File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_SlavesHostile.lsj
Synopsis:
When pulling the aggression lever on the mind draining device, the player observes the machine made them hostile.

0:0 - Pulling that lever may have been a mistake.
1:0 - Hells, they've gone crazed. Because of the lever?
2:0 - That machine did something to them.
3:0 - They've turned aggressive. A most powerful machine.
4:0 - My own fault for pulling strange levers I suppose...
5:0 - They've gone hostile. Did the machine do that?
6:0 - Machine made them hostile.
uid: 28c3050e-eb68-4a88-b6e6-39cecdd2eadf
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_005.lsj
Synopsis:
Started when passing an arcana check to discern the meaning of the sigil on the transformation machine above its respective lever. In this case transforming the people in the pods into mindflayers, i.e. 'perfecting' them

0:0 - I hope it means 'escape'. Unlikely, though.
1:0 - Means nothing to me.
2:0 - Alien words.
3:0 - A mystery, even to me.
4:0 - Don't know what that says. Don't know if it's even writing.
5:0 - This could mean anything.
6:0 - Could mean anything.
uid: 12c497b9-3602-413c-b084-6dc75da5932a
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - 'Perfect'.
uid: f4789792-ff9b-4bb3-aa8b-8f70db53dd72
Node context: per-FECT, the verb, not 'perfect' the adjective
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_005 - Deciphered fifth sigil
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_003.lsj
Synopsis:
Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case stopping the mind draining and thus "freeing" the brain dead slaves.

0:0 - Gibberish.
1:0 - I haven't the foggiest, unfortunately.
2:0 - Dunno what this one's for.
3:0 - A sigil I cannot make sense of.
4:0 - Well, this isn't enlightening.
5:0 - No idea.
6:0 - Another mystery.
uid: 621e1f92-6a2d-4a0c-b5dc-6f780d7b5790
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - 'Unleash'.
uid: bfcec66c-39a6-42e8-9c27-a21c2a2553a2
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_003 - Deciphered third sigil.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_002.lsj
Synopsis:
Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case destroying the machine.

0:0 - It could say anything.
1:0 - Might as well be gibberish.
2:0 - Can't make it out.
3:0 - Chk. I cannot make this out.
4:0 - Means nothing to me.
5:0 - I can't read this.
6:0 - Hm.
uid: 826dcadd-4b46-4c3d-9bba-95dbebfb7ff6
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - 'Annihilate'.
uid: eaefeeb8-1f91-4a01-a09a-9fd7c04c9a88
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_002 - Deciphered second sigil.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_Sign_001.lsj
Synopsis:
Started when passing an arcana check to discern the meaning of the sigil on the mind-draining machine above its respective lever. In this case it turns the mind slaves hostile.

0:0 - 'Aggression'.
uid: 11399f3a-5031-462c-80bf-4d0e0f949f45
Node context: Player can decipher the meaning of the lever
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_DecipheredSigil_001 - Deciphered first sigil.
=== END NODE ===

0:0 - Completely indecipherable.
1:0 - No idea what this says.
2:0 - No idea what this means.
3:0 - An arcane sigil. What might it mean?
4:0 - What's this gibberish?
5:0 - I can't figure out this symbol...
6:0 - Can't read this script.
uid: d99238e1-c94c-442f-91ee-a28e7bbf066b
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodStorage.lsj
Synopsis:
If the gith guide is not present, player will comment on the mass mindflayer pod storage upon entering the room.

0:0 - So. We weren't the only ones.
1:0 - There's a sight. Is there an abductee in every one of those...?
2:0 - So many pods.
3:0 - Kaincha. I can hardly bear to look.
4:0 - So many pods. Are they all infected...?
5:0 - Holy hells - will you look at that?
6:0 - How many are there?
uid: 62dc41d0-d696-4bca-8a0c-8cdab7f666b3
Node context: In awe and disgust. Each is for a victim like you.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodLockUnactivated.lsj
Synopsis:
The player interacts with an inactive console near Shadowheart's pod aboard the nautiloid, and notices a socket of sorts.

0:0 - I can't turn it on - not without whatever fits in that socket.
1:0 - Something could fit here, and it might restore power.
2:0 - Something fits here. Might set the whole thing humming.
3:0 - Locked down. It needs whatever fits in that socket.
4:0 - Seems this thing is missing a component...
5:0 - Interesting. Looks like it needs something to activate it.
6:0 - Whatever fits in that socket must power this thing.
uid: ea77cb8b-545a-4bd6-969a-a95c354c1049
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_PodKeyFound.lsj
Synopsis:
The player finds a rune that was locked inside a chest on the nautiloid. They may or may not recognise that it fits in a socket in the inactive console next to Shadowheart's pod, located nearby in the same chamber.

0:0 - Well, well. What do you open?
1:0 - Interesting. Let's find what this fits into.
2:0 - Where there's a thing, there's a place it fits.
3:0 - An unusual item. Where does it fit?
4:0 - I haven't seen anywhere for something like this to fit...
5:0 - What's this? Looks like it should be plugged in somewhere.
6:0 - A rune. But for what?
uid: 8c6035c0-21b2-41d9-9c64-a5350f74a6e0
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Curious. Looks like it might fit into that machine by the pod.
1:0 - Interesting. This shape corresponds with the pod controls.
2:0 - Pay dirt. Bet it fits into the device by that pod.
3:0 - This must fit the device near that pod.
4:0 - Looks like this fits the controls next to that pod.
5:0 - Hm - a perfect fit for those pod controls.
6:0 - This might unlock those controls next to the pod.
uid: ad29bb69-166e-4059-b17a-3b693f1a73ce
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_Knows_PodLock -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_KeyFound.lsj
Synopsis:
Started when looting the reliquary key. Has a variation if a player has interacted with the reliquary before.

0:0 - A key. About the right size for that chest.
1:0 - A key. Looks to be a perfect fit for that chest.
2:0 - That chest - might be something inside I can use.
3:0 - A key. I must see what that reliquary contains.
4:0 - This must be for that chest.
5:0 - I can guess what this opens.
6:0 - Might fit that chest.
uid: 70383179-4f51-dc70-f94c-6c171ae50170
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - A key? Now to find the lock.
1:0 - A key. Now to find somewhere to insert it.
2:0 - Great, but what's it unlock?
3:0 - A key. What might it unlock?
4:0 - A key... Haven't seen anywhere this might fit.
5:0 - A key. But what's it unlock?
6:0 - A key - for what?
uid: 7db35087-0de2-47d1-ba14-3bc40593affc
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_FoundChest - Set when the chest in the transform chamber was interacted with and remained locked.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_FreedSlavesDead.lsj
Synopsis:
The player tried to free some mindflayer thralls, but they're already dead

0:0 - Too late. They're dead.
1:0 - Too late - they're already dead.
2:0 - Damn. Already dead.
3:0 - Dead already.
4:0 - Dead. Nothing to be done.
5:0 - Dead already. Nothing to be done.
6:0 - Already dead.
uid: 67a89094-d0de-40ef-9f9f-633cd0c57aff
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ControlPanel.lsj
Synopsis:
Player remarks on levers in a room. Not sure what the levers might initiate.

0:0 - Strange machinery. It could do anything.
1:0 - And what might this contraption do...?
2:0 - Hm. Don't like the look of these levers.
3:0 - Ghaik machinery. I can make no sense of it.
4:0 - What is all this...? Better be careful what I touch.
5:0 - I wonder what these levers do.
6:0 - Mind flayer machinery. Better watch what I touch.
uid: 34f88815-62b0-49db-b16c-88304b94d56c
Node context: Wary
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ChestLocked.lsj
Synopsis:
Started when trying to open the reliquary without the key.

0:0 - Locked. Pity.
1:0 - Locked tight.
2:0 - Locked.
3:0 - A reliquary - requires a key.
4:0 - Locked. Might be a key somewhere...
5:0 - Won't open without a key.
6:0 - Needs a key.
uid: fa1b0e4d-d22a-4b39-82ed-ec5803cbfc40
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_DrainVictim001.lsj
Synopsis:
Player looks at unresponsive mind-drained victim.

0:0 - *Life flickers in his eyes, but he seems totally unaware of his surroundings.*
uid: 65add1f8-87ca-441d-b3cc-3b7615640ddc
> *A fleeting image washes over you... An unwashed operating table... your innards without.*

0:0 - *A fleeting image washes over you... An unwashed operating table... your innards without.*
uid: 8e058e63-b212-2241-d4ea-6b1a6a150a77
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *The headache grows worse.*

0:0 - *The headache grows worse.*
uid: 9bbbf096-6dac-d600-eaa5-92d76f6a7a34
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: f9e43431-9587-c14f-a80b-68a316a98c90
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_DrainVictim000.lsj
Synopsis:
Player notices the victims are not responsive. Their minds have been drained.

0:0 - *The man isn't dead, but he's totally unresponsive.*
uid: 07501f7e-d82d-45d4-b497-2dfc8622f63a
> *You're but one step from oblivion's stupor yourself - still wading through your empty skull to think a single thought.*

null
uid: 4c48a256-b8e8-7335-2377-3c8a2bae93c3
=== END NODE ===

0:0 - *You're but one step from oblivion's stupor yourself - still wading through your empty skull to think a single thought.*
uid: b4a9a38f-3928-0cd4-a1c3-90b4f69be357
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_ShadowheartFree.lsj
Synopsis:
Shadowheart's just been freed from her pod aboard the nautiloid, thanks to the player. She's fallen to her knees after being sealed in a constrictive tube for some time, and is now gathering herself/muttering to herself.

0:0 - How long was I in there...?
uid: 1c670863-449c-46fa-9519-220a1e7823ee
Node context: A little breathless and relieved. Just been freed from a pod/glass coffin.
- 0 Check flag(s) (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription
- 0 Set flag(s) to (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription
=== END NODE ===

0:0 - I thought I was going to die in that blasted tube.
uid: 32340480-e1f3-4e0a-943e-509e7d276f51
Node context: A little breathless and relieved. Just been freed from a pod/glass coffin.
- 0 Check flag(s) (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription
- 0 Set flag(s) to (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription
=== END NODE ===

0:0 - At last... thought I was done for.
uid: 836e8244-95d8-42fe-832a-ebacddb73bba
Node context: A little breathless and relieved. Just been freed from a pod/glass coffin.
- 0 Set flag(s) to (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription
=== END NODE ===

0:0 - Got to get up. Got to keep moving.
uid: 87602cc5-e020-406e-9722-7a6c2a010c6c
Node context: A little breathless and relieved. Just been freed from a pod/glass coffin.
- 0 Check flag(s) (Local):
   true - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription
- 0 Set flag(s) to (Local):
   false - eba46345-0632-34ae-4ad8-8bacc64b0745_B - eba46345-0632-34ae-4ad8-8bacc64b0745_Bdescription
   false - eba46345-0632-34ae-4ad8-8bacc64b0745_C - eba46345-0632-34ae-4ad8-8bacc64b0745_Cdescription
   false - eba46345-0632-34ae-4ad8-8bacc64b0745_A - eba46345-0632-34ae-4ad8-8bacc64b0745_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_PodGirlCall.lsj
Synopsis:
AD when the player goes near the pod containing Shadowheart while she struggles to get out.

0:0 - *Thump!*
uid: 085f5359-0bde-e839-26fd-fa566a493909
- 0 Set flag(s) to (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeA - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeAdescription
=== END NODE ===

0:0 - Damn it!
uid: 1fae7a9d-d665-6b68-0708-7e98a9ad3440
- 0 Check flag(s) (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeA - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeAdescription
- 0 Set flag(s) to (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeB - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeBdescription
=== END NODE ===

0:0 - *Thunk!*
uid: 2ab142f6-aca5-75da-e5bc-8c269137d8c9
- 0 Check flag(s) (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeB - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeBdescription
- 0 Set flag(s) to (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription
=== END NODE ===

0:0 - Let me out!
uid: 41a43aef-aa58-fe72-0d0e-852dd9ef2389
- 0 Check flag(s) (Local):
   true - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription
- 0 Set flag(s) to (Local):
   false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeC - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeCdescription
   false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeB - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeBdescription
   false - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeA - edc1c38d-abc5-c8b1-c3e5-249f1a334598_NodeAdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelPodStorage.lsj
Synopsis:
Lae'zel's reaction to seeing the mass pod storage room.

0:0 - Tsk'va! How many hosts have these ghaik infected?
uid: 81e15e50-4ed9-fe48-f4ed-5d3aac9e6e9c
Node context: shock at seeing so many pods. tsk-VA!
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelLeverResponse.lsj
Synopsis:
Lae'zel tells you off for pulling a dangerous lever on a mind flayer machine.

0:0 - Fool.
uid: 7f75a181-6022-4815-8481-6340eeaf20ba
Node context: Disgust
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_LaezelControlPanel.lsj
Synopsis:
Walking into a room with a lot of levers and signs. Lae'zel warns the player not to go pulling levers willy nilly. Urgent and severe.

0:0 - Istik - back! Touch nothing without knowing its purpose.
uid: 532e3c10-a3e2-4e13-bbe2-e5207c2e22f1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AltGuide_PodStorage.lsj
Synopsis:
reaction to seeing the mass pod storage room.

0:0 - A pod for every victim. Disgusting.
uid: 368a7e56-ceaa-00df-933b-4a75daa4a25d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AltGuide_LeverResponse.lsj
Synopsis:
Losiir scoffs at you in disgust for pulling the dangerous lever of a mind flayer machine.

0:0 - What is wrong with you?!
uid: 90d8c69d-20ab-49fc-882b-9a8614175510
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AltGuide_ControlPanel.lsj
Synopsis:


0:0 - Hands off those levers. Who's to say what they'll do?
uid: 5bffc80e-6fdc-4e60-974c-17d364d1c42c
Node context: Rhetorical question
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_Start.lsj
Synopsis:
A VB between all starting players after they get up from the explosion in the pod room.

0:0 - What's happening? Where am I?
1:0 - Where the blazes am I...?
2:0 - Fuck. That squid really scrambled my brains...
3:0 - What is this ghaik trickery? Where am I?
4:0 - What? Where am I...?
5:0 - Ngh - what did that illithid do to me?
6:0 - Finally free. I must find my kin.
7:0 - Ngh. My head...
uid: 6204ddeb-70f5-df6c-2d7d-6e9be93a44df
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Forget it - I've got a quarry to catch. Dammit, Karlach, where have you gotten to?
> But at least there are no devils on my tail.
> null

0:0 - Forget it - I've got a quarry to catch. Dammit, Karlach, where have you gotten to?
uid: 743a3fe3-0a78-030c-fda4-8e4180b57e58
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

null
uid: 86cf0b89-e822-93fc-52ab-5653b9141949
=== END NODE ===

null
uid: 923f8a2c-8ec2-655c-bef7-fd464b5c37f2
Jump to another node

0:0 - What's happening? Where am I?
1:0 - Best not linger here.
2:0 - Still in one piece. What did that thing do to me?
3:0 - Gods, I'm alive. Thought that mind flayer would kill me.
4:0 - No time to waste - got to get out of here.
5:0 - We need a way out. Now.
uid: af8e89a0-1721-7d14-6a05-fca19c98cb1c
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - But at least there are no devils on my tail.
uid: b2e9cd04-d440-8ebe-a132-ad688e1696fd
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Hm. My engine's burning hot. Better be careful who I touch.

0:0 - Wherever we are, I don't like it.
1:0 - Whatever this place is, I think I'll take my leave of it - right now.
2:0 - Hells - what did that mind flayer do to me?
3:0 - Gods, I'm alive. Thought that mind flayer would kill me.
4:0 - A nautiloid? Could it be?
5:0 - Wherever this is, I don't intend to linger.

6:0 - A ghaik ship. Disgusting.
7:0 - Wherever we are, it's falling apart.

uid: d87b7dd6-7cfe-3d2b-8fbe-44b42d8d57e3
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Hm. My engine's burning hot. Better be careful who I touch.
uid: f84c9846-98e4-aacb-f2fb-50edbbd34885
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - A nautiloid? Could it be?
1:0 - Gods, I'm alive. Thought that mind flayer would kill me.
2:0 - What's happening? Where am I?
3:0 - What's that commotion? Fighting?
4:0 - Sounds like a fight. What's going on?
5:0 - Sounds like a fight out there.
6:0 - I hear fighting. Trouble's not over yet.
uid: fe5206c9-a556-d1a4-f2d3-77252483db17
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_Hole.lsj
Synopsis:
Player looks outside a hole ripped inthe nautiloid and sees Avernus - this is the moment they realise they're literally in hell. Or one of them, at least.

0:0 - It can't be. We're in the Hells...
1:0 - The Nine Hells. Or at least one of them.
2:0 - Let this be the last time I set eyes on this fucking hole.
3:0 - One of the Nine Hells.
4:0 - The Nine Hells. That's as close as I'd like to get...
5:0 - From the looks of it, I haven't left Avernus.
6:0 - One of the Nine Hells.
7:0 - Where the hells are we?
uid: 1a70ed72-68eb-4e79-8334-87a20e395d8a
Node context: Staring out a hole in the ship - you're sailing through the sky of Avernus, literally one of the Hells. Shock and awe moment.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_PAD_DeadMindflayer.lsj
Synopsis:
Player sees the corpse of a dead mind flayer. Triggered when finishing the looting of the mindflayer on the floor. Expresses horror and revulsion at it.

0:0 - Wretched thing. You got what you deserved.
1:0 - Dead. Serves you right for abducting me.
2:0 - Dead. Too bad. Could've asked it for directions to the helm.
3:0 - Dead. If only I'd slain it myself.
4:0 - Dead. Hopefully most of its friends are in the same condition.
5:0 - Disgusting thing.
6:0 - Dead. Good.
uid: eff61264-edfc-4adb-b180-d0a08ca538d1
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_Laezel.lsj
Synopsis:
Lae'zels default dialogue when she's in the tutorial

0:0 - Who am I? Your only chance of survival.
uid: 44814be0-8f80-4977-82cf-099ebd490315
> Now move. You are wasting time.

0:0 - Not now - we must go to the helm.
uid: 805168c8-b27d-42e2-8f00-49321e82d837
Node context: urgent, moving the player along.
> Who are you and why are you helping me?
> Hard not to ask questions. Why the helm?
> Leave.

0:0 - Hard not to ask questions. Why the helm?
uid: 8ba4192d-9ebf-659d-08de-2c0322c98eb4
> Tch. Control over the ship. Or do you wish to die here?

0:0 - Tch. Control over the ship. Or do you wish to die here?
uid: bdb1ad15-0fe9-3483-2ee8-ac4239124848
Node context: Impatient.

0:0 - Who are you and why are you helping me?
uid: cf574f36-6298-4b5a-8f1d-e4be321929a3
- 0 Check flag(s) (Object):
   false - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription
> Who am I? Your only chance of survival.

0:0 - Leave.
uid: d45d24db-ea91-4edc-904a-49f5cda2a8d0
=== END NODE ===

0:0 - Now move. You are wasting time.
uid: e41eaed2-80ee-0520-cc98-68aafd038fad


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_Brinepool.lsj
Synopsis:
Dialogue triggers when the player touches the brine pool in the middle of the tutorial room

0:0 - *The casing is fragile. The slightest touch could cause it to crumble.*
uid: 23afd340-a30f-4fed-ba5d-aa8f56e56fa8
Cinematic:
- 0 Set flag(s) to (Global):
   true - TUT_Start_Knows_PoolBrittle - Knowledge on the brittleness of the brine pool.

0:0 - *You notice nothing more than meets the eye.*
uid: 3013c0aa-bbcf-4409-b98e-2ade126f3f3e
Cinematic:

0:0 - Investigate the pool.
uid: 3f3404b2-43db-42c2-8dea-f75620f3d7dd
= Roll SkillCheck Investigation (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - TUT_Start_State_InvestigatedPool - Did an investigation check.
- 0 Set flag(s) to (Object):
   true - TUT_Start_State_InvestigatedPool - Did an investigation check.
> null (roll sucessful)
> null (roll failure)

0:0 - *Its casing crumbles beneath your hands, sloshing volatile brine as it collapses.*
uid: 42ed6d5e-9419-396a-28e5-2aae295c336f
Cinematic: Casing destructs, or will after dialogue ends.
- 0 Set flag(s) to (Object):
   true - TUT_Start_Event_TouchedPool - Causes brine pool to explode.
=== END NODE ===

0:0 - Leave.
uid: 4bdcaf48-faad-4cd9-befa-19a771205b1d
=== END NODE ===

- Roll sucessful -
null
uid: 64374619-a544-4a88-8f4e-788728b9012b
> *The casing is fragile. The slightest touch could cause it to crumble.*

0:0 - Reach toward the pool.
uid: 6cdda042-9c82-4e29-b22e-4ef740acc767
> *Its casing crumbles beneath your hands, sloshing volatile brine as it collapses.*

0:0 - *This is the pool it came from - the ghaik parasite that has violated your mind.*
1:0 - *This is the pool that thing came from - the parasite now writhing behind your eye.*
uid: 720e1070-fc2a-4262-85a3-7b288992af64
Cinematic: Cinematic shot of the brine pool
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Reach toward the pool.
> Investigate the pool.
> Leave.

- Roll failure -
null
uid: bc1fed5a-0246-42da-867a-353c0168008f
> *You notice nothing more than meets the eye.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Start_AltGuide.lsj
Synopsis:
Default dialogue with altguide

0:0 - Hm. Yes. When we escape, I will have it removed immediately.
uid: 20a9f845-d433-83ee-9093-2f0ddd776ace

0:0 - Speak. Quickly.
uid: 42812046-1a06-4fe2-9e0d-8d64cdbfd8ce
> What's at the helm?
> Did they put a parasite in your eye, too?
> How will you have the parasite removed?
> Leave.

0:0 - Did they put a parasite in your eye, too?
uid: 4dc13068-83f2-0dd6-6bc3-0909bcfe165b
- 0 Check flag(s) (Object):
   false - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite
- 0 Set flag(s) to (Object):
   true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite
> Hm. Yes. When we escape, I will have it removed immediately.

0:0 - Every githyanki crèche holds a zaith'isk - a purification device.
uid: 53e36eea-48f2-0067-8269-6197886bcdb6
> I will locate one and still this abomination in my head.

0:0 - This ship's navigation system. We must travel the planes - leave Avernus. That is, if you wish to leave, tiefling.
1:0 - This ship's navigation system. We must travel the planes - leave Avernus, before these imps tear us apart.
uid: 96f90bb4-bf60-58ec-aa3a-738729bab919
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)

0:0 - How will you have the parasite removed?
uid: b2159f62-cc41-ae85-9489-24bfa4f709f5
- 0 Check flag(s) (Object):
   false - TUT_AltGuide_Event_Cure - Asked altguide about cure
   true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_Cure - Asked altguide about cure
> Every githyanki crèche holds a zaith'isk - a purification device.

0:0 - Leave.
uid: dcac1e4f-2379-472d-8228-1fe8261cba3b
=== END NODE ===

0:0 - What's at the helm?
uid: dcccb6fe-0861-5642-7f13-226495bf64ac
- 0 Check flag(s) (Object):
   false - TUT_AltGuide_Event_AskedAboutHelm - Asked altguide about helm
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHelm - Asked altguide about helm
> This ship's navigation system. We must travel the planes - leave Avernus. That is, if you wish to leave, tiefling. This ship's navigation system. We must travel the planes - leave Avernus, before these imps tear us apart.

0:0 - I will locate one and still this abomination in my head.
uid: e93c60d8-c595-48f0-716e-584e1b67f562


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_SpareLinesLaezel.lsj
Synopsis:
Spare Lae'zel lines for Devora's last session.

0:0 - No more features.
uid: 0ff16a63-691b-cf17-967d-53052e882b1e
Node context: said with vitriol.
=== END NODE ===

0:0 - You have wasted enough time.
uid: 1c0f3751-f525-bee7-45e6-60cf1460bea1
=== END NODE ===

0:0 - Forward, istik, before more dragons come!
uid: 1f7bdcce-5f9f-fe94-84c7-3a8fb648f2ff
=== END NODE ===

0:0 - Fool. To the transponder.
uid: 20eff1d6-ab3c-18a1-73c9-ba5310b1b3ad
=== END NODE ===

0:0 - My body is ready.
uid: 221e8566-c61a-b27e-9e04-60ca8c7fd8a0
Node context: Grim determination
=== END NODE ===

0:0 - Enough dawdling - move.
uid: 32138a8a-70ac-db80-5e68-e3c7dfaa54e6
=== END NODE ===

0:0 - To the transponder.
uid: ddec6f1b-e954-486a-2ab9-f6d1662919d5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PodMindflayer.lsj
Synopsis:
A newly born mind flayer (still in its pod) stares at the player.

0:0 - *The newborn mind flayer stares at you, weak and dazed.*
uid: e39219c8-765d-7cfc-373a-62608575eb4e
Animation: Note: In pod (Pose)
Cinematic: ~Mindflayer looks at player outside of pod, then looks away
- 0 Check flag(s) (Global):
   true - TUT_Misc_State_TransformationOccured -
=== END NODE ===

0:0 - *A dazed woman is trapped inside the pod. She doesn't notice you.*
uid: fb3cda80-9e66-2965-21d6-acf6feb05910
Animation: Note: In pod (Pose)
Cinematic: ~[reuse from TUT_Misc_MindflayerTransformation]
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_TransformationReaction.lsj
Synopsis:
Player reaction to seeing the prisoner transform into a mind flayer after clicking on the first pod.

null
uid: 1aa2fbd8-7aaf-4b11-a36e-4152158593bb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
=== END NODE ===

null
uid: 2b8a4f19-b735-4e00-b1aa-c3cb3e2e7947
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> That could have been me, if you hadn't gotten me out of my pod...

