File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GEB_DEN_AD_SawWildshapeOrSummon.lsj
Synopsis:
Generic. Reaction in the Druid Grove to wildshapes/summons that normally ellicit an agitated reaction. Here people are more relaxed since they're used to it, given their surrounds. Note that these are not applicable for druid npcs.

0:0 - Can I pet you, or are you a druid? Do druids like pets?
0:1 - If only I could turn into something like that.
0:2 - I wish I had one of those.
uid: 10c8ec43-9944-41de-88cf-7fe9bd6ea915
- 0 Check flag(s) (Tag):
   true - KID - Behaviour Tag (KID tooltip)
=== END NODE ===

0:0 - What do we have here? Another druid spy?
0:1 - Can't go three paces around here without bumping into an animal...
0:2 - A druid, are you? I know you're in charge - no need to show off.
1:0 - You'd best stay friendly, beast.
1:1 - Quite the creature. Or are you a druid in disguise?
1:2 - Wouldn't want to bump into you in a dark wood.
uid: d84b3d4e-06a2-4226-8135-b2b4735e417b
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_InvestigationSuccess.lsj
Synopsis:
A character's response to successfully finding a hidden object, door, etc.

0:0 - Hey now - what's that?
0:1 - Spotted something.
0:2 - What have we here?
0:3 - Check it out.
0:4 - What's that there?
uid: 11f4098f-3f5a-e0cf-f8c5-a3148f671b84
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Interesting.
0:1 - What is that?
0:2 - Curious.
0:3 - I found something.
0:4 - What's this?
uid: 19c41702-5479-7b46-0442-e73daf54e570
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Hmm. What do we have here?
0:1 - I wonder how long this went overlooked?
0:2 - Something's here. Almost missed it.
0:3 - What's this?
0:4 - Hidden away - but not hidden well enough.
uid: 2748ecdb-605c-caae-0ac4-c173dc9fdcbd
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - What's this?
0:1 - Gotcha.
0:2 - He-llo.
0:3 - What's that now?
0:4 - C'mere you.
uid: 8c8344a9-3e05-35a8-7db7-72669365fc57
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Well now, what have we here?
0:1 - Well hello there.
0:2 - Hmm, what could you be?
0:3 - What's that I spy?
0:4 - Ah, interesting.
uid: abaeba4d-9ac8-33c4-8dbe-cfbede29cc04
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - I spy with my little eye...
0:1 - Something hidden - but not from me.
0:2 - Methinks I spotted something.
0:3 - What's that over there?
0:4 - Intriguing.
uid: bab85b62-32cc-6c6f-52b2-0d7da566c3c3
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Think I found something.
0:1 - Look at that.
0:2 - Glad that caught my eye.
0:3 - Hiding in plain sight.
0:4 - Better take a closer look.
uid: c82e0cec-759a-64f0-0f9a-3cb045e40ef2
- 0 Check flag(s) (Tag):
   true - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_InvestigationSuccess_Trap.lsj
Synopsis:
Generic PAD triggered when succeeding an Investigation check in vicinity of a trap object.

0:0 - It's a trap. And a nasty one at that.
0:1 - A devious little trap.
0:2 - Hello, you wicked little thing.
1:0 - A trap... So much for the art of hospitality.

1:1 - Traps! One always has to be on the alert.
1:2 - Traps, eh? I've a feeling I'm not very welcome here.
2:0 - Place is trapped.

2:1 - Someone's rigged this place to the teeth.
2:2 - Go lightly; I spot a trap.
3:0 - Keep your wits. The place is trapped.

3:1 - Trap. Step carefully.
3:2 - Steady - I've detected a trap.
3:3 - A trap. Make every step count.
4:0 - Looks like a trap. Best tread carefully.
4:1 - A trap. Better give it a wide berth.
4:2 - A trap. Better watch my step.
5:0 - Watch it - trap ahead.

5:1 - Trap. Watch your step.
5:2 - Slow up - I've spotted a trap.
5:3 - Trap! Be careful...
6:0 - Careful, there's a trap here.
6:1 - This place is trapped.
6:2 - Stay alert - that's a trap.
6:3 - Go slowly, this place is dangerous.
uid: 4789c027-698e-44a7-898f-6a714451f4fc
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PAD_CrimeAgainstPartOfTheTeam.lsj
Synopsis:
|A party member that has been recruited, but that is currently not in the party, was the victim of a crime committed by a party member (e.g. a player attacks a non-recruited origin in camp). Since they don't react while they are in party, they cannot react too strongly when not in the party for consistency. They will play this AD instead.|

0:0 - Think you're funny, do you?
1:0 - Chk. Enough.
1:1 - Watch yourself.
1:2 - Pull yourself together before I pull you apart.
2:0 - Really?
2:1 - Stop it!
2:2 - Get off!
3:0 - Stop that!
4:0 - I hope that was an honest mistake.
4:1 - Inappropriate.
4:2 - Do I need to keep my good eye on you?
5:0 - Hey now! What's that all about?
5:1 - Easy does it, soldier.
5:2 - C'mon now, knock that off.
6:0 - I would not like to end our acquaintance in violence. But that does not mean I won't.
7:0 - You would wrong an ally? Shameful.
8:0 - Cross me again, and I will end you.
8:1 -
9:0 - HEY! Hands off the hamster.
10:0 - I feel the urge to perform in the middle of the night - right by your bedroll.
10:1 - Fun fact - musical instruments can also be used to murder.
10:2 - I've come up with a ballad about you - it's called the 'Festering Worm'
11:0 - I'd break you in two... if you were worth it.
11:1 - Move along, little bug.
11:2 - You really don't want to make me angry.
11:3 - ROAAAAR!
12:0 - I am blessed to be here - stop making me question that.
12:1 - You are fortunate I worship one of the kinder gods of the realm.
12:2 - Grant me patience...
13:0 - I worship a god who cares not for you. Remember that.
13:1 - If you've been sent to test me - it's working.
13:2 - Grant me patience...
14:0 - You do not wish to irritate me - or the one I serve.
14:1 - If you're going to torment me, at least try harder.
14:2 - Away, insect.
15:0 - Enough of that - we need to be in fighting shape.
15:1 - Remind me why I allied with you?
15:2 - I'll be at your back in our next fight. Remember that.
16:0 - Bold actions for someone in fireball distance.
16:1 - If I could cast Wish right now, you'd be an ant forever.
16:2 - It is unwise to irritate someone who can command the Weave.
17:0 - I made a pact for great power - only to end up here. With you.
17:1 - I call upon you, gracious patron, to rid me of this worm.
17:2 - I wonder... Could I make a pact to rid myself of you?
18:0 - Do not incur nature's wrath, fool.
18:1 - Nature can be both kind - and cruel. Remember that.
18:2 - You're being a real thorn in my side.
19:0 - Such childishness does not become allies.
19:1 - What, exactly, was the point of that?
19:2 - I am trained to embody eternal patience. You are pissing me off.
20:0 - You know I can set you, and possibly myself, on fire, right?
20:1 - Don't make me use my magic - not even I know what will happen.
20:2 - I accidentally summoned an imp like you once.
21:0 - Stop being such a pain in the scales.
21:1 - If my ancestors were here, they would eat you alive - literally.
21:2 - Don't make me burn you to a crisp.
22:0 - You know I can stab you in your sleep, right?
22:1 - Wyvern, Assassin's blood - oh, I'm just listing all the poisons I know.
22:2 - There are sixteen different ways I could really hurt you right now.
23:0 - You tempt me to break my oath, whelp.
23:1 - I fight for justice - and will not hesitate to execute it.
23:2 - Stray from the path, and I will correct you.
24:0 - You do not wish to incur my vengeance. I guarantee you.
24:1 - I punish evil and minor annoyances equally.
24:2 - I am not known for my patience.
25:0 - I have already broken my oath. I'll happily break you as well.
25:1 - Do you wish for death?
25:2 - I am not known for my patience.
26:0 - Do you mind?
26:1 - Stop that.
26:2 - Enough already.
26:3 - My patience is wearing.
26:4 - Surely you have something better to do.
uid: 6ad94e76-a4a5-40eb-846d-e8141e3594f9
Node context: slightly annoyed
- 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0:1 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0:2 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PAD_Mimic_Revealed.lsj
Synopsis:
Mimics use shapeshifting to pass as an ordinary object (like a chest or a door). This dialog is a generic AD after players succeed a perception check. They do not identify a mimic specifically, only a shapeshifted creature before interacting with it. As of 01.09.2021 was decided that the mimic-chest will stay a chest after being revealed. A vfx will be used and this AD. NOTE: mimic theoreticall can be any inanimate object, not only a chest.

0:0 - A poor imitation. I see you, you sneaky little shapeshifter.
1:0 - My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.
2:0 - Come out, come out, little mimic...
3:0 - Look there - that fool beast thinks to ambush us.
4:0 - A shapeshifter, lying in wait. It won't get the drop on me.
5:0 - A monster masquerading as furniture. Clever.
6:0 - That is not what it seems. I see you, shapeshifter.
uid: 8f5de719-445e-4ea8-9b93-a51b9558eff9
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PAD_Mimic_Surprised.lsj
Synopsis:
Triggered when surprised by a Mimic. This does not trigger if the player was successful in their perception check.

0:0 - Yes, yes. I'd hide my true form if I looked like you, too.
1:0 - Another mimic! You'd think I'd get better at spotting the damned things.
2:0 - Another mimic! Aw, look at all those teeth.
3:0 - Damnable mimic.
4:0 - Bloody mimics. More fool me for taking things at face value.
5:0 - Fool me once, shame on you. Fool me twice, and - wait, how's it go, again?
6:0 - Eat me once, shame on you. Eat me twice - WATCH IT!
7:0 - Must we beat every stick of furniture into submission?
8:0 - Another mimic. Damnable things.
9:0 - Down, Mimic. Heel! Straj - why do they not obey me?
10:0 - Another damned mimic.
uid: 5bb26954-9e91-7e9d-c5b7-e9e64e339f2c
Node context: Karlach: Like seeing a cute baby. Minthara: as if trying to order around an unruly dog
- 0:0 Tag: Minthara -
=== END NODE ===

0:0 - Ugh. That creature was rather prettier in disguise.
1:0 - Gah! That's a frightful amount of teeth where there shouldn't be any.
2:0 - A mimic! Aww, baby!
3:0 - Duplicitous thing. I cannot suffer a liar.
4:0 - Hells, you can't trust anything, can you?
5:0 - A mimic? Damn - should've seen it coming.
6:0 - Down, beast! Minsc is too much of a mouthful for your kind.
7:0 - At least you had the decency not to disguise yourself as a tree.
8:0 - A mimic - hidden in plain sight.
9:0 - I have a way with mimics. Hold, creature! Hold! Why does it not listen?
10:0 - That thing - a monster hiding in plain sight.
uid: 6b0f0ef1-5a38-4a90-a628-a1c7d629ceba
Node context: Karlach: Like seeing a cute baby. Minthara: Increasing panic as she realises it's not listening to her - like she's talking to an unruly, violent dog
- 0:0 Tag: Minthara -
- 0 Check flag(s) (Global):
   false - GLO_Mimic_State_SurprisedOnce - Player was suprised at least once by a Mimic
- 0 Set flag(s) to (Global):
   true - GLO_Mimic_State_SurprisedOnce - Player was suprised at least once by a Mimic
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PAD_RevealedAmbush.lsj
Synopsis:
The player character points out that there are enemies preparing an ambush nearby

0:0 - Looks like an ambush.
0:1 - Prime spot for an ambush.
0:2 - I smell a trap.
uid: 2f50e79b-8440-c2dc-1f3d-8c1bc8534055
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PerceptionSuccess.lsj
Synopsis:
Player has spotted something hidden or interesting by succeeding a passive perception check.

0:0 - That's curious.
0:1 - Hmm... what's that?
0:2 - Something over there.
0:3 - That might be worth a look.
uid: 3beb679e-a804-a260-9f17-7c1acfd5729a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PerceptionSuccess_Trap.lsj
Synopsis:
Generic PAD triggered when succeeding an Perception check in vicinity of a trap object.

0:0 - A trap. Someone doesn't like visitors.
0:1 - Be careful, there are traps about.
0:2 - Traps. How considerate.
0:3 - Oh dear, someone's left a trap out for us.
1:0 - A trap... This place is more dangerous than I thought.
1:1 - A nasty surprise... Caution is warranted here.
1:2 - My, I had better be careful not to trigger that thing.
2:0 - Easy - this place is hungry for blood.
2:1 - This'll be fun.
2:2 - A trap! Time to dance.
2:3 - Hot foot, hot foot - place is trapped.
3:0 - A trap. Just as I expected.

3:1 - I've spotted a trap. Move with purpose.
3:2 - Take heed - I see a trap.
3:3 - Stay vigilant - there are traps here.
4:0 - A trap.

4:1 - Best avoid that trap.
4:2 - Looks like a trap there.
5:0 - A trap - watch it!

5:1 - A trap? So much for a warm welcome.
5:2 - Watch yourself - I spy a trap.
5:3 - Careful. There are traps about.
6:0 - Watch how you go - there's a trap.
6:1 - Step carefully - there's a trap.
6:2 - Trap! Be cautious.
6:3 - Be wary, this place is trapped.
uid: 8555a6cf-7768-4c63-9300-79299633d44a
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Generics\GLO_PlayerVocals.lsj
Synopsis:


0:0 - VO_SFX : Downed
0:1 - VO_SFX : Downed v2
0:2 - VO_SFX : Downed v3
0:3 - VO_SFX : Downed v4
uid: 00b38263-e202-2283-2c1b-b85d6b7a7449
Node context: Character is teetering between life and death. Laying on the ground, very hurt.(~0.5 - 1.5 sec)
> VO_SFX : Initial Downed
VO_SFX : Initial Downed v2 VO_SFX : Initial Downed v3 VO_SFX : Initial Downed v4


0:0 - SFX VO: Choke on smoke
uid: 53fa75b0-d524-752f-6a7f-20260c1457b1
Node context: Shocking on smoke sound
> SFX_VO: I took a deep breath - and ROARED.*

0:0 - VO_SFX : Spit
uid: 5ed87e71-85d0-c62f-57a0-978dc72f2b7f
Node context: Player Spits on someone
> VO_SFX : Downed VO_SFX : Downed v2 VO_SFX : Downed v3 VO_SFX : Downed v4

0:0 - VO_SFX : Initial Downed

0:1 - VO_SFX : Initial Downed v2
0:2 - VO_SFX : Initial Downed v3
0:3 - VO_SFX : Initial Downed v4
uid: a0019e17-3769-a01d-be0d-0a407a428815
Node context: Character gets hit so hard they drop to the ground, nearly dead. 1 step before death(~0.5 - 1.5 sec)
=== END NODE ===

0:0 - SFX_VO: I took a deep breath - and ROARED.*
uid: be8859e4-23ae-a93d-c79d-6e3848b2640e
Animation: Taking a deep breath and yelling at someone
Node context: The person infront of you is in shcok you are yelling to make the snap out of it
> VO_SFX : Spit


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_Spells_PAD_DominatedCharacterCombat.lsj
Synopsis:
Paladin PAD if they fight an undead they controlled previously after a long rest.

0:0 - You again? And I thought we were friends.
1:0 - Your time on this plane is at an end, creature.
2:0 - You turn on me... That's another oath broken. Ironic, in a way.
3:0 - You turn on me? Another oath broken. Ironic.
4:0 - Your time is at an end!
5:0 - Sorry, sugar, it's over between us.
6:0 - You turn on me? I should have left you to turn in your grave.
7:0 - And now you betray me? Another oath shattered, then.
8:0 - Disobedient dead. Return to the dirt!
9:0 - If you are so eager to be dead again, Minsc will make it so!
10:0 - That's it - you're done for now.
uid: 3531b70e-5682-4a26-83c5-fef8177732c9
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_PAD_Mirror.lsj
Synopsis:
Triggered when player clicks on a generic mirror in the game.

0:0 - Bounce light all you wish, little mirror. Minsc will only bounce it back!
0:1 - Boo, Minsc has something in his teeth. Would you mind...?
0:2 - Perhaps I should paint the rest of my skull. What say you, Boo?
uid: 06354cbd-cc81-4bb3-9192-ac5b4d016747
- 0:0 Tag: Minsc -
=== END NODE ===

0:0 - Looking magical, as always.
0:1 - Doth thy mirror crack?' Apparently not.
0:2 - No harm reflecting on one's appearance.
uid: 15bccde0-0847-4e07-9996-5c3492682f08
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - I am exquisite, as always.
0:1 - Not a hair out of place.
0:2 - Tsk. The sun is having an ill effect on my complexion.
uid: 1e62897d-f8b4-4e94-9501-5d6de301ae5a
- 0:0 Tag: Minthara -
=== END NODE ===

0:0 - The horns aren't so bad, I guess. Maybe a bit of wax could spruce them up.
0:1 - Hm. It's still me, I guess. Sort of.
0:2 - A man looks in, a devil looks back. I might never get used to it.

uid: 73d1ea95-ee2b-76f3-f629-876a41e3a05c
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll's Fiendish Form - |Wyll is in devil form|
=== END NODE ===

0:0 - That's me, all right.
0:1 - Not too worse for the wear.

