File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NO_RECORD\CMB_AD_SeekFallback.lsj
Synopsis:
NOTE: these lines should not be recorded. Fallback combat nodes for creatures (and other) when they are stuck or otherwise biding their time before making a move.

0:0 - My ascension is inevitable. As is your demise.
0:1 - By your end will I know eternity.
0:2 - I will have your submission!
uid: 0f6e02e1-1799-4df4-9a2e-b1d58da23426
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_CAZADOR - Combat tag for combat fallback AD
=== END NODE ===

0:0 - The Absolute's will be done.
0:1 - This isn't over.
uid: 102a2b5b-ed0f-4f21-a0b9-20f25049c87c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_HAV_FLAMINGSPY - Tag set on Marcus for combat/SpellData targeting purposes.
=== END NODE ===

0:0 - Crawling in the shadows is it? I'll sniff it out!
0:1 - Squeak squeak - where are you little morsel?
uid: 17af94e3-077e-4ac4-ba43-12fceeadf0df
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_ORIN - Combat tag, specifically for combat fallback AD, as we want Orin to have unique lines.
=== END NODE ===

0:0 - *Clack!*
0:1 - *Clack clack!*
0:2 - *Rattle.*
uid: 1a1dcbc9-8b2d-404a-8dd9-3b3310462f65
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SKELETON -
=== END NODE ===

0:0 - You will pay. They all do in the end.
0:1 - Nothing in life is for free.
0:2 - If not gold, then pay in blood!
uid: 1d85a982-510f-4acb-89ff-b233ed3a3c7c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_TOLLHOUSECOLLECTOR_FACE - Combat tag for the TC's undead faces
=== END NODE ===

0:0 - Come back to Auntie, pet!
0:1 - You can't hide forever. Not from me!
0:2 - Come out, pet. Auntie's got a treat for you!
uid: 23b9b8d7-7438-49f0-9ba0-dd3f0141a4c8
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Hag - Subtype Tag for hags (LAN)
=== END NODE ===

0:0 - Absence awaits. The cure, the cure!

0:1 - Be still. It won't hurt!
0:2 - No better? Death will cure you.
uid: 249fade8-4241-4733-9664-9c6c70dcb684
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_HOSPITAL_NURSE - Combat tag. Lets the Surgeon only cast his request spell on the Nurses.
=== END NODE ===

0:0 - We'll find you, and we'll cut you up!
0:1 - Show yourself!
0:2 - *Grumble...*
uid: 25049dc6-0924-4c91-b9ef-70a8020b1b0f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - REDCAP - |Redcap tag used for spell targeting conditions|
=== END NODE ===

0:0 - We bide our time.
0:1 - Moonmaiden, aid me.
0:2 - I'm not finished with you.
uid: 2b8c3119-636a-4e72-b842-58c19cd9d9ff
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_HAV_ISOBEL - Combat tag - allows Marcus's tadpole power to leave Isobel unharmed
=== END NODE ===

0:0 - Hide all you like, I'll find you!
0:1 - Where the hells have they gone?
0:2 - I know you're still out there!
0:3 - Show yourself!
0:4 - Can't seem to find them...
0:5 - Come out, coward!
uid: 2e581b8c-642e-43f1-98ae-2342b8812f12
Node context: Generic combat lines - not to be recorded.
=== END NODE ===

0:0 - Patience. They are almost ready for you, Majesty.
0:1 - The shadows hunger for your flesh. I shall feed them!
0:2 - Die in darkness. It is my queen's will!
uid: 319a13d0-d880-4200-a3a4-4b2030d836ba
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Drider - A combat tag for spells addressed to the drider
=== END NODE ===

0:0 - By the Bitch Queen, I will find you!
0:1 - Hiding are we? Umberlee sees all.
0:2 - The depths will find you, and quench you.
uid: 4e0222fe-add1-4928-a4da-b7dd0420bdc9
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_UMBERLEECULTIST - Combat fallback AD tag
=== END NODE ===

0:0 - I'm going to find you!
0:1 - Wherever you are, I'll see you.
0:2 - Show yourself!
uid: 557d4410-bd47-4492-9b2b-7fbfbf005b88
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Beholder - Monster tag
- 0:1 Tag: Spectator - A combat tag allowing the petrified drow, around the spectator, to cast healing spells on him, and only on him
- 0 Check flag(s) (Tag):
   true - Beholder - Monster tag
=== END NODE ===

