File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_RecruitmentFlirt.lsj
Synopsis:
Shadowheart and Gale banter while travelling. Shadowheart refers to a mention that Gale made of her during his recruitment.

0:0 - You seemed quite forward with your compliments earlier. We'd only just met.
uid: 01f774b4-51d7-4eca-8b58-e00ff421eef3
> Seize the day, I say. More now than ever.

0:0 - Seize the day, I say. More now than ever.
uid: b0cc937a-e3a4-44b2-ad8a-705c3f8a8963
> Careful you don't pull a muscle in your haste.

0:0 - Careful you don't pull a muscle in your haste.
uid: f56452e2-4011-d132-97ba-729cc9edc473
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Refugees.lsj
Synopsis:
(This banter can trigger after the player has entered the grove). Shadowheart and Gale converse while travelling. The topic turns to the refugees who are pouring through the general area in search of safety.

0:0 - If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
uid: 0ac35d5c-7d4c-b78b-16d1-b0131acae822
> Doesn't seem to trouble you a jot.

0:0 - The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
uid: 415be92a-3c2e-14a9-2a4d-afcb17b73da1
> If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.

0:0 - Doesn't seem to trouble you a jot.
uid: 83524cb9-b4a4-60ad-f198-c1c8706279ae
> What good would it do for me to be troubled? We can't save them all.

0:0 - What good would it do for me to be troubled? We can't save them all.
uid: a974f156-f2e4-8a4b-e0a7-2911988b2670
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gale_Creche.lsj
Synopsis:
Shadowheart, Lae'zel and Gale converse while travelling. Shadowheart asks what happens if Lae'zel hopes of being cured at a gith creche don't work out. Lae'zel doesn't even want to consider such an option. Gale chimes in, saying that Baldur's Gate will be their best chance - many skilled people are drawn there.

0:0 - That expression must sound curious to a githyanki ear, given the way they're birthed.
uid: 7c8b41ea-1392-a1c8-9f6b-49a953e4b639
=== END NODE ===

0:0 - What if this crèche doesn't work out, Lae'zel? What if your kin fail you?
uid: 84c4f088-971d-7aff-1a6b-c101f475211b
> If I can reach the crèche, my kin will provide - any failure will be mine alone.

0:0 - If you say so. Just don't expect me to put all my eggs in the same basket.
uid: 92d78222-7931-eb93-0efc-41dc2480e5cb
> That expression must sound curious to a githyanki ear, given the way they're birthed.

0:0 - If I can reach the crèche, my kin will provide - any failure will be mine alone.
uid: ee734603-2f42-80e8-db35-3941bd2c271f
> If you say so. Just don't expect me to put all my eggs in the same basket.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith1.lsj
Synopsis:
Shadowheart and Lae'zel converse briefly while journeying. Shadowheart seems to be provoking Lae'zel. In reality she's also probing for information about the gith and their likely plans - she's recently engaged in a secret mission against them, and it stands to her to know her foe.

0:0 - So, gith. Aren't you worried your kind will punish you for consorting with us?
uid: 06e1fb97-2cdb-f530-5a35-b9797532cba1
> My name is Lae'zel, k'chakhi.

0:0 - My name is Lae'zel, k'chakhi.
uid: 228b1a26-bbc1-d66c-0068-92fea3f2c4a5
Node context: K'chakhi = 'idiot' in gith. Pronounced ke-CHOCK-ee. Lae'zel = character name. Pronounced Lay-zel
> And my kin will understand my need for servants. They will help you, but only if I ask.

0:0 - And my kin will understand my need for servants. They will help you, but only if I ask.
uid: fcbd4eb0-cc32-f532-b2ea-918bee57e9c4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith2.lsj
Synopsis:
Shadowheart and Lae'zel converse as they travel through the world. Shadowheart pries about Lae'zel's kind and the likelihood they'll come for her. She's fishing for information about the gith as she recently took part in a secret mission against them to steal a valuable artefact.

0:0 - I know they do not. It is my responsibility to cleanse myself.
uid: 0881a5d5-cd18-9b83-4577-c014e4d31755
> They pursued the nautiloid. Perhaps they were trying to free you.

0:0 - Do you think your kin search for you, Lae'zel?
uid: ab6e14f2-eefa-d19b-952b-dc8b3de066d2
Node context: Lae'zel = Lay-zel (character name)
> I know they do not. It is my responsibility to cleanse myself.

0:0 - They pursued the nautiloid. Perhaps they were trying to free you.
uid: bfe34e0d-f9b5-dca2-a191-952b1d9c7bc3
> A vain notion. I am one of many and will not be a burden to my Queen.

0:0 - A vain notion. I am one of many and will not be a burden to my Queen.
uid: d990190b-f465-d3d1-5685-621dc6dfff14
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Gith3.lsj
Synopsis:
Shadowheart and Lae'zel converse as they travel through the world. Shadowheart pries about Lae'zel's kind - specifically how they handle crime and punishment. She's fishing for information about the gith as she recently took part in a secret mission against them to steal a valuable artefact.

0:0 - Wrong me how?
uid: 59444317-0d5e-b896-5dd6-ede0da433251
> Oh, say, murder. Or theft.

0:0 - Oh, say, murder. Or theft.
uid: 7f42b0d0-a4fa-1986-edc9-77a060619fc3
> Killing is good - it culls the weak. But theft would be paid for painfully, a thousand times over.

0:0 - Hmm. Good to know.
uid: 881d9e8e-66cb-5ea8-8fda-ba9f7edf087e
=== END NODE ===

0:0 - Killing is good - it culls the weak. But theft would be paid for painfully, a thousand times over.
uid: 9917a11c-6614-e516-fb78-03874af5cf09
> Hmm. Good to know.

0:0 - Lae'zel, how would you punish someone who wronged you?
uid: f22a1442-dada-10c3-d14d-9b82a2fd75d6
> Wrong me how?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Peace.lsj
Synopsis:
Shadowheart and Lae'zel converse while travelling. They've recently peacefully resolved a feud that developed between them, one that nearly turned violent,

0:0 - No. Why would I bury a weapon? Is it broken?
uid: 01d6aaa1-b99e-634c-f996-e94e43651c33
> It's a metaphor.

0:0 - I do not know your metaphor. But if you need help digging, I will find a shovel.
uid: 166ba1da-16e1-5674-852d-6c0e3fe939cc
=== END NODE ===

0:0 - It's a metaphor.
uid: 9f49f2f2-c302-8870-603a-eb2d63201d17
> I do not know your metaphor. But if you need help digging, I will find a shovel.

0:0 - So. Have we buried the hatchet, Lae'zel?
uid: b90adbfe-009d-762e-3143-bde94dfd57e4
> No. Why would I bury a weapon? Is it broken?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_PreFight.lsj
Synopsis:
Shadowheart and Lae'zel converse while travelling. Shadowheart's wary about travelling with a gith.

0:0 - If I choose to kill you, you will not even see it.
uid: 1c03efbf-20f4-544d-f89a-c09ba12cda5e
=== END NODE ===

0:0 - I'll be keeping an eye on you, understand?
uid: 6459e874-bda5-1c78-cf4b-c0fe94b38174
> If I choose to kill you, you will not even see it.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_Underdark.lsj
Synopsis:
Shadowheart and Lae'zel rib each other passive-aggressively while journeying through the Underdark.

0:0 - Careful Lae'zel, it's dark around here. Would be a terrible shame to lose you forever.
uid: 2fcb8778-5dc7-4ca9-b51b-ef74fec2c0d7
Node context: Ribbing Lae'zel semi-seriously.
> Yes, do keep your wits, Shadowheart. Should a dagger suddenly slice your neck, we may never know who's to blame.

0:0 - Yes, do keep your wits, Shadowheart. Should a dagger suddenly slice your neck, we may never know who's to blame.
uid: 44da8d0d-42fc-488a-bf86-5bd7c9686e0a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Fangirl.lsj
Synopsis:
Shadowheart and Wyll converse as they travel. Shadowheart asks Wyll about his toughest kill. She plays it cool but is eager to her how he defeated a minotaur. Wyll obliges with a retelling.

0:0 - An axe-bearing mountain of fur, she was. Gave me a nasty scar.
uid: 11f08d18-3264-9d66-cc2f-5dfd24740517
> I hope you don't mind if I don't ask to see it.

0:0 - I hope you don't mind if I don't ask to see it.
uid: 30d4761f-02fa-ec7e-27ca-70ca3139ba83
=== END NODE ===

0:0 - So Wyll, what was the Blade of Frontiers' toughest kill?
uid: 3a9df51a-9a6c-5a71-8d3b-65d6a4c35960
> Ah - it was a great scrap. A hungry minotaur with a hankering for human flesh.

0:0 - Ah - it was a great scrap. A hungry minotaur with a hankering for human flesh.
uid: c05df48a-45ae-c6a6-cc3f-0d2281e72af6
> An axe-bearing mountain of fur, she was. Gave me a nasty scar.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Legacy.lsj
Synopsis:
Shadowheart and Wyll converse as they travel. Shadowheart asks how Wyll feels about the irony of a monster hunter transforming into a monster himself.

0:0 - Have you wondered what people will say, Wyll? When they find out the monster hunter is becoming a monster.
uid: 061d1498-591a-2fd1-8ca2-6391a79553f7
> I've faced countless perils and conquered them all. This will be no different.

0:0 - I've always had a soft spot for the confident ones...
uid: 33c9b90e-093a-bc37-f1fb-6ed5e5ebf8b6
> They always disappoint though.

0:0 - I've faced countless perils and conquered them all. This will be no different.
uid: ed789033-1f1a-9bcb-e278-4b9b2a756570
> I've always had a soft spot for the confident ones...

0:0 - They always disappoint though.
uid: ee4455de-b170-aca6-0e85-c2c1923587db
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Spelling.lsj
Synopsis:
Shadowheart and Wyll converse as the travel. Shadowheart asks why Wyll spells his name as he does, leading to crossed wires.

0:0 - So. Wyll with a 'y' - why?
uid: 38891c96-f383-48fa-a603-e6a9a5d06c22
> 'Y', that's right.

0:0 - 'Y', that's right.
uid: 8f60f34a-f2a3-4ddc-97ea-04ae8295a4b0
> But why?

0:0 - But why?
uid: ccfc3f96-a82d-e8fd-b3af-66c01d505658
> Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell.

0:0 - Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell.
uid: fc8b248e-48da-f972-e852-1991eea062f3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Training.lsj
Synopsis:
Shadowheart and Wyll banter while journeying. Shadowheart mentions how Wyll's method of training the tiefling children in the grove is quite different to how she was trained herself.

0:0 - And came to resent your tutor, I bet. I taught them to fight - not to hate.
uid: 0ddd5938-cdc0-4159-9e63-dd3420aa0579
=== END NODE ===

0:0 - I saw you training those children. You were so gentle! That's... not how I was taught.
uid: 2fd80a37-8cca-4daf-9624-003990837619
Node context: A little resentment that she didn't have an empathic teacher like Wyll when she was growing up.
> Cruel words strengthen neither heads nor hearts, Shadowheart.

0:0 - I wouldn't quite say that - I learned the lesson, after all.
uid: 329281f3-614b-0c2a-faed-08c3f58e771d
Node context: Defensive - 'I turned out all right'
> And came to resent your tutor, I bet. I taught them to fight - not to hate.

0:0 - Cruel words strengthen neither heads nor hearts, Shadowheart.
uid: 922c95d9-7155-439b-a94a-e0a80e809b8e
> I wouldn't quite say that - I learned the lesson, after all.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Drink.lsj
Synopsis:
Wyll remarks that he could use a good strong drink. Astarion concurs. Wyll says that isn't what he meant.

0:0 - I'm feeling a bit parched and peckish.
uid: 63a3f452-bf28-5786-8df8-0f2f6107fc92
> Me too. Keep an eye out for any passing vagrants.

0:0 - Me too. Keep an eye out for any passing vagrants.
uid: 63ddc45d-4ee6-942b-5c46-d4103fdb2a1d
> I'm afraid you'll have to content yourself with vagrant chickens.

0:0 - I'm afraid you'll have to content yourself with vagrant chickens.
uid: f6ab0526-d930-def3-5cd5-e5000afffcd7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Hunting.lsj
Synopsis:
Wyll remarks on Astarion being a vampire. Jokes - kind of - about hunting him.

0:0 - But if you want a true vampire, I'm happy to recommend one.
uid: 78df37d4-d426-c81a-bfe1-adb258652650
=== END NODE ===

0:0 - Killed a few giant bats in my day, Astarion - but never hunted a vampire.
uid: e53b0694-c391-b1c5-739b-8e33b0c8c768
> Just to remind you, I'm merely a spawn. It won't count.

0:0 - Just to remind you, I'm merely a spawn. It won't count.
uid: f68fa0ce-f82d-2e21-00ab-f2f042c953e6
> But if you want a true vampire, I'm happy to recommend one.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Vampire.lsj
Synopsis:
Wyll asks Astarion if maybe he can't just suck on rats or something and leave people alone. Astarion replies with a lore-ish quip.

0:0 - Astarion, how is the rat diet going?
uid: 5e3086ec-b8cf-95db-6bce-dab97ab57d6f
> It may soon come to an end if you don't shut your mouth.

0:0 - It may soon come to an end if you don't shut your mouth.
uid: cfcb50b5-e328-9e45-eb61-6f4f94a0919d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Astarion_Netherese.lsj
Synopsis:
Wyll recalls the hag said 'Netherese' and asks Gale what he knows. Astarion adds a thought if he is present.

0:0 - Ethel mentioned Netherese magic. What in blazes does that mean?
uid: 36f42022-79f4-4a79-bd3b-021afffe78ea
> Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.

0:0 - Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
uid: 806be352-278e-4250-baad-cc1c8ddd640b
> Wonderful! I'd hate to be destroyed by any common old magic.

0:0 - Wonderful! I'd hate to be destroyed by any common old magic.
uid: ac14bc08-0259-e93b-03f3-afb169b6b115
Node context: A little sarcastic. You've been told the dangerous magic inside you is ancient and unrivalled
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Bomb.lsj
Synopsis:
Wyll points out that Gale has two ticking time-bombs inside him - but he's holding together pretty well.

0:0 - Between the orb and the worm, you've got more than your fair share of unwelcome passengers.
uid: 337cc575-8fd1-1af3-5f01-b07748726667
> What can I say? Mother always taught me to be a gracious host.

0:0 - I admire your courage, Gale.
uid: 4e4b535a-9f9a-7dd0-059f-f79a66d322e0
> Thank you. Any particular reason?

0:0 - What can I say? Mother always taught me to be a gracious host.
uid: 4eee8135-5460-8d95-e0e5-e3e0816cd429
=== END NODE ===

0:0 - Thank you. Any particular reason?
uid: d83b279d-1016-810d-5d4e-1e92a798f18f
> Between the orb and the worm, you've got more than your fair share of unwelcome passengers.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Potential.lsj
Synopsis:
Wyll tells Gale he's got potential, and suggests he rename himself something more... heroic. Gale finds Wyll quite the tryhard.

0:0 - Tempting. But I think we might already have the maximum number of theatrical titles.
uid: 34290f24-cd50-7d50-1dd8-bebd2f740e07
=== END NODE ===

0:0 - I take it you have some suggestions?
uid: 5684b5ba-fde1-81d6-091a-30247409ca11
> 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?

0:0 - You're an impressive fighter, Gale. You should consider a new name.
uid: 6f5d3f38-1199-d13a-ad2a-7aa49e34ae25
> I take it you have some suggestions?

0:0 - 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
uid: c4a79fac-652e-78fe-7a79-afdc356b9cdf
> Tempting. But I think we might already have the maximum number of theatrical titles.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Tadpole.lsj
Synopsis:
Wyll points out that he used to kill big monsters, and now a few goblins are a challenge. What gives? Gale remarks it must be the tadpole.

0:0 - Now, a mere werebear could swat me halfway to Amn.
uid: 823af8e6-edd3-ea34-f6fd-93dafc5c6122
Node context: Amn = city on the Sword Coast. Pronounced "AAHM" like UK Eng "arm".
> Strange things are happening to us. What festers in our minds may well impel our bodies.

0:0 - Was a time I tussled with hill giants without breaking a sweat.
uid: 845dfd30-0d4d-4f6e-8f54-935d952deea6
> Now, a mere werebear could swat me halfway to Amn.

0:0 - Strange things are happening to us. What festers in our minds may well impel our bodies.
uid: fc9dc823-f643-4d87-9322-7881eb835b08
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Altruism.lsj
Synopsis:
Wyll asks Lae'zel if she ever does anything out of the goodness of her heart. Lae'zel finds the entire concept alien.

0:0 - Not exactly. But you answered my question.
uid: 1f9434c8-dec8-d724-47eb-c0e9f8f1ec1f
=== END NODE ===

0:0 - I have performed deeds well and efficiently. Is this what you mean?
uid: 236679a0-8304-ce4e-8ccd-d0ae2e906e18
> Not exactly. But you answered my question.

0:0 - Lae'zel, have you ever done a good deed just for the sake of it?
uid: e3ad5992-8fba-17eb-fb3e-023f01747ca5
> I have performed deeds well and efficiently. Is this what you mean?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt.lsj
Synopsis:
Wyll says something flirty to Lae'zel. She is unimpressed.

0:0 - Lae'zel, you've the most exquisite eyes - golden as the sands of the Calim.
uid: 0967fece-9301-130e-276d-789da5b62ff2
> And you've a soft skull. A ghaik tentacle will have no issues pushing through it.

0:0 - And you've a soft skull. A ghaik tentacle will have no issues pushing through it.
uid: 8f5e94a8-26c3-e750-f877-05848da2a32e
> Is that... a compliment?

0:0 - No, it is a fact. Life in this Faerûn is laughably weak.
uid: ce29a0ca-4ffb-fc01-bdd4-6d5288893dce
=== END NODE ===

0:0 - Is that... a compliment?
uid: d3d622e7-886d-3c4b-6d61-faf23f3c12c2
> No, it is a fact. Life in this Faerûn is laughably weak.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt2.lsj
Synopsis:
Wyll tries flirting with Lae'zel again. She is still unimpressed - but perhaps flirty back, in her own way.

0:0 - I've never met anyone like you, Lae'zel.
uid: 52794904-10c8-0d33-ef1b-dcdc55e316f0
> Yes, I've been told I'm quite scintillating.

0:0 - Yes, I've been told I'm quite scintillating.
uid: 74b283c7-07df-c82f-6325-cf0bd478fde0
Node context: Playing with Wyll - responding to his flirt with a cool-as-ice lie.
> Have you really?

0:0 - Have you really?
uid: 8472d870-4baa-5bff-17ab-ada943a284c7
> No.

0:0 - No.
uid: fb583920-429b-c071-689f-d03d2394ccf7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Flirt3.lsj
Synopsis:
Will flirts with Lae'zel one last time. She is blatantly sexual in response, which takes him aback - and intrigues him.

0:0 - Oh!
uid: 3c920b51-f4c4-6a26-8295-5048bd11a890
=== END NODE ===

0:0 - But I do believe in carnal pleasure.
uid: 8a63fdd8-eecb-9d1d-8556-481bd39f8cb0
Node context: Creepy but sexy
> Oh!

0:0 - Mm - Lae'zel, do you believe in love at first sight?
uid: 8b61d668-e430-8cd1-d479-e38ead127b5f
> I hardly believe in love at all.

0:0 - I hardly believe in love at all.
uid: da53da6f-79e7-5085-c90a-6b2eec5e09a8
> Oh.

0:0 - Oh.
uid: fcc04106-20ce-9a7f-48ba-680d63ae4b0c
> But I do believe in carnal pleasure.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Gale_Illithid1.lsj
Synopsis:
Wyll asks Lae'zel about mind flayers. Do they have a leader? A god? Lae'zel comments about elder brains. Gale adds a thought if he is present.

0:0 - Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
uid: 56408a2b-774d-4ace-bc71-ab299a58e3bc
> No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.

0:0 - No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
uid: ab7ed198-aeea-4f3f-8636-70d8bf01dc14
> A mind flayer monarch, imagine that. Such a thing could shatter worlds.

0:0 - A mind flayer monarch, imagine that. Such a thing could shatter worlds.
uid: f3b26ca9-69fa-4198-bf02-a709d01f1cfb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_Illithid2.lsj
Synopsis:
Wyll asks Laezel in banter if every mind flayer must follow the hivemind.

0:0 - Renegades are rare, but not unheard of. Omeluum is one such creature.
uid: 2cee8dc7-dbb5-77af-2d66-8a218465bc65
- 0 Check flag(s) (Global):
   true - UND_SocietyOfBrilliance_MindFlayer_State_ConnectionPerformed - MF and player have performed minds connection
> A ghaik gone astray is no less dangerous for it - and its head no less valuable.

0:0 - Can an illithid go solo, Lae'zel? You know - break free of their master?
uid: 67d728c9-9eed-4155-94f1-0c1f34dd2f19
> Renegades are rare, but not unheard of. Omeluum is one such creature.
> Renegades are rare, but not unheard of.

0:0 - A ghaik gone astray is no less dangerous for it - and its head no less valuable.
uid: 7924045b-2202-379e-b670-c2bef8eb70a4
=== END NODE ===

0:0 - Renegades are rare, but not unheard of.
uid: bb0859ae-c3dd-4464-ae0f-69706a1848d1
> A ghaik gone astray is no less dangerous for it - and its head no less valuable.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Flirt.lsj
Synopsis:
Wyll flirts with Shadowheart. She points out he has already flirted with Lae'zel - and she won't be anyone's second choice

0:0 - Go try your charms on someone who's out of earshot.
uid: 0daafbaa-b460-e900-9c1d-e7c0043bb392
=== END NODE ===

0:0 - I heard you with Lae'zel - don't think I'll play second fiddle to the likes of her.
uid: 56f159de-549a-ee04-e596-624649ed6987
> Go try your charms on someone who's out of earshot.

0:0 - Ah, Shadowheart - how blessed I am to be so near.
uid: 8ff3563c-4f3f-d2cf-aa0c-3206925f699f
Node context: Flirting
> I heard you with Lae'zel - don't think I'll play second fiddle to the likes of her.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Warehouse.lsj
Synopsis:
Banter between Wyll and SH

0:0 - I'm reminded of a book father kept hidden in a drawer. 'The Salty Mermaid'. Do you know of it, Shadowheart?
uid: 1e4972d3-2546-8062-7012-1e44c1c885a8
> 'Fabian ran his calloused fingers along Allura's scales. Her tail quivered in response...'

0:0 - The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste.
uid: 7406ede9-9c1a-43e3-8775-85dac998ef4e
Node context: Amused (small acknowledgement that she remembers this of all things, in spite of her memory loss)
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
=== END NODE ===

0:0 - ' 'Taste me', Allura pleaded. Fabian smashed his lips against hers and their tongues twisted together like two eels in the Sword Sea.'
uid: 98bf6898-2235-a71e-1181-bf4c37ee578f
> The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste.
> The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste.

0:0 - 'Fabian ran his calloused fingers along Allura's scales. Her tail quivered in response...'
uid: bffc46bb-cb79-9698-b2fd-d9eac1c896ba
Node context: fondly quoting a silly romance novel that she's apparently read far too many times.
> ' 'Taste me', Allura pleaded. Fabian smashed his lips against hers and their tongues twisted together like two eels in the Sword Sea.'

0:0 - The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste.
uid: d4777a4f-1fba-a896-c292-4683d39018a8
Node context: Amused (small acknowledgement that she remembers this of all things, in spite of her memory loss)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Selune.lsj
Synopsis:
Wyll asks Shadowheart what her beef is with Selune. Selune drops a bit of Selune/Shar lore in response. Shadowheart is known to be a Shar worshipper.

0:0 - She betrayed her sister and ruined the balance of things.
uid: 0acb0584-1d66-197d-4135-3d34b2c96e86
> Imagine turning on those who love you for you own glory...

0:0 - Imagine turning on those who love you for you own glory...
uid: 629cc6f2-3b91-1a7f-037e-b724f17d32e5
=== END NODE ===

0:0 - What's your gripe with Selûne anyway, Shadowheart?
uid: 76f2cba1-04b7-c462-df09-4e531fb5e9a9
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> She betrayed her sister and ruined the balance of things.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act3_002.lsj
Synopsis:
Banter between SH and Wyll SH Selune path

0:0 - Hm. Buy me some protective gloves, and I'm all for it.
uid: 1e6b71cd-d030-46c1-a485-b3ced3157df2
=== END NODE ===

0:0 - Even if you and our friend ended up having werewolf cubs, they'd be so adorable.
uid: 65a4ec2c-2896-40fb-bf0e-dc939fb6c033
> Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.

0:0 - Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.
uid: b274f32d-b186-4a68-bc32-465b5c62d659
Node context: Slightly flustered. Hiding it with a comeback. Arc: SH has turned from Shar (and therefore knows her farther is apparently a werewolf). Also referring to her being in a romantic relationship with the player
> Hm. Buy me some protective gloves, and I'm all for it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act3_001.lsj
Synopsis:
Banter between SH and Wyll SH Shar path

0:0 - I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.
uid: 17bc6790-f5ac-4860-a509-bfc686b720e5
Node context: Unfazed/a little playful at the end. Arc: SH is loyal to Shar
=== END NODE ===

0:0 - I think it's a true shame, that your goddess doesn't allow for love.
uid: 93f3e9f6-3ab8-44c6-a6cd-16e37485e441
> Do you regret it?

0:0 - Do you regret it?
uid: bc67d88e-ac8d-4a1b-adae-1ff509e5e14d
> I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act2_001.lsj
Synopsis:
Banter bertween Wyll and SH

0:0 - They'll crumble away in time... but no harm in appreciating their beauty until then.
uid: 089142d9-b302-4f76-94c2-0597edba3e0c
=== END NODE ===

0:0 - I saw you pressing a bunch of flowers the other day in a book.
uid: 1338b87a-876d-4aac-bdc4-6321f1631e9a
> Not like you to keep something forever.

0:0 - Not like you to keep something forever.
uid: 2db56ebf-958c-4552-81a3-d0af2c867ba9
> They'll crumble away in time... but no harm in appreciating their beauty until then.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_ROM_Act1_001.lsj
Synopsis:
Banter between SH and Wyll

0:0 - And yet your bed-pillow bears barely a smudge. You are a woman of many talents.
uid: 1e730660-d095-479f-ab81-f95cd6d6f851
=== END NODE ===

0:0 - Besides, I think it suits my bone structure.
uid: 390b156a-0881-08a4-acd1-cb00c365d71a
Node context: Arc: SH loyal to Shar
> And yet your bed-pillow bears barely a smudge. You are a woman of many talents.

0:0 - Shadowheart - the way you paint around your eyes, they look permanently cloaked in shadow.
uid: 7caed87d-49bd-440f-85b8-740efffc3d81
> It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.
> No harm in a little mystery...

0:0 - No harm in a little mystery...
uid: 92733d6d-bbe5-6641-1c33-1f53c336a4eb
Node context: Coy. Arc: SH loyal to Shar/not known as a shar worshipper
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Besides, I think it suits my bone structure.

0:0 - It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.
uid: f0f2bedd-f6a8-4b8e-8df9-a4923451bdaa
Node context: Arc: SH loyal to Shar/known as a shar worshipper
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> Besides, I think it suits my bone structure.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_MoonriseDocks.lsj
Synopsis:
Banter between Wyll and SH

0:0 - We're not taking a boat to Baldur's Gate, surely.
uid: 5f3c92ab-6987-43ce-9887-427e7f101023
> A nice, leisurely voyage? The idea seems pleasant enough... but knowing our luck, we'd probably end up as easy targets the whole away.

0:0 - A nice, leisurely voyage? The idea seems pleasant enough... but knowing our luck, we'd probably end up as easy targets the whole away.
uid: cd521cdc-114a-44f3-ae1b-08322b80236f
Node context: 'wish it ws that easy' Applies to either of SH's arcs
> Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it.

0:0 - Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it.
uid: f57abedc-a531-76d2-5cc1-a240827c49d0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_Monastery.lsj
Synopsis:
Banter between Wyll and SH

0:0 - 'The Mysteries of the Monastery'. 'The Secret of the Crags'.
uid: 24df2906-4c2e-418f-8faa-9323e6301e20
> What was that? I really can't abide mumbling, Wyll.

0:0 - Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'?
uid: 831702fc-2786-1c53-984f-9097ecf5c662
Node context: 'don't get ahead of yourself'. Arc: SH is loyal to Shar
=== END NODE ===

0:0 - What was that? I really can't abide mumbling, Wyll.
uid: c6ceeab7-366c-4494-89c1-681b96337587
Node context: Arc: SH is loyal to Shar
> I'm trying to decide on a title for this chapter of the Blade's adventures.

0:0 - Haven't you ever heard 'don't catch your chickens before they hatch'?
uid: fa67099c-5b99-9aae-b92a-6517ae09ee9d
Node context: 'don't get ahead of yourself'. Arc: SH is loyal to Shar
> Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'?

0:0 - I'm trying to decide on a title for this chapter of the Blade's adventures.
uid: fb0a5ccb-4557-4ec6-84a8-9860a92dff92
> Haven't you ever heard 'don't catch your chickens before they hatch'?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Shadowheart_LastLightGraveyard.lsj
Synopsis:


0:0 - 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor.
uid: 9d49dc99-94d5-4cf6-a7b7-c63f03394a44
Node context: Grumble
=== END NODE ===

0:0 - Tombstones. I'd half-expect to get a glimpse of Withers here.
uid: dd06d3db-122c-4c3c-aeca-2b5496bc54b2
> Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness...

0:0 - Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness...
uid: ece35737-55b5-4996-9fe9-b1f13d694c01
Node context: Exasperated. Referring to a undead camp follower of theirs (not presenrt)
> He's useful, as the not-so-alive, not-quite-dead go.

0:0 - He's useful, as the not-so-alive, not-quite-dead go.
uid: fab08e3e-5705-4132-9296-f20e1c2005c2
> 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_ShadowHeart_BloomridgePark.lsj
Synopsis:
banter between SH and Wyll in a park.

0:0 - Spent a lot of time in this park as a boy battling imaginary monsters.
uid: 1481cf3f-123d-4e47-b693-1cf8c260d1c3
> So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?

0:0 - So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?
uid: bc133f4c-f422-4787-84ee-671424f05c6a
Node context: Playful query
> The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.

0:0 - The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.
uid: c60ffcaa-8803-473c-b408-d34b22adfbf7
> But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.

0:0 - But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.
uid: dae35939-80a3-2134-91ee-b856ab8bf677
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Minthara_ROM_Act3_001.lsj
Synopsis:


0:0 - Amorous passions usually make people more considerate, Minthara. Kinder. Sympathetic. Better at cooperating.
uid: 1725fcf2-58c7-4844-bfb1-926c3e8fd268
> They can also make people more protective, guarded, paranoid, and jealous.

0:0 - Never mind.
uid: 8ae351e8-97c8-f065-0be1-c5cd7dcd18f1
=== END NODE ===

0:0 - They can also make people more protective, guarded, paranoid, and jealous.
uid: b96a3367-e603-4857-9103-f47a5661983e
> Never mind.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Minthara_ROM_Act2_001.lsj
Synopsis:
Astarion Spawn

0:0 - I really hope you're being careful with our friend, Minthara. I wouldn't want you to break each other.
uid: 2cad40f0-cf44-4f5f-9801-e7b2ec95124c
> If I break them, it will be in the pursuit of pleasure, and they will die smiling.

0:0 - If I break them, it will be in the pursuit of pleasure, and they will die smiling.
uid: 77a148fe-33aa-40d4-bc7b-f9c2aa38da44
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Minsc_MorphicPool.lsj
Synopsis:


0:0 - You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour?
uid: 42748f13-5460-4f5c-a075-0002ebedbed7
Node context: Not having any of Wyll's final words - everyone is going to survive this, because obviously everyone is going to survive this.
> Yeah, but you... you're Minsc.

0:0 - Yeah, but you... you're Minsc.
uid: 8531cc72-2ade-48a3-a7c2-1859a71a9ace
> And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies.

0:0 - And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies.
uid: 928192e9-16b4-4326-ba25-946b8716c99e
=== END NODE ===

0:0 - Our great adventure nears its climax. If I should fall, I want you all to know it's been an honour to fight beside you.
uid: ffe672db-28a6-4c99-a141-6a1ab8fd345f
> You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_WC_SouthSpan.lsj
Synopsis:


0:0 - When I was a child, father sent me to Sharess' Caress to deliver messages.
uid: 381645b9-de45-420c-a615-c0303f742792
> How was I to know what went on behind its closed doors?

0:0 - Eating, sleeping, and sex acts of all manner, of course.
uid: 56bd5dd0-7ac5-4b98-94a1-fd1d65a6c526
> Hm. What's plain to you wasn't so plain to mini-Wyll.

0:0 - 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors.
uid: 7ac1083b-d573-4cff-8ff3-e309b1bde6bb
=== END NODE ===

0:0 - Hm. What's plain to you wasn't so plain to mini-Wyll.
uid: 9a5cc45f-0aab-4233-a6ab-fda7cba705aa
> 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors.

0:0 - How was I to know what went on behind its closed doors?
uid: e8d4330a-6096-7456-bf84-1b09a1c959b9
> Eating, sleeping, and sex acts of all manner, of course.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_SteelWatchFoundry.lsj
Synopsis:


0:0 - Labour is the lifeblood of every city. Baldur's Gate would perish without its workers.
uid: 1bc201f4-541d-496a-8311-71e6dfaabca9
> So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive.

0:0 - So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive.
uid: c2d58c52-01f6-4786-b692-dc44d657eff6
Node context: meh-LAHR, geh-LATH-keh
> Maybe githyanki and humans aren't so different after all.

0:0 - Let's not carried away, Wyll.
uid: d5efab75-e2c3-47b5-93da-a4dd9d1e8ccb
=== END NODE ===

0:0 - Maybe githyanki and humans aren't so different after all.
uid: f6cb75e3-6130-4dab-9616-3451e88df7ab
> Let's not carried away, Wyll.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_ROM_Act3_001.lsj
Synopsis:


0:0 - I hope my home can be yours, if you don't go back to the skies.
uid: 3663c1ea-8f37-4d08-96ee-29d155d7f169
> Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat.

0:0 - Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat.
uid: 67005019-9aa2-4f3e-a00e-9c39c7029c19
Node context: Anticipating a nice drink
> I meant the Gate! But you're always welcome for tea.

0:0 - I meant the Gate! But you're always welcome for tea.
uid: e86a7bd0-266d-403b-858c-edbc4a762c9c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_ROM_Act2_001.lsj
Synopsis:


0:0 - I really didn't expect the affair to last between the two of you, Lae'zel. Is it getting to be something more?
uid: 6e250d26-08d8-4176-bdb1-0ced0f6beffa
> We have spilled one another's blood. We have spent blows until utter exhaustion.

0:0 - We have spilled one another's blood. We have spent blows until utter exhaustion.
uid: bb47e2ac-6206-4a52-b1bf-4515194c62e8
Node context: Anticipating a nice drink
> Congratulations - I think.

0:0 - Congratulations - I think.
uid: d9bdfb85-b148-40dc-9195-b9286098ee75
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_MountainPass.lsj
Synopsis:


0:0 - Don't worry. You're more useful to me alive.
uid: 72f9bd18-d5ee-4112-8ed3-8431a926e2d2
=== END NODE ===

0:0 - Lae'zel, are you sure of the greeting we'll find at this crèche of yours?
uid: e97c19a9-3a85-4700-b36e-edb4db7fda36
> Of course I'll be welcomed. And if you behave, you may keep your head too.

0:0 - Of course I'll be welcomed. And if you behave, you may keep your head too.
uid: e9d06682-a1a2-47dd-b944-a9c5611f4916
> I can count on you to vouch for me, I hope.

0:0 - I can count on you to vouch for me, I hope.
uid: fe18be6f-53d6-444f-bf15-414183b20cb3
> Don't worry. You're more useful to me alive.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Laezel_IllithidColony.lsj
Synopsis:


0:0 - A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch.
uid: 1ace6073-6bfc-4223-bb5a-c31c0001856c
> The ones who triumph earn a place in githyanki society. The one's who don't, perish.

0:0 - The ones who triumph earn a place in githyanki society. The one's who don't, perish.
uid: 328804d5-08c1-993e-65b6-e889f7ae14ac
=== END NODE ===

0:0 - Lae'zel - did you ever fight illithid creatures in your training days?
uid: 4b6666c5-930b-4049-968e-eaea9e46f04e
> Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh.

0:0 - Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh.
uid: c053161f-0a0a-490b-bf19-57d43669e5d4
> Really? I figured you would have joined your fellow gith in a colony raid.

0:0 - Really? I figured you would have joined your fellow gith in a colony raid.
uid: c4368446-e258-42ef-8344-719e7761aea6
> A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Karlach_SouthDocks.lsj
Synopsis:


0:0 - Your nose is better than mine, pal.
uid: 14ec4aa3-1bea-ff9e-aace-822d9de6d110
=== END NODE ===

0:0 - Uh... fish?
uid: 5a07fc2b-250f-9f0f-1211-3d9640c36a61
> Well, yes. But also trouble.

0:0 - Smell that, Karlach?
uid: d7ce5d8c-fac7-1071-fb75-e77a1202f9f6
> Uh... fish?

0:0 - Well, yes. But also trouble.
uid: fff269a0-57eb-cc1c-10e5-5ab7060e087b
> Your nose is better than mine, pal.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Karlach_ROM_Act3_001.lsj
Synopsis:


0:0 - You're worth more respect than every last rogue in this city. I hope you know that.
uid: 380c9788-0dba-457d-80f7-7e6e3ef7f147
=== END NODE ===

0:0 - The fact one of your first dates is going to be one of your last... it's just not fair, Karlach.
uid: 4d6d2539-227a-4f36-81e6-f4705b3119c1
> I don't want to think about that. I just want to enjoy whatever comes my way.

0:0 - I don't want to think about that. I just want to enjoy whatever comes my way.
uid: 67de01b3-8836-4447-91dd-dd85c12f78a8
> You're worth more respect than every last rogue in this city. I hope you know that.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Karlach_ROM_Act2_001.lsj
Synopsis:


0:0 - Exactly so, your majesty.
uid: 2e3e9260-02b9-420e-b0d9-bfce80bd58fa
Node context: teasing wyll a little for being a toff
=== END NODE ===

0:0 - Karlach... I know I say this every day, but I'm so glad you're here.
uid: 363cfb44-5b4b-4a80-874a-b17fc2d17bd0
> Me too!

0:0 - Me too!
uid: e26f76af-ec9e-413d-9548-08941d028c0a
Node context: enthusiastic
> And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?

0:0 - And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?
uid: e8f19213-0aba-43e0-97c6-3259abe9a90f
> Exactly so, your majesty.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Karlach_ROM_Act1_001.lsj
Synopsis:


0:0 - With my new best friend on my tail the whole time. Who knew.
uid: 1c6d49f5-1884-343f-0607-b7648c754b06
=== END NODE ===

0:0 - Did Zariel know you'd be unable to touch anyone when she crammed that awful thing into your chest?
uid: 3dabda10-f6ad-45f0-80bb-e6b1744d56cd
> Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.

0:0 - Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.
uid: 94e2f099-99a9-4e83-9dd7-b20c06e0561d
Node context: Anticipating a nice drink
> Gods. I'm glad you got out of there.

0:0 - Gods. I'm glad you got out of there.
uid: a1b7c41d-3f74-494b-ab2b-8e23063ea01a
> With my new best friend on my tail the whole time. Who knew.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Jaheira_UndercityRuins.lsj
Synopsis:


0:0 - My first visit to the undercity. A haven for undead, or so my tutors said.
uid: 8563b229-8982-4733-be44-104bd168aa70
> Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die.

0:0 - Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die.
uid: 8899980e-00de-43f3-891a-986d1194ee12
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Jaheira_GuildhallEntrance.lsj
Synopsis:


0:0 - I grieve to tell you, Wyll, they never were.
uid: 039fdb82-fd31-44f0-85e8-b184b4027d3a
=== END NODE ===

0:0 - Odd - I'd expect a Flaming Fist or four to be stationed nearby.
uid: 0772ae39-467b-404c-99c0-460943d89a54
> They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm?

0:0 - They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm?
uid: 7c4ef9ed-627a-4aa2-86fe-5765440a5e7f
> The Fist aren't what they used to be.

0:0 - The Fist aren't what they used to be.
uid: f95e7722-93a2-422d-a155-9b130597b73b
> I grieve to tell you, Wyll, they never were.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Jaheira_CountingHouse.lsj
Synopsis:


0:0 - Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face.
uid: 25ab0ee9-4c54-46a2-8c67-2026cfc842f0
=== END NODE ===

0:0 - I was barely eight years of age when I heard the Counting House held mythical treasure.
uid: 521e2fe8-435b-4cb2-b70d-d164f915134b
> So curious little Wyll tried to slip in. The guard spotted me straight away and dragged me by the collar back to my father.

0:0 - So curious little Wyll tried to slip in. The guard spotted me straight away and dragged me by the collar back to my father.
uid: 6bfd1aee-4632-4e1c-87d4-82c98e5d1309
> A talking-to from the Grand Marshal himself. Quite the introduction to a life of crime - what did he say?

0:0 - A talking-to from the Grand Marshal himself. Quite the introduction to a life of crime - what did he say?
uid: b39fd482-81ad-4dd1-bad4-f52f0d44160d
Node context: Amused - playing at not relishing Wylll's punishment
> Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Jaheira_BasiliskGate.lsj
Synopsis:


0:0 - I should hope so - they certainly don't get paid half so well.
uid: 359d6057-da73-4557-b884-df719b151684
Node context: Snort of amusement
=== END NODE ===

0:0 - Mercenary they may be, but father always demanded discipline from the Flaming Fist. Seems some grew unruly in his absence.
uid: 537eca06-00d3-4433-bd23-61fe3a294d50
> Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature.

0:0 - Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature.
uid: 6ba8bca1-21a0-41fd-ad44-7b1f39913975
> And you think the Harpers are more dutiful?

0:0 - And you think the Harpers are more dutiful?
uid: 95211d88-f302-4b05-b8c5-24d45e127d7a
> I should hope so - they certainly don't get paid half so well.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_ThormMausoleum.lsj
Synopsis:
Banter between Wyll and Halsin in a mausoleum

0:0 - No signs of life - but the spirits of the past still linger here.
uid: 13441372-4ebd-4b7f-94ab-03e6ca9ea591
> Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.

0:0 - Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.
uid: 165c529b-3fab-4b0c-815f-d6432bfea4dd
Node context: reassuring-ish,
> When I was very young, father told me the dear ones we lose are quiet - but ever watchful.

0:0 - When I was very young, father told me the dear ones we lose are quiet - but ever watchful.
uid: 799d08d8-e718-4e02-8889-29aa09ed5c5b
> I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.

0:0 - I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.
uid: 8e5bc577-34e4-3bb0-181a-259edadd7a93
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_SharTemple.lsj
Synopsis:


0:0 - The statuary in here is so triumphal. Even the worst of us can see ourselves as heroes.
uid: 4e9710ef-68cf-4fb3-bdfa-25d8ef191d14
> That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.

0:0 - That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.
uid: 83df3183-a71d-4bd4-9265-c4813f55c532
> Not wise enough to avoid Sharran sanctums, apparently.

0:0 - Not wise enough to avoid Sharran sanctums, apparently.
uid: 976ced9c-dd28-45ea-a5aa-c4a52f432e4f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_SCL_BattlefieldRemains.lsj
Synopsis:


0:0 - That's right - you were there, weren't you?
uid: 3e5cc4e5-c37e-46a1-93ec-bf4e4891b5d6
> I was. Part of my spirit was shorn away from me here, and never left.

0:0 - My boyhood texts claimed bodies from this battle drifted downriver for a week.
uid: 697e775f-a923-47c7-81f8-65f3949eadb5
> Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.

0:0 - I was. Part of my spirit was shorn away from me here, and never left.
uid: ce84f826-3d66-494e-acb0-79121e8c3570
=== END NODE ===

0:0 - Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.
uid: f59757ee-0913-45d2-a9ea-7e4e98b8c588
> That's right - you were there, weren't you?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_ROM_Act3_001.lsj
Synopsis:


0:0 - Halsin, tell me about the man behind the hulking wall of muscle.
uid: 00c56a3b-791e-4d91-aca6-4a40597039b7
> Do you actually do anything besides meditate, counsel, fight, train, and make love?

0:0 - Hm. Good question.
uid: 262f9425-880d-431b-a6db-9eb14221c745
=== END NODE ===

0:0 - Is such an existence lacking?
uid: 2e35462a-e69d-3f6e-5c95-32f697ddb774
> Hm. Good question.

0:0 - Do you actually do anything besides meditate, counsel, fight, train, and make love?
uid: b651db54-c60f-4cf4-bc68-09210fcad37a
> Is such an existence lacking?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Halsin_PhilgraveMansion.lsj
Synopsis:
Banter between Wyll and Halsin in a creepy mansion.

0:0 - Father always shooed me away from this place. 'More rats than a Waterdeep dungeon.'
uid: 84a2a0db-ea42-4e0c-9be3-60a09a8ed46c
> It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.

0:0 - It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.
uid: ad9d24bb-71c4-41a5-bfc5-2eea869d7fe1
Node context: A little defensive on behalf of rats in general
> And I don't get the sense that my father was being literal.

0:0 - And I don't get the sense that my father was being literal.
uid: de527903-3519-45af-a538-5b5ade59a761
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_SCL_Forest.lsj
Synopsis:


0:0 - Frustrating, that.
uid: 261cb092-c896-4627-b2af-3f227048d40d
> Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.

0:0 - Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.
uid: 3ff48226-2c39-bc9a-1a1c-80ecf983c72d
=== END NODE ===

0:0 - What a dismal forest. Monsters could be lurking behind any and every tree.
uid: 441667d0-2e4e-4d53-8dbf-bc5c67e05529
> We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.

0:0 - We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
uid: d5b03844-48d1-4cc6-bff5-7dee226338ee
Node context: serious
> Frustrating, that.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_ROM_Act3_001.lsj
Synopsis:
Astarion Spawn

0:0 - I'll take that comment with the sincerity and good will I assume it was intended.
uid: 8d63c926-f013-4550-b045-3d6734b3fd86
Node context: Not rising to it, cheerful
=== END NODE ===

0:0 - I used to believe the beauty of first love was unable to be surpassed.
uid: a570caeb-db06-490e-a846-b1cff1df623c
> But Gale - you are so much more tolerable now you've found your second.

0:0 - But Gale - you are so much more tolerable now you've found your second.
uid: ab075d32-2361-4604-a302-c0ad7c239acb
> I'll take that comment with the sincerity and good will I assume it was intended.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_ROM_Act2.lsj
Synopsis:


0:0 - I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
uid: 3bf68069-02bf-4bf1-bab2-138a8fe16f55
Node context: Fishing for info, a bit annoyed about what he's heard
> Where are we going with this, Gale?

0:0 - Where are we going with this, Gale?
uid: 9f0205a6-605c-417a-9ba8-dd74fb754170
> Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.

0:0 - Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.
uid: fcfa4c8c-4931-4d88-9dd1-19f26d45fd1a
Node context: A bit sulky/sensitive about it
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_ReithwinVillageOutdoors.lsj
Synopsis:


0:0 - I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
uid: 32d3a927-4796-474c-af6c-fbfaa3a5c900
> It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.

0:0 - It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.
uid: bb6ceb2d-ef9f-49bf-b0b0-566a77ec9265
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_MoonrisePrison.lsj
Synopsis:


0:0 - It's in a devil's nature to conceal the truth - you can't fault yourself for that.
uid: 02149e05-cb02-6fac-28c9-fb7ec4b9aea2
> I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.

0:0 - Not a devil in sight. How disappointing.
uid: 06396bd5-aea8-4e50-a55a-8a2e54eefbb4
- 0 Check flag(s) (Global):
   false - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony.
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
   false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early
> I doubt a few iron bars are sufficient to hold one of Zariel's.

0:0 - I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.
uid: 43ceda70-59eb-a946-fae2-4b953fd85809
=== END NODE ===

0:0 - Of course Mizora was Zariel's captured asset. How did I not see it coming?
uid: 452c4770-fba6-197b-11db-c72532843ad4
- 0 Check flag(s) (Global):
   true - TWN_Wyll_State_MizorasCaptureHappened - Mizora's Capture dialog was played in TWN
> It's in a devil's nature to conceal the truth - you can't fault yourself for that.

0:0 - I doubt a few iron bars are sufficient to hold one of Zariel's.
uid: 64260a77-f1a0-4344-888c-2276057df76b
> True enough. But an illithid pod? That would probably do the trick.

0:0 - And seven years of wondering if I'd ever rid myself of her - or if I even should.
uid: 8242453f-779b-7f96-23d1-186386b2ff00
=== END NODE ===

0:0 - Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
uid: b6224a7b-3b34-cb9d-bb47-d5ccbf1ca0d5
> And seven years of wondering if I'd ever rid myself of her - or if I even should.

0:0 - True enough. But an illithid pod? That would probably do the trick.
uid: c6095751-4631-4d72-a67d-7fec56df0f52
Node context: Cogs whirring
> I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.

0:0 - How long have you been pacted to Mizora, Wyll?
uid: cdc7b9ab-e9d3-5b80-79e0-d51d10d143ed
> Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.

0:0 - I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.
uid: e45dcdb3-d88b-3002-c42e-4069c285408f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_MoonriseGeneral_AssaultState.lsj
Synopsis:


0:0 - This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
uid: 4cb61134-1f1b-4a17-87db-dcce002546d2
> Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.

0:0 - Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.
uid: b91a6c64-7a88-4032-b11e-034dba2f583a
Node context: Feigned modesty
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_MoonriseGeneral.lsj
Synopsis:


0:0 - This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
uid: 7efdb9d2-4534-441d-b6cc-ab4ec808bf49
> All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.

0:0 - All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
uid: 8d7e305f-f246-4737-8b2d-f650479dcb14
Node context: Cheery/determined
> And if we don't find any clear weakness?

0:0 - And if we don't find any clear weakness?
uid: a4947e75-dd24-40a9-9b9a-d84ea3c5d43e
> Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.

0:0 - Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.
uid: ae53485b-632f-636f-f76a-fd85c9cceebf
Node context: Cheery/determined
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_HouseOfHealing.lsj
Synopsis:


0:0 - This was a hospital? Feels more like a prison.
uid: 4e1401df-b070-4e23-9410-c08ea98d1c57
> A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.

0:0 - I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.
uid: 707d073c-e51a-4cbd-a623-ada56838f6ba
=== END NODE ===

0:0 - A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
uid: 75c6f0e6-f678-45ee-811f-e560077e7288
> I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.

0:0 - I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
uid: c233461c-1c09-40ab-85c0-4d9e3a8052ed
> I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_Guildhall.lsj
Synopsis:


0:0 - Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.
uid: 8e346996-a501-4b26-b191-c11626c34359
Node context: Good humoured
=== END NODE ===

0:0 - It might seem a bit ramshackle, but this place has a boastworthy bar.
uid: a320f490-666a-405e-af7d-9ddde59c2ad4
> A bar is only as good as its cellars. Which vintages can we expect to find on their racks?

0:0 - A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
uid: b028f062-42c5-48a6-ab84-4d6762523c96
Node context: Anticipating a nice drink
> Here, a bottle is judged more by its ability to crack heads than the quality of its contents.

0:0 - Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
uid: fba8c841-e1fa-4f1f-be45-df363776e52f
> Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_WyrmsRock.lsj
Synopsis:


0:0 - The city fell under Gortash's charms without him casting nary a spell.
uid: 31ad9a25-27f8-425c-8394-6542ceb4e8b5
> Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.

0:0 - Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.
uid: 753540a5-ad99-4c8c-9616-3de8a294e2b4
> The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.

0:0 - The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.
uid: 7b7707d7-8e2b-471f-a822-e9515643b361
> Safety, sweets - it's the same principle.