0:2 - A bruise here, a scratch there. Nothing a good night's sleep couldn't cure.

uid: 8181fee9-31bf-4399-a0d0-ea5f489c8081
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 1:0 Tag: Wyll's Fiendish Form - |Wyll is in devil form|
=== END NODE ===

0:0 - Let's have a look at myself...
0:1 - Not bad - I've had better days. And worse ones.
0:2 - Still me - even after everything.
uid: a2d5dd8a-b9db-4959-8dbd-d253ad0b5bf7
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0:1 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:2 Tag: Halsin - |Halsin, shapeshifted or not|
- 0:3 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0:4 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0:5 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0:6 Tag: Minsc -
- 0:7 Tag: Minthara -
- 0:8 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - I see a warrior. A fighter. I see who I was born to be.
0:1 - A mirror. Riveting.
0:2 - Embrace pride, reject vanity. Especially when gazing at your own reflection.
uid: a50b973d-9a87-41fe-b7f6-beea86b30291
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - I don't need a reflection to know this looks fabulous.
0:1 - Hmm, yes... still nothing.
0:2 - Looking perfect as always. I assume.
uid: a843825d-2f32-4b93-892c-fe01af947a86
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - I can fawn over my face later.
0:1 - What good all this ethereal eladrin blood if I can still get pimples?
0:2 - This body can take a little more punishment yet.
uid: b9533ed3-3b3d-45bd-8907-a903e5376ec7
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - Better stop gazing at myself before someone accuses me of vanity...
0:1 - Not bad, all things considered.
0:2 - I've looked worse. But I've definitely looked better.
uid: c6e61d0c-8bb5-4a53-aa2a-4109b58f2c63
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - A touch weary, perhaps.
0:1 - More like my father, with each passing day.
0:2 - Not bad, for a druid of my vintage.
uid: fe100730-2eb9-4dcc-b03c-0fa60f54ded7
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_PAD_LowHealth.lsj
Synopsis:
A player character lost HP and is now low on health. Meant to draw the player's attention to this fact, so they heal the character.

0:0 - Heal me, damn you!
0:1 - Gods - it hurts.
0:2 - Urgh. That nearly ended me.
0:3 - I can't take much more...
0:4 - I need healing - now!
1:0 - Begone, death. You will not take me.
1:1 - Tsk'va. My injuries need tending.
1:2 - I will not fall before my time.
1:3 - I need healing.
2:0 - Weave save me. I can't take much more...
2:1 - Death can't have me. Not yet...
2:2 - I cannot die. Please, help me.
2:3 - Some healing for a wizard in need?
3:0 - A little help, please?
3:1 - I'm not going to last much longer...
3:2 - Fading fast. I need healing.
4:0 - I could use some healing.
4:1 - Hells. My time's running out.
4:2 - Ugh. This isn't good.
4:3 - I should get these wounds taken care of.
5:0 - Need some oil over here!
5:1 - Tune me up, quick!
5:2 - Won't last much longer like this.

5:3 - Soldier! I need your help!
6:0 - Agh! I think... this one is slowing me down...
6:1 - A rest... a potion... and all... will be well...
6:2 - Healing, cub. Lest I sit down for a rest and not rise again.
7:0 - The life is ebbing out of me. I need aid.
7:1 - I am close to my limit.
7:2 - I will perish without aid.
8:0 - Straj. A grievous wound.
8:1 - This is not how I die.
8:2 - I cannot take much more of this.
9:0 - Boo does his best to hold my wounds closed, but some healing might help.
9:1 - Hah, these wounds might have killed a lesser warrior! Although... that is a lot of blood.
9:2 - Healing, quickly, or Boo shall have to find another mount!
10:0 - I need healing.
10:1 - My wounds are too much to bear.
10:2 - I'm fading fast. I must heal.
10:3 - Hells. I need to hold on.
10:4 - Death's close at hand.
uid: bc09a8f9-f691-410c-8f9e-6e1f14e856b8
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_Drider_Vocals.lsj
Synopsis:


0:0 - Random
0:1 - Random
var2
0:2 - Random
var3
0:3 - Random
var4
0:4 - Random
var5
0:5 - Random
var6
0:6 - Random
var7
0:7 - Random
var8
uid: e3249b34-1637-8b32-cc26-5d4548f10a96
Node context: Bunch of random Vocals (long and short). Anger,Desperation,Exclamation,Mockery. 2 variations per emotion.
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_Djinni_Vocals.lsj
Synopsis:


0:0 - Buff
0:1 - Buff
v2
0:2 - Buff
v3
0:3 - Buff
v4
uid: 04949b8f-95c1-79b7-5cc6-d0e42e3a3185
Node context: Feeling Stronger better, When an ally casts a helping spell on you, feeling more confident, protected, reassured. This will be cast on party members and only the enemies will cast it between themselves so we can really nail the feeling of Ah! “nothing can stop me now” a little laugh can really sell it (~1-2 sec)
> Shout Shout
v2 Shout
v3

> Summon Summon
var 2


0:0 - Misty Step
0:1 - Misty Step
var2
0:2 - Misty Step
var3
0:3 - Misty Step
var4
uid: 058d79b8-b3b8-c6c7-0134-7fca73cb0026
Node context: Very much like with the dodge sound, in Misty step the Genie appears out of thin air, arms raised in grandeur, so somthing bragadocious to communicate this.
=== END NODE ===

0:0 - Shout
0:1 - Shout
v2
0:2 - Shout
v3
uid: 0604c394-58d2-9b5e-e0c2-6f529b7867e8
Node context: aggressive grunts and exerts in aniticipation of wanting to hit someone
> Idle Idle
var 2 Idle
var 3 Idle
var 4


0:0 - Recovered
0:1 - Recovered
V2
0:2 - Recovered
V3
0:3 - Recovered
V4
uid: 18d85b33-ceb4-b58b-aecc-0e254ac48eef
Node context: Character that is getting healed or recovered. Relief of pain

0:0 - Attack Critical
0:1 - Attack Critical
var 2
0:2 - Attack Critical
var 3
uid: 2732a77b-3723-f577-195c-b20521417277
Node context: Vocalization sounds when attacking with extra force for a critical hit, this is when an attack had dealt extra damage because of chance! Explosive energy. Angrier performance.(~0.5-1.5 sec).
> Hurt Hurt
var 2 Hurt
var 3 Hurt
var 4

> Hurt Critical Hurt Critical
var 2 Hurt Critical
var 3 Hurt Critical
var 4


0:0 - Idle
0:1 - Idle
var 2
0:2 - Idle
var 3
0:3 - Idle
var 4
uid: 2c98ed13-7c61-45d7-d767-7fcaa72c2b56
Node context: Bored grunts and exerts in anticipation of wanting to do anything.
=== END NODE ===

0:0 - Weak
0:1 - Weak
v2
0:2 - Weak
v3
0:3 - Weak
v4
uid: 3198eb88-93fb-ef13-09e5-04308a0e6467
Node context: Think stomach pains Like you go to your knee holding your stomach in pain. This vocalization will trigger on debuffs and negative statuses(~1-2 sec)
> Buff Buff
v2 Buff
v3 Buff
v4


0:0 - Laughter
0:1 - Laughter
v2
0:2 - Laughter
v3
0:3 - Laughter
v4
0:4 - Laughter
v5
0:5 - Laughter
v6
uid: 347c3736-c4e5-7e32-0b98-e01b1a6d4fc7
Node context: Character laughing, natural, joyful, Can have multiple variation on the type of laughter
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Effort
0:1 - Effort v2
0:2 - Effort v3
0:3 - Effort v4
0:4 - Effort v5
0:5 - Effort v6
0:6 - Effort v7
0:7 - Effort v8
0:8 - Effort v9
0:9 - Effort v10
0:10 - Effort v11
0:11 - Effort v12
uid: 35643bca-890b-1f03-9c4d-3a5638b47bc0
Node context: Open Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Summon
0:1 - Summon
var 2
uid: 3696745f-7c46-cb7a-9508-1e25345d7748
Node context: Some shout for when she summons her minions.
> Idle Idle
var 2 Idle
var 3 Idle
var 4


0:0 - Hurt
0:1 - Hurt
var 2
0:2 - Hurt
var 3
0:3 - Hurt
var 4
uid: 411279b3-7653-e0e7-0a00-b21bb2e3345c
Node context: light intensity grunt as as you get hit by a standard attackL
> Dodge Dodge
var 2 Dodge
var 3 Dodge
var 4


0:0 - Death
uid: 413f32ee-9b24-cb92-9da2-0229e5ce5f33
Node context: A long painful scream as you deperately breath your last breath A shout in surprise as the genie spins rapidly before disappearing
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Dying Deep Exhale
0:1 - Dying Deep Exhale
v2
0:2 - Dying Deep Exhale
v3
0:3 - Dying Deep Exhale
v4
0:4 - Dying Deep Exhale
v5
0:5 - Dying Deep Exhale
v6
uid: 4e73cdd4-263a-3e55-4ad0-39ec036b327e
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec Body experiences an accelerated withering effect. (~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Victory

0:1 - Victory v2
0:2 - Victory v3
0:3 - Victory v4
uid: 5434b255-38b0-19f0-0f94-232c9a5cd2d7
Node context: Celebratory laughter after killing the player
> Snore
zzZzz
Snore
zzZzz
v2 Snore
zzZzz
v3 Combat Vocals - Snore
zzZzz
v4


0:0 - Closed Mouth Effort
0:1 - ClosedMouth Effort v2
0:2 - Closed Mouth Effort v3
0:3 - Closed Mouth Effort v4
0:4 - Closed Mouth Effort v5
0:5 - Closed Mouth Effort v6
0:6 - Closed Mouth Effort v7
0:7 - Closed Mouth Effort v8
0:8 - Closed Mouth Effort v9
0:9 - Closed Mouth Effort v10
0:10 - Closed Mouth Effort v11
0:11 - Closed Mouth Effort v12
uid: 5af04ea3-837a-2e08-e062-f8f9be1421f5
Node context: Closed Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Locomotion
0:1 - Locomotion
var 2
0:2 - Locomotion
var 3
0:3 - Locomotion
var 4
uid: 63a9f01c-a024-3545-8dae-8795a2fb7e91
Node context: Cheeky grunts as if amused by the battle.
> Weak Weak
v2 Weak
v3 Weak
v4


0:0 - Falling
0:1 - Falling
v1
0:2 - Falling
v2
0:3 - Falling
v3
uid: 7a297711-682e-d5a8-938e-6c17489cb087
Node context: Sounds of falling from a high place, Scared but not in a panic. (~2-4 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - Loot
0:1 - Loot
var2
0:2 - Loot
var3
0:3 - Loot
var4
uid: 845d10e6-177e-aff5-cc9e-b11950f0ffca
Node context: A elongated expression of almost cheeky curiousity.
> Misty Step Misty Step
var2 Misty Step
var3 Misty Step
var4


0:0 - Laughter Maniacal
0:1 - Laughter Maniacal
v2
0:2 - Laughter Maniacal
v3
0:3 - Laughter Maniacal
v4
uid: 8b4899dd-fbed-c09a-366b-911aeaf0e5d9
Node context: Character manically laughing, insane and uncontrollable
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Dodge
0:1 - Dodge
var 2
0:2 - Dodge
var 3
0:3 - Dodge
var 4
uid: a9f20985-842f-04e7-729b-9cf0da2bb01a
Node context: Light effort grunt followed by a short burst of mocking laughter. Bragadocious and self-impressed laughter.
> Death
> Dying Burning Dying Burning
v2 Dying Burning
v3 Dying Burning
v4 Dying Burning
v5 Dying Burning
v6

> Dying Panic Fall Dying Panic Fall
v2 Dying Panic Fall
v3 Dying Panic Fall
v4 Dying Panic Fall
v5 Dying Panic Fall
v6

> Dying Freezing to Death Dying Freezing to Death
v2 Dying Freezing to Death
v3 Dying Freezing to Death
v4 Dying Freezing to Death
v5 Dying Freezing to Death
v6

> Dying Deep Exhale Dying Deep Exhale
v2 Dying Deep Exhale
v3 Dying Deep Exhale
v4 Dying Deep Exhale
v5 Dying Deep Exhale
v6


0:0 - Snore
zzZzz

0:1 - Snore
zzZzz
v2
0:2 - Snore
zzZzz
v3
0:3 - Combat Vocals - Snore
zzZzz
v4
uid: aef3d72f-d08b-ae9a-c124-2832372cd3f4
Node context: Peaceful muttering with occasional snoring sounds when the character is asleep(~2-4 sec)
> Effort Effort v2 Effort v3 Effort v4 Effort v5 Effort v6 Effort v7 Effort v8 Effort v9 Effort v10 Effort v11 Effort v12
> Closed Mouth Effort ClosedMouth Effort v2 Closed Mouth Effort v3 Closed Mouth Effort v4 Closed Mouth Effort v5 Closed Mouth Effort v6 Closed Mouth Effort v7 Closed Mouth Effort v8 Closed Mouth Effort v9 Closed Mouth Effort v10 Closed Mouth Effort v11 Closed Mouth Effort v12

0:0 - Dying Freezing to Death
0:1 - Dying Freezing to Death
v2
0:2 - Dying Freezing to Death
v3
0:3 - Dying Freezing to Death
v4
0:4 - Dying Freezing to Death
v5
0:5 - Dying Freezing to Death
v6
uid: afe86cb3-5cda-db26-e7f1-7cb381458126
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Dying Panic Fall
0:1 - Dying Panic Fall
v2
0:2 - Dying Panic Fall
v3
0:3 - Dying Panic Fall
v4
0:4 - Dying Panic Fall
v5
0:5 - Dying Panic Fall
v6
uid: bc6fae8f-7583-8f82-e20e-5360801f7bce
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Combat Begins
0:1 - Combat Begins
var 2
uid: c4114d25-8c0f-cd74-5343-5953fb62f93f
Node context: Combat begins.
> Attack Attack
var 2 Attack
var 3 Attack
var 4

> Attack Critical Attack Critical
var 2 Attack Critical
var 3


0:0 - Dying Burning
0:1 - Dying Burning
v2
0:2 - Dying Burning
v3
0:3 - Dying Burning
v4
0:4 - Dying Burning
v5
0:5 - Dying Burning
v6
uid: dce2a759-5ec9-c949-1cae-9efda1174d14
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Hurt Critical
0:1 - Hurt Critical
var 2
0:2 - Hurt Critical
var 3
0:3 - Hurt Critical
var 4
uid: eb999fca-0702-18dd-0a23-1a9ae09600d6
Node context: A higher intensity grunt and some groaning as you recover from the impact
> Dodge Dodge
var 2 Dodge
var 3 Dodge
var 4


0:0 - Attack
0:1 - Attack
var 2
0:2 - Attack
var 3
0:3 - Attack
var 4
uid: f2342d3c-1c49-5aca-e4e5-83e6dd0946c0
Node context: A high intensity effort as if throwing something heavy. A bemused effort sound as though it's easy for the Genie to wield power.
> Hurt Hurt
var 2 Hurt
var 3 Hurt
var 4

> Hurt Critical Hurt Critical
var 2 Hurt Critical
var 3 Hurt Critical
var 4



File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NGB_GetOutOfHere2.lsj
Synopsis:
Warning before attacking the player in a checkpoint.

0:0 - *You were warned about coming here. It seems you're about to be punished.*
0:1 - *It seems you've pushed your luck once too often.*
0:2 - *Your push for entry is angering those nearby. Now you'll pay the price.*
uid: bbbd8a42-2bd6-403a-9d55-03db62cde084
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NGB_GetOutOfHere1.lsj
Synopsis:
Warning when a non-speaking player approaches a checkpoint.

0:0 - *It seems you aren't allowed to be here. It might be wise to walk away.*
0:1 - *This area appears to be off-limits. Perhaps you should wander elsewhere.*
0:2 - *You're clearly not wanted here. Better find someplace more welcoming.*
uid: 6cb8e66e-0a17-4f70-920a-c4297529d887
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NGB_Default_Hostile.lsj
Synopsis:
An NPC has such a low attitude towards the player that they no longer want to talk to them until the player plies them with some gifts.

0:0 - *This individual doesn't seem particularly fond of you. Perhaps a gift would improve their sentiment.*
0:1 - *It seems this individual doesn't think very highly of you, but few can resist a well-timed gift...*
uid: 13d7ef36-b981-77be-9757-047a2f12ba60
> Would you accept a token of my good faith? How about something to smooth things over? I think I have just the things to make this right again.
> null

null
uid: 82ae4bd8-1e76-7c40-0f58-66ca507a0b51
Jump to another node

null
uid: 86b07c4f-1cc5-26e6-7d4e-1d1bb8775241
= TRADE =
> Leave.

0:0 - *You offer appears to be of interest - best make it a good one.*
0:1 - *Now's your chance to offer something worthwhile.*
uid: 8b792532-a239-a0d8-f6c1-0a6d225d0822
> null

0:0 - Leave.
uid: 9a883c97-3bd2-89f2-fb14-cc4848d6c534
=== END NODE ===

0:0 - Would you accept a token of my good faith?
0:1 - How about something to smooth things over?
0:2 - I think I have just the things to make this right again.
uid: c7e32b70-9fdd-e819-8e91-e6f08d1fb645
> *You offer appears to be of interest - best make it a good one.* *Now's your chance to offer something worthwhile.*


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NGB_BuyFromTrader.lsj
Synopsis:
|A player picks up an item owned by an NPC that's tagged as TRADER, from within their shop's ownership trigger. If the shopkeeper notices this, they'll ask whether you want to buy it (through this dialogue) rather than trigger a steal crime. -- This dialogue can also be triggered for silenced players, so write the player responses in terms of nodding/indicating agreement rather than explicit talking.|

0:0 - *The trader appears encouraged by your interest in this item. Though, of course, you'll need to pay for it.*
0:1 - *The trader has no problem with you inspecting these goods, so long as you're willing to pay for them.*
uid: 567debe1-2342-821c-eff3-7f29a9327ea5
> Trade.
> Leave.