0:0 - Gah! Is there a lever with our names on it somewhere?
1:0 - Gods, it's horrifying... and a touch fascinating.
2:0 - Gods! These things are procreating.
3:0 - Foul ghaik! Transformed by a lever. That must never be our fate.
4:0 - Hells. Is that going to happen to us...?
5:0 - By Balduran's bones! Is that our fate?
6:0 - Tsk'va! This cannot - must not - be our fate.
7:0 - Disgusting. I'll be damned if that's in store for us.
8:0 - Moradin's bloody beard... I'm not waiting around for that to happen to us.
9:0 - Straj! Is this to be our fate?
10:0 - Corellon preserve me. That cannot be our fate.
11:0 - We need to get out of here - before it's our turn.
uid: 819baae3-7ebc-71d8-1835-abe2ca7bb5f8
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0:1 Tag: Half-Elf - |Half-elf, shapeshifted or not| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
> null

0:0 - That could have been me, if you hadn't gotten me out of my pod...
uid: 8b70c62a-408d-4088-af25-1ef0b67e171c
Node context: Aghast, looking at a newborn mind flayer (realising how close a call she had while trapped in her own pod shortly beforehand)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_RestingStation.lsj
Synopsis:
Player interacts for the first time with a resting station at the nautiloid. This is especially so that players who have full HP will understand what the resting station does.

0:0 - Curious. I feel good - rejuvenated.
1:0 - Curious. I feel like a new man.
2:0 - Ooh. That felt good.
3:0 - I feel... refreshed.
4:0 - What is this thing? I feel... better? How?
5:0 - Oh - I feel refreshed.
6:0 - Odd. I feel... better.
uid: 0c10eea4-4439-446f-a852-20625bf1abf3
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_OriginPod_PlayerEmpty.lsj
Synopsis:
Started when clicking on a pod that belongs to the avatar clicking on it.

0:0 - It doesn't look any better from the outside.
1:0 - Cosy, it is not.
2:0 - No thanks.
3:0 - Damnable pod. I'll see that my captors suffer.
4:0 - I am free. Never to be captured again.
5:0 - Damn thing. A coffin would be more inviting.
6:0 - Rather not see the insides of one of these things again.
7:0 - Might still be stuck inside if we hadn't been attacked.
uid: 959e10ff-2700-410d-ba1b-e37da2d57ec9
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   false - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription
- 0 Set flag(s) to (Local):
   true - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription
=== END NODE ===

0:0 - Damnable cage.
1:0 - Damn thing. Glad to see the back of it.
2:0 - There were people in here. Hope everyone's all right.
3:0 - Abomination.
4:0 - That's the last time I want to see the inside of one of those.
5:0 - I'm not getting back in there.
6:0 - Ghaik prison.
7:0 - Not getting back in that thing.
uid: f3b816a7-b61a-dc5b-836b-eb76461095c3
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Local):
   true - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstComment - 33d6677c-043e-6b74-1693-786be918ecf9_Pod_FirstCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_OriginPod_Empty.lsj
Synopsis:
One of the first ADs in the game. Player has crashlanded on the mind flayer ship and investigates other pods around them. These are empty - no one is inside. These lines will only appear when clicking on the pods of your fellow avatars (i.e. other people in multiplayer)

0:0 - Empty. Good.
1:0 - Another survivor.
2:0 - I might not be the only non-mind-flayer on this thing.
3:0 - Time is short. No need to tarry.
4:0 - Someone else made it, then.
5:0 - Made it out. Better get a move on.
6:0 - Might be other survivors.
uid: 27be6b09-1dc8-3025-ac85-755029e4f032
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription
- 0 Set flag(s) to (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription
=== END NODE ===

0:0 - We had a lucky escape, it seems.
1:0 - Looks like I'm not the only live cargo on the loose.
2:0 - Someone was inside here not long ago.
3:0 - Chk.
4:0 - Empty.
5:0 - Glad to be out. Now let's get a move on.
6:0 - Someone else got out.
uid: 30759e02-4602-eddd-5c3d-fba9125b7df9
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription
=== END NODE ===

0:0 - Damnable things.
1:0 - Yet another escapee.
2:0 - So many empty pods...
3:0 - Empty - one of ours.
4:0 - Another escapee.
5:0 - Hope I'm never stuck in one of those again.
6:0 - Made it out.
uid: 6dddca90-64ba-5660-60eb-7d32fa58df6b
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription
- 0 Set flag(s) to (Local):
   false - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription
   false - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription
   false - e1f9365c-d20c-6699-1d38-86c65a15801b_A - e1f9365c-d20c-6699-1d38-86c65a15801b_Adescription
=== END NODE ===

0:0 - Someone else escaped, too.
1:0 - Another empty pod.
2:0 - Wonder who was trapped in here. And where they went.
3:0 - Ghaik pod. Accursed thing.
4:0 - Someone else got out from this.
5:0 - Glad I escaped.
6:0 - Wonder who was inside...
uid: fb10c426-d193-7c95-368a-3256960897d4
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_B - e1f9365c-d20c-6699-1d38-86c65a15801b_Bdescription
- 0 Set flag(s) to (Local):
   true - e1f9365c-d20c-6699-1d38-86c65a15801b_C - e1f9365c-d20c-6699-1d38-86c65a15801b_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_NautiloidTank.lsj
Synopsis:
Clicking on one of the mind flayer tanks. There are several around so we're providing plenty of variation on a theme.

0:0 - Another container, same as the others.
1:0 - Tanks, but no tanks.
2:0 - What's with all the tanks?
3:0 - Kaincha - another one.
4:0 - Another.
5:0 - How many of these are there?
6:0 - More where this came from.
uid: 5e85ad24-7c5e-4247-9ff4-9129269d47e4
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription
- 0 Set flag(s) to (Local):
   false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription
   false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription
   false - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription
=== END NODE ===

0:0 - Another of those tanks.
1:0 - Another tank - not for brewing, I presume.
2:0 - Huh.
3:0 - Chk - another tank.
4:0 - Another one. Whatever it is.
5:0 - Another one of... those.
6:0 - Odd.
uid: 85762fbc-796f-dcaf-d96a-216f5ef1174a
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription
- 0 Set flag(s) to (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription
=== END NODE ===

0:0 - Strange thing. I wonder what it's for.
1:0 - And what might this be?
2:0 - What's this thing?
3:0 - Curious tank. A gestation chamber, perhaps.
4:0 - What is this...?
5:0 - Well isn't that something?
6:0 - Some kind of tank?
uid: ada0b7ef-f1e6-a974-08f8-5a83641129a3
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_A - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Adescription
=== END NODE ===

0:0 - Such curiously grotesque things.
1:0 - Another one. How unenlightening.
2:0 - Yet one more.
3:0 - And another.
4:0 - What are all of these for?
5:0 - What's this thing do, anyway?
6:0 - More of the same.
uid: bd284ed9-ad6b-dd13-7005-519b8322a869
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_B - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Bdescription
- 0 Set flag(s) to (Local):
   true - fd49244f-a7ad-00e0-4c03-cd5b4327cade_C - fd49244f-a7ad-00e0-4c03-cd5b4327cade_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_GenericNautiloidItem.lsj
Synopsis:
Player touches a generic weird mind flayer item in the nautiloid

0:0 - How bizarre.
0:1 - Curiously grotesque.
0:2 - What are you?
1:0 - Well that's... something.
2:0 - Funny thing.
2:1 - Hm.
2:2 - Interesting.
3:0 - Kaincha. What is this?
3:1 - How peculiar.
3:2 - Strange.
4:0 - Bizarre.
4:1 - Could be anything for all I know.
4:2 - You wouldn't see the likes of this on Toril...
4:3 - Probably shouldn't even touch... whatever that is.
5:0 - Wonder what this is for.
5:1 - Huh. Weird.
5:2 - What in the...
6:0 - Odd.
6:1 - Hm...
6:2 - Curious.
uid: 80f2e298-14ee-45df-8416-d18a3c509976
Node context: for lae'zel : kaincha = CANE-cha, 'disgusting'
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_BlockedElevatorLever.lsj
Synopsis:
Player tries to use any elevator levers when it's moving or it is already in the lever's position.

0:0 - Well. That didn't do anything.
1:0 - No use.
2:0 - Doesn't work.
3:0 - Bah - already pulled.
4:0 - Nothing.
5:0 - It won't budge.
6:0 - Doesn't do anything.
uid: 0c0bd47f-30a9-46eb-ba9e-b4dad13ced91
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_PAD_Aquarium.lsj
Synopsis:
Player clicks on an 'aquarium' that has floating brains inside.

0:0 - Are they - yes. Brains.
1:0 - Are those... brains?
2:0 - Huh. Brains.
3:0 - Brains, for these vile ghaik to feast on.
4:0 - Brains...? Not the strangest thing I've seen today, unfortunately.
5:0 - Ugh - brains.
6:0 - Brains?
uid: b176cdd0-0c59-4c3f-85ea-b58b4707ab78
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   false - TUT_Lab_HasMet_Aquarium -
- 0 Set flag(s) to (Dialog):
   true - TUT_Lab_HasMet_Aquarium -
=== END NODE ===

0:0 - They're almost cute. Almost...
1:0 - I've heard mindflayers feast on the brains of their victims. Apparently they like them pickled too.
2:0 - Tasty brains, if you're a mind flayer.
3:0 - Yet more brains. A veritable banquet for an illithid.
4:0 - Ugh. More of these things.
5:0 - More brains. Illithid nourishment, if the stories are true.
6:0 - Nothing but brains. Food for mind flayers, I suppose.
uid: b7930232-1128-4888-efcc-5e8d54b8a3c5
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   true - TUT_Lab_HasMet_Aquarium -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_MindflayerTransformation.lsj
Synopsis:
The player sees a lever transform someone into a mind flayer. This is unusual and shouldn't happen. Gith guide will be shocked by what they see.

null
uid: 054fd80f-1520-fc74-0c0b-7da20b655b61
> null

null
uid: 06dd0013-2888-dea0-359d-c31a8af3faee
Cinematic:
> Place your hand on the console.
> Leave.

0:0 - *As you place your hand on the pod, you hear something: A presence connected to the pod, commanding the person inside to... change.*
uid: 07b5e28d-daa4-e67a-4d3a-0a8b9acf8ae2
Cinematic: Tadpole connection VFXs
> null

null
uid: 1f830f96-e0f8-e1e1-8108-e6e53967b23f
Cinematic: ~Player pulls a tentacle lever ~Pod prisoner starts to panic banging on the glass as the mechanism works ~The prisoner barfs up tentacles and becomes a mind flayer and becomes lethargic
> null

null
uid: 30b7666d-a280-b24d-2ae6-5b5d791c074d
- 0 Check flag(s) (Local):
   false - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Kaincha! Changed at the pull of a lever? How? If we are not purified, this may be our fate.

null
uid: 329b2d43-2539-597e-9978-9f960ff61efd
- 0 Set flag(s) to (Global):
   true - TUT_Misc_State_TransformationOccured -
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
=== END NODE ===

null
uid: 3b0ecd5d-f983-805e-ba1d-8b908140d458
- 0 Check flag(s) (Local):
   true - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_Misc_State_TransformationOccured -
- 1 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
=== END NODE ===

null
uid: 5363ce4a-d9fc-fc24-f837-ba6adaf1c485
> Infected by a ghaik tadpole, but changed at the pull of a lever? This cannot be. If we do not find our cure, this might well be our fate.

0:0 - Kaincha! Changed at the pull of a lever? How? If we are not purified, this may be our fate.
uid: 778e3d37-0d0c-aa67-8dfc-4d69be1e1160
Cinematic:
> null

0:0 - Infected by a ghaik tadpole, but changed at the pull of a lever? This cannot be. If we do not find our cure, this might well be our fate.
uid: 8256331e-6279-01bb-de9b-8910e2b6fd6f
Cinematic:
- 0 Set flag(s) to (Local):
   true - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresent - 4d43bc43-cf33-5e20-62ab-fcd14e161d97_TUT_Transformation_GuidePresentdescription
> null
> null

0:0 - Place your hand on the console.
uid: 923f09ce-c032-6d62-7b73-8b779feaa4c0
> *As you place your hand on the pod, you hear something: A presence connected to the pod, commanding the person inside to... change.*

null
uid: b3211dbd-59ec-7084-19b2-844ceb5719d8
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: c35466e8-3018-3af3-f482-501ed4e1d4c9
Cinematic:
- 0 Set flag(s) to (Global):
   true - TUT_LowerDeck_Knows_AboutTransformation -
- 1 Set flag(s) to (Object):
   true - TUT_Misc_State_SeenTransformation -
> null

0:0 - Leave.
uid: da464c36-f349-502f-dfe9-b2c63d314c01
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_LaezelMindflayerHostile.lsj
Synopsis:
Triggered when the upper deck intellect devourer or the transformation room intellect devourer are attacked and go hostile. Also works with the upper deck dialogue hostility.

0:0 - Kaincha! Keep your wits about you. They won't fall easily.
uid: 7a88d596-2f5f-4140-b625-9cdd6f70481b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_LaezelBacktrack.lsj
Synopsis:
Lae'zel urges the player not to backtrack. She wants them to go forward to the helm, not mess around. Can be played throughout the tutorial.

0:0 - There is no time to tarry.
uid: 1c92dc34-457a-4f35-8fc8-77138823c336
Node context: urgent
- 0 Check flag(s) (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription
- 0 Set flag(s) to (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription
=== END NODE ===

0:0 - Do you wish to die? We cannot linger here.
uid: 54611a4a-b2e7-4dad-abd6-b0f1cf68aaa5
Node context: exasperated
- 0 Check flag(s) (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription
- 0 Set flag(s) to (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription
=== END NODE ===

0:0 - To the helm - we must not delay.
uid: 6b099d5a-ce19-4d12-b8bc-36eecb35e577
- 0 Set flag(s) to (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription
=== END NODE ===

0:0 - We must go to the helm - now.
uid: dd17e40d-c8f3-4164-b78a-1d88cc43e21c
Node context: urgent
- 0 Check flag(s) (Local):
   true - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription
- 0 Set flag(s) to (Local):
   false - 829ab403-acfa-81f3-4159-4eb2207fe16e_A - 829ab403-acfa-81f3-4159-4eb2207fe16e_Adescription
   false - 829ab403-acfa-81f3-4159-4eb2207fe16e_B - 829ab403-acfa-81f3-4159-4eb2207fe16e_Bdescription
   false - 829ab403-acfa-81f3-4159-4eb2207fe16e_C - 829ab403-acfa-81f3-4159-4eb2207fe16e_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_AltGuide_MindflayerHostile.lsj
Synopsis:
Alt guide warns Lae'zel player not to attack.

0:0 - No - you mustn't attack!
uid: d91478c3-7295-4a43-9186-49ef2f201cd7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Misc_AD_AltGuide_Backtrack.lsj
Synopsis:
ADs from alt guide in tutprial

0:0 - There's no time to waste. We must get to the helm.
uid: 2e788bd5-9ab6-4cdb-8de0-2b7de6cd7b9b
- 0 Check flag(s) (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription
- 0 Set flag(s) to (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription
=== END NODE ===

0:0 - The helm awaits. Forward, Lae'zel.
uid: 67f97f11-ba11-44cf-b45b-a23707b8ecb6
- 0 Check flag(s) (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription
- 0 Set flag(s) to (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription
=== END NODE ===

0:0 - To the helm. Come!
uid: 75a32905-209f-479e-acb1-9a4c77b5cf34
- 0 Set flag(s) to (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription
=== END NODE ===

0:0 - Make haste to the helm.
uid: 8439af62-be88-411e-868f-1c5acdfc487b
- 0 Check flag(s) (Local):
   true - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription
- 0 Set flag(s) to (Local):
   false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_A - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Adescription
   false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_B - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Bdescription
   false - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_C - 1b2ee597-a4c0-fec3-e660-b1d3e889f317_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_PAD_AfterFight.lsj
Synopsis:
Comment on how they should get to the helm. Triggered after the imp fight on the lower deck and if the gith guide is not there.

0:0 - Vile beasts. Now to get out of here.
1:0 - That's them seen to. Onwards.
2:0 - Gods, I enjoy killing imps. Now - I'm going home.
3:0 - Dead, finally. Now to reach the helm.
4:0 - That's that. Got to keep moving.
5:0 - Done. Time to move.
6:0 - What's next?
uid: 31a03267-bc0c-43a5-a22e-ff41ac7377bd
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_LaezelStairs.lsj
Synopsis:
Lae'zel tells you to pretend you are enthralled as you reach the staircase.

0:0 - Leave.
uid: 1133ee2f-5c78-2d77-8337-b1316a7efa50
=== END NODE ===

0:0 - I would expect so. It is the one path to our purification.
uid: 2e134566-cf09-e49d-1bd9-1e31f5d1189a
=== END NODE ===

0:0 - Listen closely: There will be ghaik ahead. If they speak, do as they say. We must not reveal our minds are our own.
1:0 - Listen closely istik: There will be ghaik - mind flayers - ahead. If they speak, do as they say. We must not reveal our minds are our own.
uid: 74da8602-4efe-4abc-a836-ffad2ab20d9d
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> As you wish: I will follow their commands.
> I take orders from no one. Not mind flayers, and not you.
> Leave.

0:0 - As you wish: I will follow their commands.
uid: 8fe022e3-91aa-31fd-a267-001993489e5f
> I would expect so. It is the one path to our purification.

0:0 - I take orders from no one. Not mind flayers, and not you.
uid: a8c50ebc-cb7f-6f34-476d-c9725b72edcc
> Is your ego so thin you would submit to slaughter by ghaik hands? Such is your fate if you refuse them.

0:0 - Is your ego so thin you would submit to slaughter by ghaik hands? Such is your fate if you refuse them.
uid: af8b5f0a-cfa0-d655-470d-6e89b01d01c2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AltGuide_Stairs.lsj
Synopsis:
cautions the player to blend in with the chaos on the upper deck to not get in trouble.

0:0 - Chaos beyond. We must feign that we are thralls like the others.
uid: 37a9b9ef-1352-4a21-85b4-69e190be624a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AltGuide_AfterImpFight.lsj
Synopsis:
Gith Guide encourages player to get to the helm. Has a mindmeld with the player but brushes it aside.

0:0 - You ready your weapon, I will ready my spells.
uid: 0d3af117-1fe3-b369-bf74-8dc376f6d87e
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> May the wounds you inflict match those of my blade!

0:0 - Losiir. I see you've earned your robes.
uid: 121eb8af-9c7c-cf46-4950-0a677f2d0370
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - May the wounds you inflict match those of my blade!
uid: 12d4c3e1-74ed-dd3f-132c-d1bc8daa0fa9
> null

0:0 - With your sword and my patron's fey magic, we will prevail.
1:0 - My patron knows of these creatures - we shall slay them with ease.
2:0 - We shall cast them into the void.
uid: 13af22cb-273c-11e5-b850-e7ca71a3ad99
- 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.)
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Htak'a!

0:0 - Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed.
uid: 1b9b0459-692b-4fdd-0063-64cd2092fb90
Node context: tsk-VAH! (Shit!)
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> But first, we must get to the helm.

null
uid: 1fabd143-1ce7-8d7a-5d5a-e0e8e4f46111
Jump to another node

0:0 - We're in Avernus. First of the Nine Hells.
uid: 20d23c0a-3f51-e7ca-8611-fe01881fd0ce
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

0:0 - Attack.
uid: 2be8efc8-6625-fce6-ed78-01afb5101486
> null

0:0 - Yes, we risk turning into mind flayers. But purification will have to wait until we take control of the ship.
uid: 2fedafd2-4f60-e04b-7a98-b27378681b0b
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

null
uid: 3bbea1da-a31d-1604-4503-9ea85b515d1a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.* *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.*

0:0 - We need to get rid of them and seek out the helm.
uid: 4a5c1f15-57e4-729c-1bae-e3c5adc0e762
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
   true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr
> What's at the helm?
> So they put a parasite in your eye, too?
> Imps? Where are we?
> I know this place. We are in Avernus, first of the Nine Hells.

null
uid: 5a8f2420-4b4b-1a4c-b630-2285c299ef24
Jump to another node

0:0 - Then you'll understand why we must leave at once.
uid: 5beb4f86-4a0c-3cbf-db82-2d32ae5a16de
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

0:0 - Very well - if you are fit to lead, our victory will be the proof!
uid: 5dbf7ac3-c7f9-8b9f-ccf3-c1942bb8c7cf
> null

0:0 - In Queen Vlaakith's name!
1:0 - For the light!
2:0 - I will make a most decadent sacrifice of these creatures.
3:0 - They stand in the way of the divine's will - they must be slain.
uid: 6a28e759-caa0-ecfc-da78-5116fca72e1c
- 0:0 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> Htak'a!

null
uid: 6b14903b-329f-d3f1-fc1a-31ec1cfbef31
Jump to another node

0:0 - Then unleash it upon these infernal minions!
uid: 6bc6d3e0-31ba-1454-cffa-8c3f8298d451
> null

0:0 - Close your eyes. Breathe deep. Prepare to fight.
uid: 74f9235f-1721-5c05-7157-9f8f155d12fd
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Good. Now go, and make every strike count!

null
uid: 77bf1de3-1acb-b5f0-538f-7850f5ac0bf0
Jump to another node

0:0 - I need no weapon. My veins flow with arcane power.
uid: 8024117e-5bd2-7ffb-b24e-237b2d12a90d
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> Then unleash it upon these infernal minions!

0:0 - Imps? Where are we?
uid: 813f75a4-3f73-a2fe-3918-90b88e7226f7
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were
> We're in Avernus. First of the Nine Hells.

0:0 - The hunt begins... You lead, I'll cover you.
uid: 836db515-3785-0742-e136-2396873b093a
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> Mark your prey, and we will split them open!

0:0 - Prepare your instrument.
uid: 83b8c4c9-ab8a-2ac7-ad75-c83caa6fd76f
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Make them tremble with your music's fury!

null
uid: 83e3f211-6d23-a4c8-26c3-d1dd7eeeca33
> null

0:0 - Another survivor. We may yet see an end to this torment.
uid: 84805739-8a2a-b462-a2b5-76173ae89a21
> null

0:0 - After you.
uid: 86bee012-3300-11e1-e7a5-2d046330e2eb
> null

0:0 - I know this place. We are in Avernus, first of the Nine Hells.
uid: 90791e79-6e51-6084-3959-3334cae62d70
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were
> Then you'll understand why we must leave at once.

null
uid: 991ce54d-bcf8-9b2e-1a96-3a65ba49c2bf
Cinematic: Players move into position for combat. Gith guide and player in parallel.
=== END NODE ===

0:0 - Make them tremble with your music's fury!
uid: a5c38136-a2be-9949-cb6e-20971c663acf
> null

0:0 - But first, we must get to the helm.
uid: a63d7ad5-1baa-a915-cf33-bc1bf3d7e6e0
Node context: GAYK, slightly guttural (mind flayer)
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
   true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr
> null

0:0 - Ready your weapon.
uid: a78c4406-a537-5895-7e3a-09c168430c09
> null

0:0 - We are spotted! Prepare yourself.
uid: a836219d-88b4-98c9-bc2b-76e681e6a7ac
> After you.
> Follow my lead.
> Ready your weapon.
> I'll pick them off from the shadows. They won't even know I was there.
> The hunt begins... You lead, I'll cover you.
> You ready your weapon, I will ready my spells.
> Nature's might is always ready.
> In Queen Vlaakith's name! For the light! I will make a most decadent sacrifice of these creatures. They stand in the way of the divine's will - they must be slain.
> On my oath - let us slay these foul creatures.
> My weapon is always ready.
> ROAR!
> With your sword and my patron's fey magic, we will prevail. My patron knows of these creatures - we shall slay them with ease. We shall cast them into the void.
> I need no weapon. My veins flow with arcane power.
> Prepare your instrument.
> Close your eyes. Breathe deep. Prepare to fight.
> Attack.

0:0 - Let us see what a soldier of Crèche K'liir can do.
1:0 - Steel yourself and follow me.
uid: a8621a41-0f51-008e-003e-adbd058998ec
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
> null

0:0 - Nature's might is always ready.
uid: a8c3f97f-f906-d3e3-cbce-bdebfd36a623
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - I'll pick them off from the shadows. They won't even know I was there.
uid: af942ac1-730c-4069-2909-c514d745f59a
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Mark your prey, and we will split them open!

0:0 - Lae'zel - you still live! May the Queen's favour be yours.
uid: afdc87d0-ce69-8ae2-5ad0-edf46de63450
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - ROAR!
uid: b104e684-db19-2bad-6c7f-21e9a44a003a
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Htak'a!

