File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_RecruitmentFlirt.lsj Synopsis: Shadowheart and Gale banter while travelling. Shadowheart refers to a mention that Gale made of her during his recruitment.
0:0 - Careful you don't pull a muscle in your haste. uid: f56452e2-4011-d132-97ba-729cc9edc473 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Refugees.lsj Synopsis: (This banter can trigger after the player has entered the grove). Shadowheart and Gale converse while travelling. The topic turns to the refugees who are pouring through the general area in search of safety.
0:0 - If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate. uid: 0ac35d5c-7d4c-b78b-16d1-b0131acae822 > Doesn't seem to trouble you a jot.
0:0 - What good would it do for me to be troubled? We can't save them all. uid: a974f156-f2e4-8a4b-e0a7-2911988b2670 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gale_Creche.lsj Synopsis: Shadowheart, Lae'zel and Gale converse while travelling. Shadowheart asks what happens if Lae'zel hopes of being cured at a gith creche don't work out. Lae'zel doesn't even want to consider such an option. Gale chimes in, saying that Baldur's Gate will be their best chance - many skilled people are drawn there.
0:0 - That expression must sound curious to a githyanki ear, given the way they're birthed. uid: 7c8b41ea-1392-a1c8-9f6b-49a953e4b639 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith1.lsj Synopsis: Shadowheart and Lae'zel converse briefly while journeying. Shadowheart seems to be provoking Lae'zel. In reality she's also probing for information about the gith and their likely plans - she's recently engaged in a secret mission against them, and it stands to her to know her foe.
0:0 - So, gith. Aren't you worried your kind will punish you for consorting with us? uid: 06e1fb97-2cdb-f530-5a35-b9797532cba1 > My name is Lae'zel, k'chakhi.
0:0 - And my kin will understand my need for servants. They will help you, but only if I ask. uid: fcbd4eb0-cc32-f532-b2ea-918bee57e9c4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith2.lsj Synopsis: Shadowheart and Lae'zel converse as they travel through the world. Shadowheart pries about Lae'zel's kind and the likelihood they'll come for her. She's fishing for information about the gith as she recently took part in a secret mission against them to steal a valuable artefact.
0:0 - A vain notion. I am one of many and will not be a burden to my Queen. uid: d990190b-f465-d3d1-5685-621dc6dfff14 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith3.lsj Synopsis: Shadowheart and Lae'zel converse as they travel through the world. Shadowheart pries about Lae'zel's kind - specifically how they handle crime and punishment. She's fishing for information about the gith as she recently took part in a secret mission against them to steal a valuable artefact.
0:0 - Hmm. Good to know. uid: 881d9e8e-66cb-5ea8-8fda-ba9f7edf087e === END NODE ===
0:0 - Killing is good - it culls the weak. But theft would be paid for painfully, a thousand times over. uid: 9917a11c-6614-e516-fb78-03874af5cf09 > Hmm. Good to know.
0:0 - Lae'zel, how would you punish someone who wronged you? uid: f22a1442-dada-10c3-d14d-9b82a2fd75d6 > Wrong me how?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Peace.lsj Synopsis: Shadowheart and Lae'zel converse while travelling. They've recently peacefully resolved a feud that developed between them, one that nearly turned violent,
0:0 - No. Why would I bury a weapon? Is it broken? uid: 01d6aaa1-b99e-634c-f996-e94e43651c33 > It's a metaphor.
0:0 - I do not know your metaphor. But if you need help digging, I will find a shovel. uid: 166ba1da-16e1-5674-852d-6c0e3fe939cc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_PreFight.lsj Synopsis: Shadowheart and Lae'zel converse while travelling. Shadowheart's wary about travelling with a gith.
0:0 - If I choose to kill you, you will not even see it. uid: 1c03efbf-20f4-544d-f89a-c09ba12cda5e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Underdark.lsj Synopsis: Shadowheart and Lae'zel rib each other passive-aggressively while journeying through the Underdark.
0:0 - Yes, do keep your wits, Shadowheart. Should a dagger suddenly slice your neck, we may never know who's to blame. uid: 44da8d0d-42fc-488a-bf86-5bd7c9686e0a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Fangirl.lsj Synopsis: Shadowheart and Wyll converse as they travel. Shadowheart asks Wyll about his toughest kill. She plays it cool but is eager to her how he defeated a minotaur. Wyll obliges with a retelling.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Legacy.lsj Synopsis: Shadowheart and Wyll converse as they travel. Shadowheart asks how Wyll feels about the irony of a monster hunter transforming into a monster himself.
0:0 - They always disappoint though. uid: ee4455de-b170-aca6-0e85-c2c1923587db === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Spelling.lsj Synopsis: Shadowheart and Wyll converse as the travel. Shadowheart asks why Wyll spells his name as he does, leading to crossed wires.
0:0 - So. Wyll with a 'y' - why? uid: 38891c96-f383-48fa-a603-e6a9a5d06c22 > 'Y', that's right.
0:0 - 'Y', that's right. uid: 8f60f34a-f2a3-4ddc-97ea-04ae8295a4b0 > But why?
0:0 - Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell. uid: fc8b248e-48da-f972-e852-1991eea062f3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Training.lsj Synopsis: Shadowheart and Wyll banter while journeying. Shadowheart mentions how Wyll's method of training the tiefling children in the grove is quite different to how she was trained herself.
0:0 - And came to resent your tutor, I bet. I taught them to fight - not to hate. uid: 0ddd5938-cdc0-4159-9e63-dd3420aa0579 === END NODE ===
0:0 - I saw you training those children. You were so gentle! That's... not how I was taught. uid: 2fd80a37-8cca-4daf-9624-003990837619 Node context: A little resentment that she didn't have an empathic teacher like Wyll when she was growing up. > Cruel words strengthen neither heads nor hearts, Shadowheart.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Drink.lsj Synopsis: Wyll remarks that he could use a good strong drink. Astarion concurs. Wyll says that isn't what he meant.
0:0 - I'm afraid you'll have to content yourself with vagrant chickens. uid: f6ab0526-d930-def3-5cd5-e5000afffcd7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Hunting.lsj Synopsis: Wyll remarks on Astarion being a vampire. Jokes - kind of - about hunting him.
0:0 - But if you want a true vampire, I'm happy to recommend one. uid: 78df37d4-d426-c81a-bfe1-adb258652650 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Vampire.lsj Synopsis: Wyll asks Astarion if maybe he can't just suck on rats or something and leave people alone. Astarion replies with a lore-ish quip.
0:0 - It may soon come to an end if you don't shut your mouth. uid: cfcb50b5-e328-9e45-eb61-6f4f94a0919d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Astarion_Netherese.lsj Synopsis: Wyll recalls the hag said 'Netherese' and asks Gale what he knows. Astarion adds a thought if he is present.
0:0 - Wonderful! I'd hate to be destroyed by any common old magic. uid: ac14bc08-0259-e93b-03f3-afb169b6b115 Node context: A little sarcastic. You've been told the dangerous magic inside you is ancient and unrivalled === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Bomb.lsj Synopsis: Wyll points out that Gale has two ticking time-bombs inside him - but he's holding together pretty well.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Potential.lsj Synopsis: Wyll tells Gale he's got potential, and suggests he rename himself something more... heroic. Gale finds Wyll quite the tryhard.
0:0 - Tempting. But I think we might already have the maximum number of theatrical titles. uid: 34290f24-cd50-7d50-1dd8-bebd2f740e07 === END NODE ===
0:0 - You're an impressive fighter, Gale. You should consider a new name. uid: 6f5d3f38-1199-d13a-ad2a-7aa49e34ae25 > I take it you have some suggestions?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Tadpole.lsj Synopsis: Wyll points out that he used to kill big monsters, and now a few goblins are a challenge. What gives? Gale remarks it must be the tadpole.
0:0 - Strange things are happening to us. What festers in our minds may well impel our bodies. uid: fc9dc823-f643-4d87-9322-7881eb835b08 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Altruism.lsj Synopsis: Wyll asks Lae'zel if she ever does anything out of the goodness of her heart. Lae'zel finds the entire concept alien.
0:0 - Not exactly. But you answered my question. uid: 1f9434c8-dec8-d724-47eb-c0e9f8f1ec1f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt.lsj Synopsis: Wyll says something flirty to Lae'zel. She is unimpressed.
0:0 - And you've a soft skull. A ghaik tentacle will have no issues pushing through it. uid: 8f5e94a8-26c3-e750-f877-05848da2a32e > Is that... a compliment?
0:0 - No, it is a fact. Life in this Faerûn is laughably weak. uid: ce29a0ca-4ffb-fc01-bdd4-6d5288893dce === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt2.lsj Synopsis: Wyll tries flirting with Lae'zel again. She is still unimpressed - but perhaps flirty back, in her own way.
0:0 - Yes, I've been told I'm quite scintillating. uid: 74b283c7-07df-c82f-6325-cf0bd478fde0 Node context: Playing with Wyll - responding to his flirt with a cool-as-ice lie. > Have you really?
0:0 - Have you really? uid: 8472d870-4baa-5bff-17ab-ada943a284c7 > No.
0:0 - No. uid: fb583920-429b-c071-689f-d03d2394ccf7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt3.lsj Synopsis: Will flirts with Lae'zel one last time. She is blatantly sexual in response, which takes him aback - and intrigues him.
0:0 - Oh! uid: 3c920b51-f4c4-6a26-8295-5048bd11a890 === END NODE ===
0:0 - But I do believe in carnal pleasure. uid: 8a63fdd8-eecb-9d1d-8556-481bd39f8cb0 Node context: Creepy but sexy > Oh!
0:0 - Mm - Lae'zel, do you believe in love at first sight? uid: 8b61d668-e430-8cd1-d479-e38ead127b5f > I hardly believe in love at all.
0:0 - I hardly believe in love at all. uid: da53da6f-79e7-5085-c90a-6b2eec5e09a8 > Oh.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Gale_Illithid1.lsj Synopsis: Wyll asks Lae'zel about mind flayers. Do they have a leader? A god? Lae'zel comments about elder brains. Gale adds a thought if he is present.
0:0 - A mind flayer monarch, imagine that. Such a thing could shatter worlds. uid: f3b26ca9-69fa-4198-bf02-a709d01f1cfb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Illithid2.lsj Synopsis: Wyll asks Laezel in banter if every mind flayer must follow the hivemind.
0:0 - Renegades are rare, but not unheard of. Omeluum is one such creature. uid: 2cee8dc7-dbb5-77af-2d66-8a218465bc65 - 0 Check flag(s) (Global): true - UND_SocietyOfBrilliance_MindFlayer_State_ConnectionPerformed - MF and player have performed minds connection > A ghaik gone astray is no less dangerous for it - and its head no less valuable.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Flirt.lsj Synopsis: Wyll flirts with Shadowheart. She points out he has already flirted with Lae'zel - and she won't be anyone's second choice
0:0 - Go try your charms on someone who's out of earshot. uid: 0daafbaa-b460-e900-9c1d-e7c0043bb392 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Warehouse.lsj Synopsis: Banter between Wyll and SH
0:0 - The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste. uid: 7406ede9-9c1a-43e3-8775-85dac998ef4e Node context: Amused (small acknowledgement that she remembers this of all things, in spite of her memory loss) - 0 Check flag(s) (Global): true - GLO_Ravengard_State_Defeated - Ravengard is defeated === END NODE ===
0:0 - The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste. uid: d4777a4f-1fba-a896-c292-4683d39018a8 Node context: Amused (small acknowledgement that she remembers this of all things, in spite of her memory loss) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Selune.lsj Synopsis: Wyll asks Shadowheart what her beef is with Selune. Selune drops a bit of Selune/Shar lore in response. Shadowheart is known to be a Shar worshipper.
0:0 - Imagine turning on those who love you for you own glory... uid: 629cc6f2-3b91-1a7f-037e-b724f17d32e5 === END NODE ===
0:0 - What's your gripe with Selûne anyway, Shadowheart? uid: 76f2cba1-04b7-c462-df09-4e531fb5e9a9 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > She betrayed her sister and ruined the balance of things.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act3_002.lsj Synopsis: Banter between SH and Wyll
SH Selune path
0:0 - Hm. Buy me some protective gloves, and I'm all for it. uid: 1e6b71cd-d030-46c1-a485-b3ced3157df2 === END NODE ===
0:0 - Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder. uid: b274f32d-b186-4a68-bc32-465b5c62d659 Node context: Slightly flustered. Hiding it with a comeback. Arc: SH has turned from Shar (and therefore knows her farther is apparently a werewolf). Also referring to her being in a romantic relationship with the player > Hm. Buy me some protective gloves, and I'm all for it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act3_001.lsj Synopsis: Banter between SH and Wyll
SH Shar path
0:0 - I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room. uid: 17bc6790-f5ac-4860-a509-bfc686b720e5 Node context: Unfazed/a little playful at the end. Arc: SH is loyal to Shar === END NODE ===
0:0 - I think it's a true shame, that your goddess doesn't allow for love. uid: 93f3e9f6-3ab8-44c6-a6cd-16e37485e441 > Do you regret it?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act2_001.lsj Synopsis: Banter bertween Wyll and SH
0:0 - They'll crumble away in time... but no harm in appreciating their beauty until then. uid: 089142d9-b302-4f76-94c2-0597edba3e0c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act1_001.lsj Synopsis: Banter between SH and Wyll
0:0 - And yet your bed-pillow bears barely a smudge. You are a woman of many talents. uid: 1e730660-d095-479f-ab81-f95cd6d6f851 === END NODE ===
0:0 - No harm in a little mystery... uid: 92733d6d-bbe5-6641-1c33-1f53c336a4eb Node context: Coy. Arc: SH loyal to Shar/not known as a shar worshipper - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Besides, I think it suits my bone structure.
0:0 - It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness. uid: f0f2bedd-f6a8-4b8e-8df9-a4923451bdaa Node context: Arc: SH loyal to Shar/known as a shar worshipper - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > Besides, I think it suits my bone structure.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_MoonriseDocks.lsj Synopsis: Banter between Wyll and SH
0:0 - Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it. uid: f57abedc-a531-76d2-5cc1-a240827c49d0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Monastery.lsj Synopsis: Banter between Wyll and SH
0:0 - Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'? uid: 831702fc-2786-1c53-984f-9097ecf5c662 Node context: 'don't get ahead of yourself'. Arc: SH is loyal to Shar === END NODE ===
0:0 - 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor. uid: 9d49dc99-94d5-4cf6-a7b7-c63f03394a44 Node context: Grumble === END NODE ===
0:0 - Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness... uid: ece35737-55b5-4996-9fe9-b1f13d694c01 Node context: Exasperated. Referring to a undead camp follower of theirs (not presenrt) > He's useful, as the not-so-alive, not-quite-dead go.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_ShadowHeart_BloomridgePark.lsj Synopsis: banter between SH and Wyll in a park.
0:0 - But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies. uid: dae35939-80a3-2134-91ee-b856ab8bf677 === END NODE ===
0:0 - You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour? uid: 42748f13-5460-4f5c-a075-0002ebedbed7 Node context: Not having any of Wyll's final words - everyone is going to survive this, because obviously everyone is going to survive this. > Yeah, but you... you're Minsc.
0:0 - And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies. uid: 928192e9-16b4-4326-ba25-946b8716c99e === END NODE ===
0:0 - 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors. uid: 7ac1083b-d573-4cff-8ff3-e309b1bde6bb === END NODE ===
0:0 - So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive. uid: c2d58c52-01f6-4786-b692-dc44d657eff6 Node context: meh-LAHR, geh-LATH-keh > Maybe githyanki and humans aren't so different after all.
0:0 - Let's not carried away, Wyll. uid: d5efab75-e2c3-47b5-93da-a4dd9d1e8ccb === END NODE ===
0:0 - Maybe githyanki and humans aren't so different after all. uid: f6cb75e3-6130-4dab-9616-3451e88df7ab > Let's not carried away, Wyll.
0:0 - Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat. uid: 67005019-9aa2-4f3e-a00e-9c39c7029c19 Node context: Anticipating a nice drink > I meant the Gate! But you're always welcome for tea.
0:0 - I meant the Gate! But you're always welcome for tea. uid: e86a7bd0-266d-403b-858c-edbc4a762c9c === END NODE ===
0:0 - We have spilled one another's blood. We have spent blows until utter exhaustion. uid: bb47e2ac-6206-4a52-b1bf-4515194c62e8 Node context: Anticipating a nice drink > Congratulations - I think.
0:0 - Congratulations - I think. uid: d9bdfb85-b148-40dc-9195-b9286098ee75 === END NODE ===
0:0 - And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'? uid: e8f19213-0aba-43e0-97c6-3259abe9a90f > Exactly so, your majesty.
0:0 - Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have. uid: 94e2f099-99a9-4e83-9dd7-b20c06e0561d Node context: Anticipating a nice drink > Gods. I'm glad you got out of there.
0:0 - Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die. uid: 8899980e-00de-43f3-891a-986d1194ee12 === END NODE ===
0:0 - They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm? uid: 7c4ef9ed-627a-4aa2-86fe-5765440a5e7f > The Fist aren't what they used to be.
0:0 - Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face. uid: 25ab0ee9-4c54-46a2-8c67-2026cfc842f0 === END NODE ===
0:0 - I should hope so - they certainly don't get paid half so well. uid: 359d6057-da73-4557-b884-df719b151684 Node context: Snort of amusement === END NODE ===
0:0 - Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature. uid: 6ba8bca1-21a0-41fd-ad44-7b1f39913975 > And you think the Harpers are more dutiful?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_ThormMausoleum.lsj Synopsis: Banter between Wyll and Halsin in a mausoleum
0:0 - I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits. uid: 8e5bc577-34e4-3bb0-181a-259edadd7a93 === END NODE ===
0:0 - I was. Part of my spirit was shorn away from me here, and never left. uid: ce84f826-3d66-494e-acb0-79121e8c3570 === END NODE ===
0:0 - Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste. uid: f59757ee-0913-45d2-a9ea-7e4e98b8c588 > That's right - you were there, weren't you?
0:0 - Hm. Good question. uid: 262f9425-880d-431b-a6db-9eb14221c745 === END NODE ===
0:0 - Is such an existence lacking? uid: 2e35462a-e69d-3f6e-5c95-32f697ddb774 > Hm. Good question.
0:0 - Do you actually do anything besides meditate, counsel, fight, train, and make love? uid: b651db54-c60f-4cf4-bc68-09210fcad37a > Is such an existence lacking?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_PhilgraveMansion.lsj Synopsis: Banter between Wyll and Halsin in a creepy mansion.
0:0 - It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I. uid: ad9d24bb-71c4-41a5-bfc5-2eea869d7fe1 Node context: A little defensive on behalf of rats in general > And I don't get the sense that my father was being literal.
0:0 - And I don't get the sense that my father was being literal. uid: de527903-3519-45af-a538-5b5ade59a761 === END NODE ===
0:0 - Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun. uid: 3ff48226-2c39-bc9a-1a1c-80ecf983c72d === END NODE ===
0:0 - We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction. uid: d5b03844-48d1-4cc6-bff5-7dee226338ee Node context: serious > Frustrating, that.
0:0 - I'll take that comment with the sincerity and good will I assume it was intended. uid: 8d63c926-f013-4550-b045-3d6734b3fd86 Node context: Not rising to it, cheerful === END NODE ===
0:0 - I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll? uid: 3bf68069-02bf-4bf1-bab2-138a8fe16f55 Node context: Fishing for info, a bit annoyed about what he's heard > Where are we going with this, Gale?
0:0 - Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords. uid: fcfa4c8c-4931-4d88-9dd1-19f26d45fd1a Node context: A bit sulky/sensitive about it === END NODE ===
0:0 - It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear. uid: bb6ceb2d-ef9f-49bf-b0b0-566a77ec9265 === END NODE ===
0:0 - Not a devil in sight. How disappointing. uid: 06396bd5-aea8-4e50-a55a-8a2e54eefbb4 - 0 Check flag(s) (Global): false - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early > I doubt a few iron bars are sufficient to hold one of Zariel's.
0:0 - I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work. uid: 43ceda70-59eb-a946-fae2-4b953fd85809 === END NODE ===
0:0 - I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap. uid: e45dcdb3-d88b-3002-c42e-4069c285408f === END NODE ===
0:0 - Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration. uid: b91a6c64-7a88-4032-b11e-034dba2f583a Node context: Feigned modesty === END NODE ===
0:0 - All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find. uid: 8d7e305f-f246-4737-8b2d-f650479dcb14 Node context: Cheery/determined > And if we don't find any clear weakness?
0:0 - Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt. uid: ae53485b-632f-636f-f76a-fd85c9cceebf Node context: Cheery/determined === END NODE ===
0:0 - I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel. uid: 707d073c-e51a-4cbd-a623-ada56838f6ba === END NODE ===
0:0 - Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is. uid: 8e346996-a501-4b26-b191-c11626c34359 Node context: Good humoured === END NODE ===
0:0 - The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety. uid: 7b7707d7-8e2b-471f-a822-e9515643b361 > Safety, sweets - it's the same principle.
