File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_SlavesHostile.lsj Synopsis: When pulling the aggression lever on the mind draining device, the player observes the machine made them hostile.
0:0 - Pulling that lever may have been a mistake. 1:0 - Hells, they've gone crazed. Because of the lever? 2:0 - That machine did something to them. 3:0 - They've turned aggressive. A most powerful machine. 4:0 - My own fault for pulling strange levers I suppose... 5:0 - They've gone hostile. Did the machine do that? 6:0 - Machine made them hostile. uid: 28c3050e-eb68-4a88-b6e6-39cecdd2eadf - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_005.lsj Synopsis: Started when passing an arcana check to discern the meaning of the sigil on the transformation machine above its respective lever. In this case transforming the people in the pods into mindflayers, i.e. 'perfecting' them
0:0 - I hope it means 'escape'. Unlikely, though. 1:0 - Means nothing to me. 2:0 - Alien words. 3:0 - A mystery, even to me. 4:0 - Don't know what that says. Don't know if it's even writing. 5:0 - This could mean anything. 6:0 - Could mean anything. uid: 12c497b9-3602-413c-b084-6dc75da5932a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - 'Perfect'. uid: f4789792-ff9b-4bb3-aa8b-8f70db53dd72 Node context: per-FECT, the verb, not 'perfect' the adjective - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_005 - Deciphered fifth sigil === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_003.lsj Synopsis: Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case stopping the mind draining and thus "freeing" the brain dead slaves.
0:0 - Gibberish. 1:0 - I haven't the foggiest, unfortunately. 2:0 - Dunno what this one's for. 3:0 - A sigil I cannot make sense of. 4:0 - Well, this isn't enlightening. 5:0 - No idea. 6:0 - Another mystery. uid: 621e1f92-6a2d-4a0c-b5dc-6f780d7b5790 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_002.lsj Synopsis: Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case destroying the machine.
0:0 - It could say anything. 1:0 - Might as well be gibberish. 2:0 - Can't make it out. 3:0 - Chk. I cannot make this out. 4:0 - Means nothing to me. 5:0 - I can't read this. 6:0 - Hm. uid: 826dcadd-4b46-4c3d-9bba-95dbebfb7ff6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_001.lsj Synopsis: Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case it turns the mind slaves hostile.
0:0 - 'Aggression'. uid: 11399f3a-5031-462c-80bf-4d0e0f949f45 Node context: Player can decipher the meaning of the lever - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_DecipheredSigil_001 - Deciphered first sigil. === END NODE ===
0:0 - Completely indecipherable. 1:0 - No idea what this says. 2:0 - No idea what this means. 3:0 - An arcane sigil. What might it mean? 4:0 - What's this gibberish? 5:0 - I can't figure out this symbol... 6:0 - Can't read this script. uid: d99238e1-c94c-442f-91ee-a28e7bbf066b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodStorage.lsj Synopsis: If the gith guide is not present, player will comment on the mass mindflayer pod storage upon entering the room.
0:0 - So. We weren't the only ones. 1:0 - There's a sight. Is there an abductee in every one of those...? 2:0 - So many pods. 3:0 - Kaincha. I can hardly bear to look. 4:0 - So many pods. Are they all infected...? 5:0 - Holy hells - will you look at that? 6:0 - How many are there? uid: 62dc41d0-d696-4bca-8a0c-8cdab7f666b3 Node context: In awe and disgust. Each is for a victim like you. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodLockUnactivated.lsj Synopsis: The player interacts with an inactive console near Shadowheart's pod aboard the nautiloid, and notices a socket of sorts.
0:0 - I can't turn it on - not without whatever fits in that socket. 1:0 - Something could fit here, and it might restore power. 2:0 - Something fits here. Might set the whole thing humming. 3:0 - Locked down. It needs whatever fits in that socket. 4:0 - Seems this thing is missing a component... 5:0 - Interesting. Looks like it needs something to activate it. 6:0 - Whatever fits in that socket must power this thing. uid: ea77cb8b-545a-4bd6-969a-a95c354c1049 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodKeyFound.lsj Synopsis: The player finds a rune that was locked inside a chest on the nautiloid. They may or may not recognise that it fits in a socket in the inactive console next to Shadowheart's pod, located nearby in the same chamber.
0:0 - Well, well. What do you open? 1:0 - Interesting. Let's find what this fits into. 2:0 - Where there's a thing, there's a place it fits. 3:0 - An unusual item. Where does it fit? 4:0 - I haven't seen anywhere for something like this to fit... 5:0 - What's this? Looks like it should be plugged in somewhere. 6:0 - A rune. But for what? uid: 8c6035c0-21b2-41d9-9c64-a5350f74a6e0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Curious. Looks like it might fit into that machine by the pod. 1:0 - Interesting. This shape corresponds with the pod controls. 2:0 - Pay dirt. Bet it fits into the device by that pod. 3:0 - This must fit the device near that pod. 4:0 - Looks like this fits the controls next to that pod. 5:0 - Hm - a perfect fit for those pod controls. 6:0 - This might unlock those controls next to the pod. uid: ad29bb69-166e-4059-b17a-3b693f1a73ce - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - TUT_TransformChamber_Knows_PodLock - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_KeyFound.lsj Synopsis: Started when looting the reliquary key. Has a variation if a player has interacted with the reliquary before.
0:0 - A key. About the right size for that chest. 1:0 - A key. Looks to be a perfect fit for that chest. 2:0 - That chest - might be something inside I can use. 3:0 - A key. I must see what that reliquary contains. 4:0 - This must be for that chest. 5:0 - I can guess what this opens. 6:0 - Might fit that chest. uid: 70383179-4f51-dc70-f94c-6c171ae50170 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - A key? Now to find the lock. 1:0 - A key. Now to find somewhere to insert it. 2:0 - Great, but what's it unlock? 3:0 - A key. What might it unlock? 4:0 - A key... Haven't seen anywhere this might fit. 5:0 - A key. But what's it unlock? 6:0 - A key - for what? uid: 7db35087-0de2-47d1-ba14-3bc40593affc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_FoundChest - Set when the chest in the transform chamber was interacted with and remained locked. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_FreedSlavesDead.lsj Synopsis: The player tried to free some mindflayer thralls, but they're already dead
0:0 - Too late. They're dead. 1:0 - Too late - they're already dead. 2:0 - Damn. Already dead. 3:0 - Dead already. 4:0 - Dead. Nothing to be done. 5:0 - Dead already. Nothing to be done. 6:0 - Already dead. uid: 67a89094-d0de-40ef-9f9f-633cd0c57aff - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ControlPanel.lsj Synopsis: Player remarks on levers in a room. Not sure what the levers might initiate.
0:0 - Strange machinery. It could do anything. 1:0 - And what might this contraption do...? 2:0 - Hm. Don't like the look of these levers. 3:0 - Ghaik machinery. I can make no sense of it. 4:0 - What is all this...? Better be careful what I touch. 5:0 - I wonder what these levers do. 6:0 - Mind flayer machinery. Better watch what I touch. uid: 34f88815-62b0-49db-b16c-88304b94d56c Node context: Wary - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ChestLocked.lsj Synopsis: Started when trying to open the reliquary without the key.
0:0 - Locked. Pity. 1:0 - Locked tight. 2:0 - Locked. 3:0 - A reliquary - requires a key. 4:0 - Locked. Might be a key somewhere... 5:0 - Won't open without a key. 6:0 - Needs a key. uid: fa1b0e4d-d22a-4b39-82ed-ec5803cbfc40 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_DrainVictim001.lsj Synopsis: Player looks at unresponsive mind-drained victim.
null uid: f9e43431-9587-c14f-a80b-68a316a98c90 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_DrainVictim000.lsj Synopsis: Player notices the victims are not responsive. Their minds have been drained.
null uid: 4c48a256-b8e8-7335-2377-3c8a2bae93c3 === END NODE ===
0:0 - *You're but one step from oblivion's stupor yourself - still wading through your empty skull to think a single thought.* uid: b4a9a38f-3928-0cd4-a1c3-90b4f69be357 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_ShadowheartFree.lsj Synopsis: Shadowheart's just been freed from her pod aboard the nautiloid, thanks to the player. She's fallen to her knees after being sealed in a constrictive tube for some time, and is now gathering herself/muttering to herself.
0:0 - How long was I in there...? uid: 1c670863-449c-46fa-9519-220a1e7823ee Node context: A little breathless and relieved. Just been freed from a pod/glass coffin. - 0 Check flag(s) (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription - 0 Set flag(s) to (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription === END NODE ===
0:0 - I thought I was going to die in that blasted tube. uid: 32340480-e1f3-4e0a-943e-509e7d276f51 Node context: A little breathless and relieved. Just been freed from a pod/glass coffin. - 0 Check flag(s) (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription - 0 Set flag(s) to (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription === END NODE ===
0:0 - At last... thought I was done for. uid: 836e8244-95d8-42fe-832a-ebacddb73bba Node context: A little breathless and relieved. Just been freed from a pod/glass coffin. - 0 Set flag(s) to (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription === END NODE ===
0:0 - Got to get up. Got to keep moving. uid: 87602cc5-e020-406e-9722-7a6c2a010c6c Node context: A little breathless and relieved. Just been freed from a pod/glass coffin. - 0 Check flag(s) (Local): true - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription - 0 Set flag(s) to (Local): false - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription false - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription false - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_PodGirlCall.lsj Synopsis: AD when the player goes near the pod containing Shadowheart while she struggles to get out.
0:0 - *Thump!* uid: 085f5359-0bde-e839-26fd-fa566a493909 - 0 Set flag(s) to (Local): true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeA - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeAdescription === END NODE ===
0:0 - *Thunk!* uid: 2ab142f6-aca5-75da-e5bc-8c269137d8c9 - 0 Check flag(s) (Local): true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeB - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeBdescription - 0 Set flag(s) to (Local): true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription === END NODE ===
0:0 - Let me out! uid: 41a43aef-aa58-fe72-0d0e-852dd9ef2389 - 0 Check flag(s) (Local): true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription - 0 Set flag(s) to (Local): false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeB - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeBdescription false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeA - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeAdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelPodStorage.lsj Synopsis: Lae'zel's reaction to seeing the mass pod storage room.
0:0 - Tsk'va! How many hosts have these ghaik infected? uid: 81e15e50-4ed9-fe48-f4ed-5d3aac9e6e9c Node context: shock at seeing so many pods. tsk-VA! === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelLeverResponse.lsj Synopsis: Lae'zel tells you off for pulling a dangerous lever on a mind flayer machine.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelControlPanel.lsj Synopsis: Walking into a room with a lot of levers and signs. Lae'zel warns the player not to go pulling levers willy nilly. Urgent and severe.
0:0 - Istik - back! Touch nothing without knowing its purpose. uid: 532e3c10-a3e2-4e13-bbe2-e5207c2e22f1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AltGuide_PodStorage.lsj Synopsis: reaction to seeing the mass pod storage room.
0:0 - A pod for every victim. Disgusting. uid: 368a7e56-ceaa-00df-933b-4a75daa4a25d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AltGuide_LeverResponse.lsj Synopsis: Losiir scoffs at you in disgust for pulling the dangerous lever of a mind flayer machine.
0:0 - What is wrong with you?! uid: 90d8c69d-20ab-49fc-882b-9a8614175510 === END NODE ===
0:0 - Hands off those levers. Who's to say what they'll do? uid: 5bffc80e-6fdc-4e60-974c-17d364d1c42c Node context: Rhetorical question === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_Start.lsj Synopsis: A VB between all starting players after they get up from the explosion in the pod room.
0:0 - What's happening? Where am I? 1:0 - Where the blazes am I...? 2:0 - Fuck. That squid really scrambled my brains... 3:0 - What is this ghaik trickery? Where am I? 4:0 - What? Where am I...? 5:0 - Ngh - what did that illithid do to me? 6:0 - Finally free. I must find my kin. 7:0 - Ngh. My head... uid: 6204ddeb-70f5-df6c-2d7d-6e9be93a44df - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Forget it - I've got a quarry to catch. Dammit, Karlach, where have you gotten to? > But at least there are no devils on my tail. > null
0:0 - Forget it - I've got a quarry to catch. Dammit, Karlach, where have you gotten to? uid: 743a3fe3-0a78-030c-fda4-8e4180b57e58 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
null uid: 86cf0b89-e822-93fc-52ab-5653b9141949 === END NODE ===
0:0 - What's happening? Where am I? 1:0 - Best not linger here. 2:0 - Still in one piece. What did that thing do to me? 3:0 - Gods, I'm alive. Thought that mind flayer would kill me. 4:0 - No time to waste - got to get out of here. 5:0 - We need a way out. Now. uid: af8e89a0-1721-7d14-6a05-fca19c98cb1c - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - But at least there are no devils on my tail. uid: b2e9cd04-d440-8ebe-a132-ad688e1696fd - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Hm. My engine's burning hot. Better be careful who I touch.
0:0 - Wherever we are, I don't like it. 1:0 - Whatever this place is, I think I'll take my leave of it - right now. 2:0 - Hells - what did that mind flayer do to me? 3:0 - Gods, I'm alive. Thought that mind flayer would kill me. 4:0 - A nautiloid? Could it be? 5:0 - Wherever this is, I don't intend to linger.
6:0 - A ghaik ship. Disgusting. 7:0 - Wherever we are, it's falling apart.
uid: d87b7dd6-7cfe-3d2b-8fbe-44b42d8d57e3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Hm. My engine's burning hot. Better be careful who I touch. uid: f84c9846-98e4-aacb-f2fb-50edbbd34885 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - A nautiloid? Could it be? 1:0 - Gods, I'm alive. Thought that mind flayer would kill me. 2:0 - What's happening? Where am I? 3:0 - What's that commotion? Fighting? 4:0 - Sounds like a fight. What's going on? 5:0 - Sounds like a fight out there. 6:0 - I hear fighting. Trouble's not over yet. uid: fe5206c9-a556-d1a4-f2d3-77252483db17 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_Hole.lsj Synopsis: Player looks outside a hole ripped inthe nautiloid and sees Avernus - this is the moment they realise they're literally in hell. Or one of them, at least.
0:0 - It can't be. We're in the Hells... 1:0 - The Nine Hells. Or at least one of them. 2:0 - Let this be the last time I set eyes on this fucking hole. 3:0 - One of the Nine Hells. 4:0 - The Nine Hells. That's as close as I'd like to get... 5:0 - From the looks of it, I haven't left Avernus. 6:0 - One of the Nine Hells. 7:0 - Where the hells are we? uid: 1a70ed72-68eb-4e79-8334-87a20e395d8a Node context: Staring out a hole in the ship - you're sailing through the sky of Avernus, literally one of the Hells. Shock and awe moment. - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_DeadMindflayer.lsj Synopsis: Player sees the corpse of a dead mind flayer. Triggered when finishing the looting of the mindflayer on the floor. Expresses horror and revulsion at it.
0:0 - Wretched thing. You got what you deserved. 1:0 - Dead. Serves you right for abducting me. 2:0 - Dead. Too bad. Could've asked it for directions to the helm. 3:0 - Dead. If only I'd slain it myself. 4:0 - Dead. Hopefully most of its friends are in the same condition. 5:0 - Disgusting thing. 6:0 - Dead. Good. uid: eff61264-edfc-4adb-b180-d0a08ca538d1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_Laezel.lsj Synopsis: Lae'zels default dialogue when she's in the tutorial
0:0 - Tch. Control over the ship. Or do you wish to die here? uid: bdb1ad15-0fe9-3483-2ee8-ac4239124848 Node context: Impatient.
0:0 - Who are you and why are you helping me? uid: cf574f36-6298-4b5a-8f1d-e4be321929a3 - 0 Check flag(s) (Object): false - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription > Who am I? Your only chance of survival.
0:0 - Leave. uid: d45d24db-ea91-4edc-904a-49f5cda2a8d0 === END NODE ===
0:0 - Now move. You are wasting time. uid: e41eaed2-80ee-0520-cc98-68aafd038fad
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_Brinepool.lsj Synopsis: Dialogue triggers when the player touches the brine pool in the middle of the tutorial room
0:0 - *The casing is fragile. The slightest touch could cause it to crumble.* uid: 23afd340-a30f-4fed-ba5d-aa8f56e56fa8 Cinematic: - 0 Set flag(s) to (Global): true - TUT_Start_Knows_PoolBrittle - Knowledge on the brittleness of the brine pool.
0:0 - *You notice nothing more than meets the eye.* uid: 3013c0aa-bbcf-4409-b98e-2ade126f3f3e Cinematic:
0:0 - Investigate the pool. uid: 3f3404b2-43db-42c2-8dea-f75620f3d7dd = Roll SkillCheck Investigation (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - TUT_Start_State_InvestigatedPool - Did an investigation check. - 0 Set flag(s) to (Object): true - TUT_Start_State_InvestigatedPool - Did an investigation check. > null (roll sucessful) > null (roll failure)
0:0 - *Its casing crumbles beneath your hands, sloshing volatile brine as it collapses.* uid: 42ed6d5e-9419-396a-28e5-2aae295c336f Cinematic: Casing destructs, or will after dialogue ends. - 0 Set flag(s) to (Object): true - TUT_Start_Event_TouchedPool - Causes brine pool to explode. === END NODE ===
0:0 - Leave. uid: 4bdcaf48-faad-4cd9-befa-19a771205b1d === END NODE ===
0:0 - *This is the pool it came from - the ghaik parasite that has violated your mind.* 1:0 - *This is the pool that thing came from - the parasite now writhing behind your eye.* uid: 720e1070-fc2a-4262-85a3-7b288992af64 Cinematic: Cinematic shot of the brine pool - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Reach toward the pool. > Investigate the pool. > Leave.