0:0 - Safety, sweets - it's the same principle.
uid: 95875635-750b-0037-62d0-466980f9f818
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_SCL_FishermansHut.lsj
Synopsis:


0:0 - Come, Astarion. I know you're not really as heartless as all that.
uid: 0149f8e4-a67d-4952-b471-376165f64095
> Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.

0:0 - Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.
uid: 13521002-1259-48bd-b31c-d60eb3ed5788
=== END NODE ===

0:0 - To think how vibrant this place must have once been. Children playing, merchants hawking. Real people living real lives.
uid: 7c90b534-ccc1-4b03-8377-215d086fa802
> I know, can you imagine the noise? This is much more peaceful.

0:0 - I know, can you imagine the noise? This is much more peaceful.
uid: 943a91a6-734e-4c9a-a3f1-e2f2847d7f8d
> Come, Astarion. I know you're not really as heartless as all that.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_ROM_Act3_002.lsj
Synopsis:
Astarion Ascendant

0:0 - You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.
uid: 3ea1e476-a855-440d-85bf-e9b64507dddd
=== END NODE ===

0:0 - The two of you are the unholiest union I can bloody imagine.
uid: 7098151d-a574-4c36-b6ff-8d1973b1da92
> It's funny - I don't recall asking your opinion, Wyll.

0:0 - It's funny - I don't recall asking your opinion, Wyll.
uid: 89f79930-a8d3-4e63-9f6f-01a7032ecc2f
> You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_ROM_Act3_001.lsj
Synopsis:
Astarion Spawn

0:0 - No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.
uid: 42a4f0ca-619b-4c7e-a013-23e5ebd3547f
=== END NODE ===

0:0 - Astarion, I was wrong about you. Truly wrong about you.
uid: 7daec56e-5983-4649-a1fc-c2caca58bfde
> Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?

0:0 - Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?
uid: ccd95798-4a2d-4a22-81c4-aa63475a758c
Node context: A little tired of Wyll's bullshit
> No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_ROM_Act2_001.lsj
Synopsis:


0:0 - You aren't actually insufferably randy. You're just insufferable.
uid: 4fbd4399-bef5-432e-863d-ef49833600ce
=== END NODE ===

0:0 - Astarion, I just want to say - I judged you wrongly. I'm sorry.
uid: a99d208a-481f-403b-bba9-c117a3615311
> Really? And how - specifically - have you misjudged my fine character?

0:0 - Really? And how - specifically - have you misjudged my fine character?
uid: cf978f9f-bd52-4613-b679-1161862a8bb5
> You aren't actually insufferably randy. You're just insufferable.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_ROM_Act1_001.lsj
Synopsis:


0:0 - Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.
uid: c73dfad5-911a-4d94-9bd4-4854558406c0
=== END NODE ===

0:0 - I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you.
uid: d5591b01-b116-4ff5-be1f-19c3ebc2ee08
> Excuse me? That's just mean - we're all adults here.

0:0 - Excuse me? That's just mean - we're all adults here.
uid: e33e5f0c-9af2-4933-bd84-3ec21597e590
> Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_MoonriseBridge.lsj
Synopsis:


0:0 - Yes, that's why I'm mocking you - to keep our spirits up. No other reason...
uid: 0b287652-4b9f-4050-9b4e-d97fd9b7f627
=== END NODE ===

0:0 - Finally, we're approaching Moonrise Towers.
uid: 6661284e-aa48-4e9c-8788-b4b11cfc2512
> Nothing escapes the Blade of Frontiers' keen senses, I see.

0:0 - Nothing escapes the Blade of Frontiers' keen senses, I see.
uid: b9a81fdb-f2b4-43e2-81d1-557b189a8259
> Mock me all you want, Astarion. We could use a little comic relief.

0:0 - Mock me all you want, Astarion. We could use a little comic relief.
uid: d3d4b91e-0d7e-4b87-8ee6-6b5e4b025b5b
> Yes, that's why I'm mocking you - to keep our spirits up. No other reason...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_Forest.lsj
Synopsis:
Wyll and Astarion banter in FOR

0:0 - Sure, but think of the stories you'll be able to tell.
uid: b25e4bf9-d0e8-480b-b438-50ef51499079
=== END NODE ===

0:0 - As much love as I hold for Baldur's Gate, these frontiers delight me as much as any bustling street.
uid: f2f7776f-cb56-4b44-ac68-b4d0594af483
> You can't be serious? This is a howling wasteland!

0:0 - You can't be serious? This is a howling wasteland!
uid: f874e83c-2e58-491f-95ad-17a73388d2a3
> I haven't even had a bath since the abduction. I must reek of illithid slime.

0:0 - I haven't even had a bath since the abduction. I must reek of illithid slime.
uid: fdc27e8a-25e7-4b5f-9b22-22e3fc11e161
> Sure, but think of the stories you'll be able to tell.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Astarion_BlushingMermaid.lsj
Synopsis:


0:0 - Ah - the memories. The Blushing Mermaid's where fifteen-year-old Wyll snuck his first kiss.
uid: 1045fd0b-4d1e-469d-aa29-c824b25d9a11
> You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...

0:0 - You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...
uid: 10cfeb41-45c4-457e-889e-3cf12d8b6639
> Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.

0:0 - But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.
uid: 4364f547-3526-4119-84b1-560d0a4b6693
=== END NODE ===

0:0 - Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.
uid: b98b5dd3-7322-4c32-8cfa-8e5269c2b173
> But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_WyrmSouth.lsj
Synopsis:
Banter between Shadowheart and Wyll.

0:0 - You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price...
uid: 1c8a2164-b6c0-4c57-bed6-e935b42da037
Node context: Thoughtful - not necessarily critical of the place she's referring to. Can be applicable to either of SH's arcs
> Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?

0:0 - You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.
uid: 4575ed2b-00fb-4db2-b9e1-4bd44f64d04e
Node context: Playful. Can be applicable to either of SH's arcs
> Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I never was one to sow my wild oats.

0:0 - Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
uid: 68166712-ace0-4d75-a932-47dc7d2a8150
> You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.

0:0 - Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I never was one to sow my wild oats.
uid: f253ee2b-d9e5-440d-a807-547e4f826fcf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_WaterQueen.lsj
Synopsis:
banter between SH and Wyll

0:0 - Umberlee - a brutal goddess, from what I understand. Without even the slightest touch of subtlety to her.
uid: 04626dad-d30d-4be8-a848-b8d339868d2d
> Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.

0:0 - That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
uid: 06102e91-ff10-07e7-aa49-86a33eab2a46
Node context: proselytising, Arc - SH is loyal to shar
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Besides... it suits me.

0:0 - You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.
uid: 16c3789a-c361-4991-b2fa-d8cbbbc9f76c
Node context: Some regret, before shaking it off. Arc - SH has turned from Shar
> On that matter, you'll hear no argument from me.

0:0 - Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.
uid: 473ba1e5-b931-04da-a6f3-96b8f02b3980
> That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
> You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.

0:0 - Besides... it suits me.
uid: 63847ee0-4baf-3c0e-f423-a3dc9eef737d
Node context: Conceding she just likes the look after justifying it on religious grounds
> On that matter, you'll hear no argument from me.

0:0 - On that matter, you'll hear no argument from me.
uid: cc58ce72-866b-4c86-a763-e05d64c8c840
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_UpperTracks.lsj
Synopsis:
Banter between SH and Wyll

0:0 - Amazing how the city can seem almost peaceful at times, knowing all that goes on out there.
uid: 03729c98-640a-4f6a-8712-7d099eaa7dce
> 'All that goes on'?

0:0 - Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.
uid: 44a85b62-fb4e-4e8d-b845-d40c070f7755
Node context: Cynical philosophising. Slight smirk at the end, considering how things benefit her goddess. Arc: SH is loyal to shar
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.

0:0 - If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
uid: 6bce5090-d8d4-4504-9d22-0355a880e4fe
> A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...

0:0 - A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...
uid: 880863fd-922c-0e13-bffb-c5ea66fd5339
=== END NODE ===

0:0 - 'All that goes on'?
uid: c57429a2-c947-497f-9864-39d93faa44f3
> Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.
> Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...

0:0 - Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...
uid: e4474244-0412-5434-c684-ce6495b98df1
Node context: Cynical philosophising. Arc - SH has abandoned shar
> If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_Tabernacle.lsj
Synopsis:
Banter between SH and Wyll

0:0 - A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong?
uid: 120da7ad-0d14-4b0a-9c56-5dfe757e846a
Node context: Scornful. Can be applied to either of SH's arcs
> I'd rather not think of it, Shadowheart...

0:0 - You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.
uid: 35d56ae9-62cc-48af-aa61-e678089773de
Node context: 'oh, she's done her research' . Can be applied to either of SH's arcs
> What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.

0:0 - What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.
uid: 7c5d0fec-a44c-9309-fb7c-cbae5788aba7
=== END NODE ===

0:0 - I'd rather not think of it, Shadowheart...
uid: c4b28966-51c7-47e8-8da0-7b59c08c8865
> You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_ROM_Act1.lsj
Synopsis:
Banter between SH and Wyll in Act 1.

0:0 - I don't have to ask for permission, if that's what you mean.
uid: 46124c4a-a4d3-4565-bde5-0688ccffe1f0
> Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.

0:0 - I'm my own man, Shadowheart... in this sense, at least.
uid: 80f6488f-cd03-4a9d-a6fd-41e1c3fd6531
=== END NODE ===

0:0 - Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.
uid: 90838a9e-40c6-4d7c-824a-66b837b77ef8
Node context: Curious. Alluding to Wyll being in a romance with the player when he comes from an aristocratic background.
> I'm my own man, Shadowheart... in this sense, at least.

0:0 - Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like?
uid: fe5ce9c8-f61d-4c5e-97f8-6426d075b772
Node context: Curious. Alluding to Wyll being in a romance with the player when he comes from an aristocratic background.
> I don't have to ask for permission, if that's what you mean.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_MoonriseEpilogue.lsj
Synopsis:
Banter between SH and Wyll.

0:0 - Sobering, to think that we've got even tougher battles yet to come.
uid: 5edeb37e-f959-483a-8e36-4b55ae9553b6
> We've chipped away a piece of the Absolute. It will take all our might, all our will, to fully shatter it.

0:0 - I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught.
uid: 6e1cd3b6-ad5a-4ac4-bb5f-3a357a4b3111
=== END NODE ===

0:0 - We've chipped away a piece of the Absolute. It will take all our might, all our will, to fully shatter it.
uid: 796a7a1d-9cae-4420-b2df-9883e632cf92
> I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_MasonsGuild.lsj
Synopsis:
Banter between SH and Wyll in a masonry guild.

0:0 - All this stonework has me thinking - would you ever want a statue of yourself, Wyll?
uid: 0e015654-8a7c-440f-87ec-95c65c7df4eb
> It seems a rather... vain notion to me. But I can't say I haven't thought about it. How about you?

0:0 - I suppose it might be nice to be remembered - though I'd be less keen on having birds perching on my head for evermore.
uid: 3b599945-b9c3-43ca-9fe0-4e5341fbc057
> Think of the... er... mess they'd make. Well - better your statue's head than your own.

0:0 - It seems a rather... vain notion to me. But I can't say I haven't thought about it. How about you?
uid: 57e87942-49e2-445a-82bd-834948d39c48
> I suppose it might be nice to be remembered - though I'd be less keen on having birds perching on my head for evermore.

0:0 - Think of the... er... mess they'd make. Well - better your statue's head than your own.
uid: 9ee08329-ddf4-15ee-2470-aa5911247483
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_DevilFee.lsj
Synopsis:
Banter between SH and Wyll

0:0 - Fiend worship... I'm not trying to pick a fight, Wyll. But it really seems like a blatantly ill-advised idea.
uid: 0570857e-f02d-44cc-8695-0363a7424671
Node context: Butter wouldn't melt/teasing. Applicable to either SH arc
> It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.


0:0 - How do they differ, then? The number of horns? The exact timbre of their evil laugh?
uid: 33eba27d-ab81-4130-889d-87f2d6a74247
Node context: Teasing. Applicable to either SH arc
> Could be most anything. Their willingness to torment their travel partners with wisecracks, for example.

0:0 - Could be most anything. Their willingness to torment their travel partners with wisecracks, for example.
uid: 93eb02f3-95b0-0491-5275-3d8f82358444
=== END NODE ===

0:0 - It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.

uid: dcad4f4b-03c7-8d5d-2ab1-2cdaa7a7f392
> How do they differ, then? The number of horns? The exact timbre of their evil laugh?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_BhaalTemple.lsj
Synopsis:
Banter between SH and Gale (not Wyll)

0:0 - Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
1:0 - Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache.
uid: 2946a04e-1c72-4f00-b321-1473cd4b7c87
Node context: bemoaning the aesthetics of a triumverate of evil gods. 'At least Shar had some panache.' = SH left Shar. 'Now Lady Shar - she has panache.' = SH loyal to shar
- 0:0 Tag: Enemy of Shar -
> As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...

0:0 - Heh. 'Pleasure dome'.
uid: 6517b7e4-c679-464f-a721-ff6e96fd38af
Node context: Snort of laughter, Induging in juvenile humour briefly. Applicable to either SH arc
> It's a perfectly legitimate architectural feature!

0:0 - It's a perfectly legitimate architectural feature!
uid: 9ad3a911-696a-462b-bd0a-bd60e74023ef
Node context: A bit embarassed
=== END NODE ===

0:0 - As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
uid: f7500991-87ec-4911-b228-d21064aa4dbe
Node context: Enthusiastic in remembering the architecture of Mystra's home, ignorant of the innuendo
> Heh. 'Pleasure dome'.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Wyll_AbandonedCistern.lsj
Synopsis:
SH Wyll banter

0:0 - You know what would be nice, just for a change? Venturing through a sun-dappled vineyard, or a gleaming palace.
1:0 - You know what would be nice, just for a change? Venturing through a mysterious bazaar, or a lush, dark wood, scented with lavender.
uid: 1015f5cc-c78f-47f4-a7d0-02135a4a8289
Node context: Politely complaining. 'sun-dappled vineyard...' = SH has turned from Shar. 'a mysterious bazaar..' = SH is loyal to Shar.
- 0:0 Tag: Enemy of Shar -
> Not so fond of the sewers, then?

0:0 - They have their purpose. I'd just rather we didn't have to wade through their purpose.
uid: 6c2e1968-5ee9-ea31-ae9c-aa7d46775b88
Node context: rueful. Applicable to either SH arc
=== END NODE ===

0:0 - Not so fond of the sewers, then?
uid: d8d51e59-d93c-471b-8aa9-b462bdd70c85
> They have their purpose. I'd just rather we didn't have to wade through their purpose.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_TadpolingCenter.lsj
Synopsis:
Banter between SH and Minthara.

0:0 - Appalling. I am glad my memories of the infection are not so clear.
uid: 58d1e303-2887-2558-443c-b2d1fc42c949
Node context: with a shudder, having heard a description of illithid infection
> Oh yes, I forgot - you had your love of the Absolute to mask the ugly parts.

0:0 - Do not call it love. It was poison.
uid: 5e141a98-5a6b-d552-98f6-4ba9f1121a1b
Node context: quietly angry. Heavy emphasis on poison.
=== END NODE ===

0:0 - Oh yes, I forgot - you had your love of the Absolute to mask the ugly parts.
uid: ab1584eb-d300-f94d-53a3-04dfa2bf551a
Node context: Veiled criticism of a former enemy
> Do not call it love. It was poison.

0:0 - Ugh. This place brings back unwelcome memories of a tadpole slipping behind my eye...
uid: cc5cc9b0-f209-d5c9-51c0-97947775b73f
Node context: Distaste (in a place where people are infected with tadpoles)
> Appalling. I am glad my memories of the infection are not so clear.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ROM_Act3.lsj
Synopsis:
Banter between SH and Minthara in Act 3

0:0 - It flourishes because the strong feed on the weak. Charming as you are, child, you would be nourishment for the matrons mothers.
uid: 0a25d9c3-90a3-4e7e-9c23-93359f6b7ca8
> ...Of course.

0:0 - Is drow society as the books say? It almost sounds tempting - matriarchal power, flourishing to its greatest extent.
uid: 0da5dc3b-6e27-4109-a565-48481f99b6ca
Node context: Curious. Idle banter. Can be applicable to either of Shadowheart's arcs
> It flourishes because the strong feed on the weak. Charming as you are, child, you would be nourishment for the matrons mothers.

0:0 - ...Of course.
uid: 77d4cb82-5ce3-4e90-98e9-4df40cdaab7b
Node context: Slightly taken aback/not going there. Idle banter. Can be applicable to either of Shadowheart's arcs
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ROM_Act2.lsj
Synopsis:
Banter between Shadowheart and Minthara in Act 2

0:0 - I cannot love who I do not trust, with either my heart or my body. I am fortunate to have found someone worthy.
uid: 2410a082-820d-44da-9c49-4231c3d773cc
=== END NODE ===

0:0 - I do not fall for my foes. I vanquish them.
uid: dd2d0fbd-29a9-4757-8fdc-5c4c041e4464
> I cannot love who I do not trust, with either my heart or my body. I am fortunate to have found someone worthy.

0:0 - Any doubts about falling for a foe, Minthara? Or does that just add spice to things?
uid: e56e9100-4eb2-4a4c-90ad-0985d58b399a
Node context: Slightly-teasing enquiry. Alluding to Minthara being in a relationship with the player. Can be applicable to either SH arc
> I do not fall for my foes. I vanquish them.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_ReithwinVillageOutdoors.lsj
Synopsis:
Banter betweem SH and Minthara in Reithwin village

0:0 - No... this must have been due to the battle. Lady Shar's warriors would have little interet in looting...
uid: 4afcd346-ec10-b88b-bb8e-8d364d7a9a93
Node context: A little disbelieving. Arc: SH is loyal to Shar.
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Come, Shadowheart. Do you think prayers alone can keep an army on the march?

0:0 - Your Sharran kin are responsible for this ruin. They purged these lands even before the shadow curse, and pillaged all they could find.
uid: 59c26c41-6f35-bbd6-1544-33aed6f66b2a
Node context: making an observation, calm
> No... this must have been due to the battle. Lady Shar's warriors would have little interet in looting...
> Not my kin - not any longer. Their past deeds are not my responsibility.

0:0 - Come, Shadowheart. Do you think prayers alone can keep an army on the march?
uid: 957257e1-9aa7-72e9-2291-512defaddc62
Node context: condescending
> Even those devoted to loss fill their pockets and bellies when the chance arises.

0:0 - This place was ruined rather thoroughly. I'm starting to forget what a habitable village looks like.
uid: a252cddc-b292-6d6e-cbd5-00697cad7fe6
> Your Sharran kin are responsible for this ruin. They purged these lands even before the shadow curse, and pillaged all they could find.

0:0 - Not my kin - not any longer. Their past deeds are not my responsibility.
uid: b5562f5a-e642-64f2-e997-886ca6c1b0e7
Node context: rejecting any implicit complicity. Arc: SH has turned from Shar.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
=== END NODE ===

0:0 - Even those devoted to loss fill their pockets and bellies when the chance arises.
uid: d17f46b7-40ff-31e3-8455-ee956a0f3fef
Node context: a grim lesson
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minthara_LastLightCursed.lsj
Synopsis:
Banter between SH and Minthara in Last Light after it has fallen to the Shadow Curse (possibly as an indirect consequence of SH killing Nightsong, but possibly unrelated to this).

0:0 - Not before time. They hoped to stand against Ketheric with little more than a trick of the light to protect them.
uid: 2db3ab55-fabc-2c3f-bcc1-fed316d5c550
Node context: Scornful -reflecting on the death of people within the shadow curse
> Worse - they defied Lady Shar's power, openly. Now they have paid the price.
> They were desperate. Nobody deserves this.

0:0 - Gone. Swallowed up by the shadow curse.
uid: 6c8b95f5-33e6-c8c4-037f-e1a54e46c100
Node context: Taken aback at the sight of a former hub, now consumed by the Shadow curse. Can be applicable to either arc - gut reaction.
> Not before time. They hoped to stand against Ketheric with little more than a trick of the light to protect them.

0:0 - Worse - they defied Lady Shar's power, openly. Now they have paid the price.
uid: aa4e6386-8b8e-8f2a-18fb-f51c471dc8a7
Node context: Bullish. Arc: SH is loyal to Shar.
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
=== END NODE ===

0:0 - They were desperate. Nobody deserves this.
uid: e68f033a-79fe-6292-3fc2-8e24f87b6eda
Node context: Haunted. Arc: SH has turned from Shar.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minsc_Intro2.lsj
Synopsis:


0:0 - | Hey Minsc, How do you judge what's evil? |
uid: 2ffa56a6-e8b4-35ee-3bfc-8c81d18f8f4b
> | Enough trick questions! Evil is clearly evil. |

0:0 - | Am I evil? You called my goddess so. |
uid: 46dded5c-004e-3527-1b9b-28212c88d0ae
> | If I decide you are evil, my blade will inform you of the fact. |

0:0 - | Enough trick questions! Evil is clearly evil. |
uid: 61bf095b-3c4a-7c40-1d45-5d5c34b85e37
> | Am I evil? You called my goddess so. |

0:0 - | If I decide you are evil, my blade will inform you of the fact. |
uid: 68a16722-f93d-cfb5-7171-74dca061ab7c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Minsc_Intro1.lsj
Synopsis:


0:0 - | Dark. Lonely. Helpless. |
uid: 01cd889e-24a8-cea6-df49-b63e27cc6cde
> | The dark is Shar's domain. You wouldn't have been lonely if you embraced her. |

0:0 - | The dark is Shar's domain. You wouldn't have been lonely if you embraced her. |
uid: 628132f9-e8a5-a288-5d5d-b617729787a3
> | Evil! Never! |

0:0 - | Evil! Never! |
uid: 7ead559b-34e1-b644-3575-25f1b9c4b9c9
=== END NODE ===

0:0 - | Hey Minsc, what was it like, being a statue? |
uid: aca38a1c-e206-69cf-1b91-8fec41d342af
> | Dark. Lonely. Helpless. |


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act3.lsj
Synopsis:
Banter between SH and Lae'zel in Act 3

0:0 - How about you, Lae'zel? You're new to the city - found anything to admire in it?
uid: 81e866ef-47be-2d68-422d-7de0a762e20a
Node context: Banter with Lae'zel. Shared line applicable to eitther SH arc
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
> Admire it? As an overripe fruit ready for plucking, or a fattened calf awaiting the knife, perhaps.

0:0 - Admire it? As an overripe fruit ready for plucking, or a fattened calf awaiting the knife, perhaps.
uid: b282e6a4-ea43-4fd3-a793-1ec86db0bcd5
> This place was constructed as if it wants a foreign power to pillage it.

0:0 - I am fond of Baldur's Gate, in spite of it's failings. It's the perfect place for Lady Shar's faith to take hold.
1:0 - Baldur's Gate can be dirty, overcrowded, dangerous... but I do like it all the same. Found anything to admire in it, Lae'zel?
uid: dabb72bb-f48e-4789-8cc4-74b8fbf3fb97
Node context: 'I am fond of Baldur's Gate' = SH loyal to Shar. 'Baldur's Gate can be dirty' = SH turned from Shar
- 0:0 Tag: Chosen of Shar -
> How about you, Lae'zel? You're new to the city - found anything to admire in it?

0:0 - This place was constructed as if it wants a foreign power to pillage it.
uid: f662f3bb-bfea-4481-b3a4-339e6f821fc8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act2.lsj
Synopsis:
Banter between SH and Lae'zel in Act 2 when the player has romanced Lae'zel

0:0 - Nighttime exertions...? Oh, I see. Well, considerate of you, I suppose.
uid: 3cf874ea-f4fb-47cf-b312-872b52d067f2
Node context: realisation/slightly flustered (Lae'zel is in a romance with the player) Applicable to either SH arc
=== END NODE ===

0:0 - I'm a tad surprised you change into more comfortable garb at camp, Lae'zel. You strike me as a 'sleeps in her armour' type.
uid: 51ec20bc-75aa-4b43-9d9c-02bd9ddc5bf8
Node context: Idle banter with Lae'zel. Applicable to either SH arc
> It would cause too much noise during my nighttime... exertions. I do not wish to alert foes of our location.

0:0 - It would cause too much noise during my nighttime... exertions. I do not wish to alert foes of our location.
uid: d3b2dc80-c9a3-4676-a412-e0d02b7e361c
> Nighttime exertions...? Oh, I see. Well, considerate of you, I suppose.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_ROM_Act1.lsj
Synopsis:
Banter between Lae'zel and Shadowheart.

0:0 - I wouldn't have predicted the night you shared with our friend, Lae'zel. You didn't consider it beneath you?
uid: 6764c5c6-1a38-48b4-af5f-bc5ff3bed320
Node context: Teasiing Lae'zel for being in a romance with the player. Early game/SH is loyal to Shar
> They were beneath me, at times. But also above me, And standing, at certain points.

0:0 - They were beneath me, at times. But also above me, And standing, at certain points.
uid: b6df5ffd-0751-43cf-b41f-01af96ad2d35
> That's enough, I get the picture. Gods, do I get the picture...

0:0 - That's enough, I get the picture. Gods, do I get the picture...
uid: bb86d136-fb23-4eac-871a-269de46ebe49
Node context: 'Too much information, thanks' Early game/SH is loyal to Shar
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Laezel_MoonrisePrison.lsj
Synopsis:
Shadowheart and Lae'zel banter between themselves with in the Moonrise Towers prison

0:0 - All those locked cells. A girl could cause all sorts of mischief with skilled fingers and a hairpin...
uid: 01d82da3-c3af-4f71-bc71-e95203ff1325
> You have done mischief enough with hairpins, if your tresses are an indication. The prisoners would be a hindrance.

0:0 - A hindrance, you say? Remind me, where did we fetch you from again? Oh that's right - a cage, caught by a couple of tieflings. Interesting.
uid: 5345de41-ebb4-ea2f-7af5-db4012aa598a
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Knows_LaezelWasTrapped - Player started the TieflingsScene dialog, turned the tieflings hostile or talked to LZ after she was free. It just means they very most likely saw that Lae'zel was in the trap
=== END NODE ===

0:0 - You have done mischief enough with hairpins, if your tresses are an indication. The prisoners would be a hindrance.
uid: 5fd8bf45-249b-457e-bad8-60e458019c8f
> A hindrance, you say? Remind me, where did we fetch you from again? Oh that's right - a cage, caught by a couple of tieflings. Interesting.
> I'd rather an extra burden than extra enemies. Anyone the Absolute has captive is one tadpole away from taking up arms against us.

0:0 - I'd rather an extra burden than extra enemies. Anyone the Absolute has captive is one tadpole away from taking up arms against us.
uid: ec8bd0c7-5302-2fa0-1706-11af7942c841
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_ROM_Act2_001.lsj
Synopsis:
Banter between SH and Karlach.

0:0 - You might be right.
uid: 33bbfdab-eef6-e69d-4388-92e1230df9d5
Node context: cheeky
=== END NODE ===

0:0 - Shaddy? Really?
uid: 5580e0c8-40cd-4be2-a3f5-037055d8cb71
Node context: reacting to Karlach trying out nicknames for her. Applicable to either arc
> Hearty? Shadsy? Or maybe just The Fringe?

0:0 - Hearty? Shadsy? Or maybe just The Fringe?
uid: 6661747e-1240-49ff-b634-7625f751a112
> 'Shadowheart' will do just fine, thanks. Love is making you fanciful.

0:0 - 'Shadowheart' will do just fine, thanks. Love is making you fanciful.
uid: 917c93c6-ab80-4784-817e-bf7bb8338a97
Node context: reacting to Karlach trying out nicknames for her. Applicable to either arc
> You might be right.

0:0 - Hey, Shaddy, got a quick question about the best way to treat an infernal burn.
uid: 9ffab44a-114f-4d9c-9028-688efadd4fba
> Shaddy? Really?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_RoadToSCL.lsj
Synopsis:
Banter between SH and Karlach on the road to SCL

0:0 - We've had some close calls already. There could be even tougher days ahead...
uid: 52449d36-7e8b-4f7c-9514-61051fce3868
Node context: Some trepidation about challenges that lie ahead. Arc: SH is loyal to Shar.
> Cheer up. It might be all downhill from here.

0:0 - Meaning things will start becoming easier for us, or our situation will deteriorate from here...?
uid: 59e4f24a-1035-4271-8a06-abd0a96bc94c
Node context: 'Are you trying to be reassurring or...?' Arc: SH is loyal to Shar.
> Exactly.

0:0 - Exactly.
uid: 9b22ea6a-fb9a-42c5-b26d-1640ff872b32
Node context: Amused
=== END NODE ===

0:0 - Cheer up. It might be all downhill from here.
uid: e52a12a0-351e-4ced-814d-f5ccd9429ff1
> Meaning things will start becoming easier for us, or our situation will deteriorate from here...?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_RebelHideoutMasonsGuild.lsj
Synopsis:
banter between SH and Karlach.

0:0 - I love a nice secret hideaway, don't you?
uid: 08e500be-7761-4a2d-951a-3a0276286aff
Node context: Waxing lyrical (perhaps on some level unconsciously recalling her own childhood hideaway that she can find in act 3). Applicable to either SH arc path
> I mean... I guess.

0:0 - Whatever you say, squirrelheart.
uid: 52f0d773-1d75-f7fd-749f-1931da120182
Node context: nonchalant
=== END NODE ===

0:0 - You can just fill it with supplies, seal up the hidden entrance, and tuck yourself away from the world...
uid: 96bc2a3a-eb11-4c00-a7e8-f162179c0419
Node context: Waxing lyrical (perhaps on some level unconsciously recalling her own childhood hideaway that she can find in act 3). Applicable to either SH arc path
> Whatever you say, squirrelheart.

0:0 - I mean... I guess.
uid: b52311ea-a4b8-45cd-b248-dd262af51920
> You can just fill it with supplies, seal up the hidden entrance, and tuck yourself away from the world...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_MoonriseApproach.lsj
Synopsis:
Banter between SH and Karlach on the approach to Moonrise Towers.

0:0 - Moonrise Towers. There used to be more than one tower, of course. The other must have been destroyed.
uid: 30bbf60a-8a6c-471a-a4ee-f4a80bee8c35
Node context: Nerd
> null
> I figured as much, what with my one good eye for seeing and fingers for counting.
> I figured as much, being the proud owner of eyes.

0:0 - ... sorry, no need for that. Must've put too much salt on my blood sausage this morning.
uid: 439e652f-8dd0-4ae3-92b9-81fabf615601
> Not at all. Nice to be on the receiving end, now and again. Keeps me sharp.

0:0 - I figured as much, what with my one good eye for seeing and fingers for counting.
uid: 4d4c953a-8769-bd0d-5208-de86c4f370cb
- 0 Check flag(s) (Tag):
   true - One-Eyed - |Character is missing an eye.| (Missing an eye.)
> ... sorry, no need for that. Must've put too much salt on my blood sausage this morning.

0:0 - Not at all. Nice to be on the receiving end, now and again. Keeps me sharp.
uid: 5e3af3bf-473f-4ce8-9d98-47a85efd1225
Node context: Amused
=== END NODE ===

null
uid: 7bde2846-fb55-11f0-ff88-2e8b567ec07e
- 0 Check flag(s) (Tag):
   true - Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.)
> ... sorry, no need for that. Must've put too much salt on my blood sausage this morning.

0:0 - I figured as much, being the proud owner of eyes.
uid: cc38823c-204b-429e-900d-6bb45de49b2c
> ... sorry, no need for that. Must've put too much salt on my blood sausage this morning.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_Monastery.lsj
Synopsis:
Banter between SH and Karlach in creche monastery

0:0 - A remote spot for a monastery. I suppose they wanted to make sure the monks avoided temptation.
uid: 092c9f81-d203-40fc-97de-cf71d3e6796b
Node context: Considering a large ruined monastery high up in a mountain pass. Early game/still loyal to Shar.
> Yeah but look at these mountains. The height of temptation.

0:0 - No, I mean more like vices. You know - pleasures of the flesh.
uid: 59e68a90-13ee-4431-8ef8-df8d92aa2000
Node context: A bit confused by Karlach's musing. Early game/still loyal to Shar.
> Met a loumara demon who married a mountain, though. It's a thing.

0:0 - I think the thin air might be getting to you, Karlach.
uid: 660b64c1-7801-f29d-9ac5-9c9f6b708abe
Node context: Amused laugh. Early game/still loyal to Shar.
=== END NODE ===

0:0 - Met a loumara demon who married a mountain, though. It's a thing.
uid: 7ff335b3-4a1d-4ef0-8bcf-993ec4be4801
Node context: Amused
> I think the thin air might be getting to you, Karlach.

0:0 - Yeah but look at these mountains. The height of temptation.
uid: e290794b-e982-4128-8d0f-d8d338e38891
> No, I mean more like vices. You know - pleasures of the flesh.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_Grymforge.lsj
Synopsis:
Banter between SH and Karlach in Grymforge

0:0 - This place is hard to bear. I hope we're able to continue on our way before too long.
uid: 424a3f33-36c4-42d1-b95d-f0502e1d0588
Node context: Slightly uneasy. Early game, when SH is still loyal to Shar.
> I know what you mean. Everyone is so... unhappy.

0:0 - Oh. Well I meant more the molten rock and plunging chasms, but yes, the folk leave something to be desired as well.
uid: 9c92a3cc-e4a9-4708-a99a-49ce10651e5d
Node context: Early game, when SH is still loyal to Shar.
> Present company excluded, of course?

0:0 - Oh hush, you. Stop fishing for compliments.
uid: a358bf10-fa0a-3412-245f-b34880ae1305
Node context: (very gently) chiding. Early game, when SH is still loyal to Shar.
=== END NODE ===

0:0 - Present company excluded, of course?
uid: e8fa83f1-33f6-4235-a3f6-7e40e9d064ba
Node context: Amused
> Oh hush, you. Stop fishing for compliments.

0:0 - I know what you mean. Everyone is so... unhappy.
uid: ea9d339a-bfb0-4859-9760-8cb90e901f7f
> Oh. Well I meant more the molten rock and plunging chasms, but yes, the folk leave something to be desired as well.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Karlach_BlightedVillage.lsj
Synopsis:
Banter between SH and Karlach in the blighted village.

0:0 - The whole village is falling to pieces. These goblins aren't exactly house-proud, as occupiers go...
uid: 0075ae3e-d11a-4640-b5ba-74d10d4dc51d
Node context: Tut-tut. Early game. SH is still loyal to Shar.
> Wouldn't blame the gobs. Place looks like it's been abandoned a good while.

0:0 - But hey, maybe we can scare up a few dusty bottles of wine somewheres.
uid: 2de0412c-7935-4bc8-b057-b692571ecf2d
> I like your way of thinking. Split any takings we find?

0:0 - Sister, you've got a deal.
uid: 43bd1e14-cc29-fcd8-f2ce-04cab8d75588
Node context: Just agreed to split alcohol with Shadowheart
=== END NODE ===

0:0 - I like your way of thinking. Split any takings we find?
uid: a7f90cf0-bd2b-4c43-a9a0-342af7b85373
Node context: Appreciative of Karlach's optimism. Early game. SH is still loyal to Shar.
> Sister, you've got a deal.

0:0 - Wouldn't blame the gobs. Place looks like it's been abandoned a good while.
uid: e90e285f-6bc7-40e8-b4fe-6c8d01db491e
> But hey, maybe we can scare up a few dusty bottles of wine somewheres.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_SCLForest.lsj
Synopsis:
Banter between Shadowheart and Halsin in the Shadow-cursed lands.

0:0 - Chin up, Halsin. I know you don't favour Lady Shar's darkness, but look - trees!
uid: 46d59f96-344f-4219-90ca-3281fb04c981
Node context: Poking fun at Halsin. Arc: Shadowheart is dedicated to Shar (and in this moment, enjoys resistance to a shadow curse that saps the strength of her companions)
> I will not be taunted in this place - not after all it has taken from me. Show respect, or you will force my hand.

0:0 - Is that so? It's quite a hand...
uid: 52c7d7a4-e06e-4d92-bf8f-9ba0214aaa86
Node context: Knowing/playful. Arc: Shadowheart is dedicated to Shar (and in this moment, enjoys resistance to a shadow curse that saps the strength of her companions)
=== END NODE ===

0:0 - I see... a hundred years is too far back, for what I had in mind. No matter.
uid: db0e8ab2-7510-17cf-19d1-d4cae5df2f6c
Node context: A little disappointed. Perhaps wondering if she might have had a connection to the regjon, once. Arc: SH has turned from Shar.
=== END NODE ===

0:0 - I will not be taunted in this place - not after all it has taken from me. Show respect, or you will force my hand.
uid: f453e3f7-1797-48de-8872-71b7907aa4d4
Node context: Stern/annoyed
> Is that so? It's quite a hand...

0:0 - Once, certainly. But not for a hundred years. Any that still prowl this land can scarcely be called wolves any longer.
uid: fcf75889-3649-cb02-b33e-506047e2e376
Node context: Sad/foreboding
> I see... a hundred years is too far back, for what I had in mind. No matter.

0:0 - Halsin... were there ever wolves in these woods?
uid: fd8d0fc4-2efb-88ea-9371-a1f39a0f0444
Node context: trying to sound casual, but thinking about her past, in which Sharrans kidnapped her while a wolf was pursuing. Arc: SH has turned from Shar.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> Once, certainly. But not for a hundred years. Any that still prowl this land can scarcely be called wolves any longer.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_ROM_Act3.lsj
Synopsis:
Banter between Shadowheart and Halsin in Act 3

0:0 - Given your memory issues, perhaps a goldfish?
uid: 1f5a8def-57e5-414f-a5b1-a601600ec63c
Node context: Gently teasing
> I'd hoped for something a bit more exotic... but would you carry around my fish bowl, feed me flakes of food?

0:0 - Only the finest, of course.
uid: 4a2be52f-cec1-4768-8cf3-b4bf8623ec99
=== END NODE ===

0:0 - Halsin, if I were a druid, what animal do you think I'd be?
uid: a71fdb62-465c-46f0-a0f5-a80848ee4c98
Node context: Idle banter. Can be applicable to either Shadowheart arc
> Given your memory issues, perhaps a goldfish?

0:0 - I'd hoped for something a bit more exotic... but would you carry around my fish bowl, feed me flakes of food?
uid: bb1f9ffb-e78c-45f0-a761-12909c1866a8
Node context: Idle banter. Can be applicable to either Shadowheart arc
> Only the finest, of course.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_MoonriseAssault.lsj
Synopsis:
Banter between SH and Halsin during the assault on Moonrise towers. (this will occur during a lull in the battle - guard is up but not in immediate danger)

0:0 - Odd that you're fighting Ketheric Thorm again, only this time with a warrior of Lady Shar at your side.
uid: 1712d39e-139f-41c1-ae70-85da3ce9a7d5
Node context: Amused/ironic. Arc: Shadowheart is loyal to Shar. She has been tasked with killing Ketheric Thorm, an onetime Shar worshipper.
> They say that history does not repeat, but it does rhyme, now and again. This is a rather unharmonious example.

0:0 - Indeed. 'Shadowheart and Halsin, Sharran and Bear. Who would have dreamt of an alliance so rare'.
uid: 5783467e-9ac8-4707-b942-cd18cdb1f980
Node context: Playful. Improvising a shitty rhyme. Arc: Shadowheart is loyal to Shar. She has been tasked with killing Ketheric Thorm, an onetime Shar worshipper.
> Like I said - unharmonious.

0:0 - They say that history does not repeat, but it does rhyme, now and again. This is a rather unharmonious example.
uid: 7010160d-b4bb-4e0e-ad6f-5cb78e9c0b50
Node context: Thoughtful.
> Indeed. 'Shadowheart and Halsin, Sharran and Bear. Who would have dreamt of an alliance so rare'.

0:0 - Indeed. Though I wondered if you might have some empathy for him... both being former disciples of Shar.
uid: a06f6603-a326-3adf-2b5c-e64fdc270bef
> Hardly - he's merely one more obstacle - and a killable one, now that Nightsong is free.

0:0 - Hardly - he's merely one more obstacle - and a killable one, now that Nightsong is free.
uid: ca7a1803-b456-0b78-59f0-511ba47df15d
Node context: Arc: Shadowheart has turned from Shar.
=== END NODE ===

0:0 - Second time's a charm, eh, Halsin? Let's make sure Ketheric Thorm is gone for good this time.
uid: cfd2ceb9-7041-5a66-e28d-4e38d8fe2a80
Node context: Arc: Shadowheart has turned from Shar.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> Indeed. Though I wondered if you might have some empathy for him... both being former disciples of Shar.

0:0 - Like I said - unharmonious.
uid: ef2e1112-e258-a776-eb8a-970a7836b860
Node context: Deadpan
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_Mausoleum.lsj
Synopsis:
Banter between Shadowheart and Halsin in the mausoleum of Ketheric Thorm

0:0 - So this is where you interred Ketheric Thorm, Halsin? Couldn't you have done a little more to prevent his return...?
uid: 22ce4d93-e6eb-4d79-b80d-4c928f3fbe8e
Node context: Politely critical
> We did the best we could, under dire circumstances. You would suggest otherwise?

0:0 - All I'm saying is that it's more difficult to come back from the dead if you were chopped up and had the pieces delivered to different corners of the realm.
uid: b6614c21-788d-40bf-a7c7-6c6c7087b786
Node context: 'As you happened to ask...'
=== END NODE ===

0:0 - We did the best we could, under dire circumstances. You would suggest otherwise?
uid: e1ff91b1-98f1-4c8b-9287-a13ea67940b3
Node context: Slightly defensive.
> All I'm saying is that it's more difficult to come back from the dead if you were chopped up and had the pieces delivered to different corners of the realm.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Halsin_IllithidColony.lsj
Synopsis:
Banter between Shadowheart and Halsin in the illithid colony

0:0 - This place is like some moist, unappealing maze. Can your nose guide us, Halsin?
uid: 11e90fb4-f2f3-4d01-a2c8-8cf3056c1d64
> I fear not. The vapours in this alien cloaca are most bizarre.

0:0 - Cloaca...? You could have just said tunnels, you know. I'm nauseous enough as it is.
uid: 20ad0475-c97d-46dd-b3dc-37dbb8451d44
Node context: kloh-ey-kuh
=== END NODE ===

0:0 - I fear not. The vapours in this alien cloaca are most bizarre.
uid: 3b2e9e37-83f5-46c3-813b-778e740a100b
Node context: kloh-ey-kuh
> Cloaca...? You could have just said tunnels, you know. I'm nauseous enough as it is.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_ROM_Act2.lsj
Synopsis:
Banter between Shadowhear and Gale in Act 2

0:0 - 'She just lives on another plane.'
uid: 4fb3180c-74a7-40d5-95ae-87c87134c524
Node context: Joke-quoting Gale when he's being defensive aboiut his love life.
> Only jesting. I'm in no position to judge - especially after what happened with Shar. Only jesting. I know all too well what it's like to pine after a goddess...
> Only jesting. I'm sure you're a force to be reckoned with.

0:0 - When you've loved a goddess - as I have - people often think you less experienced in the ways of romance.
uid: 6a4408e1-cd50-4a92-94d7-8aba03931443
Node context: A bit 'woe is me', feeling the need to defend himself
> It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it.

0:0 - It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it.
uid: 9a3d8c1b-d96f-4457-9eb7-fc8661310310
Node context: A bit 'woe is me', feeling the need to defend himself
> 'She just lives on another plane.'

0:0 - Only jesting. I'm sure you're a force to be reckoned with.
uid: 9c66944f-5d71-d530-42b9-d3fa071559b3
Node context: Arc: SH is loyal to Shar (shar worship still a secret)
=== END NODE ===

0:0 - Only jesting. I'm in no position to judge - especially after what happened with Shar.
1:0 - Only jesting. I know all too well what it's like to pine after a goddess...
uid: e8516ab2-987e-91f9-4dba-b6d810c37f20
Node context: 'to pine after a goddess' = SH loyal to Shar. 'I'm in no position to judge' = SH turned from Shar
- 0:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_ROM_Act1.lsj
Synopsis:
Banter between SH and Gale in Act 1.

0:0 - She has no choice - she's sworn to hear all magic users. Even me.
uid: 10f2b2f7-404b-4798-8aa7-1c0a344d765a
> I'm sure she at least stuffs her fingers in her ears to muffle my invocations.

0:0 - I'm sure she at least stuffs her fingers in her ears to muffle my invocations.
uid: 7ec36059-1b58-4006-af89-2fc049c9965c
=== END NODE ===

0:0 - I'm surprised she still listens to you.
uid: c36c25d5-b3e3-4999-bf6d-4dbca3994a82
Node context: Idle banter with Gale. Expressing curiosity about Gale's relationship with his goddess. Early game/SH is loyal to Shar
> She has no choice - she's sworn to hear all magic users. Even me.

0:0 - Isn't it so, that every time you speak as you cast a spell, you're endeavouring to call upon Mystra?
uid: d12ce991-3e89-459a-8143-bf459a13b8a2
Node context: Idle banter with Gale. Expressing curiosity about Gale's relationship with his goddess. Early game/SH is loyal to Shar
> I'm surprised she still listens to you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_MorphicPool.lsj
Synopsis:


0:0 - Fun? Well... yes. I suppose we did manage to make the best of things.
uid: 5a9922a9-65eb-42cd-b8e9-5144a9a3baad
=== END NODE ===

0:0 - The end must be near. No regrets, Gale? You may have been better off staying inside that boulder...
uid: 7965730d-6eaa-4cf2-af46-61b9b8c9a003
> Unlikely. Had I stayed there much longer, the orb would have reduced it to rubble. Besides, think of all the fun I'd have missed out on.

0:0 - Unlikely. Had I stayed there much longer, the orb would have reduced it to rubble. Besides, think of all the fun I'd have missed out on.
uid: b3a96a02-88d2-419c-96c0-ce46f37c07cc
> Fun? Well... yes. I suppose we did manage to make the best of things.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_LastLightShrine.lsj
Synopsis:
Banter between SH and Gale

0:0 - I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe.
uid: 055d7064-a9d6-d5a7-d6df-fb152f5e7618
Node context: Thoughtful/conflicted. On seeing a hidden Selune shrine. Arc: SH has rejected Shar.
=== END NODE ===

0:0 - Imagine being compelled to hide a shrine in a land that is actively hostile to you and your goddess. Utter pigheadedness.
uid: 0fb8e521-4f02-4327-a07c-d303af184e0e
Node context: Disdain, Referring to a shrine of Selune. Arc: SH is loyal to Shar.
> Tenacity might be a kinder word for it.

0:0 - A Selûnite shrine. It would've made my blood boil, once, just to look upon this...
uid: 678e7317-dd51-9d36-a5dd-e2bc44a7c8f6
Node context: Thoughtful/conflicted. On seeing a hidden Selune shrine. Arc: SH has rejected Shar.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> You are lucky to have left that anger behind.

0:0 - I'll leave the kinder words to the softer hearts.
uid: 958ffcb9-e47c-44ea-970f-8ea256b7d1cc
Node context: Disdain, Referring to a shrine of Selune. Arc: SH is loyal to Shar.
=== END NODE ===

0:0 - You are lucky to have left that anger behind.
uid: b61c3559-2ab4-588a-e01f-6603bb8f6bfd
> I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe.

0:0 - Tenacity might be a kinder word for it.
uid: ef03beaa-8f8c-46b8-88b5-5c8f45c57fe3
> I'll leave the kinder words to the softer hearts.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_BlushingMermaid.lsj
Synopsis:
Banter between SH and Gale in a tavern in Baldur's Gate.

0:0 - Not too downmarket of an establishment for you I hope, Gale?
uid: 32f29130-54fb-4db7-9ddd-1cbc6509212b
> Not at all. Why, some of the finest artists and musicians began their careers amidst stale beer and sticky floors.

0:0 - Remind me to not attend any poetry recitals with you.
uid: 3b95463a-6d3e-4f2d-a866-94059f5f0270
=== END NODE ===

0:0 - There is poetry to be found in even the dingiest of holes.
uid: 8d87965b-1ce4-426b-c985-d3d809f28557
> Remind me to not attend any poetry recitals with you.

0:0 - Not at all. Why, some of the finest artists and musicians began their careers amidst stale beer and sticky floors.
uid: aa68e574-5389-472e-a529-04504c38898d
> There is poetry to be found in even the dingiest of holes.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Tollhouse.lsj
Synopsis:
Banter between SH and Astarion

0:0 - I have to ask, Astarion. Do people taste different from one another, when you feed?
uid: abba7c44-4186-47f9-9638-b1f2c1babcf1
> It all depends. A clean neck certainly helps.

0:0 - Come on, you know I'm talking about their blood.
uid: d09e17f7-b2d7-4bae-b330-746491dc251c
> Of course, there are different vintages. Young noble is wonderful if you can get it, but crone has its charms too.

0:0 - Of course, there are different vintages. Young noble is wonderful if you can get it, but crone has its charms too.
uid: eb37adda-ab45-4748-b45f-88417131d06f
=== END NODE ===

0:0 - It all depends. A clean neck certainly helps.
uid: ebaed369-c3b3-4dab-9b9a-a0151f0e905b
> Come on, you know I'm talking about their blood.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_SharTemple.lsj
Synopsis:
Banter between SH and Astarion in the Gauntlet of Shar.

0:0 - You're uncharacteristically quiet, Astarion. Awed into silence?
uid: 4934b1c8-0f38-4149-b5d8-a084aae44b31
> Awed? By this? Please - size isn't everything. At least when it comes to temples.

0:0 - Oh, I don't know, but a little more colour wouldn't hurt. All the black and purple just makes me think of bruises...
uid: 67ad157c-50a7-4d9c-a01f-3d9aabbd9937
=== END NODE ===

0:0 - Well what would impress you, then?
uid: 76bd3142-a301-4b44-a06e-7a2851327541
> Oh, I don't know, but a little more colour wouldn't hurt. All the black and purple just makes me think of bruises...

0:0 - Awed? By this? Please - size isn't everything. At least when it comes to temples.
uid: 8d7afd21-ab7a-47db-b574-63568ca8d094
> Well what would impress you, then?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_ROM_Act3_Ascendant.lsj
Synopsis:
Banter between SH and Astarion in Act 3

0:0 - He's a vampire.
1:0 - She's a vampire.
2:0 - They're a vampire.
uid: af8a3b01-dd5e-468d-ba6f-e1307be73c91
Node context: Stressing the words
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - He's a vampire.
1:0 - She's a vampire.
2:0 - They're a vampire.
uid: b0180cff-5492-4117-af3e-14f02bd30b65
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> This hungry look in their eyes... The haunted complexion... What could it mean?

0:0 - This hungry look in their eyes... The haunted complexion... What could it mean?
uid: c13dc79d-8bdd-4ed5-9e5f-78615b762c2a
Node context: Teasing, playing dumb. Referring to Astarion's romance with the player (he's turned them) appliicable to either SH arc
> He's a vampire. She's a vampire. They're a vampire.

0:0 - Something has changed about our friend, hasn't it? But I can't quite put my finger on it.
uid: d4b37457-b95c-40d4-b623-c35df47bf784
Node context: Teasing, playing dumb. Referring to Astarion's romance with the player (he's turned them) appliicable to either SH arc
> He's a vampire. She's a vampire. They're a vampire.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_ROM_Act1_PickUpArtist.lsj
Synopsis:
Banter between SH and Astarion in Act 1

0:0 - I can't quite believe you've been a pick-up artist all these years, Astarion.
uid: 2cb5f28b-302e-449e-b460-d9e53e66a611
Node context: Poking fun/banter. Referring to Astarion's romance with the player. Early game/SH is loyal to Shar
> Most of the things you say still sound like you're in a two-copper paperback read by little girls.

0:0 - I sound like a charming rake, you mean? The hero everyone fawns over?
uid: a06e187d-f708-4060-a568-d55a2ec74980
> Well, if the doublet fits...