0:0 - Safety, sweets - it's the same principle. uid: 95875635-750b-0037-62d0-466980f9f818 === END NODE ===
0:0 - You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it. uid: 3ea1e476-a855-440d-85bf-e9b64507dddd === END NODE ===
0:0 - No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate. uid: 42a4f0ca-619b-4c7e-a013-23e5ebd3547f === END NODE ===
0:0 - Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt. uid: c73dfad5-911a-4d94-9bd4-4854558406c0 === END NODE ===
0:0 - I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you. uid: d5591b01-b116-4ff5-be1f-19c3ebc2ee08 > Excuse me? That's just mean - we're all adults here.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Forest.lsj Synopsis: Wyll and Astarion banter in FOR
0:0 - Sure, but think of the stories you'll be able to tell. uid: b25e4bf9-d0e8-480b-b438-50ef51499079 === END NODE ===
0:0 - But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling. uid: 4364f547-3526-4119-84b1-560d0a4b6693 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_WyrmSouth.lsj Synopsis: Banter between Shadowheart and Wyll.
0:0 - You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price... uid: 1c8a2164-b6c0-4c57-bed6-e935b42da037 Node context: Thoughtful - not necessarily critical of the place she's referring to. Can be applicable to either of SH's arcs > Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
0:0 - Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I never was one to sow my wild oats. uid: f253ee2b-d9e5-440d-a807-547e4f826fcf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_WaterQueen.lsj Synopsis: banter between SH and Wyll
0:0 - That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives. uid: 06102e91-ff10-07e7-aa49-86a33eab2a46 Node context: proselytising, Arc - SH is loyal to shar - 0 Check flag(s) (Tag): true - Chosen of Shar - > Besides... it suits me.
0:0 - You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think. uid: 16c3789a-c361-4991-b2fa-d8cbbbc9f76c Node context: Some regret, before shaking it off. Arc - SH has turned from Shar > On that matter, you'll hear no argument from me.
0:0 - Besides... it suits me. uid: 63847ee0-4baf-3c0e-f423-a3dc9eef737d Node context: Conceding she just likes the look after justifying it on religious grounds > On that matter, you'll hear no argument from me.
0:0 - On that matter, you'll hear no argument from me. uid: cc58ce72-866b-4c86-a763-e05d64c8c840 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_UpperTracks.lsj Synopsis: Banter between SH and Wyll
0:0 - Amazing how the city can seem almost peaceful at times, knowing all that goes on out there. uid: 03729c98-640a-4f6a-8712-7d099eaa7dce > 'All that goes on'?
0:0 - Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar. uid: 44a85b62-fb4e-4e8d-b845-d40c070f7755 Node context: Cynical philosophising. Slight smirk at the end, considering how things benefit her goddess. Arc: SH is loyal to shar - 0 Check flag(s) (Tag): true - Chosen of Shar - > If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
0:0 - A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding... uid: 880863fd-922c-0e13-bffb-c5ea66fd5339 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Tabernacle.lsj Synopsis: Banter between SH and Wyll
0:0 - A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong? uid: 120da7ad-0d14-4b0a-9c56-5dfe757e846a Node context: Scornful. Can be applied to either of SH's arcs > I'd rather not think of it, Shadowheart...
0:0 - You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off. uid: 35d56ae9-62cc-48af-aa61-e678089773de Node context: 'oh, she's done her research' . Can be applied to either of SH's arcs > What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.
0:0 - What a picture you pain. Quite detailed, quite colourful. Quite unnecessary. uid: 7c5d0fec-a44c-9309-fb7c-cbae5788aba7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_ROM_Act1.lsj Synopsis: Banter between SH and Wyll in Act 1.
0:0 - I'm my own man, Shadowheart... in this sense, at least. uid: 80f6488f-cd03-4a9d-a6fd-41e1c3fd6531 === END NODE ===
0:0 - Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires. uid: 90838a9e-40c6-4d7c-824a-66b837b77ef8 Node context: Curious. Alluding to Wyll being in a romance with the player when he comes from an aristocratic background. > I'm my own man, Shadowheart... in this sense, at least.
0:0 - Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like? uid: fe5ce9c8-f61d-4c5e-97f8-6426d075b772 Node context: Curious. Alluding to Wyll being in a romance with the player when he comes from an aristocratic background. > I don't have to ask for permission, if that's what you mean.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_MoonriseEpilogue.lsj Synopsis: Banter between SH and Wyll.
0:0 - I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught. uid: 6e1cd3b6-ad5a-4ac4-bb5f-3a357a4b3111 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_MasonsGuild.lsj Synopsis: Banter between SH and Wyll in a masonry guild.
0:0 - Think of the... er... mess they'd make. Well - better your statue's head than your own. uid: 9ee08329-ddf4-15ee-2470-aa5911247483 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_DevilFee.lsj Synopsis: Banter between SH and Wyll
0:0 - Could be most anything. Their willingness to torment their travel partners with wisecracks, for example. uid: 93eb02f3-95b0-0491-5275-3d8f82358444 === END NODE ===
0:0 - It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_BhaalTemple.lsj Synopsis: Banter between SH and Gale (not Wyll)
0:0 - Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache. 1:0 - Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache. uid: 2946a04e-1c72-4f00-b321-1473cd4b7c87 Node context: bemoaning the aesthetics of a triumverate of evil gods. 'At least Shar had some panache.' = SH left Shar. 'Now Lady Shar - she has panache.' = SH loyal to shar - 0:0 Tag: Enemy of Shar - > As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
0:0 - Heh. 'Pleasure dome'. uid: 6517b7e4-c679-464f-a721-ff6e96fd38af Node context: Snort of laughter, Induging in juvenile humour briefly. Applicable to either SH arc > It's a perfectly legitimate architectural feature!
0:0 - It's a perfectly legitimate architectural feature! uid: 9ad3a911-696a-462b-bd0a-bd60e74023ef Node context: A bit embarassed === END NODE ===
0:0 - As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes... uid: f7500991-87ec-4911-b228-d21064aa4dbe Node context: Enthusiastic in remembering the architecture of Mystra's home, ignorant of the innuendo > Heh. 'Pleasure dome'.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_AbandonedCistern.lsj Synopsis: SH Wyll banter
0:0 - You know what would be nice, just for a change? Venturing through a sun-dappled vineyard, or a gleaming palace. 1:0 - You know what would be nice, just for a change? Venturing through a mysterious bazaar, or a lush, dark wood, scented with lavender. uid: 1015f5cc-c78f-47f4-a7d0-02135a4a8289 Node context: Politely complaining. 'sun-dappled vineyard...' = SH has turned from Shar. 'a mysterious bazaar..' = SH is loyal to Shar. - 0:0 Tag: Enemy of Shar - > Not so fond of the sewers, then?
0:0 - They have their purpose. I'd just rather we didn't have to wade through their purpose. uid: 6c2e1968-5ee9-ea31-ae9c-aa7d46775b88 Node context: rueful. Applicable to either SH arc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_TadpolingCenter.lsj Synopsis: Banter between SH and Minthara.
0:0 - Do not call it love. It was poison. uid: 5e141a98-5a6b-d552-98f6-4ba9f1121a1b Node context: quietly angry. Heavy emphasis on poison. === END NODE ===
0:0 - Oh yes, I forgot - you had your love of the Absolute to mask the ugly parts. uid: ab1584eb-d300-f94d-53a3-04dfa2bf551a Node context: Veiled criticism of a former enemy > Do not call it love. It was poison.
0:0 - Ugh. This place brings back unwelcome memories of a tadpole slipping behind my eye... uid: cc5cc9b0-f209-d5c9-51c0-97947775b73f Node context: Distaste (in a place where people are infected with tadpoles) > Appalling. I am glad my memories of the infection are not so clear.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ROM_Act3.lsj Synopsis: Banter between SH and Minthara in Act 3
0:0 - It flourishes because the strong feed on the weak. Charming as you are, child, you would be nourishment for the matrons mothers. uid: 0a25d9c3-90a3-4e7e-9c23-93359f6b7ca8 > ...Of course.
0:0 - ...Of course. uid: 77d4cb82-5ce3-4e90-98e9-4df40cdaab7b Node context: Slightly taken aback/not going there. Idle banter. Can be applicable to either of Shadowheart's arcs === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ROM_Act2.lsj Synopsis: Banter between Shadowheart and Minthara in Act 2
0:0 - I cannot love who I do not trust, with either my heart or my body. I am fortunate to have found someone worthy. uid: 2410a082-820d-44da-9c49-4231c3d773cc === END NODE ===
0:0 - Any doubts about falling for a foe, Minthara? Or does that just add spice to things? uid: e56e9100-4eb2-4a4c-90ad-0985d58b399a Node context: Slightly-teasing enquiry. Alluding to Minthara being in a relationship with the player. Can be applicable to either SH arc > I do not fall for my foes. I vanquish them.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ReithwinVillageOutdoors.lsj Synopsis: Banter betweem SH and Minthara in Reithwin village
0:0 - No... this must have been due to the battle. Lady Shar's warriors would have little interet in looting... uid: 4afcd346-ec10-b88b-bb8e-8d364d7a9a93 Node context: A little disbelieving. Arc: SH is loyal to Shar. - 0 Check flag(s) (Tag): true - Chosen of Shar - > Come, Shadowheart. Do you think prayers alone can keep an army on the march?
0:0 - Not my kin - not any longer. Their past deeds are not my responsibility. uid: b5562f5a-e642-64f2-e997-886ca6c1b0e7 Node context: rejecting any implicit complicity. Arc: SH has turned from Shar. - 0 Check flag(s) (Tag): true - Enemy of Shar - === END NODE ===
0:0 - Even those devoted to loss fill their pockets and bellies when the chance arises. uid: d17f46b7-40ff-31e3-8455-ee956a0f3fef Node context: a grim lesson === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_LastLightCursed.lsj Synopsis: Banter between SH and Minthara in Last Light after it has fallen to the Shadow Curse (possibly as an indirect consequence of SH killing Nightsong, but possibly unrelated to this).
0:0 - Worse - they defied Lady Shar's power, openly. Now they have paid the price. uid: aa4e6386-8b8e-8f2a-18fb-f51c471dc8a7 Node context: Bullish. Arc: SH is loyal to Shar. - 0 Check flag(s) (Tag): true - Chosen of Shar - === END NODE ===
0:0 - They were desperate. Nobody deserves this. uid: e68f033a-79fe-6292-3fc2-8e24f87b6eda Node context: Haunted. Arc: SH has turned from Shar. === END NODE ===
0:0 - | Hey Minsc, what was it like, being a statue? | uid: aca38a1c-e206-69cf-1b91-8fec41d342af > | Dark. Lonely. Helpless. |
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act3.lsj Synopsis: Banter between SH and Lae'zel in Act 3
0:0 - I am fond of Baldur's Gate, in spite of it's failings. It's the perfect place for Lady Shar's faith to take hold. 1:0 - Baldur's Gate can be dirty, overcrowded, dangerous... but I do like it all the same. Found anything to admire in it, Lae'zel? uid: dabb72bb-f48e-4789-8cc4-74b8fbf3fb97 Node context: 'I am fond of Baldur's Gate' = SH loyal to Shar. 'Baldur's Gate can be dirty' = SH turned from Shar - 0:0 Tag: Chosen of Shar - > How about you, Lae'zel? You're new to the city - found anything to admire in it?
0:0 - This place was constructed as if it wants a foreign power to pillage it. uid: f662f3bb-bfea-4481-b3a4-339e6f821fc8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act2.lsj Synopsis: Banter between SH and Lae'zel in Act 2 when the player has romanced Lae'zel
0:0 - Nighttime exertions...? Oh, I see. Well, considerate of you, I suppose. uid: 3cf874ea-f4fb-47cf-b312-872b52d067f2 Node context: realisation/slightly flustered (Lae'zel is in a romance with the player) Applicable to either SH arc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act1.lsj Synopsis: Banter between Lae'zel and Shadowheart.
0:0 - I wouldn't have predicted the night you shared with our friend, Lae'zel. You didn't consider it beneath you? uid: 6764c5c6-1a38-48b4-af5f-bc5ff3bed320 Node context: Teasiing Lae'zel for being in a romance with the player. Early game/SH is loyal to Shar > They were beneath me, at times. But also above me, And standing, at certain points.
0:0 - That's enough, I get the picture. Gods, do I get the picture... uid: bb86d136-fb23-4eac-871a-269de46ebe49 Node context: 'Too much information, thanks' Early game/SH is loyal to Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_MoonrisePrison.lsj Synopsis: Shadowheart and Lae'zel banter between themselves with in the Moonrise Towers prison
0:0 - A hindrance, you say? Remind me, where did we fetch you from again? Oh that's right - a cage, caught by a couple of tieflings. Interesting. uid: 5345de41-ebb4-ea2f-7af5-db4012aa598a - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Knows_LaezelWasTrapped - Player started the TieflingsScene dialog, turned the tieflings hostile or talked to LZ after she was free. It just means they very most likely saw that Lae'zel was in the trap === END NODE ===
0:0 - I'd rather an extra burden than extra enemies. Anyone the Absolute has captive is one tadpole away from taking up arms against us. uid: ec8bd0c7-5302-2fa0-1706-11af7942c841 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_ROM_Act2_001.lsj Synopsis: Banter between SH and Karlach.
0:0 - You might be right. uid: 33bbfdab-eef6-e69d-4388-92e1230df9d5 Node context: cheeky === END NODE ===
0:0 - Shaddy? Really? uid: 5580e0c8-40cd-4be2-a3f5-037055d8cb71 Node context: reacting to Karlach trying out nicknames for her. Applicable to either arc > Hearty? Shadsy? Or maybe just The Fringe?
0:0 - 'Shadowheart' will do just fine, thanks. Love is making you fanciful. uid: 917c93c6-ab80-4784-817e-bf7bb8338a97 Node context: reacting to Karlach trying out nicknames for her. Applicable to either arc > You might be right.
0:0 - Hey, Shaddy, got a quick question about the best way to treat an infernal burn. uid: 9ffab44a-114f-4d9c-9028-688efadd4fba > Shaddy? Really?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_RoadToSCL.lsj Synopsis: Banter between SH and Karlach on the road to SCL
0:0 - We've had some close calls already. There could be even tougher days ahead... uid: 52449d36-7e8b-4f7c-9514-61051fce3868 Node context: Some trepidation about challenges that lie ahead. Arc: SH is loyal to Shar. > Cheer up. It might be all downhill from here.
0:0 - Meaning things will start becoming easier for us, or our situation will deteriorate from here...? uid: 59e4f24a-1035-4271-8a06-abd0a96bc94c Node context: 'Are you trying to be reassurring or...?' Arc: SH is loyal to Shar. > Exactly.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_RebelHideoutMasonsGuild.lsj Synopsis: banter between SH and Karlach.
0:0 - I love a nice secret hideaway, don't you? uid: 08e500be-7761-4a2d-951a-3a0276286aff Node context: Waxing lyrical (perhaps on some level unconsciously recalling her own childhood hideaway that she can find in act 3). Applicable to either SH arc path > I mean... I guess.
0:0 - Whatever you say, squirrelheart. uid: 52f0d773-1d75-f7fd-749f-1931da120182 Node context: nonchalant === END NODE ===
0:0 - You can just fill it with supplies, seal up the hidden entrance, and tuck yourself away from the world... uid: 96bc2a3a-eb11-4c00-a7e8-f162179c0419 Node context: Waxing lyrical (perhaps on some level unconsciously recalling her own childhood hideaway that she can find in act 3). Applicable to either SH arc path > Whatever you say, squirrelheart.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_MoonriseApproach.lsj Synopsis: Banter between SH and Karlach on the approach to Moonrise Towers.
0:0 - Not at all. Nice to be on the receiving end, now and again. Keeps me sharp. uid: 5e3af3bf-473f-4ce8-9d98-47a85efd1225 Node context: Amused === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_Monastery.lsj Synopsis: Banter between SH and Karlach in creche monastery
0:0 - A remote spot for a monastery. I suppose they wanted to make sure the monks avoided temptation. uid: 092c9f81-d203-40fc-97de-cf71d3e6796b Node context: Considering a large ruined monastery high up in a mountain pass. Early game/still loyal to Shar. > Yeah but look at these mountains. The height of temptation.
0:0 - I think the thin air might be getting to you, Karlach. uid: 660b64c1-7801-f29d-9ac5-9c9f6b708abe Node context: Amused laugh. Early game/still loyal to Shar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_Grymforge.lsj Synopsis: Banter between SH and Karlach in Grymforge
0:0 - This place is hard to bear. I hope we're able to continue on our way before too long. uid: 424a3f33-36c4-42d1-b95d-f0502e1d0588 Node context: Slightly uneasy. Early game, when SH is still loyal to Shar. > I know what you mean. Everyone is so... unhappy.
0:0 - Oh. Well I meant more the molten rock and plunging chasms, but yes, the folk leave something to be desired as well. uid: 9c92a3cc-e4a9-4708-a99a-49ce10651e5d Node context: Early game, when SH is still loyal to Shar. > Present company excluded, of course?
0:0 - Oh hush, you. Stop fishing for compliments. uid: a358bf10-fa0a-3412-245f-b34880ae1305 Node context: (very gently) chiding. Early game, when SH is still loyal to Shar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_BlightedVillage.lsj Synopsis: Banter between SH and Karlach in the blighted village.
0:0 - Sister, you've got a deal. uid: 43bd1e14-cc29-fcd8-f2ce-04cab8d75588 Node context: Just agreed to split alcohol with Shadowheart === END NODE ===
0:0 - I like your way of thinking. Split any takings we find? uid: a7f90cf0-bd2b-4c43-a9a0-342af7b85373 Node context: Appreciative of Karlach's optimism. Early game. SH is still loyal to Shar. > Sister, you've got a deal.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_SCLForest.lsj Synopsis: Banter between Shadowheart and Halsin in the Shadow-cursed lands.
0:0 - Is that so? It's quite a hand... uid: 52c7d7a4-e06e-4d92-bf8f-9ba0214aaa86 Node context: Knowing/playful. Arc: Shadowheart is dedicated to Shar (and in this moment, enjoys resistance to a shadow curse that saps the strength of her companions) === END NODE ===
0:0 - I see... a hundred years is too far back, for what I had in mind. No matter. uid: db0e8ab2-7510-17cf-19d1-d4cae5df2f6c Node context: A little disappointed. Perhaps wondering if she might have had a connection to the regjon, once. Arc: SH has turned from Shar. === END NODE ===
0:0 - I will not be taunted in this place - not after all it has taken from me. Show respect, or you will force my hand. uid: f453e3f7-1797-48de-8872-71b7907aa4d4 Node context: Stern/annoyed > Is that so? It's quite a hand...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_ROM_Act3.lsj Synopsis: Banter between Shadowheart and Halsin in Act 3
0:0 - Only the finest, of course. uid: 4a2be52f-cec1-4768-8cf3-b4bf8623ec99 === END NODE ===
0:0 - Halsin, if I were a druid, what animal do you think I'd be? uid: a71fdb62-465c-46f0-a0f5-a80848ee4c98 Node context: Idle banter. Can be applicable to either Shadowheart arc > Given your memory issues, perhaps a goldfish?
0:0 - I'd hoped for something a bit more exotic... but would you carry around my fish bowl, feed me flakes of food? uid: bb1f9ffb-e78c-45f0-a761-12909c1866a8 Node context: Idle banter. Can be applicable to either Shadowheart arc > Only the finest, of course.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_MoonriseAssault.lsj Synopsis: Banter between SH and Halsin during the assault on Moonrise towers. (this will occur during a lull in the battle - guard is up but not in immediate danger)
0:0 - Indeed. 'Shadowheart and Halsin, Sharran and Bear. Who would have dreamt of an alliance so rare'. uid: 5783467e-9ac8-4707-b942-cd18cdb1f980 Node context: Playful. Improvising a shitty rhyme. Arc: Shadowheart is loyal to Shar. She has been tasked with killing Ketheric Thorm, an onetime Shar worshipper. > Like I said - unharmonious.
0:0 - Hardly - he's merely one more obstacle - and a killable one, now that Nightsong is free. uid: ca7a1803-b456-0b78-59f0-511ba47df15d Node context: Arc: Shadowheart has turned from Shar. === END NODE ===
0:0 - Like I said - unharmonious. uid: ef2e1112-e258-a776-eb8a-970a7836b860 Node context: Deadpan === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_Mausoleum.lsj Synopsis: Banter between Shadowheart and Halsin in the mausoleum of Ketheric Thorm
0:0 - All I'm saying is that it's more difficult to come back from the dead if you were chopped up and had the pieces delivered to different corners of the realm. uid: b6614c21-788d-40bf-a7c7-6c6c7087b786 Node context: 'As you happened to ask...' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_IllithidColony.lsj Synopsis: Banter between Shadowheart and Halsin in the illithid colony
0:0 - Cloaca...? You could have just said tunnels, you know. I'm nauseous enough as it is. uid: 20ad0475-c97d-46dd-b3dc-37dbb8451d44 Node context: kloh-ey-kuh === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_ROM_Act2.lsj Synopsis: Banter between Shadowhear and Gale in Act 2
0:0 - It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it. uid: 9a3d8c1b-d96f-4457-9eb7-fc8661310310 Node context: A bit 'woe is me', feeling the need to defend himself > 'She just lives on another plane.'