0:0 - We shall be as one.
0:1 - Return to us, child.
0:2 - Do you not hear the elder's call?
0:3 - Offer yourself, worm!
uid: 571949cd-4bf5-40d0-b9fb-b35143996b88
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
=== END NODE ===

0:0 - *Squelch.*
0:1 - *Gurgle.*
0:2 - *Splosh.*
uid: 5faa6a6a-1597-49f4-bdf4-495346f6a626
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Ooze - Type tag for Ooze-type monsters (OOZE tooltip)
=== END NODE ===

0:0 - You end and begin with me.
0:1 - One final threshold to cross.
0:2 - Death is ready for you.
0:3 - Death does not ask, Death is here.
uid: 602fc8f9-c269-40e6-bca3-5785dd0087be
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - APOSTLE_OF_MYRKUL -
=== END NODE ===

0:0 - *Whirr.*
0:1 - *Creak!*
0:2 - *Screech.*
uid: 61b53611-1d3c-40c6-88bd-e036b995c00e
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Construct - Type Tag for Construct-type monsters (CONSTRUCT tooltip)
=== END NODE ===

0:0 - No more drink now. Time to die.
0:1 - Glass empty. No more drink.
0:2 - Too much drink. Now, die.
uid: 621c3d7f-8660-4bfa-ac51-63fad1cbd7d6
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - BREWER_CREATURE - A combat tag for the Brewer & his minions
=== END NODE ===

0:0 - Your time is up!
0:1 - Time to die, heretic!
0:2 - Your death is my offering!
uid: 63e41276-2324-444a-9035-cbb0af4e3f5d
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - GLO_GENERIC_CULTIST - Combat fallback AD tag
=== END NODE ===

0:0 - *Hum.*
0:1 - ...
uid: 644cfd4b-41b4-4e8e-8a59-8f082f236575
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Myconid - |Species tag|
=== END NODE ===

0:0 - *Gargle!*
0:1 - Die, earth-beast!
0:2 - Your blood for our oceans!
uid: 684d1b47-ed0a-45ab-ac2f-5176cb31f19e
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SAHUAGIN - Combat tag for combat fallback AD
   true - Kuo-Toa - Race Tag for KUOTOA
=== END NODE ===

0:0 - ...
uid: 6a7f3b6c-05ec-418d-b201-bd8699ce449f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - COMBAT_FALLBACK_AD_MUTE - Combat tag, specifically created for combat fallback AD filtering
=== END NODE ===

0:0 - *Growl...*
0:1 - *Howl!*
0:2 - *Snarl...*
1:0 - *Squeal.*
1:1 - *Grunt.*
1:2 - *Squeee!*
2:0 - *Growl.*
2:1 - *Roar!*
2:2 - *Snarl.*
3:0 - Bock!
3:1 - Bock bock bock!
3:2 - Bakawk!
4:0 - Kssrt!
4:1 - *Skitter.*
4:2 - Shhk!
5:0 - Ribbet.
5:1 - *Croak.*
5:2 - R-r-rribbet!
6:0 - Moo!
6:1 - *Grunt.*
6:2 - Moooo!
7:0 - *Bellow.*
7:1 - *Grunt.*
7:2 - *Snort.*
8:0 - *HNR!*
8:1 - *NGHHHA!*
8:2 - *BRRRRG!*
9:0 - *Hiss.*
9:1 - *Hisszzzt!*
9:2 - *Hiss-s-sss!*
10:0 - *Squeak.*
10:1 - *MEEP!*
10:2 - *MERP!*
11:0 - *Glug!*
11:1 - *Clack!*
11:2 - *Croak.*
12:0 - *Growl.*
12:1 - *Snarl.*
12:2 - *Whoop.*
13:0 - *Caw!*
13:1 - *Kraa!*
14:0 - *Grunt.*
14:1 - Grr!
14:2 - Hrr!
uid: 6d1e1b89-a2fc-45c9-90bb-b3ac7b2cef8a
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Raven - Species type for VFX
- 0:1 Tag: Hyena - Subspecies tag (HYENA tooltip)
- 0:2 Tag: Rat - Species tag (RAT tooltip)
- 0 Check flag(s) (Tag):
   true - Beast - Type Tag for beast-type monsters (animals) (BEAST tooltip)
=== END NODE ===

