File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_WaningMoon_AD_Distillery_Blackboard1.lsj
Synopsis:
A blackboard about beers, ales and liquors in Waning Moon (from 100 years ago)

0:0 - *Waning Moon Distillery - No last call until the casks are dry.*
uid: 4bf3df54-8b1d-e30d-0abe-f3a29909e8f1
Node context: reading a sign
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_WaningMoon_AD_Distillery_Blackboard2.lsj
Synopsis:
A welcoming blackboard in Waning Moon (from 100 years ago)

0:0 - *Welcome to The Waning Moon - to lifelong friends, both old and new.*
uid: 6052af76-5f12-cb58-17ca-4dde320fa2ea
Node context: reading a sign
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_WaningMoon_AD_Distillery_Blackboard4.lsj
Synopsis:
A blackboard about veggi appetizers in Waning Moon

0:0 - *Straight from field to plate - eat local, and support your community.*
uid: 30a767d7-5e49-87ae-4d61-3c07e54ac04d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_WaningMoon_AD_Sign.lsj
Synopsis:
The sign of Waning Moon in Town. Several intances

0:0 - *The Waning Moon Distillery.*
uid: 7c9d846b-bce2-a1a6-54f7-4f217a619dac
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_BigBarn_AD_WaterWell.lsj
Synopsis:
Backstory for Big Barn

0:0 - *The well water is stagnant, pungent with algae and rot. A public health crisis in the making.*
uid: 67923763-1f58-c715-d663-fb65b7eb3a7e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_AmoryWantedPoster01.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *Wanted: Ironhand gnomes.*
uid: 55a184df-dcfd-6d25-7ac0-9dfd20a917d4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_AmoryWantedPoster02.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *Wanted: Party of adventurers with designs against the city. Armed and dangerous. Approach with caution.*
uid: df7044bb-5d2b-0a0f-5856-012b72d43ec4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_AmoryWantedPoster03.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *Wanted: 'The Stone Man' - leader of a dangerous criminal enterprise. Reported to travel with a mouse.*
uid: 20d610ee-404f-0c0e-7d0a-928f21dd8d9b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone9.lsj
Synopsis:
Trio of grouped graves in SCL (9-11) Maybe family?

0:0 - *Here lies Gertrude 'The Monsoon' Rafferty
She came and went like a natural disaster*
uid: ce5a7236-f7b6-eaf5-cf22-a5e7c172e028
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone8.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies Immolata Cohl
The music of the moon played on her heartstrings*
uid: c440f9d8-204f-233b-589e-b5fb16b2baa1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone7.lsj
Synopsis:
Solo grave in SCL

0:0 - *In Memory of Eberk Trollbleeder. His tall tales shall be greatly missed.*
uid: 33d6770f-8b0d-6505-2e02-8e49d225bc4c
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone6.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies Sister Kevin, a more devoted mendicant never lived*
uid: 79b085b4-df98-0d62-6633-3e976c689c92
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone5.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here rots Treston Brumwilt, philanderer and wicked excuse for a husband. May the crows use this marker as a privy.*
uid: 4130247b-78de-df62-5e92-a44eb1ec2720
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone42.lsj
Synopsis:
Tombstone epitaph

0:0 - *In memory of Lanibert Figg, survived by his debtors.*
uid: c3a21323-4eda-384a-47c4-41a36a5cc0f3
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone41.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Grunvir Flookes, bandit and ruffian. Exhumed twice to ensure he was dead.*
uid: b71aa624-1aac-ca87-d568-ab8402ac0cd9
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone40.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here founders Augustus Two-Pegs, the worst riverboat captain to ever sail the Chionthar.*
uid: 281acec8-dc1d-918f-5db3-e799f35f70db
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone4.lsj
Synopsis:
Solo grave in SCL

0:0 - *Behold the mortal remains of Marvey Bullows, town crier. Died loudly.*
uid: 1807f98a-e378-e2a2-bb62-eefd9c18b246
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone39.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Sionn Greencloak. She loved the forest - may she find it once again.*
uid: b981d712-0416-e2c3-d8e7-8056d6abecfa
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone38.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Zanda Pellows, who coughed for eighteen years.*
uid: a398c711-77ff-07c2-d595-b4c09b12edc2
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone37.lsj
Synopsis:
Tombstone epitaph

0:0 - *In memory of Eggory Chopps, toymaker, and patron of mischievous children all over.*
uid: 4d54fd66-a8b6-52a5-738e-f99634396d71
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone36.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies the Captain. Of what, we never knew.*
uid: 8b155123-7cc7-728b-b63b-6834d8051f1d
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone35.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Uldan Quiggs, fishmonger. Survived by his nine cats.*
uid: 09799340-f32a-f934-4357-786d7ea5f511
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone34.lsj
Synopsis:
Tombstone epitaph

0:0 - *In memory of Frinz Lockley, baker. None could work miracles with yeast as he did.*
uid: aded45ef-1047-9e22-7aaa-94e1cf347149
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone33.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Becklan Ironlaw. May the gods usher him to his reward.*
uid: 8228d98e-97a5-30ed-d33e-cbb31923898e
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone32.lsj
Synopsis:
Tombstone epitaph

0:0 - *Dedicated to Rondall Peake, stonemason. Never missed a day's work due to illness, barring his last.*
uid: 09644b18-7b9a-191b-be92-0e91f070a4d7
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone31.lsj
Synopsis:
Tombstone Epitaph

0:0 - *Here rests Patryck Foundy, famed tailor and teetotaller. He clothed many a man's back.*
uid: 174d6131-9b6d-cf80-ea31-fa69601d85b4
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone30.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Jarrick Crumm; lifelong bachelor and patron of the arts.*
uid: 2f2ca074-d533-6a02-3b91-828e778849d5
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone3.lsj
Synopsis:
Solo grave in SCL

0:0 - *In memory of Ruven Cawley, who lived stoically and died without complaint.*
uid: e55055c6-487d-308f-46a1-e226c0d7c47d
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone29.lsj
Synopsis:
Tombstone epitaph

0:0 - *In Memory of Tora Deeproot. Dearly missed by her fourteen children, and ninety-six grandchildren.*
uid: 6bca8c92-f9bb-4403-81c8-d25c17cf8f45
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone28.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Petyr Vreeze; scholar and hermit.*
uid: 8eafe392-e1fb-97b0-cbb9-28dab6e2a10c
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone27.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Errick Crivens, sole inheritor of the Crivens family. May the gods forgive him.*
uid: f7a476f7-9bc1-5476-b9dd-8f333e3fe9b6
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone26.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Patch, loyal dog of the Crivens family, taken along with his master. Good boy.*
uid: ca9cb90b-d8fb-de74-7266-554bc142883f
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone25.lsj
Synopsis:
Tombstone epitaph

0:0 - *In Memory of Brent Crivens, taken along with his family on the same grim night. May their deaths be avenged.*
uid: ed282d7a-ea7e-70c4-c618-51ffc7c7a0ff
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone24.lsj
Synopsis:
Tombstone epitaph

0:0 - *Dedicated to Peela Crivens, taken along with her family on the same grim night. May their deaths be avenged.*
uid: e427d0aa-4bf4-df8a-0b29-cd501a1c4e90
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone23.lsj
Synopsis:
Big group of graves in cemetery - maybe multi generational ? (21-26)

0:0 - *Here lies Largo Crivens the Younger, taken along with his family on the same grim night. May their deaths be avenged.
uid: 2f9c37d3-4d64-496b-ab0e-2a1da5013278
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone22.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Darla Crivens, taken along with her family on the same grim night. May their deaths be avenged.
uid: 5c4903e7-c98f-e2e7-3b93-62d3c6da2b93
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone21.lsj
Synopsis:
Tombstone epitaph

0:0 - *In memory of Largo Crivens, taken along with his family on the same grim night. May their deaths be avenged.*
uid: 3ef4fe1a-fa1f-4e17-118f-1842557f4ae4
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_ArmoryHeadHuntingPaper.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *To the Flaming Fist: A bonus of 10 Silver on successful recruitment of friends or acquaintances to our ranks.*
uid: c92af1f3-da4a-eda4-d3f6-ad10083db894
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_GortashPoster.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *Lord Enver Gortash - handsome, noble, authoritative. He watches over the city, seeing everything.*
uid: b84943bd-06c2-e8e1-78e7-7fc8bc73d8d9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\WYR_WyrmsFortress_AD_ArmoryWarningPaper.lsj
Synopsis:
Narrative loot for Wyrm's Rock Armory

0:0 - *Let none transgress on this blessed day. Lord Gortash's ceremony will proceed without hindrance. Non-compliance will be punished.*
uid: 0192b365-80e3-df52-fffc-d07fd7a5e22b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\CRE_GeneralGithCreche_AD_VlaakithPortrait_VandalizedFail.lsj
Synopsis:
Vlaakith's portrait vandalized by the player unsuccessfully