0:0 - Well, if the doublet fits...
uid: a64cfca2-9c28-43da-98f1-67911f2be22a
=== END NODE ===

0:0 - Most of the things you say still sound like you're in a two-copper paperback read by little girls.
uid: f976874b-48f9-42e9-aee0-79695dafb0c3
Node context: Poking fun/banter. Referring to Astarion's romance with the player. Early game/SH is loyal to Shar
> I sound like a charming rake, you mean? The hero everyone fawns over?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Philgraves.lsj
Synopsis:
Banter between SH and Astartion in Philgrave Mansion.

0:0 - A distinct whiff of undeath to this place... though curious, I can't say I've ever noticed the same about you, Astarion.
uid: 1ab5383a-bdd0-4832-9d8f-8fa049a3855a
> My 'whiff' is very faint, thank you - nothing a little bergamot, rosemary, and a hint of aged brandy can't hide.

0:0 - It's the perfect olfactory disguise for a corpse. Honestly, I missed my calling as a perfumer.
uid: 53bf74cf-a265-498f-b97f-f8f127aa1255
> You've clearly thought this through a great deal. I'm impressed and appalled in equal measure.

0:0 - You've clearly thought this through a great deal. I'm impressed and appalled in equal measure.
uid: 9deac56a-4d11-4a3b-9228-0361db7469e7
=== END NODE ===

0:0 - My 'whiff' is very faint, thank you - nothing a little bergamot, rosemary, and a hint of aged brandy can't hide.
uid: a3e83fb8-d47d-4965-b58e-3fee6e1fa224
> It's the perfect olfactory disguise for a corpse. Honestly, I missed my calling as a perfumer.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_MountainPass.lsj
Synopsis:
Banter between Shadowheart and Astarion in the mountain pass region.

0:0 - Horses? Perish the thought - those ill-tempered beasts are prone to biting.
uid: 211d9580-c875-4d51-8624-d7b61681ac58
> Well, so are you, but we keep you around, don't we?

0:0 - Well, so are you, but we keep you around, don't we?
uid: 2d96dc76-4a59-4bca-8a67-5316aa8ba08f
Node context: Teasing Astarion. Arc: early game/SH loyal to shar.
> And I'm not offering any rides, if that's what you're thinking.

0:0 - I didn't exactly dress for hiking mountains. Shame we couldn't procure some pack mules, or horses.
uid: 8f0d7be7-3773-41fe-ae6d-1c55acbb7329
Node context: Slight grumble (trekking through a mountain pass). Arc: early game/SH loyal to shar.
> Horses? Perish the thought - those ill-tempered beasts are prone to biting.

0:0 - And I'm not offering any rides, if that's what you're thinking.
uid: c161e75e-8233-a201-cb6c-cba61985f31c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Moonrise.lsj
Synopsis:
Banter between SH and Astarion in Moonrise towers

0:0 - This must have been quite a place, in its heyday. Could you ever picture yourself living here, Astarion? You know, assuming the riff-raff were cleared out?
uid: 1083530d-2ce5-4820-bc69-3e039b44be1e
> Tempting, but it's not really for me.

0:0 - Really? Even with all these chambers, and the commanding views? You could live like a lord.
uid: 58924564-23a0-451e-a7ef-9b247be125bb
> But I'd have to climb so many stairs. Anyway, I already have my eye on a palace in Baldur's Gate.

0:0 - Tempting, but it's not really for me.
uid: 75f0e812-e45b-4c2b-8337-b920c46c7f97
> Really? Even with all these chambers, and the commanding views? You could live like a lord.

0:0 - But I'd have to climb so many stairs. Anyway, I already have my eye on a palace in Baldur's Gate.
uid: bac2aa65-b3f5-61bd-12d3-244ebbc6426a
Node context: 'palace in baldur's gate' = Cazador's palace
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_CountingHouse.lsj
Synopsis:
Banter between SH and Astarion in the counting house (bank) of Baldur's Gate.

0:0 - I don't suppose you really have much use for gold, do you, Astarion?
uid: 4288e82d-9424-4b76-84af-62f960bcaca1
> It's not required, but it is nice to have. It buys any number of ways to keep life interesting.

0:0 - Go on then, coyness isn't in your nature. What would you do with unlimited funds?
uid: 442c8978-c259-4864-b407-568da741e84f
> Let's just say blood tastes better from a gold goblet, and silk bedsheets improve any night-time activity.

0:0 - Let's just say blood tastes better from a gold goblet, and silk bedsheets improve any night-time activity.
uid: bbe86343-08b5-4b72-94b7-7127f1fd7e92
=== END NODE ===

0:0 - It's not required, but it is nice to have. It buys any number of ways to keep life interesting.
uid: f1b0693d-47a2-4091-b192-fd9bba5aaaa6
> Go on then, coyness isn't in your nature. What would you do with unlimited funds?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Convert.lsj
Synopsis:
Shadowheart and Gale converse as they travel. Shadowheart enquires about Gale's apparent knowledge of ceremorphosis.

0:0 - You seem to know a good deal about our condition, Gale.
uid: 04c06eae-8e11-4db0-68ac-c90a241e2256
> Everything, really - not to put too fine a point on it.

0:0 - Everything, really - not to put too fine a point on it.
uid: 52edfbfc-d5a6-1fb7-f99d-5a2527d48a27
> A humble specimen, aren't you?

0:0 - On occasion.
uid: af55c031-af2e-f522-2df6-1018d6ffbd3b
=== END NODE ===

0:0 - A humble specimen, aren't you?
uid: f1a961ce-11d0-cb85-e35d-a994f06d399d
> On occasion.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_AfterNight2.lsj
Synopsis:
(Triggers following Ceremorphosis2) Shadowheart and Gale converse while travelling. The topic turns to the previous night in camp, when they discussed their tadpole problem.

0:0 - The same... except for a knot of worry in my stomach that's in no rush to go away.
uid: 17d4a230-bc97-a480-207d-aa516ccb3411
> That I can relate to.

0:0 - That I can relate to.
uid: 1bdb2db4-d5e2-cd09-ecd8-50f7357b2e05
=== END NODE ===

0:0 - Still no symptoms?
uid: 41de685e-72a1-9905-8c3f-7a62622582a5
> No signs of tentacles so far.

0:0 - No signs of tentacles so far.
uid: 53197070-c4df-212a-cc4d-5823fc652628
> The same... except for a knot of worry in my stomach that's in no rush to go away.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Wyll.lsj
Synopsis:
While travelling, Shadowhearts asks if Astarion is nervous about travelling with a famed monster hunter. Wyll weighes in. (Astarion is known to be a vampire)

0:0 - Excuse me? Since this tadpole, I'm barely a monster at all.
uid: 00b8d206-7681-30ad-08cb-8ca17319f002
> I just want to survive, same as you.

0:0 - So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
uid: 07b831a1-70f2-4eaa-8d77-c3a1a1438f60
> Excuse me? Since this tadpole, I'm barely a monster at all.

0:0 - I just want to survive, same as you.
uid: a40e5fde-fffe-d395-3640-5d0ed0268bb8
> I don't see a problem, as long as mister fang there keeps his appetite in check.

0:0 - I don't see a problem, as long as mister fang there keeps his appetite in check.
uid: dd2b127a-80fd-d144-621b-c1a978ace8b3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Vampire.lsj
Synopsis:
Shadowheart and Astarion converse as they travel. Astarion is known to be a vampire and this has been accepted by the party. Shadowheart playfully asks him who he'd like to feed upon the most.

0:0 - So, Astarion. Which of us would you rather feed on? If you had free rein?
uid: 159376a9-e96e-85fb-5fbe-0e13c89df4de
> Ah! Wyll. No question. He's strong, fast, and righteous. I'm salivating already.

0:0 - Hmm... interesting.
uid: 924af356-d662-cdcb-e208-71fef987c298
> You sound disappointed. I'll bite you if you ask.

0:0 - You sound disappointed. I'll bite you if you ask.
uid: 986be073-6c4c-bac3-a88c-ebb319659341
> I'm sure you would. Don't sound so eager.

0:0 - Ah! Wyll. No question. He's strong, fast, and righteous. I'm salivating already.
uid: aef71fe6-b060-5d20-da92-e93a6f43f093
> Hmm... interesting.

0:0 - I'm sure you would. Don't sound so eager.
uid: fc0d044f-e44d-ebe0-874c-2e2fb29dbb37
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Sweetheart.lsj
Synopsis:
Shadowheart and Astarion converse while journeying, Shadowheart asks if Astarion has anyone waiting for him.

0:0 - Do you have someone waiting for you in Baldur's Gate, Astarion? A sweetheart perhaps?
uid: 2f274f36-c717-40bf-85fc-0ee9774415ab
> No sweethearts, no. I prefer them savoury.
> Not one in particular. The city is a veritable feast of sweethearts.

0:0 - No sweethearts, no. I prefer them savoury.
uid: c5a7fc37-fc3a-46b5-9f37-9339ba50efd6
Node context: teasing
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> This is what I get for trying to strike up conversation.

0:0 - You must be eager to get back then. Slimmer pickings out in this wilderness.
uid: d4ff288d-65d2-897c-f27a-0fe74dcc0363
=== END NODE ===

0:0 - Not one in particular. The city is a veritable feast of sweethearts.
uid: e5e654b2-ee31-40a5-8caa-c92d78df0ec1
> You must be eager to get back then. Slimmer pickings out in this wilderness.

0:0 - This is what I get for trying to strike up conversation.
uid: eec0f518-7b37-8b73-7b71-0fe8f56c997a
Node context: 'Why did I even ask'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Swamp.lsj
Synopsis:
Shadowheart and Astarion banter while travelling through swamplands.

0:0 - Ugh, I hate swamps. The place reeks - probably full of bloodsuckers as well.
uid: 123d2176-4a03-4857-a598-3b287e753656
Node context: Disgust. Travelling through swampland.
> I can't blame them. You're delicious.
> Shadowheart! You wound me.
> Probably.

0:0 - If that was an attempt at flirting, I should let you know I prefer the strong, silent type.
uid: 83084c0d-b2c7-d695-84ba-9e10c8093dde
=== END NODE ===

0:0 - I can't blame them. You're delicious.
uid: a881069f-1e68-050a-cdf1-39345f7e04a5
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
- 1 Check flag(s) (Object):
   true - CAMP_Astarion_State_VictimOfAstarion - The character that Astarion tried to bite
> If that was an attempt at flirting, I should let you know I prefer the strong, silent type.

0:0 - Shadowheart! You wound me.
uid: bff6a2df-cb03-4176-a220-5f4925da608b
Node context: Responding to 'swamp's probably full of bloodsuckers'
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
=== END NODE ===

0:0 - Probably.
uid: f139c116-669c-543a-bd30-2624e49f02c6
Node context: Shadowhearts that the swamp's probably full of bloodsuckers. She doesn't know you're a vampire.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Food.lsj
Synopsis:
Shadowheart and Astarion converse while travelling. Shadowheart daydreams about the food offerings in Baldur's Gate, while Astarion, not yet known to be a vampire, tries to engage.

0:0 - I don't care for fish. Red meat - now that's a different matter. Rare as can be... dripping.
uid: 3dd5d89a-348a-2fa4-43b6-d3ee7b9e2f46
> Well unless we find a cure you won't have any teeth to chew it with soon enough.

0:0 - Well unless we find a cure you won't have any teeth to chew it with soon enough.
uid: 762a5b66-2d63-a7bf-08dc-6370549f6015
=== END NODE ===

0:0 - You know what I really miss about Baldur's Gate? The food. Freshest fish I've ever had.
uid: e8603e5b-957f-4cf0-f613-30ccd63016c9
> I don't care for fish. Red meat - now that's a different matter. Rare as can be... dripping.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Darkness.lsj
Synopsis:
Shadowheart and Astarion banter while journeying through the Underdark. They have a mutual appreciation of the darkness, though for different reasons.

0:0 - Such depth to the shadows... I don't care what others say about the Underdark - it's beautiful down here.
uid: 3349e1ed-72c8-474a-85ca-9f59961d47dd
> I'm used to a crypt's gloom. This is something else.
> I've spent long enough in the dark. It gets old.

0:0 - I'm used to a crypt's gloom. This is something else.
uid: 3bbe7f3b-c009-4ec5-a3e5-756cb81e5e51
Node context: Admiring the surreal beauty of the underdark
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
=== END NODE ===

0:0 - I've spent long enough in the dark. It gets old.
uid: 7a09c824-bc95-4afd-b02c-01f8dc511b39
Node context: He'd rather be in the sun.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Mizora.lsj
Synopsis:
Lae'zel asks Wyll about Mizora and suggests they should just kill her when you find her.

0:0 - If you wish to be rid of your devil, Wyll, we should just kill her and be done with it.
uid: 27acc6f4-5c99-487c-8368-d6e13f39d8d0
> And incur the wrath of the Hells? I might as well just leap straight into the fires.

0:0 - And incur the wrath of the Hells? I might as well just leap straight into the fires.
uid: 960f0297-d153-4b80-98c4-d68c178ea628
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_HeroAct.lsj
Synopsis:
Lae'zel suggests Wyll's hero act is for attention. Wyll says he can't help if his goodness made him famous.

0:0 - Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives.
uid: 776eef14-f1eb-d98b-be8e-b69b30d836bf
=== END NODE ===

0:0 - The Blade of Frontiers, hm? Do you always need to be the centre of attention?
uid: daf72d06-85f5-f6b9-9397-b11eb56d6609
> Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_FlamingFist.lsj
Synopsis:
Lae'zel asks to know more about these Flaming Fist. Wyll tells her what they are.

0:0 - The very same.
uid: 2ab4cc4c-4b5e-4005-2896-4ea84fdeea00
=== END NODE ===

0:0 - I've not heard of these 'Flaming Fist'. Enlighten me, Wyll.
uid: 4570f136-da59-4353-a203-1acf11298a90
> null
> The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself.

0:0 - Your father, you mean?
uid: 4ea5a016-5cd0-5750-fcc7-65848f793dec
> The very same.

0:0 - The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself.
uid: 673f5514-432a-4677-be39-2fe652d8f2e2
=== END NODE ===

null
uid: b3bbe0ea-5f43-6f8d-e07e-34f24bfbaca3
- 0 Check flag(s) (Global):
   true - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father
> Your father, you mean?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Dangers.lsj
Synopsis:
Lae'zel suggests she might have underestimated the dangers of Faerun. Wyll tells her she doesn't know the half of it.

0:0 - Every moment a new danger. I may have underestimated this Faerûn.
uid: 13c80869-768c-411d-a56f-947742ac74d7
> You don't know the half of it. With a bit of luck, we'll meet a beholder.

0:0 - You don't know the half of it. With a bit of luck, we'll meet a beholder.
uid: 5bb73544-a816-46c1-905e-d8921542ca2d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Weapon.lsj
Synopsis:
Party discovered gith are after the weapon-cube-thing. Lae'zel asks SH what she is hiding.

0:0 - The traitor kith'rak takes great interest in this relic of yours, Shadowheart. Or should I say... weapon.
uid: 25703c96-6686-9d99-099b-e5fa772b4905
> What are you hiding?

0:0 - Nothing. I assume your kin are just as misguided as you are.
uid: 6180b732-3267-8f94-29a2-a0d4dd02447e
=== END NODE ===

0:0 - What are you hiding?
uid: 8ed9368c-e5e6-f74c-4620-938b17fcfa15
> Nothing. I assume your kin are just as misguided as you are.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_PreFight.lsj
Synopsis:
Lae'zel tells Shadowheart her suspicions are tiring. Shadowheart says they are necessary.

0:0 - Your sour face is tiring, Shadowheart. By all means leave, if I am so distasteful.
uid: 8a14598a-3e33-c978-9974-7d67dff29312
> I'd rather not turn my back on you, if it's all the same.

0:0 - I'd rather not turn my back on you, if it's all the same.
uid: bff02736-833e-742c-a40a-1324444dd7d3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Peace.lsj
Synopsis:
Lae'zel remarks on Shadowheart's battle prowess. Shadowheart is surprised at a compliment from Lae'zel. Lae'zel says it is an observation, not a compliment

0:0 - My skills were just fine to begin with. You can save the compliments.
uid: 8e0330c7-44d6-5f89-d94e-4f20022eab5a
> I don't pay compliments. I make observations.

0:0 - I've been watching you fight, Shadowheart. Your skills are improving.
uid: 9ca44d0d-4ac7-c28f-2206-cbd408ea4400
> My skills were just fine to begin with. You can save the compliments.

0:0 - I don't pay compliments. I make observations.
uid: b2e716f9-4e54-4b2f-b4b7-d7fb265b33c2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Wyll_Illithid.lsj
Synopsis:
Lae'zel notes that Gale knows a lot about mind flayers. He responds with information about his training. If there, Wyll chimes in as well.

0:0 - You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
uid: 3248d3af-020c-64f5-1530-a32a783a22ec
Node context: istiki - non-gith. IH-stick-ee
> Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.

0:0 - Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.
uid: 7ce0c5c6-235e-97e1-455e-d2e3a04fd4f1
=== END NODE ===

0:0 - Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
uid: b5a04613-2273-0e25-dfd3-a65ab5410161
> Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Stance.lsj
Synopsis:
Gale remarks on Laezel's battle stance. Lae'zel says it is a gith move and offers to teach him. He declines.

0:0 - Your prowess in battle is remarkable, as is your battle stance itself.
uid: 15de7582-6a55-4560-a600-b44e73943555
> Hrath ajak - a technique known to few outside K'liir. Shall I teach you?

0:0 - I'll pass, thank you. I prefer Abjuration over acrobatics.
uid: 28c59c6f-e0d7-481f-a739-1f946d7480a6
=== END NODE ===

0:0 - Hrath ajak - a technique known to few outside K'liir. Shall I teach you?
uid: e5fe203e-245c-4250-8d96-67d2023dc0b2
Node context: heh-RATH ah-JAHK. A gith battle stance.
> I'll pass, thank you. I prefer Abjuration over acrobatics.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Shadowheart_Vlaakith.lsj
Synopsis:
Gale asks Lae'zel about the lich queen Vlaakith. Lae'zel says she is as fearsome as he heard. If Shadowheart is there, she thinks Vlaakith sounds more gross than fearsome.

0:0 - I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
uid: 319f03f6-2d4e-406c-a853-10ad6378378e
> Vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.

0:0 - Sounds vile. I assume the meaning of 'perfect' was lost in translation...
uid: 8c77a33a-b7e3-4a0a-abfc-14d9e9148bb2
=== END NODE ===

0:0 - Vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
uid: df548e5e-6e7c-45a2-be53-2cb2193c6ac2
> Sounds vile. I assume the meaning of 'perfect' was lost in translation...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Purification2.lsj
Synopsis:
Gale follows up on previous purification discussion. What is this device, exactly? Lae'zel says she can say no more, by covenant.

0:0 - That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
uid: 2a1e8a1e-dc76-4345-b2f9-8d0bf569d78c
> An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.

0:0 - An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.
uid: f7ea200a-b5a9-4bc4-ada0-d82368e61919
Node context: mlar = artisan. meh-LAR
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Purification1.lsj
Synopsis:
Gale asks Lae'zel about purification. What does that mean, exactly? Lae'zel mentions the Zaith'isk (device that removes it.)

0:0 - Tell me, Lae'zel, when you say we might be 'purified' at your crèche, what does that mean exactly?
uid: 14a058f1-7290-4054-8a28-2186f208333d
> A ghustil will affix the zaith'isk, the purifier, to our heads.

0:0 - A ghustil will affix the zaith'isk, the purifier, to our heads.
uid: 813dd994-fadd-46f3-9675-40fda2bfd99d
> Its magic will quell the parasite in an instant.

0:0 - Its magic will quell the parasite in an instant.
uid: da3cb388-d7b3-c271-3104-32ea12534fe9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Dialect.lsj
Synopsis:
Lae'zel mocks Gale for always talking like an old tome. He responds with a quite loquacious insult.

0:0 - You've a particular way with words, Gale. Perhaps oration suits you more than battle.
uid: 9e924cb0-7079-ec35-e42f-6a98cdfffb9d
> They're not mutually exclusive. The Weave is served best with a dash of eloquence.

0:0 - They're not mutually exclusive. The Weave is served best with a dash of eloquence.
uid: dbdb2756-4a36-f00d-08d2-009e7048e79e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Astral.lsj
Synopsis:
Lae'zel asks Gale what is interest is in the astral plane, and he equivocates.

0:0 - Time. Or rather: the absence of it. In the Astral Plane, everything is eternal.
uid: 2b30486d-f5cb-3711-62cd-c0a809c67ce4
> It will be my home soon enough, should Vlaakith will it.

0:0 - It will be my home soon enough, should Vlaakith will it.
uid: 4a3dfa0d-0be5-7150-f95f-122661e642b7
=== END NODE ===

0:0 - Tell me, Gale: what is your interest in the Astral Plane?
uid: bf1356e5-862f-a5ce-555e-b5116cb65193
> Time. Or rather: the absence of it. In the Astral Plane, everything is eternal.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Vampire.lsj
Synopsis:
Lae'zel tells Astarion to do what he needs - but he better keep his fangs off her. He gets quippy but deflective. (Deflective?)

0:0 - Ooh, I do so very like spicy food.
uid: 030b1ac0-5871-c9b5-e2e1-2740e388c4f8
=== END NODE ===

0:0 - But give me so much as a hungry look, and I'll drive a stake through your heart.
uid: 1f942c5d-5d8d-9ddd-2ddb-d964b5d48001
> Ooh, I do so very like spicy food.

0:0 - Feed if you must, Astarion.
uid: c4e29f6c-0748-d97d-a842-930fe00ec7e5
> But give me so much as a hungry look, and I'll drive a stake through your heart.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Poem.lsj
Synopsis:
Lae'zel remarks on Astarion's torture-poem and admires Cazador for his cleverness. Astarion is aghast.

0:0 - Poetry as torture - your master's quite clever, Astarion. Don't you agree?
uid: 4b3f9cfc-d197-8fc1-dd01-60f63f7dd988
> You and I have very different definitions of 'clever'.

0:0 - You and I have very different definitions of 'clever'.
uid: 4bfbc942-6db1-c925-c882-cffc37749008
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Astral.lsj
Synopsis:
Gale asks Lae'zel about Astral plane. Has she been there?

0:0 - Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
uid: 3dfef9f6-3755-6f7e-606d-86bf09fd660f
> Githyanki lay their eggs on other planes. They cannot mature in the Astral.

0:0 - I will only be welcomed once I obtain a mind flayer's head.
uid: 758a993f-f304-028d-3c7d-5372458ce8c9
=== END NODE ===

0:0 - Githyanki lay their eggs on other planes. They cannot mature in the Astral.
uid: 79b6acbd-1b7e-1754-505f-9afb17b794be
> I will only be welcomed once I obtain a mind flayer's head.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Vampire.lsj
Synopsis:
Asks Wyll if he's ever killed a vampire. He might need a hand slaying one later.

0:0 - And that's not the end of it. The suckers are wily. No offence.
uid: 1b191ebd-f59b-42d9-9991-c4d7f8baa380
> None taken. Wiliness keeps me alive. More or less.

0:0 - To start? Lure it into the sun, drive a stake through its heart. Why?
uid: 2483ad62-b391-7787-753d-8006ad4cfc80
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> Just curious.

0:0 - Just curious.
uid: 268da229-ec0d-b0fc-ab43-90c289954708
=== END NODE ===

0:0 - A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
uid: 4351ac32-5ac7-90ce-af58-dffd7aba81cd
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> And that's not the end of it. The suckers are wily. No offence.

0:0 - None taken. Wiliness keeps me alive. More or less.
uid: 949eab07-5886-a662-fa9e-71d610513c07
=== END NODE ===

0:0 - A question for our master monster hunter: how would you approach killing a vampire?
uid: ab18b23a-4f8d-35ee-996f-519fc83b2642
> A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
> To start? Lure it into the sun, drive a stake through its heart. Why?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Underdark.lsj
Synopsis:
Astarion asks Wyll if he's much experience with the Underdark. Wyll answers.

0:0 - I never was scared of the shadows.
uid: 07301fad-c517-8f0a-5512-2611d7a53423
=== END NODE ===

0:0 - Spent much time in the Underdark?
uid: 600e078f-f00a-837d-6e36-c3e18c3b70b7
> I've slayed a death dog or six, crossed a few duergar.
> Some. And you? Seems a perfect hunting ground for... you know.

0:0 - Perfect? You try drinking an earth elemental's blood.
uid: 6501c406-8ee9-8fff-0725-67dca2c1c86d
=== END NODE ===

0:0 - I've slayed a death dog or six, crossed a few duergar.
uid: 69de49ca-6a5b-5eca-4af0-a339d78ad639
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> I never was scared of the shadows.

0:0 - Some. And you? Seems a perfect hunting ground for... you know.
uid: ca8b355f-9448-6f34-e4ae-4ebfa3fce614
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> Perfect? You try drinking an earth elemental's blood.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Gale_Cazador.lsj
Synopsis:
Astarion asks Wyll if he knows the vampire Cazador. Wyll doesn't, but Gale has read about the Szaar coven. Nasty creatures. Astarion quietly agrees.

0:0 - Ever heard of a vampire called Cazador, Wyll?
uid: 0a4549c9-1206-aaf7-13e7-7174d0c0527f
> I don't think so. Why? Friend of yours?
> Doesn't ring a bell. Why?

0:0 - Doesn't ring a bell. Why?
uid: 3bd90eeb-071b-1a08-68aa-3f00c2e31c18
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.

0:0 - I don't think so. Why? Friend of yours?
uid: 93b3d04b-cf14-9aee-0aff-98b7a8ec8f77
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.

0:0 - I imagine they are.
uid: d2ad87e0-29b5-0d56-9667-3978f307da05
Node context: Darkly, to self.
=== END NODE ===

0:0 - He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
uid: d4f6d449-ac7a-3702-4a91-111b825d3c98
> I imagine they are.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Laezel_Flirt.lsj
Synopsis:
Astarion tries to flirt with Shadowheart, but is rebuffed. Lae'zel is amused.

0:0 - Could you not stare so blatantly at my neck when you say that please?
uid: 5a0a01e3-b038-5036-35aa-4f39c98caceb
Node context: Response to flirtation from Astarion. She's aware he's a vampire.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> Oh, but do keep calling her 'flower'. She'll love that.

0:0 - I heard you mumbling that line to yourself earlier - it needs more work.
uid: 69b3f20d-acc2-964c-8f24-afb14db57dcf
Node context: Response to flirtation from Astarion.
> Fortunate for his tongue he didn't say it to me.

0:0 - Oh, but do keep calling her 'flower'. She'll love that.
uid: 75e2556e-2a6d-5db2-3765-e7ad755759bb
Node context: Sarcastic, of course. Cheeky.
=== END NODE ===

0:0 - Fortunate for his tongue he didn't say it to me.
uid: a451bd6a-bb9e-8b91-241b-0ab65439d36e
=== END NODE ===

0:0 - Shadowheart. Such a grim name for such a beautiful flower.
uid: b3e49c0b-990d-c57f-3c1b-77518230bdb6
> Could you not stare so blatantly at my neck when you say that please?
> I heard you mumbling that line to yourself earlier - it needs more work.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Laezel.lsj
Synopsis:
Astarion prods Shadow Heart over her antagonistic realationship with Lae'Zel. Wants to understand what's at the root of that, but Shadowheart isn't revealing anything.

0:0 - Please, don't remind me. But keep your guard up with her.
uid: 3585079e-af08-8f37-8bc7-14234d26ca61
> Noted.

0:0 - So, you and Lae'zel? Seems tense.
uid: 91072c17-b65f-e294-423b-55d5b8133460
> Please, don't remind me. But keep your guard up with her.

0:0 - Noted.
uid: e3c7e779-5ba3-44e1-fd46-abf3e5bf7025
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Goblins.lsj
Synopsis:
Astarion comments on how wretched goblins are. Shadow Heart makes a comment about the pot calling the kettle black.

0:0 - Not the vilest any of us have seen of late, unfortunately.
uid: 01514c1d-a895-45b4-fa7a-51e607a9ffd1
=== END NODE ===

0:0 - Goblins are such vile little parasites.
uid: 0aab7238-46c8-7de1-ce79-756b8df51b15
> Given your own nature, are you really the one to judge?
> Not the vilest any of us have seen of late, unfortunately.

0:0 - Given your own nature, are you really the one to judge?
uid: 37ccf314-9653-7498-3e95-ab6da52318d2
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Sunlight.lsj
Synopsis:
While somewhere underground and dark, Astarion complains that he'd rather be back in the sunlight. Lae'zel responds, admonishing him for not going wherever they need to go. Party may or may not know that he's a vampire.

0:0 - If you're going to complain the whole way, by all means, return topside. You could use the colour.
uid: 1715c6e4-88f1-ace9-3b3f-d23c93be8b59
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
=== END NODE ===

null
uid: 184f0c64-4544-79a0-44b8-8ec072d586df
=== END NODE ===

0:0 - I'd much rather be outside, with the sun on my skin.
uid: 1c4fe221-e282-17dd-6bf3-33cb0ee55f6c
> You've only just come to tolerate sun, and you're already nostalgic?
> If you're going to complain the whole way, by all means, return topside. You could use the colour.

0:0 - Do we have to spend so long poking about down here?
uid: 23a2bf7f-580c-496c-bd9d-9eb1d6acc36e
> I'd much rather be outside, with the sun on my skin.

0:0 - You've only just come to tolerate sun, and you're already nostalgic?
uid: 93599f70-9cc2-469e-958a-49dbbccf75dd
- 0 Check flag(s) (Global):
   true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Lore.lsj
Synopsis:
Astarion prods Lae'zel, trying to see if she knows of anyone who's ever survived a tadpole. He's disappointed to hear that the two options are death and losing the worm.

0:0 - Only if my people extract them. The only other cure is the blade.
uid: 453ae43e-3d22-7977-ea23-4d4f5da5408f
> Okay. Wonderful.

0:0 - Okay. Wonderful.
uid: 9d1f419b-81d7-685c-4ec2-722ec806508b
Node context: Resigned, said with a sigh.
=== END NODE ===

0:0 - So, you know about these parasites. Will we survive them?
uid: a2173db5-9d78-88b3-4b84-e88ea826b0f9
> Only if my people extract them. The only other cure is the blade.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Combat.lsj
Synopsis:
Astarion compliments Lae'zel on her combat skills, but doesn't understand why she doesn't take more pleasure in killing.

0:0 - Fun? I fight to win, not to make spectacles.
uid: 0eafdb09-346f-e664-5b2c-3cacbaf7ca11
> What a waste.

0:0 - What a waste.
uid: 79be7394-d4fd-ad32-10a6-e7a2a6ee52e8
Node context: Throw in a "pfft" or "huh" before 'what a waste'. Something a little derisive.
=== END NODE ===

0:0 - You fight well, but you're so efficient. Why not have a little fun?
uid: c9d8691a-5453-79a0-7ce1-6f55bf349c75
> Fun? I fight to win, not to make spectacles.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Shadowheart_Love.lsj
Synopsis:
Astarion asks Gale and Shadowheart if they have loves waiting for them on the other side of this. Gale obfuscates. Shadowheart responds.

0:0 - So, do you have loves waiting for you once this is all over?
uid: 0b0d8e41-7266-4a76-8ce1-9168213ec8ba
> You know what - that is not the easiest of questions for me to answer.

0:0 - You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.
uid: 66e7c4bf-bead-5d90-385e-8509ee922889
=== END NODE ===

0:0 - You know what - that is not the easiest of questions for me to answer.
uid: 842d9145-6115-413c-bbe2-f3c4362d154d
> You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Illusion.lsj
Synopsis:
Astarion and Gale have seen the Hag's illusion disappear, revealing that the sweet forest they were walking through was actually a disgusting swamp. Astarion needles Gale, asking if he can do magic tricks like that.

0:0 - From sweet woodland to stinking swamp. Can you do tricks like that, Gale?
uid: 39e99148-9cb8-49b5-b4f2-cb611bdd6cfd
> Easiest thing in the world. Though I'd do it the other way around.

0:0 - Easiest thing in the world. Though I'd do it the other way around.
uid: 52d8346b-10ff-48fd-b85c-be99cd4b0329
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Flirt.lsj
Synopsis:
Astarion tries to flirt with Gale. Gale reacts.

0:0 - Uhm... Sure. In silence.
uid: 33d08367-ae05-021c-523c-0953cdabf76f
=== END NODE ===

0:0 - I am enjoying our walks together, aren't you, Gale?
uid: a3ba4351-e31e-b6b8-b981-063b9c681c02
> Uhm... Sure. In silence.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Bomb.lsj
Synopsis:
Astarion wonders what happens to the orb once it's removed. He has some scores he'd like to settle.

0:0 - It might be useful. Who knows?
uid: 5fa6240c-b971-40ca-8938-db7947d58288
=== END NODE ===

0:0 - Nothing good can come of it unless it is contained. Why?
uid: b2c33cd1-3150-a061-95b4-ef044c8d60b5
> It might be useful. Who knows?

0:0 - That orb seems powerful. What can it do once it's extracted?
uid: d8ddfa71-2889-fdde-7509-084b4f524733
> Nothing good can come of it unless it is contained. Why?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Gale_Intro1.lsj
Synopsis:
Shadowheart and Gale converse while travelling. Shadowheart asks Gale what he meant about a possibly flirtatious comment he made during his recruitment,

0:0 - What did you mean before, Gale? 'A woman with shadows for eyes', you said.
uid: 40335b74-b677-1ff7-c769-0df92256b7b7
> Merely that if the eyes are the mirror to the soul, yours have dark curtains across the mirror. No offence taken, I hope?

0:0 - Merely that if the eyes are the mirror to the soul, yours have dark curtains across the mirror. No offence taken, I hope?
uid: 8061f525-a6eb-86b8-388a-39b606847e47
> Not necessarily. I haven't made my mind up about you yet.

0:0 - Not necessarily. I haven't made my mind up about you yet.
uid: b843e5d1-94cd-d9e7-d9ee-84772a094c4d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Colony_Generall.lsj
Synopsis:
Astarion and Gale discuss the Colony General.

0:0 - You had a taste for tentacles?
uid: 8ca91bb4-065b-488e-8a2a-41229d377e15
> The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...

0:0 - The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...
uid: be5cd362-cbb4-4a14-8779-93841c9f346c
=== END NODE ===

0:0 - It's enough to put you off tentacles for life.
uid: e6bdd742-6b2d-41c7-9562-d65b74d203d0
> You had a taste for tentacles?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Colony_TadpolingCentre.lsj
Synopsis:
Astarion and Gale discuss the Tadpoling Centre in Colony.

0:0 - On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.
uid: 7ea7e07f-336f-4409-8a17-69de60c472f2
Node context: Fascinated by what he's seeing
> I don't care what's in every mind flayer colony, Gale - nobody does. Except you.

0:0 - I don't care what's in every mind flayer colony, Gale - nobody does. Except you.
uid: a213cb07-ce3d-4e1a-8a7b-2b80731cd538
=== END NODE ===

0:0 - Gods - we're not back, are we?
uid: ad07dfe9-8961-47bf-b7a8-3d6f79208259
> On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_GeneralSewers.lsj
Synopsis:
Astarion and Gale discuss the General Sewers.

0:0 - What did you have in mind? A quiet party, toasting your return with a few good friends?
uid: 0e1eae8e-e627-40b0-8289-c6aa8df71819
Node context: Thinks he's knows where this is heading
> Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.

0:0 - Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
uid: 1047bba5-2cf3-49d8-816c-aa929220892c
> Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

0:0 - I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
uid: 56626b6b-d7ac-4ccd-b663-f4dafa72c22f
Node context: Walking through a sewer
> What did you have in mind? A quiet party, toasting your return with a few good friends?

0:0 - Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.
uid: ed27c6e5-412b-4269-d588-fa31f30800b9
Node context: Relaxing a bit, not what he'd usually enjoy but trying to grow
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Monastery.lsj
Synopsis:
Astarion and Gale discuss the monastery

0:0 - No mere temple. This was a monastery, devoted as much to study as to worship.
uid: 09b38b9a-534c-4d9e-a23f-78e507174dd9
Node context: Being knowledgable
> Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?

0:0 - Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.
uid: 264bebdb-51d1-cff1-2c4e-4ff69c8172c8
Node context: Not realising Astarion's question was sarcastic, enjoying flexing his knowledge.
> Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.

0:0 - Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?
uid: 2c39d449-f4d2-42cd-993e-c7cc4e8a77a1
Node context: He's fine with being ignorant in this case
> Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.

0:0 - Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.
uid: 37b9dbdf-1b52-f92d-5c82-521c00b8ab91
Node context: Realising Astarion was taking the piss out of him, dismissively answering it
=== END NODE ===

0:0 - Another ruined temple, full of foul-smelling beasts, spoiling for a fight.
uid: 786f478f-99d2-4832-9fff-ec8f1e7bd5fa
> No mere temple. This was a monastery, devoted as much to study as to worship.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Moonrise_BridgeFirstTime.lsj
Synopsis:
Astarion and Gale discuss the Moonrise Bridge.

0:0 - Don't get too comfortable. We shouldn't overstay our welcome in such a place.
uid: 86e292d4-9e73-4e55-86ff-595a77397b88
Node context: Serious, bringing Astarion back down to earth
> No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?

0:0 - Moonlanterns to keep the curse back, burly guards to fight off any monsters - I could get used to this place.
uid: ad0e2f0c-99f9-4b29-a676-594bd3232ef5
> Don't get too comfortable. We shouldn't overstay our welcome in such a place.

0:0 - No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?
uid: f105503b-1005-ef67-05bf-d0543409cc94
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_Moonrise_General.lsj
Synopsis:
Astarion and Gale discuss the Moonrise General.

0:0 - Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.
uid: acddb3fe-857c-4304-a371-b0950cbb347e
Node context: A subject he feels he knows a little about. 'Ambience' Implication being cultists are more focused on inspiring fear/awe/dread than making the palce look nice.
> Reason enough to put them all to the sword, I say.

0:0 - Reason enough to put them all to the sword, I say.
uid: ce86c88e-d8c1-4cf3-bb11-65c9347e0432
=== END NODE ===

0:0 - Can't say I love what they've done with the place.
uid: d6cc8cfc-b63a-4a9c-a0af-be5bf0aa5c7c
> Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_RebelHideout.lsj
Synopsis:
Astarion and Gale discuss the Rebel Hideout beneath the Mason's Guild

0:0 - Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.
uid: 6a94a7f6-6e08-4e1a-9894-f613ce01234a
Node context: impressed/puzzled
> A little too clever, if you ask me. Watch out for traps.

0:0 - A little too clever, if you ask me. Watch out for traps.
uid: bd59695b-eab3-441b-ba6f-3bf38c83eb16
=== END NODE ===

0:0 - What's this? A clever little hideaway?
uid: cacce739-0c7e-404d-8e7d-044cd54d50eb
> Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_ROM_Act1.lsj
Synopsis:


0:0 - Oh, my dear wizard. I wasn't talking about Mystra.
uid: 0649cda8-4159-48ab-a4ff-02edefd5688d
Node context: teasing
=== END NODE ===

0:0 - I'm hardly pining. It's been a year or more since Mystra cast me aside.
uid: daf6158b-df2d-4293-a20e-18c25634ec93
> Oh, my dear wizard. I wasn't talking about Mystra.

0:0 - So Gale, how is your sad, hopeless pining going?
uid: f19a6713-c5ab-4f3f-b73d-00bb15b577b4
> I'm hardly pining. It's been a year or more since Mystra cast me aside.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_ROM_Act2.lsj
Synopsis:


0:0 - Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.
uid: 615061ef-5c1b-459e-a19a-881abf66903c
> Snort.

0:0 - Snort.
uid: 9633628f-c25f-4c66-8314-06d179140b25
=== END NODE ===

0:0 - So, how was your night with Gale? Did you have a long, hard debate?
uid: abfd11aa-1ac8-4854-9ab7-bbd38ad131de
Node context: Teasing the player about spending the night with Gale
> Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Gale_ROM_Act3.lsj
Synopsis:
Astarion tries to goad some details about sleeping with the goddess Mystra from Gale

0:0 - Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.
uid: 2eb2bb92-b145-4cea-b12a-82c9bd2ae6ee
> You actually made sleeping with a goddess sound boring. Incredible...

0:0 - So, Gale - you laid with a goddess? You must have some sordid tales to tell?
uid: 46e4980f-ff41-4737-aedf-15d56c62d922
> Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.

0:0 - You actually made sleeping with a goddess sound boring. Incredible...
uid: 9aaa5297-a4e9-4301-b9c6-cdeff6e8471f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Halsin_ROM_Act3.lsj
Synopsis:


0:0 - I hear things got wild between you two. I hope no one was too badly mauled.
uid: 50240e48-f5fa-4a83-05ab-9c3eac243651
> We're all in one piece. Perhaps you'll join us next time.

0:0 - We're all in one piece. Perhaps you'll join us next time.
uid: a27d1cf6-a664-f1c4-3be4-4fb1e1b82186
> It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous.

0:0 - It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous.
uid: dc602db5-e506-fefc-2cb1-75a7452514ea
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Jaheira_BaldursGate.lsj
Synopsis:
Astarion and Jaheira discuss Baldur's Gate / Figaro

0:0 - You yearn for a better class of company, Astarion?
uid: 0e98b2f9-4db8-4ec5-b157-173b76ed8889
Node context: Dry, 'are we peasants not good enough'
> Gods no - who'd want to spend time with anyone great or good?

0:0 - Gods no - who'd want to spend time with anyone great or good?
uid: c31ecf85-dd9c-4907-a18f-7243f83db8d5
=== END NODE ===

0:0 - Beyond that gate is the Upper City, housing the great and the good of Baldur's Gate.
uid: eccfe938-d51f-497b-9ea4-21374d109641
> You yearn for a better class of company, Astarion?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Jaheira_OskarsBeloved.lsj
Synopsis:
Astarion and Jaheira discuss the area where Jaheira lives (or something like that).

0:0 - The last spawn who tried was sunk into the cobblestones and left for the sun to find. I had an unfortunate taste for theatrics, in my youth.
uid: 0a127c4e-a160-429b-9538-f49de87d3842
Node context: A little abashed, but shrugging it off
> Ah. Yes, that was probably it.

0:0 - Ah. Yes, that was probably it.
uid: 1b85ea56-9336-4ba9-a4de-46e8090001c3
=== END NODE ===

0:0 - Cazazdor always warned us to stay clear of this neighbourhood. Never said why, though.
uid: fed55c6b-74d3-4c43-9475-815d90e0d2c5
> The last spawn who tried was sunk into the cobblestones and left for the sun to find. I had an unfortunate taste for theatrics, in my youth.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_BaldursMouth.lsj
Synopsis:
Astarion and Karlach discuss Elfsong / Baldur's Mouth

0:0 - Wonder if our paths ever crossed in the before-times. Were you always so sneaky?
uid: 0c83e6fa-67b0-4cfe-bb4d-c4f1db159ec5
> I haven't survived for two centuries by being reckless. And I hope to survive at least two more.

0:0 - Yeah yeah, don't rub it in.
uid: 88a1aad9-2138-4dfb-a7a0-675ce6919480
Node context: good natured, kinda dark humour (cause astarion's saying he could live 2 more centuries).
=== END NODE ===

0:0 - I haven't survived for two centuries by being reckless. And I hope to survive at least two more.
uid: bf9c6b99-df3e-4ee9-a079-5d1bd83bff33
> Yeah yeah, don't rub it in.

0:0 - Probably best if I keep a low profile. They used to know me all too well in the Elfsong.
uid: e6cebb17-e857-429c-aa35-92e269c9a115
> Wonder if our paths ever crossed in the before-times. Were you always so sneaky?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_Forest.lsj
Synopsis:
Astarion and Karlach chat while wandering FOR

0:0 - Upper City, huh? Swish. Never spent much time there myself.
uid: 39e8d4b6-85ae-4f1c-905d-931d1111db28
> I'll happily take you. If we survive this bugs' banquet.

0:0 - Sounds good. I've always been curious what a patriar loo looks like.
uid: b4ae7e61-0d77-4c7b-bd57-c8bda981de0a
Node context: good natured, kinda dark humour (cause astarion's saying he could live 2 more centuries).
=== END NODE ===

0:0 - I'll happily take you. If we survive this bugs' banquet.
uid: e022944f-7508-456c-9c3f-43615e954de6
> Sounds good. I've always been curious what a patriar loo looks like.

0:0 - Biting flies, midges - shouldn't nature be beautiful and serene? It looks so nice in the Upper City parks.
uid: fe656f10-96ca-403b-bbff-941a4dd50006
> Upper City, huh? Swish. Never spent much time there myself.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_HagSwamp.lsj
Synopsis:
Astarion and Karlach chat while wandering FOR

0:0 - Not one for roughing it, I see.
uid: 0f58f825-7bd3-45e5-95e6-082b98ed3804
> Wallowing in filth is for pigs and children, my dear.

0:0 - Pigs, children, and people with a little bit of grit.
uid: 35b1b0ee-d8a7-4a01-bed5-63b556dd1c26
Node context: Lightly ribbing Astarion
=== END NODE ===

0:0 - Wallowing in filth is for pigs and children, my dear.
uid: 5c4dc85e-65f2-4e32-a2d2-cf054fc64853
> Pigs, children, and people with a little bit of grit.

0:0 - Transforming into a mind flayer might have its perks. At least then I could float over this muck.
uid: 751c5f78-3cbf-4bd2-b3d7-86ca13e8bb1d
> Not one for roughing it, I see.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_LastLight_Graveyard.lsj
Synopsis:
Astarion and Karlach discuss Last Light Graveyard

0:0 - Feeling at home?
uid: 10a5dd65-a1eb-4ca7-a9cb-3be1776a67b9
> I haven't set foot in a graveyard since I became a spawn, thank you. Vampires are nothing like those other undead.

0:0 - True. I've never heard a mummy complain about a wrinkled doublet. Or sour wine.
uid: 4199e402-c852-4297-9cd2-9b19213cd1b8
=== END NODE ===

0:0 - I haven't set foot in a graveyard since I became a spawn, thank you. Vampires are nothing like those other undead.
uid: 45fe1bb0-76f6-4131-a5a5-133811caabc6
> True. I've never heard a mummy complain about a wrinkled doublet. Or sour wine.

0:0 - The graveyard's ancient, but the graves are fresh.
uid: ec5931b1-c23d-4868-8797-c86dfad65242
> Feeling at home?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_MountainPass.lsj
Synopsis:
Astarion and Karlach discuss the mountain pass

0:0 - Please, I can barely manage my pack - you'd kill me.
uid: 11d4c34d-8efc-3d24-cf2b-045209d33c08
=== END NODE ===

0:0 - Want me to carry you?
uid: 59f3ff7d-4942-40de-8be6-3963ebee41c9
> Oh, darling, would you?

0:0 - Sure! If you promise to swap once I get tired.
uid: 7e3f2142-dfe5-4c48-86e7-cf818b8cc410
> Please, I can barely manage my pack - you'd kill me.

0:0 - Oh, darling, would you?
uid: 87820d95-6612-492a-a7a0-71c5c87e51fb
Node context: With genuine hope
> Sure! If you promise to swap once I get tired.

0:0 - Gods, how are we not there yet? My feet are killing me.
uid: feb1fbd7-dabf-4c8b-8f30-53c72c21968c
> Want me to carry you?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_ROM_Act1_001.lsj
Synopsis:


0:0 - Hmm? Oh, I was just pondering that heart of yours.
uid: 1d04ba4e-b0aa-441f-9968-97871dedd2e7
> There were times I would've been thrilled if everyone who put their hands on me burst into flames.

0:0 - There were times I would've been thrilled if everyone who put their hands on me burst into flames.
uid: 40b2dde8-c01f-4ceb-9d02-f12407bce090
> I'd trade you if I could.

0:0 - I'd trade you if I could.
uid: 788ff9dd-454f-4f20-b807-9db7b0400156
Node context: warmly
=== END NODE ===

0:0 - Hey. What's on your mind, Astarion? You seemed a million miles away just then.
uid: c15dc4b9-4a0a-40fc-8896-80036c3f8d7c
> Hmm? Oh, I was just pondering that heart of yours.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_ROM_Act2.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Karlach and the Avatar in Act 2.

0:0 - So the more you cool down, the more your love life heats up?
uid: 5549bfe3-97c9-294a-e406-e3ede051737c
> Seems that way! But I'm a bit out of practice, to be honest.

0:0 - I'm sure it'll all come back to you. You'll be as depraved as the rest of us in no time.
uid: a8db4fad-5e4e-b8a5-22ba-c149f5f64a41
=== END NODE ===

0:0 - Seems that way! But I'm a bit out of practice, to be honest.
uid: c7c48c24-34fe-fbce-ea6b-5dfb83d8541c
> I'm sure it'll all come back to you. You'll be as depraved as the rest of us in no time.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Karlach_ROM_Act3.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Karlach and the Avatar in Act 3.

0:0 - Maybe I have. Finally.
uid: 020d019d-77f5-d63b-de14-3de367689825
Node context: with relief, reflecting on the fact that someone said she's 'gone soft,' which for her would be a luxury
=== END NODE ===

0:0 - Seemed like the right thing to do. I've never really tried 'normal' before.
uid: 4233eed4-76c9-a05f-b662-e3e84192b9d4
> And? How did you find the quiet life?

0:0 - It was nice. It was really nice.
uid: 5828d387-5144-dbad-ae5c-1bc701deba89
> I never thought I'd see the day - our champion of the Hells has gone soft.

0:0 - I hear you were spotted being 'normal' in the Singing Lute, Karlach. Are you feeling all right?
uid: 6fb52c43-3204-7dea-0894-8c5aa8874eaf
Node context: Teasing
> Seemed like the right thing to do. I've never really tried 'normal' before.

0:0 - I never thought I'd see the day - our champion of the Hells has gone soft.
uid: 82e4fefa-3555-9dfc-e140-0440f1be55d0
Node context: Teasing
> Maybe I have. Finally.

0:0 - And? How did you find the quiet life?
uid: e92c9d39-d214-1a64-5f3d-16a54c700917
> It was nice. It was really nice.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_BhaalTemple.lsj
Synopsis:
Astarion and Laezel discuss Bhaal Temple

0:0 - There's no greater pleasure than battle. You face your enemy and conquer them, blade to blade, spell to spell.
uid: 369719d5-9479-4e73-a148-4e77309256c5
> But to take a life unawares is no more to be celebrated than plunging a dagger into a trapped rat.

0:0 - Oh, I don't know - I've killed plenty of rats. I celebrated every time.
uid: a9bbe477-8474-48ba-b7ff-0326eea050ea
=== END NODE ===

0:0 - But to take a life unawares is no more to be celebrated than plunging a dagger into a trapped rat.
uid: c2baf47d-2cea-4417-8ca2-1296d4d097dd
> Oh, I don't know - I've killed plenty of rats. I celebrated every time.

0:0 - I expected a temple to murder would be more fun. A little joyous, even.
uid: c457a759-0055-42e0-bf5c-1e768357afb9
> There's no greater pleasure than battle. You face your enemy and conquer them, blade to blade, spell to spell.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_BlushingMermaid.lsj
Synopsis:
Astarion and Laezel discuss Blushing Mermaid

0:0 - Perhaps it should. All I see are carousing fools.
uid: 44fe8f93-5d56-4c41-ad4e-dae44ec35a85
> I know, isn't it wonderful? Endless opportunities for mischief.

0:0 - I know, isn't it wonderful? Endless opportunities for mischief.
uid: 6261bb84-59c9-4965-821a-e70a1de7a54a
=== END NODE ===

0:0 - Ah. This place never changes.
uid: 75095dcb-7a3c-41cc-9f25-ae15db3872c4
Node context: With satisfaction.
> Perhaps it should. All I see are carousing fools.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Brewery.lsj
Synopsis:
Astarion and Laezel discuss Brewery.

