the kind of power Cazador would chase.

0:0 - I am. More sure than I've ever been.
uid: 39240778-cfa3-3b35-0662-974e0353f16d
> null

0:0 - Yes, but only because of the parasite. This would be true freedom.
uid: 3a9b1dc6-60c4-3ed6-f64d-cac785c28078
> Freedom from the hunger, freedom to live a real life in the sun - no tadpole required.

0:0 - Freedom from the hunger, freedom to live a real life in the sun - no tadpole required.
uid: 3bb0d8ab-13e9-c279-f4ad-621c0deb3493
> And if I were to ascend instead of him: freedom from Cazador, once and for all.

0:0 - Astarion, stop!
uid: 3c69904d-de8c-96e2-12e2-bfe1d9c131ab
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - I want someone there, ready for me. And once the Mass is done and our lord grants us our freedom, I can celebrate by drinking them dry.
uid: 43cb5f17-fc29-1b5c-c17f-be3d6878d162
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_State_ToldAscension - Vampires Spawns in the Flophouse mentioned the details of the ritual
> Cazador promised you your freedom? And you believed him?

0:0 - Then you'll help me in this. Nothing would make me happier.
uid: 49a097f2-4a35-100d-f3b5-6b8df14646f6
> And now that we know he's skulking beneath his palace, we can take the hunt to Cazador.

null
uid: 4cbeda46-66b7-1308-5898-d24c8d2f9a07
Animation: [AL] Full custom needed + looping state
Cinematic: Astarion grabs Petra by the throat and drags him over towards the window. Standing full in the daylight, Astarion slowly pulls Petra closer and closer to the sunbeam.
> null

null
uid: 4d62fbc4-b2dd-4f5f-2c0d-ad4326548167
Jump to another node

0:0 - I'm with you, no matter what.
uid: 51a5fc9b-172d-dd46-8a84-3588035b5424
> null

0:0 - We're here to kill Cazador. That's the only way you'll be free.
uid: 51ce1718-42e6-8366-217b-2d320511f24f
> You can't mean that.

0:0 - In fact, I'd be more powerful than ever. More powerful than any vampire has ever been.
uid: 521b298d-9372-c20c-2cb7-a2f517d4fd1d
> I'm with you, no matter what.
> If you're sure...
> null
> null

0:0 - It doesn't feel like a lie. It feels like exactly the kind of power Cazador would chase.
uid: 54409d1f-6c5e-a84d-9fcf-d51113d799e3
> I have to know. I have to face him.

0:0 - Well, it might be. And there's only one way to find out.
uid: 54556b7a-aef2-01fc-8143-fa6888f50f97
> I have to know. I have to face him.

null
uid: 55123204-1bcf-814b-c2a5-f768aebcbbda
Jump to another node

0:0 - And you want what's best for me, surely?
uid: 568772a2-a355-f1cf-2444-695b194707cf
> I just want you to be happy.
> We're a team. I've got your back.
> And what if we're walking into a trap?
> I'm not sure.
> Can we go? We got what we need - the ritual's below the palace.

0:0 - Talk, or burn. Your choice.
uid: 56e48b0b-4fb7-a41d-4026-da91fefdf19f
> You heard them. Tell me what I need to know. Now.

0:0 - The sun can't harm me, Cazador can't compel me. I don't need to fear him anymore.
uid: 5accd6c5-2874-145b-6f73-2753ba7b7560
> null

0:0 - The Black Mass - it will be his triumph. He'll complete the ritual and emerge the Vampire Ascendant.
uid: 5d073f91-b801-205f-a336-137fe5c924d0
> He'll walk in the sun, he'll be free of the hunger, he'll wield power no vampire has ever possessed.

0:0 - Worst of all, they don't know their fate's already set. They're doomed.
uid: 5d84b229-f868-9392-b193-b06f5c45170a
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Act3_WantsRitualComplete - Astarion told the avatar he wants to finish the ritual, but doesn't know what it really entails
> The only question is whether their lives will be sacrificed to a monster like Cazador or serve a greater purpose.

0:0 - Why thank you, darling.
uid: 5fa1f2d5-41d8-10ef-cb4a-fcbfebb9cd5f
> But there's nothing to be afraid of - we're a team after all.

null
uid: 5fe8f2b7-b553-8b63-6941-cd9ff47d68d2
> null

0:0 - You never liked following orders, brother. That's why you won't ascend with the rest of us.
uid: 604fc3f7-20fb-9459-2572-5c202fb7c4f6
Animation: [AL] Custom anim: spawn freed himself from astarion
> null

0:0 - I knew I could count on you. We share that killer instinct.
uid: 620c3281-2589-8a88-b0cb-0ff9df1659c7
> And now we know that Cazador's skulking somewhere beneath the palace, it'll be infinitely easier to track him down.

0:0 - The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all.
uid: 6446c7fe-e03a-6c43-24f4-de497784b9b1
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn
> Keep talking.
> I'm going to stop Cazador.

0:0 - Perhaps, but it's a devils' deal. They always have some loophole or another.
uid: 651d6787-6e1a-3702-8475-170ca73aa435
> And just think - I could rid myself of the mind flayers' parasite without losing anything.

0:0 - Is that possible? For you to take his place?
uid: 66e647a5-37a5-46f5-f6a1-f321b307383c
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Well, it might be. And there's only one way to find out.

null
uid: 69abb3c0-1c49-fc0b-6bc4-133efbdbae48
Jump to another node

0:0 - If it was possible to take Cazador's place, you'd have to sacrifice the other spawn.
uid: 6cd25f69-e8ba-59e2-7bc5-5ce2dc9ce917
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> It comes with a cost, yes. All great things do.

null
uid: 6f5f638d-9527-f936-efe0-08e36bf174df
Jump to another node

0:0 - You sound interested.
uid: 730873c8-1676-b292-65c8-bfa0472002cd
> Who wouldn't be interested? It's the ultimate freedom.

0:0 - We should go. I do not want to face the master if we're late for his Black Mass.
uid: 7343e481-2598-4e3f-afc1-7eba6ef79d22
> Soon, sister. I only need one more mark.

null
uid: 7507974f-a3f7-0c12-4f50-8458d3bc2cc4
Jump to another node

0:0 - You heard them. Tell me what I need to know. Now.
uid: 7a043652-b386-0795-2fb8-06d47ac0684f
> The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all.

null
uid: 7c48a150-2798-f7d3-ed29-a97701134877
Jump to another node

0:0 - Keep talking.
uid: 7ffbbac6-2406-c528-086d-0eac3757549b
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> The Black Mass - it will be his triumph. He'll complete the ritual and emerge the Vampire Ascendant.

0:0 - But we're a team. If I become all-powerful, then we become all-powerful.
uid: 80f5ea20-0d71-8863-b967-269e0ff14f51
Node context: emphasis on "I" and "we", as if explaining to a child
> We are a team, aren't we? You're still with me?

0:0 - What of it? You can already walk in the sun.
uid: 81c2975b-389b-503d-551f-8972419a2a02
> Yes, but only because of the parasite. This would be true freedom.

null
uid: 8324b46f-f817-e61b-1848-851d478d6149
Jump to another node

null
uid: 8643559b-cf17-52b0-232f-ca82ea1789a6
> You can't believe that. You can't be that stupid.

0:0 - If you're sure...
uid: 86d8ecec-ff3f-4208-e1b8-35c72a300bc3
> I am. More sure than I've ever been.

0:0 - Brother, please!
uid: 8921c624-8cf2-1a0a-6ffc-5a8b46eefce0
Node context: Distraught, pleading
> Talk, or burn. Your choice.
> Say nothing.
> Astarion, stop!

0:0 - Can we go? We got what we need - the ritual's below the palace.
uid: 89a40279-8b4e-446b-b70f-827aeb5b690e
> All right, let's go. This place stinks of rat blood and despair.

0:0 - Best of all, we'll join him. His loyal servants - walking in the light as living vampires. We'll be free, brother.
uid: 89d5c67d-542d-068d-53ea-665bb8d89e2a
> null

null
uid: 89dd72d9-ddd2-0931-06c1-9fcbaebdb633
> null

0:0 - What is Cazador planning? What do you know?
uid: 8f244aee-ec09-a073-ed16-e86a3305290a
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Of course that's why he came crawling back. He wants to ascend with the rest of us.

null
uid: 8f83282c-dabc-6b85-7168-e0cb75a54341
> null

0:0 - NO!
uid: 94ca2f5b-3709-3f56-d8f7-a202745391f6
> Why does Cazador need me? What is he planning?
> Where is he hiding? TELL ME.

0:0 - Say nothing.
uid: 974f3b29-06b9-b212-6d4e-3a557d14d924
> Tell me what I need to know, or I swear you'll burn.

0:0 - It comes with a cost, yes. All great things do.
uid: 99e9817f-cf5c-2575-3125-9e843a990226
> And just think - I could rid myself of the mind flayers' parasite without losing anything.

0:0 - I'm glad you spared them.
uid: 9aa529c5-f9c2-42d9-d51c-6577bdd7943a
> You sound surprised - I am capable of doing the right thing from time to time.

0:0 - We are a team, aren't we? You're still with me?
uid: 9af39cbb-85ac-2724-ccd5-e10465ac2c46
Node context: Testing the player's loyalty
> null

0:0 - You can't believe that. You can't be that stupid.
uid: 9d56afaa-d2b1-e294-0a7a-405dcafb3757
Cinematic: Astarion throws Petras away, releasing his grip on his throat. Petras and Dalyria revert to default positions in the dialog.
> null

null
uid: a0624445-94cb-e2d2-a7d7-693c1113b24b
Jump to another node

0:0 - And if I were to ascend instead of him: freedom from Cazador, once and for all.
uid: a0d4a660-139d-9dc2-d684-812902a12c2a
> Aren't you part of the sacrifice? Surely you'd be destroyed too?
> If it was possible to take Cazador's place, you'd have to sacrifice the other spawn.
> Is that possible? For you to take his place?
> Unless it's all a lie.
> Don't get ahead of yourself - there's a lot we don't know.
> null

0:0 - The Black Mass - it will be his triumph. He'll complete the ritual and emerge the Vampire Ascendant.
uid: a1084c4a-9e60-0811-840d-107e761a1a22
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> He'll walk in the sun, he'll be free of the hunger, he'll tap into power no vampire has ever dreamed of.

0:0 - He's playing mind games. He can't raise a hand to the master, let alone kill him.
uid: a37fabb1-fa7b-8fa5-047d-943f3b90af31
> You have no idea what I can do.

0:0 - Soon, sister. I only need one more mark.
uid: a3df8327-01fc-7b02-7310-7617fc3232f6
> We have enough for the master - no more are needed.

0:0 - It's not for the master, it's for me. I spent one hundred years eating rats and dogs, but soon I'll be able to feast.
uid: a5bc5e87-6563-dd73-99cd-56297b6b3d79
> I want someone there, ready for me. And once the Mass is done and our lord grants us our freedom, I can celebrate by drinking them dry.

0:0 - Of course that's why he came crawling back. He wants to ascend with the rest of us.
uid: a6bb103b-d4b0-2bf2-2825-468fd5f481d4
> He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven.

null
uid: a8e2d74f-c6ea-8e74-3745-80edcdf3b7ab
> What the hells happened to you, Astarion? What are you?

0:0 - Perhaps, but if I don't confront him some day, I know I'll spend the rest of my life running from him.
uid: ab55c300-b4fb-7e4d-5ddc-41898152f09e
> And if I can take this power from him, it would set me free. Truly free.

0:0 - And now we know that Cazador's skulking somewhere beneath the palace, it'll be infinitely easier to track him down.
uid: adb52c2d-e86d-5569-ee5a-f3885962a382
> null

0:0 - The sun can't harm me, Cazador can't compel me. I'm the only person who can stop him.
uid: b05c11c8-2fee-e812-7e29-e856e724ec0a
> Now go, before I change my mind about roasting you, brother.

0:0 - What the hells happened to you, Astarion? What are you?
uid: b0640fbf-b2e3-b979-0bb5-0eb51f3bfda4
> I'm more than what I was. And I'm not afraid of anything anymore.

0:0 - I'm not sure.
uid: b1d30599-edce-0be9-9023-a44481a66fb3
> Well figure it out. I need to know I can rely on you.

0:0 - Don't get ahead of yourself - there's a lot we don't know.
uid: b2110e7d-81c5-d072-0557-d159539b3937
> Perhaps, but if I don't confront him some day, I know I'll spend the rest of my life running from him.

0:0 - But there's nothing to be afraid of - we're a team after all.
uid: b2f453d7-0e71-35c4-55e2-d00728ecfc12
> We are a team, aren't we? You're still with me?

0:0 - You can't mean that.
uid: b7847a71-e64e-ccc0-5ab8-2722434528b7
Node context: startled, drops her voice to almost a whisper for "Kill the master", as if she's afraid her master will hear
> He's playing mind games. He can't raise a hand to the master, let alone kill him.

0:0 - I knew I could count on you. It's that killer instinct I love so much.
uid: b88e7f9c-6299-5731-f09c-30d2d2f0589b
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> And now we know that Cazador's skulking somewhere beneath the palace, it'll be infinitely easier to track him down.

0:0 - Poor fools. They actually think Cazador will save them...
uid: bf096efd-5329-d545-6ff4-f9e4df7468f7
- 0 Check flag(s) (Global):
   true - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion
> I'm glad you spared them.
> They'll warn him we're coming.
> We should have killed them.

0:0 - Cazador promised you your freedom? And you believed him?
uid: bf121d71-9a72-03fe-54c2-077ba4f917e2
Node context: Incredulous that they believed Cazador
> You were never burdened with intelligence, Petras, but your load seems especially light these days.

0:0 - I'm going to stop Cazador.
uid: bf7a3d53-acdc-382a-fede-8449a02d0024
Animation: [AL] Custom anim: Astarion letting go
Cinematic: Astarion throws Petras away, releasing his grip on his throat. Petras and Dalyria revert to default positions in the dialog.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - You were never burdened with intelligence, Petras, but your load seems especially light these days.
uid: c0376283-3c66-9cb3-1e47-a11cc1830274
> Astarion? It - it cannot be...

0:0 - Astarion? It - it cannot be...
uid: c1f4e94e-479f-b08a-8a46-9cd27016c3ec
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> That's no way to welcome back a brother, Dal. Didn't you miss me?

0:0 - Those six spawn are your brothers and sisters. Are you ready to sacrifice them?
uid: c2e61002-0faf-178d-3c95-0c95ad7e8d0c
> Trust me, I'd rather slaughter someone else's family, but... if that's what it takes.

null
uid: c4a67c82-669c-5c6b-dc9e-6522f4384f61
Jump to another node

0:0 - You can't believe that, Dal. When has Cazador ever shared power?
uid: c5d4dbc7-7db2-d709-a5d7-3e4a9bfce382
> We deserve this, Astarion. Can't you see? We've given him everything - our blood and tears - and he's finally going to reward us.

0:0 - Well figure it out. I need to know I can rely on you.
uid: c7426e8b-ac92-6f70-9ea1-207b2c2a53ff
> All right, let's go. This place stinks of rat blood and despair.

0:0 - We deserve this, Astarion. Can't you see? We've given him everything - our blood and tears - and he's finally going to reward us.
uid: c7ab51a1-4510-477b-47cf-d4528a7d42c6
Node context: almost pleading
> And you will be with us when the time comes. It's fate, written in your very flesh.

null
uid: ca282491-8f1c-b838-53e1-f285ab138409
> NO!

0:0 - Yes. And they'll be trembling in fear when they tell him.
uid: cc2e130a-e40c-c934-1827-63de745a31f6
> They're no threat to us, and they have no choice but to do Cazador's bidding. I pity them.

0:0 - 'For Ourselves'? For yourself, you mean.
uid: cd4eedef-b0d0-a580-742a-0618cb9789d2
> Well yes, technically only I will ascend and gain the ritual's power.

0:0 - I knew I was right about you. You're a true friend.
uid: ceaa4a71-0962-7669-f486-18a6021808f7
Node context: inner thoughts: "lol. Sucker."
> And now that we know he's skulking beneath his palace, we can take the hunt to Cazador.

null
uid: cff30d8e-1ddb-f641-a987-f59f29e9491e
> Poor fools. They actually think Cazador will save them...

0:0 - Still though, a living vampire...
uid: d0c5bd48-7a02-3894-04f0-475efca0fc07
Node context: Contemplating just how good that would be
> You sound interested.
> What of it? You can already walk in the sun.
> null

0:0 - All right, let's go. This place stinks of rat blood and despair.
uid: d1171ddb-2166-c072-cc23-787089d40920
Animation: [AL] Can use a construction for the turning
Cinematic: to player
=== END NODE ===

0:0 - The only question is whether their lives will be sacrificed to a monster like Cazador or serve a greater purpose.
uid: d363035f-8b9f-ee6b-a0dd-612df7a25306
> Seven sigils on seven spawn, and Cazador has the other six. We have to face him and take that power for ourselves.

0:0 - I'm more than what I was. And I'm not afraid of anything anymore.
uid: d41ea6ef-ad39-a631-12cb-afdeadab3bda
> The sun can't harm me, Cazador can't compel me. I'm the only person who can stop him.

0:0 - Sometimes you scare me more than the elder brain does.
uid: dae25d38-325c-02af-785b-5bf17bf8959d
> Why thank you, darling.

0:0 - You always were an idiot, Petras.
uid: dc8f01ff-379d-b6cf-5df3-f108e0e7dca2
> null

0:0 - And it's not like they're sweet innocents: they brought Cazador just as many victims as I did.
uid: dcae9dca-4938-07d8-c277-bc105c15d8b6
> You're not getting sentimental, are you? I thought you were with me on this.

null
uid: dd304551-aead-f294-76d5-4b1b6f446278
Jump to another node

0:0 - Tell me what I need to know, or I swear you'll burn.
uid: de1c31a2-2b32-3b07-026f-caf56d85a487
> The master is preparing the Black Mass. Beneath his palace. There's a defiled chapel - it was hidden there the entire time. Hidden from us all.

null
uid: df90070d-02bd-366e-41f4-ff29b69641c9
Animation: [AL] Custom anim: Casting teleportation spell
Cinematic: Vampire spawns turn to mist and vanish from the scene
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately.
> null

0:0 - Don't tell me what to do!
uid: e4c13764-e1a1-40b5-cfae-721a605c1371
Animation: [AL] Custom anim
Cinematic: turning to look at player over his shoulder while still holding Petra by the throat
> You never liked following orders, brother. That's why you won't ascend with the rest of us.

0:0 - They're no threat to us, and they have no choice but to do Cazador's bidding. I pity them.
uid: e67658fd-5f5f-aecb-df92-9b868cdd4ecf
> Worst of all, they don't know their fate's already set. They're doomed.
> Still though, a living vampire...

0:0 - Come on, time to leave.
uid: e7e215bb-0ea0-65b9-afa6-c97d80c7de95
> null

0:0 - And just think - I could rid myself of the mind flayers' parasite without losing anything.
uid: ec43b2f3-4f53-9c4a-2777-a35a41f63912
> In fact, I'd be more powerful than ever. More powerful than any vampire has ever been.

0:0 - And now that we know he's skulking beneath his palace, we can take the hunt to Cazador.
uid: ec6bc60e-08b4-a341-db79-7a0a48561eea
> All right, let's go. This place stinks of rat blood and despair.

0:0 - Why would you come back? You got out - you were free.
uid: eee480c1-f523-6f21-d260-4b22cf160e5e
> We're here to kill Cazador. That's the only way you'll be free.
> What is Cazador planning? What do you know?
> Just tell us about the ritual. What do you know?
> Hold your tongue.

0:0 - He'll walk in the sun, he'll be free of the hunger, he'll tap into power no vampire has ever dreamed of.
uid: ef8ceabe-d563-fbcf-63cc-05fbbf0e19a7
> Best of all, we'll join him. His loyal servants - walking in the light as living vampires. We'll be free, brother.

0:0 - Best of all, we'll join him. His loyal servants - walking in the light as living vampires. We'll be free, brother.
uid: efb38670-ef51-da84-3b3c-6f9c9cebd945
> You can't believe that, Dal. When has Cazador ever shared power?

0:0 - You have no idea what I can do.
uid: f277878d-6a63-61e9-d449-02a6c7b09a7a
> null

null
uid: f2e1aecc-111b-4996-61ca-33f51643062f
Jump to another node

0:0 - I just want you to be happy.
uid: f36792ad-712e-5b43-4f66-6aa5208af14e
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> Then you'll help me in this. Nothing would make me happier.

null
uid: f43af0fb-5c21-741d-e9d3-a64d41fc309a
Jump to another node

0:0 - Just tell us about the ritual. What do you know?
uid: f5843afa-3d16-a096-eaea-8c61e63bbc07
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Of course that's why he came crawling back. He wants to ascend with the rest of us.

0:0 - They'll warn him we're coming.
uid: f86b303e-6d8a-698a-c0be-c6fd4cc4c881
> Yes. And they'll be trembling in fear when they tell him.

null
uid: f91aeee7-dda7-aa09-e203-ad80fcadf159
Cinematic: Astarion throws Petras away, releasing his grip on his throat. Petras and Dalyria revert to default positions in the dialog.
> You owe your wretched life to my friend. Now tell me what I need to know.

0:0 - We have enough for the master - no more are needed.
uid: f9bb7450-9e91-4cab-b2d6-ffd3d28d107b
> It's not for the master, it's for me. I spent one hundred years eating rats and dogs, but soon I'll be able to feast.

0:0 - He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven.
uid: fa38612f-3490-37e9-8017-2e26ba8dc4e0
> You always were an idiot, Petras.

- Roll failure -
null
uid: fbad65b4-f02f-9d39-e9fb-66a29bb4c146
> Don't tell me what to do!

0:0 - Besides, I'll need something to protect me from the sun if things don't work out with our parasite friends. This ritual could set me free.
uid: fef20915-92b6-eb7c-5e7f-e8d66864ba33
> And you want what's best for me, surely?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_VampireSpawns_OM_Astarion_AOM_OOM.lsj
Synopsis:
Dalyria and Petras at the flophouse. They are looking for Astarion at the place where they used to "hunt". This is a dialog for when they meet Astarion-Avatar or Astarion-Companion with the player-Avatar. They will tell Astarion they must inform Cazador that Astarion is back in the city. They will also reveal that Cazador is planning a ritual that requires all the spawn and that will grant them new powers. If Astarion knows that Cazador is actually planning to sacrifice all the spawn, he might be able to convince the spawn about this sacrifice. In exchange, they will reveal a bit of information about Cazador's Palace. After the dialog, they disappear as clouds of mist.

0:0 - We'll see you again, Astarion. This isn't over.
uid: 00985018-a366-83d0-f783-baa4578629c5
> null

0:0 - Astarion? It - it cannot be...
uid: 0155463a-aa65-5ad9-53a5-6924d46d96ac
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> But it is. And as arrogant as ever.

0:0 - Walk to the window, into the sunlight.
uid: 03d1238c-d122-d27e-3853-005b05e4c662
> null

0:0 - No, you were a piece of shit. And you're still a piece of shit.
uid: 07aee793-768c-ec93-5907-6ffbe0f14e88
> Let's go. We don't need to listen to this.

0:0 - What Black Mass? What's Cazador planning?
uid: 091438be-f130-4bff-bb72-64a0a82bbe89
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - Cazador's in the defiled chapel - beneath the palace.
uid: 0acb6542-74e6-6d2e-5a01-6ca08863f63a
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn
> Dalyria - what are you doing?

0:0 - You have no idea what I can do.
uid: 0c129b32-46a0-d350-cbaa-e8911aa02655
- 0 Set flag(s) to (Dialog):
   true - WYR_VampireSpawns_OM_Astarion_AOM_OOM_ThreatenedSpawn - Astarion threatened to show the vampire spawn in the flophouse what he's capable of doing to them
> Brother, please, just come home with us. There is no need to fight.

0:0 - He's not telling the truth! And we don't need his help.
uid: 0c130780-4770-71c0-874d-dec33af7decb
> This isn't over. We'll see you again, 'brother'.

0:0 - You're wasting your breath. We won't tell you anything.
uid: 0c7c090b-e402-181f-f968-da583cc3cc48
> Cazador's in the defiled chapel - beneath the palace.

0:0 - We don't need another - the master said we have enough.
uid: 10774411-398b-131d-20e2-8daa0e2115b7
> It's not for the master - it's for me. I spent one hundred years eating rats and dogs, but soon I'll be free to feast.

0:0 - But if he is telling the truth, then he can prove it.
uid: 10ca5277-770c-3e4a-1e5b-e98789097bfa
> null

null
uid: 11533818-e40a-05b2-b11d-7b3d1482065a
> You think you can just walk back in here with some stupid quip? On the eve of the master's ascension?

0:0 - You're a monster! A freak!
uid: 13a87679-9bb7-74d4-ca38-60893b4bc95f
Node context: In pain, being burned by the sun
> How could you turn on us? We're family.

0:0 - Fine, go and die for your master if that's what you want.
uid: 19e387c4-f7cd-b098-89ed-ba99120dbe1e
> How could you say such things? We're family.

null
uid: 1d6be739-1e8a-362d-6c0a-29e55dfdd7dd
> You have no idea what I can do.

- Roll sucessful -
null
uid: 1fc0dead-d023-cbdb-db4d-d49f6f620ea4
> You... you really think the master would kill us?

0:0 - When has Astarion ever done anything that isn't in his own self-interest?
uid: 20247cd3-5b34-14b4-c2ee-7c7b85f27289
Node context: stress 'ever'
> I admit, I wasn't the best brother to you, so let me make it up to you. Let me save you.
> It's in all of our interests to see Cazador dead. We'll all be free.
> Dalyria, I know you're smarter than this. Tell me what I need to know.

0:0 - There won't be any Black Mass - I'm going to kill Cazador.
uid: 20884de6-ccde-afa3-cb97-c503e706c51b
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Astarion? It - it cannot be...

null
uid: 217d6368-1236-1cd9-de3f-d3d2ee518480
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM, "GrabToLight"
Cinematic: Astarion grabs Petras by the throat and drags him over towards the window. Standing full in the daylight, Astarion slowly pulls Petras closer and closer to the sunbeam.
> null

null
uid: 21940356-7f27-09fc-54a6-b8bfcdf1b70b
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM
Cinematic: Both vampire spawn turn to mist and vanish, leaving just Astarion and the party in the room
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately.
=== END NODE ===

0:0 - And once it's done, he'll give us our freedom. He'll give us power.
uid: 2617451a-e7d8-e422-a9e8-4b831a89ebb2
> null

0:0 - Don't seek him, brother, please. He was so angry when you left.
uid: 27fd2ca3-a5d6-db48-8dd0-d33bdb97d119
> Show your face in the palace again and he'll punish you - destroy you.

null
uid: 2aa51490-f94c-affb-1b45-ccc035b42ded
Jump to another node

0:0 - Now that's funny. And the best part is you actually believe it.
uid: 30e15f6f-c091-2028-b473-904ff0467086
Node context: With a mocking laugh
> null

0:0 - You're all talk. You always were.
uid: 31217aee-32c3-eca6-6d9d-6b7b07a8d099
> null

0:0 - But it is. And as arrogant as ever.
uid: 31dc0a85-0354-7931-13ac-ff820ce182ed
> You can't raise a hand to the master, let alone kill him.

0:0 - I'm Cazador's doom.
uid: 31e3e567-c72e-bc55-0978-e60c45a706e6
> null

0:0 - Never.
uid: 324c0bbe-0617-395e-a8a6-0b82ef06d286
> Cazador's in the defiled chapel - beneath the palace.

null
uid: 32b109bb-3092-0ef1-d5e0-e21585b63ce9
> Not if I kill him first. I just need to know where this 'Black Mass' is happening.

0:0 - *You know these people. Spawn, bound to Cazador, just as you once were.*
uid: 342da7b7-b7c1-a26a-7f54-7effa2ed9606
> We'll leave for the Black Mass soon. I only need one more mark.

null
uid: 35054b78-ff80-f9f7-de31-97033b043144
> The Black Mass will be the master's greatest triumph. The ritual will see him ascend to power no vampire has ever known.

0:0 - I have more than quips. You have no idea what I'm capable of.
uid: 36dbdca0-fa88-6710-70a7-badd5b4c5b56
> null

0:0 - Tell me what I need to know, or I swear you'll burn.
uid: 3712a077-a614-bbfc-2fed-952c2ffaf815
> null

0:0 - I'm gonna find you when the Mass is done, brother. Then you'll see what real power looks like.
uid: 37496482-4dd8-dd14-1ea8-96a8b4bc792a
Node context: Recovering from Astarion (his brother) choking and burning him.
> null

0:0 - URRGH!
uid: 3c71d5b6-a518-84fe-0c2b-e9d146cf20f6
Cinematic: Held in the sunlight by Astarion, smoke starts to rise from Petras' face. He roars in pain.
Node context: A vampire being burned by the sunlight
> You're a monster! A freak!

0:0 - I can't believe you'd turn on us - on your own family.
uid: 3ca5342f-42f9-867c-643a-0815db0fd52f
> null

0:0 - Brother! You know we have no choice in this.
uid: 3fa19836-42d0-9d42-2595-c8c8033e74af
> Don't be an idiot, Dal. He's all talk - always has been.

0:0 - I trust him, Petras.
uid: 427142e5-cd8d-2e70-752c-f9f9a3c81820
Node context: PET-raas
> The chapel has been there forever - hidden from all. There will be a sacrifice -

0:0 - Let's go. We don't need to listen to this.
uid: 43abfe3e-f320-326d-eb10-72452c2a36cc
> Cazador's in the defiled chapel - beneath the palace.

0:0 - Don't be an idiot, Dal. He's all talk - always has been.
uid: 446f7943-6463-6134-cf61-0a36686d9795
> Go on, 'brother'. Show us what you can do.

0:0 - He's not our family. Not anymore.
uid: 468b7aa8-937c-1d0a-7d23-8d4da5df752b
> We'll see you again, Astarion. This isn't over.

null
uid: 49e46f14-d20d-a5ba-1822-983789d8bb4f
Animation: [AL] Covered by constructions
Cinematic: Astarion moves to the window and turns his face to the sun, smiling, then turns back to the vampire spawn. They're shocked.
> How? It's not possible.

null
uid: 4a15997a-99bc-9758-08fc-d114f3954964
> Tell me what I need to know, or I swear you'll burn.

null
uid: 4b462915-093b-9e05-56e1-536494ad818d
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> null

0:0 - The master has always been... strict. But we're better for it.
uid: 4c006ecc-73f2-bdfb-afdd-ee7c5ae3e080
> That's why we're worthy of freedom - of being elevated. And you're just a runt to be put down.

null
uid: 4d12f891-4bca-f984-219d-767b748cb194
> null

0:0 - This isn't over. We'll see you again, 'brother'.
uid: 4e5be06c-6205-d5cf-e4e9-9eadaf828415
> null

null
uid: 4f5b11eb-1f2e-3dca-a710-c496b6a4cf0a
> null

0:0 - I'm not afraid of the old man.
uid: 5024525e-c009-0b60-4832-0fb2dd2e011b
> Perhaps you should be. When the Black Mass is complete, he'll be stronger than ever.

0:0 - What if he's telling the truth, Petras? He is free.
uid: 54abe824-a7c0-be25-a816-07084f761692
Node context: PET-raas
> Free to be hunted like a dog.

0:0 - I'm something new.
uid: 56c9278a-6110-bf74-6d7e-f8dc8f7982f3
> Whatever changed you, brother - whatever you have become - the master still wants you. He will not stop looking for you.

- Roll sucessful -
null
uid: 57b30899-c601-165d-50ec-33d7f0de892a
> null

- Roll failure -
null
uid: 5805af50-9891-083e-d592-6ba007b475a7
> You're just jealous. You lost your chance. You're not part of the family anymore.

0:0 - He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven.
uid: 591dc39b-3fd0-ce06-54f3-6b676f2e97d4

null
uid: 59bb2abf-4f8e-22d1-f1ac-fe743b4710b3

null
uid: 59d2f30b-d201-7cdf-71b3-e9c099219086
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM
Cinematic: Astarion forces Petra's face further into the sunlight streaming through the window. Smoke starts to rise from Petras' face.
> URRGH!

0:0 - I'll be blunt, then. Cazador plans to sacrifice us all at his 'ascension' ritual.
uid: 5cc35fcf-270d-705b-f31c-d3b6a9b1faf6
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - That's why we're worthy of freedom - of being elevated. And you're just a runt to be put down.
uid: 5ce696f9-699f-2938-5814-eade3db56421
> Your only hope of freedom is his death. So tell me where he is.
> Believe what you want - I'm done with you.
> Elevated? You're deluded.

null
uid: 5d23ecff-0f92-b4cf-9db6-d03dd0ecd4dc
> null

0:0 - Nothing. Die if you want to, Petras.
uid: 5f8f7c25-bd10-eb79-671d-68039b87ad34
> null

0:0 - You're just jealous. You lost your chance. You're not part of the family anymore.
uid: 60fbce46-e229-2d52-898a-01d572a39946
> And you never will be. Come for him if you're stupid enough - he'll be waiting.

0:0 - As if you'd know the first thing about the master's plans. He's going to give us freedom - he's going to give us power.
uid: 612f4e23-1fca-d1b2-f5d1-5ceb109c8e0c
> When has Cazador given us anything other than beatings?
> I can show you real power. Right now.
> You can be free without him. You can be powerful without him - I am the proof.

- Roll failure -
null
uid: 62473154-98f7-8d4f-5023-4a7f1b31188b
> null

0:0 - I... I can't say you're wrong.
uid: 6289bff2-a196-47b2-a71b-981609ab7647
> The master has always been... strict. But we're better for it.

0:0 - He'll destroy all of you if the Black Mass goes ahead.
uid: 64aadda2-f7f9-4e9a-a544-49cb12a0d77b
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> As if you'd know the first thing about the master's plans. He's going to give us freedom - he's going to give us power.

0:0 - And he promises that once he has ascended, he will give us our freedom.
uid: 680a135b-d544-c2c4-90ed-d7c8e2ccfbd8
> null

0:0 - Where is this ritual happening? Where can I find Cazador?
uid: 69555b3c-807f-30c6-4b6b-cff669ef856f
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Of course that's why he came crawling back. He wants to ascend with the rest of us.

0:0 - I want someone there, ready for me. Once the Mass is done and our master grants us our freedom, I'll want a drink.
uid: 6b871cd6-6bf4-ed02-cc3b-2b0195b3e790
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_State_ToldAscension - Vampires Spawns in the Flophouse mentioned the details of the ritual
> What Black Mass? What's Cazador planning?
> There won't be any Black Mass - I'm going to kill Cazador.
> Cazador won't free you - he's going to sacrifice you in the ritual.
> The 'Master' promised you freedom? And you believed him?
> Sounds like a delightful dinner plan. Perhaps I'll join you.

null
uid: 6bf0b864-bcb8-01b4-5dd1-94232f027625
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - Of course that's why he came crawling back. He wants to ascend with the rest of us.
uid: 6dd5f356-67b3-5acb-dff2-15f5e6c3222b
> He heard about the ritual and the power our master will grant us, so he came back with his tail between his legs, hoping all would be forgiven.

0:0 - You can't raise a hand to the master, let alone kill him.
uid: 6f0d2010-ba24-eb11-ee3e-5b854a5cf4a1
> You have no idea what I can do.
> If you still serve him, I'll kill you too.
> Tell me where he is.

null
uid: 6ff23c9a-7a12-ad11-70f3-a2bba7a09739
Jump to another node

null
uid: 72f0a45d-0387-2028-9023-9a8827f43755
Jump to another node

null
uid: 76eb843f-3577-fe1b-e1de-62174b1175ad
> Argh. ARGH!

0:0 - Good.
uid: 77d27d46-2782-ae78-e833-52c42bd9be15
> Cazador's in the defiled chapel - beneath the palace.

0:0 - I'm going to kill Cazador. Just tell me where to find him.
uid: 7805f1bc-8499-69a0-4b13-17e98b3eec5d
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Now that's funny. And the best part is you actually believe it.

0:0 - Elevated? You're deluded.
uid: 7a873ea2-56ce-6949-082d-0026c4672420
> Cazador's in the defiled chapel - beneath the palace.

null
uid: 7b0fbe2d-1711-83bf-58f4-2e419ffbb4e8
> null

0:0 - It's in all of our interests to see Cazador dead. We'll all be free.
uid: 7c0e2dbe-5681-2987-db28-f5a1685283e8
> You're lying - it can't be done.

0:0 - You're proof of nothing. You're hiding in the shadows, just like the rest of us.
uid: 7ca870b8-cce8-e4ef-0526-5dca80317c59
> What if he's telling the truth, Petras? He is free.

0:0 - But when has the master ever rewarded us? When has he given us anything? And now he offers us freedom?
uid: 7d5c1c7d-6801-30f4-d399-fbb43abf91e1
> You believe this? You believe that most self-centred, arrogant, egotistical one of us all is here to save the day?

null
uid: 7da9defe-3a84-2c4e-381a-299b231e2bfa
Jump to another node

- Roll sucessful -
null
uid: 7e43005f-84f5-3b2e-6607-7d0666d9e811
> I... I can't say you're wrong.

0:0 - Tell me what I need to know, or I swear you'll burn.
uid: 7edeffe1-d5ac-8323-54ac-ca2b2a20fbc9
> Astarion, please! I'll tell you everything - just release him!

null
uid: 7fe2aea3-f2f0-954d-29b4-ab0172426895
Jump to another node

0:0 - Free to be hunted like a dog.
uid: 8061d428-e95d-9e15-f80c-f5bb1382cb7e
> But if he is telling the truth, then he can prove it.

0:0 - You're still the runt of the litter, Astarion. Nothing's changed.
uid: 8075d973-81af-337d-27c8-d4f0780b38f8
> I can't believe you'd turn on us - on your own family.

0:0 - Argh. ARGH!
uid: 82eba4f3-66a4-4c28-51c6-93cd1001ed82
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM
Cinematic: Petras is starting to burn in the light
> Tell me what I need to know, or I swear you'll burn.
> I'm the master now and you will obey.
> The sun can't harm me anymore.

null
uid: 841ceca8-3e9a-0149-9a7c-eac0e7a80120
> null

null
uid: 852a97a7-ee53-2999-1a1e-ef448c15c9ab
Jump to another node

0:0 - The Black Mass will be the master's greatest triumph. The ritual will see him ascend to power no vampire has ever known.
uid: 86342066-0dea-3a9a-bc43-aa85abe59908
> And he promises that once he has ascended, he will give us our freedom.

null
uid: 88105777-1044-d96c-7d39-a9b263ba99be
Cinematic: Astarion tries to grab Petras, but he pushes him back and bares his fangs
> You're still the runt of the litter, Astarion. Nothing's changed.

0:0 - If the Mass goes ahead, you'll be dead, not free. Cazador intends to sacrifice you.
uid: 889d08fa-c536-19af-0fc8-fa031144101e
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

null
uid: 89110645-43ec-6504-9e86-e50295aeeece
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> null

0:0 - You're lying - it can't be done.
uid: 8bdc9d72-4a4d-a542-1fe7-d9a72ecdfc3b
> Cazador's in the defiled chapel - beneath the palace.

0:0 - Tell me where he is.
uid: 8c563a1f-9f83-810d-0002-d76e3aaa69bc
> Don't seek him, brother, please. He was so angry when you left.

0:0 - You can be free without him. You can be powerful without him - I am the proof.
uid: 8d5164d7-17e9-315a-8680-da30fc579060
> You're proof of nothing. You're hiding in the shadows, just like the rest of us.

0:0 - Tell me about this 'ascension' - what's Cazador planning?
uid: 8dfd32ea-a13a-f430-3dc8-79d62e6f53ba
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Of course that's why he came crawling back. He wants to ascend with the rest of us.

0:0 - Kill the master? It's - it's not possible.
uid: 8e1403b3-6cbf-93c0-2574-659c178f9200
> null

0:0 - Cazador promised you freedom? And you believed him?
uid: 8e658007-0180-e2e3-8d96-4a13ccdceeb6
> null

0:0 - Cazador won't free you - he's going to sacrifice you in the ritual.
uid: 8f15477c-aa58-45d9-9fbe-7c28ee7081d8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - We'll see you soon, Astarion. I'm going to remember this.
uid: 948c25ae-b85f-f53b-9cb9-15b574bbc23f
Node context: Resentful - still sore from being choked
> null

0:0 - You think you can just walk back in here with some stupid quip? On the eve of the master's ascension?
uid: 9534066b-f925-f468-858e-c8c63398a729
> I'll be blunt, then. Cazador plans to sacrifice us all at his 'ascension' ritual.
> Where is this ritual happening? Where can I find Cazador?
> Tell me about this 'ascension' - what's Cazador planning?
> I'm going to kill Cazador. Just tell me where to find him.
> I have more than quips. You have no idea what I'm capable of.
> Why should Cazador ascend? I'd make a much better master than him.

null
uid: 95cb0d11-eafb-36ed-8efd-d719323d02c8
> null

null
uid: 96b0173a-5e05-8c29-ed99-3fb32a453c08
> null

0:0 - Astarion, please! I'll tell you everything - just release him!
uid: 976fb2ba-a8c0-c30a-979a-3b8259942420
Node context: horrified
> Let him go.
> Hold him to the light.

0:0 - The chapel has been there forever - hidden from all. There will be a sacrifice -
uid: 98d14c0b-964d-9e9d-ba30-389f1053e009
Node context: Full sentence: "there will be a sacrifice and then the master will ascend", but gets cut off by Petra
> Enough! Before you get us flayed alive.

0:0 - Dalyria, I know you're smarter than this. Tell me what I need to know.
uid: 9a427234-804f-65fd-d03f-a5a2981c164f
> You're wasting your breath. We won't tell you anything.

0:0 - How could you say such things? We're family.
uid: 9df99c41-a90a-aeb4-5c38-048196107e46
Node context: Stresss 'family'
> He's not our family. Not anymore.

0:0 - I admit, I wasn't the best brother to you, so let me make it up to you. Let me save you.
uid: 9ede196e-2f22-65f2-a9ec-1380558de14d
> No, you were a piece of shit. And you're still a piece of shit.

0:0 - I'm the master now and you will obey.
uid: a0ebf029-2fb8-7a73-5b9e-e962fc2d9aac
> Astarion, please! I'll tell you everything - just release him!

0:0 - Your only hope of freedom is his death. So tell me where he is.
uid: a29b6ce0-a847-28bb-fb5b-4dde9b167b56
> Never.

0:0 - You believe this? You believe that most self-centred, arrogant, egotistical one of us all is here to save the day?
uid: a472ef06-728d-da73-1bb2-fdaf8479876f
> When has Astarion ever done anything that isn't in his own self-interest?

null
uid: a59abbf9-d339-95cb-991f-0b70cf80b993
> null

0:0 - Don't listen to him, Dal. We've been loyal - we've earned our reward. Unlike the runaway.
uid: a6b9d7b4-aa21-6e60-ed6c-ed27b7183669
> But when has the master ever rewarded us? When has he given us anything? And now he offers us freedom?

null
uid: a8e08f64-09e0-797d-d66a-049fff41246b
Jump to another node

0:0 - It's a trick - some glamour or spell. True power only comes from the master, and it will be ours soon.
uid: a954cbda-a7af-0002-5acc-9a9461196fff
Cinematic: Astarion steps out of the sunlight and returns to his original staging/position.
Node context: Shocked, trying to justify what he's just seen and reassure himself
> null
> null
> null
> Fine, go and die for your master if that's what you want.

0:0 - The greatest vampire that ever lived.
uid: aec9885d-fe6e-4a69-ac2d-b52e0e5bafa3
> Whatever changed you, brother - whatever you have become - the master still wants you. He will not stop looking for you.

0:0 - Go on, 'brother'. Show us what you can do.
uid: afb9faea-3a3b-1aa6-9799-343d7a5b968b
> Grab him by the throat and drag him towards the sunlight coming through the window.
> Listen to me, damn it! I'm trying to save you, even if you're too stupid to see it.
> Walk to the window, into the sunlight.
> Nothing. Die if you want to, Petras.

0:0 - Sounds like a delightful dinner plan. Perhaps I'll join you.
uid: afe4c58c-ba48-cc7e-279c-b7f8632f8aeb
> null

0:0 - Perhaps you should be. When the Black Mass is complete, he'll be stronger than ever.
uid: b043b159-a03f-bf69-7ad7-ad12d31b20c7
> And once it's done, he'll give us our freedom. He'll give us power.

0:0 - Not if I kill him first. I just need to know where this 'Black Mass' is happening.
uid: b14b0422-e4d6-a997-8772-709f7961550e
> Kill the master? It's - it's not possible.

null
uid: b1f02a87-e105-9b00-3af7-1c325c9d70a7
Cinematic: Astarion releases Petras, tossing him back to original stage setting, standing by Dalyria
> null

0:0 - Please, Astarion. If you're telling the truth, please help us.
uid: b1facd7d-20df-4bd6-19e8-c688862b4b1c
> He's not telling the truth! And we don't need his help.

null
uid: b2e116fa-caca-879f-b49f-4fb71280793f
Jump to another node

null
uid: b320b417-8eb1-cadd-26be-7d1b2c0ec71f
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn
> null

0:0 - What the hells happened to you? What are you?
uid: b54b49fb-70de-c519-0abc-a9a753e91cde
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM
Node context: recovering from Astarion's assault, shocked and scared
> Cazador's doom.
> I'm something new.
> The greatest vampire that ever lived.

null
uid: b573df01-5f47-0130-b69c-63ae54499e09
> null

null
uid: b5fc9761-edf9-88ac-6340-c3e9167162e7
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_State_ToldAscension - Vampires Spawns in the Flophouse mentioned the details of the ritual
> If the Mass goes ahead, you'll be dead, not free. Cazador intends to sacrifice you.
> Cazador promised you freedom? And you believed him?

null
uid: bbb925fb-12dd-f1c3-a3ea-47461357b4f7
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> null

0:0 - Dalyria - what are you doing?
uid: bc9a1589-a674-d83c-0b4e-1f3388709fec
Node context: Dalyria = dal-EER-ee-ah.
> I trust him, Petras.

null
uid: bd40f2f2-d836-f342-4dae-6e946ec84f17
Jump to another node

null
uid: bd5d31af-5a91-860b-2783-631fce9b126e
> There's a defiled chapel under the master's palace - hidden there the entire time. That's where he's preparing the Black Mass.

0:0 - When has Cazador given us anything other than beatings?
uid: bda542bf-654f-b00d-ba48-05ac74c43fc1
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

null
uid: bdab2698-47fe-a404-5e21-fa61a39efcf2
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> null

null
uid: c0c9536b-93fa-5d6a-ed61-49fa08519903
Jump to another node

0:0 - Show your face in the palace again and he'll punish you - destroy you.
uid: c3969f5f-ee43-eb70-ca51-d7ef849d377e
> He'll destroy all of you if the Black Mass goes ahead.
> You have no idea what I can do. Tell me where to find him or I'll make you pay.
> I'm not afraid of the old man.

null
uid: c3f358f9-3f6a-e320-f3cc-13a03f03428c
Jump to another node

null
uid: c57c8274-b620-7e8b-d301-f4c43d831f14
> null

null
uid: c78bd8f6-3db8-23c5-9873-64b3f0f3d3d5
Jump to another node

0:0 - You have no idea what I can do. Tell me where to find him or I'll make you pay.
uid: c859f911-2d79-d9a0-3fc9-ccff22acfea5
- 0 Check flag(s) (Dialog):
   false - WYR_VampireSpawns_OM_Astarion_AOM_OOM_ThreatenedSpawn - Astarion threatened to show the vampire spawn in the flophouse what he's capable of doing to them
> null

0:0 - I can show you real power. Right now.
uid: cd7a50e2-2bc4-6277-5985-58f9ce5df09b
> You're all talk. You always were.

null
uid: cda52cc6-f2a4-0054-b815-6e9debdfee6c
Jump to another node

0:0 - Believe what you want - I'm done with you.
uid: ce12173f-751e-fbd4-5648-6376166c46ad
> Good.

0:0 - There's a defiled chapel under the master's palace - hidden there the entire time. That's where he's preparing the Black Mass.
uid: d2d291a1-7e17-ebd8-34dd-9cfd43e62632
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualLocation - Astarion learned where the ritual was taking place from one of the other Vampire Spawn
> What the hells happened to you? What are you?

0:0 - Grab him by the throat and drag him towards the sunlight coming through the window.
uid: d65f4d95-ce27-0f18-765e-157e1902f407
= Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - How could you turn on us? We're family.
uid: d9d2c412-660e-d90b-3efb-4e895b75d153
Node context: Can't believe what Astarion's done, stress on 'family'
> null

0:0 - It's not for the master - it's for me. I spent one hundred years eating rats and dogs, but soon I'll be free to feast.
uid: da7e855b-01fc-fb01-2b46-be52682813ad
> I want someone there, ready for me. Once the Mass is done and our master grants us our freedom, I'll want a drink.

null
uid: db23be1f-36b6-e0b2-0434-79a500a7db4f
Jump to another node

0:0 - If you still serve him, I'll kill you too.
uid: db309ce3-3659-fd02-6b72-dd0902b4a73a
> Brother! You know we have no choice in this.

0:0 - Why should Cazador ascend? I'd make a much better master than him.
uid: dd41af09-b0d2-b48a-32f1-ec4270ba66d8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - We'll leave for the Black Mass soon. I only need one more mark.
uid: ddc32829-45da-4d77-ae6f-ffbaded55012
> We don't need another - the master said we have enough.

null
uid: decf783b-7937-25f9-6da8-5c551ba47ab6
> I'm gonna find you when the Mass is done, brother. Then you'll see what real power looks like.

null
uid: dfbe5902-c851-2d2a-3e0b-f36d4b879e7e
Jump to another node

0:0 - You... you really think the master would kill us?
uid: e001e1dd-a7e1-fd3e-72c9-c88a4104024c
> Don't listen to him, Dal. We've been loyal - we've earned our reward. Unlike the runaway.

- Roll failure -
null
uid: e2a04b8f-b4ce-35d2-cd7b-779e8858bdf7
> null

0:0 - The sun can't harm me anymore.
uid: e31669ed-ee82-f1f6-411b-a966ca95c6fa
> Astarion, please! I'll tell you everything - just release him!

0:0 - The 'Master' promised you freedom? And you believed him?
uid: e522d5e5-f3a5-7999-b0c9-52a02610a630
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - How? It's not possible.
uid: e59810d6-9a72-1d37-496a-45c0e80df2da
Node context: Seeing Astarion standing in the sun without bursting into flames as a vampire should
> It's a trick - some glamour or spell. True power only comes from the master, and it will be ours soon.

0:0 - Whatever changed you, brother - whatever you have become - the master still wants you. He will not stop looking for you.
uid: e743393a-a2ee-8349-a58e-989660f29da5
> We'll see you soon, Astarion. I'm going to remember this.

0:0 - Enough! Before you get us flayed alive.
uid: e871e443-8186-7aa9-64a6-9e5097f044cf
Node context: Angry
> Please, Astarion. If you're telling the truth, please help us.

null
uid: e8c80d72-3b02-4e33-f1a6-b683d4f9338c
- 0 Set flag(s) to (Global):
   true - WYR_VampireSpawns_Event_RemoveSpawnsFromDialog - This flag is set when the spawns disappear during the dialog to allow us remove them from gameplay immeidately.
=== END NODE ===

null
uid: ed88122e-5ecd-59ba-42c1-ad35b8012f7a
> I'm Cazador's doom.

0:0 - Cazador's doom.
uid: ef41311e-630a-6688-b065-b80ccf3e48fd
> Whatever changed you, brother - whatever you have become - the master still wants you. He will not stop looking for you.

0:0 - Listen to me, damn it! I'm trying to save you, even if you're too stupid to see it.
uid: f147dedd-47bc-6056-36d8-a839c8b10f98
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - You have no idea what I can do.
uid: f33d9290-7fc0-c9e3-277d-5e969b62c438
> null

0:0 - Brother, please, just come home with us. There is no need to fight.
uid: f5f2eb4a-f7d9-eaf1-8959-1887e2f33b58
> Don't be an idiot, Dal. He's all talk - always has been.

0:0 - Hold him to the light.
uid: f8251127-ef49-c38e-99e0-ca3f121eda36
> null

null
uid: fa34d9d1-78fd-9fbc-d510-6205506d9297
Animation: [AL] Re-use the animation from WYR_VampireSpawns_OM_Astarion_COM
Cinematic: Astarion releases his hold on Petras's throat - he staggers away from the light coming through the window, doubled-over as he catches his breath
> null

0:0 - Let him go.
uid: fb932e65-a348-d8a9-8387-3a87484a278b
> null

null
uid: fc1ebc27-6fbb-998f-e60b-27b4c39fc40c
> null

null
uid: fd00e5a1-d3c1-7c9c-4d06-189d9c6ee665
Jump to another node

0:0 - And you never will be. Come for him if you're stupid enough - he'll be waiting.
uid: ff507a9a-13dc-e330-ae74-cda3e8fd2cae
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_RefugeeCamp_OM_Shadowheart_COM.lsj
Synopsis:
Ferg, a Sharran Informer is Shadowheart's contact for her to reach out to when completing her mission. He impresses they have been waiting for her return. If on the Shar Path he will reveal that there is a chance for Shadowheart to take over. If not, he will be deeply skeptical of Shadowheart.

0:0 - No, but I know you. I was told to keep watch for you and point you towards home, should you ever appear.
uid: 00e48390-8cc1-db0f-a511-4dec49231566
> And lo, you have appeared.

0:0 - Use your shared connection. Urge Shadowheart to lie.
uid: 06bb0cc4-f2d7-edd4-8c2e-72f2176850f3
> Of course not. A cover, to throw our enemies of the scent. I suppose you weren't deemed important enough to be informed of the plan.

0:0 - Of course not. A cover, to throw our enemies of the scent. I suppose you weren't deemed important enough to be informed of the plan.
uid: 0a044543-8e24-b108-6605-197df4a485d8
Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> That would have been fine deception, in most cases. But your lying tongue cannot mask the empty pit in your spirit. She truly has abandoned you.

0:0 - Let Shadowheart handle it.
uid: 0a6d9088-05ca-313c-f0a0-a33ed909583f
> Mother Superior sent you? Go on, then - where do I go?

0:0 - Bold of you - brave, even. Though do not assume passing admiration will translate to mercy when you kneel before the Mother Superior.
uid: 1456d62c-efae-0554-9ad0-640d526f4649
> Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.

0:0 - Very well. First, you need to continue onwards into the Lower City.
uid: 1a9bd3ad-8f41-4648-c47e-4196709af578
Cinematic: Indifferent shrug on 'very well'
Node context: Indifferent shrug on 'very well' ('it's your head')
> Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.

0:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want him listening in on this?
1:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want her listening in on this?
2:0 - Your friend is inquisitive. A dangerous trait. Are you sure you want them listening in on this?
uid: 2a2e9aa4-496e-5bbc-35fb-1e163eb4c674
Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.

0:0 - I have... strayed, it is true. But I have returned to make amends. I will put my fate in the Mother Superior's hands, and trust that Lady Shar will guide her.
uid: 2d13358f-3f59-df27-1f16-263496d33e05
Node context: Bluffing. Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> Bold of you - brave, even. Though do not assume passing admiration will translate to mercy when you kneel before the Mother Superior.

0:0 - Can't you show me yourself?
uid: 32b6c8f5-419e-1175-b26e-fecb85d73998
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> Oh no, I must remain here. In truth, I'm glad to keep my distance for now... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.

0:0 - That would have been fine deception, in most cases. But your lying tongue cannot mask the empty pit in your spirit. She truly has abandoned you.
uid: 333b1629-7143-3d49-8e5b-e573265f2b09
Cinematic: Cold smile.
Node context: Cold smile. He hasn't fallen for a lie.
> Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.

0:0 - I just lost a wager, thanks to you.
uid: 4198fb42-e359-3da1-8b0a-88049c4239b8
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Who are you?

0:0 - Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair.
uid: 444d3668-dd28-28a1-7c66-46f73c1957f8
Node context: Referring to a memory fragment she had restored previously, hinting at a childhood friend she can't remember. Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.

0:0 - Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.
uid: 48a698a5-9dcf-0912-bc78-e95124595d33
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares.
> null
> Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.

0:0 - Let Shadowheart handle it.
uid: 49a0a781-f2f9-14ea-ecc0-e5f7faf28a83
> I know the truth. I know my parents still live. Tell me where they are, and I have no quarrel with you.

0:0 - Mother Superior sent you? Go on, then - where do I go?
uid: 4ec71a46-f9ed-0100-abb9-af07e909480e
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> So close to home and yet you need a guiding hand. Amazing how malleable - or fragile - the mind can be. First, you need to continue onwards into the Lower City.

0:0 - You're a Sharran, aren't you? From Shadowheart's cloister.
uid: 517d6a05-2c9c-9d47-c422-185ec021b0e0
> I met your friend already - he's inquisitive. A dangerous trait. Are you sure you want him listening in on this? I met your friend already - she's inquisitive. A dangerous trait. Are you sure you want her listening in on this? I met your friend already - they're inquisitive. A dangerous trait. Are you sure you want them listening in on this?
> Your friend is unsubtle. A dangerous trait. Are you sure you want him listening in on this? Your friend is unsubtle. A dangerous trait. Are you sure you want her listening in on this? Your friend is unsubtle. A dangerous trait. Are you sure you want them listening in on this?

0:0 - I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?
uid: 64517a5b-74af-f7a1-5a83-2ae388af4eae
> Use your shared connection. Urge Shadowheart to lie.
> Reach out to her psionically. She should plead contrition, for now.
> She has turned her back on your wretched goddess.
> Let Shadowheart handle it.

0:0 - Tell me one thing... Is there someone called Rennald there? A tiefling boy, or possibly a man now.
uid: 65a29b16-be17-2cc9-7c4f-2720493ad81e
Node context: Referring to a memory fragment she had restored previously, hinting at a childhood friend she can't remember. Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> Rennald... Now there's a name I haven't heard in some time. But not for me to spoil what Lady Shar would keep hidden from you. Best if you looked for yourself.

0:0 - What a sight for sore eyes. I believe there's somewhere you're supposed to be, no? Long overdue, in fact.
uid: 6d9d9665-37ce-492c-a903-cfe1fa7c3a57
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Do I know you?

0:0 - Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.
uid: 6daf7e38-478d-a816-da5b-b1c3692b7e99
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - Who are you?
uid: 74ca84b5-c1bb-53a8-e9e4-b86d4f3bc06f
Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> Someone who bet that you'd never be foolish enough to actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.

null
uid: 75ca0cb5-e2d9-1dc7-d7eb-214451da3fcb
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Tell me one thing... Is there someone called Rennald there? A tiefling boy, or possibly a man now.

0:0 - Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all.
uid: 787d3ae4-8c6e-b161-076d-1659a3a892be
Node context: Taunting
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - And lo, you have appeared.
uid: 7e7794c2-494e-e40b-fd11-da761a081415
> Who sent you?
> Spit it out, then. Where's she supposed to go?
> You're a Sharran, aren't you? From Shadowheart's cloister.
> Let Shadowheart handle it.

0:0 - Remain silent.
uid: 8386281f-50bb-a339-0424-74c6ea62d236
> There have been whispers about you, sister. About your faith, your loyalty...

0:0 - I'm afraid the quarrel is unavoidable, thanks to you.
uid: 83c67247-c7a4-3f8a-19ab-846ab5e9e10f
> Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.

0:0 - Oh no, I must remain here. In truth, I'm glad to keep my distance for now... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.
uid: 8510ff15-b97b-6e88-da01-e8798f2a07b5
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult
> Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.

0:0 - Hush - this is between myself and Shadowheart. There have been whispers about you, sister. About your faith, your loyalty...
uid: 884902e5-5452-f10b-7be9-50c90b65b22a
Cinematic: First line addressed to player, second line to Shadowheart
Node context: First line addressed to player, second line to Shadowheart
- 0 Check flag(s) (Dialog):
   true - WYR_RefugeeCamp_HasMet_SharranInformer -
> I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?

null
uid: 8be610a8-eac6-feba-17ac-aa62463a61d3
Jump to another node

0:0 - Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.
uid: 8e2c6116-3395-a584-a449-1dec888fdeb6
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
   true - ORI_Shadowheart_Event_InformerLeaves - Ferg has been made to leave.
> Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair.
> Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all.

0:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept his mouth shut.
1:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept her mouth shut.
2:0 - Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept their mouth shut.
uid: 9881ebd9-7e76-0462-eb53-24faf98463ab
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)

null
uid: 9b4e6b58-e8b2-d8db-4691-433b4c70828c
Jump to another node

0:0 - Rennald... Now there's a name I haven't heard in some time. But not for me to spoil what Lady Shar would keep hidden from you. Best if you looked for yourself.
uid: 9d29a7a3-f84c-5b82-5001-30bc813b469c
Node context: Knowing smile
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - Spit it out, then. Where's she supposed to go?
uid: a3205d34-bc16-48d0-3c45-54e42c26b53e
> I met your friend already - he's inquisitive. A dangerous trait. Are you sure you want him listening in on this? I met your friend already - she's inquisitive. A dangerous trait. Are you sure you want her listening in on this? I met your friend already - they're inquisitive. A dangerous trait. Are you sure you want them listening in on this?
> Your friend is inquisitive. A dangerous trait. Are you sure you want him listening in on this? Your friend is inquisitive. A dangerous trait. Are you sure you want her listening in on this? Your friend is inquisitive. A dangerous trait. Are you sure you want them listening in on this?

0:0 - I met your friend already - he's inquisitive. A dangerous trait. Are you sure you want him listening in on this?
1:0 - I met your friend already - she's inquisitive. A dangerous trait. Are you sure you want her listening in on this?
2:0 - I met your friend already - they're inquisitive. A dangerous trait. Are you sure you want them listening in on this?
uid: a5f1e656-8632-088a-cbc5-592f168bac7a
Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - WYR_RefugeeCamp_HasMet_SharranInformer -
> Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.

0:0 - I suppose that's the subtle approach dispensed with.
uid: a92e93a6-5d2e-8cd7-c2b3-ffea0e4eaede
Node context: Exasperated. Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept his mouth shut. Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept her mouth shut. Oh, don't be so harsh - it's plain to see that you've turned heretic, even if your friend had kept their mouth shut.

0:0 - There have been whispers about you, sister. About your faith, your loyalty...
uid: a973b45f-53dc-4807-7a50-9adeee7bcf8a
> null

0:0 - There have been whispers about you, sister. About your faith, your loyalty... your company.
uid: b19c4c5f-fef6-ee78-0701-ba467890e713
Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her.
> I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?

0:0 - Reach out to her psionically. She should plead contrition, for now.
uid: b2e42390-893e-9972-7c3b-05fab88bf739
> I have... strayed, it is true. But I have returned to make amends. I will put my fate in the Mother Superior's hands, and trust that Lady Shar will guide her.

0:0 - You're a Sharran, aren't you? From Shadowheart's cloister.
uid: baa94fd7-3e8c-2a49-d626-58e30990170c
> Hush - this is between myself and Shadowheart. There have been whispers about you, sister. About your faith, your loyalty...
> There have been whispers about you, sister. About your faith, your loyalty... your company.

0:0 - Yes, I trust him. Whatever you have to say, say it.
1:0 - Yes, I trust her. Whatever you have to say, say it.
2:0 - Yes, I trust them. Whatever you have to say, say it.
uid: c4b0c910-1522-532e-5a9f-ef4634cd55c6
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Very well. First, you need to continue onwards into the Lower City.

0:0 - So close to home and yet you need a guiding hand. Amazing how malleable - or fragile - the mind can be. First, you need to continue onwards into the Lower City.
uid: c7a34110-6baa-80b4-85bd-325f0d3dea82
Cinematic: Slight amused smile
> null

0:0 - Our hearts bleed for you. Get to the point.
uid: d1dc9193-9459-e373-5a8c-849bfab83185
> Hush - this is between myself and Shadowheart. There have been whispers about you, sister. About your faith, your loyalty...
> There have been whispers about you, sister. About your faith, your loyalty... your company.

0:0 - Do I know you?
uid: d4aa7307-ae07-e73e-9a28-1d1e7d2cfa5d
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> No, but I know you. I was told to keep watch for you and point you towards home, should you ever appear.

0:0 - I know the truth. I know my parents still live. Tell me where they are, and I have no quarrel with you.
uid: db8e592d-c3f0-3c90-9cc3-55674eabe9e2
Node context: Direct, Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> I'm afraid the quarrel is unavoidable, thanks to you.

0:0 - Who sent you?
uid: dc56df51-86d7-fc72-d017-a2a248c5505b
> I met your friend already - he's inquisitive. A dangerous trait. Are you sure you want him listening in on this? I met your friend already - she's inquisitive. A dangerous trait. Are you sure you want her listening in on this? I met your friend already - they're inquisitive. A dangerous trait. Are you sure you want them listening in on this?
> Your friend is inquisitive. A dangerous trait. Are you sure you want him listening in on this? Your friend is inquisitive. A dangerous trait. Are you sure you want her listening in on this? Your friend is inquisitive. A dangerous trait. Are you sure you want them listening in on this?

0:0 - She has turned her back on your wretched goddess.
uid: de0841ee-1846-80af-f280-c81a901bb4fe
> I suppose that's the subtle approach dispensed with.

0:0 - Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.
uid: e6f4a6ed-35be-dd56-5cde-1a7d42e2c970
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
> Can't you show me yourself?

0:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want him listening in on this?
1:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want her listening in on this?
2:0 - Your friend is unsubtle. A dangerous trait. Are you sure you want them listening in on this?
uid: f2fa6afd-a4ed-9b2e-edf5-3431f13aa59e
Cinematic: Ferg tosses the player a cold look before returning his attention to Shadowheart, addressing her.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Yes, I trust him. Whatever you have to say, say it. Yes, I trust her. Whatever you have to say, say it. Yes, I trust them. Whatever you have to say, say it.

0:0 - Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.
uid: fb9a8cc8-99b5-0213-b8ef-27ef4adadd1e
Node context: Taunting
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - Someone who bet that you'd never be foolish enough to actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.
uid: fd85c761-56a9-8b66-253c-d4477415a916
> Our hearts bleed for you. Get to the point.
> You're a Sharran, aren't you? From Shadowheart's cloister.
> Remain silent.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_RefugeeCamp_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Ferg, a Sharran Informer is Shadowheart's contact for her to reach out to when completing her mission. He impresses they have been waiting for her return. If on the Shar Path he will reveal that there is a chance for Shadowheart to take over. If not, he will be deeply skeptical of Shadowheart.

null
uid: 02d2853b-a108-4134-a085-208c06366532
> null

0:0 - Insolent, even now. I heard you were like that.
uid: 046813ec-bda7-aa57-055c-d76f749667bc
> Many of us were convinced you'd never actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.

0:0 - And lo, you have appeared. It is time for you to return to the fold.
uid: 076f7fdf-77eb-9221-822e-89cf5279c653
> The Mother Superior sent you?
> You're talking about the cloister? Point the way.
> I'm not here to submit. I'm here to cleanse Lady Shar's ranks. She decreed it.

null
uid: 09b31f45-dfc6-9b17-57ec-a1eaf143d8d4
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - She did. And I feel her patience is running thin. I hope you have good news for her. First, you need to continue onwards into the Lower City.
uid: 0a7009a5-3046-acad-84be-a9f10f4f67d6
> Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.

0:0 - I'll be remaining here - I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.
uid: 1ab223c7-2e5c-e4e5-327d-56379f7e2189
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares.
> Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.

null
uid: 1d2c40b9-d2ef-83ee-d76c-e79cab0b4e9b
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult
> null

0:0 - I'm not here to answer to you, or anyone else. I'm here for my parents.
uid: 20cf381e-e190-b3f7-b4a9-16c4e1852e11
Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> null

0:0 - Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.
uid: 23c0bb86-cff1-bb4b-dc75-3cc9594bc7dc
Node context: Unpleasant smile, relishing in twisting the knife. (In reality 'Rennald' is now Nightshade, a transgender friend of Shadowheart's who she can't remember).
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - The Mother Superior sent you?
uid: 2e2c10d2-a497-664f-900f-f1afe6a55dc3
> She did. And I feel her patience is running thin. I hope you have good news for her. First, you need to continue onwards into the Lower City.

- Roll failure -
null
uid: 2f2685d7-d3a4-df4a-49e6-11a05f7abeba
> No true child of Lady Shar would be that poor a liar. The rot of heresy truly has taken hold in you.

null
uid: 2f6ff65f-c1a2-70da-3df3-e25664e72647
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares.
> null

0:0 - Hmm. Some thought you might have been humbled by your mission - learned a little deference. Clearly not. First, you must continue into the Lower City.
uid: 31ef28b5-0118-9713-8a20-f53d24e5e6d4
Node context: Unimpressed.
> Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.

0:0 - Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.
uid: 3f668096-2fad-0a8f-f191-823f255eb165
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
> Can't you show me yourself?
> What can I expect once I'm admitted?
> I'll make my way there.
> Tell me... is there someone called Rennald there? A tiefling with short horns and purple hair.

null
uid: 3ffb8250-963d-7735-d09d-7cec09d5a611
> null

0:0 - The Mother Superior sent you?
uid: 41214cab-2700-619b-2d08-274e13fcf29e
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> null

0:0 - I'll make my way there.
uid: 42c7f946-e117-74a1-522f-ad4061e006b5
> I don't envy you, I'll admit... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.

null
uid: 436404fd-b838-633c-f16e-ffd08a6295d3
Jump to another node

0:0 - If that was supposed to be a pick-up line, I think it needs more work.
uid: 444d53c3-8dbb-ce9a-3147-055581405a3b
> Don't flatter yourself - you're not my type. Even though we have more in common than you remember.

0:0 - You're talking about the cloister? Point the way.
uid: 479f7768-d653-b659-87ef-26d92d322107
> So close to home and yet you need a guiding hand. Amazing how malleable - or fragile - the mind can be. First, you need to continue onwards into the Lower City.

0:0 - There is no mistake, Shadowheart. I was told to keep watch for you and point you towards home, should you ever appear.
uid: 4a394dce-0b6e-9edb-b9bd-0c8ecba50f88
> And lo, you have appeared. It is time for you to return to the fold.

0:0 - *A follower of Shar. An agent of the Mother Superior. Sent to keep watch for you.*
uid: 4c6a989c-c479-d151-0963-d75fc1f29513
> I'm not here to answer to you, or anyone else. I'm here for my parents.
> Shar forsakes everyone in the end. Her embrace is a lie.
> I have... strayed, it is true. But I have come to make amends, and face judgement.

null
uid: 543754b6-78b0-6760-58c4-45db1a6de5e5
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Who are you?

null
uid: 5c7f4c44-8a9e-7cde-69c2-c794bffbf1d1
Jump to another node

null
uid: 6116fbff-a93e-d25f-3e8d-b1760c37d7e7
Jump to another node

null
uid: 6b461b8a-7393-f18e-4d5b-917cbf205b7b
Jump to another node

0:0 - What can I expect once I'm admitted?
uid: 6c4fff94-7262-bce1-61b6-b14f34e3d567
> And spoil the surprise? I dare not. Though I will admit there's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.

null
uid: 6cbf8322-bb06-d5d0-f3c5-928d872e6267
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Do I know you?

0:0 - Leave.
uid: 6d80e79c-d9c2-35cb-a928-b10225d8d6f2
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - I don't envy you, I'll admit... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.
uid: 6f75112c-f4e7-2283-9b1d-5bdc59345fbd
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult
> I'll be remaining here - I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.

0:0 - No. Perhaps you've mistaken me for somebody else?
uid: 70373bc7-6eb9-4889-4ae9-7259003d0ff4
> There is no mistake, Shadowheart. I was told to keep watch for you and point you towards home, should you ever appear.

0:0 - Bold of you - brave, even. Though do not assume passing admiration will translate to mercy when you kneel before the Mother Superior.
uid: 8cb2db89-85d1-00dd-d7d9-0954b45ac283
> null

0:0 - Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all.
uid: 8f8e98c3-b9f1-4e85-5166-b3178ec81507
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair.
uid: 92bf8229-ba1d-c038-7467-96693dd50441
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_HandlerMentionedFriend -
> Rennald... Now there is a name I haven't heard in a while. He is no more. I'll leave the rest for you to find out, heretic.

0:0 - Oh no, I must remain here. In truth, I'm glad to keep my distance for now... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.
uid: 969b2e85-0bc4-01ba-b8f8-08366b9ba7ee
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult
> Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.

0:0 - Shar forsakes everyone in the end. Her embrace is a lie.
uid: 96c4b81a-7e93-c2d5-00a5-443bb4b3f37f
> null

0:0 - Many of us were convinced you'd never actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.
uid: 980be2f9-f560-7de9-9ff1-bec45c4b317a
> null

0:0 - Besides, I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.
uid: 995685b1-40d4-3ff7-0277-5c998511bbb0
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerGoodsAvailable - Sharran informer sells his wares.
> Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.

null
uid: 9c177b6d-3865-f1d5-5cab-630673662389
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Tell me one thing... Is there someone called Rennald there? A tiefling with short horns and purple hair.
> Leave.

0:0 - Someone who bet that you'd never be foolish enough to actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.
uid: 9f3f255c-4e91-ecb0-d91e-4c2f3cdcc76f
> I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?

0:0 - I have... strayed, it is true. But I have come to make amends, and face judgement.
uid: a2a70afb-c937-5788-3fb9-2819a7a1f6af
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll failure)
> null (roll sucessful)

0:0 - And spoil the surprise? I dare not. Though I will admit there's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.
uid: a2d6af2c-7035-33d5-a959-6f3373072949
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_SharransDivided - Knows there are divisions in the Sharran cult
> I'll be remaining here - I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.

0:0 - Maybe so. Where is it you think I'm expected?
uid: a68e58f2-431b-b7b5-5b1e-aef54d845bbb
> Why, home, of course. The only one you have ever known. I was told to keep watch for you and point you towards home, should you ever appear.

0:0 - I'm not here to submit. I'm here to cleanse Lady Shar's ranks. She decreed it.
uid: a6baa2ee-8992-db6d-4666-e3203028c4ee
> Hmm. Some thought you might have been humbled by your mission - learned a little deference. Clearly not. First, you must continue into the Lower City.

0:0 - Do I know you?
uid: af0e260c-ad05-498a-8dec-afad80cd9195
> No, but I know you. I was told to keep watch for you and point you towards home, should you ever appear.

0:0 - You're welcome?
uid: b2ed95ee-f52b-39d7-c65d-4717e11a0850
> Insolent, even now. I heard you were like that.

null
uid: b69046cf-b9e2-511d-1a7c-25133630367e
> The Mother Superior sent you?

0:0 - Why, home, of course. The only one you have ever known. I was told to keep watch for you and point you towards home, should you ever appear.
uid: b9b31f42-6115-6c3d-6592-04b7263fae3d
> And lo, you have appeared. It is time for you to return to the fold.

0:0 - I can't help but feel the strangest twinge of disgust as I look upon you. Is it true? Has our Lady forsaken you?
uid: badb5f7d-c706-6361-c943-80e0f39aa637
> *A follower of Shar. An agent of the Mother Superior. Sent to keep watch for you.*

null
uid: bd09b43c-c8e9-2662-1a36-37476f935016
> I'm not here to answer to you, or anyone else. I'm here for my parents.

0:0 - Who are you?
uid: bd586c8b-487c-b1ba-0bb5-263fef98f69e
> Someone who bet that you'd never be foolish enough to actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.

0:0 - Otherwise, I think we're done. Try not to dawdle too much in the city - Mother's waiting.
uid: bdc56d67-6a29-41f6-9e19-b61daeb5593b
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

null
uid: c400c61f-2cac-896c-95b9-2f79e5439d23
- 0 Set flag(s) to (Global):
   true - WYR_RefugeeCamp_State_InformerEndedOM - Player ended OM with Informer
=== END NODE ===

0:0 - Rennald... Now there's a name I haven't heard in some time. But not for me to spoil what Lady Shar would keep hidden from you. Best if you looked for yourself.
uid: c7e91d1e-0910-43b7-6efb-ca90539f25bb
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_HandlerMentionedFriend -
> I'll be remaining here - I have business to attend to, wares to sell. Our great endeavour cannot run on faith alone - we need funds. Have a look, if you wish.

0:0 - I just lost a wager, thanks to you.
uid: cc182968-f431-ac0f-0621-c77a7bc24b9b
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Who are you?
> If that was supposed to be a pick-up line, I think it needs more work.
> You're welcome?

0:0 - Who are you?
uid: cc2b1ca0-2150-081f-3c99-6e2e5824f70f
Node context: Overall Arc: Shadowheart has rejected Shar and is on a mission to Baldur's Gate to save her captive parents.
> null

null
uid: d3ec9ea6-62b7-219a-a1d5-150d715b466d
> null

null
uid: d6177dfa-8413-7250-bbe2-6f0593f64414
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
   true - ORI_Shadowheart_Event_InformerLeaves - Ferg has been made to leave.
> null

0:0 - Tell me... is there someone called Rennald there? A tiefling with short horns and purple hair.
uid: d83f26d8-6482-e5ea-d6ee-86cf6c7ee35d
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Rennald... Now there's a name I haven't heard in some time. But not for me to spoil what Lady Shar would keep hidden from you. Best if you looked for yourself.

0:0 - No true child of Lady Shar would be that poor a liar. The rot of heresy truly has taken hold in you.
uid: d9d3ef27-4ae5-6335-868f-c76643531cec
Node context: Disgusted
> null

null
uid: ded77f09-a9e3-04c4-6241-be075407560f
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
> null

0:0 - Can't you show me yourself?
uid: dfbb36c3-2b57-1e8e-1b96-b717bb6f66c8
> Oh no, I must remain here. In truth, I'm glad to keep my distance for now... There's been some tension in the ranks. It seems a great deal is riding on the outcome of your mission.

0:0 - So, the rot of heresy has gripped you. So be it.
uid: e1d97188-407e-2c81-5daa-e0569ef1e624
Node context: disgusted
> Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.

0:0 - I'm not here to answer to you, or anyone else. I'm here for my parents.
uid: e1f68772-f88e-9ffb-20dd-e024b8531709
> So, the rot of heresy has gripped you. So be it.

- Roll sucessful -
null
uid: e29ed1c2-f631-20c0-aa22-43e35c82d0ca
> Bold of you - brave, even. Though do not assume passing admiration will translate to mercy when you kneel before the Mother Superior.

0:0 - Don't flatter yourself - you're not my type. Even though we have more in common than you remember.
uid: e75160e2-12ca-946b-4011-f58139c70647
> Many of us were convinced you'd never actually show your face in this city again. But here you are, and the gold in my purse is soon to take flight.

0:0 - Now I must report your reappearance. If you are intent on bringing matters to a head, then seek out the House of Grief, in the Lower City.
uid: e92baee0-94d6-28f5-824e-41aa58205359
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - ORI_Shadowheart_Knows_GrottoLocation - Shadowheart knows where the cult is.
   true - ORI_Shadowheart_Event_InformerLeaves - Ferg has been made to leave.
> null
> Though if I was you, I'd be very tempted to just forget it all and disappear. You have some form at doing so, after all.

null
uid: e9afc632-c96e-38a2-9877-a43e3295f293
> null

0:0 - Do I know you?
uid: ea6fd6f6-20ea-4e0b-b5a1-f63c63f11c66
Node context: Overall arc: Shadowheart has been blessed by her goddess Shar after sacrificing Nightsong. She is now on a mission to seize control of Shar's church and followers in Baldur's Gate
> null

0:0 - What a sight for sore eyes. I believe there's somewhere you're supposed to be, no? Long overdue, in fact.
uid: f29d7f1b-965a-4d8f-b898-3b293f6e0642
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Do I know you?
> Maybe so. Where is it you think I'm expected?
> No. Perhaps you've mistaken me for somebody else?

0:0 - No, but I know you. I was told to keep watch for you and point you towards home, should you ever appear.
uid: f8ef930e-9505-9108-87e2-f0fff43d7c6b
> And lo, you have appeared. It is time for you to return to the fold.

0:0 - So close to home and yet you need a guiding hand. Amazing how malleable - or fragile - the mind can be. First, you need to continue onwards into the Lower City.
uid: fbff81dd-fbbe-0bbf-5e90-6e1eb9b9022b
> Then seek out a place called the House of Grief. It may not be quite what you expect, but I assure you it's the right spot. Go there, and make yourself known. You will be given the welcome you deserve.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Posthouse_Tara_OM_Gale_AOM_COM_OOM.lsj
Synopsis:
Player approaches Tara and sees she is carrying an item. Player tries to convince Tara to give the item over. If Gale is in party he will be favoured speaker and will recognize Tara and why she has a magic item with her.

0:0 - Well! These must be important birds indeed, Mr Dekarios. Forgive me for feasting on their bodies and bones so very voraciously.
uid: 0056c981-5c7e-872d-9f7a-6de3a4022d62
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
> She's agreed. Just about.

0:0 - Oh, but that reminds me! I've found you something. A lovely little keepsake. In the past it might've helped with your condition, but now that you're better, perhaps you can put it to some other use.
uid: 03d49713-6a2d-4a09-bde3-f789211d5e62
Animation: [MATV] *REUSE* CAT_Rig_CINE_LickPaws_01 or Sit_Idle_01 (with Tressym wings attached)
Cinematic: Camera shows the ring and the letters at Tara's feet.
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item
- 1 Set flag(s) to (Object):
   true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward
> For me? You shouldn't have.
> Tara, I don't suppose you're responsible for the missing messenger pigeons...
> Hang on - isn't this where the post house's courier pigeons roost? I don't suppose you've been eating them...
> Leave.

0:0 - More or less. But the city is still in danger.
uid: 06ae96be-fa07-49d4-904d-0021202b3231
> Hop to it, then, sir. Imminent peril is terrible for my digestion.

null
uid: 07940953-eebb-cb59-ddfe-be93e93b216a
> I'd offer you some of your favourite meat, but I haven't got any. Beholder jerky is surprisingly hard to come by.

0:0 - I haven't. In fact, I've got a great deal more to eat, indeed. And neither you nor anyone else is going to stop me, Mr Dekarios. Tara away!
uid: 09b03d4b-f587-433a-bf06-3075c88a4a32
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone.
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
=== END NODE ===

null
uid: 0c8654be-deb6-9ce7-ce94-aef83523856e
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone.
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
=== END NODE ===

0:0 - You're lucky I adore you, you mutton-head.
uid: 0f3bdf79-1c88-4c4e-86c6-cd602eb0baa6
> I'll see you soon, I'm sure, Mr Dekarios. Do take care of yourself, all right?

null
uid: 1006c786-3ffd-ea65-8781-76577fe2a096
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - My, is that a ring? For us? You shouldn't have.
uid: 142de3c4-7179-1bd3-a928-feaf7b465ae3
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item
- 1 Set flag(s) to (Object):
   true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward
> Enjoy yourself now, Tara. Looks like you've got yourself set up quite nicely here.

0:0 - You love it, don't you, sir? Like a fish in water.
uid: 167462d4-9727-4d9f-8223-f93d545e99ee
> I'll see you soon, I'm sure, Mr Dekarios. Do take care of yourself, all right?

0:0 - She's agreed. Just about.
uid: 1a77984b-ee6b-fee6-20f0-afbd4b4ea6d8
=== END NODE ===

0:0 - I suppose you won't be terribly shocked to find your old friend Tara amongst the pigeons. They've always been a personal favourite.
uid: 1dc9a9e2-2e15-4ab5-865d-61e837c84cc5
Animation: [Choices] *REUSE* [Tressym] sitting idle loop
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_SetTressymNameReal - Player has learned the real name of the Tressym
> Oh, but that reminds me! I've found you something. A lovely little keepsake. In the past it might've helped with your condition, but now that you're better, perhaps you can put it to some other use.

0:0 - Leave.
uid: 23fe1c66-10c7-5cda-5ddd-a4ec47d76901
=== END NODE ===

- Roll failure -
null
uid: 2bbea77a-61f0-43c7-bd60-690c4142c433
> I haven't. In fact, I've got a great deal more to eat, indeed. And neither you nor anyone else is going to stop me, Mr Dekarios. Tara away!

0:0 - Mr Dekarios! Heavens, fancy seeing you here!
uid: 2da28195-fc0c-835e-fbd6-75010ee879ff
Node context: Pretending she doesn't speak Common.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Tara! That can't be you, can it?

0:0 - Until then, all on the up and up with you, sir?
uid: 2e5e34d3-1e59-41cf-bc20-acaa9c22aa66
> More or less. But the city is still in danger.
> Up to my eyeballs in drama, deceit, and subterfuge. Nothing unusual.
> We'll catch up later, Tara - there's no time now.

- Roll failure -
null
uid: 2e605697-75af-4c50-96b2-d23b462ea0b7
> Oh no. I'm chastened.

0:0 - I'll be on my way, then. There are a few places in the city I'd like to visit. I might've sussed some interesting items I'd rather like to get my paws upon. If I find anything interesting, I might even be willing to share.
uid: 32be301b-2eea-4ad5-b50a-79c103b6125b
> Until then, all on the up and up with you, sir?

null
uid: 3aab4e71-a974-4e0a-6981-af9f18789f54
Jump to another node

0:0 - There's a much better aviary across town, if you've already picked over the choice cuts here.
uid: 3e42e6e9-9a58-4542-8ebb-0023447ba19a
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Gale, she's been eating those missing courier pigeons. Tell her to stop!
uid: 430645f4-4c4b-5c01-38db-ebff108d806e
- 0 Check flag(s) (Global):
   true - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help
> Oh. Right. Did you hear that, Tara? Erm. Stop it.

0:0 - She isn't my tressym. She's my friend. And from the looks of things, it appears she's eating pigeons.
uid: 4a9c063e-6945-455c-bb0b-97f71829ac65
> Can you ask her to stop eating pigeons?
> null

0:0 - Time to move along, Tara. If you get caught here, you'll be in trouble.
uid: 4db12091-acc2-4949-a55b-70385e80f9a1
> Anyone who tries to remove me will be in far worse trouble, I assure you.

null
uid: 4dbfdaf7-53ed-426a-898b-ec9f4bf6f77d
Jump to another node

- Roll sucessful -
null
uid: 4dc92711-233b-49e3-8ee2-92506bec66c4
> Another aviary, you say? Well, that does sound quite interesting. The brood here is getting a little thin.

null
uid: 53bfe989-f2c3-4075-865b-fad3a5ce9ad8
Jump to another node

null
uid: 53f58e99-a998-4ff1-88a2-e77b6e6a31e1
Jump to another node

0:0 - Enjoy your feast, Tara.
uid: 589e5cb2-a2d1-4ed1-ac1a-8fadbb72bbd5
> Thank you. I most certainly will, sir.

0:0 - Perhaps while I'm seeking out this new feasthall, I'll pay a few visits around town. I might've sussed some interesting items I'd rather like to get my paws upon.
uid: 596e3d09-f6f1-401e-98d9-887d2e797cc6
> If I find anything interesting, I might even be willing to share.

0:0 - Mr Dekarios! Heavens, fancy seeing you here!
uid: 6284e212-53d1-44d3-a6e0-118b3b059e14
Node context: Pretending she doesn't speak Common.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> I suppose you won't be terribly shocked to find your old friend Tara amongst the pigeons. They've always been a personal favourite.

0:0 - Tara, I don't suppose you're responsible for the missing messenger pigeons...
uid: 64f3a990-0812-95e2-a8a8-b546968ebada
> null

0:0 - Importance is relative. A letter may be important to one; a growling belly may be more important to another.
uid: 67129e4f-7123-4bad-bdc1-ff502285f342
> You aren't going to scold me, are you, sir?

0:0 - *Hiss!*
uid: 6c20d657-26a4-c1c3-637b-3b97570dbff6
> She isn't my tressym. She's my friend. And from the looks of things, it appears she's eating pigeons.

0:0 - Can you ask her to stop eating pigeons?
uid: 6e282443-c99c-22ec-b9d2-5c617dcc85eb
> null

- Roll sucessful -
null
uid: 6ee2926f-0c86-4960-b3bf-954221dae1d6
> Well! These must be important birds indeed, Mr Dekarios. Forgive me for feasting on their bodies and bones so very voraciously.

0:0 - Hop to it, then, sir. Imminent peril is terrible for my digestion.
uid: 72855923-fd78-48b2-a965-fe0748eacd85
> I'll see you soon, I'm sure, Mr Dekarios. Do take care of yourself, all right?

0:0 - If I find anything interesting, I might even be willing to share.
uid: 74b15374-a4c0-4826-88e6-065ae88783ca
> null

null
uid: 771a81da-d2e9-4a32-9423-bb9b0e159e69
Jump to another node

0:0 - Oh no. I'm chastened.
uid: 79e8ad97-a1e3-4c45-beb2-00a02d5baadf
Node context: sarcasm
> In actual fact, I'm going to eat them up even faster and more voraciously than I did before. How about that?

0:0 - No, but I am going to make you very sorry if you don't stop.
uid: 7aeda0a5-10f6-474c-9f5e-d40fdbbabea6
= Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Another aviary, you say? Well, that does sound quite interesting. The brood here is getting a little thin.
uid: 7bf671b9-388c-4c0e-98fd-f7700bad3478
> Perhaps while I'm seeking out this new feasthall, I'll pay a few visits around town. I might've sussed some interesting items I'd rather like to get my paws upon.

0:0 - Well! These must be important birds indeed, Mr Dekarios. Forgive me for feasting on their bodies and bones so very voraciously.
uid: 8a850b2d-fa75-401b-9b64-9b49b15a6d37
> I'll be on my way, then. There are a few places in the city I'd like to visit. I might've sussed some interesting items I'd rather like to get my paws upon. If I find anything interesting, I might even be willing to share.

- Roll failure -
null
uid: 8f75998f-7fb5-499c-8916-6c84e11fc713
> Actually, Mr Dekarios, I think the sorry one will be you.

0:0 - I suppose you won't be terribly shocked to find your old friend Tara amongst the pigeons. They've always been a personal favourite.
uid: 90d1415b-cb4f-72b3-512d-725c2cbf652a
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> My, is that a ring? For us? You shouldn't have.

0:0 - I know, I know, but I just love you so.
uid: 9274481b-ac70-4398-9a6b-165588eb3c63

0:0 - No more pigeons, Tara. They have an important job to do.
uid: 96117c4d-369b-46fa-b914-08f8e0a079d6
> Importance is relative. A letter may be important to one; a growling belly may be more important to another.

0:0 - Up to my eyeballs in drama, deceit, and subterfuge. Nothing unusual.
uid: 9b7e4fd2-0054-490a-ba20-fec3c50062ae
> You love it, don't you, sir? Like a fish in water.

0:0 - I'd offer you some of your favourite meat, but I haven't got any. Beholder jerky is surprisingly hard to come by.
uid: a1a6e1ec-d155-7dbe-a88f-08c7b4f458f4
> null

0:0 - You aren't going to scold me, are you, sir?
uid: a2b9571d-5207-4fbb-bc03-a0782c1b4419
Node context: Not deferential, more sassy
> No, but I am going to make you very sorry if you don't stop.
> I am. Stop that, Tara! You need to leave the pigeons be.
> There's a much better aviary across town, if you've already picked over the choice cuts here.
> Enjoy your feast, Tara.

0:0 - In actual fact, I'm going to eat them up even faster and more voraciously than I did before. How about that?
uid: a3093d9a-b036-4341-8171-2ee4bdf6ba1b
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
=== END NODE ===

0:0 - I'll see you soon, I'm sure, Mr Dekarios. Do take care of yourself, all right?
uid: a4f9716f-52c6-4cdf-98ee-6e10593d7751
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
=== END NODE ===

0:0 - Anyone who tries to remove me will be in far worse trouble, I assure you.
uid: a681a455-1bc7-4d8d-b4c0-eaf65ca5be99
> null

0:0 - One needn't guess. Pigeon meat is my second-favourite.
uid: a6db2a56-53f2-4d9f-b270-1320eb197aab
> No more pigeons, Tara. They have an important job to do.
> Time to move along, Tara. If you get caught here, you'll be in trouble.
> I'd offer you some of your favourite meat, but I haven't got any. Beholder jerky is surprisingly hard to come by.

0:0 - *Grrmm...*
uid: a8459b33-d4aa-48ca-9787-0162f6a4951e
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
> She's agreed. Just about.

- Roll sucessful -
null
uid: a9f5b798-260d-4713-8f90-ab080f336275
> null

0:0 - Very well. Enjoy your feast, Tara.
uid: aa02981b-7c75-7799-3049-f9fcc17f73e9
> null

0:0 - Thank you. I most certainly will, sir.
uid: b2a6b192-98eb-4d51-9d06-05e7541f3347
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_TressymEatsMorePigeons - The player has failed to convince Tara to leave the pigeons alone.
   true - WYR_Posthouse_Event_TressymFliesAway - The player did not convince Tara and she leaves the stage
=== END NODE ===

0:0 - Leave.
uid: c660efd1-0a6f-62e7-38b2-e76fd2ca3aa8
=== END NODE ===

0:0 - What's your tressym doing here, Gale?
uid: c66a1641-3e48-4f36-8811-8d05c2864ae5
> *Hiss!*

0:0 - *Riaow!*
uid: c820e578-3825-b569-8d78-000d3b02d697
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> My, is that a ring? For us? You shouldn't have.

null
uid: c88f47b3-0435-0304-58bb-60a8e9014244
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_State_TressymHasGivenReward - The player has managed to convince Tara to give up the item
- 1 Set flag(s) to (Object):
   true - WYR_Posthouse_Event_TressymGivesRewardTo - The player has convinced Tara to hand over the reward
> For me? You shouldn't have.

0:0 - For me? You shouldn't have.
uid: c896ade3-70be-440f-b9b3-7b30a220ff6c
> I know, I know, but I just love you so.

0:0 - Actually, Mr Dekarios, I think the sorry one will be you.
uid: c948435f-46fc-412c-b292-e08b5b5fd456
- 0 Set flag(s) to (Object):
   true - WYR_Posthouse_Event_TressymFireballsPlayer - The player has made Tara angry, Tara doesn't care how big the room is, she casts fireball
=== END NODE ===

0:0 - Enjoy yourself now, Tara. Looks like you've got yourself set up quite nicely here.
uid: cc14575d-0ec6-fa8d-4f87-557c35b44415
> What's your tressym doing here, Gale?
> Hang on - isn't this where the post house's courier pigeons roost? Should she be eating them?
> Gale, she's been eating those missing courier pigeons. Tell her to stop!
> Leave.

0:0 - I am. Stop that, Tara! You need to leave the pigeons be.
uid: cdbfa867-c770-4e6c-ba1b-5cecfba594fe
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - For me? You shouldn't have.
uid: da1e9c75-c333-5c33-b0bc-14f97f41cd0d
> null

null
uid: e052285e-6953-f68f-ee5b-70f8b2535498
> Tara, I don't suppose you're responsible for the missing messenger pigeons...

0:0 - Hang on - isn't this where the post house's courier pigeons roost? I don't suppose you've been eating them...
uid: e11104d4-6b63-c8a7-fcd4-b0bd0b3f096b
- 0 Check flag(s) (Global):
   false - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help
> One needn't guess. Pigeon meat is my second-favourite.

0:0 - We'll catch up later, Tara - there's no time now.
uid: e3b92f08-c7bd-4126-b91a-c62597a8e30b
> You're lucky I adore you, you mutton-head.

null
uid: e5bbcf61-7ac3-6343-fb0a-883879402ed6
- 0 Set flag(s) to (Global):
   true - WYR_Posthouse_Event_SetTressymNameReal - Player has learned the real name of the Tressym
> null

0:0 - *Meow!*
uid: e88f9111-6efa-49fb-a6c9-f8a4dfb34822
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Tara! That can't be you, can it?

null
uid: e90b6932-5ca4-26c7-d800-ad99b44a8a20
> Very well. Enjoy your feast, Tara.

0:0 - More's the pity. But no bother. These pigeons are quite delicious.
uid: ebc8dba0-d1d7-42fc-ba64-5994e9082d54
> null

0:0 - I'd offer you some of your favourite meat, but I haven't got any. Beholder jerky is surprisingly hard to come by.
uid: f48ffff5-57aa-4a3c-8b47-523176d0bed7
> More's the pity. But no bother. These pigeons are quite delicious.

null
uid: f6eb3c7a-d1d8-d797-7d6f-a3328e0ad143
Jump to another node

0:0 - Tara, I don't suppose you're responsible for the missing messenger pigeons...
uid: fc1d7f21-a5d9-48a6-a612-86bd840c77f5
- 0 Check flag(s) (Global):
   true - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help
> One needn't guess. Pigeon meat is my second-favourite.

0:0 - Hang on - isn't this where the post house's courier pigeons roost? Should she be eating them?
uid: fc695140-3521-4bfe-9938-4be3e6b334ee
- 0 Check flag(s) (Global):
   false - WYR_Posthouse_State_PromisePostmasterToFindLetters - The player has heard the postmaster ask to find the letters and promised to help
   true - WYR_Posthouse_Knows_LettersAreMissing - The player has heard of the missing letters and pigeons
> Oh. Right. Did you hear that, Tara? Erm. Stop it.

0:0 - Tara! That can't be you, can it?
uid: fd056f02-9a5b-42cc-a3b5-176b138c1603
> *Riaow!*
> I suppose you won't be terribly shocked to find your old friend Tara amongst the pigeons. They've always been a personal favourite.

0:0 - Oh. Right. Did you hear that, Tara? Erm. Stop it.
uid: ff7d93a0-7db2-430f-4b01-4bec7133502f
> *Grrmm...*
> Well! These must be important birds indeed, Mr Dekarios. Forgive me for feasting on their bodies and bones so very voraciously.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\GOB_SeluneTemple_OM_ShadowHeart_COM.lsj
Synopsis:
Shadowheart, enters the inner area of the goblin camp - what was clearly once the central hall of a Temple dedicated to Selûne, the rival of Shadowheart's goddess, Shar. She notes that this must have once been a key area for Selûnite power and wonders what happened here. If she discovered earlier clues, she may believe Sharran allies destroyed this place long ago. The player may or may not be aware of Shadowheart's shar worshop at this point, and can attempt to pry the info from her.

0:0 - You're hiding something. Explain what's going on - now.
uid: 067a0ec4-0116-ad6a-e0ed-a4e0b3521aff
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null
> null (roll failure)

null
uid: 0685da06-15de-c97a-3a86-0dc429ebbc1c
Jump to another node

0:0 - Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical.
uid: 068608c0-e8d8-627d-3d5a-e8427acdc99a
Node context: A little embarassed at being thanked
=== END NODE ===

null
uid: 0c82087a-ed25-d302-53ae-c891a57c3886
Jump to another node

0:0 - I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.
uid: 0e3c3504-20a7-0c2a-2abf-2db64f85d9df
> null

0:0 - Heavens forbid. We're all entitled to our secrets.
uid: 0e978897-ba09-dd42-570d-840b31dcf3da
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now.
uid: 16656363-010b-a8df-c5ec-2bc7694db872
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
> null

0:0 - Selûne is a bad omen - just look what's befallen her temple.
uid: 188e1f0d-c060-5e5f-0bc9-0fdee5f9e025
Node context: 'Isn't it obvious?'
> null
> null
> Though I'll grant it must have been impressive once, in all its profane glory... until someone razed it.
> Though I'll grant it must have been impressive once, in all its profane glory... I wonder what happened.

0:0 - EXPLAIN.
uid: 189d3999-7e0d-a5ae-4d61-fece34f23912
= Roll SkillCheck Intimidation (Charisma) Difficulty: 881bda2f-b08b-4788-b0ec-e410b5bacc57 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - I bow to Shar also. The Dark Lady must favour us, to have brought us together.
uid: 1e34fa98-ab78-1e5f-2e66-7af27675e374
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.

0:0 - You worship Shar? Blimey. She and my beloved Mystra are not exactly friends.
uid: 20626111-32ba-21bf-2a87-46b7c5ef1796
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Shar is an abomination. You deceived me.
uid: 2390295c-610d-ad8f-ea33-7056be49d62d
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
> Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.

0:0 - If you insist. Don't expect to fare well without me to save you.
uid: 23c3f00e-4a9f-c4ae-aac7-c0d2f50f6901
- 0 Set flag(s) to (Object):
   true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription
=== END NODE ===

0:0 - Let the matter rest.
uid: 23f559a2-cbc5-316f-9acb-0afe06c04dc2
=== END NODE ===

0:0 - Talk to me later. We've got more pressing matters to see to right now.
uid: 2a1304da-2648-7c3e-ba58-3012ef5a212b
=== END NODE ===

0:0 - We can discuss this later. But let's just try a little more honesty going forward.
uid: 30f57d89-753c-69ce-26fd-6bfbe5a3a268
> All we can do is try, I suppose...

0:0 - In future, I expect you to be honest. Let's leave it at that for now.
uid: 34bbb3d3-d264-0fd1-121b-4ce5dc4dc7bc
> Gladly.

null
uid: 3c2cec76-5b19-beae-b850-caa0e3162b20
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> The goddess of secrets? How telling.
> Fantastic. Monsters in our minds, and around our campfire.
> Heavens forbid. We're all entitled to our secrets.
> A Shar worshipper? Not my usual quarry - nor my usual ally.
> You worship Shar? Blimey. She and my beloved Mystra are not exactly friends.

0:0 - Not your usual haunt, I take it.
uid: 3e8c30dc-2bfe-efbc-014e-8073b3792c1d
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   false - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
   false - Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
> Quite the understatement, but yes. Let's not linger in this place any more than necessary.

0:0 - Selûne, a bad omen? Hardly. What's really the matter?
uid: 40c406e2-74b9-b3a3-ac33-311cb7c33866
- 0 Check flag(s) (Dialog):
   false - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> We don't have time for this. Besides, I already explained myself.

0:0 - Let's do what we have to, then get out of here.
uid: 42a2b3c5-3ed8-c3eb-2e66-8a0cd84f9982
Node context: Grim, apprehensive.
> Not your usual haunt, I take it.
> What's the problem?
> Show some respect. This is a sacred place for me... even in its current state.
> Watch your tongue, Sharran. This is a sacred place for me... even in its current state.
> You don't have to tell me twice.
> Leave.

null
uid: 43c8ac33-2a5c-0849-794e-b1df996392e0
- 0 Check flag(s) (Global):
   false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
   false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 0 Set flag(s) to (Dialog):
   true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> No matter. I'll breathe easier once we're clear of this place.

0:0 - The goddess of secrets? How telling.
uid: 4571bfdb-574f-4154-b563-aa357a5158fb
Node context: Emphasis on final word
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

- Roll failure -
null
uid: 48b99e68-4692-0678-2b80-9719c5810f87
> Is your hearing failing you? Or your wits perhaps? There's nothing more to say. Let's move.

0:0 - I didn't agree to join up with a Shar worshipper.
uid: 4f38d1eb-5ac1-be25-9e77-212ad8ae212d
> Then it's your own fault for not asking.

0:0 - I worship Shar, the Mistress of the Night. It is my holy mission to oppose Selûne, her teachings and her followers.
uid: 51ecce55-553b-fc08-12db-b8c6538a04f6
Node context: Not information she ever shares lightly.
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now.
> Now that you have the truth, please don't make a big fuss about it.

null
uid: 52a721bf-b34b-ade5-dd7f-89343b9cfb8a
Jump to another node

0:0 - Nothing. Merely an observation.
uid: 5737dcd6-4edf-0ca8-ed6a-88506b543177
Node context: Doesn't like this line of questioning, but trying to show it.
> null

0:0 - I don't know how I feel about this.
uid: 58da9e64-e8d1-b42a-fab9-62b9e3e15fb1
> Who says you have to feel anything?

0:0 - I'll decide whether to make a fuss or not. Hard to trust someone who's holding out on me.
uid: 62b27e11-99bd-b643-167b-51c2ddeae2cd
- 0 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

null
uid: 670cf213-7c67-e237-17c3-e7cf62578ba1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I'll decide whether to make a fuss or not. Hard to trust someone who's holding out on me.
> Don't make a big fuss...? You've been lying to me!
> You could have told me. How long were you going to keep this secret?
> I didn't agree to join up with a Shar worshipper.
> I don't care who you worship. We have bigger problems.
> Shar is an abomination. You deceived me.
> I bow to Shar also. The Dark Lady must favour us, to have brought us together.

0:0 - You're far too eager to disrespect Selûne - what's going on?
uid: 67c7fa7e-0f58-2fe5-602e-b982282a642f
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Dialog):
   false - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> Nothing. Merely an observation.

0:0 - Gather your thoughts. Then perhaps we can talk some more.
uid: 67cca8a7-bf06-43db-88bc-be2044eeb930
=== END NODE ===

0:0 - We don't have time for this. Besides, I already explained myself.
uid: 685cea6f-f7a6-8865-636e-f933be487b60
Node context: Doesn't like this line of questioning, but trying to show it.
> null

0:0 - Let the matter rest.
uid: 69640639-2b65-8d81-26c1-a72b0e0ca8a0
=== END NODE ===

null
uid: 6b9f9986-fe4a-0a2e-3bed-bce73d0c3c89
- 0 Check flag(s) (Global):
   false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
   true - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven
   false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 0 Set flag(s) to (Dialog):
   true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> No matter. I'll breathe easier once we're clear of this place.

0:0 - Now that you have the truth, please don't make a big fuss about it.
uid: 6ea93f75-09e9-7885-76a3-a97dd95c5a19
> null

0:0 - A lie of omission at most. I'm sure you have some skeletons of your own hidden away.
uid: 711049e9-e135-ec67-c6f0-5d7a95c25cea
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

0:0 - Show some respect. This is a sacred place for me... even in its current state.
uid: 74084228-27c1-3cd9-b4eb-1a66e1ca4554
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Respect's given freely. If your goddess needs to demand it, she's not worthy of it.

0:0 - A ruin abandoned to a murderous horde is a very fitting dedication to Selûne.
uid: 753bbbd6-8ebc-720d-e826-ac567cdfa119
Node context: Throwing a ba
=== END NODE ===

0:0 - You're not going to let this go, are you? You might wish you had...
uid: 7a304553-0a1b-c438-422b-3d8ac581d496
Node context: Coming around to telling the truth about herself.
> I worship Shar, the Mistress of the Night. It is my holy mission to oppose Selûne, her teachings and her followers.

0:0 - Is your hearing failing you? Or your wits perhaps? There's nothing more to say. Let's move.
uid: 7ca2184f-f327-a88b-c1cb-b10333375819
=== END NODE ===

0:0 - Though I'll grant it must have been impressive once, in all its profane glory... until someone razed it.
uid: 7fac437d-5530-393f-00eb-df18785a7d4a
Cinematic: Glancing around the surroundings,
Node context: Slight concession, glancing around an impressive temple
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
   false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven
   false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 0 Set flag(s) to (Dialog):
   true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> No matter. I'll breathe easier once we're clear of this place.

0:0 - Of course I am. But we can talk about this later - let's go.
uid: 7fef4834-b36b-7480-25c8-d5da9ffe11f5
=== END NODE ===

0:0 - I don't care who you worship. We have bigger problems.
uid: 80ce8470-21e6-ff1f-7978-b0238f237203
> True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner.

0:0 - Gladly.
uid: 80fb4659-71aa-7341-2aa1-8d9ddf937922
=== END NODE ===

0:0 - Secrecy is everything for Shar's children. It's our code, our creed, our shield.
uid: 81ff3de7-c148-3ecb-6d9c-fcb197678444
> I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored.

null
uid: 8a4637ab-575a-f754-5f45-45f85d79bcfe
Jump to another node

0:0 - It's been some time since I met another faithful of Shar. Are you versed in her teachings?
uid: 8ad98975-a1b9-fb78-3db6-ced4e5f4ef2d
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> Of course I am. But we can talk about this later - let's go.

0:0 - Respect's given freely. If your goddess needs to demand it, she's not worthy of it.
uid: 8e4a0728-0954-c3d7-434b-99fddfba91bf
Node context: 'Don't tell me what to do'
> null
> null
> Though I'll grant it must have been impressive once, in all its profane glory... until someone razed it.
> Though I'll grant it must have been impressive once, in all its profane glory... I wonder what happened.

0:0 - Only that you're overthinking a simple deduction I made.
uid: 90f010f9-46a3-89b5-3ce9-17e6980cff97
Node context: Doesn't like this line of questioning, but trying to show it.
> You can trust me. I want to know what's concerning you.
> You're hiding something. Explain what's going on - now.
> EXPLAIN.
> Let the matter rest.

0:0 - Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.
uid: 90f203f0-0a7f-aded-d2c9-5cffd21a8bd2
> null

0:0 - All we can do is try, I suppose...
uid: 91f18615-5526-8ff8-69f1-f05189c6b810
=== END NODE ===

null
uid: 950b6265-2841-e10f-0aac-8f38dbeb18b4
Jump to another node

0:0 - You seem to admire whoever left this place a ruin. Got something to say?
uid: 9b0b53bb-6f20-da49-0a29-b6e3f3c3315f
- 0 Check flag(s) (Dialog):
   true - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranClue - GOB_SeluneTemple_OM_Shadowheart_Knows_VillageSharranCluedescription
> Only that you're overthinking a simple deduction I made.

0:0 - Then it's your own fault for not asking.
uid: 9b412458-3c46-05de-58f4-6429977ea774
> Now that the truth's out, tell me more.
> null
> In future, I expect you to be honest. Let's leave it at that for now.
> null

0:0 - Let's see how open-minded I can be then: tell me more.
uid: 9c0e6951-998e-2b99-0abf-1fb21e0e2a7c
- 0 Check flag(s) (Tag):
   false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
   false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> Talk to me later. We've got more pressing matters to see to right now.

0:0 - Don't make a big fuss...? You've been lying to me!
uid: 9c2c4a54-908d-27bf-c91b-e448ca40cf7d
- 0 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
> A lie of omission at most. I'm sure you have some skeletons of your own hidden away.

0:0 - True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner.
uid: 9fd4d91d-637e-eeab-4037-84564084d9b0
> null

0:0 - Now that the truth's out, tell me more.
uid: a3193cd1-b454-80b8-dfcc-863c68f5cd04
- 0 Check flag(s) (Tag):
   false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
   false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> null

0:0 - What's the problem?
uid: a5f96709-381d-a206-e093-417372a2ff04
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Selûne is a bad omen - just look what's befallen her temple.

null
uid: a883eb01-60e7-7774-481f-c531d53f98c0
Jump to another node

0:0 - Though perhaps that might change, if you can show an open mind.
uid: b23e0366-12f7-25c2-10ca-f49b6fbca4e1
Node context: Conceding jus a little towards the player's hurt feelings - but conditionally
> Let's see how open-minded I can be then: tell me more.
> It's been some time since I met another faithful of Shar. Are you versed in her teachings?
> We can discuss this later. But let's just try a little more honesty going forward.
> I don't know how I feel about this.
> Thank you for telling me, at least.
> I can't trust you. Best if we travel separately for now.

- Roll sucessful -
null
uid: b64dd085-9e54-c45a-ab53-af654af4b3de
> You're not going to let this go, are you? You might wish you had...

null
uid: b71d3661-81cc-701f-23e1-934d71b5a9b5
Jump to another node

0:0 - Good. I wasn't intending to.
uid: b8ddeb4c-fc9e-cb14-c9df-04f16f5678d3
Node context: Curt approval
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
=== END NODE ===

0:0 - You can trust me. I want to know what's concerning you.
uid: b91a0978-a0d4-6b45-6743-4e6edf6941b4
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
> null (roll sucessful)
> null (roll failure)

0:0 - A Shar worshipper? Not my usual quarry - nor my usual ally.
uid: bf83f7e0-c365-8772-1753-33d9613a1eda
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Good. Selûne is a bad omen - just look what's befallen her temple.
uid: c0df506f-39a9-ac57-2f83-c213e3480aa6
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> null
> null
> Though I'll grant it must have been impressive once, in all its profane glory... until someone razed it.
> Though I'll grant it must have been impressive once, in all its profane glory... I wonder what happened.

0:0 - I'm not sorry I kept this from you. Not one bit.
uid: c14a91c1-ff3c-d637-f475-828606adea53
Node context: unrepentant
> Though perhaps that might change, if you can show an open mind.

0:0 - You don't have to tell me twice.
uid: c7a37002-9596-a7a7-e12e-fc1c3a0f33c6
> Good. I wasn't intending to.
> Good. Selûne is a bad omen - just look what's befallen her temple.

0:0 - Thank you for telling me, at least.
uid: c8833d3d-8cc7-51c7-0729-31c8e7789d41
> Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical.

0:0 - I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored.
uid: cb2f0aee-145e-ceb0-fbfa-3659304d0af3
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_WolfDreamPoint_MissingMemories - Learned about Shadowheart's missing memories.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'm not sorry I kept this from you. Not one bit.

0:0 - No matter. I'll breathe easier once we're clear of this place.
uid: d4a7f698-4bf0-70a2-6927-f3b8958e6f16
- 0 Set flag(s) to (Global):
   true - GOB_SeluneTemple_OM_Shadowheart_SeluneReaction - GOB_SeluneTemple_OM_Shadowheart_SeluneReactiondescription
   true - Shadowheart_InParty_SharWorshipper_QuestioningAvailable - Shadowheart_InParty_SharWorshipper_QuestioningAvailabledescription
> You seem to admire whoever left this place a ruin. Got something to say?
> You're far too eager to disrespect Selûne - what's going on?
> Selûne, a bad omen? Hardly. What's really the matter?
> Let the matter rest.

0:0 - Who says you have to feel anything?
uid: d4c41aa1-eeb0-b444-e5e2-ad8e41e0cded
> Gather your thoughts. Then perhaps we can talk some more.

0:0 - Selûne. As if mingling with a horde of goblins wasn't bad enough.
uid: d56ab17c-82a2-a8db-3081-def113913970
Node context: Grim, apprehensive.
> Let's do what we have to, then get out of here.

0:0 - Quite the understatement, but yes. Let's not linger in this place any more than necessary.
uid: d8f733ec-bad3-daaf-f843-9a956739b0eb
Node context: Intended to provoke
=== END NODE ===

0:0 - I can't trust you. Best if we travel separately for now.
uid: e3a33d96-893d-1854-f12a-d24c5fe968ce
> If you insist. Don't expect to fare well without me to save you.

- Roll failure -
null
uid: e6d11f4e-866c-1c51-984d-a535a2ff7c16
> Spare me your dramatics. I already told you all there is to tell. Let's go.

0:0 - Spare me your dramatics. I already told you all there is to tell. Let's go.
uid: e7abb410-c074-3fc2-ca5e-4bf3df39377c
=== END NODE ===

0:0 - Leave.
uid: e8226ca4-0295-fb18-d65d-7cb0e067321e
=== END NODE ===

0:0 - Fantastic. Monsters in our minds, and around our campfire.
uid: ea2e1ce5-3a98-4f55-cdc3-70986ee5e84b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Forever, ideally. And you assume too much about what I can and cannot tell.
uid: ed1cbe8f-cd7e-7ce1-6e04-996b5347ae06
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

0:0 - Watch your tongue, Sharran. This is a sacred place for me... even in its current state.
uid: f4ef9608-a629-2ed5-a07d-a0b2ee8190fb
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> A ruin abandoned to a murderous horde is a very fitting dedication to Selûne.

0:0 - Though I'll grant it must have been impressive once, in all its profane glory... I wonder what happened.
uid: fcc83c3b-9875-2e82-a8d9-1db9d994b94d
Cinematic: Glancing around the surroundings,
Node context: Slight concession, glancing around an impressive temple
- 0 Check flag(s) (Global):
   false - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
   false - FOR_Shadowheart_Knows_BrokenSharCrown - If Shadowheart knows about the broken Shar crown in Moonhaven
   false - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
> No matter. I'll breathe easier once we're clear of this place.

0:0 - You could have told me. How long were you going to keep this secret?
uid: fe426b3d-ef58-3899-bf25-0e8d5c2289b1
> Forever, ideally. And you assume too much about what I can and cannot tell.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_MeetingMizora_OM_Wyll_COM_AOM_OOM.lsj
Synopsis:
Dialog with mizora at Wyrm's Rock near the entrance to Lower city. She is in human form. Wyll sees his father taken away, and Mizora tells him to meet him in camp.

0:0 - What did I tell you? A momentous occasion, I'm sure you agree.
uid: 06df64fb-22a0-4cd2-858b-ba2fb7b1bf2b
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> I've had enough, Mizora. What do you want?

0:0 - Poor thing. You've had a tough go - and you don't know the half of it.
uid: 071ee42d-ecff-812f-f915-d460a91e917c
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> You see, Gortash has had your father... relocated.

0:0 - And the drama's not over, not by a long shot.
uid: 09c9b881-764a-d8ff-c9d8-ee7c489c4cf9
> You see, Gortash has had your father... relocated.

null
uid: 0c0e31bc-c91b-a425-d415-0ecacbe89c5d
> null

0:0 - Where are they taking him?
uid: 0e7f7307-4a44-4375-4698-03133c359f11
> To the slaughter, the way I hear it.

0:0 - He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.
uid: 11c01dd1-d5a0-4ffc-902e-3fec50268db4
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
> A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.

0:0 - You know something.
uid: 1313d861-6907-4e34-23ce-2d125637ce52
> I know enough. I'll be in your camp if you want to work something out.

0:0 - You say that. But minds can change in the span of a snap.
uid: 16db5185-365b-f81d-7c9e-63cd2756da44
Animation: OSatterley: [REDO] HUM_F_Rig_DFLT_CINE_FingerSnap
Cinematic: Mizora snaps her fingers with the word 'snap'.
> Meet me in your camp. I've got a devil of a proposal.

0:0 - Meet me in your camp - I'll lay everything out.
uid: 17048aed-8f3e-1f8f-9229-17f624784134
> The Duke's life is not all that's at stake.

0:0 - To the slaughter, the way I hear it.
uid: 18958fe3-0295-e34f-26dc-e470d74c9b92
> Your dad's good as dead, pup. And to think there's no way to save him.

0:0 - Are you saying my father's not gone for good?
uid: 1d885b48-b6b7-0ffb-4a9c-4ddb294fdbba
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - You see, Gortash has had your father... relocated.
uid: 24006995-40f0-34f6-0c0e-b165b91de69e
> Where have they taken him?
> Already? I thought Gortash would want to keep him around.
> Relocated? What are you playing at, devil?

0:0 - Or is there?
uid: 255c5a01-75bc-4128-610b-cbef8ed2f825
> You know something, don't you?
> I'll do anything to save him. Name your price!
> Who knows? Let him die for all I care.

null
uid: 25651d0b-b529-d466-fb80-f09e69a5e6be
Jump to another node

null
uid: 270ca496-08c8-0e48-c647-9276f65e8e42
Jump to another node

null
uid: 28d176eb-4391-7824-a70e-b20f6b965f78
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> I've had enough, Mizora. What do you want?

0:0 - Damn right he is. And he better stay that way.
uid: 2a699b15-3047-6014-e798-1ed883ef673c
> You say that. But minds can change in the span of a snap.

0:0 - Your attention, little pup, nothing more. And you'll be glad to give it.
uid: 2d4314d8-f857-3efb-3be1-08563e90a6a8
> null

0:0 - Mizora - I've had enough. You owe your life to me. Time to end the pact.
uid: 3079a72d-f610-f72f-1c6d-315988fc2c63
> null
> Feeling cheeky, are we? Most unbecoming.

0:0 - I've had enough, Mizora. What do you want?
uid: 34e6387e-79ec-57d1-7025-fb531634a1d2
> Your attention, little pup, nothing more. And you'll be glad to give it.

0:0 - Oh, but you will.
uid: 35c25f60-3dfd-b78a-930b-dfe3602618b9
> Meet me in your camp - I'll lay everything out.

null
uid: 39f2ab17-6c2a-fba1-ca15-b6756bdc6740
=== END NODE ===

null
uid: 42cf71f7-1b83-6218-b88a-dcd80b684ecb
> Shit.

0:0 - Bloody hells. Where are they taking him?
uid: 48921916-2792-251f-1be8-3e8c5d46f7e1
> null

0:0 - Shit.
uid: 4b22b95e-2b86-44bc-a5a7-1bbae3a7bc51
Node context: Incensed.
> Your dad's good as dead, pup. And to think there's no way to save him.

0:0 - Heard about your father. The Absolute's puppet - a damned travesty if you ask me.
uid: 4b9bc64d-fdc9-dbd2-a0c6-d5e0c9144746
> He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.

0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee.
uid: 4bc934de-9c72-46b8-9df6-65141bed3be9
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
=== END NODE ===

null
uid: 4be8ea5d-99c1-9223-bbd0-44ccf6635ea1
> null

0:0 - Meet me in your camp. I've got a devil of a proposal.
uid: 52362b3e-d826-9cb3-57b5-06267ac29d2c
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - What are you getting at?
uid: 543d5356-7859-a77e-31d0-f7f9e9c3caab
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes.
uid: 5996c383-c79b-e652-971b-220aa9774913
> Hard to think he's forever lost to us.

null
uid: 5a65ce45-fcb3-d56e-19ce-13ff729d3aef
=== END NODE ===

null
uid: 5a8a75c7-f354-9c2f-91d3-dba3c4df3556
> You know something.

null
uid: 5b1d4ee1-e30c-572a-62de-200ac0ea50a8
=== END NODE ===

0:0 - I know enough. I'll be in your camp if you want to work something out.
uid: 5dd8e898-7a30-8680-443c-80417ef2a3de
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - I'm saying that someone stepping off stage doesn't have to mean the end of their story.
uid: 5e8dfc44-7b33-d07a-e03d-05ea8b896b24
> Meet me in your camp. I've got a devil of a proposal.

null
uid: 61916098-4d87-a0d5-0b6f-ab312b5bb1c0
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> Mizora - I've had enough. You owe your life to me. Time to end the pact.
> Mizora - I've had enough. You promised my freedom. Time to end the pact.

0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee.
uid: 61da641e-3fbd-2eaf-5873-966424580fec
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - COM - COMdescription
=== END NODE ===

0:0 - Poor little Wyll. Such a tragedy - your own father, cut down in his prime. Damn shame, if you ask me.
uid: 630d7fe2-1846-66e8-ce4f-902dbd69c49a
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> Mizora. Spare me your fake sympathy.

0:0 - Mizora - I've had enough. You promised my freedom. Time to end the pact.
uid: 664d0a53-a0a9-3f46-0d2a-41dd528a6332
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Poor thing. You've had a tough go - and you don't know the half of it.
> Feeling cheeky, are we? Most unbecoming.

0:0 - Heard about your father. The Absolute's puppet - a damned travesty if you ask me.
uid: 67c82256-e729-c486-0c72-4cc0f26ba128
> He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.

0:0 - Rude. I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.
uid: 68e733da-708b-73ab-a07e-442b12fee077
> Your dad's good as dead, pup. And to think there's no way to save him.

0:0 - If it isn't little Wyll. Straight to your handler, and I didn't even have to whistle.
uid: 6a20c0a0-1075-42df-8505-204b43ed540e
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> Mizora - I've had enough. You owe your life to me. Time to end the pact.
> Mizora - I've had enough. You promised my freedom. Time to end the pact.

0:0 - Or is there?
uid: 6c6a3279-25b0-31f9-7005-739372c98087
> You know something.

0:0 - A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.
uid: 6d122cb3-5763-ab0e-51c8-e0644523fe70
=== END NODE ===

null
uid: 6f3147dc-c984-a23b-e3bd-8a8a32bd8ec0
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
> null

0:0 - I've had enough, Mizora. What do you want?
uid: 70a08abc-e266-208a-12f5-83209fb76d83
> Your attention, little pup, nothing more. And you'll be glad to give it.

0:0 - I'm saying that someone stepping off stage doesn't have to mean the end of their story.
uid: 74754a04-6770-d33a-d8ce-8b9b539629ba
> Meet me in your camp. I've got a devil of a proposal.

0:0 - To the slaughter, the way I hear it.
uid: 7d8b354f-d344-733f-9dfd-dede90da0f0e
> Shit.

0:0 - If it isn't little Wyll. Straight to your handler, and I didn't even have to whistle.
uid: 7daefe4b-52b7-9964-1f77-56a6431382ec
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> Poor thing. You've had a tough go - and you don't know the half of it.
> Heard about your father. The Absolute's puppet - a damned travesty if you ask me.

0:0 - You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes.
uid: 7e859249-fd92-ec38-abdc-d401c4b2a5fd
> Hard to think he's forever lost to us.

0:0 - You see, Gortash has had your father... relocated.
uid: 81f4ddd7-4b8d-899c-8a92-41d4b58f0291
> Where are they taking him?
> Already? I thought Gortash would want to keep him around.
> What in the hells are you playing at, Mizora?

0:0 - Where have they taken him?
uid: 8295a994-2ea7-f308-fc9b-d1b764b99b00
> To the slaughter, the way I hear it.

0:0 - You want to save your father, meet me in camp. Maybe we can work something out.
uid: 8a407a98-9772-0c26-8674-3c76f4900688
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

null
uid: 8abffe96-76b5-8a1e-ac94-c58e762606ea
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> Mizora. Spare me your fake sympathy.

0:0 - Mizora - I've had enough. You promised my freedom. Time to end the pact.
uid: 8c110959-31e7-7915-6243-5866de184f17
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null
> Feeling cheeky, are we? Most unbecoming.

0:0 - Poor little Wyll. Such a tragedy - your own father, cut down in his prime. Damn shame, if you ask me.
uid: 9e8c6656-9e29-658f-3d9f-cc83523b4fbf
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> A man of the people, the grandest of dukes. Hard to think he's forever lost to us.

null
uid: 9ed02f48-5c6a-52b4-b4a8-dcfd6eb0fbf6
Animation: OSatterley: MIZORA MeetingMizora_OM_Wyll_COM_AOM_OOM_DecendintoCircle
Cinematic: A diabolical circle draws underneath Mizora. She descends into it and it closes behind her.
=== END NODE ===

0:0 - Your dad's good as dead, pup. And to think there's no way to save him.
uid: a315f561-ed65-cec5-4727-c56be54d1a58
Node context: Very cheekily. She know she holds all the cards
> Or is there?

0:0 - Mizora - I've had enough. You owe your life to me. Time to end the pact.
uid: a32f3468-bb1a-4336-9d95-8c9c15e117da
> Poor thing. You've had a tough go - and you don't know the half of it.
> Feeling cheeky, are we? Most unbecoming.

null
uid: a6448930-40ec-25c6-9272-223df816c583
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
=== END NODE ===

null
uid: a80159a2-70b0-7191-a704-f401c887880f
Jump to another node

0:0 - A man of the people, the grandest of dukes. Hard to think he's forever lost to us.
uid: a8c43b41-81c4-991d-903a-5a177ef57234
> Or is he?

0:0 - Meet me in your camp. I've got a devil of a proposal.
uid: aa368d85-8033-760c-1253-5dcc674894cf
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - You say that. But minds can change in the span of a snap.
uid: acb3dda0-58b5-b2c9-cad7-123f5a55d7e6
Animation: OSatterley: [REDO] HUM_F_Rig_DFLT_CINE_FingerSnap
Cinematic: Mizora snaps her fingers with the word 'snap'.
> Meet me in your camp. I've got a devil of a proposal.

0:0 - Mizora. Spare me your fake sympathy.
uid: ad37bf4d-7527-cef8-e3d5-6bb594456c51
> You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes.

null
uid: af924075-be42-77c4-c587-af1f2c71c7f1
=== END NODE ===

0:0 - Hard to think he's forever lost to us.
uid: b0b715f3-cbe7-b775-7980-e6be9c9d55de
> Or is he?

0:0 - Already? I thought Gortash would want to keep him around.
uid: b8224a59-9811-502c-3dc2-700d25f2b507
> I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.

0:0 - My, aren't we eager?
uid: b917b2f9-6c91-b2ed-206a-2c55ec31d792
> You want to save your father, meet me in camp. Maybe we can work something out.

null
uid: ba49c9ce-3df7-b614-a198-7c7b75561faf
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

null
uid: bab34e19-c517-8eb9-91eb-8a610314b9e6
> Bloody hells. Where are they taking him?

0:0 - The Duke's life is not all that's at stake.
uid: bd820a25-2661-912c-0b21-aa1870a7fdd5
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.
uid: bead034a-ed71-8259-254b-82a53802fe58
> Shit.

0:0 - Mizora. Spare me your fake sympathy.
uid: c049ba3a-1a08-06eb-e713-d77416a86bfd
> You wound me, pup. I admired your father - he was a man of the people, the grandest of dukes.

null
uid: c0d4f822-4a28-8d69-b60b-b0118b70a632
Jump to another node

0:0 - I know enough. I'll be in your camp if you want to work something out.
uid: c2c22f02-67e3-d92d-4864-8fcd6a69b180
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.
uid: c2febd36-960e-1f28-7ef1-3407943a1387
=== END NODE ===

0:0 - Your dad's good as dead, pup. And to think there's no way to save him.
uid: c5582f6c-d85c-fbd5-3dca-75ba2db300ee
Node context: Very cheekily. She know she holds all the cards
> Or is there?

0:0 - I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.
uid: cb4f7c36-0360-2837-ef2a-6103d20f0696
> Your dad's good as dead, pup. And to think there's no way to save him.

0:0 - Poor thing. You've had a tough go - and you don't know the half of it.
uid: d018f274-64d8-50cc-2dce-718aa1617e42
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> You see, Gortash has had your father... relocated.

null
uid: d2e85209-bc01-2881-07e0-1e0c856bfff6
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> null

0:0 - Feeling cheeky, are we? Most unbecoming.
uid: d4978aea-692b-e5c4-c9e5-5f97ee3f8faa
Node context: Dripping with devilish sarcasm
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> null

0:0 - What did I tell you? A momentous occasion, I'm sure you agree.
uid: d59c6f50-830c-1cf3-bb67-5f18c45a23a7
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_WyllPresent - Wyll was present when you met Mizora on bridge
> And the drama's not over, not by a long shot.

0:0 - Hard to think he's forever lost to us.
uid: d5de20c9-adef-6b43-0e79-5b3f8648beaa
> null

0:0 - Or is he?
uid: d651d177-7ed2-f3f6-920a-454989eb4d3f
> What are you getting at?
> Are you saying Ravengard's not gone for good?
> Damn right he is. And he better stay that way.

0:0 - Who knows? Let him die for all I care.
uid: d8410038-7805-3a1c-8434-04d37366edbd
> Oh, but you will.

null
uid: d95c80f1-139a-a89c-87e8-fde4798ee32b
> null

0:0 - Rude. I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.
uid: dbc3f38c-9be9-6cb1-9967-9f34a5ee28ad
> Shit.

0:0 - Are you saying Ravengard's not gone for good?
uid: dc1d90f1-c859-b9ca-31c8-a0f2783172b2
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - Already? I thought Gortash would want to keep him around.
uid: dc32bf05-b9bc-a918-8cf9-10e055251a0c
> I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.

0:0 - I'll do anything to save him. Name your price!
uid: dcf50f60-21e6-6890-7f88-c3ce77473e7d
> My, aren't we eager?

null
uid: ddd7c90f-800e-ae42-b3c0-c913a1d40571
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> null

0:0 - You know something, don't you?
uid: dfd49018-4753-98f2-2a25-ad0b3392c6e7
> I know enough. I'll be in your camp if you want to work something out.

0:0 - Or is he?
uid: e0a6eadc-77ff-680e-6f8b-252a3d12079e
> What are you getting at?
> Are you saying my father's not gone for good?
> Damn right he is. And he better stay that way.

0:0 - Shit.
uid: e7b0124a-ac29-1777-fa89-af63786b7b20
Node context: Incensed.
> null

0:0 - Relocated? What are you playing at, devil?
uid: e9303621-32fb-bd53-3495-8e3ee900569f
> Rude. I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.

0:0 - Damn right he is. And he better stay that way.
uid: ed2f4c7c-d130-9dc7-640f-b54d24bb8620
> You say that. But minds can change in the span of a snap.

0:0 - Feeling cheeky, are we? Most unbecoming.
uid: f46f9caf-51ce-23b9-445c-72b184e94e88
Node context: Dripping with devilish sarcasm
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> Heard about your father. The Absolute's puppet - a damned travesty if you ask me.

0:0 - You know something.
uid: f91ac13b-1b39-5acb-2c82-fbfc664cacb8
> null

0:0 - He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.
uid: fa331cd2-cf49-418e-2e06-ca23ea4d945b
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
> A splendid party, I hear - perfect for crashing. Go on up. We'll talk after.

0:0 - Your attention, little pup, nothing more. And you'll be glad to give it.
uid: fab00c10-b325-a7d9-1a1e-6b0da5c22f9a
> null

0:0 - What are you getting at?
uid: ff8fe2ce-2469-b6b9-d3e6-06f5c9fd7ff7
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - What in the hells are you playing at, Mizora?
uid: ffab6784-2054-c2de-6503-06a6a9444a2c
> Rude. I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_MeetingMizora.lsj
Synopsis:
Dialog with mizora at Wyrm's Rock near the entrance to Lower city. You see Ravengard taken away, and Mizora tells you to meet him in camp. Version if Wyll is not there.

0:0 - Go on up, pay Gortash a visit. A fete to remember, I guarantee.
uid: 0834942e-99b0-e8d1-8716-1ee5b255ad77
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
=== END NODE ===

0:0 - Poor thing. He's had a tough go - and you don't know the half of it.
uid: 096d0318-fe43-cf8d-aca9-81aee6c7ec80
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> You see, Gortash has had Wyll's father... relocated.

0:0 - Ravengard's good as dead. And to think, there's no way to save him.
uid: 10cf41d0-2225-daa4-336c-a9bb275d2b2e
> Or is there?

0:0 - What are you getting at?
uid: 163cb49e-32e4-9a15-30ce-d1a208ef5b6f
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - Let's meet in your camp, lay everything out.
uid: 16cbd24f-99eb-185b-9a07-a2db055e9e18
> The Duke's life is not all that's at stake.

0:0 - Relocated? What are you playing at, devil?
uid: 1706b160-679e-a813-12a9-5f9853c626d8
> Rude. This is Gortash's game. I'm just an impartial observer.

0:0 - And to think the drama's just started.
uid: 1b525840-bc21-87ec-24fa-e4c7e199f97e
> null

0:0 - Such a shame. And to think there's no way to save him.
uid: 1e8a70d9-4126-ac9e-2bc5-361d13796a49
Node context: Very cheekily. She know she holds all the cards
> Or is there?

0:0 - Where's he been taken?
uid: 2223e7f7-fa3c-3480-0417-59c4e860770b
> To his death, the way I hear it.

0:0 - Or is there?
uid: 290e3dba-1f6f-54cb-7623-bd18b00c7cd5
> You know something, don't you?
> I'm not giving up on the duke. Tell me what to do.
> Who knows? Let him die for all I care.

0:0 - Rude. This is Gortash's game. I'm just an impartial observer.
uid: 3d80b33e-4054-34c2-a6e3-6bf9b56fa1cc
> Ravengard's good as dead. And to think, there's no way to save him.

0:0 - You see, Gortash has had Wyll's father... relocated.
uid: 461534ad-a49b-dc62-8dcd-d637a5da7a0c
> Where's he been taken?
> That was fast. I thought Gortash would have more use for the duke in Wyrm's Rock.
> Relocated? What are you playing at, devil?

0:0 - I know enough. Let's talk to Wyll in your camp, work something out.
uid: 46f2b012-4de8-48d8-9855-2434ecb090cc
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> The Duke's life depends on it.

0:0 - He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.
uid: 498dc04a-2cf1-3fb3-1f4a-0ef2c27afec1
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName - Player learned that Gortash in Wyrm's Rock and that there is a ceremony of him becoming Archduke of BG
> A splendid shindig, I hear - perfect for crashing. Go on up - we'll talk after. And bring the pup along if you can.

null
uid: 49be4425-8d5a-0e2b-7132-ba2b39b65c0b
Jump to another node

0:0 - The Duke's life is not all that's at stake.
uid: 4bc73c92-803b-6951-d940-84d4a7fca2fd
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_DukesLife - Mizora used line 'Duke's life' in meeting on bridge
> null

0:0 - Who knows? Let him die for all I care.
uid: 4d4eebd7-4b46-3985-3103-4577b8c71c8c
> You may not care - but Wyll does.

0:0 - Let's meet Wyll in your camp, work something out.
uid: 5b3775a9-ee9b-9a05-76ac-61a824a309e1
> The Duke's life depends on it.

0:0 - I'm saying that someone stepping off stage doesn't have to mean the end of their story.
uid: 63b9664f-df8e-f825-d792-19bdac291cc6
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> Meet me in your camp. I've got a devil of a proposal.

0:0 - Damn right he is. And he better stay that way.
uid: 66be1ec4-2da5-1f50-d256-03282cf8b757
> You say that. But minds can change in the span of a snap.

0:0 - I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.
uid: 6ed5c965-6dfb-d88d-4583-951d51b383a3
> Ravengard's good as dead. And to think, there's no way to save him.

0:0 - Or is he?
uid: 70b9231c-3862-429d-9e67-8d6fb8df3b44
> What are you getting at?
> Are you saying Ravengard's not gone for good?
> Damn right he is. And he better stay that way.

null
uid: 74893f30-d2fb-d299-b6d2-fe3c859b681a
Animation: [GERRY] *REUSE*
Cinematic: A diabolical circle draws underneath Mizora. She descends into it and it closes behind her.
=== END NODE ===

0:0 - Are you saying Ravengard's not gone for good?
uid: 77e09d39-6256-bea5-c09a-6fc6f3d3cb4f
> I'm saying that someone stepping off stage doesn't have to mean the end of their story.

0:0 - I'd hate for him to miss the fun.
uid: 789de369-ab19-3c15-bb54-6181370ef765
=== END NODE ===

null
uid: 7ca71977-8085-a31b-017f-2df46e873760
Jump to another node

0:0 - Heard about his father. The Dead Three's puppet - a travesty, really.
uid: 85764e4e-7cd0-d79c-75e9-0bcddc3c31ae
- 0 Check flag(s) (Global):
   false - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
> He's upstairs in Wyrm's Rock, ordaining Gortash as Archduke.

0:0 - To his death, the way I hear it.
uid: 8861cc3a-f94a-85a9-5ea5-0b7d15654550
> Such a shame. And to think there's no way to save him.

0:0 - My, aren't we eager?
uid: 8e51abb2-ecac-b93c-df84-ad85159454f1
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> Let's meet Wyll in your camp, work something out.

0:0 - You may not care - but Wyll does.
uid: 8e55c6a2-66fb-0f72-575a-15e499d4bcd9
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> Let's meet in your camp, lay everything out.

0:0 - The Duke's life depends on it.
uid: bd6e0538-f47d-fc0c-6b6a-944f95d5a4e2
> null

0:0 - You know something, don't you?
uid: caea9314-da75-5b6b-9022-9bb1cf4c83ec
> I know enough. Let's talk to Wyll in your camp, work something out.

0:0 - I'm not giving up on the duke. Tell me what to do.
uid: d996ba4d-b469-34e4-46e5-6db414435b1f
> My, aren't we eager?

0:0 - Meet me in your camp. I've got a devil of a proposal.
uid: da2eda0b-bf1c-a443-8b62-457b2dc44509
> null

0:0 - A splendid shindig, I hear - perfect for crashing. Go on up - we'll talk after. And bring the pup along if you can.
uid: da4728b1-2363-f69c-8014-17513160f69e
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
> I'd hate for him to miss the fun.

0:0 - What did I tell you? A momentous occasion, I'm sure you agree.
uid: e1e93951-763e-1439-d9e9-02d5367136a3
- 0 Check flag(s) (Global):
   true - GLO_Gortash_HasMet - The player has met Gortash in the Audience Hall
   true - WYR_MeetingMizora_Event_SentWyllUpstairs - Mizora sent Wyll to the ceremony
> And to think the drama's just started.

0:0 - Poor little Wyll. Such a tragedy - his own father, cut down in his prime. Damn shame, if you ask me.
uid: e5b618c8-d829-4b03-9b81-4b3c596365b4
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> A man of the people, the grandest of dukes. Hard to think he's forever lost to us.

0:0 - If it isn't little Wyll's chums. I hope he hasn't been too much trouble.
uid: e60afdbe-a7c0-5852-1aa7-2b23e76ab202
> Poor thing. He's had a tough go - and you don't know the half of it.
> Heard about his father. The Dead Three's puppet - a travesty, really.

0:0 - You say that. But minds can change in the span of a snap.
uid: e94d6673-ee0d-e1cd-1d13-de8ba25b7fc1
Cinematic: Mizora snaps her fingers with the word 'snap'.
- 0 Set flag(s) to (Global):
   true - WYR_MeetingMizora_Event_MizoraLeftWYR - Wyll has kept or left the pact, and Mizora has left Wyrm's Rock
> Meet me in your camp. I've got a devil of a proposal.

0:0 - That was fast. I thought Gortash would have more use for the duke in Wyrm's Rock.
uid: effc865e-977a-8aae-9f59-e387b95288ee
> I'm just an impartial observer - this is Gortash's game. A murderous one, the way I hear it.

0:0 - A man of the people, the grandest of dukes. Hard to think he's forever lost to us.
uid: f80b9876-e837-6009-a56d-ca1b0d3eb3ad
> Or is he?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_KillDirectorGortash_Ceremony_OM_Karlach_COM.lsj
Synopsis:
Ceremony of Gortash becoming the Grand Duke. The start of the dialog depends on whether Steel Watchers are enabled (present) or not. In the dialog Gortash tells you to kill Orin and then concludes the ceremony. Player can attack but it would be very hard to win.

0:0 - Let me clear up some mysteries, then. It's about time, I think.
uid: 00a9457b-4cde-f095-b5fa-1b2905dcd69a
- 0 Check flag(s) (Global):
   false - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMDarkUrge - After the Karlach/Dark Urge moment, start the Ceremony dialogue at the Dark Urge explanation
=== END NODE ===

0:0 - Lead the charge, Karlach - Gortash dies today.
uid: 019623fd-12d7-49f8-9f06-3610539ff141
> Now you're speaking my language.

null
uid: 01a77cba-cfaf-bba0-4276-c19e64cadaf5
Jump to another node

null
uid: 0226e28b-c0b5-b765-987e-3b6e4be4e3b6
Jump to another node

null
uid: 0486d6cf-3603-29ec-4a59-cf6be1f87fd0
Jump to another node

0:0 - It's him. Gortash.
uid: 0bc52f97-7f81-4693-91bd-ed1bd3336ebb
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Karlach is burning - Lead In | Loop
Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless.
> This is it. I can practically taste his blood from here.

0:0 - My father's here, Karlach. Cool your fires - he must not come to harm.
uid: 0d8b7377-705d-4c87-8b84-a83751be15c1
Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription
> null

0:0 - Then fall back. I'm not letting him slip through my fingers again.
uid: 0d9cd80f-f98e-4f80-bd0e-49e52cc44cba
Cinematic: Karlach is burning - Loop
> GORTASH!

0:0 - Enough talk. It's time you paid for what you did to Karlach.
uid: 12195b6b-52d7-41b2-848b-86a290f84cfd
> Couldn't have said it better myself.

0:0 - What business have you with me?
uid: 146e1b78-d5c8-648d-6efc-415b80e0a3de
> null

0:0 - Let me clear up some mysteries, then. It's about time, I think.
uid: 14f39391-c377-d110-65a2-3fd30bde98f3
- 0 Check flag(s) (Global):
   false - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMDarkUrge - After the Karlach/Dark Urge moment, start the Ceremony dialogue at the Dark Urge explanation
=== END NODE ===

null
uid: 15479faf-2d0e-169a-68bc-ed3070592941
Animation: [Choices][Karlach][SteelWatcher] Karlach takes off running down the aisle but is blocked by a steel watcher who obstructs her path.
Cinematic: Karlach takes off running down the aisle, but is blocked by a steel watcher who obscures her path.
> null

0:0 - After all, you abandoned us some time ago, leaving a rather uncomfortable hole in our plans.
uid: 176c3dc8-6498-c955-00ff-accfa42171d5
> null

0:0 - Tsk. If she hadn't made a grand show of herself, my Steel Watch wouldn't have intervened.
uid: 1c55cd75-d3d8-4ad4-b5e3-ca1330d437d5
> She can cool off in a holding cell. She's perfectly safe, I assure you.

- Roll failure -
null
uid: 2020fe65-619e-4dcd-a491-f1cd5fe971dd
> Then stay light on your feet, soldier. They can't kill what they can't catch.
> null

0:0 - Quite a bit, as it happens. I'd hoped to speak to you - most ardently, in fact.
uid: 23391cd5-512b-dc51-2681-d053dfaad1b7
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested2 - Karlach was arrested, player is friendly.
=== END NODE ===

0:0 - GORTASH!
uid: 25b66a54-51f7-45c5-8ed2-c72c5fc9faa8
Cinematic: Karlach is burning - Loop
Node context: A bellow, a barbarian who has her target within reach
> Do my eyes deceive me? Karlach, as I live and breathe. Come, my dear girl, and be welcome.

0:0 - It's him. Gortash.
uid: 2e84e742-5697-4a0f-abad-aa05af6e247f
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Karlach is burning - Lead In | Loop
Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless.
> This is it. I can practically taste his blood from here.

null
uid: 2f3af622-5b67-472a-8672-435474be6971
Jump to another node

null
uid: 30ca79ee-5d32-4dae-bf8c-0ed1b336513d
Jump to another node

0:0 - I'd hoped we'd get the chance to speak.
uid: 324de73b-1466-401b-afee-abbccb459429
> As had I. Most ardently, in fact.

0:0 - Do my eyes deceive me? Karlach, as I live and breathe. Come, my dear girl, and be welcome.
uid: 366a1e32-a3f3-4122-8f01-061778f73dbd
> I'm not your dear anything.

null
uid: 37cfa880-fd74-56d2-c5f0-f471b98b7afe
- 0 Check flag(s) (Local):
   false - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU
- 0 Set flag(s) to (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU
> Oh, I'd forgotten - your memories are quite lost, aren't they? Orin told me she'd made a fool of you.

0:0 - No offence to my old friend, but it's you I have been dying to see.
uid: 380ae896-c3f7-24f6-0a7c-5d8a5bd2ace5
> After all, you abandoned us some time ago, leaving a rather uncomfortable hole in our plans.

0:0 - My favourite assassin. I'm so glad you have returned to my side.
uid: 3a974296-a33e-246b-135b-473b2ae17477
> Hang on... what?! You know each other?!

0:0 - As had I. Most ardently, in fact.
uid: 3b5c0eca-b7fd-45e8-acf9-ccab94346702
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested2 - Karlach was arrested, player is friendly.
=== END NODE ===

null
uid: 3b9b032d-b1dc-2bc4-503e-6db1e5ae77e2
> It's him. Gortash.

null
uid: 3e6e5228-a717-4771-b50f-61752647dc67
Jump to another node

0:0 - Kinspeople, Baldurians - friends. Thank you for joining me on this exceptional day.
uid: 406a8895-de60-4c95-8b53-6e9b01ca73e6
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

null
uid: 40cb342a-a8b0-feae-47c1-c68248ef3d36
> Careful, Karlach - we can't risk a confrontation here.
> If you attack Gortash now, you'll do it alone.
> I couldn't stand to see Gortash get his hands on you again. Let's wait for a more opportune moment.
> Wyll is right. We attack Gortash, and Ravengard falls too.
> Let's get him while we have the chance. Lead the charge.

null
uid: 46cbbf4c-4ffe-470f-8714-f616aee16c56
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

- Roll sucessful -
null
uid: 47aad7b6-a97f-4006-be70-acc978467f36
> So we bide our time. But make no mistake, that monkey is mine.

0:0 - Tut tut. So much potential, gone to waste. Patriars - to arms. The Absolute's assassins walk among us!
uid: 4b5be188-30e1-48e5-971b-11f6dce9685c
Cinematic: Gearing up for combat.
Node context: "Tut" read aloud like a word (as opposed to a dental click).
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - Wyll is right. We attack Gortash, and Ravengard falls too.
uid: 4b6a6324-2ca4-48da-82ef-a52dc8c700f1
- 0 Check flag(s) (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> Fine - I'll wait for now. But that prick Gortash is going to pay.

null
uid: 4ee935ac-56b5-ac49-0c73-c70b1341d916
Jump to another node

0:0 - Fine - I'll wait for now. But that prick Gortash is going to pay.
uid: 54d594bf-aac7-421c-90c2-5d15fa1bd836
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
> null

0:0 - We have important matters to address. My reunion with Karlach can wait.
uid: 57ba3d50-2df6-4cf6-a34c-b6c24a6c3b48
> null

null
uid: 582f21c5-908a-27e2-e060-300153619b9f
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - I don't want to put you in harm's way either. I'll wait for now. But that prick is going to pay.
uid: 593bebb4-cefc-49ba-84ef-bc07c36b069f
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
> null

null
uid: 5a3bad20-edc5-4c50-9b71-7e2ccbc7e756
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

null
uid: 5a7e19ae-2e24-d114-c9a7-9c8fc4193e19
Jump to another node

null
uid: 5c1b8017-229c-5b4d-c618-aa42b6630630
> null

0:0 - Careful, Karlach - we can't risk a confrontation here.
uid: 5dd111cc-cc25-4885-9aa2-bf65813701be
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> null (roll sucessful)
> null (roll failure)

0:0 - So we bide our time. But make no mistake, that monkey is mine.
uid: 60711449-41ba-68cd-3621-c2608afd036f
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue.
=== END NODE ===

0:0 - Where did that thing take Karlach?
uid: 60a3a9ae-5ca6-4bc8-a13c-a5b4f7d6ae30
> To a holding cell, where she can cool down. I wouldn't dare harm such an old friend. But I can't have her disturbing our fete.

0:0 - The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions.
uid: 60d9d5c2-2297-4b9a-978b-4819df56c63e
Node context: telepathic, Emperor not physically present (talking directly into your head) He's addressing the player
> null

null
uid: 6123567d-9061-45e5-bf2e-e54de341ca4d
> It's him. Gortash.

0:0 - If you attack Gortash now, you'll do it alone.
uid: 69b36f04-2c36-4812-aaf1-793d315ec446
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> null

0:0 - Please do come forward - I believe we have business. If you'll excuse me a moment, ladies and gentlemen.
uid: 6b809a4d-a251-410b-95fc-538851bfac8a
Animation: [Choices][Gortash] walking down the stairs [Player] reuse construction anims
Cinematic: Players approach Gortash and he steps down the stairs.
Node context: Calling out to player.
> null

0:0 - We've a marvel on our hands, after all. You've brought Ketheric to his knees and made Orin grovel.
uid: 6ccd8934-97da-4878-b2f8-9a3661c5c538
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm2 - Karlach has been calmed before the Ceremony dialogue - option 2.
=== END NODE ===

0:0 - She can cool off in a holding cell. She's perfectly safe, I assure you.
uid: 6e1306d4-f853-43ac-9d32-a7780a892a39
> My reunion with her can wait. My reunion with you, however, cannot.
> null

null
uid: 6e7000ae-cae1-41ee-a1f9-fbcceb6f6331
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Please do come forward - I believe we have business. If you'll excuse me a moment, ladies and gentlemen.

0:0 - Tut tut. Orin was right, she did turn you to a half-wit. Watchers - the Absolute's assassins walk among us!
uid: 6f70ba43-7f5c-4480-09e8-abb1f818a7d4
- 0 Check flag(s) (Global):
   false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - Ah. Apologies for the disruption, my friends. We appear to have guests.
uid: 702806b2-054b-4bb6-887e-d7be077c0611
Animation: [LOGAN][Karlach] Being apprehended by steelwatched (taken off-screen).
Cinematic: Camera pans to Gortash while Karlach is apprehended off-screen and taken to jail.
Node context: He recognizes Karlach but isn't letting on. He does a little movement with his right hand at the beginning to show he's asking ot take her away.
> null

- Roll sucessful -
null
uid: 738204d6-5214-4439-8fc4-864630e1d6de
> null

0:0 - The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions.
uid: 74d33be9-2327-8073-6c5c-6933bdc752a2
Node context: telepathic, Emperor not physically present (talking directly into your head) He's addressing the player
> null

null
uid: 76357b7e-33b7-0013-f753-813943ca7ea3
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash.
- 0 Set flag(s) to (Global):
   true - ORI_GortashConfrontation_Event_RemoveKarlach - Remove Karlach from the dialog if needed.
> Where did that thing take Karlach?
> Release my friend now.
> What business have you with me?
> I'd hoped we'd get the chance to speak.

0:0 - Tut tut. Orin was right, she did turn you to a half-wit. Patriars - the Absolute's assassins walk among us!
uid: 779c2f38-763e-8447-de19-54fb1330d410
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - We can take whatever we need off his corpse.
uid: 7921e958-501c-4030-9bb9-dafe3358584a
Node context: Getting ready to run
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - I'm not your dear anything.
uid: 7d28c9e3-0cb1-4b04-a36f-9136422ecd0b
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
> null

0:0 - You're asking a lot. But I can wait - for a while, at least. Let's get Baldur's Gate safe, then rip his throat out.
uid: 7e6888a1-c451-4527-aae0-1e69834b798b
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue.
> null

- Roll failure -
null
uid: 82defd2c-dace-4189-b4db-a1c97c6ea9a0
> Then fall back. I'm not letting him slip through my fingers again.

null
uid: 83f6cb5f-c645-4332-8ab4-a15d6f8cda59
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> My father's here, Karlach. Cool your fires - he must not come to harm.
> The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions.

null
uid: 84c9cc53-c8c9-4bd8-a5e9-3c6976e7f53e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Karlach!

0:0 - To a holding cell, where she can cool down. I wouldn't dare harm such an old friend. But I can't have her disturbing our fete.
uid: 8649252f-d743-433e-9a27-f36d8793a170
> As for you, I understand congratulations are in order. Thorm's defeat hasn't gone unnoticed. You're known - for who you are, and for that Netherstone that you carry.
> She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel.

0:0 - Stand down, villain. The Steel Watch commands it.
uid: 86c06870-0a6c-4b97-bc8f-10cdeb5508f0
> Don't fucking touch me. GORTASH! FACE ME, YOU FUCKING ARSEHOLE!

0:0 - My respects?! You're lucky I've agreed not to shove my boot up your -
uid: 8843c447-1cae-4294-9430-8733f853e645
Node context: She's on the other side of the room, loud.
> Ah, how I've missed your colourful turns of phrase. We must catch up just as soon as I've had words with your little friend.

null
uid: 891ce98b-9f12-4cfa-a1cc-03cbf3ea6384
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - I'd hoped we'd get the chance to speak.
uid: 8a1b005c-08ec-ec82-cc5f-b816f9f57a14
> There is so much for us to catch up on, dear Bhaalist.

0:0 - My respects?! You're lucky I've agreed not to shove my boot up your -
uid: 8aebce14-75db-d8e9-66b7-077f14773820
Node context: She's on the other side of the room, loud.
> My favourite assassin. I'm so glad you have returned to my side.

0:0 - She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel.
uid: 8bff27cb-79dd-455a-b303-f7516bd8ad74
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts.
=== END NODE ===

0:0 - Kinspeople, Baldurians - and dearest Duke Ravengard. Thank you for joining me on this exceptional day.
uid: 8df5f822-a83c-4798-83f9-b10da667a6ad
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

0:0 - Don't fucking touch me. GORTASH! FACE ME, YOU FUCKING ARSEHOLE!
uid: 8f865192-050e-4a90-ab12-9d0ec4690c67
Node context: Full of fury.
> Ah. Apologies for the disruption, my friends. We appear to have guests.

- Roll sucessful -
null
uid: 93384de1-b47f-4708-96fe-c4d3a6a11748
> You're asking a lot. But I can wait - for a while, at least. Let's get Baldur's Gate safe, then rip his throat out.

null
uid: 96c8569b-f63c-845d-f321-b5267a98afa7
> Please come forward! What a surprise this is. My favourite assassin, back from his bloody disgrace, joined with my old bodyguard? Please come forward! What a surprise this is. My favourite assassin, back from her bloody disgrace, joined with my old bodyguard? Please come forward! What a surprise this is. My favourite assassin, back from their bloody disgrace, joined with my old bodyguard?

null
uid: 97095575-68fe-ecde-240e-fcea94d44f5a
> A moment please, my friends - an old acquaintance has come to pay her respects. Please, Karlach, come say a proper hello.

null
uid: 9787ce77-9b92-d3c7-1d18-324d993e2e55
Jump to another node

0:0 - Now you're speaking my language.
uid: 9b32c2d9-2973-4061-92a4-00fd086f459e
Node context: Getting ready to run
> null

0:0 - Don't talk to me. Talk to her.
uid: 9c009096-fb82-d96b-26c8-b8ab918389b9
> No offence to my old friend, but it's you I have been dying to see.

0:0 - Fine - I'll wait for now. But that prick Gortash is going to pay.
uid: 9f0a05ed-3e8e-4517-9f4a-93de21762a37
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
> null

null
uid: a1409e39-cd80-d22e-3167-8cd400a1fb6a
> Kinspeople, Baldurians - friends. Thank you for joining me on this exceptional day.

0:0 - She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel.
uid: a16c10bb-6af4-e393-d667-97b7621bea2a
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts.
=== END NODE ===

0:0 - I couldn't stand to see Gortash get his hands on you again. Let's wait for a more opportune moment.
uid: a2c55042-a71e-48a0-a4bc-98f9ec8ba4c1
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> So we bide our time. But make no mistake, that monkey is mine.

0:0 - He's not slipping through my fingers this time.
uid: a515eb18-ce48-4a90-8f74-a309a1e9b694
> null

0:0 - Tut tut. So much potential, gone to waste. Watchers - the Absolute's assassins walk among us!
uid: a5de8b4c-ac1b-4732-a649-5ffb0e1510c4
Cinematic: Gearing up for combat.
Node context: "Tut" read aloud like a word (as opposed to a dental click).
- 0 Check flag(s) (Global):
   false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - Careful, Karlach - the Steel Watch will destroy us in one swipe if we attack Gortash here.
uid: a64d4ab8-7c76-434a-845f-d3876337b4ea
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> null (roll sucessful)
> null (roll failure)

null
uid: a65ddd7e-faa1-4c43-8c05-a2e48ac4212d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> My father's here, Karlach. Cool your fires - he must not come to harm.
> The tiefling is letting her passions get the better of her. The situation is delicate. Do not be swept up in her emotions.

0:0 - Release my friend now.
uid: a80ca5df-7e98-4ddc-a648-dfa07bdaf6be
> Tsk. If she hadn't made a grand show of herself, my Steel Watch wouldn't have intervened.

0:0 - So we bide our time. But make no mistake, that monkey is mine.
uid: aac091fb-4e0d-41cc-8aeb-68b56b3d40cd
Animation: [LOGAN] Burning effect will be handled by VFX.
Cinematic: Flames die down as Karlach relaxes until she is no longer burning.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue.
> null

0:0 - My father's here, Karlach. Cool your fires - he must not come to harm.
uid: ac32420b-8321-4d4c-bb9c-2594fbbc1b58
Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription
> null

null
uid: ad075464-efd4-e9af-4092-d8ea8733beb8
> null

null
uid: addf3422-664e-438d-3cf2-6b8c7448427e
> null
> null
> null
> Enough talk. It's time you paid for what you did to Karlach.

0:0 - As for you, I understand congratulations are in order. Thorm's defeat hasn't gone unnoticed. You're known - for who you are, and for that Netherstone that you carry.
uid: b1ba8148-b876-4fbf-b087-d9e6592f77b1
- 0 Check flag(s) (Global):
   false - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachArrested - Karlach was arrested before the Ceremony starts.
=== END NODE ===

null
uid: b3ef9b65-db81-7145-ed95-a37b184ea55e
> Stand down, villain. The Steel Watch commands it.

null
uid: b41c03e8-e04c-3940-b8e5-bb9a7c409cb4
Jump to another node

null
uid: b56049f7-3421-e9ed-9569-a63a81069a8f
Jump to another node

0:0 - Oh, I'd forgotten - your memories are quite lost, aren't they? Orin told me she'd made a fool of you.
uid: b817fd33-8134-0cb0-769a-16161cf44f2c
Node context: Rhetorical Q
> To think you and Karlach travelled together all this time, and she hadn't the faintest you were one of my nearest and dearest.

0:0 - I couldn't stand to see the Steel Watch get their hands on you. Let's wait for a more opportune moment.
uid: baca784b-ce9c-4f10-a34c-4c4071ce2abc
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> I don't want to put you in harm's way either. I'll wait for now. But that prick is going to pay.

null
uid: bd238c78-8006-4cc9-b4d4-97a662633483
- 0 Set flag(s) to (Global):
   true - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash.
> null

0:0 - Keep calm. If we do battle, my father will perish at our own hands.
uid: bdb97ad3-a7ef-4fa8-bada-c842902b7744
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> Fine - I'll wait for now. But that prick Gortash is going to pay.

0:0 - Wait... you know me as well as Karlach?
uid: be13aa8e-ba2a-97e5-427f-1f0d89851a9a
> null

0:0 - This is it. I can practically taste his blood from here.
uid: be840ffc-f203-49a6-9463-319612ef0776
> null

0:0 - Wyll is right. We attack Gortash, and Ravengard falls too.
uid: c01ce59c-5da4-419a-a0d5-aee7fd989fe0
- 0 Check flag(s) (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> Fine - I'll wait for now. But that prick Gortash is going to pay.

null
uid: c126660b-392d-df19-50fd-52c3bee53e55
> And with her! My, my... it's my favourite Bhaalspawn. I never thought I would see you again, either.

0:0 - A moment please, my friends - an old acquaintance has come to pay her respects. Please, Karlach, come say a proper hello.
uid: c3344eea-8a1b-4245-b858-a52fa5a3ea5f
> My respects?! You're lucky I've agreed not to shove my boot up your -

0:0 - Please come forward! What a surprise this is. My favourite assassin, back from his bloody disgrace, joined with my old bodyguard?
1:0 - Please come forward! What a surprise this is. My favourite assassin, back from her bloody disgrace, joined with my old bodyguard?
2:0 - Please come forward! What a surprise this is. My favourite assassin, back from their bloody disgrace, joined with my old bodyguard?
uid: c34209c5-3e23-5ff6-3e47-5693cd817a6a
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - Ah, how I've missed your colourful turns of phrase. We must catch up just as soon as I've had words with your little friend.
uid: c7b0332e-d335-4ed7-9379-55443e697221
Animation: [Choices]*REUSE*[Player] reuse construction anims
Cinematic: Players approach Gortash.
> null

0:0 - To think you and Karlach travelled together all this time, and she hadn't the faintest you were one of my nearest and dearest.
uid: c9d00107-2217-9ef7-a4d9-0e9dc8ca8342
> Let me clear up some mysteries, then. It's about time, I think.
> She chose her companions well, I see. You've brought Ketheric to his knees and made Orin grovel.

- Roll failure -
null
uid: cc33faed-12ab-4555-b4da-919830caaf72
> We can take whatever we need off his corpse.
> null

null
uid: d173043d-68c5-433d-be57-4d671820e854
Jump to another node

0:0 - My reunion with her can wait. My reunion with you, however, cannot.
uid: d1b4dc07-d842-dab9-92d9-598a6ce55bec
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Let me clear up some mysteries, then. It's about time, I think.
> null

null
uid: d39284d2-8424-9de5-6eb5-7449a227b6fd
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm - Karlach was calmed in her OM preceding the Ceremony dialogue.
> null

0:0 - Let's get him while we have the chance. Lead the charge.
uid: d68a8924-51c8-43dc-8bf4-932059a8e02d
> He's not slipping through my fingers this time.

null
uid: da502c45-deaf-c449-1f1d-85a4213f8bdf
> Careful, Karlach - the Steel Watch will destroy us in one swipe if we attack Gortash here.
> We might need Gortash alive to save the city. Let's wait to strike until we've had the chance to question him.
> Keep calm. If we do battle, my father will perish at our own hands.
> Wyll is right. We attack Gortash, and Ravengard falls too.
> I couldn't stand to see the Steel Watch get their hands on you. Let's wait for a more opportune moment.
> Lead the charge, Karlach - Gortash dies today.

0:0 - This is it. I can practically taste his blood from here.
uid: dca9ca80-9f6c-4cf8-aecc-318ee1e3b072
Cinematic: Karlach is burning - Loop
Node context: Absolutely furious but talking under her breath, not wanting to be overheard by Gortash. At risk of attacking him nevertheless.
> null

null
uid: dd63dfc8-62c0-3aaf-19be-84a7b6b112c1
> Wait... you know me as well as Karlach?
> Don't talk to me. Talk to her.
> What business have you with me?
> I'd hoped we'd get the chance to speak.

0:0 - And with her! My, my... it's my favourite Bhaalspawn. I never thought I would see you again, either.
uid: e4251d49-0bce-4806-b60c-6b499d1713cf
Animation: [Choices][Gortash] walks down the stairs
Cinematic: Gortash walks down the stairs
> null

null
uid: e72500f6-4fe4-9ff9-8a74-4243eb256d8f
> A moment please, my friends - an old acquaintance has come to pay their respects.

0:0 - Karlach!
uid: e76768af-77e9-4b44-9fe8-7c5dc604e2dd
Node context: Talking to Karlach (She will be on his left). Not wanting to be overheard by Gortash and his father.
- 0 Set flag(s) to (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_WyllInlcusionKarlach - WyllInlcusionKarlachdescription
> null

null
uid: e7eb6bc1-3bbd-27e1-859e-5fc16c4a641d
> null

null
uid: e800a867-3f15-af93-96ef-37a7a5aa8b03
- 0 Check flag(s) (Global):
   false - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Ceremony_Event_OMKarlachCalm2 - Karlach has been calmed before the Ceremony dialogue - option 2.
=== END NODE ===

0:0 - Hang on... what?! You know each other?!
uid: e890b83b-51e2-567e-f1c9-99ae18edbfbd
Node context: Furious
- 0 Check flag(s) (Local):
   false - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU
- 0 Set flag(s) to (Local):
   true - 92ac5ef7-5b7c-ab07-d847-86defc9b08ef_KarlachAddressesDU - Karlach is surprised Gortash knows DU
> We have important matters to address. My reunion with Karlach can wait.

null
uid: e936b8ec-8efb-9c57-73c2-7e45f930095e
Jump to another node

null
uid: ecb77a8b-a9dc-e5a1-d816-7f07a128477f
> null
> We've a marvel on our hands, after all. You've brought Ketheric to his knees and made Orin grovel.

0:0 - We might need Gortash alive to save the city. Let's wait to strike until we've had the chance to question him.
uid: ed426991-b878-4340-b169-5b8c414795b8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_WYR_KillDirectorGortash_Ceremony_PlayerWarnedKarlach - The player tried to convince Karlach not to take on Gortash during the ceremony
> null (roll sucessful)
> null (roll failure)

0:0 - Then stay light on your feet, soldier. They can't kill what they can't catch.
uid: ed516a9d-04f7-4b1e-8aa8-d72c71ebdd0d
Node context: Getting ready to run
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - What business have you with me?
uid: ee645af9-53fb-4328-b884-7300d7e2cb88
> Quite a bit, as it happens. I'd hoped to speak to you - most ardently, in fact.

0:0 - A moment please, my friends - an old acquaintance has come to pay their respects.
uid: f2a21cf2-056f-fc46-60e5-5eb88eaca597
> My respects?! You're lucky I've agreed not to shove my boot up your -

null
uid: f4e41f99-74c8-936c-4c36-9960ad4fee88
Jump to another node

0:0 - There is so much for us to catch up on, dear Bhaalist.
uid: f94deb1d-c166-1a4b-f346-ea317fea952b
> null

0:0 - Couldn't have said it better myself.
uid: fb79564c-5f49-4231-9e00-d2aef10ec54d
> Tut tut. Orin was right, she did turn you to a half-wit. Watchers - the Absolute's assassins walk among us!
> Tut tut. Orin was right, she did turn you to a half-wit. Patriars - the Absolute's assassins walk among us!
> Tut tut. So much potential, gone to waste. Watchers - the Absolute's assassins walk among us!
> Tut tut. So much potential, gone to waste. Patriars - to arms. The Absolute's assassins walk among us!

null
uid: fc5eb93e-246c-3dc6-1378-5f9005ab3426
Jump to another node

null
uid: fda0b45d-6a59-42f7-afd9-a68abcf4e2b1
> Kinspeople, Baldurians - and dearest Duke Ravengard. Thank you for joining me on this exceptional day.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GurCamp_Intro_OM_Astarion_COM.lsj
Synopsis:
Ulma, the leader of Gur Tribe, talks to Astarion-companion. Gur Hunter from Act 1, if he is alive, also present. Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f

0:0 - I have to admit, I don't love sitting down for a chat with people who've relentlessly hunted me.
uid: 00c8bff7-c566-6f7c-11ea-a03b1062aae3
> I am offering an olive branch. Do not knock it aside so quickly.

0:0 - All right, we're listening.
uid: 01e0d8ca-5e28-bdf5-7290-772d1d415709
> null

- Roll failure -
null
uid: 0344886c-e112-ad97-3dac-5393907e2a03
> *You recognise the language of the Gur people, sprinkled with words from ancient Rashemi tongues, but you cannot follow what's being said.*

0:0 - I feel we're intruding. We should leave. Quickly.
uid: 0c4702fa-ff5f-c125-842c-66a7fdb921e0
> Calm yourself - you will not be harmed. Our leader has called off the hunt. She wishes to speak to you.

0:0 - I know our plight is grim, but if there is even a chance to save them, we must take it.
uid: 0e5c2b23-ad8b-761b-ad37-2db9f304ce66
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> If our children are truly gone, then we ask for blood. I know you can understand that, spawn.

0:0 - If we cannot have our children back, at least we will have justice.
uid: 11ebad44-f1ec-01db-344b-71e5c8773a7d
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_BetrayedAstarion - Player agreed to help Gur People kill Astarion
- 1 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - If our children are truly gone, then we ask for blood. I know you can understand that, spawn.
uid: 1373691f-4b7f-861c-b2c2-5c6c5d9567c9
> If Astarion won't help you, then I will.
> You owe them revenge, Astarion. If nothing else, you owe them that.
> We can't help you. There's nothing more to discuss.

0:0 - *You recognise the funeral rites of the Gur people - a tribe of monster hunters. Their leader is burning the possessions of those who have fallen.*
uid: 16339b12-8f06-c732-3149-8cdd54f58010
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> Im orak ne tay. Krasin ne trah!

0:0 - You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.
uid: 187fb09f-7d16-b8f7-a8ac-86413d12c14e
> If you're trying to encourage me, you're failing abysmally.

0:0 - *You recognise the language of the Gur people, sprinkled with words from ancient Rashemi tongues, but you cannot follow what's being said.*
uid: 1b456376-f9d4-2ad8-da19-e532944059ea
> Im orak ne tay. Krasin ne trah!

0:0 - Frey vald isk durovna. Frey vald isk ablast.
uid: 1cf45dae-2cb5-bf48-17ee-0e6429e7feb6
Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null
> null

0:0 - If you're trying to encourage me, you're failing abysmally.
uid: 1e7b4139-7c58-9611-b156-339a130e36a4
> But it will be a start. You may still be redeemed.

0:0 - Astarion's refusing to help you. I thought you should know.
uid: 1f1d67bc-a682-d912-cf7d-1892a0ac4eac
> What? You're handing me over to them?

0:0 - Is it true you left your master? That you broke the spell that binds you to him?
uid: 1f6be87e-e3d6-8033-b2f1-2658376e3fee
> Well, I mean... kind of? It's a long story, honestly.

0:0 - And once inside, you could do what we could not. You could save the children you damned.
uid: 21f4de06-e0eb-04ec-7dac-e914ddfa5cc9
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador
> You don't know Cazador like I do - he's merciless.

0:0 - Calm yourself - you will not be harmed. Our leader has called off the hunt. She wishes to speak to you.
uid: 25b178e9-a28b-6e97-111d-1e03b7dd3a13
> Im orak ne tay. Krasin ne trah!

0:0 - If you want to throw him on that pyre, I fully support that.
uid: 284eb080-7b73-768f-a1dd-b7be14fa7c58
> I promise you, the thought did cross my mind.

- Roll sucessful -
null
uid: 287f6dfe-7315-bcd9-1a9f-3bb7652a934b
> *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*
> *You recognise the funeral rites of the Gur people - a tribe of monster hunters. Their leader is burning the possessions of those who have fallen.*

0:0 - Oh - eh... hello again?
uid: 2edf2e72-5ba7-ef13-b9c3-f9540a11c933
Cinematic: With a nervous little wave
> Frey vald isk durovna. Frey vald isk ablast.

0:0 - You do not decide where I should be. Not now, not ever.
uid: 2f250772-f042-b34e-033b-cff4fde7b6d0
> You pledged to help us. Have you so quickly gone back on your word?

0:0 - If Astarion won't help you, then I will.
uid: 2f4116ff-c4f2-bb9e-5645-8e342886c6ea
> Gods damn it - fine! If nothing else, at least killing Cazador will feel good.

0:0 - Please, go. Time is short, but we will see you again when it is done.
uid: 33024862-7526-68b5-fd14-65531163ea91
=== END NODE ===

0:0 - You don't know Cazador like I do - he's merciless.
uid: 345b9c27-6ada-486c-40af-8930e7dfebb4
> You want me to march into the lion's den and save your children, but I promise you, they're already dead.

0:0 - And you have brought a sombre guest. I did not think you would willingly return, spawn.
uid: 364d52b1-6fc5-6eb8-f4ea-1b96733b1ffc
> Well indeed. I was rather hoping I'd never see you people again, honestly.

0:0 - But it will be a start. You may still be redeemed.
uid: 38a3000b-bd49-b271-a8dd-b2dad7467c41
> Please, go. Time is short, but we will see you again when it is done.

0:0 - You pledged to help us. Have you so quickly gone back on your word?
uid: 3980bf67-2485-ede8-d644-71a96784a851
> No, of course not. We will go to Cazador's palace.
> Astarion's refusing to help you. I thought you should know.
> Well, of course. To hells with you!

0:0 - We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.
uid: 3b9bb8d7-bb81-778d-392d-0c967ab62af6
Node context: Szarr like "tsar" (/zɑː/; ZAHR)
> But if his own spawn approached? Someone he thought he could control? He would throw his doors open and welcome you in.

0:0 - Gods damn it - fine! If nothing else, at least killing Cazador will feel good.
uid: 40081030-521b-52ec-3062-6975ad892e2d
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> Thank you, from me and all my people. If you can do this, we will be in your debt.

0:0 - Free? Not while his master still lives. But he has, perhaps, earned a second chance.
uid: 422dd0ea-7ddf-8e30-70aa-0d35f89d8d77
> We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.

0:0 - We are not. But perhaps we can give you a chance to do deeds just as worthy of song.
uid: 47a7b05c-b606-dfb3-5fcf-bf519e3e640f
> We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.

0:0 - When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.
uid: 4c5cd801-cad9-88fc-9617-89e31c8b99da
> But things have changed. You have changed.

0:0 - Well, I mean... kind of? It's a long story, honestly.
uid: 4e383ef7-d366-4fc7-a6d6-8ed25a73bcff
> Yes, Astarion's free now.
> It was more dumb luck than any skill on his part.
> What business is it of yours?
> I'm thinking of turning it into a ballad, if you're interested?

null
uid: 54e6078a-8fcf-e06f-1847-02bff17689b9
> So, the impossible spawn walks among us in the blazing sun. We have been looking for you.

0:0 - Frey vald isk durovna. Frey vald isk ablast.
uid: 5aa47d29-1cd0-52e5-eae8-daf753220638
Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST
> I feel we're intruding. We should leave. Quickly.

0:0 - But you never saw him feed yourself? He could keep prisoners for days before killing them.
uid: 5b2b3cc8-db61-8928-9298-d8fd3fb77df5
> I know our plight is grim, but if there is even a chance to save them, we must take it.

0:0 - I hoped to find at least one monster that could be redeemed, but it seems not.
uid: 5b6331ed-64b0-ac32-b58d-d73559cbc294
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> So you leave us no choice. You are too dangerous to walk this world, spawn. If you cannot be redeemed, then you must be destroyed.

0:0 - He's right. You're too late.
uid: 6391b63c-a1bb-fc00-a0d0-a7e9675fb231
> I know our plight is grim, but if there is even a chance to save them, we must take it.

0:0 - We can't help you. There's nothing more to discuss.
uid: 67758436-db62-502f-1c6e-f76295a87e63
> I hoped to find at least one monster that could be redeemed, but it seems not.

0:0 - *She's speaking the language of the Gur people, one influenced by ancient Rashemi tongues. She's praying for the fallen of her tribe as their possessions are burned.*
uid: 67d79c9c-fd51-e852-457d-5c009e05a479
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> Im orak ne tay. Krasin ne trah!

- Roll sucessful -
null
uid: 6d961669-be9c-e28d-3a51-a70ba9410b8e
> *She's speaking the language of the Gur people, one influenced by ancient Rashemi tongues. She's praying for the fallen of her tribe as their possessions are burned.*

0:0 - Attack.
uid: 7120093b-bfad-83b1-19c8-c36f5e7abcb1
> You're monsters, all of you. Hunters, to me!

0:0 - For those your friend stole from us, it is a matter of life and death.
uid: 718c0141-2fbd-70e1-b27b-9d5ed13981a2
> We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.

- Roll failure -
null
uid: 72afbef2-461c-5697-c40b-9144885e9b53
> *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*

null
uid: 73eb0be0-6d52-82f2-fe71-0454981c4a1d
Jump to another node

0:0 - Yes, Astarion's free now.
uid: 76bb8c6a-2f68-347c-572e-e1d308ecab08
> Free? Not while his master still lives. But he has, perhaps, earned a second chance.

0:0 - It was more dumb luck than any skill on his part.
uid: 771a13a4-41e3-70d5-82e6-a7cc3346fcad
> One is just as important as the other, I find. And our luck has been poor.

0:0 - Im orak ne tay. Krasin ne trah!
uid: 7896f204-7d82-d337-b3c6-8f0618d27b49
Node context: IM or-AK nay tay. KRAS-in nay TRAH
> null

0:0 - I spent two hundred years bringing him victims. Each and every one was whisked away to be fed on that night.
uid: 7ecd6e8b-4ac6-e5a0-0467-50d82f44d64e
> But you never saw him feed yourself? He could keep prisoners for days before killing them.

0:0 - We'll do it. We'll save them.
uid: 8a161784-dad6-97e6-94af-70d2f3c17a3e
> Excuse me? Did you not hear anything I just said? They're gone.

0:0 - How can you be sure, Astarion?
uid: 8e5414e0-da74-3466-7bf9-0efe7b39de99
> I spent two hundred years bringing him victims. Each and every one was whisked away to be fed on that night.

0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters.*
uid: 8ea4e813-6f13-7148-d41c-75df8641856d
> Im orak ne tay. Krasin ne trah!

null
uid: 8f06eac3-5ff2-c30f-11a3-8287609bc76e
- 0 Check flag(s) (Tag):
   true - Minsc -
> null (roll sucessful)
> null (roll failure)

0:0 - *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*
uid: 8f38287e-36dd-4ac7-b44d-fcbfeb42b12e
> *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*
> *You do recognise the language, however. These people are Gur, a tribe of monster hunters.*

0:0 - You want me to march into the lion's den and save your children, but I promise you, they're already dead.
uid: 926046f2-8e76-6f59-311d-35cbe2cd21a2
> We'll do it. We'll save them.
> He's right. You're too late.
> How can you be sure, Astarion?

0:0 - Rech té i hathran roost.
uid: 942a9e0f-af3b-460b-9b89-01f702cf313e
Cinematic: Looking onto a pyre, where a variety of possessions are being burned - armour and broken weapons, as well as clothing,
Node context: REK tay ee HATH-ran ROOST
> Welcome, friend. You've joined us as we honour our fallen dead - a sombre time.
> My friend from the hag swamp? You join us as we honour our fallen dead - you are a bright light on a dark day.
> Frey vald isk durovna. Frey vald isk ablast.

null
uid: 9432d407-0afd-07ca-dc44-32b8b6febef2
Jump to another node

0:0 - Then we have no use for you.
uid: 960fd8f4-ff72-5c4e-8fe7-3f3e19b30756
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Even you, my erstwhile quarry.
uid: 9664e7dd-aeef-5b2c-42f8-71f2a904d98d
Cinematic: To Astarion
> Oh - eh... hello again?

0:0 - Well, of course. To hells with you!
uid: 982a5888-bfad-fdcf-3a53-202879d4ff21
> null

0:0 - What do you want with Astarion?
uid: 98928d80-e798-372c-0a4c-0e21f20823d5
> The last time your friend came to our camp, he stole our children. Our future.

0:0 - So, the impossible spawn walks among us in the blazing sun. We have been looking for you.
uid: a2619457-c589-ab71-b328-b172587fdc50
> What do you want with Astarion?
> If you want to throw him on that pyre, I fully support that.
> We want nothing to do with you.

0:0 - I'm thinking of turning it into a ballad, if you're interested?
uid: ad72819a-fbd3-bb9d-c5eb-bf5d3b81c882
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> We are not. But perhaps we can give you a chance to do deeds just as worthy of song.

0:0 - My friend from the hag swamp? You join us as we honour our fallen dead - you are a bright light on a dark day.
uid: adc47e91-90b3-2cc6-5e8e-c62c07ccb888
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Even you, my erstwhile quarry.

0:0 - But if his own spawn approached? Someone he thought he could control? He would throw his doors open and welcome you in.
uid: ae76d8a4-3cec-dc61-5823-d5af46abdb7f
> And once inside, you could do what we could not. You could save the children you damned.

0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*
uid: af685635-ed51-3aa8-67ef-dda3af6f9cba
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> Im orak ne tay. Krasin ne trah!

0:0 - *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*
uid: b18498ab-5a3d-d134-ae9b-5b752de1c9e2
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> Im orak ne tay. Krasin ne trah!

0:0 - Im orak ne tay. Krasin ne trah!
uid: b24522d1-f2e0-0df8-f961-ec2520770eb5
Node context: IM or-AK nay tay. KRAS-in nay TRAH
> null

0:0 - Welcome, friend. You've joined us as we honour our fallen dead - a sombre time.
uid: b8d756a0-6138-994f-616d-e0d3f1bbd27b
- 0 Check flag(s) (Object):
   false - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> And you have brought a sombre guest. I did not think you would willingly return, spawn.

0:0 - I suppose... Yes. Yes, revenge I can do.
uid: ba7f00f2-4f20-11f4-f19e-fc30714bdc1c
Node context: Weighing his options, slightly reluctant to concede, but he will
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> Thank you, from me and all my people. If you can do this, we will be in your debt.

0:0 - One is just as important as the other, I find. And our luck has been poor.
uid: bb142e1d-7471-d9db-be69-fa7b2062bc80
> We have tried to save our children once already, attacking Cazador Szarr's palace at first light. Even then, it was too well defended.

0:0 - So you leave us no choice. You are too dangerous to walk this world, spawn. If you cannot be redeemed, then you must be destroyed.
uid: c2233ef6-434f-aff0-7d1d-72f0d3b64f72
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - We want nothing to do with you.
uid: c51216cb-5be2-b207-83e4-24367775864b
> I have to admit, I don't love sitting down for a chat with people who've relentlessly hunted me.

0:0 - You can take that olive branch and shove it.
uid: cb1e6bbb-3d6f-4c59-a9ab-28077d665e4b
> Then we have no use for you.

0:0 - When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.
uid: cd99fc7a-b22f-531d-29a7-61546b6040a2
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> But things have changed. You have changed.

0:0 - But things have changed. You have changed.
uid: d3b866de-3f29-cc60-8975-9336947c2e04
> Is it true you left your master? That you broke the spell that binds you to him?

0:0 - Excuse me? Did you not hear anything I just said? They're gone.
uid: d44231db-d586-65d6-4ab8-82e48a89bba2
> I know our plight is grim, but if there is even a chance to save them, we must take it.

null
uid: d8ed016d-0b73-5e3a-8157-e1a9848de402
Cinematic: Ulma pauses for a moment, staring at the fire in contemplation before she turns and walks over to the player.
> null

0:0 - Well indeed. I was rather hoping I'd never see you people again, honestly.
uid: df0dd7c0-436b-b791-887e-7fc90b90b6c4
> Frey vald isk durovna. Frey vald isk ablast.

0:0 - Thank you, from me and all my people. If you can do this, we will be in your debt.
uid: e9abd5d0-628f-46b0-3b16-80293203c98e
> You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.

0:0 - What business is it of yours?
uid: e9eed607-40c1-1e74-bab2-16e8c93c6628
> For those your friend stole from us, it is a matter of life and death.

0:0 - What? You're handing me over to them?
uid: ec522952-93e8-5878-9b8b-ab5725bb53f1
> If we cannot have our children back, at least we will have justice.

0:0 - What are you doing? You and the spawn should be at the palace, not here!
uid: edeb68e3-6b46-2843-48d1-a4a8067d8d5a
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador
> You do not decide where I should be. Not now, not ever.

null
uid: f114b963-7070-6d5c-1aa9-4c68e815f267
- 0 Check flag(s) (Tag):
   false - Minsc -
> null (roll sucessful)
> null (roll failure)

0:0 - I am offering an olive branch. Do not knock it aside so quickly.
uid: f36bbfe0-0525-12fa-9770-08ad261ca5ce
> All right, we're listening.
> You can take that olive branch and shove it.
> Attack.

null
uid: f5e8866b-9495-3ab4-4ac8-832feeaf58fc
> Rech té i hathran roost.

0:0 - You owe them revenge, Astarion. If nothing else, you owe them that.
uid: f6c638e4-a408-15c4-28f5-de09fc09e28c
> I suppose... Yes. Yes, revenge I can do.

0:0 - You're monsters, all of you. Hunters, to me!
uid: f73f6ea7-cad9-3c7e-b7e4-ff625b86fabc
Node context: Player just attacked you
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - The last time your friend came to our camp, he stole our children. Our future.
uid: fb2374f7-96f6-42f5-af23-b90920a0815f
> When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.
> When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.

0:0 - No, of course not. We will go to Cazador's palace.
uid: fd336e88-9822-bc8f-1f41-f16ed62004f7
> Thank you, now please go. We have lost enough time already.

0:0 - Thank you, now please go. We have lost enough time already.
uid: fe81249a-9dea-2ae4-9bdc-24e2bcd41e45
=== END NODE ===

0:0 - I promise you, the thought did cross my mind.
uid: fedb25ab-f810-ec6c-61c5-7f484c1959cb
> The last time your friend came to our camp, he stole our children. Our future.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GurCamp_Intro_OM_Astarion_AOM_OOM.lsj
Synopsis:
Ulma, the leader of Gur Tribe, talks to Astarion-avatar. Gur Hunter from Act 1, if he is alive, also present. Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f

0:0 - Then maybe you have a chance to redeem yourself.
uid: 00aa54f1-69b0-5f52-113f-3d57886e3520
> We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.

0:0 - Then I shall make things simple. You stole our little ones from us - can you steal them back from your master?
uid: 00d06d0c-9177-71a4-d45d-13d08b31176c
> We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.

0:0 - Then we would choose revenge. We would see Cazador Szarr's legacy burned to nothing, and all vampires driven from Baldur's Gate.
uid: 00ef6999-3c9c-a44d-8468-5d6dbecd4561
Node context: Szarr like "tsar" (/zɑː/; ZAHR)
> All but you. Do this for us and we will leave you alone.

null
uid: 065ad1c1-9c88-9aea-6c0c-8cece56a65c1
> null
> null

0:0 - All but you. Do this for us and we will leave you alone.
uid: 073d3a20-42e7-e41b-de72-66de2d0d7bb1
> You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.

0:0 - The last time you came to our camp, you stole our children. Our future.
uid: 0c4a1f4b-5b9c-9a4f-1564-1c0dfa96216e
> When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.
> When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.

0:0 - Hello again, my erstwhile quarry. I did not think to see you here of all places.
uid: 167a2bd9-f33c-6470-4560-eb656f0d18b8
> null

0:0 - Im orak ne tay. Krasin ne trah!
uid: 1caa2c12-c714-2064-f143-95d1f9625b33
Node context: IM or-AK nay tay. KRAS-in nay TRAH
> null

null
uid: 1edf2677-d1d2-ce85-0b0a-d1ce859aeaba
> null

null
uid: 1fb3e6bc-02b9-5681-0012-884372f703f4
> null (roll sucessful)
> null (roll failure)

0:0 - Ah, that is... complicated.
uid: 218ec577-3cd3-ca41-27cb-a69afd05697c
> null

null
uid: 254feb18-6501-949b-5c16-68b10cd367fe
=== END NODE ===

null
uid: 265e9abb-4532-80ec-477e-e03e1b08bd26
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

null
uid: 27d17e00-8101-a2a1-93a7-57274087b787
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador
> null

null
uid: 2a20adc4-b53c-be3c-4121-70aa3f338b4a
Cinematic: Ulma pauses for a moment, staring at the fire in contemplation before she turns and walks over to the player.
> null

0:0 - I know. I remember your friend from the swamp.
uid: 2f91aa79-40a3-1ead-7611-356095829b67
- 0 Check flag(s) (Global):
   false - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated
- 1 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> Hello again, my erstwhile quarry. I did not think to see you here of all places.

null
uid: 3105acca-3cf2-6eee-0cba-261bc3fb7530
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> null

null
uid: 32b2799a-6d11-5005-84ca-48bdf4e6bf06
> null

null
uid: 3ab06fc5-9339-3a5e-0538-3b7f3ae6a9f3
> null
> null

0:0 - Forget it, I'm not sacrificing myself for your cause.
uid: 3b653b7b-5638-fecc-f381-dda0896edec6
> Then we have no use for you. And you must pay for your sins.

0:0 - Yes, I remember your hunter from the swamp. It didn't end well for him.
uid: 3e835e04-aa52-42a6-d286-371b1ee8c056
Node context: Referring to a hunter you killed.
- 0 Check flag(s) (Global):
   true - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated
> null

0:0 - We offer you a chance, perhaps your final chance, to heal just some of the pain you have caused.
uid: 402b621c-f907-6dab-5a04-3691dad1893a
> So, tell us - who are you? Someone worthy of redemption or the monster the world believes you to be?

null
uid: 458d8b80-5e79-3a57-3690-228d7192b8ba
> null

0:0 - Yes, it's true.
uid: 4e1a02e6-830f-08c1-39ad-d8626007be19
> Then maybe you have a chance to redeem yourself.

null
uid: 50697aaf-b234-efd4-3389-260bb39e5470
> Rech té i hathran roost.

0:0 - I looked for you high and low, across mountain and swamp. You were an elusive quarry indeed.
uid: 517584db-8d48-a029-5afa-d1296a99afcf
> null

- Roll sucessful -
null
uid: 5c859449-75a5-5f7f-f8bb-e74ca885a549
> *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*
> *You recognise the funeral rites of the Gur people - a tribe of monster hunters you've had dealings with before. Their leader is burning the possessions of those who have fallen.*

0:0 - We know you as an evil man.
uid: 5d91cf92-00f1-e7f1-9458-75c72bae0208
> You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.

0:0 - *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*
uid: 5e83ee61-be55-dfd3-2af6-0a680e3c154c
> *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*
> *You do recognise the language, however. These people are Gur, a tribe of monster hunters you've had dealings with before.*

0:0 - When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you.
uid: 5e9dfe5b-3c77-7ff5-4c39-567efd836189
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> But things have changed. You have changed.

0:0 - And here I am. What do you want?
uid: 668d1360-10f7-250a-b0a2-7d97c37b3a20
> The last time you came to our camp, you stole our children. Our future.

null
uid: 6966acca-b8d9-6113-4a14-428f7f52d9bf
> null

0:0 - *You recognise the funeral rites of the Gur people - the same monster hunters you met in the hag's swamp. Their leader is burning the possessions of those who have fallen.*
uid: 6975804d-f6dc-d938-f78b-43ae236bda13
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> Im orak ne tay. Krasin ne trah!

0:0 - Rech té i hathran roost.
uid: 6ff4ae5c-3218-533f-7452-2b085014875e
Cinematic: Looking onto a pyre, where a variety of possessions are being burned - armour and broken weapons, as well as clothing,
Node context: REK tay ee HATH-ran ROOST
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - Choose your words carefully, spawn. I would happily see you burn for your sins.
uid: 7475d9e3-9ba3-1d97-fb44-d216904d140f
> null

null
uid: 786c7fc9-c1aa-7610-cd1d-8712542d6676
Jump to another node

0:0 - I'll do what I can for them, I promise.
uid: 7bb67247-3b8d-4b12-040d-4cc018828d61
> We know you as an evil man.

null
uid: 7cae0c8b-b5a8-3808-f2c7-630fd39b7f3e
> So, the impossible spawn walks among us in the blazing sun. We have been looking for you.

null
uid: 7d443220-f62c-2fd8-dd49-ad03e887654e
> Rech té i hathran roost.

null
uid: 7dab5b4a-cd58-f708-5aa7-172dc84bada3
Jump to another node

0:0 - Attack her.
uid: 81323af4-5532-8e10-d85f-649bfcb17b4c
> A monster indeed. Hunters, to me!

0:0 - All right, I'll do what I can.
uid: 820f140e-205a-a9ed-1589-77f2abbfd21c
> null

0:0 - Then we can all see what you really are. At best, a coward. At worst, a monster.
uid: 84e88ade-5c70-a3b1-068b-f1f8fa0c4637
> null

0:0 - I - if I can help them, I will. But you have to understand that Cazador is merciless. There's every chance they're already dead.
uid: 86c66dce-228f-b250-88ad-45950c09ef57
> null

null
uid: 88331c22-0731-0ebf-6dce-ab8d5d302b02
> null

0:0 - It matters because you are the last hope to rescue our little ones from Cazador Szarr.
uid: 89e83075-2343-5099-8e81-7f1daa33cd6d
Node context: Szarr like "tsar" (/zɑː/; ZAHR)
> We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.

null
uid: 8c89ac84-110e-e846-3755-fb04a04845ee
> null

0:0 - Then we have no use for you. And you must pay for your sins.
uid: 8f2aeed0-9058-45e4-4969-d0283e8644e7
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 955e8cb5-16fd-a6a2-b3ac-9f7e51c382dd
> null

0:0 - Frey vald isk durovna. Frey vald isk ablast.
uid: 9680b2ed-08b6-b6e7-7e81-b1cd0a304197
Node context: FREY vald isk dur-OF-nah. FREY vald isk ab-LAST
> null

0:0 - *You recognise the funeral rites of the Gur people - a tribe of monster hunters you've had dealings with before. Their leader is burning the possessions of those who have fallen.*
uid: 9709e00c-dfe1-93b8-ae69-76742ae79a8e
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> Im orak ne tay. Krasin ne trah!

null
uid: 99bdddfd-5cf7-a4de-409d-c89c58ea360f
> null

0:0 - When we sent Gandrel after you, we wanted to interrogate you. To discover how to save our children and then destroy you.
uid: 9b1de627-c8df-b75d-0963-86dade8229d1
> But things have changed. You have changed.

0:0 - Please, go. Time is short, but we will see you again when it is done.
uid: 9d0554b6-7e3b-2598-6822-1b5cc083908f
=== END NODE ===

0:0 - A monster indeed. Hunters, to me!
uid: a0e5f0aa-03ac-6b9e-f67d-71c77c1282cc
Node context: Player just attacked you
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Yes, I remember your friend. And how he was left trudging around a swamp.
uid: a268d0f9-c9bd-7817-418d-dff5f14db260
- 0 Check flag(s) (Global):
   false - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated
- 1 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> null

0:0 - And if they're already dead?
uid: a81e95b5-9df5-7b0f-1e3c-bfa65c7eb8b0
> Then we would choose revenge. We would see Cazador Szarr's legacy burned to nothing, and all vampires driven from Baldur's Gate.

0:0 - Here I am. Now what do you want?
uid: a8259bfa-d353-c758-ed05-2d12695e7770
Node context: responding to "I'd love nothing more than to throw you onto that fire"
> null

0:0 - He will throw his doors open to you, lower his defences, and you will save the children you damned.
uid: a884457d-d546-423f-9c0f-a1267c75d277
> I'll do what I can for them, I promise.
> And if they're already dead?
> And if I decline to help?
> You think you can guilt me into doing what you're too weak to?

null
uid: b5fb4627-6e76-1fca-6bbf-78bf499e3567

0:0 - Is it true you left your master? That you broke the spell that binds you to him?
uid: b8be9917-88c1-9ec3-0a83-6a92bd8deed4
> Yes, it's true.
> Somewhat. It's... complicated.
> What does it matter to you?
> I have nothing to say to you or your people.

null
uid: bbca152b-fff1-215e-3bb4-fdba657c939e
> I - if I can help them, I will. But you have to understand that Cazador is merciless. There's every chance they're already dead.

0:0 - Really? You should have tried looking harder.
uid: bbdd677e-69c1-b7ed-6a02-9531cb39c4bd
- 0 Check flag(s) (Object):
   false - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> I looked for you high and low, across mountain and swamp. You were an elusive quarry indeed.

0:0 - Somewhat. It's... complicated.
uid: bcf9896e-485f-9f61-ff5d-2abf6dd3bc34
> Then I shall make things simple. You stole our little ones from us - can you steal them back from your master?

0:0 - But you - you are someone he wants. Someone he thinks he can control, but with powers beyond his imagining.
uid: bfa3a6d6-1e4e-664b-c073-e4d24f000d7f
> He will throw his doors open to you, lower his defences, and you will save the children you damned.

null
uid: c496170e-cd79-f857-985a-49066248679e
Jump to another node

0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters you've had dealings with before.*
uid: c6075015-3b99-a833-1002-d7138bd6f453
> Im orak ne tay. Krasin ne trah!

0:0 - So, the impossible spawn walks among us in the blazing sun. We have been looking for you.
uid: c7e25607-290a-99a5-cd7f-978b1dcc8196
> And here I am. What do you want?
> I noticed. It didn't end well for the hunter I met in the swamp.
> I know. I remember your friend from the swamp.
> Really? You should have tried looking harder.
> If you want a fight, you're going to need a bigger funeral pyre.

null
uid: c8d1f772-914f-d7f5-d22c-08da066a4e45
> null

0:0 - What does it matter to you?
uid: ce7b9f05-d540-c27c-dfe3-a2e72dae6d9f
> It matters because you are the last hope to rescue our little ones from Cazador Szarr.

0:0 - I noticed. It didn't end well for the hunter I met in the swamp.
uid: d1c990ba-5755-83ae-8bd6-25a00af5a403
- 0 Check flag(s) (Global):
   true - GLO_GurHunter_State_PermaDefeated - Gur Hunter is permanently defeated
> You would be wise not to dredge up the past, spawn.

0:0 - But it will be a start. You may still be redeemed.
uid: d24a23b2-7db5-b3bd-c2e5-abb1f4c66881
- 0 Set flag(s) to (Global):
   true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador
> Please, go. Time is short, but we will see you again when it is done.

- Roll failure -
null
uid: d372622c-bd5b-2f24-abca-dfe8f602210e
> *You've clearly walked into some kind of ceremony, but it's nothing that you recognise.*

0:0 - You have lived a life of violence and sin. You have stolen lives, broken families, and caused immeasurable grief. Doing this will not right those wrongs.
uid: d4410a95-6357-3444-1165-18abc3284898
> But it will be a start. You may still be redeemed.

null
uid: d937fdd7-35cc-f48f-1584-e121f4aac014
> Ah, that is... complicated.

0:0 - You would be wise not to dredge up the past, spawn.
uid: d9fc4d91-2c1a-05c6-154c-9c95f5fd6c83
> null

0:0 - So, tell us - who are you? Someone worthy of redemption or the monster the world believes you to be?
uid: ddc218a7-575f-9bfa-4347-854c7fc2ed32
> All right, I'll do what I can.
> null
> Forget it, I'm not sacrificing myself for your cause.
> Attack her.

0:0 - If you want a fight, you're going to need a bigger funeral pyre.
uid: df73a247-fc93-0db5-e835-9c8816f61ef1
> Choose your words carefully, spawn. I would happily see you burn for your sins.

0:0 - You think you can guilt me into doing what you're too weak to?
uid: e2bf5839-0152-9b46-21ac-48cae19f4634
> We offer you a chance, perhaps your final chance, to heal just some of the pain you have caused.

0:0 - I have nothing to say to you or your people.
uid: e32cc97e-c68f-4af6-44cf-ecbc61a13f94
> null

null
uid: e395d380-e409-b9e5-80e1-5a4426aece32
> null

0:0 - But things have changed. You have changed.
uid: e3c77ed2-e02b-c6c6-4ae1-53ae17a0c7ac
> Is it true you left your master? That you broke the spell that binds you to him?

null
uid: e4842d07-a523-7164-93ce-9c889672576d
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_GurCump_Intro_Knows_Funeral - Player deduced that the Gur were having a funeral
> null

0:0 - And if I decline to help?
uid: e48e9400-bdd8-e5b0-9d8f-0ce80f039700
> Then we can all see what you really are. At best, a coward. At worst, a monster.

null
uid: e7991c85-4fe7-e01a-6ac0-988a2a3abbf1
> null

null
uid: ec1513a8-e2ab-3aed-1cbb-21fc13bbcd97
Jump to another node

0:0 - We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.
uid: ec7554bd-1fac-9ace-4762-07120c17e450
> But you - you are someone he wants. Someone he thinks he can control, but with powers beyond his imagining.

null
uid: f3897c32-9a22-4998-fcb0-bcd7030539bc
> Yes, I remember your hunter from the swamp. It didn't end well for him.
> Yes, I remember your friend. And how he was left trudging around a swamp.
> Here I am. Now what do you want?

0:0 - *You do recognise the language, however. These people are Gur, a tribe of monster hunters just like the one you met in the hag's swamp.*
uid: f5a9a91a-db5e-6e54-eaea-f07178b89c30
- 0 Check flag(s) (Object):
   true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription
> Im orak ne tay. Krasin ne trah!

null
uid: fa8bb193-bc7e-d4f5-1650-dce04643786e
Jump to another node

0:0 - Rech té i hathran roost.
uid: fb8c8cdb-a348-4328-9bfc-0c92e5df9008
Cinematic: Looking onto a pyre, where a variety of possessions are being burned - armour and broken weapons, as well as clothing,
Node context: REK tay ee HATH-ran ROOST
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Frey vald isk durovna. Frey vald isk ablast.

null
uid: ff27ffd5-d223-4000-ae1b-dcc03d5d989e
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_PAD_KarlachSpotsPermadefeatedGortash.lsj
Synopsis:
Karlach spots perma-defeated Gortash.

0:0 - It's over. He's... gone.
uid: 89ad06cc-b5cb-4e59-83de-1bef11b0036e
Node context: Dead. This is before her big mortality showstopper, so her emotion is flat and stunned here. Spotting Gortash's corpse for the first time.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_PAD_KarlachInPrison.lsj
Synopsis:
Karlach is inside her cell after being sent to prison during the ceremony.

0:0 - The second I'm out of here...
uid: 245253ef-08af-47e3-bffa-4b2e51a7f3b5
- 0 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
=== END NODE ===

0:0 - Ugh...
uid: 3f6e79f0-4491-a5e6-b8a8-a2a6ae56f3b4
Node context: player is stuck in the cell with her.
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked.
- 1 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
- 0 Set flag(s) to (Local):
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
=== END NODE ===

0:0 - He's toast. I don't care how many big shiny boys he has.
uid: 66424c09-d803-4512-bc81-0530ca6b62ba
- 0 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
=== END NODE ===

0:0 - You won't be much help from in here, soldier.
uid: 8a291a7f-fd4b-9040-eb60-92f823ca5635
Node context: player is stuck in the cell with her.
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked.
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
=== END NODE ===

0:0 - Godsdammit.
uid: b4669af5-e1c2-4700-bb6d-fdbbc210e373
Node context: Stuck in jail after seeing Gortash. She's fuming but not shouting.
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
=== END NODE ===

0:0 - We need out of here yesterday.
uid: d54b0850-e355-1fd9-f10a-90b53a9ed337
Node context: player is stuck in the cell with her.
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked.
- 1 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
=== END NODE ===

0:0 - Tsk tsk. The Dead Three out there, and us in here.
uid: dbc30854-4dbb-935f-ad27-9d8a788dcce8
Node context: player is stuck in the cell with her.
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_State_AnyPlayerInKarlachCell - Any player is inside Karlach's cell while she is also inside and the door is still locked.
- 1 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
- 0 Set flag(s) to (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
=== END NODE ===

0:0 - This fucking cell smells like eggs.
uid: f55c4644-3be5-4d3f-beb4-a837220a98d1
- 0 Check flag(s) (Local):
   true - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
- 0 Set flag(s) to (Local):
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_C - Cdescription
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_A - Adescription
   false - e0fc6447-529e-6d38-524b-bab4f93beabb_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_COM.lsj
Synopsis:
Karlach confronts Gortash after ceremony in WYR. In this dialogue, Karlach is facing the man who sold her to the devil. She hasn't talked to him in 10 years and she's furious for his betrayal. The player can allow Karlach to fight him here, but in most cases they won't.

0:0 - The man doesn't know the meaning of the word respect. He'll double cross us at the first opportunity.
uid: 0e6d44c2-0e75-c29b-4a79-51400636f02b
> You're wrong, Karlach. I'm sorry you're still sore about how things ended between us, but that was ten years ago. We must look to the future.


0:0 - Then run while you still can.
uid: 0ff52092-5773-0129-1f78-ff4c8dbd2d4f
=== END NODE ===

0:0 - Don't lecture me about goodness. You don't know the first thing about it.
uid: 1c8e5086-4363-6b37-4def-0822cf8ad727
- 0 Check flag(s) (Global):
   true - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash.
> null

0:0 - Very, very hot.
uid: 24992dc6-5be3-b04b-831f-339bf35011f2
Node context: Enuniciating each word with import.
> You're agitated. I'd keep an eye on that. My Steel Watch are sensitive to anything they perceive as a threat.

null
uid: 2aa5e0b8-edce-212c-8489-fbaa5d3c2f51
> But I do. I give a shit. I don't hurt the people I love. And I keep my promises, too.

0:0 - You ought to reconsider. Divided, the elder brain will create an illithid army, yourself included in its ranks. Together, we can tame it.
uid: 2f86d25f-30a9-64c1-b5c6-ddf26c07cbb4
> I'm sorry you feel wronged by how things ended between us all those years ago. But now, we must look to the future.

0:0 - Do we now?
uid: 30d6c74e-7c3f-cd65-4730-486ea3d11281
> Orin's dead, and the Steel Watch is destroyed. I don't think we need much else from you, Gortash.
> Easy, Karlach; we won't make it far against the Steel Watch.
> Let's not be too hasty. We ought to respect our alliance with Gortash.
> No; I never agreed to ally with him.
> Never mind that, Gortash; we've heard all we need from the likes of you.

0:0 - Dearest Karlach. I'd busy myself finding Orin if I were you. I'll still be here for any unfinished business, once you've secured your camp.
uid: 31023ac9-236c-97cf-b43a-35ac7bb08960
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> That's it? That's all you have to say to me?

0:0 - The greater good, Karlach. Something I wouldn't expect you to understand.
uid: 394d7581-61aa-f762-489d-13b43aa812c0
Node context: insincere
> You feel no regret, do you. All right. How about fear then?
> Don't lecture me about goodness. You don't know the first thing about it.

0:0 - Whether or not you accepted my generous offer, the fact stands that you cannot control the elder brain without my expertise.
uid: 3aefdb39-716c-df9c-6440-c3e60bf11715
> I'm sorry you feel wronged by how things ended between us all those years ago. But now, we must look to the future.

0:0 - Oh, you do quite misunderstand. I've already made a deal with your companion. We need each other.
uid: 3b935d81-f94a-99e8-154b-3a808d6d3de8
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin
> Do we now?

0:0 - I was so young. I didn't recognise evil when I saw it.
uid: 3dd383b4-b687-7c43-e325-7f397b6ae9d0
> When you turned on me, I was too dumbstruck to realise what was happening. No way he'd hurt me, I thought.

0:0 - That's it? That's all you have to say to me?
uid: 3fe14d2c-c948-4209-8142-44e104dcd2d9
> Were you hoping for something else? A word of wisdom? A hug?

null
uid: 4081b69e-f8f6-df96-0f05-593955170536
> You can't hurt me. You need me. Whether you and your friend realise it or not.
> Oh, you do quite misunderstand. I've already made a deal with your companion. We need each other.

0:0 - Listen to reason, for once in your life. I'm sorry you feel wronged about how things ended between us, but that was ten years ago. We must look to the future.
uid: 4436f5ef-6f2f-31e0-784d-6ed4dc2568a4
> null

0:0 - Let's not be too hasty. We ought to respect our alliance with Gortash.
uid: 449bef00-7be0-230b-b383-14ac8f56538d
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AcceptedAlliance - The player agreed to help Gortash kill Orin
   false - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin
> The man doesn't know the meaning of the word respect. He'll double cross us at the first opportunity.

0:0 - You sent me to the Hells. You let Zariel take my heart. As though any of it was yours to give away.
uid: 44e4b824-d465-386e-11d2-2d9bee480bdf
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> The greater good, Karlach. Something I wouldn't expect you to understand.

0:0 - You make it sound like we were lovers. Or friends. But that wasn't it.
uid: 57952e7a-ed0b-4acf-b2a3-13476754a30e
> I trusted you. I respected you. It was my job to protect you, and that's what I did.

0:0 - There will come a time, sooner than you think, when death comes knocking on your door. You'll swing that door open, and you'll cower before what you see, and you'll beg, 'Please, Karlach. Spare me.'
uid: 6204595c-33a4-d013-7041-f0ccc2dc41bb
> I can't wait.

0:0 - I never meant to harm you, dear, merely to help you realise your vast potential.
uid: 65bf7c4e-1c86-3657-cb43-b98e5896d66a
> You sent me to the Hells. You let Zariel take my heart. As though any of it was yours to give away.

0:0 - I'm sorry you feel wronged by how things ended between us all those years ago. But now, we must look to the future.
uid: 695728f8-e2f2-4e12-72db-60afc71dc670
> You make it sound like we were lovers. Or friends. But that wasn't it.

0:0 - Thanks to you, I don't hope for things anymore. I just take whatever it is I want. See you soon, motherfucker.
uid: 6bbdd6d1-c82a-73d4-3018-4d5a67be0ee2
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> You most certainly will.

null
uid: 6bdaff20-48db-d52e-2621-1dddf9ac07ae
Jump to another node

0:0 - To think I ever worked for you. Proudly, too.
uid: 6e0749be-9bdf-daa4-f4c1-6a88f34d5b07
> null

0:0 - Until it isn't.
uid: 768f7e2a-533a-e5ce-12f8-0b38700d53f0
Cinematic: Cue inferno mode.
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
> null

0:0 - Those things were evil - just like their papa.
uid: 7cb0fa7e-34d5-a519-5376-3128557ed1ef
> To think I ever worked for you. Proudly, too.

null
uid: 7da635e9-36ab-562b-03dc-1da2c788a0ab
Jump to another node

0:0 - I can't wait.
uid: 853c9c81-04a5-b9ff-3e7c-3ff16a2da575
Node context: Relishing.
=== END NODE ===

0:0 - You have no future.
uid: 86ed2e0e-ab0b-551f-2fad-41fdb55aa843
Node context: rageful
> There will come a time, sooner than you think, when death comes knocking on your door. You'll swing that door open, and you'll cower before what you see, and you'll beg, 'Please, Karlach. Spare me.'

0:0 - You utter brat. You're going to burn this place down!
uid: a0d490ce-d95f-37ca-33aa-d5f95add519e
> Good.

0:0 - This was your doing, wasn't it, Karlach? The destruction of my Steel Watch. Such a petty vengeance.
uid: a3299367-be61-5033-b688-89b38bb2712b
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> Those things were evil - just like their papa.

0:0 - Say goodbye, Gortash.
uid: a46e1de3-1789-25ed-5da9-49e91fa0c014
> No. You have to stop her. Do it! Now!

null
uid: a4b77915-b885-2fd9-aa90-afc0ee41f735
Jump to another node

0:0 - No; I never agreed to ally with him.
uid: a870a2d3-25fc-3890-4f58-3400aa30cb7d
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin
> Whether or not you accepted my generous offer, the fact stands that you cannot control the elder brain without my expertise.

0:0 - Get out of here while you can, Gortash.
uid: ab77da70-6989-6546-6903-01828b981aec
> You can't escape me. Wherever you go, I'll find you. Wherever you run, there I'll be.

null
uid: b19c1b45-204e-803c-d381-ce5f2086b2f9
> null

0:0 - Karlach, stop this. You're burning too hot.
uid: b1d06671-6a93-2ca1-07bd-d3dc0fd6c3de
> Then run while you still can.

0:0 - Easy, Karlach; we won't make it far against the Steel Watch.
uid: b226e8ab-757f-e2ad-8f7b-61db6ff66873
- 0 Check flag(s) (Global):
   false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
> Listen to reason, for once in your life. I'm sorry you feel wronged about how things ended between us, but that was ten years ago. We must look to the future.

0:0 - But I do. I give a shit. I don't hurt the people I love. And I keep my promises, too.
uid: b24f15f0-5c75-7795-639b-cf6be2148105
> null

0:0 - You most certainly will.
uid: bf5f6238-d81d-636b-0911-d5d15563469b
=== END NODE ===

0:0 - You betrayed me for reasons I still don't quite understand. But I suppose evil has no real cause. It just is.
uid: c315bc70-d95d-be3c-e5f8-c018a8754f75
> Until it isn't.

0:0 - Very clever, fabricating people to do your fighting for you. But they won't be able to protect you forever, Gortash.
uid: c677e316-cc6b-da28-ca56-ba972d6b5e9d
> null

0:0 - It's hard to keep a good woman down, isn't it, Karlach?
uid: c70dddb6-51b8-5d81-eca6-6e05d6386bd2
Node context: Voice dripping with sarcasm. He doesn't actually respect her, but he feigns it.
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> I don't know. You managed it for a solid decade.

0:0 - No. You have to stop her. Do it! Now!
uid: cd7f23bc-de57-35ba-7256-ff67b191d973
Node context: Cowardly
=== END NODE ===

0:0 - Orin's dead, and the Steel Watch is destroyed. I don't think we need much else from you, Gortash.
uid: d644f321-4429-9559-2dcc-aa36acdbaae0
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_MoveGortashToHisOffice - Gortash moves to his office after the dialog ends
> How wrong you are. You have no clue how to control the elder brain. It will destroy the Sword Coast, yourself included. Together, we can tame it.

0:0 - Ah - a familiar face, and a fondly-remembered one indeed. How have you been, Karlach?
uid: ddf8f576-6c0f-a32f-f20e-b3d421ac0f50
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_PermaDefeated - Orin is perma defeated
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> Very, very hot.

null
uid: dee44e8f-a77b-f027-1c7f-1a2026272eab
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> null

0:0 - You're wrong, Karlach. I'm sorry you're still sore about how things ended between us, but that was ten years ago. We must look to the future.

uid: df840784-212b-5993-ac9e-8033778e7e81
> null

0:0 - Good.
uid: e268b28b-b24d-9936-050b-7b1521671f33
> Say goodbye, Gortash.
> Karlach, stop this. You're burning too hot.
> Get out of here while you can, Gortash.

null
uid: e28b7841-4c84-b9cc-c3b5-0193de45fce7
> null

0:0 - You're agitated. I'd keep an eye on that. My Steel Watch are sensitive to anything they perceive as a threat.
uid: e621b867-51ce-ac5e-0764-36775fd45eac
> Very clever, fabricating people to do your fighting for you. But they won't be able to protect you forever, Gortash.

0:0 - You can't escape me. Wherever you go, I'll find you. Wherever you run, there I'll be.
uid: e7e89f07-e58d-fcd3-b6ca-12881881f5e1
=== END NODE ===

0:0 - Were you hoping for something else? A word of wisdom? A hug?
uid: e8136ca1-c822-9b2f-7d09-4d126aed9445
> Thanks to you, I don't hope for things anymore. I just take whatever it is I want. See you soon, motherfucker.

0:0 - I trusted you. I respected you. It was my job to protect you, and that's what I did.
uid: eaf4de1c-564a-fb3a-9c2b-3525df24e2c4
> I was so young. I didn't recognise evil when I saw it.

0:0 - You feel no regret, do you. All right. How about fear then?
uid: f02d850c-972d-8d20-cde5-99ea75661be2
Cinematic: Starts to flame
- 0 Check flag(s) (Global):
   false - ORI_GortashConfrontation_Event_KarlachSentToPrison - Karlach was sent to Wyrm's prison after meeting Gortash.
> null

0:0 - I don't know. You managed it for a solid decade.
uid: f2ae2d1e-c34d-457e-f04c-03aad6526696
> I never meant to harm you, dear, merely to help you realise your vast potential.

null
uid: f5d3d25b-5628-4774-9fe1-1ecf5d84ca1c
> null

0:0 - You can't hurt me. You need me. Whether you and your friend realise it or not.
uid: f70d239d-6906-eec1-851e-0fa229fe375a
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_RefusedAlliance - The player refused to help Gortash kill Orin
> Do we now?

null
uid: f8dce5ad-55bd-df8e-7eeb-dd04fb759fda
Jump to another node

null
uid: fbd5c770-935f-9707-0c08-9e22a8ac7784
> You utter brat. You're going to burn this place down!

0:0 - How wrong you are. You have no clue how to control the elder brain. It will destroy the Sword Coast, yourself included. Together, we can tame it.
uid: fd1d7dc8-c7e3-c2b0-5eb9-b7ff9c8aee07
> null

0:0 - Never mind that, Gortash; we've heard all we need from the likes of you.
uid: fd2c6299-22c0-5d6a-2406-e7bfe98029bd
> You ought to reconsider. Divided, the elder brain will create an illithid army, yourself included in its ranks. Together, we can tame it.

0:0 - When you turned on me, I was too dumbstruck to realise what was happening. No way he'd hurt me, I thought.
uid: fe63cc9e-63d2-c008-af92-d48bff375758
> You betrayed me for reasons I still don't quite understand. But I suppose evil has no real cause. It just is.

null
uid: fec26951-fc41-4494-d865-8f40e1c36c09
> You have no future.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM.lsj
Synopsis:
Dialog with Gortash in his office. Possible outcomes: 1. You visited Steel Foundry and the destroyed Control Centre - he attacks you. 2. You visited Steel Foundry, didn't destroy the Control Centre, but someone activated Dead Man switch which destroyed Iron T hrone. He attacks you. 3. You visited Iron Throne which caused the destruction of it. He tells you - "I warned you" and then attacks you. 4. You didn't kill Orin. 5. You killed Orin and you have both Netherstones. 6. Fallback node which includes the case where you killed Orin, but didn't bring either of the netherstones.

0:0 - Do not allow some silly, bitter complaint to taint that.
uid: 0072f4a2-0e69-27f3-431e-9b0744032429
> null

0:0 - Read Gortash's thoughts again.
uid: 00a821f7-9cd4-4265-862c-be8e3e41ecf1
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
> null (roll sucessful)
> null (roll failure)

0:0 - That is the royal 'we', I think. Little men do not like to share power.
uid: 01fc70cf-fddb-4c4a-bb36-9c5024bb3ac8
Node context: Unimpressed by Gortash
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - This thing in my chest is killing me, you know. You did that.
uid: 039b5b0a-7a11-2627-8b8a-179c9f8b7091
> And now I'm giving you the power to become as a god - a ruler of the realm.

- Roll failure -
null
uid: 03be31a7-6844-4912-9ecc-84834084d607
> *You've discovered all you can.*

0:0 - Then why in the Nine Hells have you come back here, Karlach? What could you possibly want?!
uid: 03f8bbbe-d870-4269-a3f6-ee45ede17337
Node context: Angry
> How about an apology for sending me to the Hells?
> From you? I guess nothing. Not anymore.
> However little I think of you, you always manage to find a way to make me hate you even more.

null
uid: 042bf1fc-94cc-42d4-8368-dd1f174ad32c
Jump to another node

null
uid: 0456d672-e027-c9c2-2a8d-d9aa8ca92de0
Jump to another node

0:0 - Karlach. I was wondering when you'd come.
uid: 04e95fb8-fc3a-4d56-99db-978072456bab
> Your actions sparked the fall of my Iron Throne. Whatever bargain we might have made fell with it.

0:0 - Dream on, Gortash. You're dead. Just like me, but sooner.
uid: 055d672e-350f-4858-b12b-b0dea58927aa
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
> You child. You imprudent wretch. I always knew you were good for nothing - that's why I gave you to Zariel without a second thought.

0:0 - Do not squander this opportunity. It may be the last one you get.
uid: 05a2404f-cb57-a36d-dee5-df74031e6c4c
> Bastard.
> You better follow through on your end of the deal.
> null
> null

null
uid: 066570be-2f46-bd73-4bf4-cfb91784f5f9
Jump to another node

0:0 - Yet you snubbed my warning and brought my Iron Throne to ruin.

uid: 06893f0d-66dd-4c01-bd29-ec1fba3eb2fa
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
> null

null
uid: 0723f49a-0efe-4a8a-8d39-b88d8dd19b8c
Animation: [Choices] *REUSE* construction loco motion
Cinematic: The player enters Gortash's room, and Gortash smiles wide.
> null

null
uid: 0c33dead-b52a-45e2-a781-4794ec064a2d
Animation: [Choices][Steel Watcher] Finally, the Steel Watcher stepw forward. It activates, looking devastatingly powerful.
Cinematic: Finally, the Steel Watcher stepw forward. It activates, looking devastatingly powerful.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Hand me the Netherstones and we will rule as one - our Lord Bane commands it. Hand me the Netherstones, and we will rule as one.

null
uid: 0c87302d-a949-4278-8bf4-75ce69f3d31e
Cinematic: The room shakes from a "brainquake".
> The brain awakens - we must act now. Faithful, come forward.

null
uid: 0dfc3c09-e043-e860-6168-fa25b9177049
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> null

0:0 - You can count on me, Karlach. I promise.
uid: 0e5e0791-237e-6115-1458-9552ba70285c
=== END NODE ===

null
uid: 0fc16c2e-7887-4b28-84c6-e8761e086b3b

0:0 - I helped you realise your potential. Look at you now, Karlach. You stand at the precipice of a new era.
uid: 0fef5b7c-b3c7-acd5-1013-fc7ef3294587
> Do not allow some silly, bitter complaint to taint that.

null
uid: 141c088f-63e9-f2f8-05bf-67d1566216c6
Jump to another node

null
uid: 146b09ba-7bbc-4aed-8ec5-31e38d11001b
> Karlach. You brought Ketheric's Netherstone.

null
uid: 16c7ddd5-ed2c-83a6-be21-a5510a5b050b
- 0 Check flag(s) (Global):
   false - GLO_Orin_State_Dead - Orin is dead flag.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - First, we take Baldur's Gate, then Faerûn. All of Toril will soon follow. A thousand kingdoms, at our command.
uid: 18fce393-1ed6-4231-b8e7-c5fe5595020d
> It was always meant to be like this, Karlach. You and I, ruling side by side. Let a new dawn begin.

null
uid: 192f696f-2151-3c5c-5562-62a0b98b2675
Jump to another node

0:0 - Relinquishing the stone to him makes us servants, not allies. We should keep what we have earned.
uid: 1a3997e2-cb92-45e8-97e7-c3ccf3796626
Node context: strategic advice, offered plainly
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 1a65edfc-a5b5-4fa1-8224-937abd6090d5
Animation: [Choices][Banites] Several Banites step from the corner shadows, one at a time. They look fierce and dangerous.
Cinematic: Several Banites step from the corner shadows, one at a time. They look fierce and dangerous.
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_MainBodyguardsDefeated -
> null

0:0 - I didn't enjoy watching you make a mess of our plans. It pains me to witness your potential wasted - again.
uid: 1b2dd958-560d-41cd-8aa2-6035f6b82978
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> null

0:0 - You betrayed our lord by ignoring his Chosen. You always were a fool.
uid: 1b45c5ae-801d-43dc-be7a-8e0571a86018
> null

0:0 - I hope this girl has grown a backbone. Otherwise, I'll have to send her back where she came from.
uid: 1c05b039-35ab-4ffa-9915-54657a19c4b8

0:0 - Study Gortash again. What more can you glean?
uid: 1c7a7da0-195b-4019-a0c7-e3323705de45
= Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
> null (roll sucessful)
> null (roll failure)

0:0 - An alliance? You must be joking.
uid: 1f7aa98a-c620-4603-9887-fbf241f4cce6
> null

0:0 - Why in the Nine Hells have you come back here, Karlach? What could you possibly want?
uid: 1fbb5171-198a-f3dd-b0c6-237207134f8e
> null

0:0 - How about an apology for sending me to the Hells?
uid: 21623620-8a9d-9735-7b51-d8a54ffa6f84
> Sorry?! You want me to be sorry for helping you gain more power than you've ever known?

0:0 - And what is it you're working on, hmm? Seeding chaos upon my Iron Throne? Defying our agreement?
uid: 226b7047-073d-4284-9b29-141ad01448a4
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Visited - Player visited Iron Throne
> Why in the Nine Hells have you come back here, Karlach? What could you possibly want, after what you've done?!

0:0 - Karlach. You've no resonance about you at all. No Netherstones - not even Ketheric Thorm's.
uid: 227fe46b-efab-4db1-8dd7-a04739d8538d
Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it gleams. He lowers his arms. Then only he speaks the line... [Choices]
> This was not the agreement.

0:0 - You're 'working on it' are you? You used your time to break our agreement and bring my Iron Throne to ruin.
uid: 22a3a2a0-1432-45b1-b6c2-4ac110cb71eb
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
> Why in the Nine Hells have you come back here, Karlach? What could you possibly want, after what you've done?!

null
uid: 245d5fcd-f6ad-6ba8-b4cd-a9e638f4d3cb
Jump to another node

- Roll failure -
null
uid: 26bb9eaf-bb80-4b34-af69-2e870a4bb0b1
> *Your efforts have no effect.*

0:0 - I think I'll take that second horn of yours and use it as a goblet.
uid: 274a3244-3c1b-48f2-804f-0102d9deb016
> Wouldn't that be fitting? A servant even past your dying day.

0:0 - We will meet under the city and take control of the brain. Then we will take our rightful place as its rulers.
uid: 2770820b-7360-45d2-a795-c6c2ebf644ff
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
=== END NODE ===

0:0 - Fine. Take it.
uid: 2aeb466c-ccaf-b1cb-58cc-8789619a8c9f
- 0 Check flag(s) (Object):
   true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - COL_KethericShowdown_State_GiveNetherstone -
> How like you, Karlach. You give in with the slightest bit of pressure.

null
uid: 2bec7628-1d8b-368a-9f6a-d64e966d01ce
Jump to another node

0:0 - Thanks to you, I don't hope for things anymore. I just take whatever it is I want.
uid: 2c0c4f65-ce32-11df-e475-69253710da5c
> You want to kill Orin and retrieve the stone. Trust me.

0:0 - Yet you've returned without Orin's. This was not the agreement.
uid: 2e58f315-6209-40d9-8b10-9bd840c6a9a6
> I don't give a shit about your agreement.
> I'm working on it - but not for your benefit.
> Give me time. Our lord wills it.
> Turns out I don't want to play your little game. I've had enough of those to last a lifetime.

0:0 - Wouldn't that be fitting? A servant even past your dying day.
uid: 2e61e6f1-4531-4405-a368-088c21938c16
> Good-bye Karlach. I didn't miss you before, and I won't miss you now.

0:0 - Were you hoping for something else? A word of wisdom? A hug?
uid: 30c366f6-83ff-0247-78ff-5363c595d878
> Thanks to you, I don't hope for things anymore. I just take whatever it is I want.
> Don't patronise me. Not after everything you've done.
> I'll be back, motherfucker. See you soon.

0:0 - You betrayed our lord by ignoring his Chosen. I speak; you obey.
uid: 349a6e9e-a853-49ef-9983-d28189c2e89b
> null

null
uid: 36b6bea6-4f15-4cf2-a470-e78badca5a3b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Kill him and take his stone. The Grand Design cannot come to pass.
> I've met venomous snakes I'd be faster to trust. Are you sure about this?
> Maybe it's just me, but I don't trust someone who worships the god of tyranny to share his power.
> Do what he asks. My father's life is in his hands.
> Are you sure we should be trusting him?
> Surely none but a boiled turnip would trust the likes of him.
> That is the royal 'we', I think. Little men do not like to share power.
> The only thing I will hand you is my fist, tyrant. And there will be a sword in it.
> Relinquishing the stone to him makes us servants, not allies. We should keep what we have earned.

0:0 - You ought to be worried about your own hide.
uid: 36c201e3-c65a-5c55-3911-c9c8b598d094
> One benefit of becoming the Archduke of Baldur's Gate is that you have a whole legion of soldiers to worry about that for you.

0:0 - Have you come to dredge up an ancient grudge, Karlach? Now? When so much hangs in the balance?
uid: 39622194-e10b-47f7-8523-632a300ec672
> null

0:0 - Goodbye, Karlach.
uid: 3bd1bc40-3613-ea28-8fe5-f35bf2fde7ed
Node context: Hostile, but not combat - just shooing her away.
=== END NODE ===

0:0 - One benefit of becoming the Archduke of Baldur's Gate is that you have a whole legion of soldiers to worry about that for you.
uid: 3ca9fc26-b4e7-d481-51fa-124a34438784
> Unless you want to provoke them, my dear, I suggest you hurry on your way.

0:0 - I was young. You should have been my mentor, not my betrayer.
uid: 3ec7c644-6f91-31aa-77ab-4649b824e912
> You knew what I was. Yet you were fool enough to think the rules didn't apply to you.

0:0 - Yet you sowed chaos at my Iron Throne. You blatantly mocked the terms of my bargain.


uid: 3efb539f-b8ea-4b57-8c89-62f010920b0b
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Visited - Player visited Iron Throne
> null

0:0 - Kill him and take his stone. The Grand Design cannot come to pass.
uid: 3f007180-8132-4794-9b62-5731f5708c0c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 407e0378-11c8-649a-c460-9e6b62c3c9f1
Jump to another node

null
uid: 40afca7b-f249-488c-bfc6-c6ee406d4679

null
uid: 40d7ae41-fd7a-ff3e-cb62-809cce5e4316
- 0 Check flag(s) (Object):
   true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
> null

0:0 - Trust you? That's a good one; tell another.
uid: 43640f2f-a29d-be3a-fc14-4169047a9f97
> I can't change the past - and I'm not even sure I would if I could. Look what you've become: An impressive power in your own right.

0:0 - Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you.
uid: 43ef9848-92d1-62c9-3e0b-212ccb03fc2d
- 0 Check flag(s) (Object):
   false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash)
> Oh. A pity.

0:0 - Do what he asks. My father's life is in his hands.
uid: 44f47074-22e4-4a38-bc91-cf931f3fafcb
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
   false - WYR_Ravengard_State_Resurrected - Mizora resurrected Ravengard
   false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne.
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 4566d04b-216a-c82f-7727-94d9f9b37dfb
Jump to another node

0:0 - With the Netherstones in hand, the brain can't resist us. We will be Absolute, with an infected army at our beck and call.
uid: 46d0c44b-8be5-45e6-a7b8-3136784d69c7
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
> First, we take Baldur's Gate, then Faerûn. All of Toril will soon follow. A thousand kingdoms, at our command.

0:0 - *Gortash studies you carefully in turn. He is shrewd and headstrong, and he expects the same of you.*
uid: 47a1b94f-5ca1-4470-a1e8-b9561e8413d1

0:0 - Trust me that your best chance of survival is to kill Orin and retrieve the stone.
uid: 4879bc88-8421-1c4c-8816-4bf6ef84cc14
> null

0:0 - How can I trust you now, Gortash? After everything you did to me?
uid: 494d71d5-6abf-89c5-d909-4533909e35c9
> I helped you realise your potential. Look at you now, Karlach. You stand at the precipice of a new era.

null
uid: 4a4442e7-b25a-4994-951f-51e0b1120daa
Jump to another node

0:0 - Consider it an invitation then. For you to save your own life before it's too late.
uid: 4b3a621d-c305-059f-4c0d-a74a7a8f1580
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> I'm proud of you, Karlach. Proud of what you've accomplished. And I look forward to working together as allies - equals - from this moment on.

0:0 - I'd hoped that, by now, you'd manage to demonstrate a little more gravitas. A little leadership.
uid: 4c12cc34-66cf-610e-50f3-0a28110c864c
> Truthfully, I have no need for an ally who gives away her power at the first ask. I have enough underlings. I want an equal.

0:0 - Unless you want to provoke them, my dear, I suggest you hurry on your way.
uid: 4d494507-cefa-d5e8-e72d-7041da9cb4cb
> null
> Attack.
> null

0:0 - From you? I guess nothing. Not anymore.
uid: 4d8ed43e-7d3a-db43-8ac6-fba5266dced3
> I had high hopes for you. Ones you've dashed to pieces - again.

0:0 - Turns out I don't want to play your little game. I've had enough of those to last a lifetime.
uid: 4e8baf91-3815-4da2-a9a8-9cc4521a447b
> Have you come to dredge up an ancient grudge, Karlach? Now? When so much hangs in the balance?

0:0 - I did what I had to. I have no regrets.
uid: 508ebcb9-d21b-4463-823d-54c27c314fba
> Not yet. But you will, when I'm done with you.

0:0 - Listen to yourself, Karlach! Blind to every opportunity.
uid: 5137a0b7-dc78-71e6-c1b0-3e9137ec4e2e
> That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it.

0:0 - Give me the stone now, Karlach, or face the black hand of Lord Bane.
uid: 519c3d10-bc61-4105-8eab-7b70d9b4eefb
> Fine. Take them.
> Fine. Take it.
> Fine. Take it.
> I don't have them on me. Give me a little time to retrieve them, and they're yours.
> Dream on.
> Study Gortash. What are his intentions?
> Study Gortash again. What more can you glean?
> Read Gortash's thoughts.
> Read Gortash's thoughts again.

0:0 - If you can't seize power when it's given to you, then you're destined to live as a servant. I do not suffer the same affliction.
uid: 51e0a036-f6d7-f667-8839-a51f1924aa99
> null

0:0 - The brain awakens. It's time I take matters into my own hands.
uid: 5207245f-def0-482f-8751-8bb6dfc0528e
> null
> null

null
uid: 523b10ca-987c-4abc-9be7-47012ef75a7b
Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it gleams. He lowers his arms.
> Well, well well! I was certain you'd scupper our alliance in service of an ancient, petty grudge. You've surprised me.

0:0 - *You spot the hint of a smile. He is testing you - he wants you to refuse.*
uid: 523c9f4c-9c81-476a-b80c-398340c0f870

0:0 - You want to kill Orin and retrieve the stone. Trust me.
uid: 52620b6d-22fe-1792-1f8a-307b2fc15fc0
> Trust you? That's a good one; tell another.
> I'm not a naive kid anymore. And I don't take orders from you.
> null
> null

0:0 - Well, well well! I was certain you'd scupper our alliance in service of an ancient, petty grudge. You've surprised me.
uid: 53cb6168-e258-4e08-9ee1-056dae94c5d2
Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it gleams. He lowers his arms. Then only he speaks the line... [Choices]
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> You've killed Orin - and brought me two Netherstones. It is time, my dear. Time to become what we were meant to be.

null
uid: 53da7696-54ec-44ef-c67d-8747d7f4f960
Jump to another node

null
uid: 57564ac0-ebad-4803-bdb0-83a8f5c5bc11

0:0 - That thing in your chest is a blessing I helped you receive. One you're too much of a fool to see.
uid: 59cc665b-d930-7c26-8e4e-5b61a07b78d2
> I gave you a clean slate. A chance to rejoin me for our mutual benefit - again.

- Roll sucessful -
null
uid: 5a5cac71-51ac-4191-a3a9-6dedc30cee89
> *You spot the hint of a smile. He is testing you - he wants you to refuse.*

0:0 - *You can't penetrate his mind.*
uid: 5c55a08b-701d-49c0-931c-09112b0388a3

0:0 - I'll be back, motherfucker. See you soon.
uid: 5d1ce95d-f766-035b-d608-38f00cecbbcf
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> You most certainly will.

0:0 - You child. You imprudent wretch. I always knew you were good for nothing - that's why I gave you to Zariel without a second thought.
uid: 5e3c25c0-9be5-4322-9f6b-c09b3e7fbe06
> null

0:0 - 'Took advantage.' Like you were some waif without a will of her own? You threw your lot in with mine. Willingly. Whatever came next falls at your feet, Karlach.
uid: 5e48d747-117c-de5f-8af1-4355fc8de9c9
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> You live in a fantasy world. One where everyone is to blame but yourself.
> I was young. You should have been my mentor, not my betrayer.
> The only thing that's about to fall at my feet is you.

0:0 - Dream on.
uid: 5e969e5f-8730-48ec-a4a9-e11347652db3
> Yes! That's the spirit, my dear! Not so long ago you did as you were told, no questions asked.

null
uid: 5f6cb416-3f5d-4d1b-bd7a-e0a4bee0752d
Jump to another node

null
uid: 602a4b63-abb3-cfba-b1d6-6ef3b3c28e0b
Jump to another node

0:0 - Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you.
uid: 62d6f872-b1c9-45b5-8640-ce29258ed715
- 0 Check flag(s) (Object):
   true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - COL_KethericShowdown_State_GiveNetherstone -
> Oh. A pity.

null
uid: 63070feb-cf10-4668-a87b-aba7fccba152
> Karlach. I was wondering when you'd come.

0:0 - Take the Netherstones. I deserve the power you promised - even if I have to share it with the likes of you.
uid: 672f3f9c-9c11-2116-c80d-4eb870f61348
- 0 Check flag(s) (Object):
   true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - COL_KethericShowdown_State_GiveNetherstone -
   true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash)
> Oh. A pity.

0:0 - Dearest Karlach. I'd busy myself finding Orin if I were you. I'll still be here for any unfinished business, once you've secured your camp.
uid: 69623683-b2e1-7b98-4f0f-dbc02c13dfbc
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM_Hasmet - hasmet for Karlach w Gortash
> That's it? That's all you have to say to me?
> You ought to be worried about your own hide.
> You're mistaken. I'd like to finish our business now.

0:0 - Oh. A pity.
uid: 6999dbc4-17b3-6655-25a4-d5f9e5019898
Node context: Genuine disappointment. This is a major turning point cause we are giving him what he asked for - but it was a test. He wanted us to resist.
> I'd hoped that, by now, you'd manage to demonstrate a little more gravitas. A little leadership.

0:0 - Please. That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it.
uid: 69b0c3ae-7c7a-13b1-a539-db14ed224f3a
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> If you can't seize power when it's given to you, then you're destined to live as a servant. I do not suffer the same affliction.

null
uid: 6a050c13-78ed-317a-8cb5-05fd53b3e0e3
Jump to another node

null
uid: 6b7b84be-d779-7dc8-8dec-b177f21fe661
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Visited - Player visited Iron Throne
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - And now I'm giving you the power to become as a god - a ruler of the realm.
uid: 6c83eb80-3167-3d28-0f7e-f5872c299eb6
> null

0:0 - Prove your worth, Karlach. Do not buckle at the slightest pressure. Go on. Refuse me.
uid: 6dc7d80e-b4c5-4163-8dac-1a4352e56f4e

0:0 - I don't give a shit about your agreement.
uid: 6ec18138-7b79-41d4-9686-916baf471ce2
> Then why in the Nine Hells have you come back here, Karlach? What could you possibly want?!

null
uid: 6fa1a5a3-eac9-b005-bbc6-ce00bfd9681a
Jump to another node

null
uid: 6fc9df83-28fd-f808-662b-0e8de4610a0a
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_Dead - Orin is dead flag.
   true - ORI_GortashConfrontation_State_PartyHasBothStones - Party has both netherstones.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - Fine. Take them.
uid: 6feff988-9fad-4790-abbe-2609b7997c9d
- 0 Check flag(s) (Object):
   true - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - COL_KethericShowdown_State_GiveNetherstone -
   true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash)
> How like you, Karlach. You give in with the slightest bit of pressure.

0:0 - I'm proud of you, Karlach. Proud of what you've accomplished. And I look forward to working together as allies - equals - from this moment on.
uid: 70101b4c-4cd8-596d-85b1-f46731f34051
> Do not squander this opportunity. It may be the last one you get.

0:0 - That much is clear. You've stricken out at my Steel Watch for reasons that are utterly incomprehensible.
uid: 703f3da6-3b7e-4753-b705-dec59412dea0
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
> Why in the Nine Hells have you come back here, Karlach? What could you possibly want, after what you've done?!

0:0 - I gave you a clean slate. A chance to rejoin me for our mutual benefit - again.
uid: 71aa6e4a-6aee-e848-a272-3f720a08f0d3
> Yet you snubbed my warning and brought my Iron Throne to ruin.

> Yet you sowed chaos at my Iron Throne. You blatantly mocked the terms of my bargain.


> Yet you struck my Steel Watch. You blatantly mocked the terms of my bargain.
> Yet Orin still lives, still holds her stone. You blatantly mock the terms of my bargain.

0:0 - Karlach. I was wondering when you'd come.
uid: 71b07cb6-a3d3-4e08-befe-92c0a818acd9
> I didn't enjoy watching you make a mess of our plans. It pains me to witness your potential wasted - again.

0:0 - Our time is short. The elder brain is held beneath the city. We must go to it if we're to control it.
uid: 71b96817-84d7-4a5c-90c0-8fb446008101
> There is a vessel to the Morphic Pool, where the brain feeds. I will wait for you there.

0:0 - Gods, I can't wait to kill you.
uid: 74f03470-4453-3efa-5ff5-e95f5b051b77
> Not if I kill you first.

0:0 - Study Gortash. What are his intentions?
uid: 75631686-17dd-4a67-b5b0-31acdce66f1d
= Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
> null (roll sucessful)
> null (roll failure)

0:0 - Study Gortash. We can't trust this prick, can we?
uid: 77669d82-a1ab-4c9b-ab83-265267205768
= Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Yet you struck my Steel Watch. You blatantly mocked the terms of my bargain.
uid: 78b30569-71da-41b1-b2b3-9abcd2626154
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
> null

0:0 - Your actions sparked the fall of my Iron Throne. Whatever bargain we might have made fell with it.
uid: 7b233d9d-9e8d-40d7-809a-5930ec3b9384
> null

null
uid: 7c225aab-b188-a21b-ea6d-01c8d6c39a45
- 0 Check flag(s) (Global):
   true - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

null
uid: 7c65a8db-cd93-5e47-839a-bdda30ea3cee
Jump to another node

0:0 - You better follow through on your end of the deal.
uid: 7ceded9c-6f45-0922-c5b9-68968ac7eaa4
> You can count on me, Karlach. I promise.

null
uid: 7dcf7393-4d2c-4883-b272-e18d5968d0e5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Take the Netherstones. I deserve the power you promised - even if I have to share it with the likes of you.
> Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you.
> Take the Netherstone. I deserve the power you promised - even if I have to share it with the likes of you.
> I don't have them on me. Give me a little time to retrieve them, and they're yours.
> I'm not giving you anything. If we'll both rule, we can each keep our stones.
> Study Gortash. We can't trust this prick, can we?
> Read Gortash's thoughts.
> Dream on, Gortash. You're dead. Just like me, but sooner.

- Roll sucessful -
null
uid: 7edf5cab-90ff-4d2c-8d1e-6a5dfe309e3b
> *Gortash studies you carefully in turn. He is shrewd and headstrong, and he expects the same of you.*

- Roll failure -
null
uid: 80bbce74-caae-41dc-a683-3b237a09133e
> *There is no telling what schemes Gortash could be planning.*

null
uid: 81ad32b0-3331-4bc5-8c38-b8f8f93a130d
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_MainBodyguardsDefeated -
> null

null
uid: 83cbf2e2-c32a-46c7-922b-a8dd9402eabf
Jump to another node

0:0 - *There is no telling what schemes Gortash could be planning.*
uid: 8574b558-b6b3-442c-9659-e8abdfdbbc75

0:0 - Read Gortash's thoughts.
uid: 8655ad7c-a327-4531-8cec-ef3cb0f75dde
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead2 - MindRead2description
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
> null (roll sucessful)
> null (roll failure)

0:0 - I had high hopes for you. Ones you've dashed to pieces - again.
uid: 874fafd0-8c81-5fac-02fd-1c1d8adb7d69
> null

0:0 - That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it.
uid: 8803e640-4b73-efe6-e57e-763a1eb21725
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> null

0:0 - This was not the agreement.
uid: 888fd830-f608-46b4-af52-aba5f3936268
> null

0:0 - Bane wills us to work together.
uid: 8956fe3f-b58f-4581-ab22-42606ed6f413
- 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
- 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.)
> You betrayed our lord by ignoring his Chosen. You always were a fool.

0:0 - *Your efforts have no effect.*
uid: 8adf1519-b695-4f08-99ab-39742e4f3473

null
uid: 8af67776-66dd-464a-b117-a4496fb657a5
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> We could have moved mountains, we could have shaken the planes. And you chose imperfection.

- Roll sucessful -
null
uid: 8b77ba0a-f07d-44d6-ac0c-e414dae237cf
> Prove your worth, Karlach. Do not buckle at the slightest pressure. Go on. Refuse me.

0:0 - I don't have them on me. Give me a little time to retrieve them, and they're yours.
uid: 8cdb8412-8057-7134-5078-308e7e8c64f4
- 0 Check flag(s) (Object):
   false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
> null

0:0 - I don't have them on me. Give me a little time to retrieve them, and they're yours.
uid: 8d5b349c-864a-55cd-fbc1-435ac5d540c7
- 0 Check flag(s) (Object):
   false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   false - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
> Oh. A pity.

null
uid: 90c13e0c-53fa-4b31-8411-da324a0f1926
> Karlach. I was wondering when you'd come.

null
uid: 91146a80-81e9-8964-cd20-66917ae52903
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - Thanks to you, I endured more suffering than you could begin to fathom.
uid: 91ee7a2a-da5b-42e5-dac1-99e052e1064b
> Please. That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it.

null
uid: 93a216ed-b42a-1c9e-83c7-a32592cc99c2
Jump to another node

- Roll sucessful -
null
uid: 95528a03-6ac3-43c7-8dc5-ba5fc491fab4
> I hope this girl has grown a backbone. Otherwise, I'll have to send her back where she came from.

null
uid: 984030c5-68d5-2d50-36ad-9492e3980671
> null

0:0 - I can't change the past - and I'm not even sure I would if I could. Look what you've become: An impressive power in your own right.
uid: 99112941-c03b-da6f-84b1-c09c40188ce3
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> I'm proud of you, Karlach. Proud of what you've accomplished. And I look forward to working together as allies - equals - from this moment on.

0:0 - Not yet. But you will, when I'm done with you.
uid: 9a0f328d-e0b3-4805-992b-88576b0cf9f6
Node context: Cut off as an earthquake starts to rattle the room
> null

null
uid: 9eac58bc-807e-49a2-b101-16d656615a0b

0:0 - Your actions sparked the fall of my Iron Throne. Whatever alliance we might have made fell with it.

uid: 9f22df0f-dcf2-4f0f-a73c-a24639de36fb
> God, it's good to watch you suffer.
> I did what I had to. I have no regrets.
> An alliance? You must be joking.
> Bane wills us to work together.

0:0 - The only thing that's about to fall at my feet is you.
uid: 9f769079-339e-e7f1-6145-352144235f4e
> null

null
uid: a0e75435-789d-d87e-14bf-b8aa7730772c
Jump to another node

null
uid: a17cce51-d0ab-4f8d-9f9d-7b12ffd5148e
> Your actions sparked the fall of my Steel Watch. Whatever bargain we might have made fell with it.

0:0 - You don't know the meaning of the word!
uid: a270814f-25f6-4f16-b52a-79da7d860369
Node context: Furious - a threat. Cut off as an earthquake starts to rattle the room
> I trusted you once. I was so naive, and you took advantage of that.
> Thanks to you, I endured more suffering than you could begin to fathom.
> It's over for you, Gortash. Take one last look at me, cause I'm the last thing you'll ever see.

0:0 - Yes! That's the spirit, my dear! Not so long ago you did as you were told, no questions asked.
uid: a470a47e-1d67-4fa4-9d38-5b5728cf8332
Node context: Very pleased with himself, and with the player.
> Your time in the Hells has toughened you up. Made a worthy partner out of you.

0:0 - Give me time. Our lord wills it.
uid: a4b50b5c-94a4-4fd8-8dc3-d50fc70bee49
- 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
- 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.)
> You betrayed our lord by ignoring his Chosen. I speak; you obey.

0:0 - You're mistaken. I'd like to finish our business now.
uid: a5b3432e-f864-6f34-6831-cbef5de0f346
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> Orin is in your camp as we speak, committing who knows what unspeakable horrors. Whatever festering grudge you bear toward me is of little importance by comparison.

0:0 - You're a disappointment. Again. I've no use for such a weak ally.
uid: a6ac769b-9542-4f9f-b014-4ef7e6ec8927
> I think I'll take that second horn of yours and use it as a goblet.

0:0 - Not if I kill you first.
uid: a818a213-1d6f-7f88-9b62-7b20d1da2160
Node context: A bit psycho; mock friendliness like 'not if I see you first' but perverted
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - It was always meant to be like this, Karlach. You and I, ruling side by side. Let a new dawn begin.
uid: a8616a59-ec83-ab0e-a5c9-124c5d7c300f
=== END NODE ===

null
uid: a882619d-c87e-7471-c069-f42203bbf7fa
Jump to another node

0:0 - Sorry?! You want me to be sorry for helping you gain more power than you've ever known?
uid: aa3c45b2-d7b4-8290-c5ff-c4af3834febe
> That thing in your chest is a blessing I helped you receive. One you're too much of a fool to see.

0:0 - Yet Orin still lives, still holds her stone. You blatantly mock the terms of my bargain.
uid: aa459443-9d3f-4f45-b89a-d46e3e1d1b6f
Node context: Angry - note, 'mock' is present tense on purpose
> null

0:0 - Don't patronise me. Not after everything you've done.
uid: aaf71592-9af2-f892-fcb4-138091d70963
> Then stop acting like a child. The past is done, Karlach. Never to return again. And the present is bearing down on our necks like a hobnailed boot.

0:0 - I'm working on it - but not for your benefit.
uid: af1866f3-fc8b-4d40-9de7-f822ee8895e3
> You're 'working on it' are you? You used your time to break our agreement and bring my Iron Throne to ruin.
> And what is it you're working on, hmm? Seeding chaos upon my Iron Throne? Defying our agreement?
> That much is clear. You've stricken out at my Steel Watch for reasons that are utterly incomprehensible.
> You're 'working on it' are you? And what do you have to show for yourself? Nothing!

null
uid: af19e3fa-e815-4875-b1e1-82bd456bc2bc
> null
> null

0:0 - That's it? That's all you have to say to me?
uid: b4933752-9a8d-0fe4-21fe-c1976d8bf9f7
> Were you hoping for something else? A word of wisdom? A hug?

null
uid: b4dfe982-139f-4e36-8370-2db60f3dee20
> The brain awakens. It's time I take matters into my own hands.

- Roll failure -
null
uid: b7f409a9-23c7-4b08-bf1d-f5a9c979d969
> null

0:0 - You're 'working on it' are you? And what do you have to show for yourself? Nothing!
uid: b9264e64-d86a-4da9-8e7c-a49e043928a1
Node context: Angry
> Why in the Nine Hells have you come back here, Karlach? What could you possibly want?

0:0 - You've killed Orin - and brought me two Netherstones. It is time, my dear. Time to become what we were meant to be.
uid: b98f92ab-27e7-4fe7-ad1d-38fab7de04c4
> How can I trust you now, Gortash? After everything you did to me?
> I am who I'm meant to be. You have nothing to do with it.
> This thing in my chest is killing me, you know. You did that.

0:0 - There is a vessel to the Morphic Pool, where the brain feeds. I will wait for you there.
uid: bb1402c6-a91d-47fa-b231-f0809d165023
> With the Netherstones in hand, the brain can't resist us. We will be Absolute, with an infected army at our beck and call.

0:0 - *You've discovered all you can.*
uid: bbf07d02-7dca-4b45-b332-a21d2df00a8b

null
uid: bc418b13-84f0-9a5e-a03f-92e59b622048
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> null

0:0 - A lackey once more, hey, Karlach? Pitiful. Bring your leader if you wish to speak to me. I don't waste time on flunkeys.
uid: bc7744c0-a24e-f0ad-4203-07ce1f404eb4
> Gods, I can't wait to kill you.

0:0 - The brain awakens - we must act now. Faithful, come forward.
uid: bccb36a8-79d3-4e63-a057-b5ed56169a19
> null
> null

0:0 - Good-bye Karlach. I didn't miss you before, and I won't miss you now.
uid: bd4b1474-64d8-4aa0-a92e-a943575ca6a5
- 0 Set flag(s) to (Global):
   true - WYR_KillDirectorGortash_Event_StartFight - Makes Gortash hostile to the players.
=== END NODE ===

0:0 - You live in a fantasy world. One where everyone is to blame but yourself.
uid: c03dd27d-6951-f9a4-6353-f7f6226e2aab
> I don't care about blame. I care about progress. I care about power. That is why you are a servant and I am a master.

0:0 - I warned you, Karlach. You could have walked away. But you hunger for petty vengeance won out, didn't it?
uid: c0727215-15d2-45a5-b302-117bdefc494d
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> Your actions sparked the fall of my Iron Throne. Whatever alliance we might have made fell with it.


0:0 - I've met venomous snakes I'd be faster to trust. Are you sure about this?
uid: c11b82c5-19b9-4da2-a477-7069ce0e0ebe
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: c514f4ca-cdcc-1300-5c09-9cc84ceaa372
Jump to another node

0:0 - It's over for you, Gortash. Take one last look at me, cause I'm the last thing you'll ever see.
uid: c55934df-6874-868d-0812-980201b49576
> Listen to yourself, Karlach! Blind to every opportunity.

0:0 - I trusted you once. I was so naive, and you took advantage of that.
uid: c82254b3-7365-ed03-deea-4400478d3c07
> 'Took advantage.' Like you were some waif without a will of her own? You threw your lot in with mine. Willingly. Whatever came next falls at your feet, Karlach.

0:0 - You have work to do, my dear.
uid: c87d702a-0f3e-ebd5-6424-c339a44676cf
- 0 Check flag(s) (Dialog):
   true - WYR_GortashConfrontation_OM_KarlachAndGortashEncounter_AOM_OOM_Hasmet - hasmet for Karlach w Gortash
- 1 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_InOffice - Gortash is in Office
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
=== END NODE ===

null
uid: cad73bd2-5bb0-4bbc-8761-3a70c1d70e5f
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - Then stop acting like a child. The past is done, Karlach. Never to return again. And the present is bearing down on our necks like a hobnailed boot.
uid: caf34eff-f3ba-cd46-f5ce-db6d7adb2026
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> Trust me that your best chance of survival is to kill Orin and retrieve the stone.

0:0 - I'm sure even you can appreciate that.
uid: cb02efd9-9e3d-af29-9b20-1844b3a23121
> null

0:0 - Enough of the dramatics. You're nursing a wound long-healed. We had the chance to do something truly incredible here. Now. Not a short lifetime ago.
uid: cb51fe56-e5ac-05b9-fc1a-5f51f451f903
> null

0:0 - Your actions sparked the fall of my Steel Watch. Whatever bargain we might have made fell with it.
uid: cb6dd05e-5488-493c-858f-075130880012
> null

0:0 - Karlach. You brought Ketheric's Netherstone.
uid: cbe75909-9f36-40c7-8df7-9733e0e5b7e8
> Yet you've returned without Orin's. This was not the agreement.

null
uid: cdd61395-f365-639f-8149-58b80d7b6e06
Jump to another node

null
uid: ce279b21-f285-4107-ce7d-20353edf45df
Jump to another node

null
uid: ceb5a351-d556-b9a3-7099-3d18745ab888
Jump to another node

0:0 - Your time in the Hells has toughened you up. Made a worthy partner out of you.
uid: cf155e65-ee4a-4943-aa24-96178447071f
> Our time is short. The elder brain is held beneath the city. We must go to it if we're to control it.

0:0 - How like you, Karlach. You give in with the slightest bit of pressure.
uid: cf28b5de-6c33-465a-b61f-5d5ab9c9d43a
> You're a disappointment. Again. I've no use for such a weak ally.

0:0 - Orin is in your camp as we speak, committing who knows what unspeakable horrors. Whatever festering grudge you bear toward me is of little importance by comparison.
uid: cff45288-95b3-7e66-ed2f-d56cbf0961b3
Node context: Ready to fight. Staying cool, but a hint of villainy
> I'm sure even you can appreciate that.

0:0 - Truthfully, I have no need for an ally who gives away her power at the first ask. I have enough underlings. I want an equal.
uid: d06a227c-4e77-dddb-c942-a17e3f836dd9
> null

null
uid: d0f7a227-4f4b-4cf4-8a01-b2c9466bdcd7
Jump to another node

- Roll sucessful -
null
uid: d1714da3-c7f7-42e2-a870-577b71f0feff
> null

null
uid: d17f0c3a-532e-4f02-b187-800d9d695198
> I warned you, Karlach. You could have walked away. But you hunger for petty vengeance won out, didn't it?