0:0 - *Not the artistic breakthrough you were hoping for, but it has a certain unorthodox charm.*
uid: 1f78aa9b-a9c0-ee48-19b5-d1a39e15ec24
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\CRE_GeneralMonastery_AD_LathanderMural.lsj
Synopsis:
When clicking the lathander mural at the rooftop

0:0 - *The monks may be gone now, but their work endures. The Morninglord's light is still present in this image, and it feels like hope.*
uid: 8acb626e-3867-7a6c-707e-17a1162ef85d
Node context: when clicking on a mural of Lathander
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\END_GatherYourAllies_AD_GuardHousePlaque.lsj
Synopsis:
Plaque on the Guard House where we meet our Allies

0:0 - *Watch Citadel, home to the protectors of Baldur's Gate.*
uid: 7065eaba-7888-f169-440a-7ea4f0abafbc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\HAV_LastLightInn_AD_Inn_Blackboard2.lsj
Synopsis:
A blackboard in Last Light. This one with pomodoros and veggies. Advertising from 100 years ago

0:0 - *A faded advertisment, its message still faintly legible: 'Fresh veg, and fancy fruit. Buy two, get one free.'*
uid: e4332c5e-4577-ec0f-9de2-65698482b025
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\HAV_LastLightInn_AD_Inn_Blackboard3.lsj
Synopsis:
A blackboard in Last Light. This one with about ales and beers. Advertising from 100 years ago

0:0 - *The colours are faded, but the words are not - 'An ale between friends is worth ten cups of tea!'*
uid: 354c24af-0d2f-7f6c-6e09-3af175182893
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\HAV_LastLightInn_AD_Inn_Blackboard4.lsj
Synopsis:
A blackboard in Last Light. This one with about chops and ribs. Advertising from 100 years ago

0:0 - *Only a few words are still legible - 'beef pie, lamb stew, and chicken soup.'*
uid: 587487f8-93e4-8164-bc18-90750145ea2c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\HAV_LastLightInn_AD_NoWeaponsAllowed.lsj
Synopsis:
Sign at the entrance with weapon racks so guest leave their weapons behind and now carry them inside. Sign is from 100 years ago

0:0 - *The Last Light Inn does not permit the bearing of arms. For the safety of all patrons, please leave your weapons at the door.*
uid: e06b22e4-075a-ba66-ea7a-ee76fe9d7056
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_AMailedFist.lsj
Synopsis:


0:0 - *A mailed fist in the Firecam armour style.*
uid: 1d010020-e599-c05a-048b-c9fdb7e89c9c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_APairOfWings.lsj
Synopsis:


0:0 - *A woodcarving of a pair of wings, like an eagle's but longer somehow.*
uid: cef4d3be-4ee2-6b42-e7a9-ceca52de6d98
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_ATurnip.lsj
Synopsis:


0:0 - *A humble turnip, preserved by drying.*
uid: f9555891-b771-197a-28a8-a89c62e406c9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_AWarhammer.lsj
Synopsis:


0:0 - *A worn but still capable warhammer, sized for a halfling.*
uid: ec9e62a9-a603-edbb-f0eb-08dd0ab3fbfc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_CrackedWoodenMask.lsj
Synopsis:


0:0 - *A cracked wooden mask with female features, in the Rashemi style.*
uid: 9cf8f209-8cf5-914e-8342-acb53ae0c4c7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_AbandonedCistern_AD_FacePractice.lsj
Synopsis:
Pictures of faces at CTY_Main_A, Position: -260.49, 17.25, 851.41 - If this asset can be made interactable, add a Narrator AD

0:0 - *Human facial variations. The doppelgangers must use these illustrations to practise their impersonation skills.*
uid: 63a6438e-0363-446e-29be-7b4c273dbb99
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BaldursGate_AD_UpperCityClosedOffSign.lsj
Synopsis:
A board placed by the Flaming Fists close to the Gate of Baldur's Gate

0:0 - *No admission to the Upper City until further notice. Residents may queue up and wait.*
uid: 43687bd1-ff1e-a1d3-6006-f1c40221c91e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BaldursMouth_AD_AbandonedManualPrinter.lsj
Synopsis:
Old manual printer - obsolete by the new automated one

0:0 - *An old mechanical printer, its dried ink surface outlining a story that predates the Absolute.*
uid: 20907f28-ab90-01ff-d58e-47569d4ab352
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BasiliskGate_AD_ExecutionNotice.lsj
Synopsis:
Informs player that Florrick's execution is coming or was halted. Mutile instance throughout the city.

0:0 - *Decree of Public Execution of the Traitor Florrick, Former Counsellor, Condemned to Death this Tenday.*
uid: 71d61e90-e6fd-76cf-6ff2-10b9ba0a8e56
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BhaalTemple_AD_ALendingLibrary.lsj
Synopsis:
Bhaal Temple, Northern Balcony Wall Niche - Next to the Rack of Scrolls - Place a clickable Plaque

0:0 - *'Borrowed Scrolls Must be Returned within a Tenday' - It seems the Temple to Murder has a lending library.*
uid: d7b10292-98fa-bac9-e46a-3d47581a6cdc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Bloomridgepark_AD_BalduranStatuePlaque_01.lsj
Synopsis:
Plaque in front of a statue of Balduran at the park

0:0 - *Balduran, the city's founder, gazes out to sea.*
uid: 337f8315-9967-4d66-91b1-5fed749405ac
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Bloomridgepark_AD_HedonistStatuePlaque_01.lsj
Synopsis:
Plaque in front of a hedonist statue at the park

0:0 - *To Life and Living - Compliments of Stoney and Boney*
uid: bb94e322-3d6d-ceaf-0bc3-3b3765991475
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Bloomridgepark_AD_HedonistStatuePlaque_02.lsj
Synopsis:
Plaque in front of a hedonist statue at the park

0:0 - *Let Merriment Abound*
uid: 9dfe3375-2afa-5d8f-b3d2-69eda3346820
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Bloomridgepark_AD_HedonistStatuePlaque_03.lsj
Synopsis:
Plaque in front of a hedonist statue at the park

0:0 - *Joy in Stone - Compliments of Stoney and Boney*
uid: c996fe9a-3190-4c6d-a310-c06b1ee38b95
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Bloomridgepark_AD_HedonistStatuePlaque_04.lsj
Synopsis:
Plaque in front of a hedonist statue at the park

0:0 - *A Tribute to Liberty - Compliments of Stoney and Boney*
uid: 04f2facf-d64b-113c-854e-c6e5bc48672a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BlushingMermaid_AD_Show.lsj
Synopsis:
Board telling about the blushing mermaid night show

0:0 - *Witness the charms of Shimmer the Siren for yourself. Will you blush like a mermaid?*
uid: 5bebc1d1-6f7b-2f15-f270-fb6a10152824
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BonecloakApothecary_AD_ApothecarySign01.lsj
Synopsis:


0:0 - *Find all the remedy and alchemy ingredients you need at Bonecloak's Apothecary.*
uid: 52669591-d641-58bd-2394-0eaca6f5ee7d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_BonecloakApothecary_AD_ApothecarySign02.lsj
Synopsis:


0:0 - *Buy Bonecloak's Potions, renowned for value and potency!*
uid: 983549df-94f0-8001-c908-3f5b359c428a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_AntiqueGlobe.lsj
Synopsis:
Cazador's, Study - Globe - Make this object Clickable

0:0 - *An antique globe of Toril. The location of Baldur's Gate is easy to find - it's marked by a bloody thumbprint.*
uid: 71950feb-1b82-bac5-6aa5-3db9b10ecfc9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_ChamberlainDufay.lsj
Synopsis:
Residence Hall - Chamberlain's Suite, body of Dufay, AD if SwD is cast

0:0 - *By anger, force of will, or sheer stubbornness, some of the dead refuse to speak, even if magically compelled.*
uid: c91f30d6-7755-64ef-f14d-a6a2d723bf04
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_CrystalVaseLeft.lsj
Synopsis:
Cazador's Dungeon, Crystal Vases - One on each side of the North Arcane-Locked Gate

0:0 - *A whisper that says it is the Vestige of Vellioth murmurs, 'Let me go'.*
uid: 2c265d25-312c-58cf-5f7b-7463ce699163
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_CrystalVaseRight.lsj
Synopsis:
Cazador's Dungeon, Crystal Vases - One on each side of the North Arcane-Locked Gate

0:0 - *The whisper of Vellioth says, 'Lie where Cazador lies'.*
uid: 92337315-e3e6-3666-35bf-063ed37f1c1a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_GildedClavichord.lsj
Synopsis:
Ballroom - The keyboard instrument on the musician's dais

0:0 - *A gilded clavichord. You can almost hear the eerie fugues played upon it during the vampires' debauchery.*
uid: 6982cd17-1602-c99f-bbaf-322d21a8a641
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_LeversJammedPermanently.lsj
Synopsis:
Secret Cellar - Prison Loading Chamber - row of three inoperable levers

0:0 - *Jammed - permanently. No one will be using these controls to send any more hanging cages down into the caverns below.*
uid: 6a01b292-ed06-9631-7e69-9c90b660120f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_LuriannaSauvage.lsj
Synopsis:
Residence Hall - Chamberlain's Hidden Treasure Closet - the dead-werewolf body of Lurianna Sauvage if clicked upon

