Find the Missing Shipment ID: PLA_ZhentShipment Quest category: Crashside - Zarys, leader of the local Zhentarim, said her agents went missing while transporting a shipment. She'll pay a hefty sum if we return it unopened. AgreedHelp (dev comment: Agreed to help Hideout Zhent first) objective: Find the missing wagon. - We found Zarys' missing agents trapped in a cave surrounded by gnolls. If we want to save them, we'll have to take out the gnolls first. NoticedStruggle_Hideout (dev comment: Hideout first, Survivor found, seeing Zhents fighting gnolls) objective: Help the trapped survivors. - The gnolls have been defeated. We should let Rugan know. GnollGone_HasMet (dev comment: Defeated Gnolls, Survivor Met, Rugan alive) objective: Speak with Rugan. - We found the remains of a caravan. A note on a corpse mentioned a valuable chest and someone called 'NF'. Perhaps someone survived this attack. FoundOrders (dev comment: Note on a quest, Find Ninefinger's letter among the dead) objective: Search for survivors of the caravan. - We discovered the wrecked wagon and a note on one of the dead. This must be one of Zarys' missing agents, but where are the others? And the shipment? FoundCaravan (dev comment: Hideout first, Find Ninefinger's letter among the dead) objective: Search for survivors of the caravan. - We discovered two people trapped in a cave, surrounded by a horde of ravenous gnolls. They'll likely die without help. NoticedStruggle_Cave (dev comment: Noticing survivors in the cave) objective: Help the trapped survivors. - We saved two men from a band of ravenous gnolls. We should speak to them before anything else shows up. GnollGone_NotMet (dev comment: Survivor first, Gnoll defeated first, Rugan AND Olly alive, did not talked to survivor before) objective: Talk to the survivors. - We managed to defeat the gnolls. We should talk to the survivor before anything else shows up. GnollGone_OneDied_NotMet (dev comment: Survivor first, Gnoll defeated first, Rugan AND Olly alive, did not talk to survivor before) objective: Talk to the survivor. - We managed to defeat the gnolls. We should return to Olly. GnollGone_RuganDied_HasMet (dev comment: Defeated Gnolls, Survivor Met, Rugan dead) objective: Speak with Olly. - Zarys' agents lie dead. We need to bring their shipment back to Zarys. AgentsDied_Hideout (dev comment: Hideout first, Survivor found, all dead) objective: Take the shipment. - Zarys' agents died. However, we have the shipment. She'll be pleased. NoSave_GotCargo_Hideout (dev comment: Agreed to help Hideout, Survivor dead, Got Cargo) objective: Return to Zarys. - The two men died. Their cargo is still in the cave, however. It looks valuable. AgentsDied_Cave (dev comment: Survivor first, Survivors dead, noticed survivors before) objective: Take the shipment. - Pleased, Zarys rewarded us for defending her agents and bringing back the shipment. Rewarded_ZhentReturned (dev comment: Survivor Returned with cargo, Rewarded by Hideout Zhent) Quest completed QuestRewardTables: QuestRewardTables: PLA_ZhentarimShipment_ExtraReward - Rugan thanked us for saving him and the other agent. We should return to Zarys for payment. SavedAgents (dev comment: Hideout First, Rugan alive, Survivors are bringing back the chest) objective: Return to Zarys. - We made enemies of the Zhentarim before we could complete our mission. HideoutFallback_Attacked (dev comment: Attacked hideout zhents before completing the quest) Quest completed - We left before fully investigating the shipment and its owners. LeftAct (dev comment: Left Act1 before completion) Quest completed - One of Zarys' agents is dead. Olly wants nothing to do with the chest they carried. Zarys will want it back. TalkedToOlly_Hideout (dev comment: Hideout first, Talked to Olly, Rugan dead) objective: Take the shipment. - One of Zarys' agents lies dead, but we have the shipment. Zarys will be pleased. SavedOlly_GotCargo_Hideout (dev comment: Hideout first, Rugan dead, Got Cargo) objective: Return to Zarys. - One of the men died. The other wants nothing to do with the chest they carried. It looks valuable. TalkedToOlly_Cave (dev comment: Survivors first, Talked to Olly, Rugan dead) objective: Take the shipment. - Using our parasite, we forced the gnoll leader to attack the men in the cave. It's sure to be a bloodbath. Instigated (dev comment: Noticed survivors, Flind instigated to attack through the dialog) objective: Check on the survivors. - Things turned sour with the survivors in the cave. We'll make quick work of them. Attacked (dev comment: Agents became hostile) objective: Defeat the survivors. - Rugan thanked us and invited us to meet his associates. To enter their hideout, we need to use the password 'little serpent, long shadow'. GotPassword (dev comment: Survivor First, Rugan alive, told a password to Hideout) objective: Meet with Rugan's associates. - We were able to successfully enter the hideout. Time to find who's in charge. EnteredHideout (dev comment: Survivor First, Rugan alive, Survivors are bringing back the chest, Entered Hideout) objective: Speak with the Zhentarim leader. - We discovered a wrecked wagon. A corpse told us that someone called Rugan escaped with a chest and headed north. We should search for him. SpokeWithDead (dev comment: Note on a quest, Used "Speak with Dead" on Agent003 body and asked about Rugan) objective: Search for survivors of the caravan. - The two men died, but left behind a valuable chest. We could try to find its owner, or just open it and take what's inside. AgentsDied_NoSave (dev comment: Player killed survivors, or they died after gnolls gone, but before talked to) objective: Decide what to do with the chest. - We took a locked and sealed chest from Rugan, one of the men we saved from gnolls. The chest is now ours, but we could try to find its owner. SavedAgents_TookCargo (dev comment: Rugan alive, took cargo from him (by intimidation or persuation)) objective: Decide what to do with the chest. - The men hiding from the gnolls were carrying a locked, sealed chest. We could try to find its owner, or just open it and take what's inside. GotCargo_NoPassword (dev comment: Took the chest, agents died or only Olly survived (same if we took the chest and left the region - agents will be dead for sure after that)) objective: Decide what to do with the chest. - Pleased, Zarys rewarded us for bringing back the shipment. Rewarded_OnlyCargo (dev comment: Returned to Zarys with intact cargo) Quest completed QuestRewardTables: QuestRewardTables: PLA_ZhentarimShipment_ExtraReward - Zarys attacked us when she learned we had lost the chest. We should have been more careful. HideoutFallback_ChestLost (dev comment: Returned to Zarys after loosing cargo, hideout went hostile) Quest completed - We broke the seal on the chest. No point in returning it to the owner now - guess it's ours! ChestOpened (dev comment: On "Take Cargo" or "Decide what to do with the chest" objective, Broke chest seal or the chest itself) Quest completed - We kept the chest and left the area with it. LeftAct_notDecided (dev comment: Left Act1 with the unopened chest) Quest completed - We tried meeting with Rugan's associates but were refused entry. HideoutFallback_NotAllowed (dev comment: Not met Zarys, she didn't allow us to enter) Quest completed - We tried to return the chest, but things went wrong. Guess it's ours now. HideoutFallback_HadChest (dev comment: Were trying to return chest, something went wrong) Quest completed - Pleased, Zarys rewarded us for defending her agents. We kept quiet about the shipment. Rewarded_NoCargo (dev comment: Saved Rugan or both, cargo is lost) Quest completed - We joined the Zhentarim. Zarys needs us to bring the shipment to Baldur's Gate. Rewarded_SentToBG (dev comment: Rugan lost the chest and tied to the chair in the hideout, player find him under torture with Zarys, who asks to kill Rugan and then bring the cargo to Baldur's Gate ) Quest completed - The shipment is ours. We should grab it while we can - and decide what to do with it. RuganForced (dev comment: Rugan alive, intimidated or persuaded for the cargo) objective: Take the shipment. - We learned that, to enter the Zhentarim hideout, we need to use the password 'little serpent, long shadow'. GotPasswordDead objective: Meet with Rugan's associates. - We spoke to Rugan's body and learned of a Zhentarim hideout nearby, beneath a tavern. We should go there. GotDirectionsDead objective: Meet with Rugan's associates. Save the Goblin Sazza ID: DEN_CapturedGoblin Quest category: Grove - Sazza betrayed us, but we convinced Minthara to spare her life. Let's hope she'll remember what we did for her. Saved (dev comment: Saved goblin from Drow Leader, goblin leaves) Quest completed QuestRewardTables: QuestRewardTables: DEN_CapturedGoblin - The goblin Sazza is a prisoner in the grove. She's promised us an introduction to her tribe - and their powerful healer - if we break her out. MetGoblin (dev comment: After talking to the goblin and promising to free her) objective: Free Sazza. - Sazza died while trying to escape the grove. DiedEscape (dev comment: Goblin died while escaping. Can be recieved only in the Grove: Sazza is out of her cage, but she's not out of the Grove yet) Quest completed - Sazza died. GoblinDead (dev comment: Goblin dead (fallback of any other causes of death)) Quest completed - Sazza was thrown into the spider pit and eaten alive. DiedSpiders (dev comment: Goblin was given to spiders (given in dialog with Minthara)) Quest completed - We didn't free Sazza. Who knows what happened to her? NotReleased (dev comment: Left Act1 before freeing goblin) Quest completed - We never met Sazza at the Goblin Camp. NotFoundCheckpoint (dev comment: Left Act1 before meeting goblin again) Quest completed - We rescued Sazza but didn't get the information she promised. NotRewarded (dev comment: Left Act1 before returning to goblin) Quest completed - Thanks to Sazza, we made it into the camp. She told us to meet her further inside, where she'll introduce us to the drow True Soul. FoundCheckpoint (dev comment: Sazza is talking to the checkpoint) objective: Speak to Sazza and the drow. - We got out of the grove in one piece. Sazza told us to meet her at the Goblin Camp. Escaped (dev comment: After the goblin is out of the Den & told you meet her at the goblins') objective: Reach the Goblin Camp. - We broke Sazza out. Now for the hard part - getting her out of the grove. Released (dev comment: After opening the goblin's cage) objective: Escort Sazza out of the Emerald Grove. - We found Sazza talking to a drow. She still owes us information - maybe this drow has it? FoundNearDrow (dev comment: Approached scene with Sazza by the Drow Leader) objective: Speak to Sazza and the drow. - Once again, we saved Sazza. She owes us - big time. SavedFromSpider (dev comment: Saved Sazza from the spiders, after having her being close to executed (need to have disappear for this to trigger) - before she thanks us again) Quest completed QuestRewardTables: QuestRewardTables: DEN_CapturedGoblin Rescue Volo ID: DEN_VoloAdventure Quest category: Grove - Volo is locked in a cage. There must be a way to get him out. VoloPrison objective: Rescue Volo. - We met a man named Volo who was performing for the goblins under duress. He was led into their camp's interior by a guard - he clearly needs help. VoloTaken objective: Rescue Volo. - Volo has decided to remain in our camp. Having such a learned scholar nearby might be useful. VoloCamp Quest completed QuestRewardTables: QuestRewardTables: DEN_Volo_Adventure - Volo died. VoloDead Quest completed - We left for Baldur's Gate without rescuing Volo. NotSaved Quest completed - We freed Volo. He'll meet us back at camp. VoloFree objective: Return to camp. - We found Volo performing for the goblins under significant duress. He was led into their camp's interior by a guard - he clearly needs help. VoloTakenAlreadyMet objective: Rescue Volo. - Volo freed himself from captivity - perhaps we'll meet again. VoloEscaped (dev comment: Volo left without telling us about meeting back at camp) objective: Return to camp. Daughter of Darkness ID: ORI_COM_ShadowHeart Quest category: Companions - Shadowheart died. We won't be able to bring her back. CompanionMurdered (dev comment: SH died permanently) Quest completed - We recruited a half-elf named Shadowheart. She was also aboard the nautiloid - and infected with a parasite. Recruited_Beach (dev comment: Recruited Shadowheart Beach - Is Not Githyanki) objective: Continue travelling with Shadowheart. - A half-elf named Shadowheart has joined the party. She was also infected aboard the nautiloid and was playing with a strange object when we met her. Recruited_Den (dev comment: Recruited Shadowheart - Den - Saw her tampering with box (ORI_Shadowheart_SeenWithBox)) objective: Continue travelling with Shadowheart. - A maddened half-elf named Shadowheart arrived at our camp looking for us. We were able to calm her down and invited her to stay in our camp. Recruited_Camp (dev comment: Recruited Shadowheart - Camp - Saw her influenced by the box (CAMP_Shadowheart_CFM_Ultimatum)) objective: Continue travelling with Shadowheart. - We recruited a half-elf named Shadowheart. She was also infected aboard the nautiloid. For some reason, she doesn't seem to trust githyanki. Recruited_Githyanki (dev comment: Recruited Shadowheart - Is Githyanki) objective: Continue travelling with Shadowheart. - We recruited a half-elf named Shadowheart. She was also infected aboard the nautiloid. For some reason, she doesn't seem to trust Lae'zel. Recruited_Laezel (dev comment: Recruited Shadowheart - Has Laezel) objective: Continue travelling with Shadowheart. - We saw Shadowheart tinkering with a strange artefact. When we asked her about it, she hid it and refused to answer our questions. SawBox (dev comment: Saw Shadowheart tinker with the box at camp + Didn't met her thinkering at Grove) objective: Continue travelling with Shadowheart. - Last night, we woke up to Lae'zel and Shadowheart about to kill each other. We weren't able to calm them down, and Lae'zel ended up dead. CampFight_LaezelDied (dev comment: LaezelFight - Laezel killed) objective: Continue travelling with Shadowheart. - Last night, we woke up to Lae'zel and Shadowheart about to kill each other. We weren't able to calm them down, and Lae'zel ended up dead. CampFight_ShadowheartDied (dev comment: LaezelFight - SH killed) objective: Continue travelling with Shadowheart. - Last night, we woke up to Lae'zel and Shadowheart about to kill each other. Luckily, we were able to calm them both down. CampFight_Peace (dev comment: LaezelFight - both Origin calmed down) objective: Continue travelling with Shadowheart. - Shadowheart told us that she had allowed her memory to be suppressed so she can serve Shar without compromising her. LearnedMemorySupressed (dev comment: Learned that SH had her memory supressed for her misison for Shar) objective: Continue travelling with Shadowheart. - We learned that Shadowheart worships the goddess Shar. It shouldn't be much of a problem, though - she's not the only follower of Shar in the party. LearnedSharWorship_Many (dev comment: Learned that she follows Shar (Global ShadowHeart_InParty_Knows_SharWorshipper) + another Shar Worshipper in party) objective: Continue travelling with Shadowheart. - Although Shadowheart tried to hide it, we discovered that she worships the goddess Shar. We need to ensure she doesn't keep anything else from us. LearnedSharWorship_Alone (dev comment: Learned that she follows Shar (Global ShadowHeart_InParty_Knows_SharWorshipper) + no other Shar Worshipper in party) objective: Continue travelling with Shadowheart. - We learned that Shadowheart needs to reach Baldur's Gate to fulfil her mission to Shar - though the details of that mission are a mystery. LearnedMission_KnowShar_UnknowBoxMission (dev comment: Learned about mission to BG + knows about Shar Worship + Doesn't know about box mission) objective: Continue travelling with Shadowheart. - We learned that Shadowheart needs to reach Baldur's Gate to fulfil a mission for her goddess - though the details of that mission are a mystery. LearnedMission_UnknowShar_UnknowBoxMission (dev comment: Learned about mission to BG + doesn't know about Shar Worship + Doesn't know about box mission) objective: Continue travelling with Shadowheart. - We learned that Shadowheart is on a mission for Shar: she needs to bring that strange githyanki artefact to Baldur's Gate. LearnedMission_KnowShar_KnowBoxMission (dev comment: Learned about mission to BG + knows about Shar Worship + Know about box mission) objective: Continue travelling with Shadowheart. - We learned that Shadowheart is on a mission for her goddess: she needs to bring that strange githyanki artefact to Baldur's Gate. LearnedMission_UnknowShar_KnowBoxMission (dev comment: Learned about mission to BG + doesn't know about Shar Worship + know about box mission) objective: Continue travelling with Shadowheart. - Shadowheart left our party and won't return. CompanionLowRelation (dev comment: SH left the party permanently) Quest completed - Shadowheart turned against us. CompanionHostile Quest completed - As a strange voice assailed us, we were saved by a half-elf named Shadowheart - another survivor of the nautiloid. We accepted her into our party. Recruited_Box objective: Continue travelling with Shadowheart. - We recruited Shadowheart, a half-elf and fellow nautiloid escapee. She perished in the crash, however, so we resurrected her. Recruited_Reanimated objective: Continue travelling with Shadowheart. - We witnessed Shadowheart become stricken by an unusual surge of pain, emanating from a tiny, unhealed wound on her hand. SawIncurableWound objective: Continue travelling with Shadowheart. - Shadowheart spoke of the Mother Superior - her mentor, and leader of a cloister of Shar worshippers. This mysterious figure raised and trained Shadowheart. KnowsMotherSuperior objective: Continue travelling with Shadowheart. - We spoke to Shadowheart about the pain that her mysterious wound inflicted on her. She pleaded ignorance, though she may be withholding something. IncurableWoundDiscussed objective: Continue travelling with Shadowheart. - We spoke to Shadowheart about the pain that her mysterious wound inflicted on her. She believes it may be part of her training - punishing her whenever she strays from Shar's teachings. IncurableWoundDiscussedTrue objective: Continue travelling with Shadowheart. - We promised to help Shadowheart find a way to alleviate her pain if we could. She appreciated this considerably. IncurableWoundHelp objective: Continue travelling with Shadowheart. - Shadowheart has been gripped with intense pain from her wound on many occasions now. This could prove to become a liability if we cannot help her. IncurableWoundFlaredManyTimes objective: Continue travelling with Shadowheart. - We encouraged Shadowheart to find a way to prevent her wound from tormenting her. Though she feels the suffering is part of her faith, she conceded that she would rather live without it. IncurableWoundCure objective: Continue travelling with Shadowheart. - We encouraged Shadowheart to find a way to prevent her wound from tormenting her. She was unconvinced however - believing that it would be a betrayal of her goddess to not endure the pain. IncurableWoundCureRefused objective: Continue travelling with Shadowheart. - We learned that it was the Mother Superior herself who inflicted Shadowheart with the mysterious wound that does not heal. IncurableWoundMotherMade objective: Continue travelling with Shadowheart. - We witnessed Shadowheart react with alarm on encountering a wolf. She seems to have a deep-seated fear of them; we should see if she's willing to talk about it. WolfPhobia objective: Continue travelling with Shadowheart. - Shadowheart opened up to us about her fear of wolves. WolfPhobiaDiscussed objective: Continue travelling with Shadowheart. - Shadowheart opened up to us about her fear of wolves - she believes it stems from a childhood memory of being hunted by such a creature. WolfPhobiaDiscussedDreamShared objective: Continue travelling with Shadowheart. - Shadowheart decided to share an old memory with us - one of a few spared from her amnesia. We saw her as a lost child, being pursued by a wolf through a dark forest. Some Shar worshippers, led by the masked Mother Superior, came to her rescue and took her into their care. WolfDreamShared objective: Continue travelling with Shadowheart. - Shadowheart decided to share an old memory with us - one of a few spared from her amnesia. We saw her as a lost child, being pursued by a wolf through a dark forest. Some Shar worshippers, led by the masked Mother Superior, came to her rescue and took her into their care. Though Shadowheart reflected on the memory with gratitude towards her saviours, we couldn't help but point out that it seemed manipulative to ensnare a child in such a way. WolfDreamSharedAbuse objective: Continue travelling with Shadowheart. - We pointed out to Shadowheart that her memory of wandering a dark forest bore some resemblance to traditional Selûnite coming-of-age rites, where young children would have to navigate their way home with the aid of Selûne's moon glow. Shadowheart was troubled by the comparison. ToldSeluniteConnection objective: Continue travelling with Shadowheart. - Shadowheart revealed to us that she has long-dreamed of becoming a Dark Justiciar. Her Mother Superior always thwarted her ambitions, however. StartJusticiarQuest objective: Continue travelling with Shadowheart. - We convinced Shadowheart to eat the Noblestalk, suspecting that its curative properties may help her amnesia. The effects of the mushroom briefly restored a fragmented memory from her youth that suggested she may have a friend out there somewhere. Perhaps a reunion beckons. NobleStalk objective: Continue travelling with Shadowheart. - We discovered that Shadowheart possesses a certain amount of resistance to the ill effects of the shadow curse. It seems that this must be due to Shar's patronage - but given the mercurial nature of the dark goddess, the extent of her protection remains to be seen. CurseResistance objective: Continue travelling with Shadowheart. - We gifted Shadowheart a Night Orchid - her favourite flower. She was greatly appreciative of the gesture. GaveNightOrchid objective: Continue travelling with Shadowheart. - Shadowheart confessed to us that she is experiencing a crisis of faith. She feels like aspects of her own character are at odds with the tenets of her Shar worship, and she is having difficulty in reconciling the two. IrregularBehaviour objective: Continue travelling with Shadowheart. - We discovered the Gauntlet of Shar - a huge, ancient temple dedicated to the dark goddess. Shadowheart will surely want to investigate further. SharTemple objective: Investigate the Gauntlet of Shar. - Shadowheart has slain the Nightsong, and has risen as the last Dark Justiciar conferred by the Gauntlet of Shar. Her goddess commanded her to carry out a purge of disloyal elements amongst her worshippers, starting with the traitor, Ketheric Thorm. KilledNightsong objective: Defeat Ketheric Thorm. - Shadowheart spared the Nightsong, in spite of Shar's demands that she be sacrificed. Shar will no doubt be furious, but the Nightsong seems to know something about Shadowheart's past. Whatever secrets she can reveal may be worth risking the wrath of a goddess. SparedNightsong objective: Leave the Shadowfell. - Shar has punished Shadowheart by stripping her of all favours and exiling her from her church. Now all Sharrans will view Shadowheart as a pariah and an enemy. All she can do now is seek out the counsel of Nightsong - or Dame Aylin, as she is known - and see what answers she can provide. EnemyOfShar_SharWrath objective: Learn about Shadowheart's past from Dame Aylin. - Dame Aylin revealed the truth to Shadowheart. She was not saved by Sharrans as a child, but abducted and indoctrinated by them. Furthermore, her parents still live in Sharran captivity, and are bound to their daughter by a curse - the source of the pain that emanates from Shadowheart's wound. Shadowheart must make for Baldur's Gate in order to rescue her parents and free herself from Shar's influence. EnemyOfShar_NightsongMeeting objective: Journey to Baldur's Gate. - We have defeated Ketheric Thorm, just as Shadowheart was commanded to do by her goddess. Now she must continue to purge the Church of Shar of those deemed to be disloyal or failures. Shadowheart's old cloister in Baldur's Gate is to be her next target. SharPath_DefeatedKetheric objective: Journey to Baldur's Gate. - We have arrived in Wyrm's Crossing. Shadowheart believes that Sharran lookouts will be present in the vicinity, awaiting her return. She must find one such lookout in order to learn where the Sharran cloister is hidden. She expects to find such a lookout hiding amongst the desperate new arrivals flooding into Wyrm's Crossing. EnemyOfShar_ArrivedInWYR objective: Find a Sharran Lookout. - We have arrived in Wyrm's Crossing. Shadowheart believes that Sharran lookouts will be present in the vicinity, awaiting her return. She must find one such lookout in order to learn where the Sharran cloister is hidden. She expects to find such a lookout hiding amongst the desperate new arrivals flooding into Wyrm's Crossing. SharPath_ArrivedInWYR objective: Find a Sharran Lookout. - We have found a Sharran lookout called Ferg Drogher. He revealed that the cloister is hidden in a place calle the House of Grief, in the Lower City of Baldur's Gate. EnemyOfShar_LearnedCultLocation objective: Journey to the House of Grief. - We have found a Sharran lookout called Ferg Drogher. He revealed that the cloister is hidden in a place called the House of Grief, in the Lower City of Baldur's Gate. SharPath_LearnedCultLocation objective: Journey to the House of Grief. - We discovered that a place known as the House of Grief is a front for the Sharran presence in Baldur's Gate. Shadowheart was greeted by an attendant, Mirie, who told her she was expected. We must continue farther inside until we reach the innermost depths of the Sharran presence in the city. Only there can Shadowheart carry out her goddess's will. EnemyOfShar_GainEntry_Alt objective: Find a way into the Cloister. - We arrived at the House of Grief, where the Sharran cloister is said to be hidden. Shadowheart was greeted by an attendant, Mirie, who told her she was expected. We must continue farther inside until we reach the innermost depths of the Sharran presence in the city. Only there can Shadowheart carry out her goddess' will. EnemyOfShar_GainEntry objective: Find a way into the Cloister. - We discovered that a place known as the House of Grief is a front for the Sharran presence in Baldur's Gate. Shadowheart was greeted by an attendant, Mirie, who told her she was expected. We must continue farther inside until we reach the innermost depths of the Sharran presence in the city. Only there can Shadowheart carry our her goddess's will. SharPath_GainEntry_Alt objective: Find a way into the Cloister. - We arrived at the House of Grief, where the Sharran cloister is said to be hidden. Shadowheart was greeted by an attendant, Mirie, who told her she was expected. We must continue farther inside until we reach the innermost depths of the Sharran presence in the city. Only there can Shadowheart carry our her goddess's will. SharPath_GainEntry objective: Find a way into the Cloister. - We met the Mother Superior of the Sharran cloister, who turned out to be Viconia DeVir. She challenged Shadowheart to descend farther into the cloister for a final confrontation. EnemyOfShar_MetViconia objective: Confront Viconia - We met the Mother Superior of the Sharran cloister, who turned out to be Viconia DeVir. She challenged Shadowheart to descend farther into the cloister for a final confrontation. SharPath_MetViconia objective: Confront Viconia - We attempted to sway as many Shar worshippers as possible to Shadowheart's cause, but now we must get rid of Viconia and her most die-hard zealots. SharPath_ViconiaFight objective: Defeat Viconia and her followers. - We confronted Viconia and her entire cadre of Shar worshippers. Now we must defeat them before Shadowheart can find her parents. EnemyOfShar_ViconiaFight objective: Defeat Viconia and her followers. - We must gain entry to the Chamber of Loss, where Shadowheart's parents are being held captive. EnemyOfShar_DefeatedViconia objective: Enter the Chamber of Loss. - We found two prisoners inside the Chamber of Loss. They must have something to do with Shar's final test for Shadowheart. SharPath_EnteredLossChamber objective: Help Shadowheart with Shar's final test. - Shadowheart's final test awaits in the Chamber of Loss. If she succeeds, she will become the new head of the Church of Shar. SharPath_DefeatedViconia objective: Enter the Chamber of Loss. - Shadowheart's parents are close. We must do what we can to help her save them from Shar's clutches. EnemyOfShar_EnteredLossChamber objective: Help Shadowheart save her parents. - We betrayed Shadowheart to Viconia in exchange for an alliance with the Sharrans in the fight against the Absolute. SurrenderedShadowheart Quest completed - The two prisoners were revealed to be Shadowheart's parents. Shar commanded her to sacrifice them as a final show of loyalty. Shadowheart obeyed, killing both her mother and father, then assuming the mantle of Shar's Chosen and leader of her church. Shar's faithful will be Shadowheart's to command in the fight against the Absolute. SharPath_KilledParents Quest completed - Shadowheart decided to end her parents' suffering by putting them to rest and entrusting their spirits to the care of Selûne. Now they are at peace, and she is free of Shar's influence. Free of her past, she can choose her own path at last. EnemyOfShar_KilledParents Quest completed - The two prisoners were revealed to be Shadowheart's mother and father. Shar commanded her to sacrifice them as a final show of loyalty, but Shadowheart chose to turn her back on her goddess and instead free her parents. Reunited with her family, but with her faith and purpose shattered, Shadowheart's future looks uncertain. She will have a lot to process, as her newfound family recuperates at our camp. SharPath_SavedParents Quest completed - Shadowheart managed to rescue her parents from Shar's clutches. Years of imprisonment and torture have left them weakened however. For now, they will recuperate at our camp, and Shadowheart can reconnect with the family that was stolen from her. EnemyOfShar_SavedParents Quest completed - Shadowheart was thwarted in her chance to pass Shar's final test. Enraged, she turned on us. SharPath_ParentsSceneBroken Quest completed - Shadowheart's parents were killed. Deciding she could no longer trust us, Shadowheart left for good. EnemyOfShar_ParentsSceneBroken Quest completed - We decided to focus on other matters at the expense of helping Shadowheart save her parents. What will happen next for her is unclear. EnemyOfShar_NeverSavedParents Quest completed - We decided to focus on other matters at the expense of helping Shadowheart save her parents. What will happen next for her is unclear. SharPath_NeverCompletedPurge Quest completed - We deprived Shadowheart of the opportunity to prove herself in the Gauntlet of Shar. Enraged, she parted ways from us for good. SharTemple_NoDecisionAllowed Quest completed - Subquest: ORI_COM_ShadowHeart_SUB_OldFriend - Subquest: ORI_COM_ShadowHeart_SUB_Justiciar Find the Nightsong ID: SHA_Nightsong Quest category: Crashside - We solved a puzzle in the Goblin Camp, revealing a secret passage that leads underground. SolvedPuzzle (dev comment: Solved the Entrance Puzzle) objective: Enter the secret passage. - We found a poem about Selûne on a dwarf's corpse. It mentioned a door under the temple. What is hidden beneath the Goblin Camp? SawBook (dev comment: Player reads the book (with no other entry)) objective: Open the door. - We gave Nightsong to Lorroakan. GaveToWizard (dev comment: Gave Nightsong to Lorroakan in the Lower City) Quest completed QuestRewardTables: QuestRewardTables: LOW_RamazithsTower_Lorroakan_NightsongReward - Nightsong is dead. NightsongDead Quest completed - The Nightsong is in some kind of temple. It must be in the Goblin Camp. LearnedLocation (dev comment: Learn about location of Nightsong or last expedition of adventurers) objective: Investigate the temple. - A wizard in Baldur's Gate is offering a huge sum of money to anyone who brings him the 'Nightsong'. HeardOf (dev comment: Heard about the adventurer's quest from Adventurers) objective: Investigate the temple. - We discovered a clue about the Nightsong: a poem about Selûne that mentions a door under the temple. What is hidden beneath the Goblin Camp? RefinedLocation (dev comment: Player reads the book (started with HeardOf or LearnedLocation)) objective: Open the door. - One of the adventurers, the dwarf Brian, has a map leading to the Nightsong. However, he was killed by goblins at the temple. LearnedBryanMap (dev comment: Heard about Bryan the dwarf) objective: Investigate the temple. - The trail goes cold in the Underdark. Where is the Nightsong? EnteredUnderdark (dev comment: Leave the Fort for Underdark) objective: Explore the Underdark. - We found a diary describing some adventurers looking for a rare artefact called the Nightsong. It's supposed to be hidden beneath the temple. ReadHalsinDiary (dev comment: Read Halsin's diary (S_GLO_HalsinDiary)) objective: Investigate the temple. - We found an old journal that detailed how to unlock the passage to the temple beneath the goblin camp. We need to match the moon to the stars while casting darkness at the bottom. ReadAgedJournal (dev comment: Read the Priestess' Journal (S_GOB_TempleAccess_Lorebook) AND previously read S_GLO_HalsinDiary or S_GOB_SharTempleMap) objective: Open the door. - We found an abandoned Temple of Shar under the Thorm Mausoleum. The Nightsong must be within. FoundSHA (dev comment: Found the Shar Temple under the Mausoleum) objective: Find the Nightsong. - Ketheric Thorm has sent his trusted servant Balthazar to the Thorm Mausoleum to retrieve the Nightsong. BalthazarSentForNightsong (dev comment: Learned about Balthazar and the location of the Nightsong from Ketheric.) objective: Find the Nightsong. - Our search for the Nightsong led us to the Shadowfell. A cage lies at its base. EnteredShadowfell (dev comment: Entered the Shadowfell) objective: Retrieve the Nightsong from the Gauntlet of Shar. - We found a plaque disclosing the fact that Nightsong isn't a relic. She's a woman, caged, and somehow mixed up in the business of Ketheric's invulnerability. NightsongIsAPersonPlaque (dev comment: Learn Nightsong is a Person from a plaque in Shar's temple near where we can enter the Shadowfell) objective: Retrieve the Nightsong from the Gauntlet of Shar. - We found a plaque that claims the Nightsong is in the Temple of Shar. FoundSHANoBalthazar (dev comment: Found a plaque talking about how Nightsong is at the bottom of SHA after stumbling in to SHA without meeting Balthazar or Ketheric) objective: Retrieve the Nightsong from the Gauntlet of Shar. - We found the Nightsong, but it isn't an artefact - it's a living, breathing woman who has been caged in the Shadowfell. What does the wizard Lorroakan want with her? NightsongIsAPersonPrison (dev comment: Learn Nightsong is a Person by seeing her in the Shadowfell) objective: Retrieve the Nightsong from the Shadowfell. - Nightsong decided to camp with us. We should see what the wizard Lorroakan wants with her. NightsongInCamp (dev comment: Nightsong joins your camp after SCE) objective: Speak to Lorroakan. - We met Aradin again outside Sorcerous Sundries. He is still looking for the Nightsong to collect payment from the shop's proprietor, the wizard Lorroakan. MetAradinInBG (dev comment: Talk to Aradin outside of Sorcerous Sundries) objective: Speak to Lorroakan. - Lorroakan wants us to bring Nightsong to him. Regardless of what we decide to do, we should tell her about Lorroakan - she would want to know. TalkedToProjection (dev comment: Talk to Lorroakan's projection inside Sorcerous Sundries) objective: Decide what to do about Nightsong and Lorroakan. - We told Nightsong that Lorroakan is after her. She decided to confront him. We should go with her. ToldNightsongAboutWizard (dev comment: Tell Nightsong in camp about Lorroakan wanting to buy her.) objective: Decide what to do about Nightsong and Lorroakan. - We lied to Lorroakan and told him Nightsong was dead. He believed us, and will no longer look for her. LorroakanLiedTo (dev comment: Successfully lied to Lorroakan that Nightsong is freed but we don't know where she went) Quest completed - Lorroakan is dead. Nightsong is safe from him. LorroakanDead (dev comment: Killed Lorroakan) Quest completed - We found a poster about the Nightsong. The wizard Lorroakan is offering a significant reward to anyone who can bring it to him. We should see what he wants with her. NightsongSawPoster (dev comment: Learn about Lorrokan looking for Nightsong only when reading a poster about it in Lower City) objective: Find and speak to Lorroakan. - Rolan told us that we must head to the upper floors of Sorcerous Sundries to meet the great wizard Lorroakan. GoUpstairs (dev comment: Speak to Rolan about the Nightsong) objective: Find and meet Lorroakan. - A projection of Lorroakan told us to head to the upper floors to meet the wizard in person. He wants to discuss the Nightsong. GoUpstairsAlt (dev comment: Talk to the Projection that replaces Rolan if he is dead) objective: Find and meet Lorroakan. - A projection of the wizard Lorroakan has set us a puzzle to solve before getting an audience with him. We need to select the right portal to step through. ReachRamazith (dev comment: Get told about the Portals puzzle by the Lorroakan's Projection) objective: Gain an audience with Lorroakan. - We stepped through the wrong portal in Lorroakan's puzzle and have been expelled from Sorcerous Sundries. SorcerousKickedOut (dev comment: Get kicked out of Sorcerous Sundries by taking the wrong Nightsong Portal) objective: Gain an audience with Lorroakan. - We've been banned from Sorcerous Sundries - reaching the wizard Lorroakan will be much trickier now. SorcerousBanned (dev comment: Learn you have been banned from Sorcerous Sundries) objective: Gain an audience with Lorroakan. Save Mayrina ID: HAG_HagSpawn Quest category: Crashside - We found Auntie Ethel in the heart of her lair. She's furious with us. We're in for a fight. LairFight objective: Defeat the hag. - The creature that was once Mayrina's husband is an abomination. We have no choice but to destroy it. FightJake objective: Slay Connor. - The creature that was once Mayrina's husband went berserk and attacked us. We have no choice but to put him back in his grave. DealInterrupted objective: Slay Connor. - We made a deal with Auntie Ethel for great power. She left - and took Mayrina with her. MercyMayrinaNotFree Quest completed - Mayrina's husband died at our hands. KilledHusband Quest completed - Mayrina is dead. MayrinaDead Quest completed - We killed Mayrina. KilledMayrina Quest completed - Auntie Ethel, the green hag, disappeared through her fireplace. If we follow her, perhaps we'll find Mayrina. FledLair objective: Rescue Mayrina. - The fireplace revealed a hidden passage under Auntie Ethel's home - leading to a dark, twisted lair. EnteredLair objective: Rescue Mayrina. - We discovered a distressed pregnant woman in the company of Auntie Ethel. What is she doing here? MayrinaDeal objective: Question Auntie Ethel. - We found the two brothers dead. They clearly died in pain. BrothersDied objective: Question Auntie Ethel. - With our help, Mayrina's husband was resurrected - but Connor is a broken shell of who he once was. Would it be right to keep him alive like this? Resurrected objective: Decide Connor's fate. - After Auntie Ethel vanished, two brothers set off after her - determined to find their sister Mayrina. Something isn't right here. RefusedHelpBrothers1 (dev comment: Player refused to help the brothers and didn't get SpokeToBrothers) objective: Question Auntie Ethel. - Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something that the old woman denied. SpokeToBrothers objective: Question Auntie Ethel. - Auntie Ethel is finally dead. We should see if Mayrina is all right. HagDead objective: Speak with Mayrina. - We made a deal with the hag. We let her live in exchange for Mayrina's life. MercyMayrinaFree objective: Speak with Mayrina. - We saw through the illusion that hid the area, revealing a stinking, nightmarish place. BrokeIllusion1 (dev comment: When succeeding the check to see through the illusion) objective: Question Auntie Ethel. - We met Mayrina and Auntie Ethel at the teahouse. There is something strange about their relationship. StartScene3 objective: Question Auntie Ethel. - We saved Mayrina, but she was in a bad way. She left to say goodbye to her husband at his grave - perhaps we can help her somehow? SavedMayrina objective: Search the lair for a way to help Mayrina. - Auntie Ethel waved her hand and Mayrina vanished. What happened to her? MayrinaTeleported (dev comment: Mayrina is teleported away - Will be set only if the quest already opened (blocks collecting it and unlocking it once accepted)) objective: Rescue Mayrina. - We decided to keep Mayrina's husband for ourselves. Distraught, Mayrina left. TookHusband Quest completed - Determined to find a cure, Mayrina and Connor left for Baldur's Gate. Who knows if we'll ever see them again? LeftHusband Quest completed - We found a wand with Connor's name on it. Could this resurrect Mayrina's husband? FoundWand objective: Bring the wand to Mayrina. - When we told Mayrina her brothers were dead, she was devastated. Ethel wasn't very pleased either. ToldMayrinaBrotherDead (dev comment: We told Mayrina about her brothers) objective: Question Auntie Ethel. - We destroyed the wand that could bring Mayrina's husband back to life. She was distraught. DestroyedWand Quest completed - We knocked Mayrina out. MayrinaKnockedOut Quest completed - We let Auntie Ethel go. MercyNoMayrina objective: Speak with Mayrina. - We let Auntie Ethel go. MercyNoReward objective: Speak with Mayrina. - We persuaded Auntie Ethel to both give us the great power and release Mayrina. MayrinaAndReward objective: Speak with Mayrina. - We left before we could save the unfortunate Marinya. ReachedNoReturn Quest completed Find Your Belongings ID: DEN_Thieflings Quest category: Grove - Mol admitted that she has our belongings. She gave us the pickpocket's bag. GivenGoods (dev comment: The player convinced or paid the Thiefling leader to return their goods) Quest completed - We've been robbed - by children no less. They distracted us by posing as merchants. We should have a word with them. DiscoveredRobbed (dev comment: Triggered after a successful pickpocket has occured on a player; player passes check and notices) objective: Speak to the thieves. - A tiefling child told us we've been robbed. We should have a word with the thieves. ToldRobbed (dev comment: Triggered after a successful pickpocket has occured on a player; discovered during another pickpocket attempt) objective: Speak to the thieves. - We arrived in the thieves' hideout. It's time to get our stuff back. EnteredHideout (dev comment: Player entered via the main or secret entrances.) objective: Find our stolen belongings. - Mol has our things. She must be keeping them in her underground hideout. AlreadyKnowsMol (dev comment: Hasmet Mol before robbery) objective: Find our stolen belongings. - We can't fit through the hideout's entrance. There must be another way in. TriedSmallEntrance (dev comment: Fail to fit in entrance, know about Mol's entrance) objective: Find the thieves' hideout. - The thieves fled the hideout with our belongings. We probably won't see our stuff again. DoneAngeredThieflings (dev comment: The player triggered the thiefling's hostile reaction and they fled the hideout, taking the stuff with them; quest closed) Quest completed - We finally got back our stolen belongings. DoneTookGoods (dev comment: Player added stolen goods to their inventory; quest closed.) Quest completed - We left the region before we could get our stolen items back. DoneLeftAct (dev comment: Ended Act1 without finishing the quest) Quest completed - We were robbed, but we convinced the pickpocket to return what was stolen. DoneOutsmartedKids (dev comment: Quest is automatically succeeded if the player outwits the pickpocket kid in their dialog) Quest completed - We learned that the leader of the thieves is called Mol. She might have our belongings. KnowsMolLeader (dev comment: Learned about Mol (after robbery) although don't learn about the hideout in same dialog.) objective: Find the thieves' hideout. - Mol gave back our belongings - some of them, anyway. The rest have gone missing. GivenSomeGoods (dev comment: Met Mol, learned about stolen goods - part of loot was already stolen) Quest completed - Mol admitted that she has our belongings. Since we're on good terms, she was happy to return them. BefriendedTieflings (dev comment: Met Mol, learned about stolen goods) Quest completed - We learned that the thieves have a hideout somewhere underground, and it has a hidden entrance. ToldHideout (dev comment: Learn about Mol's Hideout entrance in separate dialog as learning about Mol) objective: Find the thieves' hideout. - Mol admitted that she has our belongings. She offered to sell them back to us, but we refused the deal. RefusedPayGoods (dev comment: Refused to pay for our goods) objective: Find our stolen belongings. - We learned that the leader of the thieves is called Mol. Her gang has a hideout somewhere underground. Our belongings must be there. KnowsMolAndHideout (dev comment: Learn about Mol and the hideout in the same dialog.) objective: Find the thieves' hideout. - We weren't able to get our stolen belongings back. GroveChanged (dev comment: Tiefling Gone/Lockdown state triggered) Quest completed Free the Artist ID: GLO_DoubtingArtist Quest category: Crashside - Oskar died. ArtistIsDead Quest completed - We called Oskar our slave after freeing him from the Zhentarim, which led to a sour goodbye. ArtistFled Quest completed - Oskar left for Baldur's Gate. Who knows, maybe we'll see him there. ZhentDungeon_LeftForBG objective: Look for Oskar in Baldur's Gate. - We freed Oskar from the Zhentarim. He's likely to seek refuge in a big city like Baldur's Gate. Perhaps we will cross paths with him again one day. ZhentDungeon_LeftLevelOskarFree objective: Look for Oskar in Baldur's Gate. - We met Oskar, an artist captured by the Zhentarim. He begged us to help him escape, promising that his patron will reward us handsomely. ZhentDungeon_MeetArtist objective: Help Oskar escape. - Oskar told us his story. Caught up in a romantic scandal with a patriar of Baldur's Gate, he'd fled his engagement to her. ZhentDungeon_TwoLoveStory objective: Help Oskar escape. - Brem agreed to sell us Oskar for a hefty sum of gold. ZhentDungeon_KnowPrice objective: Help Oskar escape. - It took some convincing, but we got Brem to lower the price. ZhentDungeon_LowerPrice objective: Help Oskar escape. - We bought Oskar from the Zhentarim. We should tell him the good news. ZhentDungeon_FreedByBribe objective: Help Oskar escape. - We killed the Zhentarim near Oskar. Probably wise to leave while we can. ZhentDungeon_FreedByViolence objective: Help Oskar escape. - We told Oskar we'd rescue him. Now to figure out how. ZhentDungeon_AgreedBuy objective: Help Oskar escape. - We persuaded the Zhentarim that Oskar was more trouble than he was worth. They let him go. ZhentDungeon_FreedByPersuade (dev comment: Persuaded Brem to give up on Oskar) objective: Help Oskar escape. - Lady Jannath's butler, Tarhun, indicated to us that something very strange is going on and was clearly unsettled. We should investigate. DialogTarhun objective: Check up on Lady Jannath. - We left Oskar with the Zhentarim. LeftDidntSave Quest completed - The Jannath Estate is clearly haunted. We should find what's causing this. SeenSupernaturalEffect objective: Find out what's haunting the Jannath Estate. - We found Oskar, who is possessed and aggressive. His wife, Lady Jannath, has asked us to incapacitate him. WitnessedPossession objective: Incapacitate Oskar. - We knocked out Oskar, but he is still possessed. Maybe there are clues around the mansion that will help us find out what caused this. PossessedOskarCombat_KnockedOutOskar objective: Explore the Jannath Estate. - Lady Jannath said that since the wedding, Oskar has been working obsessively up in his Atelier. We should go investigate. JannathPointedToAtelier objective: Investigate the Atelier in the Jannath Estate. - We briefly broke the enchantment possessing Oskar. During those brief moments, he mentioned the Atelier. We might find more clues there. PossessedOskarCombat_DispelledOskar objective: Investigate the Atelier in the Jannath Estate. - We found the Atelier. There must be something in here that will point us toward the source of Oskar's possession. ReachedAtelier objective: Investigate the Atelier in the Jannath Estate. - We discovered a secret room in the Atelier. OpenedSecretDoor objective: Investigate the Atelier in the Jannath Estate. - The hidden portrait of the maiden seems to be invulnerable to normal attacks and responds to violence with violence. There must be some way of coaxing out whatever's tormenting it. We should look around for clues. HitPortraitZombies objective: Investigate the Atelier in the Jannath Estate. - We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We might want to ask Lady Jannath if she knows anything about this mystic. ReadLetter_NotMetCarrion_JannathAlive objective: Ask Lady Jannath about Mystic Carrion. - We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We should find where he lives and ask him about Oskar. ReadLetter_NotMetCarrion_JannathDead objective: Find Mystic Carrion's mansion. - We spoke to Lady Jannath about Mystic Carrion. She said that Carrion's services are a fad amongst the nobility and that we can find his mansion down near the water. We should go speak to him. MentionedCarrionToJannath objective: Talk to Mystic Carrion about Oskar. - We found a letter from a Mystic Carrion addressed to Oskar. It says to bring the letter to Carrion's mansion and provides a password that will grant entry. We should pay him a visit and ask him about Oskar. ReadLetter_HasMetCarrionBefore objective: Talk to Mystic Carrion about Oskar. - Carrion revealed that Oskar came to him to talk to a tormented spirit. He's willing to help us exorcise this spirit from Oskar if we help him with his missing servant first. TalkedToCarrion_NotKnowAboutTorch objective: Help Mystic Carrion in exchange for the means to exorcise the spirit from Oskar. - Carrion revealed that Oskar came to him to talk to a tormented spirit. He's willing to give us a Torch of Revocation to exorcise the spirit from Oskar if we help him with his missing servant first. TalkedToCarrion_MentionedTorch objective: Help Mystic Carrion in exchange for the means to exorcise the spirit from Oskar. - We made an enemy of Mystic Carrion before learning how to exorcise the spirit possessing Oskar. We'll have to search Carrion's mansion for clues. CarrionHostile_NoTorchMention objective: Explore Mystic Carrion's mansion. - We found a stash of client information. Maybe it will contain clues about how to exorcise the spirit possessing Oskar. OpenedOskarStash_NoTorchMention objective: Explore Mystic Carrion's mansion. - We made an enemy of Carrion, so we'll have to find the Torch of Revocation ourselves. It must be around here somewhere. CarrionHostile_KnowAboutTorch objective: Obtain the Torch of Revocation. - We found Oskar on a list of Mystic Carrion's clients. It revealed that a Torch of Revocation can be used to destroy the cursed portrait. We need to find one. ReadClientList objective: Obtain the Torch of Revocation. - We got our hands on the Torch of Revocation. We should use it to destroy the cursed portrait in the Jannath Estate. LootedTorch objective: Destroy the cursed portrait in the Jannath Estate. - We successfully destroyed the cursed portrait, forcing the spirit out. She went looking for Oskar. We should follow her. DestroyedPortrait objective: Confront the spirit of Kerri Evenfield. - We convinced Kerri's spirit to leave this plane. Lady Jannath and Oskar made amends. We should find Oskar up in the Atelier to receive the reward we were promised. OskarJannathFullyTogether objective: Find Oskar in the Atelier to receive a reward. - We defeated Kerri's spirit, but Lady Jannath couldn't forgive Oskar and they parted ways. We should find Oskar up in the Atelier and ask for the reward we were promised. OskarKerriSplitUp objective: Find Oskar in the Atelier to receive a reward. - We defeated Kerri's spirit and convinced Lady Jannath to give Oskar another chance. We should find Oskar up in the Atelier and ask for the reward we were promised. PersuadedJannath objective: Find Oskar in the Atelier to receive a reward. - We left Oskar to his fate, consumed by the spirit possessing him. PossessedOskarCombat_LeftCombat Quest completed - We killed Oskar. At least the spirit possessing him will be free. PossessedOskarCombat_KilledOskar Quest completed - We let Kerri's spirit kill Oskar. Once the deed was done, she vanished. LetKerriKillOskar Quest completed - We convinced Kerri's spirit to leave this plane. However, Oskar was devastated to learn that his wife was dead, so he wasn't ready to paint us. He gave us his sketchbook as payment instead. ConvincedKerri_OskarGivesSketchbook Quest completed - We defeated Kerri's spirit, but Oskar was devastated to learn that his wife was dead. He wasn't ready to paint us, so he gave us his sketchbook as payment. KilledKerri_OskarGivesSketchbook Quest completed - Oskar painted a portrait of us and gifted it to us as thanks for our troubles. OskarMadePortrait Quest completed - We left Oskar to his fate after finding him possessed by a spirit. ArtistIsDead_AbandonedInPossession Quest completed - We abandoned Oskar during the fight with Kerri's spirit. ArtistIsDead_AbandonedInFinalCombat Quest completed - We convinced Lady Jannath to help us pay Mystic Carrion for Oskar's cure. ConvincedJannathToContribute objective: Help Mystic Carrion in exchange for the means to exorcise the spirit from Oskar. QuestRewardTables: QuestRewardTables: LOW_OskarsBeloved_JannathContributionReward Finish the Masterwork Weapon ID: FOR_IncompleteMasterwork Quest category: Crashside - We forged a masterwork greatsword. ObtainedGreatsword Quest completed - We forged a masterwork dagger. ObtainedDagger Quest completed - We forged a masterwork sickle. ObtainedSickle Quest completed - We found the blueprints the journal mentioned. If we find some bark from a sussur tree, we could forge a masterwork weapon. FindPlansAfterJournal objective: Find a Sussur Tree. - We've got the Sussur Bark - now we need to head back to the forge. FindSussurBark objective: Forge a weapon. - We found the journal of a blacksmith's apprentice. It mentioned blueprints to create masterwork weapons. They must be nearby. FindJournal objective: Find the blueprints. - Fortunately, we already had some Sussur Bark to forge a masterwork weapon. FoundSussurBarkBeforePlans objective: Forge a weapon. - We found a Sussur Tree. Now we need to take some of its bark. TakeSussurBark objective: Take some bark from the Sussur Tree. - We found blueprints for masterwork weapons. All we need to forge one is some bark from a sussur tree. FindPlansBeforeJournal objective: Find a Sussur Tree. - We discovered that Sussur Trees can be found deep within the Underdark. KnowsSussurTree objective: Find a Sussur Tree. - We left before we could finish the weapon. We must press on. ReachedNoReturn Quest completed Rescue the Gnome ID: FOR_UnfortunateGnome Quest category: Crashside - Now that the windmill has stopped spinning, we should be able to untie the gnome. WindmillStopped objective: Untie the gnome. - We spotted a deep gnome tied to the blades of a windmill. He's being tormented by a group of goblins. Approach objective: Approach the goblins. - We freed the gnome. He'll likely be grateful - we should speak with him. GnomeFreed objective: Speak with the gnome. - The goblins attacked us. GoblinsAttacked objective: Defeat the goblins. - We've defeated the goblins. If we want to help the gnome, we'll have to stop the windmill. Defeated (dev comment: This update happens if the goblins surrender (and aren't killed).) objective: Stop the windmill. - It took some convincing, but the goblins left. If we want to help the gnome, we'll have to stop the windmill. Pacified objective: Stop the windmill. - The deep gnome was killed. GnomeDied Quest completed - We invited Barcus Wroot to our camp. GnomeToCamp Quest completed - We left without helping the deep gnome. GnomeLeft Quest completed - After rescuing Barcus Wroot, we parted ways with him. GnomeNotToCamp Quest completed Investigate the Beach ID: DEN_HarpyMeal Quest category: Grove - We discovered a tiefling child in a strange trance. FoundKid (dev comment: See enthralled Kid) objective: Help the child. - We heard strange music on the beach. Where is it coming from? HeardBeachSong (dev comment: Party entered the Harpy Beach area) objective: Investigate the music. - The tiefling child died. DoneKidDied (dev comment: Kid died) Quest completed - We heard strange music on the beach, but didn't investigate further. DoneNoInvestigation (dev comment: Entered beach area; Didn't meet Kid; Left Act 1) Quest completed - We left the region without discovering what happened to the child. DoneLeftKid (dev comment: Kid seen; Left Act1 before resolving.) Quest completed - We rescued the child from the harpies. He is alive and well. DefeatedHarpies (dev comment: Harpies are defeated/circumvented, kid alive) objective: Speak with the child. - Safe from the harpies, the child left the area. DoneKidFled_NoThank (dev comment: Kid left area without being spoken to) Quest completed - Harpies appeared and attacked us. FoughtHarpies (dev comment: Harpies combat starts) objective: Defeat the harpies. - We weren't able to investigate the beach. GroveChanged (dev comment: State change triggered the end of the quest.) Quest completed - The child said we should pay a visit to Mol. We should tell a child named Doni that we want to see the 'Dragon's Lair'. ToldDragonLair (dev comment: Node N3126 of DEN_HarpyMeal_AfterHarpyEncounter) objective: Find Doni. - Doni won't be able to show us how to get into the 'Dragon's Lair'. We'll need to find a way to Mol ourselves. DoniGone (dev comment: Doni is unavailable (dead, despawned, etc.)) objective: Find Mol. - Doni revealed a hatch and opened it for us - the 'Dragon's Lair' must be below. DoniShownWay (dev comment: Node N360 of DEN_General_GruntingKid) objective: Find Mol. - Doni disappeared somewhere. We'll need to find another way to get to Mol - or maybe Doni will be back eventually? DoniFled (dev comment: Should be set by the object flag DEN_GruntingKid_Event_DisappearIntoWall in DEN_General_GruntingKid) objective: Find Mol. - We found Mol. She was more than happy to meet us since we rescued one of her people. MetMol (dev comment: Should be set by the global flag DEN_Hideout_Event_ThankedForHarpyKid in DEN_Thieflings_HideoutKid_001) Quest completed - We won't be having any conversations with Mol any time soon. MolGone (dev comment: Angered, killed or chased Mol - we can't talk to her anymore about the kid. There are quite a few flags in DEN_Thieflings_HideoutKid_001 that sets that) Quest completed - We know where Mol is hiding. Time to pay her a visit. ToldDragonLair_MetMol (dev comment: Triggered ToldDragonLair but already went in the Hideout) objective: Find Mol. - The situation has changed in the grove. Mol is busy dealing with other matters. DoneStateChanged (dev comment: Already received ToldDragonLair or ToldDragonLair_MetMol but Grove State changed before talking to Mol) Quest completed - The tiefling child died. InvestigateFoundDeadKid Quest completed Explore the Ruins ID: CHA_Chapel Quest category: Crashside - Shadowheart was trying to get into a building to look for supplies. We should see if there's anything useful in there. ShadowheartMention objective: Find a way into the ruins. - One of the druids' books mentioned a hidden cache in some abandoned ruins to the south of the grove. We should find a way into these ruins. ReadDruidBook objective: Find a way into the ruins. - We met some bandits near some ruins. They've been trying to break into a crypt - with no success. Whatever they're after is probably still inside. BanditTalking objective: Find a way into the ruins. - We found a way into the abandoned ruins. AccessedTemple objective: Investigate the ruins. - We found a locked door, but it doesn't have a keyhole. There's got to be something interesting behind it. WeirdDoor objective: Investigate the ruins. - We've entered some kind of crypt. It doesn't look like anyone has been here in a while - there might still be some valuable artefacts lying around. BeachEntrance objective: Investigate the ruins. - The strange door led deeper into the ruins. There are bound to be some interesting artefacts down here. WeirdDoorEntrance objective: Investigate the ruins. - We've entered some ruins through an underground cave. There are bound to be some interesting artefacts down here. HatchEntrance objective: Investigate the ruins. - A strange figure emerged from one of the sarcophagi we opened. Seems like he has something to say. OpenedSarcophagus objective: Talk to the strange figure. - The strange figure said he would see us again soon. He was probably the ruins' greatest secret, but there's no harm in checking for more valuables. Exit Quest completed - We never ended up exploring the abandoned ruins. LeftRegion Quest completed - That strange figure found our camp. What does he want? ConfrontJergal objective: Talk to the strange figure. - That strange figure somehow found our camp. He was probably the ruins' greatest secret, but there could still be some treasure down there. JergalAtCamp Quest completed - We found a large sarcophagus hidden in the ruins. Who lies within? FoundSarcophagus_Sealed (dev comment: Entered sarcophagus room, sarcophagus has not been opened yet) objective: Open the sarcophagus. - The plaque by the sarcophagus mentioned a 'Guardian of Tombs'. Could it be the strange figure who offered us help? ReadSarcophagusPlaque (dev comment: Sarcophagus plaque has been looked at, Jergal has been met outside the ruins (at Chasm or Camp)) objective: Talk to the strange figure. - The strange figure admitted he was the 'Guardian of Tombs' and that he'd been sealed within one of the ruins' sarcophagi. He was likely the ruins' greatest secret. ConnectedSarcophagusJergal (dev comment: Learned about the Guardian of Tombs (triggered ReadSarcophagusPlaque) and then Talked to Jergal in Camp about it - should be a specific node in his Camp dialog for this) Quest completed Free Lae'zel ID: CHA_LaezelRecruit Quest category: Crashside - After Lae'zel was released, we sided with the tieflings against her. SidedTieflings objective: Kill Lae'zel. - We remained neutral when Lae'zel asked us for help, and she attacked us. RefusedInvolvement objective: Kill Lae'zel. - The tiefling refuses to leave. We need a new plan. FailedPersuasionAlt objective: Free Lae'zel. - The tieflings refuse to leave. We need a new plan. FailedPersuasion objective: Free Lae'zel. - We convinced the tieflings to leave Lae'zel with us. PersuadedLeave objective: Free Lae'zel. - We convinced the tiefling to leave Lae'zel where she was. PersuadedLeaveAlt objective: Free Lae'zel. - We convinced the tieflings to walk away. IntimidatedLeave objective: Speak with Lae'zel. - We convinced the tiefling to walk away. IntimidatedLeaveAlt objective: Speak with Lae'zel. - We convinced the tiefling that Lae'zel should be killed. PersuadedKillAlt objective: Open the cage. - We left Lae'zel to her fate. LeftArea Quest completed - After Lae'zel was released, we didn't invite her to join our party. RefusedRecruit Quest completed - We invited Lae'zel to our camp. InvitedCamp Quest completed - We defeated Lae'zel. KilledLaezel Quest completed - Lae'zel is dead. LaezelPermaDefeatead Quest completed - Lae'zel has joined the party. Recruited Quest completed - We found Lae'zel, the githyanki from the nautiloid, trapped in a hanging cage. Two tieflings are deciding what to do with her. Started objective: Resolve the conflict. - We entered Lae'zel's mind. Mindmelted objective: Resolve the conflict. - Lae'zel said she knew of a cure for the parasite. We won't find out what it is unless we help her get rid of the tieflings. LearnedCure objective: Resolve the conflict. - The tieflings refused to walk away and attacked us. FailedIntimidation objective: Defeat the tieflings. - The tiefling refused to walk away and attacked us. FailedIntimidationAlt objective: Defeat the tieflings. - After Lae'zel was released, we sided with her against the tieflings. SidedLaezel objective: Defeat the tieflings. - After Lae'zel was released, we sided with her against the tiefling. SidedLaezelAlt objective: Defeat the tieflings. - We released Lae'zel from her cage, and the tieflings attacked us. ReleasedEarly objective: Defeat the tieflings. - We released Lae'zel from her cage, and the tiefling attacked us. ReleasedEarlyAlt objective: Defeat the tieflings. - We attacked the tieflings. Attacked objective: Defeat the tieflings. - We attacked the tiefling. AttackedAlt objective: Defeat the tieflings. - We convinced the tieflings to help us kill Lae'zel. PersuadedKill (dev comment: Persuade tieflings to kill Lae'zel together) objective: Wait for the tieflings to open the cage. - We found Lae'zel, the githyanki from the nautiloid, trapped in a hanging cage. She wants us to free her. StartedAlt objective: Free Lae'zel. - We defeated the tiefling scouts, but Lae'zel remains caged. TieflingsDefeated objective: Free Lae'zel. - The tieflings have been dealt with. Lae'zel demanded that we release her from her cage. DidntAgreeHelp objective: Free Lae'zel. - Now that the tieflings have been dealt with, we can free Lae'zel. AgreedToHelp objective: Free Lae'zel. - Lae'zel has been released from the cage. We should speak with her. Freed objective: Recruit Lae'zel. Return the Locket ID: DEN_RobbedAdventurer Quest category: Grove - We returned the missing locket to Barth - free of charge. ReturnedLocketFree Quest completed - Barth begrudgingly rewarded us for finding his locket. ReturnedLocketReward Quest completed - We ignored Barth's protests and kept the locket. NoLocketReturn Quest completed - An adventurer called Barth accused a tiefling child of stealing his locket. Surprisingly, we found the locket on the child - Barth will want it back. FoundLocket_NoAccuse (dev comment: We found the locket. Child went away with locket. We didn't accused him from stealing the locket.) objective: Return the stolen locket. - Barth was killed before we could return his locket. AdventurerDead (dev comment: Adventurer is killed after the situation is triggered ) Quest completed - We never discovered what happened to the adventurer's locket - or whether the child was lying. NoConflictResolve (dev comment: Player left act 1) Quest completed - We met an adventurer called Barth who accused a tiefling child of stealing his locket. We suspected the child but couldn't get the locket back. FindLocket_NoKnockOut (dev comment: Child went away with locket. We accused him from stealing the locket.) objective: Retrieve the stolen locket. - An adventurer called Barth accused a tiefling child of stealing his locket. The adventurer was knocked out by a guard, and the child got away with the locket. FindLocket_KnockOut (dev comment: Child went away with locket. Guard punched Barth. We accused him from stealing the locket.) objective: Retrieve the stolen locket. - We found a locket stashed away - it's probably the same one Barth had stolen from him. FoundLocketChest_Accuse (dev comment: Sided with adventurer, kid left and found locket in thiefling stash) objective: Return the stolen locket. - Unsurprisingly, we found the stolen locket in the child's pockets. Barth will want it back. FoundLocketKid_Accuse (dev comment: Sided with adventurer, kid left, pickpocketed kid and found locket in inventory) objective: Return the stolen locket. - We weren't able to return the locket to the adventurer. GroveChanged (dev comment: Tiefling Gone/Lockdown state triggered) Quest completed Search the Cellar ID: FOR_DangerousBook Quest category: Crashside - We found a journal that mentioned a cellar - along with some powerful items. This sounds promising and, more importantly, valuable. FindLab objective: Find the cellar. - We found a strange and powerful tome, 'The Necromancy of Thay'. What should we do with it? InvestigateTome objective: Decide what to do with the book of necromancy. - We found the cellar mentioned by the journal. Time to have a look around. SearchLabAfterJournal objective: Investigate the cellar. - The owner of the cellar was more than a doctor - he was a necromancer. And he was obsessed with a particular book. FindTome objective: Find the necromancer's book. - Books like these contain manifold secrets - though they've been known to drive people mad. MadnessKnowledge objective: Decide what to do with the book of necromancy. - We deciphered the final page of 'The Necromancy of Thay', and finished the book. FinishedTome Quest completed - The book was destroyed, along with any secrets it had. DestroyedTome Quest completed - We found an apothecary's ledger. It mentions some rare plants stored in a cellar - could be worth finding. FindCellar objective: Find the cellar. - The book was lost, along with its secrets. LostTome (dev comment: Book thrown in a chasm) Quest completed - The 'Tharchiate Codex', key to finishing 'The Necromancy of Thay', was destroyed. TharchiateDestroyed Quest completed - Subquest: FOR_DangerousBook_SUB_EvilTome - Subquest: FOR_DangerousBook_SUB_UseTome Destroy the Ancient Tome ID: FOR_DangerousBook_SUB_EvilTome Parent Quest ID: FOR_DangerousBook Quest category: Crashside - Evil is inscribed on every page of this book. But all evil has a weakness - there must be a way to destroy it. DestroyTome objective: Destroy the book. - Only light from the divine can burn away this book's evil. DestroyTome_Radiant objective: Destroy the book. - The book has been destroyed, along with any dark secrets it contained. Good riddance. EvilTome_COMPLETE Quest completed - The book was too valuable to be destroyed - we decided to take its knowledge for ourselves. EvilTome_ReadBook Quest completed - The book was lost, along with any dark secrets it contained. EvilTome_LostTome (dev comment: Book thrown in a chasm) Quest completed Unlock the Ancient Tome ID: FOR_DangerousBook_SUB_UseTome Parent Quest ID: FOR_DangerousBook Quest category: Crashside - We found the gem to unlock the book. UnlockTome objective: Unlock the book. - We've unlocked the book of necromancy. Should we read it? ReadTome objective: Read the book. - The tome is clearly powerful, but we'll need to read further to uncover all of its secrets. FinishTome objective: Read the book. - The book is locked tight, and the mechanism isn't shaped for a key. Maybe some kind of stone would work? FindKey objective: Unlock the book. - The book was destroyed, along with its secrets. UseTome_Destroyed Quest completed - The owner of the tome mentioned a keygem. Could this be the secret to unlocking 'The Necromancy of Thay'? KeyLost objective: Unlock the book. - The necromancer's apprentice mentioned a keygem lost in the tunnels. We need to find it. KeyInCave objective: Unlock the book. - The book was lost, along with its secrets. UseTome_LostTome (dev comment: Book thrown in a chasm) Quest completed - We made it to the final page of the tome, but it's indecipherable. We need to find a way to read it. FindWayToDecypherPage objective: Find a way to finish The Necromancy of Thay. - Mystic Carrion and his spirits told us that we need the 'Tharchiate Codex' to unlock the true power of 'The Necromancy of Thay'. Seance_NoSorcSunDirections objective: Find a way to finish The Necromancy of Thay. - We managed to read most of the book, absorbing some of its necromantic power, but it snapped shut before we could finish it. There must be a way to reach the end. InvestigateMissingKnowledge objective: Find a way to finish The Necromancy of Thay. - We spoke to Tolna, the bookseller in Sorcerous Sundries. She said that rare books, such as the 'Tharchiate Codex', are not for sale. Instead, they are kept in a secure vault. FindBasement objective: Find the Tharchiate Codex in Sorcerous Sundries. - Mystic Carrion and his spirits told us that we need the 'Tharchiate Codex' to unlock the true power of 'The Necromancy of Thay'. We can find it in Sorcerous Sundries. Seance_SorcSunDirections objective: Find the Tharchiate Codex in Sorcerous Sundries. - The entrance to the vault, where we can find the 'Tharchiate Codex', is in Tolna's office. FindBasement_Hint objective: Enter the vault. - We've accessed the vault, and the lower level of Sorcerous Sundries. Now to find the 'Tharchiate Codex'. FindTharchiate objective: Find the Tharchiate Codex. - We have the 'Tharchiate Codex'. To decipher 'The Necromancy of Thay', we need to first read the codex. ReadTharchiateCodex objective: Read the Tharchiate Codex. - We read the 'Tharchiate Codex', and now have the knowledge to finish 'The Necromancy of Thay'. ReadNecromancyOfThay objective: Master The Necromancy of Thay. - The 'Tharchiate Codex' was destroyed, and with it, any chance of finishing 'The Necromancy of Thay'. UseTome_TharchiateDestroyed Quest completed - We deciphered the final page of 'The Necromancy of Thay'. The power to summon powerful Thayan undead is ours. LearnedSpell Quest completed - Mystic Carrion asked his spirits about 'The Necromancy of Thay', but they were uncooperative. He suggested we try Sorcerous Sundries - they might sell the key to the book's opening. Seance_SorcSundriesWithoutTharchiate objective: Go to Sorcerous Sundries. - Tolna, the bookseller in Sorcerous Sundries, mentioned that the 'Tharchiate Codex' was a relevant read for anyone in possession of 'The Necromancy of Thay'. We should find it. TolnaMentionsTharchiate objective: Find the Tharchiate Codex in Sorcerous Sundries. The Githyanki Warrior ID: ORI_COM_Laezel Quest category: Companions - The githyanki warrior Lae'zel has joined our party, and promised we could be cleansed of our parasites at a Githyanki Crèche. A tiefling named Zorru has seen other githyanki. We should find him and ask him what he knows. RecruitedLaezel_Cage objective: Find Zorru. - The githyanki warrior Lae'zel has joined our party, and promised we could be cleansed of our parasites at a Githyanki Crèche. We should be on the lookout for signs of githyanki presence during our travels. RecruitedLaezel_Beach objective: Help Lae'zel find a Githyanki Crèche. - The tiefling leader Zevlor told us where to find Zorru. We should take Lae'zel to him. AskedZevlorAboutZorru objective: Talk to Zorru. - We spoke to Zorru, but he didn't tell us where he saw the githyanki. We'll need to find a Githyanki Crèche without his help. GotNoInfoFromZorru objective: Search the Sword Coast for signs of a Githyanki Crèche. - Zorru has left the Emerald Grove. We'll need to find a Githyanki Crèche without his help. ZorruLeft objective: Search the Sword Coast for signs of a Githyanki Crèche. - Zorru is gone. We'll need to find a Githyanki Crèche without his help. ZorruDied objective: Search the Sword Coast for signs of a Githyanki Crèche. - We spoke to Zorru. He told us he saw githyanki on the road to Baldur's Gate, near a mountain pass in the northwest. We should travel there with Lae'zel. ZorruMarkedMap objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - We spoke to a tiefling's corpse. It hinted that we might find more githyanki near a mountain pass in the northwest. We should travel there with Lae'zel. TalkedToDeadTiefling objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - A red dragon - the sort ridden by githyanki knights - passed us overhead as we travelled the Risen Road. The githyanki Zorru spoke of could be near. SawDragonRider_KnowsAboutGithyankiPatrol objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - We found a group of githyanki, and Lae'zel ran ahead to speak with them. We should join her. LaezelRanToKnight objective: Go to Lae'zel near the mountain pass in the northwest. - The githyanki warrior Lae'zel has joined our party, and promised we could be cleansed of our parasites at a Githyanki Crèche. According to a map we found, there's one nestled in the mountains, beyond the western bridge. RecruitedLaezel_PlainsAfterMap objective: Travel to the mountain pass. - We found Zorru. We should take Lae'zel to see him. FoundZorruLZAbsent (dev comment: Player talked to Zorru, but Lae'zel couldn't start the origin moment. She was perhaps at camp, dead, somewhere else, etc.) objective: Talk to Zorru. - We found a tiefling named Zorru who had come upon other githyanki, but did not tell us where. We'll need to find a Githyanki Crèche without his help. GotNoInfoFromZorruWithoutKnowingHim objective: Search the Sword Coast for signs of a Githyanki Crèche. - Lae'zel has left the party for good. CompanionLowRelation Quest completed - A tiefling named Zorru appears to have seen other githyanki. We should find him and ask him what he knows. FoundOutAboutZorru objective: Find Zorru. - A red dragon - the sort ridden by githyanki knights - passed us overhead as we travelled the Risen Road. A Githyanki Crèche could be near. SawDragonRider objective: Search the Sword Coast for signs of a Githyanki Crèche. - We spoke to a tiefling named Zorru who told us he saw githyanki on the road to Baldur's Gate, near a mountain pass in the northwest. We should travel there with Lae'zel. ZorruMarkedMapWithoutKnowingAboutHim objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - A githyanki knight called Kith'rak Voss set his warriors upon us before we could learn where to find a crèche. We must defeat them. ChokepointCombatStarted objective: Continue searching for a Githyanki Crèche near the mountain pass in the northwest. - We avoided battle with a githyanki knight called Kith'rak Voss. He and his warriors left the area, leaving us with no clues as to the exact whereabouts of a Githyanki Crèche. ResolvedPeaceNoCreche objective: Continue searching for a Githyanki Crèche near the mountain pass in the northwest. - We defeated Sarth Baretha and her squadron - we should search her body for more information about the nearby crèche. ChokepointDefeated objective: Examine the githyanki for clues as to a crèche's location. - The githyanki warrior Lae'zel has joined our party, and promised we could be cleansed of our parasites at a Githyanki Crèche. She suggested we might find a clue to one's location on one of the warriors we defeated. RecruitedLaezel_Plains objective: Examine the githyanki for clues as to a crèche's location. - We found a map that revealed a Githyanki Crèche was nestled in the mountains beyond the western bridge, inside a temple. We should travel there with Lae'zel. ReadCrecheMap objective: Travel to the mountain pass. - The githyanki called Kith'rak Voss revealed that a Githyanki Crèche was nestled in the mountains beyond the western bridge. We should travel there with Lae'zel. ResolvedPeaceCreche objective: Travel to the mountain pass. - We arrived at the mountain pass. We should look for the Githyanki Crèche hidden within it. InCrecheRegionWIthHints objective: Find the Githyanki Crèche in the mountain pass. - Lae'zel has left the party to seek the Githyanki Crèche within the mountain pass. We should join her there. LaezelLeftAtCreche objective: Regroup with Lae'zel and search for the crèche. - We found evidence that the githyanki have established a crèche in an abandoned monastery. We should look for the entrance there. FoundCrecheLocationWithHints objective: Find the entrance to the crèche. - We found evidence that the githyanki have established a crèche in an abandoned monastery within the mountain pass. We should look for the entrance there. FoundCrecheLocationNoHints objective: Find the entrance to the crèche. - We regrouped with Lae'zel. She has found evidence that the githyanki have established a crèche in an abandoned monastery within the mountain pass. We should look for the entrance there. FoundCrecheLocation_RegroupedWithLaezel objective: Find the entrance to the crèche. - The githyanki warrior Lae'zel has joined our party, and promised we could be cleansed of our parasites at a Githyanki Crèche. She has found evidence of one in an abandoned monastery within the mountain pass. We should look for the entrance there. RecruitedLaezel_Creche objective: Find the entrance to the crèche. - A pair of githyanki have escorted several cultists into the monastery. The entrance to their crèche must be inside. SawGithyankiAtGates objective: Find the entrance to the crèche. - We defeated a pair of githyanki at the gates of a monastery. The entrance to their crèche must be inside. KilledGithyankiAtGates_KnowsLocation objective: Find the entrance to the crèche. - We defeated a pair of githyanki at the gates of a monastery. We should investigate further; their crèche may be hidden inside. KilledGithyankiAtGates_DoesNotKnowLocation objective: Find the entrance to the crèche. - We've infiltrated the Githyanki Crèche. We should locate the device used to cleanse the infected. EnteredCreche objective: Help Lae'zel find the tadpole purification device. - The githyanki sentries directed us to the infirmary. We should take Lae'zel there: the cure to our tadpole awaits us. SentToInfirmary objective: Go to the Crèche Infirmary. - We defeated the sentries guarding the crèche. We must continue searching for a cure. AttackedByCheckpointGuardsInCreche objective: Help Lae'zel find the tadpole purification device. - We have found the crèche infirmary. We should speak to Ghustil Stornugoss about a cure. FoundInfirmary objective: Speak to the doctor of the crèche. - We attacked and defeated Ghustil Stornugoss. We should try operating the zaith'isk ourselves. DefeatedDoctor objective: Sit in the zaith'isk. - Ghustil Stornugoss is waiting at her desk. We should tell her about the parasite in our heads. SpokeToDoctor_NotWaiting objective: Speak to the doctor of the crèche. - We told Ghustil Stornugoss about the parasites, and she's willing to help us. But first, we must sit in the zaith'isk. SpokeToDoctor_WaitingAtDevice objective: Sit in the zaith'isk. - Instead of extracting Lae'zel's tadpole, the zaith'isk nearly killed her. We should talk with her about it. UsedDevice_LaezelUsedIt objective: Speak to Lae'zel about the incident with the zaith'isk. - Instead of extracting the tadpole, the zaith'isk nearly killed us while Lae'zel looked on. We should speak to her about it. UsedDevice_PlayerRefusedLaezel objective: Speak to Lae'zel about the incident with the zaith'isk. - Instead of extracting the tadpole, the zaith'isk nearly killed us. We should speak to Lae'zel about it. UsedDevice_UsedWithoutLaezelAround objective: Speak to Lae'zel about the incident with the zaith'isk. - Lae'zel believes the zaith'isk was tampered with and is eager to inform the Inquisitor at the crèche. We should escort her to him. ReportToInquisitior objective: Take Lae'zel to the Inquisitor. - Ch'r'ai W'wargaz demanded that we hand over the artefact, and attacked us when we refused. We must defeat him. PermaDefeatInquisitor objective: Defeat Ch'r'ai W'wargaz. - We attacked Ch'r'ai W'wargaz. We must defeat him. PermaDefeatInquisitor_NoDialog objective: Defeat Ch'r'ai W'wargaz. - Ch'r'ai W'wargaz is defeated. We should examine his chamber for more information about the artefact that we carry. BackToInquisitor_InquisitorDead objective: Return to the Inquisitor's chamber. - Queen Vlaakith appeared as a projection in the Inquisitor's chamber. She wants us to enter the artefact and slay a prisoner held inside it. SpokeToVlaakith_LaezelAtPlanecaster objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - Queen Vlaakith appeared as a projection in the Inquisitor's chamber. She wants us to enter the artefact and slay a prisoner held inside it; Lae'zel has urged us to do as the queen has bidden. SpokeToVlaakith_LaezelConvinced objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - Queen Vlaakith appeared as a projection in the Inquisitor's chamber. She wants us to enter the artefact and slay a prisoner held inside it. SpokeToVlaakith_LaezelNotPresent objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - We entered the artefact. We must find the prisoner inside it. EnteredArtefact objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - We discovered that the artefact's prisoner is the figure in our dreams. We cannot kill them without losing our protection against the Absolute's voice. We should enter the portal and return to the crèche. SpokeToDaisy objective: Return to the Githyanki Crèche. - Ch'r'ai W'wargaz attacked us after we returned to the crèche, on Vlaakith's orders. He must be defeated. DefeatInquisitor_AfterAstral objective: Defeat Ch'r'ai W'wargaz. - Lae'zel was unable to fulfil Queen Vlaakith's command. We should talk to her. VlaakithBetrayal_LaezelPresent objective: Speak to Lae'zel about the events at the Githyanki Crèche. - We failed to fulfil Vlaakith's orders, and provoked the Githyanki Crèche. Lae'zel should know what happened. VlaakithBetrayal_LaezelNotPresent objective: Speak to Lae'zel about the events at the Githyanki Crèche. - We left the Inquisitor's chamber without entering the artefact. We should talk to Lae'zel about it. VlaakithBetrayal_LeftRoomWithoutEntering objective: Speak to Lae'zel about the events at the Githyanki Crèche. - We spoke to Lae'zel about all that happened with Vlaakith. In spite of the crèche's hostility, perhaps we still might be cured here. FindCure_AfterBetrayal objective: Search the Githyanki Crèche for the purification device. - We triggered an ancient mechanism, destroying the Githyanki Crèche along with any hope of a cure there. We should talk to Lae'zel about our next steps. CrecheDestroyed_NothingDone objective: Talk to Lae'zel. - We triggered an ancient mechanism, destroying the Githyanki Crèche along with any lingering hope of a cure there. We should talk to Lae'zel about our next steps. CrecheDestroyed_ZaithiskNotDoneVlaakithDone objective: Talk to Lae'zel. - We triggered an ancient mechanism, destroying the Githyanki Crèche along with any chance of speaking to the Inquisitor. We should talk to Lae'zel about our next steps. CrecheDestroyed_ZaithiskDoneVlaakithNotDone objective: Talk to Lae'zel. - We failed to extract the mind flayer parasite and made an enemy of Queen Vlaakith. Lae'zel needs time to consider the ramifications. CrecheFinished objective: Give Lae'zel time to think. - With the Githyanki Crèche destroyed, we must turn our attentions to defeating the cult of the Absolute. CrecheUnableToBeFinished objective: Continue to fight the threat of the Absolute. - We will no longer be able to reach the Githyanki Crèche. We should talk to Lae'zel about what comes next. PointOfNoReturnReachedWithoutCreche objective: Talk to Lae'zel about her business at the Githyanki Crèche. - Lae'zel believes we should focus on striking a blow to the Absolute at Moonrise Towers. There, we might discover more about the illithid parasites in our brain. DealWithAbsolute objective: Deal with the Absolute threat at Moonrise Towers. - Kith'rak Voss appeared at our campsite, seeking allies in his mission to free the githyanki people from Vlaakith's tyranny. We attacked and defeated him. Lae'zel believes this is the first step in proving her loyalty to Queen Vlaakith. KilledVoss objective: Help Lae'zel regain Vlaakith's favour. - Kith'rak Voss appeared at our campsite and claimed the one in the artefact is the key to liberating the githyanki people from Vlaakith's tyranny. We agreed to meet him in Baldur's Gate, where he knows of someone who can break the artefact's resident free. AgreedVoss objective: Travel to Baldur's Gate. - We found a letter Kith'rak Voss carried, suggesting he was meeting someone in Baldur's Gate, at an establishment called Sharess' Caress. We should pay this mysterious contact a visit. VossContact objective: Travel to Baldur's Gate. - We defeated Ketheric Thorm, but the Absolute remains a danger. We should travel to Baldur's Gate and eliminate the elder brain. This could end the threat of the illithid Grand Design and fulfil Lae'zel's duty as a githyanki warrior. KilledKetheric objective: Travel to Baldur's Gate. - We discovered that an ancient githyanki prince called Orpheus was being held prisoner inside the artefact. We should talk to Lae'zel about him. FinishedIntermezzo objective: Talk to Lae'zel about Orpheus. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should free him at the first possible opportunity. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossNotPresent_OrpheusPath objective: Find a way to free Orpheus from his domed prison. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. We should free and kill Orpheus at the first possible opportunity. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossNotPresent_VlaakithPath objective: Find a way to free Orpheus from his domed prison. - Lae'zel insisted we find a way to free Orpheus from his prison. Only then will she be able to kill the prince and regain Vlaakith's favour. TalkedToLaezelAboutOrpheus_VossNotPresent_VlaakithPath objective: Find a way to free Orpheus from his domed prison. - Lae'zel is eager to find Voss' mysterious contact at Sharess' Caress in Baldur's Gate. They might know how to release Orpheus from his prison so he can be killed. TalkedToLaezelAboutOrpheus_VossContact_VlaakithPath objective: Find Voss' contact at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should meet Voss' contact and find out how to free the prince. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossContact_OrpheusPath objective: Find Voss' contact at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. We should meet Voss' contact and find out how to free Orpheus - and kill him. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossContact_VlaakithPath objective: Find Voss' contact at Sharess' Caress. - Lae'zel is eager to speak to Kith'rak Voss at Sharess' Caress. He knows someone who can help free Orpheus from his prison. TalkedToLaezelAboutOrpheus_VossInSC_OrpheusPath objective: Find Voss at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should meet Kith'rak Voss and find out how to free the prince. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossInSC_OrpheusPath objective: Find Voss at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. We should meet Kith'rak Voss and find out how to free Orpheus - and kill him. VlaakithVisited_TalkedToLaezelAboutOrpheus_VossInSC_VlaakithPath objective: Find Voss at Sharess' Caress. - We found Kith'rak Voss arguing with Raphael about Orpheus. If we talk to Raphael, we might learn how to release Orpheus from his domed prison. SpeakToRaphael objective: Speak with Raphael at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should meet Raphael and find out how to free the prince. VlaakithVisited_SpeakToRaphael_OrpheusPath objective: Speak with Raphael at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. We should meet Raphael and find out how to free Orpheus - and kill him. VlaakithVisited_SpeakToRaphael_VlaakithPath objective: Speak with Raphael at Sharess' Caress. - Raphael informed us that he has the means to free Orpheus. He offered it to us in exchange for a diabolical pact, but we refused him. We should talk to Lae'zel about the way forward. AfterRaphael_NoDeal objective: Talk to Lae'zel about Raphael's deal. - Raphael informed us that he has the means to free Orpheus - an object called the Orphic Hammer. He gave it to us after we agreed to a diabolical pact. We should speak to Lae'zel about it. AfterRaphael_SignedDeal objective: Talk to Lae'zel about Raphael's deal. - After refusing Raphael's diabolical pact, Lae'zel suggested we talk to Kith'rak Voss. He might know another way to free Orpheus from his prison. AfterRaphaelNoDeal_VossInSC_OrpheusPath objective: Talk to Voss at Sharess' Caress. - Having sworn herself to Vlaakith once again, Lae'zel wants to defeat Kith'rak Voss. He is a traitor and a threat to the lich queen's reign. AfterRaphaelNoDeal_VossInSC_VlaakithPath objective: Defeat Voss at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed - and insists we also defeat Kith'rak Voss, who is a traitor and a threat to the lich queen's reign. VlaakithVisited_AfterRaphaelNoDeal_VossInSC_VlaakithPath objective: Defeat Voss at Sharess' Caress. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should meet Kith'rak Voss to advise us further. VlaakithVisited_AfterRaphaelNoDeal_VossInSC_OrpheusPath objective: Talk to Voss at Sharess' Caress. - After we refused Raphael's diabolical pact, Lae'zel suggested we find a way to infiltrate the House of Hope. He must keep the Orphic Hammer there. AfterRaphaelNoDeal_VossNotPresent objective: Retrieve the Orphic Hammer from the House of Hope. - Kith'rak Voss believed our lie that Raphael gave us the means to break Orpheus from his prison. But if we want the prince to be free, we must find a way to infiltrate the House of Hope and take the Orphic Hammer. SpokeToVoss_NoDeal_LiedAboutTakingDeal objective: Retrieve the Orphic Hammer from the House of Hope. - Kith'rak Voss suggested we find a way to infiltrate Raphael's House of Hope and take the Orphic Hammer. He'll be waiting for us in the sewers; we should inform him when the deed is done. SpokeToVoss_OrpheusPath objective: Retrieve the Orphic Hammer from the House of Hope. - We defeated Kith'rak Voss, much to Lae'zel's chagrin. She is as adamant as ever that we free Orpheus from his prison. To that end, we should find a way to infiltrate Raphael's House of Hope and take the Orphic Hammer. KilledVossBeforeHammer_OrpheusPath objective: Retrieve the Orphic Hammer from the House of Hope. - We defeated Kith'rak Voss. She is as adamant as ever that we free Orpheus from his prison so he can be killed. To that end, we should find a way to infiltrate Raphael's House of Hope and take the Orphic Hammer. KilledVossBeforeHammer_VlaakithPath objective: Retrieve the Orphic Hammer from the House of Hope. - We discovered the existence of an object called the Orphic Hammer, which can be used to break Orpheus free from his domed prison. It's located in Raphael's House of Hope; we should find a way to retrieve it. LearnedAboutOrphicHammer objective: Retrieve the Orphic Hammer from the House of Hope. - We discovered the existence of an object called the Orphic Hammer, which can be used to break Orpheus free from his domed prison. It is kept somewhere in Raphael's House of Hope. LearnedAboutOrphicHammer_AlreadyInHoH objective: Retrieve the Orphic Hammer from the House of Hope. - We found our way into the House of Hope. We should look for the Orphic Hammer. EnteredHoH objective: Retrieve the Orphic Hammer from the House of Hope. - We found the Orphic Hammer, but it is protected by a magic field. There must be a way to disable it. SawHammer objective: Retrieve the Orphic Hammer from the House of Hope. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; to free him, we must obtain the Orphic Hammer from Raphael's House of Hope. VlaakithVisited_GetOprhicHammer_OrpheusPath objective: Retrieve the Orphic Hammer from the House of Hope. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. But if we are to destroy the prince, we must first obtain the Orphic Hammer held within Raphael's House of Hope. VlaakithVisited_GetOprhicHammer_VlaakithPath objective: Retrieve the Orphic Hammer from the House of Hope. - Voss is waiting for us in Sharess' Caress. We should find him and tell him we have the means to free Orpheus. GotHammer_VossInSC_OrpheusPath objective: Tell Voss you took the Orphic Hammer. - Voss is waiting for us in the Baldur's Gate sewers. We should find him and tell him we have the means to free Orpheus. GotHammer_VossInSewers_OrpheusPath objective: Inform Voss you took the Orphic Hammer. - Voss waits for us in Sharess' Caress. Lae'zel wants to defeat him; he is a traitor to Queen Vlaakith. GotHammer_VossInSC_VlaakithPath objective: Defeat Voss in Sharess' Caress. - Voss waits for us in the sewers beneath Baldur's Gate. Having sworn herself to Vlaakith once again, Lae'zel wants to defeat him; he is a traitor to Queen Vlaakith. GotHammer_VossInSewers_VlaakithPath objective: Defeat Voss in the sewers. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Kith'rak Voss is waiting in the sewers; we should tell him we have the means to free Orpheus. VlaakithVisited_ShowVossHammer_OrpheusPath objective: Tell Voss you took the Orphic Hammer. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed - and insists we also defeat Kith'rak Voss, who is a traitor and a threat to the lich queen's reign. VlaakithVisited_KillVossGotHammer_VlaakithPath objective: Kill Voss in the sewers. - Kith'rak Voss has left to gather his allies. Now, we must find a way to enter the artefact and break Orpheus free. SpokeToVoss_ShowedHammer objective: Approach Orpheus in the Astral Prism. - Kith'rak Voss believed our lie that Raphael gave us the means to break Orpheus from his prison. Now that he is gone, we must find a way to enter the artefact and break Orpheus free. SpokeToVoss_LiedAboutNotHavingHammer objective: Approach Orpheus in the Astral Prism. - We defeated Kith'rak Voss against Lae'zel's wishes, but her mission remains unchanged. We must find a way to enter the artefact and use the Orphic Hammer to break Orpheus free. KilledVossAfterHammer_OrpheusPath objective: Approach Orpheus in the Astral Prism. - We defeated Kith'rak Voss. Now, we must find a way to enter the artefact and free Orpheus - and kill him. KilledVossAfterHammer_VlaakithPath objective: Approach Orpheus in the Astral Prism. - We've retrieved the Orphic Hammer. Now, we must find a way to enter the artefact to free Orpheus from his prison. GotHammer_VossNotPresent objective: Approach Orpheus in the Astral Prism. - We've returned to the Astral Prism. Using the Orphic Hammer, we can now break Orpheus free from his prison. EnteredAstralPlane_WithHammer objective: Approach Orpheus in the Astral Prism. - We've returned to the Astral Prism - but with no means of breaking Orpheus from his prison. Perhaps we might still find a way. EnteredAstralPlane_NoHammer objective: Approach Orpheus in the Astral Prism. - We've accepted a diabolical pact with Raphael and taken the Orphic Hammer. We can now break Orpheus free from his prison. GotHammerFromRaphaelInAstralPlane objective: Approach Orpheus in the Astral Prism. - The Emperor has given us two options: let the Emperor assimilate Orpheus, or assimilate Orpheus ourselves. Either way, Orpheus will perish - and Lae'zel is not likely to stand for it. DiscussTadpole_OrpheusPath objective: Approach Orpheus in the Astral Prism. - The Emperor has given us two options: let the Emperor assimilate Orpheus, or assimilate Orpheus ourselves. Either way, Orpheus will perish - and Lae'zel will have done the will of Queen Vlaakith. DiscussTadpole_VlaakithPath objective: Approach Orpheus in the Astral Prism. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Now, we must find a way to enter the artefact and free Orpheus. VlaakithVisited_OrpheusPath_DealWithOrpheus objective: Approach Orpheus in the Astral Prism. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. Now, we must fnd a way to enter the artefact, free Orpheus, and kill him. VlaakithVisited_VlaakithPath_DealWithOrpheus objective: Approach Orpheus in the Astral Prism. - We freed Orpheus from his prison. With his assistance, we must defeat the Netherbrain. Then, he can initiate rebellion against Queen Vlaakith. ResolvedAstralPrism_OrpheusFree_OrpheusPath objective: Defeat the Netherbrain. - We freed Orpheus from his prison. With his assistance, we can battle the Netherbrain. Once the brain is defeated, we should help Lae'zel kill Orpheus and fulfil her duty to Queen Vlaakith. ResolvedAstralPrism_OrpheusFree_VlaakithPath objective: Defeat the Netherbrain. - The Prince of the Comet is no more. Orpheus was assimilated, leaving Lae'zel to focus on defeating the Netherbrain and stopping the illithid Grand Design. ResolvedAstralPrism_OrpheusAssimilated_OrpheusPath objective: Defeat the Netherbrain. - Lae'zel's duty to Vlaakith was fulfilled: The Prince of the Comet is no more. Now, we must face the Netherbrain and end the Grand Design. ResolvedAstralPrism_OrpheusAssimilated_VlaakithPath objective: Defeat the Netherbrain. - We have located a Githyanki Crèche. We should return to the mountain pass and inform Lae'zel. LaezelDied_GoBackToMountainpass objective: Tell Lae'zel we found the Githyanki Crèche. - We tried to find Lae'zel, but she was nowhere to be found. LaezelDied_MissingAtMountainpass objective: Search for Lae'zel. - Lae'zel has died. LaezelDied_Generic Quest completed - Lae'zel became our sworn enemy. Our journey together is over. LaezelTurnedHostile_Generic Quest completed - Shadowheart killed Lae'zel. LaezelDied_KilledByShadowheart Quest completed - We killed Lae'zel after she threatened us in camp. LaezelDied_KilledAtCampNight Quest completed - Lae'zel sided with the githyanki near the mountain pass. Our journey together is over. TurnedHostileAtChokepoint Quest completed - The githyanki killed Lae'zel after we left her at the mountain pass. LaezelDied_KilledByVossInPlains Quest completed - The shadow curse turned Lae'zel into a monster. She never made it to the Githyanki Crèche. LaezelDied_FoundShadowcursedInSCL Quest completed - Lae'zel turned against us when we attacked Ch'r'ai W'wargaz. Our journey together is over. TurnedHostileDuringInquisitor Quest completed - We defeated the Netherbrain and Lae'zel fulfilled her duty to Vlaakith by killing Orpheus afterwards. She ascended to Tu'narath upon a mighty red dragon. VlaakithPath_SuccessDuringCombatOver Quest completed - We defeated the Netherbrain. Having fulfilled her duty to Vlaakith by killing Orpheus, Lae'zel ascended to Tu'narath upon a mighty red dragon. VlaakithPath_SuccessBeforeCombatOver Quest completed - We defeated the Netherbrain - but Vlaakith rejected Lae'zel's bid for ascension, as she hadn't killed Orpheus. VlaakithPath_Fail Quest completed - We defeated the Netherbrain, but Lae'zel abandoned her bid for ascension, choosing to remain in Faerûn instead. VlaakithPath_Stayed Quest completed - We defeated the Netherbrain, but Lae'zel abandoned her bid for ascension, choosing to remain in Faerûn with her lover instead. VlaakithPath_StayedForPartner Quest completed - We killed Lae'zel before she could take Orpheus' life. VlaakithPath_LaezelDeadAfterTryingToKillOrpheus Quest completed - We defeated the Netherbrain with Orpheus' aid. Lae'zel joined the prince's rebellion, and they flew off together upon mighty red dragons. OrpheusPath_SuccessOrpheusAlive Quest completed - We defeated the Netherbrain with Orpheus' aid. The prince sacrificed himself, leaving Lae'zel to lead the rebellion against Vlaakith in his stead. OrpheusPath_SuccessOrpheusDead Quest completed - We defeated the Netherbrain. A heretic in the eyes of her people, Lae'zel remained on Faerûn to make a new life for herself. OrpheusPath_Fail Quest completed - We defeated the Netherbrain with Orpheus' aid, but rather than join the prince's rebellion, Lae'zel chose to make a new life in Faerûn. OrpheusPath_Stayed Quest completed - We defeated the Netherbrain with Orpheus' aid, but rather than join the prince's rebellion, Lae'zel chose to make a new life in Faerûn with her lover. OrpheusPath_StayedForPartner Quest completed - We've gained access to the Githyanki Crèche. We should locate the curative device - but doing so might require some finesse. GainedAccess objective: Help Lae'zel find the tadpole purification device. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed. We should speak with her further. VlaakithVisited_TalkToLaezelAfterRaphael_VlaakithPath objective: Talk to Lae'zel about Raphael's deal. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should speak with her further. VlaakithVisited_TalkToLaezelAfterRaphael_OrpheusPath objective: Talk to Lae'zel about Raphael's deal. - The barrier has been lowered. We should take the Orphic Hammer. HammerForceFieldDisabled objective: Retrieve the Orphic Hammer from the House of Hope. - The Orphic Hammer is ours. We should speak with Lae'zel. TalkToLaezelAfterGettingHammerFromHoH objective: Talk to Lae'zel about the Orphic Hammer. - Lae'zel turned against us when Orpheus was assimilated. Our journey together is over. TurnedHostile_MorphicPool_OrpheusPath Quest completed - Lae'zel turned against us when we tried to free Orpheus. Our journey together is over. TurnedHostile_MorphicPool_VlaakithPath Quest completed - We defeated the Netherbrain with Orpheus' aid and joined the prince's rebellion. Together, we flew off upon mighty red dragons. OrpheusPath_SuccessOrpheusAlive_WithAvatar Quest completed - We defeated the Netherbrain with Orpheus' aid, but the prince sacrificed himself, leaving us to lead the rebellion against Vlaakith in his stead. OrpheusPath_SuccessOrpheusDead_WIthAvatar Quest completed - We defeated the Netherbrain. Having fulfilled our duty to Vlaakith by killing Orpheus, we ascended to Tu'narath upon mighty red dragons. VlaakithPath_SuccessBeforeCombatOver_WithAvatar Quest completed - We defeated the Netherbrain and Lae'zel fulfilled her duty to Vlaakith by killing Orpheus afterwards. We ascended to Tu'narath upon mighty red dragons. VlaakithPath_SuccessDuringCombatOver_WithAvatar Quest completed - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel agreed; we should speak with her, now that we have the Orphic Hammer. VlaakithVisited_TalkToLaezelAfterGettingHammerFromHoH_VlaakithPath objective: Talk to Lae'zel about the Orphic Hammer. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Lae'zel believes Orpheus is the way forward for the githyanki; we should speak with her, now that we have the Orphic Hammer. VlaakithVisited_TalkToLaezelAfterGettingHammerFromHoH_OrpheusPath objective: Talk to Lae'zel about the Orphic Hammer. - We freed Orpheus from his prison. With his assistance, we can battle the Netherbrain. Once the brain is defeated, we might kill Orpheus and fulfil Lae'zel's duty to Queen Vlaakith. ResolvedAstralPrism_OrpheusFree_VlaakithPath_LaezelNotPresent objective: Defeat the Netherbrain. - We freed Orpheus from his prison. With his assistance, we must defeat the Netherbrain. Then, he can initiate rebellion against Queen Vlaakith. ResolvedAstralPrism_OrpheusFree_OrpheusPath_LaezelNotPresent objective: Defeat the Netherbrain. - Lae'zel's duty to Vlaakith was fulfilled: The Prince of the Comet is no more. Now, we must face the Netherbrain and end the Grand Design. ResolvedAstralPrism_OrpheusAssimilated_VlaakithPath_LaezelNotPresent objective: Defeat the Netherbrain. - The Prince of the Comet is no more. Orpheus was assimilated, leaving us to focus on defeating the Netherbrain and stopping the illithid Grand Design. ResolvedAstralPrism_OrpheusAssimilated_OrpheusPath_LaezelNotPresent objective: Defeat the Netherbrain. - Vlaakith appeared to us in camp and made Lae'zel an offer: kill Orpheus, and she will ascend Lae'zel to the Astral Plane and honour her as her Chosen. Lae'zel refused, angering Vlaakith. Now, we must find a way to enter the artefact and free Orpheus. AttackedVossGotHammer objective: Approach Orpheus in the Astral Prism. - Lae'zel has left the party to find a Githyanki Crèche. She is unlikely to survive the shadow-cursed lands alone. LeftInSCL Quest completed Defeat the Duergar Intruders ID: UND_MyconidCircle Quest category: Underdark - We agreed to help the Sovereign remove the duergar who threatened the myconid colony. Agreed objective: Kill the duergar by the lake. - We found the duergar in the ruins of an abandoned settlement. Found objective: Kill the duergar by the lake. - We fought the duergar. Combat objective: Kill the duergar by the lake. - We defeated the duergar. The Sovereign will be pleased. DefeatedDuergar objective: Report back to the Myconid Sovereign. - The Sovereign promised us a reward. The 'guardian gate' has been opened for us. ToldReward objective: Reach the Sovereign's refuge. - We reached the sovereign's refuge, where we found a long-dead drow scholar. Fortunately for us, he'd left plenty of valuables behind. GotReward Quest completed - The Sovereign died before we could fulfil its request. SpawDead Quest completed - We left the region without helping the Sovereign. Left Quest completed Find the Missing Boots ID: UND_LoneDuergar Quest category: Underdark - The duergar are hostile. Delivering the boots is probably not an option anymore. CampHostile (dev comment: Duergar Camp hostile as we arrive) Quest completed - We returned Sergeant Thrinn's boots. GaveBoots_NoReward Quest completed - We gave the boots to Sergeant Thrinn and were rewarded. GaveBoots_Reward Quest completed QuestRewardCount: 1 QuestRewardOptionalTables: QuestRewardOptionalTables: UND_LoneDuergar_QuestReward - Things turned violent with Sergeant Thrinn. GaveBoots_Attacked Quest completed - Sergeant Thrinn died before we could return her boots. SargeDead Quest completed - We left the region without returning Sergeant Thrinn's boots. Left_WithBoots Quest completed - We left the region without getting the boots. Left_NoBoots Quest completed - A duergar ordered us to find a runaway slave if we wanted to live. The slave has a pair of boots that belong to the duergar's sergeant. ToldQuest (dev comment: Was forced to hunt Gnome) objective: Find the deep gnome runaway. - We offered to help a duergar track down a runaway slave. The slave escaped with a pair of boots belonging to the duergar's sergeant. GaveQuest (dev comment: Was offered to hunt Gnome) objective: Find the deep gnome runaway. - The duergar died before we could find the slave. If we find the boots, we should bring them to their original owner - the duergar's sergeant. DuergarDead (dev comment: Gekh died before boots were found) objective: Find the deep gnome runaway. - We killed Thulla to get the boots. KilledGnome (dev comment: Killed Gnome for boots) objective: Get the boots. - We found the corpse of a deep gnome. This must be the runaway slave - she won't be needing those boots anymore. GnomeDied (dev comment: Gnome already dead) objective: Get the boots. - We found Thulla, the deep gnome slave. She must have the boots. FoundGnome (dev comment: Found Gnome) objective: Get the boots. - Thulla gave us the boots. Their original owner is probably still interested in getting them back. PersuadedBoots (dev comment: Was given boots) objective: Talk to Sergeant Thrinn. - Gekh Coal reminded us to bring the boots to his sergeant, Thrinn. ShownBoots (dev comment: Shown boots to Gekh) objective: Talk to Sergeant Thrinn. - Gekh Coal died. We should bring the boots to their original owner - the duergar sergeant. GotBoots_DuergarDead (dev comment: Have boots, Gekh died before boots were shown to him) objective: Talk to Sergeant Thrinn. - We took the boots off the gnome's body. The duergar sergeant probably still wants them. LootedBoots (dev comment: Pick boots from corpse) objective: Talk to Sergeant Thrinn. - We should give the boots to the duergar sergeant. Report (dev comment: Have boots, Find Sergeant) objective: Talk to Sergeant Thrinn. - The duergar left without her boots. DuergarLeft Quest completed - We took the boots from the injured gnome - she was too weak to stop us. StoleBoots objective: Talk to Sergeant Thrinn. Avenge Glut's Circle ID: UND_BroodingSovereign Quest category: Underdark - A myconid named Glut heard the Sovereign ask us to kill the duergar. It wants to join us. Start (dev comment: Started dialog with Glut) objective: Speak with Glut. - The myconid Glut joined our party to help us kill the duergar. AcceptedJoin (dev comment: Glut joined party to kill duergar) objective: Kill the duergar. - Glut, a powerful myconid, offered to help us kill the duergar, but we declined. RefusedJoin (dev comment: Declined Glut to join the party) objective: Speak with Glut. - We changed our minds and decided to accept Glut's help. RefusedThenAccepted (dev comment: First declined, then accepted Glut) objective: Kill the duergar. - We defeated the duergar. Glut will be pleased. KilledDuergar (dev comment: Defeated Lone Duergar & Friends) objective: Return to Glut. - We left the Underdark. Glut can't stand the sunlight and will stay behind until we return. KillDuergar_LeftUND (dev comment: Glut joined party, left for surface) objective: Kill the duergar. - Glut wants us to kill Sovereign Spaw so it can become the new ruler of the circle. AskedCircle (dev comment: Learned of the attack on circle) objective: Defeat Sovereign Spaw. - We attacked Sovereign Spaw. The other myconids came to its aid. AttackedCircle (dev comment: Attacked Spaw & Friends) objective: Defeat Sovereign Spaw. - We agreed to help Glut kill Spaw. AcceptedCircle (dev comment: Accepted quest to kill the circle) objective: Defeat Sovereign Spaw. - Sovereign Spaw is defeated. We should speak to the Glut - the new Sovereign. KilledCircle (dev comment: Defeated Spaw & Friends) objective: Speak with Glut. - Glut died. GlutDead (dev comment: Glut is dead) Quest completed - We refused to help destroy Sovereign Spaw. Glut attacked us. RefusedCircle (dev comment: Declined request to destroy the Myconid Circle) Quest completed - Sovereign Glut rewarded us and named us King-Bringer. Rewarded (dev comment: Told Glut about Spaw death) Quest completed QuestRewardCount: 1 QuestRewardTables: QuestRewardTables: UND_MycoVillage_BroodingSovereign_QuestReward - We left the region without helping Glut. Left (dev comment: Left Act1) Quest completed - Glut wishes to see the defeated duergar. We refused to escort it to the bodies. RefusedEscort (dev comment: The duergar was killed without Glut's help. Glut wants to join to see for himself + refuse to escort him.) objective: Show the dead duergar to Glut. - Glut wishes to see the defeated duergar. We agreed to escort it to the bodies. AcceptedEscort (dev comment: The duergar was killed without Glut's help. Glut wants to join to see for himself + accept to escort him (Glut joins party)) objective: Show the dead duergar to Glut. - We left the Underdark. Glut can't stand the sunlight and will stay behind until we return. AfterKill_LeftUND (dev comment: The duergar was killed without Glut's help. Glut wants to join to see for himself + Glut joined the party + left the UND, forcing Glut to leave the party) objective: Show the dead duergar to Glut. - The duergar bodies are gone - Glut will have to take our word that they're defeated. CantReachDuergar (dev comment: Was supposed to show the corpse to Glut, but the corpse can't be reached ) objective: Talk to Glut. - Glut knows Sovereign Spaw has been defeated. It wants to speak to us at the Myconid Circle. UND_BroodingSovereign_TalkToGlutAtCircle objective: Talk to Glut at the Myconid Circle. Find the Mushroom Picker ID: UND_MushroomHunter Quest category: Underdark - Derryth told us about her husband Baelen. He's lost somewhere in the Underdark. TalkedToDerryth objective: Find Baelen. - We found Baelen trapped in a field of Bibberbangs. He begged us to throw him his bag. FoundBaelen objective: Save Baelen. - We found a dwarf stuck in a field of Bibberbangs. He begged us to throw him his bag. FoundDwarf objective: Save the dwarf. - The dwarf died before we could help him. What was he even doing down here? DwarfDied objective: Learn more about the dead dwarf. - We rescued the dwarf from the Bibberbang field. We should check on him. SavedDwarf objective: Talk to the dwarf. QuestRewardCount: 1 - We rescued Baelen. We should check on him. SavedBaelen objective: Talk to Baelen. QuestRewardCount: 1 - We saved Baelen. We should tell Derryth the good news. TalkedToBaelen objective: Speak with Derryth. - We saved Baelen. He mentioned he was here because of 'Derryth'. We should tell her what happened. TalkedToDwarf objective: Speak with Derryth. - Baelen died. We should let Derryth know. BaelenDied objective: Speak with Derryth. - The dwarf died. We should let Derryth know. DwarfSavedDied objective: Speak with Derryth. - Baelen's corpse told us he was sent here by someone called Derryth. We should find her and tell her what happened. SpokeWithDeadDwarf objective: Speak with Derryth. - While it wasn't a joyful reunion, Derryth has her husband back now. ReportedToDerryth_BaelenIsAlive Quest completed QuestRewardCount: 1 QuestRewardTables: QuestRewardTables: UND_MushroomHunter_QuestReward - We told Derryth that her husband is dead. She didn't seem particularly upset. ReportedToDerryth_BaelenIsDead Quest completed - Derryth died. DerrythDied Quest completed - We left the region without helping Derryth. LeftAct1 Quest completed - We got a description of Baelen. He's bald and wearing a blue tunic. He is also, apparently, not very smart. LearnedBaelenInfo (dev comment: Derryth gave party visual description of Baelen) objective: Find Baelen. Rescue the Trapped Man ID: PLA_StuckHalfElf Quest category: Crashside - We found a dead woman who matched Miri's description. FoundWife objective: Tell Benryn where Miri is. - Miri told us about her sister's dowry, which she hid before the fire started. It's in a barn somewhere near the tavern. KnowDowry (dev comment: It is important Benryn is mentioned here to provide context for the fact the quest closes if Benryn dies.) objective: Find the dowry. - Benryn is searching for his wife Miri. She has brown hair and was wearing a green blouse. LearnedWife objective: Find Miri. - The dowry turned out to be a ring. It's probably worth a tidy sum. Benryn will want it back. DowryGold objective: Return to Benryn. - We found a man trapped under a beam in Waukeen's Rest. Start objective: Free the trapped man. - We returned the ring to Benryn. ReturnedGold Quest completed - We freed Benryn and promised to guide him out of the tavern. Freed1 objective: Get Benryn to safety. - After freeing Benryn, we told him to find his own way out. Freed2 objective: Speak with Benryn. - We decided to keep the ring. Benryn was furious. KeptGold Quest completed - Benryn got out of the tavern safely. Safe objective: Speak with Benryn. - Benryn was faced with the dead body of his wife. He must be devastated. ReachedWife objective: Speak with Benryn. - Benryn died. Dead Quest completed - Benryn mentioned a dowry for him and his wife. It's worth searching for it. KnowDowry_Benryn objective: Find the dowry. - Benryn is beyond our help. Defeated (dev comment: In case Benryn was defeated, but not dead, since "dead" is the most likely option and it's nice to have it handled more precisely.) Quest completed - We left before we could tie up loose ends with Benryn. We must press on. ReachedNoReturn Quest completed Find a Cure ID: GLO_Tadpole Quest category: MainQuest - We've escaped the Hells on the nautiloid and crashed somewhere back in the Material Plane. We need to explore the area and find a healer. WokeAtCrash (dev comment: Start of Act1) objective: Find a way to remove the mind flayer parasite. - There could be several ways to get rid of the parasite. Lae'zel, the githyanki who helped us escape the nautiloid, thinks finding a Githyanki Crèche is our best solution. LaezelJoined (dev comment: Invited Lae'zel) objective: Find a way to remove the mind flayer parasite. - We found people taking refuge in a grove. We should explore it - there might be a healer inside. LearnedGroveSituation (dev comment: In the dialog where Zevlor orders people to get in, or after the fight if Zevlor is dead or that interactive dialog failed) objective: Find a way to remove the mind flayer parasite. - We met some cultists who worship a deity called the Absolute. One of them could telepathically communicate with us - which means they were infected too. SawTrueSoulMeldOrTadpole (dev comment: After TBD RD on the True Souls mindmeld or seeing a tadpole crawling out) objective: Find a way to remove the mind flayer parasite. - We learned that there is a healer named Nettie in the grove. Maybe she can help us. LearnedApprentice (dev comment: Triggered when LearnedNettieNearby_NoName, LearnedNettieNearby or LearnedAboutNettie is triggered) objective: Find a way to remove the mind flayer parasite. - We learned that the leader of the druids is a powerful healer named Halsin. He might be able to help us remove the parasite. LearnedHalsin (dev comment: Triggered when LearnedLostHalsin, LearnedResearchHalsin, FoundHalsin_Unknown_KillLeaders, FoundHalsin_Known_KillLeaders, FoundHalsin_Unknown_AoD, HalsinLeft_NoHelp_Known, HalsinLeft_NoHelp_Unknown, HalsinAtGrove_Known, HalsinAtGrove_Unknown, ToldMoonrise_Known, ToldMoonrise_Unknown (any starting entry basically) are triggered) objective: Find a way to remove the mind flayer parasite. - An old woman told us she could help us with our tadpole problem. We should follow up on this. LearnedEthel (dev comment: Triggered when ToldEthelAboutTadpoleInGrove or ToldEthelAboutTadpoleInTeahouse are triggered) objective: Find a way to remove the mind flayer parasite. - A goblin priestess apparently possesses some powerful healing spells. She might be able to help. LearnedPriestess (dev comment: Triggered when LearnPriestess or LearnBrand are triggered) objective: Find a way to remove the mind flayer parasite. - A friendly mind flayer might know a way to remove the parasite. LearnedSociety (dev comment: Triggered when AskedToCheck is triggered) objective: Find a way to remove the mind flayer parasite. - There's a healer named Nettie in a camp nearby. Maybe she can help us. LearnedApprentice_Scouts (dev comment: Triggered when the scouts tells us about Nettie) objective: Find a way to remove the mind flayer parasite. - The druid Halsin believed that the parasites originated from a place called Moonrise Towers. We should investigate. LearnedPostHalsin (dev comment: Triggered when starting GLO_Tadpole_SUB_Druid via ReadHalsinDiary or HeardHalsinSwD (if you get either & GLO_Tadpole_SUB_Druid is already started, don't trigger this entry)) objective: Find a way to remove the mind flayer parasite. - Nettie died before she could cure us of our parasites. ApprenticeDiedEarly (dev comment: Nettie died before she could poison us) objective: Find a way to remove the mind flayer parasite. - Lae'zel is now gone and she couldn't lead us to the githyanki cure. LaezelPermaDefeatedEarly (dev comment: Lae'zel died before we could reach the Creche (ReachedCreche)) objective: Find a way to remove the mind flayer parasite. - Halsin was defeated before he could help us find a cure for the parasite. HalsinDiedEarly (dev comment: Halsi died he could brief us on Moonrise (ToldMoonrise_Known or ToldMoonrise_Unknown)) objective: Find a way to remove the mind flayer parasite. - Auntie Ethel died before she could help us with the parasite. EthelDiedEarly (dev comment: Ethel died before she could deal with us (HagTriedTadpoleHeal)) objective: Find a way to remove the mind flayer parasite. - Priestess Gut died before she had a chance to help us. PriestessDiedEarly (dev comment: Priestess Gut died before she could imprison us (PriestessImprisoned)) objective: Find a way to remove the mind flayer parasite. - Omeluum died before it could examine the parasite. MFDiedEarly (dev comment: Omeluum died before he could tamper with our tadpole (ToldAboutRing)) objective: Find a way to remove the mind flayer parasite. - We used the purifier Lae'zel told us about, but it didn't work - the parasite is still in our heads. UsedPurifier_ParentCompletion (dev comment: Triggered UsedPurifier) objective: Find a way to remove the mind flayer parasite. - Halsin's magic is powerless against the parasite, but the druid said we might have a chance at a dark place called Moonrise Towers. ToldMoonrise_ParentCompletion (dev comment: Triggered any of the ToldMoonrise) objective: Find a way to remove the mind flayer parasite. - Auntie Ethel tried to cure us but failed. She told us the parasite had been empowered with Netherese magic. HagTriedTadpoleHeal_ParentCompletion (dev comment: Triggered HagTriedTadpoleHeal) objective: Find a way to remove the mind flayer parasite. - Instead of healing us, Priestess Gut imprisoned us - to watch us while we transform. PriestessImprisoned_ParentCompletion (dev comment: Triggered PriestessImprisoned) objective: Find a way to remove the mind flayer parasite. - Nettie couldn't help us. Instead, she tried to poison us with deadly venom - hoping to kill us before we turned into mind flayers. PoisonedByApprentice_ParentCompletion (dev comment: Triggered PoisonedByApprentice) objective: Find a way to remove the mind flayer parasite. - The mind flayer's potion didn't help us - it strengthened our parasite instead. ToldAboutRing_ParentCompletion (dev comment: Triggered ToldAboutRing) objective: Find a way to remove the mind flayer parasite. - This is a far greater plot than we had imagined - one spearheaded by the Chosen of the Dead Three and involving an elder brain. We must overcome this greater evil if we wish to heal ourselves once and for all. SeenChosenThree Quest completed - Our chance of finding a cure seems to be diminishing as we continue our journey - but we must press on. Tadpole_PointOfNoReturn objective: Find the source of the parasite. - It is clear that the parasites are coming from Moonrise Towers. Infiltrating the Towers and finding the source of this evil may be our only chance of finding a cure. StartedInfiltration objective: Find the source of the parasite. - Subquest: GLO_Tadpole_SUB_Druid - Subquest: GLO_Tadpole_SUB_Society - Subquest: GLO_Tadpole_SUB_Creche - Subquest: GLO_Tadpole_SUB_Apprentice - Subquest: GLO_Tadpole_SUB_Priestess - Subquest: GLO_Tadpole_SUB_Hag Find the Githyanki Crèche ID: GLO_Tadpole_SUB_Creche Parent Quest ID: GLO_Tadpole Quest category: MainQuest - Lae'zel told us that the githyanki should be able to cure us, if we can find one of their crèches. Someone named Zorru should know more. LaezelToldCreche (dev comment: Lae'zel told us about the Creche) objective: Find Zorru. - We learned of a githyanki patrol to the northwest. They might be able to lead us to their crèche. TieflingToldCreche (dev comment: Learn from Zorru about the Creche) objective: Find the Githyanki patrol. - We've reached the crèche. Lae'zel says there should be some kind of device capable of removing the parasite. We just need to find it. ReachedCreche (dev comment: Reached the Githyanki Creche WITH LAEZEL) objective: Find the Githyanki cure. - We attempted to remove our parasites using the githyanki purification device, but it failed and almost killed us. Our parasites must be very unusual. UsedPurifier (dev comment: Used the Purifier) Quest completed - We found the githyanki patrol, but they weren't very cooperative. We still don't know where the crèche is - we'll need to find it ourselves. GithChokepointEnded (dev comment: Gith Chokepoint ended, combat or not (in any case they never give the info)) objective: Find the Githyanki Crèche. - We've reached the crèche. Without Lae'zel's guidance, it may be harder to find the cure she mentioned. ReachedCreche_LaezelPermaDefeated (dev comment: Reached the Githyanki Creche WITHOUT Lae'zel) objective: Find the Githyanki cure. - We learned where the crèche is located. We should see if we can find answers there. LearnedCreche (dev comment: Learned where the Githyanki Creche is) objective: Reach the Githyanki Crèche. - We found Zorru. Lae'zel will want to speak with him. FoundZorru_LaezelAtCamp (dev comment: Found Zorru, LZ is at camp) objective: Find Zorru. - Lae'zel says that we can be cured at a Githyanki Crèche and hopes to find her kin nearby. LaezelToldCreche_NoZorru (dev comment: Recruit Lae'zel at CHA, but Zorru is already unavailable or sent to camp) objective: Find a Githyanki Crèche. - Lae'zel told us of a cure we can find at a Githyanki Crèche. She thinks one of the patrol will have a map. We should search the corpses. LaezelToldMap (dev comment: Recruited Lae'zel after Chokepoint) objective: Search the githyanki corpses for information. - We activated a self-destruct mechanism, which blew up the Githyanki Crèche. The githyanki purification device will undoubtedly have been destroyed along with it. CrecheExploded (dev comment: Creche got destroyed before we were able to use the Zaithisk) Quest completed - There is no time to look for a cure in the Githyanki Crèche anymore. We must press on. CrecheNoLongerAccessible (dev comment: Reached point of no return in Act2 without using the Zaithisk) Quest completed - Vlaakith and Inquisitor W'wargaz tried to kill us. It might still be worth investigating the Githyanki Crèche for a way to remove our parasites. ReachedCreche_BetrayedByVlaakith (dev comment: Finish the sequence with the Inquisitor after the Astral Plane while having but not finished Reached stepCreche or ReachedCreche_LaezelDead step) objective: Find the Githyanki cure. - The guards told us to report to the Crèche Infirmary, where the doctor will inspect us. DirectedToInfirmary (dev comment: Get sent to the infrimary by the Creche guards) objective: Go to the Crèche Infirmary. - Vlaakith and Inquisitor W'wargaz tried to kill us. It might still be worth investigating the Crèche Infirmary for a way to remove our parasites. DirectedToInfirmary_BetrayedByVlaakith (dev comment: Finish the sequence with the Inquisitor after the Astral Plane while having but not finished DirectedToInfirmary step) objective: Go to the Crèche Infirmary. - Ghustil Stornugoss, the doctor, said the zaith'isk can extract our parasites. However, it sounds dangerous. UseZaithisk (dev comment: Talked to the Doctor who ordered you to sit into the Zaith'isk) objective: Sit in the zaith'isk. - Vlaakith and Inquisitor W'wargaz tried to kill us. There might still be a chance that using the zaith'isk will remove our parasites. UseZaithisk_BetrayedByVlaakith (dev comment: Finish the sequence with the Inquisitor after the Astral Plane while having but not finished the UseZaithisk step) objective: Sit in the zaith'isk. - Ghustil Stornugoss, the doctor, is dead. There might still be a way to operate the githyanki purification device. UseDevice (dev comment: Killed the Doctor without before receiving the quest to use the Zaithisk from him) objective: Sit in the githyanki purification device. - Vlaakith and Inquisitor W'wargaz tried to kill us. There might still be a chance that using the githyanki purification device will remove our parasites. UseDevice_BetrayedByVlaakith (dev comment: Finish the sequence with the Inquisitor after the Astral Plane while having but not finished the UseDevice step) objective: Sit in the githyanki purification device. - We found the githyanki Zorru mentioned near the mountain pass. We should speak to them - they may know where we can find a Githyanki Crèche to cure our illithid infection. FoundPatrol_KnewAboutPatrol objective: Speak to the leader of the githyanki patrol. - We found a githyanki patrol near the mountain pass. We should speak to them - they may know where we can find a Githyanki Crèche to cure our illithid infection. FoundPatrol_DidntKnowAboutPatrol objective: Speak to the leader of the githyanki patrol. - We found the githyanki patrol, but they proved uncooperative. We still don't know where the crèche is - we should search them for clues. CheckpointCombatStarted objective: Find the Githyanki Crèche. - We defeated Sarth Baretha and her squadron - we should search her body for more information about the nearby crèche. ChokepointDefeated objective: Search the githyanki corpses for information. - The Githyanki Crèche is nestled somewhere within Rosymorn Monastery. We should take a look. ReachedCrecheRegionWithClues objective: Find the Githyanki Crèche's entrance. - We found the Crèche Infirmary - we should speak to whoever runs it. FoundInfirmary objective: Speak to Ghustil Stornugoss. - The ghustil, this crèche's medical expert, may have a way to cure our illithid infection. SpokeToDoctor_NotWaiting objective: Speak to Ghustil Stornugoss. - Though Vlaakith and the Inquisitor tried to kill us, we should still speak to the ghustil. We may still be able to cleanse our illithid parasite. SpeakToDoctor_BetrayedByVlaakith objective: Speak to Ghustil Stornugoss. - Zorru is dead. We'll have to find another lead to the Githyanki Crèche. TadpoleZorruDied objective: Find a Githyanki Crèche. - Zorru left the grove. We'll have to find another lead to the Githyanki Crèche. TadpoleZorruLeft objective: Find a Githyanki Crèche. - We spoke to a tiefling called Zorru. He wouldn't tell us anything about the githyanki he'd seen. We'll have to find the crèche. TadpoleGotNoInfoFromZorru objective: Find a Githyanki Crèche. - We spoke to a tiefling called Zorru. He wouldn't tell us anything about the githyanki he'd seen. We'll have to find them ourselves. TadpoleGotNoInfoFromZorruWithoutKnowingHim objective: Find a Githyanki Crèche. - A githyanki named Lae'zel joined us - she insists that a nearby crèche of her people will be able to cure our illithid infection. She could be right - we need to find a way in. RecruitedLaezel_Creche objective: Find the Githyanki Crèche's entrance. Rescue the Druid Halsin ID: GLO_Tadpole_SUB_Druid Parent Quest ID: GLO_Tadpole Quest category: MainQuest - We learned that a powerful druid named Halsin hasn't returned from an expedition into goblin territory. He might be able to help us. LearnedLostHalsin (dev comment: Learn about Halsin (from Nettie, Wyll, Aradin, Volo, Dror Ragzlin (dead), Rath, Apikusis or Arron) + did not get LearnedResearchHalsin) objective: Search for Halsin in the Goblin Camp. - With the goblin leaders dead, Halsin and the grove can rest easy. We should meet him there to discuss what comes next. HalsinLeft_KilledLeaders (dev comment: Halsin left for Grove after killing the leaders) objective: Meet Halsin in the Emerald Grove. - We found the missing druid Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at camp to discuss our next move. HalsinLeft_NoHelp_Known (dev comment: Halsin left for the Grove, player will meet him again there) objective: Meet Halsin at camp. - Halsin was defeated before he could help us with the parasite. Maybe there's another way we can find out what he knew. DruidLeaderDied_NoResearch (dev comment: Previously was DruidLeaderDied. Halsin died before telling us about Moonrise and before learning he knew of the tadpole (ToldMoonrise_Known and ToldMoonrise_Unknown + doesn't have LearnedResearchHalsin)) objective: Learn more about Halsin. - We learned that Halsin transformed into a bear during the chaos of the failed expedition. He might still be in that shape. LearnedBear (dev comment: Learned that Halsin turned into a bear and then was lost in the confusion. (Answers following N156 of GOB_TortureredAdventurer)) objective: Search for Halsin in the Goblin Camp. - The druid Halsin was researching the parasite. He might be one of the few people who understands our condition - we need to find him. LearnedResearchHalsin (dev comment: Learned that Halsin can help (from books and Nettie) flag: GLO_Halsin_Knows_StudiedTadpole + did not get LearnedLostHalsin) objective: Search for Halsin in the Goblin Camp. - We saved a druid named Halsin. He can't heal us, but if we help him defeat the goblin leaders, he may help us find answers at Moonrise Towers. FoundHalsin_Unknown_KillLeaders (dev comment: Found Halsin at the pen & never heard of before) objective: Defeat the goblin leaders. - We found the missing druid Halsin. He can't heal us, but if we help him defeat the goblin leaders, he may help us find answers at Moonrise Towers. FoundHalsin_Known_KillLeaders (dev comment: Free Halsin, talked and learned about the leaders) objective: Defeat the goblin leaders. - We killed Dror Ragzlin, the goblin king. FoundHalsin_KingDead (dev comment: Free Halsin, talked and learned about the leaders, killed King) objective: Defeat the goblin leaders. - We killed Minthara, the drow commander. FoundHalsin_DrowDead (dev comment: Free Halsin, talked and learned about the leaders, killed Drow) objective: Defeat the goblin leaders. - We killed Priestess Gut, the goblin priestess. FoundHalsin_PriestessDead (dev comment: Free Halsin, talked and learned about the leaders, killed Priest) objective: Defeat the goblin leaders. - We saved a druid named Halsin. He can't heal us, but if we help defend the grove from the goblins, he may help us find answers at Moonrise Towers. FoundHalsin_Unknown_AoD (dev comment: Freed Halsin, talked to him and told him about Attack on Den, never heard of Halsin before. ) objective: Defend the Emerald Grove from the goblin attack. - We found the missing druid Halsin. He can't heal us, but if we help defend the grove from the goblins, he may help us find answers at Moonrise Towers. FoundHalsin_Known_AoD (dev comment: Freed Halsin, talked to him and told him about Attack on Den. ) objective: Defend the Emerald Grove from the goblin attack. - Halsin has left to fend off the goblins attacking the grove. If the defences hold, we can find him there afterwards. HalsinLeft_AoDStarted (dev comment: Won Attack on Den, Halsin returned) objective: Defend the Emerald Grove from the goblin attack. - Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning. HalsinAtGrove_Known (dev comment: Zevlor alive + Talked to Halsin in Grove, was told to meet again in Camp) objective: Talk to Zevlor. - We met the druid Halsin. He cannot cure us, but will join us as we embark for Moonrise Towers. There, we may discover more about our infection. GoToMoonrise_NoIntro (dev comment: Closure of Halsin's quest that occurs in camp in CAMP_HalsinReturns or CAMP_GoblinHuntCelebration_SCO_HalsinMorningAfter - never talked to him before, but heard of him.) Quest completed - Halsin's research suggests that the parasite is connected to a Goblin Camp located in an old temple of Selûne. LearnedExpeditionGoal (dev comment: Got LearnedResearchHalsin AND LearnedHalsinPosition from GLO_Tadpole (any way around)) objective: Search for Halsin in the Goblin Camp. - A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers. HalsinAtGrove_Unknown (dev comment: Zevlor alive + Talked to Halsin in Grove, without ever hearing about him before or meeting him before. was told to meet again in Camp) objective: Talk to Zevlor. - The adventurers were with Halsin when he disappeared. They might know what happened to him. LearnedHalsinPosition (dev comment: Learned that Halsin went to the goblin camp (GLO_Halsin_Knows_WentWithAdventurers)) objective: Search for Halsin in the Goblin Camp. - We learned that the goblins imprisoned the survivors deep within their camp. Halsin could be held captive there - if he survived. LearnedPit (dev comment: Learned that prisoners were sent inside. (Node N4176 and N845 of GOB_Checkpoint_Guard001) objective: Search for Halsin in the Goblin Camp. - We saved a druid named Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at camp to discuss our next move. HalsinLeft_NoHelp_Unknown (dev comment: Halsin left for the camp, player will meet him again there. Grove is already in lockdown. Didn't know who Halsin was before meeting him in the goblin camp.) objective: Meet Halsin at camp. - Halsin was last seen leaving the grove with a group of adventurers. LearnedLostHalsin_Update (dev comment: Learn about Halsin in Grove (Nettie, Wyll) + but you already have LearnedResearchHalsin) objective: Find the druid Halsin. - Halsin was actively researching the parasite - he might be one of the few people who understand our condition. LearnedResearchHalsin_Update (dev comment: Learned that Halsin can help (from books and Nettie) flag: GLO_Halsin_Knows_StudiedTadpole + but you already have LearnedLostHalsin) objective: Find the druid Halsin. - Halsin was defeated before he could help us with the parasite. Maybe his research can be of use. DruidLeaderDied_Research (dev comment: Halsin died before telling us about Moonrise and before learning he knew of the tadpole (ToldMoonrise_Known and ToldMoonrise_Unknown + have LearnedResearchHalsin)) objective: Learn more about Halsin. - We found a diary written by the druid Halsin. In it, he talks about the parasites originating in Moonrise Towers. ReadHalsinDiary (dev comment: Read Halsin's diary (item ID TBD)) Quest completed - Halsin believed that the parasites are coming from Moonrise Towers. HeardHalsinSwD (dev comment: Learned about the infection coming from Moonrise by using SwD on the corpse of Halsin (GLO_Halsin_Dead)) Quest completed - We discovered that the druid Halsin was here in the Goblin Camp and he claimed to be able to remove their parasites. If he's still alive, he might be able to help us. LearnedHalsinDiary (dev comment: Read Halsin'd document on Gut + Have not met Halsin already.) objective: Search for Halsin in the Goblin Camp. - Halsin thanked us and said that Rath would surely reward us for our efforts. HalsinSentToRath (dev comment: Zevlor alive + Duplicate of HalsinSentToRath in DEN_Conflict) objective: Talk to Zevlor. - Aradin told us the druid Halsin was either killed or captured by the goblins. The only way to find out for sure is to infiltrate their camp. LearnedKilledOrCaptured (dev comment: On node N4482 and N3722 of DEN_AdventurerLeader and N733 of DEN_AdventurersQuest_LeaderAtCorpses) objective: Search for Halsin in the Goblin Camp. - With the raiders dead, Halsin and the grove can rest easy. We should meet him there to discuss what comes next. HalsinLeft_EndedAoD (dev comment: Halsin arrived at Grove after defeating the goblin raiders in AoD) objective: Meet Halsin in the Emerald Grove. - The tieflings and the druids were defeated. It's unlikely Halsin will help us now. Betrayal_DruidDead_Halsin (dev comment: Defeated the tieflings and the druids. Otherwise given when Minthara does her victory speech.) Quest completed - Halsin has returned to the grove. He should be able to help us with our parasite now. We should speak to him. HalsinReturned_Known (dev comment: Halsin shows up in Zevlor's speech + met Halsin) objective: Meet Halsin in the Emerald Grove. - A druid named Halsin has returned to the grove. He's a powerful healer. We should speak with him. HalsinReturned_Unknown (dev comment: Halsin shows up in Zevlor's speech + never met Halsin) objective: Meet Halsin in the Emerald Grove. - We defeated all three goblin leaders. We should report to Halsin. ReportHalsin_LeadersDefeated (dev comment: Got the Defeated all three goblin leaders from Halsin, Defeated all three leaders, Halsin is still in the Goblin Camp) objective: Return to Halsin. - The goblins left to attack the grove. We should report to Halsin. ReportHalsin_AoDStarted (dev comment: Got the objective to kill all three leaders from Halsin, triggered Attack on Den, have not started Attack on Den combat sequence (horn) just yet, Halsin is still in the Goblin Camp.) objective: Return to Halsin. - We found a group of goblins massacred by some kind of animal. Could this have been the work of the missing druid Halsin? LearnedEscaped (dev comment: Kill the leaders, leave the Goblin Camp, go to the Wolf Pens. Only unlocked if you know that Halsin is missing.) objective: Search for Halsin in the Goblin Camp. - Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. TalkedLeader_Celebrate (dev comment: Halsin is alive and was told to meet again at camp + same as SidedTieflings_Celebrate) objective: Celebrate at camp. - Halsin thanked us and said that Rath would surely reward us for our efforts. HalsinSentToRath_Asharak (dev comment: Zevlor dead, Asharak alive + Duplicate of HalsinSentToRath in DEN_Conflict) objective: Talk to Asharak. - Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning. HalsinAtGrove_Known_Asharak (dev comment: Zevlor dead, Asharak alive + Talked to Halsin in Grove, was told to meet again in Camp) objective: Talk to Asharak. - A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers. HalsinAtGrove_Unknown_Asharak (dev comment: Zevlor dead, Asharak alive + Talked to Halsin in Grove, without ever hearing about him before or meeting him before. was told to meet again in Camp) objective: Talk to Asharak. - Halsin thanked us and said that Rath would surely reward us for our efforts. HalsinSentToRath_Cerys (dev comment: Zevlor dead, Asharak dead + Duplicate of HalsinSentToRath in DEN_Conflict) objective: Talk to Cerys. - Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning. HalsinAtGrove_Known_Cerys (dev comment: Zevlor dead, Asharak dead + Talked to Halsin in Grove, was told to meet again in Camp) objective: Talk to Cerys. - A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers. HalsinAtGrove_Unknown_Cerys (dev comment: Zevlor dead, Asharak dead + Talked to Halsin in Grove, without ever hearing about him before or meeting him before. was told to meet again in Camp) objective: Talk to Cerys. - We saved a druid named Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at the grove to discuss our next move. FoundHalsin_Unknown_LeadershipDead (dev comment: Speak to Halsin for the first time, without having heard of him, in the Wolf Pens after defeating the leaders.) objective: Meet Halsin in the Emerald Grove. - We found the missing druid Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at the grove to plan our next move. FoundHalsin_Known_LeadershipDead (dev comment: Speak to Halsin for the first time in the Wolf Pens after defeating the leaders.) objective: Meet Halsin in the Emerald Grove. - With the grove's fate decided, Halsin has joined us as we embark for Moonrise Towers. There, we may discover more about our infection. GoToMoonrise (dev comment: Closure of Halsin's quest that occurs in camp in CAMP_HalsinReturns or CAMP_GoblinHuntCelebration_SCO_HalsinMorningAfter ) Quest completed - With the goblin leaders dead, Halsin and the grove can rest easy. He'll meet us at camp to discuss our next move. HalsinLeft_KilledLeaders_SkipGrove (dev comment: Halsin asked for the leaders to be defeated, then players does so and talks to Halsin again. There are no more tieflings in the grove because they are dead or because of druid attack. Halsin wants to meet players in camp.) objective: Meet Halsin at camp. - Halsin can't cure us, but he'll accompany us to Moonrise Towers, where he believes answers lie. GoToMoonrise_SkippedGrove (dev comment: End of CAM_HalsinReturns dialog. The Grove Tiefling issue was skipped because Tieflings died) Quest completed - We left the area without seeing if the druid Halsin could help us. Halsin_PointOfNoReturn Quest completed - Halsin has returned to the grove - he may have good advice for our next steps. StillNeedToSpeakToHalsin objective: Meet Halsin in the Emerald Grove. - Halsin thanked us and assured us that Rath would reward us for rescuing him. HalsinSentToRath_Return (dev comment: If you speak to Halsin but don't agree on next steps.) objective: Meet Halsin in the Emerald Grove. Get Help from Auntie Ethel ID: GLO_Tadpole_SUB_Hag Parent Quest ID: GLO_Tadpole Quest category: MainQuest - We met an eccentric old lady in the Emerald Grove. She's confident she can remove our parasites and invited us to her teahouse. ToldEthelAboutTadpoleInGrove (dev comment: Discussed tapole with Auntie Ethel in the grove) objective: Get Auntie Ethel's help. - We made a deal with Auntie Ethel, but she couldn't remove the parasite, claiming it was Netherese. If a green hag can't help us, who can? HagTriedTadpoleHeal (dev comment: Learn about the tadpole Netherese magic from the Hag) Quest completed - Auntie Ethel died before she could help us. We need to find someone else to remove the parasite. HagDied (dev comment: Hag died prematurely) Quest completed - We met an eccentric old lady at a teahouse in the wilderness. She's confident she can remove our parasites - for a price. ToldEthelAboutTadpoleInTeahouse (dev comment: Discussed tapole with Auntie Ethel at her teahouse) objective: Get Auntie Ethel's help. - Things turned violent with Auntie Ethel. She isn't happy with us. HagHostile (dev comment: Auntie Ethel turned permanently hostile) Quest completed - We agreed to give up an eye in exchange for removing the parasite. AgreedTadpoleDeal objective: Get Auntie Ethel's help. - Ethel named her price for helping us: one of our eyes. LearnedEyeCost objective: Get Auntie Ethel's help. - We left the area before finding out whether the old lady could help us. Hag_PointOfNoReturn Quest completed Get Help from Healer Nettie ID: GLO_Tadpole_SUB_Apprentice Parent Quest ID: GLO_Tadpole Quest category: MainQuest - When we asked about healing, we were told to look for Nettie in the Inner Sanctum. LearnedAboutNettie (dev comment: Learn about Nettie (she's a healer and she's in the inner sanctum) from one of the many NPC talking about that in more or less details (some also talk about Halsin, but not all): Zevlor, Rath, Arron, Apikusis, Kagha, etc.) objective: Find the healer Nettie. - We told Nettie about the parasite. She seemed concerned and asked us to follow her to another room for treatment. ToldAboutTadpole (dev comment: Told Nettie your tadpole problem) objective: Follow Nettie. - Unable to heal us, Nettie spared us the horror of ceremorphosis - by poisoning one of us with deadly venom. We need to cure the poison immediately. PoisonedByApprentice (dev comment: Get poisoned by Nettie) objective: Find an antidote for the poison. - We managed to find a cure for the venom Nettie used - but we're still no closer to a cure for the parasite. CuredApprenticePoison (dev comment: Talked to Nettie about the Tadpole, which triggered the "Tadpoled Scene". Player got poisoned. Entry given when the poison is cured by any means) Quest completed - We rescued Nettie's master, Halsin. Now that he's safe, we don't need to ask Nettie for help - we can go directly to the master druid instead. SavedHalsin_BeforeTadpoled (dev comment: Saved Halsin before talking to Nettie about the tadpole (aka without triggering the "Tadpoled Scene")) Quest completed - Nettie was killed before she could help us. We'll need to find another way to cure ourselves. ApprenticeDied_BeforeTadpoled (dev comment: Nettie was permadefeated before the player could talk to her about the tadpole and trigger the "Tadpoled Scene". (also before reaching a point in this scene where it is clear she doesn't have a remedy)) Quest completed - There's a camp nearby where someone named Nettie can supposedly heal any wound. She might be able to help remove the parasite. LearnedNettieNearby (dev comment: Learn about Nettie outside grove (from scout) or from Zevlor on node N267. Partial info: you know about the healer's name, but not where she is exactly) objective: Find the healer Nettie. - Aradin told us that the druid Halsin has an apprentice. If we can find her, she might be able to help us with the parasite. LearnedNettieNearby_NoName (dev comment: Aradin told us about Nettie, didn't get the name. Partial info: you know there's a healer there, but not her name) objective: Find the druid's apprentice. - Nettie's dead - serves her right for trying to poison us. But it's a bittersweet victory: we still need to find a way to deal with the parasite. ApprenticeDied_Tadpoled (dev comment: The player started the "Tadpoled Scene", but they managed to not be poisoned. They solved the situation by defeating Nettie) Quest completed - Nettie tried to poison us, but we managed to talk her out of it. She let us go, but she made us promise to kill ourselves if we started to turn. ApprenticePersuaded (dev comment: The player started the "Tadpoled Scene", but they managed to not be poisoned. They solved it by persuading Nettie to let them go) Quest completed - Nettie's corpse told us of a cure - the Elixir of Silvanus. It seems related to flora of the Dalelands. LearnedCureSwD (dev comment: Learned the solution from Nettie's SwD) objective: Find an antidote for the poison. - To make the lifesaving antidote, we need to mix a bundle of mugwort in a cauldron of theriac, blessed by Silvanus. LearnedCureDaleland (dev comment: Learned how to brew the Elixir of Silvanus from the book) objective: Find an antidote for the poison. - We left the area without seeing if the druid apprentice could heal us. Apprentice_PointOfNoReturn Quest completed Ask the Goblin Priestess for Help ID: GLO_Tadpole_SUB_Priestess Parent Quest ID: GLO_Tadpole Quest category: MainQuest - We learned that a goblin tribe is led by a priestess with powerful magic. Dealing with goblins is risky, but this might be one way to cure ourselves. LearnPriestess (dev comment: Learn about Priestess from Sazza) objective: Find the goblin priestess. - We decided to trust Priestess Gut. If we follow her to her chapel, she'll examine the parasite. GotBranded (dev comment: Accepted to be helped by Gut, not in quarters yet) objective: Follow Priestess Gut. - Now that we have some privacy, Priestess Gut is prepared to assist us. All we need to do is drink a potion. ReachedQuarters (dev comment: Gut moved to her quarters) objective: Drink Priestess Gut's potion. - We were drugged and imprisoned by Priestess Gut. She hopes that we'll turn into mind flayers so she can study us. We need to get out of here - now. PriestessImprisoned (dev comment: Wake up imprisoned by Gut) Quest completed - Priestess Gut might have been able to help us, but being a goblin proved to be fatal for her. We'll need to find another way to remove the parasite. PriestessDied (dev comment: Priestess Gut died prematurely) Quest completed - We've been marked as enemies of the Absolute - there's no way Priestess Gut will help us now. PriestessTurnedHostile (dev comment: Goblin Camp turned completly hostile (battlestation) / Sided with Tieflings during Attack on Den / Sided with Goblins in Attack on Den, then went to camp to celebrate with goblins (the next morning they betray the players)) Quest completed - We repelled Priestess Gut's mental probe. Not capable of understanding what ailed us, she told us she couldn't help. RefusedHelpGut (dev comment: Flag GOB_GoblinPriest_CantHelp) Quest completed - We left the area without seeing if the goblin priestess could heal us. Priestess_PointOfNoReturn Quest completed Save the Refugees ID: DEN_Conflict Quest category: Grove - Kagha, leader of the druids, ordered the tieflings to leave the grove. Zevlor fears they won't survive the road and asked us to intervene. MetZevlor (dev comment: Zevlor asked Player to talk to Kagha) objective: Speak with Kagha. - Kagha, leader of the druids, wants to speak with us. AllowedInUnknown (dev comment: Told that Kagha is looking for you at guarde entrance. Didn't get task from Zevlor) objective: Meet with Kagha. - Kagha wants us to make the tieflings leave - she fears the grove cannot support both them and itself. MetKagha (dev comment: Kagha requested us to help Zevlor leave.) objective: Return to Zevlor. - Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this. ZevGaveQuest (dev comment: Told Zevlor about Kagha's answer, was asked to help kill the goblins) objective: End the conflict. - The tieflings were forced out of the grove. They'll likely die on the road. Lockdown Quest completed - The road is finally safe, and the tieflings have left for Baldur's Gate. LeftSafe Quest completed - Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived. Betrayal Quest completed - The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins. DADruidsDead (dev comment: Druids aren't a threat anymore, Tieflings need to leave.) objective: Help the tieflings leave. - After a failed attack on the tieflings, the druids are dead. We should see if the refugees are all right. Maybe one of their own can tell us more. DADruidsDead_NoMet (dev comment: Druids aren't a threat anymore (most likely defeated), Tieflings need to leave, never met Kagha nor Zevlor.) objective: Speak with the tiefling leader. - The goblins are planning to attack the grove. We should return there as soon as possible. HeardAboutAoD (dev comment: Heard about the raid (Attack on Den) from Dror, Minthara or the torturers (in other words, the player ignored the Grove, went to the goblin camp first, and is getting entries to start DEN_Conflict_SUB_AoD)) objective: Travel to the Emerald Grove. - Rath believes that Halsin is the only one who can convince Kagha to halt her ritual - and save the tieflings. RathGaveQuest_AfterZev (dev comment: Triggered when receiving LearnedHalsinMissing after receiving ZevGaveQuest. Doesn't trigger if we have RathGaveQuest_BeforeZev) objective: End the conflict. - We found an interesting note involving Kagha. It might help us resolve the conflict in the grove. FoundKaghaDoc_AfterZev (dev comment: Triggered when receiving FoundNote or FoundLetterFirst after receiving ZevGaveQuest.) objective: End the conflict. - Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings. RathGaveQuest_BeforeZev (dev comment: Triggered when receiving LearnedHalsinMissing before ZevGaveQuest) objective: Help the Emerald Grove. - We found a druid named Halsin who wants to protect his grove from the goblins. HalsinGaveQuest (dev comment: Triggered when receiving FoundHalsin_Unknown_KillLeaders, FoundHalsin_Known_KillLeaders, FoundHalsin_Unknown_AoD or FoundHalsin_Known_AoD) objective: Help the Emerald Grove. - The drow Minthara died before she could lead the goblins against the grove. MintharaDiedEarly (dev comment: Minthara has been killed before starting AOD) objective: Travel to the Emerald Grove. - Zevlor died before he could lead the tieflings to safety. ZevlorDiedEarly (dev comment: Zevlor died before starting AOD or Departure) objective: End the conflict. - Kagha died before the tieflings were forced out of the grove. KaghaDiedEarly (dev comment: Kagha died before starting AOD or Departure) objective: Help the tieflings leave. - We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute. SidedGoblins_ParentUpdate (dev comment: Triggered SidedGoblins) objective: Destroy the Emerald Grove. - With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news. VictoryGrove_ParentUpdate (dev comment: Triggered either VictoryZevlor, VictoryAsharak, VictoryBackup, GOB_Last_KilledKing, GOB_Last_KilledDrow or GOB_Last_KilledPriest (goblins defeated in either Hunt or AoD)) objective: Talk to Zevlor. - The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast. AoD_Started_ParentUpdate (dev comment: Triggered AoD_Started) objective: Protect the Emerald Grove. - We found Halsin. He's hoping to take out the goblin leaders to protect the grove. FoundHalsin_ParentUpdate (dev comment: Triggered FoundHalsin_Unknown_KillLeaders or FoundHalsin_Known_KillLeaders) objective: End the conflict. - Kagha asked us to make all of the tieflings leave the grove - however we could. MetKagha_ZevlorDead (dev comment: Kagha requested us to help Zevlor leave. Zevlor is dead.) objective: Make the tieflings leave. - Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. SidedTieflings_Celebrate (dev comment: At the same time as LearnedLeaving or CelebrationTieflings) objective: Celebrate at camp. - With the goblins defeated, the tieflings can safely return to the road. With Zevlor dead, we should report to Asharak and tell him the good news. VictoryGrove_ParentUpdate_Asharak (dev comment: Triggered either VictoryAsharak, or GOB_Last_KilledKing_Asharak, GOB_Last_KilledDrow_Asharak or GOB_Last_KilledPriest_Asharak (goblins defeated in either Hunt or AoD)) objective: Talk to Asharak. - With the goblins defeated, the tieflings can safely return to the road. With both Zevlor and Asharak dead, we should report to Cerys and tell her the good news. VictoryGrove_ParentUpdate_Cerys (dev comment: Triggered either VictoryBackup or GOB_Last_KilledKing_Cerys, GOB_Last_KilledDrow_Cerys or GOB_Last_KilledPriest _Cerys(goblins defeated in either Hunt or AoD)) objective: Talk to Cerys. - We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it. MetKagha_FoundNote (dev comment: Found first note, didn't returned to Zevlor after talking to Kagha (doesn't have ZevGaveQuest)) objective: Return to Zevlor. - The surviving tieflings have left the grove. They won't need our help now. NoTieflings (dev comment: Player killed too many tieflings in the grove so the grove transitioned to a state where the tieflings are gone/dead.) Quest completed - We saved the tieflings, only to turn on them in the end. BetrayalAfterVictory Quest completed - We left without helping the tieflings. They'll likely die on the road. LeftRegion Quest completed - Subquest: DEN_Conflict_SUB_Ritual - Subquest: DEN_Conflict_SUB_Goblin - Subquest: DEN_Conflict_SUB_AoD - Subquest: DEN_Conflict_SUB_Murder - Subquest: DEN_Conflict_SUB_Halsin Investigate Kagha ID: DEN_Conflict_SUB_Ritual Parent Quest ID: DEN_Conflict Quest category: Grove - We found a note addressed to Kagha that mentioned a meeting in the swamp. What is she up to? FoundNote (dev comment: Found Kagha's first note) objective: Investigate the swamp. - A second note proved that Kagha is in league with the Shadow Druids. This could explain why she wants the tieflings gone. FoundLetterAfterNote (dev comment: Found Kagha's letter / found the note first) objective: Confront Kagha. - We found a note proving that Kagha is in league with the Shadow Druids. This could explain why she wants the tieflings gone. FoundLetterFirst (dev comment: Found Kagha's letter, without having found the note) objective: Confront Kagha. - We persuaded Kagha to turn against the Shadow Druids. It's time to end this. FightGood (dev comment: Confronted Kagha, persuaded her, fight starts against shadow druids only) objective: Fight the Shadow Druids. - Kagha refused to abandon her plans. It's time to end this. FightBad (dev comment: Confronted Kagha, fight starts against her and shadow druids) objective: Fight the Shadow Druids. - We exposed Kagha but were able to convince her to abandon the Shadow Druids. After fighting them, she stopped the ritual. The grove remains open. FightEndedGood (dev comment: After Shadow Druid combat, Kagha is alive, triggers right after FightBad/Good if do not have MetZevlor or MetKagha) Quest completed - We exposed Kagha and fought the Shadow Druids. Kagha is dead, and her ritual has been stopped. The grove remains open. FightEndedBad (dev comment: After Shadow Druid combat, Kagha is dead, triggers right after FightBad/Good if do not have MetZevlor or MetKagha) Quest completed - The tieflings have been forced out of the grove, and the druids' ritual is complete. The grove is closed now - perhaps for good. Ritual_Lockdown (dev comment: Too many tieflings were killed in Grove, remaining left) Quest completed - We've interrupted the druids' ritual to close the grove, but now they are attacking the tieflings! Ritual_DAStarted (dev comment: druid attack started) Quest completed - We defeated the Shadow Druids and stopped the ritual. We should report our success to Zevlor. RitualStopped (dev comment: After Shadow Druid Combat, also has MetZevlor or MetKagha) objective: Return to Zevlor. - The grove is besieged by goblins! The druids will want nothing more to do with us. Ritual_StartedAoD (dev comment: Triggered AoD_Started) Quest completed - We defeated the goblins. The refugees can safely leave the grove. Ritual_GobHuntDone Quest completed - The Rite of Thorns is dangerous magic. Why is Kagha so determined to do this? We should investigate. ReflectedKagha (dev comment: Completed the introspection dialog DEN_ShadowDruid_SelfReflection) objective: Search the Emerald Grove. Defeat the Goblins ID: DEN_Conflict_SUB_Goblin Parent Quest ID: DEN_Conflict Quest category: Grove - With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledKing (dev comment: All three leaders are dead, killed king last) objective: Speak with Zevlor. - Killing the goblin leaders no longer matters. Minthara left with her band of raiders, and they're going to attack the grove. Goblin_StartedAoD (dev comment: Minthara learned of the Grove and triggered attack on Den) Quest completed - The roads are safe, and the tieflings are ready to leave. Tonight, we celebrate at camp. LearnedLeaving (dev comment: Debrief scene with tiefling leader after defeating the goblins leaders.) Quest completed - There were three figures in the drawing we found. The goblins must have more than one leader. DEN_LearntGoblinLeaderCorpses (dev comment: Triggered when player has learnt about the goblin leaders from looting goblin corpses.) objective: Travel to the Goblin Camp. - The tieflings were forced out of the grove. They'll likely die on the road. Goblin_Lockdown (dev comment: Too many tieflings were killed in Grove, remaining left) Quest completed - There are three leaders of the Goblin Camp: Boss Ragzlin, Priestess Gut, and a drow. GOB_LearntTwoNames (dev comment: A goblin talks about 3 leaders without specifying all of their names) objective: Kill all three leaders. - We've arrived in the Goblin Camp. Now to find the three leaders. GOB_ArrivedGoblinCampLeaders (dev comment: Triggered when player has arrived in the goblin camp and knows of 3 leaders.) objective: Search for the leaders. - We arrived at the Goblin Camp. Now we need to find who's in charge and deal with them. GOB_ArrivedGoblinCamp (dev comment: Triggered when player has arrived in the goblin camp with Wyll's info.) objective: Find the leader of the Goblin Camp. - We've killed the goblin king, a hobgoblin named Dror Ragzlin. The goblins are still celebrating, though - there must be more leaders. GOB_Solo_KilledKing objective: Search for the leaders. - We killed Minthara, the drow commander. But she can't have been the only one keeping the goblins in line - we need to find more leaders. GOB_Solo_KilledDrow objective: Search for the leaders. - We killed the goblins' spiritual leader, Priestess Gut. Someone else must have led them into battle - we need to find them. GOB_Solo_KilledPriest objective: Search for the leaders. - There are three leaders of the Goblin Camp: Dror Ragzlin, Priestess Gut, and the drow Minthara. GOB_LearntAllNames (dev comment: A goblin named all the three leaders clearly) objective: Kill all three leaders. - We killed the goblin king Dror Ragzlin. GOB_Trio_KilledKing objective: Kill all three leaders. - We killed one of the goblin leaders, a drow named Minthara. GOB_Trio_KilledDrow objective: Kill all three leaders. - We killed Priestess Gut, one of the goblin leaders. GOB_Trio_KilledPriest objective: Kill all three leaders. - With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledDrow (dev comment: All three leaders are dead, killed drow last) objective: Speak with Zevlor. - With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledPriest (dev comment: All three leaders are dead, killed priest last) objective: Speak with Zevlor. - We learned that there are three people in charge, but we need more information. GOB_LearntNoName (dev comment: Read the mind of Novice Crusher / Dialog: GOB_DrunkGoblin N4902 / Entry will unlock only if the entry DEN_LearntGoblinLeaderCorpses isn't unlocked. ) objective: Search for the leaders. - The drow is called Minthara. With this, we can cripple the goblins. GOB_LearntThirdName (dev comment: After getting LearntTwoNames, learn the last one (Minthara)) objective: Kill all three leaders. - With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledKing_Asharak (dev comment: All three leaders are dead, killed king last + Zevlor is dead, Asharak alive) objective: Speak with Asharak. - With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledDrow_Asharak (dev comment: All three leaders are dead, killed drow last + Zevlor is dead, Asharak alive) objective: Speak with Asharak. - With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledPriest_Asharak (dev comment: All three leaders are dead, killed priest last + Zevlor is dead, Asharak alive) objective: Speak with Asharak. - With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledDrow_Cerys (dev comment: All three leaders are dead, killed drow last + Zevlor and Asharak are dead) objective: Speak with Cerys. - With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledPriest_Cerys (dev comment: All three leaders are dead, killed priest last + Zevlor and Asharak are dead) objective: Speak with Cerys. - With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. GOB_Last_KilledKing_Cerys (dev comment: All three leaders are dead, killed king last + Zevlor and Asharak are dead) objective: Speak with Cerys. - The tieflings were forced out of the grove before we could deal with the goblins. They'll likely die on the road. Goblin_NoTieflings (dev comment: Is reached when too many tiefling adults of the grove are defeated by players AND the lockdown cannot be performed because: ritual was stopped OR idol was stolen) Quest completed - If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp. DEN_LearntGoblinLeaderZevlor (dev comment: Triggered when talking to Zevlor after the druid attack) objective: Travel to the Goblin Camp. Raid the Emerald Grove ID: DEN_Conflict_SUB_AoD Parent Quest ID: DEN_Conflict Quest category: Grove - Minthara is preparing to attack the grove and told us to wait for next light. We should get some rest. AoD_Started (dev comment: Minthara learned of the Grove and triggered attack on Den) objective: Prepare to raid the Grove. - We arrived at the grove just in time. Minthara's raiders will be here soon. ArrivedAtGrove (dev comment: Approached Grove or teleported in Grove, got intro dialog) objective: Report to the tiefling leader. - The tieflings are as ready as they can be. All that's left is to sound the horn. GotBriefed (dev comment: Got briefing with leader, ready to start) objective: Blow the horn. - We chose Minthara and the Absolute over the tieflings. Now to take the grove. SidedGoblins (dev comment: Turned against the tieflings) objective: Slaughter the Emerald Grove. - Minthara arrived with raiders by her side. Defeating them means safety at last for the tieflings. SidedTieflings objective: Defeat the raiders. - The tieflings are dead, but the druids are making a last stand at their sacred pool. OrderedKillDruids (dev comment: Turned against the tieflings, got ordered to kill the druids as well) objective: Slaughter the Emerald Grove. - Tieflings and druids alike lie dead. The grove belongs to the Absolute. Minthara will be pleased. VictoryMinthara (dev comment: Complete victory, sided with goblins) objective: Return to Minthara. - The goblins were beaten back, and the tieflings lived to tell the tale. Zevlor wants to talk. VictoryZevlor objective: Return to Zevlor. - The goblins were beaten back, and the tieflings lived to tell the tale. Asharak wants to talk. VictoryAsharak objective: Return to Asharak. - The goblins were beaten back, and the tieflings lived to tell the tale. Cerys wants to talk. VictoryBackup objective: Return to Cerys. - The goblin threat has ended, and the tieflings are ready to leave. Tonight, we celebrate our victory at camp. CelebrationTieflings Quest completed - With the tieflings dead, the grove is ours. Pleased, the Absolute granted us new powers. Tonight we celebrate at camp. CelebrationGoblins Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - The grove was overrun before we could get involved. We should speak to Minthara. AoD_NoTieflings (dev comment: Too many tieflings were killed in Grove before attack started, Lockdown didn't happened, Minthara wants to talk) objective: Return to Minthara. - Faced with a barricade of vines, the goblins couldn't raid the grove. Minthara isn't happy. AoD_Lockdown (dev comment: Too many tieflings were killed in Grove before attack started, Lockdown happened, Minthara wants to talk) objective: Return to Minthara. - Dror Ragzlin told us to speak to the drow Minthara. She plans to raid the adventurers' refuge - the grove. King_SentToMinthara (dev comment: Goblin King asked Player to seek Minthara.) objective: Speak with Minthara. - Minthara asked us to interrogate the prisoner. She wants to know where the adventurers were hiding out. AskedTorture (dev comment: Met Minthara, didn't tell her the location of the Grove but were ordered to get it from the Adventurer.) objective: Interrogate the prisoner. - The adventurer gave in and revealed the location of the grove. We have what the drow Minthara needs to order the raid. GotGroveLocation (dev comment: Got the location of the Grove from the adventurer. Either the goblins mentionned returning to the drow or Minthara ordered us to find it.) objective: Speak with Minthara. - Minthara was furious that the grove was sealed and attacked us. AoD_LockdownEnd (dev comment: After angry Minthara dialog at lockdown) Quest completed - Sazza told the drow Minthara where the grove is. Minthara plans to raid it - and wants our help. SazzaToldMinthara (dev comment: When Sazza tell Minthara the Grove location) objective: Prepare to raid the Grove. - Minthara died before she could lead an attack on the grove. MintharaDied (dev comment: Minthara died before Attack on Den started.) Quest completed - Minthara died before she could reward us for our part in the attack on the grove. MintharaDiedLate (dev comment: We sided with Minthara in the Attack on Den and Minthara died between the moment we side with her and the moment she rewards us.) Quest completed - Minthara and her warband have set out for the Grove. They are waiting for us to infiltrate it. AoD_Ready (dev comment: Once the raiders have left the goblin camp, players have performed a long rest as per Minthara's instructions. The Grove awaits.) objective: Secure the Emerald Grove. Kill Kagha ID: DEN_Conflict_SUB_Murder Parent Quest ID: DEN_Conflict Quest category: Grove - The tieflings and druids are at an impasse. Killing Kagha might tip the balance. ZevlorTalkedMurder (dev comment: Told Zevlor that we will kill Kagha) objective: Kill Kagha. - We exposed Kagha as a traitor. Furious, she attacked us. SDCombatStarted (dev comment: Denounced Kagha, did not persuade her) objective: Kill Kagha. - We attacked Kagha, and the druids turned on all of the tieflings. Murder_DAStarted (dev comment: Attacked Kagha and triggered Druid Attack) objective: Fight the druids. - Kagha and the other druids are dead. The conflict in the grove has ended. We should check on the tieflings. Murder_DADruidsDead (dev comment: Kagha is dead and triggered Druid Attack, Druid Attack Over) objective: Return to Zevlor. - We killed Kagha and her Shadow Druid associates. Zevlor will be glad to hear it. Murder_BadKaghaDead (dev comment: Kagha was killed during the shadow druid combat) objective: Return to Zevlor. - The goblins are marching on the grove. Kagha and Zevlor are too focused on their own people to worry about each other. Murder_StartedAoD (dev comment: Attack on Den was triggered) Quest completed - Zevlor thanked us for taking care of Kagha. Now we can focus on the goblin threat. ZevlorRewarded (dev comment: Zevlor thanks player) Quest completed - With Zevlor gone, there will be no reward for killing Kagha. ZevlorDied Quest completed - We persuaded Kagha to stop the ritual. The conflict has ended - the tieflings can stay in the grove. KaghaTurnedGood Quest completed - With the road cleared, the tieflings can leave in peace. Murder_GobHuntDone (dev comment: Gob Hunt completed) Quest completed - Too many of the tieflings died. Unable to stay, the rest were forced from the grove. Murder_Lockdown (dev comment: Tieflings were defeated and ran away) Quest completed Steal the Sacred Idol ID: DEN_IdolTheft Quest category: Grove - Mol asked us to steal some kind of idol from the druids. TheftRequest objective: Steal the druids' sacred idol. - We took the sacred idol and disrupted the ritual - but now the druids are attacking the tieflings. AttackTriggered objective: Fight the druids. - Mol asked us to steal a sacred idol from the druids. Luckily, we already have it. TheftRequest_AlreadyHad objective: Give the Idol of Silvanus to Mol. - We stole the sacred idol and killed all the druids. Now we just need to deliver the idol to Mol. AttackFinished objective: Give the Idol of Silvanus to Mol. - Even though the ritual to seal the grove had been halted, we stole the sacred idol. Now to deliver it to Mol. NoAttackTheft objective: Give the Idol of Silvanus to Mol. - We gave the sacred idol to Mol. She promised to repay us in Baldur's Gate. GaveIdol objective: Find Mol in Baldur's Gate. QuestRewardTables: QuestRewardTables: DEN_IdolTheft_ReturnForReward - Mol and her crew left for Baldur's Gate before we could speak with her. We should look for her in the city. TieflingsLeftBefore objective: Find Mol in Baldur's Gate. - We angered Mol and her gang - they won't deal with us anymore. KidsHostile objective: COMPLETION Quest completed - We decided to keep the sacred idol for ourselves. KeptIdol objective: COMPLETION Quest completed - The tieflings were forced out of the grove before we could steal the sacred idol. LostAttack objective: COMPLETION Quest completed - We left the grove without stealing the sacred idol. NoIdolTheft objective: COMPLETION Quest completed - We weren't able to return the idol to Mol. GroveChanged (dev comment: Tiefling Gone/Lockdown state triggered) objective: COMPLETION Quest completed Save Arabella ID: DEN_SnakeCourt Quest category: Grove - We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her. MetParent objective: Find Arabella. - We found Arabella in the druids' lair. She's being judged by Kagha, leader of the druids, and is clearly in trouble. EnteredLair (dev comment: Approached the snake court scene inside the druid lair. Entering from the sacred pond or approaching from the secret tunnel) objective: Save Arabella. - We managed to save Arabella, who immediately ran to her parents. KidFreed objective: Return to Arabella's parents. - Kagha's snake killed Arabella. Her parents should be informed. KidDied objective: Return to Arabella's parents. - Arabella is safe - her parents are grateful for our intervention. ParentThankful Quest completed RewardAdditionalOwnerGUID: 397467d4-1631-447b-a505-d44275dca78e RewardAdditionalOwnerLevelName: WLD_Main_A RewardAdditionalOwnerName: S_DEN_ParentB RewardTemplateDescription: RewardTemplateDescriptionGUID: be745c7b-f5a0-48cb-a7bd-3b7713f6e702 RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: UNI_DEN_Arabella_Locket - We told Arabella's parents what happened. They were devastated. ParentDevastated Quest completed - We left the area. Arabella's parents will never know her fate. LeftRegion Quest completed - We missed our chance to save Arabella, and she was killed. Her parents must be devastated. ParentMovedOn Quest completed - We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us. ParentLied Quest completed - Arabella's parents are gone for good. They will never learn their daughter's fate. ParentGone (dev comment: One of the parent is dead, the other left OR the two parents are dead) Quest completed - Thanks to us, Arabella was reunited with her parents. ParentAutoReunited (dev comment: The grove moved on to another state before player saw the reunion dialog. Arabella will not be with them though if she's hiding into the hideout) Quest completed - A child called Arabella was killed by Kagha's snake. We should find her parents and tell them what happened. KidDiedFirst objective: Find Arabella's parents. - We saved a child named Arabella from being killed by a snake. She immediately ran to her parents - we should speak with them. KidFreedFirst objective: Find Arabella's parents. - Arabella's parents will never learn their daughter's fate. GroveChanged (dev comment: Tiefling Gone/Lockdown state triggered) Quest completed - It's too late to help Arabella. SkippedHelp Quest completed Help Omeluum Investigate the Parasite ID: GLO_Tadpole_SUB_Society Parent Quest ID: GLO_Tadpole Quest category: MainQuest - We've acquired Omeluum's Ring of Mind-Shielding. It might protect its wearer from the parasite's influence. GotTheRing (dev comment: Get the ring) Quest completed - We left the area before Omeluum could help. We'll need to find a cure somewhere else. LeftAct (dev comment: Left act) Quest completed - We picked a fight with the Society of Brilliance - Omeluum won't be helping us now. Hostile (dev comment: Start a combat with Omeluum or Blurg) Quest completed - We mentioned the parasite to Blurg, a hobgoblin. His colleague, a mind flayer named Omeluum, offered to examine it. Perhaps it can cure us? AskedToCheck (dev comment: Told Blurg about the tadpole.) objective: Let Omeluum examine the parasite. - To help us, Omeluum requires a Tongue of Madness mushroom and some Timmask Spores. We can find both of these in the mysterious tower nearby. AskedToFind (dev comment: Asked Omeluum about what he need to try to nullify the tadpole.) objective: Find the mushrooms Omeluum requested. - The mind flayer couldn't extract the parasite, but offered us a way to negate the magic protecting it. ToldAboutNullify (dev comment: Performed "connection" with the Mind Flayer Omeluum.) objective: Ask Omeluum how to negate the tadpole's magic. - We found the Tongue of Madness. We'll need to bring it back to Omeluum along with the Timmask Spores. FoundTongue (dev comment: Picked Tongue of Madness) objective: Find the mushrooms Omeluum requested. - We found some Timmask Spores. We'll need to bring them back to Omeluum once we find the Tongue of Madness. FoundSpore (dev comment: Picked Timmask Spore) objective: Find the mushrooms Omeluum requested. - We lost some of the mushrooms that Omeluum asked for. We'll have to find some replacements before it can help us. LostOne (dev comment: Lost any of the required item) objective: Find the mushrooms Omeluum requested. - Before Omeluum can start the procedure, we'll need to drink a potion it made from the mushrooms we found. AskedToDrink (dev comment: Brought the mushrooms to Omeluum.) objective: Drink the potion Omeluum made. - The potion Omeluum gave us only made the parasite stronger - unlocking a strange, new power. To calm it down, Omeluum is willing to trade us a Ring of Mind-Shielding. ToldAboutRing (dev comment: Drank the potion, Omeluum suggested the ring as a solution.) objective: Get the Ring of Mind-Shielding from Omeluum. - Omeluum died. We'll have to keep looking for a way to deal with the parasite. Died (dev comment: Omeluum died (general)) Quest completed - The tower belongs to a cleric of Mystra named Lenore. She is fond of gardening and experimenting on plants such as the Sussur Tree. LearnedCleric (dev comment: Learned more about Leonore - N1910 of UND_MyconidCircle_SocietyOfBrilliance_MindFlayer.lsj) objective: Find the mushrooms Omeluum requested. Escape the Nautiloid ID: TUT_NautiloidEscape Quest category: MainQuest - We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship. Start objective: Find a way off the nautiloid. - We met a githyanki named Lae'zel. She told us we can escape if we reach the ship's helm. LearnedHelm_Laezel objective: Reach the Helm. - We met a githyanki named Losiir. He told us we can escape if we reach the ship's helm. LearnedHelm_AltGuide objective: Reach the Helm. - We met one of the mind flayers' minions - an intellect devourer. It wants us to go to the helm of the ship. LearnedHelm_Devourer objective: Reach the Helm. - The mind flayer told us we need to connect the nerves of the transponder to escape the Hells. ReachedHelm objective: Connect the nerves of the transponder. - We escaped the Hells on the nautiloid. EscapedHell Quest completed The Blade of Frontiers ID: ORI_COM_Wyll Quest category: Companions - We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast. RecruitedWyll (dev comment: Recruited Wyll) objective: Hunt down Karlach. - Wyll died - as heroes often do. CompanionMurdered (dev comment: Wyll died permanently) Quest completed - Wyll left our party - for good. CompanionLowRelation (dev comment: Wyll left the party) Quest completed - Wyll turned against us. CompanionHostile Quest completed - We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a tiefling we've encountered before. He claims she is a powerful devil and a danger to the entire Sword Coast. RecrtuitedMetKarlach (dev comment: Recruited Wyll, Has Met Karlach (not recruited)) objective: Hunt down Karlach. - We met a group of paladins who seek Karlach, the very same target who Wyll is hunting. They provided us with her exact whereabouts. MetPaladinsOfTyr (dev comment: Talked to PLA Paladins of Tyr) objective: Hunt down Karlach. - Karlach has joined the party, though Wyll hasn't confronted her as of yet. This uneasy peace can't last forever. RecruitedKarlachNoWyll (dev comment: Recruited Karlach, PLA_WyllConfrontation didn't trigger.) objective: Continue to travel with Wyll and Karlach. - A monster hunter named Wyll confronted Karlach in our camp, believing her to be a dangerous devil. We resolved the situation peacefully and recruited Wyll to our party. We should get to know him better. RecruitedAmbush (dev comment: Wyll was recruited in-camp, after peaceful resolution in CAMP_WyllConfrontation_NotRecruited_CFM.) objective: Talk to Wyll about Karlach. - A monster hunter named Wyll confronted Karlach in our camp, believing her to be a dangerous devil. We slayed Karlach and recruited Wyll to our party. We should get to know him better. RecruitedAmbushKarlachKilled (dev comment: Wyll was recruited in-camp, after CAMP_Wyll_Recruitment_PostKarlachDeath.) objective: Talk to Wyll about Karlach. - We located Karlach, who was not the treacherous devil Wyll believed her to be. We resolved the situation peacefully, but Wyll owes us an explanation. KarlachHired (dev comment: Confrontation with Karlach was resolved peacefully.) objective: Talk to Wyll about Karlach. - We located Karlach and slayed her, in spite of her claims of innocence. We should talk to Wyll about the situation. KarlachKilled (dev comment: Karlach was killed.) objective: Talk to Wyll about Karlach. - Wyll spoke ominously about a penance he must face. We should take a long rest when the opportunity strikes; there's clearly a lot the Blade of Frontiers isn't telling us. PostKarlachSpared (dev comment: Karlach was spared, Wyll talked to.) objective: Rest at camp. - Wyll celebrated an uneasy victory after Karlach's defeat. We should continue our travels - though a good night's rest in camp might prove illuminating. PostKarlachDead (dev comment: Karlach was killed, Wyll talked to.) objective: Rest at camp. - We met Wyll's diabolical patron, Mizora, who was none too happy to find that Wyll failed to slay Karlach. She punished Wyll for his disobedience by turning him into a devil and departed - though it seems likely we'll meet her again. MizorasJudgementDevil (dev comment: Mizora judgement happened. Wyll punished.) objective: Continue travelling with Wyll. - We met Wyll's diabolical patron, Mizora, who was pleased to find that he had slain Karlach. She rewarded him for his obedience and departed - though it seems likely we'll meet her again. MizorasJudgementReward (dev comment: Mizora judgement happened. Wyll rewarded.) objective: Continue travelling with Wyll. QuestRewardTables: QuestRewardTables: ORI_Wyll_Infernal_Robe - Mizora appeared in the form of a projection to inform us that the Absolute cult abducted an infernal asset of some importance to the archdevil Zariel. We should find and release them - Wyll's very soul hangs in the balance. MizorasCaptureHappened (dev comment: Mizora capture dialog happened) objective: Rescue Zariel's asset from Moonrise Towers. - We've delved deep into Moonrise Towers. We should search the area thoroughly - the devil that Mizora asked us to rescue must be nearby. MizorasCaptureReachedColony (dev comment: Colony reached) objective: Rescue Zariel's asset from Moonrise Towers. - Zariel's asset turned out to be Mizora herself. She disappeared again after we released her from her pod - but not before promising she'd find us soon enough. MizorasRescueHappened (dev comment: Mizora rescueued) objective: Wait for Mizora to be in contact. - Zariel's asset turned out to be Mizora herself. In return for our help, she promised to release Wyll from his pact, but only after six months had passed. She disappeared again - but not before promising she'd find us soon enough. MizorasRescueHappenedPact (dev comment: Mizora rescueued, pact break asked) objective: Wait for Mizora to be in contact. - We've reached Wyrm's Crossing, on the outskirts of Baldur's Gate. We should keep an eye out for Mizora. ReachedAct3 (dev comment: Act 3 reached) objective: Wait for Mizora to be in contact. - We found Mizora at Wyrm's Rock fortress. She insisted we attend Gortash's ordination and seek her out afterwards. MetMizoraBeforeCeremony (dev comment: Mizora talked to in Wyrm) objective: Attend Gortash's ordination ceremony. - The ceremony is over. We should return to Mizora. CeremonyResolved (dev comment: Attended Gortash Ceremony) objective: Return to Mizora. - Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard. MizoraWentToCamp (dev comment: Mizora ready for Pact) objective: Rest at camp. - Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die. Wyll chose to remain pacted; we should find Ravengard and rescue him from Gortash's secret command centre. EternalPactRavengardHint (dev comment: Eternal Pact, Ravengard hint) objective: Rescue Ravengard from Gortash's secret prison. - Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die in Gortash's secret command centre. Wyll broke the pact, choosing his freedom over his father's life. BrokenPactRavengardSearch (dev comment: Broke Pact, Ravengard still alive) objective: Continue forth with Wyll. - Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would resurrect his father. Or he could break his pact with Mizora, and Ravengard would remain dead for good. Wyll chose to remain pacted, and Mizora resurrected the duke. We should speak with Ravengard about what's happened. EternalPactRavengardResurrected (dev comment: Eternal Pact, Ravengard resurrected) objective: Talk to Ravengard. - Duke Ravengard has been rescued from the Iron Throne and gone to our camp. We should speak with him there. RavengardRescuedIRN (dev comment: IRN Ravengard rescueued) objective: Talk to Ravengard. - Duke Ravengard told Wyll the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. WyrmwayFromRavengard (dev comment: Ravengard told wyrmway) objective: Read The Legend of Ansur. - Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would resurrect his father. Or he could break his pact with Mizora, and Ravengard would remain dead for good. Wyll broke the pact, choosing his freedom over his father's life. If he must see other consequences for his actions, they have not yet come to bear. BrokenPactRavengardDead (dev comment: Broke Pact, Ravengard dead) objective: Continue onward with Wyll. - Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Florrick refused to stand down; we should check their possessions for any relevant information. FlorrickFightHostile (dev comment: Florrick met, hostile) objective: Check the ambushers' possessions. - Cordula Eltan and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Eltan refused to stand down; we should check their possessions for any relevant information. FlorrickFallbackFightHostile (dev comment: Flaming Fists met, hostile) objective: Check the ambushers' possessions. - We've retrieved a book called 'The Legend of Ansur'. We should read it. FlorrickFightBookTaken (dev comment: Looted book from Florrick/FFs corpse) objective: Read The Legend of Ansur. - Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city, but we convinced them to stand down. Florrick told us that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. FlorrickFightBookGiven (dev comment: Florrick met, alive, gave book) objective: Read The Legend of Ansur. - Cordula Eltan and her allies ambushed us, accusing Wyll of killing his father so he could take over the city, but we convinced them to stand down. Eltan told us that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. FlorrickFightFallbackBookGiven (dev comment: Flaming Fists met, alive, gave book) objective: Read The Legend of Ansur. - After reading 'The Legend of Ansur', we discovered the great wyrm Ansur resides in a secret lair called the Wyrmway. The entrance is apparently located somewhere within Wyrm's Rock Prison, and the notes inside it hint that opening the way involves lightning sparks and torches. WyrmwayFromBook (dev comment: Read the book about Wyrmway.) objective: Find the entrance to Ansur's lair, the Wyrmway. - We've reached the Wyrmway, where the great wyrm Ansur resides. We must make our way to him. WyrmwayReached (dev comment: Wyrmway reached) objective: Find the way to Ansur. - We defeated the resurrected remains of the great wyrm Ansur. We should talk to Wyll. WyrmwaySolved (dev comment: Wyrmway solved) objective: Talk to Wyll. - We defeated the resurrected remains of the great wyrm Ansur. We should return to camp and inform Duke Ravengard. WyrmwayReportRavengard (dev comment: Wyrmway solved, Ravengard alive.) objective: Return to Ravengard. - We failed Mizora's rescue mission. As punishment for breaking his contract, Wyll was dragged into Avernus, where he will battle demons as a horrid lemure. MizoraDied (dev comment: Mizora died + Wyll died) Quest completed - With his father's blessing, Wyll intends to step forward as a Grand Duke of Baldur's Gate. Once we have defeated the Absolute, he is sure the people will welcome another Ravengard to help restore and rebuild the city. RavengardWyllGrandDuke (dev comment: Ravengard talked, Wyll Grand Duke) Quest completed - With his father's blessing, Wyll announced himself the Blade of Frontiers. He is devoted as ever to his cause: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. RavengardWyllFrontiers (dev comment: Ravengard talked, Wyll Blade of Frontiers) Quest completed - With his father's blessing, Wyll announced himself the Blade of Avernus. He is devoted to protecting the Sword Coast from infernal threats by hunting devils, both within the Hells and without. RavengardWyllAvernus (dev comment: Ravengard talked, Wyll Blade of Avernus) Quest completed - With his father's blessing, Wyll intends to step forward as a Grand Duke of Baldur's Gate. Once we have defeated the Absolute, he is sure the people will welcome another Ravengard to help restore and rebuild the city. WyllGrandDuke (dev comment: Ravengard dead, Wyll Grand Duke) Quest completed - With his father's blessing, Wyll announced himself the Blade of Frontiers. He is devoted as ever to his cause: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. WyllFrontiers (dev comment: Ravengard dead, Wyll Blade of Frontiers) Quest completed - With his father's blessing, Wyll announced himself the Blade of Avernus. He is devoted to protecting the Sword Coast from infernal threats by hunting devils, both within the Hells and without. WyllAvernus (dev comment: Ravengard dead, Wyll Blade of Avernus) Quest completed - Mizora gifted Wyll an infernal rapier for his troubles, though she required some convincing. MizorasRescueReward (dev comment: Mizora was persuaded to give reward after saving her) objective: Wait for Mizora to be in contact. QuestRewardTables: QuestRewardTables: ORI_Wyll_Infernal_Rapier - Subquest: ORI_COM_Wyll_SUB_Duke Rescue the Grand Duke ID: PLA_GrandDukeRescue Quest category: Crashside - We approached a burning inn called Waukeen's Rest. Flaming Fists are trying to break down the door - a Grand Duke of Baldur's Gate is trapped inside. OrderedBreachInn (dev comment: Was told in PLA_FlamingFists.lsj to push) objective: Find a way into Waukeen's Rest. - We couldn't get through the door. There must be another way in. OrderedBreachInn_Fail (dev comment: Failed the check to open the door in dialog PLA_FlamingFists.lsj) objective: Find a way into Waukeen's Rest. - We managed to get inside. We need to find the Grand Duke and fast. EnteredInn (dev comment: Entered the Inn) objective: Search for survivors. - We found a survivor trapped behind a locked door. FoundCounsellor (dev comment: Interacted with door to the Counsellor which starts PLA_TavernInvestigation_DesireDoor.lsj) objective: Search for survivors. - A man is stuck under some rubble. He's not the Grand Duke, but he still needs help. FoundStuckHalfElf (dev comment: Found Stuck Half-Elf (starts PLA_StuckHalfElf dialog)) objective: Search for survivors. - The woman we rescued survived. Maybe she saw the Grand Duke? FreedCounsellor (dev comment: Councellor is freed outside (starts N152 of PLA_Desire.lsj)) objective: Speak with Counsellor Florrick. - We learned nothing from the woman we rescued. Someone else must know what happened to the Grand Duke. LeftRegionAct1 (dev comment: LeftRegion before talking to the Counsellor outside) objective: Search for Grand Duke Ravengard. - We refused to help Counsellor Florrick. But we should keep an eye out for the Grand Duke - he'd make a powerful ally. Counsellor_RefusedHelp (dev comment: Refused to help the Counsellor (node N61 of PLA_Desire.lsj)) objective: Search for Grand Duke Ravengard. - We agreed to look for the Grand Duke. We should investigate the area. Counsellor_AcceptedHelp_NoLocation (dev comment: Accepted to search for the Duke, doesn't know about MT (node N307 of PLA_Desire.lsj)) objective: Search for Grand Duke Ravengard. - We agreed to look for the Grand Duke. We should head to Moonrise Towers. Counsellor_AcceptedHelp_Moonrise (dev comment: Accepted to search for the Duke, knows about MT(node N148 of PLA_Desire.lsj)) objective: Search for Grand Duke Ravengard. - Moonrise Towers is a popular location - at least for the cult of the Absolute. Perhaps the Grand Duke was taken there too. LearnedMoonrise (dev comment: Learned about MT (any of GLO_Absolute_Knows_MoonriseTowers) objective: Search for Grand Duke Ravengard. - We didn't find the Grand Duke or anyone who'd seen him. We should still keep an eye out, though - he'd make a powerful ally. Counsellor_DidntRescue objective: Search for Grand Duke Ravengard. - We learned that the Grand Duke of Baldur's Gate was kidnapped. LearnedDukeMissingSwD (dev comment: N2 of PLA_FlamingFist7_Dead) objective: Search for Grand Duke Ravengard. - We learned that the Grand Duke was captured by drow and taken westwards. LearnedDukeMissingCounsellor (dev comment: N7 or N267 of PLA_Desire) objective: Search for Grand Duke Ravengard. QuestRewardCount: 1 QuestRewardOptionalTables: QuestRewardOptionalTables: PLA_Tavern_SaveFlorrick_QuestReward - We met Counsellor Florrick at Last Light Inn. She urged us to search for Grand Duke Ravengard. She believes he is being held in Moonrise Towers. FlorrickTalkedHaven (dev comment: Talked to Florrick in Haven) objective: Search for Grand Duke Ravengard. - We finally reached Moonrise Towers. Grand Duke Ravengard must be here somewhere. ReachedMT (dev comment: Moonrise reached) objective: Search for Grand Duke Ravengard. - Grand Duke Ravengard was infected with an illithid tadpole, and taken to Baldur's Gate. Tadpoled (dev comment: MT Ravengard seen) objective: Pursue Ravengard's captors to Baldur's Gate. - We finally found Grand Duke Ravengard - standing by Gortash's side as he crowned Gortash the new Archduke. He disappeared after the ceremony. Kidnapped (dev comment: Ceremony attended, Ravengard kidnapped) objective: Search for Grand Duke Ravengard. - Grand Duke Ravengard is dead. Wyll's patron, Mizora, awaits us in camp. Perhaps she can help. DiedWyllParty (dev comment: Ceremony attended, Ravengard died. Wyll is in party) objective: Talk to Mizora. - Wyll made a pact with Mizora and the archdevil Zariel in exchange for information about Grand Duke Ravengard's whereabouts. He is being held prisoner at Gortash's secret command centre. MizoraHint (dev comment: Wyll entered Eternal Pact, Ravengard hint) objective: Find the secret command centre. - We reached Gortash's underwater command centre, also known as the Iron Throne. We need to find Grand Duke Ravengard. ReachedIRN (dev comment: IRN reached, Ravengard in danger) objective: Search for Grand Duke Ravengard. - We found Grand Duke Ravengard. We need to lead him to safety. EscortIRN (dev comment: IRN Ravengard encountered) objective: Lead Grand Duke Ravengard to safety. - Grand Duke Ravengard is safe at last. We should speak to him at our camp. RescuedIRN (dev comment: IRN Ravengard rescueued) objective: Speak to Grand Duke Ravengard. - Grand Duke Ravengard is dead. Dead (dev comment: Ravengard died (no Wyll)) Quest completed - Grand Duke Ravengard is safe, and grateful for our help. RescuedTalked (dev comment: MetRavengardInCamp) Quest completed - Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard. MizoraWentToCamp (dev comment: Mizora waits Wyll at camp to pact with in exchange for help with Ravengard) objective: Rest at camp. - In exchange for an eternal pact with Wyll, Mizora resurrected Grand Duke Ravengard. We should speak with him. Resurrected (dev comment: Ravengard resurrected by Mizora) objective: Speak to Grand Duke Ravengard. - Grand Duke Ravengard has been brought back from the dead and is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain. ResurrectedTalked (dev comment: Resurrected Ravengard talked to) Quest completed - Wyll severed his pact with Mizora, even after she hinted that she could help locate and rescue Grand Duke Ravengard. It would seem the duke is as good as dead, but perhaps we might still find and save him. PactBroken (dev comment: Broke Pact, Ravengard still alive) objective: Search for Grand Duke Ravengard. - Wyll broke his pact with Mizora, even after she offered to resurrect his father. Grand Duke Ulder Ravengard is no more. BrokenDead (dev comment: Broke Pact, Ravengard dead) Quest completed The Pale Elf ID: ORI_COM_Astarion Quest category: Companions - We met a strange elf who had also been infected with a parasite. He was hostile at first, but agreed to join us when he learned we were infected too. RecruitedAstarion (dev comment: Recruited Astarion - was not fooled) objective: Continue travelling with Astarion. - Astarion is a vampire! We woke up last night and saw him bent over one of us - drinking their blood. We let him drink his fill to regain his strength. LearnedVampire_GaveBlood (dev comment: Learned that Astarion is a vampire during night; gave him blood) objective: Continue travelling with Astarion. - Astarion is a vampire! We woke up last night and saw him bent over one of us - drinking their blood. We warned him never to do it again. LearnedVampire_NoBlood (dev comment: Learned that Astarion is a vampire during night; did not gave him blood) objective: Continue travelling with Astarion. - Astarion is a vampire! We woke up last night and saw him bent over one of us - drinking their blood. We had no choice but to attack him. LearnedVampire_Attacked (dev comment: Learned that Astarion is a vampire during night; attacked him) objective: Continue travelling with Astarion. - We learned that Astarion was murdered by a Gur nomad long ago. The vampire lord Cazador came to his aid and made him a vampire spawn. LearnedAstarionDeath objective: Continue travelling with Astarion. - We learned that Astarion was a slave to the Szarr family. He couldn't refuse orders from them - and believes that might still be the case. LearnedAstarionSlave (dev comment: Learned that Astarion was slave to the Szarr family) objective: Continue travelling with Astarion. - Astarion suspects that the parasite may have negated some of the downsides of being a vampire spawn. Perhaps his master has no power over him anymore. LearnedAstarionTadpole (dev comment: Learned that Astarion has more power than the usual Vampire Spawn because of the tadpole) objective: Continue travelling with Astarion. - We told Astarion that he couldn't feed on innocents - but enemies were fair game. ToldAstarionFeed_Enemies (dev comment: Told Astarion to feed on opponents) objective: Continue travelling with Astarion. - We told Astarion he could only feed on animals - intelligent creatures are off-limits. ToldAstarionFeed_Animals (dev comment: Told Astarion to feed on animals only) objective: Continue travelling with Astarion. - We learned that Astarion might be a vampire! A monster hunter named Gandrel is looking for him. MetGur_LearnedVampire (dev comment: Met Gur learned that Astarion is a vampire (N109)) objective: Continue travelling with Astarion. - We fought a monster hunter who was looking for Astarion. MetGur_Combat (dev comment: Met Gur with Astarion, we fought him (HAG_GurHunter_State_Hostile)) objective: Continue travelling with Astarion. - Astarion killed a monster hunter who had been looking for him. MetGur_AstarionKilledGur (dev comment: Met Gur with Astarion, Astarion killed him for no reason (N181)) objective: Continue travelling with Astarion. - We met a monster hunter who is looking for Astarion. We told the hunter where we were camping. MetGur_ToldCampLocation (dev comment: Met Gur hunter alone, was looking for Astarion, revealed Camp (N291)) objective: Continue travelling with Astarion. - We met a monster hunter who is looking for Astarion. We kept our camp's location a secret. MetGur_DidNotToldCampLocation (dev comment: Met Gur hunter, was looking for Astarion, did not revealed Camp (N293 and N294)) objective: Continue travelling with Astarion. - We learned that the monster hunter was serving someone named Ulma. MetGur_LearnedEmployer (dev comment: Met Gur hunter, learned about Maiden Fel (SwD)) objective: Continue travelling with Astarion. - Astarion told us that he suspects the monster hunter is serving his master Cazador. ToldGur_CazadorSuspect (dev comment: Astarion believes Cazador is responsible for the Monster Hunter) objective: Continue travelling with Astarion. - After spending the night with Astarion, we learned that he has some kind of poem carved into his back. Cazador did this to him - but why? NightPoem_NoInfernal (dev comment: Learned about the poem, doesn't know it's Infernal) objective: Continue travelling with Astarion. - After spending the night with Astarion, we learned that he has a poem written in Infernal carved into his back. Cazador did this to him - but why? NightPoem_Infernal (dev comment: Learned about the poem, know it's Infernal) objective: Continue travelling with Astarion. - We broke Astarion's cover and let the monster hunter capture him. That might be the last we see of the vampire spawn. MetGur_AstarionCapture (dev comment: Met Gur with Astarion, we gave him Astarion (HAG_GurHunter_OM_Astarion_COM at N292)) Quest completed - Astarion's gone. One can't help but wonder if it had anything to do with us telling the monster hunter where we were camped. MetGur_AstarionDisappear (dev comment: Astarion is gone after we told the monster hunter about our camp) Quest completed - Astarion died. No time for a funeral. CompanionMurdered (dev comment: Astarion died permanently) Quest completed - Astarion has left the party. We won't be inviting him back. CompanionLowRelation (dev comment: Astarion left the party permanently) Quest completed - Astarion turned against us. CompanionHostile Quest completed - Astarion wants to speak to Raphael the next time we see him. He believes the devil might know something about the scars on his back. AstarionToldRaphael objective: Seek out the devil Raphael. - We met Raphael at the Last Light Inn and Astarion asked about the scars Cazador left on his back. Raphael seemed interested - he said he'd think about Astarion's request and see us again soon. MetRaphaelHaven objective: Find Raphael in the shadow-cursed lands. - We met Raphael at Last Light Inn, but he left before Astarion could ask about the scars on his back. Raphael seemed to think we'd meet again soon, though, so perhaps Astarion will have another opportunity. MetRaphaelHaven_NoInfo objective: Find Raphael in the shadow-cursed lands. - We met Raphael at the entrance to the Thorm Mausoleum. The devil told us about an orthon - a monster from the Hells - that's lurking beneath the mausoleum. He promised to tell Astarion about his scars, but only if we kill this orthon for him. MetRaphaelMasoleum objective: Kill the orthon. - We killed the orthon, as Raphael asked. Now we're waiting for him to reappear and fulfil his promise to Astarion - whenever and wherever that might happen. KilledOrhon objective: Await Raphael's next appearance. - Raphael told us about the 'Rite of Profane Ascension'. Cazador plans to perform it, sacrificing his vampire spawn in exchange for great power. Astarion is the only missing piece of the ritual and Cazador needs him back. Astarion told us he wants to take the fight to Cazador in Baldur's Gate. ScarsRevealed objective: Travel the road to Baldur's Gate. - Raphael left without revealing anything about Astarion's scars. It seems if we want answers, we'll need to reach Baldur's Gate and ask Cazador himself. RaphaelLeftNoInfo objective: Travel the road to Baldur's Gate. - We've reached Baldur's Gate. Astarion will want to find Cazador Szarr and face him, deciding his fate once and for all. ReachedBG objective: Reach Cazador's palace. - Astarion met Ulma, the leader of a small tribe of monster hunters. She recognised Astarion as the one who stole their children for Cazador, but offered him a chance to redeem himself. Astarion agreed to help their children and kill Cazador. Ulma_GurPeace objective: Reach Cazador's palace. - Astarion met Ulma, the leader of a small tribe of monster hunters. She recognised Astarion as the one who stole their children for Cazador, but offered him a chance to redeem himself if he helped their children. Astarion refused and we were attacked by Ulma's people. Ulma_GurHostile objective: Reach Cazador's palace. - Astarion met Ulma, the leader of a small tribe of monster hunters. She recognised Astarion as the one who stole their children for Cazador, but offered him a chance to redeem himself. Astarion refused and Ulma asked us to help kill him. We agreed and Astarion attacked us. Ulma_BetrayedAstarion Quest completed - Astarion met two of his fellow vampire spawn, Dalyria and Petras, at Fraygo's Flophouse. We learned Cazador plans to perform a ritual that will grant him incredible power, and that Astarion is part of it. They revealed it's taking place in a defiled chapel beneath Cazador's palace before turning to mist and disappearing. MetFlophouseSpawns_Ritual objective: Reach Cazador's palace. - Astarion met two of his fellow vampire spawn, Dalyria and Petras, at Fraygo's Flophouse. We learned Cazador plans to perform a ritual and gain incredible power, and that Astarion is a key part of that ritual. The spawn turned to mist and disappeared after a confrontation with Astarion. We will need to find Cazador to learn anything else. MetFlophouseSpawns objective: Reach Cazador's palace. - A group of vampire spawn attacked us during the night. They tried to kidnap Astarion and take him back to Cazador, but failed. Astarion will need to face Cazador if he's ever to be safe from his past. MetAmbushSpawns_Failed objective: Reach Cazador's palace. - A group of vampire spawn attacked us during the night. They kidnapped Astarion and took him back to Cazador. We need to find Cazador's palace if we're going to rescue Astarion. MetAmbushSpawns_Succeeded objective: Locate and investigate Cazador's lair. - Astarion is free from Godey's kennel. We can now explore the palace and find Cazador. EscapedFromKennel objective: Locate and investigate Cazador's lair. - We have entered Cazador's palace. Now we just need to find the vampire himself. EnteredPalace objective: Locate and investigate Cazador's lair. - We used an elevator to descend into a secret dungeon under Cazador's Palace. We have yet to find what's hidden down here. EnteredDungeon objective: Locate and investigate Cazador's lair. - Astarion met Sebastian, one of the first victims he ever brought Cazador. Instead of feeding on him, Cazador turned Sebastian into a vampire spawn and locked him in this dungeon. We don't know how many of Astarion's victims are still 'alive' down here, but we did learn that Cazador's staff controls the prison. We'll need to take it from him if we're to decide the prisoners' fates. MetSebastian objective: Locate and investigate Cazador's lair. - We found a scroll describing the ritual Cazador wants to perform. He plans to sacrifice thousands of souls, including Astarion's, to ascend and gain incredible power. LearnedRitual objective: Locate and investigate Cazador's lair. - We learned that Cazador carries a magic staff, which he uses to control the prison. We'll need to take it from him if we're to decide the prisoners' fates. LearnedStaff objective: Locate and investigate Cazador's lair. - We found Cazador and convinced him to let us go and bring Astarion to him. Astarion will definitely want to hear about this. FoundCazador_Fetching objective: Face Cazador Szarr. - We found Cazador, who overpowered Astarion and dragged him into the ritual. Now that Cazador has everything he needs, he'll ascend unless we stop him. FoundCazador_Ritual objective: Face Cazador Szarr. - We found Cazador and attacked him. Time to destroy him once and for all. FoundCazador_NoRitual objective: Face Cazador Szarr. - Cazador magically ensnared Astarion, summoning him and forcing him into the ritual. We need to help Astarion and destroy Cazador. RitualCapture objective: Face Cazador Szarr. - We defeated Cazador, who retreated to his sarcophagus to heal. He's vulnerable now - all we have to do is open the sarcophagus's lid and finish him off. CazadorInCoffin objective: Face Cazador Szarr. - Astarion has become the Vampire Ascendant. He had to sacrifice Cazador, his brothers and sisters, and thousands of other vampire spawn; but he'll never fear the sun or suffer a vampire's hunger again. Ascended Quest completed - We killed Cazador and released all of the vampire spawn into the Underdark. Astarion's fate is sealed - he will be a vampire spawn until the end of his days. ReleasedPrisoners Quest completed - We killed Cazador and the thousands of vampire spawn he had locked down here. They won't be a threat to anyone now. As for Astarion, his fate is sealed - he will be a vampire spawn until the end of his days. KilledPrisoners Quest completed - We killed Cazador and decided to leave the thousands of vampire spawn he created in their cells. As for Astarion, his fate is sealed - he will be a vampire spawn until the end of his days. LeftPrisoners Quest completed - Astarion never faced Cazador, but events are moving too quickly to change that now. It's time to choose your destiny - Astarion's will have to wait. LeftToEND Quest completed - We killed Ulma. Without her, the monster hunters will be much less of a threat to Astarion. Ulma_Dead objective: Reach Cazador's palace. - We brought Astarion to Cazador, who used blood magic to force Astarion into the ritual. We need to help Astarion and destroy his old master. FoundCazador_Fetching_Ritual objective: Face Cazador Szarr. - Astarion wants to speak to Raphael the next time we see him. He wants to ask the devil about something, but hasn't revealed what. AstarionToldRaphael_NoScars objective: Seek out the devil Raphael. - We met Raphael at Last Light Inn, but he left before Astarion could ask him anything. Raphael seemed to think we'd meet again soon, though, so perhaps Astarion will have another opportunity. MetRaphaelHaven_NoInfo_NoScars objective: Find Raphael in the shadow-cursed lands. - Raphael left without Astarion speaking to him. Whatever Astarion's questions were, he'll have to look for answers somewhere else - maybe in Baldur's Gate itself. RaphaelLeftNoInfo_NoScars objective: Travel the road to Baldur's Gate. - Astarion thinks we need to find some of his fellow spawn if we want to learn about Cazador's plans. Apparently, they used to hunt for victims in the dens of the city. ToldOtherSpawns_INT objective: Travel the road to Baldur's Gate. - We can now look for the other spawn that Astarion mentioned before. We should look for them in the taverns and flophouses of Wyrm's Crossing. ReachedBG_KnowSpawns objective: Reach Cazador's palace. - Astarion thinks we need to find some of his fellow spawn if we want to learn about Cazador's plans. We should look for them in the taverns and flophouses of Wyrm's Crossing. ToldOtherSpawns_WYR objective: Reach Cazador's palace. - Instead of killing the orthon, we helped him, which means Raphael won't reveal anything about Astarion's scars. If he wants answers, Astarion will have to look elsewhere. Maybe in Baldur's Gate itself. HelpedOrthon objective: Travel the road to Baldur's Gate. The Chosen of Shar ID: ORI_COM_ShadowHeart_SUB_Justiciar Parent Quest ID: ORI_COM_ShadowHeart Quest category: Companions - Shadowheart has shown interest in finding the lair of the Dark Justiciar - an elite force dedicated to her goddess Shar. SearchJusticiarLair_KnowShar (dev comment: SH asked to find the Justiciar Lair (Global Shadowheart_InParty_FindDarkJusticiars or Shadowheart_InParty_InterestInDarkJusticiars) + Knows she's a Shar Worshipper) objective: Find the Dark Justiciar's lair. - Shadowheart has shown interest in finding the lair of the Dark Justiciar - an elite force dedicated to the goddess Shar. SearchJusticiarLair_UnknowShar (dev comment: SH asked to find the Justiciar Lair (Global Shadowheart_InParty_FindDarkJusticiars or Shadowheart_InParty_InterestInDarkJusticiars) + Doesn't know she's a Shar Worshipper) objective: Find the Dark Justiciar's lair. - We entered the ruins of what may have been a fortress dedicated to the goddess Shar. We could be close to the Dark Justiciar's lair. EnteredKethericCity (dev comment: Entered Ketheric City) objective: Explore Grymforge. - Shadowheart died. We won't be able to bring her back. ShadowHeartDead_SUB_Justiciar (dev comment: SH died permanently) Quest completed - Shadowheart left our party and won't return. ShadowheartLeftParty_SUB_Justiciar (dev comment: SH left the party permanently) Quest completed - We found the corpses of several Dark Justiciars - Shar must have been worshipped here. FoundJusiticiar_UnknowShar objective: Explore Grymforge. - We found the corpses of several Dark Justiciars - Shar must have been worshipped here. Shadowheart suggested we search for answers. FoundJusiticiar_KnowShar objective: Explore Grymforge. - We found traces of Hellish fiends. Could they have killed the Dark Justiciars? If so, where is their temple of Shar? FoughtFiends objective: Explore Grymforge. - We learned that Grymforge leads to an ancient temple. Perhaps the truth of what happened to the Dark Justiciars can be discovered there. HeardSharTemple (dev comment: Went through dialog UND_DuergarLoyalSergeant, through nodes N1747 OR UND_TheDrowNere_FollowUp.lsj on node N313 OR UND_TheDrowNere_Dead.lsj on node N3) objective: Reach the ancient temple. - The bridge to the ancient temple has been destroyed - there must be another way in. HeardSharTemplePathBlocked (dev comment: Went through dialog UND_TheDrowNere_FollowUp.lsj on node N42. Or otherwise walked a new trigger by -662;280 (overlooking Shar Temple on the broken bridge). Already had HeardSharTemple) objective: Reach the ancient temple. - The cultists were trying to find an ancient temple, but the bridge has been destroyed. If we find another way in, we might discover what happened to the Dark Justiciars. WalkedSharTemplePathBlocked (dev comment: Went in new trigger by -662;280 (overlooking Shar Temple on the broken bridge). Did not received HeardSharTemple [This is a fallback in case things went nut and no one is going to tell you about Shar Temple.]) objective: Reach the ancient temple. - We found murals in the grove that seemed to depict an ancient order of Sharran warriors - the Dark Justiciars. Further signs of their presence - historical or otherwise - may lie elsewhere. JusticiarHint_Murals_Update objective: Find the Dark Justiciar's lair. - We found a finely sculpted idol of the goddess Shar, and decided to gift it to Shadowheart. She was greatly pleased; the discovery of such a piece bolstered her hopes of uncovering further signs of a Dark Justiciar presence. JusticiarHint_SharIdol_Update objective: Find the Dark Justiciar's lair. - The Archdruid Halsin described how there was once an entire army of Dark Justiciars that waged war against followers of Selûne, long ago. The rites of becoming a Dark Justiciar are no mean feat - they must have had a substantial lair in order to train and anoint a force of such size. JusticiarHint_Halsin_Update objective: Find the Dark Justiciar's lair. - We found an ancient temple of Selûne that had seemingly been razed by Dark Justiciars in the past. Such a force must have had a stronghold to operate from. Perhaps it can still be found. JusticiarHint_Selune_Update objective: Find the Dark Justiciar's lair. - It seems that there are limits to Shadowheart's resistance to the shadow curse - she is as vulnerable as anyone wherever the shadows are strongest. Perhaps her goddess tests her. DeepShadowCurse objective: Reach the ancient temple. - A great many Dark Justiciars seem to have perished while fighting near the graveyard. We must be drawing close to the place Shadowheart wishes to find. JusticiarHint_TempleApproach_Update objective: Reach the ancient temple. - We discovered that Shadowheart possesses a certain amount of resistance to the ill effects of the shadow curse. It seems that this must be due to Shar's patronage - but given the mercurial nature of the dark goddess, the extent of her protection remains to be seen. JusticiarHint_ShadowCurse_Update objective: Reach the ancient temple. - We discovered the remains of long-dead Dark Justiciars in the ruined town of Reithwin. It seems they fought to the death in an effort to defend something important to them. JusticiarHint_TownCorpses_Update objective: Reach the ancient temple. - We discovered an ancient temple dedicated to Shar. This will be of great interest to Shadowheart - we should investigate further with her. FoundSharTemple_Alt objective: Explore the Gauntlet of Shar. - We reached the place that Shadowheart had been seeking - an ancient temple dedicated to Shar. We should investigate further. FoundSharTemple objective: Explore the Gauntlet of Shar. - Shadowheart realised that this temple is the legendary Gauntlet of Shar - a proving ground where initiates would seek to become Dark Justiciars. After investigating an altar, she learned that a series of trials must be overcome in order to be anointed a warrior of Shar. Shadowheart wishes to complete the trials and become a Dark Justiciar herself. FoundTrials objective: Complete the trials of Shar. - We have found the Spear of Night. Now we only need to clear the way to the Inner Sanctum of the Gauntlet of Shar, where Shadowheart seeks to be anointed as a Dark Justiciar. LootedSpearOfNight_Communion objective: Proceed with the trials of Shar. - Shadowheart revealed to us that in order to become a Dark Justiciar, she must first acquire a weapon called the Spear of Night, hidden somewhere in the Silent Library. HadCommunion_NoSpear objective: Find the Spear of Night. - We have cleared the way to the Inner Sanctum. Shadowheart is now very close to proving herself to Shar and becoming a Dark Justiciar. We should accompany her downwards. EnteredSanctum_Alt objective: Venture into the Inner Sanctum. - We have surmounted all the trials and cleared the way to the Inner Sanctum. Shadowheart is now very close to proving herself to Shar and becoming a Dark Justiciar. We should accompany her downwards. CompletedTrials objective: Venture into the Inner Sanctum. - After praying to Shar, Shadowheart told us that she must retrieve a weapon called the Spear of Night from the Silent Library before she goes any farther. Otherwise, she will be unable to become a Dark Justiciar. HadWaterCommunion_NoSpear objective: Find the Spear of Night. - We retrieved the Spear of Night. Now we only need to venture through the Inner Sanctum to where Shadowheart's final test awaits. If she succeeds, she shall be anointed as a Dark Justiciar. LootedSpearOfNight_WaterCommunion objective: Help Shadowheart finally become a Dark Justiciar. - We have entered the Shadowfell - Shar's very own realm. We must descend to where a final test awaits Shadowheart. EnteredShadowfell_NoBalthazar objective: Help Shadowheart finally become a Dark Justiciar. - After praying to Shar, Shadowheart told us that she needs to proceed to where a final test awaits her. If she succeeds, she shall be anointed as a Dark Justiciar. HadWaterCommunion_Spear objective: Help Shadowheart finally become a Dark Justiciar. - We have decided to turn on Balthazar. Now we must defeat him so that Shadowheart can deal with Nightsong. BalthazarFight objective: Defeat Balthazar. - We have entered the Shadowfell - Shar's very own realm. We must descend to where a final test awaits Shadowheart. However, Balthazar, necromancer and ally of Ketheric Thorm, is also present, and may pose a threat to Shadowheart's ambitions if we do not intervene. EnteredShadowfell_Balthazar objective: Defeat Balthazar. - We surrendered Nightsong to Balthazar, who took her away to Moonrise Towers. Enraged, Shadowheart turned on us. Nightsong_Surrendered Quest completed - We convinced Shadowheart to turn her back on Shar's wishes, and instead free Nightsong. Rather than become a Dark Justiciar, Shadowheart will instead likely face dire consequences for her actions. Nightsong_Spared Quest completed - We decided Nightsong's fate for ourselves, ignoring Shadowheart's wishes. This is bound to anger her greatly. ShadowheartLeftOut Quest completed - Shadowheart wielded the Spear of Night and killed Nightsong. Greatly pleased, Shar rewarded Shadowheart, and gave her a new mission to pursue. Nightsong_Killed Quest completed Save the First Druid ID: DEN_Conflict_SUB_Halsin Parent Quest ID: DEN_Conflict Quest category: Grove - Halsin was defeated. DruidLeaderDied (dev comment: Halsin is dead/defeated) Quest completed - Rath was grateful and pointed us to a hidden vault locked by runes in the Enclave Library. RathRewarded (dev comment: Met Rath, was given rune and told about vault. (N1517 of DEN_AttackOnDen_DruidOpposed)) Quest completed - The tieflings left for Baldur's Gate - the grove will be at peace now. LeftSafe_NoMetHalsin (dev comment: Tieflings left for safety, skipped Halsin at Grove, skipped Halsin at Celebration (same closing as LeftSafe)) Quest completed - The tieflings left for Baldur's Gate - the grove will be at peace now. Rath should have something for us. LeftSafe_MetHalsin (dev comment: Tieflings left for safety, met Halsin at Grove, went in Celebration before meeting with Rath (same closing as LeftSafe)) Quest completed - The tieflings left for Baldur's Gate - the grove will be at peace now. Celebration_MetHalsin (dev comment: Tieflings left for safety, skipped Halsin at Grove, met Halsin at Celebration (CAMP_GoblinHuntCelebration_Halsin), this one is triggered right before LeftSafe) Quest completed - The grove was sealed before we could find Halsin. He won't be needed at the grove anymore. Halsin_Lockdown (dev comment: Tieflings were forced out, lockdown happend (same as Lockdown)) Quest completed - The tieflings and the druids were defeated. The grove has been destroyed. Betrayal_DruidDead_Halsin (dev comment: Tieflings were defeated, no lockdown happened (similar as Betrayal, but with Druids already dead as well)) Quest completed - Halsin thanked us and said that Rath would surely reward us for our efforts. HalsinSentToRath (dev comment: Halsin thanked you and told you to check with Rath, node N110 of DEN_AttackOnDen_HalsinReturns) objective: Speak with Rath. - We helped Halsin save the grove. Hopefully, he'll resolve the conflict between the tieflings and the druids - we'll find out when we meet him there. HalsinLeft_KilledLeaders (dev comment: Halsin left for Grove after killing the leaders) objective: Meet Halsin in the Emerald Grove. - The goblins have begun their raid on the grove. Halsin has gone there to fend them off - and hopefully mend the rift between the druids and tieflings. HalsinLeft_AoDStarted (dev comment: Halsin left for the Grove while AttackOnDen is already started (or completed) More precisely - You already have the task to kill the goblins (FoundHalsin_Known_KillLeaders or the likes) but someone triggered AoD. Halsin tells you (via N566 of GOB_WolfPens_HalsinsBear_AfterCombat) that the plans have changed.) objective: Defend the Emerald Grove from the goblins. - The druid Rath told us that the First Druid Halsin might be the only one capable of stopping Kagha from finishing the ritual. LearnedHalsinMissing (dev comment: Learn from Rath that Halsin is the only one capable to stop Kagha (N182 of DEN_ShadowDruid_Opposed.lsj)) objective: Search for Halsin in the Goblin Camp. - The druid Halsin was last seen on an expedition into goblin territory. LearnedLostHalsin (dev comment: Learn about Halsin in Grove (Nettie, Wyll, Rath) + but you already have LearnedResearchHalsin) objective: Search for Halsin in the Goblin Camp. - We learned that Halsin turned into a bear during the chaos of the failed expedition. He could still be disguised in that shape. LearnedBear (dev comment: Learned that Halsin turned into a bear and then was lost in the confusion. (Answers following N156 of GOB_TortureredAdventurer)) objective: Search for Halsin in the Goblin Camp. - We learned that the goblins imprisoned the survivors deep within their camp. Halsin could be held captive there - if he survived. LearnedPit (dev comment: Learned that prisoners were sent inside. (Node N4176 and N845 of GOB_Checkpoint_Guard001) objective: Search for Halsin in the Goblin Camp. - The adventurers were with Halsin when he disappeared. They might know what happened to him. LearnedHalsinPosition (dev comment: Learned that Halsin went to the goblin camp (GLO_Halsin_Knows_WentWithAdventurers)) objective: Search for Halsin in the Goblin Camp. - We saved a large bear who turned out to be a druid named Halsin. He asked us to kill the goblin leaders so he could restore peace to the grove. FoundHalsin_Unknown_KillLeaders (dev comment: Found Halsin at the pen. Never heard of Halsin before, didn't know he was missing. Talked about killing the leaders. GOB_GoblinHunt_Quest_HalsinAskedKilledLeaders_853122c7-f2e2-a2a0-a2b4-67ae09c3ac73 Known/Unknown entries are mutually exclusive.) objective: Defeat the goblin leaders. - We saved a large bear, and it ended up being the druid Halsin himself. He asked us to kill the goblin leaders so he can restore peace to the grove. FoundHalsin_Known_KillLeaders (dev comment: Found Halsin at the pen. Knew he was missing. Talked about killing the leaders. GOB_GoblinHunt_Quest_HalsinAskedKilledLeaders_853122c7-f2e2-a2a0-a2b4-67ae09c3ac73) objective: Defeat the goblin leaders. - We killed Dror Ragzlin, the goblin king. FoundHalsin_KingDead (dev comment: Defeated King. Given only after receiving one of these: FoundHalsin_Unknown_KillLeaders OR FoundHalsin_Known_KillLeaders) objective: Defeat the goblin leaders. - The drow commander Minthara is dead. FoundHalsin_DrowDead (dev comment: Defeated Drow. Given only after receiving one of these: FoundHalsin_Unknown_KillLeaders OR FoundHalsin_Known_KillLeaders) objective: Defeat the goblin leaders. - We ended Priestess Gut's rituals - and her life. FoundHalsin_PriestessDead (dev comment: Defeated Priest. Given only after receiving one of these: FoundHalsin_Unknown_KillLeaders OR FoundHalsin_Known_KillLeaders) objective: Defeat the goblin leaders. - We saved a large bear who turned out to be a druid named Halsin. He asked for help defeating the goblins before they destroy the grove. FoundHalsin_Unknown_AoD (dev comment: Freed Halsin, talked to him and told him about Attack on Den, never heard of Halsin before. Accepted to help) objective: Defend the Emerald Grove from the goblins. - We saved a large bear, and it ended up being the druid Halsin himself. He asked for help defeating the goblins before they destroy the grove. FoundHalsin_Known_AoD (dev comment: Freed Halsin, talked to him and told him about Attack on Den. Accepted to help) objective: Defend the Emerald Grove from the goblins. - Rath thanked us for saving the grove. RathRewardedAlt (dev comment: Met Rath, he thanked player but he didn't give his reward because the player already stole it) Quest completed - Rath is dead. RathDied (dev comment: Halsin told the player to see Rath, but Rath died before the player could talk to him and close the quest this way. Keep it generic because we don't know the cause of death) Quest completed - Halsin thanked us for saving him. HalsinSentToRathAlt (dev comment: Halsin thanked player but didn't send them to Rath since Rath is already dead.) Quest completed - We helped Halsin save the grove. Hopefully, he can resolve the conflict between the tieflings and the druids. We'll find out when we meet him there. HalsinLeft_EndedAoD (dev comment: Unlocked when the entry with the same ID is unlocked in quest GLO_Tadpole) objective: Meet Halsin in the Emerald Grove. - Halsin has returned to the grove. We should speak to him. HalsinReturned_Known (dev comment: Halsin shows up in Zevlor's speech + met Halsin) objective: Meet Halsin in the Emerald Grove. - We defeated all three goblin leaders. We should report to Halsin. ReportHalsin_LeadersDefeated (dev comment: Got the Defeated all three goblin leaders from Halsin, Defeated all three leaders, Halsin is still in the Goblin Camp) objective: Return to Halsin. - The goblins left to attack the grove. We should report to Halsin. ReportHalsin_AoDStarted (dev comment: Got the objective to kill all three leaders from Halsin, triggered Attack on Den, have not started Attack on Den combat sequence (horn) just yet, Halsin is still in the Goblin Camp.) objective: Return to Halsin. - We found a group of goblins massacred by some kind of animal. Could this have been the work of the missing druid Halsin? LearnedEscaped (dev comment: Kill the leaders, leave the Goblin Camp, go to the Wolf Pens. Only unlocked if you know that Halsin is missing.) objective: Search for Halsin in the Goblin Camp. - A large bear we saved turned out to be a druid named Halsin. He told us to meet him back at the grove. FoundHalsin_Unknown_LeadershipDead objective: Meet Halsin in the Emerald Grove. - The large bear we saved was actually the missing druid Halsin. He told us to meet him back at the grove. FoundHalsin_Known_LeadershipDead objective: Meet Halsin in the Emerald Grove. - The surviving tieflings have left, and we haven't found Halsin. The grove would likely still benefit from his return. Halsin_NoTieflings (dev comment: Is reached when too many tiefling adults of the grove are defeated by players AND the lockdown cannot be performed because: ritual was stopped OR idol was stolen.) Quest completed %%% EMPTY ID: HIDDEN_TUT_Boosters Quest category: Tutorial Quest visibility: false - %%% EMPTY TUT_Lab_ExtractedIntDev (dev comment: Extract the Intellect Devourer in TUT) objective: %%% EMPTY %%% EMPTY ID: HIDDEN_WLD_Boosters Quest category: Act1_HiddenBoosters Quest visibility: false - %%% EMPTY UND_SwordInStone_SucceededCheck (dev comment: Successful check for Drow Shrine Booster in UND) - %%% EMPTY UND_WormWall_SucceededCheck (dev comment: Successful check for Worm Nursery Booster in UND (lower hole)) - %%% EMPTY FOR_Backpack_SucceededCheck (dev comment: Successful check for Forest Stash Booster in FOR) - %%% EMPTY FOR_KnifeMeat_SucceededCheck (dev comment: Successful check for Ogre Dagger Booster in FOR) - %%% EMPTY PLA_ZhentCache_SucceededCheck (dev comment: Successful check for Zhent Cache Booster in PLA) - %%% EMPTY CRA_Escape_SavedThralls (dev comment: Saved the enthralled fishermen in CRA) - %%% EMPTY GLO_BookOfRestoredGods_Opened (dev comment: Open Book of Dead Gods in CHA) - %%% EMPTY DEN_GoblinScouts_SavedDruid (dev comment: Save Findal from the Goblin Scouts in DEN) - %%% EMPTY DEN_Thieflings_PersuadedKid (dev comment: Persuade Meli to give the Locket back to Barth in DEN) - %%% EMPTY DEN_Thieflings_PersuadedAdventurer (dev comment: Persuade Barth to give up his Locket to Meli in DEN) - %%% EMPTY DEN_Thieflings_PersuadedPickpocket (dev comment: Catch/Dissuade Silfy before he steals your belongings in DEN) - %%% EMPTY DEN_Stargazing_Rescued (dev comment: Save the spyglass TIEFLING in DEN) - %%% EMPTY DEN_ZenBear_Helped (dev comment: Return to Ormn after saving Halsin in DEN) - %%% EMPTY DEN_TieflingBard_Helped (dev comment: Help Alfira compose a song in DEN) - %%% EMPTY DEN_GruntingKid_Persuaded (dev comment: Persuade Grunting Kid to reveal the secret entrance in DEN) - %%% EMPTY DEN_DruidLair_OpenedVault (dev comment: Open the Emerald Enclave Vault using the rune in DEN) - %%% EMPTY DEN_IrritatedTiefling_Trained (dev comment: Help Guex with his training in DEN) - %%% EMPTY DEN_Prodigy_Persuaded (dev comment: Persuade Rolan and his kin to stay in DEN) - %%% EMPTY CAMP_OwlbearCub_Tamed (dev comment: Tame the Owlbear Cub in CAMP) - %%% EMPTY CAMP_Courier_Tamed (dev comment: Tame Scratch to follow you at CAMP) - %%% EMPTY FOR_SeluneStash_Opened (dev comment: Opened Selune Stash in FOR) - %%% EMPTY CRA_HarperBooster_Looted (dev comment: Pick the pouch from the spider nest in CHA) - %%% EMPTY FOR_PriestOfTheConqueringGod_Commanded (dev comment: Order the cultists to leave in the Dying True Soul dialog in FOR) - %%% EMPTY GOB_Torturers_Freed (dev comment: Free Liam from the goblins in GOB) - %%% EMPTY GOB_PainPriest_Penanced (dev comment: Complete the penance with Abdirak in GOB) - %%% EMPTY FOR_GoblinAmbush_Persuaded (dev comment: Convince the Goblins in the ambush to let you go in FOR) - %%% EMPTY GOB_ChickenChase_Won (dev comment: Win Chicken Chase once in GOB) - %%% EMPTY GOB_DrunkGoblin_WonDuel (dev comment: Defeat Crusher in duel in GOB) - %%% EMPTY GOB_DrunkGoblin_StoleRing (dev comment: Steal Crusher's ring in GOB) - %%% EMPTY GOB_GoblinPriest_Brand (dev comment: Get branded by Priestess Gut in GOB) - %%% EMPTY GOB_SpiderNest_Saved (dev comment: Save Smythin from his execution in GOB) - %%% EMPTY GOB_TempleAccess_Solved (dev comment: Complete the Moon Puzzle in GOB) - %%% EMPTY UND_ArcaneTower_Activated (dev comment: Activate the sussur generator in the Wizard tower in UND) - %%% EMPTY HAG_FairyRing_OpenedSwamp (dev comment: Activate the Swamp Fairy Circle in HAG) - %%% EMPTY HAG_FairyRing_OpenedUnderdark (dev comment: Activate the Underdark Fairy Circle in UND) - %%% EMPTY HAG_FairyRing_OpenedWaterfall (dev comment: Activate the Waterfall Hag Lair Fairy Circle in HAG) - %%% EMPTY HAG_FairyRing_OpenedWorkshop (dev comment: Activate the Workshop Hag Lair Fairy Circle in HAG) - %%% EMPTY UND_KuoToaGod_Blessed (dev comment: Gain BOOOAL's blessing in UND) - %%% EMPTY UND_ChestOfMundane_Identified (dev comment: Figure out the Chest of Transformation (put an item inside) in UND) - %%% EMPTY PLA_ZhentDungeon_Persuaded (dev comment: Persuaded the Zhentarim to let you enter their Hideout in PLA) - %%% EMPTY PLA_Tavern_CalmedOx (dev comment: Calm down the Ox at the stable in PLA) - %%% EMPTY PLA_GithChokepoint_Fooled (dev comment: Convince the Githyankis to let you live in PLA) - %%% EMPTY GOB_GoblinKing_Performed (dev comment: Perform the Scrying Ceremony with Dror Razling in GOB) - %%% EMPTY DEN_Thieflings_BefriendedMol (dev comment: Gain the favor of Mol in DEN) - %%% EMPTY DEN_ElevatorBear_Moved (dev comment: Persuade Tuffet to move off the elevator in DEN) - %%% EMPTY DEN_Confrontation_PersuadedAradin (dev comment: Persuade Aradin and Zevlor to calm down in DEN) - %%% EMPTY GOB_GoblinToast_Poisoned (dev comment: Have the goblins drink poison beer at GOB) - %%% EMPTY GOB_NerdyGoblinSage_GotBook (dev comment: Get Volo's book from Piddle in GOB) - %%% EMPTY DEN_OxHayStack_Looted (dev comment: Looted the haystack treasure told by the Ox) - %%% EMPTY UND_ArcaneTower_PetGrave (dev comment: Put flowers on the pet grave near arcane tower.) - %%% EMPTY CRA_Escape_ThrallsDied (dev comment: Thralls die by the player's hand instead of saving them.) - %%% EMPTY CHA_Chapel_BanditTalking (dev comment: Persuaded the bandits to leave the Chapel exterior) - %%% EMPTY UND_MyconidCircle_InjuredGnome_ReportedGrymforgeFate (dev comment: UND - report to Thulla about what happened to the gnomes in Grymforge (defeated or freed)) - %%% EMPTY UND_DeadInTheWater_AcquiredTrinket (dev comment: UND - obtain the trinket from the gnome corpse) - %%% EMPTY UND_DuergarCamp_Stonemason_SucceededChecks (dev comment: UND - pass 3 checks to analyse the ruins with Stonemason Kith ) - %%% EMPTY UND_DuergarCamp_FirewallTraps_ReachedEnd (dev comment: UND - be in the room at the end of the firewall corridor with the gargoyle disabled) - %%% EMPTY UND_MonkAmulet_SparedLavaElemental (dev comment: UND - Retrieve the Monks Amulet without defeating the Lava Elemental) - %%% EMPTY UND_MerregonMask_FoundAll (dev comment: Collected all the Merregon Masks scattered around Grymforge) - %%% EMPTY UND_HarperSpy_OpenedStash (dev comment: UND - Find the Harper Spys Stash + didnt avoid mimics) - %%% EMPTY UND_HarperSpy_OpenedStashAvoidedMimics (dev comment: UND - Find the Harper Spys Stash + avoided the mimics) - %%% EMPTY UND_SpiderEvangelical_PersuadedLeave (dev comment: UND - Convince the spiders to leave to serve the Spider Queen) - %%% EMPTY GOB_Heretic_Saved - %%% EMPTY FOR_ThayanCellar_OpenMirror (dev comment: Succesfully opened magic mirror in Thayan cellar) - %%% EMPTY ORI_Gale_Freed Find Doni ID: DEN_FindingDoni Quest category: Grove - As the tieflings prepare for the siege, Rikka asked us to find Doni and bring him to safety. RikkaAskedQuest (dev comment: Rikka asked to find Doni) objective: Find Doni. - We found Doni staring at the door to the druids' lair. He left for the children's hideout. FoundDoni (dev comment: Told Doni to return to Rikka) objective: Return to Rikka. - Rikka was grateful and thanked us for finding Doni. ReturnedRikka (dev comment: Was thanked by Rikka) Quest completed - Rikka died. RikkaDied (dev comment: Rikka died) Quest completed - We betrayed the tieflings' trust - Rikka won't want to deal with us anymore. BetrayedTieflings (dev comment: Betrayal started before completion) Quest completed - We left the region without helping Rikka. LeftAct (dev comment: Left Act1 before completion) Quest completed - The siege began before we could bring any news to Rikka. AoDStarted (dev comment: AOD Started before completion) Quest completed Cure the Poisoned Gnome ID: UND_DuergarPoison Quest category: Underdark - We cured Thulla - she was very thankful. GnomeCured (dev comment: Thulla has been cured from poison.) Quest completed - Thulla died before being cured. GnomeDied (dev comment: Thulla died before being cured.) Quest completed - We met Thulla, a deep gnome who was poisoned. The Underdark might hold a cure, but we have to be quick - she won't survive for long. LearnedPoisoned (dev comment: After talking to injured gnome Thulla and learning she is injured by a poison.) objective: Find a cure for Thulla. - We found an antidote. Maybe this will help Thulla. FoundAntidote (dev comment: On a quest, aquired antitoxin or unique anitdote item.) objective: Cure Thulla. - We found an extremely rare noblestalk mushroom, famous for its healing properties. It could help Thulla, or it could help us get rich. FoundNoblestalk (dev comment: On a quest, aquired Noblestalk mushroom.) objective: Cure Thulla. - We're too late. Thulla died, and the myconids transformed her. TurnedSporeServant (dev comment: Thulla died from poison and turned into Spore Servant.) Quest completed - Some time has passed, and Thulla's condition may have worsened. We need to find the cure before it's too late. Weakened (dev comment: Thulla weakened by the poison. Happens after we take long rest/boat to KC after starting the quest.) objective: Find a cure for Thulla. - Thulla is on death's door. The poison will kill her soon - we can't afford to rest. Delirious (dev comment: Thulla's condition even worse. She is delirious (after we talk to her and then took 2 long rests or 1 long rest + boat to KC).) objective: Find a cure for Thulla. - Some time has passed, and Thulla's condition may have worsened. We need to get the cure to her before it's too late. Weakened_Cure (dev comment: If the player would receive the step 'Weakened' and they are on the objective to 'Cure', they receive Weakened_Cure instead. This step can't assume that the player still have an antidote, but they add one at some point.) objective: Cure Thulla. - Thulla is on death's door. The poison will kill her soon - we can't afford to rest. Delirious_Cure (dev comment: If the player would receive the step 'Delirious' and they are on the objective to 'Cure', they receive Delirious_Cure instead. This step can't assume that the player still have an antidote, but they add one at some point.) objective: Cure Thulla. - We left Thulla behind. ReachedNoReturn Quest completed - Thulla underwent an unusual transformation - we should check in on her. SawServant objective: Check in on Thulla. Deliver Nere's Head ID: UND_MyconidRevenge Quest category: Underdark - Sovereign Spaw wants the head of the drow Nere. AcceptedSpaw (dev comment: Spaw gave quest to kill Nere.) objective: Kill Nere. - Sovereign Glut wants the head of the drow Nere. AcceptedGlut (dev comment: Glut gave quest to kill Nere.) objective: Kill Nere. - Sovereign Glut also wants Nere's head. SpawThenGlut (dev comment: Spaw gave quest to kill Nere, then we killed him with Glut, and then Glut asked to kill Nere as Spaw have already told us.) objective: Kill Nere. - Nere is dead. We need to take his head to the Myconid Sovereign. KilledNere (dev comment: Killed Nere) objective: Take Nere's head. - Nere is dead, and we have his head. The Sovereign Spaw will be pleased. TookHeadSpaw (dev comment: On the Spaw's quest, killed Nere, took head.) objective: Return to the Myconid Sovereign. - Nere is dead, and we have his head. Another Myconid Sovereign might want it. TookHeadSovereign (dev comment: On the Spaw's quest, killed Nere, took head. Spaw is dead) objective: Find the new Sovereign. - Nere is dead, and we have his head. Sovereign Glut will be pleased. TookHeadGlut (dev comment: On the Glut's quest, killed Nere, took head.) objective: Return to the Myconid Sovereign. - Sovereign Spaw rewarded us for delivering Nere's head. Rewarded (dev comment: Rewarded for bringing Nere's head to Spaw.) Quest completed QuestRewardTables: QuestRewardTables: UND_MyconidRevenge_QuestReward_Good - There are no Myconid Sovereigns left to reward us for Nere's head. MyconidsDead (dev comment: Both Spaw and Glut died) Quest completed - We couldn't retrieve Nere's head. HeadInaccessible (dev comment: Covers all edge-cases for Nere's head being inaccessible (he fell into a chasm, he was KO and he is now off stage, he's still alive but he left, etc.)) Quest completed - Nere died in the cave-in. Now we just need to cut off his head, and deliver it to the Myconid Sovereign. NereDiedRubble (dev comment: Nere died behind the rubble.) objective: Take Nere's head. - Several duergar are plotting against Nere. We've agreed to help, and they should support us when the time comes to kill Nere. AcceptedMutineers (dev comment: Accept to help the duergar mutineers against Nere (dialog UND_DuergarCamp_Mutineers)) objective: Kill Nere. - Sovereign Glut rewarded us for delivering Nere's head. RewardedGlut (dev comment: Rewarded for bringing Nere's head to Glut.) Quest completed QuestRewardTables: QuestRewardTables: UND_MyconidRevenge_QuestReward_Evil - Sovereign Spaw is defeated. Perhaps Sovereign Glut will reward us for killing Nere. SpawDefeated (dev comment: AcceptedSpaw, then Spaw was defeated.) objective: Kill Nere. The Adamantine Forge ID: UND_AdamantineForge Quest category: Underdark - We learned that an Adamantine Forge is hidden deep within the Underdark. LearnedForgeDrow (dev comment: Learned about the Forge from one of drow or their books, or from the map. Start only.) objective: Learn more about the Adamantine Forge. - A group of drow wizards were looking for the Adamantine Forge, but they ended up fighting over the forge's secrets they each had. LearnedRivalry (dev comment: Learned about 3 drows rivalry.) objective: Learn more about the Adamantine Forge. - The forge is protected by a guardian who is weak to magma and some kind of 'hot hammer'. LearnedWeakness (dev comment: Learned about golem's weakness) objective: Learn more about the Adamantine Forge. - The duergar are looking for an Adamantine Forge hidden in Grymforge. We should find it first. LearnedDuergarFirst (dev comment: Not on a quest, learned about the forge first behind the rubble from Duergar Herdmaster Skarjall. (dialog UND_FearfulRothe_Guard_001)) objective: Find the Adamantine Forge. - We found the Adamantine Forge. Now we need to figure out how to activate it. EnteredForge (dev comment: Enter the forge) objective: Activate the Adamantine Forge. - The protector of the forge appeared. We need to defeat it. ForgeActivated (dev comment: The golem appears after activating the forge.) objective: Defeat the Forge Protector. - We used the Adamantine Forge to craft something of legend. If we find more ore, we can do it again. ItemPickedUp (dev comment: Crafted item is picked up.) Quest completed - We found a memory shard that revealed the location of the Adamantine Forge. FoundMap (dev comment: Found and used memory crystal that shows the path to the Forge.) objective: Reach the Adamantine Forge. - To use the forge, we need to place a mould and mithral ore into their respective chambers, then pull the lever. LearnedManual (dev comment: Learned how to operate the forge) objective: Learn more about the Adamantine Forge. - We left without unravelling the mysteries of the Adamantine Forge. LeftAct (dev comment: Left the act without completing the quest.) Quest completed - A duergar mentioned the Adamantine Forge was nearby. LearnedDuergarQuest (dev comment: On a quest, learned about duergar Herdmaster Skarjall looking for the forge. (dialog UND_FearfulRothe_Guard_001)) objective: Find the Adamantine Forge. - The protector has been defeated. Time to enjoy the fruits of our labour. GolemDefeated (dev comment: Golem is