0:0 - Did they put a parasite in your eye, too? uid: 4dc13068-83f2-0dd6-6bc3-0909bcfe165b - 0 Check flag(s) (Object): false - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite - 0 Set flag(s) to (Object): true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite > Hm. Yes. When we escape, I will have it removed immediately.
0:0 - This ship's navigation system. We must travel the planes - leave Avernus. That is, if you wish to leave, tiefling. 1:0 - This ship's navigation system. We must travel the planes - leave Avernus, before these imps tear us apart. uid: 96f90bb4-bf60-58ec-aa3a-738729bab919 - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
0:0 - How will you have the parasite removed? uid: b2159f62-cc41-ae85-9489-24bfa4f709f5 - 0 Check flag(s) (Object): false - TUT_AltGuide_Event_Cure - Asked altguide about cure true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - TUT_AltGuide_Event_Cure - Asked altguide about cure > Every githyanki crèche holds a zaith'isk - a purification device.
0:0 - Leave. uid: dcac1e4f-2379-472d-8228-1fe8261cba3b === END NODE ===
0:0 - I will locate one and still this abomination in my head. uid: e93c60d8-c595-48f0-716e-584e1b67f562
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_SpareLinesLaezel.lsj Synopsis: Spare Lae'zel lines for Devora's last session.
0:0 - No more features. uid: 0ff16a63-691b-cf17-967d-53052e882b1e Node context: said with vitriol. === END NODE ===
0:0 - You have wasted enough time. uid: 1c0f3751-f525-bee7-45e6-60cf1460bea1 === END NODE ===
0:0 - Forward, istik, before more dragons come! uid: 1f7bdcce-5f9f-fe94-84c7-3a8fb648f2ff === END NODE ===
0:0 - Fool. To the transponder. uid: 20eff1d6-ab3c-18a1-73c9-ba5310b1b3ad === END NODE ===
0:0 - My body is ready. uid: 221e8566-c61a-b27e-9e04-60ca8c7fd8a0 Node context: Grim determination === END NODE ===
0:0 - To the transponder. uid: ddec6f1b-e954-486a-2ab9-f6d1662919d5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PodMindflayer.lsj Synopsis: A newly born mind flayer (still in its pod) stares at the player.
0:0 - *The newborn mind flayer stares at you, weak and dazed.* uid: e39219c8-765d-7cfc-373a-62608575eb4e Animation: Note: In pod (Pose) Cinematic: ~Mindflayer looks at player outside of pod, then looks away - 0 Check flag(s) (Global): true - TUT_Misc_State_TransformationOccured - === END NODE ===
0:0 - *A dazed woman is trapped inside the pod. She doesn't notice you.* uid: fb3cda80-9e66-2965-21d6-acf6feb05910 Animation: Note: In pod (Pose) Cinematic: ~[reuse from TUT_Misc_MindflayerTransformation] === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_TransformationReaction.lsj Synopsis: Player reaction to seeing the prisoner transform into a mind flayer after clicking on the first pod.
null uid: 1aa2fbd8-7aaf-4b11-a36e-4152158593bb - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Gah! Is there a lever with our names on it somewhere? 1:0 - Gods, it's horrifying... and a touch fascinating. 2:0 - Gods! These things are procreating. 3:0 - Foul ghaik! Transformed by a lever. That must never be our fate. 4:0 - Hells. Is that going to happen to us...? 5:0 - By Balduran's bones! Is that our fate? 6:0 - Tsk'va! This cannot - must not - be our fate. 7:0 - Disgusting. I'll be damned if that's in store for us. 8:0 - Moradin's bloody beard... I'm not waiting around for that to happen to us. 9:0 - Straj! Is this to be our fate? 10:0 - Corellon preserve me. That cannot be our fate. 11:0 - We need to get out of here - before it's our turn. uid: 819baae3-7ebc-71d8-1835-abe2ca7bb5f8 - 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0:1 Tag: Half-Elf - |Half-elf, shapeshifted or not| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) > null
0:0 - That could have been me, if you hadn't gotten me out of my pod... uid: 8b70c62a-408d-4088-af25-1ef0b67e171c Node context: Aghast, looking at a newborn mind flayer (realising how close a call she had while trapped in her own pod shortly beforehand) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_RestingStation.lsj Synopsis: Player interacts for the first time with a resting station at the nautiloid. This is especially so that players who have full HP will understand what the resting station does.
0:0 - Curious. I feel good - rejuvenated. 1:0 - Curious. I feel like a new man. 2:0 - Ooh. That felt good. 3:0 - I feel... refreshed. 4:0 - What is this thing? I feel... better? How? 5:0 - Oh - I feel refreshed. 6:0 - Odd. I feel... better. uid: 0c10eea4-4439-446f-a852-20625bf1abf3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_OriginPod_PlayerEmpty.lsj Synopsis: Started when clicking on a pod that belongs to the avatar clicking on it.
0:0 - It doesn't look any better from the outside. 1:0 - Cosy, it is not. 2:0 - No thanks. 3:0 - Damnable pod. I'll see that my captors suffer. 4:0 - I am free. Never to be captured again. 5:0 - Damn thing. A coffin would be more inviting. 6:0 - Rather not see the insides of one of these things again. 7:0 - Might still be stuck inside if we hadn't been attacked. uid: 959e10ff-2700-410d-ba1b-e37da2d57ec9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): false - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription - 0 Set flag(s) to (Local): true - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription === END NODE ===
0:0 - Damnable cage. 1:0 - Damn thing. Glad to see the back of it. 2:0 - There were people in here. Hope everyone's all right. 3:0 - Abomination. 4:0 - That's the last time I want to see the inside of one of those. 5:0 - I'm not getting back in there. 6:0 - Ghaik prison. 7:0 - Not getting back in that thing. uid: f3b816a7-b61a-dc5b-836b-eb76461095c3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_OriginPod_Empty.lsj Synopsis: One of the first ADs in the game. Player has crashlanded on the mind flayer ship and investigates other pods around them. These are empty - no one is inside. These lines will only appear when clicking on the pods of your fellow avatars (i.e. other people in multiplayer)
0:0 - Empty. Good. 1:0 - Another survivor. 2:0 - I might not be the only non-mind-flayer on this thing. 3:0 - Time is short. No need to tarry. 4:0 - Someone else made it, then. 5:0 - Made it out. Better get a move on. 6:0 - Might be other survivors. uid: 27be6b09-1dc8-3025-ac85-755029e4f032 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription - 0 Set flag(s) to (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription === END NODE ===
0:0 - We had a lucky escape, it seems. 1:0 - Looks like I'm not the only live cargo on the loose. 2:0 - Someone was inside here not long ago. 3:0 - Chk. 4:0 - Empty. 5:0 - Glad to be out. Now let's get a move on. 6:0 - Someone else got out. uid: 30759e02-4602-eddd-5c3d-fba9125b7df9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription === END NODE ===
0:0 - Damnable things. 1:0 - Yet another escapee. 2:0 - So many empty pods... 3:0 - Empty - one of ours. 4:0 - Another escapee. 5:0 - Hope I'm never stuck in one of those again. 6:0 - Made it out. uid: 6dddca90-64ba-5660-60eb-7d32fa58df6b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription - 0 Set flag(s) to (Local): false - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription false - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription false - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription === END NODE ===
0:0 - Someone else escaped, too. 1:0 - Another empty pod. 2:0 - Wonder who was trapped in here. And where they went. 3:0 - Ghaik pod. Accursed thing. 4:0 - Someone else got out from this. 5:0 - Glad I escaped. 6:0 - Wonder who was inside... uid: fb10c426-d193-7c95-368a-3256960897d4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription - 0 Set flag(s) to (Local): true - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_NautiloidTank.lsj Synopsis: Clicking on one of the mind flayer tanks. There are several around so we're providing plenty of variation on a theme.
0:0 - Another container, same as the others. 1:0 - Tanks, but no tanks. 2:0 - What's with all the tanks? 3:0 - Kaincha - another one. 4:0 - Another. 5:0 - How many of these are there? 6:0 - More where this came from. uid: 5e85ad24-7c5e-4247-9ff4-9129269d47e4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription - 0 Set flag(s) to (Local): false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription === END NODE ===
0:0 - Another of those tanks. 1:0 - Another tank - not for brewing, I presume. 2:0 - Huh. 3:0 - Chk - another tank. 4:0 - Another one. Whatever it is. 5:0 - Another one of... those. 6:0 - Odd. uid: 85762fbc-796f-dcaf-d96a-216f5ef1174a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription - 0 Set flag(s) to (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription === END NODE ===
0:0 - Strange thing. I wonder what it's for. 1:0 - And what might this be? 2:0 - What's this thing? 3:0 - Curious tank. A gestation chamber, perhaps. 4:0 - What is this...? 5:0 - Well isn't that something? 6:0 - Some kind of tank? uid: ada0b7ef-f1e6-a974-08f8-5a83641129a3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription === END NODE ===
0:0 - Such curiously grotesque things. 1:0 - Another one. How unenlightening. 2:0 - Yet one more. 3:0 - And another. 4:0 - What are all of these for? 5:0 - What's this thing do, anyway? 6:0 - More of the same. uid: bd284ed9-ad6b-dd13-7005-519b8322a869 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription - 0 Set flag(s) to (Local): true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_GenericNautiloidItem.lsj Synopsis: Player touches a generic weird mind flayer item in the nautiloid
0:0 - How bizarre. 0:1 - Curiously grotesque. 0:2 - What are you? 1:0 - Well that's... something. 2:0 - Funny thing. 2:1 - Hm. 2:2 - Interesting. 3:0 - Kaincha. What is this? 3:1 - How peculiar. 3:2 - Strange. 4:0 - Bizarre. 4:1 - Could be anything for all I know. 4:2 - You wouldn't see the likes of this on Toril... 4:3 - Probably shouldn't even touch... whatever that is. 5:0 - Wonder what this is for. 5:1 - Huh. Weird. 5:2 - What in the... 6:0 - Odd. 6:1 - Hm... 6:2 - Curious. uid: 80f2e298-14ee-45df-8416-d18a3c509976 Node context: for lae'zel : kaincha = CANE-cha, 'disgusting' - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_BlockedElevatorLever.lsj Synopsis: Player tries to use any elevator levers when it's moving or it is already in the lever's position.
0:0 - Well. That didn't do anything. 1:0 - No use. 2:0 - Doesn't work. 3:0 - Bah - already pulled. 4:0 - Nothing. 5:0 - It won't budge. 6:0 - Doesn't do anything. uid: 0c0bd47f-30a9-46eb-ba9e-b4dad13ced91 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_Aquarium.lsj Synopsis: Player clicks on an 'aquarium' that has floating brains inside.
0:0 - Are they - yes. Brains. 1:0 - Are those... brains? 2:0 - Huh. Brains. 3:0 - Brains, for these vile ghaik to feast on. 4:0 - Brains...? Not the strangest thing I've seen today, unfortunately. 5:0 - Ugh - brains. 6:0 - Brains? uid: b176cdd0-0c59-4c3f-85ea-b58b4707ab78 Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - TUT_Lab_HasMet_Aquarium - - 0 Set flag(s) to (Dialog): true - TUT_Lab_HasMet_Aquarium - === END NODE ===
0:0 - They're almost cute. Almost... 1:0 - I've heard mindflayers feast on the brains of their victims. Apparently they like them pickled too. 2:0 - Tasty brains, if you're a mind flayer. 3:0 - Yet more brains. A veritable banquet for an illithid. 4:0 - Ugh. More of these things. 5:0 - More brains. Illithid nourishment, if the stories are true. 6:0 - Nothing but brains. Food for mind flayers, I suppose. uid: b7930232-1128-4888-efcc-5e8d54b8a3c5 Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - TUT_Lab_HasMet_Aquarium - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_MindflayerTransformation.lsj Synopsis: The player sees a lever transform someone into a mind flayer. This is unusual and shouldn't happen. Gith guide will be shocked by what they see.
0:0 - *As you place your hand on the pod, you hear something: A presence connected to the pod, commanding the person inside to... change.* uid: 07b5e28d-daa4-e67a-4d3a-0a8b9acf8ae2 Cinematic: Tadpole connection VFXs > null
null uid: 1f830f96-e0f8-e1e1-8108-e6e53967b23f Cinematic: ~Player pulls a tentacle lever
~Pod prisoner starts to panic banging on the glass as the mechanism works
~The prisoner barfs up tentacles and becomes a mind flayer and becomes lethargic > null
null uid: 30b7666d-a280-b24d-2ae6-5b5d791c074d - 0 Check flag(s) (Local): false - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Kaincha! Changed at the pull of a lever? How? If we are not purified, this may be our fate.
null uid: 329b2d43-2539-597e-9978-9f960ff61efd - 0 Set flag(s) to (Global): true - TUT_Misc_State_TransformationOccured - - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription === END NODE ===
null uid: 3b0ecd5d-f983-805e-ba1d-8b908140d458 - 0 Check flag(s) (Local): true - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription - 0 Set flag(s) to (Global): true - TUT_Misc_State_TransformationOccured - - 1 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide === END NODE ===
0:0 - Kaincha! Changed at the pull of a lever? How? If we are not purified, this may be our fate. uid: 778e3d37-0d0c-aa67-8dfc-4d69be1e1160 Cinematic: > null
0:0 - Infected by a ghaik tadpole, but changed at the pull of a lever? This cannot be. If we do not find our cure, this might well be our fate. uid: 8256331e-6279-01bb-de9b-8910e2b6fd6f Cinematic: - 0 Set flag(s) to (Local): true - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription > null > null
null uid: b3211dbd-59ec-7084-19b2-844ceb5719d8 - 0 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: c35466e8-3018-3af3-f482-501ed4e1d4c9 Cinematic: - 0 Set flag(s) to (Global): true - TUT_LowerDeck_Knows_AboutTransformation - - 1 Set flag(s) to (Object): true - TUT_Misc_State_SeenTransformation - > null
0:0 - Leave. uid: da464c36-f349-502f-dfe9-b2c63d314c01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_LaezelMindflayerHostile.lsj Synopsis: Triggered when the upper deck intellect devourer or the transformation room intellect devourer are attacked and go hostile. Also works with the upper deck dialogue hostility.
0:0 - Kaincha! Keep your wits about you. They won't fall easily. uid: 7a88d596-2f5f-4140-b625-9cdd6f70481b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_LaezelBacktrack.lsj Synopsis: Lae'zel urges the player not to backtrack. She wants them to go forward to the helm, not mess around. Can be played throughout the tutorial.
0:0 - There is no time to tarry. uid: 1c92dc34-457a-4f35-8fc8-77138823c336 Node context: urgent - 0 Check flag(s) (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription - 0 Set flag(s) to (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription === END NODE ===
0:0 - Do you wish to die? We cannot linger here. uid: 54611a4a-b2e7-4dad-abd6-b0f1cf68aaa5 Node context: exasperated - 0 Check flag(s) (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription - 0 Set flag(s) to (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription === END NODE ===
0:0 - To the helm - we must not delay. uid: 6b099d5a-ce19-4d12-b8bc-36eecb35e577 - 0 Set flag(s) to (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription === END NODE ===
0:0 - We must go to the helm - now. uid: dd17e40d-c8f3-4164-b78a-1d88cc43e21c Node context: urgent - 0 Check flag(s) (Local): true - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription - 0 Set flag(s) to (Local): false - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription false - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription false - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_AltGuide_MindflayerHostile.lsj Synopsis: Alt guide warns Lae'zel player not to attack.
0:0 - No - you mustn't attack! uid: d91478c3-7295-4a43-9186-49ef2f201cd7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_AltGuide_Backtrack.lsj Synopsis: ADs from alt guide in tutprial
0:0 - There's no time to waste. We must get to the helm. uid: 2e788bd5-9ab6-4cdb-8de0-2b7de6cd7b9b - 0 Check flag(s) (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription - 0 Set flag(s) to (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription === END NODE ===
0:0 - The helm awaits. Forward, Lae'zel. uid: 67f97f11-ba11-44cf-b45b-a23707b8ecb6 - 0 Check flag(s) (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription - 0 Set flag(s) to (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription === END NODE ===
0:0 - To the helm. Come! uid: 75a32905-209f-479e-acb1-9a4c77b5cf34 - 0 Set flag(s) to (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription === END NODE ===
0:0 - Make haste to the helm. uid: 8439af62-be88-411e-868f-1c5acdfc487b - 0 Check flag(s) (Local): true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription - 0 Set flag(s) to (Local): false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_PAD_AfterFight.lsj Synopsis: Comment on how they should get to the helm. Triggered after the imp fight on the lower deck and if the gith guide is not there.