0:0 - Are you sure we should be trusting him?
uid: d1e694ed-1fa0-4a08-8850-bf469c49a969
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - You most certainly will.
uid: d5550f03-1cbe-b18a-c034-b6ff674e8b7f
=== END NODE ===

0:0 - Read Gortash's thoughts.
uid: d58f17f9-d365-45a5-aaa2-3e04ab12cfd5
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 2f67b011-3228-c634-1bb7-61fef5c57c07_MindRead - MindReaddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Bastard.
uid: d63d71a8-b326-cda9-8da3-aa0d74f5b064
> Goodbye, Karlach.

0:0 - Maybe it's just me, but I don't trust someone who worships the god of tyranny to share his power.
uid: d796df40-9bbd-42af-9e32-7fcda3bbbe65
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I don't care about blame. I care about progress. I care about power. That is why you are a servant and I am a master.
uid: d82d02f1-82aa-5c59-addf-61c438b7a249
> null

0:0 - Why in the Nine Hells have you come back here, Karlach? What could you possibly want, after what you've done?!
uid: d9a5f649-59e8-d796-67f6-32edb0729737
> null

0:0 - On the contrary. I made you. That thing in your heart has made you more powerful than you had any right to be. You're welcome.
uid: dd1ad8f7-3486-b2b5-8ed3-fdbfb89b0614
> null

- Roll failure -
null
uid: e1df8b96-5c6e-4adc-ba72-ce49bc6c4a7c
> null

- Roll sucessful -
null
uid: e2dbd094-f015-448c-a1e5-ae500ab39af1
> null

0:0 - Attack.
uid: e31fc83e-bf74-8bb5-e190-4f99478cbcd2
> Your time in the Hells has taught you nothing. You remain the same impulsive little brute you've always been. I haven't missed you at all, you know - and I won't miss you when you're dead, either.

null
uid: e3870467-2030-4d75-95f4-74ba988fc26c
> null

0:0 - You knew what I was. Yet you were fool enough to think the rules didn't apply to you.
uid: e87060d6-d0db-1b92-6e0d-dc17aad0c6e9
> null

0:0 - God, it's good to watch you suffer.
uid: e96b18bf-f38b-42a1-9cc4-6841662d1da3
> You don't know the meaning of the word!

0:0 - Your time in the Hells has taught you nothing. You remain the same impulsive little brute you've always been. I haven't missed you at all, you know - and I won't miss you when you're dead, either.
uid: ea32b34b-55c6-af03-4dc4-0136001f5993
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: ec7137ed-4d7c-fdf6-8539-3bac507f759e
Jump to another node

0:0 - I'm not giving you anything. If we'll both rule, we can each keep our stones.
uid: eccfe668-7dc3-4a37-bca9-8c001981b9db
> Give me the stone now, Karlach, or face the black hand of Lord Bane.

0:0 - Fine. Take it.
uid: eea9ebb7-a526-71f5-9ebe-435d1553870b
- 0 Check flag(s) (Object):
   false - COL_KethericShowdown_State_HasNetherstone - This player has Ketheric's nether stone in their possession.
   true - LOW_BhaalTemple_State_HasNetherstone - This player has Orin's nether stone in their possession.
- 0 Set flag(s) to (Object):
   true - LOW_BhaalTemple_State_GiveNetherstone - Give Orin's netherstone to an NPC (Gortash)
> How like you, Karlach. You give in with the slightest bit of pressure.

null
uid: efa60fdc-c2a6-2cf0-fe85-150a37543686
Jump to another node

null
uid: f167fec2-a74c-4bc0-ae33-6fe905cfe76f
Jump to another node

0:0 - We could have moved mountains, we could have shaken the planes. And you chose imperfection.
uid: f3afbf46-d68d-4b16-abb4-be68cc8badc2
> null

0:0 - However little I think of you, you always manage to find a way to make me hate you even more.
uid: f474356d-4e74-5d4d-8ed1-53874742395d
> Enough of the dramatics. You're nursing a wound long-healed. We had the chance to do something truly incredible here. Now. Not a short lifetime ago.

0:0 - I'm not a naive kid anymore. And I don't take orders from you.
uid: f51ba9d6-fcdd-e518-fd74-d9e235dfc357
> Consider it an invitation then. For you to save your own life before it's too late.

0:0 - The only thing I will hand you is my fist, tyrant. And there will be a sword in it.
uid: f67c6a30-d66c-449e-9f4e-e57c65356d7a
Node context: First line delivered as if it's a snappy comeback. Second line is a necessary amendment in case his meaning wasn' t clear
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: f77f6e98-3813-4587-a111-1e3989fd4d82
Jump to another node

0:0 - I am who I'm meant to be. You have nothing to do with it.
uid: f9d4a7ad-ec7d-2458-e5fb-9f91f34882e3
> On the contrary. I made you. That thing in your heart has made you more powerful than you had any right to be. You're welcome.

0:0 - Surely none but a boiled turnip would trust the likes of him.
uid: fa92aaaf-54b3-4b9c-b2db-55a19b943634
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: fafcd90c-1232-4b6f-8553-1edafe912382
Cinematic: Gortash raises his arm, showing his gauntlet. The Netherstone in it does not gleam, but remains as it is. He lowers his arms.
> Karlach. You've no resonance about you at all. No Netherstones - not even Ketheric Thorm's.

0:0 - Hand me the Netherstones and we will rule as one - our Lord Bane commands it.
1:0 - Hand me the Netherstones, and we will rule as one.
uid: fdf1c388-2c30-4f00-b2b0-8e6aac12048e
- 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
- 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.)
> null

- Roll failure -
null
uid: fea43471-55d4-4eb8-8c5b-29e334cdfd20
> *You can't penetrate his mind.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_EntranceStatue_OM_Wyll_COM_OOM.lsj
Synopsis:
Player with Wyll approaches the wyrmway, and it asks you if you are worthy to be granted entrance

0:0 - Examine the statue. What magic might be at work?
uid: 0950a969-d938-c61f-98a1-23dee979e1b7
= Roll SkillCheck Arcana (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 2 - 0 Check flag(s) (Dialog):
   false - WYR_EntranceStatue_Event_ArcanaCheck - Player performed arcana check on Wyrmwaystatue
- 0 Set flag(s) to (Dialog):
   true - WYR_EntranceStatue_Event_ArcanaCheck - Player performed arcana check on Wyrmwaystatue
> null (roll sucessful)
> null (roll failure)

0:0 - This statue bears Balduran's likeness. We've found it - the great dragon's lair.
uid: 26dde2c2-b50f-b0fb-36e5-d50bc8e42d7b
> Poetic nonsense. There is no wyrm, and no saviour. Do not waste your time here.
> The great dragon? It cannot still be alive after all these years.

0:0 - Ancient Ansur, hear me: A champion is proclaimed.
The test begins; Let your judgement follow.
uid: 28488570-ee1a-4251-874f-278e748f3dfb
Animation: OSatterley: [Reuse] DOOR_DoubleBig_Rig_CINE_SlowOpen
Cinematic: The door dramatically opens after the line is spoken.
- 0 Set flag(s) to (Global):
   true - WYR_Balduran_Event_OpenDoor - Balduran opens the door to let the player enter.
=== END NODE ===

0:0 - Venerable Balduran, Pride of the Three Seas. I am worthy.
uid: 32105bdc-0dae-d4eb-f747-9bb43abac95a
Node context: Said humbly, not bombastically.
> Ancient Ansur, hear me: A champion is proclaimed.
The test begins; Let your judgement follow.


0:0 - The great dragon? It cannot still be alive after all these years.
uid: 51ea7533-bad9-60cd-2137-a38d09585e03
> This presence seeks a hero, Wyll. I think it means you.
> What are you? What is this place?
> I am worthy. Open the way.
> Examine the statue. What magic might be at work?
> Leave.

0:0 - *You sense neither life nor spirit within the statue. A powerful variant of Magic Mouth has been cast on it, allowing it to speak only recorded messages.*
uid: 535231d4-b880-930a-866f-583d4ff67761
Animation: OSatterley: [Redo to Cine] HUM_M_Rig_DFLT_CUST_Inspect_01

null
uid: 56bbe540-f2da-ee9b-0904-f90d8e100953
Jump to another node

0:0 - What are you? What is this place?
uid: 5b8abd97-3858-adb0-3dab-0d8ab4bf38c6
- 0 Set flag(s) to (Dialog):
   true - WYR_EntranceStatue_Event_AskedAboutPlace - Player asked statue in WYR what this place was
> *The statue gives no response.*

0:0 - Venerable Balduran, Pride of the Three Seas. I am worthy.
uid: 5efbc589-dfa5-9703-e170-c1af016ef858
Node context: Said humbly, not bombastically.
> Ancient Ansur, hear me: A champion is proclaimed.
The test begins; Let your judgement follow.


- Roll sucessful -
null
uid: 7ee9f44b-6f54-bdb4-3332-6b572c8fbdad
> *You sense neither life nor spirit within the statue. A powerful variant of Magic Mouth has been cast on it, allowing it to speak only recorded messages.*

0:0 - Ancient Ansur, hear me: A champion is proclaimed.
The test begins; Let your judgement follow.
uid: 80ded35f-1af8-7902-264d-355370945da9
Animation: OSatterley: [Reuse] DOOR_DoubleBig_Rig_CINE_SlowOpen
Cinematic: The door dramatically opens after the line is spoken.
- 0 Set flag(s) to (Global):
   true - WYR_Balduran_Event_OpenDoor - Balduran opens the door to let the player enter.
=== END NODE ===

0:0 - Beyond lies the grand wyrm deep in slumber,
Awaiting a true hero's advent,
Should my domain drown in torment.
uid: 8357d681-b7a0-6d53-e971-a06a618c9aa6
> Be you the deluge, turn away.
Be you the hero, answer true:
Are you worthy?


0:0 - Poetic nonsense. There is no wyrm, and no saviour. Do not waste your time here.
uid: 85cc9f2d-ab64-492a-a342-fc63ee23700a
- 0 Check flag(s) (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
> null

null
uid: 898a27ce-b089-3b38-9d30-5d93a21d80e7
Jump to another node

0:0 - I am worthy. Open the way.
uid: 8b1aefe7-4c2e-47f3-9ac6-551e7dbc7881
> null

0:0 - Peril floods my province,
The palisades fall, the earth does tremble,
The servants of shadow and blood assemble.

uid: 9d672d35-171f-2c24-4096-52bbb066e21b
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_Balduran_HasMet - Player has met Balduran.
- 1 Set flag(s) to (Global):
   true - WYR_EntranceStatue_WyllOM_Event_OMHappened - Player experienced Wyll's origin moment at the Balduran statue
- 2 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> Beyond lies the grand wyrm deep in slumber,
Awaiting a true hero's advent,
Should my domain drown in torment.


- Roll failure -
null
uid: b046f518-2a57-9cd0-0f8a-fa0694fb02c0
> *Whatever magic allows this statue to speak, it lies beyond your grasp.*

0:0 - *The statue gives no response.*
uid: b3673d85-e79c-3030-8357-a7c3daf16a1c

0:0 - *Wyll's mind calls out to you, unbidden. His heart thumps and his spirit quivers.*
uid: c43160b9-0136-70b3-9e5c-cf7f19a75c59
> This statue bears Balduran's likeness. We've found it - the great dragon's lair.

0:0 - Peril floods my province,
The palisades fall, the earth does tremble,
The servants of shadow and blood assemble.

uid: d1440380-1230-4f4c-a382-ab7c02691790
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_Balduran_HasMet - Player has met Balduran.
- 1 Set flag(s) to (Global):
   true - WYR_EntranceStatue_WyllOM_Event_OMHappened - Player experienced Wyll's origin moment at the Balduran statue
- 2 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> Beyond lies the grand wyrm deep in slumber,
Awaiting a true hero's advent,
Should my domain drown in torment.


0:0 - This presence seeks a hero, Wyll. I think it means you.
uid: d82d2544-b1f0-0f5b-21ea-8f5a126b9eb7
> Venerable Balduran, Pride of the Three Seas. I am worthy.

0:0 - Be you the deluge, turn away.
Be you the hero, answer true:
Are you worthy?
uid: dec8d5ee-da92-56d3-8966-14e47994b814
> *Wyll's mind calls out to you, unbidden. His heart thumps and his spirit quivers.*

0:0 - Baldur's Gate's saviour lies beyond this door. For all our sakes, don't turn your back.
uid: e432955a-2da5-295f-39ed-9bd697ba0510
=== END NODE ===

0:0 - Leave.
uid: edf3c7f7-ce0b-565a-af15-28c5f56a1eda
> Baldur's Gate's saviour lies beyond this door. For all our sakes, don't turn your back.

0:0 - Beyond lies the grand wyrm deep in slumber,
Awaiting a true hero's advent,
Should my domain drown in torment.
uid: f1662398-5bd4-4f72-9cde-f92b70736ded
> Be you the deluge, turn away.
Be you the hero, answer true:
Are you worthy?


0:0 - Be you the deluge, turn away.
Be you the hero, answer true:
Are you worthy?
uid: f36623b8-dee5-95d2-71e9-cab247bcbbc8
> Venerable Balduran, Pride of the Three Seas. I am worthy.

0:0 - *Whatever magic allows this statue to speak, it lies beyond your grasp.*
uid: f5aa7671-af03-19cc-895f-2ae9903542b5
Animation: OSatterley: [Reuse] HUM_M_Rig_CINE_HoldChin_Think_01


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Axe_Harpers_OM_Jaheira_OOM.lsj
Synopsis:
Dialog with harpers in Danthelon's Dancing Axe basement ambush. A number of doppelgangers have slaughered a Harper troop and stolen their faces, forcing the one surviving Harper to set Jaheira up for an ambush. OOM version of this dialog that were made after the splitting of WYR_Axe_Harpers dialog.

0:0 - You should have studied Chelvin before you stole her face. She wasn't much of a smiler.
uid: 03d71c3e-4c3d-414e-bf1a-f0194982c7a4
> Maybe not in your company, Harper. But after I gave her to Orin's blades, I promise you - she was smiling from ear to ear.

null
uid: 1bba50cb-bfa5-4e6f-ba2e-4928dcd4a67e
Animation: OSatterley: [Reuse] HUM_F_Rig_DWS_CINE_Draw_01 (Or any of the Cine_Draw anims pender on her weapons)
Cinematic: Jaheira draws her weapons (if Bronze anims ONLY)
> You should have studied Chelvin before you stole her face. She wasn't much of a smiler.

0:0 - High Harper. May Selûne's Tears shine on this meeting.
uid: 68d2e656-1aab-47b8-86de-ff1d047537af
Animation: OSatterley: [Reuse] HUM_M_Rig_CINE_Bows_Head_Small_IN_01, or VO
Cinematic: Hesitant, nervous - stressing the words 'Selune'sTears' as a code and hoping we understand.
> The lad's a little nervous, Jaheira. We heard of your great victory against Ketheric.

0:0 - Maybe not in your company, Harper. But after I gave her to Orin's blades, I promise you - she was smiling from ear to ear.
uid: 94711c57-7991-40b8-936a-587fb0e36b52
=== END NODE ===

0:0 - The lad's a little nervous, Jaheira. We heard of your great victory against Ketheric.
uid: b7ffa6fc-8473-4deb-9ddf-0d10e57c5aab
Animation: OSatterley: [Reuse] HUM_M_Rig_DFLT_CINE_StepForward_to_StandL_01
Cinematic: Harper Chelvin steps up beside Geraldus, taking control of the conversation.
> *Geraldus isn't nervous, he's terrified - and for good reason. 'Selûne's Tears' is an old Harper code meant to indicate an ambush by impostors.*

0:0 - *Geraldus isn't nervous, he's terrified - and for good reason. 'Selûne's Tears' is an old Harper code meant to indicate an ambush by impostors.*
uid: c804bf46-94a4-4615-9c95-a50f656c8ecd
- 0 Set flag(s) to (Global):
   true - WYR_Axe_Knows_HarpersAreDoppelgangers - Player found out that harpers waiting for Jaheira are doppelgangers (by fighting or by some other way, doesn't matter).
   true - WYR_Axe_Harpers_JaheiraUnderstoodSignal - Player used Jaheira as main speaker in ambush dialog and succeeded roll to understand Geraldus secret code.
> He can relax, then. He has nothing to fear from me. But you -

0:0 - He can relax, then. He has nothing to fear from me. But you -
uid: e2685e3f-3f8e-4523-8bae-c9f1904c82e1
- 0 Set flag(s) to (Global):
   true - WYR_Axe_Event_PlayerAttacksDoppelgangers - Set in case player sees through doppelgangers shape and attacks first (for example, through read thoughts in dialog)
   true - WYR_Axe_Harpers_JaheiraPresentForAmbush - Jaheira was present for the doppelganger ambush at Danthelon's axe - either as player or companion.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\UND_MushroomHunter_ConsumeNobleStalk_OM_Shadowheart_AOM.lsj
Synopsis:
Memory triggered by the noblestalk consumption. Remembering Shadowheart's old friend in the grotto.

0:0 - *The memories start to crumble - even the noblestalk can only do so much. Just as it finally dissolves into nothing, a name comes to you - Rennald.*
uid: 3f6bbc69-b6e5-a0c2-8749-1778aa32452f
Cinematic: Shadowheart lowers her hand and composes herself as the magical memory fades. She looks puzzled.
> *The memory now gone, a different, unwelcome sensation takes its place. The wound on your hand - its pain is about to rip through you again...*

0:0 - *The memory now gone, a different, unwelcome sensation takes its place. The wound on your hand - its pain is about to rip through you again...*
uid: 75b4390e-0051-91a7-0e65-1ca7d87e8a8f
Cinematic: SH expression turns alarmed as she realises her wound is about to flare up (post-scene)
=== END NODE ===

0:0 - *He stands with you, against the onslaught. Somehow, you know you share much with this boy. Pain. Joy. Friendship.*
uid: 99bbe71e-ebd0-4de0-ac2f-0d5c21acad07
Cinematic: Shadowheart winces and hold a hand close to her temple as an old memory is magically thrust upon her.
> *The memories start to crumble - even the noblestalk can only do so much. Just as it finally dissolves into nothing, a name comes to you - Rennald.*

0:0 - *But amidst the cacophony of taunting, faceless wraiths is one clear figure. A young tiefling boy, short of horn and purple of hair.*
uid: a250e6bf-1fd1-41bf-abbf-bbad07c299c6
Cinematic: Shadowheart winces and hold a hand close to her temple as an old memory is magically thrust upon her.
> *He stands with you, against the onslaught. Somehow, you know you share much with this boy. Pain. Joy. Friendship.*

0:0 - *Suddenly you feel smaller - younger. And surrounded by jeering, pushing shadows. You cannot discern their words, but you blood boils with anger and embarrassment.*
uid: b507f262-092e-474d-b3aa-77787a7b7ea5
Cinematic: Shadowheart winces and hold a hand close to her temple as an old memory is magically thrust upon her.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> *But amidst the cacophony of taunting, faceless wraiths is one clear figure. A young tiefling boy, short of horn and purple of hair.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture_OM_Wyll_COM_AOM_OOM.lsj
Synopsis:
Mizora contacts Wyll after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out.

- Roll sucessful -
null
uid: 09054cbf-1042-8b5e-f84d-e7e2e34ffeb4
> Incredible - you actually think you hold the winning hand.

0:0 - I will make sure it's done.
uid: 0d0d88f2-909a-8ccd-1324-16aef9b1e005
> Of course you will. Ta-ta.

- Roll failure -
null
uid: 10c41439-a1f4-543e-eb44-e01b70c3122d
> Ugh - heartbreaking. I bet you thought I'd be impressed.

0:0 - Wyll, your playmate's wasting precious time. Let's see about getting her priorities fixed.
1:0 - Wyll, your playmate's wasting precious time. Let's see about getting his priorities fixed.
2:0 - Wyll, your playmate's wasting precious time. Let's see about getting their priorities fixed.
uid: 15caf625-c127-2ac3-d691-aeb97576d471
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

null
uid: 16c68802-9998-a70f-2c81-b243156b88bc
Jump to another node

0:0 - Never mind. We'll free Zariel's asset.
uid: 1b01a945-29c5-5ab8-f0fc-83c92cbccf96
> null

0:0 - Compliance. Just as it should be.
uid: 1e7d6f84-2480-4c51-2e33-acad30ebd6d0
> null

0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*
uid: 21bf1006-60ad-f384-5a5d-778d7c49d495
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

0:0 - 'Abi, diabole, et nunquam redi.'
uid: 22939283-5feb-c133-99c5-9665bd53fb71
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

0:0 - Drop the attitude and perk up your ears - you've got a new mission.
uid: 23562422-0577-77c8-390c-00daa2fd62e4
> Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.

0:0 - What do you want, Mizora?
uid: 29eaa685-f630-ff4f-a947-56ed227375b9
> Drop the attitude and perk up your ears - you've got a new mission.

0:0 - Karlach, honey. If you won't do it for me, do it for him.
uid: 3499570a-2bbd-b6e8-0a1a-5cea93b3ef59
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

- Roll sucessful -
null
uid: 35020786-0139-44b1-3d31-3aaec0e102fa
> *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*

- Roll sucessful -
null
uid: 3725196f-20e5-9b73-4769-972b72d2dd52
> *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for Wyll to fail this mission.*

0:0 - Of course you will. Ta-ta.
uid: 386de21f-3d08-4c32-a8ff-cc8c7692f189
> null

null
uid: 39b38a4d-392f-c0ee-3341-a57fbc7ce9fe
Jump to another node

0:0 - We'll rescue your asset - on one condition.
uid: 402d7c65-5517-2d62-49e3-3f03c3922eee
> Oh? And what condition is that?

0:0 - Never mind, Mizora. We'll do as you ask.
uid: 4750e556-e0aa-008b-bf81-da5238374248
> null

0:0 - Oh? And what condition is that?
uid: 4b54bc90-527f-e812-0fea-e5fab9edc437
Node context: Incredulous that the player refused her mission
> *Your mind links with Wyll's, drawn in by his increasing panic.*

null
uid: 4b904f5c-a5af-3e9d-9b02-4dc9ed2c076e
> Mizora, we'll rescue this asset if you release Wyll from his pact.
> Never mind, Mizora. We'll do as you ask.

0:0 - *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for Wyll to fail this mission.*
uid: 4f0900c3-d040-c9d9-a332-d31f979f9bf8
> *This may be your best chance to negotiate Wyll out of his pact.*

0:0 - *You've heard of this provision - better known as the 'You First' clause.*
uid: 518570cf-414e-d652-1ff1-6b4b3704ed99
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.

0:0 - You end Wyll's pact and go your separate ways.
uid: 542da2f0-c38e-215b-c780-988103bbe1ff
- 0 Set flag(s) to (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> *A doubtful Wyll catches his breath but says nothing, and your connection fades.*

null
uid: 55d21abf-7437-45ac-948f-c88959ff96c3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Ahh, I love this time of year. The dickheads start popping up wherever you look.

0:0 - We could always let the cult infect the asset. I bet they'd make a loyal thrall.
uid: 57d0f231-b557-c31e-c801-821ce183d634
= Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll failure)
> null (roll sucessful)

- Roll failure -
null
uid: 5981337e-1eac-c1c3-2724-bf856f8c48e3
> null

0:0 - Remember all you can about devils and their contracts.
uid: 5c37a398-bc38-8733-8936-1bf8525e6882
= Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll sucessful)
> null (roll failure)

0:0 - Interesting. Now why should I go letting my favourite pet off his leash?
uid: 6063717a-d5d6-7300-4284-ec0d1aa608a5
> 'Abi, diabole, et nunquam redi.'
> We could always let the cult infect the asset. I bet they'd make a loyal thrall.
> Remember all you can about devils and their contracts.
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> Never mind. We'll free Zariel's asset.

null
uid: 6121989e-8287-6464-40fd-7e181cfc21fb
Jump to another node

null
uid: 641d8511-0667-56e7-7b6e-89f67cb9644d
> Compliance. Just as it should be.

null
uid: 67310065-29d3-db08-41dd-d55939c948a2
Animation: [KAYLEIGH] *REUSE* HUM_M_Rig_CINE_Walk_ToStandR_01
Cinematic: The party stops as they walk through shadow-cursed town
- 0 Set flag(s) to (Global):
   true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture
> null

null
uid: 6838cde2-9ae9-900d-d181-5fed067b207b
> What are you doing?

0:0 - *Your mind links with Wyll's, drawn in by his increasing panic.*
uid: 6aa3b0f6-ed9a-ea67-6d55-3332e68bc55d
Cinematic: Mind meld
> null

null
uid: 6e6b501c-0473-ab49-e2b0-933543b1309e
Jump to another node

0:0 - I'd start caring - and quick, sunshine.
uid: 6f19cae2-f868-46c6-6e4d-bc0e4fb63242
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

0:0 - Forget it. This 'asset' can rot in the Towers for all I care.
uid: 762a1643-91e6-8491-2bf2-409b61ab142d
> I'd start caring - and quick, sunshine.

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: 76d11a28-c707-ddf0-ab26-b185517b5cfe
= Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll sucessful)
> null (roll failure)

0:0 - Playtime's over, pet.
uid: 7b38b880-2eaf-26ae-7ab5-7ed3e2dc7ea5
> null

0:0 - Mizora, we'll rescue this asset if you release Wyll from his pact.
uid: 7c4d583e-a987-5425-c05c-4871a2f477a6
> null

null
uid: 834d9c6a-082f-90e3-2f1f-4737d4a0eff6
Jump to another node

0:0 - I'm not lifting another godsdamned finger for a devil.
uid: 857219ab-6481-3d0a-9acd-16c494003578
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Karlach, honey. If you won't do it for me, do it for him.

0:0 - I'll make it simple: Wyll fails or refuses, and he turns to a thick blob of stink-flesh and sinks to Avernus.
uid: 882196f4-bbc5-02f1-79d5-1480842c3c8c
> Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells.

0:0 - *This may be your best chance to negotiate Wyll out of his pact.*
uid: 8a00cf89-1da3-af2d-daba-d447232c20f1
> We'll rescue your asset - on one condition.
> I will make sure it's done.

null
uid: 8ccd411a-f926-1c2e-17d4-f6fd14b6334f
> null

null
uid: 9195da47-a4c8-c132-c589-0666e2689b43
Jump to another node

null
uid: 92d7185b-8614-371c-9ec6-f60eb5499fe5
Animation: [KAYLEIGH] *reuse* HUM_M_Rig_DFLT_CINE_Walk_01
Cinematic: The party enters camp.
- 0 Check flag(s) (Global):
   true - WYLL - WYLLdescription
- 0 Set flag(s) to (Global):
   true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture
> null

0:0 - *A doubtful Wyll catches his breath but says nothing, and your connection fades.*
uid: 9358c02f-a287-c466-c022-a9e1e13bf2b3
Cinematic: Wyll and player end mind meld.
> null

0:0 - Shake your head. Never mind, you'll do as Mizora says.
uid: 9772a3dd-a752-2376-4cdb-6aa5d3d71162
> *Wyll relaxes and your connection fades.*

0:0 - Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells.
uid: a2941105-f868-3e75-f04b-9acc4bad605d
- 0 Set flag(s) to (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured
> null

0:0 - I've never seen such a fearless display of sheer idiocy. Bravo!
uid: a6a70bd1-c03d-285c-0589-6406a99d11c2
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

- Roll sucessful -
null
uid: a783c404-6691-6a9c-7bfe-bdbe895aa2ae
> I've never seen such a fearless display of sheer idiocy. Bravo!

null
uid: a7a22b36-50eb-e6ee-f0c6-6c41386e79d9
Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind.
=== END NODE ===

0:0 - Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: aaf61285-3754-8cc8-c023-56f700e22c1e
> Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.

null
uid: aeb64ec1-2565-ee97-eaad-2ae9e167f656
Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: A diabolical circle starts to draw itself on the ground. Our of it rises a hologram of Mizora, though not Mizora herself.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Playtime's over, pet.

null
uid: af680027-3670-4825-af20-bf2b553ca790
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> What do you want, Mizora?

0:0 - They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.
uid: b1b52b94-741f-bc8b-c835-b309ec17e841
> And this is our problem how, exactly?
> Forget it. This 'asset' can rot in the Towers for all I care.
> If this devil is so powerful, how did they manage to get captured?
> I'm not lifting another godsdamned finger for a devil.

0:0 - If this devil is so powerful, how did they manage to get captured?
uid: b26b42a5-10df-85bd-9a45-2bfd67345c6f
> Wyll, your playmate's wasting precious time. Let's see about getting her priorities fixed. Wyll, your playmate's wasting precious time. Let's see about getting his priorities fixed. Wyll, your playmate's wasting precious time. Let's see about getting their priorities fixed.

0:0 - Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'
uid: b5877f3c-c9be-ab42-3b05-b2cc0c98c2bc
Node context: le-MYOOR
> I'll make it simple: Wyll fails or refuses, and he turns to a thick blob of stink-flesh and sinks to Avernus.

- Roll failure -
null
uid: b6ea5f58-6c5c-8402-d9c7-aed5df518795
> *You can think of no way to void a devil's pact.*

null
uid: b75130c9-5715-2016-1642-6f74d06e79b4
> null

- Roll failure -
null
uid: b822faa2-f425-5979-a07f-d0dc6de7f14b
> Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.

0:0 - Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.
uid: b917735f-2467-86ce-b9ed-ec1d23077e75
> They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.

0:0 - Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.
uid: beda3325-0446-d322-5eb6-9227ef896703
> null

null
uid: c4e0c2ff-e73e-6115-af4f-31ac0e27ee0e
> Interesting. Now why should I go letting my favourite pet off his leash?

null
uid: c5970bc1-e19b-e7a4-6af0-f5cd5acb0b45
> null (roll sucessful)
> null (roll failure)

0:0 - Incredible - you actually think you hold the winning hand.
uid: c8e44e02-371d-f237-3eaa-d99c14cc981e
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once the mission's done - not before.

0:0 - Ha. Haha. Hahahahahaha!
uid: cd3592ef-a822-f00f-5ca9-6d9cd55acea2
Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
> null

0:0 - What are you doing?
uid: ce8e720f-c77b-906e-ab9f-7895c86b3082
Cinematic: Not to be lip-synced
> Respond to Wyll in your mind. 'Trust me'.
> You end Wyll's pact and go your separate ways.
> Shake your head. Never mind, you'll do as Mizora says.

null
uid: d2679cf7-6e32-365a-ee18-e5f2cacf415a
Jump to another node

0:0 - Respond to Wyll in your mind. 'Trust me'.
uid: d5ae3559-211a-cb15-d4db-4068d038191a
> null

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: d8a54dde-638c-a1f3-ee64-5eaee408ead2
> *You've heard of this provision - better known as the 'You First' clause.*

0:0 - And this is our problem how, exactly?
uid: d968951a-6dfc-afd3-2330-a84bb6773f50
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

0:0 - Ahh, I love this time of year. The dickheads start popping up wherever you look.
uid: dea7727e-0b4d-458f-aa91-8eda65276c16
Node context: Like she's talking about flowers, but she's talking about Mizora, who she hates, and who's just popped into their camp uninvited
> null

null
uid: df8c956e-72af-f14d-d947-5850b79f4e81
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Playtime's over, pet.

0:0 - Fine, I'll play your game. But I amend the pact once the mission's done - not before.
uid: ece0ac71-3329-16bc-76ba-9a790c6dc49c
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

0:0 - *You can think of no way to void a devil's pact.*
uid: ed094197-1d18-36f2-2d10-51a20a00e01e

null
uid: ef24d1c1-3fc8-8105-49c4-cfc2c582b6e3
Jump to another node

0:0 - *Wyll relaxes and your connection fades.*
uid: f0efe49e-00c2-cee1-92dc-4baf659c3855
Cinematic: Mind meld with Wyll ends
> null

null
uid: f82e3cd8-7e7a-b6bf-027d-746a3775bf04
Jump to another node

0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed.
uid: ff29f04d-359d-fdc0-2706-bfcf1ee6f314
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture_OM_Wyll_AOM_OOM.lsj
Synopsis:
Mizora contacts Wyll after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out.

- Roll failure -
null
uid: 01d3028a-a855-461b-8ef5-f36a48860265
> *You can think of no way to void a devil's pact.*

0:0 - Of course you will. Ta-ta.
uid: 0261517d-f618-4932-bbd3-24599d534a78
> null

0:0 - Ponder the ins and outs of your contract. Could there be a loophole?
uid: 0513fa84-9f11-4eac-b87f-898ab0b861d5
= Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
> null (roll sucessful)
> null (roll failure)

null
uid: 055119a9-4cb5-79c0-0e7d-530c3a6a52e7
Jump to another node

null
uid: 08e0eace-ec44-4268-86ec-47633df10a4a
Jump to another node

- Roll failure -
null
uid: 0dce491e-5958-480a-bf98-58d17d16c4a4
> Ugh - heartbreaking. I bet you thought I'd be impressed.

0:0 - Interesting. Now why should I go letting my favourite pet off his leash?
uid: 160cde89-69ae-de08-1696-5142224d093e
> 'Abi, diabole, et nunquam redi.'
> How about I let the cult infect this devil instead? I bet they'd make a loyal thrall.
> Ponder the ins and outs of your contract. Could there be a loophole?
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> Never mind. I'll free Zariel's asset.

0:0 - How about I let the cult infect this devil instead? I bet they'd make a loyal thrall.
uid: 1be45ee0-6287-4391-ba48-2a3631fa2868
= Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
> null (roll failure)
> null (roll sucessful)

0:0 - Drop the attitude and perk up your ears - you've got a new mission.
uid: 23e85f5b-be58-43b0-a975-b92a088df588
> Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.

null
uid: 26267a16-7c04-4e6f-86e6-4336cde572fd
> null

0:0 - What do you want, Mizora?
uid: 26fa9764-df44-4920-8208-9ab9f84b0711
> Drop the attitude and perk up your ears - you've got a new mission.

- Roll sucessful -
null
uid: 27d15723-029b-4261-9e74-da87fb4d9e63
> *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for you to fail this mission.*

0:0 - If this devil is so powerful, how did they manage to get captured?
uid: 2af1ac5d-8ec7-46b6-9441-29141a4e6274
> Questions, questions - you're wasting my time. Let's see about getting your priorities fixed.

null
uid: 2af37e73-43ed-4124-a86b-6dbc32412da8
Jump to another node

- Roll sucessful -
null
uid: 2db20f3d-86c5-427b-a654-58a9c73d804e
> Incredible - you actually think you hold the winning hand.

0:0 - *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for you to fail this mission.*
uid: 2fad8f5a-341d-49d1-b21a-573f91e25d0e
> *This may be your best chance to negotiate your way out of your pact.*

- Roll sucessful -
null
uid: 36b7be5a-a9fd-4204-8da2-67acd82549f5
> *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'*

0:0 - I've never seen such a fearless display of sheer idiocy. Bravo!
uid: 383032e7-77a3-4512-beba-64b30c8ce9ad
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once the mission's done - not before.

0:0 - Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.
uid: 383f472f-a4a3-a536-f163-6d344998040f
> null

0:0 - Ha. Haha. Hahahahahaha!
uid: 3ad79b8d-e59d-47fb-8712-fdd162cfc333
Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
Node context: Mizora is still in her pod, laughing hysterically at the player
> null

null
uid: 43570a2d-5c7d-4fee-8a15-6402670157a7
> Hells - I'm on my way.
> And this is my problem how, exactly?
> Forget it. This 'asset' can rot in there for all I care.
> If this devil is so powerful, how did they manage to get captured?

null
uid: 4f59a32d-1b07-4098-95aa-4b75e3873af0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Ahh, I love this time of year. The dickheads start popping up wherever you look.

0:0 - I'll do it on one condition: you free me from this infernal pact.
uid: 55bed31d-3879-46ed-a046-72d69b1ac9bf
- 0 Set flag(s) to (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> Interesting. Now why should I go letting my favourite pet off his leash?

0:0 - Fine, I'll play your game. But I amend the pact once the mission's done - not before.
uid: 5794463b-cd0b-4a62-8e94-763bf6996adb
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

0:0 - Never mind. I'll free Zariel's asset.
uid: 59cf7cdc-ff57-469b-839e-b805c6418942
> Compliance. Just as it should be.

- Roll sucessful -
null
uid: 60ed2ad8-7df1-4a54-827d-4ab352a5045f
> I've never seen such a fearless display of sheer idiocy. Bravo!

null
uid: 613f15c4-7114-4a19-89b4-723b0c593015
Animation: [KAYLEIGH] *REUSE* HUM_M_Rig_CINE_Walk_ToStandR_01
Cinematic: The party stops as they walk through shadow-cursed town
- 0 Set flag(s) to (Global):
   true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture
> null
> null

0:0 - Such a good boy you are - I've trained you well. But a quick review of the rules wouldn't hurt.
uid: 6530ea1a-8943-466b-9a01-7dfc1a852976
> null

null
uid: 718e2de7-27df-452d-9788-4d918055714c
> null

- Roll failure -
null
uid: 727ab649-9f80-44ae-8145-709c5f27a1af
> null

0:0 - Compliance. Just as it should be.
uid: 73a32e3b-5507-1c91-9f8e-828605b81c43
> null

0:0 - Playtime's over, pet.
uid: 7b78554c-6948-4593-a4e3-5acc26aea62f
> null

null
uid: 7ccfa6c9-0a8a-446c-9e7c-c0964f1c0903
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

null
uid: 7d9d4440-01e0-46f5-be1c-765560a072e8
- 0 Set flag(s) to (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured
> null

0:0 - Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: 7ded9db1-5126-446d-bcb3-9a3ceef8caab
> null

null
uid: 80147293-41a1-44d0-8cfd-022134537e66
> null

0:0 - *This may be your best chance to negotiate your way out of your pact.*
uid: 813639ac-88ce-4a12-b4f4-0355aad8d473
> I'll do it on one condition: you free me from this infernal pact.
> I will make sure it's done.

null
uid: 820a9a1a-8d58-6d31-3625-d7007496bb1c
Jump to another node

0:0 - Incredible - you actually think you hold the winning hand.
uid: 8462d6a3-039a-4dd8-bbe0-cc28b849f40e
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once the mission's done - not before.

null
uid: 86f155ea-8775-40c5-ab07-a96a50c1620d
- 0 Set flag(s) to (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured
> null

0:0 - *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'*
uid: 87fffc05-eadf-44da-9da0-d851e604e2ba
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

null
uid: 8b39f044-bab8-da21-a6d1-7d163ab62805
Jump to another node

null
uid: 8ce5b513-46e0-493a-a8ec-eaba909a8517
> null

null
uid: 8d42aef9-adfe-4a27-870c-2a27f9eeae6f
Animation: [KAYLEIGH] *reuse* HUM_M_Rig_DFLT_CINE_Walk_01
Cinematic: The party enters camp.
- 0 Check flag(s) (Global):
   true - WYLL - WYLLdescription
- 0 Set flag(s) to (Global):
   true - GLO_MizorasCapture_Event_OMHappened - Party experience Wyll's OM with Mizora's capture
> null
> null

0:0 - Is that so? Give me one reason why I shouldn't let them rot.
uid: 8fa14ade-97b4-4eeb-81ff-e18f28a2aaba
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

null
uid: 92bdf480-f142-9d11-15d7-8cc8653ec9ce
Jump to another node

0:0 - Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells.
uid: 93ab1d5b-1ec3-4c65-8bdb-22736b840a13
- 0 Set flag(s) to (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - TWN_Wyll_State_MizorasCaptureWyllPresent - Wyll was present when Mizora said she was captured
> null

0:0 - Questions, questions - you're wasting my time. Let's see about getting your priorities fixed.
uid: 99a56781-8417-4704-b26a-2302afdf9610
> null

null
uid: 9dd6d69b-2a40-4762-8f32-9b8d9188de30
Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind.
=== END NODE ===

0:0 - I will make sure it's done.
uid: a11e712b-d23a-48c6-8479-2274cbc7ea94
> Of course you will. Ta-ta.

0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed.
uid: a5beb81f-ea21-4196-9fac-6e8e7ac46251
> null

0:0 - 'Abi, diabole, et nunquam redi.'
uid: a6fb4ad8-f648-44d9-897c-8453242b379c
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

null
uid: a8ef52aa-a98e-41f6-ba45-3a0aec6241ab
Animation: [KAYLEIGH] *REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: A diabolical circle starts to draw itself on the ground. Our of it rises a hologram of Mizora, though not Mizora herself.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> Playtime's over, pet.

null
uid: ab294361-a0a3-4819-ad55-c6e1cbcede92
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> What do you want, Mizora?

0:0 - They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.
uid: ab71ed18-c1c2-4836-945d-1028fe86fad4
> Is that so? Give me one reason why I shouldn't let them rot.

0:0 - Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'
uid: b2fe5c45-556f-4213-bed3-1a5c6fd1fdca
Node context: le-MYOOR
> I'll make it simple: you fail or refuse, and you turn to a thick blob of stink-flesh and sink to Avernus.

0:0 - Hells - I'm on my way.
uid: b3667e52-243f-41d4-9724-935761db674c
> Such a good boy you are - I've trained you well. But a quick review of the rules wouldn't hurt.

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: b5049976-0f82-4ec0-acfd-8cef7bbb392d
= Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
> null (roll sucessful)
> null (roll failure)

0:0 - Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.
uid: ba66d2c0-cd66-4808-8553-eba83dae9ec9
> They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.

null
uid: c0d428de-1092-4d92-8339-779a643c161a
> null

null
uid: c5b64805-1d26-4ea9-9308-576252ebcbe0
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

null
uid: cc579f43-fea6-455a-9130-d00293bb9bc9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - *You can think of no way to void a devil's pact.*
uid: dc38c4d6-d881-4400-a0e6-320e93f28c63

0:0 - Ahh, I love this time of year. The dickheads start popping up wherever you look.
uid: e0523524-2f70-4d10-ad37-f6d4d0627810
Node context: Like she's talking about flowers, but she's talking about Mizora, who she hates, and who's just popped into their camp uninvited
> null

0:0 - I'll make it simple: you fail or refuse, and you turn to a thick blob of stink-flesh and sink to Avernus.
uid: e5f67d8e-9b5b-45c2-957b-7ea3fa9e9ae8
> Now be a good boy and play fetch, pup - or you'll spend an eternity sizzling in the Hells.

null
uid: e85729eb-dd0f-4156-a052-de45bbde60ff
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Playtime's over, pet.

0:0 - And this is my problem how, exactly?
uid: e8595d79-0787-4c79-a7b4-5bc415bcde59
> null

null
uid: ea68a324-7903-44e9-bba2-e7acb8512a65
> null

0:0 - Forget it. This 'asset' can rot in there for all I care.
uid: eafd7441-fd11-4cd0-9c58-e19e5465df1b
> I'd start caring - and quick, sunshine.

null
uid: ecb2ce3a-4e04-becf-51ec-fad552916d66
Jump to another node

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: ecc2669b-4e7b-7a77-1992-63204d42dfda
> Now to Moonrise, pet. And do mind the shadows - they've been especially hungry.

null
uid: f0b99431-c2af-4b6f-8759-ab5a72523735
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null

0:0 - I'd start caring - and quick, sunshine.
uid: f1df8b27-4bb4-8e47-625f-b6cf8a495894
> null

null
uid: f6f99c42-9657-4df5-b342-ef0ece02597d
> null

null
uid: f8b26ae6-6c64-4964-a031-06167e1fb768
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: fd25fcf8-8758-4bb4-98b4-d7a2ba05fb26
> Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\GOB_SeluneTemple_OM_ShadowHeart_AOM_OOM.lsj
Synopsis:
Shadowheart pauses and reflects to herself after entering the main chamber of what was once an impressive temple dedicated to the moon goddess, Selune. Being a worshipper of Selune's rival, Shar, Shadowheart is satisfied to see the temple ruined and full of goblins, but also is curious as to what happened. She may suspect that fellow Sharrans were active in the region at some point in the past, and may have been responsible for the temple's desecration.

null
uid: 16933fac-d78b-e1bb-57c5-63cf3bc89733
=== END NODE ===

null
uid: 19d37192-6470-f46a-04c8-4baec87c2d62
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
> *No matter. The truth will be revealed in time.*

0:0 - Whatever happened, it's undeniable that this place must have been impressive once.
uid: 1a276299-ff4b-4d07-1625-e78770cfc7c7
> *Selûne's followers can show great resolve, no matter how misguided it may be. You should not underestimate them.*

0:0 - *A chill runs down your spine. Lady Shar's twin and nemesis, the moon goddess Selûne, was once worshipped here.*
uid: 1d1f9a8f-2395-02bc-e06f-d4bb7a1f31b4
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SeluneJusticiarHint -
> *Yet this place clearly fell to ruins long before goblins infested it. Perhaps due to the Dark Justiciars you found signs of?*
> *Yet this place clearly fell to ruins long before goblins infested it. What happened here?*

0:0 - Someone razed this place - a foe of Selûne. Perhaps they can still be found.
uid: 329e0c61-6fb5-3d3d-7c48-f3b14c78e635
> *Or perhaps not, you think. Whoever struck this blow could be long dead themselves. But worth investigating, all the same.*

0:0 - *You silently offer a prayer to Shar and her glory.*
uid: 3aa50384-32e2-4e62-6947-26fea3f11f32
=== END NODE ===

0:0 - *Or perhaps not, you think. Whoever struck this blow could be long dead themselves. But worth investigating, all the same.*
uid: 3f6c0e35-24eb-233b-4b3d-59676cd37fbd
=== END NODE ===

0:0 - This could be the work of Shar's faithful. It would be wise to look for more signs.
uid: 40e02723-5c9b-a579-a1dd-de835ccf17bc
> *You silently swear to be vigilant and dutiful in Shar's name.*

0:0 - Perhaps it is just a coincidence. But reason to praise Shar, all the same.
uid: 40f07e3a-506b-6dcb-b5f5-a4a1cf5971bc
> *You silently offer a prayer to Shar and her glory.*

null
uid: 46ef71f5-0b86-36d2-ba69-88b954751634
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SeluneJusticiarHint -
> null
> null

0:0 - *You silently swear to be vigilant and dutiful in Shar's name.*
uid: 4f0e1433-9ed7-bc37-2683-c8f4b2a635f3
=== END NODE ===

0:0 - No matter who razed it, it's undeniable that this place must have been impressive once.
uid: 50a3670e-0f1b-d49a-3adb-3355e2b21ded
> null

0:0 - *No matter. The truth will be revealed in time.*
uid: 5401c5db-6b08-2e9c-759d-797514670cf1
> null

null
uid: 549520fe-cf05-fc4d-c8a7-0ae570d9b137
- 0 Check flag(s) (Global):
   false - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
> *No matter. The truth will be revealed in time.*

0:0 - *Selûne's followers can show great resolve, no matter how misguided it may be. You should not underestimate them.*
uid: 7740b4b4-2a7f-7d94-d49f-981d7d9a2e06
=== END NODE ===

0:0 - *Yet this place clearly fell to ruins long before goblins infested it. Perhaps due to the Dark Justiciars you found signs of?*
uid: a8ac0127-03c0-64e7-8f89-8fa04fbe74f0
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
> This could be the work of Shar's faithful. It would be wise to look for more signs.
> No matter who razed it, it's undeniable that this place must have been impressive once.
> Perhaps it is just a coincidence. But reason to praise Shar, all the same.

0:0 - *You silently praise Shar for guiding whoever razed this Selûnite pit.*
uid: a9fcc50d-ccd5-06d7-464f-afc69ae304b2
=== END NODE ===

0:0 - No matter. Rejoice in the desecration of this foul place.
uid: c35fea47-a263-92db-ca6e-7e02ee9745c5
> *You silently praise Shar for guiding whoever razed this Selûnite pit.*

null
uid: de3e9053-4388-88a3-7079-04d9468b4352
=== END NODE ===

0:0 - *Yet this place clearly fell to ruins long before goblins infested it. What happened here?*
uid: e623577e-0ebb-741e-3984-c88e01465e6e
- 0 Check flag(s) (Global):
   false - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
> No matter. Rejoice in the desecration of this foul place.
> Whatever happened, it's undeniable that this place must have been impressive once.
> Someone razed this place - a foe of Selûne. Perhaps they can still be found.


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\FOR_Owlbear_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart reacts to taking offerings made at a shrine to Selûne, the rival of her goddess Shar. If Shadowheart is the avatar, she has a moment of introspection where she considers if she should take the items of not. If Shadowheart is a companion, she encourages the player to not take the items. The player can try talk her around, and may discover she is a Shar worshipper if they don't already know. The outcome of this dialogue potentially strengthens or damages Shadowheart's opinion of the player.

0:0 - I'll decide whether to make a fuss or not. Hard to trust someone who's holding out on me.
uid: 03802b14-09b8-1057-b1a5-ef2b70555a0d
- 0 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

0:0 - You were just about to loot this shrine - don't pretend you're offended now.
uid: 03bf06d3-5464-89fe-a685-bcf04474792c
> I almost pity her, if you're the quality of follower she attracts.

null
uid: 060da489-a3f1-39c7-9a06-de05e9f131d0
Jump to another node

0:0 - Gather your thoughts. Then perhaps we can talk some more.
uid: 0733475f-fbad-7c71-a115-589500fa44b5
=== END NODE ===

0:0 - I should've just stayed quiet. You want the truth? Fine.
uid: 09e1c567-b8f9-50f2-da8d-a5c652f9c935
> I worship Shar, Mistress of the Night - Selûne's twin and foe.

0:0 - The goddess of secrets? How telling.
uid: 0a11b1bc-9625-8eb6-3085-04f4d85685a3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You worship Shar? Blimey. She and my beloved Mystra are not exactly friends.
uid: 0c771ed5-68a6-69ec-f0d2-590ca6c86cbf
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

- Roll failure -
null
uid: 0cb9df79-9633-401f-378a-d192e49ca241
> Agh - I can feel you, idiot. Keep out of my skull or I'll break yours open.

0:0 - There's more. Use your parasite and enter her thoughts. Look for what she's hiding.
uid: 1099939c-5b2c-bc31-aecd-d0eed9625a39
= Roll RawAbility (Wisdom) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
> null (roll sucessful)
> null (roll failure)

0:0 - I'll do as I please. If you want to try stopping me, be my guest.
uid: 130c8dfd-d19b-75d8-b3fa-dee388c857ca
= Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - You could have told me. How long were you going to keep this secret?
uid: 13e7c124-43e2-2b7b-173a-e35ec30269a2
> Forever, ideally. And you assume too much about what I can and cannot tell.

0:0 - Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical.
uid: 14a657d9-973f-8f16-761c-421402be4c3f
Node context: A little embarassed at being thanked
=== END NODE ===

0:0 - We can discuss this later. But let's just try a little more honesty going forward.
uid: 17cae98b-82ae-956c-748b-cc401ab3eb09
> All we can do is try, I suppose...

0:0 - Now that the truth's out, tell me more.
uid: 1806c2cf-3f89-8206-71c4-c74cb6ec9d3a
- 0 Check flag(s) (Tag):
   false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
   false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> null

- Roll sucessful -
null
uid: 1ab62083-b0c3-0bcd-dab0-db2fa5a20061
> I should've just stayed quiet. You want the truth? Fine.

- Roll failure -
null
uid: 1e074aec-b5ba-fcbf-1c9c-c1d523f023ec
> null

0:0 - If it matters that much to you, I'll leave it.
uid: 1ee7adb7-e761-d649-8b04-dd9d745c1cf4
> It does. Thank you.

0:0 - It's been some time since I met another faithful of Shar. Are you versed in her teachings?
uid: 1fa3c9d5-b97a-2fe7-7ca9-c5e80f7598ab
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> Of course I am. But we can talk about this later - let's go.

0:0 - Watch your mouth, Sharran. That's twice you've spoken ill of my goddess.
uid: 20fe2da1-49c3-8afe-981e-5d02f18a10ca
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Local):
   true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
> Spare me the indignity - you looked set to loot this sad little shrine.

0:0 - Agh - I can feel you, idiot. Keep out of my skull or I'll break yours open.
uid: 24363ac1-6115-863b-cff4-85a86a7c608e

0:0 - I'll do as I please. If you want to try stop me, be my guest.
uid: 259804a1-bf81-351d-8cf1-d1d8023251dc
= Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 2704a48e-9dde-afaa-ff60-a9a08822518c
=== END NODE ===

null
uid: 28c08276-a3ab-8359-985a-e7e7119289b5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I'll decide whether to make a fuss or not. Hard to trust someone who's holding out on me.
> Don't make a big fuss...? You've been lying to me!
> You could have told me. How long were you going to keep this secret?
> I didn't agree to join up with a Shar worshipper.
> I don't care who you worship. We have bigger problems.
> Shar is an abomination. You deceived me.
> I bow to Shar also. The Dark Lady must favour us, to have brought us together.

0:0 - *She's repelled by the Selûnite relics. They are an offence to her goddess - Shar.*
uid: 294ad65d-24ea-dbf2-67ab-1bd054017607
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccess - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccessdescription

- Roll failure -
null
uid: 2e1290ef-591d-87cf-cd71-535e9e35f7bd
> Take them if you must. But I'll remember you didn't listen to sense.

null
uid: 2fb992a3-138b-20c5-2765-079c5743e08f
Jump to another node

null
uid: 35262f4c-c0a4-aff7-92de-897d86a659cf
- 0 Set flag(s) to (Global):
   true - FOR_SeluneStash_State_ConvincedShadowheart - FOR_SeluneStash_State_ConvincedShadowheartdescription
=== END NODE ===

0:0 - *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.*
uid: 380a197d-4208-9735-4505-8c1eafb4c6a9
Node context: Seh-loo-night
=== END NODE ===

0:0 - I can't trust you. Best if we travel separately for now.
uid: 3a71405c-5baf-da79-3d26-f04fd8b097da
> If you insist. Don't expect to fare well without me to save you.

0:0 - Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now.
uid: 3eda40d0-21f8-5c01-8b53-983632c1c91a
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
> null

0:0 - *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.*
uid: 3f765ae6-8651-20ff-85f9-c77957aa36ca
Node context: Seh-loo-night
=== END NODE ===

0:0 - Talk to me later. We've got more pressing matters to see to right now.
uid: 3f953a5c-d709-6ede-5bb7-df76b428b933
=== END NODE ===

null
uid: 410ed204-b8aa-8418-0d89-8d38123ffc4d
Jump to another node

0:0 - I worship Shar, Mistress of the Night - Selûne's twin and foe.
uid: 4c88b9f6-9b5f-62fe-b1d9-082fbb251ac5
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> null

0:0 - That's my patron goddess you're besmirching. Watch your mouth, Sharran.
uid: 4cd70b2a-2801-59bd-7d61-61136d2bd067
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Local):
   false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
> Spare me the indignity - you looked set to loot this sad little shrine.

0:0 - Take them if you must. But I'll remember you didn't listen to sense.
uid: 5287d314-1374-62f2-cb50-6d30cbd4ca79
=== END NODE ===

null
uid: 57df05e8-92d4-38fe-3627-99fd52a7edeb
Jump to another node

0:0 - I'm not sorry I kept this from you. Not one bit.
uid: 5ce832fe-e48c-1c96-707a-19a128529884
Node context: unrepentant
> Though perhaps that might change, if you can show an open mind.

- Roll failure -
null
uid: 5d40ae87-b035-3c47-2807-ec28b0af6411
> Because we've enough troubles and burdens as it is. Common sense, that's all.

0:0 - These are offerings to Selûne. I won't destroy them.
uid: 5e36859c-bee8-9447-4267-b81c7a9e73c3
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Local):
   false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
- 0 Set flag(s) to (Local):
   true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
> But you'll steal them? An interesting way to show your devotion.

0:0 - Spare me the indignity - you looked set to loot this sad little shrine.
uid: 601e2df9-b491-106c-ad71-5e181eab319b
> I never knew Selûne's followers were quite so wretched. Do as you please.

0:0 - Taking them is the pragmatic choice.
uid: 68074712-a544-8ba2-3058-d0eb89ab6903
> *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.*

0:0 - Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.
uid: 6a51b48b-5163-25f7-c53f-fb60992ddd17
> null

0:0 - Secrecy is everything for Shar's children. It's our code, our creed, our shield.
uid: 6cf94719-edd9-b75e-2f80-27a9297f8a12
> I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored.

0:0 - Though perhaps that might change, if you can show an open mind.
uid: 6dd37bff-5a0f-f8c2-4dd6-ce239ed54a40
Node context: Conceding jus a little towards the player's hurt feelings - but conditionally
> Let's see how open-minded I can be then: tell me more.
> null
> We can discuss this later. But let's just try a little more honesty going forward.
> I don't know how I feel about this.
> null

0:0 - Who says you have to feel anything?
uid: 6f736843-c298-1575-97b0-6b77e69e5ef4
> Gather your thoughts. Then perhaps we can talk some more.

0:0 - In future, I expect you to be honest. Let's leave it at that for now.
uid: 716b950a-0deb-4773-e495-b3ffe2e0de7c
> Gladly.

0:0 - You should leave it. Or even destroy it, if possible.
uid: 75f0faad-921d-88b8-1b13-307a1067881d
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> But... why?
> Don't be ridiculous - there could be something useful here.
> These are offerings to Selûne. I won't destroy them.
> If you insist.

null
uid: 7e2bc301-e955-9d35-a6b2-3dbd8387d738
Jump to another node

0:0 - But... why?
uid: 808972e9-7170-f844-d78f-3fcff8634866
> This rubbish is an offering to Selûne. At best, it's worthless. At worst... who knows? Could be cursed.

0:0 - I don't care who you worship. We have bigger problems.
uid: 80c696fb-f433-1af9-16de-258f8da80580
> True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner.

- Roll sucessful -
null
uid: 82e0edde-6b97-31a9-8928-3ea8971aa4ea
> null

0:0 - I bow to Shar also. The Dark Lady must favour us, to have brought us together.
uid: 848fd674-118f-5ad6-23f3-c3baf33c11f2
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.

0:0 - *You look at the Selûnite offerings. Nothing but profane baubles.*
uid: 85fa0388-e450-f712-a63c-2ffec5d550cd
Node context: Seh-loo-night
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> *Still, they could be traded for something valuable.*

0:0 - Don't be ridiculous - there could be something useful here.
uid: 861c9fdf-ab43-4318-4cb6-8a4dfb7422c8
> This rubbish is an offering to Selûne. At best, it's worthless. At worst... who knows? Could be cursed.

0:0 - Do not trifle with that moon witch or her trinkets. Only trouble will follow.
uid: 87c104dd-139b-443e-1460-85cca3751ec0
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - FOR_Owlbear_OM_Shadowheart_SeluneReaction - FOR_Owlbear_OM_Shadowheart_SeluneReactiondescription
   true - Shadowheart_InParty_SharWorshipper_QuestioningAvailable - Shadowheart_InParty_SharWorshipper_QuestioningAvailabledescription
> Why do you care so much?
> I'll do as I please. If you want to try stopping me, be my guest.
> Good.
> We can't just abandon resources that we might need. Be sensible.
> That's twice you've spoken ill of my goddess. Watch your mouth.
> That's my patron goddess you're besmirching. Watch your mouth.
> null

0:0 - True. I didn't think you'd react so pragmatically. Perhaps I should have told you sooner.
uid: 8b619a91-dd9c-dfdf-7e0e-49aff884ab84
> null

0:0 - I do. Thank you for understanding.
uid: 8d1611c5-6434-ffbf-44ce-603887f7e8ef
=== END NODE ===

0:0 - Shar is an abomination. You deceived me.
uid: 9042645e-2c51-6304-7364-9f272de98124
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
> Your blindness as much as my deception, Selûnite. We can talk about this later - if you're willing.

0:0 - Gladly.
uid: 932eedfb-6fc8-6d68-ff18-5343e41de3f6
=== END NODE ===

0:0 - You're hiding something. You worship Shar, don't you?
uid: 93a5cdb1-27af-cf06-75ab-45b28ed8e110
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccess - FOR_Owlbear_OM_Shadowheart_COM_Event_MindMeldSuccessdescription
> ... I should have been more discreet around you, clearly. Yes, you're right.

null
uid: 94b755bb-7870-114d-0abe-ab6616e75e9e
Jump to another node

0:0 - I don't know how I feel about this.
uid: 96259be9-a767-6f6f-a4b1-e065c104714a
> Who says you have to feel anything?

0:0 - Good.
uid: 99f6a10a-59fa-7748-173f-fa32d9d4a8b4
= Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Fantastic. Monsters in our minds, and around our campfire.
uid: 9a48b02f-1179-c74e-09c7-002e53f1eafa
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I didn't agree to join up with a Shar worshipper.
uid: 9dd87df4-91ce-46ed-1b04-abb4e9f0f524
> Then it's your own fault for not asking.

0:0 - I... yes, she must. I'll offer thanks to her in my prayers - and we should speak more later. Alone, ideally.
uid: a066f0c4-2933-039d-ae70-04d867f4d27a
> null

0:0 - Fine. Perhaps you can sell them for a couple of coins.
uid: a4813595-70e9-1b08-7539-08b2a5fc7198
- 0 Set flag(s) to (Global):
   true - FOR_SeluneStash_State_ConvincedShadowheart - FOR_SeluneStash_State_ConvincedShadowheartdescription
=== END NODE ===

0:0 - Of course I am. But we can talk about this later - let's go.
uid: aa017dc9-6637-ed11-d264-03d2305a9178
=== END NODE ===

0:0 - We can't just abandon resources that we might need. Be sensible.
uid: b07f8048-3908-a391-2dbc-56a24a2b21f2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
> null (roll sucessful)
> null (roll failure)

0:0 - It does. Thank you.
uid: b17af61c-53b5-fefd-1874-82c22f7a1456
=== END NODE ===

0:0 - *Still, they could be traded for something valuable.*
uid: b2e67f1d-5aea-af95-bd11-021d973018ed
> *But would Shar agree? Would she see it as accepting Selûnite gifts? Difficult to say.*

null
uid: b67de4e0-c111-eeea-ec2b-a050e49cb3cd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> The goddess of secrets? How telling.
> Fantastic. Monsters in our minds, and around our campfire.
> Heavens forbid. We're all entitled to our secrets.
> A Shar worshipper? Not my usual quarry - nor my usual ally.
> You worship Shar? Blimey. She and my beloved Mystra are not exactly friends.

0:0 - ... I should have been more discreet around you, clearly. Yes, you're right.
uid: b7408b1b-24b2-ed4e-8bda-e1fe130a0a9b
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Don't make a fuss, Selûnite - we may be at odds, but I have more important concerns than you right now.
> Now that you have the truth, please don't make a big fuss about it.

null
uid: b942d9b9-ee9f-1d73-79b4-06bf8985c107
Jump to another node

0:0 - If you insist.
uid: b94b40d9-28df-2c4b-d04c-717d245ee1e8
> I do. Thank you for understanding.

0:0 - This rubbish is an offering to Selûne. At best, it's worthless. At worst... who knows? Could be cursed.
uid: ba834441-c741-e50c-4d68-cff863d03a76
> Do not trifle with that moon witch or her trinkets. Only trouble will follow.
> Trifling with that moon witch will only bring you trouble. Shar's guidance is clear.

0:0 - Then it's your own fault for not asking.
uid: bec79078-75dd-3a9b-9350-32d0a9d47dfc
> Now that the truth's out, tell me more.
> It's been some time since I met another faithful of Shar. Are you versed in her teachings?
> In future, I expect you to be honest. Let's leave it at that for now.
> Thank you for telling me, at least.
> I can't trust you. Best if we travel separately for now.

0:0 - I almost pity her, if you're the quality of follower she attracts.
uid: bfda57b6-2bce-2290-cd5e-b1d5c8448d81

0:0 - Forever, ideally. And you assume too much about what I can and cannot tell.
uid: c2a04a7b-3e5a-3569-8ec7-1c2ec27afcba
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

0:0 - I decide what gods I heed. Not you.
uid: c4421cac-1b51-1c50-172e-ea6acca8b757
= Roll SkillCheck Intimidation (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - A lie of omission at most. I'm sure you have some skeletons of your own hidden away.
uid: c4dae09b-6f7e-19f6-9f05-66963f4cf3cf
> Secrecy is everything for Shar's children. It's our code, our creed, our shield.

0:0 - No, this is perfect. You get to spite Selûne by stealing gifts meant for her.
uid: ca17dca3-f837-6916-e668-177c0462b515
= Roll SkillCheck Persuasion (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:2 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> null (roll sucessful)
> null (roll failure)

0:0 - But you'll steal them? An interesting way to show your devotion.
uid: ca92dec4-e089-d1a6-6398-18d114571046
> null

0:0 - I even keep secrets from myself - I had my memories suppressed, so that nothing I knew could be used against the Dark Lady. Once I prove myself, my memories will be restored.
uid: cfe9dc27-efa8-b369-843c-c9e73042fc25
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_WolfDreamPoint_MissingMemories - Learned about Shadowheart's missing memories.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'm not sorry I kept this from you. Not one bit.

0:0 - That's twice you've spoken ill of my goddess. Watch your mouth.
uid: d0f9ef3c-ac77-f296-bc71-1e4e4c52a616
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Local):
   true - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
> I almost pity her, if you're the quality of follower she attracts.

0:0 - Thank you for telling me, at least.
uid: d3cf338c-e66e-0513-2331-ba2a816e6961
> Don't thank me - I'm breaking Lady Shar's teachings just by doing so... but sometimes you have to be practical.

0:0 - *You look at the Selûnite offerings. Nothing but profane baubles.*
uid: d4bf91ca-29be-46f0-758e-9e0f884e19ba
Node context: Seh-loo-night
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> *Still, they could be traded for something valuable.*

0:0 - We're in no position to abandon resources. I'm sure Shar will understand.
uid: d52da44d-96fb-8b2a-f2c7-6b3dee721af4
= Roll SkillCheck Persuasion (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> null (roll sucessful)
> null (roll failure)

0:0 - All we can do is try, I suppose...
uid: d5300fbb-e273-35a4-f588-3d33071ada5f
=== END NODE ===

0:0 - *Still, they could be traded for something valuable.*
uid: d7f981e4-5d0b-d10a-9f0d-0e8ab3f3e844
> Taking them is the pragmatic choice.
> To even touch that filth would be to dishonour Shar.

0:0 - Trifling with that moon witch will only bring you trouble. Shar's guidance is clear.
uid: d828840e-c586-642c-9871-daab43c3d34b
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> I'll do as I please. If you want to try stop me, be my guest.
> We're in no position to abandon resources. I'm sure Shar will understand.
> No, this is perfect. You get to spite Selûne by stealing gifts meant for her.
> I decide what gods I heed. Not you.
> Watch your mouth, Sharran. That's twice you've spoken ill of my goddess.
> That's my patron goddess you're besmirching. Watch your mouth, Sharran.
> If it matters that much to you, I'll leave it.

0:0 - That's my patron goddess you're besmirching. Watch your mouth.
uid: dfc1b237-d9e7-ddfd-9332-b7fb312d967b
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Local):
   false - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisy - d6b11831-78f1-1b97-4342-f0509c56cff1_SHCallsOutSeluniteHypocrisydescription
> You were just about to loot this shrine - don't pretend you're offended now.

0:0 - *But would Shar agree? She may be pleased to see offerings to Selûne stolen. Difficult to say.*
uid: e3ae330b-ade3-17e6-3ace-c38e4b81f803
=== END NODE ===

0:0 - If you insist. Don't expect to fare well without me to save you.
uid: e67238d9-0c00-7501-a206-5a9fe867f864
- 0 Set flag(s) to (Object):
   true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription
=== END NODE ===

0:0 - Don't make a big fuss...? You've been lying to me!
uid: e75871d8-f3dd-388d-f77e-1ac8c141a9cd
- 0 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
> A lie of omission at most. I'm sure you have some skeletons of your own hidden away.

0:0 - Why do you care so much?
uid: e79f04a1-7c3b-0c6a-7dcf-03b215b7e33a
= Roll SkillCheck Insight (Wisdom) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
> null (roll sucessful)
> null (roll failure)

0:0 - To even touch that filth would be to dishonour Shar.
uid: e7e12e34-4b05-227d-e537-61ac44b285b9
> *But would Shar agree? She may be pleased to see offerings to Selûne stolen. Difficult to say.*

- Roll sucessful -
null
uid: e8f57b51-8b73-e715-a34d-eee23b521f47
> *She's repelled by the Selûnite relics. They are an offence to her goddess - Shar.*

0:0 - Heavens forbid. We're all entitled to our secrets.
uid: f511ce9a-ba95-b0ac-7b91-b73a5f8f6b9b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: f649b7fd-d32a-734a-fb5b-8e27b5a7169f
Jump to another node

0:0 - I never knew Selûne's followers were quite so wretched. Do as you please.
uid: f925328a-32af-3bd9-d9c3-ae6e88deb649
=== END NODE ===

0:0 - Because we've enough troubles and burdens as it is. Common sense, that's all.
uid: f9b00e1b-d6e2-df37-cf09-219b82dcf273
> You're hiding something. You worship Shar, don't you?
> There's more. Use your parasite and enter her thoughts. Look for what she's hiding.
> null

0:0 - A Shar worshipper? Not my usual quarry - nor my usual ally.
uid: faf8108a-3ec5-2b20-6cb1-9f6f6fa9eb3a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Let's see how open-minded I can be then: tell me more.
uid: fbfd4bdb-8e47-c8f8-b7ae-c22dcf57c6cb
- 0 Check flag(s) (Tag):
   false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
   false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> Talk to me later. We've got more pressing matters to see to right now.

- Roll sucessful -
null
uid: fd3ebfdf-ecf6-cbf5-1007-2312df1de183
> Fine. Perhaps you can sell them for a couple of coins.

0:0 - Now that you have the truth, please don't make a big fuss about it.
uid: fdd2c154-3217-bd34-52f5-e999534c83df
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_TrainingKids_OM_Wyll_AOM.lsj
Synopsis:
OM available only for Avatar Wyll. He arrived at the Grove and meets with Asharak and the training kids. Now he can boost the kids' spirits with a story.

0:0 - I frightened the feathers off an owlbear with a single roar.
uid: 0b31fa7b-3255-ebe2-9797-d9364ecf8458
> Hear that, children? An owlbear! Do you have another?

null
uid: 0d5ec293-3777-7b1c-4994-b4751b5ad7df
Animation: [Child cheering] [Child raising weapon victoriously] [Child rallying friends]
Cinematic: |Cinematic Node: The children cheer.|
- 0 Check flag(s) (Global):
   false - DEN_Trainer_State_HasMissingKid - Any children failed to be included
> I hope you'll live up to both your reputation and your promise. Thank you.
> Thank you. I prefer when they smile.

0:0 - I once roped a catoblepas and rode it like a horse!
uid: 0f5c61e9-7ef0-ab84-e774-27830a146c82
> null

0:0 - I climbed the Ice Mountains and stabbed a yeti with an icicle.
uid: 0faf2ab8-a23f-dd42-e22f-b9957e36271b
> Hear that, children? A yeti! Do you have another?

0:0 - Leave.
uid: 1057c62e-ea22-f87d-bda0-30dbea294b07
=== END NODE ===

0:0 - The goblins will chase us to Baldur's Gate - and the kids know it.
uid: 1d1b4996-46bc-885b-7233-563a78d6dea7
Node context: Lower voice.
> Please, just a quick story. It would really make their day.

0:0 - I've bested a red dragon in battle, and crafted a club from its tooth!
uid: 1e7bf157-82f3-b7d9-11c2-6ea07eb9ec29
> null

null
uid: 2ccfcc2d-c563-af1a-8755-503eb6ca6532
Jump to another node

0:0 - They've been talking about you. They hope you're going to come with us. Could you spare them a few words?
uid: 31369676-68db-c03d-cc95-8114785fc0f4
> null

0:0 - They've been talking about you. They hope you're going to come with us. Could you lift their spirits, maybe spare them a story or two?
uid: 3345398c-5521-69af-47c4-e7f5a0e5ef2d
> You're teaching them to fight? They're mere children!
> null
> null
> Bad news, children: you're all going to die.

null
uid: 3a8bff9e-c211-7272-83f6-896fed3a5783
Jump to another node

0:0 - Swords up, children. It's the Blade of Frontiers!
uid: 4fa1bded-be9f-896e-ea75-bd57849da8ba
Node context: Fake, tired enthusiasm
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> They've been talking about you. They hope you're going to come with us. Could you spare them a few words?

0:0 - Were you trying to scare them? Ugh - I'd better take care of this.
uid: 58bd5993-f14c-8c4c-2bfd-fa53c875fabd
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Set flag(s) to (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
   false - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - It's that or teach them to beg for their lives.
uid: 58eaa019-9ca4-2080-83ef-1e9dbcf09f6d
Node context: Lower voice.
> The goblins will chase us to Baldur's Gate - and the kids know it.

null
uid: 5e752857-30eb-2cc2-0bf8-585692db3b75
Jump to another node

0:0 - Hear that, children? A yeti! Do you have another?
uid: 61f53074-406e-6439-bf67-915ccc948d7b
Animation: ChadD: [DUPE] the children give a small cheer.
Cinematic: The children smile and give a small cheer
> null

null
uid: 6b923288-bda2-51ec-86c3-ccef4f34bd3c
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> They've been talking about you. They hope you're going to come with us. Could you spare them a few words?

null
uid: 7720960b-8fdf-2db6-c346-2fe01213a7b0
Jump to another node

null
uid: 7ab51a80-90de-7b39-b8d7-42e55f53889b
Jump to another node

0:0 - I wrestled a swamp croc... naked!
uid: 8773f9c4-12e3-f170-35ab-0139f88638eb
> null

0:0 - Chins up, children. It's the Blade of Frontiers!
uid: 949244b7-6922-0414-78d8-60edc0053973
Node context: Fake, tired enthusiasm
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> They've been talking about you. They hope you're going to come with us. Could you spare them a few words?

0:0 - Swords up, children. It's the Blade of Frontiers!
uid: bdf4d943-e279-3fc3-3413-2023e4cf3b2d
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> They've been talking about you. They hope you're going to come with us. Could you lift their spirits, maybe spare them a story or two?

null
uid: c65de904-b86c-b099-833c-720fbaef1d50
Jump to another node

0:0 - Hardly necessary. I'll raid the goblin camp and kill them myself.
uid: d1710456-de38-7aab-f35d-b5825782027f
> null

0:0 - Please, just a quick story. It would really make their day.
uid: d9f1c591-0c2f-6dd8-a46b-45bd2ff0154b
Node context: Lower voice.
- 0 Set flag(s) to (Local):
   true - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStory - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStorydescription
> Hardly necessary. I'll raid the goblin camp and kill them myself.
> I won't be part of this. You'll get them all killed.
> I frightened the feathers off an owlbear with a single roar.
> I climbed the Ice Mountains and stabbed a yeti with an icicle.
> null

null
uid: dac09f62-ab78-514c-dc77-0a42f68682c7
Animation: Children gasp, S_DEN_Trainee_001 starts crying, ChadD: 2 of the children ghasp in shock. One starts crying.
Cinematic: |Cinematic node: the children gasp in horror and S_DEN_Trainee_001 starts crying.|
- 0 Check flag(s) (Global):
   false - DEN_Trainer_State_HasMissingKid - Any children failed to be included
> Were you trying to scare them? Ugh - I'd better take care of this.

0:0 - Bad news, children: you're all going to die.
uid: dd75925a-7559-e34e-8d06-b41647266d13
> null

0:0 - Hear that, children? An owlbear! Do you have another?
uid: e4b75a7f-8ce3-97a8-4f1d-74d694394d76
Animation: ChadD: the children give a small cheer.
Cinematic: The children smile and give a small cheer
> I wrestled a swamp croc... naked!
> I've bested a red dragon in battle, and crafted a club from its tooth!
> I once roped a catoblepas and rode it like a horse!
> Leave.

0:0 - You're teaching them to fight? They're mere children!
uid: f5882f6c-303f-b3b7-f5aa-b8eebe2081cd
> It's that or teach them to beg for their lives.

null
uid: f820c0aa-08c7-b629-2ccf-059ddb5566ea
Jump to another node

0:0 - Thank you. I prefer when they smile.
uid: f8cae2d9-52f3-e8f3-30bc-0afc9e3049d8
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription
- 1 Set flag(s) to (Global):
   false - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
   false - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - I hope you'll live up to both your reputation and your promise. Thank you.
uid: f8ef59d2-1b30-a750-163b-1becf9d1abeb
- 0 Check flag(s) (Local):
   true - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStory - 126a8b43-3121-aea4-18b2-dceb489a38e6_NoStorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription
- 1 Set flag(s) to (Global):
   false - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
   false - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - I won't be part of this. You'll get them all killed.
uid: fdc0eb98-c49d-bc3f-a6e5-baed021d25c0
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\WYR_Posthouse_GalesTressym_OM_Gale_AOM_COM_OOM.lsj
Synopsis:
Player approaches Tara and sees she is carrying an item. Player tries to convince Tara to give the item over. If Gale is in party he will be favoured speaker and will recognize Tara and why she has a magic item with her.

null
uid: 01d20c4d-4f07-5cf5-311d-c919f56236fb
- 0 Check flag(s) (Global):
   true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
=== END NODE ===

null
uid: 0ac49d2c-8f7f-3670-f5c7-73d5f5d9abbf
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

null
uid: 10845147-06ff-465b-8f17-f7d406bc99f4
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara
> null

0:0 - Hunting for anything?
uid: 1ccd7435-05da-0543-66d1-499e46ba5c5b
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
   true - LOW_TressymTrade_State_Tressym_Item1Traded - The tressym has traded the first item to the player
> I'd like to know if you have any other interesting objects to trade.
> Leave.

0:0 - Leave.
uid: 1d431fad-005b-6f40-cf0e-7247caedfd2c
=== END NODE ===

0:0 - Leave.
uid: 1fe8f80f-f4df-d90b-3965-227d36874089
=== END NODE ===

null
uid: 220ccc31-3364-b4c9-b161-e1f972d97a0c
- 0 Check flag(s) (Global):
   true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
=== END NODE ===

null
uid: 26421f57-26ed-c332-4c96-9265049cc90e
> null

0:0 - *Riaow!*
uid: 2e009778-0001-2863-9c38-89f28af88484
- 0 Check flag(s) (Object):
   false - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> She says that will be all.

0:0 - Hunting for anything?
uid: 5085a761-ad38-43ce-3e03-5d0fa6abd5e7
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item1Traded - The tressym has traded the first item to the player
> Have you got any other magic objects you'd be willing to part with?
> Leave.

0:0 - Mr Dekarios! Heavens, fancy seeing you here!
uid: 5be7559b-d71b-4531-81b8-806b15029258
Node context: Pretending she doesn't speak Common.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> I have missed you!

null
uid: 5c372f13-c79c-3fbf-50e2-f2e011e2c790
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_TressymJoined - Tara made it to the camp.
   true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - AOM - AOMdescription
> See you in camp later, hmm?

0:0 - I have missed you!
uid: 5fdd74b2-fdb5-7782-8eae-a8bfe56d9085
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> Hunting for anything?
> Hunting for anything?
> null

0:0 - Leave.
uid: 62201614-f767-4540-0be1-851d18e7f53f
=== END NODE ===

null
uid: 62553087-3dae-c79c-5c4f-7b8cc5766aa0
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
=== END NODE ===

0:0 - See you in camp later, hmm?
uid: 69475858-11ad-42ee-2596-87626e576173
=== END NODE ===

null
uid: 6a13edae-9e00-b04e-6177-32eabca7b64a
Jump to another node

0:0 - I may, or I may not. Depends what you have to offer in return. I have very high standards, mind.
uid: 7dfd725b-7f61-647c-74a0-4114c2a5953c
> null

0:0 - I'd like to know if you have any other interesting objects to trade.
uid: 9027b9a8-32d7-83dd-1c51-42f95b9b47c1
> I've a nose for the things, in fact. But I get bored of déjà vu, so don't expect to see me again.

0:0 - It appears my old friend Tara here has found some objects that might interest us. Care to trade?
uid: 9394eaac-e8ad-93ff-a725-e253c079eaba
> Let's see her wares.
> Leave.

0:0 - *Riaow!*
uid: a8669463-720f-41c9-92c6-a8c0fee67d62
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> It appears my old friend Tara here has found some objects that might interest us. Care to trade?

0:0 - Have you got any other magic objects you'd be willing to part with?
uid: ab0af004-b759-442f-e787-e2437cb57010
> I may, or I may not. Depends what you have to offer in return. I have very high standards, mind.

null
uid: ac211080-f87e-37b7-f84a-42cf5e2a9737
Jump to another node

0:0 - Lovely to see you, sir.
uid: b0953eef-de2b-485e-8252-0877d49500f0
- 0 Check flag(s) (Global):
   false - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
=== END NODE ===

0:0 - That will be all, thank you!
uid: b3d98584-efad-7be9-4339-0e2e3cd3d7c8
- 0 Check flag(s) (Object):
   false - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Mr Dekarios! Heavens, fancy seeing you here!
uid: c0c27794-b380-58c9-8838-844cb288cb2b
Node context: Pretending she doesn't speak Common.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara
> Tara! That can't be you, can it?

0:0 - She says that will be all.
uid: cb2d4853-9559-8d66-7c41-8e10bc68961e
Node context: Translating for Tara
=== END NODE ===

0:0 - *Meow!*
uid: cf1048e1-3380-46d9-b139-ac22c0059844
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara
> Tara! That can't be you, can it?

0:0 - I've a nose for the things, in fact. But I get bored of déjà vu, so don't expect to see me again.
uid: d2cf7c31-98a9-555c-f7d3-0f73c8b1ba3a
> null

0:0 - Let's see her wares.
uid: d37b6378-6ddb-0c9c-2e60-6bf02fee57d0
> null

null
uid: df84c14a-a745-2a0f-b31b-22bf1be69545
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
=== END NODE ===

null
uid: ebf97e07-908f-a6ae-3e16-00197976eb6e
= TRADE =
> Lovely to see you, sir.
> null
> null
> That will be all, thank you!
> *Riaow!*

0:0 - Tara! That can't be you, can it?
uid: fa223570-5669-4b3c-ab38-6cf7f14c9000
- 0 Set flag(s) to (Dialog):
   true - WYR_Posthouse_State_Tressym_HasMet - Player has met Tara
> *Riaow!*
> null
> null
> null

null
uid: fa4aab5b-e72c-38e4-2640-27930ea865ca
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_TressymJoined - Tara made it to the camp.
   true - LOW_TressymTrade_State_Tressym_Item2Traded - The tressym has traded the second item to the player
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_ThingLikeMe_OM_Laezel_COM.lsj
Synopsis:
Lae'zel confronts a tiefling that has seen another githyanki. She tried to prise the information from him with intimidation, perhaps insisting he bow to show proper deference. Key emotions: Lae'zel is arrogant and fearsome; Zorru is afraid she will attack, but tries not to show it - at first.

null
uid: 020534e9-70f3-180f-453a-42faad410289
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> null

0:0 - What do you want from m-me?
uid: 0282b9ba-71ff-cbfe-f53b-f84f3198636c
> Information. Where did you see the githyanki?
> Nothing. We're done with you.

0:0 - Come on - stand up.
uid: 0289b1c5-100d-99e8-d440-7a92a6938b65
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> Th-thanks.

0:0 - K'chakhi! Fine.
uid: 0453d88f-224e-2f9d-1859-fcd79dde78bf
Animation: CMitchell:, LZ Glares at the Player, then steps off to the side, seething.[DUPE]
Cinematic: Lae'zel scowls, then steps out of the way to let you interorgate the tiefling yourself.
Node context: Idiot! (keh-CHOCK-ey)
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_State_AvatarOverrodeLaezel - DEN_ThingLikeMe_State_AvatarOverrodeLaezeldescription
> You can breathe again. I won't let her hurt you.
> Tell me of this gith, or I will serrate your ears until I see one in you.
> You - tell me where you saw the githyanki.

0:0 - Up. You can keep your innards.
uid: 0784c13a-c364-11ed-f882-c2aa79b4f974
Animation: CMitchell:, ZORRU: Stands up, hesitantly.[DUPE]
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
- 1 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

null
uid: 09cf9499-2a50-03c6-d342-b64ba38eedb4
Animation: CMitchell:, ZORRU sheepishly sheathes weapon and bends down into a bow. Bowing Idle.
Cinematic: The tiefling pauses, then bows slightly.
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> Lower.

0:0 - Just keep that th-thing away from me.
uid: 0a103e5b-c615-148f-0460-2e4c69a6bfbd
=== END NODE ===

0:0 - Is this m-monster with you?
uid: 0aaa03b5-1ec9-b428-9b87-5c526e543b3a
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Yes. And I suggest you do as she says.
> Give the tiefling a menacing glare. You heard the woman. Bow.
> Hold it, Lae'zel. I'll see to this one.
> I think we can resolve this with some decorum - don't you think?
> Show some sympathy, Lae'zel. He's terrified.

null
uid: 0b0b066b-28c4-d94d-e5c9-c3f7c17c45a7
Animation: CMitchell: LZ rolls eyes in disgust.
Cinematic: Lae'zel is mad at you.
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
- 1 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

null
uid: 10812eee-a5ec-a959-8b06-cc06afbe586b
Animation: CMitchell:, LZ: Construction Step Forward
Cinematic: Lae'zel approaches the sniveling tiefling. Camera should see her from slightly below so she seems to lord over him.
> In Crèche K'liir, a formal greeting begins with a bow.

0:0 - Talk, tiefling. Where did you see another like her?
uid: 12208f72-400b-3dff-23cd-66e022933eab
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Yes. And I suggest you do as she says.
uid: 15b586c3-5ab0-93df-1909-653947915ea6
> null

0:0 - The map. Show me.
uid: 15bf8d55-8894-faae-3d41-aab7849e1f4d
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Yes. Your mediocre interrogation technique notwithstanding.
uid: 16b6e3ec-36e4-f714-81da-734fa92ba70c
- 0 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
=== END NODE ===

0:0 - Yes. Your mediocre interrogation technique notwithstanding.
uid: 19bc7f67-73e0-0286-d73e-b592aeeda237
> Up. You can keep your innards.

null
uid: 1c45994f-e85b-20da-6044-cda874c59fac
Animation: CMitchell:, ZORRU [REUSE] Bow drawn Idle w/ Look-At Gesture
Cinematic: Tiefling looks to the player.
> Is this m-monster with you?

null
uid: 1d619580-e0e1-9ffc-bfe5-7ac1aa6d42fd
Jump to another node

0:0 - Yes. Your mediocre interrogation technique notwithstanding.
uid: 25557b20-b628-3c4e-20f5-2836c22d8a1b
Animation: CMitchell:, ZORRU: Stands up, hesitantly.[DUPE]
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

0:0 - Th-thanks.
uid: 25e41bc2-9ada-568b-32d7-d9244f7d594a
Animation: CMitchell:, ZORRU: from Bowing Idle, stands up, relieved.
Cinematic: Player helps tiefling to his feet.
> What do you want from m-me?

null
uid: 294e463a-f1ec-cc80-101e-5834a6417260
Animation: CMitchell:, ZORRU: Stands up, hesitantly.
Cinematic: Tiefling rises but is still fearful.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

0:0 - By the dead gods, are all gith so brutal?
uid: 2a7d536e-76f7-7f81-c7d6-0f665d903b2c
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Brutal? Blood still flows through his own veins. I was positively gentle.

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: 2c4a1036-fd1c-a3cc-ff41-700b2cbd30fb
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

0:0 - In Crèche K'liir, a formal greeting begins with a bow.
uid: 2f47e9a0-9a1c-15d2-a290-b493f1da3647
Node context: All ego. SCARY,
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription
> null

0:0 - All right, Lae'zel. You got what you needed.
uid: 3016fa5e-05b0-5bf2-60cc-5b5f2cd65a04
> Yes. Your mediocre interrogation technique notwithstanding.
> Yes. Your mediocre interrogation technique notwithstanding.

0:0 - Has the tadpole ravaged your senses? Sympathy will not lead us to purity.
uid: 319f5f70-3d5b-2286-1ed0-b6dd6ec9684f
> null

0:0 - My f-friend's blood not enough? Come to rip me open, too?
uid: 3727ba10-3919-dd20-d91b-101cde69e28f
Animation: CMitchell:, ZORRU draws bow half-heartedly. Bowing Idle.
Cinematic: The tiefling raises his weapon half-heartedly.
> null

0:0 - Information. Where did you see the githyanki?
uid: 38a595dd-12ca-3b58-ea03-3814addc9336
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - And I just... I just ran.
uid: 39576117-c979-b270-cb06-7974e4cd447e
> The map. Show me.

0:0 - And I just... I just ran.
uid: 3c94f6e9-f9e7-6842-a6b7-86ede37dae5a
> The map. Show me.

0:0 - B-by Mordai's eyes, more of them.
1:0 - B-by Mordai's eyes, another one.
uid: 3df3e3f7-9e4c-41c9-0153-98deefe69c37
Node context: Fearful
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
   true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
- 1 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> My f-friend's blood not enough? Come to rip me open, too?

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: 3efb97fb-e641-cad7-0533-82597c141ff7
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: 3f5f3640-f14b-6f60-65fc-36dfd13c94f6
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: 3fe28776-7bdb-c2dc-7155-ea3d63f2c22a
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - Up. You can keep your innards.
uid: 4384a94b-54dd-ab27-9caf-756e87f71f22
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
> null

null
uid: 4bd073c8-9b07-0d08-5032-5b167ce0a572
Jump to another node

0:0 - You can breathe again. I won't let her hurt you.
uid: 4ffeb1f8-8431-6972-1b6a-39ec72ae5143
> Th-thanks.

0:0 - The map. Show me.
uid: 55d9caae-9145-8eac-1ce5-3c9e10652332
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Stop it - he's suffered enough.
uid: 584efced-069d-0155-d58f-b49eef635241
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Has the tadpole ravaged your senses? It is his suffering that will lead us to purity.

null
uid: 59965243-68e3-f65f-dd3c-25ef4f8948b9
Animation: CMitchell:, LZ impatiently produces a map and hands it over.[DUPE], ZORRU Standing, pantomime marking the map and hastily holding it up for Lae'zel.
Cinematic: Lae'zel shows the tiefling the map, and he marks the location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Thanks for your help... and apologies for my companion.
> Quit your snivelling. We're done with you.
> All right, Lae'zel. You got what you needed.
> Leave.

0:0 - You can breathe again. I won't let her hurt you.
uid: 5b891520-cf66-8749-393a-13cb19088de3
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> Th-thanks.

null
uid: 5d6650c4-ab0e-f4fe-4205-9398c872b1b5
Jump to another node

0:0 - I think we can resolve this with some decorum - don't you think?
uid: 5f22ca52-c16a-c521-bace-bf0e5e72bac3
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> No.

0:0 - They were already quite ravaged.
uid: 61070996-e22d-5d7a-38d3-2387181f8235
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription
> K'chakhi! Fine.

0:0 - Nothing. We're done with you.
uid: 6130a4b9-d4e9-60cc-1b61-c779e756ee9d
> K'chakhi!

0:0 - Leave.
uid: 61e6dacc-6ed5-f01f-a6cb-55042074113c
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

null
uid: 6201b087-8073-5243-841b-1c5351a4c475
Animation: CMitchell: LZ rolls eyes in disgust.[DUPE]
Cinematic: Lae'zel is mad at you.
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

null
uid: 67c2d3a9-df66-6b20-f23a-73203404987a
Jump to another node

0:0 - Enough, Lae'zel. You will be silent.
uid: 695f8284-afde-f84f-de10-962006b12b98
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription
> null

0:0 - Show some sympathy, Lae'zel. He's terrified.
uid: 6c91b0f2-6b79-c18a-9f55-ca138136470d
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Has the tadpole ravaged your senses? Sympathy will not lead us to purity.

0:0 - Leave him bowing.
uid: 72db7c54-d1f4-81f2-b3e0-73deca610fd2
- 0 Check flag(s) (Object):
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> null

0:0 - Lower.
uid: 766495d9-94d8-2a91-4339-85ac9703a2a9
Animation: CMitchell: Look-ats
Cinematic: Lae'zel turns to tiefling.
> null

0:0 - Go on. Bow.
uid: 778c350e-356d-2997-11b8-ed05005a3057
> null

0:0 - Brutal? Blood still flows through his own veins. I was positively gentle.
uid: 7826c1d7-3f50-dfa5-afdb-774ca92390e4
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Just keep that th-thing away from me.
uid: 7c70cc73-4230-8091-c6bf-cfb94833537d
=== END NODE ===

0:0 - What do you want from m-me?
uid: 7da3d25f-1d7a-d392-3668-3191ae8c2e22
> Information. Where did you see the githyanki?
> Nothing. We're done with you.

null
uid: 7f63f52e-c207-37e8-adb4-9b63042b793a
Animation: CMitchell:, LZ impatiently produces a map and hands it over., ZORRU still kneeling, pantomime marking the map and hastily holding it up for Lae'zel.
Cinematic: Lae'zel shows the tiefling the map, and he marks the location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Up. You can keep your innards.

0:0 - You're not going to eviscerate him? I was hoping for a show.
uid: 7ffad86a-64d0-adf4-3694-ca03323e8b02
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Cool your blood - I'll indulge you soon enough.

null
uid: 82d8e490-426e-45e7-b890-c32713195321
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - K'chakhi!
uid: 840c734d-28e4-fde4-bac8-df74f5646d01
Node context: Cold but angry.
> null

null
uid: 84a3ff35-a593-e461-5dab-7245e5d40e53
Jump to another node

0:0 - The map. Show me.
uid: 84b91023-a195-800c-82dc-8c7712dc3553
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - And I just... I just ran.
uid: 85bdbf01-086f-2ad9-5709-9121ae3b2612
> The map. Show me.

0:0 - You dare interrupt? Has the tadpole ravaged your senses?
uid: 86ce74ad-dda4-7932-bf99-84bc50a974f2
> Fine - do as you must. But make it quick.
> Enough. Stand down - I won't tell you again.
> They were already quite ravaged.
> Talk, tiefling. Where did you see another like her?

null
uid: 87faff40-aad5-0b4d-5930-8d0ed2320d76
Jump to another node

0:0 - Give the tiefling a menacing glare.
1:0 - You heard the woman. Bow.
uid: 8a85fe38-1ae6-6eb1-7b37-87587f22537a
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:3 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:4 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0:5 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null

0:0 - The map. Show me.
uid: 8b9521d0-7171-732a-95f0-8d4021d00485
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Quit snivelling. We're done with you.
uid: 8ba164ee-7779-10b3-9ce9-49010455c4fe
- 0 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> Just keep that th-thing away from me.

0:0 - Th-thanks.
uid: 8e5947ef-bb15-99b6-1974-40fab949ee17
Animation: CMitchell:, ZORRU: from Bowing Idle, stands up, relieved.[DUPE]
Cinematic: Player helps tiefling to his feet.
> What do you want from m-me?

null
uid: 8fe3a40a-c45e-c645-0d4a-bc9d515acf15
Jump to another node

null
uid: 92ea0674-9924-6a66-a0c4-360d04fca016
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0:0 - Lower.
uid: 982ef5b8-57da-9419-ea81-710568c22783
> Wait for the tiefling to obey.
> On your knees. She won't say it again. She's serious. You'd better get on your knees. Fast.
> That's enough, Lae'zel. I'll take it from here.
> Stop it - he's suffered enough.

0:0 - Quit your snivelling. We're done with you.
uid: 9a4c2ecd-fff3-22c0-7ec9-bc3da9358cd1
- 0 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> Just keep that th-thing away from me.

0:0 - You - tell me where you saw the githyanki.
uid: 9cc93c77-9ffa-9037-0c99-e33f70bd7ce3
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - Has the tadpole ravaged your senses? It is his suffering that will lead us to purity.
uid: a27b22ec-a513-6c19-a607-f09ba2214d89
> Fine - do as you must. But keep it quick.
> Enough, Lae'zel. You will be silent.

0:0 - You dare interrupt? Has the tadpole ravaged your senses?
uid: adde3d48-ee0e-8752-2831-54fb2a42b2c3
> Fine - do as you must. But keep it quick.
> Enough, Lae'zel. You will be silent.

0:0 - Tell me of this gith, or I will serrate your ears until I see one in you.
uid: b00b890e-f8a2-e132-13b5-c68f322b283b
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - All right, Lae'zel. You got what you needed.
uid: b030a1e5-0cb9-af6f-3da3-400d46743c1a
> Yes. Your mediocre interrogation technique notwithstanding.

0:0 - No twisting? Kin must have been in a hurry.
uid: b0c27345-b413-98c3-dae6-c14364ff779e
> The map. Show me.

0:0 - Hold it, Lae'zel. I'll see to this one.
uid: b44e0397-1d35-2d9d-f11f-a42c7701681c
> You dare interrupt? Has the tadpole ravaged your senses?

null
uid: bcd114dd-80a5-51a6-0b7a-2aeda64c39c6
Animation: CMitchell:, LZ impatiently produces a map and hands it over.[DUPE], ZORRU Standing, pantomime marking the map and hastily holding it up for Lae'zel.
Cinematic: Lae'zel shows the tiefling the map, and he marks the location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> I'm sorry. She can be... harsh.
> Thanks for the information. You can get up.
> Leave him bowing.
> Quit snivelling. We're done with you.
> All right, Lae'zel. You got what you needed.
> Leave.

0:0 - Nothing. We're done with you.
uid: bf387807-2984-73e6-0298-b7aaf8eb9af1
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_State_NoMapMarked - DEN_ThingLikeMe_State_NoMapMarkeddescription
> K'chakhi!

0:0 - And I just... I just ran.
uid: c03e1aac-f829-5d6d-8299-0828bc6d14ac
> The map. Show me.

0:0 - Enough. Stand down - I won't tell you again.
uid: c0bc17c7-7634-6957-8547-a2e0e7ed2ae9
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_Event_InterruptedLaezel - DEN_ThingLikeMe_Event_InterruptedLaezeldescription
> K'chakhi! Fine.

0:0 - Cool your blood - I'll indulge you soon enough.
uid: c0f4f5ff-9169-706e-8795-4a8b5b5477f2
> null

0:0 - Leave.
uid: c1a16009-d557-9407-1625-a15492cb3dac
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

0:0 - No.
uid: c53cf667-9f56-4e2f-d81b-56c04007260c
Animation: CMitchell: Look-ats
Cinematic: Lae'zel turns to you for her line, then turns back to the tiefling.
Node context: Matter of fact.
> Go on. Bow.

0:0 - Bow.
uid: c656d406-1e84-d17d-077e-87a2d59041db
> null

0:0 - The map. Show me.
uid: c7f4a3d1-87e1-a315-4998-478e11514359
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: cc7747a2-ea4c-4f0c-f6d1-b9b2d669201b
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> No twisting? Kin must have been in a hurry.

0:0 - Fine - do as you must. But keep it quick.
uid: ce9f8609-1ccd-6df8-2934-ed198bb4692b
> Lower.

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: d00975d9-7931-9561-afcc-71781ed3f423
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

0:0 - I'm sorry. She can be... harsh.
uid: d44af097-742f-a353-c491-bdd7eb491ae8
> No hard f-feelings.

null
uid: d5ba2bb6-fc2b-0971-28e4-68235ee98e4f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> You're not going to eviscerate him? I was hoping for a show.
> null

0:0 - Fine - do as you must. But make it quick.
uid: d647be59-4c38-d15f-2efd-fa0f2698e123
> Bow.

0:0 - Thanks for your help... and apologies for my companion.
uid: d6badd80-07af-595d-676d-cec1c2679b2d
> No hard f-feelings.

null
uid: d7abf7cd-3a29-ddde-3430-df5ce96b8503
Animation: CMitchell:, LZ Glares at the Player, then steps off to the side, seething.
Cinematic: Lae'zel scowls, then steps out of the way to let you interorgate the tiefling yourself.
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_State_AvatarOverrodeLaezel - DEN_ThingLikeMe_State_AvatarOverrodeLaezeldescription
> Come on - stand up.
> You can breathe again. I won't let her hurt you.
> Tell me of this gith, or I will serrate your ears until I see one in you.
> You - tell me where you saw the githyanki.

0:0 - No hard f-feelings.
uid: ddc1dc8d-9de8-7778-2e80-220083d09b78
Animation: CMitchell:, ZORRU: Stands up, hesitantly.[DUPE]
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
- 1 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

0:0 - Thanks for the information. You can get up.
uid: de71e5d1-717a-748c-26be-28be1ca245fa
Animation: CMitchell:, ZORRU: Stands up, hesitantly.[DUPE]
Cinematic: Tiefling stands up and nods to you.
- 0 Check flag(s) (Object):
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
- 1 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

0:0 - No hard f-feelings.
uid: e19a1f84-7d91-804a-9234-8716728bd151
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

null
uid: e1edfb0f-5020-7a1c-6889-c4e249bb4c2c
Jump to another node

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: e2fce8b1-611e-4940-542b-00ffe784d0d1
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

null
uid: e6b89c19-e312-f3c5-83a3-970e1546880b
Animation: CMitchell:, ZORRU: Bowing Idle [DUPE]
Cinematic: The tiefling should now remain where he is in a kneeling position.
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: e6e31bfd-f42b-a179-e360-dfd7a1e54f89
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

0:0 - Information. Where did you see the githyanki?
uid: e8542e96-1b72-cd2d-2033-4f9a3c559303
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - You - tell me where you saw the githyanki.
uid: ed251455-8895-b706-dae3-bc024ef89166
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - Tell me of this gith, or I will serrate your ears until I see one in you.
uid: f5897d02-d94b-7de9-3187-33f955868c01
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: f6f93697-9afa-ed61-1861-47594fbea95b
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - You saw another gith. Where?
uid: f75279e1-f2c9-cd4b-b91b-f645e2630736
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - K'chakhi!
uid: f85075ff-9b4d-490e-24dd-ef6d26c40352
Node context: Cold but angry.
> null

null
uid: f915f97e-dfa2-f1a4-35d8-1596f220d34d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> By the dead gods, are all gith so brutal?
> null

0:0 - Wait for the tiefling to obey.
uid: fb4e50d2-a4df-9b75-aba1-07dd1acb39db
> null

null
uid: fb91d69d-ed1b-d810-bc6c-106d1f9220e1
Animation: CMitchell:, ZORRU quickly drops to knees in fear. Kneeling Idle.
Cinematic: Tiefling bows low, frightened.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> You saw another gith. Where?

0:0 - On your knees. She won't say it again.
1:0 - She's serious. You'd better get on your knees. Fast.
uid: fb9f8fae-3c34-47cc-13c1-9ef7f26464b5
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:3 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:4 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0:5 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: fd7fddc1-1abb-d160-cfdf-f77d5066b8e6
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - That's enough, Lae'zel. I'll take it from here.
uid: fe720c04-06bf-833c-0e01-41eec6f326d6
> You dare interrupt? Has the tadpole ravaged your senses?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_MizorasCapture.lsj
Synopsis:
Mizora contacts party after she's been captured by the cultists. Not a lot of choices here, but you can try and find out how she got caught and express opinion on getting her out. This version if Wyll is not with you.

null
uid: 018d4ee0-4f98-11b9-ed19-7d65b6e2b9f8
Jump to another node

- Roll failure -
null
uid: 02132468-9b59-4715-def9-259b58cb5bb3
> *You can think of no way to void a devil's pact.*

0:0 - I will make sure it's done.
uid: 04ff088f-26aa-6ef5-969c-71400a6d7052
> Of course you will. Ta-ta.

0:0 - Remember all you can about devils and their contracts.
uid: 0757cfe5-8484-08e1-3361-e12a73c7546c
= Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 07cbefa8-510b-e43e-db36-b389e6b9e5ac
> *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for Wyll to fail this mission.*

0:0 - That's a problem for Wyll, not for me.
uid: 0994210e-15d2-54df-1bc0-b51d57a79abe
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

0:0 - I've never seen such a fearless display of sheer idiocy. Bravo!
uid: 0dccb0ba-aeb6-e97f-9a9e-be4dde6919e4
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed.
uid: 0ddb9e95-c35d-792c-5b8b-be85133a233d
> null

null
uid: 1a8d3d8f-241e-1951-3279-a0b9b49905d5
Jump to another node

0:0 - Interesting. Now why should I go letting my favourite pet off his leash?
uid: 214fce7f-3241-5088-d115-e4b87861027a
> 'Abi, diabole, et nunquam redi.'
> We could always let the cult infect the asset. I bet they'd make a loyal thrall.
> Remember all you can about devils and their contracts.
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> Never mind. We'll free Zariel's asset.

null
uid: 27a1b401-4450-1c35-1d02-f3661284f55e
Jump to another node

0:0 - Never mind. We'll free Zariel's asset.
uid: 311f482e-0bef-08d6-87e5-1152a3e336ea
> Compliance. Just as it should be.

0:0 - I'm not lifting another godsdamned finger for a devil.
uid: 3581adf1-90c3-1d88-5cdb-fb15477654cb
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Karlach, honey. If you won't do it for me, do it for him.

0:0 - Playtime's over. So perk up your ears - you and the pup have a new mission.
uid: 3954a55d-7ff8-7773-b7ed-7dd6636a4d6f
> Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.

- Roll failure -
null
uid: 3b49c79c-e5da-4b3d-b3e3-6e918ed4f0a2
> null

0:0 - If this devil is so powerful, how did they manage to get captured?
uid: 3ce47015-20dd-9258-ade7-563e63e9da25
> Questions, questions - you're wasting my time. Let's see about getting your priorities fixed.

0:0 - Sounds like an easy choice to me.
uid: 3d6ef49e-aa49-bc24-ac37-506abf4bf1c0
> null

0:0 - They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.
uid: 452e783e-b947-6251-568b-68beb7770d42
> That's a problem for Wyll, not for me.
> Forget it. This 'asset' can rot in the Towers for all I care.
> If this devil is so powerful, how did they manage to get captured?
> I'm not lifting another godsdamned finger for a devil.

0:0 - Now get to Moonrise. And do mind the shadows - they've been especially hungry.
uid: 56027262-838a-5a6a-9e6f-bc8018d2feaf
> null

0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*
uid: 5863c081-ec7d-eaac-16a5-721522f49a89
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

0:0 - Fine, I'll play your game. But I amend the pact once the mission's done - not before.
uid: 6159a984-e1b3-6aea-d604-2d7abe189c3c
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

0:0 - *This may be your best chance to negotiate Wyll out of his pact.*
uid: 64126236-5f92-da11-4876-b561f5ea145f
> We'll rescue your asset on one condition: you end Wyll's pact.
> I will make sure it's done.

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: 74f40633-f9a0-fbfc-85e9-e31c71ccaed9
= Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 7f3f2801-4215-b504-aa34-dc51fbe7cbd4
> Incredible - you actually think you hold the winning hand.

0:0 - You either mount a quick rescue, or you condemn Wyll to an eternity sizzling in the Hells.
uid: 81fe4d99-c6bc-ac08-1254-7befe06654bd
- 0 Set flag(s) to (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> Sounds like an easy choice to me.

0:0 - Questions, questions - you're wasting my time. Let's see about getting your priorities fixed.
uid: 84ea1a31-627f-e0cb-3004-9afd58607530
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

0:0 - *Mizora's words may be flippant, but they are tinged with desperation. She cannot afford for Wyll to fail this mission.*
uid: 85aafee9-9609-b4a3-14f5-52e604fe3339
> *This may be your best chance to negotiate Wyll out of his pact.*

0:0 - Compliance. Just as it should be.
uid: 85eb8d57-3837-df41-b44b-2af448baef0e
> null

- Roll failure -
null
uid: 8752a046-3359-ec77-dc00-7a885b27665c
> Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.

0:0 - Karlach, honey. If you won't do it for me, do it for him.
uid: 8ef148fb-4797-377d-a987-3c1d2cdc50a4
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

0:0 - Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: 9494eae2-e74c-5e66-93e4-f447a758d949
> Now get to Moonrise. And do mind the shadows - they've been especially hungry.

0:0 - 'Abi, diabole, et nunquam redi.'
uid: 960c68d2-363a-8891-d5a1-6d5ab1900d81
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

0:0 - We could always let the cult infect the asset. I bet they'd make a loyal thrall.
uid: 9aca7343-1848-2b60-6239-4b691143b117
= Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll failure)
> null (roll sucessful)

0:0 - I'd start caring - and quick, sunshine.
uid: 9d0b70d0-e5e8-7ed3-a7f6-f74e79274566
> Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'

null
uid: 9dd6b965-5937-2353-fe2e-458b656ad588
> null (roll sucessful)
> null (roll failure)

null
uid: a1277a5c-c51f-4d0d-3fd7-32d944eba370
Jump to another node

0:0 - *You can think of no way to void a devil's pact.*
uid: a2b5527f-bc28-84c2-deac-fbb2d0e2da88

0:0 - *You've heard of this provision - better known as the 'You First' clause.*
uid: a81ffad7-e7f4-2108-9104-bc210c77c4c6
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Now get to Moonrise. And do mind the shadows - they've been especially hungry.

0:0 - Forget it. This 'asset' can rot in the Towers for all I care.
uid: acba5eb2-1fd5-0b18-6ee7-0472cb3c39bf
> I'd start caring - and quick, sunshine.

0:0 - Ha. Haha. Hahahahahaha!
uid: ae70978b-7e2d-4509-d3bd-35d39ef14d36
Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
> null

null
uid: b0b39360-9ebb-fb28-4552-31689e206d52
Jump to another node

null
uid: b2bc61ce-43bb-0bda-e4c0-82422a3682a9
Animation: Mizora popping out of the ground then in to a neutral stance
Cinematic: A diabolical circle starts to draw itself on the ground. Out of it rises a hologram of Mizora, though not Mizora herself.
> Playtime's over. So perk up your ears - you and the pup have a new mission.

- Roll sucessful -
null
uid: b3d98531-0cc2-837c-74bc-3f8cf097ac1a
> *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*

- Roll sucessful -
null
uid: b5255df5-2561-4e70-cb68-b46d637058aa
> I've never seen such a fearless display of sheer idiocy. Bravo!

- Roll failure -
null
uid: bc0bd374-7341-b674-a2b0-40076cbf973e
> Ugh - heartbreaking. I bet you thought I'd be impressed.

0:0 - Absolute's cult has gone and grabbed one of Zariel's assets. A devil - and a powerful one at that.
uid: c17fc759-9e29-352d-312b-cf6ee5a450a0
> They're locked up in the cult's fortress, Moonrise Towers. And you're getting 'em out.

0:0 - We'll rescue your asset on one condition: you end Wyll's pact.
uid: c1e9a118-bb1c-9404-c7fb-e2a05190f7da
- 0 Set flag(s) to (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> Interesting. Now why should I go letting my favourite pet off his leash?

0:0 - Of course you will. Ta-ta.
uid: c789367c-cbab-a506-ea07-21437f1dc695
=== END NODE ===

0:0 - Incredible - you actually think you hold the winning hand.
uid: d28a3a2e-0ef7-7c07-be46-99ed70bedac4
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once the mission's done - not before.

null
uid: e5de23aa-89cf-0454-743d-d49e9107557f
Animation: [gj] | Mizora's image sinks back into the ground
Cinematic: Mizora's holographic image sinks into the devilish circle and it closes behind.
=== END NODE ===

0:0 - I'll make it simple: Wyll fails or refuses, and he turns to a thick blob of stink-flesh and sinks to Avernus.
uid: f380eda7-e942-c9e0-63fa-fe63cb9be07d
> You either mount a quick rescue, or you condemn Wyll to an eternity sizzling in the Hells.

0:0 - Ahem. Clause Z, Section Thirteen: 'Should promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised into Avernus as a lemure.'
uid: f61e23be-6e18-7374-e51e-407c6efdcaee
Node context: le-MYOOR
> I'll make it simple: Wyll fails or refuses, and he turns to a thick blob of stink-flesh and sinks to Avernus.

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: f7cffab8-2871-a718-d92a-9e22d0f81262
> *You've heard of this provision - better known as the 'You First' clause.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TWN_DeadGithMap_OM_Laezel_AOM_ACM_COM_OOM.lsj
Synopsis:
Laezel tells the player that she will leave to search for the Creche if they don't turn back soon. Variations depending on whether the player has already discovered the Creche or not.

0:0 - A map to the crèche - as if I'd forgotten my duty.
uid: 146a96e0-564e-a978-e2e5-3a21c8620af2
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
> The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.

0:0 - Pursue this path further, and I will go alone if I have to.
uid: 28d75b8e-088d-e4b6-c101-26ae23258e9c
=== END NODE ===

0:0 - A map to the crèche - as if I'd forgotten my duty. It seems, however, that you have.
uid: 3004949e-c9c0-305a-c1a6-1fcdab960ddf
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
> The further we sink into shadow, the further the crèche. We must take to our people. They are our only means of cleansing. The further we sink into shadow, the further the crèche. We must take to my people. They are our only means of cleansing.

0:0 - The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
uid: 5afb7b03-5470-6b50-4504-cdb5a0863615
=== END NODE ===

0:0 - *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.*
uid: 634da04d-aa84-4900-a4b0-a7345bc19f22
=== END NODE ===

0:0 - And if I must do so alone, so be it.
uid: 9c8dd3d0-89f5-45bc-d212-809344a812e4
=== END NODE ===

0:0 - The further we sink into shadow, the further the crèche. We must take to our people. They are our only means of cleansing.
1:0 - The further we sink into shadow, the further the crèche. We must take to my people. They are our only means of cleansing.
uid: a9fd366d-b283-4332-9951-be1a86a21de5
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Pursue this path further, and I will go alone if I have to.

0:0 - A map to the crèche - as if I'd forgotten my duty.
uid: ac4a7b0f-5581-a7cf-6362-f9bc8ba9e42e
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - ACM - ACMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
> The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.

0:0 - *The map marked the Sword Coast crèche's location - a potent reminder of your mission.*
uid: b18df80b-9e78-c110-7308-3482b369bcce
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
> *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.*

0:0 - A map to a githyanki crèche. Our cure is nestled in the mountains.
uid: ed03f462-f1f7-43a7-b02a-6ea5073d84b9
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> The further we sink into shadow, the further the crèche. We must take to our people. They are our only means of cleansing. The further we sink into shadow, the further the crèche. We must take to my people. They are our only means of cleansing.

0:0 - *The map pointed the way towards a crèche nestled in the mountains.*
uid: efa01e24-dabb-4a0b-8821-ad30e0c73edc
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The parasite in your head trembles. It's time you find your people and cleanse yourself of this abominable affliction.*

0:0 - The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.
uid: f62f8ba1-4913-497b-962e-634af769860c
> And if I must do so alone, so be it.

0:0 - A map to a githyanki crèche. My cure is nestled in the mountains.
uid: faeb4aef-cb41-43b7-9c51-8f5a0d1845c1
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - ACM - ACMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.

0:0 - A map to a githyanki crèche. My cure is nestled in the mountains.
uid: fc80654d-0ddb-4ab2-bccd-010c502cdedf
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - TWN_Laezel_State_SawDeadGithBody - Set when Laezel sees the dead body and plays her AD
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> The further I sink into shadow, the further the crèche. I must go there, and quickly. It is my only means of cleansing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\TUT_Start_OM_Shadowheart_AOM.lsj
Synopsis:
Avatar Shadowheart wakes up and recalls her mission in brief. She retrieves the Astal prism (mystery artefact) or has it forced onto her.

0:0 - *You shut your eyes. In the dark, Lady Shar can guide you.*
uid: 3f5cd2c6-47b2-4bca-c436-7b683c2b4c1e
Cinematic: Avatar Shadowheart closes her eyes and breathes, trying to clear her mind.
> *The mission. The artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.*

0:0 - *Your mind reels, stomach churns, legs struggle to find their footing. Fire and chaos assail every sense.*
uid: 4c36c013-9277-44a5-9906-daf32d26e15e
Cinematic: Avatar Shadowheart comes to on the floor of the nautiloid by her open pod. She stands, dazed, she tries to steady herself.
> *You shut your eyes. In the dark, Lady Shar can guide you.*

0:0 - *Such an insignificant-seeming item. You know nothing of its purpose - only that you must protect it with your life.*
uid: 66f4ec28-3d6c-f364-7dd9-d4ac8e1e7025
Cinematic: Avatar SH puts the artefact away out of frame.
=== END NODE ===

0:0 - You need to get out of here. Back away.
uid: 889950b4-e5ed-46a4-9a32-f4b62f0a1e6a
> null

null
uid: a009209e-befc-4c34-964d-c26b8e29c68a
Cinematic: Avatar Shadowheart reaches down and picks up the artefact. She lifts it out and looks at it.
> *Such an insignificant-seeming item. You know nothing of its purpose - only that you must protect it with your life.*

0:0 - *The mission. The artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.*
uid: a630ae03-96c9-41ac-b5bd-9a0b9e2d6666
Cinematic: SH has her eyes closed. When the mission comes back to her, her eyes snap open in realisation. She turns around and sees the artefact, fallen onto the floor next to her pod.
> Retrieve the artefact.
> You need to get out of here. Back away.

null
uid: af924fa5-1e47-7d69-0d96-9976b81d1c0f
Cinematic: SH backs away from the pod - only for the box to levitate up and shoot into her hands. She looks at it in astonishment.
> *Your mission is not so easily abandoned. What strange powers does this artefact lay claim to...?*

0:0 - Retrieve the artefact.
uid: c5cde27e-8656-7e2b-9ba7-dde9dcd03cb5
> null

0:0 - *Your mission is not so easily abandoned. What strange powers does this artefact lay claim to...?*
uid: f1a9a751-4af8-d57b-b9cd-a0486d72b8b4
Cinematic: Avatar SH puts the artefact away out of frame.
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_TempleLeave_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart is angry at the player for not being taken with to the Shar Temple or was denied the ability to make a choice. She tells the player she can no longer trust them and will make their own path.

0:0 - Lady Shar had a destiny in store for me - one that you denied to me. I should have been there, in her temple, her domain. But I wasn't, and now it's too late.
uid: 0d6227b6-cfb7-4619-95a9-2a62d83f9123
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> I can no longer suffer your company. Be grateful I don't rid myself of it with a blade.

0:0 - You finally showed yourself - I thought you might try and avoid me.
uid: 27861eb6-8813-1d2f-e068-fb2d45ae964b
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> I had a choice to make, in the heart of Lady Shar's domain. But you denied me that chance. Now my future is gone - nothing but windblown ashes and wasted potential.
> Lady Shar had a destiny in store for me - one that you denied to me. I should have been there, in her temple, her domain. But I wasn't, and now it's too late.

null
uid: 3ee8ded8-9a37-768a-e91e-0dad03ac7d58
Jump to another node

0:0 - You would be wise to forget me. I can only hope I one day forget you.
uid: 5c6911ac-4fa1-4d0d-8ef1-41e9e6b7cf3b
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Leave - Character runs away after the dialog
=== END NODE ===

0:0 - I did, once. More fool me.
uid: 65780005-e7d1-73c6-2001-e5b2e0bedc47
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> null

0:0 - Go on then. Leave.
uid: a1503ee5-f23a-6bfa-5a50-1f10edbfbaa0
> You would be wise to forget me. I can only hope I one day forget you.

0:0 - I had a choice to make, in the heart of Lady Shar's domain. But you denied me that chance. Now my future is gone - nothing but windblown ashes and wasted potential.
uid: a38c4731-592e-5286-06e0-62b39528beeb
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> I can no longer suffer your company. Be grateful I don't rid myself of it with a blade.

0:0 - There is no 'we'. Not anymore.
uid: ae18c8b1-9ae2-aad6-5b17-66ed1d493523
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> null

0:0 - Wait - I'm sorry. We can fix this.
uid: ae6b5d0c-440a-0fb1-91b9-c59e5a11b0b5
> There is no 'we'. Not anymore.

0:0 - I did what's best for us. Trust me.
uid: b80ce0a8-d36e-756d-1111-9ddfc437c562
> I did, once. More fool me.

0:0 - I can no longer suffer your company. Be grateful I don't rid myself of it with a blade.
uid: d5a982c2-3c86-47a1-a183-98429ce8fae2
Node context: Coldly angry. Player blocked her big moment in the Shar temple (intentionally or not) and now she's cutting ties and leaving for good.
> Wait - I'm sorry. We can fix this.
> I did what's best for us. Trust me.
> Go on then. Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_SharWrath_OM_Shadowheart_AOM.lsj
Synopsis:
Angered by Shadowheart not killing Nightsong, Shar pulls Shadowheart aside in the Shadowfell. Tormenting her through her incurable wound till her hair turns white before ejecting her.

null
uid: 0484374a-0dbe-d958-75f8-14dd2a890c7e
> Ungrateful child. You could have wielded my spear, carried my voice. Instead, you are nothing. And I will leave you with nothing.

0:0 - Ungrateful child. You could have wielded my spear, carried my voice. Instead, you are nothing. And I will leave you with nothing.
uid: 175d579a-ed3b-4904-a6e4-d59c01082154
Node context: Venomous, scorned.
> All of my children will know you for what you are. You are marked.

0:0 - You rejected your duty. You spurned my embrace.
uid: 1e7e6331-8692-40b1-90bb-2be6d7e9264d
Animation: [MARCO]Shadowheart steps forward, then freezes, sensing something. She glances around when suddenly her wound flares up and collapses with a cry of pain.
Cinematic: Shadowheart steps towards the waypoint to exit the Shadowfell, then freezes, sensing something. She glances around - there is nobody else in sight. Suddenly her incurable wound flares up and she collapses with a cry of pain. Shar's disembodied voice booms down.
Node context: Shar's previous soothing, supportive tone melts away. She is now cruel and vindictive, punishing SH for going against her.
> null

null
uid: a60e2749-4138-47e8-b1c2-4d7c800e528a
Animation: [MARCO] Shadowheart, still on gripping on the floor, screams in pain as her wound flares up intensely.
Cinematic: The incurable wound flares intensely, obscuring everything for a brief moment. Shadowheart screams. Her image swims back into view. The pain has left her dishevelled, her hair streaked with white.
> Now leave, outcast. You are not welcome here.

0:0 - Now leave, outcast. You are not welcome here.
uid: a7a28913-be7c-46cc-9bbf-1ae49765f7ad
Animation: [MARCO] Shadowheart passes out on the floor
Cinematic: Shadowheart passes out and the screen turns black.
Node context: Venomous, scorned.
- 0 Set flag(s) to (Tag):
   true - Enemy of Shar -
=== END NODE ===

0:0 - All of my children will know you for what you are. You are marked.
uid: f6e64fad-3e7d-40c3-a0a9-1715b022dd1c
Node context: Venomous, scorned.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongsFate_OM_Shadowheart_AOM_OOM_COM.lsj
Synopsis:
Shadowheart finally meets Nightsong. If Shadowheart is an Avatar, the player has the option to kill or free Nightsong. Shar will encourage the player to kill Nightsong using the Spear of Night. If the player is controlling a companion Shadowheart, Shadowheart will always choose to kill Nightsong.

0:0 - You must die. Shar wills it.
uid: 0121f0f4-a653-4468-ba97-bc479fdaffc1
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> You cannot. You will not. Without your spear, you are as a lamb before a lion.

0:0 - *And Nightsong is not blind to your conflict. Behind that raging heart is the restless beat of one who knows too well that her fate hangs in the balance.*
uid: 024b6ea7-ee3d-8fb8-b098-fe6fe3ee2e3d
> Trust Shadowheart - do not interfere.
> Do as you must.
> Is this truly what you want?
> Choose your own way, Shadowheart. You cannot allow your goddess to control you.
> Please, Shadowheart. Don't do this.

null
uid: 02566dce-45d4-4013-4324-5372c7d823ee
=== END NODE ===

0:0 - Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life?
uid: 030fea83-240a-c687-9ed4-0ebf920d2ac9
> I sense more in you than you know.

0:0 - It is my Lady Shar's will. You should be honoured to be a part of her plan - I know I am.
uid: 047372fc-3d9d-c3b0-2da5-1dd627afcae6
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> Her fate is mine to seal. Let me handle this.

null
uid: 059d39b9-f3eb-f47b-68d1-0fe17ababe95
> Your pain is now your power. Wield it true.

null
uid: 05c8e75a-95d0-8ba8-1154-cd4a276517a3
=== END NODE ===

null
uid: 05ca1e1b-1c4b-f6c8-e811-8675b46df3f4
> null

null
uid: 089deb8a-6717-fdad-4d77-d74a7f6e5676
> null

null
uid: 0b0293bd-2483-1eba-f059-7c2236097a3e
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing.
> null
> You cannot. You will not. Without your spear, you are as a lamb before a lion.

0:0 - You cannot. You will not. Without your spear, you are as a lamb before a lion.
uid: 1036c82e-77c5-9b18-c94d-0c2dec41c4ae
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> Lay your hand on me - free me from this prison - and you will have proven me most wrong.

null
uid: 10798c68-a520-f1a9-9bc0-4918e390df29
> There it is. True death, at last. You are Shar's child after all. And I am... I am...

null
uid: 11bb766f-f81e-a08d-06ad-8fbca76caab9
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away
> I... I can't believe I just did that. Lady Shar will disown me... what will happen to me?

0:0 - *You feel Shadowheart bristling - this is important to her. Any attempts to dissuade her from doing her duty will be a damning blow to your bond.*
uid: 14dd85f5-36b0-e711-2324-61b29d32c33b
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> *And Nightsong is not blind to your conflict. Behind that raging heart is the restless beat of one who knows too well that her fate hangs in the balance.*

0:0 - But now, without the Nightsong, he is vulnerable. End him, in my name, Shadowheart. Let him see you in your splendour, before you shut his eyes forever.
uid: 16d5140e-9879-e9f3-d77e-f3449ebb406d
> null
> Once he is vanquished, Baldur's Gate awaits. Your holy work will continue there, where you first learned of my embrace. Take up my spear again and go forth. Let the cleansing begin.

0:0 - You cannot. You will not. Without your spear, you are as a lamb before a lion.
uid: 1c0963bc-66ce-47ec-b22c-5b174c49c86f
> Lay your hand on me - free me from this prison - and you will have proven me most wrong.

0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be.
uid: 1dfa000b-054e-4057-ff9a-fc0c7579ddc7
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null

0:0 - This is your choice. I can't make it for you.
uid: 20e4b8d0-c0e6-6bf9-dcb4-b155eca670fa
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null

null
uid: 212712a4-08ec-2cf1-15dd-bb61f206d830
Jump to another node

0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be.
uid: 22d4ff70-2cf8-f959-33e0-7a67e15f958b
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null

0:0 - Balthazar has drawn his final rancid breath. A pity it was not my hand that brought it about. Instead, it was you.
uid: 23218f11-ab01-16f3-ffb5-9fd3f2ffd779
Animation: [PN] custom mocap note - NS to start at centre then start pacing slowly looking down while saying a line continue pacing and come back to the start position ready for the next node. She can't pace far as is bound by the cage.
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Dialog):
   false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.

0:0 - It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.
uid: 2346da7f-803c-0339-14ca-68cdf22da3fd
Node context: Proud, soothing.
> No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded.

0:0 - What have you done? The spear, foolish child - you don't have the spear!
uid: 25ba878f-b67e-afac-6cf0-e4ba8f03300b
Animation: Shadowheart flinches at the sound of Shar's angry voice
Cinematic: Shadowheart flinches at the sound of Shar's angry voice
Node context: Wrathful goddess chastising her follower's error
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> There is much your mistress does not tell you - my death will come at a terrible price. One that you will not grasp until it is too late.

null
uid: 282779c0-7586-7c94-9e08-f4dd4adbeff6
> null

0:0 - I sense something in you, assassin. Something your Dark Lady fears.
uid: 2b478609-9c90-38f9-c348-ad6978341c09
> Do not listen, Shadowheart. She seeks to distract, to confuse, to prolong her ugly existence and deny you your destiny. Shut out her words.

0:0 - At last. What took you so long, little Sharran?
uid: 2bddd29b-4790-6110-9bb6-06ecc33c61b0
Animation: [PN] Nightsong to
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.

0:0 - I... I can't believe I just did that. Lady Shar will disown me... what will happen to me?
uid: 2ee85fa5-d532-d4d5-90d7-8c127610c0b8
Node context: 'WTF did I just do?' adrenaline/shock
> Not what will happen - what will you do. Your past is not yet lost. Your future is not yet fixed.

null
uid: 30cfde53-c996-be15-8fe7-b387b0cb50a0
Jump to another node

null
uid: 3134a4d8-a669-1b01-b54c-e9e7576f8149
- 0 Check flag(s) (Global):
   false - HAV_Area_State_BarrierIsOff - Barrier is OFF
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> Finally! Through me her will is enacted. Her shadows strengthen and the darkness takes all. I am her Chosen!

0:0 - Choose your own way, Shadowheart. You cannot allow your goddess to control you.
uid: 31b3cc2e-1476-9b84-8c2d-f425f86b9e82
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null
> Cannot allow...? This is my mistress' will - my life's purpose!

0:0 - Finally! Through me her will is enacted. Her shadows strengthen and the darkness takes all. I am her Chosen!
uid: 31dc71fd-9ed4-bb56-b4b6-98e1f7ae02fa
Cinematic: Gazing upwards with wonder torwards the surface
Node context: Awestruck, gazing upwards. Experiencing a sort of religious ectasy/insight into her goddess's next move.
=== END NODE ===

null
uid: 35e901c9-3ec2-c2da-6f96-aa0cafb1899e
> null

null
uid: 371bb33c-1ff3-24f4-403a-11acfedaddf7
Jump to another node

null
uid: 38eed838-24ba-19fe-09ef-037155192362
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: 3967ef8f-28f5-eed9-5a93-ff5b17c1870c
> null

0:0 - Enough. Close your heart to her. She only seeks to hold you back. Make the sacrifice. Do it for me, Shadowheart.
uid: 3a903a5c-da59-8d89-288b-2fdaed832340
Node context: Imploring and soothing, yet with an edge beneath the surface. (urging Shadowheart to sacrifice someone)
> There, I feel her again. Why does she fear truth more than I fear death?

0:0 - Your pain is now your power. Wield it true.
uid: 3c509a5a-eecc-a534-db6e-2f5c4fa0961a
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon.
> null

0:0 - I have felt you coming. The first in a century.
uid: 3c763548-31cd-20ac-c274-57ca1b9615d2
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.

0:0 - All right, fine. Do as you will.
uid: 3d321634-394f-945c-252b-c2d7ecd44f93
- 0 Set flag(s) to (Global):
   false - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null

0:0 - Shar speaks now, doesn't she? Dribbles the poison of oblivion in the shell of your ear? I do not hear her words, but I sense her rage.
uid: 3db63cd8-8390-f427-6340-c00438105fb9
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: 3e7b6d18-598f-8779-1075-71d4dc723671
> null

null
uid: 3ecd947d-51c7-703c-73d0-29652e57bb87
=== END NODE ===

null
uid: 3f508de3-2cab-e6bb-b7f6-82acff710d94
- 0 Set flag(s) to (Global):
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

0:0 - I didn't want to fight. I wanted you to see reason. A foolish notion, clearly.
uid: 3fda8e1d-443f-901e-9ac2-4ca8c024b17b
Node context: Angry and resigned. Attacks the player immediately afterwards
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
   true - SHA_Shadowheart_State_PlayerDeniedNightsongKill - The player refused to let Shadowheart kill Nightsong during her COM
- 1 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

null
uid: 4285f79c-a0ec-3ee4-20cc-830c13f81986
Jump to another node

0:0 - You cannot. You will not. Without your spear, you are as a lamb before a lion.
uid: 43d88439-4e98-442c-2507-515e95e8c5f0
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> I've... I've failed. Lady Shar will disown me... what will happen to me?

0:0 - No, it's not. Your life is whatever you make it - don't give up on yourself.
uid: 451cf240-7057-9e7b-e0b5-0670ff411285
= Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null (roll sucessful)
> null (roll failure)

null
uid: 45c7a658-fab5-57dc-1fa0-83c250df3158
Jump to another node

0:0 - If I spare you, you'll tell me what you know?
uid: 461d9417-0c31-d70b-9955-966e8867beb0
> You must do more than spare me. You must free me.

null
uid: 46e07ff4-8b97-9793-337a-e8150281d16c
Animation: REUSE
Cinematic: A black sphere suddenly envelopes Shadowheart. She finds herself in a strange, dark nowhere. A black disc with a fringe of purple glow, almost like an eclipse, appears before her, forming Shar's symbol. Just barely visible within the disc is what appear to be a figure, arms outstretched to the sides, as if suspended from the disc itself.The wound on Shadowheart's hand glows as Shar speaks to her - only this time, she does not wince in pain. The wild, flickering magic slows and coalesces into a black magic sphere balanced upon her hand. She stares at it with awe and a little trepidation.
> null

0:0 - You want to fight? Fine.
uid: 4702f47d-0533-d86c-be8f-116e6f2b2074
> I didn't want to fight. I wanted you to see reason. A foolish notion, clearly.

0:0 - Find a new purpose then. My mind is set.
uid: 47529945-9942-2f66-d655-8b0a904e807b
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> If I have to step over your corpse to fulfil what Lady Shar asks of me, so be it. Your choice.

0:0 - Trust Shadowheart - do not interfere.
uid: 47a52989-7b3e-ec9f-0780-8498c528eef0
> null

- Roll sucessful -
null
uid: 47b4f61f-0d9d-1d92-fc2d-330073c1cb30
> null

0:0 - Free me - lay a hand upon me in friendship. I will end him - and I will lay your path at your feet. Then, you must walk it.
uid: 481d0029-29f9-5d83-7e0d-a2b323463aac
> Enough. Close your heart to her. She only seeks to hold you back. Make the sacrifice. Do it for me, Shadowheart.

null
uid: 49d4e462-0d48-6edc-de0f-b834b5dd3555
> null

0:0 - And what do you propose to do, little Sharran? With what weapon would you take the life of an immortal?
uid: 49fb43a1-e05e-47e5-5423-a975ccbbaefc
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

0:0 - First, hunt down the traitor, Ketheric Thorm. He shunned my embrace. He let my armies be slaughtered. He used my domain to safeguard his wretched life.
uid: 4a321101-03e6-4a8f-3050-aa025b4fe1f8
> But now, without the Nightsong, he is vulnerable. End him, in my name, Shadowheart. Let him see you in your splendour, before you shut his eyes forever.

null
uid: 4c79247b-bf7c-a5b9-9c61-b35cf69297cd
Animation: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage.
Cinematic: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage.
- 0 Set flag(s) to (Local):
   true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene.
> null

0:0 - All right. You have my support.
uid: 4fc7e89a-9374-ce50-5096-b1237959ef4c
> And what do you propose to do, little Sharran? With what weapon would you take the life of an immortal?
> Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god.

0:0 - Lay your hand on me - free me from this prison - and you will have proven me most wrong.
uid: 501ec3dc-9fa4-470b-781c-2faa21ad901d
Animation: [River] REUSE
Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder
- 0 Set flag(s) to (Global):
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

null
uid: 52d3c8fa-a95a-f27d-be15-8fa585096e24
Jump to another node

0:0 - My spear, child - pierce her heart, and become my sword hand. My Dark Justiciar.
uid: 535919ae-bb49-961e-3ec0-75140918b0a9
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god.

0:0 - I am Dame Aylin. Out of this hellish realm I carry my sword by the blessing of my mother, Selûne.
uid: 5377a9ac-391b-f851-3703-ec1191123be5
> The very sight of me would disgust you if you were a true Sharran. But you, perhaps, are something more.

null
uid: 53ddc586-3508-ce31-438f-419276da340b
> null
> null

0:0 - *Your worship of Lady Shar, out in the open at last. You managed to keep the secret from those around you for so long... but no more.*
uid: 541030b3-c68a-1346-c7c6-df0a75dbcfa2
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> What have you done? The spear, foolish child - you don't have the spear!
> My spear, child - pierce her heart, and become my sword hand. My Dark Justiciar.

null
uid: 54dc6321-603d-47d7-853a-20772a71abf9
Jump to another node

0:0 - Do not listen, Shadowheart. She seeks to distract, to confuse, to prolong her ugly existence and deny you your destiny. Shut out her words.
uid: 555c16f0-d967-031f-f9fe-2fdbed376a00
Cinematic: Shadowheart flinches slightly at the sound of Shar's voice
Node context: Reassuring and soothing, yet with an edge beneath the surface. (urging Shadowheart to sacrifice someone)
> Shar speaks now, doesn't she? Dribbles the poison of oblivion in the shell of your ear? I do not hear her words, but I sense her rage.
> null

null
uid: 55b2386d-0143-82f7-4427-9d61dc672ee7
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
=== END NODE ===

null
uid: 573465bb-5009-4ac6-2da0-0e5c81316343
- 0 Set flag(s) to (Local):
   true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene.
> null

0:0 - Balthazar has drawn his final rancid breath. A pity it was not my hand that brought it about. Instead, it was you.
uid: 5809dc07-2c11-9819-f7cb-cab5469a3f89
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Dialog):
   false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Global):
   true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription
   true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong
- 2 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.

0:0 - Your past is not yet lost. Your future is not yet fixed.
uid: 584ba930-f31a-5c19-30b2-c9054b4fd771
> Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.

null
uid: 5955114e-e520-cb90-72db-8eb48f2100f5
- 0 Set flag(s) to (Global):
   true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
- 1 Set flag(s) to (Object):
   true - SHA_NightsongPrison_Event_StartNightsongFreedDialog - Starts the dialog where Nightsong is freed and leaves the Shadowfell

0:0 - What did you just say...?
uid: 5a49aff0-e3bb-aa40-e017-a9b60a06c3c8
> Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life?

0:0 - There it is. True death, at last. You are Shar's child after all. And I am... I am...

uid: 5bc87ca4-3e54-83a2-b4b0-31997bb617b8
Animation: REUSE
Cinematic: Nightsong falls, dead. The spear protrudes upwards from her corpse. Shadowheart exhales, trembling.
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
- 1 Set flag(s) to (Object):
   true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription
- 2 Set flag(s) to (Tag):
   true - Chosen of Shar -
> It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.

null
uid: 5be1d5ac-8154-8a0e-680c-c04e75c9b0a9
Jump to another node

0:0 - Ketheric Thorm - once a servant of your goddess, now a faithless wretch - has used me to make himself immortal for a hundred years.
uid: 5d0582df-6060-ee0e-9212-2f9069ce6abd
> Free me - lay a hand upon me in friendship. I will end him - and I will lay your path at your feet. Then, you must walk it.

0:0 - Once he is vanquished, Baldur's Gate awaits. Your holy work will continue there, where you first learned of my embrace. Take up my spear again and go forth. Let the cleansing begin.
uid: 60689bb7-e206-c239-67b5-5d7003863e83
Animation: REUSE
Cinematic: The vision scene dissolves as Shar's voice fades
- 0 Check flag(s) (Global):
   true - HAV_Area_State_BarrierIsOff - Barrier is OFF
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
=== END NODE ===

0:0 - End her words with the Spear of Night.
uid: 611af27b-4be4-449f-8bdd-7f6d8fc2539c
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null
> null

0:0 - Until, of course, your mistress inevitably discards you. And there is much she does not tell you - a terrible blood price that may extend beyond my own death.
uid: 633dc77e-39cf-a424-7820-f842c83d7407
> *You feel Shadowheart bristling - this is important to her. But your bond is strong. You may yet be able to sway her from the path of duty to the path of light.*
> *You feel Shadowheart bristling - this is important to her. You may yet have the chance to dissuade her from doing her duty, but not without risk to your bond.*
> *You feel Shadowheart bristling - this is important to her. Any attempts to dissuade her from doing her duty will be a damning blow to your bond.*

0:0 - No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded.
uid: 663fd847-a082-1359-be97-2c91d150d907
Node context: Proud.
> null

0:0 - If I spare you, you'll tell me what you know?
uid: 6677fbc8-66da-5a3b-b6ae-0a973020e56c
> You must do more than spare me. You must free me.

0:0 - Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life?
uid: 66dfedbe-8407-8787-59e3-16a74247f8a8
> I sense more in you than you know. Why?

null
uid: 6ab711f6-5ffa-5a4b-13d0-542cfe70fd33
Animation: REUSE
Cinematic: Shadowheart pauses, torn, then flings the Spear of Night away.
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away
> I can't believe I did that - Shar will disown me. Now I'm truly lost...

0:0 - Of course, why wouldn't it be? This is my purpose.
uid: 6acd7ef3-e982-eadc-f4de-36115c8df728
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description

0:0 - If you knew me, you would not even ask. It is what my Lady wants - I'm just her servant.
uid: 6d5f3a9f-f8ce-75f1-b78d-f944286498d2
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description

0:0 - My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.
uid: 6f17c46b-fe94-f1dc-c853-71978a6e0d6d
> First, hunt down the traitor, Ketheric Thorm. He shunned my embrace. He let my armies be slaughtered. He used my domain to safeguard his wretched life.

0:0 - She knows something about you. Spare her, and see what she has to say.
uid: 700be25e-710f-d3fe-ccee-d46283a14cd8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null (roll sucessful)
> null (roll failure)

null
uid: 708acc19-4bb0-a5a1-ae20-e0aa0c3feab7
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

0:0 - Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god.
uid: 721fb64e-2099-3cb5-f89d-e5177ee2733c
Cinematic: Slight cock of her head, as if sensing something that is not yet visible.
Node context: Slight cock of her head, as if sensing something that is not yet visible.
> There is much your mistress does not tell you - my death will come at a terrible price. One that you will not grasp until it is too late.

0:0 - Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark.
uid: 745973e3-9b38-5399-b183-48b905ad18a7
> What did you say...?

0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.
uid: 74c96e10-f354-4475-fd83-6aa8dde14577
Animation: [River] REUSE
Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder
- 0 Set flag(s) to (Global):
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

null
uid: 76f626ab-ccd8-c5e2-5126-674252699dfc
> null

null
uid: 7b5daa5b-0d0a-3a0b-5753-6ba119bf85b4
> Perhaps she deserves the peace of death. End her misery. Kill her. Let's finish this ritual.
> She knows something about you. Spare her, and see what she has to say.
> Don't do it, Shadowheart. Don't kill her - you'll regret it.
> Don't do it, Shadowheart. Don't kill her - you'll regret it.
> Don't do it, Shadowheart. Don't kill her - you'll regret it.
> She knows something about you. Spare her, and see what she has to say.
> Kill her - Shar demands it.
> Say nothing.
> Say nothing.



null
uid: 7d38260a-0550-50b5-af3a-166bd3e838ef
Animation: REUSE
Cinematic: Shadowheart thrusts the spear forward, right into Nightsong's heart. Her hands and forearms are coated in Nightsong's blood. She releases the spear, leaving it protruding from Nightsong's torso.
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: 80357ec8-11e4-9433-285c-4b79115b899c
> null

null
uid: 80fe690a-0c7e-9292-5888-9d49e6de3e58
Animation: [PN] SH reacting to the vision - holding the hand/wrist, LOOP while SHA talking to her in the vision.
Cinematic: A black sphere suddenly envelopes Shadowheart. She finds herself in a strange, dark nowhere. A black disc with a fringe of purple glow, almost like an eclipse, appears before her, forming Shar's symbol. Just barely visible within the disc is what appear to be a figure, arms outstretched to the sides, as if suspended from the disc itself. The wound on Shadowheart's hand glows - only this time, she does not wince in pain. The wild, flickering magic slows and coalesces into a black magic sphere balanced upon her hand. She stares at it with awe and a little trepidation.
> null

0:0 - First, punish the traitor, Ketheric Thorm. He shunned my embrace. He let my armies be slaughtered. He used my domain to safeguard his wretched life.
uid: 839d40f1-af1b-76b2-4bd5-846b02644be8
> But now, without the Nightsong, he is vulnerable. End him, in my name, Shadowheart. Let him see you in your splendour, before you shut his eyes forever.

0:0 - I... yes, I think so. My whole life's been leading to this. No turning back now.
uid: 8546b03d-5cb7-8311-448c-0020e0d11d18
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description

null
uid: 8915c02e-a4ec-a45a-f3eb-c6534b5d72de
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon.
> null

0:0 - At last. What took you so long, little Sharran?
uid: 892aa2b8-8ed6-b04a-22eb-adea4df73359
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.

0:0 - Say nothing.
uid: 89e45c2f-ce22-bbfd-8924-5a099a23061f
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null

0:0 - This is your choice. I can't make it for you.
uid: 8ac44faf-bc33-957e-9bf1-606b0aa8a920
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null

0:0 - Spare her.
uid: 8b4f89be-2e9f-b2a4-4bb4-c091f71c8b06
> null

0:0 - It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.
uid: 8b6874f2-d974-28b3-a818-9be72f0e3547
> No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded.

0:0 - Ketheric Thorm - once a servant of your goddess, now a faithless wretch - has used me to make himself immortal for a hundred years.
uid: 91294520-a03b-aa85-5bf7-1b0fdd5bb83a
> Free me - lay a hand upon me in friendship. I will end him - and I will lay your path at your feet. Then, you must walk it.

0:0 - Whatever you think you know of me won't matter, once I become whom I'm meant to be.
uid: 917ee67f-720d-299d-65b8-db261d8b428b
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null

null
uid: 9279306d-7c83-20c3-2be0-9f3a67871e15
Jump to another node

0:0 - Not a dagger - a spear. My Lady Shar's spear.
uid: 930f150f-06c2-ca6a-bb40-133e848107a8
Node context: Addressed to Nightsong
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> Her fate is mine to seal. Let me handle this.

0:0 - You must do more than spare me. You must free me.
uid: 935da3cc-9cb1-7ccd-cffb-1d348f033690
> Ketheric Thorm - once a servant of your goddess, now a faithless wretch - has used me to make himself immortal for a hundred years.

0:0 - Free me - lay a hand upon me in friendship. I will end him - and I will lay your path at your feet. Then, you must walk it.
uid: 93e8ebba-f5bb-dbab-69c6-08977319ddfb
> Enough. Close your heart to her craven words. Strike! Strike and rise!

0:0 - Don't do it, Shadowheart. Don't kill her - you'll regret it.
uid: 95259cb2-127a-ac3f-ddc4-28809d39ea10
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null (roll sucessful)
> null (roll failure)

0:0 - Do as you must.
uid: 964250a0-a3d4-3114-4682-c912944659ee
> null

null
uid: 9660c81b-e751-b8bb-373c-b8ec4f07e1bf
- 0 Check flag(s) (Global):
   true - HAV_Area_State_BarrierIsOff - Barrier is OFF
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
=== END NODE ===

null
uid: 9774808d-43be-c733-90d9-ea6695ce25de
Animation: REUSE
Cinematic: Shadowheart looks down at her right hand, which glows like it does when her incurable wound flares - only this time she doesn't react to any pain. The Spear of Night materialises in her palm like a dark mirage.
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: 9781870a-b05f-6f1b-4331-b04ddf5d493a
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

0:0 - Perhaps she deserves the peace of death. End her misery.
1:0 - Kill her. Let's finish this ritual.
uid: 9a0818e8-d0e6-4549-e00b-622934e5ba0c
- 0:0 Tag: Selûne - |Player or NPC chose Selune.|
> null

null
uid: 9a6c484a-3173-19fe-cd4f-0d97948b5315
> null

0:0 - Say nothing.


uid: 9b8b55f0-5c76-db9f-2ab0-5bb3a7d95782
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null

- Roll failure -
null
uid: 9bbbed75-7d55-0b3e-df24-9ea608e11b90
> null

0:0 - I've... I've failed. Lady Shar will disown me... what will happen to me?
uid: 9c879fc1-77ff-12b8-b6a7-bad695dadd2b
Node context: Distraught. Believes she's failed her life's goal
> null

null
uid: 9e00e3a8-f960-0248-ca54-100b1e904689
- 0 Set flag(s) to (Local):
   true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene.
> null

0:0 - You were already lost, little warrior. A lost child, frightened by wolves.
uid: 9e1415a8-2ec6-76fc-4cf4-9dc2af31029f
> null

null
uid: 9fdaa279-2e8c-2377-20e1-3e99088e95c4
> null
> null

0:0 - My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.
uid: a1baa4eb-45e2-5fd3-5f74-ae3bb2ff9fac
> First, punish the traitor, Ketheric Thorm. He shunned my embrace. He let my armies be slaughtered. He used my domain to safeguard his wretched life.

null
uid: a24187e7-3431-efd4-cfd3-2f2b524975b8
Animation: [PN] SH - stabs nightsong with the spear...check staging quite far apart, need to run up. PLYR reaction to stabbing
Cinematic: Shadowheart thrusts the spear forward, right into Nightsong's heart. Her hands and forearms are coated in Nightsong's blood. She releases the spear, leaving it protruding from Nightsong's torso.
- 0 Check flag(s) (Local):
   true - 70346a03-0213-9f62-6418-1577aee78679_SpearMaterialized - Spear of the Night has materialized in the scene.
- 1 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: a2ea1305-c5ee-4384-e63f-f835f91d3df7
> null

0:0 - You are an enemy to the Lady of Loss. Nothing else matters.
uid: a437573b-9dff-9dd2-9110-917f799a46c3
> I am Dame Aylin. Out of this hellish realm I carry my sword by the blessing of my mother, Selûne.

null
uid: a4cb924c-23bb-aebf-3198-5d7808d7dc25
Jump to another node

- Roll failure -
null
uid: a5bd7945-5eba-5f2f-c5b3-52eed704a147
> If I have to step over your corpse to fulfil what Lady Shar asks of me, so be it. Your choice.

null
uid: a7b6de33-167d-33a2-ed09-5cd4554d89ba
=== END NODE ===

- Roll sucessful -
null
uid: a906e4d3-0c0b-2a56-5a36-c5fd40d57aaf
> null

0:0 - There it is. True death, at last. You are Shar's child after all. And I am... I am...
uid: abbe417d-f63b-35cc-0244-d10994173142
Animation: Nightsong falls, dead. Shadowheart exhales, trembling.
Cinematic: Nightsong falls, dead. Shadowheart exhales, trembling.
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
- 1 Set flag(s) to (Object):
   true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription
- 2 Set flag(s) to (Tag):
   true - Chosen of Shar -
> It is done. You have proven yourself. You have answered my highest calling. My Chosen. My Warrior. My Dark Justiciar.

null
uid: adf9c4b7-2823-5b41-cdb8-c2b83627641a
Jump to another node

null
uid: ae717dda-5b18-1340-2a4b-db9d2cc155b3
- 0 Check flag(s) (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - Cannot allow...? This is my mistress' will - my life's purpose!
uid: aebefb00-931e-77eb-62b0-564ed3f00cb1
Node context: Outraged/distraught
> If I have to step over your corpse to fulfil what Lady Shar asks of me, so be it. Your choice.

0:0 - No more hiding. Let me show you - let all see how you have served me, Shadowheart. And how you have been rewarded.
uid: b058bf92-952a-3862-a845-3fc83fa638e4
Node context: Proud
> null

null
uid: b0b5c85c-9c86-3802-c9b5-fa4cc1eb1699
> Your pain is now your power. Wield it true.

0:0 - You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.
uid: b1617f9e-812f-cb67-9941-9ec52b301a62
Cinematic: On 'go on' she points at SH, triggering the magical hands that keep her held in place.
> *Your worship of Lady Shar, out in the open at last. You managed to keep the secret from those around you for so long... but no more.*

0:0 - You, who have come to seek the praise of your wicked goddess. You, who have come to drive a dagger through my heart.
uid: b39260b9-0c91-cf99-d832-0338f6a8dfd1
Animation: [PN] pacing animation saying the line - coming to stop at the centre. She continues pacing, watching her feet, but slams her open palm against her heart.
Cinematic: She continues pacing, watching her feet, but slams her open palm against her heart.
> Not a dagger - a spear. My Lady Shar's spear.
> It is my Lady Shar's will. You should be honoured to be a part of her plan - I know I am.

0:0 - What did you say...?
uid: b3e533ac-f9b9-2a20-29e2-287d54604b46
Node context: Thrown. Nightsong has seemingly referred to SH's childhood trauma
> Much has been promised to you, hasn't it? But what has been taken from you? What do you know of your own heart - your own life?

0:0 - Look at me. I am at your mercy. To frighten you would only hasten my demise.
uid: b8926e29-64bf-ffa6-4bb2-3eece9f0b272
> I sense something in you, assassin. Something your Dark Lady fears.

0:0 - But now, without the Nightsong, he is vulnerable. End him, in my name, Shadowheart. Let him see you in your splendour, before you shut his eyes forever.
uid: b91e10e9-498a-1734-7867-5ff19073563c
> Once he is vanquished, Baldur's Gate awaits. Your holy work will continue there, where you first learned of my embrace. Take up my spear again and go forth. Let the cleansing begin.
> null

0:0 - Once he is vanquished, Baldur's Gate awaits. Your holy work will continue there, where you first learned of my embrace. Take up my spear again and go forth. Let the cleansing begin.
uid: ba23e97c-a62e-6cde-819f-6b7d3e59557a
Animation: [PN] SH reaction to coming back from the dark vision
Cinematic: The vision dissolves away.
- 0 Check flag(s) (Global):
   false - HAV_Area_State_BarrierIsOff - Barrier is OFF
> *Lady Shar's parting words echo with resurgent power - your sacrifice of the Nightsong has strengthened her. Her grip tightens on the lands. The Selûnite enclave at haven shall be no more...*

0:0 - Lay your hand on me - free me from this prison - and you will have proven me most wrong.
uid: be1a197d-28f5-ff32-5b65-223fe52c93d3
Animation: [River] REUSE
Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder
- 0 Set flag(s) to (Global):
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

null
uid: be5dc598-1aa2-983c-382d-a8b56ba92e75
> null

0:0 - She knows something about you. Spare her, and see what she has to say.
uid: c0431344-8ba3-0e50-96a0-7e488589070b
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null

0:0 - Please, Shadowheart. Don't do this.
uid: c1151e63-ca98-2526-a1ca-3b92a80f169d
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null

0:0 - I... what do you think? What should I do?
uid: c742bd23-9e60-a37d-d120-b93ce5367014
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> Perhaps she deserves the peace of death. End her misery. Kill her. Let's finish this ritual.
> She knows something about you. Spare her, and see what she has to say.
> This is your choice. I can't make it for you.
> This is your choice. I can't make it for you.
> Let her live. Shar will never stop asking sacrifices of you.
> Kill her - Shar demands it.

null
uid: c7e1abe4-e415-f7ea-ce53-47e6c902bf35
- 0 Check flag(s) (Dialog):
   false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
- 1 Check flag(s) (Global):
   true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription
   true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> null

null
uid: ca30d2a1-b300-be91-703b-3be5a1053787
Cinematic: The dark sphere in Shadowheart's hand expands, engulfing her, filling the entire space with darkness. Then it recedes, revealing Shadowheart, transformed. Her hair has changed - more elaborate now, threaded with purple-tinged metals. She wears the full armour of a Dark Justiciar, but no dusty relic - an immaculate, dark metal. The sphere reduces down in size, controlled in her palm.
> My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.

0:0 - If I have to step over your corpse to fulfil what Lady Shar asks of me, so be it. Your choice.
uid: ca9ba6fe-b1f8-14c8-c5ec-4b034ce075aa
> All right. You have my support.
> This is wrong... but I can't afford to lose you. Do what you must.
> You want to fight? Fine.

null
uid: cd91b48d-9916-a6cb-ff89-d26687e059c0
Cinematic: The dark sphere in Shadowheart's hand expands, engulfing her, filling the entire space with darkness. Then it recedes, revealing Shadowheart, transformed. Her hair has changed - more elaborate now, threaded with purple-tinged metals. She wears the full armour of a Dark Justiciar, but no dusty relic - an immaculate, dark metal. The sphere reduces down in size, controlled in her palm.
> My church must be cleansed. You shall be my instrument in ridding it of the impure, then you shall take up the mantle as its new leader.

null
uid: ce4984bf-16a4-a152-dc16-9578ef8bd66d
- 0 Check flag(s) (Global):
   true - HAV_Area_State_BarrierIsOff - Barrier is OFF
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
=== END NODE ===

null
uid: cff69988-3de0-218a-a872-21d1fad5159c
> null

0:0 - The fate you seal is your own. To be a Dark Justiciar is to turn your heart from everything but loss. You will know no love, no joy - only servitude.
uid: d19a5e2e-9880-8204-5202-c3fa8c2c2fb2
> Until, of course, your mistress inevitably discards you. And there is much she does not tell you - a terrible blood price that may extend beyond my own death.

0:0 - Enough. Close your heart to her craven words. Strike! Strike and rise!
uid: d3d480c5-74ff-6915-5e03-0c7d29e463ef
Node context: Imperious, rising anger
> There, I feel her again. Why does she fear truth more than I fear death?

0:0 - There, I feel her again. Why does she fear truth more than I fear death?
uid: d480d122-893d-9616-2703-08118cc9e827

null
uid: d56cc323-d9a0-0375-0e66-6c30f7d5fd98
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> null

0:0 - Spare her.
uid: d66a5ec5-8c5c-9c82-6e6a-9d7b380fd3e1
> Your past is not yet lost. Your future is not yet fixed.

0:0 - You must do more than spare me. You must free me.
uid: d67e0012-7477-847b-b038-8bda8653f827
> Ketheric Thorm - once a servant of your goddess, now a faithless wretch - has used me to make himself immortal for a hundred years.

0:0 - Not what will happen - what will you do. Your past is not yet lost. Your future is not yet fixed.
uid: daf20f09-4e7d-3e91-30b5-c5faed20eda7
> Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.

0:0 - Your pain is now your power. Wield it true.
uid: daf8e94e-4062-f11b-1eba-dea6b4150890
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_NightsongFate_ChangeAppearance - Equip Shadowheart with her new hair, gear and weapon.
> null

null
uid: db473c37-3834-bf81-85c8-22c515195352
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> All right, fine. Do as you will.
> No, it's not. Your life is whatever you make it - don't give up on yourself.
> Find a new purpose then. My mind is set.
> null

0:0 - Your past is not yet lost. Your future is not yet fixed.
uid: dbe5ae3a-4ff9-917f-b6cf-9d8d18a1b77a
> Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.

0:0 - *You feel Shadowheart bristling - this is important to her. You may yet have the chance to dissuade her from doing her duty, but not without risk to your bond.*
uid: dc84eada-9725-9452-872d-ab8660354a29
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> *And Nightsong is not blind to your conflict. Behind that raging heart is the restless beat of one who knows too well that her fate hangs in the balance.*

null
uid: de169cb0-3780-f821-8f48-31966ba07b1c
> null

0:0 - I sense more in you than you know.
uid: df57b11c-03df-93df-65b6-c2cc8a4fe02a
> I... what do you think? What should I do?
> Whatever you think you know of me won't matter, once I become whom I'm meant to be.
> Whatever you think you know of me won't matter, once I become whom I'm meant to be.
> Whatever you think you know of me won't matter, once I become whom I'm meant to be.

0:0 - Don't do it, Shadowheart. Don't kill her - you'll regret it.
uid: df769a28-f73a-4e30-df8d-a58bdb4f64ae
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
Advantage: 2 - 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null (roll sucessful)
> null (roll failure)

null
uid: e2d54d79-501a-1dcb-b99c-79bfe6f5593b
> If I spare you, you'll tell me what you know?
> Spare her.
> End her words with the Spear of Night.

0:0 - Is this truly what you want?
uid: e5fa0eeb-195d-cd93-bb26-fe4fe4dcbfc9
> I... yes, I think so. My whole life's been leading to this. No turning back now.
> Of course, why wouldn't it be? This is my purpose.
> If you knew me, you would not even ask. It is what my Lady wants - I'm just her servant.

0:0 - The very sight of me would disgust you if you were a true Sharran. But you, perhaps, are something more.
uid: e66417ba-5a02-9527-9063-546cc16fa293
> Do not listen, Shadowheart. She seeks to distract, to confuse, to prolong her ugly existence and deny you your destiny. Shut out her words.

null
uid: e8915cf2-5307-cbca-dac4-f30efa45d789
=== END NODE ===

0:0 - There is much your mistress does not tell you - my death will come at a terrible price. One that you will not grasp until it is too late.
uid: e981ffbe-cfeb-82fa-3b08-d865bdc0f5e8
> Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark.

0:0 - Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god.
uid: ea21c5ad-acc3-43c7-a267-d31c4755a477
Cinematic: Slight cock of her head, as if sensing something that is not yet visible.
Node context: Slight cock of her head, as if sensing something that is not yet visible.
> Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark.

null
uid: ecf3e0a8-a5fe-d2ff-60e4-d4ac5058b67b
> There it is. True death, at last. You are Shar's child after all. And I am... I am...


null
uid: eed03db8-34d7-ea0e-6391-4d1020a2ab07
- 0 Check flag(s) (Global):
   false - HAV_Area_State_BarrierIsOff - Barrier is OFF
> null

null
uid: f03dd67b-1e35-efa6-fb48-aea929385d24
Jump to another node

null
uid: f0601ab4-70e5-006c-0e32-697d5276d8b9
> null

0:0 - Her fate is mine to seal. Let me handle this.
uid: f0cfc449-496f-a63b-b35c-310cd8b323bd
Node context: Addressed to the player
> The fate you seal is your own. To be a Dark Justiciar is to turn your heart from everything but loss. You will know no love, no joy - only servitude.

0:0 - You don't frighten me. Now keep out of my head.
uid: f1182660-09ec-21d1-2959-8ac51f75a89e
> Look at me. I am at your mercy. To frighten you would only hasten my demise.

0:0 - I can't believe I did that - Shar will disown me. Now I'm truly lost...
uid: f11ecb6e-d795-1bec-a5a8-b8095adc0906
Node context: 'WTF did I just do?' adrenaline/shock
> You were already lost, little warrior. A lost child, frightened by wolves.

0:0 - Kill her - Shar demands it.
uid: f37f0960-92f7-9b84-a166-ad9bf724caf6
- 0 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> null

0:0 - *Lady Shar's parting words echo with resurgent power - your sacrifice of the Nightsong has strengthened her. Her grip tightens on the lands. The Selûnite enclave at haven shall be no more...*
uid: f39a4b66-8209-cac6-ca72-782c269b27a0
Cinematic: Shadowheart gazes upwards, as if towards the surface world high above.
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
=== END NODE ===

0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.
uid: f3b6059b-97cd-5afd-58db-6f8fc3f0d0f4
Animation: [River] REUSE
Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder
- 0 Set flag(s) to (Global):
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

null
uid: f3e33c57-6121-5071-58b2-22981702adb8
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
- 1 Set flag(s) to (Object):
   true - SHA_NightsongPrison_Event_PermanentlyKillNightsong - SHA_NightsongPrison_Event_KillNightsongdescription
- 2 Set flag(s) to (Tag):
   true - Chosen of Shar -
> null

null
uid: f48c4366-12f8-47c5-c8e8-91cfa9db0ca5
Jump to another node

0:0 - Lay a hand on me in friendship, not-quite-Sharran, and I will fight the battle that has been waiting for me this last century. Then - oh then, we will have much to discuss.
uid: f5543a83-4cdb-ac51-62c5-2fcc6af94cd5
Animation: [River] REUSE
Cinematic: Nightsong kneels, Shadowheart lays a hand on her shoulder
- 0 Set flag(s) to (Global):
   true - SHA_NightsongsFate_OM_Shadowheart_COM_Event_ThrewAwaySpear - Sets when Shadowheart throws the spear of night away
   true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription
   true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription
   true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken)
   true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear.
   true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was
> null

0:0 - This is wrong... but I can't afford to lose you. Do what you must.
uid: f5db6fda-612d-4729-25eb-dcae2108bc13
> And what do you propose to do, little Sharran? With what weapon would you take the life of an immortal?
> Well, well, well. What's that I sense? A spear intended for my heart. Empowered by your goddess, aye - empowered to kill the child of a god.

0:0 - There, I feel her again. Why does she fear truth more than I fear death?
uid: f7675583-9040-c11c-d884-3b5189541242

0:0 - I sense more in you than you know. Why?
uid: f7dfedc4-7b0d-87f4-82c5-80ed5ee2501a
> Do not listen, Shadowheart. She seeks to distract, to confuse, to prolong her ugly existence and deny you your destiny. Shut out her words.

0:0 - Do you know what I am, little assassin? For I know you - a lost child, frightened by wolves in the dark.
uid: f8506e50-6187-bb46-beb4-95e3b66e50f5
> What did you just say...?
> You are an enemy to the Lady of Loss. Nothing else matters.
> You don't frighten me. Now keep out of my head.
> null
> null

null
uid: f8999162-97f1-d4f1-492b-8c94185a9f50
> null

0:0 - Don't do it, Shadowheart. Don't kill her - you'll regret it.
uid: fa32d463-6547-e866-1624-f513bf01c4c3
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints - Has enough Nightsong points to convince Shadowheart to save her.
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp3 - Approval_AtLeast_20_For_Sp3description
> null (roll sucessful)
> null (roll failure)

0:0 - *You feel Shadowheart bristling - this is important to her. But your bond is strong. You may yet be able to sway her from the path of duty to the path of light.*
uid: fbf7f231-e67f-5261-1f99-e34f2340cf03
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> *And Nightsong is not blind to your conflict. Behind that raging heart is the restless beat of one who knows too well that her fate hangs in the balance.*

0:0 - I have felt you coming, Sharran. The first in a century.
uid: fda9d975-486a-4ecd-8f72-98633bddb0fc
Animation: [PN] Reuse pacing anim
Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her)
> You, who have come to find the wicked favour of your goddess. Go on - show me your dagger, your sword, your knife.

null
uid: fe88a495-66a6-bf9e-359a-d9e80033c591
Animation: [PN] - Shadowheart - throws the spear away - very emotional moment - throws it far! Reject spear
Cinematic: Shadowheart casts the spear away.
> Your past is not yet lost. Your future is not yet fixed.

null
uid: feb340dc-d639-0efc-e488-83f2766bd04f
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> If I spare you, you'll tell me what you know?
> Spare her.
> You must die. Shar wills it.

0:0 - Let her live. Shar will never stop asking sacrifices of you.
uid: feca28be-85ab-0d0a-77c6-d1a54c50a877
- 0 Check flag(s) (Tag):
   true - Selûne - |Player or NPC chose Selune.|
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_State_TriedToConvinceToSpare - Tried to convince shadowheart to spare Nightsong
> null

null
uid: ffa7ee25-858a-98b6-9fb5-1bb2cab6c25a
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> You cannot. You will not. Without your spear, you are as a lamb before a lion.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongPrison_OM_Shadowheart_COM.lsj
Synopsis:
If Shar/Shadowheart have told the player about the Spear of Night, they will be given once last reminder to find it before entering the Shadowfell. If the player refuses twice, SH will turn hostile COM: Shadowheart refuses to enter the Shadowfell without the spear. If the player refuses to search for it then Shadowheart leaves the party

0:0 - I already gave you my answer - forget the spear.
uid: 019fc46c-0902-755d-bf45-0e4dad9ae73f
> I'm sorry. I serve the Dark Lady. I'll dedicate the loss of you to her.
> I gave you every chance. Now you've forced my hand.

0:0 - Attack.
uid: 04de76fe-0d6d-61d1-bbc3-c778bed14ff1
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - But I felt her presence - Lady Shar. Why did she choose you?
uid: 07576f23-d126-f55d-5336-1babcaf4b02e
- 0 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> It's not for me to question that - or for you. We live to serve.

null
uid: 0da79bbf-3af4-bf59-0837-74d736b46611
Jump to another node

0:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - he pries in your thoughts.
1:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - she pries in your thoughts.
2:0 - Now go. Warm my blade with moon-crazed blood. And be wary of your companion - they pry in your thoughts.
uid: 0fa95772-4fb8-4c62-c6f5-af045b5bc92d
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> That wasn't for you to hear.

0:0 - When the time comes for me to do my duty, stand aside.
uid: 1240a7ec-a6ac-3ff8-216f-7b1ca5f72bc5
> null
> Whatever you think you're going to do in there - forget it.

0:0 - I'm glad you changed your mind. Otherwise that would have been the end for us. I don't want it to be the end.
uid: 19a3d770-3836-1fbe-f2eb-ab4ed2db4223
Node context: Genuine - she's relieved a player she has high respect for changed their minds. Otherwise it would have ended in combat
=== END NODE ===

0:0 - You're here to kill a child of Selûne - I heard it all. And I can't let that happen.
uid: 19d2927b-29f0-4a80-3cb1-43fba58e5bb4
- 0 Check flag(s) (Tag):
   true - Selûne - |Player or NPC chose Selune.|
> You'd be wise to turn a blind eye. I won't fail - not when I'm this close.

0:0 - Lady Shar. She came to me as I prayed. She told me what needs to be done.
uid: 1c14ad83-8d58-5475-56fb-2ee331035c77
Node context: Focused. She's just been commanded to to this by her goddess, who reached out to her through her thoughts. Arc: SH loyal to Shar.

null
uid: 2026c9d3-92f6-ae47-2a27-62636271b76b
Jump to another node

0:0 - *She pays you no heed, remaining on her knees.*
uid: 2097deb6-6ef4-cf99-cc37-a4bf1867607e

null
uid: 20e7e367-e320-1aa3-0516-cba68d2df26e
> As you command, Nightsinger.

0:0 - It's not for me to question that - or for you. We live to serve.
uid: 23db535a-5201-69be-1f4d-c53729890f53

0:0 - Yes, you could have. Don't pretend otherwise.
uid: 243b7f68-b6aa-85e1-e248-248c58b8d617
> There's something I need to do once we enter the Dark Lady's domain. Any more meddling on your part will end badly.
> There's something I need to do once we enter the Dark Lady's domain. Just don't interfere - it's important.

null
uid: 26aaa6cb-2e38-7580-9c8c-0375d6cdb949
Jump to another node

0:0 - Let's calm down. We'll talk about it later.
uid: 2cf0c25c-6b7e-6dc5-4bfe-f7aea86d470c
> null

0:0 - Really? That was fast.
uid: 349d6448-27d5-77bf-849f-1ed30845e470
> Some prayers are answered more quickly than others. Let's continue.

0:0 - *You feel your mind slip into Shadowheart's - but you are not the only one present. There is another - ancient, commanding, rendered from purest darkness. Shar.*
uid: 363255d1-cd70-46d8-2b54-665a4b16d814
> ...Take my spear, step forward, and strike down the Selûnite.
> ...Find my spear, step forward, and strike down the Selûnite.

0:0 - ...Find my spear, step forward, and strike down the Selûnite.
uid: 399696f5-c1de-8309-e379-5b6bb6417398
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

0:0 - There's something you're not telling me.
uid: 3a95984e-df78-47d8-b758-bf42960177f4
> With good reason, it seems.

0:0 - There's something I need to do once we enter the Dark Lady's domain. Any more meddling on your part will end badly.
uid: 3aa525d9-5d39-d3a3-9837-7a5b06912fad
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_30_For_Sp3 - Approval_AtLeast_30_For_Sp3description
> null
> null

0:0 - All right, no need to dash in ahead of me - I'm ready.
uid: 3fd47df8-c3db-8637-faf3-fe5923dc5b81
Cinematic: Shadowheart opens her eyes, raises her head, and stands.
> Really? That was fast.
> What's going on?
> Onwards, then.

null
uid: 40052e95-d284-813f-b6f2-3ee8a3c7d792
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it
> I'm glad you changed your mind. Otherwise that would have been the end for us. I don't want it to be the end.

0:0 - You will not stand in my way. Draw your weapon.
uid: 40d1f203-ef9a-05bc-21c0-a5d72115c44d
> All right. Fine. Let's move on.
> Let's calm down. We'll talk about it later.
> Attack.

0:0 - This must be the last step. I need to pray. Only by Lady Shar's grace did we even make it this far.
uid: 41184091-1a69-c089-f722-c420e59f3512
Cinematic: Shadowheart kneels before the pool and bows her head in prayer.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_PrayedAtEntrance - Shadowheart prayed at the entrance of the shadowfell
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_PrayedAtEntrance - Shadowheart prayed at the entrance of the shadowfell
> Lady... Shar? You worship her...?
> Say nothing.

0:0 - Forget it. We're not going to sacrifice a life to Shar.
uid: 4b8eea82-5c8a-c3ae-276f-63ec3d8c165b
> You will not stand in my way. Draw your weapon.

0:0 - As you command, Nightsinger.
uid: 4f62abe0-18ee-8a89-0c1f-c9a672e259f5
> null

null
uid: 50a74549-c2e0-ba74-88e1-5c095afc96ba
Jump to another node

0:0 - I'm sorry, I couldn't help myself.
uid: 533aa37b-fcd5-ea48-fdeb-0a9d3f38501f
> Yes, you could have. Don't pretend otherwise.

null
uid: 587ccbe1-2d21-d949-0431-dee2bc824078
Jump to another node

0:0 - I do. I'm amazed you missed the signs, honestly.
uid: 59297ae1-1cae-ee1a-9110-578815dd3771
Node context: All business. The player failed to learn she worships Shar until quite late in the story, beyond the point where secrecy matters.
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Now let me pray. This is important.

0:0 - Back to the library it is.
uid: 5b32fde7-eda1-480b-9dd9-63b8b42fe976
> null

0:0 - *You feel her mind flare in anger - she's sensed your intrusion.*
uid: 5bce62a6-7501-69c7-33a5-bbfdc8208453
> Can't I even pray without interference?

0:0 - *Nothing. Shadowheart continues her prayer in silence.*
uid: 5be9471b-ccba-2072-926d-63d0922a894f

0:0 - Use the power of the parasite. Feel inside Shadowheart's mind.
uid: 5c009b16-2d16-8231-af61-10079387e095
= Roll RawAbility (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
> null (roll sucessful)
> null (roll failure)

0:0 - Good. Somewhere in the library there should be an image of my Lady that we can shroud in darkness. The spear should reveal itself.
uid: 61c9b214-1b4b-fd58-1f56-8bcf8d3ce50f
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it
=== END NODE ===

null
uid: 64f20586-8ff4-d9f6-d510-9c10dfc285e4

0:0 - Not that it matters, but her reward aligns with your own interests.
uid: 6571d486-7f05-e539-7672-216564bf1d99
> null
> We need to focus on our main goal.
> One life is too high a price.
> Forget it. We're not going to sacrifice a life to Shar.

0:0 - Leave her to her prayers.
uid: 67909dee-5328-8488-53c6-437c13f737f7
> null

null
uid: 6c6c8aed-6382-1dd7-e405-4a48b0d816cf
> Now go. Warm my blade with moon-crazed blood. And be wary of your companion - he pries in your thoughts. Now go. Warm my blade with moon-crazed blood. And be wary of your companion - she pries in your thoughts. Now go. Warm my blade with moon-crazed blood. And be wary of your companion - they pry in your thoughts.

null
uid: 71b6d01a-97e2-901f-a45c-71e976dfebb0
Jump to another node

0:0 - All right. Fine. Let's move on.
uid: 78b253fa-b2c3-7081-d9d0-64f6a771c532
> Just remember what I said - let me do what I need to.
> No. Not yet. We can't go on - not without the Spear of Night. We must return to the library.

0:0 - I don't care about the spear - I'm continuing.
uid: 7c0ccb13-f585-e726-aced-5779df2af762
> My Lady does not want you to.

- Roll failure -
null
uid: 7c23d18e-6939-a460-0a1b-4b04a523a953
> *You feel her mind flare in anger - she's sensed your intrusion.*

0:0 - No. Not yet. We can't go on - not without the Spear of Night. We must return to the library.
uid: 7c3fe1b7-b1a7-8e0a-5f57-8be7a3b1007d
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> Back to the library it is.
> I don't care about the spear - I'm continuing.

0:0 - That wasn't for you to hear.
uid: 7cce8631-dfa3-f18a-f137-a19c437187ed
Cinematic: The mindmeld connection severs abruptly as Shadowheart stands and glares at the player, furious.
> null

0:0 - Onwards, then.
uid: 80650763-61b2-3f43-8724-b07d379b7b9e
=== END NODE ===

0:0 - We're not ready yet - we must find that spear.
uid: 85cea953-d0ae-9dd2-0c5e-ef713755c83e
Node context: Urgent
> null

0:0 - It's simple - I have a mission. It need not concern you - and as long as you don't interfere, it'll bring you no harm.
uid: 85e2d17e-3418-d58d-932f-a0d369096d86
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_30_For_Sp3 - Approval_AtLeast_30_For_Sp3description
> When the time comes for me to do my duty, stand aside.

0:0 - With good reason, it seems.
uid: 88e46929-eaab-1e67-33ba-e5a14a86a0a8
> There's something I need to do once we enter the Dark Lady's domain. Any more meddling on your part will end badly.
> There's something I need to do once we enter the Dark Lady's domain. Just don't interfere - it's important.

0:0 - Please. Don't make me do this - not after all we've been through.
uid: 89775a0c-4758-8fad-b3c5-93189e89f3fc
Node context: Imploring someone she respects to change their mind, or she'll be forced to attack them
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> Fine - we'll go look for the spear first.
> I already gave you my answer - forget the spear.

null
uid: 8d9de3b8-b1a1-032b-099a-9a4e427b2bd3
> There's something you're not telling me.
> I'm sorry, I couldn't help myself.

0:0 - Now let me pray. This is important.
uid: 8e9bb979-d4dc-7697-9070-9e79159ffbeb
Node context: All business. The player failed to learn she worships Shar until quite late in the story, beyond the point where secrecy matters.
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> null

0:0 - Lady... Shar? You worship her...?
uid: 950736c6-da35-2a32-33d4-94904195e490
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> I do. I'm amazed you missed the signs, honestly.

0:0 - What's going on?
uid: 9abce27b-a1b1-04cf-bc50-3e938ab9fa57
> Nothing, just a show of respect. Trust me, you wouldn't want to displease her. Not here. Let's continue.

0:0 - Just remember what I said - let me do what I need to.
uid: 9d4f92b3-90b4-2c75-f29f-f50ce317e41f
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
=== END NODE ===

0:0 - It's simple. My Lady Shar demands a sacrifice. One life.
uid: 9dbaffde-ae42-ab0e-595f-670b72abfc39
> Not that it matters, but her reward aligns with your own interests.

null
uid: 9f2dc04c-f419-4b77-0484-8625a0ff82fb
Jump to another node

0:0 - ...Take my spear, step forward, and strike down the Selûnite.
uid: a32962a5-5793-b3f6-5973-d1f72469833c
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

0:0 - Some prayers are answered more quickly than others. Let's continue.
uid: a6020c8a-07ea-2adf-342e-5082b9ab8dcd
=== END NODE ===

0:0 - I'm sorry, I couldn't help myself.
uid: a6f13bfc-08fd-5afd-39ea-75148f3c665b
> null

0:0 - You'd be wise to turn a blind eye. I won't fail - not when I'm this close.
uid: a78c93f2-4e3e-03f8-e421-3576649a5146

0:0 - There is something I need, before we continue - the Spear of Night. We can find it in the Library.
uid: a89cd3ff-7cb6-4517-dd49-5bb67ec67cd6
Cinematic: Shadowheart opens her eyes, raises her head, and stands.
Node context: Focused. She's just been commanded to to this by her goddess, who reached out to her through her thoughts. Arc: SH loyal to Shar.
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> What? You just learned that while praying...?
> null
> null

0:0 - I gave you every chance. Now you've forced my hand.
uid: a8b430f9-1aad-89e3-79a6-e83b904c6444
Node context: Hard-edged resignation. Turns hostile against the player after this.
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - There'll be time to pray later - let's move.
uid: ade08ed3-f395-4542-9a64-dd3f3df7e635
> *She pays you no heed, remaining on her knees.*

0:0 - We need to focus on our main goal.
uid: b52bfe02-832f-a8b1-bb8d-a38eff2feb9e
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> The tadpole, you mean? It's not that simple, not anymore. The Nightsinger herself has made her will known. She comes before all others.

0:0 - Can't I even pray without interference?
uid: ba61be30-7a3e-7650-6fbb-a85c2df3c6f1
Cinematic: The mindmeld connection severs abruptly as Shadowheart stands and glares at the player, furious.
Node context: Furious
> null

0:0 - I'm sorry. I serve the Dark Lady. I'll dedicate the loss of you to her.
uid: c22685cb-31c5-392f-816b-44f660ef7e1c
Node context: Regretful, but she's still going to turn hostile to the player after this all the same.
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

null
uid: c58aee0d-c4fe-202e-ddea-fde0d35f8a65
> Shadowheart...?
> There'll be time to pray later - let's move.
> Use the power of the parasite. Feel inside Shadowheart's mind.
> Leave her to her prayers.

0:0 - What? You just learned that while praying...?
uid: c8161954-d0b8-6427-eb28-2f7f1eb0784c
> Lady Shar. She came to me as I prayed. She told me what needs to be done.

- Roll sucessful -
null
uid: ca3b3203-2221-48ba-9dd5-691da9128c14
> *You feel your mind slip into Shadowheart's - but you are not the only one present. There is another - ancient, commanding, rendered from purest darkness. Shar.*

0:0 - Whatever you think you're going to do in there - forget it.
uid: ce43d072-4641-ba39-bdd4-12b33a6c1094
> null

0:0 - Say nothing.
uid: d52dc72d-7ed4-23d5-8659-941e4750c3d5
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> null

0:0 - I deserve to know what I'm getting myself into.
uid: d96ac71e-1c83-7f88-08d6-c94833c03fc4
> It's simple - I have a mission. It need not concern you - and as long as you don't interfere, it'll bring you no harm.
> It's simple. My Lady Shar demands a sacrifice. One life.

0:0 - Nothing, just a show of respect. Trust me, you wouldn't want to displease her. Not here. Let's continue.
uid: da9a2a31-e6a6-9486-1840-e5102fa29777
=== END NODE ===

0:0 - The tadpole, you mean? It's not that simple, not anymore. The Nightsinger herself has made her will known. She comes before all others.
uid: dbb956b8-24bb-2da5-3cbd-73378a1368a0
Node context: A little unsure. She understands this seems like a sudden course-correction.

null
uid: dc2d71ef-f440-3e69-7352-6e8fb629ce50
> There is something I need, before we continue - the Spear of Night. We can find it in the Library.
> All right, no need to dash in ahead of me - I'm ready.

null
uid: dd3303ac-6d26-7e62-df30-548ed719d847
Jump to another node

0:0 - Fine - we'll go look for the spear first.
uid: de132bfb-2df7-060a-a70d-4a2ca7997a46
> null
> Good. Somewhere in the library there should be an image of my Lady that we can shroud in darkness. The spear should reveal itself.

null
uid: e14dc0aa-708c-a4d6-250c-959c1c571465
> I deserve to know what I'm getting myself into.
> I'm sorry, I couldn't help myself.
> null
> You're here to kill a child of Selûne - I heard it all. And I can't let that happen.
> But I felt her presence - Lady Shar. Why did she choose you?

null
uid: e20611b9-1f6f-4b53-4f7d-a4e351de60cf
Jump to another node

0:0 - There's something I need to do once we enter the Dark Lady's domain. Just don't interfere - it's important.
uid: e6254ae1-f62d-241a-b3c4-d3f5617a5103
> null
> null

0:0 - My Lady does not want you to.
uid: e8dff71a-a472-9a33-acb2-828e1edee286
Node context: Ultimatum/threat. She'll turn hostile if the player persists in ignoring her wishes here.
> Please. Don't make me do this - not after all we've been through.

0:0 - Please. How many breathed their last just so we could make it this far? Trust me. This will help us.
uid: ea179582-cfe5-4be1-1b3d-b088ea3908f4

null
uid: ead4b4e0-8f69-7502-01f1-1284d663fbe2
Jump to another node

0:0 - Shadowheart...?
uid: edd4034a-feee-8dcd-62d3-48c84edf5857
> *Nothing. Shadowheart continues her prayer in silence.*

0:0 - One life is too high a price.
uid: fab057d0-180c-5cda-c05a-4c0c0bf63061
> Please. How many breathed their last just so we could make it this far? Trust me. This will help us.

null
uid: fd588525-c198-2d61-071c-2a9f4737f716
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_NightsongPrison_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Spear AOM/OOM: Shar reveals the final step to Shadowheart. She must kill the Selunite, Nightsong, and rise as Shar's loyal servant. No spear AOM: Shar reminds Shadowheart to find the spear. The player (as SH) can choose whether or not to find the spear, and can enter the Shadowfell without the spear No spear OOM: Shar reminds Shadowheart to get the spear.

null
uid: 02cfdc87-5fad-2b60-9e82-cdc8e17a826c
> What do you need of me, my Lady?

0:0 - You will become a Dark Justiciar, blessed with my power. You will become my voice to those who embrace me. And you will be my sword arm against those who would do me harm.
uid: 05d7db20-4327-bd57-aa8e-e9e0e2347e89
> I will do as you ask, Lady Shar.
> Such glory, for one life? Why is this one so important, my Lady?
> I can't do this.
> Listen.

null
uid: 10731216-37e3-9dd8-3bd6-b00a87485517
> As you command, Nightsinger.

null
uid: 10a03613-2c28-ebc2-1843-71058a1edbc4
Jump to another node

null
uid: 29857d26-ee40-d1b7-8f05-ac6f12f38aa7
> null

0:0 - Nothing that you are not more than capable of - the punishing of a wicked Selûnite. All you have to do is use the spear to end her light.
uid: 32fab3c7-8b5d-7fe7-b178-be43fb4c0db6
Node context: seh-LOON-ite
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> You will become a Dark Justiciar, blessed with my power. You will become my voice to those who embrace me. And you will be my sword arm against those who would do me harm.

0:0 - No, Shadowheart. The spear is key. Retrieve it, so that I may embrace you.
uid: 3c05f6ad-7f4b-f876-16ed-42e41587010a
Cinematic: Shadowheart stands
Node context: Gentle reprimand
=== END NODE ===

null
uid: 3c96ca77-48c7-9d2f-3cd3-9a692101e5b6
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

0:0 - Look to the library. It houses more than just knowledge.
uid: 44b13708-a31f-afeb-dd53-f7b8c5a73a58
Cinematic: Shadowheart stands
=== END NODE ===

0:0 - She is a test of your loyalty. When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.
uid: 4adfaf72-b83a-d275-0c41-9b9a351d92a5
> You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood.

0:0 - You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood.
uid: 4faad596-e891-16ce-e88e-d4c84b9969df
Cinematic: Shadowheart stands.
Node context: seh-LOON-ite
=== END NODE ===

0:0 - When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.
uid: 5de21706-357d-0e7e-366e-77e8bb5f20d5
> You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood.

0:0 - The final threshold. You made it, Shadowheart - just as I knew you would. Now all you must do is step forwards, and the rest will prove simple.
uid: 5f7173a2-87c3-c572-1597-4225a80ac401
Cinematic: Shadowheart kneels before the pool and bows her head reverentially as Shar's voice begins to speak to her telepathically
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
   true - AOM - AOMdescription
> null

null
uid: 62ec42d0-a241-935b-0a67-98c1a99e2c43
> null

null
uid: 68011340-ba74-e76c-fc08-7f82955a625f
> I believe in you, Shadowheart. Wield the spear and receive your reward.

null
uid: 6fd73c7f-848c-232f-be71-39d32c7998e2
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

0:0 - As you command, Nightsinger.
uid: 747d3591-84c0-b495-d86b-b99220b7002e
> Look to the library. It houses more than just knowledge.

0:0 - I have no need of the spear.
uid: 7481b3f9-0365-bbab-ebc4-403efab35112
> No, Shadowheart. The spear is key. Retrieve it, so that I may embrace you.

0:0 - Listen.
uid: 7c094be1-01f0-63e7-917c-4db8698a1c52
> When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.

0:0 - What do you need of me, my Lady?
uid: 86a23062-387a-a51a-3a6c-3bdc92e119f9
> Nothing that you are not more than capable of - the punishing of a wicked Selûnite. All you have to do is use the spear to end her light.

0:0 - I believe in you, Shadowheart. Wield the spear and receive your reward.
uid: 87e69b74-672e-bd2a-8af4-de7b1fbac972
> As you command, Nightsinger.
> I have no need of the spear.

0:0 - Take my spear, step forward, and strike down the Selûnite who awaits beyond.
uid: 92adaeb3-a66d-fd11-33c9-469de218150b
Node context: seh-LOON-ite
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> You will become a Dark Justiciar, blessed with my power. You will become my voice to those who embrace me. And you will be my sword arm against those who would do me harm.

0:0 - I'm not sure I can continue.
uid: 9c9784ac-47f2-cc86-b59a-3dac6864e973
> You can. I believe in you - now believe in yourself. Take my spear, step forward, and strike down the Selûnite who awaits beyond.

0:0 - Listen.
uid: a0e5e0a8-a387-8f81-86d7-ff5963b56919
> Take my spear, step forward, and strike down the Selûnite who awaits beyond.

0:0 - I can't do this.
uid: bdc3be4c-ee2d-6415-0f4e-403f4149a78d
> Do not shame me with your doubts, child. I know your heart - your faith is true. When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.

0:0 - As you command, Nightsinger.
uid: c25689e5-4fef-e9c3-1d9e-663c4d4c4993
- 0 Set flag(s) to (Global):
   true - SHA_NightsongPrison_Event_RegisterShadowheartOM - Register Shadowheart's OM at Nightsong's Prison if the player doesn't have the spear and agrees to look for it
> null

0:0 - A Selûnite sacrifice awaits beyond - but you must not approach her without the spear. Find it and wield it before you take another step.
uid: cd33991a-f8ba-6bac-a3af-f8939ddaaaae
Cinematic: Shadowheart kneels before the pool and bows her head reverentially as Shar's voice begins to speak to her telepathically
Node context: Cautioning
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

null
uid: d0484f00-a559-48cf-706a-49c989e7cc14
> null

0:0 - Such glory, for one life? Why is this one so important, my Lady?
uid: d27891c9-3318-c162-6244-43f242b297f1
> She is a test of your loyalty. When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.

0:0 - What do you need of me, my Lady?
uid: d3f215d3-17a6-0195-6d8f-573164a45026
> null

null
uid: d4728d18-aea4-54e0-f5af-8afb4e060adc
> What do you need of me, my Lady?
> I'm not sure I can continue.
> Listen.

0:0 - I know you will. Your faith is true, and when you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.
uid: d5bb9072-5a5b-ea13-4893-e7ee81719d35
> You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood.

0:0 - Do not shame me with your doubts, child. I know your heart - your faith is true. When you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.
uid: d9217410-886e-eef5-7031-04d25116cde5
> You deserve this, Shadowheart, above all others. I wish all my followers had your spirit. Now onwards - warm my blade with the Selûnite's blood.

0:0 - You can. I believe in you - now believe in yourself. Take my spear, step forward, and strike down the Selûnite who awaits beyond.
uid: e75b92d7-1e02-a01c-0f6a-609b0657486e
Node context: seh-LOON-ite
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> You will become a Dark Justiciar, blessed with my power. You will become my voice to those who embrace me. And you will be my sword arm against those who would do me harm.

0:0 - I will do as you ask, Lady Shar.
uid: f3780da8-3ea4-c5d9-9a87-2482a0aca982
> I know you will. Your faith is true, and when you strike this blow, a cleansing of my church will be unleashed, with you as my instrument.

null
uid: fb213aa5-6c2f-bb37-bcf7-f374a8998f20
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_ClaimingNightsong_OM_Shadowheart_COM.lsj
Synopsis:
When Shadowheart enters the Shar Temple for the first time Shar speaks to her. Shar wants Shadowheart to find the Spear of Night and use it to kill Nightsong. Shar will tell Shadowheart where to find the spear.

0:0 - None other. She spoke to me - she actually spoke to me! And she gave me a mission.
uid: 01bbe81e-a166-6e18-f3d2-04983e941dfe
Node context: Elated
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

- Roll failure -
null
uid: 099ce90d-630d-fa5a-df6a-ca15d2e82fc2
> null

0:0 - Let's move on. Perhaps this mission will prove real - or not.
uid: 09c38fab-1cef-14db-b65e-167f962168f2
> It's real. I felt her presence - I heard her voice. You'll see for yourself, soon enough.

0:0 - No. This is different... very different.
uid: 09e4505d-c37b-f694-d12a-2c6a99751e30
Cinematic: Long pause before answering, as if listening to something. Finally opens her eyes and speaks
Node context: Pleased/tinged with awe. She feels a presence, and hears its voice. (though the player themselves do not hear it)
> null

0:0 - There's something more I need to do, or the trials will have been in vain.
uid: 182401e0-9961-025c-eb89-3e01554d98e6
Node context: Elated
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> There is a holy weapon hidden away - the Spear of Night. I have to claim it, then use it to make a sacrifice in Lady Shar's inner sanctum. If I succeed, I'll become a Dark Justiciar.

0:0 - What's wrong?
uid: 1c520ce4-593c-01c6-5b0b-8f4466b2009e
> Nothing. Nothing's wrong at all.

0:0 - Don't worry. This place has been empty for years - the sacrifice can't be a simple mortal. More likely it's a monster - and we're well-versed in dealing with those, aren't we?
uid: 28b3497f-c532-7563-18b8-3efc76127f4e
Node context: Reassuring.
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description
> null

0:0 - Snap out of it.
uid: 2b811531-c9ac-f09f-c138-a8ac3ceee7fd
> It's fine. But we're on the right path. I'm right where I need to be - under Lady Shar's gaze.
> You don't understand. There's something I need to do, or the trials will have been in vain.

0:0 - It's Lady Shar, isn't it? I felt her presence.
uid: 2be3c1c5-f203-bd4d-7b53-b9dd13e090f5
- 0 Check flag(s) (Dialog):
   true - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags)
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> Yes, we're right where we need to be, under her gaze. This is the right path - let's continue.
> None other. She spoke to me - she actually spoke to me! And she gave me a mission.

- Roll sucessful -
null
uid: 3187ef30-5543-adb5-aae1-2c6ac313720d
> *You detect the gentlest of presences disturbing the temple's ancient, stale air. It seems to encircle Shadowheart, welcoming her.*

0:0 - Yes. I know it must seem like I pulled this out of thin air, but that's how Lady Shar chose to reveal herself to me. You'll see for yourself, soon enough.
uid: 34142502-93e1-fe1e-3ef5-a61fa2a6c6d9
Node context: Earnest.
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_30_For_Sp2 - Approval_AtLeast_30_For_Sp2description
> null

null
uid: 374d5d51-f6d7-5aee-a90a-fcd66dc50b26
Jump to another node

0:0 - Supposedly in the library we saw before - we should go back to it.
uid: 3aa7dab3-08e0-5d89-21fb-00c2d8f53063
- 0 Check flag(s) (Global):
   true - SHA_SilentLibrary_State_PlayerEnteredLibrary - A player has entered the Silent Library
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
> Without it, the sacrifice to my Lady will be in vain, and I won't be blessed as a Dark Justiciar.

0:0 - Glance around.
uid: 3fc46ee6-a3c5-ce4a-34f9-78297485ef9b
> null

0:0 - If the Nightsinger has called upon you, then I will do whatever I can to help.
uid: 43b42e6d-838b-0611-d698-2cba83935c1e
- 0 Check flag(s) (Dialog):
   true - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags)
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> Thank you, brother. I'll remember your help, if I succeed. As will my Lady. Thank you, sister. I'll remember your help, if I succeed. As will my Lady. Thank you, kin. I'll remember your help, if I succeed. As will my Lady.

0:0 - *You detect the gentlest of presences disturbing the temple's ancient, stale air. It seems to encircle Shadowheart, welcoming her.*
uid: 45ef6691-d224-b970-82a8-d1bb7e9d59ce
- 0 Set flag(s) to (Dialog):
   true - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags)
> What's going on? Tell me.
> Snap out of it.
> I felt something - a presence. What was it?
> It's Lady Shar, isn't it? I felt her presence.

0:0 - What's going on? Tell me.
uid: 4baa9b04-5f9b-c0db-d700-1be430ea6e50
> It's fine, really. I just feel we're on the right track. I'm right where I need to be - under Lady Shar's gaze.
> There's something more I need to do, or the trials will have been in vain.

0:0 - A sacrifice? You intend to kill some innocent down here?
uid: 52bec7f8-f8e6-e3dd-905c-847e011a5e9c
- 0 Check flag(s) (Global):
   false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
> Don't worry. This place has been empty for years - the sacrifice can't be a simple mortal. More likely it's a monster - and we're well-versed in dealing with those, aren't we?
> Don't go soft on me now - this is hardly the first life we've taken. Besides, this place has been empty for years - the sacrifice can't be a simple mortal. More likely a monster.

0:0 - My lady. Shar. You may have felt her, but I heard her. She gave me a mission.
uid: 52edce13-7c19-1747-8832-a3010006ebf9
Node context: Elated
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

null
uid: 58f6d4e2-ad13-a0a7-9b69-7ae487ea5e31
Jump to another node

0:0 - Yes, we're right where we need to be, under her gaze. This is the right path - let's continue.
uid: 6738fb73-c552-c8c7-dc94-34b478c873da
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
=== END NODE ===

0:0 - We need to find that spear.
uid: 80c9bed6-19b2-5dbb-4087-6f148a5468cd
- 0 Check flag(s) (Global):
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
- 1 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
=== END NODE ===

null
uid: 8af4e568-6a7a-afd2-003a-90ee6250680a
Jump to another node

null
uid: 90b7593d-e1b9-2074-0526-4c200a5659de
Jump to another node

0:0 - Spare me the scepticism - she said it was my special purpose, for my ears alone. You'll see for yourself, soon enough.
uid: 915366f8-8016-5734-1598-d369be08ac8d
Node context: High-handed.
> null

0:0 - All right. Where is this spear?
uid: 97f85f1b-45d7-b26d-90d2-3d35f8939fdc
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> Supposedly in the library we saw before - we should go back to it.
> There's a library in this place somewhere. That's where I need to look.

0:0 - This isn't another of your 'episodes', is it?
uid: 9812e2d4-6ce2-273c-663a-a5b4bf7f50b8
> No. This is different... very different.

0:0 - Thank you, brother. I'll remember your help, if I succeed. As will my Lady.
1:0 - Thank you, sister. I'll remember your help, if I succeed. As will my Lady.
2:0 - Thank you, kin. I'll remember your help, if I succeed. As will my Lady.
uid: 98bc9c17-6c4c-df36-20d0-b448a1389b1e
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - Without it, the sacrifice to my Lady will be in vain, and I won't be blessed as a Dark Justiciar.
uid: 9a25d3bb-afcc-7e22-de8d-c475ae9052fa
- 0 Check flag(s) (Global):
   false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
- 0 Set flag(s) to (Global):
   true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet

0:0 - It's fine, really. I just feel we're on the right track. I'm right where I need to be - under Lady Shar's gaze.
uid: 9e4877d5-d131-c0aa-b3af-d92c10a120a5
Node context: Content.
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
=== END NODE ===

null
uid: a7d52592-ee00-a735-dafb-3dcfa4c25028
Jump to another node

0:0 - This is nonsense - we've already cleared the way forward.
uid: ab5f9dac-3861-a12c-cd14-8f0a9b6f614b
> The way forward will be of little importance if I don't fulfil my mission. If you've any sense, you'll help me.

0:0 - There's a library in this place somewhere. That's where I need to look.
uid: bc237436-af5e-81c7-9c4f-49a7b875db02
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
> Without it, the sacrifice to my Lady will be in vain, and I won't be blessed as a Dark Justiciar.

0:0 - We need to get that spear - there's a library in this place somewhere. That's where I need to look.
uid: be8005a7-75a5-5a37-e950-1825fd8efa73
- 0 Check flag(s) (Global):
   false - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
- 1 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
=== END NODE ===

0:0 - It's real. I felt her presence - I heard her voice. You'll see for yourself, soon enough.
uid: c4593cad-dc75-b62a-7b0e-676d4fe2d3cb
> null

0:0 - Nothing. Nothing's wrong at all.
uid: c4ef1ae3-ea7a-bdf7-fc09-d1b447194d54
Cinematic: Long pause before answering, as if listening to something. Finally opens her eyes and speaks
Node context: Pleased/tinged with awe. She feels a presence, and hears its voice. (though the player themselves do not hear it)
> null

0:0 - The way forward will be of little importance if I don't fulfil my mission. If you've any sense, you'll help me.
uid: cbb400af-bb1b-78e1-fc2d-ef2f81b00ff7
> null

0:0 - I felt something - a presence. What was it?
uid: ce4b3a74-bb93-2c33-1e76-9db35fc39bd2
- 0 Check flag(s) (Dialog):
   true - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags)
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
> Lady Shar's presence. I felt her too - we're right where we need to be, under her gaze. This is the right path - let's continue.
> My lady. Shar. You may have felt her, but I heard her. She gave me a mission.

0:0 - There is a holy weapon hidden away - the Spear of Night. I have to claim it, then use it to make a sacrifice in Lady Shar's inner sanctum. If I succeed, I'll become a Dark Justiciar.
uid: ce58784c-1546-9158-bc4d-34f1dc3db0f9
Node context: Excited, getting a little worked up.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
   true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night
> A sacrifice? You intend to kill some innocent down here?
> You're not going to turn against me, are you?
> Lady Shar asks much of you. Will you make a blood sacrifice? Your goddess is using you to quench her bloodlust. Is this truly what you want? To spill innocent blood? You really want to go through with this? A blood sacrifice just to appease Shar?
> All right. Where is this spear?
> And you just figured this out by yourself, just now?
> This is nonsense - we've already cleared the way forward.
> If the Nightsinger has called upon you, then I will do whatever I can to help.
> Let's move on. Perhaps this mission will prove real - or not.

0:0 - As luck would have it, we have the spear already. Time to move on.
uid: cf63bd0c-7ce6-c133-1d2d-67538c79618e
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night
=== END NODE ===

0:0 - Lady Shar asks much of you. Will you make a blood sacrifice?
1:0 - Your goddess is using you to quench her bloodlust. Is this truly what you want? To spill innocent blood?
2:0 - You really want to go through with this? A blood sacrifice just to appease Shar?
uid: d305c10d-f18d-14a8-e0d3-13bbce44ee54
- 0:0 Tag: Selûne - |Player or NPC chose Selune.|
- 0 Check flag(s) (Global):
   true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
> Don't worry. This place has been empty for years - the sacrifice can't be a simple mortal. More likely it's a monster - and we're well-versed in dealing with those, aren't we?
> Don't go soft on me now - this is hardly the first life we've taken. Besides, this place has been empty for years - the sacrifice can't be a simple mortal. More likely a monster.

0:0 - You're not going to turn against me, are you?
uid: d4088368-0422-fb66-3aa2-4ba6257cfd58
- 0 Check flag(s) (Global):
   false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
> Don't worry. This place has been empty for years - the sacrifice can't be a simple mortal. More likely it's a monster - and we're well-versed in dealing with those, aren't we?
> Don't go soft on me now - this is hardly the first life we've taken. Besides, this place has been empty for years - the sacrifice can't be a simple mortal. More likely a monster.

0:0 - It's fine. But we're on the right path. I'm right where I need to be - under Lady Shar's gaze.
uid: d839c2f8-a13a-b253-f91e-dc530fc0e85c
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
=== END NODE ===

0:0 - We need to get that spear - supposedly it's in the library we saw before.
uid: e17d64bb-2174-e642-24dd-cc1b493a72df
- 0 Check flag(s) (Global):
   false - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
   true - SHA_SilentLibrary_State_PlayerEnteredLibrary - A player has entered the Silent Library
- 1 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
=== END NODE ===

0:0 - You don't understand. There's something I need to do, or the trials will have been in vain.
uid: e43a7556-493d-a80b-0ada-a9cec51a6def
Node context: Elated, brushing off the player's reprimand.
- 0 Check flag(s) (Object):
   false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
> null

0:0 - Don't go soft on me now - this is hardly the first life we've taken. Besides, this place has been empty for years - the sacrifice can't be a simple mortal. More likely a monster.
uid: ebce6f6b-9e7c-03ca-4283-efd75ed67208
Node context: A bit defensive
> As luck would have it, we have the spear already. Time to move on.
> We need to find that spear.
> We need to get that spear - supposedly it's in the library we saw before.
> We need to get that spear - there's a library in this place somewhere. That's where I need to look.

0:0 - Wait...
uid: ed4b269a-7b47-5ac2-eed6-b8763f08fada
Cinematic: SH pauses, sensing something. She closes her eyes, concentrating
Node context: Hesitant, as if she's not sure the player actually said anything.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> What's wrong?
> This isn't another of your 'episodes', is it?
> Glance around.

0:0 - And you just figured this out by yourself, just now?
uid: f2dd6225-10e3-b698-8320-2a81b0b58fc8
- 0 Check flag(s) (Dialog):
   false - SHA_ClaimingNightsong_OM_Shadowheart_Event_PlayerDetectedSharPresence - Sets if the player succeeds a passive check to detect a glimmer of the Shar presence SH feels (autowin for Shar tags)
> Yes. I know it must seem like I pulled this out of thin air, but that's how Lady Shar chose to reveal herself to me. You'll see for yourself, soon enough.
> Spare me the scepticism - she said it was my special purpose, for my ears alone. You'll see for yourself, soon enough.

null
uid: f96db9b4-80f6-3e1c-a479-2194bc09739e
> null (roll sucessful)
> null (roll failure)

0:0 - Lady Shar's presence. I felt her too - we're right where we need to be, under her gaze. This is the right path - let's continue.
uid: fc088bfc-b0e2-e150-3a1a-649dd5cf624c
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\SHA_ClaimingNightsong_OM_Shadowheart_ACM_AOM_OOM.lsj
Synopsis:
When Shadowheart enters the Shar Temple for the first time Shar speaks to her. Shar wants Shadowheart to find the Spear of Night and use it to kill Nightsong. Shar will tell Shadowheart where to find the spear.

0:0 - *The very air around you seems to quiver and cool, as if disturbed by some presence - an invisible, formless, welcoming presence.*
uid: 0a8d9e78-4917-4ef0-a601-6258582d6fc1
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> Child.

null
uid: 0b0c00b9-14b5-436a-a041-7a3065917e47
> null

0:0 - As I knew you would. You have been loyal and steadfast, even when you doubted yourself. Now listen carefully:
uid: 0e4f0e3b-040b-49ee-be5a-df5d53682d50
> This is my sacred proving ground. This is where you shall show me just how much you love me. Then I can embrace you, elevate you, reveal to you your true purpose.

0:0 - Lady Shar...? Is that you?
uid: 1016e042-2014-466b-aaaa-1ef3092b217f
Node context: Hushed awe
> null

0:0 - Lady Shar...?
uid: 12874055-0782-4406-882e-f732b708907f
> Indeed. Welcome. It has been a long road to bring you back to me. But there is more I need of you. Listen closely:

null
uid: 12ddb7d5-08cd-49eb-9cb2-3599914f9b2d
> null

0:0 - You know me, just as I know you, Shadowheart. I am with you always - in your thoughts, your deeds, in your dreams.
uid: 130040a1-a0ee-4187-b2dd-97ad6971f5a7
> I am here for you. And I hope you are here for me.

null
uid: 152e631a-e181-4958-935b-b9f793be8db2
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
> null
> null

0:0 - Who are you? Show yourself!
uid: 1879b7f3-72b1-4e91-ac25-72d27f39e31b
> You know me, just as I know you, Shadowheart. I am with you always - in your thoughts, your deeds, in your dreams.

0:0 - I'm listening.
uid: 1adcb57f-17db-4a6e-95a7-222d3e788566
> null

null
uid: 1e6e1292-bb49-435a-8427-5795509e7bd2
> null

0:0 - Your thoughts? Then it shouldn't be too hard to find a way out.
1:0 - Right. Holler if you ever get too lost, all right? I'll help you find your way out.
2:0 - Oh to peek into the maze of your mind.
3:0 - Hmm, if you say so. I hope at least the thoughts are pleasant.
4:0 - Mm. Who am I to deny you a little detour?
5:0 - Well, do let me know if I should send in a search party.
6:0 - Keep focused - this is hardly the place for daydreaming.
uid: 221d46b4-e4b6-490e-9032-5fad36c99db4
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

null
uid: 23aa3f4e-915c-4814-bc42-14b0d9962218
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

0:0 - Lady Shar...?
uid: 24b8e64e-e09a-4272-b974-148488b4f71a
> null

0:0 - It's nothing. I just got lost in my own thoughts.
uid: 25fa1bc5-d3f5-4675-ae46-3473606e4e16
> Your thoughts? Then it shouldn't be too hard to find a way out. Right. Holler if you ever get too lost, all right? I'll help you find your way out. Oh to peek into the maze of your mind. Hmm, if you say so. I hope at least the thoughts are pleasant. Mm. Who am I to deny you a little detour? Well, do let me know if I should send in a search party. Keep focused - this is hardly the place for daydreaming.

0:0 - Peace, Shadowheart. You know who it is that speaks to you. I wish you no harm. I wish only to offer my embrace.
uid: 287b383f-362c-4f82-8606-b71ad9710e5d
> null

0:0 - Child.
uid: 2f01e37c-66d3-47a0-9b9c-64c64426556d
Cinematic: Shadowheart glances around in surprise at the disembodied voice speaking to her.
> Who are you? Show yourself!
> Tense for battle.
> Say nothing.

0:0 - Quiet - this is some trick. The parasite, toying with my mind. Stop it.
uid: 341af991-f92a-4587-9e1d-d6f86288411e
> null

0:0 - Already, you have the Spear of Night. Wield it to make the sacrifice.
uid: 3482242a-c387-45f9-9f78-375571269fde
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> You are ready. You were born for this. Now, forth - make me proud.

null
uid: 38285348-c821-4427-98bc-5c8457506d5c
Jump to another node

null
uid: 3bcd2814-4d00-438f-926e-3b2eb132fea1
> null

0:0 - Tense for battle.
uid: 400e0411-71d5-47ca-a6d6-aa750b5eea5d
> null

0:0 - Shar. She spoke to me. I have to find a sacred spear and make a sacrifice in her name.
uid: 428c0879-405c-4ecf-85cc-e26f9bc66002
> Spill all the strange blood you need. But take care where you point this so-called 'sacred spear'. Wow. All right. That's a lot to take in. And I'm not sure it sounds like the Shadowheart I know. Think hard before you do something you can't take back. Well, that sounds fun. As long as no one present needs to be the sacrifice. Has Shar not already taken enough from these lands, without demanding a sacrifice as well? Be careful what your faith asks of you. Sacrifice. Hells - have we not witnessed enough? A sacrifice? There's little to offer here but bones and dust. Let's keep going. I doubt you'll find much to sacrifice in this place. Let's keep focused.

0:0 - Spill all the strange blood you need. But take care where you point this so-called 'sacred spear'.
1:0 - Wow. All right. That's a lot to take in. And I'm not sure it sounds like the Shadowheart I know. Think hard before you do something you can't take back.
2:0 - Well, that sounds fun. As long as no one present needs to be the sacrifice.
3:0 - Has Shar not already taken enough from these lands, without demanding a sacrifice as well? Be careful what your faith asks of you.
4:0 - Sacrifice. Hells - have we not witnessed enough?
5:0 - A sacrifice? There's little to offer here but bones and dust. Let's keep going.
6:0 - I doubt you'll find much to sacrifice in this place. Let's keep focused.
uid: 47242cef-e4ac-4b2c-9cc6-a20f42c5b179
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Say nothing.
uid: 494199df-8808-4ce9-9e4e-ad9481679d9d
> null

0:0 - I am here for you. And I hope you are here for me.
uid: 4d413ae3-5d44-4601-b3d9-bd69345cc283
> Lady Shar...?
> Quiet - this is some trick. The parasite, toying with my mind. Stop it.
> I'm listening.

0:0 - Quiet - this is some trick. The parasite, toying with my mind. Stop it.
uid: 56e1b9ac-2e12-4765-8c37-827a9556f3ab
> You are wise to show caution, but this is nothing to do with the foulness lurking in your head. I am real, and I am here for you. Now listen carefully:

0:0 - Mysterious voices, Shadowheart? Or just a newfound interest in self-reflection?
1:0 - Yoo-hoo. You all right in there?
2:0 - You're muttering to yourself, dear. Who's better conversation than yours truly?
3:0 - You seem to be mumbling to yourself - aren't I enough company for you?
4:0 - Spill the magic beans, Shadowheart. Who are you talking to?
5:0 - Shadowheart? Gold for your thoughts?
6:0 - Why are you muttering to yourself?
uid: 5f8868aa-5763-4975-9b26-d7cadf83b4e8
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> Shar. She spoke to me. I have to find a sacred spear and make a sacrifice in her name.
> It's nothing. I just got lost in my own thoughts.

0:0 - I won't fail you, my Lady.
uid: 6a44855f-d1c7-48fb-b2a6-9269dce5e3de
Node context: 'Yes madam'
=== END NODE ===

null
uid: 71ea91f8-824e-4928-869a-a9cba2935bca
> Lady Shar...?
> Quiet - this is some trick. The parasite, toying with my mind. Stop it.
> I'm listening.

null
uid: 72c6122c-4490-4f8b-a75f-f760319f0bbe
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

null
uid: 7578ed67-2a28-476e-bdb2-81842fe7bec7
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night
> null
> null

0:0 - Indeed. Welcome. It has been a long road to bring you back to me. But there is more I need of you. Listen closely:
uid: 76fb7fa5-97c1-40d8-af24-3bac4e1250c3
> This is my sacred proving ground. This is where you shall show me just how much you love me. Then I can embrace you, elevate you, reveal to you your true purpose.

null
uid: 79148ad6-99b0-45fe-8726-9761e5485fb1
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
> null

0:0 - Like the Dark Justiciars of old, you must journey to my innermost sanctum and make a sacrifice in my name. You will become my Voice made flesh, to command all who bow to me.
uid: 7ae1f59d-1f03-404f-a71f-45f1b8c89096
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night
> Already, you have the Spear of Night. Wield it to make the sacrifice.
> Seek out the library. It houses more than just knowledge. Find the Spear of Night. Wield it to make your sacrifice.

0:0 - You are wise to show caution, but this is nothing to do with the foulness lurking in your head. I am real, and I am here for you. Now listen carefully:
uid: 7aeac240-3abc-4696-9268-65ac3e230571
> This is my sacred proving ground. This is where you shall show me just how much you love me. Then I can embrace you, elevate you, reveal to you your true purpose.

null
uid: 7b3ea4c8-b138-4846-ac7b-204c25f19587
> I won't fail you, my Lady.

null
uid: 7f23a8ed-3730-4bb6-bb29-1373adc78f0a
> Who are you? Show yourself!
> Tense for battle.
> Say nothing.

0:0 - Child.
uid: 8378b5fd-4e25-400f-ac5e-14cdd99ad919
> Lady Shar...? Is that you?

null
uid: 89781641-c57e-4c98-b3e2-1740b2518677
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Mysterious voices, Shadowheart? Or just a newfound interest in self-reflection? Yoo-hoo. You all right in there? You're muttering to yourself, dear. Who's better conversation than yours truly? You seem to be mumbling to yourself - aren't I enough company for you? Spill the magic beans, Shadowheart. Who are you talking to? Shadowheart? Gold for your thoughts? Why are you muttering to yourself?

null
uid: 8d136cc7-2688-43ba-ab3d-426d77e9535c
- 0 Set flag(s) to (Global):
   true - SHA_Shadowheart_State_SharMentionedSpear - Shadowheart was told about the Spear of Night
> null
> null

null
uid: 8d5b20dc-ac06-458d-81e7-d60d9bc0be42
- 0 Check flag(s) (Object):
   true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
> null

null
uid: 96421db3-59ce-44dd-9293-cea34144ebd6
- 0 Check flag(s) (Object):
   true - ACM - ACMdescription
> null

0:0 - Seek out the library. It houses more than just knowledge. Find the Spear of Night. Wield it to make your sacrifice.
uid: a5b6f3cc-46b3-43e1-a8bc-6bf9d92e9f9e
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night.
   true - SHA_Shadowheart_State_MentionedSpearLocation - Sets when Shadowheart reveals how and where to retrieve the Spear of the Night
> You are ready. You were born for this. Now, forth - make me proud.

0:0 - Tense for battle.
uid: a73504d6-c188-4205-8821-71ee45d61122
> Peace, Shadowheart. You know who it is that speaks to you. I wish you no harm. I wish only to offer my embrace.

null
uid: ad0cf98d-d2b1-46a3-8c86-f97f10b40dc2
> null

0:0 - You keep your silence, your composure - good. This is why I come to you alone, Shadowheart. Only you can help me.
uid: b52f174d-3652-4150-b3bb-2d1789fc86d9
> null

null
uid: c191acfc-acb9-4534-b177-47e9959d658e
> null

0:0 - Who are you? Show yourself!
uid: cae96af9-d894-4be8-91c4-3b609e2f5b88
> null

0:0 - I'm listening.
uid: d4861ffc-31d8-43fb-a2ae-4736c37bea07
> As I knew you would. You have been loyal and steadfast, even when you doubted yourself. Now listen carefully:

0:0 - This is my sacred proving ground. This is where you shall show me just how much you love me. Then I can embrace you, elevate you, reveal to you your true purpose.
uid: d697cbd4-104d-4033-9550-71854514dde3
> Like the Dark Justiciars of old, you must journey to my innermost sanctum and make a sacrifice in my name. You will become my Voice made flesh, to command all who bow to me.

null
uid: d6e9c0eb-2c70-4fd6-8cb7-7f92b8cf84a2
Jump to another node

0:0 - You are ready. You were born for this. Now, forth - make me proud.
uid: dfb68978-ad5c-4272-9ce1-a6521e28e2ad
=== END NODE ===

null
uid: e35c4e50-ede5-4a35-8870-a710ed65dc41
> null

0:0 - *The very air around you seems to quiver and cool, as if disturbed by some presence - an invisible, formless, welcoming presence.*
uid: f14195ea-16ae-4e52-b058-5eed6b913f12
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Child.

0:0 - Say nothing.
uid: f8c0b389-8b82-4c6f-9662-73d4842d4c45
> You keep your silence, your composure - good. This is why I come to you alone, Shadowheart. Only you can help me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_VB.lsj
Synopsis:
Wyll wasn't present at Karlach recruitment, reacts to her in the party with a follow up in the camp.

0:0 - Shit. I just can't shake you, can I?
uid: 6865df20-1cc9-de8f-d9b1-d58d4d41de7b
=== END NODE ===

0:0 - Hells. It's her - Karlach, the archdevil's servant. We must rest in camp. It's time she had her due.
uid: c8646570-f904-1420-7599-77e10f89d4b9
> Shit. I just can't shake you, can I?


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_COM.lsj
Synopsis:
Right before Karlach's recruitment Wyl recognizes her as the target Mizora gave to him. It will be up to the player to avoid the confrontation with her. https://docs.google.com/document/d/1Xh6W54Z2kT7NfVgxgmED_3BD2sbbs62vjFxXMYfMGgc/edit?pli=1#bookmark=id.y05ljfyxmujl

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 00e117d9-8c71-8569-011d-13ba09152d3c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *A great heat roars through you; her heat, fiery as the Hells.*
uid: 0298dce2-381b-f9e2-55c2-1b51c2b5fc6d
Animation: OSatterley: [REUSE] MindMeld_03 animation for KARLACH and WYLL
Cinematic: Hands to temples, mindmeld is happening
> *Then you're lost in visions of demonic armies as you tear through a landscape of fire and blood.*

0:0 - Oh boy, an arsehole! I've already won the Blade of Frontiers over; hope you'll prove more of a challenge.
uid: 05adb397-3ac9-b9ea-03ee-6f842d83bb83
> You've stayed my blade. Friendship? Don't push it.

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: 06f55fd9-cab4-c786-a36c-d53f27ad5dcf
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - It's an honour to end the fucker who killed all those people - all those innocent people. You monster.
uid: 08d1717d-bb7a-768e-6a41-9770ff58f90e
Node context: Player just said they're here for her head. She's going to fight them after this.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?
uid: 0a048b01-eb3e-2de6-3db8-a35502783c8d
> null

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 0af5caba-b8dd-5576-adf0-4bd9dbb45afe
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Be practical. She's infected, same as us - and powerful, too. We can use her as an ally.
uid: 0c522764-ab01-91f2-918f-85ed9d458415
> null

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 0f5d90e1-3b71-7d3d-3b34-3614b2ee6565
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Aye. Truce.
uid: 11582821-be8a-7a49-45cc-f7bc37f278be
Node context: Resigned to his fate but knows he's making the right decision in not attacking Karlach.
> null

0:0 - What was that?!
uid: 1216b40e-bcc6-f814-f8b2-5fbe40680f5b
> Evidence. Proof that you're a devil, a gladiator in the archdevil Zariel's army.

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 17b1a571-28ac-c287-7349-d85539ec482c
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - The paladins of Tyr sent me for your head. And I mean to take it.
uid: 195aa06f-557b-c2df-e6f8-7ca708501293
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
> null

0:0 - Well, well, well. How the Blade of Frontiers has changed.
uid: 1ae9fbe8-b7e6-5442-3967-cac7069a94c2
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?

0:0 - Really now? First I catch a ride out of Avernus, then I stumble into a friend. Who's the goddess of luck again? I owe her a flower.
uid: 1d027243-7f6b-84f4-11ce-2d3c07075863
> Now that we're old pals, how would you feel about helping me kill some evil bastards?

0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
uid: 1dc733b1-ca16-7716-a249-4c3d04389386
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?

0:0 - Why should I do your dirty work?
uid: 1e06a9ac-f84e-3f50-2010-7f42772f0099
> Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.

null
uid: 21734475-78b9-387f-53fe-3e2773abc997
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

null
uid: 219aaad6-d54e-bace-4f25-c24c799ecabc
Jump to another node

0:0 - I don't think so - you'll have to go it alone.
uid: 2237547d-a777-01ba-5b2b-5f0590673ea5
> Damn. After a decade in hell, I was hoping for a little company. Especially some who looked like you.

- Roll failure -
null
uid: 274b4997-9530-2973-c86a-5305f59ece8e
> Oh, I want to live. Just not in a world with you in it.

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 29014b14-67e7-c7e5-622d-bcf72818841b
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Attack.
uid: 2915bfc8-2e54-2818-2d92-3386a115ba8d
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: 297e73aa-17ea-e42e-ad1c-b690d4b97560
> null (roll sucessful)
> null (roll failure)

null
uid: 29d18ae3-5075-ef08-6f48-9d8fedb8d0d0
Jump to another node

0:0 - Zariel liked it so little, she sent a bunch of goons, so-called 'Paladins of Tyr', to take me back. Problem is, I'm not going.
uid: 2a89f194-644c-7b7d-cadd-db5f5cd2a6d9
- 0 Set flag(s) to (Global):
   true - ORI_WyllConfrontation_State_ResolvedPeacefuly - If player decided to downplay the confrontation.
- 1 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers.
> Let's send them back where they came from.
> So you want me to kill the people hunting you?
> Why should I do your dirty work?
> I have good news for you, then. I already killed the paladins you say were hunting you.
> I have my own problems. I don't need yours.

null
uid: 2bfd4066-8b6d-aff7-1d2a-e43e663e2e45
Jump to another node

null
uid: 2d64e626-29ed-ecb4-760f-b7e9d582284e
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Preparefight_OUT
Cinematic: Karlach extinguishes her flames.
> null

0:0 - I have good news for you. I already killed the paladins you say were hunting you.
uid: 2eaa3ecb-6b2b-5a18-f94c-8e34b900054e
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.

0:0 - I have my own problems. I don't need yours.
uid: 3198af31-619c-8082-d719-01f1e2383b26
> I can see that. But look, if we take care of my little problem, we can move on to ours. The tadpole.

0:0 - It's done, Karlach. By my living soul, you will forever burn.
uid: 31e101ca-9f33-2e94-0a0e-5f642f655f87
> You know, I could've used a friend. Pity that won't be you.

0:0 - You're the devil we've been hunting. Karlach, right?
uid: 321cc9bb-1bae-b45b-9ccb-f48cd935e141
> Bloody right. An honour to be chased by the Blade of Frontiers. But - agh!

0:0 - I'm [GEN_PlayerName2_85df4a15-4d9b-4f68-0512-d104305d8dac].
uid: 32836120-c391-321f-25c2-0b6a06abdd88
> Well met, soldier. Nice to meet a friendly around here - it's been tough going so far.

0:0 - Your actions in the grove were indefensible. But Karlach seeks only to drive a deeper wedge between us than already exists.
uid: 32b260ec-756e-dfa2-a123-87f7bb628329
> This is cute. I'm still going to cave your murderous heads in, but it's nice to get a peek at the inside drama first.

null
uid: 3468e120-e84c-0ec2-c7a5-89e8fe0e001b
> Ngh...

null
uid: 3515439f-4830-0b52-8c69-fe3aeb7389c5
Jump to another node

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: 3515aba2-da7b-ab2a-e147-5439b55ce53d
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?

null
uid: 370c0dc8-af03-18aa-1188-47cb0b29f280
> You're the devil we've been hunting. Karlach, right?
> Tell me, monster - what's it like to know you're about to die?
> These are no natural flames - prepare to fight.

0:0 - Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?
uid: 38295894-7e0f-fce8-0d49-1dcfdf618f54
> null

null
uid: 3cf44499-7b90-0b85-fbd6-580b05d85dae
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.

0:0 - Shit.
uid: 3d74d586-8e11-46c0-ff58-36b29ef80c2f
Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT
Cinematic: (SCENE) There's a pause, and then Wyll swears. He realises he has resigned himself to becoming a devil himself. He's upset - but he knows he did the right thing.
> null

0:0 - You would've died in the attempt. But - there have been enough threats today.
uid: 3dd5daeb-51f8-2da8-6312-282b1f869ba1
> Truce then, hey?

0:0 - Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, fucker. You too, Blade.
uid: 44c4315a-8043-4c47-a252-33a46453d224
Node context: Right before combat
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Aye. Your reign of horror is over, Karlach.
uid: 46cf1820-e5e5-6ba9-f3c0-539f34da8cab
> It's an honour to end the fucker who killed all those people - all those innocent people. You monster.

0:0 - I may not be a devil, but I can put the Blade's reputation to work.
uid: 47976a29-bab4-bfac-c827-24ce59020686
> How would you feel about helping me kill some evil bastards?

0:0 - *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*
uid: 4809ee32-65ac-ada8-a92e-960928614620
Animation: OSatterley: KARLACH and WYLL [REUSE] MindMeld_03_OUT animation
Cinematic: Hands to temples, mindmeld is happening
> She's trying to trick us. Don't believe her lies.

0:0 - Please. The only devils here are you lot.
uid: 491038f1-b3b6-b882-965d-99de005d75bd
> Wyll, do what you came here to do. End this devil.
> Listen, it was all a misunderstanding. We didn't mean for them to die.
> We don't have to explain ourselves to you.
> Some paladins of Tyr want you dead. We were thinking we'd oblige them.

0:0 - You're not the worst liar I've ever met. But you're daft as a brick if you think I'm going to believe that.
uid: 4bd220a0-2418-9b57-1cb4-ff269822b260
> Those people in the grove weren't what they seemed. They were agents of evil.
> If Wyll is wrong about you, prove it. Lay down your weapon, and we will too.
> If you value your life, you'll stand down.
> Attack.

0:0 - Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat.
uid: 4c2a63b3-1416-3b70-9997-c02d518203fa
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
> Get the fuck out of here. Now. Before I change my mind.

null
uid: 51d96cde-3e0b-0afa-077c-98bf68ec32e9
Jump to another node

0:0 - Trust me - when you see what I'm capable of, you won't regret it.
uid: 52d8e00c-67d9-c754-d328-576d2e86e9e6

0:0 - I'm your ticket to curing that tadpole - eventually.
uid: 54427535-8571-ce20-8f7b-e9f4ce34571f
> Really now? First I catch a ride out of Avernus, then I stumble into a friend. Who's the goddess of luck again? I owe her a flower.

0:0 - All right. Let's team up.
uid: 554d0adc-ebdc-dfee-2639-91901d524015
> Wheey! Now we're talking.

0:0 - I have good news for you, then. I already killed the paladins you say were hunting you.
uid: 55e4cfb6-6bfe-ac42-dee2-5c516d05c321
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?

0:0 - Listen to sense, now. I don't want this to end badly for either of us.
uid: 57163f0e-5149-5f88-ad6b-ff9830c1f5bc
> You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think?

0:0 - I can see that. But look, if we take care of my little problem, we can move on to ours. The tadpole.
uid: 5f7c0d9b-ac9a-5cb1-a3cd-6fd1ce2759c9
> Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?

0:0 - You served her. That's enough to damn you.
uid: 6331a11b-6077-aaff-7fab-6e51a29b35f4
Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_IN + LOOP
Cinematic: (SCENE) Wyll prepares to attack.
> null

0:0 - Phew, I'm getting all het up. Let's make tracks!
uid: 6411cd6a-776e-edd0-5b50-e24bbd3fa970
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGWyllCompanion - Unlocks Karlach's recruitment TG in which companion Wyll was present.
- 1 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - You've stayed my blade. Friendship? Don't push it.
uid: 64836653-b440-55bd-0284-ddd934cec9b2
Node context: Grim; he's going to pay a huge price for this.
> Fair enough. Let me try again, with a little fun thrown in. How'd you like to help me kill some evil bastards?

0:0 - Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.
uid: 64948709-7b19-7c6b-9c82-d34cc66339bf
> null

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 656a829d-e339-b2a4-8b0b-f413aef2b497
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.
uid: 65a24bc2-7f84-25af-076d-ecc34c3ab65d
Node context: Some light flirtation in her voice.

0:0 - That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.
uid: 672cb7aa-366e-ef0f-5a79-41bb92583e60
> All right. Let's team up.
> null

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 69a27232-aa8a-5cb8-303e-cacdc824b373
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 69c4f96a-482e-0bc8-9552-89ada2a4d419
Jump to another node

0:0 - So you want me to kill the people hunting you?
uid: 6a67c51b-54f1-79f2-be2e-30c9599c495d
> Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?

0:0 - Fair enough. Let me try again, with a little fun thrown in. How'd you like to help me kill some evil bastards?
uid: 6aa7ddcc-1b28-822e-15c3-0e8d01e4948a
> A little background, if your moral compass needs something to point at...

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 6f91a116-e2ab-fd8f-2e29-e96272b72fbc
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 6fad5598-9b2e-de1a-6cee-af4bd8af0554
Jump to another node

0:0 - Stand down, Wyll. You saw what I saw.
uid: 6fcdb95b-b25a-1b03-76ec-ea853f365a91
> null

0:0 - I'm Karlach - but you already knew that. And you are...?
uid: 7018f9a5-7956-f0d7-019e-98e037b14dab
> I'm [GEN_PlayerName2_85df4a15-4d9b-4f68-0512-d104305d8dac].
> I'm your ticket to curing that tadpole - eventually.
> I'm not interested in making friends.

0:0 - One horn. The stink of Avernus. Advocatus diaboli.
uid: 7098ab04-9673-8df0-7903-fdf8c529ad96
> Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.

0:0 - *Wyll catches his breath, and his lips straighten. Sheer dread twists his face.*
uid: 71369295-0060-fedb-9cb3-3337eaf21c74
Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_LOOP
Cinematic: Wyll catches his breath, and his face hardens. Signs of worry, fear - even sheer dread.
> You don't know what you're saying. You're asking me to trust a devil.

null
uid: 729a225f-b663-0550-4f0d-e50e76d6a695
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> All right - welcome to the team.
> null

0:0 - You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body.
uid: 72bb4018-8360-0d00-d8ef-c7eafe4e5d1d
Node context: Right before a fight
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: 74df8bb6-9b15-dddf-0574-a1d7d9757ea3
> null

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: 78867aef-8074-4911-4d47-77c3ee7b9088
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> null

0:0 - How would you feel about helping me kill some evil bastards?
uid: 7bfc703d-7169-19e8-42ae-88b815189d8e
> A little background, if your moral compass needs something to point at...

0:0 - I'd hug you if it wouldn't scorch your skin off.
uid: 7c0a5af6-9071-d613-60f1-5b7fb3fbbb34
> null

null
uid: 7c17a4a6-4930-ccf6-f88d-e9411c178d44
> Stand down, Wyll. You saw what I saw.
> Be practical. She's infected, same as us - and powerful, too. We can use her as an ally.
> Looks like you found your mark, Wyll. Let's send your devil back to the Hells.
> The paladins of Tyr sent me for your head. And I mean to take it.

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 7c2a168e-f230-2296-17eb-507da935a015
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - As for the Blade of Frontiers - you fashion yourself a hero, but you lie down with dogs like this. That's just pathetic.
uid: 7f0eb771-be0f-15bd-177d-8ef74bc2c4e6
=== END NODE ===

null
uid: 7f4c9116-ec4b-4a92-d579-de79349e251a
Jump to another node

null
uid: 807eab6d-0ab9-aeea-8b79-a7ece1c43567
Jump to another node

0:0 - Evidence. Proof that you're a devil, a gladiator in the archdevil Zariel's army.
uid: 8340474d-dd35-cd71-5efd-02fdd598a440
> I can explain. But it's a whole situation. If you'd just hear me out -

0:0 - Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?
uid: 83639585-97d2-052a-4c99-f4185a2edadc
> null

null
uid: 839dade8-f1a6-dd8b-c4fc-7e9eb68e6abf
Jump to another node

0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
uid: 85446281-e55a-11af-447f-91b8ada111d6
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.

0:0 - Well met, soldier. Nice to meet a friendly around here - it's been tough going so far.
uid: 86442b2f-8f5a-0a8e-4e35-dd40e4a90678
> I may not be a devil, but I can put the Blade's reputation to work.

0:0 - I played along until I could get the fuck out of there, but devils don't like to lose their assets.
uid: 888a331e-f082-77e8-56b2-dd65eb71ac70
> Zariel liked it so little, she sent a bunch of goons, so-called 'Paladins of Tyr', to take me back. Problem is, I'm not going.

0:0 - I think I told you to get the fuck out of my face, for your own good.
uid: 8a47d9cf-1c0f-1541-86c2-4cc622e1343c
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
=== END NODE ===

null
uid: 8a780d77-bfb6-bd0f-e760-a6be012747d4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - Listen, it was all a misunderstanding. We didn't mean for them to die.
uid: 8d6fd0a8-a60f-9e60-5c25-27d995771385
> You're not the worst liar I've ever met. But you're daft as a brick if you think I'm going to believe that.

0:0 - Hang on - I said I'd help you, not team up with you long-term.
uid: 8def822b-65ae-2a83-8802-b2d096b224e8
> Trust me - when you see what I'm capable of, you won't regret it.

0:0 - All right - welcome to the team.
uid: 8eee1bb5-84cc-5e62-4cfa-14d29d220bf8
> null

0:0 - Oh, I want to live. Just not in a world with you in it.
uid: 908bbef2-32db-4dfc-b202-deb76e0a2f26
Node context: This precedes combat so heightened.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?
uid: 912e3b93-2ec6-070b-7a7f-bdd31965e144
> null

0:0 - This is cute. I'm still going to cave your murderous heads in, but it's nice to get a peek at the inside drama first.
uid: 92907a8d-4c35-2ef6-0007-94e5f1f375c2
> null

null
uid: 92a64ed8-cca6-dbd3-4287-9b30f54feda1
> I'm Karlach - but you already knew that. And you are...?

0:0 - Looks like you found your mark, Wyll. Let's send your devil back to the Hells.
uid: 9411f2ac-16e6-cd6c-429f-b82b271224a1
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
> null

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 9464815b-c48a-9d54-79d1-7044d0637d55
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - If Wyll is wrong about you, prove it. Lay down your weapon, and we will too.
uid: 94ddcf85-c1e6-a15a-e723-a21406e6c308
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   false - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l
> null (roll sucessful)
> null (roll failure)

0:0 - You already know I fought in the Blood War. I was good. Really good.
uid: 95ae601a-7014-1cf9-3cbd-e467e9433c05
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_KarlachVision_01
Cinematic: Vision that shows Karlach in action. Karlach speaks over the shots. (We’ll reuse this for her origin intro then)
> Turns out I've got a knack for killing demons. That made me a valuable asset. Zariel - the archdevil herself - made me as her personal attack dog.

0:0 - *Then you're lost in visions of demonic armies as you tear through a landscape of fire and blood.*
uid: 98e3a077-31c3-4363-ce9e-f96ff12ee68d
Cinematic: Hands to temples, mindmeld is happening
> *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.*

0:0 - You really are no devil, are you? I've... I've been deceived.
uid: 9c54ee36-a24c-756b-dfa5-d544d5174ed5
Node context: Wyll sighs, almost sadly.
> Thank the gods. Thought I was going to have to take your head.

- Roll failure -
null
uid: 9ce0e201-b615-b698-b906-d16a93bb90a6
> Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, fucker. You too, Blade.

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 9e914999-cf57-c3aa-0343-a5fb19b1ee5e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Now that we're old pals, how would you feel about helping me kill some evil bastards?
uid: 9f5513d4-2f8b-f499-b800-c1f4da7f8df8
> A little background, if your moral compass needs something to point at...

0:0 - If you value your life, you'll stand down.
uid: a0a1f0a9-a027-e585-1c89-880ee14cbd8a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: a4aa6689-927e-fab8-0722-13c9d5eddcf7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Sounds like a great plan.
> Hang on - I said I'd help you, not team up with you long-term.
> null

0:0 - What happened in the grove was a horror - one I won't ignore. But nor will I let a devil roam the Coast unchallenged.
uid: aa1e9e26-323f-f694-b5cb-25b158ae5815
> Please. The only devils here are you lot.

null
uid: aa2d3938-70df-69ba-e4d5-a3f31b79f2da
Jump to another node

0:0 - You're right. Cut her down before she causes trouble.
uid: ab98ee26-821c-f550-08b9-c7382e44c47a
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
> It's done, Karlach. By my living soul, you will forever burn.

0:0 - That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today.
uid: af443913-6e88-d398-26fa-3fcd895a1ff5
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
> null

0:0 - Thank the gods. Thought I was going to have to take your head.
uid: b0c248a0-8fae-7a56-2ea9-6f10cb577d20
Node context: Relieved Wyll is seeing sense. Calming down from her anger.
> You would've died in the attempt. But - there have been enough threats today.

0:0 - She's trying to trick us. Don't believe her lies.
uid: b15a3f41-a6c7-e92a-f0d5-41fb7f35bf47
Node context: Questioning himself. He has learned the 'monster' he hunts is a victim, but he still ready to attack
> You saw the truth. I never wanted to serve Zariel. I was enlisted in her army against my will. Forced to fight, and fight I did.

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: b2226eba-9b24-345b-9015-6eafd24b1490
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

- Roll failure -
null
uid: b2792d02-940f-10b0-f8b2-148abd34d4b3
> You don't know what you're saying. You're asking me to trust a devil.

0:0 - Let's do it.
uid: b3629b84-99af-346b-c6b5-4c20215377bc
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

0:0 - Turns out I've got a knack for killing demons. That made me a valuable asset. Zariel - the archdevil herself - made me as her personal attack dog.
uid: b65a0b42-d8a0-4f4a-700c-6e169cb482c7
> I played along until I could get the fuck out of there, but devils don't like to lose their assets.

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: b723786a-9cef-6287-2fe1-fece52e6b615
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Wheey! Now we're talking.
uid: b8990585-3ccd-a8a8-03ee-16660468db0e
Node context: with hand to side of mouth like a battle/ sports shout.
> Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
> Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
> Phew, I'm getting all het up. Let's make tracks!

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: bb000507-f12d-409b-f042-610d947b74ef
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
uid: bb6d1400-b760-d8aa-00da-b039904d9702
=== END NODE ===

0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.*
uid: bcf310aa-dab8-532b-77dc-b345db53c1df
Animation: OSatterley: KARKLACH VISION HUM_F_Rig_DFLT_CINE_Action pose, or a Combat pose, CINE_MindMeld_Out
Cinematic: Hands to temples, mindmeld is happening
> What was that?!

0:0 - Wyll, do what you came here to do. End this devil.
uid: bd702c69-1d4d-6e94-8bc0-20d3c0a676f4
> Aye. Your reign of horror is over, Karlach.

0:0 - We don't have to explain ourselves to you.
uid: bdd1fe87-ef35-6ff3-67a8-f0addfdc36c3
> Your actions in the grove were indefensible. But Karlach seeks only to drive a deeper wedge between us than already exists.

0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
uid: bf71f161-aeac-4ecd-bd9e-a7131042e3f7
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGWyllCompanion - Unlocks Karlach's recruitment TG in which companion Wyll was present.
   true - ORI_KarlachRecruitment_Event_InvitedToCamp -
- 1 Set flag(s) to (Object):
   true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs
=== END NODE ===

0:0 - *Another vision. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.*
uid: bfa3c839-6c8d-a078-232e-3d970449aab2
Animation: OSatterley: KARLACH VISION HUM_F_Rig_1HS_CMBT_Skill_Power_01_Attack, Mindmdeld_03_Loop,
Cinematic: Hands to temples, mindmeld is happening
> *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*

null
uid: c077fdcf-edb3-9777-ecae-96b4799e13b4
> You really are no devil, are you? I've... I've been deceived.

0:0 - You know, I could've used a friend. Pity that won't be you.
uid: c0bb4fa0-da42-80b2-3fe0-d576ea0ada65
=== END NODE ===

0:0 - Touch me and you'll regret it.
uid: c15b5e0d-eaeb-6afa-114f-aba665a83b11
Node context: Jocular in tone. It's a threat, but she's not mean-mugging. She wants a chance to explain herself before the player starts attacking.
> *A great heat roars through you; her heat, fiery as the Hells.*

null
uid: c4ca2d79-9428-ed5a-5c53-53d55499a3df
Jump to another node

0:0 - When I saw an opportunity to get away, I took it. I'm finally home - or near it, anyway.
uid: c54b92d3-6dbd-af8a-5267-de1b88185698
> You served her. That's enough to damn you.

0:0 - Sounds like a great plan.
uid: c96b00f2-7738-a0c8-0af3-8fb1cdacb22d
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> I'd hug you if it wouldn't scorch your skin off.

- Roll sucessful -
null
uid: ccb038ae-2d21-e526-60d6-85d4bb226878
> Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat.

0:0 - You saw the truth. I never wanted to serve Zariel. I was enlisted in her army against my will. Forced to fight, and fight I did.
uid: cddae166-ac15-7c4b-8b21-a858a635c933
> When I saw an opportunity to get away, I took it. I'm finally home - or near it, anyway.

0:0 - Try, motherfucker! See what happens!
uid: ce6c6944-f868-8242-399c-41b965bbdae7
Node context: Player just said they're here for her head. She's going to fight them after this.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Ngh...
uid: d0342a63-7aa3-651d-a1d8-bf71be82bc40
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro
Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning.
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
   true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach
> One horn. The stink of Avernus. Advocatus diaboli.

- Roll failure -
null
uid: d1d8b716-3964-2e6d-35fb-b1eca9fec2ba
> You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body.

0:0 - Those people in the grove weren't what they seemed. They were agents of evil.
uid: d1e2972e-1559-c32f-8530-7c852a765919
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   true - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l
> null (roll sucessful)
> null (roll failure)

null
uid: d2e8fad9-9fbf-52db-77ff-de2f50c99662
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.

0:0 - I can explain. But it's a whole situation. If you'd just hear me out -
uid: d484eda1-7520-2c56-9d93-ffab4a4f248d
Animation: OSatterley: [REUSE] MindMeld_03 animation for KARLACH and WYLL
> *Another vision. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.*

null
uid: d6dd1414-bdf0-8125-614d-05cf8e08172b
Jump to another node

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: d6fc2838-d140-9b44-82f8-92120bdf8ed9
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - But I can take a hint. Good luck out there. You're gonna need it.
uid: d70e3dd1-c3ac-a8b2-3693-10eb45f400c4
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
=== END NODE ===

null
uid: d7240b9e-d0f4-c219-3f6e-18a0c5ff3c76
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null
> null
> null
> null

0:0 - Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.
uid: d8070b28-600d-d2f9-1ec6-4da20df4bf21
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
> What happened in the grove was a horror - one I won't ignore. But nor will I let a devil roam the Coast unchallenged.

0:0 - You don't know what you're saying. You're asking me to trust a devil.
uid: d9db5ec1-f0fc-58c5-18f5-5d541fc9e417
Animation: OSatterley: WYLL WyllConfrontation_OM_Wyll_Preparefight_LOOP
Cinematic: Wy
> Gods, you're stubborn. Karlach's not a devil, and you know it.
> You saw her thoughts. She poses no danger to the Sword Coast.
> You're right. Cut her down before she causes trouble.

0:0 - These are no natural flames - prepare to fight.
uid: d9f2b4d2-826b-0154-33c4-e9af66a1d29d
> null

0:0 - I'm not interested in making friends.
uid: da452f47-15b2-3211-7518-d4e907dabf10
> Oh boy, an arsehole! I've already won the Blade of Frontiers over; hope you'll prove more of a challenge.

0:0 - You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think?
uid: daabd026-71d0-51e9-6163-0604fe1ab9b5
> Shit.

- Roll sucessful -
null
uid: db0106b7-2f84-f92a-4ede-6532812ce574
> That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today.

0:0 - Some paladins of Tyr want you dead. We were thinking we'd oblige them.
uid: dbd980f8-40e7-c77a-a3b4-0ecbcf34d1ed
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Try, motherfucker! See what happens!

0:0 - Truce then, hey?
uid: de714ea4-7949-f3c7-39cd-872daa09521c
Node context: A little bit of uncertainty, hoping Wyll is calming down
> Aye. Truce.

0:0 - Damn. After a decade in hell, I was hoping for a little company. Especially some who looked like you.
uid: deaf4b34-7005-d059-2479-12110f41e04c
Node context: A little flirty.
> But I can take a hint. Good luck out there. You're gonna need it.

- Roll sucessful -
null
uid: def867e0-40d9-2c57-89a2-fc7886e794e6
> *Wyll catches his breath, and his lips straighten. Sheer dread twists his face.*

0:0 - Tell me, monster - what's it like to know you're about to die?
uid: df298360-613e-7495-8564-38a672f0ba31
> Touch me and you'll regret it.

null
uid: df3503c0-3c01-092c-4628-82a47c34830d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I have good news for you. I already killed the paladins you say were hunting you.
> Let's do it.
> Why should I do your dirty work?
> I don't think so - you'll have to go it alone.

0:0 - Why should I do your dirty work?
uid: e46acc5f-04cb-5720-19d5-77cb9c7afcbb
> Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.

null
uid: e7d88bb8-8409-8a19-fd47-68c13d0e756c
Jump to another node

0:0 - Gods, you're stubborn. Karlach's not a devil, and you know it.
uid: edd920fa-e7f4-52c7-9f33-6058481ffd2a
> Listen to sense, now. I don't want this to end badly for either of us.

0:0 - Bloody right. An honour to be chased by the Blade of Frontiers. But - agh!
uid: ef6b7ce3-b06e-4645-6aa8-0d1b9f8b8f57
Node context: A bit of sarcasm. It's not an honour. Not too malicious though. She doesn't hate Wyll, just isn't impressed by him.
> *A great heat roars through you; her heat, fiery as the Hells.*

null
uid: ef709df9-1a39-c7c5-36b1-659dbec43bb9
Jump to another node

null
uid: f2a575fc-75c1-3180-37ee-8b97867d8dec
Jump to another node

0:0 - A little background, if your moral compass needs something to point at...
uid: f39cf4e8-0ca3-b97b-7767-c2ba81068516
Node context: About to tell a story
> You already know I fought in the Blood War. I was good. Really good.

0:0 - Get the fuck out of here. Now. Before I change my mind.
uid: f5240973-eb5f-5aef-c22a-c2c1633a9969
> As for the Blade of Frontiers - you fashion yourself a hero, but you lie down with dogs like this. That's just pathetic.

- Roll sucessful -
null
uid: f707dd45-a62a-d40f-028e-4f068ee10483
> null

0:0 - I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?
uid: f7ab65a9-f688-8df4-aacb-f1e575253f9e
> Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.

0:0 - Let's send them back where they came from.
uid: ff6f0a2a-fcf3-3beb-016b-173efd3e378c
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.
uid: ff8edfaa-cff1-0430-80e1-09cbfdd72a51
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_02
Cinematic: (SCENE) Karlach looks to Wyll, smiles, and stands, but she is still aflame
> null

0:0 - You saw her thoughts. She poses no danger to the Sword Coast.
uid: fff2ca6f-5af6-8dea-ddf4-8959bbd75278
> You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think?


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_WyllConfrontation_OM_Wyll_AOM_OOM.lsj
Synopsis:
Right before Karlach's recruitment Wyl recognizes her as the target Mizora gave to him. It will be up to the player to avoid the confrontation with her. https://docs.google.com/document/d/1Xh6W54Z2kT7NfVgxgmED_3BD2sbbs62vjFxXMYfMGgc/edit?pli=1#bookmark=id.y05ljfyxmujl

null
uid: 0332f148-2fd2-854c-7e4d-ac1a7bf594c1
Jump to another node

0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.
uid: 03907b91-a5fb-13e2-75ce-268edc19d7f4
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOff
Cinematic: (SCENE) Karlach looks to Wyll, smiles, and stands, shaking the flames off herself. "Well I'll be..."
> null

0:0 - I'm asking you to live, Wyll. I don't want to hurt you. And, to be frank, I'd rather not find out how the Blade got his name.
uid: 03c2917a-82cd-c57d-ac6d-902f099f26c0
> *If you take her at her word, you can't possibly fulfil your mission in good conscience. But break the terms of your pact, and the consequences will be unfathomable.*

- Roll sucessful -
null
uid: 041a738b-1ecf-ffff-eb5d-d1884701cb7d
> Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat.

0:0 - You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body.
uid: 0462fcb5-59cc-78d5-5a92-165e7eb0559b
Node context: Right before a fight
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Phew, I'm getting all het up. Let's make tracks!
uid: 0502b0f0-7779-fc35-8f33-a695060639cf
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGWyllAvatar - Unlocks Karlach's recruitment TG in which avatar Wyll was present.
- 1 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

- Roll sucessful -
null
uid: 06a11448-a14e-bdf0-e294-7091cd1c98f4
> null

null
uid: 07c3c0a6-0999-429d-1eb2-aa9329b6dd11
Jump to another node

0:0 - *If you take her at her word, you can't possibly fulfil your mission in good conscience. But break the terms of your pact, and the consequences will be unfathomable.*
uid: 0879d13c-843d-297f-d3c4-56f6c331bd57
> If I believe you, Karlach, it'll be me who pays the price.

0:0 - I'm listening.
uid: 08f36cc2-ad84-3627-205a-3a232bdf29ac
> You already know I fought in the Blood War. I was good. Really good.

0:0 - I never wanted to serve Zariel. I was enlisted in her army against my will. Forced to fight, and fight I did.
uid: 095c1e1a-6bec-122c-9507-b941340bd669
> When I saw an opportunity to get away, I took it. I'm finally home - or near it, anyway.

0:0 - I'll give you one chance to explain what I just saw.
uid: 09898b29-f342-cb0e-a47e-6ebb3f9e369d
> I never wanted to serve Zariel. I was enlisted in her army against my will. Forced to fight, and fight I did.

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: 09a568f3-0fdb-0f01-6d1a-639086e6a29d
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> null

null
uid: 09d46c4f-734f-4319-469e-f84db265bf55
> null

null
uid: 0a031f59-ceed-6c61-aca2-e1eef2fd081d
> Look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way.

0:0 - Thank the gods, he sees sense! Look, Blade - Wyll - I know you love bashing evil - we have that in common.
uid: 0bf17a5f-8eca-b7ad-a18c-d7719827c2cb
> Erm... are you all right?

null
uid: 0caaaf26-14f0-522b-0018-6a8b67d527fb
> null

0:0 - If I'm wrong about you, prove it. Lay down your weapon, and I will too.
uid: 0cb85bb2-73e5-b555-ea01-20e9030dcdb9
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 0cbf0a20-2b9f-526d-7e39-9bbd9b4fd4d0
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - If I'm wrong about you, prove it. Lay down your weapon, and I will too.
uid: 0d491b83-d0c8-b23c-4c8a-2ed176126277
> null

null
uid: 0e0224d2-ca2d-4ee1-8739-6fd0fc850ea4
Jump to another node

0:0 - I want us both to live. That's all.
uid: 11764b7d-6d25-1e50-3b6c-e5110926a519
> Whatever the consequences may be, we'll face them together. If you'll have me.

0:0 - That remains to be seen. I'm sure I'll find out by nightfall.
uid: 11f103cf-0cfb-3925-21e0-91a9d4c07e47
> I won't pester you for details now, but believe me Wyll, I'll be there by your side, whatever comes.

null
uid: 128fe7c3-3d8c-429c-8ee3-4c4cdecf62f0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Chk. This is Zariel's servant wreaking havoc on the Coast?
> This is your target, Wyll? I think you may have been misinformed...
> This is your target? I was expecting a little more from a devil.
> This is your quarry, Wyll? Less devilish than I had anticipated.

0:0 - You've got it all wrong. I've got a contract for your head, and I'm going to take it.
uid: 13072b72-4605-d76a-bbaa-568fde3c8c44
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Try, motherfucker! See what happens!

- Roll sucessful -
null
uid: 13ddc406-e761-6680-38cd-e689c8f035bd
> That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today.

0:0 - I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?
uid: 162d3150-e777-501e-1d01-13942975137f
> Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.
> I didn't want those people to die. It was all a big mistake.
> I'm not the only one after you, Karlach. Some paladins of Tyr want you dead, too. I suppose we're all wrong about you?
> I won't explain myself to a devil. Face me!

0:0 - I guess it doesn't matter now. Your trail of blood ends here and now.
uid: 16533127-560c-624c-2968-3cd445121dd5
> You've got it all wrong. I've got a contract for your head, and I'm going to take it.
> I don't know who told you I was involved in the grove, but it wasn't me.
> If I'm wrong about you, prove it. Lay down your weapon, and I will too.
> If you value your life, you'll stand down.

0:0 - Get the fuck out of here. Now. Before I change my mind.
uid: 18b86a09-1f2c-fa58-255a-99b9a8d899aa
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
=== END NODE ===

0:0 - That sounds serious. But look, Wyll, you won't face it alone. Whatever it is. I owe you that much.
uid: 18e0aed1-6568-0c07-a77c-342e0fa91847
> Maybe I could even show you a little fun before the hammer falls.

0:0 - Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, Blade.
uid: 19399a32-bf3e-0a85-769f-eb7fb313d5df
Node context: Right before combat
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - How should I do that exactly? Carve out my soul to serve with a nice side of turnips?
uid: 1acafa1b-cfc7-d957-882a-15eac4f7ffb4
> If you'd just hear me out -

0:0 - That's a load of shit. But you know what? Vengeance can wait. And I have other priorities today.
uid: 1b03b350-e463-1118-f785-183ebef93a9a
> null

0:0 - Ngh...
uid: 1cb4c0eb-780e-eecf-ec38-102ddc3a69c9
Animation: OSatterley: [DUPE] KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro
Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning.
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
   true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach
> One horn. The stink of Avernus. Advocatus diaboli.

0:0 - A little background, if your moral compass needs something to point at...
uid: 1ce627b9-cd84-1232-9285-26e0f31361f1
Node context: About to tell a story
> You already know I fought in the Blood War. I was good. Really good.

0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
uid: 1e4e6176-1ec1-77de-1ffa-785e9846fa62
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_KarlachRecruitment_Event_InvitedToCamp -
- 1 Set flag(s) to (Object):
   true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs
=== END NODE ===

0:0 - Now, now, children - let's not lose our heads. Figuratively or literally.
uid: 200badd0-cadc-c43d-e832-2e94eb9505ea
Node context: Wyll and Karlach are ready to fight and kill each other. Astarion speaks up to try and stop them
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I've got more important things on my mind than monster-hunting at the moment.
uid: 20516626-967f-2849-a616-513153150d9c
> I understand, but hear me out. These fucks will be especially fun to hunt.

0:0 - Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.
uid: 22144b3e-b13c-956e-d1eb-999fdf154aa8
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_02
Cinematic: (SCENE) Karlach looks up to player (Wyll) standing there, and stands up, body still aflame.
> null

0:0 - Damn. After a decade in hell, I was hoping for a little company. Even a big hero once out for my head.
uid: 238bc5bd-90b9-a657-6bb5-e0898dbc8dfb
Node context: A little flirty.
> But I can take a hint. Good luck out there. You're gonna need it.

0:0 - I may not be a devil, but I can put that reputation of yours to work.
uid: 23bf0049-003d-1a8f-0302-4bb593fef27f
> How would you feel about helping me kill some evil bastards?

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: 23cb9449-046f-d6e0-8c41-8541845d71bb
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Whatever that price may be, I'll help you pay it. We'll be in this together.
uid: 23e1d5cf-870a-5d8e-bd2c-07fb13744cc4
> null
> null
> null

0:0 - *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*
uid: 23ed0101-1e70-b868-d67d-0f59e5a01ae3
Animation: OSatterley: [REUSE] MindMeld_03 animation for KARLACH and WYLL
Cinematic: Hands to temples, mindmeld is happening
> Fuck...

null
uid: 24427c60-123d-2ffc-adcd-ac5f911430d2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.*

0:0 - I think I told you to get the fuck out of my face, for your own good.
uid: 255eba4e-4928-c978-7a79-1077bac057d5
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
=== END NODE ===

0:0 - Well, whatever else it may be, the tadpole isn't a liar. I never wanted to serve Zariel, and I escaped the first chance I could.
uid: 25ef5915-d6ab-102d-df5d-1b5f7ee7c8f7
> null

0:0 - That sounds like exactly what I need.
uid: 26cbb36b-3d0b-f720-1fc8-899edbd936ed
> A little background, if your moral compass needs something to point at...

0:0 - Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?
uid: 27506c26-c963-0228-f6c5-53a700eba0c0
> null

0:0 - You would've died in the attempt. But - there have been enough threats today.
uid: 27ea9960-e1cd-2360-354e-b0fff02c549a
> Truce then, hey?

null
uid: 28b2952e-7829-e0c1-6ee5-5aef357e9e81
Jump to another node

0:0 - Thank the gods. Thought I was going to have to take your head.
uid: 29b7ee2b-b0cb-2a99-d2d6-a11d8552a004
Node context: Relieved Wyll is seeing sense. Calming down from her anger.
> You would've died in the attempt. But - there have been enough threats today.