0:0 - They've gone! Find them!
0:1 - Show yourself!
0:2 - You're only making it worse for yourself!
uid: 708c97a1-71d7-403e-be4d-77d202168e5a
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Guard - Used In Generics (GUARD tooltip)
=== END NODE ===

0:0 - You have outlived your purpose.
0:1 - Yours is a fatal error.
0:2 - You will submit.
uid: 7127d57f-b341-4bc3-b5e6-fc0a79e2f96a
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - EMPEROR - Used for VFX filtering
=== END NODE ===

0:0 - Come back to us!
1:0 - *Twitch.*
1:1 - *Shudder.*
uid: 74c72abc-5959-4300-a853-803d55fbba71
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Intellect Devourer - Intellect devourer (A servant of mind flayers that feeds on the intelligence of sentient beings.)
- 0:1 Tag: Us - A tag for Us, the Intellect Devourer companion
- 0 Check flag(s) (Tag):
   true - Intellect Devourer - Intellect devourer (A servant of mind flayers that feeds on the intelligence of sentient beings.)
=== END NODE ===

0:0 - Uurgh...
0:1 - Aauughh...
0:2 - *Growl.*
uid: 7a89f275-5808-48e1-b0ee-3a1a349e12b7
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Zombie - A tag to identify zombies so that their combat fallback AD works as intended.
=== END NODE ===

0:0 - *Roar!*
0:1 - *Growl...*
0:2 - *Hiss!*
uid: 7ca69b13-f6ac-4325-a464-285cd9048dc2
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.)
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - Come back! I wasn't done!
0:1 - Where did you go? I can't see you!
0:2 - Must be around here...
uid: 7e26b1a5-9400-47fe-bdf4-688d30aff405
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Ogre - Species tag for ogres
=== END NODE ===

0:0 - The darkness is ready. Surrender to it, and be free.
0:1 - There is only silence waiting for you now.
0:2 - Your heart beats its last.
uid: 7ef3f220-9a50-49aa-bfee-9de76d031ff5
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_VICONIA - Combat tag, specifically for combat fallback AD, as we want Vico to have unique lines.
=== END NODE ===

0:0 - You could be cured by no steadier hand than mine.
0:1 - Death will soothe you, once and for all.
0:2 - Hush. Your sickness will soon be over.
0:3 - Be still. The sweet release of absence awaits you.
uid: 96d8ac77-85db-4650-84ce-3de20fb4bced
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_HOSPITAL_SURGEON - Combat tag. Lets the Nurse only cast their enabling spells on the Surgeon.
=== END NODE ===

0:0 - Kssrt!
0:1 - *Skitter.*
0:2 - Shhk!
uid: 9e867d75-f587-409b-a178-ba1d677760aa
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Ettercap - Species' tag
- 0:1 Tag: Spider - Species tag (SPIDER tooltip)
- 0:2 Tag: SPIDER_PHASE -
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - Gonna tear you in two!
0:1 - You ain't getting away from me alive!
0:2 - Gonna make your insides your outsides!
uid: 9f762134-9220-4ce2-b7cf-1ae043c18adc
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - BUGBEAR - Species tag for bugbears
=== END NODE ===

0:0 - Such cowardice. Show yourself!
0:1 - You cannot hide from fire.
uid: a09907ab-bb45-4374-b5c9-cddf2056e2b5
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Dragon - Type Tag for Dragon-type monsters (DRAGON tooltip)
=== END NODE ===

0:0 - You've interfered for the last time, mortal.
0:1 - It is over. You will fall.
0:2 - My Lord awaits you.
uid: b5ec8e49-b124-41eb-85c1-f380db33ad79
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_MOO_KETHERIC - Used by AI for prefered targetting
=== END NODE ===

0:0 - Oi! Come back!
0:1 - Ain't no hiding from me!
0:2 - I ain't done with you yet!
uid: b7b53425-0b20-480e-a447-e6f3d7071777
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Goblin - Species tag (GOBLIN tooltip)
=== END NODE ===

0:0 - WHERE DID YOU GO?
0:1 - I CAN'T SEE YOU!
uid: bad1092b-41ee-4d37-8270-9212c0c988ba
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_TOLLHOUSECOLLECTOR - Tag for the Toll Collector. Used to block using "Flesh to Gold" on her.
=== END NODE ===