0:0 - I know, Astarion. You prefer blood.
uid: 6a0e74ea-b7c6-44d6-ad83-3fa7c2dc2479
> Well - yes. It was a joke.

0:0 - I know that, too. It just wasn't funny.
uid: 6bcadd1e-7536-4328-bdf3-3ec19c79c11c
=== END NODE ===

0:0 - Well - yes. It was a joke.
uid: ac9ef7b9-6f61-4503-9584-ab872abf2ea8
> I know that, too. It just wasn't funny.

0:0 - Ah, beer. Not really my drink, you know.
uid: d1f0e857-7a42-4099-a3ef-0461f4279470
Node context: "I'm making a joke" tone.
> I know, Astarion. You prefer blood.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Moonrise_Docs.lsj
Synopsis:
Astarion and Laezel discuss Moonrise Docs

0:0 - Chk. Try to abandon us and it won't go well for you.
uid: 16f7b21d-bde0-4458-9aff-47d9db86bf00
> Oh, I wouldn't actually leave. After all, where would you be without me?

0:0 - Oh, I wouldn't actually leave. After all, where would you be without me?
uid: aa2da5b1-8067-4723-95ba-7397b9c4c32e
=== END NODE ===

0:0 - The boat's heading to Baldur's Gate. I'm almost tempted to stow away.
uid: cfa2800f-422e-4cae-87ca-d05c0464c195
> Chk. Try to abandon us and it won't go well for you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ReithwinVillage.lsj
Synopsis:
Astarion and Laezel discuss Reithwin Village.

0:0 - No.
uid: aafe829b-5eea-40e2-32ef-30a311a6d5c4
=== END NODE ===

0:0 - Really?
uid: ad22ba56-779b-0b75-263a-45c4391773c1
> No.

0:0 - Indeed. All the best weapons have already been scavenged.
uid: bd6389b5-9b2a-49f9-9a11-b32833cef8dd
> I was thinking about a warm fire and charming company, actually.

0:0 - I am perfectly charming, I'll have you know. On Crèche K'liir, I was known for my dazzling smile and charisma.
uid: c8821fe3-25de-8ac8-ff58-a7851f355606
> Really?

0:0 - I was thinking about a warm fire and charming company, actually.
uid: ccdbd62d-6ef1-457b-adfb-a398f91da8c2
> I am perfectly charming, I'll have you know. On Crèche K'liir, I was known for my dazzling smile and charisma.

0:0 - Just once, I'd like to find a village that hasn't been plundered and destroyed.
uid: d1507351-437a-48ec-aef0-5c2d0d59b066
> Indeed. All the best weapons have already been scavenged.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_Rivington.lsj
Synopsis:
Astarion and Laezel discuss Rivington

0:0 - A good hunting ground, then?
uid: 02a7441c-8f92-48ce-ba17-daf516720793
> Oh, yes - slimmer pickings, but safer targets. The perfect place to learn the craft.

0:0 - Oh, yes - slimmer pickings, but safer targets. The perfect place to learn the craft.
uid: d0e47932-d798-4c1f-abda-3c4ffd1e4f5c
=== END NODE ===

0:0 - I used to like this neighbourhood. It was quieter than inside the walls - darker too.
uid: e99537e7-1729-47b3-8045-b4ea6991050d
> A good hunting ground, then?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act1.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 1.

0:0 - Haha! No, I think I will leave that honour to our esteemed friend.
uid: 6cf11907-059a-fff3-d5a6-ab6717051099
=== END NODE ===

0:0 - Would you believe, I've never been with a githyanki.
uid: 8af54298-d927-2105-58c3-c9e5718fce4e
> If you cease your frivolous ways, keep your mouth closed, and learn to obey, perhaps we can attempt it.

0:0 - If you cease your frivolous ways, keep your mouth closed, and learn to obey, perhaps we can attempt it.
uid: f5936cae-2a72-c4ec-32e6-2350270e2ada
> Haha! No, I think I will leave that honour to our esteemed friend.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act2.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 2.

0:0 - So Lae'zel, things seem to be getting serious with you two. Do you have pet names for each other yet?
uid: 6067f92c-61a5-4399-57a6-c053700505e9
> 'Pet' names? As if we were domesticated animals?

0:0 - 'Pet' names? As if we were domesticated animals?
uid: 6c28425b-1dc5-0183-094a-9e4c4c1e7883
> Gods, you have so much to learn. Repeat after me: honey muffin, sweetie pie, sugarplum.

0:0 - Honey muffin, sweetie pie - Astarion, do you see all your lovers as food?
uid: 974a9959-080c-5bae-ecb3-f6d7ce5b983c
Node context: As if they’re in another language
=== END NODE ===

0:0 - Gods, you have so much to learn. Repeat after me: honey muffin, sweetie pie, sugarplum.
uid: f14f485e-b720-af27-9681-24e894100b40
> Honey muffin, sweetie pie - Astarion, do you see all your lovers as food?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_ROM_Act3.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Lae'zel and the Avatar in Act 3.

0:0 - You say you have had many lovers, Astarion. If that is true, where are they now?
uid: 32466390-119b-3599-44e0-1bf400293571
> They weren't lovers... not in the way that you mean. They wanted me more than I wanted them.

0:0 - They weren't lovers... not in the way that you mean. They wanted me more than I wanted them.
uid: 6b6ad868-221b-b90b-bea8-041430d49b92
> I used that to my advantage more times than I care to remember.

0:0 - I used that to my advantage more times than I care to remember.
uid: 7257471f-378d-664e-4f7b-f8a1c57238b1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Laezel_SharTemple.lsj
Synopsis:
Astarion and Laezel discuss Shar Temple

0:0 - Did you expect anything else? This is how your gods project power.
uid: 3e06dba1-de6d-4568-81d4-efcf0d2dd587
> But why not project power with soft furnishings and roaring fires? Maybe then I'd worship them.

0:0 - But why not project power with soft furnishings and roaring fires? Maybe then I'd worship them.
uid: 7db37925-322d-4d5f-9dd7-44fbb4f5fae5
=== END NODE ===

0:0 - It's all very grand, but so austere.
uid: f25faefe-4a06-4278-bc68-ad6278174bcc
> Did you expect anything else? This is how your gods project power.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_Bonecloaks.lsj
Synopsis:
Minthara and Astarion banter after entering a home that reminds them of the Underdark

0:0 - To you? Doubtful.
uid: 49083626-6b7e-1c20-58ab-c1b4e97e1f6e
Node context: responding to Astarion who hasked her if she's feeling friendlier than usual - she's mocking, not being too cruel
=== END NODE ===

0:0 - No, this place feels all too 'Underdark'y for me.
uid: 4fa10027-f59d-46f6-ba03-74bad3a1f072
> You are speaking of my home, spawn. It is pleasant to be reminded of it.

0:0 - You are speaking of my home, spawn. It is pleasant to be reminded of it.
uid: ea88fd53-afb1-61fb-e55f-3eac1b76d4c3
Node context: Softly chiding
> Oh dear - you're not going to come over all pleasant and homely, are you?

0:0 - Oh dear - you're not going to come over all pleasant and homely, are you?
uid: f29dfb43-f587-bdd9-a392-84e187087845
> To you? Doubtful.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_MorphicPool.lsj
Synopsis:


0:0 - Let the cards fall. We have a strong hand to play.
uid: 3fb43f82-d7a1-4671-90ad-380f886bde19
> And speaking personally, I intend to cheat.

0:0 - And speaking personally, I intend to cheat.
uid: 410a3f04-0665-4446-801d-d4fce759018c
=== END NODE ===

0:0 - We're getting close. I do believe fate is shuffling the cards for the final deal.
uid: 8a51a0e4-2913-44cf-ba1e-9d9c736ff212
> Let the cards fall. We have a strong hand to play.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_ROM_Act2.lsj
Synopsis:


0:0 - So how does Lolth feel about romance? Are you expected to bite your mate's head off afterwards?
uid: 3c749964-810a-2545-cb12-61c9edeff6db
> Be grateful I no longer follow the Spider Queen's teachings. If I did, you would be the first to fall into my web.

0:0 - Be grateful I no longer follow the Spider Queen's teachings. If I did, you would be the first to fall into my web.
uid: 680e6d78-5a61-71cd-245e-30dba24e01f1
Node context: teasing Astarion with a grotesquely exaggerated version of how she would seduce him
> I can't tell if you're joking. She is joking, right?

0:0 - I can't tell if you're joking. She is joking, right?
uid: a4fc566a-7826-37c7-d544-4888551eb0ea
Node context: first phrase to Minthara, then appealing to the party at large for support
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_ROM_Act3.lsj
Synopsis:


0:0 - It takes less work than you devote to maintaining your foppish facade. And it's far more rewarding.
uid: 44cf17c2-e5da-3a78-8ad7-fbc433ae9a1f
=== END NODE ===

0:0 - So, what's it like caring for someone other than yourself, Minthara?
uid: 62368a4b-8157-9e91-3bf5-1a4f85f860b5
> You have never tried it, I assume.

0:0 - You have never tried it, I assume.
uid: 66c5c29e-ce12-e167-f225-9bfc96df75b3
> Gods no. It sounds like a lot of work.

0:0 - Gods no. It sounds like a lot of work.
uid: c7277837-4244-9d02-b42f-fa48a40fc496
> It takes less work than you devote to maintaining your foppish facade. And it's far more rewarding.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_ThormMausoleum.lsj
Synopsis:
Minthara and Astarion enter the Thom mausoleum. Astarion admires the surroundings. Minthara chides him.

0:0 - Yes, as I said - just like home.
uid: 369f744f-0907-253f-0388-14b573b417df
=== END NODE ===

0:0 - Ah, no shadow curse, plenty of funerary decor - I almost feel at home.
uid: 91438c89-83fd-d5fa-0998-5b53e8ded071
> Stop gawking at the decor, spawn. This place is dangerous.

0:0 - Stop gawking at the decor, spawn. This place is dangerous.
uid: e3b30c6e-ec45-cbb1-4266-b5c5b269119a
Node context: chiding Astarion
> Yes, as I said - just like home.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Minthara_WyrmsRock.lsj
Synopsis:
Minthara and Astarion enter a dungeon beneath Baldur's Gate.

0:0 - Would you not prefer basking in the sun like a lizard now that it no longer blisters your pretty skin?
uid: 169a2f2a-ac0c-0989-a048-e8280ed56c4e
Node context: gently mocking Astarion, who still seems to enjoy being in the darkness
> Old habits die hard, darling. Surely you know that.

0:0 - So many dark nooks and crannies - this fortress is a lurker's paradise.
uid: 88904c0a-8e73-ff8a-e283-99393e9158f3
> Would you not prefer basking in the sun like a lizard now that it no longer blisters your pretty skin?

0:0 - Old habits die hard, darling. Surely you know that.
uid: ee407ff3-cec6-bd8f-21b4-b6d6a931d339
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Guildhall.lsj
Synopsis:
Astarion and Shadowheart discuss Guildhall

0:0 - Never visited before? I thought you got around.
uid: 1a684be0-cb60-46c7-a941-f6909c0f6f53
> I always steered clear. If Guild members started disappearing, people would start asking questions. And Cazador hated questions.

0:0 - Understandable, when the answer is invariably 'the silver-haired one ate them'.
uid: 2f9e4631-dd91-4b0c-af3e-440d8913558b
Node context: Droll
=== END NODE ===

0:0 - I always steered clear. If Guild members started disappearing, people would start asking questions. And Cazador hated questions.
uid: c76bd39d-1fef-45ca-bfcb-fef16d9b7a48
> Understandable, when the answer is invariably 'the silver-haired one ate them'.

0:0 - Well, well. The fabled haunt of Nine-Fingers Keene.
uid: dea4b6bb-9084-4542-b992-2cef139b0302
> Never visited before? I thought you got around.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Guildhall_Entrance.lsj
Synopsis:
Astarion and Shadowheart discuss Guildhall Entrance.

0:0 - But you consort with a better class of people now, right?
uid: 751f9c38-d550-465a-8389-84144bb770e7
> A different class of person. And a different type of consorting.

0:0 - Let's just stop this conversation right here, shall we?
uid: 840477f2-62e6-4589-9855-c3f36885b118
Node context: too much information
=== END NODE ===

0:0 - A different class of person. And a different type of consorting.
uid: af0f7e78-fa22-48fb-b414-f2640c988735
> Let's just stop this conversation right here, shall we?

0:0 - What a delightfully secluded alley. I would have been in my element here, once.
uid: f3660d1a-2be0-48b7-b5d1-110bf7d41f77
> But you consort with a better class of people now, right?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_HouseOfHealing.lsj
Synopsis:
Astarion and Shadowheart discuss House of Healing.

0:0 - I suppose you don't have much use for hospitals... unless you're seeking to steal their blood stock.
uid: 0b6ce069-5d1b-4a87-9067-96a60bbcfc78
> True, although I don't heal as fast as I used to. The one downside to the tadpole, I suppose.

0:0 - The one downside? I think you might have stopped the count too soon...
uid: 2340b67f-4512-4f18-a787-65c1f7f7f0ad
=== END NODE ===

0:0 - True, although I don't heal as fast as I used to. The one downside to the tadpole, I suppose.
uid: 8e3b69dc-c60f-4e55-9fd7-6de1f90b7bdf
> The one downside? I think you might have stopped the count too soon...

0:0 - It's a long time since I was in a house of healing. Gods, it's depressing.
uid: b709a312-59c7-4078-b50d-99ae0fafa7ce
> I suppose you don't have much use for hospitals... unless you're seeking to steal their blood stock.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_LastLight_Protected.lsj
Synopsis:
Astarion and Shadowheart discuss Last Light (protected).

0:0 - Being in a land of cursed, angry shadows, you start to see things in a new light.
uid: 353b5a70-0840-4972-99ac-f0a20eedf487
> Admit it - you're just glad to see some potential meals walking about after all those bloodless shadows.

0:0 - Admit it - you're just glad to see some potential meals walking about after all those bloodless shadows.
uid: af207307-7870-47a8-bee5-eee2ac05895c
Node context: Teasing
=== END NODE ===

0:0 - Gods, whoever thought I'd be happy to see the Flaming Fist?
uid: fa7e174c-0ca0-411c-abac-9c6fcdaa5162
> Being in a land of cursed, angry shadows, you start to see things in a new light.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_ROM_Act1_Wine.lsj
Synopsis:


0:0 - We could share a drink some night, if you're curious. A nice red wine in your goblet, of course.
uid: 95e29f92-d7b0-446a-9263-23bfe2069731
> Very kind of you, but I'm saving my best bottle for someone already.

0:0 - Do vampires actually usually drink blood out of goblets like in the storybooks? Doesn't seem very fresh.
uid: adadafea-1f8c-427c-a278-24e7801ca29e
> Straight from the neck is preferred, but goblets are used in mortal company. They save on awkwardness.

0:0 - Very kind of you, but I'm saving my best bottle for someone already.
uid: da17e749-c38d-4ac5-8730-814761ad9bbc
=== END NODE ===

0:0 - Straight from the neck is preferred, but goblets are used in mortal company. They save on awkwardness.
uid: f200ca25-4c66-45e8-84ba-5571c61a3165
> We could share a drink some night, if you're curious. A nice red wine in your goblet, of course.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_ROM_Act2_Sunlight.lsj
Synopsis:


0:0 - The sun was banished from my life - forbidden. And we all lust after the forbidden, don't we?
uid: 372e916a-3a14-f90d-bebb-b74c4ca7b147
=== END NODE ===

0:0 - Living without sunlight isn't so bad, Astarion. Where I came from, we would often work exclusively under cover of darkness.
uid: b6423def-356e-4011-aeba-0403a16676ad
> Yes, but you chose darkness. I was cast into it.

0:0 - Yes, but you chose darkness. I was cast into it.
uid: ffc79949-4862-4cab-8ae8-b423614a5777
> The sun was banished from my life - forbidden. And we all lust after the forbidden, don't we?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_ROM_Act3_Selune.lsj
Synopsis:
Banter between SH and Astarion. SH has abandoned Shar and is romantically linked to the player

0:0 - Probably. Although I am two hundred years out of practice. Running water is no place for vampires.
uid: 102a9cc9-2839-cb0a-1015-95987388221d
> But perhaps I'll join you for a dip once everything is done. Then we could see who's best.

0:0 - But perhaps I'll join you for a dip once everything is done. Then we could see who's best.
uid: 283301b9-fc36-3c55-0623-c8935772c22d
=== END NODE ===

0:0 - I'm probably more at home in the water than you now, Astarion.
uid: 5b0cbd17-ed84-02a9-781f-d731af6a13a8
> Probably. Although I am two hundred years out of practice. Running water is no place for vampires.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_SCL_Forest.lsj
Synopsis:
Astarion and Shadowheart discuss Shadow-Cursed lands.

0:0 - Isn't that how you feel all the time, Astarion? I thought you'd find it comforting.
uid: 0b9b9b61-45a1-344c-ec1f-01204976dae0
Node context: Teasing
> Funny. Very funny.

0:0 - Funny. Very funny.
uid: 274a2511-74e6-4f49-72ad-506b2c1cd966
Node context: Astarion does not, in fact, find this very funny.
=== END NODE ===

0:0 - These woods feel unsettling - like they're dangling on the edge between life and death.
uid: 320a5dc7-f809-0a5e-2806-29ebbbadc126
> Isn't that how you feel all the time, Astarion? I thought you'd find it comforting.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Shadowheart_Temple.lsj
Synopsis:
Astarion comments on the nice, homey feel of the Shar temple. Shadow Heart responds.

0:0 - I do like it down here. It's nice. Homey.
uid: a4848bb5-4c7b-4f79-a50f-77ddc8682cd6
Node context: The architecture is big, sharp, grim and imposing.
> This is a dedication to my goddess' power and dark beauty. Homey is not the first word that comes to mind.
> This temple is positively dripping with power and dark beauty - is homey truly the first word that springs to mind?

0:0 - This temple is positively dripping with power and dark beauty - is homey truly the first word that springs to mind?
uid: b65efe5d-8a99-ae6e-8762-92abf2674371
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
=== END NODE ===

0:0 - This is a dedication to my goddess' power and dark beauty. Homey is not the first word that comes to mind.
uid: ea91cc4f-5150-4166-afa9-7ca1e23a1f2b
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_BloomridgePark.lsj
Synopsis:
Astarion and Wyll discuss Bloomridge Park

0:0 - I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.
uid: 20fcb506-5f2f-4c8c-a7d1-d06fb95c68db
> Oh, I was going to say it looks wretched. The dark hid all the kitschy details.

0:0 - Oh, I was going to say it looks wretched. The dark hid all the kitschy details.
uid: 223ea92e-28e6-4595-876b-45049facc450
=== END NODE ===

0:0 - You know, I've never seen this place in the daylight before.
uid: e86d2883-0b69-426b-bdb1-35f3ae2de27c
> I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Forest.lsj
Synopsis:
This dialogue is about BLIGHTED VILLAGE, not FOR

0:0 - I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!
uid: 6a6e579d-e1cb-4c40-a5a1-f49dbc83572f
> Drunk young patriars, naked in the fountains! Ah, civilisation...

0:0 - Drunk young patriars, naked in the fountains! Ah, civilisation...
uid: 81c236b1-3496-485e-9905-065002c92e34
Node context: Whistfully
=== END NODE ===

0:0 - Well, it's no Baldur's Gate, but at least it's some kind of civilisation.
uid: f59609b9-4e72-4341-be73-5a737f7ae051
> I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Moonrise_Oubliette.lsj
Synopsis:
Astarion and Wyll discuss Moonrise Oubliette

0:0 - Because their lives were cut brutally short, you mean.
uid: 004b205e-4a2c-457d-9e86-76c4426eb362
> I - ... yes, that. That's clearly what I was referring to.

0:0 - I - ... yes, that. That's clearly what I was referring to.
uid: b433bc72-92fe-4d54-8952-4a5e2bddb65a
Node context: pretending he wasn't referring to all the wasted blood
=== END NODE ===

0:0 - Admittedly, I don't care for most people, but this is a terrible waste.
uid: ca4ef039-3ac8-4a9f-98d9-bff576a84833
Node context: referring to all the wasted blood
> Because their lives were cut brutally short, you mean.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_RoadToSCL.lsj
Synopsis:
Banter between AStarion and Wyll heading toward SCL

0:0 - It's when you use words like 'agog' that I remember you're actually two centuries old.
uid: 322cb010-f6da-4a7c-9c6a-e5db5fb5e8de
> And it's when you think 'agog' is an impressive word that I remember you're just a child.

0:0 - And it's when you think 'agog' is an impressive word that I remember you're just a child.
uid: 70fdd9bf-9a3a-48d1-8593-e2152246cd91
=== END NODE ===

0:0 - I used to be agog at everything when I first walked in the sun. Perhaps I'm adjusting to this new life.
uid: eda86368-b94b-4770-b4c3-a98caa370243
> It's when you use words like 'agog' that I remember you're actually two centuries old.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act1.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 1.

0:0 - No! Nothing like that at all.
uid: 10ab1021-9cd9-6160-ba13-d1a5dfe2186c
> Oh, but you protest too much. Now I know you were practicing your swordplay.

0:0 - I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun?
uid: 93664e6b-9c80-b72a-cde7-f6ecb488ffdd
> No! Nothing like that at all.

0:0 - Oh, but you protest too much. Now I know you were practicing your swordplay.
uid: a3860ed6-fbe7-7e46-b490-d3b2a1dd6a82
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act2.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 2.

0:0 - People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.
uid: 6b3b0ad1-fea4-5a7e-706d-9bde93e26542
=== END NODE ===

0:0 - I'm surprised I never saw you lurking in the shadows at any Baldurian balls, Astarion.
uid: ce13d5d9-d84b-7617-def1-216d21a27468
> The city's elite was not my target audience, alas.

0:0 - The city's elite was not my target audience, alas.
uid: dbbc5c54-ac36-f763-cdb7-0e5c9f870259
> People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_ROM_Act3.lsj
Synopsis:
Romance Party Banter - Astarion commenting on the relationship between Wyll and the Avatar in Act 3.

0:0 - I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?
uid: 06a72f01-5c3b-4898-7290-5d5649f30522
=== END NODE ===

0:0 - I was planning to invite you to the ceremony, but I'm having second thoughts.
uid: 17457cd2-701d-9dfd-ef1a-5fe586b4bf0a
> I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?

0:0 - Marriage, Wyll? I thought you'd have learned not to get trapped by devious contracts.
uid: 511a7a94-ea57-2297-94d2-712df0391df0
> I was planning to invite you to the ceremony, but I'm having second thoughts.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Astarion_Wyll_Wyrmway.lsj
Synopsis:
Astarion and Wyll discuss Wyrmway

0:0 - Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.
uid: 06599303-e0f3-4b60-b70c-37a027fd4f62
> Speaking of - what were you getting up to all those years?

0:0 - Let's not get into the details. If Baldur's Gate can have its secrets, so can I.
uid: 7fe41818-29ee-454f-a801-fe4b4b865d64
=== END NODE ===

0:0 - Speaking of - what were you getting up to all those years?
uid: 8916dff9-9594-4b2f-ad00-09e85a7ff8bc
> Let's not get into the details. If Baldur's Gate can have its secrets, so can I.

0:0 - I lived two centuries in this city, but it can still surprise me.
uid: e16ad84e-0612-48a6-8f0b-0a9373c8f511
> Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_Creche.lsj
Synopsis:
Gale/AStarion banter at the creche

0:0 - If I understood their script, who knows what secrets their texts would surrender...
uid: b9adbb6e-f2be-4610-a9be-231e8426ed26
> Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

0:0 - Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.
uid: c87ce7c6-6b8a-4b8c-b900-f913b7d0a796
=== END NODE ===

0:0 - I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
uid: e38a85cd-cd12-40e7-bfb3-f81346ead636
> If I understood their script, who knows what secrets their texts would surrender...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_ROM_Act1.lsj
Synopsis:
Romance banter reacting to player and Astarion Act 1 romance progression

0:0 - I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.
uid: 046b8aa4-c268-e118-d099-82b6959a4eed
=== END NODE ===

0:0 - Tell me, do you always woo your lovers with such patient attention?
uid: 29deb3f5-4392-246e-e491-bdffeddeab8e
Node context: Poking fun because it all happened so quickly
> I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.

0:0 - I see you waste no time pursing your quarry, Astarion.
uid: 98cceb62-74bd-d840-538d-2e5b74ba6225
Node context: Referring to Astarion and player beginning to date, amused by it
> Tell me, do you always woo your lovers with such patient attention?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_ROM_Act2.lsj
Synopsis:


0:0 - One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.
uid: 2540b598-beef-7c33-ada1-bcbb8a9dabfe
Node context: Sincere/sympathetic
> Thank you, Gale. Let us both hope that broken hearts are a thing of the past.

0:0 - Thank you, Gale. Let us both hope that broken hearts are a thing of the past.
uid: 3b277c0f-c49f-45e1-2baf-4433b774dbdf
=== END NODE ===

0:0 - I fear I've been rather hasty to judge you, Astarion.
uid: 87baa2c9-ae7c-e1c8-70e9-8e710f89e82f
Node context: Sincere/sympathetic
> One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_ROM_Act3_Ascendant.lsj
Synopsis:


0:0 - I trust you speak of the bonds of love, and not the shackles of servitude.
uid: 3fd6e804-f796-91b2-552d-2878624f3c5c
=== END NODE ===

0:0 - As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.
uid: 69ce99f1-0e24-531d-92ae-ddf7499e2699
> I trust you speak of the bonds of love, and not the shackles of servitude.

0:0 - So, Astarion. I hear your relationship has taken on a new aspect recently...
uid: a62347da-e6e3-8c02-d5c6-1f43b7c8f707
> My life has taken on a new aspect. It is only natural that my relationships change as well.

0:0 - My life has taken on a new aspect. It is only natural that my relationships change as well.
uid: cce28eb6-5280-bd5a-c6fa-c628d128b953
> As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_ROM_Act3_Spawn.lsj
Synopsis:


0:0 - If you're feeling faint after your bout with Cazador, Astarion, I don't mind donating some blood.
uid: 2db6998f-cf70-a591-7c23-b17dca636f76
Node context: Sincere/genuinely trying to help
> When you're still full of that netherese bile? I'll pass, thank you.

0:0 - When you're still full of that netherese bile? I'll pass, thank you.
uid: 7fa93dba-0b2c-e58e-e8de-db8da0446b38
> Besides, I have someone else to nibble on. And they are delicious.

0:0 - Besides, I have someone else to nibble on. And they are delicious.
uid: ffd8348d-b1bb-fa8c-88b8-d3721dc90023
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Astarion_Tabernacle.lsj
Synopsis:
Gale/Astarion banter at the Basilisk Gate.

0:0 - Oh, I tried them all. None of them answered.
uid: 0e1ccd06-6edd-ad3b-bda2-72617833f51e
=== END NODE ===

0:0 - Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
uid: 6699f53b-3f03-da02-a120-d6689ffa1f9f
> You never felt the call of the divine, Astarion?

0:0 - You never felt the call of the divine, Astarion?
uid: babd8455-6422-9c73-b854-3927acf9a034
> Oh, I tried them all. None of them answered.

0:0 - Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
uid: cfb6e7db-d16d-6842-0fd7-81c20ecda39b
> Do whatever you need to, but I shan't be paying my respects to any of the gods on show.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Halsin_AbandonedHouse.lsj
Synopsis:
Gale/Halsin banter at the Abandoned House across from Haven.

0:0 - That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.
uid: 2c35c7f7-fc4a-4e3e-adf6-a84400a6b742
> Whole generations were denied their chance to flourish. I must put this right, for them.

0:0 - Whole generations were denied their chance to flourish. I must put this right, for them.
uid: ac375d00-4b91-476d-a3d8-dcaf78b76a87
=== END NODE ===

0:0 - Home and hearth, reduced to ruins. The shadow curse stole more than the light from this place.
uid: bcaa3ae5-3cba-4f10-9760-587ec95862e9
> That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Halsin_ROM_Act3.lsj
Synopsis:


0:0 - Indeed it does. Did you never experience such delights with Mystra?
uid: 0c697495-ea5b-f4f8-bd4d-3051a3626e1d
> I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.

0:0 - Wildshaping must sprinkle some spice on your love life, Halsin.
uid: 533fb9fc-f4ba-d43c-c5ca-3fd67b2673f2
Node context: Referring to the fact Halsin may have had sex with the player in his bear form
> Indeed it does. Did you never experience such delights with Mystra?

0:0 - Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.
uid: 968ab672-d30c-2672-6d07-7c3c6215c919
=== END NODE ===

0:0 - I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.
uid: 99940a65-a2bd-a2d4-19c9-4a130917dbf8
> Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Jaheira_BhaalTemple.lsj
Synopsis:
Gale/Jaheira banted in Bhaal Temple.

0:0 - A sad shrine kept by the lunatic and the lost. The last time I was here, I promised myself I would die beneath open sky. I have not changed my mind.
uid: 095d871d-6199-471a-8f86-a576eab9b843
Node context: Trying to put Gale at ease by diminishing the grandeur of the Bhaal Temple.
> Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls.

0:0 - Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls.
uid: 0f78df0c-63de-4d0e-ba25-36cfb04a8459
=== END NODE ===

0:0 - Gods, who knew such a vile abcess lurked in the bedrock of the city. The very stone reeks of misery and despair.
uid: 95a4c19a-a16f-4980-8c64-44d44edf2247
> A sad shrine kept by the lunatic and the lost. The last time I was here, I promised myself I would die beneath open sky. I have not changed my mind.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Colony.lsj
Synopsis:
Gale/Karlach banter in the Colony.

0:0 - Squiddies have gone to war, is my guess.
uid: 2d2cb70d-1d69-46d1-b6ee-1cd330925213
> On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.

0:0 - On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.
uid: 6e1aca46-ed8e-4eec-9560-a755ecab8eff
=== END NODE ===

0:0 - It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
uid: ffe88684-3666-42c8-91f5-3c46eb2f4f19
Node context: Observing, not sure what to make of it
> Squiddies have gone to war, is my guess.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_CountingHouse.lsj
Synopsis:
Gale/Karlach banter in the Counting House.

0:0 - Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
uid: a90625a4-57c0-4128-8dc1-e9a37df61fea
> Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.

0:0 - Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.
uid: c50242ba-8086-4dea-9469-f263ebb3c505
=== END NODE ===

0:0 - They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
uid: e0fa9e3a-d48b-43c5-8cc4-e6bf67f8d571
> Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Forest.lsj
Synopsis:
Gale/Karlach banter in FOR

0:0 - I was just thinking the same thing, but less poetically.
uid: 15443d7b-c0af-421c-9c06-c83e326cdef4
Node context: dreamily
> And without so much as a stirring from our tadpoles.

0:0 - And without so much as a stirring from our tadpoles.
uid: 5d4a5974-9b4c-47c5-b5fd-2482fafd07d0
> A girl could get used to this.

0:0 - A girl could get used to this.
uid: d8cef47d-a253-87b2-8072-cf805f839a67
Node context: relieved and happy
=== END NODE ===

0:0 - Nothing like a brisk stroll through the forest to invigorate the spirit.
uid: f18cd4e0-d8de-4f52-aa15-aa4e084bbed7
Node context: Brisk, invigorated
> I was just thinking the same thing, but less poetically.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Grymforge.lsj
Synopsis:
Gale/Karlach banter in Grymforge

0:0 - All's not lost. I mean, just look at this place.
uid: 777fa1b9-f76a-45ea-a9fb-048bb931202d
Node context: impressed with what she sees
> You've quite the knack for finding the bright side of things, haven't you?

0:0 - Hope keeps you going.
uid: 8c1784c1-b659-8892-da3c-93af42a10138
=== END NODE ===

0:0 - You've quite the knack for finding the bright side of things, haven't you?
uid: c7432ae8-a0d7-4cb5-a824-81a4498c07ed
> Hope keeps you going.

0:0 - The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
uid: d014b409-a7d3-4162-b9b1-15ceb9655689
Node context: Observing, not sure what to make of it
> All's not lost. I mean, just look at this place.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_LastLightShrine.lsj
Synopsis:


0:0 - Pretty beautiful, isn't it?
uid: 264ede0d-b1e5-44a0-ad5b-7920dc470c72
=== END NODE ===

0:0 - A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
uid: f2a704f3-f50a-4c23-8f4b-236960387ece
> Pretty beautiful, isn't it?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_Plains.lsj
Synopsis:
Gale/Karlach banter in PLA

0:0 - From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
uid: 454bd246-822c-4d5f-a760-f01d96c92ec4
Node context: dreamily
> Ah. That will make getting word to my mother rather tricky.

0:0 - Ah. That will make getting word to my mother rather tricky.
uid: 9babebab-c7f5-4277-8d91-f854219a392f
> No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

0:0 - No matter - what she doesn't know can't hurt her. Not at this distance, anyway.
uid: c2250f89-00d3-9c7c-2d5d-844e42487041
Node context: Black humour/finding the bright side
=== END NODE ===

0:0 - I don't suppose you've any clue where we are in relation to Waterdeep?
uid: e5d05fed-74dd-49c9-96c1-4a88595afb9b
> From this distance between Elturel and Baldur's Gate, I'd say... a long way away.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_RoadToSCL.lsj
Synopsis:
GAle/Karlach banter at the road to SCL

0:0 - You'll still be able to do your wizard thing, though, right?
uid: 1d6806d3-b2fd-4508-8d6a-a4cdcba62da1
> Of course, but that doesn't make the shadows less dangerous.

0:0 - Of course, but that doesn't make the shadows less dangerous.
uid: 267166ed-406e-4ab5-a9cb-e558d865fb99
Node context: Reassuring Karlach, whiloe remaning concerned about the wider dangers
> Joy.

0:0 - Do you feel that? A darkness, pulling at the strands of the Weave.
uid: 5a96f1a6-474f-4ec3-9975-c03486c4a27e
Node context: Alert, sensing something
> You'll still be able to do your wizard thing, though, right?

0:0 - Joy.
uid: 88191eb4-71d1-4df7-98e1-d167a5faa4ff
Node context: sarcasm
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_ROM_Act1.lsj
Synopsis:


0:0 - You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
uid: 9c43587d-ee93-5ab8-ad7b-a41267854a32
Node context: Hint of flirtation, mostly just trying to be helpful
> Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?

0:0 - Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?
uid: b01d3dc5-7b9f-81a6-5889-9c6bcbca3600
=== END NODE ===

0:0 - Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
uid: bd4b00bb-a4ba-b1d5-ae89-0f3c063ae35c
> Actually, I was thinking of poetry.

0:0 - Actually, I was thinking of poetry.
uid: e2be2ec9-7a71-1259-e289-ba7b69f099d6
> Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_ROM_Act2.lsj
Synopsis:


0:0 - I've always felt flames to be a rather perfect expression of love, Karlach.
uid: 40fa659f-95a8-065e-0d85-b96a66acab19
Node context: Romantic, indulging in the poetry of the image
> Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.

0:0 - That's... pretty nice. Never thought about it like that. But now I will.
uid: 6fdc9c69-7d7c-3079-0025-e002751445e2
=== END NODE ===

0:0 - Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
uid: aaa68c8f-d552-bc5e-27fb-0c351b42c4cf
Node context: Listing the qualities of fire. Romantic, indulging in the poetry of the image
> That's... pretty nice. Never thought about it like that. But now I will.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_ROM_Act3.lsj
Synopsis:


0:0 - Am I to understand that you are in love now, Karlach?
uid: 64690752-a2cc-3d0f-5702-37f5bf604ea4
> I sure am. If there's hope for me there's hope for anyone.

0:0 - I sure am. If there's hope for me there's hope for anyone.
uid: bafc481e-0042-b71b-896f-ac46c1e98137
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Karlach_SorcerousSundries.lsj
Synopsis:
Gale/Karlach banter at the Sorcerous Sundries.

0:0 - Sounds like more your thing than mine.
uid: 2da2cd88-27be-4d04-8a60-7d8dd1e4965c
=== END NODE ===

0:0 - Where's the axes?
uid: 6ef89e39-2e55-4989-bcd1-bcc2383221d5
Node context: looking for battle-axes to the dismay of bookworm Gale
> What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.

0:0 - What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
uid: a5476c3c-c545-4d98-a824-f7ba78d41651
Node context: Showing his friends around, trying to sound impressive
> Sounds like more your thing than mine.

0:0 - Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
uid: ae08df37-93ec-4c9b-8c71-b37dd98c1cfc
Node context: Showing his friends around, trying to sound impressive
> Where's the axes?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Battlefield.lsj
Synopsis:
Gale/Laezel banter in Battlefield.

0:0 - Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads.
uid: 14913cc7-93cd-4bda-aa6e-386cf6f1d312
> I'd rather not, if it's all the same to you.

0:0 - I'd rather not, if it's all the same to you.
uid: 36c44566-974c-4aaf-b425-2781c1707f17
Node context: Slightly nauseated at the thought
=== END NODE ===

0:0 - Blast scars. Spell and sword alike were used to ravage this battlefield.
uid: 403e1390-3f1d-44cf-ae0f-88215b40b33b
Node context: Grim observation
> Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_CazadorsPalace.lsj
Synopsis:
Gale/Laezel banter in Cazador's Palace.

0:0 - I find it surprisingly similar to Queen Vlaakiths aesthetic.
uid: 3186ab69-2a04-4e27-a0e9-7d9064dfc9c8
> That makes sense. She does have a flair for the dramatic.

0:0 - That makes sense. She does have a flair for the dramatic.
uid: abee2326-1459-4f3e-9839-985a8dd2e998
Node context: Remembering having encountered giant, threatening projections of Vlaakith earlier in the game
=== END NODE ===

0:0 - I always wondered what a vampire's lair would look like. Can't say I pictured it being quite this... theatrical.
uid: b181ee8c-9d59-4b68-a03c-e87e8069c03b
> I find it surprisingly similar to Queen Vlaakiths aesthetic.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Moonrise.lsj
Synopsis:
Gale/Laezel banter in Moonrise General

0:0 - The obstacles ahead of us promise to be higher still -
uid: 38ca83f6-3bf7-41ee-8a48-97bd8e08cac5
> - which will make the pleasure of overcoming them all the more potent.

0:0 - - which will make the pleasure of overcoming them all the more potent.
uid: 3d0345fc-0f37-4a70-a97d-aec7a273f484
=== END NODE ===

0:0 - Not to diminish our efforts, but it was rather simple getting here in the end, wasn't it?
uid: 5754fb1e-8f86-432d-b4a5-dfcdeaa3cab1
Node context: A bit smug, pleased with himself
> The obstacles ahead of us promise to be higher still -


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_Philgraves.lsj
Synopsis:
Gale/Laezel banter in Cazador's Palace.

0:0 - This is why I appreciate a sharp blade to a ball of fire or a bolt of lightning. The Weave is inconsistent, unruly.
uid: 49fbaed7-d324-4842-a1ff-6dac39ca3262
> The Weave is constant, but it's users? Anything but. We must be on our guard.

0:0 - The Weave is constant, but it's users? Anything but. We must be on our guard.
uid: 680db9a4-fcc4-440d-9d6b-aed8bd79f50e
Node context: Correcting her statement - 'guns don't kill people, people kill people' equivalent. Serious
> A githyanki warrior hardly needs to be told that.

0:0 - There's magic here, but it's of a rancid, impure form. Nothing like the true Weave at all.
uid: c7305ee4-360a-47ed-9721-0b8f8a48278b
> This is why I appreciate a sharp blade to a ball of fire or a bolt of lightning. The Weave is inconsistent, unruly.

0:0 - A githyanki warrior hardly needs to be told that.
uid: f4c00868-2f4b-ca8a-9977-d26dc31eca8f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_ROM_Act1.lsj
Synopsis:


0:0 - I'm surprised you're permitted to choose a partner outside of your own people.
uid: 1e35f111-6387-4c7f-a23c-fa0998e5f8a4
Node context: Curious/slightly wary
> I can't imagine Mother Gith would approve. Doesn't she prefer us lesser species enslaved? Or eviscerated?

0:0 - I can't imagine Mother Gith would approve. Doesn't she prefer us lesser species enslaved? Or eviscerated?
uid: 41ca9002-d69b-4e29-ae9e-3a2721a7b442
Node context: Curious/slightly wary
> We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale.

0:0 - We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale.
uid: b111a76e-62ef-4466-8ae3-5725f8d25617
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_ROM_Act2.lsj
Synopsis:


0:0 - I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else...
uid: 18d8a40f-8eba-bab1-f23a-199f78b51870
Node context: A bit flustered - didn't intend it in that way. Alluding to Lae'zel's romance partner
=== END NODE ===

0:0 - I've been pondering something, Lae-zel. Why is it that githyanki have belly-buttons, when they hatch from eggs?
uid: 25bf3a6a-6949-0414-a94d-4e90d7c641df
Node context: Curious, scientist mode
> I did not grant you permission to gaze upon my midriff.

0:0 - I did not grant you permission to gaze upon my midriff.
uid: 93c8807d-2ea6-09ed-9fe8-6efdeb9f3f29
> I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_ROM_Act3.lsj
Synopsis:


0:0 - Love. Is that this feeling in me, then? This ... passion to peel every layer of one's heart to see what light and shadows lurk there?
uid: 1442664a-793f-6bd3-1565-42ee6e006ec8
> Githyanki have playmates. Thrill-partners. But I'd never heard anyone profess love, nor read of it in our slates.

0:0 - Tell me, Lae'zel, is it common for githyanki to fall in love?
uid: 3b23bc0d-4446-f1ff-bfcc-1bb6ab396ece
> Love. Is that this feeling in me, then? This ... passion to peel every layer of one's heart to see what light and shadows lurk there?

0:0 - Githyanki have playmates. Thrill-partners. But I'd never heard anyone profess love, nor read of it in our slates.
uid: 8aaa30bd-fd33-a9d8-c8c6-0c5e9e8dd344
> I doubt I am the first githyanki to... to feel this way. But few would ever declare it.

0:0 - I doubt I am the first githyanki to... to feel this way. But few would ever declare it.
uid: a5ee2cc9-d233-9c4f-56c5-a549c45063a4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_SCE.lsj
Synopsis:
Gale/Laezel banter in SCE

0:0 - Our goal is clear, is it not? We defeat the remaining Chosen and the elder brain they control.
uid: 3e7471da-dd84-4ac4-b719-9b2b181aaa30
> Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it.

0:0 - Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it.
uid: 44e494cc-d87a-4fc2-86fe-7e195a8657a1
Node context: With a sigh/slight tone of self-pity
=== END NODE ===

0:0 - I hoped Moonrise would give me answers, but at every twist of its corridors I find only more questions...
uid: fed40b18-2415-40de-9816-27fadeccda21
Node context: Self-pitying, slightly patronising
> Our goal is clear, is it not? We defeat the remaining Chosen and the elder brain they control.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Laezel_SCL_Forest.lsj
Synopsis:
Gale/Laezel banter in Battlefield.

0:0 - Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
uid: 103bc8f7-48bc-87c6-26c3-da9292b2f42f
- 0 Check flag(s) (Global):
   true - CRE_AstralPrison_Event_LeftAstralPlane - Set when the players leave the Astral Plane
> Nothing like this dismal abyss.

0:0 - Similar to the Astral Plane in some ways, wouldn't you say, Lae'zel?
uid: 2b5befaf-08c1-4a40-8243-2d7405416196
Node context: Innocuous observation
> Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
> Hardly. It is said that the Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.

0:0 - I've never set eyes on it. But I promise it is nothing like this dismal abyss.
uid: 6a57848c-5404-e6ca-2b85-69853a1608c1
=== END NODE ===

0:0 - Hardly. It is said that the Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
uid: 99041254-b688-c8d7-f439-25fb06d66fda
> I've never set eyes on it. But I promise it is nothing like this dismal abyss.

0:0 - Nothing like this dismal abyss.
uid: b9025bdd-e1db-ab36-ace8-5ac684ea88a4
=== END NODE ===

0:0 - No day, no night. It's as though time itself has abandoned this place.
uid: c829a767-a4a7-4a78-adf0-676e548da821
Node context: Observing bleak surroundings
> Similar to the Astral Plane in some ways, wouldn't you say, Lae'zel?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Minthara_Rivington.lsj
Synopsis:
Minthara teases Gale about his flying cat Tara, who is hunting in the city

0:0 - Pigeons, gulls, sparrows - these streets make a fine hunting ground for a tressym like Tara.
uid: 26a59249-22e1-58c4-b737-a65fcd83845f
> In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara.

0:0 - Flying hounds? Come now - you're pulling my leg, aren't you?
uid: 632b7ee1-b6d0-f633-1abe-9a3ff06a0aa2
> Yes I am. It is the bats that would make a meal of her.

0:0 - In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara.
uid: d545c4e2-da58-73e1-1ad6-0e3fa1c7f92c
Node context: Teasing Gale, but with a harsh edge - 'tara' is Gale's pet cat
> Flying hounds? Come now - you're pulling my leg, aren't you?

0:0 - Yes I am. It is the bats that would make a meal of her.
uid: e664ea94-68f4-3dd3-7d10-7a5f1097bc42
Node context: Cruel teasing - she's talking about bats eating Gale's cat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Minthara_ROM_Act2.lsj
Synopsis:


0:0 - I'm glad to know you have a softer side, Minthara. I was beginning to think you rather heartless.
uid: 2df5f5c7-b04b-ac15-9834-b93b85d6a7bc
> Loving another is not soft, wizard. It is one of the hardest things a person can do.

0:0 - So you admit you've found love! How delightful - I'm happy for you both.
uid: 9de97d07-37d6-76ee-efd2-b41d149d7512
=== END NODE ===

0:0 - Loving another is not soft, wizard. It is one of the hardest things a person can do.
uid: df94c8cc-bb30-6eed-1faf-e7526b6e63a7
> So you admit you've found love! How delightful - I'm happy for you both.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Minthara_ROM_Act3.lsj
Synopsis:


0:0 - Indeed. I have been dosing my partner while they sleep by my side.
uid: 4f3b780f-96ae-c841-7c1e-a09fe1ac1a5e
> They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together.

0:0 - I found an empty bottle of venom in camp, Minthara. Safe to assume it was yours?
uid: 76770cea-1c06-7b57-1fd0-85f727e216aa
> Indeed. I have been dosing my partner while they sleep by my side.

0:0 - They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together.
uid: b3d5cce5-b7b6-9aff-4b22-c076760b2175
> Let's never speak of this again.

0:0 - Let's never speak of this again.
uid: e9a6b285-567b-f7bd-a80a-2bd999b43fcf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Bonecloaks.lsj
Synopsis:
Gale/Karlach banter at the Sorcerous Sundries.

0:0 - Perhaps they should expand their horizons - too much time obsessing over fungi seems to leave a bit... well, like them.
uid: 5b15f21c-07c3-409d-a94d-81b51937d4c3
> A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears.

0:0 - A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears.
uid: 88559a67-82da-4368-8a30-4167c5987a40
=== END NODE ===

0:0 - My, my. Well I'll say this for the Bonecloaks - they know their mushrooms.
uid: 8afd5bce-43a7-483c-9351-7de19686a5b6
> Perhaps they should expand their horizons - too much time obsessing over fungi seems to leave a bit... well, like them.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Haven.lsj
Synopsis:
Gale/Shadowheart banter while exploring Haven.

0:0 - That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
uid: 5c82f204-35ff-4281-aef2-f37dbd4b5c7e
Node context: unconvinced/pragmatic
> Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.

0:0 - Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.
uid: ca5ea637-da42-45dd-bfe6-4ac173810003
=== END NODE ===

0:0 - Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
uid: d96ab870-0441-4383-99f1-42519e924006
> That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Lodge.lsj
Synopsis:
Gale/Shadowheart banter in the Lodge.

0:0 - They talk a great deal but do very little. Which may be for the best.
uid: 809ce51e-3ac1-40f9-9c8c-4c7d2b99931e
Node context: Unimpressed. Applicable to either SH arc
> I take it you're not inclined to study the wonders of the underdark?

0:0 - I take it you're not inclined to study the wonders of the underdark?
uid: c5bc76cb-8ff0-4eca-a251-12e027e396a1
> Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you.

0:0 - Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you.
uid: c7746050-9f20-bdc7-5540-1a33edf52bb5
Node context: Wry. Applicable to either SH arc
=== END NODE ===

0:0 - The Society of Brilliance has quite the reputation. Even Waterdhavian academics refer to their works from time to time.
uid: e9872f81-1406-48ca-8c95-26a608e9a0b6
> They talk a great deal but do very little. Which may be for the best.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_Morgue.lsj
Synopsis:
Gale/Shadowheart banter while exploring Haven.

0:0 - Silence can be best. Give it a try sometime.
uid: 9df04147-c14a-4245-b72f-142b68dcba7b
Node context: A little cheeky, though they're in a grim place.
=== END NODE ===

0:0 - Look at this place. Such horrors defy description...
uid: e31c13a9-da9d-4482-b831-c29914a01a1a
Node context: In very bleak/grim surroundings
> Silence can be best. Give it a try sometime.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act1.lsj
Synopsis:
Banter between Gale and SH

0:0 - So... Shadowheart. Such a name implies yours is a difficult heart to find.
uid: 2846a3e1-aef2-cbf3-4efd-030e247db5d3
> It's not that hard to find. Perhaps any difficulty is more telling of you, Gale.

0:0 - It's not that hard to find. Perhaps any difficulty is more telling of you, Gale.
uid: 93678d44-d8ae-f5a9-0a2a-8d27e7b4d74c
Node context: 'Typical' Arc: SH is still loyal to Shar. In the early stages of a romance with the player (not Gale).
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act2.lsj
Synopsis:
Banter between SH and Gale

0:0 - I notice now, your gaze settles on something, or someone, much closer.
uid: 3cce585a-8563-7ffe-b848-a96d122c405c
Node context: Kindly observation
> Is it that obvious?

0:0 - Of course. There's nothing escapes a wizard's powers of observation.
uid: e81719d5-b16b-b478-4e2f-2449a2fbf06b
=== END NODE ===

0:0 - When we met, Shadowheart, your gaze seemed to linger in the distance on some unseen goal, some insubstantial purpose.
uid: f356bb99-5b3b-7632-9be8-f7dc7681cded
Node context: Kindly observation
> I notice now, your gaze settles on something, or someone, much closer.

0:0 - Is it that obvious?
uid: f4ac770e-0152-e5ca-ab43-b63a61630d2c
Node context: SH is in a romance with the player (not Gale). Applicable to either arc.
> Of course. There's nothing escapes a wizard's powers of observation.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act3_Selune.lsj
Synopsis:
Banter between SH and Gale

0:0 - Hmm. I was wondering why you always smelled like a wealthy dowager.
uid: 0c5c2662-b29b-486b-a4f8-c9223b28167c
Node context: Teasing. Arc: SH has abandoned Shar,
=== END NODE ===

0:0 - The ablutions offered at the Temple of Beauty in Waterdeep are far superior. And they have the most excellent soaps.
uid: 34cb6f1c-8a0e-f436-864a-6aa575d43a7d
Node context: A bit know it all
> Hmm. I was wondering why you always smelled like a wealthy dowager.

0:0 - I must tell you, Shadowheart, the bathing waters here leave much to be desired.
uid: 590b5d88-361e-99bc-826b-b8c74d36bc90
Node context: A bit know it all
> The ablutions offered at the Temple of Beauty in Waterdeep are far superior. And they have the most excellent soaps.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_ROM_Act3_Shar.lsj
Synopsis:
Banter between SH and Gale

0:0 - I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar...
uid: 0e35ece7-7560-d867-de08-4044ae8791f4
Node context: Concern just about trumping disapproval
=== END NODE ===

0:0 - So, you decided to bind yourself to your goddess, Shadowheart...
uid: 11560819-c100-48ac-5b6a-deee2b42b12c
Node context: Concern just about trumping disapproval
> That's ironic, coming from you.

