File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_BrainIsAntagonist.lsj Synopsis: This dialog plays after the palyer has dealth with all of the Chosen, on way or another. Brain communicates this via telepathic communication- we are pawns that have served our purpose and now our utility is now over.
Keep in mind, that Gortash might not be dead at this point, so we need to imply that the brain broke free of its bonds.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_KilledGortashFirst.lsj Synopsis: You get a telepathing message from the elder brain if you killed Gortash before killing Orin. This dialog starts right after the combat wil Gortash ends.
If the foundry hasn't been destroyed yet, the brain promises to take care of it.
The brain also rassures the palyer that they will take care of any witnesses to the palyer killing Gortash.
The Brain instructs the palyer to kill Orin.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_CourierDogFamiliar_Discovered_AD.lsj Synopsis: Courier dog familiar has found something interesting
0:0 - *Sniff sniff.* *Bark!* uid: 72482445-f9fd-72ea-4d35-b1f40a76149d - 0 Check flag(s) (Local): true - c7d8fe97-3fc7-e272-673e-1212a2ef74db_A - A - 0 Set flag(s) to (Local): false - c7d8fe97-3fc7-e272-673e-1212a2ef74db_A - A === END NODE ===
0:0 - *Bark! Bark!* uid: abdc511d-b1ad-d2f5-3b75-907f49038649 - 0 Check flag(s) (Local): false - c7d8fe97-3fc7-e272-673e-1212a2ef74db_A - A - 0 Set flag(s) to (Local): true - c7d8fe97-3fc7-e272-673e-1212a2ef74db_A - A === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DaisyAD_AttackFail.lsj Synopsis: After the first Daisy Dream/Daisy Intro, Daisy may react to a successful attack for a few times.
0:0 - Try something else. 1:0 - Try something else. uid: 0a3d9240-8e79-495a-9685-c366487ddf93 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_AttackFail_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackFail_PlayedAll - Daisy AD sequence flag. === END NODE ===
0:0 - Use your illithid potential! 1:0 - Use your illithid potential! uid: 509b8f13-02fb-4e5d-98ac-d8d024b5d4ec - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_AttackFail_Played02 - Daisy AD sequence flag. - 1 Check flag(s) (Tag): true - Companion has some tadpoles slotted in. - - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackFail_PlayedAll - Daisy AD sequence flag. === END NODE ===
0:0 - Again! 1:0 - Again! uid: 53d50882-684b-4cc2-80af-d31794e89f65 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_AttackFail_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackFail_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - That won't work. 1:0 - That won't work. uid: 9d47939b-01a8-4694-b805-be0d8b969a10 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackFail_Played01 - Daisy AD sequence flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DaisyAD_AttackSuccess.lsj Synopsis: After the first Daisy Dream/Daisy Intro, Daisy may react to a successful attack for a few times.
0:0 - Keep going! 1:0 - Keep going! uid: 108b1b97-5bd8-941a-4d30-ebd4ac4a9c47 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_AttackSuccess_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackSuccess_PlayedAll - Daisy AD sequence flag. === END NODE ===
0:0 - Excellent! 1:0 - Excellent! uid: 51e30db8-abba-4649-83d5-061ae53309cb - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_AttackSuccess_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackSuccess_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - Good. Again! 1:0 - Good. Again! uid: c0da95ce-a58c-439c-a21f-c83226872ee3 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_DaisyAD_AttackSuccess_Played01 - Daisy AD sequence flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DarkUrge_Butler.lsj Synopsis: Dark Urge Butler's dialogue after it's in camp.
0:0 - I was sent to guide you to your birthright, on the day my vile Lord reached his age of majority. 1:0 - I was sent to guide you to your birthright, on the day my vile Lady reached her age of majority. 2:0 - I was sent to guide you to your birthright, on the day my vile Liege reached their age of majority. uid: 05946fba-1c71-5237-4d5d-dd85239ebbc4 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > I hope we will stay together, always.
0:0 - M-Master... You speak the truth. You became his Chosen, and will go on to even greater deeds. uid: 0d7de4bc-4487-0194-4909-ae7dee7404ac Cinematic: Butler absolutely distraught > But if you don't need me, I shall perish. Once and for all.
0:0 - I live to serve, as your Father made me. If I cannot serve... uid: 0e0252b8-232a-9966-be65-273e12a37c85 > Don't make me go, Master! Please!
0:0 - That last run must have been the shortest time any Sceleritas lived! Can you beat the record? uid: 0fd3af07-c8d8-98b3-2148-493376d9c3a1 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - GLO_DarkUrge_Butler_HasMet_Killed3 - Butler has reacted to being killed a third time. true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. true - GLO_DarkUrge_Butler_HasMet_Killed2 - Character killed the Butler twice and he has reacted a second time. - 0 Set flag(s) to (Object): true - GLO_DarkUrge_Butler_HasMet_Killed3 - Butler has reacted to being killed a third time. false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
0:0 - My Lord... you are the hero of a sad tale. 1:0 - My Lady... you are the hero of a sad tale. 2:0 - My dear genderless champion... you are the hero of a sad tale. uid: 1198c4bb-e7d7-24eb-e50a-3dc1ea959bbf - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > You do not have a charm placed upon you to clear your memory-stores, nor an enchantment befuddling you.
null uid: 13a1599c-3c11-a86a-dcdb-a43e50e41435 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - *Sceleritas seems unable to speak, ever since you commanded him not to.* uid: 15ee5157-b8d0-0d2e-5440-8f21cf9cbf45 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - My fondest congratulations for your work in the Temple! uid: 1b0a0344-7859-e7fe-221a-26321a71cd90 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_HadButlerFollowerIntro - butler did intro scene to the Dark Urge when he joined the camp - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Well done! Well done indeed! On this eve, Sceleritas gazes upon perfection.
0:0 - I shall attend to your miserable royal person with great care. You shall be well-groomed with my tincy talons. Yes, yes. uid: 22b0e6e8-3168-708e-59a3-a982173dc1a4 === END NODE ===
0:0 - Yes, my Lord. 1:0 - Yes, my Lady. 2:0 - Yes, my Liege. uid: 24eba5e0-5786-81f0-69b9-e899947ec96d Animation: - [GJ] CINE_Plead_StandL_03 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > If this is how it must be... Goodbye, Master.
0:0 - Mmmmn. Oh. OH. That was euphoric. You're even better than you used to be. uid: 27c66644-a5ad-6a41-45cb-a25e8275a18d - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. false - GLO_DarkUrge_Butler_HasMet_Killed1 - The Dark Urge butler has reacted to being killed once. - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. true - GLO_DarkUrge_Butler_HasMet_Killed1 - The Dark Urge butler has reacted to being killed once. > Please kill me any time it takes your fancy: if I may be so bold.
0:0 - My past. uid: 28ad8c53-1a92-8390-149b-52b909f0d70e > null
0:0 - Oh Master, I wish you could stand brutalising me forever. uid: 2b43cbd9-c5d4-478e-40e9-1da7de0e6c2c - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - GLO_DarkUrge_Butler_HasMet_Killed4 - Butler has reacted to being killed a fourth time. true - GLO_DarkUrge_Butler_HasMet_Killed3 - Butler has reacted to being killed a third time. true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): true - GLO_DarkUrge_Butler_HasMet_Killed4 - Butler has reacted to being killed a fourth time. false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
0:0 - Inquisite me. What do you wish to know of? uid: 2ba8426a-372c-37d3-8b65-477fb15262e9 > My future. > My past. > You. > Leave.
0:0 - Cease your chattering! A Butler of mine will not speak unless spoken to! uid: 2c373a9d-dfa5-6c14-6aa5-22b87b1d2a13 > Wait, Master, if you ask me to- Mmmpfh!
0:0 - How dare you? My life is my Master's alone to steal. uid: 2d5667bf-14cf-bd62-7fa1-fcd44c157c5c - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - CAMP_Butler_NonDU_HasMet - non DU player talked to the butler for the first time true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
0:0 - Being in your service was an honour. uid: 2e400a6f-513f-80bd-f4d7-0fcbe133fb70 Animation: [ GJ ] Respectful / Defferetial Bow Node context: Utterly tragic > null
0:0 - The only way for a Butler to die is if we are not of use to our Master. But you have always needed abundant assistance. uid: 2ee77fdc-f3db-beee-e4cd-f3d4ae24f825 - 0 Set flag(s) to (Global): true - ORI_DarkUrge_State_LearnedHowToPermaKillButler - Butler confessed to the DU how to kill him permanently, now the DU can kill him from the menu
0:0 - Why he chose to take one such as yourself as a retainer is beyond me. 1:0 - Why she chose to take one such as yourself as a retainer is beyond me. 2:0 - Why they chose to take one such as yourself as a retainer is beyond me. uid: 389a87a9-9b9a-5167-da8a-53a3efbe98cb - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - CAMP_Butler_NonDU_HasMet - non DU player talked to the butler for the first time > Know that I love him best. Know that I love her best. Know that I love them best.
0:0 - It won't be long, Milord... It won't be long. 1:0 - It won't be long, Milady... It won't be long. 2:0 - It won't be long, Master... It won't be long. uid: 3909590c-8f0e-a0df-6001-f6c4c8ce0f8a - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - Your presence will be tolerated in his company, if you do not interfere with his holy destiny. 1:0 - Your presence will be tolerated in her company, if you do not interfere with her holy destiny. 2:0 - Your presence will be tolerated in their company, if you do not interfere with their holy destiny. uid: 39c1065a-c1c3-bb02-be4d-f73b3342a5b0 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > The beady eye of tiny Sceleritas is upon you, do not forget that.
0:0 - I have no further use for you, begone! uid: 3d51a2bb-ca2e-41e1-0656-3d8d3b1bee74 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_LearnedHowToPermaKillButler - Butler confessed to the DU how to kill him permanently, now the DU can kill him from the menu > null
0:0 - Orin was not special. She was but a grandchild of an aged Bhaalspawn. A mere weed of Bhaal's loins. uid: 48e31de2-1aab-203a-57ae-f8b5f289125e
0:0 - It appears that may be already underway. The drow is a fecund choice of mate. Well done! uid: 4a6dd1c8-756c-8b0e-71d3-cfed077f9f43 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara > null
0:0 - Orin had her own Butler, who she insolently killed on his first visit, claiming she didn't need him to follow Bhaal. uid: 53b772d6-038e-02a5-54d7-099b17925076 > Poor Cruor, never stood a chance.
0:0 - Wait, Master, if you ask me to- Mmmpfh! uid: 609be3d9-74b2-2dfb-6b94-9d05e7f31bd9 Cinematic: Halfway through the sentence the butler's mouth snaps shut. Node context: Panicked > Mmmrph hrrmm!
0:0 - Master, you spoil me so. You have murdered me so sweetly time and time again. uid: 66e32e40-d185-f9ca-c705-ce90ebd2af0d - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - GLO_DarkUrge_Butler_HasMet_Killed6 - Butler has reacted to being killed 6 times. true - GLO_DarkUrge_Butler_HasMet_Killed5 - Butler has reacted to being killed 5 times. true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): true - GLO_DarkUrge_Butler_HasMet_Killed6 - Butler has reacted to being killed 6 times. false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > But I worry you are distracted from your glory. There are others to kill besides me!
0:0 - Hopefully the near-slaughter of your partner taught them the wisdom of obeying your every command. uid: 6f841638-b276-8222-fd9e-5da5dfb0b1b9 - 0 Check flag(s) (Global): false - ORI_DarkUrge_Event_KillFavouriteCharacter - Dark Urge's favourite character dies. Becomes unresurrectable. true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance true - ORI_DarkUrge_State_InRomanceWithSparedIsobelVictim - Player, at start of companion killing scene was in romance with victim whether or not they survived > null
0:0 - This is getting rather silly, my Liege. But I am enjoying myself. uid: 72a6bd92-1062-92b9-1bf7-4ede5b4d4809 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - GLO_DarkUrge_Butler_HasMet_Killed6 - Butler has reacted to being killed 6 times. true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
0:0 - Oh, thank you, thank you! You shall not regret this, godly villain! uid: 782836a5-05c8-72de-74a6-c6fa831ce901 === END NODE ===
0:0 - Hee hee! Sceleritas is back again! uid: 7867640d-22ed-46ee-1397-19afef734ba1 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. false - GLO_DarkUrge_Butler_HasMet_Killed2 - Character killed the Butler twice and he has reacted a second time. true - GLO_DarkUrge_Butler_HasMet_Killed1 - The Dark Urge butler has reacted to being killed once. - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. true - GLO_DarkUrge_Butler_HasMet_Killed2 - Character killed the Butler twice and he has reacted a second time. > null
0:0 - Your command is my wish. Your demand is my desire. uid: 79ae8e8c-e720-52ab-ee4c-4dbbfbe2c7ad - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_HadButlerFollowerIntro - butler did intro scene to the Dark Urge when he joined the camp false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I have some questions. > Why are you at rest? Start cleaning the camp! > I want to thank you for all your help. > I have no further use for you, begone! > null
null uid: 840642dd-0919-0c25-1688-079edbba55eb - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - CAMP_Butler_NonDU_HasMet - non DU player talked to the butler for the first time true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. === END NODE ===
0:0 - Mmmrph hrrmm! uid: 8cfab6e8-bd54-e616-d4bf-81469374b5da Animation: - [ GJ ] Grippiging Mouth ( Can't Speak ) Cinematic: Mouth shut, trying to talk Node context: Making noises through a closed mouth - cannot talk - 0 Set flag(s) to (Global): true - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk === END NODE ===
0:0 - But I worry you are distracted from your glory. There are others to kill besides me! uid: 8e4bfe70-c59d-0a09-1072-a9cc5a559cd7 > null
0:0 - MMMMMMNN! uid: 9e6206fc-8fe7-e599-43e7-3a31b1ba96ff Node context: VERY PAINED AT THE INSULT === END NODE ===
0:0 - MMMMMMRRRRM. uid: 9ebc8acc-202d-21aa-9987-a02f7886a956 Node context: ANGRILY but can't express it because silenced - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - CAMP_Butler_NonDU_HasMet - non DU player talked to the butler for the first time - 2 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - Oh, my pustulating godhead! Why do you degrade yourself, wearing the shameful hatpiece of a mere servant? uid: a98daf67-0104-278c-e69c-b5e88979bc88 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_HadButlerFollowerIntro - butler did intro scene to the Dark Urge when he joined the camp false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_CommentedHat - The Butler commented on the Butler Hat worn by the player. false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. true - ORI_DarkUrge_State_WearingButlerHat - Dark Urge is wearing Butler's hat in the Butler's dialogue. - 2 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_State_CommentedHat - The Butler commented on the Butler Hat worn by the player. > It is an honour to see you look so fetching, but let me dress you properly on the morrow.
0:0 - At once. I will shatter some glasses and sprinkle the fragments in the beds of your other followers. Keep their dreams bloody. uid: abb46cc6-e718-5283-94fe-1b9dfaf1e65e === END NODE ===
0:0 - Now, as you are the last true recipient of your Father's blessing, I suspect I am the last living Butler. uid: b27c8490-4b15-5633-3f09-db108eae3197
0:0 - You and the Urge are wedded, now. One body, one mind.
uid: bbf61531-a7d2-24d3-1f3a-326fbd817fc7
0:0 - Hence you have such diverse talents. But you were awful from the very first day you set foot amongst the ichored altars. uid: c106a08a-c620-2c46-cc11-ab0b763f6706
0:0 - Away! Attend to your duties! Lazy little maid you are! uid: c15e0939-52f2-f7bc-a04c-dc1e7db91fd2 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - CAMP_Butler_NonDU_HasMet - non DU player talked to the butler for the first time false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 2 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - When I bring ruin to the world, will Bhaal allow me to spare my beloved? uid: c4b109df-6b87-9495-ebfa-6d3748cf127c - 0 Check flag(s) (Object): true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship > Of course, Master! We will always need to sire more Bhaalspawn!
0:0 - Another matter... uid: c7d99f7d-0b52-20d7-80b4-e935a488142d > null
0:0 - But don't fret, I still think you're very clever. Despite your, ahem, little problem. uid: c7dd360d-d0e8-2d83-8ee7-3965b72c0964
0:0 - It is an honour to see you look so fetching, but let me dress you properly on the morrow. uid: cb05d661-e0e0-854c-2820-4194e12421b5 > null
0:0 - As he does each time I expire by your side, Bhaal has sent you another loyal Sceleritas, to watch over and adore you. uid: d2ddf7a8-ab03-c7ad-065b-d73e267805cb
0:0 - I love you when you hurt me, Master. uid: d33562cb-3376-dbe3-a56e-41e9fc8a7420 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): false - GLO_DarkUrge_Butler_HasMet_Killed5 - Butler has reacted to being killed 5 times. true - GLO_DarkUrge_Butler_HasMet_Killed4 - Butler has reacted to being killed a fourth time. true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): true - GLO_DarkUrge_Butler_HasMet_Killed5 - Butler has reacted to being killed 5 times. false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
0:0 - Mmmmmmn... uid: d37ee8a1-6306-5f92-60b7-5a4be7761c8a Node context: Happily and satisfied after being killed - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk - 1 Check flag(s) (Object): true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. > null
null uid: d6be916d-59b6-760c-f105-498b47d2b5f0 === END NODE ===
null uid: e1f48a3d-ed05-4847-a66f-d7d08b33b7e5 Cinematic: Butler explodes using his butler spontaneous death animation he's had before. This time, once and for all. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_DarkUrge_Butler_State_PermaDead - The Butler is dead forever. === END NODE ===
0:0 - I still have nightmares about it to this day. But I'm sure you only did so to lower the suspicions of the Flaming Fist. Surely? uid: f791c41b-2d76-19f5-3fb7-c80cb64b4fb5
0:0 - The first to be tadpoled. The first above all men. I hope you are taking advantage of the worm: it will lead you to rule. uid: f8652430-597f-9057-25f3-ac875eefe132 > null
0:0 - MMn- ahh. Oh, forgive my negligence! I entreat - don't do that to me again! uid: f8b3c447-d146-97ed-4581-04f286dc6154 - 0 Set flag(s) to (Global): true - ORI_DarkUrge_State_ButlerSpeaking - Dark Urge allowed the Butler to speak after silencing him before false - ORI_DarkUrge_State_ButlerSilenced - The Dark Urge commanded the Butler not to speak unless spoken to, he cannot talk > null
0:0 - But you should rest, Master, you must be tired from all the sororicide! uid: fa079430-055d-d3fd-fc19-b4910b1a8050 === END NODE ===
0:0 - Please kill me any time it takes your fancy: if I may be so bold. uid: fedf550c-413a-9dea-ead7-627333f7d256 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DarkUrge_Butler_AD_AttackedNonDU.lsj Synopsis: Butler is attacked by non-DU
0:0 - Only the Master is allowed to hurt me like that! uid: 04f3a4c3-8afd-2c2d-0602-7bd4e6c99d86 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DarkUrge_Butler_AD_AttackedNPC.lsj Synopsis: Butler attacked by an NPC.
0:0 - You're lucky! You get to be killed by the Master! uid: 392ad953-d8e3-4dd9-9375-ce1756298965 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DarkUrge_Butler_AD_Help.lsj Synopsis: Butler jumps in to help the Dark Urge in combat.
0:0 - Allow your humble Butler to assist you! uid: 3215f2c1-5172-496e-aec2-46b9d129b762 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_DarkUrge_PAD_SeesDUBecomeSlayer.lsj Synopsis: Companions sees the Dark Urge turn into the slayer.
0:0 - Gods above. Look at you... 1:0 - Just as I feared - you've indulged. 2:0 - What is that monstrosity? 3:0 - What the Hells...? 4:0 - By all Nine Hells - what's become of you? 5:0 - No! This isn't the real you, is it? 6:0 - A nightmare walking. 7:0 - Oak Father preserve us... 8:0 - Ultrin sragtlin. You are exquisite. 9:0 - Hah! I know not where you bought a Slayer-skin, my friend, but I would get my money back. Or... wait.. 10:0 - It's too late, then. You really are the Slayer. uid: fbb40cd6-80d9-4103-9b75-41d43061f1aa - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Elminster.lsj Synopsis: Gale is not available for an OM, but player has clicked on Elminster. He doesn't have much to say to them.
0:0 - Even less to be said than before, friend. Don't allow me to eat up your time. uid: 1983fed6-29be-6460-3493-893376480d4b - 0 Check flag(s) (Dialog): true - GLO_Elminster_HasMet - Hasmet for Elminster === END NODE ===
0:0 - Have a care, friend. I'm but a weary traveller, foot-sore and short-of-breath. I'll spare you my puffing and keep my counsel for now. uid: 9cdb67ed-98d0-497e-9dce-2b93d1e34efb - 0 Check flag(s) (Dialog): false - GLO_Elminster_HasMet - Hasmet for Elminster - 0 Set flag(s) to (Dialog): true - GLO_Elminster_HasMet - Hasmet for Elminster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_DaisyAD_DroppedStone.lsj Synopsis: The player has dropped the stone recklessly somewhere (leaves inventory, with some exceptions such as camp). Daisy will warn the player that it's a really bad idea and to be careful with such an important item. Repeating in a short time frame will obviously irritate the Emperor.
0:0 - You can keep doing this if you want, but I'm sure you won't like the consequences. 1:0 - You can keep doing this if you want, but I'm sure you won't like the consequences. uid: 6c9dd0f2-d7f8-4b4e-8cf1-415ddc93b2dc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone - 0 Set flag(s) to (Object): false - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone === END NODE ===
0:0 - If you really don't want to carry it, at least leave it somewhere safe. Your camp, for example. 1:0 - If you really don't want to carry it, at least leave it somewhere safe. Your camp, for example. uid: b1bb81c1-e8be-4951-84e8-2081d2d0fd8b - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone === END NODE ===
0:0 - Are you trying to annoy me, or just careless? 1:0 - Are you trying to annoy me, or just careless? uid: e252a27d-e788-47f4-b424-97f9dda20874 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone === END NODE ===
0:0 - Get that stone back, please. 1:0 - Get that stone back, please. uid: e68d4e05-7646-4e8a-b0aa-7ecc27cd27c1 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone === END NODE ===
0:0 - I wouldn't recommend losing that. We can't defeat the brain without that stone. 1:0 - I wouldn't recommend losing that. We can't defeat the brain without that stone. uid: f3455d3b-34c8-4153-83d2-54e00ea8cac7 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_EmperorAD_AtBeachForLostStones.lsj Synopsis: The player has arrived to the beach where the Sahuagin Attack Booster takes place in lower city after losing a stone in Iron Throne. Depending what state the attack is in (hasn't started yet, already happened and merchant alive or dead), then the stones can be found on either the leading Sahuagin, the merchant which the player needs to buy back, or in a dead fish that swallowed them.
0:0 - Wait - that hum of Netherese power. It's coming from the merchant! uid: 118f251b-b064-49a3-84e9-8bb0275340d1 - 0 Check flag(s) (Global): true - GLO_EmperorPrelude_State_IronThroneStoneToFishmonger - Iron Throne lost stones moved to Fishmonger === END NODE ===
0:0 - Wait - that hum of Netherese power. It's coming from that sahuagin! uid: a481d8c5-2f51-4b36-b71d-4fec321e38fa - 0 Check flag(s) (Global): true - GLO_EmperorPrelude_State_IronThroneStonesToSahuagin - Lost stones from Iron Throne moved to Sahuagin Champion === END NODE ===
0:0 - Wait - that hum of power. There's a Netherstone nearby! uid: d068607e-88eb-4156-8e67-ea17a93a49c4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_EmperorAD_DroppedStone.lsj Synopsis: The player has dropped the stone recklessly somewhere (leaves inventory, with some exceptions such as camp). The Emperorwill warn the player that it's a really bad idea and to be careful with such an important item. Repeating in a short time frame will obviously irritate the Emperor. This AD will play instead of the Daisy varient whenever it no longer makes sense to communicate as Daisy.
0:0 - If you insist on doing this, I hope you enjoy being a thrall. uid: c477084b-5029-4e23-ab4a-4038a76f4e00 - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone - 0 Set flag(s) to (Object): false - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone false - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone === END NODE ===
0:0 - If you really don't want to carry it, at least leave the stone somewhere safe, like your camp. uid: cc1e41bd-4da3-465a-b5bb-197164b9802a - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone === END NODE ===
0:0 - Are you trying to annoy me, or just woefully careless? uid: d58d0609-7be1-400b-a15c-defb81813331 - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone3 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone4 - Player droped a Netherstone === END NODE ===
0:0 - Get that stone back - now. uid: d873eeb0-5fba-4594-be37-10054d67eb6a - 0 Check flag(s) (Object): true - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone2 - Player droped a Netherstone === END NODE ===
0:0 - What are you doing? We cannot defeat the brain without that stone. uid: f548d05c-9ae6-40fc-bb62-f20b515c1326 - 0 Set flag(s) to (Object): true - GLO_EmperorPrelude_Event_DroppedStone1 - Player droped a Netherstone === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_EmperorAD_LeftStonesInIronThrone.lsj Synopsis: The player dropped one or more of theNetherstones in Iron Throne and left before picking them up. The Emperor is not very pleased with the player and tells them to search the beach in hopes of finding them. Depending on the state of the booster Sahuagin Attack, the stones will be on one of the attacking Sahuagin, the fishmongers inventory, or in a dead fish that choked on them and washed ashore.