0:0 - Htak'a!
uid: b161f5a1-ecd5-6284-8db9-f3370d17b1c2
> null

null
uid: b165eb84-63ce-a26d-631b-fa2f88cd31ba
Cinematic: Player moves into position for combat. Player in the lead.
=== END NODE ===

0:0 - Good. Now go, and make every strike count!
uid: b4cbea14-96c9-c2d8-7c70-ee320e2e9eca
> null

0:0 - On my oath - let us slay these foul creatures.
uid: b4f9a350-5395-7470-43a1-2f59d2f00922
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Htak'a!

null
uid: b52ec207-b80d-4a5c-2822-3a95c1fb91e8
Animation: [AL] REUSE: The Still_Peace + lookAt for his head turn. the same node/reaction is needed in the TUT_LowerDeck_AfterImpFight. If the lookAt doesn't workwell, a custom can be made from that same Still_Peace asset.
Cinematic: Imps scavenging around corpses look up.
> We are spotted! Prepare yourself.

0:0 - By Vlaakith's touch, what is this?
uid: b54f46fb-adea-9305-6b7f-3ffdc6bedf52
> Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed.
> No - forget it. We must ready ourselves for battle. There are imps blocking our path.

0:0 - So they put a parasite in your eye, too?
uid: bfdc5785-c05f-5f3b-4d2d-e9f590af0c0f
- 0 Set flag(s) to (Object):
   true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite
> Yes, we risk turning into mind flayers. But purification will have to wait until we take control of the ship.

0:0 - No - forget it. We must ready ourselves for battle. There are imps blocking our path.
uid: ce18015c-cfdd-9963-a91d-a730755ec3b9
> We need to get rid of them and seek out the helm.

null
uid: d0c993ca-f73b-e6d0-44dc-613d8d1fd0ce
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Losiir. I see you've earned your robes.

null
uid: de3fbddd-2b06-1a25-6b97-73de25657999
Jump to another node

0:0 - Mark your prey, and we will split them open!
uid: e1b5c2dc-1df2-e787-2957-7868e012c0df
> null

null
uid: e74902eb-9292-73e7-2efb-305983d1c891
Cinematic: Player moves into position for combat. Gith guide leads.
=== END NODE ===

0:0 - Follow my lead.
uid: eb5e7d47-cc84-57f0-53bf-36bfc7392ffc
> Very well - if you are fit to lead, our victory will be the proof!

null
uid: f18825b7-3e2d-7a36-3ce5-21902f8fbe66
Jump to another node

0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.*
1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.*
uid: f78fb56c-afee-60a2-b094-664fd9adced6
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
> By Vlaakith's touch, what is this?

0:0 - My weapon is always ready.
uid: f854b612-34b1-d89d-715f-2270dcce5e33
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Htak'a!

0:0 - What's at the helm?
uid: fc366634-080c-47be-03e0-8b50e04a0b80
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHelm - Asked altguide about helm
> It's where we gain control over the ship. We must travel the planes - leave Avernus, before these imps tear us apart.

0:0 - It's where we gain control over the ship. We must travel the planes - leave Avernus, before these imps tear us apart.
uid: fe544473-26e1-c87d-343a-76c8bc96647f
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AfterImpFight.lsj
Synopsis:
Companion Lae'zel or (alt gith if Laezel is avatar) will approach the player after spotting the player as she spies on some imps. During the dialogue she has a mindmeld with the player but brushes it aside.

0:0 - We will address the matter of a cure for this infection once we reach the Material Plane.
uid: 0109cd4b-5d0e-2a9d-37b8-86adb285a2ee
Cinematic:
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
> null

0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.*
1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.*
uid: 0774b970-edb1-cd2a-e9ee-4248d61ebe4e
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
> By Vlaakith's touch, what is this?

0:0 - By Vlaakith's touch, what is this?
uid: 0ed20fd0-5194-a4ea-4baa-eda012cc77d8
> Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed.
> No - forget it. We must ready ourselves for battle. There are imps blocking our path.

0:0 - Tsk'va. You are no thrall - Vlaakith blesses me this day! Together we might survive.
uid: 127307e0-ab43-6af5-1748-9e1373e72e90
Cinematic:
> *The artefact. You and others were to seize it from the githyanki. She may prove to be a foe, but for now offers aid...*

0:0 - Who am I? Your only chance of survival.
uid: 163b2fea-9aa4-5293-096b-5a8a81dc21db
Cinematic:

null
uid: 1c94c7b5-f1b8-8830-3c8d-22ef40b0ee88
- 0 Set flag(s) to (Local):
   true - a8d2c6d4-7742-3928-b755-aa85d09c4939_TUT_Lab_TrappedDevourerPresent - a8d2c6d4-7742-3928-b755-aa85d09c4939_TUT_Lab_TrappedDevourerPresentdescription
> null
> We will address the matter of a cure for this infection once we reach the Material Plane.

0:0 - Another survivor. We may yet see an end to this torment.
uid: 1e690fe6-45b6-26e1-f5b9-2efa4ba5f465
> *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.* *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.*

0:0 - Who are you?
uid: 1eb7fd97-48fa-8b46-bde1-712096847094
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_AskedLaezelWho - TUT_LowerDeck_Event_AskedLaezelWhodescription
> Who am I? Your only chance of survival.

0:0 - We can do nothing until we escape - that must be our priority.
uid: 234cbfed-84f5-26f0-be7a-de194891b761
Cinematic:
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
> null

0:0 - *The artefact. You and others were to seize it from the githyanki. She may prove to be a foe, but for now offers aid...*
uid: 2a1d9dee-6ed5-540a-fb91-4b8226a59358
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> What made you think I was a thrall?
> We are turning into mind flayers? There must be something we can do!
> Who are you?
> We need to figure out where we are.
> What do you suggest?

0:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith's eyes.*
1:0 - *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange woman's eyes.*
uid: 2e628a55-3d1c-ba12-541e-12a3d55107c3
Cinematic: Mindmeld animation-- player clutches their head
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
> My head. What is this... ngh.

0:0 - We need to figure out where we are.
uid: 30332a91-4b50-6c96-0674-625891ca3eb8
> null

0:0 - Tsk'va. The parasite has already taken hold. We must take to a crèche and be cleansed.
uid: 348a1513-692c-d56b-a8df-8eac338f1d65
Node context: tsk-VAH! (Shit!)
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> But first, we must get to the helm.

0:0 - My head. What is this... ngh.
uid: 3e5df1b7-bcf4-cac6-1bd9-04862ad85fe5
Animation: [Laezel] Start this dialogue in the Mindmeld lvl1 position.
Cinematic: Lae'zel clutches her head
Node context: Lae'zel is experiencing her first mindmeld. She is well-versed in illithid matters and realizes htis mindmeld is due to the parasites in your heads.
> Tsk'va. You are no thrall - Vlaakith blesses me this day! Together we might survive.

null
uid: 3f4ff630-1d17-e2d3-0049-540cee5190a4
Jump to another node

0:0 - We need to get rid of them and seek out the helm.
uid: 4029e690-8219-37fc-21c8-38a79e2023dd
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
   true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr
> What's at the helm?
> So they put a parasite in your eye, too?
> Where are we?
> I know this place. We are in Avernus, first of the Nine Hells.

0:0 - Have you forgotten yourself? Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted.
1:0 - We carry mind flayer parasites. Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted.
uid: 487ff6c9-26eb-f488-3f50-ca74dd7104c9
Cinematic:
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Within days, we will be ghaik. Mind flayers.

null
uid: 4907d1d3-9cea-46f7-2fa5-327025c5bab2
Jump to another node

0:0 - Within days, we will be ghaik. Mind flayers.
uid: 50faa221-d562-0949-336a-d7f9aed97367
Cinematic:

0:0 - I know this place. We are in Avernus, first of the Nine Hells.
uid: 560be1de-3722-a14c-3bde-1eddbc7b752f
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were
> Then you'll understand why we must leave at once.

0:0 - What made you think I was a thrall?
uid: 58fee667-dcee-130e-e607-1e15c02836e8
- 0 Check flag(s) (Local):
   false - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransform - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransformdescription
- 0 Set flag(s) to (Local):
   true - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransform - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransformdescription
> Have you forgotten yourself? Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted. We carry mind flayer parasites. Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted.

0:0 - We're in Avernus. First of the Nine Hells.
uid: 60622e24-6926-a295-5c80-96bb8191ae19
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

0:0 - But first, we must get to the helm.
uid: 65882365-823d-0699-0217-71df74f2cc0b
Node context: GAYK, slightly guttural (mind flayer)
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
   true - TUT_Misc_Quest_LearnedHelm_AltGuide - Set when learning about the helm from Losirr
> null

0:0 - It's where we gain control over the ship. We must travel the planes - leave Avernus, before these imps tear us apart.
uid: 72d41181-f4e8-30de-b915-6dd63a873cc2
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

0:0 - What's at the helm?
uid: 732110b7-ddcb-4fda-baa3-cc0695e5b865
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHelm - Asked altguide about helm
> It's where we gain control over the ship. We must travel the planes - leave Avernus, before these imps tear us apart.

0:0 - Lae'zel - you still live! May the Queen's favour be yours.
uid: 73d57cac-4951-7720-fdae-4710b9fc7968
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith man's eyes.* *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange man's eyes.*

null
uid: 85b1c6a5-0569-7dfa-8154-e64466ad8d54
Jump to another node

0:0 - Htak'a!
uid: 85dcd70c-49b0-aca7-5175-ccf30ff63188
Node context: Huh-tack-A cheh-MAR ZAL-ah VLAH-kith
- 0 Set flag(s) to (Global):
   true - LOW_LowerDeck_Event_ImpRoomTeleportPlayers -
> null

0:0 - No - forget it. We must ready ourselves for battle. There are imps blocking our path.
uid: 8c0f23e7-c29c-cfea-ccf3-b0e672ade8d5
> We need to get rid of them and seek out the helm.

0:0 - As for that thing - it will remain tame as long as it believes we are thralls. It may be of use in the fight to come.
uid: 9709f163-89a8-32cc-712e-4560945d2dd1
Animation: [DG]: REUSE: INTDEV_Rig_DFLT_CINE_Idle_01
Cinematic: Shot of the intellect devourer follower
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
> null

0:0 - Then you'll understand why we must leave at once.
uid: 97409c28-2e34-7d86-2299-bda4b67745d5
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

0:0 - What do you suggest?
uid: 98bd4b3f-d998-9292-96c7-1b0038ab7121
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
> First, we exterminate the imps. Then we find the helm and take control of the ship.

0:0 - Let us see what a soldier of Crèche K'liir can do.
1:0 - Steel yourself and follow me.
uid: a7157a81-c546-df61-8ae0-57cfa650f13e
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - TUT_LowerDeck_Event_LaezelBecomesFollower -
> null

null
uid: abc22346-de52-1e52-4020-d55b7def284c
Animation: [DG]: REUSE: Draw weapon construction anims.
Cinematic: Players move into position for combat. Lae'zel and player in parallel.
=== END NODE ===

null
uid: af93b241-8ed3-0938-4ffc-f9e772ee4e44
- 0 Check flag(s) (Local):
   true - a8d2c6d4-7742-3928-b755-aa85d09c4939_TUT_Lab_TrappedDevourerPresent - a8d2c6d4-7742-3928-b755-aa85d09c4939_TUT_Lab_TrappedDevourerPresentdescription
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
> As for that thing - it will remain tame as long as it believes we are thralls. It may be of use in the fight to come.

null
uid: bfdc2edb-e3e6-d34b-9376-d51c5f9107ff
- 0 Set flag(s) to (Global):
   true - TUT_Misc_Event_CheckCompanionCanJoin -
> null

null
uid: c855990f-0bb7-021e-1e02-0181a7b0ebad
Animation: [DG]: REUSE: IMP_Rig_CINE_1HS_IDLE_Still_Peace_01, use Look-At to animate imps turning towards player. Otherwise create turning animation.
Cinematic: Imps scavenging around corpses look up.
- 0 Set flag(s) to (Global):
   true - TUT_LowerDeck_Event_SetGuideVisible - Will set on stage guide in tutorial, either once the timeline has fully started or after guide cinematic is done, whichever comes first
> Htak'a!

0:0 - Where are we?
uid: c88a1f20-3bd2-5916-d2e9-6d58446e5daf
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Object):
   true - TUT_AltGuide_Event_AskedAboutHells - Asked altguide where you were
> We're in Avernus. First of the Nine Hells.

0:0 - Yes, we risk turning into mind flayers. But purification will have to wait until we take control of the ship.
uid: cca62a8c-fe80-cb07-4c6d-29123b20c9e0
> Let us see what a soldier of Crèche K'liir can do. Steel yourself and follow me.

null
uid: ce20909d-1a5c-a829-29e4-4f900d640e58
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

0:0 - We are turning into mind flayers? There must be something we can do!
uid: e214712e-fa68-6852-25d9-77da7d064e4e
- 0 Check flag(s) (Local):
   true - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransform - a8d2c6d4-7742-3928-b755-aa85d09c4939_MentionedTransformdescription
> We can do nothing until we escape - that must be our priority.

null
uid: e45c8fa1-64e6-d437-fae0-ab56dbaf19db
Cinematic:
Node context: Lae'zel hovers over with with hostility, dagger raised, appearing to be trying to kill you.
> *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the gith's eyes.* *Your head throbs and your skin tingles. Visions rush past: a dragon's wing, a silver sword - and a flash of your face seen through the strange woman's eyes.*

null
uid: eaa02308-7c82-8940-5789-30820143f711
Jump to another node

0:0 - Abomination. This is your end.
uid: eb77387f-9b5d-c1e8-931d-faaea1f3e0bc
Animation: [DG]: REUSE: Landing animation HUM_F_Rig_DFLT_CINE_JumpflightRecover to merge into VO anim.
Cinematic: Lae'zel leaps down from an awning overhead, appearing in front of the playe with dagger in hand. It is an ambush.
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - So they put a parasite in your eye, too?
uid: ecc0af39-889c-359d-f026-5de7e704535d
- 0 Set flag(s) to (Object):
   true - TUT_Altguide_Event_AskedAboutParasite - Asked altguide about parasite
> Yes, we risk turning into mind flayers. But purification will have to wait until we take control of the ship.

0:0 - First, we exterminate the imps. Then we find the helm and take control of the ship.
uid: f1414025-0ce4-e4eb-4661-dc8d6a1c3ef9
Cinematic:
- 0 Set flag(s) to (Global):
   true - TUT_Misc_Event_CheckCompanionCanJoin -
   true - TUT_LowerDeck_Event_SetGuideVisible - Will set on stage guide in tutorial, either once the timeline has fully started or after guide cinematic is done, whichever comes first
- 1 Set flag(s) to (Object):
   true - TUT_Misc_Quest_LearnedHelm_Laezel - Set when learning about the helm from Lae'zel
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_LaezelAfterFight.lsj
Synopsis:
Lae'zel tells player in the tutorial you should head to the helm.

0:0 - You prove surprisingly adequate in battle.
uid: 2082d277-0bf8-463f-84c6-911de2a68d7d
> Now - to the helm.

null
uid: 2744aaf0-61ed-0a9b-dbd6-e4b326d81212
- 0 Check flag(s) (Global):
   true - TUT_LowerDeck_Event_PlayerCharacterIsDefeated - Set if any players other than Laezel are defeated in the first combat
> Now - to the helm.

0:0 - Now - to the helm.
uid: 8be7bc3e-5556-4d1b-7a2e-0df81859c840
=== END NODE ===

0:0 - They're dead, Vlaakith be praised.
uid: a0372fa7-e8e2-205b-d77f-0c4a56d5584f
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Now - to the helm.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_AltGuide_AfterFight.lsj
Synopsis:
After a big fight, urging player to keep moving.

0:0 - Good. Continue to the helm.
uid: 4a067223-b5fe-4f3a-b93b-2250fe66082c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_TrappedDevourer.lsj
Synopsis:
Players find a humanoid strapped to an operation chamber, his skull opened to reveal his brain. When starting a dialogue with the humanoid, they will hear a strange voice in their mind. Through investigation they can learn this to be an intellect devourer trapped in the man's skull. The player can assist in liberating the intellect devourer and gain it as a follower for the duration of the tutorial or kill it.

0:0 - You are.
uid: 005e0e21-a85e-43c6-dbd0-e770a63c4809

null
uid: 011dc427-92e6-0b11-9052-edf8f9834747
Jump to another node

0:0 - *You realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*
uid: 013875f3-7fc7-fb5d-0b94-c3715966363e
- 0 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain

0:0 - Don't leave us, please don't. Please don't leave us.
uid: 01c22e0f-fce5-7d81-bcae-920710bb06f0
- 0 Check flag(s) (Object):
   true - TUT_Lab_Hasmet_Devourer - Met the intellect devourer.
> null

- Roll sucessful -
null
uid: 04ba8080-29ef-4f17-1792-67ad7a50d83b
> *The exposed brain quivers in expectation.*

- Roll failure -
null
uid: 04f26d62-17b4-71f8-1564-9c2a9126fe0c
> null

- Roll failure -
null
uid: 06e91f96-91b2-d2ad-b1cb-d6fb13cedb68
> *You realise you are talking to a brain rather than a person - but you know no creature like this.*

0:0 - We must go to the helm. At the helm we are needed.
uid: 09501d13-b0e3-bc98-e077-d4f738acca44
- 0 Set flag(s) to (Object):
   true - TUT_Misc_Quest_LearnedHelm_Devourer - Set when learning about the helm from the trapped intellect devourer.
> All right, let's go.
> What's at the helm?
> I helped you once, but that's all I can do.
> I'll go - but not with you.
> What should I call you?
> Attack the brain.

null
uid: 0c00140a-e951-1ddf-9a78-475109a315ad
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
- 1 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> null

null
uid: 0cb053fc-78ab-5e14-f982-b6555f4ba719
Cinematic: (Open to interpretatoin) The player digs a finger into the side of the brain, pressing on something inside it).
> *The creature seems unaware of your interference. It relaxes in your hands.*

0:0 - Hngah...
uid: 0f8e84da-a3aa-42c9-537c-25f84dad80fe
Node context: Death gasp of a man whose brain has just become an intellect devourer and run away.
- 0 Check flag(s) (Global):
   true - TUT_Lab_State_FreedBrain - Chosen to free the brain.
=== END NODE ===

0:0 - All right, let's go.
uid: 0fca116a-ec36-26e7-ad2a-87971a4c7fc0
> To the helm we go. We are going to the helm.

null
uid: 10ccc043-1d06-8e3c-de0c-3526d4ed26d3
Jump to another node

0:0 - Who am I talking to - a man or a brain?
uid: 134aa174-beea-97d2-75b1-3ca88b890e0b
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
> A newborn. Born new from this husk.

0:0 - What should I call you?
uid: 14b2a43e-3371-b8ab-e36f-67e4813df0ab
> Us. We are us.

null
uid: 1502cf16-4068-ac2b-857f-b177ba77e98e
Jump to another node

0:0 - I helped you once, but that's all I can do.
uid: 1673fb05-b267-7784-352b-769ff10a0dfd
> null

- Roll sucessful -
null
uid: 1bc9174c-e9aa-e3f0-a950-14db07593a4d
> *With a start, you realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*

0:0 - Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm.
uid: 1c855e3a-a69d-cf2e-5b4d-81b43544f5e2

null
uid: 1e36383a-9729-2cc1-09b9-75ad3dc1105d
> null (roll sucessful)
> null (roll failure)

0:0 - Attempt a cerebral extraction, staying mindful of the swelling.
uid: 23124409-b6d2-91e5-6ab6-bf4b8084d86c
= Roll SkillCheck Medicine (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
Advantage: 1 - 0 Check flag(s) (Global):
   true - TUT_Lab_Knows_BrainSwollen - Learned the intellect devourer's brain is swollen.
   true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
- 1 Check flag(s) (Object):
   false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
> null (roll sucessful)
> null (roll failure)

null
uid: 23c1f2fa-784f-fd9b-60c0-2d3b6dc8ef1d
> Mutilate the brain.
> Imagine a brain full of holes. A brain like your own.
> Spare the creature - any injuries might weaken it.

0:0 - *The brain won't budge.*
uid: 24afd299-2e67-fa29-be56-184bdbfa03c6
> null

0:0 - *You know no creature like this - one that is more brain than person.*
uid: 24c803cd-ad55-cf21-e1fe-628fb2b81c71

null
uid: 2633824b-c1b4-4833-de5d-19a0ec699796
Jump to another node

0:0 - *The creature pauses, listening. Something behind your eye seizes in recognition.*
uid: 2d35a988-b708-ea9b-1062-32b066279887
Cinematic: Shot focused on the brain, which should be tensed. Player might wince.
> We must go to the helm. At the helm we are needed.

null
uid: 310c7f74-19af-e283-319f-963f76e28a97
- 0 Check flag(s) (Local):
   false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
- 0 Set flag(s) to (Local):
   true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
> Do nothing for me. Do everything for us.

null
uid: 381ff4d9-ae6e-e9d6-b8ec-6c54b395cbaa
Jump to another node

- Roll failure -
null
uid: 3907786f-2220-48ba-b722-2d3c3918d331
> null

null
uid: 391ccafa-f059-8ee0-91ac-15a19c970c43
Cinematic: ~The player hits the side of the skull trying break a piece of bone loose to free the brain.
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_FreedBrain - Chosen to free the brain.
> null

null
uid: 3b3e5b64-f0a0-646b-bec1-c1fe964a58da
- 0 Check flag(s) (Local):
   false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
- 0 Set flag(s) to (Local):
   true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
> You are.

null
uid: 3daff02f-ef14-1850-2093-16ddf865ae10
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Object):
   true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
- 1 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> null

0:0 - You are us. Friend.
uid: 42290111-99c3-dfa9-4d80-a85909b76c10
> You are no friend of mine, creature. I'm not like you.
> Fine. Let's go.
> No. You have to stay here.

- Roll sucessful -
null
uid: 444a6c37-ae6e-9ed0-a997-b1430cc172ff
> null

null
uid: 46b01e6a-c70e-ee27-6f4f-ac661a9b1b5d
Jump to another node

null
uid: 46d85020-4b0a-148d-a786-d7487e125829
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain.
> null

- Roll failure -
null
uid: 4f078eec-4bfe-55cc-592f-ebc8251130ec
> null

0:0 - No! We are us! We must survive!
uid: 4f44c80c-34aa-4b53-1e75-243cb3196067
> Attack the brain anyway.
> Why must you survive?

0:0 - We must go to the helm. We must navigate the ship. We must leave this place.
uid: 5674ed94-ac01-f5e4-7e16-562433999c73
> null

null
uid: 56829405-6e0e-bba7-a047-2157c5e02ef1
- 0 Check flag(s) (Object):
   false - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
- 0 Set flag(s) to (Object):
   true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
> null (roll sucessful)
> null (roll failure)

0:0 - *Your fingers twitch with the desire to rip its tender, moist meat to shreds.*
uid: 583148f6-f00c-1dad-7a93-afa6b6488eab
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 59360822-fa8d-f020-a3c4-33fee49b6a32
- 0 Check flag(s) (Object):
   false - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
- 1 Check flag(s) (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
- 0 Set flag(s) to (Object):
   true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 59924a51-069c-3def-91da-6443567e5191
> null

- Roll sucessful -
null
uid: 5f79c6e3-1a17-a85f-0ba3-a39c28d73f24
> *The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.*

0:0 - Leave.
uid: 60faae58-b233-97e4-dfb1-e02a46cf7fed
=== END NODE ===

0:0 - Us. Together. We must leave this place. We must be safe.
uid: 6147910c-ce37-d2a9-b681-1f0ace1e374e
> We must go to the helm. We must navigate the ship. We must leave this place.

0:0 - No. You have to stay here.
uid: 63383809-e058-0daf-1398-e7baab8aa485
> We listen to our friend. Our friend who saved us.

null
uid: 63dd0387-88ad-b20c-afba-7a5cec6464a8
Jump to another node

0:0 - I think you're past the point of saving. Tell me what to do.
1:0 - What do you want from me, exactly?
uid: 64331894-ff9a-f05d-02a6-b651fe73d07d
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
> Remove us from this body - from this case free us. Please!

0:0 - Destroy the brain.
uid: 64837c3f-fb98-c1db-cf95-eef6194f867c
- 0 Check flag(s) (Object):
   true - TUT_Lab_TrappedDevourer_KnowsBrain - TUT_Lab_TrappedDevourer_KnowsBraindescription
- 1 Check flag(s) (Tag):
   false - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain.
> *Screech!*

null
uid: 64d8b40d-bae0-c6f2-7836-99de4ecc824d
> null

0:0 - Us. We are us.
uid: 6560487d-c2b1-a520-8653-9000999e8508

0:0 - *The exposed brain quivers in expectation.*
uid: 6599ff8e-5689-5ec0-ffac-b8e31ae7c096
Cinematic: Brain quivers
> null
> null
> Please, before they return. They return.

null
uid: 66d676d5-9471-d5da-8342-105fc74e7ba6
> null

0:0 - *You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.*
uid: 6b1f9f8c-0380-0183-338e-79207095f922
- 0 Set flag(s) to (Global):
   true - TUT_Lab_Knows_BrainSwollen - Learned the intellect devourer's brain is swollen.
> null
> null

0:0 - I'll go - but not with you.
uid: 7183c97d-1f31-cf28-58b0-d495b314883c
> You are us. Friend.

0:0 - *Apart from this strange context, you notice nothing unusual about the brain.*
uid: 73107165-3c10-57f3-9539-c8226c678dbe

0:0 - You sound afraid. Why?
uid: 73fb9f32-d188-3a28-4423-0eec1632d961
- 0 Check flag(s) (Global):
   false - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
> The enemy. So many enemies.