0:0 - I will do it! I will kick your butt!
0:1 - Boo will make space dust of you!
0:2 - Ready or not, time to die!
uid: d2dc1145-d48c-46b9-a893-7844ee513fbb
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Minsc - Tag for ranger companion Minsc.
=== END NODE ===

0:0 - *Snarl!*
0:1 - *Growl...*
0:2 - *Roar!*
uid: d5b5eeac-d813-4cba-b79e-7fb79df71069
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - In death you will be mine, womb-born.
0:1 - Your bones will make a fine addition to my collection.
0:2 - I shall take your flesh and make a masterpiece of you.
uid: d6bdc6a5-ed60-49ab-8b87-372b43b6e387
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_SHA_BALTHAZAR - Combat tag for combat fallback AD
=== END NODE ===

0:0 - Citizen missing. Investigating.
0:1 - Citizen is attempting to evade detection.
0:2 - Continuing search.
0:3 - Sightline lost. Re-orienting.
uid: d90a486a-4c0e-44f2-bb37-1a1fe5327d72
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Steel Watcher -
=== END NODE ===

0:0 - Ashes to ashes, bone to dust!
0:1 - Look upon your fatal future!
uid: e2860e8a-8f7b-49c6-a168-5ac8809b4b8f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_SHA_BALTHAZAR_SKELETON - Combat tag for combat fallback AD
=== END NODE ===

0:0 - Bhaal will have his sacrifice.
0:1 - You will make a fine offering for my Lord.
0:2 - Murder awaits you. Pure murder.
uid: ea2b4068-20d6-474a-a289-192313604c9f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_SAREVOK - Tag for Sarevok in the Murder Tribunal.
=== END NODE ===

0:0 - What tiresome trickery is this?
0:1 - Show yourself, and I may show you mercy!
0:2 - Your days are numbered!
1:0 - How long are you going to keep this up for?
1:1 - I will find you!
1:2 - Let's get this over with!
2:0 - Where are you? I ain't done with you yet!
2:1 - I'm gonna flatten you into bonemeal!
2:2 - Won't be anything left to bury when I'm through with ya!
3:0 - Where did you go?
3:1 - Show yourself!
3:2 - You're just making this harder on yourself!
uid: f0b215e2-a57f-45a6-9d01-fecccb16a67b
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0:1 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0:2 Tag: Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0:3 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Check flag(s) (Tag):
   true - CIVIL_RACE - Tag that make to logic about Playable Races
=== END NODE ===

0:0 - *Screech!*
0:1 - *Hiss!*
0:2 - *Shriek!*
uid: f5d74c3a-d397-42b9-8d28-2f1f16cc56ee
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - HARPY -
=== END NODE ===

0:0 - *Screech!*
0:1 - *Hiss!*
0:2 - *Shriek!*
uid: f89f69ec-daf5-447d-8c85-dd1130d0748c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - MEPHIT - Subtype Tag for mephits
=== END NODE ===

0:0 - I'll drag you to the Hells myself!
0:1 - Your soul is mine!
0:2 - Come closer. I'll rip you apart!
uid: fb8c3caf-62ef-495f-8a79-27da7d3e075f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - CAMBION - Subtype Tag for cambions
=== END NODE ===

0:0 - Your death will be a real shame.
0:1 - You can't win - not now.
0:2 - What a waste of talent.
uid: fc7dc034-e753-45f9-8689-9e15d23a015c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Gortash - Combat tag
=== END NODE ===

0:0 - Nature will prevail. It always does.
0:1 - We live, we fight, we die.
0:2 - A bloody end awaits you.
uid: fecb1a25-d0b7-4565-ad30-6911c812b58b
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NO_RECORD\CMB_AD_CombatFallback.lsj
Synopsis:
NOTE: these lines should not be recorded. Fallback combat nodes for creatures (and other) when they are stuck or otherwise biding their time before making a move.