0:0 - That's ironic, coming from you.
uid: b6afb768-3cd3-e32d-52b5-8fd7851cc087
Node context: 'Glass houses, Gale'. Arc: SH is loyal to Shar
> I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_SharTemple.lsj
Synopsis:
Gale/Karlach banter in the Counting House.

0:0 - Aw. Thanks, pal. I think.
uid: 23ea6af7-29ab-c38d-703c-c3dfd4817ca0
=== END NODE ===

0:0 - Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.
uid: 42c44e75-2cfa-e181-806c-40d2a2f2a0a9
> Aw. Thanks, pal. I think.

0:0 - Beautifully intimidating. This place was meant to scare people into submission.
uid: 43ca56c8-acf7-4ee6-8a0b-37205d19208b
> There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.

0:0 - There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.
uid: 600aaac8-24df-4e07-89e2-0bad73d88b6b
> And here I thought I rubbed you the wrong way.

0:0 - Even shaped by shadow as it is, Sharran architecture has a kind of beauty to it.
uid: 9d0aeb7b-4ae5-4978-981c-b203e8e7ff4e
> Beautifully intimidating. This place was meant to scare people into submission.

0:0 - And here I thought I rubbed you the wrong way.
uid: d8d6befe-33e5-4b63-8fc3-8d85fa2b65a5
Node context: Gale just said something nice to Karlach and she's chuffed.
> Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Shadowheart_SteelWatch.lsj
Synopsis:
Gale/Shadowheart banter in the Steel Watch Foundry.

0:0 - You're a child at heart, Gale, admiring wind-up toys and clockwork trinkets.
uid: 3bdabb34-4e76-4166-8362-fa8d37d6cfe3
Node context: Teasing/'aww aren't you cute'
> I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.

0:0 - I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.
uid: 68b7a8da-a854-4f7f-b9da-f5d9623875cd
=== END NODE ===

0:0 - Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
uid: c5d9d5da-5003-4dda-b4ad-df3939a0fe60
> You're a child at heart, Gale, admiring wind-up toys and clockwork trinkets.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_BaldursMouth.lsj
Synopsis:
Gale/Wyll banter at the Basilisk Gate.

0:0 - I wonder what those archives will reveal about us a hundred years hence.
uid: 25c35cc2-f5d8-470b-937b-77169d5a4b79
> Only the most excellent and complimentary things. With some encouragement from us, of course.

0:0 - Only the most excellent and complimentary things. With some encouragement from us, of course.
uid: 67b41707-dc45-4496-8a8a-6be2b973bfc6
=== END NODE ===

0:0 - The history of the city itself is captured in the archives here - a fascinating resource.
uid: a6254ddc-cc5b-4ef5-add9-c57c42967e9b
> I wonder what those archives will reveal about us a hundred years hence.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MasonsGuild.lsj
Synopsis:
Gale/Wyll banter at the Mason's Guild.

0:0 - Perhaps it's a blessing that none of them survived to see it fall to the shadows.
uid: 158f6dfb-9b82-40bf-a6c7-ba5fe1229534
> No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.

0:0 - Then some masons were more blessed still, if they could put their talents to use elsewhere.
uid: 45cb6365-cfd5-45cf-a20f-a10bf26f21aa
> Perhaps some of their work even graces Baldur's Gate.

0:0 - No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
uid: 5a9b1530-7a86-55cd-36bc-90dd12a3520c
> Then some masons were more blessed still, if they could put their talents to use elsewhere.

0:0 - The masons here thought they were building something to last. How wrong they were.
uid: 80f9b36f-d054-491e-9e78-3296bd942111
> Perhaps it's a blessing that none of them survived to see it fall to the shadows.

0:0 - Perhaps some of their work even graces Baldur's Gate.
uid: d8c61e90-588e-b09b-8f17-6b9180c60831
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MoonriseApproach.lsj
Synopsis:
Gale/Wyll banter on approaching Moonrise.

0:0 - Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
uid: 0de9f257-aaf0-4959-8f01-827d248cbb72
> Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.

0:0 - Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.
uid: 5af76c09-0019-4057-92b5-d3126faf3b34
=== END NODE ===

0:0 - Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
uid: 8386f8f8-0955-4d17-ac09-05d42d7e049b
> Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MorphicPool.lsj
Synopsis:


0:0 - Whatever the outcome of what's just ahead, it will be the stuff of legends.
uid: 146c6422-9ba0-49e6-bb7b-161a84195c8f
> In that case, someone needs to survive to tell the story.

0:0 - My money's on you, Wyll.
uid: 61fdf8b8-40f0-4664-89db-97b8b0a51f1b
> I'm betting on all of us.

0:0 - I'm betting on all of us.
uid: 82ef4dac-f1a0-49cf-9bab-0694720fc933
=== END NODE ===

0:0 - In that case, someone needs to survive to tell the story.
uid: cd9bf8fe-4468-4854-9ecf-2e076455bf2e
> My money's on you, Wyll.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_MountainPass.lsj
Synopsis:
Gale/Wyll banter at the Mountain pass

0:0 - More importantly, the land west of here suffers under a terrible curse.
uid: 1853efad-f7d0-4d6a-9770-6040cd269a22
> You've seen it for yourself?

0:0 - You've seen it for yourself?
uid: 59d13c8d-771d-4b62-9606-e15b9e99cf50
> I've glimpsed that doom during my travels, but never dared get close.

0:0 - These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
uid: 6fa0d1c0-3a2a-4913-85e7-dfb92acd30d7
> More importantly, the land west of here suffers under a terrible curse.

0:0 - I've glimpsed that doom during my travels, but never dared get close.
uid: 88e2be7e-1d7b-4edf-537d-4aaa82c5cc05
> If we continue this way, we may get too close for comfort.

0:0 - If we continue this way, we may get too close for comfort.
uid: da4f48a7-93ab-f813-dccc-bcf6796bd160
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Wyll_Gale_ROM_Act1.lsj
Synopsis:


0:0 - Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
uid: 1f2b2f7e-8038-ad06-cedf-c06195ed8510
Node context: Fishing for info, a bit awkward
> I think I'm not the right person to be asking.

0:0 - I think I'm not the right person to be asking.
uid: 21394da4-5441-bc94-bbc8-24db347dcab9
> I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.

0:0 - I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.
uid: 46776320-ce2d-b420-3672-fbbe312ac49c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_ROM_Act2.lsj
Synopsis:


0:0 - I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.
uid: 42753185-0259-6dda-8d02-3fae89dba866
=== END NODE ===

0:0 - I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
uid: 62029512-fa69-fccd-7c3d-57834dfd10bf
> I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.

0:0 - I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
uid: e1c65c30-a0e5-b6ad-f858-d158a16d59f3
> I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_ROM_Act3_001.lsj
Synopsis:


0:0 - I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
uid: be227cd4-ba1e-4e0d-a8e9-a2b48811e060
> You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.

0:0 - I can promise it will feel like less than half an hour...
uid: da9b7b77-d6b5-49d3-9aa3-c1bdb774d6a1
Node context: Trying to avoid committing to a short speech
=== END NODE ===

0:0 - Promise it will last less than half an hour?
uid: ec520918-fa35-4714-bf65-7962db731df8
> I can promise it will feel like less than half an hour...

0:0 - You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
uid: ecead898-26c7-4a26-99e5-5cd67a30d2bf
Node context: Honoured/very excited at the prospect of speaking at length. Oblivious as to why his previous listeners might have been left weeping...
> Promise it will last less than half an hour?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Gale_Wyll_Tollhouse.lsj
Synopsis:
Gale/Wyll banter at the Tollhouse.

0:0 - Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
uid: 0235fa50-d039-408a-8cdd-7084398bc783
Node context: bur-DUSK
> And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.

0:0 - And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
uid: 2c8915ce-2046-4eff-b6b2-41303d5bf303
> So much was lost when the darkness fell.

0:0 - So much was lost when the darkness fell.
uid: a51b3fb1-bc5f-b87e-c103-31c0b61ae332
=== END NODE ===

0:0 - A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
uid: d01eeff0-c2dd-4815-afec-c49176b8643c
> Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_ROM_Act3_Ascendant.lsj
Synopsis:
Halsin expresses concern that Astarion is too controlling in his relationship with the player

0:0 - Must you take everything so seriously? We're both happy with our arrangement - that's all that matters.
uid: 0a06fa0b-92bf-473c-a861-0582ae139638
=== END NODE ===

0:0 - For your sake, I hope some of it is just a fantasy, deep in your heart.
uid: b0686ce2-f3c6-47a2-954a-2038e22b8ef1
> Must you take everything so seriously? We're both happy with our arrangement - that's all that matters.

0:0 - To give oneself wholly, and to have a lover totally in your thrall...? A harmless game, until it becomes real. I worry for the two of you, Astarion.
uid: debc84b9-f933-4d02-80ca-a510f30291ee
> For your sake, I hope some of it is just a fantasy, deep in your heart.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_ROM_Act3_Spawn.lsj
Synopsis:
Banter between Halsin and Astarion

0:0 - Are you charging for this sage advice, or is sticking your nose into my business just a hobby?
uid: 4c7e3a0b-7e5c-4c4c-ae5e-1f0006718f1c
> Jest all you will. I believe now in your honest heart.

0:0 - Astarion, I am astonished. To relish in intimacy again after such hardship is a wound many never recover from.
uid: 961638be-a045-4395-bd37-f8e4af700f62
> Are you charging for this sage advice, or is sticking your nose into my business just a hobby?

0:0 - Jest all you will. I believe now in your honest heart.
uid: a354d6b9-b412-439c-850c-5882196f398c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Astarion_WaterQueen.lsj
Synopsis:
Party banter between Halsin and Astarion in the Water Queens House

0:0 - What do you know of Umberlee, Astarion?
uid: 22c72833-af28-46c2-98ca-3a4d0bdef5b6
Node context: uhm-ber-LEE
> Oh, lots. Rhymes with 'under-sea' for one thing. Fitting, eh?

0:0 - But she's fine with 'the Bitch Queen'? Give her some credit, Halsin.
uid: 446d0027-f5d6-49d2-adcf-ed674eec61b6
=== END NODE ===

0:0 - I... I suppose it is, yes. But perhaps do not refer to her as such - she is a vengeful, capricious goddess. Who knows what may cause her ire.
uid: c0a4e86b-6a70-4421-a4a4-c437e35ba7ff
> But she's fine with 'the Bitch Queen'? Give her some credit, Halsin.

0:0 - Oh, lots. Rhymes with 'under-sea' for one thing. Fitting, eh?
uid: dc1759bf-9050-41ea-9043-468889ce7a28
> I... I suppose it is, yes. But perhaps do not refer to her as such - she is a vengeful, capricious goddess. Who knows what may cause her ire.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_LastLight.lsj
Synopsis:
Party banter between Halsin and Gale in Last Light while the shield is up

0:0 - I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.
uid: 60384b76-2b75-4af6-9a5e-9b1d5e2272be
> Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.

0:0 - Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.
uid: ca4e232c-3587-4deb-ab84-368990fc5335
Node context: Heartened
=== END NODE ===

0:0 - Last Light Inn - hearth aglow and lanterns lit, just like a hundred years ago!
uid: f79c6c74-cdf8-496e-afa4-93142ab4e0d8
Node context: Surprised and pleased
> I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_Mausoleum.lsj
Synopsis:
Party banter between Halsin and Gale in the Thorm Mausoleum

0:0 - I'm not sure Ketheric Thorm would prove the most bounteous of bodies...
uid: 048ea3ca-6d4c-4c5f-997e-66caea81f0f8
Node context: Doesn't think much of Ketheric, who for context is a ressurected servant of the god of the dead
> Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.

0:0 - Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.
uid: 0f7973c0-374a-4225-9a9c-02eaf3fc59d1
Node context: Conceding the point
=== END NODE ===

0:0 - To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.
uid: 9dfbfd8d-f200-4a68-b84e-629d7c8a1318
Node context: Critical
> I'm not sure Ketheric Thorm would prove the most bounteous of bodies...

0:0 - I never favoured tombs - nothing but vanity. Upon death, mortal remains should be returned to nature, to nourish and replenish itself.
uid: febd416e-a252-4d1d-a067-b19faa3d86df
Node context: Critical
> To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_ReithwinTown.lsj
Synopsis:
PB between Halsin and Gale in Town in SCL

0:0 - To think, long ago, the druids feared this market town would grow into a city, and threaten nature's realm... little did we realise what the true threat was.
uid: 190d1d73-2b32-43a2-b989-87f2b3728194
Node context: Regretful
> Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.

0:0 - Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.
uid: 4f29d1b9-5cf6-4184-b336-a836db8df367
Node context: Glimmer of hope/ambition
=== END NODE ===

0:0 - Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.
uid: 79479454-401f-4ec1-b32f-b23400b5144f
Node context: 'Divination' is a specific school of magic. Slightly melancholic here - Gale sees the mistakes in his own past more clearly now
> Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_ROM_Act3.lsj
Synopsis:
Banter between Gale and Halsin.

0:0 - Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.
uid: 6043ba69-70d1-5feb-ad6c-05c71e679467
=== END NODE ===

0:0 - Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.
uid: 733787a2-3b89-aea3-8643-e2a31aa01124
> Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.

0:0 - Anything you'd like to pass on to a strapping, love-struck wizard such as myself?
uid: 94454c4a-7f83-8cdd-0d06-77477c120c73
> Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.

0:0 - Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.
uid: 9bd06b53-4724-e824-69fa-8d8eac5e3b31
Node context: Accepting the answer. Thinks 'be yourself' is naff advice
> Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.

0:0 - Halsin, you must have accumulated considerable wisdom on matters of the heart in your long life.
uid: bcc7c0e0-d144-e5f7-9c3f-44c4f95d5ae2
> Anything you'd like to pass on to a strapping, love-struck wizard such as myself?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Gale_WyrmsRock.lsj
Synopsis:
Party banter between Halsin and Gale on seeing Wyrm's Rock

0:0 - You may thrive, but what of other life? A city is no place for wild creatures.
uid: 2c159cc8-ccf2-46e4-8530-66c42590d162
Node context: Mild displeasure at the city
> City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.

0:0 - City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.
uid: 6a8649dd-1065-47c7-9fd5-65e6cd77fe92
Node context: A bit smug - thinks he's won the argument
=== END NODE ===

0:0 - Brickwork and stonework - this place is far out of balance with nature. But the Oak Father will reclaim this all, eventually.
uid: 93564493-9285-47dd-ae60-ea8fbd6b2c9d
Node context: Mild displeasure at the city
> Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.

0:0 - Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.
uid: a82d4b35-aa66-466e-ae65-945788759973
> You may thrive, but what of other life? A city is no place for wild creatures.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Jaheira_Park.lsj
Synopsis:
Party banter between halsin and Jaheira in the Lower city Park

0:0 - I think on them also. But nothing matches the splendour of an ancient tree.
uid: 0d8553fa-1309-4396-82ab-e55f481df305
Node context: Unfazed
> It is so. And, should one favour bear-form, that tree in particular makes for excellent back-scratching...

0:0 - It is so. And, should one favour bear-form, that tree in particular makes for excellent back-scratching...
uid: 1885c080-b814-448c-b12d-dc89ca502f36
Node context: Idle, teasing - offering up a direct tip to Halsin under the guise of a hypothetical.
=== END NODE ===

0:0 - Ah, a glimpse of nature. Like a sip of water to parched lips, eh, Jaheira?
uid: 80cc126a-d3a1-427c-9548-4104a9f6fe0d
Node context: Content
> Baldurians think all druids to be hay-haired idlers, Halsin. Perhaps we ought not speak of nature - but high art, or politics?

0:0 - Baldurians think all druids to be hay-haired idlers, Halsin. Perhaps we ought not speak of nature - but high art, or politics?
uid: c524677e-7c33-4a63-83b0-dd74384b0ce4
Node context: 'change the record, all these city-folk think we're hippies as it is.' A little tongue in cheek, she agrees with him entirely.
> I think on them also. But nothing matches the splendour of an ancient tree.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_BlushingMermaid.lsj
Synopsis:
Party banter between Halsin and Karlach in Blushing Mermaid

0:0 - You and I may struggle to go unnoticed in such environs, Karlach.
uid: 26ed9a95-17d4-433d-a27b-e533793b7fa5
Node context: Some apprehension. In a low-rent tavern
> True enough. Hard to hide pretty under a bushel.

0:0 - I meant more in terms of size. Folk of our stature can be a lure for drunkards seeking a brawl, I have found.
uid: 4246f821-4597-4070-8b65-60b584e1768f
Node context: Some apprehension. In a low-rent tavern
> Ooh! Fun.

0:0 - True enough. Hard to hide pretty under a bushel.
uid: 8e590ea9-39c5-4ac5-a1ff-ebaa607fa683
> I meant more in terms of size. Folk of our stature can be a lure for drunkards seeking a brawl, I have found.

0:0 - Ooh! Fun.
uid: e2b852c3-6e98-4b56-a6b5-a192bdf4bf58
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_LastLightFallen.lsj
Synopsis:
Party banter between Halsin and Karlach on finding Last Light overrun by shadows. Anyone who was present within succumbed to the shadow curse.

0:0 - We are. Yet there is a burden to being the survivor... the witness to others' tragedies. It only grows heavier with time.
uid: 06b86b87-7668-4c85-b40e-89649e2b65a6
Node context: Survivor guilt
=== END NODE ===

0:0 - Stay strong, bear man. We're still here.
uid: 953da5c7-eab5-4bc0-b160-1cdadca2deff
> We are. Yet there is a burden to being the survivor... the witness to others' tragedies. It only grows heavier with time.

0:0 - All gone... devoured by the shadows. Oak Father preserve us, it's just like a hundred years ago.
uid: e72a3f5b-9d63-4921-8510-3a42d83b4761
Node context: Aghast at the loss of life/instantly brought back to a similar incident years ago when his comrades died.
> Stay strong, bear man. We're still here.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_Lodge.lsj
Synopsis:
Party banter for Halsin and Karlach at the Lodge in Lower City

0:0 - Sounds like a place I used to know...
uid: 7ab1762e-b5bf-c9a0-b0a3-1324e0221fe0
=== END NODE ===

0:0 - Hailing from the Underdark can dampen one's sense of fun, I will admit. Down there, noises such as laughter tend to attract predators.
uid: bdd37122-e1f0-4cde-9139-8f8e1b521449
Node context: Conceding the point
> Sounds like a place I used to know...

0:0 - The pursuit of intellect. Fun.
uid: e3567c37-ca85-430f-8b8f-28369c862cc7
Node context: light sarcasm
> Hailing from the Underdark can dampen one's sense of fun, I will admit. Down there, noises such as laughter tend to attract predators.

0:0 - There is an admirable harmony to the Society of Brilliance. Beings of all sorts, united in the pursuit of intellect...
uid: f3b971fa-1e5e-4594-8020-8c5a87956ace
Node context: Admiring
> The pursuit of intellect. Fun.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MasonsGuild.lsj
Synopsis:
Party banter between Halsin and Karlach at the Mason's Guild

0:0 - Truly a bear man of the people.
uid: 6b2c956d-0548-4140-ba9b-e9189fa85000
Node context: REspoindg to Halsin saying he's no longer available for romance
=== END NODE ===

0:0 - Really? Are strong women your type, Halsin?
uid: 7c289d6a-3d2a-4e81-89eb-2c60ddb6bf47
> I don't discriminate against any type.

0:0 - I knew one of Reithwin's head masons. She was a good woman, and strong as an ox.
uid: 92d7a832-4b76-4832-a54a-c3bfe92a0c83
Node context: Old memories
> Really? Are strong women your type, Halsin?

0:0 - I don't discriminate against any type.
uid: c9b6a33c-8ec0-4624-8a1d-29c6a518d614
Node context: 'What can I say?'
> Truly a bear man of the people.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_Moonrise.lsj
Synopsis:
Party banter between Halsin and Karlach on reaching Moonrise Towers

0:0 - The who now?
uid: 502a3c50-1050-48bd-89d3-33039cab1425
> A council of intellectuals, respected throughout Faerûn - leading authorities on heraldry of course, but also history, genealogy, and diplomacy.

0:0 - A council of intellectuals, respected throughout Faerûn - leading authorities on heraldry of course, but also history, genealogy, and diplomacy.
uid: 549c7f14-6927-484c-a283-47ddf6a7d7ef
Node context: Scholarly
> Seems like diplomacy failed, if they allowed Ketheric Thorm to take over - twice.

0:0 - This fortress was a seat of the High Heralds, I believe. Long gone from here, of course.
uid: db4151a0-8d1a-4a8a-a58f-3d132a05ccdb
Node context: Scholarly
> The who now?

0:0 - Seems like diplomacy failed, if they allowed Ketheric Thorm to take over - twice.
uid: e5c84e43-d889-46b3-9404-6c88263fdf34
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MoonriseSCE.lsj
Synopsis:
Party banter between Halsin and Karlach in the Moonrise Throne Room at SCE

0:0 - You can talk of little else too.
uid: 031b33aa-5bc3-561d-c666-65dcae5ffa1f
Node context: Annoyed but not mad.
> I make no apologies for knowing what is important to me.

0:0 - I am... less anxious to find myself in a city. So removed from nature's power - I do not know how I will fare.
uid: 197e7a09-1bbf-4aa8-9118-8dbd8689849e
> Stick with me. I'll show you around and square up if anyone bothers you.

0:0 - I can only hope we still find time to vanquish the curse. I can think of little else.
uid: 1c3f8e86-ee8d-58d1-c243-2e198b357f07
Node context: Concerned
> You can talk of little else too.

0:0 - Stick with me. I'll show you around and square up if anyone bothers you.
uid: 3eeccc43-2aa8-ef8a-09d3-b1107060f3c9
=== END NODE ===

0:0 - I make no apologies for knowing what is important to me.
uid: 52e56839-8779-1547-1cb0-d4e0e304d3d6
Node context: Unrepentant
=== END NODE ===

0:0 - We have lifted the shadow curse, but a new challenge awaits us.
uid: 8e23f7dd-27df-41cc-aaed-22ea0da8713b
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
> Baldur's Gate - we can't get there soon enough.

0:0 - Baldur's Gate - we can't get there soon enough.
uid: e85d899c-627d-47ae-b989-84e100ef3c0c
> I am... less anxious to find myself in a city. So removed from nature's power - I do not know how I will fare.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_MorphicPool.lsj
Synopsis:
Banter between Halsin and Karlach at the Morphic pool

0:0 - The feeling's highly mutual, bear man.
uid: 60d21acc-af10-9a58-858c-fa959f1c7e94
Node context: WArmly
=== END NODE ===

0:0 - Win or lose, we're nearly there, right?
uid: bf422bd5-5642-4564-93f2-01f4bb59c152
> Indeed. But I just wanted to take the chance to say - it has been a pleasure, Karlach.

0:0 - I cannot help but feel that destiny is tightening its grip on our forward path.
uid: d29d7274-e3fa-4d12-b67b-43bd5d7d4351
Node context: Aware the end is close
> Win or lose, we're nearly there, right?

0:0 - Indeed. But I just wanted to take the chance to say - it has been a pleasure, Karlach.
uid: e993e454-85f0-4f05-826b-459f9b978a7f
Node context: Sincere
> The feeling's highly mutual, bear man.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_ROM_Act3.lsj
Synopsis:


0:0 - I was concerned that your pursuit of a cure might cloud your final days. I am glad I was wrong.
uid: 4a2fc02e-8d3e-48a3-ba8f-ea3f10137d1c
> Me too. Even with so much at stake... in this little heart of mine, I've never been happier.

0:0 - Nature affords us few greater powers of healing than what love can provide, Karlach.
uid: 7835b71c-ada5-4c18-ba5e-915438817997
> I was concerned that your pursuit of a cure might cloud your final days. I am glad I was wrong.

0:0 - Me too. Even with so much at stake... in this little heart of mine, I've never been happier.
uid: b8bd81bd-a7c9-4a64-a745-799c5585533c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Karlach_SorcerousSundries.lsj
Synopsis:
Party banter between Halsin and Karlach in Sorcerous Sundries

0:0 - This place reminds me of a magpie's nest. Random baubles, doodahs, and what-have-yous, all jumbled together without a care.
uid: 1d1d1d7e-eb6a-4804-b614-75c24dec1116
Node context: Slight disdain
> Fun, right? Who knows what you could find.

0:0 - Danger, going by past experience. A cursed tome. An unstable spell. A haunted poppet...
uid: 30422f88-40e0-45b3-a0c7-e0c7f9b0f595
Node context: Slight disdain
> Haunted poppet, haunted poppet.

0:0 - Fun, right? Who knows what you could find.
uid: 895d0d60-371e-42d8-b3c4-8c3e8cf4bd50
> Danger, going by past experience. A cursed tome. An unstable spell. A haunted poppet...

0:0 - Haunted poppet, haunted poppet.
uid: 916fb397-f4ec-43f3-8734-813d0a2da2c3
Node context: chatning it like 'hope we find one'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Laezel_CountingHouse.lsj
Synopsis:
Party banter between Halsin and Lae'zel at the Counting House

0:0 - I've heard the same said of bears - the kind you take the shape of. They hoard, gorge, and hibernate through hard times.
uid: a3f8506b-c8e7-4cc0-944f-39bd3e872e34
> True... but only until the thaw, then life goes on. This gold may never see daylight again, while others go cold and hungry.

0:0 - True... but only until the thaw, then life goes on. This gold may never see daylight again, while others go cold and hungry.
uid: c8274219-40d4-457c-b903-a1dd17599885
=== END NODE ===

0:0 - Such hoarding of wealth. A tomb for riches that could be put to better use.
uid: d8c3371b-717e-44d3-a1c3-15dcce88a60f
> I've heard the same said of bears - the kind you take the shape of. They hoard, gorge, and hibernate through hard times.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_ROM_Act3_Selune.lsj
Synopsis:


0:0 - I heard you learnt how to swim, Shadowheart - well done.
uid: 8d2d00a9-0936-469b-b820-ac21ec6a1a7e
> You know, if you and your love ever wish to enjoy the waters with me, I could attempt a kelpie... or even a porpoise.

0:0 - You know, if you and your love ever wish to enjoy the waters with me, I could attempt a kelpie... or even a porpoise.
uid: 8f3c7883-2ec5-4cfb-9da1-0a491dd0e568
> Depends, are you buoyant? I may need a life preserver if I get in over my head.

0:0 - Depends, are you buoyant? I may need a life preserver if I get in over my head.
uid: c271277b-9408-4c66-bf2f-c5b76fac64f4
Node context: Playful. Arc: SH has rejected Shar
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_ROM_Act3_Shar.lsj
Synopsis:
Banter between SH and Halsin

0:0 - Sounds like jealousy, to me. I couldn't risk your wild side getting too excited at the scent of blood...
uid: 8907783a-22cf-4622-8c5a-053bea045faf
Node context: Teasing. Arc: SH is loyal to Shar
=== END NODE ===

0:0 - More disappointed, I would say.

uid: 896241e8-6f44-4cdf-a31e-b03e2e16e4ab
Node context: Some disapproval
> Sounds like jealousy, to me. I couldn't risk your wild side getting too excited at the scent of blood...

0:0 - Lady Shar demanded an offering, and I provided. Are you truly that scandalised, Halsin?
uid: 9c7a0f47-b58a-4394-a4e6-e7896eafc7e2
Node context: Nonchalant. Arc: SH is loyal to Shar
> More disappointed, I would say.


0:0 - I heard what took place at Selûne's shrine, Shadowheart. Was such defilement truly necessary?
uid: a23bca6d-7edf-46d0-acf3-6edfc1d7dcf1
Node context: Some disapproval
> Lady Shar demanded an offering, and I provided. Are you truly that scandalised, Halsin?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SCL.lsj
Synopsis:
Party banter between Halsin and Shadwoheart in the forests of SCL

0:0 - You bleat well enough as it is.
uid: 22d21bcc-a1ac-4478-8715-a10e79333c56
Node context: 'hush, you'
=== END NODE ===

0:0 - I can make some animal noises, if it'll make you feel more at home.
uid: 4a76952f-158c-4328-a809-a3f828c7c3ca
Node context: teasing
> You bleat well enough as it is.

0:0 - Once, you could hear nature's symphony in this place. Now it is quiet. Quiet and dead.
uid: c6cded9c-8fa2-459b-b86c-2256826f46fe
Node context: downbeat
> I can make some animal noises, if it'll make you feel more at home.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SharTemple.lsj
Synopsis:
Party banter between Halsin and Shadowheart on reaching Shar Temple

0:0 - Thank you.
uid: 075cb671-e7d5-52bd-a4ad-84a3504a50e2
Node context: Arc: SH has abandoned Shar.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
=== END NODE ===

0:0 - I daresay you are no longer comfortable in this place, Shadowheart.
uid: 166d9149-5b9e-9b0c-8d6c-19b6077a80f9
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> That's an understatement if I ever heard one.

0:0 - Those who do not listen to the reason of Lady Shar words must instead feel the keenness of her blade.
uid: 439d0bfe-9db6-48b7-8143-bb5c141d8800
Node context: Arc: SH is loyal to Shar
> You sound like a student - reciting words for a test without considering their meaning.

0:0 - That's an understatement if I ever heard one.
uid: 453b5a32-5ef4-dcd2-9a7d-b09a5260a7a2
Node context: Arc: SH has abandoned Shar.
> True. But you are among friends. Whatever lies ahead, we shall face it together.

0:0 - Shar's armies of destruction arose from within these halls.
uid: 512846b8-f403-480e-b9dc-7cbc3375676a
> Those who do not listen to the reason of Lady Shar words must instead feel the keenness of her blade.

0:0 - I've considered them plenty. Besides, Lady Shar favours action over words. Try it out, sometime.
uid: 53184c30-c276-4df7-840b-ea6d2bca7d25
Node context: Arc: SH is loyal to Shar
=== END NODE ===

0:0 - True. But you are among friends. Whatever lies ahead, we shall face it together.
uid: a317fb4f-05c3-abce-0345-559d50e40797
> Thank you.

0:0 - You sound like a student - reciting words for a test without considering their meaning.
uid: dbeb3e98-6be3-43c1-a6fc-572e1f0d87c7
> I've considered them plenty. Besides, Lady Shar favours action over words. Try it out, sometime.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Shadowheart_SteelWatchFoundry.lsj
Synopsis:
Party banter for Halsin and Astarion at the Steel Watch Foundry

0:0 - Not so, in my experience. There is little I cannot whittle.
uid: 20a32c08-80c1-424c-baf5-77a7e9b38826
> Did you do that on purpose...?

0:0 - Did you do that on purpose...?
uid: e01d5a37-94f9-4468-a1cd-73b73cb180a7
Node context: Half-amused groan
=== END NODE ===

0:0 - The birthing ground of those steel monstrosities. I would feel little sorrow if this place should close forever.
uid: ec98cb9b-8f1c-4176-87bb-7f84c0ab3211
Node context: Some disdain (in a factory making robo-sentries)
> Oh come on, you have to be at least a little impressed by the craftsmanship. There's only so much you can do with wood.

0:0 - Oh come on, you have to be at least a little impressed by the craftsmanship. There's only so much you can do with wood.
uid: f92879ac-76b7-4d44-ae76-7a0572b3e178
Node context: Gentle poking
> Not so, in my experience. There is little I cannot whittle.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_Brewery.lsj
Synopsis:
Party banter between Halsin and Wyll on entering the Brewery in TWN

0:0 - The scent of hops and barley is most persistent here, even after all this time.
uid: 640f1270-7c01-444f-aa87-b44298dbfc98
> Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.

0:0 - I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.
uid: b95be33d-94d0-4365-baa9-a623c44f4c44
=== END NODE ===

0:0 - After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.
uid: c8300ef6-8365-4614-89b0-eb5a254e2de9
> I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.

0:0 - Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.
uid: eb2060a5-be45-4c34-a5b2-50a07bcd99ca
> After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_LastLightShrine.lsj
Synopsis:
Party Banter between Halsin and Wyll on finding the Selune Shrine under Last Light

0:0 - Another nature metaphor? I admire your consistency, Halsin.
uid: b1b4a0fd-fad7-49fb-ab71-5c9a71e6a93d
> When you care about something deeply enough, it consumes every thought and word.

0:0 - A shrine of Selûne, tucked away like an unsprouted seed.
uid: e514a488-854a-46b6-9451-5c1b4499c279
> Another nature metaphor? I admire your consistency, Halsin.

0:0 - When you care about something deeply enough, it consumes every thought and word.
uid: eca5d2b3-783c-4791-83b1-972046c94b21
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_MoonrisePrison.lsj
Synopsis:
Party banter between Halsin and Wyll in Moonrise Prison

0:0 - Besides, a large-enough pack of scavengers can take down even the strongest of bears.
uid: 4d0b30fa-42c5-079f-07e1-39682fb43edf
=== END NODE ===

0:0 - Poor choice of companions, for one thing - gladly rectified, since then.
uid: 500f8fa3-379e-4040-b433-8aae3a73ec6d
> Besides, a large-enough pack of scavengers can take down even the strongest of bears.

0:0 - I am loathe to see anyone behind bars. It reminds me of my time as a guest of the goblins.
uid: b33db22c-d446-49e4-a5db-ffba0183497e
> That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?

0:0 - That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?
uid: fc4515fc-4450-4550-92b2-b26b03414455
> Poor choice of companions, for one thing - gladly rectified, since then.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_ROM_Act3.lsj
Synopsis:


0:0 - Very quick to say 'forever' to your newly betrothed, weren't you, Blade?
uid: 4e8ef6ab-5a3c-40ad-640e-a0b06ea79bcb
> Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.

0:0 - Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.
uid: 62e1fafa-7f27-8209-d8d3-3993f4ca249d
> Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.

0:0 - Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.
uid: e3989a7b-96a9-883d-6ae4-b910c4a35ade
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Halsin_Wyll_TadpolingCenter.lsj
Synopsis:
Party banter between Halsin and Wyll in the Tadpoling Center

0:0 - I don't need to imagine. I've got the souvenir in my skull to prove it.
uid: 2af53569-ee39-4fe3-a319-d83cd91c1886
> Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.

0:0 - Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.
uid: ceb940d3-2e6b-9149-d4a3-46f5f15a5551
=== END NODE ===

0:0 - So many unfortunates must have been infected in this place. Imagine the horrors...
uid: e1e14f35-f811-4868-b63c-103be78e9380
> I don't need to imagine. I've got the souvenir in my skull to prove it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Astarion_NorthAlleys.lsj
Synopsis:
Jaheira/Astarion Graveyard/North Alley Banter

0:0 - Yet another thing we have in common. We're two peas in a pod.
uid: 09d5a54f-92eb-49f5-99c9-72b22f8da081
> I said a peek behind the city's mask, Astarion - not a look up its skirts.

0:0 - I said a peek behind the city's mask, Astarion - not a look up its skirts.
uid: 17c131e3-7ad5-4edb-bea8-0b48575e6372
> Jaheira! What do you think of me?

0:0 - Jaheira! What do you think of me?
uid: 5b64558f-470e-e04e-3112-e9c49881d121
Node context: Mock shock/scandalised
=== END NODE ===

0:0 - Never mind the shining squares - I am more comfortable on streets such as this. A peek at the true face behind the mask.
uid: 6bff23cf-162a-4c1f-ae51-b814f97c774e
> Yet another thing we have in common. We're two peas in a pod.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Astarion_ROM_Act3_Ascendant.lsj
Synopsis:


0:0 - Jaheira! ... You think I'm pretty?
uid: 06a6adea-9f3e-4a6b-83fb-9d66169e6dd0
=== END NODE ===

0:0 - Nor did Cazador, it seems.
uid: 20f942f2-d01b-4675-bd25-1f6952d29e32
> Jaheira! ... You think I'm pretty?

0:0 - You consumed all the spawn in your service, lord Astarion. You shall have to fend for yourself a while.
uid: 2cd45d20-7255-4fd3-a0f0-03ec4934da15
Node context: Smiling, but not much humour in it
> Oh, I've never had trouble attracting foolish, pretty people.

0:0 - Oh, I've never had trouble attracting foolish, pretty people.
uid: e83ad4c9-4c9c-45fd-865a-b39f25538353
> Nor did Cazador, it seems.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Astarion_ROM_Act3_Spawn.lsj
Synopsis:


0:0 - I'm sure even I could learn some new tricks from an old veteran such as yourself.
uid: 10d7e545-d250-4272-823a-68e0f94109cd
=== END NODE ===

0:0 - I am glad it is your non-vampiric charms our friend has fallen for, Astarion. It is, isn't it?
uid: 26dd5493-1ca8-45cb-b4f0-d3c8e15b6862
Node context: Mocking, but not overly cruelly. Exchange should work as edged playfulness between companions
> Of course! Is it so unbelievable that they would simply like me?

0:0 - Why? Do you require some instruction on how the deed is done?
uid: 93026ce7-81f6-44c3-961e-b1f1bc68fb76
Node context: Not cutting - just smirking, refusing to be scandalised
> I'm sure even I could learn some new tricks from an old veteran such as yourself.

0:0 - If you insist on prying, perhaps you'd care to join us and see how much we enjoy one another?
uid: c669b080-2d5d-3998-afe0-e292814bd59d
> Why? Do you require some instruction on how the deed is done?

0:0 - Of course! Is it so unbelievable that they would simply like me?
uid: fc58e1d8-54ec-4efd-995a-26e3ec134113
> If you insist on prying, perhaps you'd care to join us and see how much we enjoy one another?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Gale_ROM_Act3.lsj
Synopsis:


0:0 - So you wish to be a god, Gale? You know the wizard Irenicus attempted the same thing, by leeching divine blood from a Bhaalspawn.
uid: 070dccb5-2720-23eb-dde8-1db5fb2c8adb
Node context: Curiousity, but slight edge to it - she hated Irenicus and his ambition, and is sounding Gale out.
> Aha, transfusion! An interesting strategy. Hard to get hold of a god's blood, of course, but if one could...

0:0 - Aha, transfusion! An interesting strategy. Hard to get hold of a god's blood, of course, but if one could...
uid: 6f1dce2e-62c0-3af9-711e-e6202f8949d4
Node context: Curious/excited by the idea
> He managed it. After murdering my husband, and torturing my friends and I for half a year.

0:0 - Did I say interesting? I meant terrible, of course. A terrible strategy...
uid: c299ee33-3417-6152-8091-87eab9d6342a
Node context: Knows he put his foot in it, backpedalling fast
=== END NODE ===

0:0 - He managed it. After murdering my husband, and torturing my friends and I for half a year.
uid: e14747c2-526f-f48c-4b7f-ff64cec7c15b
Node context: Deadpan. Not playing for sympathy - more a dry warning about what it takes.
> Did I say interesting? I meant terrible, of course. A terrible strategy...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Halsin_ROM_Act3.lsj
Synopsis:


0:0 - I welcome all of nature's blessings, whether they come to me one at a time, or in multitudes. There is no shame in it.
uid: 05572d8e-55a9-46ad-80b9-b5fe3e020b8c
> Consider me put in my place. Clearly, I have been spending too much time among the city-folk.

0:0 - Archdruid. You appear to gather a rather fanatic following wherever you go. A noble thing, to serve nature so tirelessly.
uid: 3425bffb-50cc-497b-ac93-5d0612958db8
Node context: Amused, kinda being a little bit nosy in reference to the many romances Halsin can strike up throughout the game.
> I welcome all of nature's blessings, whether they come to me one at a time, or in multitudes. There is no shame in it.

0:0 - Consider me put in my place. Clearly, I have been spending too much time among the city-folk.
uid: 9901a94c-d347-41e9-83a7-c0fbadea8c12
Node context: Backing off, conceding the point - she overstepped a little
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Karlach_ROM_Act3.lsj
Synopsis:


0:0 - Ma'am, you've been inspiring me since I was yea high.
uid: 386f9154-2c02-4f26-b189-d7679f0bb48f
=== END NODE ===

0:0 - Bah, where is the barbarian rage? I have been learning so many colourful phrases from you, I was hoping to inspire a few more.
uid: 5c3afb1a-b510-4173-a565-171390b6d16a
Node context: Dropping the act, mock disappointment.
> Ma'am, you've been inspiring me since I was yea high.

0:0 - But what if I really enjoy being distracted from the task ahead?
uid: 7e29f60f-547f-4fd9-aa21-f1c2b0c1f8ce
> Bah, where is the barbarian rage? I have been learning so many colourful phrases from you, I was hoping to inspire a few more.

0:0 - You've a love-struck look about you, Karlach. Just do not let it distract you from the task ahead.
uid: 842f8ebd-87ad-4dd0-a128-6cfb215624ef
Node context: A little stern (putting on an act, being intentionally nosy, trying to provoke irritation)
> But what if I really enjoy being distracted from the task ahead?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Laezel_Docks.lsj
Synopsis:
Jaheira/Lae'zel North Docks/Warehouse Party Banter

0:0 - Indeed. There is no more impressive sight than a githyanki spelljammer with its astral sails unfurled.
uid: 9224faa7-d68d-4c3f-803e-29eaf0a76470
> A sweeter sight still, the world those ships might make if you plied them between the planes. Interplanar learning, trade...

0:0 - A sweeter sight still, the world those ships might make if you plied them between the planes. Interplanar learning, trade...
uid: 9e066d78-cd55-417b-af26-dcd9b5e2b605
> Trade? Why stoop to barter when you have the power to take what you need?

0:0 - Ugh. I have no love for the sea, but the city would not be what it is without these ships. That lends them a kind of beauty, I suppose.
uid: c6b4a8d9-19e3-4e24-955c-7cd60d608c9d
> Indeed. There is no more impressive sight than a githyanki spelljammer with its astral sails unfurled.

0:0 - Trade? Why stoop to barter when you have the power to take what you need?
uid: ce41b46f-8832-4cdb-a25d-aa3595efb6ac
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Laezel_ROM_Act3.lsj
Synopsis:


0:0 - I don't hail from the Astral, Jaheira. My glimpse was as brief as yours, before we were cast back to the Material.
uid: 26a6fc66-9a6f-4dfa-9e39-e12fcbaaf971
> If only I might have remained there. Oh, to soar the skies above Tu'narath atop a red dragon...

0:0 - Lae'zel. My brief time on the Astral Plane left quite the impression. You must miss it dearly.
uid: 5d3472cf-191f-476a-ad5c-608c33a7c19a
> I don't hail from the Astral, Jaheira. My glimpse was as brief as yours, before we were cast back to the Material.

0:0 - If only I might have remained there. Oh, to soar the skies above Tu'narath atop a red dragon...
uid: 71f32110-5147-9fa9-cd3c-e4daea79d6c3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Minsc_Guildhall.lsj
Synopsis:
Jaheira/Minsc Guildhall banter

0:0 - She has you in her thrall, Jaheira. Minsc will still her serpent tongue, before it has a chance to twine around your thoughts!
uid: 574c2860-9db9-48e2-a8b0-1368efca59bf
> That, she will definitely have something to say about.

0:0 - That, she will definitely have something to say about.
uid: 707b221d-5e10-4c93-a2e9-1a01f866037d
=== END NODE ===

0:0 - If Nine-Fingers survived the fray, she will be right back to work in there. We ought to speak to her.
uid: fe860c75-8768-455b-b338-5fbc8b342002
> She has you in her thrall, Jaheira. Minsc will still her serpent tongue, before it has a chance to twine around your thoughts!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_MorphicPool.lsj
Synopsis:


0:0 - You didn't seek to gather the Harpers for one last charge? Fodder for heroic ballads yet to be written, perhaps.
uid: 65a4aff1-c9b6-4281-bdd2-2b527ca46106
> Not at all - Harpers fight dirty. A well-timed strike, with the knowledge of just where to place it, and suddenly superior numbers count for nothing.

0:0 - Sounds much like the Sharrans - hopefully that's where the similarities end.
1:0 - You must have been following the example of Lady Shar's children then - they do say imitation is a form of flattery.
uid: a273fce4-388c-40e6-b323-73264b293282
Node context: 'hopefully that's where the similiarities end' = Sh has turned from Shar. 'imitation is a form of flattery' = SH is loyal to shar. A little smug on the latter.
- 0:0 Tag: Enemy of Shar -
=== END NODE ===

0:0 - And now another 'final' battle. This small band has gone further than any army could have in its place.
uid: d0cfecfa-f270-486b-b141-8a0e47fa6cfd
> You didn't seek to gather the Harpers for one last charge? Fodder for heroic ballads yet to be written, perhaps.

0:0 - Not at all - Harpers fight dirty. A well-timed strike, with the knowledge of just where to place it, and suddenly superior numbers count for nothing.
uid: dc37532b-8e22-4388-b38a-68f298412ce8
> Sounds much like the Sharrans - hopefully that's where the similarities end. You must have been following the example of Lady Shar's children then - they do say imitation is a form of flattery.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_ROM_Act3_Selune.lsj
Synopsis:
Banter between SH and Jaheira

0:0 - Shadowheart. You should know - Viconia was not half so heartless as she liked to appear.
uid: 0cb31012-1a72-d912-e611-0a78849dd71d
Node context: Had been mulling this, now broaching it.
> I knew her well enough. You might have travelled with her for a time, but she trained me. What's your point?

0:0 - ... but who knows. Perhaps someone else made her that way, as she tried to do to me.
uid: 481502cb-1b00-8659-1323-f7235122b6cf
Node context: A little thoughtful. Arc: SH abandoned Shar
=== END NODE ===

0:0 - Only that I find it hard to believe that she could have raised you, and felt nothing for you.
uid: 61d7578e-9974-45f2-8137-cf2cf8a78fc7
Node context: Not overly soft - she knew what Viconia was - but offering up comfort she thinks SH might need (rightly or wrongly)
> Perhaps she took some pride in her work, forming me to Shar's liking. She certainly relished wielding the rod..

0:0 - I knew her well enough. You might have travelled with her for a time, but she trained me. What's your point?
uid: 6539a4d1-7946-b716-1c40-ade00d655132
Node context: Unconvinced Arc: SH abandoned Shar
> Only that I find it hard to believe that she could have raised you, and felt nothing for you.

0:0 - Perhaps she took some pride in her work, forming me to Shar's liking. She certainly relished wielding the rod..
uid: 8323c164-a929-acd6-5a4c-59737d4d8e9f
Node context: Some lingering bitterness. Arc: SH abandoned Shar
> ... but who knows. Perhaps someone else made her that way, as she tried to do to me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_ROM_Act3_Shar.lsj
Synopsis:
Banter between SH and Jaheira.

0:0 - Tell me, Shadowheart - how does Shar's favour feel? Does it fill you up, bring you joy?
uid: 02a92183-927a-45a7-bdf4-123103c48404
Node context: Light, sarcastic
> A nice vintage or a comfortable bed bring me joy. This is much more than that. This brings me purpose.

0:0 - So humbly spoken. Perhaps you are a different breed than the last Mother Superior.
uid: a2acfdd1-2f8b-45f9-b422-3e648099b7e0
Node context: Mock 'convinced'
> Time shall tell. At the very least, I can learn from her mistakes.

0:0 - A nice vintage or a comfortable bed bring me joy. This is much more than that. This brings me purpose.
uid: ad163723-b8c1-4de4-8976-7ef2b33346d0
Node context: Confident. Arc: SH is loyal to Shar.
> So humbly spoken. Perhaps you are a different breed than the last Mother Superior.

0:0 - Time shall tell. At the very least, I can learn from her mistakes.
uid: d225fd9f-5525-4527-b94f-32fb2a6b1ba1
Node context: Confident. Arc: SH is loyal to Shar.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Shadowheart_WyrmSouth.lsj
Synopsis:
Jaheira/Shadowheart Party Banter at Wyrm's Crossing South

0:0 - Seems hard to imagine your efforts haven't always been appreciated.
1:0 - It is always wise to have another redoubt, another escape route. Though I assumed your lot's antics would have secured you the love of the masses.
uid: 2dff0222-43d6-4268-9acd-556f74322fa6
Node context: 'Seems hard to imagine ' = SH has turned from Shar. 'Always wise to have another redoubt' = SH is loyal to shar
- 0:0 Tag: Enemy of Shar -
> Oh, a Harper does not go in for public acclaim. We work in shadow and secrecy, tragically unacknowledged by the ungrateful herd.

0:0 - Oh, a Harper does not go in for public acclaim. We work in shadow and secrecy, tragically unacknowledged by the ungrateful herd.
uid: 322e7ccd-46af-47a6-b832-7f7ee2eea815
Node context: Heavy sarcasm, but fond - the Harpers have a reputation for being do-gooders, but smug about it. She agress with both assessments - one doesn't override the others.
> Hmph, sounds familiar.
> Lady Shar's children toil similarly... but we know there is no need to seek the favour of others. Our lady's love is all we need.

0:0 - Wyrm's Crossing. This place has been a haven, when Harpers were less than welcome in the city proper.
uid: 583edb86-2d61-423c-ad71-80543ad214ef
> Seems hard to imagine your efforts haven't always been appreciated. It is always wise to have another redoubt, another escape route. Though I assumed your lot's antics would have secured you the love of the masses.

0:0 - Hmph, sounds familiar.
uid: 6dac8199-90f3-4a1a-8074-b8e70f408c45
Node context: Wry. Arc: SH has turned from Shar. Perhaps noting the similarities between Harper and Sharran tradecraft here.
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
=== END NODE ===

0:0 - Lady Shar's children toil similarly... but we know there is no need to seek the favour of others. Our lady's love is all we need.
uid: e2c0bc2f-c3d7-48a3-614a-2a9a8ef82861
Node context: A little pious Arc: SH is loyal to Shar.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Jaheira_Wyll_ROM_Act3.lsj
Synopsis:


0:0 - So, Wyll - you have your mind set on marriage.
uid: 75ca93f0-f221-4ab9-ac41-3578fe062459
Node context: Arched eyebrow
> Why not? If this adventure has taught me anything, it's that life is fragile, and we should seize joy when we can. You think I'm being rash?

0:0 - Not at all. The world does not wait around for us, so take your moment while you may. Damn what anyone else thinks.
uid: b66ce8f2-c676-408e-8035-afb5db25445c
Node context: Au contraire, she's not judging
> So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes?

0:0 - So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes?
uid: ce7530fc-7f35-4d13-bd17-05084053d38a
Node context: Damn what anyone else thinks EXCEPT her on this SPECIFIC matter
=== END NODE ===

0:0 - Why not? If this adventure has taught me anything, it's that life is fragile, and we should seize joy when we can. You think I'm being rash?
uid: d5acdff1-7a28-4415-8bc7-49a2a1543004
> Not at all. The world does not wait around for us, so take your moment while you may. Damn what anyone else thinks.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_Docks.lsj
Synopsis:


0:0 - You're missing out! Loved it as a kid. This water looks nasty as hell, though.
uid: 1086db96-e75c-42c1-889f-91b0ac147a9f
> Well, it's not called 'Grey Harbour' for nothing.

0:0 - I'm... not sure, honestly. It's been a couple of hundred years.
uid: 5b422ac5-9b6e-4508-9f1f-60b0048f2691
> You're missing out! Loved it as a kid. This water looks nasty as hell, though.

0:0 - Can you swim, Astarion?
uid: ca5c961b-7a47-4aa7-aee6-02ea270fef35
> I'm... not sure, honestly. It's been a couple of hundred years.

0:0 - Well, it's not called 'Grey Harbour' for nothing.
uid: ddfc61f4-33a6-420f-91ad-6ca63d7e94f0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_FelogyrsFireworks.lsj
Synopsis:


0:0 - (Oh man! Whizbangs!)
uid: 0427bdb3-7ba2-4ae9-98ae-54f90221dae7
Node context: Whispering now cause AStarion told her to calm down.
> Better.

0:0 - Keep calm, Karlach. One bad flare and you could blow this whole place.
uid: 1b5706e2-5817-4f9f-acb4-1cc00d2f8618
> (Oh man! Whizbangs!)