0:0 - My sources say otherwise. Not a devil? Prove it.
uid: 2a8a4546-8937-c0b4-05ca-4ddcb61981b4
> How should I do that exactly? Carve out my soul to serve with a nice side of turnips?

0:0 - You don't know what this means. You don't know what you're asking me to do.
uid: 2aa378a1-4880-33dc-fd59-4c32995b4079
Node context: Fighting with himself. He doesn't want to believe it. Not killing Karlach means punishment from Mizora
> I'm asking you to live, Wyll. I don't want to hurt you. And, to be frank, I'd rather not find out how the Blade got his name.

0:0 - No - I can't believe it. I've been sent to kill you. I can't let you go.
uid: 2aa60fef-8b39-4276-2d59-1c9f9dcbe975
> null

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 2bca0b7f-ee00-5a9f-99d9-1fea6ed45e32
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Too bad. I thought maybe you could be a friend. I could've done with one of those.
uid: 2d0c2116-f4ba-3bb1-1154-7a8c9e5669b8
=== END NODE ===

0:0 - But I can take a hint. Good luck out there. You're gonna need it.
uid: 2e3350ba-3242-798d-7dcd-11d7f9931182
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
=== END NODE ===

0:0 - You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think?
uid: 307336bc-d1bb-74ce-8b0c-1f380ca76af3
> *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.*

0:0 - I'd hug you if it wouldn't scorch your skin off.
uid: 30bbd12a-d864-eb0e-6e61-08d260afa2fd
> null

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 311d6926-e566-03f3-c9cc-e8928beea668
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Zariel liked it so little, she sent a bunch of goons, so-called 'Paladins of Tyr' after me. Until a minute ago, I thought you were working with them. They want to take me back to the Hells.
uid: 3185536f-8dd8-7c06-2d71-9f43226da79c
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers.
> But believe me when I say I'd rather die.

0:0 - I will be.
uid: 328088f1-741e-23ca-064f-1e8cdebd9c8c
> What say we take our mind off things with a little fun?

0:0 - Trust me - when you see what I'm capable of, you won't regret it.
uid: 33035213-45e2-c3b0-405a-784b7a759685

0:0 - If I believe you, Karlach, it'll be me who pays the price.
uid: 33fcd678-8093-698c-eb6f-f0380b0bb1d5
> Shit.

null
uid: 36fff656-aa98-a542-d9e5-a2f39aa5299c
Jump to another node

null
uid: 39b014a6-49f4-756c-b348-55db2bdb0ed7
> I know who you are and I know who you serve. Zariel's lickspittle, gladiator in the archdevil's army.

0:0 - I don't think so - you'll have to go it alone.
uid: 3b34643c-18cc-062e-2c18-122d065c0dfb
> Damn. After a decade in hell, I was hoping for a little company. Even a big hero once out for my head.

0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?
uid: 3ba49830-58fe-04d2-092b-90b1c6cc4140
> null

0:0 - Chk. This is Zariel's servant wreaking havoc on the Coast?
uid: 3c34891e-4c52-444b-aa0d-2e0748b0b578
Node context: Incredulously
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Turns out I've got a knack for killing demons. That made me a valuable asset. Zariel - the archdevil herself - made me as her personal attack dog.
uid: 3ca07d78-405b-e3bb-cf15-934b05505095
> I played along until I could get the fuck out of there, but devils don't like to lose their assets.

null
uid: 3d129631-fe89-ca44-879d-71dc3ee0fa6c
Jump to another node

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: 3d58f02b-9841-54a4-7db1-e4583cd7f600
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?

null
uid: 3e97b06e-f03d-657c-a3aa-e67ed26d874d
Jump to another node

null
uid: 426afd50-bc4e-d258-c412-a22edb2ceacb
> You've got to be half-troll for your head to be that hard. I'm not working for Zariel. I'm running from her.

null
uid: 4371ce70-540e-a14b-c97b-413274a27fd6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Sounds like a great plan.
> Hang on - I said I'd help you, not team up with you long-term.
> null

0:0 - That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.
uid: 44707b4c-0f74-d046-86d5-5f3c7f3e849a
> All right. Let's team up.
> I don't think so - you'll have to go it alone.

0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
uid: 4554f033-e96a-50b5-f7c8-f687dcca76f7
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.

0:0 - Tell it to their corpses. Murderer.
uid: 4994f8ce-9f0f-5bb2-6253-17ca577928bc
> null

0:0 - Try, motherfucker! See what happens!
uid: 4a667b6d-5a97-5f61-902f-b85182c241f2
Node context: Player just said they're here for her head. She's going to fight them after this.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - All right. Let's team up.
uid: 4aaf4936-b533-7057-4ce7-873c704ec60f
> Wheey! Now we're talking.

0:0 - Please. It's Wyll, right? We don't have to do this.
uid: 4c4603d2-5565-dfb3-3fb9-31bacc8549c8
Animation: OSatterley: KARLACH + WYLL WyllConfrontation_OM_Wyll_Preparefight_IN and LOOP
Node context: Trying one last effort to calm him.
> You don't know what this means. You don't know what you're asking me to do.

0:0 - I have my own problems. I don't need yours.
uid: 4c914958-926c-ef7a-72eb-3a4b3e97c5c2
> I can see that. But look, if we take care of my little problem, we can move on to yours next. and the tadpole after that.

null
uid: 4ef226ee-6138-1fbf-18a0-bb206113bc2f
> Ngh...

0:0 - Save your breath. Let's see if this devil bleeds.
uid: 514faf9d-34c5-d4d2-ef29-e3b24b505daa
> Please. It's Wyll, right? We don't have to do this.

0:0 - Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.
uid: 525267bd-3cd9-5be9-7e11-91e524db816f
> After that, we can team up. Take Faerûn by the short hairs. Sound good?

0:0 - You really are no devil, are you? I've... I've been deceived.
uid: 525710df-3d55-b378-a00b-55d1b11ea2b3
Node context: Wyll sighs, almost sadly.
> Thank the gods. Thought I was going to have to take your head.

null
uid: 52d995e6-100f-94e4-f063-ce403757cb04
=== END NODE ===

null
uid: 530144a9-2107-30a8-8ca0-bbcf5ea7fbc6
Jump to another node

null
uid: 53cf69e7-9c24-eab3-274c-d7b28afaa3c9
Jump to another node

0:0 - I'm asking you to live, Wyll. I don't want to hurt you. And, to be frank, I'd rather not find out how the Blade got his name.
uid: 555f8cfc-aeca-497d-275d-8683274f4b36
> null

0:0 - I won't explain myself to a devil. Face me!
uid: 55cabd6a-0eae-7b33-b259-670f83050794
> With pleasure.

0:0 - Whatever the consequences may be, we'll face them together. If you'll have me.
uid: 56c69bb8-fb01-5c86-22e4-dc07337a89e5
> null

0:0 - I didn't want those people to die. It was all a big mistake.
uid: 591b0061-8f9d-56b3-a005-aef9f212d82a
> Tell it to their corpses. Murderer.

null
uid: 5a339949-680f-3f0a-3337-1de0091f87f5
> null

0:0 - And look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way.
uid: 5b732ac2-231d-bb66-1847-03839301a7fe
> Erm... are you all right?

0:0 - I think I told you to get the fuck out of my face, for your own good.
uid: 5cf94a5d-9319-c6c2-12cb-0a857d4cd155
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   true - ORI_Karlach_HasMet -
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.*
uid: 5d689511-f720-e2dd-5a6c-5e3a148752f5
- 0 Check flag(s) (Global):
   false - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact.
- 0 Set flag(s) to (Global):
   true - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact.
> If I believe you, Karlach, it'll be me who pays the price.
> How can I make peace with the monster I was sent to kill?
> You don't know what this means. You don't know what you're asking me to do.
> null

null
uid: 5d770415-0451-4400-612b-b6eb7d80bf01
> null

0:0 - The tadpole. Gods, there's more to this thing than I realised.
uid: 5f398a31-aa35-b491-2c5c-42294211571e
> Well, whatever else it may be, the tadpole isn't a liar. I never wanted to serve Zariel, and I escaped the first chance I could.

0:0 - One horn. The stink of Avernus. Advocatus diaboli.
uid: 606804e1-0cb6-e532-0e7b-2ef4328e8ec2
> Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.

0:0 - If you value your life, you'll stand down.
uid: 62e4be54-e267-c6cc-3f3d-f870eb9c75ed
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 63c6d6c6-4a25-bad4-301f-1636971026ce
Jump to another node

0:0 - Maybe I could even show you a little fun before the hammer falls.
uid: 63e6f247-659b-b9cd-5788-0a836e9aa512
> How would you feel about helping me kill some evil bastards?

- Roll failure -
null
uid: 6627b0b8-6f0a-565f-d95d-2950ae02bfc9
> Oh, I want to live. Just not in a world with you in it.

0:0 - With pleasure.
uid: 67be5da7-2619-b957-3073-6de63d8006e7
Node context: Burning hot, right before a fight.
=== END NODE ===

0:0 - The tadpole that links us suggests you're no willing servant of Zariel.
uid: 67c06ff1-49bf-b05c-4bdb-568f02b4929f
> The tadpole. Gods, there's more to this thing than I realised.

0:0 - Why should I do your dirty work?
uid: 69c4a475-926f-56a4-9669-b29d2cb4bfc8
> Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.

null
uid: 6a3b2d78-2cc1-95fb-45b3-8cc15be4a7f4
> If I'm wrong about you, prove it. Lay down your weapon, and I will too.

0:0 - If I believe you, Karlach, it'll be me who pays the price.
uid: 6aa00a04-cd83-6f6b-0f43-12124da623f9
> Whatever that price may be, I'll help you pay it. We'll be in this together.

0:0 - Argh! You back away first, all right? One false move, and you're dead. I've more important things to do today than kill a rat.
uid: 6d55c41e-69d7-3e61-837b-59adceba408f
> Get the fuck out of here. Now. Before I change my mind.

0:0 - Control yourself, Wyll. I understand bloodthirst. But this is no time to quench it.
uid: 6e05006e-fd16-8383-f1b7-4e13a1457c81
Node context: More calmly than usual
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I'm not the only one after you, Karlach. Some paladins of Tyr want you dead, too. I suppose we're all wrong about you?
uid: 73e065da-bd62-da5f-33eb-2794b0f5a707
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> You suppose right. Not that it matters anymore. You're too dangerous - I've got to put a stop to you.

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 7549ede7-e5cc-bc66-594c-ff157d334534
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I won't fall for this devilish trickery.
uid: 76f1b062-d2ad-622c-08ee-bd30e0d17800
Node context: Fighting with himself. He doesn't want to believe it.
> Please. It's Wyll, right? We don't have to do this.

0:0 - No. No second-guessing. The devil dies - now.
uid: 78b728ca-da31-3f5f-735e-cfb5b9769448
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
> Too bad. I thought maybe you could be a friend. I could've done with one of those.

0:0 - If you'd just hear me out -
uid: 79bba14d-2695-326a-3495-bf50200af6d1
> *The parasites connect you, a vision unfolds. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.*

0:0 - Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.
uid: 79eb8b7d-b590-5396-8b4d-c22cafb19a4a
> Were all those people Zariel's servants too? Or is it possible you're going after the wrong people.

0:0 - Stand down, Wyll. She's fiery, but no devil.
uid: 7a5bdbea-c717-72e2-723e-075225efdf61
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 7c7e8bbd-6296-2d6e-4d16-c02f65d7a808
> null

0:0 - I played along until I could get the fuck out of there, but devils don't like to lose their assets.
uid: 7cc09029-54ec-ba47-7a01-57ad3459454b
> Zariel liked it so little, she sent a bunch of goons, so-called 'Paladins of Tyr' after me. Until a minute ago, I thought you were working with them. They want to take me back to the Hells.

null
uid: 7dbbad0d-4292-641f-40dd-847ffcb11b71
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers.
> I'd like to team up. Send your leader my way so we can work out the particulars.

null
uid: 7e522181-edc5-5240-d4b8-0c17fbcd7d57
Jump to another node

0:0 - So you want me to kill the people hunting you?
uid: 7e8cb0bc-ee6a-d8c6-926d-35ec1333fb38
> Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?

0:0 - You were engulfed in flames but a moment ago. Only a devil could have survived it.
uid: 807cdd6e-01a2-0003-8d30-6d497375433f
> I can explain. But it's a whole situation.

null
uid: 83ce907b-b2f3-4b05-b68c-8354a30ad664
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Look - it's an honour to be chased by a famed hero. I'm no devil, though. Not by a long shot.

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 8600234f-7518-d157-60c5-70a340a3d053
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 86a113be-708c-ea39-3291-60e85abd8849
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Control yourself, Wyll. I understand bloodthirst. But this is no time to quench it.
> Stand down, Wyll. She's fiery, but no devil.
> Now, now, children - let's not lose our heads. Figuratively or literally.
> Stand down, Wyll. She may add a little extra spice to her language, but she's no devil.

0:0 - You don't understand what you're asking me to do.
uid: 873e53e2-b93b-35e9-038e-bbd8815b7293
> I want us both to live. That's all.

0:0 - I have good news for you. I already killed the paladins you say were hunting you.
uid: 88196a46-b9ce-c348-a0b9-873c83754492
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.

0:0 - I've hunted you to the Hells and beyond. It ends here, Karlach.
uid: 886f335f-767e-f697-f6e7-d2dbf7373624
> For shit's sake, you must be half troll to possess a skull that thick.

null
uid: 8885ac5c-ed09-2bf6-312a-263bc64a9caf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - Stand down, Wyll. She may add a little extra spice to her language, but she's no devil.
uid: 88af64f1-8a67-e762-e280-aecb5018dc2a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Yeah, I stowed away on a mind flayer ship so I could bring the war home. Makes perfect sense.
uid: 890e79eb-5f49-43b0-fe2e-f4606f39aff7
> If you'd just hear me out -

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: 89aced0d-bdb4-0418-db74-94b223776209
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Why should I do your dirty work?
uid: 8bb5a2df-e57a-2af6-99dd-f480b1e25c47
> Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.

- Roll failure -
null
uid: 8c6354a5-21cc-932b-8b8d-e61575ada6cf
> Tsk. That was pathetic - it really was. How said that shitty lie will be the last thing you say. Bye, Blade.

0:0 - And you almost seem sensible. On my heart, I'm telling you the truth.
uid: 8c730b63-04d8-6413-df47-29ae56041b85
Node context: Her version of 'on my honour.' Sincerely, trying to convince Wyll she's not a devil
> *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.*

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 8c82bcd4-7e78-92c6-e791-81911fb508bc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.
uid: 8ddbc3d1-c4e2-0fb1-2d54-7d89228f9d94
Node context: Some light flirtation in her voice.

0:0 - What say we take our mind off things with a little fun?
uid: 8ef37307-0446-d771-8540-a7889cb47915
> I may not be a devil, but I can put that reputation of yours to work.

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 8f25db70-238d-746f-7b69-c87c3da67521
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 8f2630ca-bc47-12db-29bd-22661bb732a6
Jump to another node

null
uid: 9081fce6-8a99-4c92-8e84-1ae51eb37cad
> That sounds like exactly what I need.
> I'm listening.
> I've got more important things on my mind than monster-hunting at the moment.

0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
uid: 923bc1d7-49bd-2335-af30-699648a88439
=== END NODE ===

0:0 - *If you believe her, killing her would be a crime. But break your pact, and the consequences will be unfathomable.*
uid: 92df2efd-294e-9537-1b5d-562ea8d7cca5
- 0 Check flag(s) (Global):
   false - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact.
- 0 Set flag(s) to (Global):
   true - PLA_WyllConfrontation_OM_Wyll_AOM_OOM_GotWarning - Wyll got narration warning that he's about to break his pact.
> null
> You don't understand what you're asking me to do.
> Save your breath. Let's see if this devil bleeds.
> I'm sorry, Karlach. There's too much at stake.

0:0 - This is your target, Wyll? I think you may have been misinformed...
uid: 93a32b0b-ebca-4200-9360-53b619cb1d51
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *The parasites connect you, a vision unfolds. Karlach's blade raised, slicing through devils - Zariel's servants - as her eyes dart around, seeking escape.*
uid: 94d47fe8-40a9-70d8-6a6b-b1d326b26590
Animation: OSatterley: [REUSE] MindMeld animation for KARLACH and WYLL
Cinematic: Hands to temples, mindmeld is happening
> *Her rage and desperation seep into you. She is a victim of the Blood War, not an agent of it.*

0:0 - I've broken a vow I swore never to break. My punishment will be severe.
uid: 96bb214b-63e1-dfe6-97ff-3c2028222adb
> That sounds serious. But look, Wyll, you won't face it alone. Whatever it is. I owe you that much.

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: 97621377-b46e-8844-2100-053ed030047c
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Aye. Truce.
uid: 9cecaa26-abd8-5ed6-9f6b-711707d97e83
Node context: Resigned to his fate but knows he's making the right decision in not attacking Karlach.
> null

null
uid: 9dc10f9e-59fa-d489-f73b-0a94b1763681
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> All right - welcome to the team.
> null

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: 9e37e493-b8bc-f4b8-f5b2-febaeeec5b48
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 9e92d713-fe62-01d2-24cd-8052ff07af86
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null
> null
> Why should I do your dirty work?
> null

0:0 - Shit.
uid: 9fa15f01-4f8a-93e6-04c9-effc2598b163
Animation: OSatterley: [DUPE] WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT
Cinematic: (SCENE) There's a pause, and then Wyll swears. He realises he has resigned himself to becoming a devil himself. He's upset - but he knows he did the right thing.
> null

0:0 - You've got to be half-troll for your head to be that hard. I'm not working for Zariel. I'm running from her.
uid: 9ffd89a1-b914-7c0f-726a-3a9a10d2e58c
> We've both got a brain-worm. I know you can see into my mind, see the truth. I'm home now - out of the Hells. I just want to live.

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: a06b6fc8-a081-2c97-b29a-280eecdcb86c
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: a1d08d13-62e1-68fc-fa09-191eccd00aca
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - For shit's sake, you must be half troll to possess a skull that thick.
uid: a574c48e-2d7b-b5f6-85e1-996e23b4c208
> If you'd just hear me out -

0:0 - This is your quarry, Wyll? Less devilish than I had anticipated.
uid: a5d1ecfe-4d8b-427d-bd5c-d9145edd1f42
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: a675f838-a450-8f51-0e1f-ea11a2bb85df
Jump to another node

null
uid: a8d1abc5-1506-ff48-0015-2cb1cbd40fcd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - This is your target? I was expecting a little more from a devil.
uid: ac090728-f89a-49c1-99ac-f1575704db12
Node context: Astarion was expecting the target to be a flaming infernal devil, but is actually just a wounded tiefling. He's a little underwhelmed.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - How can I make peace with the monster I was sent to kill?
uid: aee7998a-4dd1-6b96-ab0b-4673950701b1
> null

0:0 - Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.
uid: af385d95-ecc0-3577-db78-ba8dc44672e7
> null

null
uid: b06e1b18-da71-6446-256b-dbe96bd24c43
Jump to another node

null
uid: b2df99c4-3c28-902a-7e88-710f040964c4
Jump to another node

0:0 - Erm... are you all right?
uid: b3109bc9-cdd4-92ee-d685-4fbf6903c99d
> I will be.
> That remains to be seen. I'm sure I'll find out by nightfall.
> I've broken a vow I swore never to break. My punishment will be severe.

null
uid: b342f3e7-9b33-0532-1721-fbf76752c183
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - It will mean my undoing, but... I believe you.
uid: b46e876c-e77a-e971-ac08-960f2180bc7f
- 0 Set flag(s) to (Global):
   true - ORI_WyllConfrontation_State_ResolvedPeacefuly - If player decided to downplay the confrontation.
> Thank the gods. I would've taken no pleasure in burning you to a crisp. Well, not much anyway.

0:0 - You don't know what this means. You don't know what you're asking me to do.
uid: b4966794-42ca-a131-30c4-fc44dea28fb9
> I'm asking you to live, Wyll. I don't want to hurt you. And, to be frank, I'd rather not find out how the Blade got his name.

null
uid: b4eed029-5d2c-917d-90c4-4e185e4f5fdb
Jump to another node

0:0 - Fuck...
uid: b659e801-10b6-d04d-8f92-5a708d72b795
Animation: OSatterley: [REUSE] MindMeld_03_OUT animation
Cinematic: Overcome by the mind meld. It's the first time it's happened. She shakes off her shock and looks at Wyll.
> I'll give you one chance to explain what I just saw.
> The tadpole that links us suggests you're no willing servant of Zariel.
> I won't fall for this devilish trickery.

0:0 - Let's do it.
uid: b6ed74d8-97e8-231d-43ae-a22e8bea27c7
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

0:0 - But believe me when I say I'd rather die.
uid: b9ddd0fe-4abf-c2cd-4777-adc982021478
> Let's send them back where they came from.
> So you want me to kill the people hunting you?
> Why should I do your dirty work?
> I have good news for you, then. I already killed the paladins you say were hunting you.
> I have my own problems. I don't need yours.

0:0 - Truce then, hey?
uid: baa30acc-83bf-807b-f095-b8bf7c6a6d3e
Node context: A little bit of uncertainty, hoping Wyll is calming down
> Aye. Truce.

null
uid: bac252a7-ae9a-b6fa-1881-252fceb6f09a
Jump to another node

0:0 - Let's send them back where they came from.
uid: bd477185-1c62-1612-f882-a98316b5c052
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

null
uid: bd64f4bf-1dbd-2db9-f95c-f03bcac448a6
Jump to another node

0:0 - You almost seem to mean it.
uid: bfe07a83-c598-df36-d6a6-53be6e89627c
> And you almost seem sensible. On my heart, I'm telling you the truth.

0:0 - All right - welcome to the team.
uid: c1f5e86a-539a-2a94-3313-0634a1281c1f
> null

null
uid: c20ae78f-9701-08f0-068d-474376d889da
Jump to another node

0:0 - Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?
uid: c3247a25-f355-2e99-448d-fbf33d0777da
> null

0:0 - Oh, I want to live. Just not in a world with you in it.
uid: c3d04f94-bfc4-e924-3c0c-abf4ef774707
Node context: This precedes combat so heightened.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: c452c2e7-c2c0-98c9-3c38-a3ab407ab115
Jump to another node

0:0 - You suppose right. Not that it matters anymore. You're too dangerous - I've got to put a stop to you.
uid: c60fcd63-1d91-37bf-8475-16c877ec4d22
> null

null
uid: c6193253-d6ca-d7df-dd6a-3578ed7f4f54
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - After that, we can team up. Take Faerûn by the short hairs. Sound good?
uid: c7c9f731-386b-0310-a939-9d0c3be51c0e
> null

null
uid: cc376c83-d54e-b930-f2f8-0f8e54f30b17
Jump to another node

0:0 - Ngh...
uid: cd530647-bd68-8dd3-9fed-deb371a3468a
Animation: OSatterley: KARLACH WyllConfrontation_OM_Wyll_Intro_FlameOn_01, WYLL WyllConfrontation_Intro_OM_Wyll_Intro
Cinematic: (SCENE) Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning.
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
   true - GLO_WyllConfrontation_Event_WyllConfrontedKarlach - Wyll in some way or another has confronted Karlach
> Well I'll be godsdamned - the Blade of Frontiers. Thought I'd shaken you for good. That'll teach me to underestimate you.

0:0 - Look - it's an honour to be chased by a famed hero. I'm no devil, though. Not by a long shot.
uid: d0f489c8-72ca-4afe-84b8-02896856078e
> You were engulfed in flames but a moment ago. Only a devil could have survived it.
> My sources say otherwise. Not a devil? Prove it.
> You fight in the Blood War for Zariel. You'll bring violence to the Coast.
> I've hunted you to the Hells and beyond. It ends here, Karlach.

null
uid: d0f74bc3-b5b2-4f4e-84c0-ce2dd4a52e0a
> Ngh...

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: d117f16f-7397-19b0-8042-b0348b3080d8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: d2bbf17b-6a27-140d-972d-64265a76249c
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest.
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
> null

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: d4a537d0-9fc9-6ee2-aaa8-e18f34303618
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I can explain. But it's a whole situation.
uid: d6ba091e-04e8-795d-86ad-d65a6eae2051
> If you'd just hear me out -

0:0 - I'm sorry, Karlach. There's too much at stake.
uid: d7349b6e-4d0b-d87b-c7bb-ba23ecc576bb
> Please. It's Wyll, right? We don't have to do this.

0:0 - I understand, but hear me out. These fucks will be especially fun to hunt.
uid: d7bd5f60-27d8-d58c-0501-cb872fe9def4
> You already know I fought in the Blood War. I was good. Really good.

0:0 - How do I know this isn't another devil's trick?
uid: d809aa45-7324-f87a-b2e6-a14c81f7ba1f
> You know monsters, right? Better than anyone. Look into my eyes. Can't you see I'm not what you think?

0:0 - I won't fall for this devilish trickery.
uid: d8446d47-3b2c-b006-e8b0-8469c5bc3468
> null

0:0 - I can see that. But look, if we take care of my little problem, we can move on to yours next. and the tadpole after that.
uid: d8902800-7629-94dd-50e9-7b8330021607
> Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: da5ce66d-71b5-d4f4-5993-c41d1cefc1b8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Were all those people Zariel's servants too? Or is it possible you're going after the wrong people.
uid: da61539c-0d4b-1046-765a-2afcced14801
> I guess it doesn't matter now. Your trail of blood ends here and now.

0:0 - I won't pester you for details now, but believe me Wyll, I'll be there by your side, whatever comes.
uid: da92a0ec-4211-3182-5286-c5e4305af913
> Maybe I could even show you a little fun before the hammer falls.

0:0 - I don't know who told you I was involved in the grove, but it wasn't me.
uid: dcfc5e27-24eb-bf92-6374-fba5319ae432
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - Wheey! Now we're talking.
uid: dd686b08-b225-1b0a-750e-6b7765f94d14
Node context: with hand to side of mouth like a battle/ sports shout.
> Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
> Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
> Phew, I'm getting all het up. Let's make tracks!

null
uid: df1e0543-66a1-d1c2-f2ac-769a3ee723b5
> null

- Roll failure -
null
uid: dfa7980e-32fc-c291-a399-1b70cb3e9a75
> You'd like that, wouldn't you? Set down my blade and watch as you plunge yours in my heart. Not a chance. I intend to live - over your dead body.

0:0 - We've both got a brain-worm. I know you can see into my mind, see the truth. I'm home now - out of the Hells. I just want to live.
uid: e1f2deed-25ea-2e6c-7ddd-107c845b762d
> I won't fall for this devilish trickery.

0:0 - Look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way.
uid: e281e2f3-2895-89d1-8b23-9112ef58606b
> null

null
uid: e2d761a1-ffb0-bb3e-1786-d3b67633f3bc
> Dammit. This is an unwelcome complication.
> It will mean my undoing, but... I believe you.
> No. No second-guessing. The devil dies - now.

0:0 - How would you feel about helping me kill some evil bastards?
uid: e33409ad-c51f-1529-a0eb-ad6ca0e5df34
Animation: OSatterley: KARLACH +WYLL WyllConfrontation_OM_Wyll_Preparefight_OUT
Cinematic: (SCENE) Wyll stands down and Karlach douses her flames.
> null

0:0 - When I saw an opportunity to get away, I took it. I'm finally home - or near it, anyway.
uid: e42e7afd-15fd-5af6-a154-f90b5fc39c01
> You almost seem to mean it.
> How do I know this isn't another devil's trick?
> No - I can't believe it. I've been sent to kill you. I can't let you go.

null
uid: e4d32cd2-0dcd-1fab-e166-aa724dc0526e
Jump to another node

null
uid: e5300b50-96d6-43a3-289d-0dee1486afcf
> null

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: e822dc97-dae6-e961-626e-c2eb799a6079
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: eb7c1e7b-f096-fac4-65d3-cff7abc84007
> You really are no devil, are you? I've... I've been deceived.

0:0 - Thank the gods. I would've taken no pleasure in burning you to a crisp. Well, not much anyway.
uid: ec5d2bb4-3163-4690-2f9e-c91f58fd63ee
> And look - you don't have to trust me blindly. I'll prove to you I'm as clean as they come. In fact, we're in the same line of work, in a way.

0:0 - I'd like to team up. Send your leader my way so we can work out the particulars.
uid: eda474a3-3a70-3948-b80b-26c4a91538f1
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> null

null
uid: ee0fa6db-faa4-c48c-de2e-a29799fe9cbb
> Karlach. Advocatus diaboli. I won't be lectured on monsters by Zariel's servant.

0:0 - I know who you are and I know who you serve. Zariel's lickspittle, gladiator in the archdevil's army.
uid: efa41eb8-70c6-aa41-3274-ed72d29da818
Animation: OSatterley: [DUPE] WYLL WyllConfrontation_OM_Wyll_PrepareFight_IN and LOOP (Cine version of HUM_M_Rig_1HP_LOCO_Passive_F_Combat_01)
> null

0:0 - Please. It's Wyll, right? We don't have to do this.
uid: f1fbf9a0-3d43-ea46-ceae-c9385da61658
Animation: OSatterley: KARLACH + WYLL WyllConfrontation_OM_Wyll_Preparefight_IN and LOOP
Node context: Trying one last effort to calm him.
> null

0:0 - You fight in the Blood War for Zariel. You'll bring violence to the Coast.
uid: f286d383-d094-803e-5fbe-e9a9f4c6ad4f
> Yeah, I stowed away on a mind flayer ship so I could bring the war home. Makes perfect sense.

0:0 - You already know I fought in the Blood War. I was good. Really good.
uid: f2f19739-c4c4-8b79-5c57-e629e2eff4a5
Animation: TomK: Use existing mindmelds
Cinematic: Vision that shows Karlach in action. Karlach speaks over the shots. (We’ll reuse this for her origin intro then)
> Turns out I've got a knack for killing demons. That made me a valuable asset. Zariel - the archdevil herself - made me as her personal attack dog.

0:0 - Dammit. This is an unwelcome complication.
uid: f54fe544-d893-8648-ad29-61a09881de83
- 0 Set flag(s) to (Global):
   true - ORI_WyllConfrontation_State_ResolvedPeacefuly - If player decided to downplay the confrontation.
> Thank the gods, he sees sense! Look, Blade - Wyll - I know you love bashing evil - we have that in common.

0:0 - Sounds like a great plan.
uid: f58e8808-daa1-2421-be1b-5670857a397b
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> I'd hug you if it wouldn't scorch your skin off.

null
uid: f6a1115b-e8ce-c109-34f5-036754f30933
> null

0:0 - Hang on - I said I'd help you, not team up with you long-term.
uid: f6dd5d3b-3c2c-9b12-295d-4645289d0f1a
> Trust me - when you see what I'm capable of, you won't regret it.

null
uid: f8dc000d-1def-6bc7-3f51-411e4a455bca
Jump to another node

0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?
uid: f948b203-8cdb-24e7-bc17-1594f36d9d22
> null

null
uid: fb2ab6f5-3efc-bfb4-7367-2c58e8483814
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Let's do it.
> I have good news for you. I already killed the paladins you say were hunting you.
> null
> null

0:0 - Well, well, well. How the Blade of Frontiers has changed.
uid: fb5dad20-4b56-b29a-b190-6f2a8dd5bf7c
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> I thought you hunted devils, Wyll. Not innocents. Were all those people in the druid's grove monsters? Or is the only monster you?

0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
uid: fc999f99-4442-5499-5867-6e5838eea5f8
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?

0:0 - I have good news for you, then. I already killed the paladins you say were hunting you.
uid: fef902fb-e706-3d86-b988-c32be5d37c6a
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_PaladinsOfTyr_OM_Karlach_COM.lsj
Synopsis:
Karlach is in the party and meets the leader of the paladins of Tyr while she is nearby

0:0 - You don't fear Karlach; you want to kill her on Zariel's behalf.
uid: 08d3acab-0c4e-47f5-bc78-a1fbf1118469
- 0 Check flag(s) (Local):
   true - 6c01bf72-690e-8be4-b05e-cce08840e35d_MindHasBeenRead - MindHasBeenReaddescription
> Ha. I never was good at playing the coward. There is no beast here or in the Hells I fear; not with Her Ladyship's protection. Least of all this dog.

null
uid: 120c54fe-38bc-9d1e-2613-02cdeaecae2f
> null

0:0 - You say you serve Tyr. Recite the Creed of the Left Hand.
uid: 19b1b9b8-23c1-b0ee-ca74-71d834135057
- 0 Check flag(s) (Tag):
   true - Tyr - |Player or NPC chose Tyr.|
> Wh - I - please, I am wounded. Overcome. I can hardly remember my own name.

0:0 - The Archduchess will be delighted when we return with Karlach's head on a pike.
uid: 24b23f67-65d7-4320-8b40-946bdfd457da
- 0 Set flag(s) to (Local):
   true - 6c01bf72-690e-8be4-b05e-cce08840e35d_MindHasBeenRead - MindHasBeenReaddescription
> null

null
uid: 2c5dc585-8423-5da9-fd82-2682ce0fce93
Jump to another node

0:0 - Please, mercy. Half of us are badly injured; the other half dead. I admit we ambushed you - an assignment from our god Tyr.
uid: 2c74b053-a537-b5fc-6866-08a86bf8cf8c
> null

0:0 - You're certain they're servants of Zariel?
uid: 32a226d5-5fb1-89e7-9e06-2979c5870145
> These pricks deserve it more than anyone you've ever met.

- Roll failure -
null
uid: 361186d2-2548-0a7a-5015-3cfb9a4abd7d
> *Nothing in his demeanor betrays him.*

0:0 - These aren't people. Not really. I don't want to fight you, but I'm not letting them go.
uid: 3f581e64-a123-a29d-7548-7349496cd2b0
> null
> You've made your choice, Karlach. Now you'll face the consequence. Me.
> null

0:0 - Go on if you want. But I can't.
uid: 41ec0247-b376-ce44-2c14-1f192c77796d
Cinematic: Flames burn brighter
> That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back.

0:0 - That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back.
uid: 45a159d7-49e3-e02b-a772-b013bb89c84a
Node context: stronger in tone, with an edge in his voice; the mask is slipping
> 'Her Ladyship' Zariel? I thought you served Tyr?
> Stand down, Karlach, or I'll have to intervene.
> Say nothing.
> Attack.

0:0 - Say nothing.
uid: 50d189b9-d2ad-3c97-6f29-ca161a96f3fa
> You'd do well to reconsider your alliance with this animal. She destroys all she touches. Useful in the Blood War; frighteningly dangerous anywhere else.

0:0 - You can't possibly believe this shit.
uid: 530514aa-fc54-7e44-b27c-2ff1d53470bc
Cinematic: Her flames begin to rage
Node context: beseeching
> Go on if you want. But I can't.

0:0 - You've made your choice, Karlach. Now you'll face the consequence. Me.
uid: 5541924f-8930-ceb3-e5d7-bee5361e1542
> Pity. I could've used a friend. But if you choose to lie down with devils, you wake up with my boot in your arse.

null
uid: 5584c045-d41b-15ad-481f-a30afe96977e
Jump to another node

0:0 - Leave them in peace.
uid: 5a659bc7-4bff-69d3-b333-7bb9161949c8
> null

0:0 - Pity. I could've used a friend. But if you choose to lie down with devils, you wake up with my boot in your arse.
uid: 5e62b96c-a1ad-1bad-aadb-c6ec00ef9a09
- 0 Set flag(s) to (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
=== END NODE ===

0:0 - They serve the archdevil Zariel. Biggest liar in all the realms. Seems her servants have picked up some of mummy's tricks.
uid: 61b766fa-8779-cee9-0bbf-198d717e5ff6
> Believe me, these sneaky fucks won't stop 'til they have me hogtied at her feet.

0:0 - Attack.
uid: 6202a5fc-aa6e-a0b0-a6ef-7ae75b571db5
> You and your foolish friend can rage all you want, Karlach. Zariel will never let you go; return home now and spare your comrades - and yourself - a gruesome death.

null
uid: 6472a83b-4dc0-af53-3949-7e46caf36e1b
Jump to another node

0:0 - Probe his mind.
uid: 65667f9a-7ad7-4310-b13a-c9795a19f932
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 6c01bf72-690e-8be4-b05e-cce08840e35d_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - You and your foolish friend can rage all you want, Karlach. Zariel will never let you go; return home now and spare your comrades - and yourself - a gruesome death.
uid: 67155ade-cbff-5860-59a4-4f9655001bdf
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> null

null
uid: 6beb50e2-17c8-2a45-b388-072e1024d2a9
Jump to another node

0:0 - *Nothing in his demeanor betrays him.*
uid: 6e11887d-dbf0-c7ab-c6c8-cc780c9a2367
> null

- Roll failure -
null
uid: 6e535d9a-8a48-4385-9234-b24b66c2a8c2
> What sort of devilment is this?! Paladins - to arms! This one is with the fiend.

0:0 - You'd do well to reconsider your alliance with this animal. She destroys all she touches. Useful in the Blood War; frighteningly dangerous anywhere else.
uid: 760ebb27-6b6a-1f52-cece-ceb2e9c4c67b
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Rage all you want, Karlach. Burn with the might of the Hells. Zariel will find you; she will bring you home in pieces, and your little friends will have to watch. Unless we feed you their eyeballs first.

0:0 - Ha. I never was good at playing the coward. There is no beast here or in the Hells I fear; not with Her Ladyship's protection. Least of all this dog.
uid: 7848f08f-5626-4a87-aa3f-fa3bf1e02de4
> null

0:0 - You can't be certain. And I can't let you hurt them.
uid: 7b274527-8f4c-f9ff-ff66-ccb12fc874d7
> null

0:0 - We thought you a devil. And with your flames you proved us right.
uid: 7f80ef02-9eb6-aae4-2c23-8065a4021e84
> But Tyr will not consign us to our death. He is merciful. Leave us, and we'll leave you.

0:0 - Enough - enough. I'll not play pretend anymore. Karlach, you're going home in pieces if needs must. And you - you'll soon learn what it means to ally yourself with the likes of this garbage.
uid: 7fbacd51-9a1f-03ba-3f27-40079a080ad7
Node context: Dropping the 'wounded guy' act; turning steely and evil. Latter half is addressed to player
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> null

0:0 - What sort of devilment is this?! Paladins - to arms! This one is with the fiend.
uid: 83415da2-d7b9-4739-92d0-ef295fbcc247
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *There's something in the squint of his eye. You suspect he's lying.*
uid: 86786f8d-dfcd-f1d5-83e9-af1cd83b9148
> null
> null
> null

null
uid: 8dad1fa1-6e44-0594-c13f-f21ad17dc98d
Jump to another node

null
uid: 908cf269-0c84-9338-2d5c-22ed92aed1bc
Jump to another node

0:0 - I'm willing to put my trust in you, if you're certain these people are dangerous.
uid: 920e1530-95fc-9a4d-9c3c-2374aa9fcfbe
> null

0:0 - Oh this is rich.
uid: 97898bba-6af8-f8e0-e1ad-0044e89605ac
Node context: Scoffing dramatically, angrily
> null

- Roll sucessful -
null
uid: 97cb7515-89d1-44ff-9bed-5d90b0c37fec
> The Archduchess will be delighted when we return with Karlach's head on a pike.

null
uid: 9903acc1-6ff8-2819-eb7f-9ef4421dce38
Jump to another node

null
uid: 9b511616-0941-a524-3de9-ebd336aee4c7
Jump to another node

0:0 - Attack her.
uid: 9b64a718-b836-d07c-01d7-170f1e7c1fa9
> null

0:0 - Believe me, these sneaky fucks won't stop 'til they have me hogtied at her feet.
uid: 9f02cbf2-bff1-2b69-351e-c312288c8946
> It isn't true. Half of us are badly injured; the other half dead. I admit we ambushed you - an assignment from our god Tyr.

0:0 - Please - no more! Leave us in peace, and we shall leave you in kind.
uid: 9f8196fa-ab41-43cf-b0dd-fe8ccce89e37
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
> Cut the crap, Anders. I know what you are.

0:0 - It isn't true. Half of us are badly injured; the other half dead. I admit we ambushed you - an assignment from our god Tyr.
uid: a2c52080-6f0f-7ff6-82e1-c27e45b07f0c
> We thought you a devil. And with your flames you proved us right.

null
uid: a909bbcb-9d18-1fb8-cd46-5419945248ee
Jump to another node

0:0 - Assess his posture, his eyes - is he telling the truth?
uid: aa8490c6-3d29-3870-9f23-df3e5b1d1018
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - 'Her Ladyship' Zariel? I thought you served Tyr?
uid: acb8188b-da40-b154-a42d-d02b086a6923
> Enough - enough. I'll not play pretend anymore. Karlach, you're going home in pieces if needs must. And you - you'll soon learn what it means to ally yourself with the likes of this garbage.

0:0 - Enough of this charade. I know who you really are.
uid: add0d0e7-82d0-c332-e0aa-deee57c84d59
> null

null
uid: ae6eb6e6-dfb8-3a1f-c4cf-33d6c023c2b9
Jump to another node

0:0 - I won't let you hurt these people.
uid: ae8c8380-b616-a33c-a1b1-0dfc17b55581
> These aren't people. Not really. I don't want to fight you, but I'm not letting them go.

null
uid: aef7a27e-fdd1-68bc-3447-d4f51414c071
Jump to another node

0:0 - Wh - I - please, I am wounded. Overcome. I can hardly remember my own name.
uid: b227db01-ff2f-7619-a7e7-28bf0646d373
> I'll rip your tongue out, you liar.

0:0 - There's something wrong here. I can sense it in my bones.
uid: b309436d-dfff-de81-0036-73fbbf4b85eb
- 0 Check flag(s) (Tag):
   true - Zariel Tiefling - |Zariel Tiefling, shapeshifted or not| (Tieflings from Zariel's bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.)
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null

null
uid: b663d625-493e-86d0-fff6-03830d1366fc
Jump to another node

null
uid: b67ff232-4709-48a8-1734-08567f7ef20f
Jump to another node

0:0 - You'll need to convince me you're not who she says you are.
uid: b7f11f6a-94b4-4318-3c57-97323e4b1890
> I'll tell you whatever you wish to know. Just let us live - please.

0:0 - Cut the crap, Anders. I know what you are.
uid: bf770056-bcb7-46d0-99ae-f19c2e624cf5
> Don't let her hurt us - please, we just want to go home.

0:0 - Stand down, Karlach, or I'll have to intervene.
uid: c8a42925-8b80-40fe-4211-da54f5677612
> Pretty please, try. I'm in the mood for destruction.

0:0 - Zariel?! Certainly not - we serve Tyr, Lord of Justice, and no other.
uid: c93b5213-9db5-4cd1-7498-f3d1a8455d3c
> Please, mercy. Half of us are badly injured; the other half dead. I admit we ambushed you - an assignment from our god Tyr.

0:0 - You can drop the act. I know you're servants of Zariel.
uid: cbf8d806-8c12-28b7-aaf1-0041f35196b4
> Zariel?! Certainly not - we serve Tyr, Lord of Justice, and no other.

0:0 - Don't let her hurt us - please, we just want to go home.
uid: cc45be6a-fe61-f373-88b8-7ea36416ac28
> You don't fear Karlach; you want to kill her on Zariel's behalf.
> You'll need to convince me you're not who she says you are.
> Karlach, these people seem harmless.
> You can drop the act. I know you're servants of Zariel.
> Assess his posture, his eyes - is he telling the truth?
> Probe his mind.

null
uid: cd93c1fe-bc7e-49c6-dbb3-acac7e1fcb9a
> You can't possibly believe this shit.

null
uid: ce30f311-2b4a-674f-0963-a6a8448f0a1a
Jump to another node

0:0 - You brought her here?! We won't survive another assault. Leave us in peace, and we shall leave you in kind.
uid: d033ee66-d189-5172-6d49-f87a9af21427
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
> Cut the crap, Anders. I know what you are.

0:0 - But Tyr will not consign us to our death. He is merciful. Leave us, and we'll leave you.
uid: dc2cbc3a-d8d9-5e5a-9ff7-327fdd9a2813
> Enough of this charade. I know who you really are.
> You say you serve Tyr. Recite the Creed of the Left Hand.
> There's something wrong here. I can sense it in my bones.
> null
> Leave them in peace.

0:0 - Karlach, these people seem harmless.
uid: dcd725f0-7509-1c0e-c5ae-35efb2693c75
> They serve the archdevil Zariel. Biggest liar in all the realms. Seems her servants have picked up some of mummy's tricks.

null
uid: de691ecf-e000-14f9-37ee-0d1d5d69cee1
Jump to another node

0:0 - These pricks deserve it more than anyone you've ever met.
uid: de96c514-984b-0c5f-2184-ff13d3bf954e
> I'm putting my trust in you. Do what you will.
> You can't be certain. And I can't let you hurt them.

null
uid: df743e92-d68c-75ac-1cdc-dc4cb7aa663f
Jump to another node

0:0 - Pretty please, try. I'm in the mood for destruction.
uid: df9a4607-26f1-691d-da55-0c2c962d96a8
> I won't let you hurt these people.
> You're certain they're servants of Zariel?
> I'm willing to put my trust in you, if you're certain these people are dangerous.
> Attack her.

0:0 - I'm putting my trust in you. Do what you will.
uid: e3d45d7e-f212-c914-34a2-213f7cb58aac
> null

0:0 - I'll tell you whatever you wish to know. Just let us live - please.
uid: e5c3ec2c-645c-e819-5b4d-940c62c81ca2
> Oh this is rich.

null
uid: e6e80b6b-13b1-f3ba-ba1f-f723a8ebb8dc
Jump to another node

0:0 - Rage all you want, Karlach. Burn with the might of the Hells. Zariel will find you; she will bring you home in pieces, and your little friends will have to watch. Unless we feed you their eyeballs first.
uid: eb95e1e8-a6bc-43b5-0da0-1b184800384c
> null

0:0 - I'll rip your tongue out, you liar.
uid: ec1da8d2-8a5d-0b4c-4cb7-3aff3c98d591
> That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back.

- Roll sucessful -
null
uid: f00c94cf-3783-faf0-206e-490635d9fed3
> *There's something in the squint of his eye. You suspect he's lying.*

null
uid: f5878d33-4c82-b58b-97ff-217d3274e186
> Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK.

0:0 - Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK.
uid: f6bd6884-02e5-a0a8-8b5c-ed13fafccecf
Cinematic: Burning at max; combat starts.
Node context: Barbarian rage
=== END NODE ===

null
uid: f96fff67-4bcb-5e3e-dd95-0e94ae9c7896
Jump to another node

null
uid: fccfa7e9-e1f9-48d7-c7e7-4cc91cb055d4
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\PLA_PaladinsOfTyr_OM_Karlach_AOM_OOM.lsj
Synopsis:
Avatar and Orphan Origin Moment for Karlach meeting the paladins of Tyr that leads into combat.

0:0 - 'If your right hand commits injustice, remove it with your left.' If you were truly just, you would not have let yourself be used in such a fashion.
uid: 037978e1-ff7b-8afe-d7af-4df28755499a
> null

0:0 - *The god of Justice may not be a liar, but this so-called 'paladin' most certainly is.*
uid: 05333749-fb00-9992-805c-da8dc747db5e
> Enough of the theatrics. Who are you really?
> Tell me who you really are, and maybe we can find another way to settle this.
> Attack.

0:0 - Fine. I'll go quietly. Me and Zariel can settle this face-to-face.
uid: 0b191d46-66b4-deee-30fc-6168dd037b94
> Did you hear that, fellows? Karlach wants us to let down our guard, shackle her, then burn us to cinders en route back to Avernus.

null
uid: 136de4bd-6ae0-3695-ceae-b98579f1511a
Jump to another node

- Roll failure -
null
uid: 15b313ee-2d51-498a-a3c9-45334db2aca9
> null

null
uid: 1ae60e0a-d36d-6917-e57a-745d97a5ad09
Jump to another node

0:0 - Knock her out. And if she dies in the attempt, all the better.
uid: 213156e2-9625-330e-76ae-aa4931fac9dd
Node context: To flunkies
=== END NODE ===

0:0 - Rage all you want, Karlach. Burn with the might of the Hells. Zariel will find you, and she will bring you back in pieces.
uid: 26dd9ac8-6bc7-f860-7637-28b6aa125c3d
> Then again, maybe she'll just leave you here. Far from home, with an infernal engine for a heart, slowly burning you to ash from the inside.

0:0 - What do you want, then? A fight? Cause I'll give you one.
uid: 2a1920b8-aedd-ec83-632c-5f1d0e451d73
> null

- Roll failure -
null
uid: 2a3f3b5b-1258-31cd-111d-e3c0b4b41dc4
> I didn't let Zariel do anything. I had no choice.
> You've got to reconsider. I don't want to hurt you.
> What do you want, then? A fight? Cause I'll give you one.

0:0 - I don't have time for this. I didn't come here for a fight, but if you want one, I'm game.
uid: 2c50e0c8-9069-4274-8b90-732b26bc6079
> null

0:0 - Enough of the theatrics. Who are you really?
uid: 39ad62fe-ca86-ff7a-4b23-704b97cf9062
= Roll SkillCheck Intimidation (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
> null (roll sucessful)
> null (roll failure)

null
uid: 39e42ecb-1792-8e18-785a-a4469f15439e
> null (roll sucessful)
> null (roll failure)

0:0 - 'Her Ladyship'. Zariel really has you under her thumb, doesn't she? Pathetic.
uid: 3d0b98ca-219b-a6cf-9245-781a5e9eee6e
> Rage all you want, Karlach. Burn with the might of the Hells. Zariel will find you, and she will bring you back in pieces.

null
uid: 44a72aac-296a-7a17-e8fd-c8e27df631a3
Jump to another node

null
uid: 49112be7-b92c-8a58-7a18-a936fcfcae5a
Jump to another node

0:0 - Dead it is, then.
uid: 4d7ae35a-9634-dd2e-c193-bd88fdab0cab
Node context: Right before combat, so vamping up in evilness.
=== END NODE ===

0:0 - Paladins, ho! Tonight we decorate our hall with this devil's last horn.
uid: 4ea05a1e-4a91-fdea-cb65-fdd16d7768bd
=== END NODE ===

null
uid: 52e48adb-4a73-7b22-5b87-faf4db15cb4f
Jump to another node

- Roll failure -
null
uid: 55f2717d-6acf-6fcf-f281-bf36cb45f1b3
> Everything I did in Avernus was against my will. I never wanted to serve Zariel - not for a second.
> null
> null

- Roll sucessful -
null
uid: 56233009-d403-01ca-6bec-99a45afaacf9
> Diplomacy! Interesting. But I suppose you were always more complex than Her Ladyship gave you credit for.

0:0 - Tyr - god of justice, isn't that right? If you really serve him, you'll know I never served Zariel willingly.
uid: 58cf418d-c73c-10d7-b82b-a29e9231b070
> The god of Justice never speaks false.

null
uid: 5b395ad6-a7e5-7881-e96b-2234b7609f12
Jump to another node

0:0 - Diplomacy! Interesting. But I suppose you were always more complex than Her Ladyship gave you credit for.
uid: 65d02eda-af66-7c23-1472-1c8a551d415c
> null

0:0 - Karlach. There you are.
uid: 68390c70-32ab-4456-997d-f20fc9137518
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Greetings, motherfucker. Ready to die?

null
uid: 6aa9b295-a033-cb4f-4927-11cf68c2578c
Jump to another node

0:0 - I'm going to start behaving like a devil if you keep calling me one.
uid: 750a7e4d-1c51-62b1-4fc5-576d56bce130
> I know what you are. And your threats mean nothing. A servant of Zariel has no power here. The Just God Tyr has claimed these roads.

0:0 - I serve Tyr, from now until my dying day. And he has ruled for your execution, devil.
uid: 7de4762c-ad6b-1178-c562-98c71161957b
> null

0:0 - Greetings, motherfucker. Ready to die?
uid: 88154fb3-2ee5-4611-a701-4ec46aec7f73
> That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back.

0:0 - That's right, Karlach. So now as in the Hells. I can see why Her Ladyship wants a murderous brute like you back.
uid: 926139f4-cf63-a2ed-8c7b-905eb5f58871
Node context: stronger in tone, with an edge in his voice; the mask is slipping
> 'Her Ladyship'. Zariel really has you under her thumb, doesn't she? Pathetic.

0:0 - Better not to scare off a wild animal until you're ready to spring your trap.
uid: 93e51cd8-02d9-58bd-9b2b-a79994a3bfda
> null

null
uid: 94c0c8c2-8b93-5bdf-2e78-7a249be154c2
Jump to another node

- Roll sucessful -
null
uid: 95cd03b1-9956-8c5f-3121-9201d18a002c
> *That is no maxim of Tyr - nor a Tyrran belief. The Just God does not hold underlings responsible for the commands of tyrants.*

0:0 - Everything I did in Avernus was against my will. I never wanted to serve Zariel - not for a second.
uid: 96026e3a-e1ee-7225-f94b-d5aa885970ab
> null

0:0 - Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK.
uid: 9676f2bc-1f6d-142f-16b6-38627147df32
Cinematic: Burning at max; combat starts.
Node context: Barbarian rage
=== END NODE ===

null
uid: 98f85315-9efb-979e-226d-b131122e68d4
Jump to another node

null
uid: 992837c7-180b-1d9a-86fa-ba69f5158607
Jump to another node

null
uid: 9b4feaed-913f-e0ab-ad9c-64e3ab723b76
> null (roll sucessful)
> null (roll failure)

0:0 - You should've skipped the 'paladins of Tyr' gimmick and faced me for what you are.
uid: 9f323726-5c54-e3f2-d4f9-bed4bfb14a9e
> Better not to scare off a wild animal until you're ready to spring your trap.

0:0 - I didn't let Zariel do anything. I had no choice.
uid: a5407f71-be2b-e1cf-c240-ed1863776735
> Save your excuses for the City of Judgement. Perhaps Tyr will take pity on you there, for he is the head of justice. We are merely its sword.

0:0 - Then again, maybe she'll just leave you here. Far from home, with an infernal engine for a heart, slowly burning you to ash from the inside.
uid: a5a9c21f-e871-bdef-990e-d6e372f139fa
> Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK.

null
uid: a73ddd49-cc3f-bfb2-b7cc-cd1aecd696b2
Jump to another node

0:0 - 'Slave' more than 'soldier'. Whatever I've done was against my will.
uid: a889d394-e2c8-28b2-345b-a7d3801e84e5
> 'If your right hand commits injustice, remove it with your left.' If you were truly just, you would not have let yourself be used in such a fashion.

0:0 - Paladins, to arms! The devil has found us.
uid: a965abec-a254-4ac5-8ad4-c1f6c8dee045
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Whoa now. I think you're confusing me with someone else.
> I'm no devil. What's this all about?
> I'm going to start behaving like a devil if you keep calling me one.

null
uid: ab874fb2-7539-1eb5-b8f5-83dbe2d5c412
Jump to another node

null
uid: acf26422-349e-1ac4-269b-565fe09586b6
Jump to another node

- Roll failure -
null
uid: b0d1a161-74c1-485f-3bb8-4baec2727512
> I serve Tyr, from now until my dying day. And he has ruled for your execution, devil.

0:0 - I know what you are. And your threats mean nothing. A servant of Zariel has no power here. The Just God Tyr has claimed these roads.
uid: c2ef6312-6456-8b28-2a20-9063e1d67c3c
> null

0:0 - I'd rather die than look at her fucking face ever again.
uid: c89bc2fd-d5ac-e4c1-69b5-c1c55641ab5f
> null

0:0 - *That is no maxim of Tyr - nor a Tyrran belief. The Just God does not hold underlings responsible for the commands of tyrants.*
uid: cb085f53-f0c0-e1e9-14f4-ff22ac8e7cc3
> null

0:0 - Attack.
uid: cbcb536a-d5a9-bbf6-ffde-b8c14fe7ab3f
> Paladins, ho! Tonight we decorate our hall with this devil's last horn.

0:0 - She made you what you are, Karlach. She wants you to come home. Alive, if possible. Dead, if not.
uid: d72916d5-cde4-7e91-794e-4f7d3aad58ab
> You should've skipped the 'paladins of Tyr' gimmick and faced me for what you are.
> Avernus was never my home. It was my prison. I'm never going back.
> Fine. I'll go quietly. Me and Zariel can settle this face-to-face.
> I'd rather die than look at her fucking face ever again.

0:0 - Save your excuses for the City of Judgement. Perhaps Tyr will take pity on you there, for he is the head of justice. We are merely its sword.
uid: d7be6e98-6d08-ed44-491f-7205674026f2
> null

0:0 - I'm no devil. What's this all about?
uid: d9bc7bff-0687-cc72-9641-59a5c35947b0
> You lie so easily. But I suppose it is easy for your kind. Tyr warned us not to believe a word out of your mouth, servant of Zariel.

0:0 - You lie so easily. But I suppose it is easy for your kind. Tyr warned us not to believe a word out of your mouth, servant of Zariel.
uid: dd0ec997-5f1a-5c3b-6ba0-5c76324d13e4
> null

- Roll sucessful -
null
uid: def1690f-70e7-5aac-14a8-94b9d34a1f9b
> *The god of Justice may not be a liar, but this so-called 'paladin' most certainly is.*

0:0 - Then your last words will be a lie, will they? I'd expect no different from the likes of you.
uid: e228fbe7-289e-de56-2632-43ce403b6c92
> null

0:0 - Our lord Tyr told us of your guise: The one-horned tiefling hiding the devil within. Servant of Zariel, soldier of the Blood War.
uid: e3010eda-02d0-c1b8-1a5b-0f4fb786faad
> Tyr - god of justice, isn't that right? If you really serve him, you'll know I never served Zariel willingly.
> 'Slave' more than 'soldier'. Whatever I've done was against my will.
> I don't have time for this. I didn't come here for a fight, but if you want one, I'm game.

0:0 - Avernus was never my home. It was my prison. I'm never going back.
uid: eb6966fc-c692-2a29-8aa7-babf79e21331
> Dead it is, then.

- Roll sucessful -
null
uid: ed232907-d4fb-cdb4-a0bb-9836daa42fa9
> You always were sharper than Her Ladyship gave you credit for.

0:0 - The god of Justice never speaks false.
uid: f2747371-ee68-bf6b-e142-51c72ce59c50
> null

0:0 - 'My Karlach is a cudgel,' she'd say. 'No finesse to speak of, but useful for cracking skulls.'
uid: f41dc0c4-78ea-4019-08a4-702f8c26efe1
> She made you what you are, Karlach. She wants you to come home. Alive, if possible. Dead, if not.

null
uid: f43ed71a-6973-e0aa-3cce-d789a121be7a
Jump to another node

0:0 - Did you hear that, fellows? Karlach wants us to let down our guard, shackle her, then burn us to cinders en route back to Avernus.
uid: f671fb8c-2c14-b0a8-14c5-a3ae2538608e
> Knock her out. And if she dies in the attempt, all the better.

0:0 - Tell me who you really are, and maybe we can find another way to settle this.
uid: f9c1d6d5-9b51-faac-12aa-ce608c552d03
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
> null (roll sucessful)
> null (roll failure)

0:0 - You've got to reconsider. I don't want to hurt you.
uid: fa5bdb7f-30c0-e079-762a-a491b9866e06
> Then your last words will be a lie, will they? I'd expect no different from the likes of you.

0:0 - You always were sharper than Her Ladyship gave you credit for.
uid: fef6f3c7-a67e-9c80-4a09-861bf782cfce
Node context: The Paladins' face falls.
> 'My Karlach is a cudgel,' she'd say. 'No finesse to speak of, but useful for cracking skulls.'

0:0 - Whoa now. I think you're confusing me with someone else.
uid: ffc49a9a-de64-4c66-ac30-5c21967ef261
> Our lord Tyr told us of your guise: The one-horned tiefling hiding the devil within. Servant of Zariel, soldier of the Blood War.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_NecroLab_OM_Wyll_COM.lsj
Synopsis:


0:0 - | Origin Moment Choice - Outcome A |
uid: 14f0fc6b-9c28-4783-88d8-8348924472a8
=== END NODE ===

0:0 - | Origin Moment Choice - Outcome B |
uid: 1f3fff2a-ab47-41fd-ae96-91c50e1a333a
=== END NODE ===

0:0 - | Allow |
uid: 569e35a1-6b2e-4ce9-b847-202cbed3311d
> | Origin Moment Choice - Outcome A |

0:0 - | Hello, Wyll|
uid: 5acc3071-b2a7-42f5-bb89-43c23a7d9c9a
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> | Origin Moment Companion Intent |

0:0 - | Deny |
uid: 9c967738-1fe6-431c-a1cf-6b535ff057e6
> | Origin Moment Choice - Outcome B |

0:0 - | Origin Moment Companion Intent |
uid: bfa4a85d-c43c-445c-9da6-b4f8c5e8733b
> | Allow |
> | Deny |


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_NecroLab_OM_Wyll_AOM_OOM.lsj
Synopsis:


0:0 - | Origin Moment Choice - Option B |
uid: 1ed8f6e6-b930-4ef8-a502-26a3e024162e
> | Origin Moment Choice - Outcome B |

0:0 - | Origin Moment Choice - Outcome B |
uid: 29500d30-73db-42cf-9fab-f3c93069b867
=== END NODE ===

0:0 - | Hello, Wyll |
uid: 57f6b3b1-4b02-4faa-a29e-5a9061cf65f1
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> | Origin Moment Companion Intent |

0:0 - | Origin Moment Choice - Option A |
uid: 7d19e9d9-14e1-4ada-96f4-4be9468ac78a
> | Origin Moment Choice - Outcome A |

0:0 - | Origin Moment Choice - Outcome A |
uid: a10588fe-1ba0-4cf8-b03a-88f64c65ad9b
=== END NODE ===

0:0 - | Origin Moment Choice - Outcome A |
uid: adb3f7ce-00fb-4750-a4c5-8b28eb60ae6f
=== END NODE ===

0:0 - | Origin Moment Companion Intent |
uid: b82a0dcb-707d-47d0-a192-f6cfd2b10e6e
> | Origin Moment Choice - Outcome A |

0:0 - | Hello, Wyll |
uid: e1582f50-d453-487b-a1ce-d0e251a5ae1d
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> | Origin Moment Choice - Option A |
> | Origin Moment Choice - Option B |


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_MoonriseBazarSoulCoins_OM_Karlach_COM.lsj
Synopsis:
Karlach meets Lann at MOO and he offers her three soul coins as long as she hears the stories of their souls.

0:0 - What does she want with you?
uid: 00cf2180-83e2-8a0f-8417-5b2d25f442fa
> Nothing would surprise me. Maybe she wants to live up to her name and wrap a cord around my neck. Or maybe she just wants to say hello.

null
uid: 02514a44-0e20-a661-5166-f26a034c12cd
Jump to another node

0:0 - Karlach, who's Flo?
uid: 02bd4da0-a743-1f51-6de6-fcb1ee6686c8
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazarSoulCoins_OM_Karlach_COM - Karalch explained who Flo is to her (a friend, her full name)
> Florenta the Garrotter. A cambion I knew back in Avernus.

0:0 - 'Fraid they're all gone. Should've come around sooner.
uid: 031aa1c7-7b6f-3bd5-5ec4-82cd4228c05f
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> Oh, gods damn it!

0:0 - Enough - I want to trade, not chat.
uid: 036cde40-3ac4-b125-adbb-9b864600cad1
> Suit yourself.

null
uid: 075db039-9553-a593-b678-d5a99dd0e32f
Jump to another node

0:0 - Cambion. But you're right. Then again... they could really come in handy.
uid: 092fc268-9c89-9672-efc1-cf4518bab3f2
> null
> No - that's final.

0:0 - Didn't need to. Your Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to.
uid: 0cce69ad-7121-30e8-4db0-24c090785d20
> D'you want the coins or not?

0:0 - D'you want the coins or not?
uid: 0cdfd911-df3a-53cb-f718-5c91b9658a35
> Fine. Get on with it, then.
> No - we're not playing her little game.

0:0 - A shit-eating grin. Oh, and uh. This. That's it.
uid: 0fc98462-4d1e-45ae-f0ea-832a48567ad7
- 0 Check flag(s) (Object):
   true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo

0:0 - Let me see your wares.
uid: 13795d17-4240-1c80-be4e-86c4cf2bc569
> null

0:0 - That's all.
uid: 13e4a483-ddbf-a718-a088-281283367792
> Well thanks, Flo. Hearing a bunch of desperate horror has ruined my day, which I suppose was the point.

0:0 - That's all?
uid: 15979d6f-c32a-7175-6136-b2e73c64ab4b
Node context: A little sadly while maintaining her tough exterior
> That's all. Oh. And this slip of scratch.
> That's all.

0:0 - For every coin you take, you've got to hear the story of the soul trapped inside.
uid: 18a402e4-962e-5d2a-b5d7-1cb78172dd29
> There you have it. Flo came all this way just to try to make me feel like shit. Clever use of her time.

null
uid: 18bdbcb0-7918-7fbf-75c7-5c8bb224deb7
Jump to another node

0:0 - She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy.
uid: 1ea8a847-7557-130c-ede5-4cdb4b2718cf
> The scud of her soul is yours, now.

null
uid: 1ecc1623-dff1-ccf2-3ee2-d3be38245d57
Jump to another node

0:0 - Well. Flo didn't tell a lie. She said you'd find me, and here you are. Karlach, isn't it?
uid: 268b2337-66a5-e3bb-bfd9-0629b10ac1b4
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazarSoulCoins_OM_Karlach_COM_HasMet - Has had this dialogue
> Now there's a name I'd hoped never to hear again. What was Flo doing here?

0:0 - Florenta the Garrotter. A cambion I knew back in Avernus.
uid: 27ec1c1a-611e-5d23-1b61-7e654cfb33fb
Node context: Not a pleasant memory.
> She was the closest thing I had to a friend. That said, she would've choked the life out of me if I ever turned my back on her.

0:0 - Sure you will.
uid: 2cf9a034-33ad-3273-a96e-9d6703dcd15d
> null
> This'n has got the soul of a man named Frakes. Lived in a village near Neverwinter, hit hard by the worst hunger in a thousand years.

0:0 - She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.
uid: 2f18dace-0d36-5a09-97bb-0b0b38b64cd7
> Soul coins, huh? Those could come in handy.
> Soul coins, huh? I know this is odd, but I could make good use of those. Might as well take 'em, while they're on offer.

0:0 - We'll put that coin to better use than Tiamat would've.
uid: 2f939dfb-ba7a-7367-942c-2d23c5b1995f
> Sure you will.

0:0 - Frakes called out for help - prayed for his children to have meat to eat.
uid: 3328b71d-24c9-0f1e-404c-ecc7fb844cd7
> Zariel answered. Made old Frakes grow flesh upon flesh after flesh. His wee ones had all the meat they could stomach.

0:0 - Next coin, please.
uid: 3343953f-07b9-8484-6c88-d07f22c7806b
> null

0:0 - I'll explain later - away from prying ears. But trust me - you'll be into it.
uid: 354815b0-101c-6d85-75f2-ed12fbb6c84c
Node context: Referring to why she wants to collect soul coins

0:0 - Let's hope it doesn't come to that. What did she want, anyway?
uid: 39879a00-b71a-71e9-4538-34ac9ddf8c87
Node context: 'What did she want anyway' is directed to the NPC
> She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.

null
uid: 402d256f-0d42-59c1-4eaf-7e7343a4bcac
Jump to another node

0:0 - You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock.
uid: 40501d8f-b7ed-3ab4-0e32-e2efdaa5c9ae
> Let me see your wares.
> Did Flo have anything else for us?
> null

0:0 - No - that's final.
uid: 408aed23-4783-fecf-0a1c-43cdabbf70fc
> Pfft. All right. Suit yourself. Have a trade or whatever. Then let's get out of here.

0:0 - What's a soul coin?
uid: 410c806c-bed8-d738-c591-c342d89ca087
- 0 Check flag(s) (Global):
   false - ORI_Karlach_Knows_SoulCoinConsumption - Players know that Karlach can consume soul coins to make her stronger.
> Infernal currency - each one is inscribed with a soul. Usually an evil soul, but... not always.

0:0 - Let me see your wares.
uid: 41c6fcf1-df85-f74f-96ff-2dcb62e57f16
> null

0:0 - Well thanks, Flo. Hearing a bunch of desperate horror has ruined my day, which I suppose was the point.
uid: 42663f18-3e34-d100-a675-72e654bdb58d
> You got three soul coins out of the bargain, didn't you? I'd quit whinging if I were you.

0:0 - Next coin, please.
uid: 4b4d3f16-faca-9b2c-53de-100efc62c021
> null

0:0 - Now there's a name I'd hoped never to hear again. What was Flo doing here?
uid: 4e8aaf24-6407-9dd5-3ee4-1a68194cd676
> Didn't think to quiz her about her business.

0:0 - He should've known. Better to die a thousand deaths than let Zariel into your life.
uid: 4f35daa0-185a-778c-9d20-54dfcdfae23b
Node context: A bit harrowed
> We'll put his coin to good use. He'll help us rid the Realms of people like Zariel.
> That's absolutely vile. Unsurprising of Zariel, but vile all the same.
> Next coin, please.
> Leave.

null
uid: 50782597-c1c3-65a4-c791-a90660d78f29
Jump to another node

0:0 - Better hope you can handle what I've got.
uid: 5796fb83-1f57-350d-b89b-1220501f30b4
=== END NODE ===

0:0 - Infernal currency - each one is inscribed with a soul. Usually an evil soul, but... not always.
uid: 58793dea-6503-185e-f30f-47270bd2d80e
Node context: A little sheepish on the 'not always' since Karlach consumes soul coins

null
uid: 59432f91-5b18-cc4f-2e83-83937e74695c
Jump to another node

0:0 - You got three soul coins out of the bargain, didn't you? I'd quit whinging if I were you.
uid: 5efd12c3-e7a9-9890-6b1f-cba64bc5aec8
> I did my part. That means our business is done, unless you've got actual gold to hand.

0:0 - You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder.
uid: 5fb60f38-c24a-8dfb-8572-f624a27b35e4
> null

null
uid: 60289e0a-2432-6c27-6c1c-df710439baab
Jump to another node

0:0 - Didn't think to quiz her about her business.
uid: 6281bca8-de4f-44e7-c28b-04416e4b6116
> Karlach, who's Flo?
> What did this person want with Karlach?
> Enough - I want to trade, not chat.

null
uid: 63d27353-340a-6348-1cc8-69ce43ce4ba6
Jump to another node

null
uid: 651e7654-0e49-7e7f-e243-c4fb8d13bf7a
Jump to another node

null
uid: 6772da88-4ee4-5e89-9f0f-36edb394e27d
Jump to another node

0:0 - Whatever you need to tell yourself.
uid: 68a38ee9-9191-6e17-4ada-e9c6975bbea6
> I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three.
> Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know.

0:0 - I did my part. That means our business is done, unless you've got actual gold to hand.
uid: 69901454-dcca-9fee-d28d-3da27333f983
> Let me see your wares.
> Leave.

0:0 - Leave.
uid: 6ae1fb84-8be5-9f5a-49c3-3e7bdaa57f42
=== END NODE ===

0:0 - Let's have the soul coins, then.
uid: 6b4bcffe-8fd1-d577-7164-36b493d15a45
> 'Fraid they're all gone. Should've come around sooner.
> Sure. But she did have a condition.

0:0 - The scud of her soul is yours, now.
uid: 6e7b4bae-c041-74fd-167e-59acb8a549c9
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> Thanks, I guess.

0:0 - That's absolutely vile. Unsurprising of Zariel, but vile all the same.
uid: 70195a59-d6ea-dc2c-aa8c-0bc0dcff3a81
> Karlach's the one set to consume his soul, I hear.

0:0 - I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three.
uid: 74f426f8-a7b0-5af6-40ea-b5578e0ba3f0
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

null
uid: 75d4a061-3ce0-1dbc-b034-374d77c7ca98
> She said Karlach might say that. And she said to let her have it her own way.

null
uid: 79366fd3-4209-1ab1-b2d3-8da4f069821d
= TRADE =
> Better hope you can handle what I've got.

null
uid: 7b512250-fc0a-4a5a-a825-c5a27e6528d1
Jump to another node

0:0 - Fine. Get on with it, then.
uid: 7c17df7a-7bb5-3917-0bcf-3cf5ab0894cf
> First coin's got the soul of a woman named Mavery.

0:0 - That fact that she knows where I am - where I might be going - doesn't exactly delight me.
uid: 7c718743-6269-3668-5a53-f22f2f53480a
> Is she a threat?
> If she rears her head, we'll handle her.
> What does she want with you?

0:0 - We shouldn't take anything offered by a devil. Too risky.
uid: 8134006b-1142-07ee-4b26-911b0fb4f2c8
> Cambion. But you're right. Then again... they could really come in handy.

0:0 - Pfft. All right. Suit yourself. Have a trade or whatever. Then let's get out of here.
uid: 81e8d29b-aa7e-f3f9-dc4f-026e96b652cb
Node context: Player is being dismissive of her.
> null

0:0 - Memorised a bunch of sad stories on her behalf, did you?
uid: 84b19d13-66da-8d82-3088-a2dd4bd44807
> Didn't need to. Your Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to.

0:0 - Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know.
uid: 88fdf9c1-0ff4-a839-a9cf-1f3e6ab57467
Node context: ON-geer but it's a one-off so do it your way
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> That's all?

0:0 - Soul coins, huh? Those could come in handy.
uid: 8a3ebe80-263a-e928-ab70-4c54257afcfc
> Let's have the soul coins, then.
> What do you want soul coins for?
> What's a soul coin?
> We shouldn't take anything offered by a devil. Too risky.

0:0 - Enough chatter. Your friend gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.
uid: 8bd916b8-f1cb-6387-d5f6-d8bcfad680b3
> null

0:0 - What did this person want with Karlach?
uid: 8d67f42e-cdba-dbc1-0d68-d3012de74b61
> She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for your friend, she'd consider it a favour owed.

0:0 - She was born to a cruel mother and a violent father and three evil brothers, all named Baldur.
uid: 90219e01-78c4-940d-9130-3402db02d3c8
> She never knew a day of love in all her life. When she was a girl of fifteen, she sold her soul to Tiamat in exchange for someone who would love her unconditionally.

null
uid: 902330b6-2adb-1c6f-550a-7beb00812846
Jump to another node

0:0 - Soul coins, huh? I know this is odd, but I could make good use of those. Might as well take 'em, while they're on offer.
uid: 926bff44-d53e-bb80-db55-cd919f65db30
> null

0:0 - She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for your friend, she'd consider it a favour owed.
uid: 93699cce-53f8-5e7f-01bd-b919a2e51ce4
> null

null
uid: 9736faba-bada-a440-3227-0b070cef24fd
Jump to another node

0:0 - I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three.
uid: 9849788f-1020-6b83-9f73-f6af505c92e6
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

0:0 - We're just getting started.
uid: 98df51dd-a20e-9086-91f8-99c2c1af0f21
> null

0:0 - This'n has got the soul of a man named Frakes. Lived in a village near Neverwinter, hit hard by the worst hunger in a thousand years.
uid: 98fead5e-f25b-16f3-b794-2370799ccd6d
> Frakes called out for help - prayed for his children to have meat to eat.

0:0 - She was the closest thing I had to a friend. That said, she would've choked the life out of me if I ever turned my back on her.
uid: a52150c9-5584-4097-6c09-3e56d597bfd3
> That fact that she knows where I am - where I might be going - doesn't exactly delight me.

null
uid: aa2f778a-6beb-6f63-90f7-9b775a1d967a
Jump to another node

0:0 - I've got all sorts on offer, if you're worthy of 'em.
uid: afce2703-5491-f754-c74a-6c62c2d7e86a
> null

0:0 - If she rears her head, we'll handle her.
uid: b19e3834-88ed-b100-529a-b622c4c31883
> Let's hope it doesn't come to that. What did she want, anyway?

0:0 - Sure. But she did have a condition.
uid: b62c0a20-7817-c272-cab0-b96944975d85
Node context: A condition before Karlach can have the soul coins
> For every coin you take, you've got to hear the story of the soul trapped inside.

null
uid: b6b7d302-3daf-5c03-1a3c-102395ac89f4
Jump to another node

0:0 - What do you want soul coins for?
uid: b8de839c-3914-f601-1635-2380e4c9848b
- 0 Check flag(s) (Global):
   false - ORI_Karlach_Knows_SoulCoinConsumption - Players know that Karlach can consume soul coins to make her stronger.
> I'll explain later - away from prying ears. But trust me - you'll be into it.

0:0 - I wouldn't have given her the time of day, but even I needed a laugh once in a while. And what can I say, the bitch had good jokes.
uid: bbe2ef67-7e1c-87a0-1455-aef58b43f30d
> Enough chatter. Your friend gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.

null
uid: bc727ebb-9c91-2693-e392-7734f60834b9
Jump to another node

0:0 - Nothing would surprise me. Maybe she wants to live up to her name and wrap a cord around my neck. Or maybe she just wants to say hello.
uid: c09bc4d3-765e-750b-23ba-169c05751a22
> I wouldn't have given her the time of day, but even I needed a laugh once in a while. And what can I say, the bitch had good jokes.

0:0 - No - we're not playing her little game.
uid: c5736df7-0dd8-2318-a663-a4ec7d90c695
> null

0:0 - Zariel answered. Made old Frakes grow flesh upon flesh after flesh. His wee ones had all the meat they could stomach.
uid: c95f3920-c6e3-3073-e28c-30eae5803ef7
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> He should've known. Better to die a thousand deaths than let Zariel into your life.

0:0 - Leave.
uid: d18a2bcf-3944-25f4-f3bc-d98041560f2d
=== END NODE ===

0:0 - Karlach's the one set to consume his soul, I hear.
uid: d42d89fb-b171-5f26-e4fb-b9a74032be39
Node context: A little accusatory, emphasis on 'youre'
> null

0:0 - Leave.
uid: d7027140-da55-467b-2c26-df5f6ebe61fa
=== END NODE ===

0:0 - That's all. Oh. And this slip of scratch.
uid: d9c410d6-caed-69a0-d699-8f28e21d68ca
- 0 Check flag(s) (Object):
   true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo
> Well thanks, Flo. Hearing a bunch of desperate horror has ruined my day, which I suppose was the point.

0:0 - Maybe. Probably. I don't know. She's a half-devil. Impossible to read.
uid: dfab329b-7840-85f9-849c-9626d02c2d82
> null

0:0 - There you have it. Flo came all this way just to try to make me feel like shit. Clever use of her time.
uid: e02d3474-60aa-b153-3701-d4d9cf43bc70
Node context: Sarcasm
> Memorised a bunch of sad stories on her behalf, did you?

0:0 - Is she a threat?
uid: e0a3bc67-20bf-e6db-9a79-4a1070751872
> Maybe. Probably. I don't know. She's a half-devil. Impossible to read.

0:0 - Suit yourself.
uid: e19b7d21-66a2-fb18-7f78-12f862112868
Node context: A bit put out cause the player is short-cutting an origin moment.
> I've got all sorts on offer, if you're worthy of 'em.

0:0 - She never knew a day of love in all her life. When she was a girl of fifteen, she sold her soul to Tiamat in exchange for someone who would love her unconditionally.
uid: e2ce085e-b10f-8fae-316f-66870f2e7b80
> She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy.

0:0 - She said Karlach might say that. And she said to let her have it her own way.
uid: e3108b7a-c0d3-ea2f-b1e8-7022dec61e75
> You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder.

0:0 - First coin's got the soul of a woman named Mavery.
uid: e5da57c7-a888-4865-015d-5edd7e989c9f
Node context: MAH- vur-ee. Only here so pronounce it however you want.
> She was born to a cruel mother and a violent father and three evil brothers, all named Baldur.

0:0 - That's a sad story indeed.
uid: e7a6d77c-1780-d2be-f77f-e362c70e8d8a
> I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three.
> We're just getting started.

0:0 - Thanks, I guess.
uid: ed61808e-1ba1-96ba-ab85-fc228f4ea1bd
Node context: A bit chastened but still with a hard edge.
> We'll put that coin to better use than Tiamat would've.
> That's a sad story indeed.
> Next coin, please.
> Leave.

0:0 - We'll put his coin to good use. He'll help us rid the Realms of people like Zariel.
uid: edb727fb-881f-fa14-dddc-42b16c385d53
> Whatever you need to tell yourself.

0:0 - Did Flo have anything else for us?
uid: eefbbbe4-4d50-e356-9b78-0ec63361d384
> A shit-eating grin. Oh, and uh. This. That's it.
> null

null
uid: f0a26f5f-ac9d-951a-6774-5c76cb6405fc

0:0 - Oh, gods damn it!
uid: f98dc718-9983-72f3-fe00-bfeb60d8d7a2
> You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_MoonriseBazarSoulCoins_OM_Karlach_AOM_OOM.lsj
Synopsis:
Karlach meets Lann at MOO and he offers her three soul coins as long as she hears the stories of their souls.

0:0 - I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three.
uid: 02aabd50-4bdb-8194-857a-f8ecf3e30a2e
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

null
uid: 0591191d-4954-d4d1-bf0e-6e8c4a982219
> null

0:0 - That's absolutely vile. Unsurprising of Zariel, but vile all the same.
uid: 0e0af2c3-4d11-d076-82fe-2fe2f9bed9d8
> null

0:0 - A shit-eating grin. Oh, and uh. This. That's it.
uid: 0ec87a4c-ed80-e900-9ac0-8da90294af30
- 0 Check flag(s) (Object):
   true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo

null
uid: 118b4f9e-c48a-49b8-a300-44c7d45ec8b7
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

null
uid: 179bb724-e206-eb05-efb8-9dd19f40a7a7
Jump to another node

null
uid: 18b09b90-30f3-971f-427f-e57014760799
Jump to another node

0:0 - Thanks. I'll put it to better use than Tiamat would have.
uid: 197fa69a-1a30-b682-e70c-c7a09271815b
> Sure you will.

0:0 - Leave.
uid: 1b3354f6-7c28-f7b4-e4d9-491b42f3754e
=== END NODE ===

0:0 - That's it. Oh. And this slip of scratch. And now we're done.
uid: 1fe945d9-acbb-b221-79b0-c57232a761c9
- 0 Check flag(s) (Object):
   true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo
> That cambion friend of yours went through a lot of trouble to get you them coins.

0:0 - First coin's got the soul of a woman named Mavery.
uid: 2165ef43-6702-070d-bdd1-9b4242779278
Node context: MAH- vur-ee. Only here so pronounce it however you want.
> She was born to a cruel mother and a violent father and three evil brothers, all named Baldur.

0:0 - You're the one set to consume his soul, I hear.
uid: 21c9600c-8d5b-9c47-3efd-51abc3fc5aa0
Node context: A little accusatory, emphasis on 'youre'
> null

0:0 - That's it.
uid: 296f0903-b136-9435-9ac6-ac65386849b2
> That cambion friend of yours went through a lot of trouble to get you them coins.

0:0 - What'd she tell you about me?
uid: 2b9ea532-e1a4-fa70-84dc-0a049e250e80
> Told me to look out for a one-horned tiefling with an infernal engine blazing out of her chest.

0:0 - Thanks, Flo. Hearing all these stories has ruined my day, which I suppose was the point.
uid: 2df261cf-917d-9e46-985e-7e6c1cc2ed18
> You got three soul coins out of the bargain, didn't you? I'd quit whinging if I were you.

0:0 - Didn't think to quiz her about her business.
uid: 2f062cc7-4c25-bf62-653a-4a563bcb6d2c
Node context: Laden with sarcasm; of course he isn't going to quiz a cambion.
> She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.

null
uid: 2f1e45e2-9a8a-cd97-5abd-2a5e8b640801
Jump to another node

0:0 - The scud of her soul is yours, now.
uid: 2f723440-1c01-6512-7752-174d4f02db9a
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> Thanks. I'll put it to better use than Tiamat would have.
> That's a sad story indeed.
> Next coin, please.
> Leave.

null
uid: 2f831b61-a375-c643-d91f-13879b76a839
> Here it comes...

0:0 - Now why would she do a thing like that?
uid: 315d7db0-e805-1f4e-c541-fb6640d14c3c
> You know what devilfolk are like. No point trying to guess at why they do anything.

null
uid: 31939649-0385-4dfe-c49b-5fc997a9c19e
Jump to another node

0:0 - We won't be here much longer. Just waiting for the word to march. Better stock up while you can.
uid: 31ce5f2a-da47-a12f-93f3-5c0bcf267167
=== END NODE ===

null
uid: 31df833a-e7bf-97df-6965-2bc4f593e32c
Jump to another node

0:0 - Fine. Get on with it, then.
uid: 372e6b71-ad58-dcf9-e891-15b9676ef299
> First coin's got the soul of a woman named Mavery.

null
uid: 37f35b82-a625-dd93-2890-1bc5acfc6fc4
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> That's it?

null
uid: 387886df-d082-9df7-e964-e117f58fa99c
= TRADE =
> Get along, then.

0:0 - That's a sad story indeed.
uid: 3a07312a-900a-57a7-d419-3d1b74373bd1
> I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three.
> We're just getting started.

null
uid: 3a2910b4-986a-5c78-025c-0bf9dc8f38ba
> null

0:0 - You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder.
uid: 3c2397d4-8fd5-4aea-32ee-9fbc02b582cd
> null

0:0 - Whatever it is will be laden with strings attached. No thanks.
uid: 3c482e61-91b7-09e0-a54e-1439219ac6ee
> null

0:0 - Thanks. I'll put it to better use than Tiamat would have.
uid: 3dcc94b3-422c-ca6f-2866-b14743eec239
> null
> null

null
uid: 407e6c1f-d37c-0981-9dd0-eadb284ae69e
> null
> null

0:0 - Incredible. Flo must be livid I got out of Avernus. Wants to drag me back to the Hells with a few horror stories. All right. Go ahead.
uid: 40b24219-6ce4-76b0-db7a-753f583f55d0
Node context: With a bit of a sneer. 'Flo' wasn't really her friend. More like Q and Picard.
> null

null
uid: 4a1a2bae-039a-bc0a-8d02-e3593ebd79e2
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> Thanks. I'll put it to better use than Tiamat would have.

0:0 - That's it?
uid: 4af02d7c-e31c-e047-ea78-997027ab4799
> That's it. Oh. And this slip of scratch. And now we're done.
> That's it.

0:0 - You know what devilfolk are like. No point trying to guess at why they do anything.
uid: 4b11796e-040d-69dc-00f2-a0da88ff147d

0:0 - That cambion friend of yours went through a lot of trouble to get you them coins.
uid: 4bad8826-3b06-448a-b4f9-e89319d22962
> null

0:0 - She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy.
uid: 4f995c12-fc61-b155-1520-6e86aab3ff26
> The scud of her soul is yours, now.

null
uid: 506f59c4-9298-aa14-5565-b70d2399923e
> Incredible. Flo must be livid I got out of Avernus. Wants to drag me back to the Hells with a few horror stories. All right. Go ahead.

null
uid: 509de89b-8d19-32e9-3531-f9504837fde0
> I'm positive there's a catch here, but... go on. Let's see the coins.

0:0 - Let's have the soul coins, then.
uid: 51c9551e-c01d-d5de-24db-1efa660933c9
> 'Fraid they're all gone. Should've come around sooner.
> Sure. But she did have a condition.

null
uid: 56a4ff8d-3984-f647-d52a-c74c5d34e6b9
Jump to another node

0:0 - What was Flo doing here?
uid: 5881ac29-ec17-891f-9dbf-aa017ac9d83b
> Didn't think to quiz her about her business.

0:0 - She was born to a cruel mother and a violent father and three evil brothers, all named Baldur.
uid: 59c3bc4b-c926-3f84-cd61-e6d0811e4634
> She never knew a day of love in all her life. When she was a girl of fifteen, she sold her soul to Tiamat in exchange for someone who would love her unconditionally.

0:0 - I'm positive there's a catch here, but... go on. Let's see the coins.
uid: 5a097156-d084-2939-3de3-cb2bd1743f0c
> null
> null

null
uid: 5b3d892d-e89e-0072-4a70-79d1cda215a0
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> We won't be here much longer. Just waiting for the word to march. Better stock up while you can.

0:0 - Sure you will.
uid: 5bbec003-f1ac-8b70-b489-5bcb6be4d2ac
> null
> This'n has got the soul of a man named Frakes. Lived in a village near Neverwinter, hit hard by the worst hunger in a thousand years.

0:0 - Get along, then.
uid: 5c432fd0-ba63-d006-19a5-2bb371de409b
=== END NODE ===

null
uid: 5fa66b93-4764-1b5f-48f0-798cd2d50b67
Jump to another node

0:0 - Whatever you need to tell yourself, woman.
uid: 626a2780-2dac-1a43-5234-09bdfdd6503d
> I'd tell you another, but I'm afraid those are the only coins I've got for you. You should've come around sooner while I still had all three.
> Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know.

null
uid: 651e2c75-072c-5e3c-ee4a-be25d351d545
> null

0:0 - This'n has got the soul of a man named Frakes. Lived in a village near Neverwinter, hit hard by the worst hunger in a thousand years.
uid: 65a9ae53-4de7-6269-5b8e-498348d06165
> Frakes called out for help - prayed for his children to have meat to eat.

0:0 - Did Flo have anything else for me?
uid: 670d0001-f61f-a617-c307-bcfb210b48a1
> A shit-eating grin. Oh, and uh. This. That's it.
> null

null
uid: 6b9d4f64-f9f2-4b1c-342b-3ddfb6257a08
> Flo?! What was she doing here?

0:0 - For every coin you take, you've got to hear the story of the soul trapped inside.
uid: 6beeb6c0-ffba-b4a2-9e00-f45eee09c636
> Fine. Get on with it, then.
> Flo is such a rotten arsehole.
> Memorised 'em all, did you?
> No - I'm not playing her little game.

0:0 - Suit yourself. Then you won't want to know what she left you.
uid: 6bf66bf1-b9df-e82d-86c5-13a8407c3a83
> Whatever it is will be laden with strings attached. No thanks.
> Ugh. Go on, then. What is it?
> null

0:0 - I don't want to hear another word about her or any other devil.
uid: 6e93614e-f784-aa18-699b-f0ad36131e52
> Suit yourself. Then you won't want to know what she left you.

0:0 - Then she handed me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.
uid: 70d997f5-d24b-3232-78ea-00e41958c053
> null

0:0 - Told me to look out for a one-horned tiefling with an infernal engine blazing out of her chest.
uid: 712b6ff8-6497-b921-ae09-878a25c8cf2e
> Then she handed me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.

0:0 - Let me see your wares.
uid: 71f33716-9aac-19d0-bc98-fd1ff532e0b9
> null

null
uid: 732f579c-be3e-4d81-bea2-d8a318a8dc29
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> That's absolutely vile. Unsurprising of Zariel, but vile all the same.

0:0 - Let me see your wares.
uid: 785ee4f7-fd93-d76a-b249-1c88efc53284
> null

null
uid: 792bca0c-62dc-8832-5011-abd1af12c167
Jump to another node

0:0 - Zariel answered. Made old Frakes grow flesh upon flesh after flesh. His wee ones had all the meat they could stomach.
uid: 7bd919d9-6552-4c05-bd87-e7ae50e4f042
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> I'll put his coin to good use. He'll help me rid the Realms of people like Zariel.
> That's absolutely vile. Unsurprising of Zariel, but vile all the same.
> Next coin, please.
> Leave.

null
uid: 7ffb0502-6455-20ca-2ca2-c4dced202eda
- 0 Check flag(s) (Object):
   true - MOO_MoonriseBazaarSoulCoins_State_HasFloNote - Character has note from Flo. Moonirse Bugbear hands it to Karlach
- 0 Set flag(s) to (Object):
   true - MOO_MoonriseBazaarSoulCoins_Event_FloNoteHandoff - Bugbear gives Player note from Flo
> null

null
uid: 84626edd-69c6-17f7-86b5-07625bfd11be

null
uid: 85752c9e-375e-48cf-83a3-3f63ca269d95
Jump to another node

0:0 - Ugh. Go on, then. What is it?
uid: 86cecc5b-7114-d649-32ed-271e08587444
> She gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.

0:0 - Well. Flo didn't tell a lie. She said you'd find me, and here you are. Karlach, isn't it?
uid: 898cdfe6-03af-237a-bf66-142c99afd655
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> *Memories flood back of a cambion named Florenta you knew in the Hells. The closest thing you had to a friend.*

0:0 - I'd tell you another, but I'm afraid that's the only coin I've got for you. You should've come around sooner while I still had all three.
uid: 8ce681ec-a704-048d-fc8c-726e60c85b13
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

0:0 - Flo?! What was she doing here?
uid: 9171f300-98b4-7068-9d44-09291284305c
Node context: Genuine surprise.
> null

0:0 - We're just getting started.
uid: 93317f92-e4c1-193b-b201-dca788a05fe9
> null

null
uid: 933dbd04-eab4-c66d-b7be-c1d7757e83ae
Jump to another node

0:0 - She never knew a day of love in all her life. When she was a girl of fifteen, she sold her soul to Tiamat in exchange for someone who would love her unconditionally.
uid: 95fad5af-4820-5832-b3d6-cbf7d8084f2e
> She got what she asked for. A fellow named Clint, destined to be her soul mate. Struck by a cart and died a few moments after clapping eyes on our Mavery. Poor guy.

0:0 - That's absolutely vile. Unsurprising of Zariel, but vile all the same.
uid: 967a878f-76b7-836b-2047-f8d1c00e7163
> You're the one set to consume his soul, I hear.

null
uid: 98146eaa-d47b-6e7c-39f9-20150e035bca
Jump to another node

null
uid: 9b02557b-2ad1-df75-47eb-5e868a435f9d
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

null
uid: 9eb8bfa5-a44a-b4f7-44b2-75fa15e07300
> null

0:0 - Frakes called out for help - prayed for his children to have meat to eat.
uid: 9f13f07d-de26-757b-5361-1b22c2663c74
> Zariel answered. Made old Frakes grow flesh upon flesh after flesh. His wee ones had all the meat they could stomach.

0:0 - Last one's got the soul of a little boy named Ongir. Eight years old. He liked playing in the sun with his friends. That's all I know.
uid: 9fb7f304-27c4-17d3-33af-d1551a708684
Node context: ON-geer but it's a one-off so do it your way
- 0 Set flag(s) to (Object):
   true - ORI_MoonriseBazarSoulCoins_Event_GiveSoulCoin - Lann gives Karlach a Soul Coin.
> Thanks, Flo. Hearing all these stories has ruined my day, which I suppose was the point.
> That's it?
> Leave.

0:0 - She came dressed as a novice. Gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.
uid: a2498e26-2721-d312-2192-cd8e466b4edf
> Let's have the soul coins, then.
> Now why would she do a thing like that?
> I'm not falling for one of her little games. No thanks.

null
uid: a657ae64-de9e-6db2-f314-28258a5a7fcb
Jump to another node

null
uid: ac96582f-f4f4-fd27-dc9c-c19d65a6441d
Jump to another node

0:0 - You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock.
uid: ad788ea8-e0dd-9a24-9e68-691baa892b48
> Let me see your wares.
> Did Flo have anything else for me?
> null

null
uid: af0e39b1-7ea3-bda1-9222-b82ae400dd1c
Jump to another node

null
uid: afb6dc5d-c805-4417-e9f0-67d330f7c826
> null

0:0 - Here it comes...
uid: b6ac0540-2067-8c9f-0989-68c37fe2e27d
> null

0:0 - *Memories flood back of a cambion named Florenta you knew in the Hells. The closest thing you had to a friend.*
uid: b9774de1-40fd-75c9-ef02-3e85b960b87f
> What was Flo doing here?
> What'd she tell you about me?
> I don't want to hear another word about her or any other devil.

0:0 - You got three soul coins out of the bargain, didn't you? I'd quit whinging if I were you.
uid: babacec7-61f7-5662-33fa-eefff7578d96
> I did my part. That means our business is done, unless you've got actual gold to hand.

0:0 - That's it?
uid: bbc0a91c-0246-a597-8fbf-1f6f7d46c973
> null
> null

0:0 - Leave.
uid: bbe8b996-3167-d4c1-ace3-60ecb82257f2
=== END NODE ===

0:0 - 'Fraid they're all gone. Should've come around sooner.
uid: bca164d4-e851-f453-bea7-cc22fd05689e
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> You can take a look at my other wares, if you like. Won't entice Flo into my debt, but I'm always looking for wielders worthy of my stock.

null
uid: c23821a1-cc43-9c3a-ab7d-c090c8295e1f
> null

0:0 - She gave me three soul coins. Said I could sell 'em if I wanted, but if I kept 'em for you, she'd consider it a favour owed.
uid: c25a18e0-327f-f65b-b1b6-3d28bb976244
> null

0:0 - I'm not falling for one of her little games. No thanks.
uid: d80724b8-2e8e-0690-9cc4-d38d03a9edfe
> null

0:0 - Didn't need to. Your one Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to.
uid: d95fcc16-e258-33bf-ec70-29b2cc04951e

0:0 - No - I'm not playing her little game.
uid: dcd9a00b-16e0-c8bb-a3c7-5fbbedc8c004
> She said you might say that. And she said to let you have it your own way.

null
uid: ddac5252-922d-30dd-437b-12a34ebd26f2
> null

0:0 - Next coin, please.
uid: de089e7c-d19f-7d41-6d34-69904924ea17
> null

null
uid: df88811e-28dc-98e8-55ac-65826e8d4ff4
Jump to another node

0:0 - She said you might say that. And she said to let you have it your own way.
uid: dfa8cd67-cc5a-fb72-d68c-224d653d7184
> You can take a look at the rest of my lot, if you like. Got good weapons in search of a worthy wielder.

0:0 - Leave.
uid: e04c51a4-22dc-299f-3635-2f1a2700a4d3
=== END NODE ===

0:0 - Next coin, please.
uid: e2338b69-2e02-eebc-9383-40d05e61d7ee
> null

null
uid: e2e7f415-cb8b-69b8-9478-55e165caff5f
Jump to another node

null
uid: e37b78d6-96ca-496e-c9f5-021a8f92af5c
> null

0:0 - Memorised 'em all, did you?
uid: e3f80b53-d202-9fcb-70c6-f27899f85cad
> Didn't need to. Your one Flo did some devil woo-woo and stuck 'em in my head. Couldn't forget now if I wanted to.

0:0 - Sure. But she did have a condition.
uid: e55866df-ef9c-f7ab-e4ec-8ae444c941e0
Node context: A condition before Karlach can have the soul coins
> For every coin you take, you've got to hear the story of the soul trapped inside.

null
uid: e91d4a07-45ee-ed7d-f3da-7c50e6263117
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - I'll put his coin to good use. He'll help me rid the Realms of people like Zariel.
uid: ec9e2450-cc1d-4127-f06c-2a6cd2c094b3
> Whatever you need to tell yourself, woman.

null
uid: ed19c981-76e7-9b28-8725-eb585ae7766e
Jump to another node

0:0 - I did my part. That means our business is done, unless you've got actual gold to hand.
uid: eea6233a-e2ad-f138-c442-e5bc27b1b775
> Let me see your wares.
> null

0:0 - Flo is such a rotten arsehole.
uid: f0933d53-8e02-4629-e5c5-4fcb4180908c
> That's between you and her. Do you want the coins or not?

null
uid: f166d243-772b-102b-6f5e-ba1bd0dcf327
Jump to another node

null
uid: f1f1686d-1568-e633-a21a-02bc63e2067f
Jump to another node

null
uid: f37a6afe-b85c-ef40-b465-c7fc78c078c8
> null

null
uid: fcdda07e-2448-0c2f-aedf-64684deb89ce
Jump to another node

0:0 - That's between you and her. Do you want the coins or not?
uid: feb834f5-54ae-c2ae-7335-fd7d2fa0afd6


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_Karlach_PAD_GortashLetter.lsj
Synopsis:
Karlach reads the letter Gortash sent to Ketheric.

0:0 - Gortash?! He can't possibly be involved in this...
uid: 43a15f72-94da-6ded-53b9-87528a32bd1b
- 0 Check flag(s) (Global):
   true - ORI_Karlach_Knows_GortashInColony - Karlach knows Gartash was at the colony in act 2.
=== END NODE ===

0:0 - This handwriting looks familiar...
uid: 796643b8-6f94-33db-46eb-1775c46c5c35
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_InfernalVendor_OM_Astarion_COM.lsj
Synopsis:
COM moment with the Blood Merchant within Moonrise Towers

0:0 - Fine, I'll do it.
uid: 05537638-31ce-487a-abf6-95e65328b5b3
Node context: Annoyed
> null

null
uid: 057a6cfa-5469-40ea-9ecd-42d247875c08
> null

0:0 - Drinking it wouldn't kill me, but it would not be pleasant.
uid: 05a96687-e2d4-4cc4-9598-70ad7ba7ce4c
> I don't have all day, True Soul.

0:0 - Just a little prick and it's all over. Close your eyes.
uid: 11fd1575-a210-46d5-8811-1b60c05831aa
Animation: Merchant Araj leans forward to do some blood drawing action. The PLYR also holds out there arm, and winces slightly as their blood is drawn.
Cinematic:
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood
> A little pain for a lot of gold. And...

null
uid: 135ca118-f49c-46b8-9396-e93406c9d757
> Are you actually asking me to do this? Trading me for some potion?

null
uid: 1560b08d-6693-4f8b-9e42-b23ada824d2b
> null

0:0 - I feel exquisite though - so here's my part of the bargain.
uid: 15de2ea3-331b-47b3-9022-18347b955754
Cinematic: Generic 'handing over item' action
- 0 Set flag(s) to (Object):
   true - MOO_BloodMerchant_Event_GiveLegendaryPotion - Blood Merchant gives you a legendary potion.
> I hope you find it as satisfying as I found this.

0:0 - I assume he belongs to you?
uid: 16076fc9-5ae3-435e-aeff-9de0e55d2772
Cinematic: she turns to the player
> Excuse me? He's his own person.
> We travel together - that's all.
> He does what I tell him, if that's what you mean.
> Yes. All mine.

0:0 - It was everything I imagined. And then more. I'll be able to put this to good use.
uid: 16a49117-1405-4d94-95ef-a6f157f2a112
=== END NODE ===

0:0 - Darling, I've had a sudden change of heart!
uid: 177ab5b2-0d67-444a-bd9b-12e985f9c999
> null

0:0 - Please, you think someone in my line of work wouldn't recognise a vampire spawn when they see one?
uid: 1d6fd1c0-f5f3-416b-ac21-3ed5536b1557
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn
> I trade in blood and the potions that can be wrung from it. I'm more than happy to make you one, if you'd honour me with your blood.

0:0 - I just want to see what you have in stock for now.
uid: 1fc51ea5-43e3-481d-bee8-9cc56bd53b8d
> null

null
uid: 20e3aa7c-22b3-4792-a4b1-ca9ec7be0f5b
> null

0:0 - Ah, it's like that.
uid: 215aa161-6e96-4ef0-add2-431b0987fd28
> Do you have a name, spawn?

0:0 - I can't say, it just smells wrong. Unnatural.
uid: 272e467a-a5cf-4e6e-b118-d2f919e198f4
> Drinking it wouldn't kill me, but it would not be pleasant.

0:0 - I trade in blood and the potions that can be wrung from it. I'm more than happy to make you one, if you'd honour me with your blood.
uid: 284f4287-48b8-4001-915a-573237aae6f8
> With one drop, I can brew a rather potent potion for you. The rest, I keep for myself.

0:0 - I'm sorry, but could you excuse us a moment?
uid: 28fa4ed2-25da-4ae0-9dc6-41ea5c962686
Cinematic: Goes into a huddle with the player
> null

null
uid: 29338ee6-92f9-4f13-af98-23459fccdd6e
Jump to another node

0:0 - Thank you. I appreciated that.
uid: 2e989714-c018-4ab4-8c42-302f68cf75d0
=== END NODE ===

0:0 - How very disappointing.
uid: 37887f94-e1dd-481d-a1b3-f729e2e5a3eb
Node context: Bitter
> Thank you. I appreciated that.

null
uid: 3934aa62-d77f-4f3b-942c-40ba59fe7dcc
> Darling, I've had a sudden change of heart!

0:0 - We travel together - that's all.
uid: 397b1bb0-488f-4599-a1eb-13e48ea75d8b
> Ah, it's like that.

null
uid: 3cde31e7-6cc4-4740-9e2c-d75ac9eac341
> null

null
uid: 405db936-8b50-4bfa-a41f-55e10ac4e19d
Jump to another node

0:0 - Research, naturally. A little experimentation, perhaps - I have an innate curiosity for all things sanguine.
uid: 43641c6a-5f06-49c1-895f-5b9db5c5a65b

0:0 - Welcome back, True Soul.
uid: 43ccb0ea-1db4-4269-a85b-99a9ca123026
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood.
> I read about your kind for so many years, but never thought I'd find one in real life. And to find such a fine specimen...
> I'd like to offer my services, if you're willing?

0:0 - And he's yours to command... My envy is palpable.
uid: 47a371d5-a3a2-479f-b4c3-57c373cba21a
> null

0:0 - Good. Now, Astarion, I've dreamt of being bitten by a vampire since I was a young girl.
uid: 4e133c91-bb4b-47f7-8c1e-12d294a5e000
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her
> I'm sorry? You want to be bitten?

0:0 - Although perhaps there's one more thing we could discuss: your vampiric friend.
uid: 4e96a634-bf81-4aa0-a20e-7b9ef1a8010a
Cinematic: She turns to Astrion, a big flirtatious grin on her face
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn
> Don't worry, we're all friends under the Absolute. I won't bite.

0:0 - What do you mean? What's wrong with her blood?
uid: 4f09d076-2713-4bc9-9e5a-4e4032040a77
- 0 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> I can't say, it just smells wrong. Unnatural.

0:0 - I will have to decline.
uid: 50225183-09ce-4baa-80bc-481226e9561a
Node context: Through slightly gritted teeth
> Excuse me? This is a once-in-a-lifetime opportunity and you're squandering it.

0:0 - Easy for you to say, you won't have to taste whatever sludge is in those veins.
uid: 5102d411-6954-4de5-9434-b611b40d9fc7
> null

0:0 - Don't be dramatic, it's just a bite. One nip and you're done.
uid: 5585654e-8160-480d-a8b3-b0eb093a7c09
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood
> Easy for you to say, you won't have to taste whatever sludge is in those veins.

0:0 - Just suck it up and bite her already.
uid: 55bd004e-2bcc-40c4-9f65-3ed8b8b0a3f8
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood
> Fine, I'll do it.

null
uid: 57defc6d-2a7d-474c-8a9a-b0a7a5a54cb0
Jump to another node

0:0 - As it should be.
uid: 58434b89-ab58-42c1-903f-e9175942dc4e
> Do you have a name, spawn?

null
uid: 58d2b56d-120b-4e93-884e-bdc301c7d153
=== END NODE ===

0:0 - Put plainly - I'd like your blood. A vial of True Soul's blood, specifically.
uid: 5e8ea41d-664a-45e0-b2d8-c7ccd54aff31
Node context: Satisfied - we're getting on to the topic she cares most about. States her strange request plainly.
> With one drop, I can brew a rather potent potion for you. The rest, I keep for myself.

0:0 - No idea! But it will be unique to you - your blood essence and the Absolute's blessing intertwined.
uid: 60268e89-f440-4dc1-85ba-55143a30fa1d
Node context: Cheerful and excited - she's genuinely curious to see what our blood will do
> We can learn exactly what that means together, hm?

0:0 - Don't worry, we're all friends under the Absolute. I won't bite.
uid: 62c60d06-5dbe-46ed-a556-252faaf46e0c
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood.
> Oh I'd prefer if you did.

0:0 - Just a little prick and it's all over. Close your eyes.
uid: 66259684-9036-46f1-b93f-e0734c581a6f
Animation: Merchant Araj leans forward to do some blood drawing action. The PLYR also holds out there arm, and winces slightly as their blood is drawn.
Cinematic:
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood
> null

null
uid: 66c43366-ed28-4fbe-b7da-7725cda6114a
Cinematic: Astarion bites into her neck, she is very clearly enjoying it. To Astarion the blood tastes foul, though.
> Incredible. Incredible!

0:0 - Don't do anything you don't want to.
uid: 686ce8a6-e473-4d78-9db4-e4142dc0b33b
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood
> All right. Thank you.

null
uid: 6bb7d7d4-f7e6-44bc-8eff-99882e7dc7a2
Cinematic: Astarion approaches Araj
> After all, who could resist such a delectable neck?

0:0 - I'll even compensate you - a potion of legendary power that forever increases the strength of the one who consumes it.
uid: 6c1883c9-fe68-4283-bce9-64cffa5993d2
> It's not for sale, but it's yours if you bite me.

0:0 - I never thought I'd see one in real life... I read about your kind for so many years, but you are a finer specimen than any bestiary could describe.
uid: 6cf12e7c-2b3c-455a-8728-cd0d9e190671
- 0 Check flag(s) (Global):
   true - MOO_BloodMerchant_State_GaveAstarionQuest - informed players of the desire to bring Astarion to her, when he wasn't present
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood.
> You're really a vampire? At least one of their spawn...

0:0 - He's a vampire, no? Or one of their spawn, at least.
uid: 6ee966af-04b4-4b4b-8ddd-f54b9eb467ae
> Don't worry, we're all friends under the Absolute. I won't bite.

0:0 - Oh I'd prefer if you did.
uid: 6f361414-3208-48ba-a388-d0965930d31f
> I assume he belongs to you?

null
uid: 700ad424-20e9-4758-8c24-5787b66135aa
Jump to another node

0:0 - I'm sure he really believes that. How utterly adorable.
uid: 704a2f55-3784-4e30-a3b4-4d39c7182238
> Do you have a name, spawn?

0:0 - Astarion, but hold on-
uid: 738395c9-a228-4925-ae1a-b2886bfc18a0
> Good. Now, Astarion, I've dreamt of being bitten by a vampire since I was a young girl.

0:0 - We can learn exactly what that means together, hm?
uid: 745e8af7-dbaf-4d18-bc58-cff121dbec4c

0:0 - What kind of potion is this, exactly?
uid: 7515c540-27e3-4041-8096-cbfa7839f241
> No idea! But it will be unique to you - your blood essence and the Absolute's blessing intertwined.

0:0 - It's not for sale, but it's yours if you bite me.
uid: 7bafe1d3-cc4a-4f01-bec4-c3ce9fb1a74c
> I will have to decline.

null
uid: 7ce341f4-1ddc-405c-a1f3-4be340a73f99
Cinematic: Everyone turns back to Araj
> It's still a no, I'm afraid.

null
uid: 7e7639d1-3d71-4858-a5cb-0d37ee43a9ca
Jump to another node

0:0 - YHURGH!
uid: 7f290ef2-e4ce-44a7-9606-a4195faa4ef8
Cinematic: Overcome by the wretched taste of her blood, Astarion breaks off his bite, turns away from Araj, and vomits up the blood he was drinking.
> Not to your taste?

0:0 - I'm here should you change your mind.
uid: 813041c3-49b4-4e2c-8bc7-de4a0d9aa610
> null

0:0 - Her house, Oblodra, was infamous for experimenting with mind flayers. Could her blood be tainted somehow?
uid: 82539067-919b-404d-8a4d-2c72aaa8331c
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> That would explain the stench, yes.

0:0 - Just bite her - the potion sounds useful.
uid: 85cc2b0c-1e4d-48f2-bd2f-c904c2d9edbc
> I'm sorry, but could you excuse us a moment?

0:0 - Well, I hope you don't mind sharing him for just a minute.
uid: 88d6463e-7d90-460b-9842-a30f41f4eb1c
> Do you have a name, spawn?

0:0 - Why are you interested in my pale friend?
uid: 8a366fca-6da2-4f64-8267-1f85f3ff16ef
- 0 Check flag(s) (Object):
   true - MOO_BloodMerchant_State_MentionedPaleFriend - Araj mentioned "Pale Friend" in the conversation
   false - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn
> Please, you think someone in my line of work wouldn't recognise a vampire spawn when they see one?

0:0 - I read about your kind for so many years, but never thought I'd find one in real life. And to find such a fine specimen...
uid: 8bba3105-495b-4b04-86ff-9313a3ac4530
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_State_SoldBlood - Player sold blood
> null

0:0 - You're fetid - full of corruption.
uid: 8de8bf39-42b5-4054-9f46-3b2d7be54106
Cinematic: Recovering from retching
Node context: Recovering from retching
> I feel exquisite though - so here's my part of the bargain.

0:0 - After all, who could resist such a delectable neck?
uid: 8ed99e70-2931-40b7-a102-8faaaa567079
> Hold very, very still.

0:0 - I hope you find it as satisfying as I found this.
uid: 92eda914-852c-4be8-b485-36a487fcf9f0
> It was everything I imagined. And then more. I'll be able to put this to good use.

0:0 - It's up to you, but we could really use that potion.
uid: 950d444e-493b-4689-ad35-66bb4de4e5aa
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood
> Fine, I'll do it.

0:0 - Can't you talk some sense into your obstinate charge?
uid: 9af97b8e-e208-4393-a623-406dff59f91e
Node context: Start with a groan/grunt of frustration
> He said no. There's nothing more to discuss.
> I am surprised, Astarion. I thought you'd jump at a chance like this.
> Just bite her - the potion sounds useful.

0:0 - He said no. There's nothing more to discuss.
uid: 9e71a10f-ce08-4e91-8633-ed27c4c8c63f
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood
> null

null
uid: a13590ba-5f1b-4ca4-9b09-509225a70291
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood.
> null

0:0 - That would explain the stench, yes.
uid: a1ee27c8-65de-4645-89eb-6045555e18d2
> I already have enough illithid filth in my head - I don't want it in my stomach as well.

0:0 - I'm sorry? You want to be bitten?
uid: a23ee03b-a514-47b2-a497-78110bc1db47
> To feel your life's blood slipping away? To dance on the edge between life and death? Yes, I want it.

0:0 - A little pain for a lot of gold. And...
uid: a63f14f4-7a7d-41c3-aff4-65f759e8405d
Cinematic:
Node context: The 'And...' is leading to her giving us an additional item
- 0 Check flag(s) (Global):
   true - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret.
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_Event_ReceiveGold - Player receives gold along with the blood
> There we are. All of your very best traits in a bottle. Use it well!

0:0 - Because there's something wrong with her blood. I can smell it from here - it's rank.
uid: a7c604d7-0879-4fad-b14b-e32e17033797
> What do you mean? What's wrong with her blood?
> A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth?
> This is your choice - do what you want.
> Don't be dramatic, it's just a bite. One nip and you're done.
> Her house, Oblodra, was infamous for experimenting with mind flayers. Could her blood be tainted somehow?

0:0 - You're really a vampire? At least one of their spawn...
uid: a9962234-c069-4910-bb2d-daded02228eb
> null

0:0 - All right. Thank you.
uid: a9ef8280-ae3f-4310-b519-6846d68bd503
> null

null
uid: ac46602a-6eca-47cb-b546-671990550f05
> And he's yours to command... My envy is palpable.

0:0 - Leave.

uid: acbb759e-03dc-49e8-bdfb-f86579748c9e
=== END NODE ===

0:0 - Excuse me? He's his own person.
uid: af083256-b99c-40a1-b8e2-ba8bc614e69a
> I'm sure he really believes that. How utterly adorable.

0:0 - Incredible. Incredible!
uid: b6879650-037a-4a0d-9bee-5b04e03e47a7
Cinematic: Being bitten
Node context: Being bitten by a vampire, having an AMAZING experience
> YHURGH!

0:0 - I already have enough illithid filth in my head - I don't want it in my stomach as well.
uid: b8788d47-7433-4179-bbd3-e78da4c43aad
> null

0:0 - Welcome back, True Soul.
uid: b8a3fb3f-c2fd-44b0-a8e4-ed08495e90be
- 0 Check flag(s) (Object):
   true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_Event_SellingBlood - Player is selling blood
> Just a little prick and it's all over. Close your eyes.
> null

null
uid: baf12db2-a830-4b55-a929-b98b741ff3f8
Jump to another node

0:0 - Not to your taste?
uid: bce2b544-5a03-4df2-bfbd-1bf4402b3f5d
Cinematic: Rubbing her neck where Astarion bit her
Node context: Rubbing her neck where Astarion bit her
> You're fetid - full of corruption.

null
uid: be7eb320-7627-4914-acca-90f709b99e1b
> null

0:0 - What does a 'trader in blood' do exactly?
uid: bf13b0b6-8bd6-478c-abac-df2f5f94a5ae
> I trade in blood and the potions that can be wrung from it. I'm more than happy to make you one, if you'd honour me with your blood.

0:0 - I'm listening.
uid: bf166a0a-3fa6-4f21-8785-9a31c4aa59fe
- 0 Check flag(s) (Global):
   false - MOO_InfernalVendor_State_AskedAboutDeals - Player asked the Infernal Vendor about her deals
> Put plainly - I'd like your blood. A vial of True Soul's blood, specifically.

0:0 - I... I suppose you have a point.
uid: c04608d3-8b2d-4d2e-9873-c196368ca5c4
> null

0:0 - There we are. All of your very best traits in a bottle. Use it well!
uid: c180b83a-7026-4e80-bcfe-cd023b1f3849
Cinematic: Generic 'handing over item' action
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_State_SoldBlood - Player sold blood
   false - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health
> Although perhaps there's one more thing we could discuss: your friend.
> Although perhaps there's one more thing we could discuss: your vampiric friend.

0:0 - This is your choice - do what you want.
uid: c1b6b8bf-d761-42a2-ab5f-b89939143e74
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_SupportedAstarionsDecisionNotToDrinkBlood - Player stopped Astarion from forcing himself to drink the Blood Merchant's blood
> null

0:0 - Excuse me? This is a once-in-a-lifetime opportunity and you're squandering it.
uid: c6e86a5f-840f-42e4-ace8-57074874aa8a
> I gave you my answer.

null
uid: ca06dd8e-076e-439b-9368-25c3c822f217
= TRADE =
> Come back any time.

0:0 - Araj Oblodra, trader in blood and the sanguineous arts. It is a pleasure to stand before a True Soul. And your pale companion.
uid: cc9fcc01-7662-475a-a41a-aae3fccec133
Node context: With a bow. (Araj Oblodra = a-RADJ o-BLOD-ruh)
- 0 Set flag(s) to (Object):
   true - MOO_BloodMerchant_State_MentionedPaleFriend - Araj mentioned "Pale Friend" in the conversation
   true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood.
> I'd like to offer my services, if you're willing?

0:0 - Rest and return. I'll feel better buying your blood when I know you can actually spare it.
uid: ce2c3264-d67a-44a9-afab-cfc63808821c
=== END NODE ===

0:0 - A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth?
uid: d0315e41-0e5b-48e7-8835-c4a8cb465d83
- 0 Set flag(s) to (Global):
   true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood
> I... I suppose you have a point.

0:0 - No, I'm not interested.
uid: d38f5acc-3092-4502-a6f6-e2558570bf28
> I'm here should you change your mind.

0:0 - I gave you my answer.
uid: d786e282-4e25-40df-9e60-c1cc4ace01e3
> Can't you talk some sense into your obstinate charge?

null
uid: d8302ebb-26be-4fb7-a9f0-f888684b0e65
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_Event_SellingBlood - Player is selling blood
> Just a little prick and it's all over. Close your eyes.
> Ah, well... if you don't mind me saying, you don't look entirely well.

0:0 - It's still a no, I'm afraid.
uid: db761d1a-96b4-4e89-a8b5-9584493ab6d0
> How very disappointing.

0:0 - And what exactly will you do with the blood you keep?
uid: dde4b50b-26b6-4bab-b1c0-668b133eb82e
> Research, naturally. A little experimentation, perhaps - I have an innate curiosity for all things sanguine.

0:0 - Come back any time.
uid: de83f713-7313-4fa1-ab29-27345d8e6e7c
=== END NODE ===

0:0 - Ah, well... if you don't mind me saying, you don't look entirely well.
uid: debfe96a-7f56-4830-a91a-7ee49fd1893b
Node context: We've agreed to let her draw blood, but our health is too low. She's trying to tell us we look terrible, but politely
- 0 Set flag(s) to (Object):
   true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health
> Rest and return. I'll feel better buying your blood when I know you can actually spare it.

0:0 - Do you have a name, spawn?
uid: e52501e2-04e0-47a3-a495-a71c25483802
Cinematic: she turns back to Astarion
> Astarion, but hold on-

0:0 - Hold very, very still.
uid: e81e72b4-b315-404b-8054-01303203fdf2
Node context: About to bite the drow
> null

0:0 - Are you actually asking me to do this? Trading me for some potion?
uid: e91dc7b7-db78-4484-9b6b-911f21ea6c85
> Because there's something wrong with her blood. I can smell it from here - it's rank.

null
uid: e942aa1c-91d6-4d5e-ad55-226f6e826b55
Jump to another node

0:0 - I don't have all day, True Soul.
uid: e9827efa-a19c-4760-a937-8e26d8007dd9
Node context: The player has been in a huddle talking to their companion, but Araj is losing patience
> Don't do anything you don't want to.
> It's up to you, but we could really use that potion.
> Just suck it up and bite her already.

0:0 - I am surprised, Astarion. I thought you'd jump at a chance like this.
uid: e9850516-15e9-4f17-98c8-0f70fc0c8ea7
> I'm sorry, but could you excuse us a moment?

null
uid: ec4ad44c-82cf-4260-b9e7-2761ef8ecf33
Jump to another node

0:0 - Sounds interesting. Let's do it.
uid: ec643e93-4ca6-4175-bfb5-e7b3e993f1c0
> null

0:0 - Although perhaps there's one more thing we could discuss: your friend.
uid: f715c319-2506-4881-b15b-298dcd474547
Cinematic: She turns to Astrion, a big flirtatious grin on her face
- 0 Check flag(s) (Object):
   false - MOO_InfernalVendor_RecognisedVampire - The Blood Merchant revealed that she recognised Astarion was a vampire spawn
> He's a vampire, no? Or one of their spawn, at least.

0:0 - To feel your life's blood slipping away? To dance on the edge between life and death? Yes, I want it.
uid: f798b3e1-cdd7-436e-bc46-31a2f2cb00c6
> I'll even compensate you - a potion of legendary power that forever increases the strength of the one who consumes it.

0:0 - I'd like to offer my services, if you're willing?
uid: f834d9c5-20aa-4309-a62e-4ba67ec1426f
> I'm listening.
> What does a 'trader in blood' do exactly?
> Why are you interested in my pale friend?
> I just want to see what you have in stock for now.
> Leave.


0:0 - He does what I tell him, if that's what you mean.
uid: f9340769-52c6-464e-be99-9162057e1c56
> As it should be.

0:0 - With one drop, I can brew a rather potent potion for you. The rest, I keep for myself.
uid: fbafbe36-0a76-475c-85ce-e9ac4ef5696f
Node context: Pleasant - this is of course a perfectly normal thing to offer
- 0 Set flag(s) to (Global):
   true - MOO_InfernalVendor_State_AskedAboutDeals - Player asked the Infernal Vendor about her deals
> What kind of potion is this, exactly?
> And what exactly will you do with the blood you keep?
> Sounds interesting. Let's do it.
> No, I'm not interested.

0:0 - Yes. All mine.
uid: fe270c74-ac97-453c-a640-d0fb603a3d1a
> Well, I hope you don't mind sharing him for just a minute.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\MOO_Assault_DarkUrgeButlerReminder_AOM.lsj
Synopsis:
The player has never spoken to Isobel before starting the assault on Moonrise. The Butler appears in front of the player on the bridge to Moonrise to remind the Dark Urge player that they must kill Isobel if they want to please Bhaal.

null
uid: 0dbce160-f5cf-46c7-56ea-c61e018ce7b6
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
- 1 Check flag(s) (Local):
   true - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him.
- 2 Check flag(s) (Object):
   false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het.
> It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.

0:0 - I've got bigger problems!
uid: 115c1140-9fbf-488f-8ab1-34f90e0b568f
> You think Lord Ketheric is the worst foe you could face?

0:0 - Be a goodly sinner, and dash off to kill her posthaste... If you don't, I worry greatly for your future.
uid: 1af0c575-d1df-4da2-ba8e-3eae52f065e1
> Didn't you die?
> What will happen, if I don't do it?
> Where is she?
> Why do you want me to kill her?
> I don't want to harm her. I will save this cursed land.
> I'll go to her with knives.
> I've got bigger problems!
> Now is the perfect time to finally kill you.

0:0 - I've been running hither and thither trying to speak with you again! But Master does rather shuffle about a lot. An old Butler's knees can't keep up.
uid: 1f45eb28-a4ca-5a2b-1468-6f1ea55e9cbe
- 0 Check flag(s) (Global):
   false - NIGHT_DarkUrge_IsobelKillOrder - Dark Urge player gets order to kill Isobel from Butler
> Proof is required you are worthy of the inheritance you are very close to receiving.

0:0 - Oh dear, oh dear.
uid: 1f82f97f-2115-4340-99c9-b6a6e176a888
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_SparedIsobel_Requirement - Requirement for NIGHT_DarkUrge_SparedIsobel
=== END NODE ===

null
uid: 22f25f3e-9d51-4e48-b04f-93ea93a89187
Jump to another node

0:0 - Fine, I'll do it.
uid: 26a8a857-b8b1-4e05-acac-9cee67d0c2f7
> Please, my Liege. Do not disappoint your Father... Kill the cleric at once - or else.

0:0 - We shouldn't let you get too distracted. Make sure you kill her afterwards. And soon.
uid: 2ef31338-ea63-4ea0-9d8c-0a892934f649
> Attack.
> I just want to be left alone. I'm not doing this.
> null

0:0 - Where is she?
uid: 313d2550-8598-484e-acd5-d8b126dea8df
- 0 Check flag(s) (Global):
   false - GLO_HAV_TakingIsobel_HeardOfIsobel - Player has heard about Isobel
> The Inn of Last Light. I can understand why you did not linger there. 'Tis rather a hovel.

0:0 - Peasants love grovelling afore those of good breeding. The shameful poor Isobel protects want to die by your royal hand.
uid: 338d7a88-1b06-44ff-aded-d476a455efd5
> null

0:0 - You must have killed me hundreds of times since you were a youngling. I hope there will be hundreds more...
uid: 343971d8-9928-8a60-8db8-c5c658f4a252
> null

0:0 - You've employed some skilled servants, my Liege! You murdered me very well! I cannot wait to see you unleash your minions upon the tower.
uid: 35af904a-3779-c4d9-7752-aa7ee372fb73
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
- 1 Check flag(s) (Local):
   false - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him.
- 2 Check flag(s) (Object):
   false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het.
- 0 Set flag(s) to (Local):
   true - 9e2a36eb-49ee-f482-de59-e731f63f17de_ReactedOtherKiller - Butler reacted to someone else murdering him.
> It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.

0:0 - It will be easy. Her protectors have left. She thinks she can defend herself. She cannot, not against you.
uid: 363c63c3-9e29-4b61-838a-9485b68059c4
> Be a goodly sinner, and dash off to kill her posthaste... If you don't, I worry greatly for your future.

0:0 - This isn't me. I am not what I used to be.
uid: 379ea944-6064-4148-85b9-3bc25c9c2c7f
> Oh dear, oh dear.

0:0 - What will happen, if I don't do it?
uid: 39ed6c18-00f3-4141-a026-b7303a61b8d4
> I am not certain. You were never disobedient before your little accident.

0:0 - The Moonmaiden Isobel... she is all but alone now... I have been watching her.
uid: 3b4ce9db-f72b-4646-8038-29b5655bb871
> It will be easy. Her protectors have left. She thinks she can defend herself. She cannot, not against you.

0:0 - This is simply a matter of royal principle. We hear of a darling thing shining a light in the darkness? We kill her!
uid: 3b66f273-df1a-65f1-f465-b90af3784bcb
> If you do not, it will be terribly embarrassing for the both of us.

0:0 - Have you forgotten? Whenever this frail carcass perishes, you shall always be sent a fresh Sceleritas.
uid: 4297fd6d-a538-713c-92cb-89d442d9c051
> You must have killed me hundreds of times since you were a youngling. I hope there will be hundreds more...

0:0 - Didn't you die?
uid: 4694858b-a200-9b0b-ac16-118b9edc3842
- 0 Check flag(s) (User):
   true - ORI_DarkUrge_Knows_ButlerDied - Player saw the dead Butler.
   false - ORI_DarkUrge_Knows_ButlerDiedReaction - Player reacted to the Butler being dead.
- 0 Set flag(s) to (User):
   true - ORI_DarkUrge_Knows_ButlerDiedReaction - Player reacted to the Butler being dead.
> I did! It felt wonderful.

0:0 - I'm never obeying you. Do you hear me? Never!
uid: 47f1fb32-e763-4322-9ee3-b77a6ef96b27
> Oh dear, oh dear.

0:0 - But hovel or not - there is exquisite killing to be had there. Efficient killing!
uid: 497c5b6c-8126-4654-ad4f-f03d28e6bc58
> This tower will still be here for you to bombard when you return.

0:0 - Apologies for my tardiness. I'll get right to it.
uid: 4afa26a8-6994-468a-b3f9-b35007e33c6e
> Please, my Liege. Do not disappoint your Father... Kill the cleric at once - or else.

null
uid: 4e06dc64-7e78-9248-1c04-771b8530a25c
Jump to another node

0:0 - If you spite your loving Butler now, I shall be forced to report back home that you have been naughty.
uid: 53048808-e159-4a52-ae16-532ec140d5dc
> I'm never obeying you. Do you hear me? Never!
> This isn't me. I am not what I used to be.
> I'm not doing anything unless you reveal my past.
> Fine, I'll do it.
> Apologies for my tardiness. I'll get right to it.

0:0 - You think Lord Ketheric is the worst foe you could face?
uid: 67d7fd52-4e6f-4f80-bae1-2d838da63e0f
> The Urge, Master... Fear the Urge.

0:0 - Please, my Liege. Do not disappoint your Father... Kill the cleric at once - or else.
uid: 709d9f5b-2c12-40c6-949d-b4c8d7a7f6fd
=== END NODE ===

0:0 - Why do you want me to kill her?
uid: 72aad32d-db53-ccb6-5bbe-266bc16d3557
> Don't mistake me, Master, I want you to kill everyone.

0:0 - I am not certain. You were never disobedient before your little accident.
uid: 743dbc64-5655-4ac9-b0eb-c916937f8ec3
> You may kill in your sleep again. You may be executed. You might even be disinherited.

0:0 - What has come over you? You cut such a dapper figure, slashing apart the Grove...
uid: 781a763d-0de8-478b-9dac-5c0ba932578c
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den
> null

0:0 - Attack.
uid: 807a7db3-75d5-41e4-b88e-b04df5818ec9
> Oh my!

0:0 - I'm not doing anything unless you reveal my past.
uid: 8681c7e1-e34d-4ba4-b315-e924b68af481
> It will come soon. Very soon. But we must impress our betters before you can be trusted with your old station...

0:0 - You may kill in your sleep again. You may be executed. You might even be disinherited.
uid: 8b23e7a5-18ad-485a-b1b9-643680884465
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_MurderedAlfiraOrAlternativeInSleep - The Dark Urge murdered Alfira (or her replacement) during the night.
> Let's not find out.

0:0 - This tower will still be here for you to bombard when you return.
uid: 95eed783-9cba-4243-a5b1-a72d64d05673
> null

0:0 - Oh my!
uid: 97a89d3b-bb39-4a20-a2fe-393800a18def
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Proof is required you are worthy of the inheritance you are very close to receiving.
uid: 9860ffa3-3860-405c-dfc5-2b1dc29e5264
> A perfect crime awaits. You must go and kill this target, and you will be rewarded dearly.

0:0 - Oh, precious Liege. Look at you! All grown up and storming such a large tower! And with such wanton force!
uid: 9dea5e43-37d6-4d2d-b576-fd49e50a0961
Node context: affection, like to a child
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
> It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.

null
uid: 9e777742-beed-4b0e-80f4-a30c6d8762cd
Jump to another node

0:0 - Now is the perfect time to finally kill you.
uid: a26f549d-6438-4951-89bc-9639c1af57d3
> Oh! Do! Do! If this frail carcass ever perishes, you will always be sent a fresh Butler.
> I have already indulged in one death here... but one more never hurts!

0:0 - I just want to be left alone. I'm not doing this.
uid: ac971736-08f7-42c8-95fd-13a588945a16
> null

null
uid: b4a8b984-e275-42b4-873b-b779ed57aa17
Jump to another node

0:0 - I don't want to harm her. I will save this cursed land.
uid: b618f720-6b5e-49cb-82fe-9bf94cc942f0
> What has come over you? You cut such a dapper figure, slashing apart the Grove...
> Peasants love grovelling afore those of good breeding. The shameful poor Isobel protects want to die by your royal hand.

0:0 - You murdered me very well! And look at you! About to storm a whole tower!
uid: b7ac24d7-56d8-7eff-ad98-847127a6fc7f
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
- 1 Check flag(s) (Object):
   true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het.
> It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.

0:0 - Oh! Do! Do! If this frail carcass ever perishes, you will always be sent a fresh Butler.
uid: b9fe3c6d-712b-490d-b9b1-df375fa6fcbd
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
> We shouldn't let you get too distracted. Make sure you kill her afterwards. And soon.

0:0 - I'll go to her with knives.
uid: be2dc196-2d07-4bda-8a5d-c18e9b1aa436
> null

0:0 - The Inn of Last Light. I can understand why you did not linger there. 'Tis rather a hovel.
uid: c3e312f6-59b2-4596-bc4c-00c1f6d1ff9e
> But hovel or not - there is exquisite killing to be had there. Efficient killing!

null
uid: c4bf9c4a-7594-4995-9b39-46235920e3e3
Jump to another node

null
uid: c796d87f-6eb6-4ca1-8729-9dfc1b5378a8
Jump to another node

0:0 - It will come soon. Very soon. But we must impress our betters before you can be trusted with your old station...
uid: ca04d62a-77c2-4982-bc7a-c286fadb6b77
> Please, my Liege. Do not disappoint your Father... Kill the cleric at once - or else.

0:0 - *In the depths of your liver, the bile salt bubbles, as if letting out a knowing chuckle.*
uid: cac94a9a-470b-4fc3-8aa0-dc2c8cc53966
> If you spite your loving Butler now, I shall be forced to report back home that you have been naughty.

0:0 - Let's not find out.
uid: d62922cb-90c4-45e5-b86b-8a5d8b7c26e7
> null

0:0 - A perfect crime awaits. You must go and kill this target, and you will be rewarded dearly.
uid: ddb09402-a85f-5b13-517a-63fda92e34ba
> null

0:0 - I have already indulged in one death here... but one more never hurts!
uid: df04927f-da34-4c36-1508-506ded707e7c
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Butler_Event_Died - The Butler has, at any point, died.
> We shouldn't let you get too distracted. Make sure you kill her afterwards. And soon.

0:0 - Don't mistake me, Master, I want you to kill everyone.
uid: e262382f-15e7-36d7-95ae-a1c8465e03bc
> This is simply a matter of royal principle. We hear of a darling thing shining a light in the darkness? We kill her!

0:0 - It is rather loathly of Sceleritas to disrupt your romp, but I cannot allow the Master to forget duty, and keep carousing like this.
uid: f55051af-aaba-4cdb-b267-ac82d6524eb0
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_State_SpokeWithButlerMoonriseAssault - The Dark Urge has spoken to the Butler during the assualt on Moonrise
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
   false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het.
> I've been running hither and thither trying to speak with you again! But Master does rather shuffle about a lot. An old Butler's knees can't keep up.
> The Moonmaiden Isobel... she is all but alone now... I have been watching her.

0:0 - If you do not, it will be terribly embarrassing for the both of us.
uid: f5c97b7f-2942-ca5f-9cd1-a96bf516c5a1
> null

null
uid: f8605779-21e0-4541-a4f3-2183b3f519cc
Jump to another node

0:0 - The Urge, Master... Fear the Urge.
uid: f869a7ee-8852-493e-b74f-6f66f221ee1e
Node context: With the greatest fear himself
> *In the depths of your liver, the bile salt bubbles, as if letting out a knowing chuckle.*

0:0 - I did! It felt wonderful.
uid: fdf9682e-8c4c-6459-39ae-b55cda40f77f
> Have you forgotten? Whenever this frail carcass perishes, you shall always be sent a fresh Sceleritas.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_StormshoreTabernacle_MystraShrine_OM_Gale_COM.lsj
Synopsis:
COM before LOW_StormshoreTabernacle_MystraShrine

0:0 - And you believe you have the right to such an understanding?
uid: 02102220-5b81-d7fe-9067-8230dc8cb0e6
Node context: Hint of an eyebrow raise - is this a sign of Gale's same old hubris?
> The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.

0:0 - You know what it is to worship her, to respect her, to love her...
uid: 06530242-e779-68a0-29c2-ac3b18a1f97c
- 0 Check flag(s) (Tag):
   true - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
> It was intoxicating. An experience beyond expression.

null
uid: 0751f4ca-45ad-9914-b0af-91366697be5f
Jump to another node

0:0 - Well? Are you composing a poem in your head, or some such?
uid: 0b5eddf0-16e4-42c7-b00f-7e3c1f84b5fe
Node context: Impatient, but in an amused way. Gale is suddenly shy about answering his goddess / lover's call.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It is a corrupted, half-born magic wrought in the brief moment Karsus ascended to godhood. It hungers for power just as he did, and it can never be sated.
uid: 0ccdf698-03c0-a010-706b-3aa7acb42158
Node context: Weighty/strong sentiment here - the Karsite Weave is an abomination in her eyes
> You unleashed something that would consume all magic in existence, and yet you thought only of preserving yourself.

0:0 - I'll let Mystra show her flight, and then I can see how strong a chance we stand of winning the gambit.
uid: 0d235bec-bf34-ceaf-4021-cfb38be935a0
Node context: 'Ante' and 'flight' are terms used in a d&d equivalent of poker. 'flight' = cards and 'gambitt' = round.
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_GaleUncertain - Companion Gale has no strong opinion on what he wants to do with the crown before entering the Mystra OOM
> I'll only be gone for a matter of moments. The Outer Planes experience time quite differently to our own.

0:0 - Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life.
uid: 115f867b-9c34-4a7e-94d0-4aa38993730f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - So that's what you're scared of. With the Crown of Karsus reforged, I could take control of the Karsite Weave.
uid: 11ca9e51-3bd7-33fe-5a6d-f97149adc40f
> You can no more control the Karsite Weave than a weather vane could control a storm.

0:0 - You abandoned me in my hour of greatest need. I had no obligation to help you in yours.
uid: 132594b4-adaf-503e-7852-7fa6859cf26f
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> You still believe yourself to be so wronged? You always were stubborn.

0:0 - The future of magic rests on your shoulders, Gale of Waterdeep.
uid: 13325947-09b8-1a35-08c2-126b5b268d2d
Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this.
> I promise you - it is a burden you are strong enough to bear.

0:0 - I promise you - it is a burden you are strong enough to bear.
uid: 14a5f386-c771-08c2-db6b-bb14b803f841
Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this.
> null

0:0 - You're not taking me with you?
uid: 17495186-c5a6-9efa-c7f8-1983760f8f29
> The summoning channel Mystra has provided is for me alone. No one else is permitted to enter it, no matter how talented a user of the Weave they are.
> The summoning channel Mystra has provided is one only I can enter. No matter how much I'd prefer not to face her alone.

0:0 - Thankfully not. Though she's not been averse to demanding the odd human sacrifice in recent days, has she?
uid: 17fb1027-a4c6-a635-65a4-6c608b451d68
Node context: black humour, referring to the fact she asked him to blow himself up
> When I pictured this moment, I thought I'd feel more in control. Yet here I am, with palms sweatier than a bugbear's armpit.

0:0 - The summoning channel Mystra has provided is for me alone. No one else is permitted to enter it, no matter how talented a user of the Weave they are.
uid: 1d5b0254-4a70-8e58-d45a-943a12761452
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)

null
uid: 1de817df-4aa1-7bda-09d8-ba40a310600e
> null

0:0 - Alas, recent events have rendered the majority of it moot, so I'm going to have to improvise. Unless you have any words of wisdom to impart before I go?
uid: 213f2a70-4981-0a60-e5e2-6a9e19a4d3fd
> You're not taking me with you?
> Seek her forgiveness, Gale. It might be your only hope of curing the orb.
> Make her squirm. Tell her the Crown will be ours soon enough.
> Don't give anything away. Just find out what she has to say.
> You shouldn't go to her, Gale. Don't give her the satisfaction.

null
uid: 2169db67-f7d6-654c-4255-8e4946d1037a
Cinematic: Gale reaches a hand out in front of him, closes his eyes. A brilliant flash of white light and - he's in the Outer planes. Before him, Mystra in her celestial form.
> Gale of Waterdeep. You look well.

0:0 - Because you had no right to ask that of me. You cast me out, remember?
uid: 24dc49e5-a544-f490-2b97-619186fa6040
> You were my lover, my Chosen, yet still you know so little of me.

0:0 - I'd pray that she'll be in a forgiving mood, if she weren't the one I'd be praying to.
uid: 276d234e-2d81-80d6-5635-e2c9d77a20a1
> I'll only be gone for a matter of moments. The Outer Planes experience time quite differently to our own.

0:0 - You were my lover, my Chosen, yet still you know so little of me.
uid: 29d178d4-b735-2046-d632-c06d22d031e3
Node context: Hint of disappointment - even after all the advantages I gave you, you can't see further than your own nose
> The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.

0:0 - It's one thing for us to actually pursue the Crown. I'm not entirely sure I want to threaten Mystra with the prospect on her own turf, so to speak.
uid: 2e4da523-06b9-cc3f-d94c-aa705c8bd9eb
> null

0:0 - *There she stands, just as Elminster promised. Mystra. Goddess of the Weave. Mother of all magic.*
uid: 34a8e2e7-649d-1a0f-744d-960d2c5013be
Cinematic: The player gazes up at the statue of Mystra. She appears beautiful, imposing, indifferent.
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> The old man wasn't lying. She's opened a summoning channel. Can't you feel it?

0:0 - You unleashed something that would consume all magic in existence, and yet you thought only of preserving yourself.
uid: 39ee0330-8a0a-0f79-4473-826c79af3ccc
Node context: 'Am I wrong?'. Referring back to Gale unleashing the orb, and then coming to Mystra to ask her to cure him of it.
> That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea...
> Well somebody had to. You weren't exactly forthcoming with any offers of help.
> So that's what you're scared of. With the Crown of Karsus reforged, I could take control of the Karsite Weave.

0:0 - With pleasure. It's not often one has the chance to threaten a goddess and make good on it.
uid: 3adf88bc-db41-e357-9c52-ef563c8cb383
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> Mystra won't be the one issuing the orders for much longer. She'll know exactly who's coming for her.

0:0 - When the Karsite Weave entered your body, your gifts were the first thing it consumed.
uid: 3e14b82e-4642-103c-bcf0-d6349189c5eb
Node context: Hint of gentleness - recognising some of Gale's pain
> The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.

0:0 - You were already worthy. What you lacked was patience, and it cost you dearly.
uid: 3fce537e-ec95-0537-c2d2-fb925446d7ae
Node context: Hint of gentleness - recognising some of Gale's pain
> When the Karsite Weave entered your body, your gifts were the first thing it consumed.

0:0 - You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?
uid: 41947476-fafe-8b55-f192-b1828a035971
Node context: Big question - this was the quest Mystra gave to the player in Act 2, which they refused to complete. Mystra containing her frustration, but needs to know the answer. 'Heart of the Absolute' was the term used for what turned out to be the brain/Crown
> I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power.
> You abandoned me in my hour of greatest need. I had no obligation to help you in yours.
> Because you had no right to ask that of me. You cast me out, remember?

0:0 - The summoning channel Mystra has provided is one only I can enter. No matter how much I'd prefer not to face her alone.
uid: 44371957-7f26-aeb5-2ff3-4ad5b1586878

0:0 - You're ready for this, Gale.
uid: 445710aa-61b7-9962-d163-1400affd491c
> Am I?

0:0 - It's a summoning channel, the kind Mystra once used to call me to her side. I only have to reach for it, and it will take me to her side.
uid: 4694dff8-e6e4-abf1-6b9c-9547ca673e42
Node context: Disbelief
> null

0:0 - The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.
uid: 4c45fe66-cfaa-35ef-1c90-a15038c5ee91
Node context: 'Fragment of magic' referring to the orb in Gale's chest. 'Karsite Weave' with distaste - the creation of someone she hates
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> It is a corrupted, half-born magic wrought in the brief moment Karsus ascended to godhood. It hungers for power just as he did, and it can never be sated.

null
uid: 4f2104bd-4dd3-bdfd-15ce-83219bde03d7
> It's a summoning channel, the kind Mystra once used to call me to her side. I only have to reach for it, and it will take me to her side.

null
uid: 4f9688cd-a9e2-4a07-b6e8-64e100b42847
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Well? Are you composing a poem in your head, or some such?
> Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life.
> Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her.
> Go on, my good man. You can't exactly deny a goddess, now can you?
> An audience with your goddess can go wrong - I should know - but do whatever you feel is best, Gale. Mystra is a lesser goddess compared to Lady Shar, but if you have a chance to speak to her, you should seize it.
> Well? Go on, then - it's rude to keep a goddess waiting.
> Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer?
> Do what you must, Gale. Mystra has weighed upon your heart and mind for too long.
> Go on then, Gale. We'll be here waiting for you when you're finished.

0:0 - Go on then, Gale. We'll be here waiting for you when you're finished.
uid: 5046bf95-d803-4b7c-8362-0033fc812477
Node context: Encouraging, like telling a friend to go chat to their ex while you wait in the car ready to debrief after.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 51b4e594-6d17-bf8d-fa67-fe6ff3f2a068
Jump to another node

0:0 - Make her squirm. Tell her the Crown will be ours soon enough.
uid: 5390ed6f-f98c-9064-a768-496e5ba5cf72
- 0 Set flag(s) to (Object):
   true - ORI_Gale_Event_PushTowardsCrown - Gale gets pushed one step towards using the Crown
> With pleasure. It's not often one has the chance to threaten a goddess and make good on it.
> It's one thing for us to actually pursue the Crown. I'm not entirely sure I want to threaten Mystra with the prospect on her own turf, so to speak.

0:0 - A great ask indeed. You've given me much to think on - as you always did.
uid: 53f59285-dc19-ba23-f536-683d07faf333
> So be it. Follow the needle of your own wisdom. We shall see how truly it leads you.

0:0 - You have more faith in her than even I did... Understandable, though, when you have not loved her as deeply, or known the depths of her affections.
uid: 540a54b0-cd52-e8c8-50ef-8c8b926ec0a7
> When I pictured this moment, I thought I'd feel more in control. Yet here I am, with palms sweatier than a bugbear's armpit.

0:0 - Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her.
uid: 55fcf49e-9478-4b85-a932-8205eda36b23
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Go on, my good man. You can't exactly deny a goddess, now can you?
uid: 580607fa-0683-4eb9-b070-b2a8a604a740
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'll only be gone for a matter of moments. The Outer Planes experience time quite differently to our own.
uid: 5b50f848-df94-b8aa-1843-8d34a3e56b71
> Wait for me. Please.

0:0 - Mystra. I never thought we'd speak again like this. Why am I here?
uid: 5c06505c-689d-01ff-17a2-42e45835acf0
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> There is much unsaid between us, but time runs ever short.

0:0 - The Mother of all Magic would not summon you without reason. You must hear her out.
1:0 - I'd give more than a few limbs to be summoned to Mystra's presence, to look on the Mother of Magic herself...
uid: 5dedaafd-cbd2-7f80-97c6-cbf4f868a10a
- 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> You have more faith in her than even I did... Understandable, though, when you have not loved her as deeply, or known the depths of her affections.

0:0 - You're right. I am a strong, capable wizard. And this is no more than a casual reunion with an ex-lover.
uid: 5ef96b63-b7fe-1dd5-97ed-91390966eb57
> My omnipotent, omniscient ex-lover...

0:0 - My concern was the preservation of everything. The Karsite Weave could tear apart the very fabric of the Material Plane.
uid: 6273d56a-f19a-10f0-404d-f0f71755e28d
Node context: A hint of anger here - Gale's selfishness is not her own, he's pissing her off by accusing her of these motives
> That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.

0:0 - Gale of Waterdeep. You look well.
uid: 69af06b2-b766-3847-c240-5eaacc8aef6a
Node context: Not giving much away - both a pleasantry on an awkward reunion with her ex, and carrying the added implication of the fact Mystra told Gale to blow himself up, yet he stands before her, alive and well
> Mystra. I never thought we'd speak again like this. Why am I here?
> No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms.
> As do you. But I assume we're not here solely to exchange compliments. So, why am I here?

0:0 - I always wondered what being nervous would feel like. I hate it.
uid: 6a41baba-8295-5770-5c11-cb335ea56ef4
> Do you know what you're going to say to her?
> Of all the things to be nervous about, an audience with a goddess seems reasonable.
> Why do you care what she thinks of you?
> Pull it together. You're going to make a fool of yourself otherwise.

0:0 - If you will not use the orb to end this abomination, then you must find a way to separate Crown and host. When you've done this, you must surrender the Crown of Karsus to me.
uid: 6d0cfeb1-1823-04f1-6926-1ea5152f4c69
Node context: Key info - player quest.
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word.
> Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine.
> A great ask indeed. You've given me much to think on - as you always did.

0:0 - It was intoxicating. An experience beyond expression.
uid: 6e443aec-e853-23c7-a1f2-d8355c915da4
> During my time locked away in Waterdeep, I prepared a quite comprehensive speech for her on the subject of our former relationship, and the manner in which it ended.

0:0 - The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.
uid: 6e9ace16-ccd9-728b-3651-4a6f6298147a
Node context: Not letting him off easily
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

0:0 - No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms.
uid: 6f340d6d-b50e-1c83-3f72-37b7bf99cf52
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> I did not come here to suffer a mortal's admonitions. Certainly not yours.

0:0 - You don't owe her so much as a fingernail. She asked you to blow yourself up.
uid: 7764cd2b-9745-ee56-cca6-4c340c43e1c5
> Not the message one hopes to receive from a past lover. But her first love was always the Weave. At best, I was a close second.

0:0 - You're right. A heartfelt apology is the surest way to a goddess' heart, and her favour.
uid: 77dde97b-0c4d-88c8-9fa3-77eefbfdeaa5
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> I'd pray that she'll be in a forgiving mood, if she weren't the one I'd be praying to.

- Roll sucessful -
null
uid: 78b7063d-b7d8-d0c1-d18d-72ac686f1be0
> Fine. If you're so against the idea, I suppose we can forge ahead without input from the goddess of magic.

0:0 - The old man wasn't lying. She's opened a summoning channel. Can't you feel it?
uid: 7bd9cb38-0364-1c33-670a-82968c3e1f79
Cinematic: Gale looks at the statue of Mystra
Node context: Can't quite believe it
> *Gale's right. The very air around the statue crackles with magic, as though the Weave itself were coursing beneath her stony skin.*
> *Gale's right. The very air around the statue crackles with magic. It sets your teeth on edge.*

0:0 - The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.
uid: 8079e016-785e-cbea-de78-c1ff777b511b
Node context: "This is what your foolishness has cost". New information for the player, who believes Mystra simply waved her hand and fixed them because it suited her.
> With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids.

0:0 - Oh that hardly matters. There's not much further I could fall in Mystra's estimation. But I'd like to at least leave her with something to think about.
uid: 8127b6a3-8820-602b-b385-069a0caee1b5
> null

0:0 - I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word.
uid: 835b1c03-c730-88e7-1f7e-1e30871ae3a4
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated
> Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.

0:0 - Don't give anything away. Just find out what she has to say.
uid: 868f4ae2-03c0-d735-646c-6d834e55c0d0
> You'd make a fine Three-Dragon Ante player, you know.

0:0 - This won't take long, and when I'm done, I'll be free of Mystra's yoke once and for all.
uid: 89174798-345d-d0f8-c68a-b7f78180505d
> null

0:0 - You can no more control the Karsite Weave than a weather vane could control a storm.
uid: 89b40ecd-a61e-fc55-97eb-fa8cf3450b88
Node context: A personal warning for Gale, but not specifically that 'he' couldn't control it - no mortal could. Stern, warning
> That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.

0:0 - *Gale's right. The very air around the statue crackles with magic, as though the Weave itself were coursing beneath her stony skin.*
uid: 8aeb3d68-7671-e7bb-a704-9feabc9701b1
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> A stream of pure, undiluted Weave. I only have to reach out, and it will carry me to Mystra, wherever she may be.

0:0 - Well somebody had to. You weren't exactly forthcoming with any offers of help.
uid: 8c0fa077-2401-059d-a5e0-0a054959b904
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> My concern was the preservation of everything. The Karsite Weave could tear apart the very fabric of the Material Plane.

0:0 - Time was I'd have given my right arm for a chance to speak with Mystra again. The left one too. Maybe a knee...
uid: 8cc22551-29b1-f621-0bfd-30f10468facd
Node context: Nervous
> You're ready for this, Gale.
> You don't owe her so much as a fingernail. She asked you to blow yourself up.
> I don't think she's that kind of goddess.
> The Mother of all Magic would not summon you without reason. You must hear her out. I'd give more than a few limbs to be summoned to Mystra's presence, to look on the Mother of Magic herself...

0:0 - *There she stands. Mystra. Goddess of the Weave. Mother of all magic.*
uid: 97d9e2f0-9dfe-d2d9-f4e3-473718d5571d
Cinematic: The player gazes up at the statue of Mystra. She appears beautiful, imposing, indifferent.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> Strange... Do you feel that? It's as though the Weave itself is rushing past us...

0:0 - So be it. Follow the needle of your own wisdom. We shall see how truly it leads you.
uid: 986a33c6-0aee-8e7b-9014-c51fcd27106c
Node context: Neutral - not impressed he hasn't outright agreed to what she asked, but willing to give him the time he needs.
> null

0:0 - With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids.
uid: 9ab484ab-65a6-0ba2-206f-0725bef7b64c
Node context: Hinting at the fact the elder brain will soon evolve, becoming free of the dead three's control. A terrible vision for the future.
> If you will not use the orb to end this abomination, then you must find a way to separate Crown and host. When you've done this, you must surrender the Crown of Karsus to me.

0:0 - Wait for me. Please.
uid: 9fd0e95f-c3af-50a8-4e53-b4e7e4e4b1d8
> null

0:0 - When I pictured this moment, I thought I'd feel more in control. Yet here I am, with palms sweatier than a bugbear's armpit.
uid: a2fd3520-8552-d7f2-8fe0-1be972dcc8f8
> I always wondered what being nervous would feel like. I hate it.

null
uid: a6f091ac-a891-7f96-f801-1cf7ca80e504
Cinematic: Mystra's form disappears. Gale stands in an ordinary temple before an ordinary statue once more. Mystra's idol gazes on, revealing nothing. Gale smiles to himself.
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM
=== END NODE ===

0:0 - My omnipotent, omniscient ex-lover...
uid: ab08f737-ea34-285d-84cd-695aadf2d40d
Node context: It's getting on top of hi again, he's getting nervous again
> I always wondered what being nervous would feel like. I hate it.

0:0 - You still believe yourself to be so wronged? You always were stubborn.
uid: ad02401f-728b-f867-68b9-56c28a83cb5e
Node context: Hint of an eyebrow raise - is this a sign of Gale's same old hubris?
> The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.

0:0 - Seek her forgiveness, Gale. It might be your only hope of curing the orb.
uid: af5f50d9-5b0e-2df2-14c7-985f87d873f3
- 0 Set flag(s) to (Object):
   true - ORI_Gale_Event_PushAwayFromCrown - Gale gets pushed one step away from using the Crown
> Mystra's forgiveness? If you want me to claim the Crown of Karsus, she'll hardly be in a forgiving mood after that.
> You're right. A heartfelt apology is the surest way to a goddess' heart, and her favour.

0:0 - There is much unsaid between us, but time runs ever short.
uid: b043d120-0a32-5b28-217a-282a193faba3
Node context: "much unsaid' carries a lot of weight - could refer to their relationship, their breakup, Gale's betrayal etc. Mystra is subtly keeping control of the conversation.
> You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?

0:0 - I don't suppose you can imagine what it's like, to have your god as your lover...
uid: b482075e-1125-8145-b092-b42594ee1f29
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
   false - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
> It was intoxicating. An experience beyond expression.

0:0 - Strange... Do you feel that? It's as though the Weave itself is rushing past us...
uid: b5bbcb19-1e57-ef63-5704-8f7ec94c7d21
Node context: Can't quite believe it
> null
> null

0:0 - Why do you care what she thinks of you?
uid: b74f80d7-2189-4334-c518-c34b7bbeefb7
> You know what it is to worship her, to respect her, to love her...
> I don't suppose you can imagine what it's like, to have your god as your lover...
> No doubt you yourself have sought Mystra's wisdom from time to time, but to not only receive her blessings, but her love... For a wizard, to have the love of the goddess of magic herself...

0:0 - You shouldn't go to her, Gale. Don't give her the satisfaction.
uid: b87f751a-0704-1396-3fd7-5fe0040de911
> What do you mean? I've been waiting for an opportunity like this since long before our paths crossed.

0:0 - If it does not crush you, I will.
uid: b9cddace-51f4-9696-8d34-91fa1f7e86b1
Node context: Here we glimpse the true, unimaginable power of Mystra. She's still in control of herself, but her anger should be palpable.
> null

0:0 - I'm sure she has nothing pertinent to share whatsoever.
uid: bc8e2cd5-442c-45e1-6f7f-583558e61f2e
- 0 Set flag(s) to (Global):
   true - ORI_Gale_MystraOM_State_RefusedOM -
=== END NODE ===

0:0 - During my time locked away in Waterdeep, I prepared a quite comprehensive speech for her on the subject of our former relationship, and the manner in which it ended.
uid: beaaafd1-5282-e061-7377-1c467b347de0
> Alas, recent events have rendered the majority of it moot, so I'm going to have to improvise. Unless you have any words of wisdom to impart before I go?

null
uid: bf2f4717-2d8e-4a87-b887-34cefc933de4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Time was I'd have given my right arm for a chance to speak with Mystra again. The left one too. Maybe a knee...

0:0 - An audience with your goddess can go wrong - I should know - but do whatever you feel is best, Gale.
1:0 - Mystra is a lesser goddess compared to Lady Shar, but if you have a chance to speak to her, you should seize it.
uid: bff402fa-3517-4929-80e2-4bb91186f283
Node context: 'An audience with your goddess ' = SH has turned from Shar. 'Mystra is a lesser goddess' = SH is loyal to Shar.
- 0:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Am I?
uid: c2e9a91c-d9e3-08a3-3afb-8167b678c33b
Cinematic: The player nods firmly in response
> You're right. I am a strong, capable wizard. And this is no more than a casual reunion with an ex-lover.

0:0 - Fine. If you're so against the idea, I suppose we can forge ahead without input from the goddess of magic.
uid: c465272d-8272-5321-7eb5-8e245f2f458e
> I'm sure she has nothing pertinent to share whatsoever.

0:0 - Pull it together. You're going to make a fool of yourself otherwise.
uid: c540a291-b41c-476e-6272-498217c8a6ed
> Oh that hardly matters. There's not much further I could fall in Mystra's estimation. But I'd like to at least leave her with something to think about.

0:0 - Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.
uid: c5657d88-0c0c-394c-822e-aa17fa13fcef
Node context: A blessing - Mystra relieved you'll do it
> The future of magic rests on your shoulders, Gale of Waterdeep.

0:0 - I did not come here to suffer a mortal's admonitions. Certainly not yours.
uid: c87d408f-5e7d-36d8-9f56-2c84e9e7eb20
Node context: restrained, but taking no nonsense
> You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?

0:0 - That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea...
uid: c9e84fe8-c468-7774-d3af-266383a4f931
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> You were already worthy. What you lacked was patience, and it cost you dearly.

null
uid: ca5a9417-94ef-23de-f112-13c33f70b4c5
Jump to another node

0:0 - Mystra won't be the one issuing the orders for much longer. She'll know exactly who's coming for her.
uid: ca66f0c6-eb00-6682-59c7-9931e918d820
> This won't take long, and when I'm done, I'll be free of Mystra's yoke once and for all.

0:0 - Even with the orb, you're one of the best wizards in the Realms. You don't need Mystra's help.
uid: cafe06e3-d262-a783-df60-718f9c4d2462
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: ce8b64ef-1c79-c39b-1164-a5dcc82dba2c
> Confident almost to the point of arrogance I may be, but in this matter I know she'll have wisdom to share. As for whether I choose to act upon it... we shall see.

0:0 - You'd make a fine Three-Dragon Ante player, you know.
uid: cf7ed425-2736-40cd-82c4-917e533832a3
> null

0:0 - Well? Go on, then - it's rude to keep a goddess waiting.
uid: d383dfca-514f-4d34-9cea-b1c5cea4e1b5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Not the message one hopes to receive from a past lover. But her first love was always the Weave. At best, I was a close second.
uid: d4006e08-3eaf-2286-28d9-536c934f7098
> When I pictured this moment, I thought I'd feel more in control. Yet here I am, with palms sweatier than a bugbear's armpit.

0:0 - Confident almost to the point of arrogance I may be, but in this matter I know she'll have wisdom to share. As for whether I choose to act upon it... we shall see.
uid: d5c098ed-a480-22b9-b671-917b2584c6da
> null

0:0 - I don't think she's that kind of goddess.
uid: d7208c7e-8cf9-2ae6-b99d-18f45aec5de6
> Thankfully not. Though she's not been averse to demanding the odd human sacrifice in recent days, has she?

null
uid: d810606a-7e6c-2a75-fefd-ed4e8970dcda
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0:0 - *Gale's right. The very air around the statue crackles with magic. It sets your teeth on edge.*
uid: dcb9a996-2359-c557-68d9-5b70e1a07b76
> A stream of pure, undiluted Weave. I only have to reach out, and it will carry me to Mystra, wherever she may be.

0:0 - That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.
uid: dd035608-4f3a-5fd5-0ac9-94f5a8e0a04c
Node context: A hint of anger here - Gale's selfishness is not her own, he's pissing her off by accusing her of these motives. The 'miracle' is that Gale didn't do any more damage, not that he survived. Sense of foreboding on the last sentence.
> The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.

null
uid: dd58a115-403f-ab6d-3f77-cc10badf17d8
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> It's a summoning channel, the kind Mystra once used to call me to her side. I only have to reach for it, and it will take me to her side.

0:0 - You're kind to say so, but this is hardly my first time in Mystra's presence. It's more the matter of what I'm going to say to her.
uid: df7a1d7c-59be-39af-8b3c-b0657312fb81
> During my time locked away in Waterdeep, I prepared a quite comprehensive speech for her on the subject of our former relationship, and the manner in which it ended.

0:0 - As do you. But I assume we're not here solely to exchange compliments. So, why am I here?
uid: e402da96-b855-7396-d554-d9d82c2f0d90
> You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?

0:0 - This is my only opportunity to learn the truth. About the Crown, the orb, all of it. Why try to keep me from it?
uid: e76f6dcb-60c7-1ac3-3136-0825211b2c2a
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_GaleUncertain - Companion Gale has no strong opinion on what he wants to do with the crown before entering the Mystra OOM
> You're right. If you want to go, you should go.
> Even with the orb, you're one of the best wizards in the Realms. You don't need Mystra's help.

0:0 - Mystra's forgiveness? If you want me to claim the Crown of Karsus, she'll hardly be in a forgiving mood after that.
uid: eadb063c-ccaf-3ae6-7a7a-b44335fe9be0
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> I think it's best I keep a cool head going into this. Approach it like a particularly high-risk round of Three-Dragon Ante.

0:0 - No doubt you yourself have sought Mystra's wisdom from time to time, but to not only receive her blessings, but her love...
1:0 - For a wizard, to have the love of the goddess of magic herself...
uid: ed5a6c81-f3ce-50de-7e33-e5da82b725e7
Node context: Explaining/justifying himself
- 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
- 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> It was intoxicating. An experience beyond expression.

0:0 - I think it's best I keep a cool head going into this. Approach it like a particularly high-risk round of Three-Dragon Ante.
uid: f047a10e-931b-ddb7-0c94-091a6df382cf
> I'll let Mystra show her flight, and then I can see how strong a chance we stand of winning the gambit.

0:0 - Do you know what you're going to say to her?
uid: f14fc227-da58-4437-4a45-60ebaf437711
> null

0:0 - You're right. If you want to go, you should go.
uid: f18183f0-2bf5-8919-6247-aea51a518c38
> null

0:0 - Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer?
uid: f3f61f3d-db7c-4daa-947f-e89f4986b534
Node context: Genuinely being helpful. Gale stands wondering whether to answer Mystra's summoning portal.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - What do you mean? I've been waiting for an opportunity like this since long before our paths crossed.
uid: f666ec76-ca24-8db6-f3e7-70b58bbc5a5b
> This is my only opportunity to learn the truth. About the Crown, the orb, all of it. Why try to keep me from it?

0:0 - I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power.
uid: f6804ba0-57c7-d6e8-be23-1fb3677163e0
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> And you believe you have the right to such an understanding?

0:0 - Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.
uid: f7513d9c-943a-3d5c-fe70-becae0fa985c
Node context: An icy edge entering her voice - a hint at the challenge Gale will face if he pursues this course
> If it does not crush you, I will.

0:0 - Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine.
uid: f7aa87e4-7627-ea9b-8dec-939addd1ad94
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.

0:0 - Of all the things to be nervous about, an audience with a goddess seems reasonable.
uid: f827704a-28a9-0b50-cb47-495616ab1825
> You're kind to say so, but this is hardly my first time in Mystra's presence. It's more the matter of what I'm going to say to her.

null
uid: fc5110d8-43df-897a-4367-47c7e70300f0
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0:0 - A stream of pure, undiluted Weave. I only have to reach out, and it will carry me to Mystra, wherever she may be.
uid: fe5f29ab-6b0e-8628-193e-3c5fac455656
> null

0:0 - Do what you must, Gale. Mystra has weighed upon your heart and mind for too long.
uid: ff9e6d7e-bc04-45b4-89c6-70df2b250452
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_StormshoreTabernacle_MystraShrine_OM_Gale_AOM_OOM.lsj
Synopsis:
OM before LOW_StormshoreTabernacle_MystraShrine

null
uid: 0525f589-019a-a76d-8381-0ed61ecbc946
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0:0 - Not yet.
uid: 076992a7-045d-d4fe-b538-9d43f58692b9
> *Something in the air grows colder. Sharper. Mystra's patience is extensive, but not infinite. She will not wait forever.*

0:0 - What can I say? Adventuring suits me.
uid: 0ab2a1ae-6f49-c40a-c8a1-bd67b8bbdc1b
> It always did. Though the ones we shared were far sweeter than those you've tasted recently.

null
uid: 0d30f7b4-b280-fbf7-3e65-9ab591925170
Jump to another node

0:0 - Of course.
uid: 1005ac7c-3f8d-38e3-7287-bbb87af3e77d
Node context: Contingency line

0:0 - Because my life isn't yours to throw away. You had no right to ask that of me.
uid: 10d9df73-c471-e312-ae81-5e5cf1845ece
> You were my lover, my Chosen, yet still you know so little of me.

0:0 - The future of magic rests on your shoulders, Gale of Waterdeep.
uid: 12352daf-1efc-8bdb-90e2-7bc65762e05b
Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this.
> I promise you - it is a burden you are strong enough to bear.

0:0 - Because I am a god.
uid: 12faa613-4dc3-d6d0-91a1-861d1432a44a
Node context: Contingency line

0:0 - This is one lady love you perhaps do not want to keep waiting, wizard.
uid: 13618de2-95bf-4dde-b497-28344ee340ac
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It is not my place to destroy another god's creation, however temporarily he joined the pantheon.
uid: 17c73806-7a5c-be75-4f56-9252398b3957
Node context: Hint of frustration that this is the case
> It must be you, Gale. You are the one who carries Karsus' power within you. You are the only one who can.

null
uid: 189d33ea-6120-657d-dcf8-7ca6a77e0dad
> null

0:0 - You unleashed something that would consume all magic in existence, and yet you thought only of preserving yourself.
uid: 19187d43-79ce-eb60-6279-67894817c312
Node context: 'Am I wrong?'. Referring back to Gale unleashing the orb, and then coming to Mystra to ask her to cure him of it.
> So that's what you're scared of. The magic within me is one you can't control. But with the Crown of Karsus, I could.
> I never intended to do harm. Only to prove myself worthy of you.
> Then why did you strip me of my abilities? I could have put things right.
> You're one to talk. How many innocents were you prepared to sacrifice if I detonated the orb?
> Is that why you lied to me about the Crown of Karsus? Self-preservation?

0:0 - Well somebody had to. You weren't exactly forthcoming with any offers of help.
uid: 192501d8-7cc8-8fbd-ee3e-4bb352a6f272
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> null

0:0 - You were already worthy. What you lacked was patience, and it cost you dearly.
uid: 19310606-5712-9279-e4b0-1fc9caee4c66
Node context: Hint of gentleness - recognising some of Gale's pain
> When the Karsite Weave entered your body, your gifts were the first thing it consumed.

0:0 - Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life.
uid: 1d3e8e52-3c44-42b2-a378-27cc4806f4ba
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.
uid: 22ecfe47-bf8b-5df9-cefc-ee5ad6a6bf62
Node context: A hint of anger here - Gale's selfishness is not her own, he's pissing her off by accusing her of these motives. The 'miracle' is that Gale didn't do any more damage, not that he survived. Sense of foreboding on the last sentence.
> The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.

0:0 - You break up with me, cut me off from the Weave, leave me to die, and that's all you have to say? 'You look well'?
uid: 25c892a2-2e26-6340-e00c-54c9804e49cd
> I did not come here to suffer a mortal's admonitions. Certainly not yours.

null
uid: 2640598a-985a-b4c1-8672-e6e20ed45123
> null

0:0 - I didn't come for small talk. Why did you summon me?
uid: 2679a308-3521-7c3a-6270-b8a67e1cb695
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> I see you lost your manners, along with the greatest of your gifts.

0:0 - It is a corrupted, half-born magic wrought in the brief moment Karsus ascended to godhood. It hungers for power just as he did, and it can never be sated.
uid: 2a17eef1-9aaa-f334-99d0-981adf9dea7a
Node context: Weighty/strong sentiment here - the Karsite Weave is an abomination in her eyes
> You unleashed something that would consume all magic in existence, and yet you thought only of preserving yourself.

0:0 - When the Karsite Weave entered your body, your gifts were the first thing it consumed.
uid: 2c81ab88-83f9-78ce-e487-3dc069d37aff
Node context: Hint of gentleness - recognising some of Gale's pain
> The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.

0:0 - Fear? An 'unambitious emotion', you once told me. Have you changed after all?
uid: 2d2cb2ca-ffc0-89f2-769e-a0331db4d4ba
Node context: Reminding Gale of his former hubris. Not yet ready to believe he's changed.
> I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?

0:0 - I was a danger to you. What I did, or rather, attempted to do, was reckless.
uid: 2d9d47ea-c746-8610-c8f0-5c3e40f7ff63
> It was, more than you ever realised.

null
uid: 2de78e79-fa81-9201-a36a-b299ab000e15
> Mystra. I never thought we'd speak again like this. Why am I here?
> No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms.
> As do you. But I assume we're not here solely to exchange compliments. So, why am I here?

0:0 - Is that why you lied to me about the Crown of Karsus? Self-preservation?
uid: 2e147f20-64f4-5229-bb05-1b8f2346cad9
> My concern was the preservation of everything. The Karsite Weave could tear apart the very fabric of the Material Plane.

null
uid: 2e880e77-632e-6c14-ecad-dacd36224bb3
> null

0:0 - There is much unsaid between us, but time runs ever short.
uid: 31c78667-d70a-a6a0-034c-cbed45f1ba62
Node context: "much unsaid' carries a lot of weight - could refer to their relationship, their breakup, Gale's betrayal etc. Mystra is subtly keeping control of the conversation.
> I've been watching your journey here. Your triumphs. Your temptations. Your doubts.

0:0 - Our relationship bored you. The orb was just an excuse to end it.
uid: 323bf333-7025-304a-a7a8-62e7ce635f18
> I have no need of excuses. Nonetheless, you gave me one I had no choice but to act upon.

0:0 - I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?
uid: 337acc19-e8fc-d87c-b48f-f8c7341af34a
Node context: Containing her emotions, probing to see if Gale can be trusted with her next request
> I was a danger to you. What I did, or rather, attempted to do, was reckless.
> Because I disobeyed you. You punished me for it.
> I let you down. I was a fool, and fools don't deserve the love of a goddess.
> You were threatened. You realised you couldn't control me.
> Our relationship bored you. The orb was just an excuse to end it.

0:0 - I will hear your case.
uid: 34085917-bce5-1cdd-9378-e1947888876c
Node context: Contingency line

0:0 - Perform this service, and I will see you cured. You will be forgiven.
uid: 34893617-9d40-110a-f26f-1d9f7a4d3697
Node context: Key info for players - this is the first time they've been offered a cure,
> You're the mother of all magic, the Weave incarnate. Can't you just destroy the Crown yourself?
> Very well. The next time we meet, I'll be bringing you the Crown.
> I understand now why you asked what you did. I should use the orb, and ensure Karsus' powers are truly destroyed.
> I don't need your forgiveness. The Crown of Karsus will be mine, and the Karsite Weave will obey me.
> I don't know. I need time to think.

0:0 - I promise you - it is a burden you are strong enough to bear.
uid: 34997a35-2c48-bc3f-fb2b-f017e1aae434
Node context: Almost like a 'knighting' vibe - she's declaring her faith in him, and believes he can do this.
> null

0:0 - *There she stands. Mystra. Your goddess. Your lover. Your past. And no ordinary idol.*
uid: 3654efa4-d9ee-f669-2645-5735a5c6b04a
> *Beneath the silent stone surges a relentless current of purest Weave. A summoning channel, the kind commanded by Mystra herself.*

0:0 - Reach out. Go to Mystra.
uid: 3855de15-a29b-5f08-c097-45d9a18ab02e
> null

0:0 - I've been watching your journey here. Your triumphs. Your temptations. Your doubts.
uid: 39217c9a-eec0-6186-d7b6-1cdb3ca4ed82
Node context: Referring to the player's epic journey so far. They may have sensed Mystra's presence at an earlier point in the game, and been tempted to use evil magic she forbids her followers to use. They may also have spoken of their faltering faith in Mystra, but she has no interest in judging them for it now.
> You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?

0:0 - *Just as Elminster promised, you stand before no ordinary idol.*
uid: 3a0c66f3-9f92-d4d7-30cf-6b199b47add7
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> *Beneath the silent stone surges a relentless current of purest Weave. A summoning channel, the kind commanded by Mystra herself.*

null
uid: 3a61800f-0866-3946-7ef9-af6d0ce0e705
> null

0:0 - I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word.
uid: 3a9658ac-9add-3710-accc-5fda36650b2f
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated
> null

0:0 - Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.
uid: 3fb58c49-8b1e-37fa-21ce-fe9131109255
Node context: A blessing - Mystra relieved you'll do it
> The future of magic rests on your shoulders, Gale of Waterdeep.

0:0 - I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power.
uid: 3fe269f9-b49f-fdd9-6a61-8f0a27b9c611
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> null

null
uid: 4136467d-c523-d57f-6a87-1c5be66451f5
> null

0:0 - The Weave cannot be lost because we are unwilling to cause a ripple. And that is what is at stake.
uid: 42682284-663e-63a0-166a-76a75bc1d368
Node context: Matter of fact, not interested in these kinds of specifics. 'The Weave' = magic.
> The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.

0:0 - I did no such thing, Gale.
uid: 45b5837f-e163-3f3f-2479-391dfe4b0b07
Node context: Slight confusion - she didn't know this was his assumption
> When the Karsite Weave entered your body, your gifts were the first thing it consumed.

0:0 - So that's what you're scared of. The magic within me is one you can't control. But with the Crown of Karsus, I could.
uid: 45dc4ede-9e5f-a0bf-e5e7-dc23d754a0c0
> You can no more control the Karsite Weave than a weather vane could control a storm.

0:0 - *Something in the air grows colder. Sharper. Mystra's patience is extensive, but not infinite. She will not wait forever.*
uid: 4811f4b2-80f3-d1da-c0c6-96b2b4ec38d0
=== END NODE ===

null
uid: 49547179-bb52-4f8a-af1e-9487bc09db60
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> You can do this, Gale. And I'll be right here when you're done.
> This is one lady love you perhaps do not want to keep waiting, wizard.
> Your goddess awaits. Hear her out, but remember that you do not owe her obedience, and you certainly do not owe her your life.
> Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her.
> Go on, my good man - your goddess awaits. Let us pray that good wisdom prevails.
> You can do this, Gale. Standing up to a goddess is... daunting, but you'll be glad once it's over. Go on, Gale - see what Mystra has to say for herself. She was never deserving of your worship, anyway.
> Well? Go on, then - it's rude to keep a goddess waiting.
> Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer?
> Speak your mind, Gale. Let go of that weight you have been carrying for Mystra.

null
uid: 4accaa9e-345a-0d01-4d3d-f6963c1d25e1
Jump to another node

0:0 - Tactful as ever. But now it is only your candour I require.
uid: 4db489b0-f5d9-9466-83bc-bf26441184a7
Node context: 'Tactful' referring just to how he's handling the situation with dignity. Mystra in control of the conversation.
> I've been watching your journey here. Your triumphs. Your temptations. Your doubts.

null
uid: 4f43091e-bf41-4396-7bde-42153b2fc734
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM
=== END NODE ===

0:0 - I don't need your forgiveness. The Crown of Karsus will be mine, and the Karsite Weave will obey me.
uid: 506651a1-8691-cb29-d470-27f81ea6849a
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
- 1 Set flag(s) to (Object):
   true - TG_LOW_Mystra_AOM_RefuseReturnCrown - Gale Avatar refuse to return the Crown to Mystra becouse they want to become a god
> Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.

null
uid: 5120730a-b190-9242-6fb0-aa255c4e5dd6
Jump to another node

null
uid: 51c417cb-fc1d-1b7d-a569-238790146cc8
> null

0:0 - Should the odds feel too great, and the orb prove your best hope, call on me in those final moments and I will ensure those close to you are safe.
uid: 527d4fa5-d6cb-3ba6-7127-98583f2c3453
Node context: Key info - this gives the player the chance to save their companions before blowing up the brain. A sincere promise from Mystra.

0:0 - *How many times have you dreamed of this moment? An audience with the goddess who loved you. Who abandoned you. All you have to do is reach for it...*
uid: 55bc8e04-abc9-fa13-880a-0e217498cb2c
> null

0:0 - I have no need of excuses. Nonetheless, you gave me one I had no choice but to act upon.
uid: 55eaed1a-8896-ebb2-dc49-d2be53099e8b
Node context: Matter of fact regarding Gale's explanation. The 'excuse' he gave was the orb, she's about to explain.
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

0:0 - You were many things to me, but never a threat. And never a saviour.
uid: 5d89309c-be4d-44f6-23d1-59abb1a7cda1
Node context: Sharper, almost a warning - don't entertain such thoughts, Gale. You won't like where they lead.
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

0:0 - You can do this, Gale. And I'll be right here when you're done.
uid: 5dbc7e90-8fb2-4aa4-94b6-b3fe3ca1ea54
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *Just as Elminster promised, Gale stands before no ordinary idol.*
uid: 601226a6-99d6-4fb7-8b2a-850c13b54215
Cinematic: Gale looks up at Mystra's statue, his face unreadable
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

null
uid: 601e0f97-1ed6-f935-39f4-a29bfb4b17f2
Cinematic: Gale reaches a hand out in front of him, closes his eyes. A brilliant flash of white light and - he's in the Outer planes. Before him, Mystra in her celestial form.
> Gale of Waterdeep. You look well.

0:0 - You discovered what lies at the Heart of the Absolute - the Crown of Karsus - and you disobeyed my instruction. Why?
uid: 628e9165-79e5-659f-b631-a5e8c50ac89a
Node context: Big question - this was the quest Mystra gave to the player in Act 2, which they refused to complete. Mystra containing her frustration, but needs to know the answer. 'Heart of the Absolute' was the term used for what turned out to be the brain/Crown
> Because I have someone else to live for.
> Because my life isn't yours to throw away. You had no right to ask that of me.
> I was afraid. Afraid to die. Afraid that I might fail.
> No wizard worth their hat would destroy such a powerful artefact without first understanding it.
> I owe you no explanation. Not after how you've treated me.

null
uid: 650dc2cc-ecaa-9df3-3568-d7f4d5ab01b3
> null

0:0 - So be it. Follow the needle of your own wisdom. We shall see how truly it leads you.
uid: 66aaa828-d9b8-f7f0-f3bf-f68bb3301417
Node context: Neutral - not impressed he hasn't outright agreed to what she asked, but willing to give him the time he needs.
> null

0:0 - I know. Your union is one I find surprising, but you are your own man and it is not the worst choice you have made, after all.
uid: 67bf5d48-bfd9-004d-e12e-a77a981db69f
Node context: Not news to Mystra. Partner could be any origin/custom player so it's intentionally generic. 'Worst choice' alluding to how he got the orb in his chest.
> I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?

null
uid: 67e628f0-cd44-b982-95f9-de6dc71abff7
> null

null
uid: 68b5ef3f-6446-51e8-2d43-22f5dedf5737
> null

null
uid: 6d512262-5009-0c41-a4d6-b54c1447a0e3
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> null

0:0 - Goodbye.
uid: 6f5ce189-548b-e2b3-549a-fd575dd402da
Node context: Contingency line

0:0 - You abandoned me in my hour of greatest need. I had no obligation to help you in yours.
uid: 700bd598-60b7-b377-c2e3-9bc0129b897e
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> null

0:0 - I didn't call on you to make small talk. You owe me an explanation.
uid: 7234cef9-9b4d-ede5-d66d-786a1c0a4866
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> I see you lost your manners, along with the greatest of your gifts.

0:0 - The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.
uid: 72ecbe37-b942-8980-5e1f-7ad17d3a7aef
Node context: 'Fragment of magic' referring to the orb in Gale's chest. 'Karsite Weave' with distaste - the creation of someone she hates
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> It is a corrupted, half-born magic wrought in the brief moment Karsus ascended to godhood. It hungers for power just as he did, and it can never be sated.

0:0 - *There she stands. Mystra. Gale's goddess. His lover. His past. And no ordinary idol.*
uid: 734c0c4b-e86d-4b08-d0b4-0765b5cf1738
Cinematic: Gale looks up at Mystra's statue, his face unreadable
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

0:0 - My concern was the preservation of everything. The Karsite Weave could tear apart the very fabric of the Material Plane.
uid: 7528d509-5ed3-ae70-9099-5f4684b325dc
Node context: A hint of anger here - Gale's selfishness is not her own, he's pissing her off by accusing her of these motives
> That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.

0:0 - Gale of Waterdeep. You look well.
uid: 7571b28e-ab36-c8ae-713e-e86385fd2b87
Node context: Not giving much away - both a pleasantry on an awkward reunion with her ex, and carrying the added implication of the fact Mystra told Gale to blow himself up, yet he stands before her, alive and well
> Mystra. Please - I have so much to explain to you.
> You break up with me, cut me off from the Weave, leave me to die, and that's all you have to say? 'You look well'?
> What can I say? Adventuring suits me.
> And you look radiant.
> I didn't come for small talk. Why did you summon me?
> I didn't call on you to make small talk. You owe me an explanation.

0:0 - Your goddess calls. Serve her or denounce her as you will - but you cannot ignore her.
uid: 798d25e9-3815-4c74-9999-e9da7e346955
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Mystra. I never thought we'd speak again like this. Why am I here?
uid: 7b383975-fb39-051f-7844-c44906103de4
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> null

0:0 - We will find out.
uid: 7bd22b05-3122-4a21-8bd0-66a2ce6088d5
Node context: Contingency line

null
uid: 7ce7fd66-0f51-841a-b7ba-54f35353df81
Cinematic: Mystra's form disappears. Gale stands in an ordinary temple before an ordinary statue once more. Mystra's idol gazes on, revealing nothing. Gale smiles to himself.
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_MystraOM - Companion Gale did the Mystra OM
=== END NODE ===

0:0 - *Beneath the silent stone surges a relentless current of purest Weave. A summoning channel, the kind commanded by Mystra herself.*
uid: 7f28d300-c749-841f-5c9a-c6993372dfa3
> *How many times have you dreamed of this moment? An audience with the goddess who loved you. Who abandoned you. All you have to do is reach for it...*

null
uid: 813d1b19-4e84-2bd6-8959-e1cb1f9e8241
> That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea...
> Well somebody had to. You weren't exactly forthcoming with any offers of help.
> So that's what you're scared of. With the Crown of Karsus reforged, I could take control of the Karsite Weave.

0:0 - I never intended to do harm. Only to prove myself worthy of you.
uid: 816ce113-8183-457c-9002-cdd6a4c6c2f0
> You were already worthy. What you lacked was patience, and it cost you dearly.

0:0 - As do you. But I assume we're not here solely to exchange compliments. So, why am I here?
uid: 82352d84-394a-0c9c-40b3-2bb1890dd22f
> null

0:0 - You were threatened. You realised you couldn't control me.
uid: 824eb0c7-abc4-3f42-9e24-55950a96b1c8
> You were many things to me, but never a threat. And never a saviour.

0:0 - I don't know. I need time to think.
uid: 8261b721-b133-03ee-6a55-e4e73cb7b4c8
- 0 Set flag(s) to (Object):
   true - TG_LOW_Mystra_AOM_NonCommitToReturnCrown - Gale Avatar don't commit to return the Crown of Karsus to Mystra, but don't refuse
> So be it. Follow the needle of your own wisdom. We shall see how truly it leads you.

0:0 - Go on, my good man - your goddess awaits. Let us pray that good wisdom prevails.
uid: 83ea7e2f-40bc-4e9a-a498-13722eefccc4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *All he has to do is reach for it...*
uid: 861c3a3c-d6f6-9ecd-1e9b-b9f5e789c3fa
> null

0:0 - And you look radiant.
uid: 876be984-efa6-b123-e510-bf9aa4024c0d
> Tactful as ever. But now it is only your candour I require.

0:0 - No wizard worth their hat would destroy such a powerful artefact without first understanding it.
uid: 884e0d58-664b-79b6-af0e-2e4e7764808d
> And you believe you have the right to such an understanding?

0:0 - If this is the course you choose, Elysium will be waiting.
uid: 89a2c528-4e7c-59b4-75cc-d57ba83339b5
Node context: A promise. 'Elysium' being heaven/where Mystra resides
> The future of magic rests on your shoulders, Gale of Waterdeep.

0:0 - Never.
uid: 8e7391bd-e22b-fb4c-1e43-267293fed61d
Node context: Contingency line

0:0 - You're the mother of all magic, the Weave incarnate. Can't you just destroy the Crown yourself?
uid: 8f168ed4-51fb-70ec-08ea-f72986bd28a0
> It is not my place to destroy another god's creation, however temporarily he joined the pantheon.

null
uid: 9148a70f-bc05-8395-a9e9-05e6c0958e38
> null

0:0 - You were my lover, my Chosen, yet still you know so little of me.
uid: 916e7512-5cb7-cd7e-c21b-2bbb14bc750d
Node context: Hint of disappointment - even after all the advantages I gave you, you can't see further than your own nose
> I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?

0:0 - Because I disobeyed you. You punished me for it.
uid: 91a5c82a-b2ea-51fe-4974-1d005502cb45
> How so? You think I should have cured you? Erased the consequences of your actions?

0:0 - You still believe yourself to be so wronged? You always were stubborn.
uid: 9509b78b-d9d1-2282-9eba-eeec4cdbbac4
Node context: Hint of an eyebrow raise - is this a sign of Gale's same old hubris?
> I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?

null
uid: 98612fe6-12f7-bad2-36a0-6738023e8245
> null

0:0 - Crown yourself, Gale Dekarios, and you will learn what it is to carry such weight upon your shoulders.
uid: 99a58b3f-82a7-67fa-4725-90c32c51b272
Node context: An icy edge entering her voice - a hint at the challenge Gale will face if he pursues this course
> If it does not crush you, I will.

0:0 - I will not be defied.
uid: 9c9aa358-9c04-ef06-8b34-f46e043abc08
Node context: Contingency line

0:0 - The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.
uid: 9e49d6ff-f9e9-7c54-b27b-2132746ab273
Node context: "This is what your foolishness has cost". New information for the player, who believes Mystra simply waved her hand and fixed them because it suited her.
> With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids.

null
uid: 9e94eefe-05b6-1f47-787f-0c29aefdf6c3
> null

0:0 - That can't be. It wasn't - it couldn't have been. I only wished to prove myself worthy. I had no idea...
uid: a79871af-2550-5354-7caf-b14069c10e73
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleSeeksForgiveness - Com Gale goes into Mystra OOM seeking her help or forgiveness
> null

null
uid: a8a92217-749f-4d2a-95c9-e34067447f66
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Reach out. Go to Mystra.
> Not yet.

0:0 - It must be you, Gale. You are the one who carries Karsus' power within you. You are the only one who can.
uid: acbea1e9-c04d-f9ae-5d55-38aaa8846d9e
Node context: Hint of frustration that this is the case

0:0 - I let you down. I was a fool, and fools don't deserve the love of a goddess.
uid: ad7a8bf1-7673-572e-d359-56c45d61ab50
> The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.

0:0 - The past cannot be undone with self-pity, nor can a future be forged. Only with the truth will you see the way ahead.
uid: ae02cdfa-bb28-6495-6985-40a7ecd905e6
Node context: Not letting him off easily
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

0:0 - How so? You think I should have cured you? Erased the consequences of your actions?
uid: af47a659-be20-bb3a-2d6c-5e6fe1f38677
Node context: Not impressed at Gale's characterisation of his actions and her response, but not rising to it. She's about to correct him.
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

null
uid: aff58630-92c1-569d-f1e9-e746169382ed
> null

0:0 - Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine.
uid: b25f2654-4fa0-df6f-6fdb-4f047c97bae4
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> null

0:0 - You can no more control the Karsite Weave than a weather vane could control a storm.
uid: b480f81d-0f7b-e445-f3f1-f05ebb21567b
Node context: A personal warning for Gale, but not specifically that 'he' couldn't control it - no mortal could. Stern, warning
> null

0:0 - I was afraid. Afraid to die. Afraid that I might fail.
uid: b49b325e-110a-5c9e-e32a-398b6b4a2e01
> Fear? An 'unambitious emotion', you once told me. Have you changed after all?

0:0 - Such eddies are unexceptional. Souls arrive and depart your plane with every tide, in circumstances just and unjust.
uid: b572e08e-96ee-b26a-30aa-a577b2980849
Node context: Matter of fact, not interested in these kinds of specifics
> The Weave cannot be lost because we are unwilling to cause a ripple. And that is what is at stake.

0:0 - If you will not use the orb to end this abomination, then you must find a way to separate Crown and host. When you've done this, you must surrender the Crown of Karsus to me.
uid: bc175bde-f80e-023f-d107-9c9dd31a302f
Node context: Key info - player quest.
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> Perform this service, and I will see you cured. You will be forgiven.

null
uid: bfe4c1d6-bd1d-2814-d9a6-271a800c96a1
> null

0:0 - Mystra. Please - I have so much to explain to you.
uid: c06fa2a1-4562-1092-774c-e3b49a916565
> There is much unsaid between us, but time runs ever short.

0:0 - No.
uid: c3e5cadb-c0f6-bc3c-53a2-0f6460b14289
Node context: Contingency line

0:0 - Because you had no right to ask that of me. You cast me out, remember?
uid: c44520b7-8aa8-1614-2fd8-626970092439
> null

null
uid: c4952cff-cc2f-3c87-616c-7158f91f8248
> null

0:0 - A great ask indeed. You've given me much to think on - as you always did.
uid: c91c5517-923f-6908-5d46-4cc51e53fe71
> null

0:0 - I owe you no explanation. Not after how you've treated me.
uid: c9f7beaa-58f4-3f67-a884-11aa8c889bae
> You still believe yourself to be so wronged? You always were stubborn.

null
uid: cb19504f-6ca5-13d3-9c6c-8b40250e4538
> null

0:0 - So that's what you're scared of. With the Crown of Karsus reforged, I could take control of the Karsite Weave.
uid: ccae89d5-9ae3-85eb-bf1a-bf5a74b90c2a
> null

null
uid: cff0ddc9-72de-cb0d-8df5-f8b09ace6320
> *All he has to do is reach for it...*

0:0 - If it does not crush you, I will.
uid: d2fb8040-f0fe-a1d3-4d38-83fdbc675b19
Node context: Here we glimpse the true, unimaginable power of Mystra. She's still in control of herself, but her anger should be palpable.
> null

0:0 - I understand now why you asked what you did. I should use the orb, and ensure Karsus' powers are truly destroyed.
uid: d6a01209-a57b-ff5b-488c-3ad2121d7367
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_Mystra_PromisedToUseOrb - In the Stormshore Tabernacle scene, Gale promised Mystra he would use the orb to destroy the brain
> If this is the course you choose, Elysium will be waiting.

0:0 - I did not come here to suffer a mortal's admonitions. Certainly not yours.
uid: d7616cab-3763-b48d-4275-9f032b154731
Node context: restrained, but taking no nonsense
> I've been watching your journey here. Your triumphs. Your temptations. Your doubts.

0:0 - You can do this, Gale. Standing up to a goddess is... daunting, but you'll be glad once it's over.
1:0 - Go on, Gale - see what Mystra has to say for herself. She was never deserving of your worship, anyway.
uid: d79d8e2b-c05d-485b-96ce-beba4632f8dd
Node context: Encouraging Gale. 'Standing up to a goddess' = SH has turned from Shar. 'see what Mystra...' = SH loyal to Shar (Mystra is typically not a popular goddess with Shar worshippers)
- 0:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: d7d1c87f-d72e-84c5-c530-af6c89837e3e
> null

0:0 - Because I have someone else to live for.
uid: d8e22712-0c99-f22a-82c0-35377210dcf4
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> I know. Your union is one I find surprising, but you are your own man and it is not the worst choice you have made, after all.

0:0 - And you believe you have the right to such an understanding?
uid: dae31150-1015-7be9-9768-8a5058953bc8
Node context: Hint of an eyebrow raise - is this a sign of Gale's same old hubris?
> I hoped hindsight would help you see what you could not perceive before. Do you understand why I severed our connection?

0:0 - Very well. The next time we meet, I'll be bringing you the Crown.
uid: db5e231d-33e7-0a6b-9a34-ad80ded3f07e
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated
> Thank you. May the Weave's light guide your purpose, and its wisdom guide your hand.

null
uid: dbbe08a3-cc16-1dc3-d80b-989be4cf82ce
> null

null
uid: dc98eccd-cec9-9cf6-55f1-535e6e32a584
> null

0:0 - Well? Go on, then - it's rude to keep a goddess waiting.
uid: e1232548-c6f3-45ed-93a8-ccd477481c79
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - It was, more than you ever realised.
uid: e1b30bdb-ea05-b305-42a0-b148eb3c998e
Node context: Not letting him off easily
> The fragment of magic you tried to return to me was not of my creation. It was the Karsite Weave.

0:0 - Eh... the first step is difficult, of course. Minsc could throw you in, if you prefer?
uid: e28b17e5-9896-4bd5-b6bb-c73d26a145f0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: e478a753-582f-f637-d99b-0c8ada900d3f
- 0 Set flag(s) to (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> I won't let you down again. When the Absolute is vanquished, I will surrender Karsus' powers to you. You have my word.
> Not happening. When I get my hands on that Crown, I'm going to wield it. Karsus' powers will be mine.
> A great ask indeed. You've given me much to think on - as you always did.

0:0 - It always did. Though the ones we shared were far sweeter than those you've tasted recently.
uid: e48eb249-ea88-e9a3-3fca-431929217b56
Node context: Alluding to the wider plot of the story - that Gale's recently been infected with a tadpole etc. Not overly nostalgic here - she's invoking the 'sweetness' in comparison to the recent chaos Gle's endured, not because she's remembering the sweetness herself
> I've been watching your journey here. Your triumphs. Your temptations. Your doubts.

0:0 - I see you lost your manners, along with the greatest of your gifts.
uid: e7411458-793e-369a-b1f4-bfcd21f0e924
Node context: Not really rising to it, but the slightest hint of an eyebrow raise. She's here for more important things that such bickering.
> I've been watching your journey here. Your triumphs. Your temptations. Your doubts.

0:0 - Then why did you strip me of my abilities? I could have put things right.
uid: e88affb2-3ee1-c7c4-405d-dbedab7705f0
> I did no such thing, Gale.

null
uid: e9085d65-2653-b1fd-f4d6-c4fd4402fc0d
> null

0:0 - Speak your mind, Gale. Let go of that weight you have been carrying for Mystra.
uid: ebb16489-9bf5-4e05-8d2f-90cfb9dae5f1
Node context: Encouraging.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: ef53e5c7-08a5-87dc-a721-2d56ef7a9d1d
- 0 Check flag(s) (Global):
   true - ORI_Gale_MystraOM_Event_ContinueToOM -
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null

0:0 - You're one to talk. How many innocents were you prepared to sacrifice if I detonated the orb?
uid: efc54e2e-8683-ef05-9bf4-529958e36d26
> Such eddies are unexceptional. Souls arrive and depart your plane with every tide, in circumstances just and unjust.

0:0 - With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids.
uid: f09da042-502e-907f-3ac2-96311fc0d444
Node context: Hinting at the fact the elder brain will soon evolve, becoming free of the dead three's control. A terrible vision for the future.
> If you will not use the orb to end this abomination, then you must find a way to separate Crown and host. When you've done this, you must surrender the Crown of Karsus to me.

null
uid: f2fae2c9-2966-7887-ad39-3e470e383738
> I didn't want to die. And when I saw the Crown, I thought I might not have to, if I only understood its power.
> You abandoned me in my hour of greatest need. I had no obligation to help you in yours.
> Because you had no right to ask that of me. You cast me out, remember?

0:0 - When that time comes, call on me in those final moments and I will ensure those close to you are safe from harm.
uid: f35e955f-a6e0-82bb-4a82-7a856a3d5995
Node context: Key info - this gives the player the chance to save their companions before blowing up the brain. A sincere promise from Mystra.

0:0 - You draw a false conclusion.
uid: f36a8f9b-43c5-2f7a-f796-0953e8c08c09
Node context: Contingency line

0:0 - So be it.
uid: f770009b-3b7c-5367-23ae-fb2ed2e8cb88
Node context: Contingency line

null
uid: f7eba10b-4d3d-8769-4c52-37f0bae566c7
> null

0:0 - No thanks to you. I wasn't expecting a summons, but then you did always prefer things on your terms.
uid: f8afa8c8-4fb9-eab7-6230-2bda031f8061
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_GaleChallengesMystra - Com Gale goes into Mystra OOM to tell her he wants the crownof Karsus for himself
> null

0:0 - Yes.
uid: fc135616-3d68-4008-d5b9-26c9a205dc26
Node context: Contingency line


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart deals with Viconia after she has been defeated. Shadowheart could have come here to lead a coup against Viconia and seize control of the Shar Grotto, or she could have turned from her faith and have come here to rescue her captive parents.

0:0 - No, you should keep them talking as long as you can, then you kill them. She taught me that.
uid: 00aff597-e6c7-7ff0-9265-40426c09f1ed
> Why? Why me? Why all this effort?

0:0 - I won't remember you at all. Nobody will.
uid: 01f27bb2-b027-5948-ef60-8fd6a43fcacd
Node context: Cold and unfazed
> Kill her, or turn her loose. It doesn't matter. She's finished, either way.

0:0 - I want to see my parents. And I don't care what happens to this one. She's been in my head long enough already. Do what you like. I know you'll choose well.
uid: 0291ec2f-b204-8f92-afc7-e79c79aa1542
Animation: [Chris] *REUSE* [Shadowheart] Construction turn and step forward.
Cinematic: [SCENE] Shadowheart addresses Player, steps away from Viconia
> What are you doing? Come back and finish this yourself! You owe me that!

0:0 - First I need answers.
uid: 0641a7f6-23cd-12c1-f319-ace3c58bb41f
> null

0:0 - She still has answers I need.
uid: 075925ee-5b83-f8ea-d00d-720c57ca6844
> Make it quick.
> No, Shadowheart. We've won. You don't need anything from her.
> Let's kill her.

0:0 - Finish it. Send me to Lady Shar's embrace.
uid: 07cefbcb-6bcb-409e-975f-d2322ddfc59d
> She still has answers I need.

null
uid: 0a15648a-202f-8728-f69c-d4f28099df58
> So you think you have won? Time will tell - far easier to claim something than hold onto it.
> Finish it. Send me to Lady Shar's embrace.

0:0 - Shar had me do that, and I did. To cover my tracks. To usher in you.
uid: 0e2ea837-0e25-bce1-22d4-afbbee06d150
Node context: Resentful
> What are you talking about?

0:0 - She's just trying to rile you up.
uid: 0e8e2461-1585-c079-4278-376f6c07d2db
> I know. But she's not lying. She made me in her image.

0:0 - What are you talking about?
uid: 115648e4-8ace-6987-e412-88b8970c2341
> You became my mission. To take a child of Selûne's, and turn her over to Lady Shar. To show that all light fades, and darkness will prevail in the end.

0:0 - All this was to make you into what the Dark Lady needed you to be - the planning. The training. Those deaths in Waterdeep. It was all to groom you to replace me at her right hand side. And still, you threw it away.
uid: 135d73e9-bb85-5b14-cb28-41c8773237d3
Node context: Resentful
> Are you expecting sympathy?
> What do you want to do, Shadowheart?
> She's no threat anymore. Let her go.
> Kill her. Be done with this.

0:0 - She's no threat anymore. Let her go.
uid: 1afa5792-dca5-84c9-7125-3f3e426d406e
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> null

0:0 - Lady Shar commanded me. And I obeyed. I do not question - I merely act as she wills me to.
uid: 1ed9df80-2179-968c-9465-59f24b761b22
Node context: Resignation. 'Those were my orders. That's that'
> I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty.

0:0 - Let go, Mother. Embrace loss.
uid: 2414f49a-3a1e-986b-33ea-bff35d60c98a
Cinematic: Shadowheart glances back at Viconia
> null

0:0 - Sympathy is for the weak. I merely wanted to say my piece. I wanted her to know the cost of her education. Now do what you will.
uid: 259cf469-5065-163d-2d73-d52502469f61

0:0 - No, it doesn't.
uid: 2c8c3613-fcd5-ad26-1350-85d7980ebdaa
> She doesn't care about any of us.

null
uid: 2db696a0-5f5a-480a-b968-99c8f066ba64
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Go. If you're wise, you'll vanish.
> Kill Viconia.

0:0 - Kill her. Be done with this.
uid: 300a5cf6-4f96-a4e7-5a1e-58f7b87a5a8f
> Yes. Do it. Her embrace awaits me.

0:0 - Kill her, or turn her loose. It doesn't matter. She's finished, either way.
uid: 31e99a3b-3c13-01fe-b9bc-fb1596170d01
Cinematic: Addressed to the player
Node context: Spoken to the player re: Viconia. Matter-of-fact
> null

0:0 - Answer me!
uid: 3d83f5e1-04ae-dcf4-af7b-c22d06b0b44e
Node context: Anger boiling over
> They are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget. But they didn't forget.

0:0 - Go. If you're wise, you'll vanish.
uid: 4dbfbe09-fb5d-a5c3-e462-527cc6114117
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> null

0:0 - This is a waste of time. Kill her.
uid: 4e5b325f-58f8-3927-43b7-d3125049044a
> No, you should keep them talking as long as you can, then you kill them. She taught me that.

null
uid: 4e8649c2-9ce6-a97b-c80f-18e9eb9a59ed
Jump to another node

null
uid: 50dbf1da-79a2-4c14-9a38-131f6f18ac4b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - Let's kill her.
uid: 56b6b3b0-3e84-405b-063e-0613dd479b5a
> First I need answers.

0:0 - So blunt - have you forgotten all the interrogation techniques I taught you? Where is the finesse?
uid: 57ff1f09-1949-4c21-9832-406fa7ee9ddc
Node context: Toying with Shadowheart
> Answer me!

null
uid: 59f54313-5c7e-18a9-1865-e7b13b5b2269
Jump to another node

0:0 - She doesn't care about any of us.
uid: 61bc7703-2f19-60f7-5288-fce507ecdae7
Animation: [Chris] *DUPE* [Shadowheart] Retrieve Cine Dagger and strike Viconia on the ground, killing her.
Cinematic: [SCENE] Shadowheart strikes at Viconia immediately after her line, killing her.
Node context: Cold
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

0:0 - They are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget. But they didn't forget.
uid: 62dc67f6-664d-17a7-d43e-da5ab77b1b6e
Node context: Taunting
> They watched, as we moulded you. They watched. They wept. They bled - often at your hand. It may not be a happy reunion, but it will be a memorable one.

0:0 - The Dark Lady was wrong about you, girl. Too much kindness lurks in your heart. Aluve.
uid: 7370719e-2396-121f-0724-994bc7318a48
Animation: [Chris] *DUPE* [Viconia] left hand on wound, stands up, turns and runs away.
Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.)
Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you')
=== END NODE ===

null
uid: 79de81c4-0356-4460-a72c-1976991a50ae
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - Make it quick.
uid: 7c7f9f0e-fe07-c473-749b-7c2be9f07972
> My parents. Where are they?

0:0 - Such cruelty...
uid: 800721ff-aef9-c857-6c1e-40c22db3abaa
> Why? Why me? Why all this effort?

null
uid: 832e84c2-f24b-ef42-95b7-36c43cf34473
Jump to another node

0:0 - What are you doing? Come back and finish this yourself! You owe me that!
uid: 8a7729de-aa58-5122-7f16-055d94f89da0
> Let go, Mother. Embrace loss.

null
uid: 8e7432ad-9fb1-408f-a9c8-420b3b5b9fc6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> She stands at the same crossroads you yourself once did, Viconia - but it seems you are not quite the teacher you thought.

0:0 - You deal with her then. I need to find my parents.
uid: 962c9341-c3bb-399f-2dac-b294a8290018
Cinematic: Cold stare at Viconia
> Careful, girl. You may not like what you find.

null
uid: 9d6f9c25-68a3-0ec3-e17e-e7227e37532e
- 0 Check flag(s) (Tag):
   false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> I am adept at it. Aluve.

0:0 - No, Shadowheart. We've won. You don't need anything from her.
uid: a445ed68-7028-b607-60eb-957cf7ccde9b
> You deal with her then. I need to find my parents.

0:0 - So you think you have won? Time will tell - far easier to claim something than hold onto it.
uid: a6bce668-dcc5-4f34-8d12-b6d510f6e4f0
Node context: Defiant
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> They will turn on you, in time. When you hear the whispers, and see the blades drawn, remember my face.

null
uid: ae0948ab-4134-9f9b-b93d-9147090354d3
- 0 Check flag(s) (Tag):
   false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> I doubt Shar will look too kindly on her failure - we all know how she treats those who disappoint her.

0:0 - I am adept at it. Aluve.
uid: aeaf72d7-6355-a457-925f-c5c907b90aa4
Animation: [Chris] [Viconia] left hand on wound, stands up, turns and runs away.
Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.)
Node context: ah-LOO-veh ('I leave you')
=== END NODE ===

0:0 - I doubt Shar will look too kindly on her failure - we all know how she treats those who disappoint her.
uid: b22038bc-12c4-a97c-adb8-43c723609cfd
> Go. Vanish as if you were dead.

0:0 - I know. But she's not lying. She made me in her image.
uid: c2be48bb-25e2-8168-743e-8d5d962c7761
> Why? Why me? Why all this effort?

0:0 - Why? Why me? Why all this effort?
uid: c61b6836-3188-4fdd-e9b3-d619148aae64
Cinematic: Addressed to Viconia
> Lady Shar commanded me. And I obeyed. I do not question - I merely act as she wills me to.

0:0 - I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty.
uid: ceccc2fc-4a92-f5db-7050-eda0e49bdef1
Node context: Bitterness creeping in. 'I had it all, and was forced to sacrifice it'
> Shar had me do that, and I did. To cover my tracks. To usher in you.

0:0 - She stands at the same crossroads you yourself once did, Viconia - but it seems you are not quite the teacher you thought.
uid: d1288eb5-a1be-449c-aead-ad78761571ae
Node context: Watching Shadowheart walk off and leave Viconia to our mercy, satisfied that Shar has not won
> Boo thinks you have had every chance to change your ways. Count yourself blessed it is not he who judges you today.

0:0 - Are you expecting sympathy?
uid: d192972a-74c1-9da1-019f-c5225fc3307f
> Sympathy is for the weak. I merely wanted to say my piece. I wanted her to know the cost of her education. Now do what you will.

0:0 - Boo thinks you have had every chance to change your ways. Count yourself blessed it is not he who judges you today.
uid: d74875c9-dd45-4825-83ce-23ab177ae381
Node context: Distaste, looking down on a defeated Viconia
> null

0:0 - My parents. Where are they?
uid: da81ec4e-3e25-57ec-d458-f60d6ead979b
> So blunt - have you forgotten all the interrogation techniques I taught you? Where is the finesse?

0:0 - Kill Viconia.
uid: dc83aece-c1cd-cfb5-0510-167b84827b00
> I draw near, my Lady...
> I draw near, my Lady...

0:0 - I draw near, my Lady...
uid: df17b0e1-dab3-a6cc-23b4-d626edc6392b
Animation: [Chris] [Player] Retrieve Cine Dagger and strike Viconia on the ground, killing her.
Cinematic: The player strikes. Viconia speaks to her goddess with her last breath, and falls back, dead.
Node context: Spoken to her deity in her moment of death
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

0:0 - They will turn on you, in time. When you hear the whispers, and see the blades drawn, remember my face.
uid: e12f4712-ead0-f36e-2f11-b7b8acfe5c30
Node context: Defiant, taunting
> I won't remember you at all. Nobody will.

0:0 - Careful, girl. You may not like what you find.
uid: e263d789-8551-d2b0-292a-c38f705be2cd
Node context: Cruel amusement
> null

0:0 - You became my mission. To take a child of Selûne's, and turn her over to Lady Shar. To show that all light fades, and darkness will prevail in the end.
uid: e9b5a9ad-a9e3-1804-e520-dd2dd3849ff5
Node context: Resentful
> All this was to make you into what the Dark Lady needed you to be - the planning. The training. Those deaths in Waterdeep. It was all to groom you to replace me at her right hand side. And still, you threw it away.

0:0 - Go. Vanish as if you were dead.
uid: eace09ee-97ea-cda0-b7c5-864df22fe5d0
> The Dark Lady was wrong about you, girl. Too much kindness lurks in your heart. Aluve.

0:0 - They watched, as we moulded you. They watched. They wept. They bled - often at your hand. It may not be a happy reunion, but it will be a memorable one.
uid: ecc86eff-5beb-99ed-6382-f87acc27afab
Node context: Cruel
> Such cruelty...
> She's just trying to rile you up.
> This is a waste of time. Kill her.

0:0 - Yes. Do it. Her embrace awaits me.
uid: fbc03324-7fa3-b039-6392-d4ac255c1253
> No, it doesn't.

0:0 - What do you want to do, Shadowheart?
uid: fc29232f-e00b-3d48-35a3-e9cdf0549375
> I want to see my parents. And I don't care what happens to this one. She's been in my head long enough already. Do what you like. I know you'll choose well.

0:0 - I draw near, my Lady...
uid: fe7c702c-5f97-e09b-0419-3835176914fb
Animation: [Chris] [Player] Retrieve Cine Dagger and strike Viconia on the ground, killing her.
Cinematic: The player strikes. Viconia speaks to her goddess with her last breath, and falls back, dead.
Node context: Spoken to her deity in her moment of death
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Shadowheart deals with Viconia after she has been defeated. Different flows for Shar Path and Enemy of Shar path.

0:0 - Are you expecting sympathy?
uid: 02051b32-fcb0-cf8b-d0ee-badb250ddf55
> Sympathy is for the weak. I merely want to say my piece. I want you to know the cost of your education.

0:0 - Mother. You do not know what awaits you. Go - enter the Chamber of Loss and claim your prize. It may not be what you think.
uid: 0310a2ac-2b38-6355-8ae6-fefac6eec722
> null

0:0 - Finish it? No - I want you to live, having lost everything. Leave.
uid: 09745343-ae91-74af-9fc1-300733e21d47
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> Perhaps you have a greater capacity for cruelty than I credited you with. Aluve.

null
uid: 0dba0965-969a-bbef-6537-c8952725a8b5
> null

null
uid: 1a8b4d0a-8a02-c9cd-5e46-8a577cccbc21
Jump to another node

0:0 - I'm not done with you yet. My parents. Where are they?
uid: 2146db68-d8c4-2958-31f9-b6da0a0e4fee
> So blunt - have you forgotten all the interrogation techniques I taught you? Where is the finesse?

0:0 - Where are they?!
uid: 21c87152-c135-772d-3611-c49a17c53dc2
> null

0:0 - Sympathy is for the weak. I merely want to say my piece. I want you to know the cost of your education.
uid: 22dd8e59-7d45-2f9b-5553-b6424fe78bad
> You became my mission. To take a child of Selûne's most dedicated followers, and turn her over to Lady Shar. To show that all light fades, and darkness will prevail in the end.

0:0 - Shar had me do that, and I did. To cover my tracks. To usher you in.
uid: 24b9fb17-2194-eec6-9db4-a31e85e5933c
> What are you talking about?
> Are you expecting sympathy?
> I've heard enough - leave. Vanish, or you'll wish I killed you here.
> null

0:0 - And you threw it away.
uid: 258fd913-a7ff-100e-04ce-27a110b2b496
> null

null
uid: 28363166-8125-523f-b4ef-f90fe2eb9080
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

0:0 - Don't worry, Mother. I'll learn from your mistakes.
uid: 2941b5e2-db7a-523d-4779-ad544690012f
> Mother. You do not know what awaits you. Go - enter the Chamber of Loss and claim your prize. It may not be what you think.

null
uid: 2cbda5ae-6506-f99c-21c1-e3dbebe6e009
> null

0:0 - Lady Shar commanded me. And I obeyed. I do not question - I merely act as she wills me to.
uid: 2cc1271b-34aa-af08-adf3-1a9cbe50f818
Node context: A little thrown by Shadowheart's question. Why ask what is obvious?
> I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty.

null
uid: 308548b1-c2af-4127-ae94-810577aae898
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Leave. Leave and vanish, or you'll wish I killed you here.
> Kill her.

0:0 - I won't remember you at all. Nobody will.
uid: 35c94323-2ffc-f6c9-0b5f-0883b632d4d9
> null

0:0 - I won't remember you at all. Nobody will.
uid: 38be723d-77cc-efa8-e9e8-269a55cedb19
> You know nothing of what lies ahead. Go on - enter the Chamber of Loss. See for yourself.

null
uid: 3ba78f74-e1b8-4688-9a62-172481bcc873
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

null
uid: 3dc77ace-48fc-244f-909e-f826107fdbaf
> null

null
uid: 40829409-35c7-779c-2c3e-20ab52f7d7db
Jump to another node

0:0 - You became my mission. To take a child of Selûne's most dedicated followers, and turn her over to Lady Shar. To show that all light fades, and darkness will prevail in the end.
uid: 4091546e-5b85-6a3a-70b4-d3e6f5aa4459
> All this was to make you into what the Dark Lady needed you to be - the planning. The training. Those deaths in Waterdeep. It was all to groom you to replace me at her right hand side.

0:0 - Perhaps you have a greater capacity for cruelty than I credited you with. Aluve.
uid: 40afd5a6-d4b7-257d-e42e-b491ab938bc5
Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away.
Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.)
Node context: ah-LOO-veh ('I leave you')
=== END NODE ===

0:0 - They watched, as we moulded you. They watched. They wept. They bled - often at your hand. It may not be a happy reunion, but it will be a memorable one.
uid: 4462cedc-4fb5-528e-1f35-01e8dcbef4dc
> You're lying. I wouldn't do that.
> Why me? What was all this for?
> Get out of here. If you're wise, you'll vanish for good.
> null

0:0 - Leave. If you're wise, you'll vanish as if you're dead and buried.
uid: 48ce74ef-5baa-cb5f-5d31-ffd64dec482c
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> null

0:0 - Leave. Leave and vanish, or you'll wish I killed you here.
uid: 4e0598da-9903-1358-71a4-8476e1984ed9
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> I already wish you had - then perhaps you would have demonstrated some of the spine I sought to instil in you. Aluve.

null
uid: 4eeff067-a8fc-837d-c47e-ad784e80d103
> null

0:0 - So you think you have won? Time will tell - far easier to claim something than hold onto it.
uid: 50b7d410-4ec4-10da-d780-ecc2f18c0e2a
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> They will turn on you, in time. When you hear the whispers, and see the blades drawn, remember my face.

null
uid: 50da6b5c-65d4-490c-9305-76b6945d498e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Are you sore, Mother Superior? You brought her to the same crossroads you yourself once stood at - but you cannot force her to follow.

0:0 - Why me? What was all this for?
uid: 50ee68eb-d69a-a130-d538-4f2a189f9e34
> Lady Shar commanded me. And I obeyed. I do not question - I merely act as she wills me to.

null
uid: 510cf9a4-3f6d-52eb-d68b-43fab6cc1a6b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Leave. If you're wise, you'll vanish as if you're dead and buried.
> Kill her.

0:0 - You know nothing of what lies ahead. Go on - enter the Chamber of Loss. See for yourself.
uid: 54417f1a-0744-ffbc-b505-54b58ec1bfb3
> null

null
uid: 558caf5f-2663-0eb2-bca0-d054336df78a
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - I could demonstrate some techniques, if you insist.
uid: 5a84a256-76b5-938d-376b-8476c52fb5a9
> Oh I have seen you at work. More than you realise.

0:0 - They will turn on you, in time. When you hear the whispers, and see the blades drawn, remember my face.
uid: 60779198-273f-cdfd-1e1c-15fe92f9c22a
> I won't remember you at all. Nobody will.
> Don't worry, Mother. I'll learn from your mistakes.
> null
> null

0:0 - Your parents are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget.
uid: 64a61c06-2d33-57b7-0b30-fbb7d392cd4d
> But they didn't forget.

null
uid: 67284727-ef2b-24b5-7d35-c50ba52876f2
> null

null
uid: 72e196fc-0876-e81c-f201-dcc270c61e66
Jump to another node

0:0 - Mercy? You were never one of us. Not truly. Aluve.
uid: 7f214f32-bf69-2caa-1668-af2c865430b6
Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away.
Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.)
Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you')
=== END NODE ===

null
uid: 80f57887-46fd-5714-f4da-5593fe358a68
> null

0:0 - All this was to make you into what the Dark Lady needed you to be - the planning. The training. Those deaths in Waterdeep. It was all to groom you to replace me at her right hand side.
uid: 87c1c09e-8005-6dcd-1574-0ffa68635fc7
> And you threw it away.

null
uid: 8c11fa46-6726-40c1-594a-07557d3e4f57
> I won't remember you at all. Nobody will.

0:0 - I already wish you had - then perhaps you would have demonstrated some of the spine I sought to instil in you. Aluve.
uid: 8f07c995-ba54-6bb8-6127-a1671b4ae02a
Animation: [Chris] *REUSE* [Viconia] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - left hand on wound, stands up, turns and runs away.
Cinematic: Viconia gets to her feet and leaves. (Include standing up, but dont worry about her leaving.)
Node context: Veiled insult ('you're too soft') ah-LOO-veh ('I leave you')
=== END NODE ===

null
uid: 91f6d6ad-b9f6-8fa9-71f7-a2bb894802fd
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

null
uid: 926f0e14-6ec1-a479-3c52-af11abb9bd3f
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> I'm not done with you yet. My parents. Where are they?

null
uid: 967c37d4-b44e-74ce-8927-d603121a0877
> Why me? What was all this for?

0:0 - What are you talking about?
uid: 96a938df-4c76-6dff-372d-ea3b19dd76d6
> You became my mission. To take a child of Selûne's most dedicated followers, and turn her over to Lady Shar. To show that all light fades, and darkness will prevail in the end.

null
uid: 989b24f5-2ea9-ddf1-2456-ee99fad59996
> null

null
uid: a2275e0e-f242-763a-541f-c3be1f606b79
Jump to another node

0:0 - But they didn't forget.
uid: a5e81b78-883e-5448-afb3-387eb21639f9
> They watched, as we moulded you. They watched. They wept. They bled - often at your hand. It may not be a happy reunion, but it will be a memorable one.

null
uid: a8b08659-6a18-3f3d-65e4-c8b12b52cbcd
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

null
uid: b09c1d81-72cc-4afa-b7f6-5f0993bb387f
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

null
uid: b1e58f25-f170-f613-2860-507e74f13220
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - There was a time when you would flirt with goodness and justice, Viconia - let Minsc and Boo be the last to reject your advances.
uid: b23f24a7-40ae-415d-b911-9230fe478973
Node context: Grim, looking down on Viconia - she once leaned towards redeeming herself, but has fallen too far
> null

0:0 - Are you sore, Mother Superior? You brought her to the same crossroads you yourself once stood at - but you cannot force her to follow.
uid: bba6e23e-04a2-4ede-8526-710d3d06f25c
Node context: D
> There was a time when you would flirt with goodness and justice, Viconia - let Minsc and Boo be the last to reject your advances.

0:0 - Get out of here. If you're wise, you'll vanish for good.
uid: c15d8439-2b8d-1e2d-66d4-4f12057aac7a
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SparedViconia -
> Mercy? You were never one of us. Not truly. Aluve.

0:0 - You're lying. I wouldn't do that.
uid: c1cea7b9-f56a-0622-8f97-6185d611758c
> You can see for yourself easily enough. This was all for you, even though you have never appreciated it.

null
uid: c3c7a7f4-a680-24f7-9b54-f2110b0a8513
> So you think you have won? Time will tell - far easier to claim something than hold onto it.
> Finish it. Send me to Lady Shar's embrace.

null
uid: c46aa673-ed3e-781c-7d18-726f888cfd67
Jump to another node

null
uid: c664971d-7565-f609-4313-09f17b0250b0
Jump to another node

0:0 - You can see for yourself easily enough. This was all for you, even though you have never appreciated it.
uid: c6af9803-b77e-9c0f-463c-b44aff9c1259
> I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty.

null
uid: c88b219b-42ad-343f-229a-ad4c59d64ad3
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

0:0 - Kill her.
uid: d8913c65-816e-3bb1-b96e-6bd756c8efa8
> null

0:0 - Finish it. Send me to Lady Shar's embrace.
uid: dc2916c5-4c7b-bb77-6a48-18f146c36a40
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> I'm not done with you yet. My parents. Where are they?
> Finish it? No - I want you to live, having lost everything. Leave.
> null

0:0 - I draw near, my Lady...
uid: ddfad83a-0e69-222e-f2a1-37cade0ec45d
Animation: [Chris] *REUSE* [Shadowheart] Same as LOW_SharGrotto_ViconiaDefeated_OM_Shadowheart_AOM_OOM - Retrieve Cine Dagger and strike Viconia on the ground, killing her.
Cinematic: SH strikes. Viconia speaks to her goddess with her last breath, and falls back, dead.
Node context: Spoken to her deity in her moment of death
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KilledViconia -
   true - ORI_Shadowheart_Event_KillViconia -
=== END NODE ===

null
uid: de4dbc98-6642-dc86-dd1c-6ec72cd00c34
> Where are they?!

null
uid: de63337e-9b7b-9115-87bf-2cd804eae55a
=== END NODE ===

0:0 - I've heard enough - leave. Vanish, or you'll wish I killed you here.
uid: e1fb232f-35c0-f49c-27e1-1dc2c126d2cb
> null

0:0 - Oh I have seen you at work. More than you realise.
uid: e5f8be24-c509-d1d6-61ed-65348f83d60e
> Your parents are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget.

null
uid: e954b7b2-7d09-5b7b-70b4-ddbe81f94daa
> null

0:0 - Answer me.
uid: ec3a7557-3b49-bd16-4df0-1fd06d170a79
> Your parents are right through that door, in the Chamber of Loss. Where they have been all along. You saw them many times, only we made you forget.

0:0 - Why me? What was all this for?
uid: ee32a66d-eeab-c264-440d-0f36ac0f9560
> null

0:0 - Kill her.
uid: f0888380-b000-4cdd-ba86-80add027f0f5
> I draw near, my Lady...

0:0 - I'm not done with you yet. My parents. Where are they?
uid: f3df1007-4d1d-c6ab-caa9-849814e1a04a
> null

null
uid: f4768330-30ec-8e48-0231-f5b70801a5de
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - So blunt - have you forgotten all the interrogation techniques I taught you? Where is the finesse?
uid: fcd2f868-5476-3ed6-738b-fc707d85b911
> Answer me.
> I could demonstrate some techniques, if you insist.

0:0 - I had an enclave in Waterdeep, you know. Much grander than this. Shar ordered me to raze it, kill all who followed me - claim they betrayed me, when in fact I slew those who showed nothing but loyalty.
uid: ff0cb12c-be99-1a1f-ef57-4bc36590204c
Node context: Bitterness creeping in. 'I had it all, and was forced to sacrifice it'
> Shar had me do that, and I did. To cover my tracks. To usher you in.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ParentsFate_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart meets with her parents once again, who have been imprisoned for decades. A vision of Shar appears and demands Shadowheart sacrifice her parents. Note: there are two major tracks in this scene - if SH comes to it as a loyal Sharran who is intent on taking control of the church at her goddess's command, or as someone who has turned from Shar and is coming to rescue her parents.

0:0 - And replace it with another. Don't ask me to kill my parents, please. I can't live with that.
uid: 0001265e-7823-7e88-d1d3-bb16e735ac67
Node context: pleading. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> The price of insubordination. You could have been blissfully ignorant if you stayed in my embrace. But you strayed. And now you choose.

0:0 - Do what's right. I think I lost sight of that some time ago. Better to just serve blindly.
uid: 0051a7cf-08e1-a560-1bc3-75f539f82d36
Node context: Fatalistic. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow.
uid: 006ec81f-3920-aaa4-f2a2-06f27c64620c
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.

0:0 - You're no burden. You're my strength. I think I know where my wilful side comes from now.
uid: 00c15c76-f56b-5a4a-e074-b4eb0569a85a
> But -

0:0 - What about your memories? Isn't there more that was taken from you?
uid: 02917357-1acb-fc99-2354-77d6002353e6
> More? Most, I should think. I doubt Shar will be given over to generosity... Best if I just consider them lost. I have everything I need to make new memories. As for this place, all I did here...

null
uid: 03ac4459-2bc0-1f78-3407-79e0570cbae4
Jump to another node

0:0 - I knew the dark woods wouldn't frighten you. You were always such a brave girl.
uid: 05c4aadf-dafc-9088-1b73-d19fc2a42af0
> She was. And still is. You've saved us. Now save yourself. You'll be out of Shar's reach, and we'll be at peace.

0:0 - I... I hurt you both. So much. Gods forgive me...
uid: 066213d9-c444-50a8-c131-f0871a5b69fb
Node context: Distraught/shamed. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> There is nothing to forgive. You did what was necessary. To survive.

0:0 - Free, but with the memory of what I've done. Don't ask me to kill my parents, please. I can't live with that.
uid: 0686e3dc-23d6-4920-df64-2f3bbb9707fd
Node context: pleading. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> The price of insubordination. You could have been blissfully ignorant if you stayed in my embrace. But you strayed. And now you choose.

0:0 - You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest.
uid: 0b3d50d5-b0a8-e717-f289-a7235ac04e1c
Node context: (Selûne = seh-LOO-nuh)
> Help us, Jen. I can let go, now I've seen your face again.

0:0 - Finish this. End their suffering.
uid: 0c356cb2-8b8a-139e-95c1-e97ed47715e4
> null

0:0 - She's gone... I don't understand.
uid: 0d7ca446-e96b-b7d4-4238-7171d1590af5
Node context: Confused. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Shar will never admit defeat - not until she has stolen one last thing from you. We cannot allow your future to be her last prize - not after all your mother and I have endured to see you again.

0:0 - You cannot. We are still bound to you. You cannot both free us and free yourself from her curse.
uid: 0ef7cfb9-c66b-539b-5b2a-1265059393fc
> The Moonmaiden needs you more than she needs us. You are the future - you must return to the fold. We are the past. And our duty is almost done.

null
uid: 1145a4ae-9c65-838e-3c1f-ccfdc4015a02
> null

0:0 - Just as I wished them to.
uid: 117d98e7-395b-7bf5-0978-bce701a5eedc
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.

null
uid: 13a9c749-b989-b71d-760c-c2a55796e202
Jump to another node

0:0 - Whatever happens, we love you all the same.
uid: 13b54d06-fb0f-be6e-c90e-d880f7d14dde
> We never stopped. Thank you, Moonmaiden. You let me see my Jenevelle, my baby girl, one last time.

null
uid: 14082306-6d8b-17ff-1672-3790d33bcf7e
Cinematic: The moon motes flit away offscreen as if guiding her out of the chamber.
> null

0:0 - Enough. I'm taking my parents away from here. I'm taking them away from you.
uid: 15f36189-bfc7-0bf1-f134-3310483116e3
Node context: Defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> You cannot. We are still bound to you. You cannot both free us and free yourself from her curse.

null
uid: 170f6864-6f92-5ef2-27a4-73f4f4fc2b09
Animation: [Chris] *DUPE* [SH] Raises hand with selunite power.
Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... ... the glow fades. Shadowheart's parents are gone. In their place are two floating motes of light. They dance gently in the air before Shadowheart. She smiles at them.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> null

0:0 - We never stopped. Thank you, Moonmaiden. You let me see my Jenevelle, my baby girl, one last time.
uid: 1a1864b4-a214-bcc6-ccc9-6eb537d74e31
> Don't call me that. My name is Shadowheart.

0:0 - You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.
uid: 1b202f74-ac4c-9f4c-043a-d8484637f2f6
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> I... I did that? Gods, how did I do that to them... so many times?

null
uid: 1ba07a1c-d6ad-1117-0676-d99cd3841c24
> Let's leave this place. There's nothing more for me here.

0:0 - Those two corpses - do you know who they are?
uid: 1bd4c7fa-539a-246b-3901-ca68fc82767b
> Sacrifices. My final test, whoever they are. A rather meagre offering to the Dark Lady... but it is not my place to question her.

0:0 - I still remember.
uid: 1c75bcf2-47e8-d298-b4bf-b04c8b606f67
Cinematic: SH is on her knees
Node context: Dazed shock after killing her parents. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> No longer. Forget. Forget and rise.

0:0 - You can endure it together, as a family. This is what you've been looking for - don't deny yourself.
uid: 1db6f59d-8002-109b-f915-d89a73c2de37
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

null
uid: 1ee37e5b-a0c0-fa44-4cc7-58d30e204181
Jump to another node

0:0 - It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power.
uid: 1f8aa934-31e3-a380-a474-b848c3d2e027
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> I still remember.

0:0 - This is your choice, Shadowheart. You don't need me to tell you what is right.
uid: 1f8d3b87-6a24-cc6c-11c3-684cf1bcdfef
> null
> null

- Roll sucessful -
null
uid: 2162124d-3bbd-fe4c-87a4-4038bdc043fc
> Do your duty - this one final trial. Then you will be whole.

0:0 - Yes. But we're not finished with the Absolute just yet. Only now, Lady Shar's forces are mine to command, when the battle comes.
uid: 231dfd8f-7c0f-fc95-df50-6b96076882ec
Node context: Full of resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
=== END NODE ===

0:0 - No... there is no trick. It's her. Jenevelle. Jen. Our little girl.
uid: 2468dcf7-d39b-49a7-548b-d51f937f83bd
> Moonmaiden's grace. It is you...

0:0 - What the hells was that?
uid: 257e7c03-d101-4247-e7ef-ba205eec9847
> They're... they're my parents.

0:0 - I will be. Once we all get clear of this place.
uid: 25ca3724-622c-ade1-cf4d-d99f55fd6ff1
Node context: Gathering herself. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us.

0:0 - Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.
uid: 26774709-eb1d-c3cb-c7ff-4ae3472b4e3d
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> No. She can't do this.
> You're a monster, not a goddess.
> Kill them, Shadowheart. They'll be forgotten again, soon enough.

0:0 - Is this truly what you want?
uid: 27462cf0-9f6e-9d86-f852-381819d34240
Node context: Solemn, address to parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

null
uid: 29fa07e5-00f0-cff5-508d-0e56a769ffd5
> This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.

0:0 - You have to choose, Shadowheart. Free your parents, or rid yourself of Shar's curse.
uid: 2a5ea17d-9fba-62e9-fe9d-48134ac8dd87
> No, I can't. I came here for them.

0:0 - You're a monster, not a goddess.
uid: 2eb70cb9-6a3b-7541-4790-205c691fb73c
> I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow.

null
uid: 317a6bfd-3788-7ffd-36bb-671d1ad27a14
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_ParentPoints_HasEnoughPoints - Has enough parent points to persuade Shadowheart to not kill her parents.
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_50_For_Sp3 - Approval_AtLeast_50_For_Sp3description
> null

null
uid: 31d5b48d-c01c-768d-7fd4-f714df863f84
> What the hells was that?
> Your memories - they're restored.

0:0 - It's done. This place is mine now. Shar's forces are mine, when I need them. And her power... it's right at my fingertips. I can't believe it.
uid: 324eeef6-73df-dc79-5cd7-eafd1914e181
Node context: clear-minded and euphoric. Forgotten that she's just killed her parentsPath 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> I can - you killed your parents for this.
> Those two corpses - do you know who they are?
> I think we're done here.

0:0 - You have great faith and great resolve - all of you. Trust in that. You need not say goodbye here.
uid: 34ae1c3e-8cdc-0eb0-00fa-773859e5645d
= Roll SkillCheck Religion (Intelligence) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - One thing - what should I call you now? Shadowheart? Jenevelle?
uid: 34e678fe-edb8-2a54-9339-a31f4e938562
> Shadowheart, still. I can't run away from who I was for all this time. Besides, there's something fitting to it - you can't cast a shadow without some light.

0:0 - Kill them, Shadowheart. They'll be forgotten again, soon enough.
uid: 35e37796-a0df-7c81-d2b7-2c9d1b3b1fb5
> They're my parents... I don't know if I can.

0:0 - That was me. I did that. How...?
uid: 3713bca2-b2b5-6293-24db-2ce7ee4ca324
Cinematic: Shadowheart looks down - her hand pulses with her Shar-given power.
Node context: Confused. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - No, I can't. I came here for them.
uid: 3786da51-d586-ec68-0fc2-d207d0af64e3
Node context: Shock/dismay. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> And you did. You found us.

0:0 - The Moonmaiden needs you more than she needs us. You are the future - you must return to the fold. We are the past. And our duty is almost done.
uid: 37c492cb-792b-b692-daa3-954465994c9b
> Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead.

0:0 - Your memories - they're restored.
uid: 38babe19-307b-96b8-68f3-d1a4c0c81d09
> Yes... I remember it all. I remember them - my parents.

0:0 - You companion understands, I think. Help her, please. Help her see what must be done.
uid: 3b806bee-07ce-3ffd-904a-19d881a9d9bb
Cinematic: Glances from SH to player to share a look of understanding
Node context: Referring to player while addressing SH for first line. Addressing player with the second. A solemn, dignified plea.
> You have to choose, Shadowheart. Free your parents, or rid yourself of Shar's curse.
> She wants you to kill your parents. Her idea of a parting gift.
> Talk to your mother and father. See what they wish.

0:0 - Yes... I remember it all. I remember them - my parents.
uid: 3c288a8c-ae27-6fc5-d516-608fbd27a8e5
Node context: Quiet shock. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> What have you done to them?!

null
uid: 3d452edd-4d01-f18f-5e4f-06c6c05dbf1a
Jump to another node

0:0 - It's not worth it. Shar will turn on you in time, same as she did Viconia.
uid: 3e9efd38-3e19-66a9-94e6-bb2ad03a0bde
= Roll SkillCheck Insight (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - Do your duty - this one final trial. Then you will be whole.
uid: 3ee6d7d7-3e3a-a554-c06b-4ea5892c0d82
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> No. You've already brought me to what I need. My family. My real family.

0:0 - Don't be. They're free now, as am I. And part of them is still here with me.
uid: 40e27cb7-cfdf-55b7-d831-031fc63d70ef
Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them.
uid: 42e5845e-cbff-a162-6a15-e2d17fc4eb9a
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> You're a monster, not a goddess.
> Ignore her, Shadowheart. She's just trying to spite your victory.
> We should leave.

0:0 - I don't understand - who are these people?
uid: 43177448-2ee3-eaac-0b65-2f3e223a20a6
Node context: Apprehension rising. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> Arnell Hallowleaf and his wife, Emmeline.

0:0 - A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.
uid: 43e78e2e-3051-f5a3-8e8f-3e8d383a3a65
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.

0:0 - My parents are watching over me.
uid: 448bd0a8-122d-815a-5286-6d31a7ae8a63
Cinematic: SH smiles at the motes.
Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

null
uid: 4813c8f1-e0f7-de0f-b58f-a22fbdb49483
Jump to another node

null
uid: 492cd9b7-a176-3ce9-2ad7-5c1f4ef7edfe
Jump to another node

0:0 - I'm leaving this place. And I'm taking my parents with me.
uid: 49b91062-52ca-c04c-12ad-4168dd382549
Node context: Defiant. Addressed to Shar. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with?

0:0 - I didn't come this far just to give up at the final hurdle. We're leaving this place together. I'm going to take care of you.
uid: 4aabcb2b-a3d6-2cb4-1cdf-0eb99e2463ca
Node context: Defiant/resolved. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Our time has passed, Jenevelle. You must not let us burden you.

0:0 - I'm here to get you out of here. They're all gone, it's over -
uid: 4aea0561-e8e9-dd3d-9875-6c93e2eed29a
Node context: Urgent, cut off by a wince of pain at the end. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - I'm sorry... I need to obey my parents' wishes, this once. If you are sure this is what you want...?
uid: 4f4ac30c-45c4-283d-c696-b2bee39d1c2b
Node context: Resigned. First sentence addressed to player. 'If you are sure this is what you want...?' addressed to parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> It is what we need, all of us.

0:0 - You should end their suffering, and yours.
uid: 502739a5-ba58-d164-f793-d18c14dd8bf6
> null

null
uid: 515ed66b-99b2-0279-498d-8c656796e67c
Jump to another node

0:0 - You're a monster, not a goddess.
uid: 5425e523-bf5f-e014-59f3-efb16aaf025d
> I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow.

0:0 - You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell.
uid: 542c5429-e7d0-d7df-b273-973fcd2f6285
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

0:0 - It is what we need, all of us.
uid: 544b766d-f944-be21-8321-924b81e20d98
> You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest.

0:0 - Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.
uid: 55f46c75-cef6-abf6-2fc9-36b67189706b
Node context: (Selûne = seh-LOO-nuh) All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Just as I wished them to.

0:0 - I can - you killed your parents for this.
uid: 57a3adbd-cbfd-de6a-be54-7762b42fb5a8
> Don't be ridiculous - I never knew my parents. Whoever these poor wretches were, they're strangers to me.

0:0 - Are you all right?
uid: 58e7d08c-a36c-39fe-c8d0-d76763259cd4
> I will be. Once we all get clear of this place.

0:0 - They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.
uid: 59d12cee-cb6a-e15e-a6c1-7d9d074c7464
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Finish this. End their suffering.
> Don't do it.
> Do whatever you feel is right, Shadowheart.

0:0 - But the curse. We'll just have to go on like this... suffering.
uid: 5b7dc260-a93a-e231-efc9-a37f73c60089
Node context: Unsure/overwhelmed. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> You have great faith and great resolve - all of you. Trust in that. You need not say goodbye here.
> You can endure it together, as a family. This is what you've been looking for - don't deny yourself.

0:0 - It can't be. Another vile trick -
uid: 5cea3c61-0653-ea74-9732-5967f10dec40
Animation: [Chris] *REUSE* [SH] walking contstruction
Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain.
Node context: Disbelieving. Cut off at the end by a flare of magically triggered pain
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before
> That was me. I did that. How...?

null
uid: 5e7bbff0-a5db-bf7f-ef33-f8f22f511a22
Jump to another node

0:0 - I think we're done here.
uid: 5fc2c39f-bd59-155b-270f-94486665bbd4
> Yes. But we're not finished with the Absolute just yet. Only now, Lady Shar's forces are mine to command, when the battle comes.

0:0 - What have you done to them?!
uid: 63c20764-cedc-b0a9-7d4a-fa44edf93bcc
Cinematic: Angry outburst directed at a huge looming visage of Shar
Node context: Angry outburst directed at a huge looming visage of Shar. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> We, child. We did this to them together. My power, and your will.

0:0 - No. She can't do this.
uid: 649f04a1-7754-5238-1d19-f5e46dd64d42
> She can. She must.

0:0 - She was. And still is. You've saved us. Now save yourself. You'll be out of Shar's reach, and we'll be at peace.
uid: 6ac11c89-88d5-7614-a705-8f00761356aa
> But I only just found you again, after all this time. I can't lose you again.

0:0 - All these years, that dream kept us going, that you would break free. No matter what they made you do to us, we knew you were still in there.
uid: 6acb74e1-3e63-7f46-0d02-360b2232e119
> I knew the dark woods wouldn't frighten you. You were always such a brave girl.

0:0 - Let your parents die with honour. They will become Selûne's martyrs, and you will be free.
uid: 6b7c30e5-d0c6-be55-c927-f1d62fc602be
- 0 Check flag(s) (Tag):
   true - Selûne - |Player or NPC chose Selune.|
> Free, but with the memory of what I've done. Don't ask me to kill my parents, please. I can't live with that.

0:0 - Do not lose your parents, not again. The pain can be handled.
uid: 6d67773e-2681-77f0-9dcd-0f206794e6ff
> But the curse. We'll just have to go on like this... suffering.

0:0 - You can. You must.
uid: 7287d8f4-ae4d-9d26-c76a-609ce409b559
> Do you remember your training, child? I know you do.

0:0 - We should leave.
uid: 7335659c-5c9c-5410-c30f-f282f50abbd7
> Leave? You should never have come. You should have hidden away forever.

0:0 - And you came back to us. What more could a mother want?
uid: 73febb65-e72c-2b7b-3ec2-061284122786
> null

null
uid: 772b031c-a529-f190-75cd-6bf54529be51
> Are you all right?
> I don't mean to rush the moment, but we shouldn't linger here.

0:0 - So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with?
uid: 784aea7a-938d-6ef3-de1f-c18ea7fa1061
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.

0:0 - I don't mean to rush the moment, but we shouldn't linger here.
uid: 7887de15-371c-da87-3024-d4258bba4921
> No, you're right to urge haste. There'll be time for a proper reunion later - let's get clear of this place.

- Roll failure -
null
uid: 7955f252-605d-366e-2952-fdfc89a78639
> I'm sorry... I need to obey my parents' wishes, this once. If you are sure this is what you want...?

0:0 - More? Most, I should think. I doubt Shar will be given over to generosity... Best if I just consider them lost. I have everything I need to make new memories. As for this place, all I did here...
uid: 797f3b5c-2e3c-92c0-71c3-a700b9c04447
Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Let it stay forgotten.

0:0 - Talk to your mother and father. See what they wish.
uid: 7b59a005-1dd1-687a-7532-aeb8aa87c9c4
> I'm... I'm sorry. I didn't know any of this was happening until it was much too late. I came to try put things right.

0:0 - She can. She must.
uid: 7c23ae47-9064-242c-8316-d2dfee87af24
Node context: Firm. The soothing tones from before are quickly fading. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Do you remember your training, child? I know you do.

0:0 - Why are you doing this? She didn't need to know.
uid: 7dae327b-2f3b-0efe-672e-e45d909bda8f
> A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.

0:0 - Remain silent.
uid: 7e383f82-97c2-7174-74f2-156d81ca7e63
> null

0:0 - Help us, Jen. I can let go, now I've seen your face again.
uid: 7eacb677-17cf-15fe-4367-c01f778d2fbe
> Goodbye.

null
uid: 7f48f0cf-d3a0-bb45-26c5-3f9d27a76e69
> It can't be. Another vile trick...

null
uid: 7f64e2d6-2376-714a-2199-a4da916d3717
Animation: [Chris] *REUSE [SH] Reuse from AOM_OOM version of this scene
Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. The sharran discs have vanished. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> null

null
uid: 81454fb9-4e7b-baa2-88f9-e50488f1688c
Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> null

0:0 - I... I did that? Gods, how did I do that to them... so many times?
uid: 816c3e0d-1489-0475-8326-416eaaa59042
Node context: Horror. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell.

0:0 - Don't anger her, Jen. Just get out. Save yourself.
uid: 8323400c-0017-d161-94ec-a3001b9b4482
> I am saving myself.

0:0 - Let's leave this place. There's nothing more for me here.
uid: 83e45060-ec86-efe4-c5cf-104859fbbe1f
Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Gladly.
> One thing - what should I call you now? Shadowheart? Jenevelle?
> What about your memories? Isn't there more that was taken from you?

null
uid: 8449472e-3b49-05b2-38df-ffe7afe8e437
> Get out of this place, as soon as your strength allows. There's a camp - you'll be safe there. We'll be together there.

0:0 - In a way. But they're also right here - look.
uid: 87ae389d-d235-bdd3-1393-ed6408544565
Node context: At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Moon motes. They bring Selûne's light to dark places and offer guidance to those in need.

0:0 - Ignore her, Shadowheart. She's just trying to spite your victory.
uid: 8974ae8c-bae7-0cce-7d53-0ba4d52a82c4
> Victory? Your victory is but a guttering candle in the dark. Temporary. Inconsequential.

0:0 - Do whatever you feel is right, Shadowheart.
uid: 8a7f2f34-becb-9d2c-a83f-164ea05e9e67
> What's right... Have I ever known what that truly is?
> Do what's right. I think I lost sight of that some time ago. Better to just serve blindly.

0:0 - Arnell Hallowleaf and his wife, Emmeline.
uid: 8ee73253-82b8-865b-5a24-34440ca88e8f
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.

0:0 - Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper.
uid: 8f482129-10e3-1459-2fed-67f00273114d
Node context: (Selûne = seh-LOO-nuh)Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them.

0:0 - Get out of this place, as soon as your strength allows. There's a camp - you'll be safe there. We'll be together there.
uid: 9281c5a8-eaf2-705f-5393-195f39a1bfee
=== END NODE ===

0:0 - To be free of Shar? To end my parents' suffering and show them it wasn't all in vain?
uid: 92de9e6e-149c-0892-0584-dd81d7f7fa52
Node context: Defiant - she's cut ties with Shar forever. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Yes. It was worth it. No words of yours can diminish that.

null
uid: 92ef8519-dd7a-d316-9a96-5b418006114d
Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head.
> null

0:0 - But -
uid: 96b547ed-0092-67a4-f87a-06ee9c610456
> Hush, Arnell. Jen wants her family. Jen shall have her family. How can we help, dear?

0:0 - Goodbye.
uid: 97944c91-82bf-5d58-7292-c0ca79a5ad6d
Node context: Choking up. About to euthanize her parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> Not goodbye. Not even close.

0:0 - They're my parents... I don't know if I can.
uid: 97d0b8ea-31d9-67de-e31b-ae54986ec58a
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> You can. You must.

0:0 - No. You've already brought me to what I need. My family. My real family.
uid: 997527ec-3e7a-f8b2-da60-643b4f565da3
Node context: Rising defiance. Standing up to a goddess. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> Don't anger her, Jen. Just get out. Save yourself.

0:0 - All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.
uid: 9a37551b-7fdb-38b3-e0aa-f8af2469a2e0
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.

null
uid: 9db4f40e-948b-127c-ff26-73fd8c130db4
> null

0:0 - No longer. Forget. Forget and rise.
uid: a41978bf-7443-fdd4-4135-fa1c87410e98
Animation: [Chris] *REUSE* [SH] Reuse from AOM_OOM version of this scene
Cinematic: The dark aura fades. Shadowheart blinks, the shocked expression slipping from her face. She stands and gives the player a look.
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

0:0 - She wants you to kill your parents. Her idea of a parting gift.
uid: a49b8d08-cdf4-1c35-338d-e5a5fbc58aa2
> No, I can't. I came here for them.

0:0 - Don't do it.
uid: a64c399c-897b-f6cb-091b-0eb21fe22b6a
> I have to do it. My whole life has been leading to this.

null
uid: a847e40c-f945-f15d-bbca-8419b2e31f3a
> It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power.

0:0 - Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead.
uid: a9ca8d35-7d7f-c120-d1d1-69977ba7b21d
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> This is my final lesson. I leave you now, to dwell on your mistakes and make your choice.

0:0 - Victory? Your victory is but a guttering candle in the dark. Temporary. Inconsequential.
uid: aef61d30-d190-715a-1c1f-15ad2a2b8737
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> Enough. I'm taking my parents away from here. I'm taking them away from you.

0:0 - Moonmaiden's grace. It is you...
uid: af1a8c4e-4417-96e8-00de-190249d94b26
> I'm here to get you out of here. They're all gone, it's over -

0:0 - No, you're right to urge haste. There'll be time for a proper reunion later - let's get clear of this place.
uid: af3e5751-ca80-1da0-eadc-048b15d792fa
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us.

0:0 - I'm sorry that it came to this.
uid: b060c4b9-61d4-f98c-64fb-fba148a9a08e
> Don't be. They're free now, as am I. And part of them is still here with me.

0:0 - I am saving myself.
uid: b13d8ef6-a6f2-4bc5-a77a-d5e51cc802ed
Node context: Quiet resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> I'm leaving this place. And I'm taking my parents with me.

null
uid: b203e3a7-d9c8-ef80-2471-1b784fd888ad
Jump to another node

0:0 - Hush, Arnell. Jen wants her family. Jen shall have her family. How can we help, dear?
uid: b44b5b16-917f-644f-58b9-be44e4701185
> null

0:0 - It's me. I'm Jenevelle.
uid: b50f80a1-25e0-4573-e38d-299c36dd2f64
Node context: Choking back emotion Jen-eh-vel. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> Jenevelle is no more. She never left those dark woods - it was Shadowheart who emerged. This woman gave birth to you, but I made you. I am your Mother.

null
uid: b5f965e3-e540-bb58-a78f-275fa38c3c4b
> It's done. This place is mine now. Shar's forces are mine, when I need them. And her power... it's right at my fingertips. I can't believe it.

0:0 - Don't be ridiculous - I never knew my parents. Whoever these poor wretches were, they're strangers to me.
uid: b6a23beb-571f-6f83-8d3c-f46282fec4c6
Node context: Disbelieving. Forgotten that she's just killed her parentsPath 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes.

0:0 - Your whole life's been a lie. You don't have to do this.
uid: b82aaac7-5f4a-a026-0277-1b232fc81c34
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - Do what you need to, Jen. We can follow your trail once we've rested a little. The Moonmaiden still guides us.
uid: b858dc2e-be56-7071-6a5d-c2cef92add6f
=== END NODE ===

null
uid: b9262155-a2b1-ff37-b120-80d441430797
> What are those?
> I'm sorry that it came to this.
> They are with the Moonmaiden now.
> You forced Lady Shar's hand and paid the price. I hope your freedom is worth it.
> Remain silent.

0:0 - Jenevelle? Jen? Is that you? Why, you look so tall...
uid: b982e0ee-e149-b192-c886-aad6a134171c
Node context: A little dazed and faraway. She's been through a lot
> It's not her, Emm. It's just another trick. Another way to hurt us.

0:0 - Jenevelle is no more. She never left those dark woods - it was Shadowheart who emerged. This woman gave birth to you, but I made you. I am your Mother.
uid: bc490b49-cadf-cdae-5c33-b8a27a5c174f
Node context: Jen-eh-vel. All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Why are you doing this? She didn't need to know.
> Remain silent.

- Roll failure -
null
uid: bc4cbde5-ad72-aa90-31a2-08fc1c0d616c
> Whatever happens, we love you all the same.

null
uid: bde70c3a-78b1-a53e-2374-883880879491
> I... I hurt you both. So much. Gods forgive me...

0:0 - Remain silent.
uid: be9a3f50-5652-dc43-408b-1e0d66d2a1df
> A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.

0:0 - There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
uid: c073f625-5bfc-93f3-bc87-2577e189ebc8
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Do you remember your training, child? I know you do.

0:0 - This is my final lesson. I leave you now, to dwell on your mistakes and make your choice.
uid: c10d4154-d926-b17c-feba-d2414237226b
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> null

0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow.
uid: c117b051-92de-4d3f-760b-03df747c90f8
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.

null
uid: c23ae914-8f40-3ec9-8dae-0eadec54f598
> null

null
uid: c2685fe6-ba52-d6ac-1f82-0a7e463ea118
Jump to another node

0:0 - Shadowheart, still. I can't run away from who I was for all this time. Besides, there's something fitting to it - you can't cast a shadow without some light.
uid: c2877c3d-226e-d4dc-7a89-fdf48b60b86f
Node context: Thoughtful, at peace with herself. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===

0:0 - Remain silent.
uid: c3a6e897-7565-25d4-ef70-24a968e9785b
> Is this truly what you want?

0:0 - Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.
uid: c445ccd3-ab45-2615-f9a7-e4afe56f6e5a
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.

0:0 - There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
uid: c727e426-72f8-c71d-4d8a-0ebff058e1e2
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> Enough. I'm taking my parents away from here. I'm taking them away from you.

0:0 - And you did. You found us.
uid: cb4db617-c099-330d-90ef-909760ac9ff4
> All these years, that dream kept us going, that you would break free. No matter what they made you do to us, we knew you were still in there.

0:0 - The Dark Lady offers you a rare kindness. Give the prisoners a merciful death. End your pain.
uid: cba612bc-d577-8782-683e-d7797679320d
- 0 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> And replace it with another. Don't ask me to kill my parents, please. I can't live with that.

0:0 - My name is Shadowheart.
uid: cc10e923-7f0e-b636-0f2b-1716f874e6aa
Animation: [Chris] *REUSE* [SH Parents] Reuse from AOM_OOM version of this scene
Cinematic: SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock.
Node context: Anger/emotion blowing over. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - It's not her, Emm. It's just another trick. Another way to hurt us.
uid: cccac10d-ee7f-ee16-c669-c208322ceadb
Node context: Trying to rally his wife's nerves
> It's me. I'm Jenevelle.

0:0 - You forced Lady Shar's hand and paid the price. I hope your freedom is worth it.
uid: cd4e2f7b-4f9c-5d8b-4aad-f4c68c1bc8a9
- 0 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> To be free of Shar? To end my parents' suffering and show them it wasn't all in vain?

0:0 - *You find yourself thrust into Shadowheart's mind, but it's different than before. There's more. More than you - or she - can comprehend. A flood of restored memories, finished thoughts, revealed secrets...*
uid: cecc3bd8-fc97-6436-9d41-c9d627191cb5
Animation: [Chris] *REUSE* [Player] Mindmeld
Cinematic: A surge of darkness overtakes the player. The tadpole jolts, assailing them with psionic power. The darkness consumes them.
> null

0:0 - Moon motes. They bring Selûne's light to dark places and offer guidance to those in need.
uid: cf4b45f4-3683-17e9-cc09-98510b7d1719
Cinematic: SH looks at the surrounding moon motes dancing around
Node context: (Selûne = seh-LOO-nuh) At peace after giving her parents the death they asked for. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> My parents are watching over me.

0:0 - What's right... Have I ever known what that truly is?
uid: cf7008eb-53d5-c00e-559f-77028c63aabb
Node context: Pensive/conflicted. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_ParentPoints_HasEnoughPoints - Has enough parent points to persuade Shadowheart to not kill her parents.
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_50_For_Sp3 - Approval_AtLeast_50_For_Sp3description
> null

0:0 - You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided.
uid: cf7ecaaa-d60a-9a51-1f3f-069d7bcc0938
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper.

null
uid: d292f50b-d9f3-ddbb-2e59-cb42915177ae
Cinematic: Shar's silhouette melts away and the dark Shadowfell aura fades. The room is as it was before.
> null

0:0 - This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.
uid: d4a76189-c1ab-0ed9-33d2-55af4db6fbf9
Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up.
Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> null

0:0 - Not goodbye. Not even close.
uid: d7599a40-3ae9-bcff-ff9b-31d2d5bd6efb
> null

0:0 - Shar will never admit defeat - not until she has stolen one last thing from you. We cannot allow your future to be her last prize - not after all your mother and I have endured to see you again.
uid: d76cbd87-305f-7449-7fd3-d4999f4acdef
> You companion understands, I think. Help her, please. Help her see what must be done.

null
uid: d7fd520b-9bee-cb9d-64f5-0b4874cb1810
> It is not over.

0:0 - Gladly.
uid: d839213c-1251-7740-d597-548e2548e955
> I don't know where home is anymore... but it's not here.

- Roll sucessful -
null
uid: d857e295-d97d-e8d4-561d-da88ed98855e
> null

0:0 - It is not over.
uid: d8ebc2d0-b99d-ce5e-2a30-fe5abbf9bbac
Cinematic: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony on their disc-restaints. Finally it abates and Shadowheart stands
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided.