0:0 - Of all the things you could have lost at sea, you lost the Netherstones. uid: 072c83b4-1f2c-441d-8118-0cbf032f1ca1 Node context: seething at your idiocy - 0 Check flag(s) (Global): true - GLO_EmperorPrelude_State_MoreThanOneStoneInIronThrone - More than one stone was dropped in Iron Throne > Pray that we find them on the nearest shore or you have doomed us all.
0:0 - Pray that we find them on the nearest shore or you have doomed us all. uid: 4e51c824-daa6-8c8e-50a0-6e32b9eca908 === END NODE ===
0:0 - Pray that we find it on the nearest shore or you have doomed us all. uid: 88282397-599e-e023-755b-701a959b9a38 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_AD_EmperorBrainQuakeReaction.lsj Synopsis: The emperor reacts to a brainquake in the wake of killing Orin. Different nodes depending on whether Gortash is alive or dead.
0:0 - We're ready to confront the brain. Expect it to do everything it can to stop us. uid: 56611987-a3ff-4d75-b171-4a6e2675c761 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated === END NODE ===
0:0 - At this point, nobody can control the brain. And it knows it. We must seize the third stone before it breaks free! uid: ef5ca8cd-3d16-4214-a13d-a476aa0bf1d3 - 0 Check flag(s) (Global): false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_EmperorAD_ReceivedIronThroneStones.lsj Synopsis: The player has gotten the Netherstones they lost in Iron Throne back from the beach in lower city. The player is very lucky they were able to get the stones back, since in most circumstances they would be shit out of luck.
0:0 - You are as lucky as you are careless. Do not let the stones out of your sight. uid: 15e8a92d-5075-4803-a786-f16f6b355b55 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_PAD_BoatBlocked.lsj Synopsis: The boat that leads to the Morphic Pool sits gently in the Lower City Underground. The player (and Emperor) have no idea that the Netherbrain is located nearby, so this boat has no purpose yet.
0:0 - It looks seaworthy. Not that I have anywhere to go. 1:0 - Abandoned, perhaps. Looks perfectly seaworthy. 2:0 - Wonder who abandoned it. And why? 3:0 - Abandoned. Wonder why. 4:0 - Strange place for a fisher's vessel. Must've been abandoned. 5:0 - Poor old boat. Must have a leak or something. 6:0 - Bad as this city is - I can think of nicer places to take a boat-ride. 7:0 - Abandoned, by the look of it. Perhaps it no longer keeps afloat. 8:0 - A smuggler's boat, perhaps? It barely looks water-worthy. 9:0 - No, Boo. No boat rides today. 10:0 - Abandoned by the looks of it. Perhaps it had a leak. uid: 4267a4c5-0058-4d1e-9420-ce89486ce9fd - 0:0 Tag: Minsc - - 0 Check flag(s) (Local): true - 0f049027-3d60-502d-9b25-8629c3897d37_END_EmperorPrelude_Local_A - END_EmperorPrelude_Local_Adescription - 0 Set flag(s) to (Local): false - 0f049027-3d60-502d-9b25-8629c3897d37_END_EmperorPrelude_Local_A - END_EmperorPrelude_Local_Adescription === END NODE ===
0:0 - A fine vessel, but why abandon it here? 1:0 - A strange place for a fisher's vessel. 2:0 - Seems a watertight vessel to me, though I'm no shipwright. 3:0 - What's that boat doing here? 4:0 - Whose boat is this, I wonder? 5:0 - Whose boat? 6:0 - I shudder to think what fish one might catch down here. 7:0 - What is this boat here for? 8:0 - An abandoned vessel. 9:0 - A fine vessel, if a little... flimsy for Minsc. 10:0 - Nice boat - I wonder what it's doing here? uid: f3f3ff05-3dfc-48d6-b283-9e74cbd43ab7 - 0:0 Tag: Minsc - - 0 Set flag(s) to (Local): true - 0f049027-3d60-502d-9b25-8629c3897d37_END_EmperorPrelude_Local_A - END_EmperorPrelude_Local_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Nightsong_AD_Killed.lsj Synopsis: Nightsong is annoyed at the inconvience of dying again
0:0 - I will rise - again! uid: 65db17e0-d501-0dca-91c4-4ecf843fb026 Node context: Dying, for now, soon to return === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Nightsong_AD_Resurrected.lsj Synopsis: Nightsong celebrates her resurrection
0:0 - Ho! I have returned! uid: c6b85035-0aa9-41cf-894e-6005d23a595b Node context: Triumphant at rising again === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_OrpheusChapters_AvatarLaezelReadsChapters.lsj Synopsis: The Player manages to see the hidden text about Prince orpheus behind it. After the dialog, the book is updated with the true text and becomes a normal book.
If players have obtained Chapter 2 from the boy, they unlock the book automatically.
0:0 - This is more than a fable - it's an affront to the Undying Queen Vlaakith. Gith's son died to Voss' blade. Orpheus is no more. uid: 03c3e730-c131-de40-9442-1b54c2b7647c Node context: Pointed but not angry > null
0:0 - *The story was mere wishful thinking, of course. Orpheus is defeated, and the prophecy's failed. The lich queen reins eternal.* uid: 0cc699e2-f3c5-7931-b33b-857a3fa0146f - 0 Check flag(s) (Global): true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus > null
0:0 - *Your thoughts don't sit well with you. Could Vlaakith really have sacrificed Gith in exchange for the dragon alliance - and control of the empire?* uid: 1683a5df-2265-e3d2-4793-53c898e34bfc > *And if so, what else has Vlaakith lied to her people about?*
0:0 - Tir'su script adorns this slate. uid: 1d26d0d2-f426-16fd-78b2-dcbb83c63ea9 Cinematic: Companion Laezel holds out the disk and examines it.
|Reuse from PLA_GithChokepoint_ReadingMap| - 0 Check flag(s) (Object): true - GLO_OrpheusChapters_HasMet - Lae'zel has read at least one Orpheus chapter > null
0:0 - Think back on your lessons. Maybe you've learned how to unravel the cipher. uid: 1e1ccdea-19a9-1ee6-293f-636532324ac7 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - *The tir'su engraved on the disc are ancient, but you recognise most of the symbols thanks to your rigorous studies on Crèche K'liir.* uid: 1f9b092a-a89a-1eb3-bc11-1e43eed2bbea Cinematic: Avatar Laezel holds out the disk and examines it.
|Reuse from PLA_GithChokepoint_ReadingMap| Node context: Cresh keh-LEAR. TEAR-soo. - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_HasMet - Lae'zel has read at least one Orpheus chapter > null
null uid: 20b046e4-5b63-e47a-53f9-6f476a95a86f - 0 Check flag(s) (Global): false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find false - ORI_Laezel_State_ReadOrpheusChapter2 - Set when Laezel reads chapter 2 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number > Think back on your lessons. Maybe you've learned how to unravel the cipher. > Examine the tir'su closely, seeking greater understanding. > Leave.
0:0 - This - this is drivel, surely. Gith declared Vlaakith queen of the empire, and her own son defied her. Orpheus would have ceded control to the ghaik.
null uid: 2b724c99-4e51-8776-6979-2e226e394754 - 0 Check flag(s) (Global): false - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - Ah, the cipher. I can use it to bring un-muddle this mess. Yes, I see shape, I see structure. I see - a story. uid: 36cbb7b8-60a8-425e-429f-02fae1577c23 - 0 Check flag(s) (Object): true - GLO_OrpheusChapters_State_HasCipher - Set on the character who has the Cipher for the Orpheus books. > null
0:0 - 'The Prince of the Comet, Part One.' uid: 38aaa908-61d1-201b-849c-df89ab49458a Node context: ghaik = gayk. Reading a story. - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 > 'So it was that we were free from ghaik shackles and turned our blades on each other. The heavens were shattered, and one great empire was divided in two.'
0:0 - *This is no mere story. You have seen the truth unfold before your eyes. Orpheus will rise and guide the githyanki to freedom.* uid: 3d4275b8-76ae-2d0f-df20-3de4502e5405 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison > null
null uid: 3dee876f-f72d-26ab-568d-2183ab3b9e88 - 0 Check flag(s) (Global): true - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number > null
0:0 - *The teachings elude you.* uid: 45ccf435-1692-12a6-3548-0c6c706eb25f - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_FailedToDecipher - Set if a character fails to decipher a chapter.
0:0 - Tsk'va. Mother Gith, I implore you - show us truth. uid: 46383cb6-cc74-b259-bd03-f88c2d509b2d - 0 Check flag(s) (Global): true - ORI_Laezel_OrpheusChapters_OOMMusings - Orpheus path Lae'zel mused in OOM about Orpheus writings - 0 Set flag(s) to (Global): true - ORI_Laezel_OrpheusChapters_OOMMusings - Orpheus path Lae'zel mused in OOM about Orpheus writings > null
0:0 - It shouldn't take much effort to decipher it. And... there. From madness rises meaning. uid: 49838f79-d6b1-db6a-ca52-fa5c7fdba8d1 - 0 Check flag(s) (Global): true - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find false - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > null
0:0 - The slate holds the truth. The prince still comes for his throne. uid: 4cdd95f7-3f76-5762-e47e-65c5a4d9175e - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison > null
0:0 - *This is the way. This is your queen's command.* uid: 4dde3bbf-7b8d-ccad-c1b5-68547dd9a69b > null
null uid: 5a9d7789-7077-d48d-0358-c43086755b05 - 0 Check flag(s) (Global): false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find - 0 Set flag(s) to (Global): true - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find > 'The Prince of the Comet, Part One.' > 'The Prince of the Comet, Part Three.'
0:0 - *'The histories tell us that Commander Voss, Jhe'stil Kith'rak, pierced Prince Orpheus clean through with his sword of silver. That his flesh was torn and fed to the great red dragon Ephelomon.*' uid: 5b7a1cd0-f8df-0f81-18e9-1d75400991bc Node context: Reading a story. zhe-STILL KITH-rack. eff-ELL-eh-mahn - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): true - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 > *'Vlaakith's faithful roar out this tale. But beneath the roars, we hear whispers carrying truth and prophecy.'*
0:0 - *As with the boy's slate in the mountain crèche, there are hidden writings among the glyphs.* uid: 5ec6e610-3581-7da5-2f67-b51b4a4effcf - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find true - ORI_Laezel_State_ReadOrpheusChapter2 - Set when Laezel reads chapter 2 > *Your mind reassembles the symbols and a story takes shape.*
0:0 - *A fantastical story. You would never have believed Orpheus lived, had you not seen him with your own eyes.* uid: 62ac28e3-29f7-f96a-5533-b3f590139192 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - > null
0:0 - *You remember a method of decoding cryptic tir'su. it appears to work even on these ancient texts.* uid: 6569cde0-c144-ef73-4058-fb5585063067 > null
0:0 - Leave. uid: 6779b592-f5ae-653d-f91f-23fdf7ab5e28 - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
null uid: 6e00fe23-cd7f-c2bf-40dd-7a62615fc630 Cinematic: |Avatar Laezel puts the disk away.| - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
0:0 - *Like before, the glyphs require some effort to translate.* uid: 79f07d0f-65a2-b699-7d65-b972fe80551d - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find > null
0:0 - Vlaakith has reigned unchallenged for millennia. Freeing Orpheus could be the first strike in a new war - as well as its last. uid: 91164d3a-613b-27e9-928e-9fc8682086a4 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - Ah, I see the pattern. The writings are - fables. No, beyond fables. Heresies. uid: 95040524-3406-d036-8c22-4998e0b3e291 > null
0:0 - Use the cipher you found to reveal the true meaning. uid: a1c5d6a7-01f0-8c22-22d7-374d66f21d0c - 0 Check flag(s) (Object): true - GLO_OrpheusChapters_State_HasCipher - Set on the character who has the Cipher for the Orpheus books. > null
0:0 - *Once, you might not have believed such a tale. But a new war is coming - and Orpheus will battle once more for the throne that belonged to his mother.* uid: ab65ab6c-a4bf-37a7-3d20-2cd6964073f4 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison > null
0:0 - It resembles the slate from Crèche Y'llek. I see similar patterns among the glyphs. uid: abe8a059-050c-eb17-7d1b-6216df8700b5 - 0 Check flag(s) (Global): false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find false - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > Ah - another chapter of the Orpheus tale.
0:0 - Tsk'va. A failed prophecy. The Prince of the Comet will not live long enough to seize Vlaakith's throne. uid: b7d2c758-aa61-256e-c0f8-b1b8ab245e5b - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - *Whether the stories were true or fabrications, it matters no longer. Orpheus is fallen.* uid: b86cadaa-e24a-9059-f422-451edb9ad161 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus > null
0:0 - The story is true - Orpheus is free. And right here, right now, we are writing its next chapter. uid: baddb247-35cd-d5d5-aeba-8a7bef56a3cc - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison > null
0:0 - *Vlaakith's rein is too secure to be shaken by old legends. Orpheus is long dead, and the queen is unfaltering.* uid: bb55fc8b-f420-6f3e-42a2-dd52d8958c53 > null
0:0 - *You can't make sense of the symbols, no matter how hard you try.* uid: c09cfb01-613f-d5b6-b2f6-04833e8eeced - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_FailedToDecipher - Set if a character fails to decipher a chapter.
0:0 - We know how this story truly ends. With the death of the prince, and a throne left unchallenged. uid: c0e883ac-5118-3483-dd85-7e3d026f904f Node context: Can be said whether Lae'zel is sided with Orpheus or Vlaakith, so take care not to be too emotional either way. - 0 Check flag(s) (Global): true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus > null
null uid: c1251f74-b383-cb9e-f117-3e4f7400a11a - 0 Check flag(s) (Global): false - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find true - ORI_Laezel_State_ReadOrpheusChapter2 - Set when Laezel reads chapter 2 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number > null
0:0 - This disc is embellished with tir'su script. uid: c1a9edaa-fdfe-118d-ed67-7b26c5e38899 Cinematic: Companion Laezel holds out the disk and examines it.
|Reuse from PLA_GithChokepoint_ReadingMap| - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_HasMet - Lae'zel has read at least one Orpheus chapter > null
0:0 - *Whoever speaks lies against Vlaakith must be decapitated and bisected, and their head brought to her court.* uid: c2f9ab62-a113-04c5-c83a-d54521729186 > *This is the way. This is your queen's command.*
0:0 - All of it, drivel. Gith declared Vlaakith queen of the empire, and her own son defied her. Orpheus would have ceded control to the ghaik. uid: c5cc9785-cdd0-d7a1-499f-0fe89a02bf97 Node context: Lae'zel now commenting harshly on what she just read > null
0:0 - *You consider the tale. Vlaakith would call it profane. Only a heretic would think otherwise.* uid: c7826bf2-f7ed-2333-e4dd-158ea59ca886 - 0 Check flag(s) (Object): true - GLO_OrpheusChapters_Event_ConsideredTeachings - Lae'zel avatar considered her teachings after reading Orpheus chapters > null
0:0 - No, no. Gith's son died to Voss' blade. Orpheus is no more. uid: ca72bef8-e06e-1a70-30d2-474bfde0cdea - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
null uid: d36a9eee-17fe-2b8c-4172-50150250489e - 0 Check flag(s) (Global): false - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 true - OIR_Laezel_State_AskedAboutFirstLockedOrpheusChapter - Set when t he player asks Laezel about the first locked book they find - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter > null
0:0 - *Orpheus - no longer just a story, but a reality. Gith's son lives.* uid: da25b192-3380-1388-780f-2e2ff4d83f67 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - > null
0:0 - *'So it was that we were free from ghaik shackles and turned our blades on each other. The heavens were shattered, and one great empire was divided in two.'* uid: dbb195d4-2ee0-647b-67df-7d2511cce812 Node context: ghaik = gayk. Reading a story. - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 > *'Gith travelled to the Hells to broker help for her people, her cause. Vlaakith would have you believe Mother Gith proclaimed her our queen.'*
0:0 - A profane tale. These lies must perish with the prince who told them. uid: df8b78ac-26a9-611a-439d-412690795f98 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
null uid: e585a107-29e6-9d92-3c6e-a76e83580f6f - 0 Check flag(s) (Global): true - ORI_Laezel_OrpheusChapters_OOMMusings - Orpheus path Lae'zel mused in OOM about Orpheus writings - 0 Set flag(s) to (Global): true - ORI_Laezel_OrpheusChapters_OOMMusings - Orpheus path Lae'zel mused in OOM about Orpheus writings > null
0:0 - Truth or not, it matters no longer. Orpheus is fallen. Vlaakith reigns supreme. uid: e63152cb-466f-1d03-0e51-c0deb3190938 Node context: Can be said whether Lae'zel is sided with Orpheus or Vlaakith, so take care not to be too emotional either way. - 0 Check flag(s) (Global): true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus > null
0:0 - And yet - what if it's true? Could the City of Death have risen from a single Great Lie? uid: e8dd2d65-ef32-21e2-d2fd-9fa2d2be4e09 - 0 Check flag(s) (Global): true - ORI_Laezel_OrpheusChapters_OOMMusings - Orpheus path Lae'zel mused in OOM about Orpheus writings > Tsk'va. Mother Gith, I implore you - show us truth.
0:0 - Incredible tale. I wouldn't have believed it, if we hadn't seen the prince for ourselves. uid: f3a02c02-4680-fb35-05b4-18c9a7b2932a - 0 Check flag(s) (Global): true - INT_EmperorRevealed_State_AfterOrpheus - true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - *Ancient githyanki tir'su adorn the disc.* uid: f3e912ee-0975-f74a-acfa-fd3003d145be Cinematic: Avatar Laezel holds out the disk and examines it.
|Reuse from PLA_GithChokepoint_ReadingMap| Node context: TEAR-soo - 0 Check flag(s) (Object): true - GLO_OrpheusChapters_HasMet - Lae'zel has read at least one Orpheus chapter - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - *Gith's son Orpheus still lives, and plans to depose Vlaakith? A ludicrous claim.* uid: f5dbb2b7-89a5-60c1-b93b-affd2520088f > null
0:0 - *Your thoughts don't sit well with you. Could Vlaakith really have lied about the death of Orpheus, Gith's only son?* uid: f66f65e4-5dd5-8142-989e-5a330916e3bd > null
0:0 - Ah - another chapter of the Orpheus tale. uid: fd92b86b-71fb-e191-8a82-5a66c80da8f1 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_OrpheusChapters_PAD_FoundBooks.lsj Synopsis: Player comments that the disc they found looks weird and should be brought to Laezel. Plays again for each chapter found, with variations if you've already found the true text behind it.
Follow up in the LaezelInParty2 dialog.
0:0 - I really need to tell Lae'zel about these discs. If only so she'll take them off my hands... 1:0 - Tir'su are inscribed on this slate as well. I should look closer. 2:0 - Another of those strange disks. Perhaps Lae'zel can shed some light on their meaning. 3:0 - A third disc. Lae'zel will want to see this. 4:0 - A third disc with githyanki writing? Looks right up Lae'zel's alley. 5:0 - Another disc. Lae'zel will be all over this. 6:0 - Another githyanki artefact. If anyone knows their meaning, it will Lae'zel. 7:0 - Yet another githyanki disc. We must consult Lae'zel. 8:0 - Another slate. Lae'zel should have a look. 9:0 - Still another githyanki disc. I'll see what Lae'zel has to say. uid: 739576d1-564e-9f5b-8342-3ee0678a8fc7 Node context: Tir'su = tear-SOO - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters === END NODE ===
0:0 - Another gith disc. Another thing to show Lae'zel. 1:0 - Another githyanki disc, marked with tir'su. 2:0 - A second githyanki disc. Lae'zel will want to see this. 3:0 - Another githyanki disc. Better see what Lae'zel thinks. 4:0 - Oh, another githyanki disc? I should see Lae'zel - it's story time. 5:0 - Lae will definitely want to see this. 6:0 - Another gith disc. Lae'zel will have quite the collection. 7:0 - Another githyanki disc. Lae'zel should see these. 8:0 - Another disc etched with tir'su. Lae'zel might make something of this. 9:0 - Another one of those githyanki discs. I should talk to Lae'zel. uid: 7421e9af-3efb-6a63-ea06-9d440dc0f9c7 Node context: Tir'su = tear-SOO - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Check flag(s) (Local): false - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_SecondBookFound - SecondBookFound - 0 Set flag(s) to (Local): true - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_SecondBookFound - SecondBookFound === END NODE ===
0:0 - This looks just like the other disc. More of Orpheus' sorry tale, perhaps? 1:0 - A third slate written with tir'su? It seems Orpheus' story continues. 2:0 - A third disc. What might this one have to tell us of Orpheus? 3:0 - A third disc. Related to Orpheus, most likely. 4:0 - A third disc with those strange markings? More githyanki tales, I hope. 5:0 - Must be another part of the story of the gith prince - Lae'zel will want to see this. 6:0 - More githyanki records - and perhaps more to learn of Orpheus, too. 7:0 - A third disc. Related to Orpheus, somehow. 8:0 - A slate written in ancient tir'su - more princely stories, I'd guess. Lae'zel will know for certain. 9:0 - Still another githyanki disc - about the prince Orpheus, maybe. Lae'zel could make sense of it. uid: aa9833ea-3eed-fa11-2977-5617c82f35e1 Node context: Tir'su = tear-SOO - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters === END NODE ===
0:0 - It's some kind of round gith... thing? Something for Lae'zel, I suppose. 1:0 - This disc is marked by tir'su glyphs. I need a closer look. 2:0 - A githyanki disc, covered in writing, perhaps? Lae'zel might be able to decode it. 3:0 - Curious disc - looks githyanki. Lae'zel may know more. 4:0 - Strange. Is this disc marked with... githyanki glyphs? Time for a word with Lae'zel. 5:0 - Huh. Looks gith-y. Lae'zel might know the ins and outs. 6:0 - Some manner of githyanki artefact, judging by the script. Lae'zel may know more. 7:0 - A curious disc. Githyanki, perhaps. Lae'zel may know. 8:0 - This disc is marked with tir'su - but I can't decipher them. Maybe Lae'zel can. 9:0 - Such a strange disc. Are these githyanki markings? Lae'zel might know. uid: be657c6e-1369-4227-869f-a73b634f7535 Node context: Tir'su = tear-SOO - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_State_GotOrpheusChapterFromGithBoy - Set when the player is given or takes the chapter from the GIth Boy - not cleared if the book is lost - 1 Check flag(s) (Local): false - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_FirstBookFound - FirstBookFound - 0 Set flag(s) to (Local): true - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_FirstBookFound - FirstBookFound === END NODE ===
0:0 - Another gith disc. If it's anything to do with this 'Orpheus', Lae'zel will want to know. 1:0 - Another slate marked with tir'su. Still more tales of the prince? 2:0 - Another githyanki disc. Another tale of the githyanki's lost prince? 3:0 - Similar to that other Orpheus disc we found. 4:0 - A githyanki disc? More tales of the prince, I shouldn't wonder. 5:0 - Another story about a gith royal, maybe? 6:0 - Hm - another annal of Orpheus, I think. 7:0 - This looks like the other disc of Orpheus. 8:0 - A slate marked with tir'su. Another Orpheus story, perhaps? 9:0 - This gith slate looks like the other. Another story about the githyanki prince? uid: e4fed21a-7f12-2a98-2b59-130be6e41181 Node context: Tir'su = tear-SOO - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Check flag(s) (Local): false - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_SecondBookFound - SecondBookFound - 0 Set flag(s) to (Local): true - 8b0bd5a1-bdbf-d630-46fd-81fe98f3808f_SecondBookFound - SecondBookFound === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_OrpheusChapters_PlayerDecipherChapter.lsj Synopsis: Players try to uncover the hidden messages in the Orpheus Chapters. They will be able to automatically decipher them if they have received Chapter 2 from the Gith Boy or found the Gith Cipher in the Underdark.
Once a chapter has been set as Read, the true story will be available as a book the next time they interact with the item.