0:0 - Oh man! WHIZBANGS!
uid: 34c9ab5e-d4e1-4ac5-ba02-d9ae9a1a832e
Node context: Excited in a fireworks shop
> Keep calm, Karlach. One bad flare and you could blow this whole place.

0:0 - Better.
uid: 9a5f2965-2d0f-404e-8e04-37cd07a10761
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_Grymforge.lsj
Synopsis:


0:0 - Losing your mind it is! Probably the tadpole - the weirdest things seem to be...
uid: 3a6b250e-e481-460e-94ad-a19f23d16924
=== END NODE ===

0:0 - So... are you greeting invisible beings or just losing your mind?
uid: 4ca1a737-c6a4-4437-9e07-8ee61fe97d0d
> The echoes - listen! They're coming from three directions!

0:0 - Ho. He-llo! Hey!
uid: 845ae446-9fb6-4ef2-bdc9-9400ab21cc66
Node context: Testing out/ listening for an echo
> So... are you greeting invisible beings or just losing your mind?

0:0 - The echoes - listen! They're coming from three directions!
uid: ee7e4cb5-9197-4ac8-b78a-d47231a0d3bd
> Losing your mind it is! Probably the tadpole - the weirdest things seem to be...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_Plains.lsj
Synopsis:


0:0 - All right, just keep it down. We're conspicuous enough without your hyena call.
uid: 46d50e39-ee87-4b97-97b7-9c37e181196e
=== END NODE ===

0:0 - What's so funny? You haven't got some laughing curse, have you?
uid: 6ed06de5-90b2-448b-854f-03208844c4d0
> I really made it out of Avernus. It's incredible.

0:0 - Hahaha. Ha!
uid: 8c0aac94-d12a-4695-a9ae-4820fc7c1248
Node context: Laughing to herself.
> What's so funny? You haven't got some laughing curse, have you?

0:0 - I really made it out of Avernus. It's incredible.
uid: a3261fce-e444-4340-b645-f8819841e103
Node context: Still with a laugh to herself.
> All right, just keep it down. We're conspicuous enough without your hyena call.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_Rivington.lsj
Synopsis:


0:0 - You're right, of course. Forgive me.
uid: 386353b8-dc09-9c69-1e66-87ac20aac48a
> All good, fangs.

0:0 - Aww, thanks.
uid: 3a8f97ee-3a14-425b-9967-d45e373041ec
Node context: Affectionately, assuming she's getting a compliment
> Don't thank me, thank Gortash.

0:0 - Really? I prefer my company extraordinary.
uid: 4a32b321-935d-4c22-ae2c-15e8322ca56b
> Aww, thanks.

0:0 - Don't thank me, thank Gortash.
uid: 5516df4c-4200-4f7a-8f09-d679002c62b2
> Excuse you. I didn't need that prick to make me who I am.

0:0 - Nice to be in a crowd of normal people for once.
uid: 6d9dd486-5095-4ddb-ae0f-2104987cda2f
> Really? I prefer my company extraordinary.

0:0 - All good, fangs.
uid: 707b57bb-a7e2-aacf-c8e3-9eb189853f65
Node context: Forgiving Astarion while still a little arch.
=== END NODE ===

0:0 - Excuse you. I didn't need that prick to make me who I am.
uid: ca25ce3e-791c-ee00-11e3-4836f4150cf6
Node context: Astarion implied Gortash made her who she is.
> You're right, of course. Forgive me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act1_001.lsj
Synopsis:


0:0 - And you're rather the opposite of slick. Do you have a point?
uid: 098016f9-e7b8-4353-9c27-80b1f6d220fd
> I was just being nice.

0:0 - I was just being nice.
uid: 206c466e-8f6f-412f-9666-463b1be011ec
> Step one of starting a conversation: think before you speak.

0:0 - Step one of starting a conversation: think before you speak.
uid: 2075efc3-7c70-cf7a-b787-15a1b728ca67
> Never was my strong suit.

0:0 - Never was my strong suit.
uid: 4f2c4d66-51d8-b245-6d4e-32805cb28de1
=== END NODE ===

0:0 - I never was a sucker for a smooth-talker, but I admit, Astarion, you're pretty slick.
uid: 5415876f-b8d3-4e84-b723-67f17b1b32cd
> And you're rather the opposite of slick. Do you have a point?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act2_001.lsj
Synopsis:


0:0 - Sunbathe? Swim?
uid: 449c7b4f-e1de-7268-d9cc-a40d67bb4df6
> All right, there are a few limited exceptions.

0:0 - All right, there are a few limited exceptions.
uid: 465969b5-7e1b-5e14-5e06-81b2226605c7
> Good to know love is on the table though.

0:0 - What a preposterous question. Vampires can do anything you can do, and a damn sight better.
uid: 5ee49ad7-a805-4226-a96c-9bc725578226
> Sunbathe? Swim?

0:0 - Good to know love is on the table though.
uid: 725b4ad6-1634-2518-9789-09cc81f3c700
> It is. Though if the table is laden with good wine and meat, love is often left to rot with the salad leaves.

0:0 - It is. Though if the table is laden with good wine and meat, love is often left to rot with the salad leaves.
uid: 7ef455b9-d91b-4816-8283-89a9deeefb7a
=== END NODE ===

0:0 - Sorry if this is rude, but... can vampires fall in love?
uid: bc6b29fb-98c6-45f8-a2f0-7fa53923fc36
> What a preposterous question. Vampires can do anything you can do, and a damn sight better.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act3_001.lsj
Synopsis:
Astarion has taken the 'remain spawn' route in Act 3

0:0 - But I must admit, my chest has been feeling a touch lighter recently.
uid: 6a33c9a5-9c18-48ed-a975-288fc6ab22cc
> It suits you beautifully.

0:0 - Rich of you to talk about someone else's heart, Karlach.
uid: 80e3dbc0-993c-499b-9dfd-dda1859ac56f
> But I must admit, my chest has been feeling a touch lighter recently.

0:0 - It suits you beautifully.
uid: 932c7778-c8d3-4fc4-896f-9a6235e97aad
> Yes, most things do.

0:0 - Yes, most things do.
uid: 9feed93d-6bc0-40f6-a836-cde7d0747f48
Node context: Response to 'it suits you beautifully'
=== END NODE ===

0:0 - So our vamp isn't so heartless after all.
uid: d615e1cf-7d65-4f00-998b-e0b69c2b8cd9
> Rich of you to talk about someone else's heart, Karlach.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Astarion_ROM_Act3_002.lsj
Synopsis:
Astarion has taken the 'vampire ascendent' route in Act 3

0:0 - Treat them right, or you'll have me to answer to.
uid: 631313d3-c8b0-4fae-84ae-9b9b2387e42c
> I can whittle up a good stake in no time if the mood takes me.

0:0 - I have one person who trusts me completely. That's enough for me.
uid: 63a3401c-eea7-4978-bb8e-6f47b55f42c3
> Treat them right, or you'll have me to answer to.

0:0 - I can whittle up a good stake in no time if the mood takes me.
uid: 9f834ef1-a705-46f4-9ebc-6bc6f2d7ae1c
=== END NODE ===

0:0 - You know, Astarion, I'm not sure I can trust you anymore. You're... different. A bit scary, to be honest.
uid: c5bbc992-2a1e-4d7c-9d15-6658e356d47e
Node context: With concern
> I have one person who trusts me completely. That's enough for me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_BlightedVillage.lsj
Synopsis:


0:0 - If nothing else, I hope it was a mercifully short one.
uid: 13494e0a-952c-401b-b3d0-b04f428c265a
=== END NODE ===

0:0 - Quite cruelly, too.
uid: 23cf31e0-476b-486a-816d-a89b7f706087
> Must've been an awful day for the people who lived here.

0:0 - Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
uid: 3b42569c-5bf8-43f5-bfb0-0da834bcf720
> Quite cruelly, too.

0:0 - Must've been an awful day for the people who lived here.
uid: bef0b4ca-ec04-491e-8225-70591d9dcb2b
> If nothing else, I hope it was a mercifully short one.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_BlushingMermaid.lsj
Synopsis:


0:0 - She who declines gets the worst of the wines.
uid: 0dd14956-9bae-4697-a2d2-c77f0b9dddd0
Node context: Like it's a well-known saying (second half)
=== END NODE ===

0:0 - You won't pin me down with a rhyme, wizard!
uid: 64000c4e-a602-4ea9-8e19-37c69a06b56f
Node context: Jockeying with Gale
> She who declines gets the worst of the wines.

0:0 - She who thirsts buys drinks the first.
uid: db1a302b-c401-4ab9-8b9c-036412dbfa57
Node context: Like it's a well-known saying (first half)
> You won't pin me down with a rhyme, wizard!

0:0 - Man, it's good to be home. First round on who?
uid: ee49b78e-8030-44f5-b0f6-2e5eb8a7bdde
> She who thirsts buys drinks the first.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_Brewery.lsj
Synopsis:


0:0 - It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
uid: 3bb05fef-0eba-46ad-8a8d-14021e101bd5
Node context: Enjoying being the expert on this. He definitely knows 'the right alekeep'
> You must have good taste. Not me. Can't afford it.

0:0 - A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.
uid: 52cd72af-3eb6-41f0-8358-01896e0daf07
Node context: Kind/encouraging
=== END NODE ===

0:0 - Huh. A brewery. Why does Reithwin Ale ring a bell?
uid: 568d22c2-ad74-46a0-9df7-e7c604b0ed82
> It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...

0:0 - You must have good taste. Not me. Can't afford it.
uid: f84f0c7c-18d9-45fa-855d-ebe7451b69fe
> A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_MoonriseApproach.lsj
Synopsis:


0:0 - It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
uid: 978509ec-0b9a-4c52-997a-25dc2f1597ea
Node context: Facing an obstancle with cheery determination
> In that case, welcome home.

0:0 - Ready to enter the belly of the beast?
uid: b9db6507-e88c-4d04-a942-e02d7e4c459b
> It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.

0:0 - In that case, welcome home.
uid: daeae62c-d017-4019-8286-ebb7c7ce637b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_MoonriseDocks.lsj
Synopsis:


0:0 - And give the Absolute free reign to use us as target practice from the banks? I think not.
uid: 5b527ac8-106c-41ed-89a5-a0332b775f7f
Node context: "Yeahhh... no."
> Phew. My mum always said the Chionthar was unlucky.

0:0 - We're not taking a boat to Baldur's Gate, right?
uid: 8b1e2fc6-54ab-4e8a-aaa8-65972981ca0e
> And give the Absolute free reign to use us as target practice from the banks? I think not.

0:0 - Phew. My mum always said the Chionthar was unlucky.
uid: da4dd506-d06b-4a49-b0ce-5910495657b9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_MountainPass.lsj
Synopsis:


0:0 - Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
uid: 3ceea173-2ae3-4b99-99d7-8253512bbe9d
> Ugh.

0:0 - Ugh.
uid: 48769328-998f-3a6c-d3ad-50239bb8bd49
Node context: Groaning at Gale's cringe joke
=== END NODE ===

0:0 - There used to be a monastery in this region known for producing a wonderful ale.
uid: 863d8e3a-bef8-4a85-ba29-7d487c4e7916
> That sounds like heaven! Wait. Used to?

0:0 - Man, adventuring is thirsty work.
uid: d7b6e1d9-155e-4824-b2b6-0d533c834eb5
> There used to be a monastery in this region known for producing a wonderful ale.

0:0 - That sounds like heaven! Wait. Used to?
uid: ffe6c2f9-9214-470e-b54e-bf14186c264f
> Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_ROM_Act1.lsj
Synopsis:
Gale had first stage of romance/attraction with player - not yet anything official

0:0 - Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
uid: 02ad7c19-2d11-4a91-98bc-1a00216e23be
> Talking. Right. I'm good at that.

0:0 - If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
uid: 882a6932-0e95-8e9a-162f-a80ab3469bd7
Node context: Attempting nonchalance
> Whoever it is, just talk to them, Gale. And leave out the hypotheticals.

0:0 - Karlach... a hypothetical question for you:
uid: c5705324-9b93-412f-95eb-7699eba8d90d
Node context: Attempting nonchalance
> If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?

0:0 - Talking. Right. I'm good at that.
uid: f4c671b7-7adc-5751-feaa-721558c6b19c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_ROM_Act2_001.lsj
Synopsis:


0:0 - Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
uid: 2427401c-18ca-4d63-ae1f-f5aaa70e7907
Node context: Friendly rather than flirtatious
> Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.

0:0 - You can read?!
uid: 5489a3a3-8884-465a-af73-e0a72e4254a7
Node context: Taking the piss - knows full well Karlach can read, and that she's always claimed not to enjoy it
> Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.

0:0 - Ooh! Something with magic, please. And no devils.
uid: 6d5af052-1bad-4c8d-930e-d1f13102ba15
Node context: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.'
=== END NODE ===

0:0 - Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
uid: a242f2ff-1f96-4cdd-a7b0-f1c0910b62b7
Node context: Jumping on the opportunity to give a book recommendation (a favourite hobby)
> Ooh! Something with magic, please. And no devils.

0:0 - So, Gale - got any book recommendations for me?
uid: b78e8ebd-87b6-4f7d-8231-67730e8a6bbc
Node context: With concern
> You can read?!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_ROM_Act3_001.lsj
Synopsis:


0:0 - I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
uid: 4fc36c2e-1e38-45d3-9e02-360f43eb7223
Node context: Upbeat mood wavering - this is a bit embarassing
> I can only imagine.

0:0 - Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
uid: 5d9c6393-99d1-4858-ab60-7077bfae7dac
Node context: Upbeat, things are looking up
> I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.

0:0 - I can only imagine.
uid: 6ad35df7-2595-4310-b02c-c4aef5781fbc
Node context: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.'
=== END NODE ===

0:0 - How's the orb treating you, Gale?
uid: c55dc5a8-851a-4755-b0e0-ec78ddb5dbcd
Node context: With concern
> Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_SCLForest.lsj
Synopsis:


0:0 - Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
uid: 00b9d505-b9b8-4b43-bf2c-15db9f901126
Node context: Almost with a sigh - that's just how things are. Grim humour to it.
> I feel it too. Here if you need a pick-me-up.

0:0 - Doing all right, Gale?
uid: ab459a3d-8f50-4d17-9649-529fe5c15d6b
> Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...

0:0 - I feel it too. Here if you need a pick-me-up.
uid: b8d2e56e-5bc9-4245-85bc-35bdeb7aca52
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_Tollhouse.lsj
Synopsis:


0:0 - You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
uid: 50c205cc-5d8e-4a01-8410-c8bcf40a523d
> You gonna catch me if I eat a brick?

0:0 - With my reflexes? I'd catch you before you so much as stubbed a toe.
uid: 6e8850b2-68f1-4002-bcc3-5239fab2b06b
Node context: Confident
=== END NODE ===

0:0 - Whoa! Almost slipped there.
uid: c60d6f7d-1ed3-4bc4-8d95-46cd8dd978b7
> You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.

0:0 - You gonna catch me if I eat a brick?
uid: d29b02f3-720d-4255-a383-ec7fc64ebf20
> With my reflexes? I'd catch you before you so much as stubbed a toe.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Gale_Underdark.lsj
Synopsis:


0:0 - Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
uid: 203df7db-e46d-4b2b-a292-432d2c8c8d7c
Node context: Reassuring
> Meanwhile, this place is pretty spectacular, isn't it?

0:0 - No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.
uid: 2dd506d5-8e95-f715-f586-3aa045be4bde
Node context: Agreeing with Karlach, enjoying the sense of wonder as you explore
=== END NODE ===

0:0 - Just when I was getting used to the sky again...
uid: 792c290e-a46c-4dbe-af94-1ee41f763127
> Fear not, Karlach. Sun, moon and stars will still be there waiting for us.

0:0 - Meanwhile, this place is pretty spectacular, isn't it?
uid: d9f78fc3-5609-451e-869d-87b7ef7c3dfd
> No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Halsin_Battlefield.lsj
Synopsis:


0:0 - At least you were not present. Grim as it is now, it was worse on the day of the battle. A vivid wound upon my memory.
uid: 006edce9-ee93-e06c-0c12-d465d5456b2e
> Tsk. Poor man.

0:0 - I can almost reconstruct this battle in my mind. Unfortunately.
uid: 8c016bff-b9bd-839c-124e-5d7e8de53091
> At least you were not present. Grim as it is now, it was worse on the day of the battle. A vivid wound upon my memory.

0:0 - I was lucky - I lived, when so many did not. It would take me a day and a night to recite the names of all the friends I lost.
uid: ba9445ca-3abc-0f95-f865-e5a497a14cb0
=== END NODE ===

0:0 - Tsk. Poor man.
uid: e7863932-a88a-6df7-b24f-e10f3a307f3f
> I was lucky - I lived, when so many did not. It would take me a day and a night to recite the names of all the friends I lost.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Halsin_Guildhall.lsj
Synopsis:


0:0 - And miss a good barroom brawl? Not me, sir.
uid: 0b44a12f-5cae-4d17-9b1e-f02d9af6bcce
=== END NODE ===

0:0 - Then let it brew. Some radical thinkers claim that peace is a valid option, you know.
uid: 3e11cb43-064f-41b3-980d-58627ab56efb
> And miss a good barroom brawl? Not me, sir.

0:0 - I smell a fight brewing.
uid: f15b5512-019e-4127-84d4-963c92aa9ea3
Node context: Trying to suppress her excitement.
> Then let it brew. Some radical thinkers claim that peace is a valid option, you know.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Halsin_LastLightGraveyard.lsj
Synopsis:


0:0 - Flaming Fists, Harpers, refugees, perhaps... The shadow curse has indiscriminate taste in victims.
uid: 8ea07408-1c9d-48db-8403-e8e35bdd8056
> May they rest in peace.

0:0 - Peace and rest are strangers in these lands, until the shadows are banished.
uid: a603f19f-b69e-4949-8056-bd20d99ad4d5
=== END NODE ===

0:0 - Well, well. Who's buried here?
uid: b782d5e9-e62a-4805-9361-7491aad85eb7
> Flaming Fists, Harpers, refugees, perhaps... The shadow curse has indiscriminate taste in victims.

0:0 - May they rest in peace.
uid: e991d85a-354f-498c-a42c-fe12b3079b9c
> Peace and rest are strangers in these lands, until the shadows are banished.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Halsin_MoonriseAssault.lsj
Synopsis:


0:0 - I doubt many will seek to surrender. But if they do... mercu costs us nothing, Karlach.
uid: 0786c0bb-7603-4dc2-a283-fef0659b377f
> Nothing but the win.

0:0 - Take no prisoners.
uid: 239fa705-867f-4b56-bfff-9b2f434ddcfb
> I doubt many will seek to surrender. But if they do... mercu costs us nothing, Karlach.

0:0 - Nothing but the win.
uid: 90854bc8-5171-411e-b933-d3cfb2a4e90d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Halsin_ROM_Act3_001.lsj
Synopsis:


0:0 - A few. But people always warm to the most salacious chapters.
uid: 3d056606-5acc-4bc0-b123-b32ec5183bb6
> They forget how much I study, meditate, and as a bear - hibernate. I must have spent a hundred years or more asleep.

0:0 - You're old as sin, right Halsin? You must have lots of good stories.
uid: c24195f4-1645-417d-92c2-40cf84daaeeb
Node context: With concern
> A few. But people always warm to the most salacious chapters.

0:0 - Sleep and adventure. Maybe I'll come back as a bear in some future life.
uid: d27591b8-0117-9dff-5720-0533eabd2dd6
=== END NODE ===

0:0 - They forget how much I study, meditate, and as a bear - hibernate. I must have spent a hundred years or more asleep.
uid: fee7e2cd-76b8-4e22-98fb-4239edcc42c1
> Sleep and adventure. Maybe I'll come back as a bear in some future life.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Jaheira_Bonecloaks.lsj
Synopsis:


0:0 - Oh spare me the sad eyes, girl! Not every daily deed is worthy of song! Certainly none I can play.
uid: 00c54fb7-451e-6d94-9012-edc1377c976e
Node context: Not anger - still friendly, just feeling slightly harassed by the hero worship and wants Karlach to see her as an equal.
=== END NODE ===

0:0 - Eh. Mostly the same children's rhyme, on a battered whistle of tin. I do not get a lot of time to practise.
uid: 333e14ff-d99c-4d0f-93c5-e601577b4883
Node context: A little hesitant to burst Karlach's enthusiastic bubble
> Oh spare me the sad eyes, girl! Not every daily deed is worthy of song! Certainly none I can play.

0:0 - I'm just picturing you strumming on a harp so hard the strings snap and trying not to shriek. What do you play?
uid: 3956eb2f-90fd-4f6c-ae72-5fac5a4610f3
> Eh. Mostly the same children's rhyme, on a battered whistle of tin. I do not get a lot of time to practise.

0:0 - As in... hobbies? Oh. Well... I like to play music, I suppose?
uid: 48da58ed-2eba-4b3c-a630-df7b87a1a655
Node context: Taken aback by the question, wracking her brain to come up with something
> I'm just picturing you strumming on a harp so hard the strings snap and trying not to shriek. What do you play?

0:0 - So, erm, Jaheira. Do you like to... that is, what do you like to do?
uid: 5291cf16-fa31-4e23-88f7-a69245fe14b3
Node context: Flustered talking to JAheira
> As in... hobbies? Oh. Well... I like to play music, I suppose?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Jaheira_SteelWatch.lsj
Synopsis:


0:0 - I'd give my other horn to watch that.
uid: 6a6f693a-cdf9-488c-aeab-9244313e28ad
=== END NODE ===

0:0 - All the more cracks and crevices for a wild-shape to ferret into - gum up the works a little.
uid: 71ed91c8-44ec-4b49-9a1b-4d7868eafb37
Node context: Unimpressed by the size / might of Steel Watchers.
> I'd give my other horn to watch that.

0:0 - These Steel Watchers are big as hell.
uid: fbe1e63c-14f6-469a-b2e2-8258b6815e88
> All the more cracks and crevices for a wild-shape to ferret into - gum up the works a little.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Jaheira_WaterqueensHouse.lsj
Synopsis:


0:0 - I don't know what that means.
uid: 011d3453-3575-4d00-9f40-c3ffceac0189
Node context: Dreamily bemused
=== END NODE ===

0:0 - I've done my share of praying to her, though not for the cause of peace. My faith was suddenly found on choppy seas.
uid: 4d618094-82a7-4470-9d14-ad1ca365a36c
> I don't know what that means.

0:0 - This place is so peaceful. Maybe I should convert.
uid: 67f11fb9-10be-4d8f-acb0-67cc61e717b3
> I've done my share of praying to her, though not for the cause of peace. My faith was suddenly found on choppy seas.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_Forest.lsj
Synopsis:


0:0 - I do not take days off. I'd even forego sleep, if such a thing were feasible. The one advantage an elf holds over a githyanki.
uid: 5b36ed7d-ea4f-4698-bb8b-595371fa45d0
=== END NODE ===

0:0 - I smell only fear - the fear of cowards lying in wait for an ambush.
uid: ba4620ed-8c2b-43f5-ae38-bddebd6e3f92
> You can take a day off once in a while, Lae'zel.

0:0 - Ahh, smell that? Fresh forest air.
uid: cd7f3517-50ad-46be-9507-7cea7c16e09e
> I smell only fear - the fear of cowards lying in wait for an ambush.

0:0 - You can take a day off once in a while, Lae'zel.
uid: dbb81e3c-9729-465b-a5f1-dd65b61e1ba5
Node context: teasingly
> I do not take days off. I'd even forego sleep, if such a thing were feasible. The one advantage an elf holds over a githyanki.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_HouseOfHope.lsj
Synopsis:


0:0 - Escaping fate happens to be my speciality.
uid: 17c414a2-8a24-4ce2-9588-c09e8600ee9b
Node context: a little cheeky
=== END NODE ===

0:0 - Fate has a way of pulling us along with or without our approval.
uid: 6dcfbf04-475a-4cdd-bc45-3f432f760244
> Escaping fate happens to be my speciality.

0:0 - Damn. I swore I'd never come back to the Hells, and here I am.
uid: 9b443602-e8ad-49e0-9482-c071ee34cae9
> Fate has a way of pulling us along with or without our approval.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_IllithidColony.lsj
Synopsis:


0:0 - It's a possibility. This is no mere mind flayer colony, but an entire ghaik bastion.
uid: 7d3fd52f-86de-493c-ac31-b96c59b723c4
> I'm ready for the goo.

0:0 - Look at all this mucus. Wonder if our nautiloid came from down here.
uid: 87f440ee-2e45-4a04-9d23-8a4eaace3e46
> It's a possibility. This is no mere mind flayer colony, but an entire ghaik bastion.

0:0 - I'm ready for the goo.
uid: 8dafe07e-33d0-4b35-b577-0caaf109285e
Node context: With determination, not trying to make a joke strictly.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_Monastery.lsj
Synopsis:


0:0 - Is the worm gnawing at your grey matter? We must find a crèche and be purified.
uid: 2923199c-5a5c-4ee1-8292-3f3a2cf710d8
> True. Fine. First, purify the tadpole, then a little lunch.

0:0 - What a sight. We should stop for a nice little lunch, take it all in.
uid: 56229349-f0c9-4c68-b294-3db99646ca30
> Is the worm gnawing at your grey matter? We must find a crèche and be purified.

0:0 - True. Fine. First, purify the tadpole, then a little lunch.
uid: 763f5b64-9262-4792-a5fa-30b9dcac29d9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_Plains.lsj
Synopsis:


0:0 - Yes. It is much more... lively... then the githyanki slates led me to believe.
uid: 3c609952-a03c-40a7-9604-f2b848a03a14
> Just wait till you see Baldur's Gate. You'll never want to leave.

0:0 - Is this your first time on the Sword Coast, Lae'zel?
uid: 877d3fa7-3931-4c57-a7fa-3d7f5aaef495
> Yes. It is much more... lively... then the githyanki slates led me to believe.

0:0 - Just wait till you see Baldur's Gate. You'll never want to leave.
uid: cd9c3a24-7071-4f75-b85a-c6e923a269b3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_RoadToSCL.lsj
Synopsis:


0:0 - Trust me. You'll know when I'm ready to discuss it.
uid: 1a032c36-95dc-4d27-bd25-a9f6611a78b7
> Fair enough. But if you change your mind...

0:0 - Lae'zel, do you want to talk about what happened at the crèche?
uid: 4b5e16f7-abb2-4b4f-a1a8-1fa63e63ae5b
Node context: with gentleness and concern
> Trust me. You'll know when I'm ready to discuss it.

0:0 - Fair enough. But if you change your mind...
uid: 86c42e17-fb1a-4d4a-8458-54d488738b06
> It is not a matter of mind. It is a matter of faith - and I have been put to the test.

0:0 - It is not a matter of mind. It is a matter of faith - and I have been put to the test.
uid: ba975af8-79b9-457f-afa7-46709168e457
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_ROM_Act1_001.lsj
Synopsis:


0:0 - The under-harnesses are often used for strapping oneself onto a red dragon.
uid: 499567c6-a180-4b9b-aa8d-58ffcdf56069
> Fashion and function. You lot really have it all figured out.

0:0 - Fashion and function. You lot really have it all figured out.
uid: 4a558999-8d54-4d36-8630-c27ebea6cd12
=== END NODE ===

0:0 - So githyanki undergarments. Very fashionable.
uid: a6d096c7-8400-4a41-91b3-88dc155f3d09
> The under-harnesses are often used for strapping oneself onto a red dragon.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_ROM_Act2_001.lsj
Synopsis:


0:0 - It is the sheen of the soldier's sweat on my brow.
uid: 07a104ef-14e3-4025-931a-c331f13d88d5
> The soldier's sweat? Or the lover's?

0:0 - Kain'cha... Speak on it no further.
uid: 413eb23f-896b-ae85-91aa-952039025b64
=== END NODE ===

0:0 - The soldier's sweat? Or the lover's?
uid: cc02d103-0cbe-4e4a-8f11-e7c1c1035795
> Kain'cha... Speak on it no further.

0:0 - Lae'zel, you're actually glowing.
uid: eb85b096-01ab-4fb5-b9c7-2a3ed9b7d5f6
> It is the sheen of the soldier's sweat on my brow.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_ROM_Act3_001.lsj
Synopsis:


0:0 - A momentary spasm of the jaw. But perhaps there is cause.
uid: 12022673-dc78-473f-9324-a473672cca12
> Even in this dark hour, there are some things to take heart in.

0:0 - Couldn't have said it better myself.
uid: 2da68949-098e-4559-88d0-babe04aba3c8
=== END NODE ===

0:0 - Even in this dark hour, there are some things to take heart in.
uid: 4a00e5f4-d45e-4ab9-acd1-b551eecdaca2
> Couldn't have said it better myself.

0:0 - It's good to see you smiling, Lae'zel.
uid: c273b664-2142-4dea-9f6e-ddb89a78acf2
> A momentary spasm of the jaw. But perhaps there is cause.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_SCLForest.lsj
Synopsis:


0:0 - Just a mirage. There's not a spot in sight that the gloom hasn't touched.
uid: 19ec9d04-b077-43de-9460-0a4592217059
> Damn, you're right. The eyes see what the heart wants.

0:0 - Do I see light? Or am I delusional?
uid: a0d3ece6-e409-4d6c-8118-14bf80a0b442
> Just a mirage. There's not a spot in sight that the gloom hasn't touched.

0:0 - Damn, you're right. The eyes see what the heart wants.
uid: bd717960-3849-4267-b41e-8a541790c7b9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_Underdark.lsj
Synopsis:


0:0 - Continue as you have, Karlach, and you will achieve the same.
uid: 0bc47ec2-0433-4459-b6da-84797cc65a2d
=== END NODE ===

0:0 - And I. This environ seems worthy of a githyanki warrior's estimation.
uid: 194a44a2-ad1c-44c9-8318-8408e8506fd2
> Ah, to be deemed worthy by the great Lae'zel of Crèche K'liir.

0:0 - Beautiful. Lethal. The Underdark is everything I thought it'd be.
uid: 1b720122-5318-413e-aaa9-1fd2b4086844
> And I. This environ seems worthy of a githyanki warrior's estimation.

0:0 - Ah, to be deemed worthy by the great Lae'zel of Crèche K'liir.
uid: cc18ddff-ed05-4545-a370-4824b0eee93e
Node context: Sincere, but a little grandiose.
> Continue as you have, Karlach, and you will achieve the same.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Laezel_WyrmsRock.lsj
Synopsis:


0:0 - Hm. I dislike owls. Their hyper-mobile necks are quite disconcerting.
uid: c80687ff-ba67-7535-9f45-46bbe0141fb4
> You know what, Lae? I couldn't agree more.

0:0 - C'mon, isn't there something you hate for no good reason?
uid: d3755a8e-643d-469d-85b6-88f02ac3dbcb
> Hm. I dislike owls. Their hyper-mobile necks are quite disconcerting.

0:0 - It's just a bridge. Is it really worth all that ire?
uid: d77fc00e-03ce-4b9c-bc53-942a3388e0a2
> C'mon, isn't there something you hate for no good reason?

0:0 - You know what, Lae? I couldn't agree more.
uid: dd7b631f-445e-43d8-682a-01381731a2fb
=== END NODE ===

0:0 - You know, I've always kind of hated this place. Such ado about a damned bridge.
uid: facea1c9-b6e1-4337-bb94-9ce15a2f18b4
> It's just a bridge. Is it really worth all that ire?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Minsc_BhaalTemple.lsj
Synopsis:


0:0 - You and me both, pal.
uid: 2271c088-d9af-4c89-b9ab-2e0c3d38b842
=== END NODE ===

0:0 - There will be much trading of threats and insults, no doubt. But Minsc will be ready when it is time for boot to meet butt.
uid: 23c58387-94f1-446c-a94a-fadde885c6d2
Node context: Descending into the Bhaal Temple for a confrontation with Orin. Minsc and Karlach just want to skip the drama and get to the fighting.
> You and me both, pal.

0:0 - What a pesthole! Can't wait to clear this place out.
uid: eaf34a32-5dc8-4460-9095-0131d877bb61
> There will be much trading of threats and insults, no doubt. But Minsc will be ready when it is time for boot to meet butt.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Minthara_ROM_Act2_001.lsj
Synopsis:


0:0 - Here on the surface, gender does not define one's role so strictly. There are weaklings of every sort.
uid: 079b3a5c-8df0-4de1-96e8-6433f8073ee6
Node context: Friendly rather than flirtatious
=== END NODE ===

0:0 - In Menzoberranzan, romance is commonly a luxury enjoyed between women. Men are mostly present for propagation.
uid: a409481d-8d25-49c4-bd96-baea9cd15175
> Here on the surface, gender does not define one's role so strictly. There are weaklings of every sort.

0:0 - Hey, so, what's romance like in the Underdark, Minthara?
uid: c30a808d-d620-46e7-b7b3-0d57045d0b00
Node context: With concern
> In Menzoberranzan, romance is commonly a luxury enjoyed between women. Men are mostly present for propagation.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Minthara_ROM_Act3_001.lsj
Synopsis:


0:0 - She was a high priestess of House Vandree. Beautiful, elegant, ruthless.
uid: 0cfc27c5-31b1-4566-978f-7d511246c785
Node context: Friendly rather than flirtatious
> I adored her, and had been sharing her bed for some time when the order came that she must die.

0:0 - Oh no.
uid: 80b579d3-75b6-6186-7dc7-2de24efb15f3
Node context: quiet, shocked, just heard a very sad story
=== END NODE ===

0:0 - I took my first lover before you were a spark in your father's eye, child.
uid: 8144acdf-411b-461c-835a-3e5f5f8ca638
> Go on.

0:0 - It's funny seeing you so smitten, Minthara. Didn't think you were able.
uid: d0b7779e-2771-46fe-b69b-fe88407be89f
Node context: With concern
> I took my first lover before you were a spark in your father's eye, child.

0:0 - I stayed with her while the poison did its work, and whispered words of comfort as she slipped away.
uid: d2533413-3872-0333-0a61-e156179b36c4
> Oh no.

0:0 - I adored her, and had been sharing her bed for some time when the order came that she must die.
uid: f64adb4c-9f12-6a5b-e671-4e18d3e6a028
> I stayed with her while the poison did its work, and whispered words of comfort as she slipped away.

0:0 - Go on.
uid: fc12aa68-a5f7-0777-3c7c-f62f31330a83
> She was a high priestess of House Vandree. Beautiful, elegant, ruthless.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_BaldursMouth.lsj
Synopsis:


0:0 - I'm ten years behind; don't want the youths to think I'm not, you know, up with the times.
uid: 293fb68f-a9a8-4102-8bbd-58e49614a8bc
=== END NODE ===

0:0 - Same. I think I may have overdone it with the black and purple for, oh, my entire life? Your look serves you well though.
1:0 - Lady Shar teaches us to abhor superficialities like fashion... though the city does have some fine boutiques. After a new look?
uid: cdabca6b-b567-4a78-8ce7-27cb209769ea
Node context: SH: 'Same...' = SH abandoned Shar. 'Lady Shar abhors...' = SH loyal to Shar
- 0:0 Tag: Enemy of Shar -
> I'm ten years behind; don't want the youths to think I'm not, you know, up with the times.

0:0 - I wouldn't mind doing a little shopping in the city.
uid: eb7c8494-797e-4625-9061-8a9c52d1af4f
> Same. I think I may have overdone it with the black and purple for, oh, my entire life? Your look serves you well though. Lady Shar teaches us to abhor superficialities like fashion... though the city does have some fine boutiques. After a new look?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_BloombridgePark.lsj
Synopsis:


0:0 - But better safe than sorry, I suppose.
uid: 24216a4c-53ea-43f8-88ee-4cedbac4642a
=== END NODE ===

0:0 - Are you sure it's not the flowers you're smelling? You may be allergic.
uid: 87dde292-9c13-4a04-8d17-be7c8a8d7a6c
Node context: light ribbing (they're in a park)
> But better safe than sorry, I suppose.

0:0 - Careful. I smell an ambush.
uid: ad0c6d82-b259-4ead-a9ac-d8bce11b814d
> Are you sure it's not the flowers you're smelling? You may be allergic.

0:0 - Huh. There's something going on here. I don't like it.
uid: cfbfd840-0b8d-4998-a7bd-6166d54d270a
> Careful. I smell an ambush.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_Creche.lsj
Synopsis:
Banter between Karlach and SH in the gith creche

0:0 - Oh I'm more than aware, trust me. I've had plenty of training in what to expect from them.
uid: 130bc25e-a17a-459a-91a6-472c299083b0
Node context: Arc: SH is loyal to shar/ her shar worship is known
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> In that case, lead on, miss.

0:0 - Gotta respect these gith. They don't fool around.
uid: 7bec645c-5814-4669-9020-9ead517e94c9
> Oh I'm more than aware, trust me. I've had plenty of training in what to expect from them.
> I'll certainly be treading very carefully, trust me.

0:0 - In that case, lead on, miss.
uid: aaa948d1-1f7c-4341-a94b-192ac3e66819
=== END NODE ===

0:0 - I'll certainly be treading very carefully, trust me.
uid: dad1e554-e649-13ac-1025-ce7ea69bb637
Node context: Arc: SH is loyal to Shar/her shar worship is not known
> In that case, lead on, miss.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_Forest.lsj
Synopsis:
Banter between Karlach and SH

0:0 - Nothing in my recollection, anyway...
uid: 03c356f6-7647-42ad-8f71-e88669bd6357
Node context: Veiled reference to her memory loss. Arc: SH is still loyal to Shar
=== END NODE ===

0:0 - I was raised in the city - I'm more used to feeling cobblestones underfoot than grass and fallen leaves.
uid: 2a1fb050-1bbb-4af3-9b95-37f6fc047466
Node context: Arc: SH is still loyal to Shar
> Before I went to Avernus, I'd have agreed with you. Nothing quite like Baldur's Gate, is there?

0:0 - Ahh. Flowers, leaves, grass. Can't beat it.
uid: cfc5879f-5db1-4bad-a198-23dade66ba0d
Node context: Admiring the natural world for the first time in a decade
> I was raised in the city - I'm more used to feeling cobblestones underfoot than grass and fallen leaves.

0:0 - Before I went to Avernus, I'd have agreed with you. Nothing quite like Baldur's Gate, is there?
uid: e6154d1e-54dd-49e4-b042-546f2e6da16a
> Nothing in my recollection, anyway...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_HagSwamp.lsj
Synopsis:
banter between Karlach and SH in a swamp

0:0 - Just an insect - I'm sure you'll survive. Besides, it probably figured you for a tasty treat.
uid: 0f2619b2-c4dc-43aa-a10a-b282dc5352df
Node context: Playful, in a swamp. Arc: SH is loyal to Shar
> Give me an aboleth over a midge any day.

0:0 - Hey! Something bit me.
uid: 942daa1d-1067-45e8-8faf-66ca1857b9a6
Node context: like 'ouch!'
> Just an insect - I'm sure you'll survive. Besides, it probably figured you for a tasty treat.

0:0 - Give me an aboleth over a midge any day.
uid: af7f12d7-0327-4521-b0bc-85e8904fd759
Node context: grumbling to herself
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_Moonrise.lsj
Synopsis:


0:0 - Simplicity is the key to a good deception. If in doubt, try thinking less.
uid: 28ae08ce-eb41-49b9-994b-1fd93ad32c1b
> Yes ma'am.

0:0 - I'm sweating bullets. What if I blow our cover?
uid: 32d4d14c-3b37-417d-929f-a1d254dd7bd1
> Simplicity is the key to a good deception. If in doubt, try thinking less.

0:0 - Yes ma'am.
uid: bfe9ff0e-fa52-4736-87c0-f2f3a013cb9c
Node context: eager to follow SH's lead
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_MoonriseOubliette.lsj
Synopsis:


0:0 - Nothing wrong with a nice subdued ambience. It can help flatter even the homeliest of faces.
uid: 8c8acd1c-01eb-499d-94f1-8547ebba225a
Node context: a little cheeky cause KArlach is teasing her.
> I'll try to keep my fire a gentle throb.

0:0 - Dark enough for you, Shadowheart?
uid: b71e08b4-e968-4b43-9106-06c110a0dba2
> Nothing wrong with a nice subdued ambience. It can help flatter even the homeliest of faces.

0:0 - I'll try to keep my fire a gentle throb.
uid: eb2e9b86-116d-4a9a-8e76-9397ee491c6d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_MoonrisePrison.lsj
Synopsis:


0:0 - More like soon-to-be tadpole residences. Every infected prisoner will just make things harder on us...
uid: 67540d90-30dc-41c6-8219-ef5c9e03c6eb
> Let's go blast a brine pool, then.

0:0 - Prisoners!
uid: bd3b2a28-fbbb-431e-ad70-f629defb2563
Node context: Not surprised or excited, jusst noting them.
> More like soon-to-be tadpole residences. Every infected prisoner will just make things harder on us...

0:0 - Let's go blast a brine pool, then.
uid: fa5c9c3e-1d1f-46eb-a643-74a6ad368cb0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_MorphicPool.lsj
Synopsis:


0:0 - I can tell when we're getting close to a mind flayer area because everything starts to smell purple.
uid: 234e7ed6-52ad-4f4c-bece-0fe226e79bd6
> That's either profoundly poetic or childishly simple. I'm going with poetic.

0:0 - A compliment from Shadowheart! I'll put it on the shelf with the rest of my achievements.
uid: e5bf5327-6c21-4a60-9f1a-b4ae42fe66cb
=== END NODE ===

0:0 - That's either profoundly poetic or childishly simple. I'm going with poetic.
uid: f64f8d11-c98f-4af6-afdd-363e25a83581
> A compliment from Shadowheart! I'll put it on the shelf with the rest of my achievements.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ReithwinTown.lsj
Synopsis:


0:0 - Actually... I've been stripped of that particular advantage. But I will forge ahead, nonetheless.
1:0 - It's a deal, so long as you watch my back.
uid: 0057cab1-238d-4641-8c99-e820083e79c1
Node context: SH: 'Actually... I've been stripped ' = SH turned from Shar. 'It's a deal' = SH loyal to Shar.
- 0:0 Tag: Enemy of Shar -
> Atta girl.

0:0 - Since you're the only one in good form out here, I'll trust you to lead the way, Shadowheart.
uid: 3208d093-c734-4e17-9494-d5c5611e044c
Node context: A little tired (shadowcurse)
> Actually... I've been stripped of that particular advantage. But I will forge ahead, nonetheless. It's a deal, so long as you watch my back.

0:0 - Atta girl.
uid: dc1888e2-1478-4ff8-887b-0afa0d3a6852
Node context: A little tired (shadowcurse)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act1_001.lsj
Synopsis:
Banter between Karlach and SH

0:0 - It must be all the fresh air since the crash - has me flush.
uid: 044802d7-eb1e-4aa1-be57-b5be20db8be5
Node context: A little defensive/deflective (has started a romance with the player, but early days). Arc: SH is loyal to Shar.
> It looks good on you.

0:0 - It looks good on you.
uid: 4b042590-89c1-43e5-8feb-c9aeb4c1c61d
=== END NODE ===

0:0 - You must be imagining it.
uid: 79834281-4e3d-4fc4-96bc-8efe5c1e761c
Node context: A little defensive/deflective (has started a romance with the player, but early days). Arc: SH is loyal to Shar.
> It's all over your face.

0:0 - It's all over your face.
uid: d830f095-1ca7-4154-b53c-e231eb648b98
> It must be all the fresh air since the crash - has me flush.

0:0 - You look happy, Shadowheart. Like a Night Orchid in bloom.
uid: fdd3db84-9214-4e63-852b-839b238c978d
> You must be imagining it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act2_001.lsj
Synopsis:
banter between SH and Karlach

0:0 - Sorry. I'm being silly.
uid: 0dd7c41b-c950-43ba-a684-0367352f8637
Node context: A touch bashful. Arc: SH has turned from Shar.
> You're cute.

0:0 - You're cute.
uid: 598ff485-1505-bb42-6322-08c57dbc994c
=== END NODE ===

0:0 - Well, isn't it enough that they're beautiful?
uid: 8134a432-b785-4ff9-8011-02fe8e180a05
Node context: Arc: SH has turned from Shar.
> They remind me of some place - a place I can't quite remember. But I think I was happy there, wherever it was.

0:0 - They remind me of some place - a place I can't quite remember. But I think I was happy there, wherever it was.
uid: eb39ac0a-5cab-4108-bb7d-85686b8e6a6c
Node context: Wisful. Arc: SH has turned from Shar.
> Sorry. I'm being silly.

0:0 - So - why Night Orchids?
uid: fe7cb755-3481-4be5-8e13-989e2490e6bf
> Well, isn't it enough that they're beautiful?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act3_001.lsj
Synopsis:
SH took SHA path in Act 3

0:0 - It's called an embrace. I suppose you don't receive many.
uid: 80b91a12-f450-448a-9879-1626b2512302
Node context: A little spicy. Arc: SH is loyal to shar.
> Whatever.

0:0 - Whatever.
uid: 9d2e9383-37d9-4305-a07a-ef54a54aec1f
=== END NODE ===

0:0 - Any restriction, any tether must be shed. Surely you understand that? It is a form of freedom, if a tragic one.
uid: a8e48c97-5edc-4c78-9d7d-9bf145ebbe67
Node context: Arc: SH is loyal to Shar
> I've had enough tragedy in my day. You have too. But Shar's got you in a chokehold.

0:0 - I've had enough tragedy in my day. You have too. But Shar's got you in a chokehold.
uid: b2a173c5-8608-4f6d-8db2-68348af65aed
> It's called an embrace. I suppose you don't receive many.

0:0 - To have someone who cares about you and throw them away. I don't know how you do it.
uid: d3c33d8a-c3f4-4168-8d29-93318dfdab84
> Any restriction, any tether must be shed. Surely you understand that? It is a form of freedom, if a tragic one.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_ROM_Act3_002.lsj
Synopsis:
SH took Selune path in Act 3

0:0 - Sounds pleasant to swim with you. At a distance. It's usually so freezing.
uid: 60b1b717-c729-439a-9cc6-ebdf8e0adf75
Node context: Arc: SH has turned from Shar. Previously learned to swim with her lover.
> Don't ask me to make a hot spring for you two. It might work. But I also might cook you like lobsters.

0:0 - Don't ask me to make a hot spring for you two. It might work. But I also might cook you like lobsters.
uid: bf719748-b7f4-4ec3-bd9c-df3ea27ef01a
=== END NODE ===

0:0 - Must be lovely to have a swim without boiling all the fishes alive.
uid: f2a3740d-9f2e-451f-9345-89ea83d92d34
> Sounds pleasant to swim with you. At a distance. It's usually so freezing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Shadowheart_SharTemple.lsj
Synopsis:


0:0 - It shouldn't surprise you. We have been at war with Selûne since before most of history was written. An eternal conflict, from the viewpoint of mortals...
1:0 - Shar's entire creed revolves around waging war against Selûne. Imagine all the generations of mortals, sacrificed in an eternal conflict between sisters.
uid: 4f1f8b54-6f76-422f-8308-19c1a46af5a0
Node context: Reflective. Includes two SH lines - 'we have been at war' = SH loyal to Shar.'Shar's entire creed' = SH abandoned Shar
- 0:0 Tag: Enemy of Shar -
> Problem with eternal wars is they never end.

0:0 - Take it from me, a short, sharp personal vendetta is far less time-intensive.
uid: 4faa26bf-6144-4bdd-a74d-f602ac79893e
=== END NODE ===

0:0 - Never knew Sharrans to be so... military.
uid: d8ffc952-c1a2-46be-9c7a-899d2aa50e59
> It shouldn't surprise you. We have been at war with Selûne since before most of history was written. An eternal conflict, from the viewpoint of mortals... Shar's entire creed revolves around waging war against Selûne. Imagine all the generations of mortals, sacrificed in an eternal conflict between sisters.

0:0 - Problem with eternal wars is they never end.
uid: f87e0209-d1e2-4d44-90cf-01c799281aee
> Take it from me, a short, sharp personal vendetta is far less time-intensive.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_CountingHouse.lsj
Synopsis:
Counting House Docks

0:0 - Possibly. But I wager there's something deeper at work here.
uid: 0c4f2eb9-1e67-4c4e-a03f-5d79702db950
> Then let's go digging.

0:0 - Then let's go digging.
uid: 13454a16-994d-463c-99b5-91cf817bed8b
=== END NODE ===

0:0 - Think they recognise you?
uid: 216098f2-a86b-48d7-b8da-d1b92d30d848
> Possibly. But I wager there's something deeper at work here.

0:0 - Feel that? Guards are giving us the stink-eye.
uid: 5b1d29ad-5ef9-4fdb-8d2e-612a90c6c834
> Think they recognise you?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_LastLightProtected.lsj
Synopsis:


0:0 - I intend to find out. But we should scout around first, see who's in need of help.
uid: 517ea6d0-e45c-487d-bafd-ecec65fa2c4b
> You're good at staying in character, I'll give you that.

0:0 - Think the bar is open?
uid: b11e7152-9d5c-4cdb-add9-b35c939e79b4
> I intend to find out. But we should scout around first, see who's in need of help.

0:0 - You're good at staying in character, I'll give you that.
uid: ffe92e2d-9902-4d31-8c86-00656bac7819
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_NorthAlleys.lsj
Synopsis:
North Alleys (near Graveyard)

0:0 - I reckon there wasn't much merry-making in the Hells.
uid: 789dbe47-5206-4a54-b0b2-f868aca43cd0
> You reckon right. Maybe for the best though. My singing is worse than demonic screeching.

0:0 - Hm - perhaps your talent lies in dancing, instead?
uid: a325e8ef-dbdf-4291-b4dd-81c6999cba7e
=== END NODE ===

0:0 - You reckon right. Maybe for the best though. My singing is worse than demonic screeching.
uid: b187910c-c6bb-4ce1-8f22-6bbfef221cdb
> Hm - perhaps your talent lies in dancing, instead?

0:0 - Do I hear... music?
uid: f356b098-80fd-4eca-bf6d-7d731556aa5f
> I reckon there wasn't much merry-making in the Hells.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_Riverbank.lsj
Synopsis:
Rivington (along riverbank)

0:0 - It would be my pleasure, Karlach - once the Absolute's been crushed for good.
uid: 19bf2058-d4e9-81dc-ca8e-bd557d9064ff
> Heroics don't leave half enough time for messing.

0:0 - Heroics don't leave half enough time for messing.
uid: 42f80b45-a274-7fc9-7bad-1b088337f024
Node context: with a sigh
=== END NODE ===

0:0 - Care for a dip, Wyll?
uid: b02b09fb-df02-8026-1bd8-e0ca934cdcf9
> It would be my pleasure, Karlach - once the Absolute's been crushed for good.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_ROM_Act1_001.lsj
Synopsis:


0:0 - What about?
uid: 1ef4063a-43f4-4333-9322-cef9e41fa1f1
> Wouldn't you like to know?

0:0 - Ah, I just needed a moment of quiet, to think, that's all.
uid: 784683a4-1878-4c9c-b1b8-b12ebb89dc94
> What about?

0:0 - Wouldn't you like to know?
uid: 79060060-78ee-4180-847c-1f3c804e75bb
Node context: teasing/ cheeky
> Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.

0:0 - Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.
uid: dab6651e-b75d-2fba-2bf2-cfb39ae9b29e
=== END NODE ===

0:0 - Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet.
uid: e58c1ec6-9075-4455-aca4-21b19a6bbf8d
Node context: With concern
> Ah, I just needed a moment of quiet, to think, that's all.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_ROM_Act2_001.lsj
Synopsis:


0:0 - Ah, dance, the true language of love.
uid: 43f82c60-c2de-474a-80f1-b99c4c61b581
Node context: Friendly rather than flirtatious
=== END NODE ===

0:0 - You know, I think I am. It certainly didn't put off my - er- dance partner.
uid: 703ad0f4-1e23-4d05-84f8-f1220804dfdb
> Ah, dance, the true language of love.