0:0 - Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.
uid: da188780-e38b-455a-b679-c3861820e8e1
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> *You find yourself thrust into Shadowheart's mind, but it's different than before. There's more. More than you - or she - can comprehend. A flood of restored memories, finished thoughts, revealed secrets...*

0:0 - Leave? You should never have come. You should have hidden away forever.
uid: db71de82-115e-7768-2183-55f9199d0ca3
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> Enough. I'm taking my parents away from here. I'm taking them away from you.

0:0 - The price of insubordination. You could have been blissfully ignorant if you stayed in my embrace. But you strayed. And now you choose.
uid: db79b489-5dbf-fec3-812d-566e7746c37f
> Is this truly what you want?

0:0 - They're your parents. They'll forgive you.
uid: dcf68c1f-034c-d0db-3666-3fda730caec8
= Roll RawAbility (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

null
uid: de813436-fc37-f1ac-131c-02e341a8864c
> I don't understand - who are these people?

0:0 - Sacrifices. My final test, whoever they are. A rather meagre offering to the Dark Lady... but it is not my place to question her.
uid: dfdd6d49-d551-4658-8be9-e38db09d5ae3
Node context: Dismissive. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes.

0:0 - *Shar's parting words make your flesh crawl. There is no lesson to be learned here - only a family's torment, a spiteful goddess' whims, and an unspeakable choice to be made...*
uid: e0ff9e88-b5f3-39e5-e308-37497f4d39c2
> She's gone... I don't understand.

null
uid: e14884f1-3265-feff-cddf-ec230c56f771
Animation: [Chris] *RUSUE* [SH] Reuse from AOM_OOM version of this scene
Cinematic: A dark aura pulses from the black mirror, casting shadows throughout the chamber. Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart straightens - to see a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head.
> null

0:0 - Yes. It was worth it. No words of yours can diminish that.
uid: e1fbf9d7-8644-5bfa-af06-e3af416e21d7
Cinematic: SH smiles at the motes (while the line is directed at the player)
Node context: Defiant - she's cut ties with Shar forever. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - There is nothing to forgive. You did what was necessary. To survive.
uid: e221d1ea-dede-dd00-47ac-288d3da53922
> And you came back to us. What more could a mother want?

0:0 - It's time we left. We're not finished with the Absolute just yet. Only now, Shar's forces are mine to command, when the battle comes.
uid: e2733d17-51c9-050d-f058-b8cf74ff6a0f
Node context: Full of resolve. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
=== END NODE ===

0:0 - They are with the Moonmaiden now.
uid: e2f3eb20-2191-2705-d275-8c9a4e74217a
- 0 Check flag(s) (Tag):
   true - Selûne - |Player or NPC chose Selune.|
> In a way. But they're also right here - look.

null
uid: e4dbb98d-b441-bd31-d6f8-834576141c87
> *Shar's parting words make your flesh crawl. There is no lesson to be learned here - only a family's torment, a spiteful goddess' whims, and an unspeakable choice to be made...*

null
uid: e876f263-a70c-84e8-8721-54398a6be9b5
Animation: [Chris] *REUSE [SH] Reuse from AOM_OOM version of this scene
Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. The sharran discs have vanished. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently.
> null

0:0 - We'll still be with you. By the Moonmaiden's grace, we'll never be far. Please, Jenevelle.
uid: e94761be-5972-6a69-8333-742bda2a64a8
> You should end their suffering, and yours.
> Do not lose your parents, not again. The pain can be handled.
> This is your choice, Shadowheart. You don't need me to tell you what is right.
> The Dark Lady offers you a rare kindness. Give the prisoners a merciful death. End your pain.
> Let your parents die with honour. They will become Selûne's martyrs, and you will be free.
> Remain silent.

0:0 - They're... they're my parents.
uid: ea6e7428-1dc2-77e9-2c2b-fadcaa47aac9
Node context: Quiet shock. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> What have you done to them?!

0:0 - Don't call me that. My name is Shadowheart.
uid: eb1d1c6d-aa41-fb40-090c-5807079d44bf
Node context: Conflicted/clinging to her SH identity. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> You are just lost, Jenevelle. Selûne will show you the way home, in time -

0:0 - It can't be. Another vile trick...
uid: eb61e46e-cd0e-348a-921b-e7d4f90be933
Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain.
> No... there is no trick. It's her. Jenevelle. Jen. Our little girl.

- Roll sucessful -
null
uid: ec0ad722-fb42-9743-6528-37c1d94d7c93
> I didn't come this far just to give up at the final hurdle. We're leaving this place together. I'm going to take care of you.

null
uid: eef91199-189e-8a79-bc74-3649ab95a8f0
> It can't be. Another vile trick -

0:0 - I don't know where home is anymore... but it's not here.
uid: f25747c2-fb86-48a6-d077-e82bb67b74e2
Node context: Spoken with some finality. Her journey against Shar is done. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===

0:0 - I'm... I'm sorry. I didn't know any of this was happening until it was much too late. I came to try put things right.
uid: f2cb4e84-6d0e-0356-b5ef-9944adf62dec
Node context: Ashamed/contrite. Talking to her parents. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> And you did. You found us.

0:0 - Our time has passed, Jenevelle. You must not let us burden you.
uid: f6089769-5019-b79f-3c31-73674083deab
> You're no burden. You're my strength. I think I know where my wilful side comes from now.

- Roll failure -
null
uid: f655df64-3fb0-39b1-b64c-12d10abf7b45
> null

0:0 - You are just lost, Jenevelle. Selûne will show you the way home, in time -
uid: f6aba1aa-faa5-6db0-7c06-295b969d8adb
Node context: (Selûne = seh-LOO-nuh)
> My name is Shadowheart.

0:0 - But I only just found you again, after all this time. I can't lose you again.
uid: f75ee42f-9064-9e9a-c185-5f8798aeb0e9
Node context: Rising emotion/upset. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> We'll still be with you. By the Moonmaiden's grace, we'll never be far. Please, Jenevelle.

0:0 - Do you remember your training, child? I know you do.
uid: f785f5aa-6d3f-4f1a-266e-b61f97c04fb0
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.

0:0 - What are those?
uid: faaba9bb-cd51-af52-5d1f-77348814503e
> null

0:0 - I have to do it. My whole life has been leading to this.
uid: fb1ea58d-ad1c-3b77-db3c-2ae5e5fd7f3f
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> Your whole life's been a lie. You don't have to do this.
> It's not worth it. Shar will turn on you in time, same as she did Viconia.
> They're your parents. They'll forgive you.

0:0 - Let it stay forgotten.
uid: fba8e473-f0de-cb43-d488-cba5ab49173f
Node context: Spoken with some finality. Her journey against Shar is done. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
=== END NODE ===

0:0 - We, child. We did this to them together. My power, and your will.
uid: fda1d8b6-bd52-f4f7-6b5b-14e37f8375d5
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Jenevelle? Jen? Is that you? Why, you look so tall...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ParentsFate_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Avatar Shadowheart meets with her parents once again, who have been imprisoned for decades. A vision of Shar appears and demands Shadowheart sacrifice her parents. Note: there are two major tracks in this scene - if SH comes to it as a loyal Sharran who is intent on taking control of the church at her goddess's command, or as someone who has turned from Shar and is coming to rescue her parents.

0:0 - Moonmaiden? Who the hells are you two?
uid: 03b548af-bd2b-f010-052c-61b6ac32624e
> null

0:0 - That was me. I did that. How...?
uid: 083e9058-b6d1-7750-8b31-7a55e40ca320
> null

0:0 - No, I'm not giving up on you. We can weather whatever Shar has in store for us, together.
uid: 08d7cd27-c4e7-0806-0320-166024ebeaea
Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - I don't believe it. Tell me it's not real, my Lady. Tell me it's a test.
uid: 0a04dac8-20c5-4cbd-3312-71b92d51af73
> It is a test, but they are also who they appear to be - your parents. Your flesh and blood. Your sacrifice to make.

null
uid: 0a514e17-9764-613b-ecf6-9976a3e3e114
> Their names are Arnell Hallowleaf, and his wife, Emmeline.

0:0 - Unleash Lady Shar's power. Sacrifice them.
uid: 0ae6679d-59d9-44b3-95c8-7d1917062849
> null

null
uid: 0afe218e-456d-edca-a176-507c7f691ac0
> null

null
uid: 0eae284d-8eb6-0622-832b-c611e2bf4679
> The hells with this. I'm here to save you.

null
uid: 0fb113ce-5ebe-e0de-b67e-8c79fb3bc60e
> null

null
uid: 13c02dee-8b2a-e64e-2e49-f190b0821410
> No, I'm not giving up on you. We can weather whatever Shar has in store for us, together.

0:0 - Ask your sire - he knows. You are all bound to each other. And to me.
uid: 1474d4c1-47b9-5040-1b0a-76fd67fd5fb3
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> It's true. We are still bound to you. You cannot both free us and free yourself from her curse.

0:0 - You'll never be entirely free of her torments as long as we draw breath. You must end this - give us Selûne's mercy.
uid: 14c852c6-00d7-3625-3804-d75f38c5d34c
> null

null
uid: 1a4b72a2-062a-956f-9d89-cc4f323bf87f
> null

0:0 - Now this place is yours to command, and my power is yours to wield, my Chosen.
uid: 1a73bcfd-1b7b-e497-7d7d-25afc02f51d4
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth.

null
uid: 1bfdc545-8929-4a2e-937d-0e12eb3e1663
> null

0:0 - I'm here to get you out of this place.
uid: 1cccfb7a-3fda-a632-decb-4f209ef0d7b4
Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - They are nothing. Empty husks. Remnants of your sacrifice in my name.
uid: 1d0681ca-81f8-7663-1b20-5fc29602549f
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Now this place is yours to command, and my power is yours to wield, my Chosen.

0:0 - Argh! Moonmaiden preserve us...
uid: 1da00e9d-8999-6395-8f3e-b6ce247b391f
Animation: [PN] Both Parent's Wrythe in pain as SH approaches
Cinematic: - both the prisoners suddenly writhe in pain against their restraints. Shadowheart glances down at her right hand in surprise.
> That was me. I did that. How...?
> Moonmaiden? Who the hells are you two?

0:0 - *Your chance at freedom from Shar's curse, and your parents' very lives - they are entwined. One cannot be claimed without the loss of another.*
uid: 1e97f37d-c187-93cb-b8d4-d02eada7ef99
> Did she mean what I think she did...?
> The hells with this. I'm here to save you.
> I'm not harming you. I can't.

0:0 - But I only just found you again.
uid: 20c349d4-f4c8-a65b-b5b0-9a8dcfaafe8e
> We'll still be with you. By the Moonmaiden's grace, we'll never be far. Please, Jenevelle.

null
uid: 20d1baa4-5c28-f6e3-4121-a7a90a20af92
> I'm here to get you out of this place.

null
uid: 21e52cc8-564f-b3c1-64b0-f620d145a02d
> null

null
uid: 234c5566-e833-c8d6-7804-7c3a9beab829
> null

null
uid: 24a33d23-9755-696e-c7c0-378ca6181239
> null

null
uid: 26c1a17f-44bd-e65c-7f81-55194404f15c
> null

0:0 - They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.
uid: 288e6d77-2388-d8ee-aeb0-09dbba48e153
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Do as you are commanded to. End their suffering.
> No. I'm leaving this place. I'm leaving you. And I'm taking my parents with me.

0:0 - Now you're here, and we can rest.
uid: 295c4126-d41a-4f45-94e8-30ec31849809
> I knew the dark woods wouldn't frighten you. You were always such a brave girl.

null
uid: 29f6d966-d41c-56d6-0b69-641863ec93b8
> It's me. I'm Jenevelle.

null
uid: 2dbba8c3-0dab-f17e-5c06-f91f4c068053
> null

null
uid: 3262f976-ae68-8c8e-08f3-18be8dd4d1f8
> null

null
uid: 340a0606-214c-b899-5d6c-5263b8c6ee1f
> null

0:0 - You can. You must.
uid: 343eb0c0-00a1-2b54-a134-183adedfe162
Node context: Firm. The soothing tones from before are quickly fading. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Do you remember your training, child? I know you do. All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.

0:0 - Yes. Jenevelle. Our little Jen...
uid: 36a817f0-5e83-e605-aad0-cdea62856f29
> Not so little now.

0:0 - Ignore Shar. Turn to free your parents.
uid: 36b83aff-da62-2704-c055-64b6435f5696
> You cannot. We are still bound to you. You cannot both free us and free yourself from her curse.

0:0 - Their wrongheaded resolve allowed me to shape you - their daughter. Time to remember.
uid: 36ca9cd1-7829-45fc-b340-07773c45f2ca
> They're... they're my parents? What have you done to them?

null
uid: 36fd1d24-ee69-16f5-19b3-4d5bbddbbd8f
> null

0:0 - No longer. Forget. Forget and rise.
uid: 3774e497-2d40-8247-c613-bae1a279e05b
Node context: Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

null
uid: 37eb745d-d62f-e17c-3fc3-eeabd454d7b6
> null

0:0 - It is not over.
uid: 392eaeb4-a3f8-99ce-8c22-490d84318e68
Animation: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart stands
Cinematic: Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart stands. Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up.
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> null

0:0 - There is nothing to forgive. You did what was necessary. To survive.
uid: 3cd1c1c7-ebac-783b-00b1-4f7112a16988
> And I have my daughter back. What more could a mother want?

0:0 - We will see you soon, with the Moonmaiden's guidance.
uid: 401e11c3-7930-0546-3b11-7cdecbc42061
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
=== END NODE ===

null
uid: 424663ba-aa9d-f2fa-9148-ef2794b5198b
> null

0:0 - We made it, Emm. She came back for us. It's over.
uid: 4279d21a-3f5c-464d-9ad7-240cb5256a5e
> null

null
uid: 4527ddb1-2cc0-3a24-9c8b-c7352798fc46
Animation: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away...
Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... ... the glow fades. Shadowheart's parents are gone. In their place are two floating motes of light. They dance gently in the air before Shadowheart. She smiles at them.
> null

0:0 - We never stopped. Thank you, Moonmaiden. You let me see my Jenevelle, my baby girl, one last time.
uid: 4732beae-46c1-9392-5ee4-396350b2f615
> Don't call me that. My name is Shadowheart.
> Unleash Lady Shar's power. Sacrifice them.

0:0 - Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.
uid: 47dbcdd5-ad9c-bd68-d5eb-93b800fb3fef
Node context: Reasoning, urging. Soothing, but with a hard edge to it. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> No. I can't do this.
> I thought you were my goddess... but you're just a monster.
> I shall carry out your will, my Lady.

null
uid: 485e0ad7-ffd7-f616-e79d-7b76b113ad51
> null

0:0 - I'm here to get you out of this place.
uid: 4af4da06-6ff0-fdef-f412-a538bcc1dcc3
> We made it, Emm. She came back for us. It's over.

null
uid: 4b3e6578-a0be-aa2f-c62b-088c2f99f633
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> I still remember. Who they were. What I did to them...

null
uid: 4b4bbf51-30c4-f49b-f685-319fb59375de
> That was me... I hurt them. How?

0:0 - Not harming us - freeing us. The dream that you'd find your way back to us was the only thing that kept us going, all these years.
uid: 4c18dab9-7776-956b-3763-63982d5be5bb
> Now you're here, and we can rest.

0:0 - Won? Your victory is but a guttering candle in the dark. Temporary. Inconsequential.
uid: 4c98ca01-6683-2810-8b68-4f22d28d864a
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Ask your sire - he knows. You are all bound to each other. And to me.

null
uid: 4ca4a99d-0780-5109-ca9a-ef70d30224bf
> *Shar's parting words make your flesh crawl. You fear that you know all-too-well what choice she spoke of, though you wish it wasn't so.*

null
uid: 4cd1c7a0-85f6-b0d5-cfba-f0d5f032e4c6
> You're a monster, not a goddess.

null
uid: 4d82229c-c928-e191-106a-741b2c21e712
> null

0:0 - Whatever happens, we love you all the same.
uid: 4db60a9b-fddd-e3af-9781-e1c83c107b50
> We never stopped. Thank you, Moonmaiden. You let me see my Jenevelle, my baby girl, one last time.

null
uid: 4f30d8c2-6116-a042-3b4c-954acb3195df
> This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.

null
uid: 509dac87-aeac-0e2f-9a5e-be1120f55bf3
> null

0:0 - Jenevelle? Jen? Is that you? Why, you look so tall...
uid: 50f4c559-f29f-d4df-6ef8-a0806b7c9022
> It's not her, Emm. It's just another trick. Another way to hurt us.

null
uid: 519f0b34-512b-566e-248e-717b71d43752
> It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power.

0:0 - And you did. You found us.
uid: 51c9c2ba-e76f-6537-bd6d-72852e9b1deb
> All these years, that dream kept us going, that you would break free. No matter what they made you do to us, we knew you were still in there.

0:0 - The hells with this. I'm here to save you.
uid: 5211633c-4250-8093-c5ca-719b6775d9ea
> And you did. You found us.

null
uid: 5217a3ea-1b4c-b2cc-789d-8de9ee5dd9b6
> null

null
uid: 522701b5-80b8-58a2-6f44-32a42dc0e554
Jump to another node

0:0 - *Shar's parting words make your flesh crawl. You fear that you know all-too-well what choice she spoke of, though you wish it wasn't so.*
uid: 536b902c-e9c0-a3e8-4ba6-1baf0fd0e9b0
> *Your chance at freedom from Shar's curse, and your parents' very lives - they are entwined. One cannot be claimed without the loss of another.*

0:0 - Just let us know where to go - we'll find our way.
uid: 568a4023-4367-239f-76eb-1a0da9c608d8
> The Moonmaiden will guide us. Just as she guided you.

null
uid: 57c7c354-f866-d820-c8b8-8b61f2913632
Animation: A dark aura pulses from the black mirror, casting shadows throughout the chamber. Shadowheart doubles over in pain as her incurable wound flares intensely. Her parents also writhe in agony. Finally it abates and Shadowheart straightens - to see a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head.
Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head.
> null

null
uid: 57fd3540-576c-f8c6-a0ff-b2f5c2d07d08
> null

null
uid: 586564cb-3b55-612f-c6ec-19a2ffabebbb
Animation: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently.
Cinematic: Shadowheart's hand begins to glow with Selûnite power. It intensifies, engulfing her and her parents. The player turns away... the glow fades. SH's parents are now free of their restraints, weak on their feet. Shadowheart embraces them gently.
> We will find the way from here. Do what you need to, Jenevelle.

0:0 - You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell.
uid: 5a7953ba-e466-3bda-c5ca-11373416a017
Node context: Bitter, angry. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> null

0:0 - Goodbye.
uid: 5e122aa6-22e5-46aa-ab1e-582ddd9347da
> Not goodbye. Not even close.

null
uid: 5e87db3a-2ef6-1081-56a2-fa1cff8233bf
> null

0:0 - It's true. We are still bound to you. You cannot both free us and free yourself from her curse.
uid: 5fdb20eb-79ba-585e-6592-4c4e2a476e2a
> The Moonmaiden needs you more than she needs us. You are the future - you must return to the fold. We are the past. And our duty is almost done.

null
uid: 6170c821-3a1a-3a38-24c0-0c44ce5c6001
> null

0:0 - It's me. I'm Jenevelle.
uid: 61ea47f8-0705-7cc7-2539-4a5e7662312c
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

null
uid: 628c3817-94e4-7c1f-6161-8067f4aa68b7
> null

0:0 - You're a monster, not a goddess.
uid: 62b24767-fa9e-6c20-bc03-fda44fbd0234
> I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.

null
uid: 62cea390-83a6-6081-594c-0048ee3e756e
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
=== END NODE ===

0:0 - Is it over? Have I proven myself, Lady Shar?
uid: 62ff6976-2841-f05c-9c0a-ff490d180cf6
> Indeed, Shadowheart.

null
uid: 638fdd5d-4222-8b49-6314-410cc9abd93d
> *Moon motes. They bring Selûne's light to dark places and offer guidance to those in need. Your parents still watch over you.*

0:0 - I... I hurt you both. So much. Gods forgive me...
uid: 6428ee96-d15a-7d1a-9a36-0f05508137da
> There is nothing to forgive. You did what was necessary. To survive.

null
uid: 64d9f2a8-8f06-59e1-31ee-4ce557abaf15
Animation: vfx
Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes.
=== END NODE ===

null
uid: 657ebbfd-475f-d213-c89d-ab7f4caa3bae
> As for their names, this is Arnell Hallowleaf, and his wife, Emmeline.

0:0 - Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.
uid: 658c7f5f-9950-ad8c-6ab9-0b0b6aaecd54
Node context: Anger rising as she's being opening defied. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.

0:0 - No, Jenevelle, you mustn't. We'll be a burden to you -
uid: 688c8b2e-1426-55b3-96ce-2d914de845e7
> Hush, Arnell. The Moonmaiden guides her, don't you see?

null
uid: 68d61521-93f7-d5d0-38b1-fdc6dffdfcff
> null

0:0 - First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there.
uid: 6a45e29d-493f-0ab3-9390-85fa85991e2d
> null

null
uid: 6aa857da-f1aa-5432-17c1-61ec6c76659a
> null

null
uid: 6b15cf3a-0f4f-dfb2-b5e4-f331bbe6d849
> You did it, Jen. You found your way home.

0:0 - It is done. And done well. They are with me now, in my endless dark. And from them, you can draw endless power.
uid: 6b2fd63b-755e-57f0-2d90-3724da42e887
Node context: Proud, soothing. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> I still remember. Everything I did to them.
> What am I to do now?

null
uid: 6c4668de-e915-944e-e400-999baea5a605
> null

0:0 - No. I can't do this.
uid: 6c5c51d3-9764-f8f0-3d0a-7354f846fe3b
> You can. You must.

0:0 - It is a test, but they are also who they appear to be - your parents. Your flesh and blood. Your sacrifice to make.
uid: 6d358361-0c6b-947c-91e4-d992b4ace70b
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Jenevelle? Jen? Is that you? Why, you look so tall...

null
uid: 71471ed7-a2f0-2001-0070-0e73418d3715
> null

null
uid: 735a1a9e-23f4-2543-55b8-16641f6ff733
Jump to another node

null
uid: 739a725d-dd43-f807-bc3a-3498843998b5
> null

0:0 - You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided.
uid: 78bb1333-7a3f-8560-0e81-78f4db8a1ca1
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper. If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them.

0:0 - They're... they're my parents? What have you done to them?
uid: 7b219015-a4d1-b51e-1a96-155063a79ad4
Cinematic: Shadowheart winces as a flood of memories are restored to her.
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - It is what we need, all of us. You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest.
uid: 7bb55a6e-509a-5d26-23c6-1f3d01a45f32
> Help us, Jen. I can let go, now I've seen your face again.

null
uid: 7d937250-ab9e-2058-ed54-70e42e963b4d
> Argh! Moonmaiden preserve us...

0:0 - It can't be. Another vile trick -
uid: 7deeed24-f98f-42cb-887e-642b635307f9
Animation: [PN] LOOPs of Emmeline and Arnell in restraints in same pose as recorded VO. Wound flares and Arnell in pain
Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before
> null

0:0 - We, Shadowheart. We did this to them together. My power, and your will.
uid: 7e2b260f-1cdd-47e9-c4ca-3a387fa1ff2e
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Jenevelle? Jen? Is that you? Why, you look so tall...

null
uid: 7fd195fb-3a6f-1fcb-35e9-7ed38b2ef501
> No... there is no trick. It's her. Jenevelle. Jen. Our little girl.

null
uid: 80392637-17a4-68d1-cc0d-6b98184dce11
> null

0:0 - *Moon motes. They bring Selûne's light to dark places and offer guidance to those in need. Your parents still watch over you.*
uid: 804a2501-41ab-65ce-b343-b348d7a82e85
> *And they wish for you to leave this place behind.*

null
uid: 836d4f5b-4327-d755-5393-35683259a51a
> null

0:0 - Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.
uid: 83853e06-8a10-7c0f-eb7f-aa30b2dae092
Node context: All-powerful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Just as I wished them to.

null
uid: 84b98df7-9586-8bb8-b387-fc8c76e9cec2
> This can't be... Are they my parents? What have you done to them?
> I don't believe it. Tell me it's not real, my Lady. Tell me it's a test.

null
uid: 85334c7d-52f6-2e33-308c-66f61daa8c0d
> null

null
uid: 8551d6c9-dd52-7948-acec-5f51e6d6230b
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before
> null

null
uid: 862702fb-cc67-8ed3-fc15-36be3f03c0d1
> null

null
uid: 8726372a-7bca-fe77-ddbf-f4e13684859f
> null

0:0 - Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead.
uid: 879abeb1-89de-a0e4-9da7-abe412f01973
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> This is my final lesson. I leave you now, to dwell on your mistakes and make your choice. End their suffering and free yourself. Or prolong the pain, together.

0:0 - That was me... I hurt them. How?
uid: 87b281e4-7355-8287-84be-a7a67efe607c
Node context: Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - Do you remember your training, child? I know you do. All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.
uid: 88119a4a-b546-511a-ba79-1cf60ba23e12
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> They remember everything. The pain. The pleading. Their torturer, wearing their daughter's face. End their nightmare. Give them peace.

null
uid: 89efb06f-2140-77ff-f0d9-07cee33a4642
> null

null
uid: 8b14d83f-34c8-6890-d399-fc29a40e21a6
=== END NODE ===

0:0 - It's not her, Emm. It's just another trick. Another way to hurt us.
uid: 8b81cd33-adde-4987-e3e2-0a342c03c26e
> It's me. I'm Jenevelle.
> If this is a test, what must I do?

0:0 - Are you sure this is what you want?
uid: 8d4ba111-8edb-9561-deee-6a605cae2ffa
> It is what we need, all of us. You were meant to be a guiding light for Selûne's faithful, but they robbed you from us. Now that can be righted, and we can rest.

0:0 - I knew the dark woods wouldn't frighten you. You were always such a brave girl.
uid: 8ef204e4-6abd-1a8c-4c85-03ccc10736cf
> She was. And still is. You've saved us. Now save yourself. You'll be out of Shar's reach, and we'll be at peace.

0:0 - It's me. I'm Jenevelle.
uid: 912e748c-34b5-367e-314f-be82a2eba232
> Jenevelle is no more. She never left those dark woods - it was Shadowheart who emerged. This woman gave birth to you, but I made you. I am your Mother.

null
uid: 92c00759-c0af-608c-74ab-a74766889fa7
> null

0:0 - I still remember. Everything I did to them.
uid: 9308e813-8587-f863-ca9d-6320a4d1e032
> No longer. Forget. Forget and rise.

null
uid: 938d9fef-7156-a493-fef3-2fda5c0380fb
> null

0:0 - This can't be... Are they my parents? What have you done to them?
uid: 9398e238-1547-5b2c-af24-9ca5826514d9
> We, Shadowheart. We did this to them together. My power, and your will.

0:0 - Jenevelle is no more. She never left those dark woods - it was Shadowheart who emerged. This woman gave birth to you, but I made you. I am your Mother.
uid: 960fd250-4639-3d8c-9d3f-4f4a0d2be6ba
Node context: Reasoning, urging. Soothing, but with a hard edge to it. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.

0:0 - First you must forget. The sacrifice has been made. Surrender all memories of these two to my embrace.
uid: 9626060e-f18a-6154-14eb-d82633258801
Node context: Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
uid: 96303238-9504-e786-4cec-588042361615
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Ask your sire - he knows. You are all bound to each other. And to me.

null
uid: 963fbb7f-6949-5120-397a-7409a18f22e2
> null

0:0 - You cannot. We are still bound to you. You cannot both free us and free yourself from her curse.
uid: 99672222-19de-1eef-fc27-e7cf6539e6b5
Node context: Cold, imperious (Shadowheart is out of favour with Shar)
> null

0:0 - *And they wish for you to leave this place behind.*
uid: 9a1db3ff-2458-65cd-f970-45e5be2b7c01
Animation: VFX
Cinematic: The moon motes flit away out of frame, as if heading for the exit.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
=== END NODE ===

0:0 - The Moonmaiden needs you more than she needs us. You are the future - you must return to the fold. We are the past. And our duty is almost done.
uid: 9a684780-042f-d9f8-0ee8-96ae64b5a8c6
> Eloquently put. His mind stood up well to his time here. The same cannot be said for your mother - such brief, fragile lives humans lead.

0:0 - Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth.
uid: 9a8f59d9-64e5-d3a7-6fee-f8da98d62395
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

null
uid: 9ac01e15-9046-dbb0-330a-b1050544511e
Animation: Shadowheart blinks in confusion, glancing around. She rises back to her feet.
Cinematic: Shadowheart blinks in confusion, glancing around. She rises back to her feet.
> null

null
uid: 9b940a32-2da3-4e35-533d-6f738cf70cdd
> null

0:0 - As for their names, this is Arnell Hallowleaf, and his wife, Emmeline.
uid: 9c7cde73-ee6c-61fd-5057-0b0eb2edfde9
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

0:0 - You're a monster, not a goddess.
uid: 9d714f14-363c-48a2-db1e-f59967ec38ac
Node context: Angry, defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

0:0 - Do as you are commanded to. End their suffering.
uid: 9f43fedb-5dbc-d182-858d-6306d17586d2
> null

0:0 - No. I'm leaving this place. I'm leaving you. And I'm taking my parents with me.
uid: 9fb8c90f-4afe-4f35-b7c0-631f54028c5f
> So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with?

0:0 - I still remember. Who they were. What I did to them...
uid: 9fe6fc0b-85c4-1aa9-b5a3-6ee9ec1f9064
Node context: dazed, shocked. Path 1: Shadowheart comes to this scene as a loyal Sharran who is intent on taking control of the church at her goddess’s command. She's found herself being commanded to sacrifice her long-lost parents.
> null

0:0 - And I have my daughter back. What more could a mother want?
uid: a1a75ca1-f10a-5307-9dbf-9d4debe24f75
> null

0:0 - Did she mean what I think she did...?
uid: a69d15d3-6d44-1964-aaf1-9d28d8d07835
> Shar is a spiteful creature. She will never admit defeat - not until she has stolen one last thing from you. Your future must not be her final prize. Not after all we have endured to see you again.

0:0 - Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.
uid: a88dba08-168b-e89b-7b31-4217496584bf
> null

null
uid: aaa7edc4-5baa-21cf-d204-655048fcb356
> null

0:0 - Every time you try to step away from me, every time you try to reach for Selûne, my hold on you bites deeper. If you had learned, if you had obeyed, there would be no pain. But you struggle on. You make things worse for yourself. And for them.
uid: ac3f4136-acab-4606-bd40-dd120ec0a772
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> You're a monster, not a goddess.
> I don't care - I've found my parents. I've won.
> Ignore Shar. Turn to free your parents.

0:0 - All these years, that dream kept us going, that you would break free. No matter what they made you do to us, we knew you were still in there.
uid: ae8913a0-a8af-1c9b-c70c-bc76440c23a8
> I knew the dark woods wouldn't frighten you. You were always such a brave girl.

0:0 - Their names are Arnell Hallowleaf, and his wife, Emmeline.
uid: aefe0e37-ae17-42d3-7c00-ef99a1077f1f
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Once, they were among the most fanatical of my sister Selûne's followers, but for years they have been here, resisting my embrace.

0:0 - What am I to do now?
uid: af7dd7ca-07cb-4900-c62d-461c1c466ce8
> First you must forget. The sacrifice has been made. Surrender all memories of these two to my embrace.

null
uid: b1dda3d8-ee64-c4cd-5867-1cc2bb42d214
> Their wrongheaded resolve allowed me to shape you - their daughter. Time to remember.

0:0 - You are just lost, Jenevelle. Selûne will show you the way home, in time -
uid: b21f857d-aaf9-23cd-46fc-ead674bcb5d4
> null

0:0 - I'm not harming you. I can't.
uid: b22efbd5-287b-a2d3-7cf8-09ee4e9a689a
> Not harming us - freeing us. The dream that you'd find your way back to us was the only thing that kept us going, all these years.

null
uid: b354dd28-258c-53ab-7299-357d83f97a8b
> null

0:0 - You did all that I asked of you. You made one last sacrifice in my name, now this place is yours to command, and my power is yours to wield, my Chosen.
uid: b83f3314-7dd2-43b0-5fd8-db79176470c0
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Soon a great battle will commence in this city - and you shall lead my forces to victory. Now go forth.

null
uid: b9faee85-5d4e-4396-73a2-00a42ba70135
Animation: Shar's visage fades away. The dark aura in the chamber of loss recedes. Shadowheart's parents are both freed from their soul cage bonds.
Cinematic: Shar's visage fades away. The dark aura in the chamber of loss recedes. Shadowheart's parents are both freed from their soul cage bonds.
> null

null
uid: ba38b2e0-5720-cbdb-f086-0a790184cff6
> Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.

null
uid: bb605530-8c7a-97ea-7780-bfb82eb2f2f1
> null

null
uid: bb6709d9-38fb-3f82-5865-dc615a1abef6
> null

null
uid: bca09664-3298-66ff-a99f-2f04327ee593
> First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there.

0:0 - Who are these people?
uid: bd80535d-acb5-112d-d5a4-cb889256ed4c
> They are nothing. Empty husks. Remnants of your sacrifice in my name.

0:0 - Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.
uid: c02cb1af-3e66-4c76-a757-dc8c245fd1bd
> null

null
uid: c1846670-1cb6-164e-d519-96168cebf3c0
> null

0:0 - I don't care - I've found my parents. I've won.
uid: c2dc96a4-dac8-d78b-8e5b-9ef9f92c389d
> Won? Your victory is but a guttering candle in the dark. Temporary. Inconsequential.

0:0 - This was my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.
uid: c35bbce3-1451-4924-86ae-904ad09f92dc
Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up.
Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> null

0:0 - I'm getting you out of here. There's a place where you'll be safe.
uid: c35e8cd0-4526-5f49-c9e6-cef114e21bd4
> Just let us know where to go - we'll find our way.

null
uid: c360afd1-3357-fe55-c341-a42c47f355e8
> null

0:0 - Shar is a spiteful creature. She will never admit defeat - not until she has stolen one last thing from you. Your future must not be her final prize. Not after all we have endured to see you again.
uid: c44d4253-687b-240b-0ddb-70b66188d489
> You'll never be entirely free of her torments as long as we draw breath. You must end this - give us Selûne's mercy.

null
uid: c6f481be-1f92-c81a-cf7d-2f10d1e30eb5
Animation: VFX
Cinematic: Shar's silhouette melts away and the dark Shadowfell aura fades. The room is as it was before.
> null

0:0 - Not so little now.
uid: c6fd8a70-7a37-b925-3317-6f7f14936e69
Node context: Proud
> We made it, Emm. She came back for us. It's over.

0:0 - This is my final lesson. I leave you now, to dwell on your mistakes and make your choice. End their suffering and free yourself. Or prolong the pain, together.
uid: c82f2cd1-bc39-a010-8562-bfddf16f6c3b
Node context: Cold, imperious (Shadowheart is out of favour with Shar). Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> null

null
uid: c86ca5b3-6472-398b-b133-d43ea99c6c6d
> You see? It matters not if you raze this place, if you slay every one of your brothers and sisters. That was never where my power resided.

0:0 - We will find the way from here. Do what you need to, Jenevelle.
uid: c891f652-6495-4c73-55be-dc6d9158841b
> We will see you soon, with the Moonmaiden's guidance.

null
uid: cede682c-22cb-9e0b-dc19-d50aba89ab75
Animation: [PN] SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock.
Cinematic: SH's power flares wildly, engulfing the pair. Their Sharran disc restraints vanish and they collapse to the floor, dead. Shadowheart drops to her knees, in shock.
> null

0:0 - The Moonmaiden will guide us. Just as she guided you.
uid: d107ac20-182a-621b-aac0-9cd9d4343a61
> null

null
uid: d1dc9553-22d7-bf74-8acc-cb5dadf21df7
> null

null
uid: d326b499-f30b-7e65-0215-2dfcca239638
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before
> null

0:0 - Help us, Jen. I can let go, now I've seen your face again.
uid: d391729d-d99a-d9b8-19eb-feb5ee3a2a12
> Goodbye.
> Call on Selûne's power to end their suffering.
> No, I'm not giving up on you. We can weather whatever Shar has in store for us, together.

null
uid: d4c7e121-feae-adc1-9ae8-1ea98da7a8b8
Jump to another node

0:0 - I shall carry out your will, my Lady.
uid: d4e81205-e9f0-f1d0-5b43-5adee442797e
> Whatever happens, we love you all the same.

0:0 - Indeed, Shadowheart.
uid: d5832d9b-e665-b6d0-3da8-00a09476b2ba
Node context: Proud, triumphant. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> You did all that I asked of you. You made one last sacrifice in my name, now this place is yours to command, and my power is yours to wield, my Chosen.

0:0 - Not goodbye. Not even close.
uid: d7de7b8b-2ddc-5e5c-2db0-13684dfa18e7
> null

0:0 - Use Selûne's power to break their bindings.
uid: d8a4a247-5e36-e169-76f0-4db6fd6e23a8
> null

null
uid: d94152cc-11ba-6951-210d-b02c19be03e6
> What happened? I remember entering this chamber, then... nothing.
> Is it over? Have I proven myself, Lady Shar?
> Who are these people?

null
uid: da23cffd-0941-44b0-870c-a19812baf169
> null

0:0 - What happened? I remember entering this chamber, then... nothing.
uid: dcb767ac-53bf-a936-f17f-8ec5081179a4
> You did all that I asked of you. You made one last sacrifice in my name, now this place is yours to command, and my power is yours to wield, my Chosen.

null
uid: ddc7da83-c249-4306-d252-b38f6a4708cf
Jump to another node

0:0 - She was. And still is. You've saved us. Now save yourself. You'll be out of Shar's reach, and we'll be at peace.
uid: de5ad626-547b-c3bf-d2e1-744cd9ba7870
> But I only just found you again.
> Are you sure this is what you want?
> null

0:0 - First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there.
uid: de6ef966-5f36-7714-424e-700d935dc9b9
Node context: Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

null
uid: e0b8927d-8899-0f44-64c3-8894b3c5adc3
> null

null
uid: e38948f4-667e-e66b-fceb-c36dab24ea6b
> null

0:0 - The hells with this. I'm here to save you.
uid: e5d977c1-0bdf-485c-2da3-ef9df3647f5f
Node context: Defiant. Path 2: Shadowheart comes to this scene as someone who has turned from Shar and is seeking to rescue her parents - only Shar remains spiteful and is intent on tainting the reunion with a terrible dilemma.
> null

null
uid: e99e6514-39b3-6906-1bfd-e89821325540
Animation: Shadowheart embraces her parents gently.
Cinematic: Shadowheart embraces her parents gently.
=== END NODE ===

0:0 - So much was done to mould you, and still you turn your back on me, for two strangers that you share blood with?
uid: eaba06b6-b275-5217-7dd9-10da2103f151
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Go then, leave - the dark will still be waiting. But keep some memories as a parting gift.

0:0 - Just as I wished them to.
uid: eea1a538-3dd7-29d8-17f4-63af8fcf351c
Node context: All-poweful, yet motherly, soothing, supportive - SH has been her loyal follower up to this point, and Shar wishes her to make a final sacrifice. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Their wrongheaded resolve allowed me to shape you. But I need not tell you - I can show you. It is time to remember. Time to remember everything.

null
uid: eeb38c28-9f31-31da-a884-4fb64a460b47
> null

0:0 - Hush, Arnell. The Moonmaiden guides her, don't you see?
uid: eee380fd-8702-3194-a0be-76d0d4791bd4
Cinematic: Addressing her husband, but looking at SH with a studying, reverential expression
> Jen wants her family. Jen shall have her family. How can we help, dear?

null
uid: f0be2f55-6232-69ce-a7db-48a4ebb4460d
Animation: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents. Shar's features cannot be clearly seen, but her words reverberate through SH's head.
Cinematic: The chamber seems to grow darker suddenly. Shadowheart sees a vast silhouette of Shar leaning over her and her parents, in the same pose that the huge Shar statue at the centre of her temple in act 2 took (left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left) Shar's features cannot be clearly seen, but her words reverberate through SH's head.
> null

0:0 - I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.
uid: f0edd220-c05b-cb27-9efb-9a516131d77f
Node context: Cold and imperious. Soothing tone has wilted away. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Do you remember your training, child? I know you do. All the times you stood in this room, wondering why this pair seemed so familiar. All the times you honed your skills on them.

0:0 - Jen wants her family. Jen shall have her family. How can we help, dear?
uid: f1152895-64f3-0b20-0a30-2081f1db9f01
> Use Selûne's power to break their bindings.
> First I need to get you out of these restraints. Then find your way to our camp - you'll be safe there.

0:0 - Call on Selûne's power to end their suffering.
uid: f115410b-6c4d-cba1-afb6-3a6dafa10d49
> null

0:0 - Jenevelle... Is that my name?
uid: f1daff94-2653-dde8-65f7-89e6df09e6fe
> Yes. Jenevelle. Our little Jen...

0:0 - You did it, Jen. You found your way home.
uid: f1f2f399-9134-8210-4001-01b515cc042b
> I... I hurt you both. So much. Gods forgive me...
> I'm getting you out of here. There's a place where you'll be safe.

null
uid: f4ccb5e5-bf3d-82bb-f6db-030b71dd11d3
> null

0:0 - If this is a test, what must I do?
uid: f60d103c-324b-69cd-a476-d90bbf737752
> A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.

null
uid: f64f1e06-6998-d48b-9f90-486f81f5d784
> They are part of my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.

0:0 - A sacrifice is not a sacrifice if it has no meaning. This is the final step - snuff out the last embers of your old life, so that you can finally be who you were meant to be.
uid: f7374e69-a82b-713a-13f9-75ee2015f5d6
Node context: Reasoning, urging. Soothing, but with a hard edge to it. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> Kill them, for me. Then I will take the memories away from you again. Loss will heal you, and you will be my right hand, at last.

0:0 - No... there is no trick. It's her. Jenevelle. Jen. Our little girl.
uid: f787a7f8-ed35-1e06-19a6-8a8ed5f1f0f8
> Moonmaiden's grace. It is you...

0:0 - I thought you were my goddess... but you're just a monster.
uid: f8a701ad-9f74-37b9-5ced-da4c1a9a59cd
> I am neither. I am nothing. I am the empty room. The dreamless sleep. The shadow's shadow. There was no pain before my sister set the sun aflame. Now you exist to suffer, until you find your way back to my embrace.

0:0 - They are part of my gift to you. Power is not created; it merely changes from one form to another. Their pain becomes your might. Their suffering furthers your glory.
uid: f9443234-abdb-8152-e12d-6c49e5522f2d
Cinematic: Shar lowers the sword arm (right arm) out of view and gazes intently down at SH and co. Left arm still appears to be holding them up.
Node context: Shar pose -starts with left hand underneath the floor as if holding up SH and co on a platter, right hand angling the tip of a sword towards SH and co, elbow back and head slightly tilted to her left. Then lowers the sword arm to her side (out of view for player) and stands looming over SH and co, left hand still appearing to hold them up.
> null

0:0 - Don't call me that. My name is Shadowheart.
uid: fa09bfbe-a5e9-c22d-cd3c-fd1145cd65a5
> You are just lost, Jenevelle. Selûne will show you the way home, in time -

0:0 - We'll still be with you. By the Moonmaiden's grace, we'll never be far. Please, Jenevelle.
uid: fa4dd28b-4ad1-4844-05bf-122810f21d6c
> Help us, Jen. I can let go, now I've seen your face again.

0:0 - Moonmaiden's grace. It is you...
uid: fd5cef38-6a71-dc7f-2df7-5629f7d384bf
> I'm here to get you out of this place.
> Jenevelle... Is that my name?

0:0 - No, I'm not giving up on you. We can weather whatever Shar has in store for us, together.
uid: fda06282-47d2-5c5c-afcd-542bb5b4826d
> No, Jenevelle, you mustn't. We'll be a burden to you -

0:0 - It can't be. Another vile trick...
uid: fe325ef6-e98e-44e9-949c-f56932fac057
Cinematic: Shadowheart approaches two upright discs upon which an elf man and human woman are restrained to each. (This should be reminiscent of the figure SH glimpsed in Shar's symbol during her vision after killing Nightsong). The elf man lifts his head to see Shadowheart and reacts with disbelief. His disc flares. He breaks off with a cry of pain.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before
> null

null
uid: fe70bff9-62f1-b20d-e0c2-cf3a8fbaf23d
> It is not over.

0:0 - You learned so much, applying your skills to these two. Now you can remember it all, whenever you look upon their faces.
uid: ffa1ea53-1d17-2dd4-52e8-32263908b089
Node context: Bitter, angry. Shar pose: right arm at her side (previously seen holding a sword - still in hand but no longer in view. Left hand extended underneath the platform on which SH an co stand, as if holding them in her palm/on a platter before her. Speaking down to them.
> You showed great promise, but no more. When the darkness finally comes for you again, it will not be my welcoming embrace - it will be a hungry maw, then nothing. Farewell.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_MemoryRecovery_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart attempts to reunite with her memories, which will either embrace or deny her. Depending on if she has embraced Shar or rejected her.

0:0 - |You do not belong here.|
uid: 07067f34-7338-e896-b942-56f48fba07f9
> |Give me my memories back.|

0:0 - |Welcome back.|
uid: 5a42320b-4125-4a9a-840f-205e69059367
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> |Can I have my memories back.|

0:0 - |Yes.|
uid: 6146002e-2393-856d-43dc-ac430d3a0d90
> |Thanks.|

0:0 - |No. We shall fight.|
uid: a1db8556-411a-ccd2-689f-82181664fbfb
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - |Give me my memories back.|
uid: b77fe7f3-49c8-1786-e025-46b31c5ee8c0
> |No. We shall fight.|

0:0 - |Thanks.|
uid: c2561a2c-6c97-017f-46f9-6df68906d576
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_MemoriesRecovered -
=== END NODE ===

0:0 - |Can I have my memories back.|
uid: e049f8e0-f154-3d89-a168-483cf64d0e7c
> |Yes.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_MemoryRecovery_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Shadowheart attempts to reunite with her memories, which will either embrace or deny her. Depending on if she has embraced Shar or rejected her.

0:0 - |You do not belong here.|
uid: 0758431a-153b-413c-89ba-eca0b133512f
> |Give my my memories back.|

0:0 - |Welcome back.|
uid: 1dd0c545-ee69-46fa-8148-ba878b8d2383
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> |Can I have my memories back?|

0:0 - |Give my my memories back.|
uid: 2d627b4e-4816-18f1-999c-981d8a92b4fd
> |No. We shall fight.|

0:0 - |Yes.|
uid: 4067f1a4-38a3-4701-b15d-6b238ad001b5
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_MemoriesRecovered -
=== END NODE ===

0:0 - |Can I have my memories back?|
uid: 492b4c79-d40a-f904-fe7e-cfc643bb57d1
> |Yes.|

0:0 - |No. We shall fight.|
uid: 4adb0b57-a9e2-43f3-bd31-0d25925bfd0b
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_FamiliarFace_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart meets with her old friend once again. Talking about the past and discussing what the future is going to look like.

0:0 - Say nothing.
uid: 057a1156-482f-018e-a542-784b3be0b1e2
- 0 Check flag(s) (Local):
   false - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
> Shar condemned me. By her decree, you and I are enemies.

0:0 - Then you two are enemies - not friends.
uid: 0713bbb8-ba5a-7382-c71b-c2b055f57224
- 0 Check flag(s) (Local):
   false - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
> Not if Shadowheart doesn't wish for it. She helped me be true to myself - I will not begrudge her for doing the same... even if it displeases Lady Shar.
> Not if Shadowheart doesn't wish for it. She may not remember, but we shared a lot together once. Good times, hard times... I will not turn on her. Even if it angers Lady Shar.

0:0 - I remember you, but you're different... very different. I used to call you something else, didn't I?
uid: 07cc072b-ab8e-49e7-95d4-c83929ccfa6f
Node context: Recognition mixed with confusion
> You did - but that's not who I am now. I remember the other initiates used to tease you about your name - the one you chose to honour Lady Shar.

0:0 - Ah... a pity. Perhaps we can talk some more later, if you wish.
uid: 0998d7e1-08e4-a0c4-3752-666a07ad4ec5
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> They said the hunt for the artefact was a suicide mission - I feared I wouldn't see you again. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...

0:0 - Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.
uid: 0aa39ad7-5d38-4fe7-bda5-bef9fff6a903
> Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.

0:0 - Indeed. There must be all sorts of things you could tell me.
uid: 0eaa96d5-64fe-46f2-af82-dff69b230abe
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> There are... but you need to finish what you came here for. Everyone knows you've been blessed, that you're coming for the Mother Superior. I won't stand in your way.
> If you wish it of me... of course, my lady. I work as the quartermaster. Come see me whenever you wish.

0:0 - It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will.
uid: 1129f69f-5d25-4072-139e-edaa7da43037
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> But no matter - you rule us now. What comes next?

0:0 - They said the hunt for the artefact was a suicide mission - I feared I wouldn't see you again. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...
uid: 1383f304-579a-0202-f75c-c8169f2405ea
> null

0:0 - I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe.
uid: 1e0a3831-923d-4285-895f-327d790d417c
- 0 Set flag(s) to (Dialog):
   true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary
> It's a beautiful name. Suits you well.

null
uid: 203ecc36-103e-4a25-ecb5-e45392a0acde
Jump to another node

0:0 - Only if you wish us to be. You helped me be true to myself - I will not begrudge you for discovering yourself... even if it displeases Lady Shar.
uid: 2198b451-4625-f80c-02b4-4a5ba97786e5
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend.

0:0 - Shadowheart... I wasn't sure if I'd ever lay eyes on you again. It's me, Nocturne. Do you remember?
uid: 252ab3a1-e967-4dae-a5e3-fce5ede31d6d
Node context: Tentative. Nok-turhne.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> *You recall the memory Shadowheart recovered by eating the noblestalk - this must be the person she remembered.*
> Remind me.

0:0 - I expect you'll have catching-up to do.
uid: 27fdbd77-d4bd-4dba-9c86-1a94c15debdf
> Indeed. There must be all sorts of things you could tell me.
> Indeed. There must be all sorts of things you could tell me.

0:0 - You command this place now, Shadowheart. What happens is your choice.
uid: 2b6644f4-9dc7-0444-6f3d-385950b36d39
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> I wish... to know more. There must be all sort of things you can tell me. Little things from my past, lost to Lady Shar's embrace.

null
uid: 2b8f46a7-8721-6ba8-f1a3-a1a5ec787e52
Jump to another node

null
uid: 2f2bfdd8-374e-020e-c239-252b98488f0a
Jump to another node

0:0 - We... we trained together. We used to be close.
uid: 2f6ad281-028f-6a54-0aa6-806a00d84725
> I'm glad to see you're all right.

0:0 - They were attacking who you were. I never found it funny, but wasn't quite sure why. Eventually I realised it was because I wasn't happy with who I was.
uid: 3330d915-670a-5249-e2cb-43e2ec193823
> I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe.

0:0 - Not if Shadowheart doesn't wish for it. She helped me be true to myself - I will not begrudge her for doing the same... even if it displeases Lady Shar.
uid: 42f744c6-8b2b-568b-068c-4066dcd28333
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend.

0:0 - It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will.
uid: 4690e251-b22d-126b-664b-f9ac8ed71d5c
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> But no matter - you rule us now. What comes next?

0:0 - Her followers... and my friends, in at least some cases. I was so focused on getting here, on finishing this, I forgot about the life I had here.
uid: 479fc18f-d5dd-d662-d0ec-38e3263ac83e
> null

null
uid: 5825a8c0-0da4-b789-c74b-2259ebe24345
Jump to another node

0:0 - I'll need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.
uid: 582f1e6d-4909-8473-b521-1ac7eb77a58d
> null

0:0 - Viconia is defeated. It's up to you what happens to her followers.
uid: 5d77b363-f89b-d3b5-dabf-0ab7710c5ddf
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Local):
   true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
- 2 Check flag(s) (Tag):
   false - Chosen of Shar -
> Her followers... and my friends, in at least some cases. I was so focused on getting here, on finishing this, I forgot about the life I had here.

0:0 - You can reminisce after you've dealt with Viconia, Shadowheart.
uid: 5fc9de5f-8053-4abf-ae13-f0b36813df2a
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
> You're right. I need to finish this.

0:0 - I wish... to know more. There must be all sort of things you can tell me. Little things from my past, lost to Lady Shar's embrace.
uid: 6086a4ca-e626-2f21-b1b8-f84a0404f32b
> null

0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.
uid: 661e64bb-1956-4d85-97d5-ae008aacea16
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

null
uid: 6852a60a-6bf1-b804-3aad-fd35fe32b59c
Jump to another node

0:0 - You don't need Shar.
uid: 6ab6d047-fbf3-43fd-9af9-2560ae43470e
> You don't, perhaps. Not everyone is as brave.

0:0 - You don't, perhaps. Not everyone is as brave.
uid: 6f33741d-02a9-4dea-8b2a-2f1857c37cad
> I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up.

0:0 - There are... but you need to finish what you came here for. Everyone knows you've been blessed, that you're coming for the Mother Superior. I won't stand in your way.
uid: 758012c8-c09c-ee99-3af0-4a30c52c0201
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.

0:0 - Ah... a pity. Perhaps we can talk some more later. That is, if you're not about to turn on me... It seems you no longer walk in the Dark Lady's shadow.
uid: 7a3ae2b5-bd7a-1509-16c9-3e876d1cf3b0
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> Then you two are enemies - not friends.
> Say nothing.

0:0 - I don't remember you.
uid: 82dd98aa-5afc-8564-28eb-72ec98fb7ee6
> Ah... a pity. Perhaps we can talk some more later. That is, if you wish, my lady.
> Ah... a pity. Perhaps we can talk some more later, if you wish.
> Ah... a pity. Perhaps we can talk some more later, if you wish.
> Ah... a pity. Perhaps we can talk some more later. That is, if you're not about to turn on me... It seems you no longer walk in the Dark Lady's shadow.

0:0 - *You recall the memory Shadowheart recovered by eating the noblestalk - this must be the person she remembered.*
uid: 857f7efd-b8fd-4ac4-d456-3040e775a0cb
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> I remember you, but you're different... very different. I used to call you something else, didn't I?

0:0 - Shar condemned me. By her decree, you and I are enemies.
uid: 94898565-1609-1469-c533-0e83e7cc94bf
> Only if you wish us to be. You helped me be true to myself - I will not begrudge you for discovering yourself... even if it displeases Lady Shar.
> Only if you wish us to be. You may not remember, but we shared a lot together once. Good times, hard times... I will not turn on you. Even if it angers Lady Shar.

null
uid: 98627b2b-dfc6-a948-a836-59900bd83092
Jump to another node

0:0 - That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend.
uid: 987ab58d-5e9d-6c48-e669-17eef351a29b
> null

0:0 - I've been trying to return here as long as I can remember... which admittedly doesn't amount to much.
uid: 9dd876b1-360c-32cb-0102-aefdc4fa4b25
> They... they whispered it was a suicide mission, this search for the artefact you were sent on.

null
uid: 9e101b3c-043e-e3d6-6a33-ede1c3d69cd9
Jump to another node

null
uid: 9ef38278-5d0b-49e4-ab88-8e78ee9fdd38
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
> You don't need Shar.

0:0 - Be careful... Whatever she has planned, I don't think she'll shed any tears if you are a casualty along the way.
uid: a02e3f6f-6f23-c8b1-6f87-59a93dcdfc96
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

0:0 - It's a beautiful name. Suits you well.
uid: a754896c-ac23-9e3d-29d1-7cbe89fbed3d
> Thank you. Picked it myself. But enough of that - I can't believe you're back.

null
uid: a75b4994-19f1-bae5-777f-daf4cc7a40ea
Jump to another node

0:0 - But now it seems you've turned on both the Mother Superior and Lady Shar...
uid: a9bf03e8-740e-6aaf-cf09-50b050930980
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> null

null
uid: aa5832cd-027a-d84f-0cfc-cbad30058979
Jump to another node

0:0 - Remind me.
uid: ac69612f-4655-4e62-9209-fd3a1e200ace
Node context: A touch suspicious - greeted warmly by someone she doesn't remember.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> We... we trained together. We used to be close.

0:0 - You're right. I need to finish this.
uid: b0922e48-4d38-406d-9ef9-18de204a714c
> I'll need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.

0:0 - There must be all sorts you can tell me. Things I can't even remember.
uid: b13de93c-791c-3cd7-5890-8f05c61925f7
Node context: Addressed to Revelda
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

null
uid: ba696ca9-c936-cfe2-01c7-1f1089b12675
Jump to another node

null
uid: c2401ce9-909d-25c7-4de6-466bfeb4f77e
Jump to another node

0:0 - Not if Shadowheart doesn't wish for it. She may not remember, but we shared a lot together once. Good times, hard times... I will not turn on her. Even if it angers Lady Shar.
uid: c4579430-1e09-a51d-93e7-0a31d9ffdde7
> That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend.

0:0 - I'm glad to see you're all right.
uid: c52bee90-8a58-4a3c-aa57-4fb7747ec607
> I don't remember you.

0:0 - Indeed. There must be all sorts of things you could tell me.
uid: c8fc1d7d-9f52-491c-8861-fbfb27f871a7
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> There are... but you need to finish what you came here for. If half of the rumours about what was done to you are true... well, I won't stand in your way.
> There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me.
> null

0:0 - Only if you wish us to be. You may not remember, but we shared a lot together once. Good times, hard times... I will not turn on you. Even if it angers Lady Shar.
uid: c9731b3f-9c07-e1f2-99ab-6ddfdb8e0f37
> That's... good enough for me. I'm not sure what I expected coming back to this place - certainly not a friend.

0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.
uid: cb2650ef-7aec-41e1-a4ad-0e7568692cc0
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

0:0 - If you wish it of me... of course, my lady. I work as the quartermaster. Come see me whenever you wish.
uid: d01ac1a5-be40-442f-bc5d-fc8713b83b34
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

0:0 - Ah... a pity. Perhaps we can talk some more later. That is, if you wish, my lady.
uid: d2bded3c-afb0-5ab2-a85b-c0c18f73c7c8
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> They said the hunt for the artefact was a suicide mission - I feared I wouldn't see you again. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...

null
uid: d3929fee-9b6f-7678-ee65-156c8665d2e6
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> null

0:0 - There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me.
uid: da4f56b1-cbcb-4301-bee0-c74d8e14a475
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
> You don't need Shar.

0:0 - I didn't see her amongst your supporters fighting Viconia. You shouldn't trust her.
uid: dad0106f-9063-e96f-03d6-a501f0987e7c
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Perhaps you're right... but I trusted her once. That has to count for something.

0:0 - Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.
uid: dd093c6b-32a9-4237-b833-f9f63ce7081b
> Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.

0:0 - Thank you. Picked it myself. But enough of that - I can't believe you're back.
uid: e1937dd3-4dd7-cde1-d95e-22458c3c0d4a
Node context: Lighthearted. Flyby reference to their pronouns on 'I'm them'.
> I've been trying to return here as long as I can remember... which admittedly doesn't amount to much.

0:0 - I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up.
uid: e4e9aa14-f324-4bd0-a638-368ac4947cb0
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

0:0 - Some even thought it was the Mother Superior's plan alone, and not Lady Shar's intent...
uid: e6dca573-64ed-bcfa-b8be-50c5fdcc65b0
> It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will.
> It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will.
> Be careful... Whatever she has planned, I don't think she'll shed any tears if you are a casualty along the way.
> But now it seems you've turned on both the Mother Superior and Lady Shar...

0:0 - You did - but that's not who I am now. I remember the other initiates used to tease you about your name - the one you chose to honour Lady Shar.
uid: e9287ab7-a26f-4e26-984a-f03fa70d227c
> They were attacking who you were. I never found it funny, but wasn't quite sure why. Eventually I realised it was because I wasn't happy with who I was.

0:0 - There are... but you need to finish what you came here for. If half of the rumours about what was done to you are true... well, I won't stand in your way.
uid: f3d67f64-54c1-fcd8-5a97-596a4175382d
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
> Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.

0:0 - She's one of them. You can't trust her.
uid: f40004c0-e2e1-208c-290b-1026fb35bc5f
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Local):
   false - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
- 2 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - f03b563e-4de9-2911-b2a4-5bf70212c8cb_OpposingSides - Sets when the matter that SH and her old friend are technically enemies comes up
> Perhaps you're right... but I trusted her once. That has to count for something.

0:0 - Perhaps you're right... but I trusted her once. That has to count for something.
uid: f8c1c2a1-626e-e38f-7e17-002185aeb35e
> There must be all sorts you can tell me. Things I can't even remember.
> null

0:0 - But no matter - you rule us now. What comes next?
uid: fc363a15-d5ee-7a96-939e-360db8f05afd
Cinematic: Shadowheart gives a questioning glance to the player after Nightshade speaks ('what DOES come next?')
> Viconia is defeated. It's up to you what happens to her followers.
> You command this place now, Shadowheart. What happens is your choice.
> I didn't see her amongst your supporters fighting Viconia. You shouldn't trust her.
> She's one of them. You can't trust her.
> I expect you'll have catching-up to do.
> You can reminisce after you've dealt with Viconia, Shadowheart.
> null
> null

0:0 - Ah... a pity. Perhaps we can talk some more later, if you wish.
uid: fd56d6e9-1219-3a3f-5a69-38051b0a6ef1
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> They said the hunt for the artefact was a suicide mission - I feared I wouldn't see you again. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...

0:0 - They... they whispered it was a suicide mission, this search for the artefact you were sent on.
uid: ff5fdc85-435b-97fd-75ad-3ed3a3086621
> Some even thought it was the Mother Superior's plan alone, and not Lady Shar's intent...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_FamiliarFace_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Shadowheart meets with her old friend once again. Talking about the past and discussing what the future is going to look like. Nocturne is a MtF transgender character, which Shadowheart may realise after piecing together information from a fragmented memory she recalled before.

null
uid: 00da9169-2195-eae6-7914-7a1b59baecca
> null

null
uid: 051066d1-17e5-97a2-7144-b2e9fcb78299
- 0 Set flag(s) to (Dialog):
   true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary
> null

null
uid: 077ed276-4ffb-8d13-dd37-a42236c4f8b7
> null

0:0 - There are... but you need to finish what you came here for. If half of the rumours about what was done to you are true... well, I won't stand in your way.
uid: 0aec7b24-59b6-a079-bdfd-95a2f5c32911
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
> Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.

null
uid: 1130a4e7-f881-4118-120a-d68472f662b0
> null
> null

0:0 - There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me.
uid: 158d9c9a-7cd8-b72b-260c-9e925ff95c4a
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
> You may be free of the Dark Lady, but not everyone is as brave. I'm afraid.

null
uid: 158fb5fc-2073-f961-7c95-1199d5bbf718
Jump to another node

0:0 - I am under no illusions about the nature of our creed. But to find a home, to find acceptance for who I am... that is no small thing.
uid: 1bac3d79-86e6-3499-ccdc-10d898732ecf
Node context: A little tough. 'you don't need to explain the sky's blue'
> I do not wish to argue the point. I'm too glad to see you for that.

0:0 - But I can imagine that is hard to believe. Give me a day, and I'll leave here. You'll never be troubled by me again.
uid: 1cd7df85-c8f6-a70b-7f7d-48ee446cfe61
> Come see me before then, if you wish. I was working as quartermaster. I can sell you some things to aid you... and we can catch up.

0:0 - *You recall the memory you recovered by eating the noblestalk - part of you understands that this is the same person you saw, but different, and with a new name.*
uid: 1dc2c8b2-fe7e-0ad6-cfb9-8f7445d3ccbf
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> I... I remember you. But you're different. Very different. And that name is new.
> Remind me.
> Nocturne? Can't say I know you. Interesting name, though.

null
uid: 1f1f8e75-1705-3a6a-f5f5-6fa9042cfd20
Jump to another node

0:0 - Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.
uid: 2092b1da-b0b9-6c51-7583-85be40cf391d
> Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.

0:0 - Of course. I am just a quartermaster - I would have been little use to you in battle.
uid: 2280146f-7878-3a21-4009-da868e2715cf
> But at least my wares can still aid you. Come to me whenever you need supplies... and perhaps we can catch up as well.

null
uid: 24e17b7d-e1ed-daa3-7a0f-fae91b86fe6e
> null

0:0 - Nocturne? Can't say I know you. Interesting name, though.
uid: 2824c932-e6bd-5ac5-5fa7-a286d3ce954a
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> I keep forgetting how little you must remember - you inspired the name, actually.

0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.
uid: 29c737b3-375b-9bac-5426-ed7ee66da360
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

null
uid: 2aacbb0d-d996-93aa-bcd8-d8a74e67906a
Jump to another node

0:0 - Perhaps she was telling you what you wanted to hear. To keep you in Lady Shar's embrace.
uid: 2ee60d1d-f32c-2f25-c88b-941543c2e894
- 0 Check flag(s) (Tag):
   false - Enemy of Shar -
> It's possible - don't think I haven't considered it. But to find a home, to find acceptance for who I am... that is no small thing.

0:0 - Remind me.
uid: 331d7f04-c8e5-42a4-8b4c-5645a6e0ef0f
> We... we trained together. We used to be close.

0:0 - I'm glad to see you're all right, even if you don't remember me.
uid: 3b2c64e8-810b-4a7f-9474-fa55b8d64189
> null

null
uid: 3c74c178-22de-ef47-80dd-846a809156e0
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> null

0:0 - Perhaps she was telling you what you wanted to hear. To keep you bound to Shar.
uid: 3caa9dda-50c2-9d08-13bc-1b5d7d0c1ec1
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> It's possible - don't think I haven't considered it. But to find a home, to find acceptance for who I am... that is no small thing.

0:0 - There are... but you need to finish what you came here for. Everyone knows you've been blessed, that you're coming for the Mother Superior. I won't stand in your way.
uid: 3cd56173-47a7-97bb-6fa8-066d2aed1556
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.

0:0 - It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will.
uid: 3df10bf4-01db-a695-df2d-df243bcf2d8f
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> But no matter - you rule us now. What comes next?

0:0 - Not that new. You inspired me to do it, actually.
uid: 3e340465-b283-7085-7f63-b8f9eda5255c
Node context: Warm
> I remember the other initiates used to tease you about your name - the one you chose to honour Lady Shar. But I never found it funny...

null
uid: 41ab9303-fed4-1069-af62-8fb464be8f7d
Jump to another node

0:0 - She is gone, but the Dark Lady is always with me. Perhaps there's another enclave out there for me.
uid: 43a01f4e-03f4-ba44-7981-28cdb1af03f8
> null

0:0 - I must give the Mother Superior due credit, though. She accepted it with a nod. 'The Dark Lady guides us all,' she said. 'We find our true selves in her embrace.'
uid: 456daecc-c387-1f90-dc46-227e54690b63
> Very supportive of her.
> Perhaps she was telling you what you wanted to hear. To keep you bound to Shar.
> Perhaps she was telling you what you wanted to hear. To keep you in Lady Shar's embrace.
> Shar is evil. She ruins lives. The acceptance of her disciple is nothing worth cherishing.

null
uid: 4f29f0f8-afac-a270-495d-294c4dc441e6
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

0:0 - I serve as quartermaster - see me whenever you seek supplies. And perhaps we could catch up... If you wish, of course.
uid: 50f54978-c77a-9e7c-4744-f77150c49411
Node context: deferential
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

null
uid: 554d9b8f-591a-aa80-e275-a03d7075f817
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

0:0 - It's possible - don't think I haven't considered it. But to find a home, to find acceptance for who I am... that is no small thing.
uid: 559b2960-9d00-b417-94f7-eaf92c1ed5d3
Node context: Pragmatic/thoughtful
> null

0:0 - Not as glad as I am.
uid: 55ffe9a0-f4e6-a8fd-1018-3abd7d7a3ff1
Node context: Lighthearted, sincere.
> But enough of that - I can't believe you're back.

0:0 - I'm glad you're happy.
uid: 5a343f17-d144-478b-e3d9-f151415a6d78
Node context: Sincere.
> null

0:0 - Most, but not me. You may not remember, but we shared a lot together once. Good times, hard times... I will not turn on you. Even if it angers Lady Shar.
uid: 5b4897d3-1176-19ff-7a87-7fef578f039a
> But I can imagine that is hard to believe. Give me a day, and I'll leave here. You'll never be troubled by me again.

null
uid: 61941362-eeae-ea9f-fd6d-caead22cd851
> null

0:0 - Most would consider us enemies, not friends.
uid: 638c0cc0-d06e-4cc0-0e4e-35b4931b601e
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Local):
   false - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription
- 2 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription
> Most, but not me. You may not remember, but we shared a lot together once. Good times, hard times... I will not turn on you. Even if it angers Lady Shar.

0:0 - If you wish it of me... of course. I work as the quartermaster. Come see me whenever you wish.
uid: 641704be-be97-4260-7d12-ca9cbc15e7b3
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

0:0 - Very supportive of her.
uid: 6514ecef-144c-eb20-edd8-4796f5e9bf8a
> Do I detect a trace of scepticism? I know it might be hard to believe, but you can find acceptance in the unlikeliest of places.

null
uid: 6a55daf4-9f34-8fa7-9f7f-c5be4ee11a9e
> null

null
uid: 713c5e03-40b7-fcd3-16e5-f54df39a230e
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -

null
uid: 735670a0-4a2e-816b-f368-4c47230b7a9c
Jump to another node

0:0 - It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will.
uid: 7b7b5382-cf3f-de5d-f36a-92380e31d045
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> But no matter - you rule us now. What comes next?

0:0 - I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up.
uid: 7bb5ed4d-b58e-45bd-362c-5703ee1c5990
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

0:0 - But no matter - you rule us now. What comes next?
uid: 7bd829f4-bde2-29c6-2999-cb8881d63990
> What comes next? My rule over this place. You will resume your duties.
> Viconia's gone, and this place can rot as far as I'm concerned. You should leave.
> What comes next? The Chamber of Loss. Viconia is gone, and soon I will rule.
> I did not see you amongst my supporters when I faced Viconia - can I trust you?
> Most would consider us enemies, not friends.
> If we were - are - friends, there must be all sorts of things you could tell me.

0:0 - But now it seems you've turned on both the Mother Superior and Lady Shar...
uid: 7d8bbcd4-b261-c28c-d830-ff4aa2e22b7b
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> null
> Most would consider us enemies, not friends.
> null

null
uid: 811f8514-7507-d8e8-76ef-9051f5ebf907
Jump to another node

0:0 - What comes next? My rule over this place. You will resume your duties.
uid: 82ed06df-51cc-251b-6ff5-30f204839e3c
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
> Of course, my lady.

0:0 - Most would consider us enemies, not friends.
uid: 869342a6-49ac-e6aa-4f1e-7ce3f8afd169
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Local):
   false - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription
- 2 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription
> null

0:0 - I remember the other initiates used to tease you about your name - the one you chose to honour Lady Shar. But I never found it funny...
uid: 8926f578-001f-4252-a682-dfd70efdc197
> They were attacking who you were. I never found it funny, but wasn't quite sure why. Eventually I realised it was because I wasn't happy with who I was.

null
uid: 89b30743-fc42-3af7-3278-c8275611e253
- 0 Set flag(s) to (Dialog):
   true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary
> I'm glad you're happy.

null
uid: 8b02c3dc-20fc-2fd3-4c3b-83085de939b4
Jump to another node

null
uid: 8b6e6341-9494-763b-bb17-bf385726d335
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

0:0 - Shar is evil. She ruins lives. The acceptance of her disciple is nothing worth cherishing.
uid: 8c83d481-0871-4179-8e73-ca77f406f186
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> I am under no illusions about the nature of our creed. But to find a home, to find acceptance for who I am... that is no small thing.

null
uid: 8c90f114-d5ea-619f-2f05-b2279cbc2c47
> null

0:0 - We... we trained together. We used to be close.
uid: 8e8636ba-8516-4bdc-bf99-1143a1679c9a
Node context: Mild disappointment
> I'm glad to see you're all right, even if you don't remember me.

0:0 - Most would consider us enemies, not friends.
uid: 96eca477-9c42-f89e-5477-84008fc3e551
> null

0:0 - But enough of that - I can't believe you're back.
uid: 9da31732-7fa9-add1-5c5f-520a7abb6892
Node context: Lighthearted.
> They... they whispered it was a suicide mission, this search for the artefact you were sent on. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...

null
uid: a05fa63c-45fb-c479-93ca-fc7171f54194
Jump to another node

0:0 - *This seems to be the person from the memory recovered by eating the noblestalk - but changed, and with a different name.*
uid: a4417da6-9f6e-fa6d-1b8a-3c54338d9ff3
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> I... I remember you. But you're different. Very different. And that name is new.

null
uid: a6adc448-b359-37ab-2e52-b837e13f2214
Jump to another node

0:0 - Still, we need to be careful... The Mother Superior holds a tight grip on this place. But perhaps I can help you in the meanwhile.
uid: adf7d7c0-3745-cef0-9031-c066e0769096
> Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.

0:0 - You may be free of the Dark Lady, but not everyone is as brave. I'm afraid.
uid: b084195a-8a7f-2bcb-e9d3-7551988818b5
> I'll leave come tomorrow. Come see me before then - I was working as quartermaster. I can sell you some things to aid you... and we can catch up.

0:0 - I keep forgetting how little you must remember - you inspired the name, actually.
uid: b2664993-4da3-2ec8-e272-c9bc5694ad2d
Node context: Warm
> null

0:0 - They... they whispered it was a suicide mission, this search for the artefact you were sent on. Some even thought it was the Mother Superior's plan alone, and not what Lady Shar wanted...
uid: b43fe21d-7a98-5cdc-9da3-d652b8f88b3a
> It seems the whispers were right on that last part, my lady. At some point she confused her ambitions for the Nightsinger's will.
> It seems the whispers were right, on that last part. At some point she confused her ambitions for the Nightsinger's will.
> Be careful... Whatever she has planned, I don't think she'll shed any tears if you were a casualty along the way.
> But now it seems you've turned on both the Mother Superior and Lady Shar...

0:0 - Do I detect a trace of scepticism? I know it might be hard to believe, but you can find acceptance in the unlikeliest of places.
uid: b48701c7-19df-c012-5c65-bf0daa16fe51
Node context: knowing
> null

null
uid: b7e41b06-bcb9-3aab-6766-7a6a0b869eec
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
> Most would consider us enemies, not friends.

null
uid: ba341487-3db7-1dca-16eb-bc093362a25e
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

null
uid: bb4126e2-2975-74ab-8d6b-4af4f1489f6b
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

null
uid: bc8a9e65-6d58-0e66-af84-8c5afa3ed34f
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> *This seems to be the person from the memory recovered by eating the noblestalk - but changed, and with a different name.*
> Remind me.

0:0 - Come see me before then, if you wish. I was working as quartermaster. I can sell you some things to aid you... and we can catch up.
uid: be2e8e54-da55-4d93-6334-26ea0cb7ad8a
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

0:0 - I do not wish to argue the point. I'm too glad to see you for that.
uid: bf648fb0-cfc9-9c21-3f91-5fccaa3f607e
Node context: peacemaking
> null

null
uid: c0297be2-56ad-de5e-8025-4da0cb041fb3
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

0:0 - I... I remember you. But you're different. Very different. And that name is new.
uid: c0372cba-9f93-ee9a-7785-9703fa03f71a
> null

0:0 - If we were - are - friends, there must be all sorts of things you could tell me.
uid: c6845a74-fd11-84d1-0d54-6413f8f0d184
> There are... but you need to finish what you came here for. Everyone knows you've been blessed, that you're coming for the Mother Superior. I won't stand in your way.
> If you wish it of me... of course. I work as the quartermaster. Come see me whenever you wish.
> There are... but you need to finish what you came here for. If half of the rumours about what was done to you are true... well, I won't stand in your way.
> There are... but with the Mother Superior gone, I don't know if I can stay here to reminisce. Perhaps there's another enclave out there for me.

0:0 - Come see me when you have time - I work as quartermaster now. I can sell you some things... and we can catch up.
uid: c707a64e-70eb-cae3-5fa8-7661ec1db657
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

null
uid: c9d34578-e924-27a1-51b1-0294baee9ef5
> null

0:0 - What comes next? The Chamber of Loss. Viconia is gone, and soon I will rule.
uid: caca0f00-7f7f-9562-3dc3-7dd4e8e34a06
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Then you are more than a friend - you are soon to be my leader, my lady.

null
uid: d0c96340-c36e-11a2-8fae-f3530b86c03b
> null
> null
> null
> null
> null

0:0 - Remind me.
uid: d3e77b8a-9a44-9bc2-53f1-2bd55981e488
> null

0:0 - But at least my wares can still aid you. Come to me whenever you need supplies... and perhaps we can catch up as well.
uid: d414445a-c818-fa28-638c-b5994341ecd2
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

null
uid: d576a8ff-4ebe-67e0-46ad-f5324db0a302
Jump to another node

0:0 - Viconia's gone, and this place can rot as far as I'm concerned. You should leave.
uid: d6698cb1-262f-fa4b-a2ad-c65b9922ce72
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Local):
   true - b3709ed6-2147-f6b4-bbd0-ee99dc3efec8_OpposingSides - OpposingSidesdescription
- 2 Check flag(s) (Tag):
   false - Chosen of Shar -
> She is gone, but the Dark Lady is always with me. Perhaps there's another enclave out there for me.

0:0 - How did they react?
uid: d7479831-52e3-5a2e-e4d4-2990889d00ee
> Every way you can imagine. Scorn, indifference, acceptance, confusion. Some tried to taunt me, attack me... but luckily I learned a few tricks from you about how to handle them.

0:0 - I did not see you amongst my supporters when I faced Viconia - can I trust you?
uid: dfdd2b0c-9aca-8075-8dcd-9c731e661faa
- 0 Check flag(s) (Global):
   true - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Of course. I am just a quartermaster - I would have been little use to you in battle.

0:0 - Be careful... Whatever she has planned, I don't think she'll shed any tears if you were a casualty along the way.
uid: e0e1f536-849f-b7f5-7eae-4c892c080d57
- 0 Check flag(s) (Global):
   false - LOW_Grotto_State_ViconiaDefeated - Viconia has been defeated.
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> Perhaps I can aid you all the same - it seems the Dark Lady holds you in high favour.

0:0 - They were attacking who you were. I never found it funny, but wasn't quite sure why. Eventually I realised it was because I wasn't happy with who I was.
uid: e10b5b11-e495-ea79-a12c-e280a80b9142
> I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe.

0:0 - Shadowheart... I wasn't sure if I'd ever lay eyes on you again. It's me, Nocturne. Do you remember?
uid: e1ab4e51-580b-41b3-8355-39b107ad2583
Node context: Nok-turhn. Surprised and delighted
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> *You recall the memory you recovered by eating the noblestalk - part of you understands that this is the same person you saw, but different, and with a new name.*

null
uid: e2c93fee-303d-5e13-930c-6128f0ade7cf
Jump to another node

null
uid: e3fc9683-5c25-0542-0b2e-b5501c2be4f6
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_BecamePontiff - Shadowheart took over the Shar cult
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
=== END NODE ===

0:0 - Every way you can imagine. Scorn, indifference, acceptance, confusion. Some tried to taunt me, attack me... but luckily I learned a few tricks from you about how to handle them.
uid: e7080c42-6eb7-9e5f-d9d7-a3f81fcc5864
> I must give the Mother Superior due credit, though. She accepted it with a nod. 'The Dark Lady guides us all,' she said. 'We find our true selves in her embrace.'

0:0 - I'm glad you're happy.
uid: e726ed6b-7449-1635-69b0-69bdc79c1820
> Not as glad as I am.

0:0 - Then you are more than a friend - you are soon to be my leader, my lady.
uid: e7982e90-f31b-4695-899d-b597d1febbea
Node context: deferential
> null

0:0 - I remember none of this - or at least, almost none of it.
uid: e8510a1b-dfb5-cf2d-0e7b-1cb5f6b2fdfa
> I understand. Allow me to remember for the both of us - it changed my life for the better.

0:0 - I... I remember you. But you're different. Very different. And that name is new.
uid: e8ab7533-1125-4f31-b2cb-a710bc29a5ec
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_NobleStalkMemory - Regained memories from consuming the noblestalk
> Not that new. You inspired me to do it, actually.

0:0 - Of course, my lady.
uid: f3158ff9-3323-9269-55da-5d39aaa06d95
Node context: deferential
> I serve as quartermaster - see me whenever you seek supplies. And perhaps we could catch up... If you wish, of course.

null
uid: f39b406b-8afa-d740-75a4-79e1f2a0fd69
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_State_UnlockedFriendDialog - Unlocked the default dialog of Shadowheart's friend
   true - LOW_SharGrotto_State_TraderLeavingNextRest - Grotto Trader will leave next long rest.
=== END NODE ===

null
uid: f6a71f7f-f0aa-c66c-34e7-21a7f0c19381
Jump to another node

0:0 - I couldn't keep going like that. But seeing how you fought on, I realised that I didn't have to. From then on, I was Nocturne. It wasn't easy... but everything started to make sense. I could breathe.
uid: f9546028-8fb6-438f-aeba-61a25ed81a3b
Node context: Cathartic
- 0 Set flag(s) to (Dialog):
   true - LOW_SharGrotto_FamiliarFace_Knows_Nonbinary - Sets when it becomes apparent that Nightshade is nonbinary
> I'm glad you're happy.
> How did they react?
> I remember none of this - or at least, almost none of it.

0:0 - Perhaps I can aid you all the same - it seems the Dark Lady holds you in high favour.
uid: faa0b1c0-bd02-6ccb-75e4-e318c17d36fb
> null

0:0 - I understand. Allow me to remember for the both of us - it changed my life for the better.
uid: fc089b9b-1bf1-5463-aff0-9aaeaed75b86
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ConfrontViconia_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart confronts Viconia about her past and potentially the leadership of the cult itself. Alternatively, she may be here to free her parents, if she has abandoned Shar. The player can support her efforts and help her defeat Viconia, or else betray her.

0:0 - Curious, have you had a chance of heart? Or forgotten our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies.
uid: 00a5814b-6670-3d14-77e0-ed0f33512ca8
Cinematic: Addressed to GROUP_Players rather than SH
Node context: Addressed to GROUP_Players rather than SH. Referring to an earlier agreement they made to betray SH.
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia.
> null

null
uid: 014bdc4c-7c15-a4e6-afed-1d70933d4775
Jump to another node

0:0 - They already heard how you disgraced yourself before Lady Shar. How she marked you as the enemy. But it is quite another thing for them to see it for themselves.
uid: 0294bcc6-f333-49cb-9fcb-81d953592f34
Cinematic: Viconia awaits SH. A sharran audience in the wings murmurs their disgust as SH appears
> I am very glad you decided to return. A cautionary tale such as yours will be studied by Lady Shar's initiates for years to come.

null
uid: 0550cc1c-05eb-11c5-c4d2-0e89f54f25a6
> null

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 0dbcc065-cbad-47f4-b162-81a2fd196428
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - I am very glad you decided to return. A cautionary tale such as yours will be studied by Lady Shar's initiates for years to come.
uid: 0e545633-7fd8-49bd-8538-016c1f1a55c3
> null

null
uid: 1031b6ea-d0e2-abee-6cc6-0067e02cd760
> null

null
uid: 1869c463-1ee0-0e3e-dc3b-4b6567dfa545
Jump to another node

null
uid: 1a0a699a-99b8-a7ce-3f35-230c2819a03c
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
> null

0:0 - You there - remember our agreement? Surrender her to me, now, and you can consider Lady Shar's forces your allies in the battles to come.
uid: 1aeb9de7-a524-ae50-e841-5b712d54963e
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia.
> She's all yours.
> Never.

null
uid: 1d8a1749-7dc5-0ec6-4fb2-2311d909b13d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - I've heard enough. Deal with this lot how you wish, Shadowheart.
uid: 1feb7a57-f9b5-0121-3dc7-e47a76e2d1cf
> null

0:0 - You keep such shrewd companions, Shadowheart. A shame you didn't learn from them. Seize her.
uid: 21642b29-9607-447e-ab6f-0c24fa6f6316
Cinematic: Two sharrans approach Shadowheart. The player watches as she's hauled away.
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Event_SurrenderShadowheart - Give Shadowheart to Viconia
   true - LOW_SharGrotto_ConfrontViconia_SharranAlliance - Sets when the player is offered the support of the Shar Grotto
=== END NODE ===

0:0 - Keep silent.
uid: 219789d6-3df9-a722-7356-6f963d91f708
> You there - remember our agreement? Surrender her to me, now, and you can consider Lady Shar's forces your allies in the battles to come.
> You there - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come.

null
uid: 219dd641-425c-c6a7-04b8-3c0801c5cf70
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_ToldShadowheartAboutViconiaPromise - Told Shadowheart about Viconia's intents for Shadowheart
> null

0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter.
uid: 236d4b62-7aa7-9212-6e78-b5462def122b
Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again).
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
> null

0:0 - I thought you might try to flee, rather than face us. Perhaps you are braver than I thought - or more arrogant than even I can fathom.
uid: 23d1a8a7-27e7-40fb-a30c-5a83923c3152
Cinematic: Viconia awaits SH. Shar followers watch from the sides.
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected.

0:0 - So let the others fight, while we wait. Once they are spent and bloodied from each other, we would slip in and take the prize. Alas, most of those I sent, perished. All but one.
uid: 24451354-cdc2-9954-66a8-678959dbfcce
> Lady Shar protected me. She guided me, elevated me. And now she wants me to cast you down.

0:0 - I shall stand with Shadowheart.
uid: 2610bdc7-4c26-42b0-9f6e-1a283c080b92
Cinematic: A group of sharrans move to Shadowheart's back.
Node context: Swearing fealty (having just changed sides to support the player)
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side
> So be it. A traitor's end awaits you all. These are the desperate lies of trapped vermin, nothing more. You are deluded, girl.

null
uid: 281e7805-0e50-ced0-46b4-a2940a01b4ce
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 2c934da2-1174-4e46-93af-7d05ec470fe2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

0:0 - Give Shadowheart a chance to sway more of Viconia's followers.
uid: 2d63e8cd-885e-6e30-e651-9c2943bbc323
> Enough speeches - the odds are already in my favour. Do you think the Dark Lady would want you to die for a lost cause? Or show some cunning and live another day?

null
uid: 304026ee-c3eb-3e3b-9ecb-c31baee8f554
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
> null

0:0 - Connect with her mind. Suggest she talk about the power Shar granted her.
uid: 31f4bafb-29ca-723d-9efe-d00e9d9d317b
> I sank a spear into the heart of the Moonwitch's daughter. Lady Shar rewarded me - she turned the pain that once held me back into the power that now drives me on.

0:0 - Lady Shar's concerns lie elsewhere - with another. But she is a goddess... she can afford to ignore that which does not threaten her.
uid: 32bdc322-0204-8b73-d926-81f4564e8780
Node context: Hint of tension between her and her goddess. Their goals aren't aligned
> I must keep her faith alive in mortal hearts. I must defend her ways, lead her children, stop all threats. Even if I must go against her wishes, I will prove myself her most loyal servant.

null
uid: 350eace8-9ff6-d1c3-1e34-09b65aaf6c35
> Shar bid you to do all of this?
> You thought you could best the Absolute? The githyanki?
> I've heard enough.

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: 3862e4b4-909e-80cd-0299-63998f6b460f
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - No! Were you meaning to backstab me all along, or did you lose your spine along the way?
uid: 38ffbe56-940c-0a39-edc3-b3d07504c186
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_ToldShadowheartAboutViconiaPromise - Told Shadowheart about Viconia's intents for Shadowheart
> You keep such shrewd companions, Shadowheart. A shame you didn't learn from them. Seize her.

null
uid: 3de872da-a473-34e5-8d91-8054bb6f3820
> null

0:0 - No matter. I built this place from nothing - I can always start anew once you've been dealt with.
uid: 3e7f43bc-4121-1bd1-118a-e2ef03aaf38e
Cinematic: The final contingent of Viconia's followers abandon her.
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedLackeys - Swayed Viconia's lackeys to betray her.
> You were right about one thing - Lady Shar's church does need to be cleansed. By my hand.

0:0 - A true Sharran like you must be on the right side.
uid: 3e9f8cc6-e3c0-4473-866d-d6ca6048df16
Cinematic: The sharrans' murmurs grow more animated. One shouts out in support.
Node context: Supportive, swayed by the player's argument
- 0 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> I shall stand with Shadowheart.

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 46e0a1ab-72bb-4037-a8c0-ea35c99c9cd2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 4d77970e-2f5f-4f76-8fe2-be0d8aa044cf
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

null
uid: 5141d7f0-0617-4fc4-3dd9-95ab0b5413f3
Jump to another node

0:0 - Viconia would have you hide down here, oblivious to the true danger - the Absolute must be stopped, and only I can lead you. Lady Shar has decreed it!
uid: 5168782e-1bf6-959e-6cd2-293d70be9ccb
Cinematic: Shadowheart addresses the Sharran audience
> The Absolute will be dealt with. As soon as I prise the artefact from your cold fingers.

0:0 - She's all yours.
uid: 52fcd5a0-32f4-459b-861e-87d2ba448ae6
Node context: Outraged. The player is betraying Shadowheart Viconia in spite of promising not to do such a thing before.
> No! Were you meaning to backstab me all along, or did you lose your spine along the way?
> What? No!

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: 53dedfe1-2ced-0fc1-60dd-0d1715f08669
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

null
uid: 542dc9e7-a1fb-47fc-8e97-8a956a14d347
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - You thought you could best the Absolute? The githyanki?
uid: 55ddbc72-5c50-1d48-7f0c-0385b01802f4
> null

null
uid: 57764697-607c-c653-0d76-713183a81950
> null

null
uid: 5e0c7852-4aa5-6bde-06c6-50e458766937
Jump to another node

0:0 - As you like.
uid: 626c9e50-66f2-49a1-afda-fa0c36f20be9
> L'il Alurl! For Shar!

0:0 - Shadowheart has nothing to prove to the likes of you.
uid: 632ee4d9-2e26-64b1-0dca-ee383c2a02f0
> Curious, have you had a chance of heart? Or forgotten our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies.
> Such misplaced camaraderie. How about this - surrender this one to me, now, and you can leave freely, and consider Lady Shar's forces your allies in the battles to come.

null
uid: 63def9f7-e57b-4b0a-943a-5fb6f3cf0be1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> No matter. You are here now, to face the Dark Lady's judgement, before a gathering of your peers. Give the artefact, and perhaps we will be merciful.

0:0 - L'il Alurl! For Shar!
uid: 63e0ffae-a245-a82b-7ed8-877c0ab5643c
Cinematic: Viconia gestures for her followers to attack
Node context: l-ill allure
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 6581e3f3-bb74-4163-a5f6-da53992fddeb
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: 6ab33220-37b5-55a8-af4a-9154ba8e92b1
Jump to another node

0:0 - Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind.
uid: 6d2ee2b7-8a01-4c09-8766-f006faa4bbe9
Cinematic: Murmurs reverberate from the onlooking Sharrans. Viconia scowls.
> Tell her. Tell them all. Tell them how the Nightsinger has blessed me.

0:0 - And she told me to cleanse her church of those who failed her.
uid: 6ec02a65-e271-5674-b4fe-1d46a758bc62
Cinematic: Shadowheart points at Viconia on 'those who failed her'.
> The traitors' ranks swell - like a corpse left under the sun. I will take joy in making each and every one of you suffer.

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: 713feb4f-8ac4-4f50-88b1-cf95dc55ad0c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Use the parasite. Urge Shadowheart to speak of the Absolute threat. Only she can lead them to victory.
uid: 71e6491e-852a-b290-200b-0421a0c2fd0b
> Viconia would have you hide down here, oblivious to the true danger - the Absolute must be stopped, and only I can lead you. Lady Shar has decreed it!

null
uid: 732d949b-1fed-a856-db9f-0c25242ef904
> null

0:0 - Enough. I don't answer to you. Not anymore. I'm here for my family.
uid: 7354a79c-9a52-4c07-b7af-feaf01b09ec5
Cinematic: Viconia's brow raises as SH mentions her family.
> That's right. I know what you did. And it's not going to be quick - not for you.

0:0 - The traitors' ranks swell - like a corpse left under the sun. I will take joy in making each and every one of you suffer.
uid: 748d777e-7646-56e1-df8d-8b94c3af640c
Cinematic: Another group of Sharrans break from the fold and side with Shadowheart. There is perhaps now an even split between the two. Viconia lambasts those who changed sides.
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedUnaligned - Swayed the unaligned to Shadowheart's side
> Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.

null
uid: 78c60ee1-c865-b183-f265-3d0fec3ace7f
> null

null
uid: 797d8e8a-a237-613c-8af3-cf7cc7bf1fa5
Jump to another node

0:0 - That's all? Why any back-alley cut-throat could earn the Dark Lady's blessing in those circumstances. You are deluded, girl.
uid: 7a15843f-5fac-9eb7-a302-b19a484693c5
Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them.
> I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you.

0:0 - I did not consent to questions. But I suppose you have undergone a great deal to reach this place, and anything I tell you cannot compromise me now - for you will either leave on my terms, or not at all...
uid: 7acd6d3f-fe07-643d-7b9f-948b3dde773e
Node context: Icy threat in the first sentence, then relenting a little - 'might as well toss 'em a bone'.
> Whispers reached my ears from all corners - potential rivals of Lady Shar, all vying for the same prize. A new god, amassing the disaffected, the outcasts - those who should turn to us.

null
uid: 7b5c98b1-f3e8-4723-70e5-2cdb7d410c75
> null

0:0 - Wait - I have to know, before it's too late. Why did you want the Astral Prism?
uid: 7bc8694b-c82c-dee8-fd52-4c049c7e9b46
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> null

- Roll failure -
null
uid: 7cb86c54-69e1-4e1a-8ce7-6cb5686361bd
> null

0:0 - Likewise.
uid: 7ce70774-041b-6127-9b71-84b3a985862e
Node context: Defiant, glaring at Viconia while responding to Player (Enemy of Shar path - SH is here to save her parents)
> null

null
uid: 7d708e4e-b317-35f9-ed2c-d008d8476c1a
> Shar doesn't care. She was always going to use you and discard you - but now I'm going to deal with you first.

null
uid: 7f1d390e-c685-db10-8124-7fb706284f81
Jump to another node

0:0 - She slew a helpless prisoner, deep in an ancient ruin. Perhaps that warrants Shar's blessing.
uid: 8014ed05-55cf-87c3-ebb6-4ed2799c773b
> That's all? Why any back-alley cut-throat could earn the Dark Lady's blessing in those circumstances. You are deluded, girl.

0:0 - The artefact was your last chance to prove yourself - and you squandered it.
uid: 80e4d271-7e8c-699e-c9d8-bbf27792aaf3
> Shadowheart has nothing to prove to the likes of you.
> This was a mistake. We shouldn't have come here.
> Why is the artefact so important to you?
> Keep silent.

- Roll sucessful -
null
uid: 81264f18-9bd2-6d47-3e5c-05f128b2206c
> *A coup attempt. Shadowheart will need all the help she can get if she's to win over the remaining diehards from Viconia's ranks.*

0:0 - I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you.
uid: 81db3368-12ae-7553-b7a8-a878e0aa185d
> null

null
uid: 81df4caa-4b73-74ba-25f3-1ee13d6bee46
Jump to another node

0:0 - You see? She is nothing but a deluded girl trying to bluff her way out of our rightful judgement - nothing more.
uid: 83cf838c-c37b-90c1-af3e-36fdfb2cfc04
Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them.
> I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you.

0:0 - I should thank you. If you hadn't sent me on that suicide mission, I'd never have learned the truth.
uid: 86d92881-00e7-f385-1afe-25641bca6472
Node context: Defiant, addressed to Viconia (Enemy of Shar path - SH is here to save her parents)
> null

- Roll sucessful -
null
uid: 8822d472-b62f-49fa-8c97-5cd1a30eac69
> null

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: 89562c0f-3944-875e-4535-41fe1163af7b
= Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: 8d6370b3-52ff-e7b2-bd59-fd8476fe6146
Jump to another node

0:0 - I must keep her faith alive in mortal hearts. I must defend her ways, lead her children, stop all threats. Even if I must go against her wishes, I will prove myself her most loyal servant.
uid: 8d9671bb-36b5-719c-9def-91ac225680d9
Node context: Self-righteous
> You think you know better than the Dark Lady? No wonder she sent me to this place of your poison.

0:0 - You there - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come.
uid: 90a28f29-78e3-86a4-b6c8-f36e9854bd54
Cinematic: Addressed to player
> She's all yours.
> Never.

0:0 - Fear not - remember the terms of our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies.
uid: 933f2ff1-8d91-e7e6-d59b-de514e7d3589
Cinematic: Addressed to GROUP_Players rather than SH
Node context: Addressed to GROUP_Players rather than SH. Referring to an earlier agreement they made to betray SH.
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia.
> null

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: 9643f060-09a4-9a4c-4807-9f6574ae7f01
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - The Absolute will be dealt with. As soon as I prise the artefact from your cold fingers.
uid: 9b1e57cc-b449-2b9e-a3e2-734d4f5c728e
Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them.
> Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.

null
uid: 9b7ed1e5-de87-c1a2-c54e-5e5492e0b5e4
> null

0:0 - What? No!
uid: 9c4b5b58-f138-c1cf-cab6-3e09846e1f71
Cinematic: Shocked expression
> You keep such shrewd companions, Shadowheart. A shame you didn't learn from them. Seize her.

0:0 - Shar doesn't care. She was always going to use you and discard you - but now I'm going to deal with you first.
uid: 9cbc23f1-dddf-ec8b-71ee-55cb6a3021f6
Node context: Defiant, addressed to Viconia (Enemy of Shar path - SH is here to save her parents)
> null

null
uid: 9f6817e6-1a4c-ecff-464b-938ed19fd977
Jump to another node

null
uid: 9f772631-ebfc-1485-c714-bdb58e737da3
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
> I shall stand with Shadowheart.

0:0 - Whispers reached my ears from all corners - potential rivals of Lady Shar, all vying for the same prize. A new god, amassing the disaffected, the outcasts - those who should turn to us.
uid: a0d06719-fac5-e08e-3087-21fbed72b770
Node context: Note of anger at the end - the Absolute is encrouching on her goddess's territory
> This 'Absolute' is but an upstart; disturbing the natural order and threatening to impede the glorious return of Lady Shar's pure, endless darkness.

- Roll sucessful -
null
uid: a2b4215e-a9c1-d7a5-bb20-5ab3dcc8c19f
> null
> A true Sharran like you must be on the right side.

0:0 - You think you know better than the Dark Lady? No wonder she sent me to this place of your poison.
uid: a42c27b5-b888-2d95-3a71-2ac46256f19d
Node context: Defiant. Addressed to Viconia. (shar path - committed to her goddess and on a mission to overthrow her superior)
> null

0:0 - I don't know what she's talking about.
uid: a7897076-5c11-66da-1271-c12587ea576c
> null

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: a9b9aaa6-b750-7575-c881-bc12d3c17fd6
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Do nothing.
uid: a9ca553c-3ee7-d598-5dc9-c71ec9a67cbe
> Viconia would have you hide down here, oblivious to the true danger - the Absolute must be stopped, and only I can lead you. Lady Shar has decreed it!

null
uid: a9f41908-9641-3d35-3bac-cd36287e2306
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - Shar bid you to do all of this?
uid: ab0fe231-b0ba-a5f0-ceff-27d8d6c5145f
> null

null
uid: ab745480-ad0f-f174-8d24-c507c29ccb22
Jump to another node

0:0 - Shar bid you to do all of this?
uid: abee4099-2f08-cf29-50df-0c6825a1430d
> null

0:0 - No matter. You are here now, to face the Dark Lady's judgement, before a gathering of your peers. Give the artefact, and perhaps we will be merciful.
uid: afda0844-d66f-4e48-930c-a4d967f0b2d2
> No. I already faced Lady Shar. I passed her trials, I wielded her spear, and now I am her mortal voice. I have been embraced by her in ways you could only dream of.

0:0 - Never.
uid: b2f64a7b-56cf-46ce-a426-390905a5f8da
> As you like.

null
uid: b4997c08-48c9-4cf2-9720-66c4e218a4de
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

null
uid: b58edead-6603-4f3e-a874-482b89f20847
Jump to another node

null
uid: b5d88763-cc09-41ea-bf5a-844c5fba8423
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it.

0:0 - Tell them what you witnessed. Tell them how Lady Shar favours me.
uid: b7771fcc-23a0-d7b3-2259-2f5556715a54
Node context: Addressed to the player, seeking support. (shar path - committed to her goddess and on a mission to overthrow her superior)
> null

0:0 - I've heard enough.
uid: b95c095f-928c-cdcb-8f91-85247486c67a
> Likewise.

0:0 - I had to act. I had to strangle that foul conspiracy while it was still in the cradle.
uid: bf1e6364-c3cc-b4ec-781e-08bf59294c68
Node context: Impassioned, verging on fanaticism
> We learned all we could - the artefact was the one thing the Absolutists feared. The one thing they desperately wanted to keep out of their enemies' grasp. I had to have it.

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: bf74928b-586c-6b93-ac85-dd1c6dfc2b16
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected.
uid: c02eff38-64a3-c7e1-3dc6-378b2f1fc3fa
Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her.
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

null
uid: c1710acb-cf44-13d5-7bb2-83e1c51f5cdf
> null

null
uid: c1f78100-fadb-bf6d-00f2-35c55dcc84d0
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Event_SurrenderShadowheart - Give Shadowheart to Viconia
   true - LOW_SharGrotto_ConfrontViconia_SharranAlliance - Sets when the player is offered the support of the Shar Grotto
=== END NODE ===

null
uid: c22b2cf9-9d35-963b-2f4d-cc578bcb0e01
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
> null

- Roll failure -
null
uid: c2ab700f-e477-cefa-2a0c-7ba56381ccd8
> null

0:0 - Such misplaced camaraderie. How about this - surrender this one to me, now, and you can leave freely, and consider Lady Shar's forces your allies in the battles to come.
uid: c2caadb5-949d-39b9-767a-7ff2fd95ff94
Cinematic: Addressed to GROUP_Players rather than SH
Node context: Addressed to GROUP_Players rather than SH. Offering them a way out if they betray SH.
> null

null
uid: c527cfed-1b8c-4aa5-c654-6d7e57683c8b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> But perhaps I can make a case for some small measure of mercy. Give me the artefact, and I can at least make this quick.

null
uid: c619738f-0245-d5b2-b8df-4ef39ec67543
> null

0:0 - I said I'd bring you Shadowheart - she's all yours.
uid: c68050e1-2363-be20-8692-d34f563efc27
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia.
> null
> null

0:0 - We learned all we could - the artefact was the one thing the Absolutists feared. The one thing they desperately wanted to keep out of their enemies' grasp. I had to have it.
uid: c7bedd14-e583-3e47-9395-f2f16cea60b6
Node context: Impassioned, verging on fanaticism
> Shar bid you to do all of this?
> You thought you could best the Absolute? The githyanki?
> I've heard enough.

0:0 - Shar bid you to do all of this?
uid: c85d0a03-4baa-3cc7-a3d1-8639b5974369
> Lady Shar's concerns lie elsewhere - with another. But she is a goddess... she can afford to ignore that which does not threaten her.

0:0 - You were right about one thing - Lady Shar's church does need to be cleansed. By my hand.
uid: c8cf9706-836b-4320-6b5d-c32636345472
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.
uid: cac3310d-69de-43f3-8e88-a89feec13d13
Node context: Low tones, strategising / advising player - the party will handle Viconia, Boo will take the dozens of other Sharrans in the gallery.
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
> Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter.
> null

0:0 - You thought you could best the Absolute? The githyanki?
uid: cb3f617e-1f7e-953a-9d28-6ccd2038df15
> To fight so many foes openly could prove unwise. Shar's children are better deployed as daggers in the shadows, not massed upon a battlefield.

null
uid: cc090290-cfdb-fdc8-d9fd-dff3453ce27e
Jump to another node

0:0 - I've heard enough.
uid: cc98e8c2-6eb5-8ae3-dbb6-57f05a68c662
> Tell them what you witnessed. Tell them how Lady Shar favours me.

0:0 - You thought you could best the Absolute? The githyanki?
uid: cd28148d-ce2f-e0a5-0c4f-9bb8925b31ae
> null

0:0 - I sank a spear into the heart of the Moonwitch's daughter. Lady Shar rewarded me - she turned the pain that once held me back into the power that now drives me on.
uid: cfaf16fc-2aae-78e5-d241-96fa9154c078
Cinematic: Shadowheart gives you a small nod before speaking to the Sharrans.
> And she told me to cleanse her church of those who failed her.

0:0 - But perhaps I can make a case for some small measure of mercy. Give me the artefact, and I can at least make this quick.
uid: d0a63ac3-8ab9-7f13-319b-1b2cbe0f64c7
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_PromisedBringShadowheart - Player promised to bring Shadowheart to Viconia.
> Enough. I don't answer to you. Not anymore. I'm here for my family.

0:0 - *A coup attempt. Shadowheart will need all the help she can get if she's to win over the remaining diehards from Viconia's ranks.*
uid: d270dbb2-a900-555f-a9d3-e15cc7b7dc3b
> Connect with her mind. Suggest she talk about the power Shar granted her.
> Use the parasite. Urge Shadowheart to speak of the Absolute threat. Only she can lead them to victory.
> Do nothing.

0:0 - Attack immediately.
uid: d7026da4-2ae8-eafe-f897-fc0481d4b90d
> L'il Alurl! For Shar!

null
uid: d70651e4-447d-e065-f64a-384664b4e721
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
> null

null
uid: d7617ea6-0ed2-5765-b1a4-c0db50919f14
> null (roll sucessful)
> null (roll failure)

0:0 - Tell her. Tell them all. Tell them how the Nightsinger has blessed me.
uid: d9587325-375c-4b45-8b36-92f47cf847aa
Cinematic: Shadowheart addresses the player
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_CheckArmor - Check if character is wearing Justiciar armor
> Wait. Before we go any further, tell me what this is about. Why do you even want the artefact?
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
> She slew a helpless prisoner, deep in an ancient ruin. Perhaps that warrants Shar's blessing.
> I don't know what she's talking about.
> I said I'd bring you Shadowheart - she's all yours.
> null

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: daf67971-a4eb-4235-a9a6-697d13a340bd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: dd047ff8-57b1-40c7-c8ba-32786ab55144
> I should thank you. If you hadn't sent me on that suicide mission, I'd never have learned the truth.

null
uid: de7932f4-c20a-45a7-a4a2-34983ca89688
> null

0:0 - That's right. I know what you did. And it's not going to be quick - not for you.
uid: df9fafc7-122c-45e8-82b5-c20c32c61123
Node context: She just told Viconia she knows her parents are alive. 'That's right' is following from Viconia's expression reacting to this.
> This is your family. And now you have turned your back on it.

0:0 - Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.
uid: e05f1f0c-6cc8-4cd5-8efa-340e95b14068
Cinematic: Addressing Shadowheart
> Give Shadowheart a chance to sway more of Viconia's followers.
> Wait - I have to know, before it's too late. Why did you want the Astral Prism?
> Attack immediately.

0:0 - This 'Absolute' is but an upstart; disturbing the natural order and threatening to impede the glorious return of Lady Shar's pure, endless darkness.
uid: e0ce5934-3548-5796-7efb-7b7764e91c59
> I had to act. I had to strangle that foul conspiracy while it was still in the cradle.

null
uid: e2ba688a-9b81-feb2-b52b-4f72b798c995
> null

null
uid: e378f8dd-37e3-5c26-8f81-b2ce726e32b5
> Shar bid you to do all of this?
> You thought you could best the Absolute? The githyanki?
> I've heard enough. Deal with this lot how you wish, Shadowheart.
> null

0:0 - So be it. A traitor's end awaits you all. These are the desperate lies of trapped vermin, nothing more. You are deluded, girl.
uid: e39b2188-f906-5a70-69c1-b4a4a7239ab5
Cinematic: Viconia watches angrily before shouting to the Sharrrans.
Node context: First part (up to 'awaits you all') addressed to Sharrans who have abandoned her. Middle (up to 'nothing more' addressed to her remaining supporters. Last part directed at shadowheart.
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side
> I'm not here to convince you, Mother. You are already disgraced in Lady Shar's eyes. I merely wish to give the others a chance to repent, before they are dragged down with you.

0:0 - It's true. She survived the Gauntlet of Shar. She sacrificed Selûne's own daughter. She is your rightful leader.
uid: e553398d-fe6e-41a5-8464-22fdff2430d6
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Why is the artefact so important to you?
uid: e6699a82-375a-e72a-f6c7-60b5ea5acb98
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> null

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: e688eace-b9b8-2dca-ef60-324674d87ac4
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - To fight so many foes openly could prove unwise. Shar's children are better deployed as daggers in the shadows, not massed upon a battlefield.
uid: e75325d2-4ab6-c26e-7e5d-a5288c9b9272
> So let the others fight, while we wait. Once they are spent and bloodied from each other, we would slip in and take the prize. Alas, most of those I sent, perished. All but one.

0:0 - Enough speeches - the odds are already in my favour. Do you think the Dark Lady would want you to die for a lost cause? Or show some cunning and live another day?
uid: e7956ab6-3b49-20b0-e559-cb474f0e20d3
> No matter. I built this place from nothing - I can always start anew once you've been dealt with.

0:0 - L'il Alurl! For Shar!
uid: e84887fb-ce75-4463-9fbb-de50d1cdde70
Cinematic: Viconia gestures for her followers to attack
Node context: l-ill allure
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I saw her walk through a shadow curse, where others feared to venture. Shar favours her.
uid: e9e4fc67-b754-576f-21dd-3fafa6b92f30
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Shar - |Player or NPC chose Shar.|
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

null
uid: eb7c7dc6-04e0-9c6e-28bf-469b6926c0e5
> null

null
uid: ee3e390d-d84e-0bb5-3c77-b1be061c37f5
> null

0:0 - This was a mistake. We shouldn't have come here.
uid: ef1a17ee-8384-7e2c-c644-b92e77b33d03
> Fear not - remember the terms of our little agreement? Turn this wayward child over to me, and you shall go free, with Lady Shar's faithful as your allies.
> You can still leave, if you are wise - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come.

null
uid: f3670f7d-4ef8-4311-2ce9-232527e3f056
Jump to another node

0:0 - Wait. Before we go any further, tell me what this is about. Why do you even want the artefact?
uid: f3d7a836-5e30-035b-913a-b5b356c04585
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> I did not consent to questions. But I suppose you have undergone a great deal to reach this place, and anything I tell you cannot compromise me now - for you will either leave on my terms, or not at all...

0:0 - This is your family. And now you have turned your back on it.
uid: f4c55cc9-1f8f-40af-918e-0a595292adad
Cinematic: Small sweep of her right hand at the general surrounds.
Node context: Small sweep of her right hand at the general surrounds. Referring to the onlooking Shar worshippers
> The artefact was your last chance to prove yourself - and you squandered it.

- Roll failure -
null
uid: f4d3ae89-0cf9-6c06-061f-88938087b90c
> You see? She is nothing but a deluded girl trying to bluff her way out of our rightful judgement - nothing more.

0:0 - You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it.
uid: f5169862-f932-4569-ac21-a18ebc6014db
Node context: Mocking - Viconia is declaiming in front of an audience
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_JaheiraHere - Jaheira is in Viconia Confrontation
> Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.

0:0 - You can still leave, if you are wise - surrender this one to me, now, and you can consider Lady Shar's forces your allies in the battles to come.
uid: f5db3da5-5cb1-cb48-5007-4848560ba2d8
Cinematic: Addressed to GROUP_Players rather than SH
Node context: Addressed to GROUP_Players rather than SH. Offering them a way out if they betray SH.
> null

0:0 - Lady Shar protected me. She guided me, elevated me. And now she wants me to cast you down.
uid: f6772b52-b176-4d82-eabe-3841735ed82a
Node context: Defiant. Addressed to Viconia. (shar path - committed to her goddess and on a mission to overthrow her superior)
> null

null
uid: f9e8c2be-87f7-d3a1-e593-0a9680804847
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - f45a0d8f-2373-e0fc-e3fc-c3e814011c9c_MinscHere - Minsc is in Viconia Confrontation
> null
> null

null
uid: fa41de00-0f50-2bd1-a720-e42163e5db25
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

0:0 - No. I already faced Lady Shar. I passed her trials, I wielded her spear, and now I am her mortal voice. I have been embraced by her in ways you could only dream of.
uid: fd83c472-cb25-4bcf-9fcd-11adff76c1ef
> Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind.

null
uid: fdd33f25-15f7-0389-a35b-89f9e3963597
Jump to another node

null
uid: fea74fae-a989-0141-af0a-6d6e4feb5420
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_SharGrotto_ConfrontViconia_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Shadowheart confronts Viconia about her past and potentially the leadership of the cult itself. Alternatively, she may just seek to fight her former mistress in order to free her parents, should she know they're alive.

null
uid: 027d9e13-073c-6381-f610-821d03804e49
Cinematic: Shadowheat raises her right hand, which glows with the power of her Shar-given magic from the incurable wound in her palm - a black sphere of sharran magic, balanced above the wound. (Same as how it appeared on UUID 80fe690a-0c7e-9292-5888-9d49e6de3e58 of SHA_NightsongsFate_OM_Shadowheart_AOM_OOM_COM). Shadowheart looks defiant, powerful. Awed murmurs can be heard from the assembled Sharrans.The last of Viconia's followers shuffle away from her. Viconia looks at them with disgust before turning her attention back to Shadowheart.
> No matter. I built this place from nothing - I can always start anew once you've been dealt with.

null
uid: 0339fa11-1298-68d2-5598-921c6b6ebd3e
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - They already heard how you disgraced yourself before Lady Shar. How she marked you as the enemy. But it is quite another thing for them to see it for themselves.
uid: 0494b620-f077-4ab0-bb5e-4f75c14c9b86
Cinematic: Viconia awaits SH. A sharran audience in the wings murmurs their disgust as SH appears
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> I am very glad you decided to return. A cautionary tale such as yours will be studied by Lady Shar's initiates for years to come.

0:0 - You were right about one thing. Lady Shar's church does need to be cleansed - of you. And by my hand.
uid: 053318c1-3912-4f3e-b670-b77c67622ae9
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 057a6d1c-3b12-2c7c-5e87-80850f81012c
> null

0:0 - You always were too inquisitive for your own good - no matter how much I disciplined you. Very well - one little indulgence, before you face your reckoning.
uid: 06b6000c-3091-cee3-be67-fd6fea54ef48
Node context: Cruel smirk. 'Fine, I'll humour you briefly.'
> Whispers reached my ears from all corners - potential rivals of Lady Shar, all vying for the same prize. A new god, amassing the disaffected, the outcasts - those who should turn to us.

null
uid: 073f711f-51f1-4d22-aeb5-ea0fcb1f2fe8
> null

null
uid: 09c00c2d-d216-4e3c-a2c1-c222414c3331
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

null
uid: 0a601b7c-14c7-29db-ac4d-8c7fef17db0b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> But perhaps I can make a case for some small measure of mercy. Give me the artefact, and I can at least make this quick.

0:0 - Whispers reached my ears from all corners - potential rivals of Lady Shar, all vying for the same prize. A new god, amassing the disaffected, the outcasts - those who should turn to us.
uid: 0da56e8d-8867-4903-d266-39500b73bfde
Node context: Note of anger at the end - the Absolute is encrouching on her goddess's territory
> This 'Absolute' is but an upstart; disturbing the natural order and threatening to impede the glorious return of Lady Shar's pure, endless darkness.

null
uid: 18e57d66-dcaa-8534-e8c8-bea2aa26e949
> null

null
uid: 1cd7713e-79de-e112-1204-51889ac89ab3
> null

null
uid: 1cf30095-f546-af5c-e271-c07363502e38
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null

0:0 - You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
uid: 2000a767-3193-f54b-2479-d7f0cff8cf4a
> null

0:0 - No. Lady Shar has chosen me to cleanse her ranks - you no longer have her blessing.
uid: 202b2e8d-fbbb-50c1-8e48-4b68f0f27dff
> Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind.

0:0 - You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
uid: 2305a162-2f45-c84a-98ec-9297fd1e94b0
> null

0:0 - So let the others fight, while we wait. Once they are spent and bloodied from each other, we would slip in and take the prize. Alas, all perished. All but you.
uid: 243e85ac-2f87-d0f0-f3a9-2cdaa225ac1b
> null

null
uid: 24c5210d-2c2d-df0d-2474-61a6b7001d9d
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Do you hear these delusions? She defies my command. She thinks she knows better - she thinks she is better. But you will soon learn otherwise, girl.
uid: 2a37fbcc-9612-1c37-bd87-161d6712c687
Cinematic: Watching sharrans react with disquiet, murmuring amongst themselves.
Node context: First section directed at onlooking Sharrans, last line directed at shadowheart
> null

0:0 - I thought you might try to flee, rather than face us. Perhaps you are braver than I thought - or more arrogant than even I can fathom.
uid: 33ac16ac-7f1f-4894-90e5-3ccfff20d034
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> No matter. You are here now, to face the Dark Lady's judgement, before a gathering of your peers. Give the artefact, and perhaps we will be merciful.

null
uid: 34908e44-e23a-49d0-a74e-1883c0bae05c
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - I must keep her faith alive in mortal hearts. I must defend her ways, lead her children, stop all threats. Even if I must go against her wishes, I will prove myself her most loyal servant.
uid: 34e812f7-2a31-ca96-648c-b123a111a31c
Node context: Self-righteous
> You will not prevail here. But you may survive - if you give me the artefact.

0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
uid: 3931d1d1-1ad8-2eea-75e1-6359a487d9b4
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

- Roll failure -
null
uid: 3de8899f-4019-7089-63fa-a61857958c0a
> It seems none answer your call.

null
uid: 3e03c0ad-cd49-eca9-fc79-da481346b543
> Lady Shar didn't ask you to do this. You betrayed her - pursued your own goals.
> You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
> You've heard enough. Show the holdouts the power that Lady Shar has blessed you with.
> Attack.

null
uid: 3e065efc-0d8d-bffa-3340-37f72d8ec397
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null

0:0 - No matter. I built this place from nothing - I can always start anew once you've been dealt with.
uid: 3e3c95bb-2010-4c6d-a017-62a9acf25186
Node context: Defiant.
> You were right about one thing. Lady Shar's church does need to be cleansed - of you. And by my hand.

null
uid: 3f457869-cbe4-9140-e161-e589c66c1474
> You're acting against Shar. She'll damn you as quickly as she damned me.
> You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
> I've heard enough.

null
uid: 3fc17900-a6f0-1ed6-2a91-26a02ecb2f08
> null

0:0 - And do not be so foolish as to attack me again. Unlike before, I am flesh and blood - but am very well protected.
uid: 3ff655c8-afca-889c-8f70-5eee682526e2
Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her.
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

null
uid: 40e8c2fc-2c50-a928-27ca-ba5d1dbcc398
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> null

0:0 - You will not prevail here. But you may survive - if you give me the artefact.
uid: 4105df4f-8ecb-30c1-9ec0-90f495598a94
> null

0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
uid: 417128c3-8c2c-73f2-77ae-c5eff71537c9
Node context: Addressing all the onlooking Shar followers in the hall
> null

null
uid: 466eb949-7b91-25c6-607e-0b2b5913a2d8
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_CheckArmor - Check if character is wearing Justiciar armor
> But please, continue - dig your own grave. It shall make for a fine lesson to all gathered before us.

null
uid: 4700c817-bf13-3812-2c06-7bd089acae8d
> I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.

null
uid: 48ccce10-f819-a67c-3d45-a07cfde3358e
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null
> null

0:0 - I shall stand with you.
uid: 496a0853-0af2-4001-bed4-ee889678c201
Cinematic: A group of sharrans move to Shadowheart's back.
Node context: Swearing fealty (having just changed sides to support the player)
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side
> So be it. A traitor's end awaits you all. These are the desperate lies of trapped vermin, nothing more. You are moon-sick, girl. A true lunatic.

null
uid: 49f62ecf-2e55-8b0b-68d0-f362e17a4f42
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Why do you even want the artefact so badly? Tell me the truth, at least this once.
uid: 4d3c2cbb-db69-d2f9-f4a8-15794b9ab20c
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> You always were too inquisitive for your own good - no matter how much I disciplined you. Very well - one little indulgence, before you face your reckoning.

null
uid: 502e993b-eb51-30bd-ae6d-10c5ede235f7
Jump to another node

null
uid: 503d1a4d-0ed5-f4b2-4789-6e7840c19a0a
> null

0:0 - The threat of the Absolute is upon you all - and Viconia is not fit to lead you!
uid: 50a30f0d-6ea2-62c8-82e4-a10210869859
> null

null
uid: 50c602e3-5a54-a174-bc1b-f50a30817e91
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - I had to act. I had to strangle that foul conspiracy while it was still in the cradle.
uid: 51de2c48-0958-112a-1b23-551289d43436
Node context: Impassioned, verging on fanaticism
> We learned all we could - the artefact was the one thing the Absolutists feared. The one thing they desperately wanted to keep out of their enemies' grasp. I had to have it.

null
uid: 5422ea42-cff1-86ea-5aa0-bed2c67f2689
> null

null
uid: 55ff33f3-6fb6-abc6-649a-9ef2a4deffcb
> null

null
uid: 56002ebf-c37d-29de-73af-c7403ce207a5
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Tell me one thing at least, before we end this - why did you want the artefact?
uid: 5601bb0c-ee4e-878f-eb94-0bcde4820833
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> null

0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
uid: 581ee8af-2c5c-43db-9a5b-c0695a5aa7d8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - A true Sharran like you must be on the right side.
uid: 5905b12f-799f-4dbd-8ec8-c7861f6ea2c9
Cinematic: The sharrans' murmurs grow more animated. One shouts out in support.
Node context: Supportive, swayed by the player's argument
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> I shall stand with you.

null
uid: 593f8e1b-15dd-f62b-afc9-8f07140f8ebd
> null

null
uid: 5945f993-c3ca-fdd4-88ba-47ae5e1286df
> null

null
uid: 5960abdb-9ce9-9632-e393-79dde31df87d
> null

null
uid: 5c17cf07-f0e1-4917-b694-32bc5f588058
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> No. Lady Shar has chosen me to cleanse her ranks - you no longer have her blessing.
> The artefact is too powerful for you. The mission cannot be fulfilled. Lady Shar wishes for me to take your place.
> Why do you even want the artefact so badly? Tell me the truth, at least this once.

0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
uid: 5d9d6108-2d08-4b61-b139-d4730f1c7574
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: 5e4f8843-471b-c36c-e89d-148bd2e9c8e0
Jump to another node

0:0 - We learned all we could - the artefact was the one thing the Absolutists feared. The one thing they desperately wanted to keep out of their enemies' grasp. I had to have it.
uid: 5e88f76a-7660-1fcd-a5f6-dec49e8a31a4
Node context: Impassioned, verging on fanaticism
> Lady Shar didn't ask you to do this. You betrayed her - pursued your own goals.
> You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
> I've heard enough.

0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter.
uid: 5f057d9d-912f-05f4-8151-3c32084c9dfd
Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again).
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: 5f72fb46-4050-091d-01fb-861e07996bdc
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
uid: 6109361e-4924-6f8e-6d35-eb9981382571
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: 65f0c9f1-10ab-2d2d-f640-41182b2da246
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

0:0 - You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it.
uid: 67db3383-ab72-4272-8a7a-715852faadeb
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.


0:0 - You're acting against Shar. She'll damn you as quickly as she damned me.
uid: 6807b2ca-0e2b-800b-51cf-725b91eff080
> null

null
uid: 68c46a8d-e218-3bb8-b5a2-75a9f00024e0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
uid: 693393eb-174c-24c9-6da5-264b5fd061dc
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - I've heard enough.
uid: 6c6cc42e-9659-4218-287b-5bf1b643fa38
> Then answer me - where is the artefact?

null
uid: 6f09a7fe-b0a2-c5eb-ab9d-96a779f7fc4a
Jump to another node

null
uid: 701fd3c9-26e5-0f8a-7448-6bd3bfb67282
Jump to another node

0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
uid: 72806d5e-5e1d-57ed-dabc-3e510cc618f5
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

- Roll sucessful -
null
uid: 72e58288-a8c2-9742-774a-643957810fe0
> A true Sharran like you must be on the right side.

0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
uid: 75926e23-d231-13be-6e6a-99aaedb0a374
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Lady Shar didn't ask you to do this. You betrayed her - pursued your own goals.
uid: 765bfd2d-976a-3606-7fc9-1408a71a48aa
> null

null
uid: 76a72904-8f0e-406c-b323-043654bf02dd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> You've finally found yourself a following, Mother Superior. And you only had to hollow out their heads to do it.

0:0 - It seems none answer your call.
uid: 76ed1a06-325f-4091-9ff5-e04f3bd0b988
Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them.
Node context: Taunting
> null

0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
uid: 78e89ff3-496f-d082-7000-9c7f76f4469c
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Attack.
uid: 79f1f02d-cd64-7e56-3d34-5739a8301ec3
> L'il Alurl! For Shar!

null
uid: 7d72a3f4-e9b2-d288-c4b6-572d8d2c4375
> null

null
uid: 7e5009c8-3e31-2f54-8fe6-14fd1acd3123
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: 7f2e2604-511f-011f-a2ff-01c5ee57e70b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
uid: 7f456f24-4b29-435b-8fb7-aa242c1bf489
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: 7fc6e0de-6d00-1925-eb98-b7d98abdab8a
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

0:0 - Show the holdouts the power that Lady Shar has blessed you with.
uid: 8027ec86-2846-d49d-0c75-b9536a0e10f3
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedLackeys - Swayed Viconia's lackeys to betray her.
> null

0:0 - Nonsense. Ravings. You've strayed, girl - you've failed Lady Shar's mission and allowed ambition to rot your mind.
uid: 804738c6-22ac-4da7-a79b-149cecce869d
Cinematic: Watching sharrans react with disquiet, murmuring amongst themselves.
> null

null
uid: 80bf9384-71ae-eacc-8070-ff38addf1499
> null

0:0 - Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected.
uid: 82bc494f-f354-b1de-1e74-6a355c2830b7
Node context: Cautioning - reference to how the player attacked an illusion of Viconia earlier while not aware it wasn't actually her.
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
- 0 Set flag(s) to (Global):
   false - LOW_HouseOfGrief_State_AttackedViconia - Attacked Viconia's illusion in the house of grief.
> null

null
uid: 83c2d1ef-d04a-ee47-0e77-a9a29ce7c22e
> null

0:0 - The traitors' ranks swell - much like a corpse left under the sun. I will take joy in making each and every one of you suffer.
uid: 83ce517b-e89c-3ad9-9002-a9d01855c5de
Cinematic: Another group of Sharrans break from the fold and side with Shadowheart. There is perhaps now an even split between the two. Viconia lambasts those who changed sides.
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedUnaligned - Swayed the unaligned to Shadowheart's side
> Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.

null
uid: 847459a2-59f0-6916-0613-ccbd10f81e4b
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null
> null

null
uid: 850326c4-81b1-5384-874f-e74f7bc9b56a
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: 898dcd1d-dd0a-cf22-1308-c78a58b327b7
Jump to another node

null
uid: 8cd9adff-52f7-20a5-4540-744cae037c4f
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
> null

null
uid: 8d8fdbb0-9bc7-6360-4470-dd790d6552f0
> I don't answer to you. Not anymore. I'm here for my family.

0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
uid: 8d9aa1ad-7f1e-e66d-2cff-f8e4d80760bf
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

0:0 - Lady Shar is a goddess... she can afford to ignore that which does not threaten her.
uid: 8f20c641-bcc8-9fad-5cf8-96432072fc69
Node context: Hint of tension between her and her goddess. Their goals aren't aligned
> I must keep her faith alive in mortal hearts. I must defend her ways, lead her children, stop all threats. Even if I must go against her wishes, I will prove myself her most loyal servant.

- Roll failure -
null
uid: 94278cd9-2d8b-e788-53c5-75384c8d92e0
> The Absolute will be dealt with. As soon as I prise the artefact from your cold fingers.

null
uid: 945baec0-bb0c-989a-181f-8048e6665f97
> The artefact. Now.

0:0 - You sent us against the Absolute? The githyanki? It was a suicide mission from the start.
uid: 94cd950f-ac22-2807-bdca-8ef860123072
> You speak as though your life was not already forfeit. All that you are belongs to the Dark Lady, and in the end, she will take it all back. The only question is when.

null
uid: 96b4859c-d409-2ce1-31a6-e1d75d8b2b46
> null

null
uid: 96f5a07b-44ac-3945-25ef-f8bf35f19cf3
Jump to another node

0:0 - But perhaps I can make a case for some small measure of mercy. Give me the artefact, and I can at least make this quick.
uid: 97bfb612-68d6-03f8-9c91-828c80d6fbbd
> I don't answer to you. Not anymore. I'm here for my family.
> No. It will never be yours.
> Why do you even want the artefact so badly? Tell me the truth, at least this once.
> Attack.

- Roll sucessful -
null
uid: 99a7dc3b-aa87-cf0d-f7b0-e6a520a50443
> The traitors' ranks swell - much like a corpse left under the sun. I will take joy in making each and every one of you suffer.

null
uid: 99cd3866-a6cc-754c-79dc-b4e6290cbaeb
> null

0:0 - It seems your gambit is failing, girl. It would have been better if you had stayed away, stayed hidden.
uid: 9ab5b97f-ef54-afd9-1269-eff359d49719
> null

0:0 - So be it. A traitor's end awaits you all. These are the desperate lies of trapped vermin, nothing more. You are moon-sick, girl. A true lunatic.
uid: 9e4c6b79-9014-5bdd-ed76-9305baf13df1
Cinematic: Viconia watches angrily as some followers change sides, then decries them and shadowheart to all assembled.
Node context: First part (up to 'awaits you all') addressed to Sharrans who have abandoned her. Middle (up to 'nothing more' addressed to her remaining supporters. Last part directed at shadowheart.
> Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
> Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
> Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.

> Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
> Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
> Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
> Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.
> Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.

null
uid: 9e5e2f82-6237-c401-6d9b-3b539510e795
> null

0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
uid: a2e4b251-b224-2299-7016-f2a3c19195ee
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Attack.
uid: a4379456-5a4a-4121-6b4c-f5b93fad8e74
> null

0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
uid: a43cb7f9-1591-bb86-1369-731afb26b542
= Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

null
uid: a539392e-5efb-6075-49c9-307e47d4af19
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: a6676729-da3b-936e-ec78-6d3e827d2ce3
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: a76349dd-bccf-31d7-6ae2-6244b7bbd11c
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null

null
uid: aa8682f4-bc02-1938-ff00-ea105e745e36
- 0 Set flag(s) to (Object):
   true - LOW_SharGrotto_Event_SwayedAllies - Swayed the Dark Justiciar to the player side
> null

0:0 - But please, continue - dig your own grave. It shall make for a fine lesson to all gathered before us.
uid: ab16a1c2-ec1f-4fad-b776-7bb481a6b1bc
> I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
> I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
> I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
> I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
> I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
> I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
> I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
> I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.

0:0 - Then answer me - where is the artefact?
uid: ab415b6f-8da0-5a63-a174-2aa95b3521b0
> null

null
uid: ac8cc55a-0b81-43d0-33dd-1bd60c0900ab
> null

0:0 - I walked through the depths of Lady Shar's darkness, where others feared to venture. I am favoured.
uid: ad507c7c-499e-0cca-63c9-719aeb0c299c
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 2 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   false - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - You've heard enough. Show the holdouts the power that Lady Shar has blessed you with.
uid: ae093431-0ae7-4670-b474-c13d62525da5
> null

0:0 - I survived the Gauntlet of Shar. I sacrificed Selûne's own daughter. I am your rightful leader.
uid: af42334a-b246-7a95-ac70-2fdaefcea142
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - Enough talk, girl. The sooner we finish this, the sooner your blood can be sluiced off Lady Shar's sacred Grotto.
uid: b08f1bee-7b1a-f481-9f53-651e9a0fc5ad
> Show the holdouts the power that Lady Shar has blessed you with.
> Tell me one thing at least, before we end this - why did you want the artefact?
> Attack.

null
uid: b22bcdcc-cca8-f54b-3eae-36d90f85237c
> null

null
uid: b449666b-8bca-e748-5cec-f512664c154e
> null

0:0 - But the mission was our best chance - to fight so many foes openly could prove unwise. Shar's children are better deployed as daggers in the shadows, not massed upon a battlefield.
uid: b705aac1-0e97-9dd9-30a3-4df4fffd5544
> So let the others fight, while we wait. Once they are spent and bloodied from each other, we would slip in and take the prize. Alas, all perished. All but you.

null
uid: b7833a5b-5311-19ce-d440-bfbf0bd7b4aa
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: b88936d8-d615-371c-0a41-3229c3e0ffe8
> null

0:0 - No. Lady Shar has chosen me to cleanse her ranks - you no longer have her blessing.
uid: b94698d9-4fc1-c479-12e1-530ca195ffa1
> null

null
uid: be839404-5163-3a86-7035-bc2e8128e3b4
> null

null
uid: bf34cc30-2dab-7bb4-d8c7-020817d0512b
Jump to another node

null
uid: c1dc02c9-e054-92b4-43d0-296e2dce8a5f
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: c2013212-a464-c557-b1fc-0cdeb023e748
- 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

0:0 - You speak as though your life was not already forfeit. All that you are belongs to the Dark Lady, and in the end, she will take it all back. The only question is when.
uid: c34e606c-1f58-1186-e4d2-0ee0a4e1bb77
> But the mission was our best chance - to fight so many foes openly could prove unwise. Shar's children are better deployed as daggers in the shadows, not massed upon a battlefield.

0:0 - No matter. You are here now, to face the Dark Lady's judgement, before a gathering of your peers. Give the artefact, and perhaps we will be merciful.
uid: c3ddb284-c6ea-43a3-9a9c-6179cb8df5f9
> And do not be so foolish as to attack me again. Unlike before, I am flesh and blood - but am very well protected.

null
uid: c58eb041-d811-ced9-dabd-2a654535d233
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

0:0 - The artefact. Now.
uid: c8116806-2391-d105-6877-69ee5b644fc9
Node context: Ultimatum
> null

0:0 - The artefact is too powerful for you. The mission cannot be fulfilled. Lady Shar wishes for me to take your place.
uid: c82c1f26-9f29-d1a2-bf00-3e69fb352f2f
> Do you hear these delusions? She defies my command. She thinks she knows better - she thinks she is better. But you will soon learn otherwise, girl.

0:0 - I am very glad you decided to return. A cautionary tale such as yours will be studied by Lady Shar's initiates for years to come.
uid: c9a36ad5-8710-942f-7543-c6129ce38f33
> Now, do not be so foolish as to attack me. Unlike before, I am flesh and blood - but am very well protected.

null
uid: cb2a9710-c519-b994-5c7c-9d3be0942d5b
Jump to another node

null
uid: ccec23ff-ff07-4c08-fe7d-dcd4cf8db84d
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

null
uid: ce2e72f6-37e0-ce8f-749e-15159ffd28a9
Jump to another node

null
uid: d38b363a-034d-3296-314c-fe17cf25ce84
> The threat of the Absolute is upon you all - and Viconia is not fit to lead you!

0:0 - Tell the onlookers of the powers that Lady Shar has gifted you. Either they join you or face oblivion.
uid: d42073c9-53b5-f92b-d887-2ca89a986fea
= Roll SkillCheck Performance (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null (roll sucessful)
> null (roll failure)

0:0 - I've heard enough.
uid: d4839ab9-c911-cd28-af67-65aab627c498
> null

null
uid: d4885110-858e-dc51-e2a8-d30909eec131
Jump to another node

null
uid: d632e77d-1eee-490c-e27c-1980721c4eff
> null

null
uid: d7551892-bd7c-eae5-0859-889e1d14fbda
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - Attack.
uid: d9571aed-8fd9-0ad1-a8f8-d68eaa1664c9
> null

0:0 - This 'Absolute' is but an upstart; disturbing the natural order and threatening to impede the glorious return of Lady Shar's pure, endless darkness.
uid: db31f8d9-ff67-4342-b2d4-fe0446d6e7fb
> I had to act. I had to strangle that foul conspiracy while it was still in the cradle.

0:0 - Urge the onlookers to heed Lady Shar - she speaks to you. She has chosen you.

uid: dc7fdd2c-9c38-fd2c-2015-2f2a3bff1f61
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   false - LOW_SharGrotto_State_HasDarkJusticiarArmourSet - Has Dark Justiciar armor on
- 1 Check flag(s) (Tag):
   true - Dark Justiciar - Character is a Dark Justiciar of Shar (You are a Dark Justiciar of Shar)
> null

null
uid: dda99d77-171f-f741-110a-04c55d47734c
> null

0:0 - Why do you even want the artefact so badly? Tell me the truth, at least this once.
uid: df93e0e7-669b-b7f7-0b85-80b216e5e10c
- 0 Check flag(s) (Global):
   false - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
- 0 Set flag(s) to (Global):
   true - LOW_SharGrotto_Knows_ViconiaArtefactMotivation - Sets when Viconia explains what she wanted the artefact for,
> null

0:0 - *You knew it would come to this. Yet still, your heart races: Viconia DeVir. Your mentor. Onetime mother figure. And now, your foe.*
uid: e1c95111-d48f-b2a2-6068-0be76a49b23d
Cinematic: SH tense expression/Viconia glowering expression
Node context: Vy-cone-eeh-ah De-Veer
> L'il Alurl! For Shar!

0:0 - Pin your eyes to the treacherous she-drow. Do not focus on the many, many others - Boo will handle them.

uid: e630d595-1610-4bfc-9c63-95afcaacf4d5
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> Always a pleasure to see old acquaintances. But you would be wise to not interfere in this matter.
> null

null
uid: e824b438-e5ce-162b-c018-92887c5af3ab
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

null
uid: eb3d78bb-10d6-3d35-b7b0-02d598f88779
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

null
uid: eb9d36ac-a873-f7b8-8bf8-4b630eccda34
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_JaheiraPresent - Jaheira is present in Viconia Confrontation
> null

null
uid: ecc15af0-84f8-c1e0-7b36-771b736df60c
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Check flag(s) (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 1 Set flag(s) to (Local):
   false - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null

0:0 - This is your family. And now you have turned your back on it.
uid: ecd29c98-062f-4070-a95b-e3f2696a236e
Cinematic: Raised eyebrow in reaction to what SH just said. Small sweep of her right hand at the general surrounds.
Node context: Raised eyebrow to betray a little surprise that Shadowheart is aware her parents are alive. Small sweep of her right hand at the general surrounds. Referring to the onlooking Shar worshippers
> *You knew it would come to this. Yet still, your heart races: Viconia DeVir. Your mentor. Onetime mother figure. And now, your foe.*

0:0 - You'll surrender it soon enough, once your last breath escapes you.
uid: ef484cc8-19d5-4c08-7488-9036cb82a6e0
> *You knew it would come to this. Yet still, your heart races: Viconia DeVir. Your mentor. Onetime mother figure. And now, your foe.*

null
uid: f0a11240-2dcd-40d8-ec9c-c62191624625
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - L'il Alurl! For Shar!
uid: f246c3ce-1340-4ef3-9b23-464db5386bf8
Cinematic: Viconia gestures for her followers to attack
Node context: Battle cry. l-ill allure
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - L'il Alurl! For Shar!
uid: f28efde5-a1c4-47ea-efc0-9bf4bec2584b
Cinematic: Viconia gestures for her followers to attack
Node context: Battle cry. l-ill allure
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: f42323b5-d8d2-4910-a688-ce9adbeb145b
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: f5081796-6546-e29e-0322-4253ef323277
> null

null
uid: f555d4c6-cdbf-64db-c5fb-dfc074d4b1c6
- 0 Check flag(s) (Global):
   false - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
- 0 Set flag(s) to (Local):
   true - 716c87ae-e7d6-100d-5fe6-3710aea9f764_MinscPresent - Minsc is present in Viconia Confrontation
> null
> null

0:0 - No. It will never be yours.
uid: f59fbfa0-cb68-6e6e-795c-31606a7a9cc7
> You'll surrender it soon enough, once your last breath escapes you.

0:0 - The Absolute will be dealt with. As soon as I prise the artefact from your cold fingers.
uid: f5dcdd9a-339c-c67a-d6ef-1ec2d894bd66
Cinematic: The onlooking Sharrans are unimpressed - none join Shadowheart's side. Viconia smiles and speaks to them.
> It seems your gambit is failing, girl. It would have been better if you had stayed away, stayed hidden.

null
uid: f7e8a850-d3a7-c06a-1240-a510cbef16af
> null

null
uid: f84345b6-cd01-ccb1-25ee-c5b4b8e9961c
> null

0:0 - Lady Shar didn't ask you to do this. You betrayed her - pursued your own goals.
uid: fa9238d3-4f9e-5113-dbba-f53f790db1cb
> Lady Shar is a goddess... she can afford to ignore that which does not threaten her.

null
uid: fb7f34d8-1ecd-b822-2498-3712fd68f0cc
Jump to another node

null
uid: fcca2f2f-d9c9-351d-ee1c-04e53ca18d7a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> No. Lady Shar has chosen me to cleanse her ranks - you no longer have her blessing.

0:0 - I don't answer to you. Not anymore. I'm here for my family.
uid: fd08a3cf-1a8f-5692-ce0a-d3b55b015b99
> This is your family. And now you have turned your back on it.

0:0 - I don't answer to you. Not anymore. I'm here for my family.
uid: fd779eec-c171-ebfd-edaf-13bdea59fa0b
> null

null
uid: fe5f5e76-31d1-ce65-bc09-8017ce234116
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Karlach_AvatarInHouseOfHope.lsj
Synopsis:
Avatar Karlach enters for the first time in the House of Hope.

null
uid: 38f7232c-8016-f5a1-c04b-4ec467a827cd
Jump to another node

0:0 - No. I'm going to get trapped. Dragged deeper into Avernus. AGH!
uid: 3baa1e20-93bc-e261-8992-890a1d93a723
> AGHHH! Whose idea was this? Was it mine? Am I insane?

0:0 - I just need to get in, grab what I need, and go. Fast. Easy.
uid: 4cff6e86-c907-a72c-619f-9136d4ec6a18
> Yeah. Get in, grab shit, and go. Easy.

0:0 - Huh. I feel... cool. Like my engine isn't going to explode. Guess returning to the Hells really is all it takes.
uid: 4db1aba5-2fde-8108-ebff-8694489e9c30
Node context: Talking herself off a cliff.
> I better do what I came here to do and scarper before I get used to feeling like I might live.

0:0 - Phew. I gotta admit. That's pretty nice.
uid: 6c798cf5-e07d-5893-b52a-095398563564
Node context: GAining a bit of grounding/ confidence
> I better do what I came here to do and scarper before I get used to feeling like I might live.

0:0 - On the bright side, my engine finally feels... normal. Like it isn't about to explode.
uid: 8b25675c-dd65-1167-acc5-d714564581e0
Node context: GAining a bit of grounding/ confidence
> Phew. I gotta admit. That's pretty nice.

0:0 - AGHHH! Whose idea was this? Was it mine? Am I insane?
uid: a6e3346c-8ea3-5071-090e-65682e5d30da
Node context: Psyched herself out being afraid of Raphael
> null

0:0 - Gods, I can't believe I'm doing this. I'm going to get out of here - right?
uid: b55c2ddc-1c15-3f81-5cc4-f864fafe6fdc
Node context: Not quite panicking, but starting to feel very nervous and triggered about being back in the Hells.
- 0 Check flag(s) (Object):
   true - ORI_Karlach_IPRD_BackInHell - Karlach entered House of Hope for the first time.
> I just need to get in, grab what I need, and go. Fast. Easy.
> Only one way to find out...
> No. I'm going to get trapped. Dragged deeper into Avernus. AGH!

0:0 - Only one way to find out...
uid: c9d004ed-759d-0268-d986-efaa450b254c
> On the bright side, my engine finally feels... normal. Like it isn't about to explode.

0:0 - Yeah. Get in, grab shit, and go. Easy.
uid: ca7f762f-c6a0-55aa-8201-0ef167b534ab
Node context: panicking slightly. She's on Raphael's turf now.
> Huh. I feel... cool. Like my engine isn't going to explode. Guess returning to the Hells really is all it takes.

0:0 - I better do what I came here to do and scarper before I get used to feeling like I might live.
uid: cbf8cc63-f2e2-d64b-f424-61239525f87c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraSecretRoom_OM_Jaheira_COM.lsj
Synopsis:
Dialog with Jaheira confronting the player when they interact with the bookcase leading to her

0:0 - If it matters to you, it matters to me.
uid: 130ce67b-b9fe-5078-899e-d0a9b6683d71
> null

0:0 - Keen eye. But if it's supplies you seek, weapons to aid in our fight - you won't find them behind that door.
uid: 1d2b5461-8650-4c48-b50b-79e585cec565
- 0 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_State_StoppedPlayerAtBookcase - Jaheira successfully confronted any player at the bookcase
> There is nothing back there of worth to anyone but me.

0:0 - I'm sorry, Jaheira. I didn't mean to pry.
uid: 2942a8ff-a074-f2ab-a9fe-a0863f4ccacd
> Oh, you need not apologise. I only seek to spare you some disappointment.
> Yes, you did. But I might as well spare you the disappointment.

0:0 - It should be no surprise to you, that Harpers like to hold their secrets close. Whether there is sense in it or not.
uid: 394d9799-06ba-2a99-3cb9-e852b004c7e9
> On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman.

0:0 - I also hide all my worthless things behind secret doors.
uid: 527818e1-97bb-fc1b-5898-839f2c20f7c0
> It should be no surprise to you, that Harpers like to hold their secrets close. Whether there is sense in it or not.

0:0 - But... do as you will. I have nothing to hide, and I have been content to follow your lead so far.
uid: 63dfe1d0-01a6-1a33-8b7d-ceaaf5623d49
=== END NODE ===

0:0 - Yes, you did. But I might as well spare you the disappointment.
uid: 74645399-ee64-77f8-65ed-39e4345c2f21
> On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman.

null
uid: 81d6d470-2072-7ef6-5b64-e6bf2b6905d3
Jump to another node

0:0 - Just like an old dragon to hoard the best of her stash.
uid: 822da285-28dd-3828-a317-1e32ad0addef
> Not a wild-shape I have mastered - just yet.

0:0 - Oh go on, ranger. The door was not intended to hide anything from you.
uid: 86e8eee8-af14-24e7-d786-f4f69d6c55f0
- 0 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_State_StoppedPlayerAtBookcase - Jaheira successfully confronted any player at the bookcase
=== END NODE ===

null
uid: 8b359938-3ba0-4fd8-b1d5-160a8e4863e2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> null
> ...But then, perhaps I make too much of this. How can I beg privacy, when I was not half so trusting on our first meeting?
> But... do as you will. I have nothing to hide, and I have been content to follow your lead so far.

0:0 - On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman.
uid: 8eb3569c-d188-6508-f90c-05b483dfbf37
> null

null
uid: a5ad2714-fc35-4472-8115-96bde013d8b9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Jaheira, our friend has put their trust in us. Boo thinks it only right to return the gesture, no?


0:0 - Pass, then. Go on. See what it is a foolish old Harper thinks worth hiding away.
uid: a8c0c622-f928-0a48-6e52-cd06bbbf403f
=== END NODE ===

0:0 - There is nothing back there of worth to anyone but me.
uid: a9470c63-88ae-cfdd-dd94-dba174618c17
> I also hide all my worthless things behind secret doors.
> I'm sorry, Jaheira. I didn't mean to pry.
> If it matters to you, it matters to me.
> Just like an old dragon to hoard the best of her stash.

0:0 - Oh, you need not apologise. I only seek to spare you some disappointment.
uid: af72d6ed-dd1d-f63e-a8c7-e02921744725
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description
> On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman.

0:0 - Jaheira, our friend has put their trust in us. Boo thinks it only right to return the gesture, no?

uid: b971e202-c7ff-4b44-9a48-4993e3c28505
- 0 Set flag(s) to (Local):
   true - e69bf7ed-04cc-defe-6779-255ebcfd9fb2_MinscWasIncluded - Minsc spoke up in the dialogue.
> ...You so rarely make a habit of being right, ranger, that it puts me ill at ease when you are.

0:0 - ...But then, perhaps I make too much of this. How can I beg privacy, when I was not half so trusting on our first meeting?
uid: e6ecc6db-b880-aedf-5ca4-5a5a99045900
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_50_For_Sp2 - Approval_AtLeast_50_For_Sp2description
> Pass, then. Go on. See what it is a foolish old Harper thinks worth hiding away.

0:0 - Not a wild-shape I have mastered - just yet.
uid: e974fa54-5664-32e6-de5d-a2ad3dcc8697
> On my word. All you will find inside is dust, and the mouldering keepsakes of a much younger woman.

null
uid: f13b224c-bd6c-a86e-53c7-27d61e56d022
- 0 Check flag(s) (Local):
   true - e69bf7ed-04cc-defe-6779-255ebcfd9fb2_MinscWasIncluded - Minsc spoke up in the dialogue.
=== END NODE ===

0:0 - ...You so rarely make a habit of being right, ranger, that it puts me ill at ease when you are.
uid: f75cab60-8de7-c7eb-0ad9-845efec022b5
- 0 Check flag(s) (Local):
   true - e69bf7ed-04cc-defe-6779-255ebcfd9fb2_MinscWasIncluded - Minsc spoke up in the dialogue.
> null


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon02_OM_Jaheira_OOM.lsj
Synopsis:
OOM for Jaheira and Jaheira's grandson with player nowhere near. He's a timid and frightened little boy who's brave on the inside but his cousins tease him because he gets scared easily, his cowardly-but-brave behaviour is all a setup for Jaheira to have a sweet little moment where she can have a nice little cathartic nod to Khalid and encourage the kid, because she believes in him, and leads to a moment where the player can contextualise this into her current dilemma - She was quick to determine that he was gone, but that was in her headstrong days when all was more...black and white. Now she has these doubts on whether she should be even considering having her life pace slowed by rite of simply being a strong druid or not. Same beats as the COM version, with a slight edit at the choice moment.

0:0 - My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?
uid: 04ef381e-612a-50fd-b373-409697f34f7c
> N-no.

0:0 - Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...
uid: 06feed1d-4d81-941c-6ea5-17e810582c7a
> Who said?

0:0 - Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
uid: 3c2b8f92-dc77-4392-5e87-bdfd1f412fb0
> Wait - here. I was... keeping this. Safe.
> Wait, I - I had your pin. But I th-think I... lost it.

0:0 - Ah. My Harper pin? You had it for safe-keeping, I trust? Not to, say, play down in my sanctuary?
uid: 4f386d81-d607-0485-11e2-55bdf3960931
Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't
> No matter, boy. I have another here. And I won't find the place disturbed at all, will I?

0:0 - Moonrise...? Like the place from your s-stories, Jaheira?
uid: 54a8733c-db88-32a3-777c-d21c5d8a3df9
> The very same. We can give that one a happy ending after all.

0:0 - No matter, boy. I have another here. And I won't find the place disturbed at all, will I?
uid: 6013d6f2-4130-34cf-6a9f-3980f92941d7
Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't
- 0 Check flag(s) (Object):
   true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin
> N-no.

0:0 - The very same. We can give that one a happy ending after all.
uid: 6db1a027-9d87-10ea-563a-b4135086a43d
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.

0:0 - You little sneak-thief. Well, they were wrong - look. Not dead. I just... went away for a time. To a place called Moonrise Towers.
uid: 7cca0e37-d684-3be2-aa0b-30066f594dbb
> Moonrise...? Like the place from your s-stories, Jaheira?

0:0 - Wait - here. I was... keeping this. Safe.
uid: 7d61be1e-54b6-8752-d2e5-e0072ef474e3
- 0 Check flag(s) (Object):
   true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin
- 0 Set flag(s) to (Object):
   true - LOW_JaheirasHouse_Event_GivenHarperPin - Got the harper pin from the grandson
> My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?

0:0 - Jord and Rion. They didn't think I c-could hear...
uid: 80c9d54f-7dc3-3687-31bd-18fea8d3676e
> You little sneak-thief. Well, they were wrong - look. Not dead. I just... went away for a time. To a place called Moonrise Towers.

0:0 - Who said?
uid: 949f4e8a-24c8-5180-df58-fe9023e35f8f
> Jord and Rion. They didn't think I c-could hear...

0:0 - Wait, I - I had your pin. But I th-think I... lost it.
uid: 9edf9806-ee29-5b68-09af-e8bb49fc3734
Node context: Casting around to give Jaheira her pin, realising he's lost it. Stutter re-emerging as he realizes he might be in trouble - not actually afraid, just sheepish.
> Ah. My Harper pin? You had it for safe-keeping, I trust? Not to, say, play down in my sanctuary?

0:0 - N-no.
uid: e27193e3-1f0a-3419-8e11-5cb413a820b2
=== END NODE ===

0:0 - I hope you were hibernating, little cub. I can't think of another reason you wouldn't come down to say hello.
uid: f3a583f1-90b1-a2d7-bf11-8312db3190bc
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestSon - Has met Jaheira's youngest son, who acts like Khalid
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoSon02 - Jaheira's COM with Son02 happened.
> Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon02_OM_Jaheira_COM.lsj
Synopsis:
COM for Jaheira and Jaheira's grandson with player near, a timid and frightened little boy who's brave on the inside but his cousins tease him because he gets scared easily, his cowardly-but-brave behaviour is all a setup for Jaheira to have a sweet little moment where she can have a nice little cathartic nod to Khalid and encourage the kid, because she believes in him, and leads to a moment where the player can contextualise this into her current dilemma - She was quick to determine that he was gone, but that was in her headstrong days when all was more...black and white. Now she has these doubts on whether she should be even considering having her life pace slowed by rite of simply being a strong druid or not.

0:0 - R-really?
uid: 091c209d-cb59-a41c-9eb4-7037a288ba2a
> null

0:0 - She tried to kill me, for one.
uid: 0fd3b5ba-aaa1-23a0-14c4-fa0d622e4e18
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_JaheiraMet - Set in the checkpoint dialog. Can be checked if players ever met jaheira.
> Never planning on letting that go, are you?

null
uid: 13d3dc61-5600-ebba-96f4-9869c1a7327c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

0:0 - Who said?
uid: 1589cb73-055c-bcd9-2898-2d668607acc7
> Jord and Rion. They didn't think I c-could hear...

0:0 - Uh...
uid: 21b8da3f-55c1-37f5-8095-6d692e2aa3a8
> No, cub, he does not mean me. No, cub, she does not mean me. No, cub, they do not mean me.

0:0 - I hope you were hibernating, little cub. I can't think of another reason you wouldn't come down to say hello.
uid: 3456ff10-8db2-2b19-912d-121fcf9264ce
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestSon - Has met Jaheira's youngest son, who acts like Khalid
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoSon02 - Jaheira's COM with Son02 happened.
> Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...

null
uid: 3faac654-407f-413b-be5e-4d590b6b9a90
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

0:0 - No matter, boy. I have another here. And I won't find the place disturbed at all, will I?
uid: 408f2aa1-1215-aa2f-0d4a-43dadfdde68f
Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't
- 0 Check flag(s) (Object):
   true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin
> N-no.

null
uid: 4f51b7cd-8400-4d5b-af6a-d7fdc9793c98
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Really?

0:0 - Jaheira! I d-didn't... didn't w-want to see. If you were r-really dead. They said...
uid: 4fe06694-7460-c5d5-4e60-f0c49b784488
> Who said?

0:0 - My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?
uid: 527539f5-40da-97fe-9716-0a37db605c73
> N-no.

0:0 - I fought alongside a warrior angel.
uid: 55b5e0fb-94bc-f879-7474-51392a44a84e
- 0 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
> Uh...

null
uid: 571cec8f-b0c3-5924-29c0-e4545609d1c1
=== END NODE ===

0:0 - Never planning on letting that go, are you?
uid: 6bf6adbd-4309-ca39-d912-8d60aa43ce4f

0:0 - I freed a pixie from a magic lamp. She was awful.
uid: 6c878892-1824-097e-42d0-4714d2c5913b
- 0 Check flag(s) (Global):
   true - GLO_Pixie_Event_Released - Players release the pixie.
> R-really?

0:0 - Ah. My Harper pin? You had it for safe-keeping, I trust? Not to, say, play down in my sanctuary?
uid: 6ebe80ce-98a5-b8b8-dbeb-cf382489c082
Node context: tongue in cheek, not actually mad at the child, just making him sweat for playing where he shouldn't
> No matter, boy. I have another here. And I won't find the place disturbed at all, will I?

0:0 - We broke the curse that had gripped Moonrise Towers for a century.
uid: 7f1e150c-b09a-d2a3-b0a9-392584133068
- 0 Check flag(s) (Global):
   true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
> Moonrise...? Like the place from your s-stories, Jaheira?

0:0 - Jord and Rion. They didn't think I c-could hear...
uid: 80eb5fb3-5ef4-795c-4a1e-7014c36c5e8a
> You little sneak-thief. Well, they were wrong - look. Not dead. I just... had a few adventures. Like...

0:0 - One of the perils of travelling with Jaheira.
uid: 8a29b1cf-b292-603b-b53b-281f5e2a63a1
> null

0:0 - Well, it doesn't matter. Because coming home is the best part.
uid: 8a9f7a06-c803-2a18-5006-71537030dbf5
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

0:0 - The very same. We can give that one a happy ending after all.
uid: 907a37db-0116-a3c8-61f8-0f48e20d2858
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

0:0 - N-no.
uid: 94a20530-3d97-897e-1a3e-74c301cefd13
=== END NODE ===

0:0 - Wait - here. I was... keeping this. Safe.
uid: 9a3d730c-71a7-cf91-d2df-cb6d82a98c52
- 0 Check flag(s) (Object):
   true - LOW_JaheirasHouse_Event_HasHarperPin - Youngest son has the harper pin
- 0 Set flag(s) to (Object):
   true - LOW_JaheirasHouse_Event_GivenHarperPin - Got the harper pin from the grandson
> My Harper pin. Was a certain little sneak-thief playing down in my sanctuary?

0:0 - Ignore my friend. He hit his head very very hard. He is in danger of it happening again.
1:0 - Ignore my friend. She hit her head very very hard. She is in danger of it happening again.
2:0 - Ignore my friend. They hit their head very very hard. They are in danger of it happening again.
uid: a7fe1c4e-7cdd-c3a1-ed9b-e92cdd34aa5e
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - I faced a god of death and won.
uid: a98cf42d-de3a-6c9f-ad37-cab3e8618957
> Liar. That was Jaheira, years ago.

0:0 - Bloodshed. Death. More of the same.
uid: ae5306b6-6b93-ceec-5704-bc46f1c40962
> Ignore my friend. He hit his head very very hard. He is in danger of it happening again. Ignore my friend. She hit her head very very hard. She is in danger of it happening again. Ignore my friend. They hit their head very very hard. They are in danger of it happening again.

0:0 - No, cub, he does not mean me.
1:0 - No, cub, she does not mean me.
2:0 - No, cub, they do not mean me.
uid: b39abdc5-f899-a5d5-cabf-5d3c08bae4d5
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

null
uid: b557bd2f-edb2-d2f3-43fa-3b4fd2e686dc
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> One of the perils of travelling with Jaheira.

0:0 - Moonrise...? Like the place from your s-stories, Jaheira?
uid: bc12f0c1-91b1-2bef-ead7-e6cae7a69d94
> The very same. We can give that one a happy ending after all.

0:0 - Wait, I - I had your pin. But I th-think I... lost it.
uid: bd5fe884-bf1c-133b-41dc-940d4aaa9aa4
Node context: Casting around to give Jaheira her pin, realising he's lost it. Stutter re-emerging as he realizes he might be in trouble - not actually afraid, just sheepish.
> Ah. My Harper pin? You had it for safe-keeping, I trust? Not to, say, play down in my sanctuary?

0:0 - Really?
uid: cb626b82-aa90-42d5-9dc8-4585b98b87c8
> null

0:0 - Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
uid: cdd13aa4-d291-700d-c945-301b241a425f
> Wait - here. I was... keeping this. Safe.
> Wait, I - I had your pin. But I th-think I... lost it.

0:0 - Yes, you liar. Why this need for tall tales?
uid: dab43232-e36e-a8a9-09dd-15e1a9aa93f0
> Now, cub. Solitude is a wonderful thing, but not too much. Come downstairs and fight with your sisters.
> null

0:0 - Liar. That was Jaheira, years ago.
uid: dfedec1c-02b5-5aeb-9538-b716041a06ed
> Yes, you liar. Why this need for tall tales?

0:0 - Shrug.
uid: e2a0ead5-8e98-6da4-6ef7-6765405589ef
> Well, it doesn't matter. Because coming home is the best part.

0:0 - You little sneak-thief. Well, they were wrong - look. Not dead. I just... had a few adventures. Like...
uid: f955442b-b740-75f2-022c-2c26d4cf75c9
> She tried to kill me, for one.
> I freed a pixie from a magic lamp. She was awful.
> I fought alongside a warrior angel.
> We broke the curse that had gripped Moonrise Towers for a century.
> I faced a god of death and won.
> Bloodshed. Death. More of the same.
> Shrug.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon01_OM_Jaheira_OOM.lsj
Synopsis:
Jaheira COM. Conversation with Jaheira's Son. With him being a druid like her, they can afford to be a bit on the nose with their woes - and her son can be young enough that Timeless Body seems a good idea. Player intervention can change this.

0:0 - I tended to it. I just let it... thrive in its own independence. You know, same way you raised us.
uid: 1ec2d4b1-aaec-f25b-2f81-2c3230ac8924
Node context: Well meant potshot at his mother, no malice in it
> I raised you to be a sweet and kind boy. What happened?

0:0 - I watched what you did instead of listening to what you said.
uid: 2040c7d3-7b02-0d52-6983-3eb1031548ee
Node context: Amused, gently mocking his mother
=== END NODE ===

0:0 - I take no responsibility for your plants. You know I'm more of a mushroom man.
uid: 5ff8df17-d5b6-86e8-e9d5-16faa95395eb
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred.
> You've let my study turn into a thicket, is this what I am hearing?

0:0 - I raised you to be a sweet and kind boy. What happened?
uid: 645fb143-3321-e701-f9a6-c5e933070df5
> I watched what you did instead of listening to what you said.

0:0 - You've let my study turn into a thicket, is this what I am hearing?
uid: e2cccda9-2f3d-5569-b5e8-35b0f04501a1
> I tended to it. I just let it... thrive in its own independence. You know, same way you raised us.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndSon01_OM_Jaheira_COM.lsj
Synopsis:
Jaheira COM. Conversation with Jaheira's Son. With him being a druid like her, they can afford to be a bit on the nose with their woes - and her son can be young enough that Timeless Body seems a good idea. Player intervention can change this.

0:0 - I tended to it. I just let it... thrive in its own independence. You know, same way you raised us.
uid: 00286d29-d3a1-645c-e211-9a9aa641ae2b
Node context: Well meant potshot at his mother, no malice in it
> I raised you to be a sweet and kind boy. What happened?

0:0 - This house has taken in a lot of children over the years. Mother dear was sometimes more commander than, well... mother dear.
uid: 1c52e31f-672a-af4b-4526-1039772e1ce7
Node context: Smiling, explaining why he and Jaheira trade barbs. No criticism, just understated affection
> So you're all Jaheira's wards?
> That sounds right, somehow.
> I've found her to be... firm but fair.
> Absolutely no comment.
> Plants need light to grow - but a little heat, too.

0:0 - Oh, save your fangs for someone who thinks you might actually use them.
uid: 2ba5c8bf-fd36-f8a6-6a54-b7896f83baad
> I've only ever seen her truly angry once.

0:0 - So you do listen.
uid: 3816a72c-8165-95f4-5262-7a45c468a5bb
Node context: hint of smile at her son sassing her
> I've only ever seen her truly angry once.

0:0 - I've found her to be... firm but fair.
uid: 40c506ae-b329-92fc-cff6-75a8ac07f284
> You see? This one is well-trained. I have no need for you any more, faithless boy.

0:0 - Wards. Family. Life-long irritants. Use whichever term you wish.
uid: 57e2529b-fb56-89eb-0efd-e24ecfb4ff76
Node context: Cutting off any discussion about whether her 'wards' are actually her 'children' - it's not even a topic of discussionl
> null

0:0 - I take no responsibility for your plants. You know I'm more of a mushroom man.
uid: 5975dbd8-277f-be3e-95c2-e6d55d1d5d4b
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred.
> You've let my study turn into a thicket, is this what I am hearing?

0:0 - I raised you to be a sweet and kind boy. What happened?
uid: 5c7001b6-399e-d8bf-756e-6802fe5fe086
> I watched what you did instead of listening to what you said.

0:0 - 'Yes, but where's your family? Who's son are you really? ' When mother was done with him... well, let's say he won't have any sons of his own to worry about.
uid: 6944b540-5621-c965-a085-4fa4e1f9b52b
Node context: Relating a tale of being asked about his heritage / connection to Jaheira by a merchant
> Hmph. Nature's law in action.

0:0 - Plants need light to grow - but a little heat, too.
uid: 761f1795-9fd6-03cc-4796-92b11c21897c
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> I believe the phrase she preferred was: 'the fouler the fertiliser, the fairer the flower.'

0:0 - Absolutely no comment.
uid: 7bbd828c-aba4-2586-ead3-af0177c69d28
> You see? This one is well-trained. I have no need for you any more, faithless boy.

0:0 - If I am a general, then I can set you scrubbing latrines - yes?
uid: 8ff1add1-2feb-f288-d296-e514dd6cc2d2
> Oh, save your fangs for someone who thinks you might actually use them.

0:0 - We were down the market when I was about nine years old. Some merchant started in with the usual:
uid: a0cc396e-17b9-4839-d7b6-51ca296a998e
> 'Yes, but where's your family? Who's son are you really? ' When mother was done with him... well, let's say he won't have any sons of his own to worry about.

0:0 - That sounds right, somehow.
uid: a9611008-b6bf-bf9f-b1d9-5d41c0c05c24
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> If I am a general, then I can set you scrubbing latrines - yes?

0:0 - Hmph. Nature's law in action.
uid: b09125e0-0a8d-1282-b58b-90c3fb93189c
=== END NODE ===

0:0 - So you're all Jaheira's wards?
uid: cdf3aa03-641f-0fe6-c3ca-de37527b0ba5
> Wards. Family. Life-long irritants. Use whichever term you wish.

0:0 - I believe the phrase she preferred was: 'the fouler the fertiliser, the fairer the flower.'
uid: d1eec1d3-4d0e-1469-153b-ebfd4aea93e0
Node context: wry - quoting his mother, jaheira
> So you do listen.

0:0 - You see? This one is well-trained. I have no need for you any more, faithless boy.
uid: ef1a19b5-72c3-9e42-2aab-2c88de39ed7d
> Oh, save your fangs for someone who thinks you might actually use them.

0:0 - I watched what you did instead of listening to what you said.
uid: f19278c1-4a6f-2762-dd99-14370776257a
Node context: Amused, gently mocking his mother
> This house has taken in a lot of children over the years. Mother dear was sometimes more commander than, well... mother dear.

null
uid: f4f9af56-cbaa-a16f-e90a-d900e2d9b2d0
Jump to another node

0:0 - You've let my study turn into a thicket, is this what I am hearing?
uid: ff49b1db-acc1-905a-2db2-8bc584094414
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred.
> I tended to it. I just let it... thrive in its own independence. You know, same way you raised us.

0:0 - I've only ever seen her truly angry once.
uid: ff5320b1-5004-24f4-876e-274ec59d58d7
Node context: to player,about Jaheira
> We were down the market when I was about nine years old. Some merchant started in with the usual:


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndFamily_OM_Jaheira_OOM.lsj
Synopsis:
Jaheira is reunited with her family, who thought her missing out in the shadowlands. Her eldest daughter Rion takes the lead, quizzing Jaheira on how she got back to the city and her silence since then.

0:0 - What a surprise.
uid: 0535b3c9-e99f-7ebf-5200-ea5fae40e348
Node context: Deadpan, sarcastic - your mother Jaheira has finally deigned to turn up at your home
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
   true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family
> Oh, Malar's mark. An ambush.

0:0 - Yet here you are. So - what happened out there?
uid: 114dddf2-8c17-92dd-3182-ae41064ffdf8
> I got my skin saved - by blind, stupid chance. And the one who saved me is taking the fight to cult. Which is exactly why you all cannot be here.

0:0 - So why haven't you done it? You were supposed to get the young ones out of the city.
uid: 17975e7b-aee3-ba68-4e25-630da1945857
> And you were supposed to be dead. That's what your oh-so-stoic message meant, yes?

0:0 - Forgive us, mother. We're just surprised you still know how to find your way home.
uid: 18c1e116-3152-7d12-4866-e17c9385da01
Node context: Shrugging, snarky - 'you can hardly blame us for being confused'.
> You're angry. I understand. But I tried to give you word of what was happening - a Sending.

0:0 - The message went: 'I'm sorry. You know what to do.'
uid: 292de0c5-2897-5e53-ef89-a38f5c264978
Cinematic: turning back to Jaheira accusingly
Node context: turning back to Jaheira, deadpan and unimpressed
> So why haven't you done it? You were supposed to get the young ones out of the city.

0:0 - Fine. Better in our home than quivering in some bush out in the Cloakwood.
uid: 2d4a71aa-2c1a-5bc1-53d2-abe1e4caa14e
Node context: Shrug, not fazed
> You are a very irritating girl.

0:0 - So old.
uid: 3a75cc7b-193d-7b95-aa4c-45bd3e6a3d12
Node context: Chiming up, enjoying this bullying of Jaheira
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred.
> She can stay - but only if she brought home presents.

0:0 - Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all.
uid: 3e06f3fc-1fb9-6d9d-bade-17abcf2dffe9
Node context: Chiding. Not serious about not letting Jaheira stay, but forcing her to go through the motions of being judged anyway
> Have mercy, sister. She's old, after all.

0:0 - I got my skin saved - by blind, stupid chance. And the one who saved me is taking the fight to cult. Which is exactly why you all cannot be here.
uid: 3e76d5bb-5cb1-86ad-8eac-2bb0f8e0cfe6
Node context: Same delivery as her previous: 'I got my skin saved by PLAYER'.
> Why? You plan on winning, don't you?

0:0 - It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?
uid: 44fd6aa9-f7a5-acf8-33e7-af909f8ac743
> Forgive us, mother. We're just surprised you still know how to find your way home.

0:0 - She can stay - but only if she brought home presents.
uid: 4784bbb7-8582-c634-61ce-80901f69380d
Node context: Sober judgement
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.

0:0 - You're angry. I understand. But I tried to give you word of what was happening - a Sending.
uid: 4947cd38-650c-f7f3-a660-9e1c73055e23
Node context: Keeping her own irritation down - Rion has cause to be angry, but Jaheira's own guilt is coming out as irritation
> The message went: 'I'm sorry. You know what to do.'

0:0 - Are we quite sure she hasn't actually died this time, brother? She looks dead.
uid: 510a051d-f6da-6f91-33ed-0bc1fac72a00
Node context: Mock curiousity - speaking to her brother as if Jaheira isn't there. Looking her up and down and not impressed with what she sees.
> Smells it, too.

0:0 - Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.
uid: 62658f09-d569-aeca-8eda-977473c9b510
Node context: Sighing, relenting - but getting one last pointed dig in at Jaheira.
> Now if there's more to discuss, then bloody well come in. And wipe your boots.

0:0 - Now if there's more to discuss, then bloody well come in. And wipe your boots.
uid: 7a38859f-c18a-0675-c86a-d54458efeb05
Node context: Moving on from the conflict immediately - she has better things to do.
=== END NODE ===

0:0 - Why? You plan on winning, don't you?
uid: 81912f83-71b6-55fc-bd63-ad1d5e75e5a3
Node context: Brushing off Jaheira's warnings about the coming danger
> You might have noticed that what I plan and what takes place are not always the same. And if that happens again... the city might fall. The cult might come for you.

0:0 - Oh, Malar's mark. Here we go.
uid: a2b760f0-c13e-495c-fe45-feca0c85322a
- 0 Check flag(s) (Global):
   true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family
> Are we quite sure she hasn't actually died this time, brother? She looks dead.

0:0 - You might have noticed that what I plan and what takes place are not always the same. And if that happens again... the city might fall. The cult might come for you.
uid: abd40307-a0e3-0f32-b9ee-4ffe191ba1cd
Node context: Gritted teeth, self-deprecation in there but mostly frustration. Second line is her quietly stating her actual worry
> Fine. Better in our home than quivering in some bush out in the Cloakwood.

0:0 - Oh, Malar's mark. An ambush.
uid: ac2e500b-b347-5bce-110e-aa6b5973640b
> Are we quite sure she hasn't actually died this time, brother? She looks dead.

0:0 - Smells it, too.
uid: ad2f2020-1625-99d5-d33f-f2d89d4ce3ed
Cinematic: Looking at Jaheira, speaking to Rion
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred.
> It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?

0:0 - You are a very irritating girl.
uid: bff0e3f1-d550-d136-a7d0-b7b696ad2e7b
- 0 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family
> Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all.

0:0 - And you were supposed to be dead. That's what your oh-so-stoic message meant, yes?
uid: c22c781d-2072-b8f5-789c-2c913f9e65b9
Node context: 'So what?' Not to be diverted by Jaheira's excuses
> Yet here you are. So - what happened out there?

0:0 - Have mercy, sister. She's old, after all.
uid: c770c321-c836-146e-6b39-bf7fb559c3a5
> So old.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndFamily_OM_Jaheira_COM.lsj
Synopsis:
Jaheira is reunited with her family, who thought her missing out in the shadowlands. Her eldest daughter Rion takes the lead, quizzing Jaheira on how she got back to the city and her silence since then.

0:0 - The cleric who cast the Sending was wounded. Should I have sobbed on her shoulder?
uid: 031660a5-fa92-b905-bc27-a08c8845a970
> The message went: 'I'm sorry. You know what to do.'

0:0 - When surrounded by the enemy, every word counts. Be grateful she sent anything at all.
uid: 0318e7f3-329f-92a3-f712-7aa8ba143d59
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> If you are trying to help me, please stop.

null
uid: 07817efa-97ff-50f8-66ab-fd699e9940cc
Jump to another node

0:0 - We're all going to die.
uid: 09063c8a-00ad-2077-f08d-dde31f2c982c
> Fine. Better in our home than quivering in some bush out in the Cloakwood.

0:0 - Now if there's more to discuss, then bloody well come in. And wipe your boots.
uid: 0bcd3adb-ea4b-7821-4908-ef3ace7f421c
Node context: Moving on from the conflict immediately - she has better things to do.
=== END NODE ===

0:0 - So old.
uid: 0fcfd421-d471-2cd5-78c7-6d664204abd4
Node context: Chiming up, enjoying this bullying of Jaheira
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred.
> She can stay - but only if she brought home presents.

0:0 - And you were supposed to be dead. That's what your oh-so-stoic message meant, yes?
uid: 144ee957-1a25-2fbb-efdb-c132811aa299
Node context: 'So what?' Not to be diverted by Jaheira's excuses
> Yet here you are. So - what happened out there?

0:0 - This is a beautiful home. I figured Jaheira lived in a cave. Alone.
uid: 1584e55f-14a7-8956-92f3-f86679309474
> You know mother dear well already.

0:0 - Not in this lifetime.
uid: 23155e4c-11b0-5f52-d5d5-25c0ca869f2d
> See, mother? A little positivity.

0:0 - If you are trying to help me, please stop.
uid: 314a2ea6-81cd-c80d-42fc-e76639f1a284
> The message went: 'I'm sorry. You know what to do.'

0:0 - You are a very irritating girl.
uid: 31a0ef31-89f6-8825-3788-1afa283ace86
> Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all.

null
uid: 32c2b6fb-b8e9-4252-840a-c1737bd67b39
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Rion -

0:0 - Cast a glance at Minsc.
uid: 36baa387-aa06-dd89-3826-2264bbfda4ee
- 0 Check flag(s) (Global):
   true - ORI_Minsc_State_IsInParty - ORI_Minsc_State_IsInPartydescription
> null

0:0 - Ah-ah. This isn't your house, remember? You'll keep a civil tongue under our roof, if we let you stay at all.
uid: 4ea37382-b7db-9524-9db6-3e635bc9921e
Node context: Chiding. Not serious about not letting Jaheira stay, but forcing her to go through the motions of being judged anyway
> Have mercy, sister. She's old, after all.

0:0 - Fine. Better in our home than quivering in some bush out in the Cloakwood.
uid: 5272f6b9-48fb-bf45-fef5-480791f17ff8
Node context: Shrug, not fazed
> You are a very irritating girl.

0:0 - I got my skin saved by this one. We've come to take the fight to the cult - which is exactly why you all cannot be here.
uid: 570ce5ce-2ecb-1841-4c5a-bff38cc40b1e
Cinematic: gesturing at player
> Why? You plan on winning, don't you?

0:0 - See, mother? A little positivity.
uid: 60a60a07-0955-6177-3e16-da92a11aef62
Node context: Back to Jaheira: 'You should be more like this one'
> You are a very irritating girl.

0:0 - The message went: 'I'm sorry. You know what to do.'
uid: 631085ca-a4b9-c8b3-6f63-7ee2e574c349
Cinematic: turning back to Jaheira accusingly
Node context: turning back to Jaheira, deadpan and unimpressed
> So why haven't you done it? You were supposed to get the young ones out of the city.

0:0 - Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.
uid: 63367784-7b38-a169-4af2-ddc3197c4e47
Node context: Sighing, relenting - but getting one last pointed dig in at Jaheira.
> Now if there's more to discuss, then bloody well come in. And wipe your boots.

0:0 - Enough, Rion. I taught you better manners than that.
uid: 66103be5-6c93-c8d8-cdbb-9e582ef7b070
> (No you didn't.)

0:0 - Yet here you are. So - what happened out there?
uid: 68ffd3d1-86d3-6ba1-d30c-1393c8e43b47
> I got my skin saved by this one. We've come to take the fight to the cult - which is exactly why you all cannot be here.

null
uid: 6da9f943-8c8f-4b9a-92e2-ff81f92aead3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Some battles, even Boo is not brave enough to fight.

0:0 - So fight. That's what all you heroes and Harpers are for, isn't it?
uid: 6ee9a6ed-ba1e-c073-10ad-0e1dd8deec08
Node context: Shrug - there's a job to be done, so do it
> You are a very irritating girl.

0:0 - She can stay - but only if she brought home presents.
uid: 775954bf-dbe2-b6e4-11bc-20078d4ffa06
Node context: Sober judgement
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Seems I'm out-voted. See, mother - that is how you go about talking things through with your family.

0:0 - Hah - now there is a phrase Jaheira has never uttered. But no.
uid: 7f381b1d-fe5b-27bc-44a9-79f320183a41
Node context: Mildly derisive
> The message went: 'I'm sorry. You know what to do.'

0:0 - Oh, Malar's mark. Here we go.
uid: 8334dfee-a35f-b1df-fd92-e135b3a22a37
Cinematic: We enter the hallway to find the little girl has run to a young half-elf and half-orc. They listen to her a moment, then stand to glare at the party; specifically, JAHEIRA.
- 0 Check flag(s) (Global):
   true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
   true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family
> Are we quite sure she hasn't actually died this time, brother? She looks dead.

0:0 - The cult is powerful - it's not going to be an easy fight.
uid: 8c642df8-69dd-790d-ca28-70a9bc4e4bff
> So fight. That's what all you heroes and Harpers are for, isn't it?

0:0 - Why? You plan on winning, don't you?
uid: 8ea39fe4-e4df-470f-26d6-d7f07c995bd5
Node context: Brushing off Jaheira's warnings about the coming danger
> You're the one who saved her, so tell me - are we all doomed?

0:0 - You should really just listen to your mother.
uid: 90147bde-0d4f-e06e-ed0b-ee1319369ee7
> Ugh. The one stern parent is quite enough, thank you very much.

0:0 - Some battles, even Boo is not brave enough to fight.
uid: 9613184c-a9d2-4dc0-a204-32e819523df6
Cinematic: Shaking his head, urging us not to get involved.
> null

0:0 - Only seven? That's cold, Jaheira.
uid: 9a4da5bd-6af8-2e5f-7c01-b0ff3cc99a88
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> The cleric who cast the Sending was wounded. Should I have sobbed on her shoulder?

0:0 - Smells it, too.
uid: a15da9ed-9048-7a0e-554e-85494addfb6e
Cinematic: Looking at Jaheira, speaking to Rion
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestSon - Has met Jaheira's eldest son
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToSon01 - Jaheira's OM with Son 01 ocurred.
> It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?

null
uid: a31a586d-367e-2255-9642-e71037bbf974
Jump to another node

0:0 - Rion -
uid: a439d80e-8ad4-1daf-e8d4-e7926b13f8f6
> A Sending spell can carry twenty-five words. Do you know how many Jaheira's only message contained, in all this time she's been away? Seven.

0:0 - She wasn't exactly willing. I think she'd rather go back to the shadow-curse.
uid: a548aabf-fac4-08d5-1433-d58b94d2f04b
- 0 Check flag(s) (Global):
   true - LOW_JaheirasHouse_EldestDaughter_ToldWeKnowJaheira - We told Rion that we know her mother Jaheira.
> null

0:0 - Forgive us, mother. We're just surprised you still know how to find your way home.
uid: a76014da-6b8a-c0dd-b0a2-85d778327978
Node context: Shrugging, snarky - 'you can hardly blame us for being confused'.
> She wasn't exactly willing. I think she'd rather go back to the shadow-curse.
> Mother? Jaheira, these are your children?
> Cast a glance at Minsc.
> This is a beautiful home. I figured Jaheira lived in a cave. Alone.
> Stay out of it.

0:0 - What did she say?
uid: aedaa83e-feb1-7c4a-2517-a6c5e847b5df
> The message went: 'I'm sorry. You know what to do.'

0:0 - It has been a hard road. But I can clip you both around the ear to prove I am no ghost, if it would help?
uid: bb78c7aa-67f7-8707-aab6-3cb787eceab0
> Forgive us, mother. We're just surprised you still know how to find your way home.

0:0 - You're the one who saved her, so tell me - are we all doomed?
uid: c0473a88-7aa7-17b9-be3d-3a8d8196b3f8
Node context: 'Well - what about you?'
> Not in this lifetime.
> The cult is powerful - it's not going to be an easy fight.
> You should really just listen to your mother.
> We're all going to die.

0:0 - This really isn't any of my business.
uid: c0cdf1ac-7aa5-38a7-b8a0-90325b74a17a
> Hah - now there is a phrase Jaheira has never uttered. But no.

0:0 - Are we quite sure she hasn't actually died this time, brother? She looks dead.
uid: c81e76bd-373d-cc58-8cac-bf6834726485
Node context: Mock curiousity - speaking to her brother as if Jaheira isn't there. Looking her up and down and not impressed with what she sees.
> Smells it, too.

0:0 - So why haven't you done it? You were supposed to get the young ones out of the city.
uid: cae4275d-6ebf-079f-9b7b-40881b008cf2
> And you were supposed to be dead. That's what your oh-so-stoic message meant, yes?

0:0 - You know mother dear well already.
uid: d0e9c167-2859-9e53-85d3-99230a3b816b
Node context: Snort, approving
> Rion -

0:0 - Have mercy, sister. She's old, after all.
uid: dec24999-2398-b221-f2c0-6c2ca0eef10d
> So old.

0:0 - Ugh. The one stern parent is quite enough, thank you very much.
uid: ded81e1d-b24b-6b1e-fa51-9932ed4e3a7b
Node context: Scoffing at our tone
> You are a very irritating girl.

0:0 - Mother? Jaheira, these are your children?
uid: dfc06d9a-b88b-7209-95ef-49fdd3ccc058
- 0 Check flag(s) (Global):
   false - LOW_JaheirasHouse_EldestDaughter_ToldWeKnowJaheira - We told Rion that we know her mother Jaheira.
   false - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family
> She always brings the smartest people home, too.

0:0 - She always brings the smartest people home, too.
uid: e11facbc-7541-e065-0004-927e8d12cdaa
Node context: Snort, mocking (not mean, just unimpressed)
> Enough, Rion. I taught you better manners than that.

0:0 - Oh, Malar's mark. An ambush.
uid: e153b588-d530-1769-9301-71f9b3c4298c
> Are we quite sure she hasn't actually died this time, brother? She looks dead.

0:0 - A Sending spell can carry twenty-five words. Do you know how many Jaheira's only message contained, in all this time she's been away? Seven.
uid: e485f268-f3e4-41a5-8656-289be3f2b763
Cinematic: Ignoring Jaheira, to player
Node context: Bluntly steam-rolling over Jaheira, speaking directly to player: 'did you hear what this shit-head did?'
> This really isn't any of my business.
> What did she say?
> 'Met. Gorgeous. Hero. Out. In. Shadow-Lands.' Is 'shadow-lands' one word or two?
> Only seven? That's cold, Jaheira.
> When surrounded by the enemy, every word counts. Be grateful she sent anything at all.

0:0 - (No you didn't.)
uid: e7d5a866-3fb3-d4d8-6e18-1c24e482cc53
> A Sending spell can carry twenty-five words. Do you know how many Jaheira's only message contained, in all this time she's been away? Seven.

0:0 - What a surprise.
uid: f1fb0c6c-7107-5b24-e088-0cefa4d47aab
Node context: Deadpan, sarcastic - your mother Jaheira has finally deigned to turn up at your home
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
   true - LOW_JaheirasHouse_State_JaheiraSpokeToFamily - Jaheira has returned home and had the moment with her family
> Oh, Malar's mark. An ambush.

0:0 - 'Met. Gorgeous. Hero. Out. In. Shadow-Lands.' Is 'shadow-lands' one word or two?
uid: f6b52212-a4f9-1d80-2e38-30435ef0c52a
> If you are trying to help me, please stop.

0:0 - Stay out of it.
uid: f76b3034-5e25-ba41-1ad9-fcfccf77c980
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter03_OM_Jaheira_OOM.lsj
Synopsis:
Jaheira OOM - Jaheira's youngest daughter is practicing with a sword outside the front door - she's demanding, inquisitive and insistent in a way you would imagine a younger Jaheira might have been. This conversation prompts when Jaheira returns for the first time, and I was aiming at this proposing "Baldurs Gate always need saving and so few are capabler" to play into Jaheira's personal dilemma. Very similar to the COM but instead of the player being able to suggest Baldur's Gate can cope without her, the daughter makes her feel integral to it.

0:0 - Hm. I can't fault your priorities. You'll look after them for me?
uid: 183f5ebf-5cc2-774a-43eb-160699dfe6a9
> Can I have a real sword?!

0:0 - No.
uid: 27a8455e-9ddc-bf6f-13a3-2bab4743738e
> Hm. Fine.

0:0 - Did not, commander. Smelled you coming. Your friend, too. Druid-y smell.
uid: 3619dcb3-ccdc-d715-8ccb-5ab6c707864c
> Such keen senses. I suppose you're up to keep guarding them all while I'm away.

0:0 - Commander.
uid: 97c5e010-34cb-39b0-3b48-274cb403d708
Node context: Hand to chest salute.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Spare me your salutes, little traitor. You walked me right into that ambush.
> Spare me your salutes, guardswoman. You let us slip right past you.

null
uid: 9896eafb-2e58-75ba-160b-515821a4b871
> Commander.

0:0 - Hm. Fine.
uid: 9bb68aa6-fef0-5732-9b95-8d1dd422bb42
=== END NODE ===

0:0 - Such keen senses. I suppose you're up to keep guarding them all while I'm away.
uid: ca444822-8f68-e128-b262-f35183b1b7ac
> Can I have a real sword?!

0:0 - Spare me your salutes, little traitor. You walked me right into that ambush.
uid: d6724791-960b-4868-71a4-c54b713c28f1
Cinematic: mock severity
- 0 Check flag(s) (Global):
   true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro.
> Sorry, commander. You are my commander, but... Jord promised me pies.

0:0 - Sorry, commander. You are my commander, but... Jord promised me pies.
uid: df0305ac-8f95-854d-2dd3-8af8f25408ef
> Hm. I can't fault your priorities. You'll look after them for me?

0:0 - Spare me your salutes, guardswoman. You let us slip right past you.
uid: f8cfdc77-8af6-0eaf-136d-7ddc36bfd3e5
Cinematic: mock severity
> Did not, commander. Smelled you coming. Your friend, too. Druid-y smell.

0:0 - Can I have a real sword?!
uid: fbe93964-af14-1d17-cd24-75637f0c856d
> No.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter03_OM_Jaheira_COM.lsj
Synopsis:
Jaheira's youngest daughter is practicing with a sword outside the front door (Though she now runs in when she sees her, so this likely occurs after she's already seen Jaheira) she's demanding, inquisitive and insistent in a way you would imagine a younger Jaheira might have been. This conversation prompts when Jaheira returns for the first time, and I was aiming at this proposing "Baldurs Gate always need saving and so few are capabler" to play into Jaheira's personal dilemma

null
uid: 4f6fe5d6-74d5-9c0e-452c-2d090d9e90b1
> Commander.

0:0 - Such keen senses. I suppose you're up to keep guarding them all while I'm away.
uid: 6176043f-7e4d-e8ce-8a6c-8caf7766936e
> Can I have a real sword?!

0:0 - Commander.
uid: 64ce8805-d47f-1d63-6d7f-27d1617a2aa4
Node context: Hand to chest salute.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Spare me your salutes, little traitor. You walked me right into that ambush.
> Spare me your salutes, guardswoman. You let us slip right past you.

0:0 - Spare me your salutes, little traitor. You walked me right into that ambush.
uid: 7fc34986-db08-aa60-4842-90d43864d288
Cinematic: mock severity
- 0 Check flag(s) (Global):
   true - LOW_JaheirasHouse_State_GranddaughterReadyToStart - To check if the granddaughter is in a place to start the group chat. If not, she should be called in the intro.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Sorry, commander. You are my commander, but... Jord promised me pies.

0:0 - Sorry, commander. You are my commander, but... Jord promised me pies.
uid: 824fb3ea-f95c-2e0a-5011-3642b60544f8
> Hm. I can't fault your priorities. You'll look after them for me?

0:0 - Hm. Fine.
uid: 98605795-b1db-2e9d-6c5d-50457db7049a
=== END NODE ===

0:0 - Spare me your salutes, guardswoman. You let us slip right past you.
uid: e96ae621-5baa-c3d2-0fbf-34b8681ae5d0
Cinematic: mock severity
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_YoungestDaughter - Has met Jaheira's youngest daughter outside the front of the house (main BG roadway entry)
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter03 - Jaheira had her COM with the youngest daughter.
> Did not, commander. Smelled you coming. Your friend, too. Druid-y smell.

0:0 - Did not, commander. Smelled you coming. Your friend, too. Druid-y smell.
uid: ecc7f364-210e-68bc-8b28-7aaa46bdcd15
> Such keen senses. I suppose you're up to keep guarding them all while I'm away.

0:0 - Hm. I can't fault your priorities. You'll look after them for me?
uid: f1d0b667-81b8-62a6-f134-843eee1951c3
> Can I have a real sword?!

0:0 - Can I have a real sword?!
uid: f3b82e32-ccca-7c01-421a-46f5f9c0b612
> No.

0:0 - No.
uid: f3cbdc00-ef2f-0792-cfc6-347c19963a50
> Hm. Fine.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter02_OM_Jaheira_OOM.lsj
Synopsis:
Jaheira's middle daughter that is inside - she's earnest and friendly. She's discovered Jaheira's links to nobility in Tethyr and is playing up the idea she might be born of a royal line -- playing princess. The player can play along or puncture the whole thing.

0:0 - Tethyrian nobility! You might be royalty, Jaheira. You don't want to be queen, of course, and Rion curses too much - so it would have to be me.
uid: 0650a5a8-1bc5-17bd-acfd-f7aebdedf71d
> Careful, girl. They have a habit of taking against tyrants there.

0:0 - Careful, girl. They have a habit of taking against tyrants there.
uid: 441035f6-9739-a76e-02e0-cb4196276d97
> Bah. I'm not a tyrant. If anyone calls me one, I'll have Fig chop their head off.

0:0 - A fine day to you, saer. Are you known to this court?
uid: 6312ab90-05f1-b878-7b82-06d5e412dc94
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred.
> This? Still? I thought you'd have found a new obsession by now.

0:0 - Ugh - play along, would you?
uid: 771fb764-9905-9b1c-fc93-68e26d9f511d
> Look at me, girl. Do I strike you as an aristocrat? Whatever family tree you found in my study, it does not quite wash the scent of 'druid' out, does it?

0:0 - Look at me, girl. Do I strike you as an aristocrat? Whatever family tree you found in my study, it does not quite wash the scent of 'druid' out, does it?
uid: 86bb2ba7-1a54-de82-a7ba-02003fb84024
Node context: Snorting, trying to puncture Jhessem's insistence on tracing Jaheira's lost noble title.
> Tethyrian nobility! You might be royalty, Jaheira. You don't want to be queen, of course, and Rion curses too much - so it would have to be me.

0:0 - This? Still? I thought you'd have found a new obsession by now.
uid: bea7a3e7-06bb-d99d-802d-b7dc73a41fe3
Node context: Arched eyebrow - 'really?' Jhessem is still harassing Jaheira about her noble blood
> Ugh - play along, would you?

0:0 - Bah. I'm not a tyrant. If anyone calls me one, I'll have Fig chop their head off.
uid: bed80dfd-725a-36df-e5b0-d1ac2dcf2d6e
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter02_OM_Jaheira_COM.lsj
Synopsis:
Jaheira's middle daughter that is inside - she's earnest and friendly. She's discovered Jaheira's links to nobility in Tethyr and is playing up the idea she might be born of a royal line -- playing princess. The player can play along or puncture the whole thing.

0:0 - Eh?
uid: 0becc285-d0a1-aec2-1828-de653f541026
> Ugh - play along, would you?

0:0 - Enchanted.
uid: 0d9a6297-44ac-6ba1-1e56-3beb788b161f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> null

0:0 - A fine day to you, saer. Are you known to this court?
uid: 12023079-56e2-6162-2c8c-44b4ae10ee98
- 0 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred.
> Court? Like... a court of law?
> I am not. But it's a pleasure to meet you.
> One of such evident breeding as I, of House Fluffington, needs no formal announcement.
> Eh?

0:0 - Bah. I'm not a tyrant. If anyone calls me one, I'll have Fig chop their head off.
uid: 261dfd07-750b-57e8-dccd-10876c171683
=== END NODE ===

0:0 - Tethyrian nobility! You might be royalty, Jaheira. You don't want to be queen, of course, and Rion curses too much - so it would have to be me.
uid: 2aed9de8-8a4a-74f8-60ca-3e8bf986ee9e
> Careful, girl. They have a habit of taking against tyrants there.

0:0 - I am not. But it's a pleasure to meet you.
uid: 3e029736-5545-87f1-388d-8551e1cbc5a6
> Crude manners, but you speak well enough. For a peasant.

0:0 - Careful, girl. They have a habit of taking against tyrants there.
uid: 464590f2-37fd-b261-158b-7eea67b0cc2a
> Bah. I'm not a tyrant. If anyone calls me one, I'll have Fig chop their head off.

0:0 - Ugh - play along, would you?
uid: 538089f6-b133-cc6f-2599-41f513e22d80
> null

0:0 - Court? Like... a court of law?
uid: 56f25ffa-f8ac-d1b6-f53c-605ca806f669
> Ugh! A ruffian has breached the manor. I shall have the girl at the door beaten. Her hair pulled.

0:0 - Ugh! A ruffian has breached the manor. I shall have the girl at the door beaten. Her hair pulled.
uid: 60b9a5d9-1917-e5e1-9567-41df67faa4fc
> Jhessem discovered an old family tree in my study. We haven't had a moment's peace since.

0:0 - Crude manners, but you speak well enough. For a peasant.
uid: 60d85d19-6462-a047-4b7f-14743c6da366
> Jhessem discovered an old family tree in my study. We haven't had a moment's peace since.

0:0 - One of such evident breeding as I, of House Fluffington, needs no formal announcement.
uid: 80e6f2e6-aec6-bbfc-c44c-d358d2b182dd
> Saer Fluffington! An honour to host you in my manor.

null
uid: afb72d1a-e5db-465e-8d5e-720628ae5815
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Jhessem discovered an old family tree in my study. We haven't had a moment's peace since.

null
uid: b921e05b-6477-43e4-903d-241fa7599829
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Lord Boo is most pleased to make your acquaintance, my lady! Word of your grace has spread far and wide among the hamster houses.

0:0 - Lord Boo is most pleased to make your acquaintance, my lady! Word of your grace has spread far and wide among the hamster houses.
uid: bf9b4550-9432-4cb9-8610-758e50f465da
Node context: Swooping in to preserve the child's make-believe after the player ruined it.
> Enchanted.

0:0 - Jhessem discovered an old family tree in my study. We haven't had a moment's peace since.
uid: ede7930c-9538-41bb-d521-319db35648c9
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_MiddleDaughter - Has met Jaheira's middle daughter inside the house
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpoketoDaughter02 - Jaheira's OM with Daughter 02 occurred.
> Tethyrian nobility! You might be royalty, Jaheira. You don't want to be queen, of course, and Rion curses too much - so it would have to be me.

0:0 - Saer Fluffington! An honour to host you in my manor.
uid: f9bef180-863f-ff89-b9cc-8fd8a30b80f7
> Jhessem discovered an old family tree in my study. We haven't had a moment's peace since.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter01_OM_Jaheira_OOM.lsj
Synopsis:
Conversation with Jaheira's Daughter if your party has Jaheira in and your player is not nearby. Mainly backstory and context for Jaheira and her daughter. It would be great to touch on why Jaheira''s nervous to leave Baldur's Gate without her influence to help build into the Timeless Body scroll story. Currently is nearly identical to LOW_JaheiraAndDaughter01_OM_Jaheira_COM to try and capture the same beats, but absolutely can be different.

0:0 - I... am well.
uid: 003d082f-1338-de49-8598-52dd3e39abef
> And Minsc?
> So. This cult - what's our plan?

0:0 - Take what you need, and we'll do the grand reunion when you come back for good.
uid: 06e76b18-469a-81c9-5bcb-b83269f4bbe6
Node context: Bulling through the sentimentality - she's releived to have her mother home, but doesn't want to actually relax until she's home for good.
> So, lovely as it is you to have you back, mother - go away. You have work to do.

0:0 - No arguing. Just tell me you're well.
uid: 3bd171ec-2553-a288-08ea-c258916c6176
Node context: Heading off any argument.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
> I... am well.

0:0 - Really. Like what?
uid: 40ce18be-482d-84f5-0469-28a365189555
Node context: Flat, eyebrow cocked. Humouring what she thinks is a very dumb line of reasoning.
> We're well stocked with herbs. There's space below for beds - you might make this a healing house, should it come to fighting in the streets.

0:0 - So. This cult - what's our plan?
uid: 40facaa6-163d-3c9e-b486-dcaa9bd0d34f
Node context: Straight to business - not even brooking the idea that she won't be involved with our efforts
> I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight.

0:0 - We're well stocked with herbs. There's space below for beds - you might make this a healing house, should it come to fighting in the streets.
uid: 465a28c2-c617-faa5-2c34-790288e8d203
Node context: Looking around
> A fair point, though I'll leave the herb-lore to Jord. I was always better at breaking bones than mending them.

0:0 - Good. I owe him a kicking for showing Fig how to throw hatchets.
uid: 4ddd623e-6482-f27c-3015-683054471e43
> So. This cult - what's our plan?

0:0 - Wait. One more thing - there are doppelgangers on our trail. One even went so far as to steal my face.
uid: 58b95102-a03e-aeb8-6a38-826ae9f6cdda
- 0 Check flag(s) (Global):
   true - LOW_CountingHouse_State_RobbersEscaped - Minsc and Jaheira successfully escaped after their heist
> Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.

0:0 - And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.
uid: 6cd0bfef-342c-8518-5162-69920adbacdb
Node context: Sniffing - referencing Boo's 'steed' Minsc, with whom she is unimpressed - then moving on.
- 0 Check flag(s) (Local):
   true - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRion - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRiondescription
> null

0:0 - Aye aye, commander.
uid: 708a8d7d-b649-8233-2c42-95994c93396c
Node context: Smiling - knows her daughter is fobbing her off because she doesn't want to get sentimental. Understands and lets her off the hook.
> Wait. One more thing - there are doppelgangers on our trail. One even went so far as to steal my face.
> Wait. One more thing. There are doppelgangers among the cult - be on your guard.
> null

null
uid: 777c7f7d-e3aa-c26d-b0c6-355d2d2af9bb
=== END NODE ===

0:0 - So, lovely as it is you to have you back, mother - go away. You have work to do.
uid: 8bf46777-79c1-509d-eedf-6950cfdb52b8
Node context: Blunt, brusque.
> Aye aye, commander.

null
uid: 9368f980-9ad2-3273-1723-885ee3056356
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> So. This cult - what's our plan?

0:0 - Boo is also very well. And happy to see you, Rion.
uid: 9dc2ed14-2014-5f5a-0fef-491c9104123a
- 0 Set flag(s) to (Local):
   true - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRion - 1fa58220-e9c5-5e22-8278-07a7b34980cf_MinscSpokeToRiondescription
> And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.

0:0 - Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.
uid: aefa45c2-8035-80db-cd73-6bd1eff1ab98
Node context: Been told about dangerous shapechangers who might imitate Jaheira. Taking it in her stride.
> That's my girl.

0:0 - Back to himself, for better or worse.
uid: bb065e90-0278-6a5a-41ea-ae11b4530972
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_MinscRecruited - Minsc has been recruited, which prompts Jaheira to be able to talk about it
> Good. I owe him a kicking for showing Fig how to throw hatchets.

0:0 - A fair point, though I'll leave the herb-lore to Jord. I was always better at breaking bones than mending them.
uid: c1c33de3-9a96-8417-947d-0e9a003bd068
Node context: Shrugging
> I remember. The very reason Jord had so many patients to hone his craft on.

0:0 - That's my girl.
uid: d2d3ebe1-584c-29f1-4956-6839ff29e6de
=== END NODE ===

0:0 - And Minsc?
uid: d5d89e64-df0f-4f55-cd49-d3292409d3f9
- 0 Check flag(s) (Global):
   true - ORI_Minsc_Knows_Minsc - Player knows who Minsc is.
> null
> Back to himself, for better or worse.
> We're working on it.

0:0 - Wait. One more thing. There are doppelgangers among the cult - be on your guard.
uid: d89d6367-87f0-dca0-e04e-cf2bbfcc6db2
- 0 Check flag(s) (Global):
   true - GLO_Doppelgangers_State_ReactedToFirstTransformation - Reaction to Doppelgangers has been played
> Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.

0:0 - I remember. The very reason Jord had so many patients to hone his craft on.
uid: db42e507-c98d-7806-944b-099f8cf3ab57
Node context: Wry. Her son only learned to heal by practising on the other children his daughter beat the shit out of
> If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.

0:0 - We're working on it.
uid: dd864efd-4d45-b4bb-5451-1f863eb4d625
> You'll get him back. I owe him a kicking for showing Fig how to throw hatchets.

0:0 - If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.
uid: ee74d1a6-e641-fef8-2c3f-cc1d9fe14815
Node context: Brusque, back to business
> Take what you need, and we'll do the grand reunion when you come back for good.

0:0 - I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight.
uid: efdceecc-2927-21a6-8aac-762626b1df8b
> Really. Like what?

null
uid: f568a920-b866-1d4f-e146-c0da7647abda
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Boo is also very well. And happy to see you, Rion.

0:0 - You'll get him back. I owe him a kicking for showing Fig how to throw hatchets.
uid: fd1e03f9-1cd7-8a7e-2053-8e34055754ae
> So. This cult - what's our plan?


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_JaheiraAndDaughter01_OM_Jaheira_COM.lsj
Synopsis:
Conversation with Jaheira's Daughter if your party has Jaheira in and your player is nearby. Mainly backstory and context for Jaheira and her daughter. It would be great to touch on why Jaheira''s nervous to leave Baldur's Gate without her influence to help build into the Timeless Body scroll story.

0:0 - So, lovely as it is you to have you back, mother - go away. You have work to do.
uid: 097aad3a-4470-1404-d861-df99e212d3e0
Node context: Blunt, brusque.
> Aye aye, commander.

0:0 - So. This cult - what's our plan?
uid: 14f3f9c6-2ee1-b966-cf21-6dc30362e33e
Node context: Straight to business - not even brooking the idea that she won't be involved with our efforts
> I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight.

0:0 - Take what you need, and we'll do the grand reunion when you come back for good.
uid: 2745697d-b1b3-3481-d70b-9782afd4a990
Node context: Bulling through the sentimentality - she's releived to have her mother home, but doesn't want to actually relax until she's home for good.
> So, lovely as it is you to have you back, mother - go away. You have work to do.

0:0 - Right. Leave them to us, then. If we can't get them past the checkpoints, we'll at least make sure they're watched over if it comes to fighting in the streets.
uid: 2775dbd6-280f-77b5-1c03-dfe242516e0b
Node context: Working it through a moment, then matter of factly taking on the job we've given her.
> If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.

0:0 - There are refugees outside the walls. They'll need protection.
uid: 2ed3e746-3428-730e-9974-855d32867b0f
> ...You shame me. In all our hunting, I had put them from my mind.

0:0 - We're working on it.
uid: 304d1589-0ed9-1597-bcc9-f760ae33c52d
> You'll get him back. I owe him a kicking for showing Fig how to throw hatchets.

0:0 - No arguing. Just tell me you're well.
uid: 4258f912-70dd-7670-c2aa-60501ad05f37
Node context: Heading off any argument.
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
> I... am well.

0:0 - Wait. One more thing - there are doppelgangers on our trail. One even went so far as to steal my face.
uid: 551915d7-8ad1-1677-b89c-e9e69c5158ee
- 0 Check flag(s) (Global):
   true - LOW_CountingHouse_State_RobbersEscaped - Minsc and Jaheira successfully escaped after their heist
> Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.

0:0 - Jaheira's never had much trust in the gods. Wonder why.
uid: 60a3a295-041f-4948-c50f-93280dd2895c
Node context: Smiling, sharing a joke with us. (Jaheira has spent her life fighting gods / children of gods)
> If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.

0:0 - And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.
uid: 68726f3b-0e03-adc2-c52d-2e366b093097
Node context: Sniffing - referencing Boo's 'steed' Minsc, with whom she is unimpressed - then moving on.
- 0 Check flag(s) (Local):
   true - e526204b-1458-3583-0ec8-55c682e39db7_MinscSpokeToRion - Minsc was successfully included in the OM with Jaheira.
> null

null
uid: 75ff46fc-e3dc-88ad-6043-7153fdff5622
=== END NODE ===

null
uid: 78b28a48-3652-40a6-bf56-0456ad121d7c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> So. This cult - what's our plan?

0:0 - Back to himself, for better or worse.
uid: 7ad62a44-f8f9-7451-d71f-5ea16335fb63
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_MinscRecruited - Minsc has been recruited, which prompts Jaheira to be able to talk about it
> Good. I owe him a kicking for showing Fig how to throw hatchets.

0:0 - Healers. This place could serve as a hospital.
uid: 8af51765-045f-c339-2c19-be3d0f117b17
> A fair point, though I'll leave the herb-lore to Jord. I was always better at breaking bones than mending them.

0:0 - I'm not fool enough to think I can change your mind. But if you're staying, I don't want you taking up arms - there are other ways to fight.
uid: 8bf2261b-71ec-992b-b974-06d576efbd45
> Really. Like what?

0:0 - I favour the hammer. But ignoring her, I mastered at a very young age.
uid: 8f139dc1-6c4a-906c-0b16-94764d67dbca
Node context: Smiling, sharing a joke with us
> If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.

0:0 - Wait. One more thing. There are doppelgangers among the cult - be on your guard.
uid: a49b7e6a-d407-bec2-9a6b-09a21e2724e9
- 0 Check flag(s) (Global):
   true - GLO_Doppelgangers_State_ReactedToFirstTransformation - Reaction to Doppelgangers has been played
> Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.

0:0 - If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.
uid: a4f57811-c7ac-18d2-1526-56211b063cae
Node context: Brusque, back to business
> Take what you need, and we'll do the grand reunion when you come back for good.

0:0 - Good. I owe him a kicking for showing Fig how to throw hatchets.
uid: a6e9e939-cf5f-95ff-fec2-be605a3b3015
> So. This cult - what's our plan?

0:0 - Hm. All right, then - if you turn up looking for hugs and kisses, I'll make sure to shoot first.
uid: ab366a34-e100-fb51-ef33-fe2cad2c7c62
Node context: Been told about dangerous shapechangers who might imitate Jaheira. Taking it in her stride.
> That's my girl.

0:0 - Ignore Jaheira - if it comes to it, pick up a sword.
uid: ac7164ae-f225-f552-34a2-28d2842135fb
> I favour the hammer. But ignoring her, I mastered at a very young age.

0:0 - And Minsc?
uid: ae408b26-026a-d828-219d-2b602dfa70f7
- 0 Check flag(s) (Global):
   true - ORI_Minsc_Knows_Minsc - Player knows who Minsc is.
> null
> Back to himself, for better or worse.
> We're working on it.

null
uid: b2f42295-c496-439a-8212-f9d11e8bd5d8
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Boo is also very well. And happy to see you, Rion.

0:0 - ...You shame me. In all our hunting, I had put them from my mind.
uid: b5f2ba21-02aa-e44b-92fe-f16780d3b933
- 0 Set flag(s) to (Global):
   true - LOW_JaheiraAndDaughter_01_MentionedRefugees - Told Jaheira's daughter to protect the refugees outside the city.
> Right. Leave them to us, then. If we can't get them past the checkpoints, we'll at least make sure they're watched over if it comes to fighting in the streets.

0:0 - I remember. The very reason Jord had so many patients to hone his craft on.
uid: b8aabac7-a30b-a753-dae8-3570d69e71c1
Node context: Wry. Her son only learned to heal by practising on the other children his daughter beat the shit out of
> If I have to stay home and babysit, then it's your job to make sure there's still a home to look after.

0:0 - Aye aye, commander.
uid: c77024bb-c10d-96fe-1ee5-bb594c8bb364
Node context: Smiling - knows her daughter is fobbing her off because she doesn't want to get sentimental. Understands and lets her off the hook.
> Wait. One more thing - there are doppelgangers on our trail. One even went so far as to steal my face.
> Wait. One more thing. There are doppelgangers among the cult - be on your guard.
> null

0:0 - Boo is also very well. And happy to see you, Rion.
uid: c9a220f7-f801-42cf-9ec9-34ac738a6860
- 0 Set flag(s) to (Local):
   true - e526204b-1458-3583-0ec8-55c682e39db7_MinscSpokeToRion - Minsc was successfully included in the OM with Jaheira.
> And I him. Enough that I'll let him keep his lumbering, sweaty steed inside.

0:0 - Prayer?
uid: caecf2ea-237c-946d-0b00-4be0187bf1b0
> Jaheira's never had much trust in the gods. Wonder why.

0:0 - I... am well.
uid: d4313bdc-396e-8cc2-1cf2-e747e2f85137
- 0 Set flag(s) to (Dialog):
   true - LOW_JaheirasHouse_HasMet_EldestDaughter - Has met Jaheira's eldest daughter
- 1 Set flag(s) to (Global):
   true - LOW_JaheirasHouse_Event_JaheiraSpokeToDaughter01 - Jaheira's OM with Daughter 01 occurred.
> And Minsc?
> So. This cult - what's our plan?

0:0 - You'll get him back. I owe him a kicking for showing Fig how to throw hatchets.
uid: e51ba1ba-693f-b350-355e-dceb6c76dbce
> So. This cult - what's our plan?

0:0 - A fair point, though I'll leave the herb-lore to Jord. I was always better at breaking bones than mending them.
uid: e5a0f801-50ec-6f30-21e5-9e5c60c464b1
Node context: Shrugging
> I remember. The very reason Jord had so many patients to hone his craft on.

0:0 - That's my girl.
uid: e8d3edbf-431a-6025-d19f-27ff654379f6
=== END NODE ===

0:0 - Really. Like what?
uid: f3c14ee4-9116-d6da-2774-33440e264046
Node context: Flat, eyebrow cocked. Humouring what she thinks is a very dumb line of reasoning.
> There are refugees outside the walls. They'll need protection.
> Healers. This place could serve as a hospital.
> Ignore Jaheira - if it comes to it, pick up a sword.
> Prayer?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_OM_Shadowheart_COM.lsj
Synopsis:
Attendant serving as the front desk for the House of Grief. Recognises Shadowheart and urges her to enter the room beyond and submit to the Mapping of the heart, and beyond it, her return to the Sharran grotto.

0:0 - Follow me.
uid: 167a312f-45d8-ef42-0726-c7197c8fb28a
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

0:0 - This is the House of Grief; we strive to help those whose hearts have grown heavy, be it with anger, melancholy, grief...
uid: 19f4cb57-a2f9-30eb-2302-3e334bdb47ca
> ...or ambitions beyond their station.
> ...or treachery.

0:0 - Do I know you?
uid: 1e7eb902-79c4-3524-277f-8415b39eb496
> Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. We will see if you have truly earned them - in due time.

0:0 - All in due time.
uid: 255b3972-712a-0ce0-1cfb-c0eeb515414a
> Let us pass.
> I don't like this - we should leave, Shadowheart.
> I met a man who'd been robbed of his memories - your handiwork?

0:0 - I need to see the Mother Superior.
uid: 2a05aee0-2427-6095-750d-a8a3747247b5
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> null

0:0 - Then just trust me a little longer - this is almost over.
uid: 345291a3-fbc1-54eb-6efc-3e12e08845f6
> Let us through. You know I'm expected.

0:0 - Well...
uid: 3d980b2a-1d0e-ebb4-19ba-caa721a890e6
> Really? After everything we've been through? Sit on your misgivings for now - this is nearly over.

0:0 - They're my people - I know them even if I don't remember them. You trust me, don't you?
uid: 3e1d780e-0ebf-1e5a-d80a-0d008efe64a6
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Of course.
> Well...
> Say nothing.

0:0 - This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles.
uid: 42f91933-c750-2600-a01e-43a48e74f196
Node context: Unrepentant, pious
> Would you accuse a surgeon of robbing a tumour? I think not.

0:0 - Let us through. You know I'm expected.
uid: 45ca88cc-8aa4-24f3-4746-b4b787ed09c9
> null

0:0 - Spare me your venom - I'm sure the Mother Superior will have plenty of her own.
uid: 4b9a4599-e331-ac01-f278-b0b9c3f7bd3f
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> All in due time.

0:0 - Really? After everything we've been through? Sit on your misgivings for now - this is nearly over.
uid: 4c39834e-197a-ad57-1435-5cfaca33b208
> Let us through. You know I'm expected.

0:0 - Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. We will see if you have truly earned them - in due time.
uid: 4ef1e495-8405-177a-0ca4-057fd0672c3a
> null

null
uid: 59149a7a-ae59-4e08-e87f-f1e2038a096d
Jump to another node

0:0 - Say nothing.
uid: 59ea34a2-5cc3-268b-e519-65c6121ec4c6
> I'll take your silence to mean utmost trust and respect then. Just follow my lead.

0:0 - Let us pass.
uid: 5c959189-d4e5-9f4d-f1d5-cd6faa2ce6f0
> As I said - in due time. First you submit to the Mapping of the Heart - only then can we know what is to be done with you.

0:0 - I've come too far to turn back now. Just a little longer - we're near the end of this, one way or another.
uid: 5f22efe6-98fb-416e-0f3f-59a12d55aad3
> null

0:0 - Welcome back - we've been awaiting you, Shadowheart.
uid: 60d5636c-1656-e1a8-a9c3-e51b195e6133
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> So the rumours are true then... the Dark Lady has blessed you. Most curious.

0:0 - Of course.
uid: 60f99ee7-86ba-ee71-051a-2d59a02c38a9
> Then just trust me a little longer - this is almost over.

0:0 - Submit to the Mapping, and reveal what lurks in your heart. If you consent, follow me. If you do not, leave.
uid: 69bd2609-1f97-80d8-e36b-db2238725cfc
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

null
uid: 8fab8821-3985-6dbd-8b57-d8082d479d9c
Jump to another node

0:0 - You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are.
uid: 9e969a32-6ce5-3d29-2812-4c5d43837928
Cinematic: Contemptuous expression
Node context: Contemptuous
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> It will come. All in due time.

0:0 - There's been some debate whether you'd even show up and face the consequences of your actions. I assumed you'd try to flee, like a craven.
uid: a0e563b4-8cb6-2154-61c7-cfaf11abc7b5
Cinematic: Addressing Shadowheart, judgmental.
Node context: Quiet, composed hostility
> Spare me your venom - I'm sure the Mother Superior will have plenty of her own.
> Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.

null
uid: abdbfd11-8c25-accd-4721-9175a21b5610
Jump to another node

0:0 - As I said - in due time. First you submit to the Mapping of the Heart - only then can we know what is to be done with you.
uid: b5ff1daa-5506-9c96-024f-9d6b744949f0
> The Mapping of the what?
> Remain silent.

0:0 - It will come. All in due time.
uid: b86c0789-7dce-501f-b7e1-d0486052e04a
Cinematic: Unpleasant smile.
> null

0:0 - I'll take your silence to mean utmost trust and respect then. Just follow my lead.
uid: b93e65b6-e421-fc07-5438-11253d2f9b27
> Let us through. You know I'm expected.

null
uid: ba4e6e6b-7039-9c6d-46a1-bfae3592ff92
Jump to another node

0:0 - ...or ambitions beyond their station.
uid: be385bae-c64c-72a1-daf6-e6f8ba877974
Cinematic: Glance at Shadowheart with some suspicion
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Submit to the Mapping, and reveal what lurks in your heart. If you consent, follow me. If you do not, leave.

null
uid: c4b197d9-9796-4100-3adc-e0b732e82aa0
Jump to another node

0:0 - Would you accuse a surgeon of robbing a tumour? I think not.
uid: d5541817-162d-a7c9-a9a8-d6ca0820a968
Node context: Unrepentant, pious

0:0 - So the rumours are true then... the Dark Lady has blessed you. Most curious.
uid: e4166935-c6d5-dd8d-3e09-1d109aa154b9
Node context: Grudging respect
> I need to see the Mother Superior.
> Do I know you?

0:0 - I don't like this - we should leave, Shadowheart.
uid: e7f908ec-336f-2189-3fbf-21116e77b00f
> They're my people - I know them even if I don't remember them. You trust me, don't you?
> I've come too far to turn back now. Just a little longer - we're near the end of this, one way or another.

0:0 - The Mapping of the what?
uid: ea59743f-7b3f-6f01-5499-6c598b81f155
> This is the House of Grief; we strive to help those whose hearts have grown heavy, be it with anger, melancholy, grief...

0:0 - Welcome to the House of Grief... or perhaps 'welcome' is the wrong word, Shadowheart.
uid: ef48ea2c-6309-0927-0ba4-d4f4b668b488
Cinematic: Fixes Shadowheart with a cold stare after 'house of grief'
- 0 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> There's been some debate whether you'd even show up and face the consequences of your actions. I assumed you'd try to flee, like a craven.

0:0 - ...or treachery.
uid: f1da9dfa-bc89-3a42-338a-338b4d6c4095
Cinematic: Glance at Shadowheart with some suspicion
> Submit to the Mapping, and reveal what lurks in your heart. If you consent, follow me. If you do not, leave.

0:0 - Remain silent.
uid: f264d6cb-c5bc-b035-1183-cb2384aabc37
> Follow me.

0:0 - Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.
uid: f42b88ff-f955-d428-eb58-f008587c2c15
Cinematic: Addressing attendant.
Node context: Incensed at an apparent stranger insulting her.
> You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are.

0:0 - I met a man who'd been robbed of his memories - your handiwork?
uid: fb50a46f-ffa9-cd47-d1de-2756671f5f04
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_MerchantMemoriesTaken - Knows the merchant's memories were taken.
> This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Serves as the front desk for the House of Grief. Will reject any attempts to book an appointment unless Shadowheart is there.

0:0 - Do I know you?
uid: 00f9a031-2699-6b8f-edd4-be2f24e3ce18
- 0 Check flag(s) (Global):
   false - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. Time will tell if you have earned them.

0:0 - Simple questions, to help understand the shape of a person's heart - their desires, their fears... their failings.
uid: 093c7dd4-f506-b994-ccf8-bffdfd60f835
> null

0:0 - Freedom, from all that pains the spirit. We show those in suffering the wonder of Lady Shar's gift.
uid: 0a4a75cb-5a30-40c7-ac19-df1422d6c071
> But that is not why you are here. The Mother Superior awaits you, and you have much to answer for.

0:0 - Let me enter.
uid: 1b516fd5-e3c0-4043-b84d-f7a864648368
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> You think you are in a position to make demands? This is the Mother Superior's house, raised in Lady Shar's honour, for the pursuit of her greatness.

null
uid: 1bdb86d5-db04-8ec5-c58a-02dd8aac3570
> null

0:0 - Follow me.
uid: 26b73993-c344-412d-b217-57e2c3bf7a0e
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

0:0 - You think you are in a position to make demands? This is the Mother Superior's house, raised in Lady Shar's honour, for the pursuit of her greatness.
uid: 2b0a5ce7-e168-9626-476a-9df5c1a99848
> Show respect - you can fall much, much farther if you try the Mother Superior's patience.

0:0 - I know what this place really is... but I don't recall you. Were we acquainted?
uid: 2bf82b32-34be-58cb-8ec8-56bd28b602fd
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. Time will tell if you have earned them.

0:0 - Welcome to the House of Grief... or perhaps 'welcome' is the wrong word, Shadowheart.
uid: 2cd96acc-928d-47c0-baf0-04d0faeef65d
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> There's been some debate whether you'd even show up and face the consequences of your actions. I assumed you'd try to flee, like a craven.

null
uid: 33faf25b-552a-5dfd-02d6-24671f67aeeb
> null

null
uid: 37344fed-0554-0bee-ae0b-053242e0e6f8
Jump to another node

0:0 - Would you accuse a surgeon of robbing a tumour? I think not.
uid: 37820064-54a3-b659-3a0e-60aa5cf72aad

0:0 - You must submit to the Mapping of the Heart. Only then can we know if you have truly earned the glory the Nightsinger has bestowed upon you.
uid: 38a0ce53-5a9c-7c21-1e80-8308bbc9bf69
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

null
uid: 44fcded3-5aa1-ddc1-3f73-16e21d789bac
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> null

0:0 - First you must submit to the Mapping of the Heart. Then we will see exactly how far you have strayed.
uid: 482aca71-df7d-493b-9040-d7a702646952
> The Mapping of the Heart...?
> As you wish.

0:0 - So the rumours are true then... the Dark Lady has blessed you. Most curious.
uid: 50fb238b-58f7-00e6-f54d-1ec642a3d6ec
> I know what this place really is... but I don't recall you. Were we acquainted?
> Do I know you?
> I need to see the Mother Superior.
> I need to enter.
> So, this must be where the Unburdening occurs... exactly what is that?
> I met a man who'd been robbed of his memories - your handiwork?

0:0 - Show respect - you can fall much, much farther if you try the Mother Superior's patience.
uid: 56f17c99-eb9a-36b6-85a5-7b3df3ee3c6d
> First you must submit to the Mapping of the Heart. Then we will see exactly how far you have strayed.

0:0 - So, this must be where the Unburdening occurs... exactly what is that?
uid: 5b7fa207-961b-a615-0038-040477747721
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_UnburdeningOffered - Has been told the House of Grief offers the Unburdening
> Freedom, from all that pains the spirit. But you know this already, even if you do not think you know it.

0:0 - Stand aside, whoever you are.
uid: 5ea1aa39-1eaa-7817-13aa-55aa2d0004f9
- 0 Check flag(s) (Global):
   false - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> You think you are in a position to make demands? This is the Mother Superior's house, raised in Lady Shar's honour, for the pursuit of her greatness.

0:0 - Perhaps, perhaps not - that depends on you. Lady Shar may honour you, but your memories are a privilege. Time will tell if you have earned them.
uid: 5fb1b322-46ea-fd83-5111-ea7dc877b98f
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> You must submit to the Mapping of the Heart. Only then can we know if you have truly earned the glory the Nightsinger has bestowed upon you.

0:0 - Freedom, from all that pains the spirit. But you know this already, even if you do not think you know it.
uid: 638a21ba-4fd4-64e0-01ea-0d4e7b66c737
> It will come back to you, in due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you.

0:0 - I need to enter.
uid: 73bea43c-b366-d5de-37f2-d31b7d62ebdb
- 0 Check flag(s) (Global):
   false - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> In due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you.

null
uid: 75418bcc-d277-e70b-2b5b-d81047300df5
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

0:0 - Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.
uid: 7559cdc2-72d7-7397-9d6e-f5506b8c5b9c
> null

0:0 - In due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you.
uid: 778ddb6b-2a3c-3bff-f7c3-1dfe75f3f4e1
> Lady Shar may smile upon you, but it is the Mother Superior who holds your fate in her hands.

0:0 - You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are.
uid: 7aa812d0-4cb4-46a8-8495-1513f719eac4
> You were entrusted with a mission - at the Mother Superior's command, acting for Lady Shar herself.

null
uid: 7ad1e673-85be-a058-3f15-84f960777242
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

0:0 - As you wish.
uid: 84ef35e2-ed86-4089-bd1e-a9f15b75caef
> Follow me.

0:0 - Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.
uid: 8d30085d-cbc6-4ab4-8229-97bbfe6203b4
- 0 Check flag(s) (Global):
   false - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are.

null
uid: 92c938c9-db3b-b0be-25f0-2e9cd8984c70
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> null

0:0 - You were entrusted with a mission - at the Mother Superior's command, acting for Lady Shar herself.
uid: a240268f-83bf-7902-2c1a-26285149dd5b
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> It seems you have failed them both, and yet you come here, brazen as anything. We will soon see what is to be done with you.

0:0 - I met a man who'd been robbed of his memories - your handiwork?
uid: a4863835-dc0c-9f97-a988-e7edd152af2b
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
   true - LOW_HouseOfGrief_Knows_MerchantMemoriesTaken - Knows the merchant's memories were taken.
> This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles.

0:0 - Do I know you?
uid: aa3f16a9-e032-3c55-88d0-8e948699a6fd
> null

null
uid: add6a498-1683-a64c-5f5c-b0893fc8cc96
> null

0:0 - It seems you have failed them both, and yet you come here, brazen as anything. We will soon see what is to be done with you.
uid: af219822-6161-4a95-4784-72d692e06c32
> null

null
uid: b0ca25de-e63d-b840-c133-6f32d65e726f
Jump to another node

0:0 - It will come back to you, in due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you.
uid: b26d548c-c37c-7129-1d51-9d6091a5a5e9
> null

0:0 - There's been some debate whether you'd even show up and face the consequences of your actions. I assumed you'd try to flee, like a craven.
uid: b4a1bf98-b923-059f-6896-87c3dc4dc8ae
> You know me? Can't say the feeling's mutual. Maybe you're just forgettable.
> Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.
> Let me enter.
> Stand aside, whoever you are.
> So, this must be where the Unburdening occurs... exactly what is that?
> null

null
uid: b828237e-4556-5944-440f-6ec0e3e6b7b7
Jump to another node

0:0 - This is a place of healing. Anyone who partook in our methods did so willingly, and left with a smile on their face, freed from their troubles.
uid: c064c2b3-8f1a-faca-1a64-d998576bce19
> Would you accuse a surgeon of robbing a tumour? I think not.

null
uid: c8056d28-1fc8-e9af-59a0-5dc1bd993889
> Do I know you?

null
uid: d0c320da-8df9-d556-58ec-4104ae593cb1
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   false - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> null

0:0 - Lady Shar may smile upon you, but it is the Mother Superior who holds your fate in her hands.
uid: e257c72d-248e-dbec-d22b-80a75035dee1
> Follow me. The Mapping will reveal the path to you, if you are indeed worthy.

0:0 - The Mapping of the Heart...?
uid: e25ac75c-d34d-f233-8343-f626627e310a
> Simple questions, to help understand the shape of a person's heart - their desires, their fears... their failings.

null
uid: e5d3dc45-10da-5237-7fb8-3aae38e93905
> Do I know you? I like to be on a first-name basis before I give someone a thrashing, ideally.

0:0 - Follow me. The Mapping will reveal the path to you, if you are indeed worthy.
uid: e8a1416e-9b8e-f7cd-f2b2-7155588ab1e4
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_AttendantShowToRoom -
   true - LOW_HouseOfGrief_State_GotPermissionToEnter - Received permission to enter.
=== END NODE ===

null
uid: ed2b2f93-07d4-87b7-be30-4b7a7ba5c27a
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> null

null
uid: ed9140ce-5468-bd07-f1d2-071a13e2ba93
Jump to another node

0:0 - I need to see the Mother Superior.
uid: ee5cb07a-90f8-8201-d45f-8e18b42f9abc
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> In due time. First you must submit to the Mapping of the Heart - only then can we know what is to be done with you.

0:0 - Welcome back - we've been awaiting you, Shadowheart.
uid: efd60850-8bd3-4f32-929c-67b5fb7c88db
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 1 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_HasMet_Attendant -
> So the rumours are true then... the Dark Lady has blessed you. Most curious.

0:0 - So, this must be where the Unburdening occurs... exactly what is that?
uid: f71bb588-972f-48ef-adc2-9cde597a000e
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_UnburdeningOffered - Has been told the House of Grief offers the Unburdening
> Freedom, from all that pains the spirit. We show those in suffering the wonder of Lady Shar's gift.

0:0 - You know me? Can't say the feeling's mutual. Maybe you're just forgettable.
uid: f916d6ac-369a-66e6-0393-66a66855efef
- 0 Check flag(s) (Global):
   true - LOW_HouseOfGrief_Knows_IsSharCult - Knows House of Grief is a Shar Cult front
> You haven't changed one bit, have you? I hope you remember it all, in the end. I want you to know how much of a failure you truly are.

0:0 - But that is not why you are here. The Mother Superior awaits you, and you have much to answer for.
uid: fc4b401d-dcf1-d97d-3d2c-887eacdf0c95
> First you must submit to the Mapping of the Heart. Then we will see exactly how far you have strayed.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_COM.lsj
Synopsis:
Shadowheart meets with Viconia who is still hooded. However Viconia soon reveals who she is and invites Shadowheart to speak down below in the Grotto.

null
uid: 06bb1b53-a041-5e14-772e-ce48945f6631
Jump to another node

0:0 - You still have the wits to recognise your betters. Good.
uid: 0fa2ab68-6cbc-9980-b6b0-2a3ed10b3b43
Cinematic: The figure draws back her cowl. A drow woman. Ageless, elegant. Silver hair, cruel eyes. Viconia.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief.
> null

null
uid: 124ace5b-bcc9-4d5c-a8ba-e3e6a7aad531
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - Remain silent.
uid: 162b8ba5-3216-0179-535d-5ee7e61345dd
> The artefact. I was sent to retrieve it. At any cost.

0:0 - What's going on? Is this part of the Mapping?
uid: 18baa11f-eac2-1955-bf8f-7facf8ffb393
> Why map what is already known? Beside me is an ungrateful heart, a conniving heart, a shadow heart.
> Why map what is already known? A disloyal heart, a craven heart, a shadow heart.

0:0 - The artefact. I was sent to retrieve it. At any cost.
uid: 197e8c66-2265-2fc2-da00-b05e97e1c13e
> And who tasked you with this mission?

0:0 - Give me the honour of my name. In full.
uid: 1c400c60-b7f3-875c-53f7-9c7a09ad2457
> I... I can't. My memories -

null
uid: 2fc7135b-6f8b-4594-81e2-a77ea1718f98
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - Do you know why you are here?
uid: 34bdd3b6-2844-491e-8ba7-3a6d76fc0b84
Animation: [PN] player stands and shadowheart walks and sits down in their place
Cinematic: The player leaves the stone bench and Shadowheart takes their place
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_OpenSecretDoor -
   true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart
> null

0:0 - A projection. Let us find her in the flesh, then - so I can give her a hug.
uid: 35940b69-1858-4618-a368-d881ad13ae0f
Node context: Unsurprised to see her old enemy dissipate before her. Sarcastic.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I know what's in that head of yours better than you do, girl. My name.
uid: 3711064e-ac2f-6f0c-4ba8-67bd3d5c7f58
Animation: [PN] Hooded figure gets up and stands in front of shadowheart
Cinematic: The cloaked figure stands and looms over Shadowheart
> Mother Superior... Viconia DeVir.

0:0 - And who tasked you with this mission?
uid: 392f973c-a888-01e9-4914-240b46a7c0b3
> The Mother Superior, of Shar's... It's you.

null
uid: 4213fb11-8b2d-45be-b1e2-7f38aef861e9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Now descend - you have much to answer for.

0:0 - You cow her so easily? I had thought I sensed more strength to her. Perhaps not... We shall begin.
uid: 43e32441-6cc1-4db7-a767-3f9cae54cbf2
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_State_RefusedSHMeeting -
   true - LOW_HouseOfGrief_Event_OpenSecretDoor -
   true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart
=== END NODE ===

0:0 - I have a mission to fulfil. I must -
uid: 49927db0-fa82-eccb-b572-4cfc59bf680b
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> You had a mission, yes. But did you succeed? Or did you stray? Now give me the true answer - what is your purpose in being here?

0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come.
uid: 4a3e41ad-d1d0-f940-497e-b735719272dc
Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again).
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
> null

0:0 - An astral projection. It is just like a DeVir to avoid facing danger in the flesh. They always were a family of cowards.
uid: 5a0deb5d-fb3b-449f-9c45-621b670f90d0
Node context: DeVir (de'vɪə) - a drow noble house that Minthara has no love for. Scornful.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 5bbff00f-bf88-4c78-923a-d2dafdc5ac13
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Viconia DeVir. If only Shar would bless me with the forgetting of your face.

0:0 - I... I can't. My memories -
uid: 6345abb5-4327-ae96-4ee6-14dac5e31da5
> I know what's in that head of yours better than you do, girl. My name.

0:0 - Go ahead.
uid: 6a18c7a6-31b5-4be1-9817-48366c469615
> Do you know why you are here?

null
uid: 751e0892-368d-4c71-b5f2-f4f6bcbf2acb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> An astral projection. We should take this one seriously - she's clever by half.
> A projection. Let us find her in the flesh, then - so I can give her a hug.
> An astral projection. It is just like a DeVir to avoid facing danger in the flesh. They always were a family of cowards.
> She hides behind a projection. It's time we find the Mother Superior in flesh.
> An astral projection. Seems she's taking no chances with us.
> An astral projection? Clever girl, she's not taking any chances. We shouldn't either.
> A GHOST! Wait, no. A projection, says Boo.
> An astral projection...? Cunning of her. Not to mention untrusting.
> An astral projection. Very clever. I'll stay on my toes around this one.

0:0 - Mother Superior... Viconia DeVir.
uid: 7824c295-ca5d-95c7-cd08-4fd1a84f1d91
Node context: Vi-cone-e-ah De-Veer
> You still have the wits to recognise your betters. Good.

0:0 - You seek to be Unburdened, yes? The Mapping of the Heart can reveal the way... yet there is another here whose need is great.
uid: 784b00e7-2a0b-4db4-bed4-87e44c963ede
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> That voice... Allow me. I think I'm supposed to do this.

0:0 - An astral projection. Very clever. I'll stay on my toes around this one.
uid: 7a9841dc-1151-4d09-a358-837b8b03e4a7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - An astral projection. We should take this one seriously - she's clever by half.
uid: 7dd838fb-f629-4f80-af68-378b24fc9fa0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 81ce84ab-2492-858b-e68d-af95a890f71e
> I have a mission to fulfil. I must -
> There is something I lost... no, had taken from me. My family. My life. I want it all back -

0:0 - Keep back, Shadowheart.
uid: 85e3bcab-6d86-42ae-8ec6-6fe95cacd138
> You cow her so easily? I had thought I sensed more strength to her. Perhaps not... We shall begin.

0:0 - Now if all our roles are clear, answer me. What is your true purpose?
uid: 8aa60b1f-1a9c-4b93-6e6a-f491d65baeea
> The artefact. I was sent to retrieve it. At any cost.

null
uid: 8cf68693-e866-08db-4fec-f54771765a87
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
> null

0:0 - Viconia DeVir. If only Shar would bless me with the forgetting of your face.
uid: 8dfe9a14-3a92-4ca9-a0dc-5743dc93f91a
Node context: Viconia and Jaheira are old enemies, sometimes allies. Not outright hatred between them, just vague dislike and even vaguer respect. Jaheira is responding to the fact that despite her memory loss, Shadowheart still recongises Viconia.
> You! Boo would have recognised your foul scent, if not for all this evil Sharran incense.

0:0 - You had a mission, yes. But did you succeed? Or did you stray? Now give me the true answer - what is your purpose in being here?
uid: 9142bbf0-faba-473c-a133-0a739a168b49
> What's going on? Is this part of the Mapping?
> Who are you?
> Remain silent.

0:0 - I am the one who asks the questions. She is the one who answers. You are the one who remains silent.
uid: 940c0750-60a8-4845-6435-2d49ec16e8eb
> Now if all our roles are clear, answer me. What is your true purpose?

null
uid: 9d1d6217-0740-380d-9849-9f9194988c60
> You seek to be Unburdened, yes? The Mapping of the Heart can reveal the way... yet there is another here whose need is great.

0:0 - She hides behind a projection. It's time we find the Mother Superior in flesh.
uid: 9e9e266c-54b3-4a90-84ba-640a07865a7a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 9ffecf7b-b641-4c79-b55b-f88efc34d427
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - Who are you?
uid: a71e8a9e-b11b-7391-1b06-4b9c383d4e10
> I am the one who asks the questions. She is the one who answers. You are the one who remains silent.

0:0 - Why map what is already known? Beside me is an ungrateful heart, a conniving heart, a shadow heart.
uid: af50a9bc-ba97-9604-f100-9facec42524b
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Now answer - what is your true purpose?

0:0 - An astral projection. Seems she's taking no chances with us.
uid: b7d0a2e1-762b-4c61-a2ba-b8a93c6f9231
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Now descend - you have much to answer for.
uid: c1c1942a-a49b-44de-1872-83eb75818e0b
Cinematic: Viconia's image fades away - an astral projection.
> null

0:0 - Loss is a gift, girl. Do you still not understand that? Now give me the true answer - what is your purpose in being here?
uid: c7754461-f47d-7899-147b-a4dd23813246
> null

0:0 - Why map what is already known? A disloyal heart, a craven heart, a shadow heart.
uid: d3636ef0-a717-e7ca-2599-ed68dee1a7c4
> Now answer - what is your true purpose?

0:0 - An astral projection? Clever girl, she's not taking any chances. We shouldn't either.
uid: d5dbe4da-b8c6-45a4-bc7e-4a1670774ce9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Now answer - what is your true purpose?
uid: dc32d2cb-bc89-d473-80b3-6dbcb035784c
> The artefact. I was sent to retrieve it. At any cost.

0:0 - You! Boo would have recognised your foul scent, if not for all this evil Sharran incense.
uid: df17567b-8329-4d69-a856-1c726e1e7ab1
Node context: Low, indignant
> Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come.
> null

0:0 - A GHOST! Wait, no. A projection, says Boo.
uid: e93548e3-bfa3-426e-ad79-d6cb1ac762e8
Node context: Loud overreaction to Viconia's projection fading away, then immediate correction. Not bashful at all - OBVIOUSLY it's a projection, he knew that.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - An astral projection...? Cunning of her. Not to mention untrusting.
uid: ef970c92-5aeb-4af5-97f5-427dc91bef8c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - There is something I lost... no, had taken from me. My family. My life. I want it all back -
uid: f0a91f60-de2e-1b71-c397-8c798697fa4b
> Loss is a gift, girl. Do you still not understand that? Now give me the true answer - what is your purpose in being here?

0:0 - The Mother Superior, of Shar's... It's you.
uid: f4a81b10-b7f0-b172-586e-c6a0d566518c
Cinematic: Shocked expression as she realises who she is speaking to
Node context: trails off mid-sentence as she realises she's speaking to her boss
> Give me the honour of my name. In full.

0:0 - That voice... Allow me. I think I'm supposed to do this.
uid: f90727ad-b7eb-4e5d-9f21-5383831e9cbb
> Go ahead.
> Keep back, Shadowheart.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_AOM_OOM.lsj
Synopsis:
Shadowheart meets with Viconia who is still hooded. However Viconia soon reveals who she is and invites Shadowheart to speak down below in the Grotto.

0:0 - Show me you at least still know your true purpose.
uid: 0451ea47-1001-6623-0206-37c618259e03
> null

null
uid: 05454ab8-3cdc-4b3e-9ced-94867dd5cc8c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> Before me, you had no purpose in this world.

null
uid: 073b5d1c-ec5e-17a1-3d48-b466e3236a73
> null

0:0 - Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come.
uid: 1407b128-fea7-c454-e021-2762274060bd
Node context: A little bittersweet, before hardening into a warning. Addressed to Minsc and/or Jaheira (old companions of hers from earlier games, shocked to see her again).
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
> null

0:0 - My mission brought me here.
uid: 190694a8-3e9a-4c82-8a87-53d4a53216c5
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> You had a mission, but did you succeed? Or did you stray? I sense delusion in you, girl; ambition that far outpaces your mettle.

0:0 - Get out of my head.
uid: 1a0c2274-b15a-ff0c-3cb6-a359470b85ed
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_AOM_OOM_Event_DetectThoughts - Sets when avatar SH realises the hooded figure is trying to read her thoughts.
> Stupid girl. Do you think I'd linger in there if I had a choice? Wading through your broken, childish memories?

0:0 - Look at me, girl.
uid: 1a8d1b7a-84a1-e10c-6d4d-d2ed8ac50903
Cinematic: The hooded figure stands and looms over Shadowheart. They reach towards the hood to lower it...
> null

0:0 - Before me, you had no purpose in this world.
uid: 1c3bfdca-3c9f-2b63-60fd-c2f5347a1d4c
> Welcome home. Now descend to me - you have much to answer for.

null
uid: 1d416531-5d08-1055-913b-052657bfa503
Jump to another node

0:0 - My purpose... You mean the artefact.
uid: 24f88d38-6805-ae6b-673b-f97aba756879
> Good. There is still some discipline to be found in that head of yours. The artefact, indeed.

null
uid: 2892b69b-f63b-6636-0f0b-687524fe89ee
> The artefact. That's what you want to hear about, isn't it?

0:0 - Do not feign ignorance with me - I know exactly what memories were left to rattle around that foolish head of yours.
uid: 2ae29e32-f8bc-921d-5801-40cd29a475f5
> The artefact. It is all that matters. Do you remember who sent you to retrieve it?

0:0 - There it is. You see? You know more than you realise. You know all that you needed to, in order to do as I commanded.
uid: 33db80e0-3609-80aa-fd92-74bba969db0b
> Look at me, girl.

0:0 - You had a mission, but did you succeed? Or did you stray? I sense delusion in you, girl; ambition that far outpaces your mettle.
uid: 381d9897-f0f3-42ae-a536-8a13a67953bb
> Show me you at least still know your true purpose.

0:0 - Good. There is still some discipline to be found in that head of yours. The artefact, indeed.
uid: 39a10dae-c8e6-394a-caca-5f33ed697757
> Do you remember who sent you to retrieve it?

0:0 - The artefact is all that matters. Do you remember who sent you to retrieve it?
uid: 3bb5629c-63e9-84cc-b7f3-5fd563ad073f
> null

0:0 - And to think you were honoured with the name Shadowheart.
uid: 40a17983-0530-a033-7a7e-fd1aca7344ae
> Show me you have not strayed too far, girl. Show me that you still know your true purpose.

null
uid: 40cb4617-a163-1d8d-2b99-76f5ff033582
> That voice... Do I know you?

0:0 - The artefact. That's what you want to hear about, isn't it?
uid: 42c3c3f0-0a22-22dd-1979-047432a367c2
> null

0:0 - The artefact doesn't matter anymore. Not to me.
uid: 42e3af58-e457-c9fd-a48b-f16475ff2dd4
> What matters to you is but a grain of sand lost at the bottom of the deepest, darkest sea.

- Roll sucessful -
null
uid: 44a96834-a366-a82e-85eb-6a0d3165d105
> *You sense a presence exploring your mind. Feather-light, yet strong and cunning. She is casting Detect Thoughts on you.*

null
uid: 4c37f9c7-89c3-002b-aec9-0c35e19d2c80
> I'm here for the Mapping of the Heart. I wish to be Unburdened.

0:0 - The artefact. It is all that matters. Do you remember who sent you to retrieve it?
uid: 4e6e7505-05ef-4a20-b162-f6e0ead858a5
> null

null
uid: 502031e2-a39e-81bb-e537-c6a5a5eb492f
Jump to another node

0:0 - Loss is a gift. Do you still not understand? Clearly freedom has eroded my teachings.
uid: 59a77179-8edd-502f-d558-a252095982aa
> This can be remedied - if there is anything left of you that is worth saving.

0:0 - Do you know why you are here?
uid: 5abf10ec-32a6-4308-bae5-7b30af1a0b07
Cinematic: A hooded figure appears from the shadows and sits next to Shadowheart.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - I'm here for the Mapping of the Heart. I wish to be Unburdened.
uid: 5b777888-b178-4e83-93a7-324e301686ba
> null

0:0 - That voice... Do I know you?
uid: 5dc3f4ae-1a56-69c8-9c57-26876c9f7deb
> More than you realise, girl. All you know comes from my tutelage. Before me, you were... you were of a very different stripe.

null
uid: 645aa3ef-661b-0266-85ea-66d4516f34ca
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief.
> null

0:0 - This can be remedied - if there is anything left of you that is worth saving.
uid: 68397694-7166-334b-8705-4a8c4d8cb8ab
> Show me you at least still know your true purpose.

0:0 - How unsophisticated of you, girl. Could you have not at least attempted a lie? You always did possess a stubborn streak.
uid: 698d81d0-b07c-23bc-4be6-53c4725e5639
> null

0:0 - For the Mapping of the Heart. I wish to be Unburdened.
uid: 6fdf3a14-d7c9-4e07-afa4-8f9add115850
> Why map what is already known all too well? I know you, girl. You possess a conniving heart, a disloyal heart, a questioning heart.

0:0 - Show me you have not strayed too far, girl. Show me that you still know your true purpose.
uid: 7136a595-b413-7955-b29a-b17d6de90e4d
> null

0:0 - You can. I made it so. But allow me to jog your memory...
uid: 746fa24d-9435-1e98-1ce4-6c1f56994670
> Look at me, girl.

0:0 - Stupid girl. Do you think I'd linger in there if I had a choice? Wading through your broken, childish memories?
uid: 75cea8ee-c811-fffa-606d-bd109b0dc5b6
> The artefact is all that matters. Do you remember who sent you to retrieve it?

null
uid: 7831cf14-214d-de50-add8-7026a2ddaab1
> null

0:0 - Enough of this - who are you?
uid: 7d439e8c-3fc4-8258-7561-8445b0bbf039
> All in good time. Remember - lil alurl velve zhah lil velkyn uss...

0:0 - That she did. Look at me, girl.
uid: 80e3e9b4-2fd1-689d-2bdc-5e4bc31e9fab
Cinematic: The hooded figure stands and looms over Shadowheart. They reach towards the hood to lower it...
> null

null
uid: 81fedd86-9aec-4627-8ad3-6410d5ad10a0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Viconia DeVir. If only Shar would bless me with the forgetting of your face.

0:0 - The Mother Superior sent me.
uid: 82076c05-8e8c-c5dc-7550-60cd7c1c2999
> You at least still recall the title of your better. Good. Perhaps you can be brought to heel yet.

0:0 - Why map what is already known all too well? I know you, girl. You possess a conniving heart, a disloyal heart, a questioning heart.
uid: 8312a02b-f06a-4626-a521-8468731a0e6c
> And to think you were honoured with the name Shadowheart.

0:0 - My Mother Superior sent me.
uid: 908247da-bf41-c734-c31b-7622c813c11b
> That she did. Look at me, girl.

0:0 - None of your concern.
uid: 97c41bb7-4731-a91a-399c-e75353e140f8
> How unsophisticated of you, girl. Could you have not at least attempted a lie? You always did possess a stubborn streak.

0:0 - I can't remember.
uid: 98b890ae-6092-93f9-ce4a-aae911e261d3
> You can. I made it so. But allow me to jog your memory...

0:0 - I want my lost memories restored.
uid: 9f5290fc-5025-4e36-4de4-610d5f1e4505
> Loss is a gift. Do you still not understand? Clearly freedom has eroded my teachings.

0:0 - What matters to you is but a grain of sand lost at the bottom of the deepest, darkest sea.
uid: a7c963d6-ac59-c8f2-892d-a9297df78342
> Look at me, girl.

0:0 - More than you realise, girl. All you know comes from my tutelage. Before me, you were... you were of a very different stripe.
uid: a80f0f33-615c-0420-c7e6-2e09a43b128e
> null

0:0 - Your purpose is the artefact. It is all that matters. Do you even remember who sent you to retrieve it?
uid: ab08b4a7-af91-ee5f-7333-200596feeda0
> The Mother Superior sent me.
> It was you, wasn't it? You sent me.
> The artefact doesn't matter anymore. Not to me.
> I can't remember.

null
uid: ad34eba0-c828-4462-8e79-491b146b4d11
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - I know you remember me - your eyes cannot lie. I am Viconia DeVir. Your Mother Superior. Your tutor in Lady Shar's sacred arts.
uid: add21547-647d-5b38-1cb3-4eb41af0fbf1
Cinematic: Shadowheart's eyes widen as the figure lowers their cowl off-screen. We then see who is revealed - a drow woman. Ageless, elegant, silver-haired. Viconia DeVir.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_ViconiaRevealed - Viconia revealed her true identity to the party in the House of Grief.
> null

0:0 - You at least still recall the title of your better. Good. Perhaps you can be brought to heel yet.
uid: ae4495bb-4d76-5b49-22ef-d1101726a25d
> Look at me, girl.

0:0 - That voice... Do I know you?
uid: af0a3bd0-c825-40a7-8809-2d965e9e4072
> null

null
uid: af8142ef-eaa9-9dee-f55b-fc99cbfbbad0
Jump to another node

null
uid: b6d7fa84-3271-475a-88c2-e0c63bd4c649
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> null

0:0 - Do you know why you are here?
uid: bb1f4297-e484-4557-be77-081ddf4ac1e7
Cinematic: A hooded figure appears from the shadows and sits next to Shadowheart.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

null
uid: bb9a74ed-1b0a-1b2b-95b6-23e8b1d10357
> null

null
uid: c320e769-da0c-7d5b-a3c6-42e2074d8a74
> Do you know why you are here?

null
uid: c4f69d40-1d3b-8495-63c5-7db0940937d8
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_OpenSecretDoor -
   true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart
=== END NODE ===

null
uid: c93a7159-0138-e4dd-d0f5-42932b97b002
> My Mother Superior sent me.

0:0 - All in good time. Remember - lil alurl velve zhah lil velkyn uss...
uid: cc3d1e07-4ae3-5ff5-5bfe-ab396dd6956e
Node context: A drow saying, meaning 'the best knife is the unseen one' Pronounced 'lill AL-url VEH-elv zah lill VEL-kin uss'
> *That phrase - the drow dialect. 'The best knife is the unseen one.' You know it. You've heard it many times, you're sure.*

0:0 - You. Boo would have recognised your foul stench, had you not defiled his nose with evil Sharran incense!
uid: d21e5662-7564-4233-b3d9-5e937d0a1b75
Node context: Low, indignant - seeing Viconia DeVir again for the first time in years
> Always a pleasure to see old acquaintances. But you would be wise to not interfere in what is to come.
> null

null
uid: d72b82d5-ebce-d127-8ac0-109d0e541a8b
> null

0:0 - Do you remember who sent you to retrieve it?
uid: d9695374-e591-ae99-9530-bd6cd05efffc
> null

null
uid: e0b65a02-cd59-a7c5-e24e-07ee3123bae2
> Do you know why you are here?

- Roll failure -
null
uid: e11d20f6-fb54-56bd-caa4-caa4f42ac392
> null

null
uid: e2e3913b-a471-5032-913a-d358fdac2940
Jump to another node

0:0 - *That phrase - the drow dialect. 'The best knife is the unseen one.' You know it. You've heard it many times, you're sure.*
uid: e4bc13d2-21b1-cb8e-576b-9127ae62f1e3
> Your purpose is the artefact. It is all that matters. Do you even remember who sent you to retrieve it?

null
uid: e7fbfdf5-74a5-e844-7a11-adee5d9d8238
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_HouseofGrief_Event_ViconiaRecognisedMinscJaheira - Viconia had a moment of acknowledgement with Minsc, Jaheira or both. Used to prevent it triggering in other cases.
> null

0:0 - My life was taken from me. I want it back.
uid: e92281bb-ac13-67b9-e1e4-7aa81a1bb803
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> Loss is a gift. Do you still not understand? Clearly freedom has eroded my teachings.

0:0 - I don't know what you mean. My memories are incomplete.
uid: f13e3e76-c36d-6f41-74f7-9e8c1f08ca7a
> Do not feign ignorance with me - I know exactly what memories were left to rattle around that foolish head of yours.

0:0 - *You sense a presence exploring your mind. Feather-light, yet strong and cunning. She is casting Detect Thoughts on you.*
uid: f1d4f355-0b4c-ccf8-6ae4-6d9ddfb0e628
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfGrief_MeetingViconia_OM_Shadowheart_AOM_OOM_Event_DetectThoughts - Sets when avatar SH realises the hooded figure is trying to read her thoughts.
> Get out of my head.
> My purpose... You mean the artefact.
> Enough of this - who are you?

0:0 - *That voice - it's oddly familiar to you. But why?*
uid: f5f1807c-4c18-a374-8203-31b1f4409962
Cinematic: Shadowheart looks slightly confused/surprised on hearing the voice.
> For the Mapping of the Heart. I wish to be Unburdened.
> My mission brought me here.
> My life was taken from me. I want it back.
> I want my lost memories restored.
> That voice... Do I know you?
> None of your concern.

0:0 - Viconia DeVir. If only Shar would bless me with the forgetting of your face.
uid: f6b1dd3f-0ea5-46bd-a9bd-690a603694c3
Node context: Response to Viconia's grand reveal. Viconia and Jaheira are legacy characters with a fractious relationship - it often flares up to outright hatred, but is right now sitting at distaste. The emphasis here is in reference to Shadowheart's memories of Viconia having been erased.
> You. Boo would have recognised your foul stench, had you not defiled his nose with evil Sharran incense!

0:0 - Welcome home. Now descend to me - you have much to answer for.
uid: f6e98ac4-0750-acaf-50cc-f99fe967f959
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfGrief_Event_OpenSecretDoor -
   true - LOW_HouseOfGrief_State_MappingDone - Viconia finished Mapping of the Heart
=== END NODE ===

0:0 - It was you, wasn't it? You sent me.
uid: f7f3fa6b-3175-254c-8f8a-62741c93a7b2
> There it is. You see? You know more than you realise. You know all that you needed to, in order to do as I commanded.

null
uid: fcc9376f-e566-9757-192c-b9809dbd9c1c
> I know you remember me - your eyes cannot lie. I am Viconia DeVir. Your Mother Superior. Your tutor in Lady Shar's sacred arts.

null
uid: fd0eb482-1486-8b52-b469-5707494fe240
> *That voice - it's oddly familiar to you. But why?*

null
uid: feb5e5e8-beb6-169f-b6c7-dc10fa6e0b63
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_GurFollowUp_OM_Astarion_COM.lsj
Synopsis:
Dialog with the Gur Leader after you defeated Cazador

0:0 - They likely died as vampire spawn. Which is probably a mercy, honestly.
uid: 038b2e73-ce93-afd6-f649-0c2baad112c1
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> null (roll sucessful)
> null (roll failure)

0:0 - Until then, go in peace. And thank you.
uid: 0a2d3a0d-914b-e1f3-1684-748d57c0415b
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - Perhaps there was something to that. A kindness I would not have credited you with.
uid: 0c276b4b-217a-9f54-2361-5b2396edc94c
> Well that's backhanded as compliments come. Though I'll take it if it means you're done trying to kill me.

null
uid: 0d938d30-983b-80f4-4a61-a4a6521de142
Jump to another node

null
uid: 0f705320-4379-f2cb-7d19-1764c9dc7727
Jump to another node

0:0 - What? You treacherous little shit - I'll kill you all!
uid: 0fde3578-6f53-445d-8cae-2e6cfc4130df
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - Oh I don't know - this might be the perfect place for them to die.
uid: 10b1cc3e-035d-6471-8e71-188eaad1b910
> Look at the hate in their eyes. They won't ever stop hunting me.

0:0 - You lie to cover your sins? To blame the vampire for your choices?
uid: 11bc7d6f-123f-ccaf-b652-de1f5079a26a
> And worse, you thought we would not know? You are hardly better than the beast you slew.

0:0 - I can't. There has to be another way.
uid: 14a5e367-5cea-c39b-995a-3d4817e3331e
> There is not.

0:0 - And you don't know the scar you've left in our tribe, spawn.
uid: 15a1fb16-27d7-1d6d-906a-2ffb9c4ba31b
> But you have rid this land of your old master, so... consider things settled between us.