0:0 - *No matter how hard you try, you can't make any sense of the symbols.* uid: 0431decf-9ccc-e6f9-9acb-91bbcd4804c1 - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_FailedToDecipher - Set if a character fails to decipher a chapter. > *You should take the disc to Lae'zel. She might know more about it.*
0:0 - *You should take the disc to Lae'zel. She might know more about it.* uid: 20630d58-e0ef-f68e-7875-7f6f116177ec - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 1 Check flag(s) (Local): false - 9e293754-c843-7f59-d89f-cce291be8e9e_MentionedAskingLaezelAboutDisk - MentionedAskingLaezelAboutDisk - 0 Set flag(s) to (Local): true - 9e293754-c843-7f59-d89f-cce291be8e9e_MentionedAskingLaezelAboutDisk - MentionedAskingLaezelAboutDisk > null
null uid: 242055e7-5848-3c55-f969-6ac476d80824 - 0 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party
0:0 - Seek a pattern in the writing. uid: 26a86903-6166-883c-d6c2-36ebb8181588 = Roll SkillCheck Investigation (Intelligence) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = > null (roll sucessful) > null (roll failure)
null uid: 37289033-0976-a5f2-c04b-d28a58dfba64 - 0 Check flag(s) (Global): false - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not false - GLO_OrpheusChapters_State_TriedToDecipherChapter3 - Set when players try to decipher Chapter 3 - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_TriedToDecipherChapter3 - Set when players try to decipher Chapter 3 > null
0:0 - *The disc is similar to one you found before - and similarly baffling.* uid: 379433e5-6666-5848-4220-1e3153f64e3b - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not false - GLO_OrpheusChapters_State_TriedToDecipherChapter1 - Set when players try to decipher Chapter 1 - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_TriedToDecipherChapter1 - Set when players try to decipher Chapter 1 > null
0:0 - *This time, the symbols easily resolve into coherent words and sentences. The story of Orpheus further unfolds.* uid: 3b618ecd-52fe-14c9-f6eb-d631ccdaa399 > null > null > null > null
null uid: 3d61a48f-d9a8-0b57-5a22-3c7ce6f5b574 - 0 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
0:0 - *You've heard tell of the prince who betrayed Vlaakith, but these writings claim he was never slain - sheer blasphemy. No wonder the tale was so expertly encoded.* 1:0 - *It's an intriguing tale - and a forbidden one, given how expertly it was encoded.* uid: 4c086d9d-b0cf-af57-6483-83671a7b7ecd - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - *You've heard tell of the prince who betrayed Vlaakith, but these writings accuse Vlaakith of betraying Gith herself. No wonder the tale was so expertly encoded.* 1:0 - *It's an intriguing tale - and a forbidden one, given how expertly it was encoded.* uid: 4e6537da-9b87-d3e6-7f5b-8ad9b6d0389d - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party > *Lae'zel will surely want to know of this.*
0:0 - *In your mind's eye, the symbols trade places with each other until a clear pattern forms. And from that pattern, a story emerges.* uid: 5299c07f-940a-3e9a-5aff-2c482943d76f > null
0:0 - Stash the disc in your pack. uid: 53e0079c-181d-bc93-31da-610b5041da22 - 0 Check flag(s) (Local): true - 9e293754-c843-7f59-d89f-cce291be8e9e_MentionedAskingLaezelAboutDisk - MentionedAskingLaezelAboutDisk - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
0:0 - *You recall a method your ancestors used to conceal information from its illithid slavers and apply it to the disc. From the symbols, a pattern forms - and from that pattern, a story emerges.* uid: 6271d05d-6038-24ef-a990-c17684bb3f87 > null
0:0 - *Lae'zel will surely want to know of this.* uid: 7145b9b9-90ea-290f-c1c5-dce7820327f0 - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
null uid: 739d0edb-a1f4-a1e3-2f12-79ce88b0ef21 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 0 Set flag(s) to (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 > null
0:0 - *It closely resembles the disc that Lae'zel deciphered.* uid: 97adb01f-68d2-2507-08a3-5e779e624e61 - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number > null
null uid: 98cb0719-c4f4-31bb-da59-f01bb53b2d49 - 0 Set flag(s) to (Local): true - 9e293754-c843-7f59-d89f-cce291be8e9e_MentionedAskingLaezelAboutDisk - MentionedAskingLaezelAboutDisk === END NODE ===
null uid: 99a58fed-9a92-872e-0b17-9a1c253dba87 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 > null
null uid: 9d151a26-baf0-e483-6a3a-8c5cc2a0aa76 - 0 Check flag(s) (Global): false - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not false - GLO_OrpheusChapters_State_TriedToDecipherChapter3 - Set when players try to decipher Chapter 3 > *This time, the symbols easily resolve into coherent words and sentences. The story of Orpheus further unfolds.*
null uid: a4d7b427-f368-df22-40d4-d9edb6ac65dc - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
null uid: a7049673-2b6c-b53c-b913-7a4813cd9489 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
null uid: b163e904-65a5-9295-517d-32491c99645b - 0 Check flag(s) (Global): false - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not true - GLO_OrpheusChapters_State_TriedToDecipherChapter3 - Set when players try to decipher Chapter 3 > null
null uid: b3677fd2-3ecf-28f2-fd62-4dbcdf70ca41 - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter1 - Set when the party reads OrpheusChapter1 true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not true - GLO_OrpheusChapters_State_TriedToDecipherChapter3 - Set when players try to decipher Chapter 3 > null
0:0 - Stash the disc in your pack. uid: b37f7bb6-3af5-ca47-15a1-16992686fb4a - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 1 Check flag(s) (Local): false - 9e293754-c843-7f59-d89f-cce291be8e9e_MentionedAskingLaezelAboutDisk - MentionedAskingLaezelAboutDisk - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number > null
null uid: c7fa4638-dc51-346f-e7d0-4e6e2ff14d84 - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number - 0 Set flag(s) to (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 > null
0:0 - Stash the disc in your pack. uid: cc53fbb0-c1aa-3183-2bf7-42f1202e682f - 0 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
0:0 - Recall your language lessons, try to arrange the symbols in a coherent order. uid: d71216f1-39e1-9dbc-fb3c-3c1e80932fb5 = Roll SkillCheck History (Intelligence) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = Advantage: 1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - *The disc is similar to one you found before.* uid: d7a485f6-78d6-01e1-a4df-841295d9c216 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not false - GLO_OrpheusChapters_State_TriedToDecipherChapter1 - Set when players try to decipher Chapter 1 > *This time, the symbols easily resolve into coherent words and sentences. The story of Orpheus further unfolds.*
0:0 - *You don't recall any lessons in githyanki code-breaking.* uid: e48eedf5-b789-f5bd-43c3-21e8ba17d3fb - 0 Set flag(s) to (Object): true - GLO_OrpheusChapters_State_FailedToDecipher - Set if a character fails to decipher a chapter. > null
0:0 - *Once more, you examine the disc.* uid: eaa93dae-5a41-b387-b958-c4b2313700d1 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number true - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not true - GLO_OrpheusChapters_State_TriedToDecipherChapter1 - Set when players try to decipher Chapter 1 > null
0:0 - *Circular symbols are etched on the disc.* uid: f26fe28c-1caa-0ed8-b785-a13b3c866c36 - 0 Check flag(s) (Global): true - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - GLO_OrpheusChapters_State_ReadOrpheusChapter3 - Set when the party reads OrpheusChapter3 - 1 Check flag(s) (Object): true - GLO_OrpheusChapters_State_TriedToDecipherAChapter - Set if a character tries to decipher a chapter, regardless if they succeed or not true - GLO_OrpheusChapters_State_TriedToDecipherChapter1 - Set when players try to decipher Chapter 1 > null
0:0 - *The chapter ends there. This disc might be of some interest to Lae'zel.* uid: f9d0b59d-783a-eb40-ca90-b1a2abc82431 - 0 Set flag(s) to (Global): false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter1 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter2 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number false - ORI_Laezel_Event_CurrentlyReadingOrpheusChapter3 - Set and cleared in the InParty dialog for Laezel when reading the corresponding chapter number === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_PAD_CombatReact_PartyDeath.lsj Synopsis: A combat voice bark.
When:
- party member dies (HP reaches 0)
- there is a highest relationship companion/avatar nearby in same combat
That relationship bond character would say this VB.
NOTE: SECOND SPEAKER IS DEAD. ONLY ADDED FOR TAG CHECKS
0:0 - Lae'zel - no! 1:0 - Lae'zel! You can't die like this... 2:0 - Lae'zel, no! 3:0 - Hells. Lae'zel...
4:0 - On your feet, soldier! That's an order! 5:0 - Lae'zel! No - this is not where you fall, child of Gith. 6:0 - Lae'zel, no! 7:0 - Lae'zel! Hold on, child.
8:0 - I know you do not fall so easily, gith child. On your feet! 9:0 - By the gods, not Lae'zel.
uid: 10419a58-11a9-4ddd-a587-873d563ff295 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - No! My sweet, bloodthirsty friend. 1:0 - No! Don't give in!
2:0 - No, not you! 3:0 - No! 4:0 - Not now, not after all you've been through! 5:0 - Hang on - I won't allow this. You aren't dead, go it?
6:0 - No! 7:0 - No! 8:0 - I will avenge you!
9:0 - Our friend has fallen! Guard the body, Boo, so a priest might stuff the soul back in! 10:0 - Not like this... uid: 27d72fc5-d0dc-4210-b947-b1c5bd967322 Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Minsc - - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
2:0 - Shadowheart! Anyone but her! 3:0 - Shadowheart? It can't be...
4:0 - C'mon, Fringe, back up with you!
5:0 - Shadowheart! Don't you dare die here. 6:0 - Shadowheart, no! 7:0 - Stay with us, Shadowheart. That's an order.
8:0 - Shadowheart, no! Stand, so you might mock Minsc again! 9:0 - Shadowheart... it can't be.
uid: 3cf5337e-6194-49cb-9214-bee3a5819f3d Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Karlach! You can't die - I won't let you die. 1:0 - No - not Karlach!
2:0 - Don't give up, Karlach. Please... 3:0 - Karlach, no! 4:0 - Karlach... no no no...
5:0 - Karlach - no! Not yet! 6:0 - Karlach, no! 7:0 - Karlach's spark is extinguished.
8:0 - Karlach - NO! Boo, we must heap more fuel upon her flames! 9:0 - No, no! KARLACH!
uid: 46621c5a-efac-454b-9a02-c71b0ee9c4eb Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - No, you can't die. Get up, damn you! 1:0 - Tsk'va - I can't let you die! 2:0 - Now's no time to die. You must get up! 3:0 - No! 4:0 - By Balduran's bones, no! 5:0 - You're not dying. Not on my watch.
6:0 - Up! Your work is not done! 7:0 - No! 8:0 - Straj! I will avenge you.
9:0 - A noble soul has fallen! Boo will reap the vengeance of a thousand tiny bites! 10:0 - I'll save you, I swear it! uid: 4b1560a6-9df8-49f5-9015-00cac9bd8a57 Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Minsc - - 0 Check flag(s) (Tag): true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Jaheira! You will be avenged. 1:0 - No, not Jaheira! 2:0 - No, not Jaheira! 3:0 - Jaheira, no! 4:0 - By the gods - Jaheira! 5:0 - Fuck no. Not Jaheira.
6:0 - Jaheira, no! 7:0 - Jaheira! Even legends can die.
8:0 - There are many who thought they had killed the great Jaheira. I will show you what became of them! 9:0 - Jaheira - I'll save you, I swear!
uid: 5ab8d835-1c03-40f9-8a20-7a484bc2d188 Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - No, Gale! 1:0 - Gale!
2:0 - Gale, no! 3:0 - Gale! This isn't the end!
4:0 - Gale! Come on, magic man, hang on! 5:0 - Gale - no! 6:0 - Gale, no! 7:0 - The wizard has fallen. Typical.
8:0 - No, wizard! You have so many more lectures for Boo to sleep through! 9:0 - Gale - no! uid: 62bd3372-ec1e-4291-8982-8129d63cb5e4 Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - Wyll! Get up, you sweet fool! 1:0 - No, no - Wyll's down! 2:0 - Wyll! Please - stay with me. 3:0 - Wyll, no! 4:0 - WYLL! NO! 5:0 - No! Up, Wyll - you've taken worse wounds than this! 6:0 - Wyll, no! 7:0 -
8:0 - Wyll! Shed a tear for the Blade of Frontiers, Boo - but first, the VENGEANCE! 9:0 - WYLL! uid: 71ceab04-b1cc-49aa-9cd7-164633dbef7f Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - You can't die - not like this! uid: 8ad7cbce-41d9-1b43-1ec2-26cb952503e1 Node context: in combat, a companion you're very close to has just died === END NODE ===
0:0 - Minthara! Damn it all. 1:0 - Minthara? Damn it all! 2:0 - Don't worry, Minthara. Gale won't let you down. 3:0 - Minthara, no! 4:0 - Minthara - no!
5:0 - On your feet, Minthara! Today's not your day. 6:0 - Stand, drow! 7:0 - Minthara, no! 8:0 - Dark elf! Do NOT go into the LIGHT! 9:0 - Not like this, Minthara!
uid: 97408f19-50c7-4550-854b-1bb520c7915d Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Minthara - - 0 Check flag(s) (Tag): true - Minthara - === END NODE ===
0:0 - No - Minsc! You can't die, not now! 1:0 - Minsc - not your time! 2:0 - Minsc? Boo? 3:0 - Minsc, no! 4:0 - Ah hells, Minsc has fallen... 5:0 - Oh, no you don't, baldy. On your feet!
6:0 - No, you great big fool - no! 7:0 - Minsc, no! 8:0 - Boo! Your master has fallen.
9:0 - Minsc! I'll save him Boo, I promise!
uid: 9aa41418-cd5d-48b3-8898-b1e430704bbe Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Minsc - - 0 Check flag(s) (Tag): true - Minsc - === END NODE ===
0:0 - Astarion - no! 1:0 - Astarion! 2:0 - Astarion, no! 3:0 - Astarion, you leech, you can't die like this!
4:0 - Damn it - Astarion! 5:0 - Astarion - get up! 6:0 - Astarion, no! 7:0 - Straj. Astarion!
8:0 - Astarion! NO! 9:0 - Astarion! This can't be the end. uid: a111a28f-7179-4714-8dd2-bd4a017aa862 Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
6:0 - Rise, archdruid - your work is not done! 7:0 - Back to the dirt, druid.
8:0 - Rise again, druid! You are too large for your beloved earth to swallow! 9:0 - Halsin? Halsin!
uid: b56eb1d1-a2ea-4498-a435-e8514b2d276d Node context: in combat, a companion you're very close to has just died - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_PAD_PartyCommentsAfterShortRest.lsj Synopsis: Whenever the party takes a short rest one member will give the player a feedback in form of these comments.
0:0 - Off we go, then. 0:1 - Well, some rest's better than none. 0:2 - Enough sitting around - let's go hurt someone. 0:3 - All right, time to see what new horror's waiting for us. 1:0 - Rested enough. Now - forward. 1:1 - That should more than suffice. 1:2 - Enough time wasted. Battle awaits. 1:3 - More than prepared. 2:0 - That hit the spot. 2:1 - A little respite does wonders. 2:2 - Patched up and pushing on. 2:3 - Lovely little pick me up. 3:0 - I can keep going a little longer, now. 3:1 - That helped. 3:2 - A welcome rest. 3:3 - Just a brief respite. 4:0 - That'll have to do. 4:1 - Freshened up and ready to fight. 4:2 - Aaaaaand here I go. 4:3 - Awake and alert. 5:0 - Nice little nap. 5:1 - Feeling fresh. 5:2 - Ah, that put the wind back in my sails. 5:3 - *Yawn!* 6:0 - Enough to keep us going, for now. 6:1 - *Grunt.* 6:2 - Agh. Is it the earth beneath that crunches, or the bones within? 6:3 - Come, laggards. There is still enough to be done this day. 7:0 - A welcome rest. 7:1 - Most refreshing. 7:2 - I needed that. 7:3 - A short respite, but better than nothing. 8:0 - I hate to rest while our enemies still draw breath. 8:1 - Come - we are rested enough. 8:2 - Onward. 8:3 - No more rest for the wicked. 9:0 - Watch out, evil. None nap so powerfully as Boo! 9:1 - My hamster, he is so full of beans! 9:2 - I did not sleep. I did not snore. It was a battle-trance. 9:3 - Ah, but it was good to feel the breeze between my toes. Back to the road. 10:0 - Better than nothing. 10:1 - That took the edge off. 10:2 - I'll feel that one later. 10:3 - Time to get going. uid: 5bd68695-96a8-4aae-8d64-8f51f1bcf790 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_PAD_SawDoppelgangerFirstTime.lsj Synopsis: Voicebark happens when you see for the first time a shapeshifter transfroming into their natural form.
0:0 - Hells, a shape shifter? You can't trust anyone... 1:0 - A shape shifter? Then our eyes can't be trusted.
2:0 - A doppelganger? What devious trick was it trying to pull? 3:0 - That thing's a shapeshifter! 4:0 - A doppelganger? Hells - I wasn't ready for that.
5:0 - A shapeshifter. Beautiful, but terrifying. 6:0 - Doppelganger. Shifter of shapes, and downright pain in the ass. 7:0 - A shapeshifter! 8:0 - A doppelganger. Hideous creatures - they sow paranoia and mistrust. 9:0 - A doppelganger. Minsc is not vain, but if he looked this way... perhaps he would switch faces too. 10:0 - What in the hells? It was a shape shifter!
uid: 649ab98e-3634-4e73-ab63-21a3ffd0012d - 0:0 Tag: Minsc - - 0 Set flag(s) to (Global): true - GLO_Doppelgangers_Knows_Doppelganger - The player knows what a doppelganger is. === END NODE ===
0:0 - Back to the anus that spat you out. uid: 020f9c8c-0494-8a11-6cc1-9a99a75b0ec9 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Which worg upchucked you? uid: 05e4f9a5-2006-21ed-eb37-500eeb3a6be5 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Thou art saucy as gruel. uid: 0639458a-7610-d34e-08eb-4d7159928e5b Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - It vexes me to know of you. uid: 06c4d1cb-a2f6-ef82-6ab6-e49a055e14be Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Your breath'd kill the dead twice over. uid: 08f4a028-5d02-b231-98df-d4ebe80eb4fa Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Wetter than a ten-tongued tarpon! uid: 09311639-2224-eeed-bd35-e8837436b5bd Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Your body's a temple - to an idiot god. uid: 115c4a8d-565d-77f4-1cda-9b2efcd0a391 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Shall I compare thee to a sow's fart? uid: 12a58766-2193-e74d-db3a-b6b76d93c1b9 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Behold, a most noisy cuck! uid: 14404e80-f395-2a76-dfcb-c06e805d3df7 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - As the leg, you'll end in defeat. uid: 2169ced4-8c3f-3458-2469-e4690b766f0b Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - There - a miserable pile of secretion. uid: 4acba35e-3c26-7bb4-2138-6c77c7a32bc1 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - How flaccid is my foolish foe. 0:1 - Begone, putrid boil! 0:2 - Death becomes you. 0:3 - Out, foul deformity! 0:4 - Twit, twat, twerp. 0:5 - Pernicious, putrefying pissant! 0:6 - Thine eyes - pools of tepid piss. 0:7 - Thou art a hairy-hearted whoreson! 0:8 - Prick thy face, villainous prick! 0:9 - Piss-addled pontificator. 0:10 - Didst your idiot mother beclothe you? 0:11 - Thou goblin-goo-gobbler! 0:12 - You've a visage fit for letter-writing. 0:13 - Why smell thou of placenta-musk? 0:14 - Toenail-tasting trouthole! 0:15 - Cuckold-courting curmudgeon! 0:16 - You gorbellied, purulent horse-ass! 0:17 - Shall I compare thee to a sow's fart? 0:18 - Sharp as a pig's testicle. 0:19 - Mouthier than an arse, twice as full o' shite. 0:20 - You're dung-pretty and scented to wit! 0:21 - Hark! A dung golem! 0:22 - Dress thy face - the hags are hiring. 0:23 - Gnoll eat your face and shit it out? 0:24 - You festering bubo! 0:25 - Lice-ridden cur! 0:26 - Thou quivering plague rat! 0:27 - Behold, the fool of fools. 0:28 - Thou necrotic stump! 0:29 - Begone, pox-faced loon. 0:30 - Thou fetid fish, thou rancid shark! 0:31 - Away, you pox'd nun! 0:32 - 'My Life, Part 12, The Boring Opponent...' 0:33 - Thou latrine-loving leper! 0:34 - Thou roach-mocked jester. 0:35 - You spherical git. 0:36 - Scab-licking vagrant! 0:37 - Thou art saucy as gruel. 0:38 - Away, eye-watering stench! 0:39 - A gift for a loathsome neighbour. 0:40 - Back to the anus that spat you out. 0:41 - Behold, a most noisy cuck! 0:42 - Feculent beast! 0:43 - Thou pyrite-loving tit. 0:44 - Majesty of manure, sovereign of shit! 0:45 - Poisonous, necrotic appendage. 0:46 - You could send an elf to sleep! 0:47 - For you, oh horned cheek. 0:48 - Get thee gone, custardous discharge. 0:49 - You've barely brain to feed a louse. 0:50 - Rank, malodorous pustule. 0:51 - You're greasier than a worg-roast. 0:52 - Thick as a glob of unguent. 0:53 - You're a vile blister - I shall prick thee. 0:54 - You cyst. You misshapen flesh-lump. 0:55 - As the leg, you'll end in defeat. 0:56 - Even Hell'd gag on your bedevilled stench. 0:57 - Which worg upchucked you? 0:58 - There's a hag-pit stench about you. 0:59 - Barrel-sharp, the wit on you. 0:60 - An ode for you? Odour, mayhaps. 0:61 - Your head's empty as a debtor's purse. 0:62 - You act a fighter, but a fool's a fool. 0:63 - Your body's a temple - to an idiot god. 0:64 - Your breath'd kill the dead twice over. 0:65 - Pus-supping maggot. 0:66 - Lily-lunged limpet-luster! 0:67 - Worg-rutting wrong-wrinkler! 0:68 - Behold! Elminster's ball-bag. 0:69 - Love-limb of a lecherous lich! 0:70 - Poxy pissered pervert! 0:71 - Like a summer's day - thou art sweaty. 0:72 - Thou bandy-legged brindle-hole! 0:73 - Burgeoning bog-botherer! 0:74 - Didst thou mother sex a plague-rat? 0:75 - Was't your father a flounder? 0:76 - Wetter than a ten-tongued tarpon! 0:77 - Tape your bottom-mouth shut. 0:78 - Clag-bottomed coward! 0:79 - Pizzled rancour! 0:80 - Limp-witted slick-licker. 0:81 - Crusty rogue. 0:82 - Threadbare chimp-lackey! 0:83 - Threadbare chimp-lackey! 0:84 - Hag-shouldered scum-vestige. 0:85 - Note this trunk of lies. 0:86 - There - a miserable pile of secretion. 0:87 - Fudge-fondling fustilarian! 0:88 - You louse, you mite! 0:89 - Regard this spontaneous flatulater! 0:90 - We'd make better strangers. 0:91 - Parchment-pallored villain. 0:92 - You infect mine eyes and nostrils. 0:93 - It vexes me to know of you. 0:94 - Beating thee would soil my hands. 0:95 - Spurious prune-tart. 0:96 - Thou inglorious hog. 0:97 - Sod this for a game of soldiers. uid: 4b06cf95-c885-54b2-449b-3d57943e4349 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Sharp as a pig's testicle. uid: 4b19b3bb-acd4-4433-79d3-303cffa1f20b Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Your head's empty as a debtor's purse. uid: 5167440f-702e-792a-f493-1ea6a9bf76e2 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You act a fighter, but a fool's a fool. uid: 6096b776-605d-7688-6daa-a22d753fc729 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Even Hell'd gag on your bedevilled stench. uid: 611a8526-5ad4-1230-8222-597f6a8b6b1a Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Barrel-sharp, the wit on you. uid: 61b24a99-344d-1a59-fa0b-27c0c0abb5bf Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Why smell thou of placenta-musk? uid: 62e2ed26-ada8-9fd3-465c-85c47b5bc3e3 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Your body's a temple - to an idiot god. uid: 66955828-1c25-1b03-ed88-3618bb7ea703 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Was't your father a flounder? uid: 67e2a7fa-bde3-3bb4-1147-b6affe25e9e3 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Like a summer's day - thou art sweaty. uid: 96796f25-9b16-df54-c12e-1f3d173af9e1 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You've a visage fit for letter-writing. uid: be223d26-aa72-81ec-fee3-a4b7926375ad Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You're dung-pretty and scented to wit! uid: bf348684-111d-89e6-43a1-72e1ca814df6 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You festering bubo! uid: c0ac68e9-9ed7-68be-df3d-6416efefa939 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Sod this for a game of soldiers. uid: c221e1be-56f3-00d8-cfd9-1bea9eb47c03 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Dress thy face - the hags are hiring. uid: c2d053c8-0d5c-eeac-1773-7c5f45a483d0 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Gnoll eat your face and shit it out? uid: da84c29d-d931-312d-382d-cef825ee82f9 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Love-limb of a lecherous lich! uid: db67a350-d137-a96e-7d18-20028409f4ba Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Mouthier than an arse, twice as full o' shite. uid: df3a2660-69a3-1314-84fa-58897e499201 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Thou art a hairy-hearted whoreson! uid: e5c813cc-550d-7910-6346-d586edcc6fd5 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - A gift for a loathsome neighbour. uid: e6523bff-124f-18da-fe09-18e8062f74e5 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Hark! A dung golem! uid: eebff275-7718-5000-a79a-244a7f270818 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You could send an elf to sleep! uid: ef73bdd7-a2f5-fff4-0633-013df83da173 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - You're greasier than a worg-roast. uid: f2e9ae6a-82b1-ded3-78c7-34a8bdba3760 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Death becomes you. uid: f30748aa-8043-19ea-93a8-183bf6f29aa9 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
0:0 - Over here! uid: fb88151f-30d5-883f-97c9-77f5a731c139 Node context: Bard Spell Vicious Mockery Mocking the target causing psychic damage === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_Consume.lsj Synopsis: Daisy wants you to consume the tadpole in your inventory to increase your illithid powers
0:0 - Don't worry - you won't come to harm. I'll protect you. 1:0 - Don't worry - you won't come to harm. I'll protect you. 2:0 - Don't worry - it's safe. I'll protect you. 3:0 - Don't worry - it's safe. I'll protect you. 4:0 - You're afraid. But you needn't be. I'll protect you. 5:0 - You're afraid. But you needn't be. I'll protect you. uid: 0ac8b1d4-f315-86ce-7943-38a69b0b0b2a - 0:0 Tag: DAISY_FEARTRACK - - 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
0:0 - You are not ready. That's all right. But try to overcome this resistance sooner rather than later - it will make things much easier for you. 1:0 - You are not ready. That's all right. But try to overcome this resistance sooner rather than later - it will make things much easier for you. 2:0 - You are not ready yet - but you will need to overcome this resistance if you wish to survive. 3:0 - You are not ready yet - but you will need to overcome this resistance if you wish to survive. 4:0 - Disappointing. You will need to overcome this resistance if you wish to survive. 5:0 - Disappointing. You will need to overcome this resistance if you wish to survive. uid: 35aef57f-7953-17d8-6db4-f5dea5721d96 - 0:0 Tag: DAISY_FEARTRACK - - 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - *The tadpole offers psionic powers, drawn not from the Weave but the latent potential of your own mind. Such power lies beyond Mystra's control. And beyond her permission.* uid: b1b37f9c-8a46-8bb3-4508-5a98115e9f70 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Open your mind to the tadpole. > I'm not sure about this. > Close your mind. Keep the parasite out.