0:0 - *A dead werewolf - and apparently, one who died by drinking a powerful acid potion. Speak with Dead will be of no use here.*
uid: 3ecb8464-ae9a-7a98-47b1-c93daa8bbef5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_MordocSeLanmere.lsj
Synopsis:
Residence Hall (beyond the curtains) - In the corner there's a round table with a bust (statue of a head) on it. Make this statue Clickable, generating a Narrator AD

0:0 - *The inscription on this bust reads 'Mordoc SeLanmere'. Whoever that was.*
uid: 7e6fd322-4277-955b-ed06-3aeb8643fb7d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_ShyressaRunemaster.lsj
Synopsis:
Cazador's, Office Hall - Female Bust on table to right of tall statue

0:0 - *The inscription on this bust reads 'Shyressa Runemaster'. Whoever that was.*
uid: 60d556d2-7461-746d-6334-2af5eda3fbfb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CazadorsPalace_AD_SkullOnMarbleStand.lsj
Synopsis:
Cazador's Study, Skull on Marble Stand, make clickable

0:0 - *A jawless skull on a marble stand, without name or inscription. Apparently, whoever uses this desk needs no reminder of whose skull this was.*
uid: 13ede1c1-bf0d-4572-3897-9140bda99841
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CountingHouse_AD_PlaqueBigVaults.lsj
Synopsis:


0:0 - *Please refrain from entering until a staff member has opened the way for you.*
uid: f79a7e1e-73af-8919-2027-bf192d3ce715
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_CountingHouse_AD_PlaqueMediumVaults.lsj
Synopsis:


0:0 - *Please wait here. A staff member will retrieve your items.*
uid: 44a72958-92ce-08b1-461f-930aa70e0581
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_CrystalBall.lsj
Synopsis:
Curio item in the shop with a bit of hellish themed narrator comment. Could be made about seed of Hells floating in this ball

0:0 - *You see the corridors of the House of Hope. Bloated flies buzz lazily around the corpses of imps and debtors.*
uid: 0dd5f3bd-c6ad-18f2-aee3-4718a3f0ceba
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *Your reflection looks back at you, smiling. As the skin burns and peels from its skull, the smile grows wider and wider and wider...*
uid: 42a8b7ed-0f60-33d4-e1f1-fa646cdc6a75
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *The ball shows you a vision of yourself so lewd and blasphemous that your soul feels stained.*
uid: 4bb33052-ddce-1eed-ab22-d644db39a5e7
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *Within the crystal, you see the devil Raphael sipping from a goblet of blood-red wine. He smiles as he catches your eye - can he see you?*
uid: aab07bb2-4d34-cd04-21de-c6f3abf3f379
Node context: final phrase incredulous and a little scared
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *The ball replays the final moments of Raphael's life over and over and over and over...*
uid: ae311a9b-0bf5-f8ce-135f-d533a884d13c
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *The image within the ball drifts through the corridors of an elegant house. Corpses hang from the walls.*
uid: b157a23f-def0-402f-44e6-0a82eca7febf
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *With the clarity of truth, you see an image of yourself laid out on a table like a suckling pig, ready for the carving.*
uid: bfec5f15-c41d-8167-d1cc-381a57bbf427
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - *Within the ball you see Raphael, broken and bloody, dangling above the maw of the archdevil Mephistopheles who is preparing to devour him.*
uid: e696160b-9764-1822-69b1-712c83ed0a84
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_LabSet.lsj
Synopsis:
Narrative click on blood distillation tubes set in Devil's Fee cellar

0:0 - *A faint scent of blood clings to the alchemical apparatus. What grim purpose did it once serve?*
uid: 06d7a3e6-f7a8-8f68-c7ae-1deb33d1daba
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_PaintingOnDisplay1.lsj
Synopsis:
Curio item in the shop with a bit of hellish themed narrator comment

0:0 - *A portrait of a noble devil. Charming, sophisticated... deadly.*
uid: 36cf3b98-7384-3735-249f-8547b8e20ce0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_PaintingOnDisplay2.lsj
Synopsis:
Curio item in the shop with a bit of hellish themed narrator comment. Portrait of the devil

0:0 - *This artwork is more foul than fine. It fills you with an uncanny sense of dread.*
uid: 811fbb4a-97ae-b888-2a53-fcbae08e785a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_PaintingOnDisplay3.lsj
Synopsis:
Curio item in the shop with a bit of hellish themed narrator comment. Portrait of the noble devil

0:0 - *The portrait's eyes seem to follow you around the room... did it just wink at you?*
uid: 9829d335-c579-ec42-25cb-e5fb0c3277bc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DevilsFee_AD_PaintingOnDisplay4.lsj
Synopsis:
Curio item in the shop with a bit of hellish themed narrator comment, Hellish devil

0:0 - *Looking at the painting makes you dizzy. You feel a dull pressure behind your eyes.*
uid: 5fcac2f4-5ac7-5bde-b745-b61473e2c7d1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DocksVignette_AD_QuarantinePlagueShip.lsj
Synopsis:
Interactive easel at barricade over gangplank.

0:0 - *Quarantine - Plague Ship. Do not enter.*
uid: f71435b8-a9dd-ab29-a1b8-d4a8180d5af2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DocksVignette_AD_SecureAreaNoAdmittance.lsj
Synopsis:
Interactive easel at entrance to Tadpole Transport dock.

0:0 - *Secure Area - No Admittance. Trespassers will be Executed.*
uid: 42696ec0-936f-b522-99d8-50bcd1c0193f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DocksVignette_AD_SecureAreaNoAdmittanceV2.lsj
Synopsis:
Interactive easel at entrance to Tadpole Transport dock.

0:0 - *Secure Area - No Admittance. Trespassers will be Executed.*
uid: a84da7f4-c1d1-02fc-ce66-5dee3a263b34
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_DockWarehouse_AD_PumpRoom.lsj
Synopsis:
Warehouse Basement - Room 1 (pumping room) - Place a Rotating Valve but instead of turning when used, have it generate a Narrator AD

0:0 - *Pipes and pumps - that must be how they keep this basement dry, though it's clearly below harbour level.*
uid: 06872463-b3dc-b293-44bd-0408ba091913
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Elfsong_AD_Board_ElfsongEsterior_01.lsj
Synopsis:
Blackboard at the corner of the Elfsong exterior bar

0:0 - *Bottoms up for our Baldur's Bones winners! Antes up for the next session. Same time every tenday.*
uid: fc4af4cd-ce29-5c06-f6dd-11bb0c1a3708
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Elfsong_AD_DrinksSign.lsj
Synopsis:
Sign hanging on a post

0:0 - *Belly up to the bar, we have mead, beer, and wine. Gold won't quench your thirst, get yourself a mug of joy!*
uid: d95b5fff-81f2-e270-e80b-747f274fe920
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Elfsong_AD_FoodSign.lsj
Synopsis:
Sign hanging on a post

0:0 - *Hungry, friend? You will be when you see what Chef Roveer's cooked up for you!*
uid: d63d9635-d937-f9d2-fc28-c1d9813d7a8a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Elfsong_AD_LaffRiotSign.lsj
Synopsis:
Sign at the front of the showroom

0:0 - *Are you funny enough to cause a Laff Riot? Come on in and challenge the house comedian!*
uid: d4e65bb9-cdb8-f4f4-e65c-aac80d1613d3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Elfsong_AD_SpectatorTrophy.lsj
Synopsis:
On clicking the hanging spectator head

0:0 - *A stuffed Beholder. Grotesque as it is, it's part of the furniture. The Elfsong wouldn't be the same without it.*
uid: 9fc2a2f3-1b80-5f6d-c592-22b077a1839c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_FelogyrsFireworks_AD_Board_Street_FireworksShop.lsj
Synopsis:
Blackboard in front of the shop

0:0 - *Felogyr's Fireworks. 'Once it's lit, you commit!'*
uid: 78a0d4f2-7c71-080b-6aa8-63f432cb1c0f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_JewelsStore_01.lsj
Synopsis:
Blackboard in the jewels store

0:0 - *Fine jewels and ornaments, handcrafted by the masters of Athkatla.*
uid: 3f4e64f6-1f81-4e6d-586a-079a6e65e49d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_JewelsStore_02.lsj
Synopsis:
Blackboard in the jewels store

0:0 - *New merchandise from Amn, Cormyr and even far Damara. All brought here to glisten before your gaze.*
uid: d68224fa-244a-1000-1853-f80fa32bcffb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_JewelsStore_03.lsj
Synopsis:
Blackboard in the jewels store, pointing to the music shop

0:0 - *Upstairs - Chromatic Scale. The finest purveyors of musical instruments in Faerûn.*
uid: 4791028d-91d3-ed42-af53-1e94fe93ed31
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_MusicStore_01.lsj
Synopsis:
Blackboard in the music store