0:0 - Hold there, spawn.
uid: 170d2210-4b88-895e-aea2-432edc83b88c
- 0 Check flag(s) (Global):
   false - WYR_GurCamp_State_IntroHappened - Intro dialog with Gur Leader and Entrance Guard happened
> Spawn? I am the Vampire Ascendant, Gur. And I thought I was done with your wretched little tribe.
> You're - the Gur tribe? I thought I was done with you people.

0:0 - Oh, I wasn't holding out for an invitation.
uid: 17c204de-0841-75ce-94a2-6f4d1aae93c2
> Farewell. For good, I hope.

0:0 - Look at the hate in their eyes. They won't ever stop hunting me.
uid: 182544f1-3ae5-0f30-5375-42f21407b347
> We gave you a choice and you chose power. As your kind always does.

0:0 - Perhaps, but the choice should still have been ours. You have taken them from us twice now.
uid: 1e41d6f2-fce8-aa34-303d-d238365f6926
> I have. I've stolen your last chance to see them, and I'd do it again in a heartbeat.

null
uid: 1eba5740-d41f-9420-e281-2ed79ce2898d
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> So when you destroyed the spawn, you killed them too?

0:0 - Believe me when I say it was for the best. The pain from the hunger alone - there's nothing like it.
uid: 22f5a83f-7f46-29cc-2ca3-d550a819b6bf
> null

0:0 - I've visited enough pain on your people. The least I could do was spare you that.
uid: 2314025b-3629-4adf-08bb-1d50f7f0ed2e
> Perhaps there was something to that. A kindness I would not have credited you with.

0:0 - Farewell. For good, I hope.
uid: 2666a324-888d-e6c7-ad7a-204cc5eaa4b8
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

- Roll failure -
null
uid: 27d05bc7-0516-75b7-8316-faac13e92402
> Mercy? They were our children - mercy would have been giving us a chance to say goodbye. To decide their fate ourselves.

0:0 - Spawn? I am the Vampire Ascendant, Gur. And I thought I was done with your wretched little tribe.
uid: 2ab5401e-ac7a-39f0-4bfc-b1eabab39765
Node context: With an air of arrogance
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> We're not done. Not even close.

null
uid: 2c06faed-4c57-653d-4618-bbf81b08e42c
> null

0:0 - I admit, I had my doubts.
uid: 2da3906f-332e-c70d-3b8a-a17f21a298b2
> But where are our children? What of their fate?

0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.
uid: 2de246fa-0ea1-dc5b-1318-f086d1fbaaa4
Node context: slight emphasis on 'have'
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - A fool I was, to ever hope a beast like you could be saved.
uid: 338569d7-3b24-1a5b-7141-10b279da11d0
> Oh please, there's no need for such language. I promised you Cazador's death and I more than delivered.
> Please, there's no need for such language. You wanted Cazador dead and now he is.

0:0 - But you have rid this land of your old master, so... consider things settled between us.
uid: 35c95e1d-f82b-1d2d-619b-737981e8e6e8
> We will not hunt you, but you will never be welcome around our fire.

0:0 - One blood-sucking beast replaced with another. Our children sacrificed to birth a monster.
uid: 3a65b574-30ca-1d0f-8394-d9e2929dd120
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> null

0:0 - There is not.
uid: 3bbba8b3-7ad0-ffde-fa48-c08c2b2fe645
> My dear, I wouldn't want it any other way.

0:0 - Kill them. Kill them all!
uid: 3c355cd7-58fc-48a2-9abe-ee360d90776e
Animation: [AL] No custom needed
Cinematic: Over her shoulder, to the other hunters standing behind her.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - And our children? What of their fate?
uid: 3f94f88d-0d87-efb8-dabc-3698cd9ff47b
> Cazador turned everyone we brought him into spawn. I can only assume your children were somewhere in those wretched cells.

null
uid: 40cfe290-6176-4c7d-fbef-b7565581f9f3
> That being said, slaying Cazador was a great justice. You have our thanks, now and forever.

0:0 - You'll find them in the Underdark, although you may not like what you find.
uid: 437aa419-2536-578f-6dd3-f98d78a45af0
> This is... difficult news. We will need to decide what it means.

0:0 - Well that's backhanded as compliments come. Though I'll take it if it means you're done trying to kill me.
uid: 448b00ca-0ed9-da60-953d-7d61a138901a
> I never dreamt a spawn could find redemption, but - yes. You will never be hunted again.

0:0 - You're right, Astarion has to be stopped.
uid: 4ec41041-70f2-4982-815e-fc7f446c1bd5
> What? You treacherous little shit - I'll kill you all!

0:0 - My dear, I wouldn't want it any other way.
uid: 4f65185f-8e9b-cf61-4c15-f00276e119af
> Kill them. Kill them all!

0:0 - So I can see from all your heavily-armed friends. You didn't think I could resist completing the ritual, did you?
uid: 52681af0-136a-25a3-0f70-a8b201f14c6d
> I admit, I had my doubts.

0:0 - We will not hunt you, but you will never be welcome around our fire.
uid: 53730fd9-da09-81ce-4b97-0836983bc514
> Oh, I wasn't holding out for an invitation.

0:0 - Oh please, there's no need for such language. I promised you Cazador's death and I more than delivered.
uid: 54b4c620-c248-7b41-0743-d164d7ef1d73
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> I even killed a few thousand spawn while I was at it - you should be thanking me for saving you the trouble.

0:0 - We gave you a choice and you chose power. As your kind always does.
uid: 5670a42f-42e8-2df4-d909-3c73f44fb74d
Animation: [AL] No custom needed
Cinematic: To Astarion
> But I still have hope for you - that you will make a better choice.

0:0 - As for you, you have my people's thanks. I know you face trials ahead - we will stand with you as best we can.
uid: 5b406ca1-53be-71de-e4c1-7735caa61d67
> Until then, go in peace. And thank you.

0:0 - I - I'm sorry. We were too late. Cazador had already turned them.
uid: 607df3c6-4e5a-24ff-0c19-1b8be825eaba
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> You'll find them sealed in the cells below the palace. Although you might not like what you find.

0:0 - This is... difficult news. We will need to decide what it means.
uid: 64975113-0cc0-d2f3-8447-5038880cadce
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - I - I don't know for sure, but Cazador turned everyone we brought him. I can only assume that included your children.
uid: 654d965e-731a-cbbf-b64c-7de93938b9d2
> You'll probably find them in the cells below the palace. Although you won't like what you find.

0:0 - They died as vampire spawn. It was the only mercy we could give them.
uid: 6d8b4f80-1f32-32b8-7880-cd509757a397
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> null (roll sucessful)
> null (roll failure)

0:0 - Killing children makes for a strange kind of mercy. Although given what they'd become...
uid: 6f0f9b5a-decb-c579-e5c5-4e819d64c240
> Believe me when I say it was for the best. The pain from the hunger alone - there's nothing like it.

0:0 - But I still have hope for you - that you will make a better choice.
uid: 71ff9450-314e-dcba-cc8d-28afe0dc651c
Animation: [AL] No custom needed
Cinematic: To player
> Will you stand against evil. Will you help us destroy this monster?

0:0 - Say nothing.
uid: 7321e658-df0a-5701-25bd-831b1875a1f4
> null
> null

0:0 - They - they survived?
uid: 772dae62-13d2-16ec-7002-e189ddb13c19
> That depends on how you define 'survived', really, but they are free. They're making their way into the Underdark as we speak.

0:0 - They were innocents. To kill them would have been an even greater crime.
uid: 791067ff-1e0b-dd74-0890-ca75b35473ba
> But if you do decide to go hunting them, know they include your children.
> And our children? What of their fate?

0:0 - I need Astarion strong to save the city. This is the lesser evil, I promise.
uid: 7a5d774b-d902-ce1b-ba36-735572f95f87
> There is no greater or lesser, there is only evil. And it stands before me.

- Roll sucessful -
null
uid: 89a0f892-ea31-736d-bd83-6d4f73ad53fa
> A monster. A truly wretched monster.

null
uid: 8a5dfe54-2a26-c2a7-74f6-a55cf1fe2018
Jump to another node

0:0 - Your companion attacked us in the night and stole our children. Then his master decimated what was left of the tribe.
uid: 8bd3ff47-1e60-2042-a088-8ae665db3faa
- 0 Set flag(s) to (Global):
   true - GLO_Gur_Knows_GurChildren - Player learned that Cazador kidnapped gur children. From Astarion, from Ulma or from talking to the children in the Dungeon
> You can't blame a spawn for the sins of his master. Any good monster hunter should know that.
> I had no choice. As you 'monster hunters' well know.

0:0 - I have. I've stolen your last chance to see them, and I'd do it again in a heartbeat.
uid: 8cb84312-a00d-6c85-15bb-66981ce0e671
> Because anything else would mean sending you down into the dark. It'd mean showing you the hunger in your babes' eyes and leaving you with that terrible, final decision.

0:0 - And what do we find when we arrive?
uid: 8d8e2921-e839-3644-65a5-f5e677f9fa23
Node context: This line could be followed by an aggressive line ("one blood-sucking beast replaced with another") or an impressed line ("you killed not only Cazador, but also his wretched creations.") so it needs to be tonally neutral
> One blood-sucking beast replaced with another. Our children sacrificed to birth a monster.
> null
> null
> null

0:0 - No, there's no working with the likes of them. Look at the hate in their eyes.
uid: 8dfedc8c-cc9b-353f-9fe2-a77ecb31c08d
> We gave you a choice and you chose power. As your kind always does.

null
uid: 90fd26bc-547d-ce2e-1f4f-720188956457
> null

0:0 - However twisted, there is a logic there... Very well.
uid: 946dc54a-ee7d-c2c9-954c-a2be84f1f3ae
> We will not hunt you, but you will never be welcome around our fire.

0:0 - A monster. A truly wretched monster.
uid: 94ec49ec-0fa9-3b45-6a23-30397eb790b2
> But thanks to you, a monster that will never rear its head again. You have our thanks.

0:0 - You think that's what you wanted, but you don't know the hunger. You don't know what it turns us into.
uid: 9588e82b-3733-6b86-b28d-6ac1ca8c49ad
> And you don't know the scar you've left in our tribe, spawn.

0:0 - You killed one vampire, but released seven thousand of his spawn? Have you lost all sense?
uid: 9706f538-6090-107d-914a-58ede61bd6c7
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> They were innocents. To kill them would have been an even greater crime.

0:0 - Thank you. And for what it's worth - I'm sorry. I wish I could return the ones taken from you.
uid: 976318b2-6dad-25b1-9dc8-bfe306808b57
> You gave them peace. There was nothing more we could ask of you.

0:0 - We're not done. Not even close.
uid: 982071e0-b45b-92f3-466c-e9d05e82499a
> My name's Ulma, my people are monster hunters. Those of us that remain, that is.

0:0 - I had hoped to avoid this path. I had hoped you would choose the better road.
uid: 9bde2131-b251-4270-abe4-9308afb0bf18
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> A fool I was, to ever hope a beast like you could be saved.

0:0 - I had no choice. As you 'monster hunters' well know.
uid: 9c386550-37fd-dc5a-3386-fc9af83cfb4d
> True. So imagine my surprise when I heard you'd fled. Heard you were a rogue spawn, free from Cazador's control.

- Roll sucessful -
null
uid: a1e007ba-cad1-dcf9-1ba1-88b07c9c8f19
> Killing children makes for a strange kind of mercy. Although given what they'd become...

0:0 - We searched half the Sword Coast for you, hoping you could help us destroy him, only to track you right back here.
uid: a1f83d67-930f-6246-efd1-c6df21fccfc6
> And what do we find when we arrive?

0:0 - You'll find them sealed in the cells below the palace. Although you might not like what you find.
uid: a6b723e3-4595-0c8c-097a-4131bb44dfe7
> null

null
uid: a765a5b3-b8a0-89b8-2f52-16d185081033
> So when you destroyed the spawn, you killed them too?

0:0 - No. I stand with him.
uid: a7e23211-4105-49e4-bcf2-8096e2657de0
> Then you are as much a monster as he.

0:0 - Walk away, Ulma. Your tribe doesn't need to die here.
uid: aa7487bc-f8ce-a9b5-6679-c468908fc2b4
> Oh I don't know - this might be the perfect place for them to die.

0:0 - There is no greater or lesser, there is only evil. And it stands before me.
uid: b078f040-2c67-dfcb-5862-40390fae1c17
> Look at the hate in their eyes. They won't ever stop hunting me.

0:0 - I even killed a few thousand spawn while I was at it - you should be thanking me for saving you the trouble.
uid: b31b488c-6b56-b7b4-e251-4c6db4d02777
> We don't have to fight. We can work together.
> I need Astarion strong to save the city. This is the lesser evil, I promise.
> Walk away, Ulma. Your tribe doesn't need to die here.

0:0 - I never dreamt a spawn could find redemption, but - yes. You will never be hunted again.
uid: b675c18f-5884-e551-94ae-0d9992cdf509
> As for you, you have my people's thanks. I know you face trials ahead - we will stand with you as best we can.

0:0 - But if you do decide to go hunting them, know they include your children.
uid: b81c927b-b227-fe02-f3dd-120b23a966af
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> They - they survived?

0:0 - My name's Ulma, my people are monster hunters. Those of us that remain, that is.
uid: badfc3ec-bb23-6cd3-7992-676258771ce8
Node context: Introducing yourself to Astarion's Companions
> Your companion attacked us in the night and stole our children. Then his master decimated what was left of the tribe.

0:0 - Then you are as much a monster as he.
uid: be2ec37f-4915-c734-75d2-dc8a7e22a94f
> Kill them. Kill them all!

0:0 - So when you destroyed the spawn, you killed them too?
uid: bfb73327-19bb-0d48-490d-8f92c9b8947a
> They died long before we arrived. Trust me, they were not the children you knew.

0:0 - Mercy? They were our children - mercy would have been giving us a chance to say goodbye. To decide their fate ourselves.
uid: c11927a2-c2f3-9587-b690-e2f36f5a2bfb
Node context: Stress 'our'
> You think that's what you wanted, but you don't know the hunger. You don't know what it turns us into.

0:0 - You can't blame a spawn for the sins of his master. Any good monster hunter should know that.
uid: c11c9e26-ffec-285f-46da-2c3b79ba7c12
Node context: With an air of arrogance
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> True. So imagine my surprise when I heard you'd fled. Heard you were a rogue spawn, free from Cazador's control.

0:0 - And worse, you thought we would not know? You are hardly better than the beast you slew.
uid: c5149464-67ae-8a23-bc2c-2d15e6f1e149
> But we did slay him, so... how about we call it even?

null
uid: c542d9d3-2360-0bc3-1d74-f9bf6e7364b8
Jump to another node

0:0 - Cazador turned everyone we brought him into spawn. I can only assume your children were somewhere in those wretched cells.
uid: cacad026-6e8f-769a-162b-e4fe3c39d97d
> You'll find them in the Underdark, although you may not like what you find.

0:0 - Because anything else would mean sending you down into the dark. It'd mean showing you the hunger in your babes' eyes and leaving you with that terrible, final decision.
uid: cb288803-c4f7-6d19-c415-52e02af9e69c
> I've visited enough pain on your people. The least I could do was spare you that.

null
uid: cf88e8a9-ff61-a5f4-76f6-570b2e378544
Jump to another node

0:0 - But we did slay him, so... how about we call it even?
uid: d3c20248-6f68-0f50-a63f-d1c5d7fbc70a
> However twisted, there is a logic there... Very well.

0:0 - They died long before we arrived. Trust me, they were not the children you knew.
uid: d41f6276-d655-eeec-9a9e-2f28abad6212
> Perhaps, but the choice should still have been ours. You have taken them from us twice now.

null
uid: d9418a9f-f6ea-0f55-8443-7c9d1a05197b
> I - I'm sorry. We were too late. Cazador had already turned them.
> I - I don't know for sure, but Cazador turned everyone we brought him. I can only assume that included your children.

0:0 - You're - the Gur tribe? I thought I was done with you people.
uid: da26b0f4-dd9e-ef5c-1438-dc9422d7eb4f
Node context: Unexpected ghost from your past
> We're not done. Not even close.

0:0 - Cazador is destroyed and his plans ruined. I was not sure you could do it.
uid: daa4a0c4-1254-e761-1684-96f90e31570a
> null

0:0 - Will you stand against evil. Will you help us destroy this monster?
uid: dd7be4ed-b05c-40b4-9098-7a33bfd9fadb
> No. I stand with him.
> I can't. There has to be another way.
> You're right, Astarion has to be stopped.

0:0 - But thanks to you, a monster that will never rear its head again. You have our thanks.
uid: dee143e3-56dc-0912-f52b-516463e6a2dc
> You are free - never again will you be hunted by my people.

0:0 - That depends on how you define 'survived', really, but they are free. They're making their way into the Underdark as we speak.
uid: dfa3cd2c-86dc-ac4a-3ceb-54a9ecfc7521
> This is... difficult news. We will need to decide what it means.

0:0 - But where are our children? What of their fate?
uid: dfdf9577-8168-2330-e41e-fed27e37290a
> We were too late. Cazador killed them.
> They died as vampire spawn. It was the only mercy we could give them.
> They likely died as vampire spawn. Which is probably a mercy, honestly.
> Say nothing.

null
uid: e47cb0e0-e363-da42-bb9e-dc7b271b678c
Jump to another node

0:0 - That being said, slaying Cazador was a great justice. You have our thanks, now and forever.
uid: e4fb7996-4f7d-0647-263a-c79e51c0ad7f
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - Please, there's no need for such language. You wanted Cazador dead and now he is.
uid: e5157c62-1ea3-459c-e77b-0b9cc278b74e
> I even killed a few thousand spawn while I was at it - you should be thanking me for saving you the trouble.

0:0 - You gave them peace. There was nothing more we could ask of you.
uid: e7c58b17-b81f-8ce8-e56b-8e4789597a6a
> null

0:0 - You are free - never again will you be hunted by my people.
uid: e842b31b-55d2-b4b3-3563-1d95103b6938
> Thank you. And for what it's worth - I'm sorry. I wish I could return the ones taken from you.

0:0 - We were too late. Cazador killed them.
uid: e9501632-f0ea-f570-5e68-087ac83a4aa2
= Roll SkillCheck Deception (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: e9f504f8-86f4-c321-cdc6-e04c3d47c1f4
> You lie to cover your sins? To blame the vampire for your choices?

0:0 - You killed not only Cazador, but also his wretched creations. I expected less.
uid: f48831ce-f84d-cee7-ee4d-78ef2dec8369
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
> So I can see from all your heavily-armed friends. You didn't think I could resist completing the ritual, did you?

0:0 - We don't have to fight. We can work together.
uid: f4b46e5e-f445-dcaa-a73d-e6c0b6d8e9e0
> No, there's no working with the likes of them. Look at the hate in their eyes.

0:0 - You'll probably find them in the cells below the palace. Although you won't like what you find.
uid: f7d44673-136c-bf8e-6178-1b0a2f05d85a
> null

0:0 - True. So imagine my surprise when I heard you'd fled. Heard you were a rogue spawn, free from Cazador's control.
uid: ff64f7f2-1242-5cdc-6caa-38e3d5368923
> We searched half the Sword Coast for you, hoping you could help us destroy him, only to track you right back here.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_GurFollowUp_OM_Astarion_AOM_OOM.lsj
Synopsis:
Dialog with the Gur Leader after you defeated Cazador

null
uid: 0af174c6-3911-f203-2fd0-fba1447c1a87
Jump to another node

0:0 - You're even more of a fool to stand in my way now.
uid: 0c009151-d739-635d-8e09-4e6cc162af85
> Perhaps. But better a fool than a coward.

0:0 - You gave them peace. For that, for all you have done, you have our thanks.
uid: 18a30c4a-f807-dbec-ef08-49ed3775ad99
> I know you face trials ahead. But when it is time, you will not face them alone. We will stand with you as best we can.

0:0 - Well I expect you'll leave me in peace from now on.
uid: 18ae1214-ef2e-13ed-7a61-3a9b10fd1442
> Your sins against us were great. But today, so were your deeds.

0:0 - If you want to fight, can we just get on with it?
uid: 19f61114-befb-ac20-91ab-47591a05084d
> I did not come here to fight. I'd hoped to talk.

0:0 - You killed not only Cazador, but also his wretched creations. I expected less.
uid: 1ca49532-3dc2-147b-1d27-3bb34d2af5c9
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
> So I can see from all your heavily-armed friends. You didn't think I could resist completing the ritual, did you?

null
uid: 1f62fe89-915b-261f-c429-5c3b5a94ab9f
Jump to another node

null
uid: 1fb05921-6ea3-d6f3-0aad-499001140da2
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> Your children among them...

0:0 - It had to be done.
uid: 22531525-a9d7-6d74-9997-0e904d610655
> For us, destroying evil is a simple choice. We are born to do it - trained to do it.

0:0 - Thank you, I only want to live in peace.
uid: 245137ce-fe71-2233-86bd-cecd42c389c2
> I fear none of us will see peace yet. There are still trials ahead.

0:0 - A fool I was, to ever hope a beast like you could be saved.
uid: 26aa61ea-9018-072d-54d5-55f25c329017
> Don't you understand? With this power I can save the city!
> I promised I'd kill Cazador. Did I not deliver?
> Walk away. Don't sacrifice what's left of your tribe for nothing.
> You're even more of a fool to stand in my way now.

0:0 - Perhaps today your intentions are good? Perhaps. But power twists people. Corrupts people. Convinces them to do terrible things for a 'greater good'.
uid: 271db3ab-72d3-1221-9c22-af31a93d786f
> We do not wait for that to happen. We destroy evil here, today!

0:0 - For you, perhaps. Not for us.
uid: 2a4fb17f-363c-f6ce-0839-4e3b8eebe721
> We searched for you when we heard you were free, hoping you could help us undo the evil he started.

0:0 - But if you ever decide to hunt them, know they include your children.
uid: 2c4ce457-e1a0-8c79-446f-8b379f28fd0a
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> They - they survived?

0:0 - We tracked you halfway across the Sword Coast, only to finally catch up with you here.
uid: 302fd3e7-cb34-ddbe-da83-5e5f2484855a
> And what do we find?

0:0 - They're in the Underdark - they'll feed on the monsters down there.
uid: 3a3a0318-896a-caa6-e144-23c113857f3b
> I pray you are right. But if they leave to hunt on the surface, they will get no mercy from us.

0:0 - I feared you would complete the ritual and we would face a new, more powerful foe. I am pleased to be wrong.
uid: 3bcec353-5491-1c92-6588-93bac6f9c6a9
> Your sins against us were great. But today, so were your deeds.

null
uid: 3de860b9-6273-fd1b-200f-b8e2f2a514ce
Jump to another node

0:0 - We do not wait for that to happen. We destroy evil here, today!
uid: 3ecef674-0fa7-aaae-74d6-851c6a2ab318
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - They were innocent - it would have been more evil to kill them.
uid: 42373136-4c46-440c-1ef3-a04cdcb50375
> Perhaps, but innocent or not, they remain dangerous.

0:0 - You should know - Cazador may be dead, but there are still thousands of spawn locked up down there.
uid: 433c21d4-7336-f9cb-cc8b-21dc32044d5f
> null

null
uid: 4594e68f-2281-ac03-9270-f63ee33d1692
> null

0:0 - If such a time comes, if you need help, we will stand with you.
uid: 47869777-9729-7bae-2e8f-fc10eba7d510
> Until then, go in peace. And thank you.

0:0 - Perhaps, but innocent or not, they remain dangerous.
uid: 48ee8007-0aaf-9d3b-e5a4-9d5efec0f7d6
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - I had hoped to avoid this path. I had hoped you would choose the better road.
uid: 4ba32c32-74ff-cbeb-bccd-6756e51c6030
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> A fool I was, to ever hope a beast like you could be saved.

null
uid: 4dd53873-8abe-7deb-2de4-d23af5452367
Jump to another node

0:0 - You didn't think I could do it? I'm hurt.
uid: 4e8f7cdb-5551-4a00-a0f6-2d2baa875e27
> I never doubted your ability to kill. But your ability to resist temptation? That I doubted.

null
uid: 4ead2bba-6fc0-caca-6f1c-8d7a3582dbdc
> Thank you. And for what it's worth - I'm sorry. I wish I could return the ones I took from you.

null
uid: 50875235-5415-c937-def0-c78d963a11c3
> Slaying Cazador was a great justice. You have our thanks, now and forever.

0:0 - Your children among them...
uid: 5214cdb6-7223-b94d-c4c9-58e0e2dfa342
> null

0:0 - I fear none of us will see peace yet. There are still trials ahead.
uid: 57378e13-31b8-748d-d5ee-7f49b44b299f
> But you have my people's thanks - when it is time for you to face those trials, we will stand with you.

0:0 - They - they survived?
uid: 593c4f17-4d52-61be-6a7c-614112a5a7ab
> That depends on how you define 'survived', really, but they are free. They're making their way into the Underdark as we speak.

null
uid: 5a274f97-b0b9-4672-2ef6-e0f560f23b5c
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> null

0:0 - Oh please, there's no need for such language. I promised you Cazador's death and I more than delivered.
uid: 5db4aa88-0db1-a02b-b800-9885ef74b73e
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> null

0:0 - I'm sorry I took your children, but Cazador's dead now. It's over.
uid: 5dc0350b-1795-cca7-5c0a-d040529eb62f
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> For you, perhaps. Not for us.

0:0 - I never doubted your ability to kill. But your ability to resist temptation? That I doubted.
uid: 5e0420eb-bc22-817c-2e32-cb9674c582db
> I feared you would complete the ritual and we would face a new, more powerful foe. I am pleased to be wrong.

0:0 - Cazador may be gone, but there are still thousands of vampire spawn down there. Including your children.
uid: 5e153ddb-db47-90ee-e749-f74a8389c6ed
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> null

null
uid: 5e707202-6c79-2b6c-6769-31db80c25f92
Jump to another node

0:0 - I had no choice, I was a spawn, following orders.
uid: 6058794c-853d-5834-0444-5e275a8843c5
> Once, perhaps. Now you're something else entirely.

null
uid: 605bdba2-810e-53fe-89e9-0579513da42d
Jump to another node

0:0 - And I hope I never see any of you again.
uid: 622fb6f4-9d63-e694-308a-3b173cbdfba2
> I would not be so hasty. You have trials still to face - you may want allies.

0:0 - That depends on how you define 'survived', really, but they are free. They're making their way into the Underdark as we speak.
uid: 63391187-dd41-2a15-81e2-357566e195bb
> This is... difficult news. We will need to decide what it means.

0:0 - Thank you. And for what it's worth - I'm sorry. I wish I could return the ones I took from you.
uid: 6459283e-9a59-d45c-814a-5a6f6e439d2e
> null

0:0 - ...That's it? No reward?
uid: 64bdc245-627f-92c5-f9b4-0d4ae990db30
> We offer no gold, but we do give you a promise.

0:0 - If we turn our backs on evil like you, then my tribe is not worth saving.
uid: 656709bd-a875-8b67-636e-6e1eed480de9
> With me - destroy the beast!

0:0 - With me - destroy the beast!
uid: 6a84c1ac-5ea9-c579-5284-a140610fecba
Node context: Over her shoulder to the warriors behind her - calling them to join her in attacking you
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - And when the city is saved? Can you give up this power? Or do you look for the next battle? The next conquest?
uid: 72d25140-2e68-349e-2bf1-6953490d5ee8
> Perhaps today your intentions are good? Perhaps. But power twists people. Corrupts people. Convinces them to do terrible things for a 'greater good'.

0:0 - We offer no gold, but we do give you a promise.
uid: 751ead6d-cbce-f9ea-5f12-f42ac63bb232
> I know you face trials ahead. But when it is time, you will not face them alone. We will stand with you as best we can.

null
uid: 774f91d4-e624-e3f5-346b-ca6ad296d907
> null
> You should know - Cazador may be dead, but there are still thousands of spawn locked up down there.

0:0 - Once, perhaps. Now you're something else entirely.
uid: 78498d38-9e82-759a-88c3-b767dc2fe2fe
> We searched for you when we heard you were free, hoping you could help us undo the evil he started.

0:0 - Cazador is destroyed and his plans ruined. I was not sure you could do it.
uid: 78b99c01-2ae0-de36-fb90-eff85c3293fa
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Cazador may be gone, but there are still thousands of vampire spawn down there.
> Cazador may be gone, but there are still thousands of vampire spawn down there. Including your children.
> Really? I'm hurt.
> Out of my way. I'm in no mood to talk.

0:0 - Get out of my way. I'm in no mood to talk.
uid: 79e470c9-9b1f-dae0-6d6f-d1ffb2b6c01f
> Forgive me, I meant no disrespect.

0:0 - I am Ulma, of the Gur. You know my people. You helped your master bring us down.
uid: 7d5d59c2-54db-39f3-afbe-800708d9a707
> And your children helped me ascend to new power. How fitting.
> I'm sorry I took your children, but Cazador's dead now. It's over.
> I had no choice, I was a spawn, following orders.
> If you want to fight, can we just get on with it?

0:0 - I know you face trials ahead. But when it is time, you will not face them alone. We will stand with you as best we can.
uid: 7d63afa1-18e2-1a85-6f48-10182af6d981
> Until then, go in peace. And thank you.

null
uid: 7f6b5e0b-a9da-305e-cac3-65394e7e52cd
Jump to another node

0:0 - Forgive me, I meant no disrespect.
uid: 80c23cec-e7ab-9ba2-881b-ac9f85359671
> Your sins against us were great. But today, so were your deeds.

0:0 - For us, destroying evil is a simple choice. We are born to do it - trained to do it.
uid: 846bd654-ace6-6ce0-8e36-a85e4e0e5f2e
> But to face your kin? To face everything you know and still make that choice. There is nothing simple there.

null
uid: 84cafa06-a81a-be1c-a7f4-6b61075c90a6
Jump to another node

0:0 - A fool I was, to ever hope a beast like you could be saved.
uid: 8a6bc7ba-738b-5966-3540-05358e15a004
> Oh please, there's no need for such language. I promised you Cazador's death and I more than delivered.

0:0 - Walk away. Don't sacrifice what's left of your tribe for nothing.
uid: 8d6dac77-b9b6-99e0-312f-42812444ac17
> If we turn our backs on evil like you, then my tribe is not worth saving.

null
uid: 8d70f862-28d9-6c81-5b8c-8d0f54ccb988
Jump to another node

0:0 - I pray you are right. But if they leave to hunt on the surface, they will get no mercy from us.
uid: 900758bc-ffb1-4f41-e167-2128a6bb7223
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

null
uid: 90cf6e93-f695-e57f-ae40-54a5d646b5d8
Jump to another node

0:0 - They were innocents. To kill them would have been an even greater crime.
uid: 966d4660-37ae-1139-30ca-07457ba031c2
> But if you ever decide to hunt them, know they include your children.
> Perhaps, but innocent or not, they remain dangerous.

0:0 - I admit, I had my doubts. I did not want to face a new, powerful vampire unarmed. I am pleased to be wrong.
uid: 98c1e8ca-87dd-53fe-38a6-11abbe94b2b7
> null

0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.
uid: 9a5210cf-4ab6-fbcf-4664-c1c997470b8e
Node context: slight emphasis on 'have'
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - Until then, go in peace. And thank you.
uid: 9cf940f9-3dfc-030c-1a2a-736ee328e45a
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - You killed one vampire, but released seven thousand of his spawn? Have you lost all sense?
uid: 9ee766b8-96e7-fd1e-cdd0-4b5e948c8197
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
> They were innocents. To kill them would have been an even greater crime.

0:0 - They - they were turned?
uid: a1c4ad5c-c260-798f-e573-c03c4f570ca7
Node context: just got the terrible news her tribes children were turned into vampires
> This is... difficult news. We will need to decide what it means.

0:0 - Perhaps. But better a fool than a coward.
uid: a2fee05f-9a8a-8ef5-a66b-575f58dce0ce
> With me - destroy the beast!

0:0 - An unexpected wrinkle, but we shall tend to them. You have done enough.
uid: a6e45f7f-1af8-b3a0-c32b-bb62459df06a
> Slaying Cazador was a great justice. You have our thanks, now and forever.

null
uid: a771753e-1728-a914-6467-37a993adb116
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Perhaps, but innocent or not, they remain dangerous.
uid: a78a0320-b094-9eb3-3b9a-3ba1bd08b9e3
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - And what do we find?
uid: a9069d7a-966a-88d3-2552-2c2e17b9d8ea
> One blood-sucking beast replaced with another. Our children sacrificed to birth a monster.
> null
> null
> null
> null
> null
> null
> null

0:0 - Hold there, vampire. We have business to settle.
uid: abfb3d38-8a6b-ad6f-bbcf-bcee800b3db0
- 0 Check flag(s) (Global):
   false - WYR_GurCamp_State_IntroHappened - Intro dialog with Gur Leader and Entrance Guard happened
> *You don't know the woman's name, but you recognise her face. You saw it in the firelight, twisted in rage and grief the night you stole her tribe's children.*

0:0 - Really? I'm hurt.
uid: ac075a71-c667-d30c-3448-8ed742f6f6d9
> null

0:0 - Your sins against us were great. But today, so were your deeds.
uid: aebdcf27-d0ad-624d-e8f9-06ccb542f1bf
> You are free - never again will you be hunted by my people.

0:0 - Don't you understand? With this power I can save the city!
uid: b186713a-8a61-2fc6-8237-761192c8fbc0
> And when the city is saved? Can you give up this power? Or do you look for the next battle? The next conquest?

0:0 - This is... difficult news. We will need to decide what it means.
uid: b6c1a62a-107f-e0d3-0c34-bda6695f7e19
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - Cazador may be gone, but there are still thousands of vampire spawn down there.
uid: ba971de9-8b0c-35ad-a6db-964444ea81fd
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> An unexpected wrinkle, but we shall tend to them. You have done enough.

0:0 - So I can see from all your heavily-armed friends. You didn't think I could resist completing the ritual, did you?
uid: baac757a-daa0-8384-06b5-0d6cf859ef16
> I admit, I had my doubts. I did not want to face a new, powerful vampire unarmed. I am pleased to be wrong.

null
uid: bce3f19b-05b7-e153-b2e0-f377ab7023f5
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.
uid: be290505-2ca0-01ce-5b9d-8d3a39f27779
Node context: slight emphasis on 'have'
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - You killed not only Cazador, but also his wretched creations. I admit, I expected less.
uid: c0beda31-c44b-944b-f751-3871e6158add
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> It had to be done.
> You didn't think I could do it? I'm hurt.
> Well I expect you'll leave me in peace from now on.
> Get out of my way. I'm in no mood to talk.

0:0 - But you have my people's thanks - when it is time for you to face those trials, we will stand with you.
uid: c2fc5d2a-6a3d-89f0-b36d-2afef47f8744
> Until then, go in peace. And thank you.

null
uid: c5535481-1dbb-4e7e-b5a7-e5eabe33febb
Jump to another node

0:0 - One blood-sucking beast replaced with another. Our children sacrificed to birth a monster.
uid: c6bc53de-70db-27da-43b9-9aa1bc1792ff
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> null

0:0 - *You don't know the woman's name, but you recognise her face. You saw it in the firelight, twisted in rage and grief the night you stole her tribe's children.*
uid: c99cb337-f3af-5153-e196-865b929a091e
- 0 Set flag(s) to (Global):
   true - GLO_Gur_Knows_GurChildren - Player learned that Cazador kidnapped gur children. From Astarion, from Ulma or from talking to the children in the Dungeon
> null
> I am Ulma, of the Gur. You know my people. You helped your master bring us down.

0:0 - So? If you have a problem with it, go deal with it.
uid: ca93251e-b656-6266-5cb9-0cda91241a1f
> Do not fear, they will be dealt with.

0:0 - Slaying Cazador was a great justice. You have our thanks, now and forever.
uid: cb250325-fdc0-5ba8-04a0-8e853eec84a2
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

0:0 - For what it's worth, I'm sorry. I wish I could bring your children back.
uid: ce6d2256-5e1c-93a6-ceb7-92276ef8f812
> You gave them peace. For that, for all you have done, you have our thanks.

0:0 - Out of my way. I'm in no mood to talk.
uid: d063c3d7-1aab-8513-095d-9d376411bee5
> null

0:0 - Cazador is destroyed and his plans ruined. I was not sure you could do it.
uid: d0a6e26f-c39d-71f0-10c8-e8c01432b8ff
> null

0:0 - Do not fear, they will be dealt with.
uid: d1b85189-fc8c-822d-a85d-32f0e6b10eb9
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - I promised I'd kill Cazador. Did I not deliver?
uid: d22887c6-68c7-4f59-4f46-8f0b60b39cb7
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_AstarionPromisedToHelp - Astarion promised to help the gur people
> You think we will see one evil replaced by another? No.

0:0 - I did not come here to fight. I'd hoped to talk.
uid: d4ea8cd7-20c9-2562-d283-cbf2f13fb696
> We searched for you when we heard you were free, hoping you could help us undo the evil he started.

0:0 - But to face your kin? To face everything you know and still make that choice. There is nothing simple there.
uid: d8109ece-e3cc-8866-fadd-233eb4743542
> Your sins against us were great. But today, so were your deeds.

null
uid: d86fb85e-0732-ea2f-d1e9-a4f79bc99d81
- 0 Set flag(s) to (Global):
   true - LOW_GurFollowUp_State_PeacefulResolution - Gur People promised to help you in the future
=== END NODE ===

null
uid: d9e5f773-7f04-86a2-a2b6-6ff1ede2c736
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - And your children helped me ascend to new power. How fitting.
uid: e1b838b0-7d90-5a31-6add-35ef7ddffd67
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> We searched for you when we heard you were free, hoping you could help us undo the evil he started.

null
uid: e379ad7a-eb4a-daa7-2b90-f64796f1da8a
> null

null
uid: e39ff98b-d078-fd1d-008f-bc6871fb4e19
Jump to another node

0:0 - You are free - never again will you be hunted by my people.
uid: e3fcb71c-c5e9-76ca-8b74-844b6944ac67
> Thank you, I only want to live in peace.
> For what it's worth, I'm sorry. I wish I could bring your children back.
> ...That's it? No reward?
> And I hope I never see any of you again.

0:0 - This is... difficult news. We will need to decide what it means.
uid: ebf08ce5-ea16-215a-63f6-c0b7e53ac3fc
> Thank you for what you have done - slaying Cazador was a great justice. As for the rest... well, time will tell.

0:0 - I would not be so hasty. You have trials still to face - you may want allies.
uid: ef7665bd-83f1-c758-3723-bab1c2356efd
> If such a time comes, if you need help, we will stand with you.

0:0 - We searched for you when we heard you were free, hoping you could help us undo the evil he started.
uid: f0545558-ae69-8403-5db2-ae875a6c53f2
> We tracked you halfway across the Sword Coast, only to finally catch up with you here.

null
uid: f1cb55bd-e2ad-3add-5186-c1326adb22cd
> null

0:0 - I had hoped to avoid this path. I had hoped you would choose the better road.
uid: f2b73cf3-c93e-4f57-8d10-02f8cb0a697a
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> A fool I was, to ever hope a beast like you could be saved.

0:0 - You think we will see one evil replaced by another? No.
uid: f78b598f-e8e8-25da-2cee-430701c09af1
Node context: Grimly
> With me - destroy the beast!

0:0 - You killed one vampire, but released seven thousand of his spawn? Have you lost all sense?
uid: fadec94a-e439-362b-35a9-8883e0b4f2a5
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
> They were innocent - it would have been more evil to kill them.
> Yes, I set them free. Including your children - they're spawn too now.
> They're in the Underdark - they'll feed on the monsters down there.
> So? If you have a problem with it, go deal with it.

null
uid: fb5f1be4-a115-e7e1-dd6c-53c8d03bf149
> Slaying Cazador was a great justice. You have our thanks, now and forever.

null
uid: fcd01afc-e82b-6b68-9470-168f191c2d32
> null

0:0 - Yes, I set them free. Including your children - they're spawn too now.
uid: fd468805-2304-541a-145c-94d7658f4b55
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> They - they were turned?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Roah_OM_Minsc_COM_OOM.lsj
Synopsis:
Origin moment for Minsc with Roah. After Minsc learns of the Zhentarim plans to overthrow Nine-Fingers, he returns to the Guildhall to confront their leader, Roah. She taunts him with his past evil deeds as the 'Stone Lord' - the player decideds whether to back Minsc and fight Roah, or let Roah's plan come to fruition for the 'greater good'. ATTN: This double origin moment was degraded to a single origin moment with only Minsc

null
uid: 0374fbf3-8352-b80d-0d99-b76e8e7d3617
Jump to another node

0:0 - And the only terms we offer are between my boot and your treacherous buttocks.
uid: 0b8244df-5f03-4fde-2437-81a0df67427f
> Unfortunate. But if you'll only listen a moment, you'll see we want the same thing.

0:0 - ... on this, we agree.
uid: 0bebd5b5-46d7-11f0-4e77-9d10f7fa794f
Node context: Raising his head, no longer despondent.
> Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!

0:0 - So it will not be Minsc who does the judging.
uid: 18a42f9c-7e1f-2047-2b38-0304d5751d45
Animation: [Chris] *REUSE* [Boo] Hamster Idle
Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd.
Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm.
> MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!

0:0 - *Squeak!*
uid: 1bc3fb09-8d57-2454-b24e-54bc1ca0509a
> Think about this. It defies all logic, I -

0:0 - I'm the last to judge, big man. You were just following orders. And hey - that's all you have to do now.
uid: 2384b529-fbbe-429a-a383-769c4195a31e
> If you don't know what's right, just let the grown-ups talk. Because I know your friend will make the smart choice.

0:0 - Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good?
uid: 2a55f107-9f20-53d7-51c0-912d7e027a2c
> ...

0:0 - Oh? Minsc is wanting is to close your mouth with a kick. And you?
uid: 34228964-ec8c-6166-5dbf-bac617090399
> Justice. Nine-Fingers, punished for what she did to you. And the Zhentarim, rewarded for their stead-fastedness.

0:0 - Oh, enough. Zhentarim! TO ARMS!
uid: 37d68614-ef99-e908-40e3-dc291e225b68
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - But the Stone Lord... Minsc... was many times worse. I have no right to judge.
uid: 4058efaf-6e06-08e4-a04a-7faa9ec2a7f0
> So it will not be Minsc who does the judging.

0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least.
uid: 457861d6-15a2-0482-9217-6a2525c5ef3e
Animation: [Chris] *REUSE* [Party] Walk Construction. [Roah] Turn Construction.
Cinematic: Party enters the Guildhall to find Roah standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.

0:0 - You're mistaken. Minsc of Rashemen always knows the right thing to do.
uid: 45a8bc69-bde8-8582-a7a8-64d640843df3
> Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!

0:0 - Think about this. It defies all logic, I -
uid: 4a72a509-aea7-46ac-51d4-2438ceb60ec0
> *Squeak!*

0:0 - I will. But I don't think you'll like my choice.
uid: 4b792889-3c6a-84b6-1815-6a3456db3b7a
> Hah, a hero. There's a time for heroics, my friend, and a time for common sense. This is the latter.

0:0 - Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good?
uid: 59fbbf22-a9d7-48da-b19b-408c2c09b03b
> ...

0:0 - *Squeak!*
uid: 5fdf4e89-5946-ed2c-792c-faef05090335
> Oh, enough. Zhentarim! TO ARMS!

0:0 - Why would you side with this villain? Boo does not... I do not understand.
uid: 625b568b-c4c4-47d4-803b-fdd03786aef3
Node context: Confused, at a loss
> Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day.

0:0 - And the only terms we offer are between my boot and your treacherous buttocks.
uid: 62856c7c-b0ed-8f20-b88e-39b62b3d8588
> I see. That's unfortunate. And what about the adult in the room?

0:0 - Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day.
uid: 63aff54a-37cf-4be4-a818-ff4a0e8f289d
Cinematic: She cups a hand beside her ear in the direction of Nine-Fingers' office.
> Enough negotiations, Zhentarim! It's time to take our due!

0:0 - The Zhentarim have been trying to crack Baldur's Gate for years, but Nine-Fingers' grip has been too strong. And look what it's come to.
uid: 6411ba0f-33b0-2557-ccf3-7c887b4f476c
> Her Guild is disorganised. Undisciplined. The cult broke them in a matter of days, while my Zhentarim still stand strong.

0:0 - Her Guild is disorganised. Undisciplined. The cult broke them in a matter of days, while my Zhentarim still stand strong.
uid: 66e72098-ddd6-ded1-99ba-7ed517c47980
> A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.

0:0 - Think about this. It defies all logic, I -
uid: 6a8f9728-def3-0716-99e7-53866c04215c
> *Squeak!*

0:0 - If you don't know what's right, just let the grown-ups talk. Because I know your friend will make the smart choice.
uid: 6d98ad71-7c66-427c-a26d-06caebfced85
Node context: TO PLAYER
> You're mistaken. Minsc of Rashemen always knows the right thing to do.
> We stand with the Guild. So get out of the way.
> Fine. Give your Zhentarim the order - we take this place, and split the spoils.

0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least.
uid: 711aae0c-4d4b-8afd-8ef5-3eefca6b2f79
Animation: [Chris] *REUSE* [Party] Walk Construction. [Roah] Turn Construction.
Cinematic: Party enters the Guildhall to find Roah standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.

0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
uid: 75343d14-8fd8-9f20-5f1f-80616963046d
> *Squeak!*

0:0 - Fine. Give your Zhentarim the order - we take this place, and split the spoils.
uid: 756a0f25-5547-457b-8925-4476ea84cd0b
> Why would you side with this villain? Boo does not... I do not understand.

0:0 - Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?
uid: 7992bf04-6421-4057-811b-f6bf437fdb9a
> I... do not call me that. Minsc is Minsc!

0:0 - And then remain on in the city, to protect its good citizens from any future threats. For a reasonable fee, of course.
uid: 7b981444-f1af-d366-f9d2-7aea2f2b0dab
> My hamster can smell your lies, villain. Foul not his little nose.

0:0 - The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.
uid: 8b422f8c-b85d-a976-e6ce-09457d5c4803
> And the only terms we offer are between my boot and your treacherous buttocks.

0:0 - Justice. Nine-Fingers, punished for what she did to you. And the Zhentarim, rewarded for their stead-fastedness.
uid: 8b4f73b3-d5c2-f0f0-6cf0-4e406c038996
> The Zhentarim have been trying to crack Baldur's Gate for years, but Nine-Fingers' grip has been too strong. And look what it's come to.

0:0 - We stand with the Guild. So get out of the way.
uid: 8c065c0b-6056-43c6-84bc-68e5f8e72a5c
> You're making a big mistake. And for what? There's no sense in this - no profit. Nobody goes against the Zhent and lives.

0:0 - I'm listening.
uid: 8d3afe25-f57f-dba1-cdc6-e323efab25dc
> The Zhentarim have been trying to crack Baldur's Gate for years, but Nine-Fingers' grip has been too strong. And look what it's come to.

0:0 - My hamster can smell your lies, villain. Foul not his little nose.
uid: 8f29cf92-b1d6-8003-44eb-9a88fd00d821
Node context: Not believing her bullshit, growled threat
> Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?

0:0 - A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.
uid: 90e6b923-d191-6ac5-fa8c-a68f8b3907ec
> And then remain on in the city, to protect its good citizens from any future threats. For a reasonable fee, of course.

0:0 - Oh, enough. Zhentarim! TO ARMS!
uid: 9279b1a5-56db-fee9-1c8c-3d37a379a776
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.

uid: 92f3bcb7-1a5d-4989-b50a-504af0b67a30
Node context: Done with talk
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - And then remain on in the city, to protect its good citizens from any future threats. For a reasonable fee, of course.
uid: 9ef280f6-82c6-9011-30b0-49925b3c3e07
> My hamster can smell your lies, villain. Foul not his little nose.

0:0 - What are you doing? Why turn on the Guild?
uid: a0435db7-2b34-f724-7f4b-2c3adf021666
> I'm not. I'm turning on Nine-Fingers - this place has been due a change in management for some time.

0:0 - Unfortunate. But if you'll only listen a moment, you'll see we want the same thing.
uid: a69bbe9d-91b6-ac25-669c-844b739fcc49
> Oh? Minsc is wanting is to close your mouth with a kick. And you?

0:0 - So it will not be Minsc who does the judging.
uid: a79f7611-ded4-4b58-16e9-561024950c89
Animation: [Chris] *REUSE* [Boo] Hamster Idle
Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd.
Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm.
> MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!

0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!
uid: a9a0d46d-dcc8-2896-2fff-4aad6ed6a6c5
Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction
Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below.
> But the Stone Lord... Minsc... was many times worse. I have no right to judge.

0:0 - The Zhentarim have been trying to crack Baldur's Gate for years, but Nine-Fingers' grip has been too strong. And look what it's come to.
uid: ad554fc6-6990-4363-9b2d-daec5a3f4561
> A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.

0:0 - I see. That's unfortunate. And what about the adult in the room?
uid: ae471e1d-969d-408a-b76d-1dfacbcef99c
> Whatever I told that lot below, this will end in bloodshed. All you have to do is pick the right side.

0:0 - Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman?
uid: b3de1c37-c2ce-8f6d-899a-fb1f7226277b
Animation: [Chris] *REUSE* [Roah] Turn Construction.
Cinematic: Turning to player.
> *Squeak!*

0:0 - *Squeak!*
uid: b5ac3a2c-863c-d281-f714-ac185cc3e414
> Think about this. It defies all logic, I -

0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
uid: b7eb9e81-79f4-f84d-dcbc-ff7929de2397
> Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman?

0:0 - Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?
uid: c082804c-6ceb-d909-75b9-f5cbf3c4a5de
> I... do not call me that. Minsc is Minsc!

0:0 - ...
uid: c2c30e0c-b761-4295-904f-9cba2900e3b4
Cinematic: Bowing his head, dejected
Node context: For once, has no response
> I'm the last to judge, big man. You were just following orders. And hey - that's all you have to do now.

0:0 - What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.
uid: c5f55263-e5aa-3768-88e8-7dcdaf9a0820
> The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.

0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!
uid: c99a0892-8c12-2932-749d-eba5c6bb1391
Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction
Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below.
> But the Stone Lord... Minsc... was many times worse. I have no right to judge.

0:0 - I... do not call me that. Minsc is Minsc!
uid: cd97a136-772f-4377-8be8-b447ff775f94
Node context: Thrown, but insistent - he does not want to remember the things he did.
> Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good?

0:0 - What's this, Stone Lord? It's a little late to change the terms of our deal - the pieces are already in place.
uid: d048d784-c4c4-44e7-8576-b97e7d871176
> The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.

0:0 - *Squeak!*
uid: d55b4397-bbb2-e1c0-b5c8-acfd9e825de9
> Oh, enough. Zhentarim! TO ARMS!

0:0 - You're making a big mistake. And for what? There's no sense in this - no profit. Nobody goes against the Zhent and lives.
uid: d6c2ea85-3fec-4739-63c2-70d79cdc79cc
> Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.


0:0 - I... do not call me that. Minsc is Minsc!
uid: d81e096b-68ac-bb1b-92e0-9521eb733837
Node context: Thrown, but insistent - he does not want to remember the things he did.
> Oh? I don't recall any tales of Minsc helping the likes of Nine-Fingers - a known thief, a murderer. I thought Minsc of Rashemen served the side of good?

0:0 - No judgement. It's hard to know the right thing. Better to let others do the thinking, eh?
uid: d90d8338-4cf2-3cc0-c2a2-2d8802eb8265
> ... on this, we agree.

0:0 - Hah, a hero. There's a time for heroics, my friend, and a time for common sense. This is the latter.
uid: daa5a281-c575-4d55-8446-6f129ac3b851
> null

0:0 - I'm not. I'm turning on Nine-Fingers - this place has been due a change in management for some time.
uid: e2e451e9-cf11-c254-20b3-33cf78616af3
> Her Guild is disorganised. Undisciplined. The cult broke them in a matter of days, while my Zhentarim still stand strong.

0:0 - But the Stone Lord... Minsc... was many times worse. I have no right to judge.
uid: e49d9cda-ddf2-eadf-739c-a437518a428b
> So it will not be Minsc who does the judging.

0:0 - Enough negotiations, Zhentarim! It's time to take our due!
uid: e4fb05d7-547a-4d03-ab4c-9113465f8ce5
Node context: Turning to shout at her people gathered below.
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_BetrayedNineFingers - Player sided with Roah and betrayed Nine-Fingers
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideZhent - The player chooses to side with the Zhent in the Guildhall conflict
=== END NODE ===

0:0 - Whatever I told that lot below, this will end in bloodshed. All you have to do is pick the right side.
uid: e66a1131-a4d9-1b91-12a7-13fd217c3799
> What are you doing? Why turn on the Guild?
> I'm listening.
> I will. But I don't think you'll like my choice.

0:0 - ...
uid: f5b1aa92-bc30-00a7-bf49-f69f360f552a
Cinematic: Bowing his head, dejected
Node context: For once, has no response
> No judgement. It's hard to know the right thing. Better to let others do the thinking, eh?

0:0 - A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.
uid: f94ab5cc-857d-7249-1a49-bea02fa564df
> And then remain on in the city, to protect its good citizens from any future threats. For a reasonable fee, of course.

0:0 - My hamster can smell your lies, villain. Foul not his little nose.
uid: fd05d915-9169-49f5-ba7d-dfd2afa23ba2
Node context: Not believing her bullshit, growled threat
> Fine. Let us talk of truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?

0:0 - The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.
uid: fe03055a-5346-f717-e5a3-7203addc1982
> And the only terms we offer are between my boot and your treacherous buttocks.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Ninefingers_OM_Minsc_OOM.lsj
Synopsis:
Minsc confronts Nine-Fingers after their temporary truce until the Zhent were defeated. He means to kill her, but she tries to convince him that the Guild is ultimately a force for good within the city.

null
uid: 0428de89-2e04-4113-aa82-7060dd95ac8b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter.
uid: 16699ef5-4099-4cfa-927b-7a2ea16b14a8
Node context: Wry and rueful, remembering it with fond amusement - Nine-Fingers was abducted as a child and, even after being ransomed, left her family to fend for herself. She doesn't speak of her traumatic past with any great pathos - she's seen worse in the city.
> You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.

null
uid: 16ba306d-fcdc-45ed-96a4-a5c68c2b7efd
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> Heroes come and go, but the Guild has always been here, protecting the city. Until the Stone Lord came to break us.

0:0 - Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?
uid: 213387fe-01fa-45e6-b5f5-01b21b7468aa
Node context: To Minsc. Not sentimental, just stating a curious fact before we get to the killing. Amusement at herself on the second line.
> Even now, your tongue twists the truth. When you were young and ten-fingered still, Minsc and Boo were stone - enstatuated on a city square!

0:0 - You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you.
uid: 299283da-8bfb-4789-a146-49cc5ba5085e
Node context: Shrugging, pragmatic - she genuinely likes and respects Jaheira, but knows that if Minsc dies, so must she. Won't hold it against Jaheira for trying to kill her in return, it's inevitable.
- 0 Check flag(s) (Local):
   true - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeace - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeacedescription
> null

null
uid: 2a3eb960-3b64-4afa-8750-931287a120ac
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> Minsc - Astele -

0:0 - ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.
uid: 2b7c4494-afc8-47ad-b24b-872c8484cd9d
Node context: Emotional at the story and pouring it all into his denial instead. His loudness is proportional to his depth of feeling.
> Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate?

null
uid: 2f2c1e49-f43a-41cc-819a-f0f7828e30ea
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> She's right, Minsc. She's been an ally down through the years. A friend, even.

0:0 - She's right, Minsc. She's been an ally down through the years. A friend, even.
uid: 39689d57-1f00-401e-a60a-811f196692fc
- 0 Set flag(s) to (Local):
   true - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9F - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9Fdescription
> A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left?

0:0 - ... what?
uid: 4679f012-6d9e-482f-878b-3c79c43475ae
Node context: Bemusement cutting through her bloodlust for a moment
> You have been a stone in this city's boot for too long. And it will be no Stone Lord who reaches 'twixt Balduran's sticky toes to dislodge you - it will be Minsc!

0:0 - Minsc - Astele -
uid: 4999d86a-9a73-40e7-8cba-b901778dfaa1
Node context: At a loss - wanting to keep the peace between them but knowing it's going to come to blows.
- 0 Set flag(s) to (Local):
   true - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeace - 9564f784-09b4-9540-3d5e-8c5877481fb1_KeepThePeacedescription
> You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you.

0:0 - Even now, your tongue twists the truth. When you were young and ten-fingered still, Minsc and Boo were stone - enstatuated on a city square!
uid: 5c20480d-761e-4945-af60-64378ebbf640
Node context: Scornful, thinking Nine-Fingers is just trying to lie to him in order to be spared
> Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter.

0:0 - No. Minsc has not always done what is right - but evil is evil. It is a choice - and Nine-Fingers made hers a long time ago.
uid: 60b4b0a8-ffbf-4284-854f-c1fb8542040b
> That story you told... if it be true, then... I am sorry I could not save you then.

0:0 - Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate?
uid: 76cceb56-ae59-42fb-9617-a7fd043ea603
Node context: Shrugging, not buying Minsc's black and white. She's fervent proud about the Guild's place as the city's true defender, and won't be told otherwise
> null

0:0 - That story you told... if it be true, then... I am sorry I could not save you then.
uid: 7df729f8-f309-4631-963b-ed3a1c6e6316
> Oh, you fool. I didn't need saving - from you, or anyone else. But - I suppose I'm sorry, too.

null
uid: 83d5451e-c33b-44af-9dcd-4536756de2a3
Jump to another node

0:0 - You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.
uid: 8563c6e5-10f2-457f-a9ca-a74c51058432
Node context: Shrug - again denying any sentimentality, just stating facts.
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_NineFingersToldHerTale - Nine-Fingers told Minsc about her history as a street child who found shelter near his statue.
> ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.

0:0 - You have been a stone in this city's boot for too long. And it will be no Stone Lord who reaches 'twixt Balduran's sticky toes to dislodge you - it will be Minsc!
uid: 938707c8-58d0-46ac-b4c7-3d943ae38670
Node context: Powering through, oblivious of Nine-Fingers' confusion
> Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?

null
uid: 97dd7fd0-c8a4-40ff-9c62-9b9daa17757d
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Kind of you to take the Zhentarim down first, but that doesn't make us friends.
uid: 9cda601e-f852-453f-86a0-389274834f6e
- 0 Check flag(s) (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
> null

0:0 - Come on then, Stone Lord - if you mean to take my chair, you'll get no better chance than this.
uid: b35ddd76-1f53-40cc-99df-0bd22825055d
Node context: Just after one battle but her blood is up now and she's ready for us to attack - urging us to do it
> Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!

0:0 - A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left?
uid: b5ba3e9b-4738-46a7-b590-7129563dc130
- 0 Check flag(s) (Local):
   true - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9F - 9564f784-09b4-9540-3d5e-8c5877481fb1_VouchedFor9Fdescription
> null

0:0 - Heroes come and go, but the Guild has always been here, protecting the city. Until the Stone Lord came to break us.
uid: be42ceb1-7d75-4136-8155-0743cfbff137
Node context: Still ready to fight and kill Minsc - not letting him off the hook for what he's done
> No. Minsc has not always done what is right - but evil is evil. It is a choice - and Nine-Fingers made hers a long time ago.

0:0 - Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!
uid: bfd2973a-b1ba-4051-8a1b-1e3a3839fb55
Node context: Stressing that he's Minsc and not the Stone Lord
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SpokenToNinefingersAfterSidingWithHer - The player has spoken to Nine fingers after saving her from the Zhent
> ... what?

0:0 - Oh, you fool. I didn't need saving - from you, or anyone else. But - I suppose I'm sorry, too.
uid: c18bef83-c9ee-4b60-a203-757142b7516c
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_NineFingers_OM_Minsc_DuringCoup_OOM.lsj
Synopsis:
Quick and short origin moment between Minsc and Nine-Fingers (Jaheira optional). The Zhent have just turned on the Guild, and Minsc and player must choose whether to help Nine-Fingers or not.

0:0 - Turning the Zhentarim on me with my own coin. A dramatic entrance to land the killing blow yourself. I'll give you this, Stone Lord - you've got style.
uid: 24d277e1-9974-4dac-b9f0-aab169a1cd25
> Minsc has no such style. We are here to cleanse the Zhentish taint, not to rub it all the deeper.

0:0 - Minsc has no such style. We are here to cleanse the Zhentish taint, not to rub it all the deeper.
uid: 3613d72e-f6fb-4719-82e6-c5715307edfe
> My hero. So you're here to help?

0:0 - Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting!
uid: 378c171b-a94d-4ffa-894f-5858f7b96354
Node context: Going into battle directly after
=== END NODE ===

0:0 - Helping first, and harming after! Justice dines to a set menu, Nine-Fingers - and Boo will be having seconds.
uid: 5ee5ec1f-e5df-4591-b789-21bb712070a7
> Don't let the hamster nibble on anything valuable, and we might just get along, Stone Lord.

0:0 - What has you sneaking aro - oh.
uid: 80642cd0-4cd3-4be0-a1d2-9c7fb23d0153
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup.
> Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.

0:0 - My hero. So you're here to help?
uid: dfb61ca8-b84e-4f35-8fd2-821f9f549760
> Helping first, and harming after! Justice dines to a set menu, Nine-Fingers - and Boo will be having seconds.

0:0 - Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.
uid: eb0ced00-2ba1-497e-898a-3912c8906087
> Turning the Zhentarim on me with my own coin. A dramatic entrance to land the killing blow yourself. I'll give you this, Stone Lord - you've got style.

0:0 - Don't let the hamster nibble on anything valuable, and we might just get along, Stone Lord.
uid: f12b4298-84ee-4095-b112-ebea016fdbcb
> Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_NineFingers_OM_Minsc_DuringCoup_COM.lsj
Synopsis:
Quick and short origin moment between Minsc and Nine-Fingers (Jaheira optional). The Zhent have just turned on the Guild, and Minsc and player must choose whether to help Nine-Fingers or not.

null
uid: 00e0ce33-bb02-8599-a7d1-6b561e4cf316
> My hero. So you're here to help?

0:0 - Yes. Against the Zhent, at least.
uid: 17f9174f-d5e6-4595-b5a0-2e33c1cc2bff
> Helping first, and harming after! Justice dines to a set menu, Nine-Fingers - and Boo will be having seconds.

0:0 - Turning the Zhentarim on me with my own coin. A dramatic entrance to land the killing blow yourself. I'll give you this, Stone Lord - you've got style.
uid: 1d2eb1f5-ecbc-3410-b8d7-ff5fa39956c9
> Minsc has no such style. We are here to cleanse the Zhentish taint, not to rub it all the deeper.

0:0 - Oh, I'm likely to give you indigestion. But you and your Zhentish friends are free to try!
uid: 2b2bdeaf-88a9-4602-f476-8020acef53eb
=== END NODE ===

0:0 - Minsc has no such style. We are here to cleanse the Zhentish taint, not to rub it all the deeper.
uid: 35f23250-5942-26fa-0566-382e6013e2d5
> You expect me to believe that you're here to help me?

0:0 - Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting!
uid: 54ee54e9-c102-4ec4-9259-1ec8278b8e4a
Node context: Going into battle directly after
=== END NODE ===

0:0 - Wait - what are you doing?
uid: 562b284b-85d7-abe3-9df4-d2ddd3713c56
> null

null
uid: 5c57dc82-afcd-404a-aa18-6b872ce07616
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> Hm. Boo intended to taste Zhentish flesh first, but... so be it. It would be greedy to seek out more skulls to crack when we have not finished the one in front of us.

null
uid: 7063e8c3-ccee-4260-996c-aebf84db9cfc
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> Wait - what are you doing?

null
uid: 73642e4c-45f8-414f-3735-3a85f5758bbb
> null

0:0 - Helping first, and harming after! Justice dines to a set menu, Nine-Fingers - and Boo will be having seconds.
uid: 7fde6c59-36ba-a4bf-9597-f67d2600874d
> Don't let the hamster nibble on anything valuable, and we might just get along, Stone Lord.

0:0 - Afraid not - I've decided the Guild needs a change in leadership.
uid: 8f1aea5f-dd6f-444f-a271-5e22efda6784
> null

0:0 - What has you sneaking aro - oh.
uid: 91176f8d-9996-427c-8e7d-1c913549ea6e
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup.
> Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.

0:0 - Hm. Boo intended to taste Zhentish flesh first, but... so be it. It would be greedy to seek out more skulls to crack when we have not finished the one in front of us.
uid: a04c59b1-0ba3-458f-9556-946d0abac49e
> Oh, I'm likely to give you indigestion. But you and your Zhentish friends are free to try!

null
uid: a5ee4924-5f02-f3d0-652f-071eff0e5609
=== END NODE ===

null
uid: a9a3efb0-3fa3-c6b3-f32f-d572faee5131
> null

0:0 - You expect me to believe that you're here to help me?
uid: b3b9a3c4-837a-856f-902b-e6320684dff2
Cinematic: tto player.
> Yes. Against the Zhent, at least.
> Afraid not - I've decided the Guild needs a change in leadership.

0:0 - My hero. So you're here to help?
uid: b5bd0446-52b5-072e-4a37-958a3cbeee46
> null

null
uid: b947b976-2ff7-d08c-8dfa-93002601c3b4
> null

0:0 - Minsc does not sneak, queen cutpurse. He follows a direct line from boot to butt.
uid: bb9a5d4e-1c7d-459f-bd28-0fdfa89ff9c4
> Turning the Zhentarim on me with my own coin. A dramatic entrance to land the killing blow yourself. I'll give you this, Stone Lord - you've got style.

0:0 - Don't let the hamster nibble on anything valuable, and we might just get along, Stone Lord.
uid: d7f2bf4c-1da6-ae7d-f3a1-012b2de8f932
> Come then. There are visitors in my Guildhall. I'd be a poor host to keep them waiting!

null
uid: f2ec2543-b811-f222-edab-301ea42bafcc
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup.
> null

null
uid: fbdabcd1-2e6d-0f01-a360-ee363e7db898
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_Ninefingers_OM_Minsc_COM_OOM.lsj
Synopsis:
Note: OOM is moved to separate dialog Minsc confronts Nine-Fingers after their temporary truce until the Zhent were defeated. He means to kill her, but she tries to convince him that the Guild is ultimately a force for good within the city.

null
uid: 006375e9-40d5-4106-f6c6-6297090b14e1
Jump to another node

null
uid: 014461e5-7c69-a88b-e9dd-ca6bc01383a9
Jump to another node

null
uid: 015d94ec-de0c-3bda-4cb1-a2e904fc9d58
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

- Roll failure -
null
uid: 059a5eeb-b6b7-a46c-3b9a-6aac717c66cd
> null

0:0 - My door is always open. Stone Lord.
uid: 06c003d9-7ff8-d22e-0780-9bbe9d73cc32
Node context: Agreeing to the truce for now, but should contain a hint of threat. Calling him Stone Lord is a reminder that they're not friends.
=== END NODE ===

0:0 - Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter.
uid: 098549db-3c45-d3dc-debb-925034076e3b
Node context: Wry and rueful, remembering it with fond amusement - Nine-Fingers was abducted as a child and, even after being ransomed, left her family to fend for herself. She doesn't speak of her traumatic past with any great pathos - she's seen worse in the city.
> You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.

null
uid: 0f2c8c58-e6f2-c750-f3e8-db77fc7e3398
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> Heroes come and go, but the Guild has always been here, protecting the city. Until the Stone Lord came to break us.

0:0 - Like a berserker lodge of my homeland. No army or militia, serving the local lords - but heroes, working for the common good!
uid: 11719fcd-fa9b-9c8c-27b8-69ecbfe10bb2
Node context: Dawning, gaining enthusiasm at the idea
> Heroes. Sure.

0:0 - You are right - I have proven myself unworthy. I cannot serve the city if I was so easily turned against it. If I do not know my own mind... perhaps I no longer know what is good.
uid: 12817ebd-e233-883d-0532-179aaa16264a
Node context: Enthusiasm dissipating to dejection again. Genuine, quiet doubt - not melodramatic
> Simple, then. Trust that Boo will guide you both.
> Minsc, I'm fairly certain that 'good' is literally the only thing you do know.
> You have nothing to prove to her. You don't belong in the Guild.
> We need to focus on the Absolute. You can negotiate your alliance afterwards.

0:0 - Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?
uid: 13993d33-6f2a-71fa-6ccf-78748e6e3cf2
Node context: To Minsc. Not sentimental, just stating a curious fact before we get to the killing. Amusement at herself on the second line.
> Even now, your tongue twists the truth. When you were young and ten-fingered still, Minsc and Boo were stone - enstatuated on a city square!

null
uid: 14316e11-915b-0655-3333-f182b63d6639
Jump to another node

0:0 - You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you.
uid: 16bdcd7e-fb05-64bb-8109-1840c07c8d96
Node context: Shrugging, pragmatic - she genuinely likes and respects Jaheira, but knows that if Minsc dies, so must she. Won't hold it against Jaheira for trying to kill her in return, it's inevitable.
- 0 Check flag(s) (Local):
   true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_KeepThePeace - Jaheira was included attempting to keep the peace.
> null

null
uid: 18b3ea1a-fa27-a16e-c6e7-9a79faf285bf
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> Minsc - Astele -

null
uid: 1a4f7567-eee0-4720-821b-02d4a80612c2
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> Minsc, calm down. The battle is over.
> He's been like this ever since I knocked some sense back into him.
> He's threatening you. Feel threatened.
> Explain it all - the tadpole, the Absolute, his time as the Stone Lord.

0:0 - ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.
uid: 1b0cbb38-501a-30bc-8ca4-4f66db61a83f
Node context: Emotional at the story and pouring it all into his denial instead. His loudness is proportional to his depth of feeling.
> Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate?

0:0 - You have nothing to prove to her. You don't belong in the Guild.
uid: 1c52a601-9c97-0844-1e42-4b41b005123a
> You have planted a burr in my brain, guildmaster. Once I have dislodged the worm and redeemed myself in my hamster's eyes... we will return to this matter.

0:0 - You might have knocked it out. But a good thing you did - he's more like his old self again.
uid: 1c6e1515-de51-47c6-a8b9-59aa0f19bd38
Node context: In response to player saying they knocked sense into Minsc - but satisfied
> Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?

null
uid: 21b733e0-17fa-88a3-b65f-a6a43e76202e
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> She's right, Minsc. She's been an ally down through the years. A friend, even.

0:0 - Minsc, calm down. The battle is over.
uid: 24bbf7d1-8061-92b6-e4ae-71b9a996f96e
> So the hound answers to his name again, does he? And you didn't have to put him down.

0:0 - She's right, Minsc. She's been an ally down through the years. A friend, even.
uid: 260f3007-9fa6-5cc4-89e4-9580835b90d8
- 0 Set flag(s) to (Local):
   true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_VouchedFor9F - Jaheira was included to speak up for NineFingers
> A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left?

null
uid: 26376302-cc0f-4233-9acc-9bc3ea9dad1b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> Proof that he is back to normal, no?

0:0 - Boo?
uid: 26d31daf-7e0f-34fc-bb85-3cf4e52fef6a
Node context: Surprised
> Boo?

0:0 - ... what?
uid: 280b1739-518c-e20a-35b0-bf71ec68cb91
Node context: Bemusement cutting through her bloodlust for a moment
> You have been a stone in this city's boot for too long. And it will be no Stone Lord who reaches 'twixt Balduran's sticky toes to dislodge you - it will be Minsc!

- Roll failure -
null
uid: 2880eaf5-64a2-ab28-8e63-f085cf1fc27d
> No. Minsc has not always done what is right - but evil is evil. It is a choice - and Nine-Fingers made hers a long time ago.

0:0 - Can't we just go back to killing one another instead?
uid: 290d818c-1c10-7ea4-21c7-c62468ce4f77
> ...All right. Fine. Let's leave this particular fight for when the actual war is won, shall we?

0:0 - Minsc - Astele -
uid: 2ab16bd1-c51d-031a-bb3e-33def92ae7e8
Node context: At a loss - wanting to keep the peace between them but knowing it's going to come to blows.
- 0 Set flag(s) to (Local):
   true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_KeepThePeace - Jaheira was included attempting to keep the peace.
> You tried, Harper. Don't worry - I never expected you'd let your friend die without a fight. That's one of the reasons I liked you.

null
uid: 329a642b-965f-a97e-287a-6d234c36d53e
Jump to another node

null
uid: 33aa0d82-f3a9-35a1-a8b9-df9ddcc47ab4
Jump to another node

0:0 - With you? Minsc has no lust for gold, that he would shake grandmothers by their ankles, or set Boo nibbling at their purse-strings!
uid: 34ed9a9e-0b02-b636-49da-16c38cc086f0
Node context: Indignant at the idea of joining the Guild
> I'm not talking about that. We've both got bigger enemies than one another - the city's enemies.

0:0 - Even now, your tongue twists the truth. When you were young and ten-fingered still, Minsc and Boo were stone - enstatuated on a city square!
uid: 350d25a2-2d1e-20f3-df8a-17ba4c9683ee
Node context: Scornful, thinking Nine-Fingers is just trying to lie to him in order to be spared
> Aye, I remember the spot - by a garden on the Wide. A soft thicket near the market, with ample pockets to pick. Celestia itself, to a street rat looking for shelter.

0:0 - No. Minsc has not always done what is right - but evil is evil. It is a choice - and Nine-Fingers made hers a long time ago.
uid: 3a330d23-8140-859f-9771-46e60973b64b
> That story you told... if it be true, then... I am sorry I could not save you then.

0:0 - If you can't tell ally from enemy, Minsc, maybe you're no hero at all.
uid: 3eb500cf-9dae-ab33-3f3a-8f442834169e
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - And, Tyr's honest truth... you gave my Guild the wake-up call it needed. We've grown complacent, lazy. Too sure of our standing.
uid: 4297e8d7-7e5f-d803-9f11-e2b12a519542
Node context: Shrugging, coming clean
> We never would've needed the Zhent if we'd had a fighting force of our own. Swords for the city, when the watch and Fist fail us.

null
uid: 44b66d30-99be-f1ca-aada-406bd4628552
Jump to another node

0:0 - What say you, Boo? When the Absolute is slain, shall we join Nine-Fingers Keene and show her the ways of goodness?
uid: 46286061-96a0-9c4e-ff14-f0a819194120
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_NinefingersWillHelpEND - Ninefingers has promised to help the player fight the Absolute in END
   true - ORI_Minsc_State_PartneredWithNineFingers - After the confrontation at the Guildhall - Minsc spared NineFingers and grudgingly agreed to work with her.
> null

0:0 - Oh, I'm no innocent. But evil? You tell me. With the Fist, the watch, and the Council itself all licking the Absolute's boots, who's the only one left standing to protect Baldur's Gate?
uid: 4946ad6d-96a5-a97e-95df-57930b81570d
Node context: Shrugging, not buying Minsc's black and white. She's fervent proud about the Guild's place as the city's true defender, and won't be told otherwise
> null

0:0 - That story you told... if it be true, then... I am sorry I could not save you then.
uid: 49942e4d-df7e-acb7-e9a0-37ce8b5372ee
> Oh, you fool. I didn't need saving - from you, or anyone else. But - I suppose I'm sorry, too.

0:0 - She's right. The Guild will fight for the city - we just have to let them.
uid: 549187c9-6ace-177e-6248-35cdf70df6d8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - You have planted a burr in my brain, guildmaster. Once I have dislodged the worm and redeemed myself in my hamster's eyes... we will return to this matter.
uid: 54ad92fa-73f3-7bf2-1543-ff8947febaca
Node context: Nodding, assuming a more grave tone - the matter is shelved for now, and he and 9F might well go back to fighting when all of this is done.
> My door is always open. Stone Lord.

null
uid: 59eccaec-6c61-fe04-515f-9f33742755f5
Jump to another node

0:0 - You might not have been wrestling monsters, but... you kept the wind and the rain off. Heroic enough for me.
uid: 5d940f20-e6df-9ff6-bbaa-907e4cd0baf9
Node context: Shrug - again denying any sentimentality, just stating facts.
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_NineFingersToldHerTale - Nine-Fingers told Minsc about her history as a street child who found shelter near his statue.
> ...bah! You try to dampen Boo's eyes. Do not think you will be spared his teeth! Evil is evil, even if it once was... innocent.

0:0 - So the hound answers to his name again, does he? And you didn't have to put him down.
uid: 5ec9abe2-96c3-f0a7-1ea6-d77b3513fef1
Node context: to player, finally clicking that Minsc is back to himself
> Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?

0:0 - With the Stone Lord off my back, I'll be able bring my people out of hiding. Cobble together a force so we're ready when you call on us.
uid: 60e5f171-bc4c-9d19-1db1-3fa1e8aae83d
> You have my thanks. Though I'm still not actually sure you haven't made my life that little bit harder.

0:0 - Very well - Minsc and Boo accept!
uid: 66b5b6a6-ab56-92f6-fd05-be99d9e49582
> I'm sorry, you... you what?

0:0 - Heh. Jaheira says she is no wychlaran. Perhaps not. But if she says I should not honour, defend, and listen to her... it is the only time she has ever been wrong.
uid: 6704fc3a-4cbf-8f8e-4ec8-7a2adb580aa2
Node context: 'Heh' is not a laugh so much as a quiet grunt of acknowledgement. He's coming around, and knows he has to listen
> If she trusts in Nine-Fingers - if you do - then so will Minsc. But that means, the things Minsc has done...

0:0 - He's threatening you. Feel threatened.
uid: 6cd4de22-9779-434c-8d6e-0465da8a854d
> I'm confused, if that counts. But if he no longer answers to Stone Lord...

0:0 - You have been a stone in this city's boot for too long. And it will be no Stone Lord who reaches 'twixt Balduran's sticky toes to dislodge you - it will be Minsc!
uid: 6ecb47ff-4fde-e17c-987e-4cfb56f80927
Node context: Powering through, oblivious of Nine-Fingers' confusion
> I haven't got the slightest idea what he's trying to say.

0:0 - We need to focus on the Absolute. You can negotiate your alliance afterwards.
uid: 6fe799b4-f808-e6aa-7585-d825c03503ec
> null

null
uid: 71b67402-491c-14d9-f140-7dd5adcf768f
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - ...All right. Fine. Let's leave this particular fight for when the actual war is won, shall we?
uid: 724fd890-e542-0c6d-dbd2-ff2201566c02
> With the Stone Lord off my back, I'll be able bring my people out of hiding. Cobble together a force so we're ready when you call on us.

0:0 - Kind of you to take the Zhentarim down first, but that doesn't make us friends.
uid: 72de04eb-b29b-0ffa-52b2-131337e7f4e5
- 0 Check flag(s) (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
   true - COM - COMdescription
> null

0:0 - He's been like this ever since I knocked some sense back into him.
uid: 7382677c-50ab-d83e-8006-6021d8580c54
> You might have knocked it out. But a good thing you did - he's more like his old self again.

- Roll sucessful -
null
uid: 7be2da80-e337-0986-1f59-d5862b236572
> null

0:0 - I'm sorry, you... you what?
uid: 7cfcda9d-3522-0675-5c07-d5b1008c65c5
> Boo and I will be your berserker lodge, taking the ugly ways of your Guild and beating them into a more virtuous shape!

0:0 - The some sorry tale as yours, then? Bizarre as it is - it explains how this idiot wound up serving the Dead Three.
uid: 7fc0e1ed-e440-0cd0-84d6-d486fe8faa17
Node context: Knows she should doubt our story, but doesn't
- 0 Check flag(s) (Global):
   true - LOW_Guildhall_NineFingers_ToldHerAboutParasite - Told Nine-Fingers about the parasite.
> null

null
uid: 81d3dbcc-b832-3016-7a0d-d63053f2bdd7
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> You did say he was your hero, Astele. Maybe you'll learn something.

0:0 - We never would've needed the Zhent if we'd had a fighting force of our own. Swords for the city, when the watch and Fist fail us.
uid: 84bb0678-241a-9216-2a04-dc63d5683d72
Node context: Convincing Minsc he could be a force for good - it should be an open question whether she's sincere or not, not obviously cunning or overly earnest. 'Sure, why not?'
> Like a berserker lodge of my homeland. No army or militia, serving the local lords - but heroes, working for the common good!

0:0 - I can't speak for your rodent, but I know something of debts. If you reckon you've got one to repay... well, we could always work together.
uid: 877a9c49-3788-27e8-194f-9648d3fe12a4
Node context: Broaching the topic - attempting an olive branch
- 0 Set flag(s) to (Global):
   true - ORI_Minsc_Event_NineFingersMadeHerOffer - In Minsc's OM, Nine-Fingers made her offer: come work with the Guild
> With you? Minsc has no lust for gold, that he would shake grandmothers by their ankles, or set Boo nibbling at their purse-strings!

0:0 - Simple, then. Trust that Boo will guide you both.
uid: 90ef18ef-b052-42e6-c522-8e479ba014e4
> Boo?

0:0 - Boo?
uid: 94096aee-f752-7c25-2eb7-c6b0e2a5eff6
Node context: Surprised and alarmed
> Boo. Kingpin Boo! My friend - your wisdom is vast and unknowable as the Rashemi High Country!

0:0 - Come on then, Stone Lord - if you mean to take my chair, you'll get no better chance than this.
uid: 968c8ac8-9f46-43ba-b5b3-0b6c68bced8f
Node context: Just after one battle but her blood is up now and she's ready for us to attack - urging us to do it
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!

0:0 - You have my thanks. Though I'm still not actually sure you haven't made my life that little bit harder.
uid: 97493a16-3404-63c5-cd76-11ade8675228
=== END NODE ===

0:0 - A friend? Jaheira, Boo cannot believe his ears! Has the city fallen so far in our absence? Are there no heroes left?
uid: 97a8900e-c5ab-fff4-12b3-aaf016065a0d
- 0 Check flag(s) (Local):
   true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_VouchedFor9F - Jaheira was included to speak up for NineFingers
> null

0:0 - You did say he was your hero, Astele. Maybe you'll learn something.
uid: 982dd116-0ff0-8c5a-f824-6d27d8a00bc9
Node context: Amused, enjoying how even Nine-Fingers can't rein Minsc in when he gets going
> null

0:0 - Explain it all - the tadpole, the Absolute, his time as the Stone Lord.
uid: 9840ff89-3b44-4aa2-89c0-24fde5b770aa
> The some sorry tale as yours, then? Bizarre as it is - it explains how this idiot wound up serving the Dead Three.
> A bizarre tale - but it fits this idiot, somehow. But if he's back to himself...

0:0 - Proof that he is back to normal, no?
uid: 995c96a5-4c59-4f90-8059-cb2fc0973881
- 0 Check flag(s) (Global):
   true - LOW_Guildhall_NineFingers_OM_Jaheira_COM_OOM_Hasmet - Jaheira's COM / OOM with Nine-Fingers occured.
> null

0:0 - The Zhent are down - just you and me now, Stone Lord. So if you mean to take my chair, you'll get no better chance than this.
uid: 99fdf33d-92d2-523b-650d-bd422dc37746
Node context: Just after one battle but her blood is up now and she's ready for us to attack - urging us to do it
- 0 Check flag(s) (Global):
   true - ORI_Minsc_Event_SpokeToNineFingersBeforeCoup - We triggered Minsc's brief moment with Nine-Fingers before the Guildhall coup.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!

0:0 - Heroes come and go, but the Guild has always been here, protecting the city. Until the Stone Lord came to break us.
uid: 9febd202-bd52-ab8a-ac7d-4b4726f0b7b9
Node context: Still ready to fight and kill Minsc - not letting him off the hook for what he's done
> Well, ranger? You cannot always leave it up to your wychlaran. Make a choice.
> If you can't tell ally from enemy, Minsc, maybe you're no hero at all.
> She's right. The Guild will fight for the city - we just have to let them.
> History will remember the Stone Lord as far worse a villain than Nine-Fingers. Don't make it worse.
> Enough, Nine-Fingers. Minsc has been manipulated enough.

0:0 - Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!
uid: a3449684-2ff1-4e80-af99-00fc9a4d1e11
Node context: Stressing that he's Minsc and not the Stone Lord
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SpokenToNinefingersAfterSidingWithHer - The player has spoken to Nine fingers after saving her from the Zhent
> ... what?

null
uid: a5527ae9-6d0e-bb18-81a0-c4c4878f8c6b
Jump to another node

null
uid: a6be3fe3-e49a-2e4b-e3cb-10df59f431c5
> Minsc has no interest in your furniture, Nine-Fingers - only in the wicked rump that fills it!

0:0 - Oh, you fool. I didn't need saving - from you, or anyone else. But - I suppose I'm sorry, too.
uid: ab0f4ee9-5e65-3ba9-f1f7-97b04c2ad9af
> null

0:0 - I'm not talking about that. We've both got bigger enemies than one another - the city's enemies.
uid: aba28490-f20b-d78e-2b18-743be5f81ac9
Node context: Amused by Minsc's misapprehension
> And, Tyr's honest truth... you gave my Guild the wake-up call it needed. We've grown complacent, lazy. Too sure of our standing.

null
uid: ac32cb58-90e2-d764-aaad-61ccaa10b032
Jump to another node

0:0 - Yes. I may not be able to trust my mind, but I trust my friend. Evil is evil - it is a choice and you made yours a long time ago.
uid: ac4e8dd5-8619-506d-2a92-09380095da7e
> null

0:0 - Heroes. Sure.
uid: b659c6f0-d101-ea3d-f021-3a99487de99d
Node context: Not quite how she'd have phrased it
> Very well - Minsc and Boo accept!

0:0 - History will remember the Stone Lord as far worse a villain than Nine-Fingers. Don't make it worse.
uid: bcb581ee-0f3f-e3a6-c81c-d9377feae322
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: c09e6f0d-9828-6e78-5578-0a2282ba5b2d
> null

0:0 - That's... not even slightly what I was saying. I wasn't asking -
uid: c2d21b15-26d3-66be-6005-ce5fd471fcd2
> You are right - I have proven myself unworthy. I cannot serve the city if I was so easily turned against it. If I do not know my own mind... perhaps I no longer know what is good.

0:0 - My friend, I am touched by your kind words. And now I must be equal to them!
uid: c4fafde8-3c06-a273-86ac-2b7430d113ea
Node context: Not getting that we may have just insulted him
> null

- Roll sucessful -
null
uid: c79a2a0e-cd4d-c045-3d26-761fee131b83
> ...I am shamed. Nydeshka, unworthy to fight alongside my friends! Boo - what am I to do?

0:0 - If she trusts in Nine-Fingers - if you do - then so will Minsc. But that means, the things Minsc has done...
uid: c823668b-01ab-ed4f-7d4f-f7bc8999eb26
> null

0:0 - ...I am shamed. Nydeshka, unworthy to fight alongside my friends! Boo - what am I to do?
uid: cb1fc22c-e5d9-5358-41c2-065ab09d1ba5
Node context: Quietly devastated (or quietly for Minsc) He's seeing how much damage he did as the Stone Lord, and declaring himself ny-DESH-kah - 'Blunt Blade' in Rashemi custom, a berserker who cannot be trusted to fight alongside his friends, and so is given a blunt blade in order to do no harm.
> I can't speak for your rodent, but I know something of debts. If you reckon you've got one to repay... well, we could always work together.

null
uid: cde90ec4-b199-b66b-ad1a-a53c02ff22fd
Jump to another node

null
uid: d71aa1dd-2e22-4ad3-50ea-c6865c6d4b74
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> Can't we just go back to killing one another instead?

null
uid: da526559-0159-e274-af4a-8bb82dee2d91
Jump to another node

0:0 - I haven't got the slightest idea what he's trying to say.
uid: da7ee69f-6eb4-0889-091b-17953eca090b
Node context: shrugging at the player, start contrast to Minsc' grand pronouncements
> null

0:0 - Enough, Nine-Fingers. Minsc has been manipulated enough.
uid: de1e02a0-d78c-970a-fd10-ea051d07a475
> Yes. I may not be able to trust my mind, but I trust my friend. Evil is evil - it is a choice and you made yours a long time ago.

- Roll failure -
null
uid: df2f28c1-f65b-ffc2-df0f-e41650f26d17
> null

- Roll sucessful -
null
uid: e6b8126c-6528-b5f8-72b9-2b4382796ea1
> Heh. Jaheira says she is no wychlaran. Perhaps not. But if she says I should not honour, defend, and listen to her... it is the only time she has ever been wrong.

0:0 - Minsc, I'm fairly certain that 'good' is literally the only thing you do know.
uid: ea6c1adf-3917-4c52-8fcf-910980ddf166
> My friend, I am touched by your kind words. And now I must be equal to them!

0:0 - I'm confused, if that counts. But if he no longer answers to Stone Lord...
uid: ed8b83e7-f0ab-8638-9430-94522fa495eb
Node context: to player
> Good. I'd rather you die as Minsc the mad Rashemaar. It's silly, but - d'you know you were something of a hero of mine, when I was young?

0:0 - Boo and I will be your berserker lodge, taking the ugly ways of your Guild and beating them into a more virtuous shape!
uid: f11093a1-96be-834f-a3bf-fd2f5f94481f
> That's... not even slightly what I was saying. I wasn't asking -

0:0 - Boo. Kingpin Boo! My friend - your wisdom is vast and unknowable as the Rashemi High Country!
uid: f178f25a-d45d-5b69-2ab8-30fa70498d8b
Node context: 'OF COURSE!'
> What say you, Boo? When the Absolute is slain, shall we join Nine-Fingers Keene and show her the ways of goodness?

0:0 - A bizarre tale - but it fits this idiot, somehow. But if he's back to himself...
uid: f5492a3d-7332-a95b-a483-12c53ab7c75c
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_NineFingers_ToldHerAboutParasite - Told Nine-Fingers about the parasite.
> null

- Roll failure -
null
uid: fa24a41b-d507-af90-cb28-438b610563ec
> null

0:0 - Well, ranger? You cannot always leave it up to your wychlaran. Make a choice.
uid: fdd6a130-6d77-f8a7-8fac-b61fb80c4b2c
= Roll SkillCheck Insight (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - CAMP_MinscJaheiraReunion_CFM_MinscMentionedWychlaran - Minsc called Jaheira his wychlaran.
- 1 Check flag(s) (Local):
   true - 789bf90e-71ea-c67f-3a3c-9fcfcbf1c82e_VouchedFor9F - Jaheira was included to speak up for NineFingers
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Guildhall_BossFriol_OM_Minsc_COM_OOM.lsj
Synopsis:
Origin moment for Minsc + Jaheira with Boss Friol. After Minsc learns of the Zhentarim plans to overthrow Nine-Fingers, he returns to the Guildhall to confront their leader, Roah. She taunts him with his past evil deeds as the 'Stone Lord' - the player decideds whether to back Minsc and fight Roah, or let Roah's plan come to fruition for the 'greater good'.

0:0 - Fine. Give your Zhentarim the order - we take this place, and split the spoils.
uid: 00040024-83c6-3bda-737c-adb7cbcae743
> Why would you side with this villain? Boo does not... I do not understand.

0:0 - My hamster can smell your lies, villain. Foul not his little nose.
uid: 02f8b18e-cb9b-e62f-4f80-839e8030012e
Node context: Not believing her bullshit, growled threat
> Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?

0:0 - The Zhentarim have been trying to crack Baldur's Gate for years. No better time than now, with Nine-Fingers on the back foot.
uid: 147d0dc2-0d8d-451d-f139-fb9f6647c77e
> Her Guild is a shambles. The cult broke them in a matter of days - but not the Zhentarim.

0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!
uid: 17b6ec3f-c293-c6a2-2098-f9c8b98ae918
Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction
Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below.
> But the Stone Lord... Minsc... was many times worse. I have no right to judge.

0:0 - ...
uid: 1d756396-b792-e085-f868-a7317d2c78e5
Cinematic: Bowing his head, dejected
Node context: For once, has no response
> No judgement. It's hard to know the right thing. Better to let others do the thinking, eh?

0:0 - You're mistaken. Minsc of Rashemen always knows the right thing to do.
uid: 1f7aa4db-4286-4c8d-bd64-9e2ccf5b2908
> Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!

0:0 - I may have lied to that lot about this ending peacefully. But you can still pick the right side.
uid: 222c39cb-4b61-a056-84c7-eda82d066dab
> What are you doing? Why turn on the Guild?
> I'm listening.
> I will. But I don't think you'll like my choice.

0:0 - But the Stone Lord... Minsc... was many times worse. I have no right to judge.
uid: 235ebfd3-403b-d1cd-b7ac-6e7466a92ca0
> So it will not be Minsc who does the judging.

0:0 - Justice. Nine-Fingers, punished for what she did to you. And the Zhentarim, rewarded for their stead-fastedness.
uid: 23d8c5b4-f4c2-156e-e3b2-93488f283b6b
> The Zhentarim have been trying to crack Baldur's Gate for years. No better time than now, with Nine-Fingers on the back foot.

0:0 - Oh, enough. Zhentarim! TO ARMS!
uid: 2d94d0e7-78ef-af12-25a0-9093c75efb63
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - You're smarter than this. You know which way the wind's blowing.
uid: 3598d228-abf6-3eae-8ebc-25a19630c0a3
> null

0:0 - Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!
uid: 3bfb5733-96fc-4189-28d3-2288f64b5cb1
Animation: [Chris] *REUSE* [Minsc] Step_Forward Construction
Cinematic: Minsc looking up, dejection to hope. He nods and steps forward to stand beside Roah, facing the gathered Zhentarim below.
> But the Stone Lord... Minsc... was many times worse. I have no right to judge.

0:0 - The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.
uid: 3eb0980a-0473-6590-88c1-4d2bb02cc8ee
> And the only terms we offer are between my boot and your treacherous buttocks.

0:0 - Think about this. It defies all logic, I -
uid: 43a46225-8bf0-7ca0-63cd-2469339a106a
> *Squeak!*

0:0 - Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?
uid: 44dbb1d8-8a10-e77c-b9ee-9bc426e51f7b
> I... do not call me that. Minsc is Minsc!

0:0 - We stand with the Guild. So get out of the way.
uid: 4642efe9-62ff-33a7-fdfb-af48d8c150ae
> You're making a big mistake. And for what? There's no sense in this - no profit. Nobody goes against the Zhent and lives.

0:0 - But the Stone Lord... Minsc... was many times worse. I have no right to judge.
uid: 4782f8f1-125c-968d-47c7-56c0d19ecbab
> So it will not be Minsc who does the judging.

0:0 - And then reap the spoils. Stay on in the city, as its true protectors. For a reasonable fee, of course.
uid: 48294e9b-7332-a37c-00df-615b573c12e2
> My hamster can smell your lies, villain. Foul not his little nose.

0:0 - *Squeak!*
uid: 4a2bc000-11fc-cbfc-4e1f-86d320a3b65b
> Oh, enough. Zhentarim! TO ARMS!

0:0 - Oh, enough. Zhentarim! TO ARMS!
uid: 4b898b04-a3fd-52cc-0efe-3c71c61c17f2
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.
uid: 4c716b80-d205-1890-c05b-0f283f7a14d6
> And then reap the spoils. Stay on in the city, as its true protectors. For a reasonable fee, of course.

0:0 - You're making a big mistake. And for what? There's no sense in this - no profit. Nobody goes against the Zhent and lives.
uid: 4e1da4cb-ce46-f4b2-bb25-9206a7146b5f
> Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.


0:0 - I... do not call me that. Minsc is Minsc!
uid: 54e363ea-3a57-1d8b-ba99-74b3262fa535
Node context: Thrown, but insistent - he does not want to remember the things he did.
> Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good.

0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least.
uid: 577e5d8c-59db-463e-1b3c-e4d236807e5c
Animation: [Chris] *REUSE* [Party] Walk Construction. [Friol] Turn Construction.
Cinematic: Party enters the Guildhall to find Friol standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.

0:0 - Her Guild is a shambles. The cult broke them in a matter of days - but not the Zhentarim.
uid: 5824d460-fd65-be33-f3dd-ec0acfd26c89
> A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.

0:0 - Why would you side with this villain? Boo does not... I do not understand.
uid: 59bd39ae-785d-8b4d-1ee6-65df5ecf919d
Node context: Confused, at a loss
> Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day.

0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
uid: 6297094e-f314-f6c8-06cf-a77de8442a05
> *Squeak!*

0:0 - MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!
uid: 62a17d2b-8e86-4e5c-3a11-ecb2ed9c9e2b
> Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman?

0:0 - A pity, that. And he speaks for you, too?
uid: 62f5c31a-7ed0-4f4e-a6c4-bc230a6561ac
> I may have lied to that lot about this ending peacefully. But you can still pick the right side.

0:0 - A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.
uid: 63318398-f2a9-a23f-2cd0-249f5ad44c83
> And then reap the spoils. Stay on in the city, as its true protectors. For a reasonable fee, of course.

0:0 - Truly? I am handing you the Guild, and you'd throw it all away on the word of a madman?
uid: 65e087e7-25e9-a3fc-3313-437968e45411
Animation: [Chris] *REUSE* [Friol] Turn Construction.
Cinematic: Turning to player.
> *Squeak!*

0:0 - I... do not call me that. Minsc is Minsc!
uid: 684454d1-ae1f-0e23-75b3-eabdb70abc7b
Node context: Thrown, but insistent - he does not want to remember the things he did.
> Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good.

0:0 - I'm listening.
uid: 6b3ae112-104b-4ddd-8bb4-cc0bdcce7117
> The Zhentarim have been trying to crack Baldur's Gate for years. No better time than now, with Nine-Fingers on the back foot.

0:0 - What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.
uid: 6d22a92b-ae62-afa8-aa4f-d5af6b02d49b
> The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.

0:0 - So it will not be Minsc who does the judging.
uid: 6ffa2158-4e85-0482-ef7c-11094a738ad2
Animation: [Chris] *REUSE* [Boo] Hamster Idle
Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd.
Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm.
> MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!

0:0 - No judgement, big lad. Some people give orders. Some people follow 'em. You know which you are, now.
uid: 7478a33b-5a75-7036-bb53-aa99603ed861
> Just leave it to us grown-ups. Because I know your friend will make the smart choice.

0:0 - We're turning on Nine-Fingers. She's been running this place into the ground for some time.
uid: 75140210-6c75-6143-01c7-0e856b8b691c
> Her Guild is a shambles. The cult broke them in a matter of days - but not the Zhentarim.

0:0 - Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?
uid: 7b3b55f5-b245-870e-e343-7acf1aeba00b
> I... do not call me that. Minsc is Minsc!

0:0 - So it will not be Minsc who does the judging.
uid: 7b5f3566-7a25-3f8c-3663-22f7b3c9e778
Animation: [Chris] *REUSE* [Boo] Hamster Idle
Cinematic: Standard animation as he reaches into inventory out of frame - and comes back with Boo in his hand, held over the crowd.
Node context: Include gesture of getting Boo from magic pocket and holding in front of him, Boo sat in Minsc's Palm.
> MY HAMSTER WILL COUNT TO THREE! LAY DOWN YOUR ARMS, ZHENTARIM, AND BOO WILL SPARE YOUR LIVES!

0:0 - Enough of your filth. Cover your ears Boo. The cracking of the necks of evil will be louder than the mating cries of a snow tiger.

uid: 8510d0d1-630f-7f8c-8ef2-3433aa8eab09
Node context: Done with talk
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_SidedWithNineFingers - Sided with Nine-Fingers against the Zhent
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideGuild - The player chooses to side with the Guild in the Guildhall conflict
=== END NODE ===

0:0 - I will. But I don't think you'll like my choice.
uid: 8682c7ce-aab6-8582-ca31-4eb1bd92f2cd
> You're smarter than this. You know which way the wind's blowing.

null
uid: 925ef038-0cde-4f84-5730-99f6d66019ba
Jump to another node

0:0 - *Squeak!*
uid: 93aa8d72-5cc4-491c-780e-449b32671d15
> Think about this. It defies all logic, I -

0:0 - The Zhentarim have been trying to crack Baldur's Gate for years. No better time than now, with Nine-Fingers on the back foot.
uid: 955fa011-f185-271c-a5a1-c84edb5d6174
> A Guild under our control can do what Nine-Fingers failed to - drive the Absolute out of the city, once and for all.

0:0 - Just leave it to us grown-ups. Because I know your friend will make the smart choice.
uid: 984681c0-c479-9eaa-b172-bea58f694971
Node context: TO PLAYER
> You're mistaken. Minsc of Rashemen always knows the right thing to do.
> We stand with the Guild. So get out of the way.
> Fine. Give your Zhentarim the order - we take this place, and split the spoils.

0:0 - Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good.
uid: 9c2a53c1-6a86-4867-da51-614765de2afb
> ...

0:0 - *Squeak!*
uid: a346c8f2-470e-5437-e9dd-418ee18bb9b1
> Oh, enough. Zhentarim! TO ARMS!

0:0 - ...
uid: a405e078-8c61-874d-c05d-9ddf75ab9b86
Cinematic: Bowing his head, dejected
Node context: For once, has no response
> No judgement, big lad. Some people give orders. Some people follow 'em. You know which you are, now.

0:0 - Cheer up, Minsc - this is about the greater good. Maybe your hamster will explain it to you one day.
uid: ad46d205-8e10-3285-cf4b-dcc318b0cf98
Cinematic: She cups a hand beside her ear in the direction of Nine-Fingers' office.
> Enough negotiations, Zhentarim! It's time to take our due!

0:0 - Enough negotiations, Zhentarim! It's time to take our due!
uid: b54d2a39-4ebb-dc21-44e4-4948d9b73ed1
Node context: Turning to shout at her people gathered below.
- 0 Set flag(s) to (Global):
   true - LOW_Guildhall_State_BetrayedNineFingers - Player sided with Roah and betrayed Nine-Fingers
- 1 Set flag(s) to (Object):
   true - LOW_Guildhall_Event_PickSideZhent - The player chooses to side with the Zhent in the Guildhall conflict
=== END NODE ===

0:0 - And the only terms we offer are between my boot and your treacherous buttocks.
uid: b71b5387-c641-1233-c21e-2265886901d2
> Unfortunate. But if you'll only listen a moment, you'll see we want the same thing.

0:0 - The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.
uid: bbf5b614-b6b0-004b-adb1-86e3fb5c9a4f
> And the only terms we offer are between my boot and your treacherous buttocks.

0:0 - Think about this. It defies all logic, I -
uid: ca9fae9b-80fb-8a91-8fbf-e2a349cecab6
> *Squeak!*

0:0 - My hamster can smell your lies, villain. Foul not his little nose.
uid: d382a7ba-f818-52d4-d6d5-d110b4227e69
Node context: Not believing her bullshit, growled threat
> Let's have the truth, then. Do your friends know how many you killed in the Absolute's name, Stone Lord? Do you?

0:0 - And then reap the spoils. Stay on in the city, as its true protectors. For a reasonable fee, of course.
uid: de99eb2c-50d4-7867-0f93-f3c6a9c44fe6
> My hamster can smell your lies, villain. Foul not his little nose.

0:0 - And the only terms we offer are between my boot and your treacherous buttocks.
uid: e4782036-4616-9668-d2c2-e8aa067c4602
> A pity, that. And he speaks for you, too?

0:0 - Unfortunate. But if you'll only listen a moment, you'll see we want the same thing.
uid: e64774ef-fb9e-5a5d-198d-c739463472a6
> Oh? Minsc is wanting to close your mouth with a kick. And you?

0:0 - Oh? Minsc is wanting to close your mouth with a kick. And you?
uid: ecba5d41-55ec-725d-1a0f-dcbb316b9f96
> Justice. Nine-Fingers, punished for what she did to you. And the Zhentarim, rewarded for their stead-fastedness.

0:0 - ... on this, we agree.
uid: ef5cebcf-3e48-4e4e-7a68-033b5bf00c33
Node context: Raising his head, no longer despondent.
> Your leader is not wrong. The Guild is a band of treacherous scoundrels, and Nine-Fingers the worst among them!

0:0 - *Squeak!*
uid: f208aeb9-4833-74da-06b4-9e100fe1da1d
> Think about this. It defies all logic, I -

0:0 - Funny that. The Minsc of the old days would've been no friend to Nine-Fingers - a known thief, a murderer. That Minsc served the side of good.
uid: f6e29ddf-b493-858c-d3cd-95429c610b8b
> ...

0:0 - What are you doing? Why turn on the Guild?
uid: f94170d0-5fdf-b9da-c895-75f0f0b1263d
> We're turning on Nine-Fingers. She's been running this place into the ground for some time.

0:0 - What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.
uid: fa4c98a7-fa3a-375a-4e2e-6afa8e78b1e0
> The Stone Lord is no more. Boo and Jaheira and my friend would not let me stay cursed.

0:0 - So it's that simple! Drop your weapons, bring out Nine-Fingers, and this can all end peacefully! For you, at least.
uid: fc671975-4428-0617-d0d9-75f2d161bf1f
Animation: [Chris] *REUSE* [Party] Walk Construction. [Friol] Turn Construction.
Cinematic: Party enters the Guildhall to find Friol standing at the railing, addressing the crwod. Her Zhentarim stand arrayed for battle, with the Guild standing defensively against them. She finishes her line, and turns to greet us.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> What's this, Stone Lord? Bit late to change the terms of our deal - we've already begun.

0:0 - No judgement. It's hard to know the right thing. Better to let others do the thinking, eh?
uid: feca1093-2488-8d43-4f71-e5b31a7699cc
> ... on this, we agree.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_OM_Wyll_AOM_OOM.lsj
Synopsis:
Confrontation with Florrick if Ravengard died.

0:0 - The dragon Ansur is dead, Florrick.
uid: 014b6b54-7eae-4fc9-a50a-348f80d4a51a
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

null
uid: 05838525-acf8-4b4d-af62-6e3fa9db7b7b
Jump to another node

0:0 - At ease.
uid: 0749ebf1-f031-45d5-a50a-cb3fffc8794e
Animation: Florrick and her guards stows their weapons and are at ease
Cinematic: Florrick pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

- Roll sucessful -
null
uid: 0ba83ceb-9ca9-47d3-a377-0c1ba2f7acb7
> How easily the lies fall from your tongue.

0:0 - There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: 0c4d3b3e-6dee-469b-88a4-f42925278151
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> Your father gave it to me, but it was stolen. Find it, let it set the path before you.

0:0 - A wyrm? Do you mean there's a dragon living under the city?
uid: 0f4a42dc-c2c8-42af-82cb-a69118b0f379
> null

0:0 - Yet I came through, I did what was right. You butchered your father like the devil you are.
uid: 108c9de2-8827-4234-86d7-b7814a572601

0:0 - Mizora lied to you. I tried to save my father, and the devil sabotaged me.
uid: 10aa22da-b85a-40cc-aaf6-5afc44ebbf2d
= Roll SkillCheck Deception (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

0:0 - Your father trained you in the ways of the great champions. You are to use those lessons to wake the wyrm under the city. He is oathbound to answer your call and come to our aid.
uid: 17646079-0c42-4150-ae1d-09ca12abfd94
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> Do you mean Ansur? He's naught but bones, Florrick. But his spirit has blessed me with power.
> Do you mean Ansur? The dragon is dead.
> A wyrm? Do you mean there's a dragon living under the city?

0:0 - I thought you were going to save him, but you abused his current state to get rid of him!
uid: 185fd68a-aad6-4930-9531-fbfb80160f3e
> null

0:0 - Your faith in me is well-founded. I will seek the wyrm and ask for his help.
uid: 1888a305-e97b-4bca-98db-19db5b925b34
> Thank you. In darkness, I see your light.

0:0 - Wyll, there's something you must know. I should've told you sooner, but I'd hoped somehow your father would return to us.
uid: 1ada1a4d-4f16-4023-801e-94ec5d2222d5
> He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.

- Roll failure -
null
uid: 1c3a6188-5755-492c-baa6-61d8bb3b1203
> My thoughts are not for you to know. To arms, champions!

0:0 - What darkness has fallen upon us.
uid: 1ed0f2ff-f39b-48ee-a436-a3ba55379c10
> Wyll, there's something you must know. I should've told you sooner, but I'd hoped somehow your father would return to us.

null
uid: 209e2b35-cc77-4b0f-bdc2-7db87959bea2
> null

0:0 - I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.
uid: 211e9937-009a-47bb-9e95-07f06964b6e9
> Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck!

null
uid: 226683ef-6020-487b-adfe-080214c64356
> null

0:0 - Your father gave it to me, but it was stolen. Find it, let it set the path before you.
uid: 226a4b47-5949-49f0-a6a4-537031e997b0
> null

null
uid: 228be0ae-19f8-42cb-973e-422aba9c8a37
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - How easily the lies fall from your tongue.
uid: 22abce25-03eb-456c-bb8a-54bbad1b9b43
> Your fate is set. You will pay the price of Ulder Ravengard's death!

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 23a8cdfb-0393-4228-a260-66b78c2fc6f1
> The fate of the city now rests with us.

0:0 - Dead. So once more, fortune turns against us.
uid: 28ea0c1b-7eff-4ab3-b1b1-644d42e05d11
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

null
uid: 30797f81-a0cb-4bb6-b1aa-8601c6844add
> null

0:0 - The fate of the city now rests with us.
uid: 34958312-e7f7-4c62-8b38-0610cde35b93
> May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast.

- Roll failure -
null
uid: 35fff335-8d96-41eb-86d6-1da5e14424db
> null

null
uid: 368c401d-0997-4a56-ad18-516179e9b70c
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyllPresent - Wyll was present in Florrick encounter
   true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW
> null

null
uid: 3709684b-feab-40f7-88cb-c354b773b8f6
> null (roll failure)
> null (roll sucessful)

0:0 - That warrior was your father, Wyll. If you prize his ways, you'll seek out the wyrm.
uid: 3d9f4da8-c512-4958-9aa0-eb406d92508b
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 42bc15fb-e7ad-40f7-a143-8ecdd9d283a5
> The fate of the city now rests with us.

0:0 - Florrick, what are you on about - what is this?
uid: 42fc5ad9-68dc-4c21-b048-6512516261ce
> Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.

0:0 - Do you mean Ansur? He's naught but bones, Florrick. But his spirit has blessed me with power.
uid: 4b61e26b-6e28-49e2-8a08-1e77e702725c
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
uid: 4ba08d05-6c74-4138-b36b-ffbf2d0bc3e5
Animation: Florrick stops in front ofr Wyll and spits at the ground near Wyll feet.
Cinematic: Florrick spits on the ground in front of Wyll before addressing him. He is taken aback.
Node context: Please include Florricking Spitting (motion and sound) before delivering the line.
> I trusted you. I believed in you.

null
uid: 4ccf5e0f-4a33-444e-bd44-0c46fead9759
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> null

0:0 - He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.
uid: 4df05e11-d30a-4d1f-85c6-8732f43c02fe
> Since then the city faced countless threats - but the Baldurians overcame them all. There was never any need to call upon the wyrm. But this time, things are different.

0:0 - That meddling ghoul. Florrick, I -
uid: 4eb8115b-bfdc-43eb-8393-4af0681d7c8d
> Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn.

0:0 - Florrick. I am my father's son. You know me. Will you really trust the word of a devil over mine?
uid: 4f2e086f-7a5a-480d-b739-410864b92351
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.
uid: 52600608-b7ba-42f2-bb18-15f89d6fbf10
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - Are you saying there's a dragon living under the city?
uid: 538f03b1-963d-4288-b8a1-2432d0127c8f
> A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.

null
uid: 57b85c36-1fb1-44e5-918a-03d6f9ecbece
> It will be done. I will seek the wyrm. Together, we will strike down the Absolute.

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 5918a971-e4a8-4bc0-9bf0-ae94dd6c3ea9
> He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.

null
uid: 5969e625-d90e-4f96-bfcc-45741f6a6d87
=== END NODE ===

null
uid: 5e87331d-d2dc-48a6-a6af-8d48468533f9
> It will be done. I will seek the wyrm. Together, we will strike down the Absolute.

- Roll failure -
null
uid: 5f4c4ea6-27d3-4e2d-9b8b-99c7c9957dab
> How easily the lies fall from your tongue.

0:0 - Well played, Florrick. But you will not stand in my way - the city is mine by rights.
uid: 602e9e7c-73bd-4e51-bce3-80f2221e74e8
> Your fate is set. You will pay the price of Ulder Ravengard's death!

0:0 - The dragon Ansur is dead.
uid: 62d2ea03-f5c2-4833-864c-e7df826b151a
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead. So once more, fortune turns against us.

null
uid: 69f80009-4f42-4398-9f73-421922492024
> null

null
uid: 6a84d740-e7f1-4f03-84a3-a03a2096a4f9
> null

0:0 - Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck!
uid: 6bf032dd-9f6d-4be5-b7fb-7ad7252ba11b
=== END NODE ===

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: 6c3a2957-065e-419e-97cd-dbc0ba4eb0ef
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - When you were holed up in Wyrm's Rock, you'd given up. Who's the hypocrite here?
uid: 6cec016d-8054-4e4e-b357-94b147ad48b8
> Yet I came through, I did what was right. You butchered your father like the devil you are.

null
uid: 70e7fd69-6c09-4eec-88a3-02ca49be13eb
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyrmquestFlorrick - Player got the quest to find Ansur from Florrick
> null
> null

0:0 - It will be done. I will seek the wyrm. Together, we will strike down the Absolute.
uid: 726d5b00-734a-46a3-91ed-fd1e04736d9f
> Ravengard's blood courses through your veins. Your father would be proud.

- Roll failure -
null
uid: 7668b791-5903-46e6-ad9c-2864ad9f81ba
> *Your thoughts come up short.*

0:0 - I swear I did everything I could to save him. I swear it by all I hold dear.
uid: 76a7ddd0-a16a-45b8-9588-38ac2e19b530
> At ease.

null
uid: 7bdda587-d3da-49e7-9eaa-b9747dfefa83
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> I have saved countless lives. I am still the man you thought I was.
> Mizora lied to you. I tried to save my father, and the devil sabotaged me.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe Florrick's mind.
> When you were holed up in Wyrm's Rock, you'd given up. Who's the hypocrite here?
> Well played, Florrick. But you will not stand in my way - the city is mine by rights.

null
uid: 802e503d-f4cc-49f0-aa12-5589480e7e90
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: 82f5ddc3-e483-45d0-826f-f08f5e2b00a4
- 0 Check flag(s) (Local):
   true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheck - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheckdescription
> null

0:0 - As long as I breathe, you will not take another step in this city!
uid: 8b59df18-9fc8-466f-a917-bb0f562ca96d
> null

null
uid: 8cb7cc6a-80ff-4552-b8b7-f639899d9226
> null

null
uid: 92482e5b-6098-4e0b-8987-21d2985f6935
Jump to another node

- Roll sucessful -
null
uid: 92e3727c-018b-4ed8-b39c-c33317f57c39
> The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.

null
uid: 939cf7a8-17b8-47da-b848-cd04e15efd4d
> null

0:0 - Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.
uid: 93f2a9b0-3978-4b7e-9980-b4eec75f118a
> That warrior was your father, Wyll. If you prize his ways, you'll seek out the wyrm.

0:0 - She lied to you, Florrick. I did everything in my power to get my father to safety!
uid: 96fd6448-c5c2-413e-8969-091ccb3a8fcf
> null

null
uid: 9b9f7335-e39f-442e-8022-4b2ab51b76f6
> null

0:0 - You mean to make the city bow to you and you alone!
uid: 9c5de898-c2dc-4283-82f2-3185dce9f2dc
> That meddling ghoul. Florrick, I -

0:0 - Godsdamned hypocrite.
uid: 9dc30780-e64f-4467-87d1-38fbf010ec19
Animation: Florrick and her guards march angryily towards Wyll looking very angry at him
Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyllPresent - Wyll was present in Florrick encounter
   true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW
> The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.

null
uid: 9f116829-506c-4bb4-aecc-d64157a1b9c3
> She lied to you, Florrick. I did everything in my power to get my father to safety!

null
uid: 9fffc567-f746-4b2e-8c77-b670f8184de5
Jump to another node

0:0 - Do you mean Ansur? The dragon is dead.
uid: a1c2360c-f7c3-4f37-bdc1-d8e75d00ce08
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - *Your thoughts come up short.*
uid: a4a5ad93-bb09-467f-acae-09b50fc23202

0:0 - How easily the lies fall from your tongue.
uid: a4af4ee3-cfd4-4463-9b70-f87af7e50b68
> Florrick. I am my father's son. You know me. Will you really trust the word of a devil over mine?

0:0 - Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.
uid: a63461b9-a14b-424b-a326-98ee84f568ca
> You mean to make the city bow to you and you alone!

0:0 - Waking a dragon doesn't sound like a good idea.
uid: a735c086-d263-4677-978f-f77e07f243c9
> This is no ordinary dragon.

null
uid: a944e1ec-7978-4d7f-8719-0fe390ebfd71
Jump to another node

0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death!
uid: aa1c0e27-8190-4dcc-9456-8291a4636e3a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - This is the greatest threat Baldur's Gate ever faced. Your father was right - We need Ansur's help. With him gone, the wyrm's awakening now falls to you.
uid: adb73196-9502-4331-9e4c-069ef389cb2e
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyrmquestFlorrick - Player got the quest to find Ansur from Florrick
> The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
> There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.

- Roll sucessful -
null
uid: af7b05c3-7e1a-4182-993b-e6f3637aa1e1
> null

- Roll sucessful -
null
uid: af97cd1c-1fbd-4118-859f-7c73c471c1f8
> *The stories of Elturel's fall come to mind. The city was dragged into the Hells at Zariel's behest - and your father along with it. He knew all too well how infernal machinations worked.*

0:0 - Before the Absolutists abducted him, he told me that should he fall, I must seek you out and give you this message.
uid: b1f94211-a4f3-4140-ba46-a3e5b479e450
> Your father trained you in the ways of the great champions. You are to use those lessons to wake the wyrm under the city. He is oathbound to answer your call and come to our aid.

null
uid: b2e80610-9626-4bd5-90e9-1f33d26e44ef
> As long as I breathe, you will not take another step in this city!

0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.
uid: b5056fd2-1549-48ff-a2f4-272766a18a56
- 0 Set flag(s) to (Local):
   true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenRead - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenReaddescription

0:0 - Let the dragon sleep. I'll deal with the Absolute on my own terms.
uid: b5cff25b-4097-4d39-99fd-6ee7c867fb39
> Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.

0:0 - Ravengard's blood courses through your veins. Your father would be proud.
uid: bc50232f-eff2-47b0-8838-5665aa8ceb2f
> null

null
uid: bd6627ff-44af-4c42-b420-2259d81abb97
> null

0:0 - I have saved countless lives. I am still the man you thought I was.
uid: c1a3de2a-777a-4736-879d-0574164815ee
- 0 Check flag(s) (Local):
   true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenRead - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenReaddescription
> null

null
uid: c394c357-8b08-4864-8f06-9f2f5df6de81
> null

0:0 - He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.
uid: c5595654-25e8-44a2-b472-2813f123e009
> Before the Absolutists abducted him, he told me that should he fall, I must seek you out and give you this message.

0:0 - May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast.
uid: c7b2226c-0c9a-457d-8912-6f4af8b247f3
=== END NODE ===

0:0 - He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.
uid: c87bab79-207f-4b27-99bf-8132b6701e60
> He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.

0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death!
uid: cb0b840d-9056-4e3b-a01c-3a9c747d44cd
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: cb2d78be-14aa-49b8-a9e2-1a84a5df3b1f
=== END NODE ===

0:0 - I trusted you. I believed in you.
uid: cb77163e-8ed3-4c5c-9777-7c323ebd3f88
> Florrick, what are you on about - what is this?

0:0 - By the living gods, I believe you.
uid: cc612a1d-5210-4bba-824c-e53b5e8331bf
> What darkness has fallen upon us.

0:0 - Thank you. In darkness, I see your light.
uid: cde91b81-a5a8-42b2-a4ec-723903482f59
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

null
uid: ce700c49-1e60-4662-8ff8-2055e0a65d36
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> Are you saying there's a dragon living under the city?
> What lessons do you mean?
> Waking a dragon doesn't sound like a good idea.

0:0 - A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.
uid: cf21d28c-f72c-4f07-8277-5f28b5dc6310
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - This is no ordinary dragon.
uid: d1b1fd4d-4bff-4210-a4e7-d1beb3478e5f
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

null
uid: d1e546fd-f849-40c2-8519-2bbf79cf3d62
> null

0:0 - My thoughts are not for you to know. To arms, champions!
uid: d46c5333-9e30-4b16-a385-06f3c5c6b12f
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: d7274d9c-3a82-4cf8-bc62-7b67f5cf38bb
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

null
uid: d9ff8c04-2beb-4eaa-b5b6-8b3416c0158a
> null

0:0 - *The stories of Elturel's fall come to mind. The city was dragged into the Hells at Zariel's behest - and your father along with it. He knew all too well how infernal machinations worked.*
uid: dbb52bc9-7b5f-4998-bb9a-8529dd83a88b
- 0 Set flag(s) to (Local):
   true - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheck - 76ae37b5-131b-db6c-0f7c-efe074f5d762_PassedHistoryCheckdescription

0:0 - Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn.
uid: dc41690b-c7aa-4003-b4bf-45e5c6f9346c
Animation: Florrick and the guards draw their weapons
Cinematic: Florrick and her allies ready for battle.
> null

0:0 - What lessons do you mean?
uid: dd456ca5-d173-4dab-a4b9-844af0feb446
> Courage. Insight. Strategy. Justice. Each of them will soon be put to the test.

null
uid: df59b154-7c4b-4cd6-a0cc-4842cd0f2bb8
> null

0:0 - Let it set the path before you.
uid: dff4b096-1f8a-46d2-8231-8118a1143d23
> The dragon Ansur is dead, Florrick.
> The dragon Ansur is dead.
> Your faith in me is well-founded. I will seek the wyrm and ask for his help.
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. I'll deal with the Absolute on my own terms.

null
uid: e8a6adb5-d97b-4a3e-b903-70c8d4b3905b
> I thought you were going to save him, but you abused his current state to get rid of him!

0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: eb620fb1-385b-4573-b649-3f737dc24ce8
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Let it set the path before you.

null
uid: ec3d6872-91b7-490f-85fa-3da2598c86d2
> null

null
uid: f13ee06c-09e2-45e3-99ea-651a6648bb67
> null

0:0 - Probe Florrick's mind.
uid: f17d6055-69b1-4b9b-91db-0623873a848b
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenRead - 76ae37b5-131b-db6c-0f7c-efe074f5d762_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

null
uid: f22ff627-48f7-4fbb-b64e-f6289ad93fd8
> null

0:0 - Since then the city faced countless threats - but the Baldurians overcame them all. There was never any need to call upon the wyrm. But this time, things are different.
uid: f68c447c-e99c-4495-bd4e-1f36780da8c2
> This is the greatest threat Baldur's Gate ever faced. Your father was right - We need Ansur's help. With him gone, the wyrm's awakening now falls to you.

0:0 - Please. You're staking the city's future on a fairy tale.
uid: fa353b93-a58b-4b6d-afb4-e58708e4720b
> A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.

null
uid: fa8c27cc-9c73-4d02-964b-6ffcae7d8804
> null

null
uid: faa355a9-11cd-4f9c-a230-6e578278a802
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> null

null
uid: fd24b6c1-f48c-4253-adfc-78398a9396fb
> By the living gods, I believe you.

null
uid: fd5dbe9b-0584-41f9-9d22-8814d72d3641
> null

0:0 - Courage. Insight. Strategy. Justice. Each of them will soon be put to the test.
uid: ff6ce04d-f081-4c59-9ac4-c00cfae8475e
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_OM_Wyll_AOM_COM_OOM.lsj
Synopsis:
Confrontation with Florrick if Ravengard died.

0:0 - The Blade has saved countless lives. He is still the man you thought he was.
uid: 00c30cc9-f8bd-4328-9341-970c5fdb7292
- 0 Check flag(s) (Local):
   true - e1b79a28-b370-2ab9-d734-a7e1657b7488_MindHasBeenRead - MindHasBeenReaddescription
> Florrick. I am my father's son. You know me. Will you really trust the word of a devil over mine?

0:0 - Ravengard blood runs through Wyll's veins. I choose to trust. I hope you choose to honour it.
uid: 01d48122-f296-88cf-8fd6-f9001fcfa545
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

null
uid: 0285a73e-414c-2a2c-1fac-1158ff8f4b21
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - At ease.
uid: 047b8e17-bda2-840f-d338-755ef08eca2f
Animation: Florrick and her guards stows their weapons and are at ease
Cinematic: Florrick pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: 07519c82-d776-a1a4-8792-e4d86df58213
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> Your father gave it to me, but it was stolen. Find it, let it set the path before you.

0:0 - Your father trained you in the ways of the great champions. You are to use those lessons to wake the wyrm under the city. He is oathbound to answer your call and come to our aid.
uid: 09a12a81-339c-e7bb-9bea-2bbfc8d3315c
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> A wyrm? Are you saying there's a dragon living under the city?
> What lessons do you mean?
> Waking a dragon doesn't sound like a good idea.

0:0 - Baldur's Gate stands on the brink of the abyss. Let's awaken the wyrm, and take back the city.
uid: 0f860d6f-9fa8-ded5-5cf5-bd3e744af16e
> Ravengard's blood courses through your veins. Your father would be proud.

0:0 - I thought you were going to save him, but you abused his current state to get rid of him!
uid: 1281bb17-577c-5c02-c988-cc2c91c587e2
> You mean to make the city bow to you and you alone!

0:0 - Wyll, there's something you must know. I should've told you sooner, but I'd hoped somehow your father would return to us.
uid: 1734dac9-ceef-1cce-4f32-3ef8a6a23bc5
> He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.

0:0 - What darkness has fallen upon us.
uid: 1a23f8e9-4a1e-2fe0-518e-657ab1903908
> Wyll, there's something you must know. I should've told you sooner, but I'd hoped somehow your father would return to us.

0:0 - I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.
uid: 1c0fcf81-746c-47f3-ffd1-5314debda13e
> Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck!

0:0 - Your father gave it to me, but it was stolen. Find it, let it set the path before you.
uid: 1dbd4b0e-a35b-15c2-325a-34ae473eee2e
> null

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 2889bacb-56b4-4850-af3c-368cda18048d
> The fate of the city now rests with us.

0:0 - Please. You're staking the city's future on a fairy tale.
uid: 2c229c23-e5ec-219c-12d8-64223322e4d4
> A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.

0:0 - Dead. So once more, fortune turns against us.
uid: 303996da-a296-aff8-c535-314bd1ef2d05
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.
uid: 309b507e-5028-4958-b171-de1daddbbac4
- 0 Set flag(s) to (Local):
   true - e1b79a28-b370-2ab9-d734-a7e1657b7488_MindHasBeenRead - MindHasBeenReaddescription

0:0 - I would like to know more about this wyrm.
uid: 32f76de9-a2bd-4f06-5a2e-0136e51b33ab
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - The fate of the city now rests with us.
uid: 36551db2-4691-2fd6-94a4-c95bbc844621
> May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast.

null
uid: 3837be2d-1443-25b3-9477-4315d725345b
Jump to another node

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: 3d10a595-4f26-7b05-ccb4-269fab0ce8c0
- 0 Check flag(s) (Local):
   true - caa0ed15-36c5-860d-e9fc-f2eb942028a9_PassedHistoryCheck - Passed history check in Florrick fight dialogue
> Florrick. I am my father's son. You know me. Will you really trust the word of a devil over mine?

0:0 - That warrior was your father, Wyll. If you prize his ways, you'll seek out the wyrm.
uid: 3e2ad94d-3d14-4715-1a05-e7886bdeb825
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - Probe Florrick's mind.
uid: 3feba939-d501-43ed-a870-78dc66bb0b4e
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - e1b79a28-b370-2ab9-d734-a7e1657b7488_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 422c1091-9c26-fe86-6a9b-7e8b455293ff
> How easily the lies fall from your tongue.

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 4251a8ca-e5ec-10aa-3e12-16b2181bae23
> The fate of the city now rests with us.

0:0 - Florrick, what are you on about - what is this?
uid: 437a1157-ea63-f87f-cd50-719ce82f06d5
> Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.

0:0 - The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
uid: 446510e5-4e68-cdc4-be35-11f75bb60a9a
Animation: Florrick stops in front ofr Wyll and spits at the ground near Wyll feet.
Cinematic: Florrick spits on the ground in front of Wyll before addressing him. He is taken aback.
Node context: Please include Florricking Spitting (motion and sound) before delivering the line.
> I trusted you. I believed in you.

0:0 - He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.
uid: 46e6ec3c-a2f7-a9f4-5c51-ff5029b05bf9
> Since then the city faced countless threats - but the Baldurians overcame them all. There was never any need to call upon the wyrm. But this time, things are different.

0:0 - That meddling ghoul. Florrick, I -
uid: 48015570-7921-d308-0b8d-d855b0afd289
> Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn.

0:0 - Florrick. I am my father's son. You know me. Will you really trust the word of a devil over mine?
uid: 4915ea08-f719-6d97-05b1-accb234be6a2
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.
uid: 4c46cf3a-83d7-7668-8621-0bf6541b37d9
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - The dragon Ansur is dead, Florrick.
uid: 4f089715-c60e-74f5-13a2-bac41ab4ab1a
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - Wyll? What do you make of this?
uid: 5148dbe0-4489-619c-dec3-9eaa2156e9f3
> Baldur's Gate stands on the brink of the abyss. Let's awaken the wyrm, and take back the city.

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 53471b46-b2f4-baf3-87c0-dabc92d1d3e2
> He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.

0:0 - *Your thoughts come up short.*
uid: 5895fa8a-a30b-0a16-1aa7-62349961ae40

0:0 - Unleash the wyrm, Wyll - let his tempest swallow the Absolute and its allies. Good luck!
uid: 5fbbd227-a39f-9ce5-f7db-ee8c0e455305
=== END NODE ===

0:0 - Waking a dragon doesn't sound like a good idea.
uid: 63ba4ffc-2938-93f6-21e5-af87963af68b
> This is no ordinary dragon.

null
uid: 66a41910-f1ca-2b3e-c202-0ebb4a9293d4
Jump to another node

0:0 - I swear I did everything I could to save him. I swear it by all I hold dear.
uid: 6ffd324f-f19e-0f22-8f73-1e23084f3ed8
> At ease.

0:0 - You're going to trust him? You do know he made a pact with a devil, right?
uid: 70b13c78-111b-89a1-14eb-73072b61828a
> Ravengard blood runs through Wyll's veins. I choose to trust. I hope you choose to honour it.

0:0 - Yet I came through, I did what was right. You butchered Ulder like the devils you are.
uid: 8732dc3d-0def-d332-ad67-b6933b33091a

0:0 - Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.
uid: 8bbbcfaa-31c0-bc56-f849-fef19c33f6a3
> That warrior was your father, Wyll. If you prize his ways, you'll seek out the wyrm.

0:0 - It's true, Florrick. You can't believe her. She's a devil. Will you really trust her word over mine?
uid: 8c3861cb-0be5-e721-2016-adc8d7f4b482
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - Attack us, then. Let's see who's left standing.
uid: 8de443b9-f201-d256-fb39-c835072735d3
> Then your fate is set. You will pay the price of Ulder Ravengard's death!

0:0 - You mean to make the city bow to you and you alone!
uid: 90d2f3e9-fc6e-4eff-df18-68aa627d2d89
> That meddling ghoul. Florrick, I -

0:0 - Godsdamned hypocrite.
uid: 97890c26-6817-4bfc-83f3-dae0b0e3c345
Animation: Florrick and her guards march angryily towards Wyll looking very angry at him
Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyllPresent - Wyll was present in Florrick encounter
   true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW
> The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.

null
uid: 984a3e77-46ad-a281-d1b6-aa1b8e64b053
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> The Blade has saved countless lives. He is still the man you thought he was.
> Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe Florrick's mind.
> When we found you in prison, you'd given up. Who's the hypocrite here?
> Attack us, then. Let's see who's left standing.

0:0 - Then your fate is set. You will pay the price of Ulder Ravengard's death!
uid: 98e8591c-9e98-7c62-dade-17ea77e454c0
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - How easily the lies fall from your tongue.
uid: 9a14525e-44a6-bc78-6f63-32b2c00f124e
> Your fate is set. You will pay the price of Ulder Ravengard's death!

0:0 - Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.
uid: 9b768b15-ee49-80a6-272a-1efe6fd610e7
> I thought you were going to save him, but you abused his current state to get rid of him!

- Roll failure -
null
uid: 9c29756d-2453-4ebf-9d07-822aea451c44
> My thoughts are not for you to know. To arms, champions!

0:0 - What lessons do you mean?
uid: 9ca61c27-a4ab-c112-a185-4a3eb58cf6dd
> Courage. Insight. Strategy. Justice. I remember them well. Father made me recite them every morning.

null
uid: 9cd6e82d-fd33-75e6-2f52-734d0dcd387f
Jump to another node

0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death!
uid: 9f4df917-b6f9-e0d4-2e94-725b99e2f1a6
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.
uid: 9fc058b1-200f-029a-c410-2b59983c86d1
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyrmquestFlorrick - Player got the quest to find Ansur from Florrick
> The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
> There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.

0:0 - Courage. Insight. Strategy. Justice. I remember them well. Father made me recite them every morning.
uid: a17d28bc-39d5-5644-b5af-3a7c6f612d3c
> I would like to know more about this wyrm.

0:0 - Before the Absolutists abducted him, he told me that should he fall, I must seek you out and give you this message.
uid: a320f047-0e2e-ffd5-cbb9-71b685ebeba4
> Your father trained you in the ways of the great champions. You are to use those lessons to wake the wyrm under the city. He is oathbound to answer your call and come to our aid.

0:0 - When we found you in prison, you'd given up. Who's the hypocrite here?
uid: a770917d-5b33-34ad-723d-b8bbfe8781d7
> Yet I came through, I did what was right. You butchered Ulder like the devils you are.

0:0 - A wyrm? Are you saying there's a dragon living under the city?
uid: a80a99c0-f84e-64e4-721a-c39ec9f3ff18
> A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.

0:0 - Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help.
uid: b0907f25-c711-d728-81ce-3f97d67b890a
> Thank you. In darkness, I see your light.

0:0 - Ravengard's blood courses through your veins. Your father would be proud.
uid: b0993d88-6dd3-ba4c-a401-71654e13f575
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: b7444515-d06b-a6ef-1400-2f6bb79731aa
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - Let the dragon sleep. We'll deal with the Absolute on our own terms.
uid: b865d5de-65d4-a17c-e880-d27eb0637171
> Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.

0:0 - He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.
uid: b8ff9724-abad-8c7d-0910-67327ec21557
> Before the Absolutists abducted him, he told me that should he fall, I must seek you out and give you this message.

0:0 - May your father's courage be with you, Wyll. And may we drive the Absolute forever from the Coast.
uid: bd3daf21-0f8e-c0a2-1ddd-a55988d83f22
=== END NODE ===

0:0 - He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.
uid: bd87863e-18ae-834d-f7b2-577b00533469
> He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.

0:0 - I trusted you. I believed in you.
uid: c2d73d6b-252a-6297-3759-5001b9b06550
> Florrick, what are you on about - what is this?

0:0 - By the living gods, I believe you.
uid: c3aea7ce-a5f1-b161-4bc2-30218695a8f6
> What darkness has fallen upon us.

0:0 - Thank you. In darkness, I see your light.
uid: c5368213-04c6-0001-d4df-c61c8ceb71ba
> I will go and assemble any allies I can find. When the battle horns call, we'll stand ready.

0:0 - A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.
uid: c785cff5-fa1f-8714-4bd3-17b587daede9
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - This is no ordinary dragon.
uid: c80e56c4-9fed-ae37-9956-70463d50e614
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - My thoughts are not for you to know. To arms, champions!
uid: cf2b49b1-fe24-481e-af56-153a14cc2745
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: d1cb39d6-13ce-485a-bda9-844b5b1fc040
> The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.

0:0 - Save it. My duty is to Baldur's Gate - and it holds no place for Ravengard's treacherous spawn.
uid: d3adfd03-4f77-c756-4337-ade4b430780c
Animation: Florrick and the guards draw their weapons
Cinematic: Florrick and her allies ready for battle.
> null

0:0 - Let it set the path before you.
uid: d6c1cd05-24b1-fdec-7141-413a499a898c
> The dragon Ansur is dead, Florrick.
> The dragon Ansur is dead.
> Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help.
> You're going to trust him? You do know he made a pact with a devil, right?
> Wyll? What do you make of this?
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. We'll deal with the Absolute on our own terms.

0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*
uid: e21cbe7d-7b60-2232-d970-fba937e4c4d1
- 0 Set flag(s) to (Local):
   true - caa0ed15-36c5-860d-e9fc-f2eb942028a9_PassedHistoryCheck - Passed history check in Florrick fight dialogue

0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: e6d6d344-b902-053a-d3cf-98c38c50d9f5
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Let it set the path before you.

- Roll sucessful -
null
uid: e78ed0b0-fb54-042e-1b54-882a65e095e9
> *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*

- Roll failure -
null
uid: f17b162f-2458-c300-5541-71aeb334ce82
> *Your thoughts come up short.*

0:0 - Since then the city faced countless threats - but the Baldurians overcame them all. There was never any need to call upon the wyrm. But this time, things are different.
uid: f246a1a0-644d-063c-0a53-4d11be65706d
> This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.

- Roll sucessful -
null
uid: f3a9a1d7-c003-2e85-91aa-cd8001873559
> It's true, Florrick. You can't believe her. She's a devil. Will you really trust her word over mine?

0:0 - The dragon Ansur is dead.
uid: f8ae17b6-d991-9a66-2280-5e577d406420
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead. So once more, fortune turns against us.

0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
uid: fbfd668a-6f45-5db6-5e97-2b95d487e1f2
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

null
uid: fc450e10-5702-aa23-f7f6-257255338426
> By the living gods, I believe you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFight_DialogHook.lsj
Synopsis:
Confrontation with Florrick if Ravengard died. Wyll is not present.

0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*
uid: 01f9ef53-1795-0fce-a300-9f069a04bd3a
- 0 Set flag(s) to (Local):
   true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_PassedHistoryCheck - PassedHistoryCheckdescription

0:0 - By the living gods, I believe you.
uid: 025e5448-c3b1-f1d4-c897-2d47b5edfb19
> What darkness has fallen upon us.

0:0 - Unleash the wyrm, let his tempest swallow the Absolute and its allies. And may they be driven forever from the Coast.
uid: 02d53941-926c-af7d-c9e5-3f78b1bac2c8
=== END NODE ===

0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.
uid: 138e3093-6d32-faed-efce-a22e2578a7d8
- 0 Set flag(s) to (Local):
   true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_MindHasBeenRead - MindHasBeenReaddescription

0:0 - What darkness has fallen upon us.
uid: 19b66a00-0ff5-5ada-ed45-9119ca07ee6d
> There's something you must know. I should've told Wyll sooner, but I'd hoped somehow Ravengard would return to us.

- Roll sucessful -
null
uid: 26b15a81-4471-6311-9963-f4309621504d
> *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*

0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.
uid: 298e1d51-1b86-4976-0d36-9180869dd084
> I should go. I know of still others that might help us when the battle horns call.

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 2a6b6aea-8d06-82e2-df9c-6684dd06f519
> He promised Balduran he'd protect the city if ever its existence was threatened - but just the once.

0:0 - I once carried it, but it was stolen from me. Find it, let it set the path before you. Or do not, and see your home burn to ash.
uid: 2bd67b6d-8edd-d522-2ea2-54a08e33190f
> null

0:0 - He promised Balduran he'd protect the city if ever its existence was threatened - but just the once.
uid: 35135c57-cd37-e17f-55ef-eb34b934579b
> The city has faced countless threats. But Ravengard knew it could not survive the Absolute's slaughter.

null
uid: 3aa70cdb-cd0b-8a17-3d97-fd6ede032f5d
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - Do you know what these lessons are?
uid: 3cbb3f8d-a87f-6c76-ba30-0857202f43d7
> No. But I know only a true champion can awaken the wyrm. I thought only Ulder could succeed. With his death, the duty falls to his son.

0:0 - How easily the lies fall from your tongue.
uid: 41cb144c-24d6-3808-a17a-52e7a674f11c
> Your fate is set. You will pay the price of Ulder Ravengard's death!

null
uid: 46f3a2c6-3ab4-cfae-09d5-4ac6e67324a2
Jump to another node

- Roll failure -
null
uid: 48218daf-c3c7-a673-1fc6-c12600dddb79
> *Your thoughts come up short.*

0:0 - How he means to make the city bow to him and him alone.
uid: 4aa196ff-80e5-48c7-2498-8ba388e91f70
> This city holds no place for you - or for Ravengard's treacherous spawn.

0:0 - I should go. I know of still others that might help us when the battle horns call.
uid: 55e5fc6e-90f6-64b3-7396-1ffa5a96657a
> Unleash the wyrm, let his tempest swallow the Absolute and its allies. And may they be driven forever from the Coast.

0:0 - With him gone and the city near ruin, the wyrm's awakening now falls to you and Wyll.
uid: 57f0ba3b-3eaf-f810-93c1-25b5d93cc362
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_WyrmquestFlorrick - Player got the quest to find Ansur from Florrick
> The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
> There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.

0:0 - No. But I know only a true champion can awaken the wyrm. I thought only Ulder could succeed. With his death, the duty falls to his son.
uid: 592e25c2-cd1f-f68d-06b3-15a972ac2dc6
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - The duke gave me this - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: 5ec69079-5c1f-3523-3f25-b58f188f652e
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Let it set the path before you. Or do not, and see Baldur's Gate burn to ash.

0:0 - Please. You're staking the city's future on a fairy tale.
uid: 6182b373-e72d-18f1-b913-9018d71ee89d
> A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.

0:0 - Thank you. In darkness, I see your light.
uid: 62da066e-cc13-1fcb-5d55-9992fa21521c
> I should go. I know of still others that might help us when the battle horns call.

0:0 - The city has found its protector, thank you very much. Me.
uid: 6518ddea-43e8-dd34-ad39-f4d3eb048a8d
> Only a true champion can awaken the wyrm. As the Blade of Frontiers, Wyll has proven his worth. Please - take him this message.

null
uid: 66557a20-cb55-0469-bd52-cececc6d8f2c
Jump to another node

0:0 - This city holds no place for you - or for Ravengard's treacherous spawn.
uid: 66f252b0-22af-21cb-c79c-bb7cdbd9eed6
Cinematic: Florrick and her allies ready for battle.
> null

0:0 - Only a true champion can awaken the wyrm. As the Blade of Frontiers, Wyll has proven his worth. Please - take him this message.
uid: 6b2432bd-7a6c-8591-46e2-056acf1ca333
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - Before the Absolutists abducted him, he told me that should he fall, I should seek Wyll out and give him a message.
uid: 72d202a7-cf68-b0e9-b909-15bb7625fa58
> Wyll was schooled in the ways of the great champions. He is to use those lessons to wake the wyrm sleeping beneath Baldur's Gate. The wyrm is oathbound to answer the call and come to the city's aid.

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 7358b8d0-d20c-bdf6-9158-b4ba432e2156
> The fate of the city now rests with us.

0:0 - Let it set the path before you. Or do not, and see Baldur's Gate burn to ash.
uid: 73687542-c143-39ef-2a5b-777697d7549d
> The dragon Ansur is dead, Florrick.
> The dragon Ansur is dead.
> Your faith is well-founded. I will take your message to Wyll.
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. I'll deal with the Absolute on my own terms.

- Roll sucessful -
null
uid: 7d3c5374-5e4f-e23b-e364-4b959e54ff7a
> The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.

0:0 - Let the dragon sleep. I'll deal with the Absolute on my own terms.
uid: 801c9852-e076-908c-d385-3c2d9c910510
> Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: 841df4bd-7c7d-a653-fdb0-5ecd055c8120
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Attack us, then. Let's see who's left standing.
uid: 84aafd0c-b906-77f1-87e8-bbbc1bb6fe09
> Then your fate is set. You will pay the price of Ulder Ravengard's death!

0:0 - The Blade has saved countless lives. He is still the man you thought he was.
uid: 87aa2043-aadd-3e9e-8f32-2076b8424365
- 0 Check flag(s) (Local):
   true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_MindHasBeenRead - MindHasBeenReaddescription
> At ease.

0:0 - The dragon Ansur is dead, Florrick.
uid: 8de3594c-d2e9-ea64-b1b1-5a17116412ed
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - Have courage. May we drive the Absolute forever from the Coast.
uid: 95053383-3ad2-d629-785f-4d03ab667dcf
=== END NODE ===

0:0 - The dragon Ansur is dead.
uid: 96462d00-2744-47d3-13c4-5eb19ec9e605
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead. So once more, fortune turns against us.

0:0 - My thoughts are not for you to know. To arms, champions!
uid: 9b842650-3ab5-20d1-fc3c-98f977550519
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 9d65baca-6d5c-11e8-d393-3d92828f9b19
> How easily the lies fall from your tongue.

0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
uid: a04b0402-c1f7-8713-8aa7-3937d9f2ccf6
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

0:0 - Wyll was schooled in the ways of the great champions. He is to use those lessons to wake the wyrm sleeping beneath Baldur's Gate. The wyrm is oathbound to answer the call and come to the city's aid.
uid: a0fe9269-ee8b-9b5f-de62-f10cb965f593
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> A wyrm? Are you saying there's a dragon living under the city?
> Do you know what these lessons are?
> The city has found its protector, thank you very much. Me.

0:0 - The fate of the city now rests with us.
uid: a4c2f3ac-aaa3-cea0-9ca3-4f132a54e7c7
> Have courage. May we drive the Absolute forever from the Coast.

0:0 - You are either a fool for trusting him - or a wretch for conspiring with him. It doesn't matter which.
uid: a9c8a4ce-8c9d-7b42-3a92-1bd441a8f362
> Lady Mizora told me everything. How Wyll slaughtered his own father, how he craves his power.

0:0 - When we found you in prison, you'd given up. Who's the hypocrite here?
uid: aa4fcbab-127b-77ee-9dce-7b921391683c
> Yet I came through, I did what was right. You butchered Ulder like the devils you are.

0:0 - Probe Florrick's mind.
uid: aff7076e-f13b-8b55-8ab4-04e44b3371f0
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 443ae938-ddf2-5d8a-d97c-5781c0df395d_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.
uid: b26b9447-2563-0947-5328-50ae9721fa50
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.
uid: b4849d15-a012-25a3-2f0a-936445fc2c4d
Cinematic: Florrick spits on the ground in front of Wyll before addressing him. He is taken aback.
Node context: Include Florrick Spitting before saying line.
> You are either a fool for trusting him - or a wretch for conspiring with him. It doesn't matter which.

- Roll failure -
null
uid: b5e854a6-bad4-2ad9-2f66-df2328a84867
> My thoughts are not for you to know. To arms, champions!

0:0 - Then your fate is set. You will pay the price of Ulder Ravengard's death!
uid: bd290c1d-cef5-90bc-7d7a-81c0941afaa2
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *Your thoughts come up short.*
uid: bea85477-f8c3-0817-f356-a71ec33bf3ea

0:0 - The city has faced countless threats. But Ravengard knew it could not survive the Absolute's slaughter.
uid: bf486509-fa6a-16e6-c9fa-0fb6e8a77f4b
> With him gone and the city near ruin, the wyrm's awakening now falls to you and Wyll.

0:0 - That warrior was Ravengard. If you prize his ways, you'll help Wyll seek out the wyrm.
uid: c4299ace-d4c3-b021-68f0-0f615e638fd2
> I should go. I know of still others that might help us when the battle horns call.

0:0 - Your faith is well-founded. I will take your message to Wyll.
uid: c701dcc5-8297-ddca-bbd5-69df7929e7a2
> Thank you. In darkness, I see your light.

0:0 - Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.
uid: ca93ca62-fc84-168a-8227-6b27dfbfb720
> That warrior was Ravengard. If you prize his ways, you'll help Wyll seek out the wyrm.

0:0 - A wyrm? Are you saying there's a dragon living under the city?
uid: cc321d8d-5f3e-4c11-0892-ec2dfad1977a
> A bronze dragon, yes. He sleeps beneath us even now, awaiting a hero to rouse him.

0:0 - Your fate is set. You will pay the price of Ulder Ravengard's death!
uid: ce5d47d9-fb83-1e60-c4a4-ebe1568cf87e
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: cffc9f28-3157-bfe3-52d5-4d60100678bf
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> The Blade has saved countless lives. He is still the man you thought he was.
> Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe Florrick's mind.
> When we found you in prison, you'd given up. Who's the hypocrite here?
> Attack us, then. Let's see who's left standing.

0:0 - Godsdamned hypocrites.
uid: d24932b7-5ff2-071a-e78a-18aadb5628b4
Animation: [Chris] *REUSE* [Florrick and Allies] use anims from FlorrickFightFallback.
Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_FlorrickFightStarted - Player encountered FLorrick in LOW
> The Blade of Frontiers - all pomp and empty oaths. The Sword Coast's most dashing fraud.

0:0 - He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.
uid: d3415d55-c037-fb71-8913-77be542e9152
> He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: d485b1dd-819b-9a0a-8891-43c91fd986ce
- 0 Check flag(s) (Local):
   true - 443ae938-ddf2-5d8a-d97c-5781c0df395d_PassedHistoryCheck - PassedHistoryCheckdescription
> At ease.

- Roll sucessful -
null
uid: d6370f3a-d15c-d666-105e-1a75ece38817
> At ease.

0:0 - Dead. So once more, fortune turns against us.
uid: d8bfa928-e5d0-4b61-52bf-11e83eeb79c7
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

null
uid: dd988030-fadf-8471-c7d8-8147b4aea8e6
Jump to another node

0:0 - Lady Mizora told me everything. How Wyll slaughtered his own father, how he craves his power.
uid: e63856d9-f8ff-66dd-7fb2-e4110adea5b4
> How he means to make the city bow to him and him alone.

null
uid: e864b966-94bb-faee-316b-51bc1ececf41
> By the living gods, I believe you.

0:0 - At ease.
uid: ede8dd9b-0a2c-8154-c297-ae8aff9c8c23
Cinematic: Florrick pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - There is a tome - 'The Legend of Ansur'. An ancient epic, ill-remembered, dismissed as a mere tale.
uid: f9885c00-f38b-19df-b2de-6620a682a192
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> I once carried it, but it was stolen from me. Find it, let it set the path before you. Or do not, and see your home burn to ash.

0:0 - Yet I came through, I did what was right. You butchered Ulder like the devils you are.
uid: fc5994bb-6b2b-7e89-474a-0c72cd7ab052

0:0 - He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.
uid: fd0af9a9-dec6-28ca-304c-4b3772931ea4
> Before the Absolutists abducted him, he told me that should he fall, I should seek Wyll out and give him a message.

0:0 - There's something you must know. I should've told Wyll sooner, but I'd hoped somehow Ravengard would return to us.
uid: fdf0add4-e1e6-f265-1ce9-0a47e86120fa
> He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_WithoutWyll.lsj
Synopsis:
Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison. Wyll is not with party in this version

0:0 - Even Baldur's Gate's greatest warrior knew one blade alone cannot rout an army.
uid: 0af38366-b391-ae11-af2f-5c671948a87a
> Ravengard was that warrior. If his legacy is to live, you must release the wyrm.

0:0 - Cordula Eltan. Your family has a storied history in this city.
uid: 0bfc8a40-dfc2-dd20-521e-7714a1d472b6
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> My great grandfather built the Fist and forged its first blades.

null
uid: 0e251052-e6e2-0e2e-ab81-e533bcdfa622
Jump to another node

- Roll failure -
null
uid: 0e67928a-df49-7b02-fd3e-7219a953a205
> I will not play your mind games. To arms!

0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
uid: 13e97f9d-cd68-7e88-9839-7207b3179b9d
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

0:0 - I am Cordula Eltan, heir to the hero who forged the Fist.
uid: 1ea233dd-7d02-5629-5d8b-322ef15d341c
> And you are the Hells' lowest dregs. I will not let Wyll take the city!

0:0 - My great grandfather built the Fist and forged its first blades.
uid: 1f286f9d-9bd8-29b2-362c-ff689b219ab7
> A man of honour - much like Wyll's father. How cold is your heart, that you'd be his butcher?

0:0 - A bronze dragon, to be precise, sleeping beneath us.
uid: 20b23f01-d6a4-e0b3-67f5-f725b92aabf6
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - You. The githyanki who would shatter the Gate.
1:0 - You. The gods-damned disease of the Gate.
uid: 241afc2f-252c-88ae-0817-bbde777ab3e1
Animation: OSatterley: [Reuse] LOW_FlorrickFightFallback_OM_Wyll_EltanEnters
Cinematic: Florrick appears with a cadre of allies from the upper city - patriars and their guards.
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation
> Lady Mizora told me everything. How you and the Blade of Frontiers slaughtered his own father, how he craves ultimate power.

0:0 - Stand down.
uid: 2b426536-a950-500c-2089-3b2af016d3a8
Animation: OSatterley: [Reuse] Cine Stow Anims
Cinematic: Eltan pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

- Roll sucessful -
null
uid: 2e7279a9-8d21-62a4-d9fa-f53f5754c87d
> Stand down.

0:0 - It is said that only a true champion can awaken the Wyrm. Now that the Grand Duke has fallen, the duty falls to his son.
uid: 30369afb-af8c-86bf-ab97-22ae54e81672
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

- Roll failure -
null
uid: 31b991e3-dead-6aff-f003-cd23a0acbbea
> Pitiful, how easy the lies come to you.

0:0 - The Blade of Frontiers, nothing but a cold-blooded killer. I will make him and his allies pay for his father's death.
uid: 31c73c12-821f-9923-7583-21bac584dc80
- 0 Set flag(s) to (Local):
   true - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription

0:0 - Free the wyrm, and may his thunderous wind drive the Absolute from the Coast.
uid: 3dbec5a4-f0ec-afb7-cd62-d1e392906c11
=== END NODE ===

0:0 - First I finish you. Then I finish the duke's traitorous son.
uid: 444a4fa0-34c2-0130-1886-27c1856cbbda
Animation: OSatterley: [Reuse] Cine Draw + Idle Anims
> null

0:0 - Pitiful, how easy the lies come to you.
uid: 471fdc15-370e-a926-aa44-fc71f415dd75
> You killed the best of Baldur's Gate. May the Hells make you suffer.

0:0 - What darkness has fallen upon us.
uid: 49c322a8-71f1-64be-fb19-1791a6591655
> Listen, there's something Wyll should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.

0:0 - Attack us, then. Let's see who's left standing.
uid: 4f78ac0d-f8f2-bbe7-4d5b-9f19e8d77cd4
> null

0:0 - Follow its path to the wyrm. Or do not, and let the Coast be drowned in blood.
uid: 4f82cab7-470b-fcc0-a2b7-cb8d6a48e78e
> The dragon Ansur is dead.
> The dragon Ansur is dead.
> Your faith in us is well-founded. We will seek the wyrm and ask for his help.
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. We'll deal with the Absolute on our own terms.

0:0 - Not a fairy tale, but a history, told far and wide by Balduran himself.
uid: 51aab2e2-8382-03c7-49a3-d16b271a7b62
> I should go, gather allies. We'll join you in your hour of need.

0:0 - Probe her mind.
uid: 51fba24a-73d0-f8d3-4d16-d3b1e927a68d
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - The dragon Ansur is dead.
uid: 55998eab-272c-551e-8b09-35fad1508a40
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead? Blast - not what I wanted to hear.

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 55dcd0bd-2f53-ae4e-93b6-26f275a7e899
> He made Balduran a binding promise to protect the city when its need was greatest.

0:0 - With him gone and the city near ruin, your call is to unleash the Heart of the Gate.
uid: 5eb84c61-cbd0-61bf-3a17-95686e1cd699
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyrmQuestEltan - Player got quest to find Ansur from Eltan
> Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
> There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: 5fbab4cc-5584-5990-e917-235c842d0e82
- 0 Check flag(s) (Local):
   true - 553a710b-fa38-603a-289d-373ad083c57c_PassedHistoryCheck - PassedHistoryCheckdescription
> Stand down.

0:0 - I was right to lay down my arms, Foehammer be praised.
uid: 606152a0-4de1-2de9-f50f-58f2660310fc
> I should go, gather allies. We'll join you in your hour of need.

0:0 - He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.
uid: 65f9b84a-3755-d807-1b37-39600ebc3616
> And he knew that to protect the city, one trained in the ways of the great champions would have to rouse the wyrm living beneath. If I'm not mistaken, that would be Wyll.

0:0 - Why would this training matter?
uid: 6980a0f5-b8df-710c-5f40-b75431d757ca
> It is said that only a true champion can awaken the Wyrm. Now that the Grand Duke has fallen, the duty falls to his son.

0:0 - How he means to make the city bow to him and him alone.
uid: 6baf7029-045b-b131-5ae7-610acffa2f9f
> First I finish you. Then I finish the duke's traitorous son.

0:0 - The fate of the city now rests with us.
uid: 6caab3cc-355f-2e6f-3f00-a04f8066fc53
> May Helm help us drive the Absolute from the Coast.

- Roll sucessful -
null
uid: 6d674b5f-33aa-7a84-6576-1a44a48cca63
> *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*

null
uid: 6feed317-ef62-abff-54a0-54b6a10bdf73
> The fate of the city now rests with us.

0:0 - The dragon Ansur is dead.
uid: 740a969e-5f47-7e57-fc22-d9dbb8fc70e8
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

null
uid: 7ea63705-ef65-e3cd-e642-0b3bf6d8980a
> I believe you, the Battle Lord help me.

0:0 - Your faith in us is well-founded. We will seek the wyrm and ask for his help.
uid: 80ebbe7d-aec1-4a1f-db96-1ee38188c31f
> I was right to lay down my arms, Foehammer be praised.

0:0 - And he knew that to protect the city, one trained in the ways of the great champions would have to rouse the wyrm living beneath. If I'm not mistaken, that would be Wyll.
uid: 856c3e19-216c-3845-792c-ef362c2a8377
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> Do you mean there's a dragon living under the city?
> Why would this training matter?
> The city has found its protector, thank you very much. Me.

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: 87950919-a779-9a3a-f24c-7d1ea5b895b7
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - A man of honour - much like Wyll's father. How cold is your heart, that you'd be his butcher?
uid: 8b8688bd-93bc-78b2-c38f-bf23b8036837

0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*
uid: 91dc8f9d-ab1b-5628-d661-01e688bfe27a
- 0 Set flag(s) to (Local):
   true - 553a710b-fa38-603a-289d-373ad083c57c_PassedHistoryCheck - PassedHistoryCheckdescription

0:0 - Only a true champion can awaken the wyrm. As the Blade of Frontiers, Wyll has proven his worth. Please, give him this message.
uid: 929f2447-78c8-d55c-a3b6-f829b0f07c70
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - The city's survived countless threats. But Ravengard knew its walls would fall to the cult.
uid: 934e4781-1c65-768c-e47c-46350a0839a1
> With him gone and the city near ruin, your call is to unleash the Heart of the Gate.

- Roll sucessful -
null
uid: 97b48189-8cf2-5e49-8ab1-d87b698f27b8
> The Blade of Frontiers, nothing but a cold-blooded killer. I will make him and his allies pay for his father's death.

0:0 - I will not play your mind games. To arms!
uid: 9fe5c410-58af-0134-a87f-484339b254ee
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Find it, and follow its path to the wyrm. Or do not, and let the Coast be drowned in blood.
uid: a04d4484-08c8-897f-91a9-fba0a182355d
> null

0:0 - I believe you, the Battle Lord help me.
uid: a0aed10e-9b07-72a1-45c0-6b9bfaa55e52
> What darkness has fallen upon us.

0:0 - The city has found its protector, thank you very much. Me.
uid: a334693a-df91-a80c-a5bd-69341884f3e1
> Only a true champion can awaken the wyrm. As the Blade of Frontiers, Wyll has proven his worth. Please, give him this message.

0:0 - He made Balduran a binding promise to protect the city when its need was greatest.
uid: a9ed90ba-7ade-d55b-98e5-c1fc089403e1
> The city's survived countless threats. But Ravengard knew its walls would fall to the cult.

0:0 - I should go, gather allies. We'll join you in your hour of need.
uid: adfbbd71-7464-4059-8934-85f94f88b8b2
> Free the wyrm, and may his thunderous wind drive the Absolute from the Coast.

null
uid: b36ed4b0-b135-899b-a50b-aa26aeb4a44a
> We need to prepare for battle. I will head out and seek more allies to help our cause.

null
uid: b5eda062-809c-71a9-c7fe-f56dbf879257
Jump to another node

0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: b652aa81-2205-d2e5-771e-201711d72670
Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Follow its path to the wyrm. Or do not, and let the Coast be drowned in blood.

0:0 - And you are the Hells' lowest dregs. I will not let Wyll take the city!
uid: b97c9b83-97fd-8ef0-5747-ecaaffc9f6ec

0:0 - Dead? Blast - not what I wanted to hear.
uid: ba7f498f-79a2-37cc-c66e-59639f1899ad
> null

0:0 - We need to prepare for battle. I will head out and seek more allies to help our cause.
uid: bb429331-6058-e271-4c63-904be48688fa
> The fate of the city now rests with us.

0:0 - May Helm help us drive the Absolute from the Coast.
uid: bd0f6af6-13f4-2fe3-d51f-d3f0c4204da6
=== END NODE ===

- Roll failure -
null
uid: bfbfb868-c5f2-e6db-9b9c-0d5e8272778f
> *Your thoughts come up short.*

null
uid: c17a335a-bfd8-10d7-1887-c4086ecd18be
Jump to another node

0:0 - There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: c5d92a36-6125-3fed-89d1-84f70d83892c
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> Find it, and follow its path to the wyrm. Or do not, and let the Coast be drowned in blood.

0:0 - Stand down and name yourself.
uid: c9683db8-f649-c21f-40eb-fb1466d11da7
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> I am Cordula Eltan, heir to the hero who forged the Fist.

0:0 - The Blade has saved countless lives. He is still the man you thought he was.
uid: d09a32aa-401a-fa65-68f3-230b7bb6ce59
- 0 Check flag(s) (Local):
   true - 553a710b-fa38-603a-289d-373ad083c57c_MindHasBeenRead - MindHasBeenReaddescription
> Stand down.

0:0 - Listen, there's something Wyll should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.
uid: d37a316a-cd7a-8e58-1119-826ad60bf8fd
> He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.

0:0 - Ravengard was that warrior. If his legacy is to live, you must release the wyrm.
uid: d5971933-20c3-d166-7482-c744720d6a61
> I should go, gather allies. We'll join you in your hour of need.

0:0 - He knew about the Absolute. I thought little of it at first - but he realised the danger before anyone else did.
uid: daf691c4-77c5-f74e-616e-1cf7d5a51c7a
> He understood that if the cult were successful in raising an army, Baldur's Gate would be doomed.

null
uid: db1c85c1-771f-0d25-0a4a-0eb654fa43f1
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> The Blade has saved countless lives. He is still the man you thought he was.
> Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe her mind.
> Stand down and name yourself.
> Cordula Eltan. Your family has a storied history in this city.
> Attack us, then. Let's see who's left standing.

0:0 - *Your thoughts come up short.*
uid: e5a14c31-d2fa-815e-d88b-bd4c373f9fc4

null
uid: e7e99216-c85f-bcd6-2f1a-eb917b920741
Jump to another node

0:0 - Let the dragon sleep. We'll deal with the Absolute on our own terms.
uid: eb76a1bd-40b5-8880-e88f-daba95c13e0f
> Even Baldur's Gate's greatest warrior knew one blade alone cannot rout an army.

0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer.
uid: f1319338-6a1d-3c50-b0e2-743e335c58d7
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Please. You're staking the city's future on a fairy tale.
uid: f25f3aef-e2bc-855e-9fd1-ece8d3d855f3
> Not a fairy tale, but a history, told far and wide by Balduran himself.

0:0 - Do you mean there's a dragon living under the city?
uid: f66b9668-eec9-75c7-a175-4d27b30bd755
> A bronze dragon, to be precise, sleeping beneath us.

0:0 - Lady Mizora told me everything. How you and the Blade of Frontiers slaughtered his own father, how he craves ultimate power.
uid: f6891052-cded-2a35-459b-5ef4785c15b3
> How he means to make the city bow to him and him alone.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_OM_Wyll_AOM_OOM.lsj
Synopsis:
Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison.

0:0 - Wyll Ravengard - the stain of Baldur's Gate.
uid: 03e075c7-ef32-47de-812f-ab38418ac8be
Animation: OSatterley: ELTAN + 2 HUM_M/Fs: LOW_FlorrickFightFallback_OM_Wyll_EltanEnters
Cinematic: Eltan appears with a cadre of allies from the upper city - patriars and their guards.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan
   true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation
> To think your father's blood flows through those damnable veins.

0:0 - I believe you, the Battle Lord help me.
uid: 044561c8-8662-4802-91ac-122f2ee9d7f9
> What darkness has fallen upon us.

null
uid: 046ff963-882d-486e-b891-a757f65e0e35
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> null

null
uid: 0490a27a-bcaf-4614-87e8-96ae7406a61a
> null

0:0 - I should go, gather allies. We'll join you in your hour of need.
uid: 0560ee76-d9c8-4350-b218-98088f965f1c
> The fate of the city now rests with us.

0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer.
uid: 05753e49-090a-403f-9248-54f28bdf019d
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - A wyrm? Do you mean there's a dragon living under the city?
uid: 0624f171-8905-48c1-ab6c-0734369f97c4
> null

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 084bece8-5f5c-4554-8404-441d9e9e5b13
> He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.

0:0 - Let it set the path before you.
uid: 09e41a26-b495-44aa-8df7-31616622ac5d
> Do you mean Ansur? The dragon is dead, Eltan.
> Do you mean Ansur? He's dead.
> Your faith in me is well-founded. I will seek the wyrm and ask for his help.
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. I'll deal with the Absolute on my own terms.

0:0 - *Your thoughts come up short.*
uid: 0a507c23-7700-4f56-9bb6-17953c9f658f

- Roll failure -
null
uid: 0ad2281a-d313-460c-b202-d316f83b98ab
> Pitiful, how easy the lies come to you.

null
uid: 0b13ce83-60dd-47c1-8755-b820b7d62ab9
=== END NODE ===

null
uid: 0f2b24a9-cbbc-42e6-b70a-2cda1f075072
Jump to another node

0:0 - He knew about the Absolute. I thought little of it at first - but as usual he realised the danger before anyone else did.
uid: 11515a74-2c2b-4351-a03c-209916220b19
> He understood that if the cult would be successful in raising an army, Baldur's Gate would be doomed.

0:0 - Do you mean Ansur? He's naught but bones, Eltan. But his spirit has blessed me with power.
uid: 149d7033-d5b3-483d-9994-e3cfa9888fe5
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

null
uid: 1668e241-2fed-4dea-8aef-95e1b21aa135
> I should go, gather allies. We'll join you in your hour of need.

0:0 - Pitiful, how easy the lies come to you.
uid: 19916cd5-5859-417e-ada1-f4b8a79ddb83
> Eltan. I am my father's son. Will you really trust the word of a devil over mine?

0:0 - That warrior was your father, Wyll. If you're to bear his legacy, you must release the wyrm.
uid: 1c9d9d59-c80c-4688-bd2f-85c8bd4e7d20
> null

null
uid: 1caf708e-5f7f-43cd-93ec-7c738e7e91b7
> null

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: 1f083bb1-ab4b-4961-b681-f7ecddcd6ac8
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 24479415-abe7-4b6e-8e96-8b60d8b39590
> *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*

0:0 - He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.
uid: 2bc13f47-b25e-48ca-a56f-cfd1f095b34f
> Since then, the city faced countless threats, but the Baldurians overcame them all. There was never any need to call upon the wyrm. Until now.

0:0 - Eltan. I am my father's son. Will you really trust the word of a devil over mine?
uid: 2d49f09d-a7e9-4970-a759-82ccfbfb5955
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - A bronze dragon, to be precise. He sleeps beneath us even now, awaiting a hero to rouse him.
uid: 2ee83a9f-2bd7-46a8-a54b-4bcb9e2a5810
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - It will be done. I will seek the wyrm. Together, we will strike down the Absolute.
uid: 2f0a8407-54b5-40be-aa03-5ed1e15e941e
> Ravengard's blood courses through your veins. Your father would be proud.

0:0 - She lied to you, Eltan. I did everything in my power to get my father to safety!
uid: 338a6e7a-df0f-417f-82aa-40d407980fba
> null

null
uid: 34c523a7-fcc4-4618-8a64-a41ee055f11b
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

null
uid: 3731f99d-08a0-4781-88b1-d7a8fe74b595
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - *This woman is no stranger to you - Cordula Eltan, Baldur's Gate patriar and heir to the founder of the Flaming Fist.*
uid: 3d9f8d6e-2240-44e8-a74b-917b5c5e1f3c
> null

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 4303a98e-d5d0-48ff-9e19-85bcc761e32c
> The fate of the city now rests with us.

null
uid: 44c39375-ddcf-44ea-bb9f-ae6af1a3e352
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> Do you mean Ansur? He's naught but bones, Eltan. But his spirit has blessed me with power.
> Do you mean Ansur? The dragon is dead.
> A wyrm? Do you mean there's a dragon living under the city?

0:0 - And he knew that to protect the city, one trained in the ways of the champion would have to rouse the wyrm living beneath. If I'm not mistaken, that would be you.
uid: 452f35d4-fd1b-4af5-bf32-40a39a81fbfa
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> Do you mean there's a dragon living under the city?
> A wyrm? Why is this the first I'm hearing about this?
> The city has found its protector, thank you very much. Me.

null
uid: 455b99d0-cf22-48c8-bbee-5373a7905ff9
=== END NODE ===

0:0 - Mizora is a devil - she lied to you. I tried to save my father, and she sabotaged me.
uid: 4ec4daa2-eb1a-4e85-b16c-8b445978e08d
= Roll SkillCheck Deception (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 5105156b-7352-42b1-bd62-ad03a132ce96
> null

0:0 - Do you mean Ansur? He's dead.
uid: 547d3f5a-b884-4aa4-a560-fd1a312d1527
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - Wyll, there's something you should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.
uid: 5495ab8f-9121-4f87-bdd1-187846993aab
> He knew about the Absolute. I thought little of it at first - but as usual he realised the danger before anyone else did.

null
uid: 55f4aa11-d3b3-4025-adfb-5cce13872e1c
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyrmQuestEltan - Player got quest to find Ansur from Eltan
> null
> null

null
uid: 59e3d03a-89b8-467d-a42a-7883ad0804fa
> null

0:0 - Do you mean Ansur? The dragon is dead, Eltan.
uid: 5b4959df-9951-4e35-834c-50eedad89d7e
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead? So once more, fortune turns against us.

0:0 - Since then, the city faced countless threats, but the Baldurians overcame them all. There was never any need to call upon the wyrm. Until now.
uid: 5b6f0ab1-d16f-446a-be4f-cc96a9b5f765
> This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.

0:0 - Cordula Eltan? By the Nine Hells, what are you on about?
uid: 5b8a2980-fba3-433b-b093-480a875be883
Node context: In both recognition and shock.
> Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.

0:0 - Pitiful, how easy the lies come to you.
uid: 5d316e32-c011-4efe-be8d-233c7485caae
> You killed the best of Baldur's Gate. May the Hells make you suffer.

null
uid: 5f0e61de-7c1d-4fb1-886f-9cb254de0fee
> null

0:0 - Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.
uid: 615ba85c-5e9a-451e-8480-4055063e82e8
> How you mean to make the city bow to you and you alone.

0:0 - The city has found its protector, thank you very much. Me.
uid: 63371e75-3c71-4e93-a7de-7ca84374306d
> This is no ordinary dragon.

0:0 - I have saved countless lives. I am still the man you thought I was.
uid: 66a29272-2901-461f-929a-623dc894da96
- 0 Check flag(s) (Local):
   true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription
> Stand down.

null
uid: 67585bf1-b10e-471f-badd-eb0c1712d4f0
> null

0:0 - I swear I did everything I could to save him. I swear it by all I hold dear.
uid: 6fb7ca86-b1ea-4784-8af9-0a1aef7e793a
> null

null
uid: 7050564c-533d-4b16-a6c6-3930a8e43dfa
> null

0:0 - Ravengard's blood courses through your veins. Your father would be proud.
uid: 70d89a0c-b38f-4fd8-bd1c-51dd64f65fa5
> null

0:0 - I will not play your mind games. To arms!
uid: 70ef7b86-8ed8-4096-b0d4-ce3ee25be772
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 725aaf95-350e-4f35-96f7-84932f1a88da
> null

0:0 - What darkness has fallen upon us.
uid: 7400223b-15f3-4e7e-8687-0458d527be05
> Wyll, there's something you should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.

null
uid: 762069c4-443d-487d-b060-a4b1c738a03f
> null

0:0 - This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.
uid: 78766594-98ae-483e-a2f4-6f5091991def
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyrmQuestEltan - Player got quest to find Ansur from Eltan
> Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
> There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.

null
uid: 7d40d10e-1097-44c2-a90f-24fe897f20c2
> null

null
uid: 80c44426-65ad-4bc9-ae4d-14ad23f02390
> I believe you, the Battle Lord help me.

0:0 - Do you mean there's a dragon living under the city?
uid: 84d6b3a9-2f3e-48e8-ab8b-39cc5de24f6b
> A bronze dragon, to be precise. He sleeps beneath us even now, awaiting a hero to rouse him.

- Roll sucessful -
null
uid: 850ef523-c2ba-4e84-bdec-8430dd024f1d
> Some hero. The Blade of Frontiers, nothing but a cold-blooded killer. I will make him pay for his father's death.

0:0 - Stand down.
uid: 8de92909-ac58-427d-999a-4f420d4e941d
Animation: OSatterley: [Reuse] Cine_Stow anims
Cinematic: Eltan pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - Well played, Eltan. But you will not stand in my way - the city is mine by rights.
uid: 8e6c3a27-005d-4220-85f8-c9eb5cb711b1
> null

0:0 - Courage. Insight. Strategy. Justice. Each of them will soon be put to the test.
uid: 918e0c89-7c9e-4ac7-be99-ba0ebc9cf010
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - Let the dragon sleep. I'll deal with the Absolute on my own terms.
uid: 9303bd56-d110-4d25-b9cb-017fec762bc9
> Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.

null
uid: 95db1725-bbc5-430f-9ae0-4c1590b010d1
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> null

null
uid: 968ca172-d3e6-45f0-b129-799ec9dd526a
Jump to another node

null
uid: 9808b53a-e7fa-45eb-8e5f-5870f2a865e3
> *This woman is no stranger to you - Cordula Eltan, Baldur's Gate patriar and heir to the founder of the Flaming Fist.*

0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: 993e9ca8-8c86-4fa6-b05e-89d41ec27a05
Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Let it set the path before you.

0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer.
uid: 9edd0bcb-d337-4baa-b728-718766dfabca
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Thank you. In darkness, I see your light.
uid: a275f6a2-04c9-4b11-9b11-b45f817ec47e
> null

- Roll failure -
null
uid: a364e36c-b854-4394-8d2f-e127b14779d0
> null

- Roll failure -
null
uid: acb97948-5e1f-494b-b86a-4b0fd2d39d9c
> *Your thoughts come up short.*

0:0 - Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you.
uid: af0f5082-ae6b-4e85-b638-afef6aea4050
=== END NODE ===

null
uid: aff88e29-424e-4446-9576-04ae1a4eeae9
> I won't have the Hells' errand boy poison Baldur's Gate!

null
uid: b220bd61-77e4-47d5-8413-ff0da7f4705d
> null

null
uid: b3a26d66-7bd5-07fa-b3ac-d8bda808d31c
Jump to another node

null
uid: b68f61bb-d8f0-4fa1-a772-3ac97d797282
> null (roll sucessful)
> null (roll failure)

null
uid: ba220fd8-4267-2ed8-45c1-345b7a959f5f
> Stand down.

0:0 - Dead? So once more, fortune turns against us.
uid: baa451a9-d6b5-4c10-a200-25e9970c3309
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - Please. You're staking the city's future on a fairy tale.
uid: bac98bf0-b651-4352-8e6f-9600c1bff6e6
> A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.

0:0 - I won't have the Hells' errand boy poison Baldur's Gate!
uid: bbe9ed83-728b-4f91-beff-f469efee20dc
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> I have saved countless lives. I am still the man you thought I was.
> Mizora is a devil - she lied to you. I tried to save my father, and she sabotaged me.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe Eltan's mind.
> Well played, Eltan. But you will not stand in my way - the city is mine by rights.

null
uid: be41d22a-94db-4e5b-a218-8dd9df79b1ae
> null

null
uid: c08d3d6d-afc1-42c1-be80-8d09ed956783
> It will be done. I will seek the wyrm. Together, we will strike down the Absolute.

null
uid: c2d4cf4b-4a45-4ac9-8214-dbb915cef93b
> null

0:0 - May your father's courage be with you. And may we drive the Absolute forever from the Coast.
uid: c3d45f7a-aa52-4f52-ab29-6cce05b2c37e
=== END NODE ===

0:0 - Probe Eltan's mind.
uid: c4f5ec7a-024c-45e3-a845-eaa0e6b52200
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - This is no ordinary dragon.
uid: c93826c3-ca12-4dc6-8c2b-2de4147e2aa3
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

null
uid: d060175a-78d9-ec50-634f-caf985779d3c
> You killed the best of Baldur's Gate. May the Hells make you suffer.

null
uid: d06c6557-1fbc-475d-a20c-9a95cb2ffa8d
> It will be done. I will seek the wyrm. Together, we will strike down the Absolute.

0:0 - How you mean to make the city bow to you and you alone.
uid: d2aec781-64a0-4274-8967-09942707f6c2
> She lied to you, Eltan. I did everything in my power to get my father to safety!

0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.
uid: d61633eb-e0f5-4a35-bc16-5c638ac5cea8
> null

null
uid: d63a764c-1d2e-455f-8514-656bca552520
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan
   true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation
> null

null
uid: d7954976-2cca-401c-8cb3-120af0737749
> null

- Roll sucessful -
null
uid: d88aaf01-532a-431b-84cc-6b0edbf5d5ba
> null

0:0 - A wyrm? Why is this the first I'm hearing about this?
uid: d8a01d34-5f1a-4d44-95b5-2693bde7194f
> Courage. Insight. Strategy. Justice. Each of them will soon be put to the test.

null
uid: df1f25a8-c3d6-49c0-b88b-760931119a4b
> null

0:0 - Do you mean Ansur? The dragon is dead.
uid: e5405344-168e-4b13-8b57-30732488d04c
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - Your faith in me is well-founded. I will seek the wyrm and ask for his help.
uid: e5719078-0938-4acf-9cba-97237a5edd61
> Thank you. In darkness, I see your light.

null
uid: e5c47fdd-7019-4d0b-95a6-d3ac7dd527d8
Jump to another node

null
uid: e8f2ebdc-3fc5-42eb-9f04-6cc147eb0f75
> null

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: e9884dd0-fa32-40d1-80de-26a7fd5e583e
- 0 Check flag(s) (Local):
   true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheck - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheckdescription
> Stand down.

null
uid: e9c29a28-7fb2-47f5-bec3-62e0bf141eed
> null

- Roll sucessful -
null
uid: ea7f0e0b-ae0b-4336-860a-ef6eb77bcb10
> Pitiful, how easy the lies come to you.

0:0 - Some hero. The Blade of Frontiers, nothing but a cold-blooded killer. I will make him pay for his father's death.
uid: ee551429-be5f-4338-9c35-9d2b1954c62b
- 0 Set flag(s) to (Local):
   true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenRead - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_MindHasBeenReaddescription

0:0 - There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: efde39a0-e1e8-4108-8249-1dacd9fa62d4
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> Find it, and let it set its path before you.

0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*
uid: f35f9c05-4f34-469b-9a74-d9c58e5ff434
- 0 Set flag(s) to (Local):
   true - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheck - d3ac79d1-d5c4-be92-db1f-b0ad5ea307e6_PassedHistoryCheckdescription

0:0 - Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.
uid: f48c0a75-bcf4-4874-8052-e89c84d5be9e
> That warrior was your father, Wyll. If you're to bear his legacy, you must release the wyrm.

0:0 - He understood that if the cult would be successful in raising an army, Baldur's Gate would be doomed.
uid: f76fc69c-8d71-43dc-b08f-f8303e1819aa
> And he knew that to protect the city, one trained in the ways of the champion would have to rouse the wyrm living beneath. If I'm not mistaken, that would be you.

0:0 - The fate of the city now rests with us.
uid: f8809df9-91f2-4495-b86b-e45537db717c
> May your father's courage be with you. And may we drive the Absolute forever from the Coast.

0:0 - Find it, and let it set its path before you.
uid: f8e8900d-fa5c-4a96-a258-367e8faa4d42
> null

null
uid: fc1303d0-b112-43b3-a06a-be8164678296
> Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you.

null
uid: fd62e5bc-9e78-2c5c-f3d5-6f71011c96cd
> I will not play your mind games. To arms!

0:0 - To think your father's blood flows through those damnable veins.
uid: fe221ffc-be53-4ce3-a1f7-d7d94d02c894
> Cordula Eltan? By the Nine Hells, what are you on about?

null
uid: fffa5b6a-39ba-43e2-91fa-a4eaee2a7eec
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_FlorrickFightFallback_OM_Wyll.lsj
Synopsis:
Confrontation with Eltan noble if Ravengard died and Florrick is dead or still in prison.

- Roll sucessful -
null
uid: 028dda1e-da47-8dd9-e44d-09b636e2a096
> It's true, Eltan. You can't believe her. She's a devil. Will you really trust her word over mine?

0:0 - That meddling ghoul. Eltan, I -
uid: 077288ff-5c30-a187-461b-c0e9ae193491
> Shut it. My family's duty is to Baldur's Gate. I won't have the Hells' errand boy poison my city!

0:0 - Wyll Ravengard - the stain of Baldur's Gate.
uid: 07ace5c2-c9ba-b87d-8bf4-1553e422a74d
Animation: OSatterley: ELTAN + 2 HUM_M/Fs: LOW_FlorrickFightFallback_OM_Wyll_EltanEnters
Cinematic: Eltan appears with a cadre of allies from the upper city - patriars and their guards.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyllPresent - Wyll was present for the confrontation with Eltan
   true - LOW_FlorrickFighFallback_Event_Occurred - Player experienced Eltan confrontation
> To think your father's blood flows through those damnable veins.

0:0 - I believe you, the Battle Lord help me.
uid: 0aafc22b-1121-1f31-9384-8e52476e9b63
> What darkness has fallen upon us.

0:0 - *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*
uid: 0cdc4e6a-2387-ab5d-5a8f-033fbe00c361
- 0 Set flag(s) to (Local):
   true - aac16d95-0454-94c3-bd0d-8404d3fe617b_PassedHistoryCheck - PassedHistoryCheckdescription

0:0 - I should go, gather allies. We'll join you in your hour of need.
uid: 0e928ec3-91d9-35c7-b6e7-c4339da6badc
> Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you.

0:0 - Baldur's Gate stands on the brink of the abyss. We'll need all the help we can get. Let's awaken the wyrm, and take back the city.
uid: 143ad30a-f666-b86e-ecb9-526645cff21b
> Ravengard's blood courses through your veins. Your father would be proud.

0:0 - The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.
uid: 16f1cce5-9f82-e4ad-face-16d54e847e77
> He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.

0:0 - Let it set the path before you.
uid: 1766840e-80d4-3ad2-ced8-a1e6fb5f1f34
> Do you mean Ansur? The dragon is dead, Eltan.
> Do you mean Ansur? He's dead.
> Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help.
> You're going to trust him? The man who made a pact with a devil?
> Wyll? What do you make of this?
> Please. You're staking the city's future on a fairy tale.
> Let the dragon sleep. We'll deal with the Absolute on our own terms.

- Roll failure -
null
uid: 1981d5aa-8b45-6b19-47b0-066d67533e62
> *Your thoughts come up short.*

0:0 - He knew about the Absolute. I thought little of it at first - but as usual he realised the danger before anyone else did.
uid: 1ddad811-907d-48db-1309-d3ef6c15e4da
> He understood that if the cult would be successful in raising an army, Baldur's Gate would be doomed.

0:0 - Ravengard's blood runs through Wyll's veins. I choose to trust. I hope you choose to honour it.
uid: 1f44f06d-ae24-4ac3-b641-89ae627f1568
> I should go, gather allies. We'll join you in your hour of need.

0:0 - Stand down and name yourself.
uid: 21892e04-095b-697f-0079-d2e7c3837f3b
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> I am Cordula Eltan, heir to the hero who forged the Fist.

null
uid: 233e3a35-819a-e29c-85af-748481adda6b
Jump to another node

0:0 - Pitiful, how easy the lies come to you.
uid: 24b67cff-3cc5-c1a3-68a6-6900a11087c1
> You killed the best of Baldur's Gate. May the Hells make you suffer.

0:0 - That warrior was your father, Wyll. If you're to bear his legacy, you must release the wyrm.
uid: 27927fb2-89ad-1b44-be89-ddf781bfc483
> I should go, gather allies. We'll join you in your hour of need.

0:0 - Your faith in Wyll is well-founded. We will seek the wyrm and ask for his help.
uid: 2aeb846e-a734-ca51-edf1-3d3f625a1e1f
> Thank you. In darkness, I see your light.

0:0 - Shut it. My family's duty is to Baldur's Gate. I won't have the Hells' errand boy poison my city!
uid: 2d31801c-85a3-20cf-d17b-8ecf96fd5310
Animation: OSatterley: [Reuse] Cine_Draw animations
Cinematic: Eltan and her allies ready for battle.
> null

0:0 - The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.
uid: 2f136d1d-d386-b058-4076-a311e9853100
- 0 Set flag(s) to (Local):
   true - aac16d95-0454-94c3-bd0d-8404d3fe617b_MindHasBeenRead - MindHasBeenReaddescription

0:0 - He promised Balduran he'd protect the city if ever its existence was threatened. But just the once.
uid: 32e75092-343c-50f0-1390-26c5d3de963a
> Since then, the city faced countless threats, but the Baldurians overcame them all. There was never any need to call upon the wyrm. Until now.

0:0 - It is said that only a true champion of Baldur's Gate can awaken the wyrm.
uid: 333c7c58-9e9c-da82-cc59-89a4a8e17430
> Tell me more.

0:0 - Eltan. I am my father's son. Will you really trust the word of a devil over mine?
uid: 3908227f-d5a5-86c9-3fcd-90967fc6966e
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - A bronze dragon, to be precise. He sleeps beneath us even now, awaiting a hero to rouse him.
uid: 39dafe67-e901-cda1-1a7b-2af62df0d3fd
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - We need to prepare for battle. I will head out and seek out more allies to help our cause.
uid: 461a8bdc-142a-581a-fdd5-00c3c91bc403
> The fate of the city now rests with us.

0:0 - And he knew that to protect the city, one trained in the ways of the champion would have to rouse the wyrm living beneath. If I'm not mistaken, that would be you.
uid: 48eae4f3-3ec2-518f-ac0c-f7b6d66416e9
- 0 Set flag(s) to (Global):
   true - GLO_State_KnowsAboutWyrm - Player knows about the Wyrm in Wyrm's Rock
> null
> null
> A wyrm? Do you mean there's a dragon living under the city?
> Why do these lessons matter?
> Waking a dragon doesn't sound like a good idea.

0:0 - Wyll? What do you make of this?
uid: 4b0a3129-a5a5-fc3d-01ef-75b844c93040
> Baldur's Gate stands on the brink of the abyss. We'll need all the help we can get. Let's awaken the wyrm, and take back the city.

0:0 - A wyrm? Do you mean there's a dragon living under the city?
uid: 4bf5898f-1eea-6175-e415-d5df812fa245
> A bronze dragon, to be precise. He sleeps beneath us even now, awaiting a hero to rouse him.

0:0 - Wyll, there's something you should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.
uid: 4f8d7ea2-e701-bfc0-51a8-0581ea871014
> He knew about the Absolute. I thought little of it at first - but as usual he realised the danger before anyone else did.

0:0 - A man of honour - much like your father, Wyll. How cold is your heart, that you'd be his butcher?
uid: 4fb120ad-0af1-72ce-387d-df1025aacbb1

- Roll failure -
null
uid: 50df11ce-9ad0-44b5-10a8-aa7b18c66761
> I will not play your mind games. To arms!

0:0 - The Blade has saved countless lives. He is still the man you thought he was.
uid: 5294e61a-9cab-ed45-4a07-350da6524b56
- 0 Check flag(s) (Local):
   true - aac16d95-0454-94c3-bd0d-8404d3fe617b_MindHasBeenRead - MindHasBeenReaddescription
> Eltan. I am my father's son. Will you really trust the word of a devil over mine?

0:0 - Since then, the city faced countless threats, but the Baldurians overcame them all. There was never any need to call upon the wyrm. Until now.
uid: 5943da37-4672-07ae-0be2-288f99fae46e
> This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.

0:0 - Cordula Eltan? By the Nine Hells, what are you on about?
uid: 5a5096c4-363b-5b6a-7592-c9d53faa7d55
Node context: In both recognition and shock.
> Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.

- Roll sucessful -
null
uid: 5c63c470-4457-e23e-2025-1b5045d73d44
> *You remember the stories of Elturel's fall. The city was dragged into the Hells at Zariel's behest - and Ravengard along with it.*

0:0 - Do you mean Ansur? He's dead.
uid: 5e657098-d217-87db-be2f-438c05c5404d
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   true - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> Dead? So once more, fortune turns against us.

0:0 - Lady Mizora told me everything. How you slaughtered your own father, how you crave his power.
uid: 5f60d1c1-3843-d7ea-e511-df7ea51b55c8
> How you mean to make the city bow to you and you alone.

0:0 - Why do these lessons matter?
uid: 603d0af5-c5b1-fa4c-9046-049f075e7e81
> Courage. Insight. Strategy. Justice. I remember the lessons well. Father made me recite them every morning.

0:0 - Cordula Eltan. Your family has a storied history in this city.
uid: 62ad61a7-5243-dbe6-a84d-6134b4c6620e
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> My great grandfather built the Fist and forged its first blades.

null
uid: 62b4040d-e555-ae59-faba-e99616bfc407
Jump to another node

0:0 - I swear I did everything I could to save him. I swear it by all I hold dear.
uid: 665d8861-2c28-4e1b-299e-94df07895cf0
> Stand down.

0:0 - Ravengard's blood courses through your veins. Your father would be proud.
uid: 6ce2e43d-d75d-ac66-6550-17f9995bddb6
> I should go, gather allies. We'll join you in your hour of need.

0:0 - I will not play your mind games. To arms!
uid: 6cf8ef39-0761-a04c-3f57-00775d06b9b5
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - What darkness has fallen upon us.
uid: 6e8b8944-914c-0e16-8365-8784cd869573
> Wyll, there's something you should know. On his way from Elturel, Ravengard sent a messenger with word of the cult.

0:0 - This is the greatest threat Baldur's Gate ever faced. Your father was right - we need Ansur's help. With him gone, the wyrm's awakening now falls to you.
uid: 747a055c-6e8c-8f4c-f903-bef15b49b02e
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFightFallback_Event_WyrmQuestEltan - Player got quest to find Ansur from Eltan
> Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
> There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.

null
uid: 7e52065f-e344-2669-b2fa-c25399f4b9cc
Jump to another node

null
uid: 7e5ce06d-fe6d-b37a-3893-1a6ee568b5db
> I believe you, the Battle Lord help me.

0:0 - *Your thoughts come up short.*
uid: 829cf8fb-2616-8f42-1724-0163e3f62489

null
uid: 830e7ce3-7daa-b608-a6b1-b2c6aadedf01
> Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
> The Blade has saved countless lives. He is still the man you thought he was.
> Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
> A relevant thread of knowledge pokes at your mind. Explore it.
> Probe Eltan's mind.
> Stand down and name yourself.
> Cordula Eltan. Your family has a storied history in this city.
> Attack us, then. Let's see who's left standing.

0:0 - Zariel's stunt destroyed countless lives. Mizora is her minion - you can't trust her.
uid: 85713b32-7491-0283-e0d0-f651df5f03b9
- 0 Check flag(s) (Local):
   true - aac16d95-0454-94c3-bd0d-8404d3fe617b_PassedHistoryCheck - PassedHistoryCheckdescription
> Eltan. I am my father's son. Will you really trust the word of a devil over mine?

0:0 - Stand down.
uid: 860c4dcf-cb5c-3865-401d-deca2757e028
Animation: OSatterley: [Reuse] Cine_Stow anims
Cinematic: Eltan pauses, then orders her companions to stand down.
- 0 Set flag(s) to (Global):
   true - LOW_FlorrickFight_Event_StoodDown - Florrick/Eltan stood down in their fight
> null

0:0 - Take this - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: 8c82f4ac-a3ef-d29b-38ea-caa621019cf3
Animation: OSatterley: [Reuse] HUM_F_Rig_SCENE_FOR_Book_Give_Open, HUM_M_Rig_SCENE_FOR_Book_Receive_Open_PLYR
- 0 Check flag(s) (Object):
   true - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
- 0 Set flag(s) to (Object):
   true - WYR_AnsurGhost_Event_GiveAnsurBook - Used when Ravengard gives the book to the players in dialog
> Let it set the path before you.

0:0 - You killed the best of Baldur's Gate. May the Hells make you suffer.
uid: 8e1e594b-b279-0306-bc18-0c56b400485e
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - And you are the Hells' lowest dregs. I will not let you take the city!
uid: 91026ac2-d5db-3b50-b389-e25c8991513f

0:0 - Thank you. In darkness, I see your light.
uid: 9166f71f-7c22-0ab1-8518-30da6d50a841
> I should go, gather allies. We'll join you in your hour of need.

0:0 - I am Cordula Eltan, heir to the hero who forged the Fist.
uid: 91d92b0c-61f2-9e4f-9312-be2bd1b732eb
> And you are the Hells' lowest dregs. I will not let you take the city!

0:0 - Mizora lied to you. We tried to save Ravengard, and she sabotaged us.
uid: 976b8924-fd14-39f9-264f-b52b8047cf73
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_WyllKilledRavengard - Wyll was in the fight with his Ravengard in the Audience Hall when his Ravengard died
> null (roll sucessful)
> null (roll failure)

0:0 - Tell me more.
uid: 9996e267-b774-e67a-afda-a0c446b76113
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - Please. You're staking the city's future on a fairy tale.
uid: 9c3319d8-354a-77fc-a13e-da7311bf6c3c
> A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.

0:0 - It's true, Eltan. You can't believe her. She's a devil. Will you really trust her word over mine?
uid: 9c713d98-36d3-6458-f051-51ecb32fbc93
> I swear I did everything I could to save him. I swear it by all I hold dear.

0:0 - Free the wyrm, let his tempest swallow the Absolute and its allies. May Lady Tymora smile upon you.
uid: 9f069b5f-de2b-3fc4-7d1e-ae52e265e518
=== END NODE ===

- Roll failure -
null
uid: a34d6207-4efa-799c-2b17-44bd8a01eb6d
> Pitiful, how easy the lies come to you.

null
uid: a6172432-019b-8d80-d4c2-b04b6dbb7995
Jump to another node

null
uid: a7663646-7244-4c96-caae-819de2954a53
> We need to prepare for battle. I will head out and seek out more allies to help our cause.

0:0 - Waking a dragon doesn't sound like a good idea.
uid: aa262a6d-35e6-c102-2bdc-ca941051983c
> This is no ordinary dragon.

0:0 - Dead? So once more, fortune turns against us.
uid: ac655563-21f4-fdc2-db60-cc8ca2b92216
> null

0:0 - My great grandfather built the Fist and forged its first blades.
uid: ad12305b-4d8c-15a5-3150-3c974dfaf69d
> A man of honour - much like your father, Wyll. How cold is your heart, that you'd be his butcher?

0:0 - Do you mean Ansur? The dragon is dead, Eltan.
uid: afb124d4-c20c-1a73-37f9-ddd070d69547
- 0 Check flag(s) (Global):
   true - WYR_SkeletalDragon_State_Defeated - The Skeletal Dragon has been defeated.
- 1 Check flag(s) (Object):
   false - WYR_BalduranHelmet_State_HasItem - Has item for Balduran's Helmet.
> null

0:0 - May your father's courage be with you. And may we drive the Absolute forever from the Coast.
uid: b2094ad6-dcdd-dab4-8f48-ad46b49907c5
=== END NODE ===

0:0 - This is no ordinary dragon.
uid: b3eb15f9-7c85-1345-df9c-8efa996ac550
> The wyrm goes by many names. Ansur. The Waiting Storm. The Heart of the Gate.

0:0 - How you mean to make the city bow to you and you alone.
uid: b48ac4f9-07a9-9d0c-75ac-53c54bf435c5
> That meddling ghoul. Eltan, I -

0:0 - Attack us, then. Let's see who's left standing.
uid: b52dd823-ccfe-b9ad-f3f2-f35dc548e5c4
> null

0:0 - You're going to trust him? The man who made a pact with a devil?
uid: b7104de4-6c56-0cb2-fc1b-d18b231109a0
> Ravengard's blood runs through Wyll's veins. I choose to trust. I hope you choose to honour it.

0:0 - A history told by Balduran himself, stretching a thousand years back. It is no fable - it is plain truth.
uid: b82ff3a5-8515-499e-2d10-1e660534b15c
> I should go, gather allies. We'll join you in your hour of need.

0:0 - Courage. Insight. Strategy. Justice. I remember the lessons well. Father made me recite them every morning.
uid: c0b385be-3d5e-8b6a-42fd-433b1bedea3e
> It is said that only a true champion of Baldur's Gate can awaken the wyrm.

- Roll sucessful -
null
uid: c20b28c8-da69-7007-7344-9b269ccbada3
> The Blade of Frontiers, hero of the Sword Coast - and his own father's killer. I can barely believe it.

0:0 - Let the dragon sleep. We'll deal with the Absolute on our own terms.
uid: c690a621-0e7e-fd34-2dfe-806d9e52d313
> Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.

null
uid: e6114105-f642-d4a4-2d96-98f39d4a317b
> The fate of the city now rests with us.

0:0 - Probe Eltan's mind.
uid: e611ac6b-c3c4-945c-26d1-eea5b70f5f75
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - aac16d95-0454-94c3-bd0d-8404d3fe617b_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - There is a tome - 'The Legend of Ansur'. The bards call it a tall tale. But every last word is true.
uid: ed09e0dc-f860-3bb9-38e8-ad64209e29d9
- 0 Check flag(s) (Object):
   false - WYR_AnsurGhost_State_HasAnsurBook - Set on the character who has the ansur book
> Find it, and let it set its path before you.

0:0 - Even Baldur's Gate's greatest warrior knew when to contain the storm and when to release it.
uid: f1e7a361-ed7f-35ab-d74e-e41bcecf66e1
> That warrior was your father, Wyll. If you're to bear his legacy, you must release the wyrm.

0:0 - He understood that if the cult would be successful in raising an army, Baldur's Gate would be doomed.
uid: f3959d15-11ac-c84d-2555-ac36ec87b235
> And he knew that to protect the city, one trained in the ways of the champion would have to rouse the wyrm living beneath. If I'm not mistaken, that would be you.

0:0 - The fate of the city now rests with us.
uid: f645826b-3fdf-dc3f-4aed-ecbac1e59e44
> May your father's courage be with you. And may we drive the Absolute forever from the Coast.

0:0 - Find it, and let it set its path before you.
uid: fae926c1-3916-2d2d-81f0-d62cefb3baac
> null

0:0 - To think your father's blood flows through those damnable veins.
uid: fd9fcb2f-fe09-fea4-455b-2373edb695ea
> Cordula Eltan? By the Nine Hells, what are you on about?

0:0 - A relevant thread of knowledge pokes at your mind. Explore it.
uid: ff0de86f-ce9d-eb6c-9831-5e8946ed9ccb
= Roll SkillCheck History (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Elminster_OM_Gale_COM.lsj
Synopsis:
Elminster standing on a balcony attached to Sharess caress in Wyrm's crossing, looking outward. He's here to decry Gale on Mystra's behalf - Gale had a chance to sacrifice himself and destroy the Absolute previously, but hesitated. Now Elminster is here to relay the consequencs to him.

0:0 - We know how Karsus made his crown. And Gale's going to re-forge it.
uid: 033aa79e-979b-3dee-0850-6d4915f96545
- 0 Set flag(s) to (Local):
   true - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsus - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsusdescription
> Perhaps it would have been better to keep that particular opportunity between ourselves...

0:0 - Perhaps it would have been better to keep that particular opportunity between ourselves...
uid: 0667a310-5241-8d68-fac9-893309af9f8e
Node context: Mildly chiding the player for oversharing their plans with Elminster.
> The Crown of Karsus...? No, Gale - it's for the best that I know. I trust there's no need to remind you what came of Karsus? His folly humbled a whole civilisation; no one seeks an encore of that.

0:0 - Some things are best left broken. And some people are well worth restoring.
uid: 0f195b58-5509-e067-9918-56e437a6fd38
Node context: Very pointed - telling Gale not to restore the crown, but to focus on improving himself
> What are you saying? Or rather, what are you not saying?

0:0 - You should meet her, Gale. She might be able to help us.
uid: 182047de-d91c-9558-08e0-e19c5e31f894
> I'm curious enough to make the attempt. All right - an audience with the mother of magic it is.

0:0 - The Crown of Karsus...? No, Gale - it's for the best that I know. I trust there's no need to remind you what came of Karsus? His folly humbled a whole civilisation; no one seeks an encore of that.
uid: 1d99aad5-67b0-b786-0ed6-6e458859eaab
Node context: Alarmed. Believes Gale is playing with fire.
> If we're going to defeat an enemy like the Absolute, we have to take risks.
> Gale's the best wizard in the realms. He'll succeed where Karsus failed.
> The Absolute already poses the same threat. Better we control the Crown than them.
> If you've a better suggestion, we're all ears.

0:0 - Mystra knows you defied her, Gale. Of course she knows - she's Mystra.
uid: 1fc3d4cf-bcb0-f3d6-b733-411f065e8060
> She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.

0:0 - Of course not. And the time has come for precisely that.
uid: 2167503f-0599-54e1-ac85-f03a4ec004fa
> Mystra knows you defied her, Gale. Of course she knows - she's Mystra.

0:0 - But perhaps the folly need not be repeated. Such a crown could be a fine token of your loyalty to Mystra, rather than a weapon to threaten her with.
uid: 224ae57d-b60c-cd8f-773e-f000581ea9d3
> And why exactly should Mystra have any say on what I do with Crown?

0:0 - Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate.
uid: 275a469e-cecd-9691-a303-c2e1be401be3
Node context: Advising, a hint of warning - don't get carried away with this
> null

0:0 - I'm curious enough to make the attempt. All right - an audience with the mother of magic it is.
uid: 308bf201-ccdb-6ad3-749d-4c8810c444b9
> Perhaps... perhaps that should have been your mission right from the start.

0:0 - Perhaps... perhaps that should have been your mission right from the start.
uid: 336c0cf1-714f-aed3-d71a-a24690614e05
Node context: hint of regret
> null

0:0 - We found the Annals of Karsus. It proved an enlightening read.
uid: 34d28675-fd75-005b-d176-5378b635dd71
> So, you have learned the truth of the enemy we face - the very tool with which its eponymous creator unmade magic itself.

0:0 - What are you saying? Or rather, what are you not saying?
uid: 3523bd59-af88-c62d-1f3a-7cd3dc146b24
> null

0:0 - Mystra's done Gale enough harm. We don't owe her anything.
uid: 354bc92d-74aa-828b-053e-21a6e0438651
> Not true. Not even close. Mystra's ways may seem cold, high-handed, tyrannical even. But she is a goddess - her ways are not for mortal reckoning...

null
uid: 3858396d-f4a6-9215-6d96-9d1c352bc05e
> Mystra knows you defied her, Gale. Of course she knows - she's Mystra.

0:0 - If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed.
uid: 3af54f9b-dd40-dd38-4cd4-87475ef03414
=== END NODE ===

0:0 - So, you have learned the truth of the enemy we face - the very tool with which its eponymous creator unmade magic itself.
uid: 431dcf35-1179-80bf-4ca8-39a70ba9973a
> Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly.

null
uid: 4433d60e-b764-313e-afaf-388f9d2b15c5
Jump to another node

0:0 - If we're going to defeat an enemy like the Absolute, we have to take risks.
uid: 44a7ec18-287b-536f-b14a-2a000477bd96
> Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate.

0:0 - This is not the way. However tempting it is to imagine such power would benefit this plane, it is a curse, and it always has been.
uid: 4cdf50b9-1c2b-4ea7-a216-15b6d0ae1b4d
> But perhaps the folly need not be repeated. Such a crown could be a fine token of your loyalty to Mystra, rather than a weapon to threaten her with.

0:0 - You don't seem all that surprised to see Gale alive and well.
uid: 51a8ae52-191c-dedd-e9a9-f4a011ae7118
> I trusted he would be sensible enough to exercise caution in this matter, and to seek the truth. By now, you are aware of the evil we are up against.

0:0 - If you've a better suggestion, we're all ears.
uid: 52580168-5613-5fd8-0ad0-1992dcbd74cf
> If there is yet some path undiscovered, some means of prising success from the maw of perdition... I believe Gale here may yet sniff it out, if afforded the chance.

0:0 - She knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing.
uid: 54afff22-ee52-b59d-ddd2-ef8f3067116e
Node context: Empathetic
> Looking at you is like gazing into a mirror that shows centuries long past.

0:0 - ...though some mortals come close to understanding. Very close indeed.
uid: 595f3188-e3ad-0093-1dda-01d2631a5fd0
> null

0:0 - Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly.
uid: 65358a7a-ad78-b308-e409-a2260beed854
> What are you saying? Or rather, what are you not saying?

0:0 - Tell me, what curiosities have you and your companions discovered within the walls of this esteemed emporium?
uid: 69750b83-c897-f64e-aa17-e4d0c8d1bfa9
Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus
> We found the Annals of Karsus. It proved an enlightening read.
> You don't seem all that surprised to see Gale alive and well.
> Oh, nothing in particular. Some charms here, some potions there...
> We know how Karsus made his crown. And Gale's going to re-forge it.

0:0 - Hello m'boy. Don't mind me - I'm just enjoying a fresh lungful of Baldurian air - a distinctive aroma, though perhaps not one worthy of bottling.
uid: 6db3fc4d-4237-ae24-ce18-599bca731720
Node context: Rambling a bit
> I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there?
> Tell me, what curiosities have you and your companions discovered within the walls of this esteemed emporium?

0:0 - Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it.
uid: 6e2880a5-9909-7c57-89da-7b043a107975
Node context: Advising, offering hope
=== END NODE ===

0:0 - Gale's the best wizard in the realms. He'll succeed where Karsus failed.
uid: 79d7de7c-b800-ea6d-9181-0bbbd6ffcbfb
> Does she speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown? Does he speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown? Do they speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown?

0:0 - She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.
uid: 7a55431d-8fff-fcb6-5dea-ff065ee66a9e
Node context: Urgent, serious - delivering the message he was bid to give to Gale
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> You should meet her, Gale. She might be able to help us.
> You really think Mystra will be willing to hear Gale out?
> Mystra's done Gale enough harm. We don't owe her anything.
> Sounds good to me. Gale can tell her exactly what's coming when we get our hands on the Crown.
> Stay Silent.

0:0 - I see remaining optimistic as my duty - especially when I am not the one being asked to do the seemingly impossible.
uid: 98a47d31-65bc-10f5-c79b-c60f19cfaa86
> null

null
uid: a0b6c622-5d4a-a8b7-5246-112a5fb89a85
Jump to another node

0:0 - Perhaps he does. Would you begrudge me the chance to make things right, Elminster?
1:0 - Perhaps she does. Would you begrudge me the chance to make things right, Elminster?
2:0 - Perhaps they do. Would you begrudge me the chance to make things right, Elminster?
uid: a113f63c-e5e6-20d4-367f-524937092848
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Of course not. And the time has come for precisely that.

0:0 - Does she speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown?
1:0 - Does he speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown?
2:0 - Do they speak true, Gale? You truly believe yourself capable of wielding Karsus' Crown?
uid: a330994b-5d74-3bf4-7aca-45d8697ec057
Node context: A little leery
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Perhaps he does. Would you begrudge me the chance to make things right, Elminster? Perhaps she does. Would you begrudge me the chance to make things right, Elminster? Perhaps they do. Would you begrudge me the chance to make things right, Elminster?

0:0 - As we're here, I shall offer you a morsel of general and non-specific advice - yours to apply to any relevant knowledge you may have recently acquired.
uid: a618d4ca-35b8-7644-b268-f83a4ced2301
> Some things are best left broken. And some people are well worth restoring.

0:0 - The Crown is not the answer. I promise you that.
uid: a9f54121-916c-6bbf-21f0-5e0420f6170f
- 0 Check flag(s) (Local):
   true - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsus - 8bb379ef-7025-7df5-0d7d-07a18044c77c_SaidWantedCrownOfKarsusdescription
> If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed.

0:0 - Is that so? Well, far be it for this doddering old arch mage to pry into another man's shopping bag.
uid: b01a5e71-19bd-3639-0abb-a5b1194ad8a7
> As we're here, I shall offer you a morsel of general and non-specific advice - yours to apply to any relevant knowledge you may have recently acquired.

0:0 - I trusted he would be sensible enough to exercise caution in this matter, and to seek the truth. By now, you are aware of the evil we are up against.
uid: ba533230-7563-da66-25be-89e5a850c19c
> Karsus' pestilent Crown. The very tool with which its eponymous creator unmade an empire, and magic itself.

0:0 - The Absolute already poses the same threat. Better we control the Crown than them.
uid: baacc895-d18d-11bf-416c-4d76b62e584c
> This is not the way. However tempting it is to imagine such power would benefit this plane, it is a curse, and it always has been.

0:0 - But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another.
uid: bc8a79b5-668f-d796-1efb-fe165a6fbc19
> null

null
uid: bd49f2bd-24be-0715-2d21-d7d4f8a65a04
Jump to another node

0:0 - Stay Silent.
uid: c01d2138-51ca-fe09-e332-62f9e7f83168
> Mystra's willing to speak to me again? Was this your doing, Elminster?

0:0 - I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there?
uid: c3085d31-cdc4-fa4d-ab6d-4af67c94ed8f
Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus
- 0 Check flag(s) (Object):
   true - CAMP_GLO_State_InCamp - The character is in camp
> null

null
uid: c74439e4-7fe7-5a68-3df4-28a92c873ba1
Jump to another node

0:0 - Elminster?
uid: c754d492-ffdd-622c-ac30-e97f9f9bb5cc
Node context: Not entirely surprised to see him
- 0 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> Hello m'boy. Don't mind me - I'm just enjoying a fresh lungful of Baldurian air - a distinctive aroma, though perhaps not one worthy of bottling.

0:0 - Mystra hasn't seemed inclined to hand out second chances so far. None she'd have me survive, anyway.
uid: ca1ca2bb-a91d-23bb-bb0e-7bc114ca7b99
> She has her reasons, m'boy. And it is time you understood them.

0:0 - Sounds good to me. Gale can tell her exactly what's coming when we get our hands on the Crown.
uid: ccbbd296-e530-0600-2fba-205813120ed7
> There is only one reason why you should set your ambitions on such an item - to offer it over to Mystra as a token of your loyalty. Perhaps then she would overlook your earlier failings.

0:0 - The past is the past, Elminster. And the future is... well, still to be decided. By me, not by Mystra.
uid: ccfc2fb4-6af0-b2b5-4432-85a161a20df0
Node context: Confident, he's
> If there is another way, I trust you can find it. It is not in your nature or mine to stop looking, to accept the first answer to any dilemma. Do what you can - put that mind to work.

0:0 - If there is another way, I trust you can find it. It is not in your nature or mine to stop looking, to accept the first answer to any dilemma. Do what you can - put that mind to work.
uid: cd4863e6-d584-4c10-2db2-402559e7b512
> The Crown is not the answer. I promise you that.
> Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it.

0:0 - You really think Mystra will be willing to hear Gale out?
uid: debad295-24cc-1f1c-48d9-888bb9a106c6
> I see remaining optimistic as my duty - especially when I am not the one being asked to do the seemingly impossible.

0:0 - She has her reasons, m'boy. And it is time you understood them.
uid: e16162bb-461b-2a11-7526-dc94aa394385
> Mystra knows you defied her, Gale. Of course she knows - she's Mystra.

0:0 - Not true. Not even close. Mystra's ways may seem cold, high-handed, tyrannical even. But she is a goddess - her ways are not for mortal reckoning...
uid: e9f13700-c3b2-196b-023f-2dee2d93e1a7
> ...though some mortals come close to understanding. Very close indeed.

0:0 - Mystra's willing to speak to me again? Was this your doing, Elminster?
uid: eeda0d04-a55a-5a02-5f1b-f91deb4ef75d
> She knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing.

0:0 - And why exactly should Mystra have any say on what I do with Crown?
uid: ef13f5f1-a924-6236-85f4-85a438f97785
> Mystra knows you defied her, Gale. Of course she knows - she's Mystra.

0:0 - If there is yet some path undiscovered, some means of prising success from the maw of perdition... I believe Gale here may yet sniff it out, if afforded the chance.
uid: f1f703c4-21dd-b4e2-fd28-45cc8d0f915c
> Mystra hasn't seemed inclined to hand out second chances so far. None she'd have me survive, anyway.

0:0 - Looking at you is like gazing into a mirror that shows centuries long past.
uid: f2aef97d-304e-eb12-aa15-fb2037eaff30
> The past is the past, Elminster. And the future is... well, still to be decided. By me, not by Mystra.

0:0 - Oh, nothing in particular. Some charms here, some potions there...
uid: f615a611-d121-f3ab-6040-6a9d1c1bbbab
> Is that so? Well, far be it for this doddering old arch mage to pry into another man's shopping bag.

0:0 - There is only one reason why you should set your ambitions on such an item - to offer it over to Mystra as a token of your loyalty. Perhaps then she would overlook your earlier failings.
uid: fd4031ea-a02a-afdd-39fd-b979eb2ec185
> But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another.

0:0 - Karsus' pestilent Crown. The very tool with which its eponymous creator unmade an empire, and magic itself.
uid: fd44a210-450c-448e-df6f-0401ebb1a64f
> Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_Elminster_OM_Gale_AOM_OOM.lsj
Synopsis:
Elminster greets Gale after he's completed Sorcerous Sundries and learned how to reforge the Crown of Karsus, either outside the shop, or in camp. Elminster tells Gale that Mystra requires him to come speak with her in teh Stormshore Tabernacle, where he will learn the truth about the orb.

0:0 - You have a better suggestion? I'm all ears.
uid: 0905dd26-1e3f-7a28-b954-85ccb4991904
> If there is some path yet undiscovered, some means of prising success from the maw of perdition... I believe I'm standing before the very wizard for the task.

0:0 - I was destined for greatness, Elminster. This might be my only chance to take it.
uid: 095fc582-267b-5b71-5375-468ce8c640dd
> Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate.

null
uid: 0c8753e6-42ad-c5f9-b7c1-d34c8fe08dae
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null
uid: 0f4d3061-8d81-9bd7-974c-0d924bf3c731
Jump to another node

null
uid: 1238d4c3-68ca-1f51-4afa-542edfdbdc5b
Jump to another node

0:0 - The truth, Elminster. How Karsus' Crown could yet be reforged. Or destroyed, as the case may be.
uid: 13f1e248-1465-8922-4b6e-e6917ed8a1eb
> null

0:0 - Selfish it may be, but I won't deny my happiness that you exercised patience in this matter. And, by now, you are surely aware of the evil we are up against. Karsus' pestilent Crown.
uid: 1573989e-5211-3fa1-5c0c-3a83b7fee639
> null

0:0 - Very well. I'll seek her statue at the Tabernacle.
uid: 158a52c4-54e1-eb3b-9e22-5078fde81a56
> Perhaps... perhaps that should have been your mission right from the start.

0:0 - But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another.
uid: 17e06305-a31a-b3af-a61b-cad0ac72ca48
> null

0:0 - Oh, nothing in particular. Some charms here, some potions there...
uid: 1ed0c7a3-b363-1511-a2dd-98c43dbce01d
> Is that so? Well, far be it for this doddering old arch mage to pry into another man's shopping bag.

0:0 - If there is some path yet undiscovered, some means of prising success from the maw of perdition... I believe I'm standing before the very wizard for the task.
uid: 1fe9bb39-271f-614d-7e97-edcde81eef9a
> null

0:0 - I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there?
uid: 207d390a-59f9-8086-ff56-4de6eeac1b06
Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus
- 0 Check flag(s) (Object):
   true - CAMP_GLO_State_InCamp - The character is in camp
> null

0:0 - Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly.
uid: 25cfc51a-4f40-4478-2b59-c0a4ede68e76
> She knows you defied her, Gale. Of course she knows - she's Mystra.

null
uid: 2ae7264c-fc9f-38f2-171e-0adac22126e9
> null

0:0 - Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it.
uid: 2de8305a-764a-457a-5190-18fb6fc66049
Node context: Advising, offering hope
=== END NODE ===

null
uid: 2e3d9d68-4ead-6f0c-3ff5-9c30c08e019a
- 0 Check flag(s) (Object):
   true - CAMP_GLO_State_InCamp - The character is in camp
> The truth, Elminster. How Karsus' Crown could yet be reforged. Or destroyed, as the case may be.

0:0 - The Crown is not the answer. I promise you that.
uid: 392a30c8-6d50-5bd9-952a-e7106dc27024
- 0 Check flag(s) (Local):
   true - 7e1f0579-c440-f498-2a98-18942505b884_SaidWantedCrownOfKarsus - Gale explicitly said he plans to get the crown of Karsus for himself
> If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed.

null
uid: 3a6c9e3e-3603-892c-9fd5-5b05b0321a33
Jump to another node

0:0 - Mystra knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing.
uid: 3e61b37a-e296-5e79-3bd7-26799b131dbd
> She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.

0:0 - The spark of promise burns in you once more, m'boy. And Mystra believes that spark may yet catch fire.
uid: 467adfb2-5fea-f3c8-a036-a5dc31360f2b
Node context: Restrained hope - he's come to offer Gale the chance of redemption
> null

0:0 - She's finally decided to get involved, has she? About bloody time.
uid: 4cc56696-d518-ca22-4a6a-ed2bab8ce6a3
> She was anything but idle - she chose you as her champion. A fine choice too, I thought. Yet now you threaten to prove otherwise...

0:0 - That is true. Vanishingly unlikely, but true. You must forgive Mystra for despairing - she provided means and opportunity to end this, but that chance went unseized.
uid: 55128ac6-932e-e327-b07c-716b282d274a
> If there is another way, I trust you can find it. It is not in your nature or mine to stop looking, to accept the first answer to any dilemma. Do what you can - put that mind to work.

0:0 - If I can exploit the Crown's powers, I could defeat the Absolute in an instant. We'd never fear their like again.
uid: 5ce18b6d-6e7b-d2cd-c110-fc879eb16ccc
> Exploit? To what end, m'boy...? It would be deeply unwise to repeat an old mistake, and anger Mystra yet further.

0:0 - You don't seem all that surprised to see me alive and well.
uid: 5d86d1a6-7331-4455-2423-45e08e1f3418
> I had been pondering what exactly I should say to you. This was not a conversation we were ever supposed to have, m'boy.

0:0 - Exploit? To what end, m'boy...? It would be deeply unwise to repeat an old mistake, and anger Mystra yet further.
uid: 641b8b14-f128-c829-79dc-e6f2878e4031
> null

0:0 - Whatever Mystra has to say to me, it's far too late. I'm getting that Crown.
uid: 66ba0a34-dec1-6323-42c9-bb3dc0895702
> There is only one reason why you should set your ambitions on such an item - to offer it over to Mystra as a token of your loyalty. Perhaps then she would overlook your earlier failings.

0:0 - Is that so? Well, far be it for this doddering old arch mage to pry into another man's shopping bag.
uid: 6e3ed1f5-7c4f-8d93-27ca-db9b04d15187
> As we're here, I shall offer you a morsel of general and non-specific advice - yours to apply to any relevant knowledge you may have recently acquired.

0:0 - She was anything but idle - she chose you as her champion. A fine choice too, I thought. Yet now you threaten to prove otherwise...
uid: 75678bf0-4996-2c59-b9be-72dd648a688f
> I assure you, it will be very simple in the end - there is only success or failure.

0:0 - Perhaps... perhaps that should have been your mission right from the start.
uid: 849992dd-0bed-8faf-385d-622559c93bfd
Node context: hint of regret
> The spark of promise burns in you once more, m'boy. And Mystra believes that spark may yet catch fire.

0:0 - If there is another way, I trust you can find it. It is not in your nature or mine to stop looking, to accept the first answer to any dilemma. Do what you can - put that mind to work.
uid: 87c286e7-90a7-c283-bec5-b486925471ed
> null

null
uid: 8997d7c4-168b-4048-e365-5ad078e71c0a
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> null
> null

null
uid: 8da4e48f-1c7d-4828-4e23-47e882e3edef
Jump to another node

0:0 - I had been pondering what exactly I should say to you. This was not a conversation we were ever supposed to have, m'boy.
uid: 8fbd945d-7f16-c784-6b28-e3ce987fb5c2
Cinematic: Grave, almost mournful look
Node context: Grave
> Selfish it may be, but I won't deny my happiness that you exercised patience in this matter. And, by now, you are surely aware of the evil we are up against. Karsus' pestilent Crown.

0:0 - The Crown of Karsus? You know what catastrophe that thing brought about for Netheril, don't you?
uid: 93534647-e6f2-5e96-6835-a879312e55ac
Node context: Alarmed. Believes Gale is playing with fire
> No one asks for an encore of Karsus' Folly - in fact, it might even be better to allow the Absolute to run rampant than to risk such a thing.

0:0 - If you will not hear it from me, hear it from your goddess. What truths she has to offer are for your ears alone, Gale of Waterdeep. Godspeed.
uid: 9413156e-fa21-b161-1d71-1db4d517e2fb
=== END NODE ===

0:0 - As we're here, I shall offer you a morsel of general and non-specific advice - yours to apply to any relevant knowledge you may have recently acquired.
uid: 96f2581f-ecca-9c69-59e8-c5d1c72a54fd
> Some things are best left broken. And some people are well worth restoring.

0:0 - Caution need not deny you the possibility of greatness, so long as you are willing to consider what your definition of greatness may be. It is too often applied where other, far less savoury terms would be appropriate.
uid: 9b2ad506-1612-195e-309c-4b1071cb858a
Node context: Advising, a hint of warning - don't get carried away with this
> Mystra knows you defied her, Gale. Of course she knows - she's Mystra.

0:0 - Some things are best left broken. And some people are well worth restoring.
uid: 9e7af707-6f66-9461-99e4-67079b8306e3
Node context: Very pointed - telling Gale not to restore the crown, but to focus on improving himself
> Mystra knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing.

0:0 - She does not make such a gesture lightly. The hourglass measuring our time for such alternatives has but a few grains remaining.
uid: a67ed36f-d34f-95b8-d3c9-07bf68b6531f
Node context: Grave, this reprieve is not without its dangers
> The Crown is not the answer. I promise you that.
> Trust in yourself. Trust in the Weave. If you are willing, trust in Mystra. There is a conclusion yet to be written in this sorry tale, Gale of Waterdeep, and yours is the quill that will write it.

null
uid: b0cd2bd5-707f-a488-be83-f6617ddf7deb
=== END NODE ===

0:0 - There is only one reason why you should set your ambitions on such an item - to offer it over to Mystra as a token of your loyalty. Perhaps then she would overlook your earlier failings.
uid: b46885b0-9739-6568-36d9-341c1be6a117
> But if you crave it for yourself...? You would not just be failing her, you would be challenging her. Choose wisely, Gale. Do not trade one calamity for another.

null
uid: b4a61f67-88f7-53d8-f363-ba7a312871de
> The truth, Elminster. How Karsus' Crown could yet be reforged. Or destroyed, as the case may be.

0:0 - She knows you defied her, Gale. Of course she knows - she's Mystra.
uid: b7972f68-a3e1-ca7e-a676-517258bb4611
> null

0:0 - A way to destroy the Absolute without using the orb. I hope.
uid: ba3f49b6-8d2c-9936-b2ba-ade6bdccaf74
> You have learned the truth of the enemy we face. The Crown of Karsus, the very tool with which its eponymous creator unmade magic itself.

0:0 - You have learned the truth of the enemy we face. The Crown of Karsus, the very tool with which its eponymous creator unmade magic itself.
uid: bfe84c29-beee-ccbd-ae2c-8d3caf7d5db8
> Perhaps now you understand what is at stake here, m'boy. Though what Mystra asked of you was extreme, it was not without merit nor demanded lightly.

null
uid: c44d99a8-9e12-ce4a-685c-660630584bfc
Jump to another node

0:0 - Hardly. She wishes to wash away this bad blood between you, before it festers any further. Such grudges only lessen the chance any of us survive the strife to come.
uid: c748c510-7281-ed1f-4a96-bb69c82b57a1
Node context: Grave. If Gale is against Mystra, this will be incredibly dangerous
> She does not make such a gesture lightly. The hourglass measuring our time for such alternatives has but a few grains remaining.

0:0 - I don't need Mystra's help. I can defeat the Absolute without her.
uid: d0553e7d-ba3a-e142-f279-0d3551e7912e
> That is true. Vanishingly unlikely, but true. You must forgive Mystra for despairing - she provided means and opportunity to end this, but that chance went unseized.

0:0 - No one asks for an encore of Karsus' Folly - in fact, it might even be better to allow the Absolute to run rampant than to risk such a thing.
uid: d1d9667f-4005-4721-4079-3e01039e650e
> I was destined for greatness, Elminster. This might be my only chance to take it.
> If I can exploit the Crown's powers, I could defeat the Absolute in an instant. We'd never fear their like again.
> You have a better suggestion? I'm all ears.

0:0 - She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.
uid: d471fe52-db61-0520-b47b-c9663528d3ce
Node context: Urgent, serious - delivering the message he was bid to give to Gale
> Very well. I'll seek her statue at the Tabernacle.
> She's finally decided to get involved, has she? About bloody time.
> That sounds dangerous. I thought she wanted me dead?
> I don't need Mystra's help. I can defeat the Absolute without her.
> Whatever Mystra has to say to me, it's far too late. I'm getting that Crown.

0:0 - I learned how to reforge the Crown of Karsus. And I'm going to do it.
uid: d870efb0-e19b-78aa-b8e7-0de3de0a48f7
- 0 Set flag(s) to (Local):
   true - 7e1f0579-c440-f498-2a98-18942505b884_SaidWantedCrownOfKarsus - Gale explicitly said he plans to get the crown of Karsus for himself
> The Crown of Karsus? You know what catastrophe that thing brought about for Netheril, don't you?

null
uid: db303962-81d4-a101-2c7e-0f24157e0c5b
> Mystra knows what I see in you. Just as I know what she sees in you. I was not born an old man. I know all too well what it's like to have a goddess fill your heart with longing.

null
uid: dc245d02-995e-7dbd-d4c9-417ae126df8c
> She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.

0:0 - If it was up to her, I'd be a pile of ash along with the rest of the shadow-cursed lands by now. I can't imagine what she has to say to me. 'Sorry', perhaps.
uid: e94f91d9-4006-f893-3f70-f91ed85e27a2
> null

0:0 - Mystra knows you defied her, Gale. Of course she knows - she's Mystra.
uid: eaaaef03-ffdb-328d-b1a3-d4d577ee715b
> She bids you come to her holy shrine in the Stormshore Tabernacle. There, she will grant you an audience at last.

0:0 - I assure you, it will be very simple in the end - there is only success or failure.
uid: ed7b5eac-f48e-1d68-e0d4-bf3f7071b5d7
> null

0:0 - Tell me, what curiosities did you discover within the walls of this esteemed emporium?
uid: f0360f88-ebc1-98a7-90f0-92b1f3e777d0
Node context: He knows exactly what you were doing there - discovering the secret of the Crown of Karsus
> A way to destroy the Absolute without using the orb. I hope.
> You don't seem all that surprised to see me alive and well.
> Oh, nothing in particular. Some charms here, some potions there...
> I learned how to reforge the Crown of Karsus. And I'm going to do it.

null
uid: f22f39bf-6c65-2e5e-3dc0-2559b288295d
> If it was up to her, I'd be a pile of ash along with the rest of the shadow-cursed lands by now. I can't imagine what she has to say to me. 'Sorry', perhaps.

0:0 - That sounds dangerous. I thought she wanted me dead?
uid: f7271dc1-7658-13df-3cf6-e2344ad1d13f
> Hardly. She wishes to wash away this bad blood between you, before it festers any further. Such grudges only lessen the chance any of us survive the strife to come.

null
uid: f7874bff-bf14-d47a-fa4a-38db57dd8770
> null

null
uid: fbb7b695-0036-8024-244d-844f9290c938
Jump to another node

0:0 - Gale of Waterdeep, as I live and breathe. As do you, I'm glad to see.
uid: fec54346-a79f-d31a-0858-fbd8741aed1e
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> I hear you've been browsing in most esteemed of emporiums, Sorcerous Sundries. Indulge my curiosity - what wonders did you discover there?
> Tell me, what curiosities did you discover within the walls of this esteemed emporium?


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_RitualRoom_PreCombat_OM_Astarion_AOM_COM_OOM.lsj
Synopsis:
Cazador greets Companion or Avatar Astarion in the ritual room, pleased Astarion has returned and he'll finally be able to complete the ritual. The other 6 vampire spawn are in their places for the ritual, ringing the room, held in spectral chains. Astarion starts nervous, but gets angrier as Cazador goads him until Astarion attacks. Cazador uses his magic to immobilise Astarion and then telekinetically flings him into his place (a spot directly behind Cazador) for the ritual, which then begins as the dialog ends and combat starts.

0:0 - Have you fallen so far that this speaks for you?
uid: 034b5d45-a273-9ed0-ad7f-94a8fabc1ad2
Node context: Incredulous, esp. on 'this'
> I don't need anyone to speak for me.

null
uid: 06b035ed-f4b8-23ec-bc7f-ba0cb960262c
> Who stands before us? Is this truly our prodigal son?

0:0 - I don't need anyone to speak for me.
uid: 06ce531b-4956-10ac-60ba-1e0cb6b5ffa6
> No, you always had a gift for words.

null
uid: 07c2a07f-74e5-6bf0-7984-23fd7aeaa8aa
> No! Stop him! And get me out of this!

0:0 - Even now you resist? Very well, but you will not stop my ascent. Ecce dominus!
uid: 0976146e-dc37-88f3-1577-70c8a87886f5
Node context: Latin: [Eck-ay dom-in-oose]
=== END NODE ===

0:0 - I will not speak to cattle! This is between me and the boy.
uid: 0ab865d7-62ff-f108-6d6b-af939d9b3ea3
> null

0:0 - This is the Rite of Profane Ascension - attempted only once in legend.
uid: 0c056ffe-f8c3-a346-1aae-adb60654e75f
> Seven thousand souls, each bearing the scar of the one who brought them to me, stand ready to be sacrificed.

0:0 - I strove for perfection in all things - even those as imperfect as you.
uid: 0c22f250-ac60-7e78-4ebd-ee2c04148420
> A pity you amounted to so little, despite my efforts.

0:0 - We're here to stop the ritual.
uid: 0d012c56-4fdf-02d3-4113-26bd6dd52be3
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> The cattle low about things of which they know nothing.

null
uid: 0d20f9b8-0685-bab3-d082-86e845400ae4
Jump to another node

0:0 - I am here to take my rightful place. I'm going to ascend.
uid: 0ded033d-4996-8319-f687-d231a8ad4148
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> I always knew you to be a fool, but I never thought you delusional.

0:0 - Forgiveness? You've never forgiven anything.
uid: 0defac5d-29bd-4912-8ebb-afd276006eac
Node context: Tense, through gritted teeth.
> Every mistake, every slip was punished!

0:0 - Thankfully, your life is not yours to squander. You belong to me, boy. And you will fulfil your purpose.
uid: 0e60264c-83ad-8261-4f15-093ae0fd3b8d
> null

0:0 - Force your body to resist - don't let him control you.
uid: 0f348510-f0be-3295-2de1-9949d863f50b
= Roll RawAbility (Constitution) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AnotherPartyMemberPresent - Another party member present
> null (roll sucessful)
> null (roll failure)

0:0 - I suspected you would return to me changed. Never did I imagine you would be so wretched.
uid: 0fd2e741-f110-48d8-b16c-49383a19637b
> Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are?

0:0 - Every mistake, every slip was punished!
uid: 116f347c-e9f2-ab5a-ae45-cb84d7ffbe83
> I strove for perfection in all things - even those as imperfect as you.

null
uid: 15702b60-96f6-cd86-3b67-16b87438287a
Jump to another node

null
uid: 18aee740-1f06-6156-cae3-693e7db2a908
> null (roll sucessful)
> null (roll failure)

0:0 - I'm here to stop you and this cursed ritual.
uid: 1a39f6a1-a196-2cd9-fab8-187fbb4572bc
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Such ingratitude from one who owes me so much.

null
uid: 1abc2818-3410-05db-153c-def5102bbf3d
> Each of you children brought me a thousand souls. Now they stand marked with your scars, ready to be sacrificed.

0:0 - Look at you, crawling back after abandoning your family. You should be begging our forgiveness.
uid: 1cc6494e-cc4e-9026-bc3b-70c5920c3d09
> Forgiveness? You've never forgiven anything.

0:0 - All those souls you brought me, all linked through those lines I carved on your back. All linked through your blood.
uid: 1dea11c9-65ba-4cfa-25da-66f201fd1df7
> Resist his blood magic. Without allies, it's all over if he takes control of you.
> Force your body to resist - don't let him control you.
> Give in, let him control you.

null
uid: 1e47d982-0f9b-159a-8e54-01ca63e9a185

0:0 - But today, you will finally do something worthwhile. You will burn, and I will ascend.
uid: 20366ef4-b619-d4bc-5a58-23cdb6c7a329
Animation: [AL] Custom of AST Frozen Idle. VO can cover Cazador's but the cleaning will be in house to match it with AST
Cinematic: Leaning in to whisper in Astarion's ear
Node context: Leans in to whisper in Astarion's ear
> null

0:0 - Nay, child, I shall be reborn. I shall emerge more powerful than any of our kind has ever been!
uid: 20dc35f6-8ee8-c117-ce75-a10cec8c24ca
> And you will serve your purpose. You were never more than a means to an end.

0:0 - You are weak, my child. You are a small, pathetic little boy who never amounted to anything.
uid: 2294901c-3c3a-27ec-990d-e8af0a218d55
> Urgh... argh...

0:0 - And this is how you present yourself to me? Some ragged traveller? Have you fallen so low without me?
uid: 2717b091-34c4-3c62-0378-5fc02a8c671a
> And after you abandoned us. You should be begging forgiveness, child.

null
uid: 27e4d317-f355-61ac-590e-455c6c0ec698
> null

0:0 - Look at you, crawling back after abandoning your family. You should be begging our forgiveness.
uid: 282befd7-dd94-42ea-9d82-6e3678f5404d
> Keep back. Do not intervene.
> We know all about the ritual. We're here to stop you.
> He doesn't owe you anything.
> Astarion was afraid of you? You're pathetic.
> What in the Hells is going on here?

null
uid: 295c3b52-c46e-82d7-19fa-52278c314409
Jump to another node

0:0 - It's time for you to die.
uid: 2a7ce431-4199-fb97-7c5a-950973abb7c4
> Nay, child, I shall be reborn. I shall emerge more powerful than any of our kind has ever been!

0:0 - But today, you will finally do something worthwhile. You will burn, and I will ascend.
uid: 2a940508-99ad-d19b-be51-9402d46ed6ff
Animation: [AL] Custom of AST Frozen Idle. VO can cover Cazador's but the cleaning will be in house to match it with AST
Cinematic: Leaning in to whisper in Astarion's ear
Node context: Leans in to whisper in Astarion's ear
> null

0:0 - Look at how proud you are, you disobedient pup. But you forget yourself.
uid: 2b7915a1-8b7f-e96a-5a89-239d8577e117
> Even if you can resist my words, you are still mine, boy.

0:0 - No! Stop him! And get me out of this!
uid: 2bfc2289-ac2d-9dd5-1b68-a2b451005842
Animation: [AL] AST locked in place Idling
Cinematic: Struggling against spectral chains
Node context: Desperate
> Witness the birth of the Vampire Ascendant! Ecce dominus!

0:0 - In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power.
uid: 2c6f6389-a125-4016-2e00-644774550b3d
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> I shaped you into what you are. Without me you are less than nothing.

- Roll sucessful -
null
uid: 2d04addd-6d1d-8f13-3b8f-0cf1db9252b5
> *Your body locks, but it moves no further. You can feel Cazador trying to control you, but you fight the magic to a standstill.*

0:0 - You came here wholly ignorant? With no concept of what you were about to witness?
uid: 35cfa2d0-36d9-7600-afa2-09d2a7b1a868
> This is the Rite of Profane Ascension - attempted only once in legend.

0:0 - You could have found some nice, deep hole to cower in, but no. You marched straight back here.
uid: 36d7a971-4e0e-0982-65c7-0b956a132cbf
Node context: almost disgust on the first line
> Even if you can resist my words, you are still mine, boy.

0:0 - I've been free of your rules. I've tasted the blood of thinking creatures.
uid: 37422484-8769-614d-6003-c13f19cb2a7d
> Look at how proud you are, you disobedient pup. But you forget yourself.

0:0 - And if I do join them?
uid: 38f18cba-3ea1-d8fd-eb9a-fa780e8c7a0f
> Two centuries in my service and you still think you have a choice in the matter? Stupid, stupid boy.

- Roll sucessful -
null
uid: 3ad7d2bc-28f9-f1a5-695f-4b0fc06877bd
>

0:0 - Keep back. Do not intervene.
uid: 3e75d74e-2ead-438a-b870-67815dab2a13
> Forgiveness? You've never forgiven anything.

0:0 - What are you doing with those people?
uid: 3fd79ec3-5771-0541-43b2-638eefb6ef5d
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> You came here wholly ignorant? With no concept of what you were about to witness?

0:0 - Astarion was afraid of you? You're pathetic.
uid: 42c21bd8-f0fd-4585-93e6-5d2c7870cde2
> null

0:0 - Soon you'll be begging for your life.
uid: 43a5c28e-70f3-bdba-cf7a-6eb0b559dc83
> You dare speak thusly to me?

null
uid: 4608601b-1105-7b47-ce73-6c48be4c2d3d
> *You can feel tendrils of magic snaking through your veins, locking you in place.*

0:0 - And the end is nigh.
uid: 46bac0c1-96db-068a-a44c-fcd0e0e8238d
> null

0:0 - Now we will begin. Now you will witness the birth of the Vampire Ascendant.
uid: 49f25dd0-d9dd-8718-3ae2-811a3ef1c2f8
> Ecce dominus!

0:0 - Do not slouch before me, boy! Have you no respect for yourself?
uid: 4c26cb54-b38f-4913-817a-dc301c75b512
Cinematic: Astarion straightens up as Cazador snaps at him
Node context: Snapping
> Look at you, crawling back after abandoning your family. You should be begging our forgiveness.

0:0 - This is the Rite of Profane Ascension - attempted only once in legend.
uid: 5575ef7d-6058-8148-589e-4c22724b77a6
> null

null
uid: 590686a5-c8ba-dda7-63f5-e208da599f5e
> You truly forgot my power. You truly thought our bond as creator and creation was all that stopped you from killing me.

0:0 - You owe me everything, you fetid little rat.
uid: 5909d285-fb89-41ff-75a3-3700042d982e
> I gave you this immortal gift. I made you part of our great purpose. Part of something grander than you could ever be alone.

0:0 - What is this? What are you doing to them?
uid: 5945bd5d-ccdf-dd8f-a690-d86aebb3b411
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - *You try to resist, but there's nothing you can do. Your body is riddled with the magic - you are his to control.*
uid: 59b1c7b8-5332-8082-81da-a5a41ce87ad2
> *The scars on your back flare to life, as if you can feel the knife in your flesh all over again.*

0:0 - Forgiveness? You've never forgiven anything.
uid: 5a0c4a0b-0e52-5463-12f1-d766a35a23cb
Node context: Tense, through gritted teeth.
> Every mistake, every slip was punished!

0:0 - You dare speak thusly to me?
uid: 5ae94d31-60cf-bb0c-bd47-4dc51fb9dcd1
> null

null
uid: 5cb6147c-4bb3-5e55-b29f-2cddb2ba989f
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> You were a means to an end. And the end is nigh.

0:0 - And you will serve your purpose. You were never more than a means to an end.
uid: 60a7573f-4a4e-9b81-35c7-f7fcbf3b37c8
> And the end is nigh.

0:0 - What is this? Why are the others in chains?
uid: 62070ec4-4277-cd06-6fbb-ef0a0bec361f
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> You came here wholly ignorant? With no concept of what you were about to witness?

0:0 - You truly forgot my power. You truly thought our bond as creator and creation was all that stopped you from killing me.
uid: 6332875c-3913-01c8-aeeb-3d8c41b11545
Node context: Disappointed - almost sad - at how stupid Astarion's been
> You are weak, my child. You are a small, pathetic little boy who never amounted to anything.

0:0 - Who stands before us? Is this truly our prodigal son?
uid: 6677dd76-ffed-4cbb-90eb-a4b00bde1cfd
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual
> Do not slouch before me, boy! Have you no respect for yourself?

0:0 - I've soared without you. I've walked in the sunlight.
uid: 66dd532d-2fc0-7766-d654-02c20db0c99b
> A sweet irony that your destruction will grant me the same freedom.

0:0 - Do the cattle not know you, boy? Have they not seen your fits of temper?
uid: 6edd1bcb-b3e2-4598-b04d-c79c5d47e895
> You son of a bitch!

0:0 - We're here for justice. You're going to pay.
uid: 71c57c24-0b27-065d-70cb-157bb3183f9f
> I will not speak to cattle! This is between me and the boy.

0:0 - I always knew you to be a fool, but I never thought you delusional.
uid: 731ad0d9-8621-112e-eae8-38d9158534fd
> The Rite of Profane Ascension is not some playbook to be picked up and read from. You cannot simply drop one role and assume another.

0:0 - Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are?
uid: 75a5b533-515f-f3a0-0ec8-06de60608411
> You son of a bitch!

null
uid: 78792acf-8913-ce20-8d51-363ff9301f3e
> null

0:0 - Who stands before us? Is this truly our prodigal son?
uid: 79018af8-b414-4a50-ba71-5337c7232507
Animation: [AL] Use construction animation (Step_Back) Might be enough with the angry emotion on his face. If not, It can be duplicated and modified
Cinematic: Astarion starts to hunch - like an angry, cornered dog
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual
> Do not slouch before me, boy! Have you no respect for yourself?

0:0 - Do not slouch before me, boy! Have you no respect for yourself?
uid: 7e377c36-2a04-ac72-e104-d9419a50cd2a
Cinematic: Astarion straightens up as Cazador snaps at him
Node context: Snapping
> Look at you, crawling back after abandoning your family. You should be begging our forgiveness.

0:0 - Give in, let him control you.
uid: 8024572c-4fe4-e015-bf34-631c6dd8214e
> *You relax into the magic's embrace, giving yourself up to its control.*

0:0 - You were a means to an end. And the end is nigh.
uid: 812041d2-33c5-4891-a702-097b24f748e7
> null

null
uid: 82ac386e-586e-54e4-44c6-e6d5ecca5775
Animation: [AL] Custom anim for both AST and Cazador + AST idling locked in place for the sacrifice
Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion -
=== END NODE ===

0:0 - *The scars on your back flare to life, as if you can feel the knife in your flesh all over again.*
uid: 83b58a41-987f-ea66-f9bd-cf35d33f33b6
Animation: [AL] Variation of AST getting hurl into place, Starting position is the only difference since player-Astarion doesn't leap towards Cazador prior to getting frozen.
Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion -
> null

null
uid: 84f25266-363b-eb50-a7c0-b9affb5eae38
> You returned! And true to your word, our prodigal son stands before us.
> Who stands before us? Is this truly our prodigal son?

0:0 - *You relax into the magic's embrace, giving yourself up to its control.*
uid: 851f611e-575f-2bad-849a-902d9b62e87b
> *The scars on your back flare to life, as if you can feel the knife in your flesh all over again.*

0:0 - Careful, Astarion. Don't lose your head.
uid: 8ba300fb-da7b-5dcf-e017-d7628f3aed25
> Do the cattle not know you, boy? Have they not seen your fits of temper?

0:0 - *You can feel tendrils of magic snaking through your veins, locking you in place.*
uid: 8bf70260-e085-8730-8cc5-75a873c7e584
Animation: [AL] AST frozen in place Idle
Cinematic: Astarion's body jolts and shudders. He spasms, head tilted back, and is locked in place.
> All those souls you brought me, all linked through those lines I carved on your back. All linked through your blood.

0:0 - I'm an angel of vengeance. That's what you made me.
uid: 90230e71-d5f0-d94d-cd96-926631c72056
> Why do you insist on such grand notions, so far removed from reality?

0:0 - No! No, fuck you and fuck everything you've ever done to me.
uid: 904233de-172d-493d-a12a-730d2694316b
> We're here for justice. You're going to pay.
> We're here to stop the ritual.
> What are you doing with those people?
> Careful, Astarion. Don't lose your head.
> Say nothing.

0:0 - Do not flatter yourself, child. You are barely even a sacrifice - more a means to an end.
uid: 90fd0fad-6d9a-52f9-a767-102edf968a24
> null

0:0 - No! Shut up!
uid: 92984a67-d208-7632-6f92-d654821014d7
> null

0:0 - You are weak, my child. You are a small, pathetic little boy who never amounted to anything.
uid: 94052bf9-14d1-aaad-43df-bf1cd0b8b1af
> Urgh... argh...

null
uid: 96647ef4-3e87-0c76-1b38-ca211294c31c
Animation: [AL] Custom anim for AST + Idling when Cazador freezes him
Cinematic: Astarion leaps towards Cazador, ready to kill. Cazador doesn't move or flinch, he simple slams the butt of his staff on the floor and Astarion freezes, hands inches from Cazador's face.
> null

0:0 - You can't kill all these people. I won't let you.
uid: 9797808b-2e27-a2fc-4793-71ee61e183c1
> Did you grow a conscience, pup? It doesn't suit you.

0:0 - I shaped you into what you are. Without me you are less than nothing.
uid: 98009afb-4ba1-ebbc-6aea-4050faf12f0a
> I've soared without you. I've walked in the sunlight.
> I've been free of your rules. I've tasted the blood of thinking creatures.
> You can't kill all these people. I won't let you.
> I'm an angel of vengeance. That's what you made me.
> We're finishing this ritual. But I'm taking the power, not you.

0:0 - Did you grow a conscience, pup? It doesn't suit you.
uid: 9a0a3f43-fc44-5574-ce75-b624b4e6c93b
> You could have found some nice, deep hole to cower in, but no. You marched straight back here.

null
uid: 9bce9819-4259-d281-5e25-e514056d9041
Jump to another node

0:0 - The Rite of Profane Ascension is not some playbook to be picked up and read from. You cannot simply drop one role and assume another.
uid: 9dd9f2e8-5e4c-8d66-fa29-47456882752e
> Read the rites and you will be destroyed. I would almost like you to try, just to watch you burn.

0:0 - Ha! Have you lost all leave of your senses?
uid: a019dd91-43f7-7672-6cf9-96a0e45554a1
Node context: disbelieving
> Even if you can resist my words, you are still mine, boy.

0:0 - What in the Hells is going on here?
uid: a6bc68e7-74a1-0ce4-1b8c-d30b2e4d1f91
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - You truly forgot my power. You truly thought our bond as creator and creation was all that stopped you from killing me.
uid: accce249-66e5-7981-a269-a3e9738839ca
Node context: Disappointed - almost sad - at how stupid Astarion's been
> You are weak, my child. You are a small, pathetic little boy who never amounted to anything.

0:0 - That's what you think, you son of a bitch!
uid: ad16404d-a907-3b9a-6923-71a845a0f2b9
Animation: [AL] Covered by VO
Cinematic: About to leap at Cazador
> null

0:0 - Seven thousand souls, each bearing the scar of the one who brought them to me, stand ready to be sacrificed.
uid: affb69ac-d692-3142-31be-068d8396139b
> In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power.

0:0 - Now, it is time for you to join the others and complete our destiny.
uid: b15cd433-d1a0-011c-a467-570534d0bb11
Animation: [AL] Idling animations for the spawns
Cinematic: Gestures around, where we can see Cazador's other vampire servants trapped in spectral chains. (They're in a circle around the edges of the room)
> No. I'm not some goat to sacrifice in your ritual.
> What is this? What are you doing to them?
> It's time for you to die.
> And if I do join them?

0:0 - Each of you children brought me a thousand souls. Now they stand marked with your scars, ready to be sacrificed.
uid: b2caa92b-ef94-b243-e4b0-cd42f02c1969
> null

0:0 - Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are?
uid: b43201b9-e58d-a9a9-7fce-f8e73efd605b
> You son of a bitch!

0:0 - He doesn't owe you anything.
uid: b5a5f940-4441-6b05-49a8-1210a736bc7a
> Have you fallen so far that this speaks for you?

0:0 - This ritual is centuries in the making. Nothing shall stop it now.
uid: b6e8a68b-1296-8d00-bae5-093352e19965
> That's what you think, you son of a bitch!

0:0 - Two centuries in my service and you still think you have a choice in the matter? Stupid, stupid boy.
uid: b8a1dfb9-9df5-88fe-959f-cc180c2d5830
> null

0:0 - I fondly remember your empty boasting, your tired jokes, your endless prattle...
uid: b9749660-933b-971e-32f3-d4303f2e860c
> No! Shut up!

0:0 - Why do you insist on such grand notions, so far removed from reality?
uid: bb14d6a7-dc93-49a0-eb9c-0e95bcea2985
> Even if you can resist my words, you are still mine, boy.

null
uid: bd8cdbc3-5a9d-019a-4015-ad5ad6253dae
> Now we will begin. Now you will witness the birth of the Vampire Ascendant.

0:0 - *Your body locks, but it moves no further. You can feel Cazador trying to control you, but you fight the magic to a standstill.*
uid: be06b7ae-bf75-4551-0d9c-1895149cdb69
> Even now you resist? Very well, but you will not stop my ascent. Ecce dominus!

0:0 - Can it be? Is this our prodigal son standing before us?
uid: be7cd583-f6d0-4a33-bf97-4b77d5d774d0
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual
> And this is how you present yourself to me? Some ragged traveller? Have you fallen so low without me?

null
uid: c18e6488-b5fc-9c01-0f84-42e76e6dbb79
> Can it be? Is this our prodigal son standing before us?

0:0 - A pity you amounted to so little, despite my efforts.
uid: c1d05cee-4a68-d0af-11de-be824632d8dc
> No! No, fuck you and fuck everything you've ever done to me.

null
uid: c249efa8-76a6-1014-254c-e3d697e6b7ee
Jump to another node

0:0 - Even if you can resist my words, you are still mine, boy.
uid: c2ca31b9-f446-bc63-3e8b-e1c2f7569e3a
> Now, it is time for you to join the others and complete our destiny.

0:0 - I don't owe you a damn thing.
uid: c3f7ae09-2acd-3692-4446-be8ebb5db963
> You owe me everything, you fetid little rat.

0:0 - You came here wholly ignorant? With no concept of what you were about to witness?
uid: c9e37143-b81f-ab9c-e961-17f39e493c71
> This is the Rite of Profane Ascension - attempted only once in legend.

0:0 - Read the rites and you will be destroyed. I would almost like you to try, just to watch you burn.
uid: ca496b4e-6ebe-ee78-4dbe-d0a9959875bd
> Thankfully, your life is not yours to squander. You belong to me, boy. And you will fulfil your purpose.

null
uid: cda487a6-35b6-5416-b25e-e57fb25a2437
Jump to another node

- Roll failure -
null
uid: ce46077e-0110-d2dc-7d16-5ad7bc6c1940
> *You try to resist, but there's nothing you can do. Your body is riddled with the magic - you are his to control.*

0:0 - Even now you resist? Very well, but you will not stop my ascent. Ecce dominus!
uid: cfbf08fd-07a7-0ee4-9ff3-088924ff4897
Node context: Latin: [Eck-ay dom-in-oose]
=== END NODE ===

0:0 -
uid: d13f9e4a-95d6-de4f-d0ea-d64b9a6a8340
Animation: [AL] Custom anim for Cazador failing
Cinematic: Cazador points his staff at Astarion to yeet him into place for the ritual, but nothing happens. Cazador looks confused.
> Even now you resist? Very well, but you will not stop my ascent. Ecce dominus!

0:0 - And after you abandoned us. You should be begging forgiveness, child.
uid: d1594051-f696-f13f-352f-7cdd46eda7aa
> I don't owe you a damn thing.
> I'm here to stop you and this cursed ritual.
> What is this? Why are the others in chains?
> Soon you'll be begging for your life.
> I am here to take my rightful place. I'm going to ascend.

0:0 - No! No, fuck you and fuck everything you've ever done to me.
uid: d2cc8e80-64da-aa3a-6f52-cd4b1d6eb32a
> Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are?

null
uid: d5766572-a08f-8729-da29-e6e276976b65
Jump to another node

0:0 - Urgh... argh...
uid: d7fbdbdd-cc92-b2a7-5b09-e183ffaa6155
Node context: Astarion's body is locked in place. He tries to resist, but can only grunt in pain
> But today, you will finally do something worthwhile. You will burn, and I will ascend.

null
uid: d9c6bc89-e76c-5b57-87b2-ab884977db79
Animation: [AL] Custom anim for AST + Idling when Cazador freezes him
Cinematic: Astarion leaps towards Cazador, ready to kill. Cazador doesn't move or flinch, he simple slams the butt of his staff on the floor and Astarion freezes, hands inches from Cazador's face.
> You truly forgot my power. You truly thought our bond as creator and creation was all that stopped you from killing me.

0:0 - A pity you amounted to so little, despite my efforts.
uid: d9d124d0-8e17-58df-42e0-08f5fe335937
> No! No, fuck you and fuck everything you've ever done to me.

0:0 - The cattle low about things of which they know nothing.
uid: da40d989-ef0a-47a3-9363-2344520fb646
Node context: Amused
> This ritual is centuries in the making. Nothing shall stop it now.

0:0 - Every mistake, every slip was punished!
uid: dc8286f7-dffb-8bc7-bb38-cb7d6435eef0
> I strove for perfection in all things - even those as imperfect as you.

0:0 - They told me you had changed. I dared not believe it.
uid: dde9429b-04a2-3148-ffdd-ec44752682da
- 0 Check flag(s) (Global):
   true - WYR_VampireSpawns_Knows_AstarionInCity - Vampire Spawns in Flophouse learned that Astarion in BG
> Oh thankless child. Did I not bless you with our immortal gift? Did I not make you what you are?

0:0 - A sweet irony that your destruction will grant me the same freedom.
uid: e386f64c-9950-4a6d-cf04-f512802a03e4
> Even if you can resist my words, you are still mine, boy.

0:0 - Say nothing.
uid: e47f5d68-8cbb-a90b-703a-f79033f2fb56
> They told me you had changed. I dared not believe it.
> I suspected you would return to me changed. Never did I imagine you would be so wretched.

0:0 - We're finishing this ritual. But I'm taking the power, not you.
uid: e5a42a1e-6f36-b9a2-a19d-ff2d448c2209
> Ha! Have you lost all leave of your senses?

0:0 - Ecce dominus!
uid: e5b4f933-2968-48b3-b5c5-0f421359d8cd
Node context: Latin: [Eck-ay dom-in-oose]
=== END NODE ===

null
uid: e5e5c014-8933-59b4-2ef7-21517adaa091
> null

null
uid: e717fe66-f009-571d-9d20-9a8188207d72
Animation: [AL] Custom anim for Cazador
Cinematic: Cazador raises his staff and slams the butt of it against the floor.
> null

null
uid: e742ecf8-69dc-d9f7-a92c-eeb34a33985b
> In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power.

0:0 - I strove for perfection in all things - even those as imperfect as you.
uid: e7a00e50-9496-0d8a-8603-0cc8480637f7
> A pity you amounted to so little, despite my efforts.

0:0 - Blessed are you to be the first I shall consume when I become the Vampire Ascendant.
uid: e8024c89-9000-0753-59d1-637c75b1bbfd
> That's what you think, you son of a bitch!

0:0 - Resist his blood magic. Without allies, it's all over if he takes control of you.
uid: e8242e23-87ca-8808-74b6-f51bd78b6403
= Roll (Constitution) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_AnotherPartyMemberPresent - Another party member present
> null (roll sucessful)
> null (roll failure)

null
uid: eaf5925c-87da-b455-609c-c76b162cf413
Animation: [AL] Custom anim for both AST and Cazador + AST idling locked in place for the sacrifice
Cinematic: With a twist of his staff, Cazador hurls Astarion through the air, locking him in his spot for the ritual.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_Event_TeleportAstarion -
> null

0:0 - Such ingratitude from one who owes me so much.
uid: ec7757ef-8c2f-6269-0a01-8862becf0d7e
> I gave you this immortal gift. I made you part of our great purpose. Part of something grander than you could ever be alone.

0:0 - We know all about the ritual. We're here to stop you.
uid: ef14e1ee-7dbb-4bcf-9248-e23ff77b0add
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - You son of a bitch!
uid: f1d24b40-ee2a-6933-de28-4078b3a6e2f0
Animation: [AL] Covered by VO
Cinematic: About to leap at Cazador
> null

0:0 - No. I'm not some goat to sacrifice in your ritual.
uid: f369c365-8f80-3581-fa26-b8382d293863
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Do not flatter yourself, child. You are barely even a sacrifice - more a means to an end.