- Roll failure -
null
uid: 766dc956-7615-5a08-8f3e-e07411b31397
> *You know no creature like this - one that is more brain than person.*

0:0 - *The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.*
uid: 7943d235-d59f-76d9-388d-45d9cb638494
Cinematic: ~The player gingerly pries the brain from the skull
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain.
> null

0:0 - A pet of ghaik scum. Destroy the intellect devourer while it's vulnerable.
1:0 - Kill the mind flayer slave before the corruption spreads.
uid: 7b51102d-f064-974e-82d1-1759f2705295
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_TryKillBrain - Chosen to kill the brain.
- 1 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> null

0:0 - Remove us from this body - from this case free us. Please!
uid: 7d5af7e1-4767-28d1-78df-86b9a2f9050e
- 0 Set flag(s) to (Global):
   true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.

0:0 - *SCREECH!*
uid: 7e4cda5f-f405-d5b0-5fc7-bf24dfa99dd0
Cinematic: ~[Reuse: SN: SCENE_TUT_Lab_TrappedDevourer_Drop_Brain_Player] Combat next.
Node context: Psionic screech
- 0 Set flag(s) to (Global):
   true - TUT_Lab_Event_UsStartsFleeing -
- 1 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
=== END NODE ===

null
uid: 8070c83f-441b-5c3c-3c6b-c893b4c50c8a
Jump to another node

0:0 - *The brain tenses, as though querying an unseen advisor.*
uid: 81ac264c-e1b2-e627-2ec2-516758b5431b
- 0 Check flag(s) (Local):
   false - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
- 0 Set flag(s) to (Local):
   true - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened - 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listeneddescription
> Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm.

0:0 - Yes! You've come to save us from this place, from this place you'll free us!
uid: 82e5b0d6-e960-8b43-838c-58fd45f2936f
Cinematic: A man is strapped to a chair, his skull cracked open, brain exposed to the elements. A voice fills the players' head - it is disjointed, genderless, neither whispered nor shouted.
- 0 Check flag(s) (Object):
   false - TUT_Lab_Hasmet_Devourer - Met the intellect devourer.
- 0 Set flag(s) to (Object):
   true - TUT_Lab_Hasmet_Devourer - Met the intellect devourer.
> null

null
uid: 8625917f-a484-c052-6d62-830dc6b60645
> null
> null
> null

0:0 - You are no friend of mine, creature.
1:0 - I'm not like you.
uid: 8bcda836-ff82-b375-a34c-91da8985e59b
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 8c131971-7307-5b14-55c7-61e8b55ac251
Jump to another node

0:0 - To the helm we go. We are going to the helm.
uid: 8c32f614-c5e2-94e0-8e2a-d066e3ecd43a
=== END NODE ===

0:0 - Attack the brain anyway.
uid: 8cbb0637-4ff1-e46f-e89c-e421ab92ce12
- 0 Set flag(s) to (Global):
   false - TUT_Lab_DevourerIsFollower -
> null

- Roll sucessful -
null
uid: 92f595a3-7393-b628-1fa3-9d79ec2cb019
> *You realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*

null
uid: 969a2b1d-1d15-4556-4c50-2ce661a0565e
> *SCREECH!*

0:0 - Do nothing for me. Do everything for us.
uid: 9af4a6a8-6e86-7899-8179-d6855b4550c2

- Roll failure -
null
uid: 9c105fa8-077a-0414-ca72-cd16aea4f227
> *Apart from this strange context, you notice nothing unusual about the brain.*

0:0 - *The creature seems unaware of your interference. It relaxes in your hands.*
uid: a129ed86-eea2-d774-87cd-8e75b787b8d6
Cinematic: Player continues lifting hte brain from the skull and sets the intellect devourer on the ground.
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_LobotomizedBrain - Succesfully lobotomized the brain.
> null

0:0 - What's at the helm?
uid: a1bd8e39-d3b6-7384-d586-a9cc685bd812
> *The brain tenses, as though querying an unseen advisor.*

0:0 - *The swelling is too great. You cannot lift the brain out of the skull.*
uid: a353238e-5c8c-5ccb-b31b-c6a943ba2ad0
> null

- Roll failure -
null
uid: a604fecb-153b-9c4f-d0fe-950307281c6d
> null

null
uid: a617aaed-c99c-c84a-9878-1d9587292fbd
Jump to another node

null
uid: a87c06c3-ba39-60d9-0fd1-9f9568b95f68
Jump to another node

0:0 - Spare the creature - any injuries might weaken it.
uid: af565028-ead9-b7e6-b73a-af5a20692c6d
> null

null
uid: afb2fe12-09c1-0570-a375-ad70047f4ce4
Jump to another node

- Roll sucessful -
null
uid: b09d8c38-c613-55bb-4221-2df798e22a0d
> *You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.*

null
uid: b2ee4c53-4ce7-4382-b562-94a840e96abf
> *The swelling is too great. You cannot lift the brain out of the skull.*

0:0 - *With a start, you realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*
uid: b5bed645-f6a6-0649-6a7e-dd11a3a6c1cf
- 0 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> null

0:0 - *You realise you are talking to a brain rather than a person - but you know no creature like this.*
uid: b8c36ee9-ff3e-6dbf-5237-619f9021843f
> null

- Roll sucessful -
null
uid: ba4323d8-fcb1-9403-da05-34d7140ff01e
> null

0:0 - Attack the brain.
uid: bda58bf4-3088-5a1c-b7c6-36f03b12e42f
> No! We are us! We must survive!

null
uid: c1b2ae2f-3670-2655-f7da-060aa643291b
Jump to another node

0:0 - *The skull holds fast.*
uid: c97b6cea-de24-e6cb-28cf-08e509789906
> null

null
uid: cfbf2a9e-d8f2-315e-ce3d-6a9acaab0794
- 0 Set flag(s) to (Global):
   true - TUT_Lab_State_FreedBrain - Chosen to free the brain.
> *Your fingers twitch with the desire to rip its tender, moist meat to shreds.*

null
uid: d26bacc7-f841-09a3-68b2-0514feae94ba
Jump to another node

null
uid: d82047fd-253a-525a-987f-62e14f6f0a5b
Jump to another node

0:0 - We are free. Our freedom is ours. Friend.
uid: dd24e440-082d-b9b1-439d-215de4cc1075
> *The creature pauses, listening. Something behind your eye seizes in recognition.*

0:0 - *Screech!*
uid: dfda903d-54aa-9a51-855c-4711ff984fc1
Cinematic: ~The player jams their fingers into the grey matter and minces the strange creature in it's cranial crib
=== END NODE ===

0:0 - Fine. Let's go.
uid: e1044dbd-5f1f-b7d4-c228-2351dad6f173
> null

null
uid: e34b9400-02b6-bd0d-880c-c211f6d971bf
Jump to another node

0:0 - Break the skull.
uid: e572b57a-9900-2758-c199-dd0f7ee5a255
= Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Global):
   true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
- 1 Check flag(s) (Object):
   false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
> null (roll sucessful)
> null (roll failure)

0:0 - Imagine a brain full of holes. A brain like your own.
uid: e5d3d445-7d5c-b06d-f537-5d4b3cf3aee3
= Roll RawAbility (Dexterity) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null (roll sucessful)
> null (roll failure)

null
uid: e70fb590-a60f-3d34-b790-9640573d662c
- 0 Set flag(s) to (Global):
   true - TUT_Lab_DevourerIsFollower -
- 1 Set flag(s) to (Object):
   true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer.
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> We are free. Our freedom is ours. Friend.

null
uid: e74c2c46-8a0f-1259-5811-13a4679a287d
Jump to another node

0:0 - Inspect the exposed brain.
uid: eae576ac-9679-84a3-9a0f-6250d4442f3b
= Roll SkillCheck Investigation (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Global):
   true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
- 1 Check flag(s) (Object):
   false - TUT_Lab_State_TriedBrainMedicineKnowledge - Trapped brain knowledge check.
   false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_TriedBrainMedicineKnowledge - Trapped brain knowledge check.
> null (roll sucessful)
> null (roll failure)

0:0 - Gently prise the brain from the skull.
uid: ebcf0cbb-58dc-bb46-c037-ddbea7cc6b58
= Roll RawAbility (Dexterity) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Global):
   true - TUT_Lab_Knows_BrainfreeMeans - Knows how to free the intellect devourer.
- 1 Check flag(s) (Object):
   false - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_TriedToFreeBrain - Tried to free the trapped brain in the lab.
> null (roll sucessful)
> null (roll failure)

0:0 - A newborn. Born new from this husk.
uid: eec37dd1-d730-6f31-0a1e-378d52e358d1
> null

0:0 - Please, before they return. They return.
uid: f035a6eb-fb24-d310-efc2-301c0261f123
> Who am I talking to - a man or a brain?
> I think you're past the point of saving. Tell me what to do. What do you want from me, exactly?
> You sound afraid. Why?
> Inspect the exposed brain.
> Break the skull.
> Gently prise the brain from the skull.
> Attempt a cerebral extraction, staying mindful of the swelling.
> Destroy the brain.
> A pet of ghaik scum. Destroy the intellect devourer while it's vulnerable. Kill the mind flayer slave before the corruption spreads.
> Leave.

0:0 - The enemy. So many enemies.
uid: f3f9ce43-9aaf-d1e4-2b5f-3842abbe6bc1

- Roll sucessful -
null
uid: f417e4f6-a1b8-5c65-fc16-40074d799357
> null

0:0 - Mutilate the brain.
uid: f41a1bf3-cd35-66f7-00e4-8506997a810a
= Roll RawAbility (Dexterity) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 =
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null (roll sucessful)
> null (roll failure)

0:0 - We listen to our friend. Our friend who saved us.
uid: f4296466-134c-5d4e-fdbe-80fc3c5ebda1
- 0 Set flag(s) to (Global):
   false - TUT_Lab_DevourerIsFollower -
=== END NODE ===

null
uid: f83c53e3-6906-0ed7-8066-94e3b2a1c68d
> *The skull holds fast.*

0:0 - Why must you survive?
uid: f8e7e201-bf3e-c9ee-d422-937f2e68d4f7
> Us. Together. We must leave this place. We must be safe.

null
uid: fb8a29c5-9625-3f9a-045f-96e0bfe06517
Cinematic: ~The player reaches their hands into the victim's head and tries to wrench the brain free, but it won't budge
> *The brain won't budge.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PodGirl.lsj
Synopsis:
Occurs if the player clicks on the first mind flayer pod with someone inside. They can attempt to free the captive - Shadowheart - but the magical runes guarding the pod prevent this.The player can leave her stuck, or try to find another way to free her. Via a skillcheck or via Shadowheart herself, they may receive a clue to examine the console next to the pod.

null
uid: 008d68b9-5376-dc2a-ec5c-1df93055c71a
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_Devourer_StartInclusion -
> null

null
uid: 044ca963-09f5-4c70-94df-37584ef4db73
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end

0:0 - Good - try using it on that machine next to me.
uid: 04b91e3b-30bb-ee0f-6d59-0203d466c774
Cinematic: Player glances over. Detail shot of console Shadowheart is referring to.
> Hurry! Please!

0:0 - Wait! Get me out of here, I can help you!
uid: 06daa898-7f98-5c54-9ea1-76030707bfa5
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
> null

null
uid: 07248c06-1d3a-7d50-9a8f-49eca901adad
Jump to another node

null
uid: 0d395ef3-3eca-ec49-98f9-0f83335e292b
Cinematic:
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> Yes. Come - before it is too late.
> null

0:0 - *Warding runes - you feel them drawing energy from the console near to the pod.*
uid: 11b1331d-2c6e-e176-4211-c4141a83d6e5
Cinematic:
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription
> null

null
uid: 12efb12c-e21b-d1d1-185d-a59b9dd8b3c2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: 14e7c675-d2c7-d3af-defd-c47345f798ff
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> Good. Eyes up, and don't look back.
> null

0:0 - Safe if she stays. Safe if we go.
uid: 1da37514-5a69-4901-fb96-a1bd550c8b77
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> null

null
uid: 1db2c18b-9bff-9417-ca54-3b9f2be0642b
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> Enough. Do we go, or do we die?
> null

null
uid: 20e59180-a67b-8a10-d596-6005789d686b
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> Don't waste time on istik. We must go. We have no time for stragglers.
> What are you waiting for? Get this blasted tube open!

null
uid: 21acbeb3-527d-6af7-a6c6-e0180584c07e
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

null
uid: 22e45493-2002-c5bb-86ae-6a66f5e3d774
Jump to another node

null
uid: 23222609-1c1f-b298-c7b5-5563ac9a0e97
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end

null
uid: 2531ee6e-e722-37e1-66b4-532c97432890
Jump to another node

null
uid: 288953e9-206d-c2c1-27f5-5ae0527fcafd
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

null
uid: 28fbcc7d-0534-588c-6a7a-857ae0f919b6
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_HasMet_PodGirl -
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_HasMet_PodGirl -
   true - TUT_TransformChamber_Knows_MagicSeals -
   true - ORI_ShadowHeart_HasMet - ORI_ShadowHeart_HasMetdescription
> You! Get me out of this damn thing!

null
uid: 2aa2cc61-3ca4-e1b1-bc8e-6b09fdff4242
Jump to another node

0:0 - It's pointless. You're stuck.
1:0 - You might as well be trapped in Demonwebs. There's no helping you.
2:0 - The pod's stuck fast. I can't free you.
uid: 2c4124f2-af45-bb31-4675-11e090f48e7f
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_PodGirl_Pointless - TUT_TransformChamber_PodGirl_Pointlessdescription
> Wait! That can't be. There has to be another way. Please!

null
uid: 2d4bdedd-b7f0-a7c6-8ebb-48c1d7a79bcc
=== END NODE ===

0:0 - This thing's magically linked to that console - let me see what I can do.
uid: 2e66beb1-a942-bb55-6bd3-ea5d20060b93
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription
- 1 Check flag(s) (Object):
   true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription
   false - TUT_TransformChamber_State_HasPodKey -
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription
> Hurry! Please!

null
uid: 3269f480-5def-0d25-2821-8b1ee32126b8
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
> Come on, there's got to be a way to open it!

null
uid: 379acc27-4aac-bb99-0fed-bebba2ac24f1
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: 385a9777-84c9-8900-a1aa-3352bc5adbba
Jump to another node

null
uid: 3a388a07-116b-1c01-98cd-ab55ace7faf6
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: 3f1e8608-0792-daf4-9870-136fa4c03505
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

0:0 - Leave the one, the one must be left!
uid: 4394b693-f4d7-dcec-4023-085e25717f98
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> null

null
uid: 43cbba4c-176d-7c6c-f6b9-fa40f9d96899
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Look for a latch that might open the lid.
> There's no time - I need to get out of here.
> It's pointless. You're stuck. You might as well be trapped in Demonwebs. There's no helping you. The pod's stuck fast. I can't free you.
> I found some sort of key - it might free you.
> This thing's magically linked to that console - let me see what I can do.
> I'll go look around - there must be some way to get this thing open.
> Stay calm - I'll find a way to get this open.
> Grip the pod's lid and pull.
> There's magic at work here. Determine what kind.
> RIP THE POD OPEN. Don't give up. Tear this thing open.
> Leave.
> Leave.

0:0 - We cannot die for one who is already doomed. Come.
uid: 44fb0c79-0248-e0ea-3fe0-d4737a736859
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> null

0:0 - Leave.
uid: 485ce2fd-8bd9-eaab-36f4-e53f6839a3be
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
   false - TUT_TransformChamber_State_LaezelRushed -
> No! Wait!

0:0 - Don't waste time on istik. We must go.
1:0 - We have no time for stragglers.
uid: 4e6d8429-002e-5602-9e37-801c02c4b994
Cinematic:
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

0:0 - I'll go look around - there must be some way to get this thing open.
uid: 52f4d68c-2250-f598-633f-0fa83a299a03
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_HasPodKey -
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription
> Try that contraption just next to the pod - they did something to it when they sealed me in.

- Roll sucessful -
null
uid: 5362add2-a8d0-86aa-a7e1-bd767cc5f797
> *Warding runes - you feel them drawing energy from the console near to the pod.*

0:0 - Enough. Do we go, or do we die?
uid: 53b4db60-65f9-6a62-5882-d6e48cbac2da
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> null

0:0 - There's magic at work here. Determine what kind.
uid: 546802d2-40fb-dbd5-ac10-c04923d59748
= Roll SkillCheck Arcana (Intelligence) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
| Roll target speaker: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Object):
   false - TUT_TransformChamber_PodGirl_TriedToInspect -
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_PodGirl_TriedToInspect -
> null (roll sucessful)
> null (roll failure)

null
uid: 5639b0a8-6da5-e740-60ea-8631700be72e
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> This ship is crashing. Do you intend to die for a stranger?
> null

null
uid: 57967141-0a99-d27e-5732-b0bcbf718bc5
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_TriedToFree -
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_RuneShock - TUT_TransformChamber_State_RuneShockdescription
> You can't force it that way. Try something else, go look around - anything. Please!

null
uid: 5a7564e5-da82-57c0-7a9d-d740ee79b9b1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: 5f1aec88-2815-c0cb-670c-dc959eef7cb6
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> No time. There is no time.
> null

- Roll sucessful -
null
uid: 5f5e56d6-b484-816e-e3c9-17cfd85edd0c
> null

0:0 - No! Wait!
uid: 61ce0856-52da-f47c-4db8-5243c644c097
Cinematic: ~Player turns and leaves [reuse]
=== END NODE ===

0:0 - It cannot be helped. Come.
uid: 64915224-04af-c91d-f4c8-da04f3fee5cb
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

null
uid: 66784912-b665-5690-d547-7e833e5ad1d7
Cinematic: The barbarian player grips the pod lid and grimaces as they're shocked again. They heave and yank the lid up. Sparks fly. The player stands back as shadowheart falls forward out of the pod.
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_DisableWard -
   true - TUT_TransformChamber_PodGirl_Event_BarbarianStrengthSuccess - Sets when a barbarian succeeds to free Shadowheart.
   true - ORI_Shadowheart_State_WolfDreamPoint_NautiloidSaved - Saved shadowheart on the Nautiloid
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_FreedShadowheart - Set on player who frees Shadowheart
=== END NODE ===

0:0 - Grip the pod's lid and pull.
uid: 684f7d61-4c15-1389-524d-2c5e82461bf9
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_PodGirl_TriedToPull -
- 2 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_TriedToFree -
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_PodGirl_TriedToPull -
> null

0:0 - Come on, there's got to be a way to open it!
uid: 6aa90583-bb89-1b29-88be-7dbe134f4db7
Cinematic:

0:0 - Wait! That can't be. There has to be another way. Please!
uid: 6ade982d-c1f1-87d7-20a1-50b3eaadd737
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
> null

null
uid: 6b3ec6fb-2664-d2ef-1792-f6a0081fcb9f
Cinematic: ~The player pulls on the pod's lid with both hands. It doesn't budge, and sends a shocking zap up their arms.
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_TriedToFree -
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_RuneShock - TUT_TransformChamber_State_RuneShockdescription
> null

null
uid: 6b40c472-a29b-4af0-7cf2-6ecb26452857
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> null

null
uid: 6d3009a5-f51e-b370-aff9-d9b609573b6a
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> Leave the one, the one must be left!
> null

0:0 - Hurry! Please!
uid: 6d396905-124d-1b18-ad88-65bb6a4c4531
Cinematic:
=== END NODE ===

null
uid: 6f54d3d2-d259-cf4c-f586-f0ff3d9be295

0:0 - There is no time. Come.
uid: 7311bf30-9fa6-615c-f244-0678dfeaf79e
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> null

null
uid: 79f9d206-16cc-bce7-f164-7827d27fe584
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

0:0 - You can't force it that way. Try something else, go look around - anything. Please!
uid: 7b5fdcb8-3700-0e5c-9db1-57c77394b4b0
Cinematic:
Node context: Frantic
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_PodGirl_Event_BarbarianStrengthFailure - Sets when the barbarian fails their attempt to tear open SH's pod.

null
uid: 7c76ad17-f407-09d3-3358-e7be703573be
> If you leave me, I'm dead. Please.

null
uid: 7cadcc94-deaf-4000-3e03-9d6b3f44a69c
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

null
uid: 7d4c9b1e-43e5-ce27-bbc1-1ac92fe011e8
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> We must go. To the helm we must go!
> null

null
uid: 7f40b861-7428-e50d-6655-bc995e65ace1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: 7f82e651-dd2f-4d73-4d0d-6299ab70eb85
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

null
uid: 85fd6a0c-b90e-65a4-973b-bf4ffbe33cb7
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

null
uid: 87a8eb93-e2b0-2868-e7ec-a52d60e26a0e
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: 89ce048f-3780-4ab3-ee7a-e3bf1e1289a3
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> It cannot be helped. Come.
> null

0:0 - You! Get me out of this damn thing!
uid: 8c27cbb5-5037-63d9-c24f-106e924198b0
Cinematic: ~Shadowheart is pounding from the inside of the pod. The pod itself is covered in strange lines of silver, unlike the other pods (this is qualith)
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. She tries to get the player to free her.
> null

0:0 - There's no time - I need to get out of here.
uid: 8d0d0c81-3140-41c7-d7dc-088ea491bbd0
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
   true - TUT_TransformChamber_State_LaezelRushed -
> Wait! Get me out of here, I can help you!

null
uid: 94b5debd-c666-7931-ad3a-28e6ac27f0b4
Jump to another node

null
uid: 94eddd41-8d80-381c-ada4-2cd16f853ac7

null
uid: 9645cc6b-6830-17e1-7615-8be4b3acd873
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> This is madness. We cannot linger here.
> null

0:0 - If you leave me, I'm dead. Please.
uid: 978e8c9f-0ebc-7151-5673-cc6977cc0c5f
Cinematic: ~Player turns and leaves [reuse]
=== END NODE ===

null
uid: 99724671-471b-5a32-fa16-1e75e1d9d58a
> null

- Roll failure -
null
uid: 9cd4aa28-7bf3-22ad-511c-79b790adfbd9
> *The magic's configuration is like nothing you know. Nausea climbs further up your throat the longer you try to discern its nature.*

null
uid: 9dc99f5f-f7f6-d2e3-0387-66eb4e1dc63b
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: 9e35e13c-f79b-b448-9cf7-e7a4630e70fe
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

0:0 - Good. Eyes up, and don't look back.
uid: 9f80b65f-30fb-7dea-5136-df5158ed66f9
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

null
uid: a360922f-90f3-aedd-480d-8f4ff6f894ff
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> null

0:0 - Come on, get me out of this thing!
uid: a3b767eb-da15-da1b-c24f-b8387ac3fe2e
Cinematic:
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_PodGirl_Pointless - TUT_TransformChamber_PodGirl_Pointlessdescription
- 1 Check flag(s) (Global):
   true - TUT_TransformChamber_HasMet_PodGirl -
> Look for a latch that might open the lid.
> It's pointless. You're stuck. You might as well be trapped in Demonwebs. There's no helping you. The pod's stuck fast. I can't free you.
> I found some sort of key - it might free you.
> This thing's magically linked to that console - let me see what I can do.
> I'll go look around - there must be some way to get this thing open.
> Stay calm - I'll find a way to get this open.
> Grip the pod's lid and pull.
> There's magic at work here. Determine what kind.
> RIP THE POD OPEN. Don't give up. Tear this thing open.
> Leave.

0:0 - We must go. To the helm we must go!
uid: a43a4d66-04cc-e8c3-e61d-38cc9157b482
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> null

- Roll failure -
null
uid: a7c6ce11-7adb-02a7-25b0-4fb7b826042c
> null

0:0 - This ship is crashing. Do you intend to die for a stranger?
uid: a8cd9e1c-affb-9529-d65e-bd938adbb0aa
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

0:0 - Leave.
uid: a9c80575-fdb4-9828-2f4d-73474b00d5ed
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
   true - TUT_TransformChamber_State_LaezelRushed -
> No! Wait!

null
uid: af64d660-053a-b6d6-3b61-da811bad345b
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

null
uid: b3e4e9fe-3d2a-9c0b-5c76-df95b02bec46
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> Safe if she stays. Safe if we go.
> null

null
uid: b6afff92-f800-494d-a501-293f8d46860e
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> null

null
uid: b6d262b0-cf7b-8884-2526-a8c1a404ce38
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
=== END NODE ===

null
uid: bd3bc0a5-cac6-f065-4d3f-f52908290fba
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

0:0 - Are you satisfied? We need to go.
uid: bf19b125-8c34-b00f-60cd-8333140c1f2a
Cinematic:
Node context: Angry
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

null
uid: c27fc218-a3dd-ac14-c6fb-c9f1fa401e25
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

null
uid: c33440ef-4f58-bed7-6cf0-67ac9b9e6c0b
Cinematic:
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> We cannot die for one who is already doomed. Come.
> null

0:0 - No time. There is no time.
uid: c4df7ce4-02f7-24be-2cd3-46ee955ad050
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_Lab_TrappedDevourerPresentdescription
> null

null
uid: c6387e9c-3fe0-f581-067d-cd2578f06709
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - Yes. Come - before it is too late.
uid: cb3a6df8-e821-cfdb-dc04-0f6024cfaffc
Cinematic:
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> null

null
uid: cbfd9330-5775-4795-e2cc-4616c76ee2f3
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> There is no time. Come.
> null

0:0 - *The construction is too alien. Nothing looks familiar.*
uid: d3e457c3-674f-efdb-01ba-ab80b4fc51fc
Cinematic:
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_TriedToFree -
> null

null
uid: dcb4353b-afca-4f9e-0141-3f62002bf04e
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

0:0 - I found some sort of key - it might free you.
uid: dd3c56ba-1702-870e-5dcb-fb1c491fecb0
- 0 Check flag(s) (Object):
   true - TUT_TransformChamber_State_HasPodKey -
> Good - try using it on that machine next to me.