0:0 - *Music to yours, and everyone's ears. Premium instruments, made with only the finest Cormanthoran wood.*
uid: 59a44cc1-0a51-3bf8-4cbe-8778eeadec46
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_MusicStore_02.lsj
Synopsis:
Blackboard in the music store

0:0 - *For the discerning musician and the sophisticated bard. We supply the tools, you make the music.*
uid: 77b045d9-c07a-80d5-9b86-f4c4617b2821
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Board_Street_Offerings.lsj
Synopsis:
Blackboard in the street, without merchant

0:0 - *Drop a coin, take a flower. May Chauntea's blessings be upon you, child.*
uid: c73541be-1da4-e4f6-44e3-656b2515dc0e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_LimitedStockStoresign.lsj
Synopsis:
Sign at an empty food stall at entrance of Low

0:0 - *There is a food shortage due to Absolute raiding activity. Citizens are advised to buy food in moderation so that all may eat.*
uid: 62411486-ad6b-1e0d-23e8-3dee269fcc6c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_AdrielleHouse.lsj
Synopsis:
Sign for old house Adrielle was renting and was kicked out of

0:0 - *Property in constant use. Gatherings strictly prohibited.*
uid: 3c53835d-436b-6aa1-eafd-2d99ad9b735e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_Beehive_01.lsj
Synopsis:
Blackboard in the beehive goods store

0:0 - *Meats, cheeses, breads, and veg. Beehive's keeps its pantry full so you can fill yours!*
uid: 86b87bbc-510b-9730-e39a-82f3df6754a7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_Beehive_02.lsj
Synopsis:
Blackboard in the beehive goods store

0:0 - *Whether it's mirth or mending, we've the beverage for you. Bottles for here or to go.*
uid: 736be0f7-e31d-d41a-0a83-bea15b8f583b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_Beehive_03.lsj
Synopsis:
Blackboard in the beehive goods store

0:0 - *Keeping Baldurians fed since 1479 DR.*
uid: f92a50d6-75d9-7b47-f7e4-4504083ece56
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_LoadingArea.lsj
Synopsis:
Blackboard on the city streets next to some heavy creates

0:0 - *Please deposit supplies below. We'll carry them for you.*
uid: 6984f374-c1fb-cc51-3388-f63fcd3b78ed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_01.lsj
Synopsis:
Directions signpost on the street

0:0 - *North-East: Bloomridge Park. South-East: The Steeps. North-West: Baldur's Gate.*
uid: 9b15da2d-e696-83d7-0032-2cd98ae3d5fe
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_02.lsj
Synopsis:
Milestone in the street

0:0 - *Bloomridge Park ahead.*
uid: d76928e9-db6c-fa9f-45fc-0590ea8e4133
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_03.lsj
Synopsis:
Directions board in front of the lodge

0:0 - *The Lodge. Meeting house of The Society of Brilliance.*
uid: 9af26671-bddc-22d1-6c92-74da21ab9f4c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_04.lsj
Synopsis:
Directions board in front of the small park

0:0 - *Harbourview Park, generously maintained by the Jannath family since 1482 DR.*
uid: db7da1c8-65b0-6004-d66b-9785667d36e7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_05.lsj
Synopsis:
Milestone in the street

0:0 - *Lower City Cemetery. 'Do honour to the dead, for their strvings in life brought us to where we are.'*
uid: 009190e2-af9b-80ed-5f72-dc3790baafd1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralCityStreets_AD_Sign_StreetDirections_06.lsj
Synopsis:
Directions signpost on the street

0:0 - *North-East: Baldur's Gate. North-West: House of Grief.*
uid: 6b89e8b2-e45d-a68a-b840-b18ef43dfd27
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralLowerCity_AD_BalduransStrakePlaque.lsj
Synopsis:
Plaque in front of a statue of Balduran in the city

0:0 - *The statue is of Balduran, founder of the City, forever looking out to sea.*
uid: 7e919ecf-726e-f747-0f67-21beba0fc1c8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_GeneralLowerCity_AD_BaldursGateEmptyStallSign.lsj
Synopsis:
A board next to an empty stall

0:0 - *Out for restocking, will return shortly - if I can find any more stock.*
uid: a0044e32-fd8e-36fe-3aaf-14a42b21c4b7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_BuriedAliveTombstone.lsj
Synopsis:
Tomb for the buried alive minibooster

0:0 - *This headstone has been vandalised, altered to read: 'Rotting place of Gothric Rillyn'.*
uid: 96263406-d6e2-c48d-a023-6748f9c1eff5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_HeroGravePlaque.lsj
Synopsis:
Honorific plaque to the buried hero in the mausoleum

0:0 - *Here lies Lord Gregorion Gorion, First High Constable of Baldur's Gate, the city's protector.*
uid: 2fb43654-98b0-c879-644f-fba77f9f71c4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_KidNecromancerBrotherTombstone.lsj
Synopsis:
Tomb for the kid necromancer minibooster

0:0 - *Burial site of Garret Dortmell. May you finally find your rest.*
uid: 599f8c71-4042-6ac0-4bf6-a12fefdafca0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_MayrinaHusbandTombstone.lsj
Synopsis:
Tomb of Connor if the player killed him in Act1. I hope you are happy is a callback to Mayrina's last line to the player in after they kill Connor

0:0 - *Rest in peace at last, dear Connor. And I hope you are happy now.*
uid: 31606248-782f-5dfb-3bcf-eeb87ddf9643
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_MourningChildTomb.lsj
Synopsis:
Tomb for the mourning child minibooster

0:0 - *Rest in peace, Janina - Beloved Mother, gone too soon.*
uid: c34fd026-a4f5-9360-8c60-bb33096ed4f2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_MourningDwarfTombstone.lsj
Synopsis:
Tomb for the mourning dwarf minibooster

0:0 - *Beloved Agnes Shveitz. Her smile shined like a thousand suns.*
uid: 08fbb329-2c3a-4140-1fad-fac3d66f8515
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_PetMausoleumDog01.lsj
Synopsis:
Burial plaque for one of the Durinbold's hounds

0:0 - *Lionheart Zina, fierce watchdog - at night, no one dared to pass her post.*
uid: 0a03dbf0-9272-91af-ff72-398b15cdff12
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_PetMausoleumDog02.lsj
Synopsis:
Burial plaque for one of the Durinbold's hounds

0:0 - *Fearless Gordis, who would chase any prey and helped bring in our greatest trophies.*
uid: 75bc891b-30d8-759d-9d42-0652e8e6ef54
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_PetMausoleumDog03.lsj
Synopsis:
Burial plaque for one of the Durinbold's hounds

0:0 - *Brave and loyal Rocky, who saved his master from an ambush.*
uid: 1fbead7d-ec1d-c1e4-295e-a45274bc9ee8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_PetMausoleumHoundmaster.lsj
Synopsis:
Burial plaque for the Durinbold's houndmaster

0:0 - *Chief Houndmaster Pol, who trained our pack to perfection.*
uid: 04c3e471-78cf-d642-419e-f9a42a9cf938
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_PetMausoleumPlaque.lsj
Synopsis:
Honorific plaque to the Durinbold's houndmaster and hounds

0:0 - *Here lies the Houndmaster of the Durinbolds, surrounded by his loyal pack, good boys and girls all.*
uid: 426d7d03-b48d-3af0-38e4-b8009ad7e0a7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_01.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *This tombstone has been vandalised, its original wording replaced with: 'Vanpires ar reall'.*
uid: 555c684b-e0ed-969a-37ac-f007f8ea0143
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_02.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here rest the remains of Roni Morello. Cause of death - starvation.*
uid: b4c7e680-860a-c86b-1c9d-39ef534e9fde
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_03.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *This tombstone shows only the graven initials 'M.T.'*
uid: b89bb449-24bb-504c-4fe4-6797ac81af4a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_04.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *This headstone is anonymous, reading only: 'As I am now, so you shall be'.*
uid: 522188c6-535e-1f6c-cdfc-ea031490263b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_05.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Beloved little Tann, never forgotten. Kelemvor guide your soul.*
uid: 22ccb272-4715-a71b-ce7f-c8c92d9d7d7c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_06.lsj
Synopsis:
Tomb in the city graveyard. Reference to Elfsong's owners

0:0 - *Final resting place of Dolkan Elendara, ever close to your beloved Elfsong Tavern.*
uid: 91b3c5be-02e4-f610-1e5f-cd4754aed886
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_07.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Arthur Billfold, dedicated patron of unconventional arts.*
uid: 1cba7245-d487-ad47-d397-db99aa5fd2fe
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_08.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here rots an executed traitor to the city. Do not repeat his mistakes.*
uid: 1f2f018c-fa79-f9b1-0c38-2ea93d57ec9b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_09.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Andreas Lotur, beloved of Cyrrollalee. May we keep your hearth warm.*
uid: 9a4846ca-5e9f-9eca-1b0f-16c086068ae0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_10.lsj
Synopsis:
Tomb in the city graveyard. Reference to BG1