0:0 - Good. You have grown your power and improved your chances of survival. 1:0 - Good. You have grown your power and improved your chances of survival. uid: fcf0f3dc-684e-9bf8-0e7f-d881282248d5 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_Tadpole_Event_FirstConsumed - The player consumed a tadpole === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_DaisyAD_TadpoleInJar.lsj Synopsis: Daisy speaks as a voice in our heads when spotting a jar containing a tadpole.
0:0 - Another parasite. Take it. It will nourish you. 1:0 - Another parasite. Take it. It will nourish you. uid: 0782902e-b685-4235-8744-1de28fa6b842 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. === END NODE ===
0:0 - A parasite, brimming with magic. Take it. 1:0 - A parasite, brimming with magic. Take it. uid: 20a9f083-6d0c-4d83-a8bd-dacc4903b882 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): false - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - A parasite - take it. You can use it to expand your mind. 1:0 - A parasite - take it. You can use it to expand your mind. uid: 2b056ac6-caac-4f97-9023-b0513e6e024c - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - A parasite - take it. It might be useful. 1:0 - A parasite - take it. It might be useful. uid: 60c8def3-5026-4e30-aaa3-98a84d2b9020 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - There's something in that vessel. Take a closer look. 1:0 - There's something in that vessel. Take a closer look. uid: 8ff93885-84ee-4c75-9519-9b7e363c4908 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - That vessel contains a parasite. You should take it. 1:0 - That vessel contains a parasite. You should take it. uid: ad12cc28-ad09-45db-b6df-87910e916aca - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_Unlocked - Daisy is Unlocked - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - Another illithid parasite. You should take it. 1:0 - Another illithid parasite. You should take it. uid: c883651a-2110-4db9-b83e-56d006a7d658 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - There's a parasite nearby - you should take a closer look. 1:0 - There's a parasite nearby - you should take a closer look. uid: ef5ef105-311b-463a-a9c3-8cfd0f9fc5a3 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. === END NODE ===
0:0 - A True Soul parasite - take it. You can absorb its potential. 1:0 - A True Soul parasite - take it. You can absorb its potential. uid: feccfc67-7d86-4b33-86b4-bd97ca93f407 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): false - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_DaisyAD_TadpoleOnTrueSoulCorpse.lsj Synopsis: Daisy speaks as a voice in our heads on approaching the dead body of a True Soul.
0:0 - Another parasite. Take it. It will nourish you. 1:0 - Another parasite. Take it. It will nourish you. uid: 02c267f5-d368-0965-232b-bcb24236cb75 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. === END NODE ===
0:0 - Interesting - the host is dead, but the parasite is still alive. 1:0 - Interesting - the host is dead, but the parasite is still alive. uid: 034fb348-3079-47da-b787-533da9fc433f - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_Unlocked - Daisy is Unlocked - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - There's a parasite in that corpse, brimming with potent magic. 1:0 - There's a parasite in that corpse, brimming with potent magic. uid: 10e9b3db-ccbe-d2a2-a307-9738858f2fe0 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): false - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - A parasite - you should harvest it. You can use it to expand your mind. 1:0 - A parasite - you should harvest it. You can use it to expand your mind. uid: 207875a3-9b3d-2111-9864-b5d89f456582 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - There's an illithid parasite in that corpse. You should take a look. 1:0 - There's an illithid parasite in that corpse. You should take a look. uid: 308eb3d8-54be-a3e3-9976-7d4bd25eb977 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. === END NODE ===
0:0 - You should search that corpse. 1:0 - You should search that corpse. uid: 4102ca97-034d-d6fd-fd8a-610b09ebe8b7 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - A True Soul parasite, and it's still alive. You should collect it from the corpse. 1:0 - A True Soul parasite, and it's still alive. You should collect it from the corpse. uid: 5ccdcc79-57df-015b-5414-3468ee78d86d - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - Another illithid parasite. You should take it. 1:0 - Another illithid parasite. You should take it. uid: 9141f4e9-5d09-d21a-19a9-010bf5244942 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
0:0 - Another parasite - collect it. It might be useful. 1:0 - Another parasite - collect it. It might be useful. uid: e034ad1c-6403-d2ec-e2a5-cd8b5daf78bc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. === END NODE ===
0:0 - A True Soul parasite. You can absorb its potential like you did before. 1:0 - A True Soul parasite. You can absorb its potential like you did before. uid: e49bd23a-9d4a-bfdb-20bf-5a11d6e12217 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Daisy_State_HadConsumeDialog - Any player had the Daisy tadpole consumption dialogue (GLO_Tadpole_Consume). - 1 Check flag(s) (Object): true - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. - 0 Set flag(s) to (Object): false - GLO_DaisyAD_TadpoleSpotted_Played03 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played02 - Daisy AD sequence flag. false - GLO_DaisyAD_TadpoleSpotted_Played01 - Daisy AD sequence flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_PAD_DroppedSupremeTadpole.lsj Synopsis: The player just dropped the supreme tadpole, the item needed to transform into a Mind Flayer to beat the Netherbrain! Pretty important stuff. The player will make a comment and a marker will appear on the map.
0:0 - We need that wriggling little worm - we cannot lose it. 1:0 - We can't lose that, as much as I'd like to. 2:0 - That slippery little parasite is important. We mustn't lose it. 3:0 - Slippery little monster. Can't afford to lose this. 4:0 - Need to hold on to that. 5:0 - Hey now, hang on to that thing. We might need it.
6:0 - Perhaps we ought to practise our juggling on something else. 7:0 - A slippery as an eel. Better not lose this. 8:0 - Without the tadpole, we lose everything. Keep it close. 9:0 - Boo! Leave the slippery rapscallion where it is. 10:0 - Slippery thing. Need to get a hold of it. uid: 66490b1f-4f1c-4e4f-b1b9-6564f9956789 - 0:0 Tag: Minsc - - 0 Check flag(s) (Local): true - 9f293bd5-0ff0-35b3-3193-ed5207e70e3f_END_General_Local_A - END_General_Local_Adescription - 0 Set flag(s) to (Local): false - 9f293bd5-0ff0-35b3-3193-ed5207e70e3f_END_General_Local_A - END_General_Local_Adescription === END NODE ===
0:0 - Don't lose it! Vile as it is, we need that thing. 1:0 - We need that tadpole, much as I wish we didn't. 2:0 - This is not time to drop the tadpole. We need it - however vile it may be. 3:0 - This is no time for butter-fingers. Better fetch that little monstrosity. 4:0 - That's one tadpole we can't go losing.
5:0 - Grab that tadpole! 6:0 - We will be rid of the tadpoles one day soon - but not yet. 7:0 - Not a parasite we can do without. Better retrieve it. 8:0 - If we lose the tadpole, we lose everything. Retrieve it at once. 9:0 - Boo, I know you object to sharing your space - but this tadpole, it is important. 10:0 - Not a good time to lose that tadpole... uid: 8361389b-6c30-4528-be4a-b9549f08c5e0 - 0:0 Tag: Minsc - - 0 Set flag(s) to (Local): true - 9f293bd5-0ff0-35b3-3193-ed5207e70e3f_END_General_Local_A - END_General_Local_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_PAD_Refusal.lsj Synopsis: When the player clicks on a tadpole but this character has not been convinced to consume tadpoles
0:0 - *This character does not wish to consume tadpoles.* uid: bd9ff09a-3d2c-4a6f-83ab-3eca3fcba01e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_PAD_RefusalBeforeDaisy.lsj Synopsis: Character reactions when they try to use an item that cannot be currently used.
0:0 - *The parasite is stubborn - it refuses both to leave or to allow itself to be used as you desire.* uid: a0ae236f-8d01-4bd9-9555-64873a256503 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_PAD_RefuseSupremeTadpole.lsj Synopsis: Companion characters can't use the supreme tadpole, as only the avatar can choose to transform into a Mind Flayer. They respond in rejection to using the tadpole when the player trys to make them use it.
The exception being Karlach, who can transform but needs the avatar to make that decision.
0:0 - That is all yours, my friend. 1:0 - No. Simply no. 2:0 - No, no - that's all yours. I insist. 3:0 - This isn't for me. 4:0 - This is not my sacrifice to make. 5:0 - It should be me. But we need to talk about this first. 6:0 - Better kept for someone who can actually use it. 7:0 - This burden is beyond me. 8:0 - This duty falls to you, but I will be by your side. 9:0 - Eh, no thank you. Minsc is full. So is Boo. uid: bb2504b8-459b-4e25-bfcb-5548d21ab9f8 - 0:0 Tag: Minsc - - 0 Set flag(s) to (Local): true - 70b5695b-e0ee-5b9e-2903-441a3b180930_GLO_Tadpole_Local_A - GLO_Tadpole_Local_Adescription === END NODE ===
0:0 - No no no. I am not turning into one of those things. 1:0 - It was not my choice. I won't suffer the consequence. 2:0 - I can't risk destabilising the orb. It can't be me. 3:0 - I can't use that. 4:0 - I can't. I'm sorry. 5:0 - Might as well do some good on my way out the eternal door. But I need to discuss it with my companions. 6:0 - That will give me little but a bad taste in the mouth. 7:0 - I cannot make use of that. 8:0 - The power is tempting, but this duty falls to you. 9:0 - This is not for Minsc to use. Boo, he likes my face too much. uid: c5825c0f-807e-47d3-81ce-65f17303baa9 - 0:0 Tag: Minsc - - 0 Check flag(s) (Local): true - 70b5695b-e0ee-5b9e-2903-441a3b180930_GLO_Tadpole_Local_A - GLO_Tadpole_Local_Adescription - 0 Set flag(s) to (Local): false - 70b5695b-e0ee-5b9e-2903-441a3b180930_GLO_Tadpole_Local_A - GLO_Tadpole_Local_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_AD_SteelWatchersAttack.lsj Synopsis: The Steel Watchers attack the the player on sight once the Netherbrain is revealed to be the antagonist. The watchers pretend that the player is an absolutist. They speak with the voice of the Netherbrain. They play these ADs before the fight starts.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_TrueSoulCorpse.lsj Synopsis: The player witnesses an invasive parasite emerge from a dead body - the very same kind of parasite that currently resides inside them. They try to kill it, but find this curiously difficult - the little creature can psychically influence the player and tries to sway them from doing it harm. Meanwhile, Daisy encourages us to harvest it to absorb its potential.
0:0 - uid: 0b9ad107-2adc-85a8-c975-bd3c88ee9d78 === END NODE ===
0:0 - *Your muscles loosen. The tadpole breaks free of its deceased host. Your mind is your own again. For now.* uid: 1657293b-591d-eb0b-4cbe-e03ccd46788c Animation: [ChristianD] The player breaks free from the spell and drops down on all 4 with exhaustion. The levitating corpse falls to the ground Cinematic: The tadpole bursts out of the corpse's eye. The player drops the levitating corpse, exhausted from the effort of fighting their own compulsion. - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_TadpoleEscape - Tadpole that crawled out of true soul is allowed to escape > You're not ready. It's all right. You're not ready. It's all right. >
- Roll failure - null uid: 2ec33fdf-01ea-3cc4-d770-1f982506f383 > null
0:0 - The tadpole is toying with you. Resist it. uid: 41f74b78-a62d-999a-c05a-8fa7adce5b79 = Roll RawAbility (Strength) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - *Most corpses feel like toys before you. To be played with, and discarded when you tire.* uid: 4afd7669-6bbf-2596-5c63-d1532d71b1b8 Animation: [ChristianD] *DUPE* [Player] as Player struggling to regain control of their body, they rigidly raise their hand and lift up the corpse. Cinematic: Player jerks their hand up.
True Soul corpse floats up into frame. > *But this body seems different. A friend calls out from the corpse, desperate to be freed.*
0:0 - *Something stirs behind the corpse's eye - something alive. It breaks to the surface, plops to the ground, and quickly squirms away.* uid: 542064c8-ccba-b7e6-31a0-c95b1706131f Animation: Player kneels down and inspect the corpse. Can reuse animation SN: CINE_Kneel_Loot_IN_01 & SN: CINE_Kneel_Loot_LOOP_01, Cinematic: Focus on player's reaction. - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_TadpoleEscape - Tadpole that crawled out of true soul is allowed to escape === END NODE ===
0:0 - *Your limbs move of their own accord - there's something of value here. Something your mind craves.* uid: 8548127d-ed68-7abe-d621-cafe1c9df5f5 Animation: [ChristianD] as Player struggling to regain control of their body, they rigidly raise their hand and lift up the corpse., , [ShiPei] The player from the mindmeld postion sudddely feels a jolt in their body. They suddenly feel they have no control in their body and thus their body action & movement becomes rigid. Someone is controlling their body. They then raise their hand and the corpse lift up in to mid air. The force action is similar to the action of SN: CINE_SpeakWithDead_Speaker_02_Start & SN: CINE_SpeakWithDead_Speaker_02_Loop except is more rigid as their action is not of their own Cinematic: Player jerks their hand up.
True Soul corpse floats up into frame. > *Why let its host's memories go to waste? The tadpole has absorbed it all. Its experience could nourish you, strengthen you.*
0:0 - You know what to do. Don't be afraid. 1:0 - You know what to do. Don't be afraid. uid: a589a510-4c65-c300-beae-03ddd1d466f8 Node context: spoken telepathically, Daisy not physically present - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - NIGHT_DaisyDream1 - First Daisy Dream > *Most corpses feel like toys before you. To be played with, and discarded when you tire.*
0:0 - *But this body seems different. A friend calls out from the corpse, desperate to be freed.* uid: bd7ed3b9-647e-ec32-1e63-2c2e159fce7b > null
0:0 - Follow your instincts. Don't be afraid. 1:0 - Follow your instincts. Don't be afraid. uid: c254ce86-64c0-492c-8807-35b8f586052a Node context: spoken telepathically, Daisy not physically present - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - NIGHT_DaisyDream1 - First Daisy Dream - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > *Your limbs move of their own accord - there's something of value here. Something your mind craves.*
0:0 - *No use. Compulsion takes over - your actions are no longer your own.* uid: c2fbb98e-ebd9-f67c-674d-ad82acc3898f > null
0:0 - Force your mind shut. You will not be influenced by an illithid parasite. uid: ca7762df-5949-53df-00a7-29aedadebd3c = Roll RawAbility (Wisdom) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
null uid: d05e7d09-872f-5b72-bb7e-ad8dcd3f9c2c Animation: [ChristianD] As the compulsion takes over, the Player clenches their hand into a fist and twists the corpse's neck. Player shocked and reacted horribly. A tadpole then burst out from one of the corpse's eye and floats to player's hand. As soon as the tadpole reaches the player hands, the spells breaks and the corpse drops down to the ground. Out of exhaustion, player drops down on both knees and gets up on both feet., , , The player feels a jerk and then clench their hand in to a fist. The corpse in mid-air starts to jerk and twist. The player is shock and horrified to see this. Then a tadpole bursts out of the corpse eye and floats to the player's hand. As soon as the tadpole reach the player hands, the spells break and the corpse drops down to the floor Cinematic: A jerk of the player's hand.
Corpse's neck twists and snaps.
Tadpole psionically bursts out and floats to player.
Body collapses below frame. - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_HarvestedFromCorpse - Player puts the true soul's tadpole in his pocket === END NODE ===
0:0 - You're not ready. It's all right. 1:0 - You're not ready. It's all right. uid: d4be7eec-43c9-d303-8f5a-2cd9ecac2553 Animation: The player still in exhaustion is breathing and panting heavily while they hear a voice in their head - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - NIGHT_DaisyDream1 - First Daisy Dream === END NODE ===
0:0 - Let your curiosity guide you. Free the tadpole. uid: f26c7fc9-58a3-ccd3-0177-e9da5607f568 > null
0:0 - The tadpole is trying to influence you. Resist. uid: f43ac68b-ab36-27c3-7651-15ada759d2f4 > null
0:0 - *A strange power resonates within the corpse. It calls to you.* uid: f620087c-1095-4366-9a0d-04151877c576 Animation: [ChristianD] *REUSE* Mindmeld construction Cinematic: Player puts a finger to their temple - a hint of mindmeld happening to them. - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null > null
- Roll sucessful - null uid: fd70ccbb-aca7-b2fc-754e-60fd5502b0bb > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Absolute_PAD_Cultists.lsj Synopsis: Party reaction after encountering another tadpoled character who mentions the Absolute.
Speaker 1 is the character who left the dialog and draws attention to the connection between being tadpoled and hearing the voice of the absolute.
Speaker 2 reacts to speaker 1.
0:0 - You wager this Absolute's going to get chatty with us? 1:0 - If this Absolute uses the tadpoles to speak to True Souls, that makes them more than deviant. It makes them dangerous. 2:0 - Were we meant to turn out like that? Blissful idiots who thought they were talking to their god? 3:0 - Perhaps that's how we would have ended up, had our nautiloid not been attacked. 4:0 - No interest in chatting to the Absolute, myself. I've got enough going on up here. 5:0 - As long as we're possessed of our own free will, I venture to say there's hope for us yet. 6:0 - Seems we lucked out in keeping the Absolute's voice out of our heads. uid: 2a2a84a5-8cd6-4bdc-8e6e-7a29c529f9a8 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_UseSupremeTadpole.lsj Synopsis: The player made the choice to become a Mind Flayer, but held off on transforming right away, so the Emperor gave them a supreme tadpole to use when they decided to make the switch.
Using the supreme tadpole item will trigger this dialog, which can happen in and out of combat.
0:0 - I'm dying. My heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't. uid: 09cee7f7-4922-cf2f-6587-5356f7ddcac4 > null
0:0 - Now is the moment - make the sacrifice. Become ghaik, and wield the stones! uid: 0e3a76f0-c1be-13cc-8c59-79382be52c44 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison false - END_General_State_OrpheusDefeated - Orpheus is defeated > null
null uid: 16cc3249-386e-b908-0baf-9c6e530d9faf - 0 Check flag(s) (Object): true - END_SupremeTadpole_State_UserInCombat - The player about to use the supreme tadpole is in combat - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer === END NODE ===
null uid: 17073a4d-8e9c-3966-9634-72d01136633c - 0 Check flag(s) (Global): true - END_General_State_UsedSupremeTadpoleWithoutTransforming - Used to truncate the dialog a bit if the player already used the tadpole once without transforming - 1 Check flag(s) (Object): true - GLO_Tadpole_State_TalkedAboutKarlachOffer - The player Avatar has talked with Karlach about her potentially using the supreme tadpole to become a Mind Flayer - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > null
null uid: 187496c0-a2cf-7bd0-6698-edb4e6be336d - 0 Check flag(s) (Global): true - END_General_State_UsedSupremeTadpoleWithoutTransforming - Used to truncate the dialog a bit if the player already used the tadpole once without transforming - 1 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Gith'ka tavkim krash'ht. Your sacrifice will not be forgotten. uid: 2a32a80c-b825-0d03-af4b-051f8e49e7fb - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison true - END_IllithidOptions_State_LeftAstralPrism - Players left astral prism false - END_General_State_OrpheusDefeated - Orpheus is defeated > null
null uid: 2b4181f8-9c99-48ac-a3d5-b566b12a287b - 0 Check flag(s) (Object): true - END_SupremeTadpole_State_UserInCombat - The player about to use the supreme tadpole is in combat - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer === END NODE ===
0:0 - I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier. uid: 3354b68a-6bca-a750-7475-89b8a542dbb6 > null
0:0 - What are you doing? The time is now! 0:1 - Is'tark. You are putting us at risk! uid: 376dfeb5-ebe0-8c31-6d74-9ad8afd6e311 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. false - END_General_State_OrpheusDefeated - Orpheus is defeated === END NODE ===
0:0 - No - neither of us is turning into a mind flayer. Not now. uid: 40a8b529-2143-3e4b-ff36-87c9dd3f33ec - 0 Set flag(s) to (Object): true - GLO_Tadpole_State_TalkedAboutKarlachOffer - The player Avatar has talked with Karlach about her potentially using the supreme tadpole to become a Mind Flayer > null
0:0 - Well would you look at that. If I had a bit more time, I think I could get used to this. uid: 46f7900d-8aef-b743-c9a8-716763234318 Animation: Player look around their body in their mind flayer form Cinematic: Karlach admires their new mind flayer form. Node context: Good spirited === END NODE ===
0:0 - *Your pulse quickens through veins, nerves, thoughts, rising to a fever pitch.* uid: 4bee2972-bef3-4b72-a5a2-0fcf939292a0 - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer > null
0:0 - Wait. There's another way. You know what's waiting for me - nothing but oblivion. This could be my last good deed. uid: 53728668-d234-2063-ea7c-503142740229 - 0 Check flag(s) (Object): true - GLO_Tadpole_State_TalkedAboutKarlachOffer - The player Avatar has talked with Karlach about her potentially using the supreme tadpole to become a Mind Flayer > Let me do this for you. For me. Please, darling. I want to.
null uid: 5411221a-8527-b4e6-1258-08e550df35ad === END NODE ===
null uid: 66b2f0d8-6526-bb3e-ff8e-ee9ded164ade Cinematic: Companion hands the player the tadpole the supreme tadpole from their inventory. This can be off-screen. it's an edge case. - 0 Check flag(s) (Global): true - END_SupremeTadpole_State_CompanionUsedNearAvatar - Companion used the tadpole near an avatar, so they will hand it to the avatar > null
0:0 - *Your mind and body swell as one. You are who you always were, but infinitely better.* uid: 6aed366c-abb0-682a-da68-a5f6965ae492 Animation: Player look around their body in their mind flayer form Cinematic: Player admires their new mind flayer form. === END NODE ===
0:0 - Do it. Do it now. Evolve. uid: 6e4c21e4-d39e-4147-8260-88f9ccc3ed75 - 0 Check flag(s) (Global): false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him. true - END_IllithidOptions_State_LeftAstralPrism - Players left astral prism > null
0:0 - You'll still go drinking with me when I've got a face full of tentacles, right? uid: 715c25b9-87e7-69e6-fb44-9b550c1c15f0 > null
0:0 - Karlach, if you really want to do this, all I can say is 'thank you.' uid: 8b5ef7a3-3882-88bc-bcbd-9b922f9c2e47 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Let me do this for you. For me. Please, darling. I want to. uid: 94d1cc72-1585-eb8c-5ed5-15d875eb9bd0 - 0 Check flag(s) (Object): true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach. > null
0:0 - Do the honourable thing - make the sacrifice. Now. uid: 99d2adf7-d0ad-caf6-873f-20a3a3e7e9a5 > null
null uid: 9e71c711-af03-c5eb-054d-5ba788f9372f - 0 Set flag(s) to (Global): true - END_General_State_UsedSupremeTadpoleWithoutTransforming - Used to truncate the dialog a bit if the player already used the tadpole once without transforming === END NODE ===
null uid: a610089d-bc3a-b0fb-499a-8fbadf43fb65 - 0 Check flag(s) (Global): true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison true - END_IllithidOptions_State_LeftAstralPrism - Players left astral prism false - END_General_State_OrpheusDefeated - Orpheus is defeated > null
0:0 - Remember - you have to be illithid to wield the Netherstones. Now is the time. Absorb the parasite's potential. Evolve. uid: a69c1b03-f28f-caaa-0564-aeda4794e6db - 0 Check flag(s) (Global): false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him. > null
0:0 - All right. If this is what you really want, all I can say is thank you. uid: ae0a529f-a5b5-059b-612f-73c60582f6e2 > Any time, soldier.