0:0 - Look for a latch that might open the lid.
uid: de889ae2-bf5a-fcc8-e08a-0ec0bb7afbaf
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_PodGirl_TriedToPull -
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_PodGirl_TriedToPull -
> *The construction is too alien. Nothing looks familiar.*

0:0 - Leave.
uid: e2b798f7-6ac1-2397-d8d6-78c6d3ad7ae9
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
> No! Wait!

0:0 - RIP THE POD OPEN.
1:0 - Don't give up. Tear this thing open.
uid: e92f59ff-34ae-de42-dc05-7cc86cf8fc55
= Roll RawAbility (Strength) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_PodGirl_State_BarbarianStrengthAttempted - Sets when barbarian players attempt a strength check to free SH from her pod
   true - TUT_TransformChamber_PodGirl_TriedToPull -
- 2 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_PodGirl_State_BarbarianStrengthAttempted - Sets when barbarian players attempt a strength check to free SH from her pod
> null (roll sucessful)
> null (roll failure)

0:0 - I will not die here. I cannot.
uid: ec6a39dd-3a7a-622f-c8d4-ee18e3479e51
Cinematic:
Node context: Angry, defiant, trying to convince herself.
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_PodGirl_Pointless - TUT_TransformChamber_PodGirl_Pointlessdescription
- 1 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
   true - TUT_TransformChamber_HasMet_PodGirl -
> null

0:0 - *The magic's configuration is like nothing you know. Nausea climbs further up your throat the longer you try to discern its nature.*
uid: ed95289e-9a8a-6873-4619-cfb66b10cbbe
Cinematic:
> null

0:0 - Keep trying! There's got to be something that'll open this!
uid: f25efe8e-5a8d-0bb1-c364-7440147d6725
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> null

0:0 - Keep looking!
uid: f7d76415-527f-4851-2d69-55eedc6f3135
Cinematic:
=== END NODE ===

null
uid: f8928b6d-9541-8cab-f3f6-92f7688455c6
- 0 Set flag(s) to (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> Are you satisfied? We need to go.
> Keep trying! There's got to be something that'll open this!

0:0 - Try that contraption just next to the pod - they did something to it when they sealed me in.
uid: f91d9c50-93ae-96a0-c38f-0ebb930c8088
Cinematic: Player glances over. Detail shot of console Shadowheart is referring to.
> Hurry! Please!

null
uid: f96cf330-ce48-6093-ceeb-4f838075eeab
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: fa56f7d7-94f3-8293-fd37-6ffec06f78d2
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

0:0 - This is madness. We cannot linger here.
uid: fa586cf3-c923-e057-7f6b-3ce8aba97b2b
Cinematic:
Node context: Angry
- 0 Check flag(s) (Local):
   true - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
> null

0:0 - Stay calm - I'll find a way to get this open.
uid: fbccf3b2-041c-2586-82df-15321ee8aca8
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_PodGirl_LookforOtherWay - TUT_TransformChamber_PodGirl_LookforOtherWaydescription
> Keep looking!

0:0 - What are you waiting for? Get this blasted tube open!
uid: fc511e8b-cf53-229c-83d2-8f50d5a63c90
Cinematic:
Node context: Urgrent, angry and desperate. She's locked in a coffin-sized tube aboard a crashing spaceship. There's seemingly no way to free her.
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_LaezelPresentdescription
> null

null
uid: ff8e340f-3677-8603-1274-cb1ad1e07b1f
- 0 Check flag(s) (Local):
   false - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresent - c22dadaa-8b0d-277d-1bda-887ea11ab99c_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_HistoryBook.lsj
Synopsis:
Player picks up a mind flayer record, which they cannot make out.

0:0 - *Faint images appear in your mind: a brain, a githyanki warrior, and centuries of darkness...*
uid: c1540a6d-1036-446e-b6be-9ac645635ea5
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_GoblinBook.lsj
Synopsis:
Played on clicking on an indecipherable illithid record.

0:0 - *Images of goblins - their habits and histories - flash into your mind.*
uid: 54f651ef-a537-521a-53b9-86f8231ddf6d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_DeadImps.lsj
Synopsis:
Player comments when seeing dead imps in the lab.

0:0 - Some kind of Hell creature...? Not part of this thing's crew, I take it.
1:0 - Imps on a gh'ath?
2:0 - Imps. No surprise.
3:0 - Little devils. At least they're dead.
4:0 - Devils. Either this ship has an impressive menagerie, or I'm in the Hells...
5:0 - Imps. Nasty little shits.
6:0 - Devilkin. Am I in the Hells?
uid: b2426449-91be-486f-b600-a01833dbbb71
Node context: lae'zel's line: gh'ath = ship. gah-ATH
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_BrainJarLoot.lsj
Synopsis:
Picking up one of the special brain jars, for Slave Mind, Dark Mind and Our Mind respectively.

0:0 - Another jar. Another brain.
1:0 - Yet another brain. I may never look at a pickle jar the same way again...
2:0 - What's a mind for?
3:0 - Another one.
4:0 - Another brain. These creatures are consistent, I'll give them that.
5:0 - Ick - another brain.
6:0 - What are these for?
uid: 41793df8-ab09-4074-98e7-3037d739ad03
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription
- 0 Set flag(s) to (Local):
   false - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription
   false - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription
=== END NODE ===

0:0 - Are you a pet or a snack?
1:0 - Another brain. These jars are nothing if not consistent.
2:0 - Another.
3:0 - More mind flayer food.
4:0 - Another brain.
5:0 - How many brains do they need?
6:0 - Another brain.
uid: 6b220559-2571-4e45-a0f6-7884a4d6fda7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription
- 0 Set flag(s) to (Local):
   true - 9bd176ec-dcac-b137-11a4-75a12b79a220_B - 9bd176ec-dcac-b137-11a4-75a12b79a220_Bdescription
=== END NODE ===

0:0 - A brain. How delightful.
1:0 - A brain. Not so miraculous outside of a skull.
2:0 - Pickled brain, anyone?
3:0 - A brain. Nourishment for the ghaik.
4:0 - A brain. No thank you, I have one already.
5:0 - A brain. Whose was it, I wonder?
6:0 - A brain in a jar...
uid: a11caf98-4025-499a-866a-5fce276faa19
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - 9bd176ec-dcac-b137-11a4-75a12b79a220_A - 9bd176ec-dcac-b137-11a4-75a12b79a220_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_AcidMawComment.lsj
Synopsis:
Player interacts with a foreign object that seems to have a type of liquid in it.

0:0 - Well, that's disgusting.
1:0 - Likely I should not drink this.
2:0 - No thanks.
3:0 - Revolting.
4:0 - Ugh. What is this...?
5:0 - Yuck. What's this stuff?
6:0 - What is this liquid?
uid: c5af8afd-900f-4945-aabd-f79487d09041
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - TUT_Lab_Knows_AcidMaw - Knows about the purpose of the acid maw.
=== END NODE ===

0:0 - Brine - the same stuff those parasites swam in.
1:0 - Brine - but for tadpoles, not for pickling.
2:0 - Brine. Like the stuff those parasites were swimming in.
3:0 - Revolting. The ghaik grow their parasites in this brine.
4:0 - Brine. Home to those filthy tadpoles until they're put in someone's head.
5:0 - I think it's brine. The stuff those brain worms are grown in.
6:0 - Ghaik parasites thrive in this secretion. Disgusting.
7:0 - Brine. That's what they use for those... those parasites.
uid: f35b8b91-f1b7-8803-37d0-57eea837a968
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - TUT_Lab_Knows_AcidMaw - Knows about the purpose of the acid maw.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_DevourerFollower.lsj
Synopsis:
Default dialogue for the trapped intellect devourer when freed. It is tapped into the hivemind of mindflayers. It believes us to be like it. Depending on whether we crippled it previously, it might believe us ot be its director, or its friend.

0:0 - Friend. We are going to the helm.
uid: 0b7d76b6-4ecb-fd8f-1a54-246e9e3723e1
- 0 Check flag(s) (Dialog):
   true - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer.
> null

0:0 - If you insist. Let's go.
uid: 0fd25a2e-25d6-bbb1-5765-c1353c5f6526
> null

0:0 - Come on. Follow me.
uid: 12078c59-20ef-0bb1-c1c4-ac2dc15dc166
- 0 Check flag(s) (Global):
   false - TUT_Lab_DevourerIsFollower -
- 1 Check flag(s) (Object):
   true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer.
> We are going to the helm! My friend wants us to go to the helm!

0:0 - No - I'm going alone. You stay here.
uid: 342d24e1-e835-78d7-0782-c0017d49e07d
> We will wait for you.

0:0 - I want you to stay behind.
uid: 47171cdd-0345-07c7-6613-eafde39ea8f7
- 0 Check flag(s) (Global):
   true - TUT_Lab_DevourerIsFollower -
- 1 Check flag(s) (Object):
   true - TUT_Misc_State_DevourerBecomesFollower - Owner flag of the trapped devourer.
> But we must go together.

0:0 - Leave.
uid: 603dbccf-38a4-4e9e-85de-b818a2d22ba9
> We are going to the helm. My friend and I are going to the helm.

0:0 - But we must go together.
uid: 67e9ba1e-6394-2d59-f438-1b3eac3b3b03
Node context: Confident, with urgency
> If you insist. Let's go.
> No - I'm going alone. You stay here.

null
uid: 76dc72da-083d-e0ad-6029-0c0dc199ed5a
Jump to another node

0:0 - We are going to the helm! My friend wants us to go to the helm!
uid: 7ea1f47e-4f9d-9835-c684-844bafc795cd
Node context: With excitement.
- 0 Set flag(s) to (Global):
   true - TUT_Lab_DevourerIsFollower -
=== END NODE ===

0:0 - Can you tell me where we are?
uid: 8dcfed8c-7ff7-4cf6-90fc-f8c33e4c0358
> In a realm, where we have fled. We have fled to a realm called Avernus. First of the Nine Hells. We are escaping a great evil.

0:0 - In a realm, where we have fled. We have fled to a realm called Avernus. First of the Nine Hells. We are escaping a great evil.
uid: 9f94d6ef-9712-45f5-8491-04505245149d

0:0 - Something was put in my eye. What was it?
uid: a9799fa7-139f-43c8-85d7-05f3a6363b97
> A gift. A gift to make you as we are. Soon you will be so beautiful. So powerful.

0:0 - Friend. We will go to the helm now.
uid: aca1e134-b5cb-4a35-916b-9209ae1c3ea1
> Come on. Follow me.
> I want you to stay behind.
> Why was I forced onto this ship?
> Something was put in my eye. What was it?
> Can you tell me where we are?
> Leave.

0:0 - To know you. To love you. To give you our gift.
uid: af305765-17e5-45ad-8716-e3ce44bd0d7b

0:0 - We will wait for you.
uid: d1cc3662-f6c7-7208-8fae-9a762f05fb16
- 0 Set flag(s) to (Global):
   false - TUT_Lab_DevourerIsFollower -
=== END NODE ===

0:0 - We are going to the helm. My friend and I are going to the helm.
uid: d72e79a3-19f4-b516-185c-213cd4f950e5
=== END NODE ===

0:0 - Why was I forced onto this ship?
uid: e7f2a7a9-1626-4ee4-8cbe-da17e347af8f
> To know you. To love you. To give you our gift.

null
uid: ed13fe4d-ff3d-2006-96ec-ab834315f926
Jump to another node

0:0 - A gift. A gift to make you as we are. Soon you will be so beautiful. So powerful.
uid: f6f0dc5d-f93b-4c83-beb1-372f7d07be21

0:0 - *The creature reaches into your mind, its thoughts rattling against yours. Something inside you squirms in recognition.*
uid: ffe5f2ae-946f-42ee-ac0a-783237a5595b
Animation: *REUSE* Mindmeld anim
Cinematic: Keep Bronze for EA
- 0 Check flag(s) (Dialog):
   false - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer.
- 0 Set flag(s) to (Dialog):
   true - TUT_Lab_HasMet_IntellectDevourer - Hasmet for the trapped intellect devourer.
- 1 Set flag(s) to (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> Friend. We will go to the helm now.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_BrainReader.lsj
Synopsis:
tarted by interacting with the device. Allows player to insert certain brains in it and read part of their contents. There are currently three brains that can be read. That of a Shar cleric that will reveal a hint on the acquisition of the box. A brain of an adventurer that reveals the location of a secret in WLD or SCL. And the brain of a mindflayer that has a tbd secret.

0:0 - |Removed the adventurer brain from the machine.|
uid: 097a47eb-a67f-9266-1c73-017159177586
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - This flag template was not found somehow... -

0:0 - |Another already removed the brain.|
uid: 0d7e7286-cf97-8590-f155-4ba5584d6ba2

0:0 - |Slot out the Shar Cleric Brain|
uid: 2269ea19-4d38-c6a8-2553-27ee3c395663
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> |Removed the cleric brain from the machine.|

> |Another already removed the brain.|

0:0 - |Reveals a secret treasure in act 1a/b|
uid: 3655a8d5-f80f-24b7-3469-6471d22a54e8
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -

0:0 - |You lack the required brain.|
uid: 45383578-5ea3-b6a5-eb49-7454758e9da6

0:0 - Activate the machine.
uid: 4d2c5db2-0b81-de3b-ccb5-ca822f3d77b9
> |Reveals a secret treasure in act 1a/b|
> |Shar cleric memory|
> |Start of mindflayer memory. Initially is too alien to understand.|
> |There is no brain in the machine|

0:0 - |Slot in the Shar Cleric Brain|
uid: 50342878-d985-05fa-dd2e-3d022f3b7c28
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
> |Inserted the cleric brain into the machine.|

> |You lack the required brain.|

0:0 - |Another already removed the brain.|
uid: 5cf7d417-6db8-f759-22a1-be5eb3bd9a96

null
uid: 60c37590-3c9a-f5fa-af3c-baa9fdeefe6e
Jump to another node

0:0 - |Slot in the Adventurer Brain|
uid: 722fbc4f-e184-fa65-f8f2-e66d39a01eeb
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
> |Inserted the adventurer brain into the machine.|
> |You lack the required brain.|

0:0 - |Another already removed the brain.|
uid: 8837ac28-673c-dec5-aa77-63e19aeea75a

0:0 - |Removed the mindflayer brain from the machine.|

uid: 907b5bc4-ca62-23b4-75ad-2ecb899a4a0e
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - This flag template was not found somehow... -

0:0 - |Learn about the mindflayers.|
uid: 95f776ed-48b9-bfee-facf-8c502b560048
- 0 Check flag(s) (Object):
   true - TUT_Lab_State_MindflayerCheckPassed - Passed the mindflayer brain check.

0:0 - |Slot in the Mindflayer Brain|
uid: 9af0bed4-e289-1c18-ebbb-21c0a606e9a6
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Object):
   true - TUT_Lab_State_HasMindflayerBrain - Has the brain of the mindflayer
> |Inserted the mindflayer brain into the machine.|

> |You lack the required brain.|

0:0 - |Removed the cleric brain from the machine.|

uid: 9d2e7fa3-abd6-0f32-cf94-5958639d4dcd
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - This flag template was not found somehow... -

0:0 - |Inserted the mindflayer brain into the machine.|

uid: a44ed943-4b35-9e6b-ff41-2ced084d74bb
- 0 Check flag(s) (Object):
   true - TUT_Lab_State_HasMindflayerBrain - Has the brain of the mindflayer
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -

0:0 - |You lack the required brain.|
uid: a82bbc93-527c-ccc6-98eb-4e91a83dd7c7

0:0 - |Shar cleric memory|
uid: a9260952-a771-9901-1bef-f205c49cc4f9
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -

- Roll failure -
null
uid: ad72387e-2f27-c395-06dd-6fbbd4f3c39a
> null

null
uid: b2f8beaf-3cc6-8b14-ea03-4bde9e66af96
- 0 Check flag(s) (Object):
   false - TUT_Lab_State_MindflayerCheckFailed - Failed the mindflayer brain check.
   false - TUT_Lab_State_MindflayerCheckPassed - Passed the mindflayer brain check.
> null (roll sucessful)
> null (roll failure)

0:0 - |Start of mindflayer memory. Initially is too alien to understand.|
uid: b89571e8-9c19-b0fe-3f95-e48b0603bc3a
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null
> null
> null

0:0 - |You lack the required brain.|
uid: c0b41dac-dfa7-9b90-af24-9bf8286f0165

null
uid: c7d57a56-5f1d-2565-69eb-e5ad7a10414c
Jump to another node

0:0 - |Inserted the cleric brain into the machine.|

uid: cdf22759-ab29-7953-d058-d1550fb41208
- 0 Check flag(s) (Object):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -

0:0 - |There is no brain in the machine|
uid: ce44f708-2bf8-dee4-26bb-2da0af5c6cd3

null
uid: d33a4ee2-0487-0d38-a216-7e57f1663ed1
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_MindflayerCheckFailed - Failed the mindflayer brain check.
> |Your head starts to hurt from trying to understand something as alien as this.|

0:0 - |The device is inactive.|
uid: d6a854a3-aac8-283b-20be-89e2cfc263f8
> Activate the machine.
> |Slot in the Adventurer Brain|
> |Slot out the Adventurer brain|
> |Slot in the Shar Cleric Brain|
> |Slot out the Shar Cleric Brain|
> |Slot in the Mindflayer Brain|
> |Slot out the mindflayer brain.|
> Leave.

0:0 - |Inserted the adventurer brain into the machine.|
uid: d7650dc1-d3b5-4822-7432-150ef04f18c1
- 0 Check flag(s) (Object):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -

0:0 - |Your head starts to hurt from trying to understand something as alien as this.|
uid: e222aef2-05d1-66ea-818c-08d38abeca56
- 0 Check flag(s) (Object):
   true - TUT_Lab_State_MindflayerCheckFailed - Failed the mindflayer brain check.

0:0 - Leave.
uid: e668eded-77cf-2b9d-7930-81629bbe6bf6
=== END NODE ===

0:0 - |Slot out the mindflayer brain.|
uid: e8f1f597-6301-c856-4311-0a14d4740720
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> |Removed the mindflayer brain from the machine.|

> |Another already removed the brain.|

- Roll sucessful -
null
uid: f70cfece-aaf9-642f-373a-5f87164b969e
> null

0:0 - |Slot out the Adventurer brain|
uid: f9d3b56d-94c6-347e-0cd1-b75b1099c47f
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> |Removed the adventurer brain from the machine.|
> |Another already removed the brain.|

null
uid: fea1db77-3bdb-4675-2470-3daa64edeef7
- 0 Set flag(s) to (Object):
   true - TUT_Lab_State_MindflayerCheckPassed - Passed the mindflayer brain check.
> |Learn about the mindflayers.|


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_AD_DevourerVictim.lsj
Synopsis:
The Intellect Devourer asking for help from a distance, as the player approaches, while it is still trapped in the skull.

0:0 - We are here - here!
uid: 1e577edc-4e41-4e49-bd98-07f9a7eba71e
- 0 Check flag(s) (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_A - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Adescription
- 0 Set flag(s) to (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_B - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Bdescription
=== END NODE ===

0:0 - We are trapped!
uid: 61b5c7ad-3f89-4333-b8cd-274098ffd306
- 0 Check flag(s) (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_B - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Bdescription
- 0 Set flag(s) to (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_C - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Cdescription
=== END NODE ===

0:0 - Release us!
uid: 8a0dd327-7448-43db-af61-31a7acee1b70
- 0 Set flag(s) to (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_A - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Adescription
=== END NODE ===

0:0 - Help us!
uid: be1315e7-68f0-4c52-a8f2-721e27dc7dbb
- 0 Check flag(s) (Local):
   true - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_C - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Cdescription
- 0 Set flag(s) to (Local):
   false - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_B - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Bdescription
   false - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_A - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Adescription
   false - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_C - 2d46dcf4-0703-fa5f-e3b4-fa34f1521604_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_Transponder.lsj
Synopsis:
Started by clicking on the transponder in the back of the helm. Allows players to connect cables to end the tutorial.

null
uid: 26857ac2-a371-e66d-6a81-f6a563453ce0
Cinematic:
> null

null
uid: 2b045be2-10a5-1cb8-d28b-d0be0b6091fb
Cinematic: [Player] looks up to see the new plane the nautiloid has shifted to Connected control ganglions vibration idle lvl2 [Player] tumbles further aft from planeshift Debris tumbles further aft from planeshift [Player] tumbles fore from planeshift Debris tumbles further fore from planeshift
- 0 Set flag(s) to (Global):
   true - TUT_Helm_Event_EnterEtherealPlane - Removes the Avernus terrain.
> null

0:0 - *The helm's alien transponder - you've made it in time.*
uid: b9c08170-f7f0-ab63-9384-4b0d9e36e91a
Cinematic: Shot of the transponder itself, a series of nerves waiting to be connected.
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> null

null
uid: bcfc4d07-95d1-9fcd-7116-4e0b956d20c1
Animation: [Player] Grab the Nerve and slowly connect them. Then pinch it like in the BG3 trailler , [Nerve Plane Tentacles] S_NervePlaneTentacles <- New rigged obj
Cinematic: [Player] connects control ganglion Dragon presses up against nautiloid windshield [Player] reacts to dragon pressing against windshield Dragon breaths fire into pilot chamber [Player] Reacts to dragon fire in pilot chamber Connected control ganglions beging to vibrate out of the control Connected control ganglions vibration idle lvl1 Dragon snaps at player [Player] reacts to dragon snap
- 0 Set flag(s) to (Global):
   true - TUT_Helm_TransponderActivated - When player activates the transponder.
> null

null
uid: c39a5d2c-85a9-5691-9483-d195c90576d3
Cinematic: [Player] catches themselves on control console [Player] reaches control ganglions Control Ganglions stop
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_NervesReminder.lsj
Synopsis:
In combat: mind flayer, cambion and laezel are dead. Remind of reaching the nerves.

0:0 - Now if I can just get to the transponder.
1:0 - I need to get to that transponder.
2:0 - Now: the transponder. I'm getting out of here.
3:0 - I need to get to that transponder.
4:0 - Focus - I need to reach the transponder.
5:0 - Better move. The transponder's waiting.
6:0 - Damn these imps - I need to reach the transponder.
uid: ef39fbba-4499-4a11-866e-9838579cd417
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_MindFlayerFall.lsj
Synopsis:
Player's comment about the mind flayer dying in battle with imps, if Lae'zel isn't there to do it.

0:0 - The beast is dead! Now to get out of here...
1:0 - The mind flayer's dead - good riddance.
2:0 - Dead mind flayer. Nice.
3:0 - The ghaik met its match. If only I'd dealt the killing blow instead.
4:0 - The imps killed that thing. Time to get out of here...
5:0 - Dead, thank the gods. Could be me next, if I don't jump ship.
6:0 - Mind flayer's dead - the imps killed it.
uid: 48910a82-32b1-46e8-a55c-05d7d67340f4
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_LastWarning.lsj
Synopsis:
On round 5 of the final tutorial fight at the helm, the player will warn that the ship is about to crash and kill everyone.

0:0 - We're going down. Brace!
1:0 - Ground's coming up fast - need to do something.
2:0 - We're going down. I won't go back! I can't!
3:0 - No time left. I must reach the helm!
4:0 - Nearly out of sky - it's now or never.
5:0 - Almost there...
6:0 - If this ship hits the ground, we're dead!
uid: a4b14d99-9e36-fdb6-48c6-3d209ad38b93
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_PAD_FirstWarning.lsj
Synopsis:
On the third turn of the helm fight, the player will comment on the ship heading for a crash.