0:0 - *Eldoth Kron - Raise a glass to the poor bastard.*
uid: ad42dadd-9d47-fa03-28ee-94bd636a4612
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_11.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Adventurers Alexer and Orion Goodbeard - Intrepid explorers of the Plane of Shadows.*
uid: 4f751237-91f7-825f-7666-e12fc9fa9afc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_12.lsj
Synopsis:
Tomb in the city graveyard. Tomb can be looted

0:0 - *This tomb has been defaced with crude marks pointing downward.*
uid: 78660c99-3b14-a737-c177-556cd958eaba
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_13.lsj
Synopsis:
Tomb in the city graveyard. Reference to Devella Fountainhead

0:0 - *Josy Ann Fountainhead. Outstanding Manip of the Fists.*
uid: 58eb9100-7f23-8d75-3642-4fdc5410c477
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_14.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *This tombstone has been vandalised, and now reads: 'Your money don't matter when you're dead, prick'.*
uid: 108eef7f-bf13-7289-bb89-9948d8dfc5c2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_15.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *This stone on this vandalised tomb reads: 'Cry a rain of tears so flowers may bloom over Iris'.*
uid: bdf5d9f3-c445-1be4-87b3-396aa23374f0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_16.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Bibeek, favoured of Oghma. Your songs live on in the streets and in our hearts.*
uid: 17f5b36b-1940-ba9e-36c0-d6765dabd966
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_17.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *The stone on this vandalised tomb now reads: 'Fear the Lord of Bones. He never dies'.*
uid: 48fbd68c-b566-037d-63ea-6a8196f2f1a3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_18.lsj
Synopsis:
Tomb in the city graveyard Ref to BG1

0:0 - *Honoured Commander Harold Loggerson. Killed by deceitful followers of Bhaal. We will not let this happen again.*
uid: e4634ca4-6bd7-e389-5203-aef025dd9370
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_19.lsj
Synopsis:
Tomb in the city graveyard Ref to BG1

0:0 - *Mighty Branwem. The Foehammer grants you honour in death.*
uid: 35bdd317-a3c4-8c9b-710f-f38de3c7e5ee
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_20.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Gwynn Highberry - Stillborn but Not Forgotten*
uid: d68bfc14-5e99-d184-7bcd-eb0461c1de0a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_21.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Antunio Bongle - Proud Father of Wulbren, Remembered by the Son*
uid: 2703fbe4-cdaf-c9a5-b7d9-82381cf396dd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_22.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Fidia Penghyst - A Noble Lanceboard Player to the Last*
uid: e3a5801d-e6ee-6750-c950-d8a84e76a27a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_23.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Guyira 'Snakemother' Denysse, matriarch to a brood of venomous daughters*
uid: 0f5a3170-e595-21a8-6137-9803fd708081
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_24.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Grint Thorg, Fighter, Lost in Durlag's Tower. We couldn't recover your body so we buried your ten-foot pole.*
uid: 1cb0ff8c-001f-172d-af2e-ce217b5b9cfc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_25.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Flying Martha, who couldn't*
uid: 734522aa-0702-1928-256b-b1c1993a68db
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_26.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Flandro 'Tarrasque-Biter' Grassley - The hunter hunted, the biter bit*
uid: e5e71445-9f20-f9a9-0fb7-98d2a753abe2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_27.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Didn't know her name, we just called her 'Gremishka'.*
uid: 100501c2-57d7-41a0-f6f8-2d2bdf63eac0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_28.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Aradin the Elder - 'Open the Bloody Gates'*
uid: 287767be-6a40-4b92-a49d-5c386d44dc0d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_29.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Anna-Marie, my nanny but good as mum.*
uid: b5e61807-29b1-c5c7-f119-3fa15337ec54
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_30.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Bargus Freely. He should've lookt before he leapt.*
uid: 604aaa5d-e9b4-21d1-4c04-50aa1cc3c4e0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_31.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Ogre Bob (his arm, anyway, it's all that would fit). He will be missed at Whitburn Quarry.*
uid: cf87885d-c7c3-e2b8-cf45-d7800e6b235e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_32.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies anonymous. Whoever you were, we buried you with care.*
uid: 2f0898eb-121e-8cb6-806c-3050d5529c10
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_33.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *One more hapless farmer boy, name unknown.*
uid: 4b6dc700-b72a-ba69-ec3a-70ef447cbccd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_Tombstone_34.lsj
Synopsis:
Tomb in the city graveyard

0:0 - *Here lies Duncan, last of the Ghorey clan, who died without issue.*
uid: 015d7056-bcf3-bfed-60c4-2615bd0f1d4c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Graveyard_AD_WorkshopTombstone.lsj
Synopsis:


0:0 - *This tombstone is yet to be engraved.*
uid: 68430d39-fbe0-fd35-9e46-a99fe11fce8c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Guildhall_AD_Rule.lsj
Synopsis:
Entrance Platform - Add an Easel (at approximately CTY_Main_A, Position: -11.21, 26.61, 725.12) that is clickable

0:0 - *The Guildhall has one rule: All crime stays in the city streets, where it belongs. Break this rule and you die.*
uid: 5263c286-eaf1-aa13-f44b-84fdac6a78e0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_Guildhall_AD_VintageMoonshaeZinfandelCollection.lsj
Synopsis:
Nine-Fingers' Abode, North Wall at approximately CTY_Main_A, Position: -29.16, 30.67, 777.00, next to Lady Lockjaw, place a wall plaque

0:0 - *Someone's Vintage Moonshae Zinfandel Collection. But it looks like a lot of the bottles have gone missing.*
uid: 3add563c-a33a-b0e3-537d-6a5708c4a356
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_HarbourviewParkthesmallerone_AD_TrackRepairs.lsj
Synopsis:
Just past the wagon, place an easel at CTY_Main_A, Position: -268.91, 13.69, -109.32 that's interactable and generates a Narrator AD

0:0 - *Tracks undergoing repair - Enter this area at your own risk*
uid: f8f8f8e5-20a3-095a-c64c-dd73c1b09c51
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_HouseOfHope_AD_DevilishNaturmort.lsj
Synopsis:
There is a painting (Still Life) in the House of Hope (Raphael's room). We assume that the artist gave up part of his soul to make such a masterpiece to entertain Raphael

0:0 - *In the twisted strokes of the artist's brush, you sense the fragments of a forsaken soul laid out in reds, blues, and yellows.*
uid: dbc4f6a3-da46-7664-a404-57f0b2d581c4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_IronThrone_AD_DoNotTauntTheSpectators.lsj
Synopsis:
Lobby Level - Add a Standing Plaque at approximately IRN_Main_A, Position: -1.75, 44.82, 53.75

0:0 - *Do not taunt or tease the aquatic spectator sentries outside the dome. They have a job to do, just like you.*
uid: 6178747f-7a50-a1ab-2431-519bebd26ff3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_AntechamberOfMurder.lsj
Synopsis:
Tribunal Antechamber - Granite Bench - When a player sits on the bench it plays a Narrator AD

0:0 - *A bench in the antechamber of Murder. How many have sat here, waiting their turn, and what thoughts passed through their heads?*
uid: b15719b4-456c-c280-c722-6d0e2dc7266a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_Board_Street_TombstonesShop.lsj
Synopsis:
Blackboard in front of Candulhallows' Tombstones

0:0 - *Candulhallow's Tombstones. Remembering the deceased with sympathy and skill.*
uid: 09680ad6-a5ed-238c-1ad7-e1e6b2193d2c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_FineSelectionOfTongs.lsj
Synopsis:
Candulhallow's Tombstones - Stockroom - Workbench - Make this interactable

0:0 - *A fine selection of tongs - the one indispensable tool of the artisan's workshop, it seems. Tongs. So many tongs.*
uid: 866d9019-d6f6-c4d4-03ce-555d3a03e00b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_FlamingFistsThisWay.lsj
Synopsis:
Tribunal Sewer Hall, Fist Trap, Stand an interactable easel at the head of the way down into the misty sublevel (at approximately CTY_Main_A, Position: -1329.25, 2.41, 522.65)

0:0 - *Flaming Fists This Way!*
uid: 5cf92f86-a8e8-70bb-03d9-ee364c76a97b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone00.lsj
Synopsis:


0:0 - *SAMPLE TOMBSTONE. Premium edition. With optional engraving of iconography.*
uid: 6766c48a-d417-5e0f-1ec3-be2bdf7b195c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone01.lsj
Synopsis:


0:0 - *This tombstone appears to be freshly carved. 'Fridrik Hhune. His last connection with this realm, severed.'*
uid: 94ba4461-60ee-69b3-f5ce-504944fd7e7d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone02.lsj
Synopsis:


0:0 - *SAMPLE TOMBSTONE. Modest edition. Maximum engraving length: three words.*
uid: 2bb5dadb-d308-90a4-ab15-f2d3cbc28ff4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone03.lsj
Synopsis:


0:0 - *YOUR NAME HERE. Plan ahead, so distant relatives don't do it for you.*
uid: d421d4c6-526e-f8f6-81c3-c76fb4624181
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone04.lsj
Synopsis:


0:0 - *This tombstone still bears the dust from its recent engraving - 'Varri Vanthampur. Unwanted in life, welcomed in death.'*
uid: e1fdcfc3-1713-2bf2-95a7-655c755d1609
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone05.lsj
Synopsis:


0:0 - *The engraving on this tombstone was abandoned part way through. It says, simply, 'Neesha'.*
uid: 9c044fb2-3b78-9603-64e2-df65a913762e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone06.lsj
Synopsis:


0:0 - *Beloved Reynald. Father, husband, duck-breeder. Gone too soon.*
uid: d3025b8e-98c8-6520-fa95-362f9e763974
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone07.lsj
Synopsis:


0:0 - *Franc Peartree. Our Lady's Traitor. His life now given, gladly taken.*
uid: cdb8e6c9-f0d3-803d-3d00-8b56a4e586cd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone08.lsj
Synopsis:


0:0 - *May Winfield. Mother of twelve, wife of one. Beloved by all.*
uid: e8f2adaf-3ed3-484e-128a-d257b3ef7575
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone09.lsj
Synopsis:


0:0 - *Alexander Rainforest. Meticulous in life, mellifluous in death.*
uid: a149ec3f-17d5-ee15-6986-b5e08ca46700
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone10.lsj
Synopsis:


0:0 - *No name has been engraved, but the message beneath is clear: 'Should have left those orphans on the street where they belonged.'*
uid: abfac5cb-a1d9-14d1-62eb-e872f7c1618d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_ShopTombstone11.lsj
Synopsis:


0:0 - *This one has been engraved over so many times that no names are legible.*
uid: e5e410be-e71c-6ac1-35da-9accb606b380
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_TribunalSewerHallSkull1.lsj
Synopsis:
Tribunal Sewer Hall - Skull Poems - Along the south stone wall, at approximately CTY_Main_A, Position: -1313.75, 2.38, 517.25, place a series of four skulls affixed to the wall just above head level, in a row with about 5 feet between each of them. Use our regular pick-up-able skulls so we can make these interactive (though you can't pick them up). When you click on a skull, it plays a Narrator AD.

0:0 - *There's something engraved on this skull. 'Living, a torment of sorrow and strife'*
uid: 5e510374-ee70-63c4-d954-e714f726eeac
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_TribunalSewerHallSkull2.lsj
Synopsis:
Tribunal Sewer Hall - Skull Poems - Along the south stone wall, at approximately CTY_Main_A, Position: -1313.75, 2.38, 517.25, place a series of four skulls affixed to the wall just above head level, in a row with about 5 feet between each of them. Use our regular pick-up-able skulls so we can make these interactive (though you can't pick them up). When you click on a skull, it plays a Narrator AD.

0:0 - *It's a poem! It continues, 'Is a burden to great and to small'*
uid: cef223e5-78b8-1f14-379f-aa71b802822c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_TribunalSewerHallSkull3.lsj
Synopsis:
Tribunal Sewer Hall - Skull Poems - Along the south stone wall, at approximately CTY_Main_A, Position: -1313.75, 2.38, 517.25, place a series of four skulls affixed to the wall just above head level, in a row with about 5 feet between each of them. Use our regular pick-up-able skulls so we can make these interactive (though you can't pick them up). When you click on a skull, it plays a Narrator AD.

0:0 - *'We faithful cure mortals of burdensome life'*
uid: 3bc294bc-5d40-7052-ec3b-bcb75006ac24
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_MurderTribunal_AD_TribunalSewerHallSkull4.lsj
Synopsis:
Tribunal Sewer Hall - Skull Poems - Along the south stone wall, at approximately CTY_Main_A, Position: -1313.75, 2.38, 517.25, place a series of four skulls affixed to the wall just above head level, in a row with about 5 feet between each of them. Use our regular pick-up-able skulls so we can make these interactive (though you can't pick them up). When you click on a skull, it plays a Narrator AD.

0:0 - *'And present it to death-father Bhaal' - verse by Invoker Grimlark*
uid: ab392200-74fe-2152-eb92-760eae37e87c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Above.lsj
Synopsis:
Ramazith traps hidden plaque: above. teleports to the upper level

0:0 - *Above*
uid: ea96b223-af16-ae47-9315-2a5611ed964b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Artillery.lsj
Synopsis:
Ramazith traps hidden plaque: artillery. it's the spell that we'll later see in endgame

0:0 - *Artillery*
uid: 5c345e0a-25e4-08b0-ef51-2b4bada2cf67
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Below.lsj
Synopsis:
Ramazith traps hidden plaque: below. teleports to the lower level

0:0 - *Below*
uid: eeb96420-07b4-999c-37c4-006104cbfe6f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Cleanup.lsj
Synopsis:
Ramazith traps hidden plaque: cleanup. triggers cloudkill surfaces

0:0 - *Clean-up*
uid: ece4f7ca-fbc5-5326-dcb5-5e612367fe3a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Security.lsj
Synopsis:
Ramazith traps hidden plaque: security. spawns enemy arcane turrets

0:0 - *Security*
uid: 12c62c98-f2bd-25bb-dd9c-d31d4579641e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_RamazithTowerTraps_AD_Vaults.lsj
Synopsis:
Ramazith traps hidden plaque: you're teleported to the sorcerous sundries vaults

0:0 - *Vaults*
uid: 5d7abdab-fa9a-0b00-ac15-3bb1a4c39b54
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SerialKiller_AD_PeartreeHouseSign.lsj
Synopsis:
Sign in fron of Peartree's house

0:0 - *The Humble Home of Franc Peartree*
uid: f8f03dfe-a5cb-10a2-142e-18645903b690
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SharranCloister_AD_ABlackAbyss.lsj
Synopsis:
At the edge of the southern abyss at approximately CTY_Main_A, Position: -447.81, 19.69, -1680.86, place a trigger that generates a Narrator AD

0:0 - *A black abyss so deep no light can reach its bottom. To what dire purposes have the Sharrans put this very convenient pit?*
uid: d904e23b-f502-4133-1c01-f8aa691f336c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SharranCloister_AD_MapOfFaerun.lsj
Synopsis:
A map that generates an AD when clicked on, in the Armoury on the big table.

0:0 - *A map of Faerûn with indigo circles inked in next to Neverwinter, Waterdeep, Thornhold, and Baldur's Gate. It looks like the Mother Superior has plans for the Sword Coast.*
uid: 565a860a-2e61-749f-c245-09cb4448d6a6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SharranCloister_AD_MotherSuperior.lsj
Synopsis:
In the House of Grief, Unburdening Chamber, AD from clicking on a bust

0:0 - *The inscription on this bust reads 'Mother Superior V' - a curious object to find in a secular therapy centre.* [NOTE - V is to be pronounced Vee]
uid: b952f42a-4739-8397-d46c-f9725e1baf86
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SharranCloister_AD_SharranObelisk.lsj
Synopsis:
AD from clicking on the Obelisk in the Obelisk Room

0:0 - *A Sharran Obelisk - you are entering a place consecrated to the Dark Lady.*
uid: 36563fa6-9386-30dc-e0bd-fdcc30dc0c9d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SingingLute_AD_Sign_SingingLute_01.lsj
Synopsis:
Blackboard at the singing lute kitchen door

0:0 - *Kitchen closed during the day. Come back for dinner.*
uid: 2f1b8659-c9a1-e237-1285-3fdd69bb4256
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SingingLute_AD_Sign_SingingLute_02.lsj
Synopsis:
Blackboard at the singing lute nearby area

0:0 - *Reservations open for dinner tonight. 'For a meal that will warm your Baldurian soul' - The Singing Lute. *
uid: 7d12947d-b445-0928-7a5c-03faa8209ffb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SingingLute_AD_Sign_SingingLute_03.lsj
Synopsis:
Blackboard at the singing lute nearby area

0:0 - *Drink up at The Singing Lute! Local brews and specialty imports available.*
uid: 994f4da9-bb65-0a2c-18c9-d27958b77c97
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SingingLute_AD_Sign_SingingLute_04.lsj
Synopsis:
Blackboard at the singing lute nearby area

0:0 - *Join us at the famous Singing Lute basement bar. Good ale for good coin. All welcome.*
uid: 0b516c8a-bd37-9b31-6cf5-6e423696bb63
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SingingLute_AD_Sign_SingingLute_05.lsj
Synopsis:
Blackboard at the singing lute nearby area

0:0 - *LIVE MUSIC at The Singing Lute. They sing for their supper while you eat yours!*
uid: 36b5cf07-183c-fe92-e010-9fb72958b5fc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SorcerousSundries_AD_BasementRestrictedArea.lsj
Synopsis:
Plaque in front of the srocerous basements trapped rooms

0:0 - *No entry to vaults! Trespassers will be disintegrated! - Master Lorroakan.*
uid: 5607fe2c-bd23-0fb1-2a8a-9938ca865962
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SorcerousSundries_AD_MytsraVaultUnlockPlaque.lsj
Synopsis:
Plaque in the srocerous basements in front of the mechanism that unlocks the vault