0:0 - Vile beasts. Now to get out of here. 1:0 - That's them seen to. Onwards. 2:0 - Gods, I enjoy killing imps. Now - I'm going home. 3:0 - Dead, finally. Now to reach the helm. 4:0 - That's that. Got to keep moving. 5:0 - Done. Time to move. 6:0 - What's next? uid: 31a03267-bc0c-43a5-a22e-ff41ac7377bd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_LaezelStairs.lsj Synopsis: Lae'zel tells you to pretend you are enthralled as you reach the staircase.
0:0 - Leave. uid: 1133ee2f-5c78-2d77-8337-b1316a7efa50 === END NODE ===
0:0 - I would expect so. It is the one path to our purification. uid: 2e134566-cf09-e49d-1bd9-1e31f5d1189a === END NODE ===
0:0 - Listen closely: There will be ghaik ahead. If they speak, do as they say. We must not reveal our minds are our own. 1:0 - Listen closely istik: There will be ghaik - mind flayers - ahead. If they speak, do as they say. We must not reveal our minds are our own. uid: 74da8602-4efe-4abc-a836-ffad2ab20d9d - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > As you wish: I will follow their commands. > I take orders from no one. Not mind flayers, and not you. > Leave.
0:0 - Is your ego so thin you would submit to slaughter by ghaik hands? Such is your fate if you refuse them. uid: af8b5f0a-cfa0-d655-470d-6e89b01d01c2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AltGuide_Stairs.lsj Synopsis: cautions the player to blend in with the chaos on the upper deck to not get in trouble.
0:0 - Chaos beyond. We must feign that we are thralls like the others. uid: 37a9b9ef-1352-4a21-85b4-69e190be624a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AltGuide_AfterImpFight.lsj Synopsis: Gith Guide encourages player to get to the helm. Has a mindmeld with the player but brushes it aside.
0:0 - You ready your weapon, I will ready my spells. uid: 0d3af117-1fe3-b369-bf74-8dc376f6d87e - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > May the wounds you inflict match those of my blade!
0:0 - Losiir. I see you've earned your robes. uid: 121eb8af-9c7c-cf46-4950-0a677f2d0370 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - May the wounds you inflict match those of my blade! uid: 12d4c3e1-74ed-dd3f-132c-d1bc8daa0fa9 > null
0:0 - With your sword and my patron's fey magic, we will prevail. 1:0 - My patron knows of these creatures - we shall slay them with ease. 2:0 - We shall cast them into the void. uid: 13af22cb-273c-11e5-b850-e7ca71a3ad99 - 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Htak'a!
0:0 - Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed. uid: 1b9b0459-692b-4fdd-0063-64cd2092fb90 Node context: tsk-VAH! (Shit!) - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > But first, we must get to the helm.
0:0 - Very well - if you are fit to lead, our victory will be the proof! uid: 5dbf7ac3-c7f9-8b9f-ccf3-c1942bb8c7cf > null
0:0 - In Queen Vlaakith's name! 1:0 - For the light! 2:0 - I will make a most decadent sacrifice of these creatures. 3:0 - They stand in the way of the divine's will - they must be slain. uid: 6a28e759-caa0-ecfc-da78-5116fca72e1c - 0:0 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > Htak'a!
0:0 - Then unleash it upon these infernal minions! uid: 6bc6d3e0-31ba-1454-cffa-8c3f8298d451 > null
0:0 - Close your eyes. Breathe deep. Prepare to fight. uid: 74f9235f-1721-5c05-7157-9f8f155d12fd - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Good. Now go, and make every strike count!
0:0 - I need no weapon. My veins flow with arcane power. uid: 8024117e-5bd2-7ffb-b24e-237b2d12a90d - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > Then unleash it upon these infernal minions!
0:0 - Imps? Where are we? uid: 813f75a4-3f73-a2fe-3918-90b88e7226f7 - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Object): true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were > We're in Avernus. First of the Nine Hells.
0:0 - The hunt begins... You lead, I'll cover you. uid: 836db515-3785-0742-e136-2396873b093a - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > Mark your prey, and we will split them open!
0:0 - Prepare your instrument. uid: 83b8c4c9-ab8a-2ac7-ad75-c83caa6fd76f - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Make them tremble with your music's fury!
0:0 - Another survivor. We may yet see an end to this torment. uid: 84805739-8a2a-b462-a2b5-76173ae89a21 > null
0:0 - After you. uid: 86bee012-3300-11e1-e7a5-2d046330e2eb > null
0:0 - I know this place. We are in Avernus, first of the Nine Hells. uid: 90791e79-6e51-6084-3959-3334cae62d70 - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Object): true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were > Then you'll understand why we must leave at once.
null uid: 991ce54d-bcf8-9b2e-1a96-3a65ba49c2bf Cinematic: Players move into position for combat. Gith guide and player in parallel. === END NODE ===
0:0 - Make them tremble with your music's fury! uid: a5c38136-a2be-9949-cb6e-20971c663acf > null
0:0 - But first, we must get to the helm. uid: a63d7ad5-1baa-a915-cf33-bc1bf3d7e6e0 Node context: GAYK, slightly guttural (mind flayer) - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_LaezelBecomesFollower - true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr > null
0:0 - Ready your weapon. uid: a78c4406-a537-5895-7e3a-09c168430c09 > null
0:0 - Let us see what a soldier of Crèche K'liir can do. 1:0 - Steel yourself and follow me. uid: a8621a41-0f51-008e-003e-adbd058998ec - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_LaezelBecomesFollower - > null
0:0 - Nature's might is always ready. uid: a8c3f97f-f906-d3e3-cbce-bdebfd36a623 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - I'll pick them off from the shadows. They won't even know I was there. uid: af942ac1-730c-4069-2909-c514d745f59a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Mark your prey, and we will split them open!
0:0 - Lae'zel - you still live! May the Queen's favour be yours. uid: afdc87d0-ce69-8ae2-5ad0-edf46de63450 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - ROAR! uid: b104e684-db19-2bad-6c7f-21e9a44a003a - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Htak'a!
null uid: b165eb84-63ce-a26d-631b-fa2f88cd31ba Cinematic: Player moves into position for combat. Player in the lead. === END NODE ===
0:0 - Good. Now go, and make every strike count! uid: b4cbea14-96c9-c2d8-7c70-ee320e2e9eca > null
0:0 - On my oath - let us slay these foul creatures. uid: b4f9a350-5395-7470-43a1-2f59d2f00922 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Htak'a!
null uid: b52ec207-b80d-4a5c-2822-3a95c1fb91e8 Animation: [AL] REUSE: The Still_Peace + lookAt for his head turn. the same node/reaction is needed in the TUT_LowerDeck_AfterImpFight. If the lookAt doesn't workwell, a custom can be made from that same Still_Peace asset. Cinematic: Imps scavenging around corpses look up. > We are spotted! Prepare yourself.
null uid: d0c993ca-f73b-e6d0-44dc-613d8d1fd0ce - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Losiir. I see you've earned your robes.
0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.* 1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.* uid: f78fb56c-afee-60a2-b094-664fd9adced6 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) > By Vlaakith's touch, what is this?
0:0 - My weapon is always ready. uid: f854b612-34b1-d89d-715f-2270dcce5e33 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Htak'a!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AfterImpFight.lsj Synopsis: Companion Lae'zel or (alt gith if Laezel is avatar) will approach the player after spotting the player as she spies on some imps. During the dialogue she has a mindmeld with the player but brushes it aside.
0:0 - We will address the matter of a cure for this infection once we reach the Material Plane. uid: 0109cd4b-5d0e-2a9d-37b8-86adb285a2ee Cinematic: - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription > null
0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.* 1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.* uid: 0774b970-edb1-cd2a-e9ee-4248d61ebe4e - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) > By Vlaakith's touch, what is this?
0:0 - Who are you? uid: 1eb7fd97-48fa-8b46-bde1-712096847094 - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription > Who am I? Your only chance of survival.
0:0 - We can do nothing until we escape - that must be our priority. uid: 234cbfed-84f5-26f0-be7a-de194891b761 Cinematic: - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_LaezelBecomesFollower - > null
0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith's eyes.* 1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange woman's eyes.* uid: 2e628a55-3d1c-ba12-541e-12a3d55107c3 Cinematic: Mindmeld animation-- player clutches their head - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) > My head. What is this... ngh.
0:0 - We need to figure out where we are. uid: 30332a91-4b50-6c96-0674-625891ca3eb8 > null
0:0 - Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed. uid: 348a1513-692c-d56b-a8df-8eac338f1d65 Node context: tsk-VAH! (Shit!) - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > But first, we must get to the helm.
0:0 - My head. What is this... ngh. uid: 3e5df1b7-bcf4-cac6-1bd9-04862ad85fe5 Animation: [Laezel] Start this dialogue in the Mindmeld lvl1 position. Cinematic: Lae'zel clutches her head Node context: Lae'zel is experiencing her first mindmeld. She is well-versed in illithid matters and realizes htis mindmeld is due to the parasites in your heads. > Tsk'va. You are no thrall - Vlaakith blesses me this day! Together we might survive.
0:0 - Have you forgotten yourself? Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted. 1:0 - We carry mind flayer parasites. Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted. uid: 487ff6c9-26eb-f488-3f50-ca74dd7104c9 Cinematic: - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Within days, we will be ghaik. Mind flayers.
0:0 - Within days, we will be ghaik. Mind flayers. uid: 50faa221-d562-0949-336a-d7f9aed97367 Cinematic:
0:0 - I know this place. We are in Avernus, first of the Nine Hells. uid: 560be1de-3722-a14c-3bde-1eddbc7b752f - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Object): true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were > Then you'll understand why we must leave at once.
0:0 - But first, we must get to the helm. uid: 65882365-823d-0699-0217-71df74f2cc0b Node context: GAYK, slightly guttural (mind flayer) - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_LaezelBecomesFollower - true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr > null
0:0 - As for that thing - it will remain tame as long as it believes we are thralls. It may be of use in the fight to come. uid: 9709f163-89a8-32cc-712e-4560945d2dd1 Animation: [DG]: REUSE: INTDEV_Rig_DFLT_CINE_Idle_01 Cinematic: Shot of the intellect devourer follower - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription > null
0:0 - Let us see what a soldier of Crèche K'liir can do. 1:0 - Steel yourself and follow me. uid: a7157a81-c546-df61-8ae0-57cfa650f13e - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - TUT_LowerDeck_Event_LaezelBecomesFollower - > null
null uid: abc22346-de52-1e52-4020-d55b7def284c Animation: [DG]: REUSE: Draw weapon construction anims. Cinematic: Players move into position for combat. Lae'zel and player in parallel. === END NODE ===
null uid: bfdc2edb-e3e6-d34b-9376-d51c5f9107ff - 0 Set flag(s) to (Global): true - TUT_Misc_Event_CheckCompanionCanJoin - > null
null uid: c855990f-0bb7-021e-1e02-0181a7b0ebad Animation: [DG]: REUSE: IMP_Rig_CINE_1HS_IDLE_Still_Peace_01, use Look-At to animate imps turning towards player. Otherwise create turning animation. Cinematic: Imps scavenging around corpses look up. - 0 Set flag(s) to (Global): true - TUT_LowerDeck_Event_SetGuideVisible - Will set on stage guide in tutorial, either once the timeline has fully started or after guide cinematic is done, whichever comes first > Htak'a!
0:0 - Where are we? uid: c88a1f20-3bd2-5916-d2e9-6d58446e5daf - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Object): true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were > We're in Avernus. First of the Nine Hells.
null uid: ce20909d-1a5c-a829-29e4-4f900d640e58 - 0 Set flag(s) to (Object): true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start > null
0:0 - We are turning into mind flayers? There must be something we can do! uid: e214712e-fa68-6852-25d9-77da7d064e4e - 0 Check flag(s) (Local): true - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransform - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransformdescription > We can do nothing until we escape - that must be our priority.
0:0 - Abomination. This is your end. uid: eb77387f-9b5d-c1e8-931d-faaea1f3e0bc Animation: [DG]: REUSE: Landing animation HUM_F_Rig_DFLT_CINE_JumpflightRecover to merge into VO anim. Cinematic: Lae'zel leaps down from an awning overhead, appearing in front of the playe with dagger in hand. It is an ambush. - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - First, we exterminate the imps. Then we find the helm and take control of the ship. uid: f1414025-0ce4-e4eb-4661-dc8d6a1c3ef9 Cinematic: - 0 Set flag(s) to (Global): true - TUT_Misc_Event_CheckCompanionCanJoin - true - TUT_LowerDeck_Event_SetGuideVisible - Will set on stage guide in tutorial, either once the timeline has fully started or after guide cinematic is done, whichever comes first - 1 Set flag(s) to (Object): true - TUT_Misc_Quest_LearnedHelm_Laezel - Set when learning about the helm from Lae'zel > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_LaezelAfterFight.lsj Synopsis: Lae'zel tells player in the tutorial you should head to the helm.
0:0 - You prove surprisingly adequate in battle. uid: 2082d277-0bf8-463f-84c6-911de2a68d7d > Now - to the helm.
null uid: 2744aaf0-61ed-0a9b-dbd6-e4b326d81212 - 0 Check flag(s) (Global): true - TUT_LowerDeck_Event_PlayerCharacterIsDefeated - Set if any players other than Laezel are defeated in the first combat > Now - to the helm.
0:0 - Now - to the helm. uid: 8be7bc3e-5556-4d1b-7a2e-0df81859c840 === END NODE ===
0:0 - They're dead, Vlaakith be praised. uid: a0372fa7-e8e2-205b-d77f-0c4a56d5584f - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Now - to the helm.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_AltGuide_AfterFight.lsj Synopsis: After a big fight, urging player to keep moving.
0:0 - Good. Continue to the helm. uid: 4a067223-b5fe-4f3a-b93b-2250fe66082c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_TrappedDevourer.lsj Synopsis: Players find a humanoid strapped to an operation chamber, his skull opened to reveal his brain. When starting a dialogue with the humanoid, they will hear a strange voice in their mind. Through investigation they can learn this to be an intellect devourer trapped in the man's skull. The player can assist in liberating the intellect devourer and gain it as a follower for the duration of the tutorial or kill it.
0:0 - You are. uid: 005e0e21-a85e-43c6-dbd0-e770a63c4809
0:0 - *You realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.* uid: 013875f3-7fc7-fb5d-0b94-c3715966363e - 0 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
null uid: 0c00140a-e951-1ddf-9a78-475109a315ad - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription - 1 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > null
0:0 - Hngah... uid: 0f8e84da-a3aa-42c9-537c-25f84dad80fe Node context: Death gasp of a man whose brain has just become an intellect devourer and run away. - 0 Check flag(s) (Global): true - TUT_Lab_State_FreedBrain - Chosen to free the brain. === END NODE ===
0:0 - Who am I talking to - a man or a brain? uid: 134aa174-beea-97d2-75b1-3ca88b890e0b - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): false - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription > A newborn. Born new from this husk.
0:0 - What should I call you? uid: 14b2a43e-3371-b8ab-e36f-67e4813df0ab > Us. We are us.
0:0 - Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm. uid: 1c855e3a-a69d-cf2e-5b4d-81b43544f5e2
0:0 - Attempt a cerebral extraction, staying mindful of the swelling. uid: 23124409-b6d2-91e5-6ab6-bf4b8084d86c = Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = Advantage: 1 - 0 Check flag(s) (Global): true - TUT_Lab_Knows_BrainSwollen - Learned the intellect devourer's brain is swollen. true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. - 1 Check flag(s) (Object): false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. - 0 Set flag(s) to (Object): true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. > null (roll sucessful) > null (roll failure)
0:0 - *The creature pauses, listening. Something behind your eye seizes in recognition.* uid: 2d35a988-b708-ea9b-1062-32b066279887 Cinematic: Shot focused on the brain, which should be tensed. Player might wince. > We must go to the helm. At the helm we are needed.
null uid: 310c7f74-19af-e283-319f-963f76e28a97 - 0 Check flag(s) (Local): false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription - 0 Set flag(s) to (Local): true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription > Do nothing for me. Do everything for us.
- Roll failure - null uid: 3907786f-2220-48ba-b722-2d3c3918d331 > null
null uid: 391ccafa-f059-8ee0-91ac-15a19c970c43 Cinematic: ~The player hits the side of the skull trying break a piece of bone loose to free the brain. - 0 Set flag(s) to (Global): true - TUT_Lab_State_FreedBrain - Chosen to free the brain. > null
null uid: 3b3e5b64-f0a0-646b-bec1-c1fe964a58da - 0 Check flag(s) (Local): false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription - 0 Set flag(s) to (Local): true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription > You are.
null uid: 3daff02f-ef14-1850-2093-16ddf865ae10 - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Set flag(s) to (Object): true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription - 1 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > null
0:0 - *Your fingers twitch with the desire to rip its tender, moist meat to shreds.* uid: 583148f6-f00c-1dad-7a93-afa6b6488eab - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
null uid: 59360822-fa8d-f020-a3c4-33fee49b6a32 - 0 Check flag(s) (Object): false - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription - 1 Check flag(s) (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain - 0 Set flag(s) to (Object): true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 59924a51-069c-3def-91da-6443567e5191 > null
0:0 - I think you're past the point of saving. Tell me what to do. 1:0 - What do you want from me, exactly? uid: 64331894-ff9a-f05d-02a6-b651fe73d07d - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. > Remove us from this body - from this case free us. Please!