0:0 - Only jesting. I'm sure you're a force to be reckoned with. uid: 9c66944f-5d71-d530-42b9-d3fa071559b3 Node context: Arc: SH is loyal to Shar (shar worship still a secret) === END NODE ===
0:0 - Only jesting. I'm in no position to judge - especially after what happened with Shar. 1:0 - Only jesting. I know all too well what it's like to pine after a goddess... uid: e8516ab2-987e-91f9-4dba-b6d810c37f20 Node context: 'to pine after a goddess' = SH loyal to Shar. 'I'm in no position to judge' = SH turned from Shar - 0:0 Tag: Enemy of Shar - - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_ROM_Act1.lsj Synopsis: Banter between SH and Gale in Act 1.
0:0 - I'm sure she at least stuffs her fingers in her ears to muffle my invocations. uid: 7ec36059-1b58-4006-af89-2fc049c9965c === END NODE ===
0:0 - I'm surprised she still listens to you. uid: c36c25d5-b3e3-4999-bf6d-4dbca3994a82 Node context: Idle banter with Gale. Expressing curiosity about Gale's relationship with his goddess. Early game/SH is loyal to Shar > She has no choice - she's sworn to hear all magic users. Even me.
0:0 - Isn't it so, that every time you speak as you cast a spell, you're endeavouring to call upon Mystra? uid: d12ce991-3e89-459a-8143-bf459a13b8a2 Node context: Idle banter with Gale. Expressing curiosity about Gale's relationship with his goddess. Early game/SH is loyal to Shar > I'm surprised she still listens to you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_LastLightShrine.lsj Synopsis: Banter between SH and Gale
0:0 - I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe. uid: 055d7064-a9d6-d5a7-d6df-fb152f5e7618 Node context: Thoughtful/conflicted. On seeing a hidden Selune shrine. Arc: SH has rejected Shar. === END NODE ===
0:0 - Imagine being compelled to hide a shrine in a land that is actively hostile to you and your goddess. Utter pigheadedness. uid: 0fb8e521-4f02-4327-a07c-d303af184e0e Node context: Disdain, Referring to a shrine of Selune. Arc: SH is loyal to Shar. > Tenacity might be a kinder word for it.
0:0 - A Selûnite shrine. It would've made my blood boil, once, just to look upon this... uid: 678e7317-dd51-9d36-a5dd-e2bc44a7c8f6 Node context: Thoughtful/conflicted. On seeing a hidden Selune shrine. Arc: SH has rejected Shar. - 0 Check flag(s) (Tag): true - Enemy of Shar - > You are lucky to have left that anger behind.
0:0 - I'll leave the kinder words to the softer hearts. uid: 958ffcb9-e47c-44ea-970f-8ea256b7d1cc Node context: Disdain, Referring to a shrine of Selune. Arc: SH is loyal to Shar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_BlushingMermaid.lsj Synopsis: Banter between SH and Gale in a tavern in Baldur's Gate.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Tollhouse.lsj Synopsis: Banter between SH and Astarion
0:0 - Of course, there are different vintages. Young noble is wonderful if you can get it, but crone has its charms too. uid: eb37adda-ab45-4748-b45f-88417131d06f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_SharTemple.lsj Synopsis: Banter between SH and Astarion in the Gauntlet of Shar.
0:0 - Oh, I don't know, but a little more colour wouldn't hurt. All the black and purple just makes me think of bruises... uid: 67ad157c-50a7-4d9c-a01f-3d9aabbd9937 === END NODE ===
0:0 - Awed? By this? Please - size isn't everything. At least when it comes to temples. uid: 8d7afd21-ab7a-47db-b574-63568ca8d094 > Well what would impress you, then?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_ROM_Act3_Ascendant.lsj Synopsis: Banter between SH and Astarion in Act 3
0:0 - He's a vampire. 1:0 - She's a vampire. 2:0 - They're a vampire. uid: af8a3b01-dd5e-468d-ba6f-e1307be73c91 Node context: Stressing the words - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - This hungry look in their eyes... The haunted complexion... What could it mean? uid: c13dc79d-8bdd-4ed5-9e5f-78615b762c2a Node context: Teasing, playing dumb. Referring to Astarion's romance with the player (he's turned them) appliicable to either SH arc > He's a vampire.She's a vampire.They're a vampire.
0:0 - Something has changed about our friend, hasn't it? But I can't quite put my finger on it. uid: d4b37457-b95c-40d4-b623-c35df47bf784 Node context: Teasing, playing dumb. Referring to Astarion's romance with the player (he's turned them) appliicable to either SH arc > He's a vampire. She's a vampire. They're a vampire.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_ROM_Act1_PickUpArtist.lsj Synopsis: Banter between SH and Astarion in Act 1
0:0 - I sound like a charming rake, you mean? The hero everyone fawns over? uid: a06e187d-f708-4060-a568-d55a2ec74980 > Well, if the doublet fits...
0:0 - Well, if the doublet fits... uid: a64cfca2-9c28-43da-98f1-67911f2be22a === END NODE ===
0:0 - Most of the things you say still sound like you're in a two-copper paperback read by little girls. uid: f976874b-48f9-42e9-aee0-79695dafb0c3 Node context: Poking fun/banter. Referring to Astarion's romance with the player. Early game/SH is loyal to Shar > I sound like a charming rake, you mean? The hero everyone fawns over?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Philgraves.lsj Synopsis: Banter between SH and Astartion in Philgrave Mansion.
0:0 - You've clearly thought this through a great deal. I'm impressed and appalled in equal measure. uid: 9deac56a-4d11-4a3b-9228-0361db7469e7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_MountainPass.lsj Synopsis: Banter between Shadowheart and Astarion in the mountain pass region.
0:0 - I didn't exactly dress for hiking mountains. Shame we couldn't procure some pack mules, or horses. uid: 8f0d7be7-3773-41fe-ae6d-1c55acbb7329 Node context: Slight grumble (trekking through a mountain pass). Arc: early game/SH loyal to shar. > Horses? Perish the thought - those ill-tempered beasts are prone to biting.
0:0 - And I'm not offering any rides, if that's what you're thinking. uid: c161e75e-8233-a201-cb6c-cba61985f31c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Moonrise.lsj Synopsis: Banter between SH and Astarion in Moonrise towers
0:0 - This must have been quite a place, in its heyday. Could you ever picture yourself living here, Astarion? You know, assuming the riff-raff were cleared out? uid: 1083530d-2ce5-4820-bc69-3e039b44be1e > Tempting, but it's not really for me.
0:0 - But I'd have to climb so many stairs. Anyway, I already have my eye on a palace in Baldur's Gate. uid: bac2aa65-b3f5-61bd-12d3-244ebbc6426a Node context: 'palace in baldur's gate' = Cazador's palace === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_CountingHouse.lsj Synopsis: Banter between SH and Astarion in the counting house (bank) of Baldur's Gate.
0:0 - Let's just say blood tastes better from a gold goblet, and silk bedsheets improve any night-time activity. uid: bbe86343-08b5-4b72-94b7-7127f1fd7e92 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Convert.lsj Synopsis: Shadowheart and Gale converse as they travel. Shadowheart enquires about Gale's apparent knowledge of ceremorphosis.
0:0 - Everything, really - not to put too fine a point on it. uid: 52edfbfc-d5a6-1fb7-f99d-5a2527d48a27 > A humble specimen, aren't you?
0:0 - On occasion. uid: af55c031-af2e-f522-2df6-1018d6ffbd3b === END NODE ===
0:0 - A humble specimen, aren't you? uid: f1a961ce-11d0-cb85-e35d-a994f06d399d > On occasion.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_AfterNight2.lsj Synopsis: (Triggers following Ceremorphosis2) Shadowheart and Gale converse while travelling. The topic turns to the previous night in camp, when they discussed their tadpole problem.
0:0 - The same... except for a knot of worry in my stomach that's in no rush to go away. uid: 17d4a230-bc97-a480-207d-aa516ccb3411 > That I can relate to.
0:0 - That I can relate to. uid: 1bdb2db4-d5e2-cd09-ecd8-50f7357b2e05 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Wyll.lsj Synopsis: While travelling, Shadowhearts asks if Astarion is nervous about travelling with a famed monster hunter. Wyll weighes in. (Astarion is known to be a vampire)
0:0 - I don't see a problem, as long as mister fang there keeps his appetite in check. uid: dd2b127a-80fd-d144-621b-c1a978ace8b3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Vampire.lsj Synopsis: Shadowheart and Astarion converse as they travel. Astarion is known to be a vampire and this has been accepted by the party. Shadowheart playfully asks him who he'd like to feed upon the most.
0:0 - Ah! Wyll. No question. He's strong, fast, and righteous. I'm salivating already. uid: aef71fe6-b060-5d20-da92-e93a6f43f093 > Hmm... interesting.
0:0 - I'm sure you would. Don't sound so eager. uid: fc0d044f-e44d-ebe0-874c-2e2fb29dbb37 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Sweetheart.lsj Synopsis: Shadowheart and Astarion converse while journeying, Shadowheart asks if Astarion has anyone waiting for him.
0:0 - No sweethearts, no. I prefer them savoury. uid: c5a7fc37-fc3a-46b5-9f37-9339ba50efd6 Node context: teasing - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > This is what I get for trying to strike up conversation.
0:0 - You must be eager to get back then. Slimmer pickings out in this wilderness. uid: d4ff288d-65d2-897c-f27a-0fe74dcc0363 === END NODE ===
0:0 - This is what I get for trying to strike up conversation. uid: eec0f518-7b37-8b73-7b71-0fe8f56c997a Node context: 'Why did I even ask' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Swamp.lsj Synopsis: Shadowheart and Astarion banter while travelling through swamplands.
0:0 - If that was an attempt at flirting, I should let you know I prefer the strong, silent type. uid: 83084c0d-b2c7-d695-84ba-9e10c8093dde === END NODE ===
0:0 - I can't blame them. You're delicious. uid: a881069f-1e68-050a-cdf1-39345f7e04a5 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire - 1 Check flag(s) (Object): true - CAMP_Astarion_State_VictimOfAstarion - The character that Astarion tried to bite > If that was an attempt at flirting, I should let you know I prefer the strong, silent type.
0:0 - Shadowheart! You wound me. uid: bff6a2df-cb03-4176-a220-5f4925da608b Node context: Responding to 'swamp's probably full of bloodsuckers' - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire === END NODE ===
0:0 - Probably. uid: f139c116-669c-543a-bd30-2624e49f02c6 Node context: Shadowhearts that the swamp's probably full of bloodsuckers. She doesn't know you're a vampire. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Food.lsj Synopsis: Shadowheart and Astarion converse while travelling. Shadowheart daydreams about the food offerings in Baldur's Gate, while Astarion, not yet known to be a vampire, tries to engage.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Darkness.lsj Synopsis: Shadowheart and Astarion banter while journeying through the Underdark. They have a mutual appreciation of the darkness, though for different reasons.
0:0 - I'm used to a crypt's gloom. This is something else. uid: 3bbe7f3b-c009-4ec5-a3e5-756cb81e5e51 Node context: Admiring the surreal beauty of the underdark - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire === END NODE ===
0:0 - I've spent long enough in the dark. It gets old. uid: 7a09c824-bc95-4afd-b02c-01f8dc511b39 Node context: He'd rather be in the sun. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Mizora.lsj Synopsis: Lae'zel asks Wyll about Mizora and suggests they should just kill her when you find her.
0:0 - And incur the wrath of the Hells? I might as well just leap straight into the fires. uid: 960f0297-d153-4b80-98c4-d68c178ea628 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_HeroAct.lsj Synopsis: Lae'zel suggests Wyll's hero act is for attention. Wyll says he can't help if his goodness made him famous.
0:0 - Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives. uid: 776eef14-f1eb-d98b-be8e-b69b30d836bf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_FlamingFist.lsj Synopsis: Lae'zel asks to know more about these Flaming Fist. Wyll tells her what they are.
0:0 - The very same. uid: 2ab4cc4c-4b5e-4005-2896-4ea84fdeea00 === END NODE ===
0:0 - Your father, you mean? uid: 4ea5a016-5cd0-5750-fcc7-65848f793dec > The very same.
0:0 - The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself. uid: 673f5514-432a-4677-be39-2fe652d8f2e2 === END NODE ===
null uid: b3bbe0ea-5f43-6f8d-e07e-34f24bfbaca3 - 0 Check flag(s) (Global): true - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father > Your father, you mean?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Dangers.lsj Synopsis: Lae'zel suggests she might have underestimated the dangers of Faerun. Wyll tells her she doesn't know the half of it.
0:0 - You don't know the half of it. With a bit of luck, we'll meet a beholder. uid: 5bb73544-a816-46c1-905e-d8921542ca2d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Weapon.lsj Synopsis: Party discovered gith are after the weapon-cube-thing. Lae'zel asks SH what she is hiding.
0:0 - The traitor kith'rak takes great interest in this relic of yours, Shadowheart. Or should I say... weapon. uid: 25703c96-6686-9d99-099b-e5fa772b4905 > What are you hiding?
0:0 - Nothing. I assume your kin are just as misguided as you are. uid: 6180b732-3267-8f94-29a2-a0d4dd02447e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_PreFight.lsj Synopsis: Lae'zel tells Shadowheart her suspicions are tiring. Shadowheart says they are necessary.
0:0 - I'd rather not turn my back on you, if it's all the same. uid: bff02736-833e-742c-a40a-1324444dd7d3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Peace.lsj Synopsis: Lae'zel remarks on Shadowheart's battle prowess. Shadowheart is surprised at a compliment from Lae'zel. Lae'zel says it is an observation, not a compliment
0:0 - I don't pay compliments. I make observations. uid: b2e716f9-4e54-4b2f-b4b7-d7fb265b33c2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Wyll_Illithid.lsj Synopsis: Lae'zel notes that Gale knows a lot about mind flayers. He responds with information about his training. If there, Wyll chimes in as well.
0:0 - Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight. uid: 7ce0c5c6-235e-97e1-455e-d2e3a04fd4f1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Stance.lsj Synopsis: Gale remarks on Laezel's battle stance. Lae'zel says it is a gith move and offers to teach him. He declines.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Shadowheart_Vlaakith.lsj Synopsis: Gale asks Lae'zel about the lich queen Vlaakith. Lae'zel says she is as fearsome as he heard. If Shadowheart is there, she thinks Vlaakith sounds more gross than fearsome.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Purification2.lsj Synopsis: Gale follows up on previous purification discussion. What is this device, exactly? Lae'zel says she can say no more, by covenant.
0:0 - An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more. uid: f7ea200a-b5a9-4bc4-ada0-d82368e61919 Node context: mlar = artisan. meh-LAR === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Purification1.lsj Synopsis: Gale asks Lae'zel about purification. What does that mean, exactly? Lae'zel mentions the Zaith'isk (device that removes it.)
0:0 - Its magic will quell the parasite in an instant. uid: da3cb388-d7b3-c271-3104-32ea12534fe9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Dialect.lsj Synopsis: Lae'zel mocks Gale for always talking like an old tome. He responds with a quite loquacious insult.
0:0 - They're not mutually exclusive. The Weave is served best with a dash of eloquence. uid: dbdb2756-4a36-f00d-08d2-009e7048e79e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Astral.lsj Synopsis: Lae'zel asks Gale what is interest is in the astral plane, and he equivocates.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Vampire.lsj Synopsis: Lae'zel tells Astarion to do what he needs - but he better keep his fangs off her. He gets quippy but deflective. (Deflective?)
0:0 - Ooh, I do so very like spicy food. uid: 030b1ac0-5871-c9b5-e2e1-2740e388c4f8 === END NODE ===
0:0 - But give me so much as a hungry look, and I'll drive a stake through your heart. uid: 1f942c5d-5d8d-9ddd-2ddb-d964b5d48001 > Ooh, I do so very like spicy food.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Poem.lsj Synopsis: Lae'zel remarks on Astarion's torture-poem and admires Cazador for his cleverness. Astarion is aghast.
0:0 - You and I have very different definitions of 'clever'. uid: 4bfbc942-6db1-c925-c882-cffc37749008 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Astral.lsj Synopsis: Gale asks Lae'zel about Astral plane. Has she been there?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Vampire.lsj Synopsis: Asks Wyll if he's ever killed a vampire. He might need a hand slaying one later.
0:0 - To start? Lure it into the sun, drive a stake through its heart. Why? uid: 2483ad62-b391-7787-753d-8006ad4cfc80 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > Just curious.
0:0 - Just curious. uid: 268da229-ec0d-b0fc-ab43-90c289954708 === END NODE ===
0:0 - A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart. uid: 4351ac32-5ac7-90ce-af58-dffd7aba81cd - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > And that's not the end of it. The suckers are wily. No offence.
0:0 - None taken. Wiliness keeps me alive. More or less. uid: 949eab07-5886-a662-fa9e-71d610513c07 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Underdark.lsj Synopsis: Astarion asks Wyll if he's much experience with the Underdark. Wyll answers.
0:0 - I never was scared of the shadows. uid: 07301fad-c517-8f0a-5512-2611d7a53423 === END NODE ===
0:0 - Perfect? You try drinking an earth elemental's blood. uid: 6501c406-8ee9-8fff-0725-67dca2c1c86d === END NODE ===
0:0 - I've slayed a death dog or six, crossed a few duergar. uid: 69de49ca-6a5b-5eca-4af0-a339d78ad639 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > I never was scared of the shadows.
0:0 - Some. And you? Seems a perfect hunting ground for... you know. uid: ca8b355f-9448-6f34-e4ae-4ebfa3fce614 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > Perfect? You try drinking an earth elemental's blood.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Gale_Cazador.lsj Synopsis: Astarion asks Wyll if he knows the vampire Cazador. Wyll doesn't, but Gale has read about the Szaar coven. Nasty creatures. Astarion quietly agrees.
0:0 - I imagine they are. uid: d2ad87e0-29b5-0d56-9667-3978f307da05 Node context: Darkly, to self. === END NODE ===
0:0 - He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate. uid: d4f6d449-ac7a-3702-4a91-111b825d3c98 > I imagine they are.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Laezel_Flirt.lsj Synopsis: Astarion tries to flirt with Shadowheart, but is rebuffed. Lae'zel is amused.
0:0 - Could you not stare so blatantly at my neck when you say that please? uid: 5a0a01e3-b038-5036-35aa-4f39c98caceb Node context: Response to flirtation from Astarion. She's aware he's a vampire. - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > Oh, but do keep calling her 'flower'. She'll love that.
0:0 - I heard you mumbling that line to yourself earlier - it needs more work. uid: 69b3f20d-acc2-964c-8f24-afb14db57dcf Node context: Response to flirtation from Astarion. > Fortunate for his tongue he didn't say it to me.
0:0 - Oh, but do keep calling her 'flower'. She'll love that. uid: 75e2556e-2a6d-5db2-3765-e7ad755759bb Node context: Sarcastic, of course. Cheeky. === END NODE ===
0:0 - Fortunate for his tongue he didn't say it to me. uid: a451bd6a-bb9e-8b91-241b-0ab65439d36e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Laezel.lsj Synopsis: Astarion prods Shadow Heart over her antagonistic realationship with Lae'Zel. Wants to understand what's at the root of that, but Shadowheart isn't revealing anything.
0:0 - Please, don't remind me. But keep your guard up with her. uid: 3585079e-af08-8f37-8bc7-14234d26ca61 > Noted.
0:0 - Noted. uid: e3c7e779-5ba3-44e1-fd46-abf3e5bf7025 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Goblins.lsj Synopsis: Astarion comments on how wretched goblins are. Shadow Heart makes a comment about the pot calling the kettle black.
0:0 - Not the vilest any of us have seen of late, unfortunately. uid: 01514c1d-a895-45b4-fa7a-51e607a9ffd1 === END NODE ===
0:0 - Given your own nature, are you really the one to judge? uid: 37ccf314-9653-7498-3e95-ab6da52318d2 - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Sunlight.lsj Synopsis: While somewhere underground and dark, Astarion complains that he'd rather be back in the sunlight. Lae'zel responds, admonishing him for not going wherever they need to go. Party may or may not know that he's a vampire.
0:0 - If you're going to complain the whole way, by all means, return topside. You could use the colour. uid: 1715c6e4-88f1-ace9-3b3f-d23c93be8b59 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire === END NODE ===
null uid: 184f0c64-4544-79a0-44b8-8ec072d586df === END NODE ===
0:0 - You've only just come to tolerate sun, and you're already nostalgic? uid: 93599f70-9cc2-469e-958a-49dbbccf75dd - 0 Check flag(s) (Global): true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Lore.lsj Synopsis: Astarion prods Lae'zel, trying to see if she knows of anyone who's ever survived a tadpole. He's disappointed to hear that the two options are death and losing the worm.
0:0 - Only if my people extract them. The only other cure is the blade. uid: 453ae43e-3d22-7977-ea23-4d4f5da5408f > Okay. Wonderful.
0:0 - Okay. Wonderful. uid: 9d1f419b-81d7-685c-4ec2-722ec806508b Node context: Resigned, said with a sigh. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Combat.lsj Synopsis: Astarion compliments Lae'zel on her combat skills, but doesn't understand why she doesn't take more pleasure in killing.