0:0 - *Unlock hereby the path to the Elminster Vault.*
uid: cd9fcbb2-5069-e1e8-aac0-35dcf7205cfa
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SorcerousSundries_AD_MytsrylVaultUnlockPlaque.lsj
Synopsis:
Plaque in the srocerous basements in front of the mechanism that unlocks the vault

0:0 - *Unlock hereby the path to the Karsus Vault.*
uid: f19e4ae3-0185-21c7-1b85-f8dc02b9095e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SorcerousSundries_AD_StorageAndSotring.lsj
Synopsis:
Plaque in the srocerous basements srtorage area

0:0 - *Storage and sorting of scrollwork, parchment, and tomes.*
uid: 97f842e8-fdba-3aba-9c62-d1f59b8171d4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_BrainJar4.lsj
Synopsis:
Brain connected to a Watcher on sentry duty

0:0 - *The brain in this jar is controlling a Watcher on sentry duty at Wyrm's Rock. It patrols back and forth, vigilant for trouble.*
uid: f33d5d68-36a6-ffff-6bde-0938e87bf25e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_BrainJar5.lsj
Synopsis:
Brain connected to an offline Watcher so it's dreaming

0:0 - *The Watcher this brain controls is offline for maintenance. The brain dreams, images of life in a garden cottage in spring.*
uid: 13899303-9804-2cdd-5cea-e3ad94e5fcbc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_BrainJar6.lsj
Synopsis:
Brain connected to a Watcher in the Control Centre

0:0 - *The brain in this jar is aware that its Watcher is on duty in the Control Centre, vast and throbbing with illithid telepathy, so much that it ignores your mind touch as a mere distraction.*
uid: 3d7e451c-c6fd-2049-673a-c2c60bfcee32
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_BrokenWatcherReturnTo.lsj
Synopsis:
steel watch foundry location hint. a broken steel watcher has a "return to if malfunctioning" engraved wiithin the metal part

0:0 - *A broken Steel Watcher. A tag wired to it reads, 'Unit defective - return to the Steel Watch Foundry at the West Docks.'*
uid: a400367c-9db1-2a80-cb02-f9edc859ef7f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_CompleteSteelWatcher.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *Here, in unpowered prototype form, stands a completed Steel Watcher, the proudest achievement of the Foundry, and a tribute to the untiring efforts of the Banite overseers!*
uid: 4de88de2-5ceb-03df-e4da-b59088fb8d4c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_FacilityTourPreparations.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *For Lord Gortash's inspection, a panoply of eight displays that show how Foundry production is meeting or exceeding all quotas!*
uid: 31843e1d-3361-083f-8a8f-649d86c6371e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_FoundryWarning1.lsj
Synopsis:
Warning Plaque at Entry Gate

0:0 - *Steel Watch Foundry - Entry Prohibited! By order of Lord Gortash.*
uid: 860ad045-273e-a7dd-659d-43b5f60c55f7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_FoundryWarning2.lsj
Synopsis:
Warning Plaque at Other Entry Gate

0:0 - *Security Zone - trespassers will be terminated without warning.*
uid: 670e839b-f8d2-1ca2-c158-1dcccd39970f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_GondianDiagrams.lsj
Synopsis:
Diagrams of mechanical designs on an easel in the Security Office

0:0 - *It's a diagram of mechanical designs, not just written but ridged, so that blind fingers can trace out their shapes.*
uid: e0500434-4c38-d04b-105f-ba34ed44a4f1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_NeurocitorGlobe.lsj
Synopsis:
NOTE: This AD triggers from TWO plaques in the Control Centre. The second one is TOOL_GEN_Plaque_Standing_Bronze_B_010 a068b7b5-ef5c-4e00-b891-214fe28b5765

0:0 - *Telepathic traffic radiates in waves from this semi-illithid globe, and your tadpole throbs in blissful response. This vile globe fills you with instinctive revulsion.*
uid: 198535c8-7af2-6313-ef59-277dac4040d5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_PartialSteelWatcher.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *This Watcher is in Phase Eight Assembly stage, components over-delivered for this month's quota by 114 percent!*
uid: aa37dc40-03fa-b2d5-aec2-353d6f559e68
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_PortraitOfGortash.lsj
Synopsis:
Portrait of Gortash at Entry Gate

0:0 - *Lord Gortash, handosme and imperial, looks down on the people of Baldur's Gate.*
uid: 872dd813-4dcf-78e8-c1e6-853e73a96bf1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_SteelWatcherArmUnit.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *The arm component wields the mighty Watcher Sword, but is also fitted with a foldout Harpoon Bow for ranged combat.*
uid: 7068d160-fdb9-cc37-ac54-cf150353bac6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_SteelWatcherHelm.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *This majestic morion helm shields the Watcher's gyronetic and targeting modules.*
uid: e9b3ae57-ba33-048a-f7a9-c0f47ae79d99
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_SteelWatcherLegUnit.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *The Steel Watcher's powerful spring-loaded leg components enable it to leap with surprising agility.*
uid: 77edcccf-2df8-c1d1-ce73-56ade3a62cd6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_SteelWatcherSword.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *Hallmark of the Steel Watch, these immense Watcher Swords are forged in the Upper City at the Hall of Wonders.*
uid: 85324e90-7ae8-2522-93db-8e82d6f7d7ca
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_SteelWatcherTorso.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *The torso, the largest and most complex component, is constructed and loaded with secret components on the Lab Level below.*
uid: 2368df55-2b6e-9450-e337-c16d42a3dc2a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_SteelWatchFoundry_AD_WatcherTargetingModule.lsj
Synopsis:
This is a clickable poster on an easel in a set of displays

0:0 - *The Targeting Module, an optical focus device, is fitted within the Watcher's Helm to enable aiming of the Harpoon Bow.*
uid: 99ee2b4e-f333-612c-c28f-d60257d38db7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_TheLodge_AD_Board_Lodge_01.lsj
Synopsis:
Blackboard in the main room

0:0 - *Debates held every tenday. The subject of the next debate: Spore Use Above Ground - Are the Merits Worth the Risks?*
uid: 0f679d00-2e9f-2af1-d24a-97d949061fa8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_TheLodge_AD_Board_Lodge_02.lsj
Synopsis:
Blackboard in the main room

0:0 - *A collection of of Underdark delicacies. A salve for the homesick, and food for the intellectually curious.*
uid: 7afd6bf5-c8e6-c101-104a-6d5d70665e57
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_UndercityRuins_AD_AudienceOfOne.lsj
Synopsis:
Brazier on horned statue at CTY_Main_A, Position: -58.82, -35.76, 1041.31, have this brazier unlit, and when clicked upon generate a Narrator AD

0:0 - *By now you've seen a lot of death, but this is mass murder staged as theatre for an audience of one: Bhaal.*
uid: 2ae74f83-2e0e-8d94-7815-7ce84a658b46
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_UndercityRuins_AD_UnholyDiversions.lsj
Synopsis:
Chasm Defence Upper Tier, Hanging Corpse at CTY_Main_A, Position: -123.25, 0.27, 1013.75

0:0 - *A thrill of fear tingles your spine as you realise that a single mistake will mean that you end up as a hanging target for Bhaalist daggers.*
uid: 211a28f8-5a57-a151-19f2-04dacadb01b5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_WaterQueensHouse_AD_DarkTide.lsj
Synopsis:
Main Temple, Entrance Concourse, place a standing plaque at approximately CTY_Main_A, Position: -217.25, 5.50, -225.75 that generates a Narrator AD

0:0 - *Dark Tide is the Umberlant holy day celebrating the late summer neap tide with the sacrifice of a black hippocampus.*
uid: c42725df-9e4b-5b97-cefe-3025d7030dda
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_WaterQueensHouse_AD_FirstTide.lsj
Synopsis:
Main Temple, Entrance Concourse, place a standing plaque at approximately CTY_Main_A, Position: -239.75, 5.50, -218.75 that generates a Narrator AD

0:0 - *First Tide is the Umberlant holy day when the harbours first open to spring sea trade, celebrated by sacrificing a great turtle.*
uid: 025a7f43-29bb-cc54-4328-c157b0ee4819
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_WaterQueensHouse_AD_FloodTide.lsj
Synopsis:
Main Temple, Entrance Concourse, place a standing plaque at approximately CTY_Main_A, Position: -217.25, 5.50, -232.75 that generates a Narrator AD

0:0 - *Flood Tide is the Umberlant holy day celebrating the arrival of the winter storms with the sacrifice of a withered crone.*
uid: eed1e809-d9f8-2561-2980-30910fe52475
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\LOW_WaterQueensHouse_AD_SecondTide.lsj
Synopsis:
Main Temple, Entrance Concourse, place a standing plaque at approximately CTY_Main_A, Position: -239.75, 5.50, -228.25 that generates a Narrator AD

0:0 - *Second Tide is the Umberlant holy day when the timber harvest for shipbuilding is blessed by the sacrifice of a juvenile kraken.*
uid: 21605bc9-42c6-ee75-fedc-f8332e716a85
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\MOO_Moonrise_AD_GobletWithTadpoles.lsj
Synopsis:
A goblet with dead tadpoles in the secret room of Balthazar in Moonrise. Results of his experimenting probably