0:0 - Used to your new look yet, Wyll? I for one think you look smashing.
uid: f7d566bf-916e-492b-9d6e-7224f91a8c4e
Node context: With concern
> You know, I think I am. It certainly didn't put off my - er- dance partner.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_ROM_Act3_001.lsj
Synopsis:


0:0 - Thank you, Karlach.
uid: 4824d264-49d4-4400-b6f9-7336479ddd4c
Node context: Friendly rather than flirtatious
> If you get married, I'm your celebrant. Got it?

0:0 - Two of my real friends, finding real happiness? Together? Beautiful.
uid: 696a85aa-e27a-4934-b7d2-be68afee4d79
> Thank you, Karlach.

0:0 - As if could ever refuse you.
uid: 8714e218-7eab-413d-8108-b84645e0da3b
Node context: With good nature.
=== END NODE ===

0:0 - If you get married, I'm your celebrant. Got it?
uid: c98d823e-f769-4f0b-9955-641977bba8b6
Node context: teasing/ cheeky
> As if could ever refuse you.

0:0 - Seeing you happy is pretty wonderful, Wyll.
uid: e22f22f4-d772-46da-85f2-7e824965f947
Node context: With concern
> Two of my real friends, finding real happiness? Together? Beautiful.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_SharTemple.lsj
Synopsis:


0:0 - Their belief is grounded in loss. Hardly a laughing matter.
uid: 7844fd7c-45ce-d382-a10f-918091b244f1
> The loss of all joy. Sad business.

0:0 - The loss of all joy. Sad business.
uid: 789c1dc4-cbfe-d9a5-da8a-62459cc42243
=== END NODE ===

0:0 - You know, even devils like a good joke. Why are Sharrans so... dour?
uid: 9061bbf8-f9f6-4390-0169-c3289f5b05ae
> Their belief is grounded in loss. Hardly a laughing matter.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Karlach_Wyll_ThormMausoleum.lsj
Synopsis:


0:0 - Couldn't say. Maybe because an entirely different curse has befallen the tomb.
uid: 0e7351a6-db4f-4c86-81dc-77151a2dc522
> Always something, isn't it.

0:0 - No shadow curse here. Wonder why.
uid: e4df9284-4247-4c4a-a4a3-5fa43bb0f57e
> Couldn't say. Maybe because an entirely different curse has befallen the tomb.

0:0 - Always something, isn't it.
uid: f0b61cfb-1d3b-491b-a88d-9168792a9d21
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Act3_001.lsj
Synopsis:
Astarion vampire spawn

0:0 - Astarion, I note you and your lover struggle to keep your hands off one another.
uid: 4338dd10-8903-43e5-aecb-24313ec0254b
> It makes you less watchful. We're panting after battle, and already your maws are glued.

0:0 - We're having fun. I would say 'try it, it won't kill you', but in your case I'm not sure.
uid: 52128c99-fddc-49f7-bc51-e30c49889163
=== END NODE ===

0:0 - It makes you less watchful. We're panting after battle, and already your maws are glued.
uid: a05828ae-b8a5-42b4-bc55-07ca12c50d56
> We're having fun. I would say 'try it, it won't kill you', but in your case I'm not sure.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Act3_002.lsj
Synopsis:
Astarion vampire ascendant

0:0 - You have shared your new power with your lover, Astarion. I'm surprised - I expected you to turn your back once you got what you wanted.
uid: 3dafcf07-7829-49e6-8b6b-7557f68a1bc9
> Quite the opposite - I need someone I can trust. And now I know they'll never betray me.

0:0 - Quite the opposite - I need someone I can trust. And now I know they'll never betray me.
uid: 72e348d6-f292-4e78-b63e-ffb416a767ca
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Creche.lsj
Synopsis:
Party Banter for Laezel and Astarion in Creche

0:0 - We are permitted to walk so freely. Such a lack of discipline would be punished severely in K'liir.
uid: 1068d9d3-a052-45df-8ab3-3e2e980fd78c
Node context: ORE meh-LAHR / meh-LAHR
> Walk freely? This place is as tight as a patriar's purse.

0:0 - No doubt they found me too intimidating.
uid: 40ba22bc-be6a-4d6a-b5aa-d8effa3b7db2
=== END NODE ===

0:0 - We should have been disarmed on entry. I'm pleased we weren't, but it's strange.
uid: 8e9b0851-bd70-401a-85ed-673ca24fce47
> No doubt they found me too intimidating.

0:0 - Walk freely? This place is as tight as a patriar's purse.
uid: dbba5b32-6ac5-4d8e-97fd-3bca11004256
> We should have been disarmed on entry. I'm pleased we weren't, but it's strange.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_IllithidColony.lsj
Synopsis:
Party Banter for Laezel and Astarion in Illithid Colony (General)

0:0 - We must be ready to confront the elder brain. One presides over every ghaik colony.
uid: 1c62244f-8a6e-45d6-af36-e65d650d223a
> No problem. And what does this old brain look like?

0:0 - A hovering mass of grey matter, sprouted with lethal tentacles and oozing cerebrospinal fluid.
uid: 80e49b2b-bd79-4102-bbc3-d2bfe30e8bd9
> Right... Good. Glad I asked.

0:0 - No problem. And what does this old brain look like?
uid: 9ffdb039-f1a9-4b7e-be7f-99d20caf24ff
Node context: cocky - this sounds easy
> A hovering mass of grey matter, sprouted with lethal tentacles and oozing cerebrospinal fluid.

0:0 - Right... Good. Glad I asked.
uid: ace57b47-d2cd-a54c-c2e4-9169617b84e4
Node context: Just been brought down to earth - he's going to face a fearsome monster
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_MasonsGuild.lsj
Synopsis:
Party Banter for Laezel and Astarion in Mason's Guild

0:0 - 'Mason's Guild'. The githyanki would call this a or'mlar: an alliance of mlar.
uid: 23602900-dd52-4bfb-a1c5-d59f704ce441
Node context: ORE meh-LAHR / meh-LAHR
> And what is a 'mlar', exactly?

0:0 - The mlar may not be warriors, but they are no less valuable to my people.
uid: 9cb0f87c-7948-7f01-4846-ac6c459c1cd7
Node context: meh-LAHR
=== END NODE ===

0:0 - Builders, craftspeople - and the makers of the incomparable silver swords the kith'raki wield in battle.
uid: bc81e28a-7e6e-47f4-9953-48ef96fd3259
> The mlar may not be warriors, but they are no less valuable to my people.

0:0 - And what is a 'mlar', exactly?
uid: bd529551-3ddc-4192-943b-091fef0179cf
> Builders, craftspeople - and the makers of the incomparable silver swords the kith'raki wield in battle.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_MoonriseAssault.lsj
Synopsis:
Party Banter for Laezel and Astarion in Moonrise during the Assault state

0:0 - At last, we wash our weapons in Absolute blood.
uid: 532cae2b-8534-4072-975f-281f3ed6038e
> I like this bloodlust look on you. Very flattering.

0:0 - Even now, at the cusp, you waste your breath on prattle.
uid: 545c63f9-cab3-41e1-a6dc-f677aa5f2202
=== END NODE ===

0:0 - I like this bloodlust look on you. Very flattering.
uid: 9d96923e-b833-4a90-b6c5-e4c71dce1cc8
> Even now, at the cusp, you waste your breath on prattle.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_ROM_Act1_001.lsj
Synopsis:


0:0 - Why have you not tried to lay with me, Astarion?
uid: 8deea852-b8a9-4767-8e99-866e838315f5
> It is in your nature to have tried. You have not.

0:0 - No, and you're so charming and alluring. It's baffling, really.
uid: 998ac80c-53fe-870f-4b8e-bce7c9521869
Node context: Responding to Lae'zel's very blunt demeanour
> I guess it shall remain a mystery, now and forevermore.

0:0 - I guess it shall remain a mystery, now and forevermore.
uid: b9facc5b-6dfd-4e65-b155-c4d18e0d45a6
=== END NODE ===

0:0 - It is in your nature to have tried. You have not.
uid: d8bbdafa-8780-4633-ae68-2ba39079c4e5
> No, and you're so charming and alluring. It's baffling, really.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_ROM_Act2_002.lsj
Synopsis:


0:0 - The more I learn of this plane, Astarion, the more I believe 'love' is its greatest disease.
uid: 400e0b33-ef44-41f5-8c2e-fb566dc1840b
> Oh, I don't know. The screaming fever is pretty bad.

0:0 - Oh, I don't know. The screaming fever is pretty bad.
uid: b1194349-834f-4b1f-8048-85d111ca5b05
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Astarion_Steelwatch.lsj
Synopsis:
Party Banter for Laezel and Astarion in Steelwatch Foundry

0:0 - These Steel Watchers are impressive achievements. Worthy opponents, even for githyanki.
uid: 08192676-833c-4348-94fb-17ee917a546c
> In that case, I'll leave fighting them to you. So I can observe your technique.

0:0 - I'm sure you'll find it instructive. Or do you simply want to avoid risking your pallid neck?
uid: 0c2b19ba-ddf0-4e85-8c3f-f6f178195098
> Perish the thought - we're comrades in arms! I will be right behind you.

0:0 - In that case, I'll leave fighting them to you. So I can observe your technique.
uid: 2aace706-ee5b-4fb2-b768-ffead3308614
> I'm sure you'll find it instructive. Or do you simply want to avoid risking your pallid neck?

0:0 - Perish the thought - we're comrades in arms! I will be right behind you.
uid: cebf629f-0c41-4d73-8046-cd043e918e27
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_AbandonedHouse.lsj
Synopsis:
Party Banter for Laezel and Gale in Abandoned House

0:0 - What is this...? This place makes me feel sad. Melancholy.
uid: 33476d7d-fe78-4346-8cc5-ef13214768ec
> Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought...

0:0 - There's no call to be insulting.
uid: 7b6db297-9395-40a3-a77b-aaa29a971e0f
=== END NODE ===

0:0 - Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought...
uid: eb79fb42-a0c6-4c69-b545-77a686dd2624
Node context: Toying with her, likes that she's opened up about this
> There's no call to be insulting.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_BaldursMouth.lsj
Synopsis:
Party Banter for Laezel and Gale in Elfsong about Baldur's Mouth

0:0 - Drink, dance, and song. Tu'narath's residents are known to partake in all three. Substantially.
uid: 0b135341-e0fe-4ddf-9bee-2f915772f610
> Is that so? I assumed there to be little time for frivolity amongst all the fighting.

0:0 - Eternity is long, Gale. Long enough to pursue endeavors beyond combat.
uid: 67158774-28dd-4146-ab7a-94236e44a1fe
> Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course.

0:0 - Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course.
uid: ada848ff-ff29-791d-a801-4d681f6481a9
=== END NODE ===

0:0 - Is that so? I assumed there to be little time for frivolity amongst all the fighting.
uid: f8f3a03e-d62b-4165-9100-2f58a780464a
> Eternity is long, Gale. Long enough to pursue endeavors beyond combat.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_BloomridgePark.lsj
Synopsis:
Party Banter for Laezel and Gale in Bloomridge Park

0:0 - As for the unruly animals - they would make for nutritious marching rations.
uid: 41c547be-a298-7b7c-1d51-237c587529c3
> That's certainly one way to make them behave...

0:0 - These children and their pets lack discipline. Were they githyanki, I'd recommend further training.
uid: 7e0314cf-25f5-4997-8743-b5ce17648786
> Not everyone approaches the raising of their young with such militaristic vigour.

0:0 - That's certainly one way to make them behave...
uid: 96c3f045-f522-422d-98a5-970b9ab35ecf
Node context: Not sure what to say - Lae'zel suggested eating the children's pets
=== END NODE ===

0:0 - That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.

uid: d051cf59-f504-4f88-bfa5-b1755d81124c
> As for the unruly animals - they would make for nutritious marching rations.

0:0 - Not everyone approaches the raising of their young with such militaristic vigour.
uid: d830cd74-de58-43c6-9265-cda61331de65
Node context: Attempting to defend the children Lae'zel is criticising, in a conciliatory way
> That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.



File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_FelogyrsFireworks.lsj
Synopsis:
Party Banter for Laezel and Gale in Felogyr's Fireworks

0:0 - Only if you found it funny.
uid: 378b22ed-a946-7cdf-8932-a484c4b7966f
=== END NODE ===

0:0 - Fireworks - a particularly gnomish field of art, no?
uid: 480aedbc-29aa-4ca1-a61c-a98a616505c4
> Indeed. More than simple craft, it's a way of life for some of them.

0:0 - That may explain why most gnomes possess such short fuses.
uid: 5e24e0aa-82d5-476b-b743-33e02c084d3c
> Lae'zel! Was that a joke?

0:0 - Indeed. More than simple craft, it's a way of life for some of them.
uid: 7847754d-5aea-467e-87aa-b81f29c4514a
Node context: Not realising she's about to crack a joke, taking the question seriously
> That may explain why most gnomes possess such short fuses.

0:0 - Lae'zel! Was that a joke?
uid: b87690e9-a05d-46f4-809b-f6463e897fb6
Node context: Utter disbelief - a joke from a relentlessly serious character
> Only if you found it funny.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_MoonriseOubliette.lsj
Synopsis:
Party Banter for Laezel and Glae in Moonrise Oubliette

0:0 - The right of these prisoners to die in mortal combat was stolen from them.
uid: 1aa0a074-4bb5-45fe-839f-eea1abfc37d4
> Hardly the worst atrocity the Absolute's committed.

0:0 - One of many, but by no means the least. To die properly is a matter of honour.
uid: 5026c8b7-0d2e-4659-9291-44ae9b2a4c6a
=== END NODE ===

0:0 - Hardly the worst atrocity the Absolute's committed.
uid: 7648262c-1bc6-4b64-8ac6-81cd213d8fa9
> One of many, but by no means the least. To die properly is a matter of honour.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_Rivington.lsj
Synopsis:
Party Banter for Laezel and Gale in Rivington

0:0 - Cowards at every turn in this community. In githyanki society, they would be retrained - or culled.
uid: 223024b0-b4ae-4248-9e1b-cbbc51806eb5
> Condoning the slaughter of the weak? Not the most charitable perspective to take.

0:0 - I am observing, not condoning. A meaningful difference.
uid: 93f51997-cda1-46ef-9876-82cbf70df265
=== END NODE ===

0:0 - Condoning the slaughter of the weak? Not the most charitable perspective to take.
uid: 9df45572-39df-47b3-9e6c-34297333db31
Node context: A bit surprised, this is heartless even for Lae'zel
> I am observing, not condoning. A meaningful difference.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_ROM_Act1.lsj
Synopsis:


0:0 - Your beard looks like the hairy tufts upon the psurlon, the largest of wormkind that slither our skies.
uid: 9d053579-79e9-4ca3-ac76-d3de607bc153
> I suppose that's a bad thing? No - don't answer that.

0:0 - Indulge me, Lae'zel. As someone unfettered by Faerûnian beauty standards, how would you appraise my appearance?
uid: dc1c9f60-a97d-4694-a6de-67c69480324a
Node context: Hoping for a positive assessment
> Your beard looks like the hairy tufts upon the psurlon, the largest of wormkind that slither our skies.

0:0 - I suppose that's a bad thing? No - don't answer that.
uid: e24591e2-2df7-46c7-94af-3b6275430ec5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_ROM_Act2.lsj
Synopsis:


0:0 - Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up...
uid: 0592fc69-1fd9-42ac-bb3c-b9753ebb4a00
Node context: Latter part almost to self. Tasha as in 'Natasha'
=== END NODE ===

0:0 - Only once. Did you know, In low-gravity settings, githyanki can maintain aerial suspension for hours at a time?
uid: 2c7951d7-c897-47d9-81d1-93656a25b438
Node context: Cheekily
> Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up...

0:0 - So, Lae'zel - have you ever been tempted to use psionics in your, erm, romantic endeavours?
uid: 8813c1b5-91e1-48a3-905e-b0fc0933d14a
Node context: Curiosity winning out over awkwardness
> Only once. Did you know, In low-gravity settings, githyanki can maintain aerial suspension for hours at a time?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_ROM_Act3_001.lsj
Synopsis:


0:0 - The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational.
uid: 83f437e1-8fa5-5dd7-aef6-eaabf4f0a314
=== END NODE ===

0:0 - Gale, I've heard you talking in your sleep. Your mate needs better rest for our journey.
uid: 9e731805-0191-447d-a3a4-16b766a15765
> And deprive them of the pleasure of hearing my nocturnal postulations? I'd never be so cruel.

0:0 - And deprive them of the pleasure of hearing my nocturnal postulations? I'd never be so cruel.
uid: e9b1c268-f30d-48f8-aa55-20c51068a84b
> The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_TadpolingCenter.lsj
Synopsis:
Party Banter for Laezel and Gale in the Illithid Colony (Tadpoling Center)

0:0 - A tadpole nursery, as on the nautiloid. We must not leave it intact.
uid: 74fc6d14-255d-4005-a285-f16f29b19945
> Quite right. So long as the attempt won't leave us similarly dismantled...

0:0 - Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter.
uid: 8e3cc895-1a01-4f33-a215-1aa5f51ec97a
=== END NODE ===

0:0 - Quite right. So long as the attempt won't leave us similarly dismantled...
uid: 997310c7-cb3c-4e12-9ab8-d7fa6cd38780
Node context: Slightly apprehensive, not sure what Lae'zel is planning
> Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_UpperTracks.lsj
Synopsis:
Party Banter for Laezel and Gale in Harborview Park/Upper Tracks

0:0 - These flowers are quite vivid - not to mention, pungent. Not to my liking.
uid: 2a85afbd-e017-4d6d-b7f2-7bc4812a1937
> Are there no flowers in Tu'narath?

0:0 - In the City of Death, the mlar cultivate the fruiting bodies that sprout from the corpses of the slain.
uid: 441deea4-ec8a-4022-bcff-8e7e4023f689
> I'd rather get them from my florist in Waterdeep, if it's all the same to you.

0:0 - Are there no flowers in Tu'narath?
uid: 6b84ba2c-89f6-44bc-8132-bb7db872ad52
Node context: Light conversation
> In the City of Death, the mlar cultivate the fruiting bodies that sprout from the corpses of the slain.

0:0 - I'd rather get them from my florist in Waterdeep, if it's all the same to you.
uid: a93b0871-888a-cd56-79b9-c6e31d8c4c65
Node context: trying to be polite, maintain light conversation - what the hell did Lae'zel just tell him?
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Gale_WaterqueensHouse.lsj
Synopsis:
Party Banter for Laezel and Gale in Waterqueen's House

0:0 - Githyanki gish sail skiffs through the Astral Sea, an ocean far larger than Umberlee's.
uid: 15bcce72-d19f-49c6-ac78-4e0e3e039e9c
> Does the Astral Sea come with an equally irritable goddess?

0:0 - Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless.
uid: 19df183b-5daa-41ee-9c2e-6c953be5d438
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
=== END NODE ===

0:0 - Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her.
uid: 210f3dc0-a708-4288-9299-3e23c843b776
=== END NODE ===

0:0 - Does the Astral Sea come with an equally irritable goddess?
uid: 2ff0aa76-6943-496e-8976-5d4226d4f36b
> Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless.
> Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Halsin_Act3_ROM_001.lsj
Synopsis:
Banter between Lae'zel and Halsin in Act 3 in cases where the player (not speaking here) is in a romance with Halsin.

0:0 - You've quite the appetite, Halsin. I'd wager you've bedded more of your foes than you've felled.
uid: 2ea54f47-980c-4bce-b1e9-72269d866e49
> Hmm. A challenging sum. The chimera has three heads... but does it still count as one?

0:0 - Must have been a challenging kill.
uid: 659a797a-a83c-4a8e-a79f-ff2de8b46b08
> Kill... yes.

0:0 - Hmm. A challenging sum. The chimera has three heads... but does it still count as one?
uid: f3040455-f6a1-4a2e-9d9a-e9ca019ba931
Node context: Not offended.Thinking back
> Must have been a challenging kill.

0:0 - Kill... yes.
uid: fc443161-0726-6df2-b1ff-3903b73847f0
Node context: 'Yep, that's definitely what I meant'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_Battlefield.lsj
Synopsis:
Party Banter for Laezel and Karlach in Battlefield

0:0 - Bones. Rusted weapons. A great battle was fought here.
uid: 1396cccb-1499-d6a8-dd8f-e6d207f62675
> An extra vicious one, I think. No one buried their dead.

0:0 - Exaclty the sort of battle I live to fight. And the sort made even more thrilling with a hot-hearted tiefling at my side.
uid: 421ce25c-2a2e-7cbe-fabe-6f68d225a8d9
=== END NODE ===

0:0 - An extra vicious one, I think. No one buried their dead.
uid: 866041e1-0de3-e1f5-3ce3-135cb8192d1c
> Exaclty the sort of battle I live to fight. And the sort made even more thrilling with a hot-hearted tiefling at my side.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_OskarsBeloved.lsj
Synopsis:
Party Banter for Laezel and Karlach in Jaheira's/Oskar's Beloved

0:0 - Yes - and quite an attractive target for githyanki raiders. They'd plunder the village and fly off with the spoils.
uid: 1256f1c7-9c8f-efce-70bb-68e24214cd0d
> What are you, pirates?

0:0 - Well tell your mates to keep their hoes out of Baldur's Gate.
uid: 482cc31e-4822-755b-0076-90f8416038f9
=== END NODE ===

0:0 - To my people, all the planes are a vast garden to be weeded and picked.
uid: 73d238e5-ea43-2a33-5179-ff89b00e33b5
> Well tell your mates to keep their hoes out of Baldur's Gate.

0:0 - Phew! Wouldn't mind shacking up in a place like this.
uid: 9ac540b0-a2ad-4bcb-8985-9eaeafe02759
> Yes - and quite an attractive target for githyanki raiders. They'd plunder the village and fly off with the spoils.

0:0 - What are you, pirates?
uid: f3e1bbdc-b2c4-474a-82b2-65a93e9f8647
> To my people, all the planes are a vast garden to be weeded and picked.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_Plains.lsj
Synopsis:
Party Banter for Laezel and Karlach in Plains

0:0 - Smell that? Blood. This whole plain reeks of it.
uid: 98d14012-cfb1-4f85-adce-674e3967a261
> That'll wake you up of a fine day, won't it.

0:0 - I do not need awakening. My senses are sharp as steel.
uid: f136b815-61a7-420a-93f2-0e90ebd8d43b
=== END NODE ===

0:0 - That'll wake you up of a fine day, won't it.
uid: fd975989-3144-4f5c-8830-287dc545fb7e
> I do not need awakening. My senses are sharp as steel.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_ROM_Act1_001.lsj
Synopsis:


0:0 - Fierce in battle, maybe a bit naive in... everything else.
uid: 0d777870-b81a-43c3-a98e-e2ea001df3ad
> In that way, you are like many a young githyanki - wise to the ways of battle, if not to the wider world.

0:0 - Your years in the Hells have made you a fierce warrior, Karlach.
uid: 8788d184-0f30-40de-a92e-503835e596d5
Node context: With concern
> Fierce in battle, maybe a bit naive in... everything else.

0:0 - Mindfully and meticulously.
uid: da368a28-66d3-ec6d-42c8-68568a9905d2
=== END NODE ===

0:0 - In that way, you are like many a young githyanki - wise to the ways of battle, if not to the wider world.
uid: eb2e80b0-c205-4280-901d-cce387dfde84
> Makes sense. And how are you getting on out here in the world?

0:0 - Makes sense. And how are you getting on out here in the world?
uid: fefb262e-8521-29cd-52f7-ac0ad3344665
> Mindfully and meticulously.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_ROM_Act2_001.lsj
Synopsis:


0:0 - I was the first - not the last. But most didn't survive the process.
uid: 231c9ec0-b044-4771-a23a-20bc49d1c6ad
> The others were all devilkin. I think I was the only lucky winner from Faerûn.

0:0 - Lucky me.
uid: 4e0a9396-8710-f77c-b6cd-7c4f818f1fe1
Node context: Slightly sarcastic
=== END NODE ===

0:0 - Karlach, were there others of Zariel's warriors who bore the infernal engine?
uid: 97d37b9a-3dec-44b5-89bd-1a9adf5af852
Node context: With concern
> I was the first - not the last. But most didn't survive the process.

0:0 - You were stronger than the others.
uid: b3451230-304a-437c-8be2-cc1ddfcf9372
Node context: sarcasm
> Lucky me.

0:0 - The others were all devilkin. I think I was the only lucky winner from Faerûn.
uid: b56a591d-1d90-4bd9-aea1-d7e100bff387
> You were stronger than the others.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_ROM_Act3_001.lsj
Synopsis:


0:0 - Think you might like to try it for yourself some time?
uid: 1cff47a6-4b59-4eb9-ac4a-8c046cbfcab3
> It sounds terribly understimulating.

0:0 - A dinner date. At first your request confused me. But then, I became curious...
uid: 4f2a4f4d-1ca2-458d-a509-475504288737
Node context: With concern
> Think you might like to try it for yourself some time?

0:0 - Well. Good thing for us both I make for riveting company.
uid: 69d3c8c5-8c64-440c-8225-4bfbcb41cc94
Node context: sarcasm
=== END NODE ===

0:0 - Depends on the company.
uid: b0e41cb3-2cc2-4e01-9dca-814eebc1e6e7
> Well. Good thing for us both I make for riveting company.

0:0 - It sounds terribly understimulating.
uid: ca6f740e-a95e-408b-86b0-c5ec011f5fe0
> Depends on the company.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Karlach_WyrmsRock.lsj
Synopsis:
Party Banter for Laezel and Karlach in Wyrms Rock

0:0 - A kith'rak's red dragon would have this place down around Gortash's ears in moments.
uid: 5c556511-38f5-468f-8fec-21bb962daf9f
> I'd love to see that. I've always hated this place.

0:0 - It will be far more satisfying to plunge a blade into Gortash myself than to pick through his ashes.
uid: 9fd4915a-747f-406f-a362-d665100f9b28
=== END NODE ===

0:0 - I'd love to see that. I've always hated this place.
uid: caa9bbd7-403a-4daa-abed-92a213a9435b
> It will be far more satisfying to plunge a blade into Gortash myself than to pick through his ashes.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Act2_ROM_001.lsj
Synopsis:
Act 3, Shadowheart is on the Selune path

0:0 - Our leader is a fool for love, Minthara. I'd never be compelled to conduct such a poorly-planned jailbreak.
uid: 7bb94820-aa59-48cd-a0b7-83490dbf08ad
> They did not do it for love. They did it for my prowess in combat, as well as coitus. I excel in both.

0:0 - As do I. Sometimes the acts are not dissimilar.
uid: 8238138a-e84b-45f3-8ca1-8bf6b9b58eb1
=== END NODE ===

0:0 - They did not do it for love. They did it for my prowess in combat, as well as coitus. I excel in both.
uid: fddc787f-228c-499a-93d1-72852567b058
> As do I. Sometimes the acts are not dissimilar.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Act3_ROM_001.lsj
Synopsis:
Act 3, Shadowheart is on the Selune path

0:0 - At what age do you think it is right to set a child upon mortal combat?
uid: 1d60c1f4-4b64-4419-a124-a99a5b9cb397
> The moment it can hold a blade. It may even test its resilience against some common poisons while it is still in the womb.

0:0 - Tsk'va. We do not wilfully risk our young until they are of thirteen years. No point wasting battle-flesh before it's primed.
uid: 65fe21cd-f1f7-41b6-a7c3-1c50253686b8
=== END NODE ===

0:0 - The moment it can hold a blade. It may even test its resilience against some common poisons while it is still in the womb.
uid: ab2d0a8e-5da2-45d2-bbfb-7f5e96dbdcbd
> Tsk'va. We do not wilfully risk our young until they are of thirteen years. No point wasting battle-flesh before it's primed.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Guildhall.lsj
Synopsis:
Minthara and Lae'zel enter the guildhall, spoiling for a fight

0:0 - The sensation is contagious. Which should we oppose?
uid: 15c13a91-cd7a-69a6-830b-ccf3d8422307
Node context: in the thieve's guild, having witnessed tension between two factions and hoping to fight. 'The sensation' she refers to is people 'itching to draw their blades'.
> Either or both, so long as I get to spill blood.

0:0 - Either or both, so long as I get to spill blood.
uid: 2ab4d082-2380-7042-4bec-dd32a392567c
=== END NODE ===

0:0 - Two sides, each itching to draw blades against the other.
uid: 787b4de8-0e49-bee5-9ca0-2951e500a899
> The sensation is contagious. Which should we oppose?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_HouseOfHealing.lsj
Synopsis:
Minthara and Lae'zel enter an abandoned hospital. Lae'zel explains githyanki approaches to 'medicine'.

0:0 - Efficient. We have much to learn from one another.
uid: 2aee2dbb-cd9c-bef0-5845-4875754542c3
Node context: pleased, friendly
=== END NODE ===

0:0 - If a warrior's lacerations are beyond even their ability, the victim is beheaded.
uid: 629428a7-caef-86d1-026f-0bfabf0101b6
> Efficient. We have much to learn from one another.

0:0 - A githyanki ghustil can summon Astral energy to heal most any wound.
uid: 634f15c0-4efb-0a50-a520-ec75300387eb
> If a warrior's lacerations are beyond even their ability, the victim is beheaded.

0:0 - A waste of space and resources. Gith triage methods obviate the need for such crude facilities.
uid: 786c98a9-5bcc-3dea-54d5-f53dcc6d7014
> Tell me about these methods.

0:0 - Tell me about these methods.
uid: de028ecc-5678-df23-1217-d489ea2788b0
Node context: curious
> A githyanki ghustil can summon Astral energy to heal most any wound.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_IllithidColony.lsj
Synopsis:
Laezel and Minthara talk together in a mindflayer colony

0:0 - A ghaik colony. Illithids are certainly the driving force behind this Absolute cult.
uid: 530fd961-b2a2-302e-404f-e4ab874f1d51
> The hierarchy of command is not yet clear, child. Can you be sure the illithids are in control?

0:0 - The hierarchy of command is not yet clear, child. Can you be sure the illithids are in control?
uid: a890e942-7442-ef3d-19a0-53d5ed6f814c
Node context: the 'child' is Lae'zel, who isn't a child, but Minthara thinks of her as one since the age difference is so vast. She's fond of Lae'zel and is trying to educate her in strategy.
> I know what I see - my mortal enemies. And I know what must be done about them.

0:0 - I know what I see - my mortal enemies. And I know what must be done about them.
uid: d4fc03c8-29f3-f97b-ef20-65648ecd6108
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_Morgue.lsj
Synopsis:
Lae'zel and Minthara enter a morgue full of hideous experiments

0:0 - You're young, child. If you survive as long as I have, you will witness greater horrors than this.
uid: 63420102-8d75-5bc3-eeb0-5aae92c20718
Node context: explaining harsh truths to Lae'zel, like a mother to a teenage daughter. A little condescending, but kind in her intentions
> If you are fortunate, you may even inflict greater horrors in the name of your cause.

0:0 - If you are fortunate, you may even inflict greater horrors in the name of your cause.
uid: 65ca4b48-d1ea-bd6a-0cb1-aeedbfc8e079
Node context: with relish and heavy emphasis on 'inflict' because she's shifting from 'witnessing' horrors in the previous node ot inflicting them in this one
=== END NODE ===

0:0 - I have seen many a gruesome death, but even I can't fathom some of the horrors inflicted in this supposed 'House of Healing'.
uid: b3d49084-c9bf-a49e-3fcb-854e9ee93cbe
> You're young, child. If you survive as long as I have, you will witness greater horrors than this.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_NorthAlleys.lsj
Synopsis:
Lae'zel talks about her home - an asteroid - and Minthara is curious abotu it

0:0 - Ah - the smell of fresh blood spilled on stone. It reminds me of the tunnels within my home of K'liir.
uid: 0b2cb14b-bdd8-1c47-f59a-0af553a5b2a5
> I would like to visit your home one day, Lae'zel. Where is K'liir?

0:0 - You may know it as Stardock. An asteroid, one of the Tears of Selûne. It's tunnels are home to all manner of creatures to hunt.
uid: 7d8acf38-8796-73b6-98bb-e321d5bba4b5
> Vicious, unrelenting. The sort of place I imagine you'd take to, Minthara.

0:0 - Vicious, unrelenting. The sort of place I imagine you'd take to, Minthara.
uid: c1f3c365-ccc4-9b4e-049f-4335cc1e2dff
=== END NODE ===

0:0 - I would like to visit your home one day, Lae'zel. Where is K'liir?
uid: d5c6a32f-7981-6e89-3901-e80b0fc47e8f
Node context: curious and friendly - keh-LEAR, the name of Lae'zel's home
> You may know it as Stardock. An asteroid, one of the Tears of Selûne. It's tunnels are home to all manner of creatures to hunt.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Minthara_SCLForest.lsj
Synopsis:
Minthara and Lae'zel explore a cursed forest

0:0 - A tedious labour well suited to the undead.
uid: 15ba34bc-1a1e-0b0d-ed4e-1e6927e47064
> Tedious labour does not only suit the dead. Plenty of surface-dwellers are suitable for little else.

0:0 - Ketheric's undead legions carve paths through the foliage when they pass. It grows back stronger though.
uid: 42ff044a-f9e7-04f2-1ad0-9132e640feb4
Node context: describing this bitterly - she hates Ketheric
> A tedious labour well suited to the undead.

0:0 - Tedious labour does not only suit the dead. Plenty of surface-dwellers are suitable for little else.
uid: 7b2a80f1-ec0e-5c43-13e5-454ee5d0e40a
Node context: sneering - she has no respect for surface-dwellers (meaning those are not from the underdark)
=== END NODE ===

0:0 - Difficult terrain, cursed or not. Gith dragon-riders prefer flat land and open skies.
uid: f55499a9-3a14-82a1-b1be-b638413adf56
> Ketheric's undead legions carve paths through the foliage when they pass. It grows back stronger though.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_LastLightCursed.lsj
Synopsis:
Party Banter for Laezel and SH in Last Light (cursed)

0:0 - Last Light's defenders - slaughtered, every last one.
uid: 4280f5d8-c100-4235-bec2-f655bba500bd
> They didn't deserve this. They were arrogant enough to try and withstand Lady Shar's power. This was always going to be the end result.

0:0 - They didn't deserve this.
1:0 - They were arrogant enough to try and withstand Lady Shar's power. This was always going to be the end result.
uid: d831fda2-fbad-4ce2-96a8-2008deda7380
Node context: 'They didn't deserve this' = SH turned from Shar. 'They were arrogant' = SH loyal to Shar
- 0:0 Tag: Enemy of Shar -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_Moonrise.lsj
Synopsis:
Party Banter for Laezel and SH in Moonrise general

0:0 - I itch to draw my weapon and gut every last one of these cultists.
uid: 84bdda85-1b20-4465-af17-01346f84b165
> You're keen. Just don't get carried away - some of those guts might be of more use to us unspilled, at least for a while.

0:0 - I know better than to indulge every craving, Shadowheart. But when the time is right, the Absolutists will feel the sting of my blade.
uid: d2191acd-f59d-4fb0-80d9-94cf96d878c8
=== END NODE ===

0:0 - You're keen. Just don't get carried away - some of those guts might be of more use to us unspilled, at least for a while.
uid: dae9bb34-28e7-4faf-b815-60e7011a5933
> I know better than to indulge every craving, Shadowheart. But when the time is right, the Absolutists will feel the sting of my blade.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_MoonriseApproach.lsj
Synopsis:
Party Banter for Laezel and SH in at the Moonrise Bridge when approaching Moonrise

0:0 - Moonrise Towers at last. Make no mistake - I will have answers about these ghaik tadpoles.
uid: 5ffcd822-f762-485f-a324-d6c873ca13ed
> Easy, Lae'zel - we need answers, yes, but you catch more flies with honey than vinegar...

0:0 - I'm capable of restraint, just as you're capable of raw fury. I trust we'll find reason to exercise both here.
uid: bc4e3144-cef0-42ee-88ca-0bafb23521ea
=== END NODE ===

0:0 - ... perhaps that doesn't translate. I don't know if githyanki have honey. Or vinegar. Or flies, even. Let's just show some restraint.
uid: d37424ec-5cf1-53de-1753-29c3b7ad5d4d
Node context: On second though/a little amused that the colloquialism mightn't translate.
> I'm capable of restraint, just as you're capable of raw fury. I trust we'll find reason to exercise both here.

0:0 - Easy, Lae'zel - we need answers, yes, but you catch more flies with honey than vinegar...
uid: e01a3eaf-de66-48da-b95a-1b0955e5f0d8
Node context: Urging caution
> ... perhaps that doesn't translate. I don't know if githyanki have honey. Or vinegar. Or flies, even. Let's just show some restraint.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_MorphicPool.lsj
Synopsis:


0:0 - Your high regard for your own wits is no secret to anyone.
uid: 1b89399e-2a83-4675-87c1-663b59e615d2
> Touché, Lae'zel! Perhaps wits are contagious.

0:0 - Ready your weapons. This will not be resolved by wits alone.
uid: 291a008d-0a87-459c-9314-979d43216581
> You're right - though I like to think my wits are the best weapon I have.

0:0 - Touché, Lae'zel! Perhaps wits are contagious.
uid: 6e5d6693-b81d-427f-9223-8ec25d726f63
=== END NODE ===

0:0 - You're right - though I like to think my wits are the best weapon I have.
uid: 7baa2ee7-c842-43ab-b949-f66406283b8b
> Your high regard for your own wits is no secret to anyone.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_MountainPass.lsj
Synopsis:
Banter between lae'zel and SH

0:0 - Is that a problem?
uid: b8ef035d-de37-44ea-bf54-da7d833f07d5
> More a sign of the times, I suppose.

0:0 - I believe we're approaching the crèche. Once we're inside, let me do the talking.
uid: c019848c-d59c-4d37-8099-7c40bc68ef28
> Just to be clear - you're going to lead us into a nest of githyanki marauders, and we're supposed to trust that will end well for us?

0:0 - More a sign of the times, I suppose.
uid: cb78c141-ea5d-400d-85fd-3357cfb21338
Node context: 'Oh well, no time for regrets now'
=== END NODE ===

0:0 - Just to be clear - you're going to lead us into a nest of githyanki marauders, and we're supposed to trust that will end well for us?
uid: ffa45faf-a91d-47a8-b475-9ea4dc7f2d8d
Node context: Some skepticism
> Is that a problem?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act1_001.lsj
Synopsis:


0:0 - How do you maintain such an elaborate plait, Shadowheart? The craftsmanship is impressive.
uid: 467eb26d-a9e0-a77a-6e8c-0649de3e661b
> Now that you mention it, I can't remember who taught me. Another memory lost, perhaps.

0:0 - Still. If you let me watch your technique, I might learn it from you.
uid: 7d9982c3-8530-db74-0463-314e3f1ba767
> Maybe. If you keep a respectable distance.

0:0 - Now that you mention it, I can't remember who taught me. Another memory lost, perhaps.
uid: 839a683f-e375-3339-b753-b874c0b2ea92
Node context: Early game/SH still loyal to Shar
> Still. If you let me watch your technique, I might learn it from you.

0:0 - Maybe. If you keep a respectable distance.
uid: eb375ced-eb20-ced0-dbdf-13173d5572b8
Node context: Early game/SH still loyal to Shar
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act2_001.lsj
Synopsis:


0:0 - You are debating allowing another into your heart.
uid: 34181e4c-c7f1-4c97-9c86-747a786c6940
> Quite the gossip, aren't you? Wouldn't have thought you cared.

0:0 - A formidable woman like yourself does herself no favours in revealing herself to be so erratic, so... uncertain.
uid: 64d77522-0b2c-4d43-9577-c7adb041ebe8
=== END NODE ===

0:0 - Quite the gossip, aren't you? Wouldn't have thought you cared.
uid: 68d64837-e723-40bd-a339-bc5559ebcc72
Node context: Applicable to either SH arc. Referring to a burgeoning romance with the player
> A formidable woman like yourself does herself no favours in revealing herself to be so erratic, so... uncertain.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act3_001.lsj
Synopsis:
Act 3, Shadowheart is on the Shar path

0:0 - I heard a curious sound in night. What would you know about that, Shadowheart?
uid: 0b734a5d-3b0b-4ecd-8099-58caeb65728e
> Lady Shar permits me to plead ignorance.

0:0 - I haven't the faintest idea what you mean. Perhaps a cat pounced on its prey?
uid: 59b0e6df-af51-776e-6518-cb14ed0713c2
Node context: Coy. Arc: SH is loyal to Shar
=== END NODE ===

0:0 - I ask not of Lady Shar - but of you and your paramour.
uid: 7f03f727-57a1-4f39-8b00-a34a6dce8589
> I haven't the faintest idea what you mean. Perhaps a cat pounced on its prey?

0:0 - Lady Shar permits me to plead ignorance.
uid: 99c6b623-c56e-4b08-a019-1d4fc60283c7
Node context: Coy. Arc: SH is loyal to Shar
> I ask not of Lady Shar - but of you and your paramour.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Shadowheart_ROM_Act3_002.lsj
Synopsis:
Act 3, Shadowheart is on the Selune path

0:0 - I find the locals' fascination with 'the beach' is but a conspiracy for prudes to leer at each other unquestioned.
uid: 07799ff2-a648-4b32-bdae-936c464dde85
> Why does anyone bother wearing swim-garments at all?

0:0 - Some act as though displaying bare flesh is a more heinous crime than murder and robbery.
uid: 45e63340-df28-a009-7f95-d901854d912d
Node context: 'It is what it is'. Arc: SH has turned from Shar
=== END NODE ===

0:0 - I'm not inclined to bother, myself, but I suppose it keeps the City Watch at bay.
uid: a99954e6-2eaa-4081-a60d-108182493430
Node context: 'It is what it is'. Arc: SH has turned from Shar
> Some act as though displaying bare flesh is a more heinous crime than murder and robbery.

0:0 - Why does anyone bother wearing swim-garments at all?
uid: efe5cbb5-d677-4808-a2c6-c3cdb25826f4
> I'm not inclined to bother, myself, but I suppose it keeps the City Watch at bay.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_Creche.lsj
Synopsis:
Party Banter for Laezel and Wyll in Creche

0:0 - How I have longed for these familiar sounds and sights.
uid: 15b9529f-1eb3-456c-88f0-44d8303572c2
Node context: ORE meh-LAHR / meh-LAHR
> Well I'll be. So even the ferocious Lae'zel has a soft side.

0:0 - A possessive side. What is a warrior without something precious to protect?
uid: a73525a7-fb7b-4195-90b7-9cdfc8e383b1
=== END NODE ===

0:0 - Well I'll be. So even the ferocious Lae'zel has a soft side.
uid: d794d362-dee4-44a6-94b3-3b7f5a5c1a1b
> A possessive side. What is a warrior without something precious to protect?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_EasternDocks.lsj
Synopsis:
Party Banter for Laezel and Wyll at the Eastern Docks (Sahuagin)

0:0 - I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.
uid: 18ef9795-ca9e-6513-022f-c868433d45ad
=== END NODE ===

0:0 - I smell danger on the wind. Keep your weapons ready.
uid: 885d8cb2-3a65-4f3e-82e6-b7c483b155c9
> The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market.

0:0 - Discount my warning at your peril.
uid: 89cc89dc-9177-5688-5458-3e3f7471448a
> I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.

0:0 - The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market.
uid: bb1e9f0f-0ac2-4110-80eb-ae83284f3577
> Discount my warning at your peril.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_GeneralSewers.lsj
Synopsis:
Party Banter for Laezel and Wyll in the Sewers (General)

0:0 - Baldur's Gate's sewer system could use a few... improvements.
uid: 08c5bfd6-3cc9-4c27-b227-124867750221
> The smell getting to you, Lae'zel?

0:0 - It isn't the smell that bothers me - it's the inefficiency. An entire underground wasted on waste that could simply be teleported to Wildspace.
uid: 9fe68d42-31a0-421d-a5ba-7fa5c0285d7c
> Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council.

0:0 - The smell getting to you, Lae'zel?
uid: d709b950-16e1-48b7-b8a8-652688497c80
> It isn't the smell that bothers me - it's the inefficiency. An entire underground wasted on waste that could simply be teleported to Wildspace.

0:0 - Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council.
uid: e1aefeb8-889a-ebd8-0964-a5ce5da31253
Node context: A bit cheekily
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_ROM_Act1_001.lsj
Synopsis:


0:0 - Ah, well, I admit I've had thoughts about it. In my own way.
uid: 2f0c3e57-d756-4ca1-b192-fd8a09b0006c
> Do not think, Wyll. Act.

0:0 - Wyll, you are a man of great vigour. Why have you not sought a mate any of these nights we have camped?
uid: 62a9da46-c0a8-4b0a-898a-512e9224f889
Node context: With concern
> Ah, well, I admit I've had thoughts about it. In my own way.

0:0 - Do not think, Wyll. Act.
uid: 9bd38b24-99d3-a656-456d-aa7678dac8c3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_ROM_Act2_001.lsj
Synopsis:


0:0 - Indubitably.
uid: 332db112-88a8-eec3-ed6e-6ef57666f485
=== END NODE ===

0:0 - I've heard thus is the way with certain birds of paradise and prey. The chemical induces lowered inhibitions between the pair.
uid: 62c4fa34-73ae-4ae3-b47b-c91a0a9716f1
> No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheremone?

0:0 - Does your species release airborne pheremones upon beginning the courtship dance, Wyll?
uid: 75fe0cae-94d3-4ba9-949e-6b6483ee5be3
Node context: With concern
> I've heard thus is the way with certain birds of paradise and prey. The chemical induces lowered inhibitions between the pair.

0:0 - No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheremone?
uid: c494ffb6-9193-42d8-b15c-e523cb026418
> Indubitably.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Laezel_Wyll_ROM_Act3_001.lsj
Synopsis:


0:0 - Then by all means, call me a fool.
uid: 0348ab99-d167-4f9d-bbca-d14f5391eb6b
> In the Gate especially, it's uncommon to marry your first love nowadays.

0:0 - To bind oneself to another forever seems a fool's vow.
uid: 66a7a837-b298-4653-b65d-b9ce0d90f531
Node context: With concern
> Then by all means, call me a fool.

0:0 - In the Gate especially, it's uncommon to marry your first love nowadays.
uid: a8f69778-c857-43af-8900-9d6522a59c12
> But losing that early love is still the regret foremost of forgotten sorrows.

0:0 - But losing that early love is still the regret foremost of forgotten sorrows.
uid: bb04fe66-3501-6add-9ce3-4f7af57e384d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_BasiliskGate.lsj
Synopsis:
Minsc and Astarion bond about being able to walk the streets again.

0:0 - Friends' might be a stretch, but otherwise - yes, I fully agree!
uid: 2a1685d1-dd43-4d26-9955-09554fe896fa
> You might have your cloudy locks to keep the heat off your head, but do not forget that Minsc has Boo! We will be like twins, eh?

0:0 - You might have your cloudy locks to keep the heat off your head, but do not forget that Minsc has Boo! We will be like twins, eh?
uid: 819ae7d9-694f-49f0-89c3-38a4ddc8b89f
> We will? Gods - two hundred years and I've never missed seeing my reflection more.

0:0 - We will? Gods - two hundred years and I've never missed seeing my reflection more.
uid: 96e20e05-2d27-fa0e-aa4f-b4eb483945b2
=== END NODE ===

0:0 - Ah, but it is a fine thing to walk with friends beneath the warming sun!
uid: d1a281dd-70c2-4ecd-9dd4-34957be1bc28
Node context: Just spontaneously happy
> Friends' might be a stretch, but otherwise - yes, I fully agree!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_EasternDocks.lsj
Synopsis:
Minsc and Astarion talk about fish

0:0 - Minsc has thought how you might be a more virtuous vampire - feast on fish instead. They are made of naught but neck!
uid: 28300604-cdec-57d9-b243-da14a6f88b5f
Node context: Delighted with himself, as if it's a matter he's been mulling over for some time. If he must travel with 'bad' people, he will try to make them 'better'.
> It's a sweet thought, but fish just doesn't have the flavour of full-blooded red meat.

0:0 - Minsc, please - slow down. Use your words.
uid: 5421926d-f69a-4961-81be-13230d32fc4c
> Minsc has thought how you might be a more virtuous vampire - feast on fish instead. They are made of naught but neck!

0:0 - No, you do not 'agree', Boo. I told you you have been spending far too much time around the pale one...
uid: 644d8283-e19b-45ef-af6d-50c8f16753e9
Node context: Hushed, style of a whispered argument that's been had before, trailing off to be discussed later. Minsc is worried that his hamster is being corrupted.
=== END NODE ===

0:0 - ASTARION! FISH! ASTARION!
uid: 67aee6df-5c54-4ec7-bdf4-a2f5e6d43f2c
Node context: Struck by a brilliant idea, so excited he cannot use his words
> Minsc, please - slow down. Use your words.

0:0 - It's a sweet thought, but fish just doesn't have the flavour of full-blooded red meat.
uid: 8bef0cda-ffce-35e8-9ce5-13c4eba57096
> No, you do not 'agree', Boo. I told you you have been spending far too much time around the pale one...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_ROM_Act3_Ascendant.lsj
Synopsis:


0:0 - You'll never know unless you try. Just once? Maybe you'll like it.
uid: 18c02036-bda0-4a39-9ee7-3272625f7674
=== END NODE ===

0:0 - Do not look into his eyes, Boo! Think not of nesting in his thick and downy mane!
uid: 21b163e4-264d-4bf2-8465-40854449e577
Node context: Scandalised, but also way too specific about Astarion's hair for someone who hasn't thought about it before
> You'll never know unless you try. Just once? Maybe you'll like it.

0:0 - Do not think your twinkly-eyed wiles will work on us, vampire lord.
uid: 29da8fe0-642c-482e-8544-735e0f74d908
Node context: Warning stupid sexy vampire lord Astarion that he isn't fooled
> Oh, I know I could never tempt you, but maybe your little friend would like to perch on a more elegant shoulder?

0:0 - Oh, I know I could never tempt you, but maybe your little friend would like to perch on a more elegant shoulder?
uid: cc0f14e2-3acd-42ca-9aff-f67fa1fd12be
> Do not look into his eyes, Boo! Think not of nesting in his thick and downy mane!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_ROM_Act3_Spawn.lsj
Synopsis:


0:0 - Not least because he lives in your trousers...
uid: 42b7453c-03f8-44d6-abec-f6985de789de
=== END NODE ===

0:0 - No, Boo. Astarion is a friend now - he would never bite you.
uid: 5903b889-c32a-42f1-84f9-beece33231ad
Node context: Quietly comforting
> Yes, vampire?

0:0 - Yes... I mean - no? I am not interested in biting the rodent is the point.
uid: 8d624185-e544-4893-987d-3167086302d9
> Not least because he lives in your trousers...

0:0 - Yes, vampire?
uid: a4628e6e-4f9f-41e8-bd1f-9b35af0c8384
> Yes... I mean - no? I am not interested in biting the rodent is the point.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Astarion_UpperTracks.lsj
Synopsis:
Minsc doesn't like statues

0:0 - Perhaps this is why he has never seen fit to speak to you.
uid: 1a531539-3952-0f5b-0e56-22e1f143e633
Node context: Haughty, genuinely offended
> How delightfully vicious. I'm beginning to like the hamster.

0:0 - Minsc! Enough! The hamster isn't saying a damn thing and you know it.
uid: 3b5a10df-3a70-4828-b4ea-a59385f9acb7
> Well, Astarion. Boo is of good breeding, and so only speaks when he has something nice to say.

0:0 - Well, Astarion. Boo is of good breeding, and so only speaks when he has something nice to say.
uid: 709e5add-1d34-4c68-a284-33cd70c81de9
Node context: Haughty, offended. 'Well, I never'
> Perhaps this is why he has never seen fit to speak to you.

0:0 - Oh, I do not know, Boo. If you buried the nuts here before we were stone, I am thinking they might have gone bad.
uid: 7afd45d3-9862-4d8e-8e25-0b63aa796697
> Minsc! Enough! The hamster isn't saying a damn thing and you know it.