0:0 - Fun? I fight to win, not to make spectacles. uid: 0eafdb09-346f-e664-5b2c-3cacbaf7ca11 > What a waste.
0:0 - What a waste. uid: 79be7394-d4fd-ad32-10a6-e7a2a6ee52e8 Node context: Throw in a "pfft" or "huh" before 'what a waste'. Something a little derisive. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Shadowheart_Love.lsj Synopsis: Astarion asks Gale and Shadowheart if they have loves waiting for them on the other side of this. Gale obfuscates. Shadowheart responds.
0:0 - You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle. uid: 66e7c4bf-bead-5d90-385e-8509ee922889 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Illusion.lsj Synopsis: Astarion and Gale have seen the Hag's illusion disappear, revealing that the sweet forest they were walking through was actually a disgusting swamp. Astarion needles Gale, asking if he can do magic tricks like that.
0:0 - Easiest thing in the world. Though I'd do it the other way around. uid: 52d8346b-10ff-48fd-b85c-be99cd4b0329 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Flirt.lsj Synopsis: Astarion tries to flirt with Gale. Gale reacts.
0:0 - Uhm... Sure. In silence. uid: 33d08367-ae05-021c-523c-0953cdabf76f === END NODE ===
0:0 - I am enjoying our walks together, aren't you, Gale? uid: a3ba4351-e31e-b6b8-b981-063b9c681c02 > Uhm... Sure. In silence.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Bomb.lsj Synopsis: Astarion wonders what happens to the orb once it's removed. He has some scores he'd like to settle.
0:0 - It might be useful. Who knows? uid: 5fa6240c-b971-40ca-8938-db7947d58288 === END NODE ===
0:0 - Nothing good can come of it unless it is contained. Why? uid: b2c33cd1-3150-a061-95b4-ef044c8d60b5 > It might be useful. Who knows?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Intro1.lsj Synopsis: Shadowheart and Gale converse while travelling. Shadowheart asks Gale what he meant about a possibly flirtatious comment he made during his recruitment,
0:0 - Not necessarily. I haven't made my mind up about you yet. uid: b843e5d1-94cd-d9e7-d9ee-84772a094c4d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Colony_Generall.lsj Synopsis: Astarion and Gale discuss the Colony General.
0:0 - The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago... uid: be5cd362-cbb4-4a14-8779-93841c9f346c === END NODE ===
0:0 - It's enough to put you off tentacles for life. uid: e6bdd742-6b2d-41c7-9562-d65b74d203d0 > You had a taste for tentacles?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Colony_TadpolingCentre.lsj Synopsis: Astarion and Gale discuss the Tadpoling Centre in Colony.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_GeneralSewers.lsj Synopsis: Astarion and Gale discuss the General Sewers.
0:0 - Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in. uid: ed27c6e5-412b-4269-d588-fa31f30800b9 Node context: Relaxing a bit, not what he'd usually enjoy but trying to grow === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Monastery.lsj Synopsis: Astarion and Gale discuss the monastery
0:0 - Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn. uid: 264bebdb-51d1-cff1-2c4e-4ff69c8172c8 Node context: Not realising Astarion's question was sarcastic, enjoying flexing his knowledge. > Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.
0:0 - Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those. uid: 37b9dbdf-1b52-f92d-5c82-521c00b8ab91 Node context: Realising Astarion was taking the piss out of him, dismissively answering it === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Moonrise_BridgeFirstTime.lsj Synopsis: Astarion and Gale discuss the Moonrise Bridge.
0:0 - No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril? uid: f105503b-1005-ef67-05bf-d0543409cc94 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Moonrise_General.lsj Synopsis: Astarion and Gale discuss the Moonrise General.
0:0 - Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics. uid: acddb3fe-857c-4304-a371-b0950cbb347e Node context: A subject he feels he knows a little about. 'Ambience' Implication being cultists are more focused on inspiring fear/awe/dread than making the palce look nice. > Reason enough to put them all to the sword, I say.
0:0 - Reason enough to put them all to the sword, I say. uid: ce86c88e-d8c1-4cf3-bb11-65c9347e0432 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_RebelHideout.lsj Synopsis: Astarion and Gale discuss the Rebel Hideout beneath the Mason's Guild
0:0 - Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay. uid: 6a94a7f6-6e08-4e1a-9894-f613ce01234a Node context: impressed/puzzled > A little too clever, if you ask me. Watch out for traps.
0:0 - A little too clever, if you ask me. Watch out for traps. uid: bd59695b-eab3-441b-ba6f-3bf38c83eb16 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_ROM_Act3.lsj Synopsis: Astarion tries to goad some details about sleeping with the goddess Mystra from Gale
0:0 - It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous. uid: dc602db5-e506-fefc-2cb1-75a7452514ea === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Jaheira_OskarsBeloved.lsj Synopsis: Astarion and Jaheira discuss the area where Jaheira lives (or something like that).
0:0 - The last spawn who tried was sunk into the cobblestones and left for the sun to find. I had an unfortunate taste for theatrics, in my youth. uid: 0a127c4e-a160-429b-9538-f49de87d3842 Node context: A little abashed, but shrugging it off > Ah. Yes, that was probably it.
0:0 - Ah. Yes, that was probably it. uid: 1b85ea56-9336-4ba9-a4de-46e8090001c3 === END NODE ===
0:0 - Yeah yeah, don't rub it in. uid: 88a1aad9-2138-4dfb-a7a0-675ce6919480 Node context: good natured, kinda dark humour (cause astarion's saying he could live 2 more centuries). === END NODE ===
0:0 - I haven't survived for two centuries by being reckless. And I hope to survive at least two more. uid: bf9c6b99-df3e-4ee9-a079-5d1bd83bff33 > Yeah yeah, don't rub it in.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_Forest.lsj Synopsis: Astarion and Karlach chat while wandering FOR
0:0 - Sounds good. I've always been curious what a patriar loo looks like. uid: b4ae7e61-0d77-4c7b-bd57-c8bda981de0a Node context: good natured, kinda dark humour (cause astarion's saying he could live 2 more centuries). === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_HagSwamp.lsj Synopsis: Astarion and Karlach chat while wandering FOR
0:0 - Pigs, children, and people with a little bit of grit. uid: 35b1b0ee-d8a7-4a01-bed5-63b556dd1c26 Node context: Lightly ribbing Astarion === END NODE ===
0:0 - Transforming into a mind flayer might have its perks. At least then I could float over this muck. uid: 751c5f78-3cbf-4bd2-b3d7-86ca13e8bb1d > Not one for roughing it, I see.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_LastLight_Graveyard.lsj Synopsis: Astarion and Karlach discuss Last Light Graveyard
0:0 - The graveyard's ancient, but the graves are fresh. uid: ec5931b1-c23d-4868-8797-c86dfad65242 > Feeling at home?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_MountainPass.lsj Synopsis: Astarion and Karlach discuss the mountain pass
0:0 - Please, I can barely manage my pack - you'd kill me. uid: 11d4c34d-8efc-3d24-cf2b-045209d33c08 === END NODE ===
0:0 - There were times I would've been thrilled if everyone who put their hands on me burst into flames. uid: 40b2dde8-c01f-4ceb-9d02-f12407bce090 > I'd trade you if I could.
0:0 - I'd trade you if I could. uid: 788ff9dd-454f-4f20-b807-9db7b0400156 Node context: warmly === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_ROM_Act2.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Karlach and the Avatar in Act 2.
0:0 - I'm sure it'll all come back to you. You'll be as depraved as the rest of us in no time. uid: a8db4fad-5e4e-b8a5-22ba-c149f5f64a41 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_ROM_Act3.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Karlach and the Avatar in Act 3.
0:0 - Maybe I have. Finally. uid: 020d019d-77f5-d63b-de14-3de367689825 Node context: with relief, reflecting on the fact that someone said she's 'gone soft,' which for her would be a luxury === END NODE ===
0:0 - Seemed like the right thing to do. I've never really tried 'normal' before. uid: 4233eed4-76c9-a05f-b662-e3e84192b9d4 > And? How did you find the quiet life?
0:0 - I never thought I'd see the day - our champion of the Hells has gone soft. uid: 82e4fefa-3555-9dfc-e140-0440f1be55d0 Node context: Teasing > Maybe I have. Finally.
0:0 - Ah, beer. Not really my drink, you know. uid: d1f0e857-7a42-4099-a3ef-0461f4279470 Node context: "I'm making a joke" tone. > I know, Astarion. You prefer blood.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Moonrise_Docs.lsj Synopsis: Astarion and Laezel discuss Moonrise Docs
0:0 - I am perfectly charming, I'll have you know. On Crèche K'liir, I was known for my dazzling smile and charisma. uid: c8821fe3-25de-8ac8-ff58-a7851f355606 > Really?
0:0 - Oh, yes - slimmer pickings, but safer targets. The perfect place to learn the craft. uid: d0e47932-d798-4c1f-abda-3c4ffd1e4f5c === END NODE ===
0:0 - I used to like this neighbourhood. It was quieter than inside the walls - darker too. uid: e99537e7-1729-47b3-8045-b4ea6991050d > A good hunting ground, then?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act1.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 1.
0:0 - Haha! No, I think I will leave that honour to our esteemed friend. uid: 6cf11907-059a-fff3-d5a6-ab6717051099 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act2.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 2.
0:0 - So Lae'zel, things seem to be getting serious with you two. Do you have pet names for each other yet? uid: 6067f92c-61a5-4399-57a6-c053700505e9 > 'Pet' names? As if we were domesticated animals?
0:0 - Honey muffin, sweetie pie - Astarion, do you see all your lovers as food? uid: 974a9959-080c-5bae-ecb3-f6d7ce5b983c Node context: As if they’re in another language === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act3.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 3.
0:0 - But why not project power with soft furnishings and roaring fires? Maybe then I'd worship them. uid: 7db37925-322d-4d5f-9dd7-44fbb4f5fae5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_Bonecloaks.lsj Synopsis: Minthara and Astarion banter after entering a home that reminds them of the Underdark
0:0 - To you? Doubtful. uid: 49083626-6b7e-1c20-58ab-c1b4e97e1f6e Node context: responding to Astarion who hasked her if she's feeling friendlier than usual - she's mocking, not being too cruel === END NODE ===
0:0 - Be grateful I no longer follow the Spider Queen's teachings. If I did, you would be the first to fall into my web. uid: 680e6d78-5a61-71cd-245e-30dba24e01f1 Node context: teasing Astarion with a grotesquely exaggerated version of how she would seduce him > I can't tell if you're joking. She is joking, right?
0:0 - I can't tell if you're joking. She is joking, right? uid: a4fc566a-7826-37c7-d544-4888551eb0ea Node context: first phrase to Minthara, then appealing to the party at large for support === END NODE ===
0:0 - It takes less work than you devote to maintaining your foppish facade. And it's far more rewarding. uid: 44cf17c2-e5da-3a78-8ad7-fbc433ae9a1f === END NODE ===
0:0 - So, what's it like caring for someone other than yourself, Minthara? uid: 62368a4b-8157-9e91-3bf5-1a4f85f860b5 > You have never tried it, I assume.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_ThormMausoleum.lsj Synopsis: Minthara and Astarion enter the Thom mausoleum. Astarion admires the surroundings. Minthara chides him.
0:0 - Yes, as I said - just like home. uid: 369f744f-0907-253f-0388-14b573b417df === END NODE ===
0:0 - Stop gawking at the decor, spawn. This place is dangerous. uid: e3b30c6e-ec45-cbb1-4266-b5c5b269119a Node context: chiding Astarion > Yes, as I said - just like home.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_WyrmsRock.lsj Synopsis: Minthara and Astarion enter a dungeon beneath Baldur's Gate.
0:0 - Would you not prefer basking in the sun like a lizard now that it no longer blisters your pretty skin? uid: 169a2f2a-ac0c-0989-a048-e8280ed56c4e Node context: gently mocking Astarion, who still seems to enjoy being in the darkness > Old habits die hard, darling. Surely you know that.
0:0 - Understandable, when the answer is invariably 'the silver-haired one ate them'. uid: 2f9e4631-dd91-4b0c-af3e-440d8913558b Node context: Droll === END NODE ===
0:0 - Let's just stop this conversation right here, shall we? uid: 840477f2-62e6-4589-9855-c3f36885b118 Node context: too much information === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_HouseOfHealing.lsj Synopsis: Astarion and Shadowheart discuss House of Healing.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_LastLight_Protected.lsj Synopsis: Astarion and Shadowheart discuss Last Light (protected).
0:0 - Admit it - you're just glad to see some potential meals walking about after all those bloodless shadows. uid: af207307-7870-47a8-bee5-eee2ac05895c Node context: Teasing === END NODE ===
0:0 - The sun was banished from my life - forbidden. And we all lust after the forbidden, don't we? uid: 372e916a-3a14-f90d-bebb-b74c4ca7b147 === END NODE ===
0:0 - Living without sunlight isn't so bad, Astarion. Where I came from, we would often work exclusively under cover of darkness. uid: b6423def-356e-4011-aeba-0403a16676ad > Yes, but you chose darkness. I was cast into it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_ROM_Act3_Selune.lsj Synopsis: Banter between SH and Astarion. SH has abandoned Shar and is romantically linked to the player
0:0 - But perhaps I'll join you for a dip once everything is done. Then we could see who's best. uid: 283301b9-fc36-3c55-0623-c8935772c22d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_SCL_Forest.lsj Synopsis: Astarion and Shadowheart discuss Shadow-Cursed lands.
0:0 - Isn't that how you feel all the time, Astarion? I thought you'd find it comforting. uid: 0b9b9b61-45a1-344c-ec1f-01204976dae0 Node context: Teasing > Funny. Very funny.
0:0 - Funny. Very funny. uid: 274a2511-74e6-4f49-72ad-506b2c1cd966 Node context: Astarion does not, in fact, find this very funny. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Temple.lsj Synopsis: Astarion comments on the nice, homey feel of the Shar temple. Shadow Heart responds.
0:0 - This temple is positively dripping with power and dark beauty - is homey truly the first word that springs to mind? uid: b65efe5d-8a99-ae6e-8762-92abf2674371 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - This is a dedication to my goddess' power and dark beauty. Homey is not the first word that comes to mind. uid: ea91cc4f-5150-4166-afa9-7ca1e23a1f2b - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_BloomridgePark.lsj Synopsis: Astarion and Wyll discuss Bloomridge Park
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Forest.lsj Synopsis: This dialogue is about BLIGHTED VILLAGE, not FOR
0:0 - Drunk young patriars, naked in the fountains! Ah, civilisation... uid: 81c236b1-3496-485e-9905-065002c92e34 Node context: Whistfully === END NODE ===
0:0 - I - ... yes, that. That's clearly what I was referring to. uid: b433bc72-92fe-4d54-8952-4a5e2bddb65a Node context: pretending he wasn't referring to all the wasted blood === END NODE ===
0:0 - Admittedly, I don't care for most people, but this is a terrible waste. uid: ca4ef039-3ac8-4a9f-98d9-bff576a84833 Node context: referring to all the wasted blood > Because their lives were cut brutally short, you mean.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_RoadToSCL.lsj Synopsis: Banter between AStarion and Wyll heading toward SCL
0:0 - And it's when you think 'agog' is an impressive word that I remember you're just a child. uid: 70fdd9bf-9a3a-48d1-8593-e2152246cd91 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act1.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 1.
0:0 - I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun? uid: 93664e6b-9c80-b72a-cde7-f6ecb488ffdd > No! Nothing like that at all.
0:0 - Oh, but you protest too much. Now I know you were practicing your swordplay. uid: a3860ed6-fbe7-7e46-b490-d3b2a1dd6a82 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act2.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 2.
0:0 - People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions. uid: 6b3b0ad1-fea4-5a7e-706d-9bde93e26542 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act3.lsj Synopsis: Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 3.
0:0 - I'd love to come! As long as I can sit with someone fun. Mizora, perhaps? uid: 06a72f01-5c3b-4898-7290-5d5649f30522 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_Creche.lsj Synopsis: Gale/AStarion banter at the creche
0:0 - Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate. uid: c87ce7c6-6b8a-4b8c-b900-f913b7d0a796 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_ROM_Act1.lsj Synopsis: Romance banter reacting to player and Astarion Act 1 romance progression
0:0 - I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night. uid: 046b8aa4-c268-e118-d099-82b6959a4eed === END NODE ===
0:0 - Besides, I have someone else to nibble on. And they are delicious. uid: ffd8348d-b1bb-fa8c-88b8-d3721dc90023 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_Tabernacle.lsj Synopsis: Gale/Astarion banter at the Basilisk Gate.
0:0 - Oh, I tried them all. None of them answered. uid: 0e1ccd06-6edd-ad3b-bda2-72617833f51e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Halsin_AbandonedHouse.lsj Synopsis: Gale/Halsin banter at the Abandoned House across from Haven.
0:0 - Whole generations were denied their chance to flourish. I must put this right, for them. uid: ac375d00-4b91-476d-a3d8-dcaf78b76a87 === END NODE ===
0:0 - Wildshaping must sprinkle some spice on your love life, Halsin. uid: 533fb9fc-f4ba-d43c-c5ca-3fd67b2673f2 Node context: Referring to the fact Halsin may have had sex with the player in his bear form > Indeed it does. Did you never experience such delights with Mystra?
0:0 - Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating. uid: 968ab672-d30c-2672-6d07-7c3c6215c919 === END NODE ===
0:0 - Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls. uid: 0f78df0c-63de-4d0e-ba25-36cfb04a8459 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Colony.lsj Synopsis: Gale/Karlach banter in the Colony.
0:0 - On the Absolute's behalf? Now there's an alliance I'd have been quite happy without. uid: 6e1aca46-ed8e-4eec-9560-a755ecab8eff === END NODE ===
0:0 - It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place... uid: ffe88684-3666-42c8-91f5-3c46eb2f4f19 Node context: Observing, not sure what to make of it > Squiddies have gone to war, is my guess.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_CountingHouse.lsj Synopsis: Gale/Karlach banter in the Counting House.
0:0 - Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases. uid: c50242ba-8086-4dea-9469-f263ebb3c505 === END NODE ===
0:0 - Hope keeps you going. uid: 8c1784c1-b659-8892-da3c-93af42a10138 === END NODE ===
0:0 - You've quite the knack for finding the bright side of things, haven't you? uid: c7432ae8-a0d7-4cb5-a824-81a4498c07ed > Hope keeps you going.
0:0 - The architects who built this must have been remarkable. A pity their vision didn't stand the test of time. uid: d014b409-a7d3-4162-b9b1-15ceb9655689 Node context: Observing, not sure what to make of it > All's not lost. I mean, just look at this place.
0:0 - A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on. uid: f2a704f3-f50a-4c23-8f4b-236960387ece > Pretty beautiful, isn't it?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Plains.lsj Synopsis: Gale/Karlach banter in PLA
0:0 - No matter - what she doesn't know can't hurt her. Not at this distance, anyway. uid: c2250f89-00d3-9c7c-2d5d-844e42487041 Node context: Black humour/finding the bright side === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_RoadToSCL.lsj Synopsis: GAle/Karlach banter at the road to SCL
0:0 - Of course, but that doesn't make the shadows less dangerous. uid: 267166ed-406e-4ab5-a9cb-e558d865fb99 Node context: Reassuring Karlach, whiloe remaning concerned about the wider dangers > Joy.
0:0 - Oops, sorry. But... now that I think of it... is mage hand especially hard to learn? uid: b01d3dc5-7b9f-81a6-5889-9c6bcbca3600 === END NODE ===
0:0 - Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what? uid: bd4b00bb-a4ba-b1d5-ae89-0f3c063ae35c > Actually, I was thinking of poetry.
0:0 - That's... pretty nice. Never thought about it like that. But now I will. uid: 6fdc9c69-7d7c-3079-0025-e002751445e2 === END NODE ===
0:0 - Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage. uid: aaa68c8f-d552-bc5e-27fb-0c351b42c4cf Node context: Listing the qualities of fire. Romantic, indulging in the poetry of the image > That's... pretty nice. Never thought about it like that. But now I will.
0:0 - I sure am. If there's hope for me there's hope for anyone. uid: bafc481e-0042-b71b-896f-ac46c1e98137 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_SorcerousSundries.lsj Synopsis: Gale/Karlach banter at the Sorcerous Sundries.
0:0 - Sounds like more your thing than mine. uid: 2da2cd88-27be-4d04-8a60-7d8dd1e4965c === END NODE ===
0:0 - What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past. uid: a5476c3c-c545-4d98-a824-f7ba78d41651 Node context: Showing his friends around, trying to sound impressive > Sounds like more your thing than mine.
0:0 - Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around. uid: ae08df37-93ec-4c9b-8c71-b37dd98c1cfc Node context: Showing his friends around, trying to sound impressive > Where's the axes?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Battlefield.lsj Synopsis: Gale/Laezel banter in Battlefield.
0:0 - Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads. uid: 14913cc7-93cd-4bda-aa6e-386cf6f1d312 > I'd rather not, if it's all the same to you.