0:0 - *A goblet filled with the mutilated corpses of illithid parasites. Whatever ungodly experiments were performed on them likely killed them.*
uid: 61e207bf-8940-d9b2-a426-33d6334f6a6c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\MOO_Necromancer_AD__TortureChair.lsj
Synopsis:
A chair to restrain and hold the victims of Balthazar in his secret room. A pile of stenching corpses is nearby that suggests that he had plenty of victims

0:0 - *A seat that has seen many occupants, none of their own volition, and none in comfort.*
uid: 53845ee1-bf9b-2a62-28ff-d7b1cd2348c0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\MOO_SharTemple_AD_HQ_Mural.lsj
Synopsis:
There is a big rounded mural / mosaic in HQ in Shar temple. Looks like it the image is Justiciars marching FUR_SHA_SharOathInscription_A

0:0 - *In darkness, truth. In shadows, justice. In the Dark Lady's name - always.*
uid: f7b60a33-12bd-b502-0a6b-46dec8b758eb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_Mausoleum_AD__KethericExperiment1.lsj
Synopsis:
Bone sculptures that Ketheric have built when turning to Myrkul during his containment in Thorm's mausoleum. Since he used material at hand some if not many of these are actually Thorm family members of the past generations. This one looks like a dozen or so skulls connected together in a circle with bones like candles sticking from the top.

0:0 - *The ancestors of Ketheric Thorm, arranged into macabre totems - but why?*
uid: 7cd824fd-94e5-dca6-4a5e-1a19a93db064
- 0 Check flag(s) (Global):
   true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL
=== END NODE ===

0:0 - *A totem dedicated to Myrkul. Ketheric Thorm ransacked the graves of his ancestors to honour his new god.*
uid: b9fddbfe-f73a-f0e6-957b-a8b0c51be5a0
- 0 Check flag(s) (Global):
   true - SHA_Mausoleum_State_PassedMyrkulReligionCheck - Player recognizes Myrkul's symbol in the mausoleum.
=== END NODE ===

0:0 - *Ancient bones, disturbed from their final rest to form a bizarre sort of artwork. But by who, and why?*
uid: cb0c38ff-ab84-76be-6a10-9345481be841
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_Mausoleum_AD__KethericExperiment2.lsj
Synopsis:
This is the totem about human size with the base of pyramid build from skulls and the top of 3 skulls built inside the circle

0:0 - *Ketheric Thorm dishonoured the very bones of his ancestors to make this totem to Myrkul.*
uid: 719b90dd-29d2-ebab-a212-c58833ccdeb6
- 0 Check flag(s) (Global):
   true - SHA_Mausoleum_State_PassedMyrkulReligionCheck - Player recognizes Myrkul's symbol in the mausoleum.
=== END NODE ===

0:0 - *Ketheric Thorm's ancestors, desecrated and arranged into foul artworks. But why?*
uid: 8cf1c4a6-82d3-d8ee-e0e0-9a8f1a98d1e1
- 0 Check flag(s) (Global):
   true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL
=== END NODE ===

0:0 - *Reclaimed bones, turned into strange effigies. Their meaning is lost on you.*
uid: cffd75f1-a217-be03-bd90-ada4c0dd2798
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_Mausoleum_AD__KethericExperiment3.lsj
Synopsis:
Same as above

0:0 - *Ketheric Thorm's forebears. He defiled their remains so he could pay homage to Myrkul.*
uid: 205f886b-64c6-d7ca-3f69-d7604c6ef34d
- 0 Check flag(s) (Global):
   true - SHA_Mausoleum_State_PassedMyrkulReligionCheck - Player recognizes Myrkul's symbol in the mausoleum.
=== END NODE ===

0:0 - *Exhumed bones, put on display with a profane flair of artistry.*
uid: 971dceab-a9af-0ab3-ae04-b2530248018f
=== END NODE ===

0:0 - *Ketheric Thorm's forebears. He defiled their remains to make this effigy. But to what end?*
uid: a865e123-fbdd-83b9-0397-37c5bdbb8d55
- 0 Check flag(s) (Global):
   true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_SharTemple-SneakTrial_AD_SharFacedPillar_01.lsj
Synopsis:
A pillar with Shar's face and a bit runic figures-drawings. Iti s placed in the final room of Soft step trial where player picks up his reward

0:0 - A pillar dedicated to Shar.
uid: ff2b0a71-6253-3deb-0555-9ab23defd4ef
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_SharTemple-SneakTrial_AD_SharranSoftStepPlaque_01.lsj
Synopsis:
A Sharran plaque at the end of Soft step trial

0:0 - *A soft step is better than any armour.*
uid: 6060a434-35ad-1b53-04f8-0903266720c3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_SharTemple-SneakTrial_AD_SharranSoftStepPlaque_02.lsj
Synopsis:
A Sharran plaque at the end of Soft step trial

0:0 - *To be unseen is to be welcomed everywhere.*
uid: 10834929-bb86-e2f1-7f16-ef4b766a7818
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_SharTemple-SneakTrial_AD_SharranSoftStepPlaque_03.lsj
Synopsis:
A Sharran plaque at the end of Soft step trial

0:0 - *Seek no permission - take all that benefits you.*
uid: 0435c70e-555a-09bf-8427-f05b8ea70497
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\SHA_SharTemple-SneakTrial_AD_SharranSoftStepPlaque_Broken_01.lsj
Synopsis:
A Sharran plaque at the end of Soft step trial broken in desperation or crumbled because of time

0:0 - *A plaque that once bore the teachings of Lady Shar - but now unreadable.*
uid: 434ab15c-dcda-2f65-d2c3-8e0e264df13a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_Masonry_AD_MasonApprentice_01.lsj
Synopsis:
There are two skeletons pinned on stakes vertically by Justiciars. They were the apprentices of Mason and now "reside" near the entrance to Masonry

0:0 - *Let this be a warning - those who defy Shar's will shall suffer darkness without her blessing.*
uid: 39cf91a4-5213-7ed5-a360-7aa40d3ece8e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone1.lsj
Synopsis:
Solo grave in SCL

0:0 - *In Memory of Kaela Bellsworth; thrice married, thrice widowed, always smiling.*
uid: 6e7b4d98-c5a5-8163-6302-fcbac7a4ee73
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone10.lsj
Synopsis:
Trio of grouped graves in SCL (9-11) Maybe family?

0:0 - *Here lies Michaeus
Taken before his time*
uid: b0e02556-d1b6-814b-998c-d70975f83046
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone11.lsj
Synopsis:
Trio of grouped graves in SCL (9-11) Maybe family?

0:0 - *Here lies a nameless foundling
May he know peace at last*
uid: 6aa48987-81e5-dc53-8c4d-da5e026b7434
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone12.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies faithful Jamie, the love of all our lives*
uid: 523e9e4e-df4f-4e4f-5e2e-654acf6a2512
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone13.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies the best smith in Reithwin
Our swords will never slice as true*
uid: 6ba650e8-6cdc-5827-a7a9-66f32bb488db
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone14.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Kallister Freeclaw, legendary brawler. Died in his sleep, to the surprise of many.*
uid: b44514d8-b302-e901-b678-6483fa3f44f6
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone15.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Thomasin Feverbreaker, midwife and wise woman.*
uid: 5a4d14d6-896f-1c29-16f5-404eccd84aa6
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone16.lsj
Synopsis:
Tombstone epitaph

0:0 - *Behold the glorious remains of Draven Mistbrook; poet, epicure, romantic and medium. He should have lived to be a thousand.*
uid: 7fa87b59-8df6-864a-7fc1-f53d9e65c61f
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone17.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here lies Brunnt Hallow, man of few words.*
uid: cfea642e-6d15-acbe-5098-c18190c6b0f1
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone18.lsj
Synopsis:
Tombstone epitaph

0:0 - *In Memory of Warrick Marsh, dearly missed by both of his wives.*
uid: d0d74d49-ff8e-0ad4-3a8f-0f3cd700ddf7
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone19.lsj
Synopsis:
Tombstone epitaph

0:0 - *Here rests Violet Goldhammer, beloved singer. May her voice live on in our memories.*
uid: 6cedf97b-2a0d-b62e-5be4-c492c7498a39
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone2.lsj
Synopsis:
Solo grave in SCL

0:0 - *Here lies Bronnick Larrow, blacksmith of renown. May he make iron sing in the afterlife.*
uid: 1b433843-379b-52a8-e001-6ab6f0eb794f
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\GeneratedNarratorADs\TWN_SCLCemetery_AD_HouseOfHealing_Gravestone20.lsj
Synopsis:
Tombstone epitaph

0:0 - *Dedicated to Hugo Hobbs, cobbler. Hobbs the Cobbs to his friends.*
uid: 1aee913a-6848-6665-8d3f-7d94db3c934e
Node context: Name only features on this tombstone - pronunciation can be whatever feels natural.
=== END NODE ===