0:0 - This is a mistake! 0:1 - You are taking a HUGE risk! 0:2 - What are you doing?! uid: b0abe94e-d0b1-933b-4b83-180355feb2b0 - 0 Check flag(s) (Global): true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him. === END NODE ===
0:0 - *A fierce thing, burning with potential - it feels your burden, your strife. It wants to evolve you.* uid: bd00dae1-4100-4a65-b613-0da4a85695f1 Animation: Player looks at the tadpole - 0 Check flag(s) (Object): true - END_SupremeTadpole_State_UserInCombat - The player about to use the supreme tadpole is in combat > Do it. Do it now. Evolve. > Gith'ka tavkim krash'ht. Your sacrifice will not be forgotten. > null
null uid: bd02a06b-b4ca-39a6-6166-dfc454f92ee5 Cinematic: Karlach closes their eyes, a mindmeld effect takes over. Karlach transforms into a mind flayer. See: END_IllithidOptions_Assimilation for animation of the same moment. - 0 Check flag(s) (Global): true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer > --- thrall - - pestilence -- -- EXTINGUISH --
0:0 - What are you waiting for? You cannot wield the Netherstones unless you become a mind flayer. uid: ca40e23a-b23b-4cd4-7331-5183915edf73 - 0 Check flag(s) (Global): false - GLO_Tadpole_State_OnNetherbrainWarning - Orpheus or Emperor warned the player they need to use the tadpole now true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. false - END_General_State_OrpheusDefeated - Orpheus is defeated - 0 Set flag(s) to (Global): true - GLO_Tadpole_State_OnNetherbrainWarning - Orpheus or Emperor warned the player they need to use the tadpole now > Do the honourable thing - make the sacrifice. Now.
0:0 - Wait. You don't have to do this. There's another option - me. uid: d0d7a2b0-47ba-4195-ac49-b89bb5f4b872 - 0 Set flag(s) to (Object): true - GLO_Tadpole_State_TalkedAboutKarlachOffer - The player Avatar has talked with Karlach about her potentially using the supreme tadpole to become a Mind Flayer > Why you? > This is my sacrifice to make. Not yours. > Better you than me.
0:0 - You'll still love me when I've got a face full of tentacles, right? uid: d599c2f4-38c9-fe0f-ae90-423659aa4d5c - 0 Check flag(s) (Object): true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach. > null
0:0 - Go on - open your mind to it. Complete your evolution. Become illithid. uid: e3e92b7c-d912-aedc-699c-aa91ee8756bb - 0 Check flag(s) (Global): false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him. true - END_IllithidOptions_State_LeftAstralPrism - Players left astral prism > null
null uid: f45efe93-c6a0-4c5d-8ecb-da3d70a754c1 Animation: [Chris] *REUSE* [Player] END_IllithidOptions_Assimilation Mindflayer Transformation [Amelie's Scene] Cinematic: Player closes their eyes, a mindmeld effect takes over. Player transforms into a mind flayer. See: END_IllithidOptions_Assimilation for animation of the same moment. - 0 Check flag(s) (Global): true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer > --- thrall - - pestilence -- -- EXTINGUISH --
null uid: f5983d87-d42c-5407-30a0-5ef5ab9d1a65 Cinematic: Karlach closes their eyes, a mindmeld effect takes over. Karlach transforms into a mind flayer. - 0 Set flag(s) to (Object): true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer > Well would you look at that. If I had a bit more time, I think I could get used to this.
0:0 - What are you doing? You cannot wield the Netherstones if you are not a mind flayer. uid: fdd6a750-a20c-a65d-8131-84bdbb3c2d1c - 0 Check flag(s) (Global): false - GLO_Tadpole_State_OnNetherbrainWarning - Orpheus or Emperor warned the player they need to use the tadpole now true - END_BrainBattle_Event_Started - Final fight against the Netherbrain has started. false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him. - 0 Set flag(s) to (Global): true - GLO_Tadpole_State_OnNetherbrainWarning - Orpheus or Emperor warned the player they need to use the tadpole now > This might be your last opportunity to evolve - do it. Now.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_ThrallOfTheAbsolute_Act1ReturnAttempt.lsj Synopsis: The army of the absolute are on their way to Baldur's Gate! The player now has access to Act 3, but they just attempted to head back towards the Act 1 region. Time is short and Daisy makes it clear their is no time to pick berries with druids or drink with goblins. Being stubborn leads to the Thrall of the Absolute game over sequence.
0:0 - *You begin to feel a creeping dread - this was a mistake.* uid: 32c801c4-0c3d-388a-d654-47265c2f646f - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt2 - Player attempted to return to Act 1 twice - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - Your presence will be as obvious to it as a flame in the dark. If you insist on doing this, I will not be able to protect you. 1:0 - Your presence will be as obvious to it as a flame in the dark. If you insist on doing this, I will not be able to protect you. uid: 67d4b69e-c1a6-4453-a3ef-bf733a30cfc6 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - You don't understand - an army of True Souls marches on the city. If you do not do the same, the elder brain will know, and the Chosen will find you. 1:0 - You don't understand - an army of True Souls marches on the city. If you do not do the same, the elder brain will know, and the Chosen will find you. uid: 6dcd9d8c-9af9-2fbc-4602-5b90e8451136 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Ketheric_State_Dead - Whether Ketheric died his final death in the Ketheric Showdown. - 1 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once - 2 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt2 - Player attempted to return to Act 1 twice > Your presence will be as obvious to it as a flame in the dark. If you insist on doing this, I will not be able to protect you. Your presence will be as obvious to it as a flame in the dark. If you insist on doing this, I will not be able to protect you.
0:0 - You would have done better to heed my warning. 1:0 - You would have done better to heed my warning. uid: 79d9290e-1fc6-8821-488b-2ab266e9fb77 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt2 - Player attempted to return to Act 1 twice - 1 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - *To go in the opposite direction would be madness, or worse, death.* uid: 82c0ff5e-2f77-518a-cdd2-3b62209d22b8 === END NODE ===
0:0 - We don't have time to waste retreading old ground. The power of the Chosen is growing. 1:0 - We don't have time to waste retreading old ground. The power of the Chosen is growing. uid: ac377822-421f-caa9-55d0-b404a7cd607a - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_Ketheric_State_Dead - Whether Ketheric died his final death in the Ketheric Showdown. - 1 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once > We must press on in pursuit. We must press on in pursuit.
0:0 - We must press on in pursuit. 1:0 - We must press on in pursuit. uid: c9e06b92-fc60-429a-8619-9b0cb6a086cc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - We don't have time to waste retreading old ground. The Absolute's power is growing. 1:0 - We don't have time to waste retreading old ground. The Absolute's power is growing. uid: d8a81f9b-efa9-4d52-8080-9bcb15a3b933 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once > We must press on in pursuit. We must press on in pursuit.
0:0 - *You pause for consideration - while the army of the Absolute marches on Baldur's Gate, is it really wise to turn back?* uid: e7ba3aaa-42f4-20a7-1990-cb4b3693fa49 - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once > *After all, the most pressing business lies ahead - in the city itself.*
0:0 - *You persist, but your heart sinks. Someone, something is pulling at your very core.* uid: e9349f72-8049-0c3c-74bf-f3af68b17ca3 - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt2 - Player attempted to return to Act 1 twice === END NODE ===
0:0 - We are yet to uncover the secret of the Absolute. You must return to Moonrise Towers, while Ketheric is weak. 1:0 - We are yet to uncover the secret of the Absolute. You must return to Moonrise Towers, while Ketheric is weak. uid: f4cd9975-6bfa-40c2-a895-ba325b47461b - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt1 - Player attempted to return to Act 1 once - 1 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_Act1ReturnAttempt2 - Player attempted to return to Act 1 twice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_ThrallOfTheAbsolute_AttemptLeaveAct2.lsj Synopsis: The player is attempting to go to Baldur's gate before defeating Kethering (during Assault or Nightsong Death). Doing so will result in a game over, so the player is heavily warned against doing so.
0:0 - Turn back. uid: 24d00765-6b11-4d8f-b28a-a407eb6500b7 === END NODE ===
0:0 - Turn back. uid: 36fb2fce-4bcd-4ec3-971c-7de67a319a93 === END NODE ===
0:0 - We must leave no opportunity for him to recover. We must strike now, or this will all have been for nothing. 1:0 - We must leave no opportunity for him to recover. We must strike now, or this will all have been for nothing. uid: 67ea140a-9c5b-4bc3-8406-ab23c0d1faf5 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - I already told you the Absolute is growing stronger. If we don't act now, it will be too late. 1:0 - I already told you the Absolute is growing stronger. If we don't act now, it will be too late. uid: 8ff2b964-06d6-4be0-86eb-3b0a96297951 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > Turn back. > Ignore the voice. Proceed.
0:0 - You've killed us all... 1:0 - You've killed us all... uid: 996cb680-196a-4d33-aca7-306c913de7df - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - *You begin to feel a creeping dread - this was a mistake.* uid: 9c343c03-cdb4-46b7-872f-70ca863e936c - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - *You persist, but your heart sinks. If you proceed, you throw away your only chance to survive.* uid: d9272935-856b-4fcb-905f-f3d6651d3f6d - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_AttemptLeaveAct2 - Player attempted once to leave Act 2 while Ketheric is not defeated > Turn back. > Proceed anyway.
0:0 - You have not discovered the secret of the Absolute. You must return to Moonrise Towers now that Ketheric is weak. 1:0 - You have not discovered the secret of the Absolute. You must return to Moonrise Towers now that Ketheric is weak. uid: ed2c8c3a-9811-4787-b053-de5439ad91a2 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_AttemptLeaveAct2 - Player attempted once to leave Act 2 while Ketheric is not defeated - 1 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > I already told you the Absolute is growing stronger. If we don't act now, it will be too late. I already told you the Absolute is growing stronger. If we don't act now, it will be too late.
0:0 - *The city, its people, this very world will descend into unimaginable darkness. It would be the end of everything.* uid: f0984af4-9060-46a6-9deb-e3c31fd5b9fc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_ThrallOfTheAbsolute_BoatWithoutAllStones.lsj Synopsis: The player attempts to use the boat to go to Morphic Pool without all the Netherstones. Doing so is suicide, the Emperor tries to stop you, but will if the player persists will result in a game over.
0:0 - What is it that you don't understand? If you confront the elder brain now, you will FAIL. uid: 3178f148-11e1-ba70-39f6-6dc60fa830d6 - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt2 - Player attempted to go to Morphic Pool without all the Netherstones a second time - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt3 - Player attempted to go to Morphic Pool without all the Netherstones a third time === END NODE ===
0:0 - Listen to me - this is for your own good. Without all three stones, our efforts here are pointless, dangerous even. uid: 63caeaa3-2a39-440d-9746-f463d547b426 - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt1 - Player attempted to go to Morphic Pool without all the stones - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt2 - Player attempted to go to Morphic Pool without all the Netherstones a second time > Their locations are known to us already. We proceed only when all three are in our possession.
0:0 - Their locations are known to us already. We proceed only when all three are in our possession. uid: 85920179-eb63-4be9-90ec-bca0b2657d64 === END NODE ===
0:0 - It seems you do not value your life, nor the lives of anyone else. Proceed then, and doom us all. uid: c23aaf10-2ba0-4e50-abc9-8485245b7504 - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt3 - Player attempted to go to Morphic Pool without all the Netherstones a third time - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_Generic - The player triggered a game over state (not situation specific) === END NODE ===
0:0 - You are not ready. You need all the stones before we can proceed. uid: f351e902-a642-476a-8146-1820293d0490 - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_BoatWithoutStonesAttempt1 - Player attempted to go to Morphic Pool without all the stones === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_ThrallOfTheAbsolute_GameOver.lsj Synopsis: The player has reached a dead end in their journey, resulting in them becoming a thrall of the Absolute. This directly leads to a game over screen.
0:0 - *Your thoughts begin to fragment and buckle. With sinking clarity, you realise the Emperor was right - without it, you will die.* uid: 00acfde4-5039-4394-55ea-7a96df00bc8c Animation: [LOGAN] *DUPE* PLYR Falls to their knees, gripping their head in pain. Idle. (If not Custom needed, can reuse GOB_Orpheus_VoiceOfAbsolute_OppresiveKneel) Cinematic: Player falls to their knees, gripping their head in pain. > null
0:0 - FOOL. Without all three stones, we have no hope of dominating the brain. uid: 0cbbf6e6-a886-8fa8-5500-2a46db5d9c7c - 0 Check flag(s) (Global): true - GLO_ThrallOfTheAbsolute_State_DestroyedStone - Used only in the dialog file GLO_ThrallOfTheAbsolute_GameOver > You have ruined us.
0:0 - Now you hear me. Now you YIELD. uid: 1986206f-b0a0-347b-a362-0c58303f6d65 Animation: [LOGAN] *REUSE* Existing NetherBrain anim (SCENE_INT_EmperorRevealed_AfterOrpheus_BacktoHivemind?). PLYR & Emperor pain increases to a fever pitch. Idle. Cinematic: Pain rises to unbearable pitch. We see a flash of the Netherbrain, looming over the player and the Emperor. > null
0:0 - You are found. uid: 284041c1-316e-518b-b7a2-a9c7b18ff37b Animation: [LOGAN] *DUPE* PLYR in pain on floor. Idle Cinematic: Player is kneeling, covering their ears, grimacing in pain. Voice of the Absolute booming in their head. > Now you hear me. Now you YIELD.
0:0 - Join me. THRALL. uid: 3f1134d8-3572-ed31-1208-1ad61b60487e Animation: [LOGAN] *REUSE* SCENE_INT_EmperorRevealed_AfterOrpheus_BacktoHivemind Cinematic: Shot of player mind flayer drifting into the Netherbrain's hivemind. (See: INT_EmperorRevealed_AfterOrpheus in Empeorr's backstory for similar shot.) Game over. === END NODE ===
0:0 - *Your stomach drops, your chest constricts. Your thoughts begin to splinter.* uid: 4e305872-3623-b2f5-e339-806a136f4e1e Animation: [LOGAN] *REUSE* Mindmeld Anim or start of GOB_Orpheus_VoiceOfAbsolute_OppresiveKneel Cinematic: The player puts their hands to their heads as the Netherbrain forces its way into their mind. > null
null uid: 600332ab-7117-b6c7-9f7d-b99bc594c390 Animation: [LOGAN] PLYR goes from hands over ears in pain state, to lifting off the ground . Can we *REUSE* SCENE_INT_EmperorRevealed_AftOrp_Half-IllithidTransform? Cinematic: Player's body elevates off the ground, player in panic. It begins to break and crack (see: GLO_Tadpole_Consume animation for flavour). Player transforms into a mind flayer. - 0 Set flag(s) to (Global): true - GLO_ThrallOfTheAbsolute_Event_TransformPlayers - Transform the tadpoled players > Join me. THRALL.
0:0 - Join me. THRALL. uid: 67e3d753-f266-27b3-a60f-b47548f3a45a Animation: [LOGAN] *REUSE* SCENE_INT_EmperorRevealed_AfterOrpheus_BacktoHivemind Cinematic: Shot of player mind flayer drifting into the Netherbrain's hivemind. (See: INT_EmperorRevealed_AfterOrpheus in Empeorr's backstory for similar shot.) Game over. - 0 Check flag(s) (Global): true - GLO_ThrallOfTheAbsolute_State_EndingLost - Only used in the dialog file GLO_ThrallOfTheAbsolute_GameOver - 1 Check flag(s) (Tag): true - Full-Illithid - |Player has become a full Mind Flayer| === END NODE ===
null uid: 6a3f3e12-a87b-ce4e-6959-74a1a981d4cf Animation: [LOGAN] PLYR goes from hands over ears in pain state, to lifting off the ground . Can we *REUSE* SCENE_INT_EmperorRevealed_AftOrp_Half-IllithidTransform? Cinematic: Player's body elevates off the ground, player in panic. It begins to break and crack (see: GLO_Tadpole_Consume animation for flavour). Player transforms into a mind flayer. - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Global): true - GLO_ThrallOfTheAbsolute_Event_TransformPlayers - Transform the tadpoled players > Join me. THRALL.
null uid: 6db5034b-7375-fbb1-92eb-1e98f494d1d1 Cinematic: Fade to black. - 0 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Global): true - GLO_ThrallOfTheAbsolute_Event_TransformPlayers - Transform the tadpoled players > Join me. THRALL.
0:0 - You are found. uid: 8f0519ad-c507-e706-0bec-ca3f0aa909d7 Animation: [LOGAN] *DUPE* PLYR in pain on floor. Idle Cinematic: Player is kneeling, covering their ears, grimacing in pain. Voice of the Absolute booming in their head. Emperor is present > Now you hear me. Now you YIELD.
null uid: a023acac-50ec-dfe6-a620-c6f5d2d1eb06 Animation: [LOGAN] *REUSE* GOB_Orpheus_VoiceOfAbsolute_OppresiveKneel Cinematic: Player is thrown into void-space - a dark conceptual place. > You are found.
null uid: cc00155e-7dea-4195-9dff-fd7b95dd0cbf Animation: [LOGAN] *REUSE* Construction CINE anim reactions for PLYR and Party. Cinematic: The Astral Prism begins to shake and rumble - it's unable to retain its form as the Absolute's influence batters it. - 0 Check flag(s) (Global): true - GLO_ThrallOfTheAbsolute_State_AstralPrism - Used only in the dialog file GLO_ThrallOfTheAbsolute_GameOver > null
0:0 - Now you hear me. Now you YIELD. uid: cfb97f64-f861-164a-c973-f0bd846f550a Animation: [LOGAN] *DUPE* Pain increases to fever pitch, PLYR In agony, *REUSE* Netherbrain animation Cinematic: Pain rises to unbearable pitch. We see a flash of the Netherbrain, looming over the player. > null > null
0:0 - I thought you trusted me... I was wrong. And it will cost us everything. 1:0 - I thought you trusted me... I was wrong. And it will cost us everything. uid: d952428a-d94f-47a4-86de-c6bfac77341d - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - GLO_ThrallOfTheAbsolute_State_DaisyDistrust - Used only in the dialog file GLO_ThrallOfTheAbsolute_GameOver > null
0:0 - *Your heart sinks as you realise the Emperor is right. It's over.* uid: e0c1f08c-4983-2f1d-fe2e-63def5d031e6 Animation: [LOGAN] PLYR and Emperor LookAt eachother. Then grip at their heads and fall to their knees in agony. Idle. Could *REUSE* SCENE_GOB_Orpheus_OpressiveKneel. Cinematic: The player and Emperor look at each other for a beat - then both are overcome by the Absolute's influence (mindmeldy VFX) and fall to their knees. > null
null uid: e5a7e347-108b-a568-1ae0-84584c63ecfe Animation: [LOGAN] *REUSE* SCENE_GOB_Orpheus_OpressiveKneel. Cinematic: Player and Emperor are both pulled into void-space. > You are found.
null uid: f6fadf94-4525-1e04-eb53-113d5780c15d Animation: [LOGAN] *REUSE* CINE_ArmCoverFace_StandL_02 Cinematic: Suddenly, a blinding rift opens up near the player. Light bursts out of it. White out. > null
0:0 - Join me. THRALL. uid: fcb5d5fb-4c65-5779-a86d-422699293b88 Animation: [LOGAN] *REUSE* SCENE_INT_EmperorRevealed_AfterOrpheus_BacktoHivemind Cinematic: Shot of player mind flayer drifting into the Netherbrain's hivemind. (See: INT_EmperorRevealed_AfterOrpheus in Empeorr's backstory for similar shot.) Game over. === END NODE ===
0:0 - Join me. THRALL. uid: fe081a84-6cbc-83b7-bab1-18524d8adf99 Animation: [LOGAN] *REUSE* SCENE_INT_EmperorRevealed_AfterOrpheus_BacktoHivemind Cinematic: Shot of player mind flayer drifting into the Netherbrain's hivemind. (See: INT_EmperorRevealed_AfterOrpheus in Empeorr's backstory for similar shot.) Game over. Emperor is present === END NODE ===
null uid: fe2a90ee-b6d9-2d02-65a0-4f06a8743bc9 - 0 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_ThrallOfTheAbsolute_LeaveWithoutKethericStone.lsj Synopsis: The player dropped Ketheric's stone before leaving Colony or before moving to Intermezzo without picking it up again. The stone is needed to finish the game, leaving it there is bad. The player would have needed to of picked up the stone then dropped it before attempting to leave.
0:0 - We must not leave the stone behind! Without it, we can save no one, not even ourselves. 1:0 - We must not leave the stone behind! Without it, we can save no one, not even ourselves. uid: 12bffbcc-285f-42a4-8b5d-80b004966197 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_LeavingCOLWithoutStone - Player attempted to Leave COL without Ketheric's Stone - 1 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > If we proceed, we will be enthralled. You cannot allow that to happen - you must retrieve the stone! If we proceed, we will be enthralled. You cannot allow that to happen - you must retrieve the stone!
0:0 - Turn back. uid: 267a9f3b-da6d-4aaf-a9eb-0486fe17c588 === END NODE ===
0:0 - Retrieve it, quickly! 1:0 - Retrieve it, quickly! uid: 514b2695-5ac0-48e5-876b-932564fc2e11 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - Turn back. uid: 65a7d865-a2db-41d1-8e54-5c996b682c3d === END NODE ===
0:0 - NO! You've killed us all... 1:0 - NO! You've killed us all... uid: 68c78878-33a1-479c-8948-0bda4dc02fc3 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - If we proceed, we will be enthralled. You cannot allow that to happen - you must retrieve the stone! 1:0 - If we proceed, we will be enthralled. You cannot allow that to happen - you must retrieve the stone! uid: 6b15d394-0975-462a-a14f-889d0d154a34 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > Turn back. > Ignore the warning. Proceed.
0:0 - *You're almost ready to proceed, but something's missing - Ketheric Thorm's Netherstone.* uid: 6c2d85b8-4dc4-456d-b97f-2a725abeeff8 - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_LeavingCOLWithoutStone - Player attempted to Leave COL without Ketheric's Stone > *It must be retrieved, if you are to challenge the other Chosen.*
0:0 - Where are you going? We need Ketheric's Netherstone! 1:0 - Where are you going? We need Ketheric's Netherstone! uid: 7263c737-458f-4a05-a580-b2ff1508b896 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_State_LeavingCOLWithoutStone - Player attempted to Leave COL without Ketheric's Stone > Retrieve it, quickly! Retrieve it, quickly!
0:0 - *The dread is quick to set in - this was a mistake.* uid: 7ade07b4-a820-4181-81a3-35fd1bffb56b - 0 Set flag(s) to (Object): true - GLO_ThrallOfTheAbsolute_Event_DaisyDistrust - The playerattempted to mozy off to Act1 after it's been locked or Act2 before it's available === END NODE ===
0:0 - *It must be retrieved, if you are to challenge the other Chosen.* uid: b26eeccb-bbce-48ac-8ed1-8581e64df792 === END NODE ===
0:0 - *The Netherstone is your only hope of avoiding such a fate - if only it was in your possession.* uid: b5fafc13-4b91-b8ad-820b-dedc845cb2a7 > Turn back. > Proceed without the Netherstone.
0:0 - *Even at a distance, the brain's power can be felt. It will only take one order for it to track you down, and end you.* uid: cb1c9690-3493-4047-a84f-597687444512 - 0 Check flag(s) (Object): true - GLO_ThrallOfTheAbsolute_State_LeavingCOLWithoutStone - Player attempted to Leave COL without Ketheric's Stone > *The Netherstone is your only hope of avoiding such a fate - if only it was in your possession.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Us_Summon.lsj Synopsis: Default dialogue for the summoned version of the aberrant intellect devourer Us, who we have freed on the Nautiloid and from the Colony Morgue.
0:0 - Leave. uid: 13703a3e-6d80-1722-4321-33ba123a89d8 === END NODE ===
0:0 - We are different, and we are saved. Friend. uid: 6d185200-e96d-048c-a726-c6e5ec608875 Node context: Grateful/loyal
0:0 - You and your friends shall see Us as we truly are. All others shall see a 'kitty' - a small predator, indigenous to this world. uid: 7283decd-2d55-a9a2-6d8f-a5946ccfc7a1 Node context: Reassuring > They kitties can walk anywhere and they are most cunning.