0:0 - My ascension is inevitable. As is your demise.
0:1 - By your end will I know eternity.
0:2 - I will have your submission!
uid: 04511948-39cb-36ea-7509-494961e12a69
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_CAZADOR - Combat tag for combat fallback AD
=== END NODE ===

0:0 - The Absolute's will be done.
0:1 - This isn't over.
uid: 0783b468-2e42-e2f1-e448-38ac24929c0c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_HAV_FLAMINGSPY - Tag set on Marcus for combat/SpellData targeting purposes.
=== END NODE ===

0:0 - A fine little piggy for the slaughter!
0:1 - Heel, pet, heel! My blade sings for its throat.
0:2 - Your blood will be mine - every sticky sweet drop.
uid: 08d58b5e-e5dd-fcd8-9f5b-4ffdf2b65e08
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_ORIN - Combat tag, specifically for combat fallback AD, as we want Orin to have unique lines.
=== END NODE ===

0:0 - *Clack!*
0:1 - *Clack clack!*
0:2 - *Rattle.*
uid: 0cd7cef2-6429-9b2a-5f7b-d23b48f992bc
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SKELETON -
=== END NODE ===

0:0 - You will pay. They all do in the end.
0:1 - Nothing in life is for free.
0:2 - If not gold, then pay in blood!
uid: 137d8a3d-b74d-1ecd-0e27-3950f4a4a964
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_TOLLHOUSECOLLECTOR_FACE - Combat tag for the TC's undead faces
=== END NODE ===

0:0 - Come to Auntie!
0:1 - You'll regret trying to cross me!
0:2 - Hags never lose, dear. You'll see.
uid: 141e6d70-8f94-2e73-af3b-2606620f35a0
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Hag - Subtype Tag for hags (LAN)
=== END NODE ===

0:0 - Absence awaits. The cure, the cure!

0:1 - Be still. It won't hurt!
0:2 - No better? Death will cure you.
uid: 1441f17b-1384-38dd-5bb0-e51df5f90614
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_HOSPITAL_NURSE - Combat tag. Lets the Surgeon only cast his request spell on the Nurses.
=== END NODE ===

0:0 - You're gonna be hag meat!
0:1 - Bleed, c'mon, bleed!
0:2 - *Grumble...*
uid: 16e0cc4a-c776-068f-2b43-5ff0a6af71e5
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - REDCAP - |Redcap tag used for spell targeting conditions|
=== END NODE ===

0:0 - We bide our time.
0:1 - Moonmaiden, aid me.
0:2 - I'm not finished with you.
uid: 1cc49683-e23c-2bf6-f02c-58b326ad688c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_HAV_ISOBEL - Combat tag - allows Marcus's tadpole power to leave Isobel unharmed
=== END NODE ===

0:0 - Die!
0:1 - You aren't escaping me!
0:2 - Stand and fight!
0:3 - You've fought your last!
0:4 - This isn't over until you're in the ground!
0:5 - Come here and die!
uid: 21ee3e4c-442b-5e01-0d14-1eb14b8143c8
Node context: Generic combat lines - not to be recorded.
=== END NODE ===

0:0 - Patience. They are almost ready for you, Majesty.
0:1 - The shadows hunger for your flesh. I shall feed them!
0:2 - Die in darkness. It is my queen's will!
uid: 2efaa966-62e2-4381-a05c-809cc4b0de1c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Drider - A combat tag for spells addressed to the drider
=== END NODE ===

0:0 - The Bitch Queen will end you.
0:1 - May the Wavermother drown you.
0:2 - The depths will find you, and quench you.
uid: 2f478a62-a04f-a5b5-fdf1-118d512ecb88
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_UMBERLEECULTIST - Combat fallback AD tag
=== END NODE ===

0:0 - Death beckons.
0:1 - You shall fall into oblivion.
0:2 - You are a fool to resist. Upmost pain awaits.
uid: 333a1e70-288b-0895-c167-a3cca40c5483
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Beholder - Monster tag
- 0:1 Tag: Spectator - A combat tag allowing the petrified drow, around the spectator, to cast healing spells on him, and only on him
- 0 Check flag(s) (Tag):
   true - Beholder - Monster tag
=== END NODE ===

0:0 - We shall be as one.
0:1 - Return to us, child.
0:2 - Do you not hear the elder's call?
0:3 - Offer yourself, worm!
uid: 39dd7328-64d0-8dd2-f9ec-a54e88ff928e
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
=== END NODE ===

0:0 - *Squelch.*
0:1 - *Gurgle.*
0:2 - *Splosh.*
uid: 40f0dbfd-4f54-c63b-268d-cc7cf0b3ebec
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Ooze - Type tag for Ooze-type monsters (OOZE tooltip)
=== END NODE ===