0:0 - I'd rather not, if it's all the same to you. uid: 36c44566-974c-4aaf-b425-2781c1707f17 Node context: Slightly nauseated at the thought === END NODE ===
0:0 - That makes sense. She does have a flair for the dramatic. uid: abee2326-1459-4f3e-9839-985a8dd2e998 Node context: Remembering having encountered giant, threatening projections of Vlaakith earlier in the game === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Moonrise.lsj Synopsis: Gale/Laezel banter in Moonrise General
0:0 - - which will make the pleasure of overcoming them all the more potent. uid: 3d0345fc-0f37-4a70-a97d-aec7a273f484 === END NODE ===
0:0 - Not to diminish our efforts, but it was rather simple getting here in the end, wasn't it? uid: 5754fb1e-8f86-432d-b4a5-dfcdeaa3cab1 Node context: A bit smug, pleased with himself > The obstacles ahead of us promise to be higher still -
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Philgraves.lsj Synopsis: Gale/Laezel banter in Cazador's Palace.
0:0 - The Weave is constant, but it's users? Anything but. We must be on our guard. uid: 680db9a4-fcc4-440d-9d6b-aed8bd79f50e Node context: Correcting her statement - 'guns don't kill people, people kill people' equivalent. Serious > A githyanki warrior hardly needs to be told that.
0:0 - We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale. uid: b111a76e-62ef-4466-8ae3-5725f8d25617 === END NODE ===
0:0 - I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else... uid: 18d8a40f-8eba-bab1-f23a-199f78b51870 Node context: A bit flustered - didn't intend it in that way. Alluding to Lae'zel's romance partner === END NODE ===
0:0 - I've been pondering something, Lae-zel. Why is it that githyanki have belly-buttons, when they hatch from eggs? uid: 25bf3a6a-6949-0414-a94d-4e90d7c641df Node context: Curious, scientist mode > I did not grant you permission to gaze upon my midriff.
0:0 - I doubt I am the first githyanki to... to feel this way. But few would ever declare it. uid: a5ee2cc9-d233-9c4f-56c5-a549c45063a4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_SCE.lsj Synopsis: Gale/Laezel banter in SCE
0:0 - Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it. uid: 44e494cc-d87a-4fc2-86fe-7e195a8657a1 Node context: With a sigh/slight tone of self-pity === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_SCL_Forest.lsj Synopsis: Gale/Laezel banter in Battlefield.
0:0 - Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions. uid: 103bc8f7-48bc-87c6-26c3-da9292b2f42f - 0 Check flag(s) (Global): true - CRE_AstralPrison_Event_LeftAstralPlane - Set when the players leave the Astral Plane > Nothing like this dismal abyss.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Minthara_Rivington.lsj Synopsis: Minthara teases Gale about his flying cat Tara, who is hunting in the city
0:0 - In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara. uid: d545c4e2-da58-73e1-1ad6-0e3fa1c7f92c Node context: Teasing Gale, but with a harsh edge - 'tara' is Gale's pet cat > Flying hounds? Come now - you're pulling my leg, aren't you?
0:0 - Yes I am. It is the bats that would make a meal of her. uid: e664ea94-68f4-3dd3-7d10-7a5f1097bc42 Node context: Cruel teasing - she's talking about bats eating Gale's cat === END NODE ===
0:0 - They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together. uid: b3d5cce5-b7b6-9aff-4b22-c076760b2175 > Let's never speak of this again.
0:0 - Let's never speak of this again. uid: e9a6b285-567b-f7bd-a80a-2bd999b43fcf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Bonecloaks.lsj Synopsis: Gale/Karlach banter at the Sorcerous Sundries.
0:0 - A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears. uid: 88559a67-82da-4368-8a30-4167c5987a40 === END NODE ===
0:0 - Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum. uid: ca5ea637-da42-45dd-bfe6-4ac173810003 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Lodge.lsj Synopsis: Gale/Shadowheart banter in the Lodge.
0:0 - Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you. uid: c7746050-9f20-bdc7-5540-1a33edf52bb5 Node context: Wry. Applicable to either SH arc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Morgue.lsj Synopsis: Gale/Shadowheart banter while exploring Haven.
0:0 - Silence can be best. Give it a try sometime. uid: 9df04147-c14a-4245-b72f-142b68dcba7b Node context: A little cheeky, though they're in a grim place. === END NODE ===
0:0 - Look at this place. Such horrors defy description... uid: e31c13a9-da9d-4482-b831-c29914a01a1a Node context: In very bleak/grim surroundings > Silence can be best. Give it a try sometime.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act1.lsj Synopsis: Banter between Gale and SH
0:0 - It's not that hard to find. Perhaps any difficulty is more telling of you, Gale. uid: 93678d44-d8ae-f5a9-0a2a-8d27e7b4d74c Node context: 'Typical' Arc: SH is still loyal to Shar. In the early stages of a romance with the player (not Gale). === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act2.lsj Synopsis: Banter between SH and Gale
0:0 - I notice now, your gaze settles on something, or someone, much closer. uid: 3cce585a-8563-7ffe-b848-a96d122c405c Node context: Kindly observation > Is it that obvious?
0:0 - Of course. There's nothing escapes a wizard's powers of observation. uid: e81719d5-b16b-b478-4e2f-2449a2fbf06b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act3_Selune.lsj Synopsis: Banter between SH and Gale
0:0 - Hmm. I was wondering why you always smelled like a wealthy dowager. uid: 0c5c2662-b29b-486b-a4f8-c9223b28167c Node context: Teasing. Arc: SH has abandoned Shar, === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act3_Shar.lsj Synopsis: Banter between SH and Gale
0:0 - I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar... uid: 0e35ece7-7560-d867-de08-4044ae8791f4 Node context: Concern just about trumping disapproval === END NODE ===
0:0 - So, you decided to bind yourself to your goddess, Shadowheart... uid: 11560819-c100-48ac-5b6a-deee2b42b12c Node context: Concern just about trumping disapproval > That's ironic, coming from you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_SharTemple.lsj Synopsis: Gale/Karlach banter in the Counting House.
0:0 - Aw. Thanks, pal. I think. uid: 23ea6af7-29ab-c38d-703c-c3dfd4817ca0 === END NODE ===
0:0 - Nothing wrong with a bit of friction now and then. You help me keep my mind sharp. uid: 42c44e75-2cfa-e181-806c-40d2a2f2a0a9 > Aw. Thanks, pal. I think.
0:0 - There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think. uid: 600aaac8-24df-4e07-89e2-0bad73d88b6b > And here I thought I rubbed you the wrong way.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_SteelWatch.lsj Synopsis: Gale/Shadowheart banter in the Steel Watch Foundry.
0:0 - I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better. uid: 68b7a8da-a854-4f7f-b9da-f5d9623875cd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_BaldursMouth.lsj Synopsis: Gale/Wyll banter at the Basilisk Gate.
0:0 - Only the most excellent and complimentary things. With some encouragement from us, of course. uid: 67b41707-dc45-4496-8a8a-6be2b973bfc6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MasonsGuild.lsj Synopsis: Gale/Wyll banter at the Mason's Guild.
0:0 - Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be. uid: 5af76c09-0019-4057-92b5-d3126faf3b34 === END NODE ===
0:0 - I'm betting on all of us. uid: 82ef4dac-f1a0-49cf-9bab-0694720fc933 === END NODE ===
0:0 - In that case, someone needs to survive to tell the story. uid: cd9bf8fe-4468-4854-9ecf-2e076455bf2e > My money's on you, Wyll.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MountainPass.lsj Synopsis: Gale/Wyll banter at the Mountain pass
0:0 - More importantly, the land west of here suffers under a terrible curse. uid: 1853efad-f7d0-4d6a-9770-6040cd269a22 > You've seen it for yourself?
0:0 - Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll? uid: 1f2b2f7e-8038-ad06-cedf-c06195ed8510 Node context: Fishing for info, a bit awkward > I think I'm not the right person to be asking.
0:0 - I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it. uid: 46776320-ce2d-b420-3672-fbbe312ac49c === END NODE ===
0:0 - I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield. uid: 42753185-0259-6dda-8d02-3fae89dba866 === END NODE ===
0:0 - I can promise it will feel like less than half an hour... uid: da9b7b77-d6b5-49d3-9aa3-c1bdb774d6a1 Node context: Trying to avoid committing to a short speech === END NODE ===
0:0 - You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat. uid: ecead898-26c7-4a26-99e5-5cd67a30d2bf Node context: Honoured/very excited at the prospect of speaking at length. Oblivious as to why his previous listeners might have been left weeping... > Promise it will last less than half an hour?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_Tollhouse.lsj Synopsis: Gale/Wyll banter at the Tollhouse.
0:0 - And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit. uid: 2c8915ce-2046-4eff-b6b2-41303d5bf303 > So much was lost when the darkness fell.
0:0 - So much was lost when the darkness fell. uid: a51b3fb1-bc5f-b87e-c103-31c0b61ae332 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_ROM_Act3_Ascendant.lsj Synopsis: Halsin expresses concern that Astarion is too controlling in his relationship with the player
0:0 - Must you take everything so seriously? We're both happy with our arrangement - that's all that matters. uid: 0a06fa0b-92bf-473c-a861-0582ae139638 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_ROM_Act3_Spawn.lsj Synopsis: Banter between Halsin and Astarion
0:0 - Jest all you will. I believe now in your honest heart. uid: a354d6b9-b412-439c-850c-5882196f398c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_WaterQueen.lsj Synopsis: Party banter between Halsin and Astarion in the Water Queens House
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_LastLight.lsj Synopsis: Party banter between Halsin and Gale in Last Light while the shield is up
0:0 - Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart. uid: ca4e232c-3587-4deb-ab84-368990fc5335 Node context: Heartened === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_Mausoleum.lsj Synopsis: Party banter between Halsin and Gale in the Thorm Mausoleum
0:0 - Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm. uid: 0f7973c0-374a-4225-9a9c-02eaf3fc59d1 Node context: Conceding the point === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_ReithwinTown.lsj Synopsis: PB between Halsin and Gale in Town in SCL
0:0 - Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all. uid: 4f29d1b9-5cf6-4184-b336-a836db8df367 Node context: Glimmer of hope/ambition === END NODE ===
0:0 - Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers. uid: 79479454-401f-4ec1-b32f-b23400b5144f Node context: 'Divination' is a specific school of magic. Slightly melancholic here - Gale sees the mistakes in his own past more clearly now > Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_ROM_Act3.lsj Synopsis: Banter between Gale and Halsin.
0:0 - Oh no, perish the thought. That can be outright cruel advice to offer in certain cases. uid: 6043ba69-70d1-5feb-ad6c-05c71e679467 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_WyrmsRock.lsj Synopsis: Party banter between Halsin and Gale on seeing Wyrm's Rock
0:0 - City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities. uid: 6a8649dd-1065-47c7-9fd5-65e6cd77fe92 Node context: A bit smug - thinks he's won the argument === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Jaheira_Park.lsj Synopsis: Party banter between halsin and Jaheira in the Lower city Park
0:0 - It is so. And, should one favour bear-form, that tree in particular makes for excellent back-scratching... uid: 1885c080-b814-448c-b12d-dc89ca502f36 Node context: Idle, teasing - offering up a direct tip to Halsin under the guise of a hypothetical. === END NODE ===
0:0 - Baldurians think all druids to be hay-haired idlers, Halsin. Perhaps we ought not speak of nature - but high art, or politics? uid: c524677e-7c33-4a63-83b0-dd74384b0ce4 Node context: 'change the record, all these city-folk think we're hippies as it is.' A little tongue in cheek, she agrees with him entirely. > I think on them also. But nothing matches the splendour of an ancient tree.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_BlushingMermaid.lsj Synopsis: Party banter between Halsin and Karlach in Blushing Mermaid
0:0 - You and I may struggle to go unnoticed in such environs, Karlach. uid: 26ed9a95-17d4-433d-a27b-e533793b7fa5 Node context: Some apprehension. In a low-rent tavern > True enough. Hard to hide pretty under a bushel.
0:0 - I meant more in terms of size. Folk of our stature can be a lure for drunkards seeking a brawl, I have found. uid: 4246f821-4597-4070-8b65-60b584e1768f Node context: Some apprehension. In a low-rent tavern > Ooh! Fun.
0:0 - Ooh! Fun. uid: e2b852c3-6e98-4b56-a6b5-a192bdf4bf58 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_LastLightFallen.lsj Synopsis: Party banter between Halsin and Karlach on finding Last Light overrun by shadows. Anyone who was present within succumbed to the shadow curse.
0:0 - We are. Yet there is a burden to being the survivor... the witness to others' tragedies. It only grows heavier with time. uid: 06b86b87-7668-4c85-b40e-89649e2b65a6 Node context: Survivor guilt === END NODE ===
0:0 - All gone... devoured by the shadows. Oak Father preserve us, it's just like a hundred years ago. uid: e72a3f5b-9d63-4921-8510-3a42d83b4761 Node context: Aghast at the loss of life/instantly brought back to a similar incident years ago when his comrades died. > Stay strong, bear man. We're still here.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_Lodge.lsj Synopsis: Party banter for Halsin and Karlach at the Lodge in Lower City
0:0 - Sounds like a place I used to know... uid: 7ab1762e-b5bf-c9a0-b0a3-1324e0221fe0 === END NODE ===
0:0 - Hailing from the Underdark can dampen one's sense of fun, I will admit. Down there, noises such as laughter tend to attract predators. uid: bdd37122-e1f0-4cde-9139-8f8e1b521449 Node context: Conceding the point > Sounds like a place I used to know...
0:0 - There is an admirable harmony to the Society of Brilliance. Beings of all sorts, united in the pursuit of intellect... uid: f3b971fa-1e5e-4594-8020-8c5a87956ace Node context: Admiring > The pursuit of intellect. Fun.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MasonsGuild.lsj Synopsis: Party banter between Halsin and Karlach at the Mason's Guild
0:0 - Truly a bear man of the people. uid: 6b2c956d-0548-4140-ba9b-e9189fa85000 Node context: REspoindg to Halsin saying he's no longer available for romance === END NODE ===
0:0 - I knew one of Reithwin's head masons. She was a good woman, and strong as an ox. uid: 92d7a832-4b76-4832-a54a-c3bfe92a0c83 Node context: Old memories > Really? Are strong women your type, Halsin?
0:0 - I don't discriminate against any type. uid: c9b6a33c-8ec0-4624-8a1d-29c6a518d614 Node context: 'What can I say?' > Truly a bear man of the people.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_Moonrise.lsj Synopsis: Party banter between Halsin and Karlach on reaching Moonrise Towers
0:0 - This fortress was a seat of the High Heralds, I believe. Long gone from here, of course. uid: db4151a0-8d1a-4a8a-a58f-3d132a05ccdb Node context: Scholarly > The who now?
0:0 - Seems like diplomacy failed, if they allowed Ketheric Thorm to take over - twice. uid: e5c84e43-d889-46b3-9404-6c88263fdf34 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MoonriseSCE.lsj Synopsis: Party banter between Halsin and Karlach in the Moonrise Throne Room at SCE
0:0 - I can only hope we still find time to vanquish the curse. I can think of little else. uid: 1c3f8e86-ee8d-58d1-c243-2e198b357f07 Node context: Concerned > You can talk of little else too.
0:0 - Stick with me. I'll show you around and square up if anyone bothers you. uid: 3eeccc43-2aa8-ef8a-09d3-b1107060f3c9 === END NODE ===
0:0 - I make no apologies for knowing what is important to me. uid: 52e56839-8779-1547-1cb0-d4e0e304d3d6 Node context: Unrepentant === END NODE ===
0:0 - We have lifted the shadow curse, but a new challenge awaits us. uid: 8e23f7dd-27df-41cc-aaed-22ea0da8713b - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - > Baldur's Gate - we can't get there soon enough.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MorphicPool.lsj Synopsis: Banter between Halsin and Karlach at the Morphic pool
0:0 - The feeling's highly mutual, bear man. uid: 60d21acc-af10-9a58-858c-fa959f1c7e94 Node context: WArmly === END NODE ===
0:0 - I cannot help but feel that destiny is tightening its grip on our forward path. uid: d29d7274-e3fa-4d12-b67b-43bd5d7d4351 Node context: Aware the end is close > Win or lose, we're nearly there, right?
0:0 - Indeed. But I just wanted to take the chance to say - it has been a pleasure, Karlach. uid: e993e454-85f0-4f05-826b-459f9b978a7f Node context: Sincere > The feeling's highly mutual, bear man.
0:0 - Me too. Even with so much at stake... in this little heart of mine, I've never been happier. uid: b8bd81bd-a7c9-4a64-a745-799c5585533c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_SorcerousSundries.lsj Synopsis: Party banter between Halsin and Karlach in Sorcerous Sundries
0:0 - This place reminds me of a magpie's nest. Random baubles, doodahs, and what-have-yous, all jumbled together without a care. uid: 1d1d1d7e-eb6a-4804-b614-75c24dec1116 Node context: Slight disdain > Fun, right? Who knows what you could find.
0:0 - Danger, going by past experience. A cursed tome. An unstable spell. A haunted poppet... uid: 30422f88-40e0-45b3-a0c7-e0c7f9b0f595 Node context: Slight disdain > Haunted poppet, haunted poppet.
0:0 - Haunted poppet, haunted poppet. uid: 916fb397-f4ec-43f3-8734-813d0a2da2c3 Node context: chatning it like 'hope we find one' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Laezel_CountingHouse.lsj Synopsis: Party banter between Halsin and Lae'zel at the Counting House
0:0 - True... but only until the thaw, then life goes on. This gold may never see daylight again, while others go cold and hungry. uid: c8274219-40d4-457c-b903-a1dd17599885 === END NODE ===
0:0 - Depends, are you buoyant? I may need a life preserver if I get in over my head. uid: c271277b-9408-4c66-bf2f-c5b76fac64f4 Node context: Playful. Arc: SH has rejected Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_ROM_Act3_Shar.lsj Synopsis: Banter between SH and Halsin
0:0 - Sounds like jealousy, to me. I couldn't risk your wild side getting too excited at the scent of blood... uid: 8907783a-22cf-4622-8c5a-053bea045faf Node context: Teasing. Arc: SH is loyal to Shar === END NODE ===
0:0 - Lady Shar demanded an offering, and I provided. Are you truly that scandalised, Halsin? uid: 9c7a0f47-b58a-4394-a4e6-e7896eafc7e2 Node context: Nonchalant. Arc: SH is loyal to Shar > More disappointed, I would say.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SCL.lsj Synopsis: Party banter between Halsin and Shadwoheart in the forests of SCL
0:0 - You bleat well enough as it is. uid: 22d21bcc-a1ac-4478-8715-a10e79333c56 Node context: 'hush, you' === END NODE ===
0:0 - I can make some animal noises, if it'll make you feel more at home. uid: 4a76952f-158c-4328-a809-a3f828c7c3ca Node context: teasing > You bleat well enough as it is.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SharTemple.lsj Synopsis: Party banter between Halsin and Shadowheart on reaching Shar Temple
0:0 - Thank you. uid: 075cb671-e7d5-52bd-a4ad-84a3504a50e2 Node context: Arc: SH has abandoned Shar. - 0 Check flag(s) (Tag): true - Enemy of Shar - === END NODE ===
0:0 - I daresay you are no longer comfortable in this place, Shadowheart. uid: 166d9149-5b9e-9b0c-8d6c-19b6077a80f9 - 0 Check flag(s) (Tag): true - Enemy of Shar - > That's an understatement if I ever heard one.
0:0 - I've considered them plenty. Besides, Lady Shar favours action over words. Try it out, sometime. uid: 53184c30-c276-4df7-840b-ea6d2bca7d25 Node context: Arc: SH is loyal to Shar === END NODE ===
0:0 - True. But you are among friends. Whatever lies ahead, we shall face it together. uid: a317fb4f-05c3-abce-0345-559d50e40797 > Thank you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SteelWatchFoundry.lsj Synopsis: Party banter for Halsin and Astarion at the Steel Watch Foundry
0:0 - Not so, in my experience. There is little I cannot whittle. uid: 20a32c08-80c1-424c-baf5-77a7e9b38826 > Did you do that on purpose...?
0:0 - Did you do that on purpose...? uid: e01d5a37-94f9-4468-a1cd-73b73cb180a7 Node context: Half-amused groan === END NODE ===
0:0 - Oh come on, you have to be at least a little impressed by the craftsmanship. There's only so much you can do with wood. uid: f92879ac-76b7-4d44-ae76-7a0572b3e178 Node context: Gentle poking > Not so, in my experience. There is little I cannot whittle.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_Brewery.lsj Synopsis: Party banter between Halsin and Wyll on entering the Brewery in TWN
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_LastLightShrine.lsj Synopsis: Party Banter between Halsin and Wyll on finding the Selune Shrine under Last Light
0:0 - When you care about something deeply enough, it consumes every thought and word. uid: eca5d2b3-783c-4791-83b1-972046c94b21 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_MoonrisePrison.lsj Synopsis: Party banter between Halsin and Wyll in Moonrise Prison
0:0 - Besides, a large-enough pack of scavengers can take down even the strongest of bears. uid: 4d0b30fa-42c5-079f-07e1-39682fb43edf === END NODE ===
0:0 - Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you. uid: e3989a7b-96a9-883d-6ae4-b910c4a35ade === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_TadpolingCenter.lsj Synopsis: Party banter between Halsin and Wyll in the Tadpoling Center
0:0 - Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not. uid: ceb940d3-2e6b-9149-d4a3-46f5f15a5551 === END NODE ===
0:0 - I said a peek behind the city's mask, Astarion - not a look up its skirts. uid: 17c131e3-7ad5-4edb-bea8-0b48575e6372 > Jaheira! What do you think of me?