0:0 - She's going down. Get out!
1:0 - This thing's plummeting fast - need to right it.
2:0 - Gotta get this ship out of here before it's too late.
3:0 - Impact is imminent. I must connect the helm.
4:0 - This thing's falling fast - got to right it.
5:0 - We're in for a crash if I don't get out of here.
6:0 - We need to get out of here - now.
uid: 3d5fc67e-b15c-06b7-a303-7b9831ed55f1
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_MindflayerCall.lsj
Synopsis:
The mind flayer in control of the nautiloid reaches out to the player, commanding them to restart the engine so the ship can escape Avernus. If the gith guide is present, the mind flayer will try to control the gith in the fight against the devils.

null
uid: 07f172df-8fb8-262d-da11-0dc0e51094ab
- 0 Set flag(s) to (Object):
   true - TUT_Lab_StartInclusionDevourer - Devourer inclusion start
> null

null
uid: 0fcf6c6d-2d68-8b8c-b695-2e76dff1f7fa
Cinematic:
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Thrall. Connect the nerves of the transponder. We must escape. Now.
> You! Find a thrall. They must connect the nerves of the transponder. We must escape. Now.

null
uid: 2e176546-bbbf-3fb3-8581-3a77ffc46444
> null

0:0 - Do as it says - we will decide how to deal with the ghaik once we escape this place.
uid: 3b63aa44-6bc5-fff1-e866-5b4b5b5ce933
Cinematic:
- 0 Check flag(s) (Local):
   true - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresentdescription
> null

null
uid: 3da26710-ec90-e7a8-c2e5-55fa92cc9c4b
- 0 Set flag(s) to (Object):
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null

null
uid: 3fc8de01-def4-0f47-382e-6f1af76073f5
- 0 Set flag(s) to (Global):
   true - TUT_Helm_Event_TeleportToHelm - Gets set during helm dialog to have players teleport inside it. If players skip dialog they get teleported in DialogEnded regardless
- 1 Set flag(s) to (Object):
   true - TUT_GithGuide_StartInclusion - Start inclusion of Gith Guide
> null

null
uid: 42ffd546-06c7-e8ca-2f2b-4aa6f0ef3c42
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null
> null

null
uid: 55561ab1-e51e-2e27-abc5-1894eae48290
- 0 Set flag(s) to (Object):
   true - TUT_Lab_EndInclusionDevourer - Devourer inclusion end
=== END NODE ===

null
uid: 654c67a3-b505-0176-d386-58d80fca63f5
- 0 Set flag(s) to (Local):
   true - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresentdescription
> Do as it says - we will decide how to deal with the ghaik once we escape this place.
> null

0:0 - Connect the nerves! We will connect them!
uid: 6cce7685-7a29-e521-ea64-76b28add60b0
Cinematic:
> null

null
uid: 75a76889-04ed-5e5d-1eda-fd82ccae8c62
Cinematic: ~A mind flayer extracts a cambion's brain before getting swarmed by imps
- 0 Check flag(s) (Tag):
   false - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Thrall. Connect the nerves of the transponder. We must escape. Now.
> You! Find a thrall. They must connect the nerves of the transponder. We must escape. Now.

0:0 -
uid: 7c46da45-8628-a05b-cc8d-735f0a3a7bec
Cinematic:
- 0 Set flag(s) to (Global):
   true - TUT_Helm_Event_DevilReinforcements - Set devils on stage.
> null
> null

null
uid: 86202e39-29c7-f971-3485-a34b285c416f
- 0 Check flag(s) (Object):
   false - TUT_TransformChamber_State_DevourerSpotted - Set when the intellect devourer spots a player trying to break Shadowheart free.
=== END NODE ===

null
uid: 99ab916b-39d6-5174-14a5-2a86afec6360
> Connect the nerves! We will connect them!

null
uid: 9e025955-8ca4-1d0c-c42c-27c2408e2362
> Do it. We will deal with the ghaik after we escape.

null
uid: a0dd58de-477f-3ebd-ff20-7bb424036c67
Jump to another node

0:0 - You! Find a thrall. They must connect the nerves of the transponder. We must escape. Now.
uid: b7277121-6bcb-d7d9-9d5f-164074db2c45
Cinematic:
Node context: Urgent and emotional, injured. To Us,, the intellect devourer.
- 0 Check flag(s) (Tag):
   true - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - TUT_Misc_Quest_ReachedHelm - Set when learning that one needs to reach the transponder.
> null

0:0 - Thrall. Connect the nerves of the transponder. We must escape. Now.
uid: b9e58fd1-d022-3cb3-9dfc-c512c7ded90d
Cinematic:
Node context: Urgent and emotional, injured
- 0 Check flag(s) (Tag):
   false - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - TUT_Misc_Quest_ReachedHelm - Set when learning that one needs to reach the transponder.
> null

0:0 - Do it. We will deal with the ghaik after we escape.
uid: db36ce26-1246-e2df-e5d3-432e27c728ec
Cinematic:
- 0 Check flag(s) (Tag):
   false - Monster - A global tag for all non humanoid creatures (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
> null

null
uid: ea08dfe3-7803-e2c0-143d-78937cfdddab
- 0 Check flag(s) (Local):
   false - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent - 9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresentdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
   true - TUT_GithGuide_EndInclusion - End inclusion of Gith Guide
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_LaezelBeforeHelm.lsj
Synopsis:
Right before the scene at the helm where the player confronts the mind flayer and seizes the helm. If present, Shadowheart will speak up after Lae'zel issues instructions.

null
uid: 01385796-7108-483c-93dc-befefc6f43ef
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
=== END NODE ===

null
uid: 4a7e4ee6-8c18-401f-a52e-48d65c952af8
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Who put you in charge? I'll trust my own judgement.

0:0 - Kainyank.
uid: 5819f87f-6095-b79a-f61e-1e8a677e91c0
Node context: CANE-yahnk. Gith curse word, delivered with irritation after Shadowheart pushes back on Lae'zel's authority
> null

null
uid: 723a8059-d264-5467-0579-05b5f06f8a06
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Who put you in charge? I'll trust my own judgement.
uid: ccbedd10-8d4b-4ab6-a6dd-1fa95a7fb41e
Node context: Terse. Not liking being ordered around by Lae'zel.
> Kainyank.

0:0 - We are nearing the helm. Once inside, do as I say.
uid: e714096c-1a14-4f90-a65c-bca23c5a61d3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_DragonAppears.lsj
Synopsis:
Cinematic of the dragon appearing when getting close to the nerves. Invisible helper used so we can still play the cinematic in case Laezel and the mind flayer are dead.

0:0 - Tsk'va! Hurry - before they strike!
uid: 1eabbb4b-ed08-3fa1-71a0-8f8fc63d5446
Cinematic:
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Connect the transponder. Now!
uid: 32bbfe17-4b17-7215-3a40-6072aad13c35
Cinematic:
- 0 Check flag(s) (Global):
   false - TUT_Helm_Event_CambionDies - TUT_Helm_Event_CambionDiesdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 4ee7914f-8af9-b75d-d6ad-e4b32688987b
> Tsk'va! Hurry - before they strike!
> null

null
uid: 8206041f-a05c-e002-5dc7-a0413f4d09b9
- 0 Set flag(s) to (Object):
   true - TUT_Helm_MindFlayer_StartInclusion -
> null

null
uid: 85663c3c-a751-6ac0-3a57-b2dda57c7b69
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null

null
uid: d4dad8ce-5adc-0fd9-7c63-a49755d4ff79
> null

null
uid: dd085bfa-0073-1efc-a070-a2bad96cebb4
> Connect the transponder. Now!
> null

null
uid: ea3a8229-2086-dafb-3872-e666dcbc346f
> null

null
uid: f2fd75ce-443e-04a1-ce69-f6b69c804307
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AltGuide_BeforeHelm.lsj
Synopsis:
Lae'zel's gith ally in the tutorial warns you that you have reached the helm.

0:0 - This is it - the helm. The ghaik who infected us will be inside. Do not not let it overcome you.
uid: b69949df-1493-45d1-afe7-7bd2a3fe1c32
Node context: GAYK - mind flayer
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_ShadowheartRemindsNerves.lsj
Synopsis:
As the player nears their final objective to escape the Nautiloid in the tutorial, Shadowheart calls out what they have to do - a transponder that needs to be reconnected at the front of the ship's helm

0:0 - Keep going! Get to the transponder!
uid: df54c82f-8acf-41b5-9ccb-1506da0c1141
Node context: Urgent - one last effort so they can escape the crashing nautiloid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_ShadowheartGoToHelmReminder.lsj
Synopsis:
Shadowheart calls out to the player when they start moving away from their objective at the climax of the tutorial.

0:0 - Wrong way - we need to get up front!
uid: f83eafb0-03d7-4a20-bd2d-ca62a2980545
Node context: urgent - they're in a race against time and the player's going backwards
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_MindFlayerKillsPlayers.lsj
Synopsis:
Cambion dies and mind flayer is still alive. He will kill the players.

0:0 - You are no longer required.
uid: c764c30e-eb25-f4b4-ffcd-730f3e11f7d9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_MindFlayerIgnoreCambion.lsj
Synopsis:
Players attack cambion, Mind flayer reminds them to not waste time.

0:0 - Leave him to me. Connect the transponder!
uid: 86f9a2a9-923e-4802-a1ba-66e72761d64d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelRemindsNerves.lsj
Synopsis:
Cambion and mind flayer dies, Lae'zel reminds us about the nerves.

0:0 - Forward, istik, before more dragons come!
uid: ca2acb4e-05c4-1bd4-a449-dc37cf3ff7e2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelMindflayerFall.lsj
Synopsis:
The mind flayer has fallen in combat - player won't expect to fight it later. Lae'zel is releived, but the tension is still high as they try to escape from the Hells.

0:0 - The ghaik has fallen. Once we escape, we are free.
uid: 5a8ba8c3-ce4f-4b60-bfce-d84a777b39f9
Node context: urgent
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelIgnoreCambion.lsj
Synopsis:
Players attack cambion, Lae'zel reminds them to not waste time.

0:0 - Ignore the devil! We must take the transponder.
uid: f548a766-24f7-636d-b047-8042887d53cd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_LaezelGoToHelmReminder.lsj
Synopsis:
Players backtrack from the helm towards the upper deck. Lae'zel tells them to go back.

0:0 - You are wasting time. To the helm. Hurry!
0:1 - Fool - where are you going?
uid: 98a9168c-dea0-4602-5673-aa9b6507ed65
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_GreaterDevil.lsj
Synopsis:
Devil commander who continues to command/intimidate his troops in the battle against the mindflayer.

0:0 - Throw their corpses in the Styx!

uid: 29185fb5-fc98-ad82-dd30-c47f54bea41d
- 0 Check flag(s) (Local):
   false - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
   true - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
   true - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
- 0 Set flag(s) to (Local):
   true - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
=== END NODE ===

0:0 - Split these intruders open! Avernus is ours.
uid: 2d3d2b97-6ca5-452e-abe4-a262f7bb8d39
- 0 Check flag(s) (Local):
   false - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
   false - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
   false - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
- 0 Set flag(s) to (Local):
   true - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
=== END NODE ===

0:0 - Kill them, or your spine is mine.
uid: 3e5c8bb0-dbaf-e173-d8d6-d69bbc5278f6
- 0 Check flag(s) (Local):
   true - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
   true - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
   true - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
- 0 Set flag(s) to (Local):
   false - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
   false - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
   false - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
=== END NODE ===

0:0 - Take this ship, or Zariel will have your head!

uid: 85156fa6-f292-3100-425a-0b86035f9c2e
- 0 Check flag(s) (Local):
   false - 1480c574-d67f-765c-9433-9bea868b626b_C - 1480c574-d67f-765c-9433-9bea868b626b_Cdescription
   false - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
   true - 1480c574-d67f-765c-9433-9bea868b626b_A - 1480c574-d67f-765c-9433-9bea868b626b_Adescription
- 0 Set flag(s) to (Local):
   true - 1480c574-d67f-765c-9433-9bea868b626b_B - 1480c574-d67f-765c-9433-9bea868b626b_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_BackUpCambion.lsj
Synopsis:
Spoken by one of a number of cambion reinforcements who storm the bridge of a nautiloid during a battle aboard the ship. Shouted battle orders to make haste. (note - this line is shared by a speaker group, though all possible speakers are male cambions - very minor characters only seen here in battle and never again).

0:0 - Stop the intruders! They must not escape!
uid: 530074f1-8e33-4cc7-9e3b-e2fd34a3c757
Node context: Urgently as the cambion joins battle with his comrades.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_AmbushDevil.lsj
Synopsis:
Leader of imps breaks through helm to attack mind flayer

0:0 - Vikaxogga! CHARGE!
uid: d659459b-9797-4693-9f81-029b403e503b
Node context: vee-KAX-oh-GAH. Battle cry shouted to lead a bunch of imps to attack a mindflayer
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Helm_AD_AltGuide_MindflayerFall.lsj
Synopsis:


0:0 - The ghaik is dead, praise Vlaakith.
uid: 1c6cbb55-371b-4575-a83d-b61e8768b5e4
Node context: GAYK - mind flayer
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\BHVR_WRLD_TUT_TransformChamber_ShadowheartInPod.lsj
Synopsis:
If players start game without Shadowheart as avatar, we have her in a pod in the tutorial. The pod is locked and players will be able to choose to find a way to unlock it to free her. While locked inside, Laezel is screaming and hitting the interior of the pod. While screaming, she is also yelling repeatedly to get the player's attention. To put her in the pod we make her use an invisible 'bed' that is inside the pod, so bear that in mind. Shadowheart could be looking around, hitting with her fists It is a tense situation, Shadowheart has woken up to be imprisoned in a mind-flayer pod and can't get out.

null
uid: 52b21530-f901-4f46-be5f-2f92ca43b2f6
Cinematic: 3
Node context: 2

null
uid: b9835de1-745d-49bc-8505-8dbb076c95bb
=== END NODE ===

null
uid: eba2a34e-db35-4a02-a4ed-3818b0cff0c1


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_DarkUrge_Start.lsj
Synopsis:


0:0 - *How you ended up amidst these hellish flames is just as hidden.*
uid: 01192f60-22a5-0493-c819-a866c77cc7e3
> *You have nothing in your skull, besides your name and a headache. But you are in danger.*

0:0 - *The torturer behind this cruel prank will meet your malice when you get out of here.*
uid: 0fc7beae-9d7f-37cc-58c3-0f79b211d61b
> *Killing. Now, that sounds like your first good idea.*

0:0 - *You have nothing in your skull, besides your name and a headache. But you are in danger.*
uid: 2aedaf5d-10f6-6990-0d20-3802a3d578e7
> Curse whoever did this to you.
> Say your name aloud. You have a part of yourself.
> Take a deep breath, shake your head, and start anew.

0:0 - *Time to get out of here, and then you can shed light on the dark of the matter of yourself.*
uid: 4151c693-b60c-ed65-d73f-531a8ab4a97f
=== END NODE ===

0:0 - *You will claw back the truth, but first you have to claw your way out of here.*
uid: 4a083c41-c114-9bb1-45a3-3fb84ffe91f1
=== END NODE ===

0:0 - *The blood in your head thrums and pounds.*
uid: 50e56e6b-c904-b6b1-6ca1-96517dee99d3
> *That pounding blood obscures who you are. An overwhelming loss of memory.*

0:0 - *That pounding blood obscures who you are. An overwhelming loss of memory.*
uid: 979ca1ac-8010-17cb-8bc7-cca42b94a78b
> *How you ended up amidst these hellish flames is just as hidden.*

0:0 - Curse whoever did this to you.
uid: a3ab1488-179e-d282-845c-4c75b947b485
> *The torturer behind this cruel prank will meet your malice when you get out of here.*

0:0 - *Killing. Now, that sounds like your first good idea.*
uid: a63a1d0e-fdc6-7305-6742-0b6d8281a513
=== END NODE ===

0:0 - *The Dark Urge. Whatever that is. That is you.*
uid: bac64bd0-1517-941e-7acb-8fdef32c9983
> *You will claw back the truth, but first you have to claw your way out of here.*

0:0 - Say your name aloud. You have a part of yourself.
uid: c910cb41-eb20-6be9-860e-77c1cd148f64
> *The Dark Urge. Whatever that is. That is you.*

0:0 - Take a deep breath, shake your head, and start anew.
uid: dd3756b1-3347-9067-f68d-2eac0807844b
> *Time to get out of here, and then you can shed light on the dark of the matter of yourself.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CambionTaunt_001.lsj
Synopsis:
Combat AD for backup cambion taunting players while pursuing them

0:0 - What are you running from?
uid: 9a05f1c3-eb8e-4ca1-917b-0f8d36511561
Node context: Tauntingly
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CambionTaunt_002.lsj
Synopsis:
Combat AD for backup cambion taunting players while pursuing them

0:0 - Come a little closer...
uid: 0adf96ec-11fe-4e32-adde-8c7ec30fdbb5
Node context: Taunting
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_CreatureCantUseTransponder.lsj
Synopsis:
One liner narrator AD that gets trigger when a summon or Us is used to interact with the transponder. Doing so does nothing, while interacting with Avatars and Companions will start the scene that will transition into act 1, so it needs to be clear that the transponder has been interacted with the wrong creature.

0:0 - *This creature can't activate the transponder.*
uid: 8cf819dd-0634-9573-e9ae-a0156163bf7f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_DevilAfterDeadMindFlayer.lsj
Synopsis:
Combat AD for Commander Zhaik when the mind flayer is killed, showing how he is now focusing his attention on the players

0:0 - It's your turn now!
uid: b19e0738-5977-4ad0-8a2f-83646e9f3f12
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_AD_GuideWarningBacktrack.lsj
Synopsis:
This AD oneliner is triggered when a player character is doubling back after having started the helm combat. The alternative gith guide (he exists when Laezel is an avatar) will warn players against going back and urge them to press on to the transponder. This line will be acompanied by some explosions and fire to represent the nautiloid going down and the urgency to reach the transponder to escape. If players continue to go back they will die.

0:0 - Where are you going?! We must reach the transponder - now!
uid: d2dca613-fd3d-a469-2684-3fd879270dbf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_PAD_MindflayerBetrayal.lsj
Synopsis:
PAD oneliner for when all devils are killed in the helm combat, making the mindflayer switch sides and become hostile to players, saying that 'they are no longer required'. If this happened it means players focused on killing devils instead of interacting with the transponder like the mindflayer told them to. This line reacts to this event, giving a bit of explanation to players to the fact that the mindflayer is no longer an ally and that running to the transponder is their course of action.

0:0 - Treacherous bloody mind flayers! I need to get to that transponder.
1:0 - The ghaik's turned on us. Get to the transponder!
2:0 - A short-lived alliance, apparently. Time to get to the Transponder.
3:0 - Well that's gratitude for you. TIme to leave.
4:0 - The mind flayer's on to us. Get to the transponder!
5:0 - That's what I get for devil-bashing. Let's get out of here.
6:0 - That thing's focused on us now! Let's get to the transponder and get out of here.
uid: 93be2dca-0d60-4e6e-a7fe-ddf87a16a89d
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Helm_PAD_PlayerOutsideHelm.lsj
Synopsis:
Oneliner PAD for when a player is away from the helm while another player has started the helm cinematic. The line warns that the situation is getting worse and going to the helm is a priority. This line will be acompanied with a camera shake.

0:0 - It's coming apart - I need to get to the helm!
1:0 - To the helm, before the ship disintegrates!
2:0 - There'll be nothing left of this ship soon. No time to slow down.
3:0 - This ship won't stay aloft forever - need to hurry.
4:0 - Hells - I need to get to the helm before this ship falls apart.
5:0 - Oho no, we are not crashing in Avernus. Where the hell is that helm?
6:0 - Ship's going to buckle. I need to get to the helm.
uid: 98655e01-9042-4c17-b097-7adeb8a6b8f0
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_ClosedBrinepool.lsj
Synopsis:
A oneliner PAD for when players interact with a closed brinepool, which looks like a shell. It is clearly similar to the one in the starting room, but that one was open due to the impact of the dragon fire.

0:0 - Intact, sealed, and full of those godsdamn tadpoles. Urgh.
1:0 - A pity this pool wasn't destroyed, and its occupants with it.
2:0 - Too bad this one wasn't wrecked in the crash.
3:0 - Chk. A brine pool, where ghaik tadpoles are grown.
4:0 - This one escaped the flames. Unfortunately.
5:0 - A brine pool. Still intact.
6:0 - Filled with brine - and a whole lot of those parasites.
uid: 944ba04c-e7c6-466e-8c7b-c83979b97640
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   false - TUT_Lab_HasMet_CommentedOnClosedBrinepool -
- 0 Set flag(s) to (Dialog):
   true - TUT_Lab_HasMet_CommentedOnClosedBrinepool -
=== END NODE ===

0:0 - It's probably filled with those foul, wriggling things.
1:0 - Brimming with parasites. I dread to think how many these could infect...
2:0 - There's one of these things in my brain right now. Blech.
3:0 - A veritable colony of parasites, each one waiting on a host.
4:0 - One tadpole is more than enough, thank you.
5:0 - Gods - look at that pool. So many tadpoles...
6:0 - One brine pool, countless parasites. Disgusting things.
uid: d5019921-7b43-eeff-5004-196aa0c4b43d
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   true - TUT_Lab_HasMet_CommentedOnClosedBrinepool -
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_IllithidEmpireBook.lsj
Synopsis:
Player picks up a mind flayer record, with some lore they pick up on mindflayers, could be about the Mindflayer Empire

0:0 - *Worlds beyond worlds flash before your eyes, empires of a grand design, traversed by ships just like this.*
uid: 76aa64cd-ea75-47c4-a833-4c280819b768
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_MFBook.lsj
Synopsis:
Player picks up a mind flayer record, with some lore they pick up that telepathically flashes through their eyes. Other records already talk about humans, elves, dwarves, goblins, mindflayer history...This one could be about mindflayer abilities or any other relevant topic.

0:0 - *A feeling penetrates your mind. An anomaly. One like ourselves, unconnected from the whole. Caution.*
uid: e5109083-4ed7-47d1-87a4-d2ce6ea6d3d1
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Lab_PAD_NautiloidBook.lsj
Synopsis:
Player picks up a mind flayer record, with some lore they pick up that telepathically flashes through their eyes. Other records already talk about humans, elves, dwarves, goblins, mindflayer history...This one could be about the nautiloid itself

0:0 - *A schematic of a nautiloid flashes into your mind. Nerves, sinews, as much living being as ship.*
uid: 9494d1dd-2dad-4a4c-bdb2-c0623b64de9e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_LowerDeck_AD_UsWaitingAtEntrance.lsj
Synopsis:
One liner AD copying an existing line from TUT_Lab_DevourerFollower dialog. This line gets called when players send Us, as follower, near the entrance of imp room without they themselves going in and triggering Laezel/Losiir recruitment dialog. In order to stop him from going in the imp room before players meet Laezel, he will stop being follower, say this line and stay there until players go where he is, triggering said dialog and making him follower again for imp room combat.

0:0 - We will wait for you.
uid: 054b1c9e-7610-0c55-6644-21145a6a0142
- 0 Set flag(s) to (Global):
   false - TUT_Lab_DevourerIsFollower -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_LowerDeck_PAD_ReactionToDragonAttack.lsj
Synopsis:
PAD in tutorial when crossing the imp room and a dragon attack with fire happens in the background. Player urges to keep going forward.

0:0 - This ship can only take so much. We have to push on, before those dragons bring us down!
1:0 - The nautiloid won't withstand these dragon attacks for long. Forward!
2:0 - That dragon won't stop until the ship's destroyed. Me with it, if I don't hurry up.
3:0 - We need to keep pushing forward - I don't want to test how much punishment this ship can take.
4:0 - I better hurry, before those dragon's bring the ship down - and me with it.
5:0 - One more dragon blast, and this thing's falling straight into the Hells. Over my dead body.
6:0 - The ship won't be able to take another dragon attack. We need to get out before it's too late.
uid: 18320ad1-500e-4b04-90bc-fcd8ba99319e
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Misc_PAD_NonBrainAquarium.lsj
Synopsis:
Player clicks on an 'aquarium' that has some alien plants and rocks inside.

0:0 - I never knew mind flayers had such green fingers.
1:0 - Alien flora of some kind. From the Astral Plane, perhaps?
2:0 - Weird and neat.
3:0 - Folliage - collected from the many planes for study by ghaik.
4:0 - Where the hells are these from?
5:0 - I don't recognise these plants. Wonder what planes they were snatched from.
6:0 - Odd things. Wonder what plane they're from.
uid: 4b46c615-7da8-5d69-660e-2f9360b68360
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   true - TUT_Lab_HasMet_NonBrainAquarium -
=== END NODE ===

0:0 - What in the Hells - are they plants?
1:0 - Botanical samples. Why would a mindflayer study such things?
2:0 - First green thing I've seen in a while.
3:0 - Folliage - collected for study by ghaik.
4:0 - Better not get too close - might be toxic.
5:0 - Plants. Not what I expected.
6:0 - Mind flayer horticulture.
uid: 516fb4a5-8586-494c-b85e-c98fc23c1474
Node context: Said with a mixture of disgust and curiosity
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   false - TUT_Lab_HasMet_NonBrainAquarium -
- 0 Set flag(s) to (Dialog):
   true - TUT_Lab_HasMet_NonBrainAquarium -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_AD_TravelTablet.lsj
Synopsis:
Narrator AD with some lore about the backstory of the mindflayers in the nautiloid

0:0 - *Visions project into your mind: A nautiloid hurtling through the planes, resplendent with psionic energy.*
uid: c8e74c43-cded-44cb-b6da-84fb1a35fbe8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default.lsj
Synopsis:
Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up.

null
uid: 1a365eec-f13a-49f5-94c5-de8c20cd5b30
Cinematic: Player can be seen in the pod, then it opens and they fall on the ground.
> null

null
uid: 8bc700e1-678d-ac96-3fad-c7ab4cef8154
Cinematic: |Player gets up ready to find a way out of the hells.|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod2.lsj
Synopsis:
Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up. This dialog play on the second player occupying a default player pod.

null
uid: 43fdada2-5ff2-4618-a201-e61db6b6d16b
Cinematic: Player can be seen in the pod, then it opens and they fall on the ground.
> null

null
uid: a74d787f-c24f-45e1-b0c7-ac1b48b4d2b9
Cinematic: |Player gets up ready to find a way out of the hells.|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod3.lsj
Synopsis:
Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up.This dialog play on the third player occupying a default player pod.

null
uid: 8348aa56-b3e0-45df-b078-8b71397dc2c3
Cinematic: Player can be seen in the pod, then it opens and they fall on the ground.
> null

null
uid: e4fef77e-c16c-4f45-9fc8-d8b310bd0258
Cinematic: |Player gets up ready to find a way out of the hells.|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Default_Pod4.lsj
Synopsis:
Introductory cinematic in TUT for any avatar that's not Laezel, Wyll, Karlach or Shadowheart. Pod opens, players falls on the ground and gets up. This dialog play on the fourth player occupying a default player pod.

null
uid: 0a03e1dc-2312-4a46-9c47-6462b4e70b6f
Cinematic: Player can be seen in the pod, then it opens and they fall on the ground.
> null

null
uid: 31ddb962-f7b6-423c-ab23-1d368172d456
Cinematic: |Player gets up ready to find a way out of the hells.|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Karlach.lsj
Synopsis:
Introductory cinematic for Karlach in Tutorial that shows her being next to a dead mindflayer.

null
uid: dacb0790-6bd0-4347-99f3-679493dfb8c3
Cinematic: Wake up next to a mind flayer
> null

null
uid: f6b058f9-8741-0ad1-9918-178e2caa61d5
Cinematic: |Karlach gets up|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Laezel.lsj
Synopsis:
Introductory cinematic for Laezel in Tutorial that shows her like she was left in the CGI cinematic, with her being close to a hole in the nautiloid in avernus after having escaped from the pod she was in. She is exhausted but needs to push through to leave the hells.

null
uid: 30521844-0dd3-9f43-5ef4-1889dfcdc3a4
Cinematic: |She turns to find a way to leave the hells.|
=== END NODE ===

null
uid: 4831af73-def8-4372-9fa9-8cbdba3318fa
Cinematic: |Laezel is near the open hole in the nautiloid. Avernus can be seen through it.|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_PodLock.lsj
Synopsis:
The player interacts with a console that can be used to free Shadowheart from her pod. In order to use it correctly, they must first insert an activation rune (or be a magic user who passed an earlier arcana check that provided a clue about the console), then psionically connect with the console and command it to open the pod.