0:0 - Urgh... argh...
uid: f3ecfb0c-ad3b-2947-ffa3-6596d732c54a
Node context: Astarion's body is locked in place. He tries to resist, but can only grunt in pain
> But today, you will finally do something worthwhile. You will burn, and I will ascend.

0:0 - You returned! And true to your word, our prodigal son stands before us.
uid: f40e954f-eabe-d123-0568-e10f71b8e771
Cinematic: Astarion starts to hunch - like an angry, cornered dog
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cazador_State_FetchingAstarion - Cazador allowed the player to leave as long as they return with Astarion
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> Do not slouch before me, boy! Have you no respect for yourself?

- Roll failure -
null
uid: f4ff7eee-6f10-82b8-3c97-65cf58b8a7dc
> null

null
uid: f559ef94-53de-8ff7-16bf-d60a83f8dc96
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - I gave you this immortal gift. I made you part of our great purpose. Part of something grander than you could ever be alone.
uid: f60a3f62-8e1c-75f8-ffeb-fd6a5ab984f5
> I shaped you into what you are. Without me you are less than nothing.

0:0 - In their blood I shall be reborn, free to walk in the sun's rays. Free from sanguinary hunger. And free to crush any who stand against me with merciless power.
uid: f7120f75-d354-69bc-ac34-123be71f3e29
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> Blessed are you to be the first I shall consume when I become the Vampire Ascendant.

0:0 - Witness the birth of the Vampire Ascendant! Ecce dominus!
uid: f8869763-5c30-45e9-bd9b-b9744e37f209
Node context: Latin: [Eck-ay dom-in-oose]
=== END NODE ===

0:0 - You son of a bitch!
uid: f9128ed0-6396-b9bf-48d3-d72a0c97fa5a
Animation: [AL] Covered by VO
Cinematic: About to leap at Cazador
> null

0:0 - No, you always had a gift for words.
uid: fd68b1ba-6d40-dd84-febb-941c7bf5e262
> I fondly remember your empty boasting, your tired jokes, your endless prattle...


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_AOM_COM_OOM.lsj
Synopsis:
Astarion addresses a defeated Cazador after their fight. He pulls his former master from the coffin where he's recovering and has to decide what to do with him - kill him or carve the scars on Astarion's back into Cazador's and then use him as a sacrifice in the ritual.

0:0 - Astarion...
uid: 0068e539-01c7-430e-e1ad-99745d7e276a
Node context: Shocked. Astarion just killed 7000 people with a spell
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Follow the tunnels to the Underdark. You'll be... well, not 'safe' there, but in less peril.

0:0 - Yes. He's gone.
uid: 00ac371a-6ecf-fe69-8722-cc92e57e879a
Animation: [AL] AST anim: standing up (Kneeling Idle _OUT)
Cinematic: Astarion gets up off his knees
> null

0:0 - Well, Lord Vampire? Was it everything you hoped?
uid: 00aef693-145f-4e0e-be62-c3c17b375306
Node context: Absolute disgust for what Astarion has just done (used the life force of vampire thralls like him to elevate himself to a lord)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Carve the symbols into his back.
uid: 012b5bc3-6563-5cb7-62c7-cfdc36ae662d
> What are you doing? Don't - hrgh!

null
uid: 01450739-f14e-b29d-ab79-83e2b8a6bc95
Jump to another node

0:0 - What do you think you are doing?
uid: 018ff022-ee2b-0d90-be25-8eefff87f0b5
> Unmaking what you made me.

0:0 - Let's release them. They deserve the same chance you got.
uid: 01a4fbfa-c069-ee3e-094c-b86977b88cf9
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> null

- Roll failure -
null
uid: 01c0cbc3-ddf0-775b-d07d-b273306e9986
> More words, more prattle. You always adored the sound of your own voice. It's why the others hated you so.

null
uid: 02192edc-fa21-577b-c727-91e5d99c8cb3
Animation: [AL] Can use constructions too
Cinematic: The vampire spawn turn and walk away.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic
> I... I think we're done here.

0:0 - Tell me how to complete the ritual and I might spare you.
uid: 024fb6a5-9d0b-0d75-a114-0965ee084226
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> null

0:0 - Come, let's be free of this foul place. There is little else to be done.
uid: 03507521-24cb-4903-9957-387e7a1f734c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Didn't you hear him? If you complete the ritual, you'll be consumed.
uid: 0384afc0-22fa-007f-851f-17cece62b928
> Trust me, I know what I'm doing.

0:0 - Your knife will slip. You will misremember a rune. A single mistake and you will be consumed.
uid: 038f891f-38de-df8b-2980-2def5acc8709
> null

0:0 - All these lives at stake... we cannot allow this to happen.
uid: 04641f7b-c76b-09c1-d244-31bc0c3999de
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

null
uid: 04ff3471-a918-02fe-7b31-31eb950b323d
> Is... is it over?
> *His old master lies dead, never to control Astarion again. He's free - unlike the thousands of spawn still trapped in their cells.*

null
uid: 05163861-d46f-170a-809b-2874a4b253e4
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> Nunc volo potestatem quam pollicitus es mihi...

0:0 - It doesn't feel much different, honestly.
uid: 054b5f28-4421-6e9b-a9da-e831aaa89887
> *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.*

0:0 - Claim your due, Astarion, no matter the cost. Kill them all.
uid: 05adbbf3-0298-1c6f-d5ef-f8fa936940a0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Just try to keep them out of trouble.
uid: 06305b90-7c92-d212-d2f0-8df878011738
Cinematic: Cutting off his brother
Node context: Cutting off his brother
> null

0:0 - Fine.
uid: 063bc500-ac29-1313-76d5-dbfbe68e5587
Node context: Said with seething anger
> null

0:0 - What are you doing? Don't - hrgh!
uid: 0664ba86-e4a4-2695-244f-229dafdcc712
Animation: [AL] Custom anim: starts carving
Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve.
> Argh... ARGH!

0:0 - I know you think this will set you free, but it won't. This power will trap you, just like it trapped Cazador.
uid: 06997ed8-da40-21e2-21be-2bb30817b262
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_PassedInsight - Passed an insight check when trying to figure out Astarion's motives for wanting to complete the ritual.
> null (roll sucessful)
> null (roll failure)

0:0 - Relent - do not accept the power.
uid: 06e6fc5e-ae18-9ca5-6daa-581cb23e8a25
- 0 Check flag(s) (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions

0:0 - It's over. I'm done with this and I'm done with you.
uid: 076dc82c-7c4a-de2b-2ad1-8cf20b170274
Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them.
> I would say good luck out there, but honestly? I hope you die screaming.

0:0 - A cold kind of mercy. But mercy still, I think, Astarion.
uid: 07b9ffde-b772-13cc-baf4-55ece7961fb1
Node context: Grim, she watched Astarion kill dozens of vampire spawn rather than leave them to die / go feral. A note of comfort at the end.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 08a5bbb4-2ca5-f032-5b3a-6280ecbfde2a
> null

0:0 - And what of the living they'll feast on, should they not prove as admirable as Astarion? They deserve a chance, too.
uid: 08de7076-01c4-0713-f200-128b93df14e0
Node context: Quwstioning our notion to release vampire spawns - she understands the gesture and even goes so far as to compliment Astarion, but is pessimistic.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Stay your hand, Astarion. To sacrifice so many is a tyrant's ambition.
uid: 08fca5b8-446e-7c51-0620-23e47d939c72
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Yes. Yes, I see it!
uid: 09703297-dac0-4776-db95-18bf55d71a80
> What are you doing? Don't - hrgh!

0:0 - One last thrust and I'll be free of you. I'll never have to fear you again.
uid: 099ffb7e-6ad3-4035-9ce3-41b5595a998a
Animation: [AL] Covered by VO
Cinematic: playing with the knife in his hand
Node context: Thinking, playing with the knife in his hand
> But if I finish the ritual you started, I'll never have to fear anyone, ever.
> And then? What will you be without me? A shade? A spectre in the shadows, devoid of all purpose?

0:0 - [Panting]
uid: 09a7834e-18b3-b384-2edd-06d493e55c8a
Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle)
Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand.
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null

0:0 - Ecce dominus!
uid: 09bbf56b-dee4-9af3-35f1-653bd7d9aad5
Animation: [AL] Covered by VO
Cinematic: Throws his arms wide as he starts the ritual
Node context: Latin [ECK-ay DOM-in-oos]
> Has animas offero in sacrificio...

0:0 - You're right.
uid: 09c0af80-70eb-bfc8-4ff2-2eae72d1dc21
> null

null
uid: 0b47d803-f228-bc17-10bb-510ad3a49aeb
> *Seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*

null
uid: 0b4d54d5-0f81-4865-a0f5-24268873546f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 0c382152-2807-cacb-0a31-09539114199f
> null

0:0 - I was so close. I could have had it all, but you took everything from me.
uid: 0c746173-a2ef-129f-ed42-11a3a6bcb9a2
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AstarionBecameHostile - Player refused to help Astarion and Astarion turned hostile.
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison
- 1 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
> Cazador won after all. I'll never escape the hell he built.

null
uid: 0cbdd5b0-eb39-29c8-ff17-6ea187fa1c6d
Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle)
Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains.
> null

0:0 - And certainly not you.
uid: 0e01d3e3-cabc-335f-9d76-f913b9bcb8a1
Node context: Astarion will attack the player after this line.
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - All those lives snuffed out, just to grasp some power. That was craven - unnatural.
uid: 0e30e45e-119c-4918-c33f-c73ed25d51d7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 0e3c4d8e-8a22-d635-2831-863123f55b5e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> No, he's right. No, she's right. No, they're right.

0:0 - After everything we've been through, you're going to let them rot here?
uid: 0e504b1b-37cd-88aa-efb2-c452e8108e59
> I thought you were better than that.

0:0 - I'm not doing this.
uid: 10e4cd54-df6b-1903-3b79-3c5cf4a7a3e9
> null

0:0 - The day I fear one of my own whelps is the day I deserve the void.
uid: 115bfbc6-118b-dc77-7ccb-c68ca240c731
> Do it, if you have the mettle. Strike.

null
uid: 11777585-5ba6-e85e-a594-76bda923e19d
Jump to another node

null
uid: 11e5fd2d-18c9-0ce4-74f5-70abe6ab6299
Jump to another node

null
uid: 122b0811-86f3-cdb0-58f5-90ddaced5e6b
Jump to another node

0:0 - Ugh - heh.
uid: 125a379d-0a2b-4ef1-6578-bf73453dff03
Animation: [AL] Covered by VO + in house cleaning to match the pose and timing
Cinematic: The knife hits Cazador in the chest, who dies with a vindictive smile. All effects of the ritual collapse around Astarion
Node context: Stabbed in the chest, you die with a vindictive chuckle knowing Astarion has failed
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> It's - it's gone. All that power.

0:0 - You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?
uid: 125b577c-6e5c-7cad-db41-d01fcc575973
> The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.

0:0 - I thought you were better than that.
uid: 12c3a596-da92-b7a4-20d8-b7a0a91ceaaf
> null

null
uid: 12e5c6fe-948f-7430-70f3-5e8237a64167
- 0 Check flag(s) (Tag):
   true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing.
> null

null
uid: 13504791-96cb-bd72-bd4f-f5c90bc6fe32
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

null
uid: 13f3a1fc-2ce8-de14-cb3a-164e14f81c24
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

null
uid: 14b358da-c876-93af-3b48-8c052c654966
Animation: [AL] Custom anim
Cinematic: Astarion holds the staff and focuses.
> null

0:0 - Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his.
uid: 14daf2e7-920a-e32b-fa25-9275cdd61dca
> You would not dare.

null
uid: 14e4bb7b-5cf5-6500-a461-f1857085026c
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_CheckNotAlone - Check if Astarion-Avatar has another Player Character nearby
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I can see your scars. The torment you felt... your mind and body at the mercy of another master...
> I can see your scars... all of them. I know what it's like to suffer like that, only I bear fewer reminders on my skin.
> Hells. I see your scars - in full view.
> Those scars... great pain's been visited upon you. I'm sorry.
> I can see the scars. No one should have to suffer like you suffered. No one.
> Your scars... I see them all. They tell a painful story.
> My eyes are sharp enough to see you squirm, vampire lord. They can guide Astarion, too.
> Boo's eyes are sharper than your teeth, grave-lord. He will guide Astarion's blade.
> Your scars are exquisite, Astarion. A dangerous weapon, and a work of art.
> null

0:0 - *Seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*
uid: 152a377c-c11e-6465-ac3f-b3dbbb208457
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> Use the staff to destroy the prisoners.
> Use the staff to set the prisoners free.
> Destroy the staff so they can never escape.
> They're not my concern.

- Roll failure -
null
uid: 16732bfd-a76e-9f3e-a807-7a0d2bfcac98
> I'm not him, and I will not become him.

0:0 - You can't be serious. After everything, you'd just leave them here?
uid: 16d3bddb-26f5-c3ca-f01c-72dfa79e0b8b
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - I want to feed.
uid: 16d3d3c1-7faa-ae80-eda1-1d235085c739
> After all these years, I want to taste the blood of a thinking creature.

0:0 - Glorious. You have claimed the power of immortals, Lord Astarion. How does it feel?
uid: 16d59e6b-366f-44d6-950e-915c8b8039c5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant
> null

0:0 - *Your companion's look is quizzical, but there's a smile underneath it. There's no question that they're happy for you.*
uid: 16dc2479-6932-0edf-2281-b571e0370174
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant
=== END NODE ===

null
uid: 16ebb165-d459-4241-a54c-cb91bec2b0dc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 17614e4b-9e9e-d23d-bf63-05ab111ab2f2
Animation: [AL] Custom anim
Cinematic: Astarion holds the staff and focuses.
> null

null
uid: 1911e8da-ae83-9701-5bad-ec581ce717c5
Animation: [AL] TBD with cine-art and VFX
Cinematic: As the last spawns die, the prisoners in the cells also scream and explode JLatino: "sending a rain of blood down on us" cut to simply VFX
> Astarion...

0:0 - Is he...?
uid: 1918ce87-db3c-597e-d380-3163d3c36f83
Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle
Cinematic: Timidly walking over to look at Cazador's body
> Yes. He's gone.

0:0 - I sacrificed others so that I could become who I needed to be - I won't deny you the same chance.
uid: 1a579afd-267e-5f44-ce67-6068caa48a5c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

null
uid: 1b2f23da-d898-8bd7-7203-4fc47b66034a
> null

0:0 - And then? What will you be without me? A shade? A spectre in the shadows, devoid of all purpose?
uid: 1c511f5c-a8cf-7f01-35ca-e6a75be5c48a
> He'll be free. Nothing else matters.
> He'll be a hero.
> He'll be mine. And I'll be his.
> Hells, just kill him already!

0:0 - Some destinies require sacrifice. Do as you must.
uid: 1c929307-35c0-679c-6d9d-80006f777e0e
Node context: call out, evil and encouraging
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him
> null

null
uid: 1ca2c375-d433-2cea-b92c-7fecbee7bd71
Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go.
Cinematic: Astarion walks over to Cazador's old spot to begin the ritual
> null

0:0 - What are you doing?! All those people, Astarion - stop!
uid: 1cc23990-4b54-9363-b09c-f2dff0507cb5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 1cc6d9b1-9ca2-ec07-2ce3-a18cb70ea1a2
Jump to another node

0:0 - But if I finish the ritual you started, I'll never have to fear anyone, ever.
uid: 1ce0652d-02c7-9a1a-b2f6-db6979adbb87
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?

null
uid: 1d40f961-8f81-8d6d-1d4e-ea957f85c028
> It's over. I'm done with this and I'm done with you.

0:0 - Wise choice. Now the streets will be safer and you'll be stronger.
uid: 1d51b5fc-7a78-4c59-37a9-97ba9bf95938
Node context: Approving
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

null
uid: 1dca1d1e-f8ee-29fc-e8bd-ce888b446907
Jump to another node

null
uid: 1e2a02b8-9de5-1239-e844-dac6aec3f160
> Get your hands off me, worm.

0:0 - For the best. They may not be the safest types to unleash, but their deaths would have weighed heavy on you.
uid: 1e4a9384-dd26-81e5-8cdc-8c55e2027196
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo.
uid: 1e84d973-3515-b541-5f80-fa1614b811a9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Astarion, no. This isn't you. It can't be. You can't sacrifice thousands for yourself. It just doesn't add up.
uid: 1f21c5c3-a069-7903-6cad-38414df891a7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *Your companion's smile is broad and happy. It's a brave new world for you both.*
uid: 1fbaf57f-14c8-0276-9316-6adb34304def
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant
=== END NODE ===

0:0 - *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.*
uid: 1fc49d9d-13f0-8c6d-d523-009c410e13e4
=== END NODE ===

0:0 - Ecce dominus!
uid: 1ff621eb-c849-1c67-4156-aa312e508764
Animation: [AL] Covered by VO
Cinematic: Throws his arms wide as he starts the ritual
Node context: Latin [ECK-ay DOM-in-oos]
> Has animas offero in sacrificio...

null
uid: 2013c899-8349-8887-3772-ddb4f9529587
=== END NODE ===

0:0 - I didn't realise you had such a soft streak, Astarion. Now it'll cost you. And the city as well, perhaps...
uid: 201510d7-6878-eeeb-2b6b-f07946903d66
Node context: Disapproving (but not deeply angry - just thinks it was a bad call)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

null
uid: 2068280e-1321-7e94-575f-cba7c16aa38c
> One last thrust and I'll be free of you. I'll never have to fear you again.

0:0 - Tell me you're joking.
uid: 207c693a-21f1-5d25-996d-bda51fe0fab1
> After all these years you want us to go back to feeding on beasts?

0:0 - The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.
uid: 20ee2ca9-9e8c-4d77-9e4e-a1321740b1c3
> You are simply a means to an end. I made you to be consumed.

0:0 - Although, what of them? What are you going to do with the ones we brought here?
uid: 2118585c-14ed-e4e1-91f0-ea7b7c195f7a
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

0:0 - It means you're free - you can do whatever you want.
uid: 21300bcf-7cef-ffdf-05a0-c7abf21b4b7f
> Whatever we want? We can... feed?

0:0 - There's only one place seven thousand spawn can feed without drawing attention.
uid: 22061eaa-f7e3-c8c7-c1d5-987894e3a5fc
> We will lead them into the Underdark. They will not be safe, but at least they will have a chance.

0:0 - Put it away, boy. You do not know what you are doing.
uid: 221672dc-6ed5-ff88-6776-0e28e1d3544f
> Tell me how to complete the ritual.
> Stab him without a word.
> I'm waiting to hear you beg for your life.

null
uid: 221f2b0f-25c0-2d67-1e12-c6da86792cdd
Animation: [AL] Custom anim
Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it).
> And certainly not you.

0:0 - You can hide here, living in the shadows like parasites, or you can be more than what he made us to be.
uid: 225532fd-6658-3fce-923a-e4863137dec3
> You can choose differently, of course, but the consequences are on your head.

0:0 - Come - we have exhausted the limited charms of this place.
uid: 23021d6a-230a-4081-ae8f-8036bae8460f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

- Roll sucessful -
null
uid: 2419ae74-1b61-6cdd-b8ee-f6cc67a63319
> All right, you've made your point. You have our word.

null
uid: 26616c32-088e-4141-af09-2b6bd45480f7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Snuffed out in an instant. They will never feed and never be hunted. And never have a chance to hew their own paths. Was it worth it, Astarion?
> Well done. You did what was best for you - don't let anyone tell you otherwise.
> I hope that was worth it. Even the Absolute's armies couldn't hope to kill so many, so quickly.
> Hells. They deserved better. They deserved a chance. Tell me, Astarion. Was the power worth their sacrifice?
> All those lives... was it truly worth it?
> You did it. You really did it. There's no coming back from this, Astarion. Was it worth it?
> Your power is buoyed by a sea of innocent blood. I hope you are pleased.
> Well, Lord Vampire? Was it everything you hoped?
> To die by the sword is just. But to end so many with only rhyming and words... Boo wonders if this is truly what you wanted?
> Glorious. You have claimed the power of immortals, Lord Astarion. How does it feel?
> *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.*

0:0 - *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.*
uid: 27564cdb-e246-9194-9934-97b8d4593aff
Animation: [AL] Use mindmeld construction
Cinematic: We see a merging of your mind and Astarion's, letting him see the scars on his back
> Yes. Yes, I see it!

null
uid: 2766086b-74b1-7ce9-e6f1-e7bb5bea2c1f

0:0 - No, he's right.
1:0 - No, she's right.
2:0 - No, they're right.
uid: 2850f5f1-0427-f63a-4f6a-0e6bfdde86d7
Node context: Referring to the player here
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here.

0:0 - They're victims, Astarion - just like you. They deserve freedom, too.
uid: 289a2995-808c-5070-2ef3-231da1c342f3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 28c948dc-0b2f-3919-9034-44bab0b2bca4
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

0:0 - *Your companion sighs ruefully, but deep down you can tell they're pleased.*
uid: 294fb596-92be-c9ca-7f53-0891a0d22ebd
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant
=== END NODE ===

null
uid: 29a23e8c-3a5f-7c03-1109-4f9cc0f771b3
Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose)
Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt
> null

null
uid: 2a07e697-6efd-67a3-fdf2-2da05eecd700
Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode
Cinematic: Screams reach a peak and the spawn start to explode one by one
> null

null
uid: 2a50cbb3-ee7a-fa40-5838-3e5aa4cd1141
Animation: [AL] Custom anim
Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it).
> It's over. I'm done with this and I'm done with you.

0:0 - You might have made me what I am, but I can be so much more than what you created me to be.
uid: 2b0d195f-98cf-2832-aed2-f25e653cdfcd
> But I am grateful for one thing. You showed me how to really savour moments like this.

0:0 - What do you want it to mean?
uid: 2b40e27a-2aae-62c0-bbba-a4b95ddefe84
> I... I don't know.

0:0 - No, do not do this. Please!
uid: 2b6f80bd-3a7e-2cb1-935f-c4af7812345a
> null

0:0 - And what does it mean for them?
uid: 2bb081ad-0cad-16a2-454a-19a24f41d61e
Animation: [AL] Covered by constructions
Cinematic: Gesturing to the prisoners in the cages all around them (this is in a vast cavern full of cells and cages
> Now that's a better question. Seven thousand spawn, from ancient conquests to stolen children...
> Ah. Now that is a question...

null
uid: 2c1bd68f-4464-312e-6485-89082ac6a298
Jump to another node

0:0 - And what then, Astarion? You would use this power born of so much death for good, I suppose?
uid: 2c535d4d-8447-4555-8935-45a5945eadeb
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - What does that mean for us?
uid: 2c9e02a7-21bd-11cd-fd60-04770fce9822
> It means you're free - you can do whatever you want.
> What do you want it to mean?
> That depends - can you keep your fangs to yourself?
> Say nothing.

0:0 - But if I finish the ritual you started, I'll never have to fear anyone, ever.
uid: 2ca390a6-1415-dc25-e6ab-5d214d7087e7
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?

0:0 - What are you doing? Don't - hrgh!
uid: 2ce85a99-1cfb-90ac-2113-dd3f2b279f47
Animation: [AL] Custom anim: starts carving
Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve.
> Argh... ARGH!

0:0 - And what then, Astarion? You would use this power born of so much death for good, I suppose?
uid: 2cee347c-2c8a-af5b-cda3-1fc1b9b38a82
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Wait, what of the others? What are you going to do with the ones we brought here?
uid: 2d81aaca-edf9-b2cb-e1b1-736b38e770e9
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

0:0 - You - you're right. I can be better than him.
uid: 2d82347e-45a9-2259-5dca-2dc74057f8d6
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ConvincedNotToAscend - Player convinced Astarion not to ascend
> But I'm not above enjoying this.

0:0 - *If you complete this ritual, there will be no atonement. Seven thousand of your own kind, dead by your hand. All but Cazador yourself.*
uid: 2da64736-39d4-9379-bf37-9224acecb370
> Carve the symbols into his back.
> null
> null

null
uid: 2db2d3f2-110e-b974-5fb8-6ac3a4f3fec6
> Begin the ritual.
> Kill Cazador and abandon the ritual.
> Kill Cazador and abandon the ritual.

0:0 - We will lead them into the Underdark. They will not be safe, but at least they will have a chance.
uid: 2e73dd57-666f-8707-44c9-c1859bc502e3
> Thank you, brother.

null
uid: 2ea92f9b-4df8-0103-66e9-fc0124daa1cc
> Ungrateful child. Wretched child...

0:0 - Your scars are exquisite, Astarion. A dangerous weapon, and a work of art.
uid: 2f1888b2-dae7-a07b-843b-8df067eaf688
Node context: no sarcasm or any derogatory intention - she genuinely finds the scars aesthetically pleasing
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Time to take your place.
uid: 2fae3f5b-be40-917f-e6a4-9c20a7e65389
> null

null
uid: 3001d7db-5089-f5ea-a01b-c03a29cb5951
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - *You see Astarion, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability. But perhaps redemption too.*
uid: 3001fb7d-b94d-6672-81a3-208a1344bee0
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> What are you waiting for? Help me!
> null

0:0 - All right, you've made your point. You have our word.
uid: 30152b73-8f7f-de6b-f34a-a260c5073031
> Although, what of them? What are you going to do with the ones we brought here?

null
uid: 30fe70e6-91e9-d2a0-b332-396a802b4a7e
Animation: [AL] Can use the noding construction anim
Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod.
> null

0:0 - *The screams of the prisoners ring in your ears. Their time is almost up.*
uid: 312dee25-c104-013b-67fc-57e078bcf53c
> null

null
uid: 3146e31b-7b7b-b432-5186-8fced7a01490
Jump to another node

null
uid: 3172b5cf-9746-2862-63ff-04c14b305b5d
Animation: [AL] Screaming prisoners (Multiple variations)
Cinematic: Sound starts to build, the prisoners in the cells begin go scream
> Nunc volo potestatem quam pollicitus es mihi...

0:0 - What? No, we can't -
uid: 324fb77f-df48-0c4b-b553-7458a70673af
> Just try to keep them out of trouble.

0:0 - I... I can't feel it. That ache in my stomach, that hunger - it's gone.
uid: 32af0069-03aa-d858-1ff6-88400431d2c4
> I'm free. I'm finally free! Oh it feels delicious.

0:0 - I can see your scars. The torment you felt... your mind and body at the mercy of another master...
uid: 32b7d3f0-f795-fa42-24fa-6708a85d2428
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Do what you like, it's none of my concern.
uid: 32e4c500-705d-473e-f7a4-26f1fb392009
> null

- Roll sucessful -
null
uid: 333d1b18-e8de-13d3-96a0-23cae53f4820
> Yes yes, all right.

0:0 - What are you doing?! All those people, Astarion - stop!
uid: 33954078-35ca-8372-cd30-9c626a180426
Node context: a bit panic
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - Take the power you are owed, Astarion. Whatever the cost.
uid: 33b8ccad-ba39-45c7-9283-cf87ddd4ae24
Node context: urging Astarion to sacrifice thousands - excited, cruel
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 341b0d76-2102-4b39-9f69-061624e25421
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - And then? What will you be without me? A shade? A spectre in the shadows, devoid of all purpose?
uid: 342ed001-89da-8c2f-7e7b-6feecc081b99
> You might have made me what I am, but I can be so much more than what you created me to be.

0:0 - Just kill him.
uid: 36891666-2616-138d-09b5-d363d201bc47
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null

null
uid: 373f9ac4-5569-c011-1e73-ffaf0ad7a610
Animation: [AL] TBD with cine-art and VFX
Cinematic: As the last spawns die, the prisoners in the cells also scream and explode JLatino: "sending a rain of blood down on us" cut to simply VFX
> null

0:0 - Boo's eyes are sharper than your teeth, grave-lord. He will guide Astarion's blade.
uid: 37aa2936-4970-b0d5-1f42-7e33d85987e4
Node context: Looking down on Cazador in contempt - and triumph at being able to help Astarion end him
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Please! I can't do this alone.
uid: 37b7ade7-1b49-936c-747f-22c494747dda
> No, I won't do it.
> All right, what do you need?

null
uid: 39194a90-0dbe-e051-5d9c-ba863743e0dc
> null

0:0 - Yes, it's over. You can do whatever you want.
uid: 392cecc8-a93b-123e-24c0-311742cfdcd5
Animation: [AL] Custom anim: AST kneeling Idle
Cinematic: Moves from being on his knees to standing (same animation as N284, I hope) - addressing Spawn
> null

0:0 - But I am grateful for one thing. You showed me how to really savour moments like this.
uid: 3951c73d-ebac-59e0-0094-ad9bf8cde8fe
Animation: [AL] Covered by VO, can be adjusted in house to match the positions and pose
Cinematic: Hunkers down face-to-face with Cazador
Node context: Astarion is about to finally kill Cazador
> null

0:0 - I... I can't feel it. That ache in my stomach, that hunger - it's gone.
uid: 396ba3ec-b0da-25a4-d8a1-a639a36f7e1d
> I'm free. I'm finally free! Oh it feels delicious.

0:0 - 'You can do whatever you want' sounds terrifying - and it is - but there's opportunity in it, too.
uid: 3979ca67-46ed-6f63-1229-a83b42f021a8
> You can hide here, living in the shadows like parasites, or you can be more than what he made us to be.

0:0 - Then you can bear my runes and be sacrificed in my place.
uid: 39e6d0c5-e87a-4067-9977-47f42b5d1310
> No. You do not have the skill.

- Roll failure -
null
uid: 3a0ee3ae-66f0-7577-2f2c-08717142c5fa
> And I want to live a full life! Not some half existence, hiding in the shadows for the rest of eternity.

0:0 - You are simply a means to an end. I made you to be consumed.
uid: 3a791d5e-4da5-87a8-38d2-7d8fc2fa3728
> I am so much more than what you made me.

null
uid: 3aca939e-a584-0b58-ffbd-1c92ee0f8ce4
Animation: [AL] Custom anim for the player throwing the knife
Cinematic: Player grabs the knife from the floor where Astarion dropped it and throws it at Cazador.
> Ugh - heh.

0:0 - Astarion...
uid: 3c83d7cd-0878-1c55-500d-a20ee1440353
Node context: Shocked. Astarion just killed 7000 people with a spell
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - Snuffed out in an instant, but to whose satisfaction? They will never feed and never be hunted. And never have a chance to hew their own paths.
uid: 3e1d8563-0ee1-0aed-b98a-e9d1ca30a976
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 3e7bc411-df9e-41ec-bab4-fb531851ff7d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.

> I sacrificed others so that I could become who I needed to be - I won't deny you the same chance.
> At the cost of a lot of lives. It's not worth it, Astarion.
> And sacrifice all these people? Please - no power is worth their anguish, Astarion.
> That power isn't worth so many lives - trust me.
> What are you doing?! All those people, Astarion - stop!
> To sacrifice so many would be an abomination.
> And what then, Astarion? You would use this power born of so much death for good, I suppose?
> We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo.
> Take the power you are owed, Astarion. Whatever the cost.

null
uid: 3ea495c2-5c19-4b95-bd18-1323e634b0c2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Come, Astarion. It's time to go.
> I think we're finished here. Let's go.
> Come on. There's nothing left for us here.
> There is nothing more to be done here. High time we left.
> Come on, Astarion. Let's get out of here. You've done all you can.
> I sense there is little else to be said or done here.
> Come, let's be free of this foul place. There is little else to be done.
> Enough of this place. Boo wishes to sun himself once more - and now you may join him.
> The spawn will not feed in the Underdark - it will eat them alive. Good riddance.
> Come - we have exhausted the limited charms of this place.

null
uid: 40daafa8-27f5-5c21-d5a0-fb60f337dfb7
> ARGH!!!!

0:0 - Don't do it, Astarion. Thousands will die unless you stay your hand.
uid: 40eeb74a-acd8-c0c7-a123-4cab274606b2
Node context: Urging peace
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

0:0 - Now that's a better question. Seven thousand spawn, from ancient conquests to stolen children...
uid: 4194b537-b59d-ee1b-feff-c4c3a08317cd
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

0:0 - Cazador won after all. I'll never escape the hell he built.
uid: 41a72021-ca26-2f54-c363-e116da188f93
> And if I can't escape, then no one can. Not them...

null
uid: 41b63d9f-de69-4544-c3c8-af89dd70fb3b
> Ecce dominus!

null
uid: 41c22bc0-355d-e665-0b6f-da864068f878
Jump to another node

null
uid: 41eea964-49df-37d0-b2bf-d16860acb482
Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle)
Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains.
> null

0:0 - ARGH!!!!
uid: 42bcd14c-538b-87e8-f3d2-15d6394b8e42
Animation: [AL] _OUT of Cazador screaming idle
Cinematic: Literally Explodes
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> I... I can't feel it. That ache in my stomach, that hunger - it's gone.

0:0 - If I help you complete the ritual, it will kill all these people.
uid: 4320fbef-d892-6fd2-efea-24a5d6aa7922
> These people died years ago, trust me on that. All that's left are feral spawn, desperate for blood.

0:0 - Ungrateful child. Wretched child...
uid: 43450d64-1742-e408-1419-6462d4fc8292
Node context: Weakly - you've just had your back cut to ribbons
> Time to take your place.

0:0 - But I am grateful for one thing. You showed me how to really savour moments like this.
uid: 44cee466-adfc-853b-c0de-29c019a16fdd
Animation: [AL] Covered by VO, can be adjusted in house to match the positions and pose
Cinematic: Hunkers down face-to-face with Cazador
Node context: Astarion is about to finally kill Cazador
> No - urgh!

0:0 - All you had to do was stand there! But no, even that was too much much to ask.
uid: 44f51d8f-fe8f-9c37-a076-1b6ca6f4f23e
> I was so close. I could have had it all, but you took everything from me.

0:0 - Hells. They deserved better. They deserved a chance.
uid: 450157e5-ab32-7846-a201-36d6e710da62
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - And? What more could you possibly have to say?
uid: 451e6914-e620-369e-3744-f6221e935327
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_SparedCazador - Astarion - Avatar choose to spare Cazador's life
> null
> null
> Leave.

0:0 - Good - they deserve a chance at life. Nature will handle their fates from here.
uid: 45588ab8-e7bf-4ea4-5c0c-878d553b10e3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - There. Perfect.
uid: 4564ea0b-14df-f659-5c0d-785e1a80b5ba
Animation: [AL] Custom anim: finish carving (Stand back up and drops the knife)
Cinematic: Drops the knife to the floor
Node context: Satisfied
> null

0:0 - It's done. Just like that. Gods, help us.
uid: 46caad91-984a-9b61-be1e-787357b523a5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Is he...?
uid: 471d7490-8ad3-fb0d-63ae-dfd6449bc08e
Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle
Cinematic: Timidly walking over to look at Cazador's body
> Yes. He's gone.

0:0 - Say nothing.
uid: 4740ea78-6e84-38a9-cf36-5cbc972585b1
> It means you have a choice.

0:0 - *All you can see are those eyes you've seen so many times before, pleading with you to help him.*
uid: 4764f764-8ab0-aa05-2615-911ed8f3fa3e

0:0 - No, Astarion! Stop this!
uid: 4773f8e9-6e09-1939-950e-b984f6c5d57a
Node context: Alarmed
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - I'm waiting to hear you beg for your life.
uid: 485c3c5c-2f81-880f-81d0-f4c77d9447b4
> Ha! I would embrace oblivion before I give you that satisfaction.

null
uid: 489d2f7f-2666-73db-cc6d-2b150424cd75
Animation: [AL] Custom animation of AST + CAZ, ending in Idle
Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees.
> null

null
uid: 48dec90e-597d-a79d-7307-abcb75aef5b6
Animation: [AL] Custom anim
Cinematic: We see prison doors swinging open and vampire spawn taking their first tentative steps out of their cells.
> null

null
uid: 4970a825-6e75-e95f-44f1-f7f240e9e05e
> Get your hands off me, worm.

null
uid: 4a24963c-5ddc-4792-a705-917ca65f91c2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 4ae65b64-5c20-5e9a-d023-a4eeae2e5c57
Jump to another node

null
uid: 4cc1cd9e-eee8-4e90-a9fc-8e034f627801
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *Here lies Astarion's tormentor. The one who's haunted his nightmares all this time.*
uid: 4d5005e9-09df-45cd-b093-6250a6f631d5
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_IPRDsBlocked -
> null

0:0 - I would say good luck out there, but honestly? I hope you die screaming.
uid: 4d8d0068-7260-cc8b-e39b-5b60a0040d38
Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them.
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Leave - Character runs away after the dialog
=== END NODE ===

null
uid: 4daec90d-0254-b47e-39d0-e8f3a518bf58
Animation: [AL] Full custom: AST picking up the ST and yeets Cazador. (CAZ chained Idle)
Cinematic: Astarion picks up Cazador's staff and uses it to telekenetically yeet Cazador to the remaining rune The remaining rune lights up as Cazador floats into the sky, wrapped in spectral chains.
> null

null
uid: 4db54307-3846-9d48-e26c-f482e1472d10
Jump to another node

0:0 - What? No, we can't -
uid: 4df419df-9764-16ec-ba50-98e90b88cb5e
> Just try to keep them out of trouble.

null
uid: 4e7311f8-2a87-f342-1d57-5dc026c8d677
Jump to another node

null
uid: 4f1cbd4d-7f98-143e-75cf-452fdf3918db
Jump to another node

0:0 - No - urgh!
uid: 4f1e6913-82f8-0367-96b8-f7c78697546e
Animation: [AL] Custom animation: AST stabbing CAZ
Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back. Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage.
> [Panting]

0:0 - Enter your companion's mind and see the scars through their eyes.
uid: 4f256cc3-b98b-95e8-8615-c6f7b7fe778e
> *Your minds join and your two selves become one. You can feel the knife in your hand, but also see the scars on your back.*

- Roll sucessful -
null
uid: 4f458cd4-6feb-f16a-8b58-f2deed81b87e
> null

0:0 - The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here.
uid: 4f6190db-09cc-a7e0-bbc7-6b239e9496c5
> null

null
uid: 4f80cb4f-cc2c-a6d0-7f8f-c446cba838db
Jump to another node

0:0 - That power isn't worth so many lives - trust me.
uid: 4ff1d497-d870-a06a-c986-78c2754f62cc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - No! What are you doing?!
uid: 506871ea-b31a-9baf-3011-68758e8f2011
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - Nunc volo potestatem quam pollicitus es mihi...
uid: 50b703b4-eeca-4972-b252-7b137efde178
Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee)
> null

- Roll sucessful -
null
uid: 51a80ddd-ee39-5c18-3485-d4f486c9d95b
> You - you're right. I can be better than him.

0:0 - I snatched you from the jaws of death and gave you eternity, for hells' sake. I saved you!
uid: 529154aa-fd7a-aab6-1ba2-553454b7bfed
Node context: trying to persuade
> Do it. Beg.
> You saved me to create a pawn you could use! I should kill you for that alone.
> Tell me how to complete the ritual and I might spare you.
> Stab him without another word.

0:0 - No different than burning out an infestation of vermin. It was well done.
uid: 52b90c4c-f716-62c4-cd22-ad854541e73c
Node context: cruel satisfaction
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Yes. He's gone.
uid: 53184a85-4f05-8b76-c303-b676a53462f0
Animation: [AL] AST anim: standing up (Kneeling Idle _OUT)
Cinematic: Astarion gets up off his knees
> null

0:0 - You did the right thing. Although they will need guidance.
uid: 5412cd9c-a85a-434a-154b-721916c755b1
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> There's only one place seven thousand spawn can feed without drawing attention.

null
uid: 5428ba81-d7af-8e33-54c6-27c9bd6edc7a
Jump to another node

0:0 - What do you want it to mean?
uid: 543322c9-0f98-6881-9e45-a983d209ec1f
> I want to feed.

null
uid: 5437ed17-e740-0bcb-4190-fec6c210d5fc
> Is... is it over?

0:0 - I'm free. I'm finally free! Oh it feels delicious.
uid: 544c741a-4b91-8c36-e5c9-4a450f2c10f2
> Come on, let's get out of here. I have a brand new world to explore.

0:0 - They're too dangerous - they need to die.
uid: 546e8a9c-773a-70a2-ea62-7a991cebbb41
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> null

0:0 - What does that mean for us?
uid: 54f430c1-6154-11a2-64ea-00f7c562ea85
> It means you're free - you can do whatever you want.
> What do you want it to mean?
> I simply do not care.
> That depends. Can you swear to me you won't feed on mortals?

0:0 - Help me do this. Please.
uid: 553c8da3-1c37-d8dd-0257-d199c85e62a9
> Enter Astarion's mind so he can proceed with the ritual.
> No, we can't. I won't help you.

null
uid: 557130ab-a2a4-9af1-6236-6b418aad6286
> null

0:0 - It's over. It's finally over.
uid: 55726f2f-f095-a670-174c-861226fe68d0
Node context: Astarion just freed all Cazador's prisoners, your last act before leaving the dungeon. Relieved, but weary.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
=== END NODE ===

0:0 - The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.
uid: 55fc4b91-b6d8-d7a5-2fbe-bf046bb2d425
> You are simply a means to an end. I made you to be consumed.

0:0 - *If you let him regenerate, he's sure to come after you again.*
uid: 566327e0-ac4c-31e0-619e-620205cf2ab1
> Pull him from the coffin.
> Walk away.

null
uid: 56ad9a28-8e34-6867-188b-cf5553eb27fb
> Is... is it over?
> null

0:0 - Fine.
uid: 56bba366-3949-7892-332b-6235827ef638
Node context: Said with seething anger
> No - urgh!

0:0 - *Seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*
uid: 56c7612d-fd2c-70e3-b8b0-c6ecfa559a98
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Cells_Knows_GurChildren - Player met the Gur Children in the Cells under Cazador's Palace
> null

0:0 - What business is it of yours?
uid: 57a221f8-5b17-3b1c-a38f-33191c19a7f9
> It will become everyone's business if you try to feast on half the city. This is just a friendly warning.

null
uid: 580eb7f4-bd83-430c-b310-b56967c737b3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 5842dbfb-e2bd-91f9-9dad-1ab15e5974c6
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

null
uid: 58f5a2d4-d970-13fe-f5fe-abf14331a92a
Jump to another node

0:0 - You don't need it. You're more than strong enough as you are.
uid: 597424c9-75a0-3b62-8010-7dec07de5bd7
> Don't you tell me what I needed!

0:0 - Ungrateful child. Wretched child...
uid: 59e94302-d7d0-f339-7708-a4454f59e366
Node context: Weakly - you've just had your back cut to ribbons
> null

0:0 - You can hide here, living in the shadows like parasites, or you can be more than what he made us to be.
uid: 5a163353-c485-55ef-afb2-f5d08d883034
> And what does it mean for them?

0:0 - *You can feel the prisoners' power start to flow through you - racing through your veins, even as their screams ring in your ears.*
uid: 5a7be4a2-bf71-dd9a-045f-1ad336fde136
> No! Brother, please!

0:0 - Oh don't worry, darling. I won't bite unless you ask very, very nicely.
uid: 5aad686b-1d35-dfdf-9083-7c9efdec0517
> Come on, let's get out of here. I have a brand new world to explore.

null
uid: 5aeda6a3-999d-eabf-d7c9-9024cc44b348
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> You did the right thing. Although they will need guidance.
> null

null
uid: 5ba3dc95-28e1-f2ba-e366-bc008833abea
> Ungrateful child. Wretched child...

null
uid: 5bd217fd-2e5c-eb9e-9357-5ea7fcb30205
Jump to another node

0:0 - Get over here. We can do this.
uid: 5c269b74-2225-48e2-e218-b621f017043a
Animation: [AL] Covered by VO
Cinematic: To Avatar
Node context: To Avatar
> null
> You can't finish the ritual - you'll kill all these people!
> Didn't you hear him? If you complete the ritual, you'll be consumed.
> null

null
uid: 5cfe0669-0cc6-f316-d702-c77d297c5e5b
Jump to another node

0:0 - And sacrifice all these people? Please - no power is worth their anguish, Astarion.
uid: 5d354e1c-bb1a-e871-7f2d-d4dd3d065125
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 5d64d269-9a48-2190-8c03-b9f7ab53e025
Jump to another node

null
uid: 5f5dc470-9234-e8e7-6a2f-9219d61b55c6
> ARGH!!!!

0:0 - Has animas offero in sacrificio...
uid: 6025184d-b896-90ae-fc06-dd6e5d0208b7
Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o)
> null

0:0 - Enough! We can still stop the nonsense words in his mouth!
uid: 606f3db7-d993-1b98-2909-aa08b2d27a45
Node context: Urgent - Astarion is mid creepy Latin ritual, and Minsc is uneasy
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - I am so much more than what you made me.
uid: 60b11581-d188-47a0-4828-bee3595022f1
> null
> null
> I can do this, but I need your help.
> Get over here. We can do this.

0:0 - What are you doing? No - stop!
uid: 60e6d36f-5ad2-87a1-a719-a66c3b2a9900
Node context: Player is intervening to stop the ritual
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_StoppedRitual -
> null

0:0 - Trust me, I know what I'm doing.
uid: 612ed82b-e386-e0e3-aae2-04a848866244

null
uid: 616315a2-3269-2ab8-0391-1ea102a6e83f
> null

null
uid: 61d41d1b-5eda-65ee-718d-a62b764834d3
> What does that mean for us?

0:0 - You did it. You really did it. There's no coming back from this, Astarion. Was it worth it?
uid: 62011969-daff-4ce5-a311-26291f930d5b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Walk away.
uid: 6217d889-f32f-22a3-6e7f-8422711c5d18
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> Too weak to do even this. Pathetic.

0:0 - They're victims, Astarion - just like you. They deserve freedom, too.
uid: 624b5dbf-8a7a-ced9-5d22-75fc42e55a8b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - You did the right thing. Some sacrifices just aren't worth it.
uid: 62e6da40-999a-0105-c7c4-f681db62cdc8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

null
uid: 632d9e54-7435-0544-b69e-3a51cd72fd21
> And then? What will you be without me? A shade? A spectre in the shadows, devoid of all purpose?

0:0 - Has animas offero in sacrificio...
uid: 6377e53b-7c7e-71ca-c0ca-38b00c13476f
Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o)
> null

0:0 - Snuffed out in an instant. They will never feed and never be hunted. And never have a chance to hew their own paths. Was it worth it, Astarion?
uid: 63a644d0-3e99-4824-b9f4-2bc99047fa5b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 63d712b8-7e7c-9eab-d1f4-43d2b1484119
Jump to another node

null
uid: 63f575ea-4ba5-1c74-bab8-9d7038682102
Jump to another node

0:0 - I... I don't know.
uid: 64bda94b-a970-4f30-4c00-cdba69f4ebba
> Your choices are simple, really.

0:0 - We're not like those wretches, brother. We've spent lifetimes controlling our hunger - they're all but feral.
uid: 651cd7a0-8e64-db03-a947-8402931cf1dd
> I don't relish it any more than you do, but putting them to rest may be the kindest thing we can do.

0:0 - I can't say I'd have done the same, but your choice in the end.

uid: 656df03f-964e-d165-5488-b44dfe3233f3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - Get your hands off me, worm.
uid: 65fe30bb-a212-dcf7-66f8-8b5d366122ad
Cinematic: Cazador is slumped on the ground, waking up from his rest
Node context: Weakly, but with a stress on 'worm'
> I'm not the one in the dirt.

null
uid: 6620f01d-9369-4aa4-83bf-7d0f88a528cf
> But if I finish the ritual you started, I'll never have to fear anyone, ever.
> And then? What will you be without me? A shade? A spectre in the shadows, devoid of all purpose?

0:0 - [Panting]
uid: 6643c235-6db9-ea4b-a485-78f56091139f
Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle)
Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand.
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null

0:0 - Astarion - please. No power is worth these prisoners' torment.
uid: 66c87d6f-8aaa-4a4b-80d4-71ac4cc5919d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 66ccb521-3441-71c4-0d9a-95ee15a2fe20
Jump to another node

null
uid: 6736d1d0-2186-4ae1-1ded-2c8545c034a5
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> *You see your beloved, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability and weakness. But perhaps redemption too.*
> *You see Astarion, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability. But perhaps redemption too.*

0:0 - What are you doing?! All those people, Astarion - stop!
uid: 67e3ce34-9722-4cff-a981-052b9a6ddd8d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I can do this, but I need your help.
uid: 682e9cca-2d60-2c0b-50be-a10bc6ce2cd3
Animation: [AL] This can be covered by VO + look-at OR construction if the player is behind astarion
Cinematic: To Avatar
Node context: To Avatar
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null
> If I help you complete the ritual, it will kill all these people.
> Didn't you hear him? If you complete the ritual, you'll be consumed.
> I'm not doing this.

null
uid: 686b7aca-6c14-f089-7ce7-c58606387a14
Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose)
Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt
> null

0:0 - But if I complete the ritual, think of the power I'll have. With me by your side, we can save the city - we can save ourselves!
uid: 6872d11a-f8de-f2ed-37d7-e7fee1b0f974
> null

null
uid: 68757a29-fa5d-f2a9-1df8-947604718257
Animation: [AL] Custom animation of AST + CAZ, ending in Idle
Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees.
> null

0:0 - Hells. They deserved better. They deserved a chance. Tell me, Astarion. Was the power worth their sacrifice?
uid: 69098947-55c3-4971-a30e-92939c1ab8bd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 696c78b1-aaac-0360-9493-a79ef21ba655
Animation: [AL] Screaming prisoners (Multiple variations)
Cinematic: Sound starts to build, the prisoners in the cells begin go scream
> *You can feel the prisoners' power start to flow through you - racing through your veins, even as their screams ring in your ears.*

null
uid: 69f69d48-e024-6caa-8477-8048d8cb3612
> ARGH!!!!

0:0 - Ah. Now that is a question...
uid: 69fe7304-0bcb-3e40-da62-3bd006c7bbc9
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

0:0 - Yes. He's gone.
uid: 6a585868-f2e3-6cb9-e89c-fa03d19973ad
Animation: [AL] AST anim: standing up (Kneeling Idle _OUT)
Cinematic: Astarion gets up off his knees
> null

0:0 - Do it, if you have the mettle. Strike.
uid: 6b9c583c-afc1-ecc0-8899-0dc665e17064
Node context: Daring Astarion to kill him
> null
> null
> null

0:0 - All those lives, just snuffed out... I hope it was worth it.
uid: 6c548bf2-f8ee-fc2d-7eb4-b2b315ad7779
Node context: Dismayed
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

null
uid: 6c8543a8-efe7-6104-2bd7-ca332b7152f7
Jump to another node

0:0 - Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.

uid: 6cfc3c74-8fc7-715a-4880-a9ec047c4d7b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I would. And I will. You will be consumed and all the power you've lusted after will be mine.
uid: 6d2014c0-d266-e6f5-95bc-ac03cfc6b0d2
> null

0:0 - Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.

uid: 6e8339cb-56da-4526-a51c-913da0a0dafa
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Stop Astarion.
uid: 6f1d2570-c0fc-82f2-586a-700e884c0de3
- 0 Check flag(s) (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> What are you doing? No - stop!

0:0 - *You see your beloved, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability and weakness. But perhaps redemption too.*
uid: 6f6cc0f1-2c32-6eae-fd5d-e752c1c1d162
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> What are you waiting for? Help me!
> null

0:0 - Enter your companion's mind and see the scars through their eyes.
uid: 6f70e2b5-728f-3d42-c892-0d3fce3e22af
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_State_NotAlone - Astarion-Avatar has another Player Character nearby and can complete the ritual
> *Your minds join and your two selves become one. You can feel the knife in your hand, but also see the scars on your back.*

0:0 - Argh... ARGH!
uid: 6f923d70-a6f4-6926-8ec3-43b1845ee22c
Animation: [AL] Custom anim: Still carving
Cinematic: Cazador screams as Astarion carves symbols into his back
Node context: Cazador tries to resist screaming, but quickly gives in as Astarion carves symbols into his back
> There. Perfect.

- Roll failure -
null
uid: 6fdeaf65-793c-ffd7-a6da-2691aedf238a
> null

null
uid: 709b8aeb-1c6a-10a8-b54c-8781b9c3735b
Jump to another node

null
uid: 70aeb1a3-b7a6-4e2f-64d7-53b254c1111a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?
> I didn't realise you had such a soft streak, Astarion. Now it'll cost you. And the city as well, perhaps...
> You did the right thing. All those deaths would have weighed you down.
> They're victims, Astarion - just like you. They deserve freedom, too.
> For the best. They may not be the safest types to unleash, but their deaths would have weighed heavy on you.
> Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.
> A wise choice. Let nature determine their fates.
> Perhaps I should applaud the liberation of bound creatures. But somehow I sense I will be the one cleaning up this mess.
> Fly, Astarions! Return to this city, and you will answer to BOO!
> You have unleashed a horde of monstrous starvelings. Have no doubt, the city's poorer quarters will be their feasthall.


0:0 - Hells. I see your scars - in full view.
uid: 7113d6bb-7efa-1382-ae48-31839accbb3c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Get your hands off me, worm.
uid: 713dcc95-86cf-ddcf-95ff-88c1b7b67a4d
Cinematic: Cazador is slumped on the ground, waking up from his rest
Node context: Weakly, but with a stress on 'worm'
> I'm not the one in the dirt.

null
uid: 718a643f-bf2f-b236-126f-44f0dcec3670
Jump to another node

null
uid: 71c0422f-66b3-fcfc-9f1f-fabdf707da2d
Jump to another node

0:0 - No - urgh!
uid: 71db2ccf-e6a9-6cb1-f36f-997dc2fe1fb7
Animation: [AL] Custom animation: AST stabbing CAZ
Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back. Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage.
> [Panting]

0:0 - Come on, Astarion. Let's get out of here. You've done all you can.
uid: 7293a3e6-aaa9-425a-8841-e42445005021
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.
uid: 7315e6c8-cef1-3582-2e00-a34d9f7110db
> *You can see from the glee in his face that he's telling the truth and he thinks you have no way forward. But then again, he didn't say whom the scars had to be carved into...*

0:0 - What are you waiting for? Help me!
uid: 7455c0dc-6880-d397-ddbc-068d4c8ee38f
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_40_For_Sp3 - Approval_AtLeast_40_For_Sp3description
> null

0:0 - No, no. No healing sleep for you. Wake up!
uid: 74f2cb31-14e1-4031-abbc-0ddc0393a34b
Animation: [AL] Custom animation for this sequence
Cinematic: Astarion is in front of Cazador's coffin, which is open, showing the vampire recovering inside
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> null

null
uid: 75136197-6925-5d91-a780-36ac3c1c4fd2
Jump to another node

0:0 - You can choose differently, of course, but the consequences are on your head.
uid: 772f9ba3-00b3-e24e-72fc-629b2c536c7f
> And what does it mean for them?

null
uid: 7759aa70-68b3-1c57-1036-45c7bbf4c55c
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

0:0 - He'll be free. Nothing else matters.
uid: 77621a21-d057-3bbe-7f85-feb43c109f48
> The spawn will never be free. He is my creation, now and for eternity.

null
uid: 77643b7b-bf20-d6b4-d2de-8d5d8786c871
> Is... is it over?
> null

0:0 - As for those wretches in the cells - if I don't get my freedom, neither do they.
uid: 77694d37-10e8-7f7e-5ce1-73825a470017
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison
> null

0:0 - Now you have had your fun. End the vampire, says Boo - and this foul magicking with him.
uid: 77883dcb-d217-311a-6dd7-1edd527da726
Node context: Trying to rein Astarion in - torturing Cazador, a-ok. Using him in a dark ritual, no. 'foul magicking' = 'dark ritual'
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 77a4d1da-e141-16a4-f45a-1532dd97c0f2
> null

0:0 - *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.*
uid: 77ba9704-884e-aec1-bfd2-0334a5964332
Animation: [AL] Use mindmeld construction
Cinematic: We see a merging of your mind and Astarion's, letting him see the scars on his back
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch
> Yes. Yes, I see it!

0:0 - Thank you, brother.
uid: 77bc2068-ee6f-6a03-fe54-fd1c7c20dde7
> null

null
uid: 77e5faab-c091-2d27-938e-82a1e50ca96d
Jump to another node

0:0 - Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.
uid: 77fe2a27-c810-18a4-dcb8-9729c4184fd8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - After all these years, I want to taste the blood of a thinking creature.
uid: 77fff494-7cc9-4560-407d-eb2e008c4d4d
> Don't. People ask questions when bodies start appearing.
> You can try, but I will stop you. Just like I stopped Cazador.
> Do what you like, it's none of my concern.
> Then do! Slake your thirst.

0:0 - Never!
uid: 7875a6c7-d13c-ebc5-b633-a721b3db1e1e
> null
> null

null
uid: 78a70497-14ed-f28a-db63-f96fcb31b369
Jump to another node

0:0 - I am so much more than what you made me.
uid: 78bb4e5d-0f61-c1cb-5631-d75cb42b091b
> I need your eyes. In a manner of speaking.

0:0 - He's right. Just give up.
uid: 79482e1c-e809-1232-1cdc-d48b89cab8b5
- 0 Check flag(s) (Object):
   false - LOW_CazadorsPalace_RitualRoom_State_NotAlone - Astarion-Avatar has another Player Character nearby and can complete the ritual
> null

null
uid: 79ae62bd-6f98-a847-f900-9528b78d0e22
> Carve the symbols into his back.
> |Try to remember the runes on your back and carve them on Cazador's back.|
> Enter your companion's mind and see the scars through their eyes.
> null

0:0 - Is... is it over?
uid: 7adbd8d6-8270-cba7-7e32-4e915110ddbb
Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle
Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him.
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Is he...?

0:0 - *The link between your minds fades and you're left looking at the fresh runes. Let's hope you copied them accurately...*
uid: 7b07d339-a14a-d2de-fa2b-f4a1a02fd3a8
- 0 Check flag(s) (Global):
   false - GEN_SoloPlayer - GEN_SoloPlayerdescription
> null

0:0 - My child, please... have mercy.
uid: 7bfa946a-fa58-344c-58b5-06f2e6d5dcfc
> null
> All right. You can live.
> null

null
uid: 7c504ddf-2bc3-0728-c82c-2118275f84df
> What does that mean for us?

0:0 - Yes, it's over. You can do whatever you want.
uid: 7cc537ac-9cc3-0bc3-246d-0178fcb0fb19
Animation: [AL] Custom anim: AST kneeling Idle
Cinematic: Moves from being on his knees to standing (same animation as N284, I hope) - addressing Spawn
> null

0:0 - Begin the ritual.
uid: 7da8cbaa-4111-b8af-b932-0cef7396c5a2
> No, do not do this. Please!

0:0 - Carve the symbols into his back.
uid: 7e432127-50bf-c1c4-96d2-7299e3022f68
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_RememberedRunes - Solo Avatar remembered runes
> null

null
uid: 7e75367c-1a95-e5bf-d6e0-c29a89fe6d32
Animation: [AL] Custom anim
Cinematic: We see prison doors swinging open and vampire spawn taking their first tentative steps out of their cells.
> They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous?

0:0 - He'll be a hero.
uid: 7edf522e-0958-4244-14c0-c64965415d2b
> Hero? You think they will sing songs of the blood-drinking saviour? The one who lurks in the shadows?

0:0 - As for those wretches in the cells - if I don't get my freedom, neither do they.
uid: 7ef3fecf-2992-0b83-b8f5-1e2e1f60a756
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison
> null

null
uid: 7f5942e1-14d3-1731-d730-4d1600f7e7c6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Astarion...
> null

null
uid: 7fa3408e-9a75-b924-570a-fe47575b37e1
> Put it away, boy. You do not know what you are doing.

0:0 - Walk away.
uid: 7fdb91e1-2f31-6723-d183-e7fb630080a0
=== END NODE ===

0:0 - And sacrifice all these people? Please - no power is worth their anguish, Astarion.
uid: 804f56f3-6050-4409-bc71-0e4f1e58f900
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - ARGH!!!!
uid: 809f9e24-9963-e72b-53eb-da774d02c1b3
Animation: [AL] _OUT of Cazador screaming idle
Cinematic: Literally Explodes
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> *For the first time since you can remember, the gnawing pain in your stomach is gone. You can feel new strength in your body and new power at your fingertips.*

0:0 - *Your companion frowns before turning away. Perhaps they expected more enthusiasm from you after sacrificing seven thousand lives.*
uid: 80f9f6d4-c3bd-b407-828f-8190479875dd
=== END NODE ===

null
uid: 8220f818-2bc1-c128-bfcc-0db74037eef9
Jump to another node

null
uid: 82d3d00b-25e2-4190-a2db-e258a6c3d259
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Help me do this. Please.

0:0 - But if they die and I ascend, I won't have to rely on the parasite to walk in the sun. I'll be free - truly, completely free. Isn't that what you want?
uid: 82fdd554-38df-5ac2-9943-d72ab0f2eb91
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> null
> I want you to live a life you're proud of. You can't be proud of this.
> Look into his eyes - try to see what's driving this.
> Look into your lover's eyes - try to see what's driving this.
> I know you think this will set you free, but it won't. This power will trap you, just like it trapped Cazador.
> I can't. I'm sorry.

null
uid: 8386fedd-d90f-4176-02d5-358008dae494
Jump to another node

0:0 - I can see your scars... all of them. I know what it's like to suffer like that, only I bear fewer reminders on my skin.
uid: 83b2ce7d-ab69-a313-cdc1-ad575d0bb5bc
Node context: Quiet shock/empathy
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - It means you have a choice.
uid: 83b70560-92a3-7ea6-72ed-be0955964e38
> null

null
uid: 840d20a6-5939-4f28-9d1d-08c537cb3845
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> This feels incredible. I'm a new person.
> Bow before the greatest vampire the Sword Coast has ever seen!
> It doesn't feel much different, honestly.

0:0 - Is he...?
uid: 840e3b1a-1f92-819b-bcb9-6fc9390026f9
Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle
Cinematic: Timidly walking over to look at Cazador's body
> Yes. He's gone.

0:0 - You can stay if you want, but I have a life and I intend to live it.
uid: 8428c67b-26e3-ebf9-b875-f626d062674e
> Come on. Let's go.

0:0 - *His old master lies dead, never to control Astarion again. He's free - unlike the thousands of spawn still trapped in their cells.*
uid: 847625d5-f9fc-e80b-f4e3-a5d379bb6cc6
> null

0:0 - Start killing people and I'll stop you. Just like I stopped Cazador.
uid: 848ca353-7076-f786-9c55-61b0d08445d6
= Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

null
uid: 84c1571c-4a06-78ee-92d0-1fd310e85af6
Animation: [AL] Custom anim
Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it).
> No! Why?!
> null

null
uid: 85bc96af-c03e-4641-e4f2-2d105e12c3b5
> null

- Roll sucessful -
null
uid: 86d50713-a534-a539-d53e-533cbf4460c6
> I - no. No, you misunderstand, boy. I did that for you. Because I could not see you suffer.

0:0 - Has animas offero in sacrificio...
uid: 86f5711b-8fdf-5374-2e8a-576f7e1cd8b8
Node context: Latin (has A-nee-mas off-E-ro in sa-kri-FEE-chee-o)
> null

0:0 - At the cost of a lot of lives. It's not worth it, Astarion.
uid: 875e1f27-ce71-4baf-870f-49e729515f5a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

0:0 - You were mad with power. What else could I do?
uid: 87a2b839-7435-d738-6432-2bb4de79d6b1
> All you had to do was stand there! But no, even that was too much much to ask.

0:0 - Kill Cazador and abandon the ritual.
uid: 881171fa-652b-c8b9-2a6b-67f97cbb87cb
- 0 Check flag(s) (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> null

0:0 - Come, Astarion. It's time to go.
uid: 88ba2f66-a2a7-4837-8073-09a23e87ab9c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

- Roll sucessful -
null
uid: 899052d4-5d7d-f4fa-6df9-67c9d0e24762
> null

0:0 - You... you would never. I have given you so much.
uid: 89a39b3f-df01-f3e9-d88f-916b6657f586
Node context: starting to doubt
> I snatched you from the jaws of death and gave you eternity, for hells' sake. I saved you!

0:0 - That power isn't worth so many lives - trust me.
uid: 8a08db25-9701-4d1b-bdd2-af8e5b3461dc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 8af63771-c1fa-50f6-19d1-e428965f61eb
Jump to another node

null
uid: 8c37f229-2ac1-ddd4-3618-2d8f4d8051d8
Jump to another node

0:0 - You don't have to eat rats. Feast on a lion or a dragon - just not people.
uid: 8cdcbd9c-5ddc-23aa-d231-40f2f78828ff
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Come on. There's nothing left for us here.
uid: 8ce2a513-7d49-47d9-82d5-634086ac97c9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Your choices are simple, really.
uid: 8ce886b4-c163-722d-cf0b-3b3bdf2a0024
> You can hide here, living in the shadows like parasites, or you can be more than what he made us to be.

0:0 - *Your old master lies dead, never to control you again. You're free - unlike the thousands of spawn that are still trapped in his cells.*
uid: 8cf77475-d6f0-9d69-3cc6-0deacdb755ff
Cinematic: Astarion gets up from his knees
> null

0:0 - I am done picking up after Cazador. I wash my hands of all of this. This place, this ritual, these people.
uid: 8d8013c9-f9fe-b95d-d382-96ec9b29953f
> You can stay if you want, but I have a life and I intend to live it.

0:0 - Well done. You did what was best for you - don't let anyone tell you otherwise.
uid: 8daf114c-4f61-456c-b9ef-d739c2ae08e5
Node context: Approving
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_HappyCompanion - Companion is happy that Astarion became the Vampire Ascendant
> null

0:0 - You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?
uid: 8eb7f267-a5d3-e8e1-4a07-66886b97e525
> The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.

0:0 - *You can see from the glee in his face that he's telling the truth and he thinks you have no way forward. But then again, he didn't say whom the scars had to be carved into...*
uid: 8f00250d-832e-5c4d-cd6c-f3b01d69f535
> Then you can bear my runes and be sacrificed in my place.
> Just kill him.

- Roll failure -
null
uid: 8f105857-dade-bbc6-4dc5-cbaa5b16a17f
> Cazador was alone - we are not. And we will not let you stand in the way of our freedom.

0:0 - I hope that was worth it. Even the Absolute's armies couldn't hope to kill so many, so quickly.
uid: 90f25a3c-b3b5-e48b-baf1-02ba32ed0432
Node context: Bitter/disappointed
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

0:0 - Tonight will be glorious.
uid: 913598de-dbfe-c07c-94fd-a2b56c124d2c
> null

null
uid: 91423671-6680-0323-7c09-bd01e34a1014
Cinematic: Astarion stands up
> null

0:0 - I... Please.
uid: 914b43b3-6e0a-8779-f847-f6e2482b8ce2
> My child, please... have mercy.

0:0 - You can't finish the ritual - you'll kill all these people!
uid: 9173372a-33b6-5582-eac3-26647c08cee0
> null

0:0 - At the cost of a lot of lives. It's not worth it, Astarion.
uid: 919f0546-63a3-5169-2079-3d80f1ad421e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

0:0 - That depends - can you keep your fangs to yourself?
uid: 921c3da2-e252-a0aa-5fb9-a90be4697ec0
> What business is it of yours?

0:0 - Don't you tell me what I needed!
uid: 925cb9ff-97cc-e67f-4b62-50a0d74f9eb3
> I was so close. I could have had it all, but you took everything from me.

0:0 - All gone, just like that... I hope it was worth it.
uid: 927a8de2-62d6-dda2-58be-93e4b9a1e424
Node context: Dismayed and bitter at the sacrifice of a large amount of people.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Stab him.
uid: 92f4ab0a-ee45-34d2-0b5f-097a5f8eb8e4
> null

0:0 - I... I think we're done here.
uid: 9407b430-6442-810e-b007-598cd44edbc3
> Let's go.

0:0 - You would not dare.
uid: 94c3cb4b-9566-e847-f5e5-de2e8c7e652a
> I would. And I will. You will be consumed and all the power you've lusted after will be mine.

0:0 - Leave it, Astarion. The butcher's bill is too steep, no matter what power it grants you.
uid: 9546c7a4-19df-a30d-a4db-aae9a5d90745
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 956496a6-cc05-63ec-5212-bcf8890de198
Animation: [AL] Custom animation for this sequence, From the previous Idling state to AST picking up the dagger (Idle in that pose)
Cinematic: Astarion bends over and picks up the dagger that's fallen from Cazador's belt
> null

0:0 - Argh... ARGH!
uid: 95fc3636-3bd8-fab6-f7a8-c7888ad8517f
Animation: [AL] Custom anim: Still carving
Cinematic: Cazador screams as Astarion carves symbols into his back
Node context: Cazador tries to resist screaming, but quickly gives in as Astarion carves symbols into his back
> *The link between your minds fades and you're left looking at the fresh runes. Let's hope you copied them accurately...*

0:0 - Yes. Yes, I see it!
uid: 964f8223-53b6-1983-83b6-4f8e8bc3ceac
> What are you doing? Don't - hrgh!

0:0 - Time to take your place.
uid: 968f72ed-8d24-69db-b398-0d6c99522d55
> null

0:0 - But I'm not above enjoying this.
uid: 97bec166-d849-3d39-f612-f33150c25c4e
Animation: [AL] Custom animation: AST stabbing CAZ
Cinematic: Hunkers down face-to-face with Cazador
> No - urgh!

0:0 - Are we truly to be party to this?
uid: 97cc7a1e-c85a-4115-b170-d65af4108e0f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

null
uid: 97d176a0-ac49-f633-df46-2d05a8ffd9ed
> null

0:0 - I don't relish it any more than you do, but putting them to rest may be the kindest thing we can do.
uid: 97d93659-1b5b-ad8c-b640-3b1c3d9dccda
> null

0:0 - All those lives... was it truly worth it?
uid: 97fbf5b4-6c22-498c-b00e-ed6679b42b05
Node context: Dismayed/bitter at the number of people sacrificed to empower Astarion
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - All right. You can live.
uid: 9827b92a-c210-5fb1-d37f-63ce23ec379b
> My boy, I knew you would make the right decision. I raised you well.

0:0 - Is... is it over?
uid: 98358fa7-b2b7-ab7d-bcac-336556e89628
Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle
Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him.
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Is he...?

0:0 - Follow the tunnels to the Underdark. You'll be... well, not 'safe' there, but in less peril.
uid: 98a7074d-c153-51c3-ef6b-542d6d591629
Cinematic: Turning to the spawn
Node context: Matter of fact
> null

null
uid: 9a7d42b7-dcff-99dc-ca31-ad96c7b101d7
> Ecce dominus!

null
uid: 9a8ef986-361f-c7ca-ae55-7399dc1b81b6

0:0 - Don't. People ask questions when bodies start appearing.
uid: 9b01dea8-7c6f-17c5-5765-b8dc2fd36015
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Nunc volo potestatem quam pollicitus es mihi...
uid: 9b6d9390-bab7-f0c4-343c-9b483b215842
Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee)
> null

null
uid: 9c058611-ca90-4535-d337-aef22b068645
> What does that mean for us?

null
uid: 9c808894-dd29-6cc2-f256-3c4d39c6a2fc
Jump to another node

0:0 - Ha! I would embrace oblivion before I give you that satisfaction.
uid: 9d313f19-bd32-514c-96e5-b76749b35f58
Node context: Doesn't believe Astarion would really kill him
> Oblivion can be arranged.
> Then tell me how to complete the ritual.
> Give him his wish - kill him.

- Roll sucessful -
null
uid: 9d8ee1f6-02f6-fd33-873a-cff62f0c5855
> *You can see the fear in his eyes, but also the hunger. The thick smell of blood in the air and the promise of power being so close is intoxicating to him.*

0:0 - Stab him without a word.
uid: 9e0f857d-f5c2-37e3-9429-d8b5d05d5a3c
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null

0:0 - Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.
uid: 9e4b82ab-8767-4d61-8357-378d72272838
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - No, Astarion, do not speak those words! The cost is too great!
uid: 9e706088-c801-0945-4e5b-682e42016dd6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - I need your eyes. In a manner of speaking.
uid: 9ef074c5-92a5-c35d-d292-e3fb6bf2a950
> What do you think you are doing?

0:0 - |Try to remember the runes on your back and carve them on Cazador's back.|
uid: 9f1a64f2-3c71-419d-8cf1-ffa9fa661ac4
= Roll (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
   false - LOW_CazadorsPalace_RitualRoom_State_AttemptedAlone - Astarion-Avatar attempted to perform the ritual alone
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_AttemptedAlone - Astarion-Avatar attempted to perform the ritual alone
> null (roll sucessful)
> null (roll failure)

null
uid: 9f5e4bab-d029-9ac3-ec7c-3689e3100527
Animation: [AL] Can use constructions too
Cinematic: The vampire spawn turn and walk away.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
=== END NODE ===

0:0 - Tell me how to complete the ritual.
uid: 9fe4f560-57f0-06b0-5e22-208c94647c93
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> null

null
uid: 9ffcfbe1-1d80-d2fa-93f6-01455cd68a8d
- 0 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing.
> And when they're dead? Will you kill us too?
> I don't like it, but you're right. Putting them to rest may be the kindest thing we can do.

0:0 - I'm not the one in the dirt.
uid: a034ffc6-e7f1-573f-ab6a-490a52241284
Node context: with contempt
> null

null
uid: a0376e01-b2f1-f522-9d5c-05a25392b8dc
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Astarion - I've known this craving too. Craving for power, for control. But I fear your lust verges on madness.

> I sacrificed others so that I could become who I needed to be - I won't deny you the same chance.
> At the cost of a lot of lives. It's not worth it, Astarion.
> And sacrifice all these people? Please - no power is worth their anguish, Astarion.
> That power isn't worth so many lives - trust me.
> What are you doing?! All those people, Astarion - stop!
> To sacrifice so many would be an abomination.
> And what then, Astarion? You would use this power born of so much death for good, I suppose?
> We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo.
> Take the power you are owed, Astarion. Whatever the cost.

0:0 - Didn't you hear him? If you complete the ritual, you'll be consumed.
uid: a06b8cdb-b82d-4bb3-c10d-507fc8e3a279
> null

0:0 - *You can see the fear in his eyes, but also the hunger. The thick smell of blood in the air and the promise of power being so close is intoxicating to him.*
uid: a0844a45-f291-7907-0633-e0339c95daf8
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_State_PassedInsight - Passed an insight check when trying to figure out Astarion's motives for wanting to complete the ritual.
> *All he can see is the power of the ritual, and the freedom that power brings. The freedom to do anything - to be anything.*

0:0 - Stab him without another word.
uid: a1873378-f421-bd67-f36e-90ba03219876
> null

0:0 - No - urgh!
uid: a269a95a-1c75-6bab-7066-e99531733a2b
Animation: [AL] Custom animation: AST stabbing CAZ
Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back. Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage.
> [Panting]

0:0 - Let the ritual continue.
uid: a31966f2-f6dd-a2d0-e725-762f3ce38985
- 0 Check flag(s) (Local):
   false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> null

- Roll failure -
null
uid: a32eaf0c-2377-28c2-c970-8d0637267023
> *All you can see are those eyes you've seen so many times before, pleading with you to help him.*

0:0 - I - no. No, you misunderstand, boy. I did that for you. Because I could not see you suffer.
uid: a3b4c592-7f25-e6e6-0a09-715cb96ed4b5
> My child, please... have mercy.

null
uid: a3c69c63-c0b1-f06d-e114-91e2d4d48f0a
Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go.
Cinematic: Astarion walks over to Cazador's old spot to begin the ritual
> null

0:0 - *All he can see is the power of the ritual, and the freedom that power brings. The freedom to do anything - to be anything.*
uid: a49d3052-89d3-319b-3a17-6bde3aac42a4

null
uid: a49fc23b-0d83-0578-21a4-c4373a5b0302
Animation: [AL] Walk can be covered by construction, Custom animation is needed depending on where he needs to go.
Cinematic: Astarion walks over to Cazador's old spot to begin the ritual
> null

0:0 - You couldn't let me? You couldn't let me?
uid: a4ce31e0-1fd0-8663-baa4-9f8f7a865373
> I was so close. I could have had it all, but you took everything from me.

0:0 - No! Brother, please!
uid: a4d02273-de6a-d673-8f2b-e4871eaaf416
Cinematic: Chained as part of the ritual
> Nunc volo potestatem quam pollicitus es mihi...

null
uid: a712a254-f4a4-6e7c-c068-57ca6aa55011
> Ungrateful child. Wretched child...

0:0 - [Panting]
uid: a77bbed2-d331-b1cd-2845-86ec72a3a973
Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle)
Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand.
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null

null
uid: a7ad286f-bed4-7007-e1e0-816dda937fb0
Jump to another node

null
uid: a7bffae2-472f-4456-b283-27f42e434b5a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: a7e6a8f5-d079-a5f2-e9ad-c587637c316b
Jump to another node

0:0 - To sacrifice so many would be an abomination.
uid: a812d9ce-24cc-7790-86ef-b6b5fd4bf767
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?
uid: a891d0ae-40d6-b753-8475-cdd734164351
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: a9323237-b610-7318-fcff-9fd8689027d1
Jump to another node

0:0 - Look into your lover's eyes - try to see what's driving this.
uid: a93c640e-7cf5-7447-2d98-73ce56657b18
= Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> null (roll sucessful)
> null (roll failure)

0:0 - Take the power you are owed, Astarion. Whatever the cost.
uid: aa619249-9e09-455c-87e7-6c206a332113
Node context: urging Astarion to sacrifice thousands - excited, cruel
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch
> null

0:0 - I need your eyes. In a manner of speaking.
uid: aa6f5473-14af-0874-fdbb-dd68adcb9547
> Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his.

0:0 - Walk away.
uid: ab7613f5-b9f2-6324-26ef-a1e6869e1d2f
> I knew it. You coward. You ingrate!

0:0 - More words, more prattle. You always adored the sound of your own voice. It's why the others hated you so.
uid: ab8722a9-cc6a-1658-7d27-6e442c565b1d
Node context: Tired of Astarion talking
> Do it, if you have the mettle. Strike.

null
uid: abc91df2-5477-d91d-864c-d16becb1eafc
Animation: [AL] Custom anim
Cinematic: Astarion holds the staff and focuses.
> null

0:0 - You have unleashed a horde of monstrous starvelings. Have no doubt, the city's poorer quarters will be their feasthall.

uid: ac1bf203-fa67-2501-336a-0c79b5012919
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - A wise choice. Let nature determine their fates.
uid: ac470510-8646-906d-8941-bf57f47cce2d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I simply do not care.
uid: ac786297-ef04-7400-e9b4-777f5b29a7c4
> Then we'll make our own way.

0:0 - Tell me how to complete the ritual and I might spare you.
uid: acd76755-ac96-1d42-de8f-a38a25c0d5b8
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> null

- Roll sucessful -
null
uid: ad23fe73-268c-8c0f-b3da-e9d802f3ab03
> I... Please.

0:0 - It's over. I'm done with this and I'm done with you.
uid: adcfad5c-ab1b-856d-c6b2-dae6ca2ac4ae
Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them.
> I would say good luck out there, but honestly? I hope you die screaming.

0:0 - Is... is it over?
uid: addb35c4-c40b-e7f9-c272-321c7d5cd429
Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle
Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him.
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Is he...?

0:0 - Then we'll make our own way.
uid: ae0411e0-ca28-e8af-1d23-1605290492f0
> null

0:0 - *Your companion's frown is fleeting, but unmissable. Without a word they turn away.*
uid: ae9622bc-b37e-52e5-bb71-5ab4dfcce2e6
=== END NODE ===

- Roll failure -
null
uid: aea9a8ee-9181-f57a-0156-d2baa98f5ced
> Never!

0:0 - Yes yes, all right.
uid: aeb2cdb9-2733-3609-20bc-13ffbbdf60a3
Node context: With a sigh.
> And the ones we brought here? What are you going to do with seven thousand spawn?

null
uid: af93a5e9-c8fa-d5ba-b7aa-bcc8348e8593
Jump to another node

null
uid: b02d14c5-dc24-e537-5161-3449798f65a7
Animation: [AL] Can use the noding construction anim
Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod.
> null

0:0 - Look into his eyes - try to see what's driving this.
uid: b0408619-5ef0-2081-8802-d84c3acd3a14
= Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> null (roll sucessful)
> null (roll failure)

0:0 - Come on, let's get out of here. I have a brand new world to explore.
uid: b05066cf-30e4-ef3e-bbb9-46a4d262c540
=== END NODE ===

null
uid: b08a29b5-719e-f26c-3724-810fe7d8f8cf
> Yes, it's over. You can do whatever you want.

- Roll sucessful -
null
uid: b0994994-d209-975a-d9cb-b14d21f70b41
> null

0:0 - I would. And I will. You will be consumed and all the power you've lusted after will be mine.
uid: b0cae240-0c14-95e6-3b54-7732b992bc64
> null

0:0 - I'm sorry, but I couldn't let you do it.
uid: b1b7ae2e-e2af-40a3-ac62-31c2d326312b
> You couldn't let me? You couldn't let me?

0:0 - I can't. I'm sorry.
uid: b2651e5f-86cb-5012-27cb-c0252cb77dc3
> null

null
uid: b27599bc-8af6-c460-41a5-2116dfb848c2
Jump to another node

null
uid: b2e9490f-b26c-58ad-a231-9ff1c7f79b60
Jump to another node

null
uid: b3698606-e55c-b437-d7bf-d42a548577d1
Jump to another node

0:0 - And the ones we brought here? What are you going to do with seven thousand spawn?
uid: b3a8af9f-8430-ecfb-6fd1-008bc3ff72f9
> *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*

0:0 - Ungrateful child. Wretched child...
uid: b45d2248-2569-7ace-1934-b972314a0402
Node context: Weakly - you've just had your back cut to ribbons
> Time to take your place.

0:0 - If we release them, how many people will they kill? Tens of thousands? Hundreds of thousands?
uid: b5192fe7-dc3e-0f06-8a73-e99f4bdc8693
> But if they die and I ascend, I won't have to rely on the parasite to walk in the sun. I'll be free - truly, completely free. Isn't that what you want?
> But if I complete the ritual, think of the power I'll have. With me by your side, we can save the city - we can save ourselves!

0:0 - Speak the lines - complete the ritual.
uid: b5ca7628-bc21-fbdf-d7c8-96c783374f82
- 0 Check flag(s) (Local):
   false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions

null
uid: b6a2ea1b-b5d4-8051-edda-e7e3cf6bb396
Cinematic: Astarion picks up Cazador's Staff
> null

null
uid: b6d5c5a7-073f-6041-5495-02f571b63940
Jump to another node

0:0 - We have no love for beasts. But to slaughter so many like chickens in coops, without even a fair hunt... it does not sit well with Boo.
uid: b7606b75-5d10-44fa-ac22-2532257cedbb
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: b792d5d4-41de-b03f-c242-2e355721fec5
Jump to another node

0:0 - Ecce dominus!
uid: b7ab36e8-fcf6-b7d0-9203-d6f8dcbf78e5
Animation: [AL] Covered by VO
Cinematic: Throws his arms wide as he starts the ritual
Node context: Latin [ECK-ay DOM-in-oos]
> Has animas offero in sacrificio...

0:0 - Speak the lines - complete the ritual.
uid: b7ff5ad4-afd6-dcac-f39c-a9319897487c
- 0 Check flag(s) (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions

0:0 - What are you doing? Don't - hrgh!
uid: b814b320-eaf0-d1c7-5e23-33b6c03181ad
Animation: [AL] Custom anim: starts carving
Cinematic: Astarion steps behind Cazador, hunkers down, and starts to carve.
> Argh... ARGH!

null
uid: b822688a-e7e4-8d08-337d-cff8ae268ab5
> It's over. It's finally over.

null
uid: b8c83c5b-b822-bb67-58c9-25a2c994e19d
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Yes, it's over. You can do whatever you want.

null
uid: b95b678b-b13e-c316-8186-842b31f89c7d
> null

0:0 - Bow before the greatest vampire the Sword Coast has ever seen!
uid: b9737835-2894-59f0-3dd6-a9d6c3771dc8
> *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.*

null
uid: b982130c-5a83-e791-d97f-379c7384dccb
Animation: [AL] Can use constructions too
Cinematic: The vampire spawn turn and walk away.
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_SpawnsLeftInCinematic - Main spawns left in the cinematic
> null

0:0 - Is... is it over?
uid: b99c7ba2-4a63-1a90-8132-8cdd2a4127bd
Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle
Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him.
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Is he...?

0:0 - Now we deal with the elder brain. I no longer require its parasite, so we can end this once and for all.
uid: b9a6738d-72fc-9514-f94a-bc110b4dfde5
=== END NODE ===

0:0 - I can feel it! I CAN FEEL THEIR POWER FLOWING INTO ME!
uid: b9ed25f9-649c-6835-0415-414c2662cccb
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him
> Let the ritual continue.
> Let the ritual continue.
> Stop Astarion.
> Stop Astarion.

0:0 - Yes, Astarion. Take the power you are owed, whatever the cost.
uid: bb258414-3f89-c7e4-eee0-9a4ac010daf7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_SupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions voices their support for him
> null

0:0 - Get your hands off me, worm.
uid: bb7ae971-3e14-f9e6-7216-dc3fa64f0484
Cinematic: Cazador is slumped on the ground, waking up from his rest
Node context: Weakly, but with a stress on 'worm'
> null

null
uid: bb8eb315-ad3a-1b46-b289-ae4cba97df4d
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> *You see your beloved, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability and weakness. But perhaps redemption too.*
> *You see Astarion, standing on the precipice. On one side is untold power, at the cost of seven thousand souls. On the other - vulnerability. But perhaps redemption too.*

0:0 - Leave.
uid: bc514874-48dd-cc5e-e2e7-321cc98569b6
=== END NODE ===

0:0 - Fly, Astarions! Return to this city, and you will answer to BOO!
uid: bc866076-2be7-8c88-272f-1859a7dd6d18
Node context: All creepy vampire spawn are 'Astarions'. Minsc is only now realising the gravity of letting them all free - so he leaves them with this parting threat
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - No! Why?!
uid: bccb2f98-4dbf-2f66-ee27-e838240f0cd3
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> After everything we've been through, you're going to let them rot here?

null
uid: bd6f6f45-f204-41e4-6b50-306b831616d5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I can feel it! I CAN FEEL THEIR POWER FLOWING INTO ME!
> Don't you dare! I CAN FEEL THEIR POWER FLOWING INTO ME!
> *The screams of the prisoners ring in your ears. Their time is almost up.*

0:0 - I'm not the one in the dirt.
uid: be7e01d9-c51b-b9cd-c498-9b24d526850e
Node context: with contempt
> null

null
uid: beb85723-d702-a4e9-027b-64254415aa62
Jump to another node

0:0 - All right, what do you need?
uid: bebe6741-9591-601f-1d76-a58f1bca752a
> I need your eyes. In a manner of speaking.

0:0 - A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?
uid: bec0a735-0f16-4327-da3b-b5775f6b7577
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I would say good luck out there, but honestly? I hope you die screaming.
uid: bfdd1dc8-54e3-c149-a6a1-5d9e4dd29f98
Node context: Addressed to the players - they took Astarion's chance to ascend. He's done with them.
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Leave - Character runs away after the dialog
=== END NODE ===

0:0 - The spawn will never be free. He is my creation, now and for eternity.
uid: bfe6e0e0-8586-3e59-9465-b5d9187719a7
> You might have made me what I am, but I can be so much more than what you created me to be.

0:0 - Use the staff to destroy the prisoners.
uid: c0300cd9-bef9-8ae9-904d-efec184ba540
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> null

0:0 - No. This isn't the way!
uid: c09aa193-0055-f5c6-91a2-417637cb48ed
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> null

0:0 - That depends. Can you swear to me you won't feed on mortals?
uid: c16f1bc6-7f89-71bf-81f8-e16282ac058c
> Tell me you're joking.

null
uid: c18a9eee-1701-86b7-ed32-0a9e7019c215
Animation: [AL] Custom anim
Cinematic: We see prison doors swinging open and vampire spawn taking their first tentative steps out of their cells.
> They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous?
> null

0:0 - You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?
uid: c1b9c8cb-cb95-7849-9759-f46880af8164
> The runes I carved into your flesh bind you and all seven thousand souls to the ritual. Complete it and those bearing the scars will be sacrificed - you included.

0:0 - Oblivion can be arranged.
uid: c1c79b78-14d3-d4cf-7c14-de1c3ddf7deb
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

null
uid: c26daa63-fdd8-ffaf-f1bc-cae82ad65975
Jump to another node

0:0 - He's not wrong. There's always going to be a part of him in me.
uid: c2998f83-2d23-5981-cdc4-a0764134fded
> But I am grateful for one thing. You showed me how to really savour moments like this.

0:0 - This feels incredible. I'm a new person.
uid: c307abdd-49a1-2f5b-89b7-2172ce8e3f4f
> *You stand, relishing the silence. You can hear nothing but the drip of blood and the pounding of your newly reborn heart.*

null
uid: c41ef09a-725f-5fb5-1322-700c2a3278a8
> Ecce dominus!

null
uid: c522be34-3e5a-45f8-9e0a-b6721adfbfd5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: c5cadb4e-7d0d-d59d-96fe-209e00d49355
- 0 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing.
> You can't be serious. After everything, you'd just leave them here?
> null

0:0 - You can try, but I will stop you. Just like I stopped Cazador.
uid: c5e0cfe3-5a04-2a2b-f69c-238b58bd3fc8
= Roll SkillCheck Intimidation (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - There. Perfect.
uid: c5ef4b63-1007-685d-ac6c-86f267bed71e
Animation: [AL] Custom anim: finish carving (Stand back up and drops the knife)
Cinematic: Drops the knife to the floor
Node context: Satisfied
> null

null
uid: c63159df-9d91-dfcf-3287-d1d02858c567
> Get your hands off me, worm.

0:0 - Too weak to do even this. Pathetic.
uid: c6779483-9a8f-4564-88fd-3ee7f5ca939c
=== END NODE ===

0:0 - One last thrust and I'll be free of you. I'll never have to fear you again.
uid: c6ca2e9a-a98b-906f-3516-c2711139d553
Animation: [AL] Covered by VO
Cinematic: playing with the knife in his hand
Node context: Thinking, playing with the knife in his hand
> null

null
uid: c6cfcf1d-621f-bcff-1920-2e3ed48cfb39
Animation: [AL] Screaming prisoners (Multiple variations)
Cinematic: Sound starts to build, the prisoners in the cells begin go scream
> null

0:0 - He'll be mine. And I'll be his.
uid: c70486ac-5d7a-605c-aa42-8093459be550
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> Cling to that if you must, but know it is a lie. He's mine.

null
uid: c7b790a9-7762-280a-92d2-877884b81bb6
Jump to another node

0:0 - They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous?
uid: c8a39594-92e6-4b1e-7a28-e3a237657008
Cinematic: To the other spawn
Node context: To the other spawn
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> What? No, we can't -

- Roll failure -
null
uid: c9e1c7ff-0039-4ee3-6acc-3c6ab5bdf22d
> A beast is a beast, and I am not going to be freed of his chains just to put on yours.

0:0 - My eyes are sharp enough to see you squirm, vampire lord. They can guide Astarion, too.
uid: ca90225f-c4de-6290-b4c6-015a1fa73eee
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: ca991695-e92f-543e-7764-5980f3a629e9
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

0:0 - Stop Astarion.
uid: cad0a357-3b89-31fb-3c6c-151d07c9d566
- 0 Check flag(s) (Local):
   false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> What are you doing? No - stop!

0:0 - Kill Cazador and abandon the ritual.
uid: cadfcc80-b586-35d1-7b70-4e000ffed729
- 0 Check flag(s) (Local):
   false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> null

0:0 - It means you have a choice.
uid: cb1a37a6-389b-4460-0660-7d0a8692d63c
> You can hide here, living in the shadows like parasites, or you can be more than what he made us to be.

0:0 - Is he...?
uid: cbcfa81e-8efe-4118-1730-6576ac3ddda2
Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle
Cinematic: Timidly walking over to look at Cazador's body
> Yes. He's gone.

0:0 - *Your companion smiles, but it doesn't reach their eyes. Without a word they turn away.*
uid: cbf280fb-9dd8-ea4d-73a3-74f9d57ae936
=== END NODE ===

null
uid: cc122cd2-0212-8d40-c6a3-7a4d88857c94
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.*
> Fine.

0:0 - It's - it's gone. All that power.
uid: ccd508dd-f214-7bf1-aa0a-de9551a50c12
Node context: in shock
> I'm sorry, but I couldn't let you do it.
> You don't need it. You're more than strong enough as you are.
> You were mad with power. What else could I do?

null
uid: cdca589a-4835-a542-1298-24d9c4ae240e
> null

0:0 - Yes, my boy?
uid: ce354c92-b094-2547-11c7-0cebb2facf31
Node context: A little softer, Astarion showed him mercy
> null

0:0 - *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*
uid: ce44a906-282f-30b0-4b01-d8d1b4b35a83
> They're too dangerous - they need to die.
> Let's release them. They deserve the same chance you got.
> Why not just leave them? They're not our responsibility.

0:0 - Maybe they will. Maybe they won't. Maybe it doesn't matter.
uid: ce659162-dbfc-d320-1efb-73ed876f3c6e
> But I am grateful for one thing. You showed me how to really savour moments like this.

0:0 - Cazador was alone - we are not. And we will not let you stand in the way of our freedom.
uid: d0681738-4fb8-3e95-599c-fb0ea5d4a0bb
> Wait, what of the others? What are you going to do with the ones we brought here?

null
uid: d15a3c28-e889-4c95-a91f-a4acccba64b0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

null
uid: d191e250-06f8-4621-25fa-5045d9af7182
> null

null
uid: d29b70fd-b6eb-b33d-7abb-4223a3e2135a
> One last thrust and I'll be free of you. I'll never have to fear you again.

0:0 - Your scars... I see them all. They tell a painful story.
uid: d2b402a5-5150-f300-654b-2f25974a34d4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Is... is it over?
uid: d35c86d0-3de1-f956-ca57-09ded9da18fd
Animation: [AL] Vampire spawn anim: construction (SlowWalk)., AST anim: Kneeling Idle
Cinematic: Astarion still kneeling. The voice of one of Cazador's other spawn comes from behind him.
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Is he...?

null
uid: d3e42507-5157-5506-18ca-81d5dc223b20
> null

null
uid: d4015c96-6f8e-90b5-3fe7-bdb2dd8cd5c0
Animation: [AL] Can use the noding construction anim
Cinematic: The spawn opens their mouth to speak, but thinks better of it. They nod.
> null

0:0 - *Your minds join and your two selves become one. You can feel the knife in your hand, but also see the scars on your back.*
uid: d501c43e-b51d-85ad-ab12-cd6b55cb09e4
> *If you complete this ritual, there will be no atonement. Seven thousand of your own kind, dead by your hand. All but Cazador yourself.*

null
uid: d5952938-8795-5706-3147-4b3cfbe181d9
Jump to another node

0:0 - [Panting]
uid: d596b518-e7c5-e115-3797-5ffa5ab8813e
Animation: [AL] Custom animation: AST stops stabbing CAZ and let go of the knife, (kneeling Idle)
Cinematic: Astarion is kneeling by the body, covered in gore, panting. The knife falls from his hand.
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

null
uid: d5e7c2b8-864b-d79e-19ff-f6420de1384c
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Petra_StartInclusion -
   true - LOW_CazadorsPalace_Dalyria_StartInclusion -
> null

0:0 - You might have made me what I am, but I can be so much more than what you created me to be.
uid: d74696bd-6f07-1bf6-64f3-b21c84ad5409
> But I am grateful for one thing. You showed me how to really savour moments like this.

null
uid: d74f6da3-b588-de1c-eee2-8a1b08cff036
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Enter your companion's mind and see the scars through their eyes.
> null

0:0 - Unmaking what you made me.
uid: d754d438-0727-d1c0-6b81-ab292d4c1564
> Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his.

null
uid: d7d62677-894a-df58-b4cf-f942b6f48952
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Snuffed out in an instant, but to whose satisfaction? They will never feed and never be hunted. And never have a chance to hew their own paths.
> Wise choice. Now the streets will be safer and you'll be stronger.
> All those lives, just snuffed out... I hope it was worth it.
> Hells. They deserved better. They deserved a chance.
> All gone, just like that... I hope it was worth it.
> It's done. Just like that. Gods, help us.
> All those lives snuffed out, just to grasp some power. That was craven - unnatural.
> A cold kind of mercy. But mercy still, I think, Astarion.
> To end so many with only rhyming and words... the sword would have been messy, yes. But cleaner too, thinks Boo.
> No different than burning out an infestation of vermin. It was well done.

0:0 - No - urgh!
uid: d7eedfc7-f638-702c-6333-4059e9490740
Animation: [AL] Custom animation: AST stabbing CAZ
Cinematic: Astarion, hunkered down before him, stabs Cazador in the chest. Cazador slumps to the ground, lying on his back. Astarion rams the knife into Cazador's chest over and over, letting out centuries of rage.
> [Panting]

0:0 - Do what you like, but you're dealing with the consequences.
uid: d806a3d9-2348-06b8-5624-bdef4d5990b3
> We shall. Gladly.

0:0 - To sacrifice so many would be an abomination.
uid: d827f80a-4070-457a-a532-d2beb660dade
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: d87d51ab-079f-1880-c443-fb24e676d455
> Farewell, brother.

null
uid: d8a3af1a-3b89-10f7-6b5c-cb9853bce3ed
Jump to another node

0:0 - Don't you dare! I CAN FEEL THEIR POWER FLOWING INTO ME!
uid: d90462d4-8758-15f7-d7b9-0928a214dc01
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_AOM_COM_OOM_NonSupportiveCompanion - As Astarion is completing the Black Mass ritual to ascend, one of the companions refuses to support him
> Let the ritual continue.
> Let the ritual continue.
> Stop Astarion.
> Stop Astarion.

null
uid: d9be850b-5835-724a-a070-220c812df650
Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode
Cinematic: Screams reach a peak and the spawn start to explode one by one
> null

0:0 - Boo thinks you are being hasty, friend. He enjoys the hunt as much as any hamster, but... that is a lot of Astarions.
uid: d9f2da91-4024-f699-edbf-1ca09d2cca52
Node context: Reacting to the prospect of letting thousands of vampire spawns go free. It's a given that they'll be hunted down if they stray from the path of rightenousness
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - And what does it mean for them?
uid: da4a59b5-c079-11fa-c90b-24df3ef11669
Animation: [AL] Covered by constructions
Cinematic: Gesturing to the prisoners in the cages all around them (this is in a vast cavern full of cells and cages
> The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here.

0:0 - Farewell, brother.
uid: da747c3c-625b-889c-9cbb-d00c7728410e
> null

null
uid: dab02380-5418-9d20-585d-f0ecf89ee088
Jump to another node

0:0 - They're not my concern.
uid: db2e2093-2ddd-9f7d-6de0-d8e0aa3fda6f
> null
> null

null
uid: db545ff6-94af-746f-c18d-840023b42109
Jump to another node

0:0 - *There he lies. Your tormentor. The one who's haunted your nightmares for centuries.*
uid: db6d6187-1dcb-4af6-bfeb-51c1d46f3078
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> *If you let him regenerate, he's sure to come after you again.*

0:0 - Use the parasite - link your mind to mine. Through your eyes, I can see the scars on my back and copy them onto his.
uid: dbb458e4-b886-23af-18c0-2874c2efca2c
> You would not dare.

0:0 - If you release those ravenous starvelings, the city's poorer quarters will be their feasthall.


uid: dbbe1408-145d-87ec-58f8-3fe8b798dae6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: dc36a057-e532-85fb-f192-d858b3260179
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> No. This isn't the way!
> Some destinies require sacrifice. Do as you must.
> No, Astarion! Stop this!
> No! What are you doing?!
> No, Astarion, do not speak those words! The cost is too great!
> What are you doing?! All those people, Astarion - stop!
> All these lives at stake... we cannot allow this to happen.
> Are we truly to be party to this?
> Enough! We can still stop the nonsense words in his mouth!
> Yes, Astarion. Take the power you are owed, whatever the cost.

0:0 - Do it. Claim what's yours - and give him what he deserves.
uid: dc3def0d-7a4f-dc64-708a-fc55d76420d6
Node context: Resolved, encouraging. The 'him' refers to Cazador, Astarion's former master
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
- 0 Set flag(s) to (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> null

0:0 - Tsk'va. You would sacrifice thousands of souls for your own power? Your hunger veers towards madness, Astarion.
uid: dc59dae0-8a81-1402-2c5d-55628929a1d9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I think the answer to that is 'whatever they damn well please'.
uid: dc8f1d0a-fd97-5d7a-4433-2928e397c30a
> Come on, let's get out of here. I have a brand new world to explore.

0:0 - It will become everyone's business if you try to feast on half the city. This is just a friendly warning.
uid: dcd0f985-9ec3-227f-a6bb-e038c9cb0425
> Your choices are simple, really.

0:0 - They'll need someone to lead them. Take the tunnels into the Underdark, find somewhere... well, not safe, but less perilous?
uid: dcd27333-2a2e-6ef9-9c3b-ca149844a1f2
Cinematic: To the other spawn
Node context: To the other spawn
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> What? No, we can't -

0:0 - Let's go.
uid: dd0ebcf0-873e-fa4a-4dbd-7fd6530fe517
Node context: Quietly
=== END NODE ===

0:0 - Do it. Beg.
uid: dd27f55b-509c-f2a1-4887-b8b13adc1a80
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Argh... ARGH!
uid: ddb24355-8425-b1fe-171c-35dc3b86be91
Animation: [AL] Custom anim: Still carving
Cinematic: Cazador screams as Astarion carves symbols into his back
Node context: Cazador tries to resist screaming, but quickly gives in as Astarion carves symbols into his back
> There. Perfect.

0:0 - I want you to live a life you're proud of. You can't be proud of this.
uid: ddd334f2-e77d-0a6b-871e-df99ff38eef5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

null
uid: debb44c1-6c72-aed1-f0f9-c7a6e6772e46
Animation: [AL] Custom animation of AST + CAZ, ending in Idle
Cinematic: Astarion pulls Cazador from the coffin, throwing him to the ground. Cazador lands on his knees.
> null

0:0 - Use the staff to set the prisoners free.
uid: dee7c548-a52f-c23e-04c8-9b0817e19fb4
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> null

0:0 - To die by the sword is just. But to end so many with only rhyming and words... Boo wonders if this is truly what you wanted?
uid: defdc0b6-e3ae-4824-8362-7b93d15a6f52
Node context: A little shaken out of his bravado. He's just watched Astarion kill a legion of vampire spawn in a dark ritual - good riddance to vampire spawn, but he's a little shaken nonetheless
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - You did the right thing. All those deaths would have weighed you down.
uid: df27c5ab-1961-1390-504a-bb111a7f35f3
Node context: Relieved/approving
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

null
uid: df440c93-b319-859e-963c-861533f2f169
Jump to another node

0:0 - Pull him from the coffin.
uid: df518d28-a856-9888-7419-2861215161d9
> null

null
uid: dfda3a72-7192-4746-af04-d8653917ad79
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - After all these years you want us to go back to feeding on beasts?
uid: e02242fa-a716-b99f-d335-d14cd7afb4d1
> You don't have to eat rats. Feast on a lion or a dragon - just not people.
> Start killing people and I'll stop you. Just like I stopped Cazador.
> Do what you like, but you're dealing with the consequences.

0:0 - And? What can a Vampire Ascendant do?
uid: e05fe31c-9814-95a4-ce97-86f2140b4ff8
> I think the answer to that is 'whatever they damn well please'.

0:0 - ARGH!!!!
uid: e0e680f7-7f02-d866-c205-51d67297d8e5
Animation: [AL] _OUT of Cazador screaming idle
Cinematic: Literally Explodes
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff - Players gets Cazador's Staff
> I... I can't feel it. That ache in my stomach, that hunger - it's gone.

- Roll failure -
null
uid: e0fbfe26-1b3f-0c4c-2624-c7ec734b1713
> The day I fear one of my own whelps is the day I deserve the void.

0:0 - There is nothing more to be done here. High time we left.
uid: e147b0f4-546c-4449-8c97-6386401139d4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: e197a59e-fdc7-f96c-aa5a-7718548771ef
Animation: [AL] Screaming Idle for all the characters + _OUT for when they explode
Cinematic: Screams reach a peak and the spawn start to explode one by one
> null

0:0 - These people died years ago, trust me on that. All that's left are feral spawn, desperate for blood.
uid: e292db88-7ebf-86cf-eeda-8948cdcbdb41
> If we release them, how many people will they kill? Tens of thousands? Hundreds of thousands?

0:0 - I can see the scars. No one should have to suffer like you suffered. No one.
uid: e29bf75e-8c66-d42a-4ba2-a0c94a43fe73
Node context: With determination and a little verklempt
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: e2d03574-cde5-ed1e-4076-ba96c110699c
Jump to another node

0:0 - Destroy the staff so they can never escape.
uid: e3047dd2-1b4e-1112-7714-d5a4d7fbd3df
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison
> null

null
uid: e3327bce-35f5-ce03-18e2-bab037e6baba
> As for those wretches in the cells - if I don't get my freedom, neither do they.

0:0 - Fine.
uid: e345161f-6b92-d2da-ede6-b74d0c742459
Node context: With a sigh, mildly irritated
> null

0:0 - I knew it. You coward. You ingrate!
uid: e458ed47-f058-6dc8-c7fe-f98e663bcae6
=== END NODE ===

0:0 - You did it! I can't believe you did it!
uid: e5458ffa-ef26-f5e2-c130-c33140524ddb
> I did. We did.

0:0 - Whatever we want? We can... feed?
uid: e61d23b3-f622-c7d9-75bb-0fa2708c7d47
> null

0:0 - The spawn will not feed in the Underdark - it will eat them alive. Good riddance.
uid: e6c0182f-cd5c-5949-bcd9-e7097ca328e3
Node context: arrogant, speaking of vampire spawn who were freed and fled to the Underdark
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Minthara -

0:0 - We shall. Gladly.
uid: e7722639-b7ae-012a-2a5f-6318dd6629a9
> null

0:0 - Not sure I like the sound of that.
uid: e7aeb228-3ed6-4b8d-d615-7c513c36f9d5
> Oh don't worry, darling. I won't bite unless you ask very, very nicely.

0:0 - Enough now, Astarion. There is only one life that needs taking here, and you have it in your grasp.
uid: e8645888-aa83-b60f-9e0c-016623bb9b29
Node context: note of caution = punishing cazador is all well and good, but completing his ritual is not.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Hells, just kill him already!
uid: e880fdb0-49ab-85bd-09a2-603dc50ac2db
> Fine.

0:0 - *Cazador's staff controlled everything during the ritual. If it controls the cells too, you could decide their fate.*
uid: e8bd48ea-45b6-895c-a0f8-b98ec5a380ad
> *Seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*

null
uid: e90fb814-2d3f-4652-839c-1f5240a8199f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Perhaps I should applaud the liberation of bound creatures. But somehow I sense I will be the one cleaning up this mess.
uid: e98d7c22-e90b-8a40-18d7-0b14202c87fe
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I'm not him, and I will not become him.
uid: e99bf458-945a-0b1c-c093-427c0209bc04
> Please! I can't do this alone.

0:0 - No. You do not have the skill.
uid: e9b8bd58-4449-2d33-84e8-d0205af852eb
> Your knife will slip. You will misremember a rune. A single mistake and you will be consumed.

0:0 - You would not dare.
uid: e9d2a6a9-1c90-539c-b0a4-6438df206325
> I would. And I will. You will be consumed and all the power you've lusted after will be mine.

0:0 - A beast is a beast, and I am not going to be freed of his chains just to put on yours.
uid: ea17905e-fb2c-ca27-184b-5eba289c0937
> Wait, what of the others? What are you going to do with the ones we brought here?

null
uid: eaa69782-aa4d-313d-b898-67d920a6fc1f
Jump to another node

0:0 - Come on, let's get out of here. I have a brand new world to explore.
uid: ecbd3b44-0097-9719-3471-de1fc5d91293
=== END NODE ===

null
uid: ed358c27-7012-0103-988e-7eccd8da2a88
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?
> I can't say I'd have done the same, but your choice in the end.

> You did the right thing. Some sacrifices just aren't worth it.
> They're victims, Astarion - just like you. They deserve freedom, too.
> You chose well. They may not be the safest types to unleash, but their deaths would have weighed heavy on you.
> Seven thousand Astarions, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.
> Good - they deserve a chance at life. Nature will handle their fates from here.
> And what of the living they'll feast on, should they not prove as admirable as Astarion? They deserve a chance, too.
> Boo thinks you are being hasty, friend. He enjoys the hunt as much as any hamster, but... that is a lot of Astarions.
> If you release those ravenous starvelings, the city's poorer quarters will be their feasthall.


> You're right.

0:0 - The poor wretches in the cells are innocent. They shouldn't have to suffer just because I lured them here.
uid: ed4571bc-de7b-cba0-8fc3-489a5415ac8c
> null

0:0 - Enter Astarion's mind so he can proceed with the ritual.
uid: ed5939ba-94dd-426c-abf2-69608f282cac
> *Your minds join and your two selves become one. You can feel the knife in your hand, see the scars on his back, and taste his hunger for power.*

null
uid: ed7190f1-fb35-9ddb-0f3e-67ac1440c959
Jump to another node

null
uid: ed9be996-7d16-1cd0-7f25-98a2675db825
> null

null
uid: ee00254e-c3cf-716f-5b03-0e2bdc69c2a0
> As for those wretches in the cells - if I don't get my freedom, neither do they.

null
uid: ee1fb9de-6cdc-a2b3-4db7-2a1075056697
Jump to another node

0:0 - Then tell me how to complete the ritual.
uid: ee771e38-3473-8d96-76c8-324202f5fe7d
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_RitualCannotBeCompleted - Ritual cannot be completed because of the player's actions
> You think me a fool? That I would allow anyone to usurp me, speak the words, and ascend in my place?

0:0 - Hero? You think they will sing songs of the blood-drinking saviour? The one who lurks in the shadows?
uid: ef64a197-508d-847c-2cf1-938e0f6a8522
> Maybe they will. Maybe they won't. Maybe it doesn't matter.

null
uid: ef650b68-77eb-8bb1-de64-72842aec1bc1
Jump to another node

0:0 - Cling to that if you must, but know it is a lie. He's mine.
uid: ef7e18df-5da3-924b-5e50-174d8852dda4
> He's not wrong. There's always going to be a part of him in me.

0:0 - Just try to keep them out of trouble.
uid: eff85b39-b804-87f7-f69c-9ecbd2b72580
Cinematic: Cutting off his brother
Node context: Cutting off his brother
> null

null
uid: f07a1e59-bfef-9c7f-6054-2af1fb2506c4
Jump to another node

0:0 - Relent - do not accept the power.
uid: f0ce4caf-80b7-3770-75bd-1f13cf95d3e8
- 0 Check flag(s) (Local):
   false - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions

null
uid: f1696ef6-ecf9-5121-1981-39a90b5dd8b3
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_RememberedRunes - Solo Avatar remembered runes
> *If you complete this ritual, there will be no atonement. Seven thousand of your own kind, dead by your hand. All but Cazador yourself.*

0:0 - Come on. Let's go.
uid: f1857075-e7cb-17db-1ec4-13ac567b6074
=== END NODE ===

null
uid: f24eb05a-6a1c-9730-2335-332440793d0c
Jump to another node

0:0 - You are simply a means to an end. I made you to be consumed.
uid: f2597356-83d8-a0b3-3c28-35514acadf6a
> I am so much more than what you made me.

0:0 - I think we're finished here. Let's go.
uid: f2d1ce43-506c-5a27-00b2-aff1afd497be
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: f3314246-e651-21a2-3eb2-51410161e510
Jump to another node

null
uid: f3b24267-4a5b-3abf-641f-653aea5c0b2b
Cinematic: Astarion picks up Cazador's Staff
> null

0:0 - Let the ritual continue.
uid: f3cfd00c-6ecb-051c-823f-09b46c6ce0d1
- 0 Check flag(s) (Local):
   true - 065bda24-0293-6505-0380-dffb4a6402b7_ShadowheartOnSharPath - Shar Path Shadowheart - setting so I can set correct approval ratings at next questions
> null

- Roll sucessful -
null
uid: f41537a2-a626-70a0-e385-4ab97bb99294
> You... you would never. I have given you so much.

0:0 - Give him his wish - kill him.
uid: f4302c3d-46aa-57bc-9af5-59053db73b74
> No - urgh!

null
uid: f431dd25-b857-27d4-2fdb-a42a7c58e1cd
Jump to another node

0:0 - *For the first time since you can remember, the gnawing pain in your stomach is gone. You can feel new strength in your body and new power at your fingertips.*
uid: f506b254-f6e0-bd15-4567-2f64fe1fc103
> null

0:0 - Then do! Slake your thirst.
uid: f5345eac-6204-d51e-1964-6af6f8fc5cc6
> Tonight will be glorious.

null
uid: f5a374ad-7d33-384c-9819-0f60e7daa4e7
Cinematic: Astarion picks up Cazador's Staff
> null

0:0 - You chose well. They may not be the safest types to unleash, but their deaths would have weighed heavy on you.
uid: f5b579a1-119f-78a7-aa3a-16a48d01754e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - And if I can't escape, then no one can. Not them...
uid: f6606148-be68-2843-bf70-b757464438e6
> null

0:0 - And when they're dead? Will you kill us too?
uid: f7185694-a33f-2db3-5c71-e8f3c3de9e7e
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> We're not like those wretches, brother. We've spent lifetimes controlling our hunger - they're all but feral.

0:0 - I'm free. I'm finally free! Oh it feels delicious.
uid: f71b3e1d-8a37-77e8-f6b1-eaee5921e101
> You did it! I can't believe you did it!
> So... what now?
> And? What can a Vampire Ascendant do?
> Not sure I like the sound of that.

null
uid: f778e857-90f8-8aa1-302b-1da74f3874d7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Tsk'va. You would sacrifice thousands of souls for your own power? Your hunger veers towards madness, Astarion.
> Do it. Claim what's yours - and give him what he deserves.
> Don't do it, Astarion. Thousands will die unless you stay your hand.
> Astarion - please. No power is worth these prisoners' torment.
> Leave it, Astarion. The butcher's bill is too steep, no matter what power it grants you.
> Astarion, no. This isn't you. It can't be. You can't sacrifice thousands for yourself. It just doesn't add up.
> Stay your hand, Astarion. To sacrifice so many is a tyrant's ambition.
> Enough now, Astarion. There is only one life that needs taking here, and you have it in your grasp.
> Now you have had your fun. End the vampire, says Boo - and this foul magicking with him.
> Claim your due, Astarion, no matter the cost. Kill them all.

0:0 - My boy, I knew you would make the right decision. I raised you well.
uid: f866ef12-1400-0915-6207-0b0a846069ed
> Tell me how to complete the ritual and I might spare you.
> Stab him.

0:0 - Leave.
uid: f88a1e4c-963f-0c2d-3598-05fe11ef5a00
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_SparedCazador - Astarion - Avatar choose to spare Cazador's life
=== END NODE ===

0:0 - To end so many with only rhyming and words... the sword would have been messy, yes. But cleaner too, thinks Boo.
uid: f8bab05c-68e4-0b8a-f0ae-37a712d2acef
Node context: A little shaken by the ritual 'mercy-killing' of thousands of vampire spawn he just witnessed. They were beasts, yes, but even beasts deserve a death in battle.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Yes. He's gone.
uid: f8c1aa7d-e3c8-3af6-5d50-f9f8acac714c
Animation: [AL] AST anim: standing up (Kneeling Idle _OUT)
Cinematic: Astarion gets up off his knees
> null

0:0 - No! Why?!
uid: f933f3b0-f379-365b-734c-5312233852b6
> I am done picking up after Cazador. I wash my hands of all of this. This place, this ritual, these people.

0:0 - And I want to live a full life! Not some half existence, hiding in the shadows for the rest of eternity.
uid: fa581de2-0696-326a-ab5a-ea76b39d1549
> null

0:0 - Your power is buoyed by a sea of innocent blood. I hope you are pleased.
uid: fab35eeb-ea1f-45b7-bab5-2c9acaa13aef
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - It means you're free - you can do whatever you want.
uid: fb40ddd9-8c08-d2cd-50ac-15993acb8240
> 'You can do whatever you want' sounds terrifying - and it is - but there's opportunity in it, too.

null
uid: fba0967c-ca58-a599-56aa-7a96d6dd716e
> Is... is it over?
> *Your old master lies dead, never to control you again. You're free - unlike the thousands of spawn that are still trapped in his cells.*

null
uid: fbc2938d-5d3a-5bd5-f18f-721a5cf139b2
Animation: [AL] Custom anim
Cinematic: Without a word, Astarion breaks the staff (snapping it over his knee, or some other way of breaking it).
> No! Why?!

0:0 - What does that mean for us?
uid: fc220504-e8bb-640e-f0e9-c69331cdd5a4
> It means you have a choice.

0:0 - I don't like it, but you're right. Putting them to rest may be the kindest thing we can do.
uid: fc2c8d89-6702-882c-8b13-0e187fa3a8ea
> null

0:0 - Nunc volo potestatem quam pollicitus es mihi...
uid: fc83c906-4499-c2cf-fbf1-2c59d6c0ccf9
Node context: Latin (nunc VO-lo po-tes-TA-tem kwam po-LI-ki-toos es MEE-hee)
> null

0:0 - Enough of this place. Boo wishes to sun himself once more - and now you may join him.
uid: fd1f268c-3562-4d48-8358-d369113b664d
Node context: Bored now all the drama has faded. Inviting Astarion to lay in the sun with Boo - the highest of honours
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

- Roll failure -
null
uid: fd60029b-3c4f-886a-0f8a-c9a2f77382d6
> null

0:0 - I sacrificed others so that I could become who I needed to be - I won't deny you the same chance.
uid: fd6ffd19-28da-647b-d26d-a83e8a30bc66
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_RitualRoom_PostCombat_OM_Astarion_State_CompanionHelping - Companion agreed to help Astarion complete the ritual in the OOM branch
> null

0:0 - No, we can't. I won't help you.
uid: fdda8c7d-f850-b6f3-729f-509220a6ee39
> null

0:0 - So... what now?
uid: fddad1a1-21fe-9288-c8df-55ec451177a8
> Now we deal with the elder brain. I no longer require its parasite, so we can end this once and for all.

0:0 - I did. We did.
uid: fe15322e-a310-9030-1484-38bc73dd6aed
> Come on, let's get out of here. I have a brand new world to explore.

0:0 - No, I won't do it.
uid: fe738c17-171c-0233-fbdf-305bcde83a74
> Fine.

0:0 - Is he...?
uid: ff09d908-644b-ff26-f673-a24ac5f2d873
Animation: [AL] Vampire spawn anim: construction (SlowWalk), AST anim: Kneeling Idle
Cinematic: Timidly walking over to look at Cazador's body
> null

0:0 - Why not just leave them? They're not our responsibility.
uid: ff7c2d14-70d1-54fd-bf65-d013228a8800
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison
> null

0:0 - I sense there is little else to be said or done here.
uid: ff876562-fdb1-4fcd-8d65-516871b8ef90
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - You saved me to create a pawn you could use! I should kill you for that alone.
uid: ffe7b357-e341-5e02-8fb8-fd7c7e2826a8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Those scars... great pain's been visited upon you. I'm sorry.
uid: fff31f8b-b1eb-20f7-59c7-2dd4c5baccaa
Node context: Empathetic
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Kennel_OM_Astarion_COM.lsj
Synopsis:
Origing Moment with Godey, lackey of Cazador. Astarion hates him.

0:0 - Oh no. No no no, Godey is not worried by your threats. Godey has seen so much worse than you.
uid: 042b3f49-331d-2cbc-93e8-e0b9fcd04b62
> Things have changed, Godey. We might surprise you.

0:0 - Wait! Godey has the key. Godey can give it to you.
uid: 0d6d6174-83a2-8acc-7b01-db5b92775ddd
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey
- 1 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace
> null

0:0 - So so, you've come home, little one. And come to visit Godey in your old kennel.
uid: 19da5551-190a-4730-8eac-5bd0ea15251b
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush
- 1 Check flag(s) (Object):
   true - COM - COMdescription
> It's taking everything I have not to grind your rotten carcass to dust.

- Roll sucessful -
null
uid: 24e9df8b-496e-0562-392f-adb3cfe78a40
> But you're too late to see the master. The doors are sealed, he will not be disturbed.

0:0 - You tortured us. For days at a time.
uid: 27773cb0-164a-a58c-f9e7-8c0d8ec1255e
Node context: Growly or through gritted teeth
> Oh yes, and you sang so sweetly for me. None of the others screamed like you did.

0:0 - Oh yes, fight Godey. Spill your blood on his kennel's floor.
uid: 27e542ac-0e1d-ebea-57ea-5d3a4d944743
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Godey will not open them for anyone, much less for you.
uid: 28e10f5d-0777-eb5f-7282-ffaea841c475
> Your master needs Astarion for the ritual. He'll be furious if you stop us joining him.
> Cazador gave me orders too - Astarion needs to be returned no matter what.
> How about I start breaking bones and keep going until I find that key?
> Attack.

0:0 - Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost.
uid: 2cc20a79-429e-44c2-20e0-f763c1c9a65e
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace
> Here, here it is.
> Here, here it - no... where is it?

0:0 - How dare you! As if you could lay a finger on the master, you ungrateful little brat!
uid: 3b60f4b5-324a-c2ca-ad6f-f0cdda17af55
> Godey will not let you get away with blasphemy. Godey will see you punished!

null
uid: 42da239c-c554-f1fe-9f6a-577d19c6f1bd
Jump to another node

0:0 - Doors can be unsealed. Do you have the key?
uid: 49f7303e-461d-45a7-a020-2ebdd980ebe1
> Perhaps. But the master ordered the doors closed until he was finished.

0:0 - Cazador hired me to capture Astarion. I'm here to deliver.
uid: 5eecd3fd-ecc8-72fc-bbc2-09e3486acf16
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Your master needs Astarion for the ritual. He'll be furious if you stop us joining him.
uid: 62918fd3-7e49-1b89-990c-657ec64b2918
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null (roll sucessful)
> null (roll failure)

0:0 - How about I start breaking bones and keep going until I find that key?
uid: 649e6e27-b2b8-b30d-97b5-9584de5c12b3
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Why are you here, then, little one? If not to see Godey.
uid: 6d5545fd-30d0-1a12-81cf-330a2f03c4ad
> We're here to see the master, but the ballroom door's locked. Give us the key.
> Isn't it obvious? I'm going to kill Cazador.

- Roll sucessful -
null
uid: 74379f7a-49cd-18d7-cce3-d78347c74248
> Not very nice. Not very friendly.

0:0 - Doors can be unsealed. Just give us the key and we'll show ourselves in.
uid: 77383463-5011-2178-12b4-a66ec5340259
- 0 Check flag(s) (User):
   true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom
> Godey will not open them for anyone, much less for you.

0:0 - Oh yes, and you sang so sweetly for me. None of the others screamed like you did.
uid: 7bf9bd3c-678e-ce42-4d9a-309c23464200
> But you're home now, and you brought me a treat, eh? A new friend for Godey?

- Roll failure -
null
uid: 7c2456bb-a67a-d9f1-c94b-3d74e32102ac
> Oh no. No no no, Godey is not worried by your threats. Godey has seen so much worse than you.

- Roll failure -
null
uid: 7d3656b8-6176-4ec9-59c1-f56e9cca6967
> Lies, lies, lies! And lies must be punished.

0:0 - I doubt it, little one. Come, let's hear you scream one last time.
uid: 7ea62711-3aa6-15cd-b5eb-c26439b06425
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Now go to him. Help him achieve his destiny.
uid: 80628e0d-033a-ad32-c088-0989c26b9df5
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing -
=== END NODE ===

- Roll sucessful -
null
uid: 816d8b8f-8279-efa7-967b-ebdf6b997045
> null

0:0 - Things have changed, Godey. We might surprise you.
uid: 83b5997d-5702-5d1f-8304-6c066091c8b2
> I doubt it, little one. Come, let's hear you scream one last time.

0:0 - Not very nice. Not very friendly.
uid: 8c6b8a6d-8b2e-83e8-19f4-5304c6b3b8f8
> Why are you here, then, little one? If not to see Godey.

0:0 - Don't be mad at Godey, child. I only did my job. Only kept you in line.
uid: 90e34ea6-35f4-07ac-199e-ae68c6e3c554
> You tortured us. For days at a time.

0:0 - Perhaps. But the master ordered the doors closed until he was finished.
uid: 958bca15-5dd3-0173-75fc-a5f88293ad54
> Godey will not open them for anyone, much less for you.

0:0 - Isn't it obvious? I'm going to kill Cazador.
uid: 95c668c4-9583-742b-05ee-7052e35385ef
> How dare you! As if you could lay a finger on the master, you ungrateful little brat!

0:0 - The master will not be disobeyed! You will not open that door.
uid: 961d5630-23c3-7230-9a88-5ceccb4f0211
Node context: slight stress on 'not'
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - No no, master will be furious if it is lost. Godey must find it.
uid: 99f232c6-a870-9347-50cc-5a8bae5e5656
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_LookingForRing - Player stole the Szarr ring from the Skeleton Servant of Cazador and the Skeleton is now trying to find it in the room.
=== END NODE ===

0:0 - I know you're there, Godey. Stop skulking and show yourself.
uid: a216a616-040f-4176-8631-8ccce7fc59f1
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> You always were sharp, little one. Sharp enough to cut yourself.

null
uid: a3673222-b8ed-da6a-dd96-cecb639175de
Jump to another node

0:0 - But you're home now, and you brought me a treat, eh? A new friend for Godey?
uid: aa3e9402-61a1-758b-ae3a-63a886352cb8
> Cazador hired me to capture Astarion. I'm here to deliver.
> Lay a hand on me and lose it, bones.
> null

- Roll failure -
null
uid: aee0cc29-0420-07d8-6c5c-257d63fc7ea5
> null

null
uid: b458e6f7-8206-e508-b6ac-a1a7e1237ba9
Jump to another node

0:0 - Here, here it is.
uid: b47a528d-0e1e-f874-3a4c-6e98befc1167
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_Kennel_State_HasSzarrRing -
> Take it and trouble Godey no more. Let the master know I found Astarion.
> Now go to him. Help him achieve his destiny.

- Roll sucessful -
null
uid: b4bd72e6-d0b4-d797-2c97-a7966158507b
> Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost.

0:0 - Here, here it - no... where is it?
uid: b9fbb70b-53cc-6f6e-1566-0831baa9a73d
- 0 Check flag(s) (Object):
   false - LOW_CazadorsPalace_Kennel_State_HasSzarrRing -
> No no, master will be furious if it is lost. Godey must find it.

0:0 - Attack.
uid: bba07023-b844-45b6-b6f6-51b3c23651b8
> Oh yes, fight Godey. Spill your blood on his kennel's floor.

0:0 - Lies, lies, lies! And lies must be punished.
uid: be9d9fa1-af27-6167-a87b-397a389f7dbd
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - We're here to see the master, but the ballroom door's locked. Give us the key.
uid: c022696c-714e-3c88-c355-21efedc17105
Node context: reluctantly calling Cazador 'the master' to try and trick Godey into giving you the key
- 0 Check flag(s) (User):
   true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom
> Hah! No no, it is too late. The doors are sealed on master's orders.

- Roll sucessful -
null
uid: c7685ceb-071e-052f-2da1-e02677d29cd9
> Wait! Godey has the key. Godey can give it to you.

0:0 - Hah! No no, it is too late. The doors are sealed on master's orders.
uid: cc0da456-8f55-0f40-e61b-ddd70c6bbe0b
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door
> Godey will not open them for anyone, much less for you.

null
uid: ceef94d8-6bea-5b09-3b7a-78d06223b99e
Jump to another node

0:0 - Lay a hand on me and lose it, bones.
uid: d4071873-e367-935f-bac1-51d7826c8c3d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

null
uid: d42d5420-f5d4-9d89-c505-27d72db68f07
Jump to another node

- Roll failure -
null
uid: d544485a-f25a-835d-9bd6-711326cb278f
> null

0:0 - Cazador gave me orders too - Astarion needs to be returned no matter what.
uid: d5866b47-db75-e578-89fa-5cc38a5566a5
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - You always were sharp, little one. Sharp enough to cut yourself.
uid: ddd5f7ca-f34d-eb2a-ac58-c513a86aac79
> It's taking everything I have not to grind your rotten carcass to dust.

0:0 - Godey will not let you get away with blasphemy. Godey will see you punished!
uid: e9863ba2-b9de-a9d1-b3b8-6f81b48b3fdb
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - But you're too late to see the master. The doors are sealed, he will not be disturbed.
uid: f6287299-1301-2fbf-8977-638e39fb391f
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door
> Doors can be unsealed. Just give us the key and we'll show ourselves in.
> Doors can be unsealed. Do you have the key?

- Roll failure -
null
uid: fa778b3d-52c8-f6f4-88a3-24f6976cf24d
> The master will not be disobeyed! You will not open that door.

0:0 - It's taking everything I have not to grind your rotten carcass to dust.
uid: fcfa2174-f648-4b6c-56fd-793e337c83a9
> Don't be mad at Godey, child. I only did my job. Only kept you in line.

0:0 - Take it and trouble Godey no more. Let the master know I found Astarion.
uid: ffc72eee-d257-60bc-d93b-9d0fb1972e43
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Kennel_OM_Astarion_AOM_OOM.lsj
Synopsis:
Origing Moment with Godey, lackey of Cazador. Astarion hates him.

null
uid: 01f3bd65-12d7-79ea-ec82-caf416bbfbd3
Jump to another node

0:0 - He needs me to complete the ritual. He'll be furious if you stop me from joining him.
uid: 02fcdd45-7ef9-9816-cbf5-781c10b4c0bb
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null (roll sucessful)
> null (roll failure)

null
uid: 0af26451-3de2-b698-710d-967170e6abd6
Jump to another node

0:0 - Isn't it obvious? I'm going to kill Cazador.
uid: 140de0ac-87c5-abf7-cb99-ffac034f7c5c
> How dare you! As if you could lay a finger on the master, you ungrateful little brat!

0:0 - You tortured us. For days at a time.
uid: 16871541-e218-8a6b-5aa4-9bf249515cc9
Node context: Growly or through gritted teeth
> Oh yes, and you sang so sweetly for me. None of the others screamed like you did.

0:0 - Godey will not disobey the master, much less for someone like you.
uid: 16a2a3a6-8dfb-4758-4527-e93e7278859f
> He needs me to complete the ritual. He'll be furious if you stop me from joining him.
> But master called me home! I have to get to him!
> How about I start breaking bones and keep going until I find that key?
> Attack.

0:0 - You always were sharp, little one. Sharp enough to cut yourself.
uid: 1800eec3-f0be-183b-5b1d-09ffdf41dd48
> What are you doing here? Did you miss me as I've missed you?

0:0 - Attack.
uid: 1ab00191-769e-6f6b-e830-75437c502945
> Oh yes, fight Godey. Spill your blood on his kennel's floor.

0:0 - Oh yes, and you sang so sweetly for me. None of the others screamed like you did.
uid: 1d962493-f51f-7614-76e1-e3599462c0d4
> But if you're not here to see Godey, why are you here, little one?

0:0 - After all these years, you still think you can lie to me? Shame on you.
uid: 1dd8438c-d92d-5045-8785-f0a44d19a170
> It seems I need to put you in your place one last time. Then you're the master's.

- Roll sucessful -
null
uid: 1e7adb9a-ddac-774f-fca4-7cdb38904101
> null

0:0 - But master called me home! I have to get to him!
uid: 1eaf3d39-d0f8-2859-e09a-36012c0b1d27
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Take it and go. Impudent little brat.
uid: 218931fc-10b7-582d-523c-9755216c5b1b
Node context: Last line under his breath
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing -
=== END NODE ===

0:0 - Oh no. No no no, Godey is not worried by your threats. Godey knows just how to break you.
uid: 25265186-6ae2-a477-19d3-a24f225f4544
> Come little one, let's hear that scream of yours one more time.

0:0 - I'm looking for Cazador. Where is he?
uid: 25316ba9-71ef-2cee-b073-301248a1acdb
- 0 Check flag(s) (User):
   false - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom
> You're too late, the master entered the ballroom and ordered the doors be sealed behind him. They are not to be opened until his business is done.

- Roll failure -
null
uid: 27f388b0-f902-56fa-4254-b3d903826cf7
> null

- Roll failure -
null
uid: 285fc1b8-13ac-da44-098d-70f816ef3c7f
> Oh no. No no no, Godey is not worried by your threats. Godey knows just how to break you.

0:0 - Hah! No no, it is too late. The doors are sealed on master's orders.
uid: 2d6878a0-5dab-4a68-1f81-7a831ba46dfd
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door
> Godey will not open them for anyone, much less for you.

- Roll failure -
null
uid: 2eff81a9-ee40-2627-3abe-fea071aceb5f
> null

- Roll failure -
null
uid: 31bd20f7-87d0-7bef-ad7e-04f1f607700a
> The master will not be disobeyed! You will not open that door.

null
uid: 32e4f976-4699-c025-7c4b-2e3556ea4612
Jump to another node

0:0 - Don't be mad at Godey, child. I only did my job. Only kept you in line.
uid: 3b1db76c-6980-2469-9f5c-e8f11787fdd0
> You tortured us. For days at a time.

null
uid: 48358556-d522-937d-983e-56447956ef22
Jump to another node

0:0 - Here, here it is.
uid: 48f00afc-f3f3-3667-990a-08814409e391
- 0 Check flag(s) (Object):
   true - LOW_CazadorsPalace_Kennel_State_HasSzarrRing -
> Take it and go. Impudent little brat.
> Now go to him. Help him achieve his destiny.

0:0 - So so, you've come home, little one. And come to visit Godey in your old kennel.
uid: 5156c6bb-4733-4e11-a69b-a3bc29edc584
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
> It's taking everything I have not to grind your rotten carcass to dust.

0:0 - How about I start breaking bones and keep going until I find that key?
uid: 55076313-8c74-4a46-201c-3b1abe11962f
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Now, let's hear that scream of yours one last time.
uid: 577fe4e8-ca02-6a77-dbab-7dfd5c85a36a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Isn't it obvious? I'm here to kill Cazador.
uid: 5adcfde9-bf34-6af5-3c6b-c7eb27100fa0
> How dare you! As if you could lay a finger on the master, you ungrateful little brat!

null
uid: 64ac64e7-c772-d291-da97-bb0f032fe66e
Jump to another node

0:0 - You're too late, the master entered the ballroom and ordered the doors be sealed behind him. They are not to be opened until his business is done.
uid: 6daea111-3b6a-02b4-fb22-d60fe3a1eaec
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door
> Godey will not disobey the master, much less for someone like you.

0:0 - Godey will not let you get away with blasphemy. Godey will see you punished!
uid: 6e5ee292-fb42-39ee-8af2-68374561e227
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It seems I need to put you in your place one last time. Then you're the master's.
uid: 726496cd-e426-b7d2-bda0-6cedf292f6d9
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost.
uid: 77cafa03-8814-9d6a-7937-ba06241c15e9
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace
> Here, here it is.
> Here, here it - no... where is it?

0:0 - But you're too late, the master entered the ballroom and had me seal the doors behind him. They will not to be opened until his business is done.
uid: 78a05798-91cd-e5f5-24d9-50bbdfa4b4b0
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_MentionedSeal - Godey mentioned sealed door
> He needs me to complete the ritual. He'll be furious if you stop me from joining him.
> But master called me home! I have to get to him!
> null
> null

0:0 - Hah! You think you can hurt Godey? Oh no, you have been away for too long.
uid: 7a70e055-3715-02ab-aee5-56c3ed102d7d
> null

0:0 - Come little one, let's hear that scream of yours one more time.
uid: 7dcac7c6-0179-0c6d-e08c-319b7fdbb2d6
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 82d109f2-6698-14e4-3ac2-104736745161
> Family or not, the master will be obeyed! You will not open that door.

0:0 - Now go to him. Help him achieve his destiny.
uid: 859d878e-4ed4-e4c6-b8cc-663b5467f6d3
- 0 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Kennel_Event_GiveSzarrRing -
=== END NODE ===

0:0 - How dare you! As if you could lay a finger on the master, you ungrateful little brat!
uid: 8d640232-14a0-00cc-7cfb-656570c23beb
> Godey will not let you get away with blasphemy. Godey will see you punished!

- Roll sucessful -
null
uid: 8e579cf4-7622-a225-7967-7140fcf09bc9
> Perhaps. You did come home... Yes, you can be trusted. It is a family key, after all.

0:0 - The doors are locked for a reason - master ordered it so. Master ordered they not be opened, so locked they shall remain.
uid: 8f62034b-f71b-031e-f505-2d635f2e814c
> Godey will not disobey the master, much less for someone like you.

0:0 - Godey will not let you get away with blasphemy. Godey will see you punished!
uid: 954e7f71-aa95-95b1-e3f3-93c3a17b06e7
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - We're here to see the master, but the ballroom door's locked. Give us the key.
uid: a4da922f-e3fa-7d48-ba68-52ad96788ede
Node context: reluctantly calling Cazador 'the master' to try and trick Godey into giving you the key
- 0 Check flag(s) (User):
   true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom
> Hah! No no, it is too late. The doors are sealed on master's orders.

0:0 - Family or not, the master will be obeyed! You will not open that door.
uid: aa337136-45a0-54e6-2101-eec7663dce44
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *This playground belonged to Godey - a skeleton sadistic enough that Cazador left him in charge of 'discipling' you and the other vampire spawn.*
uid: aa929685-64c7-d644-0d98-291333173c4d
> Remembering the good times, little one?
> *The very same skeleton you catch trying to sneak up on you now.*

0:0 - Godey will not open them for anyone, much less for you.
uid: ace6b86c-520f-8548-b072-43a7c0f1acc7
> I was hoping you'd say that. Taking it from the ruins of your corpse will be more satisfying anyway.

0:0 - How dare you! As if you could lay a finger on the master, you ungrateful little brat!
uid: ae93b3c7-25c6-b712-3efd-32452261c87e
> Godey will not let you get away with blasphemy. Godey will see you punished!

0:0 - The ballroom door's locked and I need the key.
uid: b024c37c-f5be-a01a-b39e-306f15beaac0
- 0 Check flag(s) (User):
   true - LOW_CazadorsPalace_Knows_GodeyHasKey - Player knows that Godey has the key to get into the Ballroom
> The doors are locked for a reason - master ordered it so. Master ordered they not be opened, so locked they shall remain.

null
uid: b2f1f4ab-e19d-7f0c-6cb9-52ef361dc582
Jump to another node

0:0 - The master will not be disobeyed! You will not open that door.
uid: b30fa711-9dc3-a80e-b5ef-c6ab70cbbe88
Node context: slight stress on 'not'
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You always were sharp, little one. Sharp enough to cut yourself.
uid: c6ed951b-7d68-8fb0-17bd-370f6fb5b0c5
> It's taking everything I have not to grind your rotten carcass to dust.

0:0 - I've come home to rejoin the family.
uid: c97c34eb-2db2-77af-7c34-b265aa8cbcd9
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - I was hoping you'd say that. Taking it from the ruins of your corpse will be more satisfying anyway.
uid: cdbd8636-b12c-8d5e-90b9-5c725be20936
> You can try, little one, but you will fail.

0:0 - You can try, little one, but you will fail.
uid: ce96f12f-ba58-2960-ca7d-4435ef7d6484
> Now, let's hear that scream of yours one last time.

0:0 - I do want to hurt you, if that's what you mean.
uid: cffc3da9-c2bf-17cb-e4e2-f8cc615cdd3c
> Hah! You think you can hurt Godey? Oh no, you have been away for too long.

0:0 - It's taking everything I have not to grind your rotten carcass to dust.
uid: d0e287c8-bc0f-4143-9d3e-8234a4cb3ce8
> Don't be mad at Godey, child. I only did my job. Only kept you in line.

0:0 - What are you doing here? Did you miss me as I've missed you?
uid: d32c5b2d-2fd4-581e-fa4f-f370ab9dc8a8
> I've come home to rejoin the family.
> The ballroom door's locked and I need the key.
> I'm looking for Cazador. Where is he?
> I do want to hurt you, if that's what you mean.
> Isn't it obvious? I'm here to kill Cazador.

0:0 - *The familiar stink of the cell fills your nostrils and memories flood back. You remember spending days, tendays, locked down here in 'the Kennel', suffering endless tortures.*
uid: d4f77a8d-ec54-d192-4c08-cef4508c7a7d
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> *This playground belonged to Godey - a skeleton sadistic enough that Cazador left him in charge of 'discipling' you and the other vampire spawn.*

null
uid: dbe5b42b-ec2f-9e94-1eae-6f8a08cf9f92
Jump to another node

0:0 - But if you're not here to see Godey, why are you here, little one?
uid: dc687832-832f-c571-ce91-b8de1a7378cb
> We're here to see the master, but the ballroom door's locked. Give us the key.
> Isn't it obvious? I'm going to kill Cazador.

0:0 - Wait! Godey has the key. Godey can give it to you.
uid: e2ec5a9b-cef8-4b2d-1e01-b96259cdab6e
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Kennel_State_GodeyIntimidated - Player intimidated Godey
- 1 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace
> null

null
uid: e755c124-bb61-471f-8b69-bedefd0bb029
Jump to another node

- Roll failure -
null
uid: ebb801ac-9e98-9faa-a2cc-f63f75cc9be6
> After all these years, you still think you can lie to me? Shame on you.

- Roll sucessful -
null
uid: ebbcd770-6aa6-f7a3-2ac3-ae0051168c49
> null

0:0 - I know you're there, Godey. Stop skulking and show yourself.
uid: ed12eb4a-1f75-708a-e70c-80704711c8f5
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> You always were sharp, little one. Sharp enough to cut yourself.

0:0 - Remembering the good times, little one?
uid: eef46d70-a7c4-3076-fecb-57c1f16952dd
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_Kennel_State_SkeletonSurprisedPlayer - Skeleton Servant of Cazador suprised the player with an ambush
> Remembering how you'd sing for Godey? Oh, but I have missed your screams.

0:0 - He needs me to complete the ritual. He'll be furious if you stop me from joining him.
uid: efa3f329-24da-cc13-d2f5-29595fa996b2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null (roll sucessful)
> null (roll failure)

0:0 - Remembering how you'd sing for Godey? Oh, but I have missed your screams.
uid: f12edabe-8309-47b8-f121-f2b81678f9ec
> What are you doing here? Did you miss me as I've missed you?

0:0 - Perhaps. You did come home... Yes, you can be trusted. It is a family key, after all.
uid: f5d6ebcb-f8c7-a731-998c-9aed95a2fe96
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_ConvincedSkeleton - Player convinced the skeleton servant of Cazador that they can be in the Palace
> null

0:0 - No no, master will be furious if it is lost. Godey must find it.
uid: f76cb97c-f167-f9f7-6800-4e810c776f64
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Kennel_State_LookingForRing - Player stole the Szarr ring from the Skeleton Servant of Cazador and the Skeleton is now trying to find it in the room.
=== END NODE ===

0:0 - Here, here it - no... where is it?
uid: f7b97819-eb02-2077-6b4e-c6c485fb7d27
- 0 Check flag(s) (Object):
   false - LOW_CazadorsPalace_Kennel_State_HasSzarrRing -
> No no, master will be furious if it is lost. Godey must find it.

- Roll sucessful -
null
uid: faad6f1c-13d5-4feb-4592-606ddc71a950
> Godey was wondering about that... Godey knows the master was searching for Astarion. He must have forgotten Astarion was lost.

0:0 - But master called me home! I have to get to him!
uid: fc302446-650f-f1da-a30e-abe834194db0
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - *The very same skeleton you catch trying to sneak up on you now.*
uid: fc36fae8-e5c0-cc34-1796-850b70605e06
> You always were sharp, little one. Sharp enough to cut yourself.

- Roll sucessful -
null
uid: fcdee189-4075-c038-1c92-495d60c153b9
> Wait! Godey has the key. Godey can give it to you.

- Roll sucessful -
null
uid: fd0ac711-9a3e-52b5-7f75-3e7296471e7b
> But you're too late, the master entered the ballroom and had me seal the doors behind him. They will not to be opened until his business is done.

0:0 - Oh yes, fight Godey. Spill your blood on his kennel's floor.
uid: fdc884c8-3a27-dc65-bace-9524266e7c3a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: fe109b0a-b263-1ed7-21b9-9fbce9860fef
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Cells_OM_Astarion_COM.lsj
Synopsis:
COM dialog with the prisoners in Cazador's Palace. Astarion meets Sebastian - a young man he seduced and brought to Cazador - for the first time in 170 years. Astarion was sure Sebastian was dead, but Cazador secretly turned him into a vampire spawn. If you aggrevate Sebastian, he'll be so full of hate and pain that he'll curse you.

0:0 - But who knows? Maybe the old man's tastes've changed since I left.
uid: 019d4701-0dd4-1491-dac9-cd4a5b38df64
> You. I know you.

null
uid: 0468ee5f-9144-c59a-0729-067310f5f402
Jump to another node

0:0 - You taught me how. And then you destroyed me.
uid: 08396ee4-4005-328a-c9cf-8c7103b38156
Node context: bitter
> RAGH!

null
uid: 0aa05528-d18e-6b06-780d-c1c98593bb7b
Jump to another node

0:0 - There's no escape. No escape for us and no escape for you, Astarion!
uid: 0fe7ec10-cd43-7d27-3905-d1a073193591
> null

- Roll sucessful -
null
uid: 101975f9-36e8-99bd-6593-a3ab3402aaf8
> Kill him? That monster?

0:0 - We'll find a way.
uid: 11d81289-3f69-4bd4-31d7-1237e5808cc7
> And then? What happens to us?

null
uid: 13a00c53-d2ce-e6a7-8395-a01bfea29702
> It can't be -

0:0 - They're my conquests. I pursued them, seduced them, then brought them to Cazador. He told us he was feeding on them.
uid: 13be9dd2-9f42-d877-e4e0-f539c78db3a8
> But he turned them to spawn. He turned every last one so he'd have souls for this cursed ritual.

null
uid: 14794232-9c6c-fd53-71ac-e253c89d40d7
> How long have I been down here?

0:0 - Astarion - do you know who these prisoners are?
uid: 14b827d4-9a5c-378a-cdb3-9bce20299fcf
> I don't even know what this prison is. He hid all of this from me and the others.

0:0 - Free? We'll never be free while that monster lives.
uid: 163b44ed-7887-c050-a66a-71a303a3b647
> That's why we're here - to destroy Cazador.

0:0 - Stop whining - the only thing that matters is killing Cazador. He's responsible for all of this.
uid: 17a4b4d3-9045-dff7-77aa-c7eabb48ebec
= Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners
> null (roll sucessful)
> null (roll failure)

0:0 - How did they get here? What is Cazador doing with them? I should have guessed there was more to it than Raphael would ever have told.
uid: 19e7646a-e2c9-22ba-389e-c36bd235dd8e
- 0 Check flag(s) (Global):
   true - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion
> You. I know you.

0:0 - How long have I been down here?
uid: 1db0c91e-9426-4c0e-3bb1-0a6517bee697
Cinematic: Getting from his knees to his feet
Node context: rising anger
> Let Astarion answer.
> We'll set you free.
> Stop whining - the only thing that matters is killing Cazador. He's responsible for all of this.
> Cazador plans to use you in his ritual - that's why he scarred you. Let us help.
> We need to go. Now.

0:0 - Free from this nightmare? It doesn't feel possible...
uid: 1e44d000-7273-4deb-03c5-2fd76a1423e6
> I promise you, I know that feeling all too well. But it can be done.

null
uid: 20e46f2e-83cf-86cb-aaf7-98c4bcb2e1c1
Jump to another node

0:0 - This nightmare never ends and it's your fault. You did this, damn you!
uid: 21ec1dcf-81e9-6f45-b8cd-f8573d49d444
Cinematic: Pointing at Astarion
Node context: Accusing Astarion, a mix of rage of despair
> I damn you to the Hells! I damn you to misery! I damn you - damn you...

0:0 - If I had to guess, I'd say they're part of his ritual. But where in the hells did they come from?
uid: 23fb6a5d-2a86-54d4-4e62-caf0babe247e
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> You. I know you.

0:0 - Sebastian.
uid: 24d5fc6a-3cc7-c1d4-0170-51e5f3090ca0
Node context: says his name in shock, quietly
> You remember me.

0:0 - What do you want to happen?
uid: 267f50a6-69ea-cef4-8a69-84ca7a06696a
> I don't know. I just don't want to die down here. Please...

0:0 - You remember me.
uid: 2c57e06e-0f0e-d360-cf5f-05a4639476ae
Node context: bitterly
> You were handsome. Shy. You'd never been kissed.

0:0 - So Cazador marked them too - bound us all to his ritual.
uid: 2dab6c29-2ee4-744a-5d7d-bdd7bc8cb78f
> Gods, I know so many of these faces.

0:0 - The grand chamber, just ahead...
uid: 30f36e84-f64b-26b3-bcde-d8d1cea17bf4
> But even if you can kill him - what then? What happens to us?

0:0 - Kill him? That monster?
uid: 317e8c70-bf0a-fd56-4d1f-1532a6e9707a
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion
> null

null
uid: 34c728f7-46bb-85d4-75a7-80dbdbfb6703
Jump to another node

0:0 - You took them from me. You took everything from me!
uid: 34e768f0-b715-5a9e-6793-d9125ef12cb4
Node context: despairing

0:0 - Gods - these poor people.
uid: 3a4b0140-e7f6-f092-10e8-7a930f24c39d
> Oh they're disgusting. Cazador never fed on wretches like this.

0:0 - Look at the symbols - they all have scars.
uid: 3be73881-757b-4293-d77d-3fdf1cf977ce
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar
- 1 Check flag(s) (Global):
   false - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say.
> So Cazador marked them too - bound us all to his ritual.

0:0 - You don't understand - it's not just him.
uid: 3c5340aa-a2e1-682f-af88-9b2e97db2e27
> I know so many of these faces.

0:0 - RAGH!
uid: 3e9844a1-12eb-272c-7d72-6c0f43f2c664
Animation: [AL] Full custom animation needed for the prisoner. Astarion can use a construction
Cinematic: Prisoner launches himself forward, smashing against the bars, reaching for Astarion, who steps back just in time. The prisoner collapses sobbing.
Node context: Shout of rage
> null

0:0 - It can't be -
uid: 4165c906-2a96-c370-37bc-32a654645fbb
Animation: [AL] This will be the _OUT of the previous custom animation
Node context: in shock
> null

0:0 - Is this how you used to live, Astarion?
uid: 44eb272c-cc0a-5954-96ab-9392d25f6e3e
> Hardly. Cazador didn't keep me in luxury, but I've never seen anything like this.

null
uid: 462ba9d3-a14e-ea3b-595b-0ab93745184c
Jump to another node

0:0 - What?
uid: 4be7b094-7bb6-7076-80e7-2a5078da6646
Node context: confused
> null

0:0 - You can't stop him. No one can stop him.
uid: 4e8bb78d-4937-84ed-00a1-585344799e85
Node context: lost all hope
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
   true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion
=== END NODE ===

0:0 - It's not just him - I know so many of these faces.
uid: 50368693-8d1b-5f08-db11-5ac6956f5254
> They're my conquests. I pursued them, seduced them, then brought them to Cazador. He told us he was feeding on them.

0:0 - You can't. It's not possible...
uid: 53299174-9dcc-f58c-626f-eaba800b4da8
> We'll find a way.
> Where is he now?
> Where's the key to your cell?
> Sit tight - we'll be back.

0:0 - You. I know you.
uid: 554a6e09-a48c-b5b9-c150-7c7af7208057
Animation: [AL] Covered by VO
Cinematic: Prisoner at the back of the cell, in the shadows
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetSebastian - Astarion met Sebastian
> null

0:0 - They could be sacrifices for the Black Mass, but where did he get them all?
uid: 572cf0d0-4b08-6c51-753d-3d37bfb192e4
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> You. I know you.

0:0 - We'll set you free - what else?
uid: 5b347bb4-2311-9332-2a00-1cc840eff0ac
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace
> Free from this nightmare? It doesn't feel possible...

0:0 - Is this how all of your lovers end up?
uid: 5df2014f-aaca-ecbe-a481-f36034b859d1
> Don't. Not now.

0:0 - Help? From the one who cursed us to this?!
uid: 5f3adca0-b1e5-cc76-93c6-d0862b21c218
Node context: Building to anger
> null

0:0 - That depends on you. Can you control your hunger?
uid: 61c083bf-dc3f-176a-be74-f67da843b69f
> I - I don't know. It's all I've ever felt...

0:0 - I know so many of these faces.
uid: 6556562e-39ab-a36f-eb54-871bb1a94fda
> They're my conquests. I pursued them, seduced them, then brought them to Cazador. He told us he was feeding on them.

0:0 - Sit tight - we'll be back.
uid: 6752b6c0-4287-5462-feb8-5031cee1bd5b
> You can't stop him. No one can stop him.

0:0 - Don't. Not now.
uid: 6c62e175-d266-e7b6-b67a-9b076adfb25a
Node context: Terse, serious
> I know so many of these faces.

0:0 - I have no idea what these wretches are doing here. 'The Master' had a more refined palate than this.
uid: 6d093f7f-f770-ceb4-91e9-e53d3c3c1d67
> You. I know you.

0:0 - We'll set you free.
uid: 6f8a81eb-e6ef-bc52-df17-67fcf000f4d5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners
   true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace
> null (roll sucessful)
> null (roll failure)

null
uid: 6f9d6055-3d8c-e6e5-62e6-5522b9ac733e
Jump to another node

- Roll failure -
null
uid: 714d63fd-979a-d2a9-f902-4f3db3962c5c
> Help? From the one who cursed us to this?!

0:0 - No - no, you can't leave us here. Not now - not like this!
uid: 7150be36-4316-5368-7469-16fb7b9e9bb6
> This nightmare never ends and it's your fault. You did this, damn you!

0:0 - Leave.
uid: 74a6ead0-5d9d-983b-de63-8f6daa2747e7
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
=== END NODE ===

0:0 - Hardly. Cazador didn't keep me in luxury, but I've never seen anything like this.
uid: 7e79a2af-12f4-136c-9978-e481c7d47e5d
> null
> null
> null
> null
> I have no idea what these wretches are doing here. 'The Master' had a more refined palate than this.

0:0 - *Approaching the cells, you're met by hollow-eyed faces. There's an almost physical stink of decay and neglect.*
uid: 7ee64dc9-ce8c-0ad2-0998-a776c307bcb4
Animation: [AL] Use construction for idling characters. New poses can be made from already existing animations
Cinematic: shot of the prisoners in the cells
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_HasMet_Prisoner_001 -
> Gods - these poor people.
> Is this how you used to live, Astarion?
> Astarion - do you know who these prisoners are?
> Leave.

0:0 - Where is he now?
uid: 8106a4a7-d645-b9aa-e7f6-2dd60fb5b01d
> The grand chamber, just ahead...

0:0 - I know these faces - every one that shares my scar.
uid: 83c00821-150f-0cd8-e259-fcb177c2b88f
> They're my conquests. I pursued them, seduced them, then brought them to Cazador. He told us he was feeding on them.

null
uid: 848df033-a46d-8ee5-fafc-1da40e12eec6
Jump to another node

null
uid: 861eb1a2-c86c-749b-ef0b-f041cc30ef3d
Jump to another node

0:0 - Let Astarion answer.
uid: 87d4166c-d539-078e-bb18-6e2c10dde4fe
> One hundred and seventy years. You were one of my first.

0:0 - I don't even know what this prison is. He hid all of this from me and the others.
uid: 88a2d392-4e03-b38a-05b2-70ce94d1be71
> If I had to guess, I'd say they're part of his ritual. But where in the hells did they come from?
> I'm just surprised to see such wretched-looking specimens - Cazador had a more refined palate than this.

0:0 - But even if you can kill him - what then? What happens to us?
uid: 88d9e869-390f-9580-526f-8a9d8ce44748
> Like I said - we'll set you free.
> We'll set you free - what else?
> That depends on you. Can you control your hunger?
> What do you want to happen?
> On second thought, freeing a bunch of ravenous spawn seems like a bad idea.
> I have no intention of freeing a bunch of ravenous spawn.

null
uid: 8bd6372f-dfe1-acd5-d513-97add693323c
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8c4c35b1-c976-36ac-e1cb-3376235be30e
> I don't blame that monster. I blame him.

0:0 - We need to go. Now.
uid: 8e6ca73b-8ef2-e47d-1088-50cd857bae72
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_PrisonersAlertedDungeon - Prisoners in one of the cells started screaming and alerted Cazador's minions
> There's no escape. No escape for us and no escape for you, Astarion!

null
uid: 9042828d-1835-3b39-4c46-8472fcd24f27
Jump to another node

0:0 - You were handsome. Shy. You'd never been kissed.
uid: 91d24e23-613b-de70-f9ec-fdfeee5a3ca3
Animation: [AL] Covered by constructions
Cinematic: steps closer to the bars
Node context: in shock
> You taught me how. And then you destroyed me.

0:0 - But he turned them to spawn. He turned every last one so he'd have souls for this cursed ritual.
uid: 945de702-9ab1-f0b9-97a9-294d4a26f87d
> How long?

0:0 - Then they're bound to the Black Mass too. Bound through the scars. And through me.
uid: 95355801-31dc-2fa5-8d04-8ce677a61c1d
> I know these faces - every one that shares my scar.

0:0 - How long?
uid: 99810eaf-fb83-88b8-03eb-4ddb6a8173ef
Node context: Hoarse, almost a whisper
> What?

0:0 - His staff. It controls everything.
uid: 9a914124-ddd7-ab67-0e55-6084e92eb0c2
> But he never sets it down - you'll never get it.

0:0 - My family - my friends - they're gone...
uid: 9b96d463-20eb-d30a-a8dc-08cf830c66d6
Node context: cracked voice, his mind is slipping
> You took them from me. You took everything from me!

0:0 - I damn you to the Hells! I damn you to misery! I damn you - damn you...
uid: 9dd2a067-17e9-0a8a-a89d-b9f6734a5e7c
Cinematic: Breaking down, crying, falling to his knees
Node context: Mix of rage and sobbing tears - Sebastian is broken
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_HostileToAstarion - OM with Astarion happened and the prisoners are hostile to Astarion
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
=== END NODE ===

0:0 - Whatever this is, we don't have time for it.
uid: 9de1a25f-ca54-7284-d173-472e95f61dd9
> You don't understand - it's not just him.

0:0 - Oh they're disgusting. Cazador never fed on wretches like this.
uid: 9f6ac8fa-fe1b-8985-4f2a-27b7da5f0608
> How did they get here? What is Cazador doing with them? I should have guessed there was more to it than Raphael would ever have told.
> How did they get here? What is Cazador doing with them? My brethren spoke nothing of this...
> null
> They could be sacrifices for the Black Mass, but where did he get them all?
> But who knows? Maybe the old man's tastes've changed since I left.

0:0 - Whatever you do, just do it quickly. I can't go on waiting...
uid: a5534021-7cd7-4bcf-7322-1f289626f572
> We'll be back. You have my word.

0:0 - On second thought, freeing a bunch of ravenous spawn seems like a bad idea.
uid: a6e87c41-f335-0d26-c201-05702f1995c6
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace
> No - no, you can't leave us here. Not now - not like this!

0:0 - Trust me when I say I know the feeling. But you can resist the urge.
uid: a70e78c5-6c5c-0be4-5ba5-03005e5a8d39
> Whatever you do, just do it quickly. I can't go on waiting...

- Roll failure -
null
uid: ac0a6a61-8c92-d12e-201f-29a566a04790
> Who is he?
> Is this how all of your lovers end up?
> Whatever this is, we don't have time for it.

0:0 - We'll be back. You have my word.
uid: b1519ff7-1a5e-f901-9f2c-442113934994
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
   true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion
- 1 Set flag(s) to (Object):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_State_PromisedPrisoners - Astarion promised the prisoner Sebastian he'd save him
=== END NODE ===

0:0 - Where's the key to your cell?
uid: b3e8fc41-595b-7db0-79ec-08a21bc4a1c5
- 0 Check flag(s) (User):
   false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
> His staff. It controls everything.
> His staff. It controls everything.

0:0 - And then? What happens to us?
uid: b50164cf-6919-fcb7-5db2-5d91fca7edd1
> null

0:0 - You - no. You're dead.
uid: b51e7a03-10ad-0bac-c173-c8336632a71f
Node context: looking at a victim of his he thought was long dead
> You called me so many sweet things. My name sounded like a lyric on your tongue.

0:0 - His scar matches one of the runes on your back.
uid: b5225e69-165e-ef48-c2af-fba9c8aa63da
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar
- 1 Check flag(s) (Global):
   true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say.
> Then they're bound to the Black Mass too. Bound through the scars. And through me.

0:0 - But he never sets it down - you'll never get it.
uid: bb6fa4b4-437c-c288-1184-a398967aeff5
- 0 Set flag(s) to (User):
   true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace

0:0 - I don't know. I just don't want to die down here. Please...
uid: bdf3be81-97bc-e3bb-ace8-635a390ae5f4
> Whatever you do, just do it quickly. I can't go on waiting...

0:0 - His staff. It controls everything.
uid: c6f9b640-e8e7-af3d-c9e0-b3833c8ca3a9
> But he never sets it down - you'll never get it.

0:0 - *Beneath the dirt and blood, you notice that every prisoner has a rune carved into their flesh.*
uid: d49c882a-dd38-81d8-368f-39a2c1773bca
Animation: [AL] No custom animations needed
Cinematic: Close up of main prisoner's face, and the rune-scar on his cheek
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar
> Look at the symbols - they all have scars.
> His scar matches one of the runes on your back.
> Who is he?
> Is this how all of your lovers end up?
> Whatever this is, we don't have time for it.

0:0 - Help? Help? There's no helping us while that monster lives.
uid: d523900f-74ff-0c53-fbae-c64b37d28594
> null

null
uid: d6a321ef-8a90-f982-ea3c-dfa82024d751
Animation: [AL] Covered by construction anims
Cinematic: Astarion frowns and approaches the cell to get a better look at the prisoner who spoke in the previous node. The prisoner steps out of the shadow - he's emaciated, filthy, and dressed in rags that were once finery
> You're the one from the tavern. You smiled and joked and got me drunk.

0:0 - That's why we're here - to destroy Cazador.
uid: d8a54595-5e5d-bfe3-ea1f-f30932c31235
> You can't. It's not possible...

- Roll sucessful -
null
uid: db3a1c74-e551-af52-5df4-9597c7217196
> Help? Help? There's no helping us while that monster lives.

0:0 - How did they get here? What is Cazador doing with them? My brethren spoke nothing of this...
uid: ddc00b3d-c35c-d87b-3901-587c827b3755
- 0 Check flag(s) (Global):
   false - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion
   true - WYR_VampireSpawns_State_IntroHappened -
> You. I know you.

0:0 - You called me so many sweet things. My name sounded like a lyric on your tongue.
uid: de89dfa5-5858-979d-2ff1-89d98327ccc7
Node context: sad but not too emotional - this character is traumatised - addressing Astarion from inside a cell (Astarion is standing outside the cell looking in)
> Sebastian.

null
uid: e48473c3-f372-0298-afb7-fd683ffc5556
Jump to another node

- Roll sucessful -
null
uid: e94a06ba-ffc9-396e-475f-a8da8d5b6016
> Free? We'll never be free while that monster lives.

0:0 - I'm just surprised to see such wretched-looking specimens - Cazador had a more refined palate than this.
uid: ea4fe2aa-d7ed-a930-cf2e-27da8bf84cf0
> You. I know you.

0:0 - I - I don't know. It's all I've ever felt...
uid: ea5090e4-86f0-7ef7-6365-9523ffc0b536
> Trust me when I say I know the feeling. But you can resist the urge.

0:0 - I have no intention of freeing a bunch of ravenous spawn.
uid: ed7ac652-5fb2-55b8-88f5-3dac91b270ab
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace
> No - no, you can't leave us here. Not now - not like this!

0:0 - Who is he?
uid: eeee7fe4-09e6-fd31-8deb-2fa8260756a4
> It's not just him - I know so many of these faces.

0:0 - One hundred and seventy years. You were one of my first.
uid: ef43d54d-db32-848e-d72c-d53e73d48004
Node context: muted, with a touch of shame
> My family - my friends - they're gone...

- Roll failure -
null
uid: efbea07f-7bf8-5cd0-fa4b-70daac36dcb0
> Free? I'll never be free. I can't even die!

0:0 - I promise you, I know that feeling all too well. But it can be done.
uid: f2748123-c770-ccd8-459d-3a616cb46a12
> Whatever you do, just do it quickly. I can't go on waiting...

0:0 - Like I said - we'll set you free.
uid: f3e308a7-817b-e03e-5127-fac954df5d8a
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_State_OfferedToFreePrisoners - Player offered to free prisoners in Cazador's Palace
> Free from this nightmare? It doesn't feel possible...

0:0 - Free? I'll never be free. I can't even die!
uid: f5142375-907d-2308-b4fd-3d08c9d24b06
Animation: [AL] Covered by VO
Node context: Building up to rage/despair
> null

0:0 - Cazador plans to use you in his ritual - that's why he scarred you. Let us help.
uid: f52ee5b5-5ab2-4bc3-7558-a3865134b181
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_State_TriedToConvincedPrisoners - Player tried to convince prisoners
   true - LOW_CazadorsPalce_Cells_OM_Astarion_COM_NoticedScar - Player passed perception check to notice that every spawn prisoner in Cazador's palace has an identical scar
- 1 Check flag(s) (Global):
   true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say.
> null (roll sucessful)
> null (roll failure)

0:0 - You're the one from the tavern. You smiled and joked and got me drunk.
uid: fa7c460c-15b9-297d-00c6-d897bf46cdd1
Node context: sad but not too emotional - this character is traumatised - addressing Astarion from inside a cell (Astarion is standing outside the cell looking in)
> You - no. You're dead.

null
uid: fabdceb6-e0f4-91f1-ac67-06f7dba02490
- 0 Check flag(s) (Global):
   true - CAMP_VampireAmbush_State_AmbushStarted - Vampire Ambush Night happened
   false - NIGHT_Astarion_RaphaelsRevelation - Raphael visits Astarion
> You. I know you.

null
uid: fca3233c-ed41-4cd7-1db3-c73b5091ff8a
Jump to another node

- Roll sucessful -
null
uid: fdb560f7-5d50-87af-7172-0db18fb2c0de
> *Beneath the dirt and blood, you notice that every prisoner has a rune carved into their flesh.*

0:0 - Gods, I know so many of these faces.
uid: ff1cc849-0e1c-5355-127f-4047457ac876
> They're my conquests. I pursued them, seduced them, then brought them to Cazador. He told us he was feeding on them.

0:0 - I don't blame that monster. I blame him.
uid: ffa0c473-6b27-bd25-3d4d-12f50647edac
Animation: [AL] Covered by VO
Cinematic: pointing at Astarion and snarling in anger
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM.lsj
Synopsis:
AOM/OOM dialog with the prisoners in Cazador's Palace. Astarion meets Sebastian - a young man he seduced and brought to Cazador - for the first time in 170 years. Astarion was sure Sebastian was dead, but Cazador secretly turned him into a vampire spawn. If you aggrevate Sebastian, he'll be so full of hate and pain that he'll curse you.

null
uid: 01452bb3-d433-d8f1-4c5a-37d12bf6f176
Jump to another node

0:0 - Kill that monster? You can't. It's impossible.
uid: 0194b1dd-98a0-b760-3160-cb4c878c711d
> I've done the impossible before.
> Tell me where he is, and I swear I'll end him.
> When he's dead, you'll be mine to command.

0:0 - Tell me where he is, and I swear I'll end him.
uid: 066a8563-0cae-f4bb-cddf-45b23169992d
> The grand chamber...

0:0 - I've done the impossible before.
uid: 068b86ff-81be-33a2-cbfc-fbd783fe0fdc
> Maybe...

0:0 - Hurry. Please.
uid: 0740e331-025e-588b-a705-aff25f552e49
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
   true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion
=== END NODE ===

0:0 - I can put this right, I swear. I'm here to stop the Black Mass - to kill Cazador.
uid: 0b57070e-0b1b-0a87-0d48-c20314a461da
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

null
uid: 0f7e8cc8-bb55-2b2a-f1b2-a1881e882d32
Jump to another node

null
uid: 10c51a7b-4bbd-b32d-2808-f7bd3191a1ce
Jump to another node

null
uid: 1181808c-20d0-d6a3-775c-4b1fb4f17cd0
Jump to another node

- Roll failure -
null
uid: 1684af19-bbf0-b21a-6c87-d26244531621
> null

0:0 - He made me a spawn. Left me here to rot.
uid: 1bfc6e48-a387-d577-15c9-b59c8d8b589b
> But I can't rot - I can't die.

null
uid: 217c8f3e-09db-1102-1e72-c71a083577be
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
   true - LOW_CazadorsPalace_Cells_State_NeutralToAstarion - OM with Astarion happened and the prisoners are neutral to Astarion
=== END NODE ===

null
uid: 22c65f54-515c-aab4-4b57-d6370fa5e31b
Jump to another node

- Roll sucessful -
null
uid: 22d0d99f-f64c-013f-d3f7-fff4d62b7c32
> *Among the scars on his face is one you recognise - it's identical to one of the runes carved into your back.*

- Roll failure -
null
uid: 238dd496-7411-8749-4f64-2e99a8589f2d
> Free? I'll never be free! I'll never be whole!

0:0 - That scar on your face - it must bind you to Cazador's Black Mass.
uid: 2423b714-ff49-3a59-46aa-38319763214e
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back
- 1 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> No more games. Say my name!

null
uid: 256f991c-b19d-f85e-a70f-8d89f0438b94
Jump to another node

0:0 - One hundred and seventy years. You were one of my first too.
uid: 2912798e-3754-a1f3-6dea-637b250f70c9
> My family - my friends - they're gone...

null
uid: 2aafbf0a-5281-50da-77d6-a98cdd58ae4c
> null

0:0 - You called me so many sweet things. My name sounded like a lyric on your tongue.
uid: 2d9e36c7-ef54-c5c0-c269-325f0a59e6db
> I want to hear you say it again. Say my name.

0:0 - You did this to me! You did this to us all! You cursed us to this hell.
uid: 2ec08710-825e-e915-3379-cb2ba9c0be95
Cinematic: Sebastian pointing at the player (Astarion) through the bars
> I damn you, Astarion! I damn you to the same misery you brought on us!

0:0 - You were my first. And my last.
uid: 2ec5c445-8b30-3474-ae03-1cca36e136f7
> The scar on your face - it must bind you to Cazador's Black Mass. I need to kill him.
> I'm here to stop the Black Mass - to kill Cazador.
> You should be dead. Why didn't Cazador feed on you?
> I'm so sorry.
> Well, at least you only had the best.

null
uid: 31af75cf-85a9-3d84-0669-7963989143d3
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetSebastian - Astarion met Sebastian
> I... I recognise that voice. You were in the Blushing Mermaid.

0:0 - You whispered my name, over and over. It sounded like a lyric on your tongue.
uid: 34bfbec4-4f21-2a6a-6382-0de837ce163c
> null

null
uid: 35b38ac1-1712-41fc-6d74-a947487a4123
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face
> Sebastian.

0:0 - He called me darling, desire, delicious... but nothing sounded so sweet as the way he said Sebastian.
uid: 382bb499-3e46-6549-d6bd-1c062a22d9b3
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name

null
uid: 3ccde0e1-e26d-41ce-697b-1089aec65295
> null

- Roll failure -
null
uid: 3e2bf327-b001-db78-3511-ae90e12f0b6e
> Liar!

- Roll sucessful -
null
uid: 412ae814-062d-d254-3f88-4d08d5717e85
> *You remember the taste of his lips, the heat of his body...*

0:0 - I damn you - damn you...
uid: 41ee237d-be51-99b6-bf82-0b428632943c
Cinematic: Broken, crying
Node context: sobbing tears - Sebastian is broken
- 0 Set flag(s) to (Global):
   true - LOW_CazadorsPalace_Cells_State_HostileToAstarion - OM with Astarion happened and the prisoners are hostile to Astarion
   true - LOW_CazadorsPalace_Cells_State_OMHappened -
=== END NODE ===

null
uid: 43890f20-85b0-702c-1505-c5b0a006992b
Jump to another node

null
uid: 44eeb78c-150a-2e0e-17d0-ff2c407a280b
Jump to another node

0:0 - *You remember the taste of his lips, the heat of his body...*
uid: 46dc08e6-e99b-b554-2003-c154ddb04b64
> *And his name. Sebastian.*

0:0 - That scar - Cazador did that to you? What does it mean?
uid: 48909601-1fb9-660f-3deb-facab43dcb9a
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

null
uid: 49e16a01-4413-f96f-3dbc-71910363b113
> Tell me where he is, and I swear I'll end him.

- Roll sucessful -
null
uid: 49e27c94-9f9a-3559-8764-318d90282f99
> *Among the scars on his face is one is recognisable - identical to one of the runes carved into Astarion's back.*

0:0 - The scar on your face - it must bind you to Cazador's Black Mass. I need to kill him.
uid: 4a186994-ed29-2d7b-71a2-bbb0537c64f5
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back
- 1 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

null
uid: 4b7e9d40-2a16-a547-39f6-f0aadd7d4043
Jump to another node

0:0 - *Approaching the cells, you're met by hollow faces and eyes reluctant to meet your gaze. There's an almost physical stink of decay and neglect.*
uid: 4c67f7d7-e01a-77cd-b9c2-bbe9facf8c8d
> You. I know you.

0:0 - What are you doing? Stop - get out of my head!
uid: 50a4d61d-0640-11ba-3011-005e5b24ef94
> null

- Roll failure -
null
uid: 511b5269-99d3-3816-4499-471fcc61cf8f
> What are you doing? Stop - get out of my head!

0:0 - You took them from me. You took everything from me!
uid: 55d4433c-b0e7-df7f-5b5b-6d3e2d756863
Node context: despairing

0:0 - His staff controls everything... If you can get it, maybe you can free us...
uid: 629a039d-baa4-25ee-fac2-772010a3887a
- 0 Check flag(s) (User):
   false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
- 0 Set flag(s) to (User):
   true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
> Hurry. Please.

null
uid: 62bc79e6-14dc-b340-f7ac-fceed1d6e32f
Jump to another node

0:0 - There were so many of you - I can't remember them all.
uid: 6495f735-88f4-d6c0-4788-9fcac8c0a74b
> null

0:0 - *But that is all.*
uid: 651af6f2-223c-cc88-7154-6915ecd1432e

0:0 - You smiled and joked and got me drunk.
uid: 67021cac-f3f1-a95d-2587-f25b06d3f330
> You called me so many sweet things. My name sounded like a lyric on your tongue.

0:0 - I'm here to stop the Black Mass - to kill Cazador.
uid: 6c2f18cb-8b40-adf6-318f-bde8860b5a7f
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back
- 1 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - Sebastian.
uid: 6ce0e613-256e-1e0d-e96d-782c52bf7d5f
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name
> You still make it sound so beautiful.

0:0 - Read his thoughts.
uid: 752d769c-a711-182b-54de-06289b4d08ce
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 782ee969-0568-16cc-6dfc-b7b432923cef
> null

0:0 - *Among the scars on his face is one you recognise - it's identical to one of the runes carved into your back.*
uid: 7926ca23-353f-ef5c-bafa-f22c96dcea6b
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back
> That scar on your face - it must bind you to Cazador's Black Mass.
> That scar on your face - what does it mean?
> null
> null
> null
> null
> null

0:0 - Maybe...
uid: 7b2a0648-13a8-da1d-6b3f-00d719bfedff
> His staff controls everything... If you can get it, maybe you can free us...
> His staff controls everything... If you can get it, maybe you can free us...

0:0 - You should be dead. Why didn't Cazador feed on you?
uid: 7c5dfc80-c390-663e-8c25-425a8aadd7e7
> He made me a spawn. Left me here to rot.

null
uid: 7d7a977a-ce56-01e4-0f5c-0dc340baba5d
> null
> null

0:0 - Free? I'll never be free! I'll never be whole!
uid: 7ebe644f-62ea-dedf-fe07-c668b1e16f88
> null

null
uid: 7f23ab4f-9466-fb9a-d85c-210bb752b241
Jump to another node

0:0 - You're mistaken. I have no idea who you are.
uid: 812ef161-aec7-eed8-f175-8726611010af
> LIAR.

null
uid: 86ad34fa-d7f2-68f7-37c4-9ff7c14bb41e
- 0 Check flag(s) (Global):
   true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say.
> null (roll sucessful)
> null (roll failure)

0:0 - I truly wanted you - Cazador forced me to harm you. I'll kill him.
uid: 8ac0b706-56d6-5345-3b90-865cf5b28cba
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - *One of your conquests, claimed for Cazador. He should have been consumed long ago.*
uid: 8afe9798-d62a-3a02-897b-b332f2ae9927
> I remember you.
> How are you still alive?
> You're mistaken. I have no idea who you are.

0:0 - You brought me to this hell. Abandoned me.
uid: 8fd67958-c6c2-34a3-9dea-e29ffd565643
> How long has it been?

null
uid: 8fe73b1c-b902-a027-564d-c8a44494d679
> null

0:0 - I remember you.
uid: 9105dd78-5f9f-c750-aedb-0d9094ced6fe
> I can never forget you.

null
uid: 93cf4911-c2a7-0de5-ba51-66b68450179c
- 0 Check flag(s) (Global):
   true - NIGHT_Astarion_ScarReading - A shirtless Astarion stretches to touch the scars on his back, trying to 'read' them so he can decipher what they say.
> null (roll sucessful)
> null (roll failure)

0:0 - Tell me where he is, and I swear I'll end him.
uid: 941a6a35-7087-a783-ef72-4bbd72ffb681
> null

null
uid: 9655fce7-9e14-faf1-9517-bcc64480a0c4
Jump to another node

- Roll sucessful -
null
uid: a5a294d0-99a6-35fe-b369-77208668bb23
> null

0:0 - But I can't rot - I can't die.
uid: a5ee77f5-7685-98e6-dc0d-e65d07985555
> How long has it been?

0:0 - LIAR.
uid: a6dde334-e9d9-1347-e318-bcf0fb8af865
> You whispered my name, over and over. It sounded like a lyric on your tongue.

0:0 - I damn you, Astarion! I damn you to the same misery you brought on us!
uid: a9e05670-67ed-7a12-1c06-d3b678c621cc
Cinematic: Sebastian pointing at the player (Astarion) through the bars
Node context: Mix of rage and sobbing tears - Sebastian is broken
> I damn you - damn you...

0:0 - You're a monster.
uid: ab05e355-d654-106f-9685-fff715447ba2
> RAGH!

0:0 - You still make it sound so beautiful.
uid: ad97f1c1-b355-fe27-1a02-e825122ad1e7
> You were my first. And my last.

null
uid: adcbdc8b-a410-cf70-8503-c3a5210af57e
Jump to another node

- Roll failure -
null
uid: aff65870-6e3c-5b57-8082-50438e97f0f7
> *He looks at you expectantly, his hollow eyes boring into yours.*

0:0 - RAGH!
uid: b2e05aa6-3bf5-e0d4-bf3e-bf54a7d39065
Animation: [AL] Full custom animation needed for the prisoner. Astarion can use a construction
Cinematic: Prisoner launches himself forward, smashing against the bars, reaching for Astarion, who steps back just in time.
Node context: Shout of rage
> You did this to me! You did this to us all! You cursed us to this hell.

0:0 - *He looks at you expectantly, his hollow eyes boring into yours.*
uid: b4c5c0f7-2e96-acf0-d7b1-71933af8a858
> Sebastian.
> There were so many of you - I can't remember them all.
> I don't remember. I'm sorry.
> Read his thoughts.
> Try to remember his name.

null
uid: bb6e4c75-6937-3398-6911-00d844829887
Jump to another node

- Roll sucessful -
null
uid: bc04e72d-39cc-d904-e32a-ca7fa8968095
> Kill that monster? You can't. It's impossible.

0:0 - The grand chamber...
uid: bc9113ee-4e46-d999-7465-f35e80bda6f6
> His staff controls everything... If you can get it, maybe you can free us...
> His staff controls everything... If you can get it, maybe you can free us...

null
uid: be74d7be-f24e-31a7-5b09-d072d0c285c9
> *But that is all.*

0:0 - I can put this right, I swear. I can kill Cazador and free us all.
uid: beff4a74-9450-e119-7437-c815b0962ec1
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - That scar - Cazador did that to you? He bound you to the Black Mass?
uid: c09e95ee-ccd9-85b4-325d-a2af7e557c27
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> null

0:0 - It's your fault. You stole my life - stole my death.
uid: c2c4da1e-0f74-0354-043f-cedcbd37702a
> You smiled and joked and got me drunk.

0:0 - *Among the scars on his face is one is recognisable - identical to one of the runes carved into Astarion's back.*
uid: c33b7d0e-997d-8f18-b1e2-574984a07c63
> That scar - Cazador did that to you? He bound you to the Black Mass?
> That scar - Cazador did that to you? What does it mean?

null
uid: c4b1c811-8441-f97c-da33-085e81b80ade
Jump to another node

0:0 - I want to hear you say it again. Say my name.
uid: c4db0e3c-79b9-177e-f137-53c66235ce1a
Animation: [AL] Covered by constructions
Cinematic: vampire spawn steps from the shadows at the rear of the cell into the light - he's emaciated, filthy, and dressed in rags that were once finery
> null
> null

0:0 -
uid: c76282d0-3ff9-bbd8-f06b-2c160ad5a00a
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> Who are these wretches?

0:0 - I... I recognise that voice. You were in the Blushing Mermaid.
uid: c84dc6ec-1f8c-0612-9322-275913d5f6ed
Animation: [AL] Covered by construction
Cinematic: Astarion steps closer to the cell
> null

- Roll sucessful -
null
uid: c9deb187-07db-1f19-8f64-b094c313796d
> He called me darling, desire, delicious... but nothing sounded so sweet as the way he said Sebastian.

0:0 - *The last time you heard this voice, it was singing drunkenly, whispering sweetly, then sighing with pleasure.*
uid: cbbbfa2e-5a4f-470e-4595-62390883d65d
> *One of your conquests, claimed for Cazador. He should have been consumed long ago.*

null
uid: cc8eecbc-5d8f-1494-a2f4-4c673da39c6a
Jump to another node

0:0 - Liar!
uid: ce152866-91e2-5baf-252a-55afaf2a7a94
> null

null
uid: cf78acb5-ab71-1a86-e092-b640e15f98e8
> I can put this right, I swear. I'm here to stop the Black Mass - to kill Cazador.
> I can put this right, I swear. I can kill Cazador and free us all.

0:0 - I'm so sorry.
uid: d26cf6ec-8589-178d-f50b-0c968806f38e
> You brought me to this hell. Abandoned me.

0:0 - Sebastian.
uid: d27091fc-c7e2-e836-eeb4-4bdf64c87473
> null

0:0 - My family - my friends - they're gone...
uid: d2c97d5c-d9c4-0b87-b5d2-a4d0565cec2b
Node context: cracked voice, his mind is slipping
> You took them from me. You took everything from me!

0:0 - That scar on your face - what does it mean?
uid: d5b03971-b858-b4a9-318d-04b46fcae012
- 0 Check flag(s) (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_NoticedScar - Astarion recognised the scar on the spawn's face matches one of the runes on his own back
- 1 Check flag(s) (Global):
   false - ORI_Astarion_Knows_RitualsPurpose - Raphael told Astarion about the true purpose of the ritual
> No more games. Say my name!

0:0 - When he's dead, you'll be mine to command.
uid: d84bacc5-87c3-48e3-ff62-327605de33cc
> You're a monster.

0:0 - You. I know you.
uid: d871d3a2-2655-41b8-6a69-0ff44635c6a2
Animation: [AL] Covered by VO
Cinematic: Prisoner at the back of the cell, in the shadows
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_MetSebastian - Astarion met Sebastian
> *The last time you heard this voice, it was singing drunkenly, whispering sweetly, then sighing with pleasure.*

null
uid: d88956a9-0d10-b37b-747c-7a3241ffa6cf
Jump to another node

null
uid: d9e993a8-2854-1c29-fd5f-b0068da8a1fe
- 0 Check flag(s) (User):
   false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
- 0 Set flag(s) to (User):
   true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
> null

0:0 - Who are these wretches?
uid: da23429e-f30e-9234-a49c-8fd531968761
Animation: [AL] Covered by construction
Cinematic: Astarion walks toward the cells, looking at the prisoners through the bars
Node context: Rhetorical question - not necessarily expecting an answer.
> null

0:0 - Well, at least you only had the best.
uid: dab4a167-dd9e-ca01-0502-ff253b652fd8
> null

0:0 - I can never forget you.
uid: dc1bba66-c234-0c3a-6410-1b9561b7caa3
> You smiled and joked and got me drunk.

0:0 - *And his name. Sebastian.*
uid: dda7f4e0-cca7-b089-7e7f-902055b3299a
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name

0:0 - You don't - you don't even remember...
uid: de9758b8-492c-8eb8-f9da-244d0b920708
> null

0:0 - I don't remember. I'm sorry.
uid: df76ed5a-3aa2-5cb9-250c-75f7e4e7b899
> You don't - you don't even remember...

0:0 - I can fix this. When I kill Cazador, you'll be free.
uid: e56fe880-d307-ca04-0af5-9fb335493d2c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - No more games. Say my name!
uid: e810a4a4-d02c-4087-3dd9-3c4474a6c34c
- 0 Set flag(s) to (Dialog):
   true - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_MentionedScar - Astarion told the spawn the meaning of the scar on his face

0:0 - How are you still alive?
uid: e88fe3cf-37b3-8ff3-9fb9-2540ffcb036c
> It's your fault. You stole my life - stole my death.

0:0 - His staff controls everything... If you can get it, maybe you can free us...
uid: ea04c89e-e5d3-04f2-c872-6c3fce424057
- 0 Check flag(s) (User):
   false - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
- 0 Set flag(s) to (User):
   true - LOW_CazadorsPalace_Cells_Knows_StaffUnlocksCells - Player knows Cazador's staff will unlock the cells in Cazador's Palace
> Hurry. Please.

null
uid: f050253e-381e-4962-1a8d-4c88fa47f011
Jump to another node

0:0 - Try to remember his name.
uid: f1601c81-2e8d-9802-6aa0-16c5fe05ac89
= Roll RawAbility (Intelligence) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Dialog):
   false - LOW_CazadorsPalace_Cells_OM_Astarion_AOM_OOM_RememberdName - Astarion remembered the vampire spawn's name
> null (roll sucessful)
> null (roll failure)

null
uid: f7efe8a4-6f17-3721-1004-ebf6240eb142
> null

0:0 - How long has it been?
uid: fc0fdb97-b68c-4287-f794-22af588cfe03
> null
> null
> One hundred and seventy years. You were one of my first too.
> I can fix this. When I kill Cazador, you'll be free.
> I truly wanted you - Cazador forced me to harm you. I'll kill him.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_BhaalTemple_OM_OrinDarkUrge_AOM.lsj
Synopsis:
Orin, Chosen of Bhaal resides in Bhaal Temple, waiting for the players to arrive. She has given them an ultimatum to kill Gortash and retrieve his Netherstone for her, or the players' abducted companion will be sacrified. If the players didn't have a valid companion for kidnapping, a random citizen will take the place of sacrifice. Orin has multiple reactivity to the player's previous actions. - was Orin attacked during her Impersonations several times? - are players Unholy Assassins? - did/didn't players kill Gortash? - are players DarkUrge? - did Orin kidnap a romance partner, friend or random citizen? - did players kill Sarevok? - was Orin warned of the players coming and therefore kills the victim immediately? Regardless of the various player choices, Orin will eventually begin a fight with the players, determined to prove to Bhaal and herself that she is a worthy Chosen of Bhaal. If players had rejected the Dark Urge earlier, she will turn into the Slayer before combat.

null
uid: 00d10433-b2c7-5e7b-9509-ca6128473f97
> You hold no threat for me. Nor do your petty little vapours.

null
uid: 0294c593-a6c5-36c7-dacc-600795d7017e
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: Orin raises her duel daggers high and SLAMS them into the victim's skull, one through each eye. The victim opens their mouth, splutters and dies. Orin drags her blades free, smiles, and leaps from the altar.
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim.
> null

0:0 - No! The Murder Lord demands one. Only one. It is me. It must be me.
uid: 060f47dd-a24a-eca2-fcf7-d002ba38a792
Node context: Fury - you're not playing by the rules. Refusing to fight means she will never prove herself, never be loved. 'Murder Lord' is Bhaal
> Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.

0:0 - Kill her. Only children play with their food.
uid: 09509da4-7047-1478-fa50-11235b56871e
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar
> null

null
uid: 0a429e33-4828-4ceb-4377-747b64543ff4
Jump to another node

0:0 - You think I hurt from such meaningless vapours? Do you forget what I did to you?
uid: 0c86528e-b6bb-fb2d-5dd4-df881145655a
Cinematic: [SCENE] Orin begins to approach the player, her steps slow and measured. The player watches, wary.
Node context: Pissed off, but holding power over the player - about to reveal the truth
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily.
> null

null
uid: 0cd2acc4-7faf-a709-4bff-71fb7f8fb2e9
> Do you remember now, blood kin?

null
uid: 0f7f1cf5-aed3-b22c-43cf-1d0749b2593e
Jump to another node

0:0 - But you did not listen. Thought my instructions could be ignored. I told you what to do, whelp worm, and you disobeyed.
uid: 0febbcb7-90fe-80de-7df7-43701071bccf
- 0 Check flag(s) (Global):
   false - LOW_MurderTribunal_State_BecameUnholyAssassin - The Murder Tribunal situation was resolved, and one of the players received the title of Unholy Assassin.
   false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> Disobedience must be punished.

0:0 - The changeling stands no chance, fiendish one. Eviscerate her!
uid: 11bfcf4b-8c59-88ee-18b4-f006972f2d08
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> The Murder Lord's blessing will be mine, once I peel the skin from your carcass.

null
uid: 13b1d341-e446-4b26-49b1-77367faea533
Jump to another node

null
uid: 13cc09dc-607c-9fff-4e6e-4979e807b180
Jump to another node

0:0 - Harm him, and I will unleash the agonies of Bhaal upon you.
uid: 13f862ca-eaa9-c73b-33ba-75c913b9c56d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
> null (roll sucessful)
> null (roll failure)

0:0 - A little hole, big enough for the worm, your body a blood sack to feed it.
uid: 1454bd4c-b6b2-fbf7-1f9b-f1e92154cdcd
Animation: [ORIN/PLAYER] cont'd...she produces the tadpole, then crushes it.
Cinematic: [SCENE] Orin keeps walking slowly towards the player. She holds out a tadpole on the palm of her hand, and then clenches her fist, crushing the tadpole on the last word
Node context: [Rerecord note] Please ask audio engineer for reference file Recalling a pleasing memory. Describing inserting the tadpole into your brain
> The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.

0:0 - I said I'd leave the blood inside. But it smells sweet, and the blade was made to slice...
uid: 14ea7028-1a4f-34f6-41cf-0ee9ace71ae2
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin grabs the companion's head again, She draws her daggers, placing the tip of one blade at their exposed throat. A drop of blood trickles down.
Node context: Fighting temptation to just kill the victim anyway, trying to stress the player out
- 0 Check flag(s) (Global):
   true - LOW_MurderTribunal_State_BecameUnholyAssassin - The Murder Tribunal situation was resolved, and one of the players received the title of Unholy Assassin.
   false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> null

0:0 - No. Not him. Not him... I did all this for him. Everything... everything...
uid: 15038ba2-993a-7b71-f52c-dc8fdabc208a
Cinematic: Orin freezes for a moment. This can't be true.
Node context: Genuine doubt creeping in. This is breaking every truth she believes about herself and her purpose.
> No, Orin. You did this for me.

0:0 - You are a mangled blood brain, thinking Father could be refused.
uid: 173681ef-8c5e-fbd5-8fda-01c1dadc727f
Node context: "silly silly". 'Father' is Bhaal.
> I know what you did. Spilled my grandfather's crimson... He was mine. He showed me the way, how to slice and slit. He guides my daggers still.

null
uid: 1a160b62-d4ca-cc63-21ec-cb132aec3edc
Jump to another node

null
uid: 1b7223e9-ac65-c935-0407-35d450941b6b
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim.
> null

0:0 - Kill her. She is nothing to me.
uid: 1c7a75da-2fe0-f748-f50f-362b84787c88
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar
> null
> null

0:0 - Still, it thinks it has control. Flapping its lips, squealing like a lamb on the spit.
uid: 1ca0354f-82f9-a673-f3e2-921fd3c9e276
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar.
Node context: Exagerrated exasperation - the player using words to threaten her instead of violence is proof of how pathetic they are
> null

null
uid: 1dabef6d-2bd0-71c2-26d3-60bba70716fd
> null

null
uid: 1dae7e93-aa39-2978-d530-15df730c9157
Cinematic: Orin draws her blades, ready for combat. She smiles. The player-as-slayer ROARS.
=== END NODE ===

0:0 - *A straggling memory rises: The day your tyranny should have engulfed this world, it was you who were the first to be enslaved.*
uid: 1f50055f-df8f-10d0-094c-b2ef9cf46b0d
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GortashRevealedCultRole - Gortash informed the Du of their collaboration
> *Orin's smile was the last thing you saw, her bright blade glinting as she chiselled into your skull. Her reckless digging left your mind shattered.*

0:0 - Gortash is dead. Minthara is not yours to kill.
uid: 2024ed77-5644-8ffc-5645-113a0a3003ff
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_WasAbductedMinthara - Flag to check if Orin abducted this character.
> There. No harm done.

0:0 - Grandfather loves me. He worships me. How dare you smear his name. It will not save you.
uid: 21a8c3c9-e0e9-ad4e-35ea-fd08df7539b4
Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't.
- 0 Check flag(s) (Global):
   false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> You're pathetic. No wonder he tricked you so easily.
> Sarevok told me the truth himself. He was laughing at you.
> He's your father, Orin. He abused your mother. He abused you.
> Bhaal rejoices in such cruel betrayals. You really believed you were the exception?
> Attack.

- Roll sucessful -
null
uid: 22221bda-b7db-7484-a66d-9a910a9b4517
> Yes yes, give me agony. Pluck me bone from socket. Stroke me with a jagged edge until my skin shreds wet and red.

null
uid: 22cd9824-2723-9f8c-ce7c-b7193ed5b289
Jump to another node

0:0 - Bhaal... Father, they lie to me. They lie!
uid: 234acb50-e650-0be6-1511-a7689df6d3b6
Node context: reacting to hearing Bhaal's voice in the temple. Almost childlke, she can't handle this
> You hesitate. If you will not fight for my blessing, I will make you something crueller. A deserving sacrifice for my child's ascension.
> Hush, child. No more doubts, no more fears, no more Orin. Become murder.

0:0 - It lied to us. Ignored Father's commands.
uid: 25ad7bb7-94c4-ffe1-c5c3-db30dc74e3c5
Node context: Hushed, as though to companion on altar, but really for player's benefit. Feigning upset, but you've onlyconfirmed what she already thought - you're unworthy. 'Father' is Bhaal.
- 0 Check flag(s) (Global):
   true - GLO_Orin_State_AgreedToKillGortash - Used to track when players accepted the deal to kill Gortash.
> I know what you did. Spilled my grandfather's crimson... He was mine. He showed me the way, how to slice and slit. He guides my daggers still.

- Roll sucessful -
null
uid: 28a99bb0-8b48-6bc8-641d-fac60575fbb7
> No. Not him. Not him... I did all this for him. Everything... everything...

0:0 - Like your mother's punishment? She attacked you on Sarevok's orders. Your father's orders...
uid: 29be92ba-bf2e-49e8-73bf-052921d50ac5
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
   false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

0:0 - I know what you did. Spilled my grandfather's crimson... He was mine. He showed me the way, how to slice and slit. He guides my daggers still.
uid: 2a7fae52-84bc-7f2c-fc66-18e5ec06839f
Node context: A vicious but contained grief - she's genuinely disturbed by his death, but this isn't a feeling she's had before, so she's suppressing it.
- 0 Check flag(s) (Global):
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> Did it think it could protect? Did it think it could save? Only the blades can offer salvation.


null
uid: 2be63198-ab64-769b-8e22-428d14e705f0
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim.
> null

0:0 - No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!
uid: 2ce73970-b3c2-e7f7-6f28-621892d3fef5
Cinematic: Orin holds still, her focus now fully on the player. This has hit a nerve
Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't.
> You think I hurt from such meaningless vapours? Do you forget what I did to you?

0:0 - Kill him. He is nothing to me.
uid: 2d930ab9-734c-8611-24de-141253d90a1b
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar
> null
> null

null
uid: 2d9ad617-ccf2-fe95-bf3e-a6cc64bba7aa
Jump to another node

null
uid: 2e60efe4-61e5-1223-f293-f66dbd283169
> Gortash is dead. Gale is not yours to kill.
> Gortash is dead. Halsin is not yours to kill.
> Gortash is dead. Lae'zel is not yours to kill.
> Gortash is dead. Minthara is not yours to kill.
> Gortash is dead. Yenna is not yours to kill.
> What have you done to him?
> What have you done to her?
> Harm him now, and I will inflict every agony on you tenfold.
> Harm her now, and I will inflict every agony on you tenfold.
> Kill him. He is nothing to me.
> Kill her. She is nothing to me.

0:0 - Gortash is dead. Halsin is not yours to kill.
uid: 2ff5bdf3-951a-3632-5294-bde0da7216f6
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_WasAbductedHalsin - Flag to check if Orin abducted this character.
> There. No harm done.

0:0 - Bhaal rejoices in such cruel betrayals. You really believed you were the exception?
uid: 30798faf-9484-cbb9-9da8-2fbc81742955
= Roll SkillCheck Religion (Intelligence) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt.
uid: 30d2690f-aa6a-f317-652b-c0a2088960c6
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

- Roll failure -
null
uid: 32e0869f-a9e8-6cdf-df03-c25fafbedf45
> Liar. LIAR! He still sucks air in his rock-rotten fortress.

null
uid: 337aa8d0-f76e-2890-182f-e1ffb271bc55
Jump to another node

0:0 - Just like Gortash - all air no mettle.
uid: 362b6ff1-77fa-42a4-8c16-e1094592abd4
Node context: Smug - you're exactly as useless as she Kills victim after this, proving her own mettle.
> null

0:0 - Gortash is dead. Gale is not yours to kill.
uid: 37dab71f-4ede-c20b-6f20-304206c94815
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_WasAbductedGale - Flag to check if Orin abducted this character.
> There. No harm done.

0:0 - The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.
uid: 37e7b453-e702-2834-7c29-0290f760633f
Animation: [ORIN] cont'd...she stands before the Player, then returns to her form.
Cinematic: [SCENE] Orin approches, leans in close to the player and speaks the last words softly, before turning back into her normal form.
Node context: [Rerecord note] Please ask audio engineer for reference file Giggling, proud - Recalling a pleasing memory
- 0 Set flag(s) to (Global):
   false - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily.
   true - LOW_BhaalTemple_Event_TransformToOrin - Flag when Orin turns back to herself.
> null

null
uid: 3842b0f4-7017-7f59-2e0d-4c1bcf96f398
Jump to another node

null
uid: 3cfdd0c8-025a-62c5-78a8-9c1b2d95ada1
Jump to another node

0:0 - But Sarevok's crimson was not yours to spill. He was mine. You had no right to take him.
uid: 40d7954a-b2bb-5ae8-0581-06bca09e7ebf
Node context: A vicious but contained grief - she's genuinely disturbed by his death, but this isn't a feeling she's had before, so she's suppressing it.
- 0 Check flag(s) (Global):
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> null

0:0 - *You led the cultists of Bhaal and orchestrated the Absolute plot. It was your genius, your cruelty, your design.*
uid: 412d4388-18be-bf3f-94e1-fc7a5334eded
Cinematic: The player closes their eyes, jaw clenched. They remember.
> *At your moment of greatest triumph - when all the pieces were in place - she betrayed you, infected you, and took your place.*

null
uid: 41a0d176-a77b-aec5-ead6-025fb70a38df
Jump to another node

null
uid: 41c089a9-1e3b-0653-1106-7859637e519c
> A little hole, big enough for the worm, your body a blood sack to feed it.

0:0 - Hush, child. No more doubts, no more fears, no more Orin. Become murder.
uid: 420fad53-7c95-6517-ea4e-2ef57487bd15
Cinematic: Above the temple, the eyes of Bhaal's skull glow red. Orin begins to jerk, her face contorted. She (involuntarily) transforms into the slayer.
Node context: Unseen. Commanding. Condemning.Turning Orin into the slayer.
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_OrinForcedSlayer - Orin is forced into slayer form by Bhaal himself.
> null

0:0 - See how it crawls towards us. Not a dream now. No, no. It is blood and bone. Carrying the tyrant's rock.
uid: 437dd457-7c03-8ef4-ba5c-89d701fd65e1
Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking reassurance. 'It' is player. 'Tyrant's rock' is netherstone she asked you to bring.
> But Sarevok's crimson was not yours to spill. He was mine. You had no right to take him.
> I said I'd leave the blood inside. But it smells sweet, and the blade was made to slice...
> But you did not listen. Thought my instructions could be ignored. I told you what to do, whelp worm, and you disobeyed.

0:0 - Disobedience must be punished.
uid: 48ed6856-c311-12d8-f381-ded19553d1dc
Cinematic: Orin leans over the player's companion on their altar, admires their form. She draws her daggers, places the tip of one blade at the abductee's exposed throat.
Node context: Whispered to the comapnion on the altar, but intended for the player. She's been punished for her own disobedience countless times before, and enjoys doling this out to others.
> null

- Roll sucessful -
null
uid: 4ab547f5-f14f-a910-0bb5-e02c43153a78
> null

- Roll sucessful -
null
uid: 4c2d36ba-0177-cfb8-7bcc-9c1a226af558
> You do not lie, underling. It is your blood I am destined to spill. Your death spit will stain these walls, little lamb.

null
uid: 4e3a2bca-a4d7-b7e9-a7ba-c6d52ee9b50d
Jump to another node

null
uid: 4ee1ec0a-f79d-d96c-089b-bee90f12c9b4
Jump to another node

null
uid: 50b1caea-fecc-f015-45e0-c0d216f6a7ad
> *A straggling memory rises: The day your tyranny should have engulfed this world, it was you who were the first to be enslaved.*
> *This is the truth you had forgotten: you were the favourite, the Chosen - Orin was your subordinate.*

0:0 - Do you plan to duel me with such weakling words? I promise, mine are sharper.
uid: 530ef5b9-f4da-bfbe-50d0-a55cbda7e8c0
> null

null
uid: 53a44ca2-3fcd-c359-4646-6f327ad01116
Jump to another node

0:0 - You do not lie, underling. It is your blood I am destined to spill. Your death spit will stain these walls, little lamb.
uid: 53ac7d56-db5a-866d-c49f-3b53c5fa756f
Node context: Seeing reason, pulling herself back from the kill. Getting excited about the thought of killing the player.
> null

null
uid: 549019e5-96e7-109d-de74-007eedea3d39
Cinematic: Orin releases the altar victim and leaps down (reuse of existing moment)
> null

0:0 - And you do?
uid: 54dba08b-0764-9196-b4f1-b2db6c615d67
> My grandfather ruled this city. A slaughterhouse ripened for my blades, and you stole it.

0:0 - Liar. LIAR! He still sucks air in his rock-rotten fortress.
uid: 5729448e-87e6-4e36-003f-b2065610b885
Node context: An angry child, almost a tantrum. Kills victim after this.
> You disobeyed the Murder Lord. He will be compensated.

0:0 - Attack.
uid: 58930d10-7a32-478a-fd1b-13de21ef7eef
> null

null
uid: 58b6fb1f-c4da-1d06-4ab6-399c447ac1c0
Jump to another node

0:0 - Gortash is dead. Lae'zel is not yours to kill.
uid: 5adc530f-08a6-73bd-25cd-e60601d88679
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_WasAbductedLaezel - Flag to check if Orin abducted this character.
> There. No harm done.

- Roll sucessful -
null
uid: 5e7f03bb-f702-53bf-a9f8-e584eda07d1a
> You do not smell of his corpse rot. But yes - I feel it. He is grave meat now.

0:0 - It thought it could claim my bait meat while the tyrant goes ungored? No no no.
uid: 60740419-25d4-e281-60c7-c455c5c121d3
Cinematic: Orin turns her attention from from the victim on the altar to the player. She prowls around the altar, towards the player
Node context: scolding - "did you really think this would work?". Bait is the victim on the altar. Tyrant is Gortash. 'It' is player.
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

null
uid: 60dedb76-41a5-b8e9-d04e-4838c61334d4
> See how it crawls towards us. Not a dream now. No, no. It is blood and bone. Carrying the tyrant's rock.

0:0 - What have you done to her?
uid: 6129175f-5854-2bd4-2336-f37099752179
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
> Nothing! Not a hair out of place. But when we're through, I'll dress your corpse in its skin.

0:0 - You still don't remember, do you, blood kin?
uid: 619e44f5-df9d-77e9-658a-5ba90edd007e
Animation: *REUSE* Anim from LOW_BhaalTemple_Orin
Cinematic: [SCENE] Orin begins to approach the player, her steps slow and measured. The player watches, wary.
Node context: Smug, holding power over the player - about to reveal the truth
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily.
> How you screamed as my knife slit your skull, your brain juices sticky and sweet.
> How you screamed as my knife slit your skull, your brain juices sticky and sweet.

null
uid: 63fa680e-db60-7af1-fca5-1c798ffb435b
> null

0:0 - Do you remember now, blood kin?
uid: 64617a7b-7108-300d-996f-41032a469ca1
Animation: *REUSE* Anim from LOW_BhaalTemple_Orin
Cinematic: [SCENE] Orin begins to approach the player, her steps slow and measured. The player watches, wary.
Node context: Breathless, panting from killing the companion. Smug, holding power over the player - about to reveal the truth
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily.
> How you screamed as my knife slit your skull, your brain juices sticky and sweet.
> How you screamed as my knife slit your skull, your brain juices sticky and sweet.

0:0 - You're pathetic. No wonder he tricked you so easily.
uid: 6bde54fa-ac6a-b56b-af36-2afb903406ce
> null

0:0 - I did what you asked. I killed Gortash, so let him go.
uid: 6c12ad9f-5dfa-6c97-d40b-2f7af36f2945
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
Advantage: 1 - 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null (roll sucessful)
> null (roll failure)

null
uid: 6c395f87-c09f-a2c7-8060-7393b8412a9d
> *ROAR!*

0:0 - He wants to taste my domination. An altar flowing with his own unwilling flesh. Draining, dying, drip, drip, drip.
uid: 6c65804f-a6fd-1429-b53a-f0b7351674b4
Node context: Anticipating. 'He' is Bhaal. 'Own flesh' because the player is a direct descendent of Bhaal.
> null
> You should have trained harder, Master.

0:0 - Attack.
uid: 6e12a822-e9fd-96d8-2a20-dbe3bc68a933
> null

null
uid: 6f0349c3-8c6e-4a0c-9f41-93fd300b14d1
Cinematic: The player draws their weapon/adopts a fighting stance.
> null

0:0 - Look, your saviour approaches.
uid: 6f5617a7-b557-e013-bda9-3d24e0caf6cb
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] The player approaches, seeing their unconcious companion on the altar. Orin 'transports' herself to the altar, tipping the companion's lolling head as though making them watch the player's approach. She leans over them, confiding.
Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking reassurance
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Nothing! Not a hair out of place. But when we're through, I'll dress your corpse in its skin.
uid: 70a215d8-2941-fd4d-5671-0b42c6baba2c
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar.
Node context: Smug, excited by the thought
> null

0:0 - Your foul bloodline ends here. You'll rot with your grandfather.
uid: 71d72979-4351-9a68-8334-bec5cbb5b7da
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> My grandfather ruled this city. A slaughterhouse ripened for my blades, and you stole it.

null
uid: 72a74551-4515-8c61-3d82-6e5b99f65435
Jump to another node

0:0 - Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders...
uid: 730cedf4-1760-0a33-5761-ec17cf8aa374
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

null
uid: 7374e12f-b9fb-654a-bd4f-ac5b4795efbb
Jump to another node

- Roll failure -
null
uid: 737fe3ea-67b0-f597-76a4-ea61d8a34c53
> You underestimate his appetite.

0:0 - Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.
uid: 73c4bdd3-33ef-02d3-b7e4-8473cc1191d5
Node context: Commanding, but also getting more worked up/excited. Important info - reiterating the terms of the combat for the player (must be a 1:1 duel)
> He wants to taste my domination. An altar flowing with his own unwilling flesh. Draining, dying, drip, drip, drip.

- Roll failure -
null
uid: 75934119-2fb3-be9d-3bed-d0ba5eda2598
> Yes, yes, but think - you did not prepare yourself. You are no better than this pathetic flesh on my slab.

null
uid: 7640de73-22db-11f7-7310-2b12dcc65e85
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

0:0 - Shh, shh, your saviour approaches, scuttling in without the tyrant's rock.
uid: 76ffe8e7-6a9a-37bc-461b-1d31dd6a2fa6
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] The player approaches as Orin transports herself to the altar. She whispers to the altar victim, who appears to be lying in a restful sleep, unharmed.
Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking disappointment - the player didn't fulfil Orin's ultimatum
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - That's rich, coming from you. Your grandfather Sarevok is your father, and he ordered your mother to kill you. You come from a cesspit of liars.
uid: 78cf87f2-02d4-0be4-1dbb-4721eb9a7f07
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!

0:0 - *She robbed you of your bloody birthright, reduced you to nothing. Nothing but pure hate, and now it burns, yearning for vengeance.*
uid: 7a5f12c2-55b6-0e08-4b09-d136525c4b7c
Cinematic: It feels as if the Urge is really surfacing in the player at this point
> Husk. Maggot. A Bhaalspawn, slip-sliding in filth with these pigs. You don't deserve the Murder Lord's blessing.

0:0 - Harm him now, and I will inflict every agony on you tenfold.
uid: 7b4db6aa-0ee4-3d85-ba1d-82be82fc1f66
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
> Still, it thinks it has control. Flapping its lips, squealing like a lamb on the spit.

0:0 - You hesitate. If you will not fight for my blessing, I will make you something crueller. A deserving sacrifice for my child's ascension.
uid: 7f033e30-1ca0-f16d-cd41-045a5b2ba0a3
Cinematic: Orin looks fearful as her body begins to bend and contort against her will. Bhaal is seizing her form, turning it to his purpose - the ultimate betrayal. She (involuntarily) transforms into the slayer.
Node context: Unseen. Commanding. Condemning.Turning Orin into the slayer.
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_OrinForcedSlayer - Orin is forced into slayer form by Bhaal himself.
> null

0:0 - Yes yes, give me agony. Pluck me bone from socket. Stroke me with a jagged edge until my skin shreds wet and red.
uid: 7f7be44e-befd-7c6c-0c0e-a4a351b3175b
Animation: *REUSE* Orin anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin steps away from the altar, prowls towards the player.
Node context: Amused/loves the idea the player is going to hurt her. Her blood and pain will only make her more worthy of Bhaal.
> null

null
uid: 7fbaa7e0-e5d2-075b-6e07-81732d96263a
> null

0:0 - The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.
uid: 81055332-0087-451a-41b5-65f0f429dd82
Animation: [ORIN] cont'd...she stands before the Player, then returns to her form.
Cinematic: [SCENE] Orin approches, leans in close to the player and speaks the last words softly, before turning back into her normal form.
Node context: [Rerecord note] Please ask audio engineer for reference file Giggling, proud - Recalling a pleasing memory
- 0 Set flag(s) to (Global):
   false - LOW_BhaalTemple_Event_TransformToDarkUrge - Flag for when in dialog Orin transform to players temporarily.
   true - LOW_BhaalTemple_Event_TransformToOrin - Flag when Orin turns back to herself.
> null

null
uid: 85e16aea-e487-6c60-ba0e-3b8091b67dc8
> A little hole, big enough for the worm, your body a blood sack to feed it.

null
uid: 892c7b92-6671-9b88-f6a3-737e16780f6c
> The changeling stands no chance, fiendish one. Eviscerate her!

null
uid: 8bee8f3a-030d-6f51-963d-d08cb93375e6
> It lied to us. Ignored Father's commands.
> You are a mangled blood brain, thinking Father could be refused.

0:0 - He's your father, Orin. He abused your mother. He abused you.
uid: 8c5a58e7-4426-a256-de75-e2a347072bdf
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
> null (roll sucessful)
> null (roll failure)

null
uid: 8d5e0bb6-44b1-913e-190f-9d2223d0bccf
Jump to another node

0:0 - Did it think it could protect? Did it think it could save? Only the blades can offer salvation.

uid: 9083a82f-b7be-b30a-3bdf-3f68bc5e0712
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin leans over the player's companion on their altar, admires their form. She draws her daggers, places the tip of one blade at the abductee's exposed throat.
Node context: Hushed, as though to companion on altar, but really for player's benefit. Mocking player's intentions. On the cusp of killing the victim. 'It' is player.
> Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt.
> Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt.
> Like your mother's punishment? That must have hurt, knowing Sarevok ordered her to kill you.
> Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders...
> Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders...
> Like your mother's punishment? She attacked you on Sarevok's orders. Your father's orders...
> Imbecile. I butchered Gortash without breaking a sweat.
> Harm him, and I will unleash the agonies of Bhaal upon you.
> Harm her, and I will unleash the agonies of Bhaal upon you.
> You make a meaningless offering. It is my blood you must spill.
> I did what you asked. I killed Gortash, so let him go.
> I did what you asked. I killed Gortash, so let her go.
> Kill him. Only children play with their food.
> Kill her. Only children play with their food.

null
uid: 912f73e0-3869-514e-c352-dc307ccab388
Jump to another node

null
uid: 91dbf4e2-0cb8-c740-2271-2cd9e289fd60
Cinematic: The player transforms into the slayer - a terrifying sight. This is their crowning moment - taking on the form Bhaal gifted them in his very temple.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_PlayerTurnsIntoSlayerInDialog - Player turns into the slayer in dialog option.
> null

null
uid: 92bb96b3-1eb8-06c4-86e9-46eb0ddd253c
Jump to another node

null
uid: 961f51dd-9c4b-2228-390c-c5aca36e3025
Jump to another node

null
uid: 96212393-a59a-74b7-eee4-7d3d42cce103
> null

0:0 - The Murder Lord's blessing will be mine, once I peel the skin from your carcass.
uid: 98670533-3932-d396-9352-020915b87038
Animation: *REUSE*[ORIN] custom weapon draw for Orin.
Cinematic: Orin draws her blades, ready for combat. She smiles.
Node context: Threatening/eyes shining. Combat about to begin.
=== END NODE ===

0:0 - That's rich, coming from you. You're the child of a father and his daughter. Your mother was Sarevok's daughter.
uid: 9d851828-eb6c-d638-b239-ae83eefec0e1
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   false - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!

0:0 - Gortash is dead. Yenna is not yours to kill.
uid: 9e4c47b8-7901-ff61-b38b-f6efb450fa64
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_WasAbductedYenna - Flag to check if Orin abducted this character.
> There. No harm done.

0:0 - Usurper. When I reclaim my rightful place, you'll see the power I hold.
uid: 9fee8eff-ef24-b35d-4d4c-fedfdac59481
> Your rightful place is strung above my altar, carcass fluids flooding into the gutter.

- Roll failure -
null
uid: a09ba238-fa29-97da-962c-de28c3986672
> null

0:0 - Show Orin the splendour of Bhaal's favourite: Call upon the Slayer.
uid: a1c1d0d6-9a0b-ba76-bda3-9e1d362de0f6
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> null

0:0 - Forget Bhaal. It's your Netherstone I've come for.
uid: a1c59840-ef8f-c343-2e23-d754cc665e8a
> null

null
uid: a237bf7e-b583-bf24-4d43-bb21f8499b32
> No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!

0:0 - Bhaal has not decided. First our blades must carve and slice. The runt must be culled, the flesh offered.
uid: a2b83227-b6f2-9535-ae56-9e525f40269d
Node context: Desperately wants to believe this - Bhaal already gave the player a token of his favour, she's on the back foot. A desperate plan. 'The runt' is the player.
> null

null
uid: a3ba5fe6-d43c-f095-9284-d9666a0874d7
Jump to another node

null
uid: a43ee166-86e7-2e3b-fd68-83f00f0747e8
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> null

0:0 - No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!
uid: a64339b3-c3eb-c472-1541-644fff9e0d13
Cinematic: Orin pauses, for a moment dumbstruck. Her focus is now fully on the player. This has hit a nerve
Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't.
> Grandfather loved me. He worshipped me. These petty smearings will not save you.
> Grandfather loves me. He worships me. How dare you smear his name. It will not save you.

0:0 - Like your mother's punishment? That must have hurt, knowing Sarevok ordered her to kill you.
uid: a8df9805-3e88-7db0-1f3e-043641eb1c1c
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
   false - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

0:0 - You hold no threat for me. Nor do your petty little vapours.
uid: a9861096-af96-e2fd-5b44-36ff78234835
Node context: Dismissive, riled up. Getting ready to attack the player
> null

0:0 - *This is the truth you had forgotten: you were the favourite, the Chosen - Orin was your subordinate.*
uid: ab422d42-065d-8d7c-1323-be1a06c5d2b5
Cinematic: The player closes their eyes, jaw clenched. They remember.
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GortashRevealedCultRole - Gortash informed the Du of their collaboration
> *You led the cultists of Bhaal and orchestrated the Absolute plot. It was your genius, your cruelty, your design.*

0:0 - Your skin will be grandfather's shroud, coward. I will flay you where you stand.
uid: b0ecf147-e153-2b09-aca5-fc3e1ce74e69
Node context: Furious, brimming with hatred.
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> null

0:0 - None can resist Father's blessing. He tells me, whisper quiet. The lies must be cut from your throat.
uid: b106564b-da83-0fb3-a408-8fd9ab31c5e9
Node context: I like to imagine Orin tried to resist him once - disregard if unhelpful. 'Father' is Bhaal. Referring to her hearing Bhaal's voice - real or imagined, we don't know. Finding purpose by the end - knows what needs to be done.
> Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.

null
uid: b1f8d160-b13c-eeb3-0335-1ee2101ce3f0
Jump to another node

0:0 - So, it comes sneaking and snivelling to Bhaal's sanctum.
uid: b1fd4d15-dae8-8d64-cc85-5153729303d2
Animation: *REUSE* Anim from LOW_BhaalTemple_Orin
Cinematic: [SCENE] Orin 'transports' herself to the altar, tipping the companion's lolling head as though making them watch the player's approach. Off-screen, the player repositions to a default position a little way from the altar (out of physical reach)
Node context: 'It' is player. Caught trying to save victim - Orin finds this pathetic
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Event_SpottedSneaking - Players were spotted sneaking in Bhaal Temple.
> null

0:0 - Your rightful place is strung above my altar, carcass fluids flooding into the gutter.
uid: b2753897-8fcc-7f91-49f3-bafcf6a15747
Node context: lashing out, angry - defiant. 'How dare you.'
> Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.

null
uid: b38d3232-0aad-df35-b9d1-b63fa1e3d51d
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: Orin raises her duel daggers high and SLAMS them into Yenna's skull, one through each eye - we look away, seeing the player's horrified reaction. Orin drags her blades free, giggling.
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsYenna - Target Abductee of Orin is Yenna when no other companion is available.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_KilledVictim - Flag set in dialog when Orin stabs the victim.
> null

0:0 - You disobeyed the Murder Lord. He will be compensated.
uid: b397cd33-6d23-1a48-aa9c-009185187f58
Node context: Pissed off at you, excited to make the kill
> null
> null

0:0 - Grandfather loved me. He worshipped me. These petty smearings will not save you.
uid: b5ba817c-de24-bbed-408d-7c6f7873d298
Node context: Processing this information - this is driving her over the edge. She can't believe this. She won't.
- 0 Check flag(s) (Global):
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
> null

0:0 - Harm her now, and I will inflict every agony on you tenfold.
uid: bafa1ddc-f7f0-0e66-2dc2-f35dd2bc904f
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
> Still, it thinks it has control. Flapping its lips, squealing like a lamb on the spit.

0:0 - How you screamed as my knife slit your skull, your brain juices sticky and sweet.
uid: bd5edd60-bc26-cfee-d513-ca61cf7fb4d6
Animation: [ORIN] cont'd...she transforms into the Player., [PLAYER] matching transformation anim
Cinematic: [SCENE] As she walks, Orin transforms into the player, her head turned to one side. As she looks back to the player, we see blood pour down one side of her face,
Node context: [Rerecord note] Please ask audio engineer for reference file Recalling a pleasing memory
- 0 Check flag(s) (Tag):
   false - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_Knows_BrainDamage - Dark Urge knows they've suffered brain damage and have memory loss because of that.
> null

0:0 - I don't want Bhaal's blessing. I will not fight you for it.
uid: befc8478-82b2-8722-353d-6737269dbd3f
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> No! The Murder Lord demands one. Only one. It is me. It must be me.

null
uid: c045bb2f-4ab0-e1ac-2b26-e220aea62266
Jump to another node

0:0 - A little hole, big enough for the worm, your body a blood sack to feed it.
uid: c15df5ac-a019-3f7b-bfeb-de48e8c03db4
Animation: [ORIN/PLAYER] cont'd...she produces the tadpole, then crushes it.
Cinematic: [SCENE] Orin keeps walking slowly towards the player. She holds out a tadpole on the palm of her hand, and then clenches her fist, crushing the tadpole on the last word
Node context: [Rerecord note] Please ask audio engineer for reference file Recalling a pleasing memory. Describing inserting the tadpole into your brain
> The favourite of Bhaal turned meat puppet, strung up by the sinews and plucked by my hands.

0:0 - *At your moment of greatest triumph - when all the pieces were in place - she betrayed you, infected you, and took your place.*
uid: c51e1211-d658-51e4-9908-3e78f83282f0
Cinematic: The player closes their eyes, jaw clenched. They remember.
> Husk. Maggot. A Bhaalspawn, slip-sliding in filth with these pigs. You don't deserve the Murder Lord's blessing.

null
uid: c757b6ba-eba0-e02a-a53f-57d54452c7d3
> null
> null
> null

0:0 - Husk. Maggot. A Bhaalspawn, slip-sliding in filth with these pigs. You don't deserve the Murder Lord's blessing.
uid: c7dc9e78-c52b-2b1d-8c65-537179df507e
Animation: [ORIN] Whispers to the Player as she comes back around and settles into default staging., [PLAYER] Aggressive Attitude stance
Cinematic: [SCENE] Now returned to her own form, Orin speaks very softly in the player's ear. The player adopts a defensive stance, meeting Orin's stare. After a tense moment, she steps back and smiles.
Node context: 'Husk and maggot' are insults. 'Bhaalspawn' is a good thing to be, that the player is demeaning with their behaviour. Murder Lord's blessing refers to being the slayer/chosen. 'Pigs' refers to the victim/companions/anyone who doesn't worship Bhaal
> That's rich, coming from you. Your grandfather Sarevok is your father, and he ordered your mother to kill you. You come from a cesspit of liars.
> I deserve it more than you. Sarevok ordered your mother to kill you. You weren't even meant to survive.
> That's rich, coming from you. You're the child of a father and his daughter. Your mother was Sarevok's daughter.
> Your foul bloodline ends here. You'll rot with your grandfather.
> And you do?
> Forget Bhaal. It's your Netherstone I've come for.
> I don't want Bhaal's blessing. I will not fight you for it.
> He already made me his Slayer. I will be his Chosen.
> Usurper. When I reclaim my rightful place, you'll see the power I hold.
> Show Orin the splendour of Bhaal's favourite: Call upon the Slayer.
> Attack.

null
uid: c9b37726-0cd5-eb48-e793-ce36efc4ec2d
> *ROAR!*

0:0 - Yes, yes, but think - you did not prepare yourself. You are no better than this pathetic flesh on my slab.
uid: c9e83b7c-a780-0135-eda4-11bb90f6d126
Node context: Pissed off, judging you
> null

- Roll sucessful -
null
uid: ca4cdd76-d45b-cd10-e81c-bb686e879594
> null

0:0 - I deserve it more than you. Sarevok ordered your mother to kill you. You weren't even meant to survive.
uid: cbcaa403-4748-a429-4b18-c21dba44e11d
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
- 0 Set flag(s) to (Global):
   false - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> No no NO NO NO! He didn't. He didn't... Filthy, pig-mouthed little LIAR!

0:0 - Your skin will be grandfather's shroud, coward. I will flay you where you stand.
uid: cbd528e3-8d6e-f896-4402-b39e52d2cca1
Cinematic: Orin draws her blades, ready for combat. She smiles.
Node context: Threatening/eyes shining. Energized. Combat about to begin.
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
=== END NODE ===

0:0 - Like the salvation your mother offered? She attacked you on Sarevok's orders. Your father's orders...
uid: cbed675c-5d38-5d59-89aa-3cfbe45d2baa
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

- Roll failure -
null
uid: ce05981f-b4f0-d287-64f1-05fc4164d340
> LIAR!

0:0 - *Orin's smile was the last thing you saw, her bright blade glinting as she chiselled into your skull. Her reckless digging left your mind shattered.*
uid: cecdff6e-133b-72c2-7102-73859ead60f5
> *She robbed you of your bloody birthright, reduced you to nothing. Nothing but pure hate, and now it burns, yearning for vengeance.*

0:0 - My grandfather ruled this city. A slaughterhouse ripened for my blades, and you stole it.
uid: cf46f402-738c-a82c-b463-3beae431c428
Node context: Fury, a personal haterd coming through. 'Grandfather' is Sarevok - this is the claim she thinks makes her superior to you. A stolen birthright.
> Enough enough ENOUGH! The runt must be culled.

0:0 - Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt.
uid: cfa0fd6d-f5a0-a984-e2cd-a11d77b078dc
- 0 Check flag(s) (Global):
   false - LOW_BhaalTemple_Knows_OrinsMother - Flag set when players learns about Orin's mother.
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_Knows_SarevokOrderedOrinDead - Player knows that Sarevok ordered Orin's mother to kill Orin.
   true - LOW_MurderTribunal_Sarevok_State_Dead - Sarevok is dead.
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_ToldOrinSarevokLineage - Told Orin what you found in Sarevok's secret chamber
> null

0:0 - *ROAR!*
uid: d02595a3-b86a-0d51-7c83-3203a69e2379
Animation: *REUSE* CINE_Slayer_Transformation (construction animation for DarkUrge.
Cinematic: Orin transforms into the slayer
Node context: Slayer roars
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_TransformToSlayer - Flag to react to when Orin turns into Slayer form in dialog.
=== END NODE ===

null
uid: d22c6841-4ab1-50d1-8c1b-47e6afff204d
> None can resist Father's blessing. He tells me, whisper quiet. The lies must be cut from your throat.

0:0 - Imbecile. I butchered Gortash without breaking a sweat.
uid: d2b90d5c-a4a2-e8b4-8b8b-0441edd152cf
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: d486a0a5-fa64-737f-e294-96629bae2627
> null

0:0 - Kill him. Only children play with their food.
uid: d4f8d1e3-84e9-39e6-7f1b-83306e7a6ee2
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_State_ToldOrinToKillAbductee - Player intentionally permitted Orin to kill the abductee on the altar
> null

0:0 - Pitiful. Pathetic. Risking its life for a maggot wriggling on the hook.
uid: d846133e-83a8-875f-a0e2-f2e043fc57b7
Animation: *REUSE* Anim from LOW_BhaalTemple_Orin
Cinematic: Orin 'transports' herself to the altar, standing over the victim. The player backs away from the altar.
Node context: Scornful - player freed the victim, but this just proves how weak you are. Maggot is victim on altar. 'It' is player.
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_VictimUnlocked - State when the victim has been untied from the altar.
> Still, I smell the tyrant's rot in the air. You have turned him grave meat at last.
> It thought it could claim my bait meat while the tyrant goes ungored? No no no.

null
uid: daadbcb1-6184-f6c3-f7fa-8d5fee45ed6d
> You still don't remember, do you, blood kin?

0:0 - How you screamed as my knife slit your skull, your brain juices sticky and sweet.
uid: db2134b9-4712-0989-18ae-7c96aaebeef9
Animation: [ORIN] cont'd...she transforms into the Player., [PLAYER] matching transformation anim
Cinematic: [SCENE] As she walks, Orin transforms into the player, her head turned to one side. As she looks back to the player, we see blood pour down one side of her face,
Node context: [Rerecord note] Please ask audio engineer for reference file Recalling a pleasing memory
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_Knows_BrainDamage - Dark Urge knows they've suffered brain damage and have memory loss because of that.
> null

0:0 - You do not smell of his corpse rot. But yes - I feel it. He is grave meat now.
uid: dbc121bc-b8a7-a052-149a-c488a9203cce
Cinematic: Orin closes her eyes, inhales - trying to sense if you speak the truth
Node context: unbelieving, but then thinking she has some otherworldly sense of his death - delighted
> null

0:0 - LIAR!
uid: dc1caa24-31a3-919d-e26c-c5b01f3e7fdf
Node context: Vicious, rejecting everything the player is saying
> Your skin will be grandfather's shroud, coward. I will flay you where you stand.
> Your skin will be grandfather's shroud, coward. I will flay you where you stand.
> Do you plan to duel me with such weakling words? I promise, mine are sharper.

null
uid: de4bfcd3-55a3-8ee8-5a38-beac2059c4e8
Jump to another node

- Roll failure -
null
uid: e0343464-9a82-18dc-2b3c-1daf8c93c766
> Just like Gortash - all air no mettle.

null
uid: e1856c8d-4844-5b77-598d-df3dd077fb23
Jump to another node

0:0 - You make a meaningless offering. It is my blood you must spill.
uid: e2399a81-072a-ae0b-e3de-85403778fa17
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
Advantage: 1 > null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: e80fb721-fbb2-19e1-270c-0efe8a0ab687
> null

0:0 - No, Orin. You did this for me.
uid: e83755b9-9578-ceec-7464-5845a7286af9
Cinematic: An unseen voice speak out. Orin begins to jerk, her face contorted. She (involuntarily) transforms into the slayer.
Node context: Unseen. Commanding. Condemning.
> Bhaal... Father, they lie to me. They lie!

0:0 - Harm her, and I will unleash the agonies of Bhaal upon you.
uid: ebccad3b-577f-e0d7-ec8e-babddb4c7938
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
> null (roll sucessful)
> null (roll failure)

0:0 - Enough enough ENOUGH! The runt must be culled.
uid: ebf1988a-bc04-9c90-4b71-1871d9b56166
Node context: Calming herself down after getting worked up. Knows what she needs to do. 'The runt' refers to the player.
> Come close, my Death's Heads, but keep your blades unblooded. Bhaal demands a duel.

0:0 - I did what you asked. I killed Gortash, so let her go.
uid: ecb8866f-4359-d20f-d452-7565d37b807c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
Advantage: 1 - 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
   true - LOW_BhaalTemple_State_AbducteeIsFemale - Orin abducted a female companion
> null

0:0 - It opens its lips and spews filthy lies. No no NO!
uid: ee0675dd-3dad-6636-c92f-5b1ceb7f5163
Node context: Vicious, angry - hates to hear anything referring to the player's relationhsip to Bhaal
> Bhaal has not decided. First our blades must carve and slice. The runt must be culled, the flesh offered.

0:0 - *ROAR!*
uid: ee50d65d-bc7a-97f0-dacc-89af109149cf
Animation: *REUSE* CINE_Slayer_Transformation (construction animation for DarkUrge.
Cinematic: Orin transforms into the slayer
Node context: Slayer roars
- 0 Set flag(s) to (Global):
   true - LOW_BhaalTemple_Event_TransformToSlayer - Flag to react to when Orin turns into Slayer form in dialog.
=== END NODE ===

0:0 - What have you done to him?
uid: eeeefb6e-515e-4b12-3a0c-088946415b2f
- 0 Check flag(s) (Global):
   true - LOW_BhaalTemple_State_AbducteeIsMale - Orin abducted a male companion
> Nothing! Not a hair out of place. But when we're through, I'll dress your corpse in its skin.

0:0 - You should have trained harder, Master.
uid: f162cb0b-1ddf-f187-326b-a8133ac92ed5
Node context: Frightened
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> *ROAR!*

0:0 - Agonised transformation sounds
uid: f2c3b159-326e-22f6-9ac0-04b2cc37da00
Cinematic: Emote for use in node N816 - 'Orin looks fearful as her body begins to bend and contort against her will. Bhaal is seizing her form, turning it to his purpose - the ultimate betrayal. She (involuntarily) transforms into the slayer.'
Node context: Emote only. Mixture of pain and shock - this is the ultimate betrayal by the god/Father she worships
=== END NODE ===

0:0 - Sarevok told me the truth himself. He was laughing at you.
uid: f30b0deb-72e5-56e0-91c9-b580d8d09a6e
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

null
uid: f58c612c-1e8b-b7d3-7cb5-4652e18f3caa
Jump to another node

0:0 - There. No harm done.
uid: f7bc1803-d597-ef34-0f01-a983260efee3
Animation: *REUSE* anims from LOW_BhaalTemple_Orin.
Cinematic: [SCENE] Orin drops the companion's head carelessly, her attention now focused on the player. She prowls around the altar.
Node context: Blunt - never really cared about killing the victim
> null

0:0 - He already made me his Slayer. I will be his Chosen.
uid: f7f95778-7a81-7156-2681-9871085517d1
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
> It opens its lips and spews filthy lies. No no NO!

0:0 - Still, I smell the tyrant's rot in the air. You have turned him grave meat at last.
uid: fd54b792-1911-9061-0996-0e1c24f8a02b
Cinematic: Orin turns her attention from from the victim on the altar to the player. She prowls around the altar, towards the player
Node context: "No matter - you're here now"
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

0:0 - You underestimate his appetite.
uid: fe06253d-b593-04a8-c87f-7c2d470c2ad7
Node context: Smug about your poor understanding of Bhaal. Kills victim after this.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AnOldFriend_PAD_KarlachSpotsFrytz.lsj
Synopsis:
Karlach spots Frytz.

0:0 - My gods! Is that Fytz?!
uid: 03ea8a11-ca77-2526-12b4-f3617a82fd4f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AnOldFriend_OM_Karlach_COM.lsj
Synopsis:
Karlach reunites with her old friend Fytz in Baldur's gate.

0:0 - D'you see he's the Archduke now? What the fuck, right?
uid: 0a1204bc-bd85-62d5-1ec4-3488bda1d8a8
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> Right?! I'm sure the fox will make a great duke of the henhouse.

0:0 - Let them catch up uninterrupted.
uid: 17dbb441-092a-50ba-1073-b0bccb5015fe
> Well go on, girl! Tell me everything!

0:0 - I'll do that. See you around, Fytz.
uid: 1853d2c0-4fb7-dc31-fb8f-e469ba06d032
> You had better.

0:0 - Absolutely. You're well-suited. I can tell just by looking at you. Pleasure to meet you, by the way.
uid: 259d9eb7-29a2-e6d8-1dd6-78ac72ad1bec
> I can't tell you how good it is to see you, Fytz. I'd love to come have dinner with you and Gregor.

0:0 - Ew. No. Just travelling together.
uid: 297dacff-860b-28e7-e2ef-3d88350dd293
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_5_For_Sp3 -
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> Didn't mean to touch a nerve.

0:0 - Uh huh. Isn't he handsome?
1:0 - Uh huh. Isn't she beautiful?
2:0 - Uh huh. Aren't they adorable?
uid: 2b34a167-3f5a-23f2-e444-ee25c69a4adb
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> Absolutely. You're well-suited. I can tell just by looking at you. Pleasure to meet you, by the way.

0:0 - Aw. That's lovely. It's a pleasure to meet you.
uid: 315c1970-f01c-1dd7-e37b-08c32c97dc10
> I can't tell you how good it is to see you, Fytz. I'd love to come have dinner with you and Gregor.

0:0 - Are the two of you together?
uid: 38f6ea62-ef19-9f99-42c2-824a1c9caf19
Node context: Taking a stab, so a little hesitatnt on the 'together'?
> Uh huh. Isn't he handsome? Uh huh. Isn't she beautiful? Uh huh. Aren't they adorable?
> Maybe once. Not anymore.
> Ew. No. Just mates. Very good mates.
> Ew. No. Just travelling together.

0:0 - Of course - this is Fytz. One of my old mates from the neighbourhood. We grew up together, moved to the Lower City together, even worked together for you-know-who.
uid: 3997ebae-7460-877d-716e-c39b220fc921
> D'you see he's the Archduke now? What the fuck, right?

0:0 - Care to introduce me to your friend, Karlach?
uid: 3ab25561-93f0-f167-9b9b-f461b44d871c
> Of course - this is Fytz. One of my old mates from the neighbourhood. We grew up together, moved to the Lower City together, even worked together for you-know-who.

0:0 - Gods, I hope so. Even after all these years, it seemed to happen so fast.
uid: 47a8c742-827b-670c-444c-5aa30ab9aa8e
> But now that you're back in town, you must come to ours. All of you. We'll have a good supper, catch up. You can meet Gregor. And the little one, in a few months.

0:0 - Karlach Cliffgate. That can't possibly be you, can it?
uid: 51f44ff8-1e66-0625-d89d-fa222b219593
Node context: An old friend spotting someone she hasn't seen in 10 years.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader.
> You look a little different, but I'd know my old friend anywhere.

0:0 - We need to move on.
uid: 5497dae4-d78f-2108-2a79-a08b77fc7bb9
> What's got you in such a hurry?

0:0 - Fytz. If you aren't a sight for sore eyes.
uid: 595d715c-e83d-8b73-821a-55eac0c94760
> Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago?

0:0 - I think you were the only thing that kept him a little honest. After you left, things got dark, fast. I got out while my soul was still intact.
uid: 63681050-2df7-11d7-4972-191098719637
> Started working for an arms merchant - still in the trade, as you can see. Met my fella Gregor that way. We've been together eight years now. And - Karlach - we've a little one on the way.

0:0 - Another long, shitty story. I'd love to sit down with a pint and tell 'em all to you, Fytz. And hear every last thing you've been up to, too.
uid: 6df2088b-c97d-ff74-08ca-e0710ddd98dd
> Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily.

0:0 - You look a little different, but I'd know my old friend anywhere.
uid: 71ecf263-c8ae-dff5-761c-9cfae985e5a9
Node context: Karlach is disguised as another person
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Fytz. If you aren't a sight for sore eyes.

0:0 - We're in the city on some urgent business, but can I come find you when it's all settled?
uid: 76e6a62d-e837-ba66-26c2-bdd32151f078
> I'd love that. Meanwhile, if you're still in the business of intimidation, you should take a look at my stock.

0:0 - I'd love that. Meanwhile, if you're still in the business of intimidation, you should take a look at my stock.
uid: 77833fb4-ecc2-a454-c179-4bc5ae50abe1
> null

0:0 - First things first - you saw the news, didn't you? About Archduke Gortash?
uid: 78d33ef5-bef8-ed29-4357-6c86c94b3cba
> Right?! I'm sure the fox will make a great duke of the henhouse.

0:0 - Ew. No. Just mates. Very good mates.
uid: 7a0e5d1c-ae13-945e-6504-b2390add53e7
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> Aw. That's lovely. It's a pleasure to meet you.

0:0 - Gortash. Said you didn't even give notice.
uid: 7f20c796-d30d-a76d-a6ce-4493f8bab438
> HAH. That prick. But... never mind that. Look at you. The years have been good to you.

0:0 - Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily.
uid: 8460ec54-12da-94fa-6eca-7a8d6903867f
> I'll do that. See you around, Fytz.

0:0 - Started working for an arms merchant - still in the trade, as you can see. Met my fella Gregor that way. We've been together eight years now. And - Karlach - we've a little one on the way.
uid: 855b0c6c-b780-eb22-9580-f92eb1aa6556
> Fytz! That's incredible. Congratulations! Mum life, huh? You're going to be incredible.

0:0 - You had better.
uid: 855c2b57-3d5b-069b-9063-416774abbda6
=== END NODE ===

0:0 - But now that you're back in town, you must come to ours. All of you. We'll have a good supper, catch up. You can meet Gregor. And the little one, in a few months.
uid: 86efd1f0-14c8-eae3-ffa6-3d7a215338f7
> Are the two of you together?

0:0 - Right?! I'm sure the fox will make a great duke of the henhouse.
uid: 8bb2a6e9-30a7-986b-f612-85b651c09646
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> I think you were the only thing that kept him a little honest. After you left, things got dark, fast. I got out while my soul was still intact.

0:0 - HAH. That prick. But... never mind that. Look at you. The years have been good to you.
uid: 8f1e2777-0755-1c3b-d161-bdb8c55353cc
> I won't lie - they have.

0:0 - What's got you in such a hurry?
uid: 9eadb799-4181-b53b-6633-52a183bb74eb
> Another long, shitty story. I'd love to sit down with a pint and tell 'em all to you, Fytz. And hear every last thing you've been up to, too.

0:0 - Didn't mean to touch a nerve.
uid: ae2785ce-9960-6762-04f9-c65b38412352
> I can't tell you how good it is to see you, Fytz. I'd love to come have dinner with you and Gregor.

null
uid: afc4e828-b56c-8a37-dcac-61de6dfaf869
= TRADE =
> Great to have you back, Karlach.

0:0 - Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago?
uid: b6d72539-ff64-13fd-e0a9-b30cb7713a9b
> Neverwinter? Who told you that?

0:0 - You let Karlach Cliffgate slip through your fingers? Poor thing.
uid: cbe3ab61-e11c-16c1-c6aa-c3bad506f8e1
> I can't tell you how good it is to see you, Fytz. I'd love to come have dinner with you and Gregor.

0:0 - Great to have you back, Karlach.
uid: d804f0cb-8b05-5f02-1098-89bdedc84b4b
=== END NODE ===

0:0 - Fytz! That's incredible. Congratulations! Mum life, huh? You're going to be incredible.
uid: e0299463-a990-5967-8f02-d734501fdeba
> Gods, I hope so. Even after all these years, it seemed to happen so fast.

0:0 - Well go on, girl! Tell me everything!
uid: e14de8df-afae-90f0-f059-a490e105e95e
> First things first - you saw the news, didn't you? About Archduke Gortash?

0:0 - I won't lie - they have.
uid: e26dc5f1-f47f-c1a8-1a0a-f6e4ce8df20b
> Let them catch up uninterrupted.
> Care to introduce me to your friend, Karlach?
> We need to move on.

0:0 - Maybe once. Not anymore.
uid: ed244761-1ea6-22bd-049a-e2697cf5006e
- 0 Check flag(s) (Object):
   true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach.
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> You let Karlach Cliffgate slip through your fingers? Poor thing.

0:0 - I can't tell you how good it is to see you, Fytz. I'd love to come have dinner with you and Gregor.
uid: f4fcacbd-facb-86c3-3a2d-ba729edf163e
> We're in the city on some urgent business, but can I come find you when it's all settled?

0:0 - Neverwinter? Who told you that?
uid: fc2c577d-9c62-9c00-06e6-aed1e80d3783
> Gortash. Said you didn't even give notice.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AnOldFriend_OM_Karlach_AOM_OOM.lsj
Synopsis:
Karlach reunites with her old friend Fytz in Baldur's gate.

0:0 - Fytz! Congratulations! That's amazing news.
uid: 05e7465a-7162-e6c1-b902-4c393c762010
> null

0:0 - Must've been hard for you not to have a go at him then and there. Gregor doesn't see the big deal, but he doesn't know Gortash like we do.
uid: 06e7b8b1-bf40-da03-ab77-c70085f3dcb8
> Gregor's my fella. We've been together eight years now. And - Karlach - we've a little one on the way.

0:0 - I never took you for the parental type.
uid: 0bbf0172-447d-a522-e4ea-554bb00fca99
> Me either. I wasn't sure I was ready - that I'd ever be ready. But it just happened one day, and let me tell you, it all just made sense somehow.

0:0 - Plenty of those going around. Gortash really broke hard in the wrong direction this last decade.
uid: 10686633-e1c4-dd54-3a35-69fb154c5c86
> I think you were the only thing that kept him a little honest. After you left, things got dark, fast. I got out while my soul was still intact.

null
uid: 12060d3e-b8bd-f8d0-3b11-c4de75fd35e9
> Fytz! Congratulations! That's amazing news.

null
uid: 1439ca20-d1ab-74fb-fd82-0e2147ae9144
> null

0:0 - Meanwhile, if you're still in the business of intimidation, I might have something you can make use of in the shop.
uid: 174a8dd3-b5d4-d501-bfb7-951d1f0f2fc9
> null

0:0 - Almost had you there. Hello, Fytz.
uid: 1839790c-9267-66b0-75bc-6a05bf63e9c9
> I knew it! Karlach, my gods!

0:0 - Well, we both know he deserved it. Incredible. You vanish for ten years, then come back and murder the biggest prick in the city. Legend.
uid: 18612e7f-49ad-cf7e-eb88-5d3732123539
> Seeing as how no one's thrown you in jail yet, I suppose you got away with the crime, did you? If you're not a wanted criminal, I'd love to have you over.

0:0 - Ha! Woman, I haven't seen that ugly mug of yours in ten years. But if you can stick around long enough to prove you mean it, you've got the job. You're my oldest friend, after all.
uid: 1f8f558d-2bc5-468b-0d85-b7b2f39092a8
> Anyone special in your life?

null
uid: 20fabcc5-1e14-d4d6-9cb7-53af89c1f1d1
> Didn't you hear? I killed that motherfucker.
> Don't worry. I'm going to deal with him.

0:0 - Can I be the godsmother?
uid: 2894ffab-fdbc-9822-b5b2-6ce08e4baf46
> Ha! Woman, I haven't seen that ugly mug of yours in ten years. But if you can stick around long enough to prove you mean it, you've got the job. You're my oldest friend, after all.

0:0 - For now. No one can resist the ol' Karlach charm for long.
uid: 2914f2c5-e21d-f675-f5bf-39924d6b69ba
> Finish your business in the city, then we'll arrange a proper catch-up, all right?

0:0 - You look a little different, but I'd know my old friend anywhere.
uid: 2996636f-a6ac-20c9-778b-e5f67d9cac64
Node context: Karlach is disguised as another person
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Fytz. If you aren't a sight for sore eyes.
> Sorry, I think you have the wrong person.
> Leave.

0:0 - Let me see your wares.
uid: 29b6d6f4-be9c-cf6c-03e1-77f51269645a
> null

null
uid: 3387bf4d-bfb5-70fd-81e0-666aaba2978a
Jump to another node

0:0 - I would have if I could. But it's a long story.
uid: 38e7fadb-6335-6fed-1f88-64a5dd06187b
> Plenty of those going around. Gortash really broke hard in the wrong direction this last decade.

0:0 - Me either. I wasn't sure I was ready - that I'd ever be ready. But it just happened one day, and let me tell you, it all just made sense somehow.
uid: 3a06a32a-8115-d65e-d206-0186a21ffad9
> Anyone special in your life?

0:0 - See you soon, Karlach.
uid: 3c72fdac-1fdf-5026-dded-9f7264062bc6
=== END NODE ===

0:0 - There is. I'd love to introduce you properly sometime. Maybe over a flagon of something dry?
uid: 3cbb26b8-4cd3-caf3-28c1-8dbf52371ecd
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> Now that you're back in town, you must come to ours. All of you. We'll have a good supper, catch up. You can meet Gregor. And the little one, in a few months.

0:0 - Good you got out while you could.
uid: 3cbbf487-3b7b-a4b0-a451-c20a14676fa0
> null

0:0 - Hope you found what you were looking for.
uid: 412e4b3e-2a1c-30bf-42d1-3ec82973c888
=== END NODE ===

0:0 - Don't I know it.
uid: 4238a600-9da9-6e37-3a70-2f55594fb181
> null

0:0 - Myself included among them. I'm so glad you're back.
uid: 442326fb-425d-51b1-07b1-4ef5c7da2eed
> Finish your business in the city, then we'll arrange a proper catch-up, all right?

0:0 - Gregor's my fella. We've been together eight years now. And - Karlach - we've a little one on the way.
uid: 458b33c0-3915-50f2-6280-bb8adaf16c2e
> null

0:0 - Neverwinter?! Who told you I was in Neverwinter?!
uid: 45ab8094-a451-2523-bdea-9d1dce4421f1
> KARLACH! I knew it was you, you arsehole. You had me thinking I was seeing visions.

null
uid: 46acaa14-9bda-9da2-25dc-764fe1d5f61f
Jump to another node

0:0 - Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago?
uid: 4740e698-9ad9-d5fb-ad42-396e617a0b70
> Gortash said you didn't even give notice.

0:0 - Hahaha! Oh my gods. You didn't. Did you?!
uid: 4a7cbf63-c5e8-cae9-cc73-d194d86e54ed
Node context: First joking, then realizing she's serious.
> Well, we both know he deserved it. Incredible. You vanish for ten years, then come back and murder the biggest prick in the city. Legend.

0:0 - Didn't you hear? I killed that motherfucker.
uid: 4f21f441-965c-8b4e-0905-89a102a31e63
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

null
uid: 4f3cb107-fc81-ac7a-e109-76414667a701
= TRADE =
> See you soon, Karlach.

0:0 - That's my fella. We've been together eight years now. And - Karlach - we've a little one on the way.
uid: 50c234b0-f7ee-302d-180b-32a6119fb80f
> null

0:0 - That's exactly what I said. He's going to be the death of this place, mark my words. Gregor thinks I'm biased.
uid: 5177c3f3-dcac-192d-a11b-bdc073a44f57
> That's my fella. We've been together eight years now. And - Karlach - we've a little one on the way.

0:0 - What's got you in such a hurry?
uid: 546591c7-73f0-0532-9fb1-d4c0e8d0f58a
> Would you believe me if I said I've got to save the city?
> A long, shitty story. I'd love to sit down with a pint and tell 'em all to you, Fytz.
> Never mind for now. Bye, Fytz.

0:0 - Forget all that. How are you?
uid: 581fd9e3-ee4f-c650-ff8b-127634961960
> I won't lie to you, girl - the years have been good.

0:0 - Gods, I'd love that. We have so much to catch up on.
uid: 5b029450-833a-6bc2-aa01-03ff9cbe12fd
> Finish your business in the city, then we'll arrange a proper catch-up, all right?

0:0 - I guess that's technically true.
uid: 61e2ebec-fb7a-9001-4a0f-1fdcac6b007c
> Good you got out while you could.

null
uid: 6325589f-34bc-33c7-f098-9d6a34effa10
> null

0:0 - Thank you, thank you. Even after all these years, it seemed to happen so fast. But I couldn't be happier.
uid: 649415db-2ca2-5d39-f2f7-08ffad9edb67
> Anyone special in your life?

0:0 - I've believed every word out of that mouth of yours since I was ten years old.
uid: 6a3aba15-e99e-f9b4-76fe-f61b885d6923
> You'd better stock up, woman.

0:0 - Anyway, how can I help you?
uid: 6c318003-020c-689d-152a-44ecf9a7fda0
> Let me see your wares.
> Neverwinter?! Who told you I was in Neverwinter?!
> Leave.

0:0 - I'm sorry, Fytz, but I've got to run. I'm in town on very urgent business.
uid: 6c431270-5d70-61c6-0c44-d818448f3b76
> What's got you in such a hurry?

0:0 - Didn't you hear? I killed that motherfucker.
uid: 6c7e834a-dcec-71eb-2f19-379366e38e38
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> Hahaha! Oh my gods. You didn't. Did you?!

0:0 - Met my fella Gregor that way. We've been together eight years now. And - Karlach - we've a little one on the way.
uid: 6daa67ca-3af6-5667-9f00-6de9745fe6cd
> Fytz! Congratulations!
> I never took you for the parental type.
> Can I be the godsmother?

0:0 - Not like that. But I've got some very dear friends.
uid: 6e27f29c-b75b-ffee-6e2b-ca17a96f9349
> Myself included among them. I'm so glad you're back.

null
uid: 71632a03-725e-0899-0f52-4abd4e52689b
> null

0:0 - You'd better stock up, woman.
uid: 72bb0a2b-32c1-ec34-f4d6-910f1a2ab03c
> null

0:0 - I won't lie to you, girl - the years have been good.
uid: 73ce37d6-5908-78a8-0653-7bb1396e0dd8
> I left Gortash's gang not long after you. Started working for an arms merchant - still in the trade, as you can see.


0:0 - You look a little different, but I'd know my old friend anywhere.
uid: 73edca3d-965c-aa97-eb5b-6c1dc5cf73db
Node context: Karlach is disguised as another person
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Fytz. If you aren't a sight for sore eyes.

0:0 - Leave.
uid: 77fa4c2d-634e-7587-8765-6d9c2bd2fb9f
=== END NODE ===

0:0 - Karlach Cliffgate. That can't possibly be you, can it?
uid: 7a2571c7-bb45-4b85-a1aa-e35f10a71ad4
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader.
> You look a little different, but I'd know my old friend anywhere.

null
uid: 7cc308c9-0da5-22ab-91a6-88f9769a7864
> null

0:0 - I left Gortash's gang not long after you. Started working for an arms merchant - still in the trade, as you can see.

uid: 821a2948-6af2-c667-5ec8-8da65a2543b7
> Met my fella Gregor that way. We've been together eight years now. And - Karlach - we've a little one on the way.

null
uid: 849fcd11-a863-bd76-4911-6fcfbbc812c9
= TRADE =
> Hope you found what you were looking for.

0:0 - Don't worry. I'm going to deal with him.
uid: 874864b1-380c-5761-f9b9-19d07e7a9702
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

0:0 - Anyone special in your life?
uid: 878827a5-ccfa-e71d-c0bf-e1362a155252
> There is. I'd love to introduce you properly sometime. Maybe over a flagon of something dry?
> It's just me.
> Not like that. But I've got some very dear friends.
> I'll give you all the gory details when we can talk in private.

0:0 - Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily.
uid: 87d38010-7e5f-d3b9-f692-d741b569386c
=== END NODE ===

0:0 - Fytz. If you aren't a sight for sore eyes.
uid: 8c7414f4-9d62-5075-c999-30b02fa33a5d
> Where the hells have you been, girl? Last I heard you'd run off to Neverwinter. And that was, what, ten years ago?

0:0 - Don't worry. I'm going to deal with him.
uid: 8de59241-c499-85f7-8426-894917d85944
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> If anyone can handle him, it's you. Just don't get yourself locked up - not now that you're home.

0:0 - Gortash said you didn't even give notice.
uid: 9109d222-cbe1-5b8e-62db-b46fea1ae0f3
> The prick's a liar.
> I guess that's technically true.
> Forget all that. How are you?

null
uid: 917d699e-91c4-a5a0-344a-16a19f248632
> null

0:0 - Sorry, I think you have the wrong person.
uid: 92e19765-4a72-a07d-3f01-ea996be626fd
> Do I? But you look just like her. Minus one horn.

null
uid: 93fd24fc-8fea-bc73-c905-0114277e8f63
Jump to another node

0:0 - If anyone can handle him, it's you. Just don't get yourself locked up - not now that you're home.
uid: 941ae819-fa35-1052-1ab2-35e0871772dc
> null

0:0 - He's a liar. Always has been, I now realise.
uid: 94c9c9bc-0ba0-0989-4e13-8f21b8293591
> null

0:0 - The prick's a liar.
uid: 97d9acd6-0dac-2c94-e4ab-38b74613e3c6
> Don't I know it.

0:0 - It's just me.
uid: 996ce748-71bd-4c23-999b-739070405251
- 0 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> For now. No one can resist the ol' Karlach charm for long.

0:0 - Give 'em hell, Karlach.
uid: 9b1bfc34-5b2a-8c01-dbf5-945016470368
=== END NODE ===

0:0 - Sorry - you've got the wrong person.
uid: 9eb84800-e63f-e830-ce83-a7f185460d19
> Funny. Well, your long lost twin was an old friend of mine. Haven't seen her in ten years, but... well, I guess she must still be off in Neverwinter, or wherever she vanished to.

null
uid: a666caee-b8bd-bedf-1702-d34753fe6dd6
> He's a liar. Always has been, I now realise.

0:0 - KARLACH! I knew it was you, you arsehole. You had me thinking I was seeing visions.
uid: a762dc21-5494-6b69-1756-d8bd48d7d6fc
> It's been so long. Gortash said you fled north - didn't even give notice. I did wonder why you never wrote.

0:0 - A long, shitty story. I'd love to sit down with a pint and tell 'em all to you, Fytz.
uid: ad223175-b743-a35f-3878-fe1897970ca3
> Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily.

0:0 - Do I? But you look just like her. Minus one horn.
uid: b3f147c7-2206-57b7-736d-1dfbaa90ebb1
> Almost had you there. Hello, Fytz.
> Sorry - you've got the wrong person.

0:0 - Now that you're back in town, you must come to ours. All of you. We'll have a good supper, catch up. You can meet Gregor. And the little one, in a few months.
uid: b5fa5752-3cad-8c08-8b2c-a9f6bd4801e9
> Finish your business in the city, then we'll arrange a proper catch-up, all right?

0:0 - I'll give you all the gory details when we can talk in private.
uid: b68e1a05-8af8-d579-7f98-471166aa6579
> Gods, I'd love that. We have so much to catch up on.