0:0 - *The trader has no interest in selling that particular item, though you are welcome to purchase something else.*
0:1 - *Even traders have private property - it seems that item is not for sale.*
uid: 5b6aa1c4-6809-6fcf-3fdb-9f30b536f5d9
- 0 Check flag(s) (Object):
   true - GEB_ShopTrigger_State_NotForSale - Player tried to pick up an item in a trader's shop trigger that is not for sale.|
> View the trader's other wares.
> null

null
uid: 7bc05fc9-9af3-d335-2937-5e21b1959800
Jump to another node

null
uid: 7dd6245c-810b-b474-c1fb-0ee39f2e5bb0
= TRADE =
=== END NODE ===

0:0 - Leave.
uid: 83270c78-17d3-0d8d-ced2-8439c70d6771
=== END NODE ===

0:0 - Trade.
uid: cc3ec907-ee4a-2e10-e321-44f98e5cbd9c
> null

null
uid: e889dbd6-21e8-ec37-e749-aa169ef983e0
Jump to another node

0:0 - View the trader's other wares.
uid: ee6bfdcb-b4e5-56df-7afe-dce7369519c6
> null


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_WorldGlobe_B_PAD.lsj
Synopsis:
Line spoken when the character interacts with an astrolabe / armilarry sphere, mapping the celestial bodies. This could be placed anywhere in the game, so shouldn't refer to specific surroundings.

0:0 - Not just a world to explore, but an entire cosmos...
1:0 - Quite something, to hold the cosmos in your hands...
1:1 - A map of the celestial bodies. Beautiful, but not a patch on the real thing.
1:2 - A fine apparatus. Though not as beautiful as my own.
1:3 - Coliar, Karpri, Anadia... So many worlds still to travel. One day.
2:0 - Wouldn't mind knowing what else is out there.
2:1 - No thanks, I'm happy where I'm at.
2:2 - Makes me dizzy. Feet planted firmly on Faerûn, please.
3:0 - All those worlds among the stars, ripe for the Githyanki Empire's plucking.
3:1 - Realmspace is vast. Countless worlds to be mapped, kingdoms to be conquered.
4:0 - Boo! Can you see your house from here?
5:0 - So many worlds out there. You'd need a thousand lifetimes to see them all - more.
6:0 - Incredible, to think how many worlds exist beyond this tiny speck within a speck I call home.
6:1 - So many stars, so many mysteries yet to be discovered.
6:2 - So much we don't know, lingering in the furthest reaches of existence.
7:0 - One small world among the infinite.

8:0 - One of many worlds.

9:0 - Planets beyond our own, and planes beyond those. I have headaches enough on this little patch of earth, thank you.
10:0 - I read a story once of great fleets doing battle between the stars. I wish it were true.
11:0 - Imagine all that lies beyond the stars... even I feel small, in comparison.
12:0 - Toril, and whatever lies beyond the stars.
12:1 - It looks so small from here.
12:2 - Can hardly feel the spinning.

uid: a33d2f0d-5a9d-47b3-9a14-209c211aa87a
Node context: Gale: Reflective tone - this item embodies some of his ambition/eventual quest for godhood
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_WhatDidThatDo_AD.lsj
Synopsis:
the player has just activated something and hasn't seen the immediate effect

0:0 - I wonder what that did...
0:1 - What did that do?
0:2 - Hm - what was that?
uid: 02cd674b-60d2-4a3f-f16a-865b866ccc8c
Node context: curious; just activated something and didn't see an immediate result
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Telescope_PAD.lsj
Synopsis:
Character interacts with a generic telescope. Can be placed anywhere in the game, so the PAD shouldn't reference any specific surroundings.

0:0 - I never cared for spyglasses. Watching things from afar is hardly fun.
1:0 - No time for star-gazing. More's the pity.
2:0 - Big shiny eye.
3:0 - A simple spyglass. Unsophisticated but effective.
4:0 - Observe, Boo. Perhaps we shall see your miniature giant space mother, soaring across the skies.
5:0 - Useful for spying threats from afar, I suppose.
6:0 - Loved these things as a kid. I imagined so many stories in the spaces between stars.
7:0 - As if there were not dark and light enough down here to gaze at.
8:0 - Perhaps one day, we will learn to conquer the stars.
9:0 - What can I spy?
10:0 - I spy with my little eye... nothing of note, really.

uid: fe2e57af-6745-4aac-a1b9-fb0b1de388cd
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_StuffedBear_Standing_PAD.lsj
Synopsis:
Launched when player interacts with an item with one of the following root templates. DEC_GEN_StuffedBear_Standing_A_f8d74269-6a5c-461e-8907-2e1a7b18e1ca DEC_GEN_StuffedBear_Standing_B_8177353f-5beb-4120-85ec-a4fa261795ae DEC_GEN_StuffedBear_Standing_C_d760ca77-927c-4880-98a2-991926cdd2a3 First a skill check roll is done, then the AD is launched. Global flag GLO_TemplateUseSkillCheck_StuffedBear_Success can be used to check if the roll was successful

0:0 - Poor beast. It probably only wanted a cuddle.
0:1 - A fearsome hunter, reduced to this...
0:2 - Rawr
1:0 - Hi there, fella. I think I'll call you Giacomo.
2:0 - That's a big mama.
3:0 - A sizeable specimen. I'd have enjoyed slaying it, if not stuffing it.
4:0 - An ignoble end for a warrior. We should find some mighty stuffed prey for him to chew on.
5:0 - It must have been some task to stuff this thing, never mind kill it.
6:0 - Cheers to the taxidermist - must've taken ages to stuff.
7:0 - I doubt a bear this size went down without a fight.
8:0 - At least a bear will eat its kill - not put it on display like some stripling yearning for approval.
9:0 - Such a small specimen. Does such a beast truly warrant mounting as a trophy in this city?
10:0 - A tragedy. One of nature's creations, slain for vanity.
uid: 166f26ae-46a3-dd6a-fc16-b2ca79a8970c
Node context: Looking at a huge stuffed bear
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - It's big, but still young. Heavens help the hunter if its mother caught them.
1:0 - Must have been pretty young when it was killed, this cave bear. Rather sad, really.
2:0 - This one's not yet grown. Aw, poor thing.
3:0 - Too young to have put up a fight. This is no trophy - this is an embarrassment.
4:0 - Bah, baby teeth and an unmarked muzzle. Some coward killed this bear before it was yet grown.
5:0 - This bear was young, judging by the teeth. Juveniles aren't so impressive as trophies.
6:0 - This one was young. Doubt it put up much of a fight.
7:0 - A young cave bear - killed and stuffed before its teeth were fully grown.
8:0 - Better to find the hunter, and stuff them instead.
9:0 - Barely more than a cub. There is little sport in slaughtering children.
10:0 - Slain and stuffed. I would like to do the same to whoever's handiwork this is.
uid: cf17c028-6ebf-478b-a526-1581f58f0394
Node context: Looking at a huge stuffed bear
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0 Check flag(s) (Global):
   true - GLO_TemplateUseSkillCheck_StuffedBear_Success - Set to true when player succeeds skill check using a DEC_GEN_StuffedBear_Standing_ item
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_SpeakWithDead_Generic.lsj
Synopsis:
Generic narration for generic speak with deads. Narration because we cannot have every line spoken by every potentially dead NPC :(

0:0 - *The corpse remains silent.*
0:1 - *The corpse has nothing to say.*
0:2 - *The corpse does not respond.*
uid: 46425dd2-8b24-153c-405e-e52d8e46e9da
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_PaladinOathbreaker_PAD_BrokeOath.lsj
Synopsis:
Paladin players breaks their oath and reacts to it.

0:0 - Something's wrong. It feels like I've lost something?
1:0 - This sensation - I've lost something deep within me. Something vital.
2:0 - I feel... emptied. Like I've lost something important...
3:0 - Why do I feel like I've... lost something?
4:0 - What's this sensation? A piece of me, lost to the wind.
5:0 - I feel... I feel empty. Something's gone away from me.
6:0 - What's this? Feels like I've lost something...
uid: 4081b98e-3627-485b-a9dd-e500071b156a
Node context: Karlach: Disturbed
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Object):
   false - GLO_PaladinOathbreaker_Event_ObtainedRedemption - Player obtained their redemption.
=== END NODE ===

0:0 - There's that feeling again. Another oath broken.
1:0 - That sensation again. I have betrayed my oath.
2:0 - That feeling again - my oath. It's broken.
3:0 - That feeling... My oath is broken. Again.
4:0 - I - I can feel it. My oath, forsaken again.
5:0 - I can feel it. My oath is broken. Again.
6:0 - I know that feeling. My oath is forsaken once more.
uid: bbfd9ed0-e0f5-eebf-ed6b-d543169f10e1
Node context: Karlach: A little sad/ frustrated
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Object):
   true - GLO_PaladinOathbreaker_Event_ObtainedRedemption - Player obtained their redemption.
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_PAD_HagGruel.lsj
Synopsis:
Player has clicked on a bowl of Hag broth. It's not very tasty.

0:0 - That is foul.
0:1 - 'Swill' would be a compliment.
0:2 - Please no. I'll retch.
1:0 - Good gods, that's disgusting.
1:1 - Smells like a bugbear's morning breath. Best give this dish a wide berth.
1:2 - Not for me, thanks. I've seen more appetising fare strewn across the floor of a goblin abattoir.
2:0 - Huh. Kinda smells good.
2:1 - I'd try it.
2:2 - Frogsbreath, maybe?
3:0 - Repulsive.
3:1 - Rank slop.
3:2 - No.
4:0 - I cannot tell, Boo - is it stew gone bad, or the result of someone eating stew gone bad?
5:0 - Well that's my appetite gone for a while.
5:1 - Ugh. Looks like it's already been digested once or twice.
5:2 - Looks like it belongs in a latrine, not a bowl.
6:0 - I'll pass.
6:1 - That... that can't be food. Can it?
6:2 - No thank you.
7:0 - Ugh.
7:1 - Yuck.
7:2 - No thanks.
uid: c4b8ae50-76de-40d2-8fab-a4192b8a15b7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_PAD_CantTalk.lsj
Synopsis:
When the player tries to talk to an NPC but the player is mute (silenced/wildshaped/..)

0:0 - *You are unable to speak.*
uid: 6190fa4a-851d-4ac7-b1d0-4359e8969cc2
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_PAD_CannotUsePlayerChest.lsj
Synopsis:
In multiplayer, each player has their own chest at camp that only they can access. This is the 'this is not my chest' PAD that plays when you try to open another player's chest.

0:0 - That's not mine to open.
0:1 - This does not belong to me.
0:2 - That's not my chest.
uid: 654918f1-ad46-25b7-33fe-744221cf4ce4
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Harpy_Vocals.lsj
Synopsis:


0:0 - Combat Vocals - Hurt Critical
Uuugh!
0:1 - Combat Vocals - Hurt Critical
Uuugh!
var2
uid: 177515eb-dd25-069c-0ab3-dc41200c2942
> Combat Vocals - Dying
Ahhhhhhhhhh..... Combat Vocals - Dying
Ahhhhhhhhhh.....
v2 Combat Vocals - Dying
Ahhhhhhhhhh.....
v3 Combat Vocals - Dying
Ahhhhhhhhhh.....
v4


0:0 - Combat Vocals - Weak
aghhmmhh...
0:1 - Combat Vocals - Weak
aghhmmhh...
v2
0:2 - Combat Vocals - Weak
aghhmmhh...
v3
0:3 - Combat Vocals - Weak
aghhmmhh...
v4
uid: 2134d4cf-e098-4a01-6b32-9b4334dd4dbe
> Combat Vocals - Stand Up Effort
aggggmm...
Combat Vocals - Stand Up Effort
aggggmm...
v2 Combat Vocals - Stand Up Effort
aggggmm...
v3 Combat Vocals - Stand Up Effort
aggggmm...
v4


0:0 - Vocals - Movement
Hum, meancing snicker, sniffing

0:1 - Vocals - Movement
Hum, meancing snicker, sniffing
v2
0:2 - Vocals - Movement
Hum, meancing snicker, sniffing
v3
0:3 - Vocals - Movement
Hum, meancing snicker, sniffing
v4
uid: 301289eb-95e2-5951-691f-3c361151e1ac
> Vocal Misc - Laugh Vocal Misc - Laugh
v2 Vocal Misc - Laugh
v3 Vocal Misc - Laugh
v3


0:0 - Vocal Misc - Breaths
0:1 - Vocal Misc - Breaths
v2
0:2 - Vocal Misc - Breaths
v3
0:3 - Vocal Misc - Breaths
v4
uid: 4417b738-5b9c-4257-4573-2069ea01cee0
=== END NODE ===

0:0 - Vocal Misc - Laugh
0:1 - Vocal Misc - Laugh
v2
0:2 - Vocal Misc - Laugh
v3
0:3 - Vocal Misc - Laugh
v3

uid: 672dc965-adb8-2fec-d3c9-a7984243fabd
> Vocal Misc - Breaths Vocal Misc - Breaths
v2 Vocal Misc - Breaths
v3 Vocal Misc - Breaths
v4


0:0 - Combat Vocals - Dodge
Ha!
0:1 - Combat Vocals - Dodge
Ha!
v2

0:2 - Combat Vocals - Dodge
Ha!
v3
0:3 - Combat Vocals - Dodge
Ha!
v4
uid: 699d31e9-250f-8c4e-8d23-744dc113d98a
> Combat Vocals - Weak
aghhmmhh... Combat Vocals - Weak
aghhmmhh...
v2 Combat Vocals - Weak
aghhmmhh...
v3 Combat Vocals - Weak
aghhmmhh...
v4


0:0 - Combat Vocals - Dying
Ahhhhhhhhhh.....
0:1 - Combat Vocals - Dying
Ahhhhhhhhhh.....
v2
0:2 - Combat Vocals - Dying
Ahhhhhhhhhh.....
v3
0:3 - Combat Vocals - Dying
Ahhhhhhhhhh.....
v4
uid: 6c0bb202-0d3d-bb22-2633-4e783ca1b1b8
> Combat Vocals - Dodge
Ha! Combat Vocals - Dodge
Ha!
v2
Combat Vocals - Dodge
Ha!
v3 Combat Vocals - Dodge
Ha!
v4


0:0 - Combat Vocals - Hurt
Ugh!
0:1 - Combat Vocals - Hurt
Ugh!
var2
0:2 - Combat Vocals - Hurt
Ugh!
var3
0:3 - Combat Vocals - Hurt
Ugh!
var4
uid: 85729c7f-e8bf-32ef-77b9-771b1e2065ff
> Combat Vocals - Hurt Critical
Uuugh! Combat Vocals - Hurt Critical
Uuugh!
var2


0:0 - Combat Vocals - Agressive movement
ggggrrrghhh..

0:1 - Combat Vocals - Agressive movement
ggggrrrghhh..
v2
0:2 - Combat Vocals - Agressive movement
ggggrrrghhh..
v3

0:3 - Combat Vocals - Agressive movement
ggggrrrghhh..
v4
uid: a4d03c2c-05d6-ec95-84af-0dcefc994276
> Vocals - Movement
Hum, meancing snicker, sniffing
Vocals - Movement
Hum, meancing snicker, sniffing
v2 Vocals - Movement
Hum, meancing snicker, sniffing
v3 Vocals - Movement
Hum, meancing snicker, sniffing
v4


0:0 - Combat Vocals - Attack
Ah! Agh!
0:1 - Combat Vocals - Attack
Ah! Agh!
var 2
0:2 - Combat Vocals - Attack
Ah! Agh!
var 3
0:3 - Combat Vocals - Attack
Ah! Agh!
var 4
uid: c530a7b2-1d66-3f53-0098-79a2b8d88354
> Combat Vocals - Hurt
Ugh! Combat Vocals - Hurt
Ugh!
var2 Combat Vocals - Hurt
Ugh!
var3 Combat Vocals - Hurt
Ugh!
var4


0:0 - Combat Vocals - Stand Up Effort
aggggmm...