0:0 - *Then discomfort fades, and another sensation washes over you. Connection. Authority.*
uid: 0654da5f-38b2-4def-9588-6b79fa57535a
Cinematic: Expression of discomfort passes. Palm still at console
- 0 Check flag(s) (Local):
   false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription
> Will the pod to open.
> Ignore the sensation.

0:0 - *It could even transform the occupant of the pod, like what happened before.*
uid: 079fe46e-5384-300c-b713-a8d36a0046cc
Cinematic: Angle on powered-up console device
- 0 Check flag(s) (Global):
   true - TUT_Misc_State_TransformationOccured -

0:0 - There's a socket in the console, shaped like the rune you found. Insert it.
uid: 0b2918a2-5c36-c13e-4569-587fa81eae2b
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_PodLock_NoticedSocket - TUT_TransformChamber_PodLock_NoticedSocketdescription
   true - TUT_TransformChamber_State_HasPodKey -
> null
> null

0:0 - *The console hums steadily, awaiting command.*
uid: 0ce49ea4-0634-4fcb-9247-0ddfd25e2f8d
Cinematic: Console has' active' audiovisual cues
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
> *But what is its purpose? Will it free the captive, or transform her like that other unfortunate?*

0:0 - *You feel the biomechanical brain of the console process your command... and reject it.*
uid: 13802024-b19b-4464-9260-090a8ea9db23
Cinematic: The player withdraws their hand from the console as if it burned them
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_State_LockDeniedAccess - Gets set when player tries to get pod to open and fails
=== END NODE ===

0:0 - *This device is different from the one that caused the other captive to transform. Perhaps it will open the nearby pod.*
uid: 1ac91f7f-77da-11fe-ce3e-6ff1d342acb3
Cinematic: Angle on powered-up console device
- 0 Check flag(s) (Global):
   true - TUT_Misc_State_TransformationOccured -

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 2210c8ae-b7a0-4f32-b58c-97d5437345f1
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> null

null
uid: 29d15c3f-8d78-4b04-1de3-b1c2d845d2c9
> *The console hums steadily, awaiting command.*

0:0 - *You feel the biomechanical brain of the console process your command... and yield to it.*
uid: 2fd1327f-f3d3-4672-b1c7-bb17ce563921
Cinematic: Palm still on the console
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 3228a297-f4fb-4f5d-8c09-ab624ec70bed
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> null

null
uid: 347b829a-d903-d59f-5198-1e8f84fe1b73
> *The console appears dormant.*

0:0 - Diffuse the warding magic by harmonising with its pitch and tone.
uid: 3fa659ed-d446-5cc6-51c5-459db1def093
- 0 Check flag(s) (Object):
   true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> *The console hums to life.*

null
uid: 3fd9c860-b766-43c1-bc64-530f5e30c85c
Jump to another node

0:0 - Leave.
uid: 41ef244c-3bed-4f70-a41a-80c72460aa83
=== END NODE ===

null
uid: 44de69d9-14d2-48c4-878e-ba0b10ef4d76
> *You've misplaced the rune, it seems.*

null
uid: 460717c4-54f0-43a9-8ef1-74fa3620881d
> *The console hums to life.*

0:0 - Leave.
uid: 49c33d5b-d010-5434-bc89-1657c7746c5c
=== END NODE ===

- Roll failure -
null
uid: 4fa00952-1578-a44d-2b74-0aafd35ca785
> *Nothing in the appearance of the device betrays its purpose. It could do anything.*

0:0 - *Perhaps it will open the nearby pod.*
uid: 55674fa0-fd37-eb3f-e5fa-baa28b6b6ce6
Cinematic: Angle on powered-up console device

null
uid: 5f1ebeb9-c5cd-13bb-e6e1-03fa74643097
Jump to another node

null
uid: 65829617-4686-a93c-e39c-cee59a3839ad
Jump to another node

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 6a34f2d7-501e-424f-9c27-0bb62bf049cf
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> null

0:0 - *Suddenly you feel a hideous squirming in your head. The parasite.*
uid: 722da486-a57b-42ca-9299-5652da693992
Cinematic: The player lays their palm on the console and winces in discomfort.
- 0 Check flag(s) (Local):
   false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription
> *Then discomfort fades, and another sensation washes over you. Connection. Authority.*

0:0 - Take a closer look at the powered-up console.
uid: 74bad0ad-a017-5f23-a78f-87dee799b587
= Roll SkillCheck Arcana (Intelligence) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b =
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_TriedOpenCheck -
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 8272f85e-df1d-4ce5-bdb1-f84ad00e1736
> null

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: 85773f74-8f88-4f4d-a1c1-a1a190688180
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> null

0:0 - Inscribe the device with the glyphs you sensed from the pod's warding runes.
uid: 88366f14-85b4-3445-6a04-91cfba8bc1d1
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   true - TUT_TransformChamber_State_PassedArcanaCheck - TUT_TransformChamber_State_PassedArcanaCheckdescription
> *The console hums to life.*

null
uid: 8ee32e1a-ddb6-ee34-5585-710c78c264e3
Cinematic: Shadowheart falls out, landing on her hands and knees on the floor.
=== END NODE ===

0:0 - *Nothing in the appearance of the device betrays its purpose. It could do anything.*
uid: 9115534f-9280-3289-52d1-95271f2a275f
Cinematic: Angle on powered-up console device
> *It could even transform the occupant of the pod, like what happened before.*

null
uid: 93b6e646-da3d-f7b9-a5e2-e9ee137fabbe
> *Suddenly you feel a hideous squirming in your head. The parasite.*

null
uid: 945afbd7-8695-f621-f2f3-9b381b56f526
Jump to another node

0:0 - Place your hand on the console again.
uid: 9540c7ee-d629-fddc-2adb-d585d984b380
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   true - TUT_TransformChamber_State_TriedOpenCheck -
- 0 Set flag(s) to (Local):
   true - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTimedescription
> null

0:0 - *Nothing. The console remains dormant.*
uid: 96079c2a-d33f-7c51-e5a0-34c6b8cca610
Cinematic: Player mimes hitting the side of the console like it was an old out-of-tune TV, to no effect.

- Roll sucessful -
null
uid: 9d8db793-eff2-901e-b185-85d5f90cc1fd
> *The pulsing glow and organic lines of the device make it seem more like a beating heart than a machine.*

0:0 - *The console hums to life.*
uid: 9f3e5bf6-6f7a-4012-aaf7-8a71aa8d5401
Cinematic: Player gesture: inserting rune into console socket (actual insertion doesn't need to be shown). SFX: console glows to life.
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
   true - TUT_TransformChamber_Event_UsedPodKey - Set if pod key was used to activate the pod lock.
> null

0:0 - *The console appears dormant.*
uid: a3719d9e-5f8d-4c6b-9998-fcdee8fa0836
Cinematic: Console has' inactive' audiovisual cues
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_Knows_PodLock -
> Insert the rune into the socket.
> There's a socket in the console, shaped like the rune you found. Insert it.
> Look for a switch or release.
> Hit it.
> Diffuse the warding magic by harmonising with its pitch and tone.
> Inscribe the device with the glyphs you sensed from the pod's warding runes.
> Leave.

null
uid: a6bc0dad-6e05-4f8b-8a29-ea50fdddceb5
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_State_LockDeniedAccess - Gets set when player tries to get pod to open and fails
> *You feel the biomechanical brain of the console process your command... and reject it.*

0:0 - Insert the rune into the socket.
uid: b3817f76-bcb3-4bfa-bef7-34b5d928cb2f
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   true - TUT_TransformChamber_PodLock_NoticedSocket - TUT_TransformChamber_PodLock_NoticedSocketdescription
   true - TUT_TransformChamber_State_HasPodKey -
> null
> null

0:0 - Look for a switch or release.
uid: b3f16d01-0789-5b00-0fad-cbb864e58b3a
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_HasPodKey -
> *The mechanisms are completely unrecognisable at first, but then you spy an empty socket.*

0:0 - *A shiver runs across your mind... You feel sated.*
uid: b42a0ea3-5bd8-4207-b931-d1d9fd91930c
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> null

0:0 - *You've misplaced the rune, it seems.*
uid: b703ab5f-595e-4ec3-98f4-66fd62df4476
Cinematic: Player looks down, puzzled (rune's missing/pickpocketed)

0:0 - *The console hums to life.*
uid: b972959a-3981-a6d8-4c31-9929beb8ef85
Cinematic: SFX: Player mimes magicallty inscribing glyphs, console glows to life.
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
> null

0:0 - *But what is its purpose? Will it free the captive, or transform her like that other unfortunate?*
uid: bd0d96c9-aac8-c2b9-7e29-b598ff99c5e0
Cinematic:
- 0 Check flag(s) (Global):
   true - TUT_Misc_State_TransformationOccured -
- 1 Check flag(s) (Local):
   false - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcerndescription
- 0 Set flag(s) to (Local):
   true - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern - 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcerndescription
> Place your hand on the console again.
> Place your hand on the console.
> Take a closer look at the powered-up console.
> Leave.

null
uid: cd28ef21-5174-b5cf-ad33-7e786b1877d9
> null

null
uid: d43c5da2-d8a5-ce3c-496d-928e17bd550b
Cinematic: The pod opens
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_EndPodDialogue -
   true - TUT_TransformChamber_State_DisableWard -
   true - ORI_Shadowheart_State_WolfDreamPoint_NautiloidSaved - Saved shadowheart on the Nautiloid
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_FreedShadowheart - Set on player who frees Shadowheart
> null

null
uid: dcad2444-3ba4-28a0-3399-3999d2b18aa9
Cinematic: Player removes their palm from console
> null

0:0 - *The pulsing glow and organic lines of the device make it seem more like a beating heart than a machine.*
uid: e2ad1067-8cee-ec20-3601-b11ab7faa972
Cinematic: Angle on powered-up console device
> *This device is different from the one that caused the other captive to transform. Perhaps it will open the nearby pod.*
> *Perhaps it will open the nearby pod.*

null
uid: e926b576-81d9-cf02-2305-72259e70711f
> *You feel the biomechanical brain of the console process your command... and yield to it.*

0:0 - Ignore the sensation.
uid: ee10b085-6619-49ca-b560-9570799f8265
- 0 Set flag(s) to (Object):
   false - TUT_TransformChamber_State_TriedOpenCheck -
> null

0:0 - *The mechanisms are completely unrecognisable at first, but then you spy an empty socket.*
uid: f28770c5-2d86-93eb-4954-530adc47cb7d
Cinematic: Player peers at console, notices a socket (no need to show socket)
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_PodLock_NoticedSocket - TUT_TransformChamber_PodLock_NoticedSocketdescription

null
uid: f2f83eac-cc0d-68a4-bacb-8bf2953d1af8
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_EndPodDialogue -
   true - TUT_TransformChamber_State_DisableWard -
> null

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: f64f4dda-98c1-43e4-8123-342116a2c2a8
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> null

0:0 - Will the pod to open.
uid: f7dfbeb7-51eb-4153-b798-a2e1395edbe1
= Roll RawAbility (Wisdom) Difficulty: 6e246ccd-6149-4ec4-a325-034309a18138 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - Hit it.
uid: f9dd80d7-b6df-5e3e-6230-5741928ce919
Cinematic: Player mimes hitting the side of the console like it was an old out-of-tune TV
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_HasPodKey -
> *Nothing. The console remains dormant.*

- Roll failure -
null
uid: fb3bb9fb-5009-47c1-8aef-ace2c171ca11
> *You feel the biomechanical brain of the console process your command... and reject it.*

0:0 - Place your hand on the console.
uid: fc446c3b-75dc-4d3b-9ded-fb4638edce3e
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_ActivatedConsole -
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_TriedOpenCheck -
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_TriedOpenCheck -
> null

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: fe441c11-59ef-427e-9c8b-e020fbe836f9
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_ShadowheartFollower.lsj
Synopsis:
Shadowheart's default dialogue while she's following the player during the tutorial. They've only just met, but given the dangerous situation they're in, there isn't much time for chit-chat.

0:0 - Provided we can figure out how to do that, of course...
uid: 03317891-27db-863a-229f-d56ef48db675

0:0 - Something the matter? Besides the obvious, that is.
uid: 18a030f1-ea8d-4088-b3c1-e650c0b78a1d
Node context: 'the obvious' being that they're trying to escape a nautiloid flying through hell.
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription
> My name is [GEN_PlayerName2_85df4a15-4d9b-4f68-0512-d104305d8dac], by the way.
> 'Shadowheart'? Unusual name.
> Any suggestions for how to proceed?
> Let's keep going.
> Never mind. Let's keep going.

0:0 - Pondering my name won't get us off this ship. Let's stow the small talk until we're safe, shall we?
uid: 2baa0a29-2b7c-e631-b0f0-914a5a6d111f
Node context: 'Let's stayed focused.'

0:0 - Let's keep going.
uid: 6796ed99-f309-0514-04c8-64bd62b301f7
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription
> I'm right behind you.

0:0 - 'Shadowheart'? Unusual name.
uid: 7b95f4a8-0555-13a6-e750-e1d71692a384
- 0 Check flag(s) (Local):
   false - 08a302bc-6426-a4e4-6570-18defb6f81ce_InterestingName - 08a302bc-6426-a4e4-6570-18defb6f81ce_InterestingNamedescription
- 1 Check flag(s) (Object):
   true - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription
- 0 Set flag(s) to (Local):
   true - 08a302bc-6426-a4e4-6570-18defb6f81ce_InterestingName - 08a302bc-6426-a4e4-6570-18defb6f81ce_InterestingNamedescription
- 1 Set flag(s) to (Object):
   true - ORI_Shadowheart_Event_QuestionedName - ORI_Shadowheart_Event_QuestionedNamedescription
> Pondering my name won't get us off this ship. Let's stow the small talk until we're safe, shall we?

0:0 - Never mind. Let's keep going.
uid: 7d55ec28-ae1d-23c5-cdc6-1a110cb5ddfd
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription
=== END NODE ===

0:0 - My name is [GEN_PlayerName2_85df4a15-4d9b-4f68-0512-d104305d8dac], by the way.
uid: 942ed032-a492-7a18-1931-a14612e2bc35
- 0 Check flag(s) (Local):
   false - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductions - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductionsdescription
- 1 Check flag(s) (Object):
   false - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription
- 0 Set flag(s) to (Local):
   true - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductions - 08a302bc-6426-a4e4-6570-18defb6f81ce_Introductionsdescription
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription
> You can call me Shadowheart. I'm Shadowheart. Enchanted to meet you - as much as circumstances allow.

null
uid: 9a5ec9fc-5006-2185-06bd-04d3dcb152a6
Jump to another node

0:0 - Any suggestions for how to proceed?
uid: bc170739-387a-9d3a-67a2-2ba49a766094
- 0 Check flag(s) (Local):
   false - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceed - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceeddescription
- 0 Set flag(s) to (Local):
   true - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceed - 08a302bc-6426-a4e4-6570-18defb6f81ce_HowToProceeddescription
> Well, jumping overboard is hardly an option - so that leaves us with taking control of this ship.

0:0 - I'm right behind you.
uid: c020e1c8-e0e2-63ae-9a87-07c6e8c37a8e
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription
=== END NODE ===

0:0 - Well, jumping overboard is hardly an option - so that leaves us with taking control of this ship.
uid: c9c7e4e2-51f7-96df-4683-d35df3cd4605
Node context: To the point and practical.
> Provided we can figure out how to do that, of course...

0:0 - You can call me Shadowheart.
1:0 - I'm Shadowheart. Enchanted to meet you - as much as circumstances allow.
uid: cd413dc8-d7d7-ec87-fb54-0352b174ee66
Node context: Dry. The player's paused in the middle of a life or death situation to make introductions, and it's raised her eyebrow.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )

0:0 - You're keen to chat, for someone in mortal peril. What's the matter?
uid: eb3fb344-015f-19e6-d338-ca5cd6551ec9
Node context: Dry, slightly terse at being interrupted again (this is the second or subsequent time the player's stopped to talk while they're still in danger).
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_ShadowheartFollower_Hasmet - TUT_TransformChamber_ShadowheartFollower_Hasmetdescription
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_ShadowheartFreed.lsj
Synopsis:
Dialogue with SH after you free her from the pod aboard the nautiloid. You can bring her with you in a bid to escape together, or leave her to fend for herself. Different branches if the player is gith, looks like a gith or has a gith follower/companion. In each case, Shadowheart retrieves the Orpheus box towards the end of the diialogue from her pod, then joins the player or leaves by herself.

0:0 - All right then, let's get going. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].

uid: 012585d9-0a3d-85de-5c2d-492d24cdd56a
> null

0:0 - I know enough. But I'll risk it over certain death.
uid: 03cb5102-19af-67d2-d945-8047ecba750d
Cinematic:
Node context: Spoken with some aggression.She's convinced gith are bad news.

null
uid: 055dbc3b-2df6-0106-4e14-1c35d583c28d
- 0 Set flag(s) to (Global):
   true - TUT_Misc_Event_CheckCompanionCanJoin -
> null

null
uid: 07e390b5-031b-0875-a40d-e8df1f24bc6d
Cinematic: Shadowheart is on her knees, having just been ejected from her pod. She gets to her feet
> null

0:0 - Sounds in line with what I've heard about your kind.
uid: 08731a6f-1891-4d35-17e1-27355a364675
Cinematic:
> I'm grateful, but don't expect me to be your pawn just because you freed me.

null
uid: 0e13d0ab-d353-962a-4dcc-56496a3e6ab4
Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away, and leaves
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

0:0 - We both need all the help we can get. Let's try get off this thing together.
uid: 102efa66-8445-645b-f4b7-05baa1fb6c0b
Cinematic:
> Come with me, then.
> What could the likes of you possibly know of my people?
> null
> We are finished. Be on your way, elf. Survive if you can.

null
uid: 11299b17-70c0-5bd9-533f-0e9d3d0aca3e
Jump to another node

null
uid: 1686657e-5bf2-69e9-f2e8-244e9f80abb5
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

0:0 - A curious tone, for one who owes her life to me.
uid: 184c9b26-e748-e03a-19b9-f600cbcdef21
> Not so curious. I've heard what gith are like. Still... you did free me.

null
uid: 1919c729-2278-128d-0cc9-0a711b658888
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

0:0 - Trust me, I'll keep up.
uid: 1a793130-361f-d088-30ba-d8298cd1f44d
Cinematic:
Node context: Focused
> null

0:0 - First you beg for help, then cast suspicion on me, and now you want to join me? You are an odd one.
uid: 1e3d60fe-ebd6-a5de-1d65-c0505812d69f
- 0 Check flag(s) (Local):
   false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOne - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOnedescription
- 0 Set flag(s) to (Local):
   true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOne - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_OddOnedescription
> I suppose I am. Fitting company for a decidedly odd situation, wouldn't you say?

0:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you're a gith.*
1:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you look like a gith.*
uid: 1f5c44a4-f47f-7aec-8527-756a397bb069
Cinematic: SH and the player react to a psionic mind meld
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You're a gith... why did you help me?

null
uid: 2d7fbde0-5b43-2a19-d1ce-8000b931d0dc
> I thought that damn thing was going to be my coffin. Thank you -

0:0 - Got a problem with githyanki?
uid: 2e35716e-26ec-a9be-45ac-06b4cbe37da2
> More that gith have a problem with everyone else. But there's more important matters right now - survival.

null
uid: 2ef21271-8a5d-5056-06e4-95d0f341abb2
Jump to another node

0:0 - All right then, come on. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: 3704c4be-cedd-5d28-50a6-2c40192e50b3
> null

0:0 - I did... It must be because of those parasites they put in us...
uid: 3974d1d6-2e8a-a18c-1d24-0c50c61458a6
Cinematic:
> We need to deal with that, but first we've to get off this thing... let's join up.

0:0 - I'm getting out of here. Follow me, if you can keep up.
uid: 3a3d9581-6dfc-1408-e11c-37ee63453751
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription
> Trust me, I'll keep up.

0:0 - I've changed my mind - you're on your own.
uid: 3a78a0bf-5e8b-4315-a5eb-b75cf0b16e96
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription
> Are you sure about that? Better odds of surviving if we help each other.
> null

0:0 - I'm used to it. Good luck... and thank you, for your help.
uid: 40626710-5aef-2f0d-6226-71c508d03708
Cinematic:
> null

0:0 - You're a gith... why did you help me?
uid: 44046b8b-56f6-125f-e998-ae2652a4421a
Cinematic:
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Why? Because you asked.
> null
> null
> Did you feel that just now? We were in each other's heads.

0:0 - *Your mind lurches into her thoughts. You feel her gratitude, but also guardedness. And above all, a will to survive.*
uid: 458667b1-761a-2479-53d2-9835534e243c
Cinematic:
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_GithInParty -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Agh, my head...

0:0 - We both need to get off this thing. Let's help each other.
uid: 464ff7b7-b323-566a-dbf6-0f2c020688cc
Cinematic:

0:0 - It's nothing. Trust me.
uid: 49f62896-7f53-ed1f-f8e0-6eecb1314e36
Cinematic:
Node context: A little terse.
> Enough of this chatter. We need to get to the helm - now.

0:0 - Very well, come with me. But if you prove a burden, I will leave you behind.
uid: 4da1da34-ebee-4309-496b-5e679fe96bfd
- 0 Set flag(s) to (Local):
   true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroduction - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroductiondescription
> Wait - looks like you've a full complement already. We'd make for easy targets, all grouped together like that.
> Wait - you're not actually the one in charge of this group, are you? No offence, but I need to speak to a leader. Someone who knows where they're going.
> One moment.
> Shadowheart. One moment...

0:0 - Did you feel that just now? We were in each other's heads.
uid: 4e097f77-8517-fd86-6cba-7ec70e6c2b52
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
> I did... It must be because of those parasites they put in us...

0:0 - I'm grateful, but don't expect me to be your pawn just because you freed me.
uid: 519cd05c-1bb4-e13f-112b-17047bd8c77b
Cinematic:
> We both need all the help we can get. Let's try get off this thing together.

0:0 - I'm afraid not. Good luck to you - I'll take my chances alone.
uid: 52aff5f8-e7ed-6c1e-89c0-1497842d53d0
Cinematic:
> null

null
uid: 532b36ad-1346-ab4e-e150-1872c9deef77
Jump to another node

0:0 - Dangerous company's what you need in a fight.
uid: 53a9ad2b-59e5-58af-45fc-0e858d6471a2
> Fair point. Looks like there's plenty of fighting ahead.

0:0 - Come with me, then.
uid: 563d8f30-f1da-f490-dcbe-acf8713241a2
- 0 Set flag(s) to (Local):
   true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroduction - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroductiondescription
> null

null
uid: 575577ce-e432-dc6c-d8fc-ae664936a701
> *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you're a gith.* *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you look like a gith.*
> *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you have a gith with you.*
> *Your mind lurches into her thoughts. You feel her gratitude, but also guardedness. And above all, a will to survive.*

0:0 - Half-elf. And maybe we should travel together for now... in the interest of survival.
uid: 5a0ec561-bde0-9e09-6c38-fafb6ea19ad3
Cinematic:
- 0 Check flag(s) (Global):
   false - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_HalfElf - TUT_TransformChamber_ShadowheartFreed_HalfElfdescription
> First you beg for help, then cast suspicion on me, and now you want to join me? You are an odd one.
> Very well, come with me. But if you prove a burden, I will leave you behind.
> As I said, we are finished. Go.