0:0 - Karlach Cliffgate. That can't possibly be you, can it?
uid: b709e5a7-8eff-35cf-3d26-bfa73c1a2a78
Node context: An old friend spotting someone she hasn't seen in 10 years.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - LOW_SteepsTrader_Weapons_HasMet - Has met flag for weapons trader.
- 1 Set flag(s) to (Object):
   true - OM_BlockChaining - OM_BlockChainingdescription
> You look a little different, but I'd know my old friend anywhere.

null
uid: b77b740c-aa64-1aa0-8734-ce014919ebad
Jump to another node

0:0 - Archduke Fox lording it over the hen house. What could go wrong?
uid: ba726499-9168-b6d1-be3f-db2388619c3f
> That's exactly what I said. He's going to be the death of this place, mark my words. Gregor thinks I'm biased.

0:0 - It's been so long. Gortash said you fled north - didn't even give notice. I did wonder why you never wrote.
uid: bac08091-aa48-d78c-71ec-3f0169810499
> I would have if I could. But it's a long story.
> null
> I'm sorry, Fytz, but I've got to run. I'm in town on very urgent business.

null
uid: bb5b5789-5237-2221-f66e-d87625c2c8b7
Jump to another node

0:0 - I saw red when I found out.
uid: bce398e2-76c9-02ae-543d-9e7e37189b98
> Must've been hard for you not to have a go at him then and there. Gregor doesn't see the big deal, but he doesn't know Gortash like we do.

0:0 - After I left Gortash's gang, I fell into merchantry, as you can see. Met a fella called Gregor. We've been together eight years now. And - Karlach - we've a little one on the way.
uid: be00b91b-fc02-b6eb-09f6-5ba205d99a7c
> null

0:0 - I knew it! Karlach, my gods!
uid: bfa4505a-ccf7-e6fe-b9ea-ecca056dabef
> null

0:0 - Seeing as how no one's thrown you in jail yet, I suppose you got away with the crime, did you? If you're not a wanted criminal, I'd love to have you over.
uid: c1e6ff5f-5c7b-5963-f810-830ff8e14652
> After I left Gortash's gang, I fell into merchantry, as you can see. Met a fella called Gregor. We've been together eight years now. And - Karlach - we've a little one on the way.

0:0 - Leave.
uid: c2c78d2a-92a8-0f39-5968-bb086d55f456
=== END NODE ===

0:0 - Would you believe me if I said I've got to save the city?
uid: cbc5b18a-8440-b641-b886-b57f5e1a405f
> I've believed every word out of that mouth of yours since I was ten years old.

null
uid: d25a664c-2087-78e1-efec-10a8c6c5dbc3
Jump to another node

0:0 - Fytz! Congratulations!
uid: d6c59bef-ec0a-014c-d94a-1d1be1ec3795
> Thank you, thank you. Even after all these years, it seemed to happen so fast. But I couldn't be happier.

null
uid: d8d2be6e-23ec-085e-b66c-a1ca87f6960f
> null

null
uid: da485135-d181-5800-24b6-dd6d5d7e808f
= TRADE =
> Give 'em hell, Karlach.

0:0 - Fytz. If you aren't a sight for sore eyes.
uid: e2ad95cf-3907-43c4-bf8c-2fb0e9929c19
> null

0:0 - I think you were the only thing that kept him a little honest. After you left, things got dark, fast. I got out while my soul was still intact.
uid: eacb8c83-834d-e9f5-e05c-ec0a5345bf9f
> D'you see he's the Archduke now? What the fuck, right?

0:0 - Never mind for now. Bye, Fytz.
uid: eba2e439-561b-5166-6614-2aa9b207ff42
> Come find me when you're done doing what you're doing. I'll be here - dawn to dusk on the daily.

0:0 - D'you see he's the Archduke now? What the fuck, right?
uid: eea03a41-61ea-2ab6-ddce-8dcd9cb5d69f
> Didn't you hear? I killed that motherfucker.
> Archduke Fox lording it over the hen house. What could go wrong?
> Don't worry. I'm going to deal with him.
> I saw red when I found out.

null
uid: f931038f-df04-e7f1-5be7-155899fe84ba
> null

null
uid: f980fae4-dd60-5f0a-dfa1-3a81b8db5d87
> null

0:0 - Finish your business in the city, then we'll arrange a proper catch-up, all right?
uid: fa905031-35a9-9a43-5bba-08e5c4841b5d
> Meanwhile, if you're still in the business of intimidation, I might have something you can make use of in the shop.

0:0 - Funny. Well, your long lost twin was an old friend of mine. Haven't seen her in ten years, but... well, I guess she must still be off in Neverwinter, or wherever she vanished to.
uid: fe878d10-3a47-9504-d2e3-9f19ef974365
> Anyway, how can I help you?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_PAD_SpottedParentsGraves.lsj
Synopsis:
Karlach spots her parents' tombstones

0:0 - Hey, my folks are buried here. I'd love to pay them a visit.
uid: e509e6be-80b0-ff66-4f75-f49b5db73667
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_OM_Karlach_COM.lsj
Synopsis:
Karlach interacts with her parents tombstones. Throughout this convo she speaks with meaning, but doesn't get too emotional. Tenderness without a lot of sadness. She's had a long time to come to terms with the loss of her parents - this is more of a homecoming.

0:0 - But. They weren't.
uid: 05629db9-43df-033e-da11-e0046c528175
Node context: Like a shrug. Not blaming them/ getting too down about it. It is what it is.
> Mum used to say there was no such thing as death. That there was only change.

0:0 - I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know.
uid: 0733d773-34c2-34da-c517-ae33fcaf81f2
Node context: Maybe looks up here, thinking about being watched by her folks from the afterlife.
> You're with me here, anyway. Taters.

null
uid: 11e4dcba-d404-1c84-4843-7ac6b271702f
Jump to another node

0:0 - It's the ultimate mystery. There are many possibilities, but we'll never know until we get there.
uid: 17a883d3-3086-5929-ac86-f424736ee4b2
> Something to look forward to. Bit morbid, but true all the same.

0:0 - Me too. Didn't realise how nice it'd feel to come say hello.
uid: 1d1fc610-a5fb-3d97-307d-653fd33fa7ff
> null

0:0 - You're with me here, anyway. Taters.
uid: 257b9463-e26e-59dd-7041-96875cb40a02
Node context: 'Here' is in her heart. In this moment 'Taters' means 'I love you' between Karlach and her family, which she is about to explain.
> 'Taters'?
> I'm glad we came here.
> May I ask how your parents died?
> Leave.

0:0 - I was on my own after that. Fell in with Gortash not long after. If my folks had been alive, they would've sniffed him out straight away.
uid: 27ac0b54-ef1e-41fd-4939-7f1c1fdd4e1f
> But. They weren't.

0:0 - I agree with your dad. Death is the end of life - it's harsh, but true.
uid: 28bcef20-fb5b-1791-766b-1019e5f24018
> Classic Pluck Cliffgate. Harsh but honest. He may be right - but then again, he may not. Only one way to find out, huh?

0:0 - I'm glad we came here.
uid: 356722b0-c3c1-6318-a49d-9d6b7d11acfe
> Me too. Didn't realise how nice it'd feel to come say hello.

0:0 - Leave.
uid: 37ac5d94-09a5-b6cb-0ac2-88e337f8f08f
=== END NODE ===

0:0 - May I ask how your parents died?
uid: 3ffc7b8f-b1e8-a4eb-b603-6e33dee05075
> I was a teenager when mum passed - bad fever. A good healer could've saved her, but she slipped away before we found one who'd take our gold.

0:0 - There was a lot of silly nonsense in our house. My mates used to say we had our own personal language. I guess I'm the last remaining speaker.
uid: 4141e5cd-cc47-1a48-df88-3906f2e5e191
Node context: A bit light-hearted
> Mum used to say there was no such thing as death. That there was only change.

0:0 - I was a teenager when mum passed - bad fever. A good healer could've saved her, but she slipped away before we found one who'd take our gold.
uid: 45996124-b20b-8b22-07d3-7c25c0459d92
> Dad went a few years later. He was on an errand for work, travelling the Risen Road. His cart overturned and caught him just so.

0:0 - There is no need to wonder. Our souls travel to the City of Judgement and are then taken by the gods.
uid: 52c42083-7411-c672-6607-bcc4292a0f44
> If they deign to choose us. There's no guarantee, is there? And I've made little effort to attract the loyalty of anyone but you.

0:0 - Mum used to say there was no such thing as death. That there was only change.
uid: 559bc2e4-ee42-f420-387c-73924cab9059
> Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. Said he had better things to do in life than beg favours off immortals.

0:0 - Dad went a few years later. He was on an errand for work, travelling the Risen Road. His cart overturned and caught him just so.
uid: 68071134-6ef7-d6eb-081d-3eabecb6c92f
> I was on my own after that. Fell in with Gortash not long after. If my folks had been alive, they would've sniffed him out straight away.

0:0 - Something to look forward to. Bit morbid, but true all the same.
uid: 7cf265b9-e56e-4db3-a5b9-65b1843634af
=== END NODE ===

0:0 - Meant 'I love you' in the Cliffgate household. I can't even remember how it started anymore. Lost family lore.
uid: 8002e6ef-1dc4-f682-92e8-c6887d6baf91
> There was a lot of silly nonsense in our house. My mates used to say we had our own personal language. I guess I'm the last remaining speaker.

0:0 - Here lie Pluck and Caerlack Cliffgate. My parents. Hi mum. Hi dad.
uid: 84b7d736-1a2a-468b-ad00-b677686723fe
Node context: Warmly and with feeling, but not cracking/ tearing up Caerlack = Karlach (spelled different, same sound)
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Sorry I haven't visited. I've been... away. But I'm back now! And I brought friends.

0:0 - Hopefully there's more waiting for me than that. Very hopefully.
uid: 8df06330-4f74-0d50-ae49-a383714a1ada
=== END NODE ===

0:0 - Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. Said he had better things to do in life than beg favours off immortals.
uid: 9cead2ad-f0a9-bd7f-a380-92619b02ee03
> I'm not sure what I believe.

0:0 - Your mum was right. Our bodies become soil, water, air. We don't die, we just change.
uid: b777cd04-bc7d-6172-eb74-01270d06645b
> Nice thought, isn't it? This grass could be my mum's hair. The air in my lungs might be my dad telling me 'taters'. I like that.

0:0 - I'm not sure what I believe.
uid: c4aeb00d-75ac-e900-287a-63248aef7109
> It's the ultimate mystery. There are many possibilities, but we'll never know until we get there.
> Your mum was right. Our bodies become soil, water, air. We don't die, we just change.
> I agree with your dad. Death is the end of life - it's harsh, but true.
> There is no need to wonder. Our souls travel to the City of Judgement and are then taken by the gods.
> null

0:0 - Nice thought, isn't it? This grass could be my mum's hair. The air in my lungs might be my dad telling me 'taters'. I like that.
uid: d200d407-d689-cdbb-ba18-54f73bb12710
=== END NODE ===

0:0 - 'Taters'?
uid: defd3963-451c-fe2f-d3ff-b255cf377ad6
> Meant 'I love you' in the Cliffgate household. I can't even remember how it started anymore. Lost family lore.

0:0 - Classic Pluck Cliffgate. Harsh but honest. He may be right - but then again, he may not. Only one way to find out, huh?
uid: e1eedb9d-8806-371a-78c5-5c61db8558ae
=== END NODE ===

0:0 - Sorry I haven't visited. I've been... away. But I'm back now! And I brought friends.
uid: f0e6a987-cbab-4e7f-be6d-4c39a87b70af
> I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know.

null
uid: f0f632b2-48c6-52ed-3169-90ae59debda0
Jump to another node

0:0 - If they deign to choose us. There's no guarantee, is there? And I've made little effort to attract the loyalty of anyone but you.
uid: ffcc7663-0c99-e93d-d595-7058a40580a9
> Hopefully there's more waiting for me than that. Very hopefully.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\LOW_AGraveyardHello_OM_Karlach_AOM_OOM.lsj
Synopsis:
Karlach interacts with her parents tombstones.

0:0 - A whole private language, just for us. Just me, now.
uid: 061c1a16-6789-624a-4f91-b477d933b01d
Node context: A bit light-hearted
> Mum, you used to say there was no such thing as death. Only change.

0:0 - Mum, you used to say there was no such thing as death. Only change.
uid: 0ac7c961-3c47-44c4-cdd6-ab046383de6d
> Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. But you had better things to do than beg favours off immortals, right, dad?

0:0 - In an instant. Tough but only maybe right. Just like dad.
uid: 156e81d0-d043-7639-efd4-c37f825986da
Node context: With humor. She loves her dad.
> Wish me luck, mum and dad. I need it.

null
uid: 17a09aa8-a67e-584f-470e-843fbb70ef13
> null

null
uid: 248265a6-86a2-9d76-1506-a7878e6b43ac
> null

null
uid: 266b5801-54a6-e1e2-dc07-f2ff5c829556
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - You're with me here, anyway. Taters.
uid: 31f82203-6a4d-47a0-d4fe-c2394f66c63b
Node context: 'Here' is in her heart. In this moment 'Taters' means 'I love you' between Karlach and her family, which she is about to explain.
> Taters and turnips.
> What I wouldn't give for another hour together. Another minute.
> Leave.

0:0 - Taters and turnips, grass.
uid: 3648d126-ea9d-c717-ff55-d3a35ba81358
=== END NODE ===

0:0 - But. They were already gone.
uid: 3bce3820-b52b-73c0-b0a9-b73254536b47
Node context: Like a shrug. Not blaming them/ getting too down about it. It is what it is.
> Mum, you used to say there was no such thing as death. Only change.

0:0 - Mum was onto something. How can we die when we become the grass?
uid: 41b93afb-cf48-4219-3fda-3c25e8c439f6
> Taters and turnips, grass.

0:0 - Taters and turnips.
uid: 43d6f97e-c564-4f8a-0115-de7fa5b750e4
> I can't even remember how that started. It's always been how we said 'I love you'.

0:0 - Dad thought that was a load of woo. That gone meant gone, unless you'd struck a deal with one of the gods. But you had better things to do than beg favours off immortals, right, dad?
uid: 47f67d8e-f448-afba-6f51-95dbd89e94cf
> I don't know what I think.

0:0 - Something to look forward to - an answer to the greatest mystery of all. Bit morbid, but true all the same.
uid: 552e7387-2ece-9d21-7794-a06fd8e9adc3
> Wish me luck, mum and dad. I need it.

null
uid: 5ccf92bd-676b-48b1-b91c-f422fb3e7c41
=== END NODE ===

null
uid: 5f98f78f-1e2b-cf5c-6e51-3b0e80a01d57
> null

null
uid: 6156ec4a-e2ab-2286-bd3f-9385ad503a2f
> null

0:0 - Leave.
uid: 6ff61805-c6a0-74e6-49db-ca30352bad9f
=== END NODE ===

0:0 - I can't even remember how that started. It's always been how we said 'I love you'.
uid: 7b498ff2-63c5-0a06-4868-7a5a404cf43b
> A whole private language, just for us. Just me, now.

0:0 - You'd have to worship the gods to get picked up by 'em. The rest of us just fade away, or so they say.
uid: 8170f210-7ad6-d1b2-cdf3-37648e6c9db9
> Let's hope they've got it wrong.

0:0 - As for dad... bad luck, I guess. But they should've found someone younger to take the job on the Risen Road. Maybe someone with a better back could've dodged the cart in time...
uid: 8254b16d-f6bf-f4e9-5f75-6dde58bdba13
> If, if, if. If and but. But and how. And most of all, why.

0:0 - Mum would've lived if we'd found a good enough healer who'd take our gold. Greedy bastards.
uid: 87d48570-3820-34f6-5ea5-2d06925a1e44
> As for dad... bad luck, I guess. But they should've found someone younger to take the job on the Risen Road. Maybe someone with a better back could've dodged the cart in time...

0:0 - Dad had it right. Once it's lights out, it's lights out.
uid: 900b8fa1-dec0-7782-5e25-c535723c4f48
> In an instant. Tough but only maybe right. Just like dad.

null
uid: 9d1b48cc-3000-a2fe-9d44-e6c992aa7bc6
Jump to another node

0:0 - What I wouldn't give for another hour together. Another minute.
uid: 9f3c42fb-3106-e227-4cdd-a62c1c1e074a
> Mum would've lived if we'd found a good enough healer who'd take our gold. Greedy bastards.

0:0 - I never would've bothered with Gortash if they'd been around. They wouldn't have let me within a league of him.
uid: a040e43c-4a75-2fd3-197b-b4f26825e169
> But. They were already gone.

0:0 - Sorry I haven't visited. I've been... away. But I'm back now.
uid: ab945e8c-7844-b8e7-b892-8c3d4277c5c9
> I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know.

0:0 - Wish me luck, mum and dad. I need it.
uid: adf6153e-16f7-eb12-aaf2-c1e7e0d76b1f
=== END NODE ===

null
uid: b079d109-636f-734b-ca74-2f8fa9c3f5da
> null

null
uid: cc1dd5aa-fac9-0be9-8b57-c3ca3259bd20
> null

0:0 - What about the City of Judgement and the gods and all that?
uid: cdc0de4b-f8f5-8d0e-f31d-09acde5c86ef
> You'd have to worship the gods to get picked up by 'em. The rest of us just fade away, or so they say.

null
uid: d2cfe032-592b-eece-bc99-6e5f8c99db3c
> null

null
uid: d7a376d8-518d-15f4-bd0a-0a240649e21b
> null

0:0 - If, if, if. If and but. But and how. And most of all, why.
uid: d900e054-58b8-60ca-3cc7-56d6c40308dd
> I never would've bothered with Gortash if they'd been around. They wouldn't have let me within a league of him.

0:0 - Nothing to do but cross that bridge when I get there.
uid: da3559ad-e064-5713-3aba-26ffe5e920f1
> Something to look forward to - an answer to the greatest mystery of all. Bit morbid, but true all the same.

0:0 - I don't know what I think.
uid: dd3558c3-2b5a-ffcd-410d-d2015503b34a
> Nothing to do but cross that bridge when I get there.
> Mum was onto something. How can we die when we become the grass?
> Dad had it right. Once it's lights out, it's lights out.
> What about the City of Judgement and the gods and all that?
> null

null
uid: df98a6e9-a46a-52cd-8470-3aaba158058b
> null

0:0 - Let's hope they've got it wrong.
uid: e46d5edc-6808-695f-2225-0362bd01ea41
> Wish me luck, mum and dad. I need it.

null
uid: eab49eb6-08c6-a586-82f4-6f700d3d7950
> null

null
uid: f0e19f11-7e29-fcfb-7b42-9d65bfee0e2a
> null

0:0 - I miss you so much. But I'm happy. And getting up to some really important shit. Maybe you can see for yourselves. I don't know.
uid: f2f0ad07-ece3-fcd4-83fb-4aaf9586c58e
Node context: Maybe looks up here, thinking about being watched by her folks from the afterlife.
> You're with me here, anyway. Taters.

0:0 - Here lie Pluck and Caerlack Cliffgate. Hi mum. Hi dad.
uid: f9a3da86-d4aa-435c-8bd6-8fab7bd5d164
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Sorry I haven't visited. I've been... away. But I'm back now.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_ReturnRavengard_OM_Wyll_COM.lsj
Synopsis:
Outcome dialog for the Iron throne. Wyll gets reunited with Ravengard and they have an OM discussion. Should also explain how Ravengard is now protected by the Emperor's protection and he will be in camp after this.

0:0 - Very well. I... nngh...
uid: 02cc7a21-7e81-d8e6-6cab-4332c64788ed
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> null

0:0 - *It seems most of the hostages from the Throne share your fate.*
uid: 08d38deb-e783-96f9-3d92-e8e8fe6d05e7
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died.

0:0 - *The same cannot be said for most of Gortash's hostages.*
uid: 0a9bce21-3473-be4b-3292-9de499cc6f67
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
> *Duke Ravengard approaches you, looking confused.*

0:0 - *The same cannot be said for the Gondian hostages, however.*
uid: 0d53fd35-56b7-3170-e7b4-7c40d13d3326
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> *Duke Ravengard approaches you, looking confused.*

0:0 - Have a heart - your son is a hero. We saved lives here today, including your own.
uid: 18cc11f0-0dbd-7be9-cc7e-a2dd10427890
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> By every last hell, son. I... nngh... my head...

0:0 - Grand Duke Ravengard. Glad to see you of your own mind.
uid: 1f9417f3-ac2b-7320-ead0-1816bdfce07d
> null

null
uid: 218aed44-cc11-664c-d725-8199796964ed
> null

0:0 - Wyll. By Balduran's graces, why have the Hells ordained you to save me?
uid: 2794b952-47ed-2a09-6575-da5c3c66e446
> null

0:0 - I know you have questions. Please, go to our camp - you'll be safe there. We'll talk soon enough.
uid: 2b122a75-8e9f-0d6f-4493-b3ac4ccaf396
> *Ravengard answers with silence. He and Wyll have much to discuss.*

0:0 - *Your tadpole resonates with Ravengard's. The exhausted Grand Duke is a flurry of emotion.*
uid: 3d924917-6940-8f4e-7d4f-8f28c708ac48
Cinematic: Mind meld for just this node
> Have a heart - your son is a hero. We saved lives here today, including your own.
> Have a heart - we just saved your life. Your son is a hero.
> Grand Duke Ravengard. Glad to see you of your own mind.
> You can work out your issues later. Go our camp - the Absolute can't reach you there.

0:0 - *So, it seems, will the families of all the hostages rescued from the Throne.*
uid: 4c2e0651-7abb-5750-2d10-f8816e843134
> *Duke Ravengard approaches you, looking confused.*

0:0 - The reunion will need to wait. Go to our camp - the Absolute can't reach you there.
uid: 5690cd52-1d29-4497-cd26-f05ba59503f5
> Very well. I... nngh...

0:0 - He's tadpoled, but under my protection now, just like you. His mind is his own again.
uid: 5bb96323-62ba-e89a-fd4a-d5d02da7601e
> Father.

null
uid: 6dd6f9d9-9e29-7b9a-b2ba-1c9c98956264
> You have my gratitude, Wyll. But I'm not ready yet to... nngh...

0:0 - Father.
uid: 6e66b3e9-e985-fc6b-f28b-adfa86bf1a28
> Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?
> Wyll. By Balduran's graces, why have the Hells ordained you to save me?

0:0 - Please - I know we must talk. But for now, I need you safe. Go to our camp - we'll catch up there.
uid: 79e52584-511b-54b4-ef23-1fa04fb9a45b
> *Ravengard answers with silence. He and Wyll have much to discuss.*

0:0 - Your son is a hero. He saved lives today - including yours.
uid: 808db882-7cea-2ff6-60ee-271947f9dbfb
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> You have my gratitude, Wyll. But I'm not ready yet to... nngh...

null
uid: 815b6d13-2e02-e782-1c93-3ff6a2f73111
> Your son is a hero. He saved lives today - including yours.
> Your son is a hero. He saved your life today.
> Grand Duke Ravengard. Glad to see you of your own mind.
> The reunion will need to wait. Go to our camp - the Absolute can't reach you there.

0:0 - You have my gratitude, Wyll. But I'm not ready yet to... nngh...
uid: 8c06db4c-8399-7475-3b3c-0d270609d565
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> null

0:0 - Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?
uid: 971a1d8f-ff8c-a766-ad5d-b733f09a0b94
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> *Your tadpole resonates with Ravengard's. The exhausted Grand Duke is a flurry of emotion.*

0:0 - You can work out your issues later. Go our camp - the Absolute can't reach you there.
uid: 9bdcf799-8526-b230-33fc-266e006d0ab1
> null

0:0 - *Duke Ravengard approaches you, looking confused.*
uid: 9e8f33e0-4659-5412-5ce8-a0eb40a30852
- 0 Set flag(s) to (Global):
   true - IRN_IronThrone_Event_RavengardLeftForCamp - Set when Ravengard leaves for camp
> He's tadpoled, but under my protection now, just like you. His mind is his own again.

0:0 - By every last hell, son. I... nngh... my head...
uid: ad915fbb-908a-5061-4437-d83fbb197900
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but the duke's parasite still remains.*

0:0 - Grand Duke Ravengard. Glad to see you of your own mind.
uid: af775973-3489-64ab-7874-267ad855a919
> By every last Hell, I... nngh... my head...

0:0 - Have a heart - we just saved your life. Your son is a hero.
uid: b84057c6-c14e-149e-4d1f-58333accf102
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> By every last hell, son. I... nngh... my head...

0:0 - *Calmness greets you upon exiting the submersible. Unlike the Iron Throne, you remain intact.*
uid: bc0d8971-ecaa-47cc-32fa-84a0d81ece08
> *The same cannot be said for the Gondian hostages, however.*
> *While the same cannot be said for most of the Gondian hostages, at least one of them survived.*
> *The same cannot be said for most of Gortash's hostages.*
> *It seems most of the hostages from the Throne share your fate.*
> *So, it seems, will the families of all the hostages rescued from the Throne.*

0:0 - *While the same cannot be said for most of the Gondian hostages, at least one of them survived.*
uid: bffa556c-50c1-592e-ea95-ade510ee7d28
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllButOneIronThronePrisonersDead - Set if only a single prisoners survived the Iron Throne
> *Duke Ravengard approaches you, looking confused.*

0:0 - *Ravengard answers with silence. He and Wyll have much to discuss.*
uid: c30da29e-14fa-06ce-2cf1-b50d0ebfb6fc
=== END NODE ===

0:0 - Please - I know you have questions. But for now, I need you safe. We'll talk soon enough.
uid: c76da411-6b45-2bbd-2455-dce36bcdfdb3
> *Ravengard answers with silence. He and Wyll have much to discuss.*

null
uid: cd68a3fb-1772-c493-ba20-eea9d2a42c17
> Please - I know we must talk. But for now, I need you safe. Go to our camp - we'll catch up there.

0:0 - *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but the duke's parasite still remains.*
uid: eac648de-160f-beaa-1208-b00d1d8bfbaf
> I know you have questions. Please, go to our camp - you'll be safe there. We'll talk soon enough.

0:0 - By every last Hell, I... nngh... my head...
uid: ec3977d9-e02d-4652-7044-a4b14c210b16
Node context: Ravegard grips his head, still recovering from his mind being overcome.
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but the duke's parasite still remains.*

0:0 - Your son is a hero. He saved your life today.
uid: f07e11c7-2ded-f496-eeba-8803f289eb88
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> You have my gratitude, Wyll. But I'm not ready yet to... nngh...

null
uid: f383e9a3-b287-6065-cf75-77fa3318b097
> Please - I know you have questions. But for now, I need you safe. We'll talk soon enough.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_ReturnRavengard_OM_Wyll_AOM_OOM.lsj
Synopsis:
Outcome dialog for the Iron throne. Wyll gets reunited with Ravengard and they have an OM discussion. Should also explain how Ravengard is now protected by the Emperor's protection and he will be in camp after this.

0:0 - Father. I'm so pleased you're safe.
uid: 0a188e22-f445-1843-7753-e3f5ee0ea8b5
> Then we're in agreement for once. Wyll, I... nngh...

0:0 - Wyll. By Balduran's graces, why have the Hells ordained you to save me?
uid: 104fcaaf-a75a-09e6-a55f-3b8d1e831f70
> Father. I'm so pleased you're safe.
> Is that your way of saying 'thank you'?
> Go to my camp and wait for me. I'll explain everything there.

0:0 - *Your father grows silent. Whatever needs saying will have to wait.*
uid: 197909e0-6252-a230-0782-c349ace40f03
=== END NODE ===

0:0 - *Your chest tightens as your exhausted father approaches.*
uid: 1a54f502-e3cc-25f8-7ce8-eebe2fa3681f
- 0 Set flag(s) to (Global):
   true - IRN_IronThrone_Event_RavengardLeftForCamp - Set when Ravengard leaves for camp
> He's tadpoled, but under my protection now, just like you. His mind is his own again.

0:0 - I'm starting to think I should have let you die.
uid: 21687e0d-be72-0129-db4d-fa859d52d42c
> Gods damn it, Wyll - have you saved me just to taunt me? My own son, one more devil to... nngh...

0:0 - I know you have questions. But for now, I need you safe. Go to my camp. We'll talk soon enough.
uid: 2aeee702-fbd2-17a7-6c71-caab318a5f17
> Very well. Until then, may Helm guide me.

0:0 - *While the same cannot be said for most of the Gondian hostages, at least one of them survived.*
uid: 2ba9ca64-edf8-a8cb-6d88-d1b0060c0ec3
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllButOneIronThronePrisonersDead - Set if only a single prisoners survived the Iron Throne
> *Your chest tightens as your exhausted father approaches.*

0:0 - He's tadpoled, but under my protection now, just like you. His mind is his own again.
uid: 2cccd4ef-b78d-5dcd-612b-0ef5098293c3
> *Your tadpole resonates with your father's, and a flash of recognition sets in. The devil standing before him is his own son.*
> *Your tadpole resonates with your father's. He is a flurry of emotion, both grateful to see his son and angry at his return.*

0:0 - Fine, Wyll. You have my gratitude. But that doesn't mean... nngh...
uid: 462f8748-1a04-f3f6-351d-119e731935d0
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but your father's parasite still remains.*

0:0 - I'm sure you will. But I'm not ready to... nngh...
uid: 46db196c-6a33-e04a-48eb-43c8b1f065c5
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> null

0:0 - I'll guide him to your camp. He'll know where to go, even if he doesn't yet understand why.
uid: 5816197e-2fa0-5a3d-c925-cedb84e5d0f6
> *Your father grows silent. Whatever needs saying will have to wait.*

0:0 - Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?
uid: 5b5afa72-57aa-d555-e4e6-9109d6063b98
> Father. I'm so pleased you're safe.
> I just saved your life. I was a fool to think you'd thank me.
> I'm starting to think I should have let you die.
> Go to my camp and wait for me. I'll explain everything there.

0:0 - I just saved your life. I was a fool to think you'd thank me.
uid: 5c4da85e-826d-ade4-a5fe-f30ce8fb4beb
> Fine, Wyll. You have my gratitude. But that doesn't mean... nngh...

0:0 - Gods damn it, Wyll - have you saved me just to taunt me? My own son, one more devil to... nngh...
uid: 62e9aed6-a805-364d-a270-8d2cc896fc99
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but your father's parasite still remains.*

0:0 - Go to my camp and wait for me. I'll explain everything there.
uid: 64356e42-f6bb-a49c-1560-009901758553
> null

0:0 - Go to my camp and wait for me. I'll explain everything there.
uid: 692b54b9-62f6-cd8f-6921-f0652a10155c
> I'm sure you will. But I'm not ready to... nngh...

0:0 - *Calmness greets you upon exiting the submersible. Unlike the Iron Throne, you remain intact.*
uid: 6f0831d9-d3dd-b83f-adf3-7123cd18a6a0
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - IRN_IronThrone_Event_RavengardLeftForCamp - Set when Ravengard leaves for camp
> *The same cannot be said for the Gondian hostages, however.*
> *While the same cannot be said for most of the Gondian hostages, at least one of them survived.*
> *The same cannot be said for most of Gortash's hostages.*
> *It seems most of the hostages from the Throne share your fate.*
> *So, it seems, will the families of all the hostages rescued from the Throne.*

0:0 - Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?
uid: 6f2f7f34-4179-2cda-6f8d-cf5e0106d53d
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> I know you have questions. But for now, I need you safe. Go to my camp. We'll talk soon enough.

0:0 - *The same cannot be said for most of Gortash's hostages.*
uid: 78badf01-c7f5-5bed-b75b-c6afcbecbf63
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
> *Your chest tightens as your exhausted father approaches.*

0:0 - Wyll. By Balduran's graces, why have the Hells ordained you to save me?
uid: 7e342301-9e5a-b8f3-b7b4-2d1b13333fff
> I know you have questions. But for now, I need you safe. Go to my camp. We'll talk soon enough.

0:0 - Then we're in agreement for once. Wyll, I... nngh...
uid: 84697633-91d6-4e42-5054-3884ef730f9a
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> null

0:0 - Father.
uid: 9bc47391-33e5-46c5-e883-c796c6304404
> Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?
> Wyll. By Balduran's graces, why have the Hells ordained you to save me?

0:0 - *The same cannot be said for the Gondian hostages, however.*
uid: a27160d5-177a-9198-816b-051df78309ad
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
> *Your chest tightens as your exhausted father approaches.*

0:0 - Very well. Until then, may Helm guide me.
uid: b17cd99a-92be-e5da-7ba1-96e0f8662ee2
=== END NODE ===

0:0 - *So, it seems, will the families of all the hostages rescued from the Throne.*
uid: b3350c72-91bf-b4c6-6ba5-664a289acd9b
> *Your chest tightens as your exhausted father approaches.*

0:0 - *Your tadpole resonates with your father's, and a flash of recognition sets in. The devil standing before him is his own son.*
uid: ba153cf9-56fa-0a53-5612-d7f619162e1b
Cinematic: Mind meld for just this node
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> Wyll? Gods, it pains me to look at you. By Balduran's graces, why have the Hells ordained you to save me?

0:0 - By every last hell, son. I hate to see what you've become - but... nngh...
uid: bfd7a329-270f-f267-1d71-5b90b3a8dd6f
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but your father's parasite still remains.*

0:0 - Father. I'm so pleased you're safe.
uid: cb0051ac-221c-e10c-75dd-be46e0bb71a9
> By every last hell, son. I hate to see what you've become - but... nngh...

0:0 - *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but your father's parasite still remains.*
uid: cde0be42-20d9-1753-3f81-72631a2f527a
> I'll guide him to your camp. He'll know where to go, even if he doesn't yet understand why.

0:0 - Today, you have my gratitude. But I'm not ready to... nngh...
uid: daecb3ac-a1fc-d4c8-9f7a-1dfa4f686176
Cinematic: Ravegard grips his head, still recovering from his mind being overcome.
> null

0:0 - Is that your way of saying 'thank you'?
uid: e34e1d54-cd89-1104-d5cc-e23f44936811
> Today, you have my gratitude. But I'm not ready to... nngh...

null
uid: e63cb015-3ec5-b969-6a1a-b3df2a4b9a13
Jump to another node

0:0 - *It seems most of the hostages from the Throne share your fate.*
uid: f2993762-5592-b388-6b89-7b6186ea3d88
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died.
> *Your chest tightens as your exhausted father approaches.*

null
uid: f4c85837-811a-8f05-a731-2212eed7d4b9
> *Ravengard's head still aches so powerfully, the pain seeps into you. The Absolute may be silenced, but your father's parasite still remains.*

0:0 - Your father is still tadpoled, but under my protection now, just like you. His mind is his own again.
uid: f5089a97-5bd2-fe87-d3b7-62acc3f87003
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - IRN_IronThrone_Event_RavengardLeftForCamp - Set when Ravengard leaves for camp
> Father.

0:0 - *Your tadpole resonates with your father's. He is a flurry of emotion, both grateful to see his son and angry at his return.*
uid: f562b2a5-4d71-84e7-af6f-efb45a1b05f7
Cinematic: Mind meld for just this node
> Wyll. By Balduran's graces, why have the Hells ordained you to save me?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\IRN_IronThrone_AfterArrival_OM_Wyll_COM.lsj
Synopsis:
Companion Wyll reminds the Avatar about saving his father who is imprisoned in the Iron Throne.

0:0 - Let's hurry!
uid: 467e760a-1c3d-15b9-ab4d-90480b2166ad
=== END NODE ===

0:0 - Go, then. Quickly!
uid: 560a7555-cbe8-4fa0-58f9-b57b9215b617
=== END NODE ===

0:0 - Hells - our time is short. My father is here, and by the living gods, I will free him.
uid: 70423fb6-4405-a9e3-71cd-5077ba8cbe3d
> We should hurry, then. The entire place is flooding.
> We'll see. He's your father, not mine.
> He's infected, Wyll. Are you sure about this?
> Leave.

0:0 - Leave.
uid: e06c7f35-f723-e203-50e3-2679ca2d87b2
=== END NODE ===

0:0 - We'll see. He's your father, not mine.
uid: e10d9010-51b6-5bc3-8896-3eb5d8e63d7b
> Words of the cold-hearted. I beg you, do not let him suffer!

0:0 - We should hurry, then. The entire place is flooding.
uid: fb409109-8914-6a94-e2a8-9e6a54c8e7b9
> Go, then. Quickly!

0:0 - Go. Retrieve the Duke. He may share in my protection.
uid: fc9f77ac-001f-479a-ac35-cbfbd170fb0a
> Let's hurry!

0:0 - He's infected, Wyll. Are you sure about this?
uid: fce31cca-933a-fe79-7ed9-4441b2b513e4
> Go. Retrieve the Duke. He may share in my protection.

0:0 - Words of the cold-hearted. I beg you, do not let him suffer!
uid: fd64fd17-f7ed-4572-a3f3-2d4e440532c9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VossDecision_OM_Laezel_COM.lsj
Synopsis:
The player must pick between siding with Voss and helping Orpheus or siding with Vlaakith's Inquisitor in killing Orpheus. Laezel is predisposed to a certain faction depending on the outcome of the Creche, but can be convinced by the player to swing to the other faction. A fight results with the opposing party and Laezel can leave the party and be hostile if not convinced to side with the Player's decision.

0:0 - You know me.
uid: 0182b9c8-c3e8-505c-8b09-ce0118d3d5af
Node context: Addressed to Fahra
> I know you. Your Queen knows you. You are ice, you are brimstone, stained with your kin's blood.
> I know you. Your Queen knows you. A nova among stars.

null
uid: 03d22c46-3665-7bdf-3547-6de9d006c79a
Jump to another node

null
uid: 06e7b305-83c2-5521-9612-fb2c2fdc92db
> null

0:0 - And more. I am Vlaakith's eyes in darkness, her ears in chaos. I am law. I am judgement!
uid: 082a85d8-8470-4011-9c85-6023bb6b0185
Node context: Addressed to player, increasingly deranged.
> Lae'zel. The pride of Crèche K'liir.

0:0 - Tell me more of this Orpheus.
uid: 098532ea-cdcc-693b-eeca-f3ca8f2ece15
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Son of Gith, our great mother. Vlaakith calls him traitor. I call him saviour.

null
uid: 09880004-8562-c5b8-033b-b4b001b00606
> Ska'kek kir Gith shabell'eth. My blade rests. Mother Gith compels you to listen.

0:0 - Such informality, child. Does Jhe'stil Kith'rak not command your respect?
uid: 0a6defcf-12e4-8183-26e7-bc55a29b0ed7
Node context: zhe-STILL KITH-rack. Supreme Knight. Fatherly, but not antagonsistically like before.
> Your flame speaks for you, kith'rak. You've come for blood.

0:0 - 'Live, but only if you live free' - Gith's plea to us all. I will know my prince. This is my path.
uid: 0bf272ee-f13e-e509-dec8-7baa3b957c51
Node context: Addressed to Fahra
> K'chakhi! I name you hshar'lak - traitor to your people. It is written!

0:0 - Do as you will, Lae'zel. I won't stand in your way.
uid: 0d258b47-dd15-b921-fce6-2d31425fe668
> null
> null

0:0 - Gith made our people free. But it was Vlaakith who made us mighty.
1:0 - Gith made your people free. But it was Vlaakith who made them mighty.
uid: 14d84126-e1fb-c06d-4da9-78180792e700
= Roll SkillCheck History (Intelligence) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - Yes. Yes! I will be pure. I will ascend. I will wield silver!
uid: 16f05ce9-f7a7-e188-98b0-fb07bedb0219
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Heresy! My Queen is truth.
uid: 189f20d3-ff08-90a2-2578-bfc1fd89e58f
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player
> So it is written! To arms, Lae'zel. Let the traitors taste blood and silver!

0:0 - But her son lives, child. He lives! The flame of our freedom, burning in your hand. Together -
uid: 1abc50de-fe88-fef9-d6ed-1f363b4a14a7
> null

null
uid: 1da11f13-cca1-5218-6eaf-30d88cac7fa8
Cinematic: Fahra lunges towards Voss and tries to attack, but she misses.
- 0 Check flag(s) (Global):
   true - LAEZELPARTY - LAEZELPARTYdescription
> Tsk'va! Lae'zel, with me!

0:0 - *You recall this name: 'Fahra'. No mere warrior or even kith'rak, but Vlaakith's Hand - enforcer of your Queen's will.*
uid: 21f7ef78-7b50-f1b4-798f-5c2c81893d19
- 0 Set flag(s) to (Local):
   true - 0db7c9b1-0f3b-9860-4a0a-f4a73b202385_PassedFahra - Gith player knows who Fahra is
> null

0:0 - Then you've been blinded to Orpheus' light.
uid: 256370e9-4128-8f68-b872-c452222ae5ba
Node context: Addressed to player.
> Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.

0:0 - I am Vlaakith's judgement!
uid: 287a7926-e9d1-8525-fafe-134227e46966
Node context: Addressed to Voss. Almost frothing.
> Lae'zel. The pride of Crèche K'liir.

null
uid: 289742c8-abf1-02f8-f3c3-f018cdccedef
Jump to another node

- Roll sucessful -
null
uid: 29f9a3f6-7faa-e418-6848-4eac1fbcac61
> I see it - your great will, your great strength, a gift from Vlaakith herself.

0:0 - Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.
uid: 2be4877a-3f1d-8cc2-8b10-90867da7ec7f
Node context: Addressed to Lae'zel.
> Vlaakith does not love you. There is no ascension, no purification. You are cattle, you are chaff - to be harvested and devoured.

0:0 - Vlaakith does not love you. There is no ascension, no purification. You are cattle, you are chaff - to be harvested and devoured.
uid: 2c89d20d-97a1-309c-0f86-539aced6e392
Node context: Addressed to Lae'zel.
> Mother Gith did not tear off our shackles for our flesh to feed a new master!

0:0 - Quedenos. Ignis magma!
uid: 2cac3e85-73e5-44e7-b663-5fc941419346
Cinematic: Preparing to fight.
Node context: Called out to the dragon, preparing to fight.
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith
=== END NODE ===

null
uid: 2f9b4b64-4443-2ef6-b606-0bed77ad6d40
Jump to another node

null
uid: 3241df9e-f4cf-fa21-ad54-d18b500759ff
> No!

0:0 - Supreme Kith'rak. Have you come to slay me with your own silver?
uid: 33de450f-3465-7cb9-3f7e-c61452fc7eb1
Node context: Addressed to Voss.
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> I've not come to kill you, Lae'zel. I've come to free you.
> I've not come to kill you, child. I've come to free you.

0:0 - A myth, recorded to slate, fed to us like devils to dragons.
uid: 3465ed16-81c9-1b2f-c6d9-22358f43b36c
Node context: Addressed to player.
> Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.

null
uid: 35ae49d8-4270-f9cb-a1d4-203307a78108
Jump to another node

- Roll failure -
null
uid: 36d21644-a8b2-1d39-2461-a96339fc0721
> I am Gith's child. I bend to Vlaakith no longer.

- Roll sucessful -
null
uid: 372697c0-76d4-a9d7-7689-ad9f69490a9a
> null

0:0 - Quedenos - at my command!
uid: 37389b2c-aa38-7633-b7e7-dbf57b829ca0
Cinematic: Prepares to attack.
Node context: Addressed to the dragon. cue-DAY-nos.
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus
=== END NODE ===

0:0 - Fool! Reject Orpheus, or I will present your head to Vlaakith myself.
uid: 3c7b17ed-45fd-d41f-cd14-251971a7dc48
= Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: 3cd0425d-9b3e-34b7-9a7c-90990488b37a
Cinematic: A portal opens and a few Githyanki, including Vlaakith's Hand, name of Fahra, exit out of it and move to surround the party.
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_Event_GithAppear - Set when the Gith appear from the portal
> null

null
uid: 3e2e5ad6-6b88-c75b-f3fc-16a638dab16a
Jump to another node

0:0 - It is time we abandon Vlaakith, Lae'zel. Show Fahra your might.
1:0 - Abandon Vlaakith, Lae'zel. Cut Fahra down.
uid: 3efa99f8-3516-4273-b065-f421887b6469
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> No. I will not turn on my Queen!
> You. I lend you my might, my very essence, and you thwart my will at every turn!
> My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more.

null
uid: 3fa799ab-c3cf-0e64-1b0a-33f5faf26931
Cinematic: Voss grabs his sword and rises to his feet
> null

0:0 - Vlaakith made us slaves.
uid: 3fa8926a-3b09-0383-4e37-4ca6d341b8ed
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVossSide - Set if Laezel joins Voss against the player
> null

null
uid: 40185c3d-657e-e1d9-b77c-25086b3a3f83
Jump to another node

0:0 - Gith's spirit lives on in her son. He deserves your allegiance.
uid: 415b2d29-d75b-a622-b404-d16974150705
= Roll SkillCheck History (Intelligence) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Who in the hells are you?
uid: 41d283a7-adc1-65a9-2a0e-3c6491ab932a
> Vlaakith's puppet.

0:0 - Fahra.
uid: 455da6cb-3d7b-84ee-a5d0-94a2472df423
Node context: Addressed to Fahra. (FAH-ra.)
> Do not dare speak my name!

0:0 - Orpheus.
uid: 46988ca5-5379-c7aa-e766-375fa62a9544
Node context: Addressed to Lae'zel
> Orpheus. Impossible. The traitor is dead.

0:0 - No. I will not turn on my Queen!
uid: 4920cab3-a5fc-92c2-b9f9-2d6e22cda110
Node context: Addressed to player, but uncertain despite her words.
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_-10_For_Sp2 - Approval_AtLeast_-10_For_Sp2description
> I heard truth in the kith'rak's words. I trust him, and so should you.
> You mean nothing to Vlaakith. Reject her, and seek the truth.
> Gith's spirit lives on in her son. He deserves your allegiance.
> Very well. Remain loyal to Vlaakith, and bear the consequences.

0:0 - I am Gith's child. I bend to Vlaakith no longer.
uid: 4bde2c0b-b23f-fddf-4ce1-0f49fcbbeceb
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVossSide - Set if Laezel joins Voss against the player
> null

null
uid: 4e939524-28eb-6dca-da4f-b1d7d9e6374e
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 51c93b5a-be09-e2df-fa8f-7b71ee0c3e3f
> No. I will be slave no longer!

0:0 - And yet Vlaakith prepares you a place at her table.
uid: 52787558-7e0f-26eb-7a89-c54c6fad1d47
Node context: Addressed to Lae'zel
> Her word is your duty, her will is your honour. Strike down the kith'rak, deliver the relic - and claim your seat at our Queen's side. Be ascended!

null
uid: 53f2f707-96a1-ff6d-8538-c2fbaca79097
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path

0:0 - Lae'zel. You will not be our ruin. Orpheus will rise. The githyanki will be free.
uid: 575fcca5-5ef6-0dd8-6991-86209310d56c
Node context: Addressed to Lae'zel. Sad but determined.
> Quedenos. Ignis magma!

- Roll sucessful -
null
uid: 575fd9c5-698f-80c2-0983-0107169d3c6c
> Yes. Yes! I will be pure. I will ascend. I will wield silver!

null
uid: 5a5c4500-63b4-9a8e-848c-f7fcc9b7c85f
Jump to another node

0:0 - Son of Gith, our great mother. Vlaakith calls him traitor. I call him saviour.
uid: 5d87d9bc-e9cb-741b-8b37-7631bc97fbce
Node context: Addressed to player.
> Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.

0:0 - 'Fahra'. Vlaakith's Hand, her Eyes, her Voice.
uid: 662cf09d-a6e2-7121-9ca6-95358cef0a26
Node context: Addressed to Fahra
> Lae'zel. The pride of Crèche K'liir.

0:0 - Have you already forgotten? Did my own Queen not turn her back?
uid: 6833e443-2012-ccc7-bee9-ca1563fc2745
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> The Absolute's army marches. We need Vlaakith on our side.
> Gith made our people free. But it was Vlaakith who made us mighty. Gith made your people free. But it was Vlaakith who made them mighty.
> Fool! Reject Orpheus, or I will present your head to Vlaakith myself.
> Renounce Vlaakith if you must, then. But be prepared for the consequences.

null
uid: 68e92d16-f12d-2271-7627-3a0e95363de8
Cinematic: Fahra lunges towards Voss and attacks. Wounded, he falls to the ground.
> null

- Roll failure -
null
uid: 6aeacf3e-7863-d873-6cf7-7e962527a7f3
> null

0:0 - You mean nothing to Vlaakith. Reject her, and seek the truth.
uid: 6cefcdba-5e34-785e-e18a-f54597705f54
= Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

null
uid: 6d9ae253-3d56-9dce-03ca-1ae38657f977
> Voss. My Queen serves you feast and favour - and you repay her with treason.

0:0 - Mother Gith did not tear off our shackles for our flesh to feed a new master!
uid: 6e07a63d-2ad9-17ba-5171-c61c63771eea
> But her son lives, child. He lives! The flame of our freedom, burning in your hand. Together -

null
uid: 7101e004-1743-3d08-60cf-92e9f9bdd4aa
Cinematic: The dragon rears up and roars at the party.
> Quedenos - at my command!

0:0 - Your cronies tried to kill us. Why should Lae'zel listen to you?
uid: 727a74a5-4405-bc4d-d634-a1a5bc95a25e
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
   false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
> Because I know the truth of your relic. It holds the very heart and soul of our people.

null
uid: 72bc2bc9-b822-f143-0f6a-585c42bb5701
Jump to another node

0:0 - K'chakhi! I name you hshar'lak - traitor to your people. It is written!
uid: 74fd7006-855d-748f-e888-82f8164c7ebe
Node context: ke-CHOCK-ee / h-SHAR-lack (Idiot/Traitor) Addressed to Lae'zel
> null
> null

0:0 - My queen calls. I am prepared to answer.
uid: 75cc4fa3-964e-4a8c-37e2-4db65fa67922
Node context: Addressed to Fahra, resolutely.
> null

0:0 - The relic you carry, the one Vlaakith hunts. I know its truth. The heart of my people beats within it.
uid: 76be3fab-1821-fa68-b30f-bc1821749a7a
Node context: Addressed to player.
> Orpheus.

0:0 - Fahrah. You are Vlaakith's Hand.
uid: 774052a8-ade7-46f5-64a1-672d90596644
- 0 Check flag(s) (Local):
   true - 0db7c9b1-0f3b-9860-4a0a-f4a73b202385_PassedFahra - Gith player knows who Fahra is
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> And more. I am Vlaakith's eyes in darkness, her ears in chaos. I am law. I am judgement!

- Roll failure -
null
uid: 7dadc32a-e3a8-8dfd-aada-b2580e3e3a8f
> I know my allegiance. It is to my Queen!

null
uid: 80ea7521-4ca6-4629-ac58-46b06e577b33
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> Who in the hells are you?
> Handle this, Lae'zel.
> Fahrah. You are Vlaakith's Hand.
> Say nothing.

0:0 - Vlaakith's puppet.
uid: 81ce7af3-b7f6-3df4-faec-b7f2a88feb85
Node context: Addressed to player
> I am Vlaakith's judgement!

0:0 - Quedenos - at my command!
uid: 81f8c36d-7f98-06b4-53d6-1d2532f3f48f
Cinematic: Prepares to attack.
Node context: Addressed to the dragon. cue-DAY-nos.
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus
=== END NODE ===

- Roll failure -
null
uid: 83b65eeb-76e0-e8a3-b84c-92ba1de86798
> null

0:0 - K'chakhi! I name you hshar'lak - traitor to your people. It is written!
uid: 84ad750e-e643-562b-30d1-067f25fc6b2d
Cinematic: Preparing to fight
Node context: ke-CHOCK-ee / h-SHAR-lack (Idiot/Traitor) Addressed to Lae'zel
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith
=== END NODE ===

- Roll sucessful -
null
uid: 8ae5707e-e68f-826b-9eef-d943fdd97750
> My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more.

0:0 - Tl'a'vlaakith - I will not be bound my flame, rider!
uid: 8b1bec7a-8460-1da6-2cc4-22ac8fbcafd0
Node context: Vlaakith's spirit - til-ah-VLAH-kith
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
> Such informality, child. Does Jhe'stil Kith'rak not command your respect?

0:0 - Very well. Remain loyal to Vlaakith, and bear the consequences.
uid: 8c6d02d0-cce9-7424-5623-97eb1bf91cc4
> Vlaakith is my path. Ascension is my fate!

0:0 - Orpheus. Impossible. The traitor is dead.
uid: 8e0cd30e-a27c-aa9b-42ec-8bfdfe37c007
Node context: Addressed to Voss.
> Prince Orpheus lives. And it is his prison you carry.

0:0 - I knew not then what I know now. Let the truth be my atonement.
uid: 8e846c18-bfe0-75fb-d893-32c85f455002
Node context: Addressed to player.
> Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.

0:0 - And so it is. It holds the true heir, it holds insurrection - a blade to be held against Vlaakith's withered throat.
uid: 8e94a425-568a-6c8e-c318-14a7d291a086
Node context: Addressed to player.
> Child. You are a slave. Chained, bound, and beaten by the Queen of Lies.

0:0 - Shabell'eth. I will listen, as is my duty.
1:0 - Go on then. Speak.
uid: 9067c10f-1e1c-ef06-d41f-e840b79d50ea
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> The relic you carry, the one Vlaakith hunts. I know its truth. The heart of my people beats within it.

null
uid: 93845ca1-38c4-52d4-a49d-96459d59b3b2
> null

null
uid: 93bb0bb9-80fa-4b2e-ade8-36f007ac4e18
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> |A githyanki prince? Is this why the mother superior seeks this relic?|

null
uid: 944e1a83-cebe-777d-9a1c-71dd46f1176d
> null

0:0 - Fine. We'll hear what you have to say before we gut you.
uid: 9a4ff917-9a6c-a201-8838-499a8a6a55b1
> Your ear is all I ask. But I will take your head if I must.

- Roll failure -
null
uid: 9cc15953-48b7-ce06-11c8-7efe12d5a4ac
> Heresy! My Queen is truth.

0:0 - No!
uid: 9d0144cc-29c2-2dd5-34b0-5489ab0808de
Node context: Lae'zel calling out after Farah strikes Voss down
> Quedenos chyrki. Ch'mar, zal'a Vlaakith!

0:0 - Lae'zel. The pride of Crèche K'liir.
uid: 9e0bcb05-accc-0aa2-4e9b-598c619ecf79
Node context: Addressed to Lae'zel, suddenly calm.
> You know me.

0:0 - My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more.
uid: 9f58e3fe-a362-59d9-26b4-935ef2c6928d
Node context: Addressed to player. Increasingly intense.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

null
uid: a0e4f436-32fe-387e-30af-228cc514d506
Jump to another node

0:0 - Her word is your duty, her will is your honour. Strike down the kith'rak, deliver the relic - and claim your seat at our Queen's side. Be ascended!
uid: a1519f00-34b4-f22d-82d7-b9bf5f8ea98b
Node context: Addressed to Lae'zel
> *Lae'zel's loyalty to Vlaakith burns her mind - and yours. She means to strike Kith'rak Voss.*
> *Lae'zel's loyalty wavers. You feel her confusion, her uncertainty - and a nascent longing for freedom.*

null
uid: a83d3623-b97d-3ddd-6e76-2533394ce14a
Jump to another node

0:0 - Speak. My ear is yours.
uid: a8b4f5e0-93f5-ffae-10e3-7f4dda733355
Node context: Addressed to Voss
> I know of the relic you carry, child - and I know its truth. It holds the very heart and soul of our people.

0:0 - Orpheus - Gith's son. I thought he was long dead.
uid: aa312652-a84e-5ebd-8f4a-ede2a5138c54
Node context: Addressed to player.
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> A myth, recorded to slate, fed to us like devils to dragons.

0:0 - *Orpheus, a name of legend. The son of Gith, the first leader of your people, executed by exalted Queen Vlaakith - or so you were taught.*
uid: abe461cf-ac37-898b-ce05-c8061ee17cc6
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I've been inside. There was no githyanki prince there.
> That doesn't explain why you came for our heads.
> I thought the artefact was a weapon.
> Tell me more of this Orpheus.
> Orpheus - Gith's son. I thought he was long dead.
> Keep talking.

0:0 - |A githyanki prince? Is this why the mother superior seeks this relic?|
uid: ac7e7a3a-724f-48ba-94fa-df3304216136
> null

0:0 - Then I turn to the True Heir.
uid: ac8c6a53-ce5b-f18e-d0c7-8a923d5c2fff
Node context: Addressed to player
> null

0:0 - Tsk'va! Lae'zel, with me!
uid: ad65763c-25b8-b9ff-25fa-7d8eac676d7c
Node context: tsk-VA! (Shit!) Cried out loud.
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_VossJoinsAsFollower - Set if Voss joins as follower for the fight during the Laezel COM moment
> Quedenos chyrki. Ch'mar, zal'a Vlaakith!

null
uid: af43dbf5-fa05-da52-ede8-5d7c83f60a28
Jump to another node

null
uid: b0d129dc-bf48-9560-fe94-968b532b7c72
Jump to another node

0:0 - No. I will be slave no longer!
uid: b27f4f5d-51c4-bfd3-773a-100fa4f42f76
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVossSide - Set if Laezel joins Voss against the player
> 'Live, but only if you live free' - Gith's plea to us all. I will know my prince. This is my path.

0:0 - I've been inside. There was no githyanki prince there.
uid: b41d7c95-d5ce-f632-fd2d-5cc0b835923f
- 0 Check flag(s) (Global):
   true - CRE_AstralPrison_State_AstralPrisonWasEntered - Set if the any player has entered the Astral Prison in Creche
> Then you've been blinded to Orpheus' light.

0:0 - My eyes were open, and I refused to see. My ears heard, and still I turned away. But I will be slave no more.
uid: b7a1e434-caee-638a-1b38-80404085fde7
Node context: Addressed to player.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

null
uid: bb2233bd-acae-5741-d22e-491fb11897e6
Cinematic: Voss kneels and lays his sword on the ground in the githyanki sign of submission.
> null

0:0 - Renounce Vlaakith if you must, then. But be prepared for the consequences.
uid: bb23d6e4-20a8-12ae-b7ba-aa692b19bd82
> Then I turn to the True Heir.

0:0 - Yes. Yes! 'Beware the lies of false prophets.' So said the exalted Queen. And so I will heed!
uid: bb374bc0-071e-7084-cb76-7c7c605164db
Node context: Addressed to player
- 0 Set flag(s) to (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Lae'zel. You will not be our ruin. Orpheus will rise. The githyanki will be free.

0:0 - The Absolute's army marches. We need Vlaakith on our side.
uid: bb982aa3-9a07-b720-1037-b3f2c2955c54
= Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - I thought the artefact was a weapon.
uid: bf5b050b-c9fc-8803-8c46-37ad893224e9
> And so it is. It holds the true heir, it holds insurrection - a blade to be held against Vlaakith's withered throat.

0:0 - We are servants of Vlaakith. Killing Voss is the way forward.
1:0 - You are a servant of Vlaakith. Killing Voss is the only way forward.
uid: c22d2b85-9a66-4653-bcf3-c35a18278d9a
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Pitiful kith'rak. Your lies sting like acid and burn like flame. I name you hshar'lak - traitor!
> Have you already forgotten? Did my own Queen not turn her back?

0:0 - I heard truth in the kith'rak's words. I trust him, and so should you.
uid: c2b393ca-cd5f-78f9-96f5-776e8d3cb654
= Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - You. I lend you my might, my very essence, and you thwart my will at every turn!
uid: c2d0d853-e336-83f6-60d1-095709039770
Node context: Addressed to player. Angry.
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - Approval_AtLeast_-10_For_Sp2 - Approval_AtLeast_-10_For_Sp2description
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player
> My queen calls. I am prepared to answer.

null
uid: c3866a8d-2b43-6735-d628-97d799ef2736
Cinematic: Lae'zel steps forward, confident.
> Supreme Kith'rak. Have you come to slay me with your own silver?
> Tl'a'vlaakith - I will not be bound my flame, rider!

null
uid: c38fb209-725e-e3d6-af21-d5afa9b63a71
Jump to another node

0:0 - *Lae'zel's loyalty wavers. You feel her confusion, her uncertainty - and a nascent longing for freedom.*
uid: c52ba01c-f9ae-ebd9-0f4c-45cb79089884
Cinematic: Mind meld between Lae'zel and player, but no need to show anyone's hands go to their heads, just the VFX is fine.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Quedenos chyrki. Ch'mar, zal'a Vlaakith!
uid: c75f5ddf-1fb7-3437-f270-5aa531e9b715
Cinematic: Fahra weaves a psionic spell and casts it on Voss's dragon, making it fight for her.
Node context: cue-DAY-nos CHEER-key. Che-MAR ZAL-la VLAH-kith!
> null

0:0 - You might have killed us before. Why should Lae'zel listen to you?
uid: cb919441-67b4-b22e-7960-385c9c163ccd
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
> Because I know the truth of your relic. It holds the very heart and soul of our people.

0:0 - Vlaakith is my path. Ascension is my fate!
uid: ceb5f1ab-7b6a-3670-2956-e12e112cf930
> null

0:0 - Your blood? No, child. I've come for your aid.
uid: cfeadd03-8fb5-da37-0d2c-cc02ff18e030
> null

null
uid: d06f7664-9b78-bdb5-58e2-1b9970ad2aa0
Jump to another node

0:0 - Nod to Lae'zel. She should take the lead.
uid: d129069c-06ae-3dd6-3981-5ae081d72cb6
> Speak. My ear is yours.

0:0 - Say nothing.
uid: d422c894-60d0-ff11-42ad-be45adfb02aa
> null

0:0 - *Lae'zel's loyalty to Vlaakith burns her mind - and yours. She means to strike Kith'rak Voss.*
uid: d599b036-a044-2e7d-c78a-439c17202036
Cinematic: Mind meld between Lae'zel and player, but no need to show anyone's hands go to their heads, just the VFX is fine.
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> It is time we abandon Vlaakith, Lae'zel. Show Fahra your might. Abandon Vlaakith, Lae'zel. Cut Fahra down.
> We are servants of Vlaakith. Killing Voss is the way forward. You are a servant of Vlaakith. Killing Voss is the only way forward.
> Do as you will, Lae'zel. I won't stand in your way.

0:0 - I know you. Your Queen knows you. A nova among stars.
uid: d5df10ae-39c8-737b-14b3-37c22729c837
Node context: Addressed to Lae'zel
> Her word is your duty, her will is your honour. Strike down the kith'rak, deliver the relic - and claim your seat at our Queen's side. Be ascended!

0:0 - Handle this, Lae'zel.
uid: d7bbb28c-9e92-0ff5-c064-5e833a403d74
> 'Fahra'. Vlaakith's Hand, her Eyes, her Voice.

0:0 - Your flame speaks for you, kith'rak. You've come for blood.
uid: dc06d762-fa99-257a-2b4d-2fc7f2ad3385
> Your blood? No, child. I've come for your aid.

- Roll sucessful -
null
uid: dc591944-197d-9a43-7b8f-a41dc95efb43
> Yes. Yes! 'Beware the lies of false prophets.' So said the exalted Queen. And so I will heed!

null
uid: dcdeecca-d312-e6e4-c605-97a80a8ad3ba
Jump to another node

null
uid: de9549cb-833f-b3ee-3baa-6b809f770d71
Jump to another node

0:0 - Do not dare speak my name!
uid: de9fcbd6-fd93-3cdf-1c9b-8a967f1de6f4
> null
> null

0:0 - Voss. My Queen serves you feast and favour - and you repay her with treason.
uid: debcebb8-e4b5-161c-4513-ac3f8e5abe6c
Node context: heh-SHAR-lock. (Traitor). Addressed to Voss.
> Fahra.

0:0 - That doesn't explain why you came for our heads.
uid: df0b7cbb-43df-2a5b-1501-8906c4d3e9d7
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
   false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
> I knew not then what I know now. Let the truth be my atonement.

0:0 - I know my allegiance. It is to my Queen!
uid: e10aa4ba-3eb1-ef8d-21cc-3479143817aa
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_LaezelEnemyOnVlaakithSide - Set if Laezel joins Vlaakith's hand against the player
> null

0:0 - I've not come to kill you, child. I've come to free you.
uid: e1f5b24d-39cb-e486-8628-26a8ff8b12b4
Node context: Addressed to Lae'zel.
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> null

0:0 - Truth. So tainted by death and deceit that I'd forgotten its taste.
uid: e3e78ca0-d70c-129e-be00-7a17e42e8a9e
Node context: Addressed to player, but more a musing to herself. She has come to see the player's point of view.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> 'Live, but only if you live free' - Gith's plea to us all. I will know my prince. This is my path.

0:0 - I see it - your great will, your great strength, a gift from Vlaakith herself.
uid: e4679db6-799c-446e-4b4b-f5372073588f
Node context: Addressed to player, increasingly.
- 0 Set flag(s) to (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Ska'kek kir Gith shabell'eth. My blade rests. Mother Gith compels you to listen.
uid: e75b4da7-4d97-0b2d-ce33-c0daded9d364
Node context: Addressed to Lae'zel.
> You've trapped us in flame. Why in the Hells should I listen to you?
> Your cronies tried to kill us. Why should Lae'zel listen to you?
> You might have killed us before. Why should Lae'zel listen to you?
> Fine. We'll hear what you have to say before we gut you.
> Nod to Lae'zel. She should take the lead.
> Shabell'eth. I will listen, as is my duty. Go on then. Speak.

null
uid: e7782311-facf-289c-ffcb-a82043ad9d9c
Jump to another node

null
uid: e815b8c6-f29e-19d2-73d6-2681bf2433ea
Jump to another node

- Roll sucessful -
null
uid: e9195b11-ce44-7069-8b5c-3a5c6aea63cc
> *You recall this name: 'Fahra'. No mere warrior or even kith'rak, but Vlaakith's Hand - enforcer of your Queen's will.*

0:0 - I know you. Your Queen knows you. You are ice, you are brimstone, stained with your kin's blood.
uid: e9a29140-0195-9a42-0ddf-a461bee7bd2c
Node context: Addressed to Lae'zel
- 0 Check flag(s) (Global):
   true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> And yet Vlaakith prepares you a place at her table.

0:0 - Pitiful kith'rak. Your lies sting like acid and burn like flame. I name you hshar'lak - traitor!
uid: ecfed55f-809e-e81d-2f41-1e44124b2520
Node context: Addressed to Voss. h-SHAR-lack
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Because I know the truth of your relic. It holds the very heart and soul of our people.
uid: f0e80c48-0c13-caee-364a-1ecce4861aee
Node context: Addressed to player
> Orpheus.

null
uid: f0f240dc-240c-b6fd-1965-a60c34ffac7d
Jump to another node

0:0 - Your ear is all I ask. But I will take your head if I must.
uid: f40ec564-87f8-715f-0d00-2fab63d5febc
Node context: Addressed to player
> I know of the relic you carry, child - and I know its truth. It holds the very heart and soul of our people.

0:0 - You've trapped us in flame. Why in the Hells should I listen to you?
uid: f5c4cfb8-afc8-8f91-9dbb-59959e5657a9
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
> Because I know the truth of your relic. It holds the very heart and soul of our people.

0:0 - Prince Orpheus lives. And it is his prison you carry.
uid: f6e435f6-5eff-f98e-94ef-b56bd251c6f2
Node context: Addressed to Lae'zel.
> *Orpheus, a name of legend. The son of Gith, the first leader of your people, executed by exalted Queen Vlaakith - or so you were taught.*

null
uid: f9157aed-4fef-f973-72b8-ed7375228a08
Cinematic: The dragon rears up and roars at the party.
> Quedenos - at my command!

0:0 - So it is written! To arms, Lae'zel. Let the traitors taste blood and silver!
uid: f915cb60-1c70-be2b-6176-c9153631cb4a
> null

0:0 - Keep talking.
uid: f9304428-8d0c-a0d6-c3fb-bdc7cc69f0be
> null

0:0 - 'Live, but only if you live free' - Gith's plea to us all. I will know my prince. This is my path.
uid: fa7fc121-0899-c87f-4eca-3c35c30e18dc
Node context: Addressed to Fahra
> K'chakhi! I name you hshar'lak - traitor to your people. It is written!

null
uid: fb3895ff-54a9-9e68-6f51-2e5c1498b671
Jump to another node

- Roll sucessful -
null
uid: fbaeafd9-374a-0208-2784-0a9fa56f3cbd
> Truth. So tainted by death and deceit that I'd forgotten its taste.

0:0 - I know of the relic you carry, child - and I know its truth. It holds the very heart and soul of our people.
uid: fd8c6b76-21e7-51e7-df03-24670712375c
Node context: Addressed to Lae'zel
> Orpheus.

- Roll failure -
null
uid: fea24afb-2db0-2dac-fb2e-89512eb1ccc1
> Vlaakith made us slaves.

0:0 - I've not come to kill you, Lae'zel. I've come to free you.
uid: ff28a676-6da0-1280-dd94-6d7a47c62f52
Node context: Addressed to Lae'zel.
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> null

0:0 - Quedenos chyrki. Ch'mar, zal'a Vlaakith!
uid: ff9449df-123f-ddf3-311c-77974c16e955
Cinematic: Fahra weaves a psionic spell and casts it on Voss's dragon, making it fight for her.
Node context: cue-DAY-nos CHEER-key. Che-MAR ZAL-la VLAH-kith!
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VossDecision_OM_Laezel_AOM.lsj
Synopsis:
Avatar Laezel must pick between siding with Voss and helping Orpheus or siding with Vlaakith's Inquisitor in helping them kill Orpheus. They both lead to a fight with the opposing party.

0:0 - |Vlaakith.. You couldn't be farther from the truth.|
uid: 06745a21-84df-fbf6-8277-f1115b638c0a
> |I am the one who fought with our Prince, and the one who failed and doomed us to tyranny.|

0:0 - |Serve Vlaaktih|

uid: 09fd13ae-fad1-4ae7-8451-1753b51b67ee
> |Very good. Follow your orders and kill the traitor. I will enjoy the spectacle.|

0:0 - |I want to help you, but I cannot give away this artefact easily.|
uid: 0a11c43d-b574-ad1c-f7a6-67cd83f0d23d
> |Things are more complicated than they- |

0:0 - [DID CRECHE] |I visited the Creche nearby. You're following Vlaakith's orders too.|
uid: 0f3f7c4f-9af8-0f3a-826e-ff2e8764f28e
> |Vlaakith.. You couldn't be farther from the truth.|

0:0 - |Why is everyone so desperate for this artefact?|
uid: 11eec424-7ae3-20d0-7e53-b460202b9751
> |It imprisons the one who'll save us from Vlaakith.|

0:0 - |Don't be swayed by this traitor. Thanks to Gith himself, our people are the world's conquerors.|
uid: 1fc1ebc8-61a0-4c74-27f0-547d05657405
> |Serving Vlaakith is an honor and duty.|

0:0 - |You are making a grave mistake. Vlaakith will bring our people to ruin!|
uid: 20b8fbf2-7a33-39bb-2acb-4296bbef9872
> |Dragon, kill them!|

0:0 - [DID ASTRAL PRISON] |Orpheus? It's Daisy the one in there, you're mistaken.|
uid: 214f590f-ba59-359d-9d0e-c8101371746c
> |Things are more complicated than they- |

0:0 - |Don't listen to her! Orpheus is the only way forward!|
uid: 290410ae-2c8a-874d-f201-c0124fdb4bed
> |*Serving your Queen... or helping free Orpheus.*|

0:0 - |I think we didn't start off with the right foot. Let me introduce myself.|
uid: 29c8dc21-820e-8f96-154b-2dd9b729efcb
> |I am the one who fought with our Prince, and the one who failed and doomed us to tyranny.|

0:0 - |Serving Vlaakith is an honor and duty.|
uid: 3c45def7-034d-96f6-e888-746e0df4cfde
> |Your time has ended, Voss. You've been under our watch for long, and your treachery ends now.|

0:0 - |You will die now. *Casts a spell on the dragon*. Kill them, Dragon!|
uid: 42492581-80ea-c2e2-9b44-47a9e5877dbe
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithOrpheus - Set if the players choose to side with Orpheus
=== END NODE ===

0:0 - |Not a step further. Hand over the artefact.|
uid: 4d264153-c5c1-eab1-5933-4d20774072f0
> |You're the one who killed W'Wargaz. Such treachery also hides strength.|
> |Vlaakith's inquisitors have been keeping track of you.|

0:0 - |A githyanki revolution? That has nothing to do with me, please leave.|
uid: 4d9bd90a-d3fd-b32d-1176-23ff90496666
> |Things are more complicated than they- |

null
uid: 51b71d84-1ccd-82ee-43b6-aacf49b18cc5
Jump to another node

0:0 - |Very good. Follow your orders and kill the traitor. I will enjoy the spectacle.|
uid: 62973aff-c8d4-a16a-0dca-2b97a3634171
> |You are making a grave mistake. Vlaakith will bring our people to ruin!|

0:0 - |*Serving your Queen... or helping free Orpheus.*|
uid: 694e22b0-9cf7-1768-55f0-d70f69a648b9
> |*You can't help but think this decision might shape up the future of your people.*|

0:0 - |Things are more complicated than they- |
uid: 7136bf52-ca7f-e232-d344-e7359844f21a
> |*You suddenly feel weak and your head stings with sharp pain... As the moment passes, you start feeling normal again.*|

0:0 - |I need the artefact that you carry. The whole fate of the our race depends on it.|
uid: 7582edaa-9621-4d7e-fd74-f8c8d97659e8
> [DID CRECHE] |I visited the Creche nearby. You're following Vlaakith's orders too.|
> [ALREADY MET VOSS] |We already met once, Kithrak Voss. We've been over this already.|
> |Why is everyone so desperate for this artefact?|

0:0 - |What was that? What are you not telling me?|
uid: 75fc98a5-4b7e-5fa9-4542-522f416dbe7b
> |*Suddenly a portal opens and a few Githyanki exit out of it and move to surround the party.*|

0:0 - |*You can't help but think this decision might shape up the future of your people.*|
uid: 761c311f-9caf-cb2a-0c2c-683cb129b99f
> |Help Oprheus|
> |Serve Vlaaktih|


0:0 - |Lae'zel. Kill the traitor. Your Queen is watching you closely.|
uid: 7d22d444-3006-fd3c-c91b-65e62733d223
> |Don't listen to her! Orpheus is the only way forward!|

0:0 - |We escaped slavery before, but we still think like slaves.|
uid: 7e72ecc3-6bac-94e9-5629-c1cc024e8d9b
> |What you have is the solution that will free us. It imprisons the Prince in the shooting star: Orpheus. We are a revolution.|

0:0 - |Vlaakith is willing to give you another chance.|
uid: 8c11e536-7f05-d9d9-2f27-d4efd4a11ce3
Cinematic: |She turns to Laezel.|
> |I recall your name, Lae'zel. An outstanding pupil, pride of the crèche K'liir. You're a true follower of Gith.|

0:0 - [ALREADY MET VOSS] |We already met once, Kithrak Voss. We've been over this already.|
uid: 8f6e616a-7f5d-98f4-6503-a8ac37861ec4
> |I think we didn't start off with the right foot. Let me introduce myself.|

0:0 - |I recall your name, Lae'zel. An outstanding pupil, pride of the crèche K'liir. You're a true follower of Gith.|
uid: 9305ac33-43bc-3b5d-c2f2-35ef2fdb8d73
> |Don't be swayed by this traitor. Thanks to Gith himself, our people are the world's conquerors.|

0:0 - |Your time has ended, Voss. You've been under our watch for long, and your treachery ends now.|
uid: 9ac4ead8-fd26-75cc-b635-cd1cea635e9c
> |Lae'zel. Kill the traitor. Your Queen is watching you closely.|

0:0 - |Help Oprheus|
uid: a7f7641e-29dc-4916-80db-de6b055e4b50
> |Traitors everywhere. One after another.|

0:0 - |Who is Orpheus, what the hell are you going on about?|
uid: b5fae5dd-0738-2caf-ee0f-691ff1952cb5
> |Things are more complicated than they- |

0:0 - |Vlaakith's inquisitors have been keeping track of you.|
uid: bbf5b46a-07cf-589e-449a-78f9df4ae481
- 0 Check flag(s) (Global):
   false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> null

0:0 - |I am the one who fought with our Prince, and the one who failed and doomed us to tyranny.|
uid: bf0f839c-9387-76a3-ac56-f217beaeb38b
> |If there is a small part of you that wonders who you would be without the Queen and her foul codes, if you have ever dreamt of Prince Orpheus, we can bring him to life.|

0:0 - |*Suddenly a portal opens and a few Githyanki exit out of it and move to surround the party.*|
uid: c0aa0039-65bd-c8c2-97bd-ec34085759e5
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_Event_GithAppear - Set when the Gith appear from the portal
> |Not a step further. Hand over the artefact.|

0:0 - |I apologize for causing damage to your camp. I made sure no one is harmed.|
uid: c1b5e2a2-6c5f-8a1c-7439-f83de35390fa
> |I need the artefact that you carry. The whole fate of the our race depends on it.|

0:0 - |What you have is the solution that will free us. It imprisons the Prince in the shooting star: Orpheus. We are a revolution.|
uid: cee4b007-fbaa-886e-b027-45ba3d4d3000
> [DID ASTRAL PRISON] |Orpheus? It's Daisy the one in there, you're mistaken.|
> |Who is Orpheus, what the hell are you going on about?|
> |I want to help you, but I cannot give away this artefact easily.|
> |A githyanki revolution? That has nothing to do with me, please leave.|

0:0 - |You're the one who killed W'Wargaz. Such treachery also hides strength.|
uid: d05c2fd9-864a-9450-33bd-7e9d78b32593
- 0 Check flag(s) (Global):
   true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> |Vlaakith is willing to give you another chance.|

0:0 - |Dragon, kill them!|
uid: d6f240ae-5b6f-d3ab-8d66-18bf3dd8fea0
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_SidedWithVlaakith - Set if the players choose to side with Vlaakith
=== END NODE ===

0:0 - |Traitors everywhere. One after another.|
uid: d8898af6-2bbc-d756-b56f-ee4519fb0e2e
> |You will die now. *Casts a spell on the dragon*. Kill them, Dragon!|

0:0 - |*You suddenly feel weak and your head stings with sharp pain... As the moment passes, you start feeling normal again.*|
uid: e60d65c5-2dc1-7df4-9eae-696aa6f94da8
> |What was that? What are you not telling me?|

0:0 - |You must be Laezel.|
uid: e91ae9f7-180b-4090-a337-f9468cd967d0
> |I apologize for causing damage to your camp. I made sure no one is harmed.|

0:0 - |If there is a small part of you that wonders who you would be without the Queen and her foul codes, if you have ever dreamt of Prince Orpheus, we can bring him to life.|
uid: f3b9929f-b8bc-02d6-314a-d53effd58a06
> |We escaped slavery before, but we still think like slaves.|

0:0 - |It imprisons the one who'll save us from Vlaakith.|
uid: f515a7c2-4832-bcde-4dd5-ee947b8a01fc
> |I am the one who fought with our Prince, and the one who failed and doomed us to tyranny.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VlaakithsHandAfterCombat_OM_Laezel_COM.lsj
Synopsis:


0:0 - |I wish I could, but it's the only thing protecting me.|
uid: 01b6fd8f-26a0-bd13-4bd2-7d12d7d291bd
> |What is one life compared to the greatness of your Queen?|
> |A single istik's life pales in comparison to the importance of Vlaakith's orders.|

- Roll failure -
null
uid: 12f58417-0bc4-f7cc-522d-582bc514e2a2
> |That is foolish. We can deal with both threats at once.|

0:0 - |That is foolish. We can deal with both threats at once.|
uid: 1350595d-a0bf-f7f9-e80c-d620f8e628d5
> |I don't have time for this, you will pay with your life. And the artefact.|

0:0 - |You are wasting your breath. Give it, or perish.|
uid: 13de5684-3129-08e8-df45-48c8a0264142

0:0 - |I need it to fulfill my mission. Without it I cannot serve my Queen.|
uid: 1e9e76ca-f8cd-6e6e-911a-1cbce0a6d219
> |Pathetic. *Turns to the avatar.* You seem to have more common sense. The artefact. Now.|

- Roll sucessful -
null
uid: 212297b0-c8b7-cc0e-5b72-eb0a55b803cd
> |Interesting take. Alright.|

0:0 - |What is one life compared to the greatness of your Queen?|
uid: 34dc0759-2c63-4ece-004e-d02891b2f30f
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> |You are wasting your breath. Give it, or perish.|

0:0 - |A single istik's life pales in comparison to the importance of Vlaakith's orders.|
uid: 4966d565-2970-58dd-c2e2-59e58f35fa8d
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> |You are wasting your breath. Give it, or perish.|

0:0 - |How amusing. Just after you fought a dragon, you think you can stop me from taking it?|
uid: 5210e0af-1d1e-f058-b0d1-358a4af51438
> null

0:0 - |I will not hand over the artefact.|
uid: 5bb6813e-d666-2d42-ce94-fa6d03a3e674
> |How amusing. Just after you fought a dragon, you think you can stop me from taking it?|

0:0 - |How lovely! You did a great job disposing of this traitor.|
uid: 5c77d19b-20ce-44c5-89b2-81b336473a50
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> |Now, we have time to talk. Tell me, why have you been avoiding your duties?|

0:0 - |Now, we have time to talk. Tell me, why have you been avoiding your duties?|
uid: 5cd9f93b-3880-9fff-e76d-99bfdb871502
> |You have what Vlaakith is seeking.|

0:0 - |Yet, the one inside is still alive. It's about time you fullfill your mission. Hand it over.|
uid: 65cb2bd8-2051-a6a5-bda5-86a980c6f931
> |I need it to fulfill my mission. Without it I cannot serve my Queen.|

0:0 - |Interesting take. Alright.|
uid: 70baab92-25fe-d610-5de5-eefcc0924355
> |I am quite interested in seeing what you can do with it.|

0:0 - |Kill them!|
uid: 7d4261d3-807c-f7ad-6d79-b01157cbb3f6
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - |Using Orpheus's power to our advantage is our best chance against the illithids.|
uid: 7f266bb2-e3e1-3692-4191-97e0a8357542
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
> null (roll sucessful)
> null (roll failure)

null
uid: 9a2819a0-f6f4-7682-5ce8-59a5337423ed
Jump to another node

0:0 - |You have what Vlaakith is seeking.|
uid: a4f4f8a5-60b2-eae8-d871-b9dbdc4aa8f4
> |I have tried! I went to the Creche!

0:0 - |Pathetic. *Turns to the avatar.* You seem to have more common sense. The artefact. Now.|
uid: ac209e93-1b6f-3f6e-fa58-4532226623d2
> |I wish I could, but it's the only thing protecting me.|
> |Using Orpheus's power to our advantage is our best chance against the illithids.|
> |I will not hand over the artefact.|

0:0 - |I will let you keep it for now, but will keep a close watch over your actions.|
uid: bedde7f5-0781-28d1-3de5-8c256528e561
> |Farewell.|

0:0 - |I am quite interested in seeing what you can do with it.|
uid: ea7e304f-5505-7863-e52d-33ae0152482f
> |I will let you keep it for now, but will keep a close watch over your actions.|

0:0 - |I don't have time for this, you will pay with your life. And the artefact.|
uid: ea957214-604c-e697-5cee-01fa74b3f905
> |Kill them!|

0:0 - |Farewell.|
uid: ef345eb6-55c4-b3ad-d904-d450a452291b
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_ConvincedVlaakithsHand - Set if the player successfully convinces Vlaakith's hand to let them go
=== END NODE ===

0:0 - |I have tried! I went to the Creche!
uid: fa1a9e97-fbd8-c36a-a79c-545822c7a70e
> |Yet, the one inside is still alive. It's about time you fullfill your mission. Hand it over.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\INT_GithyankiAmbush_VlaakithsHandAfterCombat_OM_Laezel_AOM_OOM.lsj
Synopsis:


0:0 - |You should know that your life is insignifacnt. Dying for your Queen is an honor!|
uid: 170abf39-3335-b381-bc4c-83e7ffbd4b25
> |Now. Hand over the artefact.|

0:0 - |Farewell.|
uid: 1b36da3b-1e8d-5aa4-1b6b-37a177474832
- 0 Set flag(s) to (Global):
   true - INT_GithyankiAmbush_State_ConvincedVlaakithsHand - Set if the player successfully convinces Vlaakith's hand to let them go
=== END NODE ===

0:0 - |I will not hand over the artefact.|
uid: 2e077ffd-cd21-4da7-8a20-ff48ce9bfce6
> |How amusing. Just after you fought a dragon, you think you can stop me from taking it?|

0:0 - |Using Orpheus's power to our advantage is our best chance against the illithids.|
uid: 329705f5-b10f-9c6e-865a-ebd39df5d449
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
> null (roll sucessful)
> null (roll failure)

0:0 - |Kill them!|
uid: 34ce8ac4-f814-e5d3-a28f-67be9ff83e22
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - |Now. Hand over the artefact.|
uid: 3ce46109-7a5d-7a20-9dc6-386baece5e21

null
uid: 3e512126-67db-35ae-c481-e22a45f120f6
> |Now, hand it over.|

0:0 - |That is foolish. We can deal with both threats at once.|
uid: 3fade3f3-254a-1f71-02b2-dba5e3385527
> |Do you doubt your Queen?|

0:0 - |Yet, the one inside is still alive. Why haven't you acted on it yet?|
uid: 49cdc744-4082-d7df-2b18-dc7cc09ef82a
> |I wish I could, but it's the only thing protecting me.|
> |Using Orpheus's power to our advantage is our best chance against the illithids.|
> |I will not hand over the artefact.|

0:0 - |Do you doubt your Queen?|
uid: 543f18ac-c489-66fc-796e-35b8dab0b3dd
> |For this, you will pay with your life. And the artefact.|

0:0 - |It was an honor serving my Queen.|
uid: 5a943fa0-c916-2838-48a2-f9d111e832b0
> |How unfortunate that your companion had to suffer through this.|

0:0 - |I am quite interested in seeing what you can do with it.|
uid: 5bfe072f-23f8-684a-e26a-50f4708a183f
> |I will let you keep it for now, but will keep a close watch over your actions.|

null
uid: 5d6bd766-a271-568c-d6e7-e63562033fee
> |I couldn't do it. It's the only thing protecting me now.|

0:0 - |How lovely! You did a great job disposing of this traitor.|
uid: 5d71e8a3-1294-42ff-9fc5-a1a7346e67b7
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> |It was an honor serving my Queen.|

null
uid: 6235f8ca-e85b-afa4-d947-660c7392c082
> |I have tried! I went to the Creche!

0:0 - |Interesting take. Alright.|
uid: 64274076-5a71-1ed8-d11a-62b0ac36ac5c
> |I am quite interested in seeing what you can do with it.|

0:0 - |I couldn't do it. It's the only thing protecting me now.|
uid: 8249960f-4966-23da-a320-f594f50f77e5
> null

0:0 - |I've heard enough. Guards - take the artefact and kill her.|
uid: 88f32cb8-c247-78fa-7828-d45d073d32da
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - |How amusing. Just after you fought a dragon, you think you can stop me from taking it?|
uid: 8e851d40-3481-5c90-d7d8-c13338900ce6
> null

null
uid: a06d1cf7-4ff2-f13f-2717-d32d43c32678
Jump to another node

- Roll failure -
null
uid: a5385760-8558-9ec8-a61f-fa606a293ce6
> |That is foolish. We can deal with both threats at once.|

0:0 - |For this, you will pay with your life. And the artefact.|
uid: baf8a480-cfb2-7bbc-08ea-ca7b790590a4
> |Kill them!|

0:0 - |Now, hand it over.|
uid: bb181dff-41f6-6c55-3524-f858be865bc1
> |Listen, Orpheus can help against the illithi-|

0:0 - |Now, we have time to talk. Tell me, why have you been avoiding your duties?|
uid: c0447d64-07c9-c302-28c7-22f6613568e0
> |You have what Vlaakith is seeking.|

0:0 - |I have tried! I went to the Creche!
uid: c1437129-e3a3-1148-8219-d979e858182f
> null

0:0 - |How lovely! You did a great job disposing of this traitor.|
uid: c1532595-7e2c-414e-9532-6ccffc980c58
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> |Now, we have time to talk. Tell me, why have you been avoiding your duties?|

- Roll sucessful -
null
uid: c7358ecb-f2c8-4815-fab9-717dca86d584
> |Interesting take. Alright.|

0:0 - |Listen, Orpheus can help against the illithi-|
uid: c95836b6-a3a2-39f5-8c67-ab93f9d4ca34
> |I've heard enough. Guards - take the artefact and kill her.|

null
uid: db7c9d3b-978c-0616-46e9-6f3aae932687
> null

0:0 - |How unfortunate that your companion had to suffer through this.|
uid: df491183-98de-69ed-46ed-44898a1626cf
> null

0:0 - |You have what Vlaakith is seeking.|
uid: f39740a2-165f-0a69-7929-a3bfb97c84ea
> |Yet, the one inside is still alive. Why haven't you acted on it yet?|

0:0 - |I wish I could, but it's the only thing protecting me.|
uid: fa00157e-12b7-63a5-215f-1a000328cc2d
> |You should know that your life is insignifacnt. Dying for your Queen is an honor!|

0:0 - |I will let you keep it for now, but will keep a close watch over your actions.|
uid: ffd48e67-e6cc-f51a-971c-da6e4f0e907e
> |Farewell.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TieflingKids_OM_Karlach_COM.lsj
Synopsis:
If Mattis makes it to HAV and speaks with Karlach, he will recognize her from the Blood Wars. Karlach then will give him a good advice. If companion Wyll is nearby he will join the conversation.

0:0 - A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there.
uid: 077a246e-70d7-1b3e-899f-ba549c92a779
Node context: She's winding Wyll up a little/ bringing the focus back onto herself. This is a friendly tug-of-war rather than a very serious one.
> That's true - but he never got kidnapped by a devil either.

0:0 - All right, ivory tower. Tell me more about how a tiefling kid should survive the shit life throws at him. I'm all ears.
1:0 - You know what it's like. If given half a chance, the Coast would eat a tiefling alive - never mind one that'd been to the Hells and back. If the kid's got a skill, he should use it however he can.
2:0 - Sorry, soldier, but I didn't ask for your two coppers. The advice I give a tief kid from the Coast is between me and them.
uid: 0cad8a33-1c48-458c-80d9-e511335a0c45
Node context: Good-humouredly, but she's not too impressed by the player here.
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===

0:0 - It is, isn't it. Hope he makes it out of this mess with his wits in one piece. I'd like to see him set up in a proper home in the city. Every kid deserves that.
uid: 17380af2-20d4-4bcf-8777-cd33476d30b7
=== END NODE ===

null
uid: 177284f1-2f7a-4828-9db8-b1364c49f269
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Sorry, kid. Look, forget about us begrudgers and bruisers.

null
uid: 270633cc-369c-7c08-1d9f-7118111a596a
Jump to another node

0:0 - 'Scamming with the greats'? What kind of advice is that?
uid: 28f90faf-4726-4a7f-a5c0-53bb02c4402e
> All right, ivory tower. Tell me more about how a tiefling kid should survive the shit life throws at him. I'm all ears. You know what it's like. If given half a chance, the Coast would eat a tiefling alive - never mind one that'd been to the Hells and back. If the kid's got a skill, he should use it however he can. Sorry, soldier, but I didn't ask for your two coppers. The advice I give a tief kid from the Coast is between me and them.

0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you?
uid: 2dfc05f4-bb38-4730-bc41-946c6e26ffd0
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

0:0 - I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.
uid: 2f941293-6525-d159-20bb-b1c4f7c67e1b
> null

0:0 - That's true - but he never got kidnapped by a devil either.
uid: 30aefc72-ec6a-a03e-5399-0e6fb52bef1d
Node context: Still a friendly repartee but Wyll is tryign to get the uperhand and it might be getting a little arch.
> No, he only sold his soul to one.

0:0 - I've been tossed around a lot too. I want to learn how to fight back, too.
uid: 31d27f8c-c753-fd42-3ec7-8a9e6606879b
> From the look of things, you've got your wits about you. A clever mind and a bit of style will take you a long way.

0:0 - Kid really looks up to you. That's nice to see.
uid: 32c1d031-88c7-426f-83bc-044555901014
> It is, isn't it. Hope he makes it out of this mess with his wits in one piece. I'd like to see him set up in a proper home in the city. Every kid deserves that.

0:0 - Uhhh. Huh?
uid: 45bf0b4a-b8cd-cf4b-05cc-114d9d7aa6e2
Node context: Mattis is listening to Wyll and Karlach argue and trying to get waht they're saying. This is the breaking point in the humorous tension up to this point.
> null

null
uid: 4664985b-f925-4e1e-a922-2ba93bcd3527
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
> How'd you learn to fight like that?

0:0 - How'd you learn to fight like that?
uid: 4d3a91f8-0718-f1cb-99c3-8dfed8c534eb
> Had to. Life didn't pull any punches. It was up to me to learn to take a hit - and deal one back.

null
uid: 50927279-ab8c-5d37-c018-b558c5a77da2
Jump to another node

0:0 - Welcome to our humble - wait, are you Karlach?
uid: 51befd7d-4721-849a-9aa1-baee26b1e5ab
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

0:0 - No, he only sold his soul to one.
uid: 5a4fc056-cf7b-acec-9a84-2a7fac05c1d5
Node context: Still a friendly repartee but it's getting pointed now.
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_Event_PactScene - Mizora's Pact scene began
> Uhhh. Huh?

0:0 - Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook.
uid: 7713e8cb-5d8d-4f7e-a7a1-62cfd9853ff1
Node context: Karlach is feeling a little chuffed at the positive attention here. She's trying to be a good role model but is also delighted that her reputation precedes her
> I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.

0:0 - A lot of us were in Avernus. We saw you fighting. You were so good!
uid: 8584a5ae-788c-dc40-6a22-1603e0eafb0c
> Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook.

0:0 - Sorry, kid. Look, forget about us begrudgers and bruisers.
uid: 8da5d35d-0966-71c2-97d8-1847075b8c4d
> null

0:0 - Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
uid: 9f56ae0b-4958-e1d9-7dc1-ba346371effa
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> 'Scamming with the greats'? What kind of advice is that?
> Kid really looks up to you. That's nice to see.
> You were too nice to that little runt.
> Leave.

0:0 - Fight with those, and you may find you never need to use your fists at all.
uid: a5c078f3-3878-867b-464d-5baf99f437cd
> In that case, want to buy a lucky ring I found?

0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
uid: b5583a8d-f614-4791-8f3a-5420a5c21aff
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Who's that?

0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.
uid: b7d60683-cb21-4aae-d152-a41d68098901
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
> null

0:0 - In that case, want to buy a lucky ring I found?
uid: cb253239-5fdc-4b58-42e1-774364056972
> Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
> Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.

0:0 - I used to be that little runt. And anyway, he seems like a good kid. Let's make sure he gets to the city safely.
uid: d5a475e9-3557-fc92-d0a9-a957160cc5d6
=== END NODE ===

0:0 - From the look of things, you've got your wits about you. A clever mind and a bit of style will take you a long way.
uid: dc565a22-3bd5-0f83-181d-57707597c0b5
> Fight with those, and you may find you never need to use your fists at all.

0:0 - Who's that?
uid: e797e23b-2021-f367-8421-454658bb76bb
> A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there.

0:0 - You were too nice to that little runt.
uid: ef58bae6-82f9-846c-64af-30bc2aa4b177
> I used to be that little runt. And anyway, he seems like a good kid. Let's make sure he gets to the city safely.

0:0 - Had to. Life didn't pull any punches. It was up to me to learn to take a hit - and deal one back.
uid: fe31a688-5de8-23f3-f996-81ac6fb751cd
> I've been tossed around a lot too. I want to learn how to fight back, too.

0:0 - Leave.
uid: fe91b8a2-7e5f-4b47-9acb-95c09cec2e0b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TieflingKids_OM_Karlach_AOM_OOM.lsj
Synopsis:
If Mattis makes it to HAV and speaks with Karlach, he will recognize her from the Blood Wars. Karlach then will give him a good advice. If companion Wyll is nearby he will join the conversation.

0:0 - Hmm. Well I'm not too strong. But I'm pretty fast with my hands...
uid: 0bf974f8-35ab-6b32-be6e-04c5c66503c5
> Say, want to buy a lucky ring?

0:0 - I can't believe you saw that. You're too young for that.
uid: 18204b8f-405c-448f-8b64-7076f683ef96
> Eh. Apparently not. Anyway, I thought it was pretty great. He didn't stand a chance against you.

0:0 - I'm not. I don't know how to do anything but run.
uid: 1d42bd0b-fbc0-2535-0eb0-14731a029d07
> null

0:0 - A lot of us were in Avernus. We saw you fighting. You were so good!
uid: 2107c217-bff0-2ce8-6344-04a3851e96a4
> I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.

0:0 - You just do. Go after whatever's in your way - do it with everything you've got.
uid: 211132c8-7197-8920-ef28-b9cd7bb3b850
> Hmm. Well I'm not too strong. But I'm pretty fast with my hands...

null
uid: 21f26b1f-a709-f270-7722-4e174a81f8ef
Jump to another node

0:0 - In that case, want to buy a lucky ring?
uid: 22386d0a-4a31-cf8e-d614-df0abf3ea684
> null

0:0 - I'll save it for the city. Lots of nobles strutting around with too much gold, right?
uid: 252a4444-7097-1db2-0e4f-2cc53d99a331
=== END NODE ===

0:0 - From the look of things, you've got your wits about you. A clever mind and a bit of style will take you a long way.
uid: 27991e72-8a21-9e3a-8ae0-d688425b5852
> Fight with those, and you may find you never need to use your fists at all.

0:0 - Sorry, kid. Look, forget about us begrudgers and bruisers.
uid: 29bc31ec-1dbb-cbf9-3a33-ceef71cc7a69
> null

0:0 - Welcome to our humble - wait, are you Karlach?
uid: 2bb4dda0-8f3b-60b6-a137-1f23bb9a0267
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.
uid: 2d2d3ea9-98f5-945f-4b01-f2868ef6c0f3
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> null

null
uid: 36294a29-635d-e89a-84a1-7a75e6dc335d
Jump to another node

0:0 - You've got wits. Style. Those will take you farther faster than brute strength - believe me.
uid: 3934852d-8318-7ea3-47da-baf319748900
> In that case, want to buy a lucky ring?

0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
uid: 429272f2-79dd-19fd-bb17-15d810c182b3
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Who's that?

0:0 - I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.
uid: 42c84827-4e5b-1b78-82ea-60b8bc06b4ae
> It was the favourite pet of a nasty demon called Bulwig. He wanted to skin me alive after.
> I can't believe you saw that. You're too young for that.
> How long were you in Avernus?

null
uid: 42cc1711-60df-d47a-9c9e-6ab9cb32bdac
Jump to another node

null
uid: 487eef89-ac44-4f28-b7d6-d8215b3c1b83
Jump to another node

0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you?
uid: 4db51db9-214d-27d0-d199-241023912aee
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

null
uid: 50228255-399d-b8f6-8678-adba2a962512
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
> How'd you learn to fight like that?

0:0 - Keep it, kid. You might need it.
uid: 53f77f72-965a-c088-d0a0-3973553deb7f
> You're right. I probably will.

0:0 - I don't want to hurt anyone. But I don't want them to hurt me. What... what do I do?
uid: 55592bc7-e4ad-2dfa-bf24-b1cacf954ebe

0:0 - Eh. Apparently not. Anyway, I thought it was pretty great. He didn't stand a chance against you.
uid: 5b5d2f20-76f8-c56b-7012-c304709baa41
> null

null
uid: 5d0da43a-38cf-75e3-8ef3-9b7e2d75d563
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
> How'd you learn to fight like that?

0:0 - Who's that?
uid: 5e0d42fb-04a0-3738-d0de-6e71270f2605
> Never mind.

0:0 - How long were you in Avernus?
uid: 5f020af8-9013-a13e-e332-2e0d862b4f7b
> I dunno. A while. It all kind of blurs together. But we saw you fighting more than once. You were our favourite. No one could take you down - they barely landed a hit!

0:0 - Never mind.
uid: 60e65e2c-a00b-d7ce-f277-ee8f967025f6
Node context: A sigh first. This is meant to be a funny exchange. Mattis doesn't know him, so this is his response, slightly despondent but funny.
> null

0:0 - I've been knocked around a lot. But I never had a chance to fight back.
uid: 64704422-dbc4-d8d3-6ddc-c25765c8df36
> null

0:0 - Thanks, Karlach.
uid: 6939492e-d5c1-aadc-3952-02de9ecb5393
Node context: Sincere and deeply-felt.
=== END NODE ===

0:0 - Oh man. I know. I want to learn how to fight back, too.
uid: 6aa07d3b-9b39-dbac-acd5-3ebf83da4e40
> You've got wits. Style. Those will take you farther faster than brute strength - believe me.
> You just do. Go after whatever's in your way - do it with everything you've got.
> Careful, kid. Once you start, it's hard to stop.
> Leave.

0:0 - Sure - give us a look.
uid: 70a858ed-6c29-a1c0-db8a-0a111b872e9e
> Ha! You were really gonna fall for it? You're lucky I like you, Karlach, or I would've taken you for all you're worth.

0:0 - I want to learn how to fight back, too. I'm sick of getting tossed around.
uid: 783f4707-7911-1420-8347-39dbeae8c391
> From the look of things, you've got your wits about you. A clever mind and a bit of style will take you a long way.

0:0 - I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.
uid: 7ba33085-6316-c08d-e58c-cef3fa7b7d87
> null

0:0 - It was the favourite pet of a nasty demon called Bulwig. He wanted to skin me alive after.
uid: 7bb6b5bd-92aa-46a5-98b9-e3eeade8aa97
> But he didn't. He couldn't. You're too strong.

null
uid: 7d38e75d-6263-6032-dd98-87126639843c
Jump to another node

0:0 - Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
uid: 7fadc791-311f-2e8c-72f8-06d30c20b8ef
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> null

0:0 - How'd you learn to fight like that?
uid: 81c75b95-b05c-1741-7f1e-ae0e862be8a4
> Had to. Life didn't pull any punches. It was up to me to learn to take a hit - and deal one back.

0:0 - No, he only sold his soul to one.
uid: 8562249c-263b-e751-dfda-88396eabf2f5
Node context: Still a friendly repartee but it's getting pointed now.
> Uhhh. Huh?

0:0 - A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there.
uid: 979ac995-84cc-8a62-4982-276b9da14f6c
Node context: She's winding Wyll up a little/ bringing the focus back onto herself. This is a friendly tug-of-war rather than a very serious one.
> That's true - but he never got kidnapped by a devil either.

0:0 - A lot of us were in Avernus. We saw you fighting. You were so good!
uid: ab34c79d-409d-289e-4671-1d4186ed34eb
> Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook.

0:0 - Lots and lots of practice.
uid: acb34a4f-3deb-15fb-2882-707d2391b6ac
> I've been knocked around a lot. But I never had a chance to fight back.

0:0 - Say, want to buy a lucky ring?
uid: aea0bd3b-d0f3-e317-a3be-c9857b76201e
Node context: Devilish grin, preparing to scam the player
> Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
> Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.
> Sure - give us a look.
> Keep it, kid. You might need it.

0:0 - Had to. Life didn't pull any punches. It was up to me to learn to take a hit - and deal one back.
uid: af12242f-dc34-fb9e-d4ec-f2ef352c3d51
> I want to learn how to fight back, too. I'm sick of getting tossed around.

null
uid: b5a1fc5d-710d-2fe9-01c8-338e67d2009d
Jump to another node

0:0 - Leave.
uid: b90d853c-4e4b-23ab-7b60-dd1d987b6db8
=== END NODE ===

0:0 - Ever heard of the Blade of Frontiers, kid? If you like monster-smashing, you might be a fan of his work.
uid: bd725669-cb3c-c38b-3e59-1d9b45cab917
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Who's that?

0:0 - Didn't have a choice. Life doesn't pull any punches for a tiefling kid on the Sword Coast.
uid: c66494d8-191c-8af2-a0e5-562ae1811c47
> Oh man. I know. I want to learn how to fight back, too.

null
uid: c7c4b124-eeac-38e3-0d85-c7cc9f40efb4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Sorry, kid. Look, forget about us begrudgers and bruisers.

null
uid: cac8d239-4a3b-f018-b03c-34d779c0b0be
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Anyway, um, Karlach how'd you learn to fight?

0:0 - In that case, want to buy a lucky ring?
uid: cb1c34f3-5332-a222-ac42-530457c0ffa0
> Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
> Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.

0:0 - Ha! You were really gonna fall for it? You're lucky I like you, Karlach, or I would've taken you for all you're worth.
uid: ccb4956f-21a3-7e82-2ce2-1018702f829f
> I'll save it for the city. Lots of nobles strutting around with too much gold, right?

0:0 - You're right. I probably will.
uid: cd8a8ebe-5bc0-a797-7884-9d90880964e6
> Thanks, Karlach.

0:0 - Even I'm not thick enough to fall for the same trick twice. But keep it up, kid, and you'll be scamming with the greats in no time.
uid: d4434816-2588-502c-e52e-458e38904c27
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
=== END NODE ===

0:0 - Well! I, uh - yeah. I guess I was. I mean, you should avoid fighting for devils if you can. But if you can't, it helps to have a good right hook.
uid: df9f484b-7be5-e636-82ab-f4f15661e8e4
Node context: Karlach is feeling a little chuffed at the positive attention here. She's trying to be a good role model but is also delighted that her reputation precedes her
> I saw you lay out a maw demon in two hits! Bam, bam! We were all like 'whoa'.

0:0 - Fight with those, and you may find you never need to use your fists at all.
uid: e179a2b5-caf8-b47b-fec9-9c83d2b0cac9
> In that case, want to buy a lucky ring?

0:0 - Welcome to our humble - wait, are you Karlach?
uid: e1e35e84-5856-4d02-a13f-72e520e15764
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
   false - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

0:0 - Anyway, um, Karlach how'd you learn to fight?
uid: e2344dde-a425-51e2-08a6-c51b0485c06e
> Didn't have a choice. Life doesn't pull any punches for a tiefling kid on the Sword Coast.
> Lots and lots of practice.
> What can I say? I'm a natural born brawler.

0:0 - I dunno. A while. It all kind of blurs together. But we saw you fighting more than once. You were our favourite. No one could take you down - they barely landed a hit!
uid: e90ca94d-41fc-8fa8-138f-de8ac013f3a2

0:0 - How'd you learn to fight like that?
uid: ebb8e11e-335d-6aa6-512a-46cb1a59a870
> null

0:0 - Who's that?
uid: ec1f21b5-7d6c-1042-8c2a-43ad192a2ede
> A lovely chap. Didn't kick arse in the Blood War, but that's neither here nor there.

0:0 - Ha! Nice try, shorty. Keep it up, though, and you'll be scamming with the greats in no time.
uid: ee6cf945-b064-71ee-3e8c-897b047f6652
Node context: Lighthearted, ribbing the kid. This is a goodbye. After this, Karlach and the kid disengage and the player addresses karlach.
=== END NODE ===

0:0 - Heya - you're back! I was thinking... I didn't recognise you before, but you're... you're Karlach, aren't you?
uid: f1052f1a-0bfd-f6d0-08c2-99741618c777
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_TieflingSurvivors_HasMet_Mattis -
> A lot of us were in Avernus. We saw you fighting. You were so good!

0:0 - What can I say? I'm a natural born brawler.
uid: f145f20d-e98b-2953-39a1-60722c4f0e47
> I'm not. I don't know how to do anything but run.

0:0 - Careful, kid. Once you start, it's hard to stop.
uid: f37ea0a9-115a-83b7-ebd5-1a2b2fe84985
> I don't want to hurt anyone. But I don't want them to hurt me. What... what do I do?

0:0 - But he didn't. He couldn't. You're too strong.
uid: f3857970-8198-81e3-a035-08e53b3d478f
> null

0:0 - Uhhh. Huh?
uid: f738180c-c696-f11e-3ae3-120da830f377
Node context: Mattis is listening to Wyll and Karlach argue and trying to get waht they're saying. This is the breaking point in the humorous tension up to this point.
> null

0:0 - That's true - but he never got kidnapped by a devil either.
uid: fda9422c-c2fd-e97e-c309-facff1e5111c
Node context: Still a friendly repartee but Wyll is tryign to get the uperhand and it might be getting a little arch.
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_Event_PactScene - Mizora's Pact scene began
> No, he only sold his soul to one.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\HAV_TakingIsobel_BriefInRoom_OM_DarkUrge_AOM.lsj
Synopsis:
The Dark Urge beholds his target - Isobel.

0:0 - Moonmaiden, guide my hand!
uid: 00a64640-9b4a-0acc-ab9c-eb45cfb2d95a
Node context: GEtting ready to kill the player
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - Who in the Hells are you?
uid: 0a88039b-15d2-614e-a5fd-56ebc8d36569
Node context: Intensity, ferocity, but the low subtlety of realizing this person is a real threat.
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |This is nicely barbaric and vulgar.|
> |This is fairly barbaric and vulgar.|

> |This is nicely barbaric and vulgar.|

> |Are we killing in cold blood now?|
> |Are we killing in cold blood now?|
> Leave her be. Please.
> |Are we killing in cold blood now?|
> |Are we killing in cold blood now?|

0:0 - *Though it sends a lurch of nausea through you, you remain civilised.*
uid: 13f3d978-0b9e-6861-36d6-a14f3e9d7e16
=== END NODE ===

0:0 - Wait. She can be killed at any time, but she might be useful now.
uid: 16b27828-c5ef-b312-b0c7-5f087a66dede
> *The night is still young. But best not to forget.*

null
uid: 1ce2557d-458f-6f65-fece-242de80d40f5
Jump to another node

0:0 - |Are we killing in cold blood now?|
uid: 2747570f-3d17-4ce6-8dfc-74c1600db91d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - A massacre of this twee village is in order.
uid: 34b4f21c-ad47-b3f5-c6f6-0a5b8e9548b8
> null

0:0 - Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.
uid: 38f85289-fcc8-db28-99d6-fe9a790d66f6
> Moonmaiden, guide my hand!

0:0 - |What in the Hells are you planning to do?|

uid: 3c108359-bc95-8b80-3ad8-575f466d056b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Hmm, nothing. I just had a brief lurch in my stomach.
uid: 449af39e-1bff-6cf9-2b82-ef5cde1b8df0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - *You recall the words of your Butler.*
uid: 59bc0001-41c6-35d7-47f5-8e0393ccb0a9
- 0 Check flag(s) (Global):
   false - HAV_TakingIsobel_State_IsobelInRoom - HAV_TakingIsobel_State_IsobelInRoomdescription
> *Kill the pretty girl with the sweetest face of the moon.*

0:0 - Leave her be. Please.
uid: 69611a74-fb55-4c20-ba95-12c7b6affeac
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - |What in the Hells are you planning to do?|
uid: 7b129e60-7a4b-8685-1bf3-c24aed97b88b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 7b7cb933-3f0a-020b-8d9a-0dd3d1d3fb80
> *This is the one from the spectral vision Sceleritas showed you.*

0:0 - |This is nicely barbaric and vulgar.|
uid: 85c23857-fa63-4bf4-8a8d-5ed003f98464
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - I don't like this. What are you planning?
uid: 8601463d-d64c-c1e9-84fb-616e3cb6d11b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - |Are we killing in cold blood now?|
uid: 86731731-5133-44c6-9ab1-07e2b00bfd46
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

null
uid: 8c7744d0-5b8b-2411-2311-c669fd973587
> *You recall the words of your Butler.*

0:0 - She will die, and you will all find it beautiful.
uid: 9259a4bf-f3aa-239c-cf83-bfb95bc5cf5f
> null

0:0 - Refuse to follow the Butler's command.
uid: 957e0f68-a154-9874-a029-df7f6ecfbd58
> *Though it sends a lurch of nausea through you, you remain civilised.*

0:0 - |What in the Hells are you planning to do?|
uid: 9ae58641-d78e-3320-f9ce-577396571457
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Hmm, nothing. I just had a brief lurch in my stomach.
> She will die, and you will all find it beautiful.
> A massacre of this twee village is in order.
> I am going to flay her and hang her skin out to dry over the balcony.

null
uid: 9f138ab2-95a1-34af-0449-9501b06afaf1
Jump to another node

0:0 - |What in the Hells are you planning to do?|

uid: a10c1467-76bf-c247-3f7a-2fc64ef0facb
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: a63e822d-967a-813a-2453-59e87a3ab8f0
Jump to another node

0:0 - *This is the one from the spectral vision Sceleritas showed you.*
uid: add75efb-b955-9d45-94b4-6880f558a4cf
- 0 Check flag(s) (Global):
   true - HAV_TakingIsobel_State_IsobelInRoom - HAV_TakingIsobel_State_IsobelInRoomdescription
> *Kill the pretty girl with the sweetest face of the moon.*

0:0 - |This is fairly barbaric and vulgar.|

uid: b000f97a-8c1a-46f8-bab4-c5ea07aca163
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - *The night is still young. But best not to forget.*
uid: b19bcec0-19a3-e8c4-03da-4f7e44bd07be
=== END NODE ===

0:0 - Softly, softly, my companions. Let's give her a surprise!
uid: b83b52b6-c97d-e5e7-d04c-b3f48de57646
> |What in the Hells are you planning to do?|
> |What in the Hells are you planning to do?|

> |What in the Hells are you planning to do?|
> |What in the Hells are you planning to do?|

> |What in the Hells are you planning to do?|

> I don't like this. What are you planning?
> |What in the Hells are you planning to do?|
> |What in the Hells are you planning to do?|

0:0 - |Are we killing in cold blood now?|
uid: b8a5571d-4b49-4af7-a5ce-4553260e8428
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - |This is nicely barbaric and vulgar.|

uid: b8b6ec24-e51c-4447-9891-a02252851e47
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - |Are we killing in cold blood now?|
uid: bbf30491-62e1-4abd-bbcc-d27d07116f1d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> Whatever this is, it's over. I won't let you hurt anyone under Selûne's protection - myself least of all.

0:0 - Time for a night of utmost violence!
uid: c49a8363-2fbd-4f56-d6df-8c228ce81a9e
> Who in the Hells are you?

0:0 - |What in the Hells are you planning to do?|
uid: d13ae930-b438-5538-34fc-888b756135bc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |What in the Hells are you planning to do?|

uid: dd4a314d-dd12-4403-1e46-ed1614dcad89
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *It would be nothing at all.*
uid: de8fc713-34a9-92cd-086f-552f45dac926
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Softly, softly, my companions. Let's give her a surprise!
> Time for a night of utmost violence!
> Wait. She can be killed at any time, but she might be useful now.
> Refuse to follow the Butler's command.

0:0 - *She hasn't noticed you coming.*
uid: e030c1fa-fddd-2e0c-a442-01581dc3ff9d
> *It would be nothing at all.*

0:0 - I am going to flay her and hang her skin out to dry over the balcony.
uid: e09c788a-e823-25e9-8e44-cc183b2e7b1b
> null

0:0 - *Kill the pretty girl with the sweetest face of the moon.*
uid: e7c5bb2f-515a-380a-01dc-aca0cfdbe7e0
> *She hasn't noticed you coming.*

0:0 - |What in the Hells are you planning to do?|
uid: fe2456e8-2f83-4d0e-313b-617506d81790
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_SteelWatchers_OM_Karlach_COM.lsj
Synopsis:
Karlach encounters a steel watcher and it thinks she is one of them because of her infernal engine.

0:0 - Not sure. Maybe whatever keeps them going is similar to my tin can.
uid: 0d2c45b3-028a-f923-8320-16e42bcbbccb
> If it turns out I'm the fucking prototype for these things, I'll dismantle every single one of them.

0:0 - You will speak of our creator, Lord Enver Gortash, with respect. He is the saviour of our city, currently being inducted as the Archduke of Baldur's Gate.
uid: 269d25ed-1cfc-9074-e705-4fbccf1e00a7
> You will keep your distance, Steel Watcher. You are malfunctioning. Report to the Steel Watch Foundry for immediate dismantling.

0:0 - False. Report your purpose, Steel Watcher. Why are you following these citizens unbidden?
uid: 3c2ff75f-2211-a60b-d1fd-080773ba03cd
> Ah. I understand your malfunction.

0:0 - Yeah. Hey, metal man - if I report to this foundry, can my engine be fixed?
uid: 525b387d-f076-3e6c-72e7-6ae787f17e91
> Your make is very obsolete. Repairing your engine would be not only impractical, but impossible. Report to the Steel Watch Foundry for immediate dismantling.

0:0 - The Steel Watch Foundry is off-limits to visitors. This malfunctioning unit can escort itself back.
uid: 61da6f60-1f36-a923-3288-1ff6cb966119

0:0 - Do you know how to fix this malfunctioning engine?
uid: 65c246d8-f05e-d860-2497-5bb7287ce260
- 0 Check flag(s) (Global):
   false - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Yeah. Hey, metal man - if I report to this foundry, can my engine be fixed?

0:0 - Yeah yeah, tell me something I don't know.
uid: 6736d622-afab-c3a4-cc50-8b8d4c963ff1

0:0 - Your make is very obsolete. Repairing your engine would be not only impractical, but impossible. Report to the Steel Watch Foundry for immediate dismantling.
uid: 6d58897b-366c-fed7-3c10-0dc03b06ae84
> Yeah yeah, tell me something I don't know.

0:0 - Same thing Dammon said. Do you know how to fix this malfunctioning engine?
uid: 6e7ee8c1-1bf0-7499-dcbc-a5554c6b1e39
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Yeah. Hey, metal man - if I report to this foundry, can my engine be fixed?

0:0 - What can you tell us about Lord Gortash?
uid: 83ed7371-63a5-f8c3-bcc4-6f93fac5c43e
- 0 Check flag(s) (Global):
   false - WYR_KillDirectorGortash_State_CeremonyEnded - State of the ceremony (for NPCs apart from Gortash) - ceremony ended
> Yeah. Anything spicy you can tell me about the ol' prick?

0:0 - It thinks you're one of them, Karlach. Why?
uid: 8920a754-db26-4167-8107-95f8021e7d14
> Not sure. Maybe whatever keeps them going is similar to my tin can.

0:0 - If it turns out I'm the fucking prototype for these things, I'll dismantle every single one of them.
uid: 8b1bfd59-a789-bd22-8e46-e90460b6e751
> Any threat to the Steel Watch is a threat to Lord Gortash himself. Please report to the Steel Watch Foundry for immediate dismantling.

0:0 - Where is this Steel Watch Foundry?
uid: 9c1e2c20-3994-9a31-0711-1fcb81eaf7fe
> The Steel Watch Foundry is off-limits to visitors. This malfunctioning unit can escort itself back.

0:0 - Leave.
uid: a1ec39d1-b8c9-98cc-564a-0590cc2a3a2d
=== END NODE ===

0:0 - Citizen. You are being accompanied by a malfunctioning Steel Watcher. Please stand back.
uid: a2e28087-92af-4ff5-952d-96876d8c4062
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Erm, I think you have the wrong hunk of metal.

0:0 - Any threat to the Steel Watch is a threat to Lord Gortash himself. Please report to the Steel Watch Foundry for immediate dismantling.
uid: cf4ca6f8-2e4a-e15b-cb2f-47c425d3f9eb
> What can you tell us about Lord Gortash?
> null

null
uid: ddd78f5a-a707-947a-30dd-8efc876525ca
Jump to another node

0:0 - Your unit is a highly outdated model. The ra-gnax casement protecting your metallurgised-ised valves is burning well outside the recommended temperature. Please report to the Steel Watch Foundry for dismantling.
uid: defdefaf-de14-89de-4ebe-63a551c8e4e8
Node context: metallurgised-ised valves = the real phrase is 'metallurgised demono-valves,' but Gortash doesn't want people knowing this tech is hellish so this word has been scrubbed
> It thinks you're one of them, Karlach. Why?
> Do you know how to fix this malfunctioning engine?
> Same thing Dammon said. Do you know how to fix this malfunctioning engine?
> Where is this Steel Watch Foundry?
> Leave.

0:0 - Yeah. Anything spicy you can tell me about the ol' prick?
uid: e3cb5180-e87f-9de5-9be4-a6476aad2289
> You will speak of our creator, Lord Enver Gortash, with respect. He is the saviour of our city, currently being inducted as the Archduke of Baldur's Gate.

0:0 - Ah. I understand your malfunction.
uid: ee8fe03e-01d0-f973-e07e-71d667603832
> Your unit is a highly outdated model. The ra-gnax casement protecting your metallurgised-ised valves is burning well outside the recommended temperature. Please report to the Steel Watch Foundry for dismantling.

0:0 - Let's make tracks before this thing gives me the lash of Bane. See you around, soldier.
uid: fca071f2-b9be-1cb5-c366-93b5b49390b0
Node context: the 'see you around, soldier' is directed to the Steel Watcher.
=== END NODE ===

0:0 - You will keep your distance, Steel Watcher. You are malfunctioning. Report to the Steel Watch Foundry for immediate dismantling.
uid: fec031d5-5b9e-df3e-6acb-fc325a700bc5
> Let's make tracks before this thing gives me the lash of Bane. See you around, soldier.

0:0 - Erm, I think you have the wrong hunk of metal.
uid: ffa9b4ca-1aa5-4be2-918a-af48638d7e9d
> False. Report your purpose, Steel Watcher. Why are you following these citizens unbidden?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_SteelWatchers_OM_Karlach_AOM_OOM.lsj
Synopsis:
Karlach encounters a steel watcher and it thinks she is one of them because of her infernal engine.

0:0 - Leave.
uid: 104d85df-be7b-9549-09e4-b494742a7db5
=== END NODE ===

0:0 - Sure thing, chromium. I will report to the Steel Watch Foundry.
uid: 148bd8fd-dbab-459f-84ca-9afd2fa58209
> Do not tarry, Steel Watcher. By order of Lord Gortash.

0:0 - You must be dismantled and your components recycled.
uid: 200e753c-f8a9-1238-1405-ddc60e8c4dbb
- 0 Set flag(s) to (Local):
   true - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle

0:0 - Ah. The ra-gnax casement protecting your metallurgised-ised valves is burning well outside the recommended temperature. You are a highly outdated model.
uid: 2e9b87f8-217d-292b-7c3d-ca1b6bc7371e
Node context: metallurgised-ised valves = the real phrase is 'metallurgised demono-valves,' but Gortash doesn't want people knowing this tech is hellish so this word has been scrubbed
> You must report to the Steel Watch Foundry.

0:0 - Gortash isn't a genius. He's just a clever arsehole.
uid: 323eabb7-5956-79cd-ee3e-b30fc6706cdb
> Revise your tone, citizen. Lord Enver Gortash's efforts have kept this city safe from the Absolute.

0:0 - Yeah, I'm so lucky.
uid: 3468b235-1cca-271f-8a63-d03edc8fe079
> You are indeed. Lord Enver Gortash is a blessing upon this city.

0:0 - Do not tarry, Steel Watcher. By order of Lord Gortash.
uid: 44bc7d82-699f-a6fb-a59c-3b3915803027
=== END NODE ===

0:0 - Why should I report to the Steel Watch factory?
uid: 450ab844-35ff-5cdf-974e-d072e4b25116
- 0 Check flag(s) (Local):
   false - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle
> You must be dismantled and your components recycled.

0:0 - Believe it or not, I'm not a Steel Watcher.
uid: 4bd08ecf-4104-ea53-1929-9b7d636f1d96
> This is possible but immaterial. Your composition resonates with our own.

0:0 - Revise your tone, citizen. Lord Enver Gortash's efforts have kept this city safe from the Absolute.
uid: 65a05b51-1af3-4f73-4823-c014a7cb85b1
> Now report to the Steel Watch Foundry for immediate dismantling. You may not be a Steel Watcher, but you are dangerously unstable.

null
uid: 6caa97ed-65a4-a19e-b102-2580cd025240
> What if I told you I'm not a Steel Watcher?

0:0 - Indeed.
uid: 6fb82fe1-5585-28c8-ea04-982b89de4bc3
> Now report to the Steel Watch Foundry for immediate dismantling. You may not be a Steel Watcher, but you are dangerously unstable.

null
uid: 71be9474-7aaa-9717-8f11-04da8eb546e7
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

null
uid: 72397f54-08cd-05fe-fe26-92fdef6c48db
=== END NODE ===

null
uid: 7891dd36-7a7e-b6cf-7e37-4088d5f7a6b8
Jump to another node

0:0 - I guess that kind of makes us cousins.
uid: 79a10b08-edb7-ef9c-d765-65cfdefc5a2d
> null

null
uid: 79a63553-c862-70c2-d379-db0191a4aee0
> If I report to this foundry, can my engine be fixed?

0:0 - You must report to the Steel Watch Foundry.
uid: 84314c9d-096b-3cbc-bca1-7683bd56bb2b
> Sure thing, chromium. I will report to the Steel Watch Foundry.
> If I report to this foundry, can my engine be fixed?
> I'm here on business with Lord Gortash.
> Believe it or not, I'm not a Steel Watcher.
> Why should I report to the Steel Watch factory?
> Leave.

0:0 - What if I told you I'm not a Steel Watcher?
uid: 8a282e9a-e7cd-1653-d611-6b3b810d54fa
> null

null
uid: 8c41eb85-b788-46f5-b793-6098c44ed691
> null

null
uid: 90319de7-c040-62b8-cc76-20bb159cf9c2
> I guess that kind of makes us cousins.

0:0 - Now report to the Steel Watch Foundry for immediate dismantling. You may not be a Steel Watcher, but you are dangerously unstable.
uid: 91030d23-045b-78d2-e15d-6e50ae0f883e
=== END NODE ===

0:0 - Your malfunction might cause him grievous bodily injury. You must report to the Steel Watch Foundry.
uid: 94b61f13-f950-f987-0051-43ad9c11eab2

0:0 - You are a beneficiary of the genius of Lord Enver Gortash.
uid: 98d8f537-45ac-e706-850e-550aa4c4d48d
> Gortash isn't a genius. He's just a clever arsehole.
> Yeah, I'm so lucky.
> I guess that kind of makes us cousins.

0:0 - This is possible but immaterial. Your composition resonates with our own.
uid: ab2d57c7-b9af-477f-ce3a-fc1716cba5c9
> You are a beneficiary of the genius of Lord Enver Gortash.

0:0 - You are indeed. Lord Enver Gortash is a blessing upon this city.
uid: b4d2ba59-5d19-66b0-7eed-ff49e1bd9c35
> Now report to the Steel Watch Foundry for immediate dismantling. You may not be a Steel Watcher, but you are dangerously unstable.

0:0 - I'm here on business with Lord Gortash.
uid: c52a97f9-3e4c-7e5d-277b-fdd2674b0c80
- 0 Check flag(s) (Local):
   true - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle
> Your malfunction might cause him grievous bodily injury. You must report to the Steel Watch Foundry.

0:0 - Steel Watcher. You are away from your post. Explain.
uid: d6775698-ac25-4836-8ece-40a3d2e91564
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Ah. The ra-gnax casement protecting your metallurgised-ised valves is burning well outside the recommended temperature. You are a highly outdated model.

0:0 - I guess that kind of makes us cousins.
uid: dec8f4d2-e525-4dd3-fe2a-2ff8c4215bea
> Indeed.

null
uid: e9e37de2-25bd-bd77-a2b8-3b63a6b49523
> null

null
uid: ece6800e-2723-7f53-baa7-70a168ed0ed7
> null

0:0 - If I report to this foundry, can my engine be fixed?
uid: f42de034-d251-72c5-a828-fac20e0ceb43
- 0 Check flag(s) (Local):
   true - f2957648-bbbb-46dc-8a14-d132963d5abe_Toldtodismantle - Steel watcher told Karlach to dismantle
> Your make is very obsolete. Repairing your engine would be not only impractical, but impossible.

0:0 - Your make is very obsolete. Repairing your engine would be not only impractical, but impossible.
uid: f9c445f3-f466-a887-395e-d3f0f74979be
> null

0:0 - If I report to this foundry, can my engine be fixed?
uid: ff7563cf-4172-97d3-3759-b8dafaba4af0
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_LegendOfAnsurBook_PAD.lsj
Synopsis:
Picked up book about Wyrmway

0:0 - 'The Legend of Ansur.' I should give this a read.
uid: 754bf71a-044b-7707-5d0d-5170754dabb3
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - The sort of thing that might interest Wyll.
uid: 76a6ae9c-9eb2-acad-18e2-79bb86c39f47
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - 'The Legend of Ansur.' An epic poem, from the looks of it.
uid: f55f00d6-adde-2ba7-32a5-788240a25ab2
> The sort of thing that might interest Wyll.
> We should give it a read.

0:0 - We should give it a read.
uid: fbe604a7-1f14-b27a-88f3-8ad483c0633a
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_IncurableWound_OM_Shadowheart_AOM.lsj
Synopsis:
Fallback shadowheart avatar wound flare.Can happen either on the plains or in the Underdark. Largely centers around the one constant there is, the party, as the reason for the flare up.

0:0 - *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
uid: 0ca80ef4-6d3c-4aa2-8f02-8b80bd21c08e
- 0 Check flag(s) (Object):
   true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll.
> *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*

0:0 - *You have been careful to not get too close to your companions. You know that Lady Shar will not approve of distractions.*
uid: 231dd734-a64d-461a-89d9-787b1a70824b
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_HasParty - Shadowheart has someone in her team
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_HasParty - Shadowheart has someone in her team
> *Yet still, your efforts are met with pain. Whatever lesson the Dark Lady seeks to impart is lost on you, for now. You must press on.*

0:0 - *Perhaps your bond with Wyll may have displeased Lady Shar. Might she see him as a malign influence?*
uid: 29c1e132-c2da-491a-a83f-2bf62005e34e
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_WyllApproval -
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_WyllApproval -
> *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*

null
uid: 2a27983c-fcac-1191-57a9-474f1cb53151
- 0 Check flag(s) (Object):
   true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KarlachApproval -
> null

0:0 - *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
uid: 2d9d4187-d79f-48a1-8730-fd63f30d9b51
- 0 Check flag(s) (Object):
   true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion.
> *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*

0:0 - *Worse still, you are falling for her. Maybe the Dark Lady wish for your heart to be hers alone.*
uid: 2f71b919-26b5-41bd-9b05-84f878caafad
- 0 Check flag(s) (Object):
   true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel.
> *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*

0:0 - *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*
uid: 300f7343-d1e2-45d5-b36a-6130a8a07dff
- 0 Check flag(s) (Object):
   true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion.
> *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*

null
uid: 32fb9826-31df-9a97-8857-395e793f79b8
- 0 Check flag(s) (Object):
   true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel.
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_LaezelApproval -
> null

null
uid: 3474c97b-aff7-0f9f-de23-f15b1eeb7ad8
- 0 Check flag(s) (Object):
   true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll.
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_WyllApproval -
> null

0:0 - *You have become close to Karlach. Perhaps Lady Shar thinks you are losing focus.*
uid: 35d000c0-8767-4366-9c80-9442adaea6ba
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_KarlachApproval -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_KarlachApproval -
> *Worse still, you are falling for her. Maybe the Dark Lady wish for your heart to be hers alone.*

null
uid: 4abdf3e2-eee5-9d4e-430c-03b0d308bfdb
- 0 Check flag(s) (Object):
   true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll.
> null

null
uid: 4b030cff-7b97-3d47-5bbd-acedbe298794
- 0 Check flag(s) (Object):
   true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel.
> null

null
uid: 5424939e-4459-d6ab-ed7a-6828d272ee20
- 0 Check flag(s) (Object):
   true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion.
> null

0:0 - *The bond with others can be useful, but you must be careful to not overstep the mark. In the end, Lady Shar's counsel is all you need.*
uid: 543d371b-4006-49d7-a0c6-c34b07ecd851
=== END NODE ===

null
uid: 5b4fc52e-74fa-eb53-b2ea-f1b12da754be
- 0 Check flag(s) (Object):
   true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion.
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_AstarionApproval -
> null

0:0 - *A mark you have carried for a long time, by the will of Lady Shar.*
uid: 62c7f112-2434-4205-8da8-d8def94ce5b3
> *You do not remember receiving it, or even its true purpose... but its influence over you is undeniable.*

0:0 - *No matter - the Dark Lady does not owe you an explanation. All you can do is press on, and learn from the pain.*
uid: 8589bc3b-2739-4856-be7b-b40e7ea081a1
=== END NODE ===

null
uid: 87560d17-db80-94ee-f24b-77bfcaf69c7d
Jump to another node

0:0 - *Worse still, you are falling for her. Maybe the Dark Lady wish for your heart to be hers alone.*
uid: 8dfa9b12-bdd7-4d63-92ec-e2d5b7aa0bba
- 0 Check flag(s) (Object):
   true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach.
> *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*

null
uid: 8f3f2f39-dfe3-ffce-0848-e072fa97cb7a
- 0 Check flag(s) (Object):
   true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion.
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_GaleApproval - Friendly with Gale
> null

0:0 - *Yet still, your efforts are met with pain. Whatever lesson the Dark Lady seeks to impart is lost on you, for now. You must press on.*
uid: 93b950ea-d047-48f4-9b18-3916698d1a4a
=== END NODE ===

0:0 - *The affection you feel is a pleasant distraction, but it must be put to one side, when the Dark Lady demands it.*
uid: 9472a70a-6c51-4c9c-8455-7ee08962a1b4
- 0 Check flag(s) (Object):
   true - ORI_State_Dating - Character is dating someone.
=== END NODE ===

0:0 - *The pain fades, but you remain troubled. What just happened?*
uid: 94be7e12-2b71-47b9-beae-0b6635ec6a2d
> The wound upon your hand - the one that never fully heals. What is its purpose?
> Offer a silent prayer to Lady Shar for her protection.
> The wound on your hand caused this. What is it?

null
uid: a31b758b-f87c-158c-5e26-466531000405
- 0 Check flag(s) (Object):
   true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach.
> null

0:0 - The wound on your hand caused this. What is it?
uid: a931a762-5bcc-459a-a131-dbd5afcc8324
> *A mark you have carried for a long time, by the will of Lady Shar.*

0:0 - *Your prayer goes unanswered. Lady Shar must have her reasons. The wound upon your hand is key.*
uid: ad268738-2d38-4668-b04d-22436b331385
> *You do not remember receiving it, or even its true purpose... but its influence over you is undeniable.*

0:0 - *You have grown close to Gale - too close, perhaps? Does Lady Shar feel you may be distracted?*
uid: b1706a8d-aa47-48aa-95ba-c454ac854328
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_GaleApproval - Friendly with Gale
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_GaleApproval - Friendly with Gale
> *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*

0:0 - *You have bonded with Astarion in a way that surprises even you - but does Lady Shar think you are distracted?*
uid: b2c6278f-1d4c-4742-93ae-5f20a3771b58
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_AstarionApproval -
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_AstarionApproval -
> *Worse still, you are falling for him. Maybe the Dark Lady wish for your heart to be hers alone.*

null
uid: b6a9e375-370f-dd56-3a58-03d4338b277d
- 0 Check flag(s) (Object):
   true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion.
> null

null
uid: bb2d2542-5471-44fd-6b42-ada920e81c45
Jump to another node

0:0 - The wound upon your hand - the one that never fully heals. What is its purpose?
uid: bb72f4dd-fe72-4fcc-87af-2a84e296194a
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_CheckPartyStatus -
> *It almost feels like it exists to guide you, or punish you. But what did you do to provoke it?*

0:0 - *A true disciple of the Nightsinger must be careful. She cannot share with others what is not truly hers to give.*
uid: c079fa31-2285-45ea-8160-051f0992a71b
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_HasParty - Shadowheart has someone in her team
> *The affection you feel is a pleasant distraction, but it must be put to one side, when the Dark Lady demands it.*
> *The bond with others can be useful, but you must be careful to not overstep the mark. In the end, Lady Shar's counsel is all you need.*

0:0 - *You do not remember receiving it, or even its true purpose... but its influence over you is undeniable.*
uid: c0b29da2-cae6-d871-2ca7-be43ba9f3021
> null

0:0 - *Your rapport with Lae'zel is surprising - perhaps even troubling, to Lady Shar. After all, your mission to retrieve the artefact put you at odds with githyanki...*
uid: ce3fcd5e-4686-4822-93d2-cd3d2a842cbb
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_LaezelApproval -
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_LaezelApproval -
> *Worse still, you are falling for her. Maybe the Dark Lady wish for your heart to be hers alone.*

0:0 - Offer a silent prayer to Lady Shar for her protection.
uid: de7aeba4-a564-4d96-87e5-441f3a4a0a32
> *Your prayer goes unanswered. Lady Shar must have her reasons. The wound upon your hand is key.*

0:0 - *It almost feels like it exists to guide you, or punish you. But what did you do to provoke it?*
uid: eeb5f937-e648-be94-bf17-53bdc3e31cfe
- 0 Set flag(s) to (Global):
   false - ORI_Shadowheart_State_CheckPartyStatus -
> null
> null
> null
> null
> null
> *You have grown close to Gale - too close, perhaps? Does Lady Shar feel you may be distracted?*
> *Your rapport with Lae'zel is surprising - perhaps even troubling, to Lady Shar. After all, your mission to retrieve the artefact put you at odds with githyanki...*
> *You have become close to Karlach. Perhaps Lady Shar thinks you are losing focus.*
> *Perhaps your bond with Wyll may have displeased Lady Shar. Might she see him as a malign influence?*
> *You have bonded with Astarion in a way that surprises even you - but does Lady Shar think you are distracted?*
> *You have been careful to not get too close to your companions. You know that Lady Shar will not approve of distractions.*
> *No matter - the Dark Lady does not owe you an explanation. All you can do is press on, and learn from the pain.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_KarlachSpotsDammon.lsj
Synopsis:
Karlach has the first upgrade and sees Dammon for the first time in the act after when she got it.

0:0 - Hey, it's Dammon! Let's say hi.
uid: 56b07f89-fdcd-646f-53be-61d0b3960738
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_FoundInfernalMetal.lsj
Synopsis:
Karlach mentions that the piece of infernal metal found could be given to Dammon.

0:0 - Infernal metal! This can help Dammon patch up my engine.
uid: 02ee4fe9-a251-eabb-27fe-ba02c420ceb1
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
=== END NODE ===

0:0 - Yes! Dammon can use this to fix me!
uid: 37c0b045-0fac-98f1-f449-e9edebba0bc8
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
=== END NODE ===

0:0 - Infernal metal! That's what my engine's made of. Hang on to that!
uid: 47506bd4-9f56-e467-96ee-07d1d08274e6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_PAD_DammonInHaven.lsj
Synopsis:
Karlach tells the player that if the tieflings are in HAV Dammon might be there too after Mol appears in the checkpoint dialog.

0:0 - Hey! Dammon might be knocking around here, right?
uid: d617978f-d8a5-6b30-d5f5-cc442ca3eae9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM.lsj
Synopsis:
Players find Dammon in HAV or LOW for the first or second time in the game with Karlach in your party. He will say that he knows a way to upgrade Karlach for the first or second time, depending on how her origin story evolved.

0:0 - No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.
uid: 001116cb-3e90-93ab-5a5d-d2229181cf17
> I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to -

0:0 - Aha - thought I sensed an infernal. What are you doing here?
uid: 011fd5e0-44b3-d5a2-5dd4-1a4284f5d06d
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Same thing as you, I reckon. Trying to stay out of the shadows.

0:0 - I have business in this cursed wasteland, if you can believe it.
uid: 01d28610-96ce-f4a6-ab8b-5fcd8b5b61ee
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
> There's little I don't believe any more. For example... is that infernal iron I smell?

0:0 - Let's think about it first - we don't want to do something we can't take back.
uid: 0206492c-09b5-af24-fcc5-977bc130aaea
> Yes we do. We absolutely do. I need help, and I'm going to get it. Got it?

null
uid: 02e58dab-17af-1501-6df0-9707a56f35d1
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

null
uid: 02f64c48-423b-90c8-5314-0800d5b3ed85
= TRADE =

0:0 - Who needs a heart when you've got one of these to keep you warm. Thank you, Zariel.
uid: 03aeb11e-7225-599a-4b98-01a37f079946
Node context: Dripping with sarcasm. Lightly pounds chest on 'one of these'.
> Forget warm - you're burning up. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

0:0 - I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to - well, touch people.
uid: 0414c98c-62ea-5ce2-4312-04f3a0565552
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Event_ToldToGetMoreMetal - Dammon tells Karlach she can get a second upgrade if she brings him more infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutSecondUpgrade - Dammon tells players that they can get Karlach's second upgrade if they bring more infernal metal.
> That's all I needed to hear. I'll be back with some infernal iron.
> I've got the iron right here. Let's make this happen.
> Any idea where I should look for the last piece?
> That's amazing! How did you figure it out?
> Can I see your wares?
> Leave.

0:0 - Thanks - I'll definitely be back.
uid: 05260d7a-fa2e-ec84-0478-168f5764b64e
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> I should be thanking you. I'd love to get my hands on something other than pauper's ore...

null
uid: 056d8b16-71c8-3890-bc34-67f4a846e0ab
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Same thing as you, I reckon. Trying to stay out of the shadows.

null
uid: 0652dfff-0694-853b-4a7f-5fb99fb541b0
Jump to another node

0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here.
uid: 0a17ab88-d036-dfbe-e577-c48fca1e935e
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Gods, I'm glad to see you again. There's something I have to tell you.

0:0 - Before you run off into the belly of the beast, there's something I need to tell you.
uid: 0a46b758-e8bf-f5a5-d13d-3123398ce380
> Well... two things. Good news and bad news.

0:0 - No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.
uid: 0adc051c-731d-e2fa-1981-6a16c8545927
> Well... two things. Good news and bad news.

0:0 - Absolutely - let's see what his upgrade involves.
uid: 0bd2a995-aa55-875a-8f5a-599278eec578
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Hm - might be you've misplaced it? I'll be here when it turns up again.

null
uid: 0c4747d3-fc8d-3760-54fc-392d45e31266
Jump to another node

null
uid: 0ccb8e8e-193b-42b2-5953-c43a317a3773
Jump to another node

0:0 - I... I don't know how this is going to end for you. For any of us, really. But I know I'd be dead without you, several times over.
uid: 0d6fa0e5-7163-0fc2-f2e9-386109e73de0
> null

0:0 - There you are. I was wondering where you'd run off to.
uid: 0de02e67-a96a-3249-1952-b472c7e9287b
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.

0:0 - The good news, obviously!
uid: 0e02cff7-d103-6355-3548-ed6bd8dabe5c
> null

0:0 - I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to -
uid: 10bca412-d310-ac1e-e5f6-d2ce7385971c
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Event_ToldToGetMoreMetal - Dammon tells Karlach she can get a second upgrade if she brings him more infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutSecondUpgrade - Dammon tells players that they can get Karlach's second upgrade if they bring more infernal metal.
> - touch people?!

0:0 - Fuck yes, we will.
uid: 110ef82c-1537-c87c-28b1-6eca0a4b3243
Node context: Enthusiastic
> Sure. Meantime, if you need to stock up, everything I have is available.

0:0 - I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -
uid: 115cbb4c-5f9e-1caf-1b9f-cf815e664e21
Node context: CAtching himself after saying 'dead end' since Karlach is going to die.
> Never mind. Glad you're all right in any case. Nice forge you've got here.

0:0 - There you are. I was wondering where you'd run off to.
uid: 118db5e2-8b87-c294-a330-a7bf02ddadc8
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Dammon! Thank the gods. I've been looking for you everywhere.

0:0 - There you are. I was wondering where you'd run off to.
uid: 12c23243-b614-1408-5a66-d6818b9c3cf0
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

0:0 - Let's move!
uid: 12c261b0-8b77-3ce5-9186-ce9c762cc384
> null

null
uid: 13ab3774-15e3-2987-f0ec-f4e09046effa
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Dammon! Thank the gods. I've been looking for you everywhere.

0:0 - This can wait - we have more important things to handle first.
uid: 152cdae1-48f0-1738-3f7a-7cc029595b6b
> Nothing is more important than this. Not to me.

0:0 - Oh my gods. It's really happening. It's been so long. So c'mon, let's get this show on the road - we need to find that iron!
uid: 1564f930-41a4-ec33-3835-7409e18ff384
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> Hang on - I think you'll want to hear the bad news, too.

0:0 - I was hoping you'd say that.
uid: 15fed702-d93b-a1d7-bf0c-728016189420
> I'll come back when I've got the iron and my team in tow. They'll definitely want to see what happens!

0:0 - That's all I needed to hear. I'll be back with some infernal iron.
uid: 166d8b51-68e3-7d8a-b0e6-7d50596cb09b
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> Hang on - I think you'll want to hear the bad news, too.

0:0 - I'll come back when I've got the iron and my team in tow. They'll definitely want to see what happens!
uid: 16bf3d51-10bd-d217-cf5e-c50ad66e1a88
> null

0:0 - It's simply too hot to exist here in the material plane. Unless you return to Avernus - for good - this thing is going to blow. Sooner rather than later.
uid: 1741f78a-6ecd-8f01-30b0-502ba6067b25
> But - but still, you can give me something that'll let me touch again, right? Safely?

0:0 - You must have a similar story. Unless my senses deceive me, you brought a bit of the Hells back with you.
uid: 1763bf2f-cb99-17e3-e168-d63c8c95083d
> Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

null
uid: 188dd594-1d1b-0659-ce38-f94c8efe4bec
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Off the anvil, into the forge. We'll find them - hopefully.

0:0 - I thought I smelled infernal iron.
uid: 1aebb17c-140e-ec23-16a1-ad1e2bfa5220
> Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

0:0 - Off the anvil, into the forge. We'll find them - hopefully.
uid: 1d8aa759-868f-78ab-98ca-3066e98d3f46
> Before you run off into the belly of the beast, there's something I need to tell you.

0:0 - Shout if you need anything else.
uid: 1d8fa567-3145-80a3-cc96-446349dc4c34

0:0 - Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.
uid: 1dd7976f-17a5-336b-3842-a6479f132f91
> I haven't stopped trying to think of something that could help your engine last it out, by the way. But so far, all roads lead to a dead end. Sorry - I didn't mean -

null
uid: 1f5052cc-2846-82e7-2c7b-e5caba942cea
=== END NODE ===

0:0 - Off the anvil, into the forge. We'll find them - hopefully.
uid: 22456f33-3f22-771c-9989-450713d6af00
> Before you run off into the belly of the beast, there's something I need to tell you.

0:0 - Give us the good news.
uid: 22da446a-dd85-a67b-bbe5-afd0419d66b8
> I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to - well, touch people.

0:0 - Argh - at least let me show you where to look. I'm not sure the infernal iron will still be there, but I can show you a few places of interest.
uid: 2324b23a-5039-8427-ee88-60ff0d4d7d4a
Node context: Frustrated with Karlach cause she's not listening, but does still want to help her.
=== END NODE ===

0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here.
uid: 23425f00-b92f-77ea-0989-ddf8334fd627
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> null

null
uid: 2359a054-fec0-b63b-77d3-7306f13db7e0
Jump to another node

0:0 - I could try to sort you out, but I'll need some infernal iron and a lot of luck.
uid: 255d8b44-1095-3f65-e8e1-db8c5a0b8341
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> In fact, I've got a piece on me now. Let's do this.
> Thanks - I'll definitely be back.
> Any idea where I can score some infernal iron?
> Could I see your wares?
> Leave.

null
uid: 25cd7de2-189a-94b5-dd05-732657c24a35
- 0 Check flag(s) (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
> null

null
uid: 276692d6-9719-6a2d-36c8-a885468b4710
Jump to another node

0:0 - No surprise you'd find me renting a room off the local diabolist I suppose - hey... do I smell infernal iron?
uid: 298cb2aa-afa5-978e-204a-371b9c6f5028
> Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

0:0 - Let's let Dammon speak. This sounds important.
uid: 2a7e45ca-1fcd-2f1e-49e1-01a8eb4941d9
> Fine. Well, go on then.

null
uid: 2bc2782c-02c5-a8c4-9b31-860303ab5cc2
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

0:0 - Never mind. I'm glad you're set up for the long run, in any case. One of us should be.
uid: 2bea91d6-7f85-7e30-20e9-20b4b77c2f09
> It's the best situation I've had in years, honestly. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.

null
uid: 2d6f029a-ece2-063b-4138-4cfd2fed3b8f
Jump to another node

0:0 - I should be thanking you. I'd love to get my hands on something other than pauper's ore...
uid: 2d83bf00-8dac-32a2-dcad-7c1a0c970ab0
=== END NODE ===

0:0 - Thank you for saving my life. But I have to ask... what are you doing here?
uid: 2dbf2526-1aac-f8c6-a874-4efc12d56c35
> We have business in the city. Same as you, by the looks of things. Nice forge you have here.

0:0 - Karlach. You're looking well.
uid: 2e24e5bd-2867-a9d8-bea4-01f92152557d
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Would be a lot better if you'd find a way to fix this engine, Dammon.
> Thanks to you, I'm feeling well.
> Glad to see you're so well set-up here.

0:0 - Ah, it'll keep. I have infernal iron to find.
uid: 2e911c02-49d6-5d4d-c32e-0c969511734e
> Karlach, believe me, this isn't something you should -

null
uid: 31d95ba3-7ad9-6d70-cd57-0cf4dbe0d091
Jump to another node

0:0 - I've got the iron right here. Let's make this happen.
uid: 3298ee05-fee3-5bcf-52bc-694d8b1842e8
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Did you misplace it? I'll be here if you find it again - just shout.

0:0 - Leave.
uid: 3313c81a-941f-0d3a-0be6-42f5d45db55b
=== END NODE ===

0:0 - Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.
uid: 33859c0b-2bad-c831-fd3d-85ffc9495c8f
> Good. Someone should be.

0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me. I saw you you lot in Last Light, but didn't want to distract you from the fight against Ketheric.
uid: 33bd6fc6-d281-badc-8447-4d0fda3911a3
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Thank you for saving us - again.

0:0 - Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.
uid: 33eb2b11-06ab-0220-ba7e-e1b4fa11abc1
> Good. Someone should be.

0:0 - Gimme the good news.
uid: 35581b38-300d-203f-e38e-7c04199f676e
> null

0:0 - Pure tiefling ingenuity. That engine of yours is like nothing I've ever encountered - hard to change, but possible to... enhance.
uid: 35d1d155-204e-918d-f03f-0f0c52a03393

null
uid: 36542de4-3141-35f6-f9ce-2fcd348b3758
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Go on, give him the iron. Let's make this happen.
uid: 37611d63-cfc1-03f6-b8dd-4655df2a2ef7
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Did you misplace it? I'll be here if you find it again - just shout.

0:0 - Did you misplace it? I'll be here if you find it again - just shout.
uid: 37e721d0-c4c6-3ef3-3bdc-e5c670cd820f
=== END NODE ===

0:0 - Karlach, believe me, this isn't something you should -
uid: 38d9b397-f538-293a-267c-f953ed59a853
> Gotta run!

null
uid: 3a445337-3a4a-e37d-b0f7-4f4f07f0b886
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - I sensed some iron in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look.
uid: 3cb64b70-1c13-0b48-cc7c-1007d8d641a3
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> null

null
uid: 3dc9b373-5591-1cef-aabf-e1f885b3c7dd
=== END NODE ===

0:0 - Might be burning out a piston ring - or leaking oil. Mind if I take a listen?
uid: 3dcd2e9f-8f3e-1b2f-0aea-2ef8a5579681
Animation: [Choices]*DUPE*[Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her.
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.

0:0 - Yeah, sure, but first - fix me. Please.
uid: 3dce7ddc-863c-ef41-6b45-9ecf45082949
> Go on, give him the iron. Let's make this happen.
> Let's let Dammon speak. This sounds important.
> This can wait - we have more important things to handle first.

0:0 - Leave.
uid: 3f2c932f-2260-9cce-8a2a-a501661a840a
=== END NODE ===

0:0 - Thanks to you, I'm feeling well.
uid: 3f316581-c3bd-8e16-5974-38d2b1920feb
> Couldn't be happier to hear that.

null
uid: 4117a6cd-c5e3-e43d-1b2a-e36cc7bce6ed
Jump to another node

null
uid: 41c0954b-b180-a92d-5c08-2dc4594dbe7d
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus.
uid: 42079808-da0d-370e-8a83-820aef1f405f
> You must have a similar story. Unless my senses deceive me, you brought a bit of the Hells back with you.

null
uid: 431d4ad9-b2fa-9b5d-3083-25d1fa23177c
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

null
uid: 439e3e5c-fc1e-7c7d-63d2-a2495a0f9e6d
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Let's hear the bad news.
uid: 458a7389-7709-4c3b-fbbb-e8af83862874
> Ew, no! Good news, please, my good man.

0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right.
uid: 46afbb2b-731b-b57d-24a0-5864cc8b8bcb
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> null

0:0 - Take a look at what I've got on offer, while you're here. Might be you find something useful to you.
uid: 483b7701-0665-f997-eac2-1ff0df1ec55b
> null

0:0 - Oh my gods. It's really happening. It's been so long. We've got the iron - let's do this thing!
uid: 48fe60fd-7e79-2882-1b49-890d74c5fd7a
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> null

null
uid: 490fed0b-e485-d0af-dc87-1bcf27e66bf7
> Oh my gods. It's really happening. It's been so long. I'll be back as soon as I've got the goods in tow.
> Oh my gods. It's really happening. It's been so long. Just a sec - let me find my pals. I'll be right back!

0:0 - Hang on - I think you'll want to hear the bad news, too.
uid: 491c61f7-0b7b-990e-a521-caabaee87ff7
> Ah, it'll keep. I have infernal iron to find.

0:0 - I haven't stopped trying to think of something that could help your engine last it out, by the way. But so far, all roads lead to a dead end. Sorry - I didn't mean -
uid: 4adfb522-f26b-b3d9-18a9-8fda1ce17fb5
Node context: CAtching himself after saying 'dead end' since Karlach is going to die.
> Never mind. I'm glad you're set up for the long run, in any case. One of us should be.
> null
> Leave.

0:0 - Who needs a heart when you've got one of these to keep you warm. Thank you, Zariel.
uid: 4be3cc44-913f-03e2-fd7b-438f6fba9b0b
Node context: Dripping with sarcasm. Lightly pounds chest on 'one of these'.
> Forget warm - you're burning up. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

0:0 - - touch people?!
uid: 4c80356f-2b4e-9269-f8f2-f6960a486038
Node context: VERY EXCITED
> Exactly.

0:0 - Did you misplace it? I'll be here if you find it again - just shout.
uid: 4d7559c9-a7ee-5a2b-ff13-6069296c5655
=== END NODE ===

0:0 - Karlach. You're looking well.
uid: 4d82cec2-69b8-89c7-566c-34e24f73e37c
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

null
uid: 4dc263b2-79d8-20d4-f27b-51112b53e922
- 0 Check flag(s) (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
> null

0:0 - That's terrible. If we can help them, we will.
uid: 4de4d32a-85ae-2a37-21b3-11fe667a8e99
> I can still help with that upgrade, if you've found some infernal iron.

0:0 - Exactly.
uid: 4ded392d-3e32-f7ea-436b-2f351f38c707
> null

0:0 - As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
uid: 4e49a69c-4c78-3885-db47-3730c4d9611b

0:0 - Same to you. Though unless my senses deceive me, you brought a bit of the Hells back with you. Infernal engine?
uid: 4f3f1b66-acdc-bc5c-81e6-6e913a8bee5d
> Who needs a heart when you've got one of these to keep you warm. Thank you, Zariel.

null
uid: 520510e0-ec8b-9c2a-3851-e9041b489281
> Yeah, sure, but first - fix me. Please.

0:0 - Hm - might be you've misplaced it? I'll be here when it turns up again.
uid: 524e08f3-4c5a-ffcc-90a3-6978d084a946
=== END NODE ===

0:0 - Exactly.
uid: 5260b892-ed48-fd76-f7d5-86830804886b
> null

null
uid: 527202a8-9ab3-749c-4591-5f2dffa890a8
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - COM - COMdescription
> null

null
uid: 52b2309a-a8f4-65df-8dd7-d14731c2234d
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - AOM - AOMdescription
> null

null
uid: 533a5500-4d84-fc72-631f-524e2423cc0e
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.

null
uid: 53d89d38-89f1-a92b-88a4-41eb89530247
Jump to another node

0:0 - Glad to see you're so well set-up here.
uid: 53fbf3da-a3a1-3902-4b6a-10e4892347f5
> Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.

0:0 - Karlach. You're looking well.
uid: 5519c7f4-9d3b-bb2a-bb78-b239b4d8aff1
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Would be a lot better if you'd find a way to fix this engine, Dammon.

0:0 - Dammon! Thank the gods. I've been looking for you everywhere.
uid: 55617580-824b-e399-a0d6-1eb0cf815311
> No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.

0:0 - Before you run off into the belly of the beast, there's something I need to tell you.
uid: 55a8a120-6177-d4c6-c57b-bc26f6e11ce0
> Well... two things. Good news and bad news.

0:0 - Prick.
uid: 57bded46-d2ef-8fbe-37bf-5ff865cf2878
=== END NODE ===

0:0 - You think wrong! Thanks Dammon; I'll be back.
uid: 57ef3c4f-9d45-854b-3400-ad22adb1a3da
> Well - all right. But don't be long, Karlach.

null
uid: 59ea0550-2e7a-96ad-2bad-207fb36ee4dd
=== END NODE ===

0:0 - Same thing as you, I reckon. Trying to stay out of the shadows.
uid: 5a1007cb-e09d-3630-87a8-128fd43a02cb
> Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story.

0:0 - Hang on - I think you'll want to hear the bad news, too.
uid: 5acb6d62-bef4-a58c-a7c3-096c479b9333
> Ah, it'll keep. I have infernal iron to find.
> You think wrong! Thanks Dammon; I'll be back.
> Head off before he can say another word.

null
uid: 5b3d58e9-26ec-07f9-44ce-5ffecf0ac56c
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - Oh my gods. It's really happening. It's been so long. I'll be back as soon as I've got the goods in tow.
uid: 5de390e5-1bb3-de42-eab7-667197556d80
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> Hang on - I think you'll want to hear the bad news, too.

0:0 - Thank you for saving us - again.
uid: 5f48c852-8e3f-2bf5-e569-f8f1376091bd
> Wouldn't leave you folks behind - not ever.

null
uid: 621bf2f9-6ba9-ff43-49b9-419ed730a8b3
Jump to another node

0:0 - I don't enjoy saying this, Karlach, but there's no two ways about it: your engine is going to blow, and I can't fix it. I'm not sure anyone can.
uid: 62afa2b2-1dd4-2f07-4452-508ba2ad89fb
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her.
> It's simply too hot to exist here in the material plane. Unless you return to Avernus - for good - this thing is going to blow. Sooner rather than later.

null
uid: 64938d0b-9b0c-245d-3b08-2ac4596a95de
Jump to another node

0:0 - Yes. Yes we should. I feel like I'm about to blow in more ways than one.
uid: 64e4eb5c-5e14-262a-205f-ee70fe99cf5c
> If you're sure, then let's do it.
> Let's think about it first - we don't want to do something we can't take back.
> Fall in line. We have higher priorities.

0:0 - - touch people?!
uid: 66555d25-65fc-8086-5f0e-7eabaa876997
Node context: VERY EXCITED
> Exactly.

0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
uid: 68bb5723-6110-a0f5-acb8-1bfc7954ad92
> I could try to sort you out, but I'll need some infernal iron and a lot of luck.

0:0 - Never mind. Glad you're all right in any case. Nice forge you've got here.
uid: 6908f27c-983f-af17-94b3-164b4e93ebed
> Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.

0:0 - It can wait and so can you.
uid: 6a3c17a3-9dad-306b-84e5-03aab6566fab
> Prick.

null
uid: 6a483b81-1f1e-2b80-60e0-7cac8d805939
Jump to another node

0:0 - It's the best situation I've had in years, honestly. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.
uid: 6a7cdd27-5512-1d5f-4168-7841ef92ced2
> I... I don't know how this is going to end for you. For any of us, really. But I know I'd be dead without you, several times over.

0:0 - Can I see your wares?
uid: 6ba42820-1738-70ee-78f7-bd3d7ec12e26
> null

0:0 - Aha - thought I sensed an infernal. What are you doing here?
uid: 6e524362-72ee-4b5e-1751-128292f32b68
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> null

0:0 - We have business in the city. Same as you, by the looks of things. Nice forge you have here.
uid: 6ec149f5-f04e-d638-00a6-ad1cf5144707
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
> No surprise you'd find me renting a room off the local diabolist I suppose - hey... do I smell infernal iron?

null
uid: 6f7411d5-b38e-c358-d790-9981693e3df1
Jump to another node

0:0 - Forget warm - you're burning up. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?
uid: 725e59aa-104f-d51b-c513-42972aec14b7
> Please do. I've been dying to find an infernal mechanic.

null
uid: 727b6e35-bf47-2145-11d7-3fdcd6367c38
Jump to another node

0:0 - In fact, I've got a piece on me now. Let's do this.
uid: 742f3ed1-16db-5568-a769-f8140e04c57a
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Hm - might be you've misplaced it? I'll be here when it turns up again.

0:0 - Prick.
uid: 74c6e587-7c6f-6273-cece-da268f9844e4
=== END NODE ===

0:0 - Hey soldier - we've got some infernal iron already. Let's give it to him, hey?
uid: 75a02ae1-4f02-2484-ef9c-4bd8f3495171
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> |DEBUG donate UI test.|
> Absolutely - let's see what his upgrade involves.
> I'm not sure. Should we be tampering with an infernal machine?
> We'll look for some iron.
> Any idea where we can find some infernal iron?
> Could we see your wares?
> Leave.

null
uid: 784358d2-60c1-eea8-a074-ff2b458c1004
= TRADE =
=== END NODE ===

0:0 - Ew, no! Good news, please, my good man.
uid: 78713440-6f92-9174-f8f6-ea23346cf888
> null

0:0 - Could I see your wares?
uid: 7d191106-d66d-c819-fdd6-d5a32463ac27
> null

0:0 - Karlach! I thought you'd be in the city by now. We were ambushed by cultists. Half of us were captured, the other half ran here.
uid: 7e05c211-e7ca-ca20-d85f-bb68baeb5b46
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Off the anvil, into the forge. We'll find them - hopefully.

0:0 - Well... two things. Good news and bad news.
uid: 7e24465b-10ed-4a1d-3ec2-722c85afc92f
> Gimme the good news.

0:0 - Can I see your wares?
uid: 7e6123b6-528e-60b4-3042-8e54358fd103
> Of course - any time.

null
uid: 7eb930ba-f2a6-ec5d-66a4-c68521f9b6ca
Jump to another node

0:0 - Couldn't be happier to hear that.
uid: 825354f0-f543-ebd8-407d-7b31eef0b691
> I haven't stopped trying to think of something that could help your engine last it out, by the way. But so far, all roads lead to a dead end. Sorry - I didn't mean -

0:0 - Would be a lot better if you'd find a way to fix this engine, Dammon.
uid: 827564fd-6b4f-734f-e672-1a8f95ea3e80
> I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -

0:0 - Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story.
uid: 861ff9cc-885d-7c67-f51a-95e83b6ebc24
> Well done making it out alive.

0:0 - I never wanted to live forever. I just want to live good.
uid: 8887ec1f-c00b-24f3-8696-250257d18564

0:0 - Any idea where we can find some infernal iron?
uid: 89015f9f-b1c3-84b5-6a0c-10fd0671fc23
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 1 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.

0:0 - Same thing as you, I reckon. Trying to stay out of the shadows.
uid: 8aacf721-0126-29c0-0f13-4bca6726a9dd
> Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story.

0:0 - Any idea where I can score some infernal iron?
uid: 8afabb6c-cb8e-4890-b0b0-167e557039a3
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 1 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.

0:0 - Karlach, did you hear what Dammon said? Your engine is going to explode - soon.
uid: 8b02c9fa-69fa-bfe6-30bf-b7e3e199f40b
> I never wanted to live forever. I just want to live good.

0:0 - Well... two things. Good news and bad news.
uid: 8e4592be-e9f2-0f10-2827-ef1f12bd586a
> Give us the good news.
> I love good news.
> Good news is my favourite kind.

0:0 - Could we see your wares?
uid: 8f23af72-1265-0993-7c76-22488970afda
> Certainly.

0:0 - I can still help with that upgrade, if you've found some infernal iron.
uid: 90825ced-9955-2fa9-b3c9-ddfa9da27f7a
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> I was hoping you'd say that.

0:0 - Thanks, Karlach. I... I don't know how this is going to end for you. For any of us, really. But I know I'd be dead without you, several times over.
uid: 917b3601-7908-b0c8-421f-b964cba6d21f
> In another life, I would've liked to... well. It doesn't matter now. Good luck, Karlach. And thank you. Again.

null
uid: 91d347f0-4308-78e6-96db-0c2bc13e8d3f
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Wouldn't leave you folks behind - not ever.
uid: 92ef7c46-aaae-5491-de59-b6f87a4fa269
> null

0:0 - Good news is my favourite kind.
uid: 939c4e59-19f0-e620-38c5-9aa48f1ee932
> I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to - well, touch people.

0:0 - Leave.
uid: 948fb709-853f-66a0-24d0-32aad7f76638
=== END NODE ===

null
uid: 94b3ba7c-6159-0870-e3ac-a6eca23639a1
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
> null

0:0 - I was hoping you'd say that.
uid: 95c7c1ff-e706-b3e7-2611-3d3f5d7f1405
> null

0:0 - Well - all right. But don't be long, Karlach.
uid: 96d98cca-9e4c-8e7d-c813-9fd7240d6ecf
=== END NODE ===

null
uid: 97ee8131-5076-a795-6329-83379ac7733f
=== END NODE ===

0:0 - Forget warm - you're burning up. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?
uid: 98fa7002-d169-136e-3f83-d980c2361e76
> Please do. I've been dying to find an infernal mechanic.

0:0 - Dammon! You're here!
uid: 99237091-adc9-972f-5795-99365822ed5d
> Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here.

0:0 - Nothing is more important than this. Not to me.
uid: 9aa620d3-a72a-4ef7-69df-78251c215387
> null
> It can wait and so can you.

0:0 - Certainly.
uid: 9aefcf0b-82ad-f788-af96-bfdba391723b
> null

0:0 - Head off before he can say another word.
uid: 9b06ac40-b890-759d-d0c4-cdf8be6fa0a7
=== END NODE ===

0:0 - We have business in the city. Same as you, by the looks of things. Nice forge you have here.
uid: 9ba28210-0b67-dfa9-108e-774eed888c71
> Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story.

0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me.
uid: 9d599f34-361c-3cda-8324-31ac456c7b7e
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

0:0 - Wouldn't leave you folks behind - not ever.
uid: 9d5c30f9-73b0-53ea-ecc5-0f9d75181f86
> null

null
uid: 9fce7eb9-1735-3fcc-701a-7b2ac3cd7ee9
Jump to another node

0:0 - Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here.
uid: a0ca5684-325d-5971-8a28-ad2a9c1a1df2
> That's terrible. If we can help them, we will.

null
uid: a1b03e33-7484-c6f6-a384-db5c792c617a
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> null

null
uid: a22871e1-2b64-3a12-0fe8-5bb2d4a839b1
Jump to another node

null
uid: a4ec125f-2589-f5e0-7333-8f104af2cc19
=== END NODE ===

0:0 - But - but still, you can give me something that'll let me touch again, right? Safely?
uid: a51b655f-69e7-e38f-ce0f-38842da6ee0d
> Yes, but -

0:0 - Same to you. Though unless my senses deceive me, you brought a bit of the Hells back with you. Infernal engine?
uid: a83aeb48-753d-0500-8f98-575ab46546e6
> Who needs a heart when you've got one of these to keep you warm. Thank you, Zariel.

0:0 - I could try to sort you out, but I'll need some infernal iron and a lot of luck.
uid: a8f5c86b-32ef-0435-8b4c-9642c6bf7950
> Infernal iron, eh? I can swing that. Will come back with command in tow and take it from there. Thanks, Dammon - you don't know what this means.

null
uid: a92681f7-296c-8d8d-0817-f71fd04d79db
> null

null
uid: aa21bdbc-f240-1d28-a4df-ccd633f358f0
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Would be a lot better if you'd find a way to fix this engine, Dammon.

0:0 - No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.
uid: ab0e7cc4-176d-c347-25f9-1a2b5c4824f2
> Well... two things. Good news and bad news.

0:0 - |DEBUG donate UI test.|
uid: ad1e1892-a431-31d7-5504-385ff4bee1bb
- 0 Check flag(s) (Global):
   true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch.
> null

0:0 - Karlach, believe me, this isn't something you should -
uid: ad2f518e-f132-73f6-7779-9e124d20e132
> Let's move!

0:0 - Well... two things. Good news and bad news.
uid: ad405b2c-60e2-82fe-a04b-53a230a39809
> Give us the good news.
> Let's hear the bad news.
> Which do you want to hear first, Karlach?

0:0 - I can still help with that upgrade, if you've found some infernal iron.
uid: ad6d7d60-8ff2-8d8e-382d-f49bb03a4bac
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> I was hoping you'd say that.

0:0 - Thank you for all you've done for us - for me. But I have to ask... what are you doing here?
uid: ae1867fe-3792-fb6e-8792-487c7bf974c9
> We have business in the city. Same as you, by the looks of things. Nice forge you have here.
> I have business in this cursed wasteland, if you can believe it.
> Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus.
> Looking for help with this hot tin tub I call my heart.

0:0 - Yes, but -
uid: aef1b709-cfb8-d6c9-af30-30daf41e72d6
> That's all I need to know. Do it. Please.

0:0 - Fall in line. We have higher priorities.
uid: aff239d8-fa0f-d881-3d2c-eb4cb1284747
> Prick.

0:0 - Sure. Meantime, if you need to stock up, everything I have is available.
uid: b0c89057-0533-1525-aedf-9b34019f3652
> null

0:0 - Hang on - I think you'll want to hear the bad news, too.
uid: b0e244c5-64d6-449c-eb86-12693cece39f
> Ah, it'll keep. I have infernal iron to find.

null
uid: b1fd1883-ef58-9123-6f0f-bdad0f154d6d
Jump to another node

0:0 - As a matter of fact, I think I might. I've sensed some in the area. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
uid: b3261fcf-31c3-8c4a-1b56-d90ba656dd83

0:0 - Please do. I've been dying to find an infernal mechanic.
uid: b380c283-99c1-9582-4806-c009f77fae4e
Animation: [Choices]*DUPE*[Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her.
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.

null
uid: b41e30f4-ac63-72b1-3497-964170c3303a
= TRADE =

0:0 - Would be a lot better if you'd find a way to fix this engine, Dammon.
uid: b52dbb0a-6b1d-b253-ddd5-27745d2b8446
Node context: Good natured but sincere longing for a solution
> I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -

0:0 - Looking for help with this hot tin tub I call my heart.
uid: b586369e-73f7-ce46-8127-e28f46281e3c
> I thought I smelled infernal iron.

0:0 - Which do you want to hear first, Karlach?
uid: b5c08921-c365-d012-148b-4e57c507b39d
> The good news, obviously!

0:0 - We'll look for some iron.
uid: b5e97d3c-ffb8-7973-f754-bc631b9fccc8
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> Fuck yes, we will.

0:0 - Infernal iron, eh? I can swing that. Will come back with command in tow and take it from there. Thanks, Dammon - you don't know what this means.
uid: b671c830-2d03-f22a-50f9-23072ae0c230
> I sensed some iron in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look.

null
uid: b7a2d79d-d845-41a2-b2f0-7ce49b27086a
Jump to another node

null
uid: b7c92f93-0ff3-0121-dcd5-ace3687698c7
> Oh my gods. It's really happening. It's been so long. So c'mon, let's get this show on the road - we need to find that iron!
> Oh my gods. It's really happening. It's been so long. We've got the iron - let's do this thing!

null
uid: b820cfae-47de-a40a-7fdf-e4e22f35c750
> Argh - at least let me show you where to look. I'm not sure the infernal iron will still be there, but I can show you a few places of interest.

0:0 - I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for Karlach to -
uid: b949e009-afcc-9e85-8ff3-703e77960797
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Event_ToldToGetMoreMetal - Dammon tells Karlach she can get a second upgrade if she brings him more infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutSecondUpgrade - Dammon tells players that they can get Karlach's second upgrade if they bring more infernal metal.
> - touch people?!

null
uid: b980d5a3-668f-45e7-b17e-9450c98020a3
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

null
uid: bc1e7c3d-d90a-90aa-0d26-c7c8b1837a65
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

null
uid: bd389f42-5e2c-b1da-9094-b086b1c09bd8
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

null
uid: bd619c94-d62b-17e6-f14b-05ec05273799
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Dammon! Thank the gods. I've been looking for you everywhere.

null
uid: bddd9aa6-ace8-5377-5ea9-bcf84cefb81a
= TRADE =

0:0 - Hm - might be you've misplaced it? I'll be here when it turns up again.
uid: bed7118a-d96f-3b30-beb1-a856ed6f3e00
=== END NODE ===

null
uid: bf347c8b-4112-b3ff-0149-8d00991267bc
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

0:0 - Well done making it out alive.
uid: c0171324-56ee-c4ce-511e-312f509ff1f4
> Same to you. Though unless my senses deceive me, you brought a bit of the Hells back with you. Infernal engine?

0:0 - Dammon! You're here!
uid: c0cdfe93-ffd0-cd76-2fdb-3f8dc4cfcfa7
> Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here.

null
uid: c0d9df0f-9643-514e-8b49-35f6a2a87f03
- 0 Check flag(s) (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
> null

0:0 - Never mind. I'm glad you're set up for the long run, in any case. One of us should be.
uid: c1ff9a71-87f5-da22-8dfb-cd6e767efe9e
> Thanks, Karlach. I... I don't know how this is going to end for you. For any of us, really. But I know I'd be dead without you, several times over.

0:0 - Fine. Well, go on then.
uid: c4610732-108c-cb5e-0597-ba3c21ca147c
Node context: A little irritated. She doesn't want bad news.
> I don't enjoy saying this, Karlach, but there's no two ways about it: your engine is going to blow, and I can't fix it. I'm not sure anyone can.

0:0 - Good. Someone should be.
uid: c4e7e14e-7e12-90e4-048e-55ef42dd58f1
Node context: Warmly with ab ittersweet twist. She's glad Dammon is happy but sorry he can't fix her.
> Take a look at what I've got on offer, while you're here. Might be you find something useful to you.

0:0 - Ah, it'll keep. I have infernal iron to find.
uid: c569687a-3711-3c14-060a-ebfa50493f35
> Well - all right. But don't be long, Karlach.

0:0 - Heavens above - there you are, Karlach! I was so hoping you'd come find me. I saw you you lot in Last Light, but didn't want to distract you from the fight against Ketheric.
uid: c5e3c63f-48ff-b90b-aca8-0c98675f0ce8
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

null
uid: c6d0ce4f-3e19-9dca-3234-63fbee9b8afc
= TRADE =
> Shout if you need anything else.

null
uid: c6f2a03f-f57a-1db8-04e5-cc2393ae6198
Jump to another node

null
uid: c8c64741-71ce-9857-d5a9-6f81866add4e
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Never mind. Glad you're all right in any case. Nice forge you've got here.
uid: c8d29b22-4fc6-c24c-e6ae-ba5ae1bd48bf
> Best I've had in years. Mistress of the house lets me operate from here for a fair price. I'd be lying if I said I wasn't happy.

0:0 - Of course - any time.
uid: c9fdcfd7-4edd-c006-5b9b-f750407cd302
> null

0:0 - That's all I need to know. Do it. Please.
uid: ca4ece5f-ddc6-6d3a-0a82-1b67f187477c
> null
> Karlach, did you hear what Dammon said? Your engine is going to explode - soon.
> null

0:0 - Aha - thought I sensed an infernal. Karlach, right? Without you lot, I'd've been toast twice over. First in the druid's grove, then at Last Light Inn.
uid: cae778d4-7682-9c91-5bc0-4512b9dd617c
- 0 Check flag(s) (Object):
   true - COM - COMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> null

0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right.
uid: cd4035e0-1298-1f5f-8805-0f7ea910136a
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Dammon! You're here!

0:0 - Hold on - I know you. The weaponsmith, right? Drafted into the Blood War when your city was swallowed by Avernus. Not too different from my own story.
uid: d06e398d-2426-aff7-a6c2-6fa5cd8e425b
> Well done making it out alive.

null
uid: d18c83de-9b5c-c525-d98c-6f6f5c21a8a2
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Dammon! You're here!

0:0 - Ah, it'll keep. I have infernal iron to find.
uid: d1b1c40b-51ad-41ff-c443-1db2691fa9c6
> Karlach, believe me, this isn't something you should -

null
uid: d1facb4d-b89c-36a5-b65c-a3707b152763
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

null
uid: d323e5e6-bedd-2cd0-01f3-2a57843c1d26
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> null

0:0 - Now that's hot. Too hot. I think I could sort you out, but I'll need some infernal iron and a lot of luck.
uid: d3b29482-582a-5bf9-a04a-deaf2fb6c8a3
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Hey soldier - we've got some infernal iron already. Let's give it to him, hey?

0:0 - Aha - thought I sensed an infernal. Karlach, right? Without you lot, I'd've been toast twice over. First in the druid's grove, then at Last Light Inn.
uid: d533e701-3464-b18f-f1d8-0b559119170f
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Thank you for all you've done for us - for me. But I have to ask... what are you doing here?

0:0 - Please do. I've been dying to find an infernal mechanic.
uid: d5f5b117-f309-f928-9578-a920d5d8fb39
Animation: [Choices][Dammon][Karlach] Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding. After a moment, Dammon jerks away, feeling the heat of her.
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> Now that's hot. Too hot. I think I could sort you out, but I'll need some infernal iron and a lot of luck.

0:0 - Thank you for saving us - again.
uid: d634cfc5-95c8-6d45-0eb0-36f8217b6285
> Wouldn't leave you folks behind - not ever.

0:0 - I'm not sure. Should we be tampering with an infernal machine?
uid: d65562af-cc6c-cadf-ec2c-e552aa663608
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> Yes. Yes we should. I feel like I'm about to blow in more ways than one.

0:0 - In another life, I would've liked to... well. It doesn't matter now. Good luck, Karlach. And thank you. Again.
uid: d77ce251-405d-2db7-8ded-077e7364633d

0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
uid: d8799a6c-1e7c-5064-4ea3-c1e032f51bed
> I could try to sort you out, but I'll need some infernal iron and a lot of luck.

null
uid: d8fdd70a-dc30-6e2e-8786-da3aedebe086

null
uid: d9380ac6-5371-80b7-52c7-cc1fe4caddac
=== END NODE ===

0:0 - I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -
uid: db51d96c-db11-9129-a2ea-50432efea1dc
Node context: CAtching himself after saying 'dead end' since Karlach is going to die.
> Never mind. I'm glad you're set up for the long run, in any case. One of us should be.
> Can I see your wares?
> Leave.

0:0 - Leave.
uid: dc91c25e-961c-2090-b0be-bce5d9465d0e
=== END NODE ===

null
uid: dfb172d4-13fc-c9f9-c344-5ec0ab6bd242
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

null
uid: e0a84a20-22e9-fca4-4786-2611a8b07ec9
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - Give us the good news.
uid: e1b24529-ebea-c22c-276b-c0ca9a1ad5b8
> I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for Karlach to -

null
uid: e220cef8-c973-8601-2074-d642d71ba6df
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Thank you for saving my life. But I have to ask... what are you doing here?

0:0 - That's terrible. If we can help them, we will.
uid: e2691d28-4e37-6dd4-25f4-e8b96831556e
> I can still help with that upgrade, if you've found some infernal iron.

0:0 - I'm sure!
uid: e330e778-014a-a7d3-a0af-d5d22ccda0ce
> null
> null
> null
> null

0:0 - Any idea where I should look for the last piece?
uid: e5d0920d-8f9b-322d-b9c5-e10d86b511ef
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 1 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> I sensed some in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look.

0:0 - I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -
uid: e61b110c-9dc6-246f-84c5-b90ed0063ed4
Node context: CAtching himself after saying 'dead end' since Karlach is going to die.
> Never mind. Glad you're all right in any case. Nice forge you've got here.

0:0 - Well done making it out alive.
uid: e9070b50-bb88-2389-a019-7d135e6b9c88
> Same to you. Though unless my senses deceive me, you brought a bit of the Hells back with you. Infernal engine?

0:0 - Yes we do. We absolutely do. I need help, and I'm going to get it. Got it?
uid: e96bd372-e76f-774d-c022-c2568e088e34

0:0 - I sensed some in the area when we arrived here - but I'm not sure if it's still there, now that we've been holed up. But I'll show you where I'd look.
uid: e9cc22af-fbea-4e4c-5f1d-0e3035694fc8

0:0 - That's amazing! How did you figure it out?
uid: ea172a31-0252-6d9a-7fdd-7025856e6418
> Pure tiefling ingenuity. That engine of yours is like nothing I've ever encountered - hard to change, but possible to... enhance.

null
uid: ed427e5e-5860-0791-7975-0831aae4f32c
= TRADE =

0:0 - Karlach! I thought you'd got lost in the shadows. Glad to see you made it through all right.
uid: f03eb412-6338-64bf-568b-9e70602b3061
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> null

0:0 - Would be a lot better if you'd find a way to fix this engine, Dammon.
uid: f0cbb84d-16af-7258-d6be-238236cf00dd
Node context: Good natured but sincere longing for a solution
> I haven't stopped trying, but all roads lead to a dead end. Sorry - I didn't mean -

null
uid: f10459ee-4321-f27b-952b-aaea6bae947b
Jump to another node

0:0 - Good. Someone should be.
uid: f191f5bd-3c71-5a51-85ed-d950517b7119
Node context: Warmly with ab ittersweet twist. She's glad Dammon is happy but sorry he can't fix her.
> null
> null

0:0 - I love good news.
uid: f1debaa9-70c4-4317-8ea3-b0019fd7603c
> I only need one more piece of infernal iron to craft an insulating chamber that could make it possible for you to - well, touch people.

0:0 - Oh my gods. It's really happening. It's been so long. Just a sec - let me find my pals. I'll be right back!
uid: f39c88c0-aedb-e672-02b8-72230a5635b2
> null

0:0 - Leave.
uid: f42d756a-9b90-09d6-fb6e-234a50785494
=== END NODE ===

0:0 - Gods, I'm glad to see you again. There's something I have to tell you.
uid: f4310583-2c0e-c9c6-71df-787f2475f27b
> Well... two things. Good news and bad news.

null
uid: f43fadb4-f045-a0d8-84eb-92c69655f075
Jump to another node

null
uid: f45c6795-8638-abb3-ab60-5b8515a81c50
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
> Same thing as you, I reckon. Trying to stay out of the shadows.

0:0 - Barely. Many of us weren't so lucky. We were ambushed by cultists. Those of us who didn't fall in the fight were dragged off - a few of us fled and made it here.
uid: f9455ee8-256a-744e-2503-0a1be08b27ca
> That's terrible. If we can help them, we will.

0:0 - Thought I sensed an infernal around here. I wanted to introduce myself after you helped us in the druid's grove, but I didn't get the chance.
uid: f9f7d1d8-9fff-5b2e-f359-b799527e4382
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Thank you for all you've done for us - for me. But I have to ask... what are you doing here?

0:0 - If you're sure, then let's do it.
uid: fa686e53-e451-259f-97f0-0a524ef2a2d6
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> I'm sure!

0:0 - Gotta run!
uid: fb001c9f-e283-9ad7-c04d-ad7e00baa731
=== END NODE ===

0:0 - Dammon! Thank the gods. I've been looking for you everywhere.
uid: fb4f9383-922d-fdea-20ee-6f3dbc158d58
> No surprise you'd find me renting a room off the local diabolist I suppose. But you've found me now, and there's something I need to tell you.

0:0 - There's little I don't believe any more. For example... is that infernal iron I smell?
uid: fb9e713b-4ecd-7e45-03ab-c0c000f8adab
> Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

null
uid: fbf17cc8-e45b-d52e-de40-b3cade2c8be4
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Thank you for saving us - again.

null
uid: ff3c18a4-36ee-5154-cb8a-d4eda4e5bf50
- 0 Check flag(s) (Dialog):
   true - HAV_Weaponsmith_HasMet - Player has met weaponsmith at HAV.
- 1 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 2 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Dialog):
   true - LOW_Dammon_HasMet - HasMet from Dammon in the Act 3
> Thank you for saving us - again.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_KarlachUpgrades_Nested.lsj
Synopsis:
Nested dialog used for Karlach upgrades in Dammon's default dialogues.

null
uid: 011366cd-f335-cdd9-287a-dfb5f9f577ca
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> I'm still burning just as hot as ever.
> Thank you - I feel... good.
> Leave.

0:0 - Please let this work...
uid: 0242cbb1-9315-f5ee-0fed-870842102cac
Node context: Kind of to herself
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.

0:0 - Let me sleep on it. I just might be able to work something out.
uid: 04a168ea-b8f1-5cca-d46f-842c38843616
- 0 Set flag(s) to (Global):
   true - HAV_ForgingOfTheHeart_State_UnlockUpgradeNextDay - Dammon tells karlach to come the next day for a new upgrade.
> Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care.

0:0 - I wish it could. I really, really do. Look after yourself, all right?
uid: 06c55e63-4245-3e20-e2db-3e711426b02f
Node context: Sadly
> null

0:0 - Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then.
uid: 0aa9d816-6449-1270-0040-b430fe5d06db
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   false - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Quest_WaitForNextAct - Update quest entry WaitForNextAct.
> Take care, Karlach. And hopefully the next time I see you, I'll have something promising to report. Pocket any infernal iron you find along the way, hmm?

0:0 - I wasn't making any headway with the mechanics - none at all. The environment here is just too cold to sustain metals like the ones inside you.
uid: 0b573c97-5f83-1075-7c90-403bf69f16be
> You have to return to Avernus - for good - or this thing is going to burn you up from the inside out. And sooner than you think.

0:0 - Same as last time - you'll need to install it yourself. But this should do the trick.
uid: 0c7fc32b-261a-313b-e8b7-10f77e12645a
Animation: [Choices][Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest
Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in.
> There. So did it... work?

0:0 - I don't know what to say.
uid: 11b38107-8a65-5ef5-a9e0-3b91d9a866aa
> Me either.

0:0 - ...I am sorry, Karlach. Truly I am. But come - it is not a decision you must make this moment.
uid: 11cf753d-28df-4c00-a653-06943d932c05
Node context: Just heard that Karlach cannot be cured and will have to return to Avernus or die. Not trying to soften the blow or lie to her - just expressisng genuine sympathy and trying to help her focus on the path forward.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I get that. But don't rule it out. The world just might be better with you in it - even in Avernus.
uid: 1333693b-fc8d-e1ab-bc79-c813e7ac28a1
> I won't stop trying to figure out a cure, but... at this point, I think I might be beaten.

0:0 - Only one way to find out.
uid: 1340c83b-f931-e99e-35c9-5b17f862c51d
> Lay a hand on her.
> Pull her into a hug.
> Kiss her.
> Stand stock still.

0:0 - We'll have to make the inevitable evitable, then.
uid: 13d4c4b2-3361-d6c0-6bc1-3de333ae727b
> You read my mind.

0:0 - Then again, I do love a challenge. Could be if the combustion chamber had its own insulation, or if the spark plug had a dampener... I'll give it some thought.
uid: 171fb5f3-a7b4-a212-60de-8d57eb596a94
> null

0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.
uid: 17780458-687e-bc5d-e1dd-b00b334a00bc
Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction anims.
Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze). He holds it, enjoying the power of it.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> null

0:0 - Same as last time - you'll need to install it yourself. But this should do the trick.
uid: 17861fd7-a717-4c4c-2a62-b49fa60b0b24
Animation: [Choices][Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest
Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in.
> Go on. Give us your hand.

0:0 - There. So did it... work?
uid: 198baaa4-93cd-c236-f37c-dd8fc4e681ed
Node context: A little nervous
> Only one way to find out.

0:0 - Incredible.
uid: 1ba7b6af-baa7-c666-9127-cfe3e436fccc
> Damn. I'm good. And you - you're very touchable.

0:0 - Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then.
uid: 1baa830e-0d1f-9172-3ad1-bbea01b74057
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_DammonInAct2 - Dammon is currently in HAV in Act 2.
   false - GLO_ForgingOfTheHeart_State_DammonInAct3 - Dammon is currently in LOW in Act 3.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Quest_WaitForNextAct - Update quest entry WaitForNextAct.
> null

0:0 - We are all dust or ash in the end. Make your enemies burn while your heart still beats, and it will be a good life, no matter how brief.
uid: 1c753df5-4fdc-4587-8748-a54822d0e9ef
Node context: slightly mournful but pragmatic - this is Minthara's idea of a pep talk for a terminally ill companion. Delivered sincerely.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Hold on, Karlach. There's something I need to tell you.
uid: 1d143885-af62-5a98-3855-edffb6219ab8
> null

0:0 - Give me just a moment... and I think...
uid: 1d7075f7-a0fa-6b70-a950-e2bbc07721e8
Animation: [Choices]*REUSE*[Dammon] may reuse existing custom
Cinematic: He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here)
> There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat.

null
uid: 1e1136f3-5805-c669-7331-6571452caf26
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null
uid: 21022b6a-4f9f-4c54-9be0-d3e8294c6e06
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> ...I am sorry, Karlach. Truly I am. But come - it is not a decision you must make this moment.
> We are all dust or ash in the end. Make your enemies burn while your heart still beats, and it will be a good life, no matter how brief.
> A warrior of your talents does not need looking after. You only need the next battle, then the next, then the next.
> Together, we are mightier than even the fires of Avernus. We will overcome, Karlach - I promise you.
> Come on, Karlach. There's got to be more to this - some other way.
> An all-too-familiar tale. I refuse to believe we cannot alter the ending.
> Well, that's... not great?
> So bright a warrior needs no looking after. But... Boo and I will have her back, just in case.
> Her will is strong - even now, she defies the bounds of the material plane. She will prevail.

0:0 - The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.
uid: 26668990-1675-5cad-f609-54ceca5165c8
> I get that. But don't rule it out. The world just might be better with you in it - even in Avernus.

null
uid: 29f631a9-81de-4853-b104-793e062f1a94
Jump to another node

0:0 - I wasn't making any headway with the mechanics - none at all. The environment here is just too cold to sustain metals like the ones inside you.
uid: 2aca4f5d-6ed0-08b9-bf73-88116e705ee1
> You have to return to Avernus - for good - or this thing is going to burn you up from the inside out. And sooner than you think.

0:0 - Thank you.
uid: 2e3f46b0-5e49-be90-b185-b2d86513c178
Animation: [Choices][Player] pull her into a hug [Karlach] hugs player strongly, her face buried in your neck as she begins to cry.
Cinematic: She hugs you strongly, her face buried in your neck as she begins to cry.
Node context: Overwhelmed with emotion
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null
> null

0:0 - Well - all right. This shouldn't take long.
uid: 31041b6f-618a-89d6-a687-2e01c382cf0c
Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction or existing custom
Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze). He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here)
Node context: A little wary/ sad, because he has bad news for Karlach.
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> Same as last time - you'll need to install it yourself. But this should do the trick.

null
uid: 31374ce7-5c04-8e7d-77d2-15423548b258
> Damn. I'm good. And you - you're very touchable.

0:0 - The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.
uid: 31b64a66-d8f2-ed38-7b23-14c857a45763
> null

0:0 - That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.
uid: 326ec345-3076-3d16-ed3d-228ec07e6893
> Pleasure. And as for the heat, I haven't got any solutions now, but I'm not giving up. Could be if the combustion chamber had its own insulation, or if we had some kind of enchanted coolant...

0:0 - Damn. I'm good. And you - you're very touchable.
uid: 37d8b29b-9b2c-13e8-8bfa-61a19f969011
> Thank you, Dammon. I can't tell you what this means to me.
> Pause. Is he flirting with you?
> Take your leave - you have someone you really want to touch.
> Leave.

0:0 - Pause. Is he flirting with you?
uid: 38b7ea8a-e379-f8d3-8eaf-0ad55a18e851
> Ahem - look, Karlach, there's something I need to tell you.

0:0 - Still haven't lost it, after all these years. Thanks, Dammon.
uid: 3a167ae5-9f71-52f9-7f3c-b4e58232b3f6
> Before you go - there's something I need to tell you.

null
uid: 3a1b6f0e-9422-f04f-b72b-a1e8c43d6625
> null

0:0 - Thank you.
uid: 3a8bb090-465d-176b-b421-536677fa1828
Animation: [Choices]*DUPE*[Player] pull her into a hug [Karlach] hugs player strongly, her face buried in your neck as she begins to cry.
Cinematic: She hugs you strongly, her face buried in your neck as she begins to cry.
Node context: Overwhelmed with emotion
- 0 Check flag(s) (Tag):
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

null
uid: 3c6d1f4f-5403-80e5-badc-cdcbfc935033
> null

0:0 - Damn. I'm good. And you - you're very touchable.
uid: 40d359b5-7de9-8d73-bab0-cff0040b863d
> Still haven't lost it, after all these years. Thanks, Dammon.

0:0 - A warrior of your talents does not need looking after. You only need the next battle, then the next, then the next.
uid: 44581d06-0068-495c-a92a-84a75bfa097d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Isn't there anything you can do?
uid: 45591393-414d-7526-4fda-fc050cd9ea94
> null

0:0 - I won't stop trying to figure out a cure, but... at this point, I think I might be beaten.
uid: 47f95931-b5fd-b6a5-f167-00396dd5c922
> That isn't true. Anything can be beaten.
> Say nothing. You're still trying to process what you've heard.
> You're going to let a bit of iron beat you?!

0:0 - That engine wasn't meant for this realm, though. And I'm not sure how much longer it's going to last, burning that hot.
uid: 4e5c8814-df7d-6fe9-0013-15c404191de3
> null

0:0 - Before you go - there's something I need to tell you.
uid: 4eedf0ee-2d4d-0e8a-c571-7dd20ca502df
> null

null
uid: 50298b79-372b-3aef-5d32-6ce94c3a981b
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> null

0:0 - I get that. But don't rule it out. The world just might be better with you in it - even in Avernus.
uid: 50e93eb9-427f-f961-a1f2-6e98a02b038c
> I won't stop trying to figure out a cure, but... at this point, I think we all have to face the inevitable.

null
uid: 511ea09c-f174-5f3e-34b2-928e188d9ea4
Jump to another node

null
uid: 51294a92-eff4-0074-6a3c-5d0d194bb29f
Jump to another node

0:0 - Take your leave - you have someone you really want to touch.
uid: 5889f17c-ce22-e982-25a9-d612f822f5e1
> Hold on, Karlach. There's something I need to tell you.

0:0 - Go on. Give us your hand.
uid: 5f7e59b4-7e90-f805-2341-d7fa5da4f4f6
Animation: [Choices][Dammon][Karlach] Dammon holds up his hand. Karlach holds hers up to his, their palms touching.
Cinematic: Dammon holds up his hand. Karlach holds hers up to his, their palms touching.
> Incredible.

0:0 - It's the least I could do.
uid: 609a226d-7479-1b73-5002-c9ad15a77ca4
> Before you go - there's something I need to tell you.

0:0 - Right? All this doom and gloom. I have something far more exciting on my mind than this bloody tin box.
uid: 61fbd79c-7f7c-f69a-a40e-fc250357e479
Node context: A little uncertain. She means what she's saying but also papering over the weight of what she's just heard.
> Thanks, Dammon. Really. You've given me more than I could ever repay.

0:0 - There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat.
uid: 6424034a-ef0e-f140-2f12-b445ba9b088f
Animation: [Choices]*DUPE*[Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest
Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.

0:0 - Me either.
uid: 64d68d68-84ee-b170-120b-0c8efe06fbb9
> I won't stop trying to figure out a cure, but... at this point, I think I might be beaten.

null
uid: 674998cf-4e11-6e78-20c7-744a8aaa1a77
> null

0:0 - Let me sleep on it. I just might be able to work something out.
uid: 6904f670-7b11-48c5-034c-5f33032c5d84
- 0 Set flag(s) to (Global):
   true - HAV_ForgingOfTheHeart_State_UnlockUpgradeNextDay - Dammon tells karlach to come the next day for a new upgrade.
> Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care.

0:0 - I can tune it up, but whether I can stop it from burning out is... up to the gods. That thing just wasn't meant to last in the Material Plane.
uid: 6bc8641d-a6d2-9576-8041-0e9cce57bb71
> Then again, I do love a challenge. Could be if the combustion chamber had its own insulation, or if the spark plug had a dampener... I'll give it some thought.

null
uid: 6be99062-d60d-7711-4af7-ba37c228ba28
Jump to another node

null
uid: 6ed8fbf8-2c81-9aa7-b514-ff8694dd0eff
Jump to another node

0:0 - You feel so nice.
uid: 6f96b503-be3b-76db-94b5-6c6867dea59a
Animation: [Choices][Player] put their hand on her shoulder [Karlach] inclines her head toward their hand and chokes up a little
Cinematic: She inclines her head toward your hand and chokes up a little.
Node context: Choking up
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

0:0 - You have to return to Avernus - for good - or this thing is going to burn you up from the inside out. And sooner than you think.
uid: 712b0286-9ee6-7a98-2e04-ca4d8fd2efb4
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her.
> Isn't there anything you can do?
> How long do I have?
> I don't know what to say.
> The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.

null
uid: 77696cc3-309b-8304-dd56-c62f71c248fb
> null

0:0 - Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care.
uid: 796508f1-ca6d-e3e3-48d4-cfa4e7feab35
=== END NODE ===

null
uid: 7b14fb9a-4f8f-5286-94bf-784684873fdf
> null

null
uid: 7d0ed9f3-16e5-329b-ecba-f80686b53060
Jump to another node

0:0 - That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely.
uid: 7d9eb464-eb88-a43c-cca2-0c0618e641e5
> I know you know that, but the thing is, there's a cure.

0:0 - You feel so nice.
uid: 7ecee2e9-3058-931a-ab38-e64efa67a26c
Animation: [Choices]*DUPE*[Player] put their hand on her shoulder [Karlach] inclines her head toward their hand and chokes up a little
Cinematic: She inclines her head toward your hand and chokes up a little.
Node context: Choking up
- 0 Check flag(s) (Tag):
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

0:0 - The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.
uid: 7eef9e14-f641-ed69-7364-f157b010bdeb
> I get that. But don't rule it out. The world just might be better with you in it - even in Avernus.

0:0 - Can we go to bed now?
uid: 80ec8ad6-a50e-61bc-9464-06bdcbeaf2eb
Node context: Still crying but kinda making herself laugh too. NOTE TO DIRECTOR: We had to change the text of this line for gameplay reasons, but we really loved the original take and would like to reference it for hte re-record. For reference, the original line's UUID: h8605b090gbf19g43e5gb56fgaea68974604d "Can we go to camp now?"
> Hold on, Karlach. There's something I need to tell you.

0:0 - Thank you, Dammon.
uid: 84a58360-e058-e904-1fd5-15007c8a3594
> Yeah. Apart from the doom and gloom, you've given me more than I could ever hope to repay.

0:0 - Yeah. Apart from the doom and gloom, you've given me more than I could ever hope to repay.
uid: 85f67135-8cce-ad31-43ff-e77427c92eb2
> It's been my pleasure. Good luck - both of you. Look after yourself, all right?

0:0 - Together, we are mightier than even the fires of Avernus. We will overcome, Karlach - I promise you.
uid: 86335e7f-6521-447a-aba3-41eb10f48a24
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Thanks, Dammon. Really. You've given me more than I could ever repay.
uid: 8fc1fb99-d87a-4e79-dc4c-3f9ab6642b1d
> It's been my pleasure. Good luck - both of you. Look after yourself, all right?

0:0 - Ahem - look, Karlach, there's something I need to tell you.
uid: 8fd03af2-6faf-ef20-ba75-296a7cf3d485
> null

0:0 - It's been my pleasure. Good luck - both of you. Look after yourself, all right?
uid: 945f529b-79d9-77d2-b431-ebe154870f00
=== END NODE ===

0:0 - You're going to let a bit of iron beat you?!
uid: 9618df66-0b92-4718-d48c-c6fec3dd2caa
> It's not any old iron, Karlach. This stuff belongs in the Hells, and unless it's taken back there, it's going to blow. No amount of tinkering is going to change that.

0:0 - I can't say. I don't think anyone can. But when it's coming... you'll know.
uid: 99177214-09d6-f983-b31f-5f551ed07491
> I won't stop trying to figure out a cure, but... at this point, I think I might be beaten.

null
uid: 9ba0cfc4-1643-40a6-b0e1-3bd172075854
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - Leave.
uid: 9fa48861-9ed7-2ff5-867c-334d82ec6460
> Hold on, Karlach. There's something I need to tell you.

0:0 - Come on, Karlach. There's got to be more to this - some other way.
uid: a37429d1-b70d-441d-86ba-26cf7be9ec28
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I won't stop trying to figure out a cure, but... at this point, I think we all have to face the inevitable.
uid: a5392114-e1c4-bfe1-8d69-732b58b8c0f6
> Thank you, Dammon.
> We'll have to make the inevitable evitable, then.
> First things first. Karlach, you have touch back. We ought to celebrate that.

0:0 - Lay a hand on her.
uid: a7f619c4-0c26-df1d-7c88-8fd9c2f22930
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_LayHandOnKarlach - Player lay a hand on her in the 'second upgrade' scene
> You feel so nice.
> You feel so nice.

0:0 - Thank you, Dammon. I can't tell you what this means to me.
uid: a8ab6c90-536a-58ac-7474-480b0921c92d
> My pleasure. Before you go - there's something I need to tell you.

null
uid: a959b5b5-e6cf-04a5-9316-11e5fc7716df
- 0 Check flag(s) (Object):
   true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach.
> Hold on, Karlach. There's something I need to tell you.

0:0 - Give me just a moment... and I think...
uid: aac50998-a8e7-ea8f-5637-a43f79fb2640
Animation: [Choices]*REUSE*[Dammon] may reuse existing custom
Cinematic: He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here)
> There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat.

0:0 - Leave.
uid: ac4ff7b9-afeb-2f2e-17e1-1020c992eda1
> null

null
uid: afa8783a-ea3f-8baf-fedc-4ed579923b88
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her.
> The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.

0:0 - I hope you're right, and I hope I'm wrong.
uid: b0ba1dbb-a07a-f522-aa5b-5e343e820b1c
> Good luck, Karlach. Look after yourself, all right?

0:0 - An all-too-familiar tale. I refuse to believe we cannot alter the ending.
uid: b23b0719-6ad5-46c2-a029-1966feb765ad
Node context: Determination (thinking of the parallels between Karlach's dilemma and his own)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Say nothing. You're still trying to process what you've heard.
uid: b35aaa90-a527-e3c2-664d-96cdaa1634b1
> null

null
uid: b4cbfbb5-791c-2a3a-5c1e-2d3b87c37f85
Jump to another node

0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.
uid: b51ac4c5-011a-ea89-baaf-31e620d9f42d
> Give me just a moment... and I think...

null
uid: b571d73e-6704-d5cf-aedd-d6979afb12f6
> null

0:0 - Ignot. Look at that. No fire.
uid: bba6dbe2-1aa4-139d-8229-2d7ab5990f48
Animation: [Choices][Player] stand stock still [Karlach] reaches out and grasps the player's shoulder.
Cinematic: She reaches out and grasps the player's shoulder.
Node context: Good-humored. She's calling you a weirdo. 'IG-not'
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> I can't believe it. Thank you, Dammon. Thank you so much.

0:0 - That isn't true. Anything can be beaten.
uid: bc42b4e5-b07c-75b5-050b-3d3da2bdbdf5
> I hope you're right, and I hope I'm wrong.

0:0 - Before you go - there's something I need to tell you.
uid: bc925b08-5208-8c41-9cbe-06c54b711507
> That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely.

null
uid: bc9be7c7-dc8b-55e1-2a8c-e93700bcfe73
> null

0:0 - How long do I have?
uid: bd91d9aa-d920-a4a9-abb5-7c975f68da67
> I can't say. I don't think anyone can. But when it's coming... you'll know.

0:0 - It's not any old iron, Karlach. This stuff belongs in the Hells, and unless it's taken back there, it's going to blow. No amount of tinkering is going to change that.
uid: bdfce6eb-59f7-f0ca-df7a-725af19f9bda
> I wish it could. I really, really do. Look after yourself, all right?

0:0 - I know you know that, but the thing is, there's a cure.
uid: bf273f28-ae28-4383-8211-6234629c54a3
> I wasn't making any headway with the mechanics - none at all. The environment here is just too cold to sustain metals like the ones inside you.

0:0 - Nothing is inevitable. Especially not this.
uid: c3257d81-0551-c3b2-08fb-f152f86ce32d
> null

0:0 - I can't believe it. Thank you, Dammon. Thank you so much.
uid: c3421a08-9fe8-2d1a-e02b-86c29d5b4bfa
Node context: Verklempt.
> It's the least I could do.

0:0 - You're all right. No burns.
uid: c3b5aaa4-39cc-4451-8239-9a875edd9941
Animation: [Choices]*DUPE*[Player] [Karlach] kiss passionately.
Cinematic: Player and karlach kiss passionately.
Node context: When she speaks (after the kiss) she has tears in her eyes and his verklempt
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> Can we go to bed now?

0:0 - My pleasure. Before you go - there's something I need to tell you.
uid: c5866adb-f0b7-dac8-5b45-8775a4104c37
> That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely.

0:0 - Pull her into a hug.
uid: c8efc98e-271b-9cf2-bffd-b7f80fd87ee8
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_HuggedKarlach - Player hugged Karlach in Second Upgrade scene
> Thank you.
> Thank you.

0:0 - First things first. Karlach, you have touch back. We ought to celebrate that.
uid: c9793890-c861-fe76-2042-6bb9c2a42381
> Right? All this doom and gloom. I have something far more exciting on my mind than this bloody tin box.

0:0 - That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.
uid: ca050b8d-b98c-de22-87ef-0a0b5e4ab471
> Pleasure. And as for the heat, I haven't got any solutions now, but I'm not giving up. Could be if the combustion chamber had its own insulation, or if we had some kind of enchanted coolant...

0:0 - I know you know that, but the thing is, there's a cure.
uid: caf21081-82ac-1a68-98ca-204958936b39
> I wasn't making any headway with the mechanics - none at all. The environment here is just too cold to sustain metals like the ones inside you.

0:0 - Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.
uid: cd675cb9-9880-8d0d-365d-b02adcdf3471
> Give me just a moment... and I think...

0:0 - Good luck, Karlach. Look after yourself, all right?
uid: ce836e60-0b88-aba8-0f11-fb5bd001c806
> null

0:0 - Hopefully the next time I see you, I'll have something promising to report. I'll need more infernal iron either way, though, so keep your eyes open. Take care.
uid: d0cf0bcc-e30e-1caa-e19f-a85baf403c18
=== END NODE ===

0:0 - Well - all right. This shouldn't take long.
uid: d803c5b7-0214-fa79-611f-ddfafb62f255
Animation: [Choices]*REUSE*[Karlach][Dammon] may reuse construction or existing custom
Cinematic: Karlach hands off the metal to Dammon (off screen), and he takes it (off screen - this can stay bronze). He forges the metal (CINE NOTE: See HAV_TieflingSurvivors_Weaponsmith, which already has animations for this that we can use here)
Node context: A little wary/ sad, because he has bad news for Karlach.
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   false - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
   true - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> Same as last time - you'll need to install it yourself. But this should do the trick.

0:0 - You look good, too. Enjoy it - after spending time in Avernus, I know better than most that you deserve a good turn.
uid: dbd21757-fb44-0718-f55c-929abaa80bb1
> That engine wasn't meant for this realm, though. And I'm not sure how much longer it's going to last, burning that hot.

0:0 - Kiss her.
uid: dc6c0b47-591c-4f40-2c78-23e2cf92305e
- 0 Check flag(s) (Object):
   true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_KarlachUpgrades_Nested_KissedKarlach - Player kissed Karlach in the Second Upgrade scene
> You're all right. No burns.
> You're all right. No burns.

null
uid: df8aad0e-ac0d-27c3-11ec-2a5beebfdb20
=== END NODE ===

0:0 - Ignot. Look at that. No fire.
uid: e2ebe91f-0177-578e-29ab-d105fdbcf8ec
Animation: [Choices]*DUPE*[Player] stand stock still [Karlach] reaches out and grasps the player's shoulder.
Cinematic: She reaches out and grasps the player's shoulder.
Node context: Good-humored. She's calling you a weirdo. 'IG-not'
- 0 Check flag(s) (Tag):
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> I can't believe it. Thank you, Dammon. Thank you so much.

0:0 - You're all right. No burns.
uid: e49b6342-320e-0415-ecbe-c7bfec3a3f21
Animation: [Choices][Player] [Karlach] kiss passionately.
Cinematic: Player and karlach kiss passionately.
Node context: When she speaks (after the kiss) she has tears in her eyes and his verklempt
- 0 Check flag(s) (Tag):
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> Can we go to bed now?

0:0 - Well, that's... not great?
uid: e5283637-b3f9-4c41-8df5-23b2b42ad4ee
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Thank you - I feel... good.
uid: e5d5bf6f-521e-d739-0924-bfc527d1d2f2
> You look good, too. Enjoy it - after spending time in Avernus, I know better than most that you deserve a good turn.

0:0 - Pleasure. And as for the heat, I haven't got any solutions now, but I'm not giving up. Could be if the combustion chamber had its own insulation, or if we had some kind of enchanted coolant...
uid: e912956b-82cb-c9af-32d2-58dc4a9b0725
> Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then.
> Let me sleep on it. I just might be able to work something out.

0:0 - Pleasure. And as for the heat, I haven't got any solutions now, but I'm not giving up. Could be if the combustion chamber had its own insulation, or if we had some kind of enchanted coolant...
uid: e94cc9fd-999f-8aae-83b7-ea840a5bc002
> Find me again in Baldur's Gate. If I'm worth my salt, I'll have figured something out by then.
> Let me sleep on it. I just might be able to work something out.

0:0 - You have to return to Avernus - for good - or this thing is going to burn you up from the inside out. And sooner than you think.
uid: ef11be7a-c92c-e326-c17f-f14dcebce3b3
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her.
> The minute I set foot back in Avernus, Zariel will force me back into service. I'm not doing her bidding again. I'd rather die.

0:0 - There. You'll have to install it, I'm afraid. I don't think there are thick enough gloves in all the realms to protect from that kind of heat.
uid: f10081e9-f2cf-312a-05c4-f0d5845bbca7
Animation: [Choices]*DUPE*[Dammon] hands the upgrade to Karlach [Karlach] fiddles with the upgrade near her chest
Cinematic: Dammon hands the upgrade to Karlach (beneath camera) and Karlach fiddles with it near her chest area (not shown - shot from behind, maybe?). Mechanical clinking and grinding as she fits it in.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> That feels... good. I'm still burning hot as Hell's hole, but I feel less... changeable. Cheers, mate.

0:0 - I'm still burning just as hot as ever.
uid: f172ece4-5a5d-c61b-3b06-6e868423c447
> I can tune it up, but whether I can stop it from burning out is... up to the gods. That thing just wasn't meant to last in the Material Plane.

0:0 - So bright a warrior needs no looking after. But... Boo and I will have her back, just in case.
uid: f1f6eaac-3acc-4555-83b5-b8d00d1e493a
Node context: Bravado for a fellow warrior he respects - second line a gentler affirmation that she'll be missed when she's gone
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Stand stock still.
uid: f1f92b72-36ca-4616-d713-383884b66b34
> Ignot. Look at that. No fire.
> Ignot. Look at that. No fire.

0:0 - That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely.
uid: f36d9d9b-8e03-e27d-5f6f-d335c3e8994a
> I know you know that, but the thing is, there's a cure.

null
uid: f3e60f2e-d03b-a011-0e8c-e3d514ed87fe
> Nothing is inevitable. Especially not this.

null
uid: f765c81c-8187-f66c-2bff-293cf59bf947
Jump to another node

null
uid: f836f887-a70d-d894-eedc-b7c9ae6231ce
Jump to another node

0:0 - Take care, Karlach. And hopefully the next time I see you, I'll have something promising to report. Pocket any infernal iron you find along the way, hmm?
uid: f972d469-64a3-f4a2-05cd-1ea34dd613ed
=== END NODE ===

0:0 - Her will is strong - even now, she defies the bounds of the material plane. She will prevail.
uid: fb1fd06f-5c9e-4add-babc-ff17c4c7156d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Hold on, Karlach. There's something I need to tell you.
uid: fc06c882-b68e-468c-6fac-451f7196c912
> That engine of yours - it's contained for the moment, but it's just too hot to exist here in the material plane indefinitely.

0:0 - You read my mind.
uid: fc39d7b0-45b1-c77e-24ea-c76703bd2a17
Node context: Mischievous
> Thanks, Dammon. Really. You've given me more than I could ever repay.

0:0 - Please let this work...
uid: fe55b2c1-a754-9cb7-34e6-80cfe82c37bf
Node context: Kind of to herself
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RemoveInfernalMetal - Remove instances of infernal metal from the character
> Mm. The weight of it. And that blaze of chaos. Can't imagine this where my heart should be. Must be quite the experience.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_ForgingOfTheHeart_FollowUp_OM_Karlach_AOM_OOM_COM.lsj
Synopsis:
Follow up OM between Karlach and Dammon to give her her upgrades if she has infernal metal in her inventory.

0:0 - We certainly will.
uid: 0201925c-2329-39b2-890e-0e6a827dc148

0:0 - |DEBUG donate UI test.|
uid: 0602017f-9d9e-90ae-3374-0af33c1d7171
- 0 Check flag(s) (Global):
   true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch.
> null

null
uid: 0ae2f209-e82f-f063-6b42-b7cea42730c3
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - Let me see your wares.
uid: 14db20b5-50a4-0073-4373-70addb225ee2
> null

null
uid: 18b62430-52ff-704e-fbf6-ca52d43d6294
=== END NODE ===

0:0 - I'm not seeing any. Do let me know if it turns up.

uid: 20fec294-eacd-0e04-247d-2c9d9218cb41

0:0 - I'm not seeing any. Do let me know if it turns up.

uid: 2880b840-0b67-a081-0c51-751863e86d35

null
uid: 29c33062-e6ab-302b-094b-6a24012eeedb
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

0:0 - I found the infernal iron you mentioned.
uid: 2b82ad6c-5e5b-1fa8-ec96-0cf48d4f82d6
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> I'm not seeing any. Do let me know if it turns up.


0:0 - That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.
uid: 38e45630-13b0-fd93-d67b-381bb26d35a5
> I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.

0:0 - Certainly, if it's all right with you. Let me have a listen.
uid: 41241eed-8c9f-aa6a-066a-653546a54e32
> Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.

0:0 - Leave.
uid: 42c5025a-88cb-99c1-2371-926c23a93751
=== END NODE ===

0:0 - I changed my mind. Perhaps you'd like to check out my infernal engine after all?
uid: 5076a61c-4316-73a1-916c-6337998567cd
- 0 Check flag(s) (Object):
   true - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Set flag(s) to (Object):
   false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
> Certainly, if it's all right with you. Let me have a listen.

null
uid: 57921941-9eb5-967e-c600-5bf154ff993f
= TRADE =

0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
uid: 5d1e490d-d630-e38d-7423-ee356fd4664f
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
Node context: RAG-nax
> That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.

null
uid: 6086ad7b-a4b9-db4f-682c-99e097fe371d
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - I'll be here.
uid: 62c32b85-d5a8-3082-3972-6627a5b0370f

0:0 - Bring your friends if you've found some infernal iron. You shouldn't be alone, in case anything goes wrong.
uid: 675fd3ec-95ef-4cef-94c3-07fa5590d4d5
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
=== END NODE ===

0:0 - Bring your friends if you want me to take a look at that engine after all. You shouldn't be alone, in case anything goes wrong.
uid: 743dbd3e-3951-6174-7d42-b00dfd7fdfd0
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
=== END NODE ===

0:0 - You're back! Thank the gods. I feared the worst. If we both survive this horror, let's speak again - please.
uid: 76827dc9-7e29-27a3-b294-05edc1210bd7
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1.
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack.
=== END NODE ===

null
uid: 85594820-a237-4141-79e0-a0ca6ebc7f05
=== END NODE ===

null
uid: 91a54ff1-6232-7df0-09d2-173a490ca035
Jump to another node

null
uid: 9790f415-c9e4-1d78-04d0-36ebec78f004
Jump to another node

null
uid: 980e278f-8809-b66e-5616-f324c13894e6
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1.
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack.
=== END NODE ===

null
uid: 9fa43e30-f757-9caa-0a3c-75b174d5122d
= TRADE =

null
uid: a49da91b-a1f3-6a5e-9626-ddbbb32e7317
= TRADE =

0:0 - Would you be able to take a look at Karlach's heart?
uid: a707df88-1f31-f189-00c8-03ecc53e354d
- 0 Set flag(s) to (Object):
   false - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
> Maybe, but I'd need infernal iron. And a prayer that my hammer'll survive the work.

0:0 - Leave.
uid: a80b1a2b-dd6e-0408-d859-dbfef5f354bd
=== END NODE ===

null
uid: a9f13fc1-6e09-0fd4-f6df-a9751bed9d25
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_DammonInAct1 - Dammon is currently in DEN in Act 1.
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack.
=== END NODE ===

null
uid: b91561a5-fd56-cd08-9c8f-d2abe91146e1
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Let me see your wares.
uid: bb1a2204-962a-de5a-4ad8-6add758846dc
> null

null
uid: bb21d0c2-430b-8843-b905-5712e1fa3c1b
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

0:0 - How fares the search?
uid: bd224b7e-e9d2-4867-b5e6-b5bfd9e4c19c
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> |DEBUG donate UI test.|
> I found the infernal iron you mentioned.
> Would you be able to take a look at Karlach's heart?
> Let me see your wares.
> Leave.

null
uid: c5bf8965-8175-4ad2-3ede-2d9c62221ef8
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0:0 - I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
uid: cd2755c9-8b1b-25b8-d37f-7fd2f65fa270
> null
> Thanks - I'll try to find some right away.
> null
> null

null
uid: d084875d-68b3-5bd1-5ad8-0e80182d556c
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0:0 - I found the infernal iron you mentioned.
uid: d3324f85-ad6f-1fd0-c479-a982fa5e307a
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> I'm not seeing any. Do let me know if it turns up.


null
uid: d83a80f2-5274-68cf-fee7-ff307255cb0b
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0:0 - Thanks, Dammon. We'll keep our eyes open.
uid: db55e535-6e46-c9dc-c37a-7f88930ba06c
> We certainly will.

null
uid: e052b6cc-a6ab-11e1-237d-0ae554d3a0ca
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

null
uid: e476b9c5-4b3f-4093-818d-c91a06ea2411
Jump to another node

0:0 - Hello again.
uid: f2254abe-c372-4f90-b040-86aae9887328
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> I found the infernal iron you mentioned.
> I changed my mind. Perhaps you'd like to check out my infernal engine after all?
> Let me see your wares.
> Leave.

0:0 - Thanks - I'll try to find some right away.
uid: f67ed3d7-12b1-9283-c704-0c810be3e92b
> I'll be here.

0:0 - Maybe, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
uid: fd4907d4-648b-2644-3710-989010c66557
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> Thanks, Dammon. We'll keep our eyes open.
> null
> null
> null


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_Elminster_OM_Gale_COM.lsj
Synopsis:
COM when the players approach Elminster with Gale, or dialogue that triggers if Gale is in camp when Elminster is approached by an Avatar. Elminster does a brief introduction before joining the camp, potentially taking the players along. Can trigger in either Creche or SCL.

null
uid: 04777c51-ec6e-f936-b8df-2477c52139c0
> Now, if this answer satisfies you, let us linger no longer in this limbo of indecision, but set course for your camp forthwith.

0:0 - Why, some bread, cheese, and a cup of wine would appear unto me a feast! Surely you won't begrudge me a mite of rest and repast before I get 'out with it'?
uid: 06bb3129-3404-54ab-4ee0-ea7841a57e25
> Yes, Gale. Where is your decorum?
> Surely you could have conjured any feast you liked.
> I suppose we could part with a few of our rations.
> I'm not in the habit of taking in vagabonds.

0:0 - I'm not in the habit of taking in vagabonds.
uid: 09b425cd-3a0c-f3cf-23b1-288fd1aa161e
> Oh? And what is he, then, wandering these forlorn barrens over seven hundred miles from home?

0:0 - And I would confirm it to be so. Please, after you.
uid: 0bb06bbe-9fbe-8534-5f87-a61b0faec79d
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp.
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

0:0 - Ever a man of leisure. Would it pain you greatly to assist me along the little voyage I intend to undertake to this aforementioned camp?
uid: 0e8a9730-0aed-4dab-9055-9a205efbbba7
> It would be my pleasure.
> I'd like to know first who I'd be bringing to see Gale.
> I'm sure you'll have no trouble finding our camp without my assistance. I'll see you there later.

0:0 - Now, if this answer satisfies you, let us linger no longer in this limbo of indecision, but set course for your camp forthwith.
uid: 105582f4-cff2-40cf-62bc-831f2c7e3773
> Elminster Aumar! Yes of course, it would be my honour.
> Very well. Let's go see Gale then.
> I'm sure you'll have no trouble finding our camp without my assistance. I'll see you there later.

0:0 - Hit that country road, old man. I'm not interested in the junk you sell or the junk you tell.
uid: 19f12b92-eac8-90dd-437e-242a86e7660b
> How dare you?

0:0 - Elminster Aumar! Yes of course, it would be my honour.
uid: 1b3f2ff5-23b0-e6a5-546f-0ab73ff1e775
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

0:0 - Now, if this answer satisfies you, let us linger no longer in this limbo of indecision, but settle on your knowledge of the individual I seek.
uid: 1f9f676a-32bf-7edc-4130-783da1249427
> It's a great honour to meet you, Elminster! I do know Gale, yes. He's in our camp at the moment.
> I do know Gale, yes. He's in our camp at the moment.
> I'm afraid I must settle it in the negative: I do not know Gale.

0:0 - As a matter of fact, I do. He's resting in camp.
uid: 25077169-5cac-4641-9ca9-bca203b68f22
> Ever a man of leisure. Would it pain you greatly to assist me along the little voyage I intend to undertake to this aforementioned camp?

null
uid: 25e333bf-5a1b-075b-c534-8903af8f36e2
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0:0 - Elminster Aumar, the very pinnacle of wizardry. It's an honour, sir.
uid: 2c09dca7-ea36-fe29-b19d-c33a82424107
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Endure an hour's worth of exposition to my presence, and you may well come to consider a different sort of honorific with which to chronicle the occasion, but until then, your sentiment is well-received.

0:0 - Endure an hour's worth of exposition to my presence, and you may well come to consider a different sort of honorific with which to chronicle the occasion, but until then, your sentiment is well-received.
uid: 2d935b93-2550-18aa-a545-255ab68fe0a2
> Yes, yes, yes, be that as it may, you said you came all this way on my behalf, did you not? For what purpose?

0:0 - Should it be the nature of our acquaintance that interests you, you may safely classify Gale and I as friends.
uid: 2f8f8c2f-d8fb-71b3-bc55-a448b22016ba
- 0 Set flag(s) to (Local):
   true - 66b5b011-23b1-cc7a-5d33-2b3ef275a271_ElminsterIdentified - Player asks Elminster who he is and Elminster answers.
> Should it be the nature of your present interlocutor that you desire to drag from the darkened unknown, I shall be glad to aid in your quest for illumination and identify myself as Elminster. Elminster Aumar.

0:0 - I'm sure you'll have no trouble finding our camp without my assistance. I'll see you there later.
uid: 31f72322-87c7-9085-ef18-5f127a335803
> Though I'd have welcomed a voice other than my own to entertain me along my weary way, I shall take your answer in stride and with it, take my leave as well.

0:0 - I know a minstrel by trade when I see one! Tell me, what ballad bold enough to lift me unto the pedestal of acclaim enjoys your musical predilection?
uid: 323c58c3-8dae-b0c0-b325-22331c6d2b34
> The Day the Dragon Woke in Flame, Elminster Hailed the Wyrm King's Heir.
> Ten Leagues Into the Underdark, the Wizard Bore the Lance of Krynn.
> Across the Peaks of Icewind Dale, Strode Fast the Sage of Shadowdale.

0:0 - Nigh on thirteen centuries old and he still thinks with his stomach. We'd best follow, and see if he's more disposed to speak plainly once it's stopped its grumbling.
uid: 3a27d970-624b-5c36-923a-af28c3d7be06
Node context: Aside to player, low enough that it wouldn't be heard by the departing Elminster
> Very well. I suppose I'm as curious as you are to hear what he has to say.
> We'll meet him in camp later. Let him have his rest and repast in the meantime.

0:0 - The very same, Gale. And a fair bit miffed he is, too, finding himself forced to expose his best pair of boots to so many miles of country road on your behalf.
uid: 3e55ff53-1bf4-1c1f-ef43-58bac41bb3f8
> Elminster Aumar, the very pinnacle of wizardry. It's an honour, sir.
> Elminster Aumar, favoured like none other by exalted Mystra. It's an honour, sir.
> My, not every day one meets the hero of countless ballads in the flesh.
> I think some proper introductions are in order.
> Many miles, you say. Where do you hail from?
> Hit that country road, old man. I'm not interested in the junk you sell or the junk you tell.

null
uid: 452eb99c-e676-3c8e-4af8-47bc49c7cd8f
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null
uid: 46876470-2937-80d4-e2d4-277969d6ac0b
> May I inquire if perchance you retain among your travelling companions a man who adheres to the given name of Gale?

0:0 - Alas, such luxuries require the beneficence of time, and time, as I'm sure our friend here will attest, is the very luxury of which we're all too bereft.
uid: 49c3419f-ffbc-0048-2ce8-8d0bc3894a34
> null

0:0 - Very well. Let's go see Gale then.
uid: 4d9085ea-d497-c153-1d1d-7204bdf42ac0
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> A splendid notion! Please, after you.

0:0 - Why, but one league down, and such was the extent of my perspirations that my hat could have doubled as an aquarium.
uid: 4e3b1160-28df-ba3f-4adc-fc40dcaba112
> null

0:0 - Very well. I suppose I'm as curious as you are to hear what he has to say.
uid: 4f097127-1770-b8da-ffed-1b7c40c957b7
> A wise choice. Better to indulge our curiosity than Elminster's appetite.

0:0 - But why? Out with it, Elminster. Please!
uid: 52fe6014-b59b-2894-ce5b-d39d361d9f91
> Young man, has your sojourn away from Waterdeep washed away your decorum as well as your patience?

0:0 - Elminster Aumar, favoured like none other by exalted Mystra. It's an honour, sir.
uid: 57c443bf-98ab-d69e-0b61-818f3ec9f2cc
- 0 Check flag(s) (Tag):
   true - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
> Endure an hour's worth of exposition to my presence, and you may well come to consider a different sort of honorific with which to chronicle the occasion, but until then, your sentiment is well-received.

null
uid: 58e3118b-8041-22c5-1976-1b42d7f68ba1
Jump to another node

null
uid: 5b474345-7b8c-4e11-e073-81a771df51f8
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0:0 - Oh, for the love of...
uid: 5c5ff247-9f71-0154-60bb-cc9373d57582
> This way, then, hmmm, to your camp? Don't dawdle now, lad. You're the one who's in such a frightful hurry.

0:0 - Yes, yes, yes, be that as it may, you said you came all this way on my behalf, did you not? For what purpose?
uid: 5dffa9c6-2785-e79f-83fc-6a45c6dabfe7
> I was bid to spare neither time nor my own self to find you. She sent me, Gale. You know of whom I speak.

0:0 - Ten Leagues Into the Underdark, the Wizard Bore the Lance of Krynn.
uid: 675d81f3-6bf9-c406-45e9-de3c6012c66d
> Ah, yes, and a fine melody it is too. Its verses fail to mention however, the sheer weight of that monstrous lance.

0:0 - I think some proper introductions are in order.
uid: 681fb236-f9d0-ceae-d217-1f5cf42d7628
> Meet Elminster Aumar. A good friend of mine, but rather more significantly, he's the most famed and respected wizard in the realms.

null
uid: 69bec026-36fa-fbf0-d27e-100dd1a67296
Jump to another node

0:0 - Ho there, wanderer. Stay thy course a moment to indulge an old man.
uid: 6a332df3-1a31-46ef-aa36-0e24118e49b1
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Elminster?

0:0 - May I inquire if perchance you retain among your travelling companions a man who adheres to the given name of Gale?
uid: 6e3b3f8e-6884-f58d-9bfe-c2206fab59e7
> As a matter of fact, I do. He's resting in camp.
> May I inquire who is inquiring?
> Gale, you say? Never heard of him.

0:0 - Two weeks I had to endure a frozen beard and wicked frostbites, yet he makes it sound like a dalliance through the Dales.
uid: 760f124c-bc28-d428-9cca-d101430b6446
> null

0:0 - My, not every day one meets the hero of countless ballads in the flesh.
uid: 78f57466-6453-ba66-d356-63b9768e67ca
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> I know a minstrel by trade when I see one! Tell me, what ballad bold enough to lift me unto the pedestal of acclaim enjoys your musical predilection?

0:0 - Am I, indeed? Most famed and respected errand boy, more like.
uid: 7f0414b3-2e31-3278-be1d-be79a06008ea
> null

0:0 - I'm afraid I must settle it in the negative: I do not know Gale.
uid: 832cd04b-b78c-c617-ee04-c998702c2a07
> null

0:0 - Elminster?
uid: 84cf65b2-3270-4c45-97b0-729d587d7f8d
> The very same, Gale. And a fair bit miffed he is, too, finding himself forced to expose his best pair of boots to so many miles of country road on your behalf.

0:0 - Oh? And what is he, then, wandering these forlorn barrens over seven hundred miles from home?
uid: 8566d6db-802e-1598-b12b-79fe02d24092
Cinematic: On ‘he’, he points to Gale.
Node context: On ‘he’, he points to Gale.
> null

0:0 - Many miles, you say. Where do you hail from?
uid: 8625ec4d-fe76-6ba7-982c-5e537ad4f16a
> Originally? Shadowdale. Lately? The fanciest inns of Waterdeep.

0:0 - It would be my pleasure.
uid: 8953ea9b-aebe-ec9d-279c-5b113bf59bca
> And I would confirm it to be so. Please, after you.

null
uid: 8bd65cce-dcca-fc0d-6d00-55ead848417e
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0:0 - A wise choice. Better to indulge our curiosity than Elminster's appetite.
uid: 8c692be2-13a2-4440-8e6a-604801e4ce55
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp.
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
   true - ORI_Gale_Event_PlayersWithElminsterToCampWithGale - Gale was with the players when they teleported to the camp with Elminster
=== END NODE ===

0:0 - Adieu.
uid: 8cc77d9e-9a32-4b58-bb01-7ff975d4a010
- 0 Set flag(s) to (Dialog):
   true - GLO_Elminster_State_DeniedGale - Player denied that they know Gale.
- 1 Set flag(s) to (User):
   true - GLO_Elminster_State_UserDeniedGale - Player denied that they know Gale.
=== END NODE ===

0:0 - Across the Peaks of Icewind Dale, Strode Fast the Sage of Shadowdale.
uid: 8e3831de-a6eb-62d7-35c6-1495da6a5b60
> Is that so? The lyrics are by Volo, you know, whose name alone is sufficient enough a criterion to arbitrate its acclaim to truth.

0:0 - I suppose we could part with a few of our rations.
uid: 91249115-0fb9-6e36-61a0-58784211f8b0
> And a great kindness that would be! See, Gale? Even in these barren parts, the art of hospitality begets inspired new works if one only keeps up the practice.

0:0 - Meet Elminster Aumar. A good friend of mine, but rather more significantly, he's the most famed and respected wizard in the realms.
uid: 941aabc5-11ff-2f28-f083-0fad74aed7d2
> Am I, indeed? Most famed and respected errand boy, more like.

0:0 - There go our best supplies.
uid: 94b20cfd-25d9-6697-40b2-11f9aa21c9c9
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

null
uid: 954a0fe6-b247-dab4-d576-657af3398f41
Jump to another node

0:0 - Though I'd have welcomed a voice other than my own to entertain me along my weary way, I shall take your answer in stride and with it, take my leave as well.
uid: 957a1d1c-5bab-b754-a64c-2000210c8599
> null

0:0 - May I inquire who is inquiring?
uid: 9a97e01a-340b-749c-dbfb-1cd082ede625
> Should it be the nature of our acquaintance that interests you, you may safely classify Gale and I as friends.

null
uid: 9e0b4621-465a-62fc-4a45-f825e80aa3bf
- 0 Set flag(s) to (Local):
   true - 66b5b011-23b1-cc7a-5d33-2b3ef275a271_ElminsterIdentified - Player asks Elminster who he is and Elminster answers.
> null

0:0 - Is that so? The lyrics are by Volo, you know, whose name alone is sufficient enough a criterion to arbitrate its acclaim to truth.
uid: 9f83fe7b-aaeb-cbc5-97bf-80bf66b9d76e
> Two weeks I had to endure a frozen beard and wicked frostbites, yet he makes it sound like a dalliance through the Dales.

0:0 - How dare you?
uid: a152df64-b1ab-20b4-5e31-ed03babc32f1
Node context: He doesn’t say this in anger, but in utter shock and surprise that the player would venture to insult the famed Elminster.
> This is Elminster Aumar, the most famed and respected wizard in the realms!

null
uid: a6a4446f-5801-3c7e-b2b1-a88a145f5bc1
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

0:0 - Surely you could have conjured any feast you liked.
uid: aa54fff5-358a-db72-a0af-081654df6ba5
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Alas, such luxuries require the beneficence of time, and time, as I'm sure our friend here will attest, is the very luxury of which we're all too bereft.

0:0 - The Day the Dragon Woke in Flame, Elminster Hailed the Wyrm King's Heir.
uid: b32a30ca-db14-313a-174c-32219a612807
> Ha! Old, but hearty, and rife with witty flourishes - not unlike myself. I confess it to be among my favoured few as well.

0:0 - Originally? Shadowdale. Lately? The fanciest inns of Waterdeep.
uid: b4a79afd-f575-c81d-633b-781f77de417f
> null

0:0 - Gale, you say? Never heard of him.
uid: b5166a7c-2f91-4ccc-93b8-303da3c7aa1e
> Even though I suspect your denial soils rather than sustains the splendid dominion that is the truth, I shall take your answer in stride and with it, take my leave as well.

0:0 - I was bid to spare neither time nor my own self to find you. She sent me, Gale. You know of whom I speak.
uid: b5d95a6e-9339-a833-159c-28ec49397871
> But why? Out with it, Elminster. Please!

0:0 - It's a great honour to meet you, Elminster! I do know Gale, yes. He's in our camp at the moment.
uid: b81fef33-150a-674c-a255-292612d9c8e7
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

null
uid: b92e2f15-2443-c91a-0c8f-ae61b65284ff
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0:0 - I'd like to know first who I'd be bringing to see Gale.
uid: d1d23f28-ce34-6df8-efa0-78fdc3561eff
- 0 Check flag(s) (Local):
   false - 66b5b011-23b1-cc7a-5d33-2b3ef275a271_ElminsterIdentified - Player asks Elminster who he is and Elminster answers.
> null

0:0 - We'll meet him in camp later. Let him have his rest and repast in the meantime.
uid: d52850fe-3515-016f-0e3f-54a16f07696b
> There go our best supplies.

0:0 - Ah, yes, and a fine melody it is too. Its verses fail to mention however, the sheer weight of that monstrous lance.
uid: d540a511-1441-a559-d44d-acddbc3c26c1
> Why, but one league down, and such was the extent of my perspirations that my hat could have doubled as an aquarium.

0:0 - Yes, Gale. Where is your decorum?
uid: da53fcc6-1087-d5f7-bfe5-2898ce628bdf
> Oh, for the love of...

0:0 - And a great kindness that would be! See, Gale? Even in these barren parts, the art of hospitality begets inspired new works if one only keeps up the practice.
uid: dae80ebe-5bbd-947c-56f2-290c64867543
> null

0:0 - A splendid notion! Please, after you.
uid: de383b2c-fb40-d881-6e48-382c3c5a3c66
- 0 Check flag(s) (Global):
   true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp.
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

null
uid: df216bc4-e78b-db43-f977-527a24c42365
Jump to another node

0:0 - This way, then, hmmm, to your camp? Don't dawdle now, lad. You're the one who's in such a frightful hurry.
uid: e5cd592b-e07d-3a90-f3ed-35df0512a349
> Nigh on thirteen centuries old and he still thinks with his stomach. We'd best follow, and see if he's more disposed to speak plainly once it's stopped its grumbling.

0:0 - Even though I suspect your denial soils rather than sustains the splendid dominion that is the truth, I shall take your answer in stride and with it, take my leave as well.
uid: eef6eafb-7518-efbf-d674-3eddfcf0f336
> Adieu.

null
uid: f3846515-9bec-1f0a-2c02-664d3f45e784
Jump to another node

0:0 - I do know Gale, yes. He's in our camp at the moment.
uid: f3b059e6-0c72-7ecd-0fb8-dd81ec070431
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

0:0 - Nigh a tenday I've gone without honest fare worthy of the name - drank naught but what the sky entitled my thirst.
uid: f5b116ad-ccb2-bb58-c38c-cbc4669b2e3d
> Why, some bread, cheese, and a cup of wine would appear unto me a feast! Surely you won't begrudge me a mite of rest and repast before I get 'out with it'?

0:0 - I'm sure you'll have no trouble finding our camp without my assistance. I'll see you there later.
uid: f6561ba5-95bc-8e2c-a42c-d3dbda6188b5
> null

0:0 - This is Elminster Aumar, the most famed and respected wizard in the realms!
uid: f92afe71-ad7c-1ecc-37ed-7194a914328b
> null

0:0 - Young man, has your sojourn away from Waterdeep washed away your decorum as well as your patience?
uid: f946a370-866f-3185-283e-2793ee25e7b4
> Nigh a tenday I've gone without honest fare worthy of the name - drank naught but what the sky entitled my thirst.

0:0 - Should it be the nature of your present interlocutor that you desire to drag from the darkened unknown, I shall be glad to aid in your quest for illumination and identify myself as Elminster. Elminster Aumar.
uid: fb17010c-880a-679d-43b9-d1839160120f
> Now, if this answer satisfies you, let us linger no longer in this limbo of indecision, but settle on your knowledge of the individual I seek.

0:0 - Ha! Old, but hearty, and rife with witty flourishes - not unlike myself. I confess it to be among my favoured few as well.
uid: fe36965b-0596-b0ac-dac6-747486f00966
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Origin_Moments\DEN_ThingLikeMe_OM_Laezel_AOM_OOM.lsj
Synopsis:
Note: T|his dialogue has a lot of copies of certain branches for cinematics purposes. Do not try to condense without speaking to writer or cinematics! Lae'zel confronts a tiefling that has seen another githyanki. She tries to prise the information from him with intimidation, perhaps insisting he bow to show proper deference. Key emotions: Lae'zel is arrogant and fearsome; Zorru is afraid she will attack, but tries not to show it - at first.

0:0 - On the road to Baldur's Gate, near the mountain p-pass.
uid: 07044c9c-7442-73c4-4353-fe5ef5658b13
Node context: Fearful
> Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.

0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.
uid: 0ee0a4c2-eb02-2353-797b-8c3279be2611
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
> null

0:0 - We're done. I got what I came for.
uid: 13e32a24-2686-7ecc-04a7-6a23e849cb34
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> null

null
uid: 15532080-a361-0254-215c-9a91de5ec973
Animation: *REUSE* SN: CUST_LowBowFearful_01_Start & Loop, ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows
Cinematic: Tiefling bows low, frightened.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> You saw another gith. Where?

0:0 - P-please. Have mercy, I beg you.
uid: 171db52c-03cf-29f7-6cf9-29639d990f53
Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP
> You saw someone who looks like me. Where?
> null

0:0 - Leave him kneeling.
uid: 18e76e53-1d41-449e-21b0-4248e59050d6
> null

0:0 - What were you doing out at the pass?
uid: 1a583b1c-7ceb-ec8e-a29e-9858ed38a7cc
> We were s-scouting the road to Baldur's Gate.

0:0 - Leave him bowing.
uid: 1a841099-d3a9-9dc9-5fcf-87c543c56f3b
> null

0:0 - You saw other githyanki. Where?
uid: 1b64772e-196e-9ef9-208a-d152064554da
> On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.

0:0 - W-what do you w-want with me?
uid: 1fb486f7-369f-f3be-d329-1a044604d1a7
Animation: *REUSE* SN: CUST_LowBowFearful_01_End
> You saw other githyanki. Where?
> Leave.

0:0 - In Crèche K'liir, a formal greeting begins with a bow.
uid: 24b57efe-87f9-0c12-840e-0cc990635a88
Node context: All ego. SCARY,
> null

0:0 - I want a taste of your devil's blood.
uid: 252ee41f-8dd0-9d31-9a96-ce6689037efb
> null

0:0 - Stand up. I got what I came for.
uid: 254864b2-4927-5f7e-c9ff-e06bd9f8cbca
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> null

null
uid: 25b0d2b3-bfa1-2399-4cc0-a6de8c289c99
Animation: Laezel hands over map, tieflling marks map while bowing, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel
Cinematic: Tiefling marks player's map with exact location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

0:0 - *You recall the child from before. This man is Zorru; he has seen other githyanki.*
uid: 25f30560-b275-247e-ae50-4c602e7bf1b6
- 0 Check flag(s) (Object):
   true - DEN_ThingLikeMe_Event_KidSaidZorru - DEN_ThingLikeMe_Event_KidSaidZorrudescription
> My f-friend's blood not enough? Come to rip me open, too?

null
uid: 28eca63f-cbf5-cdfa-3ef2-da0718cba8a4
Jump to another node

null
uid: 2b5f25da-f637-444e-0bc0-e935e30b96dc
Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels
Cinematic: The tiefling pauses, then bows slightly.
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> Unacceptable. Lower.
> You saw another githyanki. Where?

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: 2d37a758-8a03-552a-ac80-7d37a35453bc
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - B-by Mordai's eyes, another one.
uid: 300befe3-647f-7ad1-214e-b0c6659d8e9f
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
   true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
- 1 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> *You recall the child from before. This man is Zorru; he has seen other githyanki.*
> *His words leave you no doubt: this man has seen other githyanki.*

0:0 - We were s-scouting the road to Baldur's Gate.
uid: 3016d539-1b21-349d-5b39-4df0caa24e42
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - Stand up.
uid: 302cae3e-3458-432d-5b8d-d4e4a1d6b89f
> null

null
uid: 3061186d-8bf5-3b65-9173-2256a7a499bb
Jump to another node

0:0 - Indeed I have. Any last words?
uid: 30b6f891-d239-9e30-1652-ac5c27695f4e
> null

0:0 - W-what do you w-want with me?
uid: 36a5b271-1e7b-5f0a-f910-e9391389b0d1
Animation: *REUSE* SN: CUST_LowBowFearful_01_End, ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows
> You saw other githyanki. Where?
> Leave.

null
uid: 37670d8b-bf8e-da70-1adc-b3750029187a
Animation: *REUSE* SN: CUST_LowBowFearful_01_End, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT
Cinematic: Tiefling looks at Lae'zel fearfully and then stands.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

0:0 - Are we... d-done?
uid: 37d3b97a-6b60-1df8-169d-0612b182aaf9
> What were you doing out at the pass?
> Leave.

0:0 - Lower.
uid: 3d29424b-f2d6-c0ac-d409-c49e1d7a9bf6
> null

0:0 - Calm yourself. I only want information.
uid: 41a3002c-5c9a-5ddd-4f52-dfe3a164ba47
> W-what do you want to know?

0:0 - Are we... d-done?
uid: 4288b3e1-728e-26c3-2fad-d82406b78769
> What were you doing out at the pass?
> Stand up. I got what I came for.
> Leave him bowing.

0:0 - You saw other githyanki. Where?
uid: 438431d9-48f1-290c-7bf8-34495d31d53a
> On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.

0:0 - What were you doing out at the pass?
uid: 4a2f48b1-2694-3e27-42ea-0668c89cad97
> We were s-scouting the road to Baldur's Gate.

0:0 - P-please. Have mercy, I beg you.
uid: 4a61c8c6-bd1e-2fa7-e7c4-404ec9e09305
Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop ChadD: Use TIF_M_Rig_DFLT_SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels
> You saw someone who looks like me. Where?
> Stand up.

null
uid: 4e4df7e2-3933-6c1a-c58c-2cc564d25ac0
Cinematic: Tiefling points vaguely west. Map marker should mark a vague area.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> null

null
uid: 4e7f7109-6c6f-7067-831c-b731044591e3
Animation: ChadD: [DUPE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT
Cinematic: Tiefling looks at Lae'zel fearfully and then stands.
=== END NODE ===

0:0 - On the road to Baldur's Gate, near the mountain p-pass. That way.
uid: 4f11c78e-2369-2cbf-9042-4607aaabca2d
Animation: *REUSE* RS: TIF_M_Rig_DFLT_CINE_Kneel_PointRight
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruPointedWay - Lae'zel AVATAR only: used to give the entry ZorruPointedWay
> null

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: 5166e78d-79a2-d72c-bcff-e8fc1f5cd4d7
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

null
uid: 55888a80-9dc1-5118-b797-92d7e79e7494
Animation: *DUPE* [Laezel] produces a map and shows it to the [Zorru], demanding him to mark the location. , ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand
Cinematic: Tiefling marks player's map with exact location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

0:0 - Are we... d-done?
uid: 56f628fc-3f01-fd70-c81c-032d271a0c72
> What were you doing out at the pass?
> Leave him kneeling.

null
uid: 5995b61d-96e4-a308-1198-d1e21eacb111
Animation: *REUSE* SN: CUST_KneelHideFear_01_Start, ChadD: [REUSE] SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP
Cinematic: He looks up Lae'zel in fear, but stays kneeling.
=== END NODE ===

0:0 - You saw someone who looks like me. Where?
uid: 5ac6e6bd-1519-b5fb-a7f7-126092865d4a
> On the road to Baldur's Gate, near the mountain p-pass. That way.

0:0 - W-what do you want to know?
uid: 5b573942-7879-5588-ba54-3911e03951da
> You saw someone who looks like me. Where?
> I want a taste of your devil's blood.

null
uid: 5c787f85-b698-dd2c-d193-f18c6517b539
Animation: *REUSE* SN: CUST_LowBowFearful_01_Start & Loop, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_
Cinematic: Tiefling bows low, frightened.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> You saw another githyanki. Where?
> Very good. You can stand now.

null
uid: 5cfc5f5f-f186-3c83-6d06-9c77b32f689d
Jump to another node

0:0 - And I just... I just ran.
uid: 6616e8d7-c222-ea10-b1f4-606fa4c5721a

0:0 - And I just... I just ran.
uid: 66a5c058-9081-cf72-a66c-fa6de4bab241

0:0 - On the road to Baldur's Gate, near the mountain p-pass. That way.
uid: 6b5032cc-6bc9-6bef-064c-1e0630e6fdf3
Animation: *REUSE* RS: TIF_M_Rig_DFLT_CINE_Kneel_PointRight
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruPointedWay - Lae'zel AVATAR only: used to give the entry ZorruPointedWay
> null

null
uid: 70621e1d-8a01-5c87-5edf-dc5b990aa9c1
Animation: *REUSE* [Laezel] Approaches [Zorru]
Cinematic: Lae'zel approaches the sniveling tiefling. Camera should see her from slightly below so she seems to lord over him.
> In Crèche K'liir, a formal greeting begins with a bow.

0:0 - You saw another githyanki. Where?
uid: 7189e213-56a1-a314-91a6-b207f81eef82
> On the road to Baldur's Gate, near the mountain p-pass. That way.

null
uid: 7516c2e8-eb1a-082e-3fea-3c406672938c
Animation: ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_OUT
Cinematic: Tiefling looks at Lae'zel fearfully and then stands.
=== END NODE ===

0:0 - We were s-scouting the road to Baldur's Gate.
uid: 7574b899-2318-480b-cc8f-25668bb43614
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - We were s-scouting the road to Baldur's Gate.
uid: 7922130a-8fc0-d5c0-b086-db965f38bd4f
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - No twisting? Kin must have been in a hurry.
uid: 79a40e6c-0821-f973-b1af-b8c58833940c
> The map. Show me.

null
uid: 79aeb8c7-2ccc-2302-67bc-08173d9a5e6a
Animation: ChadD: [DUPE] use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_OUT
Cinematic: Tiefling looks at Lae'zel fearfully and then stands.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> W-what do you w-want with me?

null
uid: 7c19a471-bc7a-2149-cfb0-db9c1eab9cdd
Animation: *REUSE* SN: CUST_LowBowFearful_01_Loop, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_LOOP
Cinematic: He looks up Lae'zel in fear, but stays slightly bowed.
=== END NODE ===

null
uid: 856f04a2-4bc8-2c91-5de0-a2fadd258826
Jump to another node

0:0 - My f-friend's blood not enough? Come to rip me open, too?
uid: 86059866-c8b1-7f56-0032-f618c04e0799
Animation: *DUPE* [Zorru] draws and raises his weapon(bow) half heartedly. (This should also have an idle-loop state) , ChadD:[DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_DrawsBow
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription
> null

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: 864514c3-402f-2078-4615-607a79300931
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: 88f458a1-b931-ff75-fd64-8d6dfc46edf2
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - Are we... d-done?
uid: 89578d62-dd08-a180-5345-2e81bc45cc7e
> What were you doing out at the pass?
> We're done. I got what I came for.

null
uid: 8bf06e51-661f-ba5c-b19a-8fe06cc64d9b
Cinematic: Tiefling points vaguely west. Map marker should mark a vague area.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

0:0 - My f-friend's blood not enough? Come to rip me open, too?
uid: 8cdce0e7-bda9-78b0-c341-4b7dff67e314
Animation: *DUPE* [Zorru] draws and raises his weapon(bow) half heartedly. (This should also have an idle-loop state) , ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_DrawsBow
Cinematic: The tiefling raises his weapon half-heartedly.
> On Crèche K'liir, a proper greeting begins with a bow.
> Indeed I have. Any last words?
> Calm yourself. I only want information.

null
uid: 91c44252-1621-a031-edad-6f67e7b34e88
Animation: *DUPE* [Laezel] produces a map and shows it to the [Zorru], demanding him to mark the location. , ChadD:[DUPE] Use: SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand
Cinematic: Tiefling marks player's map with exact location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

0:0 - Leave.
uid: 9427ebb3-ed14-cf65-1909-99a8c34e7029
> null

0:0 - You saw another gith. Where?
uid: 97c0e0a7-0c10-9b19-174f-49e444f7c912
> On the road to Baldur's Gate, near the mountain p-pass.

0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.
uid: 99582ad6-f25f-5220-3cb1-e702074438f5
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
> null

0:0 - You saw another githyanki. Where?
uid: 9ab538a2-a674-c2d4-1f86-419b4d50fd4e
> On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.

0:0 - What were you doing out at the pass?
uid: 9b793cf5-95dc-792c-cec6-4909cb3dba2a
> We were s-scouting the road to Baldur's Gate.

0:0 - And I just... I just ran.
uid: 9df7ee5d-3094-b329-a34e-677ebca7ae8a

0:0 - Leave.
uid: 9f78ab9d-c761-41f6-4e15-0f946d3383f7
> null

null
uid: 9fec0d29-5ff1-7e20-b319-1f28a2f34156
Animation: ChadD: TIF_M_Rig_DFLT_SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_LOOP
Cinematic: The tiefling looks at you fearfully, then looks away.
=== END NODE ===

0:0 - Are we... d-done?
uid: a089ac2d-d6c5-1a6c-5544-b3ad9de17d28
> What were you doing out at the pass?
> Stand up. I got what I came for.
> Leave him kneeling.

null
uid: a11d1d97-0c6d-3dc0-d578-ce9638be9225
Jump to another node

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: a2169cd9-32a5-1615-702d-6c7ac7f6111d
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - You saw someone who looks like me. Where?
uid: a259d199-c8c3-9576-4ff1-28bcc902d1db
> On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.

null
uid: a518111d-c3e7-d63e-681d-5852902ae468
Animation: *REUSE* [Zorru] Sheaths his bow, ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT blend into SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_IN
Cinematic: He holds his weapon aloft for a moment more, then falls to his knees.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> P-please. Have mercy, I beg you.

0:0 - On Crèche K'liir, a proper greeting begins with a bow.
uid: a76c9f0c-0549-75a0-7aa5-bd4370917dfa
> null

0:0 - And I just... I just ran.
uid: aa60f3de-412a-39a3-695b-bc60137a1eca

0:0 - Up. You can keep your innards.
uid: ac01348a-4ab8-260a-7692-12b534631c1a
Animation: *REUSE* SN: CUST_LowBowFearful_01_End
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Event_ToldAboutCreche - DEN_ThingLikeMe_Event_ToldAboutCrechedescription
   true - DEN_ThingLikeMe_Event_Followup - DEN_ThingLikeMe_Event_Followupdescription
=== END NODE ===

0:0 - What were you doing out at the pass?
uid: afb7a185-e768-b1a1-b246-c37c0a5d1afb
> We were s-scouting the road to Baldur's Gate.

0:0 - We were s-scouting the road to Baldur's Gate.
uid: b087f7fd-9f7d-b01c-61b4-3e94c359929f
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - What were you doing out at the pass?
uid: b0f9186c-1b18-b7d4-7252-4cbdb4ae1299
> We were s-scouting the road to Baldur's Gate.

0:0 - Leave him kneeling.
uid: b40f39b1-8d5e-3f07-c467-a3a03454893f
- 0 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
> null

null
uid: b8caef95-de25-450e-1fd1-e550bb6b0f6a
Animation: Laezel hands over map, tieflling marks map while bowing., ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Stand
Cinematic: Tiefling marks player's map with exact location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

null
uid: bc3d1a21-b643-0b22-d451-a7f90a74f398
Animation: *DUPE* [Laezel] produces a map and shows it to the low-bowing [Zorru] on the ground, demanding him to mark the location. , ChadD: [DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel
Cinematic: Lae'zel shows the tiefling the map, and he marks the location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Up. You can keep your innards.

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: bd30344d-b0bb-87c5-98c4-249431c7b4ab
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

null
uid: be24178a-d900-5005-7ecc-587926dd6349
Animation: Laezel hands over map, tieflling marks map while bowing, ChadD:Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_MarksMap_Kneel
Cinematic: Tiefling marks player's map with exact location.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
> Are we... d-done?

0:0 - Stand up. I got what I came for.
uid: c53d821f-df44-de16-24a7-2e051d4d8a0d
> null

0:0 - The map. Show me.
uid: c7490a1c-9c7f-03e9-2260-15a4ee1bec53
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Leave.
uid: cdf6eff2-1960-0cf1-ca61-6b1df7853b4c
> null

0:0 - Leave.
uid: d0068a6b-0f4a-fd0e-239f-93439def7f3b
> null

null
uid: d2dec83e-826c-422e-2a9e-0f0244f8bbac
Animation: *REUSE* [Zorru] Sheaths his bow, ChadD: [DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT blend into SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels_IN
Cinematic: He holds his weapon aloft for a moment more, then falls to his knees.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> P-please. Have mercy, I beg you.

0:0 - B-by Mordai's eyes, another one.
uid: d345f578-4bd9-2051-794c-416d898b65f9
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
- 1 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> My f-friend's blood not enough? Come to rip me open, too?

0:0 - We were s-scouting the road to Baldur's Gate.
uid: d4c98943-509c-20eb-f9c0-79fa9846f594
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - We were s-scouting the road to Baldur's Gate.
uid: d841e83c-bdce-9d90-fd84-bd46d23d7b2b
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

0:0 - Are we... d-done?
uid: da62c62a-9a34-9b4a-665a-d63c3161d5a5
> What were you doing out at the pass?
> Leave.

0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.
uid: e06e8dea-29c6-6d8f-c61a-17642d1403f5
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
> null

0:0 - And I just... I just ran.
uid: e4151a11-b063-0f98-fe75-12c151678514

0:0 - And I just... I just ran.
uid: e526a1f8-69b3-de7e-2765-a121c49d7f47

null
uid: e536c25f-8208-f541-1b29-0ec0fca6e16f
Animation: ChadD: Use construction anims
Cinematic: The tiefling looks at you fearfully, then looks away.
=== END NODE ===

null
uid: ea54d29d-f1d2-8630-fd06-43a4a4ecd325
Animation: ChadD: Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Bows_OUT
Cinematic: Tiefling looks at Lae'zel fearfully and then stands.
- 0 Set flag(s) to (Object):
   false - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
   false - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
> W-what do you w-want with me?

0:0 - What were you doing out at the pass?
uid: eaf99c58-dee7-7b75-c1f0-d5bbb3a95288
> We were s-scouting the road to Baldur's Gate.

null
uid: ebc1d80b-a31c-b3c1-bbe1-9ee6c7548ca9
Animation: *REUSE* SN: CUST_KneelHideFear_01_Start & Loop, ChadD: [DUPE] Use SCENE_DEN_ThingLikeMe_OM_Laezel_COM_Zorru_Kneels
Cinematic: The tiefling pauses, then bows slightly.
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
   false - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
> Lower.

0:0 - You saw someone who looks like me. Where?
uid: f47ec9ca-81b4-670a-b189-714ec4d69d53
> On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.