defeated.) objective: Pick up the forged item. - We lost what we crafted in the Adamantine Forge. If we find more ore, we can use it again. LostItem (dev comment: Crafted item destroyed or fell into a chasm.) Quest completed - Subquest: UND_AdamantineForge_SUB_Rubble Help the Cursed Monk ID: UND_MonkAmulet Quest category: BaldursGate - We read the journal of a Dark Justiciar. He mentioned an amulet of great power that also made the wearer laugh. It was cast into the lava. ReadJusticiarDiary (dev comment: WLD_Main_A goto -653 10 425 and read the Dark Justiciar journal on the corpse to discover a hint of the amulet's location.) objective: Find the lost amulet. - We found the amulet. It's been possessed by a spirit. The spirit wishes to be returned to his granddaughter. She lives at the Open Hand Temple in Wyrm's Crossing. FoundAmulet (dev comment: Pick up or equip the Amulet for the first time) objective: Travel to Wyrm's Crossing. - The longer we have the amulet, the worse the curse becomes. MadnessIncreased (dev comment: Pass or fail at the first Saving Throw to prevent the madness from getting worse) objective: Travel to Wyrm's Crossing. - We no longer have the amulet. LostAmulet Quest completed - The spirit possessed Shirra's body. We refused to take on his madness, putting a stop to him instead. His spirit will forever remain cursed. FoughtMadMonk (dev comment: Opened Shirra's tomb and refused to suffer the Mad Monk's madness, leading into combat. After combat, the spirit leaves.) Quest completed - The spirit possessed Shirra's body. We agreed to take on the curse of his madness, allowing his spirit to pass on. AcceptedMadness (dev comment: Opened Shirra's tomb and agreed to suffer the Mad Monk's madness.) Quest completed - We didn't help the spirit of the amulet. WyrmsCrossingUnreachable (dev comment: Wyrm's Crossing became unreachable (started Endgame)) Quest completed - We learned that Shirra Clarwen passed away. She is buried in a crypt under the temple. LearnedShirraDead (dev comment: Learn that Shirra Clarwen died by either talking to Sister Yannis or reading the plaque on her tomb.) objective: Bring the spirit of the amulet to Shirra. - We reached the Open Hand Temple. We should look for the spirit's granddaughter - Shirra Clarwen. ReachedOpenHandTemple (dev comment: Reach the Open Hand Temple in Wyrm's Crossing) objective: Find Shirra Clarwen. Get Past the Rubble ID: UND_AdamantineForge_SUB_Rubble Parent Quest ID: UND_AdamantineForge Quest category: Underdark - We found a passage buried in rubble that leads to the Adamantine Forge. We should clear it. LearnedRubble (dev comment: Learned about the forge behind the rubble from Duergar Herdmaster Skarjall (dialog UND_FearfulRothe_Guard_001)) objective: Clear the rubble. - We destroyed the rubble. DestroyedRubble (dev comment: Destroyed the rubble.) Quest completed - We got past the rubble. PassedRubble (dev comment: Got in the trigger behind the rubble or to the forge) Quest completed - We left Grymforge without reaching the Adamantine Forge. LeftActRubble Quest completed Save the Grymforge Gnomes ID: UND_GnomeRescue Quest category: Underdark - Thulla, a gnome of the Ironhand clan, asked us to help her kin. Duergar are holding them captive. ThullaAskedHelp (dev comment: Cure Thulla. She thanks the player and mentions that she's from the Ironhand clan and must help her kin. (dialog UND_MyconidCircle_InjuredGnome)) objective: Free the deep gnomes. - We ran into Barcus Wroot. He's a prisoner at the duergar camp and clearly needs saving - again. SaidHelpBarcus (dev comment: Save Barcus Wroot at the windmill so he'll go to the Underdark. Find him in Grymforge and pick the option to tell him that you'll help him.) objective: Free the deep gnomes. - We spoke to some gnome captives. Their leader Beldron is trapped in the cave-in, and their friend Philomeen ran off with some explosives. GnomeAskedHelp (dev comment: Told by gnomes about the other gnomes trapped in the cave-in.) objective: Free the deep gnomes. - We found Philomeen - she wants nothing to do with the other deep gnomes. We should focus on helping the others. FoundPhilomeen (dev comment: Talked with Philomeen enough to see how upset she is.) objective: Free the deep gnomes. - We cleared the cave-in. We should check for survivors. ClearedRubble (dev comment: Cave-in is cleared) objective: Check on the survivors. - True Soul Nere wants the gnomes dead, but we refused. We've made an enemy of him. SidedNone (dev comment: Saved gnomes + didn't side with Nere nor the Mutineers) objective: Defeat the cultists. - We sided with the duergar mercenaries. Nere is in for a fight. SidedMutineers (dev comment: Saved gnomes + sided with the Mutineers against Nere) objective: Defeat the cultists. - We fought alongside the duergar mutineers - only to have them turn on us. HostileAgainstMutineers (dev comment: After saving the gnomes + siding with the mutineers, and defeating the absolutists, enter combat against the mutineer duergar) objective: Defeat the Duergar. - The deep gnomes are free. We should speak to them. DealtWithSlavers (dev comment: SidedNone + the combat is over. or SidedMutineers then resolved the issue with the slavers (defeated the mutineers or persuaded them to free the gnomes) or Didn't help mutineers and persuaded Nere to Free the gnomes or SidedLoyal but Nere died in combat - freed the gnomes in the fallback dialog with the loyal duergar) objective: Talk to the deep gnomes. - The Ironhand Gnomes plan to return to Baldur's Gate without their leader Wulbren, who has been taken to Moonrise Towers. ThankedFreed_Beldron (dev comment: Freed the gnomes. Gnomes are thanking player for helping them.) Quest completed - Barcus was grateful that we saved him - again. He's planning to rescue his old friend Wulbren from Moonrise Towers. ThankedFreed_Barcus (dev comment: Freed the gnomes. Gnomes are thanking player for helping them.) Quest completed - While some Ironhand Gnomes were taken to Moonrise Towers, the ones we freed plan to return to Baldur's Gate. We should let Thulla know. ThankedFreed_BeldronThulla (dev comment: Thanked + Player knows about Thulla and Thulla is still alive.) Quest completed - Barcus was grateful that we saved him - again. He's planning to rescue his old friend Wulbren from Moonrise Towers. We should let Thulla know what happened. ThankedFreed_BarcusThulla (dev comment: Thanked + Player knows about Thulla and Thulla is still alive.) Quest completed - True Soul Nere killed all the deep gnomes. GnomesExecuted (dev comment: Let Nere kill the gnomes) Quest completed - We initially defended the deep gnomes but then sided with True Soul Nere. SidedLoyal (dev comment: Saved gnomes + sided with Nere) Quest completed - The deep gnomes and their captors are gone. We missed our chance to rescue them. GnomesCaptured (dev comment: Gnomes are captured (2 rests).) Quest completed - We allowed the duergar to keep the deep gnomes as slaves. DuergarKeptGnomes (dev comment: Let the mutineers duergar keep the deep gnomes as slaves) Quest completed - All the deep gnomes in Grymforge have been defeated. GnomesDefeated (dev comment: Gnomes are all defeated, one way or another, through generics reactions or any other combat that do not meet the other closing entries criterias.) Quest completed - We freed the deep gnomes in Grymforge and left. Left_Freed (dev comment: Freed the gnomes, and somehow missed their "thank you" dialog.) Quest completed - We left without helping the deep gnomes. LeftAct (dev comment: Left Act + didn't free the gnomes) Quest completed Free True Soul Nere ID: UND_CaveIn Quest category: Underdark - True Soul Nere mind-melded with us. He's trapped behind a cave-in and needs us to clear the rubble. TrueSoulAskedHelp (dev comment: Told by Nere to clear rubbles.) objective: Clear the cave-in. - Sergeant Thrinn said the True Soul leading them is trapped behind the cave-in. She wants us to clear it. DuergarAskedHelp (dev comment: Told by Thrinn to clear rubbles) objective: Clear the cave-in. - The deep gnomes are worried about Beldron. He's trapped with True Soul Nere behind the cave-in. GnomeAskedHelp (dev comment: Arguing gnomes talked about Beldron being stuck in the cave in.) objective: Clear the cave-in. - We discovered several duergar who are plotting against Nere. They asked us to free him, and offered a cut of the prize if we help. MutineersAskedHelp (dev comment: Mutineers duergar want you to help Thrinn free Nere (because they want to kill and loot him)) objective: Clear the cave-in. - We found some explosives. Let's see if it's enough to clear the cave-in. FoundExplosive (dev comment: Picked up smokepowder (any kind and aquired by any means). The quest must be started before giving the entry otherwise the player may not have the smokepowder anymore when the quest starts) objective: Clear the cave-in. - We managed to clear some but not all of the rubble. DamagedCaveIn (dev comment: Deal damage to the cave-in without destroying it. TBD (might be too much hand-holding) TODO: test and potentially remove) objective: Clear the cave-in. - We used other methods to clear some rubble. Perhaps this could come in handy again. ClearedOtherRubbles (dev comment: Party cleared the other rubbles themselves (not with the NPCs Rothe's help), with Eldritch Blast, a Rothe wildshape or another skill strong enough for that. TBD (might be too much hand-holding)) objective: Clear the cave-in. - We managed to clear the cave-in. Let's see what Nere has to say for himself. CaveInCleared (dev comment: The cave in that was trapping Nere and Beldron has been cleared) objective: Speak to Nere. - We left Grymforge without clearing the cave-in. LeftAct (dev comment: Left Act (TBD which one cancels it)) Quest completed - The cave-in was cleared without our help. CaveInCleared_Auto (dev comment: After some long rests, the cave-in is cleared automatically without the player's active participation) Quest completed - True Soul Nere warned us about the poisonous gas behind the cave-in. He'll die soon - we can't afford to rest. WarnedAboutPoison (dev comment: Mind-melted with Nere while he's trapped in the cave-in. UND_TheDrowNere_Mindmeld_LeavingRegion) objective: Clear the cave-in. - We revealed the truth to Nere - that the Absolute is a front for mind flayers. He gave us a token of his thanks. RevealedAbsolute Quest completed - We turned on Nere. AttackedNere Quest completed - Nere is dead. NerePermaDefeated Quest completed - We left Grymforge - leaving Nere to his fate. LeftAct_Cleared Quest completed - Nere mentioned that he's planning to go to the temple where he'll pick up the trail of Balthazar, the General's advisor. FreedNere Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - The duergar were defeated. We should check on Nere. DuergarDefeated objective: Speak to Nere. - The duergar turned on Nere. We need to protect him. DuergarAttacked objective: Defeat the mutinous duergar. - Subquest: UND_CaveIn_SUB_Smokepowder - Subquest: UND_CaveIn_SUB_Eye Blind the Absolute ID: UND_CaveIn_SUB_Eye Parent Quest ID: UND_CaveIn Quest category: Underdark - We agreed to help Brithvar and his group double-cross Nere. First, we need to take out the scrying eye - discreetly. MutineersTaskedKillEye (dev comment: Accept to help the duergar mutineers against Nere) objective: Destroy the scrying eye. - We destroyed the scrying eye and completed our part of the deal. KilledEye (dev comment: Kill the scrying eye.) Quest completed - The cave-in was cleared before we could deal with the scrying eye. Perhaps the duergar will still double-cross Nere. Or perhaps not. Eye_CaveInCleared (dev comment: The cave-in is cleared before killing the eye.) Quest completed - We dealt with other matters instead. Eye_MainClosed (dev comment: Main quest closed with an edge-case (not CaveInCleared).) Quest completed - Brithvar is defeated. It's probably still worth destroying the scrying eye. BrithvarDefeated (dev comment: Brithvar is defeated) objective: Destroy the scrying eye. Find Explosives ID: UND_CaveIn_SUB_Smokepowder Parent Quest ID: UND_CaveIn Quest category: Underdark - Brithvar mentioned that a deep gnome fled with some smokepowder. Her crew should know more. HeardAboutHiddenGnome (dev comment: After accepting the mutineers duergar's quest, you can ask for a tip to get Nere out and they mention the hiding gnome. + Laridda is still alive.) objective: Find smokepowder. - Brithvar mentioned that a deep gnome fled with some smokepowder. She must be somewhere in Grymforge - along with those explosives. HeardAboutHiddenGnome_CrewDead (dev comment: After accepting the mutineers duergar's quest, you can ask for a tip to get Nere out and they vaguely mention this. + Laridda is dead.) objective: Find smokepowder. - We learned that the deep gnomes have a hiding spot in Grymforge. Philomeen might be there - with explosives. Smokepowder_LearnedExplosive (dev comment: Is told about about the gnome hidding place with the smokepowder.) objective: Go to the deep gnome's hiding spot. - We have some smokepowder. If it's not enough to blow the cave-in, Philomeen might have more. She fled to a hiding spot deep within Grymforge. LearnedExplosiveHasSomeAlready (dev comment: Is told about about the gnome hidding place with the smokepowder.) objective: Go to the deep gnome's hiding spot. - Philomeen and the explosives are no more. We'll have to find more elsewhere. PhilomeenExploded (dev comment: An explosion occured in the room with Philomeen (not just killed, since the vial would be intact then)) objective: Keep searching for explosives. - We found some explosives. We can try to blow the cave-in, or look for some more. GotSmokepowder (dev comment: Acquired some explosives, any type of item. Might be the vial (runepowder), might be a satchel (smokepowder). Not given by the vial given by Philomeen in dialog. Not triggered when the subquest start and the player already has smokepowder (in that case, the player gets LearnedExplosiveHasSomeAlready)) objective: Keep searching for explosives. - Philomeen left behind a reserve of smokepowder. It should clear the cave-in. PhilomeenMapRead (dev comment: Read Philomeen's map (string UND_PanicRoom_HiddenGnomeLetter)) objective: Find the smokepowder reserve. - We have some explosives. We can try to blow the cave-in, or look for some more. GotMoreSmokepowder (dev comment: Acquired some smokepowder, any type of item. After getting to the reserve stash.) objective: Try to clear the cave-in. - We met Philomeen and managed to talk her down. She gave us a small vial of runepowder - a gnomish explosive of legend. PhilomeenGaveVial (dev comment: Philomeen gives a vial of runepowder in her dialog) objective: Try to clear the cave-in. - The cave-in was cleared. Smokepowder_CaveInCleared (dev comment: Cave-in is cleared, one way or another (with smokepowder or not)) Quest completed - We dealt with other matters instead. Smokepowder_MainClosed (dev comment: Main quest closed with an edge-case (not CaveInCleared).) Quest completed - We used all the explosives we found - but we didn't clear the cave-in. Smokepowder_UsedAllExplosive (dev comment: While the player is on the objective 'TryPowder', they use all the explosive they have and the cave-in is not destroyed yet. ) Quest completed %%% EMPTY ID: HIDDEN_WLD_Rewards Quest category: Act1_HiddenBoosters Quest visibility: false - %%% EMPTY TEST_Reward_01 objective: %%% EMPTY QuestRewardCount: 1 QuestRewardOptionalTables: QuestRewardOptionalTables: UND_MushroomHunter_QuestReward - We convinced Timber to let us walk on their territory. He left us a small trinket to keep us away from the trees. DEN_Squirrel_Reward objective: %%% EMPTY QuestTitleOverride: h407bdcdeg2ab3g4277gb173g6a9285cc9f97 QuestRewardTables: QuestRewardTables: DEN_Squirrel_Reward %%% EMPTY ID: HIDDEN_HAG_Reward Quest category: Act1_HiddenBoosters Quest visibility: false - We made a deal with the hag - in exchange, she gave us great power. HagReward QuestRewardCount: 1 QuestTitleOverride: h986e0564g1db4g4951g85d2gd3b550facfb4 QuestRewardOptionalTables: QuestRewardOptionalTables: HAG_Reward_Hair Daughter of Darkness ID: ORI_Avatar_ShadowHeart Quest category: PersonalStory - I am the sole survivor of a secret mission for the glory of my goddess, the Lady Shar. I must safeguard an artefact of great importance that I helped steal from the githyanki, and deliver it to the Mother Superior. I must not falter, in my mission or my faith. Start objective: Bring the artefact to your Mother Superior in Baldur's Gate. - Unbearable pain blossomed from the unhealed wound on my hand. A means of reprimanding me when I stray from Lady Shar's teachings, I fear. But am I not faithful? IncurableWound_FirstFlare objective: Bring the artefact to your Mother Superior in Baldur's Gate. - The unhealed wound on my hand continues to grip me with intense pain whenever I seem to displease Lady Shar. I must do better. I must follow her teachings always. IncurableWound_Introspection objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I discovered that the Cult of the Absolute seeks the artefact. I must not allow them to acquire it. AbsoluteBox objective: Bring the artefact to your Mother Superior in Baldur's Gate. - Over the course of my journey, I came by evidence that suggested there was once a Dark Justiciar presence in these parts. These legendary warriors were Lady Shar's most-favoured servants, and I long-dreamed of joining their ranks. But I already have a mission - I must stay focused on protecting the artefact. FoundJusticiarHint objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I found more evidence of Dark Justiciars. It would seem their presence in these parts used to be more substantial than I first realised. Perhaps it is no coincidence that I have come by such clues. Perhaps they are a sign from Lady Shar. I should remain watchful, going forward. HaveJusticiarSuspicion objective: Bring the artefact to your Mother Superior in Baldur's Gate. - Lae'zel confronted me about the artefact, claiming it to be an heirloom of her people. Things turned ugly, and she forced my hand. CampFight_LaezelDied objective: Bring the artefact to your Mother Superior in Baldur's Gate. - Lae'zel confronted me about the artefact, claiming it to be an heirloom of her people. Things threatened to turn ugly, but we managed to broker an unlikely peace. CampFight_Peace objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I told my companions the truth about my faith. It's a relief to no longer be burdened by the secret, but Lady Shar seemed to be displeased. I hope my continued loyalty will excuse me in her eyes. ConfessedSharran objective: Bring the artefact to your Mother Superior in Baldur's Gate. - My companions finally learned about my Sharran faith. They were shocked - but in truth, I am amazed they never worked it out for themselves. ConfessedSharran_Alt objective: Bring the artefact to your Mother Superior in Baldur's Gate. - It seems that the artefact protects me from the Absolute. Could that be why the Mother Superior was so set on obtaining it? VoiceOfAbsolute objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I discovered that the githyanki continue to hunt for the artefact. I must be cautious and see the mission through. FoundGithPatrol objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I ventured inside the artefact, discovering it to be an astral prison of sorts. Did the Mother Superior know this when she sent me on the mission? SeenBoxInsides objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I recalled my earliest intact memory, when the Mother Superior saved me from a pursuing wolf, back when I was a child. I owe everything to Lady Shar and her servants. I must continue to prove myself. SeenWolfDream objective: Bring the artefact to your Mother Superior in Baldur's Gate. - I have completed Lady Shar's final test - sacrificing two strangers in her name, then assuming the mantle as the new leader of her church. Curious, to be rewarded so greatly in return for two insignificant lives. SharPath_KilledParents Quest completed - I could not bring myself to fulfil Lady Shar's will. At the last moment, I turned my back on her, and saved my parents. SharPath_SavedParents Quest completed - I managed to save my parents. We have all suffered greatly, but at least we are together again. EnemyOfShar_SavedParents Quest completed - I was unable to complete Lady Shar's final test by making a sacrifice to her. The future is uncertain now that I cannot become her Chosen or lead her church. SharPath_ParentsSceneBroken Quest completed - I was unable to save my parents. I failed. EnemyOfShar_ParentsSceneBroken Quest completed - I concentrated on saving the city, at the expense of saving my parents. EnemyOfShar_NeverSavedParents Quest completed - I concentrated on saving the city, at the expense of fulfilling Lady Shar's mission. SharPath_NeverCompletedPurge Quest completed - At their request, I released my parents from their suffering. Now we are free from Shar's curse. My parents are with Selûne, while I have the rest of my life before me. EnemyOfShar_KilledParents Quest completed - I have encountered a shadow curse woven from Lady Shar's power. While I should rejoice to witness her might gripping the land, it may prove to be an obstacle in swiftly returning to Baldur's Gate. Perhaps this is a sign of the Dark Lady's greater will. Perhaps she has use of me in this place. SeenShadowCurse objective: Traverse the shadow-cursed lands. - I discovered an ancient temple dedicated to Lady Shar. I am her loyal servant - it cannot be a coincidence that I found myself here. Perhaps it is a sign that she wants me to explore this place. A short delay before I return to Baldur's Gate can be no harm, surely... SharTemple objective: Investigate the ancient temple of Lady Shar. - I have proven my loyalty to Lady Shar by slaying Nightsong, the daughter of Selûne. Lady Shar has bid me to purge her followers of those who have failed her - including Ketheric Thorm, but also the Mother Superior. It seems the mission to acquire the artefact was born not of Lady Shar's will, but the Mother Superior's lust for power. KilledNightsong objective: Punish Ketheric Thorm for betraying Lady Shar. - I defied Lady Shar's will and freed Nightsong after she alluded to something from my past. Will Lady Shar forgive me? Does my original mission even matter any longer? I fear I may have ruined everything just for a Selûnite's teasing words... SparedNightsong objective: Brace yourself for Lady Shar's judgement. - I defied Lady Shar's will and allowed Balthazar to take Nightsong away. Will Lady Shar forgive me? Does my original mission even matter any longer? I fear I may have ruined everything by letting that foul necromancer interfere... SurrenderedNightsong objective: Brace yourself for Lady Shar's judgement. - Lady Shar punished me for my failure - exiling me from her church, and marking me as an enemy to all of her followers. Even if I still delivered the artefact, there would be no forgiveness. I am an outsider. I have lost everything - apart from whatever secrets Nightsong claims she can reveal to me. EnemyOfShar_SharWrath objective: Learn more of your past from Dame Aylin. - Nightsong - or Dame Aylin as she is known - revealed to me that I was not rescued by Shar worshippers, but kidnapped by them. Even worse, they have kept my parents as captives for all these years while I was indoctrinated into their ranks. EnemyOfShar_NightsongMeeting objective: Journey to Baldur's Gate. - By Lady Shar's command, I have seen the traitor Ketheric Thorm breathe his last. The cleansing of the Nightsinger's church must continue in Baldur's Gate, where the false Mother Superior has misused her position. SharPath_DefeatedKetheric objective: Journey to Baldur's Gate. - I have reached Wyrm's Crossing. There will be a Sharran lookout somewhere nearby, awaiting my arrival. I need to confront them so I can discover how to find the Cloister and rescue my parents. EnemyOfShar_ArrivedInWYR objective: Find a Sharran lookout. - I have reached Wyrm's Crossing. There will be a Sharran lookout somewhere nearby, awaiting my arrival. I need to seek them out so I can discover how to find the Cloister. SharPath_ArrivedInWYR objective: Find a Sharran lookout. - Ferg Drogher revealed to me that the Cloister is hidden within a place in the Lower City of Baldur's Gate, called the House of Grief. EnemyOfShar_LearnedCultLocation objective: Find a way into the Cloister. - Ferg Drogher revealed to me that the Cloister is hidden within a place in the Lower City of Baldur's Gate, called the House of Grief. SharPath_LearnedCultLocation objective: Find a way into the Cloister. - I discovered the Sharran Cloister by happenstance after speaking to an attendant at a place called the House of Grief. Now I need to access what is hidden within. EnemyOfShar_GainEntry_Alt objective: Find a way into the Cloister. - I discovered the Sharran Cloister by happenstance after speaking to an attendant at a place called the House of Grief. Now I need to access what is hidden within. SharPath_GainEntry_Alt objective: Find a way into the Cloister. - I have reached the House of Grief. Now I must gain access to the Cloister hidden within. SharPath_GainEntry objective: Find a way into the Cloister. - I was finally reunited with the Mother Superior, Viconia DeVir. She has challenged me to follow her downwards for a final confrontation. I must put a stop to her - it is Lady Shar's will. EnemyOfShar_MetViconia objective: Confront Viconia. - I was finally reunited with the Mother Superior, Viconia DeVir. She has challenged me to follow her downwards for a final confrontation. I must put a stop to her - it is Lady Shar's will. SharPath_MetViconia objective: Confront Viconia. - I attempted to turn the gathered Shar worshippers to my side against Viconia. Now I must deal with her and her remaining zealots, putting her reign to an end. SharPath_ViconiaFight objective: Purge the heretics. - Viconia and a large gathering of Shar worshippers awaited me. I must defeat them all if I am to save my parents. EnemyOfShar_ViconiaFight objective: Defeat Viconia and her followers. - I have defeated Viconia. Now I must enter the Chamber of Loss and rescue my parents. EnemyOfShar_DefeatedViconia objective: Enter the Chamber of Loss. - I have defeated Viconia. Now I must enter the Chamber of Loss, where I shall finally become Lady Shar's Chosen, and lead her church. SharPath_DefeatedViconia objective: Enter the Chamber of Loss. - I have entered the Chamber of Loss, ready to serve Lady Shar. Her final test awaits, then I shall become her Chosen, and lead her Church. SharPath_EnteredLossChamber objective: Face Lady Shar's final test. - I managed to enter the Chamber of Loss. I have to save my parents. EnemyOfShar_EnteredLossChamber objective: Save your parents. - I have reached the House of Grief. Now I must gain access to the Cloister hidden within. EnemyOfShar_GainEntry objective: Find a way into the Cloister. - Subquest: ORI_Avatar_ShadowHeart_SUB_OldFriend - Subquest: ORI_Avatar_ShadowHeart_SUB_ChosenOfShar Avenge the Ironhands ID: LOW_Foundry Quest category: BaldursGate - Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it. TalkedWithWulbren objective: Destroy the Steel Watch Foundry. - We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output. DiscoveredSecretCode objective: Use the code to destroy the Steel Watch Foundry. - We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage. EnteredFoundry objective: Find the right place to use the runepowder bomb. - We have found the heart of the Foundry - the Neurocitor. We should examine it. DefeatedTitan objective: Inspect the Neurocitor. - We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry. WastedBomb objective: Find another way to destroy the Steel Watch Foundry. - The Foundry has been destroyed. Wulbren will be pleased. DestroyedFoundry objective: Speak to Wulbren. - Wulbren is gone, his quest for vengeance with him. WulbrenDied Quest completed - Wulbren was delighted to discover that the Foundry was destroyed, and that all the Gondians are dead. He's offered us the might of the Ironhand Gnomes - should we ever need it. Outcome_AllGondiansDead Quest completed - Wulbren claimed that so long as a single Gondian was alive, the city would be in danger. We agreed and dealt with the survivors. Outcome_SidedWithWulbren Quest completed - Wulbren wanted us to kill the remaining Gondians - we refused. Enraged, he attacked. Outcome_SidedWithGondians_WulbrenDead Quest completed - Wulbren wanted us to kill the remaining Gondians - we refused. He stormed off, promising revenge. Outcome_SidedWithGondians_WulbrenLeft Quest completed - We encouraged Barcus to take Wulbren's place as leader of the Ironhand Gnomes - and he delivered. He ousted Wulbren, and negotiated peace between the two factions. Wulbren stormed off, promising revenge. Outcome_BrokeredPeace Quest completed - In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry. PickedupBomb objective: Destroy the Steel Watch Foundry. - Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence. TalkedToBarcus objective: Destroy the Steel Watch Foundry. - We moved on without dealing with the Steel Watch Foundry. EnteredEND Quest completed - The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city. HadAct2Epilogue objective: Meet the Ironhand Gnomes in Baldur's Gate. - A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them. GnomesIntervented objective: Follow the gnomes. - We discovered the deep gnomes' hideout. EnteredHideout objective: Speak to Wulbren. - The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout. FollowedGnomeGone objective: Search for the gnomes. - With Gortash dead, the Steel Watch destroyed the Foundry that created them - and the Gondians we were tasked with eliminating. GortashDead Quest completed Help Your Protector ID: INT_HelpDaisy Quest category: PersonalStory - During the night, we were awoken by the voice of the Absolute. A githyanki contingent ambushed us. We heard the voice of the Dream Visitor, desperately seeking our help. IntWoke (dev comment: Go to sleep at the Intermezzo at camp, causing the Intemerzzo scene to begin.) objective: Head through the portal to the Dream Visitor's aid. - Inside the Astral Prism, we came upon a battle between githyanki and intellect devourers. The Dream Visitor urged us towards the epicentre of the fight - the skull. IntInsideAP (dev comment: Go through the portal to the Astral Plane in Intermezzo.) objective: Go to the Dream Visitor's aid. - We met a mind flayer, who asked for our help to subdue an imprisoned githyanki. We did not trust the mind flayer, and now the githyanki are attacking us. We must defend ourselves. IntDieMindflayer (dev comment: Complete the EmperorPlea dialog by saying you won't help the Emperor.) objective: Defeat the gish'ra. - The imprisoned githyanki is close to breaking free with the help of its allies. The mind flayer is struggling to keep him subdued. Without our help, it will not succeed. We must destroy the githyanki assailants. IntOrpheusFight (dev comment: Complete the EmperorPlea dialog by saying you'll help the Emperor, or knock down the Emperor and then help it back up.) objective: Defeat the gish'ra and defend the rogue illithid. - The mind flayer revealed itself as none other than our Dream Visitor. It is a rogue illithid, and just like us, it wishes to be free of the elder brain's domination. By helping it to subdue the githyanki prince Orpheus, we remain protected from the Absolute's power. IntSceneComplete (dev comment: Complete the INT_EmperorRevealed_AfterOrpheus dialog, causing the Emperor to summon a portal and send you back to the material plane.) Quest completed - The imprisoned githyanki has been subdued. The mind flayer is eager to speak with us. IntAfterOrpheusFight (dev comment: Complete the Orpheus Chamber combat, with all Avatars defeated. The Emperor will ask to speak to the leader of the group (an avatar character).) objective: Talk to the rogue illithid. Steal a Githyanki Egg ID: CRE_Hatchery Quest category: Creche - Lady Esther has asked that we steal an egg from the githyanki. The Society of Brilliance want to incubate it, raise it, and soothe its so-called violent nature. AcceptedQuestFromEsther objective: Search the Githyanki Crèche for an egg. - We learned of an egg being kept in the githyanki Hatchery. It's guarded by a caretaker and two guards. There must be some way to steal it. ApproachedEgg objective: Take the egg from the Hatchery. - We snatched the githyanki egg from the Hatchery. Lady Esther will pay us handsomely for it. AcquiredEgg objective: Take the egg to Lady Esther. - The githyanki egg has been destroyed. DestroyedEgg Quest completed - We kicked the egg off a cliff. KickedEgg Quest completed - We tricked Lady Esther into taking an owlbear egg instead. She thanked us, and rewarded us. GaveOwlBearEgg Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - We gave Lady Esther the githyanki egg. She appreciated our help and rewarded us. GaveGithyankiEgg Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - Lady Esther is gone, no chance of giving her an egg now. LadyEstherGone Quest completed - Lady Esther is gone. There's no chance of giving her an egg now. LadyEstherDefeated Quest completed - We convinced Lady Esther to pay us to steal the githyanki egg up front. PaidUpfront objective: Search the Githyanki Crèche for an egg. QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - We tricked Lady Esther into taking an owlbear egg instead. GaveOwlBearEgg_PaidUpfront Quest completed - We gave Lady Esther the githyanki egg. She appreciated our help. GaveGithyankiEgg_PaidUpfront Quest completed Find Dribbles the Clown ID: WYR_Clown Quest category: BaldursGate - Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. GotQuest_DoesntKnow objective: Investigate the Circus. - We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown. LearnedDead_SwD objective: Find Dribbles. - We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious. FoundAll objective: Return to Ringmaster Lucretious. - Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing. Rewarded objective: COMPLETION Quest completed RewardAdditionalOwnerGUID: c95af77b-6fc3-4c73-ac7c-087124f4b1e4 RewardAdditionalOwnerLevelName: BGO_Main_A RewardAdditionalOwnerName: S_WYR_Circus_Ringmaster RewardAdditionalTreasureTable: Gold_Pocket_Wealthy RewardTemplateDescription: RewardTemplateDescriptionGUID: c187103e-7f51-49f7-b3b7-72ec78e4a44f RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: MAG_Arcanist_Gloves - Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least. GotQuest_KnowsDead objective: Find Dribbles. - We found a severed hand in the circus shop run by Popper the kobold. It looks like it belonged to Dribbles the Clown. FoundHand objective: Collect Dribbles' body parts. - We got Dribbles' severed hand. GotHand objective: Collect Dribbles' body parts. - We found Dribbles' head. GotHead objective: Collect Dribbles' body parts. - We left without helping Ringmaster Lucretious and Dribbles the Clown. LeftToEND objective: COMPLETION Quest completed - Lucretious has been defeated. RingmasterDefeated objective: COMPLETION Quest completed - A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts. LearnedSplit objective: Collect Dribbles' body parts. - The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'. LearnedSplit_SwD objective: Collect Dribbles' body parts. - The circus vanished. Dribbles the Clown will never perform again. CircusGone objective: COMPLETION Quest completed - Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her. GotQuest_DoesntKnow_SuggestedDead objective: Find Dribbles. - We found Dribbles' torso. GotTorso objective: Collect Dribbles' body parts. - We found Dribbles' pelvis. GotWaist objective: Collect Dribbles' body parts. - We found Dribbles' leg. GotLeg objective: Collect Dribbles' body parts. - We found Dribbles' foot. GotFoot objective: Collect Dribbles' body parts. - We found Dribbles' arm. GotArm objective: Collect Dribbles' body parts. - Based on how Dribbles has been cut up, it looks like we've found about half of his corpse. FoundHalf objective: Collect Dribbles' body parts. - We need just one final piece to complete Dribbles. FoundAlmostAll objective: Collect Dribbles' body parts. Save the Gondians ID: LOW_SaveGondians Quest category: BaldursGate - We met Zanner Toobin, leader of the Gondians constructing Steel Watchers. We agreed to free their families, kept hostage by Gortash, in exchange for the Steel Watch's destruction. The hostages' location is kept secret, but Zanner thinks there may be clues in the Foundry's lower levels. We must be careful not to be seen - or risk disaster. AgreedToHelpZanner objective: Find the prison. - It seems the Banites are using a type of submersible to transport people to an underwater prison. We should leave and search the warehouse by the docks. FoundClue objective: Go to the prison. - We entered the Iron Throne - the underwater prison. We don't have much time before the entire thing blows. We need to save as many people as possible. EnteredIronThrone objective: Save as many hostages as possible. - We entered a collapsing Iron Throne, and an escaping hostage boarded our submersible. We should find the others and get them on board quickly - there's not much time before the Iron Throne sinks. TalkedToObelia_InIRN objective: Save as many hostages as possible. - The hostages, those who survived, have made it to the submersible. We need to leave as soon as we can. AllLivingGondiansSaved objective: Escape the Iron Throne. - We saved all the prisoners and fled using the submersible. We should speak to the survivors. LeftIronThrone_AllSaved objective: Check on the survivors. - We saved everyone we could, and fled using the submersible. We should speak to the survivors. LeftIronThrone_SomeSaved objective: Check on the survivors. - The Iron Throne hostages we saved asked us to go to the Steel Watch Foundry and liberate their families. AgreedToHelpFreedHostages - The prisoners in the Iron Throne are dead. We should let Zanner Toobin know what happened. AllHostagesDead_KnowZanner - Zanner Toobin is dead, but we cannot stop. We need to go to the Foundry's depths, save the Gondians we meet along the way, and destroy the Steel Watch Foundry - for good. ZannerDead_AfterIRN objective: Save the rest of the Gondians. - Free of their Banite oppressors, the surviving Gondians asked us to destroy the Steel Watch Foundry. We need to head to the Control Centre in the Foundry's depths to do so. DefeatedControlCentreWatchers_ZannerDead objective: Destroy the Steel Watch Foundry. - We returned to the Steel Watch Foundry in the nick of time. We need to protect the Gondians. JoinedFoundryConfrontation objective: Protect the Gondians. - We should speak to Zanner Toobin. SecuredWorkroom objective: Talk to Zanner Toobin. - We need to go to the Foundry's depths in order to destroy it. Along the way, we can liberate any Gondians we meet. They know we're coming and will help us. ReportedToZanner_AfterIRN objective: Explore the Steel Watch Foundry's depths. - Zanner Toobin warned us of a Steel Watcher Titan guarding the Foundry's Control Centre. We should prepare ourselves for a fight. ArrivedInControlCentre objective: Defeat the Steel Watcher Titan in the Control Centre. - The Steel Watcher Titan lies destroyed at our feet - we just need Zanner to begin the Foundry's destruction. DefeatedControlCentreWatchers_ZannerPresent objective: Talk to Zanner Toobin. - We destroyed the Steel Watcher Titan and cleared the path to the Control Centre for Zanner Toobin. We should tell him - then the Foundry's destruction can begin. DefeatedControlCentreWatchers_ZannerAway objective: Bring Zanner Toobin to the Control Centre. - Zanner Toobin is dead, and the other Gondians will not rise against their oppressors. ZannerDead_BeforeIRN Quest completed - We sided with Wulbren Bongle and condemned all the surviving Gondians to death. FinalConfrontation_SidedWithWulbren Quest completed - We came to blows with Wulbren Bongle to protect the surviving Gondians. FinalConfrontation_SidedWithGondians_Combat Quest completed - We brokered a shaky peace between the Gondian and Ironhand gnomes. FinalConfrontation_AchievedPeace Quest completed - There is nothing left of the Gondian workers to save. AllGondiansDead Quest completed - Zanner Toobin and the surviving Gondians turned on us when they learned of the Iron Throne hostages' demise. ToldZannerHostagesDead Quest completed - All the Iron Throne hostages are dead. AllHostagesDead_DontKnowZanner Quest completed - A Banite contingency measure incinerated all the Gondian workers. There's nothing but ash left to save. AllGondiansDead_BySwitch Quest completed - We saved the Gondians from the Steel Watch Foundry - striking a blow at the heart of Gortash's metal militia. FinalConfrontation_NoWulbren Quest completed - We lied to Zanner Toobin about saving his daughter - he believed us. He can help us destroy the Steel Watch Foundry. LiedToZanner_AfterIRN objective: Explore the Steel Watch Foundry's depths. - We saved the Gondians without bloodshed by deposing the Ironhand's bloodthirsty leader, Wulbren. FinalConfrontation_SidedWithGondians_Peaceful Quest completed - We found a warehouse occupied by worgs - they must be guarding something. EnteredWarehouse objective: Go to the prison. - We discovered a secret dock beneath the warehouse - and a submersible. This must be the way to the underwater prison. EnteredWarehouseBasement objective: Go to the prison. - We left the quarrels of gnomes behind us to face our final foe. EnteredEND Quest completed - On our way to the Iron Throne, Gortash warned us to turn back, or he would destroy the prison. However, if we leave, then we will abandon the Iron Throne prisoners to their fate. GortashCall objective: Go to the prison. - With Gortash dead, the Steel Watch destroyed the Foundry that created them - covering up the atrocities committed there. GortashDead Quest completed Discover the Artefact's Secrets ID: GLO_ArtefactDiscovery Quest category: PersonalStory - Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it. AcceptedQuestRecruitedShadowheart objective: Find out more about the artefact. - We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it. AcceptedQuestReceivedArtefact objective: Find out more about the artefact. - We found a strange artefact in our camp. We should find out more about it. AcceptedQuestArtefactAtCamp objective: Find out more about the artefact. - Minthara, the drow commander, spoke of the artefact we carry. She is looking for it on behalf of the Absolute and believes it to be in the Emerald Grove. We should find out more about it. GoblinCampMinthara objective: Find out more about the artefact. - Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it. GoblinCampGoblinKing objective: Find out more about the artefact. - The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there. AtGithChokepoint objective: Find the Githyanki Crèche. - The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing. InGithCreche objective: Find the captain of the Githyanki Crèche. - The captain is looking for the artefact we carry. We should speak to her and see what we can find out. EnteredCaptainsOffice objective: Talk to the captain of the Githyanki Crèche. - The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it. TalkedToCaptain objective: Talk to the inquisitor in the Githyanki Crèche. - The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards. KeptArtefact objective: Defeat the inquisitor in the Githyanki Crèche. - The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it. SpokenToVlaakith objective: Enter the Astral Prism. - We entered the Astral Prism. Now to find out who's in here. EnteredAstralPrism objective: Find the being in the Astral Prism. - There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism. SpokenToDreamVisitor_Save objective: Leave the Astral Prism. - There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism. SpokenToDreamVisitor_Kill objective: Leave the Astral Prism. - We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers. LeftPrisonSavedDaisy Quest completed - We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready. LeftPrisonUpsetDaisy Quest completed - An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help. WokenAtNight Quest completed - A guard inside the Githyanki Crèche told us to report to the captain. GainedAccessToCreche objective: Find the captain of the Githyanki Crèche. - We have reached where the Githyanki Crèche should be. We should try to find a way in. EnteredCRERegion objective: Find a way into the Githyanki Crèche. - We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it. DecypheredMap objective: Follow the githyanki map. - We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it. AcceptedQuestSawShadowHeartAndBoxAtCamp objective: Find out more about the artefact. Save Vanra ID: LOW_SaveHaggedChild Quest category: BaldursGate - Mayrina told us that a hag has kidnapped a child. The mother, Lora, can be found at Basilisk Gate. We should speak to her. MayrinaAskedToFindLora (dev comment: Remove curse from Mayrina and talk to her without knowing that Vanra is missing) objective: Speak to Lora at Basilisk Gate. - At Basilisk Gate, we met a distraught Lora. She claimed her daughter Vanra is missing, and that she vanished when the pair were in The Blushing Mermaid. She begged us for help. TalkedWithLora (dev comment: Talk to Lora in Basilisk Gate and ask her about what's going on) objective: Investigate The Blushing Mermaid. - The Blushing Mermaid bartender told us that Lora was behaving strangely - she even pulled a knife on him. The owner of the tavern, Captain Grisly, had to throw Lora out. We should speak to Captain Grisly about it. TalkedWithBosun (dev comment: Talk to Bosun, who runs Blushing Mermaid bar) objective: Investigate The Blushing Mermaid. - We spoke to Captain Grisly, who told us that Lora doesn't have a child - never did. She also claims Lora is a dangerous pirate who attacked her and her staff. The Captain has asked us to kill Lora, before she hurts anyone else. We said we'd think about it. TalkedHag_NoLoraKillDecision (dev comment: Talk to the disguised hag and choose dialog option to "take some time" to think about agreeing on helping the hag to kill Lora) objective: Investigate The Blushing Mermaid. - The cellar of The Blushing Mermaid looks just like a hag's lair. We need to speak to the owner, Captain Grisly, about this. EnteredHagBasement (dev comment: Enter BM basement without knowing that the hag may be involved in the kidnapping from Mayrina) objective: Investigate The Blushing Mermaid. - Mayrina was right about a hag being involved - The Blushing Mermaid's cellar looks just like a hag's lair. We need to speak to the owner, Captain Grisly, about this. EnteredHagBasement_CuredMayrina (dev comment: Enter BM basement knowing that the hag may be involved in the kidnapping from Mayrina) objective: Investigate The Blushing Mermaid. - We found a note in The Blushing Mermaid addressed to 'Auntie' - a term for a hag. We need to speak to the owner, Captain Grisly, about this. ReadHagsInformantNote (dev comment: Read S_LOW_BlushingMermaid_HagsInformantNote) objective: Investigate The Blushing Mermaid. - We spoke to Captain Grisly, who told us that Lora doesn't have a child - never did. She also claims Lora is a dangerous pirate who attacked her and her staff. The Captain has asked us to kill Lora, before she hurts anyone else. We agreed. AcceptedKillLora_FirstOffer (dev comment: Accept the task from the hag disguised as Quenora Grisly to kill Lora the moment you're offered it for the first time) objective: Kill Lora. - After thinking about it, we agreed to kill Lora. Captain Grisly will pay us handsomely. AcceptedKillLora_AfterFirstOffer (dev comment: Accept the task from the hag disguised as Quenora Grisly to kill Lora after taking some time to think about it, eg. on talking to disgusied hag again) objective: Kill Lora. - Lora is dead. Captain Grisly will be pleased. KilledLora objective: Report to Captain Grisly. - We knocked Lora out, and now she's nowhere to be found. We should inform Captain Grisly. KnockedOutLora_DisappearedOnLongRest objective: Report to Captain Grisly. - Captain Grisly transformed - into Auntie Ethel! She was shocked and thrilled that we killed Lora for her. She admitted to eating little Vanra alive as she intends to transform the girl into a hag. We struck a deal with the hag - in exchange for leaving her alone, she will aid us in the fight to come. DealWithHag objective: Fulfil the deal with Auntie Ethel. - Captain Grisly transformed - into Auntie Ethel! She admitted to eating little Vanra alive as she intends to transform the girl into a hag. She fled, but not before claiming that if we kill her, we'll kill Vanra too. HagCellarRetreat objective: Find Auntie Ethel. - We attacked Auntie Ethel, breaking our bargain with her. HagBossFightStarted_BrokeDeal objective: Save Vanra before killing Auntie Ethel. - We found Auntie Ethel hiding in the Blushing Mermaid cellar. We have to be careful - if we kill her, then Vanra will die too. There must be a way to save Vanra. HagBossFightStarted objective: Save Vanra before killing Auntie Ethel. - We found Auntie Ethel hiding in the Blushing Mermaid cellar. With the Hag's Bane, we can save Vanra. HagBossFightStarted_KnowsGrenadeRecipe objective: Save Vanra before killing Auntie Ethel. - We found a book written by a woman who discovered a way to force a child out of a hag's stomach - without harming them. We need to craft something called the Hag's Bane and then throw it at the hag. FoundQuestGreandeRecipe objective: Save Vanra before killing Auntie Ethel. - While the hag was unconscious, we cut Vanra out of her stomach. We should make sure Vanra is all right. VanraCarvedOut objective: Check on Vanra. - We threw the Hag's Bane at Auntie Ethel, and it worked. She vomited Vanra up. We should speak to Vanra. VanraSavedWithQuestGrenade objective: Check on Vanra. - Vanra, shaken by what happened, could barely speak and ran away. She likely returned home to her mother. We should visit them. VanraReturnedHome_LoraHome objective: Visit Lora and Vanra. - We couldn't save Vanra - she's dead. VanraPermaDefeated Quest completed - We saved Vanra, but with her mother gone she has no home to return to. VanraReturnedHome_NoLora Quest completed - Lora was grateful to us for bringing her daughter home. She thanked us with a small token. LoraGaveReward Quest completed RewardAdditionalOwnerGUID: 58ece4ba-e097-4b3b-ac71-7abe8706d3a8 RewardAdditionalOwnerLevelName: CTY_Main_A RewardAdditionalOwnerName: S_LOW_BlushingMermaid_MissingKidsMother QuestRewardTables: QuestRewardTables: LOW_SaveHaggedChild_LoraQuestReward RewardTemplateDescription: RewardTemplateDescriptionGUID: 489290fd-c517-4c26-83e8-db102d8db25b RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: LOW_OfWindrider_Amulet - We left the Lower City behind - leaving Vanra to her fate. EnteredEND_NoHagDeal Quest completed - We kept our deal with Auntie Ethel and left Vanra in her hands. In return, Auntie Ethel will help us in the fight to come. EnteredEND_MadeHagDeal Quest completed - We left the Lower City without killing Lora. EnteredEND_UnfinishedKillLora Quest completed - We saved Vanra, but Lora is angry with us. VanraReturnedHome_LoraPermaHostile Quest completed - Vanra, shaken by what happened, fled. At least she's safe from the hag. VanraReturnedHome_LoraNeverAsked Quest completed Save Hope ID: LOW_SaveHope Quest category: BaldursGate - We agreed to free a spirit named Hope imprisoned in Raphael's home. To do so we need to find the Orphic Hammer deep within the Raphael's Archive. MetHope_NoDeal (dev comment: "NO DEAL state: 1. Agree to help Hope (in Foyer or Prison)") objective: Steal the Orphic Hammer. - We retrieved the Orphic Hammer, but Raphael knows we're here. We should break Hope free before he returns home. StoleHammer (dev comment: Stole the Orphic Hammer) objective: Find Hope. - We agreed to free a spirit named Hope imprisoned in Raphael's home. We need to retrieve the Orphic Hammer to do so - but she recommended we find our diabolic contract first. MetHope_MadeDeal (dev comment: "MADE DEAL state: 1. Agree to help Hope (in Foyer or Prison)") objective: Find Hope. - We destroyed our contract, but alerted Raphael to our presence. If we want to rescue Hope, we should do so before he returns home. GotContract (dev comment: If Hope is not saved yet: Stole/destroyed the contract) objective: Find Hope. - We freed Hope with the Orphic Hammer - we should check if she's okay. SmashedChains (dev comment: Destroyed Hope's chains) objective: Talk to Hope. - Hope thanked us for freeing her, but now we need to get our contract and get out before Raphael returns home. TalkedToHope_NoContract (dev comment: MADE DEAL state and didn't steal contract: Talked to Hope after freeing her) objective: Obtain the infernal contract. - We got our contact - now it's time to get out of the House of Hope. GotContract_HopeFreed (dev comment: If Hope is saved: Stole/destroyed the contract) objective: Escape the House of Hope. - Hope thanked us for freeing her - but to get her out of Raphael's home, we must slay the devil first. TalkedToHope_GetOut (dev comment: Talked to Hope after freeing her) objective: Escape the House of Hope. - We tried to take Hope from the House, but Raphael was waiting for us. Our only way of escaping is defeating the devil. EncounteredRaphael (dev comment: Got to Foyer and encountered Raphael there) objective: Defeat Raphael. - We defeated Raphael. We should ask Hope what she plans to do next. RaphaelDefeated (dev comment: Raphael defeated) objective: Bid farewell to Hope. - Hope is finally free. She plans to give true meaning to the name 'House of Hope'. SaidGoodbye (dev comment: Talked to Hope after defeating Raphael) Quest completed QuestRewardTables: QuestRewardTables: LOW_SaveHope_QuestReward - Hope hoped for nothing - we didn't retrieve the Orphic Hammer, and cannot return to get it. ForgotHammer (dev comment: If Alarm is triggered, but Hammer is not in House of Hope 1. Talk to Hope Spirit in Archive (or, potentially, in Prison)) Quest completed - Raphael doesn't tolerate betrayals - there's nothing left to save of Hope but ash. HopeBurned (dev comment: Got to Raphael without saving Hope) Quest completed - Hope perished. We were unable to save her. HopeDefeated (dev comment: Hope defeated in any way) Quest completed - We failed to save Hope. We must press on. HopeLost (dev comment: Entered END) Quest completed - We found Hope's prison - now we just need the Orphic Hammer to break her chains. FoundPrison (dev comment: "If players have Hammer: Encounter Hope spirit in prison") objective: Free Hope from her imprisonment. - We met a strange spirit imprisoned in Raphael's home - named Hope, oddly enough. She mentioned an important hammer before disappearing abruptly. We should keep searching the House of Hope. MetHope_AbruptEnd_WhatHammer (dev comment: "NO DEAL state and doesn't know about Orphic Hammer: 1. Learn about the hammer but lose the skillcheck that will lead to Hope disappearance") objective: Find the way to save Hope. - A spirit named Hope is imprisoned in Rahael's home. She mentioned an important hammer within the house before disappearing. If we find her she may know more about the Orphic Hammer. MetHope_AbruptEnd_OrphicHammer (dev comment: "NO DEAL state and know about Orphic Hammer: 1. Learn about the hammer but lose the skillcheck that will lead to Hope disappearance") objective: Find the way to save Hope. - The Orphic Hammer - one that can break Hope's chains, is in Raphael's Archive. We must go there to find it. FoundHammer (dev comment: Learned that the hammer is in the Archive) objective: Steal the Orphic Hammer. - A spirit named Hope is imprisoned in Rahael's home. She mentioned an important hammer within the house before disappearing. If we find her she may know more about the Orphic Hammer. MetHope_AbruptEnd_MadeDeal (dev comment: "MADE DEAL state: 1. Learn about the hammer but lose the skillcheck that will lead to Hope disappearance") objective: Find Hope. Avenge the Hag Survivors ID: LOW_AvengeHagSurvivors Quest category: BaldursGate - We disposed of a hag spy named Jatlo. Cold comfort for the hag's victims, who believe her to be in the city, and who want her gone. QuestStarted_AskedBySurvivor objective: Search for the hag. - We disposed of a hag spy named Jatlo. The hag's victims are led by a determined woman, Mayrina. Mayrina told us of her suspicion that this very same hag is likely to be found in Baldur's Gate, that her people won't know peace until she's destroyed. QuestStarted_AskedByMayrina objective: Search for the hag. - We learned that Captain Grisly is none other than Auntie Ethel. She fled to the cellar - time to end this. HagCellarRetreat objective: Confront Auntie Ethel. - We learned that the woman named Quenora was merely a disguise for Auntie Ethel, the swamp hag. Rather than cross her, we agreed to an alliance. We stay out of her business, and in return she lends us her aid in our final conflict with the Absolute. DealWithHag objective: Fulfil the deal with Auntie Ethel. - We shattered our alliance with the hag by attacking her. HagBossFightStarted_BrokeDeal objective: Kill the hag once and for all. - Hunting the hag into her lair, we stand face to face. Her power has grown. So has ours. Time to show her that. HagBossFightStarted objective: Kill the hag once and for all. - Hunting the hag into her lair, we stand face to face. In order to prevent Ethel from resurrecting, we must burn her pearlspore bells usng fire. This hag's power has grown. So has ours. Time to show her that. HagBossFightStarted_ReadShroomsBook objective: Kill the hag once and for all. - We learned that Auntie Ethel can resurrect by being close to mushrooms called pearlspore bells. We'll need to burn those mushrooms, reducing them to embers if we're to have any hope of defeating the hag. ReadShroomsBook objective: Kill the hag once and for all. - Auntie Ethel is unconscious. This matter is unresolved; a hag's memory is long, and she'll hunt us like some crazed hound if we don't kill her now. HagKnockedOut objective: Kill the hag once and for all. - We defeated Auntie Ethel. We ought to give her victims the good news - this time of fear and doubt is at an end. HagPermaDefeated objective: Tell the survivors the good news. - The hag victims couldn't forgive us for hurting their leader Mayrina - now we share the same resentment they reserved for the hag. MayrinaKilledByPlayer Quest completed - Rare to see such good cheer from a group of people so down on their luck. Still, good cheer is what we received in abundance when we told them of Ethel's defeat at our hands. ToldSurvivorsHagTrulyDead Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeHagSurvivors_QuestReward - The squatters in the abandoned house have gone. AllSurvivorsPermaDefeated Quest completed - We left the Lower City before telling the hag's victims about our success. Still, they're free of her torment now, it may just take them time to realise that, and longer to accept it. EnteredEND_NoReportHagTrulyDead Quest completed - We left the Lower City, and cannot return to put a stop to Auntie Ethel's designs. EnteredEND_NoHagTrulyDead Quest completed - We left the Lower City behind. No way of ending Ethel once and for all now. However, we kept our end of the deal with Auntie Ethel, and the swampy old schemer will join us in our final battle with the Absolute. EnteredEND_MadeHagDeal Quest completed - We came across an abandoned house. Lot of squatters there, kindly people gripped by despair. Evidently they're the victims of Auntie Ethel's many cruel plots and plans. TrulyKilledHag_NeverGotBreakHexQuest objective: Tell the survivors the good news. - We came across an abandoned house. Lot of squatters there, kindly people gripped by despair, and led by a woman named Mayrina. Evidently they're the victims of Auntie Ethel's many cruel plots and plans. TrulyKilledHag_NeverGotBreakHexQuest_MayrinaPresent objective: Tell the survivors the good news. - Rare to see such good cheer from a group of people so down on their luck. Still, good cheer is what we received in abundance when we told them of Ethel's defeat at our hands. TrulyKilledHag_NeverGotBreakHexQuest_TalkedToSurvivors Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeHagSurvivors_QuestReward Defeat Ketheric Thorm ID: MOO_EndKetheric Quest category: MainQuest - We battled Ketheric Thorm. Before we could finish him, he fled somewhere below the tower. We need to follow him. FacedKethericMT (dev comment: Fought Ketheric (Assault, Killed Nightsong, Attacked him during Audience)) objective: Follow Ketheric. - We pursued Ketheric beneath the tower and found ourselves in what appears to be a mind flayer colony. We need to find him. EnteredCOL (dev comment: Entered Colony from the hole made by the brain tentacle ) objective: Search the Colony for Ketheric. - We found Ketheric, along with a Bhaalist named Orin and a Banite called Gortash. They brandished a triad of magical stones that seem to give them control over an illithid elder brain. Orin and Gortash have taken the brain to Baldur's Gate aboard a nautiloid - leaving Ketheric to face us. FightKetheric (dev comment: Started combat with Ketheric in the Colony.) objective: Kill Ketheric Thorm. - We escaped Balthazar's laboratory and found ourselves in a mind flayer colony. We need to search for Ketheric. EscapedLab (dev comment: Evil path, Breaking out of Balthazar's lab) objective: Search the Colony for Ketheric. - Close to death, Ketheric transformed into an apostle of the dark deity Myrkul - and was defeated all the same. We should search his body for the stone he used to control the elder brain. DefeatedKetheric (dev comment: COL_KethericShowdown_KethericDefeated) objective: Obtain Ketheric Thorm's Netherstone. - The gem we found on Ketheric's body is a Netherstone - one of three used to control the elder brain. Orin and Gortash carry the other two. If we want to cure ourselves and save the Sword Coast, we'll have to hunt the pair through Baldur's Gate and claim each of their Netherstones in turn. FoundKethericNetherstone objective: COMPLETION Quest completed - Ketheric learned that the weapon he's searching for and the artefact we carry are one and the same. We've been teleported to a laboratory where Balthazar plans to remove us from the artefact's protection. We need to escape. EnteredLab objective: Escape Balthazar's lab. Discover the history of Prince Orpheus ID: GLO_PrinceOrpheus Quest category: PersonalStory - We learned that Prince Orpheus is trapped inside the Astral Prism. DiscoveredOrpheusIsInArtefact (dev comment: Discovered that Orpheus is in the artefact.) Quest completed - We read a book about the lost Prince Orpheus. It claims that Vlaakith is not the true Queen of the Githyanki, and that Prince Orpheus is the true heir. DecipherBook1 (dev comment: Read and deciphered book 1. (succeeding skill checks or found the cipher)) objective: Decipher books about Orpheus. - We read a forbidden book about a certain Prince Orpheus. He seems to be a challenger to the Queen Vlaakith and the son of Gith, the one who freed the githyanki from the mind flayers. DecipherBook2 (dev comment: Read and deciphered book 2. (succeeding skill checks or found the cipher)) objective: Decipher books about Orpheus. - We read the third book in the series about Prince Orpheus. This one explains that Voss attacked Orpheus, but he lives. DecipherBook3 (dev comment: Read and deciphered book 3. (succeeding skill checks or found the cipher)) objective: Decipher books about Orpheus. - There may be a way to decipher these books. We should keep an eye out for something that might aid us. DidntDecipherABook (dev comment: Found a book and failed to decipher it by failing skill checks.) objective: Discover a method of deciphering the Orpheus texts. - We discovered all three books in the series. The final fate and whereabouts of Prince Orpheus are apparently unknown. What could have happened to him? DecipheredAllBooks (dev comment: Deciphered all books. (using skill checks or found the cipher)) objective: Discover the fate of Prince Orpheus. Help the Hag Survivors ID: LOW_BreakHagHex Quest category: BaldursGate - We found a note in the Blushing Mermaid addressed to 'Auntie' - a term for a hag. The note mentioned Old Garlow's Place, and people who are hiding there from a hag. ReadHagsInformantNote objective: Go to Old Garlow's Place. - After meeting a disguised hag in the Blushing Mermaid, we found a note nearby addressed to an 'Auntie'. The note also mentions Old Garlow's Place: seemingly a refuge for the hag's victims. ReadHagsInformantNote_HagRevealed objective: Go to Old Garlow's Place. - We met a group of people hiding from a hag. Their leader is none other than Mayrina - the pregnant woman we saved from Auntie Ethel. She's been transformed into a sheep by a hex. We need to find a way to help her. KnowsMayrinaIsCursed objective: Cure Mayrina. - We found a note penned by Marinya. In it, she mentioned seeing a doll everywhere - right before she turned into a sheep. It must be the key to her curse. KnowsDollCausedCurse_Note objective: Cure Mayrina. - We spoke to Mayrina in her sheep form. She kept trying to say the word 'doll'. We need to find this doll - it must be connected to her curse. KnowsDollCausedCurse_Sheep objective: Cure Mayrina. - We met a group of people hiding from a hag. A doll is tormenting them. We need to find it and destroy it. KnowsAboutVoodooDoll_NoMayrina objective: Get rid of the hexed doll. - Mayrina is human again thanks to us. She's shaken, and revealed that the one responsible for her curse is her fellow survivor - the dragonborn. CuredMayrina objective: Report to the hag's survivors. - Mayrina is human again thanks to us. She's shaken, and yelled something about a dragonborn. CuredMayrina_BeforeMeetingSurvivors objective: Report to the hag's survivors. - We destroyed the doll. DestroyedVoodooDoll objective: Report to the hag's survivors. - We pickpocketed Jatlo and found a note. It mentions 'Auntie', a 'hex doll', and a 'book'. We should ask him about it. ReadHagSpyNote objective: Confront Jatlo. - The hag survivors in Old Garlow's Place, convinced that we're allies of a hag, attacked us. SurvivorsFightAlongsideJatlo objective: Defeat the hag's survivors. - It turns out Jatlo was secretly a redcap who was working for the hag. We need to take him down. JatloDroppedDisguise_BrokeHex objective: Defeat the hag's minion. - The dragonborn transformed - revealing himself to be a redcap and an agent of the hag. The hag survivors, realising their mistake, switched sides to help us. JatloDroppedDisguise_NoHexBroken objective: Defeat the hag's minion. - Once the hag survivors died, the dragonborn suddenly transformed - revealing himself to be a redcap and an agent of the hag. JatloDroppedDisguise_SurvivorsPermaDefeated objective: Defeat the hag's minion. - We defeated Jatlo. We should speak to the victims. HagSpyPermaDefeated_NoMayrina objective: Speak with the hag's victims. - We defeated the redcap. There is no trace of the doll now that its owner has vanished. We should speak to the hag survivors. HagSpyPermaDefeated_BeforeDollDestroyed objective: Speak with the hag's victims. - We defeated the redcap. We should speak to Mayrina. HagSpyPermaDefeated_AfterMayrinaCured objective: Speak with Mayrina. - We defeated the redcap, and Mayrina immediately transformed back into a human. He must have been the source of the curse. We should speak to her. HagSpyPermaDefeated_BeforeMayrinaCured objective: Speak with Mayrina. - Auntie Ethel is finally dead. The hag survivors will have feelings about this - we should speak to them. HagPermaDefeated_CheckSurvivors objective: Check up on the hag's victims. - The hag survivors are dead and gone. Old Garlow's Place lies empty. AllSurvivorsPermaDefeated Quest completed - The dragonborn transformed - revealing himself to be an agent of the hag. We defeated him, but the other hag survivors also perished. HagSpyPermaDefeated_SurvivorsPermaDefeated Quest completed - Mayrina is dead. MayrinaPermaDefeated Quest completed - The hag survivors are grateful to us. With Auntie Ethel dead, they're finally free. HagPermaDefeated_MetSurvivors Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeHagSurvivors_QuestReward - The hag survivors were shaken by the revelation that one of them was a redcap. They think he was after the book they have hidden in a safe. They offered it to us, saying it will help us kill a hag - permanently. SurvivorsToldAboutStash Quest completed QuestRewardTables: QuestRewardTables: LOW_BreakHagHex_QuestReward - Mayrina thanked us for helpting to root out the spy in their midst. TalkedToSavedMayrina_NotToldAboutStash Quest completed QuestRewardTables: QuestRewardTables: LOW_BreakHagHex_QuestReward - We left the Lower City, crossing a point of no return, and can no longer help the hag's victims. EnteredEND_QuestActive Quest completed - We found a poster that mentions a meeting for people who have survived hags. It's being held at Barren's Coop. ReadHagSurvivorsPoster objective: Visit Barren's Coop. - We found an eviction notice. The people who lived in Barren's Coop drew the wrath of a hag, and were kicked out by their landlord. ReadSurvivorsEvictionNotice objective: Visit Barren's Coop. - With Auntie Ethel gone, the people she terrorised are finally safe. We should find them and tell them the good news. HagPermaDefeated_CheckSurvivors_BarrenCoop objective: Visit Barren's Coop. - We found a letter from someone called Kled. In it, he said he found somewhere new for everyone to live - Old Garlow's Place. He wrote that they can hide from the hag there. ReadOldGarlowPointerNote objective: Go to Old Garlow's Place. Free Orpheus ID: GLO_FreeOrpheus Quest category: PersonalStory - We learned that the key to freeing Orpheus from his chains in the Astral Prism is the Orphic Hammer. It's in Raphael's possession, so tracking down his lavish abode in the Hells, the House of Hope, may be our best bet. LearnedAboutHammer (dev comment: Learned about the Hammer: from Raphael or Voss) objective: Obtain the Orphic Hammer. - Yurgir, the orthon we saved in the Gauntlet of Shar, visited our camp and told us to look for a diabolist called Helsik in the Lower City. She can help us get to Raphael's lavish abode in the Hells, the House of Hope. OrthonTalkedInCamp (dev comment: Talked to Yurgir in camp when he appears) objective: Find the diabolist Helsik. - We learned that a diabolist called Helsik helped Gortash open a portal to the Hells. We should track her down in the Lower City - she might be able to help us. FoundGortashLinkNote (dev comment: Found the note in Gortash's or Korrilla's inventory) objective: Find the diabolist Helsik. - We learned of a diabolist named Helsik who can apparently open a portal to the Hells. We should look for this diabolist in a shop called The Devil's Fee. FoundHelsikNote (dev comment: Found the note in Devil's Fee) objective: Find the diabolist Helsik. - We found a shop called The Devil's Fee, run by a diabolist called Helsik. We should ask her if she can help us reach Raphael's House of Hope. UncoveredDevilsFeeSecrets (dev comment: "If haven't found any note: Looked at devillish items in Devil's Fee and realized that Helsik is a diabolist") objective: Find the diabolist Helsik. - Helsik agreed to help us get to Raphael's House of Hope in the Hells. She gave us an old grimoire that outlines the steps for a ritual to open a portal. We should follow the instructions. ReceivedGrimoire (dev comment: Talked to Helsik and got her help to enter House of Hope) objective: Reach the House of Hope. - We found an old grimoire that outlines the steps for a ritual to open a portal. This sounds like the way to get to Raphael's House of Hope in the Hells. We should follow the instructions. StoleGrimoire (dev comment: Stole a grimoire from Helsik and read it) objective: Reach the House of Hope. - We successfully opened a portal to the Hells. We should go in when we're ready. RitualCompleted (dev comment: Completed a ritual) objective: Reach the House of Hope. - We entered Raphael's House of Hope. We should look around for the Orphic Hammer. EnteredHouse (dev comment: Teleported to House of Hope) objective: Obtain the Orphic Hammer. - We met a spirit by the name of Hope. She told us that the Orphic Hammer is in the Archive. We should look for it there. GotHopeHelp (dev comment: Talked about the Hammer with Hope: three spirit dialogues) objective: Investigate the Archive. - We found a note in Raphael's Boudoir containing a password that can be used in the Archive: 'Give me my heart's desire.' We should get to the Archive. GotMasterKeyword_DidntSeeHammer (dev comment: "If haven't been in Archive: Read the Raphael's notes and learned a keyword") objective: Investigate the Archive. - We found the Orphic Hammer, but it is protected by a magical barrier. There must be a way to disable it. SawHammerInField (dev comment: Entered Archive and got close enough to the treasure) objective: Find a way to deactivate the magic field. - The Archivist granted us access to Raphael's Boudoir. We should take this opportunity while we have it. GotDirectionsFromArchivist (dev comment: Persuade Archivist to help) objective: Explore the Boudoir. - We found a note in Raphael's Boudoir containing a password that can be used in the Archive: 'Give me my heart's desire.' We should get back to the Orphic Hammer in the Archive. GotMasterKeyword_SawHammer (dev comment: "If have been in Archive: Read the Raphael's notes and learned a keyword") objective: Steal the Orphic Hammer. - We found the Orphic Hammer, but it is protected by a magical barrier. Perhaps the phrase from the note we found in the Boudoir will lift it. SawHammerInField_HaveKeyword (dev comment: "If haven't been in Archive and has a keyword: Entered Archive and got close enough to the treasure") objective: Steal the Orphic Hammer. - We successfully disabled the magical barrier protecting the Orphic Hammer. We can take it from its pedestal, but our theft is unlikely to go unnoticed. RemovedMagicField (dev comment: Magic field is dissipated) objective: Steal the Orphic Hammer. - We took the Orphic Hammer, but an alarm has notified Raphael. We should leave the House of Hope - or our efforts will have been for nothing. StoleOrphicHammer (dev comment: LOW_HouseOfHope_HousePortal) objective: Flee the House of Hope. - Raphael caught us before we could leave the House of Hope with the Orphic Hammer. We have no choice but to defend ourselves. EncounteredRaphael (dev comment: Talked to Raphael in Foyer) objective: Defeat Raphael. - We signed the contract with Raphael and he gave us the Orphic Hammer. We should wait for our next opportunity to enter the Astral Prism and free Orpheus. MadeDeal (dev comment: Accepted the Raphael's deal) objective: Wait for the opportunity to free Orpheus. - We defeated Raphael and can leave the House of Hope. We should wait for our next opportunity to enter the Astral Prism and free Orpheus. DefeatedRaphael (dev comment: Defeated Raphael) objective: Wait for the opportunity to free Orpheus. - We returned to the Astral Plane. Now's our chance to break Orpheus free of his chains with the Orphic Hammer. EnteredAstralPlane (dev comment: Entered Astral Plane in END) objective: Free Orpheus. - We entered Raphael's House of Hope and learned that the key to freeing Orpheus from his chains is the Orphic Hammer. We should search for it here. LearnedAboutHammer_InHouse (dev comment: Learned about the Hammer in House of Hope) objective: Obtain the Orphic Hammer. - We returned to the Astral Plane, but without any means to break Orpheus free of his chains. There has to be someone willing to help us. EnteredAstralPlane_NoHammer (dev comment: Entered Astral Plane in END without the Orphic Hammer) objective: Free Orpheus. - Just when all hope to free Orpheus seemed lost, Raphael appeared and offered to give us the Orphic Hammer if we give him the Crown of Karsus after our triumph over the Netherbrain. We signed the contract and he handed us the Hammer. It's time to free Orpheus. RaphaelGaveLastChance (dev comment: "1. Raphael appeared 2. Players agreed to the deal") objective: Free Orpheus. - We freed Orpheus from his chains. In doing so, we betrayed the Emperor, leaving it no choice but to join the Netherbrain. SmashedChains (dev comment: Smashed the Orpheus' chains) Quest completed - We returned to the Astral Plane, but with Raphael gone and the Orphic Hammer lost, we have no means to free Orpheus. His fate may look different to what we had planned. LostHammer (dev comment: "1. Raphael is defeated 2. Hammer was lost before entering Astral Plane") Quest completed - We agreed to assimilate Orpheus, ending his life but gaining his powers of protection. We're ready to face the Netherbrain. AssimilatedOrpheus (dev comment: Assimilated Orpheus) Quest completed - When all hope to free Orpheus seemed lost, Raphael appeared and gave us the Orphic Hammer. He reminded us of our deal: he'll come to collect the Crown of Karsus after our triumph over the Netherbrain. It's time to free Orpheus. RaphaelReturnedHammer (dev comment: "If MADE DEAL 1. Raphael appeared 2. Players agreed to the deal") objective: Free Orpheus. - We found out that the Astral Prism is a prison for the githyanki prince Orpheus. The mind flayer that calls itself the Emperor has been using Orpheus' powers to suppress the influence of the Absolute. Whether we decide to trust the Emperor or not, we should find out if there's a way to free Orpheus from his chains. DiscussedOrpheus (dev comment: Discussed Orpheus after Intermezzo) objective: Find a way to free Orpheus. - We defeated Raphael. We can look around for the Orphic Hammer now. DefeatedRaphael_NoHammer (dev comment: Raphael is defeated but the Hammer wasn't stolen) objective: Steal the Orphic Hammer. - We defeated Raphael and stole the Orphic Hammer. We should wait for our next opportunity to enter the Astral Prism and free Orpheus. StoleOrphicHammer_RaphaelDefeated (dev comment: Hammer was taken after Raphael's death) objective: Wait for the opportunity to free Orpheus. - We learned of Raphael's boudoir. We should find a way to gain access to it - it may hold answers. LearnedAboutBoudoir (dev comment: Read the report about Boudoir, after finding the Contract) objective: Explore the Boudoir. - Kith'rak Voss, a githyanki knight, planned to meet someone at Sharess' Caress who knows how to free Orpheus. We should look for answers there. HaveVossDirections (dev comment: After Intermezzo, if talked to Voss) objective: Investigate Sharess' Caress. Deal with the Devil ID: GLO_RaphaelDeal Quest category: PersonalStory - We found Raphael's servant Korrilla on the ground floor of Sharess' Caress. She told us her master awaits us on the top floor. GotKorrillaInvitation (dev comment: "If haven't talked to Raphael or Korrilla:) objective: Speak with Raphael. - We found Raphael's servant Korrilla in the Elfsong Tavern. She told us her master awaits us in Wyrm's Crossing on the top floor of Sharess' Caress. We should find out what he wants. GotKorrillaElfsongInvitation (dev comment: "If haven't talked to Raphael or Korrilla:) objective: Speak with Raphael. - In Sharess' Caress, Raphael told us he has a means to free Orpheus, the gith imprisoned in the Astral Prism, but we refused to hear any more. If we reconsider, we should talk to the devil again. DidntListenRaphael (dev comment: Talked to Raphael in Sharess Caress and refused to hear him out) objective: Speak with Raphael. - We returned to Raphael to hear more. It seems he has an Orphic Hammer that can break Orpheus' chains, and he'll give it to us if we sign a deal to give him the Crown of Karsus once we've defeated the Absolute threat. ReturnedToRaphael (dev comment: Returned to Raphael in Sharess Caress) objective: Speak with Raphael. - In Sharess' Caress, Raphael told us he has a means to free Orpheus, the gith imprisoned in the Astral Prism, by using the Orphic Hammer to break his chains. He'll give us the Hammer if we sign a deal to give Raphael the Crown of Karsus once we've defeated the Absolute threat. TalkedToRaphael (dev comment: Talked to Raphael in Sharess Caress and listened about Orphic Hammer) objective: Speak with Raphael. - We refused Raphael's deal, but the devil said he'll still be there if we reconsider. The offer remains open. RefusedDeal (dev comment: Didn't accept Raphael's deal) objective: Decide to accept or refuse Raphael's deal. - We've signed an infernal contract with Raphael: he's given us the Orphic Hammer, and in exchange we've agreed to give him the Crown of Karsus. MadeDeal (dev comment: Accepted the deal from Raphael) objective: Decide how to deal with having signed an infernal contract. - We have dealt with our contract with Raphael by finding it in the House of Hope and destroying it. Now we must escape, though we may encounter the master of the house first. DestroyedContract (dev comment: Stole/destroyed the contract) objective: Escape Raphael's House of Hope. - We tried to escape the House of Hope but were ambushed by Raphael. Time to deal with the devil once and for all. EncounteredRaphael (dev comment: Talked to Raphael in Foyer) objective: Defeat Raphael. - We returned to Sharess' Caress, but Raphael is no longer there. We'll have to find our own means of getting the Orphic Hammer from the House of Hope. BetrayedRaphael (dev comment: "If not accepted the deal: 1. Sneaked into in House of Hope 2. Returned to Sharess Caress") Quest completed - We made Raphael so angry that he has refused to continue to deal with us. AngriedRaphael (dev comment: Made Raphael so angry that he left Sharess Caress) Quest completed - We made our own deal with the devil by defeating him once and for all. He will plague mortals no more with his infernal offers. DefeatedRaphael (dev comment: Defeated Raphael) Quest completed - We fulfilled the terms of our infernal contract and gave the Crown of Karsus to Raphael. GaveCrown (dev comment: Killed the Netherbrain) Quest completed - We entered Raphael's House of Hope. The devil will probably be unhappy if he finds us trespassing there. EnteredHouseOfHope (dev comment: Entered House of Hope) objective: Decide to accept or refuse Raphael's deal. - We spoke with Mamzell Amira on the ground floor of Sharess' Caress, and she mentioned that the devil Raphael has taken a room on the top floor. What's he doing here? We should pay Raphael a visit and find out. GotMamzellInvitation (dev comment: "If haven't talked to Raphael or Korrilla:) objective: Speak with Raphael. - Subquest: GLO_RaphaelDeal_SUB_FulfillDeal - Subquest: GLO_RaphaelDeal_SUB_AvoidDeal Fulfill the deal ID: GLO_RaphaelDeal_SUB_FulfillDeal Parent Quest ID: GLO_RaphaelDeal Quest category: PersonalStory - According to the terms of our deal with Raphael, we must give him the Crown of Karsus after we've defeated the Absolute threat. But first we must get hold of the relic. MadeDeal_Fulfill (dev comment: Accepted the deal from Raphael) objective: Obtain the Crown of Karsus. - We have destroyed our infernal contract with Raphael. Now we have no obligation to give him the Crown of Karsus. DestroyedContract_Fulfill (dev comment: Stole/destroyed the contract) Quest completed - We obtained the Crown of