0:0 - Wait - you're not actually the one in charge of this group, are you? No offence, but I need to speak to a leader. Someone who knows where they're going.
uid: 5ed21484-3200-4e5b-90f6-1c3eeb072bf9
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> I'll have to do, for now.
> I've changed my mind. Find your own way off this ship.

null
uid: 60c0d2be-39fb-407b-9b1d-213ac6f8ee51
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> She's right. Lead on.
> There's no time to spare. Lead the way.

null
uid: 65b33cd2-c86e-c6aa-c28a-ad7206975122
Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away, and leaves
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

0:0 - We need to deal with that, but first we've to get off this thing... let's join up.
uid: 68bde4f6-a599-ff36-b451-84d47e4455d9
Cinematic:
> null
> null
> null

0:0 - Did you feel that just now? We were in each other's heads.
uid: 699547a4-57bd-5b27-fd8e-f4bd7f22d6c0
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
> null

null
uid: 70435a75-bf71-dc62-c8c9-b5725770b2fb
Jump to another node

0:0 - One moment.
uid: 70f258a1-510e-0f85-b07a-2dc973941e84
Cinematic:
- 0 Check flag(s) (Local):
   true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroduction - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroductiondescription
> null

0:0 - You keep dangerous company.
uid: 71e5dbd0-26f1-a965-15fb-6e765c16db33
Cinematic:
> Dangerous company's what you need in a fight.
> Got a problem with githyanki?
> Did you feel that just now? We were in each other's heads.

0:0 - Let me come with you. We can get off this ship, and watch each other's backs along the way.
uid: 729a46b7-8538-8aae-3951-cacbd3ef5c4e
Cinematic:
Node context: A little caution on 'watch each other's backs' - implying lingering distrust of the gith who's with them
> All right then, let's get going. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].

> Did you feel what I felt just before? We were in each other's heads.
> I've changed my mind - you're on your own.
> No, you're on your own.

0:0 - There's no time to spare. Lead the way.
uid: 74a825c5-8cce-c1e2-74c2-70a537fa9b92
Cinematic: Shadowheart is looking at the player (ie no Lae'zel inclusion occurred).
Node context: Resolute.
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_RecruitedShadowheart -
> null

0:0 - *Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you have a gith with you.*
uid: 768e40f0-2839-3812-be1c-bd3a77a50d83
Cinematic: SH and the player react to a psionic mind meld
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_GithInParty -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You keep dangerous company.

null
uid: 784d36cc-231e-6b44-846a-0bf97c8e3c72
Jump to another node

null
uid: 7ac0d345-aced-9de8-e416-1d66ee285f3e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> She's right. Lead on.
> There's no time to spare. Lead the way.

null
uid: 7d2fa8f2-b10d-771a-4d8c-3edf4526f84c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Finally. Let us make for the helm - we've wasted enough time already.

null
uid: 8a0909b8-4d68-4a0d-86cf-5678a749ffd0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> It's nothing. Trust me.

0:0 - I'll have to do, for now.
uid: 93fab611-3647-7107-8c74-5c8fa03b1d08
- 0 Set flag(s) to (Global):
   true - TUT_TransformChamber_State_NotAvatar -
> I'm afraid not. Good luck to you - I'll take my chances alone.

null
uid: 9875eba0-2af7-2453-6734-fd2daff44fea
Jump to another node

null
uid: 988379df-d84f-a10a-9025-a272030b3464
Jump to another node

0:0 - Are you sure about that? Better odds of surviving if we help each other.
uid: 996a21be-1dcc-d32f-ea3f-53c9de995a7c
Cinematic:
- 0 Check flag(s) (Global):
   false - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
> All right then, come on. I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Like I said, you're on your own.

null
uid: 9a4332c5-25f4-6f73-8e1d-ff38707d63e5
Cinematic: Shadowheart reaches into her pod and fetches an ornate box. She quickly puts it away.|
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
> What's that?
> Come on, time to go.

0:0 - As I said, we are finished. Go.
uid: 9b76c73b-8e8b-4f30-b3b2-9b33d10bd3fd
> Consider me gone. Maybe I'll see you around - if you survive, that is.

null
uid: 9c340c1b-2710-68a6-553c-9bdb2ab9d511
Jump to another node

0:0 - That's what your kind does - they take. Still... you did help me.
uid: 9cd87b6a-17bc-7d3d-43e9-7b129bab5efa
Cinematic:
> We both need all the help we can get. Let's try get off this thing together.

0:0 - Did you feel that just now? We were in each other's heads.
uid: 9ce463d0-b647-d5fe-dc89-d5a4aa58b06a
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
> null

null
uid: 9f7ff8ee-c5a9-0887-f272-b662b6d7e1fc
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

null
uid: 9fdf89c8-de63-23fd-2f27-dc9cc772a309
Jump to another node

0:0 - You may prove useful to me in getting off this ship - as a decoy in battle, perhaps.
uid: a431030b-e561-a445-ca05-23e907ef58fd
> Sounds in line with what I've heard about your kind.

0:0 - What could the likes of you possibly know of my people?
uid: a734330a-db4d-fb9a-7fed-25776b59725d
- 0 Check flag(s) (Local):
   false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledge - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledgedescription
- 0 Set flag(s) to (Local):
   true - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledge - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_ShadowheartFreedGithKnowledgedescription
> I know enough. But I'll risk it over certain death.

null
uid: a82cda4c-17fb-db05-ab85-387f2f7af235
> null

0:0 - We are finished. Be on your way, elf. Survive if you can.
uid: a898a5dd-506c-ece0-5af9-70c0ef3841a3
> Half-elf. Better I go alone, actually. A group your size would slow me down...
> Half-elf. And maybe we should travel together for now... in the interest of survival.

0:0 - Half-elf. Better I go alone, actually. A group your size would slow me down...
uid: a978c968-cd77-21a1-4dc7-fda896f9afd7
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_HalfElf - TUT_TransformChamber_ShadowheartFreed_HalfElfdescription
- 1 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> null

0:0 - Did you feel what I felt just before? We were in each other's heads.
uid: ab1b1613-4ae4-4aa5-a22b-4808b507380b
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscussed - TUT_TransformChamber_ShadowheartFreed_MindmeldDiscusseddescription
> null

null
uid: ab3340d8-71d7-5195-4e35-1bad2cf64d4d
Jump to another node

null
uid: ae108cfc-ed8f-bd6b-49e4-2365de39b106
Jump to another node

0:0 - Consider me gone. Maybe I'll see you around - if you survive, that is.
uid: b18b4d80-2dd3-6208-c0c8-e5d6b35a46cf
Cinematic:
> null

0:0 - Must I want something?
uid: b1989e12-1433-9464-60f3-5624b45b8c2e
> That's what your kind does - they take. Still... you did help me.

0:0 - No, you're on your own.
uid: b1b965e6-4ff9-597e-67b7-74cbe1e10257
- 0 Check flag(s) (Dialog):
   false - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoin - TUT_TransformChamber_ShadowheartFreed_Event_OfferedToJoindescription
> Are you sure about that? Better odds of surviving if we help each other.
> null

0:0 - I think I'll take my chances alone if it's all the same - less conspicuous. Good luck - and thank you.
uid: ba06d9be-f588-42b8-99f1-a2ffbf60c4f8
Cinematic:
> null

null
uid: bca6b0d6-3ae0-60bf-82b9-c633365c38bd
Jump to another node

null
uid: c3a07ecc-a39e-fd25-47b4-0bb7f1c059bb
> null

0:0 - Like I said, you're on your own.
uid: c422b317-3023-4946-a995-87acf8d5a0ea
> I'm used to it. Good luck... and thank you, for your help.

null
uid: c9061d34-32a2-2b05-dae4-f04518be42f9
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_NotAvatar -
- 0 Set flag(s) to (Global):
   false - TUT_TransformChamber_State_NotAvatar -
> null

0:0 - Agh, my head...
uid: cc00685a-e783-109a-dd89-c4c9871bcb64
Cinematic:
- 0 Check flag(s) (Global):
   false - TUT_TransformChamber_State_GithInParty -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I'm getting out of here. Follow me, if you can keep up.
> Did you feel that just now? We were in each other's heads.
> You'd better get out of here - it's everyone for themselves.

0:0 - They'll have to wait. I need to get off this ship alive first.
uid: cc696b7c-a6bd-e4db-655b-3223d794076d
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription
> Let me come with you. We can get off this ship, and watch each other's backs along the way.

0:0 - Come on, time to go.
uid: ccc849cb-72ae-1011-48e1-9bce0d57dc2f
> null

0:0 - I've changed my mind. Find your own way off this ship.
uid: cdb71deb-54df-dbd2-a8c4-461246fa4920
> Gladly. And best of luck. You'll need it.

null
uid: ceb62e77-3db3-1f9c-7668-2c518fc49c6c
> They'll have to wait. I need to get off this ship alive first.

0:0 - Not so curious. I've heard what gith are like. Still... you did free me.
uid: cf088ab1-7006-931f-6a91-c5e64dce47db
Cinematic:
> We both need all the help we can get. Let's try get off this thing together.

0:0 - She's right. Lead on.
uid: cf9a3a83-1f30-94d7-5c81-3ca7fb598d77
Cinematic: Shadowheart looks at the player again (had glanced suspiciously at Lae'zel on previous node)
- 0 Check flag(s) (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription
- 0 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_RecruitedShadowheart -
> null

null
uid: d08b5da0-dff3-5908-0d70-c0e0ee94f76b
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_SeenWithBox - ORI_Shadowheart_SeenWithBoxdescription
   true - TUT_TransformChamber_Knows_SeenPickUpBox -
=== END NODE ===

0:0 - Enough of this chatter. We need to get to the helm - now.
uid: e08ec187-f9d5-42e7-b6b5-74472ea1d2c9
Cinematic: Shadowheart throws a suspicous look at Lae'zel
Node context: Impatient
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription
> null

0:0 - Gladly. And best of luck. You'll need it.
uid: e1085fd9-0dca-a4aa-3da2-36d0033d99b5
Cinematic:
> null

0:0 - But that'll have to wait. Are we going to help each other, or not?
uid: e17a377d-ab61-fe9e-8525-29a93ff31e3f
Cinematic:
Node context: Urgent and practical

0:0 - I thought that damn thing was going to be my coffin. Thank you -
uid: e429fe3e-4b17-807a-e5eb-59552aefd049
Cinematic:
Node context: Relieved at being free - cut off at the end (by a mindmeld)
- 0 Set flag(s) to (Global):
   true - ORI_ShadowHeart_HasMet - ORI_ShadowHeart_HasMetdescription
   true - TUT_TransformChamber_Event_CheckForGith -
> null

0:0 - Finally. Let us make for the helm - we've wasted enough time already.
uid: e67191b8-3d35-11dc-f932-c96b6f33f246
Cinematic: Shadowheart throws a suspicous look at Lae'zel
Node context: Impatient
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusion - TUT_TransformChamber_ShadowheartFreed_Event_LaezelInclusiondescription
> null

0:0 - Why? Because you asked.
uid: e805ce36-e59b-f3c9-9a42-c61c4855feab
> And you expect what in return exactly? Githyanki aren't given to charity.

null
uid: e87c611d-4520-1263-cb52-bb948248435c
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - I suppose I am. Fitting company for a decidedly odd situation, wouldn't you say?
uid: ee041451-81bf-365d-f399-0d4805f72104
Cinematic:
Node context: Little bit of wry self-awareness. 'Yes I know I can seem difficult'.
> We both need to get off this thing. Let's help each other.

0:0 - Fair point. Looks like there's plenty of fighting ahead.
uid: f0d630fb-d74b-dfe2-a1b7-271e8c50cb4f
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription
> Let me come with you. We can get off this ship, and watch each other's backs along the way.

0:0 - Wait - looks like you've a full complement already. We'd make for easy targets, all grouped together like that.
uid: f343419d-247a-4e8c-9561-3a6392499da0
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> I think I'll take my chances alone if it's all the same - less conspicuous. Good luck - and thank you.

0:0 - What's that?
uid: f77adac5-2e2e-2188-560c-703ebfcf5f89
> null

null
uid: f77fa59e-e9a2-7f48-e660-d41675e086c5
> null

0:0 - You'd better get out of here - it's everyone for themselves.
uid: f84b5e73-03e1-7e5c-e80c-c0eef4db8aa9
> null

null
uid: f8bee9fe-f3ea-7c09-ea54-11e64b2b6496
> But that'll have to wait. Are we going to help each other, or not?

0:0 - More that gith have a problem with everyone else. But there's more important matters right now - survival.
uid: fa69cf57-2acd-e7a8-11b5-15741d32af38
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - TUT_TransformChamber_ShadowheartFreed_AfterGithReaction - TUT_TransformChamber_ShadowheartFreed_AfterGithReactiondescription
> Let me come with you. We can get off this ship, and watch each other's backs along the way.

0:0 - Shadowheart. One moment...
uid: fcbb5f1c-bd1c-f6a0-f06a-edb15481abc8
Cinematic:
- 0 Check flag(s) (Local):
   false - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroduction - 8acc946d-ff12-9f6a-4d7f-7b00c4136d2e_RecruitWithNoIntroductiondescription
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_Name - ORI_Shadowheart_Knows_Namedescription
- 1 Set flag(s) to (Object):
   true - TUT_TransformChamber_State_IntroductionsDone - TUT_TransformChamber_State_IntroductionsDonedescription
> null

0:0 - And you expect what in return exactly? Githyanki aren't given to charity.
uid: ff6ae864-b112-5ece-d9c5-615300935a61
Cinematic:
> Must I want something?
> You may prove useful to me in getting off this ship - as a decoy in battle, perhaps.
> A curious tone, for one who owes her life to me.


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_Lab_PAD_SocietyBook.lsj
Synopsis:
Player picks up a mind flayer record, which they cannot make out.

0:0 - *A thousand years of humanoid history - elves, dwarves, humans and more - flash behind your eyes.*
uid: e549dbd6-a64e-4010-b585-9c08cddd33ea
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_UpperDeck_AD_ImpsThrall.lsj
Synopsis:
Imps are taunting an injured thrall on the deck of the ship.The thrall is possessed by a mind flayer and thinks they are an injured student shooing their siblings away. The imps are dnagerous and taunting the thrall.

0:0 - Poor ickle baby got your brain turned to goo?
uid: 37e7e766-0df4-4dff-bfe6-36f988bf3bc8
- 0 Check flag(s) (Local):
   true - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription
- 0 Set flag(s) to (Local):
   true - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription
> I need to rest, Ma. Get 'em out of here.

0:0 - He's out of his mind.
uid: 3c90be44-3f5b-4cc0-83af-61b8741b7323
=== END NODE ===

0:0 - I'm just... just need a moment...
uid: 561e7f6c-2358-4d1d-b318-38b45e330d6f
> He's out of his mind.

0:0 - Go on, shoo, Myra.
uid: 69b341fd-8a9e-464f-a927-5fbd3e50d169
Node context: Injured, lying on the ground, thinks imps are pesky siblings.
> Mind flayer scrambled your brains, eh?

0:0 - Miss your mummy, do you?
uid: 88035dbb-e9f0-479e-a394-7e0808ecad77
Node context: Nasty taunting
- 0 Check flag(s) (Local):
   true - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription
- 0 Set flag(s) to (Local):
   false - 01891d30-3462-5743-40b1-988cfc15bfe9_B - 01891d30-3462-5743-40b1-988cfc15bfe9_Bdescription
   false - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription
> Go on, shoo, Myra.

0:0 - Go on! Get up!
uid: c4c0503b-4c16-4ff7-8257-802ffed2ccfc
- 0 Set flag(s) to (Local):
   true - 01891d30-3462-5743-40b1-988cfc15bfe9_A - 01891d30-3462-5743-40b1-988cfc15bfe9_Adescription
> I'm just... just need a moment...

0:0 - Rest, eh? Ha!
uid: ccc93405-eb49-48f6-a609-1a79ae4c0b7d
=== END NODE ===

0:0 - I need to rest, Ma. Get 'em out of here.
uid: de49f19e-a8ff-4807-9cd5-23d01a61e0a2
> Rest, eh? Ha!

0:0 - Mind flayer scrambled your brains, eh?
uid: ea51feb2-e587-4596-9bee-8e957be69578
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_OriginIntroduction_Wyll.lsj
Synopsis:
Introductory cinematic for Wyll in Tutorial that shows her being next to a dead mindflayer.

null
uid: 0bc5c51e-6c46-338c-9c81-00b1dc6c65ba
Cinematic: Wake up next to a mind flayer
> null

null
uid: fdb425c3-f9ce-1da0-4b86-4f285b7f1fe7
Cinematic: Wyll gets up
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_Start_PAD_PodWithCorpse.lsj
Synopsis:
PAD for players interacting with pods in the first room in TUT that have a burnt corpse inside.

0:0 - A char-grilled corpse.
1:0 - Incinerated.
2:0 - Nothing but char.
3:0 - Incinerated beyond recognition.
4:0 - Burned alive...
5:0 - Damn. Burnt to a crisp.
6:0 - Burnt to a crisp.
uid: 44a313bc-6c88-313c-cabb-8dc8a4b8beb6
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A
   true - af0504a4-4314-b7e1-f757-f1d83823b021_B - B
- 0 Set flag(s) to (Local):
   false - af0504a4-4314-b7e1-f757-f1d83823b021_A - A
   false - af0504a4-4314-b7e1-f757-f1d83823b021_B - B
=== END NODE ===

0:0 - Burned to a crisp. Seems I got lucky.
1:0 - Another who didn't survive.
2:0 - Oof. That's bad luck.
3:0 - Incinerated. Better them than me.
4:0 - This could have been me.
5:0 - Damn - I hope I don't end up like this one.
6:0 - Lucky I made it out.
uid: 49f22955-0d0e-62bb-650f-150bd1e040b8
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Local):
   true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A
- 0 Set flag(s) to (Local):
   true - af0504a4-4314-b7e1-f757-f1d83823b021_B - B
=== END NODE ===

0:0 - Not everyone made it out, it seems.
1:0 - Burned alive. What a bleak end.
2:0 - Crispy. Pity.
3:0 - Incinerated. Not everyone was fated to survive.
4:0 - I suppose I should count my blessings.
5:0 - Damn - not everyone made it out alive.
6:0 - Not everyone made it out alive.
uid: b38f5217-d03e-4af2-8953-dfb8fac69fc0
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - af0504a4-4314-b7e1-f757-f1d83823b021_A - A
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_AttackOnPod.lsj
Synopsis:
One liner AD for Lae'zel if another player attempts to hit a pod in the Nautiloid

0:0 - Don't bother. You'll barely dent it.
uid: 40f3d905-df12-4f77-aa5f-bf527a3482c1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_EmptySHPod.lsj
Synopsis:
Narrator AD if players interact with the empty pod where Shadowheart would have been if she was an NPC instead of an Avatar. It should be a generic comment concerning pods and the situation players find themselves in the nautiloid.

0:0 - *Another pod, just like yours. How many more of these can there be?*
uid: febb6061-31ce-4a3c-acb6-bbd070c4e9e5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_HostileUs.lsj
Synopsis:
AD oneliner for when after players have antagonized Us in the nautiloid and fled, He will appear in the mindflayer room with the other intellect devourer. When seeing players again, he will say this AD while entering combat.

0:0 - You are... not us. You must be terminated.
uid: 29c22b2f-9108-4ece-8c82-086367b2cfdc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_AD_PatrollingIntDev.lsj
Synopsis:
AD when interacting with the intellect devourer that is patrolling between the mindflayer room where a human is in a pod and can be transformed into an illithid and the room where two other thralls are in chairs and can be killed or turned hostile by pressing buttons. The intellect devourer will recognize players as kin because of the tadpole, and without revealing too much mention how tadpoled people are being experimented on and turned into mindflayers.

0:0 - You are beautiful.
uid: 5957ddb7-c777-4c95-8f69-322ab0bb63d1
- 0 Set flag(s) to (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription
=== END NODE ===

0:0 - We are one.
uid: 7a3d826a-e34e-490b-b6b0-2401d0b087b1
- 0 Check flag(s) (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription
- 0 Set flag(s) to (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_B - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Bdescription
=== END NODE ===

0:0 - We will leave this terrible place. This hot place.
uid: b69dea71-2503-4bf8-b448-876e24853566
- 0 Check flag(s) (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_C - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Cdescription
- 0 Set flag(s) to (Local):
   false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_A - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Adescription
   false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_B - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Bdescription
   false - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_C - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Cdescription
=== END NODE ===

0:0 - Hooray! Hooray!
uid: fcbf0a9c-0f9c-47d5-afac-2b4deed553c1
- 0 Check flag(s) (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_B - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Bdescription
- 0 Set flag(s) to (Local):
   true - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_C - 7b56fa95-8a26-0fbc-a24a-4e584026fcf8_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_ChairWhispers.lsj
Synopsis:
This AD triggers when players decide to sit on one of the chairs in the mindflayer room. The idea is that they hear voices from the nautiloid as if it was communciating with them.

0:0 - It must be the chair, connecting to ship. And its mind flayers.
1:0 - The chair. It's connected to the nautiloid's systems - and its ghaik.
2:0 - Chair, nautiloid, mindflayers - they're deeply interconnected. You're hearing what they hear.
3:0 - The chair - it must connecting you to the mind flayers.
4:0 - It's the chair. Honestly, I'd get up off of it if I were you.
5:0 - Get up off that mind flayer chair before this ship starts reading your mind.
6:0 - It's the chair - it's connected to the ship. And the ship's connected to the mind flayers.
uid: 0cc18605-3921-3c28-f965-f70061e9b127
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> We should go, before we attract unwanted attention. Come. It will no good to draw undue attention. No sense eavesdropping further. We should go, and keep our heads down. Let's go, before they realise we're loose. Come on. They'll know we've broken out by now. Let's get out of here. Fast. Let's go before they realise we're out of our pods.

0:0 - What are those voices? Hello?
1:0 - Voices...
2:0 - Strange. I hear voices...
3:0 - Are those... voices?
4:0 - What are those voices?
5:0 - Whoa. I hear... voices.
6:0 - I hear something. Voices.
uid: b829138d-f788-5c3a-8f9d-5599d13698f9
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> There's no one else here - it's just us. I hear nothing of the sort. I hear nothing. A hallucination, perhaps? I don't hear anything. Are you losing your mind already? I don't hear any voices... All I hear's the hells whipping by. I don't hear anything.

0:0 - There's no one else here - it's just us.
1:0 - I hear nothing of the sort.
2:0 - I hear nothing. A hallucination, perhaps?
3:0 - I don't hear anything. Are you losing your mind already?
4:0 - I don't hear any voices...
5:0 - All I hear's the hells whipping by.
6:0 - I don't hear anything.
uid: bc855912-3da0-469a-8064-ca4ac7291d73
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It must be the chair, connecting to ship. And its mind flayers. The chair. It's connected to the nautiloid's systems - and its ghaik. Chair, nautiloid, mindflayers - they're deeply interconnected. You're hearing what they hear. The chair - it must connecting you to the mind flayers. It's the chair. Honestly, I'd get up off of it if I were you. Get up off that mind flayer chair before this ship starts reading your mind. It's the chair - it's connected to the ship. And the ship's connected to the mind flayers.

0:0 - We should go, before we attract unwanted attention.
1:0 - Come. It will no good to draw undue attention.
2:0 - No sense eavesdropping further. We should go, and keep our heads down.
3:0 - Let's go, before they realise we're loose.
4:0 - Come on. They'll know we've broken out by now.
5:0 - Let's get out of here. Fast.
6:0 - Let's go before they realise we're out of our pods.
uid: de6bf8f5-53ff-3570-a6de-9d1a6f19d336
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_TransformChamber_PAD_TransformationFinished.lsj
Synopsis:
PAD for when players interact with obstacles that prevent them from reaching Path of Hell, the outside area in the Nautiloid in tutorial.

0:0 - No point - no one left to transform.
1:0 - It's purpose is served. Nothing left to transform.
2:0 - This doesn't do anything else.
3:0 - Nothing. The transformation was done.
4:0 - One mind flayer is enough, I think.
5:0 - The pod has already done its worst.
6:0 - It's already finished.
uid: a0ea8abf-fe3c-4981-b909-db4dd14bacea
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\TUT_UpperDeck_PAD_FoundInfernalMetal.lsj
Synopsis:
Player exclaims they might be able to find a use for the infernal metal somewhere later (this will get paid off in Act 2 with Dammon, the tiefling weaponsmith)

0:0 - Metal from the Hells? Don't find this every day...
1:0 - Infernal alloy. I may just be able to put this to good use one day.
2:0 - Infernal metal! Like the stuff inside me. Could be handy.
3:0 - Strange. And useful, perhaps.
4:0 - Strange metal. Might be valuable.
5:0 - That could come in handy.
6:0 - Hm. Wonder if that's of any use.
uid: 81e485cd-eabf-479d-af16-c7c2e1a0775a
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Tutorial\WRLD_TUT_DragonFlyBy_001.lsj
Synopsis:


null
uid: b5b45380-04be-793b-5d72-264d1a59acfd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Tutorial\TUT_TransformChamber_SlavesFreed.lsj
Synopsis:
When freeing the mind slaves from the mind-draining machine, the player observes they are already brain dead and therefore cannot escape.

0:0 - *Psionic energy radiates from the prisoners, but they do not react.*
uid: 2ce20336-3ccf-235c-8c93-2198eea68280
=== END NODE ===