0:0 - You end and begin with me.
0:1 - One final threshold to cross.
0:2 - Death is ready for you.
0:3 - Death does not ask, Death is here.
uid: 46084c62-667f-b3d9-0a1a-a3831babc755
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - APOSTLE_OF_MYRKUL -
=== END NODE ===

0:0 - *Whirr.*
0:1 - *Creak!*
0:2 - *Screech.*
uid: 4743a288-f2f8-d589-5b34-87cf6f5d8a57
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Construct - Type Tag for Construct-type monsters (CONSTRUCT tooltip)
=== END NODE ===

0:0 - No more drink now. Time to die.
0:1 - Glass empty. No more drink.
0:2 - Too much drink. Now, die.
uid: 51535458-d811-3d04-b35e-a11d3be4e117
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - BREWER_CREATURE - A combat tag for the Brewer & his minions
=== END NODE ===

0:0 - Your time is up!
0:1 - Time to die, heretic!
0:2 - Your death is my offering!
uid: 5247b64f-929f-7704-4928-920165bce947
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - GLO_GENERIC_CULTIST - Combat fallback AD tag
=== END NODE ===

0:0 - *Hum.*
0:1 - ...
uid: 54160778-acc2-6efd-e0f5-3deb8690152c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Myconid - |Species tag|
=== END NODE ===

0:0 - *Gargle!*
0:1 - Die, earth-beast!
0:2 - Your blood for our oceans!
uid: 5670003b-3501-9079-75b6-edcb98aacfc0
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SAHUAGIN - Combat tag for combat fallback AD
   true - Kuo-Toa - Race Tag for KUOTOA
=== END NODE ===

0:0 - ...
uid: 57f1633b-56dc-985a-1a68-2ae3a2c3a747
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - COMBAT_FALLBACK_AD_MUTE - Combat tag, specifically created for combat fallback AD filtering
=== END NODE ===

0:0 - *Growl...*
0:1 - *Howl!*
0:2 - *Snarl...*
1:0 - *Squeal.*
1:1 - *Grunt.*
1:2 - *Squeee!*
2:0 - *Growl.*
2:1 - *Roar!*
2:2 - *Snarl.*
3:0 - Bock!
3:1 - Bock bock bock!
3:2 - Bakawk!
4:0 - Kssrt!
4:1 - *Skitter.*
4:2 - Shhk!
5:0 - Ribbet.
5:1 - *Croak.*
5:2 - R-r-rribbet!
6:0 - Moo!
6:1 - *Grunt.*
6:2 - Moooo!
7:0 - *Bellow.*
7:1 - *Grunt.*
7:2 - *Snort.*
8:0 - *HNR!*
8:1 - *NGHHHA!*
8:2 - *BRRRRG!*
9:0 - *Hiss.*
9:1 - *Hisszzzt!*
9:2 - *Hiss-s-sss!*
10:0 - *Squeak.*
10:1 - *MEEP!*
10:2 - *MERP!*
11:0 - *Glug!*
11:1 - *Clack!*
11:2 - *Croak.*
12:0 - *Growl.*
12:1 - *Snarl.*
12:2 - *Whoop.*
13:0 - *Caw!*
13:1 - *Kraa!*
14:0 - *Screech!*
14:1 - *Cackle!*
15:0 - *Grunt.*
15:1 - Grr!
15:2 - Hrr!
uid: 5975ed90-34b6-33ac-9f56-658a3d2d940d
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: EAGLE - Combat tag for eagles so that they can screech!
- 0:1 Tag: Hyena - Subspecies tag (HYENA tooltip)
- 0:2 Tag: Rat - Species tag (RAT tooltip)
- 0 Check flag(s) (Tag):
   true - Beast - Type Tag for beast-type monsters (animals) (BEAST tooltip)
=== END NODE ===

0:0 - Arrest them!
0:1 - You're coming with me!
0:2 - Not on my watch!
uid: 5cc0388d-c316-7992-a89b-b1a9f2d9f78d
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Guard - Used In Generics (GUARD tooltip)
=== END NODE ===

0:0 - You have outlived your purpose.
0:1 - Yours is a fatal error.
0:2 - You will submit.
uid: 70024222-4ce7-a381-6e87-38acc0a4c37a
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - EMPEROR - Used for VFX filtering
=== END NODE ===