0:0 - Destroy the brain. uid: 64837c3f-fb98-c1db-cf95-eef6194f867c - 0 Check flag(s) (Object): true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription - 1 Check flag(s) (Tag): false - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain. > *Screech!*
0:0 - *You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.* uid: 6b1f9f8c-0380-0183-338e-79207095f922 - 0 Set flag(s) to (Global): true - TUT_Lab_Knows_BrainSwollen - Learned the intellect devourer's brain is swollen. > null > null
0:0 - I'll go - but not with you. uid: 7183c97d-1f31-cf28-58b0-d495b314883c > You are us. Friend.
0:0 - *Apart from this strange context, you notice nothing unusual about the brain.* uid: 73107165-3c10-57f3-9539-c8226c678dbe
0:0 - You sound afraid. Why? uid: 73fb9f32-d188-3a28-4423-0eec1632d961 - 0 Check flag(s) (Global): false - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. > The enemy. So many enemies.
0:0 - *The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.* uid: 7943d235-d59f-76d9-388d-45d9cb638494 Cinematic: ~The player gingerly pries the brain from the skull - 0 Set flag(s) to (Global): true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain. > null
0:0 - A pet of ghaik scum. Destroy the intellect devourer while it's vulnerable. 1:0 - Kill the mind flayer slave before the corruption spreads. uid: 7b51102d-f064-974e-82d1-1759f2705295 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Set flag(s) to (Global): true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain. - 1 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > null
0:0 - Remove us from this body - from this case free us. Please! uid: 7d5af7e1-4767-28d1-78df-86b9a2f9050e - 0 Set flag(s) to (Global): true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
0:0 - *SCREECH!* uid: 7e4cda5f-f405-d5b0-5fc7-bf24dfa99dd0 Cinematic: ~[Reuse: SN: SCENE_TUT_Lab_TrappedDevourer_Drop_Brain_Player] Combat next. Node context: Psionic screech - 0 Set flag(s) to (Global): true - TUT_Lab_Event_UsStartsFleeing - - 1 Set flag(s) to (Object): true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end === END NODE ===
0:0 - *The brain tenses, as though querying an unseen advisor.* uid: 81ac264c-e1b2-e627-2ec2-516758b5431b - 0 Check flag(s) (Local): false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription - 0 Set flag(s) to (Local): true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription > Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm.
0:0 - Yes! You've come to save us from this place, from this place you'll free us! uid: 82e5b0d6-e960-8b43-838c-58fd45f2936f Cinematic: A man is strapped to a chair, his skull cracked open, brain exposed to the elements. A voice fills the players' head - it is disjointed, genderless, neither whispered nor shouted. - 0 Check flag(s) (Object): false - TUT_Lab_Hasmet_Devourer - Met the intellect devourer. - 0 Set flag(s) to (Object): true - TUT_Lab_Hasmet_Devourer - Met the intellect devourer. > null
0:0 - You are no friend of mine, creature. 1:0 - I'm not like you. uid: 8bcda836-ff82-b375-a34c-91da8985e59b - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - *The creature seems unaware of your interference. It relaxes in your hands.* uid: a129ed86-eea2-d774-87cd-8e75b787b8d6 Cinematic: Player continues lifting hte brain from the skull and sets the intellect devourer on the ground. - 0 Set flag(s) to (Global): true - TUT_Lab_State_LobotomizedBrain - Succesfully lobotomized the brain. > null
0:0 - *With a start, you realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.* uid: b5bed645-f6a6-0649-6a7e-dd11a3a6c1cf - 0 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > null
0:0 - *You realise you are talking to a brain rather than a person - but you know no creature like this.* uid: b8c36ee9-ff3e-6dbf-5237-619f9021843f > null
- Roll sucessful - null uid: ba4323d8-fcb1-9403-da05-34d7140ff01e > null
0:0 - *Screech!* uid: dfda903d-54aa-9a51-855c-4711ff984fc1 Cinematic: ~The player jams their fingers into the grey matter and minces the strange creature in it's cranial crib === END NODE ===
0:0 - Break the skull. uid: e572b57a-9900-2758-c199-dd0f7ee5a255 = Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Global): true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. - 1 Check flag(s) (Object): false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. - 0 Set flag(s) to (Object): true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. > null (roll sucessful) > null (roll failure)
0:0 - Imagine a brain full of holes. A brain like your own. uid: e5d3d445-7d5c-b06d-f537-5d4b3cf3aee3 = Roll RawAbility (Dexterity) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = Advantage: 1 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
null uid: e70fb590-a60f-3d34-b790-9640573d662c - 0 Set flag(s) to (Global): true - TUT_Lab_DevourerIsFollower - - 1 Set flag(s) to (Object): true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > We are free. Our freedom is ours. Friend.
0:0 - Inspect the exposed brain. uid: eae576ac-9679-84a3-9a0f-6250d4442f3b = Roll SkillCheck Investigation (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Global): true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. - 1 Check flag(s) (Object): false - TUT_Lab_State_TriedBrainMedicineKnowledge - Trapped brain knowledge check. false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. - 0 Set flag(s) to (Object): true - TUT_Lab_State_TriedBrainMedicineKnowledge - Trapped brain knowledge check. > null (roll sucessful) > null (roll failure)
0:0 - Gently prise the brain from the skull. uid: ebcf0cbb-58dc-bb46-c037-ddbea7cc6b58 = Roll RawAbility (Dexterity) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Global): true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer. - 1 Check flag(s) (Object): false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. - 0 Set flag(s) to (Object): true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab. > null (roll sucessful) > null (roll failure)
0:0 - A newborn. Born new from this husk. uid: eec37dd1-d730-6f31-0a1e-378d52e358d1 > null
0:0 - We listen to our friend. Our friend who saved us. uid: f4296466-134c-5d4e-fdbe-80fc3c5ebda1 - 0 Set flag(s) to (Global): false - TUT_Lab_DevourerIsFollower - === END NODE ===
null uid: fb8a29c5-9625-3f9a-045f-96e0bfe06517 Cinematic: ~The player reaches their hands into the victim's head and tries to wrench the brain free, but it won't budge > *The brain won't budge.*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PodGirl.lsj Synopsis: Occurs if the player clicks on the first mind flayer pod with someone inside. They can attempt to free the captive - Shadowheart - but the magical runes guarding the pod prevent this.The player can leave her stuck, or try to find another way to free her. Via a skillcheck or via Shadowheart herself, they may receive a clue to examine the console next to the pod.
null uid: 008d68b9-5376-dc2a-ec5c-1df93055c71a - 0 Set flag(s) to (Object): true - TUT_TransformChamber_Devourer_StartInclusion - > null
null uid: 044ca963-09f5-4c70-94df-37584ef4db73 - 0 Set flag(s) to (Object): true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
0:0 - Good - try using it on that machine next to me. uid: 04b91e3b-30bb-ee0f-6d59-0203d466c774 Cinematic: Player glances over. Detail shot of console Shadowheart is referring to. > Hurry! Please!
0:0 - Wait! Get me out of here, I can help you! uid: 06daa898-7f98-5c54-9ea1-76030707bfa5 Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. > null
null uid: 0d395ef3-3eca-ec49-98f9-0f83335e292b Cinematic: - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > Yes. Come - before it is too late. > null
0:0 - *Warding runes - you feel them drawing energy from the console near to the pod.* uid: 11b1331d-2c6e-e176-4211-c4141a83d6e5 Cinematic: - 0 Set flag(s) to (Object): true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription > null
null uid: 12efb12c-e21b-d1d1-185d-a59b9dd8b3c2 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
null uid: 14e7c675-d2c7-d3af-defd-c47345f798ff - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > Good. Eyes up, and don't look back. > null
0:0 - Safe if she stays. Safe if we go. uid: 1da37514-5a69-4901-fb96-a1bd550c8b77 Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > null
null uid: 1db2c18b-9bff-9417-ca54-3b9f2be0642b - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > Enough. Do we go, or do we die? > null
0:0 - It's pointless. You're stuck. 1:0 - You might as well be trapped in Demonwebs. There's no helping you. 2:0 - The pod's stuck fast. I can't free you. uid: 2c4124f2-af45-bb31-4675-11e090f48e7f - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_TriedToFree - - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_PodGirl_Pointless - TUT_TransformChamber_PodGirl_Pointlessdescription > Wait! That can't be. There has to be another way. Please!
null uid: 2d4bdedd-b7f0-a7c6-8ebb-48c1d7a79bcc === END NODE ===
0:0 - This thing's magically linked to that console - let me see what I can do. uid: 2e66beb1-a942-bb55-6bd3-ea5d20060b93 - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription - 1 Check flag(s) (Object): true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription false - TUT_TransformChamber_State_HasPodKey - - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription > Hurry! Please!
null uid: 3269f480-5def-0d25-2821-8b1ee32126b8 - 0 Set flag(s) to (Object): true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end > Come on, there's got to be a way to open it!
null uid: 379acc27-4aac-bb99-0fed-bebba2ac24f1 - 0 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: 3a388a07-116b-1c01-98cd-ab55ace7faf6 - 0 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: 3f1e8608-0792-daf4-9870-136fa4c03505 - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
0:0 - Leave the one, the one must be left! uid: 4394b693-f4d7-dcec-4023-085e25717f98 Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > null
0:0 - We cannot die for one who is already doomed. Come. uid: 44fb0c79-0248-e0ea-3fe0-d4737a736859 Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > null
0:0 - Don't waste time on istik. We must go. 1:0 - We have no time for stragglers. uid: 4e6d8429-002e-5602-9e37-801c02c4b994 Cinematic: - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_LaezelRushed - > null
0:0 - I'll go look around - there must be some way to get this thing open. uid: 52f4d68c-2250-f598-633f-0fa83a299a03 - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription - 1 Check flag(s) (Object): false - TUT_TransformChamber_State_HasPodKey - - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription > Try that contraption just next to the pod - they did something to it when they sealed me in.
0:0 - Enough. Do we go, or do we die? uid: 53b4db60-65f9-6a62-5882-d6e48cbac2da Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > null
0:0 - There's magic at work here. Determine what kind. uid: 546802d2-40fb-dbd5-ac10-c04923d59748 = Roll SkillCheck Arcana (Intelligence) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = | Roll target speaker: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Object): false - TUT_TransformChamber_PodGirl_TriedToInspect - - 0 Set flag(s) to (Object): true - TUT_TransformChamber_PodGirl_TriedToInspect - > null (roll sucessful) > null (roll failure)
null uid: 5639b0a8-6da5-e740-60ea-8631700be72e - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > This ship is crashing. Do you intend to die for a stranger? > null
null uid: 57967141-0a99-d27e-5732-b0bcbf718bc5 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_TriedToFree - - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_RuneShock - TUT_TransformChamber_State_RuneShockdescription > You can't force it that way. Try something else, go look around - anything. Please!
null uid: 5a7564e5-da82-57c0-7a9d-d740ee79b9b1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
null uid: 5f1aec88-2815-c0cb-670c-dc959eef7cb6 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > No time. There is no time. > null
- Roll sucessful - null uid: 5f5e56d6-b484-816e-e3c9-17cfd85edd0c > null
0:0 - No! Wait! uid: 61ce0856-52da-f47c-4db8-5243c644c097 Cinematic: ~Player turns and leaves [reuse] === END NODE ===
0:0 - It cannot be helped. Come. uid: 64915224-04af-c91d-f4c8-da04f3fee5cb Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_LaezelRushed - > null
null uid: 66784912-b665-5690-d547-7e833e5ad1d7 Cinematic: The barbarian player grips the pod lid and grimaces as they're shocked again. They heave and yank the lid up. Sparks fly. The player stands back as shadowheart falls forward out of the pod. - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_DisableWard - true - TUT_TransformChamber_PodGirl_Event_BarbarianStrengthSuccess - Sets when a barbarian succeeds to free Shadowheart. true - ORI_Shadowheart_State_WolfDreamPoint_NautiloidSaved - Saved shadowheart on the Nautiloid - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_FreedShadowheart - Set on player who frees Shadowheart === END NODE ===
0:0 - Grip the pod's lid and pull. uid: 684f7d61-4c15-1389-524d-2c5e82461bf9 - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_TriedToFree - - 1 Check flag(s) (Object): false - TUT_TransformChamber_PodGirl_TriedToPull - - 2 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_TriedToFree - - 1 Set flag(s) to (Object): true - TUT_TransformChamber_PodGirl_TriedToPull - > null
0:0 - Come on, there's got to be a way to open it! uid: 6aa90583-bb89-1b29-88be-7dbe134f4db7 Cinematic:
0:0 - Wait! That can't be. There has to be another way. Please! uid: 6ade982d-c1f1-87d7-20a1-50b3eaadd737 Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. > null
null uid: 6b3ec6fb-2664-d2ef-1792-f6a0081fcb9f Cinematic: ~The player pulls on the pod's lid with both hands. It doesn't budge, and sends a shocking zap up their arms. - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_TriedToFree - - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_RuneShock - TUT_TransformChamber_State_RuneShockdescription > null
null uid: 6b40c472-a29b-4af0-7cf2-6ecb26452857 Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > null
null uid: 6d3009a5-f51e-b370-aff9-d9b609573b6a - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > Leave the one, the one must be left! > null
0:0 - There is no time. Come. uid: 7311bf30-9fa6-615c-f244-0678dfeaf79e Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > null
null uid: 79f9d206-16cc-bce7-f164-7827d27fe584 - 0 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
0:0 - You can't force it that way. Try something else, go look around - anything. Please! uid: 7b5fdcb8-3700-0e5c-9db1-57c77394b4b0 Cinematic: Node context: Frantic - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_PodGirl_Event_BarbarianStrengthFailure - Sets when the barbarian fails their attempt to tear open SH's pod.
null uid: 7cadcc94-deaf-4000-3e03-9d6b3f44a69c - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
null uid: 7d4c9b1e-43e5-ce27-bbc1-1ac92fe011e8 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > We must go. To the helm we must go! > null
null uid: 7f40b861-7428-e50d-6655-bc995e65ace1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
null uid: 7f82e651-dd2f-4d73-4d0d-6299ab70eb85 - 0 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
null uid: 85fd6a0c-b90e-65a4-973b-bf4ffbe33cb7 - 0 Set flag(s) to (Object): true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start > null
null uid: 87a8eb93-e2b0-2868-e7ec-a52d60e26a0e - 0 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: 89ce048f-3780-4ab3-ee7a-e3bf1e1289a3 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > It cannot be helped. Come. > null
0:0 - You! Get me out of this damn thing! uid: 8c27cbb5-5037-63d9-c24f-106e924198b0 Cinematic: ~Shadowheart is pounding from the inside of the pod. The pod itself is covered in strange lines of silver, unlike the other pods (this is qualith) Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. She tries to get the player to free her. > null
0:0 - There's no time - I need to get out of here. uid: 8d0d0c81-3140-41c7-d7dc-088ea491bbd0 - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_TriedToFree - true - TUT_TransformChamber_State_LaezelRushed - > Wait! Get me out of here, I can help you!
null uid: 9645cc6b-6830-17e1-7615-8be4b3acd873 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > This is madness. We cannot linger here. > null
0:0 - If you leave me, I'm dead. Please. uid: 978e8c9f-0ebc-7151-5673-cc6977cc0c5f Cinematic: ~Player turns and leaves [reuse] === END NODE ===
0:0 - We must go. To the helm we must go! uid: a43a4d66-04cc-e8c3-e61d-38cc9157b482 Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > null
- Roll failure - null uid: a7c6ce11-7adb-02a7-25b0-4fb7b826042c > null
0:0 - This ship is crashing. Do you intend to die for a stranger? uid: a8cd9e1c-affb-9529-d65e-bd938adbb0aa Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_LaezelRushed - > null
null uid: af64d660-053a-b6d6-3b61-da811bad345b - 0 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
null uid: b3e4e9fe-3d2a-9c0b-5c76-df95b02bec46 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > Safe if she stays. Safe if we go. > null
null uid: b6afff92-f800-494d-a501-293f8d46860e Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > null
null uid: b6d262b0-cf7b-8884-2526-a8c1a404ce38 - 0 Set flag(s) to (Object): true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end === END NODE ===
null uid: bd3bc0a5-cac6-f065-4d3f-f52908290fba - 0 Set flag(s) to (Object): true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start > null
0:0 - Are you satisfied? We need to go. uid: bf19b125-8c34-b00f-60cd-8333140c1f2a Cinematic: Node context: Angry - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_LaezelRushed - > null
null uid: c27fc218-a3dd-ac14-c6fb-c9f1fa401e25 - 0 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
null uid: c33440ef-4f58-bed7-6cf0-67ac9b9e6c0b Cinematic: - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > We cannot die for one who is already doomed. Come. > null
0:0 - No time. There is no time. uid: c4df7ce4-02f7-24be-2cd3-46ee955ad050 Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription > null
null uid: c6387e9c-3fe0-f581-067d-cd2578f06709 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - Yes. Come - before it is too late. uid: cb3a6df8-e821-cfdb-dc04-0f6024cfaffc Cinematic: - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > null
null uid: cbfd9330-5775-4795-e2cc-4616c76ee2f3 - 0 Set flag(s) to (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > There is no time. Come. > null
0:0 - *The construction is too alien. Nothing looks familiar.* uid: d3e457c3-674f-efdb-01ba-ab80b4fc51fc Cinematic: - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_TriedToFree - > null
null uid: dcb4353b-afca-4f9e-0141-3f62002bf04e - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
0:0 - I found some sort of key - it might free you. uid: dd3c56ba-1702-870e-5dcb-fb1c491fecb0 - 0 Check flag(s) (Object): true - TUT_TransformChamber_State_HasPodKey - > Good - try using it on that machine next to me.
