File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Global\NO_RECORD\GLO_CursedIronFlask_AD_CreatureAfterBeingReleased.lsj Synopsis: Player releases creature held in iron flask. It makes an exclamation as it is released and initiates combat.
0:0 - Time to DIE! 0:1 - I'll end you! 0:2 - About damned time! 0:3 - Free at last! uid: 06e0291b-ec73-fda2-0d7d-efd8b69e1bc5 === END NODE ===
0:0 - *GRR!* 0:1 - *NNGH!* 0:2 - *HRR!* uid: 82317a18-3e24-7347-65ec-ca20f936486c - 0 Check flag(s) (Tag): true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.) true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.) === END NODE ===
0:0 - Bloody scum! 0:1 - Mm mm - good eatin's! 0:2 - Show me what you got! 0:3 - C'mon. I ain't got all day. 0:4 - Damn, but ye smell nasty. uid: 8ff62ae2-6e29-6350-5381-270ac570faf9 - 0 Check flag(s) (Tag): true - Goblin - Species tag (GOBLIN tooltip) === END NODE ===
0:0 - *SNARL!* 0:1 - *GRRNGH!* 0:2 - *HNNRR!* uid: ac3babd4-f771-6263-8bcc-65afb4d9eb86 - 0 Check flag(s) (Tag): true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.) === END NODE ===