0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.
uid: f5f81142-5727-4605-3b9c-c03a44ea2ac9
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
> null

0:0 - Saw us 'fore we s-saw it. Jammed its b-b-blade through Yul's belly, straight to the other side.
uid: fae21422-23ce-4d40-b37a-759ff23530d5
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> No twisting? Kin must have been in a hurry.

0:0 - Very good. You can stand now.
uid: fc072e13-a24a-def8-57e7-55598c7120f3
> null

0:0 - Unacceptable. Lower.
uid: fccf6946-0712-2260-d606-5ec41116ed24
> null

0:0 - *His words leave you no doubt: this man has seen other githyanki.*
uid: fd08c16d-827d-797d-cbc7-fa68200b4046
> My f-friend's blood not enough? Come to rip me open, too?

0:0 - On the road to Baldur's Gate, near the mountain p-pass. I'll sh-show you.
uid: ff31109d-33c8-ff5d-eb14-12f69847f84a
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_ZorruMarkedMap - Lae'zel COM and AVATAR: used to give the entry ZorruMarkedMap
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_DarkJusticiarHints_OM_Shadowheart_AOM.lsj
Synopsis:
Shadowheart avatar finds a hint of Dark Justiciar presence and wonders how her hidden dream.

0:0 - *If you could prove yourself worthy to Lady Shar in a place where her very power caresses the land, then even the Mother Superior could not deny you.*
uid: 04a1c1a8-dd82-40d3-9cef-73647d182ea2
> *You must press forward, and see what is revealed to you.*

0:0 - Something must have caused the Dark Justiciars to vanish as they did. You owe it to Lady Shar to discover what happened to her servants.
uid: 206fa639-5800-4319-93ba-00a1266c3041
> *Perhaps you may find a way to prove yourself as well - even join the ranks of the Dark Justiciars.*

0:0 - *You know in your heart that the distant edifice you spied were dedicated to Lady Shar. Only Dark Justiciars could have the strength to built such a grand stronghold.*
uid: 2a4d7ba1-b532-c7d0-8002-49aaef21ca5d
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_AtTempleVista - At temple vista
> *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*

0:0 - Perhaps the Mother Superior has her reasons. Perhaps you are not ready.
uid: 63ed3545-97b8-4243-aae6-bdda1ae0cc37
> *Or perhaps the Mother Superior's reasons are a misguided interpretation of Lady Shar's will. The Mother Superior is but a mortal, after all...*

0:0 - *You cannot ignore it any longer - there are signs that Dark Justiciars were once a presence in this region.*
uid: 67f6f67e-498e-4e77-a6d7-91488ec0f472
> *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*

0:0 - *You must press forward, and see what is revealed to you.*
uid: 923908c1-a131-4721-b5a5-a19ca3c2e4e6
> *Where the Dark Justiciars of old once walked, perhaps a new one might emerge*

0:0 - *It was not happenstance that brought this idol of Lady Shar to these lands. Dark Justiciars were once a power around here.*
uid: 94689b09-5f2f-f8e4-5d52-ad3b821475a9
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_AtIdol - At the Idol of Shar
> *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*

0:0 - *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*
uid: aeb1c879-29e2-4055-9c8c-b9dc10f1ce71
> *Once, Lady Shar could lay claim to whole armies of Dark Justiciars... until a mysterious calamity, long in the past, broke their seat of power and bled their ranks away to nothing.*

0:0 - *A whole land, embraced by Lady Shar's umbral strength. A place where her Dark Justiciar forces could hold sway, if she willed it.*
uid: b67c3212-2108-0e32-c1d5-8b1bdf7e5aeb
- 0 Check flag(s) (Global):
   true - CURRENTREGION_SCL_Main_A - Party is in SCL_Main_A
> *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*

0:0 - The Dark Justiciars' true seat of power must be somewhere nearby. You should find it, and realise your dream at last.
uid: ba1ddb61-f40d-4b2f-8b13-29241dcd4f9a
> *If you could prove yourself worthy to Lady Shar in a place where her very power caresses the land, then even the Mother Superior could not deny you.*

0:0 - *You know right away who the figures shown in the murals are - Dark Justiciars.*
uid: be2043bd-5923-8bef-3cc4-8cf87bd30649
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_AtMural - At Mural
> *No matter how much of your memory was surrendered to the Nightsinger, you cannot forget about her legendary Justiciars. Her most loyal servants and finest warriors.*

0:0 - *Or perhaps the Mother Superior's reasons are a misguided interpretation of Lady Shar's will. The Mother Superior is but a mortal, after all...*
uid: d9e50b6b-224f-4498-8ce3-31bcebd859ec
> *You must press forward, and see what is revealed to you.*

0:0 - *Your own Mother Superior revived the tradition, and created new Justiciars. How you longed to become one of them... yet she always denied you.*
uid: e414171f-2c99-4e09-8698-df957876b5c8
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_BecomeJusticiar - Knows that Shadowheart wants to become a dark justiciar.
> Something must have caused the Dark Justiciars to vanish as they did. You owe it to Lady Shar to discover what happened to her servants.
> The Dark Justiciars' true seat of power must be somewhere nearby. You should find it, and realise your dream at last.
> Perhaps the Mother Superior has her reasons. Perhaps you are not ready.

0:0 - *Once, Lady Shar could lay claim to whole armies of Dark Justiciars... until a mysterious calamity, long in the past, broke their seat of power and bled their ranks away to nothing.*
uid: eacd5e26-1ab2-c455-e88a-6ebe56bc5794
> *Your own Mother Superior revived the tradition, and created new Justiciars. How you longed to become one of them... yet she always denied you.*

0:0 - *Where the Dark Justiciars of old once walked, perhaps a new one might emerge*
uid: f1cfbd87-6cef-4114-809e-5a1780d5a449
=== END NODE ===

0:0 - *Perhaps you may find a way to prove yourself as well - even join the ranks of the Dark Justiciars.*
uid: faf82639-0ec4-4af4-86ab-4c8e5ccfc90e
> *You must press forward, and see what is revealed to you.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_Karlach_AvatarSawGortash.lsj
Synopsis:
Karlach has a self-dialogue after defeating Ketheric in the Colony. This is also her first chance to reflect on seeing Gortash - she was NOT expecting to see him here. Because the moment right before this is very high-intensity, I wanted this Karlach moment to start low-intensity and ramp up from there.

0:0 - Called himself 'the lash of Bane'. The fucker who sold me to Zariel is working for the god of tyranny.
uid: 2eb573ec-aae0-c8a0-596c-696012ba3d2f
Node context: Starting to let t his all sink in. Starting to seethe.
> Keep cool. I'm going to find him. I'm going to stop him.
> The fucker has to die.
> Gods! He was right here! He was so close!

0:0 - The fucker has to die.
uid: 30577d8e-6717-e808-674b-63d3c8627d19
> And I'll be the one to do the honours. He's got so much to answer for.

null
uid: 3fcc6f2b-7d3d-6b4f-2171-05dc7b473255
> Ketheric is dead.

0:0 - Keep cool. I'm going to find him. I'm going to stop him.
uid: 47b23311-2ca8-656b-6843-d89e6e14e7f6
> I just want to understand. I just want to know why.

0:0 - Argh! Not now, Karlach. Not now. Please.
uid: 4d593d53-2a67-2043-b69d-8f71275be59f
Node context: She stops the feelings from bubbling over. Mashes them down into the dark place. Turns down the fire within.
> null

0:0 - Good. Right. This is good. But. He was here. Gortash was here.
uid: 5503f45c-b5dc-36c3-ee28-fe1ceea221b7
Node context: Reflecting. She's glad. But in the back of her mind, she knows she has to address the Gortash problem.
> Called himself 'the lash of Bane'. The fucker who sold me to Zariel is working for the god of tyranny.

0:0 - This thing in my chest is his doing. The past decade of Hell - all cause of him.
uid: 5b1aa8da-ed1c-b605-1e85-12b1177ad196
Node context: Almost stream-of-consciousness. Trying to maintain a grip on the emotions that want to bubble out.
> Argh! Not now, Karlach. Not now. Please.

0:0 - Gods! He was right here! He was so close!
uid: 66d3cc8b-74ed-3b4b-366d-b3ce7bc8ab7b
> He looks just the same. Same as he did ten years ago. That smirk.

0:0 - And I'll be the one to do the honours. He's got so much to answer for.
uid: 9746d95a-18f8-abd5-9d76-c17421ebf5bd
Node context: Getting very triggered now. Her pain is bubbling up, but not flowing over yet.
> This thing in my chest is his doing. All those years in Hell. And he looks the same now as he did then. Same smirk.

null
uid: 9c82ff38-f8af-0bbf-a94b-0744f192591c
> Let's get out of here.

0:0 - He looks just the same. Same as he did ten years ago. That smirk.
uid: b66c421d-bc3c-8cd9-f98b-9169f88520f5
Node context: Getting very triggered now. Her pain is bubbling up, but not flowing over yet.
> This thing in my chest is his doing. The past decade of Hell - all cause of him.

0:0 - Ketheric is dead.
uid: de0ec10b-74ac-6969-99e7-4b31bfc75a97
Node context: Reflecting. She's glad. But in the back of her mind, she knows she has to address the Gortash problem.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_GortashGrudge - Karlach learns about Gortash.
> Good. Right. This is good. But. He was here. Gortash was here.

0:0 - Let's get out of here.
uid: df7c38f7-aa12-bb51-1d63-d24969355937
Node context: Bitterness. She's held her feelings back and now just wants to gtfo.
=== END NODE ===

0:0 - I just want to understand. I just want to know why.
uid: ec1d9784-0eae-0e3c-fa9d-6acf0472d604
Node context: Ostensibly talking about why Gortash is working for Bane, but the subtext is she wants to know why he betrayed her.
> This thing in my chest is his doing. All those years in Hell. And he looks the same now as he did then. Same smirk.

0:0 - This thing in my chest is his doing. All those years in Hell. And he looks the same now as he did then. Same smirk.
uid: edd15890-2364-074d-80b1-14b9b371fd58
Node context: Almost stream-of-consciousness. Trying to maintain a grip on the emotions that want to bubble out.
> Argh! Not now, Karlach. Not now. Please.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_MizorasRescue.lsj
Synopsis:
Party finds Mizora in her pod in Moonrise Towers and chooses whether to release her or flush her down the tube. If alive, she flies off to wait for Wyll. Version for if Wyll is not in Party.

null
uid: 0056ac7d-7d22-8ce9-d6f2-8c97628ceec1
Jump to another node

0:0 - Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go.
uid: 00bd7fdd-4169-e160-e3d8-6f07ab470ca6
Cinematic: Talking to player, then to Wyll.
> Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.

null
uid: 017f3a07-17e9-96f8-d355-67f5700ecff0
Animation: [GERRY] *REUSE*
Cinematic: An infernal rune appears on the ground beneath Mizora exits in.
=== END NODE ===

0:0 - Connect your mind to the 'annihilate' device and activate it.
uid: 021f2861-866e-476e-7585-685d22d386a6
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> Hells. What's happening? What have you -

0:0 - Gather your strength and smash your foot through the pod.
uid: 032ae864-b450-121e-c8f6-0c60b3671474
= Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - But don't you fret. If you survive this place, I'll find you. The pup will be needing me. Count on it.
uid: 04775330-98e6-253b-8771-28ec144fc697
> Oh, and ask Wyll how we met - I've loosened his tongue. It's a real cracker of a tale. Ta-ta!

0:0 - Free Wyll, or I let the cult infect you. I bet you'd make a loyal thrall.
uid: 06627985-6f21-c4c3-97b6-355d789fed7b
= Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 1 > null (roll failure)
> null (roll sucessful)

0:0 - *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.*
uid: 0a1afbd6-70b4-56d5-f480-2da0d86f381d
Cinematic: The player turns their attention to the console that controls the pod.
> *The controls are open to your tadpole's command - to your authority.*

0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
uid: 0aa422a1-d486-e397-2774-b06b9a705cc7
Node context: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts.
> null

0:0 - Six months? Are nine Hells so few that you would make our lives a tenth?
uid: 0aabb374-863f-82f0-18b3-7bb49144e9dd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 0adf0961-686b-4cb5-7c9f-7364568d92fd
> null
> By Graz'zt's cock, it's about time you came.

0:0 - Good work. I'd give you a gold star, but I'm fresh out.
uid: 0ae6a851-0f44-0ed2-3964-5d94945babc5
Cinematic: Mizora steps out of the pod and leaps down
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> As for the pact: hrm. Mm-mm-mgh-AHEM.

0:0 - Damnation at the flick of a switch. You cast your allies aside easily.
uid: 0d1f7f83-7b84-4860-99cc-65f760cb2fcd
Node context: Disdain, but no blame. We've just damned a companion to the hells, and it reminds her of how easily she cast her own friend aside. She dislikes us as much as she dislikes herself.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Now open the pod.
uid: 0d56061a-3347-2c96-0a6b-c5435bb0aebe
> *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.*

null
uid: 0efdd346-173a-45fa-9f4c-1b5a500a1d6b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Gone. The Hells have claimed their prize.
> It wasn't just her fate we decided... Wyll - he belongs to the Hells now.
> Hells. They've taken the Blade to his final frontier.
> She's gone... and Wyll's been consigned to the Hells along with her. Farewell, Blade.
> Wait... what? No. This can't be. Bring him back. Bring him back NOW!
> She's gone... and Wyll's been dragged to the Hells in her wake. Silvanus, keep his memory.
> Damnation at the flick of a switch. You cast your allies aside easily.

null
uid: 11377f0b-e954-e63e-ac65-9f3873f71a31
Jump to another node

0:0 - My sparkling disposition will more than suffice.
uid: 1254748c-d0bb-4e09-3f49-f969e7788992
> null

0:0 - And you thought that idiotic display would do it? Bravo!
uid: 19f1154a-9377-8d56-64dc-821f0cc551d4
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once I'm freed - not before.

0:0 - That warlock of yours is turning out to be more trouble than he's worth.
uid: 1acfc090-d22a-40e9-8302-ca1cceacf0e7
> Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go.

0:0 - Thought you'd have figured it out before now.
uid: 1c256d8c-6482-2c98-ceb9-9d6e57c16ea8
> Now enough sniffing around and get me out of this thing.

0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
uid: 1c6d9b9c-9061-c274-e0e3-c99952bab455
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

null
uid: 21caab3a-6eae-4839-6a86-c81b0cdbff8e
Animation: [GERRY] The player's fist slams against the pod but it remains intact.
Cinematic: [reuse] The player's fist slams against the pod but it remains intact.
> That's the best you've got?

0:0 - Now enough sniffing around and get me out of this thing.
uid: 256a9033-54e3-148e-9aa7-0df99bd9fc2d
> Do it, and I'll let Wyll off his leash. A devil always keeps her promises.
> null
> *Mizora's life rests in your hands. Perhaps you could end Wyll's pact, here and now.*

0:0 - Poor thing. I'll let you out of there.
uid: 27f1fba7-0e9b-9592-c154-92359aeae2e0
> null

0:0 - Dead serious. Don't let the smile fool you.
uid: 281121b3-b40d-1754-a5f9-eb267fbc52d9
> Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.

0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*
uid: 2c20bb5a-4766-13a7-f0e6-cc72309445a4
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

0:0 - *You can think of no way to void a devil's pact.*
uid: 2cee345d-fb28-8e1a-4172-a2ed06a99dc9

0:0 - By Graz'zt's cock, it's about time you came.
uid: 32e1a37b-4160-b8c4-eeb2-72713183722a
Node context: Graz-its cock (quite a swear indeed). Said with only the slightest urgency. Mizora should still sound her confident self, even with her trapped inside the pod
> Mizora? You are the devil you sent Wyll to rescue?
> Figures. All that talk about 'Zariel's asset', I should've known you were lying.
> What have we here? Hold on - I need to relish the moment.

0:0 - The limpet clings on. Young Wyll had parasite problems well before the tadpole, it seems.
uid: 39d73cc7-d333-4718-c356-9aa3d37bb87a
Node context: Utter amused scorn for Mizora and all her kind - cambions are just parasites, clinging onto living souls
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Fine, I'll play your game. But I amend the pact once I'm freed - not before.
uid: 3a8b5162-323d-9c9a-0cd6-f82b34c4765c
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

null
uid: 3e92c769-dd85-cf53-4d3e-6d098c8cd6c5
Jump to another node

null
uid: 4073171d-6c8e-ff57-822e-ce041e4560c4
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 408df051-bc24-86c2-3a1f-e1d7ac144307
> *You can make no sense of the symbol.*

0:0 - All done? Good. Now enough sniffing around and get me out of this thing.
uid: 433beb8d-1e5d-5a04-f5f2-f8eeca75ed98
> null

0:0 - *You've heard of this provision - better known as the 'You First' clause.*
uid: 44476998-4bed-7a5c-bac7-535303da9d1a
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Now open the pod.

null
uid: 4668ce2f-39f3-e11f-79d5-40a7d73be257
Jump to another node

- Roll sucessful -
null
uid: 466c14d0-8562-da37-bffa-d7dcdc7f748e
> I'll be damned. You want to free the pup from his pact.

0:0 - SMASH THE POD.
uid: 48454662-c56f-8770-a68b-9d4a283a5877
= Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 49b94485-25f0-c72f-354d-8d6f681d7c7b
Jump to another node

0:0 - What have we here? Hold on - I need to relish the moment.
uid: 4a419aa0-2f77-9fc3-2f66-40d1763f7af4
> Go on and gloat, bow to your pretend crowd.

0:0 - As for the pact: hrm. Mm-mm-mgh-AHEM.
uid: 4a5710ee-7528-f0b3-068d-dd32e3f59cbf
Node context: She gears up to read the contract, lots of self-please hemming and hawing leading up to it.
> Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'

null
uid: 4d2839bf-214c-a190-ce4c-9b3b1e715d97
Jump to another node

0:0 - Wait... what? No. This can't be. Bring him back. Bring him back NOW!
uid: 4e4db2c8-d634-4fdb-ab9d-c86e3f94512e
Cinematic: Karlach goes on fire.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *Mizora's life rests in your hands. Perhaps you could end Wyll's pact, here and now.*
uid: 4f82ddd4-3420-e11e-1037-552eeae17d9e
> 'Abi, diabole, et nunquam redi.'
> Free Wyll, or I let the cult infect you. I bet you'd make a loyal thrall.
> Remember all you can about devils and their contracts.
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> Poor thing. I'll let you out of there.
> Fine, let's get on with it.

null
uid: 53b75f03-b20c-d1f3-22f8-f0d75e59fc76
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

null
uid: 54437905-170f-2eb1-99ae-91ca6f2586bc
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
> null

0:0 - *The Hells have taken Wyll as their own. He is lost to the fires of Avernus.*
uid: 58617901-e630-a160-64f2-17e22dad28b8
> null

null
uid: 5c50a73a-e586-3210-7a04-9c7f768266ed
Jump to another node

null
uid: 5f06734d-9791-3f02-a271-f3598c242957
Animation: [GERRY] The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings, one after the other.
Cinematic: [reuse] The player's fist slams against the pod and it cracks open. Mizora steps out of the pod.
> null

- Roll failure -
null
uid: 5ffbdf32-1c28-cc33-d608-af49c95b9d8e
> Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.

0:0 - Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.
uid: 6416e4e2-fd32-a56c-3330-d72b336df390
=== END NODE ===

null
uid: 69228a54-9ab7-e55f-1691-386d837020dc
- 0 Check flag(s) (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> null

0:0 - Shrug. Six months isn't that long of a wait.
uid: 6bd5d557-c9f1-fb16-63a2-6067043b9a6f
> Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.

null
uid: 6fe60961-acfe-bca3-b0ea-fdf6490c883f
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> I've got half a mind to kill you where you stand.
> You're free. What happens next?
> A bit of gratitude, then?

0:0 - Mizora? You are the devil you sent Wyll to rescue?
uid: 70331c33-ae8a-44ca-4b47-a3ede8b0ac94
> Thought you'd have figured it out before now.

0:0 - Leave her there.
uid: 70a5d255-793a-fa4f-39df-6aeae2e6a75e
- 0 Check flag(s) (Global):
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
- 0 Set flag(s) to (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.

0:0 - Gone. The Hells have claimed their prize.
uid: 70aa9dee-0ea3-4e78-a6d9-9609cc8b4555
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 7923fb3c-a776-d559-0892-983678f6069c
Animation: [GERRY] The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial.
Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial.
> null

0:0 - Not going to happen, but I do like your spunk.
uid: 7bb72aae-c039-ef03-f49c-b278b4b91241
Cinematic: Talking to player, then to Wyll.
> Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.

0:0 - Six months until he's free? You little rat.
uid: 7cc77e62-c9cf-08af-f2ae-1db246fd6790
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Do it, and I'll let Wyll off his leash. A devil always keeps her promises.
uid: 7d1898f6-b08d-aa83-b4a7-7bb2f2aec2d0
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

null
uid: 7ec23c8c-11af-7eff-2b35-0e2575187dc2
> Good work. I'd give you a gold star, but I'm fresh out.
> null

null
uid: 81fae56e-baf7-b00c-cc46-113ed34baa63
Jump to another node

0:0 - A bit of gratitude, then?
uid: 83238608-480f-e8e3-b0eb-3878bd505d1c
> My sparkling disposition will more than suffice.

0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.*
uid: 837192d5-5322-de77-f6cf-477e10504129
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

- Roll sucessful -
null
uid: 85aa3ae6-3bfc-2d14-bd3a-9aeb6d2b6c27
> *The symbol's meaning comes into focus: 'annihilate'.*

null
uid: 8a971b21-8659-d7e6-9d5a-3d649506ba13
Jump to another node

0:0 - *The controls are open to your tadpole's command - to your authority.*
uid: 8dbc02f7-dae5-be3b-628f-b293375a019d
> Gather your strength and smash your foot through the pod.
> SMASH THE POD.
> Examine the device on the left.
> Examine the device on the right.
> Connect your mind to the device on the left and activate it.
> Connect your mind to the 'annihilate' device and activate it.
> Connect your mind to the device on the right and activate it.
> Connect your mind to the 'unleash' device and activate it.
> Leave her there.
> Leave her there.

0:0 - Ignorant thing. It's always the terms and conditions that get you.
uid: 8eefcf0d-a9c4-003e-a376-c21c1f64b671
> To the Hells with your conditions. Sever Wyll's pact now, or I'll sever your head.
> A full half of a year? You've got to be kidding.
> Shrug. Six months isn't that long of a wait.
> That warlock of yours is turning out to be more trouble than he's worth.

- Roll failure -
null
uid: 925fdceb-1d4d-d4fa-2771-18966254b828
> *The button's symbol means nothing to you.*

0:0 - Incredible - you actually think you hold the winning hand.
uid: 92aa1254-c03c-59f9-b1a2-7c6bfcb326d4
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once I'm freed - not before.

0:0 - Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: 92dd0e68-e06c-234e-9d90-94140dac566e
> You wouldn't want Wyll to get sucked into the Hells, would you?

0:0 - Connect your mind to the 'unleash' device and activate it.
uid: 9619bff5-4be1-d418-7d1f-d167777c017d
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

null
uid: 9a2669fc-0f31-c34e-1554-b96aae49bfcd
Animation: [GERRY] Player presses the right-side button on the console. Mizora falls out, then gets to her feet. She unfolds one wing, and then the other.
Cinematic: Player presses the right-side button on the console. Mizora falls out, then gets to her feet.
> null

null
uid: 9ba5d9d1-5823-f1b5-4616-d43ee519d1c9
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

null
uid: 9cebb5da-00a9-43e7-8c64-92196af5b845
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

null
uid: 9ec11e23-fd70-92ff-2394-50f8500e74b1
Jump to another node

0:0 - 'Abi, diabole, et nunquam redi.'
uid: 9fb23916-4982-a31d-80f6-802e861c54f8
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

null
uid: a3c1d489-72a5-988e-04d6-a4124d260f7a
Jump to another node

0:0 - You're a disgusting little shit, you know that, Mizora?
uid: a3cd31ae-d4a1-e592-7746-abe09663120a
Node context: Safe with emph
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Six months is a trifle - you'd barely read through a single bookcase in Candlekeep in such a time.
uid: a42f4616-5253-68b1-4bf5-c12aebd00717
Node context: Upbeat
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Examine the device on the right.
uid: a55fc490-bc89-91f4-a9ab-16786af81cdd
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
> *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
> null

- Roll failure -
null
uid: a71d98f3-4e2f-2d43-ba27-69e7e20fb33c
> null

0:0 - You wouldn't want Wyll to get sucked into the Hells, would you?
uid: a7f9845d-b6d5-3512-f15c-62e72eca0b0e
> null

0:0 - Connect your mind to the device on the left and activate it.
uid: ac927dd7-6908-a42a-5045-7aebf722fa3f
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> Hells. What's happening? What have you -

0:0 - It wasn't just her fate we decided... Wyll - he belongs to the Hells now.
uid: ada0998e-9384-4b0f-8f39-47140fd97347
Node context: Regretful. A party member's been sent to hell, permanently.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: ae5b7e3f-a97e-533c-8a9b-eef5ed80cfaa
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Six months? Are nine Hells so few that you would make our lives a tenth?
> Six months? We could be long dead before that long's elapsed.
> Six months until he's free? You little rat.
> Six months is a trifle - you'd barely read through a single bookcase in Candlekeep in such a time.
> You're a disgusting little shit, you know that, Mizora?
> Six months? It can be done. A long life well lived will soon render it but a fleeting memory.
> The limpet clings on. Young Wyll had parasite problems well before the tadpole, it seems.

null
uid: ae83064c-5d23-d92d-13de-1ae75a8179f7
> null (roll sucessful)
> null (roll failure)

0:0 - Remember all you can about devils and their contracts.
uid: afc5a5c6-0b53-4427-74de-aebf69707a26
= Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - *The symbol's meaning comes into focus: 'annihilate'.*
uid: b2f40f43-1da8-6e28-7283-50e20cf2e813
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

0:0 - That's the best you've got?
uid: b42ee6df-7801-1579-54ac-2a65883d5950

0:0 - Six months? We could be long dead before that long's elapsed.
uid: b73099d0-b6d6-e426-f9f3-7a5ea22ef706
Node context: Sceptical
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: b8c759d2-bc3d-75d5-c22c-6f981cde2a2a
> And you figured I'd be impressed by that little display? Heartbreaking.

0:0 - Examine the device on the left.
uid: b9d1cd4d-e2d0-c823-1bef-d9da8e42c5b9
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> *You know this symbol from the mind flayer ship. It means 'annihilate'.*
> null

null
uid: bb25e927-ce63-d306-ec05-e01e5977fcb9
Jump to another node

0:0 - Fine, let's get on with it.
uid: bb801611-6ffe-e2dd-0e17-9903691342f3
> null

0:0 - *Your heart burns red-hot, then goes hollow. A presence disappears from your mind.*
uid: bda2056c-e17d-1b60-b762-1f008180327d
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> *The Hells have taken Wyll as their own. He is lost to the fires of Avernus.*

- Roll sucessful -
null
uid: c331de8f-f329-6db4-b6e5-97e4813aed89
> Incredible - you actually think you hold the winning hand.

- Roll failure -
null
uid: c3638607-a5f3-53b0-4677-2e1e66352d0c
> null

0:0 - Connect your mind to the device on the right and activate it.
uid: c38dada3-0121-9ee2-848f-24704e83ebfd
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

- Roll sucessful -
null
uid: c607224b-5a67-4423-cb71-d85a9997bb46
> *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*

- Roll failure -
null
uid: c751ef89-f4a4-f1e0-991b-bf0cfa7134b2
> *You can think of no way to void a devil's pact.*

0:0 - A full half of a year? You've got to be kidding.
uid: c77f0a00-bde5-2d5f-5323-9829c6daa6be
> Dead serious. Don't let the smile fool you.

0:0 - Go on and gloat, bow to your pretend crowd.
uid: cd36caa8-2cda-0de3-f90d-bcf48e85be28
> All done? Good. Now enough sniffing around and get me out of this thing.

null
uid: cf94df8d-6137-d6b2-c270-958de3d61bb4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Ignorant thing. It's always the terms and conditions that get you.

null
uid: d10f752b-b9d3-df36-ac35-d423215ef57c
Jump to another node

0:0 - Me? I'm out of here. You? I don't play tarot.
uid: d3e23d2c-ffe9-ee8c-3b37-a27cf09eb6bc
> null

- Roll sucessful -
null
uid: d8e38500-bbdd-25e5-8d49-5e744864f3fe
> null

0:0 - You're free. What happens next?
uid: d9393754-3819-3493-47fd-9c09f14c6778
> Me? I'm out of here. You? I don't play tarot.

null
uid: da09b5af-b48a-fd27-3ec2-6c43e0ec72cb
Animation: [GERRY ]Mizora(REACTION) is sucked downwards from the pod. Blood splatters against the pod's window.
Cinematic: A psionic blast is released and Mizora is killed.
> *Your heart burns red-hot, then goes hollow. A presence disappears from your mind.*

0:0 - Right, I'm out of here - I need a long bath. I'll leave you to your very serious business.
uid: da13bf5f-2649-89da-c920-1d1dc75baf97
> But don't you fret. If you survive this place, I'll find you. The pup will be needing me. Count on it.

0:0 - Leave her there.
uid: db35f892-b10f-fa8e-2a91-e010acd06715
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
=== END NODE ===

0:0 - And you figured I'd be impressed by that little display? Heartbreaking.
uid: dd441a98-ce06-d41d-a8a2-912662dfcf1e
> null

0:0 - She's gone... and Wyll's been consigned to the Hells along with her. Farewell, Blade.
uid: e01268b3-0017-448c-9098-e73ef3410de4
Node context: Some remorse
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Hells. What's happening? What have you -
uid: e3dc5bba-ca42-8d08-657b-6524c00e01cb
> null

0:0 - Hells. They've taken the Blade to his final frontier.
uid: e4c1e77a-4cdf-442f-b91d-a7a34bdb5421
Node context: Slightly shocked
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: e5da8b5f-fddb-7ef1-40ad-520bbc627e29
= Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

null
uid: e5e2a8a4-e28e-f6fc-8cb0-e84f25009286
- 0 Check flag(s) (Global):
   false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> null

0:0 - Playtime's over. Get me out.
uid: e6e0235a-ca25-23b7-d86d-b58d7dd958f5
Node context: Calmly but with en edge.
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> null

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: e9cb3395-dbb5-386b-f793-7342dfa6a40f
> *You've heard of this provision - better known as the 'You First' clause.*

0:0 - Figures. All that talk about 'Zariel's asset', I should've known you were lying.
uid: eb7724ee-9f93-9efc-78c2-605a528a8056
> Why, perish the thought. Every word was nothing less than true.

0:0 - She's gone... and Wyll's been dragged to the Hells in her wake. Silvanus, keep his memory.
uid: ec48a164-8522-4ee5-9e1a-51284e5e0464
Node context: Subdued regret
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Six months? It can be done. A long life well lived will soon render it but a fleeting memory.
uid: ec639eb6-8127-f2a7-36cc-2910b0448656
Node context: Supportive.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I've got half a mind to kill you where you stand.
uid: ecc68c21-a30e-6b92-c3ba-cfb5f06a36e8
> null

- Roll sucessful -
null
uid: ecf19d44-f7ec-e0d9-b2e8-30a1da3e5c2c
> *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*

0:0 - *The button's symbol means nothing to you.*
uid: eeb7e78c-2bef-237d-8b56-cf0861f572b3

null
uid: f18ce3e4-7890-3c04-cb9f-ba6691e50734
Jump to another node

0:0 - Ha. Haha. Hahahahahaha!
uid: f2fad35b-4cf5-7dad-0439-750a3a2b30d5
Animation: [GERRY] Mizora in pod. Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
Node context: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
> null

0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*
uid: f4156223-3c6c-cc2b-ed91-dff6260604e0
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

0:0 - To the Hells with your conditions. Sever Wyll's pact now, or I'll sever your head.
uid: f4bb5c31-8627-e36f-46c4-f7a8c63ffd56
> Not going to happen, but I do like your spunk.

0:0 - Why, perish the thought. Every word was nothing less than true.
uid: f60c84dd-71e7-07cf-4700-603d40c8f238
> null

0:0 - I'll be damned. You want to free the pup from his pact.
uid: f8333e91-8364-4b0b-aad7-5e5f74a7623d
> And you thought that idiotic display would do it? Bravo!

0:0 - *You can make no sense of the symbol.*
uid: f9571964-c2b2-0f62-73d9-0308f70bffe2

0:0 - Oh, and ask Wyll how we met - I've loosened his tongue. It's a real cracker of a tale. Ta-ta!
uid: fb37c9db-31a0-a67d-8229-89ff887aaa26
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_MizorasRescue_OM_Wyll_COM_AOM_OOM.lsj
Synopsis:
Party finds Mizora in her pod in Moonrise Towers and chooses whether to release her or flush her down the tube. If alive, she flies off to wait for Wyll.

0:0 - I wouldn't let him go, Mizora. Wyll needs someone to keep him in line.
uid: 000488f4-07dc-ead3-b92c-163061497ce7
> I share my talents, and you reward me with this rotten tripe?

0:0 - That's the best you've got?
uid: 0144c09f-0467-4416-a429-27ccd1818787

null
uid: 01dbafd3-4575-180d-add1-1d881366956b
Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back. Mizora leaps down from the pod and spreads her wings., Keyframe - Pod cracks open. Mizora's wings spread carefully one after the other
Cinematic: The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings carefully, one after the other.
> null

null
uid: 02aa166d-fa00-d776-8953-42aaf07e8163
Animation: [KAYLEIGH] keyframe - pod tilting back
Cinematic: The pod begins to kick into action.
> Wyll? Wyll!

null
uid: 04c6826c-fa8a-6aff-5d83-59c1153a2de2
> By Graz'zt's cock, it's about time you came.

0:0 - Wyll? Wyll!
uid: 053fcc06-b336-4871-bc93-fe778f2a84bc
Animation: [KAYLEIGH] keyframe - The pod leans forward
Cinematic: Mizora is about to be killed in the pod
Node context: Panicking. She is about to die.
> null

0:0 - Well - I imagine you have business in Moonrise to take care of. If I were you, I'd get moving.
uid: 055288e9-1ea4-47f9-bf14-00f273ecd3f9
Cinematic: Talking to player, then to Wyll.
> Don't you fret, I'll find you soon enough. You're going to need me. Count on it.

0:0 - I've got half a mind to kill you where you stand.
uid: 07a2b6ed-e259-7e9d-c9d4-c938ca920013
> null

0:0 - Connect your mind to the device on the right and activate it.
uid: 07a45679-76d2-a98f-d3dd-eb63fd829ff2
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

0:0 - By Graz'zt's cock, it's about time you came. Enough sniffing around - get me out of this thing.
uid: 0831471f-1435-6037-00f5-d877b55e6b54
Node context: Graz-its cock (quite a swear indeed). Said with only the slightest urgency. Mizora should still sound her confident self, even with her trapped inside the pod
> null

0:0 - I share my talents, and you reward me with this rotten tripe?
uid: 09907cc4-cd8a-1458-34aa-9cbd2327680e
Node context: Irritated at player
> Turn that frown around, pup. Your chum's got all your best interests at heart.

0:0 - Mizora? You're Zariel's asset?
uid: 09c0cac6-2cc5-9254-98d3-7f1d3f70a308
> My dumb little stinker. Took you long enough.

0:0 - Now open the pod.
uid: 0aabe768-5904-a712-570f-5953a2bcf1b1
> Fine. Let her out.

null
uid: 0acd12d7-35e7-6b99-3108-38ef36876543
Jump to another node

0:0 - You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.
uid: 0b96e31f-32c9-4113-88f7-a9f825d4de10
> Mm. Hrm. Mm-mm-mgh-AHEM.

0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed.
uid: 0ba93e16-1bb8-85d3-3b58-4e37272f3de5
> null

0:0 - Leave her there.
uid: 0c41320f-8cab-a151-02cc-42171c726f7d
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
=== END NODE ===

0:0 - You've jumped through enough hoops - a little treat wouldn't hurt.
uid: 0c711751-58bb-a4fb-49b7-ed312cf867a3
> null

0:0 - You'd think we'd get a reward for going through all this trouble.
uid: 0ca6bb65-46fe-2299-f7c4-dad7446011f2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

null
uid: 0d39dfa1-2cab-6a36-b36f-a4f8686ba099
> null

null
uid: 0d713e5f-2d0c-2330-f2c8-f252ac469f56
Jump to another node

0:0 - Fine, let's get on with it.
uid: 10675e9b-3a97-899f-c3ec-d15c720bbd14
> null

0:0 - Now why should I go letting my favourite pet off his leash?
uid: 10f0aee4-cafc-0e06-dd91-81e9ca1dffd3
> 'Abi, diabole, et nunquam redi.'
> We could always let the cult infect you, I guess. I bet you'd make a loyal thrall.
> Remember all you can about devils and their contracts.
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> I wouldn't let him go, Mizora. Wyll needs someone to keep him in line.

0:0 - You end it. No more pact, no more debt. Then I set you free - and you flit back to Zariel and leave me for good.
uid: 10fcbeca-8011-9c5a-3566-70c9abd8415c
> Now why should I go letting my favourite pet off his leash?

- Roll failure -
null
uid: 1208d547-a109-c65c-053e-4afd4e29e210
> *You can think of no way to void a devil's pact.*

0:0 - I've got half a mind to kill you where you stand.
uid: 12941e76-7fd5-77e2-3ea2-35362efbd02a
> null

null
uid: 147d2bf2-719e-4d2f-a570-941c625d2da0
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null (roll sucessful)
> null (roll failure)

0:0 - We could always let the cult infect you, I guess. I bet you'd make a loyal thrall.
uid: 165df3cf-b991-bc2a-e76b-e6f18c1a1d57
= Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll failure)
> null (roll sucessful)

0:0 - Not going to happen, but I do like your spunk.
uid: 17313703-9a57-4fa7-bbef-baadc27f18d0
Cinematic: Talking to player, then to Wyll.
> null

0:0 - Figures. All that talk about 'Zariel's asset', I should've known you were lying.
uid: 17938436-f297-adc0-da46-9f1e47946125
> Why, perish the thought. Every word was nothing less than true.

0:0 - You end it. No more pact, no more debt. Then I set you free - and you flit back to Zariel and leave me for good.
uid: 1899268e-e5b7-a776-3595-96a9bb0b57db
> Now why should I go letting my favourite pet off his leash?

0:0 - Fine, I'll play your game. But I amend the pact once I'm freed - not before.
uid: 18af0ae2-86a6-0cc7-161c-e213983bbc1f
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

null
uid: 1bde3968-ea36-16b2-a68d-73cec5292a8b
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> null

0:0 - I've never seen such a fearless display of sheer idiocy. Bravo!
uid: 1e78f17d-3588-e6c1-c1cc-8cf416bbfc45
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once I'm freed - not before.

- Roll sucessful -
null
uid: 2011278f-0b17-37d8-a0b1-1ef5ea5ddbf4
> *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'*

null
uid: 20974541-d42b-df74-e62d-a23f585a2c28
Jump to another node

null
uid: 2149a5cb-aed2-2225-d6b0-efbd46efbf3d
Animation: [KAYLEIGH] keyframe - pod tilting back
Cinematic: The pod begins to kick into action.
> Wyll? Wyll!

null
uid: 21c06ecc-f191-308c-dd02-f10f1e4b2ccb
Animation: [KAYLEIGH]*REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: An infernal rune appears on the ground beneath Mizora and she sinks through it.
=== END NODE ===

- Roll sucessful -
null
uid: 22cd04d0-f595-1710-ea2c-afc61a40d84c
> *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*

0:0 - Connect your mind to the device on the left and activate it.
uid: 22df5bf3-d0cb-422e-8f08-8fd7bc9b8fd0
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> null
> Hells, what are you - no!

0:0 - Fine, six months it is. What happens next?
uid: 246e9423-6229-ed7a-5499-860ed2c5eae9
> Well - I imagine you have business in Moonrise to take care of.

0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*
uid: 24a01d2e-23d1-4259-bf9a-494c99a14101
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

0:0 - My sparkling disposition will more than suffice.
uid: 24f6fb17-bdcc-9a16-3a7c-dcaec8710a2d
> Now - you've got business in Moonrise to take care of.

null
uid: 274746f0-7c40-b8f6-9393-60f0e802a558
> null

0:0 - Examine the device on the left.
uid: 28287ac3-753a-67dc-52d2-56404a8e19e2
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> *You know this symbol from the mind flayer ship. It means 'annihilate'.*
> null

null
uid: 28450b9a-45ec-e844-00a3-e07c6f78ccb1
> Mizora? You're Zariel's asset?

0:0 - *The symbol's meaning comes into focus: 'annihilate'.*
uid: 289d0f6f-9482-7851-85fc-94eea9e257f9
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

0:0 - Go on and gloat, bow to your pretend crowd.
uid: 294254ae-77cf-b313-13bb-42f814ca813a
> All done? Good. Now enough sniffing around and get me out of this thing.

null
uid: 29b2f0c5-fc62-4dd2-b9a0-4a9a61ef8aeb
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

0:0 - As for the pact - you forgot the fine print. Ahem.
uid: 29f5f9e6-8657-8a9a-e4ca-c354b8745957
> Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'

- Roll failure -
null
uid: 2a038733-379b-99cb-6758-b991254a10ff
> null

0:0 - Ignorant thing. It's always the terms and conditions that get you.
uid: 2a533571-79b2-f805-1645-69c1125f39e1
> Sever the pact now, or I'll sever your head.
> Fine, six months it is. What happens next?
> So that's it? All this trouble and not a single reward?

null
uid: 2b41de28-bfe0-5e9f-d6f3-9788181e5c12
Jump to another node

0:0 - Another one? Well - after jumping through all those hoops, a little treat wouldn't hurt.
uid: 2b582d38-f887-408b-10a1-c69dd1646b8c
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

- Roll failure -
null
uid: 2bb1852a-7698-91d5-c04d-f04a66ec6123
> Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.

0:0 - *Wyll's eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.*
uid: 2c446739-4278-a965-16f2-61af0994e3f5
Cinematic: The camera shows the console that controls the pod.
> *The controls are open to your tadpole's command - to your authority.*

- Roll failure -
null
uid: 2c72b00a-7e55-4073-98a1-4d23396e7114
> *The symbol means nothing to you.*

null
uid: 312736c5-3c49-4f29-84e8-1792ad4af4b0
Cinematic: You see Mizora in her pod.
Node context: Mizora trapped in pod
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> null

0:0 - Don't you fret, I'll find you soon enough. You're going to need me. Count on it.
uid: 33e82108-63a9-7170-957c-2deecba84f82
> Oh - and go ahead, tell folks how we met. It's a real cracker of a tale. Ta-ta!

0:0 - My dumb little stinker. Took you long enough.
uid: 3425e6b6-4341-a30c-c46c-8120bfb2eb3b
> Now by Graz'zt's cock, get me out of this thing.

null
uid: 35bcf2e7-afa3-422f-b1a2-1c264ed52ffe
Animation: [KAYLEIGH] Wyll, panicking and in pain, morphs into a lemure., , ............................................., [AMN][GUS-218128] Wyll falls down on his knees...body spasming from the change. His head is bowed down as he endures the physical transformation., , In horror he notices the change on both his hands. He sits back and looks at them. He then sees the rest of his body., , He gets up to his feet and really looks at himself. He then hesitatingly reaches both hands up to touch his face. He shudders in shock and disgust at the changes he felt there., , (Note: Tom had shot a really fantastic video of himself acting out the transformation beats. We could also use that video as reference)
Cinematic: Fire begins to engulf Wyll. He is in agony.
> null

0:0 - Don't you fret, I'll find you soon enough. You're going to need me. Count on it.
uid: 35f538c7-bb23-457f-83f7-f2d594e56bb4
> Oh - and go ahead, tell your chums how we met. It's a real cracker of a tale. Ta-ta!

0:0 - Well - I imagine you have business in Moonrise to take care of.
uid: 375aa3e1-8dea-0347-aee0-451430f4fdb0
> null

null
uid: 37cc5a9b-1904-05dc-6f10-9d40d71dff8a
- 0 Check flag(s) (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> null

0:0 - Connect your mind to the 'unleash' device and activate it.
uid: 38e0e2cb-3889-7712-902c-ccccd7ddb7e5
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

0:0 - Not going to happen - but I do like your spunk. Besides, you've got bigger fishes to fry.
uid: 3aa3aa64-3fec-b73e-3fc5-609604338e9f
> null

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: 3c5d888b-2f17-e3e4-5c26-037f9f038cad
= Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 3c898d45-cca0-d570-2dcb-0ae36d8ed04f
> Ugh - heartbreaking. I bet you thought I'd be impressed.

null
uid: 3dd24d91-7696-43ea-a702-193b9c545f85
Animation: [KAYLEIGH]*REUSE* from CAMP_Wyll_MizorasFirstContact
Cinematic: An infernal rune appears on the ground beneath Mizora and she sinks through it.
=== END NODE ===

0:0 - 'Abi, diabole, et nunquam redi.'
uid: 3e463b71-2c7b-a378-cac5-89f3e5ca789d
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

null
uid: 3e8656cd-0448-b5cd-32d0-061e644a8faf
Jump to another node

null
uid: 3fd63a23-c372-22a6-1fa5-459525eb4b45
Jump to another node

0:0 - Ha. Haha. Hahahahahaha!
uid: 40147ca3-7ed6-3daf-0cc5-60c6d1f58a81
Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
Node context: Mizora is still in her pod, laughing hysterically at the player
> null

null
uid: 401f79ec-76b9-7512-116b-0d26fa1ee51b
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> null
> null

- Roll sucessful -
null
uid: 4026c565-502a-464d-80d6-97fc06668d65
> null

null
uid: 40f9c765-f934-4ad7-9870-857d63084c5e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Wyll!

null
uid: 41a82221-371c-b998-6a48-aa94828eb9e9
Jump to another node

null
uid: 43685cd4-dd7f-5741-3ab3-87c3f65925a6
Jump to another node

0:0 - Leave her there.
uid: 43b3c393-ddde-4693-9807-60a52a6677fa
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
=== END NODE ===

null
uid: 444f0de0-a930-5524-4bd2-09be67d908cc
> null

- Roll failure -
null
uid: 4664b3fa-2a90-034d-4dd1-36c6d15ad718
> *The symbol means nothing to you.*

null
uid: 468ee5e8-2adb-f26e-3594-01072866425b
=== END NODE ===

0:0 - My sparkling disposition will more than suffice.
uid: 4a09f3ad-979e-c698-d412-12d40b33de4d
> null

0:0 - By Graz'zt's cock, it's about time you came. Enough sniffing around - get me out of this thing.
uid: 4a945656-fa06-451b-b866-d31f2991c0e6
Node context: Graz-its cock (quite a swear indeed). Said with only the slightest urgency. Mizora should still sound her confident self, even with her trapped inside the pod
> I'll do it - and you'll set me free. That was the deal.
> null
> Not yet, Mizora - it's a seller's market now. Time we struck up a new deal.

0:0 - Oh - and go ahead, tell folks how we met. It's a real cracker of a tale. Ta-ta!
uid: 4dfcf0da-c65a-07ff-b791-847b34f54800
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Poor thing. I'll let you out of there.
uid: 50513d77-4f08-ac74-1e28-7a1b8a6c9f85
> null

- Roll sucessful -
null
uid: 50615b00-ff66-9969-7492-b970b91799fe
> null

0:0 - Shit. Please, no. Please.
uid: 5170b18f-3e97-4655-8b26-c775e5fc507a
Node context: Panicking. He is about to be pulled into the hells.
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> null

0:0 - By Graz'zt's cock, it's about time you came.
uid: 54008e79-bc57-b1c4-c71a-c92c5ebb689c
> Mizora? You are the devil you sent me to rescue?
> Figures. All that talk about 'Zariel's asset', I should've known you were lying.
> What have we here? Hold on - I need to relish the moment.

null
uid: 544956ee-76af-4639-aaec-f99d2628940a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

null
uid: 54d1bc98-89e7-43d9-b29d-2e33fa748f02
Animation: [KAYLEIGH] [Wyll/PLYR] presses the right-side button on the pod console. Mizora falls out of the pod and gets up to her feet, Keyframe: She unfolds her wings one after the other.
Cinematic: Pod opens, Mizora falls out, then gets to her feet. She unfolds one wing, and then the other.
> null

0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.*
uid: 560aef49-e2fa-556f-86c9-5b4021989ff2
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

0:0 - Now - you've got business in Moonrise to take care of.
uid: 56be2bac-71c5-6f17-5267-e6b0f6c00c6b
> Don't you fret, I'll find you soon enough. You're going to need me. Count on it.

null
uid: 57c98352-3146-ebb9-1bec-71c93531f53c
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null (roll sucessful)
> null (roll failure)

null
uid: 59316ea4-8152-0a9d-c111-06529718eb28
Jump to another node

0:0 - Now by Graz'zt's cock, get me out of this thing.
uid: 59531be0-6c94-e1c1-bb20-c9aca1bada7b
> null

null
uid: 5a6dbc07-9066-c951-849a-45d82cfd3f09
Jump to another node

null
uid: 5ad86145-e125-b728-0b58-d40864008bd7
> You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell.
> null

null
uid: 5bcbe681-d27b-3cb4-1ac7-2951c5574a89
- 0 Check flag(s) (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> null

0:0 - Fine, you're free. What happens next?
uid: 5bf76ef4-4883-1d31-6b36-d8c62b9ed211
> null

null
uid: 5cb99a87-5b46-38b7-7f76-b82c3c268dae
- 0 Check flag(s) (Global):
   true - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> null

0:0 - I've never seen such a fearless display of sheer idiocy. Bravo!
uid: 5de3d0f7-79a8-4f86-0a86-982ab7d74b2c
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

- Roll failure -
null
uid: 5df4dff5-95f3-a04c-4eb0-95bd597d48f3
> Ugh - heartbreaking. I bet you thought I'd be impressed.

0:0 - Incredible - you actually think you hold the winning hand.
uid: 5e083a58-50e7-a551-ac50-059aa664c6c1
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once I'm freed - not before.

0:0 - Fine, I'll play your game. But I amend the pact once I'm freed - not before.
uid: 5e57bed1-ec21-2d11-7ff1-69b17c905fa3
> Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'

- Roll sucessful -
null
uid: 5e5f7efe-325c-44ea-ac4f-c96d308dfc64
> *The symbol's meaning comes into focus: 'annihilate'.*

null
uid: 5ec085a9-8b00-e868-ae9a-28b27fa3d1a0
Cinematic: You see Mizora in her pod.
Node context: Mizora trapped in pod
- 0 Check flag(s) (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> null

0:0 - I'll be damned. That's the best you've got?
uid: 5ef3520c-114a-a3b5-674f-7fd0d1ed317f

0:0 - *The symbol's meaning comes into focus: 'annihilate'.*
uid: 5fc920bf-cdc1-4d84-9a49-4bc2946dea3e
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

- Roll sucessful -
null
uid: 62a2795a-f9cf-a468-a3ed-9b457471d5f3
> You've jumped through enough hoops - a little treat wouldn't hurt.

0:0 - *The symbol means nothing to you.*
uid: 62a289df-d066-41cc-b623-fa471c5d6f80

null
uid: 649a302a-68ab-8946-efbe-a8fa49481c35
Jump to another node

0:0 - *The controls are open to your tadpole's command - to your authority.*
uid: 650528a0-e185-b0fe-47bc-bf0bb27bf78c
> Gather your strength and smash your foot through the pod.
> SMASH THE POD.
> Examine the device on the left.
> Examine the device on the right.
> Connect your mind to the device on the left and activate it.
> Connect your mind to the 'annihilate' device and activate it.
> Connect your mind to the device on the right and activate it.
> Connect your mind to the 'unleash' device and activate it.
> Leave her there.
> Leave her there.

0:0 - Remember all you can about devils and their contracts.
uid: 67345f17-ad91-ebe6-0d42-c8b8bef301cd
= Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

0:0 - You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell.
uid: 6890cf5b-5d18-4483-9943-a4d2256abc44
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.

0:0 - Now enough sniffing around and get me out of this thing.
uid: 69da8729-e04d-1c6f-c671-40f330d456b3
> Do it, and I'll let you off your leash. A devil always keeps her promises.
> null
> *Mizora's life rests in your hands. Perhaps you could end this pact, here and now.*

0:0 - Mizora.
uid: 6a220fb7-1050-34bd-d013-7600df6ef1fa
- 0 Check flag(s) (Global):
   false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> null

null
uid: 6ae8745b-c4e5-4c69-9042-cdd39657939d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Fuck. Fuck fuck fuck!

0:0 - Fine, six months it is. What happens next?
uid: 6c35fa4d-3a00-490f-82ca-9bb4923d4dca
> Well - I imagine you have business in Moonrise to take care of. If I were you, I'd get moving.

- Roll sucessful -
null
uid: 6dba30b0-8f4f-078d-f622-673bf5ba50ab
> I've never seen such a fearless display of sheer idiocy. Bravo!

0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
uid: 6dd22de6-8df9-9263-14f1-0be69839bbe9
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

null
uid: 6e1ae6c9-f38e-0106-e7f2-7a74d19c0a56
> null

0:0 - Mizora? You're Zariel's asset?
uid: 6e689b03-1249-0d22-f527-e2c1d5887b2b
> null

0:0 - Mizora.
uid: 6ec8409b-81e7-4ce9-b28e-d73c38fa3ac3
- 0 Check flag(s) (Global):
   false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> By Graz'zt's cock, it's about time you came. Enough sniffing around - get me out of this thing.

0:0 - *Your own contract is airtight. But you recall an old incantation from a children's story, said to void a devil's pact: 'Abi, diabole, et nunquam redi.'*
uid: 6ef71a99-6fb1-efe9-ca49-53575e155ed7
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

- Roll sucessful -
null
uid: 7005d13e-b3d9-338d-d81d-f218edf5cd7e
> You've jumped through enough hoops - a little treat wouldn't hurt.

0:0 - Gather your strength and smash your foot through the pod.
uid: 71627690-f9a6-4f1d-bd3a-94c3222c49c6
= Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 71dde798-6f66-48c9-aa96-dc3c57f00cab
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
uid: 720e7847-5717-e10d-08e5-6a75bee0b086
= Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

null
uid: 72942781-a49f-3897-09a3-6b2a3e54c115
> Mizora.
> null

null
uid: 7394b4cf-bbb2-25b8-f89a-e561bf492494
Jump to another node

0:0 - Examine the device on the right.
uid: 7404c4bf-0a08-20b7-4e90-bf3049d6c06d
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
> *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
> null

0:0 - Incredible - you actually think you hold the winning hand.
uid: 74521555-3ba5-65d0-f2ec-1b9cde1ce073
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Fine, I'll play your game. But I amend the pact once I'm freed - not before.

0:0 - *You can think of no way to void a devil's pact.*
uid: 747645ed-47ef-1dc2-efe8-11c6fda3a966

null
uid: 753749e7-5650-823f-6ee8-96e43c7959d7
Jump to another node

null
uid: 75f39b84-888b-fed7-c6c4-ce0bb10817e1
Jump to another node

0:0 - Is it? Please, enlighten me.
uid: 77616096-f5fd-2a48-604e-9592c620c28c
> You end it. No more pact, no more debt. Then I set you free - and you flit back to Zariel and leave me for good.

null
uid: 788a91d3-eb10-b9ff-d4bc-29cc83a9eab5
Jump to another node

- Roll failure -
null
uid: 7be0f8fa-024e-4b76-13cd-16d246ff0516
> My sparkling disposition will more than suffice.

0:0 - Examine the device on the right.
uid: 7e5b1658-ae06-4384-bbc8-6382050b1432
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
> *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
> null

0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
uid: 7ebffb97-b7cc-5c8b-82ce-3a9a1443e94a
Cinematic: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts.
> Ignorant thing. It's always the terms and conditions that get you.

0:0 - How about I let the cult infect you instead? I bet you'd make a loyal thrall.
uid: 7f19214d-3543-1d0a-737d-dbc99ac9693b
= Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll failure)
> null (roll sucessful)

0:0 - Fine, you're free. What happens next?
uid: 81467d75-c657-42e1-ff2a-bcc678ddf057
> null

null
uid: 81cdb3f0-99cc-6554-6dfd-3ae82c97f2f8
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> I've got half a mind to kill you where you stand.
> Fine, you're free. What happens next?
> You'd think we'd get a reward for going through all this trouble.

null
uid: 820a4dd4-07c2-5312-607f-cfe53617958d
Jump to another node

- Roll sucessful -
null
uid: 86342ccc-02cd-4a68-a867-086da38ce182
> Incredible - you actually think you hold the winning hand.

0:0 - *You recognise the marking from the nautiloid: an illithid symbol meaning 'unleash'.*
uid: 8665426f-894b-4d2b-ab17-5d1edacc0d51
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

null
uid: 86bfe0e5-37bf-d401-1f23-263618a863bb
> null

0:0 - Ignorant thing. It's always the terms and conditions that get you.
uid: 880a310d-fa8f-4da6-9ba9-7fbb130a3472
> Sever the pact now, devil - or I'll sever your head.
> Fine, six months it is. What happens next?
> Gods damn you, Wyll. You're more trouble than you're worth.
> You'd think we'd get a reward for going through all this trouble.

null
uid: 89468536-fd12-d05f-3ef2-e477b3384b75
Jump to another node

null
uid: 8a0b0167-3b72-27e0-58ff-e63a980e485a
> null

0:0 - Why, perish the thought. Every word was nothing less than true.
uid: 8a260a18-adb6-eff2-0db3-68c96837c2ff
> Now enough sniffing around and get me out of this thing.

0:0 - Fuck. Fuck fuck fuck!
uid: 8b78dff2-5a9c-4fc0-a92a-af4e601e35af
Node context: Incedibly upset over Wyll's fate,
> null

- Roll sucessful -
null
uid: 8bc6fdca-b854-d88e-8bef-b8c46e226503
> I've never seen such a fearless display of sheer idiocy. Bravo!

0:0 - Do it, and I'll let you off your leash. A devil always keeps her promises.
uid: 8d542081-edbe-46dd-2313-e70efe0a16ff
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

null
uid: 8daf849f-aa85-333e-1a6c-394ffd2663be
Animation: [KAYLEIGH] Mizora waves her hand in the air, a mere flip of the wrist, she's confident and powerful, granting power onto Wyll, ........................................................, [AMN][GUS-218128] Wyll looks down at himself as the power surge starts. He floats up in the air as his new power manifests. WIth a burst of flame. his body uncurls (does Superman/Super Saiyan) pose as the power becomes part of him., , He then drops down to his feet once it's done. He looks at both his arms and hands, then the rest of his body. (Note: Fiery VFX running over his body, like MCU Thor with lighting coursing over him.)
Cinematic: Mizora waves her hands in the air, fire flowing from her into Wyll. He has now been granted a special diabolical power TBD.
- 0 Set flag(s) to (Object):
   true - COL_MizorasRescue_Event_Reward - Mizora was persuaded to give more rewards
> All that power. And to think you want to throw it away.

0:0 - *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*
uid: 912479a8-251f-5eab-d0bb-7859aba0dd67
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene

null
uid: 92de7b75-c2dd-3a49-bcb9-bd4f593dd14c
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

null
uid: 9322af15-23ad-abcd-bf91-755320e199d6
> null

0:0 - Not yet, Mizora - it's a seller's market now. Time we struck up a new deal.
uid: 962529c1-a704-7c7e-1cbc-ba299e4f39fb
- 0 Check flag(s) (Global):
   false - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> Is it? Please, enlighten me.

0:0 - I'll do it - and you'll set me free. That was the deal.
uid: 9626159e-02fd-2c4a-e3c9-6d02feae29ae
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> Yeah, yeah. So get to it already.

null
uid: 96936a18-fff4-ea23-a5c5-c768a6837a72
Jump to another node

0:0 - Connect your mind to the device on the right and activate it.
uid: 97440674-723e-4793-9227-8def699ab20d
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   false - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

0:0 - Ugh - heartbreaking. I bet you thought I'd be impressed.
uid: 977a5922-72e3-e0bb-eb87-6c8648891c1f
> null

0:0 - Connect your mind to the 'annihilate' device and activate it.
uid: 977db3fd-6bba-5f4e-3392-48e477670939
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> null

0:0 - *You can make no sense of the symbol.*
uid: 981e5c6b-1f2a-cf54-da96-5225e2e35b89

0:0 - You'd think we'd get a reward for going through all this trouble.
uid: 99722ea9-458d-342a-86ad-209b9f82d85c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 99a1fd53-680e-ac63-b4c5-0f4caf4dddb2
> *The symbol's meaning comes into focus: 'annihilate'.*

0:0 - *You can think of no way to void a devil's pact.*
uid: 9bb5afef-af19-8a8f-74cd-733652327287

null
uid: 9e247b58-e616-1c84-1fde-19b65bf54c27
Jump to another node

- Roll failure -
null
uid: 9e4df421-2733-974f-0893-e2a5e6f875bf
> Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.

null
uid: 9ea1138c-f4f2-43b7-a50f-25e27ace9f87
Jump to another node

0:0 - Six months? Gods damn you.
uid: 9fe6dc31-ddf6-ba6b-3749-bdf52f6018b0
> null

0:0 - *Mizora's life rests in your hands. Perhaps you could end this pact, here and now.*
uid: 9ff37cc3-d74d-ef10-bd05-17e28d766c98
- 0 Check flag(s) (Global):
   false - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> 'Abi, diabole, et nunquam redi.'
> How about I let the cult infect you instead? I bet you'd make a loyal thrall.
> Ponder the ins and outs of your contract. Could there be a loophole?
> Say you know a pact-breaking charm and chant a series of pseudo-Infernal phrases.
> Poor thing. I'll let you out of there.
> Fine, let's get on with it.

- Roll failure -
null
uid: a05b692a-da2e-0f34-bb21-f1445279b858
> null

0:0 - Wyll!
uid: a149b7bc-3544-432a-917c-7bfdc4548e39
Node context: Calling out in panic as Wyll is being pulled into the hells.
> null

null
uid: a21cbf76-619b-f7ed-ab00-bbaf3e609cc9
Animation: [KAYLEIGH]Keyframe - Mizora gets sucked down (maybe)
Cinematic: A psionic surge is released. Mizora is killed (teleported to oubliette?)
> *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*

0:0 - Now by Graz'zt's cock, get me out of this thing.
uid: a25adcd5-fd75-9673-1187-af63370badfe
> null

- Roll failure -
null
uid: a345b12f-4b43-7756-dbd3-452db7ab7802
> *You can think of no way to void a devil's pact.*

null
uid: a3fa5893-77d9-31fe-bef0-dba18109481d
Animation: [KAYLEIGH] Mizora pushes her hands against the transparent cover of the pod, smiling at the group.
Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial.
Node context: Mizora is trapped in her pod, she pushes her hands against the cover and smiles.
- 0 Check flag(s) (Global):
   false - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> null

null
uid: a50a70aa-86cf-abae-2f4f-937d6734be98
Jump to another node

0:0 - Gather your strength and smash your foot through the pod.
uid: a55e52f1-c7ee-d3ac-a2d7-2eb54f6fe0d9
= Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Yeah, yeah. So get to it already.
uid: a590885b-9665-5ed0-fd77-31a1583c8039
> null

- Roll sucessful -
null
uid: a5a902f2-a490-4347-929e-c3f71c29a1ad
> *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*

0:0 - You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell.
uid: a623e6cf-8317-af99-19d3-5ce0a863dc48
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> As for the pact - you forgot the fine print. Ahem.

null
uid: a62bd36a-13f9-4ea3-9fd8-336b49b62ecc
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> null

null
uid: a64c3e3c-13a6-49d2-9a11-9c32104e2a3e
Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back.
Cinematic: The player's fist slams against the pod but it remains intact.
> That's the best you've got?

0:0 - Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.
uid: a87e1d1f-f5c3-40e7-8ea3-e6df5b42bc06
=== END NODE ===

0:0 - What have we here? Hold on - I need to relish the moment.
uid: a8fd7c4f-e83d-2ab5-5269-2f4e9bd2c66d
> Go on and gloat, bow to your pretend crowd.

null
uid: a91fe151-e6ed-dc5b-9b76-7006a593dcc0
Jump to another node

null
uid: a9603ae9-e4d2-a1eb-9e23-02dc217f8f69
Animation: [KAYLEIGH] *DUPE* [Wyll/PLYR] presses the right-side button on the pod console. Mizora falls out of the pod and gets up to her feet, Keyframe: She unfolds her wings one after the other.
Cinematic: Player telepathically connects to the device. Mizora falls out, then gets to her feet. She unfolds one wing, and then the other.
> null

null
uid: a9e8bfa1-214a-b9ba-1718-0810928c3f74
Jump to another node

null
uid: aa0ba294-f4e5-4be4-8684-fc7be638141b
Animation: [KAYLEIGH] PLYR slams their fist against the pod, then takes a step back. Mizora leaps down from the pod and spreads her wings., Keyframe - Pod cracks open. Mizora's wings spread carefully one after the other
Cinematic: The player's fist slams against the pod and it cracks open. Mizora leaps down, and spreads her wings carefully, one after the other.
> null

null
uid: aa8ab10a-246c-b9d5-5b3a-0e10cd008361
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> null
> null
> null

0:0 - Fine. Let her out.
uid: ab32d3dd-4446-7b27-0c2f-81f2d92c0392
> *Wyll's eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols.*

0:0 - *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols. Your tadpole responds to them eagerly.*
uid: ab5af588-8a69-4a9c-a535-52c383e0908e
> Gather your strength and smash your foot through the pod.
> Examine the device on the left.
> Examine the device on the right.
> Connect your mind to the device on the left and activate it.
> Connect your mind to the 'annihilate' device and activate it.
> Connect your mind to the device on the right and activate it.
> Connect your mind to the 'unleash' device and activate it.
> Leave her there.
> Leave her there.

0:0 - Gods damn you, Wyll. You're more trouble than you're worth.
uid: ac2c7b19-2436-4ca5-9f6d-7b0c95c7ee8e
> Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go.

0:0 - Now, you've got business in the Towers to take care of.
uid: ad99b6d1-171a-aa6a-304a-b9bd3405f780
> Don't you fret, I'll find you soon enough. You're going to need me. Count on it.

0:0 - Connect your mind to the 'unleash' device and activate it.
uid: afa8a8e7-60f2-fab9-d46a-17f8d5604912
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ExaminedRightButton - Player examined the button on the right of Mizora's pod
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
> null

0:0 - Mizora? You are the devil you sent me to rescue?
uid: b0c4ed5c-805b-8151-d6fd-65d818278e19
> My dumb little stinker. Took you long enough.

0:0 - All done? Good. Now enough sniffing around and get me out of this thing.
uid: b15a1a8e-24f5-32ab-9177-33d2f7a5e6ca
> null

null
uid: b1e32b06-1569-ca0c-29fb-20bdf01c3f0c
Jump to another node

null
uid: b26cc901-f384-4aa6-8858-7178c314a052
Animation: [KAYLEIGH]Keyframe - Mizora gets sucked down (maybe)
Cinematic: A psionic surge is released. Mizora is killed (teleported to oubliette?)
> Shit. Please, no. Please.

0:0 - Mm. Hrm. Mm-mm-mgh-AHEM.
uid: b275a2fc-e21a-4a73-8980-1b7df4c632c9
Node context: She gears up to read the contract, lots of self-please hemming and hawing leading up to it.
> Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'

0:0 - Hells, what are you - no!
uid: b2b4a843-5bee-4b90-b6b6-e4acb2cd3835
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
> null

null
uid: b3ad9c40-5d6b-ccde-8c40-5ba68e47db0f
> By Graz'zt's cock, it's about time you came. Enough sniffing around - get me out of this thing.

0:0 - Sever the pact now, or I'll sever your head.
uid: b44866e9-ba24-cca4-ff31-a02a1db1af7c
> Not going to happen - but I do like your spunk. Besides, you've got bigger fishes to fry.

null
uid: b5310786-ea83-eeae-11e6-ce83082e2d75
Jump to another node

0:0 - SMASH THE POD.
uid: b53e3dc5-1ab4-4d0a-8e9c-0bbfd945890c
= Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: b6056eb2-38ee-27a3-6e4a-910378bd4290

0:0 - Hells. What's happening? What have you -
uid: b6577dbb-85e7-4cd6-9882-43ca40a6a444
> null

- Roll failure -
null
uid: b74c1c62-7eae-cfe5-85f6-eae459e96c29
> *You can make no sense of the symbol.*

0:0 - You've jumped through enough hoops - a little treat wouldn't hurt.
uid: b7cb9da5-4e43-b438-5f7f-520dc82cbe3d
> null

0:0 - How about I let the cult infect you instead? I bet you'd make a loyal thrall.
uid: b968d6e4-e5e1-8f3e-1800-a9e9dddc3ddc
> null

0:0 - 'Abi, diabole, et nunquam redi.'
uid: b9e434c5-30bc-abaf-0605-12ab3ad95f55
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_PassHistory - Player passed history check in Mizora's rescue scene
> Ha. Haha. Hahahahahaha!

0:0 - My sparkling disposition will have to do.
uid: bb1e117b-5638-9fdb-7354-d6076578b71d
> null

null
uid: bb3fec23-6bcd-e1f5-17ea-2599e4eb3274
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

null
uid: bc6ec0e1-db17-8c9d-130c-c29c5b62ac03
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.

null
uid: bd915519-4bed-a59b-782d-3d1532e03fd4
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_SavedMizoraWyllPresent - Wyll was present when you freed Wyll
   true - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
> I've got half a mind to kill you where you stand.
> Fine, you're free. What happens next?
> You'd think I'd get a reward for going through all this trouble.

null
uid: be7103f2-2fb0-aa44-2a46-73c473f91b0a
Animation: [KAYLEIGH] *DUPE* PLYR slams their fist against the pod, then takes a step back.
Cinematic: The player's fist slams against the pod but it remains intact.
> I'll be damned. That's the best you've got?

0:0 - *You can make no sense of the symbol.*
uid: c076d8d7-39e2-4b24-ba7a-c09088aafef7

0:0 - *You decipher the symbol: it's an illithid sigil meaning 'unleash'.*
uid: c0a35c89-7ec9-fffd-6718-9022f5a43bbc
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.

0:0 - Mm. Hrm. Mm-mm-mgh-AHEM.
uid: c210c5e3-de6c-ac4b-ecfe-41ec93349de0
Node context: She gears up to read the contract, lots of self-please hemming and hawing leading up to it.
> null

0:0 - Examine the device on the left.
uid: c29abdd3-ded4-4db7-ad84-ffe186a93d35
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> *You know this symbol from the mind flayer ship. It means 'annihilate'.*
> null

null
uid: c3e5ec6c-0560-31d4-989d-5b1fb9afd24a
Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor
Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good.
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

0:0 - Turn that frown around, pup. Your chum's got all your best interests at heart.
uid: c4173400-fc08-b360-d9f1-b535f8544396
> null

0:0 - Wyll? Wyll!
uid: c9398f8e-1c23-6a29-0d6f-28a8846b421f
Animation: [KAYLEIGH] *DUPE* keyframe - The pod leans forward
Cinematic: Mizora is about to be killed in the pod
Node context: Panicking. She is about to die.
> null

0:0 - Oh - and go ahead, tell your chums how we met. It's a real cracker of a tale. Ta-ta!
uid: c9f96ea1-2ba1-9cc0-78be-e47ba09a7a01
> null

- Roll failure -
null
uid: ca8b707a-3a29-dac6-7226-1335f226c965
> The new contract is enough. That, and my sparkling disposition.
> My sparkling disposition will have to do.

0:0 - Aw, don't be so hard on him. With his daddy issues and all, he's had a rough go.
uid: cb47e24d-248f-418a-8dce-8e455344182a
Cinematic: Talking to player, then to Wyll.
> Now, you've got business in the Towers to take care of.

0:0 - Clause Z, Section Thirteen: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
uid: cbf716dc-6f59-49be-9e47-9dd7990f70a1
Cinematic: Sound effect on voice. Something heightened, like Galadriel in lord of the rings when she goes nuts.
> Six months? Gods damn you.

null
uid: cc9e8568-86cc-3a5d-aec3-948b324c42d5
Jump to another node

0:0 - Not yet, Mizora - it's a seller's market now. Time we struck up a new deal.
uid: ccef780b-af2d-ca3f-a41f-c1e86c561bca
- 0 Check flag(s) (Global):
   false - TWN_MizorasCapture_Event_Negotiate - Player negotiated with Mizora in Mizora's Capture scene
> Is it? Please, enlighten me.

null
uid: cdab39df-7f5b-de8b-b190-1c5f5dff3119
> Six months? Gods damn you.

0:0 - *You know this symbol from the mind flayer ship. It means 'annihilate'.*
uid: cdaf008d-dd57-42c8-92cb-5f63dc054e0e
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.

0:0 - All that power. And to think you want to throw it away.
uid: cef71fab-86ee-307e-6f94-fae9533d396d
> Now, you've got business in the Towers to take care of.

null
uid: cf410510-7882-46be-ae7c-b27b6936dfa3
Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor
Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good.
> null

null
uid: d15388a2-9c7c-449e-a666-a79c98be42cb
> Hells. What's happening? What have you -

0:0 - Is it? Please, enlighten me.
uid: d1b306fe-d969-3371-8a7f-34f91bcf026a
> You end it. No more pact, no more debt. Then I set you free - and you flit back to Zariel and leave me for good.

- Roll sucessful -
null
uid: d2f3a21e-e77d-2f5e-ac80-403c996d0754
> null

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: d6314a7f-8acb-c797-26db-141a3c20d709
> Now open the pod.

0:0 - Clause F, Section Nine: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'
uid: d656ff40-aa36-540a-5a26-bd04d91a915e
> *You've heard of this provision - better known as the 'You First' clause.*

- Roll sucessful -
null
uid: d72fcec8-2d23-de65-2301-8178abd0544a
> *You recall an old incantation from a children's story, said to void a devil's contract: 'Abi, diabole, et nunquam redi.'*

0:0 - Now open the pod.
uid: d7ada73f-9b49-79ce-cd37-6937574f876d
> *Your eyes turn to the control panel next to the pod. It has two devices marked with illithid symbols. Your tadpole responds to them eagerly.*

0:0 - *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*
uid: d8ad06f8-5180-2158-926a-2674005f7929
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> null

0:0 - Leave her there.
uid: db177b67-b490-7ba3-ae1c-85ab9488a84d
- 0 Check flag(s) (Global):
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
- 0 Set flag(s) to (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> Don't take long, puppy. They pop a tadpole in me, and the Hells'll have you for good.

0:0 - Six months? Gods damn you.
uid: dc492d60-f0c3-4859-86a8-89e5072d6f8b
> Ignorant thing. It's always the terms and conditions that get you.

0:0 - Leave her there.
uid: dce093d4-11ad-46fb-beee-a06fdb139418
- 0 Check flag(s) (Global):
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
- 0 Set flag(s) to (Global):
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> Don't take long. They pop a tadpole in me, and the Hells'll take Wyll for good.

0:0 - Playtime's over. Get me out.
uid: de5e7981-6cbc-410a-a8a8-35abe85069b0
Node context: Calmly but with en edge.
> null

0:0 - So that's it? All this trouble and not a single reward?
uid: df5dc515-8947-d474-d611-66369522adfa
= Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

null
uid: dfbfd058-83ac-4dd4-a473-1301edec0b6e
Animation: [KAYLEIGH] Mizora pushes her hands against the transparent cover of the pod, smiling at the group.
Cinematic: The party approaches a mind flayer pod. Inside is the half-devil Mizora, Wyll's patron. She pushes her hands against the transparent cover and smiles. Next to the pod is a console with two buttons on it, the 'unleash' and 'annihilate' buttons on the console in the tutorial.
Node context: Mizora is trapped in her pod, she pushes her hands against the cover and smiles.
> null

null
uid: dfca3a52-3c71-4d28-b9fa-33459ef0838e
> Playtime's over. Get me out.

null
uid: e02b1930-59b7-54e6-3f3d-25ea115d398e
> null

null
uid: e07af3a8-1bac-b461-af01-e7182aa5f4ef
> null
> Not yet, Mizora - it's a seller's market now. Time we struck up a new deal.
> null

0:0 - Think again. Clause Z, Section Thirteen - the 'Lemure' clause. Could've sworn we covered this.
uid: e1774a8c-01d9-c55a-f2e7-18c5068532fb
> Now open the pod.

0:0 - Ha. Haha. Hahahahahaha!
uid: e1a86587-c6c0-f529-cb2c-58aa5250722b
Cinematic: Laughing hysterically that a player tried a children's incantation to release themselves from a devil's contract.
Node context: Mizora is still in her pod, laughing hysterically at the player
> null

0:0 - Well - after jumping through all those hoops, a little treat wouldn't hurt.
uid: e2e31645-be7d-9a4a-eb46-dc334cbb8a40
> null

null
uid: e2e7d48e-5435-45d3-b8d9-56e8b5f1aa32
> Mizora.
> Mizora? You're Zariel's asset?

- Roll failure -
null
uid: e31547b0-3dd9-4562-9573-fe46c310e190
> *You can make no sense of the symbol.*

null
uid: e398c586-1e53-41d7-b805-315bba3f6a82
> You did all right, Wyll. I'd give your belly a good rub, but never could stand the smell.
> null

null
uid: e3c13857-6bec-4aca-d0ee-b58e7bf29e30
> null

0:0 - The new contract is enough. That, and my sparkling disposition.
uid: e5235073-bf1d-e800-9329-b72216130151
- 0 Check flag(s) (Global):
   true - COL_MizorasRescue_Event_ConvincedMizora - Player convinced Mizora to sever Wyll's pact in the Colony
> null

0:0 - Don't take long, puppy. They pop a tadpole in me, and the Hells'll have you for good.
uid: e605d041-d5f5-ed8b-d289-3279a09308b6
=== END NODE ===

- Roll failure -
null
uid: e63d31cb-3b99-4979-a53b-55e3787027ef
> null

null
uid: e7744944-e798-7f7b-5420-895d0bbd74c1
Jump to another node

null
uid: e848f739-c7a6-8187-55b5-569502708b01
Jump to another node

0:0 - Sever the pact now, devil - or I'll sever your head.
uid: e90fd141-7911-4f2b-a267-48b06378abc5
> Not going to happen, but I do like your spunk.

null
uid: e99fa488-c0a9-8a35-ecd8-cb723aa13736
Jump to another node

0:0 - Now why should I go letting my favourite pet off his leash?
uid: ec5e0f3c-bdba-6109-795f-a42758608459
> How about I let the cult infect you instead? I bet you'd make a loyal thrall.

0:0 - My dumb little stinker. Took you long enough.
uid: eec88d92-cfdc-8dc1-c04a-dc61460c9c9c
> Now enough sniffing around and get me out of this thing.

null
uid: ef1d42d1-72de-6185-8996-4429963dc2d4
Jump to another node

0:0 - You'd think I'd get a reward for going through all this trouble.
uid: efa2f4bf-4ec3-3697-ab3a-e35d5f0d3d5b
= Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

0:0 - Ponder the ins and outs of your contract. Could there be a loophole?
uid: f09dd341-7261-5765-aa69-ea2d27bea05b
= Roll SkillCheck History (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: f1c23d3a-369c-9dff-e223-fe09e4c283e8
> My sparkling disposition will more than suffice.

null
uid: f27375d1-ad84-9267-27bc-b8d9ccd66385
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
> null (roll sucessful)
> null (roll failure)

0:0 - *You've heard of this provision - better known as the 'You First' clause.*
uid: f6831252-259e-f180-4c32-3a20a33b33a8
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Now open the pod.

null
uid: f6873d32-a89e-418c-9727-9a8de5c27449
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
> null (roll sucessful)
> null (roll failure)

0:0 - *The symbol means nothing to you.*
uid: f88c74ef-054f-7ddf-b941-f2c7a1a60220

- Roll sucessful -
null
uid: f89607dd-1d31-020c-6e77-873c663035d8
> Incredible - you actually think you hold the winning hand.

- Roll sucessful -
null
uid: fa405911-ee1a-6102-db57-3c0a3db7111f
> Another one? Well - after jumping through all those hoops, a little treat wouldn't hurt.
> Well - after jumping through all those hoops, a little treat wouldn't hurt.

null
uid: faaed13d-b00d-b52e-57a6-b4c4326f227e
Jump to another node

0:0 - Connect your mind to the 'annihilate' device and activate it.
uid: fb69df82-8c3f-e861-8d26-07b1ad1dc526
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> Hells, what are you - no!

0:0 - Connect your mind to the device on the left and activate it.
uid: fc269b51-3bb2-81fe-e89b-930044417ba1
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
   true - COL_MizorasRescue_Event_ExaminedLeftSymbol - Player examined left symbol on Mizora's pod
> null

null
uid: fcba0eee-6b43-bfc9-c971-2d794f59d5dd
- 0 Set flag(s) to (Object):
   true - COL_MizorasRescue_Event_Reward - Mizora was persuaded to give more rewards
> Now - you've got business in Moonrise to take care of.

null
uid: ff5c31b0-d11b-6d31-6466-8db26eaecae3
> Now by Graz'zt's cock, get me out of this thing.

0:0 - You're free, Mizora. I held up my end. Now you hold up yours. Sever the pact.
uid: ff73b38d-847b-ef80-e4e8-9c2f3268de89
> Mm. Hrm. Mm-mm-mgh-AHEM.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath.lsj
Synopsis:
Wyll companion dies if the party proceeded through the door to Ketheric Showdown, but wasn't together with the party at the moment.

null
uid: 0e2d23c9-3c7d-f679-66f8-75653e35a85c
Animation: [GERRY ]Mizora(REACTION) is sucked downwards from the pod. Blood splatters against the pod's window.
Cinematic: A psionic blast is released and Mizora is killed.
> *Your heart burns red-hot, then goes hollow. A presence disappears from your mind.*

0:0 - *Your heart burns red-hot, then goes hollow. A presence disappears from your mind.*
uid: 26c800d6-09d9-74ca-acce-fa29820df59d
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*
> *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*
> *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*

0:0 - *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*
uid: 32bf8e10-0b4a-26f3-ca45-e806bb9e33a4
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> null

null
uid: 50963817-1334-1713-53a4-cb6a44e3db6d
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*
uid: 6886bd9e-a7f7-d8f7-441c-794eb54cd2b5
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> null

0:0 - *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells have taken the Blade of Frontiers as their own.*
uid: 8996ecce-6398-749b-b04b-9b8961b4a725
> null

null
uid: d54190dc-ae37-4353-69a8-27770d57bde3
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath_OM_Wyll_AOM_OOM.lsj
Synopsis:
Wyll avatar is killed once he passes the doors to the ketheric showdown.

0:0 - *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*
uid: 08404a6d-5b5b-4301-b3c2-78b47913a2b5
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> null

null
uid: 17deaa4d-626d-44f9-baf0-2dbbba2b0526
Animation: [KAYLEIGH] keyframe - pod tilting back
Cinematic: The pod begins to kick into action.
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Wyll? Wyll!

0:0 - Wyll? Wyll!
uid: 1ea826af-c359-4fdf-826e-fc7d893bc608
Animation: [KAYLEIGH] *DUPE* keyframe - The pod leans forward
Cinematic: Mizora is about to be killed in the pod
Node context: Panicking. She is about to die.
> null

0:0 - *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy.*
uid: 20521c86-bf59-3c6e-1821-942a65d8dc78
> *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*

null
uid: 542af0ca-ef6f-a1be-4814-708f0b874ed7
Animation: [KAYLEIGH] keyframe - pod tilting back
Cinematic: The pod begins to kick into action.
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> Wyll? Wyll!

null
uid: 66f10c06-f087-10cd-0b02-d1b8e54e5dcf
> null
> null

0:0 - *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her.*
uid: 6afab60f-4ff2-17c2-1816-0d4e43d08669
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*

0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her.*
uid: 7485256e-48a6-ddd2-cd55-6a7c0610393c
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> *The fires of Avernus roar within you. You are twisting, changing, shrinking. Your soul is forfeit to the Hells.*

null
uid: a690ce60-fa6b-4b8e-a8aa-b4e3e49c2487
Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor
Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good.
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

null
uid: c9eec8ff-d4a9-45e2-bacc-32768bfd36d5
Animation: [KAYLEIGH]Keyframe - Mizora gets sucked down (maybe)
Cinematic: A psionic surge is released. Mizora is killed (teleported to oubliette?)
> *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her.*
> *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her.*
> *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\COL_WyllDeath_OM_Wyll_COM.lsj
Synopsis:
Wyll companion dies if the party proceeded through the door to Ketheric Showdown.

null
uid: 148023fe-623f-1e9f-43d1-676a3b6158ef
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Wyll!

null
uid: 381c17d2-b1db-cf34-81a1-b24d14705501
Animation: [KAYLEIGH] keyframe - pod tilting back
Cinematic: The pod begins to kick into action.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
> Wyll? Wyll!

null
uid: 38ba17a8-2aa6-4086-5ce0-150832d10cf8
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Fuck. Fuck fuck fuck!

null
uid: 4f2a3107-fda6-83ed-f522-05fd79224a17
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.*
uid: 55c6a975-d996-c665-d700-7bc72a03f735
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> Shit. Please, no. Please.

null
uid: 67325787-7fa4-e426-1d71-88c2c7c08a3b
> null

0:0 - Wyll? Wyll!
uid: 71ba49a4-280b-0407-02db-4241e43c3a7e
Animation: [KAYLEIGH] keyframe - The pod leans forward
Cinematic: Mizora is about to be killed in the pod
Node context: Panicking. She is about to die.
> null

null
uid: 773fdf5e-925b-c35b-e919-3c8b1e6b9810
Animation: [KAYLEIGH] keyframe - Lemure Wyll, panicked, sinks through the floor
Cinematic: Wyll sinks through the floor, flailing in agony, leaving behind a pile of ash, which can be looted to retrieve Wyll's belongings. He is gone for good.
> null

0:0 - Shit. Please, no. Please.
uid: 7c22dc2f-0cec-c05a-1917-1c2c6dadc193
Node context: Panicking. He is about to be pulled into the hells.
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> null

0:0 - Wyll!
uid: 7e019a87-8af4-d4de-5e55-afb2df30d8b0
Node context: Calling out in panic as Wyll is being pulled into the hells.
> null

null
uid: 9b8815cd-4ce8-2bdc-3fea-ea441d5770c3
Animation: [KAYLEIGH] Wyll, panicking and in pain, morphs into a lemure., , ............................................., [AMN][GUS-218128] Wyll falls down on his knees...body spasming from the change. His head is bowed down as he endures the physical transformation., , In horror he notices the change on both his hands. He sits back and looks at them. He then sees the rest of his body., , He gets up to his feet and really looks at himself. He then hesitatingly reaches both hands up to touch his face. He shudders in shock and disgust at the changes he felt there., , (Note: Tom had shot a really fantastic video of himself acting out the transformation beats. We could also use that video as reference)
Cinematic: Fire begins to engulf Wyll. He is in agony.
> null

0:0 - *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.*
uid: ae6112d7-cfc3-0ded-0aa6-4e972e13d948
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> Shit. Please, no. Please.

null
uid: b7726124-87c2-c994-8e7c-a6c745d760d3
- 0 Set flag(s) to (Global):
   true - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony.
=== END NODE ===

null
uid: cc708939-aef7-3695-20ef-aae419305a6a
Animation: [KAYLEIGH]Keyframe - Mizora gets sucked down (maybe)
Cinematic: A psionic surge is released. Mizora is killed (teleported to oubliette?)
> *You failed to fulfil Mizora's mission and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.*
> *You failed to fulfil Mizora's mission. She was Zariel's asset you were meant to rescue - and the Absolute's cult has destroyed her. Wyll has failed his patron, and the Hells now demand their prize.*
> *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells now demand their prize.*

0:0 - *Mizora was captive in the illithid colony. In your haste, you ignored her and left her for the Absolute's cult to destroy. Wyll has failed his patron, and the Hells now demand their prize.*
uid: da1aa396-b463-8f84-38f7-b92af46676ee
> Shit. Please, no. Please.

null
uid: f183a2a5-ba44-3e08-e89c-b4859ed45494
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Fuck. Fuck fuck fuck!
uid: f549d046-fd6e-8497-0cd8-624c5b423b17
Node context: Incedibly upset over Wyll's fate,
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_AstralPrison_Daisy_OM_Laezel_AOM.lsj
Synopsis:
Avatar Lae'zel meets Daisy in person for the first time. Daisy will invite the player to kill them, knowing that Vlaakith has ordered the player to do so. The player will be able to ask Daisy about the astral prison, the Absolute, and why the gith are after them,

0:0 - Now leave. I have a battle to return to.
uid: 04dacaab-b609-b7c3-c9e5-6b1d1600b435
- 0 Set flag(s) to (Global):
   true - CRE_AstralPrison_Event_DaisyReadyCheck - Set if the player chooses to be sent back during the Daisy dialog
=== END NODE ===

0:0 - It is the reason She mobilised Her people to retrieve the Astral Prism.
uid: 04eb9d2c-8403-b01b-6f42-f0e61d0e5c39
> It is why She sent you to kill me. And why She will kill you once you leave this place.

0:0 - My killer. So you are not to be trusted.
uid: 05ed9792-559a-adab-bc07-c4dc1eb7d2c9
Cinematic: Daisy reforms from astral ether on the spot where they were killed. The player is shocked to see Daisy alive.
Node context: with an undercurrent of bitter disappointment
- 0 Check flag(s) (Dialog):
   true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison
- 1 Check flag(s) (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
- 0 Set flag(s) to (Global):
   false - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
> null

0:0 - Then again, you always were special, Lae'zel.
uid: 065afcf1-f382-6ab4-0ae0-17119f0bab46
Node context: Gently
> Vlaakith? My eternal Queen. Let the planes know Your glory.
> I can see through your lies, creature. You are not Vlaakith.
> Vlakith, my Queen. I don't understand.

0:0 - You've been appearing to me as Vlaakith. How?
uid: 083c3299-94e6-1df0-bd8e-4890df175f3d
- 0 Check flag(s) (Object):
   false - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream.
- 0 Set flag(s) to (Object):
   true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream.
> A marvel of ancient magic. I was concerned only for your comfort.

null
uid: 09d7a7f2-0b12-7893-dd51-88150ee15641
Cinematic: The player takes the blade and drives it through Daisy's chest. Daisy reacts with pain.
> Dear Lae'zel. I had hoped you'd see reason.

0:0 - Thank you.
uid: 09e053a5-8883-2250-fd4b-eb6120463070
Cinematic: Daisy stands up. Makes the sword vanish with a gesture of the hand.
> null

0:0 - You know more. What else can you tell me?
uid: 0aec77c9-e6bd-e37a-8c0a-8fb9de89c5b8
> A secret that I know, and Vlaakith doesn't.

null
uid: 0cd18ef7-4bf5-3db5-aebe-95d65b68d596
Jump to another node

0:0 - The real Vlaakith is lying to you. You think She knows the secret mother Gith used to crush the mind flayer empire.
uid: 0ced1857-b524-7fac-dff3-02e2dcd3a6fb
> But She does not. If the illithids would ever rise to power again, She would be incapable of stopping them.

0:0 - Yet your queen wants you to kill me. I will not stand in your way.
uid: 109fcc29-e645-abdd-a016-8a58b38f99f1
> You are an agent of the Grand Design. Vlaakith told me so.
> I may kill you yet. But first, I want answers.
> Why did you stop the zaith'isk from removing my tadpole?
> Then let it be done. Prepare for death.

0:0 - Hm. Ever since the Astral Prism was stolen from Her oh-so-secret hiding place for it, She has become desperate. She lies.
uid: 1173c63c-914b-6e06-0007-ff9aac39213f
Node context: 'Hm' amused

0:0 - Dear Lae'zel. I had hoped you'd see reason.
uid: 12862694-0928-ae4d-9761-32e2a21e0b57
Cinematic: Daisy is shocked.
Node context: bitter
> We could have been so much more. But you had to choose this.

0:0 - A beautiful lie. But a lie nonetheless.
uid: 1320d1d6-5a75-4f0a-b7d4-c503f5e1e017
> There's no lie. I would never lie to you.

0:0 - So you found a way in.
uid: 139c38c4-792f-bcf0-1e52-745dba119b61
Cinematic: On seeing us, Daisy stands up and turns to face us. With a gesture of the hand, invites us to come closer.
Node context: Gently
- 0 Check flag(s) (Dialog):
   false - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison
- 1 Check flag(s) (Global):
   false - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her.
- 0 Set flag(s) to (Dialog):
   true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison
- 1 Set flag(s) to (Global):
   true - CRE_AstralPrison_State_SpokeWithDaisy - Set when the player speaks to Daisy for the first time in the Astral Prison.
> null

null
uid: 152e9a81-d4ef-01d6-b90b-09954cea9b03
Jump to another node

null
uid: 1687317d-22ba-218b-847e-9359f8d1980f
Jump to another node

0:0 - Vlakith, my Queen. I don't understand.
uid: 17db38df-d68c-c650-f7c0-70e455286f97
> Ah - your mind seeks answers. I feel it reaching, stretching, contorting. Yet still coming up short.

0:0 - You wasted no time, Lae'zel. No Queen could ask for a more faithful disciple.
uid: 19e171c2-c473-2fc5-f021-31ed01ebccde
Node context: Gently
> null

0:0 - I suppose I can't blame you. You are threatened by the tadpole and you think I prevented you from being cured.
uid: 1a790bd6-627f-9121-46a5-33e80647ede5
> Very well. See for yourself.

0:0 - Who are you fighting?
uid: 1af8c2cd-7d54-858c-d4d7-ce439d0b7813
> The stuff of nightmares, and no concern of yours. It is enough that Vlaakith hunts me for my knowledge.

0:0 - Get up. You will not die today.
uid: 1b38ac1c-0e5f-6527-92f5-f785593fa801
> Thank you.

0:0 - There's no lie. I would never lie to you.
uid: 1f32c387-8d19-d0cd-1615-7e59ab99733f
Node context: genuine - this isn't a lie
> null

0:0 - Launch into a lengthy monologue using the biggest words you know.
uid: 2047a143-d608-9c6c-3163-6bdbdf6c44af
> Impressive. You barely took a breath. And you didn't understand half of what you said. Your intellectual capacity is insufficient to know the truth.

0:0 - I think I may have overestimated your intelligence. You would simply not understand.
uid: 21b2452b-9124-1e5f-a3f9-5b8e884113f6
Cinematic: Daisy gives you a long stare, unimpressed. Then recovers before speaking.
> All you need to know is that it is enough for Vlaakith to want me dead.

0:0 - You see, I know Vlaakith's secret.
uid: 225e8ce5-c64c-7975-cb68-13e7f56e6733
> A secret so great that if Her people ever found out, that would be the end of Her rule, the end of Her.

0:0 - You will be marked for death, yes.
uid: 23828f3d-536a-9437-515d-7f02cf110d52
> But between Vlaakith and the Absolute, it is the Absolute I fear more. You would do well to think the same.

0:0 - Even now, Vlaakith sends word to your people. They will stalk you to Toril's edge.
uid: 2581c470-dd9b-ef2c-6a7b-6af1516967cb
> Believe me or don't. The queen has already spoken.

0:0 - Must you? Really? If you were going to do it, at least you could have tried harder than that.
uid: 2b4a05c5-a51d-5676-2bf5-04c9c295aa57
> I suppose I can't blame you. You are threatened by the tadpole and you think I prevented you from being cured.

0:0 - She is trying Her very best to kill me. By sending you.
uid: 2d2f119b-dd98-afe9-1a99-e572eec7b891
> Queen Vlaakith is lying to you. You think She knows the secret mother Gith used to crush the mind flayer empire.

0:0 - This is all wrong. Queen Vlaakith would never lie to Her people.
uid: 2d364906-f780-1800-63ed-a3b859023fb4
> Denial is more potent than magic itself. And far harder to lift.

0:0 - A prison. Commissioned by Vlaakith, built in the Hells. A place for all who threaten her to wilt and die.
uid: 2d79521b-f36b-6c6c-64ad-3e84a7a93346
> You see, I know Vlaakith's secret.

0:0 - But that very secret, which Vlaakith only pretends to know, is how I've been protecting you.
uid: 2ea8b2f0-68bc-a543-122c-8fdca7bc178d
> I suppose She hoped to extract it from my corpse. How She intended to do that, I know not. It is a desperate act driven by fear.

0:0 - A secret so important that She would preserve it at any cost - including sacrificing the very power that would stop the Grand Design - me.
uid: 3044fae3-a3e2-ddf0-1a0d-70b30a0d683c
> I can hear your thoughts. You think I'm lying. Vlaakith warned that I would try to deceive you. But consider this - what reason have I to deceive you? I want the same thing as you - freedom.

0:0 - I can hear your thoughts. You think I'm lying. Vlaakith warned that I would try to deceive you. But consider this - what reason have I to deceive you? I want the same thing as you - freedom.
uid: 313f7494-e70f-4bb7-124e-13a667cbce74
> And yet if you spare me, you make an enemy of Vlaakith. And you already have an enemy in the Absolute.

0:0 - And discover for yourself the true nature of your Queen.
uid: 32153bd2-53ec-ea92-7508-b9b88b8b5a58
> I have delayed long enough. The next attack is overdue, and I can't risk you being caught in the middle of it. I need you out there, searching for the Absolute.

0:0 - Why did you stop the zaith'isk from removing my tadpole?
uid: 32534572-50af-daf8-2138-93e7df5b29b3
- 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog
> You misunderstand. The zaith'isk was going to kill you. I couldn't let that happen.

0:0 - Try to probe into the figure's mind.
uid: 327d5c9f-81c6-1426-93a2-79b493185306
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
> null (roll sucessful)
> null (roll failure)

0:0 - *In spite of your reservations, she's telling the truth.*
1:0 - *In spite of your reservations, he's telling the truth.*
2:0 - *In spite of your reservations, they're telling the truth.*
uid: 3666adb3-df77-0005-0f9e-5ee2c233f476
- 0:0 Tag: DAISY_MALE - |Daisy male gender|
> Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die.
> Your people had no intention of letting you survive purification. And I had no intention of letting you die.

- Roll sucessful -
null
uid: 37de125b-59be-de7a-7d3b-aacc4dc30503
> That was uncalled for. Though, a spell well cast.

0:0 - This is the only place it cannot reach me.
uid: 39925c2d-254f-f129-cd44-33bd33c69ad4
> Out there, I would perish, and with my protection gone, you would become a mind flayer.

0:0 - Wait, aren't you supposed to be dead?
uid: 3a8248af-f71f-12e9-cb96-b2776f3b881c
> Do your actions have consequences? Yes. Most certainly. But not that one. Not here.

0:0 - Though your judgement leaves much to be desired, your conviction, as ever, is strong.
uid: 3adf9af4-3879-f205-10ec-73c3aaa18f6e
Node context: like a teacher disappointed by a naughty child whose behaviour they fully expected
> I don't intend to make a habit of conversing with my killer, so I will be brief.

0:0 - Try to kill the figure again.
uid: 3b2f85e2-4ede-c884-dbe9-6a0165fa5fae
- 0 Set flag(s) to (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
- 1 Set flag(s) to (Tag):
   false - DAISY_REASONTRACK -
   true - DAISY_FEARTRACK -
> null

0:0 - All you need to know is that it is enough for Vlaakith to want me dead.
uid: 3fc6b311-ca63-1400-6d32-2a5527fc2475
> null

- Roll failure -
null
uid: 4131c638-9353-b9eb-3b90-765d76065bc5
> Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die.
> Your people had no intention of letting you survive purification. And I had no intention of letting you die.

- Roll sucessful -
null
uid: 4268a6b8-c769-a5dd-cca7-b755ad724fbc
> *In spite of your reservations, she's telling the truth.* *In spite of your reservations, he's telling the truth.* *In spite of your reservations, they're telling the truth.*

0:0 - It's a truth. The third truth. Of the Maltbianblake spell. Obviously.
uid: 43129e4a-3d51-ea0f-3737-3aff8166f40a
> I think I may have overestimated your intelligence. You would simply not understand.

0:0 - But unlike you, unlike anyone else in any plane, I know Vlaakith's secret.
uid: 4605bd2c-8281-3327-2877-adbc4c4153d2
> A secret so great that if Her people ever found out, that would be the end of Her rule, the end of Her.

0:0 - It is the very least of Queen Vlaakith's deceptions.
uid: 46804e43-9b4c-1610-8b2c-934902088be1
> You know more. What else can you tell me?
> A beautiful lie. But a lie nonetheless.
> Try to probe into the figure's mind.

0:0 - Fewer still would change their mind.
uid: 4d2afc7b-f0af-c03b-fdcb-cc216455b2f7
Node context: Gently
- 0 Check flag(s) (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her.
> Then again, you always were special, Lae'zel.

null
uid: 4e7e7919-c68e-e60f-52d8-b607c539deef
> She will be furious. She fears nothing more than the loss of Her empire. The knowledge I have of Her deception will bring that about.

0:0 - Denial is more potent than magic itself. And far harder to lift.
uid: 54d2413d-b575-858e-c5e8-b565b126042a
> Live with it, if you must. But if you wish to be free of the illithid threat, heed my instruction.

null
uid: 55ed54d4-43f4-9989-bcfc-22b102a868a7
> null

0:0 - Out there, I would perish, and with my protection gone, you would become a mind flayer.
uid: 589e49ea-003f-4ab8-e4c5-5d8d0b768208
> I have delayed long enough. The next attack is overdue, and I can't risk you being caught in the middle of it. I need you out there, searching for the Absolute.

0:0 - Live with it, if you must. But if you wish to be free of the illithid threat, heed my instruction.
uid: 58e2635d-ba43-e919-d9e5-f3c9ba451330
> And discover for yourself the true nature of your Queen.

0:0 - I am not Vlaakith, child. But I am your safety and your salvation.
uid: 5a2cf50f-00f5-9bf9-489f-977f567183bc
> Yet your queen wants you to kill me. I will not stand in your way.

null
uid: 5c3eedf2-99ec-914c-fdee-a6223b6bff32
> null

null
uid: 5e5d8724-27d4-454f-e6b2-e0a4bd6f055a
- 0 Check flag(s) (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her.
> You wasted no time, Lae'zel. No Queen could ask for a more faithful disciple.

0:0 - I don't know.
uid: 6114ef8a-e7c8-3f2b-4958-b577a38a1662
> Honest. I like that. But my point is made - you wouldn't understand.

0:0 - The stuff of nightmares, and no concern of yours. It is enough that Vlaakith hunts me for my knowledge.
uid: 61cecf8e-f12a-3b62-0229-f0c9caa0d29b
> You see, I know Vlaakith's secret.

0:0 - I will not shirk my duty.
uid: 6408f6bc-3267-aebc-4100-f5db7c98d083
- 0 Set flag(s) to (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
> null

0:0 - Your survival depends on mine, and mine on yours. It's less than ideal, but it is where we stand.
uid: 66f1c1a5-db0f-b4e6-ac82-1f4881d3b266
> I know a secret that Vlaakith never wants to be revealed.

0:0 - That was uncalled for. Though, a spell well cast.
uid: 678b1af5-c7f1-6eb0-e2c9-e953fd6b0fd4
> I suppose I can't blame you. You are threatened by the tadpole and you think I prevented you from being cured.

0:0 - A secret that I know, and Vlaakith doesn't.
uid: 67d2d17f-7b68-aa41-d32d-dee567749488
> null

0:0 - You claim to know a lot about my Queen, and yet you present no evidence.
uid: 68ad43b9-195a-c296-fe37-96e0606b95bf
> You stood in Her presence yourself. Was it not enough to convince you of Her fear? Her desperation?

0:0 - Godlike in power, yes. But with none of the sanctity. A false god who lies to her own people.
uid: 6981df84-5408-bfd4-614d-a6c912233f94
> Queen Vlaakith is lying to you. You think She knows the secret mother Gith used to crush the mind flayer empire.

0:0 - It is why She sent you to kill me. And why She will kill you once you leave this place.
uid: 7064ad67-636c-ec3c-50b4-8be97410d35e
> Even now, the Inquisitor awaits your return, ready to strike.
> Even now, Vlaakith sends word to your people. They will stalk you to Toril's edge.

0:0 - There is no third axiom.
uid: 7361275f-f367-8634-0187-9f1c2fb771d2
> You are trying to be clever. And failing. I'm sorry, but you just wouldn't understand.

0:0 - I have delayed long enough. The next attack is overdue, and I can't risk you being caught in the middle of it. I need you out there, searching for the Absolute.
uid: 73b08b5c-7b35-1add-e683-f989eca122c9
Cinematic: In the distance, sounds of battle (same as we heard in the first dream), darkening skies. A military order is given to attack. Daisy glances over their shoulder.
> I hope you are ready to face Vlaakith's wrath.
> Be warned. The Inquisitor awaits your return from this place with orders to kill you.

0:0 - A secret so great that if Her people ever found out, that would be the end of Her rule, the end of Her.
uid: 73d387f8-0ebc-435f-7558-a83b2a842c53
> A secret so important that She would preserve it at any cost - including sacrificing the very power that would stop the Grand Design - me.

0:0 - I stand by my choice.
uid: 75929adb-0d49-db87-a56c-44fcc940de5b
> Though your judgement leaves much to be desired, your conviction, as ever, is strong.

null
uid: 76ee6154-e5c8-475b-3667-e992f6d80d43
> But perhaps you may yet be reasoned with.

0:0 - And yet if you spare me, you make an enemy of Vlaakith. And you already have an enemy in the Absolute.
uid: 77c488bd-0fbd-3eca-188b-4d8ba6662038
> So what will you do? Will you fulfil Vlaakith's orders? Or will you know the truth?

0:0 - I don't intend to make a habit of conversing with my killer, so I will be brief.
uid: 781ee36f-0814-1408-8e5c-16f949772b0e
> Your survival depends on mine, and mine on yours. It's less than ideal, but it is where we stand.

null
uid: 78c5e147-13fc-fa7a-7d83-ba88ecb7a12a
> I'm not going to kill the one who's protecting me.
> Get up. You will not die today.
> I will not shirk my duty.

null
uid: 7c1df0c8-8387-2f45-0d1c-b93b3e8a7767
> But unlike you, unlike anyone else in any plane, I know Vlaakith's secret.

0:0 - If you're such a threat to Her, why hasn't She killed you already?
uid: 7d3d1138-54de-ee54-9277-71d3a17a0f66
> She is trying Her very best to kill me. By sending you.

null
uid: 7dfbd5f6-b341-7a52-fb81-ffa71e9e1a3f
> null

0:0 - But between Vlaakith and the Absolute, it is the Absolute I fear more. You would do well to think the same.
uid: 7f56da68-da00-a31d-8163-dbabdb9a597d
> I have delayed long enough. The next attack is overdue, and I can't risk you being caught in the middle of it. I need you out there, searching for the Absolute.

0:0 - I suppose She hoped to extract it from my corpse. How She intended to do that, I know not. It is a desperate act driven by fear.
uid: 800b1a54-c4a1-e6e6-c5b9-30f811f29717
> What's the secret to defeating the mind flayer empire then?
> I'm no Vlaakith loyalist. Let's get you out of here. Let's get you out of here before she finds out I let you live.
> In other words, with you alive She'll be after my neck.
> This is all wrong. Queen Vlaakith would never lie to Her people.

0:0 - I hope you are ready to face Vlaakith's wrath.
uid: 82617071-44cf-7b46-52ae-59c41cd10998
- 0 Check flag(s) (Global):
   true - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> Good luck.

0:0 - Believe me or don't. The queen has already spoken.
uid: 82c8d240-36e1-5424-db17-82c71b776c45
> Now leave. I have a battle to return to.

0:0 - You are an agent of the Grand Design. Vlaakith told me so.
uid: 85fc4e49-4fb7-bcd6-055c-13174055f8be
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Hm. Ever since the Astral Prism was stolen from Her oh-so-secret hiding place for it, She has become desperate. She lies.

0:0 - And now that you know the truth, what will you do?
uid: 865a4ab3-6b2e-4568-ef82-4d94bb7ac3e7
> null

0:0 - She will be furious. She fears nothing more than the loss of Her empire. The knowledge I have of Her deception will bring that about.
uid: 88d636a8-482d-f36e-f222-498a12ac6464
Cinematic: Daisy gives a wry smile.
> You've been appearing to me as Vlaakith. How?
> Vlaakith's a god. What could you possibly know that would bring down Her empire? Queen Vlaakith is a god. What could you possibly know that would bring Her down?
> If you're such a threat to Her, why hasn't She killed you already?
> Let's get you out of here, out of Vlaakith's grasp.
> You claim to know a lot about my Queen, and yet you present no evidence.

0:0 - Go on then. If you must.
uid: 8924cf6f-c6c9-083e-2ee6-8d24965db288
Node context: Weary
> null

0:0 - And you will learn to live with them.
uid: 89fd2839-08ae-5193-0838-343c75687707
Node context: curt disappointment
> I don't intend to make a habit of conversing with my killer, so I will be brief.

0:0 - Vlaakith's a god. What could you possibly know that would bring down Her empire?
1:0 - Queen Vlaakith is a god. What could you possibly know that would bring Her down?
uid: 8a65c20b-a084-b097-0f8c-3191a20e0081
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Godlike in power, yes. But with none of the sanctity. A false god who lies to her own people.

0:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. She saved your life.*
1:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. He saved your life.*
2:0 - *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. They saved your life.*
uid: 8cd99a12-b72c-b57a-1e70-0d4d50ed4780
Cinematic: Just focus on player face as their mind is blown.
- 0:0 Tag: DAISY_MALE - |Daisy male gender|
> Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die.
> Your people had no intention of letting you survive purification. And I had no intention of letting you die.

0:0 - But She does not. If the illithids would ever rise to power again, She would be incapable of stopping them.
uid: 8e1a6a19-d192-57e1-dcdc-3f317a3fcc56
> If Her deception were ever to come to light, Her impotence, Her rule would be over.

0:0 - If Her deception were ever to come to light, Her impotence, Her rule would be over.
uid: 917e59da-e6c3-7a58-575a-de3432f2cbc8
> But that very secret, which Vlaakith only pretends to know, is how I've been protecting you.

null
uid: 95408d22-d0bf-0252-6e02-d2934f12eaea
> I was mistaken. You are beyond reason.

0:0 - Few githyanki would deny their Queen's orders.
uid: 958597d5-114b-fff2-f798-dbb2b89beda3
- 0 Check flag(s) (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> Fewer still would change their mind.

0:0 - Even now, the Inquisitor awaits your return, ready to strike.
uid: 95e1f92f-ba8e-df75-12e1-a9bf2339f521
- 0 Check flag(s) (Global):
   false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> Believe me or don't. The queen has already spoken.

0:0 - Tell me - do you know the third axiom of the Maltbianblake incantation?
uid: 98d2d5af-bbe6-82e4-3d8a-2edbbb6f1ee4
Cinematic: Daisy smiles
> Launch into a lengthy monologue using the biggest words you know.
> I don't know.
> It's a truth. The third truth. Of the Maltbianblake spell. Obviously.
> There is no third axiom.

null
uid: 9a291e1d-0253-2138-ff6c-7bf9d8150f34
Jump to another node

- Roll failure -
null
uid: 9a8c9a3d-a6e7-4a8e-df00-bd327bb7e01e
> Must you? Really? If you were going to do it, at least you could have tried harder than that.

0:0 - It's impossible. At least for now. The secret I carry is not only a threat to Vlaakith but also to the Absolute. And it is the latter I fear the most.
uid: 9ab9d22c-8553-7757-68f2-615422d86786
> This is the only place it cannot reach me.

0:0 - Ah - your mind seeks answers. I feel it reaching, stretching, contorting. Yet still coming up short.
uid: 9af24047-a5c2-8d90-de33-aaf2ddb3bd1f
> I am not Vlaakith, child. But I am your safety and your salvation.

0:0 - Your people had no intention of letting you survive purification. And I had no intention of letting you die.
uid: 9ed3b7c7-bee4-6958-4698-91e6aaff2534
- 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog
> And now that you know the truth, what will you do?

0:0 - Why does my queen want you dead?
uid: 9f8f1fbf-68a8-09ed-8f50-7564f80233a3
> Vlaakith wants me dead because I know Her secret.

0:0 - So what will you do? Will you fulfil Vlaakith's orders? Or will you know the truth?
uid: a227ba08-24b8-a612-5cde-a23c6604c73b
> null

0:0 - Not that I ever dreamed I could stop you.
uid: a2edc1e6-9249-81e6-9ed9-adc3e79cb079
Cinematic: Shot of player walking up to Daisy.
- 0 Check flag(s) (Global):
   false - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her.
> You were destined to come. Oh, dearest Lae'zel. Could a queen want for a more loyal servant?

0:0 - Vlaakith wants me dead because I know Her secret.
uid: a9d6f68a-6d0e-3366-7063-61587fa321a2
> null

null
uid: aaca1a64-afd2-6ea9-20a1-44b77dca984d
> null (roll sucessful)
> null (roll failure)

null
uid: ab03146b-ea5e-4e5e-0bfd-3dc13d0ead57
Jump to another node

0:0 - I know a secret that Vlaakith never wants to be revealed.
uid: abfd4d9c-8064-c978-883d-ccd86a3da220
> It is the reason She mobilised Her people to retrieve the Astral Prism.

0:0 - Do your actions have consequences? Yes. Most certainly. But not that one. Not here.
uid: af9ad781-b65b-c5e0-db69-7f61af899c44
> I don't intend to make a habit of conversing with my killer, so I will be brief.

0:0 - Honest. I like that. But my point is made - you wouldn't understand.
uid: b1f985d9-a5a0-ff52-7082-d10f70211ed3
> All you need to know is that it is enough for Vlaakith to want me dead.

0:0 - I can see through your lies, creature. You are not Vlaakith.
uid: b283365d-55c8-1ae1-2c89-d5f69fbb03f2
> Well done, child. I am not Vlaakith. But I am your safety and your salvation.

0:0 - Go on. Ask your questions.
uid: b454f328-bfc7-3fcd-7385-28c92cafe800
> Why does my queen want you dead?
> How is it that you appear to me as my Queen?
> What is this place?
> Who are you fighting?

0:0 - How is it that you appear to me as my Queen?
uid: b4960f4a-6f66-bed1-8911-031fbb803d06
- 0 Check flag(s) (Object):
   false - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream.
- 0 Set flag(s) to (Object):
   true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream.
> null

0:0 - I'm no Vlaakith loyalist. Let's get you out of here.
1:0 - Let's get you out of here before she finds out I let you live.
uid: b4d10612-c5ce-c854-6466-c4deb00a04e4
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> It's impossible. At least for now. The secret I carry is not only a threat to Vlaakith but also to the Absolute. And it is the latter I fear the most.

0:0 - You stood in Her presence yourself. Was it not enough to convince you of Her fear? Her desperation?
uid: b578e044-f68c-dfe5-6fa1-e8cf0d406c29
> null

0:0 - We could have been so much more. But you had to choose this.
uid: b63ad30c-4298-2d79-91ba-2ee42468defc
Cinematic: Daisy pulls out the blade. Blood spreads from the wound. They fade into wisps, and vanish into the astral ether.
Node context: disappointed
- 0 Set flag(s) to (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog
=== END NODE ===

0:0 - I may kill you yet. But first, I want answers.
uid: b7ae3c0b-d953-723e-e8c0-c7af2e598cea
> Of course. You've had doubts, Lae'zel. You may not have felt them - but I did, deep in your mind's shadows.

0:0 - Impressive. You barely took a breath. And you didn't understand half of what you said. Your intellectual capacity is insufficient to know the truth.
uid: b8cfa8af-bed3-57bf-6cfc-4c63d90edc41
Cinematic: Daisy gives you a long stare, unimpressed. Then recovers before speaking.
> All you need to know is that it is enough for Vlaakith to want me dead.

0:0 - A marvel of ancient magic. I was concerned only for your comfort.
uid: ba2455f2-cdfc-358f-700b-82519eb9e693
> In truth, I am an adventurer from Baldur's Gate who was infected with an illithid tadpole and seeks to be free of the Absolute.

0:0 - You were destined to come. Oh, dearest Lae'zel. Could a queen want for a more loyal servant?
uid: bbaa79bb-d588-0f6b-debc-ee93be5250fe
Node context: Gently
> null

0:0 - I suppose I can't blame you for trying.
uid: bd35abdf-738b-7002-a062-c38cfdadebb3
Cinematic: On seeing us, Daisy stands up and turns to face us. With a gesture of the hand, invites us to come closer.
Node context: Gently
- 0 Check flag(s) (Dialog):
   false - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison
- 1 Check flag(s) (Global):
   true - CRE_AstralPrison_State_KilledDaisyDuringGameplay - Set if the player kills Daisy before they talk to her.
- 0 Set flag(s) to (Dialog):
   true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison
- 1 Set flag(s) to (Global):
   true - CRE_AstralPrison_State_SpokeWithDaisy - Set when the player speaks to Daisy for the first time in the Astral Prison.
> null

0:0 - About that - I have regrets.
uid: c1cec6f7-40fd-f066-e157-26a15b9e58a0
> And you will learn to live with them.

0:0 - Good luck.
uid: c313ffdf-d13f-592a-0998-2b6463aaa500
- 0 Set flag(s) to (Global):
   true - CRE_AstralPrison_Event_DaisyReadyCheck - Set if the player chooses to be sent back during the Daisy dialog
=== END NODE ===

0:0 - But perhaps you may yet be reasoned with.
uid: c3b4db7e-297e-7fea-0571-fcb7cd94d33b
> About that - I have regrets.
> I stand by my choice.
> Wait, aren't you supposed to be dead?
> Try to kill the figure again.

null
uid: c4e04190-8498-47fd-be9d-f7c5cbd4713f
Jump to another node

0:0 - Be warned. The Inquisitor awaits your return from this place with orders to kill you.
uid: c72a9fbf-80e5-2f51-9cde-49f48b2299fb
- 0 Check flag(s) (Global):
   false - CRE_Templar_State_Permadefeated - Set if the templar is permadefeated in the Creche.
> Good luck.

0:0 - In other words, with you alive She'll be after my neck.
uid: c8f511c9-45a2-bda1-cb92-23486d13bc07
> You will be marked for death, yes.

0:0 - You are trying to be clever. And failing. I'm sorry, but you just wouldn't understand.
uid: cb15a7a3-6f9e-316e-48bb-b1b1e14a4113
> All you need to know is that it is enough for Vlaakith to want me dead.

0:0 - Let's get you out of here, out of Vlaakith's grasp.
uid: cb1a19ce-e96f-8fe5-3c47-3fe7df0fe631
> null

null
uid: cd59349d-f4d7-48d8-17f9-a438f59b288e
Jump to another node

0:0 - Vlaakith? My eternal Queen. Let the planes know Your glory.
uid: d9724f5c-d6cf-f388-4531-57e81be8329f
> Such a pity. So great is your trust that you cling to mirages.

0:0 - Vlaakith has no intentions of letting you live, Lae'zel. And I have no intention of letting you die.
uid: d98f4f40-6976-ebe9-0dd9-d07e0c2b39ac
- 0 Check flag(s) (Global):
   false - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog
> And now that you know the truth, what will you do?

0:0 - In truth, I am an adventurer from Baldur's Gate who was infected with an illithid tadpole and seeks to be free of the Absolute.
uid: d9cc6415-ca3d-fc42-9c6d-d464ad5f023a
> The real Vlaakith is lying to you. You think She knows the secret mother Gith used to crush the mind flayer empire.

null
uid: dc9bf63b-449a-dd02-4b3b-4d1eea0eaecb
Jump to another node

null
uid: e3cd9517-4c57-6984-6ba2-609ad154478a
Cinematic: Daisy manifests a short sword in mid-air, and with a gesture, the hilt swivels towards the player, inviting them to take it. Daisy kneels on the ground in front of the player.
> null

0:0 - Then let it be done. Prepare for death.
uid: e448d2f3-022f-d5db-70f0-087299cf51d0
> Go on then. If you must.

0:0 - I was mistaken. You are beyond reason.
uid: e5ee0aff-1529-4f48-4c48-537e2469ea35
Cinematic: Daisy pulls out the blade. Blood spreads from the wound. They fade into wisps, and vanish into the astral ether.
=== END NODE ===

0:0 - You misunderstand. The zaith'isk was going to kill you. I couldn't let that happen.
uid: e9d94044-a9eb-41f9-d3c1-6d038f94a3d7
> It is the very least of Queen Vlaakith's deceptions.

0:0 - Of course. You've had doubts, Lae'zel. You may not have felt them - but I did, deep in your mind's shadows.
uid: ecb199f5-cc1c-8359-9731-774f1113c0f4
> Go on. Ask your questions.

0:0 - What is this place?
uid: edbe5381-a87f-a5f7-312f-cc82f070d233
> A prison. Commissioned by Vlaakith, built in the Hells. A place for all who threaten her to wilt and die.

null
uid: f035d9bc-7723-3ab9-a3fa-6c1b6cb06ec4
Jump to another node

0:0 - Very well. See for yourself.
uid: f2a0a784-4864-ec1f-360f-03ee719e5391
> *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. She saved your life.* *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. He saved your life.* *A palace of memories opens up to you, separated into segments. Within one segment, you see it - the truth, exactly as the figure said. They saved your life.*

0:0 - What's the secret to defeating the mind flayer empire then?
uid: f4d8ada8-cdfb-9d0c-7e13-53f6f561beb7
> Tell me - do you know the third axiom of the Maltbianblake incantation?

0:0 - Well done, child. I am not Vlaakith. But I am your safety and your salvation.
uid: f51560f7-49d9-103b-1a53-e2b667d03312
> Yet your queen wants you to kill me. I will not stand in your way.

0:0 - Such a pity. So great is your trust that you cling to mirages.
uid: f7edb826-4375-53ba-6208-3c906d55e485
> null

null
uid: fae6aac8-febe-f84a-6961-a6b32a89ca4d
> Not that I ever dreamed I could stop you.
> Few githyanki would deny their Queen's orders.
> null

0:0 - Queen Vlaakith is lying to you. You think She knows the secret mother Gith used to crush the mind flayer empire.
uid: fc247d26-6193-fef7-64e7-88ee9744890c
> But She does not. If the illithids would ever rise to power again, She would be incapable of stopping them.

0:0 - I'm not going to kill the one who's protecting me.
uid: ff18f5ae-a9bb-1d35-0af9-3f12ab8732c3
> Thank you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Betrayal_OM_Laezel_COM.lsj
Synopsis:
Companion Laezel finds out that Vlaakith had ordered her death regardless of what happened when she returned. This is a big moment of betrayal for her.

0:0 - Irrelevant, ghaik wretch. The queen has spoken - your death is decreed.
uid: 1777764b-e7bf-19dd-b867-36d9e4fbc0da
> *You realise what Lae'zel doesn't: whatever the outcome of your visit to the Astral Prism, Vlaakith had no intention of letting either of you live.*

0:0 - Lae'zel - I've been waiting.
uid: 87b112e6-d9e8-4a18-93e7-8c5bfd4e2088
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_BetrayedByVlaakith - Set if Laezel is betrayed by Vlaakith when returning from theAstral Plane
   true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> You are named Hshar'lak. Bend your head, for my blade is ready.

0:0 - *You realise what Lae'zel doesn't: whatever the outcome of your visit to the Astral Prism, Vlaakith had no intention of letting either of you live.*
uid: 8e736967-8031-9d2f-90b4-a898d891cd65
=== END NODE ===

0:0 - Ch'r'ai, please, summon Vlaakith! There's much -
uid: e42a6a98-a6fe-43e3-a019-5d2c095f9062
Node context: Panicking
> Irrelevant, ghaik wretch. The queen has spoken - your death is decreed.

0:0 - You are named Hshar'lak. Bend your head, for my blade is ready.
uid: e53cd4bb-452c-fd42-2566-180aa4665b7d
> Ch'r'ai, please, summon Vlaakith! There's much -


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Vlaakith_OM_Laezel_AOM_OOM.lsj
Synopsis:
Laezel meets Vlaaktih as a hologram. Avatar can decide if she accepts her orders to kill the prisoner or refuse. In both cases, the planecaster is activated.If you refuse, Vlaakith orders the inquisitor if alive to kill you if you try to exit the room or theatens to hunt you down if he's already dead. Orphan Laezel automatically accepts Vlaakith's orders.

null
uid: 00115f35-8c4e-dd9d-79fd-fe88df652efc
Cinematic: The planecaster vibrates, shaking the ground around it. Flares of light curl up in its centre and grow to full form. Vlaakith appears, awesome and terrible, at least twice the size of any human, a hologram in a haze of astral flares.
> null

null
uid: 05f25cd9-c53c-b334-2bb8-bcf6ece3d5a3
> null

0:0 - As long as they live, the Prism is compromised.
uid: 086b0a69-0ae2-f2d9-21dd-3429f5ee168a
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith.
> Kill them.

null
uid: 09c0c00e-86cf-c1b2-ff09-c0eaa4366cea
> *The goddess of your kin. The Queen of the Astral, the stillest of Seas. Vlaakith has risen.*

0:0 - Do as I say, and we feast in Tu'narath together.
uid: 0e1f2e12-2fe5-b26a-7770-a3eb53bd936b
=== END NODE ===

null
uid: 13e9e40e-dfde-31eb-1ac9-ad9946364198
Jump to another node

0:0 - Perhaps I misheard. You would not speak ill of a god. Would you?
uid: 1612f81d-7d54-37db-8723-c93533020db7
Node context: again, she's close to losing it a bit here, "would you" said with max venom
> I spoke too hastily - please forgive me.
> I just think a real god could kill whoever she wants.

0:0 - I spoke too hastily - please forgive me.
uid: 177b23c4-b66c-04c6-6093-69b111c58ba3
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact.
> Obey, my child, and be forgiven. Obey, and be forgiven.

null
uid: 190c3bde-0b8f-b8ad-855b-256686d0b8cc
Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device.
> Use the planecaster's power to enter the artefact.

null
uid: 1d4e080f-4353-5e73-b8c2-13f7fbd9c2c8
> null

0:0 - Insolent child. You are my subject. My word is law.
uid: 1d588299-149c-6084-864b-27d61a54d0a3
Node context: Unhinged for a moment.
> null

0:0 - Obey, my child, and be forgiven.
1:0 - Obey, and be forgiven.
uid: 1e7a6b01-bc4e-d130-43a0-c288595409c5
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 23f3c7a1-18b5-aa3f-6074-847f1fdb19b5
> null

0:0 - Inquisitor W'wargaz was potent. We are impressed.
uid: 241f3b38-849a-7a02-cdc9-1deed59df6f1
Cinematic: Shot of player reacting to hearing a disembodied voice.
Node context: Vlaakith should sligjhtly overpronounce every word, think Davros from Doctor Who, each syllable drips with a kind of mad, ancient evil
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

0:0 - Stay standing, exactly as you are.
uid: 243a78be-d5d2-46aa-68f7-ebb29babf02c
> null

0:0 - YOU WISH TO SEE GODHOOD?
uid: 3194fe61-c442-378d-8b56-84f00f550459
> I Wish you to end.

0:0 - Vlaakith gha'g shkath zai!
uid: 38508c2d-b52f-a4c7-e3c1-85025c72226c
Cinematic: The Inquisitor kneels before Vlaakith's image, surprised to see her. All of his staff kneel also.
Node context: pronounced VLAH-kith gawg shkaath ZAI (meaning 'For the honour of Vlaakith!')
> null

null
uid: 3933d59e-ec9a-7115-17ed-69c814121b7c
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
   true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar.
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_OrphanedLaezelReceivedOrders - Set if it was Orphaned Laezel who spoke to Vlaakith and refused the order.
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

0:0 - Do not leave this room before it is done, or I will undo you - you will be your queen's child no longer.
uid: 3a6f1ecb-1010-e5d7-3513-5864853b0ec1
> Do as I say, and we feast in Tu'narath together.

null
uid: 3c9a6da7-c393-6d93-79ee-fd0a88f2ad19
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - As you say, my Queen. I will slay the Prism's occupant.
uid: 3eab5c02-5769-c0fe-65be-7d495560ad69
> null

null
uid: 411782f8-04d0-2805-1417-2950c65b4716
> You are permitted to look upon me. You are invited to kneel.

0:0 - BLASPHEMING TONGUE.
uid: 412f4f6f-6a26-5485-b451-1ce9fcfb06dd
> YOU WISH TO SEE GODHOOD?

0:0 - There is someone inside. Their mind is warped, broken - a blight.
uid: 4191b4b5-b570-9ba3-ab5c-76efd68708d7
> They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire.

null
uid: 448b903d-c0cf-14ab-f64f-44e766408827
> null

0:0 - That 'weapon' you carry - the Astral Prism - it is corrupted.
uid: 47b5a01e-a2e4-2e0a-8714-6b73e43fa970
Cinematic: Vlaakith summons a floating hologram of the artefact and psionically spins it, toying with it.
> I shall cleanse it for you, my Queen. Tell me how.

null
uid: 4873dc04-1b1d-0851-a480-e34a4655fdd3
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith.
> null

0:0 - You walk a fine line, child. Tread carefully lest you fall.
uid: 49a7a78d-c07b-4d8b-6864-925e1f9789ea
> null

0:0 - You know me. How can it be?
uid: 4b828f08-c295-2273-c044-1d81ef71556f
> Urlon of K'liir speaks most highly. As did Al'chaia before him.

null
uid: 4cd17d05-cd6e-0857-4d51-6f3ec640e4ca
> null

null
uid: 52c39fba-07ab-94a0-1c51-6984f4e01259
> null

0:0 - You will do your duty - or be githyanki no longer.
uid: 54c1fb8b-b52c-1d8c-5289-74a4addac72b
> null

null
uid: 559f8310-40a3-0a5a-0f89-8976cb0c23d9
> null

null
uid: 5775497d-06ef-ce96-61d3-b0eeb14c99a8
Cinematic: Vlaakith looks the player over, and gives a ghastly, frightening smile.
> null

0:0 - They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire.
uid: 5827f9a6-7745-4b10-3904-463c9961424c
> As long as they live, the Prism is compromised.

null
uid: 60c009a6-cb22-b02a-cc95-0eb50bd58117
> null

null
uid: 61f47b97-a301-33a1-9425-371436d3099c
=== END NODE ===

0:0 - SILENCE, W'wargaz.
uid: 6543013e-d0fd-4634-222e-a0a86a383e24
Cinematic: After he is rebuked, W'wargaz stands sulkily behind the player
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> There is someone inside. Their mind is warped, broken - a blight.

0:0 - No. I am not your servant to be commanded on whim.
uid: 6a500170-a7f7-9779-a124-fcbb2713d5e2
> Insolent child. You are my subject. My word is law.

0:0 - The god-queen of my people cannot kill someone herself?
uid: 71dbb6ba-fd0a-f32a-9a98-26b96a1037a8
> Perhaps I misheard. You would not speak ill of a god. Would you?

null
uid: 74aa417d-0466-37e3-b842-dc769b2c1a86
> Ch'mar, zal'a Vlaakith. You know me.

0:0 - I just think a real god could kill whoever she wants.
uid: 74bb2f17-cbe1-0422-8375-a8dc0fad0fff
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> BLASPHEMING TONGUE.

0:0 - Ch'mar, zal'a Vlaakith. You know me.
uid: 7d244a36-1eb1-69cb-8138-2eaf78cfb0d6
Node context: cheh-MAR ZAL-ah VLAH-kith - Vlaakith's will above all
> null

null
uid: 81569d58-d869-acc0-a758-1163344ed02c
> null

null
uid: 825f9ca7-3c11-65f6-89b5-e9f02177ef67
> null

0:0 - I Wish you to end.
uid: 89d5bdb6-5257-f06c-f815-67e6e583b47a
Cinematic: at the word "wish", Vlaakith invokes the most powerful, reality-bending magic of the multiverse. The Wish. her image shakes, as does the room around the players. we cut to gameplay, and they die .
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_Event_VlaakithWish - Vlaakith casts wish, and kills the party.
=== END NODE ===

null
uid: 8c344eea-3e07-02c2-c82b-46c735640b50
Cinematic: Vlaakith, unfazed in the least, motions everyone present to rise.l Everyone rises.
> null

null
uid: 8edf48b2-3fa6-abab-caee-4686d2f0184a
Jump to another node

0:0 - Excellent. A servant most willing.
uid: 8f046a74-ac25-c256-df98-2dad654d716b
> Extend your fealty one step further, and you will be rewarded.

0:0 - Extend your fealty one step further, and you will be rewarded.
uid: 91623cad-8459-90c6-50cb-13b297d3abb9
> That 'weapon' you carry - the Astral Prism - it is corrupted.

0:0 - My Queen - shkath zai!
uid: 93ff16a7-8e3c-ff78-b41b-1e411b588017
Cinematic: Orphan Laezel kneels
> null

0:0 - - and ascend.
uid: 95a1e3c5-aabf-1dd6-6658-715a68bf343c
> As you say, my Queen. I will slay the Prism's occupant.
> I can't do that. The person inside protects me from the Absolute.
> No. I am not your servant to be commanded on whim.
> The god-queen of my people cannot kill someone herself?

null
uid: 97c56299-38b8-f086-6a8e-93076f5780a5
> I shall cleanse it for you, my Queen. Tell me how.

0:0 - W'wargaz. She will not leave this room until it is done.
uid: 97e22ca3-e0e1-03f1-9872-13bc2e9be55f
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> As you say, my Queen.

null
uid: 9ba4bf58-4d69-e55c-b83d-752b83088143
=== END NODE ===

0:0 - I will not give it to you. This artefact is mine by rights.
uid: 9cb9fadf-d06d-e9b1-ae16-f85a10817ba3
> No. It is not. To own something is to know it.

0:0 - You bear that which is mine. I presume you have come to return it. Lae'zel.
uid: 9d1b5258-86d7-da41-3037-48f6d9b04a97
> You know me. How can it be?
> I am at your command, my Queen. The artefact is yours.
> I will not give it to you. This artefact is mine by rights.

0:0 - Be wary of the creature's lying tongue. Cut it out, if you must.
uid: a2cdb83d-d15a-2724-0364-5117a1e8cbeb
> W'wargaz. She will not leave this room until it is done.
> Do not leave this room before it is done, or I will undo you - you will be your queen's child no longer.

0:0 - Remain on your feet.
uid: a49ec52e-20f9-99b4-ec16-d6fa0015e842
> You walk a fine line, child. Tread carefully lest you fall.

null
uid: a4a018f4-9d77-65ae-b778-2e731f83fe8f
Cinematic: Vlaakith, unfazed in the least, motions everyone present to rise.l Everyone rises.
> null

0:0 - Lae'zel - reject me and be undone. Serve, and we feast in Tu'narath together.
uid: a4af28ce-d967-a82e-f6d4-e15b4ea74ac4
=== END NODE ===

0:0 - My queen. You honour me with your presence.
uid: ae6d241b-53a2-cd61-ccc7-467365b63380
> To honour me is to obey me. On your knees.

null
uid: b196ece3-6487-9510-aa80-5abdacf0c79a
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there.
> null

null
uid: b26fc9bf-087b-a3b7-cc45-e6e5debcac6d
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact.
> null

null
uid: b33e0b63-72d5-d98b-1b71-0468bc77b325
> You bear that which is mine. I presume you have come to return it. Lae'zel.

0:0 - You are permitted to look upon me. You are invited to kneel.
uid: b3cc883d-753b-8afe-06e3-18a9478ac5dc
> Kneel in reverence to your queen.
> Stay standing, exactly as you are.
> My queen. You honour me with your presence.

0:0 - No. It is not. To own something is to know it.
uid: b7bfcbad-8b13-7ffa-10dc-3a2c18ea62a5
> That 'weapon' you carry - the Astral Prism - it is corrupted.

0:0 - Kill them.
uid: c310fe98-670e-6fff-062f-efa13f397aa6
Cinematic: With a close of her fist, the artefact hologram is shattered in mid-air in a burst of astral flare.
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there.
> Do this, and I will cleanse you. Do this -

null
uid: c3d37169-ee4f-7e5b-0284-a59c9e541ef1
> Ascension? My queen. An honour gained, a burden borne. I will not waste a second.

null
uid: c437d404-7aaf-f3df-4b4a-1776507ab169
Cinematic: Enter Vlaakith, contd.
> null

0:0 - As you say, my Queen.
uid: cb7ecad2-4dba-d91e-6dd6-5917aad982a7
> Lae'zel - reject me and be undone. Serve, and we feast in Tu'narath together.

0:0 - Urlon of K'liir speaks most highly. As did Al'chaia before him.
uid: cbc485b4-412a-fe5f-6e03-f1b2d668a21a
Node context: UR-lawn | al-KYE-uh with a gutteral 'k'
> You seek purity. I may yet grant it.

0:0 - So - it is found.
uid: d6baf77c-c2b5-409d-a418-169ce17d28aa
Cinematic: Shot of player reacting to hearing a disembodied voice.
Node context: Vlaakith should sligjhtly overpronounce every word, think Davros from Doctor Who, each syllable drips with a kind of mad, ancient evil
- 0 Check flag(s) (Object):
   true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar.
   true - AOM - AOMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

null
uid: d6ddbad3-f92e-62bd-1a83-7dde2f5362f8
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_OrphanedLaezelReceivedOrders - Set if it was Orphaned Laezel who spoke to Vlaakith and refused the order.
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

null
uid: d948d456-0911-e005-52c3-315c0108abf2
> My Queen - shkath zai!

null
uid: da71317d-9b40-c7de-35ab-8eaf0e7aeee4
> Use the planecaster's power to enter the artefact.

0:0 - I shall cleanse it for you, my Queen. Tell me how.
uid: dca29168-73c8-4c32-5f92-38fc10ff813d
> null

0:0 - I am at your command, my Queen. The artefact is yours.
uid: dd508e77-94c5-1082-286f-11de97a3977d
> Excellent. A servant most willing.

0:0 - *The goddess of your kin. The Queen of the Astral, the stillest of Seas. Vlaakith has risen.*
uid: df401aca-3a7d-8497-dad8-6ea797c114da
> Vlaakith gha'g shkath zai!

0:0 - I shall cleanse it for you, my Queen. Tell me how.
uid: dfc42d93-edcc-0029-1b57-08b5123804c2
Cinematic: W'wargaz appeals to his queen, desperate to be given this twisted honour
> SILENCE, W'wargaz.

0:0 - Do this, and I will cleanse you. Do this -
uid: e05203c4-1c98-d1eb-48c8-13c7ef308f30
> - and ascend.

null
uid: e4996d32-39a4-005c-70b1-0768c18a3509
> null

null
uid: e56a573a-a8c7-daa4-adaa-97c91e6889cd
> null

0:0 - Kneel in reverence to your queen.
uid: e66c98a1-9eaa-14e8-87d2-bbf89e1f7d83
> null

0:0 - Use the planecaster's power to enter the artefact.
uid: e6bb620a-68f7-f8e5-9282-555537e9f06e
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact.
> Be wary of the creature's lying tongue. Cut it out, if you must.

0:0 - You seek purity. I may yet grant it.
uid: e7b947a7-eade-f990-ac28-0d9b1fcf0d38
> That 'weapon' you carry - the Astral Prism - it is corrupted.

0:0 - To honour me is to obey me. On your knees.
uid: eae572b4-7874-fa8a-40d6-e8ce2ae569a5
> Do as she asks. Kneel.
> Remain on your feet.

0:0 - I can't do that. The person inside protects me from the Absolute.
uid: eb6faaaa-ddd4-e541-662f-e625f367b5fd
> You will do your duty - or be githyanki no longer.

null
uid: ecd2d232-cb3d-f8ff-cb1c-2c359328f7bd
> null
> null

0:0 - Ascension? My queen. An honour gained, a burden borne. I will not waste a second.
uid: f0ebd883-269c-c34b-e34f-9737e86f6552
> null

0:0 - Do as she asks. Kneel.
uid: fb1a3742-3cb1-14eb-7306-e8f020080864
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_ChainOfCommand_Vlaakith_OM_Laezel_COM.lsj
Synopsis:
Vlaaktih appears as a hologram and Laezel meets her for the first time. Avatar can decide if she accepts her orders to kill the prisoner or refuse. In both cases, the planecaster is activated.If you refuse, Vlaakith orders the inquisitor if alive to kill you if you try to exit the room or theatens to hunt you down if he's already dead. If Laezel is not yet convinced to side with the player, they have a chance to do it here if they refuse.

0:0 - Wave politely.
uid: 01cb55a1-4f58-0fad-9dfc-72a65d5e41f6
> null

null
uid: 03938c89-839e-058a-12cd-f5ce3e5bd3b7
Jump to another node

0:0 - With pleasure, my Queen.
uid: 053d4584-d57d-8b59-8f82-4908698f28ec
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Do this, and I will cleanse you and your allies. Do this -
uid: 065049da-2126-6378-846f-4c3379daa932
Cinematic: Vlaakith turns to Lae'zel at the end of the statement.
> - and ascend.

null
uid: 07d88b86-80c1-e09d-606b-b019dd831261
Animation: [REUSE] HUM_M_Rig_CINE_Greet_RaiseHand_02
Cinematic: The player waves politely at Vlaakith.
> null

0:0 - - eliminate them and enter the Prism yourself. See that protocol is done.
uid: 0834cd93-f1c3-c9a4-8930-292387bfc633
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> With pleasure, my Queen.

- Roll failure -
null
uid: 0e2b088d-605e-26d5-afd9-56ca22e78e38
> null

0:0 - Do what you deem right. I plan to do the same.
uid: 0f2eb949-6543-84f6-3cb6-b2731825a471
> I will wait here. Turn your back, and you will feel my blade against it.

0:0 - These attendants you keep - you taught them well. My child. My Lae'zel.
uid: 0fb651bb-db2d-3c64-83af-2163f2763ab5
> Ch'mar, zal'a Vlaakith. You know me.

0:0 - Can you not strike down your own foes? You command less than a thimbleful of Lady Shar's power.
1:0 - Can't you kill them yourself? I thought 'gods' were all-powerful.
uid: 14821439-a241-1588-26e8-b618fee08ed6
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 1:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Perhaps I misheard. You would not speak ill of a god. Would you?

0:0 - Your utility is proven. But your heroism is yet to be witnessed.
uid: 16a5f2d0-1b75-5c0d-56f4-3a954f2a2d00
> A test, then, to see if you are as capable as you profess to be.

0:0 - Choose. But know this: the cost of refusal is great.
uid: 1889482a-c602-f79c-e13d-2c25e6286a8a
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
> Not merely great, Lae'zel. Eternal.

0:0 - I was ordered to protect the artefact, not any stowaways it contains. I will do as you wish.
1:0 - I will do as you wish.
uid: 19fd6aaf-8b55-f2a1-e573-3ca4b83622f0
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 1:0 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact.
> null

null
uid: 1aad544e-4cec-1840-2c60-85a4d5a4735d
Jump to another node

0:0 - I didn't take the weapon from you, but I am returning it.
uid: 1c94ed56-f4fa-c2d4-bf70-5262d3749e17
> An unexpected servant. Your will is strong.
> My child. You walk on the path of ascension.

0:0 - They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire.
uid: 1d11f3ca-63df-9c2d-01f6-f16bb70f59bf
> As long as they live, the Prism is compromised.

0:0 - Kneel.
uid: 1f9ec33f-36a5-9f2d-f57c-7cd1f8f0d3ea
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith
> null

0:0 - Who exactly are you?
uid: 218589d8-136a-1a26-4ae9-7d874b3bf014
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Use this to enter the Prism, or deny me. The choice, as ever, is yours.
uid: 235a3bc8-7cf4-403b-3470-a125e4a18f7b
> But know this: my wrath is carried with each of my faithful. It will find you.

null
uid: 274e2d6d-0e3f-29e7-b30d-3b7a11d65931
Cinematic: Vlaakith turns to player and looms over them instead.
> null

0:0 - I will cleanse it for you, my Queen. Tell me how.
uid: 27792fd0-6678-a57d-1402-e5228c2bcbd7
> There is someone inside. Their mind is warped, broken - a blight.

0:0 - A test, then, to see if you are as capable as you profess to be.
uid: 282f1f99-dfd4-b15c-a293-ee28572b947e
Cinematic: Vlaakith returns to her full posture.
> null

0:0 - So - it is found.
uid: 2ddbf406-e02a-c70c-7908-c2daf44f9acc
- 0 Check flag(s) (Object):
   true - CRE_ChainOfCommand_Event_ShowedArtifactToTemplar - The players have shown the artifact to the Templar.
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

null
uid: 2f49b397-ace7-19f7-cbf4-d8bffb4f9a30
Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Bows_Kneel_01
Cinematic: The player kneels, head bowed, solemn, appropriate. Vlaakith offers something resembling a smile, and gestures for the player to rise. Everyone present rises.
> null

null
uid: 3067c9f8-8a51-171c-c29b-9ca3d874ed31
Jump to another node

0:0 - Vlaakith's eyes see beyond the planes. We cannot hide.
uid: 30dd138c-8b3d-0079-65f0-c29b951d20ef
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
> null

0:0 - Yes. I will enter the Prism and kill the occupant.
uid: 3109308e-88c7-5f06-6221-1eed1f31924a
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact.
> null

0:0 - But know this: my wrath is carried with each of my faithful. It will find you.
uid: 32b362c7-e33f-a033-30a3-f8e26950c8dc
> null

null
uid: 35300460-ee1e-c4aa-b89e-1c6f173070ed
> Use the planecaster's power to enter the artefact.

0:0 - YOU WISH TO SEE GODHOOD?
uid: 3622cb3d-d887-4907-33a9-4ffdf757d1d4
> I Wish you to end.

0:0 - You have ventured far from your kind's comforts to serve us.
uid: 3648990a-fe9a-1747-751e-c1ea93ee5476
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - I expected little of istik education, but here we kneel before our Queen.
uid: 3785e80e-b84d-adcd-e6a5-690dcbf22300
Node context: Istik = ISS-tik (meaning 'non-gith')
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - CRE_ChainOfCommand_State_RefusedToKneel - Player refused to kneel to Vlaakith.
> null

0:0 - Kill them.
uid: 38175559-64ba-5ef0-2d27-2d185f30c41f
Cinematic: With a close of her fist, the artefact hologram is shattered in mid-air in a burst of astral flare.
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact.
   true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there.
> Do this, and I will cleanse you and your allies. Do this -

0:0 - Follow my lead. You need to trust me, whatever comes next.
uid: 38dd097a-5b3e-8044-cc13-1bc0667f29de
= Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Ba na'zin. Our each step, with purpose.
uid: 3c0bd703-f75b-331d-fd2b-0f7ea2684ef3
Cinematic: Vlaakith and the hologram disappear after Lae'zel's response.
Node context: bah na-ZIN - I seek truth
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
=== END NODE ===

null
uid: 3c57bc4d-1d00-bb69-e7ad-391166a14bf5
Jump to another node

0:0 - Not merely great, Lae'zel. Eternal.
uid: 42423f3a-14ae-882b-9047-48965e743092
> I cannot allow that. I have a sacred mission; the artefact - the prism - is key. I can't do that. The person inside protects me from the Absolute.
> I was ordered to protect the artefact, not any stowaways it contains. I will do as you wish. I will do as you wish.
> It is my greatest honour to obey.
> No. I am not your servant to be commanded on whim. No. I am not doing the githyanki queen's bidding.
> Can you not strike down your own foes? You command less than a thimbleful of Lady Shar's power. Can't you kill them yourself? I thought 'gods' were all-powerful.
> The god-queen of my people cannot kill someone herself?

0:0 - You seek purity. I may yet grant it.
uid: 4ae6de15-82b0-89bb-ae6a-9c3861ebe950
> null

0:0 - Your kind's stoic endurance will be a boon to our cause.
uid: 4b14c500-63bd-36df-11f2-ac09293a88d2
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - Stay standing, exactly as you are.
uid: 4e93e7fb-c5bd-8e2d-2443-6253d7e540c4
> null

null
uid: 51ee10fd-d1f9-89cc-a0f2-b9cf683bfa9a
Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device.
> null

0:0 - You must accept. Refuse, and you will know my fury.
uid: 5291e99e-4a08-f5f9-ae91-cf22fbf090f7
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
> null

0:0 - Descendant of noble dragons - you honour us with your allyship.
uid: 53ec34d5-a736-93cf-eb47-abd09db257f4
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

null
uid: 54dfcc00-f609-dc43-b5a0-90f0c012ba94
Cinematic: Lae'zel grimaces in anger, but remains silent
> Who... am... I?

0:0 - No. I am not your servant to be commanded on whim.
1:0 - No. I am not doing the githyanki queen's bidding.
uid: 57e7c23b-a0e6-7fb4-3b59-5eab513dedb7
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> null

0:0 - Inquisitor W'wargaz was potent. We are impressed.
uid: 58d2e633-6f4c-a18d-a73e-9dfd602484d6
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_MetVlaakith - Set if the players met Vlaakith in either the Creche or in Act3 camp night
   true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith.
- 1 Set flag(s) to (Object):
   true - CRE_ChainOfCommand_SecurityOfficer02_StartInclusion - StartInclusion for SecOfficer2
   true - CRE_ChainOfCommand_IntelligenceOfficer02_StartInclusion - Start inclusions for Intelligence Officer 2
   true - CRE_ChainOfCommand_Templar_StartInclusion - Start of inclusion of the Templar in the Vlaakith dialog
   true - CRE_ChainOfCommand_IntelligenceOfficer01_StartInclusion - Start inclusions for Intelligence Officer 1
   true - CRE_ChainOfCommand_SecurityOfficer01_StartInclusion - Start Inclusion for SecOfficer1
> null

0:0 - Use the planecaster's power to enter the artefact.
uid: 5b6e7ac1-e336-5ee1-2268-55c8703729f9
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_PlanecasterActive - The planecaster is activated, and can be used to open the Artefact.
> Be wary of the creature's lying tongue. Cut it out, if you must.

0:0 - It is my greatest honour to obey.
uid: 5d75b6fb-7978-f1ba-78ff-1024494a6c3f
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact.
> null

0:0 - You know where my fealty lies. You have always known.
uid: 5fc73808-7d87-61af-84c8-63cb43226c90
> I will wait here. Turn your back, and you will feel my blade against it.

0:0 - Very well - my trust is yours. But it is fragile. Break it, and be broken.
uid: 64b543a5-672a-a31a-56a2-ec717c064f90
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
> Come - we must enter the Prism. Its secrets are finally ours to know.

null
uid: 65d7d2c4-367b-88a4-73e0-54473de5f213
Jump to another node

null
uid: 6796fea1-7ab9-de9c-461d-78dcaadd4da0
Jump to another node

0:0 - Your kind's heritage is long and storied. It is an honour to be served by one so noble.
uid: 6a06d819-cbfc-6060-a4b6-c0a77049c5c0
- 0 Check flag(s) (Tag):
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - Autonomy begets consequence.
uid: 6ab343a4-dd79-60bc-f5b1-d637a4ea853f
> W'wargaz - see that my orders are followed. If not -

0:0 - All we've seen, all we've done, and you would abandon me?
uid: 6af932c5-0e2c-d225-ccf1-f1b15a42ffaf
> You know where my fealty lies. You have always known.

0:0 - I will wait here. Turn your back, and you will feel my blade against it.
uid: 6c80fa62-49c3-2ec7-7213-c593d41a936c
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_LaezelWaitsAtPlanecaster - Set when player accepts Vlaakith's orders or refuses and haven't convinced Laezel yet. Makes Laezel run to the Planecaster, player losing control of her.
=== END NODE ===

0:0 - There is someone inside. Their mind is warped, broken - a blight.
uid: 71931ca3-a10b-e8b3-04ee-27aed1ce44e1
> They are an agent of the Grand Design. Sent to sabotage the Astral Prism - our last defence against the return of the Illithid Empire.

0:0 - My child. You walk on the path of ascension.
uid: 73bb01d1-82c1-6930-7444-a404998bd897
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - You are permitted to look upon me. You are invited to kneel.
uid: 748df550-05b6-b848-d4d2-f0c1689f3c9c
> The Deathless Queen has spoken. You will obey.

null
uid: 752b53d3-eb93-0088-ba08-fa787b390950
> Vlaakith gha'g shkath zai!

0:0 - Your choice of allies is most vexing. They do not become you. Lae'zel.
uid: 76875f3f-4fb1-06e1-2080-706f544cd3a7
- 0 Check flag(s) (Local):
   false - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith
> Ch'mar, zal'a Vlaakith. You know me.

0:0 - W'wargaz - see that my orders are followed. If not -
uid: 77536bfb-00b8-1296-b2c7-c48f6341d675
Cinematic: The image of Vlaakith flickers away within the planecaster, replaced by an image of the artefact suspended above the device.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> - eliminate them and enter the Prism yourself. See that protocol is done.

0:0 - Ch'mar, zal'a Vlaakith. We will not waste a second.
uid: 7c27e9b7-69f3-15df-1bc5-ea7558680dc1
Cinematic: Vlaakith and the hologram disappear after Lae'zel's response.
Node context: cheh-MAR ZAL-ah VLAH-kith - Vlaakith's will above all
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
=== END NODE ===

0:0 - W'wargaz. They are not to leave until it is done.
uid: 7eeea05b-e0bd-9c2c-70eb-b6f4ff637abe
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> As you say, my Queen.

0:0 - Do not test her. She will be our ruin.
uid: 802b0a0c-db5c-7b7b-c247-e1aae843ff42
> I spoke too hastily - please forgive me.
> Nonsense. She is a false god. My Lady Shar is only one worthy of respect. I just think a real god could kill whoever she wants.

0:0 - Ch'mar, zal'a Vlaakith. You know me.
uid: 83c6d1cc-de2b-073c-3932-4efeead7f07c
Node context: cheh-MAR ZAL-ah VLAH-kith - Vlaakith's will above all
> Urlon of K'liir speaks most highly. As did Al'chaia before him.

0:0 - - and ascend.
uid: 83ca4578-34a5-55ed-fd4c-4604f326cca2
Node context: Dramatically and awesomely.
> Ascension? My queen. An honour gained, a burden borne.

0:0 - Vlaakith gha'g shkath zai!
uid: 848584c1-6d84-8e4f-77ab-ab491c9e0023
Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Bows_Kneel_01
Cinematic: The Inquisitor kneels before Vlaakith's image, surprised to see her. All of his staff kneel also.
Node context: pronounced VLAH-kith gawg shkaath ZAI (meaning 'For the honour of Vlaakith!')
> My Queen - shkath zai!

0:0 - Be wary of the creature's lying tongue. Cut it out, if you must.
uid: 860a9918-4e14-8fe1-5ec2-552a9709faa0
> W'wargaz. They are not to leave until it is done.
> You will not leave this room until it is done.

0:0 - Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
uid: 8b53c8bf-d37f-409f-5eae-b4005459d1ac
Cinematic: Vlaakith returns to her full posture.
> null

0:0 - I cannot allow that. I have a sacred mission; the artefact - the prism - is key.
1:0 - I can't do that. The person inside protects me from the Absolute.
uid: 8ccff7e6-0722-f6aa-21a4-a7215de83054
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 1:0 Tag: Enemy of Shar -
> You are being LIED TO.

null
uid: 8d315bec-9a27-95a1-7b29-afda5045db8a
Cinematic: Vlaakith gains her composure and motions everyone to rise. Everyone present rises.
> null

0:0 - Istik. You bear that which is ours. But are you friend, or are you thief?
uid: 8dc4930d-868a-e4e4-7b22-655264ce1406
Node context: ISS-tik
> I didn't take the weapon from you, but I am returning it.
> I'm the hero who found your weapon.
> Neither. It is mine, to deliver to Lady Shar. Neither. It is mine by rights.
> I am at your command, my Queen. The artefact is yours.

null
uid: 908a8362-0644-2aea-d683-6195bc472f5a
Cinematic: Vlaakith, unfazed in the least, motions everyone present to rise.l Everyone rises.
> null

0:0 - I spoke too hastily - please forgive me.
uid: 9340f676-da9d-3527-0d9c-3d360efab97d
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_AcceptedVlaakithsOrders - Set if the player accepts Vlaakiths' orders to enter the artefact.
> Obey, my child, and be forgiven. Obey, and be forgiven.

null
uid: 9357f788-9b43-5050-f4c5-2917d9c36e3b
> null

null
uid: 93bdc639-7813-9d74-5b5a-9bfe18971ac4
> Vlaakith's eyes see beyond the planes. We cannot hide.
> To refuse Vlaakith is to refuse me. You will do as she asks. Or I will be her wrath.

0:0 - Did your crèche teach you nothing?
uid: 9fe076a9-8734-5320-c02c-8aa1461d95f9
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - CRE_ChainOfCommand_State_RefusedToKneel - Player refused to kneel to Vlaakith.
> null

0:0 - Obey, my child, and be forgiven.
1:0 - Obey, and be forgiven.
uid: a28b4eda-cb1d-aa02-e1bd-69cd4799b2dc
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - That 'weapon' you carry - the Astral Prism - it is corrupted.
uid: a575822e-13ab-c105-9813-5171807bc2a2
Cinematic: Vlaakith summons a floating hologram of the artefact and psionically spins it, toying with it.
> I will cleanse it for you, my Queen. Tell me how.

null
uid: a73bf8cf-fc8f-72bf-30f1-96643761b441
Jump to another node

0:0 - You are being LIED TO.
uid: aa579a43-c437-e42c-409d-f99560689bfa
> I WILL BE OBEYED!

null
uid: abd79145-7bb2-661c-aab0-479cef12c23f
Jump to another node

0:0 - Who... am... I?
uid: aeb3b36f-af5f-e7b6-d12c-c9881ac220ed
Node context: her facade splinters a little, letting her mad, immortal rage take over
> I am Vlaakith. Undying Queen of the noble githyanki. God Regent of the Six Arms of Tu'narath.

0:0 - BLASPHEMING TONGUE.
uid: afec81e5-ad83-0832-b1d8-0a402592de57
> YOU WISH TO SEE GODHOOD?

0:0 - I WILL BE OBEYED!
uid: b18e08d5-2fb2-0dac-5f9e-c64e71fb883c
Cinematic: The room rumbles, the gith (and inquisitor) in here look terrified
Node context: she loses herself a bit in rage here,
> Tsk'va. Do not defy our queen! Tsk'va. Do not defy my queen!

0:0 - I am Vlaakith. Undying Queen of the noble githyanki. God Regent of the Six Arms of Tu'narath.
uid: b2455dca-9796-243b-a0e7-dd82f22d152f
Node context: anger should build rhythmically here, each consonant semi-spat in rage
> null

0:0 - Ascension? My queen. An honour gained, a burden borne.
uid: b7a7cbf3-04f8-9a0c-5b59-c803cb2aa83a
Node context: Truly moved
> Choose. But know this: the cost of refusal is great.
> You must accept. Refuse, and you will know my fury.

0:0 - Your kind will go far for glory. As you have shown by being here.
uid: b9273795-f038-e4fe-7e9c-917094482330
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

null
uid: b9399f60-2080-97fc-4dda-92943e4270c9
Jump to another node

null
uid: b94d416a-90f3-df6a-15b0-04d1d0680400
Cinematic: Vlaakith looks the player over, and gives a ghastly, frightening smile.
> null

null
uid: bc4c69bf-651e-c180-2159-74e0fa206ca3
> Your choice of allies is most vexing. They do not become you. Lae'zel.
> These attendants you keep - you taught them well. My child. My Lae'zel.

0:0 - Perhaps I misheard. You would not speak ill of a god. Would you?
uid: c21e984d-30b8-486e-271b-eeda7db09c6b
Node context: again, she's close to losing it a bit here, "would you" said with max venom
> Do not test her. She will be our ruin.

0:0 - Tsk'va. Do not defy our queen!
1:0 - Tsk'va. Do not defy my queen!
uid: c433ab29-402d-d9fb-a367-7f99c20d89d4
Node context: Lae'zel panicked and angry that you have spoken against the queen to her face
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Yes. I will enter the Prism and kill the occupant.
> No. In fact, maybe I'll free the one inside.
> If you're a god, do it yourself.

0:0 - Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.
uid: c9104614-69e0-338b-b2e2-d993a3f8c00e
> null

0:0 - An unexpected servant. Your will is strong.
uid: ca3cb032-dcb9-bd0c-f416-b4f07b0e4729
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Your kind's stoic endurance will be a boon to our cause.
> Your kind's heritage is long and storied. It is an honour to be served by one so noble.
> Your kind is not known for trusting strangers. Quite rightly. Yet here you are.
> You have ventured far from your kind's comforts to serve us.
> Descendant of noble dragons - you honour us with your allyship.
> Your kind will go far for glory. As you have shown by being here.

null
uid: cb6b2b05-8ed1-6769-0416-c073cff4d87c
Animation: [REUSE] HUM_M_Rig_DFLT_CINE_Step_Back_StandR_01 > player steps back when Vlaakith looms over
Cinematic: Vlaakith looms in to face Lae'zel at their eye level.
> null

0:0 - My Queen - shkath zai!
uid: ce24a5ec-5620-12a5-5b99-4eb4b4d78c96
Cinematic: Lae'zel kneels
Node context: shkaath ZAI - for the honour!
> You are permitted to look upon me. You are invited to kneel.

null
uid: ce73bdc7-249d-cf96-4530-d57b644b254f
> null

null
uid: cefe6c9c-fee6-7cc4-ff68-a269e49fbfa5
> That 'weapon' you carry - the Astral Prism - it is corrupted.

0:0 - No. In fact, maybe I'll free the one inside.
uid: cf0ed895-39e6-ad53-5354-1168a2a7893b
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> Hshar'lak! You would stand against me?

- Roll sucessful -
null
uid: d061a57b-1a88-eb51-22d0-ce904c9d7a49
> Very well - my trust is yours. But it is fragile. Break it, and be broken.

0:0 - I'm the hero who found your weapon.
uid: d337ab55-d29c-c1ec-b30e-b5cba8792e22
> Your utility is proven. But your heroism is yet to be witnessed.

0:0 - The Deathless Queen has spoken. You will obey.
uid: d4fb0e24-f58e-ce8e-abc7-701434aa790b
Cinematic: Addressed to player
> Who exactly are you?
> Stay standing, exactly as you are.
> Wave politely.
> Kneel.
> Kneel before Vlaakith, your queen.

null
uid: d7919366-ca1d-5867-0dde-e1112f883388
Cinematic: Vlaakith disappears
> null

0:0 - Neither. It is mine, to deliver to Lady Shar.
1:0 - Neither. It is mine by rights.
uid: d8419fc7-2ebc-5af7-3f95-493112bb8a61
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 1:0 Tag: Enemy of Shar -
> No. It is not 'yours'. To own something is to know it.

0:0 - No. It is not 'yours'. To own something is to know it.
uid: db051658-8f36-2f23-0cbc-4876c2a5b6b3
Cinematic: Vlaakith returns to her full posture.
> null

null
uid: db45538e-8207-dac5-8d0c-5a26c722af45
Jump to another node

0:0 - Hshar'lak! You would stand against me?
uid: e1cec946-61ad-32bf-d363-362655c49ec5
Node context: h-SHAR-lack - traitor
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_ConvincedToSideWithPlayerAgainstInquisitor - Set if Laezel is convinced to take the player side in the fight against the Inquisitor
> Autonomy begets consequence.

null
uid: e41e9cd4-f84b-923b-9f20-b1f4fe1379e4
> Child of Gith. You carry what is mine. Do I call you loyal servant - or thief?
> Istik. You bear that which is ours. But are you friend, or are you thief?

0:0 - I am at your command, my Queen. The artefact is yours.
uid: e4f48726-c75c-956e-e230-06ea57842da3
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - Your kind is not known for trusting strangers. Quite rightly. Yet here you are.
uid: e69b8abb-428a-2997-b47a-d43f0e9bf6dd
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Extend your fealty one step further, and you will be rewarded beyond your mortal reckoning.

0:0 - Nonsense. She is a false god. My Lady Shar is only one worthy of respect.
1:0 - I just think a real god could kill whoever she wants.
uid: e82199de-a635-543a-9121-c62228a96647
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 1:0 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> BLASPHEMING TONGUE.

null
uid: e94e92fc-a90a-4df2-cb1a-9d2683d33cfd
> Did your crèche teach you nothing?
> I expected little of istik education, but here we kneel before our Queen.

0:0 - Come - we must enter the Prism. Its secrets are finally ours to know.
uid: eac1a878-3f43-b361-9b60-9ea1fdede003
=== END NODE ===

0:0 - If you're a god, do it yourself.
uid: ed137aad-e8d3-9a30-6e9a-4ec109ca27cc
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_RefusedVlaakithsOrdersInDialog - Set on the player who refuses Vlaakiths orders in the dialog. Used in the Daisy dialog for flavour branching.
> null

0:0 - The god-queen of my people cannot kill someone herself?
uid: edb3901c-6bfe-db6c-3d26-8adb7dffab55
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Perhaps I misheard. You would not speak ill of a god. Would you?

0:0 - I Wish you to end.
uid: eea6ded9-d8e1-0af3-9eed-a893f9a9a462
Cinematic: at the word "wish", Vlaakith invokes the most powerful, reality-bending magic of the multiverse. The Wish. her image shakes, as does the room around the players. we cut to gameplay, and they die .
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_Event_VlaakithWish - Vlaakith casts wish, and kills the party.
=== END NODE ===

0:0 - As you say, my Queen.
uid: f1ea16a6-c27b-6ddd-1c1a-8221103cb421
> Ba na'zin. Our each step, with purpose.
> Ch'mar, zal'a Vlaakith. We will not waste a second.

0:0 - As long as they live, the Prism is compromised.
uid: f26bb327-0fb7-a634-3a78-0f6b2d4eb250
- 0 Set flag(s) to (Global):
   true - CRE_ChainOfCommand_State_HuntedByVlaakith - Party is being hunted by Vlaakith.
> Kill them.

0:0 - You will not leave this room until it is done.
uid: f46ee352-16bb-d7de-5992-33e74cce413d
> null

null
uid: f5e6364d-4c91-0511-f6d2-37944350846a
Cinematic: The planecaster vibrates, shaking the ground around it. Flares of light curl up in its centre and grow to full form. Vlaakith appears, awesome and terrible, at least twice the size of any human, a hologram in a haze of astral flares.
> null

0:0 - Urlon of K'liir speaks most highly. As did Al'chaia before him.
uid: fb88ba56-b188-2a86-696c-c9e9d11b0237
Node context: UR-lawn | al-KYE-uh with a gutteral 'k'
> You seek purity. I may yet grant it.

0:0 - Child of Gith. You carry what is mine. Do I call you loyal servant - or thief?
uid: fc6074dc-65ec-e247-7aa5-88b170860ae1
Node context: Yank = child. YAHNK to avoid sounding like she's calling the player an American
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: fcea78cc-a939-6634-7e6b-4d7b470e7f90
> Use this to enter the Prism, or deny me. The choice, as ever, is yours.

0:0 - Kneel before Vlaakith, your queen.
uid: feba9f35-db97-cbc8-af73-fb17cb261be9
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - f93a72bd-8863-adcd-5afb-0a0b8cb73e44_Kneel - Party knelt for Vlaakith
> null

0:0 - To refuse Vlaakith is to refuse me. You will do as she asks. Or I will be her wrath.
uid: ff0dfdba-2768-33b2-9880-03f1b5e3389f
> Do what you deem right. I plan to do the same.
> All we've seen, all we've done, and you would abandon me?
> Follow my lead. You need to trust me, whatever comes next.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\CRE_GithInfirmary_Device_OM_Laezel_COM.lsj
Synopsis:
|COM branch for Laezel interacting with the Zaith'isk. She is convinced the machine is there to cure her and refuses to open her eyes to the reality that it's killing her. The player can intervene and stop it, or let it play out. Eventually, the device explodes and the doctor calls the guards.|

0:0 - I am the only one denied my claim.
uid: 0019000c-eacd-05dd-a338-d8b47fb649b2
Node context: Worked up
> I have done Vlaakith's will. I will be rewarded. I must.
> null

null
uid: 018934cf-24da-f7aa-ff22-d56f7c521ecd
> null (roll sucessful)
> null (roll failure)

0:0 - The zaith'isk is working as intended.
uid: 037b12ab-f4a9-dd2c-550f-aff4ffcbce7a
> Nnngh!

0:0 - Brace your mind, Lae'zel.Vlaakith tavki na'zin. Vlaakith tavki na'zin...
uid: 047f0cff-7059-7d4c-3b32-0d3fa68a4065
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> ...Vlaakith'ka sivim hrath krash'ht!

0:0 - Focus your mind. Try to overload the device.
uid: 0489556e-bad4-c05e-5cfe-b649cbc3d7fe
= Roll RawAbility (Wisdom) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

null
uid: 0495a5aa-9d6c-d874-40bb-b6ee8902b370
Jump to another node

null
uid: 059bc8a2-000a-b898-9673-73631de571f6
Jump to another node

- Roll sucessful -
null
uid: 065a17a9-c3b6-30fb-f592-9b25b49651c0
> I do so enjoy when you choose boldness over blandness.

0:0 - Your zaith'isk tried to kill Lae'zel. And failed.
uid: 08a104d4-fdb7-2582-a67e-379f86a94433
> The zaith'isk does not fail.

null
uid: 09fd449f-c778-527d-b4e9-60b4f360b4a3
Jump to another node

- Roll sucessful -
null
uid: 0e6da95a-99d1-6072-7543-cbfe6dc1d1cc
> *The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.*

0:0 - The cure! Vlaakith m' zath'ak, isk'a'zaith!
uid: 10d8678c-5f80-b372-59ae-b0aa1105a4d6
Node context: In great pain, still exclaiming/praying to Vlaakith. VLAH-kith mm zah-THOCK, isk-ah-ZAYTH! Abomination to Vlaakith, be purified!
> null

0:0 - I have done Vlaakith's will. I will be rewarded. I must.
uid: 1313441e-9e4f-49fd-1d57-5429b780676d
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
=== END NODE ===

- Roll failure -
null
uid: 135b3bc3-ed16-e1cf-1180-58d66b3b48ff
> I'm in no mood to exchange threats. I will enter first; your time will come.

0:0 - Go on, into the zaith'isk. I will follow.
uid: 14e341c8-df74-1a5a-4951-72b42dd62a86
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMDeniedLaezel - Set if the player denies Laezels OM from continuing
=== END NODE ===

0:0 - *The pain is too great. The visions flicker but refuse to come into focus.*
uid: 15c371e4-0dc0-e4cd-5fe7-46640339ba02

0:0 - *Lae'zel's life is laid bare among those that came before. Her thoughts are turned to silver thread and relayed to the Astral Sea.*
uid: 16458c16-d3ee-fac3-bf8a-d7799065163d
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info
> *The voices of the dead cry out as one. The zaith'isk collects memories from the infected - and executes them. It is not for curing. It's for killing.*

0:0 - Lies! Vlaakith, my Queen - COMPLETE ME!
uid: 17b0a9f5-8093-4746-7243-2339e9af9626
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - Damn it all, the parasite. I still feel it.
uid: 1a89f8cd-1013-c7b4-7c84-a79f60e0762b
Node context: Lae'zel exhausted, terrified, upset.
- 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog
> I AM GITHYANKI. I WILL NOT BE GHAIK!
> null

0:0 - Draw on the zaith'isk's power, take it as your own.
uid: 1b4b79bb-6b1e-3554-5e27-6cfa429cd07b
= Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Make way, Lae'zel. I am purging myself of this damned parasite.
uid: 1b719ac0-dd8a-8288-a77c-942c6ed32c90
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMDeniedLaezel - Set if the player denies Laezels OM from continuing
> Tsk'va - contempt for power, contempt for allegiance. I am done with you.
> null

0:0 - I am disappointed that we could not extract it alive. It would have been an exceptional specimen.
uid: 1c1f001a-ee3c-7ac5-681d-1453d4540a0e
> In any case, the problem is resolved. Leave me. I must salvage what I can.

0:0 - Really? Then - all this destruction was a symptom of its power... Incredible.
uid: 1c4c9429-5021-26fb-1840-b7160a8500a5
> I am disappointed that we could not extract it alive. It would have been an exceptional specimen.

0:0 - In any case, the problem is resolved. Leave me. I must salvage what I can.
uid: 1ce8c363-d642-c89e-88b2-79406b436cf2
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_ResolvedPeacefully - Set if Lae'zel convinces doctor not to attack
=== END NODE ===

null
uid: 1f0e1efd-6f1f-4975-9073-0d4286ef5928
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> That thing's killing her!
> So... we're just going to stand here and let it kill her? Is that the plan?
> That thing's killing her. Do something, damn it!
> That thing looks set to kill her!
> Get her away from that thing - now!

0:0 - Hshar'lak. I will enjoy this.
1:0 - Betrayer. I will enjoy this.
uid: 1f762642-7fa0-4385-53fc-8252cbccb998
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - Extract yourself. Mother Gith would not wish you to suffer.
uid: 209909c3-290e-a05d-890c-841aaa23e07e
= Roll SkillCheck History (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - Praise Vlaakith, let it be done.
uid: 212a0bab-869d-d8a2-80a6-a78d63859b7c
> null
> You are infected too, child? Sit, ra'stil. Let the zaith'isk end your suffering.
> You are the infected one, child? Sit, ra'stil. Let the zaith'isk end your suffering.
> Sit, child. Let the zaith'isk end your suffering.

0:0 - Get her away from that thing - now!
uid: 21c40a58-2c1f-4d28-8b42-83cf3876f033
Node context: Heightened; very worried
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 230103e5-1258-bf40-fcd1-ef5a9bf1d0b3
> null (roll sucessful)
> null (roll failure)

0:0 - And yet she lives, and so does her parasite.
uid: 27941f90-d492-51ff-d1a6-a7ef47b18972
Node context: with great annoyance/grievance
> null

0:0 - Nnngh!
uid: 28b154ee-4cd7-69cd-5a6e-19cef96c3836
Node context: In great pain, still exclaiming

0:0 - I will not. I gave you my might. You will respect my charge.
uid: 2b48cb0c-173b-4497-acc0-1d58ddc97f1b
Node context: Determined
> Very well. Step forward and be cleansed.
> I have ably commanded this party. I will be cleansed first. You would still be hunting for this place without my guidance. I will be cured first.
> Back off, or I will personally present your head to Vlaakith. Out of my way. Or would you rather I split you in two and walk through the centre?
> ROAR!
> I have ably commanded this party. I will be cleansed first. You would still be hunting for this place without my guidance. I will cured first.
> Make way, Lae'zel. I am purging myself of this damned parasite.

0:0 - Yes. Yes! Relieve me, Vlaakith!
uid: 2d070460-f6d9-b938-b8d3-61628e05cfba
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - I feel it. Skin stretching. Mind failing. NGH!
uid: 2d14c5b4-1c1e-1776-fd50-0436ba09bc50
Node context: Lae'zel in great pain but pushing through.
> null

0:0 - Go ahead, Lae'zel. You've earned it.
uid: 2da64bc5-5acd-4857-8a31-c8ac7b83eca2
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device.
> null

0:0 - You wouldn't dare! I -
uid: 2e2c5329-de71-0130-67f9-72dd5af0bcd6
Node context: Worked up for a moment before reasliing the player is trying to get her to calm down
> Chk. Consider your point made. Uncontrolled fury is the true warrior's bane.

null
uid: 2e402217-5961-2872-aa49-7e0b9c1018a1
Jump to another node

0:0 - Examine the device.
uid: 2ec3ad6b-b7fd-819c-1867-86b4043c81a3
= Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 3 > null (roll sucessful)
> null (roll failure)

0:0 - My Queen, hear me!
uid: 2f9ed29a-1baa-263d-c759-2dfde05a240d
Node context: Spoken with increasing furor.
> null

0:0 - I've seen the truth, Lae'zel. This device doesn't cure - it kills.
uid: 30f73723-4f67-6471-f0f8-0beb8e73d045
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 3102f323-a15f-b287-f3fe-74eae719f661
> Lies! Vlaakith, my Queen - COMPLETE ME!

- Roll sucessful -
null
uid: 34dd46fe-b536-abf0-176d-17733b6088c8
> null

0:0 - I hear you and I deny you. Your turn will come.
uid: 36701241-afad-442d-7962-0a52838a56f6

0:0 - Wait and watch.
uid: 37083034-6599-6f4f-32bc-88eb68d97098
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - Purification is my right. I AM GITHYANKI. I WILL NOT BE GHAIK!
uid: 379a311c-9863-07ea-88d5-88295564974b
> Take heart. We'll find a way.
> Calm down. You're not the only one infected, you know.
> Control your tongue, before I slice it out.
> Our duty to Vlaakith remains. Control your emotion, let our queen be our focus.
> Leave.

null
uid: 37c943a9-ae20-c000-a126-a17bae8e6046
Jump to another node

null
uid: 37d133b6-815a-355f-d9c9-39d20877739f
Animation: [Laezel] She squirms around on the seat anxiously, taking deep breaths.
Cinematic: The 'head' part of the machine descends and the jaws clamp around the Laezel's head, neck, shoulders. She remains still, calm, accepting of the restraints.
> You must focus on the parasite at all times. The zaith'isk will do the rest.

0:0 - Yes, child! Face her will!
uid: 38b64232-25b7-eaa6-4034-87dfd206a126
> *Your marrow quakes within your bones. Behind the pain, a new sensation rises: power.*

0:0 - No! No!
uid: 3e29ded3-b13e-fdcc-3f3a-90bf0e5896dc
> null

0:0 - Call on your parasite. Show Lae'zel what she stands to lose.
uid: 43b7ce1f-4c31-7985-a19c-19e4c121d4ed
= Roll RawAbility (Wisdom) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 2 - 0 Check flag(s) (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_PassedPerception - Player passed perception check in Lae'zel's zaith'isk COM
> null (roll sucessful)
> null (roll failure)

0:0 - I have ably commanded this party. I will be cleansed first.
1:0 - You would still be hunting for this place without my guidance. I will be cured first.
uid: 47598a21-5ce7-9542-555e-50a51e160671
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_5_For_Sp3 -
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
> null (roll sucessful)
> null (roll failure)

0:0 - My life's work... gone.
uid: 4836fc45-efa1-25a7-dffd-ca0ef15011c8
> And yet she lives, and so does her parasite.

0:0 - Do not patronise me. Purity is Vlaakith's promise. This was the way.
uid: 4a77ba61-48db-b675-e2de-85c5b97dfc60
=== END NODE ===

0:0 - Lies! Vlaakith, my Queen - COMPLETE ME!
uid: 4b0ab709-cab3-f8d2-34be-ca0a99f274da
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff.
> null

- Roll failure -
null
uid: 4b5d0ea5-ffcf-8d8a-9056-a53d7d3005a7
> Lies! Vlaakith, my Queen - COMPLETE ME!

null
uid: 4bf61f4e-b851-5040-57f3-22ad00f38deb
Jump to another node

0:0 - What madness is this? The zaith'isk nearly destroyed me!
uid: 4d561f2e-9a0f-1da1-f8c6-c810217c2882
Node context: Lae'zel exhausted, terrified, upset.
> I AM GITHYANKI. I WILL NOT BE GHAIK!
> null

- Roll sucessful -
null
uid: 4ddce6ca-2d0d-3b23-89ba-9f12205bb89f
> null

0:0 - Wait and watch.
uid: 4e900f89-daa2-2f8c-2bd5-b62cef3df5d4
> MY QUEEN! MAKE ME WHOLE!

- Roll sucessful -
null
uid: 51234097-0dd7-a4e5-2b9d-603ee8c28934
> Really? Then - all this destruction was a symptom of its power... Incredible.

- Roll sucessful -
null
uid: 51983346-0f32-0213-42b0-d6f2f2beabe7
> *The many planes of existence stretch before you, then coalesce. You are gifted, you are cursed.*

0:0 - *The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.*
uid: 53bd97d0-eebb-49d3-ec24-0d4f07634bdb
> Stand aside. My time has come.

null
uid: 548d53b3-1eea-ca32-7d65-687d413dc317
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info
> null

0:0 - Yes, child. Speak the Tla'ket. Meditate on its verses.
uid: 55de9ef4-6c88-2f61-c854-20c02131fc68
Node context: teh-LAH-keht. A mantra of sorts.
> *You feel Lae'zel's mind rip and rupture. Is this purification? Is this the cure?*

null
uid: 568113cc-72a1-a267-64ce-1649c7a25614
- 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
=== END NODE ===

- Roll sucessful -
null
uid: 58b9f568-d7c4-c1fc-cece-5b28e3c13889
> *Her voice cuts with a fanatical edge - an obsession bordering on mania. If there's a chance the parasite lives, she wants it.*

- Roll sucessful -
null
uid: 5a901595-6b93-484c-46cb-b2a47443752c
> WHAT? Tsk'va!

0:0 - *The zaith'isk's psionic forces batter Lae'zel's thoughts. There is no chance she will survive this unscathed.*
uid: 5aafd3ba-46b9-3ae0-5130-132654d5867b
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_PassedPerception - Player passed perception check in Lae'zel's zaith'isk COM
> Ngh! Vlaakith tavki na'zin. Vlaakith tavki na'zin!

0:0 - *The many planes of existence stretch before you, then coalesce. You are gifted, you are cursed.*
uid: 5ac8390d-58b0-69d9-20aa-422b80da2e4b
Animation: "REUSE" [PLYR] Having a mindmeld of intense pain, plyr tries to focus his mind on the machine. Show plyr in a pose that is trying to control the machine.
Cinematic: Power courses through the player.
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power.
> null

0:0 - That thing's killing her. Do something, damn it!
uid: 5c37c1d3-c614-412f-a3cd-6e944169772e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *Your thoughts weave through the zaith'isk's psionic pathways, turning its own power against it.*
uid: 5d54adaa-0a79-1681-b0de-0c230d9a3929
Animation: [PLYR] Having a mindmeld of intense pain, plyr tries to focus his mind on the machine. Show plyr in a pose that is trying to control the machine.
Cinematic: The player squints hard, trying to overload the zaith'isk. The head of the zaith'isk lifts from Lae'zel's.
> No! No!

null
uid: 5d637ade-c5eb-4ed4-84c9-c18598ccd96f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> *Your vision narrows. You sense myriad spectres of githyanki past. This is their fate. This is their anguish.*

0:0 - Our duty to Vlaakith remains. Control your emotion, let our queen be our focus.
uid: 5f772a34-5223-774d-28c2-0aa388f1b0a2
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I hear wisdom in your words. Vlaakith'ka sivim hrath krash'ht.
> Yes. This is what I was taught. Vlaakith'ka sivim... no. The chant rings hollow.

- Roll failure -
null
uid: 6080b611-bbab-0a35-fdbd-eac3751399d8
> *There's something in her voice that goes beyond rage - curiosity, perhaps, or regret. Whatever it is, you cannot identify it.*

0:0 - MY QUEEN! MAKE ME WHOLE!
uid: 6338d7db-b072-2828-5ca2-a8da186605ac
Node context: In the greatest agony yet.
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff.
> ENOUGH. ENOUGH. ENOUGH. ENOUGH. ENOUGH. ENOUGH.

0:0 - No! Vlaakith, purge me of this blight!
uid: 659eafc3-aa6d-8a9c-f1c9-b02ffd1aee0a
> null

0:0 - Wait and watch.
uid: 65a86d4d-f8d9-c6b0-790f-1ab5b987e002
> null

0:0 - *An ulitharid skull, refashioned for cleansing - the zaith'isk. Purity at long last.*
1:0 - *The device is strange, made of taut flesh and pockmarked metal. It waits for something.*
uid: 65fd92cc-280c-42f2-a0dd-ef6a3e9a8f37
Cinematic: Shot of the zaithísk
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMPLayed - Set if Laezel's OM at the Zaithisk played
   true - CRE_GithInfirmary_State_LaezelTookPartInDevice - Set if Laezel took part in the Device dialog, in any version
> The zaith'isk. Vlaakith's purity, distilled. My duty. My right.

0:0 - Get out of there, Lae'zel. You won't survive this anguish.
uid: 6734eea9-3d5a-b89a-a7a6-e918d10ce487
= Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - Mother Gith is sovereign no longer!
uid: 67b94d1b-48fe-29c3-7ffc-6b0c9a0a5b79
> null

null
uid: 686da0cf-6c34-9adf-1409-2a0430590631
Jump to another node

0:0 - We must extract it as soon as possible.
uid: 6971c57e-6cb6-3b9d-b01e-9bade47fa71f
> null

null
uid: 6d722ba7-5a33-c299-99a5-5ade148a1ac8
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> Ghustil, assist me. This one is Hshar'lak! Ghustil, assist me. The istik has turned against me!
> Hshar'lak. I will enjoy this. Betrayer. I will enjoy this.

- Roll failure -
null
uid: 6e5920a4-f3cc-14ba-4f4e-5afbc550e8d7
> null

- Roll failure -
null
uid: 6f650fe1-1893-4630-0b10-90dad23fcd21
> I am becoming pure!

null
uid: 713b48af-2af9-ccfd-3051-9b310eacc382
Jump to another node

0:0 - REMOVE HER.
1:0 - REMOVE HER.
2:0 - REMOVE HER.
3:0 - REMOVE HER.
4:0 - REMOVE HER.
5:0 - REMOVE HER.
uid: 72c6c163-360f-48bc-ac2d-9a81926e4699
- 0:0 Tag: DAISY_FEARTRACK -
- 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> I have seen the truth, Lae'zel. You will be killed, not cured!
> Your tadpole is changing, growing. You have to resist the machine!
> Focus your mind. Try to overload the device.
> Pursue the visions you saw. See where they lead.
> Draw on the zaith'isk's power, take it as your own.
> Abide the pain, Lae'zel. It is Vlaakith's will! Embrace the pain, Lae'zel. Be pure.
> Wait and watch.

null
uid: 72d9c4f5-2f23-3c7e-b7ed-fb1fe016a8e8
Animation: [Laezel] Laezel walks to the Zaith-isk and climbs onto it, takes a seat while examining the device with her eyes. Will be retargeted from the PLYR.
Cinematic: Laezel lays down in the Zaith'isk.Maybe just focus on Laezel and remove the player entirely.
> null

null
uid: 738dd0c9-5599-4c2b-ce84-55a7c89899db
Animation: [Laezel] Laezel is in a state of excrutiating pain from top to bottom, though she still tries to focus. Intensity: 2
Cinematic: |The psionic forcefield intensifies (brightness/colour/size/otherwise). - Reuse |
> *You share in Lae'zel's agony. Every cell within her skull bursts into a constellation of fragments, sorted and reassembled. Lae'zel will die if she remains.*

0:0 - I AM GITHYANKI. I WILL NOT BE GHAIK!
uid: 749fccd1-5c82-a281-317c-729f9c57baec
Node context: Lae'zel exhausted, terrified, upset.
- 0 Check flag(s) (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> My life's work... gone.

0:0 - Ngh! Vlaakith tavki na'zin. Vlaakith tavki na'zin!
uid: 755ffb66-3389-7c30-c668-6d64850bcf67
Animation: [Laezel] Laezel snaps herself from the pain, body starts to jitter less from the previous shock as she tries to focus and meditate.
Cinematic: |A psionic forcefield emerges, 'locking in' Laezel's head to the Zaith'isk. Laezel's face is a picture of discomfort. - Reuse |
Node context: VLAH-kith TAHV-key nah-ZINN. Lae'zel reacts to the initial pain, then chants a meditation phrase, trying to stay calm in the face of the coming agony.
> Yes, child. Speak the Tla'ket. Meditate on its verses.

null
uid: 76588b0c-17e7-bcf0-b315-4cd9bedbc8e5
Jump to another node

0:0 - That thing's killing her!
uid: 765a766e-baf5-47d4-898b-4490592ee2ae
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *The zaith'isk overwhelms the both of you. The weight of the astral sea crushes your mind and spirit.*
uid: 76f79bdd-6078-87ba-b751-fa17fcc79f40
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - *The ruined device stands inert, chilling the air around it.*
uid: 77ada7b4-bdce-f0ab-68a1-38aa35ff7a33
- 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMPLayed - Set if Laezel's OM at the Zaithisk played
> No. It cannot be. CANNOT!

null
uid: 7aba56f3-2fdd-4fbe-53f0-01bd2aa41d32
> null

0:0 - ROAR!
uid: 7cbae733-538f-dd2a-b0ce-822ac35c59bd
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 2 - 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_5_For_Sp3 -
- 2 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
> null (roll sucessful)
> null (roll failure)

null
uid: 7da0209a-0bc3-1bd9-71f5-2e78c6175d37
Jump to another node

null
uid: 81176413-c23f-7acd-dc55-17492e0d9303
Animation: [Zaith'isk] The machine's head descends and the mandibles locks themselves into position in a bug-like manner. It activates.
Cinematic: A psychic forcefield emerges, 'locking in' Lae'zel's head to the Zaith'isk.
> *An unseen blade cleaves your mind in two. Impossible pain sears your bones and body in concert with Lae'zel's.*

0:0 - Let this be a beginning, not an end.
uid: 82587b14-ea0b-9227-1772-049b3095d111
=== END NODE ===

0:0 - Take heart. We'll find a way.
uid: 826713cb-e422-f349-e7ac-c01911e86393
> Do not patronise me. Purity is Vlaakith's promise. This was the way.

- Roll sucessful -
null
uid: 840a9b86-656a-1e75-dbda-717dd5804407
> You walk the line between confident and arrogant. A beguiling turn of events.

0:0 - ...Vlaakith'ka sivim hrath krash'ht!
uid: 8452bdf6-aa83-a6d6-662e-2c726017a439
> null

0:0 - You walk the line between confident and arrogant. A beguiling turn of events.
uid: 8701b7d7-1aa2-7fa8-aedf-eb7fcf8834c9
> null

null
uid: 88447c50-e45f-ea97-81b9-895c3292febc
Animation: [Zaith'isk] Animation of the machine's head in an unstable state and its tubes and mandibles jittering in a fast speed. Laezel is still in agony. Intensity:3
Cinematic: The psionic forcefield intensifies (brightness/colour/size/otherwise
> Lash'a'kla! Lash'a'kla! Lash'a'kla!

0:0 - *Your marrow quakes within your bones. Behind the pain, a new sensation rises: power.*
uid: 885840e9-e721-cda1-1930-88e664504c92
> REMOVE HER. REMOVE HER. REMOVE HER. REMOVE HER. REMOVE HER. REMOVE HER.

- Roll failure -
null
uid: 88ffe217-2959-fe14-edee-6da0de34d103
> I will not turn from my queen! EXALTED VLAAKITH. I AM RESTORED!

- Roll sucessful -
null
uid: 8ad51ad6-8956-af9e-36a8-b7c4340e4b03
> null

- Roll failure -
null
uid: 8b93503d-df5f-b3db-9c39-2e9ffa5bd564
> *The pain is too great. The visions flicker but refuse to come into focus.*

0:0 - *An unseen blade cleaves your mind in two. Impossible pain sears your bones and body in concert with Lae'zel's.*
uid: 8fd3a3bc-8bb7-b673-02d7-05ad4f7a325c
Animation: [Laezel] An intense, sharp pain hits Laezel's head as she struggles in the seat. Intensity:1 "REUSE" [Player] Please reuse HUM_M_Rig_DFLT_CINE_MindMeldLevel_04 for the mindmeld.
Cinematic: Mind meld between player and Lae'zel. Lae'zel's face suddenly convulses as the machine starts to search through her brain. Player grips their head in excruciating pain.
> null

0:0 - And it destroyed a zaith'isk... Then its power is even more unique than I thought. I must examine it.
uid: 9049e518-d0b4-23c5-3671-8307c3475971
Node context: pondering this as she speaks
> Since the zaith'isk did not extract it, we must resort to more traditional means.

0:0 - Listen to me. I see your flesh pulsing. The zaith'isk will make you ghaik!
1:0 - You must listen! The device is changing you. You are becoming illithid.
uid: 9111d57a-3f33-8fc0-a486-d305fd879f05
= Roll SkillCheck Deception (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel
> null (roll failure)
> null (roll sucessful)

0:0 - *The device is part organic, part synthetic. But you can't tell how it was made, or how it works.*
uid: 921aad33-22d7-749a-591b-359b4ff8ae52
> Stand aside. My time has come.

0:0 - *You feel Lae'zel's mind rip and rupture. Is this purification? Is this the cure?*
uid: 92ab62b7-f37c-4fc9-4a62-29cd78a9467a
Cinematic: Show Laezel turning into a braindead zombie
> Get out of there, Lae'zel. You won't survive this anguish.
> Call on your parasite. Show Lae'zel what she stands to lose.
> Extract yourself. Mother Gith would not wish you to suffer.
> Plead with the doctor. Lae'zel is in great pain.
> Endure, Lae'zel. The cure is worth the torment.
> Brace your mind, Lae'zel.Vlaakith tavki na'zin. Vlaakith tavki na'zin...
> Wait and watch.

0:0 - That thing looks set to kill her!
uid: 92b3e13d-e42e-407b-b9ae-b6cb334b240f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Wait here. I will gather my tools.
uid: 943209a3-13f1-e7dc-6da5-83640b5ffdd6
Node context: She's lying - she's going to call the guards
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_DoctorTriesToCallGuards - Set when the doctor tries to leave and call the guards
=== END NODE ===

null
uid: 955b27d5-d371-49df-848a-146c47289466
Jump to another node

- Roll sucessful -
null
uid: 97de9caa-cace-f66a-3b69-f793c28a2533
> *Lae'zel's life is laid bare among those that came before. Her thoughts are turned to silver thread and relayed to the Astral Sea.*

0:0 - Leave.
uid: 97ebb7a1-b07b-e224-1a91-deea06d0ce16
=== END NODE ===

0:0 - Pursue the visions you saw. See where they lead.
uid: 9807537c-4967-3235-3348-a906df792f16
= Roll RawAbility (Constitution) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
| Roll target speaker: 1 - 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_FollowedVision - Player followed visions they saw within the zaith'isk.
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 992086ee-50cb-d58c-b7a2-babff158f22a
> No! Vlaakith, purge me of this blight!

0:0 - Your tadpole is changing, growing. You have to resist the machine!
uid: 9b17bfea-cedd-b089-cf99-122a6a98cc66
= Roll SkillCheck Deception (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa =
| Roll target speaker: 2 - 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedDeception - Player tried deception roll in zaithisk dialogue with Lae'zel
> null (roll sucessful)
> null (roll failure)

0:0 - Lash'a'kla! Lash'a'kla! Lash'a'kla!
uid: 9b22d197-28b7-3fdc-4a07-7095ff2c81c8
Node context: Lae'zel in absolute torture. lahsh-ah-KLAH! Make me pure!
> Yes, child! Face her will!

null
uid: 9b550220-b947-b2d3-30ae-0efbc3484d70
Jump to another node

0:0 - And I'm done with you. Good riddance.
uid: 9c3e7b46-6b81-9dd1-5eff-8e70419d1086
> null

0:0 - *The voices of the dead cry out as one. The zaith'isk collects memories from the infected - and executes them. It is not for curing. It's for killing.*
uid: 9c8d9171-8ad5-66b1-ba68-1a67af60f50d

- Roll sucessful -
null
uid: 9cc54df7-6c9a-d41a-ba40-bb9e01f3e5d3
> *The zaith'isk's psionic forces batter Lae'zel's thoughts. There is no chance she will survive this unscathed.*

null
uid: 9dde7133-7e00-c23a-c517-9a7a603722b2
Animation: "REUSE" [Laezel] Please reuse HUM_F_Rig_CINE_FallForw_01. [PLYR] Reuse HUM_M_Rig_CINE_FallBack_01.
Cinematic: |We see the forcefield recede, then expand out suddenly. In a burst of bright light, the Zaith'isk explodes. The player and Laezel have been blown aside by the explosion. The mind meld between player and Lae'zel is broken.
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it
   true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device
- 1 Set flag(s) to (Object):
   true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device.
   true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar,
> null

0:0 - It saved her?
uid: a41f130c-9d3f-90ac-4ff0-189d159c20d8
> And it destroyed a zaith'isk... Then its power is even more unique than I thought. I must examine it.

0:0 - I am becoming pure!
uid: a4388a72-df64-1df9-1508-d19888c9aafa
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - You're lying. You're protecting it. I knew it - the parasite's influence has grown. It has changed her, changed you.
uid: a67b93d0-ab6e-f87f-4134-af46377a4b2c
> We must extract it as soon as possible.

0:0 - The only variable in this experience was you - and your parasite. And I will uncover how this happened.
uid: a686fd73-e830-8db9-eb8b-28e5dc8ce366
> Wait here. I will gather my tools.

0:0 - Tsk'va - contempt for power, contempt for allegiance. I am done with you.
uid: a6ee4a6e-3247-cb0c-be64-017581f60865
- 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
> All right, all right. Go ahead.
> And I'm done with you. Good riddance.

0:0 - All right, all right. Go ahead.
uid: a6f1ff49-4eea-bd5f-3e8c-bff7de801dbf
> null

0:0 - *Your vision narrows. You sense myriad spectres of githyanki past. This is their fate. This is their anguish.*
uid: a73fab79-2173-cd08-de4f-f5349ff618e6
> I've seen the truth, Lae'zel. This device doesn't cure - it kills.
> Seek answers within the zaith'isk. What is this vision?
> Listen to me. I see your flesh pulsing. The zaith'isk will make you ghaik! You must listen! The device is changing you. You are becoming illithid.
> Keep focused, Lae'zel. The cure is close.
> Cry our queen's command. Lash'a'kla!
> Wait and watch.

0:0 - Cry our queen's command. Lash'a'kla!
uid: a882f24e-5d83-b216-e942-0ccf0217f00f
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - Abide the pain, Lae'zel. It is Vlaakith's will!
1:0 - Embrace the pain, Lae'zel. Be pure.
uid: a99fbad3-98a4-d370-d43b-246dd944db94
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> MY QUEEN! MAKE ME WHOLE!

0:0 - Control your tongue, before I slice it out.
uid: a9a44b93-44c0-2cc4-f048-6b4bd28d89ef
> You wouldn't dare! I -

null
uid: a9bfbbf6-1fa5-8b4a-e3f1-78d1fcde4d2c
Animation: "REUSE" [Laezel] Please reuse HUM_F_Rig_CINE_FallForw_01. [PLYR] Reuse HUM_M_Rig_CINE_FallBack_01.
Cinematic: |We see the forcefield recede, then expand out suddenly. In a burst of bright light, the Zaith'isk explodes. The player and Laezel have been blown aside by the explosion. The mind meld between player and Lae'zel is broken.
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it
   true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device
- 1 Set flag(s) to (Object):
   true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device.
   true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar,
> null

null
uid: aa650dac-9b2e-b427-25ee-8104ee2c3819
Jump to another node

null
uid: aad7bbe1-c540-8e4a-aa8c-482d8cee0e80
Jump to another node

0:0 - *The device is too powerful. You hold no sway over it.*
uid: abd462b6-5383-1a16-7067-8b82dbc96881
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff.
> null

0:0 - Keep focused, Lae'zel. The cure is close.
uid: adb1ac4d-5878-abc7-3a25-24f3dc28ca16
> Yes. Yes! Relieve me, Vlaakith!

null
uid: ae521b48-df4f-8209-1c02-ccda2d2d5978
Jump to another node

0:0 - Back off, or I will personally present your head to Vlaakith.
1:0 - Out of my way. Or would you rather I split you in two and walk through the centre?
uid: afb43cbc-7a0e-e73a-a65e-b1b89e53591b
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
- 1 Check flag(s) (Object):
   false - Approval_AtLeast_5_For_Sp3 -
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedLaezelPersuade - Player tried to persuade Lae'zel into letting them use the zaithisk first
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: b18524e4-9a55-b600-2387-7f82b4d4d7bd
> I - I - yes. I feel it. Splitting. Burning. NGH!

0:0 - So... we're just going to stand here and let it kill her? Is that the plan?
uid: b2209725-e5f7-4077-a035-e797f3739e42
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The parasite lives, yes. And thank goodness - it saved her.
uid: b31836d9-4327-f14c-404e-0ed127d407ca
> It saved her?

0:0 - Seek answers within the zaith'isk. What is this vision?
uid: b31aa48e-4ad7-c836-7846-fd2a21421d18
= Roll RawAbility (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
| Roll target speaker: 2 - 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_FollowedVision - Player followed visions they saw within the zaith'isk.
> null (roll sucessful)
> null (roll failure)

0:0 - *There's something in her voice that goes beyond rage - curiosity, perhaps, or regret. Whatever it is, you cannot identify it.*
uid: b3bae248-05af-076a-de94-995a3b2c7bd7
> null

null
uid: b3dc1c90-7765-4b45-c1b3-a6ce67b8d3d8
Jump to another node

- Roll failure -
null
uid: b4a4696d-bf85-b704-12e4-8ad021a31391
> Mother Gith is sovereign no longer!

- Roll sucessful -
null
uid: ba033c37-8520-bcaf-bf21-a8199c671ca1
> *Your thoughts weave through the zaith'isk's psionic pathways, turning its own power against it.*

0:0 - A persuasive argument, if not the most eloquent.
uid: ba564928-2cf5-d66e-eb0a-ec1d49a93cd8
> Go on, into the zaith'isk. I will follow.

0:0 - *Her voice cuts with a fanatical edge - an obsession bordering on mania. If there's a chance the parasite lives, she wants it.*
uid: bebcc77b-b4ee-bf5f-46a5-42af9a68e73c
> The parasite lives, yes. And thank goodness - it saved her.
> Your zaith'isk tried to kill Lae'zel. And failed.
> You're wrong. Can't you see it in her eyes? The parasite's dead.

0:0 - Stand back. I'm going first.
uid: c0005df9-96b9-4c67-86cf-02bfd93633a5
> I will not. I gave you my might. You will respect my charge.

- Roll sucessful -
null
uid: c18e696c-187a-1b23-c8ed-789e60c20640
> I feel it. Skin stretching. Mind failing. NGH!

null
uid: c25565cb-4438-98e2-d0f0-43fdaabcc9d5
Jump to another node

null
uid: c49b63e0-a413-9554-b8e0-34fe1fc5b365
Jump to another node

0:0 - I must meditate. There is much to think on.
uid: c5959990-6b5c-b5c2-474a-a13ca1863d75
=== END NODE ===

0:0 - Sit, child. Let the zaith'isk end your suffering.
uid: c68ff44b-a116-e639-0abb-7088f8b0c097
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> null

0:0 - You are the infected one, child? Sit, ra'stil. Let the zaith'isk end your suffering.
uid: c92952e0-47f0-1070-f50f-4db971d4d922
Node context: Ra'stil - rah-STILL (Ally)
- 0 Check flag(s) (Object):
   true - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend.
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> null

- Roll failure -
null
uid: c993a483-e701-c76f-7233-b453e2525344
> I hear you and I deny you. Your turn will come.

- Roll failure -
null
uid: c9c26fba-193a-e129-47f3-f534ee9082f8
> *The device is too powerful. You hold no sway over it.*

0:0 - I do so enjoy when you choose boldness over blandness.
uid: cc2b8918-6766-0e83-c2d1-f2ce7cf82995
> null

- Roll failure -
null
uid: cc59c958-b37a-bd4c-d332-da08ca3ec952
> Out of my head!

0:0 - Out of my head!
uid: d1c49250-8dc4-f9fa-ba4e-04067425caaa
> null

0:0 - *You share in Lae'zel's agony. Every cell within her skull bursts into a constellation of fragments, sorted and reassembled. Lae'zel will die if she remains.*
uid: d3c435bb-e3e8-0e09-568f-0501fd1e9d5f
Animation: [Laezel] Laezel is in a state of excrutiating pain from top to bottom, though she still tries to focus. Intensity: 2 "REUSE" [Player] Please reuse HUM_M_Rig_DFLT_CINE_MindMeldLevel_05 for the player anim.
Cinematic: Mind meld with Lae'zel. Player in absolute agony.
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff.
> Yes, child. Ch'mar, zal'a Vlaakith. Call to your queen!

0:0 - You're wrong. Can't you see it in her eyes? The parasite's dead.
uid: d72f03af-0e3f-74d0-80d7-260da41b2c26
= Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 =
> null (roll sucessful)
> null (roll failure)

0:0 - I - I - yes. I feel it. Splitting. Burning. NGH!
uid: d746cb3d-42d5-81fd-6594-346d5291b602
Node context: In great pain but resisting.
> null

0:0 - The zaith'isk. Vlaakith's purity, distilled. My duty. My right.
uid: d76f04be-c0a3-42c5-8f5d-b4001de926a3
> Go ahead, Lae'zel. You've earned it.
> Stand back. I'm going first.
> Examine the device.

0:0 - I will not turn from my queen! EXALTED VLAAKITH. I AM RESTORED!
uid: d83f90e3-3fe5-5a02-9318-cfe352b101a8
- 0 Set flag(s) to (Object):
   true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff.
> null

- Roll failure -
null
uid: d8978a22-f20a-da45-b949-ad7512308b11
> I'm not swayed by your little parlour trick. I will be cleansed; then you may follow.

0:0 - Ghustil, assist me. This one is Hshar'lak!
1:0 - Ghustil, assist me. The istik has turned against me!
uid: db7be7da-f46c-f924-2906-9f8f70d0c2fa
Node context: Pissed at player for not letting her go first into the purifier. tsk-VA! = SHIT!
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - GLO_Companion_Combat - GLO_Companion_Combatdescription
=== END NODE ===

0:0 - Yes. This is what I was taught. Vlaakith'ka sivim... no. The chant rings hollow.
uid: dc44ae02-5c4b-7d40-c8f1-e3881593084d
Node context: VLAH-kith-kah SIV-im. Lae'zel questioning, and stopping her prayer/chant
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> I must meditate. There is much to think on.

0:0 - I have ably commanded this party. I will be cleansed first.
1:0 - You would still be hunting for this place without my guidance. I will cured first.
uid: dd5d1b99-f70b-bed5-c378-a5b47bf88d14
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_5_For_Sp3 -
> null

null
uid: e043064e-89f4-d421-c4dc-06fafb596e30
Jump to another node

0:0 - You must focus on the parasite at all times. The zaith'isk will do the rest.
uid: e1314767-890f-97fb-b0dc-17e45b91970a
Animation: "REUSE" [Doctor] Please reuse HUM_M_Rig_DFLT_SCENE_CAMP_OwlbearCub_CRD_2_Crouch_Inspect.
Cinematic: The doctor fusses, checks everything is set up correctly.
Node context: Instructive - this is very important
- 0 Check flag(s) (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> null

- Roll failure -
null
uid: e200e2e4-430d-7121-c404-68231f2f3af7
> *The zaith'isk overwhelms the both of you. The weight of the astral sea crushes your mind and spirit.*

null
uid: e203abaf-950c-35f1-7c5c-286d2d135998
Jump to another node

0:0 - Shka'keth!
uid: e32982dc-8da9-8d87-94ab-222680036b01
Node context: SHKA-keth (You asshole!)
> Damn it all, the parasite. I still feel it.
> What madness is this? The zaith'isk nearly destroyed me!

0:0 - I have seen the truth, Lae'zel. You will be killed, not cured!
uid: e3571a60-e51f-5b3e-e15b-91d40bb41c59
= Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 =
| Roll target speaker: 2 - 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info
- 1 Check flag(s) (Local):
   false - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_TriedTruth - Player tried to tell Lae'zel the truth about the device
> null (roll sucessful)
> null (roll failure)

0:0 - I'm not swayed by your little parlour trick. I will be cleansed; then you may follow.
uid: e4831a04-3217-72ac-c906-bd5105ee8a25

- Roll failure -
null
uid: e49bd2fe-82ad-873c-d34c-c035c5abf9fc
> *The device is part organic, part synthetic. But you can't tell how it was made, or how it works.*

null
uid: e52a7ff0-f869-51e1-4c67-4738aab342ad
Jump to another node

0:0 - Plead with the doctor. Lae'zel is in great pain.
uid: e5ba4cea-bba2-5399-c5ef-7e1887383879
- 0 Check flag(s) (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> The zaith'isk is working as intended.

0:0 - The zaith'isk does not fail.
uid: e7624f13-ec0f-5f8f-9203-b9bcc014b6f7
Node context: pissed off - how dare you accuse her machinery of failing!
> The only variable in this experience was you - and your parasite. And I will uncover how this happened.

0:0 - Very well. Step forward and be cleansed.
uid: e79ce60d-b99f-4b3b-1ae7-fa445bb6b357
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device.
> Praise Vlaakith, let it be done.

null
uid: e7cd2b04-1954-f25e-55a4-cfc0bfeb4559
Jump to another node

- Roll sucessful -
null
uid: e94e3cbe-b66b-4100-2222-42d88cc817f1
> null

null
uid: e962de44-e20c-73a2-6a13-19debdd684ed
Jump to another node

null
uid: e9e433b4-674f-9aa3-2b21-d41c5794ba4e
Jump to another node

null
uid: ed98ef66-0d91-28cb-27f0-8a501095068e
> null

null
uid: edae39cc-35d0-243d-0994-42f403923fb6
Jump to another node

null
uid: edb7aa0c-dcdb-ca53-0c60-18931f250361
Animation: [Laezel] Laezel struggles and leaps out of the machine.
Cinematic: Laezel closes her eyes, grits her teeth, extrene extortion all over her face, and leaps from the machine.
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_PlayerConvincedLaezel - Player convinced Lae'zel to leave the zaith'isk
> null

0:0 - I'm in no mood to exchange threats. I will enter first; your time will come.
uid: ef953408-f592-c58a-c9d0-2c9b795649ba

0:0 - Stand aside. My time has come.
uid: efbee41e-e258-ad55-c16a-9c9adf7fcc35

null
uid: f04f81cc-8da9-ea25-22c6-02f802801cad

null
uid: f14c5bb3-80a0-f6ea-5b0c-70859007bcb6
> null

0:0 - Calm down. You're not the only one infected, you know.
uid: f31798e9-9cf7-72b2-8e4c-9e09744cee1a
> I am the only one denied my claim.

0:0 - Since the zaith'isk did not extract it, we must resort to more traditional means.
uid: f3747e2c-838d-b15d-f5e4-71851ef218f4
> Wait here. I will gather my tools.

- Roll sucessful -
null
uid: f3f83709-f46b-cf79-2c57-9f3e88e47e53
> A persuasive argument, if not the most eloquent.

0:0 - No. It cannot be. CANNOT!
uid: f4dba520-3f1d-7495-51ba-8fb097d8a004
> Purification is my right. I AM GITHYANKI. I WILL NOT BE GHAIK!

0:0 - ENOUGH.
1:0 - ENOUGH.
2:0 - ENOUGH.
3:0 - ENOUGH.
4:0 - ENOUGH.
5:0 - ENOUGH.
uid: f4e65c42-4cb2-4887-a419-1b0981b653ba
- 0:0 Tag: DAISY_FEARTRACK -
- 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Set flag(s) to (Global):
   true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog
> null

- Roll failure -
null
uid: f4f83a13-8632-0a8c-ff47-01901383a2c5
> You're lying. You're protecting it. I knew it - the parasite's influence has grown. It has changed her, changed you.

- Roll sucessful -
null
uid: f57da17d-d4ac-efce-f043-87fe85eb0376
> null

null
uid: f7169a3a-7d0c-bbed-4687-e5dfe27322da

- Roll failure -
null
uid: f7b7f92b-b0b7-b4b6-92c4-87e0c2eb2221
> null

0:0 - I hear wisdom in your words. Vlaakith'ka sivim hrath krash'ht.
uid: fb4f8c38-c1b4-ab10-d1f1-aba0940210a1
Node context: VLAH-kith-kah SIV-im HRATH KRAHSH-het. Only in Vlaakith may we find light. Lae'zel calming down some.
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Let this be a beginning, not an end.

0:0 - Yes, child. Ch'mar, zal'a Vlaakith. Call to your queen!
uid: fb86d558-8563-f978-1cd3-8bd15f027227
Node context: cheh-MAR ZAL-ah VLAH-kith. Vlaakith's will above all. Spoken with increasing furor.
> My Queen, hear me!

0:0 - Chk. Consider your point made. Uncontrolled fury is the true warrior's bane.
uid: fd7d038c-9b40-4fff-36da-c5e757213ff5
> null

null
uid: fec197d1-71c9-ba74-b4a3-fd63a12e0329
- 0 Check flag(s) (Global):
   true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> null

0:0 - Endure, Lae'zel. The cure is worth the torment.
uid: ff67a623-62bd-0483-b997-ac3e885160f1
> The cure! Vlaakith m' zath'ak, isk'a'zaith!

0:0 - You are infected too, child? Sit, ra'stil. Let the zaith'isk end your suffering.
uid: ff899f22-b20e-50b3-1bbc-7c3c9ff2def0
Node context: Ra'stil - rah-STILL (Ally)
- 0 Check flag(s) (Object):
   true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device.
- 0 Set flag(s) to (Local):
   true - fa50947f-7845-7433-13e9-fd3084d070a0_DoctorTakesPartCOM - DoctorTakesPartCOM
> null

0:0 - WHAT? Tsk'va!
uid: ff944fe7-5e28-2d8a-6965-c46ff1a5a105
> null

null
uid: ffdff1eb-948d-8fe9-5250-ea8b22ef0486
> Shka'keth!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\DEN_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM.lsj
Synopsis:
Dammon sees Karlach and feels her infernal engine. Him having been a weaponsmith in hell knows how to upgrade it and offers his services if the party brings him some infernal metal.

0:0 - Be my guest. But don't get too close, or your eyes'll melt shut.
uid: 00b0604d-16bd-9994-bd49-60c459439e6b
> null

0:0 - I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please.
uid: 0540c585-a1d8-7dab-8363-5d5b989de130
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> Hey soldier - I think we picked up some of that infernal iron already. What say you - should I give it to him?

0:0 - A little gift from Zariel. Keeps me burning hot.
uid: 0ae32cfc-1d4a-97b4-5b9b-885a2eac751a
Node context: "A little gift from Zariel" is with a bit of bile in your voice, though Karlach keeps things light. Lightly pounds chest with fist to indicate where the machine is.
> Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

null
uid: 0c431806-6802-7085-5d78-b2e80111d9d9
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
=== END NODE ===

0:0 - Elturel - your city was swallowed up by Avernus, right?
uid: 1189efc9-bf1d-7375-2d90-61022303c4fd
> It didn't take 'em long to notice I had some utility and stick me in the forges.

0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
uid: 120334d9-e2f2-bb47-a969-846269f7ba72

null
uid: 13454c84-ae9e-5d69-df4f-6ec16a482732
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - I have some infernal iron right here. Take it.
uid: 1623d0be-e0e5-e589-f6cb-655a95219c20
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Hm - looks like it went missing. I'll be here if you find it.

0:0 - Will you be able to turn down the temperature a little? Worried I'm gonna go in for a handshake and singe someone's arm off one of these days.
uid: 195cd075-b684-3151-1e7a-9ab0a44e8f99
> I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please.

0:0 - I'm not sure. Should we be tampering with an infernal machine?
uid: 1a03cc90-d7db-60c1-173e-9febd8ad5f79
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> You might be right. But... I'm running really hot. Might be nice if we could calm things down a little?

0:0 - I got lucky. It looks like you did too. And... you brought some infernal machinery with you.
uid: 1e21be4f-9c0a-c586-0c03-ced0d92c4a48
Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart
> A little gift from Zariel. Keeps me burning hot.

0:0 - I thought they had you for keeps. Glad you got out.
uid: 23a5350c-a2af-8d11-5cce-bef588000022
> I got lucky. It looks like you did too. And... you brought some infernal machinery with you.

null
uid: 255597bd-85e3-6e32-9b5b-9be155a5a812
=== END NODE ===

0:0 - You might be right. But... I'm running really hot. Might be nice if we could calm things down a little?
uid: 26043c6f-66d1-4451-f831-6d0e1ad30f34

0:0 - And, if you don't mind me saying, it seems they got to you too. There's infernal machinery inside you, right? Very, very hot infernal machinery.
uid: 272ea903-c66b-c527-7191-15df872a4c30
> Mind if I listen closer?

0:0 - |DEBUG donate UI test.|
uid: 27378891-dd13-2ecb-b425-31d556aa14e9
- 0 Check flag(s) (Global):
   true - Debug_ORI_Karlach_DonateUI - Debug flag for testing donate UI in Forging of the heart COM branch.
> null

0:0 - I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
uid: 2879fd9a-8141-8021-dbec-407570e7248e
> That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.

0:0 - I don't think so.
uid: 2958c160-f0d0-107f-7e91-faf35dab88bc
- 0 Set flag(s) to (Object):
   true - DEN_ForgingOfTheHeart_Karlach_TurnedDownHelp - Karlach told Dammon she didn't want help, so he didn't investigate her heart.
> Didn't mean to overstep. Keep an eye on that thing, though. I don't like what I'm smelling - for your sake, that is.

0:0 - Hm - looks like it went missing. I'll be here if you find it.
uid: 29d00059-89a5-23fd-8037-6e66042f8b94
=== END NODE ===

0:0 - Will you be able to turn down the temperature a little? Worried I'm gonna go in for a handshake and singe someone's arm off one of these days.
uid: 2a24d91f-2da6-2f11-80d8-77861eaefc0a
> I'd worry about yourself first. That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.

0:0 - Meanwhile, I've still got plenty of weapons and armour in stock if you're looking to load up.
uid: 2d09d2b3-ee30-5e37-11a7-573aec831e21
> null

0:0 - Hey soldier - I think we picked up some of that infernal iron already. What say you - should I give it to him?
uid: 318bc920-e8f5-83dc-26c7-86c5a36bd6b6
Node context: Intonation: "Hey soldier" is calling for the player's attention, like "you there".
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> |DEBUG donate UI test.|
> Absolutely - let's see what he can do.
> Where should we look for infernal iron?
> I'm not sure. Should we be tampering with an infernal machine?
> We'll keep our eyes open for some iron.
> Personally, I'd like to know what infernal iron is worth.
> Could we see your wares?
> Leave.

null
uid: 3c5164d2-f5e4-896c-3c27-021bd11878bb
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

0:0 - Absolutely - let's see what he can do.
uid: 3f285123-8a16-d603-6471-ed1df1ea4882
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Hm - looks like it went missing. I'll be here if you find it.

0:0 - Sounds familiar. When our city fell into Avernus, Zariel's commanders put me to work in their forges.
uid: 40b2ad4d-11db-3684-b637-f51f178d47df
> Vicious bastards, the lot of them, but it helped that they thought I had some utility.

0:0 - Where should I look for infernal iron?
uid: 41c6d85f-7c4e-f91d-4229-99bafd8cc465
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 1 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.

null
uid: 42e9646c-d6b7-2a4c-0452-df94f5e305a6
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null

0:0 - Vicious bastards, the lot of them, but it helped that they thought I had some utility.
uid: 45a082d7-b6ee-bb1e-39ec-9d242eddc35d
> They must've thought the same of you. That's infernal machinery I smell, isn't it? And running awfully hot. Might be burning out a piston ring - or leaking oil.

null
uid: 499b8c06-5c83-c301-1569-3d1e3c91c8be
Jump to another node

0:0 - Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?
uid: 4cccc9b8-57c9-6ae1-0756-a7edd4a16cd3
Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart
> Be my guest. But don't get too close, or your eyes'll melt shut.

0:0 - Thanks, mate. You'll be seeing me again soon.
uid: 5293cd3c-2106-86cf-d012-1496cb9a69d3
=== END NODE ===

0:0 - Leave.
uid: 52bb0c70-89be-12d5-dad9-6f5734acd226
=== END NODE ===

0:0 - Never mind my story. You sensed an infernal?
uid: 539a89d9-a6cc-e37e-9d8c-a7fc99de93dd
> Infernal machinery, anyway. Smells like it's running awfully hot. Might be burning out a piston ring - or leaking oil.

0:0 - The devils were delighted when your city was swallowed up. I thought they had you for keeps. Glad you got out.
uid: 54a31cdb-fec1-b3d1-b9f6-3a84525e47da
> I got lucky. It looks like you did too. And... you brought some infernal machinery with you.

0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
uid: 5546d0f0-f0d8-19e6-e5d3-9bef51ad1bd0
Animation: [Choices]*REUSE*[Dammon][Karlach] share same custom anim with scene, GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
Node context: Ra-gnax: RAG-nax. metallurgised = i'm not sure how it's said in UK, i'd say 'metta-lur-gized' with roughly same emphasis on all syllables. demono-valves = de-MON-o-valves (nothing special here, just demonic valves).
> I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.

0:0 - That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.
uid: 5ede8aec-2e8b-eb2e-e482-3d6097529174
> Will you be able to turn down the temperature a little? Worried I'm gonna go in for a handshake and singe someone's arm off one of these days.

0:0 - Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.
uid: 6aeaccc9-5935-d661-d58a-2009e7e05b0d
Animation: [Choices]*REUSE*[Dammon][Karlach] share same custom anim with scene, GLO_ForgingOfTheHeart_OM_Karlach_AOM_OOM_COM
Cinematic: Dammon approaches Karlach and leans his ear toward her chest, trying to listen to her heart. We hear its fire burning, cogs grinding, etc. After a moment, Dammon jerks away, feeling the heat of her.
Node context: Ra-gnax: RAG-nax. metallurgised = i'm not sure how it's said in UK, i'd say 'metta-lur-gized' with roughly same emphasis on all syllables. demono-valves = de-MON-o-valves (nothing special here, just demonic valves).
> I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.

null
uid: 6bc1a4e0-faae-eafb-678c-3ec00cc08ea0
Jump to another node

null
uid: 6d51e72b-f809-a25f-4769-69936e10c686
Jump to another node

0:0 - I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please.
uid: 718e22b8-5582-321b-75ef-b038cafe34df

0:0 - There you are. The infernal. I knew there must be one in the area. If we survive this, let's speak again. I'm a mechanic - we might be of use to one another.
uid: 72cc4f8c-8bdf-ffa4-6858-9066447e905a
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_State_SpokeToDammonDuringGoblinAttack - Players got the forging of the heart dialog while the Den was under goblin attack.
=== END NODE ===

0:0 - Do you know what you're doing?
uid: 73d56cdb-2c59-e9cc-1452-9146015ebadf
> I like to think so. Especially when I smell machinery running itself out like a miniature giant space hamster on a cosmic wheel.

0:0 - We'll keep our eyes open for some iron.
uid: 75bfabea-22f5-a513-50df-b95a11bf1c38
> Meanwhile, I've still got plenty of weapons and armour in stock if you're looking to load up.

null
uid: 773a3909-e2ad-0b0c-3bdd-9baafc754c60
Jump to another node

0:0 - Didn't mean to overstep. Keep an eye on that thing, though. I don't like what I'm smelling - for your sake, that is.
uid: 7bfa1b4b-38be-0594-1629-7bc461efaa0b
> Meanwhile, I've still got plenty of weapons and armour in stock if you're looking to load up.

0:0 - Not much to a regular smith, but a fair bit to a canny buyer.
uid: 85f94e99-ec5f-adc7-74de-496817df0327
> Not that that matters. We want to use it, not sell it.

0:0 - Will you be able to turn down the temperature a little? I haven't touched anyone in a long time.
uid: 8619f26d-fcfc-11be-cba7-ebf9c70c2a22
> I'd worry about surviving the night first. But help one, help both: if we can cool you off, it'll stabilise your engine and allow you to touch whomever you please.

0:0 - Thought I sensed an infernal around here. But you aren't from Elturel. What's your story?
uid: 896c2a2e-7af9-b9a6-e5be-93cddcab4738
Node context: Smelling the air, he can smell the infernal machinery on Karlach.
- 0 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
   true - DEN_ForgingOfTheHeart_OM_Karlach_COM_HasMet - Hasmet for Karlach's COM (to be checked in HAV)
> I spent a good bit of time in the Hells. Enlisted against my will by the archdevil Zariel. Same as you, I suppose, if you're from Elturel.

null
uid: 8d19d873-6176-a5cd-9806-2bb33aeb6948
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
- 1 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> I have some infernal iron right here. Take it.
> Will you be able to turn down the temperature a little? I haven't touched anyone in a long time.
> Where should I look for infernal iron?
> Thanks a lot. I'll be back when I find that infernal iron.
> Can I see your wares?
> Leave.

0:0 - Mind if I listen closer?
uid: 8e0e4041-af94-f033-8587-56ab8a3b5257
> Be my guest. But don't get too close, or your eyes'll melt shut.
> Do you know what you're doing?
> I don't think so.

0:0 - I only recently escaped the Hells. I was enlisted against my will by the archdevil Zariel.
uid: 8e557f7a-1332-b669-b768-f6285fde6cb6
> Sounds familiar. When our city fell into Avernus, Zariel's commanders put me to work in their forges.

0:0 - They must've thought the same of you. That's infernal machinery I smell, isn't it? And running awfully hot. Might be burning out a piston ring - or leaking oil.
uid: 9211e5a3-c099-07cc-8d03-b3266d62a83a
> null

0:0 - Hey, I remember you. The weaponsmith, right? Your city was swallowed up by Avernus. And you were enlisted against your will, like my good self.
uid: 939c98f7-a3fd-a638-c5e1-b201603e9c0d
> I thought they had you for keeps. Glad you got out.

0:0 - Not that that matters. We want to use it, not sell it.
uid: 943a3c0a-63c3-0469-2a41-6cafc07acc46

0:0 - Thought I sensed an infernal around here. But you aren't from Elturel. What's your story?
uid: 94e3817c-e58f-c6f6-6222-e1363e0f6786
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> Hey, I remember you. The weaponsmith, right? Your city was swallowed up by Avernus. And you were enlisted against your will, like my good self.

0:0 - I got lucky. It looks like you did too. And... you brought some infernal machinery with you.
uid: 957ab4cd-0ba5-8236-da08-6114d2bb276e
Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart
> A little gift from Zariel. Keeps me burning hot.

null
uid: 9753f8d0-c02a-b615-b7e8-695002ae4bde
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

null
uid: 9948be8f-bf2a-3d6c-3b7d-8cbbdf9e552f
=== END NODE ===

0:0 - Be my guest. But don't get too close, or your eyes'll melt shut.
uid: 99b6cc07-5595-4278-afae-0f2d59312b13
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.

0:0 - Could we see your wares?
uid: a01c9c8b-189f-d3a3-f14e-0014adfd57b7
> null

null
uid: a0afb726-2369-52f2-7a5f-ae7b62756991
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - Can I see your wares?
uid: a4e99877-5d42-ced6-a591-93d1303e4415
> null

0:0 - I'll take whatever it is you're offering.
uid: aaa624a9-70f3-76b6-4d9a-6e8dd2bbf772
- 0 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.

null
uid: ac5e7be2-8077-863c-fe34-24cff338cc57
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_B - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B - Player gives Dammon a piece of infernal metal (template B).
> null

0:0 - Hm - looks like it went missing. I'll be here if you find it.
uid: aefadf19-480c-6c2d-0b41-c342a2f49e50
=== END NODE ===

0:0 - Forged from the heart.
uid: b8047829-b98a-d70e-4624-ee1020c76fb9
=== END NODE ===

null
uid: b815ddc0-bcbe-c45f-8b29-0f22750e1905
= TRADE =

0:0 - I think I picked up some of that infernal iron already. Can we at least see what you can do?
uid: bafb20b3-0bdd-1906-9cfa-8cd7e0e26a7c
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
> null
> null
> null
> Hm - looks like it went missing. I'll be here if you find it.

null
uid: bdbeb568-ebc3-fcf9-ae36-0a76ff3249e0
= TRADE =
> Forged from the heart.

0:0 - Infernal machinery, anyway. Smells like it's running awfully hot. Might be burning out a piston ring - or leaking oil.
uid: bfa5a6f6-a54f-f9ce-4a8c-fdcbbdb80938
> And the closer you get, the stronger it smells.

0:0 - Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?
uid: c1741128-21ac-c7ae-b80d-f6c9e7839aa7
Node context: Sniffing once or twice, he smells Karlach's infernal war machine heart
> Be my guest. But don't get too close, or your eyes'll melt shut.

0:0 - Meanwhile, I've still got plenty of weapons and armour in stock if you're looking to load up.
uid: c2b27655-005b-4383-6a20-c071f3f2d0d2
> null

0:0 - And the closer you get, the stronger it smells.
uid: c7812768-9000-1e53-800d-b2533bf472a9
> null

0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
uid: c96336f0-0f2c-9d91-64d7-4989de3f6b5e

0:0 - I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.
uid: c966e193-5cf4-f457-b350-f0a9568ff034
> Thanks, mate. You'll be seeing me again soon.

null
uid: ca03b629-3fd7-2174-6ba3-4d6a345f7946
=== END NODE ===

0:0 - Personally, I'd like to know what infernal iron is worth.
uid: ccfa32c3-bd86-6295-1343-2257e0806fa9
> Not much to a regular smith, but a fair bit to a canny buyer.

null
uid: d11e63fe-5d20-baad-b590-70109107fe28
> That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.

null
uid: d1727f3d-f073-015d-6a0c-2408b41d63f2
Jump to another node

null
uid: d20925ac-a362-c844-0da2-f90f80e6ce2a
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - I'll see what I can do to give you more time if you find some infernal iron, but a machine that complicated is going to need serious work - more than a pauper's forge can handle.
uid: d3c18773-395f-4b26-1cf2-6079cc3524f8
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_RememberAboutFirstUpgrade - Dammon remembers Karlach about the first upgrade and updates the journal.
> I think I picked up some of that infernal iron already. Can we at least see what you can do?
> I'll take whatever it is you're offering.

null
uid: d721c4e8-e98a-1985-7850-e62009f3369a
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
=== END NODE ===

0:0 - Thanks a lot. I'll be back when I find that infernal iron.
uid: d78091ef-96a3-607c-fce9-aeb8f30ecb8b
> Looking forward to it. It's been a while since I was able to work with anything from the Hells. I won't say I miss it, but... well, maybe I do.

0:0 - Leave.
uid: d87bb74d-dd5c-1e34-f4b0-7717c5ba96d3
=== END NODE ===

0:0 - Be my guest. But don't get too close, or your eyes'll melt shut.
uid: db50afc1-9599-57c3-31ca-e1b48889faa3
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine
> Phew! You really are burning up. Whoever put that engine together tried to house metallurgised demono-valves inside a ra-gnax alloy casement. Very risky.

0:0 - Hm - looks like it went missing. I'll be here if you find it.
uid: dd92e87a-77ea-29b0-5ebe-d8d2e998d04c
=== END NODE ===

null
uid: e02d61b6-4fb4-11a5-fdce-1877020d7620
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A - Player gives Dammon a piece of infernal metal.
> null

0:0 - I'd worry about yourself first. That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.
uid: e204acfa-b95c-568b-7c4b-f4ac8c842a7f
- 0 Set flag(s) to (Global):
   true - GLO_ForgingOfTheHeart_Knows_DammonCanUpgradeKarlach - Dammon told the party he can upgrade Karlach's abilities if they give him some infernal metal.
> I'll see what I can do to give you more time if you find some infernal iron, but a machine that complicated is going to need serious work - more than a pauper's forge can handle.

0:0 - Forged from the heart.
uid: e2548370-e238-eeaf-26e1-ca71932d26f5
=== END NODE ===

0:0 - Thought I sensed an infernal around here. But you aren't from Elturel. What's your story?
uid: e8652b8d-d66e-40ed-8829-da7ded93b5bc
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> I only recently escaped the Hells. I was enlisted against my will by the archdevil Zariel.
> Elturel - your city was swallowed up by Avernus, right?
> Never mind my story. You sensed an infernal?

0:0 - A little gift from Zariel. Keeps me burning hot.
uid: e940dc2a-c9cb-7799-a6e5-1e6af08a58a0
Node context: "A little gift from Zariel" is with a bit of bile in your voice, though Karlach keeps things light. Lightly pounds chest with fist to indicate where the machine is.
> Very hot, by the smell of it. Might be burning out a piston ring - or leaking oil. Mind if I take a listen?

null
uid: ea8d181e-8075-d4f2-292f-ebe1e399e5ee
= TRADE =
> Forged from the heart.

0:0 - It didn't take 'em long to notice I had some utility and stick me in the forges.
uid: eae5f729-11c9-69b3-9348-5c8aa30b4e69
> And, if you don't mind me saying, it seems they got to you too. There's infernal machinery inside you, right? Very, very hot infernal machinery.

0:0 - I might be able to help, but I'd need infernal iron. And a prayer that my hammer'll survive the work.
uid: ee680f03-469c-5f7c-f43b-c96acedd980c
> Will you be able to turn down the temperature a little? Worried I'm gonna go in for a handshake and singe someone's arm off one of these days.

0:0 - I like to think so. Especially when I smell machinery running itself out like a miniature giant space hamster on a cosmic wheel.
uid: f0f485f7-8a14-d5ac-cabb-3401b4be1bae

0:0 - I spent a good bit of time in the Hells. Enlisted against my will by the archdevil Zariel. Same as you, I suppose, if you're from Elturel.
uid: f3d78488-5f83-95db-d404-938f23906bea
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> The devils were delighted when your city was swallowed up. I thought they had you for keeps. Glad you got out.

0:0 - That thing isn't meant to operate outside Avernus. I'm not sure how much longer it'll keep running, the way it's going.
uid: f9081b78-c994-12a7-abe3-95cd97ac9880
> null

0:0 - Where should we look for infernal iron?
uid: f99dc512-247b-8625-fc84-2fd5baa699d4
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_InfernalMetalAvailable - Checks if the infernal iron that Dammon can sense in the level has not been taken yet.
- 1 Check flag(s) (Object):
   false - GLO_ForgingOfTheHeart_State_HasInfernalMetalTemplate - Player has any of the infernal metal templates.
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_ShowInfernalMetal - Make availbable infernal metals appear on the map.
> I've sensed some during our travels. It has a pull to it - absolutely magnetic, once you know what you're looking for. I can show you where I'd look.

0:0 - Looking forward to it. It's been a while since I was able to work with anything from the Hells. I won't say I miss it, but... well, maybe I do.
uid: fca39def-0d59-10cd-e90f-c5fcffea1850
> null

null
uid: ffb8c962-81d8-66b6-94de-c0291282ce84
- 0 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_C - Player has a piece of infernal metal (template B).
- 0 Set flag(s) to (Object):
   true - GLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C - Player gives Dammon a piece of infernal metal (template C).
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\FOR_Village_OM_ShadowHeart_AOM_OOM_PostEA.lsj
Synopsis:
Post EA version of FOR_Village_OM_ShadowHeart_AOM_PostEA After finding Sharan crown on a skeleton, an old journal speaking of local disappearances or a defiled statue of Selune, Shadowheart recognises that the ruined village of Moonhaven was attacked by Shar worshippers at some point and realises she may have allies nearby. While she's contemplating this, she experiences a flicker of strange magic. If present, her companions may notice this and ask what's the matter - she can be truthful or not, knowing that leading the party to a Shar stronghold could end in the deaths of some companions.

null
uid: 00182c1a-f1b9-dd9d-ec17-cf3362597006
> *The pain blurs your vision and ushers forth strange, half-familiar images.*

0:0 - Breathe deep. Resist the sensation.
uid: 0411a3ef-3254-afb4-4b1c-307a30e629e6
> *It's no use - your willpower crumbles and the pain washes over you.*

null
uid: 0ef540b9-cb15-78b6-b1b6-c027a7a3b677
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> null

null
uid: 122995f8-e932-974a-a7b7-825cd50664ee
Jump to another node

null
uid: 1ea2ef28-2bc7-8619-2cf1-1c68426e1d30
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 1 Check flag(s) (Object):
   true - OOM - OOMdescription
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> null

0:0 - *The wound on your hand threatens to flare again.*
uid: 1fcd384a-6640-5fa6-98b3-7f224aff3c10
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
> Try to recall why this is happening.
> Accept the pain.
> Breathe deep. Resist the sensation.

0:0 - *Your hand, shying away from interrogating a captive enemy. The pain bites in punishment.*
uid: 2833ed23-5f56-e214-96fc-e18fc59baa89
> *You hiding from duties in a little alcove you call your own. But the pain finds you anyway.*

null
uid: 2a798712-fcf5-bcf6-1493-a2edc81c5dbe
> null

null
uid: 2a88f494-a5e8-aca1-25d4-cfd956c45a8a
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
> null

null
uid: 3b138aec-94ec-4d72-abf9-4d50db14db7f
Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand.
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
> null

0:0 - *Finally, the sensation fades, and takes the images with it. You stare at your hand - unblemished, as if nothing had happened.*

uid: 437489b7-7c3c-4c18-b742-cb917433b6f4
Cinematic: Shadowheart's posture relaxes as the pain passes.
=== END NODE ===

null
uid: 461dd1a8-aa92-4e8a-8329-7bc73e5939c6
Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand.
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
> null

null
uid: 4ad7e5bd-a450-fa6c-bf68-3ee1d86ef386
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
> null

0:0 - *Your breath catches. The remains of the Selûne statue are defaced with Sharran markings.*
uid: 562bfbf5-54c8-49bd-9239-f5eecb5bfbcd
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> *They must have raided this place, long ago.*

0:0 - *Lady Shar's symbol. Her face etched in stone. Robed figures, with faces you know you should know. All of it linked by the pain. All of it linked to Lady Shar.*
uid: 5fc4253c-03c2-74a4-ffd6-9df6a96211ce
> *The pain ebbs away. But you sense it will be back. Is it a punishment? A test? Only the Dark Lady knows.*

0:0 - *...you pause. A sharp tingling sensation is spreading from your fingertips.*
uid: 6559b6ce-35e5-4b0d-bef6-4f72fa1a653e
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null
> null

null
uid: 77cfcd56-9dd1-4a80-9c89-4969542f67ef
> null

null
uid: 8b63a379-6a8b-ee71-c986-10d7da7889f2
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
> null

0:0 - *The pain ebbs away. But you sense it will be back. Is it a punishment? A test? Only the Dark Lady knows.*
uid: 9412dcc8-b9b3-6f3f-4cb9-7056801cd754
Cinematic: Shadowheart's posture relaxes as the pain passes.
=== END NODE ===

0:0 - Accept the pain.
uid: a09eef80-fd6e-c6e2-cdbd-14baab6c7532
> null

null
uid: abf9d6e1-da61-c1e6-72fc-df4b4e646168
> null

0:0 - Try to recall why this is happening.
uid: b8da69d3-9100-18fd-ba7c-e5c21e0d7319
> null

null
uid: bf6ad0dc-9c6e-f9e8-a168-53a04b70949b
> null

0:0 - *It's no use - your willpower crumbles and the pain washes over you.*
uid: c3958d68-751a-9301-07b9-c845659631c7
> null
> null

null
uid: c8e9cd24-b620-1d54-8e46-ae6374647cfc
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
> null
> null

null
uid: cee57ccc-6e06-7373-cc06-158e1e45c804
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
> null

0:0 - *The pain blurs your vision and ushers forth strange, half-familiar images.*
uid: d27e3712-b631-be64-5af6-3e8e259274af
> *You, kneeling upon cold flagstones, in prayer. Your tongue trips over the holy words of Lady Shar and the pain flares.*

0:0 - *Your breath catches. The events in the journal sound like the work of Shar worshippers.*
uid: d8dffee7-254c-4826-ab34-0e10d38e22f5
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> *They must have raided this place, long ago.*

null
uid: d945532e-d726-53fb-2285-11c7470310fc
> *Again, half-familiar images assail you. Forgotten memories, or waking dreams, you cannot say.*

null
uid: e51db52a-7218-e70a-d71d-4447c762dcc7
> null
> null

null
uid: e9c8069d-bce5-95e0-56e3-d2c132ea189a
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null
> null

0:0 - *They must have raided this place, long ago.*
uid: ea9554ab-7ca9-40bc-8824-deb886932ad5
> *The wound on your hand threatens to flare again.*
> *...you pause. A sharp tingling sensation is spreading from your fingertips.*
> null

null
uid: ebf9567b-fbfd-f0db-bc87-e1d619c52d37
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
> null
> null

0:0 - *You hiding from duties in a little alcove you call your own. But the pain finds you anyway.*
uid: f45b9a5a-8cf9-16e0-e7bd-c77ac4d0c2ca
> *Finally, the sensation fades, and takes the images with it. You stare at your hand - unblemished, as if nothing had happened.*


null
uid: f6627a77-bfac-6f0b-0c39-1b8fc0b3cac8
> null

null
uid: f760e5c9-31c4-37b7-439d-f16d327bc6e0
=== END NODE ===

0:0 - *Again, half-familiar images assail you. Forgotten memories, or waking dreams, you cannot say.*
uid: fa0b08d9-c82b-d0fd-579a-2059f9cc794b
> *Lady Shar's symbol. Her face etched in stone. Robed figures, with faces you know you should know. All of it linked by the pain. All of it linked to Lady Shar.*

0:0 - *You, kneeling upon cold flagstones, in prayer. Your tongue trips over the holy words of Lady Shar and the pain flares.*
uid: fe179c88-df37-d964-52b7-582714a2b9c6
> *Your hand, shying away from interrogating a captive enemy. The pain bites in punishment.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\FOR_Village_OM_ShadowHeart_COM_PostEA.lsj
Synopsis:
POST EA DIALOG OF FOR_Village_OM_ShadowHeart_COM After finding Sharran crown on a skeleton, an old journal speaking of local disappearances or a defiled statue of Selune, Shadowheart recognises that the ruined village of Moonhaven was attacked by Shar worshippers at some point and realises she may have allies nearby. While she's contemplating this, she experiences a flicker of strange magic. Her companions may notice this and ask what's the matter - she can be truthful or not, knowing that leading the party to a Shar stronghold could end in the deaths of some companions.

0:0 - Nothing to be done about it now, anyway.
uid: 00d3a2f4-4e90-33cb-db24-141d2aa2a14b
=== END NODE ===

0:0 - I do.
uid: 00def124-13d1-e56a-7be8-3c152b51021b
> Let's just move along. Time's a rare currency for both of us.

0:0 - I saw something that reminded me of... well, it's private. But then I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
uid: 06ecaa90-dac4-ef0e-da4d-bf99e45048f9
> Let's just move along. Time's a rare currency for both of us.

0:0 - This pain of yours - I hope it won't become a hindrance for us.
uid: 140581b0-d678-634f-8568-e9b06de624d8
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
   true - ORI_Shadowheart_State_DiscussedIncurableWound - Discussed incurable wound with Shadowheart
> null

0:0 - What just happened?
uid: 18d2cb27-fb1c-4777-bd39-0261d039adda
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
> I... I don't know exactly. Lady Shar protect me.
> Nothing. A trick of the light.

0:0 - It felt... oddly familiar. But I don't know why.
uid: 19ba329a-e82c-404e-6688-75c90c83c3c6
> null

0:0 - Another episode? Why does this keep happening to you?
uid: 1c6929cb-5d41-afed-c011-e78a6a1cc344
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
   true - ORI_Shadowheart_State_DiscussedIncurableWound - Discussed incurable wound with Shadowheart
> You already know as much as I do. Best ignore it, as long as it doesn't hamper us too much.

null
uid: 1d0b9bec-94e0-b244-694d-60566eee0846
> It's stopped now, whatever it is. Let's just carry on.

0:0 - Are you sure? Looked like magic to me.
uid: 26615c3c-57c4-00cc-a507-8b4b3e5fb1d2
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Well, looks can be deceiving.

0:0 - Let the matter rest.
uid: 28ad424c-5d29-42ea-9ba6-b5dd21534690
=== END NODE ===

0:0 - I don't know - what more can I say?
uid: 2c9f5a88-ebfe-4d09-1590-c3c0a851c3be
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_0_For_Sp2 - Approval_AtLeast_0_For_Sp2description
> Let's just move along. Time's a rare currency for both of us.

0:0 - It's stopped now, whatever it is. Let's just carry on.
uid: 3dee428c-1946-bb14-faf4-b644d0ae9e70
=== END NODE ===

0:0 - You must know something. Has this happened before?
uid: 46df3969-b282-8a8b-ad23-1a3701be5a9d
> It felt... oddly familiar. But I don't know why.

0:0 - Leave.
uid: 52f9b5b4-55d3-2c24-3d67-e15b0930bacd
=== END NODE ===

null
uid: 58c6fd58-c838-466c-8ef3-79d08b6c9e5c
Animation: [PN] Shadowheard grimaces in pain as a glow ignites under the skin of her right hand.
Cinematic: Shadowheard grimaces in pain as a glow ignites under the skin of her right hand.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> We... we should keep moving.

0:0 - I... I don't know exactly. Lady Shar protect me.
uid: 6825fe76-1dc8-d31a-1c20-c6d17cffbbb6
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> You must know something. Has this happened before?
> You can't ignore raw magic - it's like turning your back on a wild beast. Tell me. Something stirs in your blood - something magical. Tell me. We both know that's not true. Something stirred up magic within you. What was it?
> I know magic when I see it. This may warrant investigating.
> null

null
uid: 787b4d38-5d22-9f60-6ff6-9aad56418e44
Jump to another node

0:0 - I know magic when I see it. This may warrant investigating.
uid: 78b2a8c7-b653-a594-ea66-c5d978204213
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Maybe... it felt oddly familiar, but I don't know why...

0:0 - Well, looks can be deceiving.
uid: 79d3ac5d-a093-0075-0654-ea63163b64b4
> Let's just move along. Time's a rare currency for both of us.

null
uid: 80259c3e-9cb4-3512-96fd-6bc8ab46ff91
Jump to another node

null
uid: 80cfc24c-b054-8c9a-1b2a-f5e93db6bad0
Jump to another node

0:0 - Perhaps Lady Shar is testing me somehow... perhaps not. I don't know, in short.
uid: 836ef338-e695-0cc4-ffba-2a7d7ff01129
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Nothing to be done about it now, anyway.

0:0 - Nothing. A trick of the light.
uid: 94b86cb0-a13e-4ba4-9cf9-6fdd4304a3d7
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - Shadowheart_InParty_SharWorshipper_QuestioningAvailable - Shadowheart_InParty_SharWorshipper_QuestioningAvailabledescription
> Trick of the light? Don't take me for a fool.
> If you say so...
> You can't ignore raw magic - it's like turning your back on a wild beast. Tell me. Something stirs in your blood - something magical. Tell me. We both know that's not true. Something stirred up magic within you. What was it?
> Are you sure? Looked like magic to me.
> Let the matter rest.

0:0 - I'll take you as I find you. Now let the matter rest.
uid: 9be128b6-4428-d797-7573-6c361584ad04
> Let's just move along. Time's a rare currency for both of us.

0:0 - Trick of the light? Don't take me for a fool.
uid: a21ee7d2-fc48-39b5-c366-f1598448ba49
> If I knew, I promise I'd tell you. But I don't. Can we just leave it at that for now, please?
> I don't know - what more can I say?
> I'll take you as I find you. Now let the matter rest.

0:0 - *Shadowheart's attention is fixed upon the contents of an old journal.*
uid: a2418dd6-9146-4314-87a3-0b23ee9feb98
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_PriestessJournal - If Shadowheart knows about the disappearances in Moonhaven
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> null

0:0 - Why does that keep happening to you?
uid: b0f70cdf-043a-b5bb-1d25-8eef5ddf9f88
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
   false - ORI_Shadowheart_State_DiscussedIncurableWound - Discussed incurable wound with Shadowheart
> Perhaps Lady Shar is testing me somehow... perhaps not. I don't know, in short.
> Your guess is as good as mine.

0:0 - *Shadowheart's attention is fixed on a damaged old statue.*
uid: c79e3ebf-9137-4e16-b406-cbbab2b32c30
- 0 Check flag(s) (Global):
   true - FOR_Shadowheart_Knows_DefacedStatue - If Shadowheart knows the Selune statue in Moonhaven
- 1 Check flag(s) (Object):
   true - COM - COMdescription
- 0 Set flag(s) to (Global):
   true - FOR_Shadowheart_FoundDarkJusticiarClue - FOR_Shadowheart_FoundDarkJusticiarCluedescription
> null

0:0 - You already know as much as I do. Best ignore it, as long as it doesn't hamper us too much.
uid: ce409849-29f1-dd4b-1dca-4dee67f377cc
=== END NODE ===

0:0 - You can't ignore raw magic - it's like turning your back on a wild beast. Tell me.
1:0 - Something stirs in your blood - something magical. Tell me.
2:0 - We both know that's not true. Something stirred up magic within you. What was it?
uid: d7e8b95b-4571-4a14-8378-c5ff58d5a0ad
- 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> I saw something that reminded me of my faith... my mission. I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.

0:0 - I saw something that reminded me of my faith... my mission. I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.
uid: d8c67c6b-fa1a-4fff-8207-fc349d17f163
> null

0:0 - We... we should keep moving.
uid: d97cc056-8b18-43f7-ae88-c96f51b3623a
> Another episode? Why does this keep happening to you?
> This pain of yours - I hope it won't become a hindrance for us.
> Why does that keep happening to you?
> What just happened?
> Leave.

0:0 - Maybe... it felt oddly familiar, but I don't know why...
uid: ddaea6d0-3f6a-1f29-1c49-eddfb4e32ce8
> null

0:0 - If I knew, I promise I'd tell you. But I don't. Can we just leave it at that for now, please?
uid: e4c9ec1b-c607-2e58-a20d-4b1d284e0511
- 0 Check flag(s) (Object):
   true - Approval_AtLeast_10_For_Sp2 - Approval_AtLeast_10_For_Sp2description
> Let's just move along. Time's a rare currency for both of us.

null
uid: eb2f7249-8519-a546-8c4f-e6ede8c6dee2
Jump to another node

0:0 - You can't ignore raw magic - it's like turning your back on a wild beast. Tell me.
1:0 - Something stirs in your blood - something magical. Tell me.
2:0 - We both know that's not true. Something stirred up magic within you. What was it?
uid: f2449759-f4b7-4d45-ae92-645667f21986
- 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> I saw something that reminded me of... well, it's private. But then I felt something rise within me, like my blood was on fire. Then it passed. That's all I know.

0:0 - Your guess is as good as mine.
uid: f924edc5-8577-ff82-82c7-2f61c3f7e8fb
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 0 Set flag(s) to (Global):
   true - Shadowheart_InParty_SharWorshipper_QuestioningAvailable - Shadowheart_InParty_SharWorshipper_QuestioningAvailabledescription
> Nothing to be done about it now, anyway.

0:0 - If you say so...
uid: fe9811d3-39b3-0c93-f7f4-0671626bcd67
> I do.

0:0 - Let's just move along. Time's a rare currency for both of us.
uid: ff39fb70-06cb-2e15-7748-78a4f3f50ccb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Origin_Moments\GLO_Elminster_OM_Gale_AOM_OOM.lsj
Synopsis:
AOM or OOM that triggers when talking to Elminster. Elminster does a brief introduction before joining the camp, potentially taking the players along. Can trigger in either Creche or SCL.

0:0 - Marvellous. Onward, then.
uid: 05285d0f-f914-89b7-602f-237fb65c227b
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp.
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

0:0 - Mystra? What does she want of me?
uid: 05386936-098d-26c1-22f0-ee3923cbe5f1
> null

null
uid: 0545d5e8-bfd0-df2f-6546-206b8130497c
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_PlayersWithElminsterToCamp - Players accompany Elminster to camp.
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

0:0 - Elminster?
uid: 182a7f23-8ca4-749c-1f54-6b6b704b5d4d
> null

null
uid: 18308c2a-7c0e-68c5-8c1d-5bbc86a305ff
Jump to another node

0:0 - The very same, Gale. And a fair bit miffed he is, too, finding himself forced to expose his best pair of boots to so many miles of country road on your behalf.
uid: 1b0e9c9b-e944-be20-bb8b-4a51644fae46
> My sympathies for your wearied soles. Care to explain what you're doing?
> Well, boots are made for walking. I believe a bard once said something similar.
> Spare me the chagrin - I didn't ask for you to track me down.

0:0 - Well, boots are made for walking. I believe a bard once said something similar.
uid: 3d53b644-d52f-679d-64bc-d04a3838dc7a
> Is that so? It must have escaped my ears. But no matter - this is far more important than some worn leather.

null
uid: 58ce2fd0-b547-f4ec-678c-aed80859f519
> My sympathies for your wearied soles. Care to explain what you're doing?

0:0 - Mystra? What does she want of me?
uid: 5e780b90-3397-cf2d-dff1-255ef2f52749
> Mystra, aye, m'boy. But what she wants is a matter better discussed in more comfortable environs. Knowing you, I'll wager your camp is a veritable home away from home.

0:0 - Mystra, aye, m'boy. But what she wants is a matter better discussed in more comfortable environs. Knowing you, I'll wager your camp is a veritable home away from home.
uid: 618d012a-8c6d-2d27-4a42-4ad2521ab897
> Lead the way - then I can rest these bones of mine for a spell, and you can learn all I have to share.

0:0 - What, nothing at all to say? It's me, Gale - Elminster. And quite some lengths I've taken - figurative and literal - to clap eyes on you.
uid: 63e9e3ac-9290-2dff-a541-dc1a96e55858
> Why, I've reduced my best boots to mere shadows of their former glory in pursuit of you.

0:0 - Perhaps I didn't convey the gravity of the situation, if you think you have better things to be doing. But very well, I shall see you there.
uid: 67dcdb3b-cf58-9781-2bce-b09f7774fdd8
- 0 Set flag(s) to (Global):
   true - ORI_Gale_Event_ElminsterToCamp - Elminster invites himself, and the players, to camp.
=== END NODE ===

0:0 - Nor did I ask to play bloodhound, yet here we are.
uid: 6af980cf-344a-213c-e5e4-825f54b2d0d0
> null

0:0 - Come now, Gale. It's me - Elminster. And quite some lengths I've taken - figurative and literal - to clap eyes on you.
uid: 6c9f3ceb-62cd-5eb5-efda-aeb94e538657
> Why, I've reduced my best boots to mere shadows of their former glory in pursuit of you.

null
uid: 6e20d735-2b9c-e3e3-3866-07563f41b902
> null

0:0 - My sympathies for your wearied soles. Care to explain what you're doing?
uid: 70c8031b-bff4-dfd4-a902-455327ab9ff0
> I was bid to spare neither time nor my own self to find you. She sent me, Gale. You know of whom I speak.

null
uid: 772a6fbd-0a1c-b85c-8271-727dace346a4
Jump to another node

0:0 - Lead the way - then I can rest these bones of mine for a spell, and you can learn all I have to share.
uid: 8644e04a-50cc-b8c3-01c2-ac79c78604ba
> All right, let's go.
> Head to my camp yourself. I'll join when I can.

0:0 - All right, let's go.
uid: 8e1c563a-15be-c75f-548c-b92b9c2c4258
> Marvellous. Onward, then.

null
uid: 94719302-87f0-e38d-86ec-8aa77d2288fd
> Mystra? What does she want of me?

0:0 - I was bid to spare neither time nor my own self to find you. She sent me, Gale. You know of whom I speak.
uid: a76b4880-76cd-e142-c13e-49e1da523b41
> Mystra? What does she want of me?
> Don't keep me in suspense, Elminster.

0:0 - Say nothing.
uid: af93a68a-721d-a1e0-1d3a-68dc20d97761
> What, nothing at all to say? It's me, Gale - Elminster. And quite some lengths I've taken - figurative and literal - to clap eyes on you.

0:0 - I'm not feeling all that indulgent just now.
uid: bd13ec2e-5eca-3356-3a51-b470ad3baa44
> Come now, Gale. It's me - Elminster. And quite some lengths I've taken - figurative and literal - to clap eyes on you.

0:0 - Elminster?
uid: c59bd1ae-a063-368e-d83c-3abc75ebb772
> The very same, Gale. And a fair bit miffed he is, too, finding himself forced to expose his best pair of boots to so many miles of country road on your behalf.

0:0 - Ho there, wanderer. Stay thy course a moment to indulge an old man.
uid: d33f3027-a52f-4d8d-a2ee-15b7977ba836
- 0 Check flag(s) (Object):
   true - AOM - AOMdescription
> Elminster?
> Say nothing.
> I'm not feeling all that indulgent just now.

0:0 - Why, I've reduced my best boots to mere shadows of their former glory in pursuit of you.
uid: dd59d2ae-80ac-c768-9953-9b266a659e78
> null

0:0 - Mystra, of course. But what she wants is a matter better discussed in more comfortable environs. Knowing you, I'll wager your camp is a veritable home away from home.
uid: df9d70a7-921d-a231-b7ca-e377d4cb23af
> Lead the way - then I can rest these bones of mine for a spell, and you can learn all I have to share.

null
uid: e42402b7-a499-7068-e7e6-38141dd98bf3
- 0 Check flag(s) (Object):
   true - OOM - OOMdescription
> Elminster?

0:0 - Head to my camp yourself. I'll join when I can.
uid: e48c0560-8e91-c592-d06a-7d12cd42672c
> Perhaps I didn't convey the gravity of the situation, if you think you have better things to be doing. But very well, I shall see you there.

null
uid: f04e2d5d-4c88-6fa0-9e07-f9b3f7859fdf
> All right, let's go.

0:0 - Spare me the chagrin - I didn't ask for you to track me down.
uid: f1ff528f-1ac9-6622-def4-15abe8a6053e
> Nor did I ask to play bloodhound, yet here we are.

0:0 - Is that so? It must have escaped my ears. But no matter - this is far more important than some worn leather.
uid: f5996093-d352-d539-3cc3-340e35143406
> null

0:0 - All right, let's go.
uid: f80bda8f-b59c-6c58-7c20-d5229240b06f
> null

0:0 - Don't keep me in suspense, Elminster.
uid: fa9377ed-9b7d-dfb4-0e36-1372a71ef799
> Mystra, of course. But what she wants is a matter better discussed in more comfortable environs. Knowing you, I'll wager your camp is a veritable home away from home.

0:0 - My sympathies for your wearied soles. Care to explain what you're doing?
uid: fd4d9acd-63a8-7367-5b0e-4a132ba882f0
> null