0:0 - Jaheira! What do you think of me? uid: 5b64558f-470e-e04e-3112-e9c49881d121 Node context: Mock shock/scandalised === END NODE ===
0:0 - You consumed all the spawn in your service, lord Astarion. You shall have to fend for yourself a while. uid: 2cd45d20-7255-4fd3-a0f0-03ec4934da15 Node context: Smiling, but not much humour in it > Oh, I've never had trouble attracting foolish, pretty people.
0:0 - Oh, I've never had trouble attracting foolish, pretty people. uid: e83ad4c9-4c9c-45fd-865a-b39f25538353 > Nor did Cazador, it seems.
0:0 - I'm sure even I could learn some new tricks from an old veteran such as yourself. uid: 10d7e545-d250-4272-823a-68e0f94109cd === END NODE ===
0:0 - I am glad it is your non-vampiric charms our friend has fallen for, Astarion. It is, isn't it? uid: 26dd5493-1ca8-45cb-b4f0-d3c8e15b6862 Node context: Mocking, but not overly cruelly. Exchange should work as edged playfulness between companions > Of course! Is it so unbelievable that they would simply like me?
0:0 - Did I say interesting? I meant terrible, of course. A terrible strategy... uid: c299ee33-3417-6152-8091-87eab9d6342a Node context: Knows he put his foot in it, backpedalling fast === END NODE ===
0:0 - He managed it. After murdering my husband, and torturing my friends and I for half a year. uid: e14747c2-526f-f48c-4b7f-ff64cec7c15b Node context: Deadpan. Not playing for sympathy - more a dry warning about what it takes. > Did I say interesting? I meant terrible, of course. A terrible strategy...
0:0 - Consider me put in my place. Clearly, I have been spending too much time among the city-folk. uid: 9901a94c-d347-41e9-83a7-c0fbadea8c12 Node context: Backing off, conceding the point - she overstepped a little === END NODE ===
0:0 - Ma'am, you've been inspiring me since I was yea high. uid: 386f9154-2c02-4f26-b189-d7679f0bb48f === END NODE ===
0:0 - Bah, where is the barbarian rage? I have been learning so many colourful phrases from you, I was hoping to inspire a few more. uid: 5c3afb1a-b510-4173-a565-171390b6d16a Node context: Dropping the act, mock disappointment. > Ma'am, you've been inspiring me since I was yea high.
0:0 - You've a love-struck look about you, Karlach. Just do not let it distract you from the task ahead. uid: 842f8ebd-87ad-4dd0-a128-6cfb215624ef Node context: A little stern (putting on an act, being intentionally nosy, trying to provoke irritation) > But what if I really enjoy being distracted from the task ahead?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Laezel_Docks.lsj Synopsis: Jaheira/Lae'zel North Docks/Warehouse Party Banter
0:0 - If only I might have remained there. Oh, to soar the skies above Tu'narath atop a red dragon... uid: 71f32110-5147-9fa9-cd3c-e4daea79d6c3 === END NODE ===
0:0 - She has you in her thrall, Jaheira. Minsc will still her serpent tongue, before it has a chance to twine around your thoughts! uid: 574c2860-9db9-48e2-a8b0-1368efca59bf > That, she will definitely have something to say about.
0:0 - That, she will definitely have something to say about. uid: 707b221d-5e10-4c93-a2e9-1a01f866037d === END NODE ===
0:0 - Sounds much like the Sharrans - hopefully that's where the similarities end. 1:0 - You must have been following the example of Lady Shar's children then - they do say imitation is a form of flattery. uid: a273fce4-388c-40e6-b323-73264b293282 Node context: 'hopefully that's where the similiarities end' = Sh has turned from Shar. 'imitation is a form of flattery' = SH is loyal to shar. A little smug on the latter. - 0:0 Tag: Enemy of Shar - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_ROM_Act3_Selune.lsj Synopsis: Banter between SH and Jaheira
0:0 - ... but who knows. Perhaps someone else made her that way, as she tried to do to me. uid: 481502cb-1b00-8659-1323-f7235122b6cf Node context: A little thoughtful. Arc: SH abandoned Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_ROM_Act3_Shar.lsj Synopsis: Banter between SH and Jaheira.
0:0 - Time shall tell. At the very least, I can learn from her mistakes. uid: d225fd9f-5525-4527-b94f-32fb2a6b1ba1 Node context: Confident. Arc: SH is loyal to Shar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_WyrmSouth.lsj Synopsis: Jaheira/Shadowheart Party Banter at Wyrm's Crossing South
0:0 - Seems hard to imagine your efforts haven't always been appreciated. 1:0 - It is always wise to have another redoubt, another escape route. Though I assumed your lot's antics would have secured you the love of the masses. uid: 2dff0222-43d6-4268-9acd-556f74322fa6 Node context: 'Seems hard to imagine ' = SH has turned from Shar. 'Always wise to have another redoubt' = SH is loyal to shar - 0:0 Tag: Enemy of Shar - > Oh, a Harper does not go in for public acclaim. We work in shadow and secrecy, tragically unacknowledged by the ungrateful herd.
0:0 - Hmph, sounds familiar. uid: 6dac8199-90f3-4a1a-8074-b8e70f408c45 Node context: Wry. Arc: SH has turned from Shar. Perhaps noting the similarities between Harper and Sharran tradecraft here. - 0 Check flag(s) (Tag): true - Enemy of Shar - === END NODE ===
0:0 - Lady Shar's children toil similarly... but we know there is no need to seek the favour of others. Our lady's love is all we need. uid: e2c0bc2f-c3d7-48a3-614a-2a9a8ef82861 Node context: A little pious Arc: SH is loyal to Shar. === END NODE ===
0:0 - So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes? uid: ce7530fc-7f35-4d13-bd17-05084053d38a Node context: Damn what anyone else thinks EXCEPT her on this SPECIFIC matter === END NODE ===
0:0 - All good, fangs. uid: 707b57bb-a7e2-aacf-c8e3-9eb189853f65 Node context: Forgiving Astarion while still a little arch. === END NODE ===
0:0 - Excuse you. I didn't need that prick to make me who I am. uid: ca25ce3e-791c-ee00-11e3-4836f4150cf6 Node context: Astarion implied Gortash made her who she is. > You're right, of course. Forgive me.
0:0 - What a preposterous question. Vampires can do anything you can do, and a damn sight better. uid: 5ee49ad7-a805-4226-a96c-9bc725578226 > Sunbathe? Swim?
0:0 - It is. Though if the table is laden with good wine and meat, love is often left to rot with the salad leaves. uid: 7ef455b9-d91b-4816-8283-89a9deeefb7a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act3_001.lsj Synopsis: Astarion has taken the 'remain spawn' route in Act 3
0:0 - But I must admit, my chest has been feeling a touch lighter recently. uid: 6a33c9a5-9c18-48ed-a975-288fc6ab22cc > It suits you beautifully.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act3_002.lsj Synopsis: Astarion has taken the 'vampire ascendent' route in Act 3
0:0 - She who declines gets the worst of the wines. uid: 0dd14956-9bae-4697-a2d2-c77f0b9dddd0 Node context: Like it's a well-known saying (second half) === END NODE ===
0:0 - She who thirsts buys drinks the first. uid: db1a302b-c401-4ab9-8b9c-036412dbfa57 Node context: Like it's a well-known saying (first half) > You won't pin me down with a rhyme, wizard!
0:0 - It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep... uid: 3bb05fef-0eba-46ad-8a8d-14021e101bd5 Node context: Enjoying being the expert on this. He definitely knows 'the right alekeep' > You must have good taste. Not me. Can't afford it.
0:0 - A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures. uid: 52cd72af-3eb6-41f0-8358-01896e0daf07 Node context: Kind/encouraging === END NODE ===
0:0 - It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep. uid: 978509ec-0b9a-4c52-997a-25dc2f1597ea Node context: Facing an obstancle with cheery determination > In that case, welcome home.
0:0 - And give the Absolute free reign to use us as target practice from the banks? I think not. uid: 5b527ac8-106c-41ed-89a5-a0332b775f7f Node context: "Yeahhh... no." > Phew. My mum always said the Chionthar was unlucky.
0:0 - Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched. uid: 3ceea173-2ae3-4b99-99d7-8253512bbe9d > Ugh.
0:0 - Ugh. uid: 48769328-998f-3a6c-d3ad-50239bb8bd49 Node context: Groaning at Gale's cringe joke === END NODE ===
0:0 - There used to be a monastery in this region known for producing a wonderful ale. uid: 863d8e3a-bef8-4a85-ba29-7d487c4e7916 > That sounds like heaven! Wait. Used to?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_ROM_Act1.lsj Synopsis: Gale had first stage of romance/attraction with player - not yet anything official
0:0 - Whoever it is, just talk to them, Gale. And leave out the hypotheticals. uid: 02ad7c19-2d11-4a91-98bc-1a00216e23be > Talking. Right. I'm good at that.
0:0 - If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it? uid: 882a6932-0e95-8e9a-162f-a80ab3469bd7 Node context: Attempting nonchalance > Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
0:0 - Ooh! Something with magic, please. And no devils. uid: 6d5af052-1bad-4c8d-930e-d1f13102ba15 Node context: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.' === END NODE ===
0:0 - Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep. uid: a242f2ff-1f96-4cdd-a7b0-f1c0910b62b7 Node context: Jumping on the opportunity to give a book recommendation (a favourite hobby) > Ooh! Something with magic, please. And no devils.
0:0 - So, Gale - got any book recommendations for me? uid: b78e8ebd-87b6-4f7d-8231-67730e8a6bbc Node context: With concern > You can read?!
0:0 - I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places. uid: 4fc36c2e-1e38-45d3-9e02-360f43eb7223 Node context: Upbeat mood wavering - this is a bit embarassing > I can only imagine.
0:0 - I can only imagine. uid: 6ad35df7-2595-4310-b02c-c4aef5781fbc Node context: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.' === END NODE ===
0:0 - Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay... uid: 00b9d505-b9b8-4b43-bf2c-15db9f901126 Node context: Almost with a sigh - that's just how things are. Grim humour to it. > I feel it too. Here if you need a pick-me-up.
0:0 - You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer. uid: 50c205cc-5d8e-4a01-8410-c8bcf40a523d > You gonna catch me if I eat a brick?
0:0 - With my reflexes? I'd catch you before you so much as stubbed a toe. uid: 6e8850b2-68f1-4002-bcc3-5239fab2b06b Node context: Confident === END NODE ===
0:0 - No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface. uid: 2dd506d5-8e95-f715-f586-3aa045be4bde Node context: Agreeing with Karlach, enjoying the sense of wonder as you explore === END NODE ===
0:0 - At least you were not present. Grim as it is now, it was worse on the day of the battle. A vivid wound upon my memory. uid: 006edce9-ee93-e06c-0c12-d465d5456b2e > Tsk. Poor man.
0:0 - I was lucky - I lived, when so many did not. It would take me a day and a night to recite the names of all the friends I lost. uid: ba9445ca-3abc-0f95-f865-e5a497a14cb0 === END NODE ===
0:0 - And miss a good barroom brawl? Not me, sir. uid: 0b44a12f-5cae-4d17-9b1e-f02d9af6bcce === END NODE ===
0:0 - Then let it brew. Some radical thinkers claim that peace is a valid option, you know. uid: 3e11cb43-064f-41b3-980d-58627ab56efb > And miss a good barroom brawl? Not me, sir.
0:0 - Flaming Fists, Harpers, refugees, perhaps... The shadow curse has indiscriminate taste in victims. uid: 8ea07408-1c9d-48db-8403-e8e35bdd8056 > May they rest in peace.
0:0 - Peace and rest are strangers in these lands, until the shadows are banished. uid: a603f19f-b69e-4949-8056-bd20d99ad4d5 === END NODE ===
0:0 - I doubt many will seek to surrender. But if they do... mercu costs us nothing, Karlach. uid: 0786c0bb-7603-4dc2-a283-fef0659b377f > Nothing but the win.
0:0 - Oh spare me the sad eyes, girl! Not every daily deed is worthy of song! Certainly none I can play. uid: 00c54fb7-451e-6d94-9012-edc1377c976e Node context: Not anger - still friendly, just feeling slightly harassed by the hero worship and wants Karlach to see her as an equal. === END NODE ===
0:0 - I'd give my other horn to watch that. uid: 6a6f693a-cdf9-488c-aeab-9244313e28ad === END NODE ===
0:0 - All the more cracks and crevices for a wild-shape to ferret into - gum up the works a little. uid: 71ed91c8-44ec-4b49-9a1b-4d7868eafb37 Node context: Unimpressed by the size / might of Steel Watchers. > I'd give my other horn to watch that.
0:0 - I don't know what that means. uid: 011d3453-3575-4d00-9f40-c3ffceac0189 Node context: Dreamily bemused === END NODE ===
0:0 - I've done my share of praying to her, though not for the cause of peace. My faith was suddenly found on choppy seas. uid: 4d618094-82a7-4470-9d14-ad1ca365a36c > I don't know what that means.
0:0 - I do not take days off. I'd even forego sleep, if such a thing were feasible. The one advantage an elf holds over a githyanki. uid: 5b36ed7d-ea4f-4698-bb8b-595371fa45d0 === END NODE ===
0:0 - It's a possibility. This is no mere mind flayer colony, but an entire ghaik bastion. uid: 7d3fd52f-86de-493c-ac31-b96c59b723c4 > I'm ready for the goo.
0:0 - I'm ready for the goo. uid: 8dafe07e-33d0-4b35-b577-0caaf109285e Node context: With determination, not trying to make a joke strictly. === END NODE ===
0:0 - It is not a matter of mind. It is a matter of faith - and I have been put to the test. uid: ba975af8-79b9-457f-afa7-46709168e457 === END NODE ===
0:0 - You and me both, pal. uid: 2271c088-d9af-4c89-b9ab-2e0c3d38b842 === END NODE ===
0:0 - There will be much trading of threats and insults, no doubt. But Minsc will be ready when it is time for boot to meet butt. uid: 23c58387-94f1-446c-a94a-fadde885c6d2 Node context: Descending into the Bhaal Temple for a confrontation with Orin. Minsc and Karlach just want to skip the drama and get to the fighting. > You and me both, pal.
0:0 - Here on the surface, gender does not define one's role so strictly. There are weaklings of every sort. uid: 079b3a5c-8df0-4de1-96e8-6433f8073ee6 Node context: Friendly rather than flirtatious === END NODE ===
0:0 - I stayed with her while the poison did its work, and whispered words of comfort as she slipped away. uid: d2533413-3872-0333-0a61-e156179b36c4 > Oh no.
0:0 - I'm ten years behind; don't want the youths to think I'm not, you know, up with the times. uid: 293fb68f-a9a8-4102-8bbd-58e49614a8bc === END NODE ===
0:0 - Same. I think I may have overdone it with the black and purple for, oh, my entire life? Your look serves you well though. 1:0 - Lady Shar teaches us to abhor superficialities like fashion... though the city does have some fine boutiques. After a new look? uid: cdabca6b-b567-4a78-8ce7-27cb209769ea Node context: SH: 'Same...' = SH abandoned Shar. 'Lady Shar abhors...' = SH loyal to Shar - 0:0 Tag: Enemy of Shar - > I'm ten years behind; don't want the youths to think I'm not, you know, up with the times.
0:0 - But better safe than sorry, I suppose. uid: 24216a4c-53ea-43f8-88ee-4cedbac4642a === END NODE ===
0:0 - Are you sure it's not the flowers you're smelling? You may be allergic. uid: 87dde292-9c13-4a04-8d17-be7c8a8d7a6c Node context: light ribbing (they're in a park) > But better safe than sorry, I suppose.
0:0 - Huh. There's something going on here. I don't like it. uid: cfbfd840-0b8d-4998-a7bd-6166d54d270a > Careful. I smell an ambush.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_Creche.lsj Synopsis: Banter between Karlach and SH in the gith creche
0:0 - Oh I'm more than aware, trust me. I've had plenty of training in what to expect from them. uid: 130bc25e-a17a-459a-91a6-472c299083b0 Node context: Arc: SH is loyal to shar/ her shar worship is known - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > In that case, lead on, miss.
0:0 - In that case, lead on, miss. uid: aaa948d1-1f7c-4341-a94b-192ac3e66819 === END NODE ===
0:0 - I'll certainly be treading very carefully, trust me. uid: dad1e554-e649-13ac-1025-ce7ea69bb637 Node context: Arc: SH is loyal to Shar/her shar worship is not known > In that case, lead on, miss.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_Forest.lsj Synopsis: Banter between Karlach and SH
0:0 - Nothing in my recollection, anyway... uid: 03c356f6-7647-42ad-8f71-e88669bd6357 Node context: Veiled reference to her memory loss. Arc: SH is still loyal to Shar === END NODE ===
0:0 - Before I went to Avernus, I'd have agreed with you. Nothing quite like Baldur's Gate, is there? uid: e6154d1e-54dd-49e4-b042-546f2e6da16a > Nothing in my recollection, anyway...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_HagSwamp.lsj Synopsis: banter between Karlach and SH in a swamp
0:0 - Just an insect - I'm sure you'll survive. Besides, it probably figured you for a tasty treat. uid: 0f2619b2-c4dc-43aa-a10a-b282dc5352df Node context: Playful, in a swamp. Arc: SH is loyal to Shar > Give me an aboleth over a midge any day.
0:0 - Nothing wrong with a nice subdued ambience. It can help flatter even the homeliest of faces. uid: 8c8acd1c-01eb-499d-94f1-8547ebba225a Node context: a little cheeky cause KArlach is teasing her. > I'll try to keep my fire a gentle throb.
0:0 - More like soon-to-be tadpole residences. Every infected prisoner will just make things harder on us... uid: 67540d90-30dc-41c6-8219-ef5c9e03c6eb > Let's go blast a brine pool, then.
0:0 - A compliment from Shadowheart! I'll put it on the shelf with the rest of my achievements. uid: e5bf5327-6c21-4a60-9f1a-b4ae42fe66cb === END NODE ===
0:0 - Actually... I've been stripped of that particular advantage. But I will forge ahead, nonetheless. 1:0 - It's a deal, so long as you watch my back. uid: 0057cab1-238d-4641-8c99-e820083e79c1 Node context: SH: 'Actually... I've been stripped ' = SH turned from Shar. 'It's a deal' = SH loyal to Shar. - 0:0 Tag: Enemy of Shar - > Atta girl.
0:0 - Atta girl. uid: dc1888e2-1478-4ff8-887b-0afa0d3a6852 Node context: A little tired (shadowcurse) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act1_001.lsj Synopsis: Banter between Karlach and SH
0:0 - It must be all the fresh air since the crash - has me flush. uid: 044802d7-eb1e-4aa1-be57-b5be20db8be5 Node context: A little defensive/deflective (has started a romance with the player, but early days). Arc: SH is loyal to Shar. > It looks good on you.
0:0 - It looks good on you. uid: 4b042590-89c1-43e5-8feb-c9aeb4c1c61d === END NODE ===
0:0 - You must be imagining it. uid: 79834281-4e3d-4fc4-96bc-8efe5c1e761c Node context: A little defensive/deflective (has started a romance with the player, but early days). Arc: SH is loyal to Shar. > It's all over your face.
0:0 - You look happy, Shadowheart. Like a Night Orchid in bloom. uid: fdd3db84-9214-4e63-852b-839b238c978d > You must be imagining it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act2_001.lsj Synopsis: banter between SH and Karlach
0:0 - Sorry. I'm being silly. uid: 0dd7c41b-c950-43ba-a684-0367352f8637 Node context: A touch bashful. Arc: SH has turned from Shar. > You're cute.
0:0 - You're cute. uid: 598ff485-1505-bb42-6322-08c57dbc994c === END NODE ===
0:0 - They remind me of some place - a place I can't quite remember. But I think I was happy there, wherever it was. uid: eb39ac0a-5cab-4108-bb7d-85686b8e6a6c Node context: Wisful. Arc: SH has turned from Shar. > Sorry. I'm being silly.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act3_001.lsj Synopsis: SH took SHA path in Act 3
0:0 - It's called an embrace. I suppose you don't receive many. uid: 80b91a12-f450-448a-9879-1626b2512302 Node context: A little spicy. Arc: SH is loyal to shar. > Whatever.