0:0 - Come back to us!
1:0 - *Twitch.*
1:1 - *Shudder.*
uid: 706995bd-ff21-857e-8630-47f7e42d83ab
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Intellect Devourer - Intellect devourer (A servant of mind flayers that feeds on the intelligence of sentient beings.)
- 0:1 Tag: Us - A tag for Us, the Intellect Devourer companion
- 0 Check flag(s) (Tag):
   true - Intellect Devourer - Intellect devourer (A servant of mind flayers that feeds on the intelligence of sentient beings.)
=== END NODE ===

0:0 - Uurgh...
0:1 - Aauughh...
0:2 - *Growl.*
uid: 72e1da7e-a823-365a-b70d-75f621d3afc0
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Zombie - A tag to identify zombies so that their combat fallback AD works as intended.
=== END NODE ===

0:0 - *Roar!*
0:1 - *Growl...*
0:2 - *Hiss!*
uid: 772b16c2-7639-5f81-0e72-e7b121ba7aaa
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.)
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - Going to smash you!
0:1 - I'll crack your skull like an egg!
0:2 - Going to pummel you into the dirt!
uid: 77479fdc-a576-4cf8-f193-60e7b5361913
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Ogre - Species tag for ogres
=== END NODE ===

0:0 - The darkness is ready. Surrender to it, and be free.
0:1 - There is only silence waiting for you now.
0:2 - Your heart beats its last.
uid: 782d4d84-e216-f0cd-d421-f37b7a4a9e38
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_VICONIA - Combat tag, specifically for combat fallback AD, as we want Vico to have unique lines.
=== END NODE ===

0:0 - You could be cured by no steadier hand than mine.
0:1 - Death will soothe you, once and for all.
0:2 - Hush. Your sickness will soon be over.
0:3 - Be still. The sweet release of absence awaits you.
uid: 85dd4214-0414-5ac7-dc4a-6705fd9e64f2
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_HOSPITAL_SURGEON - Combat tag. Lets the Nurse only cast their enabling spells on the Surgeon.
=== END NODE ===

0:0 - Kssrt!
0:1 - *Skitter.*
0:2 - Shhk!
uid: 88609f71-3246-331b-8b57-054f0589ca45
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Ettercap - Species' tag
- 0:1 Tag: Spider - Species tag (SPIDER tooltip)
- 0:2 Tag: SPIDER_PHASE -
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - Gonna tear you in two!
0:1 - You ain't getting away from me alive!
0:2 - Gonna make your insides your outsides!
uid: 934c210a-ecdf-8a2b-cc7c-a38dc2ca8565
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - BUGBEAR - Species tag for bugbears
=== END NODE ===

0:0 - My strength is ancient, my might immemorial.
0:1 - Farthyr spiritu, farthyr versylu!
0:2 - Cease these pitiful ventures!
0:3 - Your end is here, mortal.
0:4 - You have breathed your last.
uid: 953723c0-bbc8-d7e9-1dc1-18d98c4d4941
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Dragon - Type Tag for Dragon-type monsters (DRAGON tooltip)
=== END NODE ===

0:0 - You've interfered for the last time, mortal.
0:1 - It is over. You will fall.
0:2 - My Lord awaits you.
uid: aad16e70-a7ff-a4a2-4c1e-9f3bdbc113b0
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_MOO_KETHERIC - Used by AI for prefered targetting
=== END NODE ===

0:0 - Gonna chop you down!
0:1 - Ain't no running from me!
0:2 - Only making it worse for yourself!
uid: b4118d03-03f9-449c-e416-fc2503be843b
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Goblin - Species tag (GOBLIN tooltip)
=== END NODE ===

0:0 - GOLD!
0:1 - ARGH!
0:2 - YOU MUST PAY!
0:3 - I WANT IT ALL!
uid: b452bc57-6d36-4ba0-445e-c8a9bb761a89
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_TWN_TOLLHOUSECOLLECTOR - Tag for the Toll Collector. Used to block using "Flesh to Gold" on her.
=== END NODE ===

0:0 - I will do it! I will kick your butt!
0:1 - Boo will make space dust of you!
0:2 - Ready or not, time to die!
uid: b63bcdf0-c4d2-71d8-0f43-e7a8fa59eb6c
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Minsc - Tag for ranger companion Minsc.
=== END NODE ===