0:1 - Combat Vocals - Stand Up Effort
aggggmm...
v2
0:2 - Combat Vocals - Stand Up Effort
aggggmm...
v3
0:3 - Combat Vocals - Stand Up Effort
aggggmm...
v4
uid: d67e9523-b646-f10c-0e80-2a6bbfa0df78
> Combat Vocals - Agressive movement
ggggrrrghhh..
Combat Vocals - Agressive movement
ggggrrrghhh..
v2 Combat Vocals - Agressive movement
ggggrrrghhh..
v3
Combat Vocals - Agressive movement
ggggrrrghhh..
v4



File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Hag_Vocals.lsj
Synopsis:


0:0 - Victory

0:1 - Victory v2
0:2 - Victory v3
0:3 - Victory v4
uid: 01d0b446-3d98-f5bd-8387-80bba754138e
Node context: When combat has completed evil laugh .(~1-2 sec)
> Snore
zzZzz
Snore
zzZzz
v2 Snore
zzZzz
v3 Combat Vocals - Snore
zzZzz
v4


0:0 - Idle Peace 02

0:1 - Idle Peace 02
v2
0:2 - Idle Peace 02
v3
0:3 - Idle Peace 02
v4
uid: 043159e1-f038-1148-7d96-a7b37a2ecc5a
Node context: Bored, sniffing the air, (wild tracks are fine) please refer to Idle Peace 02 video

0:0 - Hurt Critical
0:1 - Hurt Critical
var2
0:2 - Hurt Critical
var3
uid: 05f3dc97-4ccc-c8a3-294d-94f76a182c1c
Node context: Vocalization sounds when being hurt from a critical strike. Double the pain (~0.5-1.5 sec)
> Dying Dying
v2 Dying
v3 Dying
v4 Dying
v5 Dying
v6

> Dying Burning Dying Burning
v2 Dying Burning
v3 Dying Burning
v4

> Dying Panic Fall Dying Panic Fall
v2 Dying Panic Fall
v4 Dying Panic Fall
v5

> Dying Freezing to Death Dying Freezing to Death
v2 Dying Freezing to Death
v3 Dying Freezing to Death
v4

> Dying Deep Exhale Dying Deep Exhale
v2 Dying Deep Exhale
v3 Dying Deep Exhale
v4


0:0 - Dodge
0:1 - Dodge
v2

0:2 - Dodge
v3
0:3 - Dodge
v4
uid: 06834d25-dd9c-772a-d2d2-db2dd0d87aa8
Node context: Short mocking laugh, and some "Huuh," "Haah" as if trying to frustrate the opponent striking at them. (~1-1.5 sec)
> Weak Weak
v2 Weak
v3 Weak
v4


0:0 - Recovered
0:1 - Recovered
V2
0:2 - Recovered
V3
0:3 - Recovered
V4
uid: 0896ad94-9723-e322-4bbb-00bb0ec4aee9
Node context: Character that is getting healed or recovered, after being healed or stabilized from dying. Relief of pain
=== END NODE ===

0:0 - Dying Panic Fall
0:1 - Dying Panic Fall
v2
0:2 - Dying Panic Fall
v4
0:3 - Dying Panic Fall
v5
uid: 191b765a-73af-d8ab-8691-0d1f4d27274b
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Laughter
0:1 - Laughter
v2
0:2 - Laughter
v3
0:3 - Laughter
v4
0:4 - Laughter
v5
0:5 - Laughter
v6
uid: 2a331d58-54f7-d134-e035-63109786ec62
Node context: Evil, please refer to Idle Peace 03 video
> Idle Peace 01
Idle Peace 01
v2 Idle Peace 01
v3 Idle Peace 01
v4


0:0 - Diminuo te!
0:1 - Diminuo te!
v2
0:2 - Diminuo te!
v3
uid: 3fd6e12e-9c43-c947-131e-5f2975b6c456
Node context: I shatter you!
> Mortem tuum sum! Mortem tuum sum!
v2 Mortem tuum sum!
v3


0:0 - Obedi me!
0:1 - Obedi me!
v2
0:2 - Obedi me!
v3
uid: 466dbed6-4dc4-781c-79d8-d07cd2109ceb
Node context: Obey me!
> Maior, fortior! Maior, fortior!
v2 Maior, fortior!
v3


0:0 - Weak
0:1 - Weak
v2
0:2 - Weak
v3
0:3 - Weak
v4
uid: 47638a94-1b7a-17b5-acf0-4b6e247b658c
Node context: Think stomach pains Like you go to your knee holding your stomach in pain. This vocalization will trigger on debuffs and negative statuses(~1-2 sec)
> Shout Shout
v2 Shout
v3


0:0 - Falling
0:1 - Falling
v1
0:2 - Falling
v2
0:3 - Falling
v3
uid: 48e5113c-e819-87df-dd37-29254a618fa6
Node context: Sounds of falling from a high place, Scared but not in a panic. (~2-4 sec)
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Shout
0:1 - Shout
v2
0:2 - Shout
v3
uid: 4c6308c7-836d-3878-669f-4ca45071f938
Node context: Shout mid-action, while casting a spell or battle cry.(~2-3sec)
> Victory
Victory v2 Victory v3 Victory v4


0:0 - Idle Peace 01

0:1 - Idle Peace 01
v2
0:2 - Idle Peace 01
v3
0:3 - Idle Peace 01
v4

uid: 4cb5f5b1-50d9-a19b-f435-e6fd2f004873
Node context: Frustrated at the fly, please refer to Idle Peace 01 video
> Idle Peace 02
Idle Peace 02
v2 Idle Peace 02
v3 Idle Peace 02
v4


0:0 - Run Combat
0:1 - Run Combat
v2
0:2 - Run Combat
v3
0:3 - Run Combat
v4
uid: 53e2983b-b5bc-2770-169b-816c87ebb25b
Node context: Frustrated exhales, prey is just a centimeter away, animalistic

0:0 - Attack
0:1 - Attack
var 2
0:2 - Attack
var 3
0:3 - Attack
var 4
0:4 - Attack
var 5
0:5 - Attack
var 6
uid: 5af2091c-1989-db14-59d2-b6236b8ca8b8
Node context: Short effort sound when attacking fast and strong(~0.5-1 sec)
> Attack Critical
Attack Critical
var2 Attack Critical
var3


0:0 - Hurt
0:1 - Hurt
var2
0:2 - Hurt
var3
0:3 - Hurt
Ugh!
var4
uid: 6c0d8dee-9d06-cbb3-1f2c-d531c50dcb32
Node context: Vocalization sounds when being hurt. This can happen from an attack or from the environment(~0.5-1 sec)
> Hurt Critical Hurt Critical
var2 Hurt Critical
var3


0:0 - Effort
0:1 - Effort v2
0:2 - Effort v3
0:3 - Effort v4
0:4 - Effort v5
0:5 - Effort v6
0:6 - Effort v7
0:7 - Effort v8
uid: 773e1f44-735c-ee48-86b4-b24a0574bbaa
Node context: Short strenuous effort.Short effort of jumping off or climbing up a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Dying
0:1 - Dying
v2
0:2 - Dying
v3
0:3 - Dying
v4
0:4 - Dying
v5
0:5 - Dying
v6
uid: 7e55bfa0-a6ba-08cc-6957-a402acec471f
Node context: Vocalization sounds when dying(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Cuckles
0:1 - Cuckles
v1
0:2 - Cuckles
v2
0:3 - Cuckles
v3
0:4 - Cuckles
v4
0:5 - Cuckles
v5
uid: 82f5ce3a-d4ce-27f7-f22d-925c05ec3644
Node context: Menecing Evil
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6


0:0 - Dying Deep Exhale
0:1 - Dying Deep Exhale
v2
0:2 - Dying Deep Exhale
v3
0:3 - Dying Deep Exhale
v4
uid: 85cd424a-94f2-22e4-3af3-c5512f8c6a93
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Run Peace
0:1 - Run Peace
v2
0:2 - Run Peace
v3
0:3 - Run Peace
v4
uid: 870af76e-f86c-dc5e-7a3a-1c301c938795
Node context: Smoker's wheeze
> Walk Peace Walk Peace
v2 Walk Peace
v3 Walk Peace
v4


0:0 - Dying Burning
0:1 - Dying Burning
v2
0:2 - Dying Burning
v3
0:3 - Dying Burning
v4
uid: 972bd2cb-2ec8-0de6-cfd5-3741f29014c9
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Mortem tuum sum!
0:1 - Mortem tuum sum!
v2
0:2 - Mortem tuum sum!
v3
uid: a01ca902-988b-ecf4-7ddb-f39c17f48ae1
Node context: I am your death!
> Obedi me! Obedi me!
v2 Obedi me!
v3


0:0 - Dying Freezing to Death
0:1 - Dying Freezing to Death
v2
0:2 - Dying Freezing to Death
v3
0:3 - Dying Freezing to Death
v4
uid: b8931d62-3354-e587-03f1-ff2cee5b83c4
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Attack Critical

0:1 - Attack Critical
var2
0:2 - Attack Critical
var3
uid: c98336b3-5193-a242-4253-8c5a9cf1baff
Node context: Vocalization sounds when attacking with extra force for a critical hit, this is when an attack had dealt extra damage because of chance! Explosive energy. Angrier performance.(~0.5-1.5 sec)
> Hurt Hurt
var2 Hurt
var3 Hurt
Ugh!
var4


0:0 - Walk Peace
0:1 - Walk Peace
v2
0:2 - Walk Peace
v3
0:3 - Walk Peace
v4
uid: cbf0af83-9774-65e1-6629-603e4b441395
Node context: Curious but effortless exertion
> Run Combat Run Combat
v2 Run Combat
v3 Run Combat
v4


0:0 - Invoco te!
0:1 - Invoco te!
v2
0:2 - Invoco te!
v3
uid: cc51bf37-a526-2742-4119-560b28aa1f38
Node context: I summon you!
> Vis medicatrix! Vis medicatrix!
v2 Vis medicatrix!
v3


0:0 - Snore
zzZzz

0:1 - Snore
zzZzz
v2
0:2 - Snore
zzZzz
v3
0:3 - Combat Vocals - Snore
zzZzz
v4
uid: daa04a8c-afed-f570-f30f-5b70121a86eb
Node context: Peaceful muttering with occasional snoring sounds when the character is asleep(~2-4 sec)
> Effort Effort v2 Effort v3 Effort v4 Effort v5 Effort v6 Effort v7 Effort v8

0:0 - Maior, fortior!
0:1 - Maior, fortior!
v2
0:2 - Maior, fortior!
v3
uid: dd75769b-4cf6-92c0-6cb1-4b93b002e0f3
Node context: Greater, stronger!
=== END NODE ===

0:0 - Vis medicatrix!
0:1 - Vis medicatrix!
v2
0:2 - Vis medicatrix!
v3
uid: efe60068-202b-3ece-eb03-d4d3682f9952
Node context: Healing power!
> Diminuo te! Diminuo te!
v2 Diminuo te!
v3


0:0 - Veni et iuva me!
0:1 - Veni et iuva me!
v2
0:2 - Veni et iuva me!
v3
uid: f4a3a30a-7f59-26f2-a73c-acc5ebd3deba
Node context: Come and aid me!
> Invoco te! Invoco te!
v2 Invoco te!
v3



File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Goblin_CombatVocals.lsj
Synopsis:


0:0 - Climb up v1
0:1 - Climb up v2
0:2 - Climb up v3
uid: 005b22e9-9fb9-b049-a8a9-4f723f0265db
Node context: Effort sounds of clibming up
> Jump down v1 Jump down v2 Jump down v3

0:0 - Initiative v1
0:1 - Initiative v2
0:2 - Initiative v3
uid: 0e094ee5-7533-0acb-e9f3-f538a952e240
Cinematic: https://larianstudios.atlassian.net/secure/attachment/127810/Initative_GOB.mov
Node context: Goblin enters combat gets ready to fight. snarly short agressive
> Victory v1 Victory v2 Victory v3

0:0 - Spell shour v1
0:1 - Spell shour v2
0:2 - Spell shour v3
uid: 26e4863d-f130-fe51-9b82-80eb556e32a4
Cinematic: https://larianstudios.atlassian.net/secure/attachment/127809/Skill_Shout_GOB.mov
Node context: Shouting while casting a spell
> Climb up v1 Climb up v2 Climb up v3

0:0 - Victory v1
0:1 - Victory v2
0:2 - Victory v3
uid: 36b95c3a-4377-df9e-6f06-324c6a554533
Cinematic: https://larianstudios.atlassian.net/secure/attachment/127808/Victory_GOB.mov
Node context: Goblin just won the comabt
> Spell shour v1 Spell shour v2 Spell shour v3

0:0 - Jump down v1
0:1 - Jump down v2
0:2 - Jump down v3
uid: eea4b1b6-ad80-a81a-97ed-b2c5ab39f43c
Node context: Effort sounds of jumpiong down
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Globe_Rich_A_PAD.lsj
Synopsis:
Occurs when clicking on a globe.

0:0 - The world looks so small. Like you could just reach out and take it.
1:0 - Ah, to hold the world in the palm of one's hand!

2:0 - Where should we go next?
2:1 - What a world.
2:2 - Round and round.
2:3 - Let's see, where's Faerûn.
2:4 - Big.
3:0 - Toril. One pebble among many.

4:0 - We have travelled far and wide, Boo, but I know not this land of... 'globe'?
5:0 - So many places. It'd take more than a lifetime to visit them all.
6:0 - So many adventures yet to have. So many monsters yet to kill.

7:0 - A poor globe indeed that only shows the world's surface. It requires layers.
8:0 - So many places to be... and I chose Baldur's Gate.
9:0 - Nature's realm, reduced to a sphere.
10:0 - Vast world out there.
10:1 - Hello, world.
10:2 - Plenty left to see.
10:3 - Where to next?
uid: bf604852-850f-4542-ad7d-c24ad35d4403
- 0:0 Tag: Halsin -
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_CinematicsVocals.lsj
Synopsis:


0:0 - Breath_Recovery
0:1 - Breath_Recovery
Var 2
0:2 - Breath_Recovery
Var 3
uid: 020d524d-5679-44bd-9e6b-b27992272064
Node context: "recovery" breaths; 15 seconds.

0:0 - Cough_Ill
0:1 - Cough_Ill
Var 2
0:2 - Cough_Ill
Var 3
0:3 - Cough_Ill
Var 4
uid: 409ae3a3-0c20-4af3-a885-b3fb20564e58
Node context: wheezing cough, mouth open; 2 seconds.
> Laughter_Happy_Short Laughter_Happy_Short
Var 2 Laughter_Happy_Short
Var 3

> Laughter_Mocking_Medium Laughter_Mocking_Medium
Var 2 Laughter_Mocking_Medium
Var 3


0:0 - Laughter_Mocking_Medium
0:1 - Laughter_Mocking_Medium
Var 2
0:2 - Laughter_Mocking_Medium
Var 3
uid: 4fbf92fc-4bc4-4ae0-afd2-1c9f843b4733
Node context: mocking laughter; 5 to 8 seconds; "HA".
> Falling Falling
Var 2 Falling
Var 3


0:0 - Breath_Fast
0:1 - Breath_Fast
Var 2
0:2 - Breath_Fast
Var 3
uid: 5f315926-218f-47f1-a195-5a24de1f7f08
Node context: fast breathing/breaths; 15 seconds.

0:0 - Gasp_Frightened
0:1 - Gasp_Frightened
Var 2
0:2 - Gasp_Frightened
Var 3
uid: 675d2982-5702-47d3-8753-ad9ebaf0d670
Node context: very short, impromptu event.
> Cough_Ill Cough_Ill
Var 2 Cough_Ill
Var 3 Cough_Ill
Var 4


0:0 - Laughter_Happy_Short
0:1 - Laughter_Happy_Short
Var 2
0:2 - Laughter_Happy_Short
Var 3
uid: 8304f792-dbe4-4cc5-8bc0-4d7a6db893d8
Node context: happy laughter; 3 or 4 seconds; "HA".
> Falling Falling
Var 2 Falling
Var 3


0:0 - Effort_Mouth_Open
0:1 - Effort_Mouth_Open
Var 2
0:2 - Effort_Mouth_Open
Var 3
0:3 - Effort_Mouth_Open
Var 4
0:4 - Effort_Mouth_Open
Var 5
uid: 9a7357e1-c543-4943-bee9-553891bcc9aa
Node context: open-mouth effort; neutral, steady; 1-2 beats.
> Breath_Fast Breath_Fast
Var 2 Breath_Fast
Var 3

> Breath_Recovery Breath_Recovery
Var 2 Breath_Recovery
Var 3


0:0 - Falling
0:1 - Falling
Var 2
0:2 - Falling
Var 3
uid: abe698ee-30a1-4833-8714-68d0c269e956
Node context: falling; higher pitch than dodge, surprised, frightened; 1 second.
> Effort_Mouth_Open Effort_Mouth_Open
Var 2 Effort_Mouth_Open
Var 3 Effort_Mouth_Open
Var 4 Effort_Mouth_Open
Var 5

> Effort_Mouth_Closed Effort_Mouth_Closed
Var 2 Effort_Mouth_Closed
Var 3


0:0 - Effort_Mouth_Closed
0:1 - Effort_Mouth_Closed
Var 2
0:2 - Effort_Mouth_Closed
Var 3
uid: d00da9fe-179c-45fe-ab10-1952ff4a9f2e
Node context: closed-mouth effort; oomph; 1-2 beats.
> Breath_Fast Breath_Fast
Var 2 Breath_Fast
Var 3

> Breath_Recovery Breath_Recovery
Var 2 Breath_Recovery
Var 3



File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_CharactersVocals.lsj
Synopsis:


0:0 - SmileOpen
var 1
0:1 - SmileOpen
var 2
0:2 - SmileOpen
var 3
0:3 - SmileOpen
var 4
0:4 - SmileOpen
var 5
uid: 01e056ab-5399-f9e2-1f28-bd87f1e0e75c
Node context: Description: opening mouth, happy, may include little chuckle Duration: 1 second Inflection: give different variants with and without voice

0:0 - Buff
0:1 - Buff
v2
0:2 - Buff
v3
0:3 - Buff
v4
uid: 064af350-a5ab-accb-cc1f-863d89f0b2bb
Node context: Feeling Stronger better, When an ally casts a helping spell on you, feeling more confident, protected, reassured. This will be cast on party members and only the enemies will cast it between themselves so we can really nail the feeling of Ah! “nothing can stop me now” a little laugh can really sell it (~1-2 sec)
> Shout Shout
v2 Shout
v3


0:0 - PainOpen
var 1
0:1 - PainOpen
var 2
0:2 - PainOpen
var 3
uid: 081b5d01-0b9b-103f-3c71-fced89f7fd14
Node context: "Description: struggling with pain, open mouth, not real screams, but groans Duration: 15s Inflection: painful cramps, too bright light during a hangover"

0:0 - GaspFrightened
var 1
0:1 - GaspFrightened
var 2
0:2 - GaspFrightened
var 3
uid: 0b7cc42e-1736-518c-ec85-73b920fba550
Node context: "Description: very short, impromptu event, open mouth inhale-exhale combo Duration: short Inflection: may be shakey, shivering, Subtext: "Oh no, this is awful!"