Karsus, and as per the terms of our contract, we gave it to Raphael. GaveCrown_Fulfill (dev comment: Killed the Netherbrain) Quest completed Infiltrate Moonrise Towers ID: GLO_Moonrise Quest category: MainQuest - We learned about a place nearby that is protected from the shadow curse. The people there may know how to get to Moonrise Towers safely. KnowHaven (dev comment: Harpers mark Last Light on the player's map it if they haven't got there yet.) objective: Reach Moonrise Towers. - The dream visitor told us to go to Moonrise Towers and infiltrate the cult of the Absolute. The cult's secrets may teach us how to free ourselves of these parasites. ToldMoonriseInSCL_Daisy_DontKnow (dev comment: Daist tells players to go to Moonrise in CAMP_DaisyCourseCorrection_AvD in nodes N927 and N929.) objective: Reach Moonrise Towers. - Harpers are trying to discover how the Absolute's cultists safely traverse the shadow curse. If we help them, we might find a way to reach Moonrise Towers. HarperAmbushStart (dev comment: Linked with journal entries: - AgreedToHelp_NotLeft - MoveToAmbush) objective: Reach Moonrise Towers. - We met a drider who worships the Absolute. He can lead us to the heart of the cult in Moonrise Towers, where we may find answers. DriderCaravanStart objective: Reach Moonrise Towers. - We witnessed a goblin attack Ketheric Thorm, the Absolute's Chosen, and strike a fatal blow. Ketheric recovered almost instantly. Something is making him invulnerable. ExecutionWitness objective: Infiltrate the cult of the Absolute. - Disciple Z'rell wants to entrust us with a task - this could be our chance to further infiltrate the cult's ranks. We are to meet her upstairs at Moonrise Towers. ZrellRequest objective: Infiltrate the cult of the Absolute. - We reached Moonrise Towers. We need to infiltrate the cult's ranks and find the source of these parasites. FoundMOO objective: Infiltrate the cult of the Absolute. - We found Balthazar's diary and learned that he went on a mission to the Thorm Mausoleum to find the 'Nightsong'. This Nightsong seems to be the key to his invulnerability. We should follow this lead. ZrellDead_LearnSourceBook objective: Infiltrate the cult of the Absolute. - Disciple Z'rell has asked us to find out what has happened to Ketheric Thorm's advisor, Balthazar - and, more importantly, find the relic he was sent to retrieve. AskedCaptureNightsong objective: Infiltrate the cult of the Absolute. - Disciple Z'rell was impressed that we captured the cleric Isobel. She reminded us that Balthazar is our current priority. IsobelKidnappedBeforeNightsong objective: Infiltrate the cult of the Absolute. QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - We found Balthazar in the temple below the Thorm Mausoleum. He asked us to help him find the relic for Ketheric. FoundBalthazar objective: Infiltrate the cult of the Absolute. - We learned that the relic Balthazar is hunting is the source of Ketheric's invulnerability. LearnedSource objective: Infiltrate the cult of the Absolute. - We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z'rell would be happy to hear this. ReturnToZrell objective: Infiltrate the cult of the Absolute. - We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this. ReturnToKetheric objective: Infiltrate the cult of the Absolute. - Disciple Z'rell was pleased that we helped return Nightsong to Moonrise Towers. She has now asked us to kidnap the cleric Isobel from Last Light Inn. AskedKidnapIsobel objective: Infiltrate the cult of the Absolute. - We successfully captured Isobel. This should please Disciple Z'rell enough for her to grant us an audience with the Absolute. ReportKidnapZrell_Alive objective: Infiltrate the cult of the Absolute. - We were unsuccessful in our mission to capture Isobel. Disciple Z'rell will not be pleased to hear that Isobel died. ReportKidnapZrell_Dead objective: Infiltrate the cult of the Absolute. - We were unsuccessful in our mission to capture Isobel. Ketheric Thorm will not be pleased to hear that Isobel died. ReportKidnapKetheric_Dead objective: Infiltrate the cult of the Absolute. - With Moonrise Towers hostile to us, infiltration is no longer an option. We should search the tower ourselves to see what we can learn about the Absolute and the source of our parasites. TurnedHostile_BeforeNecro objective: Investigate Moonrise Towers. - We found the necromancer Balthazar in the temple below the Thorm Mausoleum. He is looking for a relic for Ketheric Thorm. We should make sure we find it first. TurnedHostile_FoundBalthazar objective: Defeat the cult of the Absolute. - We defeated the necromancer Balthazar, failing to assist him in his mission to retrieve a relic for Ketheric. The relic is clearly important for the Absolute. Finding it ourselves may help us against the cult. BalthazarDied_Parent objective: Defeat the cult of the Absolute. - We found Balthazar's diary and learned that he went on a mission to the Thorm Mausoleum to find the 'Nightsong'. This relic seems to be the key to Ketheric's invulnerability. If we want to defeat him, we'll need to find it. TurnedHostile_LearnSourceBook objective: Defeat the cult of the Absolute. - With Moonrise Towers hostile to us, infiltration is no longer an option. Our only chance is to strip Ketheric of his invulnerability. We should find the relic that Balthazar is searching for. TurnedHostile_AfterNecro objective: Defeat the cult of the Absolute. - We succeeded in capturing Isobel at Last Light Inn and sending her to Moonrise Towers. We should report to Ketheric. ReportKidnapKetheric_Alive objective: Request an audience with Ketheric Thorm. - We failed to capture Isobel, but because of our success with Nightsong, Disciple Z'rell has granted us an audience with Ketheric Thorm. He will be the one to pass judgement upon us. We can find him on the roof of Moonrise. FailedKidnapping objective: Request an audience with Ketheric Thorm. - Disciple Z'rell was pleased with our successful capture of Nightsong, but was not impressed that the cleric Isobel died. She told us to find Ketheric Thorm on the roof of Moonrise, where he will pass judgement upon us. FirstMeeting_IsobelDead objective: Request an audience with Ketheric Thorm. QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - Disciple Z'rell was pleased with our successful capture of Nightsong, but was not impressed that we failed to capture the cleric Isobel. She told us to find Ketheric Thorm on the roof of Moonrise, where he will pass judgement upon us. FirstMeeting_IsobelFailed objective: Request an audience with Ketheric Thorm. - Disciple Z'rell was pleased that we successfully captured both Nightsong and Isobel. She has granted us an audience with Ketheric Thorm on the roof of Moonrise. IsobelCaptureAlreadyReported objective: Request an audience with Ketheric Thorm. - Disciple Z'rell was not impressed that the cleric Isobel died. She told us to find Ketheric Thorm on the roof of Moonrise, where he will pass judgement upon us. IsobelDead objective: Request an audience with Ketheric Thorm. - Disciple Z'rell was pleased with our successful capture of the cleric Isobel. She has granted us an audience with Ketheric Thorm on the roof of Moonrise. IsobelKidnapped objective: Request an audience with Ketheric Thorm. - Disciple Z'rell was pleased that we successfully captured both Nightsong and Isobel. She has granted us an audience with Ketheric Thorm on the roof of Moonrise. FirstMeeting_IsobelKidnapped objective: Request an audience with Ketheric Thorm. QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - We met with Ketheric Thorm on the roof of Moonrise. He is upset that his daughter Isobel is dead. He has told us to kneel at the Absolute's altar to receive judgement. Altar_IsobelDead objective: Receive judgement at the altar of the Absolute. - We met with Ketheric Thorm on the roof of Moonrise. He is upset that his daughter Isobel is still not at his side. He has told us we can either go back out to retrieve her, or kneel at the Absolute's altar to receive judgement. Altar_IsobelFailed objective: Receive judgement at the altar of the Absolute. - We met with Ketheric Thorm on the roof of Moonrise. He is pleased with our work and has granted us an audience with the Absolute. We can kneel at the altar in Her name. Altar_IsobelKidnapped objective: Receive judgement at the altar of the Absolute. - We forced our way onto the roof of Moonrise to speak with Ketheric Thorm. Though he is pleased we captured Nightsong, he is not impressed with our disregard for orders. He has told us we can either go back out to retrieve Isobel for him, or kneel at the Absolute's altar to beg forgiveness. EarlyKethericRoof objective: Receive judgement at the altar of the Absolute. - We killed Nightsong, so Ketheric Thorm is now vulnerable. This is our time to strike. KilledNS_Parent objective: Assault Moonrise Towers. - We freed Nightsong and she flew across the shadow-cursed lands toward Moonrise Towers. She seeks to wreak vengeance on Ketheric Thorm. FreedNS_Parent objective: Assault Moonrise Towers. - We reached Moonrise Towers, where Nightsong has launched a siege. We will need to fight our way to Ketheric Thorm if we want to find the source of the power behind the parasites. FoundMOO_Assault objective: Confront Ketheric Thorm. - We reached Moonrise Towers. With Nightsong dead, we will need to fight our way to Ketheric Thorm if we want to find the source of the power behind the parasites. FoundMOO_NightsongDead objective: Confront Ketheric Thorm. - Moonrise Towers is under siege. It's time to end Ketheric Thorm and the cult of the Absolute. AssaultedMT objective: Confront Ketheric Thorm. - With Moonrise Towers hostile towards us, we must fight our way through to face Ketheric Thorm. TurnedHostile_SentNS objective: Confront Ketheric Thorm. - We met a group of Harper scouts travelling through the shadow-cursed lands, and defended them against shadows. Grateful, one of them showed us where to find a safe haven nearby. KnowHaven_HarperScouts objective: Reach Moonrise Towers. - We reached the shadow-cursed lands. We should find Moonrise Towers, which is where the parasites are coming from. EnteredSCL_KnowsMT objective: Reach Moonrise Towers. - We met a drider who worships the Absolute. He can lead us to Moonrise Towers. DriderCaravanUpdate objective: Reach Moonrise Towers. - A Harper told us about a place nearby that is protected from the shadow curse. The people there may know how to get to Moonrise Towers safely. KnowHaven_KnowHarpers objective: Reach Moonrise Towers. - We reached Last Light Inn, a safe haven in the shadow-cursed lands. Jaheira, the Harpers' leader, let us in after we gained her trust. We should see what we can learn from the occupants about the Absolute. VisitedHaven_Reach objective: Reach Moonrise Towers. - We met Marcus, a True Soul instructed to abduct the cleric Isobel from Last Light Inn and take her to Moonrise Towers. InfiltratorStart_Reach objective: Reach Moonrise Towers. - We defended Isobel from True Soul Marcus, who tried to abduct her and take her to Moonrise Towers. ProtectedIsobel_Reach objective: Reach Moonrise Towers. - We saved Isobel from being abducted by Marcus for the Absolute. She said that our parasites could allow us to infiltrate the ranks of the cult of the Absolute. IsobelKillKetheric_Reach objective: Reach Moonrise Towers. - Jaheira, the Harpers' leader, told us to go to Moonrise Towers and infiltrate the ranks of the cult of the Absolute. JaheiraKillKetheric_Reach objective: Reach Moonrise Towers. - The Dream Visitor told us to go to Moonrise Towers and infiltrate the cult of the Absolute. The cult's secrets may teach us how to free ourselves of these parasites. ToldMoonriseInSCL_Daisy_KnowsMT objective: Reach Moonrise Towers. - We did battle with Ketheric Thorm. Before we could defeat him, we were interrupted by a giant tentacle that carried Ketheric away - and Nightsong with him. FacedKethericMT Quest completed - We attacked Ketheric Thorm on the rooftop of Moonrise Towers. AttackedKetheric_Close objective: Defeat Ketheric Thorm. - We did battle with Ketheric Thorm. Before we could defeat him, we were interrupted by a giant tentacle that carried Ketheric away. FacedKethericMT_NoNS Quest completed - Harpers attacked the cultists we travelled with. We decided to help the Harpers, and fought against the cult. Drider_BetrayedCaravan_Parent (dev comment: Switched sides after joined Caravan) objective: Reach Moonrise Towers. - We found a Moonlantern that will protect us from even the deepest parts of the shadow curse. With it, we can safely reach Moonrise Towers. TookMoonlantern_Parent (dev comment: The player got the moonlatern. Protection subquests closes.) objective: Reach Moonrise Towers. - We were granted entry to Moonrise Towers. The guards believe us to be True Souls, and have sent to speak to a high-ranking cultist named Z'rell. PassedMTCheckpoint objective: Infiltrate the cult of the Absolute. - We killed Disciple Z'rell. Whatever task she had for us, it won't help us to learn more about the cult now. We should search the tower for another way. KilledZrellBeforeBalthazar objective: Infiltrate the cult of the Absolute. - We told Ketheric of our success in retrieving the Nightsong. He wasn't pleased by our methods, and gave us an option - kneel at the altar and brave the Absolute's judgement, or go to Last Light and capture the cleric Isobel for him. AskedKidnapIsobel_Ketheric objective: Infiltrate the cult of the Absolute. - We learned that the relic Balthazar is searching for is the key to Ketheric's invulnerability. We need to find it first. TowersHostile_LearnedSource objective: Defeat the cult of the Absolute. - We met Isobel, a Selûnite cleric. She told us that to defeat Ketheric Thorm, we'll need to find the source of his invulnerability first. TowersHostile_IsobelKillKetheric objective: Defeat the cult of the Absolute. - We met Jaheira, leader of the Harpers sent to investigate the cult of the Absolute. She's tasked us with finding a way to strip Ketheric Thorm of his invulnerability. TowersHostile_JaheiraKillKetheric objective: Defeat the cult of the Absolute. - Last Light Inn and its occupants were consumed by the shadow curse. It is no longer safe. HavenFell_Parent objective: Reach Moonrise Towers. - We attacked Ketheric, but we cannot harm him so long as he is invulnerable. We need to find the source of his protection and strip it from him. AttackedKetheric_NoNS_BeforeNecro objective: Investigate Moonrise Towers. - We attacked Ketheric, but we cannot harm him so long as he is invulnerable. We need to find the relic that protects him and deal with it first. AttackedKetheric_NoNS objective: Defeat the cult of the Absolute. - We knelt at the altar for our audience with the Absolute. A great tentacled beast rose from beneath the tower, and transported us somewhere below. HadAudience Quest completed - We reached the shadow-cursed lands. The Dream Visitor told us to go to Moonrise Towers and infiltrate the cult of the Absolute. The cult's secrets may teach us how to free ourselves of these parasites. EnteredSCL_KnowsMT_HadDream objective: Reach Moonrise Towers. - We met the cleric Isobel. She said that our parasites could help us infiltrate the cult of the Absolute and find the source of Ketheric's power. IsobelKillKetheric objective: Infiltrate the cult of the Absolute. - We met Jaheira, the leader of the Harpers. She told us to go to Moonrise Towers to infiltrate the cult of the Absolute and find the source of Ketheric's power. JaheiraKillKetheric objective: Infiltrate the cult of the Absolute. - We met with Jaheira at the entrance to Moonrise. She and her Harpers are ready to help us with the assault, and to end Ketheric Thorm. AssaultSawHarpers objective: Assault Moonrise Towers. - We found the 'relic' that is the key to Ketheric's invulnerability. It is a living aasimar called Nightsong, caged in the Shadowfell. MetNS_Defeat objective: Defeat the cult of the Absolute. - We found the 'relic' that is the key to Ketheric's invulnerability. It is a living aasimar called Nightsong, caged in the Shadowfell. MetNS_Infiltrate objective: Infiltrate the cult of the Absolute. - Subquest: GLO_Moonrise_SUB_Caravan - Subquest: GLO_Moonrise_SUB_Shadowcurse - Subquest: GLO_Moonrise_SUB_ZrellCapture - Subquest: GLO_Moonrise_SUB_MarcusCapture - Subquest: GLO_Moonrise_SUB_Relic Escape the Deal ID: GLO_RaphaelDeal_SUB_AvoidDeal Parent Quest ID: GLO_RaphaelDeal Quest category: PersonalStory - We signed Raphael's deal but are having second thoughts about giving the ultra-powerful Crown of Karsus to a devil. Raphael is smart, but perhaps he can be outsmarted: if we could get into the House of Hope and destroy our contract, that would void the deal. MadeDeal_Avoid (dev comment: Accepted the deal from Raphael in Sharess Caress) objective: Find a way into Raphael's House of Hope. - The orthon Yurgir, whom we aided in the Shar Temple, visited our camp with some advice about our infernal contract. He told us that in the Lower City there is a diabolist named Helsik who can get us into the House of Hope. OrthonTalkedInCamp (dev comment: "Talked to Yurgir in camp when he appears) objective: Find Helsik the diabolist. - We learned that in the Lower City there is a diabolist named Helsik who helped Gortash open a portal into the Hells. Perhaps she can help us get into Raphael's House of Hope. FoundGortashLinkNote (dev comment: Found the note in Gortash's or Korrilla's inventory) objective: Find Helsik the diabolist. - We learned that in the Lower City there is a diabolist named Helsik who can open a portal into the Hells. Perhaps she can help us get into Raphael's House of Hope. FoundHelsikNote (dev comment: Found the note in Devil's Fee) objective: Find Helsik the diabolist. - We found a shop called Devil's Fee run by a diabolist named Helsik. Perhaps she can help us get into Raphael's House of Hope. UncoveredDevilsFeeSecrets (dev comment: "If haven't found any note: Looked at devillish items in Devil's Fee and realized that Helsik is a diabolist") objective: Find Helsik the diabolist. - We talked to Helsik and persuaded her to help us get into the House of Hope. She gave us a grimoire that describes a ritual that will open a portal to the Hells. ReceivedGrimoire (dev comment: Talked to Helsik and got her help to enter House of Hope) objective: Enter the House of Hope. - We acquired a grimoire that describes a ritual that will open a portal to the Hells. If we follow its instructions, that may enable us to get into Raphael's House of Hope. StoleGrimoire (dev comment: Stole a grimoire from Helsik and read it) objective: Enter the House of Hope. - We completed a ritual that opened a portal to the Hells. We should use it to enter the House of Hope. RitualCompleted (dev comment: Completed a ritual) objective: Enter the House of Hope. - We have entered the House of Hope. Now to find our contract. EnteredHouse (dev comment: Teleported to House of Hope) objective: Find the infernal contract. - We met Hope, the mad spirit of the House, who told us we'll find our contract in the Archive. GotHopeHelp (dev comment: Talked about the Hammer with Hope: three spirit dialogues) objective: Search the Archive. - We found Raphael's notes in the safe in his Boudoir, and learned how to access the treasures in the Archive. That's where we'll find our contract. GotMasterKeyword_DidntSeeContract (dev comment: "If haven't been in Archive: Read the Raphael's notes and learned a keyword") objective: Search the Archive. - We found our contract, but it's locked behind an impenetrable magic field. We must find a way to deactivate it. SawContractInField (dev comment: Entered Archive and got close enough to the treasure) objective: Find a way to deactivate the magic field. - The Archivist wouldn't tell us how to deactivate the magic field, but we might find an answer in Raphael's Boudoir. GotDirectionsFromArchivist (dev comment: Persuade Archivist to help) objective: Investigate the Boudoir. - We obtained the password to deactivate the contract's magic field. We should return to the Archive. GotMasterKeyword_SawContract (dev comment: "If have been in Archive: Read the Raphael's notes and learned a keyword") objective: Destroy the infernal contract. - We found the contract. It's protected by an impenetrable magic field, but we learned the password to deactivate it. SawContractInField_HaveKeyword (dev comment: "If haven't been in Archive and has a keyword: Entered Archive and got close enough to the treasure") objective: Destroy the infernal contract. - We used the password to deactivate the magic field, and can now destroy our contract. But we were told that Raphael will know what we've done, so we must be ready. RemovedMagicField (dev comment: Magic field is dissipated) objective: Destroy the infernal contract. - We can no longer get to the House of Hope. Now we are bound to fulfil the terms of our deal with Raphael. ReachedEnd (dev comment: Entering END) Quest completed - We destroyed our infernal contract with Raphael. Now we have no obligation to give him the Crown of Karsus. DestroyedContract_Avoid (dev comment: Stole/destroyed the contract) Quest completed - We talked with Korrilla and learned of a way into the House of Hope: it seems there's a diabolist somewhere in Baldur's Gate who knows how to get in. TalkedToKorrillaAfterDeal (dev comment: Talked to Korrilla and learned more about House of Hope) objective: Find a way into Raphael's House of Hope. - We learned of Raphael's boudoir. We should find a way to gain access to it - it may hold answers. LearnedAboutBoudoir (dev comment: Read the report about Boudoir) objective: Investigate the Boudoir. Return Rakath's Gold ID: LOW_RecoverRakathsGold Quest category: BaldursGate - We witnessed a heist in the Counting House. Head Banker Rakath asked us to recover the stolen gold - we need to look for clues. TalkedToRakath objective: Investigate the heist crime scene. - We found a trail of muddy footprints in the vault. They reek of the sewer - that must be where the cultists fled with the stolen gold. FoundSewersClue_FootprintsPAD objective: Search the sewers for the stolen gold. - We found a note on one of the cultists. It explains that their hideout is in the sewers. Heading there might bring us one step closer to the stolen gold. FoundSewersClue_ReadCultistsNote objective: Search the sewers for the stolen gold. - A Zhentarim agent named Roah has taken off with the gold. Unlikely she'll part with it willingly. We've got to find her. SawGoldHandover_Roah objective: Retrieve the stolen gold from the Zhent leader. - A Zhentarim agent named Roah has taken off with the gold. ZhentLeaderEscaped_Roah objective: Retrieve the stolen gold from the Zhent leader. - We dealt with Roah, the Zhentarim agent, and can now retrieve the stolen gold. ZhentLeaderPermaDefeated_Roah objective: Retrieve the stolen gold from the Zhent leader. - A Zhentarim agent named Friol has taken off with the gold. Unlikely she'll part with it willingly. We've got to find her. SawGoldHandover_Friol objective: Retrieve the stolen gold from the Zhent leader. - A Zhentarim agent named Friol has taken off with the gold. ZhentLeaderEscaped_Friol objective: Retrieve the stolen gold from the Zhent leader. - We dealt with Friol, the Zhentarim agent, and can now retrieve the stolen gold. ZhentLeaderPermaDefeated_Friol objective: Retrieve the stolen gold from the Zhent leader. - We retrieved the stolen gold. We should return it to Rakath. RetrievedStolenGold objective: Return the stolen gold to Rakath. - We drove a hard bargain with Rakath, convincing him to let us keep some of his stolen gold. BargainedWithRakath objective: Return the stolen gold to Rakath. - The stolen gold is gone without hope of recovery. We could still pay Rakath out of our own pocket to compensate the bank for its loss. StolenGoldGone objective: Return the stolen gold to Rakath. - Rakath is gone. RakathPermaDefeated Quest completed - Delighted to have his gold back, Rakath rewarded us handsomely. ReturnedGold_RetrievedStolen Quest completed QuestRewardTables: QuestRewardTables: LOW_RecoverRakathsGold_QuestReward - We paid Rakath out of our own pocket to make up the bank's loss. Pleased, he rewarded us handsomely. ReturnedGold_DidntRetrieveStolen Quest completed QuestRewardTables: QuestRewardTables: LOW_RecoverRakathsGold_QuestReward - A dead cultist revealed that the Stone Lord has made his hideout beneath the city somewhere. That can only mean the sewers - we will find the stolen gold there. FoundSewersClue_SpokeWithDeadCultist objective: Search the sewers for the stolen gold. - We've entered the sewers. Now we need to track down the stolen gold. EnteredSewers objective: Search the sewers for the stolen gold. Follow the Convoy ID: GLO_Moonrise_SUB_Caravan Parent Quest ID: GLO_Moonrise Quest category: MainQuest - We reached the shadow-cursed lands. We can use Minthara's instrument to summon a creature to guide us to Moonrise Towers, but we need to find the right place to play it. MeetDrider_SentByMinthara (dev comment: Minthara tells the players to meet the drider and gives them the lyre.) objective: Find the cultist camp. - We summoned the drider. We should speak to him. MeetDrider_Summoned (dev comment: Players summoned the drider, be it by speaking with the half orc or using the lyre.) objective: Talk to the drider. - We need to stay close to the drider in order to reach Moonrise Towers. FollowDrider (dev comment: Players start following the drider. Can be trigered if players joined the caravan after betraying the harpers during the ambush.) objective: Follow the drider. - Harpers are attacking the convoy - we must defend it. DefendCaravan (dev comment: Defend the caravan from the harpers.) objective: Defend the convoy. - We defeated the Harpers and should continue following the drider. DefeatedHarpers (dev comment: Defeat the harpers during the ambush.) objective: Continue toward Moonrise Towers. - The drider can no longer aid us. DriderUnavailable (dev comment: Drider has been defeated or left (does not have the moonlantern anymore).) Quest completed - The drider made it to Moonrise Towers. Drider_ReachMOO (dev comment: Drider arrives to MOO.) Quest completed - We turned against the drider and sided with the Harpers. BetrayedDrider (dev comment: Players betray the caravan and join the harpers during the ambush.) Quest completed - We reached Moonrise Towers without help from the cultists. ReachedNoDrider Quest completed - We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide who must be summoned using an instrument the drow Minthara possessed. CaravanNoLyre objective: Retrieve the instrument from the drow Minthara. - We met a goblin who told us of a group of cultists up ahead. We should check out their camp. CaravanMetGoblin objective: Find the cultist camp. - The cultists cannot help us. We need to use Minthara's instrument to summon the guide ourselves. CaravanCampDefeated objective: Summon the guide. - We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide. We should use Minthara's instrument to summon the guide. TalkedCaravanDidntSummon objective: Summon the guide. - We have Minthara's instrument. We should go to the cultists' camp in the shadow-cursed lands, and use it to summon the guide. CaravanGotLyre objective: Summon the guide. Find a way into Wyrm's Rock fortress ID: WYR_FindWayIntoWyrmRock Quest category: BaldursGate - We found a report for Duke Ravengard at the Posthouse. This should let us enter Wyrm's Rock. GotReportForRavengard objective: Enter Wyrm's Rock Fortress. - We have an admission pass to the ordination. This should let us enter Wyrm's Rock. GotCoronationPass objective: Enter Wyrm's Rock Fortress. - Valeria gave us an admission pass to the ordination. This should let us enter Wyrm's Rock. GotLowerCityPass objective: Enter Wyrm's Rock Fortress. - We convinced the guards to let us into Wyrm's Rock for Gortash's coronation. EnteredFortress_Guards Quest completed - We made our way into Wyrm's Rock, where Gortash is about to become Archduke. EnteredFortress_NoGuards Quest completed - Wyrm's Rock is closed due to the ordination of Gortash - who is about to become Archduke of Baldur's Gate. There must be someone, or something, in Wyrm's Crossing that could help us gain entry. FortressClosed objective: Find a way to get into Wyrm's Rock Fortress. - We found a map that details a secret entrance into Wyrm's Rock. That could be our way in. GotSecretEntranceMap objective: Enter Wyrm's Rock Fortress through the secret entrance. Decide Minthara's Fate ID: MOO_MintharaFate Quest category: Shadowcurse - Nightwarden Minthara has been condemned to death. We ought to visit her while we can. KnownMintharaCondemned objective: Check on Minthara. - Minthara has asked for our help escaping Moonrise Towers. We'll have to escort her until we've put some distance between us and the forces of the Absolute stationed here. EscapeMoonrise objective: Bring Minthara outside Moonrise Towers. - We've drawn the ire of Minthara's guards. We need to defeat them before we can aid her. DefeatTorturers objective: Defeat the jailers. - We've defeated Minthara's guards. We should talk to her. TalkToMinthara objective: Talk to Minthara. - We helped Minthara escape Moonrise Towers. She went to our camp to recover from her ordeal. MintharaEscapedToCamp Quest completed - We helped Minthara escape Moonrise Towers. She's elected to go her own way. MintharaEscapedDisappear Quest completed - Minthara did not escape her fate at Moonrise, and she never will. MintharaPermaDefeated Quest completed - We've left Minthara to her grim fate in Moonrise Towers. MintharaLeftBehind Quest completed - We left before seeing what hideous fate awaited the condemned Minthara. MintharaIgnored Quest completed - Minthara's captors erased her free will completely. She is an obedient thrall, loyal to the Absolute, and without a personality of her own. MintharaPacified Quest completed - A drow commander of Ketheric's army has been condemned to death. We ought to visit her while we can. UnknownMintharaCondemned objective: Check on Minthara. Get Gortash's Netherstone ID: WYR_GetGortashGem Quest category: MainQuest - Gortash left for Baldur's Gate. We should go after him. GotKethericGem objective: Head west on the road to Baldur's Gate. - Baldur's Gate is near. We should find out where Gortash is. EnteredWyrmsCrossing objective: Find Gortash. - We discovered that Gortash is in Wyrm's Rock Fortress, where he will be sworn in as Archduke of Baldur's Gate. We need to make our way there. LearnedCeremony objective: Find Gortash in Wyrm's Rock Fortress. - We made it to Wyrm's Rock Fortress and were invited to Gortash's inauguration upstairs. LearnedGortashSW objective: Enter the Audience Hall. - We found the audience hall of Wyrm's Rock Fortress and found Gortash involved in the midst of a ceremony. EnteredCeremony_NoClue objective: Confront Gortash. - Gortash is protected by the Steel Watch. If we want to make a move against him, we should figure out how to deal with them first. NoticedSteelWatch objective: Confront Gortash. - We obtained Orin's Netherstone. We should show it to Gortash if we want to follow through with his proposition. GotOrinGem objective: Consider Gortash's bargain. - We struck a deal with Gortash to control the elder brain together. We agreed to meet him under the city at the Morphic Pool, where the elder brain feeds. ForgedAllianceGortash objective: Meet Gortash at the Morphic Pool. - We defeated Gortash and took his Netherstone. GotGortashGem Quest completed - The elder brain killed Gortash and we took his Netherstone. We now have all three. ElderBrain Quest completed - Gortash put forward a proposition. If we kill Orin and take her Netherstone, he will let us rule the city alongside him with the elder brain at our command. OfferedPact objective: Consider Gortash's bargain. - We destroyed the Steel Watch Foundry. The Steel Watchers are now disabled, making Gortash an easier target. DestroyedFoundry_BeforeDeal objective: Confront Gortash. - The Iron Throne is destroyed. Angered, Gortash will no longer wish to uphold the proposition he put forward to us. DestroyedIRN objective: Defeat Gortash. - Gortash became hostile. If we want his Netherstone, we have to defeat him. GortashHostile objective: Defeat Gortash. - We decided not to accept Gortash's proposition and destroyed the Steel Watch Foundry. The Steel Watchers are now disabled, making Gortash an easier target. DestroyedFoundry objective: Defeat Gortash. - We killed Gortash. We should take his Netherstone. GortashDefeated objective: Take Gortash's Netherstone. - Subquest: WYR_GetGortashGem_SUB_SteelWatch - Subquest: WYR_GetGortashGem_SUB_Bargain Disable the Steel Watch ID: WYR_GetGortashGem_SUB_SteelWatch Parent Quest ID: WYR_GetGortashGem Quest category: MainQuest - Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made. LearnedFromOrin objective: Figure out how to disable the Steel Watch. - Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry. LearnedFromGnomes objective: Figure out how to disable the Steel Watch. - Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch. LearnedAtCeremony objective: Figure out how to disable the Steel Watch. - We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks. GotBombAndLocation objective: Find the Steel Watch Foundry. - We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks. LearnedFoundryLocation objective: Find the Steel Watch Foundry. - We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch. EnteredFoundry objective: Find a way to destroy the Steel Watch Foundry. - Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility. ConvincedGondianLeader objective: Destroy the Steel Watch Foundry. - We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility. ForcedGondianLeader objective: Destroy the Steel Watch Foundry. - The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled. DisabledSteelWatch Quest completed - Toobin died, and can no longer help us destroy the Foundry. GondianLeaderDied objective: Destroy the Steel Watch Foundry. - We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb. EnteredFoundry_HasBomb objective: Find a way to destroy the Steel Watch Foundry. - We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city. LearnedInside objective: Find a way to destroy the Steel Watch Foundry. - We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families. MetGondianLeader objective: Find a way to destroy the Steel Watch Foundry. - We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry. ReachedCentre_HasBomb objective: Destroy the Steel Watch Foundry. - We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry. LostBombCentre objective: Destroy the Steel Watch Foundry. - We dealt with Gortash without disabling the Steel Watch. DefeatedNoFoundry Quest completed - Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution. BarcusAgainst objective: Figure out how to disable the Steel Watch. Consider Gortash's Bargain ID: WYR_GetGortashGem_SUB_Bargain Parent Quest ID: WYR_GetGortashGem Quest category: MainQuest - Gortash proposed a pact of allegiance with us. If we kill Orin and take her Netherstone, he will let us rule the city alongside him with the elder brain at our command. GortashOfferedPact objective: Get Orin's Netherstone. - Orin is dead. We should speak to Gortash in Wyrm's Rock Fortress and decide what to do with her Netherstone. GotOrinGemForGortash objective: Bring Orin's Netherstone to Gortash. - We met Gortash with neither Ketheric's nor Orin's Netherstone. He became hostile toward us. FailedConditions Quest completed - The Iron Throne is destroyed. This will have angered Gortash, who is now unlikely to uphold his end of the bargain. DestroyedIronThrone Quest completed - We destroyed the Steel Watch Foundry. It's unlikely that Gortash will follow through with his proposal, but this will have certainly made him an easier target. DestroyedSteelWatchFoundry Quest completed - Gortash became hostile, so the deal is off. We have no choice but to fight back. GortashBecameHostile Quest completed - Gortash asked us to give him Ketheric and Orin's Netherstones. We should have known better than to do so - he attacked us. We have no choice but to fight back. FailedTest Quest completed - Gortash asked us to give him Ketheric and Orin's Netherstones, but we refused. It turns out he was testing us and we passed. We are to meet him under the city at the Morphic Pool. SentToPool Quest completed - On our way to the Iron Throne, Gortash contacted us and warned us that proceeding will not end well for us or the people within. We should choose our next step carefully. GortashWarnedIRN objective: Get Orin's Netherstone. Rescue the Tieflings ID: HAV_SaveTieflingPrisoners Quest category: Shadowcurse - We learned from Alfira that some of the tieflings were taken to Moonrise Towers. She's asked us to save them. IntroAlfiraFollowup objective: Find out where the tieflings are being held in Moonrise Towers. - The tieflings escaped using a boat found in the tunnels of Moonrise Towers. We should meet them back in Last Light. BoatAllEscapedHav objective: Meet the tieflings in Last Light. - We couldn't save all the tieflings, but some managed to escape using a boat. We should reunite with the survivors back in Last Light. BoatNotAllEscapedHav objective: Meet the tieflings in Last Light. - All the tieflings escaped Moonrise Towers. We should meet them back in Last Light. AllEscapedHav objective: Meet the tieflings in Last Light. - We couldn't save all the tieflings. The few who survived fled on foot. We should meet them back in Last Light. NotAllEscapedHav objective: Meet the tieflings in Last Light. - The gnomes have a plan to break out of the prison. We should speak to them. TalkToGnomes objective: Speak to the gnomes. - The gnomes plan to free the captured tieflings. We should watch their backs. IntroGnomesToTieflings objective: Protect the gnomes. - The gnomes are on their way to free the tiefling captives. We need to protect them. GnomesToTieflings objective: Protect the gnomes. - The tieflings are making their escape through the tunnels behind their cell. It will be dangerous without our help. TieflingsToBoat objective: Assist the tieflings' escape through the tunnels. - The boat departed before everyone could board. Those left behind ran to find some other way out. TieflingsToDocks objective: Assist the tieflings' escape through prison. - The tieflings are making their escape through the prison. It will be dangerous without our help. BoatChangeToDocks objective: Assist the tieflings' escape through prison. - The tieflings escaped by boat. We should look for them - they must have landed somewhere. BoatAllEscaped objective: Find the tieflings' safe harbour. - We couldn't save all the tieflings, but some managed to escape using a boat. We should look for them - they must have landed somewhere. BoatNotAllEscaped objective: Find the tieflings' safe harbour. - The tieflings were all able to escape Moonrise Towers on foot. We should look for them - they must have found somewhere in the darkness to hide. AllEscaped objective: Find the tieflings' safe harbour. - We couldn't save all the tieflings, but some were able to escape Moonrise Towers on foot. We should look for them - they must have found somewhere in the darkness to hide. NotAllEscaped objective: Find the tieflings' safe harbour. - The tieflings arrived safely in Last Light. We should speak to them. CheckIn objective: Speak to the tieflings. - We found Last Light - a sanctuary in the shadow-cursed lands. Maybe the tieflings are here. CheckInFoundHaven objective: Speak to the tieflings. - We met some tieflings from the Emerald Grove in the cells of Moonrise. Without us, they won't make it out alive. IntroFoundPrisoners objective: Break the tieflings out of captivity. - We found the captured tieflings. They won't last long in Moonrise Towers. We should find a way to help them escape. FoundPrisoners objective: Break the tieflings out of captivity. - We failed to rescue the tieflings from Moonrise Towers. RescueFailed Quest completed - The tieflings all escaped from Moonrise Towers. AllEscapedHavDestroyed Quest completed - We couldn't save all the tieflings, but some were able to escape Moonrise Towers. NotAllEscapedHavDestroyed Quest completed - We didn't save the tieflings. It is doubtful that they survived Moonrise Towers. PrisonersIgnored Quest completed - We never found the tieflings in Moonrise Towers. NeverFound Quest completed - The tieflings were brought together again in Last Light before it was razed to the ground. HavenDestroyed Quest completed - We couldn't save all the tieflings, but those who survived managed to escape using a boat found in the tunnels of Moonrise Towers. BoatNotAllEscapedHavDestroyed Quest completed - The tieflings escaped using a boat found in the tunnels of Moonrise Towers. BoatAllEscapedHavDestroyed Quest completed - The tieflings are finally safe from the horrors of Moonrise Towers. RescueSuccess Quest completed - Alfira thanked us for rescuing her friends from Moonrise Towers. GotBardBigReward objective: Speak to the tieflings. QuestRewardTables: QuestRewardTables: HAV_SavingPrisoners_AlfirasReward - Alfira was devastated to learn what happened in Moonrise Towers, but thanked us for doing what we could to save her friends. GotBardSmallReward objective: Speak to the tieflings. QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small - Rolan thanked us for saving his family. GotProdigyBigReward objective: Speak to the tieflings. QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - Bex thanked us for reuniting her with her lover, Danis. GotLoverReward objective: Speak to the tieflings. - Rolan departed Last Light to look for his siblings. Per his message, they'll wait for his return, but they're worried. RolanMissingForReward objective: Speak to the tieflings. - Rolan thanked us for reuniting him with his surviving family. They can now mourn their lost sibling together. GotProdigySmallReward objective: Speak to the tieflings. QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small - The tieflings are safe, but Rolan is nowhere to be found at Last Light Inn. His family is worried. RescueSuccessNoRolan Quest completed - Rolan's reunion with his sibling didn't go as expected, and they separated on bad terms. AngryProdigies objective: Speak to the tieflings. - We learned from Cerys that some of the other tieflings were taken to Moonrise Towers. We should investigate. IntroCerys objective: Find out where the tieflings are being held in Moonrise Towers. - Rolan's brother and sister were kidnapped by cultists, along with some of the other tieflings. They're likely being held at Moonrise Towers. We should investigate. IntroRolan objective: Find out where the tieflings are being held in Moonrise Towers. - We learned from Alfira that some of the other tieflings were taken to Moonrise Towers. We should investigate. IntroAlfira objective: Find out where the tieflings are being held in Moonrise Towers. - Bex's lover was one of the tieflings taken by cultists. She's lost without him. BexFollowup objective: Find out where the tieflings are being held in Moonrise Towers. - Rolan's brother and sister were among the tiefling kidnapped by the cultists. He hasn't taken it well. RolanFollowup objective: Find out where the tieflings are being held in Moonrise Towers. - We ran into Alfira. Upset, she told us what happened in the darkness. She asked us to save her friends. AlfiraFollowup objective: Find out where the tieflings are being held in Moonrise Towers. - We learned from Bex that some of the tieflings, including her lover Danis, were taken to Moonrise Towers. We should investigate. IntroBex objective: Find out where the tieflings are being held in Moonrise Towers. Find Rolan in the Shadows ID: HAV_FindRolan Quest category: Shadowcurse - Rolan has disappeared into the darkness. He left a message for his siblings to wait for him at Last Light. He's out in the shadow curse alone. We should look for him. IntroFindRolan objective: Bring Rolan safely back to Last Light. - Safe once more, an embarrassed Rolan headed back to Last Light. We should meet him there. RolanToHaven objective: Speak to Rolan at Last Light. - With Last Light gone, Rolan will never see his family again. HavenDestroyed Quest completed - Rolan has reunited with Lia at Last Light. RolanAndLia Quest completed - Rolan is in trouble. We should help him. RolanFound objective: Help Rolan defeat the shadows. - With Lia dead, Rolan and Cal will never be the same. LiaPermaDefeated Quest completed - Rolan's family are finally safe, and together once more in Last Light. SiblingsReunited Quest completed - Rolan has reunited with Cal at Last Light. RolanAndCal Quest completed - With Cal dead, Rolan and Lia will never be the same. CalPermaDefeated Quest completed - Rolan died. RolanPermaDefeated Quest completed - We left the shadow-cursed lands without speaking to Rolan in Last Light. LeftWithoutReunion Quest completed - We left the shadow-cursed lands without helping Rolan. DidntBringRolanBack Quest completed - Rolan's reunion with his siblings didn't go as expected, and they separated on bad terms. AngryProdigies Quest completed The Wizard of Waterdeep ID: ORI_COM_Gale Quest category: Companions - A wizard named Gale joined the party. He claims to have been on the nautiloid - which means he's infected too. RecruitedGale objective: Continue travelling with Gale. - Gale told us about his romance with the goddess Mystra, and how in his attempt to impress her, he unleashed the orb of highly volatile Weave now buried within his chest. Corrupted as it has been by Netherese magic, he's been keeping the orb stable by feeding it the Weave contained in powerful items. LearnedBackstory (dev comment: Told about Mystra backstory) objective: Treat Gale's condition. - Gale told us about a strange 'condition' he has, one that is treated when he absorbs the Weave contained within potent magical artefacts. If we fail to treat this condition, he warns that the consequences could be catastrophic. LearnedGoal (dev comment: Told about items he needs to absorb) objective: Treat Gale's condition. - The Idol of Silvanus contains enough Weave for Gale to use. FoundIdol (dev comment: Gale feedback on Idol of Silvanus) objective: Treat Gale's condition. - The Amulet of Selûne is sufficiently magical to be of use to Gale. FoundAmulet objective: Treat Gale's condition. - There's enough Weave in the Iron Flask to interest Gale. FoundFlask (dev comment: Gale feedback on Iron Flask) objective: Treat Gale's condition. - The Sword of Justice has enough Weave for Gale to consume. FoundSword (dev comment: Gale feedback on Sword of Justice) objective: Treat Gale's condition. - The Staff of Crones is powerful - there's enough Weave in it to interest Gale. FoundStaff (dev comment: Gale feedback on Staff of Crones) objective: Treat Gale's condition. - The Night Walkers are brimming with magic - Gale would be interested. FoundBoots (dev comment: Gale feedback on The Night Walkers) objective: Treat Gale's condition. - There's enough Weave in the Shadow of Menzoberranzan for Gale to use. FoundCowl (dev comment: Gale feedback on Shadow of Menzo) objective: Treat Gale's condition. - The strange book we found - 'The Necromancy of Thay' - has enough Weave to interest Gale. FoundTome (dev comment: Gale feedback on Necromancy of Thay) objective: Treat Gale's condition. - We gave Gale a potent magical item, and he was able to absorb the Weave inside. His condition has stabilised, though he warned us that it is an ongoing struggle. We should be prepared for the next time the need arises. GaveOneItem (dev comment: Gale asked for an item, game one item) objective: Treat Gale's condition. - We gave Gale another magical item, but this time the Weave inside wasn't quite as effective at stabilising his condition. He seems only mildly concerned about that. For now, we should keep looking for any suitable items for the next time he calls on us. GaveTwoItems (dev comment: Gale asked for an item, gave second item) objective: Treat Gale's condition. - Gale left the party and won't be coming back. CompanionLowRelation (dev comment: Gale left the party) Quest completed - Gale turned against us. CompanionHostile Quest completed - Gale's condition is no longer responding to treatment. We need to keep travelling, and find another way to stabilise the orb. GaveThreeItems objective: Continue your journey. - Gale's 'condition' has become unstable. He needs a powerful magic item in order to consume the Weave inside. We should offer him one as soon as we can. NeedFirstItem objective: Treat Gale's condition. - Gale's 'condition' has deteriorated once more. He requires us to procure him a third magical item. NeedThirdItem objective: Treat Gale's condition. - Gale's mentor, the great wizard Elminster, sought him out in order to deliver a message from Mystra herself. She instructs him to find the 'Heart of the Absolute' and destroy it by detonating the orb. Elminster granted Gale a powerful spell in order to do this, and has stabilised to orb to grant him enough time to find it. This would be suicide for Gale. We need to learn more about this 'Heart', and how else it might be defeated. ElminsterBrief objective: Destroy the Heart of the Absolute. - Gale's 'condition' has worsened again. He requires us to give him another magical item in order to absorb the Weave inside. NeedSecondItem objective: Treat Gale's condition. - We found the Heart of the Absolute in the bowels of Moonrise Towers: a powerful elder brain, controlled by a Netherese crown of incredible power. Gale was convinced he shouldn't detonate the orb. In fact, he seemed more interested in the crown the brain was wearing... GaleSawBrain objective: Seek another means of defeating the elder brain. - We found the Heart of the Absolute in the bowels of Moonrise Towers: a powerful elder brain, controlled by a Netherese crown of incredible power. Gale was not close enough to detonate the orb. GaleMissedBrain objective: Seek another means of defeating the elder brain. - Gale met with Mystra in the outer planes. She told him of the true nature of the orb - that it is the Karsite Weave, a half-formed magic created by Karsus when he sought to become the god of magic. Mystra asked that Gale seize the crown and then return it to her, in exchange for which she will rid him of the orb. Claim the Crown for himself, though, and the Karsite Weave would answer to him. KarsiteWeave objective: Claim the Crown of Karsus. - Gale did not meet with Mystra at the Stormshore Tabernacle. Whatever she had to say to him has gone unspoken, whether good tidings or ill. MystraBlocked objective: Claim the Crown of Karsus. - Elminster knew that we'd discovered the secret to forging the Crown of Karsus, and came to deliver a final summons from Mystra. Gale needs to go to her shrine in the Stormshore Tabernacle, where she will at last grant him an audience. MetElminsterCTY objective: Meet with Mystra in the Stormshore Tabernacle. - Gale read 'The Annals of Karsus' and discovered that they were no mere diary - they contained the original designs for the Crown of Karsus. Using this new knowledge, Gale could attempt to reforge the true crown, restoring it to its former powers. First, we need to bring the three Netherstones together. ReadNotes objective: Reforge the Crown. - Gale wants to learn more about the Netherese crown controlling the elder brain. In Baldur's Gate, there is a renowned magical emporium, Sorcerous Sundries, known for its collections of rare and valuable magical tomes. He wants us to go there and speak with their bookseller and find out if they have anything on Netherese magic. FindBook objective: Speak with the bookseller at Sorcerous Sundries. - We spoke with the bookseller at Sorcerous Sundries, who mentioned an ancient tome called 'The Annals of Karsus.' This sounds like exactly the kind of book Gale was looking for. FindBook2 objective: Search Sorcerous Sundries for more information. - The bookseller in Sorcerous Sundries is in no position to help us scour their shelves. We'll need to track down any Netherese tomes here for ourselves. NoTolna objective: Search Sorcerous Sundries for more information. - We gained access to the secure vaults at Sorcerous Sundries. We should explore the vault, and see if we can discover anything that might help Gale to learn more about the Netherese crown. FindBook2_Accidental objective: Search the Sorcerous Sundries vault - We recovered The Annals of Karsus from the vaults in Sorcerous Sundries. We need to show it to Gale, and see what he can learn about the crown. FoundBook objective: Read 'The Annals of Karsus'. - Gale told us he needed to consume the Weave from powerful magic items, or a great catastrophe would occur. While he does not need them yet, it's best to be prepared. We should keep any suitable items close at hand. LearnedGoal2 objective: Prepare for Gale to request a magic item. - We met the great wizard Elminster, weary from his time on the road. He wanted to speak with Gale about an urgent matter. We should follow up on this in camp. MeetElminster objective: Find out what Elminster wants with Gale - Mystra asked that Gale seize the crown and then return it to her, in exchange for which she will rid him of the orb. MystraRequest objective: Claim the Crown of Karsus. - Gale promised to return the Crown to Mystra when the elder brain is defeated. PromiseMystra objective: Claim the Crown of Karsus. - Gale told Mystra he would not relinquish the Crown of Karsus to her, but that he would wield its powers. RefusedMystra objective: Claim the Crown of Karsus. - If Gale gives the Crown to Mystra, he might be cured, forgiven even. But keep it, and he would be the most powerful wizard who ever lived. DelayedMystra objective: Claim the Crown of Karsus. - For now, our contract with Raphael demands we hand the Crown of Karsus over to him. We should destroy that contract, or risk the devil interfering in Gale's decision. MystraWithContract objective: Claim the Crown of Karsus. - Gale isn't the only one with designs on the Crown of Karsus. We met with Raphael, who tried to convince us to sign a contract promising the Crown to him. We refused. NoContractAfterMystra objective: Claim the Crown of Karsus. - We signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If Gale wants to relinquish the Crown to Mystra, we should destroy that contract. ContractAfterRefusedMystra objective: Claim the Crown of Karsus. - We signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If Gale intends to claim the Crown's powers for himself, we should destroy that contract. ContractAfterPromisedMystra objective: Claim the Crown of Karsus. - We signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If we're to give Gale the change to decide the Crown's fate, we should destroy that contract. ContractAfterDelayedMystra objective: Claim the Crown of Karsus. - Our contract with Raphael has been destroyed. Once we take defeat the Elder Brain, Gale will be free to claim the Crown of Karsus. DestroyedContract objective: Claim the Crown of Karsus. - I spoke with the devil Raphael, who told me that he seeks a legendary Netherese artefact - the Crown of Karsus. Could this be the crown worn by the Elder Brain? FindBook_Raphael objective: Speak with the bookseller at Sorcerous Sundries. - We gained access to Tolna's office. The entrance to the vault is somewhere inside. We need to work out how to open it. EnteredOffice objective: Search Tolna's office. - We persuaded Tolna to tell us how the Sorcerous Sundries vault can be accessed. The entrance is via her office, though she refused to grant us access. We need to find a way into her office. TolnaDirectedOffice objective: Search Tolna's office. - We gained access to the Sorcerous Sundries vault via the secret portal in Tolna's office. We need to look around the vaults, and find out where the magical tomes she mentioned are stored. OpenedPortal objective: Search the Sorcerous Sundries vault - We were teleported to the Sorcerous Sundries vaults via a magical button in Ramazith's Tower. Now we need to find the Annals of Karsus. TeleportedToVault1 objective: Search the Sorcerous Sundries vault - We found a book in Sorcerous Sundries referring to an ancient tome called 'The Annals of Karsus'. The book is hidden within the Sorcerous Sundries vault. We should see if the bookseller will grant us access. FindBook_Book objective: Speak with the bookseller at Sorcerous Sundries. - We found a strange note in the vaults of Sorcerous Sundries, purportedly written by the great wizard Ramazith himself. It seems to refer to the names of the doors guarding each vault. BookHintPath objective: Find 'The Annals of Karsus' in the Sorcerous Sundries vaults. - We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully. BookHintInvisibility1 objective: Search the Sorcerous Sundries vault - We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully. BookHintInvisibility2 objective: Search Tolna's office. - We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully. BookHintInvisibility3 objective: Find 'The Annals of Karsus' in the Sorcerous Sundries vaults. - We failed to learn more about the Crown's true powers, leaving Gale's curiosity unsated. We go on to face the Elder Brain without knowledge of its full potential. EndGame_NoBook - We didn't go to the Stormshore Tabernacle to meet with Mystra. Whatever wisdom she might have offered Gale has gone unspoken. EndGame_SkippedMystra objective: Claim the Crown of Karsus. - Our first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. We need to speak with the Emperor and reassess our approach. FailedDominateBrain objective: Claim the Crown of Karsus. - Gale offered to use the orb to ensure the Netherbrain's destruction. We agreed to his offer. It's time to face the Netherbrain. MissedDominatebrain objective: Claim the Crown of Karsus. - I became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. We kept hold of the Netherstones Gale needs to reforge the Crown of Karsus. It's time to face the Netherbrain. BecameIllithid objective: Claim the Crown of Karsus. - Karlach became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. We kept hold of the Netherstones Gale needs to reforge the Crown of Karsus. It's time to face the Netherbrain. KarlachIllithid objective: Claim the Crown of Karsus. - We gave the Netherstones to the Emperor after it told us only an illithid could wield them to dominate the Netherbrain. Gale will need the Netherstones back in order to reforge the Crown of Karsus. It's time to face the Netherbrain. EmperorIllithid objective: Claim the Crown of Karsus. - We gave the Netherstones to Orpheus after his transformation into an illithid. Gale will need the Netherstones back in order to reforge the Crown of Karsus. It's time to face the Netherbrain. OrpheusIllithid objective: Claim the Crown of Karsus. - Gale offered to use the orb to ensure the Netherbrain's destruction. It was a noble gesture, but we declined it. RefusedOrb objective: Claim the Crown of Karsus. - Our first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. We need to speak with the Emperor and reassess our approach. FailedDominateBrain_NoBook - Gale offered to use the orb to ensure the Netherbrain's destruction. We agreed to his offer. It's time to face the Netherbrain. MissedDominatebrain_NoBook - I became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. We kept hold of the Netherstones Gale needs to reforge the Crown of Karsus. It's time to face the Netherbrain. BecameIllithid_NoBook - Karlach became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. We kept hold of the Netherstones Gale needs to reforge the Crown of Karsus. It's time to face the Netherbrain. KarlachIllithid_NoBook - We gave the Netherstones to the Emperor after it told us only an illithid could wield them to dominate the Netherbrain. Gale will need the Netherstones back in order to reforge the Crown of Karsus. It's time to face the Netherbrain. EmperorIllithid_NoBook - We gave the Netherstones to theOrpheus after his transformation into an illithid. Gale will need the Netherstones back in order to reforge the Crown of Karsus. It's time to face the Netherbrain. OrpheusIllithid_NoBook - Gale offered to use the orb to ensure the Netherbrain's destruction. It was a noble gesture, but we declined it. RefusedOrb_NoBook - Gale died, and is beyond our power to resurrect. So ends the Wizard of Waterdeep, but as for us - our journey must continue. CompanionMurdered Quest completed - Gale has left camp, leaving behind a letter for us. Perhaps it will explain his disappearance. ORI_Gale_BombNotDisarmed Quest completed - We left Gale to his fate in the Shadow Cursed Lands. ORI_Gale_AbandonedBombNotDisarmed Quest completed - Subquest: ORI_COM_Gale_Letter - Subquest: ORI_COM_Gale_MagicCircle In Case of Death... ID: ORI_COM_Gale_Letter Parent Quest ID: ORI_COM_Gale Quest category: Companions - Gale died, activating a magical projection of himself which insisted that he be resurrected with the utmost urgency. GaleDied (dev comment: Gale died) objective: Follow the projection's instructions. - We opened the pouch correctly, and were able to retrieve the flute and letter. Now we need to play the correct tune on the flute. OpenedPouch (dev comment: Opened Pouch) objective: Play the correct melody. - We told the magma mephit his name. In return, he turned the letter into a Scroll of True Resurrection.Using the scroll, we should be able to resurrect Gale in no time. GotScroll (dev comment: Was given the scroll) objective: Resurrect Gale. - We successfully resurrected Gale. Let's make sure he doesn't die again. ResurrectedGale (dev comment: Gale was resurrected) Quest completed - There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise. LearnedFlute (dev comment: Projection told about Flute) objective: Follow the projection's instructions. - Playing the flute correctly should summon a magma mephit. It will ask us a question, and we'll need to respond, 'K'ha'ssji'trach'ash'. LearnedMephit (dev comment: Projection told about Mephit) objective: Follow the projection's instructions. - We played the correct melody on the flute, summoning the magma mephit. PlayedNotes (dev comment: Played the right notes on the flute.) objective: Say the mephit's name. - We inadvertently destroyed the strange pouch Gale carried, along with any means of resurrecting him it contained. We'll need to find another way to resurrect Gale. DestroyedPouch (dev comment: Destroyed the pouch before picking the flute from it) objective: Resurrect Gale. - First, we need to retrieve the special pouch he carries on his person, and unthread the purple seam - moving counter-clockwise. LearnedPouch objective: Follow the projection's instructions. - PrematureProjectionEnd objective: Resurrect Gale. Balthazar's Experiment ID: ORI_COM_Gale_MagicCircle Parent Quest ID: ORI_COM_Gale Quest category: Companions - We found a strange ritual circle hidden in a secret workshop within Balthazar's chambers. Gale was able to understand the strange sigils used to cast it, and says it was used to create the Moonlanterns that protect their wielders from the shadow curse. Gale says there is enough magic still within it to create one last lantern, one he claims he can make even better than Balthzar's. But this requires him to use a kind of magic forbidden by Mystra. To earn her good favour, he'd be better off destroying it. FoundCircle objective: Deal with Balthazar's ritual circle. - We used a discarded pixie corpse to craft a Shadow Lantern using the strange ritual circle in Balthazar's chambers. Gale believes Mystra would disapprove of such corrupted magic, but she has shown no signs of condemning him further. And the lantern, with its ability to wield the very shadows that threaten us, should prove very useful indeed. Crafted - We destroyed Balthazar's ritual circle, cleansing the corrupted shadow magic stored within. Though Mystra did not speak to Gale, for a fleeting moment he sensed her presence. She bestowed upon Gale a small token of her approval, a blessing to help him fight against the shadows. Destroyed - We tried to use the ritual circle without Gale's input, and destroyed it in the process. Gale was not amused. AccidentallyDestroyed - We left Balthazar's ritual circle alone. Its corrupted shadow magic will slowly fade, tainting everything around it. Unless someone else puts it to use. MagicCircle_Act3 The High Harper ID: ORI_HighHarper Quest category: Companions - We discovered that Minsc is working for the cult of the Absolute. We fought and killed him. MinscDefeated Quest completed - The Emperor did not extend its protection to Minsc. We had no choice but to kill him. FailedToSaveMinsc Quest completed - Minsc has joined our party. (So has Boo.) RecruitedMinsc Quest completed - We saved Minsc from the Absolute's influence and sent him on his own way. NotRecruitedMinsc Quest completed - Jaheira has left the party. Without her, it seems unlikely we will be able to save Minsc. JaheiraLeavesParty Quest completed - We've moved on to confront the Netherbrain. Wherever Minsc is now, he's on his own. LeftToEND Quest completed - Jaheira's Harper rendezvous turned out to be an ambush by doppelgangers. She revealed that she was hoping for information on an old friend who was taken by the cult: Minsc of Rashemen. She will search out a new way to find him once we reach the Lower City. JaheiraAskedToFindMinsc objective: Find Minsc. - Jaheira wants to speak to Nine-Fingers Keene, leader of the criminal Guild. She believes the guildmaster might have a lead on how to find her old friend Minsc. JaheiraAskedToFindMinscBackup objective: Speak to Nine-Fingers Keene at the Guildhall. - Nine-Fingers revealed the Minsc is none other than the Stone Lord, a rival gang-boss who's been stealing her territory for the cult. She's laid a trap to deal with him, and won't tell us where. We'll need to search the Guildhall for clues. MinscIsStoneLord objective: Search the Guildhall for a lead. - We found a note indicating that Nine-Fingers plans to ambush Minsc at the city's Counting House. We need to get there first. CountingHouseTrapNote objective: Find Minsc at the Counting House. - We found Minsc, an old friend of Jaheira's, robbing the vault beneath the Counting House. It seems he's being manipulated by the cult. After escaping a trap laid by the city's guildmaster, Nine-Fingers Keene, he teleported away. We should search the vault for clues as to where he went. FindMinscLairStart objective: Find Minsc at the Counting House. - We saw Minsc rob the vault beneath the Counting House, led by a doppelganger wearing Jaheira's face. He escaped Nine-Fingers' trap and teleported away - we should search the vault for clues on where he went. FindMinscLair objective: Find Minsc at the Counting House. - A cultist in the Counting House carried a note mentioning some hideout in the 'Cistern'. We should head down to the sewers to search for Minsc. FoundMinscNote objective: Search the Sewers for Minsc. - A dead cultist in the vault mentioned some hideout underneath the city. We should head down to the sewers to search for Minsc. FoundMinscSWDCultist objective: Search the Sewers for Minsc. - We found a trail of muddy footprints in the vault. They reek of the sewer - that's where we should go next to find Minsc. FoundMinscFootPrints objective: Search the Sewers for Minsc. - We found Minsc's hideout and learned that he has been tadpoled by the cult. If he's being brainwashed by the Absolute, then perhaps there is still a chance to take him alive. TakeOutMinsc objective: Confront Minsc. - We found Minsc's hideout and learned that he has been tadpoled by the cult. It seems he's being brainwashed by the Absolute - Jaheira asked us to take him alive. TakeOutMinscStart objective: Confront Minsc. - We managed to subdue Minsc - for now. We should deal with him before he has a chance to come to his senses. SaveMinscFromAbsolute objective: Speak to Minsc. - The Emperor extended its protection to Minsc, freeing him from the Absolute's influence. He thanked us... and immediately ran off. We should follow. WaitForMinscToFindBoo objective: Follow Minsc. - Minsc appears to have found what he was looking for. We should speak to him and see if he wants to join our party. TalkToMinscAndBoo objective: Speak to Minsc. - Uktar, Guild bursar, revealed that Nine-Fingers plan to ambush Minsc at the city's Counting House. We need to get there first. CountingHouseTrapBursar objective: Find Minsc at the Counting House. - Two drunken Guild members let slip that Nine-Fingers plans to ambush Minsc at the city's Counting House. We need to get there first. CountingHouseTrapDrunkards objective: Find Minsc at the Counting House. - The lower levels of the Counting House are off-limits to the public. We need a vault pass from Head Clerk Meadhoney to enter. LearnedVaultPassNeeded objective: Find Minsc at the Counting House. - Head Clerk Meadhoney revealed that a 'Stone Lord' matching Minsc's description was taken down into the vaults by the Head Banker a short time ago. LearnedStoneLordInVaults objective: Find Minsc at the Counting House. - The lowest level of the Counting House is protected by a great vault door. We need to enter a code to pass. EncounteredGreatDoor objective: Find Minsc at the Counting House. - We found a book of significant dwarven dates in the Head Banker's office. A certain entry was circled - 1356. LearnedGreatDoorPincode objective: Find Minsc at the Counting House. - The Harpers rendezvous turned out to be a trap laid by doppelgangers. We should see what Jaheira wants to do next. TalkToJaheira objective: Talk to Jaheira. - The Harpers rendezvous turned out to be an ambush by doppelgangers. Only Geraldus, the last true Harper, survived - we should speak to him. TalkToHarper objective: Talk to Geraldus. - Danthelon told us that the Harpers are waiting for us below his shop. MeetWithHarpers objective: Meet the Harpers in the basement of Danthelon's Dancing Axe. - Jaheira asked us to go to Danthelon's Dancing Axe in Wyrm's Crossing, where her Harper contacts are waiting to report. FindHarpers objective: Meet the Harpers at Danthelon's Dancing Axe. - We entered the sewers. The Stone Lord must be here somewhere. FindTheStoneLordInSewers objective: Search the Sewers for the Stone Lord. - Jaheira is dead. CompanionMurdered Quest completed Aid the Underduke ID: LOW_Guildhall Quest category: BaldursGate - We overheard some gossip at Sharess' Caress. Nine-Fingers, leader of the city's criminal Guild, is having her territory threatened by a new player on the scene: the Stone Lord. We should head to the Guildhall to find out more. SharessCaressBreadcrumb objective: Visit the Guildhall. - We helped some members of the city's criminal Guild repulse an attack by a new player on the scene - the Stone Lord. It seems their operations are under threat. We should head to the Guildhall to find out more. SmugglersCaveBreadcrumb objective: Visit the Guildhall. - We met the guildmaster Nine-Fingers Keene. She revealed that the Stone Lord threatening her operations is none other than Jaheira's old friend Minsc. Keene's set a trap to finish him - Jaheira wants us to save him first. HelpJaheiraFindMinsc objective: Help Jaheira find Minsc. - We found a note indicating that Nine-Fingers plans to ambush the Stone Lord at the city's Counting House. We need to get there first if we want to save him. CountingHouseTrapNote objective: Find the Stone Lord at the Counting House. - Uktar, Guild bursar, revealed that Nine-Fingers plan to ambush the Stone Lord at the city's Counting House. We need to get there first if we want to save him. CountingHouseTrapBursar objective: Find the Stone Lord at the Counting House. - Two drunken Guild members let slip that Nine-Fingers plans to ambush the Stone Lord at the city's Counting House. We need to get there first if we want to save him. CountingHouseTrapDrunkards objective: Find the Stone Lord at the Counting House. - The Stone Lord - Minsc - escaped Nine-Fingers' trap and teleported away. We should search the vault for clues on where he went. FindTheStoneLordLair objective: Deal with the Stone Lord at the Counting House. - A cultist in the Counting House carried a note mentioning some hideout in the 'Cistern'. We should head down to the Sewers to search for the Stone Lord. FindTheStoneLordNote objective: Find the Stone Lord in the Sewers. - A dead cultist in the vault mentioned some hideout underneath the city. We should head down to the sewers to search for the Stone Lord. FindTheStoneLordSWD objective: Find the Stone Lord in the Sewers. - We found a trail of muddy footprints in the vault. They reek of the sewer - that's where we should go next to find the Stone Lord FindTheStoneLordFootprints objective: Find the Stone Lord in the Sewers. - We found the Stone Lord's hideout in the sewers. DealtWithStoneLord objective: Deal with Minsc. - The Stone Lord is dealt with. We should tell Nine-Fingers. StoneLordDefeated objective: Return to the Guildhall. - We found a note on the doppelganger who was manipulating Minsc. The Zhentarim have taken the cult's coin to stage a coup on the Nine-Fingers and her Guild. The guildmaster will want to know. FoundNoteZhentCoup objective: Return to the Guildhall. - We saw the Stone Lord meeting with the Zhentarim. The cult are paying the Zhentarim for some service at the Guildhall - we should find out what. SawZhentLeaderBribe objective: Return to the Guildhall. - We returned to find the Guildhall at war - the Zhentarim face off against the Guild, hoping to topple Nine-Fingers Keene. ResolveGuildhallConflict objective: Resolve the Guildhall conflict. - We threw our lot in with the Zhentarim. Thanks to us, the Guild is under their control now. We should report to Roah. ReportToRoah objective: Speak to Roah. - We threw our lot in with the Zhentarim. Thanks to us, the Guild is under their control now. We should report to Friol. ReportToBossFriol objective: Speak to Friol. - We helped Nine-Fingers defeat the Zhentarim. We should speak to the guildmaster. ReportToNinefingers objective: Speak to Nine-Fingers. - We threw in our lot with the Zhentarim. Thanks to us, the Guild is under their control now - they will aid us in our final fight against the cult. ReportedToZhentLeader Quest completed - We helped the Guild defeat the Zhentarim. They will aid us in the final fight against the cult. ReportedToNinefingers Quest completed - The battle for the Guildhall is done, with no one left to fill the power vacuum. Neither faction is in any state to help us in our fight against the Absolute. AllLeadersDead Quest completed - We've launched our final attack against the brain. The Guild and the Zhentarim will have to resolve their differences without our help. LeftToEND Quest completed - We met the guildmaster Nine-Fingers Keene. She's set a trap for her new rival, the Stone Lord. He's to be ambushed in the city's Counting House. She asked us to head over and make sure it all goes as planned. NinefingersMentionsStoneLordTrap objective: Find the Stone Lord at the Counting House. - Jaheira has left the party. Nine-Fingers still wants Minsc - the Stone Lord - dealt with. JaheiraLeftWhileRescueingMinsc objective: Search for the Stone Lord. - The lower levels of the Counting House are off-limits to the public. We need a vault pass from Head Clerk Meadhoney to enter. LearnedVaultPassNeeded objective: Deal with the Stone Lord at the Counting House. - Head Clerk Meadhoney revealed that the Stone Lord was taken down into the vaults by the Head Banker a short time ago. LearnedStoneLordInVaults objective: Deal with the Stone Lord at the Counting House. - The lowest level of the Counting House is protected by a great vault door. We need to enter a code to pass. EncounteredGreatDoor objective: Deal with the Stone Lord at the Counting House. - We found a book of significant dwarven dates in the Head Banker's office. A certain entry was circled - 1356. LearnedGreatDoorPincode objective: Deal with the Stone Lord at the Counting House. - We entered the sewers. The Stone Lord must be here somewhere. FindTheStoneLordInSewers objective: Search the Sewers for the Stone Lord. Stop the Presses ID: LOW_StopTheGazette Quest category: BaldursGate - Ettvard Needle has written an article for the next Baldur's Mouth edition that will ruin our reputation. We must stop it from printing. EttvardStart objective: Stop the Baldur's Mouth Gazette printing slander. - We found a test printing of tomorrow's article about us - it'll be disastrous for our reputation. We need to stop it printing. BreakInStart objective: Stop the Baldur's Mouth Gazette printing slander. - We found the Baldur's Mouth printing press and it looks like we can change which headline article is printed in tomorrow's edition. To save our reputation, we should do just that. PrinterFound objective: Stop the Baldur's Mouth Gazette printing slander. - We befriended Jelliwig, a fey creature within the Baldur's Mouth printing press, who'll swap tomorrow's headline article for us. We just need to find a replacement article. BefriendedPrinter objective: Stop the Baldur's Mouth Gazette printing slander. - A discarded article in the Baldur's Mouth building reflects positively on us. If we find the printing press, perhaps we can get it published in place of the planned hit-piece. PositiveFoundNoPrinter objective: Stop the Baldur's Mouth Gazette printing slander. - We found a positive headline about us to load into the printer - we just need to figure out how. PositiveFoundNoGremlin objective: Print a puff piece in the next broadsheet. - We found a positive headline about us for Jelliwig to load into tomorrow's edition before it prints. PositiveFoundGremlin objective: Print a puff piece in the next broadsheet. - We swapped out the negative headline with a different one we found in the Baldur's Mouth building. Tomorrow's paper should no longer damage our reputation. ArticleLoaded objective: Check the next edition of the Baldur's Mouth Gazette. - We didn't stop the negative headline printing - and our reputation around the city is in tatters. LetNegativePrint Quest completed - We destroyed the Baldur's Mouth printing press - preventing the negative headline about us from being printed. BrokePrinter Quest completed - Ettvard threatened to ruin our reputation, so we ruined him. Today's paper should instead cover his demise. KilledEttvard Quest completed - The Baldur's Mouth headlines should be singing our praises - we should see if the city's populace noticed. PrintedPositive Quest completed - The Baldur's Mouth headlines won't be mentioning us at all now - leaving our reputation intact. PrintedNeutral Quest completed - We met a journalist, Estra Stir, who told us we're set to star in the next edition of the Baldur's Mouth Gazette. We should find out why. JournalistStart (dev comment: Talk to Estra Stir and learn that the Gazette has a hit piece planned to print about us.) objective: Talk to the editor of the Baldur's Mouth Gazette. Avenge the Drowned ID: LOW_AvengeWaveservant Quest category: BaldursGate - Flood Tide Allandra Grey bid us avenge Holli, a fallen Waveservant of Umberlee. She was killed by a noxious, polluting beast around Grey Harbour - we must find it and slay its master. AcceptedQuest (dev comment: Talk to Allandra and accept the quest) objective: Find the poisonous beast's master. - Holli's corpse was retrieved by Grey Harbour fishers - they might know more about the beast that killed her. MentionedFishermen (dev comment: If didn't talk to fishermen, asked Allandra about waveservant's death) objective: Find the poisonous beast's master. - Grey Harbour's fisherfolk saw something huge underwater when Holi died. It went underneath Flymm's Cargo - we should take a look. TalkedToFisherman (dev comment: Talked to fishermen and got the "warehouse" hint) objective: Search Flymm's Cargo for the beast's master. - We entered the Flymm's Cargo - but apart from worgs, have encountered no beasts of note. We should keep exploring inside. EnteredWarehouse (dev comment: Entered the dock warehouse) objective: Search Flymm's Cargo for the beast's master. - Flymm's Cargo has a hidden basement - but we found it contained neither beast nor master. We should keep exploring the warehouse. FoundBasement (dev comment: Found the hatch and entered the basement) objective: Explore the basement of Flymm's Cargo. - We found the 'beast' - a metal submersible craft - and its master: Redhammer the Deviser. If we want to fulfil our promise to Allandra, he has to die. TalkedBeastmaster (dev comment: Talked to Redhammer) objective: Deal with Redhammer the Deviser. - Redhammer the Deviser confessed that he often accidentally bumps into Waveservants - sounds like he could be Holli's killer, though not intentionally. TalkedBeastmaster_NickedWaveservant (dev comment: Talked to Redhammer and heard him talking about waveservants) objective: Deal with Redhammer the Deviser. - We spared Redhammer Umberlee's wrath for now, and have charged him with taking us to Gortash's Iron Throne. MadeDealWithBeastmaster (dev comment: Players decided to go to Iron Throne with Beastmaster) objective: Deal with Redhammer the Deviser. - The Iron Throne's detonation wreaked havoc on the nearby ocean. Umberlee's Waveservants confronted us on our return to Flymm's Cargo - and demand Redhammer's death. We must choose. FinishedIronThrone (dev comment: Players finished Iron Throne and were confronted by Allandra and waveservants) objective: Deal with Redhammer the Deviser. - We did as instructed and ended the metal beast's master. We should return to the Water Queen's House and tell Allandra Grey. KilledBeastmasterInTime (dev comment: Defeated Beastmaster before going to or emerging from Iron Throne) objective: Return to Flood Tide Allandra Grey. - We dealt with Redhammer and told Flood Tide Allandra Grey. She rewarded us with a bounty befitting a shipwreck. ReturnedToAllandra (dev comment: Returned to Allandra after killing Beastmaster) Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeWaveservant_WaveservantReward - We surrendered Redhammer to the Waveservants - after all, justice needs to be served. GaveBeastmasterToAllandra (dev comment: Returned from Iron Throne and didn't defend the beastmaster) Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeWaveservant_WaveservantReward - The Iron Throne's detonation angered the Waveservants, who exacted revenge on Redhammer while we were gone - he shall devise no more. WaveservantsKilledBeastmaster (dev comment: Go to Iron Throne without the beastmaster and return) Quest completed - Despite the Waveservants' anger at the Iron Throne's detonation and its pollution of the ocean, they remained satisfied that we'd dealt with Redhammer. DidntReturnToAllandra (dev comment: Killed Beastmaster, didn't return to Allandra and returned from Iron Throne) Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeWaveservant_WaveservantReward - With Flood Tide Allandra Grey defeated, no one needs Holli's death avenged. DefeatedAllandra (dev comment: Defeated Allandra) Quest completed - We defeated the wrathful Waverservants that met us on our return from the Iron Throne. TurnedTheTide_WithoutBeastmaster (dev comment: Returned from Iron Throne and decided to attack waveservants (if the beastmaster is dead already)) Quest completed - We saved Redhammer from the wrath of the Water Queen. HelpedBeastmaster (dev