0:0 - What Absolute? The Absolute does not care about Us, and we do not care about the Absolute. uid: c1c29571-e366-03fb-a095-72ae3036846a Node context: Firm > We are different, and we are saved. Friend.
0:0 - They kitties can walk anywhere and they are most cunning. uid: e601aada-325a-ddbf-29d2-3c5ff9e6dae7 Node context: Reassuring
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Blur.lsj Synopsis: Each creature within 20 feet of the player becomes blurred for the next 30 seconds.
0:0 - Maybe if I squint? uid: 2c4662ed-688c-4e1f-9718-ff4010729793 Node context: everything is blurry - you can barely see - 0 Check flag(s) (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_C - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Cdescription - 0 Set flag(s) to (Local): false - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_A - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Adescription false - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_C - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Cdescription false - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_B - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Bdescription === END NODE ===
0:0 - Can't see a thing. uid: 5af1395f-118f-4486-8fdc-2b08029d43c5 Node context: everything is blurry - you can barely see - 0 Check flag(s) (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_A - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Adescription - 0 Set flag(s) to (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_B - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Bdescription === END NODE ===
0:0 - I can barely see! uid: 6d75d47d-a67c-4e11-ac2e-68e1851057e9 Node context: everything is blurry - you can barely see - 0 Check flag(s) (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_B - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Bdescription - 0 Set flag(s) to (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_C - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Cdescription === END NODE ===
0:0 - My eyes! uid: 78f80b99-c73d-4660-ba30-9f426cf463f1 Node context: everything is blurry - you can barely see - 0 Set flag(s) to (Local): true - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_A - 52dfa707-1077-7bbe-1ec8-cf7feba63eb6_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\ORI_DarkUrge_LootCorpse.lsj Synopsis: Narrator reminds Dark Urge of their origin story the first time they loot a corpse.
0:0 - *There is something unknown and unspeakable, deep within your heart.* uid: 04fe6203-ee4b-3a40-d797-ec8ef2dfc704 - 0 Set flag(s) to (Global): true - ORI_DarkUrge_LootedCorpse - looted first corpse === END NODE ===
0:0 - Let the grin fall across your face. uid: 1b176f38-1cbe-542d-0623-09e5de53c8c5 > *This feels like home.*
0:0 - Try to remember the last time you stood above a corpse. uid: 2039cc42-28b1-8691-a129-d0d6af9d8ce5 = Roll RawAbility (Intelligence) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = > null (roll sucessful) > null (roll failure)
0:0 - Try to remember the last time you stood above a corpse. uid: 3247117b-377e-2bc4-a1d5-cd5e646aa5f1 = Roll RawAbility (Intelligence) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = Advantage: 1 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_RecoveredMemories - The Dark Urge recovered some of their memories through Heal or a Noblestalk. > null
0:0 - *You see flashes of flesh, all lumped together in a mass grave. No single image sticks out.* uid: 451b487e-1728-d9b5-acc8-58937304a6d4 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_ScryingEye_AD.lsj Synopsis: SFX only. The droning hum of a Scrying Eye
0:0 - *Hum.* uid: 8e817aaf-c3ac-a411-d064-eebe8566bf1a Node context: SFX only. The droning hum of a Scrying Eye === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_PAD_NotEnoughApprovalForCRD.lsj Synopsis: The companion is addressed while in camp, and while having a CRD that has an approval minimum, while the player trying to start the dialogue does not have enough approval.
0:0 - As much as I relish watching you stare at me speechlessly while you struggle with what to say, I have business with another tonight. 1:0 - Go to rest. My words are not for you. 2:0 - I have one endeavour too many to conduct tonight, although catching up would be a fine thing. 3:0 - Not tonight. 4:0 - Ah, you caught me at a bad time. I was about to meet up with another of our band. 5:0 - Oi oi, I have business with someone else tonight, talk another time? 6:0 - If I had something to say to you, I would be saying it. 7:0 - There is nothing to be said just now. Not with the way things stand between us. 8:0 - I don't want to look at you, let alone speak to you. 9:0 - Do not speak to me or my hamster. uid: 7e0fabf2-b16c-4cf8-b70a-eac1eab7c6ec - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_PAD_DjinnLamp.lsj Synopsis: Player interacts with an oil lamp in the tavern. They find it is just an ordinary lamp - no magic happens.
0:0 - I wonder, is that - no, an ordinary lamp. Pity. 1:0 - Bah! A lamp without a djinni is like a sphinx without a riddle - always a disappointment. 2:0 - Lamp! 3:0 - It's only a lamp. What more was I expecting? 4:0 - I'm sure there's a buyer out there who'll believe this rubbish is magic. 5:0 - No djinni inside? Guess I can save up my wishes. 6:0 - An ordinary lamp. Not a trace of magic on it. uid: c17a802d-67f3-4da4-9115-8e2d68ffb980 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_PAD_Crate_Wood_Open_Interact.lsj Synopsis: A response that occurs when a player clicks on an empty crate. These crates can be moved and picked up, but have no other purpose.
0:0 - It is, as they say, empty. 0:1 - Nothing. 0:2 - Vacant as an orc's skull. 0:3 - Empty. 1:0 - Empty. 1:1 - Nothing here. 1:2 - Disappointing. 2:0 - Nothing? 2:1 - No joy. 2:2 - Disappointing. 2:3 - Hello in there? 2:4 - Damn. 2:5 - Aw. 3:0 - Empty. 3:1 - A crate. Fascinating. 3:2 - Nothing inside. 4:0 - Nothing. 4:1 - All cleared out. 4:2 - Thoroughly pilfered already. 4:3 - An empty box. If I were a cat, this would be a great find. 5:0 - Quite empty. 5:1 - Nothing there. 5:2 - Empty. Vacant. Unfilled. And so forth. 6:0 - Hmmm. 6:1 - Looks empty. 6:2 - Just another crate. uid: b9f8bf73-826a-437a-a963-1132627ab8d1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_Jergal_AD_AttackFromDialog.lsj Synopsis: Players try to attack Jergal using the attack button in dialogues.
0:0 - Dost thou mind? 0:1 - Adventurers. The same in every era. 0:2 - Truly? uid: 1186f166-0717-dc2c-d74b-1d35327a2f5b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_Jergal_AD_AttackedByPlayer.lsj Synopsis: AD that plays if the player decides to attack Jergal. Jergal is a god and completely invulnerable, so he sees this entire assault as pointless.
0:0 - Hast thou considered this is a waste of mortal energy? uid: 47865753-fbf8-8008-5ea2-be39dfca64dc - 0 Check flag(s) (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_B - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Bdescription - 0 Set flag(s) to (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_C - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Cdescription === END NODE ===
0:0 - Ah, yes. Well struck. uid: 89108e51-d983-d3eb-de50-a59f8f2b9f6b - 0 Set flag(s) to (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_A - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Adescription === END NODE ===
0:0 - When one tries and fails so many times, it is often named madness. uid: f461b64f-f383-ed02-a6a9-a25cf38f0159 - 0 Check flag(s) (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_C - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Cdescription - 0 Set flag(s) to (Local): false - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_A - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Adescription false - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_B - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Bdescription false - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_C - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Cdescription === END NODE ===
0:0 - Thy accuracy would be lauded, had it a purpose. uid: fc57cbe5-7c04-3415-57a4-36f41ca449d1 - 0 Check flag(s) (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_A - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Adescription - 0 Set flag(s) to (Local): true - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_B - 091edf04-d1cd-47ff-588d-c18f4d2fdaa8_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_InfernalBox_PAD_ShockedByBox.lsj Synopsis: Exclamations of pain/shock from the player after the Orpheus box (mysterious gith artefact) gives them a shock (after the try to take it from its current bearer or do other things it doesn't want them to do)
0:0 - Agh! 0:1 - What was that?! 0:2 - Ah! uid: 7d4dd6ae-5b8e-bd2d-ac66-9e4b81c37d2c Node context: Exclamation of pain/surprise, like after receiving a smal electric shock. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_InfernalBox_PAD_ShadowheartBlock.lsj Synopsis: Player uses the box while Shadowheart is in the party and she still isn't willing to share it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_InfernalBox_PAD_BoxInteraction.lsj Synopsis: The player remarks on an ornate, mysterious box. If it's Shadowheart speaking, she knows she has to protect the box and bring it to Baldur's Gate as part of her mission.
0:0 - What is this? uid: 54635afe-fc66-f665-521b-9b021101d8b7 - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - The artefact. I have to keep it safe. uid: f29e602c-2cb2-19e5-a99f-18df43233747 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_InfernalBox_LootingBoxFromShadowheart.lsj Synopsis: After Shadowheart is killed, the mysterious gith artefact that she retrieved from her nautiloid pod levitates from her corpse and forces itself on the player. The player and companions react. The player is unable to discard the artefact.
null uid: 0839d9f2-7cc2-de2a-cf77-5dfc59b58b63 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Try to drop it again. > Keep it.
0:0 - Seems it won't take 'no' for an answer. uid: 0f8fb678-b928-efce-a7a8-26561fdff7e3 Cinematic: - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 0fe4cb1e-0ebb-dfc1-d12f-34c6702d18d8 Animation: [Player and PuzzleBox] From LoopPuzzleBoxObsevation -> Player throw the object in front of him (like finding a disgusting insect in an apple after a bite). The box need to go over SH dead body. The box never touches the ground, but "land" hovering over it, then zip back in Players hand. Player catch it like before (catching a cigar from American footBall) and end on branching to LoopPuzzleBoxObsevation. Cinematic: the player tries to throw the box away, but it flies back into their hands and gives them a shock instead. > null
null uid: 27ab80ea-455a-2644-ac0f-a1fd915b9f1a Animation: [Player and PuzzleBox] From {LoopPuzzleBoxObsevation } -> Player carfully taking the box in a different manner and put it in his magic pocket. When the object stick out of his hand (now dissapeared), the Player rub his hand and fingers like he's shaking off the last remnant of residual magic. End on left foot forward. Cinematic: The player puts the box away. === END NODE ===
0:0 - Try to drop it again. uid: 38915970-ef9b-e1eb-8349-8f3cb6f27d69 > null
null uid: 5d3a51fa-45da-a70c-6672-6feed81841f8 Animation: [Player and PuzzleBox] Puzzle box lift from SH dead body, stop and hover for a beat, then zip in the Player'S hands (like catching a fast cigar in Anerican Football), Player inspect the object at eye level. , , [Player and PuzzleBox] Loop of Player looking at PuzzlBox in his hand (something subtil) {LoopPuzzleBoxObsevation } Cinematic: Something rises from Shadowheart's corpse - the strange artefact she'd just retrieved. It emits a pulsing glow and rapidly floats into the player's hands > null
0:0 - Keep it. uid: 632fdad9-d9ec-7019-ccf6-21f1701f1908 > null
0:0 - Whoa - looks like it found a new friend. uid: 687a9b2a-3530-401f-8928-e62c1f111f6f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Holy hells. By the looks of it, we're stuck with the damned thing. uid: 69893465-c1a1-a635-6077-60dd35705f8f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - By the planes, it is bound to us. A grave portent - or perhaps an encouraging one. uid: 6d522ba4-70d5-0909-2715-f9de9e668586 Node context: By the planes = I'll be damned sort of thing - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - By Vlaakith, what magic is this? uid: 76b5dfa7-9547-4dd8-a809-505b9a829686 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Balduran's bones - what's that about? uid: 79f1fd34-8a97-4ff8-92b4-42089870e3d1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 89e5d30f-ca63-47ec-a3a2-c92b39debe76 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Drop it. > null
0:0 - Drop it. uid: 9d384006-06f9-5d8c-3af3-b2a99f8eee3d > null
0:0 - The artefact claims a new owner. So much for mourning the last one. uid: a91ac7be-a785-4288-a98c-18075af5e245 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Aww, it likes you! uid: acf81741-bbe3-8ccb-22da-07db623d486e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Well well, it likes you. Whatever the hells it is. uid: e8a7c3ce-3bf9-486e-808c-3e36d84090ab - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Persistent, isn't it? Looks like you made a new friend for life. uid: f1866167-01db-e9d2-b6aa-9810c02de759 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Global\GLO_InfernalBox_BoxInteraction.lsj Synopsis: The player examines a mysterious, ornate box in their possession. If the player is Shadowheart, she'll know she has to take care of this item and get it to Baldur's Gate. The player can also try to discard the box or force it open, but cannot. Companions chime in with their thoughts if present.
0:0 - I've seen markings like these. Ancient githyanki inscriptions. Whatever this box, it's significant. uid: 0708b4b4-c0d6-0f1a-75ce-e641d1c60a8b Node context: commenting on mysterious box - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Wow. It must be love. uid: 0e22bd00-1d8c-45e7-b3c6-246c1be8b199 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *Such a curious artefact. So small and seemingly harmless, and yet it contains so much.* uid: 19cba423-efa3-7f28-5cde-bde8c4ba2655 Cinematic: Player pulls puzzle box out of inventory - 0 Check flag(s) (Global): true - CRE_AstralPrison_Event_LeftAstralPlane - Set when the players leave the Astral Plane === END NODE ===
0:0 - Staring at it won't provide any more answers, unfortunately. There's power to it - that's for certain. uid: 1b3785c8-e580-e6fa-ea6c-bb7746ac7e08 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Force it open. uid: 24c5c6c6-1166-4388-9aed-6f2070801133 - 0 Check flag(s) (Object): false - GLO_InfernalBox_Event_TriedOpenBox - Player tried to open the box. - 0 Set flag(s) to (Object): true - GLO_InfernalBox_Event_TriedOpenBox - Player tried to open the box. > *The box doesn't yield.*
0:0 - A box that simply refuses to be toyed with. Happens to the best of us. uid: 2936cb6a-42bd-8c0c-006f-46ea4ede022c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - What a pretty thing. I imagine it's dangerous - most pretty things are. uid: 2c0b01dd-f02b-1b21-805e-6f19a316c716 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - There's something about that thing - can't keep my eyes off it. uid: 3bfa3de3-83c3-e8e3-f5fc-06c275c06e5d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Examine it more closely. uid: 42e310bc-7c6a-f350-a463-15d10b2958f4 = Roll SkillCheck Investigation (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - GLO_InfernalBox_Event_TriedInvestigateBox - Player tried to investigate the box. - 0 Set flag(s) to (Object): true - GLO_InfernalBox_Event_TriedInvestigateBox - Player tried to investigate the box. > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 44a3c7dc-2d7d-751b-e786-798ea7dd6b7f > *Nothing.*
0:0 - By Vlaakith - we may not forsake it, nor it us. uid: 558529a6-df0c-4d07-9025-859c5055462d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Perhaps it needs a magic word? Try 'please'. Or 'sledgehammer'. uid: 6d56d13c-5576-9ff7-5d9a-11ee6ab02fb9 Node context: Watch player struggle to open a magical box. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - What in the - are we stuck with the damn thing? uid: 6e5d01f3-6da9-4f56-b9ee-202ecbda0c99 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Put it away. uid: 74132751-21d5-9dca-66ae-80a65a558408 > null
0:0 - Those runes - this object must hold great power. It will not yield to our hands alone. uid: 7476a65e-e895-85c4-efe4-2926b36e19ec - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 7626273d-f51c-4d71-9490-b149857d58e9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - There's no getting rid of it. We'll just have to keep it hidden away. uid: 87a60387-d5ee-4549-8528-a1347d510439 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 89d59e2d-a98a-289f-207a-1b932ba537d6 Cinematic: The artefact drops to the ground, only to shoot back up into the player's hands and give them a small shock.
SFX: box flies into player's hands, electric/magic shock fx. > null
0:0 - Huh. There's something about it, isn't there? Can an object have magnetism? uid: 8cced3d5-527c-44c5-8c02-77790f47b7fb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Something tells me it'll take more than a few twists to break that box open. uid: 95216497-a5de-4069-8877-1470523b1e32 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Tough luck. Let me know if you need to borrow a little elbow grease. uid: 9ba4a25d-cd8f-6f3d-7a82-953aacad7aa8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: b2c180b5-4b10-f5fe-8a99-28d94e679f1a - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - Curious artefact, isn't it? Ancient, beguiling, cryptic - the ABCs of mystery. uid: b49d72cf-1584-f13a-b296-cdddbb14431e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It's useless - believe me, I've tried. uid: b6dcc10b-f3ab-5769-286e-3f3e5a5d5a39 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Drop it on the ground. uid: b9b6eec9-f04b-5662-5302-56e48c8a5129 > null
null uid: bbde0c5e-e678-1b79-bc3d-c9414934bf70 Animation: StowPuzzlebox Cinematic: Player puts puzzle box away === END NODE ===
0:0 - *A curious, ornate box. Its many sides are engraved with githyanki scripture.* 1:0 - *A curious, ornate box. Its many sides are engraved with indecipherable glyphs.* uid: bcdf15d9-b4b6-87ac-2921-f3103d47eb92 Animation: ProducePuzzlebox, , HoldPuzzlebox_Idle, Gesture_HoldPuzzlebox_CheckSides Cinematic: Player pulls puzzle box out of inventory and examines it - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
null uid: bd4fd43b-e2f2-673e-da45-e28465d820c8 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - *No openings you can see, yet you sense something inside it.* uid: d75389e1-73a9-5e83-7bdd-74282f3b2b56 Animation: Gesture_HoldPuzzlebox_ReactLights Cinematic: Player turns the box over in their hands, holds it closer to their face, as if sensing something. > null
0:0 - *You look over the box. Strange, ornate - and precious.* uid: da530304-d812-a2e9-4fd2-685b3e60a6b6 Animation: ProducePuzzlebox, , HoldPuzzlebox_Idle Cinematic: Player pulls puzzle box out of inventory - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *You have to protect it. You have to get it to Baldur's Gate. Shar is counting on you.*
0:0 - Looks like that box has taken a shine to you. So unconditional, isn't it, the affection of inanimate objects? uid: e4c8047f-5783-4546-bf3b-72b8198577e9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Looks like your toy has other ideas. I think you're stuck with it. uid: eda852a9-6343-487c-b398-3b83dca97210 Node context: Watched player throw away a box only for it to magically return to their hands - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *The box doesn't yield.* uid: f6fa79e4-44cd-6edd-ed37-b029bf507f47 Animation: Gesture_HoldPuzzlebox_OpenFailure Cinematic: Player tries to find purchase in the box's surfacew and pry it open. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_Halsin_Dead.lsj Synopsis: Speak with Dead dialogue with First Druid Halsin, in the event that he's killed. He delivers some important - but cryptic - hints about what we'll have to do next in the search for a cure.
0:0 - Unknown... powerful magic... Moonrise Towers... uid: 30260d0e-0917-ad41-20a7-8e2b6723e0a7 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - Follow Chionthar... but beware... danger ahead... darkness... uid: 37dfec8e-23fb-046d-1a16-994608ea124c - 0 Set flag(s) to (Global): true - GLO_PathToMoonrise_HalsinDeadRiver - Set in Halsins Speak With Dead, unlocks journal update HalsinToldPath_DeadRiver > null
0:0 - Secret tunnel... entrance hidden... Selûne temple... uid: 3a9b3d75-b6e9-b554-2747-b714cb198f9a - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 3fc2f7a9-f6f8-a142-6917-0f33076909a8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: 4164e5bf-fb0d-d809-eb42-614d43176630 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Moonrise Towers? How do I get there? uid: 4375aecf-e817-99b5-727b-1441953dc29f - 0 Check flag(s) (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrise - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrisedescription false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darkness - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darknessdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darkness - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darknessdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Follow Chionthar... but beware... danger ahead... darkness...
0:0 - What happened to you? uid: 6bab3aed-3149-846b-05a8-c54eaa79a1c5 - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_WhatHappened - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_WhatHappeneddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_WhatHappened - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_WhatHappeneddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Captured... goblins... drow... killed...
0:0 - What can you tell me about ceremorphosis? uid: 8bdf3cbd-0e65-1b3e-bad1-745c5fe6eb75 - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagic - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagicdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagic - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagicdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Altered... arrested... unnatural magic...
null uid: 980e1760-4b0e-018b-ccba-926b0f0f5365
0:0 - Who controls the parasites? uid: 9e3e69cc-ce50-c607-700b-492b3484506f - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrise - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrisedescription true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControl - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControldescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrise - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Moonrisedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Unknown... powerful magic... Moonrise Towers...
null uid: af276796-1291-9f8f-3e0a-bacf4142eb29
0:0 - Magic? What magic? uid: af612874-f928-6722-8ae6-c93a085810f7 - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControl - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControldescription true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagic - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_TadpoleMagicdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControl - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_SomeoneInControldescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Someone controls the parasites... controls the cultists...
0:0 - Who are you? uid: afa046b9-4f8e-5c03-f266-67b0e23b6d3f - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_NameGiven - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_NameGivendescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_NameGiven - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_NameGivendescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Halsin... First Druid...
null uid: b84d8a39-ce94-1dc4-f1e4-2ada8f277315
0:0 - Someone controls the parasites... controls the cultists... uid: b8b31e13-98d5-ee5f-1b1c-780a9da1a056 > null
0:0 - Darkness? What do you mean? uid: c2cc7a91-9e29-7747-c7e0-79c915b231a6 - 0 Check flag(s) (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darkness - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Darknessdescription false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_ShadowCurse - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_ShadowCursedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_ShadowCurse - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_ShadowCursedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Curse... made of shadow... all succumb to it... find another way...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: c81a9d6c-1900-53a3-d793-eff0448aa23f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: cbc66e45-e7c7-c50b-ba73-c45f14cde332
null uid: cd6145dd-df6c-7e05-b3fc-f0ccdc9cdae5
0:0 - Where are your valuables? uid: f2d97262-90b5-3bf6-74e3-2b4880bc8bd2 - 0 Check flag(s) (Local): false - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Valuables - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Valuablesdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Valuables - 17f23e5e-ecb8-7ea8-fb08-920237d24dbe_Valuablesdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Study... hidden... Emerald Grove...
0:0 - Halsin... First Druid... uid: f920e871-7a7b-4419-5463-e4d50d2d66a8 > null
0:0 - I am correct. Again. 1:0 - Well, it seems we have ourselves an answer. Let's move on. 2:0 - Enough discussion. We have a decision, don't we? 3:0 - We'll do as I said - let's leave it at that. 4:0 - It's decided - let's leave it at that. 5:0 - Ol' Karlach's got the matter sussed - as usual. 6:0 - Right - let's keep moving. 6:1 - That's that settled. 6:2 - It's decided. Let's go. uid: 45de14a5-6b6a-a14e-a3aa-eabd970eddd2 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_CursedIronFlask_VB_PlayerAfterReleasingCreatureFirstTime.lsj Synopsis: Player has opened the cursed iron flask, releasing the creature within, which is hostile to everyone, party included.
0:0 - What in the hells - that's what was in the flask? 1:0 - What in the name of Azuth is that? A monster in a flask? 2:0 - Whoa, what the hells? 3:0 - Watch it! 4:0 - What the...? How was there a monster in that little flask?! 5:0 - Oh sh... what in the blazes is that? 6:0 - What the hells - there was a creature trapped inside. uid: aacc09f3-fe0d-4b91-99d3-d4106479d826 Node context: Wyll line: almost saying "oh shit and cuts himself off. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_CursedIronFlask_Knows_Purpose - GLO_Knows_CursedIronFlaskPurposedescription === END NODE ===
0:0 - Oh dear. It doesn't look happy. 1:0 - Out of the flask and from the looks of it still into the frying pan. There's murder in those eyes.
2:0 - Here, fella. It's all right. 3:0 - It's out - keep vigilant! 4:0 - Cat's out of the bag, so to speak. Better not get too close. 5:0 - Better stay on guard - that thing's on edge. 6:0 - That thing doesn't look too happy to be free. uid: e61d8623-c977-fce3-8cbe-d9ef5f6aba80 Node context: Karlach: Like talking to an angry dog trying to soothe it (but it could be any kind of creature) - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - GLO_CursedIronFlask_Knows_Purpose - GLO_Knows_CursedIronFlaskPurposedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_CursedIronFlask.lsj Synopsis: Cursed Iron Flask. A magical item that can hold a creature inside. This particular flask is cursed and the creature will be hostile when released.
EA - popping up the cork removes the magic, can't be used again. The creature inside is a spectaror.
Post-EA - could be re-used.