0:0 - Whatever. uid: 9d2e9383-37d9-4305-a07a-ef54a54aec1f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act3_002.lsj Synopsis: SH took Selune path in Act 3
0:0 - Don't ask me to make a hot spring for you two. It might work. But I also might cook you like lobsters. uid: bf719748-b7f4-4ec3-bd9c-df3ea27ef01a === END NODE ===
0:0 - It shouldn't surprise you. We have been at war with Selûne since before most of history was written. An eternal conflict, from the viewpoint of mortals... 1:0 - Shar's entire creed revolves around waging war against Selûne. Imagine all the generations of mortals, sacrificed in an eternal conflict between sisters. uid: 4f1f8b54-6f76-422f-8308-19c1a46af5a0 Node context: Reflective. Includes two SH lines - 'we have been at war' = SH loyal to Shar.'Shar's entire creed' = SH abandoned Shar - 0:0 Tag: Enemy of Shar - > Problem with eternal wars is they never end.
0:0 - Take it from me, a short, sharp personal vendetta is far less time-intensive. uid: 4faa26bf-6144-4bdd-a74d-f602ac79893e === END NODE ===
0:0 - Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison. uid: dab6651e-b75d-2fba-2bf2-cfb39ae9b29e === END NODE ===
0:0 - Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet. uid: e58c1ec6-9075-4455-aca4-21b19a6bbf8d Node context: With concern > Ah, I just needed a moment of quiet, to think, that's all.
0:0 - Ah, dance, the true language of love. uid: 43f82c60-c2de-474a-80f1-b99c4c61b581 Node context: Friendly rather than flirtatious === END NODE ===
0:0 - You know, I think I am. It certainly didn't put off my - er- dance partner. uid: 703ad0f4-1e23-4d05-84f8-f1220804dfdb > Ah, dance, the true language of love.
0:0 - Two of my real friends, finding real happiness? Together? Beautiful. uid: 696a85aa-e27a-4934-b7d2-be68afee4d79 > Thank you, Karlach.
0:0 - As if could ever refuse you. uid: 8714e218-7eab-413d-8108-b84645e0da3b Node context: With good nature. === END NODE ===
0:0 - If you get married, I'm your celebrant. Got it? uid: c98d823e-f769-4f0b-9955-641977bba8b6 Node context: teasing/ cheeky > As if could ever refuse you.
0:0 - Couldn't say. Maybe because an entirely different curse has befallen the tomb. uid: 0e7351a6-db4f-4c86-81dc-77151a2dc522 > Always something, isn't it.
0:0 - We're having fun. I would say 'try it, it won't kill you', but in your case I'm not sure. uid: 52128c99-fddc-49f7-bc51-e30c49889163 === END NODE ===
0:0 - Quite the opposite - I need someone I can trust. And now I know they'll never betray me. uid: 72e348d6-f292-4e78-b63e-ffb416a767ca === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Creche.lsj Synopsis: Party Banter for Laezel and Astarion in Creche
0:0 - We are permitted to walk so freely. Such a lack of discipline would be punished severely in K'liir. uid: 1068d9d3-a052-45df-8ab3-3e2e980fd78c Node context: ORE meh-LAHR / meh-LAHR > Walk freely? This place is as tight as a patriar's purse.
0:0 - No doubt they found me too intimidating. uid: 40ba22bc-be6a-4d6a-b5aa-d8effa3b7db2 === END NODE ===
0:0 - We should have been disarmed on entry. I'm pleased we weren't, but it's strange. uid: 8e9b0851-bd70-401a-85ed-673ca24fce47 > No doubt they found me too intimidating.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_IllithidColony.lsj Synopsis: Party Banter for Laezel and Astarion in Illithid Colony (General)
0:0 - A hovering mass of grey matter, sprouted with lethal tentacles and oozing cerebrospinal fluid. uid: 80e49b2b-bd79-4102-bbc3-d2bfe30e8bd9 > Right... Good. Glad I asked.
0:0 - Right... Good. Glad I asked. uid: ace57b47-d2cd-a54c-c2e4-9169617b84e4 Node context: Just been brought down to earth - he's going to face a fearsome monster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_MasonsGuild.lsj Synopsis: Party Banter for Laezel and Astarion in Mason's Guild
0:0 - 'Mason's Guild'. The githyanki would call this a or'mlar: an alliance of mlar. uid: 23602900-dd52-4bfb-a1c5-d59f704ce441 Node context: ORE meh-LAHR / meh-LAHR > And what is a 'mlar', exactly?
0:0 - The mlar may not be warriors, but they are no less valuable to my people. uid: 9cb0f87c-7948-7f01-4846-ac6c459c1cd7 Node context: meh-LAHR === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_MoonriseAssault.lsj Synopsis: Party Banter for Laezel and Astarion in Moonrise during the Assault state
0:0 - No, and you're so charming and alluring. It's baffling, really. uid: 998ac80c-53fe-870f-4b8e-bce7c9521869 Node context: Responding to Lae'zel's very blunt demeanour > I guess it shall remain a mystery, now and forevermore.
0:0 - I guess it shall remain a mystery, now and forevermore. uid: b9facc5b-6dfd-4e65-b155-c4d18e0d45a6 === END NODE ===
0:0 - Oh, I don't know. The screaming fever is pretty bad. uid: b1194349-834f-4b1f-8048-85d111ca5b05 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Steelwatch.lsj Synopsis: Party Banter for Laezel and Astarion in Steelwatch Foundry
0:0 - Perish the thought - we're comrades in arms! I will be right behind you. uid: cebf629f-0c41-4d73-8046-cd043e918e27 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_AbandonedHouse.lsj Synopsis: Party Banter for Laezel and Gale in Abandoned House
0:0 - There's no call to be insulting. uid: 7b6db297-9395-40a3-a77b-aaa29a971e0f === END NODE ===
0:0 - Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought... uid: eb79fb42-a0c6-4c69-b545-77a686dd2624 Node context: Toying with her, likes that she's opened up about this > There's no call to be insulting.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_BaldursMouth.lsj Synopsis: Party Banter for Laezel and Gale in Elfsong about Baldur's Mouth
0:0 - Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course. uid: ada848ff-ff29-791d-a801-4d681f6481a9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_BloomridgePark.lsj Synopsis: Party Banter for Laezel and Gale in Bloomridge Park
0:0 - That's certainly one way to make them behave... uid: 96c3f045-f522-422d-98a5-970b9ab35ecf Node context: Not sure what to say - Lae'zel suggested eating the children's pets === END NODE ===
0:0 - That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_FelogyrsFireworks.lsj Synopsis: Party Banter for Laezel and Gale in Felogyr's Fireworks
0:0 - Only if you found it funny. uid: 378b22ed-a946-7cdf-8932-a484c4b7966f === END NODE ===
0:0 - That may explain why most gnomes possess such short fuses. uid: 5e24e0aa-82d5-476b-b743-33e02c084d3c > Lae'zel! Was that a joke?
0:0 - Indeed. More than simple craft, it's a way of life for some of them. uid: 7847754d-5aea-467e-87aa-b81f29c4514a Node context: Not realising she's about to crack a joke, taking the question seriously > That may explain why most gnomes possess such short fuses.
0:0 - Lae'zel! Was that a joke? uid: b87690e9-a05d-46f4-809b-f6463e897fb6 Node context: Utter disbelief - a joke from a relentlessly serious character > Only if you found it funny.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_MoonriseOubliette.lsj Synopsis: Party Banter for Laezel and Glae in Moonrise Oubliette
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Rivington.lsj Synopsis: Party Banter for Laezel and Gale in Rivington
0:0 - I am observing, not condoning. A meaningful difference. uid: 93f51997-cda1-46ef-9876-82cbf70df265 === END NODE ===
0:0 - Condoning the slaughter of the weak? Not the most charitable perspective to take. uid: 9df45572-39df-47b3-9e6c-34297333db31 Node context: A bit surprised, this is heartless even for Lae'zel > I am observing, not condoning. A meaningful difference.
0:0 - Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up... uid: 0592fc69-1fd9-42ac-bb3c-b9753ebb4a00 Node context: Latter part almost to self. Tasha as in 'Natasha' === END NODE ===
0:0 - The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational. uid: 83f437e1-8fa5-5dd7-aef6-eaabf4f0a314 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_TadpolingCenter.lsj Synopsis: Party Banter for Laezel and Gale in the Illithid Colony (Tadpoling Center)
0:0 - Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter. uid: 8e3cc895-1a01-4f33-a215-1aa5f51ec97a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_UpperTracks.lsj Synopsis: Party Banter for Laezel and Gale in Harborview Park/Upper Tracks
0:0 - These flowers are quite vivid - not to mention, pungent. Not to my liking. uid: 2a85afbd-e017-4d6d-b7f2-7bc4812a1937 > Are there no flowers in Tu'narath?
0:0 - I'd rather get them from my florist in Waterdeep, if it's all the same to you. uid: a93b0871-888a-cd56-79b9-c6e31d8c4c65 Node context: trying to be polite, maintain light conversation - what the hell did Lae'zel just tell him? === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_WaterqueensHouse.lsj Synopsis: Party Banter for Laezel and Gale in Waterqueen's House
0:0 - Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless. uid: 19df183b-5daa-41ee-9c2e-6c953be5d438 - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path === END NODE ===
0:0 - Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her. uid: 210f3dc0-a708-4288-9299-3e23c843b776 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Halsin_Act3_ROM_001.lsj Synopsis: Banter between Lae'zel and Halsin in Act 3 in cases where the player (not speaking here) is in a romance with Halsin.
0:0 - Must have been a challenging kill. uid: 659a797a-a83c-4a8e-a79f-ff2de8b46b08 > Kill... yes.
0:0 - Hmm. A challenging sum. The chimera has three heads... but does it still count as one? uid: f3040455-f6a1-4a2e-9d9a-e9ca019ba931 Node context: Not offended.Thinking back > Must have been a challenging kill.
0:0 - Kill... yes. uid: fc443161-0726-6df2-b1ff-3903b73847f0 Node context: 'Yep, that's definitely what I meant' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_Battlefield.lsj Synopsis: Party Banter for Laezel and Karlach in Battlefield
0:0 - Exaclty the sort of battle I live to fight. And the sort made even more thrilling with a hot-hearted tiefling at my side. uid: 421ce25c-2a2e-7cbe-fabe-6f68d225a8d9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_OskarsBeloved.lsj Synopsis: Party Banter for Laezel and Karlach in Jaheira's/Oskar's Beloved
0:0 - Yes - and quite an attractive target for githyanki raiders. They'd plunder the village and fly off with the spoils. uid: 1256f1c7-9c8f-efce-70bb-68e24214cd0d > What are you, pirates?
0:0 - Well tell your mates to keep their hoes out of Baldur's Gate. uid: 482cc31e-4822-755b-0076-90f8416038f9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_Plains.lsj Synopsis: Party Banter for Laezel and Karlach in Plains
0:0 - You were stronger than the others. uid: b3451230-304a-437c-8be2-cc1ddfcf9372 Node context: sarcasm > Lucky me.
0:0 - The others were all devilkin. I think I was the only lucky winner from Faerûn. uid: b56a591d-1d90-4bd9-aea1-d7e100bff387 > You were stronger than the others.
0:0 - It sounds terribly understimulating. uid: ca6f740e-a95e-408b-86b0-c5ec011f5fe0 > Depends on the company.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_WyrmsRock.lsj Synopsis: Party Banter for Laezel and Karlach in Wyrms Rock
0:0 - It will be far more satisfying to plunge a blade into Gortash myself than to pick through his ashes. uid: 9fd4915a-747f-406f-a362-d665100f9b28 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Act2_ROM_001.lsj Synopsis: Act 3, Shadowheart is on the Selune path
0:0 - As do I. Sometimes the acts are not dissimilar. uid: 8238138a-e84b-45f3-8ca1-8bf6b9b58eb1 === END NODE ===
0:0 - They did not do it for love. They did it for my prowess in combat, as well as coitus. I excel in both. uid: fddc787f-228c-499a-93d1-72852567b058 > As do I. Sometimes the acts are not dissimilar.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Act3_ROM_001.lsj Synopsis: Act 3, Shadowheart is on the Selune path
0:0 - Tsk'va. We do not wilfully risk our young until they are of thirteen years. No point wasting battle-flesh before it's primed. uid: 65fe21cd-f1f7-41b6-a7c3-1c50253686b8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Guildhall.lsj Synopsis: Minthara and Lae'zel enter the guildhall, spoiling for a fight
0:0 - The sensation is contagious. Which should we oppose? uid: 15c13a91-cd7a-69a6-830b-ccf3d8422307 Node context: in the thieve's guild, having witnessed tension between two factions and hoping to fight. 'The sensation' she refers to is people 'itching to draw their blades'. > Either or both, so long as I get to spill blood.
0:0 - Either or both, so long as I get to spill blood. uid: 2ab4d082-2380-7042-4bec-dd32a392567c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_HouseOfHealing.lsj Synopsis: Minthara and Lae'zel enter an abandoned hospital. Lae'zel explains githyanki approaches to 'medicine'.
0:0 - Efficient. We have much to learn from one another. uid: 2aee2dbb-cd9c-bef0-5845-4875754542c3 Node context: pleased, friendly === END NODE ===
0:0 - A waste of space and resources. Gith triage methods obviate the need for such crude facilities. uid: 786c98a9-5bcc-3dea-54d5-f53dcc6d7014 > Tell me about these methods.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_IllithidColony.lsj Synopsis: Laezel and Minthara talk together in a mindflayer colony
0:0 - The hierarchy of command is not yet clear, child. Can you be sure the illithids are in control? uid: a890e942-7442-ef3d-19a0-53d5ed6f814c Node context: the 'child' is Lae'zel, who isn't a child, but Minthara thinks of her as one since the age difference is so vast. She's fond of Lae'zel and is trying to educate her in strategy. > I know what I see - my mortal enemies. And I know what must be done about them.
0:0 - I know what I see - my mortal enemies. And I know what must be done about them. uid: d4fc03c8-29f3-f97b-ef20-65648ecd6108 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Morgue.lsj Synopsis: Lae'zel and Minthara enter a morgue full of hideous experiments
0:0 - You're young, child. If you survive as long as I have, you will witness greater horrors than this. uid: 63420102-8d75-5bc3-eeb0-5aae92c20718 Node context: explaining harsh truths to Lae'zel, like a mother to a teenage daughter. A little condescending, but kind in her intentions > If you are fortunate, you may even inflict greater horrors in the name of your cause.
0:0 - If you are fortunate, you may even inflict greater horrors in the name of your cause. uid: 65ca4b48-d1ea-bd6a-0cb1-aeedbfc8e079 Node context: with relish and heavy emphasis on 'inflict' because she's shifting from 'witnessing' horrors in the previous node ot inflicting them in this one === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_NorthAlleys.lsj Synopsis: Lae'zel talks about her home - an asteroid - and Minthara is curious abotu it
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_SCLForest.lsj Synopsis: Minthara and Lae'zel explore a cursed forest
0:0 - Ketheric's undead legions carve paths through the foliage when they pass. It grows back stronger though. uid: 42ff044a-f9e7-04f2-1ad0-9132e640feb4 Node context: describing this bitterly - she hates Ketheric > A tedious labour well suited to the undead.
0:0 - Tedious labour does not only suit the dead. Plenty of surface-dwellers are suitable for little else. uid: 7b2a80f1-ec0e-5c43-13e5-454ee5d0e40a Node context: sneering - she has no respect for surface-dwellers (meaning those are not from the underdark) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_LastLightCursed.lsj Synopsis: Party Banter for Laezel and SH in Last Light (cursed)
0:0 - They didn't deserve this. 1:0 - They were arrogant enough to try and withstand Lady Shar's power. This was always going to be the end result. uid: d831fda2-fbad-4ce2-96a8-2008deda7380 Node context: 'They didn't deserve this' = SH turned from Shar. 'They were arrogant' = SH loyal to Shar - 0:0 Tag: Enemy of Shar - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Moonrise.lsj Synopsis: Party Banter for Laezel and SH in Moonrise general
0:0 - I know better than to indulge every craving, Shadowheart. But when the time is right, the Absolutists will feel the sting of my blade. uid: d2191acd-f59d-4fb0-80d9-94cf96d878c8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_MoonriseApproach.lsj Synopsis: Party Banter for Laezel and SH in at the Moonrise Bridge when approaching Moonrise
0:0 - I'm capable of restraint, just as you're capable of raw fury. I trust we'll find reason to exercise both here. uid: bc4e3144-cef0-42ee-88ca-0bafb23521ea === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_MountainPass.lsj Synopsis: Banter between lae'zel and SH
0:0 - More a sign of the times, I suppose. uid: cb78c141-ea5d-400d-85fd-3357cfb21338 Node context: 'Oh well, no time for regrets now' === END NODE ===
0:0 - Just to be clear - you're going to lead us into a nest of githyanki marauders, and we're supposed to trust that will end well for us? uid: ffa45faf-a91d-47a8-b475-9ea4dc7f2d8d Node context: Some skepticism > Is that a problem?
0:0 - Maybe. If you keep a respectable distance. uid: eb375ced-eb20-ced0-dbdf-13173d5572b8 Node context: Early game/SH still loyal to Shar === END NODE ===
0:0 - A formidable woman like yourself does herself no favours in revealing herself to be so erratic, so... uncertain. uid: 64d77522-0b2c-4d43-9577-c7adb041ebe8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act3_001.lsj Synopsis: Act 3, Shadowheart is on the Shar path
0:0 - I heard a curious sound in night. What would you know about that, Shadowheart? uid: 0b734a5d-3b0b-4ecd-8099-58caeb65728e > Lady Shar permits me to plead ignorance.
0:0 - I haven't the faintest idea what you mean. Perhaps a cat pounced on its prey? uid: 59b0e6df-af51-776e-6518-cb14ed0713c2 Node context: Coy. Arc: SH is loyal to Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act3_002.lsj Synopsis: Act 3, Shadowheart is on the Selune path
0:0 - I find the locals' fascination with 'the beach' is but a conspiracy for prudes to leer at each other unquestioned. uid: 07799ff2-a648-4b32-bdae-936c464dde85 > Why does anyone bother wearing swim-garments at all?
0:0 - Some act as though displaying bare flesh is a more heinous crime than murder and robbery. uid: 45e63340-df28-a009-7f95-d901854d912d Node context: 'It is what it is'. Arc: SH has turned from Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Creche.lsj Synopsis: Party Banter for Laezel and Wyll in Creche
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_EasternDocks.lsj Synopsis: Party Banter for Laezel and Wyll at the Eastern Docks (Sahuagin)
0:0 - I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner. uid: 18ef9795-ca9e-6513-022f-c868433d45ad === END NODE ===
0:0 - The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market. uid: bb1e9f0f-0ac2-4110-80eb-ae83284f3577 > Discount my warning at your peril.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_GeneralSewers.lsj Synopsis: Party Banter for Laezel and Wyll in the Sewers (General)
0:0 - Baldur's Gate's sewer system could use a few... improvements. uid: 08c5bfd6-3cc9-4c27-b227-124867750221 > The smell getting to you, Lae'zel?
0:0 - Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council. uid: e1aefeb8-889a-ebd8-0964-a5ce5da31253 Node context: A bit cheekily === END NODE ===
0:0 - No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheremone? uid: c494ffb6-9193-42d8-b15c-e523cb026418 > Indubitably.
0:0 - To bind oneself to another forever seems a fool's vow. uid: 66a7a837-b298-4653-b65d-b9ce0d90f531 Node context: With concern > Then by all means, call me a fool.
0:0 - But losing that early love is still the regret foremost of forgotten sorrows. uid: bb04fe66-3501-6add-9ce3-4f7af57e384d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_BasiliskGate.lsj Synopsis: Minsc and Astarion bond about being able to walk the streets again.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_EasternDocks.lsj Synopsis: Minsc and Astarion talk about fish
0:0 - Minsc has thought how you might be a more virtuous vampire - feast on fish instead. They are made of naught but neck! uid: 28300604-cdec-57d9-b243-da14a6f88b5f Node context: Delighted with himself, as if it's a matter he's been mulling over for some time. If he must travel with 'bad' people, he will try to make them 'better'. > It's a sweet thought, but fish just doesn't have the flavour of full-blooded red meat.
0:0 - No, you do not 'agree', Boo. I told you you have been spending far too much time around the pale one... uid: 644d8283-e19b-45ef-af6d-50c8f16753e9 Node context: Hushed, style of a whispered argument that's been had before, trailing off to be discussed later. Minsc is worried that his hamster is being corrupted. === END NODE ===
0:0 - ASTARION! FISH! ASTARION! uid: 67aee6df-5c54-4ec7-bdf4-a2f5e6d43f2c Node context: Struck by a brilliant idea, so excited he cannot use his words > Minsc, please - slow down. Use your words.
0:0 - You'll never know unless you try. Just once? Maybe you'll like it. uid: 18c02036-bda0-4a39-9ee7-3272625f7674 === END NODE ===
0:0 - Do not look into his eyes, Boo! Think not of nesting in his thick and downy mane! uid: 21b163e4-264d-4bf2-8465-40854449e577 Node context: Scandalised, but also way too specific about Astarion's hair for someone who hasn't thought about it before > You'll never know unless you try. Just once? Maybe you'll like it.
0:0 - Not least because he lives in your trousers... uid: 42b7453c-03f8-44d6-abec-f6985de789de === END NODE ===
0:0 - No, Boo. Astarion is a friend now - he would never bite you. uid: 5903b889-c32a-42f1-84f9-beece33231ad Node context: Quietly comforting > Yes, vampire?