0:0 - BreathTorturedTeeth
var 1
0:1 - BreathTorturedTeeth
var 2
0:2 - BreathTorturedTeeth
var 3
uid: 0dcb7dd5-db96-16a0-3a95-dd15cc82d8a0
Node context: Description: very heavy, gurgling, tense breaths through teeth, may include grunts, barely holding back a scream Duration: 5 second Inflection: intense pain, stepping on a LEGO brick at night while the children are asleep and you're not allowed to scream

0:0 - Sniff
var 1
0:1 - Sniff
var 2
0:2 - Sniff
var 3
uid: 1110b7e1-ab14-90c9-d3f5-5ad6e63fd096
Node context: Description: breath in through nose,can be used for crying oder sniffing a stench Duration: 1 second Inflection: /

0:0 - Meditation Breathing
0:1 - Meditation Breathing
Var 2
0:2 - Meditation Breathing
Var 3
0:3 - Meditation Breathing
Var 4
uid: 136b8d04-478b-e6b8-fa11-13db8400b0b1
Node context: Meditational breathing sounds. Inhales and exhales. Just the breath (not tonal).About 2 seconds.
=== END NODE ===

0:0 - AgreeOpen
var 1
0:1 - AgreeOpen
var 2
0:2 - AgreeOpen
var 3
uid: 186d8cf8-e412-278d-541f-d072dbd61511
Node context: Description: short, little agree-sounds, "uh-huh" Duration: 1 second Inflection: Subtext: "Agreed" "Acknowledged"

0:0 - LaughterMockingMedium
var 1
0:1 - LaughterMockingMedium
var 2
0:2 - LaughterMockingMedium
var 3
uid: 18bc494a-85c1-639e-8fe1-b48df8175b02
Node context: Description: mocking Duration: 5-8 "HA"

0:0 - LaughterHappyShort
var 1
0:1 - LaughterHappyShort
var 2
0:2 - LaughterHappyShort
var 3
uid: 22e657e6-b0d6-6174-8bd8-a02f3988c794
Node context: Description: happy Duration: 3-4 "HA"

0:0 - Drunk humming the main theme of the game
uid: 269c6ded-7813-fec0-51a3-1980d8ef10f7
Node context: Drunk humming the main theme of the game (~2-3 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - Laughter Maniacal
0:1 - Laughter Maniacal
v2
0:2 - Laughter Maniacal
v3
0:3 - Laughter Maniacal
v4
uid: 273e70be-7704-5b60-d772-c6351faa7f81
Node context: Character manically laughing, insane and uncontrollable
=== END NODE ===

0:0 - Weak
0:1 - Weak
v2
0:2 - Weak
v3
0:3 - Weak
v4
uid: 2791b08a-7217-20ff-9a5c-3de3f920fd85
Node context: Think stomach pains Like you go to your knee holding your stomach in pain. This vocalization will trigger on debuffs and negative statuses(~1-2 sec)
> Buff Buff
v2 Buff
v3 Buff
v4


0:0 - Origin Extra : Dying Deep Exhale
0:1 - Origin Extra : Dying Deep Exhale
v2
0:2 - Origin Extra : Dying Deep Exhale
v3
0:3 - Origin Extra : Dying Deep Exhale
v4
uid: 27d72578-22ae-997d-3dc1-a78d37a53811
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec Body experiences an accelerated withering effect.(~0.5 - 2 sec)

0:0 - GruntAngry
var 1
0:1 - GruntAngry
var 2
0:2 - GruntAngry
var 3
uid: 2d9d6c91-aa60-1b08-f469-cd4b6d6e4d6a
Node context: Description: annoyed, unwilling little grunt/scoff through the nose Duration: 1 second Inflection: disagreeing/disapproving/derogatory

0:0 - Dodge
0:1 - Dodge
v2

0:2 - Dodge
v3
0:3 - Dodge
v4
uid: 2ddc2c10-73db-3204-a85c-b9bdb716cc8c
Node context: Short mocking laugh, and some "Huuh," "Haah" as if trying to frustrate the opponent striking at them. (~1-1.5 sec)
> Weak Weak
v2 Weak
v3 Weak
v4


0:0 - AgreeClosed
var 1
0:1 - AgreeClosed
var 2
0:2 - AgreeClosed
var 3
uid: 32f338fe-9806-69a3-6b57-890a4c84eeae
Node context: Description: short, little agree-sounds, "mh-hm" Duration: 1 second Inflection: Subtext: "Agreed" "Acknowledged"

0:0 - GaspSurprised
var 1
0:1 - GaspSurprised
var 2
0:2 - GaspSurprised
var 3
uid: 3721fa5b-e8ee-0862-ec5d-21a48d2726a6
Node context: Description: short inhale, may be with voice Duration: 1 second Inflection: Subtext: "What's that?!"

0:0 - Falling
0:1 - Falling
v1
0:2 - Falling
v2
0:3 - Falling
v3
uid: 387b45ce-1c9f-3c53-4bc3-896a02738a46
Node context: Sounds of falling from a high place, Scared but not in a panic. (~2-4 sec)
> Recovered Recovered
V2 Recovered
V3 Recovered
V4

> Extra Recovered Extra Recovered
V2 Extra Recovered
V3 Extra Recovered
V4


0:0 - UnderstandAh
var 1
0:1 - UnderstandAh
var 2
0:2 - GaspFrightened
var 3
uid: 43d246b4-d4c1-c88f-50f7-23ea34913914
Node context: Description: soft, mildly surprised "ah". Not frightenend, understanding a riddle or a message Duration: 1 second Inflection: Subtext "oh, I get it!"

0:0 - StrugglingOpen
var 1
0:1 - StrugglingOpen
var 2
0:2 - StrugglingOpen
var 3
uid: 45482313-c3dd-bc6b-072e-267b393b5c65
Node context: "Description: Struggling with open mouth, breaths and ""ɛ""-like sounds Duration: 15s Inflection: Fighting against a force holding you down"

0:0 - Laughter
0:1 - Laughter
v2
0:2 - Laughter
v3
0:3 - Laughter
v4
0:4 - Laughter
v5
0:5 - Laughter
v6
uid: 46c2cc29-e36c-eda1-5513-7d24928a1497
Node context: Character laughing, natural, joyful, Can have multiple variation on the type of laughter
> Barbarian Idle Breaths Barbarian Idle Breaths
Var 2 Barbarian Idle Breaths
Var 3 Barbarian Idle Breaths
Var 4

> Barbarian Idle Roars Barbarian Idle Roars
Var 2 Barbarian Idle Roars
Var 3 Barbarian Idle Roars
Var 4

> Barbarian Roar Barbarian Roar
v2 Barbarian Roar
v3 Barbarian Roar
v4 Barbarian Roar
v5 Barbarian Roar
v6


0:0 - GruntAngryTeeth
var 1
0:1 - GruntAngryTeeth
var 2
0:2 - GruntAngryTeeth
var 3
uid: 4c6078c2-4f79-e2c0-d288-96cea0ef2398
Node context: Description: Angry grunt through teeth, annoyed, angry Duration: 1 second Inflection: angry, Subtext "How dare you?"

0:0 - Kiai
0:1 - Kiai
var 2
0:2 - Kiai
Var 3
0:3 - Kiai
Var 4
uid: 4cdf2a5a-18eb-81ee-c3ab-7e6ba459b973
Node context: Quick, intense attack. High-intensity, karate style. About 1 second.

0:0 - Barbarian Roar
0:1 - Barbarian Roar
v2
0:2 - Barbarian Roar
v3
0:3 - Barbarian Roar
v4
0:4 - Barbarian Roar
v5
0:5 - Barbarian Roar
v6
uid: 4ece5561-1300-d821-7f7d-c6826ba24d1d
Node context: Character goes into barbarian rage produces a roar that sends chills down their enemies spine
=== END NODE ===

0:0 - Origin Extra: Dying Burning
0:1 - Origin Extra: Dying Burning
v2
0:2 - Origin Extra: Dying Burning
v3
0:3 - Origin Extra: Dying Burning
v4
uid: 4ede884e-acb7-73d6-23fb-a25547f697b4
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)

0:0 - Hurt
0:1 - Hurt
var2
0:2 - Hurt
var3
0:3 - Hurt
Ugh!
var4
uid: 50f04d16-7016-9760-c0fe-f89838f701ee
Node context: Vocalization sounds when being hurt. This can happen from an attack or from the environment(~0.5-1 sec)
> Hurt Critical Hurt Critical
var2 Hurt Critical
var3


0:0 - StrugglingTeeth
ver1
0:1 - StrugglingTeeth
var 2
0:2 - StrugglingTeeth
var 3
uid: 51638a8a-90ed-13db-abb2-0f7bf1aa1600
Node context: "Description: Struggling through gnitted teeth, breaths and vocal expulsions, grunts Duration: 15s Inflection: Fighting against a force holding you down"

0:0 - BreathLongOpen
ver 1
0:1 - BreathLongOpen
var 2
0:2 - GaspFrightenedBreathLongOpen
var 3
uid: 525f1337-59f9-fa0c-1bdb-88b4781c1526
Node context: "Description: very short, impromptu event, open mouth inhale-exhale combo Duration: short Inflection: may be shakey, shivering, Subtext: "Oh no, this is awful!"

0:0 - Victory

0:1 - Victory v2
0:2 - Victory v3
0:3 - Victory v4
uid: 59c65f0f-0e8b-94b6-03e7-5bd461a186a2
Node context: When combat has completed, and the player has been victorious, the player characters will play a victory animation, and then stow their weapons.(~1-2 sec)
> Snore
zzZzz
Snore
zzZzz
v2 Snore
zzZzz
v3 Combat Vocals - Snore
zzZzz
v4


0:0 - Recovered
0:1 - Recovered
V2
0:2 - Recovered
V3
0:3 - Recovered
V4
uid: 5a92889a-829d-4945-0fb3-d8dd6d437afb
Node context: Character that is getting healed or recovered. Relief of pain
> Drunk Drunk
V2 Drunk
V3 Drunk
V4

> Drunk humming the main theme of the game
> Drunk humming the main theme of the game

0:0 - EffortMouthClosed
var 1
0:1 - EffortMouthClosed
var 2
0:2 - EffortMouthClosed
var 3
0:3 - EffortMouthClosed
var 4
0:4 - EffortMouthClosed
var 5
uid: 60e4c89e-9547-2e19-4715-1bf5e4c8be06
Node context: Description: closed mouth, oomph, 1-2 beats Duration: 1-2s Inflection: pushing open a heavy door, lifting a heavy chest

0:0 - BreathTorturedClosed
var 1
0:1 - BreathTorturedClosed
var 2
0:2 - BreathTorturedClosed
var 3
uid: 62ad2f5a-9777-f860-a250-fcac66338c05
Node context: Description: very heavy, gurgling, tense breaths through the nose, barely holding back a scream Duration: 5 second Inflection: intense pain, stepping on a LEGO brick at night while the children are asleep and you're not allowed to scream

0:0 - Attack Critical

0:1 - Attack Critical
var2
0:2 - Attack Critical
var3
uid: 6bdf0427-7a55-76a7-192d-d5a98ba7bb88
Node context: Vocalization sounds when attacking with extra force for a critical hit, this is when an attack had dealt extra damage because of chance! Explosive energy. Angrier performance.(~0.5-1.5 sec)
> Hurt Hurt
var2 Hurt
var3 Hurt
Ugh!
var4


0:0 - Dying Freezing to Death
0:1 - Dying Freezing to Death
v2
0:2 - Dying Freezing to Death
v3
0:3 - Dying Freezing to Death
v4
0:4 - Dying Freezing to Death
v5
0:5 - Dying Freezing to Death
v6
uid: 79732106-1ffb-9a37-f653-8cbe8f08a153
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - BreathLongClosed
var1
0:1 - BreathLongClosed
var 2
0:2 - BreathLongClosed
var 3
uid: 7ee28b1c-ee5f-57bd-f72c-30a848fb1b4c
Node context: "Description: Closed Mouth, tense Duration: 15s Inflection: In-out steady rhythm, about 60 bpm"

0:0 - Origin Extra : Dying Freezing to Death
0:1 - Origin Extra : Dying Freezing to Death
v2
0:2 - Origin Extra : Dying Freezing to Death
v3
0:3 - Origin Extra : Dying Freezing to Death
v4
uid: 800e4d54-9c1c-c065-119e-a0fc4f16ae77
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)

0:0 - PainPretend
var 1
0:1 - PainPretend
var 2
0:2 - PainPretend
var 3
uid: 8b138fac-d07c-00ca-18fe-3ad6b6289400
Node context: Description: fake pain, dramatic, oh-like sound Duration: 1 second Inflection: "oh, I'm fainting"

0:0 - SmileClosed
var 1
0:1 - SmileClosed
var 2
0:2 - SmileClosed
var 3
0:3 - SmileClosed
var 4
0:4 - SmileClosed
var 5
uid: 91154e5e-22dd-20b8-3a46-80c4fa808b50
Node context: Description: Closed Mouth, happy, may include little chuckle Duration: 1 second Inflection: give different variants with and without voice

0:0 - Hurt Critical
0:1 - Hurt Critical
var2
0:2 - Hurt Critical
var3
uid: 970a0914-3964-5b6f-e299-41ec7dc3bd1b
Node context: Vocalization sounds when being hurt from a critical strike. Double the pain (~0.5-1.5 sec)
> Dying Dying
v2 Dying
v3 Dying
v4 Dying
v5 Dying
v6

> Dying Burning Dying Burning
v2 Dying Burning
v3 Dying Burning
v4 Dying Burning
v5 Dying Burning
v6

> Dying Panic Fall Dying Panic Fall
v2 Dying Panic Fall
v3 Dying Panic Fall
v4 Dying Panic Fall
v5 Dying Panic Fall
v6

> Dying Freezing to Death Dying Freezing to Death
v2 Dying Freezing to Death
v3 Dying Freezing to Death
v4 Dying Freezing to Death
v5 Dying Freezing to Death
v6

> Dying Deep Exhale Dying Deep Exhale
v2 Dying Deep Exhale
v3 Dying Deep Exhale
v4 Dying Deep Exhale
v5 Dying Deep Exhale
v6


0:0 - Snore
zzZzz

0:1 - Snore
zzZzz
v2
0:2 - Snore
zzZzz
v3
0:3 - Combat Vocals - Snore
zzZzz
v4
uid: 99751494-cd7e-c3ce-c2ac-7ddff1901e3d
Node context: Peaceful muttering with occasional snoring sounds when the character is asleep(~2-4 sec)
> Effort Effort v2 Effort v3 Effort v4 Effort v5 Effort v6 Effort v7 Effort v8 Effort v9 Effort v10 Effort v11 Effort v12
> Efforts Efforts
v2 Efforts
v3 Efforts
v4 Efforts
v5 Efforts
v6

> Closed Mouth Effort ClosedMouth Effort v2 Closed Mouth Effort v3 Closed Mouth Effort v4 Closed Mouth Effort v5 Closed Mouth Effort v6 Closed Mouth Effort v7 Closed Mouth Effort v8 Closed Mouth Effort v9 Closed Mouth Effort v10 Closed Mouth Effort v11 Closed Mouth Effort v12

0:0 - BreathShortOpen
var 1
0:1 - BreathShortOpen
var 2
0:2 - BreathShortOpen
var 3
uid: 9b039fe8-6edd-62ad-b7a1-5dda3c805f22
Node context: Description: short, confident in-out sigh through open mouth Duration: 1 second Inflection: Subtext: "Good, let's go."

0:0 - BreathShortClosed
var 1
0:1 - BreathShortClosed
var 2
0:2 - BreathShortClosed
var 3
uid: 9cafc558-f9cf-bd7a-7a96-db498db8dc09
Node context: Description: short, confident in-out sigh through nose Duration: 1 second Inflection: Subtext: "Good, let's go."

0:0 - CoughIll
var 1
0:1 - CoughIll
var 2
0:2 - CoughIll
var 3
0:3 - CoughIll
var 4

uid: 9e711f5e-28b8-3fc5-a759-9c1a19d843d3
Node context: Description: wheezing cough, mouth open Duration: 2s

0:0 - SurpriseOh
var 1
0:1 - SurpriseOh
var 2
0:2 - SurpriseOh
var 3
uid: a386b584-8a8c-4862-a465-07b93d009e42
Node context: Description: soft, mildly surprised "oh". Not frightenend Duration: 1 second Inflection: Subtext "oh, my!"