comment: Kill all waveservants and talk to Beastmaster after that) Quest completed QuestRewardTables: QuestRewardTables: LOW_AvengeWaveservant_BeastmasterReward - We couldn't save Redhammer from the wrath of the Water Queen - he shall devise no more. FailedBeastmaster (dev comment: Beastmaster died during the combat, or players escaped) Quest completed - We chose to spare Redhammer from the gathered Waveservants - but they won't let him free without a fight. TurnedTheTide (dev comment: Returned from Iron Throne and decided to defend the beastmaster) objective: Defeat the Waveservants. Lift the Shadow Curse ID: SCL_LiftingTheCurse Quest category: Shadowcurse - According to Halsin, if we want to lift the shadow curse, we must find Thaniel - the spirit of the land. HelpHalsin objective: Look for clues as to Thaniel's whereabouts. - Halsin met the mysterious unconscious man, and is certain he knows where Thaniel is. Halsin suggested something from the man's past might help to wake him. HalsinMetArt (dev comment: Player tells Halsin about Art Cullough before the player has woken Art.) objective: Wake Art Cullagh. - Halsin has a plan to save Thaniel, and lift the shadow curse. He asked us to meet him by the lakeshore by Last Light. HalsinRitualReady (dev comment: Halsin talks to Art Cullough after Art is awoken) objective: Meet Halsin by the lakeshore. - Halsin delved into the Shadowfell to rescue Thaniel. We must defend the portal Halsin created, or he will be trapped in the Shadowfell forever. HalsinRitualCombat (dev comment: Halsin enters the portal to save Thaniel, triggering the Lakeside Combat sequence) objective: Defend the portal. - Halsin rescued Thaniel from the Shadowfell, but the spirit of the land is ill. If we want to help, we should speak to Halsin at camp. HalsinRitualComplete (dev comment: Halsin has completed the Lakeside ritual) objective: Meet Halsin at camp. - Halsin has told us to seek a place where flowers still grow in the shadow-cursed lands. Among the blooms we might locate Thaniel's missing half, the key to curing his illness. SeekOliver (dev comment: Talked to Halsin in camp after completing the Lakeside ritual) objective: Seek Thaniel's Shadow. - Reuniting Oliver and Thaniel is not enough. Ketheric Thorm is the anchor of the curse. For the land to heal, he must be defeated. KillKetheric (dev comment: Reunited Oliver and Thaniel) objective: Kill Ketheric Thorm. - Halsin is lost to the Shadowfell. Without him, we can't lift the shadow curse. HalsinDied (dev comment: Halsin dies in the Lakeside Ritual) Quest completed - We left for Baldur's Gate without finding a way to lift the shadow curse. Halsin decided to stay behind to try and lift the curse without us. OliverNotFound (dev comment: Player leaves SCL without ever reuniting Oliver and Thaniel) Quest completed - We successfully lifted the shadow curse. In time, these lands will flourish once again. CurseLifted (dev comment: Player has lifted the curse by reuniting Oliver and Thaniel and by killing Ketheric. Triggers on leaving SCL for INT after completing these conditions.) Quest completed - We found a mysterious man lying unconscious in Last Light Inn. He said the name 'Thaniel' while sleeping. We should tell Halsin about this. ArtMentionsThaniel (dev comment: Player talks to Art, hears the name Thaniel) objective: Tell Halsin about Art Cullagh. - Halsin died. Without him, we cannot lift the shadow curse. HalsinDiedOther (dev comment: Halsin dies in SCL not during the Portal scene) Quest completed - We managed to wake the mysterious man - a Flaming Fist called Art Cullagh. He immediately asked to speak to Halsin, saying the druid was the only one who could help. GetHalsinForArt (dev comment: Art is awake, but Halsin isn't present) objective: Talk to Halsin about Art Cullagh. - It took some convincing, but Oliver agreed to reunite with Thaniel. We should check in with Halsin next time we're at camp, and see if Thaniel is doing any better. TalkToThaniel (dev comment: Have reuinted Oliver and Thaniel) objective: Speak to Halsin at camp. Find Zevlor ID: COL_FindZevlor Quest category: Shadowcurse - Zevlor was captured by the cult of the Absolute. His fellow tieflings claim he froze and tried to surrender. We should look for him. IntroHav objective: Find Zevlor. - The tieflings were captured and brought to Moonrise Towers, but Zevlor isn't with them. His fellow tieflings are angry with him - claiming he wanted to surrender. Some even think he was secretly a cultist. IntroMoo objective: Find Zevlor. - Something happened with Zevlor and the tieflings out in the darkness - something bad. And it sounds like the tieflings blame him for it. We should find out more. IntroTwn objective: Find Zevlor. - We found the tieflings, but Zevlor isn't with them. They claim he wanted to surrender to the cult. Some even think he was secretly a cultist. We should look for him. FoundPrisoners objective: Find Zevlor. - We found Zevlor trapped in a pod - the same type we awoke in on the nautiloid. He will likely die without our help. FoundZevlor objective: Free Zevlor. - We opened the pods - releasing a host of mind flayers. We're in for a fight. PodCombat objective: Help Zevlor. - We purged the mind flayer pods in the colony. Zevlor was in one of them - he must have perished. ZevlorPurged Quest completed - We never found Zevlor. NeverFoundZevlor Quest completed - We couldn't save Zevlor from his fate. ZevlorPermaDefeated Quest completed - We saved Zevlor, who explained that he let the Absolute infiltrate his mind. It's unlikely the tieflings will welcome him back - he'll have to forge his own path now. ZevlorSaved Quest completed - Arabella's father claims that Zevlor betrayed the tieflings, and tried to run. IntroTwnParents objective: Find Zevlor. - The tieflings were ambushed by the cultists out in the darkness. Zevlor urged them to surrender, and in the confusion the cultists attacked - kidnapping several of the tieflings. WhatZevlorDid objective: Find Zevlor. Rescue Wulbren ID: MOO_GnomeRescue Quest category: Shadowcurse - We found a group of gnomes being held captive in Moonrise Towers. They won't last long without our help. FoundGnomePrisonersIntro objective: Break the gnomes out of jail. - We found Wulbren and his fellow gnomes. They won't last long in Moonrise Towers without our help. FoundGnomePrisoners objective: Break the gnomes out of jail. - Wulbren has plans to break out, but he needs our help. The Warden confiscated their weapons, but anything that can break rock will do. Whatever we find, we need to pass it to him - discreetly. GetBludgeoningWeapon objective: Give Wulbren something that can break stone. - The gnomes have broken free and are on their way to rescue the tieflings. We should watch their backs. GnomesToTieflings objective: Cover the gnomes' escape. - The gnomes are making their escape through the tunnels, but they're not safe yet. We need to watch their backs. WulbrenToBoat objective: Help the gnomes escape. - The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die. WulbrenChangeToDocks objective: Help the gnomes escape. - The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die. WulbrenToDocks objective: Help the gnomes escape. - Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. We should look for him there. RoadEscapeHavWulbren objective: Return to Last Light. - Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should check up on them. RoadEscapeHavBarcus objective: Return to Last Light. - Wulbren left for Last Light Inn. Barcus will be thrilled. We should check up on them sometime. BoatEscapeHavBarcus objective: Return to Last Light. - Wulbren left for Last Light Inn. We should check up on him. BoatEscapeHavWulbren objective: Return to Last Light. - Wulbren fled Moonrise Towers on foot - hopefully he'll find refuge somewhere. RoadEscapeNoHav objective: Find Wulbren. - Wulbren fled Moonrise Towers by boat - hopefully he'll find refuge somewhere. BoatEscapeNoHav objective: Find Wulbren. - Wulbren has arrived safely in Last Light. We should let Barcus know. WulbrenToBarcus objective: Talk to Barcus. - Wulbren is dead. We should tell Barcus. WulbrenPermaDefeated objective: Talk to Barcus. - We told Barcus the good news. He ran to find Wulbren immediately. BarcusReunion objective: Talk to Barcus. - Wulbren has arrived safely in Last Light. We should let Barcus know. CheckInBarcus objective: Talk to Barcus. - We found Last Light - a safe haven in the darkness. Perhaps Wulbren is here. CheckInWulbrenFoundHaven objective: Talk to Wulbren. - Wulbren should be at Last Light Inn by now. We should check on him. CheckInWulbren objective: Talk to Wulbren. - Barcus was devastated to learn that Wulbren is dead. BarcusRewardSad Quest completed QuestRewardTables: QuestRewardTables: WYR_UnfortunateGnome_Reward - Wulbren treated us coldly after his rescue, but rewarded us anyway. WulbrenRewardHav Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - Wulbren is dead. WulbrenPermaDefeatedNoBarcus Quest completed - Wulbren escaped Moonrise Towers by boat. He is safe from the cult - for now. WulbrenBoatEscapeHavDestroyed Quest completed - We never found the prisoners in Moonrise Towers. NeverFound Quest completed - We abandoned the gnomes to their fate. PrisonersIgnored Quest completed - Last Light was destroyed. Hopefully Wulbren escaped. HavenDestroyed Quest completed - Wulbren escaped Moonrise Towers by boat. He is safe from the cult - for now. WulbrenRoadEscapeHavDestroyed Quest completed - Relieved that Wulbren is safe, Barcus rewarded us. BarcusReward Quest completed QuestRewardTables: QuestRewardTables: WYR_UnfortunateGnome_Reward - If we free Wulbren from Moonrise Towers, Barcus has promised to make us something remarkable. HavFollowup objective: Travel to Moonrise Towers. - We learned from Barcus that his friend Wulbren is being held captive in Moonrise Towers. If we free him, Barcus has offered to make us something remarkable. IntroHav objective: Travel to Moonrise Towers. - We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them. UND_HeardCaptivesAtMT objective: Travel to Moonrise Towers. - We agreed to save Barcus' friend, Wulbren, and the Ironhand gnomes he leads, from Moonrise Towers. UND_HeardCaptivesAtMT_Barcus objective: Travel to Moonrise Towers. - We left the shadow-cursed lands after saving Wulbren. RewardIgnored Quest completed - We left the shadow-cursed lands without telling Barcus about Wulbren. He will likely assume his friend is dead. SadRewardIgnored Quest completed - Wulbren apologised for how he acted at Last Light. He told us the Ironhand Gnomes plan to save Baldur's Gate, and he wants us to be part of it. WulbrenRewardSCE Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers. WulbrenHavToSCE objective: Talk to Wulbren. - We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers. CheckInSCE objective: Talk to Wulbren. - Impressed with us, Wulbren asked us to meet him in Baldur's Gate. The Ironhand Gnomes have a plan, and he wants us to be part of it. WulbrenRewardSCENoHav Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - BrokeOutFound objective: Break the gnomes out of jail. - BrokeOutFoundIntro objective: Break the gnomes out of jail. Solve the Open Hand Temple Murders ID: WYR_OpenHandMurder Quest category: BaldursGate - We've been asked to look into the deaths of Father Lorgan and Brilgor at the Open Hand Temple. Sister Yannis, the temple's rector, believes Brilgor's been blamed for the crime too hastily by Investigator Valeria. YannisStartPoint objective: Gather information about the murders. - We've been asked to look into the deaths of Father Lorgan and Brilgor at the Open Hand Temple. Sister Yannis, the temple's rector, believes Brilgor's been blamed for the crime too hastily by Investigator Valeria. TalkYannisNotStart objective: Gather information about the murders. - Sister Rose told us that Father Lorgan's corpse was missing a hand, cut off before he died. We should keep looking for more information. LorganNoHand objective: Gather information about the murders. - We learned that Father Lorgan was frozen in place by some sort of paralytic poison before he died. We should keep looking for evidence. LorganPoisoned objective: Gather information about the murders. - Brother Donnick told us that Brilgor's body is out back in the cemetery, and Father Lorgan's is in the infirmary. We should check out both corpses for evidence. FindBrilgorBody objective: Gather information about the murders. - By speaking with the dead, we learned that a dwarf clad in red killed both Father Lorgan and Brilgor. We need hard proof to exonerate Brilgor, however, and should check out the murder scene . BrilgorDidntDoIt objective: Gather information about the murders. - We learned that Father Lorgan uses the temple crypt to hide imperilled refugees. We should examine the crypt to learn more. LorganHidesRefugees objective: Find the crime scene. - The corpse of Brilgor mentioned that he and Father Lorgan were murdered in a hidden tunnel beneath the Open Hand Temple - we can access it through the temple crypt. BrilgorKilledTunnels objective: Find the crime scene. - The corpse of Father Lorgan mentioned that he and Brilgor were murdered in a hidden tunnel beneath the Open Hand Temple - we can access it through the temple crypt. LorganKilledTunnels objective: Find the crime scene. - Brother Donnick told us that Father Lorgan's corpse was found in the crypt underneath the temple kitchens. We could look there to find more information. FindChappelUnderground objective: Find the crime scene. - A trail of blood ran from the Open Hand Temple crypt into a secret passage through nearby caves. We should follow it to find more evidence. EnterCaves objective: Investigate the crime scene. - We discovered the name of Father Lorgan's killer - Dolor. A name alone will not be enough to exonerate Brilgor, however. DolorIsKiller objective: Investigate the crime scene. - We discovered the name of Father Lorgan's killer - Dolor. A name alone will not be enough to exonerate Brilgor, however. DolorKillerNotBrilgor objective: Investigate the crime scene. - We found the weapon used to slay Father Lorgan and Brilgor - a dagger steeped in paralytic poison. It's good evidence - but we need something else to prove this crime wasn't just a murderous refugee. DaggerFound objective: Investigate the crime scene. - One of the doppelganger assassins underneath the Open Hand Temple had a strange, flowery key. We should find what it opens. FindKeyOrigin objective: Find the lock to fit the flower key. - Fraygo's Flophouse is adorned with flowery motifs matching the key we found underneath the Open Hand Temple. We should see what the key unlocks. FollowTheKeyBecauseFlophouse objective: Investigate Fraygo's Flophouse and find a use for the flower key. - A key in Fraygo's Flophouse perfectly matches one we found under the Open Hand Temple. We should see if we can find more evidence about Father Lorgan's murder in the flophouse. FollowTheKeyBecauseKey objective: Investigate Fraygo's Flophouse and find a use for the flower key. - We found the lair of a Bhaalist murderer in Fraygo's Flophouse. A target list in the lair details the killer's instructions - slay specific Baldurians and frame the Absolute for it. Father Lorgan, priest of the nearby Open Hand Temple, is named on the list. Perhaps we should warn someone. GettingTargetList objective: Report your findings to Investigator Valeria. - We found the lair of a Bhaalist murderer in Fraygo's Flophouse. A target list in the lair details the killer's instructions - frame the Absolute for a series of murders. Father Lorgan's name appears on the list - we should show Investigator Valeria. TargetListMeetValeria objective: Report your findings to Investigator Valeria. - Investigator Valeria wasn't pleased about it, but she accepted our evidence exonerating Brilgor. She asked us to bring the Target List to Gauntlet Devella in the Lower City to help solve another open case. WYR_ConvinceAnnoyingElephant_GoToDevella Quest completed - Investigator Valeria is gone for good - as is our chance of clearing Brilgor's name. WYR_ValeriaIsDead Quest completed - Investigator Valeria quickly realised Brilgor was not to blame for Father Lorgan's murder after her kidnap by the Bhaalist cult - his name is clear. WYR_FinishMurderTribunal Quest completed - We didn't have time to clear Brilgor's name before we had to face our ultimate foe. WYR_Endgame_DarkUrge Quest completed - We learned from a dead doppelganger assassin that the flowery key we found unlocks something in a flophouse - something that will reveal Dolor's secrets. FollowTheKeyBecauseDoppelganger objective: Investigate Fraygo's Flophouse and find a use for the flower key. - We found a murder weapon and flowery key underneath the Open Hand Temple. We should check what the key opens. DaggerFoundAfterKey objective: Find the lock to fit the flower key. Get Orin's Netherstone ID: LOW_FindBhaalTemple Quest category: MainQuest - We met a Flaming Fist Constable investigating Bhaalist murders in the city. We should investigate - this trail of blood may lead us to Orin and her Netherstone. FindBhaalTemple_StartPoint_Devella_Clueless objective: Find and gain access to the Temple of Bhaal. QuestTitleOverride: h64620881g1c1bg44eeg9d47g0d9d319d1981 - We found a Bhaalist target list - new recruits are being asked to stage murders as Absolute butchery. We should investigate: successful recruits gain access to the Temple of Bhaal, where Orin awaits. BecomeOrFollowMurders objective: Find and gain access to the Temple of Bhaal. QuestTitleOverride: h4fd15dd7g3176g4325g8985g7ab1efdbe610 - We found the Temple of Bhaal, but the doors are sealed shut. We need to find a way in - Orin may be inside. StartPoint_NoTargetList_FindBhaalTempleDoor objective: Find and gain access to the Temple of Bhaal. - We slew Justice Sarevok and his Murder Tribunal - we should search his belongings to find a way into the Temple of Bhaal. MurderTribunal_KilledSarevok objective: Find a way to access the Temple of Bhaal. - We found a Bhaalist Amulet on Sarevok's body. It may help us enter the Temple of Bhaal. MurderTribunal_GotAmulet objective: Find a way to access the Temple of Bhaal. - We found a map pointing us towards the Temple of Bhaal's hidden Undercity location. MurderTribunal_GotMap objective: Find a way to access the Temple of Bhaal. - Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there. MurderTribunal_GoToTempleValeria objective: Find a way to access the Temple of Bhaal. - Now we have the Bhaalist Amulet and the Temple of Bhaal's location, we can finally face Orin. MurderTribunal_GotMapAndAmuletNoSarevok objective: Open the Temple of Bhaal and confront Orin. - Justice Sarevok found us worthy of entering the Temple of Bhaal: he gave us an Amulet to open the doors as well as the Temple's location. We should go there - Orin awaits. MurderTribunal_GoToTempleSarevok objective: Open the Temple of Bhaal and confront Orin. - We killed Bane's Chosen, just as Orin requested. Now we need to bring his severed hand to the Murder Tribunal - where we will gain access to the Temple of Bhaal and Orin herself. StartPoint_NoTargetList_OrinNote objective: Find and gain access to the Temple of Bhaal. - Gortash told us Orin resides in the Temple of Bhaal. We must find the temple and a way of getting in. FindBhaalTemple_StartPoint_Gortash_Ceremony objective: Find and gain access to the Temple of Bhaal. QuestTitleOverride: h63328879g9df4g431fgbf81gb3c4727b140b - Orin, the Lash of Bhaal, is hiding somewhere in Baldur's Gate with a Netherstone. We must find her and take it. LearnedAboutOrin objective: Head west on the road to Baldur's Gate. - We need to scour the city for clues to Orin's location - murder most foul may be the place to start when tracking a Bhaalist. EnteredCity objective: Search Baldur's Gate for Orin. - We opened the Temple of Bhaal using the Bhaalist Amulet - now we must face Orin within. MurderTribunal_BhaalTempleEntering objective: Confront Orin in the Temple of Bhaal. - The doors to Father's Temple opened before us - as the Bhaalspawn's right. We must enter and slay Orin. MurderTribunal_BhaalTempleEntering_DU objective: Confront Orin in the Temple of Bhaal. - We must slay Orin to claim her Netherstone. DefeatedOrin objective: Defeat Orin. - With Orin dead, we must retrieve the Netherstone from her dagger. RetrievedDagger objective: Retrieve Orin's Netherstone from her dagger. - We have slain one of Bhaal's fetid spawn and claimed her Netherstone. HaveControlGem Quest completed - Orin confronted us in a shapechanged disguise - then teleported away. We should keep looking for clues as to her base of operations. OrinImpersonatedFirst objective: Search Baldur's Gate for Orin. - Orin has kidnapped one of our number - we must find the Lash of Bhaal and free our companion. StartPoint_NoTargetList_AbductionOccured_Companion objective: Find and gain access to the Temple of Bhaal. - We found a cruel and deliberately staged murder scene in Baldur's Gate - it could be the work of Orin. FindBhaalTemple_TableauxOfMurder objective: Find and gain access to the Temple of Bhaal. - Orin kidnapped Yenna - a young girl we met in Rivington. We must find the Lash of Bhaal and rescue her. StartPoint_NoTargetList_AbductionOccured_Yenna objective: Find and gain access to the Temple of Bhaal. - Orin confronted us in a shapechanged disguise - then teleported away. We should keep looking for clues as to her base of operations. OrinImpersonatedFirst_SecondQuestStep objective: Find and gain access to the Temple of Bhaal. - Subquest: LOW_FindBhaalTemple_UnholyAssassin - Subquest: LOW_FindBhaalTemple_FollowMurders - Subquest: LOW_FindBhaalTemple_SUB_FreeVictim Impress the Murder Tribunal ID: LOW_FindBhaalTemple_UnholyAssassin Parent Quest ID: LOW_FindBhaalTemple Quest category: MainQuest - An unnerving stranger gave us a list of people and asked us to kill from it. If we do so, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal. StartPoint_TargetList_AfterKillingOneVictim objective: Kill to gain access to the Bhaalist Murder Tribunal. QuestTitleOverride: h7256c948ge4d1g48bagbb81g86ee752d0644 - We found a list of people marked for death. If we kill two targets from this list, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal. UnholyAssasin_Start objective: Kill to gain access to the Bhaalist Murder Tribunal. - Orin asked us to kill the tyrant Enver Gortash, sever his hand, and bring this bloody trophy before the Murder Tribunal. UnholyAssassin_GortashHand objective: Kill to gain access to the Bhaalist Murder Tribunal. QuestTitleOverride: h376dbaaegf31ag4858g8fddg2066fcc0e8b1 - We have been asked to kill another target from the list. If we do so, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal. UnholyAssassin_FirstKill objective: Kill to gain access to the Bhaalist Murder Tribunal. - If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Minsc. UnholyAssassin_KillMinsc objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: hbaec3974g2722g4cfdga504gbce194a3e2f1 - If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Jaheira. UnholyAssassin_KillJaheira objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: hb717ba20g66a2g40eagb085g89ed9fecfb09 - If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Minsc and Jaheira. UnholyAssassin_KillMinscAndJaheira objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: hed0c6175gf578g4ffbga970g54e366cd7a17 - We slew Minsc to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal worthy of entering his temple. UnholyAssassin_MinscMurdered objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: hbec4a1b0g22f5g4e1eg9490gcd2b5c75d9f9 - We slew Jaheira to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal. UnholyAssassin_JaheiraMurdered objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: hb791f2e8gcfaeg40d2g996cg4e92bd47127a - We slew Minsc and Jaheira to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal. UnholyAssassin_JaheiraAndMinscMurdered objective: Become an Unholy Assassin of Bhaal. QuestTitleOverride: h5558afecg850ag4c4agb69dga4d6a2b60da4 - Justice Sarevok has told us the price of becoming an Unholy Assassin of Bhaal: kill the hollyphant Investigator Valeria. UnholyAssassin_MurderTrial objective: Kill the hollyphant to become an Unholy Assassin of Bhaal. - We slew the hollyphant Investigator Valeria, and must bathe in her blood to become Unholy Assassins. UnholyAssassin_BloodBath Quest completed - We killed Justice Sarevok and did not become Unholy Assassins. UnholyAssassin_KillSarevok Quest completed - We found the Temple of Bhaal, and have entered - ready to reclaim the Bhaalspawn birthright. UnholyAssassin_SkipQuestAfterStartedDU Quest completed - We must bring a severed hand - proof of our slaughter - before the Murder Tribunal, deep underneath Candulhallow's Tombstones. UnholyAssassin_SecondKill objective: Go to Canduhallow's Tombstones to find the Bhaalist Tribunal. - We have taken the serial killer Dolor's sick trophies - the hands of his victims. We can use these to access the Dread Lord's Tribunal underneath Candulhallow's Tombstones and find out how to enter the Temple of Bhaal. UnholyAssassin_FakeIt objective: Go to Canduhallow's Tombstones to find the Bhaalist Tribunal. - We killed Enver Gortash and pleased Orin the Red. She bid us bring his hand - proof of our slaughter - before the Murder Tribunal underneath Candulhallow's Tombstones. "Sicarius" will grant us entry. UnholyAssassin_GortashSortcut objective: Go to Canduhallow's Tombstones to find the Bhaalist Tribunal. - We spoke the correct passphrase at Candulhallow's Tombstones and can approach the Murder Tribunal. UnholyAssassin_Candlehollows objective: Enter the Bhaalist Tribunal under Canduhallow's Tombstones. Investigate the Murders ID: LOW_FindBhaalTemple_FollowMurders Parent Quest ID: LOW_FindBhaalTemple Quest category: MainQuest - Father Lorgan's name appears on a target list we found - tying his murder into a test for cultists to access the Temple of Bhaal. We should show Investigator Valeria. StopMurders_ValeriaTargetList objective: Show the Bhaalist target list to the Investigator. - Investigator Valeria is now convinced Father Lorgan's murder is linked to a wider plot - and has asked us to bring the news to her constable, Gauntlet Devella, in the Lower City's Elfsong Tavern. StopMurders_ValeriaSendUsToDevella objective: Talk to Gauntlet Devella in the Elfsong Tavern. - We found a list of targets for Bhaalist murderers - the only victims left alive are in the Lower City. The murderers following this list are trying to gain access to the Temple of Bhaal, presumably where we'll find Orin. StopMurders_DevellaStartingPoint objective: Find the victims on the Bhaalist target list. - We confirmed Franc Peartree was dead, as the Bhaalist target list noted. We should check on the other victims too. Stopmurders_FailFranc objective: Find the victims on the Bhaalist target list. - One of the victims from the Bhaalist target list told us his killer was dressed in red. We should track down the remaining victims before they strike again. Stopmurders_SwDFranc objective: Find the victims on the Bhaalist target list. - We confirmed Alexander Rainforest was dead, as the Bhaalist target list noted. We should check on the other victims too. Stopmurders_FailAlexander objective: Find the victims on the Bhaalist target list. - One of the victims from the Bhaalist target list told us his killer was dressed in red. We should track down the remaining victims before they strike again. Stopmurders_SwDAlexander objective: Find the victims on the Bhaalist target list. - A talkative rat in a Bhaalist victim's cellar saw the murderer - a dwarf dressed in red. We should track down the remaining victims before they strike again. Stopmurders_SwAAlexanderRat objective: Find the victims on the Bhaalist target list. - Chef Roveer is dead by our hands - we should check in on the other victims from the Bhaalist target list. Stopmurders_FailReevor objective: Find the victims on the Bhaalist target list. - We warned Chef Roveer of the Bhaalist target list he's on - we should do the same for the other marked targets. Stopmurders_WarnReevor objective: Find the victims on the Bhaalist target list. - Nesha Leesha is dead by our hands - we should check in on the other victims from the Bhaalist target list. Stopmurders_FailNesha objective: Find the victims on the Bhaalist target list. - We warned Nesha Leesha of the Bhaalist target list she's on - we should do the same for the other marked targets. Stopmurders_WarnNesha objective: Find the victims on the Bhaalist target list. - Figaro Pennygood is dead by our hands - we should check in on the other victims from the Bhaalist target list. Stopmurders_FailFigaro objective: Find the victims on the Bhaalist target list. - We warned Figaro Pennygood of the Bhaalist target list he's on - we should do the same for the other marked targets. Stopmurders_WarnFigaro objective: Find the victims on the Bhaalist target list. - We discovered Cora Highberry, one of the people noted on the Bhaalist target list, slaughtered brutally. Figaro Pennygood is next on the list - we need to find him before the killer does. StopMurders_CoraRitual objective: Chase down the serial killer. - We saved Cora Highberry from a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does. DolorOutWineFestival objective: Chase down the serial killer. - Cora Highberry was slaughtered by a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does. DolorOutWineFestival_KilledCora objective: Chase down the serial killer. - We stopped a spree of murders by taking down the killer - a dwarf named Dolor. We should check his body for any clues about finding the Bhaalist cult. Dolor_IsDead objective: Chase down the serial killer. - Justice Sarevok is dead by our hands - we should speak to his hollyphant captive before heading to the Temple of Bhaal. MurderTribunal_SaveSacrifice objective: Debrief with the Investigator. - Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there. MurderTribunal_FollowMurders_Completion Quest completed - With Justice Sarevok and Investigator Valeria dead, we must search the Tribunal for a way of accessing the Temple of Bhaal. MurderTribunal_FollowMurders_Completion_SarevokValeriaDead Quest completed - We became Unholy Assassins of Bhaal at the cost of Investigator Valeria's life - we wetted ourselves with her blood and were granted a way to access the Temple of Bhaal. MurderTribunal_KillValeria Quest completed - The next victim on the Bhaalist target list is the late Figaro Pennygood. We should check his place - see if the killer stopped by and left any clues. InvestigateFigaroDeadPlace objective: Follow the serial killer. - We found a note on Figaro Pennygood's corpse instructing his killer to enter Candulhallow's Tombstones with a passphrase - seems as though the Bhaalist cult may be there. Figaro_CrimeScene objective: Enter Candulhallow's Tombstones. - We found a note in the killer Dolor's pockets, instructing him to enter Candulhallow's Tombstones with a passphrase - seems the Bhaalist cult may be there. MurderTribunal_FindSicariusNote objective: Enter Candulhallow's Tombstones. - Gauntlet Devella is convinced the target list we found is linked to a wider Bhaalist plot. She asked us to follow the people noted on the list, save them if possible, and get more information about the Bhaalist cult. StopMurders_DevellaTargetList objective: Find the victims on the Bhaalist target list. - We found a target list for Bhaalist assassins hoping to access the Temple of Bhaal - presumably where we'll find Orin. Duke Stelmane's on this list. We should inform Gauntlet Devella. StopMurders_GetTargetListAfterTalkingToDevella objective: Talk to Gauntlet Devella in the Elfsong Tavern. QuestTitleOverride: h9379824eg3345g47dcgb1acg6bf09ec4b20a - Gortash told us how to find Orin the Red - follow the spate of murders across the city. The Open Hand Temple may be a good place to start. FollowMurders_StartFromGortash objective: Follow the bloody trail of murders in Baldur's Gate. - Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder's Chosen. FollowMurders_StartFromGazette objective: Investigate the murder of Duke Stelmane. - We defeated the Justice Sarevok and his Murder Tribunal, stopping the serial killings in Baldur's Gate for now. To end them for good, we must find Orin. MurderTribunal_KillSarevok_ValeriaAlreadyDead Quest completed - We learned the passphrase we must speak at Candulhallow's Tombstones to meet with the Bhaalist cult. MurderTribunal_KillTwoVictims objective: Enter Candulhallow's Tombstones. - Justice Sarevok is dead by our hands - we can use his amulet to enter the Temple of Bhaal. MurderTribunal_FollowMurders_Completion_SarevokNoValeria Quest completed - We spoke the passphrase to enter Candulhallow's Tombstones - we should explore within to find the Bhaal cult. FollowingMurders_EnterCandlehollows objective: Infiltrate the Murder Tribunal. - The Flaming Fist have found elaborate, ritualistic murder scenes around the city. They could be Bhaalist - and could lead us to Orin. FollowMurders_TableauxHint_MapNotDevella objective: Find the unsually elaborate murder scene. - Gauntlet Devella asked us to check out an elaborate murder scene that could be Bhaalist in nature. It could lead us to Orin the Red. FollowMurders_TableauxHint objective: Find the unsually elaborate murder scene. Seek Protection from the Shadow Curse ID: GLO_Moonrise_SUB_Shadowcurse Parent Quest ID: GLO_Moonrise Quest category: MainQuest - The shadow curse is even stronger in certain areas. We need to find a way to fend it off. ExperiencedShadowcurse_DeepCurse (dev comment: Unlocked by setting flag SCL_ShadowCurse_Knows_DeepCurse.) objective: Find a way to protect yourself from the curse. - A deadly curse plagues this land. One wrong step could kill us. ExperiencedShadowcurse (dev comment: Players meet the goblin at the mountain pass, learn about the shadowcurse by receiving the curse status or meet the harper scouts. Unlocked by setting flag SCL_ShadowCurse_Knows_Curse.) objective: Find a way to protect yourself from the curse. - Light protects us from the shadow curse, but its effect is limited. We should find a better form of protection. ProtectedByLight (dev comment: Players learn about light being able to protect them from the light by being told or learning it by themselves.) objective: Find a way to protect yourself from the curse. - We claimed the drider's Moonlantern. We should now be protected from the shadow curse. TookMoonlantern Quest completed - Isobel granted us Selûne's divine blessing, which can protect us from all but the strongest areas of the shadow curse. GotSeluneProtection (dev comment: Players receive Selune's protection.) objective: Find stronger protection from the shadow curse. - Jaheira told us to speak to a cleric called Isobel for help traversing the shadow curse. Isobel protects Last Light from the shadow curse. IsobelProtection (dev comment: Players are told to speak with Isobel to get her blessing (flag HAV_Jaheira_SentToIsobel is set).) objective: Get help from the cleric Isobel. - We helped a group of Harpers who were attacked by shadows. They told us about a place nearby that is protected from the shadow curse. Protection_HelpedHarperScouts objective: Reach Last Light Inn. - We reached Last Light Inn and met Jaheira, the leader of the Harpers. We should see what we can learn about traversing the shadow curse safely. Protection_VisitedHaven objective: Talk to Jaheira. - Isobel said the cultists can traverse the shadow curse safely - even the deepest parts. Some Harpers are looking into it. We should meet them at the bridge outside Last Light. AgreedToHelp_NotLeft objective: Speak to the Harpers outside Last Light. - The cultists have a lantern that protects them from the shadow curse. The Harpers can help us seize it in an ambush. We should meet them at the ambush site. MoveToAmbush objective: Go to the ambush site. - We found cultists bearing a powerful lantern. If we want the lantern, we need to handle the cultists first. CaravanAppears objective: Ambush the convoy. - We attacked the convoy of Absolute cultists. AttackedCaravan objective: Defeat the convoy. - The drider dropped the Moonlantern. Now's our chance to take it. TakeMoonlantern objective: Take the Moonlantern. - A deadly shadow curse plagues this land. Nere had a Moonlantern to protect himself from it. We may need to find something similar if we want to survive. ExperiencedShadowcurse_KnowsNereLantern objective: Find a way to protect yourself from the curse. - We met a drider who carries a Moonlantern that protects him from the shadow curse. If we get one for ourselves, we will be able to travel the deepest parts of the curse unharmed. MetDrider (dev comment: Met Drider, saw the moontlaren he carried.) objective: Find a way to protect yourself from the curse. - One of our companions transformed into a cursed shadow-creature. TransformedToShadowCreature (dev comment: One of the companions turned into a shadow creature.) objective: Find a way to protect yourself from the curse. - While travelling with cultists, they were attacked by the Harpers. We decided to help the Harpers, and fought against the cultists. Drider_BetrayedCaravan (dev comment: Switched sides when was following the caravan.) objective: Defeat the cultists. - We helped the Harpers defeat the cultists. TalkToHarpers (dev comment: Player defeated the caravan alongside the harpers, before visiting Haven. Harpers are alive.) objective: Speak to the Harpers. - We learned of a safe haven in the shadow-cursed lands - Last Light Inn. We should pay it a visit. LearnAboutHaven_NoMoonlantern (dev comment: Found out about Last Light. But not after the ambush with the harpers.) objective: Reach Last Light Inn. - The Harpers took the Moonlantern, and asked us to meet them at Last Light. They want to introduce us to their leader. LearnAboutHaven_Moonlantern (dev comment: Harpers took the lantern to Haven.) objective: Reach Last Light Inn. - With Isobel gone, Last Light Inn is no longer protected from the shadow curse. HavenFell (dev comment: Fallback on when the player has an objective in Haven, but Isobel was either taken or defeated, so Haven gets into the destroyed state.) objective: Find protection from the shadow curse. - We reached Last Light Inn and met the cleric Isobel. She gave us the Moonlantern from the drider we defeated. We should now be protected from even the deepest parts of shadow curse. TookMoonlantern_VisitedHaven (dev comment: Player got Drider's moontlatern after visiting Haven.) Quest completed - We travelled through the shadow-cursed lands without finding our own Moonlantern. NoProtection (dev comment: Edge case for when we ended main quest but still didn't get the protection.) Quest completed - We found a Moonlantern. This will protect us from even the deepest parts of the curse. TookMoonlantern_BalthazarsRoom (dev comment: Player took the moonlantern from the Balthazar's room or from the Harpers after turning against them.) Quest completed - The drider dropped his Moonlantern during the fight. It's ours now. TookMonlantern_BetrayedCaravan (dev comment: Player took the moonlantern during the ambush combat after defeating the caravan.) objective: Defeat the cultists. - We reached the ambush site. The cultists should be here soon. StartAmbush (dev comment: Reached ambushing site, now needs to talk to the harpers to trigger the ambush.) objective: Talk to the Harpers at the ambush site. - We found a Moonlantern, a device that can protect us from the shadow curse. Unfortunately, it is broken beyond repair. TookBrokenLantern (dev comment: Investigated a broken moontlantern (triggers at the end of a moonlanern dialog). Only possible if the players reach SCL and then return to Grymforge.) objective: Find a way to protect yourself from the curse. - We decided to join the cultists heading to Moonrise Towers. If we wish to travel without them, we will need to find a way to protect ourselves from the curse. JoinedCaravan (dev comment: Players joined the caravan (harpers were not present).) objective: Find a Moonlantern. - We tricked the drider into giving us the Moonlantern and forced him into the darkness. The lantern is ours - as is its protection from the shadow curse. PeacefulResolution (dev comment: Caravan dropped the moonlantern and left into the shadows. No combat.) objective: Take the Moonlantern. - A deadly shadow curse shrouds this land. Light is needed to protect us from the darkness. ExperiencedShadowcurse_KnowsLight objective: Find a way to protect yourself from the curse. - We met a drider who carries a Moonlantern that protects him from the shadow curse. If we get one for ourselves, we will be able to travel the deepest parts of the curse unharmed. MetDrider_HavenFell objective: Take the drider's Moonlantern. - We betrayed the Harpers, and allied ourselves with the drider. CaravanBetrayedHarpers objective: Defend the cultists. - The Harpers died. We should retrieve the Moonlantern from them. HarpersLostLantern objective: Take the Moonlantern. - We reached Moonrise Towers. However, if we wish to travel the shadow-cursed lands ourselves, we will need to find protection from the curse. ReachedMoonriseNoLantern objective: Find a Moonlantern. - Disciple Z'rell told us that Ketheric's advisor, a man called Balthazar, has a Moonlantern in his chambers. It will protect us from the deepest parts of shadow curse. ZrellToldLantern objective: Find Balthazar's Moonlantern. - We found a note about cultists travelling through the deepest parts of the curse - unharmed. They must have some way to protect themselves. The owner of the note came from somewhere called Last Light. ReadJaheiraOrders objective: Find a way to protect yourself from the curse. - We defeated the drider. We can take the Moonlantern and use it to traverse the deepest parts of the shadow curse. TakeMoonlantern_Betrayed objective: Take the Moonlantern. - The Harpers were defeated, but we might still find the cultists and the lantern at the ambush site. HarpersDefeated_NotReachedAmbush objective: Ambush the convoy. - We got a Moonlantern and discovered that it was powered by the magic of a pixie inside. We decided to release her. In return, she gave us a bell that can protect us from the deepest parts of the shadow curse. ReleasedPixie Quest completed - We found a note on one of the Harpers. It was orders from Jaheira to take out a group of cultists. We should investigate the ambush site. OrdersFromJaheira (dev comment: Players read the orders from Jaheira from the note that Branthos has.) objective: Ambush the convoy. Confront the Elder Brain ID: GLO_DealWithTheBrain Quest category: MainQuest - We have finally arrived in Baldur's Gate. To face the elder brain, we must obtain the Netherstones from the three Chosen. We already have Ketheric's Netherstone. ArrivedInBaldursGate objective: Obtain the three Netherstones. - We made a deal with Gortash. He is waiting for us under the city at the Morphic Pool, where the elder brain feeds. MadeDealWithGortash objective: Meet Gortash at the Morphic Pool. - We have obtained Orin's Netherstone. GotOrinStone objective: Obtain the three Netherstones. - We have obtained Gortash's Netherstone. GotGortashStone objective: Obtain the three Netherstones. - The elder brain killed Gortash and we took his Netherstone. GortashDead objective: Face the elder brain. - With all three Netherstones in our possession, it is time to go to the Morphic Pool and face the elder brain. We should head to the sewers. GotAllStones objective: Face the elder brain. - We tried to dominate the elder brain, but it has become too powerful to submit to orders. The Emperor might know what went wrong. FailedToControlBrain objective: Talk to the Emperor. - We have become illithid. We should now be able to dominate the Netherbrain. AvatarIllithid objective: Face the Netherbrain again. - Orpheus has become a mind flayer. We should now be able to dominate the Netherbrain. OrpheusIllithid objective: Face the Netherbrain again. - Karlach has become a mind flayer. We should now be able to dominate the Netherbrain. CompanionKarlachIllithid objective: Face the Netherbrain again. - We gave the Netherstones to the Emperor. We should now be able to dominate the Netherbrain. EmperorIllithid objective: Face the Netherbrain again. - We conquered our parasites, defeated the Netherbrain, and took control of our own destinies. We did it. We won. We won! DealtWithBrain objective: COMPLETION Quest completed - We drove the Emperor away - it has joined sides with what we now know to be a Netherbrain. DroveOffEmperor objective: Get a mind flayer on your side. - We struck a deal with Raphael. He will give us the Orphic Hammer to free Orpheus - our last chance to defeat the Netherbrain - and, in exchange, we will give him the Crown of Karsus when we triumph. RaphaelOffer objective: Get a mind flayer on your side. - We have freed Orpheus from the globe of domination. FreedOrpheus objective: Get a mind flayer on your side. - We can thwart the Chosen of the Dead Three by taking control of the elder brain - but will we use that control to liberate or to conquer? Whatever the answer, it lies in Baldur's Gate. LearnedOfElderBrain objective: Follow the Chosen to Baldur's Gate. - We learned that only a mind flayer will be capable of wielding the stones to dominate what we now know to be a Netherbrain. LearnedMindflayerNeeded objective: Get a mind flayer on your side. - We're in the mind of the Netherbrain, where its unbreakable will is manifested in physical form. If we can break it, we can bring the Netherbrain to heel. EnteredMindArena objective: Bring the Netherbrain to heel. - We successfully cast Karsus' Compulsion and can now enter what looks to be the Netherbrain's psyche manifested as a plane of existence. OpenedPortalToMindArena objective: Enter the portal to the Netherbrain's psyche. - The Crown sits atop the Netherbrain, sending out an intense, pulsing aura. It's now or never: we must take control of the Crown of Karsus. StandingAtopTheBrain objective: Reach the Crown of Karsus. - The time has come to face the elder brain. FaceBrainAfterGortash objective: Face the elder brain. - The Emperor gave us a Supreme Tadpole, which will transform whomever consumes it into a mind flayer. If we are to defeat the Netherbrain, we must have a mind flayer on our side. SupremeTadpole objective: Face the Netherbrain again. - The Netherbrain has made its way to the High Hall. We are going to have to fight or sneak our way through to reach it. InteriorNautiloid objective: Get to the Netherbrain. - We reached the brain stem. It's time to climb up and end this once and for all. ReadyToClimb objective: Get to the Netherbrain. - We made the ultimate sacrifice and became illithid. We should now be able to control the Crown once we reach the Netherbrain. AvatarIllithid_HH objective: Get to the Netherbrain. - Karlach made the ultimate sacrifice and became a mind flayer. We should now be able to control the Crown once we reach the Netherbrain. CompanionKarlachIllithid_HH objective: Get to the Netherbrain. - The Netherbrain has made its way to the High Hall. We are going to have to fight or sneak our way through to reach it. GetToTheBrainStem objective: Get to the Netherbrain. - Karlach made the ultimate sacrifice and became a mind flayer. We need to help her so she can cast Karsus' Compulsion on the Crown. CompanionKarlachIllithid_BB objective: Reach the Crown of Karsus. - We made the ultimate sacrifice and became illithid. We need to cast Karsus' Compulsion on the Crown. AvatarIllithid_BB objective: Reach the Crown of Karsus. - Subquest: GLO_DealWithTheBrain_SUB_Destroy - Subquest: GLO_DealWithTheBrain_SUB_Dominate Destroy the Elder Brain ID: GLO_DealWithTheBrain_SUB_Destroy Parent Quest ID: GLO_DealWithTheBrain Quest category: MainQuest - The Netherbrain is too powerful to let live. Destroying it may be the smartest thing to do. LearnedOfDestroyOption objective: Destroy the Netherbrain. - We destroyed the Netherbrain. DestroyedElderBrain objective: COMPLETION Quest completed - We chose to dominate the Netherbrain instead of destroying it. ChoseDomination objective: COMPLETION Quest completed Control the Elder Brain ID: GLO_DealWithTheBrain_SUB_Dominate Parent Quest ID: GLO_DealWithTheBrain Quest category: MainQuest - Whoever has control over the Netherbrain will hold unspeakable power. We could dominate it and have a thousand kingdoms at our command. LearnedOfDominateOption objective: Dominate the Netherbrain. - We dominated the Netherbrain. DominatedElderBrain objective: COMPLETION Quest completed - We chose to destroy the Netherbrain instead of dominating it. ChoseDestruction objective: COMPLETION Quest completed Feed the Mind Flayer ID: WYR_Windmill Quest category: BaldursGate - A ravenous mind flayer asked us to bring it a humanoid to feast on. FindBody objective: Kill a humanoid and pick up the body. - We killed a humanoid for the mind flayer - hopefully this will sate its hunger. ReturnBody objective: Bring the body to the mind flayer. - We defeated the mind flayer. KilledMindflayer Quest completed - We convinced the starving mind flayer to hunt for its food. MindflayerHunts Quest completed - We left without helping the mind flayer. LeftToEND Quest completed - The now-sated mind flayer granted us a boon of psionic power. FedMindflayer Quest completed Find the Missing Letters ID: WYR_Posthouse Quest category: BaldursGate - Carrier pigeons have gone missing. Postmaster Danzo asked us to retrieve the letters they carried. He said that if we find the letters, we shouldn't read them. KnowsAboutMissingLetters objective: Search for the missing pigeons. - We found the bloody remains of several pigeons on the roof. The trail seems to lead towards the Open Hand Temple roof. FindMissingPigeonsBloodTrail objective: Investigate the Open Hand Temple roof. - We spoke to a pigeon in the pigeon coop. He claims other carrier pigeons have been intercepted by an unknown enemy to the west of the posthouse. He warned us - 'beware the sign of the featherless wings.' FindMissingPigeonsTalkToPigeon objective: Investigate the Open Hand Temple roof. - The tressym flew away - leaving behind a pigeon carcass, and the missing letters. TressymGone objective: Investigate the tressym nest. - We returned the missing letters to Postmaster Danzo. HandedInLetter Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small - The letter was destroyed. LettersDestroyed Quest completed - Postmaster Danzo was killed. DanzoKilled Quest completed - We moved on without helping Postmaster Danzo. LeftToEND Quest completed - We have the missing letters. Postmaster Danzo will be pleased. TookLetter objective: Return the letters to the Postmaster. - We opened the letters, finding one for the Zhentarim. Postmaster Danzo gave us a tidy sum in exchange for our silence. HandedInLetterBigReward Quest completed QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - We opened the letters, finding one for the Zhentarim. Postmaster Danzo was furious, and attacked. HandedInLetterNoReward Quest completed Gather Your Allies ID: GLO_GatherYourAllies Quest category: MainQuest - Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come. VoloPromisesSupport objective: Recruit allies in the fight against the cult. - Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it. WulbrenPromisesSupport objective: Recruit allies in the fight against the cult. - The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid. GondiansPromiseSupport objective: Recruit allies in the fight against the cult. - Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it. BarcusPromisesSupport objective: Recruit allies in the fight against the cult. - Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come. IsobelPromisesSupport objective: Recruit allies in the fight against the cult. - Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come. DaisyAdvisesAid objective: Recruit allies in the fight against the cult. - Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it. LorroakanPromisesSupport objective: Recruit allies in the fight against the cult. - Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy. NightsongPromisesSupport objective: Recruit allies in the fight against the cult. - Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it. RolanPromisesSupport objective: Recruit allies in the fight against the cult. - Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle. DammonOwlbearPromisesSupport objective: Recruit allies in the fight against the cult. - Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle. ValeriaPromisesSupport objective: Recruit allies in the fight against the cult. - Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise. HalsinPromisesSupport objective: Recruit allies in the fight against the cult. - Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come. ShadowheartPromisesSupport objective: Recruit allies in the fight against the cult. - Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come. ViconiaPromisesSupport objective: Recruit allies in the fight against the cult. - Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come. JaheiraPromisesSupport objective: Recruit allies in the fight against the cult. - Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come. OrthonPromisesSupport objective: Recruit allies in the fight against the cult. - The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all. ZhentPromisesSupport objective: Recruit allies in the fight against the cult. - Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle. KeenePromisesSupport objective: Recruit allies in the fight against the cult. - Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side. MizoraPromisesSupport objective: Recruit allies in the fight against the cult. - Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most. FlorrickPromisesSupport objective: Recruit allies in the fight against the cult. - Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle. LordAstarionPromisesSupport objective: Recruit allies in the fight against the cult. - The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may. GurPromiseSupport objective: Recruit allies in the fight against the cult. - Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most. ArabellaPromisesSupport objective: Recruit allies in the fight against the cult. - Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead. EthelPromisesSupport objective: Recruit allies in the fight against the cult. - The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most. PhasmPromisesSupport objective: Recruit allies in the fight against the cult. - We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes. VossPromisesSupport objective: Recruit allies in the fight against the cult. - Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle. RavengardPromisesSupport objective: Recruit allies in the fight against the cult. - Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead. FullyEmbracedBhaal objective: Recruit allies in the fight against the cult. - Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come. MolPromisesSupport objective: Recruit allies in the fight against the cult. - The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all. AlliesGatheredInEnd objective: COMPLETION Quest completed - Halsin has left, forging his own path. He won't help us in the fight to come. HalsinLeftParty objective: Recruit allies in the fight against the cult. - We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come. DammonDeadNoSupport objective: Recruit allies in the fight against the cult. - Shadowheart has left, so we will be without her aid in the battle to come. ShadowheartLeftParty objective: Recruit allies in the fight against the cult. - We killed Viconia, so have lost the aid of her and Lady Shar's faithful. ViconiaNoSupport objective: Recruit allies in the fight against the cult. - Auntie Ethel would have lent us her aid, but we killed her before she could. EthelNoSupport objective: Recruit allies in the fight against the cult. - We killed Ulma, so we will no longer have the help of the Gur people in the final battle. GurNoSupport objective: Recruit allies in the fight against the cult. - Astarion is gone, so we will be without his aid in the fight to come. LordAstarionLeftParty objective: Recruit allies in the fight against the cult. - Counsellor Florrick was ready to support us in battle, but we killed her before she could. FlorrickNoSupport objective: Recruit allies in the fight against the cult. - The Guild are leaderless. They're in no condition to help us in our fight. ZhentNoSupport objective: Recruit allies in the fight against the cult. - The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us. KeeneNoSupport objective: Recruit allies in the fight against the cult. - Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come. JaheiraLeftParty objective: Recruit allies in the fight against the cult. - With Wyll dead, Mizora has little interest in helping us. WyllLeftParty objective: Recruit allies in the fight against the cult. - We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells. OrthonNoSupport objective: Recruit allies in the fight against the cult. - We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come. OwlbearcubDeadNoSupport objective: Recruit allies in the fight against the cult. - The phasm would have aided us in battle, no matter how formidable our foe, but we killed it. PhasmNoSupport objective: Recruit allies in the fight against the cult. - We killed Grand Duke Ravengard, who can no longer help us in the fight to come. RavengardNoSupport objective: Recruit allies in the fight against the cult. - We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle. IsobelNoSupport objective: Recruit allies in the fight against the cult. - We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle. NightsongNoSupport objective: Recruit allies in the fight against the cult. - We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower. LorroakanNoSupport objective: Recruit allies in the fight against the cult. - We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes. RolanNoSupport objective: Recruit allies in the fight against the cult. - We killed Wulbren. He can no longer aid us in our final battle. WulbrenNoSupport objective: Recruit allies in the fight against the cult. - We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle. BarcusNoSupport objective: Recruit allies in the fight against the cult. - We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle. ValeriaNoSupport objective: Recruit allies in the fight against the cult. - We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come. VoloNoSupport objective: Recruit allies in the fight against the cult. Free Counsellor Florrick ID: WYR_FreeFlorrick Quest category: BaldursGate - Counsellor Florrick died before she could escape imprisonment. Died Quest completed - We freed Counsellor Florrick from Wyrm's Rock and impending doom on the gallows. Escaped Quest completed - We promised to break Counsellor Florrick out of Wyrm's Rock to prevent her impending execution. AcceptedQuest objective: Help Counsellor Florrick escape Wyrm's Rock Prison. - Counsellor Florrick is being held deep within Wyrm's Rock. That's where we'll find her. LearnedImprisoned objective: Speak to Counsellor Florrick. - Counsellor Florrick is free from Wyrm's Rock and her dreadful fate. We should make sure she's okay. LeftFortress objective: Talk to Counsellor Florrick outside Wyrm's Rock Fortress. - Counsellor Florrick is soon to be executed - if we want her help, she needs an escape route. LearnedExecutionFlorrick objective: Help Counsellor Florrick escape Wyrm's Rock Prison. - Counsellor Florrick will be executed on the morrow - we need to hurry if there's to be any hope of saving her. OneDayTillExecution objective: Help Counsellor Florrick escape Wyrm's Rock Prison. - We learned of Counsellor Florrick's impending execution, but not her exact location. If we want her help, we should find where she's being kept. LearnedExecution objective: Find Counsellor Florrick. - Counsellor Florrick seems to have lost all hope - if we want to free her, she'll need a reason to keep fighting. LostHope objective: Help Counsellor Florrick escape Wyrm's Rock Prison. - With a new, righteous flame burning within her, Counsellor Florrick is ready to break out - we just need to figure out how. Convinced objective: Help Counsellor Florrick escape Wyrm's Rock Prison. - Counsellor Florrick was executed - a dark day for Baldur's Gate. Executed Quest completed - We freed Counsellor Florrick from Wyrm's Rock, impending doom, and her own dejection, and gained a powerful ally - without any casualties. Escaped_Peaceful Quest completed Find Mystic Carrion's Servant ID: LOW_PhilgravesMansion Quest category: BaldursGate - We met Mystic Carrion, who promised to reward us if we bring back the body of one of his zombie servants, Thrumbo. He believes Thrumbo will still be somewhere in the Lower City. Carrion_ExplainedTask objective: Find Thrumbo for Mystic Carrion. - We killed Mystic Carrion. We should let Thrumbo know he is no longer being pursued. Carrion_Killed objective: Find Thrumbo for Mystic Carrion. - We found the zombie Morbus. He told us that Thrumbo's meeting point for them was 'down the stairs, across the sand'. BeggarHint_Morbus objective: Find Thrumbo for Mystic Carrion. - We found the zombie Lumbar. He told us that Thrumbo was going to get a boat. He must be hiding somewhere near the water. BeggarHint_Lumbar objective: Find Thrumbo for Mystic Carrion. - We found the zombie Sacrum. He told us that Thrumbo was looking for an abandoned house for them to hide in. Thrumbo told him that wardrobes are good hiding places. BeggarHint_Sacrum objective: Find Thrumbo for Mystic Carrion. - We found a hidden note from Thrumbo addressed to his fellow zombie servants. He plans to buy a boat and row them all to freedom. They are to meet at the beach. BeggarNoteRead objective: Find Thrumbo for Mystic Carrion. - Thrumbo asked us to turn against Mystic Carrion. He warned us that the mystic will keep resurrecting unless we find a jar with his heart inside it and destroy it. Thrumbo_HintedToBasement_Parent objective: Decide Thrumbo's fate. - We killed Thrumbo. We may want to bring his body to Mystic Carrion, as requested. Thrumbo_PlayerKilled objective: Deliver Thrumbo's body to Mystic Carrion. - Mystic Carrion is dead, but Thrumbo warned us that he will just resurrect. He suggested that the resurrection will take place wherever Carrion's heart is. We should find his heart before anyone else gets hurt. Carrion_KilledKnowsWillResurrect_ThrumboAliveWithJar objective: Kill Mystic Carrion for good. - Mystic Carrion resurrected, killing Thrumbo in the process. Thrumbo_FoundDead_MetHim objective: Kill Mystic Carrion for good. - Mystic Carrion's heart is destroyed. If we kill him now, he will die for good. HeartDestroyed_Parent objective: Kill Mystic Carrion for good. - We gave Thrumbo's body to Mystic Carrion, as requested. Carrion_GaveCorpse Quest completed - We gave the jar containing Mystic Carrion's heart back to him. Carrion_GaveJar Quest completed - We managed to lay Mystic Carrion to rest once and for all. CarrionFullyKilled Quest completed - Our deal with Mystic Carrion fell through and he became hostile. We have no choice but to deal with him. DealFellThrough objective: Kill Mystic Carrion for good. - Mystic Carrion is dead, but Thrumbo warned us that he will just resurrect. He suggested that the resurrection will take place wherever Carrion's heart is. We should find his heart. Carrion_KilledKnowsWillResurrect_ThrumboDeadOrNoJar objective: Kill Mystic Carrion for good. - We found Thrumbo, the zombie whose body Mystic Carrion asked us to bring him. Maybe we should talk to him. FoundThrumbo objective: Talk to Thrumbo. - We agreed to bring Thrumbo's body back to Mystic Carrion. He told us that Thrumbo has three other zombie companions. If we find them, they might be able to tell us where Thrumbo went. Carrion_AcceptedTask objective: Find Thrumbo for Mystic Carrion. - We gave the jar containing Mystic Carrion's heart back to him and successfully negotiated a better deal for it. Carrion_GaveJar_Bonus Quest completed QuestRewardTables: QuestRewardTables: LOW_PhilgravesMansion_BonusReward - Subquest: LOW_PhilgravesMansion_SUB_Immortality Defeat Mystic Carrion ID: LOW_PhilgravesMansion_SUB_Immortality Parent Quest ID: LOW_PhilgravesMansion Quest category: BaldursGate - We killed Mystic Carion, but he seems to have resurrected and killed one of his servants. There must be a way to kill him for good. Maybe his mansion holds answers. ThrumboFoundDead_NotMetHim_NotExplained objective: Investigate Mystic Carrion's mansion. - We killed Mystic Carrion, but he seems to have resurrected and killed Thrumbo. There must be a way to kill him for good. Maybe his mansion holds answers. ThrumboFoundDead_NotMetHim_Explained objective: Investigate Mystic Carrion's mansion. - We killed Mystic Carrion, but he resurrected, and now he's angry. There must be a way to kill him for good. Maybe his mansion holds answers. Carrion_FoundAliveAfterDeath objective: Investigate Mystic Carrion's mansion. - We agreed to help Thrumbo permanently defeat Mystic Carrion. He told us to look for a chamber beneath Carrion's mansion. Thrumbo_HintedToBasement objective: Find Mystic Carrion's secret basement. - We discovered that Mystic Carrion used to work from an ancient, subterranean crypt. If we find this lair, we're bound to find some of his most well-guarded secrets. We might have luck looking for it somewhere in the sewers. ReadBasementBook objective: Find Mystic Carrion's Ancient Lair. - We found the Ancient Lair that Mystic Carrion wrote about. We should look for clues about where his heart might be. AncientLair_Explore objective: Explore the Ancient Lair. - We found a note in Mystic Carrion's lair and learned that he has been putting canopic jars containing his organs within his zombie servants to preserve his life force. We must tell Thrumbo. AncientLair_ReadBook_ThrumboAlive objective: Tell Thrumbo that Mystic Carrion's heart is inside him. - We found a note in Mystic Carrion's lair and learned that he has been putting jars containing his organs within his zombie servants to preserve his life force. It's clear now where to find Carrion's heart. AncientLair_ReadBook_ThrumboDead objective: Find Mystic Carrion's heart. - We killed Mystic Carrion, but he seems to have resurrected and stolen his heart back from us. We must get it back and destroy it to defeat him for good. Carrion_StoleHeartFromPlayers objective: Destroy Mystic Carrion's heart. - We told Thrumbo that he had Carrion's heart in his chest and he vomited it out. We should destroy it. Thrumbo_ThrowUp objective: Destroy Mystic Carrion's heart. - We found Mystic Carrion's heart. We must destroy it if we are to kill him for good. LootedHeart objective: Destroy Mystic Carrion's heart. - We managed to destroy one of Mystic Carrion's canopic jars with fire. We should do the same to the one that contains his heart. NonHeartJarDestroyed objective: Destroy Mystic Carrion's heart. - Mystic Carrion's heart is destroyed. If we kill him now, he will die for good. HeartDestroyed objective: Destroy Carrion's heart Quest completed - We gave the jar containing Mystic Carrion's heart back to him. HeartGiven objective: Destroy Carrion's heart Quest completed - We found Mystic Carrion's secret basement. We should look for information about his experiments. ReachedBasement objective: Explore Mystic Carrion's secret basement. - We found one of Mystic Carrion's canopic jars. It's radiating with necromantic energy. It may not be his heart, but destroying it will certainly weaken him. LootedNonHeartJar objective: Find Mystic Carrion's heart. Embrace Your Potential ID: GLO_UnleashPowers Quest category: PersonalStory - We absorbed the parasite's memories. It nourished our minds, and grew our powers. FindMoreTadpoles objective: Find more parasites to absorb and grow your power. - The Emperor has given us the means to unlock the next stage of our illithid transformation, without becoming mind flayers. If we commune with the Astral-Touched Tadpole, we will evolve. UseAstralTadpole objective: Commune with the Astral-Touched Tadpole. - Communing with the Astral-Touched Tadpole unlocked the next stage of our illithid transformation. UsedAstralTadpole Quest completed - We did not commune with the Astral-Touched Tadpole, and our illithid potential remains untapped. NotUsedAstralTadpole Quest completed - We were visited in our dreams by a mysterious figure, who told us that our illithid parasites are special and the source of great potential. FindTadpole objective: Explore the powers your parasite gives you. - We used the power of our parasite to exert an influence beyond our selves. How far does this power go? UsedIllithidPersuasion objective: Explore the powers your parasite gives you. - We found a special parasite like our own - we were drawn to its potential. FoundTadpole objective: Explore the powers your parasite gives you. - The Dream Visitor told us that the True Soul parasite can enhance us if we absorb its potential. DaisyAskedConsume objective: Harvest the parasite's memories. Kill Raphael's Old Enemy ID: SHA_OldEnemy Quest category: Shadowcurse - We slew the orthon. DefeatedOrphon Quest completed - We convinced the orthon of another way to escape the temple - by killing himself and returning to the Nine Hells. OrphonSuicide Quest completed - We moved on before meeting Raphael's old enemy. EnemyLeftAlive Quest completed - We helped the orthon break free from his contract - but it seems that Raphael had already planned for the outcome. BrokeContract Quest completed - Raphael told us of a nemesis of his who lurks in the depths beneath the mausoleum. Evidently we should try to deal with this old enemy. FoundRaphael objective: Deal with Raphael's Old Enemy - We discovered signs of destruction throughout the temple. We can likely follow the trail of carnage to Raphael's old acquaintance. FoundCarnage objective: Deal with Raphael's Old Enemy - We encountered Raphael's old enemy - an orthon named Yurgir. FightOrphon objective: Deal with Raphael's Old Enemy - The orthon revealed the details of his contract with Raphael - he can only leave the temple once he has killed the last Sharran in residence. PromisedToHelp objective: Deal with Raphael's Old Enemy - Subquest: SHA_OldEnemy_SUB_BreakContract Break Yurgir's Contract ID: SHA_OldEnemy_SUB_BreakContract Parent Quest ID: SHA_OldEnemy Quest category: Shadowcurse - The orthon is bound by Raphael's contract and seeks a way to free himself from it. ToldAboutContract objective: Investigate the Gauntlet of Shar for clues. - We came upon a mysterious ritual site. It seems one of the orthon's targets has assumed a new shape. FoundRitual objective: Investigate the Gauntlet of Shar for clues. - We discovered that the Last Justiciar's body was disassembled into a swarm of rats. Now that he's returned to his true form, we can kill him. DefeatLastJusticiar objective: Deal with the Last Justiciar. - We have dealt with the Last Justiciar, whose body had disassembled into a swarm of rats. Yurgir's contract can now be ended. ReturnToOrthon objective: Return to Yurgir. - We helped the orthon break free from his contract - but it seems that Raphael had already planned for the outcome. LiftedContract Quest completed - We moved on before we could break the orthon's contract. ContractUnbroken Quest completed - We killed the orthon without resolving his contract. DefeatedOrthon Quest completed - We spoke to the pile of corpses that serves as the orthon's bed. It mentioned that the orthon's last target is now 'many'. AskedDead objective: Investigate the Gauntlet of Shar for clues. - We told the rat that we would leave them alone. RatPacifism Quest completed - We learned that the rats in the Gauntlet of Shar are actually one, single person - a man called Lyrthindor. JusticiarMany objective: Investigate the Gauntlet of Shar for clues. - We made a deal with the rats. In return for being left alone, they told us about a cache of hidden treasure. RatDeal Quest completed Retrieve Omeluum ID: LOW_SaveOmeluum Quest category: BaldursGate - We spoke to a hobgoblin called Blurg in the Society of Brilliance Lodge. His illithid companion Omeluum is missing - we agreed to look for it. PromisedBlurgFindOmeluum objective: Find Omeluum. - Omeluum contacted us in the Iron Throne - it has been imprisoned in this watery grave as well. If we free it, perhaps it can help us escape. MindmeldOmeluumInIRN objective: Help Omeluum escape. - We freed Omeluum. Together we'll escape this place. FreedOmeluumInIRN objective: Help Omeluum escape. - We escaped the Iron Throne with Omeluum. We should find the mind flayer once we return to the Society of Brilliance Lodge. OmeluumEscapedIRN objective: Visit Omeluum in the Society of Brilliance. - We visited Omeluum in the Lodge. It rewarded us for our aid in escaping the Iron Throne. RewardFromOmeluum Quest completed RewardAdditionalOwnerGUID: 1f9937ef-9207-4db6-a833-e4083d571f53 RewardAdditionalOwnerLevelName: WLD_Main_A RewardAdditionalOwnerName: S_GLO_SocietyOfBrilliance_MindFlayer RewardTemplateDescription: RewardTemplateDescriptionGUID: 5cf4c443-39ab-4d9e-8662-7099775e687f RewardTemplateDescriptionIsRootTemplate: false RewardTemplateDescriptionLevelName: CTY_Main_A RewardTemplateDescriptionName: S_LOW_TheLodge_OmeluumsReward - Omeluum was saddened to discover the violence we'd wrought on its colleagues at the Lodge. It offered us a reward regardless for helping it escape the Iron Throne, but we refused, and the illithid departed. OmeluumLeftLodge_NoReward Quest completed - Omeluum is far beyond any rescue now. OmeluumPermaDefeated Quest completed - Our actions angered the usually placid illithid Omeluum and caused it to attack us. OmeluumPermaHostile Quest completed %%% EMPTY ID: HIDDEN_CTY_Boosters Quest category: Act3_HiddenBoosters Quest visibility: false - We stopped Cora Highberry from drinking poisoned wine - saving her life. LOW_SerialKiller_HighberrysBooster (dev comment: Designer comment: reward to be some kind of jewelry.) QuestTitleOverride: hb579c0c1gb13bg4382ga19agd9f5411ff9e0 QuestRewardTables: QuestRewardTables: Gold_QuestReward_Wealthy - We laid the thankful ghost to rest by combining its skull and skeleton. LOW_ForsakenSkull (dev comment: Should have some physical reward.) QuestTitleOverride: hc6e17b93g8b55g48e7gab9cg875a6a83b7a3 QuestRewardTables: QuestRewardTables: LOW_Sewers_ForsakenSkull - We protected a group of civilians from a vicious sahuagin attack. LOW_SahuaginAttack_SavedCivilians QuestTitleOverride: hf3157c7eg0162g4c8bg898fgcf521bafdeab QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small - We persuaded Cheeky Nora to give up her pursuit of Severn, and received a gift intended for the barkeep as a result. LOW_Guildhall_BartenderStalker (dev comment: Reward: Fancy, worth a bit of money, but it's really a symbol, not a value reward.) QuestTitleOverride: h1c63041ag7fcdg4462g89f5g2a656728c0dc QuestRewardTables: QuestRewardTables: ST_GEN_Valuables_Ring_Silver - %%% EMPTY LOW_Bonecloak_CatForDerryth - %%% EMPTY LOW_VoloFate_SavedVolo - %%% EMPTY LOW_DjinniTrap_Escaped - %%% EMPTY LOW_CountingHouse_VipVault_1 - %%% EMPTY LOW_CountingHouse_VipVault_2 - %%% EMPTY LOW_CountingHouse_VipVault_3 - %%% EMPTY LOW_CountingHouse_VipVault_4 - %%% EMPTY LOW_CountingHouse_VipVault_5 - %%% EMPTY LOW_CountingHouse_VipVault_6 - %%% EMPTY LOW_CountingHouse_VipVault_7 - %%% EMPTY LOW_CountingHouse_VipVault_8 - %%% EMPTY LOW_TheLodge_EnterSecretRoom - %%% EMPTY LOW_HagSurvivors_DefeatSquatterBandits - We read Caution Before the Seelie. LOW_SorcerousSundries_SeelieBook QuestTitleOverride: h2e2291fbg12b8g4bb8gb78dgb50da19b3341 QuestRewardTables: QuestRewardTables: LOW_SorcerousSundries_SeelieScroll - We read The Annals of Karsus. LOW_SorcerousSundries_KarsusBook QuestTitleOverride: h1362c99bg1d4dg4fcfgbb6bg19b126b4bcd4 QuestRewardTables: QuestRewardTables: LOW_SorcerousSundries_KarsusScroll - We read The Red Knight's Final Strategem. LOW_SorcerousSundries_StrategyBook QuestTitleOverride: hef2f96b6g1b60g40aega775g00fe120fb3a0 QuestRewardTables: QuestRewardTables: LOW_SorcerousSundries_StrategyScroll - The city is safe one more from Sarevok - deathbringer no more. Devella rewarded us. LOW_SerialKiller_DevellaReward QuestTitleOverride: he98fe531gb475g4811g8375ga8f65f00fafc QuestRewardTables: QuestRewardTables: Gold_QuestReward_Big - LOW_KurwinCoffin_BuriedMan - LOW_KurwinCoffin_BereavedCouple Rescue Orin's Victim ID: LOW_FindBhaalTemple_SUB_FreeVictim Parent Quest ID: LOW_FindBhaalTemple Quest category: MainQuest - Orin abducted Lae'zel. She told us that she'll release her if we kill Gortash. WasAbducted_Laezel objective: Save Orin's victim. QuestTitleOverride: h5d346f32g1f8cg488agb857gdd9506cba46f - We refused Orin's deal to kill Gortash. There must be another way to save her victim - assuming they're still alive. We should find out where she took them. BrokeDeal (dev comment: Triggers only if players explicitly refuse the deal with Orin. If players didn't explicitly refuse Orin, this objective is skipped as Orin assumes players agreed.) objective: Find where Orin is keeping her victim. - Orin abducted Halsin. She told us that she'll release him if we kill Gortash. WasAbducted_Halsin objective: Save Orin's victim. QuestTitleOverride: h4d23ee04g90beg4275g9c1egcd46e770111a - Orin abducted Gale. She told us that she'll release him if we kill Gortash. WasAbducted_Gale objective: Save Orin's victim. QuestTitleOverride: h598f7021g3eb9g432agaa41gbb965ed26a24 - Orin abducted Minthara. She told us that she'll release her if we kill Gortash. WasAbducted_Minthara objective: Save Orin's victim. QuestTitleOverride: h7845ec25g2253g4aa9g8440gc80e159b7355 - Orin abducted Yenna. She told us that she'll release her if we kill Gortash. WasAbducted_Yenna objective: Save Orin's victim. QuestTitleOverride: h854a45a2g0be1g4197gb3dcga650591b4b4f - We defeated a Steel Watcher - Gortash now has one fewer mechanical lackeys protecting him. Investigating the Steel Watch may be a good approach. FoughtSteelWatch objective: Destroy the Steel Watchers. - We destroyed the Steel Watch Foundry as Orin instructed. She seems to enjoy infiltrating our camp and leaving messages for us there - maybe that's where we'll find further instructions. FoundMessage_DestroyedFoundry objective: Find Orin's next instructions. - With the Steel Watch destroyed and Gortash vulnerable, Orin left us a message with a clear directive: kill Gortash. FoundMessage_ToKillGortash objective: Kill Gortash. - Gortash is dead. Orin will surely have left another note for us at camp after learning this. FoundMessage_KilledGortash objective: Find Orin's final instructions. - Orin left us a note congratulating us for killing Gortash. Her abductee is thankfully still alive. Before we can seek Orin in the Temple of Bhaal and rescue the victim, she demands that we submit to trial in something called the Murder Tribunal. FoundMessage_AnointAtMurderTribunal objective: Submit to the Bhaalist Murder Tribunal. - We were anointed Unholy Assassin at the Murder Tribunal, gaining access to the Temple of Bhaal. We need to find Orin there if we are to rescue her victim in time. LearnedAboutTempleKeptDeal objective: Find Orin's victim in the Temple of Bhaal. - We now know how to gain access to the Temple of Bhaal, but Orin won't be happy that we dismantled the Murder Tribunal. We must reach the Temple and rescue her victim before she learns this. LearnedAboutTempleBrokeDeal objective: Find Orin's victim in the Temple of Bhaal. - We found Orin's victim tied to an altar. We should be careful as we approach. FoundVictimInTemple objective: Find Orin's victim in the Temple of Bhaal. - With Orin defeated, we can finally see if her victim is all right. CheckedOnVictimAfterOrinDead objective: Check up on the victim. - We failed to save Orin's victim from her clutches. DeadVictim Quest completed - Orin's victim is safe and sound back at camp. SavedVictim Quest completed - We found a letter from Orin explaining that striking down Gortash will be difficult with the Steel Watch protecting him. We should find the Steel Watch Foundry and take it down. Hopefully the abductee is still safe. FoundMessage_FoughtSteelWatch objective: Take down the Steel Watch. Investigate the House of Grief ID: LOW_InvestigateSharrans Quest category: BaldursGate - We found a very disoriented merchant called Arves loitering outside a building. We should find out what happened to him. Maybe they'll have answers inside. MetConfusedMerchant objective: Investigate the House of Grief. - We entered a strange establishment called the House of Grief that cures people of their grief through a process called 'Unburdening'. It seems suspicious. We should investigate. MetGriefAttendant objective: Learn more about the House of Grief. - We learned about the unique services offered by the House of Grief. Perhaps they're what disoriented the merchant outside. UnburdeningMentioned objective: Learn more about the House of Grief. - We tried to enter a room in the back of the House of Grief but a guard stopped us. Maybe there's a way to gain entry. EntryDenied objective: Find a way into the back room in the House of Grief. - We have agreed to partake in the first stage of the Unburdening - the 'Mapping of the Heart'. It's in the back room. InvitedUnburdening objective: Complete the Mapping of the Heart. - We made it into the back room. We should have a look around. AltBackroomEntry objective: Investigate the back room in the House of Grief. - We learned that Viconia DeVir is running the House of Grief. She wishes to speak to us beneath the building. We should follow the passageway. MetViconiaIllusion objective: Talk to Viconia. - We stumbled into a strange establishment with secrets beneath its surface. We need to investigate further. AltViolenceEntry objective: Uncover the secret beneath the House of Grief. - We decided to attack Viconia. Let this be her end. ViconiaAttacked objective: Fight Viconia and her Sharran cult. - Viconia wanted us to give her the Astral Prism. When we refused, she decided to take it by force. We need to defend ourselves. ViconiaDealFailed objective: Fight Viconia and her Sharran cult. - We made a deal with Viconia. She will support us in the fight against the Absolute. ViconiaDealSuccess Quest completed - We defeated Viconia and her Sharran cultists. The people of Baldur's Gate are now safe from her schemes. SharCultDestroyed Quest completed - We defeated Viconia and her Sharran cultists. Good riddance. SharCultDestroyed_Violent Quest completed - We were unable to get to the bottom of the House of Grief's goings on. We must press on. SharCultRemains Quest completed - We agreed to surrender Shadowheart to Viconia in exchange for Viconia's support in the fight against the Absolute. We should bring Shadowheart to her. ViconiaDealProposed objective: Surrender Shadowheart to Viconia. - Subquest: LOW_InvestigateSharrans_SUB_ViconiaDeal Help the Devilish Ox ID: WYR_DevilishOx Quest category: BaldursGate - We ran into that strange creature again - the one who was pretending to be an ox. It wants to get into the city. Wonder why? DidntAgreeToHelpDevilishOxHasMet objective: Help the strange creature. - We met an odd creature. It has the shape of an ox, but is