0:0 - *Though empty, the flask is unnaturally heavy in your hand.* uid: 05ac2028-c1f6-d3fa-af82-96eebcf816b7 Cinematic: Player is holding Cursed Iron Flask, close up on flask if possible - 0 Check flag(s) (Global): true - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription false - GLO_CursedIronFlask_State_HasCreature - GLO_CursedIronFlask_State_HasCreaturedescription === END NODE ===
0:0 - *Disguised among the decorative elements, you notice a familiar arcane engraving.* uid: 14ee5ec7-a136-e38d-4e08-9c21f6e2c718 Cinematic: Player is holding Cursed Iron Flask, close up on detail of flask if possible - 0 Set flag(s) to (Global): true - GLO_CursedIronFlask_Knows_Purpose - GLO_Knows_CursedIronFlaskPurposedescription > *This is a powerful magical item, capable of trapping and holding a creature.*
0:0 - *The sealed stopper suggests it is inhabited.* uid: 86712e45-2844-563b-72ae-aaa5f1f67033 Cinematic: Player is holding and appraising Cursed Iron Flask === END NODE ===
0:0 - *This is a powerful magical item, capable of trapping and holding a creature.* uid: a4cbc160-52c2-05cb-dcdf-d3968a457fcf Cinematic: Player is holding and appraising Cursed Iron Flask > *The sealed stopper suggests it is inhabited.*
0:0 - *Although elaborately designed, it appears to be nothing more than a mundane drinking vessel.* uid: a4d08ca9-9edd-4e6c-dd52-e9785572c935 Cinematic: Player is holding and appraising Cursed Iron Flask
0:0 - *Decorated with a grinning face, this cold, iron flask is sealed with a brass stopper.* uid: aa183ced-eedc-4d69-1eb2-8da374e59ed5 Cinematic: Player is holding Cursed Iron Flask, close up on flask if possible - 0 Check flag(s) (Global): false - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription false - GLO_CursedIronFlask_HasMet - GLO_CursedIronFlask_HasMetdescription - 0 Set flag(s) to (Global): true - GLO_CursedIronFlask_HasMet - GLO_CursedIronFlask_HasMetdescription > Investigate the flask. > Remove the stopper. > Return the flask to your pack.
null uid: bc6a91f7-ff78-1484-526e-c0119a6d4dbf - 0 Set flag(s) to (Global): true - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription true - GLO_CursedIronFlask_Event_Open - GLO_CursedIronFlask_Event_Opendescription - 1 Set flag(s) to (Object): true - GLO_CursedIronFlask_Event_BreakSeal - GLO_CursedIronFlask_Event_BreakSealdescription === END NODE ===
0:0 - *The flask is cold and heavy in your hand. There is a creature trapped within.* uid: c29580d9-0e27-af66-c498-2ae98fb3ba1b Cinematic: Player is holding Cursed Iron Flask, close up on flask if possible - 0 Check flag(s) (Global): true - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription true - GLO_CursedIronFlask_State_HasCreature - GLO_CursedIronFlask_State_HasCreaturedescription > Remove the stopper. > null
0:0 - *The flask shudders in your hand, then magical energy emanates from its neck as a creature emerges.* uid: d8e30f96-265b-b4a6-476d-601fa67c09c3 Cinematic: Player holding flask, vfx for magical energy - creature should emerge in gameplay rather than timeline - 0 Set flag(s) to (Global): true - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription true - GLO_CursedIronFlask_Event_Open - GLO_CursedIronFlask_Event_Opendescription - 1 Set flag(s) to (Object): true - GLO_CursedIronFlask_Event_BreakSeal - GLO_CursedIronFlask_Event_BreakSealdescription === END NODE ===
0:0 - *The flask is cold and heavy in your hand.* uid: da73f2fa-54aa-b3c3-da10-2dc6d34c13f4 Cinematic: Player is holding Cursed Iron Flask, close up on flask if possible - 0 Check flag(s) (Global): false - GLO_CursedIronFlask_State_WasOpened - GLO_CursedIronFlask_State_WasOpeneddescription true - GLO_CursedIronFlask_HasMet - GLO_CursedIronFlask_HasMetdescription > null > null > null
null uid: 2faeb617-87c2-589c-da14-ed4b943d23dd Cinematic: The mimic wakes up, player is close by - 0 Check flag(s) (Object): false - GLO_Mimic_WakeFromFar - Set when player wakes mimic from distance (by distant attack or something similar). Result in different cinematic nodes === END NODE ===
null uid: 92b66592-5630-1410-e594-b5695e38e84e Cinematic: The mimic wakes up, the player is far away - 0 Check flag(s) (Object): true - GLO_Mimic_WakeFromFar - Set when player wakes mimic from distance (by distant attack or something similar). Result in different cinematic nodes === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_BookOfRestoredGods_PAD_CouldntOpenBook.lsj Synopsis: The player is trying to open the Book of Restored Gods, which is padlocked shut. If they fail and attempt to open the book again, this line plays.
0:0 - Ngh! Damn thing. The lock won't budge. 1:0 - Hmmm. Locked so tight, I shouldn't even bother to cast Knock. 2:0 - Come on, guns, what are you good for?! 3:0 - The lock's holding fast. 4:0 - Pity. It must be worth reading if it's kept so secure. 5:0 - No use - it's locked tight. 6:0 - No opening this with that lock still on it. uid: b726f5ee-8c24-3b52-ab9b-ca746fb80fb4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Global\GLO_BookOfRestoredGods.lsj Synopsis: The Book of Restored Gods is a record belonging to the death god Jergal, containing the list of fallen and resurrected gods across the Forgotten Realms.
CINEMATICS/MOCAP: The various methods of opening this book do not need to be shown on screen. There can be a close-up of the character focusing or a closeup on the book itself when it opens.
0:0 - *The longer you stare at the dark and decimated words, the more your head aches. There is no meaning to be found here.* uid: 083f8d93-8fe3-4d51-7e7d-50a0d13f6bad Animation: [Read Book Idle] === END NODE ===
null uid: 23bd2e87-1a93-11c7-1f1a-0855eaa567a3 Animation: [Player hammers lock - Success][Book Opens] Cinematic: Barbarian player thumps the lock with a fist. There's a metallic crack as the lock mechanisms break. > null
0:0 - Channelyour patron's strength into the lock. 1:0 - Muster your will and channel a surge of magic through the lock. uid: 38d19801-2620-cd67-3578-2ed4eb418080 = Roll RawAbility (Charisma) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Check flag(s) (Object): false - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription > null
0:0 - *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.* 1:0 - *As the lock opens, a loose page comes with it. Magic pulses from the parchment.* uid: 39646a2e-99f6-61ce-c7a3-0fa7c7305d06 Cinematic: The character takes the book that was already open. - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Check flag(s) (Global): true - GLO_BookOfRestoredGods_Event_NonDialogOpen - The book was opened outside of the dialog - via the Knock spell. - 0 Set flag(s) to (Global): true - GLO_BookOfRestoredGods_State_BookOpened - Player succeeded in opening the book. - 1 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_GotScroll - Player got the scroll. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - *The impact reverberates through your body, as if you just slammed a hammer into solid adamantine. The lock doesn't budge.* uid: 46f7c2c8-0056-9e0a-de1b-298ff7e0f6c1 Cinematic:
0:0 - Drown in fury - SHATTER THE LOCK. 1:0 - The lock is begging to be smashed. Oblige it. uid: 486cd724-a394-39aa-3a3b-2bfe854c50bf = Roll RawAbility (Strength) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Object): false - GLO_BookofRestoredGods_TriedForce - GLO_BookofRestoredGods_TriedForcedescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *The tome does not take kindly to your tampering. A feeling like pins and needles lingers under your skin, pricking and prodding.* uid: 4efb2b70-4023-8fd0-7ccf-081c04b48019 Cinematic:
0:0 - *Despite all your efforts, the lock cannot be opened, and does not respond further.* uid: 4f40983e-11fe-0e6a-0371-e911a8f2fc26 Animation: [Take book from pack][Read Cover Idle][Return book to pack] Cinematic: - 0 Check flag(s) (Object): true - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription true - GLO_BookofRestoredGods_TriedForce - GLO_BookofRestoredGods_TriedForcedescription === END NODE ===
0:0 - *The book remains open, exposing its annihilated text for all to see.* uid: 6161a49a-90e6-5111-f170-c93537aa4546 Animation: [Take book from pack][Open Book][Read Idle][Close Book][Return Book to pack] Cinematic: - 0 Check flag(s) (Global): true - GLO_BookOfRestoredGods_State_BookOpened - Player succeeded in opening the book. - 1 Check flag(s) (Object): true - GLO_BookOfRestoredGods_Event_GotScroll - Player got the scroll. === END NODE ===
0:0 - Leave. uid: 689f1864-78cd-3744-3f1c-fde5a4848f66 === END NODE ===
0:0 - Knock the lock open with a spell. uid: 6be812ee-63bd-7dbd-efbb-fffc60494b87 = Roll RawAbility (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
null uid: 84efb3c8-8d87-4250-1ad6-7941d370bfa4 - 0 Set flag(s) to (Global): true - GLO_BookOfRestoredGods_State_BookOpened - Player succeeded in opening the book. - 1 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_GotScroll - Player got the scroll. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Channel a spark of divine power into the lock. 1:0 - Channel the magic spark of your oath through the lock. uid: aaeb0ccb-3340-c2b8-0c3e-a43346e39421 = Roll RawAbility (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Object): false - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription > null
0:0 - *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?* uid: ab03f359-60ff-cefa-9efd-502620cc90fa Animation: [Read Book Idle] Cinematic: > Examine the book more closely. > Leave.
0:0 - *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.* 1:0 - *As the lock opens, a loose page comes with it. Magic pulses from the parchment.* uid: ad22cee5-8ccd-aaa4-d858-4b199caaaf44 Animation: [Book Opens][Read Idle pose] Cinematic: - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
0:0 - Search for an arcane rune to sabotage. uid: ae9af302-940d-b154-fff7-6666ca4e1fbe = Roll SkillCheck Arcana (Intelligence) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = - 0 Check flag(s) (Object): false - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription > null (roll sucessful) > null (roll failure)
0:0 - *The book remains stubbornly shut.* uid: b17a73da-c37c-d40e-a5d2-d4af99ce7b0a Animation: [Take book from pack][Read Cover Idle] Cinematic: - 0 Check flag(s) (Object): true - GLO_BookOfRestoredGods_Event_FailedToOpenTheBook - Player failed in opening the book. > null
- Roll failure - null uid: b1c121a0-3cc3-105d-7ad3-153148e4236a > null
0:0 - Examine the book more closely. uid: b9795028-0c8b-ec42-ae9d-5bffc06da2e2 = Roll SkillCheck Religion (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = > null (roll sucessful) > null (roll failure)
0:0 - *Entire pantheons have dwindled and been reborn, silently recorded by this book.* uid: d47c6294-4c43-de22-4812-9b0542214785 Animation: [Read Book Idle][Put book back in pack] - 0 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_SucceedReligion - GLO_BookOfRestoredGods_Event_SucceedReligiondescription === END NODE ===
null uid: d60fa5d1-4295-23b3-992f-f609288485da - 0 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_TriedMagic - GLO_BookOfRestoredGods_TriedMagicdescription true - GLO_BookOfRestoredGods_Event_FailedToOpenTheBook - Player failed in opening the book. > null
0:0 - *Gods. These are the names of gods, once lost, but now restored after the Second Sundering.* uid: d6a4b698-2f0e-dc3e-4c7b-0fa4e6eebb83 Animation: [Read Book Idle] > null
- Roll failure - null uid: d740451c-d2c9-b48c-6995-899354149fa6 > null
null uid: e739b631-3d3b-7fd0-0ea5-9558b728eb1d - 0 Set flag(s) to (Global): true - GLO_BookOfRestoredGods_State_BookOpened - Player succeeded in opening the book. - 1 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_GotScroll - Player got the scroll. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: eab449ab-17da-a15f-d1e4-5903f70a0380 - 0 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_FailedToOpenTheBook - Player failed in opening the book. true - GLO_BookofRestoredGods_TriedForce - GLO_BookofRestoredGods_TriedForcedescription > null
0:0 - Leave. uid: f27ea3bf-6ca1-f9ed-ca4b-9643a6a14636 === END NODE ===
null uid: f768dca1-9650-e2be-dbca-003890b78a99 - 0 Set flag(s) to (Global): true - GLO_BookOfRestoredGods_State_BookOpened - Player succeeded in opening the book. - 1 Set flag(s) to (Object): true - GLO_BookOfRestoredGods_Event_GotScroll - Player got the scroll. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Smash the lock open. uid: f840f719-c6cb-a073-2b75-f7803c8b722b = Roll RawAbility (Strength) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = - 0 Check flag(s) (Object): false - GLO_BookofRestoredGods_TriedForce - GLO_BookofRestoredGods_TriedForcedescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - |PortraitClick ShadowHeart SpamClick Sneaking v1 | 0:1 - |PortraitClick ShadowHeart SpamClick Sneaking v2 | uid: 258663f6-fb4b-11c8-2abb-1989d6a03275 Cinematic: Crazy line that triggers when we spam click the character. She will not react for x seconds after this line go wild
0:0 - |PortraitClick ShadowHeart SpamClick v1 | 0:1 - |PortraitClick ShadowHeart SpamClick v2 | uid: db2bf559-f1b6-1f03-fc5c-e97f68a72c45 Cinematic: Crazy line that triggers when we spam click the character. She will not react for x seconds after this line go wild
0:0 - |MoveTo ShadowHeart Normal v1 | 0:1 - |MoveTo ShadowHeart Normal v2 |
0:2 - |MoveTo ShadowHeart Normal v3 |
0:3 - |MoveTo ShadowHeart Normal v4 | 0:4 - |MoveTo ShadowHeart Normal v5 | 0:5 - |MoveTo ShadowHeart Normal v6 | 0:6 - |MoveTo ShadowHeart Normal v7 | 0:7 - |MoveTo ShadowHeart Normal v8 | 0:8 - |MoveTo ShadowHeart Normal v9 | 0:9 - |MoveTo ShadowHeart Normal v10 | 0:10 - |MoveTo ShadowHeart Normal v11 | 0:11 - |MoveTo ShadowHeart Normal v12 | 0:12 - |MoveTo ShadowHeart Normal v13 |
0:13 - |MoveTo ShadowHeart Normal v14 | 0:14 - |MoveTo ShadowHeart Normal v15 | 0:15 - |MoveTo ShadowHeart Normal v16 | 0:16 - |MoveTo ShadowHeart Normal v17 | 0:17 - |MoveTo ShadowHeart Normal v18 | uid: fc70d247-3d0a-6006-698d-0b52a00e7998
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_AD_NonBondedCompanionDialog.lsj Synopsis: AD that triggers when you speak to another Avatar's Companion or talk to an unrecruited companion that's been perma bonded to another avatar. The companion won't talk to you and might mention that they've already signed up with someone else. Can be one line or multiple lines if you want to add some variety.
0:0 - I have a travelling companion. I hardly need another. 0:1 - I'm not interested in talking to you. 0:2 - Do you mind? I'm very busy. 1:0 - Sorry, but I'm spoken for. 1:1 - Do excuse me, please. Frightfully busy. 1:2 - Whatever it is, I'm afraid I can't help you. 2:0 - Hey. Bye. 2:1 - Sorry, I've already got a best friend. 2:2 - Sorry, I don't have any change. 2:3 - I'll have to admire you from afar. 3:0 - I have allied with another. 3:1 - I've no business with you. 3:2 - Chk. I've no need for friends. 4:0 - There's nothing for you and I to discuss. 4:1 - You'll have to confide in someone else. I'm spoken for. 4:2 - You'll have to look elsewhere for company - I already have an arrangement. 4:3 - There's little I can say to you, I'm afraid. 5:0 - Sorry - there's only so much of me to go around. 5:1 - You've got gusto, but I'm bound to another. 5:2 - You seem nice and all, but I've teamed up with someone else. uid: 3a106b26-8953-7c7d-ba2b-6e998377b218 Node context: Karlach: Friendly tone. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - I have no time for small talk. 0:1 - Bah - stop wasting my time. 0:2 - I am not here for chit-chat. Make yourself useful. 1:0 - Now's not a good time - my hands are full. 1:1 - Maybe another time, yeah? 1:2 - Busy times. Maybe later. 2:0 - Now's not the time. 2:1 - I'm not here for chit-chat. 2:2 - Do you mind? 3:0 - Not a good time. 3:1 - Save your thoughts for later. 3:2 - We can talk later. 3:3 - You'll have to wait. I can't talk right now. 3:4 - Whatever it is, save it for now. 4:0 - Please. Now's hardly the time. 4:1 - If you desire conversation, please do find someone else. 4:2 - I'm sure you're perfectly delightful, but I can't talk right now. 5:0 - Not now. 5:1 - Maybe later. 5:2 - No time for chat just now. 6:0 - I'm a bit busy at the moment. We'll talk later. uid: 367aebf0-a1e2-2a9d-1af4-a158488ef891 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - I have no time for small talk. 0:1 - Bah - stop wasting my time. 0:2 - I am not here for chit-chat. Make yourself useful. 1:0 - Now's not a good time - my hands are full. 1:1 - Maybe another time, yeah? 1:2 - Busy times. Maybe later. 2:0 - Now's not the time. 2:1 - I'm not here for chit-chat. 2:2 - Do you mind? 3:0 - Not a good time. 3:1 - Save your thoughts for later. 3:2 - We can talk later. 3:3 - You'll have to wait. I can't talk right now. 3:4 - Whatever it is, save it for now. 4:0 - Please. Now's hardly the time. 4:1 - If you desire conversation, please do find someone else. 4:2 - I'm sure you're perfectly delightful, but I can't talk right now. 5:0 - Not now - Shadowfelling. 5:1 - Let's chat later. Got to keep my wits about me. 5:2 - Focus for the minute - we'll be out of here soon. 6:0 - Perhaps later. Such a foreboding place is ill-suited to conversation. 7:0 - The air here is thin - we should not waste breath on idle words. 7:1 - We should spend as little time in the Shadowfell as possible - focus on the task at hand. 7:2 - Not now. 8:0 - I'm a bit busy at the moment. We'll talk later. uid: 5adb9a29-d1ef-2cc3-75a9-3cfbff134110 - 0:0 Tag: Minthara - - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_PlayerEnteredPrison - A player has entered Nightsong's prison at least once. Used to indicate when NPCs should follow the player === END NODE ===
0:0 - I have no time for small talk. 0:1 - Bah - stop wasting my time. 0:2 - I am not here for chit-chat. Make yourself useful. 1:0 - Now's not a good time - my hands are full. 1:1 - Maybe another time, yeah? 1:2 - Busy times. Maybe later. 2:0 - Now's not the time. 2:1 - I'm not here for chit-chat. 2:2 - Do you mind? 3:0 - Not a good time. 3:1 - Save your thoughts for later. 3:2 - We can talk later. 3:3 - You'll have to wait. I can't talk right now. 3:4 - Whatever it is, save it for now. 4:0 - Please. Now's hardly the time. 4:1 - If you desire conversation, please do find someone else. 4:2 - I'm sure you're perfectly delightful, but I can't talk right now. 5:0 - Talk later - we need to see this through first. 6:0 - Danger is afoot - I cannot spare the time for words just now. 7:0 - We can talk when the shadows are vanquished. 7:1 - Focus on the fight. 8:0 - Let's get out of here before we stop to chat. uid: c0861881-5818-54f9-9a28-123739bb5aa0 - 0:0 Tag: Minthara - - 0 Check flag(s) (Global): false - HAV_Siege_Event_SiegeEnd - Set when siege combat ends (all creatures killed) false - HAV_Siege_State_NoMoreSiege - Set after certain narrative progress the Siege is not happening. Because isobel needs to go to Epilogue and we don't want to trigger the massacre at that point. true - HAV_Siege_Event_SiegeStart - Starts Siege. Set after Isobel kidnapped/killed and players going outside of the Inn === END NODE ===
0:0 - I have no time for small talk. 0:1 - Bah - stop wasting my time. 0:2 - I am not here for chit-chat. Make yourself useful. 1:0 - Now's not a good time - my hands are full. 1:1 - Maybe another time, yeah? 1:2 - Busy times. Maybe later. 2:0 - Now's not the time. 2:1 - I'm not here for chit-chat. 2:2 - Do you mind? 3:0 - Not a good time. 3:1 - Save your thoughts for later. 3:2 - We can talk later. 3:3 - You'll have to wait. I can't talk right now. 3:4 - Whatever it is, save it for now. 4:0 - Please. Now's hardly the time. 4:1 - If you desire conversation, please do find someone else. 4:2 - I'm sure you're perfectly delightful, but I can't talk right now. 5:0 - What say we kill the big bad Ketheric first? 5:1 - Let's just get to the end of this in one piece. 5:2 - Talk later - cultists to smash. 6:0 - Battle has been joined. We cannot let up until Ketheric Thorm is no more. 7:0 - The time for talk is over - General Thorm must die. 7:1 - No talk until the battle is won. 8:0 - There will be time to talk when all of this is done. 9:0 - I'm a bit busy at the moment. We'll talk later. uid: d76cf2f0-8c40-ac90-fa4e-de7200e1efe8 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - MOO_Assault_State_InProgress - Assault on Moonrise has started (= right after freeing Nightsong from SHA) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Enchant.lsj Synopsis: Each creature within 20 feet of the player has its weapon enchanted. Next attack using these weapons is guaranteed critical and does extra damage.
0:0 - Next blow's gonna hurt. uid: c0343d7c-960e-4ab0-b4c0-c457aafb6e29 Node context: your weapon is enchanted and will cause extra damage - 0 Check flag(s) (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_C - 3b384995-053b-8f5e-7eea-47992b79c39f_Cdescription - 0 Set flag(s) to (Local): false - 3b384995-053b-8f5e-7eea-47992b79c39f_C - 3b384995-053b-8f5e-7eea-47992b79c39f_Cdescription false - 3b384995-053b-8f5e-7eea-47992b79c39f_A - 3b384995-053b-8f5e-7eea-47992b79c39f_Adescription false - 3b384995-053b-8f5e-7eea-47992b79c39f_B - 3b384995-053b-8f5e-7eea-47992b79c39f_Bdescription === END NODE ===
0:0 - I meant to do that. uid: d47b964b-7b19-494c-93ef-dedd4dca466f Node context: you absolutely did not mean to do that - 0 Check flag(s) (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_A - 3b384995-053b-8f5e-7eea-47992b79c39f_Adescription - 0 Set flag(s) to (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_B - 3b384995-053b-8f5e-7eea-47992b79c39f_Bdescription === END NODE ===
0:0 - Oh, fancy. uid: d716f9d5-bc32-4e78-ab91-eb3b5ea85be8 Node context: impressed with yourself - 0 Check flag(s) (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_B - 3b384995-053b-8f5e-7eea-47992b79c39f_Bdescription - 0 Set flag(s) to (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_C - 3b384995-053b-8f5e-7eea-47992b79c39f_Cdescription === END NODE ===
0:0 - Enchanted? Nice. uid: e0cb1254-ec64-4fcc-9b81-a4490f6d416c - 0 Set flag(s) to (Local): true - 3b384995-053b-8f5e-7eea-47992b79c39f_A - 3b384995-053b-8f5e-7eea-47992b79c39f_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Fog.lsj Synopsis: The player casts a fog cloud centered on itself.
0:0 - Blasted fog is everywhere. uid: a08bdf70-658e-415b-8869-6a0d782d4556 Node context: you've been blinded by fog - 0 Check flag(s) (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_C - b8505274-8890-ed0c-27db-8a447b6065fd_Cdescription - 0 Set flag(s) to (Local): false - b8505274-8890-ed0c-27db-8a447b6065fd_A - b8505274-8890-ed0c-27db-8a447b6065fd_Adescription false - b8505274-8890-ed0c-27db-8a447b6065fd_B - b8505274-8890-ed0c-27db-8a447b6065fd_Bdescription false - b8505274-8890-ed0c-27db-8a447b6065fd_C - b8505274-8890-ed0c-27db-8a447b6065fd_Cdescription === END NODE ===
0:0 - I can't see a thing. uid: aead3adf-9fe5-4f5d-9640-ccba599a1158 Node context: you've been blinded by fog - 0 Check flag(s) (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_A - b8505274-8890-ed0c-27db-8a447b6065fd_Adescription - 0 Set flag(s) to (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_B - b8505274-8890-ed0c-27db-8a447b6065fd_Bdescription === END NODE ===
0:0 - Damn this fog. uid: b5c9f3d6-5cbc-40ee-b922-955e8695c492 Node context: you've been blinded by fog - 0 Check flag(s) (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_B - b8505274-8890-ed0c-27db-8a447b6065fd_Bdescription - 0 Set flag(s) to (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_C - b8505274-8890-ed0c-27db-8a447b6065fd_Cdescription === END NODE ===
0:0 - Fog?! uid: dbf5ceff-225e-4ae4-9c8c-d26ca20b36f3 Node context: surprise and concern - 0 Set flag(s) to (Local): true - b8505274-8890-ed0c-27db-8a447b6065fd_A - b8505274-8890-ed0c-27db-8a447b6065fd_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Healing.lsj Synopsis: For the next minute, all of the player's spells of 1st level or higher will cause a 10 feet explosion that heals all creatures within for 1d4 per level of spell slot.