0:0 - Dying
0:1 - Dying
v2
0:2 - Dying
v3
0:3 - Dying
v4
0:4 - Dying
v5
0:5 - Dying
v6
uid: a45b1001-78ae-d565-734f-cbca43e46edf
Node context: Vocalization sounds when dying(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Extra Recovered
0:1 - Extra Recovered
V2
0:2 - Extra Recovered
V3
0:3 - Extra Recovered
V4
uid: a506a48f-faf8-816c-4324-59acd13783b7
Node context: Character that is getting healed or recovered, after being healed or stabilized from dying. Relief of pain
=== END NODE ===

0:0 - Sob
var 1
0:1 - Sob
var 2
0:2 - Sob
var 3
uid: a655e001-fe16-394a-6da8-5195e84559d5
Node context: Description: more distinct cry-sound, erratic breath through mouth Duration: 1-2 seconds Inflection: sad, desperate

0:0 - Barbarian Idle Breaths
0:1 - Barbarian Idle Breaths
Var 2
0:2 - Barbarian Idle Breaths
Var 3
0:3 - Barbarian Idle Breaths
Var 4
uid: a71a06f4-68e5-6b7d-5b56-cec9d6f8ec3d
Node context: The character is seething with anger, and is breathing heavily unable to calm down
> Kiai Kiai
var 2 Kiai
Var 3 Kiai
Var 4

> Meditation Breathing Meditation Breathing
Var 2 Meditation Breathing
Var 3 Meditation Breathing
Var 4


0:0 - DisagreeClosed
var 1
0:1 - DisagreeClosed
var 2
0:2 - DisagreeClosed
var 3
uid: ac41f28c-c9c7-0207-e278-24affe699903
Node context: Description: diagreeing-noise, "mh-mh"-like sound Duration: 1 second Inflection: "I don't think so" / "unsure"

0:0 - BreathRecovery
ver 1
0:1 - BreathRecovery
var 2
0:2 - BreathRecovery
var 3
uid: b0eb3497-13d1-5e71-c8cf-ae72a3b52103
Node context: "Description: Deep inhale Duration: 1 s Inflection: resurfacing after being under water"

0:0 - Barbarian Idle Roars
0:1 - Barbarian Idle Roars
Var 2
0:2 - Barbarian Idle Roars
Var 3
0:3 - Barbarian Idle Roars
Var 4
uid: b8a227c6-ef38-7558-b7df-198277b7b394
Node context: The character is seething with anger, and having trouble controlling their emotions, letting out a roar in the process.
> Kiai Kiai
var 2 Kiai
Var 3 Kiai
Var 4

> Meditation Breathing Meditation Breathing
Var 2 Meditation Breathing
Var 3 Meditation Breathing
Var 4


0:0 - Drunk
0:1 - Drunk
V2
0:2 - Drunk
V3
0:3 - Drunk
V4
uid: bc39b7e3-bf7c-08eb-46fb-8bd0d6a22b00
Node context: Player character mumbling drunkenly or humming a tune (~2-3 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - DisagreeOpen
var 1
0:1 - DisagreeOpen
var 2
0:2 - DisagreeOpen
var 3
uid: bfc87eb8-a7c7-b88b-bc9a-cb494d547182
Node context: Description: diagreeing-noise, "uh-uh"-like sound Duration: 1 second Inflection: "I don't think so" / "unsure"

0:0 - PainTeeth
var 1
0:1 - PainTeeth
var 2
0:2 - PainTeeth
var 3
uid: c2eff006-4c7c-fe79-ceb7-c0780c467c65
Node context: "Description: struggling with pain, through teeth, grunts, groans Duration: 15s Inflection: headache, stomach cramps"

0:0 - Dying Panic Fall
0:1 - Dying Panic Fall
v2
0:2 - Dying Panic Fall
v3
0:3 - Dying Panic Fall
v4
0:4 - Dying Panic Fall
v5
0:5 - Dying Panic Fall
v6
uid: c370b1ec-dd67-1e1c-b64f-620c015a22bc
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Drunk humming the main theme of the game
uid: d4d92588-cb07-bc06-3d54-69ccede4eb19
Node context: Drunk humming the main theme of the game (~2-3 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - Efforts
0:1 - Efforts
v2
0:2 - Efforts
v3
0:3 - Efforts
v4
0:4 - Efforts
v5
0:5 - Efforts
v6
uid: d6ca1b08-e2d7-7a17-77a2-83c443d97518
Node context: Open Mouth short strenuous efforst. Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself.(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Closed Mouth Effort
0:1 - ClosedMouth Effort v2
0:2 - Closed Mouth Effort v3
0:3 - Closed Mouth Effort v4
0:4 - Closed Mouth Effort v5
0:5 - Closed Mouth Effort v6
0:6 - Closed Mouth Effort v7
0:7 - Closed Mouth Effort v8
0:8 - Closed Mouth Effort v9
0:9 - Closed Mouth Effort v10
0:10 - Closed Mouth Effort v11
0:11 - Closed Mouth Effort v12
uid: d947f485-40d5-771f-a02b-a43377cc1f1a
Node context: Closed Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Attack
0:1 - Attack
var 2
0:2 - Attack
var 3
0:3 - Attack
var 4
uid: d986bb75-ffc7-55ce-8959-80f0f2fa9f3b
Node context: Short effort sound when attacking fast and strong(~0.5-1 sec)
> Attack Critical
Attack Critical
var2 Attack Critical
var3


0:0 - Effort
0:1 - Effort v2
0:2 - Effort v3
0:3 - Effort v4
0:4 - Effort v5
0:5 - Effort v6
0:6 - Effort v7
0:7 - Effort v8
0:8 - Effort v9
0:9 - Effort v10
0:10 - Effort v11
0:11 - Effort v12
uid: d9c2feed-e46b-9b7c-32ce-11f8a1fc3af2
Node context: Open Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - StruggleAstarionRecruiting_Min0:36-1:23
var 1
0:1 - StruggleAstarionRecruiting_Min1:31_GnashedTeethReaction
var 2
0:2 - StruggleAstarionRecruiting_lp10s
var 3
uid: dcebfc4f-d5c6-707f-2acb-311d73d99563
Node context: Record Struggles in sync according to this scene with each Origin Player Character aside from Astarion. https://larian.shotgunstudio.com/page/8524?layout=layout_4#CustomEntity03_5661 As we're so early in the game here, high accuracy should be the target.

0:0 - Falling
ver 1
0:1 - Falling
var 2
0:2 - Falling
var 3
uid: de4b77a7-ee7b-c6b1-92cd-0861fbe107ac
Node context: Description: higher pitch than dodge, surprised, frightened Duration: 1s Inflection: surprise attack from behind, no deep fall

0:0 - Shout
0:1 - Shout
v2
0:2 - Shout
v3
uid: df35c4f5-1ebe-6a9e-8d5f-a38b91b108fa
Node context: Shout mid-action, while casting a spell or battle cry.(~2-3sec)
> Victory
Victory v2 Victory v3 Victory v4


0:0 - EffortMouthOpen
ver 1
0:1 - EffortMouthOpen
var 2
0:2 - EffortMouthOpen
var 3
0:3 - EffortMouthOpen
var 4

0:4 - EffortMouthOpen
var 4

uid: e073772b-2290-16ca-23ce-c33de5908c43
Node context: Description: open mouth, 1-2 beats, Duration: 1-2s Inflection: neutral, steady, lifting something rather light

0:0 - Origin Extra : Dying Panic Fall
0:1 - Origin Extra : Dying Panic Fall
v2
0:2 - Origin Extra : Dying Panic Fall
v3
0:3 - Origin Extra : Dying Panic Fall
v4
uid: e266bed1-5938-13e4-8abd-6a724741594f
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)

0:0 - Origin Extra: Dying
0:1 - Origin Extra: Dying
v2
0:2 - Origin Extra: Dying
v3
0:3 - Origin Extra: Dying
v4
uid: e644dbb0-4581-0820-f6c1-e7a1fdbf0cc3
Node context: Vocalization sounds when dying(~0.5 - 2 sec)

0:0 - Dying Burning
0:1 - Dying Burning
v2
0:2 - Dying Burning
v3
0:3 - Dying Burning
v4
0:4 - Dying Burning
v5
0:5 - Dying Burning
v6
uid: e676a057-f15c-86cc-334a-91dd232285c6
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Dying Deep Exhale
0:1 - Dying Deep Exhale
v2
0:2 - Dying Deep Exhale
v3
0:3 - Dying Deep Exhale
v4
0:4 - Dying Deep Exhale
v5
0:5 - Dying Deep Exhale
v6
uid: f691d3e1-d167-0dbd-9cbf-3e2f062fd353
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec Body experiences an accelerated withering effect. (~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - GruntDisgust
var 1
0:1 - GruntDisgust
var 2
0:2 - GruntDisgust
var 3
uid: f7492a84-d693-6b38-7b34-d37241692956
Node context: Description: grossed out noise, wrinkled nose, rather small, breathy Duration: 1 second Inflection: stench, spit in your face, watching someone vomit


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_Bugbear_Vocals.lsj
Synopsis:


0:0 - Dying Freezing to Death
0:1 - Dying Freezing to Death
v2
0:2 - Dying Freezing to Death
v3
0:3 - Dying Freezing to Death
v4
uid: 06e438f0-386b-227f-974c-cc8e09eb1a70
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)

0:0 - Open Mouth Effort
0:1 - Open Mouth Effort v2
0:2 - Open Mouth Effort v3
0:3 - Open Mouth Effort v4
0:4 - Close Mouth Effort v5
0:5 - Close Mouth Effort v6
0:6 - Close Mouth Effort v7
0:7 - Close Mouth Effort v8
uid: 077008e2-b6a2-6213-5b76-a05ae00f6e43
Node context: Closed Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Snore
zzZzz

0:1 - Snore
zzZzz
v2
0:2 - Snore
zzZzz
v3
0:3 - Combat Vocals - Snore
zzZzz
v4
uid: 07fcc715-84db-d634-a478-a37c2eb1b60d
Node context: Peaceful muttering with occasional snoring sounds when the character is asleep(~2-4 sec)
> Open Mouth Effort Open Mouth Effort v2 Open Mouth Effort v3 Open Mouth Effort v4 Close Mouth Effort v5 Close Mouth Effort v6 Close Mouth Effort v7 Close Mouth Effort v8

0:0 - Dying
0:1 - Dying
v2
0:2 - Dying
v3
0:3 - Dying
v4
uid: 0dd4443c-5482-d8e8-126d-8e1a0c783f2f
Node context: Vocalization sounds when dying(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Laughter
0:1 - Laughter
v2
0:2 - Laughter
v3
0:3 - Laughter
v4
uid: 1fc2e4a0-d826-3e1f-0b48-fbdf26911148
Node context: Character laughing, natural, joyful, Can have multiple variation on the type of laughter
> Initiative Initiative
v2 Initiative
v3 Initiative
v4


0:0 - AgressiveBreaths
0:1 - AgressiveBreaths
v2
0:2 - AgressiveBreaths
v3
0:3 - AgressiveBreaths
v4
uid: 227b714c-aa9a-590a-49c5-980dad5bcd1f
Node context: Character Breathing while moving aggressively run or idle combat
> IdleBreaths IdleBreaths
v2 IdleBreaths
v3 IdleBreaths
v4


0:0 - Shout
0:1 - Shout
v2
0:2 - Shout
v3
uid: 24531983-607a-21f4-8001-2dcd19a4e65f
Node context: Shout mid-action, while casting a spell or battle cry.(~2-3sec)
> Victory
Victory v2 Victory v3 Victory v4


0:0 - Attack
0:1 - Attack
var 2
0:2 - Attack
var 3
0:3 - Attack
var 4
uid: 3a88c319-339a-4f2a-6530-7fa2e670fb77
Node context: Short effort sound when attacking fast and strong(~0.5-1 sec)
> Attack Critical
Attack Critical
var2 Attack Critical
var3


0:0 - Attack Critical

0:1 - Attack Critical
var2
0:2 - Attack Critical
var3
uid: 44943eb2-52c3-1f16-b625-fc5d3d5ff714
Node context: Vocalization sounds when attacking with extra force for a critical hit, this is when an attack had dealt extra damage because of chance! Explosive energy. Angrier performance.(~0.5-1.5 sec)
> Hurt Hurt
var2 Hurt
var3 Hurt
Ugh!
var4


0:0 - IdleBreaths
0:1 - IdleBreaths
v2
0:2 - IdleBreaths
v3
0:3 - IdleBreaths
v4
uid: 46340cf4-b440-1039-85a2-625b4c0b4af5
Node context: Character Animalistically Breathing out while idling
> Moan Moan v2 Moan v3 Moan v4

0:0 - Buff
0:1 - Buff
v2
0:2 - Buff
v3
0:3 - Buff
v4
uid: 48c9a7d0-5ec4-5ef8-9554-42f6d9d3b7de
Node context: Feeling Stronger better, When an ally casts a helping spell on you, feeling more confident, protected, reassured. This will be cast on party members and only the enemies will cast it between themselves so we can really nail the feeling of Ah! “nothing can stop me now” a little laugh can really sell it (~1-2 sec)
> Shout Shout
v2 Shout
v3


0:0 - Drunk
0:1 - Drunk
V2
0:2 - Drunk
V3
0:3 - Drunk
V4
uid: 5035ac94-61ce-9363-c676-af68770a4b4a
Node context: Player character mumbling drunkenly or humming a tune (~2-3 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - Hurt Critical
0:1 - Hurt Critical
var2
0:2 - Hurt Critical
var3
uid: 5896837f-50e8-30f3-47ba-1132e0b2617c
Node context: Vocalization sounds when being hurt from a critical strike. Double the pain (~0.5-1.5 sec)
> Dying Dying
v2 Dying
v3 Dying
v4

> Dying Burning Dying Burning
v2 Dying Burning
v3 Dying Burning
v4


0:0 - Recovered
0:1 - Recovered
V2
0:2 - Recovered
V3
0:3 - Recovered
V4
uid: 647f5373-7364-8878-3fff-550859e0e833
Node context: Character that is getting healed or recovered. Relief of pain
> Drunk Drunk
V2 Drunk
V3 Drunk
V4


0:0 - Moan
0:1 - Moan v2
0:2 - Moan v3
0:3 - Moan v4
uid: 81d6c4b9-604c-a8d7-9cf2-eeb44ac36e07
Node context: Charcater moaning having agressive sexual interaction
=== END NODE ===

0:0 - Victory

0:1 - Victory v2
0:2 - Victory v3
0:3 - Victory v4
uid: 96020aaf-e948-0d3d-ae17-27a49c5ff850
Node context: When combat has completed, and the player has been victorious, the player characters will play a victory animation, and then stow their weapons.(~1-2 sec)
> Snore
zzZzz
Snore
zzZzz
v2 Snore
zzZzz
v3 Combat Vocals - Snore
zzZzz
v4


0:0 - Dying Panic Fall
0:1 - Dying Panic Fall
v2
0:2 - Dying Panic Fall
v3
0:3 - Dying Panic Fall
v4
uid: a49296ee-e39d-9943-ae36-f60e11896643
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)

0:0 - Dying Deep Exhale
0:1 - Dying Deep Exhale
v2
0:2 - Dying Deep Exhale
v3
0:3 - Dying Deep Exhale
v4
uid: b107e3ca-defa-9b74-2848-f365d8de71bd
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec Body experiences an accelerated withering effect. (~0.5 - 2 sec)

0:0 - Falling
0:1 - Falling
v1
0:2 - Falling
v2
0:3 - Falling
v3
uid: b5396d70-7114-27f2-db5a-ef653b90cd52
Node context: Sounds of falling from a high place, Scared but not in a panic. (~2-4 sec)
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Dodge
0:1 - Dodge
v2

0:2 - Dodge
v3
0:3 - Dodge
v4
uid: d7ebe467-2f51-f1fd-5195-6ffd91d16ea3
Node context: Short mocking laugh, and some "Huuh," "Haah" as if trying to frustrate the opponent striking at them. (~1-1.5 sec)
> Weak Weak
v2 Weak
v3 Weak
v4


0:0 - Initiative
0:1 - Initiative
v2
0:2 - Initiative
v3
0:3 - Initiative
v4
uid: d816c422-b61a-1581-ba0d-f4a0889aa6c6
Node context: Bugbear entered combat and ready to fight yell or a roar
> AgressiveBreaths AgressiveBreaths
v2 AgressiveBreaths
v3 AgressiveBreaths
v4


0:0 - Hurt
0:1 - Hurt
var2
0:2 - Hurt
var3
0:3 - Hurt
Ugh!
var4
uid: dbffcdcc-51f5-b31a-90dc-77d2820e51af
Node context: Vocalization sounds when being hurt. This can happen from an attack or from the environment(~0.5-1 sec)
> Hurt Critical Hurt Critical
var2 Hurt Critical
var3


0:0 - Dying Burning
0:1 - Dying Burning
v2
0:2 - Dying Burning
v3
0:3 - Dying Burning
v4
uid: dd7b6233-8763-2d72-7029-ede70e169208
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)
> Dodge Dodge
v2
Dodge
v3 Dodge
v4


0:0 - Weak
0:1 - Weak
v2
0:2 - Weak
v3
0:3 - Weak
v4
uid: eb3c7355-a157-1e1e-bc5a-2d665ec60904
Node context: Think stomach pains Like you go to your knee holding your stomach in pain. This vocalization will trigger on debuffs and negative statuses(~1-2 sec)
> Buff Buff
v2 Buff
v3 Buff
v4


0:0 - Laughter Maniacal
0:1 - Laughter Maniacal
v2
0:2 - Laughter Maniacal
v3
0:3 - Laughter Maniacal
v4
uid: f598fd80-27a8-febe-9b39-2a4057b9d74a
Node context: Character manically laughing, insane and uncontrollable
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_UnlockedElsewhere.lsj
Synopsis:
Character reactions when they try to use an item that is locked and can be unlocked from somewhere else.