0:0 - Look for a latch that might open the lid. uid: de889ae2-bf5a-fcc8-e08a-0ec0bb7afbaf - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_TriedToFree - - 1 Check flag(s) (Object): false - TUT_TransformChamber_PodGirl_TriedToPull - - 0 Set flag(s) to (Object): true - TUT_TransformChamber_PodGirl_TriedToPull - > *The construction is too alien. Nothing looks familiar.*
0:0 - RIP THE POD OPEN. 1:0 - Don't give up. Tear this thing open. uid: e92f59ff-34ae-de42-dc05-7cc86cf8fc55 = Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_TriedToFree - - 1 Check flag(s) (Object): false - TUT_TransformChamber_PodGirl_State_BarbarianStrengthAttempted - Sets when barbarian players attempt a strength check to free SH from her pod true - TUT_TransformChamber_PodGirl_TriedToPull - - 2 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Object): true - TUT_TransformChamber_PodGirl_State_BarbarianStrengthAttempted - Sets when barbarian players attempt a strength check to free SH from her pod > null (roll sucessful) > null (roll failure)
0:0 - I will not die here. I cannot. uid: ec6a39dd-3a7a-622f-c8d4-ee18e3479e51 Cinematic: Node context: Angry, defiant, trying to convince herself. - 0 Check flag(s) (Dialog): true - TUT_TransformChamber_PodGirl_Pointless - TUT_TransformChamber_PodGirl_Pointlessdescription - 1 Check flag(s) (Global): true - TUT_TransformChamber_State_TriedToFree - true - TUT_TransformChamber_HasMet_PodGirl - > null
0:0 - *The magic's configuration is like nothing you know. Nausea climbs further up your throat the longer you try to discern its nature.* uid: ed95289e-9a8a-6873-4619-cfb66b10cbbe Cinematic: > null
0:0 - Keep trying! There's got to be something that'll open this! uid: f25efe8e-5a8d-0bb1-c364-7440147d6725 Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > null
0:0 - Try that contraption just next to the pod - they did something to it when they sealed me in. uid: f91d9c50-93ae-96a0-c38f-0ebb930c8088 Cinematic: Player glances over. Detail shot of console Shadowheart is referring to. > Hurry! Please!
null uid: f96cf330-ce48-6093-ceeb-4f838075eeab - 0 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: fa56f7d7-94f3-8293-fd37-6ffec06f78d2 - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
0:0 - This is madness. We cannot linger here. uid: fa586cf3-c923-e057-7f6b-3ce8aba97b2b Cinematic: Node context: Angry - 0 Check flag(s) (Local): true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription > null
0:0 - Stay calm - I'll find a way to get this open. uid: fbccf3b2-041c-2586-82df-15321ee8aca8 - 0 Check flag(s) (Dialog): true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription > Keep looking!
0:0 - What are you waiting for? Get this blasted tube open! uid: fc511e8b-cf53-229c-83d2-8f50d5a63c90 Cinematic: Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her. - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription > null
null uid: ff8e340f-3677-8603-1274-cb1ad1e07b1f - 0 Check flag(s) (Local): false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_HistoryBook.lsj Synopsis: Player picks up a mind flayer record, which they cannot make out.
0:0 - *Faint images appear in your mind: a brain, a githyanki warrior, and centuries of darkness...* uid: c1540a6d-1036-446e-b6be-9ac645635ea5 === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_GoblinBook.lsj Synopsis: Played on clicking on an indecipherable illithid record.
0:0 - *Images of goblins - their habits and histories - flash into your mind.* uid: 54f651ef-a537-521a-53b9-86f8231ddf6d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_DeadImps.lsj Synopsis: Player comments when seeing dead imps in the lab.
0:0 - Some kind of Hell creature...? Not part of this thing's crew, I take it. 1:0 - Imps on a gh'ath? 2:0 - Imps. No surprise. 3:0 - Little devils. At least they're dead. 4:0 - Devils. Either this ship has an impressive menagerie, or I'm in the Hells... 5:0 - Imps. Nasty little shits. 6:0 - Devilkin. Am I in the Hells? uid: b2426449-91be-486f-b600-a01833dbbb71 Node context: lae'zel's line: gh'ath = ship. gah-ATH - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_BrainJarLoot.lsj Synopsis: Picking up one of the special brain jars, for Slave Mind, Dark Mind and Our Mind respectively.
0:0 - Another jar. Another brain. 1:0 - Yet another brain. I may never look at a pickle jar the same way again... 2:0 - What's a mind for? 3:0 - Another one. 4:0 - Another brain. These creatures are consistent, I'll give them that. 5:0 - Ick - another brain. 6:0 - What are these for? uid: 41793df8-ab09-4074-98e7-3037d739ad03 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription - 0 Set flag(s) to (Local): false - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription false - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription === END NODE ===
0:0 - Are you a pet or a snack? 1:0 - Another brain. These jars are nothing if not consistent. 2:0 - Another. 3:0 - More mind flayer food. 4:0 - Another brain. 5:0 - How many brains do they need? 6:0 - Another brain. uid: 6b220559-2571-4e45-a0f6-7884a4d6fda7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription - 0 Set flag(s) to (Local): true - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription === END NODE ===
0:0 - A brain. How delightful. 1:0 - A brain. Not so miraculous outside of a skull. 2:0 - Pickled brain, anyone? 3:0 - A brain. Nourishment for the ghaik. 4:0 - A brain. No thank you, I have one already. 5:0 - A brain. Whose was it, I wonder? 6:0 - A brain in a jar... uid: a11caf98-4025-499a-866a-5fce276faa19 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_AcidMawComment.lsj Synopsis: Player interacts with a foreign object that seems to have a type of liquid in it.
0:0 - Well, that's disgusting. 1:0 - Likely I should not drink this. 2:0 - No thanks. 3:0 - Revolting. 4:0 - Ugh. What is this...? 5:0 - Yuck. What's this stuff? 6:0 - What is this liquid? uid: c5af8afd-900f-4945-aabd-f79487d09041 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - TUT_Lab_Knows_AcidMaw - Knows about the purpose of the acid maw. === END NODE ===
0:0 - Brine - the same stuff those parasites swam in. 1:0 - Brine - but for tadpoles, not for pickling. 2:0 - Brine. Like the stuff those parasites were swimming in. 3:0 - Revolting. The ghaik grow their parasites in this brine. 4:0 - Brine. Home to those filthy tadpoles until they're put in someone's head. 5:0 - I think it's brine. The stuff those brain worms are grown in. 6:0 - Ghaik parasites thrive in this secretion. Disgusting. 7:0 - Brine. That's what they use for those... those parasites. uid: f35b8b91-f1b7-8803-37d0-57eea837a968 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - TUT_Lab_Knows_AcidMaw - Knows about the purpose of the acid maw. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_DevourerFollower.lsj Synopsis: Default dialogue for the trapped intellect devourer when freed. It is tapped into the hivemind of mindflayers. It believes us to be like it. Depending on whether we crippled it previously, it might believe us ot be its director, or its friend.
0:0 - Friend. We are going to the helm. uid: 0b7d76b6-4ecb-fd8f-1a54-246e9e3723e1 - 0 Check flag(s) (Dialog): true - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer. > null
0:0 - If you insist. Let's go. uid: 0fd25a2e-25d6-bbb1-5765-c1353c5f6526 > null
0:0 - Come on. Follow me. uid: 12078c59-20ef-0bb1-c1c4-ac2dc15dc166 - 0 Check flag(s) (Global): false - TUT_Lab_DevourerIsFollower - - 1 Check flag(s) (Object): true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer. > We are going to the helm! My friend wants us to go to the helm!
0:0 - No - I'm going alone. You stay here. uid: 342d24e1-e835-78d7-0782-c0017d49e07d > We will wait for you.
0:0 - I want you to stay behind. uid: 47171cdd-0345-07c7-6613-eafde39ea8f7 - 0 Check flag(s) (Global): true - TUT_Lab_DevourerIsFollower - - 1 Check flag(s) (Object): true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer. > But we must go together.
0:0 - We are going to the helm! My friend wants us to go to the helm! uid: 7ea1f47e-4f9d-9835-c684-844bafc795cd Node context: With excitement. - 0 Set flag(s) to (Global): true - TUT_Lab_DevourerIsFollower - === END NODE ===
0:0 - In a realm, where we have fled. We have fled to a realm called Avernus. First of the Nine Hells. We are escaping a great evil. uid: 9f94d6ef-9712-45f5-8491-04505245149d
0:0 - To know you. To love you. To give you our gift. uid: af305765-17e5-45ad-8716-e3ce44bd0d7b
0:0 - We will wait for you. uid: d1cc3662-f6c7-7208-8fae-9a762f05fb16 - 0 Set flag(s) to (Global): false - TUT_Lab_DevourerIsFollower - === END NODE ===
0:0 - We are going to the helm. My friend and I are going to the helm. uid: d72e79a3-19f4-b516-185c-213cd4f950e5 === END NODE ===
0:0 - A gift. A gift to make you as we are. Soon you will be so beautiful. So powerful. uid: f6f0dc5d-f93b-4c83-beb1-372f7d07be21
0:0 - *The creature reaches into your mind, its thoughts rattling against yours. Something inside you squirms in recognition.* uid: ffe5f2ae-946f-42ee-ac0a-783237a5595b Animation: *REUSE* Mindmeld anim Cinematic: Keep Bronze for EA - 0 Check flag(s) (Dialog): false - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer. - 0 Set flag(s) to (Dialog): true - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer. - 1 Set flag(s) to (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > Friend. We will go to the helm now.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_BrainReader.lsj Synopsis: tarted by interacting with the device. Allows player to insert certain brains in it and read part of their contents. There are currently three brains that can be read. That of a Shar cleric that will reveal a hint on the acquisition of the box. A brain of an adventurer that reveals the location of a secret in WLD or SCL. And the brain of a mindflayer that has a tbd secret.
0:0 - |Removed the adventurer brain from the machine.| uid: 097a47eb-a67f-9266-1c73-017159177586 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - This flag template was not found somehow... -
0:0 - |Another already removed the brain.| uid: 0d7e7286-cf97-8590-f155-4ba5584d6ba2
0:0 - |Slot out the Shar Cleric Brain| uid: 2269ea19-4d38-c6a8-2553-27ee3c395663 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > |Removed the cleric brain from the machine.|
0:0 - |Reveals a secret treasure in act 1a/b| uid: 3655a8d5-f80f-24b7-3469-6471d22a54e8 - 0 Check flag(s) (Global): true - This flag template was not found somehow... -
0:0 - |You lack the required brain.| uid: 45383578-5ea3-b6a5-eb49-7454758e9da6
0:0 - |Slot in the Shar Cleric Brain| uid: 50342878-d985-05fa-dd2e-3d022f3b7c28 - 0 Check flag(s) (Global): false - This flag template was not found somehow... - - 1 Check flag(s) (Object): true - This flag template was not found somehow... - > |Inserted the cleric brain into the machine.|
0:0 - |Slot in the Adventurer Brain| uid: 722fbc4f-e184-fa65-f8f2-e66d39a01eeb - 0 Check flag(s) (Global): false - This flag template was not found somehow... - - 1 Check flag(s) (Object): true - This flag template was not found somehow... - > |Inserted the adventurer brain into the machine.| > |You lack the required brain.|
0:0 - |Another already removed the brain.| uid: 8837ac28-673c-dec5-aa77-63e19aeea75a
0:0 - |Removed the mindflayer brain from the machine.|
uid: 907b5bc4-ca62-23b4-75ad-2ecb899a4a0e - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - This flag template was not found somehow... -
0:0 - |Learn about the mindflayers.| uid: 95f776ed-48b9-bfee-facf-8c502b560048 - 0 Check flag(s) (Object): true - TUT_Lab_State_MindflayerCheckPassed - Passed the mindflayer brain check.
0:0 - |Slot in the Mindflayer Brain| uid: 9af0bed4-e289-1c18-ebbb-21c0a606e9a6 - 0 Check flag(s) (Global): false - This flag template was not found somehow... - - 1 Check flag(s) (Object): true - TUT_Lab_State_HasMindflayerBrain - Has the brain of the mindflayer > |Inserted the mindflayer brain into the machine.|
0:0 - |Removed the cleric brain from the machine.|
uid: 9d2e7fa3-abd6-0f32-cf94-5958639d4dcd - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - This flag template was not found somehow... -
0:0 - |Inserted the mindflayer brain into the machine.|
uid: a44ed943-4b35-9e6b-ff41-2ced084d74bb - 0 Check flag(s) (Object): true - TUT_Lab_State_HasMindflayerBrain - Has the brain of the mindflayer - 0 Set flag(s) to (Global): true - This flag template was not found somehow... -
0:0 - |You lack the required brain.| uid: a82bbc93-527c-ccc6-98eb-4e91a83dd7c7
0:0 - |Shar cleric memory| uid: a9260952-a771-9901-1bef-f205c49cc4f9 - 0 Check flag(s) (Global): true - This flag template was not found somehow... -
- Roll failure - null uid: ad72387e-2f27-c395-06dd-6fbbd4f3c39a > null
0:0 - |Start of mindflayer memory. Initially is too alien to understand.| uid: b89571e8-9c19-b0fe-3f95-e48b0603bc3a - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null > null > null
0:0 - |You lack the required brain.| uid: c0b41dac-dfa7-9b90-af24-9bf8286f0165
0:0 - |Inserted the cleric brain into the machine.|
uid: cdf22759-ab29-7953-d058-d1550fb41208 - 0 Check flag(s) (Object): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - This flag template was not found somehow... -
0:0 - |There is no brain in the machine| uid: ce44f708-2bf8-dee4-26bb-2da0af5c6cd3
0:0 - |Inserted the adventurer brain into the machine.| uid: d7650dc1-d3b5-4822-7432-150ef04f18c1 - 0 Check flag(s) (Object): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - This flag template was not found somehow... -
0:0 - |Your head starts to hurt from trying to understand something as alien as this.| uid: e222aef2-05d1-66ea-818c-08d38abeca56 - 0 Check flag(s) (Object): true - TUT_Lab_State_MindflayerCheckFailed - Failed the mindflayer brain check.
0:0 - Leave. uid: e668eded-77cf-2b9d-7930-81629bbe6bf6 === END NODE ===
0:0 - |Slot out the mindflayer brain.| uid: e8f1f597-6301-c856-4311-0a14d4740720 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > |Removed the mindflayer brain from the machine.|
null uid: fea1db77-3bdb-4675-2470-3daa64edeef7 - 0 Set flag(s) to (Object): true - TUT_Lab_State_MindflayerCheckPassed - Passed the mindflayer brain check. > |Learn about the mindflayers.|
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_AD_DevourerVictim.lsj Synopsis: The Intellect Devourer asking for help from a distance, as the player approaches, while it is still trapped in the skull.
0:0 - We are here - here! uid: 1e577edc-4e41-4e49-bd98-07f9a7eba71e - 0 Check flag(s) (Local): true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_A - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Adescription - 0 Set flag(s) to (Local): true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_B - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Bdescription === END NODE ===
0:0 - We are trapped! uid: 61b5c7ad-3f89-4333-b8cd-274098ffd306 - 0 Check flag(s) (Local): true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_B - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Bdescription - 0 Set flag(s) to (Local): true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_C - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Cdescription === END NODE ===
0:0 - Release us! uid: 8a0dd327-7448-43db-af61-31a7acee1b70 - 0 Set flag(s) to (Local): true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_A - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_Transponder.lsj Synopsis: Started by clicking on the transponder in the back of the helm. Allows players to connect cables to end the tutorial.
null uid: 2b045be2-10a5-1cb8-d28b-d0be0b6091fb Cinematic: [Player] looks up to see the new plane the nautiloid has shifted to
Connected control ganglions vibration idle lvl2
[Player] tumbles further aft from planeshift
Debris tumbles further aft from planeshift
[Player] tumbles fore from planeshift
Debris tumbles further fore from planeshift - 0 Set flag(s) to (Global): true - TUT_Helm_Event_EnterEtherealPlane - Removes the Avernus terrain. > null
0:0 - *The helm's alien transponder - you've made it in time.* uid: b9c08170-f7f0-ab63-9384-4b0d9e36e91a Cinematic: Shot of the transponder itself, a series of nerves waiting to be connected. - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null
null uid: bcfc4d07-95d1-9fcd-7116-4e0b956d20c1 Animation: [Player] Grab the Nerve and slowly connect them. Then pinch it like in the BG3 trailler , [Nerve Plane Tentacles] S_NervePlaneTentacles <- New rigged obj Cinematic: [Player] connects control ganglion
Dragon presses up against nautiloid windshield
[Player] reacts to dragon pressing against windshield
Dragon breaths fire into pilot chamber
[Player] Reacts to dragon fire in pilot chamber
Connected control ganglions beging to vibrate out of the control
Connected control ganglions vibration idle lvl1
Dragon snaps at player
[Player] reacts to dragon snap - 0 Set flag(s) to (Global): true - TUT_Helm_TransponderActivated - When player activates the transponder. > null
null uid: c39a5d2c-85a9-5691-9483-d195c90576d3 Cinematic: [Player] catches themselves on control console
[Player] reaches control ganglions
Control Ganglions stop - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_NervesReminder.lsj Synopsis: In combat: mind flayer, cambion and laezel are dead. Remind of reaching the nerves.