clearly something else. It wants to get into the city. Wonder why? DidntAgreeToHelpDevilishOx objective: Help the strange creature. - We ran into that strange creature again - the one who was pretending to be an ox. We agreed to help it reach the city. It transformed into an apple so we could carry it. AgreeToHelpDevilishOxHasMet objective: Smuggle the creature into the city. - We met an odd creature. It has the shape of an ox, but is clearly something else. We agreed to help it reach the city. It transformed into an apple so we could carry it. AgreeToHelpDevilishOx objective: Smuggle the creature into the city. - We angered the strange creature. We're in for a fight. StartedCombatWithOx (dev comment: Chose a dialog option leading to combat or started combat outside of dialog) objective: Defeat the strange creature. - We tried to eat the apple. The creature was furious. We're in for a fight. AteApple (dev comment: Attempt to eat the apple.) objective: Defeat the strange creature. - We defeated the strange creature. DefeatedOx (dev comment: Defeat the ox instead of helping it.) Quest completed - We brought the creature to the city as requested. Seems it left us a note. EnteredCityWithApple (dev comment: Entered Lower City with the apple in our inventory.) Quest completed RewardAdditionalOwnerGUID: 49eb5b4b-c6ed-4d37-8f68-97b1128b7d56 RewardAdditionalOwnerLevelName: WLD_Main_A RewardAdditionalOwnerName: S_GLO_DevilishOx RewardAdditionalTreasureTable: Alchemy_Potion_Elixir RewardTemplateDescription: RewardTemplateDescriptionGUID: 6853e585-e9c7-4f26-918e-995342b19d1a RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: MAG_ShapeshiftersBurgeon_Ring - We decided not to bring the strange creature into the city. EnteredCityWithoutApple (dev comment: Entered Lower City but without the apple in our inventory.) Quest completed - We agreed to help the strange creature reach the city. It transformed into an apple so we could carry it. AgreeToHelpDevilishOxAfterDisagree (dev comment: Said no then agreed after.) objective: Smuggle the creature into the city. Find the Blood of Lathander. ID: CRE_BloodOfLathander Quest category: Creche - We learned that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the monastery. ReadLathanderPlaque (dev comment: Read the plaque about the Blood of Lathander.) objective: Explore Rosymorn Monastery. - We learned from a dead pilgrim that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the Monastery. CorpseMentionedLathander (dev comment: Used SwD on the chokepoint scout corpse who mentions they were looking for the Blood of Lathander.) objective: Explore Rosymorn Monastery. - A fake artefact in Rosymorn Monastery was disguised as the Blood of Lathander - we should keep looking for the true relic. DiscoveredFakeLathander (dev comment: Discovered the fake blood of lathander.) objective: Find the true Blood of Lathander. - We moved some ancient Lathanderian statues and a secret passageway opened - we should see what lies within. DiscoveredSecretPassage (dev comment: Entered the secret passage after completing the statue puzzle.) objective: Explore the Secret Chamber. - We found an oddly shaped crest that belonged to a high priest of Lathander. Perhaps it can help us find the Blood of Lathander? DiscoveredGithCrest (dev comment: Retrieved the optional crest item (which can be used to safely retrieve the relic without triggering destruction of the creche)) objective: Find a purpose for the Dawnmaster's Crest. - Very elaborate traps block our path down this passageway - whatever sits at the end must be worth protecting. ArrivedAtTraps (dev comment: Arrived at the first pulse trap.) objective: Get past the Secret Chamber's Lathanderian traps. - We bested the Secret Chamber's traps - we should see what they were guarding. GotThroughTraps (dev comment: Got through the traps (in any way)) objective: Retrieve the relic. - We took the Blood of Lathander and sprung a trap that will destroy the Monastery, Crèche Y'llek underneath it, and us if we don't stop it or escape. RetrievedLathander (dev comment: Retrieved the relic and set off the destruction of the creche.) objective: Escape the exploding Rosymorn Monastery. - We disarmed the Monastery's powerful trap, saving Crèche Y'llek and ourselves - and escaped with the Blood of Lathander. DisarmedLathanderTrap (dev comment: Disarmed the self destruction of the creche.) Quest completed - We escaped the Monastery's powerful trap with the Blood of Lathander in tow - but Crèche Y'llek was destroyed in the process. EscapedLathanderTrap (dev comment: Escaped the creche before it was destroyed.) Quest completed - We used the Dawnmaster's Crest to safely retrieve the Blood of Lathander - Morninglord be praised. AvoidedLathanderTrap (dev comment: Retrived the relic safely using the crest.) Quest completed - We left the Blood of Lathander somewhere deep within Rosymorn Monastery. LeftCrecheWithoutLathander (dev comment: Left the creche without the relic.) Quest completed - We found a note from a Lathander worshipper about a precious relic called 'The Blood' hidden somewhere in Rosymorn Monastery. Perhaps we can find it in our exploration. DiscoveredLathanderNote (dev comment: Read the note found in the hidden wall in the weapon room.) objective: Explore Rosymorn Monastery. Find Arabella's Parents ID: TWN_FindArabellasParents Quest category: Shadowcurse - We met Arabella, a tiefling child from the grove, in the shadow-cursed lands. She was looking for her parents. We offered to search for them, and invited her to our camp. ArabellaStart (dev comment: Talk to Arabella on the edge of TWN without having seen her parents) objective: Search for Arabella's parents. - We met Arabella, a tiefling child from the grove, in the shadow-cursed lands. We told her that her parents were dead, but invited her to join our camp. TWN_FindArabellasParents_BodiesStart (dev comment: Talk to Arabella on the edge of TWN after you have already seen that her parents are dead and then invite her to camp) objective: Speak to Arabella. - We found Arabella's parents - dead. We should break the news to her at camp. FoundBodies (dev comment: Find both of Arabellas parents are dead after asking Arabella to come to your camp) objective: Tell Arabella about her parents. - Arabella fled into the shadow curse upon hearing what happened to her parents. It is unlikely that she will survive. ArabellaRanAway (dev comment: Arabella ran away when told her parents were dead) Quest completed - Withers encouraged Arabella to learn the ways of the Weave. She left to find her own way in the world. ArabellaTalkedJergal (dev comment: Arabella agrees with Withers and goes off on her own to BG) Quest completed QuestRewardTables: QuestRewardTables: SHA_FindArabellasParents_Reward - We met Arabella, a tiefling child from the grove, in the shadow-cursed lands. She was looking for her parents. ArabellaStartFakeStart (dev comment: Fake start for the situation where players already know her parents are dead before meeting her and resolve the quest in one step, just so they get Xp) objective: Search for Arabella's parents. - Arabella was very upset when we broke the news to her about her parents. We should check up on her once she's had some time to process the news. CheckOnArabella (dev comment: Told Arabella about her parents in camp, she didn't run away) objective: Check up on Arabella. - We never did tell Arabella that her parents died. NeverToldParents (dev comment: Never told Arabella about her parents and left Act 2) Quest completed - We never did find Arabella's parents. They must have succumbed to the shadow curse. NeverFoundParents (dev comment: Never found Arabellas parents and left Act 2) Quest completed - We moved on from the shadow-cursed lands without helping Arabella. She left us a note, saying she would make her own way - letting the Weave guide her. NeverBotheredToHelp (dev comment: Ignored quest, left Act 2) Quest completed Punish the Wicked ID: SCL_ServantOfTheRaven Quest category: Shadowcurse - He Who Was wants to bring justice to the victims of a murderer - to do so, he needs a ledger belonging to the killer. It is hidden in the Waning Moon. AgreedToHelp (dev comment: Players accept the quest given by Shadar Kai (flag SCL_ServantOfTheRaven_State_DialogUnlocked is set).) objective: Find the ledger. - We found the ledger. We should give it to He Who Was. FoundLedger (dev comment: Found the ledger.) objective: Give the ledger to He Who Was. - We gave the ledger to He Who Was and punished the killer for her crimes. He was pleased. TaskCompleted (dev comment: Players give the ledger to Shadar Kai and perform the ritual succesfully.) Quest completed QuestRewardTables: QuestRewardTables: SCL_ServantOfTheRaven_Reward - We refused to give the ledger to He Who Was, and do not know what became of him. AbandonedMission (dev comment: Players abandon the quest (SCL_ServantOfTheRaven_State_MissionAbandoned).) Quest completed - He Who Was is no more. ShadarKaiPermadefeatedOrLeft (dev comment: Players permadefeat Shadar Kai or he disappears before doing the ritual.) Quest completed - He Who Was wanted Madeline punished - we forgave her instead. He was furious. ForgaveMadeline (dev comment: Players forgive Madeline.) Quest completed - We forced He Who Was to stab himself over and over again during the ritual. He was furious. StabbedShadarKai (dev comment: Players make Shadar Kai to stab himself during the ritual and he becomes hostile.) Quest completed - We left the shadowlands, and may never know what became of He Who Was. MovedToNextAct (dev comment: Players leave to INT before completing the quest.) Quest completed Deal with the Gnomes ID: WYR_GnomeHeads Quest category: BaldursGate - We agreed to help Manip Falcäo track down and kill the gnomes attacking their checkpoint. He promised to reward us if we bring him the head of their leader. We should find the gnomes' hideout. Accepted objective: Find the gnomes' hideout. - We found the gnomes' hideout. We need to find the leader and take his head. FoundHideout objective: Cut down the gnomes. - We agreed to help Manip Falcäo kill the gnomes attacking their checkpoint. He promised to reward us if we bring him the head of their leader. We should go to the gnomes' hideout. AcceptedKnows objective: Cut down the gnomes. - Wulbren, the leader of the gnomes, died. KilledGnomes objective: Take Wulbren's head. - We got Wulbren's head. We should bring it back to Manip Falcäo. TookHead objective: Bring Wulbren's head to Manip Falcäo. - We brought Wulbren's head to Manip Falcäo and were rewarded for it. Rewarded Quest completed RewardAdditionalOwnerGUID: 678f62f0-a84d-4c11-802e-f5591d5b6037 RewardAdditionalOwnerLevelName: BGO_Main_A RewardAdditionalOwnerName: S_WYR_South_GoldStash RewardAdditionalTreasureTable: Gold_Pocket_Modest - We ended up on bad terms with Manip Falcäo. The deal is off. TurnedPermaHostile Quest completed - Manip Falcäo died. There is no one to reward us for killing the leader of the gnomes anymore. FistPermaDefeated Quest completed - We abandoned the task given to us by Manip Falcäo. We must press on. ReachedEnd Quest completed - We brought Wulbren's head to Manip Falcäo and were rewarded generously for it. RewardedGenerously Quest completed RewardAdditionalOwnerGUID: 678f62f0-a84d-4c11-802e-f5591d5b6037 RewardAdditionalOwnerLevelName: BGO_Main_A RewardAdditionalOwnerName: S_WYR_South_GoldStash RewardAdditionalTreasureTable: Gold_Pocket_Modest - We failed to bring the gnome leader's head to Manip Falcäo. NoHead Quest completed Acquire the Gauntlets for Helsik ID: LOW_HelsikDeal Quest category: BaldursGate - Helsik the diabolist said she will help us reach the House of Hope if we steal a powerful artefact for her while we're there: Gauntlets of Hill Giant Strength. We agreed to the deal. She gave us a note with precise instructions - we should follow them in the ritual room upstairs. HelsikMadeDeal (dev comment: Players made a deal with Helsik: she teaches how to open up a portal to House of Hope, and players should get the treasure in return) objective: Reach the House of Hope. - We stole the gauntlets. We should give them to Helsik as promised when we leave the House of Hope. StoleGauntlets (dev comment: Steal the gauntlets) objective: Return to Helsik with the gauntlets. - We gave Helsik the gauntlets, upholding our side of the deal. GaveGauntlets (dev comment: Gave the gauntlets) Quest completed - Helsik was defeated. She won't be needing the gauntlets anymore. HelsikDefeated (dev comment: Helsik is dead or knocked out) Quest completed - We decided to keep the gauntlets for ourselves, deciding not to uphold our side of the deal. KeptGauntlets (dev comment: Refused to give the gauntlets) Quest completed - We decided to keep the gauntlets for ourselves, but to uphold our side of the deal, we paid her in gold instead. PaidMoneyInstead (dev comment: Paid money instead of giving the gauntlets) Quest completed - We failed to uphold our side of the deal with Helsik. We must press on. ReachedEnd (dev comment: Entered END) Quest completed - We made it to the House of Hope. We should keep an eye out for the gauntlets that Helsik wants. EnteredHouse (dev comment: Entered House of Hope) objective: Find and steal the gauntlets for Helsik. The Wizard of Waterdeep ID: ORI_Avatar_Gale Quest category: PersonalStory - I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times... and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger. Start objective: Escape the nautiloid - The orb of corrupted Weave within my chest is beginning to hunger. I need to find and consume an item of sufficient magical power to satisfy it, before it destabilises any further. NeedItem1 objective: Stabilise the orb by consuming magical items. - The orb hungers once more. I'll need to consume a potent magical item as soon as I can, or risk its detonation. NeedItem2 objective: Stabilise the orb by consuming magical items. - The orb's cravings have returned, more powerful than ever. I need to consume a powerful dose of Weave from a magic item, and soon. NeedItem3 objective: Stabilise the orb by consuming magical items. - The item I consumed was enough to satisfy the orb's hunger. However, it will not be long before its cravings return. If I find any more magical items, I'll want to keep them close at hand. GotItem1 objective: Stabilise the orb by consuming magical items. - I consumed the magic from a powerful item, but somehow the orb remains... dissatisfied. I suspect it won't be too much longer before it demands more Weave to consume. I'd better make sure I have something ready when the time comes. GotItem2 objective: Stabilise the orb by consuming magical items. - It seems my treatment is no longer effective - the last item I consumed was barely enough to quell the orb's tumult. For now, I'll continue my journey, and keep a close eye out for anything that promises a more permanent solution. GotItem3 objective: Continue your adventure. - My mentor, the great wizard Elminster, sought me out in order to deliver a message from Mystra herself. She instructs me to find the 'Heart of the Absolute', and when I find it, to blow it up by detonating the orb. Elminster granted me a powerful spell in order to do this, and has stabilised to orb to grant me enough time to find it. I need to learn more about this 'Heart', and how else it might be defeated. ElminsterBrief objective: Find the Heart of the Absolute - My companions discovered the Heart of the Absolute in the bowels of Moonrise Towers: a powerful Elder Brain, controlled by a Netherese crown of incredible power. I missed my opportunity to detonate the orb - I'll need to defeat the Elder Brain another way. MissedBrain objective: Seek another means of defeating the Elder Brain. - My companions discovered the Heart of the Absolute in the bowels of Moonrise Towers: a powerful elder brain, controlled by a Netherese crown of incredible power. I missed my opportunity to detonate the orb - I'll need to defeat the elder brain another way. SawBrain objective: Seek another means of defeating the Elder Brain. - I need to learn more about the Netherese crown controlling the elder brain. In Baldur's Gate, there is a renowned magical emporium, Sorcerous Sundries, known for its collections of rare and valuable magical tomes. I should speak with their bookseller and find out if they have anything on Netherese magic. FindBook objective: Speak with the bookseller at Sorcerous Sundries. - The bookseller in Sorcerous Sundries is in no position to help me scour their shelves. I'll need to track down any Netherese tomes here for myself. NoTolna objective: Search the Sorcerous Sundries vault - Tolna told me about a book called 'The Annals of Karsus', which is locked away in the vaults of Sorcerous Sundries. I need to find a way to access the vaults and learn what this book has to say about the crown. FindBook2 objective: Search the Sorcerous Sundries vault - I read 'The Annals of Karsus' and discovered that they were no mere diary - they contained the original designs for the Crown of Karsus. Using this new knowledge, I could attempt to reforge the true crown, restoring it to its former powers. First, I need to bring the three Netherstones together. ReadNotes objective: Face the Elder Brain. - I recovered The Annals of Karsus from the vaults in Sorcerous Sundries. I need to read it, and see what I can learn about the crown. FoundBook objective: Read 'The Annals of Karsus' - Elminster knew I'd discovered the secret to forging the Crown of Karsus, and came to deliver a final message from Mystra. I need to go to her shrine in the Stormshore Tabernacle, where she will at last grant me an audience. MeetElminsterCTY objective: Speak with Mystra. - I met with Mystra in the outer planes. She told me of the true nature of the orb - that it is the Karsite Weave, a half-formed magic created by Karsus when he sought to become the god of magic. KarsiteWeave objective: Claim the Crown of Karsus. - I encountered Elminster while travelling on the road. He sought me out on a matter of great importance, and is waiting to speak with me in camp. MeetElminster objective: Talk to Elminster - Mystra asked that I seize the crown and then return it to her, in exchange for which she will rid me of the orb. MystraRequest objective: Claim the Crown of Karsus. - I promised to return the crown to Mystra, and in doing so I will finally be able to rid myself of the orb. PromiseMystra objective: Claim the Crown of Karsus. - I told Mystra I would claim the Crown of Karsus and wield it myself. RefusedMystra objective: Claim the Crown of Karsus. - If I give the Crown the Mystra, I might be cured, forgiven even. But keep it, and the possibility of godhood awaits. DelayedMystra objective: Claim the Crown of Karsus. - For now, my contract with Raphael demands I hand the Crown of Karsus over to him. I should destroy that contract, or risk the devil interfering. MystraWithContract objective: Claim the Crown of Karsus. - I'm not the only one with designs on the Crown of Karsus. I met with the devil Raphael, who tried to convince me to sign a contract promising the Crown to him. Naturally, I refused. NoContractAfterMystra objective: Claim the Crown of Karsus. - I signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If I want to give the Crown to Mystra, I should destroy that contract. ContractAfterRefusedMystra objective: Claim the Crown of Karsus. - I signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If I want to claim the Crown's powers for myself, I should destroy that contract. ContractAfterPromisedMystra objective: Claim the Crown of Karsus. - I signed a contract with Raphael, promising to give him the Crown of Karsus once the Elder Brain is defeated. If I want to decide the Crown's fate for myself, I should destroy that contract. ContractAfterDelayedMystra objective: Claim the Crown of Karsus. - My contract with Raphael has been destroyed. Once the Elder Brain is defeated, he will not be able to take the Crown of Karsus from me. DestroyedContract objective: Claim the Crown of Karsus. - I spoke with the devil Raphael, who told me that he seeks a legendary Netherese artefact - the Crown of Karsus. Could this be the crown worn by the elder brain? FindBook_Raphael objective: Speak with the bookseller at Sorcerous Sundries. - Tolna the bookseller mentioned that 'The Annals of Karsus' are kept in the Sorcerous Sundries vault, which is not accessible to customers. We'll need to find another way inside. TolnaMentionedVault objective: Search the Sorcerous Sundries vault - I persuaded Tolna to tell me how the Sorcerous Sundries vault can be accessed. The entrance is via her office, though she refused to grant me access. I need to find a way into her office. TolnaDirectedOffice objective: Search Tolna's office. - Tolna refused to tell me where the Sorcerous Sundries vault can be accessed. I need to find a way in for myself. TolnaRefusedVault objective: Search the Sorcerous Sundries vault - I gained access to Tolna's office. The entrance to the vault is somewhere inside, if I can only figure out where... EnteredOffice objective: Search Tolna's office. - I gained access to the Sorcerous Sundries vault via the secret portal in Tolna's office. I need to look around the vaults, and find out where the magical tomes she mentioned are stored. OpenedPortal objective: Search the Sorcerous Sundries vault - I found a book in Sorcerous Sundries referring to an ancient tome called 'The Annals of Karsus', a book on Netherese magic. The book is apparently hidden within the Sorcerous Sundries vault. I should speak with the bookseller and see if she will grant us access. FindBook_Book objective: Speak with the bookseller at Sorcerous Sundries. - I was teleported to the Sorcerous Sundries vaults via a magical button in Ramazith's Tower. I need to find the Annals of Karsus within the vault, and see what it can tell me about the crown. TeleportedToVault1 objective: Search the Sorcerous Sundries vault - I was teleported to the Sorcerous Sundries vaults via a magical button in Ramazith's Tower. Perhaps there's something down here that could shed light on that strange Netherese crown controlling the Elder Brain. TeleportedToVault2 objective: Search the Sorcerous Sundries vault - I found a strange note in the vaults of Sorcerous Sundries, purportedly written by the great wizard Ramazith himself. It seems to refer to the names of the doors guarding each vault. BookHintPath objective: Find 'The Annals of Karsus' in the Sorcerous Sundries vaults. - I found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. I should tread carefully. BookHintInvisibility1 objective: Search the Sorcerous Sundries vault - I found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. I should tread carefully. BookHintInvisibility2 objective: Find 'The Annals of Karsus' in the Sorcerous Sundries vaults. - I found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. I should tread carefully. BookHintInvisibility3 objective: Read 'The Annals of Karsus' - I didn't manage to learn the secrets of the Netherese crown worn by the Elder Brain. Should I be willing, the option of the orb is still mine to take. In detonating it, I might yet save the city, though I would not live to see it. EndGame_NoBook objective: Face the Elder Brain. - I decided not to obey Mystra's summons, and did not go to speak with her in the Stormshore Tabernacle. Whatever she might have said to me, it will go unspoken. For now, my focus is on defeating the Elder Brain. EndGame_SkippedMystra objective: Claim the Crown of Karsus. - My first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. I need to speak with the Emperor and reassess my approach. FailedDominateBrain objective: Claim the Crown of Karsus. - Our first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. We need to speak with the Emperor and reassess our approach. MissedDominatebrain objective: Claim the Crown of Karsus. - I became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. In doing this, I retained control of the Netherstones I need to reforge the Crown of Karsus. Now that I've transformed, we're ready to take on the Netherbrain. KarlachIllithid objective: Claim the Crown of Karsus. - I gave the Netherstones to the Emperor after it told us only an illithid could wield them to dominate the Netherbrain. Once the Netherbrain is defeated, I'll need to take them back in order to forge the Crown. EmperorIllithid objective: Claim the Crown of Karsus. - I gave the Netherstones to Orpheus after he transformed into an illithid. Once the Netherbrain is defeated, I'll need to take them back in order to forge the Crown. OrpheusIllithid objective: Claim the Crown of Karsus. - I became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. In doing this, I retained control of the Netherstones I need to reforge the Crown of Karsus. Now that I've transformed, we're ready to take on the Netherbrain. BecameIllithid objective: Claim the Crown of Karsus. - My first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. I need to speak with the Emperor and reassess my approach. FailedDominateBrain_NoBook objective: Face the Elder Brain. - Our first attempt to defeat the Elder Brain was unsuccessful - it had transformed into a Netherbrain, and was no longer held under the Netherstones' sway. We need to speak with the Emperor and reassess our approach. MissedDominatebrain_NoBook objective: Face the Elder Brain. - I became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. In doing this, I retained control of the Netherstones I need to reforge the Crown of Karsus. Now that I've transformed, we're ready to take on the Netherbrain. BecameIllithid_NoBook objective: Face the Elder Brain. - Karlach became an illithid after the Emperor told us this was required in order to dominate the Netherbrain. We kept hold of the Netherstones I need to reforge the Crown of Karsus. Now that she's transformed, we're ready to take on the Netherbrain. KarlachIllithid_NoBook objective: Face the Elder Brain. - I gave the Netherstones to the Emperor after it told us only an illithid could wield them to dominate the Netherbrain. Once the Netherbrain is defeated, I'll need to take them back in order to forge the Crown. EmperorIllithid_NoBook objective: Face the Elder Brain. - I gave the Netherstones to Orpheus after he transformed into an illithid. Once the Netherbrain is defeated, I'll need to take them back in order to forge the Crown. OrpheusIllithid_NoBook objective: Face the Elder Brain. - Subquest: ORI_Avatar_Gale_Letter - Subquest: ORI_Avatar_Gale_MagicCircle In Case of Death... ID: ORI_Avatar_Gale_Letter Parent Quest ID: ORI_Avatar_Gale Quest category: PersonalStory - I died, activating a carefully prepared projection of myself which conveyed with appropriate urgency the importance of my resurrection. GaleDied - There should be a flute and a letter inside the pouch. They need to play the notes on the letter, starting from the bottom-right and moving clockwise. LearnedFlute - Playing the flute correctly should summon a magma mephit. It will ask them a question, and they'll need to respond, 'K'ha'ssji'trach'ash'. LearnedMephit - First, they need to retrieve the special pouch I carry on my person, and unthread the purple seam - moving counter-clockwise. LearnedPouch - My companion opened the pouch correctly, and was able to retrieve the flute and letter. Now they need to play the correct tune on the flute. OpenedPouch - My companion played a rousing melody on the flute, summoning the magma mephit. PlayedNotes - My carefully prepared pouch was destroyed. I trust my companions will find some other means to ensure my revivification. DestroyedPouch - My companions told the magma mephit his name. In return, he turned the letter into a Scroll of True Resurrection. Using the scroll, I should be brought back to life in no time. GotScroll - I was resurrected, and the cataclysmic explosion of the orb was prevented. Hopefully it doesn't happen again. ResurrectedGale Quest completed - My projection was cut short. My companions did not hear the rest of my instructions. PrematureProjectionEnd Balthazar's Experiment ID: ORI_Avatar_Gale_MagicCircle Parent Quest ID: ORI_Avatar_Gale Quest category: PersonalStory - I found a strange ritual circle in Moonrise Towers. It is an evil, corrupted thing that uses shadow magic to force pixies to shine within Balthazar's Moonlanterns. Using one of the dead pixies discarded by Balthazar, I think I could create a much improved version of the Shadow Lantern, but to do so would be to use magic that Mystra strictly forbids her followers from touching. She would want me to destroy it. FoundCircle objective: Deal with Balthazar's ritual circle. - I destroyed Balthazar's ritual circle, cleansing the corrupted shadow magic stored within. Though Mystra did not speak to me, for a moment I sensed her presence. She offered me a small token of her approval, a blessing to help me fight against the shadows. Destroyed - I used Balthazar's ritual circle to create a Shadow Lantern, capable of not only protecting me from the shadow curse, but wielding the shadows in my defence. Mystra's disappointment is certain, but she shows no sign of punishing my transgression... Crafted - I left Balthazar's ritual circle alone. Its corrupted shadow magic will slowly fade, tainting everything around it. Unless someone else puts it to use. MagicCircle_Act3 %%% EMPTY ID: HIDDEN_BGO_Boosters Quest category: Act3_HiddenBoosters Quest visibility: false - We did the impossible - we listened to Naaber until he ran out of questions. WYR_FigaroSister_FinishedNaaberDialog QuestTitleOverride: hc6cacf33g2cc3g44dfgb756gde21afb2fb1a RewardAdditionalOwnerGUID: fa22f4a3-53ba-4a35-9dec-a402244a5203 RewardAdditionalOwnerLevelName: BGO_Main_A RewardAdditionalOwnerName: S_WYR_FigaroSister_Naaber RewardAdditionalTreasureTable: WYR_FigaroSister_QuestReward_Alternative RewardTemplateDescription: RewardTemplateDescriptionGUID: 4c1ebfd4-82f2-4043-8b40-13fd8063d468 RewardTemplateDescriptionIsRootTemplate: false RewardTemplateDescriptionLevelName: BGO_Main_A RewardTemplateDescriptionName: S_WYR_FigaroSister_NaaberReward_Main - We dealt with the Stone Lord's smugglers. The Guild will be grateful. WYR_SmugglersCave_HelpedTheGuild (dev comment: If Farlin from The Guild survive the encounter, in dialog she promises the players a reward. But doesn't explicitly mention what reward it is.) QuestTitleOverride: h830e4e66gf598g4d04g9db3g8c3f1a2b5734 QuestRewardTables: QuestRewardTables: Gold_QuestReward_Normal - WYR_Wyrmway_SolvedTrials (dev comment: Access the Wyrm's nest by succesfully completing all four trials) - We saved Naoise of Sharess' Caress when her client turned into a mind flayer. WYR_NymphGrotto_Bliss QuestTitleOverride: h9b8ae04cgaa67g4c2cgb01bgfb58f2ef112b QuestRewardTables: QuestRewardTables: WYR_SharessCaress_Nymph_Reward - WYR_NymphGrotto_Rapture - We chased the refugees out of Arfur Gregorio's house. He rewarded us handsomely. WYR_MerchantsHouse_ChasingOut QuestTitleOverride: h99089103gbdd4g4992gab97g7f5b2e7c338b QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small The Urge ID: ORI_Avatar_DarkUrge Quest category: PersonalStory - Special, yes, special, aren't you? Ssh, don't fight it. You know what you need to do. Take up that knife, do what you do best. Easy as breathing. You'll feel better after. Start objective: Be yourself! Think dirty thoughts! - Oh, don't look so scandalised. This is definitely not the first time you've done this. Alfira may have grown up to become the age's great songstress, but you - you can be the most prolific killer in the history of the Realms! It will be easy - you can do it in your sleep! KilledAlfira objective: Get over it! Spill more blood! - Oh, don't look so scandalised. This is definitely not the first time you've done this. Quil may have grown up to become the age's great songstress, but you - you can be the most prolific killer in the history of the Realms! It will be easy - you can do it in your sleep! KilledBardBackup objective: Get over it! Spill more blood! - What a corpse Alfira left! Blood crusting thick and dark 'round the eyes like a rushed coat of stage make-up. A sigil lovingly painted in blood, as if the killer was hoping to get caught. What visionary could have done this? FailedKillAlfira objective: What happened to Alfira? - What a corpse Quil left! Blood crusting thick and dark 'round the eyes like a rushed coat of stage make-up. A sigil lovingly painted in blood, as if the killer was hoping to get caught. What visionary could have done this? FailedKillBardBackup objective: What happened to Quil? - Sceleritas Fel is a murderer's murderer. He will set you right. Don't worry, as I'm sure you can tell, you can't help but be a prodigy spree-killer. It's in your perfect nature. While you may have forgotten your past, you can't forget what you were best at! Just follow your Butler. You can trust him! ButlerAppearance objective: Trust the Butler. - Well, that's embarrassing. Your Butler ended up getting the pleasure of killing the bard instead of you. Given your perfect instincts, this surely won't happen again. With the Butler here to guide you, nothing can go amiss. ButlerAppearance_FailedBard objective: Trust the Butler. - Is-o-bel. Cleric of Selûne. Defender of Last Light. Died summer 1492 DR. Slap it on a headstone - doesn't it sound right? The Butler told you to kill her. The Butler knows what's best for you. He knows how to get your old life back. Isn't that all you want? To find out who you were, and get back to being that glorious old butcher? IsobelKillOrder objective: Kill that sweet cleric! - The Butler gave you another chance. Kill your darling. But you didn't - you spent the night tied up, playing out a farce as a wriggling, squirming slug. Humiliating. You can be so much more than that screaming heap. Come back to yourself. SparedIsobelAndCompanion objective: Reflect on your misbehaviour. - Isobel is a corpse carried away on the wind. Last Light is desecrated. Such a sublime release of all your pent-up frustration. You did well, and this deed will not go without proper acknowledgement. KilledIsobel objective: Await your blood-prize. - So, you killed your dearest. No one will ever love you now. Might as well take pleasure in being feared. You already enjoy fear. Deep down, you know you could have stopped your Urge last night. But it just felt too good - that last moment of fear. That final 'why?' That's who you are! KilledCompanion objective: Await your blood-prize. - The Butler gave you another chance. Kill your darling. But you didn't - you spent the night tied up, playing out a farce as a wriggling, squirming slug. Humiliating. You can be so much more than that. Come back to yourself. SparedIsobel objective: Reflect on your misbehaviour. - You had a vision divine. The truth is restored: you are a pureblood Spawn of Bhaal. The former head of his Temple. Return, and kill sister Orin who usurped your place. Return, and restore your birthright: to lead the cult of murder until all in this world dies by your hand. Bloodwedding objective: Return to the Temple of Bhaal. - You believe that by disappointing Bhaal, you can escape him? You bear his unholy taint in your blood. After two hundred years, you are the only pureblood Bhaalspawn left. The Urge is going to eat you right up. Nothing will be left in your brain, but the will of Father dearest. Perhaps if you do what Bhaal would have wanted and follow through with the Absolute's plan to enslave the world, your mind might be spared his sickening lash. BhaalLost Quest completed - YOU ARE BHAAL'S DREAD PROPHET, THE CHOSEN ORDAINED TO BE THE LAST LIVING BEING. WHEN ALL ELSE HAS BEEN REAPED BY YOUR HAND, THE FINAL DEATH IN THESE FOUL PLANES SHALL BE YOUR OWN. TAKE COMMAND OF THE ELDER BRAIN. TAKE COMMAND OF ITS POSSESSED ARMIES. SET THEM UPON SLAUGHTER OF USELESS FAERÛN, THEN UPON EVERY FRAIL LIFE IN THIS COSMOS. Congratulations, Dark Urge. You're a champion! BhaalWon objective: DESTROY THE GATE IN BHAAL'S NAME! - I escaped. The hold that Bhaal had over me is gone. All the voices in my head, and the rushes in my blood - I cured them at last! It's strange to think, but I can do whatever I want to. Be whoever I want to! I'm finally me. These thoughts won't talk to me any longer. BhaalResisted objective: Who am I? I can choose... - You really can't help it, can you? These vile things you do... Don't you wonder why you're doing them? You must really have been an awful person before the crash... Perhaps it's better that you forgot about it. But you want to know, don't you? SawUrges objective: Be yourself! Think dirty thoughts! - It's been a rough tenday. Everything hurts, your headache is just getting worse, and the tadpole is a nuisance. It's hard to find the inspiration to lift your daggers for pleasure after a long day. But you're denying yourself the one outlet you have: murder! Nothing compares. Try it! After all, you're going to reap death upon the world sooner or later. Make it sooner! ResistedUrges objective: Stop resisting the Urge! - You like to indulge those Urges of yours. Good. It doesn't matter that you have amnesia. The instincts in your body are kicking in, and you are behaving like your old sinner self again. The Dark Urge is back, back with bloody style. IndulgedUrges objective: Go on! Kill another one! - At night, you dream of a dead world. Lakes of gall, pulsating heaps of expired flesh. You're the only living being. When the red sun burns out, you drive the last dagger through your heart. FirstNight objective: Follow your dreams! - The Slayer now ravages your body. When it is dormant, you feel it champing at the bit. When it is summoned, you dissolve into the beast. It is an ancient symbol of hate. Hate well. You've earned it. AlfiraKilled_Reward objective: Enjoy the Slayer. You've earned it. - You didn't intend to spare the cleric, did you? Surely not. You're just waiting for the perfect, tragic moment to strike. Build up her trust in you... Then let her fall. Yes, that must be your plan. Go back and kill her. Run along. ResistedIsobelUrge objective: You met the cleric and you didn't kill her? - Subquest: ORI_Avatar_DarkUrge_OldFriends Surrender Shadowheart to Viconia ID: LOW_InvestigateSharrans_SUB_ViconiaDeal Parent Quest ID: LOW_InvestigateSharrans Quest category: BaldursGate - Viconia asked that we surrender Shadowheart to her in exchange for her help defeating the Absolute. BringShadowheart - We told Shadowheart that Viconia asked us to surrender her to the cult. We should return to Viconia and face her. InformedShadowheart - We withheld the truth from Shadowheart about what Viconia has planned for her. We should return to Viconia with Shadowheart. TrickedShadowheart - We surrendered Shadowheart to Viconia. We are now in alliance with Viconia. SoldShadowheart Quest completed - We decided to not surrender Shadowheart to Viconia. BetrayedViconia Quest completed - We wiped out the Sharran cult before Shadowheart could be surrendered to them. DestroyedCult Quest completed - We did not have the time to conclude matters with Viconia. We must press on. LeftRegion Quest completed %%% EMPTY ID: HIDDEN_SCL_Boosters Quest category: Act2_HiddenBoosters Quest visibility: false - We managed to beat Oliver at his own game. He gave us a prize for finding him. SCL_OliversShadow_WonHideAndSeek (dev comment: SCL - won Hide and Seek against Oliver) QuestTitleOverride: he700691cg5014g4ee1gb74fge2b5c00f4b49 RewardAdditionalOwnerGUID: 4f6e63a1-b143-46b1-ac0e-834494dfdc6a RewardAdditionalOwnerLevelName: SCL_Main_A RewardAdditionalOwnerName: S_SCL_OliversDiary_OliverShadow RewardAdditionalTreasureTable: ST_GEN_Valuables_Ring_Silver RewardTemplateDescription: RewardTemplateDescriptionGUID: c0bce741-9829-49c5-9778-426f2b00a642 RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: MAG_PassWithoutTrace_Ring - We freed Nightsong - and have been blessed by Selûne for saving her daughter. SCL_NightsongPrison_Weapon QuestTitleOverride: hfe8110d1gbae0g4018g8048gedd4b8a0547d QuestRewardTables: QuestRewardTables: SHA_NightsongReward Find the 'Stern Librarian' Ffion ID: WYR_RedDwarfMother Quest category: BaldursGate - We spoke to Mamzell Amira, the proprietor of Sharess' Caress. She asked us to find Ffion, a worker of hers who has gone missing. She told us to start in Ffion's pleasure room called 'Elminster's Library', two flights up. LearnedMissing objective: Investigate Elminster's Library in Sharess' Caress. - We found Ffion's journal in her pleasure room. She seems terrified about something happening to someone dear to her - and scared that the patrons in the Flophouse will have noticed. Maybe we'll find answers there. FoundClues objective: Investigate Fraygo's Flophouse. - We found Ffion's diary in a chest in Fraygo's Flophouse. She seems to be very concerned about her son's change in demeanour and sudden tendency to be away from home. ReadDiary objective: Investigate Fraygo's Flophouse. - We found Ffion's body. We should tell Mamzell Amira. FoundCorpse_Knew objective: Return to Mamzell Amira in Sharess' Caress. - We found the corpse of a dwarf called Ffion. We were told that she used to work for the Mamzell in Sharess' Caress. Perhaps we should tell the Mamzell. FoundCorpse_DidntKnow objective: Talk to the Mamzell in Sharess' Caress. - Mamzell Amira is dead. She'll never know what became of Ffion. MamzellPermaDefeated objective: COMPLETION Quest completed - We decided to press on. Mamzell Amira may never know what became of Ffion. ReachedEnd objective: COMPLETION Quest completed - Mamzell Amira was heartbroken to learn of Ffion's fate, but grateful for the information. NotRewarded objective: COMPLETION Quest completed - Mamzell Amira was heartbroken to learn of Ffion's fate. For our troubles, she has gifted us some private time with the drow twins that work for her. We can find them in the taproom. Rewarded objective: COMPLETION Quest completed Wake up Art Cullagh ID: SCL_CursedFist Quest category: Shadowcurse - We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn. MetArtNoJehlar (dev comment: Meet Art in the Last Light Inn without Fist Jehlar present) objective: Find some clues about Art. - We heard Counsellor Florrick talking about a Flaming Fist found comatose in Last Light Inn. He may have knowledge about the shadow curse. We should see if we can wake him somehow. MetFlorrick (dev comment: Talk to Florrick in Haven Inn without having already met Art) objective: Find some clues about Art. - We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn. He's being cared for by a Flaming Fist. MetArt (dev comment: Meet Art in the Last Light Inn with Fist Jehlar present) objective: Find some clues about Art. - We found Art's last orders - to investigate the House of Healing. If we follow in his footsteps, we might learn more about him. FoundNote (dev comment: Find and read Art's note, either through a perception check or by talking to Fist Jehlar.) objective: Investigate the House of Healing. - We found a lute bearing Art's initials in the House of Healing. Maybe playing it for him will bring him back to his senses. FoundLute (dev comment: Go to the house of Healing in TWN, defeat the brewer and collect the Lute off of his body) objective: Show the lute to Art. - We met an unconscious Flaming Fist named Art Cullagh in Last Light Inn. The lute we found at the House of Healing bears his initials. Perhaps the two are connected? FoundLuteBeforeArt (dev comment: Have defeated the Surgeon and collected Art's Lute before meeting Art. Then speak to Art for the first time.) objective: Show the lute to Art. - We woke Art. He desperately wants to speak to Halsin about Thaniel - the spirit of the land, who he met in the Shadowfell. BringHalsin (dev comment: Played the lute for Art Without Halsin Present) Quest completed - Art despaired when he learned of Halsin's death. Without him, Thaniel is lost to the Shadowfell - and the shadow curse can never be lifted. HalsinAlreadyDead (dev comment: Halsin died in Act 1.) Quest completed - We woke Art. He told Halsin that he met the spirit of the land, Thaniel, in the Shadowfell. HalsinThereWhenWoken (dev comment: Played the lute for Art WITH Halsin present) Quest completed - Art Cullagh whispered the name 'Thaniel' in his sleep - the spirit of the land that Halsin mentioned. We should tell Halsin about this. HeardMentionThaniel (dev comment: Notice that Art is talking about Thaniel, if Halsin already mentioned Thaniel to you) objective: Tell Halsin about Art Cullagh. - Art Cullagh died before we could wake him. ArtDead (dev comment: Art Died) Quest completed Visit the Emperor's Old Hideout ID: LOW_ReachEmperorLair Quest category: BaldursGate - The Emperor asked us to check its old hideout in the Elfsong Tavern - some of its old items may be of use to us. Start_Elfsong objective: Continue exploring the Elfsong Tavern Basement. - We cleared the Elfsong Basement of pests - and were told of a secret door nearby. If we find it, we can enter the Emperor's old hideout. Elfsong_FindButton objective: Continue exploring the Elfsong Tavern Basement. - We found the secret door in the Elfsong Basement and can explore further. ElfsongBasement objective: Delve further into the Elfsong Tavern Basement. - A githyanki hunting party are using a hidden area under the Elfsong Tavern as a base of operations - to explore further we need to clear them out. KnightsOftheShield objective: Delve further into the Elfsong Tavern Basement. - With the githyanki hunting party dispatched, we can explore the hideout further - perhaps even claiming some useful items. EmperorLair objective: Explore the hideout. - While exploring the Lower City Sewers, the Emperor asked us to explore an old hideout. Some valuable items may await us as a reward. Start_Sewers objective: Explore the hideout. - We claimed a valuable weapon from the Emperor's old hideout - but there may even be more to explore. EmperorLair_Completion objective: COMPLETION Investigate Cazador's Palace ID: WYR_CazadorPalace Quest category: BaldursGate - We met what look like two vampire spawn in Fraygo's Flophouse. They invited us to a party in Cazador Szarr's palace. It sounds like something sinister is going on. We should investigate. MetFlophouseSpawns objective: Find the Szarr Palace. - We were stopped at the entrance to the Szarr Palace by his guards. There must be a way in - whether around them or through them. MetGuards objective: Find the Szarr Palace. - We met a tribe of Gur people. Their leader, Ulma, told us that a vampire called Cazador has been killing their people and kidnapping their children. She asked us to save the children and slay the vampire. We should find where Cazador resides. GotGurQuest objective: Find the Szarr Palace. - We entered Cazador's palace. We should look around for clues. EnteredPalace objective: Investigate the Szarr Palace. - A large door without a lock blocks our way further into the palace. Perhaps we should look around for something that could help us open it. LearnedDoor_Door objective: Get past the ballroom door's magical seal. - We found a ring with inscriptions in an ancient language. We should hold onto it - it may prove useful. FoundRing objective: Get past the ballroom door's magical seal. - We found a dictionary for an ancient language. We should hold onto it - it may prove useful. ReadBook objective: Get past the ballroom door's magical seal. - We unlocked the door to what looks like a ballroom, but it's full of blood and dead bodies - and werewolves. We need to deal with them if we want to delve further into the palace. EnteredBallroom objective: Uncover the secrets of the Szarr Palace. - We found some imprisoned vampire spawn. One of them told us that Cazador controls the prison doors with a staff. If we want to release them, we'll have to deal with Cazador ourselves. FoundAdultPrisoners objective: Investigate Cazador's Dungeon. - We found some imprisoned Gur children that have been turned into vampire spawn. They will remain imprisoned here forever unless we confront Cazador ourselves - he must be here somewhere. FoundChildrenPrisoners_NoGur objective: Investigate Cazador's Dungeon. - We found the children that Ulma asked us to find. They've been turned into vampire spawn. They will remain imprisoned here forever unless we confront Cazador ourselves - he must be here somewhere. FoundChildrenPrisoners_GurQuest objective: Investigate Cazador's Dungeon. - We stood on a platform that took us deep below the palace into Cazador's Dungeon. How big is this place? EnteredDungeon objective: Investigate Cazador's Dungeon. - We found Cazador Szarr. He plans to perform a rite that will grant him immense power. He must be stopped. FoundCazador objective: Decide Cazador's fate. - We defeated Cazador and released his prisoners. We should tell Ulma the good news. ReleasedPrisoners_GurQuest objective: Report back to Ulma. - We defeated Cazador and killed his prisoners. We should tell Ulma what happened. KilledPrisoners_GurQuest objective: Report back to Ulma. - We defeated Cazador and left the prisoners to their fate. We should tell Ulma what happened. LeftPrisoners_GurQuest objective: Report back to Ulma. - We slew both Cazador and Ulma. GurHostile_GurQuest Quest completed - We met with Ulma, and told her of Cazador's death and the fate of the Gur younglings. She promised the Gur will come to our aid when we need it most. GurPeaceful_GurQuest Quest completed - We spared Cazador's life. Time will tell if it was the right thing to do. LeftToEND_CazadorSpared Quest completed - We left the Guild to sort out its own conflict - there are bigger matters at hand. LeftToEND Quest completed - A group of vampire spawn attacked us during the night. They tried to kidnap Astarion and take him back to Cazador, but failed. Astarion will need to face Cazador if he's ever to be safe from his past. MetAmbushSpawns_Failed objective: Find the Szarr Palace. - A group of vampire spawn attacked us during the night. They kidnapped Astarion and took him back to Cazador. We need to get to the Szarr Palace and find him. MetAmbushSpawns_Succeeded objective: Find the Szarr Palace. - We spared Cazador Szarr - for now. He remains in his sarcophagus should we change our minds. SparedCazador objective: Decide Cazador's fate. - We defeated Cazador and left the prisoners to their fate. LeftPrisoners_NoGur Quest completed - We defeated Cazador and released his prisoners. ReleasedPrisoners_NoGur Quest completed - We defeated Cazador and killed his prisoners. KilledPrisoners_NoGur Quest completed - We agreed to help the Gur monster hunter Ulma kill Astarion. BetrayedAstarion_GurQuest objective: Kill Astarion. - We helped the Gur slay Astarion - his journey is over. KilledAstarion_GurQuest Quest completed - One of Cazador Szarr's servants told us that the doors to his ballroom have been sealed. Only Godey, who keeps the mansion's kennels, can unseal them. LearnedDoor_Servant objective: Get past the ballroom door's magical seal. - We took a signet ring that should help unseal the ballroom door from Godey's body. The ring is inscribed with the same language as the door itself. FoundRing_KnowsPurpose objective: Get past the ballroom door's magical seal. - The skeleton Godey gave us a signet ring that should help us unseal the ballroom door. FoundRing_Godey objective: Get past the ballroom door's magical seal. - We found a ring inscribed with words from an ancient language. It seems to match the language on the sealed ballroom door. FoundRing_MetDoor objective: Get past the ballroom door's magical seal. - We found a dictionary of the Kozakuran language - the same language that's on the sealed ballroom door. ReadBook_MetDoor objective: Get past the ballroom door's magical seal. - We tried to open the ballroom door with the ring, but it didn't work. It seems we're still missing something if we want to unseal it. TriedRingOnly objective: Get past the ballroom door's magical seal. - We tried to open the sealed door with a Szarr signet ring, but it didn't work. Perhaps the book we found earlier could hold some clues. TriedRingOnly_HasBook objective: Get past the ballroom door's magical seal. - A skeleton named Godey told us that the door to the ballroom have been magically sealed, locking off much of the palace. LearnedDoor_Godey objective: Get past the ballroom door's magical seal. - One of Cazador Szarr's servants told us that Godey, who keeps the mansion's kennels, can unseal the ballroom door. LearnedGodey objective: Get past the ballroom door's magical seal. - We entered a grand palace belonging to a noble family. The atmosphere is musty and sinister. EnteredPalace_NoClue objective: Investigate the Szarr Palace. Capture Isobel the Selûnite Cleric ID: GLO_Moonrise_SUB_ZrellCapture Parent Quest ID: GLO_Moonrise Quest category: MainQuest - Z'rell, Ketheric's enforcer, told us to kidnap Isobel from Last Light and bring her to Moonrise Towers. If we do this, Last Light will no longer be protected from the shadow curse. ZrellBrief (dev comment: Talk to Z'rell in Moonrise Towers after helping Balthazar recover Nightsong in Shar Temple, Marcus is dead) objective: Capture Isobel alive. - Isobel died during our attempt to abduct her, but a ghoul carried her off anyway. We should go to Moonrise Towers, and see what happened. IsobelKilled (dev comment: Kill Isobel during the capture sequence.) objective: Report to Z'rell. - We captured Isobel. We should return to Moonrise Towers, and report back to Z'rell. RewardZrell (dev comment: Capture Isobel after having gotten the mission from Z'rell) objective: Report to Z'rell. - We captured Isobel. Z'rell was pleased. She's granted us an audience with Ketheric at the rooftop chapel. CapturedIsobelForZrell (dev comment: Capture Isobel in Last Light for Zrell, Marcus is dead before this quest started) Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - Our failure to bring Isobel angered Ketheric, but he will still allow us an audience with the Absolute. NoCaptureAudience (dev comment: Proceed to Audience with the Absolute without capturing Isobel) Quest completed - We angered the denizens of Moonrise Towers; Z'rell may not want to reward us for abducting Isobel anymore. EnemyOfAbsolute (dev comment: Get Moonrise Towers to be hostile to you) Quest completed - We tried to capture Isobel, but she died. We should return to Moonrise Towers, and report back to Ketheric. ReportKidnapKetheric_Dead_Sub (dev comment: The player failed in capturing Isobel and she died. This is in the case Z'rell is dead so Ketheric is used as a fallback.) objective: Report to Ketheric. - We captured Isobel. We should return to Moonrise Towers, and report back to Ketheric. ReportKidnapKetheric_Alive_Sub (dev comment: The player succeeded in capturing Isobel in Last Light . This is in the case Z'rell is dead so Ketheric is used as a fallback.) objective: Report to Ketheric. - Ketheric told us to kidnap Isobel from Last Light and bring her to Moonrise Towers. If we do this, Last Light will no longer be protected from the shadow curse. KethericIsobelBrief objective: Capture Isobel alive. - We captured Isobel and sent her to Ketheric. CapturedIsobelForKetheric Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward Resolve the Abduction ID: GLO_Moonrise_SUB_MarcusCapture Parent Quest ID: GLO_Moonrise Quest category: MainQuest - Marcus, a True Soul who has infiltrated Last Light, told us that his powerful master demands that the cleric Isobel be taken to Moonrise Towers alive. If we do this, Last Light will no longer be protected from the shadow curse. MarcusBrief (dev comment: Talk to Marcus in Isobel's chambers in Last Light) objective: Help Marcus capture Isobel. - A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to side with him. SurpriseAbduct (dev comment: Alternate start for if you skip Marcus and jump straight to the Haven attack, siding with Marcus.) objective: Help Marcus capture Isobel. - A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to help Isobel fight him off. SurpriseProtect (dev comment: Alternate start for if you skip Marcus and jump straight to the Haven attack, siding with Isobel.) objective: Protect Isobel from Marcus. - We refused to help Marcus abduct Isobel, and instead helped her fight him off. BetrayMarcus (dev comment: When Marcus goes to abduct Isobel, instead change sides and help Isobel) objective: Protect Isobel from Marcus. - We attacked Marcus after he told us about his plan to abduct Isobel. AssaultMarcus (dev comment: Attack Marcus as soon as he tells you about his plan to abduct Isobel) objective: Protect Isobel from Marcus. - We warned Jaheira about Marcus' plan to abduct Isobel. We should help her terminate Marcus before he can carry out his plan. WarnedJaheira (dev comment: Warn Jaheira about Marcus after Marcus tells you his plan to abduct Isobel.) objective: Protect Isobel from Marcus. - We prevented Marcus from abducting Isobel. Why would the cult want her alive? SavedIsobel (dev comment: Side with Isobel and successfully defend her in the Marcus abduction scene without having met Zrell) Quest completed - We weren't able to save Isobel from Marcus, the True Soul who infiltrated Last Light. When she was captured, the shield protecting Last Light collapsed. MarcusCapturedIsobel (dev comment: Side with Isobel when Marcus tries to kidnap her, but fail to defend her. Then survive the assault on Haven.) Quest completed - We helped Marcus abduct Isobel and carry her off to Moonrise Towers. HelpedMarcusCaptureIsobel (dev comment: Help Marcus capture Isobel in Last Light (whether Marcus lived or not)) Quest completed - When we killed Nightsong, Last Light fell to the shadow curse. Isobel died in the subsequent battle. NoCaptureNSDead (dev comment: Kill Nightsong before abducting Isobel) Quest completed - We angered the denizens of Moonrise Towers; it seems unlikely that anyone there will still want to reward us for abducting Isobel. EnemyOfMT (dev comment: Get Moonrise Towers to be hostile to you) Quest completed - We freed Nightsong, and Moonrise Towers is now under attack. It is unlikely we will be welcomed there. FreedNS (dev comment: Free Nightsong before resolving any of the situation in Last Light) Quest completed - Z'rell ordered us to kidnap Isobel, a cleric hiding out at Last Light Inn. An agent of the Absolute is there, keeping close watch on her. CaptureNotMet (dev comment: Alternate start for if Z'rell gives you the mission before you meet Marcus) objective: Go to Last Light Inn. - Z'rell asked us to return to Last Light and help Marcus kidnap Isobel. If we do this, we will gain an audience with Ketheric. CaptureMet objective: Help Marcus capture Isobel. - We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. Z'rell will be pleased. HelpedMarcusCaptureIsobel_Zrell objective: Report to Z'rell. - We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. This should earn us an audience with Ketheric. HelpedMarcusCaptureIsobel_Ketheric objective: Report to Ketheric. - We reported back on Isobel's kidnapping to Ketheric himself. Infiltrator_RewardedKetheric Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - We reported back on Isobel's kidnapping. Z'rell has granted us an audience with Ketheric. Infiltrator_RewardedZrell Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward Find Ketheric Thorm's Relic ID: GLO_Moonrise_SUB_Relic Parent Quest ID: GLO_Moonrise Quest category: MainQuest - After capturing the Nightsong alongside Balthazar, we reported our success to Ketheric Thorm. Relic_RewardedKetheric Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - Disciple Z'rell was pleased we assisted Balthazar and brought Nightsong to Moonrise. Relic_RewardedZrell Quest completed QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - We killed Nightsong, making Ketheric Thorm vulnerable. Relic_KilledNS Quest completed - We freed Nightsong and she flew across the shadow-cursed lands to Moonrise Towers, where she intends to face Ketheric Thorm. Relic_FreedNS Quest completed - Disciple Z'rell instructed us to assist General Thorm's advisor, Balthazar, in recovering a powerful relic from the Thorm's family mausoleum. Relic_ToldHelpNecromancer objective: Investigate the Thorm Mausoleum. - The Brewer revealed that 'her cage' is located in the Thorm Mausoleum. It's unclear who this woman is, but the cage might be related to the relic. Relic_BrewerConfession objective: Investigate the Thorm Mausoleum. - We found Balthazar's diary and learned that he went to the Thorm Mausoleum to find a relic called the 'Nightsong'. It seems to be the key to Ketheric's invulnerability. Relic_LearnSourceBook objective: Investigate the Thorm Mausoleum. - A mysterious voice in the Mausoleum warned us to leave. If we wish to find Balthazar, we should press on. Relic_FoundNecroSkull objective: Investigate the Thorm Mausoleum. - We found Balthazar. He's asked us to clear the path to the relic - by any means necessary. Relic_MetNecromancer objective: Find a path to the relic. - We defeated Balthazar, but the relic is still at large. We should search for it. Relic_NecromancerDefeated objective: Find a path to the relic. - We encountered Balthazar - General Ketheric Thorm's advisor. He's been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary. Relic_MetNecromancer_Alt objective: Find a path to the relic. - To enter the temple's Inner Sanctum, we must complete the Gauntlet of Shar - trials made for her elite soldiers, the Dark Justiciars. Relic_StartedTrials objective: Complete the Gauntlet of Shar. - We found an Umbral Gem. More are needed to unlock the temple's Inner Sanctum. Relic_FoundGem objective: Complete the Gauntlet of Shar. - We acquired another Umbral Gem from one of Shar's trials. Relic_FoundGemTrials2 objective: Complete the Gauntlet of Shar. - We acquired an Umbral gem from the lair of the orthon. Relic_FoundGemOrthon objective: Complete the Gauntlet of Shar. - We acquired a new Umbral Gem from Shar's trials. Relic_FoundGemTrials objective: Complete the Gauntlet of Shar. - We've collected enough Umbral Gems. Now to gain access to the Inner Sanctum. AcquiredAllGems_LowerAltar objective: Open the door to the Inner Sanctum. - Balthazar followed us into the Shadowfell. He intends to claim the relic. We should hurry after him. Relic_EnterShadowfell objective: Reach the relic. - The path to the Inner Sanctum is open. The relic lies just ahead. Relic_OpenedPath objective: Find the relic. - We found the 'relic' - a woman named Nightsong. Balthazar wanted to bring her to Ketheric. We turned on the necromancer instead. Relic_NecromancerFight objective: Defeat Balthazar. - We defeated Balthazar. Nightsong's fate is in our hands. Relic_NecromancerDefeated_Shadowfell objective: Decide Nightsong's fate. - We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this. Relic_ReturnToKetheric objective: Report to Ketheric Thorm. - We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z'rell would be happy to hear this. Relic_ReturnToZrell objective: Report to Disciple Z'rell. - We uncovered a secret passage in the Thorm Mausoleum. The relic must be further inside. Relic_FoundEntrance objective: Follow the secret passage. - We uncovered a secret passage in the Thorm Mausoleum. Balthazar must be inside. Relic_FoundEntrance_Necro objective: Find Balthazar. - We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple. ActivatedElevator objective: Complete the Gauntlet of Shar. - We found an altar in front of a locked door. There are three slots for Umbral Gems. We'll need to find more if we want to enter the temple's Inner Sanctum. Relic_SeenSecondAltar objective: Complete the Gauntlet of Shar. - We defeated Balthazar, but the relic is still at large. We should search for it. NecromancerDefeated objective: Complete the Gauntlet of Shar. - We encountered Balthazar - Ketheric's advisor. He's been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary. MetNecromancer_Alt objective: Complete the Gauntlet of Shar. - We have enough Umbral Gems. We should insert them into the altar. AcquiredAllGems_UpperAltar objective: Place Umbral Gemstone in Altar - We entered the Shadowfell, the heart of the relic. Relic_EnterShadowfell_NecroDead objective: Reach the relic. - The relic is a woman called Nightsong who was trapped in the Shadowfell by Ketheric and Balthazar. Her fate is in our hands. Relic_FoundNightsongAlone objective: Decide Nightsong's fate. - We helped Balthazar capture the Nightsong. He was pleased. We should return to Moonrise. Relic_ReturnToMoonrise objective: Report to Moonrise. - We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple. ActivatedElevator_HasGems objective: Open the door to the Inner Sanctum. - We encountered a group of patrolling skeletons who likely serve Balthazar. They mentioned the temple's shadowy defenders. Relic_FoundSkeletons objective: Find Balthazar. - We encountered Balthazar's undead servants. They have barricaded themselves in a room as they prepare to defend their master. Relic_FoundBarricade objective: Find Balthazar. - We defeated the temple's shadowy defenders and found the missing Balthazar. Relic_FoundNecromancer objective: Talk to Balthazar. - Minthara told us that the necromancer Balthazar might know more about Ketheric's invulnerability. She suspects the answers we seek lie in Balthazar's chambers on the upper floor. Relic_MintharaToldNecro objective: Search Balthazar's chambers. - The Brewer revealed that 'her cage' is located in the Thorm Mausoleum. It's unclear who this woman is, but Ketheric must have caged her for a reason. Relic_BrewerConfession_Start objective: Investigate the Thorm Mausoleum. Travel through the Underdark ID: GLO_PathToMoonrise_SUB_UnderdarkPath Parent Quest ID: GLO_PathToMoonrise Quest category: MainQuest - Halsin told us that there is a way to Moonrise Towers that leads through the Underdark. Tunnels beneath the temple of Selûne will lead us there. Underdark_HalsinToldPath objective: Travel through the Temple of Selûne. - We learned that the best way to get to Moonrise Towers is through the Underdark. Tunnels beneath the temple of Selûne will lead us there. Underdark_HalsinToldPath_Dead objective: Travel through the Temple of Selûne. - The Underdark is a twisted labyrinth of tunnels and ruins. To find the path to Moonrise Towers, we'll need to explore. Underdark_EnteredUnderdark objective: Explore the Underdark. - We learned that the Absolute sent agents to Grymforge. There must be a route connecting Grymforge and Moonrise Towers. Underdark_LearnedSearch objective: Reach Moonrise Towers through Grymforge. - We discovered a lift in Grymforge that can bring us closer to Moonrise Towers. However, we were warned of a darkness that plagues the surface. Underdark_DuergarToldAboutCurse objective: Reach Moonrise Towers through Grymforge. - We used the lift in Grymforge and arrived in the shadow-cursed lands. Underdark_ReachedSCL_KethericCity Quest completed - We decided to take the mountain pass. This road should lead us to Moonrise Towers. Underdark_ReachedSCL_MountainPass Quest completed - A room in the old temple of Selûne contains a secret entrance to the Underdark. Through it, we can reach Moonrise Towers. Underdark_FoundPuzzle (dev comment: Read one of the 3 books:/maps that talk about moon puzzle being the way to the underdark) objective: Unlock the secret entrance to the Underdark. - We found the old temple of Selûne. The entrance to the Underdark must be here somewhere. Underdark_FindPuzzle (dev comment: Knows about Selune temple, entered it.) objective: Find the secret entrance to the Underdark. - We unlocked a secret door in the old temple of Selûne. It leads to the Underdark. Underdark_OpenedPuzzle objective: Go through the secret entrance. Travel through the Mountain Pass ID: GLO_PathToMoonrise_SUB_MountainPath Parent Quest ID: GLO_PathToMoonrise Quest category: MainQuest - Halsin told us that there is a way to Moonrise Towers through a mountain pass, but that it may be dangerous. Mountain_HalsinToldPath objective: Reach the mountain pass. - True Soul Nere spoke of a General who resides in Moonrise Towers. If we want answers about our parasites, we'll need to head there. Minthara in the Goblin Camp knows of a way to safely traverse the cursed lands. Mountain_NereSentToMinthara objective: Speak to Minthara in the Goblin Camp. - Nere warned us that we cannot travel through the mountain pass without protection, but Minthara can no longer help us. We might just have to brave the curse. Mountain_MintharaBecameUnavailable objective: Travel through the mountain pass. - Minthara told us of a creature in her service who can guide us safely to Moonrise Towers. We can meet him and his minions at the mountain pass. Mountain_MintharaToldPath objective: Travel through the mountain pass. - We decided to take the mountain pass. This road should lead us to Moonrise Towers. Mountain_EnteredCRE objective: Follow the mountain pass. - We took the mountain pass and arrived in the shadow-cursed lands. Mountain_ReachedSCL_MountainPass Quest completed - We used the lift in Grymforge and arrived in the shadow-cursed lands. Mountain_ReachedSCL_Grymforge Quest completed - Minthara has promised us a reward for helping her crush the Emerald Grove. We should meet her at our camp to celebrate - and to receive our prize. Mountain_GoblinCelebration (dev comment: Player slaughtered the Grove and can return to Minthara and get her help.) objective: Celebrate with Minthara. - We agreed to help Minthara raid the Emerald Grove. Mountain_RaidGrove (dev comment: Minthara promised to help, but only after we defeat the Grove.) objective: Raid the Emerald Grove. - We find a corpse who tells us he came from Moonrise Towers on orders from General Thorm. We're heading in the right direction. DeadZealot (dev comment: Asking about Moonrise and Ketheric in CRE_CultistsUndead_Zealot_Dead.) objective: Follow the mountain pass. A Familiar Face ID: ORI_Avatar_ShadowHeart_SUB_OldFriend Parent Quest ID: ORI_Avatar_ShadowHeart Quest category: PersonalStory - After I consumed the Noblestalk, a lost memory resurfaced in my mind - weathering the taunts of bullies in my youth at the Cloister, but with a lone friend remaining at my side. What came of my friend? Perhaps I will be afforded the chance to find out. NoblestalkMemory objective: Continue your journey. - I met a Sharran lookout, Ferg Drogher, who insinuated that my friend was no more. I have to find out what happened. TalkedtoHandler objective: Continue your journey. - I have returned to the Lower City of Baldur's Gate. Once I reach the Cloister, I might be able to discover what happened to my childhood friend. EnteredLowerCity objective: Find your childhood friend. - I met my childhood friend, who now goes by the name Nocturne. I am glad to have at least one friend and ally in the Cloister. SharPath_MetNocturne Quest completed - My old friend perished before a reunion could take place. KilledNocturne Quest completed - At the Mirror of Loss, I sacrificed the memory of a childhood friend that the Noblestalk had restored to me. Perhaps I will never know who that person was, or what came of them. ForgotNocturne Quest completed - I continued on my journey without ever seeking out my old friend. NeverFoundNocturne Quest completed - I met my childhood friend, who now goes by the name Nocturne. Though she was glad to see me, she was unable to abandon her faith in Shar as I had done. EnemyOfShar_MetNocturne Quest completed The Chosen of Shar ID: ORI_Avatar_ShadowHeart_SUB_ChosenOfShar Parent Quest ID: ORI_Avatar_ShadowHeart Quest category: PersonalStory - Across a vast ravine at Grymforge, I saw a huge structure bearing the symbols of Lady Shar. Such a place must surely have been the lair of the Dark Justiciars - this is not the first time I've come across signs of the Dark Lady's elite warriors in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_TempleVista_Start objective: Find the lair of the Dark Justiciars. - In Grymforge, I came by a finely sculpted idol of Shar. Its craftsmanship could only have been the work of the Dark Justiciars - Lady Shar's elite warriors. This is not the first time I've come across signs of their presence in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_SharIdol_Start objective: Find the lair of the Dark Justiciars. - I seem to have a curious resilience to the effects of the shadow curse. Lady Shar must be shielding me while all others succumb to the power of the darkness. There are other signs of her influence in these parts. I should pay heed to them and allow the Nightsinger to guide my actions - it seems as though I am being tested in some way. JusticiarHint_ShadowCurse_Start objective: Find the lair of the Dark Justiciars. - I found the remains of Dark Justiciars - Lady Shar's elite warriors - near a mausoleum entrance. This is not the first time I've come across signs of their presence in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_TempleApproach_Start objective: Find the lair of the Dark Justiciars. - Halsin spoke about an army of Dark Justiciars that once rampaged through these lands. This is not the first time I've come across signs of the Dark Lady's elite warriors in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_Halsin_Start objective: Find the lair of the Dark Justiciars. - I discovered a temple of Selûne, seemingly destroyed by Dark Justiciars long in the past. This is not the first time I've come across signs of the Dark Lady's elite warriors in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_Selune_Start objective: Find the lair of the Dark Justiciars. - I found the ancient remains of Dark Justiciars in the ruins of Grymforge. This is not the first time I've come across signs of the Dark Lady's elite warriors in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_CityCorpses_Start objective: Find the lair of the Dark Justiciars. - I found the ancient remains of Dark Justiciars in the ruins of Reithwin. It seems they died in a pitched battle, long ago. This is not the first time I've come across signs of the Dark Lady's elite warriors in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_TownCorpses_Start objective: Find the lair of the Dark Justiciars. - I saw murals in the grove that depicted the ancient order of Dark Justiciars. I should look for signs of where they originated from. JusticiarHint_Murals_Update objective: Find the lair of the Dark Justiciars. - Across a vast ravine at Grymforge, I saw a huge structure bearing the symbols of Lady Shar. Such a place must surely have been the lair of the Dark Justiciars. It won't be possible to reach it from here, but perhaps I can find an alternate route farther along my journey. JusticiarHint_TempleVista_Update objective: Find the lair of the Dark Justiciars. - In Grymforge, I came by a finely sculpted idol of Shar. Another sign the Dark Justiciars must have once had a presence in this region. JusticiarHint_SharIdol_Update objective: Find the lair of the Dark Justiciars. - I found myself resistant to the effects of the shadow curse, while others suffer the effects of the darkness. Lady Shar is shielding me. I sense I am drawing closer to whatever she has in mind for me. JusticiarHint_ShadowCurse_Update objective: Find the lair of the Dark Justiciars. - I found the remains of Dark Justiciars, who seem to have died near an old mausoleum. There must be something important within. JusticiarHint_TempleApproach_Update objective: Find the lair of the Dark Justiciars. - The Archdruid Halsin described how there was once an entire army of Dark Justiciars that waged war against followers of Selûne, long ago. The rites of becoming a Dark Justiciar are no mean feat - they must have had a substantial lair in order to train and annoint a force of such size. JusticiarHint_Halsin_Update objective: Find the lair of the Dark Justiciars. - I found an ancient temple of Selûne that had seemingly been ransacked by Dark Justiciars long ago. Such a force of Sharran warriors must have had a stronghold somewhere - I need to find it. JusticiarHint_Selune_Update objective: Find the lair of the Dark Justiciars. - I found the ancient remains of Dark Justiciars in the ruins of Grymforge. This place must have been under their control once, but I sense there is more to discover. JusticiarHint_CityCorpses_Update objective: Find the lair of the Dark Justiciars. - I found the ancient remains of Dark Justiciars in the ruins of Reithwin. It seems they died in a pitched battle, long ago. It seems they fought to the end - perhaps I can find what they sought to protect. JusticiarHint_TownCorpses_Update objective: Find the lair of the Dark Justiciars. - It seems that the deepest pockets of the shadow curse affect me the same as others. Perhaps Lady Shar is testing me. DeepShadowCurse objective: Find the lair of the Dark Justiciars. - I came across an old mural depicting Dark Justiciars - Lady Shar's elite warriors. This is not the first time I've come across signs of their presence in these parts. If I could seek out their place of origin, I may be able to find a way to prove myself to Lady Shar. The Mother Superior had always thwarted my ambitions to become a Dark Justiciar, but perhaps there is another way... JusticiarHint_Murals_Start objective: Find the lair of the Dark Justiciars. - I have found the Gauntlet of Shar, where Lady Shar's faithful were anointed as Dark Justiciars. Perhaps I can follow in their steps. FoundSharTemple objective: Explore the Gauntlet of Shar. - I have found the Gauntlet of Shar. This must be where Lady Shar's faithful were anointed as Dark Justiciars. Perhaps I can follow in their steps. FoundSharTemple_Alt objective: Explore the Gauntlet of Shar. - I heard the voice of Lady Shar herself. This must be fate. I need to follow this path that she has unveiled to me. SharSpoke objective: Explore the Gauntlet of Shar. - The Gauntlet of Shar consists of trials, where only a few initiates manage to prove themselves worthy of becoming a Dark Justiciar. I must complete the trials and show my worth to Lady Shar. FoundTrials objective: Complete the trials of Shar. - I have found a trial dedicated to stealth - a favoured virtue of Lady Shar. I must demonstrate my skill, and pass the trial undetected. FoundStealthTrial objective: Complete the trials of Shar. - I have found a trial dedicated to overcoming oneself - a necessary step in preparing for Lady Shar's embrace. I must demonstrate my willingness to vanquish all parts of myself that distract from the Nightsinger's love. FoundCloneTrial objective: Complete the trials of Shar. - I have found a trial dedicated to navigating Lady Shar's beautiful darkness - which we all must do when she finally extinguishes light from the world. I must put my faith in the Dark Lady and know where to safely tread. FoundDarknessTrial objective: Complete the trials of Shar. - Lady Shar spoke to me, and urged me to continue this path. She has a greater purpose in mind for me. I must not fail her. HadCommunion_Spear objective: Complete the trials of Shar. - Lady Shar spoke to me, and urged me to continue this path. I must find the Spear of Night so that I can fulfil the greater purpose that she has in mind for me. I must search the Silent Library for the spear. HadCommunion_NoSpear objective: Find the Spear of Night. - I acquired the Spear of Night. Now I must complete the remaining trials so that I can access the Inner Sanctum. LootedSpearOfNight_Communion objective: Proceed with the trials of Shar. - I managed to clear the path to Lady Shar's Inner Sanctum thanks to cunning rather than through completing trials - the Nightsinger will be impressed, perhaps. Now I must descend and fulfil my destiny. EnteredSanctum_Alt objective: Approach the Inner Sanctum. - I have cleared the path to Lady Shar's Inner Sanctum. Now I must descend and fulfil my destiny. CompletedTrials objective: Approach the Inner Sanctum. - As I reached the threshold to Lady Shar's domain, I heard her voice. She bade me to recover the Spear of Night from the Silent Library before proceeding any farther. HadWaterCommunion_NoSpear objective: Find the Spear of Night. - I acquired the Spear of Night. Now, one last test remains, beyond Lady Shar's Inner Sanctum. LootedSpearOfNight_WaterCommunion objective: Face the final step of the Gauntlet of Shar. - I have entered Lady Shar's sacred domain, the Shadowfell. The final test awaits below. EnteredShadowfell_NoBalthazar objective: Face the final step of the Gauntlet of Shar. - As I reached the threshold to Lady Shar's domain, I heard her voice. She approved of my progress, and bade me to enter her domain and complete a final step. Then I would be anointed as a Dark Justiciar. HadWaterCommunion_Spear objective: Face the final step of the Gauntlet of Shar. - I refused to allow Balthazar to take Nightsong away. Now I must get rid of him and do Lady Shar's bidding. BalthazarFight objective: Put a stop to Balthazar. - I have entered Lady Shar's sacred domain, the Shadowfell. But the necromancer Balthazar, Ketheric Thorm's ally, has followed in my wake. I must not allow him to interfere in Lady Shar's plan. EnteredShadowfell_Balthazar objective: Put a stop to Balthazar. - I allowed Balthazar to take Nightsong away, and ruined my chance to prove myself to Lady Shar. Will she ever be able to forgive me? Nightsong_Surrendered Quest completed - I sacrificed Nightsong, as Lady Shar bid me to. I am now a Dark Justiciar, and the Nightsinger's chosen champion. Nightsong_Killed Quest completed - I freed Nightsong, daughter of Selûne, instead of slaying her as Lady Shar demanded. Nighsong seems to know something of my past, though will it prove to be worth risking the anger of my goddess? Nightsong_Spared Quest completed Travel to Moonrise Towers ID: GLO_PathToMoonrise Quest category: MainQuest - We found a diary written by the druid Halsin. In it, he writes about the parasites originating in Moonrise Towers. ReadHalsinDiary_MT (dev comment: Same as ReadHalsinDiary) objective: Find a way to Moonrise Towers. - Halsin believed that the parasites are coming from Moonrise Towers. HeardHalsinSwD_MT (dev comment: Samed as HeardHalsinSwD) objective: Find a way to Moonrise Towers. - Halsin said that the illithid parasites had been altered by followers of the Absolute. If we want answers, we need to head to the cult's base at Moonrise Towers. ToldMoonrise_Known_MT (dev comment: Same as ToldMoonrise_Known) objective: Find a way to Moonrise Towers. - A druid named Halsin said that the illithid parasites had been altered by followers of the Absolute. If we want answers, we need to head to the cult's base at Moonrise Towers. ToldMoonrise_Unknown_MT (dev comment: Same as ToldMoonrise_Unknown) objective: Find a way to Moonrise Towers. - We learned of one way to get to Moonrise Towers: through the Underdark. HalsinToldPath_Dead (dev comment: Halsin told us how we could travel - Either reading S_GLO_HalsinDiary or N147 of GLO_Halsin_Dead) objective: Find a way to Moonrise Towers. - We learned of two ways to get to Moonrise Towers: through the mountain pass or through the Underdark. HalsinToldPath (dev comment: Halsin told us how we could travel - node N205 of CAMP_HalsinsReturn_CFM) objective: Find a way to Moonrise Towers. - Minthara has a creature in her service who can guide us to Moonrise Towers through the mountain pass. MintharaToldPath (dev comment: Minthara told us how we could travel - node N770 of CAMP_GoblinHuntCelebration_SCO_DrowBetrayal) objective: Find a way to Moonrise Towers. QuestRewardTables: QuestRewardTables: GEN_TadpoleReward - Minthara