0:0 - Locked tight. There must be a way to open it nearby.
0:1 - No way to open it from here.
0:2 - It won't budge. Need to look elsewhere.
0:3 - I need to find a way to unlock it.
uid: 5eca7903-5a0f-972e-6052-6107babd2d95
- 0 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - Locked. Perhaps by some nearby mechanism...
0:1 - Not budging. There must be something here to unlock it.
0:2 - Can't be opened directly. Time to investigate.
0:3 - No ordinary lock. Something else seals it.
uid: 6fb25731-fcaf-1f67-64d7-eb1973ddfc7a
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Locked. Better take a look around.
0:1 - Won't open. Perhaps there's something nearby that can help.
0:2 - No use. There must be a way to get this open nearby...
0:3 - Locked tight. Better look for the means to get this open.
uid: 8dca2333-05fe-49f7-722d-1851d16bab11
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - OPEN! No, that did not work. Perhaps there is another way.
0:1 - It must be unsealed elsewhere.
0:2 - Hm. Sealed tighter than a Thayan's heart.
0:3 - We shall have to open it elsewhere, Boo? And not with my skull? Strange.
uid: 91d61d30-e12d-cc75-bdb0-5ee3be8c8067
- 0 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - Hm. Must be unlocked from elsewhere.
0:1 - Nothing doing. I should take a look around, find a way to open this thing.
0:2 - Shut tight. There must be some way to open it.
0:3 - Doesn't open from here.
uid: a2759cd4-3b70-88ba-e5bd-b197bdf6ed4a
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Nothing. There must be another way to unseal it.
0:1 - Can't be opened - not from here, at least.
0:2 - Sealed. Best look around for a way to open it.
0:3 - No movement. Perhaps we must unlock it somewhere else?
uid: a57c3218-7536-d094-65f7-b99718dc662d
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - I'm not opening that. Not from here, at any rate.
0:1 - I can't unlock it from here, but there must be a switch or a button somewhere...
0:2 - Locked tight, but there must be some way to open it.
0:3 - No, that's not moving. There must be a way to open it somewhere.
uid: b658fba3-9ead-963f-3b79-b730bfd11f65
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - Nope. Maybe there's some other way to open it.
0:1 - Locked out. Maybe I can get it open another way.
0:2 - Let me look around. Might be something that'll help me crack this thing.
0:3 - Gotta be something around here to unlock this thing.
uid: cdbda357-6fc3-8828-1999-f1d53c0864d3
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Locked. The means to open it may be nearby.
0:1 - I cannot open this. Better look around.
0:2 - Locked. I need to look elsewhere.
0:3 - No use. This must be unlocked from elsewhere.
uid: df8889bb-895c-1573-9fc4-3b333fcb02ac
- 0 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - Chk - locked by some kind of mechanism.
0:1 - Ngh. There must be a way in - I should survey the area.
0:2 - Pointless. It must be unlocked elsewhere.
0:3 - It's locked. I should investigate further.
uid: f8c8c01e-f4b8-2e9c-7dff-bb317f47806c
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Hm. This doesn't open from here.
0:1 - Locked tight - there must be another way through.
0:2 - Stuck from this side - I should look around.
0:3 - I'm not getting through this way.
uid: fb2043b6-72b3-411b-ab12-e85217d43a23
- 0 Check flag(s) (Tag):
   true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_ShovelRequired.lsj
Synopsis:
Used by Digging system, when player presses on a revealed dirt mound to try to dig, but doesn't have a shovel.

0:0 - No use digging with my bare hands...
0:1 - No hope of clearing this without a shovel.
0:2 - It's packed too tight. I'll need a shovel.
0:3 - I need a shovel to dig this up.
0:4 - Don't fancy getting my hands dirty. I need a shovel.
uid: b9ce2f00-5d9e-41e8-aeb4-4e0787ed12c4
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_ShovelFailed.lsj
Synopsis:
Used by the digging system, when player uses shovel on the ground, but there are no diggable mounds in the vicinity.

0:0 - Nothing interesting buried here.
0:1 - Nothing.
0:2 - No use digging here.
0:3 - Nothing but dirt.
uid: 276591f7-bd7b-6dc2-9d1a-454b0a5724e1
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_MechanicalClunk.lsj
Synopsis:
The resisting "klunk" of stuck machinery.

0:0 - *Clunk!*
uid: 8f826d1f-9878-4e70-a521-a62fa801d603
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_MechanicalClick.lsj
Synopsis:
A mechanical trap goes *click*. An organic one goes *squish*.

0:0 - *Squish!*
uid: cb09064c-b05a-aa69-f54b-4f7ec7987272
- 0 Check flag(s) (Tag):
   true - ORGANIC_TRAP - (Identifies traps as organic, so they can go "squish" and otherwise not behave like mechanical ones.)
=== END NODE ===

0:0 - *Click!*
uid: e2365919-ed3b-625f-20ca-2f00c66b7a6a
- 0 Check flag(s) (Tag):
   false - ORGANIC_TRAP - (Identifies traps as organic, so they can go "squish" and otherwise not behave like mechanical ones.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Generics\Daisy_ContingencyLines_Final.lsj
Synopsis:
Contingency lines for Daisy.

0:0 - That was wise.
1:0 - That was wise.
uid: 0e8ef6f1-d065-431f-9206-5e26d78f5fa9
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Let's hope we don't meet any more frogs.
1:0 - Let's hope there are no more frogs.
uid: 124d3d0c-db8a-66ab-22ce-13442f639095
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Don't be afraid.
1:0 - Don't be afraid.
uid: 1f9a4976-ea24-4b77-8604-e733f5d3ce10
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Of course.
1:0 - Of course.
uid: 4c64e783-c383-4647-8c30-f350af70812b
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - No.
1:0 - No.
uid: 4cf0e661-8e13-4cf7-a605-5adf8be7893a
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Sometimes I wish you'd listen to the voice in your head.
uid: 67fe7d46-6e17-1f0d-b7ab-f8c4e36e8901
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - You continue to surprise me.
1:0 - You continue to surprise me.
uid: 782a567c-e4e0-426c-8504-153e9dac39cd
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Use the salami!
uid: 7cb3907f-9609-1867-6f01-738ce3a72ddc
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
=== END NODE ===

0:0 - Impressive.
1:0 - Impressive.
uid: 90b187d9-7013-4a53-a21e-12cbfc91c74d
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Did you leave the family brain cell at home today?
0:1 - Perhaps the party brain cell is with one of your companions?
0:2 - If you can't find your brain, perhaps it's in your inventory?
uid: 92364d1a-b621-415c-90c9-a8e08e6e0ac0
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
=== END NODE ===

0:0 - Perhaps.
1:0 - Perhaps.
uid: a1153ac9-aeb5-467f-a7e5-d730ca3c4f43
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Can you try starting a new game and making a character that's got something they're good at?
0:1 - If you're going to continue being this incompetent, please, do me a favour and delete me from the game files.
0:2 - All the years of waiting... for this.
uid: a2a44551-38ac-ce83-88d6-31df75a43050
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
=== END NODE ===

0:0 - I knew you would do that.
1:0 - I knew you would do that.
uid: a2ad0d7a-50fe-4c8e-b2ed-44b1663d0331
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - *Cock-a-doodle-doo.*
0:1 - *Meow.*
0:2 - *Woof woof.*
0:3 - *Moo.*
uid: a4ed12a9-c722-4b92-b98b-c60e8a95114c
Node context: Please ask the actor/actress to do some animal nosies for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Yes.
1:0 - Yes.
uid: c3c54882-7664-4e34-96c0-55634ce6ca04
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - That was a hell of a roll back there.
uid: df65a19b-ef0d-16f8-085e-db5ff8dda8a0
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

null
uid: e2c9abf2-e87f-48a0-9ac6-45dd3a0ae4ed
> Don't go there. Don't go there.
> Don't do that. Don't do that.
> You continue to surprise me. You continue to surprise me.
> That was wise. That was wise.
> Impressive. Impressive.
> Don't be afraid. Don't be afraid.
> I knew you would do that. I knew you would do that.
> Good. Good.
> Yes. Yes.
> No. No.
> Perhaps. Perhaps.
> Of course. Of course.
> Do it. Do it.
> Did you leave the family brain cell at home today? Perhaps the party brain cell is with one of your companions? If you can't find your brain, perhaps it's in your inventory?
> Use the salami!
> Can you try starting a new game and making a character that's got something they're good at? If you're going to continue being this incompetent, please, do me a favour and delete me from the game files. All the years of waiting... for this.
> Let's hope we don't meet any more frogs. Let's hope there are no more frogs.
> Sometimes I wish you'd listen to the voice in your head.
> I'm mildly impressed by your ingenuity, or is it blind luck?
> That was a hell of a roll back there.
> *Cock-a-doodle-doo.* *Meow.* *Woof woof.* *Moo.*

0:0 - Do it.
1:0 - Do it.
uid: e542a40e-5769-4ac3-91b1-d1540c1bd38b
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Good.
1:0 - Good.
uid: e66a280c-b51f-49e8-9cf6-f416f1ae8e8b
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Don't go there.
1:0 - Don't go there.
uid: eb822180-b1d1-4bf3-b1d0-690a1d91882c
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - Don't do that.
1:0 - Don't do that.
uid: ec0195bd-a188-4891-b8d4-e7a4f8e2924d
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - I'm mildly impressed by your ingenuity, or is it blind luck?
uid: f60f4b07-626e-c670-e676-f56fd0da8ccc
Node context: Please ask the actor/actress to do some random improv in character for fun. These may be used in easter eggs for the fans.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Generics\NGB_NoTadpole.lsj
Synopsis:
A fallback NGB dialog for when a non-tadpole companion tries to speak to start a dialogue that requires a tadpole.

0:0 - *You lack an illithid infection - you are not welcome here, nor anywhere in existence it seems.*
0:1 - *Your tadpole-free mind has caused upset. And you're about to suffer the consequences.*
0:2 - *Your head has been thoroughly searched. Since no parasite was found, it has been decided that you no longer need it.*
uid: 3dbbc7c7-892e-4ecf-a401-ccbb66a8188b
- 0 Check flag(s) (Object):
   true - GLO_Tadpole_NoTadpole_CharacterHostile - Non-tadpoled companion NGB dialogue fallback - this character will turn hostile to a non-tadpoled companion instead of doing a dialogue.
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - *Without a parasite in your head, nothing you have to say will be of interest here.*
0:1 - *Having a mind of your own should be an advantage, but it seems they'd rather talk to someone harbouring a parasite.*
0:2 - *Your mind is blissfully free of illithid infection. Your presence is therefore undesired.*
uid: 87c3c9ce-58ac-4404-85dc-c3b842012514
=== END NODE ===

0:0 - *Your overtures are met with disdain - perhaps if you had a parasite swimming in your skull?*
0:1 - *All the charm in the realms won't do you any favours. A tadpole in your brain, however...*
0:2 - *Without an illithid parasite buried in your brain, your words have no weight here.*
uid: dde8f35e-653a-412d-8654-c5de2a5ec43a
- 0 Check flag(s) (Object):
   true - GLO_Tadpole_NoTadpole_Character - Non-tadpoled companion NGB dialogue fallback - this character will not talk to a non-tadpoled companion.
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GEB_AD_CantTalkNow.lsj
Synopsis:
|Fallback AD when an NPC is not available for dialog because they're too far from their scene, or involved in addressing a crime (or reacting to another disturbance -- anything from "investigating" to "fleeing away in panic"). Will never trigger for BEAST or MONSTER.|

0:0 - Not now.
0:1 - Later!
0:2 - Just a moment.
uid: 8f719b82-d9b9-9f5f-5d30-32b014e0db9a
=== END NODE ===

0:0 - Leave me alone.
0:1 - No time to talk.
0:2 - No.
uid: f8103a72-fa2f-7cdf-6964-dc411d405cdf
- 0 Check flag(s) (Tag):
   true - KID - Behaviour Tag (KID tooltip)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GEN_AD_ItemBlocked.lsj
Synopsis:
Triggers whenever an item is blocked/stuck.

0:0 - Seems to be stuck.
0:1 - Won't budge.
0:2 - No use. It's blocked.
uid: 8921ab3d-f738-a4ce-e727-95de80e089c6
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_ActivatedElsewhere.lsj
Synopsis:
Character reactions when they try to use an item that is inactive and can be activated from somewhere else.

0:0 - No luck. There must be an activation mechanism somewhere nearby.
0:1 - Hm - it's not activated from here.
0:2 - Nothing. Perhaps it's activated from elsewhere?
0:3 - Forget it. I should look for some sort of trigger or switch.
uid: 01e4fcb8-6495-c24c-6067-2af7aaafc6cd
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Hm. Must activate somewhere else.
0:1 - Now, how do I get this moving?
0:2 - Doesn't work. Must be a button or something nearby.
0:3 - Nope. Maybe it turns on somewhere else.
uid: 1bccb7e0-c463-c16a-a6e2-59fb45455543
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Hm. I think I must set to poking somewhere else.
0:1 - I know it is not the right spot, Boo. Why don't you find it then?
0:2 - Not here. Sniff out the right spot, Boo!
0:3 - Activated elsewhere, Boo? As you say.
uid: 2f1e33f0-1463-f35d-3423-523e4a77c690
- 0 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - Nothing. It must be activated elsewhere.
0:1 - This won't get me anywhere. TIme to try a different approach.
0:2 - Inactive. Must be some trick to it - I should look around.
0:3 - Hm. There must be an activation mechanism somewhere for this.
uid: 5d40d1dc-3d8b-07e4-868b-9d5165b1c96f
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - This must be activated elsewhere.
0:1 - Doesn't work - need to check nearby.
0:2 - Hmm. Can't make it work from here.
0:3 - I can't activate it from here.
uid: 5ef25efd-19d2-8d6e-cda9-8c0e18b1d0a0
- 0 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - I can't use this from here, I think.
0:1 - This can't be activated here. I'd better look around.
0:2 - Huh. Needs to be activated elsewhere.
0:3 - Hm. Operated from somewhere else?
uid: 6478b241-f962-d94d-f0a0-6852253ecd3d
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - I can do anything with this. Not from here, anyway.
0:1 - I should look around for a way to activate this.
0:2 - No use. There must be a way to activate it nearby.
0:3 - Not working. Must be turned on elsewhere.
uid: 7456ed72-5d45-4c29-5513-91ac1b0799df
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - No use. This is controlled from elsewhere.
0:1 - I should look around for the means to turn this on.
0:2 - Dormant. I should search nearby.
0:3 - This will not work. I should look elsewhere.
uid: 7b9d7aec-b328-48ff-9cb7-1282b3fa7681
- 0 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - Hmm. Won't work from here.
0:1 - Nothing. The activation mechanism must be elsewhere.
0:2 - There must be some way to turn this on.
0:3 - Useless, unless I find a way to activate it.
uid: a295cc32-09df-5974-bea7-95919bbbd834
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Nothing. There must be some other way of activating this...
0:1 - Well, that's not working. Maybe the 'on' switch is somewhere else.
0:2 - I can't activate it here - there must be a mechanism somewhere else.
0:3 - Nothing's happening. There has to be a way to get it working nearby.
uid: ba9a652a-707c-28a5-354b-2a928a830e85
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - Nothing. There must be another trigger.
0:1 - Inactive. I should look around.
0:2 - Hm. This must activate elsewhere.
0:3 - Doesn't do much - maybe there's another close by?
uid: fa7861bd-a5d9-21d0-7880-59ec8b6e155d
- 0 Check flag(s) (Tag):
   true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_CannotUseNow.lsj
Synopsis:
Character reactions when they try to use an item that cannot be currently used.

0:0 - Can't use this right now.
0:1 - Maybe not the right time.
0:2 - I'll have to try this later.
0:3 - No use. Not right now, at least.
uid: 09da7f09-9f33-fc0b-76e3-7ff714ba72c0
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Might not be the time.
0:1 - That's not going to work.
0:2 - Maybe not.
0:3 - Hm. Next time's the charm?
uid: 0a2c62d9-f58a-fb43-7902-d5d8c18aecbb
- 0 Check flag(s) (Tag):
   true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - It's uncooperative.
0:1 - That did nothing.
0:2 - It's not broken, but it isn't working either.
0:3 - Seems not.
uid: 10b24823-a726-9ed8-885d-bc05d4bc2ce5
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - No joy.
0:1 - Nope.
0:2 - C'mon...
0:3 - Argh!
uid: 2592e048-54f4-faf6-3b5b-1cae18d05bc3
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Not now.
uid: 3b98df7c-20c6-efda-7b29-1dbb349d64c2
- 0 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - Not now, perhaps.
0:1 - Not working.
0:2 - No.
0:3 - It's no use.
uid: 4150634e-0c19-1610-9189-27868f6f4864
- 0 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - Now's not the right time for that.
0:1 - Hmmm. Maybe later.
0:2 - No. I'll have to try again later.
0:3 - I can't use this at the moment.
uid: 43b66753-856e-d3c9-bdab-d5514eb01a68
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Impossible.
0:1 - That will not work.
0:2 - Pointless.
0:3 - This is futile.
uid: 76bfb5b0-52b4-0985-d49c-960d404ce5b2
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - That's getting me nowhere.
0:1 - Forget it.
0:2 - Something's not right.
0:3 - Try later, maybe?
uid: 7e462019-233f-ff26-f555-361f228d6d89
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Can't be done now.
uid: 96974c30-cf80-6818-b4d7-031c43175463
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - This is not the right moment.
uid: fe574306-e969-c694-1fcc-148cde11aac1
- 0 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_CannotUseNow_Combat.lsj
Synopsis:
Character reactions when they try to use an item that cannot be currently used because they are in combat.