0:0 - Well, Astarion. Boo is of good breeding, and so only speaks when he has something nice to say. uid: 709e5add-1d34-4c68-a284-33cd70c81de9 Node context: Haughty, offended. 'Well, I never' > Perhaps this is why he has never seen fit to speak to you.
0:0 - How delightfully vicious. I'm beginning to like the hamster. uid: a7765b30-b19e-a5bd-a6f8-72558ee9f69b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_HouseOfHope.lsj Synopsis: Minsc and Gale enter House of Hope
0:0 - A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological? uid: 48c85c5d-6f79-415f-9f68-a09bc33a60af Node context: In teacher mode - up for an in depth, intellectual discussion > Eh. Just how-to-kill... -ical.
0:0 - Oh. Then for your purposes, they are exactly the same. uid: 59782f84-0806-3f4a-8abc-e486baf3e73e Node context: Disappointed === END NODE ===
0:0 - Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting. uid: b3ba26b3-f648-4ddc-97b0-628c6256b1a8 Node context: Very politely declining === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_SorcerousSundries.lsj Synopsis: Gale offers protection to Minsc in the Sorcerous Sundries shop
0:0 - Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare! uid: 61ced5b9-bad5-4f0f-bce1-0b0807aeda28 Node context: Revealing that his objection to Sorcerous Sundries is not in fact a deep philosophical belief that wizards have too much power - they just make him feel stupid and awkward when he pokes at their things. > Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.
0:0 - Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in. uid: c2bd0b6b-576a-40e4-943a-2d44fcc4e502 Node context: Warm, comradely - would genuinely be doing Gale a favour. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_WaterQueen.lsj Synopsis: Minsc remembers how he tried to blow the Waterdeep conch
0:0 - 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot. uid: 03d31a91-ef7b-491e-9355-f7fe95069c0e Node context: Sulky child. Maintains to this day he was not wrong to clamber onto Umberlee's statue and toot her conch shell. > Yes, that would probably do it.
0:0 - Yes, that would probably do it. uid: e401ed2b-ef97-456b-bd06-2f6b28625071 Node context: Stumped - this is a truly stupid/inane reason to have angered the clerics of Umberlee === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Halsin_BaldursMouth.lsj Synopsis: Minsc and Halsin talk about bar brawling
0:0 - Perhaps you should study the druidic arts - with wildshape, you could make yourself as diminutive as you please. Smaller than Boo, even. uid: 318e719d-04d2-42c4-bf37-655e218af9fd > Oh. OHOHOHO.
0:0 - Oh. OHOHOHO. uid: e4a00a36-1f55-42b3-fd57-1199cb44744f Node context: Getting it. Increasing excitement at the image m. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Halsin_FelogyrsFireworks.lsj Synopsis: Minsc and Halsin walk into a fireworks shop
0:0 - Gather the sparking sticks, Boo! With sword in one hand and these in the other, we need truck with wizards no more! uid: 781bca45-e7b0-edae-fb26-6b883afb74d3 === END NODE ===
0:0 - ...No, Boo, I do not know what this has to do with the bears... uid: c71a78e3-a6e1-42f1-bdb4-10d03a335c59 Node context: Aside, to Boo. Misunderstanding 'bear witness'. Shaking head, doesn't understand Halsin at all. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_BloomridgePark.lsj Synopsis: Minsc and Jaheira enter Bloomridge Park
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_BlushingMermaid.lsj Synopsis: Minsc and Jaheira enter Blushing Mermaid
0:0 - Best leave two. I cracked her with my own, afterward. She was drinking grog - Boo's backside could only have improved it. uid: 0989dec3-85e2-42d0-9dd3-f3be4e9de1cc Node context: Sorry, not sorry === END NODE ===
0:0 - Jaheira, Minsc's memory of his last time in this taproom is a little... fuzzy. Did he...? uid: ac32a11c-d3e2-4d1f-a99d-142e682e0134 Node context: Vaguely looking around the Blushing Mermaid > Fear not, Rashemaar. It has never been your way to over-indulge.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_CazadorsPalace.lsj Synopsis: Minsc and Jaheira enter Cazador's Palace
0:0 - We three have come through darker places than this together, Minsc. uid: 3cb247c5-bebb-4c2d-beee-a059fbea7339 Node context: A little hushed, serious, picking our way through a vampire's mansion. Trying to be comforting. > And hamsters don't have hackles.
0:0 - Does Jaheira not set your heart at ease, Boo? It is comforting, to know that one so wise can be so wrong. uid: 6cec175f-5ea5-4f1a-83fc-df9ff45a6011 Node context: A little hushed, picking our way through a vampire's mansion. Warm - he has genuinely taken comfort from this. === END NODE ===
0:0 - If Minsc had any hairs on his head, this place would set them all a-standing. And look how Boo's bunches his hackles! uid: c5250317-ab6d-4bf2-a261-aa4c396e7509 Node context: A little hushed, picking our way through a vampire's mansion. > We three have come through darker places than this together, Minsc.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_GeneralSewers.lsj Synopsis: Minsc and Jaheira enter the sewers
0:0 - Better yet! What swifter way to strike at evil's butt than to crawl through its innards? uid: 2154908c-d5ea-442e-ad52-009a3bb9fcff === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_Berserkers.lsj Synopsis: Temp file to house bonus Minsc banters for VO
0:0 - And there is always Boo, with the needful nip when anger is slow in coming. This is not how you do it...? uid: 6a3e7d9b-5fd1-49b0-8f9d-ecf98610f14b === END NODE ===
0:0 - But Minsc could master none of this. Which made him sad. Which made him mad. Which made him the berserker you see before you. uid: 6a497d66-fcf6-4256-8222-df3c59bd6064 > Huh. Really?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_GuildhallEntrance.lsj Synopsis: Minsc and Karlach apprach the Guildhall entrance
0:0 - Sure. The trick is to let them mess with you just once, and show 'em what happens. They won't try again. uid: 63ddddbf-128d-0788-562e-39fa2a1a5900 === END NODE ===
0:0 - Hm. Boo and I, we are in need of honest berserkers to keep the Guild honest in turn. Will you show us how this 'working' is done? uid: 94eacf90-1b94-44ce-aae1-c53ea0ba79ff Node context: Mulling over the difficult task of reining in Nine-Fingers - wants Karlach's help. - 0 Check flag(s) (Global): true - ORI_Minsc_State_PartneredWithNineFingers - After the confrontation at the Guildhall - Minsc spared NineFingers and grudgingly agreed to work with her. > Sure. The trick is to let them mess with you just once, and show 'em what happens. They won't try again.
0:0 - Minsc means to do no working. When he breaks the guildmaster, it will be for the fun of it alone. uid: b3662b82-dacd-0395-ecd9-ae1ceab74100 Node context: Darkly - his bile towards Nine-Fingers (pre-confrontation) is directly proportional to the guilt he refuses to acknowledge around being the Stone Lord. === END NODE ===
0:0 - Of course! uid: 09eb5ec8-017e-7ec4-e055-a405b55bfc0e Node context: Of course he obviously knows what an Elder Brain is. But he's juta about to ask anyway, in case. > What is an elder brain?
0:0 - Honestly, I'm not completely sure. But I know it'll be no match for you, me, and the hamster. uid: 5d5048af-c48c-b726-f5bd-730b948f5a18 === END NODE ===
0:0 - Like... as many Boo-brains as a mortal mind can fathom. It's an elder brain, after all. You heard of those? uid: fe405637-4fea-4e1d-afe6-962445fba48a > Of course!
0:0 - And he's always looked the exact same? No chance Jaheira's been swapping him out every few years? uid: 45d18563-f609-4bfa-bf3b-f0d125441f31 Node context: Doesn't outright want to ask if he's been swapping a generation of Boos down through the years. > Karlach! Minsc and Boo thought better of you, than to be so concerned with looks.
0:0 - Karlach - do I see you gazing long at Boo? You wish to have a hamster of your own, I think. uid: 593338e3-4391-4f7a-81f4-5eba03198599 Node context: Amused, fond - people marvel at Boo all the time, it's only natural > I wouldn't say no. But really I was thinking... how old is he, Minsc?
0:0 - Karlach! Minsc and Boo thought better of you, than to be so concerned with looks. uid: c150d013-9ca1-4a33-8e46-8175fa85af63 Node context: Disappointed in Karlach for judging Boo by his appearance, perhaps missing her actual point asking about whether Boo has changed appearance over the years === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_UndercityRuins.lsj Synopsis: Minsc, previously Stone Lord of the Abandoned Cistern, thinks sewers are for bad people.
0:0 - Ah - in that case, home is in my pocket, nestled on soft bed of flesh and fluff. uid: 5e249abd-9ff7-b358-f1c0-9aaa4e61e5e5 === END NODE ===
0:0 - Entirely different! That was foul only in its smells, and the way our water tasted. But it was home. uid: ac2bf23a-f8b6-4b30-941f-918d9be25f1a Node context: Genuinely seems offended. > Fair enough, buddy. Home is where the heart is, anyway.
0:0 - I'm afraid I can't return the sentiment - but I know of some githyanki who would find him quite... appealing. Mouth-watering, in fact. uid: 91c89cd0-633a-4f88-9d82-f2ce9ccc92f5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Shadowheart_ROM_Act3_Selune.lsj Synopsis: Banter between SH and Minsc
0:0 - HMMMMMMMM. Then for one day only, you may carry him in your pocket. So long as it is clean. Padded. Well-aired. uid: f8190d03-6180-4937-a9a6-ab5bd20a9172 Node context: Dubious, but willing to extend this great honour to her against his better judgement. Listing off Boo's rider. > And full of nuts!
0:0 - It pleases you, to hold him? And you have truly cleansed yourself of Shar? uid: fd9c4fc7-5b39-4043-832a-3c3a7370e87b Node context: Suspicious, but giving benefit of the doubt. > I suppose you're right. On both counts.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Shadowheart_ROM_Act3_Shar.lsj Synopsis: Banter between Minsc and SH
0:0 - Oh, he's far too precious for that. I'll go find a comely barmaid or guardsman instead. uid: 2ece1ab5-f2cc-4deb-8980-d06eb9331764 Node context: Cheeky. Arc: SH is loyal to Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_Bonecloaks.lsj Synopsis: Minsc and Wyll enter Devil's Fee
0:0 - All it does is make Minsc wonder if Boo has already eaten this villain's eyes. uid: d7abb793-46e4-45a6-814f-0d1f23217412 Node context: Still slightly aghast. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_Lodge.lsj Synopsis: Minsc and Wyll talk about the statue of Balduran at the Lodge
0:0 - Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo? uid: 6e8b96d8-66b3-43b3-821c-7b07754a4cf5 === END NODE ===
0:0 - It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism. uid: b41bef46-ef85-9c36-1c59-dcadce3304e3 - 0 Check flag(s) (Global): true - WYR_DaisyEmperorBalduran_PlayerKnowsBalduranIdentity - Players know that the Emperor is/was Balduran before becoming a mind flayer > Ah. Then Minsc and Boo prefer him this way. Better stern than smug.
0:0 - Minsc has felt Boo's heart is fluttering faster than usual... for our friend the Blade is bethrothed. uid: 2d2d69ea-6e4e-49b8-b825-96e2ee6387bc Node context: Wink wink, nudge nudge - happy for Wyll > Ah, my thanks. Perhaps we might even marry, if fate wills it.
0:0 - If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available. uid: 65397c71-38f3-4bf4-b36f-4275b5a8ac99 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_WC_SouthSpan.lsj Synopsis: Minsc remembers when Danthelon's was called Armstrong's Arms. Bought a good sword there back in the day.
0:0 - Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself. uid: c4927504-7c11-5098-9018-ee4240f7734d Node context: Hint of PTSD creeping in at the end. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_CazadorsPalace.lsj Synopsis: Astarion and Minthara explore Cazador's palace
0:0 - I do not blame him. It is not the sort of place servants or spawn should sully with their presence. uid: 7902ee72-e499-a77b-a030-942d668b48e0 Node context: responding to Astaroin who is sulking he never saw this part of the house - Minthara mocks him === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_LastLightCursed.lsj Synopsis: Astarion and Minthara see Last Light, fallen into shadow
0:0 - Devoured by the darkness. They should have retreated while they had the chance. uid: 02aa1d5c-8b22-f348-c529-84d91d04efdc Node context: witnessing Last Light, fallen into darkness, the Harpers all taken. She's chilled, but not at all sad. She didn't like them > And yet here we stand. We're either very clever or very lucky.
0:0 - You do not need luck to survive, Astarion. Not when you have me. uid: b435d0db-a176-ada9-a31c-31c9fc3f3bad Node context: Proud and a little bit condescending === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_MoonriseEpilogue.lsj Synopsis: Astarion and Minthara talk in Moonrise, after the fall of Ketheric
0:0 - Did you expect to survive Myrkul's wrath, little spawn? uid: 51d57265-4ea8-c7c7-955a-a5f280ecfe04 Node context: Inquisitive - talking to Astarion. Myrkul is a god of death (MER-kul). > You'd be surprised, drow. I've survived a lot of things.
0:0 - Greater horrors await us in Baldur's Gate. Best sharpen your fangs. uid: 7148c80e-498c-532d-03e2-8059fba342f7 Node context: She's looking forward to the challenge. Condescending toward Astarion === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_ROM_Act2.lsj Synopsis: Act 2 romance banter between Minthara and Astarion
0:0 - Half the men of Menzoberranzan are pleasure-servants. Weaklings, whose beauty is their only redeeming quality. uid: 903b56e2-d141-4db9-b7de-4e5d749ca2e3 > You would fit right in with them, Astarion.
0:0 - You would fit right in with them, Astarion. uid: bd41ee07-bda6-4b05-b53b-9618d99c5165 Node context: mocking Astarion, trying to get a rise out of him > You think I'm beautiful? Oh, Minthara.
0:0 - I rather think they did. Can't imagine anyone wanting to do that for you, though dear. uid: 7f0565b5-f680-4c99-a5c5-ffcd4f30b1d2 === END NODE ===
0:0 - If they have prevented your eyes and fangs from wandering to other necks, it must be a special bond indeed. uid: 26b6d6c3-5000-3e5f-bd3f-38c66240c40e === END NODE ===
0:0 - The rashes and sores you may have contracted over your decades of philandering are not the kind of curse that concerns me. uid: 41421ced-4ec8-b4ee-aa44-93a88edd1966
0:0 - All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly. uid: 19fb983b-8304-4c95-aea9-445cf822e404 === END NODE ===
0:0 - In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding. uid: 659b772f-2848-47d1-8558-ad1094d598fe > You have the aura of a third child about you.
0:0 - Straj. Yet one more reason to despair for the fate of this city. uid: 58c7e90d-8343-0520-e3b3-641dbee230a8 Node context: disappointed to learn ANOTHER miserable fact about Baldur's Gate - which is FAR inferior in her mind to great drow cities === END NODE ===
0:0 - But surely the kobolds are slaves? uid: df1f4506-d854-6eb3-9f98-6846384dc804 Node context: incredulous > Hell no.
0:0 - You've got slaves to manage your sanitation. Baldur's Gate doesn't. Though we do rely quite heavily on kobolds. uid: e5c6bde3-44b9-8c1b-e48c-ce47b2dc0f0f > But surely the kobolds are slaves?
0:0 - I kept on going though. Knew there'd be better days on the other side - and here they are. uid: e5d38c6d-4071-4b13-98ac-8ec6a913ed7e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_BasiliskGate.lsj Synopsis: Minthara and Lae'zel comment on the general sense of disorder in the city
0:0 - And what do we do with rats, Lae'zel? We hang them by the tails, and burn their warrens. uid: bde4284f-25d7-d912-acb7-dc7774d8b5cb Node context: a wonderful life lesson from Minthara, who is proudly teaching Lae'zel how to deal with 'rats' - in this case, the city guards, who she hates === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_LastLightProtected.lsj Synopsis: Lae'zel and Minthara talk about survivors sheltering in Last Light
0:0 - On this plane, the story always ends the same way. Order collapses, and shadows take the light. uid: 62781b75-c7bb-6ca9-4a24-da72bbf2328b Node context: with grim satisfaction === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_Lodge.lsj Synopsis: Minthara and Lae'zel comment on the Society of Brilliance
0:0 - Even my people know the value of a carefully crafted coalition, Minthara. Is our own alliance not a case in point? uid: 300691cf-dc39-e448-bff3-0194f116fef7 === END NODE ===
0:0 - The Society of Brilliance! These preposterous fools love to meddle in Underdark affairs - they are most amusing. uid: c1ad1ec2-8483-0c0a-8e3d-8e1b68f59c7f Node context: first phrase, she's exclaiming rather than shouting - amused to have found the Society, having heard much about it. > Amusing? Wherein lies the humour?
0:0 - A faultless observation, Lae'zel. Are all githyanki so quick to come to the essential point? uid: 79cb5b50-4752-579b-ddee-a51cd7a8ff56 === END NODE ===
0:0 - Hmm. You have given me ideas... uid: d3f5a272-c92d-ab3b-8ccb-6ff02b42295c === END NODE ===
0:0 - Next time, tie them to the ground, and do not release them until you are both satisfied. uid: d93e5c70-01ef-208f-662b-7d0bd0c3ec04 > Hmm. You have given me ideas...
0:0 - We need no boon for morale - I fight well when there is kin at my side. And now, I count one more among them. uid: 5e220fa1-62c9-4e03-aaf9-5e2e757f3e79 === END NODE ===
0:0 - |We walked out of that meeting with much more than we entered with| uid: 86ce6f1e-97a5-c0d7-3e53-199dc71d8682 - 0 Check flag(s) (Global): true - WYR_KillDirectorGortash_State_AcceptedAlliance - The player agreed to help Gortash kill Orin > |Are you sure about that? We made an alliance with the enemy.|
0:0 - |We got access to the city didn't we? That's more than we had when we entered the ceremony.| uid: 8a150f1a-e4f6-48d7-a0a8-b5e094ca6d5a > null
null uid: ae822bba-085f-d3fc-52ae-5789b5136344 === END NODE ===
0:0 - |Are you sure about that? We made an alliance with the enemy.| uid: bf4d2bfc-8550-dc9c-af24-693c5fb63b79 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_FelogyrsFireworks.lsj Synopsis: Minthara comments on the smokepowder used to make fireworks, Shadowheart responds
0:0 - The Ducal Council must have sprung a leak, for we seem to find barrels of the stuff everywhere. uid: b490e657-56d0-f3f4-7ccb-7cc0d272cd3b Node context: talking about smokepowder. Amused. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_Rivington.lsj Synopsis: Minthara and Shadowheart discuss refugees and exiles
0:0 - I can think of a least one wriggly stowaway who might dispute that... uid: d1eca0b9-6ca1-5c8b-4d16-e1640b6a2149 Node context: referring to Minthara's tadpole and its potential to control her === END NODE ===
0:0 - Until I met such a thing you call a Myconid. uid: 0b9718ab-7f72-4e9a-bd31-d085af8a6d3e === END NODE ===
0:0 - I may not weep for my home, but I would take a mushroom over a flower any day. uid: 3dcb606f-01db-406a-a931-1813a22ff1da > I would have said I admire fungi as well.
0:0 - I would like to test both aspects of your character when next you find yourself alone at night. uid: 4f018a50-079c-4057-ae2b-018395703ca3 > I'm not quite sure I like where this is going.
0:0 - I'm not quite sure I like where this is going. uid: ba564251-d612-4656-b36e-ce6db8bc2a74 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_SorcerousSundries.lsj Synopsis: Minthara comments on items in Sorcerous Sundries, Shadowheart responds
0:0 - I shall be careful not to ask you then, child. uid: 0f667fca-30d9-3339-2f5e-ee827c2b0712 Node context: indignant, speaking to Shadowheart === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_Wyrmway.lsj Synopsis: Minthara and Shadowheart talk in an underground dungeon
0:0 - Your devilish patron is a delight, Wyll. Have you ever lain with her? uid: 740d777f-7954-b225-7888-86d782773284 > I'm really not that kind of man.
0:0 - She will see her failure to seduce you as a stain on her honour. I know I would. uid: 989aaa96-9eb9-730b-4cac-9e781e4d7899 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Battlefield.lsj Synopsis: Banter between SH and Astarion while crossing an ancient battlefield.
0:0 - Imagine what this place was like, on the day of the battle. The ground must have been covered with the dead... uid: 0544af7a-14ed-4d5e-8f30-6474377aaac8 Node context: Somber > A tragedy - just think of all that wasted blood.
0:0 - Oh, I don't know. I've fed on things that would disgust most vultures. uid: 18eac8d2-883a-a1e9-3eaf-aad9e54f2269 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_CazadorsPalace.lsj Synopsis: Banter between SH and Astarion in Cazador's palace.
0:0 - So, Astarion. Vampire dens - what should I expect? uid: 2a1ff7af-2bd7-46d7-99d4-b7f4e42c651e Node context: Curious > Vampires would be a safe bet.
0:0 - So long as there's a cheering crowd. As for vampire dens, I'd brace your nose. They can be very... organic. uid: 478f84d7-bcbe-4ae5-9c7d-baf5f3f0f32c === END NODE ===