0:0 - How delightfully vicious. I'm beginning to like the hamster.
uid: a7765b30-b19e-a5bd-a6f8-72558ee9f69b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_HouseOfHope.lsj
Synopsis:
Minsc and Gale enter House of Hope

0:0 - A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological?
uid: 48c85c5d-6f79-415f-9f68-a09bc33a60af
Node context: In teacher mode - up for an in depth, intellectual discussion
> Eh. Just how-to-kill... -ical.

0:0 - Oh. Then for your purposes, they are exactly the same.
uid: 59782f84-0806-3f4a-8abc-e486baf3e73e
Node context: Disappointed
=== END NODE ===

0:0 - Eh. Just how-to-kill... -ical.
uid: 5d3055bf-03d5-48cb-8412-492c3cc02934
Node context: Non-plussed, Echoing Gale's ending every word with 'ical'
> Oh. Then for your purposes, they are exactly the same.

0:0 - Gale! You will perhaps able to explain where Boo has not - what exactly is the difference between a devil and a demon?
uid: e219e1b9-bd4f-430a-9578-b19bbd0fd5ac
> A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_ROM_Act3.lsj
Synopsis:


0:0 - Is that why you keep your head shaved? I assumed it was a custom of some sort.
uid: 00b5e11a-1f87-442e-a13c-56aee2b9a5c0
Node context: Curious, referring to Minsc's origins
> Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp?

0:0 - Gale. Minsc worries you might send a fireball up his butt, with all of this stringy hair in your face.
uid: 7f38a2fa-62b3-41e0-9a7a-6e58ea4287d7
> Is that why you keep your head shaved? I assumed it was a custom of some sort.

0:0 - Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting.
uid: b3ba26b3-f648-4ddc-97b0-628c6256b1a8
Node context: Very politely declining
=== END NODE ===

0:0 - Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp?
uid: c5c2537f-7f39-4dea-9881-9de108fde87b
> Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_SorcerousSundries.lsj
Synopsis:
Gale offers protection to Minsc in the Sorcerous Sundries shop

0:0 - Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.
uid: 53949960-9898-4ca0-9e7b-a3c5894a93b4
Node context: Reassuring
> Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in.

0:0 - Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare!
uid: 61ced5b9-bad5-4f0f-bce1-0b0807aeda28
Node context: Revealing that his objection to Sorcerous Sundries is not in fact a deep philosophical belief that wizards have too much power - they just make him feel stupid and awkward when he pokes at their things.
> Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.

0:0 - Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in.
uid: c2bd0b6b-576a-40e4-943a-2d44fcc4e502
Node context: Warm, comradely - would genuinely be doing Gale a favour.
=== END NODE ===

0:0 - Minsc has never trusted places such as this. Too much of a wizard's power can be simply packaged and picked up.
uid: ce112ba4-f84e-4d33-b23d-25ab3f6bbaaf
Node context: Grumbling as we make our way through the shelves at Sorcerous Sundiries.
> Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Gale_WaterQueen.lsj
Synopsis:
Minsc remembers how he tried to blow the Waterdeep conch

0:0 - 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.
uid: 03d31a91-ef7b-491e-9355-f7fe95069c0e
Node context: Sulky child. Maintains to this day he was not wrong to clamber onto Umberlee's statue and toot her conch shell.
> Yes, that would probably do it.

0:0 - So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...
uid: 7fdff8fd-78de-49ec-9c75-c975db3552d5
Node context: Wasn't expecting Minsc to be familiar with a cult most associated with Waterdeep
> 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.

0:0 - Yes, that would probably do it.
uid: e401ed2b-ef97-456b-bd06-2f6b28625071
Node context: Stumped - this is a truly stupid/inane reason to have angered the clerics of Umberlee
=== END NODE ===

0:0 - Umberlee - her clerics possess a nasty streak as wide as her oceans.
uid: ea1c8fe8-0933-4055-a89c-d486b00784ff
> So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Halsin_BaldursMouth.lsj
Synopsis:
Minsc and Halsin talk about bar brawling

0:0 - Minsc sometimes wishes he was small as Boo - so that he might sit and listen to the storytellers in peace.
uid: 0002ccd4-b46a-e7fb-1294-f0c7afa9ceed
Node context: Genuinely hard-done by - he genuinely doesn't want the hassle.
> Perhaps you should study the druidic arts - with wildshape, you could make yourself as diminutive as you please. Smaller than Boo, even.

0:0 - Trouble seems to seek you out, Minsc. I know the feeling - the larger you are, the more likely someone wishes to test themselves against you.
uid: 10dc37fe-e81c-4808-adf3-be400688b2c3
Node context: Commiserating
> Minsc sometimes wishes he was small as Boo - so that he might sit and listen to the storytellers in peace.

0:0 - Perhaps you should study the druidic arts - with wildshape, you could make yourself as diminutive as you please. Smaller than Boo, even.
uid: 318e719d-04d2-42c4-bf37-655e218af9fd
> Oh. OHOHOHO.

0:0 - See, Boo? They have made their repairs. The owner once used Boo to mop up her ale, and she and Minsc had a discussion on the matter.
uid: 6b4b367e-6181-4bdd-9cdf-97c50857a5f7
Node context: Walking into a tavern he once wrecked. Second part said by way of explanation to his companion, Halsin.
> Trouble seems to seek you out, Minsc. I know the feeling - the larger you are, the more likely someone wishes to test themselves against you.

0:0 - Oh. OHOHOHO.
uid: e4a00a36-1f55-42b3-fd57-1199cb44744f
Node context: Getting it. Increasing excitement at the image m.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Halsin_FelogyrsFireworks.lsj
Synopsis:
Minsc and Halsin walk into a fireworks shop

0:0 - ...Archdruid. You are as formidable in mind as you are in muscle.
uid: 2397693c-5af9-4939-9d96-e7eda2e093da
> Gather the sparking sticks, Boo! With sword in one hand and these in the other, we need truck with wizards no more!

0:0 - They may have their purposes. You could cast fireballs of sorts, without having to spend years studying magic tomes.
uid: 75271a02-4be0-4151-9ca4-92d1e37d9776
> ...Archdruid. You are as formidable in mind as you are in muscle.

0:0 - Gather the sparking sticks, Boo! With sword in one hand and these in the other, we need truck with wizards no more!
uid: 781bca45-e7b0-edae-fb26-6b883afb74d3
=== END NODE ===

0:0 - Bah. Boo says the many colours remind him of home, but Minsc has never enjoyed these fireworks.
uid: ec1134d7-2412-4a7d-851f-6adca3c169f5
> They may have their purposes. You could cast fireballs of sorts, without having to spend years studying magic tomes.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Halsin_ROM_Act3.lsj
Synopsis:


0:0 - Apologise for partaking in one of nature's most solemn rites? That squirrel should be glad to bear witness.
uid: 238c7760-70c8-46e4-b340-4c328b4d8e96
> ...No, Boo, I do not know what this has to do with the bears...

0:0 - He was turned from a red squirrel to a grey, all by one shocking sight. Minsc thinks you owe him an apology.
uid: 470cc338-61ee-45f5-a784-8b75bf27548b
> Apologise for partaking in one of nature's most solemn rites? That squirrel should be glad to bear witness.

0:0 - Boo has been speaking to a certain squirrel-friend who frequents our camp, Halsin.
uid: 7f78d325-506a-4066-b14e-92ac20c68302
> He was turned from a red squirrel to a grey, all by one shocking sight. Minsc thinks you owe him an apology.

0:0 - ...No, Boo, I do not know what this has to do with the bears...
uid: c71a78e3-a6e1-42f1-bdb4-10d03a335c59
Node context: Aside, to Boo. Misunderstanding 'bear witness'. Shaking head, doesn't understand Halsin at all.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_BloomridgePark.lsj
Synopsis:
Minsc and Jaheira enter Bloomridge Park

0:0 - The Harpers keep records of those who fought for the city - I think I would recall mention of a bare-assed little cherub in all our story and song.
uid: 0af9b0eb-d343-44be-8dd8-e08fbc383148
> Well. Boo would also think you would have noticed when Minsc himself was frozen for over a century.

0:0 - Well. Boo would also think you would have noticed when Minsc himself was frozen for over a century.
uid: 1969f345-a03b-48d0-8e45-a2631c94e539
Node context: Just a LITTLE bit haughty
> ... do you know, I had forgotten just how catty your hamster can be.

0:0 - ... do you know, I had forgotten just how catty your hamster can be.
uid: 3678e600-b531-205d-3836-a6d2d0a47fa9
=== END NODE ===

0:0 - All of these statues - could they, too, be heroes all? Frozen in stone until the city has need of them?
uid: 6a17440a-0fe2-4ae7-a1e2-b007531382fd
> The Harpers keep records of those who fought for the city - I think I would recall mention of a bare-assed little cherub in all our story and song.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_BlushingMermaid.lsj
Synopsis:
Minsc and Jaheira enter Blushing Mermaid

0:0 - Fear not, Rashemaar. It has never been your way to over-indulge.
uid: 013f4c2f-2a2b-4112-a74c-f2c04eea5e68
Node context: Smiling, putting him out of his misery that he might've gotten too drunk
> But you did offend one of my contacts by letting Boo paddle around in her tankard. Pewter, I believe - she cracked it over your head.

0:0 - Best leave two. I cracked her with my own, afterward. She was drinking grog - Boo's backside could only have improved it.
uid: 0989dec3-85e2-42d0-9dd3-f3be4e9de1cc
Node context: Sorry, not sorry
=== END NODE ===

0:0 - But you did offend one of my contacts by letting Boo paddle around in her tankard. Pewter, I believe - she cracked it over your head.
uid: 24880b10-1727-2f64-2a99-72f310821b34
> Oh, praise the Three! Minsc was afraid he had shamed myself. I will, eh, leave a penny at the bar.

0:0 - Oh, praise the Three! Minsc was afraid he had shamed myself. I will, eh, leave a penny at the bar.
uid: 95a03541-9adf-422f-855a-7ee0ca7c63d1
Node context: Palpable relief. This is a much more acceptable outcome.
> Best leave two. I cracked her with my own, afterward. She was drinking grog - Boo's backside could only have improved it.

0:0 - Jaheira, Minsc's memory of his last time in this taproom is a little... fuzzy. Did he...?
uid: ac32a11c-d3e2-4d1f-a99d-142e682e0134
Node context: Vaguely looking around the Blushing Mermaid
> Fear not, Rashemaar. It has never been your way to over-indulge.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_CazadorsPalace.lsj
Synopsis:
Minsc and Jaheira enter Cazador's Palace

0:0 - We three have come through darker places than this together, Minsc.
uid: 3cb247c5-bebb-4c2d-beee-a059fbea7339
Node context: A little hushed, serious, picking our way through a vampire's mansion. Trying to be comforting.
> And hamsters don't have hackles.

0:0 - Does Jaheira not set your heart at ease, Boo? It is comforting, to know that one so wise can be so wrong.
uid: 6cec175f-5ea5-4f1a-83fc-df9ff45a6011
Node context: A little hushed, picking our way through a vampire's mansion. Warm - he has genuinely taken comfort from this.
=== END NODE ===

0:0 - And hamsters don't have hackles.
uid: 78fe607d-a683-761c-81fb-1ced61be3989
Node context: A little hushed, picking our way through a vampire's mansion. Can't help but correct him.
> Does Jaheira not set your heart at ease, Boo? It is comforting, to know that one so wise can be so wrong.

0:0 - If Minsc had any hairs on his head, this place would set them all a-standing. And look how Boo's bunches his hackles!
uid: c5250317-ab6d-4bf2-a261-aa4c396e7509
Node context: A little hushed, picking our way through a vampire's mansion.
> We three have come through darker places than this together, Minsc.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Jaheira_GeneralSewers.lsj
Synopsis:
Minsc and Jaheira enter the sewers

0:0 - The city's lower intestine, perhaps.
uid: 0002222e-2116-46d2-96b5-2ca1638b7828
Node context: Not mirroring Minsc's enthusiasm, distaste at foul smell
> Better yet! What swifter way to strike at evil's butt than to crawl through its innards?

0:0 - Better yet! What swifter way to strike at evil's butt than to crawl through its innards?
uid: 2154908c-d5ea-442e-ad52-009a3bb9fcff
=== END NODE ===

0:0 - AH! The smell of adventure, in the very heart of the city!
uid: 86dc81cb-f06e-4751-989f-4adc094f011f
> The city's lower intestine, perhaps.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_Berserkers.lsj
Synopsis:
Temp file to house bonus Minsc banters for VO

0:0 - Huh. Really?
uid: 50b84e87-15f4-4ff3-a30f-a25fc1de579c
Node context: Bemused at Minsc's explanation.
> And there is always Boo, with the needful nip when anger is slow in coming. This is not how you do it...?

0:0 - Oh. There is much to be learned. Deep breaths. Meditative trances. Strange and stinking mushrooms.
uid: 5a9cbf64-2c6f-4b75-a971-ad31ce86c763
> But Minsc could master none of this. Which made him sad. Which made him mad. Which made him the berserker you see before you.

0:0 - And there is always Boo, with the needful nip when anger is slow in coming. This is not how you do it...?
uid: 6a3e7d9b-5fd1-49b0-8f9d-ecf98610f14b
=== END NODE ===

0:0 - But Minsc could master none of this. Which made him sad. Which made him mad. Which made him the berserker you see before you.
uid: 6a497d66-fcf6-4256-8222-df3c59bd6064
> Huh. Really?

0:0 - Minsc, you come from an entire nation of berserkers. Give me some of those good Rashemaar pointers.
uid: fdadf8bf-dfdb-44aa-9f4c-f0149a294c5a
> Oh. There is much to be learned. Deep breaths. Meditative trances. Strange and stinking mushrooms.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_GuildhallEntrance.lsj
Synopsis:
Minsc and Karlach apprach the Guildhall entrance

0:0 - I've Heard of her - and everyone knows the Guild. They're not bad if you know how to work 'em.
uid: 45a64491-0925-4682-8446-96000178eb3c
> Hm. Boo and I, we are in need of honest berserkers to keep the Guild honest in turn. Will you show us how this 'working' is done?
> Minsc means to do no working. When he breaks the guildmaster, it will be for the fun of it alone.

0:0 - Sure. The trick is to let them mess with you just once, and show 'em what happens. They won't try again.
uid: 63ddddbf-128d-0788-562e-39fa2a1a5900
=== END NODE ===

0:0 - Hm. Boo and I, we are in need of honest berserkers to keep the Guild honest in turn. Will you show us how this 'working' is done?
uid: 94eacf90-1b94-44ce-aae1-c53ea0ba79ff
Node context: Mulling over the difficult task of reining in Nine-Fingers - wants Karlach's help.
- 0 Check flag(s) (Global):
   true - ORI_Minsc_State_PartneredWithNineFingers - After the confrontation at the Guildhall - Minsc spared NineFingers and grudgingly agreed to work with her.
> Sure. The trick is to let them mess with you just once, and show 'em what happens. They won't try again.

0:0 - Are you familiar with the evil works of Nine-Fingers and her Guild, Karlach?
uid: a404ab7d-d1cb-4667-af8f-5010dcbcf917
> I've Heard of her - and everyone knows the Guild. They're not bad if you know how to work 'em.

0:0 - Minsc means to do no working. When he breaks the guildmaster, it will be for the fun of it alone.
uid: b3662b82-dacd-0395-ecd9-ae1ceab74100
Node context: Darkly - his bile towards Nine-Fingers (pre-confrontation) is directly proportional to the guilt he refuses to acknowledge around being the Stone Lord.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_MorphicPool.lsj
Synopsis:


0:0 - Of course!
uid: 09eb5ec8-017e-7ec4-e055-a405b55bfc0e
Node context: Of course he obviously knows what an Elder Brain is. But he's juta about to ask anyway, in case.
> What is an elder brain?

0:0 - Karlach, this brain we go to bully - Boo has suggested it is large. Wizard-brain large? Boo-brain large?
uid: 598a7681-9ab1-464b-83ad-1685522932a1
> Like... as many Boo-brains as a mortal mind can fathom. It's an elder brain, after all. You heard of those?

0:0 - Honestly, I'm not completely sure. But I know it'll be no match for you, me, and the hamster.
uid: 5d5048af-c48c-b726-f5bd-730b948f5a18
=== END NODE ===

0:0 - What is an elder brain?
uid: 8569d973-3da0-4e79-d5dc-db925f0f57fe
> Honestly, I'm not completely sure. But I know it'll be no match for you, me, and the hamster.

0:0 - Like... as many Boo-brains as a mortal mind can fathom. It's an elder brain, after all. You heard of those?
uid: fe405637-4fea-4e1d-afe6-962445fba48a
> Of course!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_ROM_Act3.lsj
Synopsis:


0:0 - He is quite obviously in his prime. For a miniature giant space hamster.
uid: 1017ee13-7894-8f59-6ad0-e71c868df830
Node context: Somewhat defensive
> And he's always looked the exact same? No chance Jaheira's been swapping him out every few years?

0:0 - And he's always looked the exact same? No chance Jaheira's been swapping him out every few years?
uid: 45d18563-f609-4bfa-bf3b-f0d125441f31
Node context: Doesn't outright want to ask if he's been swapping a generation of Boos down through the years.
> Karlach! Minsc and Boo thought better of you, than to be so concerned with looks.

0:0 - I wouldn't say no. But really I was thinking... how old is he, Minsc?
uid: 56ab6f9d-c581-42b8-b771-5bca3be282d7
Node context: Snapping out of staring at Boo, nervously broaching a tricky topic
> He is quite obviously in his prime. For a miniature giant space hamster.

0:0 - Karlach - do I see you gazing long at Boo? You wish to have a hamster of your own, I think.
uid: 593338e3-4391-4f7a-81f4-5eba03198599
Node context: Amused, fond - people marvel at Boo all the time, it's only natural
> I wouldn't say no. But really I was thinking... how old is he, Minsc?

0:0 - Karlach! Minsc and Boo thought better of you, than to be so concerned with looks.
uid: c150d013-9ca1-4a33-8e46-8175fa85af63
Node context: Disappointed in Karlach for judging Boo by his appearance, perhaps missing her actual point asking about whether Boo has changed appearance over the years
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Karlach_UndercityRuins.lsj
Synopsis:
Minsc, previously Stone Lord of the Abandoned Cistern, thinks sewers are for bad people.

0:0 - Hang on, weren't you living in the sewer?
uid: 57e14114-b6fe-4af9-b14f-be493fce0b01
> Entirely different! That was foul only in its smells, and the way our water tasted. But it was home.

0:0 - Ah - in that case, home is in my pocket, nestled on soft bed of flesh and fluff.
uid: 5e249abd-9ff7-b358-f1c0-9aaa4e61e5e5
=== END NODE ===

0:0 - Entirely different! That was foul only in its smells, and the way our water tasted. But it was home.
uid: ac2bf23a-f8b6-4b30-941f-918d9be25f1a
Node context: Genuinely seems offended.
> Fair enough, buddy. Home is where the heart is, anyway.

0:0 - A dead and foul place. Only a villain would nest down in these tunnels.
uid: c67fa9ca-f91d-47d7-9da4-33ecc7b00922
> Hang on, weren't you living in the sewer?

0:0 - Fair enough, buddy. Home is where the heart is, anyway.
uid: ca75fc01-9f51-d7c6-aa5d-e2583f5b924e
> Ah - in that case, home is in my pocket, nestled on soft bed of flesh and fluff.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Laezel_ROM_Act3.lsj
Synopsis:


0:0 - You are the most beautiful thing he has ever seen.
uid: 002afaf5-dee6-4e87-b320-1105530bac21
Node context: Not outright disgusted and mean, but really doesn't want to be the messenger here.
> I'm afraid I can't return the sentiment - but I know of some githyanki who would find him quite... appealing. Mouth-watering, in fact.

0:0 - I'm afraid I can't return the sentiment - but I know of some githyanki who would find him quite... appealing. Mouth-watering, in fact.
uid: 91c89cd0-633a-4f88-9d82-f2ce9ccc92f5
=== END NODE ===

0:0 - Bah! Fine, Boo. Lae'zel - my hamster wishes me to tell you:
uid: c5d18d48-0ec6-4451-af63-f11c5818c9c0
Node context: Giving in to Boo's nagging.
> You are the most beautiful thing he has ever seen.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Shadowheart_ROM_Act3_Selune.lsj
Synopsis:
Banter between SH and Minsc

0:0 - Shadowheart. I saw you pluck Boo from the ground, when you thought no one was watching.
uid: 3290dc5d-64ad-4084-9aac-8365a9260d5a
Node context: Had been mulling this, now broaching it.
> It pleases you, to hold him? And you have truly cleansed yourself of Shar?

0:0 - And full of nuts!
uid: 6038cd1e-9757-4aa7-8591-bc6428978460
Node context: Rushing in the most important condition of all.
=== END NODE ===

0:0 - I suppose you're right. On both counts.
uid: d78ff9c5-f796-4422-88fd-5175736b3734
Node context: Arc: SH has turned from Shar, and got to play with a hamster.
> HMMMMMMMM. Then for one day only, you may carry him in your pocket. So long as it is clean. Padded. Well-aired.

0:0 - HMMMMMMMM. Then for one day only, you may carry him in your pocket. So long as it is clean. Padded. Well-aired.
uid: f8190d03-6180-4937-a9a6-ab5bd20a9172
Node context: Dubious, but willing to extend this great honour to her against his better judgement. Listing off Boo's rider.
> And full of nuts!

0:0 - It pleases you, to hold him? And you have truly cleansed yourself of Shar?
uid: fd9c4fc7-5b39-4043-832a-3c3a7370e87b
Node context: Suspicious, but giving benefit of the doubt.
> I suppose you're right. On both counts.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Shadowheart_ROM_Act3_Shar.lsj
Synopsis:
Banter between Minsc and SH

0:0 - Boo will not permit himself to be held by you any longer, Shadowheart.
uid: 01828e2b-1447-41ba-9a72-bb0d88f36d86
> He fears you will sacrifice him in some Sharran ritual of dark oils and leather.

0:0 - Oh, he's far too precious for that. I'll go find a comely barmaid or guardsman instead.
uid: 2ece1ab5-f2cc-4deb-8980-d06eb9331764
Node context: Cheeky. Arc: SH is loyal to Shar
=== END NODE ===

0:0 - He fears you will sacrifice him in some Sharran ritual of dark oils and leather.
uid: 94b51ac6-89ef-449c-a4c5-f60a7258d4e2
> Oh, he's far too precious for that. I'll go find a comely barmaid or guardsman instead.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_Bonecloaks.lsj
Synopsis:
Minsc and Wyll enter Devil's Fee

0:0 - A bloody display of murderous power. Bhaal means to stoke fear, make us cower.
uid: d5b4a628-2340-461f-9a6f-a6f77a98db53
> All it does is make Minsc wonder if Boo has already eaten this villain's eyes.

0:0 - All it does is make Minsc wonder if Boo has already eaten this villain's eyes.
uid: d7abb793-46e4-45a6-814f-0d1f23217412
Node context: Still slightly aghast.
=== END NODE ===

0:0 - Who adorned these walls? Better to have hung a mirror, and taken a good long look at themselves.
uid: f5253d80-698f-49f3-9f85-cab33c0eae4e
Node context: Very slightly aghast at the devilish / creepy decoration of the place.
> A bloody display of murderous power. Bhaal means to stoke fear, make us cower.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_Lodge.lsj
Synopsis:
Minsc and Wyll talk about the statue of Balduran at the Lodge

0:0 - Relax, the both of you - it's Balduran, our city's valorant founder.
uid: 2214e551-d044-450c-89af-74f29456002f
> Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo?

0:0 - Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo?
uid: 6e8b96d8-66b3-43b3-821c-7b07754a4cf5
=== END NODE ===

0:0 - It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism.
uid: b41bef46-ef85-9c36-1c59-dcadce3304e3
- 0 Check flag(s) (Global):
   true - WYR_DaisyEmperorBalduran_PlayerKnowsBalduranIdentity - Players know that the Emperor is/was Balduran before becoming a mind flayer
> Ah. Then Minsc and Boo prefer him this way. Better stern than smug.

0:0 - Who is this large man of sternness and stone? Boo mislikes his look - as if he is knowing things that Minsc is not.
uid: be0eaae7-bf30-4447-8756-55688e51bee6
> It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism.
> Relax, the both of you - it's Balduran, our city's valorant founder.

0:0 - Ah. Then Minsc and Boo prefer him this way. Better stern than smug.
uid: d59413ba-cf35-5e46-954a-4cb1367e06f7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_ROM_Act3.lsj
Synopsis:


0:0 - Minsc has felt Boo's heart is fluttering faster than usual... for our friend the Blade is bethrothed.
uid: 2d2d69ea-6e4e-49b8-b825-96e2ee6387bc
Node context: Wink wink, nudge nudge - happy for Wyll
> Ah, my thanks. Perhaps we might even marry, if fate wills it.

0:0 - If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available.
uid: 65397c71-38f3-4bf4-b36f-4275b5a8ac99
=== END NODE ===

0:0 - Ah, my thanks. Perhaps we might even marry, if fate wills it.
uid: a8b2886a-d437-4323-b62d-f3406bc207e8
> If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minsc_Wyll_WC_SouthSpan.lsj
Synopsis:
Minsc remembers when Danthelon's was called Armstrong's Arms. Bought a good sword there back in the day.

0:0 - I'm surprised you're so fond of swords. A battleaxe would seem more suitable for a man of your... stature.
uid: 2f538531-ea37-cee6-d3c1-b76606486010
> The sword is simpler - only one point, so you know which end the evil goes on! But I suppose a warrior must wield whatever weapon he can.

0:0 - The sword is simpler - only one point, so you know which end the evil goes on! But I suppose a warrior must wield whatever weapon he can.
uid: 6d7ea9e8-9263-e8f7-7f01-4d8383aaa84d
Node context: Shrugging, not sure he can justify his preferences
> Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself.

0:0 - Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself.
uid: c4927504-7c11-5098-9018-ee4240f7734d
Node context: Hint of PTSD creeping in at the end.
=== END NODE ===

0:0 - Danthelon's Dancing Axe...? Minsc would sooner fight with a sword - even an annoying one, which talks out of turn.
uid: e37af8bf-2916-f6e8-be9b-56a87e9e299e
Node context: Reading a scene as he passes, not convinced
> I'm surprised you're so fond of swords. A battleaxe would seem more suitable for a man of your... stature.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_CazadorsPalace.lsj
Synopsis:
Astarion and Minthara explore Cazador's palace

0:0 - I do not blame him. It is not the sort of place servants or spawn should sully with their presence.
uid: 7902ee72-e499-a77b-a030-942d668b48e0
Node context: responding to Astaroin who is sulking he never saw this part of the house - Minthara mocks him
=== END NODE ===

0:0 - We're both learning a lot. Cazador kept this place all to himself.
uid: 7bcfdace-6371-086f-ec52-09397df50bbf
> I do not blame him. It is not the sort of place servants or spawn should sully with their presence.

0:0 - Ominous, yet austere. This place has its charms.
uid: e040a3d7-d1a0-bc8b-a26f-e9dc5587200c
Node context: admiring the decor in a vampire's home
> We're both learning a lot. Cazador kept this place all to himself.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_LastLightCursed.lsj
Synopsis:
Astarion and Minthara see Last Light, fallen into shadow

0:0 - Devoured by the darkness. They should have retreated while they had the chance.
uid: 02aa1d5c-8b22-f348-c529-84d91d04efdc
Node context: witnessing Last Light, fallen into darkness, the Harpers all taken. She's chilled, but not at all sad. She didn't like them
> And yet here we stand. We're either very clever or very lucky.

0:0 - And yet here we stand. We're either very clever or very lucky.
uid: 6292f212-6f76-4332-99f9-45c5d49ee257
> You do not need luck to survive, Astarion. Not when you have me.

0:0 - You do not need luck to survive, Astarion. Not when you have me.
uid: b435d0db-a176-ada9-a31c-31c9fc3f3bad
Node context: Proud and a little bit condescending
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_MoonriseEpilogue.lsj
Synopsis:
Astarion and Minthara talk in Moonrise, after the fall of Ketheric

0:0 - You'd be surprised, drow. I've survived a lot of things.
uid: 199e1d75-4da9-1163-f692-fe7a794ccd69
> Greater horrors await us in Baldur's Gate. Best sharpen your fangs.

0:0 - Did you expect to survive Myrkul's wrath, little spawn?
uid: 51d57265-4ea8-c7c7-955a-a5f280ecfe04
Node context: Inquisitive - talking to Astarion. Myrkul is a god of death (MER-kul).
> You'd be surprised, drow. I've survived a lot of things.

0:0 - Greater horrors await us in Baldur's Gate. Best sharpen your fangs.
uid: 7148c80e-498c-532d-03e2-8059fba342f7
Node context: She's looking forward to the challenge. Condescending toward Astarion
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_ROM_Act2.lsj
Synopsis:
Act 2 romance banter between Minthara and Astarion

0:0 - Half the men of Menzoberranzan are pleasure-servants. Weaklings, whose beauty is their only redeeming quality.
uid: 903b56e2-d141-4db9-b7de-4e5d749ca2e3
> You would fit right in with them, Astarion.

0:0 - You think I'm beautiful? Oh, Minthara.
uid: aa6a05c6-402b-4779-a0b7-40a5474abb6e
> Hrmmph.

0:0 - You would fit right in with them, Astarion.
uid: bd41ee07-bda6-4b05-b53b-9618d99c5165
Node context: mocking Astarion, trying to get a rise out of him
> You think I'm beautiful? Oh, Minthara.

0:0 - Hrmmph.
uid: d29725a2-31eb-49bc-a1ca-3e114f777a15
Node context: scowling, irritated grunt.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_ROM_Act3.lsj
Synopsis:


0:0 - Are you a better man now that you are loved, Astarion? Did they mend your ways?
uid: 785e5bed-f1e2-427e-9720-6e3180129f48
> I rather think they did. Can't imagine anyone wanting to do that for you, though dear.

0:0 - I rather think they did. Can't imagine anyone wanting to do that for you, though dear.
uid: 7f0565b5-f680-4c99-a5c5-ffcd4f30b1d2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_ROM_Act3_001.lsj
Synopsis:


0:0 - If they have prevented your eyes and fangs from wandering to other necks, it must be a special bond indeed.
uid: 26b6d6c3-5000-3e5f-bd3f-38c66240c40e
=== END NODE ===

0:0 - I think not. That is for me and my darling to share.
uid: 60212d68-6976-5155-e2f7-35a23a0df99d
> If they have prevented your eyes and fangs from wandering to other necks, it must be a special bond indeed.

0:0 - Would you ever consider sharing the gift of immortality with me, Astarion?
uid: f56ecd84-8634-a3f3-af1c-5baad326ca16
> I think not. That is for me and my darling to share.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Astarion_SCLForest.lsj
Synopsis:


0:0 - The rashes and sores you may have contracted over your decades of philandering are not the kind of curse that concerns me.
uid: 41421ced-4ec8-b4ee-aa44-93a88edd1966

0:0 - The shadows have lingered here so long, the land itself is corroded. A most persistent curse.
uid: 5861df88-216e-51ba-bcc7-177b47293725
> I think I know a thing or two about persistent curses, thank you.

0:0 - I think I know a thing or two about persistent curses, thank you.
uid: ac394de6-fdeb-1894-3cde-1a65d2f8bc8e
> The rashes and sores you may have contracted over your decades of philandering are not the kind of curse that concerns me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Emperor_Laezel_BaldursGate.lsj
Synopsis:


0:0 - Our illithid warns us away from what lies beyond that gate, but perhaps it underestimates us.
uid: 73bd2c50-9fe2-aa12-6f1b-33f123f97ead
> You should listen to your illithid. It knows your weaknesses as well as it knows the brain's strengths.

0:0 - Care to share any of Minthara's weaknesses? Or would it take too long to go through them all?
uid: c769c4c0-0324-a174-9ed2-53d5b01ef4e2
> Watch your tongue, spawn. I need the illithid alive - you are expendable.

0:0 - You should listen to your illithid. It knows your weaknesses as well as it knows the brain's strengths.
uid: d2453d5d-d03a-40a8-fd2a-a0b3e35e741f
> Care to share any of Minthara's weaknesses? Or would it take too long to go through them all?

0:0 - Watch your tongue, spawn. I need the illithid alive - you are expendable.
uid: d5e92902-b36f-fa7a-6e7a-6ed99a6c6274
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Gale_ROM_Act2.lsj
Synopsis:


0:0 - All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly.
uid: 19fb983b-8304-4c95-aea9-445cf822e404
=== END NODE ===

0:0 - I've found love. Surely even you wouldn't begrudge me some happiness.
uid: 6416d31e-4284-410f-91da-76219802b7dd
Node context: Stroppy, defending himself after Minthara hit a nerve
> All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly.

0:0 - You've been smiling like a fool of late, wizard. Explain yourself.
uid: ffd9b8d6-9aad-43a7-8402-75c32abcfa2d
> I've found love. Surely even you wouldn't begrudge me some happiness.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Gale_ROM_Act3.lsj
Synopsis:


0:0 - Do you have elder siblings, wizard?
uid: 2a9bfa93-e5ae-40d4-9ab8-76a86ea2cd27
> You're about to say something awful, aren't you?

0:0 - In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding.
uid: 659b772f-2848-47d1-8558-ad1094d598fe
> You have the aura of a third child about you.

0:0 - You're about to say something awful, aren't you?
uid: 959383da-3bdb-4c64-a298-9cc46c166dad
Node context: Hint of dread - if Minthara's enjoying something, it's rarely good for Gale
> In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding.

0:0 - You have the aura of a third child about you.
uid: e10bd4d9-4a18-46fc-a5c6-834b9c7c061b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Karlach_AbandonedCistern.lsj
Synopsis:
Minthara and Karlach explore the sewers beneath Baldur's Gate

0:0 - This place is foul. Drow would not tolerate rivers of waste flowing so close to their residences.
uid: 46b63846-4f26-9558-04a3-653e308d9f4e
Node context: disgusted, exploring sewers
> You've got slaves to manage your sanitation. Baldur's Gate doesn't. Though we do rely quite heavily on kobolds.

0:0 - Straj. Yet one more reason to despair for the fate of this city.
uid: 58c7e90d-8343-0520-e3b3-641dbee230a8
Node context: disappointed to learn ANOTHER miserable fact about Baldur's Gate - which is FAR inferior in her mind to great drow cities
=== END NODE ===

0:0 - Hell no.
uid: 6a0feab0-188f-c35b-3afc-e007aadced47
> Straj. Yet one more reason to despair for the fate of this city.

0:0 - But surely the kobolds are slaves?
uid: df1f4506-d854-6eb3-9f98-6846384dc804
Node context: incredulous
> Hell no.

0:0 - You've got slaves to manage your sanitation. Baldur's Gate doesn't. Though we do rely quite heavily on kobolds.
uid: e5c6bde3-44b9-8c1b-e48c-ce47b2dc0f0f
> But surely the kobolds are slaves?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Karlach_ROM_Act3.lsj
Synopsis:


0:0 - Next time I'm injured, don't heal, just turn me off and on again.
uid: 4f5d6aad-414a-a877-f0b8-eb9b2e4245b8
=== END NODE ===

0:0 - Better to shut off the carnal desires than indulge them. They are distractions.
uid: 7f8e4503-76e1-52a2-990f-61d8cf270560
> Yes, because every function comes with a handy switch.

0:0 - Yes, because every function comes with a handy switch.
uid: 801ce799-c101-445f-afe7-3f5a26149f76
> Next time I'm injured, don't heal, just turn me off and on again.

0:0 - You allowed that smith to meddle with your heart, Karlach, simply so you can be touched?
uid: f6772539-3c68-4f1a-e3aa-fbcafabce8e3
> Better to shut off the carnal desires than indulge them. They are distractions.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Karlach_ROM_Act3_002.lsj
Synopsis:


0:0 - You know how much time I spent in the hells, right? Of course I've been scared!
uid: 772fce85-16f8-4771-9ca8-2bdda53340ad
> I kept on going though. Knew there'd be better days on the other side - and here they are.

0:0 - Have you ever been afraid, Karlach? Truly afraid?
uid: db311449-54e9-4850-9409-1cf731246454
> You know how much time I spent in the hells, right? Of course I've been scared!

0:0 - I kept on going though. Knew there'd be better days on the other side - and here they are.
uid: e5d38c6d-4071-4b13-98ac-8ec6a913ed7e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_BasiliskGate.lsj
Synopsis:
Minthara and Lae'zel comment on the general sense of disorder in the city

0:0 - True warriors among the city's Flaming Fist seem exceedingly rare. The worst are mere rats scurrying about their warren.
uid: 7d9ee287-3808-66c7-d40a-8861325c0ddc
> And what do we do with rats, Lae'zel? We hang them by the tails, and burn their warrens.

0:0 - And what do we do with rats, Lae'zel? We hang them by the tails, and burn their warrens.
uid: bde4284f-25d7-d912-acb7-dc7774d8b5cb
Node context: a wonderful life lesson from Minthara, who is proudly teaching Lae'zel how to deal with 'rats' - in this case, the city guards, who she hates
=== END NODE ===

0:0 - There is no true authority in this city. The guards are more degenerate than the criminals.
uid: d85dffb1-c190-f859-9424-51b0d8dcde04
Node context: haughty, despairing at the mess of it all
> True warriors among the city's Flaming Fist seem exceedingly rare. The worst are mere rats scurrying about their warren.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_LastLightProtected.lsj
Synopsis:
Lae'zel and Minthara talk about survivors sheltering in Last Light

0:0 - On this plane, the story always ends the same way. Order collapses, and shadows take the light.
uid: 62781b75-c7bb-6ca9-4a24-da72bbf2328b
Node context: with grim satisfaction
=== END NODE ===

0:0 - The enforcers of order - unmistakable in their vigilant bearing. So it goes across all the planes and their peoples.
uid: 8fa74aed-bd2c-89c5-f163-c3778620d4ff
> On this plane, the story always ends the same way. Order collapses, and shadows take the light.

0:0 - These people seem soldiers by their bearing. What say you, Lae'zel?
uid: f1b1453e-30c7-713d-1207-38d5e1d9f874
Node context: Inquisitive
> The enforcers of order - unmistakable in their vigilant bearing. So it goes across all the planes and their peoples.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_Lodge.lsj
Synopsis:
Minthara and Lae'zel comment on the Society of Brilliance

0:0 - Amusing? Wherein lies the humour?
uid: 11710879-6e72-2e1a-976a-82d96e161e89
> They seek to promote peace between species through mutual understanding. Ha.

0:0 - Even my people know the value of a carefully crafted coalition, Minthara. Is our own alliance not a case in point?
uid: 300691cf-dc39-e448-bff3-0194f116fef7
=== END NODE ===

0:0 - They seek to promote peace between species through mutual understanding. Ha.
uid: 73283450-0920-61d4-f046-53d466607900
Node context: She finds this concept hilarious. The laugh is a short bark.
> Even my people know the value of a carefully crafted coalition, Minthara. Is our own alliance not a case in point?

0:0 - The Society of Brilliance! These preposterous fools love to meddle in Underdark affairs - they are most amusing.
uid: c1ad1ec2-8483-0c0a-8e3d-8e1b68f59c7f
Node context: first phrase, she's exclaiming rather than shouting - amused to have found the Society, having heard much about it.
> Amusing? Wherein lies the humour?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_MorphicPool.lsj
Synopsis:


0:0 - We drow are sensitive to psionic power. And this place throbs with mental power such as I have never known.
uid: 7c93f929-ca8a-4468-abea-e8c0b6342dfe
> It threatens all of us, gith and mud worlder alike. But even the brightest blaze can be extinguished.

0:0 - It threatens all of us, gith and mud worlder alike. But even the brightest blaze can be extinguished.
uid: a347dc6b-5712-4701-a3c8-0eb9777cfe2f
> Extinguish it? I intend to seize it. Power exists to be wielded.

0:0 - Extinguish it? I intend to seize it. Power exists to be wielded.
uid: b992ab32-4747-48bc-ba56-bbe62603af8a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_RebelHideoutMasonsGuild.lsj
Synopsis:


0:0 - A faultless observation, Lae'zel. Are all githyanki so quick to come to the essential point?
uid: 79cb5b50-4752-579b-ddee-a51cd7a8ff56
=== END NODE ===

0:0 - And by the looks of it, its riches have gone unplundered.
uid: d331b450-e6b2-b221-e36e-ae1590c4b36a
> A faultless observation, Lae'zel. Are all githyanki so quick to come to the essential point?

0:0 - How curious. The shadow curse has not touched this place.
uid: eed4fee3-e29a-ab42-493b-3f16ef3d751e
> And by the looks of it, its riches have gone unplundered.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_ROM_Act3.lsj
Synopsis:


0:0 - A few pointers, Lae'zel. I heard you and your lover locked in combat, but the test you set was not rigorous enough.
uid: 02577396-d8b2-f32a-da9c-a94835c1a9d2
> Next time, tie them to the ground, and do not release them until you are both satisfied.

0:0 - Hmm. You have given me ideas...
uid: d3f5a272-c92d-ab3b-8ccb-6ff02b42295c
=== END NODE ===

0:0 - Next time, tie them to the ground, and do not release them until you are both satisfied.
uid: d93e5c70-01ef-208f-662b-7d0bd0c3ec04
> Hmm. You have given me ideas...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Laezel_ROM_Act3_001.lsj
Synopsis:


0:0 - We need no boon for morale - I fight well when there is kin at my side. And now, I count one more among them.
uid: 5e220fa1-62c9-4e03-aaf9-5e2e757f3e79
=== END NODE ===

0:0 - You fight harder than ever now that you have a lover to protect from harm, Lae'zel.
uid: 811b1f9e-3d17-4dfd-9d4a-1d4c87d5a05a
> The githyanki should encourage relations between their soldiers. It is a proven tactic for morale.

0:0 - The githyanki should encourage relations between their soldiers. It is a proven tactic for morale.
uid: ef584e85-dbeb-4c09-8da0-a30466d144c8
> We need no boon for morale - I fight well when there is kin at my side. And now, I count one more among them.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_PAD_GortashCeremony.lsj
Synopsis:


0:0 - |That sounds like admiration. A rare thing to come from you|
uid: 05c05c7a-af0f-bc3e-b42a-ee33e8dbff34
> null

null
uid: 18f7d064-5225-9ff0-969c-eb2d84836556
=== END NODE ===

0:0 - |Gortash appears to have worked the people in a way that I've only ever seen accomplished in Menzoberranzan|
uid: ece8ba17-5645-bc4e-d9fc-f3d56bb89e8b
> |That sounds like admiration. A rare thing to come from you|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Party_GortashAlliance.lsj
Synopsis:


null
uid: 5087e2bc-b134-398e-6fda-9fbc87dbd9eb
=== END NODE ===

0:0 - |Nothing ventured, Nothing gained. We could have gotten much, much more out of that particular confrontation|
uid: 5732187c-21ec-6718-5920-b178c5a269a9
> |We got access to the city didn't we? That's more than we had when we entered the ceremony.|

0:0 - |We walked out of that meeting with much more than we entered with|
uid: 86ce6f1e-97a5-c0d7-3e53-199dc71d8682
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AcceptedAlliance - The player agreed to help Gortash kill Orin
> |Are you sure about that? We made an alliance with the enemy.|

0:0 - |We got access to the city didn't we? That's more than we had when we entered the ceremony.|
uid: 8a150f1a-e4f6-48d7-a0a8-b5e094ca6d5a
> null

null
uid: ae822bba-085f-d3fc-52ae-5789b5136344
=== END NODE ===

0:0 - |Are you sure about that? We made an alliance with the enemy.|
uid: bf4d2bfc-8550-dc9c-af24-693c5fb63b79
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_FelogyrsFireworks.lsj
Synopsis:
Minthara comments on the smokepowder used to make fireworks, Shadowheart responds

0:0 - Plenty. They can make for excellent distractions, should you need to make a quick exit.
uid: 2f9093d2-61a5-9e7f-8f01-e2b07fa2a9ee
> Partly why the Ducal Council controls supply - trying to keep the whizz-bangs out of nefarious hands.

0:0 - Partly why the Ducal Council controls supply - trying to keep the whizz-bangs out of nefarious hands.
uid: 36c61899-9a88-7a3a-cb53-1cb9caefb956
> The Ducal Council must have sprung a leak, for we seem to find barrels of the stuff everywhere.

0:0 - Amusing as it is to provide children with such lethal toys, surely there are better uses for this powder?
uid: 3d847aa6-0c92-830c-f9b3-203cfbc4d0a4
Node context: speaking about smokepowder (similar to gunpowder) after seeing some fireworks
> Plenty. They can make for excellent distractions, should you need to make a quick exit.

0:0 - The Ducal Council must have sprung a leak, for we seem to find barrels of the stuff everywhere.
uid: b490e657-56d0-f3f4-7ccb-7cc0d272cd3b
Node context: talking about smokepowder. Amused.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_Rivington.lsj
Synopsis:
Minthara and Shadowheart discuss refugees and exiles

0:0 - I am a daughter of House Baenre. I obey no authority except my own desires.
uid: 19b4ddfa-ce22-7207-25fa-3645468621c5
Node context: indignant
> I can think of a least one wriggly stowaway who might dispute that...

0:0 - The excess of refugees outside the city walls could easily become a surplus of labourers.
uid: 277ec4c6-d53e-580a-23df-6471141a0824
Node context: thougthful
> Careful, Minthara. As a drow exile, you could be classed as a refugee yourself. Not volunteering, I take it?

0:0 - Careful, Minthara. As a drow exile, you could be classed as a refugee yourself. Not volunteering, I take it?
uid: 36d10002-55b1-851c-ca7c-9ca38744bcf6
Node context: Poking fun
> I am a daughter of House Baenre. I obey no authority except my own desires.

0:0 - I can think of a least one wriggly stowaway who might dispute that...
uid: d1eca0b9-6ca1-5c8b-4d16-e1640b6a2149
Node context: referring to Minthara's tadpole and its potential to control her
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_ROM_Act3_001.lsj
Synopsis:


0:0 - Until I met such a thing you call a Myconid.
uid: 0b9718ab-7f72-4e9a-bd31-d085af8a6d3e
=== END NODE ===

0:0 - I may not weep for my home, but I would take a mushroom over a flower any day.
uid: 3dcb606f-01db-406a-a931-1813a22ff1da
> I would have said I admire fungi as well.

0:0 - I would have said I admire fungi as well.
uid: 3dd3d590-86b2-41ce-8281-26e48c4ec784
> Until I met such a thing you call a Myconid.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_ROM_Act3_002.lsj
Synopsis:


0:0 - I cannot tell if you are more a deviant or a debutante, Shadowheart.
uid: 0d1c9a1e-2d18-432f-b7b2-b3d30843a3a1
> I would like to test both aspects of your character when next you find yourself alone at night.

0:0 - I would like to test both aspects of your character when next you find yourself alone at night.
uid: 4f018a50-079c-4057-ae2b-018395703ca3
> I'm not quite sure I like where this is going.

0:0 - I'm not quite sure I like where this is going.
uid: ba564251-d612-4656-b36e-ce6db8bc2a74
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_SorcerousSundries.lsj
Synopsis:
Minthara comments on items in Sorcerous Sundries, Shadowheart responds

0:0 - I shall be careful not to ask you then, child.
uid: 0f667fca-30d9-3339-2f5e-ee827c2b0712
Node context: indignant, speaking to Shadowheart
=== END NODE ===

0:0 - Baldur's Gate prices, though. Not worth it, if you ask me.
uid: 52a87326-b503-928f-56cb-b09940f8bcfd
> I shall be careful not to ask you then, child.

0:0 - I must admit, some of the items here are quite marvellous.
uid: e454ba78-6389-dbec-6a27-3b789ca009bb
Node context: impressed by the selection in a magic tiem store
> Baldur's Gate prices, though. Not worth it, if you ask me.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Shadowheart_Wyrmway.lsj
Synopsis:
Minthara and Shadowheart talk in an underground dungeon

0:0 - What sweet relief to shelter from the sky for a while.
uid: 1a7d93c9-6f94-e302-9caa-c19134899de7
Node context: relieved
> Sunlight giving you a headache? You're not supposed to stare right into it, you know.

0:0 - That was due to your insipid conversation, half-elf.
uid: 6ce8ceb8-46ef-b057-c256-8c985ccf5b5e
Node context: sly, mocking
=== END NODE ===

0:0 - Sunlight giving you a headache? You're not supposed to stare right into it, you know.
uid: d1380630-3550-9836-02a4-ee159a17c0cc
> That was due to your insipid conversation, half-elf.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Wyll_ROM_Act3_001.lsj
Synopsis:


0:0 - You confound me, Wyll. You have all the illustrious iniquities of a warlock, and you choose to impress your partner with dancing?
uid: 802ce3bf-d951-4b41-b6dc-4e69118714be
> Well I'm hardly going to say 'oh come here, have a hug in the arms of Hadar'.

0:0 - Well I'm hardly going to say 'oh come here, have a hug in the arms of Hadar'.
uid: 9b865716-15ba-4cc9-b807-08989356a9bf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Minthara_Wyll_ROM_Act3_002.lsj
Synopsis:


0:0 - I'm really not that kind of man.
uid: 66e4e528-e71d-ad93-caf4-5474295a5e37
> She will see her failure to seduce you as a stain on her honour. I know I would.

0:0 - Your devilish patron is a delight, Wyll. Have you ever lain with her?
uid: 740d777f-7954-b225-7888-86d782773284
> I'm really not that kind of man.

0:0 - She will see her failure to seduce you as a stain on her honour. I know I would.
uid: 989aaa96-9eb9-730b-4cac-9e781e4d7899
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_Battlefield.lsj
Synopsis:
Banter between SH and Astarion while crossing an ancient battlefield.

0:0 - Imagine what this place was like, on the day of the battle. The ground must have been covered with the dead...
uid: 0544af7a-14ed-4d5e-8f30-6474377aaac8
Node context: Somber
> A tragedy - just think of all that wasted blood.

0:0 - Oh, I don't know. I've fed on things that would disgust most vultures.
uid: 18eac8d2-883a-a1e9-3eaf-aad9e54f2269
=== END NODE ===

0:0 - You wouldn't actually feed in the wake of a battle, would you? You're not a vulture.
uid: 1a7c2470-144f-40c1-82f7-5ec4c7cf2be8
Node context: 'eww, really?'
> Oh, I don't know. I've fed on things that would disgust most vultures.

0:0 - A tragedy - just think of all that wasted blood.
uid: 308daaf0-e405-4432-95b8-f2d7ed6c6d6f
> You wouldn't actually feed in the wake of a battle, would you? You're not a vulture.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Companions\Party_Banter\PB_Shadowheart_Astarion_CazadorsPalace.lsj
Synopsis:
Banter between SH and Astarion in Cazador's palace.

0:0 - So, Astarion. Vampire dens - what should I expect?
uid: 2a1ff7af-2bd7-46d7-99d4-b7f4e42c651e
Node context: Curious
> Vampires would be a safe bet.

0:0 - Hilarious. You belong on stage - perhaps the bloodstained sort, with a hooded man standing by, axe in hand.
uid: 2f117ed3-27c5-41ac-9edd-3d525266c23f
Node context: Droll
> So long as there's a cheering crowd. As for vampire dens, I'd brace your nose. They can be very... organic.

0:0 - So long as there's a cheering crowd. As for vampire dens, I'd brace your nose. They can be very... organic.
uid: 478f84d7-bcbe-4ae5-9c7d-baf5f3f0f32c
=== END NODE ===

0:0 - Vampires would be a safe bet.
uid: 755bfcab-90ec-4128-93b0-b5463958ca5f
> Hilarious. You belong on stage - perhaps the bloodstained sort, with a hooded man standing by, axe in hand.