0:0 - Hardly the time for this.
0:1 - I cannot allow this to distract me - not now.
0:2 - I must leave this, for now.
0:3 - Better wait until a safer moment.
uid: 172e483d-8769-41eb-bb8c-d7c1b0c992bf
- 0 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - Eh, not now. Perhaps Boo can hold it for you?
0:1 - Not now!
0:2 - Battle first, thingy later.
0:3 - Ah-ah. A berserker needs both hands, the better to squeeze at evil's skull.
uid: 2058179a-8eaf-3a06-e121-4f5675ecadd4
- 0 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - Now is not the time.
0:1 - Let's wait until no one's trying to kill me.
0:2 - Killing people now, playing with doodads later.
0:3 - Maybe later, when I'm not locked in combat?
uid: 280e8cbd-93de-a380-17f7-ca93fe0fb39c
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - Later!
0:1 - Perhaps when we are not fighting for our lives, hm?
0:2 - Hands a little full here.
0:3 - We have slightly more pressing matters to attend to.
uid: 48db80f6-8236-50fe-6a69-b0fd280e5049
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - Now is not the time.
0:1 - Little busy.
0:2 - Let's focus on surviving first.
0:3 - That can wait.
uid: 675c774f-6978-aeac-eac0-59b176b6768b
- 0 Check flag(s) (Tag):
   true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Is this really the best time?
0:1 - That'll have to wait 'til later.
0:2 - Little too busy for that.
0:3 - No. Just no.
uid: 70a95449-06c6-4242-9f0c-b8cb76d89bf1
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Impossible. I'm in battle.
0:1 - Now is not the time.
0:2 - Not a priority.
0:3 - I've got more immediate concerns.
uid: a3da2a0e-f922-f2ef-9fd7-5973963c39ad
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Gods, you're distracting aren't you?
0:1 - Perhaps later, when I'm not in mortal peril...
0:2 - Hardly the right moment for that!
0:3 - Not the time!
uid: b8d6495e-87cd-7892-9dd3-fe6c13485dee
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Do not distract me from the fight.
0:1 - Not 'til our enemies are vanquished.
0:2 - My focus is on the fight.
0:3 - Slaughtering our enemies takes priority.
uid: e00b6bc1-e86a-b96b-0106-909cca26eebe
- 0 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - Not the right moment.
0:1 - Not exactly an opportune moment.
0:2 - Can't use this right now.
0:3 - Better finish the fight first.
uid: e91aa745-fec9-3c73-0a10-71638f3a40e5
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Not now.
0:1 - Not during a fight.
0:2 - Other things on my mind, thanks.
0:3 - Let's finish this fight first.
uid: f886359f-23dc-8f5c-034e-526f687297e9
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\GLO_AD_CannotUseNow_Muted.lsj
Synopsis:
When the player clicks on an item that would start a dialog but the player is mute (silenced/wildshaped/..)

0:0 - *You cannot use that right now.*
uid: ef434381-cace-4d0f-ae93-562ada5c5434
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\SharedDev\Story\Dialogs\Generics\GLO_TollCollector_Vocals.lsj
Synopsis:


0:0 - Desperation
0:1 - Desperation
var 2
0:2 - Desperation
var 3
0:3 - Desperation
var 4
0:4 - Desperation
var 5
0:5 - Desperation
var 6
uid: 030d351b-93d7-0263-2aaa-f549dd65dc77
Node context: Consistent Crying/panic/fatigued. You are powerless and fearing for your life. The player only needs one strike to finish you.
=== END NODE ===

0:0 - Dying Panic Fall
0:1 - Dying Panic Fall
v2
0:2 - Dying Panic Fall
v3
0:3 - Dying Panic Fall
v4
0:4 - Dying Panic Fall
v5
0:5 - Dying Panic Fall
v6
uid: 05a07615-8fbc-feb3-af34-90b5131b8040
Node context: Vocalization sounds when Falling into infinity(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Snore
zzZzz

0:1 - Snore
zzZzz
v2
0:2 - Snore
zzZzz
v3
0:3 - Combat Vocals - Snore
zzZzz
v4
uid: 0bb2bf2a-3ced-c771-cc47-bc4055a85ad3
Node context: Peaceful muttering with occasional snoring sounds when the character is asleep(~2-4 sec)
> Effort Effort v2 Effort v3 Effort v4 Effort v5 Effort v6 Effort v7 Effort v8 Effort v9 Effort v10 Effort v11 Effort v12
> Closed Mouth Effort ClosedMouth Effort v2 Closed Mouth Effort v3 Closed Mouth Effort v4 Closed Mouth Effort v5 Closed Mouth Effort v6 Closed Mouth Effort v7 Closed Mouth Effort v8 Closed Mouth Effort v9 Closed Mouth Effort v10 Closed Mouth Effort v11 Closed Mouth Effort v12

0:0 - Dying Freezing to Death
0:1 - Dying Freezing to Death
v2
0:2 - Dying Freezing to Death
v3
0:3 - Dying Freezing to Death
v4
0:4 - Dying Freezing to Death
v5
0:5 - Dying Freezing to Death
v6
uid: 1a45b89e-cbed-bf9b-9012-5571c81c30d2
Node context: Vocalization sounds when Freezing to death(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Locomotion
0:1 - Locomotion
var 2
0:2 - Locomotion
var 3
0:3 - Locomotion
var 4
uid: 23df2101-42a4-e905-b1fb-270de83acc4a
Node context: A short burst of angry grunts and heavy breathing
> Weak Weak
v2 Weak
v3 Weak
v4


0:0 - Hurt Critical
0:1 - Hurt Critical
var 2
0:2 - Hurt Critical
var 3
0:3 - Hurt Critical
var 4
uid: 2cbc4c50-9afa-c830-91c1-b390c97347d4
Node context: A higher intensity grunt and some groaning as you recover from the impact
> Dodge Dodge
var 2 Dodge
var 3 Dodge
var 4


0:0 - Hurt Armor Piece Destroyed
0:1 - Hurt Armor Piece Destroyed
var 2
0:2 - Hurt Armor Piece Destroyed
var 3
0:3 - Hurt Armor Piece Destroyed
var 4
0:4 - Hurt Armor Piece Destroyed
var 5
0:5 - Hurt Armor Piece Destroyed
var 6
uid: 33c0360e-af94-f4b4-609c-04d7db2d3581
Node context: 6 bespoke screams of growing intensity as each piece of the armor is destroyed. Intensity 1: light scream; character is still confident. Intensity 2: same as intensity 1, but with more anger and agitation Intensity 3: an angry mdium-intensity scream Intensity 4: same as intensity 3, but with pain mixed in Intensity 5: high intensity scream, almost like your arm got chopped off Intensity 6: highest possible intensity; character has no protection, no strength, nothing left - and is entering a state of desperation.
> Dodge Dodge
var 2 Dodge
var 3 Dodge
var 4


0:0 - Smelling Gold
uid: 41fb4029-bc24-514e-0a6f-1753922b508a
Node context: The cinematics intro has the Toll Collector smelling and sensing the players gold. Aggressive sniffing/inhaling like a drug dog and an exert of joy as you realize there is fresh gold nearby
> Consuming Gold Consuming Gold
var 2 Consuming Gold
var 3 Consuming Gold
var 4


0:0 - Falling
0:1 - Falling
v1
0:2 - Falling
v2
0:3 - Falling
v3
uid: 4df57990-e625-988d-2170-7cb95e932d74
Node context: Sounds of falling from a high place, Scared but not in a panic. (~2-4 sec)
> Laughter Laughter
v2 Laughter
v3 Laughter
v4 Laughter
v5 Laughter
v6

> Laughter Maniacal Laughter Maniacal
v2 Laughter Maniacal
v3 Laughter Maniacal
v4


0:0 - Shout
0:1 - Shout
v2
0:2 - Shout
v3
uid: 4f65a496-f342-cf95-6297-951181918525
Node context: aggressive grunts and exerts in aniticipation of wanting to hit someone
> Idle Idle
var 2 Idle
var 3 Idle
var 4


0:0 - Combat Begins
0:1 - Combat Begins
var 2
uid: 552d45e7-a70f-2f6c-248c-7b457c5b8083
Node context: Combat begins.
> Attack Attack
var 2 Attack
var 3 Attack
var 4

> Attack Critical Attack Critical
var 2 Attack Critical
var 3

> Attack Desperate Attack Desperate
var 2 Attack Desperate
var 3 Attack Desperate
var 4


0:0 - Death
uid: 61d1adf7-09e9-f025-29e6-cf1cf5017d6e
Node context: A long painful scream as you deperately breath your last breath
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Weak
0:1 - Weak
v2
0:2 - Weak
v3
0:3 - Weak
v4
uid: 6394b82a-720c-ffb7-ca5a-06b20732084b
Node context: Think stomach pains Like you go to your knee holding your stomach in pain. This vocalization will trigger on debuffs and negative statuses(~1-2 sec)
> Buff Buff
v2 Buff
v3 Buff
v4


0:0 - Effort
0:1 - Effort v2
0:2 - Effort v3
0:3 - Effort v4
0:4 - Effort v5
0:5 - Effort v6
0:6 - Effort v7
0:7 - Effort v8
0:8 - Effort v9
0:9 - Effort v10
0:10 - Effort v11
0:11 - Effort v12
uid: 71417742-c7c1-386b-047d-f50c928e5dde
Node context: Open Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Buff
0:1 - Buff
v2
0:2 - Buff
v3
0:3 - Buff
v4
uid: 7d092d5f-0514-b247-dbf7-9cab5084ee90
Node context: Feeling Stronger better, When an ally casts a helping spell on you, feeling more confident, protected, reassured. This will be cast on party members and only the enemies will cast it between themselves so we can really nail the feeling of Ah! “nothing can stop me now” a little laugh can really sell it (~1-2 sec)
> Shout Shout
v2 Shout
v3

> Summon Summon
var 2


0:0 - Dodge
0:1 - Dodge
var 2
0:2 - Dodge
var 3
0:3 - Dodge
var 4
uid: 7f85d66f-1196-367b-0efa-93698da69dd5
Node context: Light effort grunt followed by a short burst of mocking laughter
> Death
> Dying Burning Dying Burning
v2 Dying Burning
v3 Dying Burning
v4 Dying Burning
v5 Dying Burning
v6

> Dying Panic Fall Dying Panic Fall
v2 Dying Panic Fall
v3 Dying Panic Fall
v4 Dying Panic Fall
v5 Dying Panic Fall
v6

> Dying Freezing to Death Dying Freezing to Death
v2 Dying Freezing to Death
v3 Dying Freezing to Death
v4 Dying Freezing to Death
v5 Dying Freezing to Death
v6

> Dying Deep Exhale Dying Deep Exhale
v2 Dying Deep Exhale
v3 Dying Deep Exhale
v4 Dying Deep Exhale
v5 Dying Deep Exhale
v6


0:0 - Hurt
0:1 - Hurt
var 2
0:2 - Hurt
var 3
0:3 - Hurt
var 4
uid: 9144cad0-8f84-7a82-d565-7d09801001f8
Node context: light intensity grunt as as you get hit by a standard attackL
> Dodge Dodge
var 2 Dodge
var 3 Dodge
var 4


0:0 - Laughter Maniacal
0:1 - Laughter Maniacal
v2
0:2 - Laughter Maniacal
v3
0:3 - Laughter Maniacal
v4
uid: 97e680d5-3000-5c58-66fb-99bca78c6e42
Node context: Character manically laughing, insane and uncontrollable
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Dying Burning
0:1 - Dying Burning
v2
0:2 - Dying Burning
v3
0:3 - Dying Burning
v4
0:4 - Dying Burning
v5
0:5 - Dying Burning
v6
uid: 9e3c20f4-920b-8952-e7fe-81c1d8a09f7d
Node context: Vocalization sounds when burnt alive(~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4


0:0 - Laughter
0:1 - Laughter
v2
0:2 - Laughter
v3
0:3 - Laughter
v4
0:4 - Laughter
v5
0:5 - Laughter
v6
uid: 9e7fad8c-9e7a-5129-c8f5-4ffde62dd97b
Node context: Character laughing, natural, joyful, Can have multiple variation on the type of laughter
> Recovered Recovered
V2 Recovered
V3 Recovered
V4


0:0 - Recovered
0:1 - Recovered
V2
0:2 - Recovered
V3
0:3 - Recovered
V4
uid: b80c48cb-98b9-683a-9476-245ff0e2d743
Node context: Character that is getting healed or recovered. Relief of pain

0:0 - Attack
0:1 - Attack
var 2
0:2 - Attack
var 3
0:3 - Attack
var 4
uid: bd502b53-c7aa-6de9-09b9-1622ce4a630a
Node context: A high intensity effort as if throwing something heavy
> Hurt Hurt
var 2 Hurt
var 3 Hurt
var 4

> Hurt Critical Hurt Critical
var 2 Hurt Critical
var 3 Hurt Critical
var 4

> Hurt Armor Piece Destroyed Hurt Armor Piece Destroyed
var 2 Hurt Armor Piece Destroyed
var 3 Hurt Armor Piece Destroyed
var 4 Hurt Armor Piece Destroyed
var 5 Hurt Armor Piece Destroyed
var 6


0:0 - Summon
0:1 - Summon
var 2
uid: bf2ea307-e623-0482-4e26-00c164169496
Node context: Some shout for when she summons her minions.
> Idle Idle
var 2 Idle
var 3 Idle
var 4


0:0 - Victory

0:1 - Victory v2
0:2 - Victory v3
0:3 - Victory v4
uid: bfbcf56c-5ab8-5361-4588-daabddb7f501
Node context: Celebratory laughter after killing the player
> Snore
zzZzz
Snore
zzZzz
v2 Snore
zzZzz
v3 Combat Vocals - Snore
zzZzz
v4


0:0 - Closed Mouth Effort
0:1 - ClosedMouth Effort v2
0:2 - Closed Mouth Effort v3
0:3 - Closed Mouth Effort v4
0:4 - Closed Mouth Effort v5
0:5 - Closed Mouth Effort v6
0:6 - Closed Mouth Effort v7
0:7 - Closed Mouth Effort v8
0:8 - Closed Mouth Effort v9
0:9 - Closed Mouth Effort v10
0:10 - Closed Mouth Effort v11
0:11 - Closed Mouth Effort v12
uid: d1764f8d-db24-cf34-d68d-484fc755bf7d
Node context: Closed Mouth short strenuous effort.Short effort of jumping off a ledge pushing something heavy, trying to untangle oneself(~0.5-0.8 sec)
> Falling Falling
v1 Falling
v2 Falling
v3


0:0 - Attack Desperate
0:1 - Attack Desperate
var 2
0:2 - Attack Desperate
var 3
0:3 - Attack Desperate
var 4
uid: d28374bf-8cb8-2ef0-7330-e37bc652d547
Node context: A fatigued/discouraged attack sound when the character is weak and enters the 'desperate' state. A high effort grunt but with a hint of pain in it and discouraged. You're attacking the player in your weakest state. You are scared and have no power. your strike is as strong as a wet noodle.
> Hurt Hurt
var 2 Hurt
var 3 Hurt
var 4

> Hurt Critical Hurt Critical
var 2 Hurt Critical
var 3 Hurt Critical
var 4

> Hurt Armor Piece Destroyed Hurt Armor Piece Destroyed
var 2 Hurt Armor Piece Destroyed
var 3 Hurt Armor Piece Destroyed
var 4 Hurt Armor Piece Destroyed
var 5 Hurt Armor Piece Destroyed
var 6


0:0 - Consuming Gold
0:1 - Consuming Gold
var 2
0:2 - Consuming Gold
var 3
0:3 - Consuming Gold
var 4
uid: d98801ed-fcc2-09a8-b985-0b3eaa9dedc7
Node context: A long and deep (about 3 seconds) inhumane inhale of desperation as if breathing in oxygen for the first time in a long time followed by a big sigh of relief. Imagine a drug addict inhaling fumes after a long withdrawal. can happen multiple times in the cinematic so a few different variations would be nice

0:0 - Idle
0:1 - Idle
var 2
0:2 - Idle
var 3
0:3 - Idle
var 4
uid: de69a39b-ec2f-2c70-1d7e-e3e1906dc258
Node context: Aggressive grunts and exerts in aniticipation of wanting to hit someone
=== END NODE ===

0:0 - Attack Critical
0:1 - Attack Critical
var 2
0:2 - Attack Critical
var 3
uid: e0a778d2-c0b7-f431-1ccf-f9d9f57fd09c
Node context: Vocalization sounds when attacking with extra force for a critical hit, this is when an attack had dealt extra damage because of chance! Explosive energy. Angrier performance.(~0.5-1.5 sec)
> Hurt Hurt
var 2 Hurt
var 3 Hurt
var 4

> Hurt Critical Hurt Critical
var 2 Hurt Critical
var 3 Hurt Critical
var 4

> Hurt Armor Piece Destroyed Hurt Armor Piece Destroyed
var 2 Hurt Armor Piece Destroyed
var 3 Hurt Armor Piece Destroyed
var 4 Hurt Armor Piece Destroyed
var 5 Hurt Armor Piece Destroyed
var 6


0:0 - Dying Deep Exhale
0:1 - Dying Deep Exhale
v2
0:2 - Dying Deep Exhale
v3
0:3 - Dying Deep Exhale
v4
0:4 - Dying Deep Exhale
v5
0:5 - Dying Deep Exhale
v6
uid: fee273a1-a5ca-ee4a-9003-5b247510afaa
Node context: Vocalization sounds when Dying old age in an instant, Think about turning 250 years old in 1 sec Body experiences an accelerated withering effect. (~0.5 - 2 sec)
> Locomotion Locomotion
var 2 Locomotion
var 3 Locomotion
var 4