0:0 - Now if I can just get to the transponder. 1:0 - I need to get to that transponder. 2:0 - Now: the transponder. I'm getting out of here. 3:0 - I need to get to that transponder. 4:0 - Focus - I need to reach the transponder. 5:0 - Better move. The transponder's waiting. 6:0 - Damn these imps - I need to reach the transponder. uid: ef39fbba-4499-4a11-866e-9838579cd417 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_MindFlayerFall.lsj Synopsis: Player's comment about the mind flayer dying in battle with imps, if Lae'zel isn't there to do it.
0:0 - The beast is dead! Now to get out of here... 1:0 - The mind flayer's dead - good riddance. 2:0 - Dead mind flayer. Nice. 3:0 - The ghaik met its match. If only I'd dealt the killing blow instead. 4:0 - The imps killed that thing. Time to get out of here... 5:0 - Dead, thank the gods. Could be me next, if I don't jump ship. 6:0 - Mind flayer's dead - the imps killed it. uid: 48910a82-32b1-46e8-a55c-05d7d67340f4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_LastWarning.lsj Synopsis: On round 5 of the final tutorial fight at the helm, the player will warn that the ship is about to crash and kill everyone.
0:0 - We're going down. Brace! 1:0 - Ground's coming up fast - need to do something. 2:0 - We're going down. I won't go back! I can't! 3:0 - No time left. I must reach the helm! 4:0 - Nearly out of sky - it's now or never. 5:0 - Almost there... 6:0 - If this ship hits the ground, we're dead! uid: a4b14d99-9e36-fdb6-48c6-3d209ad38b93 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_FirstWarning.lsj Synopsis: On the third turn of the helm fight, the player will comment on the ship heading for a crash.
0:0 - She's going down. Get out! 1:0 - This thing's plummeting fast - need to right it. 2:0 - Gotta get this ship out of here before it's too late. 3:0 - Impact is imminent. I must connect the helm. 4:0 - This thing's falling fast - got to right it. 5:0 - We're in for a crash if I don't get out of here. 6:0 - We need to get out of here - now. uid: 3d5fc67e-b15c-06b7-a303-7b9831ed55f1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_MindflayerCall.lsj Synopsis: The mind flayer in control of the nautiloid reaches out to the player, commanding them to restart the engine so the ship can escape Avernus. If the gith guide is present, the mind flayer will try to control the gith in the fight against the devils.
null uid: 07f172df-8fb8-262d-da11-0dc0e51094ab - 0 Set flag(s) to (Object): true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start > null
0:0 - Do as it says - we will decide how to deal with the ghaik once we escape this place. uid: 3b63aa44-6bc5-fff1-e866-5b4b5b5ce933 Cinematic: - 0 Check flag(s) (Local): true - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresentdescription > null
null uid: 3da26710-ec90-e7a8-c2e5-55fa92cc9c4b - 0 Set flag(s) to (Object): true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
null uid: 3fc8de01-def4-0f47-382e-6f1af76073f5 - 0 Set flag(s) to (Global): true - TUT_Helm_Event_TeleportToHelm - Gets set during helm dialog to have players teleport inside it. If players skip dialog they get teleported in DialogEnded regardless - 1 Set flag(s) to (Object): true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide > null
null uid: 42ffd546-06c7-e8ca-2f2b-4aa6f0ef3c42 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null > null
null uid: 55561ab1-e51e-2e27-abc5-1894eae48290 - 0 Set flag(s) to (Object): true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end === END NODE ===
0:0 - uid: 7c46da45-8628-a05b-cc8d-735f0a3a7bec Cinematic: - 0 Set flag(s) to (Global): true - TUT_Helm_Event_DevilReinforcements - Set devils on stage. > null > null
null uid: 86202e39-29c7-f971-3485-a34b285c416f - 0 Check flag(s) (Object): false - TUT_TransformChamber_State_DevourerSpotted - Set when the intellect devourer spots a player trying to break Shadowheart free. === END NODE ===
0:0 - You! Find a thrall. They must connect the nerves of the transponder. We must escape. Now. uid: b7277121-6bcb-d7d9-9d5f-164074db2c45 Cinematic: Node context: Urgent and emotional, injured. To Us,, the intellect devourer. - 0 Check flag(s) (Tag): true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Global): true - TUT_Misc_Quest_ReachedHelm - Set when learning that one needs to reach the transponder. > null
0:0 - Thrall. Connect the nerves of the transponder. We must escape. Now. uid: b9e58fd1-d022-3cb3-9dfc-c512c7ded90d Cinematic: Node context: Urgent and emotional, injured - 0 Check flag(s) (Tag): false - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Global): true - TUT_Misc_Quest_ReachedHelm - Set when learning that one needs to reach the transponder. > null
0:0 - Do it. We will deal with the ghaik after we escape. uid: db36ce26-1246-e2df-e5d3-432e27c728ec Cinematic: - 0 Check flag(s) (Tag): false - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_LaezelRushed - > null
null uid: ea08dfe3-7803-e2c0-143d-78937cfdddab - 0 Check flag(s) (Local): false - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresentdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_LaezelBeforeHelm.lsj Synopsis: Right before the scene at the helm where the player confronts the mind flayer and seizes the helm. If present, Shadowheart will speak up after Lae'zel issues instructions.
null uid: 01385796-7108-483c-93dc-befefc6f43ef - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Kainyank. uid: 5819f87f-6095-b79a-f61e-1e8a677e91c0 Node context: CANE-yahnk. Gith curse word, delivered with irritation after Shadowheart pushes back on Lae'zel's authority > null
null uid: 723a8059-d264-5467-0579-05b5f06f8a06 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Who put you in charge? I'll trust my own judgement. uid: ccbedd10-8d4b-4ab6-a6dd-1fa95a7fb41e Node context: Terse. Not liking being ordered around by Lae'zel. > Kainyank.
0:0 - We are nearing the helm. Once inside, do as I say. uid: e714096c-1a14-4f90-a65c-bca23c5a61d3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_DragonAppears.lsj Synopsis: Cinematic of the dragon appearing when getting close to the nerves. Invisible helper used so we can still play the cinematic in case Laezel and the mind flayer are dead.
0:0 - Tsk'va! Hurry - before they strike! uid: 1eabbb4b-ed08-3fa1-71a0-8f8fc63d5446 Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Connect the transponder. Now! uid: 32bbfe17-4b17-7215-3a40-6072aad13c35 Cinematic: - 0 Check flag(s) (Global): false - TUT_Helm_Event_CambionDies - TUT_Helm_Event_CambionDiesdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
null uid: f2fd75ce-443e-04a1-ce69-f6b69c804307 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AltGuide_BeforeHelm.lsj Synopsis: Lae'zel's gith ally in the tutorial warns you that you have reached the helm.
0:0 - This is it - the helm. The ghaik who infected us will be inside. Do not not let it overcome you. uid: b69949df-1493-45d1-afe7-7bd2a3fe1c32 Node context: GAYK - mind flayer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_ShadowheartRemindsNerves.lsj Synopsis: As the player nears their final objective to escape the Nautiloid in the tutorial, Shadowheart calls out what they have to do - a transponder that needs to be reconnected at the front of the ship's helm
0:0 - Keep going! Get to the transponder! uid: df54c82f-8acf-41b5-9ccb-1506da0c1141 Node context: Urgent - one last effort so they can escape the crashing nautiloid === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_ShadowheartGoToHelmReminder.lsj Synopsis: Shadowheart calls out to the player when they start moving away from their objective at the climax of the tutorial.
0:0 - Wrong way - we need to get up front! uid: f83eafb0-03d7-4a20-bd2d-ca62a2980545 Node context: urgent - they're in a race against time and the player's going backwards === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_MindFlayerKillsPlayers.lsj Synopsis: Cambion dies and mind flayer is still alive. He will kill the players.
0:0 - You are no longer required. uid: c764c30e-eb25-f4b4-ffcd-730f3e11f7d9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_MindFlayerIgnoreCambion.lsj Synopsis: Players attack cambion, Mind flayer reminds them to not waste time.
0:0 - Leave him to me. Connect the transponder! uid: 86f9a2a9-923e-4802-a1ba-66e72761d64d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelRemindsNerves.lsj Synopsis: Cambion and mind flayer dies, Lae'zel reminds us about the nerves.
0:0 - Forward, istik, before more dragons come! uid: ca2acb4e-05c4-1bd4-a449-dc37cf3ff7e2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelMindflayerFall.lsj Synopsis: The mind flayer has fallen in combat - player won't expect to fight it later. Lae'zel is releived, but the tension is still high as they try to escape from the Hells.
0:0 - The ghaik has fallen. Once we escape, we are free. uid: 5a8ba8c3-ce4f-4b60-bfce-d84a777b39f9 Node context: urgent === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelIgnoreCambion.lsj Synopsis: Players attack cambion, Lae'zel reminds them to not waste time.
0:0 - Ignore the devil! We must take the transponder. uid: f548a766-24f7-636d-b047-8042887d53cd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelGoToHelmReminder.lsj Synopsis: Players backtrack from the helm towards the upper deck. Lae'zel tells them to go back.
0:0 - You are wasting time. To the helm. Hurry! 0:1 - Fool - where are you going? uid: 98a9168c-dea0-4602-5673-aa9b6507ed65 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_GreaterDevil.lsj Synopsis: Devil commander who continues to command/intimidate his troops in the battle against the mindflayer.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_BackUpCambion.lsj Synopsis: Spoken by one of a number of cambion reinforcements who storm the bridge of a nautiloid during a battle aboard the ship. Shouted battle orders to make haste. (note - this line is shared by a speaker group, though all possible speakers are male cambions - very minor characters only seen here in battle and never again).
0:0 - Stop the intruders! They must not escape! uid: 530074f1-8e33-4cc7-9e3b-e2fd34a3c757 Node context: Urgently as the cambion joins battle with his comrades. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_AmbushDevil.lsj Synopsis: Leader of imps breaks through helm to attack mind flayer
0:0 - Vikaxogga! CHARGE! uid: d659459b-9797-4693-9f81-029b403e503b Node context: vee-KAX-oh-GAH. Battle cry shouted to lead a bunch of imps to attack a mindflayer === END NODE ===
0:0 - The ghaik is dead, praise Vlaakith. uid: 1c6cbb55-371b-4575-a83d-b61e8768b5e4 Node context: GAYK - mind flayer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\BHVR_WRLD_TUT_TransformChamber_ShadowheartInPod.lsj Synopsis: If players start game without Shadowheart as avatar, we have her in a pod in the tutorial. The pod is locked and players will be able to choose to find a way to unlock it to free her. While locked inside, Laezel is screaming and hitting the interior of the pod. While screaming, she is also yelling repeatedly to get the player's attention.
To put her in the pod we make her use an invisible 'bed' that is inside the pod, so bear that in mind. Shadowheart could be looking around, hitting with her fists It is a tense situation, Shadowheart has woken up to be imprisoned in a mind-flayer pod and can't get out.
0:0 - *Time to get out of here, and then you can shed light on the dark of the matter of yourself.* uid: 4151c693-b60c-ed65-d73f-531a8ab4a97f === END NODE ===
0:0 - *You will claw back the truth, but first you have to claw your way out of here.* uid: 4a083c41-c114-9bb1-45a3-3fb84ffe91f1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CambionTaunt_001.lsj Synopsis: Combat AD for backup cambion taunting players while pursuing them
0:0 - What are you running from? uid: 9a05f1c3-eb8e-4ca1-917b-0f8d36511561 Node context: Tauntingly === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CambionTaunt_002.lsj Synopsis: Combat AD for backup cambion taunting players while pursuing them
0:0 - Come a little closer... uid: 0adf96ec-11fe-4e32-adde-8c7ec30fdbb5 Node context: Taunting === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CreatureCantUseTransponder.lsj Synopsis: One liner narrator AD that gets trigger when a summon or Us is used to interact with the transponder. Doing so does nothing, while interacting with Avatars and Companions will start the scene that will transition into act 1, so it needs to be clear that the transponder has been interacted with the wrong creature.
0:0 - *This creature can't activate the transponder.* uid: 8cf819dd-0634-9573-e9ae-a0156163bf7f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_DevilAfterDeadMindFlayer.lsj Synopsis: Combat AD for Commander Zhaik when the mind flayer is killed, showing how he is now focusing his attention on the players
0:0 - It's your turn now! uid: b19e0738-5977-4ad0-8a2f-83646e9f3f12 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_GuideWarningBacktrack.lsj Synopsis: This AD oneliner is triggered when a player character is doubling back after having started the helm combat. The alternative gith guide (he exists when Laezel is an avatar) will warn players against going back and urge them to press on to the transponder.
This line will be acompanied by some explosions and fire to represent the nautiloid going down and the urgency to reach the transponder to escape. If players continue to go back they will die.
0:0 - Where are you going?! We must reach the transponder - now! uid: d2dca613-fd3d-a469-2684-3fd879270dbf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_PAD_MindflayerBetrayal.lsj Synopsis: PAD oneliner for when all devils are killed in the helm combat, making the mindflayer switch sides and become hostile to players, saying that 'they are no longer required'. If this happened it means players focused on killing devils instead of interacting with the transponder like the mindflayer told them to.
This line reacts to this event, giving a bit of explanation to players to the fact that the mindflayer is no longer an ally and that running to the transponder is their course of action.
0:0 - Treacherous bloody mind flayers! I need to get to that transponder. 1:0 - The ghaik's turned on us. Get to the transponder! 2:0 - A short-lived alliance, apparently. Time to get to the Transponder. 3:0 - Well that's gratitude for you. TIme to leave. 4:0 - The mind flayer's on to us. Get to the transponder! 5:0 - That's what I get for devil-bashing. Let's get out of here. 6:0 - That thing's focused on us now! Let's get to the transponder and get out of here. uid: 93be2dca-0d60-4e6e-a7fe-ddf87a16a89d - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_PAD_PlayerOutsideHelm.lsj Synopsis: Oneliner PAD for when a player is away from the helm while another player has started the helm cinematic. The line warns that the situation is getting worse and going to the helm is a priority. This line will be acompanied with a camera shake.
0:0 - It's coming apart - I need to get to the helm! 1:0 - To the helm, before the ship disintegrates! 2:0 - There'll be nothing left of this ship soon. No time to slow down. 3:0 - This ship won't stay aloft forever - need to hurry. 4:0 - Hells - I need to get to the helm before this ship falls apart. 5:0 - Oho no, we are not crashing in Avernus. Where the hell is that helm? 6:0 - Ship's going to buckle. I need to get to the helm. uid: 98655e01-9042-4c17-b097-7adeb8a6b8f0 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_ClosedBrinepool.lsj Synopsis: A oneliner PAD for when players interact with a closed brinepool, which looks like a shell. It is clearly similar to the one in the starting room, but that one was open due to the impact of the dragon fire.
0:0 - Intact, sealed, and full of those godsdamn tadpoles. Urgh. 1:0 - A pity this pool wasn't destroyed, and its occupants with it. 2:0 - Too bad this one wasn't wrecked in the crash. 3:0 - Chk. A brine pool, where ghaik tadpoles are grown. 4:0 - This one escaped the flames. Unfortunately. 5:0 - A brine pool. Still intact. 6:0 - Filled with brine - and a whole lot of those parasites. uid: 944ba04c-e7c6-466e-8c7b-c83979b97640 Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - TUT_Lab_HasMet_CommentedOnClosedBrinepool - - 0 Set flag(s) to (Dialog): true - TUT_Lab_HasMet_CommentedOnClosedBrinepool - === END NODE ===
0:0 - It's probably filled with those foul, wriggling things. 1:0 - Brimming with parasites. I dread to think how many these could infect... 2:0 - There's one of these things in my brain right now. Blech. 3:0 - A veritable colony of parasites, each one waiting on a host. 4:0 - One tadpole is more than enough, thank you. 5:0 - Gods - look at that pool. So many tadpoles... 6:0 - One brine pool, countless parasites. Disgusting things. uid: d5019921-7b43-eeff-5004-196aa0c4b43d Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - TUT_Lab_HasMet_CommentedOnClosedBrinepool - === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_IllithidEmpireBook.lsj Synopsis: Player picks up a mind flayer record, with some lore they pick up on mindflayers, could be about the Mindflayer Empire
0:0 - *Worlds beyond worlds flash before your eyes, empires of a grand design, traversed by ships just like this.* uid: 76aa64cd-ea75-47c4-a833-4c280819b768 === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_MFBook.lsj Synopsis: Player picks up a mind flayer record, with some lore they pick up that telepathically flashes through their eyes. Other records already talk about humans, elves, dwarves, goblins, mindflayer history...This one could be about mindflayer abilities or any other relevant topic.