0:0 - *Snarl!*
0:1 - *Growl...*
0:2 - *Roar!*
uid: cd8ec2d7-4ef6-8d19-1a7f-d0e6c762bd0f
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - In death you will be mine, womb-born.
0:1 - Your bones will make a fine addition to my collection.
0:2 - I shall take your flesh and make a masterpiece of you.
uid: ce3bc35c-1d22-18cd-9e67-6a03715c0985
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_SHA_BALTHAZAR - Combat tag for combat fallback AD
=== END NODE ===

0:0 - Spare no one!
0:1 - Forward march!
0:2 - Die!
uid: cf24dda2-e8bf-ab5b-ff71-8635bd9caa34
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Hobgoblin - |Hobgoblin tag description| (Raised in an honourable - if brutally aggressive - martial culture, hobgoblins revel in the beauty of warfare. They also try to keep an iron boot on their chaotic goblinoid cousins.)
=== END NODE ===

0:0 - Surrender yourself, citizen.
0:1 - Protection is paramount.
0:2 - You are required to submit.
0:3 - Justice awaits you.
uid: d521aa8c-aba7-3944-5680-9cc14d46d0d7
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Steel Watcher -
=== END NODE ===

0:0 - Ashes to ashes, bone to dust!
0:1 - Look upon your fatal future!
uid: da790305-7b28-9b99-6b9f-59129b54f8aa
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT2_SHA_BALTHAZAR_SKELETON - Combat tag for combat fallback AD
=== END NODE ===

0:0 - Bhaal will have his sacrifice.
0:1 - You will make a fine offering for my Lord.
0:2 - Murder awaits you. Pure murder.
uid: db34379d-934a-c1e6-309e-8701f0b82e7e
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - ACT3_LOW_SAREVOK - Tag for Sarevok in the Murder Tribunal.
=== END NODE ===

0:0 - You're as good as dead already!
0:1 - There will be no mercy!
0:2 - Your days are numbered!
1:0 - You're finished!
1:1 - You aren't getting away from me.
1:2 - Let's get this over with!
2:0 - This ain't over until you've breathed your last.
2:1 - I'm gonna flatten you into bonemeal!
2:2 - Won't be anything left to bury when I'm through with ya!
3:0 - You can't keep this up forever!
3:1 - Come here!
3:2 - You're just making this harder on yourself!
uid: e154e5b2-a867-3744-a63c-0a83517c0834
Node context: Generic combat lines - not to be recorded.
- 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0:1 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0:2 Tag: Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0:3 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Check flag(s) (Tag):
   true - CIVIL_RACE - Tag that make to logic about Playable Races
=== END NODE ===

0:0 - *Screech!*
0:1 - *Hiss!*
0:2 - *Shriek!*
uid: e52f01dd-3590-1b93-cd75-51e7245a13fc
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - HARPY -
=== END NODE ===

0:0 - *Screech!*
0:1 - *Hiss!*
0:2 - *Shriek!*
uid: edfe7302-c812-dade-ad33-c70ca5ff8aee
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - MEPHIT - Subtype Tag for mephits
=== END NODE ===

0:0 - I'll drag you to the Hells myself!
0:1 - Your soul is mine!
0:2 - Come closer. I'll rip you apart!
uid: f4752e03-9043-01d6-7d3f-5afae1f81162
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - CAMBION - Subtype Tag for cambions
=== END NODE ===

0:0 - Your death will be a real shame.
0:1 - You can't win - not now.
0:2 - What a waste of talent.
uid: ff2413a1-6fd4-36cb-ebf2-dfac0dd3c450
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Gortash - Combat tag
=== END NODE ===

0:0 - Nature will prevail. It always does.
0:1 - We live, we fight, we die.
0:2 - A bloody end awaits you.
uid: ff3b025e-2e6f-4742-0f4b-36c33e90a519
Node context: Generic combat lines - not to be recorded.
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===


File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Generics\NO_RECORD\CMB_AD_LookingForHiddenPlayer.lsj
Synopsis:
Spoken by an NPC on their turn in combat after the player has turned invisible or started sneaking.

0:0 - Show yourself!
0:1 - You can't hide forever.
0:2 - Let's get this over with!
0:3 - Too scared to face me?
0:4 - You're better at hiding than fighting, coward.
0:5 - This isn't over - not until you're dead.
0:6 - Stop hiding and I'll make it quick.
0:7 - You're only making it worse for yourself!
uid: 350d983b-29f4-c0d2-15da-5070ea806d94
Node context: Called out during combat. Their opponent has hidden/turned invisible.
=== END NODE ===