0:0 - Refreshing. uid: 0d05f3f1-2035-4b21-aba7-3547f8ceeb9e Node context: you've just healed yourself - refreshed and ready - 0 Check flag(s) (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_C - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Cdescription - 0 Set flag(s) to (Local): false - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_A - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Adescription false - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_B - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Bdescription false - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_C - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Cdescription === END NODE ===
0:0 - Well, that was invigorating. uid: 1c52355f-66dd-4bd3-a63b-49a70100d5b3 Node context: you've just healed yourself - refreshed and ready - 0 Check flag(s) (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_A - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Adescription - 0 Set flag(s) to (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_B - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Bdescription === END NODE ===
0:0 - That was on purpose! uid: 44adba3f-8eec-4253-af6a-6396c1a1b2c1 Node context: it totally wasn't on purpose - 0 Check flag(s) (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_B - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Bdescription - 0 Set flag(s) to (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_C - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Cdescription === END NODE ===
0:0 - That feels good. uid: 62e95adf-325f-45be-bfb5-c37ed7958124 Node context: you've just healed yourself - refreshed and ready - 0 Set flag(s) to (Local): true - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_A - 5ffb72b1-6868-b7b1-ba79-1d337e6817c0_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_AD_MindflayerOutburstStarted_EmperorReaction.lsj Synopsis: Played every time mindflayer outburst in LOW starts.
IMPORTANT: The AD is triggered only once the transformation of civilians into mindflayers is fully complete
0:0 - More transformations. We must put bring the brain back under control or worse will follow. uid: 0f3c36f3-17e5-498e-a332-bf07be538dda - 0 Check flag(s) (Local): true - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_B - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Bdescription true - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_A - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Adescription - 0 Set flag(s) to (Local): false - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_B - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Bdescription false - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_A - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Adescription === END NODE ===
0:0 - Another transformation. The brain must be doing this of its own volition. The restraints on its behaviour seem to have eroded. uid: 1484812f-897d-4594-a498-6d44910f018c - 0 Check flag(s) (Local): false - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_B - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Bdescription true - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_A - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Adescription - 0 Set flag(s) to (Local): true - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_B - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Bdescription === END NODE ===
0:0 - Those mortals were infected with tadpoles, and the elder brain triggered their transformation. But was it deliberate or accidental? uid: 9dca6668-604f-4512-bc04-89834264625c - 0 Check flag(s) (Local): false - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_B - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Bdescription false - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_A - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Adescription - 0 Set flag(s) to (Local): true - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_A - 8e234e3f-da0b-e35f-de8a-aee89b1b23bf_Adescription === END NODE ===
0:0 - *There's life within the corpse yet - a tadpole, still fighting to survive.* uid: ab413d3b-31fc-57f0-4c87-5fd852482394 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_BrainEscalation_AD_EmperorCombatReaction.lsj Synopsis: Once the chosen are all dead, and the netherbrain is free, it sends its minions (mindflayers and potentially Steel Watchers) after the player. the Emperor reacts with this AD after combats with Mindflayers or Steel Watchers. He urges the player to get to the netherbrain, and warns that things are spinning out of control.
0:0 - The brain is growing in power. uid: 7d983c35-1d32-455d-9a17-83a21fa7960c - 0 Check flag(s) (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_A - 810e3857-0c12-602f-523b-988bd01f848a_Adescription - 0 Set flag(s) to (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_B - 810e3857-0c12-602f-523b-988bd01f848a_Bdescription === END NODE ===
0:0 - It's getting ready to break free. uid: b2557418-4ead-4d29-8c57-73065bf86b52 - 0 Check flag(s) (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_B - 810e3857-0c12-602f-523b-988bd01f848a_Bdescription - 0 Set flag(s) to (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_C - 810e3857-0c12-602f-523b-988bd01f848a_Cdescription === END NODE ===
0:0 - The brain is breaking free. We must discover where it is hidden before that happens. uid: dbdf7af6-1188-4d5b-9925-b48d1419abd6 - 0 Set flag(s) to (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_A - 810e3857-0c12-602f-523b-988bd01f848a_Adescription === END NODE ===
0:0 - I don't think we have a lot of time left. uid: ece853c2-e0e0-4cd7-a61c-1d0ebf814e7b - 0 Check flag(s) (Local): true - 810e3857-0c12-602f-523b-988bd01f848a_C - 810e3857-0c12-602f-523b-988bd01f848a_Cdescription - 0 Set flag(s) to (Local): false - 810e3857-0c12-602f-523b-988bd01f848a_B - 810e3857-0c12-602f-523b-988bd01f848a_Bdescription false - 810e3857-0c12-602f-523b-988bd01f848a_C - 810e3857-0c12-602f-523b-988bd01f848a_Cdescription false - 810e3857-0c12-602f-523b-988bd01f848a_A - 810e3857-0c12-602f-523b-988bd01f848a_Adescription === END NODE ===
File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Global\GLO_PAD_TeleporterHole_Small.lsj Synopsis: Player's AD feedback about not able to go through a SMALL teleporter hole.
0:0 - That thing is small, and I am not. 1:0 - I'd have to be a lot smaller to squeeze in there. 2:0 - I'm far too big to get through there. 2:1 - Perhaps if there were considerably less of me... 2:2 - That's not a Gale-sized hole. 3:0 - I don't think I'll fit through there... 4:0 - A big man does not fit in a small hole. 5:0 - Yeah, maybe if I was half the size. 5:1 - No chance. 5:2 - Maybe if I were a halfling. 6:0 - Even in my youth, I was not quite so slight as this. 7:0 - Optimistic, to think I can fit through there. 8:0 - I would gladly force somebody else through there, but I don't fit. 9:0 - Do not send a ranger to do a hamster's job, hm? 10:0 - Not a chance I'll fit in there. uid: 2b655abe-c243-4408-bf39-d526bedcfacf - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Shared_pak\Mods\Shared\Story\Dialogs\Global\GLO_PAD_TeleporterHole_Tiny.lsj Synopsis: Player's AD feedback about not able to go through a TINY teleporter hole.
0:0 - That thing is tiny, and I am not. 1:0 - I'm not fitting through that tiny hole. 2:0 - Which part of me is supposed to fit in there, exactly? 2:1 - Far, far far too small for me. 2:2 - I'm a large man, and that's a very small hole. 3:0 - No chance I'll fit through that. 4:0 - I am way too big for a hole that tiny. 5:0 - That's for someone teeny-tiny, not biggy-biggy. 5:1 - Not a chance I'd fit. 5:2 - Maybe if I was a quarter of the size. 6:0 - No way through - in this form, at least. 7:0 - There is simply no chance. I am far too large. 8:0 - Do you jest? An ooze could barely squeeze through there. 9:0 - Truly? Now Minsc thinks you are making mock. 10:0 - I'm way too big. uid: ffd3fe19-df4e-48b5-9e15-4a9f37a07bee - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Burning.lsj Synopsis: Each creature in a 20-foot-radius centered on the player is set ablaze by magical flame.
0:0 - Argh, that's hot! uid: 19aee935-babc-40d9-ad64-a719a4a37c14 Node context: noise of pain - you've just been burned - 0 Check flag(s) (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_C - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Cdescription - 0 Set flag(s) to (Local): false - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_C - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Cdescription false - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_A - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Adescription false - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_B - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Bdescription === END NODE ===
0:0 - Damn, that burns. uid: 5d36748e-81af-4a79-9007-d8f0b43cf405 Node context: Grimacing - in pain - 0 Check flag(s) (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_A - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Adescription - 0 Set flag(s) to (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_B - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Bdescription === END NODE ===
0:0 - Hot hot HOT! uid: 6283915e-46e7-4ce7-8adc-a26e83d807ef Node context: grimacing - fire is all around you - 0 Check flag(s) (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_B - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Bdescription - 0 Set flag(s) to (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_C - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Cdescription === END NODE ===
0:0 - Ah! uid: ff379846-c855-4ce5-86f7-2cb14f2f7041 Node context: noise of pain - you've just been burned - 0 Set flag(s) to (Local): true - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_A - c6a8fddc-24e9-dcdf-c3a4-7330fd257022_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Mephit.lsj Synopsis: Player summoned a mephit that is hostile to everyone. Mud mephit is summoned until level 4. Player level 4 onwards summons Magma mephit
0:0 - Why is it always a mephit? uid: acde26d1-9767-43bb-bd94-9b626855d049 Node context: frustration - 0 Check flag(s) (Local): true - 42d501c2-cda2-04ab-ce62-47b520bcf780_B - 42d501c2-cda2-04ab-ce62-47b520bcf780_Bdescription - 0 Set flag(s) to (Local): true - 42d501c2-cda2-04ab-ce62-47b520bcf780_C - 42d501c2-cda2-04ab-ce62-47b520bcf780_Cdescription === END NODE ===
0:0 - A mephit?! uid: bc737a2f-332e-40a4-a7d7-754eb197837e Node context: surprise and concern - 0 Set flag(s) to (Local): true - 42d501c2-cda2-04ab-ce62-47b520bcf780_A - 42d501c2-cda2-04ab-ce62-47b520bcf780_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_SorceryPoints.lsj Synopsis: Until the end of the player's next turn, each spell the player casts restores sorcery points equal to its level of spell slots used.
0:0 - Let's make the most of this. uid: 0101f6ba-9430-4150-a9d1-7a22882169de Node context: confident - you can cast infinite spells - 0 Check flag(s) (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_C - 00619ef3-1b60-2801-c004-63b310d9a507_Cdescription - 0 Set flag(s) to (Local): false - 00619ef3-1b60-2801-c004-63b310d9a507_A - 00619ef3-1b60-2801-c004-63b310d9a507_Adescription false - 00619ef3-1b60-2801-c004-63b310d9a507_C - 00619ef3-1b60-2801-c004-63b310d9a507_Cdescription false - 00619ef3-1b60-2801-c004-63b310d9a507_B - 00619ef3-1b60-2801-c004-63b310d9a507_Bdescription === END NODE ===
0:0 - My magic is infinite. uid: 15236ebc-03dd-4937-b6d4-cb370c792181 Node context: delight - you can cast infinte spells - 0 Check flag(s) (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_A - 00619ef3-1b60-2801-c004-63b310d9a507_Adescription - 0 Set flag(s) to (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_B - 00619ef3-1b60-2801-c004-63b310d9a507_Bdescription === END NODE ===
0:0 - Thank you, magic! uid: 294f393e-8582-489d-ad99-4a269116087a Node context: delight - you can cast infinte spells - 0 Check flag(s) (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_B - 00619ef3-1b60-2801-c004-63b310d9a507_Bdescription - 0 Set flag(s) to (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_C - 00619ef3-1b60-2801-c004-63b310d9a507_Cdescription === END NODE ===
0:0 - Yes! Now we're talking. uid: 47519387-0d9b-47ca-a3ea-3ad71a188dcb Node context: delight - you can cast infinte spells - 0 Set flag(s) to (Local): true - 00619ef3-1b60-2801-c004-63b310d9a507_A - 00619ef3-1b60-2801-c004-63b310d9a507_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Swap.lsj Synopsis: For the next minute, all of the player's spells that target a creature swaps the player's position with the target's. Player casts spell, triggers wild magic, and then the NEXT spell they cast, they swap.
0:0 - This is gonna be a rush. uid: 526d4505-c2a1-47df-bf2c-48b284e007ea Node context: delight -you'll swap places with the next person you cast a spell on - 0 Check flag(s) (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_C - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Cdescription - 0 Set flag(s) to (Local): false - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_C - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Cdescription false - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_A - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Adescription false - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_B - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Bdescription === END NODE ===
0:0 - There's worse ways to travel, I guess. uid: 69d465a7-1429-4737-ab84-a4d2394bc2f9 Node context: with a shrug - you'll swap places with the next person you cast a spell on - 0 Check flag(s) (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_A - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Adescription - 0 Set flag(s) to (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_B - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Bdescription === END NODE ===
0:0 - This next spell should be interesting. uid: e01deeed-27d9-45ed-8646-9ef55a06535f Node context: you'll swap places with the next person you cast a spell on - 0 Check flag(s) (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_B - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Bdescription - 0 Set flag(s) to (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_C - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Cdescription === END NODE ===
0:0 - Better pick my next target wisely. uid: e02b4ec1-8e7d-442c-ac0c-3a92dea249fa Node context: you'll swap places with the next person you cast a spell on - 0 Set flag(s) to (Local): true - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_A - 7d4f6cac-ea7a-4517-f179-2ceeed47057b_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_Teleport.lsj Synopsis: For the next minute, the player can teleport up to 20 feet as a bonus action on each turn.
0:0 - Blink and you'll miss me. uid: 3da56ea7-7362-4895-9467-bb3126ee64ff Node context: confident - your magic is going to let you teleport - 0 Check flag(s) (Local): true - 657440ae-71c8-be69-25ce-4fd4fccca061_A - 657440ae-71c8-be69-25ce-4fd4fccca061_Adescription - 0 Set flag(s) to (Local): true - 657440ae-71c8-be69-25ce-4fd4fccca061_B - 657440ae-71c8-be69-25ce-4fd4fccca061_Bdescription === END NODE ===
0:0 - Now you see me... uid: d6958c01-1275-45cb-8045-cc7b92fee1b2 Node context: mischievious delight - your magic is going to let you teleport - 0 Check flag(s) (Local): true - 657440ae-71c8-be69-25ce-4fd4fccca061_B - 657440ae-71c8-be69-25ce-4fd4fccca061_Bdescription - 0 Set flag(s) to (Local): true - 657440ae-71c8-be69-25ce-4fd4fccca061_C - 657440ae-71c8-be69-25ce-4fd4fccca061_Cdescription === END NODE ===
0:0 - Try to keep up. uid: e8098692-9d59-4877-93b5-ed61f77d8e33 Node context: joy and delight - 0 Set flag(s) to (Local): true - 657440ae-71c8-be69-25ce-4fd4fccca061_A - 657440ae-71c8-be69-25ce-4fd4fccca061_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\GLO_WildMagic_PAD_TurnMagic.lsj Synopsis: For the next 30 seconds, player triggers a wild magic surge at the start of every turn. Any outcome can be triggered except this one (so burning, fog etc)
0:0 - Brace yourself! uid: 1b2b0124-a603-4a4c-ac60-487ea652bcb5 Node context: grim - your magic is about to do something but you don't know what - 0 Check flag(s) (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_C - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Cdescription - 0 Set flag(s) to (Local): false - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_A - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Adescription false - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_C - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Cdescription false - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_B - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Bdescription === END NODE ===
0:0 - Damn. uid: 44a3c4b0-eca1-4b3e-817d-f724e28c5f7c Node context: grim and a touch of fear - your magic has triggered and you can't stop it - 0 Check flag(s) (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_A - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Adescription - 0 Set flag(s) to (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_B - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Bdescription === END NODE ===
0:0 - I can't hold it any longer! uid: 53c42cc0-7d53-445a-ab75-feebfeda5f9a Node context: your magic has triggered - not afraid but grim - you don't know what's about to happen - 0 Check flag(s) (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_B - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Bdescription - 0 Set flag(s) to (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_C - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Cdescription === END NODE ===
0:0 - Here it comes. uid: a2b9f090-3be7-4f78-8abe-d7ad5ce42ff9 Node context: determination but also a touch of worry - you don't know what your magic is about to do - 0 Set flag(s) to (Local): true - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_A - dbaf7a42-f133-39d0-615e-e89b7ada1b5d_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_EmperorPrelude_EmperorAD_LostIntermezzoStone.lsj Synopsis: A player left Ketheric's stone in the Astral Plane when they ended their camp night in Intermezzo. The Emperor is kind enough to send the stone to their camp chest and give them a bit of shit.
0:0 - Try not to be so careless once you possess the others. uid: 7e6ad295-f203-0b4b-bf4d-be68d6733948 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Global\GLO_AD_GaleDouble2.lsj Synopsis: AD that triggers when you speak to another Avatar's Companion or talk to an unrecruited companion that's been perma bonded to another avatar. The companion won't talk to you and might mention that they've already signed up with someone else. Can be one line or multiple lines if you want to add some variety.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Global\GLO_Tadpole_UseAstralTadpole.lsj Synopsis: The player uses the Astral-touched tadpole from their inventory and transforms into a partial-illithid.
0:0 - What are you - uid: 0c828fe3-c1ad-5f2e-2d48-fd186acd89d0 Animation: [LILI] Player tilt up head and swallow stone Cinematic: The player tilts their head back and drops the stone in. The Emperor looks disconcerted by this. > null
0:0 - *Life pulses from within - the parasite's thoughts whisper at the edge of your mind.* uid: 113fe868-1240-193b-a457-6eeab1ff19f2 Animation: [ChristianD] *REUSE* [Player] HUM_M_Rig_DFLT_CINE_HoldInventory_Close_01 Cinematic: Player takes Astral-touched tadpole out of inventory and looks at it. - 0 Check flag(s) (Object): false - GLO_Tadpole_UseAstralTadpole_State_Incombat - THe player uses the tadpole while in combat (shorter dialogue) > *It wants to share itself with you - it wants to be let in.*
null uid: 1a608695-0112-df40-9696-e628151a87b6 - 0 Check flag(s) (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. === END NODE ===
0:0 - Wait! Remember - it has enough vitality to nourish you and your allies. uid: 2e9d0a82-3da3-72c7-54ce-f66889781f47 Animation: The player is shocked by the emperor voice and drops down in surprise. Looking around the area a bit before settling on the tadpole on the ground - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. > Commune with it. You'll see - it only wants to help you.
0:0 - But if you had opened your mind to it rather than consuming it, your allies could have taken advantage of its power as well. uid: 3345c585-409f-a389-4e48-eefd93b884e0 Node context: disappointed - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. === END NODE ===
0:0 - Reconsider - let the tadpole in. uid: 37b78695-c8c7-e474-9157-6f547fd24f8c > null
0:0 - Ignore the Emperor - proceed to stomp on the tadpole. uid: 3947ca62-0dda-8807-9879-b712b13342aa - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleDestroyed - Astral-touched tadpole destroyed. > null
0:0 - Now is the time. It wants to evolve you. Don't be afraid - the transformation will only be partial, and you will benefit from it greatly. uid: 5d8048a2-1bae-491b-ab8c-91f36056c24b Node context: a pause mid-combat, so the line should be urgent, but confident > Let the tadpole transform you. > Put the tadpole away - you don't need it right now.
0:0 - *You feel different - powerful. Your strength and intellect enhanced. Your mind braced to survive.* uid: 72fa7f13-3e6b-4d3d-8f67-bbe517523b45 Animation: The transformation is over, the player is then on their knees. They gets up and opend their eyes amd looking at their body beforegoing into battle stance Cinematic: Player quickly looks over their new form, before bracing to rejoin combat. - 0 Check flag(s) (Local): true - 3ba83ed8-472d-9801-1b5d-65005ed85aa9_CombatPathTransform - Player agreed to transform on mid-combat path. - 0 Set flag(s) to (Global): true - GLO_General_State_SomeoneIsPartialCeremorph - Someone in the party used the astral tadpole and became partially ceremorphed. - 1 Set flag(s) to (Object): true - INT_EmperorRevealed_State_PartialCeremorph - Player went through partial ceremorphosis and becomes partial-Illithid. === END NODE ===
0:0 - Drop it on the ground and crush it. uid: 788175fd-ad35-692e-c07a-745c60e4746c - 0 Set flag(s) to (Object): true - GLO_Tadpole_Event_DroppedOnGround - Player dropped the tadpole on the ground in order to stomp on it. > null
0:0 - *Your thoughts swirl with possibility - your body strengthened, your mind bolstered, your very self expanded. All within your reach if you open your mind to the parasite.* uid: 8bc44880-b35f-f2bb-2b43-2ae55178eac3
0:0 - *The stone is cold - the parasite within is unresponsive. It has nothing more to give you.* uid: 8c90f71c-86f4-3341-e0c7-1c8361d2a219 Animation: [ChristianD] *REUSE* [Player] HUM_M_Rig_DFLT_CINE_HoldInventory_Close_01 Cinematic: Player takes Astral-touched tadpole out of inventory and looks at it. - 0 Check flag(s) (Tag): true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?| === END NODE ===
0:0 - *It's just a rock, shaped like a parasite. It has nothing to offer you.* uid: 8f31ef91-1a09-472c-0be2-6e7f18a436ad Animation: [ChristianD] *REUSE* [Player] HUM_M_Rig_DFLT_CINE_HoldInventory_Close_01 Cinematic: Player takes Astral-touched tadpole out of inventory and looks at it. - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
null uid: 9817a7ed-2eed-1a0c-0c51-8bc51b0a9e81 Animation: ChristianD] *REUSE* [Player] HUM_M_Rig_DFLT_SCENE_FOR_PriestsOfTheConqueringGod_Tadpole_Player_StompsTadpole Cinematic: The player stomps the astral-touched tadpole into pieces. > Disappointing. You have lowered our chances of success with your actions.
0:0 - Let the tadpole transform you. uid: 9ffe219f-b313-2ca1-9696-b717a3c3fc0f - 0 Set flag(s) to (Local): true - 3ba83ed8-472d-9801-1b5d-65005ed85aa9_CombatPathTransform - Player agreed to transform on mid-combat path. > null
0:0 - Probe at the tadpole's intentions. uid: aab22aa8-d144-6ee7-6c7d-a925bdb1e0ba = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Eat the tadpole. uid: ae7cc927-f0e2-a7f7-ba8c-56651113ba5e - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleEaten - The player ate the astral-touched tadpole instead of using it properly. The item is no longer available in inventory. > What are you -
0:0 - Disappointing. You have lowered our chances of success with your actions. uid: af1a0b3f-aace-df06-4b50-2c0fce8e0654 Node context: disappointed === END NODE ===
0:0 - Perhaps once the others see what you can do, they will consider trying it for themselves. uid: b4f6374b-cfa3-6ed9-a23c-3bd7ec9795d2 - 0 Check flag(s) (Object): false - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. === END NODE ===
0:0 - *As you tuck the tadpole away, you feel a fleeting disappointment. It wanted so desperately to commune with you.* uid: bfd8c9ba-86ae-1779-d0b2-b2b4bfa24d63 === END NODE ===
0:0 - *The tadpole prickles with excitement, its thoughts rampant and chaotic in its rush to communicate with you. It is impossible to discern any single intention.* uid: c8cd0f02-5021-1d82-270a-5068a732e821
null uid: e670b089-0037-2772-532d-587f31fc3b8c Animation: [ChristianD] PLYR drops the tadpole to the ground in front of them, , [ChristianD] *REUSE* [Player] HUM_M_Rig_DFLT_SCENE_FOR_PriestsOfTheConqueringGod_Tadpole_Player_StompsTadpole, , Cinematic: Player drops the tadpole on the ground in anticipation of stomping on it. > Wait! Remember - it has enough vitality to nourish you and your allies.
0:0 - *You feel... different. Your body has never felt more connected. Your mind present in every flex of a joint or muscle.* uid: e6fd2252-5fe6-8623-e658-6dd49116ae43 Animation: The transformation is over, the player is then on their knees. They gets up and opend their eyes amd looking at their body before looking back at the emperor Cinematic: The transformation is over. The player opens their eyes and takes in the change in their skin with surprise, but not displeasure. - 0 Set flag(s) to (Global): true - GLO_General_State_SomeoneIsPartialCeremorph - Someone in the party used the astral tadpole and became partially ceremorphed. - 1 Set flag(s) to (Object): true - INT_EmperorRevealed_State_PartialCeremorph - Player went through partial ceremorphosis and becomes partial-Illithid. > I suppose if it works... > Perhaps once the others see what you can do, they will consider trying it for themselves. > null
0:0 - *The tadpole's essence courses through you - where it touches, your flesh, glands, organs contract and flood with pure thought.* uid: f26df1b2-ba87-06be-b570-bc8aeff580c1 Animation: The player is then transform in to part-illthid. They then look at their body during transformation and noted the changes happening to their body. Might able to reuse animation from INT_EmperorRevealed_AfterOrpheus Cinematic: Same as in INT_EmperorRevealed_AfterOrpheus, but location-agnostic.
The player transforms into a partial-illithid. Veins light up under the skin as the transformation makes its way around their body. They observe their own body parts as it works its way around. > *You feel different - powerful. Your strength and intellect enhanced. Your mind braced to survive.* > *You feel... different. Your body has never felt more connected. Your mind present in every flex of a joint or muscle.*
0:0 - *The tadpole screams for growth with painful intensity. It has been starved - of life, of purpose. It welcomes your probing like a void waiting to be filled.* uid: f2f2ddb7-bf87-5788-1d83-aced6a4e7b85 Animation: [ChristianD] PLYR mindmeld with tadpole on his hand Cinematic: A mindmeldy effect over next few nodes > *If you let it, it will evolve you, just as the Emperor said.*
0:0 - *A coldness seeps through your veins as the tadpole awakens, its yearning almost unbearable. Your mind is a veritable feast.* uid: f6f5ab00-ead4-f0b6-7d7a-eb217514060b Animation: The player notice the stone extruding power, the player flinch back a bit when notice this. After a while the player finds their resove and grip the tadpole tightly in to their fist Cinematic: Shot of the inert stone that contains the astral-touched tadpole glowing with life at its core. > *The tadpole's essence courses through you - where it touches, your flesh, glands, organs contract and flood with pure thought.*