0:0 - *A feeling penetrates your mind. An anomaly. One like ourselves, unconnected from the whole. Caution.* uid: e5109083-4ed7-47d1-87a4-d2ce6ea6d3d1 === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_NautiloidBook.lsj Synopsis: Player picks up a mind flayer record, with some lore they pick up that telepathically flashes through their eyes. Other records already talk about humans, elves, dwarves, goblins, mindflayer history...This one could be about the nautiloid itself
0:0 - *A schematic of a nautiloid flashes into your mind. Nerves, sinews, as much living being as ship.* uid: 9494d1dd-2dad-4a4c-bdb2-c0623b64de9e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_UsWaitingAtEntrance.lsj Synopsis: One liner AD copying an existing line from TUT_Lab_DevourerFollower dialog. This line gets called when players send Us, as follower, near the entrance of imp room without they themselves going in and triggering Laezel/Losiir recruitment dialog.
In order to stop him from going in the imp room before players meet Laezel, he will stop being follower, say this line and stay there until players go where he is, triggering said dialog and making him follower again for imp room combat.
0:0 - We will wait for you. uid: 054b1c9e-7610-0c55-6644-21145a6a0142 - 0 Set flag(s) to (Global): false - TUT_Lab_DevourerIsFollower - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_LowerDeck_PAD_ReactionToDragonAttack.lsj Synopsis: PAD in tutorial when crossing the imp room and a dragon attack with fire happens in the background. Player urges to keep going forward.
0:0 - This ship can only take so much. We have to push on, before those dragons bring us down! 1:0 - The nautiloid won't withstand these dragon attacks for long. Forward! 2:0 - That dragon won't stop until the ship's destroyed. Me with it, if I don't hurry up. 3:0 - We need to keep pushing forward - I don't want to test how much punishment this ship can take. 4:0 - I better hurry, before those dragon's bring the ship down - and me with it. 5:0 - One more dragon blast, and this thing's falling straight into the Hells. Over my dead body. 6:0 - The ship won't be able to take another dragon attack. We need to get out before it's too late. uid: 18320ad1-500e-4b04-90bc-fcd8ba99319e - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Misc_PAD_NonBrainAquarium.lsj Synopsis: Player clicks on an 'aquarium' that has some alien plants and rocks inside.
0:0 - I never knew mind flayers had such green fingers. 1:0 - Alien flora of some kind. From the Astral Plane, perhaps? 2:0 - Weird and neat. 3:0 - Folliage - collected from the many planes for study by ghaik. 4:0 - Where the hells are these from? 5:0 - I don't recognise these plants. Wonder what planes they were snatched from. 6:0 - Odd things. Wonder what plane they're from. uid: 4b46c615-7da8-5d69-660e-2f9360b68360 Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - TUT_Lab_HasMet_NonBrainAquarium - === END NODE ===
0:0 - What in the Hells - are they plants? 1:0 - Botanical samples. Why would a mindflayer study such things? 2:0 - First green thing I've seen in a while. 3:0 - Folliage - collected for study by ghaik. 4:0 - Better not get too close - might be toxic. 5:0 - Plants. Not what I expected. 6:0 - Mind flayer horticulture. uid: 516fb4a5-8586-494c-b85e-c98fc23c1474 Node context: Said with a mixture of disgust and curiosity - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - TUT_Lab_HasMet_NonBrainAquarium - - 0 Set flag(s) to (Dialog): true - TUT_Lab_HasMet_NonBrainAquarium - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_AD_TravelTablet.lsj Synopsis: Narrator AD with some lore about the backstory of the mindflayers in the nautiloid
0:0 - *Visions project into your mind: A nautiloid hurtling through the planes, resplendent with psionic energy.* uid: c8e74c43-cded-44cb-b6da-84fb1a35fbe8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default.lsj Synopsis: Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up.
null uid: 1a365eec-f13a-49f5-94c5-de8c20cd5b30 Cinematic: Player can be seen in the pod, then it opens and they fall on the ground. > null
null uid: 8bc700e1-678d-ac96-3fad-c7ab4cef8154 Cinematic: |Player gets up ready to find a way out of the hells.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod2.lsj Synopsis: Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up. This dialog play on the second player occupying a default player pod.
null uid: 43fdada2-5ff2-4618-a201-e61db6b6d16b Cinematic: Player can be seen in the pod, then it opens and they fall on the ground. > null
null uid: a74d787f-c24f-45e1-b0c7-ac1b48b4d2b9 Cinematic: |Player gets up ready to find a way out of the hells.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod3.lsj Synopsis: Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up.This dialog play on the third player occupying a default player pod.
null uid: 8348aa56-b3e0-45df-b078-8b71397dc2c3 Cinematic: Player can be seen in the pod, then it opens and they fall on the ground. > null
null uid: e4fef77e-c16c-4f45-9fc8-d8b310bd0258 Cinematic: |Player gets up ready to find a way out of the hells.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod4.lsj Synopsis: Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up. This dialog play on the fourth player occupying a default player pod.
null uid: 0a03e1dc-2312-4a46-9c47-6462b4e70b6f Cinematic: Player can be seen in the pod, then it opens and they fall on the ground. > null
null uid: 31ddb962-f7b6-423c-ab23-1d368172d456 Cinematic: |Player gets up ready to find a way out of the hells.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Karlach.lsj Synopsis: Introductory cinematic for Karlach in Tutorial that shows her being next to a dead mindflayer.
null uid: dacb0790-6bd0-4347-99f3-679493dfb8c3 Cinematic: Wake up next to a mind flayer > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Laezel.lsj Synopsis: Introductory cinematic for Laezel in Tutorial that shows her like she was left in the CGI cinematic, with her being close to a hole in the nautiloid in avernus after having escaped from the pod she was in. She is exhausted but needs to push through to leave the hells.
null uid: 30521844-0dd3-9f43-5ef4-1889dfcdc3a4 Cinematic: |She turns to find a way to leave the hells.| === END NODE ===
null uid: 4831af73-def8-4372-9fa9-8cbdba3318fa Cinematic: |Laezel is near the open hole in the nautiloid. Avernus can be seen through it.| > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PodLock.lsj Synopsis: The player interacts with a console that can be used to free Shadowheart from her pod. In order to use it correctly, they must first insert an activation rune (or be a magic user who passed an earlier arcana check that provided a clue about the console), then psionically connect with the console and command it to open the pod.
0:0 - *Then discomfort fades, and another sensation washes over you. Connection. Authority.* uid: 0654da5f-38b2-4def-9588-6b79fa57535a Cinematic: Expression of discomfort passes. Palm still at console - 0 Check flag(s) (Local): false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription > Will the pod to open. > Ignore the sensation.
0:0 - *It could even transform the occupant of the pod, like what happened before.* uid: 079fe46e-5384-300c-b713-a8d36a0046cc Cinematic: Angle on powered-up console device - 0 Check flag(s) (Global): true - TUT_Misc_State_TransformationOccured -
0:0 - There's a socket in the console, shaped like the rune you found. Insert it. uid: 0b2918a2-5c36-c13e-4569-587fa81eae2b - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): false - TUT_TransformChamber_PodLock_NoticedSocket - TUT_TransformChamber_PodLock_NoticedSocketdescription true - TUT_TransformChamber_State_HasPodKey - > null > null
0:0 - *You feel the biomechanical brain of the console process your command... and reject it.* uid: 13802024-b19b-4464-9260-090a8ea9db23 Cinematic: The player withdraws their hand from the console as if it burned them - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_State_LockDeniedAccess - Gets set when player tries to get pod to open and fails === END NODE ===
0:0 - *This device is different from the one that caused the other captive to transform. Perhaps it will open the nearby pod.* uid: 1ac91f7f-77da-11fe-ce3e-6ff1d342acb3 Cinematic: Angle on powered-up console device - 0 Check flag(s) (Global): true - TUT_Misc_State_TransformationOccured -
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 2210c8ae-b7a0-4f32-b58c-97d5437345f1 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > null
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 3228a297-f4fb-4f5d-8c09-ab624ec70bed Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > null
0:0 - Diffuse the warding magic by harmonising with its pitch and tone. uid: 3fa659ed-d446-5cc6-51c5-459db1def093 - 0 Check flag(s) (Object): true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > *The console hums to life.*
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 6a34f2d7-501e-424f-9c27-0bb62bf049cf Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > null
0:0 - *Suddenly you feel a hideous squirming in your head. The parasite.* uid: 722da486-a57b-42ca-9299-5652da693992 Cinematic: The player lays their palm on the console and winces in discomfort. - 0 Check flag(s) (Local): false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription > *Then discomfort fades, and another sensation washes over you. Connection. Authority.*
0:0 - Take a closer look at the powered-up console. uid: 74bad0ad-a017-5f23-a78f-87dee799b587 = Roll SkillCheck Arcana (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): false - TUT_TransformChamber_State_TriedOpenCheck - > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 8272f85e-df1d-4ce5-bdb1-f84ad00e1736 > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 85773f74-8f88-4f4d-a1c1-a1a190688180 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > null
0:0 - Inscribe the device with the glyphs you sensed from the pod's warding runes. uid: 88366f14-85b4-3445-6a04-91cfba8bc1d1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription > *The console hums to life.*
null uid: 8ee32e1a-ddb6-ee34-5585-710c78c264e3 Cinematic: Shadowheart falls out, landing on her hands and knees on the floor. === END NODE ===
0:0 - Place your hand on the console again. uid: 9540c7ee-d629-fddc-2adb-d585d984b380 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): true - TUT_TransformChamber_State_TriedOpenCheck - - 0 Set flag(s) to (Local): true - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription > null
0:0 - *Nothing. The console remains dormant.* uid: 96079c2a-d33f-7c51-e5a0-34c6b8cca610 Cinematic: Player mimes hitting the side of the console like it was an old out-of-tune TV, to no effect.
0:0 - *The console hums to life.* uid: 9f3e5bf6-6f7a-4012-aaf7-8a71aa8d5401 Cinematic: Player gesture: inserting rune into console socket (actual insertion doesn't need to be shown).
SFX: console glows to life. - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_ActivatedConsole - true - TUT_TransformChamber_Event_UsedPodKey - Set if pod key was used to activate the pod lock. > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: b42a0ea3-5bd8-4207-b931-d1d9fd91930c Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > null
0:0 - *You've misplaced the rune, it seems.* uid: b703ab5f-595e-4ec3-98f4-66fd62df4476 Cinematic: Player looks down, puzzled (rune's missing/pickpocketed)
0:0 - *The console hums to life.* uid: b972959a-3981-a6d8-4c31-9929beb8ef85 Cinematic: SFX: Player mimes magicallty inscribing glyphs, console glows to life. - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_ActivatedConsole - > null
0:0 - *But what is its purpose? Will it free the captive, or transform her like that other unfortunate?* uid: bd0d96c9-aac8-c2b9-7e29-b598ff99c5e0 Cinematic: - 0 Check flag(s) (Global): true - TUT_Misc_State_TransformationOccured - - 1 Check flag(s) (Local): false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcerndescription - 0 Set flag(s) to (Local): true - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcerndescription > Place your hand on the console again. > Place your hand on the console. > Take a closer look at the powered-up console. > Leave.
null uid: d43c5da2-d8a5-ce3c-496d-928e17bd550b Cinematic: The pod opens - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_EndPodDialogue - true - TUT_TransformChamber_State_DisableWard - true - ORI_Shadowheart_State_WolfDreamPoint_NautiloidSaved - Saved shadowheart on the Nautiloid - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_FreedShadowheart - Set on player who frees Shadowheart > null
null uid: dcad2444-3ba4-28a0-3399-3999d2b18aa9 Cinematic: Player removes their palm from console > null
0:0 - Ignore the sensation. uid: ee10b085-6619-49ca-b560-9570799f8265 - 0 Set flag(s) to (Object): false - TUT_TransformChamber_State_TriedOpenCheck - > null
0:0 - *The mechanisms are completely unrecognisable at first, but then you spy an empty socket.* uid: f28770c5-2d86-93eb-4954-530adc47cb7d Cinematic: Player peers at console, notices a socket (no need to show socket) - 0 Set flag(s) to (Object): true - TUT_TransformChamber_PodLock_NoticedSocket - TUT_TransformChamber_PodLock_NoticedSocketdescription
null uid: f2f83eac-cc0d-68a4-bacb-8bf2953d1af8 - 0 Set flag(s) to (Global): true - TUT_TransformChamber_State_EndPodDialogue - true - TUT_TransformChamber_State_DisableWard - > null
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: f64f4dda-98c1-43e4-8123-342116a2c2a8 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > null
0:0 - Will the pod to open. uid: f7dfbeb7-51eb-4153-b798-a2e1395edbe1 = Roll RawAbility (Wisdom) Difficulty: 6e246ccd-6149-4ec4-a325-034309a18138 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Hit it. uid: f9dd80d7-b6df-5e3e-6230-5741928ce919 Cinematic: Player mimes hitting the side of the console like it was an old out-of-tune TV - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): false - TUT_TransformChamber_State_HasPodKey - > *Nothing. The console remains dormant.*
0:0 - Place your hand on the console. uid: fc446c3b-75dc-4d3b-9ded-fb4638edce3e - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_ActivatedConsole - - 1 Check flag(s) (Object): false - TUT_TransformChamber_State_TriedOpenCheck - - 0 Set flag(s) to (Object): true - TUT_TransformChamber_State_TriedOpenCheck - > null
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: fe441c11-59ef-427e-9c8b-e020fbe836f9 Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_ShadowheartFollower.lsj Synopsis: Shadowheart's default dialogue while she's following the player during the tutorial. They've only just met, but given the dangerous situation they're in, there isn't much time for chit-chat.
0:0 - Provided we can figure out how to do that, of course... uid: 03317891-27db-863a-229f-d56ef48db675
0:0 - Pondering my name won't get us off this ship. Let's stow the small talk until we're safe, shall we? uid: 2baa0a29-2b7c-e631-b0f0-914a5a6d111f Node context: 'Let's stayed focused.'
0:0 - My name is [GEN_PlayerName2_85df4a15-4d9b-4f68-0512-d104305d8dac], by the way. uid: 942ed032-a492-7a18-1931-a14612e2bc35 - 0 Check flag(s) (Local): false - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductions - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductionsdescription - 1 Check flag(s) (Object): false - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription - 0 Set flag(s) to (Local): true - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductions - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductionsdescription - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription > You can call me Shadowheart. I'm Shadowheart. Enchanted to meet you - as much as circumstances allow.
0:0 - Any suggestions for how to proceed? uid: bc170739-387a-9d3a-67a2-2ba49a766094 - 0 Check flag(s) (Local): false - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceed - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceeddescription - 0 Set flag(s) to (Local): true - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceed - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceeddescription > Well, jumping overboard is hardly an option - so that leaves us with taking control of this ship.
0:0 - I'm right behind you. uid: c020e1c8-e0e2-63ae-9a87-07c6e8c37a8e - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription === END NODE ===
0:0 - Well, jumping overboard is hardly an option - so that leaves us with taking control of this ship. uid: c9c7e4e2-51f7-96df-4683-d35df3cd4605 Node context: To the point and practical. > Provided we can figure out how to do that, of course...
0:0 - You can call me Shadowheart. 1:0 - I'm Shadowheart. Enchanted to meet you - as much as circumstances allow. uid: cd413dc8-d7d7-ec87-fb54-0352b174ee66 Node context: Dry. The player's paused in the middle of a life or death situation to make introductions, and it's raised her eyebrow. - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
0:0 - You're keen to chat, for someone in mortal peril. What's the matter? uid: eb3fb344-015f-19e6-d338-ca5cd6551ec9 Node context: Dry, slightly terse at being interrupted again (this is the second or subsequent time the player's stopped to talk while they're still in danger). - 0 Check flag(s) (Dialog): true - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription > null
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_ShadowheartFreed.lsj Synopsis: Dialogue with SH after you free her from the pod aboard the nautiloid. You can bring her with you in a bid to escape together, or leave her to fend for herself. Different branches if the player is gith, looks like a gith or has a gith follower/companion. In each case, Shadowheart retrieves the Orpheus box towards the end of the diialogue from her pod, then joins the player or leaves by herself.
0:0 - All right then, let's get going. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
0:0 - I know enough. But I'll risk it over certain death. uid: 03cb5102-19af-67d2-d945-8047ecba750d Cinematic: Node context: Spoken with some aggression.She's convinced gith are bad news.
null uid: 055dbc3b-2df6-0106-4e14-1c35d583c28d - 0 Set flag(s) to (Global): true - TUT_Misc_Event_CheckCompanionCanJoin - > null
null uid: 07e390b5-031b-0875-a40d-e8df1f24bc6d Cinematic: Shadowheart is on her knees, having just been ejected from her pod. She gets to her feet > null
null uid: 0e13d0ab-d353-962a-4dcc-56496a3e6ab4 Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away, and leaves - 0 Set flag(s) to (Global): true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription true - TUT_TransformChamber_Knows_SeenPickUpBox - === END NODE ===
0:0 - First you beg for help, then cast suspicion on me, and now you want to join me? You are an odd one. uid: 1e3d60fe-ebd6-a5de-1d65-c0505812d69f - 0 Check flag(s) (Local): false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOne - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOnedescription - 0 Set flag(s) to (Local): true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOne - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOnedescription > I suppose I am. Fitting company for a decidedly odd situation, wouldn't you say?
0:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you're a gith.* 1:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you look like a gith.* uid: 1f5c44a4-f47f-7aec-8527-756a397bb069 Cinematic: SH and the player react to a psionic mind meld - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > You're a gith... why did you help me?
0:0 - I'm getting out of here. Follow me, if you can keep up. uid: 3a3d9581-6dfc-1408-e11c-37ee63453751 - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription > Trust me, I'll keep up.
0:0 - I've changed my mind - you're on your own. uid: 3a78a0bf-5e8b-4315-a5eb-b75cf0b16e96 - 0 Check flag(s) (Dialog): true - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription > Are you sure about that? Better odds of surviving if we help each other. > null
0:0 - I'm used to it. Good luck... and thank you, for your help. uid: 40626710-5aef-2f0d-6226-71c508d03708 Cinematic: > null
0:0 - You're a gith... why did you help me? uid: 44046b8b-56f6-125f-e998-ae2652a4421a Cinematic: - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Why? Because you asked. > null > null > Did you feel that just now? We were in each other's heads.
0:0 - *Your mind lurches into her thoughts. You feel her gratitude, but also guardedness. And above all, a will to survive.* uid: 458667b1-761a-2479-53d2-9835534e243c Cinematic: - 0 Check flag(s) (Global): false - TUT_TransformChamber_State_GithInParty - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Agh, my head...
0:0 - We both need to get off this thing. Let's help each other. uid: 464ff7b7-b323-566a-dbf6-0f2c020688cc Cinematic:
0:0 - Did you feel that just now? We were in each other's heads. uid: 4e097f77-8517-fd86-6cba-7ec70e6c2b52 - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription > I did... It must be because of those parasites they put in us...
0:0 - Wait - you're not actually the one in charge of this group, are you? No offence, but I need to speak to a leader. Someone who knows where they're going. uid: 5ed21484-3200-4e5b-90f6-1c3eeb072bf9 Cinematic: - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > I'll have to do, for now. > I've changed my mind. Find your own way off this ship.
null uid: 65b33cd2-c86e-c6aa-c28a-ad7206975122 Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away, and leaves - 0 Set flag(s) to (Global): true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription true - TUT_TransformChamber_Knows_SeenPickUpBox - === END NODE ===
0:0 - We need to deal with that, but first we've to get off this thing... let's join up. uid: 68bde4f6-a599-ff36-b451-84d47e4455d9 Cinematic: > null > null > null
0:0 - Did you feel that just now? We were in each other's heads. uid: 699547a4-57bd-5b27-fd8e-f4bd7f22d6c0 - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription > null
0:0 - There's no time to spare. Lead the way. uid: 74a825c5-8cce-c1e2-74c2-70a537fa9b92 Cinematic: Shadowheart is looking at the player (ie no Lae'zel inclusion occurred). Node context: Resolute. - 0 Set flag(s) to (Object): true - TUT_TransformChamber_State_RecruitedShadowheart - > null
0:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you have a gith with you.* uid: 768e40f0-2839-3812-be1c-bd3a77a50d83 Cinematic: SH and the player react to a psionic mind meld - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_GithInParty - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > You keep dangerous company.
null uid: 9a4332c5-25f4-6f73-8e1d-ff38707d63e5 Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away.| - 0 Set flag(s) to (Global): true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription true - TUT_TransformChamber_Knows_SeenPickUpBox - > What's that? > Come on, time to go.
0:0 - Did you feel that just now? We were in each other's heads. uid: 9ce463d0-b647-d5fe-dc89-d5a4aa58b06a - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription > null
null uid: 9f7ff8ee-c5a9-0887-f272-b662b6d7e1fc - 0 Set flag(s) to (Global): true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription true - TUT_TransformChamber_Knows_SeenPickUpBox - === END NODE ===
0:0 - What could the likes of you possibly know of my people? uid: a734330a-db4d-fb9a-7fed-25776b59725d - 0 Check flag(s) (Local): false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledge - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledgedescription - 0 Set flag(s) to (Local): true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledge - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledgedescription > I know enough. But I'll risk it over certain death.
0:0 - Half-elf. Better I go alone, actually. A group your size would slow me down... uid: a978c968-cd77-21a1-4dc7-fda896f9afd7 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_HalfElf - TUT_TransformChamber_ShadowheartFreed_HalfElfdescription - 1 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > null
0:0 - Did you feel what I felt just before? We were in each other's heads. uid: ab1b1613-4ae4-4aa5-a22b-4808b507380b - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription > null
0:0 - No, you're on your own. uid: b1b965e6-4ff9-597e-67b7-74cbe1e10257 - 0 Check flag(s) (Dialog): false - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription > Are you sure about that? Better odds of surviving if we help each other. > null
0:0 - I think I'll take my chances alone if it's all the same - less conspicuous. Good luck - and thank you. uid: ba06d9be-f588-42b8-99f1-a2ffbf60c4f8 Cinematic: > null
0:0 - They'll have to wait. I need to get off this ship alive first. uid: cc696b7c-a6bd-e4db-655b-3223d794076d Cinematic: - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription > Let me come with you. We can get off this ship, and watch each other's backs along the way.
0:0 - Come on, time to go. uid: ccc849cb-72ae-1011-48e1-9bce0d57dc2f > null
0:0 - She's right. Lead on. uid: cf9a3a83-1f30-94d7-5c81-3ca7fb598d77 Cinematic: Shadowheart looks at the player again (had glanced suspiciously at Lae'zel on previous node) - 0 Check flag(s) (Dialog): true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription - 0 Set flag(s) to (Object): true - TUT_TransformChamber_State_RecruitedShadowheart - > null
null uid: d08b5da0-dff3-5908-0d70-c0e0ee94f76b - 0 Set flag(s) to (Global): true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription true - TUT_TransformChamber_Knows_SeenPickUpBox - === END NODE ===
0:0 - Enough of this chatter. We need to get to the helm - now. uid: e08ec187-f9d5-42e7-b6b5-74472ea1d2c9 Cinematic: Shadowheart throws a suspicous look at Lae'zel Node context: Impatient - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription > null
0:0 - Gladly. And best of luck. You'll need it. uid: e1085fd9-0dca-a4aa-3da2-36d0033d99b5 Cinematic: > null
0:0 - But that'll have to wait. Are we going to help each other, or not? uid: e17a377d-ab61-fe9e-8525-29a93ff31e3f Cinematic: Node context: Urgent and practical
0:0 - I thought that damn thing was going to be my coffin. Thank you - uid: e429fe3e-4b17-807a-e5eb-59552aefd049 Cinematic: Node context: Relieved at being free - cut off at the end (by a mindmeld) - 0 Set flag(s) to (Global): true - ORI_ShadowHeart_HasMet - ORI_ShadowHeart_HasMetdescription true - TUT_TransformChamber_Event_CheckForGith - > null
0:0 - Finally. Let us make for the helm - we've wasted enough time already. uid: e67191b8-3d35-11dc-f932-c96b6f33f246 Cinematic: Shadowheart throws a suspicous look at Lae'zel Node context: Impatient - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription > null
null uid: e87c611d-4520-1263-cb52-bb948248435c - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - I suppose I am. Fitting company for a decidedly odd situation, wouldn't you say? uid: ee041451-81bf-365d-f399-0d4805f72104 Cinematic: Node context: Little bit of wry self-awareness. 'Yes I know I can seem difficult'. > We both need to get off this thing. Let's help each other.
0:0 - Fair point. Looks like there's plenty of fighting ahead. uid: f0d630fb-d74b-dfe2-a1b7-271e8c50cb4f Cinematic: - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription > Let me come with you. We can get off this ship, and watch each other's backs along the way.
0:0 - Wait - looks like you've a full complement already. We'd make for easy targets, all grouped together like that. uid: f343419d-247a-4e8c-9561-3a6392499da0 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > I think I'll take my chances alone if it's all the same - less conspicuous. Good luck - and thank you.
0:0 - More that gith have a problem with everyone else. But there's more important matters right now - survival. uid: fa69cf57-2acd-e7a8-11b5-15741d32af38 Cinematic: - 0 Set flag(s) to (Dialog): true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription > Let me come with you. We can get off this ship, and watch each other's backs along the way.
0:0 - Shadowheart. One moment... uid: fcbb5f1c-bd1c-f6a0-f06a-edb15481abc8 Cinematic: - 0 Check flag(s) (Local): false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroduction - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroductiondescription - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_Name - ORI_Shadowheart_Knows_Namedescription - 1 Set flag(s) to (Object): true - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription > null
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_SocietyBook.lsj Synopsis: Player picks up a mind flayer record, which they cannot make out.
0:0 - *A thousand years of humanoid history - elves, dwarves, humans and more - flash behind your eyes.* uid: e549dbd6-a64e-4010-b585-9c08cddd33ea === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_UpperDeck_AD_ImpsThrall.lsj Synopsis: Imps are taunting an injured thrall on the deck of the ship.The thrall is possessed by a mind flayer and thinks they are an injured student shooing their siblings away. The imps are dnagerous and taunting the thrall.
0:0 - Poor ickle baby got your brain turned to goo? uid: 37e7e766-0df4-4dff-bfe6-36f988bf3bc8 - 0 Check flag(s) (Local): true - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription - 0 Set flag(s) to (Local): true - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription > I need to rest, Ma. Get 'em out of here.
0:0 - He's out of his mind. uid: 3c90be44-3f5b-4cc0-83af-61b8741b7323 === END NODE ===
0:0 - I'm just... just need a moment... uid: 561e7f6c-2358-4d1d-b318-38b45e330d6f > He's out of his mind.
0:0 - Go on, shoo, Myra. uid: 69b341fd-8a9e-464f-a927-5fbd3e50d169 Node context: Injured, lying on the ground, thinks imps are pesky siblings. > Mind flayer scrambled your brains, eh?
0:0 - Miss your mummy, do you? uid: 88035dbb-e9f0-479e-a394-7e0808ecad77 Node context: Nasty taunting - 0 Check flag(s) (Local): true - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription - 0 Set flag(s) to (Local): false - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription false - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription > Go on, shoo, Myra.
0:0 - Go on! Get up! uid: c4c0503b-4c16-4ff7-8257-802ffed2ccfc - 0 Set flag(s) to (Local): true - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription > I'm just... just need a moment...
0:0 - I need to rest, Ma. Get 'em out of here. uid: de49f19e-a8ff-4807-9cd5-23d01a61e0a2 > Rest, eh? Ha!
0:0 - Mind flayer scrambled your brains, eh? uid: ea51feb2-e587-4596-9bee-8e957be69578 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Wyll.lsj Synopsis: Introductory cinematic for Wyll in Tutorial that shows her being next to a dead mindflayer.
null uid: 0bc5c51e-6c46-338c-9c81-00b1dc6c65ba Cinematic: Wake up next to a mind flayer > null
null uid: fdb425c3-f9ce-1da0-4b86-4f285b7f1fe7 Cinematic: Wyll gets up - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_PAD_PodWithCorpse.lsj Synopsis: PAD for players interacting with pods in the first room in TUT that have a burnt corpse inside.
0:0 - A char-grilled corpse. 1:0 - Incinerated. 2:0 - Nothing but char. 3:0 - Incinerated beyond recognition. 4:0 - Burned alive... 5:0 - Damn. Burnt to a crisp. 6:0 - Burnt to a crisp. uid: 44a313bc-6c88-313c-cabb-8dc8a4b8beb6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A true - af0504a4-4314-b7e1-f757-f1d83823b021_B - B - 0 Set flag(s) to (Local): false - af0504a4-4314-b7e1-f757-f1d83823b021_A - A false - af0504a4-4314-b7e1-f757-f1d83823b021_B - B === END NODE ===
0:0 - Burned to a crisp. Seems I got lucky. 1:0 - Another who didn't survive. 2:0 - Oof. That's bad luck. 3:0 - Incinerated. Better them than me. 4:0 - This could have been me. 5:0 - Damn - I hope I don't end up like this one. 6:0 - Lucky I made it out. uid: 49f22955-0d0e-62bb-650f-150bd1e040b8 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A - 0 Set flag(s) to (Local): true - af0504a4-4314-b7e1-f757-f1d83823b021_B - B === END NODE ===
0:0 - Not everyone made it out, it seems. 1:0 - Burned alive. What a bleak end. 2:0 - Crispy. Pity. 3:0 - Incinerated. Not everyone was fated to survive. 4:0 - I suppose I should count my blessings. 5:0 - Damn - not everyone made it out alive. 6:0 - Not everyone made it out alive. uid: b38f5217-d03e-4af2-8953-dfb8fac69fc0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AttackOnPod.lsj Synopsis: One liner AD for Lae'zel if another player attempts to hit a pod in the Nautiloid
0:0 - Don't bother. You'll barely dent it. uid: 40f3d905-df12-4f77-aa5f-bf527a3482c1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_EmptySHPod.lsj Synopsis: Narrator AD if players interact with the empty pod where Shadowheart would have been if she was an NPC instead of an Avatar. It should be a generic comment concerning pods and the situation players find themselves in the nautiloid.
0:0 - *Another pod, just like yours. How many more of these can there be?* uid: febb6061-31ce-4a3c-acb6-bbd070c4e9e5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_HostileUs.lsj Synopsis: AD oneliner for when after players have antagonized Us in the nautiloid and fled,
He will appear in the mindflayer room with the other intellect devourer. When seeing players again, he will say this AD while entering combat.
0:0 - You are... not us. You must be terminated. uid: 29c22b2f-9108-4ece-8c82-086367b2cfdc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_PatrollingIntDev.lsj Synopsis: AD when interacting with the intellect devourer that is patrolling between the mindflayer room where a human is in a pod and can be transformed into an illithid and the room where two other thralls are in chairs and can be killed or turned hostile by pressing buttons.
The intellect devourer will recognize players as kin because of the tadpole, and without revealing too much mention how tadpoled people are being experimented on and turned into mindflayers.
0:0 - You are beautiful. uid: 5957ddb7-c777-4c95-8f69-322ab0bb63d1 - 0 Set flag(s) to (Local): true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription === END NODE ===
0:0 - We are one. uid: 7a3d826a-e34e-490b-b6b0-2401d0b087b1 - 0 Check flag(s) (Local): true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription - 0 Set flag(s) to (Local): true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_B - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Bdescription === END NODE ===
0:0 - We will leave this terrible place. This hot place. uid: b69dea71-2503-4bf8-b448-876e24853566 - 0 Check flag(s) (Local): true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_C - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Cdescription - 0 Set flag(s) to (Local): false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_B - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Bdescription false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_C - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ChairWhispers.lsj Synopsis: This AD triggers when players decide to sit on one of the chairs in the mindflayer room. The idea is that they hear voices from the nautiloid as if it was communciating with them.
0:0 - We should go, before we attract unwanted attention. 1:0 - Come. It will no good to draw undue attention. 2:0 - No sense eavesdropping further. We should go, and keep our heads down. 3:0 - Let's go, before they realise we're loose. 4:0 - Come on. They'll know we've broken out by now. 5:0 - Let's get out of here. Fast. 6:0 - Let's go before they realise we're out of our pods. uid: de6bf8f5-53ff-3570-a6de-9d1a6f19d336 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_TransformationFinished.lsj Synopsis: PAD for when players interact with obstacles that prevent them from reaching Path of Hell, the outside area in the Nautiloid in tutorial.
0:0 - No point - no one left to transform. 1:0 - It's purpose is served. Nothing left to transform. 2:0 - This doesn't do anything else. 3:0 - Nothing. The transformation was done. 4:0 - One mind flayer is enough, I think. 5:0 - The pod has already done its worst. 6:0 - It's already finished. uid: a0ea8abf-fe3c-4981-b909-db4dd14bacea - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_UpperDeck_PAD_FoundInfernalMetal.lsj Synopsis: Player exclaims they might be able to find a use for the infernal metal somewhere later (this will get paid off in Act 2 with Dammon, the tiefling weaponsmith)
0:0 - Metal from the Hells? Don't find this every day... 1:0 - Infernal alloy. I may just be able to put this to good use one day. 2:0 - Infernal metal! Like the stuff inside me. Could be handy. 3:0 - Strange. And useful, perhaps. 4:0 - Strange metal. Might be valuable. 5:0 - That could come in handy. 6:0 - Hm. Wonder if that's of any use. uid: 81e485cd-eabf-479d-af16-c7c2e1a0775a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
null uid: b5b45380-04be-793b-5d72-264d1a59acfd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_SlavesFreed.lsj Synopsis: When freeing the mind slaves from the mind-draining machine, the player observes they are already brain dead and therefore cannot escape.
0:0 - *Psionic energy radiates from the prisoners, but they do not react.* uid: 2ce20336-3ccf-235c-8c93-2198eea68280 === END NODE ===