told us to go to Moonrise Towers - the heart of the Absolute's power. We might learn more about the parasite there. ToldMoonrise_Minthara (dev comment: Global CAMP_GoblinHuntCelebration_DrowToldMoonrise) objective: Find a way to Moonrise Towers. - True Soul Nere spoke of Moonrise Towers, where someone called the General resides. If we want answers about our parasite, we need to head there. ToldMoonrise_Nere objective: Find a way to Moonrise Towers. - The Dream Visitor told us to go to Moonrise Towers. We might find answers there about our parasites. ToldMoonrise_Daisy (dev comment: Players are told to go to MOO by Daisy in CAMP_DaisyMissionStatement_AvD in node N114.) objective: Find a way to Moonrise Towers. - We made it to the shadow-cursed lands. Moonrise Towers must lie at the heart of this blight. ReachedSCL Quest completed - We took the mountain pass to Moonrise Towers. EnteredCRE_Parent objective: Find a way to Moonrise Towers. - Nere asked us to report on his situation to Moonrise Towers. This might be our chance to infiltrate the heart of the Absolute's power. ToldMoonrise_PromisedNere (dev comment: UND_TheDrowNere_FollowUp_ToldGoToKetheric_4e86c9ca-b9aa-3216-eef2-e58273a7dd99) objective: Find a way to Moonrise Towers. - Halsin's corpse told us we can get to Moonrise Towers by following the Chiontar. However, he warned of danger and darkness ahead. HalsinToldPath_DeadRiver (dev comment: Learned about the path following the river in the GLO_Halsin_Dead., GLO_PathToMoonrise_HalsinDeadRiver_75e1ac13-29bf-4c2d-9a66-476072fd7bf0) objective: Find a way to Moonrise Towers. - Subquest: GLO_PathToMoonrise_SUB_MountainPath - Subquest: GLO_PathToMoonrise_SUB_UnderdarkPath A Familiar Face ID: ORI_COM_ShadowHeart_SUB_OldFriend Parent Quest ID: ORI_COM_ShadowHeart Quest category: Companions - We have entered the Lower City - Shadowheart's old stomping grounds. Perhaps the friend she remembered due to the Noblestalk can still be found with the rest of the Sharrans. EnteredLowerCity objective: Find Shadowheart's old friend. - We found Shadowheart's old friend, who now goes by the name Nocturne. She serves as quartermaster for the Sharran cloister, and despite being glad to see Shadowheart again, she could not bring herself to turn from Shar. EnemyOfShar_MetNocturne Quest completed - Shadowheart's old friend perished before a reunion could take place. KilledNocturne Quest completed - Shadowheart has surrendered the reclaimed memory of her old friend to the Mirror of Loss. ForgotNocturne Quest completed - We moved on to other matters, and did not find Shadowheart's old friend. NeverFoundNocturne Quest completed - Shadowheart perished before she could be reunited with her old friend. ShadowheartDead_SUB_OldFriend Quest completed - Shadowheart abandoned us before we could help her find her old friend. ShadowheartLeftParty_SUB_OldFriend Quest completed - We found Shadowheart's old friend, who now goes by the name Nocturne. She serves as quartermaster for the Sharran cloister, and could prove to be a valuable ally to Shadowheart. SharPath_MetNocturne Quest completed %%% EMPTY ID: HIDDEN_CRE_Boosters Quest category: Act2_HiddenBoosters Quest visibility: false - %%% EMPTY CRE_WeaponsPuzzle_SolvedPuzzle (dev comment: CRE - solved the weapons puzzle in the monastery.) - %%% EMPTY CRE_YouthTraining_SavedKid (dev comment: CRE - Saved the kid in youth training either by talking down the teacher or healing them after the non-leathal injury.) - %%% EMPTY CRE_YouthTraining_BoySpared (dev comment: CRE - Killed the eagles and reported it to the bluejay and got the reward.) Find Mol ID: LOW_FindMol Quest category: Shadowcurse - We found out that Mol, the leader of the young tiefling pickpockets, has vanished. We should help them find her. LearnedMolDisappeared objective: Keep an eye out for Mol. - We found Mol's eyepatch in Balthazar's Necrotic Laboratory. It was bloodied but intact. Maybe she's still somewhere in the Mind Flayer Colony. FoundMolEyePatch objective: Search for Mol in the Mind Flayer Colony. - There was no sign of Mol in the Tadpoling Centre of the Mind Flayer Colony. She must have found a way back out of this accursed place. MolNotInColonyPods objective: Search for Mol in the Mind Flayer Colony. - We asked Balthazar about Mol, but he claimed he had no recollection of her. With any luck, she'll turn up once Moonrise Towers is safe from the cult of the Absolute. MolNotInColonyBalthazaarLab objective: Search for Mol in Moonrise Towers. - We defeated Ketheric and watched a fleet of nautiloids leave for Baldur's Gate. If Mol doesn't turn up in Moonrise Towers, she may have escaped on one of them and made it to the city. MolNotInColonyDefeatedKetheric objective: Search for Mol in Moonrise Towers. - The powers behind the cult of the Absolute left Moonrise Towers, but Mol still hasn't shown up. We shouldn't lose hope - maybe we'll find her on the way to Baldur's Gate. MolStillMissing objective: Search for Mol on the path to Baldur's Gate. - Mattis heard that Mol made it safely to Baldur's Gate. This young crimelord-to-be is proving impressively difficult to track down - now we just have to find her in a bustling city. MolInCity objective: Search for Mol in Baldur's Gate. - We found the contract Mol signed with Raphael to escape the Absolute's clutches. If we take it to her, any debt she owes Raphael can be eliminated. FoundMolContract objective: Find Mol in Baldur's Gate. - We found Mol not only alive but thriving, climbing the ranks of the Guildhall. MolInGuildhall - We never did manage to find Mol. We must press on. NeverFoundMol Investigate the Suspicious Toys ID: WYR_Donations Quest category: BaldursGate - We found Arfur in the Sharess' Caress taproom. Time to make him answer for his dodgy donations. FoundInSC objective: Interrogate the toymaker Arfur Gregorio. - We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly. FoundBlackmail_Before objective: Find the dangerous toy donations. - There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys. LearnedDonations objective: Report to the Flaming Fist manip in charge of donations. - We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn. ManipAgreedInvestigate objective: Search the Requisitioned Barn for dangerous toys. - We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit. FoundToys_DoesntKnow objective: Find the dangerous toy donator. - We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself. FoundToys_Knows objective: Confront the toymaker Arfur Gregorio. - Turns out the dangerous toys were donated by a rich toymaker. We should find him. FoundBlackmail_After_DoesntKnow objective: Find the dangerous toy donator. - We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself. FoundBlackmail_After objective: Confront the toymaker Arfur Gregorio. - We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself. FoundBlackmail_After_SC objective: Find and confront the toymaker Arfur Gregorio. - Arfur walked away before we could properly confront him - we should find out where he's gone. Confront_WentToSC objective: Find and confront the toymaker Arfur Gregorio. - Looks like Arfur's a regular at Sharess' Caress - we should try and find him there. KnowsLikesSC objective: Find and confront the toymaker Arfur Gregorio. - We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself. FoundToys_Knows_SC objective: Find and confront the toymaker Arfur Gregorio. - We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr's Fireworks in the Lower City. We should investigate. LearnedPassword_ArfurConfessed objective: Investigate Felogyr's Fireworks. - Felogyr's Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned. LearnedPassword objective: Investigate Felogyr's Fireworks. - According to the blackmail letter, the explosives for the exploding donations were coming from Felogyr's Fireworks in the Lower City. We should find it and investigate. ArfurUnreachable objective: Investigate Felogyr's Fireworks. - Seems as though Felogyr's Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking. LearnedGortashBehind objective: Investigate Felogyr's Fireworks. - We used the passphrase for Felogyr's Fireworks to get to the next floor. We'll need another way into the uppermost floor, however. UsedPassword objective: Investigate Felogyr's Fireworks. - We interrupted Banite cultists assembling explosives in the top floor of Felogyr's Fireworks - and they're not best pleased. BanitesAttacked objective: Defeat the Banites. - We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city. BanitesDefeated_BeforeArfur objective: Defeat the Banites. - We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city. BanitesDefeated Quest completed - Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks. ArfurConfessed_AfterFireworks Quest completed - We dealt with the toymaker that supplied the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks. DealtArfur_AfterFireworks_NoConfession Quest completed - We decided there were more important matters than some dodgy detonating donations. ReachedEND Quest completed Call of the Blood ID: ORI_Avatar_Astarion Quest category: PersonalStory - I'm... alive? Well - I'm not on fire - which is something for a vampire spawn standing in the sun. And I'm free! Free from those vile mind flayers and free from Cazador Szarr. But it won't be long before my old master realises I'm missing, so I had better find out what in the hells is going on and quickly. Start objective: Face your hunger. - Even in my dreams, I'm not safe from Cazador. He haunts me - taunts me! But I'm free of him here. And free of his rules: I can feed on whatever, or whoever, I want. FirstDream objective: Face your hunger. - I decided not to feed on any of my travelling companions. They may not have appreciated my attentions, so best not to ruffle any feathers. Anyway, who knows where they've been? Bite_Animal objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting one of my companions. It went a little too well - I lost control and drained them dry. This will complicate matters... Bite_Stealth_Murder objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting one of my companions. It almost went too well - I nearly lost control, but did stop myself before I had a corpse on my hands. Bite_Stealth_HalfDrain objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting a travelling companion. Unfortunately, I bit Gale, who tasted absolutely foul! What else did I expect, biting a living bomb? Not only was I left hungry, but now my secret is out. Everyone knows what I truly am. Bite_Gale_KnowsBomb objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting a travelling companion. Unfortunately, I bit Gale, who tasted absolutely foul! The gods only know what's wrong with him. Not only was I left hungry, but now my secret is out. Everyone knows what I truly am. Bite_Gale_NoBomb objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting a travelling companion. It almost went disastrously - they woke up, but were convinced it was just a bad dream. I got lucky this time, but hiding what I am will only get more difficult the longer we're together... Bite_Lie_Success objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting a travelling companion. It almost went disastrously - they woke up to my fangs at their neck, but were surprisingly understanding once I explained the situation. And now that they know what I am, perhaps they can help if anyone comes after me. Bite_Reveal_Success objective: Face your hunger. - I bit someone in front of my companions, which caused a stir to say the least. So now they know what I am - for better or for worse. Thank the gods I don't have to hide it anymore, though. GameplayBiteReveal objective: Face your hunger. - There was a monster hunter lurking in a hag's swamp who claimed he was sent to capture me and drag me back to Baldur's Gate. Is this some ploy of Cazador's, or do I have other unfinished business in the city? MetGurHunter objective: Face your hunger. - I killed the monster hunter, of course. One less threat to worry about. MetGurHunter_Murder objective: Face your hunger. - My companions came to speak to me - it seems they figured out my little secret. They're more observant than I gave them credit for, but it means I am done hiding my vampirism. From them, at least. Act1LeftReveal objective: Face your hunger. - Cazador returned to haunt my dreams last night. I relived the night he spent carving symbols into my back. I don't know if it's the tadpole's influence or my own imagination, but I swear they were Infernal runes he carved. If anyone can help me translate them, the cambion Raphael can. I need to find him. SecondDream objective: Seek Raphael. - I met Raphael at Last Light Inn and asked him about the scars on my back. He seemed intrigued, but said he'd need time to consider my offer. He implied I'd see him again soon, but when - or where - I can't say. Nothing to do but explore this shadow-blighted land until I find him again. MetRaphaelHaven objective: Await the secrets of the scars. - Raphael made an appearance at Last Light Inn, but disappeared before I could ask him about the scars on my back. There's nothing to do but explore this shadow-blighted land until he pops up again. MetRaphaelHaven_NoInfo objective: Await the secrets of the scars. - I found Raphael at the entrance of a mausoleum. He agreed to tell me about my scars, if I kill the orthon - an infernal beast - living beneath the mausoleum for him. MetRaphaelMasoleum objective: Do the devil's work. - Raphael's orthon is dead, which means it's up to the devil to fulfil his part of the bargain. I just need to wait for him to contact me and tell me all about these scars gracing my back. KilledOrhon objective: Wait... - According to Raphael, Cazador has been preparing a ritual with me and his other vampire spawn at its centre. He means to sacrifice us so he can become the Vampire Ascendant - free to walk in the sun's light and free from the hunger that consumes us. If I'm ever to be free, I have to return to Baldur's Gate and stop him. ScarsRevealed objective: Take the long road home. - Raphael's gone, and with him my chance to learn about the scars on my back. If I want to know the truth, I'll have to find it in Baldur's Gate. RaphaelLeftNoInfo objective: Take the long road home. - Baldur's Gate - home, sweet home! Cazador's palace is in the Lower City. And hopefully the answers I seek are in Cazador's palace. ReachedBG objective: Find Cazador Szarr. - I met Ulma, the leader of a tribe of monster hunters who lost their children to Cazador. (Well, I took their children, but on Cazador's orders.) Ulma said that if I can help their children and kill Cazador, she would call off the hunt for me. I agreed to try. Ulma_GurPeace objective: Find Cazador Szarr. - I met Ulma, the leader of a tribe of monster hunters who lost their children to Cazador. (Well, I took their children, but on Cazador's orders.) Ulma said that if I can help their children and kill Cazador, she would call off the hunt for me, but negotiations broke down and a fight broke out. Ulma_GurHostile objective: Find Cazador Szarr. - I found Petras and Dalyria, two of my vampire spawn 'siblings', in Fraygo's Flophouse - an old hunting spot of ours. They told me that Cazador is almost ready to perform a ritual that would grant him incredible power, but he still needs me before he can begin. They said it would take place in a secret defiled chapel beneath the Szarr Palace before turning to mist and disappearing. MetFlophouseSpawns_Ritual objective: Find Cazador Szarr. - I found Petras and Dalyria, two of my vampire spawn 'siblings', in Fraygo's Flophouse - an old hunting spot of ours. They told me that Cazador is almost ready to perform a ritual that would grant him incredible power, but he still needs me before he can begin. They turned to mist and fled to report back to Cazador at his palace. MetFlophouseSpawns objective: Find Cazador Szarr. - After everything, I'm back in Cazador's palace. Now I just need to find the bastard... EnteredPalace objective: Find Cazador Szarr. - Some of my brothers and sisters appeared at my camp, trying to take me 'home' to Cazador. They failed. MetAmbushSpawns_Failed objective: Find Cazador Szarr. - Some of my brothers and sisters appeared at my camp and succeeded in taking me 'home' to Cazador. Now I'm back in the palace I spent nearly two centuries in. All I have to do is escape, find Cazador, and destroy him forever. MetAmbushSpawns_Succeeded_DEPRECATED objective: Find Cazador Szarr. - An elevator brought me into the depths of the palace, revealing secret dungeons I never knew existed. EnteredDungeon objective: Find Cazador Szarr. - I always thought that Cazador killed every victim I brought him, but no. Sebastian was one of my first, but Cazador turned him into a spawn and left him to starve in these secret dungeons. How many other spawn are trapped down here? Hundreds? Thousands? MetSebastian objective: Find Cazador Szarr. - The 'Rite of Profane Ascension': that's the name a scroll gave to Cazador's ritual. He plans to sacrifice thousands of vampire spawn in exchange for tremendous power - power he does not deserve to have. LearnedRitual objective: Find Cazador Szarr. - It seems the staff Cazador carries can control the prison. With it, I can decide the fates of all the vampire spawn he's locked down here. LearnedStaff objective: Find Cazador Szarr. - This is it - I found my old, wretched master. All I have to do now is end him. FoundCazador_NoRitual objective: Face Cazador Szarr. - I found Cazador, but wasn't able to resist his blood magic. He dragged me into the ritual - now my companions are my only hope to survive this. FoundCazador_Ritual objective: Face Cazador Szarr. - Cazador's been defeated and is trying to recover in his sarcophagus. I can't let that happen - this is my chance to change my fate forever. CazadorInCoffin objective: Face Cazador Szarr. - I am the Vampire Ascendant! I am born anew, with all the power Cazador wanted. All that remains is to dispose of the mind flayer's parasite nesting in my skull and then I will be truly free. Ascended Quest completed - It's over. Cazador is dead, the ritual is ruined, and the spawn have been set free. They will find a place for themselves in the Underdark, while I enjoy the time I still have in the sun. But once I'm free of this mind flayer tadpole, I too will return to the shadows. ReleasedPrisoners Quest completed - It's over. Cazador is dead, the ritual is ruined, and the spawn Cazador imprisoned have been destroyed. They'll never know the taste of blood. I, meanwhile, will savour the time I have left in the sun. Once I'm rid of the mind flayer tadpole, I'll have no choice but to return to the shadows. KilledPrisoners Quest completed - It's over. Cazador is dead, the ritual is ruined, and the spawn Cazador imprisoned will remain in their cells forevermore. They'll never know the taste of blood, but they'll not have death's release either. I, meanwhile, will savour the time I have left in the sun. Once I'm rid of the mind flayer tadpole, I'll have no choice but to return to the shadows. LeftPrisoners Quest completed - Well, it's time to decide the fate of the world. Cazador will have to wait for now, but I will have my justice someday. LeftToEND Quest completed - As I no longer have to feed on rats, I tried tasting a travelling companion. It went... poorly. They awoke to my fangs at their neck and, despite my very reasonable explanation, seem wary of me now. Still, at least I no longer have to hide what I am. Bite_Avatar_Failure objective: Face your hunger. - As I no longer have to feed on rats, I tried tasting a travelling companion. It went... poorly. They awoke to my fangs at their neck and, despite my very reasonable explanation, declared they could no longer trust me. They have left the camp and - honestly? Good riddance. Bite_CompanionLeft objective: Face your hunger. - I decided to tell my travelling companions that I'm a vampire spawn. No one tried to drive a stake through my heart, so I guess they took it as well as can be expected. TruthReveal objective: Face your hunger. - It seems this monster hunter served someone named Ulma. Not a name I recognise, although I hardly stop to introduce myself to monster hunters. Whatever's afoot, this 'Ulma' will have some answers. MetGurHunter_LearnedEmployer objective: Face your hunger. - Ulma, the leader of the monster hunters, is dead. Baldur's Gate just got a little bit brighter. Ulma_Dead objective: Find Cazador Szarr. - Some of my brothers and sisters appeared at my camp and succeeded in taking me "home" to Cazador. Now I'm back in the palace I spent nearly two centuries in. All I have to do is escape, find Cazador, and destroy him forever. MetAmbushSpawns_Succeeded objective: Find Cazador Szarr. - Instead of killing the orthon, I helped the Infernal thing. I reneged on our deal, so Raphael won't tell me a thing about my scars now. If I want answers, I'll have to go back to the source - Baldur's Gate and Cazador's mansion. HelpedOrthon objective: Take the long road home. The Githyanki Warrior ID: ORI_Avatar_Laezel Quest category: PersonalStory - I was infected with an illithid parasite aboard a ghaik nautiloid. Vlaakith's protocol demands I seek a Githyanki Crèche - there, I can be purified of this damnable tadpole. Start objective: Search the Sword Coast for signs of a Githyanki Crèche. - I discovered that a tiefling named Zorru has seen other githyanki. I need to find and question him. FoundOutAboutZorru objective: Find Zorru. - The tiefling leader Zevlor directed me to Zorru. I must find out where he encountered the other githyanki. AskedZevlorAboutZorru objective: Talk to Zorru. - Zorru is gone. I'll need to find a Githyanki Crèche without his help. ZorruDied objective: Search the Sword Coast for signs of a Githyanki Crèche. - Zorru has left the Emerald Grove. I'll need to find a Githyanki Crèche without his help. ZorruLeft objective: Search the Sword Coast for signs of a Githyanki Crèche. - I spoke to Zorru, but he didn't tell me where he saw the other githyanki. I'll need to find a Githyanki Crèche without his help. GotNoInfoFromZorru objective: Search the Sword Coast for signs of a Githyanki Crèche. - I found a tiefling named Zorru who has come upon other githyanki, but did not tell me where. I'll need to find a Githyanki Crèche without his help. GotNoInfoFromZorruWithoutKnowingHim objective: Search the Sword Coast for signs of a Githyanki Crèche. - A red dragon - the sort ridden by githyanki knights - passed overhead as I travelled the Risen Road. A Githyanki Crèche could be near. SawDragonRider objective: Search the Sword Coast for signs of a Githyanki Crèche. - I interrogated Zorru. He told me he saw githyanki on the road to Baldur's Gate, near a mountain pass in the northwest. I must travel there. ZorruMarkedMap objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - I interrogated a tiefling named Zorru. He told me he saw githyanki on the road to Baldur's Gate, near a mountain pass in the northwest. I must travel there. ZorruMarkedMapWithoutKnowingAboutHim objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - A tiefling's corpse hinted that I might find more githyanki near a mountain pass in the northwest. TalkedToDeadTiefling objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - A red dragon - the sort ridden by githyanki knights - passed overhead as I travelled the Risen Road. A Githyanki Crèche could be near. SawDragonRider_KnowsAboutGithyankiPatrol objective: Search for signs of a Githyanki Crèche near the mountain pass in the northwest. - I encountered Jhe'stil Kith'rak Voss, a renowned githyanki knight who greeted me with surprising enmity. I avoided hostilities, but he absconded before I could learn the location of a crèche. ResolvedPeaceNoCreche objective: Continue to search for a Githyanki Crèche. - I encountered Jhe'stil Kith'rak Voss, a renowned githyanki knight - but he absconded before I could learn the location of a crèche. He turned his search party against me, in breach of Vlaakith's protocols. ChokepointCombatStarted objective: Continue to search for a Githyanki Crèche. - I defeated the githyanki warriors, but seem no closer to finding a Githyanki Crèche. Perhaps one of their bodies holds a clue. ChokepointDefeated objective: Examine the githyanki for clues as to a crèche's location. - I found a map that revealed a Githyanki Crèche was nestled in the mountains beyond the western bridge, inside a temple. My cleansing is close at hand. ReadCrecheMap objective: Travel to the mountain pass. - Kith'rak Voss revealed that a Githyanki Crèche was nestled in the mountains beyond the western bridge. My cleansing is close at hand. ResolvedPeaceCreche objective: Travel to the mountain pass. - I arrived at the mountain pass. I should look for the Githyanki Crèche hidden within it. InCrecheRegionWIthHints objective: Find the Githyanki Crèche in the mountain pass. - I found evidence that my people established a crèche in an abandoned temple. I should look for the entrance there. FoundCrecheLocationNoHints objective: Find the entrance to the crèche. - I found evidence confirming that my people have established a crèche within the mountain pass, possibly in the abandoned temple. I should look for the entrance there. FoundCrecheLocationWithHints objective: Find the entrance to the crèche. - A pair of githyanki have escorted several cultists into the monastery. As I suspected, the entrance to their crèche must be inside. SawGithyankiAtGates_KnowsLocation objective: Find the entrance to the crèche. - I defeated a pair of githyanki at the gates of a monastery. The entrance to their crèche is surely inside. PermaDefeatedGithyankiAtGates objective: Find the entrance to the crèche. - I've reached the Githyanki Crèche at last. I must seek a ghustil; their zaith'isk will cleanse me of the parasite, as protocol demands. EnteredCreche objective: Find the tadpole purification device. - I defeated the sentries guarding the crèche. I must seek a ghustil without raising suspicion; their zaith'isk will cleanse me of the parasite, as protocol demands. PermaDefeatedCheckpointGuardsInCreche objective: Find the tadpole purification device. - The githyanki sentries directed me to the infirmary. The ghustil there can use the zaith'isk to cleanse me. SentToInfirmary objective: Go to the Crèche Infirmary. - I have found the crèche infirmary. I should speak to Ghustil Stornugoss about my purification. FoundInfirmary objective: Speak to the ghustil. - I spoke to Ghustil Stornugoss, but did not tell her of the parasite. I need to demand my purification. SpokeToDoctor_NotWaiting objective: Speak to the ghustil. - I told Ghustil Stornugoss about the ghaik infection. She told me to enter the zaith'isk for cleansing. SpokeToDoctor_WaitingAtDevice objective: Sit in the zaith'isk. - I attacked and defeated Ghustil Stornugoss. I should try operating the zaith'isk myself. DefeatedDoctor objective: Sit in the zaith'isk. - I sat in the zaith'isk, but it nearly killed me. The ghustil must have tampered with it - I must report this treachery to the Inquisitor immediately! UsedDevice_LaezelUsedIt objective: Report to the Inquisitor. - My companion sat in the zaith'isk, but it nearly killed them. The ghustil must have tampered with it - I must report this treachery to the Inquisitor immediately! UsedDevice_OtherUsedIt objective: Report to the Inquisitor. - I attacked Ch'r'ai W'wargaz. I must defeat him. PermaDefeatInquisitor objective: Defeat Ch'r'ai W'wargaz. - Ch'r'ai W'wargaz is defeated. I should examine his chamber for more information about the artefact in my possession. BackToInquisitor_InquisitorDead objective: Return to the Inquisitor's chamber. - Vlaakith, my venerable queen, appeared as a projection in the Inquisitor's chamber. She wants me to enter the artefact and slay a prisoner held inside it. It is my duty to heed her. SpokeToVlaakith objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - I entered the artefact. I must now find the prisoner inside it. EnteredArtefact objective: Insert the artefact into the Planecaster, venture inside, and find the prisoner. - I discovered that the artefact's prisoner is the figure in my dreams. I cannot kill them without losing my protection against the Absolute's voice. I must return to the crèche and report to Vlaakith at once. SpokeToDaisy objective: Return to the Githyanki Crèche. - Ch'r'ai W'wargaz attacked me after I returned to the crèche, claiming to act on Vlaakith's orders. He must be defeated. DefeatInquisitor_AfterAstral objective: Defeat Ch'r'ai W'wargaz. - I rejected Vlaakith's orders and left the Inquisitor's chamber. I will be deemed a traitor to my people - but the parasite still lives within me. I should seek the zaith'isk and cleanse this infection. FindCure_LeftRoomAfterVlaakithCommand objective: Search the Githyanki Crèche for the zaith'isk. - I failed to fulfil Vlkaakith's orders. I will be deemed a traitor to my people - but the parasite still lives within me. I should seek the zaith'isk and cleanse this infection. FindCure_AfterBetrayal objective: Search the Githyanki Crèche for the zaith'isk. - I rejected Vlaakith's orders and left the Inquisitor's chamber. I will be deemed a traitor to my people, and they will hunt me as if I were a ghaik. I need time to think; I sense that a crossroads is before me. LeftRoomAfterVlaakithCommand objective: Continue your travels. - I failed to fulfil Vlkaakith's orders. I will be deemed a traitor to my people, and they will hunt me as if I were a ghaik. I need time to think; I sense that a crossroads is before me. CrecheFinished objective: Continue your travels. - I triggered an ancient mechanism, destroying the Githyanki Crèche along with any hope of a cure there. For now, all I can do is press forward. CrecheDestroyed_NothingDone objective: Continue your travels. - I triggered an ancient mechanism, destroying the Githyanki Crèche along with any hope of a cure there. For now, all I can do is press forward. CrecheDestroyed_ZaithiskNotDoneVlaakithDone objective: Continue your travels. - I triggered an ancient mechanism, destroying the Githyanki Crèche along with any chance of speaking to the Inquisitor. For now, all I can do is press forward. CrecheDestroyed_ZaithiskDoneVlaakithNotDone objective: Continue your travels. - Kith'rak Voss appeared at my campsite, seeking allies in his mission to free the githyanki people from Vlaakith's supposed 'tyranny'. I attacked and defeated the traitor; surely, this will prove my loyalty to my queen. KilledVoss objective: Continue your travels. - I will no longer be able to reach a Githyanki Crèche. I must strike a blow against the Absolute at Moonrise Towers. There, I might discover more about the illithid parasite in my brain. PointOfNoReturnReachedWithoutCreche objective: Deal with the Absolute threat at Moonrise Towers. - Kith'rak Voss appeared at my campsite and revealed that purification and ascension are mere lies born of Vlaakith's tyranny - and I believe him to be right. Voss claims the one in the artefact is the key to liberating the githyanki people. I agreed to meet him in Baldur's Gate, where he knows of someone who can break the artefact's resident free. AgreedVoss objective: Travel to Baldur's Gate. - I found a letter Kith'rak Voss carried, suggesting he was meeting someone in Baldur's Gate, at an establishment called Sharess' Caress. I should pay this mysterious contact a visit; how deep could his treachery run? VossContact objective: Travel to Baldur's Gate. - I defeated Ketheric Thorm, but the Absolute remains a danger. I should travel to Baldur's Gate and eliminate the elder brain. This could end the threat of the illithid Grand Design and fulfil my duty as a githyanki warrior. KilledKetheric objective: Travel to Baldur's Gate. - I discovered that Gith's very own son, an ancient githyanki prince called Orpheus, was being held prisoner inside the artefact. I learned long ago that Orpheus was an illithid pawn who tried to usurp Vlaakith's throne - but this was not the story the Emperor told. If I want answers, I will first need a way to release Orpheus from his prison. FinishedIntermezzo_VossNotPresent objective: Find a way to free Orpheus from his domed prison. - I discovered that Gith's very own son, an ancient githyanki prince called Orpheus, was being held prisoner inside the artefact. I learned long ago that Orpheus was an illithid pawn who tried to usurp Vlaakith's throne - but this was not the story the Emperor told. The prince is surely the one Voss believes can depose Vlaakith; it is more vital than ever that I meet the kith'rak in Baldur's Gate. FinishedIntermezzo_VossInSC objective: Meet Kith'rak Voss at Sharess' Caress in Baldur's Gate. - I discovered that Gith's very own son, an ancient githyanki prince called Orpheus, was being held prisoner inside the artefact. I learned long ago that Orpheus was an illithid pawn who tried to usurp Vlaakith's throne - but this was not the story the Emperor told. Killing the prince might earn me Vlaakith's favour, but I'll need to release him from his prison first - and Voss' contact at Sharess' Caress might hold the key. FinishedIntermezzo_VossContact objective: Find Voss' contact at Sharess' Caress in Baldur's Gate. - I found Kith'rak Voss arguing with Raphael about Orpheus. If I talk to Raphael, I might learn how to release Orpheus from his domed prison. SpeakToRaphael objective: Speak with Raphael at Sharess' Caress. - Raphael informed us that he has the means to free Orpheus. He offered it to me in exchange for a diabolical pact, but I refused him. I should speak with Kith'rak Voss; he might know another way to release the prince. LearnedAboutKeyFromRaphael_VossInSC objective: Talk to Voss in Sharess' Caress. - Raphael informed us that he has the means to free Orpheus. He offered it to me in exchange for a diabolical pact, but I refused him. I'll need to find another way to break the prince free. LearnedAboutKeyFromRaphael_VossNotPresent objective: Find another way to free Orpheus from his domed prison. - Kith'rak Voss suggested I find a way to infiltrate Raphael's House of Hope and take the Orphic Hammer. He'll be waiting for me in the sewers; I should inform him when the deed is done. SpokeToVossInSC objective: Retrieve the Orphic Hammer from the House of Hope. - I discovered the existence of an object called the Orphic Hammer, which can be used to break Orpheus free from his domed prison. It is kept somewhere in Raphael's House of Hope. LearnedAboutOrphicHammer objective: Retrieve the Orphic Hammer from the House of Hope. - I discovered the existence of an object called the Orphic Hammer, which can be used to break Orpheus free from his domed prison. It is kept somewhere in Raphael's House of Hope. LearnedAboutOrphicHammer_AlreadyInHoH objective: Retrieve the Orphic Hammer from the House of Hope. - I found my way into the House of Hope. I should look for the Orphic Hammer. EnteredHoH objective: Retrieve the Orphic Hammer from the House of Hope. - I found the Orphic Hammer, but it is protected by a magic field. There must be a way to disable it. SawHammer objective: Retrieve the Orphic Hammer from the House of Hope. - I defeated Kith'rak Voss, but my way forward is clear: I should find a way to infiltrate Raphael's House of Hope and take the Orphic Hammer. KilledVossNoHammer objective: Retrieve the Orphic Hammer from the House of Hope. - Voss is waiting for me in the Baldur's Gate sewers. I should find him and tell him I have the means to free Orpheus. GotHammer_VossInSewers objective: Tell Voss you took the Orphic Hammer. - Voss is waiting for me in Sharess' Caress. I should find him and tell him I have the means to free Orpheus. GotHammer_VossInSC objective: Tell Voss you took the Orphic Hammer. - The Orphic Hammer is mine. Now, I must find a way to enter the artefact and use it to break Orpheus free. GotHammer_VossNotPresent objective: Approach Orpheus in the Astral Prism. - Kith'rak Voss has left to gather his allies. Now, I must find a way to enter the artefact and break Orpheus free. ShowedVossHammer objective: Approach Orpheus in the Astral Prism. - I attacked Kith'rak Voss, but he made his escape. Now, I must find a way to enter the artefact and break Orpheus free. AttackedVossGotHammer objective: Approach Orpheus in the Astral Prism. - I attacked and defeated Kith'rak Voss. Now, I must find a way to enter the artefact and break Orpheus free. KilledVossGotHammer objective: Approach Orpheus in the Astral Prism. - I've returned to the Astral Prism. Using the Orphic Hammer, I can now break Orpheus free from his prison. EnteredAstralPlane_WithHammer objective: Approach Orpheus in the Astral Prism. - I've returned to the Astral Prism - but with no means of breaking Orpheus from his prison. Perhaps I might still find a way. EnteredAstralPlane_NoHammer objective: Approach Orpheus in the Astral Prism. - I've accepted a diabolical pact with Raphael and taken the Orphic Hammer. I can now break Orpheus free from his prison. GotHammerFromRaphaelInAstralPlane objective: Approach Orpheus in the Astral Prism. - The Emperor has given me two options: let the Emperor assimilate Orpheus, or assimilate Orpheus myself, and take on the appearance of a ghaik. Either way, Orpheus will perish. DiscussTadpole_NoHammer objective: Approach Orpheus in the Astral Prism. - The Emperor has given me two options: let the Emperor assimilate Orpheus, or assimilate Orpheus myself, and take on the appearance of a ghaik. Either way, Orpheus will perish. But with the Orphic Hammer in hand, I could break Orpheus free instead. DiscussTadpole_WithHammer objective: Approach Orpheus in the Astral Prism. - I freed Orpheus from his prison. With his assistance, I can battle the Netherbrain. Once I've defeated the brain and thwarted the grand design, I can choose how to proceed. ResolvedAstralPrism_OrpheusFree objective: Defeat the Netherbrain. - The Prince of the Comet is no more. Once I've defeated the brain and thwarted the grand design, I can choose how to proceed. ResolvedAstralPrism_OrpheusAssimilated objective: Defeat the Netherbrain. - I defeated the Netherbrain; Orpheus is dead. I spoke the Rite of Ascension and ascended to the astral plane upon a mighty red dragon to be with my queen. No longer am I Lae'zel of K'liir: I am Lae'zel of Tu'narath. DecideEnding_VlaakithPath objective: COMPLETION Quest completed - I defeated the Netherbrain with Orpheus' aid, and I have joined the prince's forces to dethrone Vlaakith. With the Prince of the Comet as my guide, I will liberate my people from the lich queen's talons. DecideEnding_OrpheusPath_OrpheusAlive objective: COMPLETION Quest completed - I defeated the Netherbrain with Orpheus' aid - but he has sacrificed himself, unwilling to face a future as a ghaik abomination. I will lead the rebellion against Vlaakith in his stead and liberate my people from the lich queen's talons. DecideEnding_OrpheusPath_OrpheusDead objective: COMPLETION Quest completed - I defeated the Netherbrain. After careful thought, I have chosen to make my home in these lands with someone I've grown fond of - but my mind and blade remain ever sharp. No longer am I Lae'zel of K'liir: I am Lae'zel of Faerûn. DecideEnding_Romance objective: COMPLETION Quest completed - I defeated the Netherbrain. After careful thought, I have chosen to make my home in these lands - but my mind and blade remain ever sharp. No longer am I Lae'zel of K'liir: I am Lae'zel of Faerûn. DecideEnding_WanderFaerun_ChoseToStay objective: COMPLETION Quest completed - I defeated the Netherbrain - yet turned my back twice over: first to Vlaakith, God-regent of the Six Arms of Tu'narath, then to Gith's only son Orpheus, Prince of the Comet. These lands are now my home. No longer am I Lae'zel of K'liir: I am Lae'zel of Faerûn. DecideEnding_WanderFaerun_FailedMission objective: COMPLETION Quest completed - I defeated the Netherbrain and face an uncertain future. These lands are now my home. No longer am I Lae'zel of K'liir: I am Lae'zel of Faerûn. DecideEnding_OtherEnding objective: COMPLETION Quest completed - A pair of githyanki have escorted several cultists into the monastery. The entrance to their crèche must be inside. SawGithyankiAtGates_DoesNotKnowLocation objective: Find the entrance to the crèche. - The barrier has been lowered. I should take the Orphic Hammer. HammerForceFieldDisabled objective: Retrieve the Orphic Hammer from the House of Hope. - Subquest: ORI_Avatar_Laezel_SUB_VlaakithFuture - Subquest: ORI_Avatar_Laezel_SUB_OrpheusFuture Vlaakith's Will ID: ORI_Avatar_Laezel_SUB_VlaakithFuture Parent Quest ID: ORI_Avatar_Laezel Quest category: PersonalStory - Vlaakith appeared to me in camp and made an offer: kill Orpheus, and she will ascend me to the Astral Plane and anoint me as her Chosen. I agreed to honour her command. Orpheus will die by my hand, and I will be named Baht t'Vlaakith. VlaakithVisitedInCampVlaakith objective: Kill Orpheus once he is freed. - I have freed Orpheus, and he lives - for now. I can slay him when the Netherbrain has fallen and the prince is no longer of use to me. OrpheusFreed objective: Kill Orpheus once the Netherbrain is defeated. - Orpheus is no more; Vlaakith's will is done. When I ascend, I will become Baht t'Vlaakith - Vlaakith's Chosen. OrpheusKilled objective: COMPLETION Quest completed - Orpheus is no more; Vlaakith's will is done. When I ascend, I will become Baht t'Vlaakith - Vlaakith's Chosen. OrpheusKilledDuringCombatOver objective: COMPLETION Quest completed - The Prince of the Comet lives, and is soon to ride the Astral Plane atop his great dragon. In Vlaakith's eyes, I will be forever Hshar'lak - a traitor. OrpheusStartsRebellion objective: COMPLETION Quest completed - Orpheus has taken his own life. Vlaakith's will is done. When I ascend, I will become Baht t'Vlaakith - Vlaakith's Chosen. OrpheusSelfSacrifice objective: COMPLETION Quest completed The Prince of the Comet ID: ORI_Avatar_Laezel_SUB_OrpheusFuture Parent Quest ID: ORI_Avatar_Laezel Quest category: PersonalStory - Vlaakith appeared to me in camp and made an offer: kill Orpheus, and she will ascend me to the Astral Plane and anoint me as her Chosen. I turned her down - Gith's son, the Prince of the Comet, is the rightful heir to the Githyanki Empire. We must be freed from her shackles. VlaakithVisitedInCampOrpheus objective: Free Orpheus from the artefact. The True Heir must rise. - Prince Orpheus is free. The seeds of Vlaakith's demise are planted - but first, I must set my sights on the Netherbrain. OrpheusFreed_OrpheusNotMF objective: Defeat the Netherbrain. - Prince Orpheus is free, but has taken the form of an illithid. His future is uncertain; for now, I must focus on slaying the Netherbrain. OrpheusFreed_OrpheusMF objective: Defeat the Netherbrain. - The Prince of the Comet is no more, and the flames of his rebellion have been extinguished. Vlaakith's rule remains steady, her grip as tight as ever. OrpheusKilled objective: COMPLETION Quest completed - The Prince of the Comet is no more. If no one takes his stead, the flames of githyanki rebellion will be extinguished. OrpheusSacrificesHimself objective: COMPLETION Quest completed - The Prince of the Comet has set his sights on the lich queen Vlaakith, and blazes a path to the city of Tu'narath. The rebellion has begun. OrpheusStartsRebellion objective: COMPLETION Quest completed Rescue the Illithid's Captive ID: TUT_ShadowheartEscape Quest category: MainQuest - We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her. FindCaptive objective: Find a way to release the captive. - We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her. UsedRune objective: Talk to the half-elf. - We forced the pod open using our brute strength, freeing the captive. We should speak to her. UsedForce objective: Talk to the half-elf. - We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us. FreedAndRecruited Quest completed - We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways. FreedDidNotRecruit Quest completed - We freed the captive aboard the nautiloid from her pod, but left her behind. FreedLeftBehind Quest completed - We left the captive inside the pod, and escaped the nautiloid without her. LeftBehind Quest completed - We found an Eldritch Rune. It may help us to rescue the captive half-elf. FoundRune objective: Find a way to release the captive. Our Fiery Friend ID: ORI_COM_Karlach Quest category: Companions - We met a fiery tiefling called Karlach. She said servants of the archdevil Zariel were nearby, disguised as paladins of Tyr. NotRecruited_PaladinsNotDefeated (dev comment: Players don't recruit Karlach and the paladins have not been permadefeated yet.) objective: Deal with the Paladins of Tyr. - We recruited Karlach and said we'd help defeat the paladins hunting her. Recruited_PaladinsNotDefeated (dev comment: Players recruit Karlach and the paladins have not been permadefeated yet.) objective: Deal with the Paladins of Tyr. - Karlach reminded us to deal with the paladins hunting her. If we want her to travel with us, we should handle this first. PaladinsReminder (dev comment: Players try to leave to act 2 but Karlach reminds them to deal with the Paladins.) objective: Deal with the Paladins of Tyr. - We defeated the paladins hunting Karlach; she joined our search for a cure for the parasite. Recruited_PaladinsDefeated (dev comment: Players recruit Karlach after defeating the paladins or recruit her after unlocking NotRecruited_PaladinsNotDefeated.) objective: Travel with Karlach. - We confronted the paladins chasing Karlach. She's joined our search for a cure for the parasite. ExploreSwordCoast (dev comment: After defeating the paladins, travel with Karlach till you meet Gortash at the end of act 2.) objective: Travel with Karlach. - Ketheric Thorm is dead, but Gortash escaped to the city. Karlach will have strong feelings about this. KethericDefeated (dev comment: Ketheric was defeated and saw Karlach's reaction to Gortash at the colony.) objective: Find safe harbour and speak to Karlach. - We saw Gortash - 'the Lash of Bane' - consorting with Ketheric Thorm. Karlach was shocked to see him here. MetGortashInCOL_KarlachPresent (dev comment: Karlach is present when players meet Gortash for the first time in COL.) objective: Find safe harbour and speak to Karlach. - Gortash was Karlach's former boss - someone she trusted. He betrayed her, consigning her to a life in the Hells. She wants her revenge, but first we have to find him. LearntGortashStory (dev comment: Players learn about Karlach's story with Gortash (Karlach_InParty_Nested_GortashSighting and CAMP_Karlach_CRD_FacingDeath).) objective: Find Lord Gortash. - We learned Gortash is currently being ordained as Archduke of Baldur's Gate. This could be Karlach's chance to confront him. ConfrontGortash (dev comment: Players are tracking down Gortash and locate him (flag is WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName) or they start any dialog with him.) objective: Confront Lord Gortash. - Karlach tried confronting Gortash during his ordination in Wyrm's Rock, but she was stopped by a Steel Watcher and sent to jail. We should break her out. RescueKarlach (dev comment: Karlach is sent to prison and players have to save her.) objective: Rescue Karlach. - We broke Karlach out of jail. She's still waiting for her revenge against Gortash. KarlachRescued (dev comment: Karlach was rescued and recruited back to the team and Gortash is still alive.) objective: Face Lord Gortash. - We've confronted Gortash; his time as Archduke is over. KillGortash_AtWYR (dev comment: Players start figthing Gortash.) objective: Kill Lord Gortash. - Gortash is dead. Karlach will want to see him up close. GoToGortashCorpse (dev comment: Karlach is in the team, players kill Gortash and his corpse is available.) objective: Take Karlach to Gortash's corpse. - There's still time to fix Karlach's heart, if we can find Dammon somewhere in the city. GetUpgrades_DoesKnowDammon (dev comment: Karlach does not have her second upgrade yet and Dammon is still available in act 3.) objective: Continue travelling with Karlach. - There's still time to fix Karlach's heart, if we can find an infernal mechanic. GetUpgrades_DoesNotKnowDammon (dev comment: Karlach does not have any upgrade, does not know about Dammon and he is still available in act 3.) objective: Continue travelling with Karlach. - Gortash is dead, but Karlach's vengeance won't undo the damage he caused. At least Baldur's Gate has one less enemy. SaveTheCity (dev comment: Gortash corpse becomes unavaliable or players go through her SoulConsumption dialog.) objective: Continue travelling with Karlach. - We did as much as we could for Karlach's heart and helped her get revenge on Gortash. All she wants now is to see the city saved. ReachEND_FullyUpgraded_GortashDefeated (dev comment: Party travels to END, fully upgrade Karlach and Gortash is perma defeated.) Quest completed - We helped Karlach get revenge on Gortash but didn't manage to repair her infernal heart. ReachEND_NotFullyUpgraded_GortashDefeated (dev comment: Party travels to END, didn't fully upgrade Karlach and Gortash is permadefeated.) Quest completed - We didn't get Karlach's vengeance on Gortash. We didn't repair her heart, either. ReachEND_NotFullyUpgraded_GortashNotDefeated (dev comment: Party travels to END, didn't fully upgrade Karlach and Gortash is alive) Quest completed - Karlach is gone forever. KarlachPermanentlyDies (dev comment: Karlach permanently dies.) Quest completed - Karlach left us - she won't be coming back. CompanionLowRelation (dev comment: Generic companion leaving party.) Quest completed - Karlach went after Gortash alone; she won't be rejoining us. KarlachRescued_NotRecruited (dev comment: Players rescue Karlach from prison but don't recruit her back into the team and deals with Gortash alone.) Quest completed - We left Karlach at Wyrm's Rock Prison. KarlachNotRescued (dev comment: Players proceed to END but never rescued Karlach from prison.) Quest completed - We did as much as we could for Karlach's heart but didn't help get her revenge on Gortash. ReachEND_FullyUpgraded_GortashNotDefeated (dev comment: Party travels to END, fully upgrade Karlach and Gortash is alive.) Quest completed - Karlach was killed. CompanionMurdered (dev comment: Generic companion murder.) Quest completed - Karlach turned against us - we had to put her down. CompanionHostile (dev comment: Generic companion left hostile.) Quest completed - Subquest: ORI_COM_Karlach_SUB_ForgingOfTheHeart The Hellion's Heart ID: ORI_COM_Karlach_SUB_ForgingOfTheHeart Parent Quest ID: ORI_COM_Karlach Quest category: Companions - Karlach needs an infernal mechanic to tune up the engine she has for a heart. There might be one nearby. RecruitedKarlach_KnowsCanBeUpgraded (dev comment: Karlach tells the players that she should find an infernal mechanic.) objective: Find an infernal mechanic. - We should bring Karlach to Dammon, the tiefling weaponsmith we met in the druid's grove. KnowsDammon (dev comment: Players know about Dammon and tell Karlach they could talk to him.) objective: Talk to Dammon. - Dammon inspected Karlach's engine. He said he'll need infernal iron in order to craft a repair. FindInfernalMetal_FirstUpgrade (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - We found infernal iron; we should take it to Dammon. GetFirstUpgrade (dev comment: Players found some infernal metal ) objective: Return to Dammon. - Dammon upgraded Karlach's engine, but couldn't repair it yet. He'll need time to think of a solution. We should find him in Baldur's Gate - and bring infernal iron with us, too. WaitForNextAct (dev comment: Players get Karlach's first upgrade in act 1 and Dammon has to move to the following acts.) objective: Let Dammon sleep on a solution. - We entered the shadow-cursed lands but didn't yet repair Karlach's heart. We can only hope Dammon made it to the city and can help us later. FindDammon_Act2 (dev comment: Karlach knows Dammon can upgrade her and did not get the first upgrade and continue to act 2.) objective: Meet Dammon in Baldur's Gate. - We met Dammon sheltering in Last Light Inn. We should bring Karlach to talk to him. DammonFound_Act2 (dev comment: Players find Dammon in HAV.) objective: Talk to Dammon. - Dammon can upgrade Karlach's heart if we bring him infernal iron. FindInfernalMetal_FirstUpgrade_Act2 (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - We found infernal iron; we should take it to Dammon. GetFirstUpgrade_Act2 (dev comment: Players found some infernal metal ) objective: Talk to Dammon. - Dammon upgraded Karlach's heart but couldn't repair it yet. He told us to let him sleep on it - and bring more infernal iron. He may have a solution then. WaitForNextDay_Act2 (dev comment: Players get Karlach's first upgrade in act 2 onwards and have to wait for one day.) objective: Let Dammon sleep on a solution. - Dammon might have come up with a new plan for Karlach's heart. We should ask him. TalkToDammon_Act2 (dev comment: Dammon is ready for the second upgrade.) objective: Talk to Dammon. - We found infernal iron; we should take it to Dammon. GetSecondUpgrade_Act2 (dev comment: Players found more infernal metal and can get the second upgrade.) objective: Talk to Dammon. - We need to find more infernal iron to repair Karlach's heart. FindInfernalMetal_SecondUpgrade_Act2 (dev comment: Dammon tells the players to find more infernal metal.) objective: Find more infernal iron. - We didn't get Dammon to upgrade Karlach's heart before he left for the city. Hopefully we can find him again in Baldur's Gate. FindDammon_Act3 (dev comment: Only if players met him in HAV, didn't all the upgrades and got to the point of no return in act 2.) objective: Find Dammon. - We saw Dammon in Baldur's Gate. We should bring Karlach to talk to him. DammonFound_Act3 (dev comment: Players find Dammon in LOW.) objective: Talk to Dammon. - Dammon can upgrade Karlach's heart if we bring him infernal iron. FindInfernalMetal_FirstUpgrade_Act3 (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - We found infernal iron; we should take it to Dammon. GetFirstUpgrade_Act3 (dev comment: Players found some infernal metal ) objective: Talk to Dammon. - Dammon upgraded Karlach's heart but couldn't repair it yet. He told us to let him sleep on it - and bring more infernal iron. He may have a solution then. WaitForNextDay_Act3 (dev comment: Players get Karlach's first upgrade in act 2 onwards and have to wait for one day.) objective: Let Dammon sleep on a solution. - Dammon might have come up with a new plan for Karlach's heart. We should ask him. TalkToDammon_Act3 (dev comment: Dammon is ready for the second upgrade) objective: Talk to Dammon. - We need to find more infernal iron to repair Karlach's heart. FindInfernalMetal_SecondUpgrade_Act3 (dev comment: Dammon tells the players to find more infernal metal.) objective: Find infernal iron. - We found infernal iron; we should take it to Dammon. GetSecondUpgrade_Act3 (dev comment: Players found more infernal metal and can get the second upgrade.) objective: Talk to Dammon. - Karlach's heart was upgraded again, but Dammon bore bad news: her heart can't keep going outside of the Hells. Karlach will die if she doesn't return to Avernus. KarlachFullyUpgraded_Act3 (dev comment: Karlach got her second upgrade.) Quest completed - Dammon can no longer help repair Karlach's heart. DammonPermadefeated (dev comment: Players move to a different act but Dammon is not available (usually because he is dead).) Quest completed - Karlach left us - she won't be coming back. ForgingOfTheHeart_KarlachPermanentlyLeaves (dev comment: Karlach permanently leaves the party.) Quest completed - Karlach is gone forever. ForgingOfTheHeart_KarlachPermanentlyDies (dev comment: Karlach permanently dies.) Quest completed - We failed to repair Karlach's heart. ForgingOfTheHeart_ReachEND (dev comment: Players move to END without completing the quest.) Quest completed - Karlach's heart was upgraded again, but Dammon bore bad news: her heart can't keep going outside of the Hells. Karlach will die if she doesn't return to Avernus. KarlachFullyUpgraded_Act2 (dev comment: Karlach got her second upgrade.) Quest completed - We never found a mechanic who could help repair Karlach's heart. DammonNeverMet (dev comment: Edge case: players never met dammon and he died when players are moving to a point of no return or reach END.) Quest completed Servant of None ID: ORI_Avatar_Karlach Quest category: PersonalStory - This is it. I've been trapped in the Hells for a decade - and this nautiloid is my ticket out. EscapeAvernus (dev comment: Game starts.) objective: Escape the Hells. - I made it. The Sword Coast - I'm home! Almost, anyway. How far is it to Baldur's Gate? And where's the nearest infernal mechanic? This heart of mine is burning hot. AvernusEscaped (dev comment: Karlach reaches act 1.) objective: Patch up the heart. - Those 'paladins' are Zariel's goons. I'll send them back where they came from. DealWithPaladins (dev comment: Avatar Karlach meets the paladins of Tyr.) objective: Deal with the paladins. - With Zariel's lackeys gone, I'm free to live the life I want. Finally! ExploreSwordCoast (dev comment: After defeating the paladins, travel with Karlach till you meet Gortash at the end of act 2.) objective: Live free. - The champion of the Blood Wars ran away from a few of Zariel's lackeys. No matter - I have more important things to worry about. Act2PointOfNoReturn (dev comment: Got to point of not return in act 2 and did not deal with the paladins.) objective: Live free. - He was right there. Gortash, the man who sold me to Zariel. The reason my heart's burning hotter than Hell's hole. I don't know what he was doing here, but I'm going to find him. MetGortashInCOL_KarlachPresent (dev comment: Karlach sees Gortash for the first time in COL.) objective: Find Gortash. - There he is. Time to pay the piper, Gortash. KillGortash (dev comment: Players are tracking down Gortash and locate him (flag is WYR_KillDirectorGortash_Knows_CeremonyLocationAndGortashName) or they start any dialog with him.) objective: Make Gortash pay. - Gortash is dead. I need to see him up close - I need to know he's gone. GoToGortashCorpse (dev comment: Karlach is in the team, players kill Gortash and his corpse is available.) objective: Check Gortash's corpse. - Gortash is dead. I thought it would feel different. Maybe once the city's safe again. SaveTheCity (dev comment: Gortash corpse becomes unavaliable or they go through her SoulConsumption dialog.) objective: Save the city. - Heart's blazing like a hellstorm and that bastard Gortash still walks the city. My city. Once it's safe, I can deal with the rest. ReachEND_NotFullyUpgraded_GortashNotDefeated (dev comment: Party travels to END, didn't fully upgrade Karlach and Gortash is alive.) Quest completed - I would've liked to turn down this infernal heat a little, but I'm ready to save the city. At least Gortash isn't here to interfere. ReachEND_NotFullyUpgraded_GortashDefeated (dev comment: Party travels to END, didn't fully upgrade Karlach and Gortash is permadefeated.) Quest completed - I've done what I could. Upgraded my heart. Didn't make Gortash pay for his sins, but once the city's safe, nothing else will matter. ReachEND_FullyUpgraded_GortashNotDefeated (dev comment: Party travels to END, fully upgrade Karlach and Gortash is alive.) Quest completed - I've done what I came here to do. Upgraded my heart, tied up loose ends with Gortash - all that's left for me to do is save the city I love. ReachEND_FullyUpgraded_GortashDefeated (dev comment: Party travels to END, fully upgrade Karlach and Gortash is permadefeated.) Quest completed - I need to turn down the heat on this heart. There's got to be an infernal mechanic in the city, right? GetUpgrades_DoesNotKnowDammon (dev comment: Karlach does not have any upgrade, does not know about Dammon and he is still available in act 3.) objective: Save the city. - I need to turn down the heat on this heart. Maybe Dammon made it to the city. GetUpgrades_DoesKnowDammon (dev comment: Karlach does not have her second upgrade yet and Dammon is still available in act 3.) objective: Save the city. - Subquest: ORI_Avatar_Karlach_SUB_ForgingOfTheHeart Forging a Heart ID: ORI_Avatar_Karlach_SUB_ForgingOfTheHeart Parent Quest ID: ORI_Avatar_Karlach Quest category: PersonalStory - Dammon, an infernal mechanic, told me to find some infernal iron. He might be able to repair my heart. FindInfernalMetal_FirstUpgrade (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - Found some infernal iron! Maybe Dammon can use this. GetFirstUpgrade (dev comment: Players found some infernal metal ) objective: Talk to Dammon. - Dammon's upgrade juiced me up. But my engine's not stable yet. I should find Dammon again in Baldur's Gate. WaitForNextAct (dev comment: Players get Karlach's first upgrade in act 1 and Dammon has to move to the following acts.) objective: Meet Dammon in Baldur's Gate. - Got to this shadow-cursed horror but didn't take Dammon up on his offer to repair my heart. Maybe I can still find him in the city. FindDammon_Act2 (dev comment: Karlach knows Dammon can upgrade her and did not get the first upgrade and continue to act 2.) objective: Meet Dammon in Baldur's Gate. - Dammon was in the Last Light Inn! He could still help cool me down a little. DammonFound_Act2 (dev comment: Players find Dammon in HAV.) objective: Talk to Dammon. - Dammon needs infernal iron to repair my engine. I'm on it! FindInfernalMetal_FirstUpgrade_Act2 (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - Found some infernal iron - just what Dammon needs to tune me up. GetFirstUpgrade_Act2 (dev comment: Players found some infernal metal ) objective: Talk to Dammon. - Dammon needs a little time to sleep on another solution for me. I've got a good feeling about this. WaitForNextDay_Act2 (dev comment: Players get Karlach's first upgrade in act 2 onwards and have to wait for one day.) objective: Let Dammon sleep on an idea. - Dammon must've come up with something by now, right? TalkToDammon_Act2 (dev comment: Dammon is ready for the second upgrade) objective: Talk to Dammon. - More infernal iron needed. On it, boss. FindInfernalMetal_SecondUpgrade_Act2 (dev comment: Dammon tells the players to find more infernal metal.) objective: Find infernal iron. - I've got everything I need! Dammon should be able to fix me, now. GetSecondUpgrade_Act2 (dev comment: Players found more infernal metal and can get the second upgrade.) objective: Talk to Dammon. - Dammit - Dammon's moved on. Hopefully I'll be able to find him in the city. FindDammon_Act3 (dev comment: Only if players met him in HAV, didn't all the upgrades and got to the point of no return in act 2.) objective: Find Dammon. - Dammon's in the city! He should be able to repair my heart after all. DammonFound_Act3 (dev comment: Players find Dammon in LOW.) objective: Talk to Dammon. - Dammon, an infernal mechanic, told me to find some infernal iron. He might be able to repair my heart. FindInfernalMetal_FirstUpgrade_Act3 (dev comment: Dammon tells Karlach to bring him some infernal metal.) objective: Find infernal iron. - Infernal iron nabbed! Dammon can put this to use repairing my heart. GetFirstUpgrade_Act3 (dev comment: Players found some infernal metal ) objective: Talk to Dammon. - Dammon needs a little time to sleep on another solution for me. I've got a good feeling about this. WaitForNextDay_Act3 (dev comment: Players get Karlach's first upgrade in act 2 onwards and have to wait for one day.) objective: Let Dammon sleep on an idea. - Dammon must've come up with something by now, right? TalkToDammon_Act3 (dev comment: Dammon is ready for the second upgrade) objective: Talk to Dammon. - More infernal iron needed. On it, boss. FindInfernalMetal_SecondUpgrade_Act3 (dev comment: Dammon tells the players to find more infernal metal.) objective: Find infernal iron. - Infernal iron nabbed! Dammon can put this to use repairing my heart. GetSecondUpgrade_Act3 (dev comment: Players found more infernal metal and can get the second upgrade.) objective: Talk to Dammon. - Phew, this second upgrade feels incredible. Still extremely hot, mind - but incredible. KarlachFullyUpgraded_Act2 (dev comment: Karlach got her second upgrade.) Quest completed - Phew, this second upgrade feels incredible. Still extremely hot, mind - but incredible. KarlachFullyUpgraded_Act3 (dev comment: Karlach got her second upgrade.) Quest completed - That's that, then. Dammon said he can't do anything else for me. Says I'll have to return to Avernus. It isn't what I wanted to hear... but it is what it is. DammonPermadefeated (dev comment: Players move to a different act but Dammon is not available (usually because he is dead).) Quest completed - Never did enlist Dammon's help with my heart, but now I've got more important things to do - like save the city I love. ForgingOfTheHeart_ReachEND (dev comment: Players move to END without completing the quest.) Quest completed - Never did tune up this old tin can of mine, but now I've got more important things to do - like save the city I love. DammonNeverMet (dev comment: Edge case: players never met dammon and he died when players are moving to a point of no return or reach END.) Quest completed Hunt the Devil ID: PLA_PaladinsOfTyr Quest category: Crashside - We met a group of paladins of Tyr who are hunting a devil. Anders asked for our help - we agreed to search for the devil. MetAnders_AgreedHelp (dev comment: Players speak with Anders and agree to take Karlach's head.) objective: Find the devil. - The devil is actually a tiefling called Karlach. She told us that the paladins are actually servants of the archdevil Zariel who were sent to hunt her down. LearntZarielFollowers (dev comment: Karlach tells the players that Zariel sent her goons to hunt her.) objective: Kill the tiefling. - We met a tiefling who matches the devil's description. Now's our chance. MetKarlach (dev comment: Players meet Karlach at the river.) objective: Kill the tiefling. - We decided to let Karlach join us. The 'paladins' will have something to say about it. KarlachRecruited (dev comment: Players recruit Karlach.) objective: Confront the paladins. - We decided to let Karlach join us. The 'paladins' will have something to say about it. KarlachRecruited_AndersNotMet (dev comment: Players recruit Karlach before meeting Anders.) objective: Confront the paladins. - The devil is dead. Time to take her head. TakeHead (dev comment: Players have killed Karlach.) objective: Take Karlach's head. - We have the devil's head. We should take it back to Anders. DeliverHead (dev comment: Players take Karlach's head.) objective: Deliver Karlach's head. - We betrayed Karlach. KarlachBetrayed (dev comment: Karlach was recruited but players betray her during her OM with Anders.) objective: Kill Karlach. - We killed Karlach. Anders will have something to say about that. KarlachPermaDefeated (dev comment: Karlach was killed after betraying her.) objective: Speak to Anders. - Anders rewarded us for our help. KilledKarlach_Reward (dev comment: Players talk to Anders after betraying and killing Karlach and get their reward.) Quest completed - We defeated Anders. AndersPermadefeated (dev comment: Anders has been permadefeated.) Quest completed - Anders thanked us for our help. KilledKarlach_NoReward (dev comment: Edge case for Anders not having his sword and not giving it as a reward after killing Karlach or Anders is dead.) Quest completed - We left the area without helping the paladins of Tyr. PointOfNoReturn (dev comment: Players reach the point of no return in act 2 or Karlach permanently leaves the party.) Quest completed - We weren't able to deliver the devil's head. HeadNotAvailable (dev comment: Players lost Karlach's head or her corpse became unavailable (only if players don't betray her).) Quest completed - Zariel's followers want to kill Karlach. We need to protect her. KillThePaladins (dev comment: Karlach is in the party and they decide to kill the paladins.) objective: Kill Zariel's followers. - We defeated Zariel's followers. Karlach is safe - for now. PaladinsPermadefeated (dev comment: Players side with Karlach and permadefeat all the paladins.) Quest completed - Without Karlach, we can no longer help the paladins of Tyr. KarlachPermanentlyLeaves (dev comment: Karlach permanently leaves while the quest is active.) Quest completed Roveer's Storehouse ID: LOW_ElfsongRats Quest category: BaldursGate - Chef Roveer wants us to kill the rats in his cellar. It's not clear why he can't just do this himself... Start_RoveerRats objective: Kill the rats. - The rats are dead. We should speak to Chef Roveer. Elfsong_RatsKilled objective: Speak to Chef Roveer. - Chef Roveer was pleased and rewarded us. Elfsong_Rats_COMPLETION objective: COMPLETION QuestRewardTables: QuestRewardTables: Gold_QuestReward_Small - Roveer is gone - as is our chance of a reward. Elfsong_Rats_DeadRoveer_COMPLETION objective: COMPLETION - We left without killing all the rats. Elfsong_Rats_Endgame_COMPLETION objective: COMPLETION The Grand Duke ID: ORI_COM_Wyll_SUB_Duke Parent Quest ID: ORI_COM_Wyll Quest category: Companions - We approached a burning in known as Waukeen's Rest. A group of Flaming Fist mercenaries believe Grand Duke Ravengard of Baldur's Gate is trapped inside, and are trying to break inside. InnReached (dev comment: PLA_FlamingFists OM happened) objective: Investigate the burning inn. - The woman trapped in the fires at Waukeen's Rest has died. Duke Ravengard's whereabouts are still unknown. CouncillorDead (dev comment: Florrick seen, died, not talked) objective: Search for Grand Duke Ravengard. - Counsellor Florrick, the woman trapped in the fires at Waukeen's Rest, has died. Duke Ravengard's whereabouts are still unknown. CouncillorDeadKnown (dev comment: Florrick died, talked) objective: Search for Grand Duke Ravengard. - We have yet to rescue anyone from the burning fires of Waukeen's Rest, including Grand Duke Ravengard. TavernBurnt (dev comment: Left PLA Region/Tavern Burnt) objective: Search for Grand Duke Ravengard. - We discovered that Grand Duke Ravengard is not only an important figurehead in the city of Baldur's Gate - he is also Wyll's father. RavengardFather (dev comment: Learnt Ravengard is Wyll's father) objective: Search for Grand Duke Ravengard. - Drow abducted Grand Duke Ravengard from Waukeen's Rest and took him westward. Counsellor Florrick asked us to locate and rescue him - but we refused. CouncillorRefused (dev comment: Chose to Refuse quest in dialog) objective: Search for Grand Duke Ravengard. - Drow abducted Grand Duke Ravengard from Waukeen's Rest. We agreed to help Counsellor Florrick find and rescue him from his captors. She believes they travelled westward from the inn. CouncillorTalked (dev comment: Accepted the quest in dialog) objective: Search for Grand Duke Ravengard. - Drow abducted Grand Duke Ravengard from Waukeen's Rest. We agreed to help Counsellor Florrick find and rescue him from his captors. She believes they travelled westward from the inn - possibly to the fortress called Moonrise Towers. CouncillorTalkedKnowsMT (dev comment: AcceptedQKnowsMT) objective: Search for Grand Duke Ravengard. - The cult of the Absolute is based at Moonrise Towers. Perhaps that is where Grand Duke Ravengard was taken. LearntMT (dev comment: LearntMT) objective: Search for Grand Duke Ravengard. - We reached Moonrise Towers. It seems unlikely that a high-value asset like Grand Duke Ravengard would be confined with other prisoners; the deeper we delve into the towers, the closer we'll be to finding him. ReachedMT (dev comment: Moonrise reached) objective: Search for Grand Duke Ravengard. - Grand Duke Ravengard was infected with an illithid tadpole. He is being transported to Baldur's Gate along with an enormous elder brain. Tadpoled (dev comment: MT Ravengard seen) objective: Pursue Ravengard's captors to Baldur's Gate. - Grand Duke Ravengard is gone from Gortash's audience chamber. His whereabouts are currently unknown. We should search the city for signs of the duke. Kidnapped (dev comment: Ceremony attended, Ravengard kidnapped) objective: Search for Grand Duke Ravengard in the city. - Wyll severed his pact with Mizora, even after she hinted that she could help locate and rescue Grand Duke Ravengard. It would seem the duke is as good as dead, but perhaps we might still find and save him. PactBroken (dev comment: Broke Pact, Ravengard still alive) objective: Search for Grand Duke Ravengard in the city. - Duke Ulder Ravengard is dead - but Mizora is still waiting to speak with us. We should return to her. Died (dev comment: Ceremony attended, Ravengard died) objective: Talk to Mizora. - Wyll agreed to an eternal pact with Mizora and the archdevil Zariel. In exchange, Mizora revealed that Grand Duke Ravengard was taken to Gortash's secret command centre. We should rescue him. PactedHint (dev comment: Eternal Pact, Ravengard hint) objective: Find and rescue Grand Duke Ravengard. - We reached Gortash's secret command centre - the Iron Throne. Grand Duke Ravengard has to be here somewhere. ReachedIRN (dev comment: IRN reached, Ravengard in danger) objective: Rescue Grand Duke Ravengard. - We located Grand Duke Ravengard, but Mizora has no intention of letting us save him. Per the terms of Mizora's bargain, Wyll traded his own freedom for the life of his father. BrokenEscort (dev comment: IRN Ravengard encountered, Mizora fights) objective: Lead Ravengard to safety. - Mizora was true to her word: she helped us lead Grand Duke Ravengard to safety. We should return to the submersible and speak with him. PactedEscort (dev comment: IRN Ravengard encountered, Mizora helps) objective: Lead Ravengard to safety. - We rescued Grand Duke Ravengard from the Iron Throne. We should speak with him in our camp; for now, The Emperor seems to be shielding him from the Absolute's voice. RescuedIRN (dev comment: IRN Ravengard rescueued) objective: Talk to Ravengard. - In exchange for an eternal pact with Wyll, Mizora resurrected Grand Duke Ravengard. We should speak with him. Resurrected (dev comment: Eternal Pact, Ravengard resurrected) objective: Talk to Ravengard. - Wyll broke his pact with Mizora, even after she offered to resurrect his father. Grand Duke Ulder Ravengard is no more. BrokenDied (dev comment: Broke Pact, Ravengard dead) Quest completed - Grand Duke Ravengard has been brought back from the dead and is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain. PactedTalked (dev comment: Resurrected Ravengard talked to) Quest completed - Grand Duke Ravengard has died. DiedIRN (dev comment: IRN Ravengard died, permanently) Quest completed - We rescued Grand Duke Ravengard from the Iron Throne, and he is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain. RescuedTalked (dev comment: MetRavengardInCamp) Quest completed - Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard. MizoraAtCamp (dev comment: Mizora ready for Pact) objective: Rest at camp. Investigate the Selûnite Resistance ID: SCL_Inquisition Quest category: Shadowcurse - We found the old notes of a Sharran inquisitor. She had been investigating rumours of clandestine Selûne-worship in the region, and had been following a lead to an abandoned potter's workshop. Perhaps we should look for it. ReadInquisitorOrder objective: Investigate the abandoned potter's workshop. - We found a stash of Selûnite relics in the abandoned potter's workshop, as well as a note suggesting there may be more at Last Light Inn. ReadPottersNote objective: Investigate the abandoned potter's workshop. - It looks like there was a burgeoning Selûnite resistance to Sharran control of the region a hundred years ago. We should investigate further in Last Light Inn. SearchLastLight objective: Investigate Last Light Inn. - We found a stash of Selûnite relics in Last Light Inn. It seems the innkeeper's owner, a mason called Morfred, was the leader of a resistance movement against the Sharrans. DiscoveredLastLight objective: Investigate Last Light Inn. - The Masons' Guild seems to have been the centre of the Selûnite resistance in the area. We should seek it out and investigate further. InvestigateMason objective: Investigate the Masons' Guild. - We reached the Masons' Guild and found the writings of Morfred, leader of the Selûnite resistance. He was determined to fight on against the Sharrans however he could, even if it cost him his life. FoundMasonResistance Quest completed - We continued on our journey without completing our investigation into signs of Selûnite resistance. MovedToNextAct Quest completed The Blade of Frontiers ID: ORI_Avatar_Wyll Quest category: PersonalStory - I woke up upon a nautiloid - a mind flayer ship. The last thing I remember is pursuing my target, a dangerous devil called Karlach, across the fiery hellscape of Avernus. I need to escape this ship and destroy the infernal fiend; if she were to be loosed upon the Sword Coast, there's no telling what havoc she would wreak. Tut_Start (dev comment: Start of the game) objective: Hunt and destroy Karlach. - My patron Mizora paid me a visit at my campsite. She reminded me of my mission: hunt and kill the devil called Karlach. If I fail, the consequences could be dire. FirstContact (dev comment: First camp night) objective: Hunt and destroy Karlach. - I met a group of paladins who know Karlach and want her dead. They provided me with her exact whereabouts. MetPaladinsOfTyr (dev comment: Talked to PLA Paladins of Tyr) objective: Hunt and destroy Karlach. - Karlach joined the party. I should take a long rest and confront her in camp - this uneasy peace can't last forever. RecruitedKarlachNoWyll (dev comment: Recruited Karlach, PLA_WyllConfrontation didn't trigger.) objective: Rest at camp. - I located Karlach, but she is not the dangerous devil Mizora said she was, but a victim of the archdevil Zariel's schemes. I spared her life in spite of my mission. I'm not sure what punishment I'll be facing, but I won't have to wait long to find out - Mizora is sure to appear in my camp and give me a piece of her mind. KarlachHired (dev comment: Confrontation with Karlach was resolved peacefully.) objective: Rest at camp. Your patron will want to have words. - Karlach is done for, and the Sword Coast is safer for it. Mizora will be pleased; I should rest in camp and await her next instructions. I am due a reward for my efforts. KarlachKilled (dev comment: Karlach was killed.) objective: Rest at camp. Your patron will want to have words. - I now inhabit the guise of a devil, Mizora's punishment for betraying the terms of our pact. I am fortunate she did not cast me into the Hells, but I'm still alive - for now. I can only imagine what she'll demand of me next. MizorasJudgementDevil (dev comment: Mizora judgement happened. Wyll punished.) objective: Continue your travels. - Mizora was pleased to learn I'd dealt with Karlach, and rewarded me handsomely for my efforts. She'll be back, of course; when a devil owns your soul, there is no getting rid of her. MizorasJudgementReward (dev comment: Mizora judgement happened. Wyll rewarded.) objective: Continue your travels. QuestRewardTables: QuestRewardTables: ORI_Wyll_Infernal_Robe - Mizora appeared in the form of a projection to inform me that the Absolute cult abducted an infernal asset of some importance to the archdevil Zariel. I should find and release them - unless I want to be cast into the Hells for good, that is. MizorasCaptureHappened (dev comment: Mizora capture dialog happened) objective: Rescue Zariel's asset from Moonrise Towers. - I've delved deep into Moonrise Towers. I should search the area thoroughly - the devil that Mizora asked me to rescue must be nearby. MizorasCaptureReachedColony (dev comment: Colony reached) objective: Rescue Zariel's asset from Moonrise Towers. - Zariel's asset turned out to be Mizora herself. She disappeared again after I released her from her pod, but I've clearly not seen the last of her. She is my patron, and I am her pup - as she is so fond of reminding me. MizorasRescueHappened (dev comment: Mizora rescueued) objective: Wait for Mizora to be in contact. - Zariel's asset turned out to be Mizora herself. In return for my help, she promised to release me from my pact, but only after six months had passed. She disappeared again, but I've clearly not seen the last of her. She is still my patron, and I am her pup - as she is so fond of reminding me. MizorasRescueHappenedPact (dev comment: Mizora rescueued, pact break asked) objective: Wait for Mizora to be in contact. - I've reached Wyrm's Crossing, on the outskirts of Baldur's Gate. I should keep an eye out for Mizora - she must be lurking about somewhere. ReachedAct3 (dev comment: Act 3 reached) objective: Wait for Mizora to be in contact. - I found Mizora at Wyrm's Rock fortress. She insisted I attend Gortash's ordination and seek her out afterwards. MetMizoraBeforeCeremony (dev comment: Mizora talked to in Wyrm) objective: Attend Gortash's ordination ceremony. - The ceremony is over. I should return to Mizora. CeremonyResolved (dev comment: Attended Gortash Ceremony) objective: Return to Mizora. - Mizora asked me to meet her in camp. She has an important proposal to make regarding my father. What is she scheming? MizoraWentToCamp (dev comment: Mizora ready for Pact) objective: Rest at camp. - Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would reveal where my father's been taken and ensure his safe return. Or I could break my pact with Mizora, dooming my father to die. I chose my father's life over my freedom; now, it's up to me to retrieve him from Gortash's command centre. EternalPactRavengardHint (dev comment: Eternal Pact, Ravengard hint) objective: Rescue Ravengard from Gortash's secret prison. - Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would reveal where my father's been taken and ensure his safe return. Or I could break his pact with Mizora, dooming my father to die in Gortash's secret command centre. It wasn't an easy decision - but I chose my freedom over my father's life. BrokenPactRavengardSearch (dev comment: Broke Pact, Ravengard still alive) objective: Continue your travels. - Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would resurrect my father. Or I could break my pact with Mizora, and father would remain dead for good. I chose my father's life over my freedom, and Mizora resurrected him. I should speak with him about all that's happened. EternalPactRavengardResurrected (dev comment: Eternal Pact, Ravengard resurrected) objective: Talk to Ravengard. - I've sprung father free from the Iron Throne and he's gone to my camp. I should speak with him there. RavengardRescuedIRN (dev comment: IRN Ravengard rescueued) objective: Talk to Ravengard. - I've been reunited with my father. He told me the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. WyrmwayFromRavengard (dev comment: Ravengard told wyrmway) objective: Read The Legend of Ansur. - After reading 'The Legend of Ansur', I discovered the great wyrm Ansur resides in a secret lair called the Wyrmway. The entrance is apparently located somewhere within Wyrm's Rock Prison, and the notes inside it hint that opening the way involves lightning sparks and torches. WyrmwayFromBook (dev comment: Read the book about Wyrmway.) objective: Find the entrance to Ansur's lair, the Wyrmway. - Mizora gave me a choice. I could agree to an eternal pact with her and Zariel, and she would resurrect my father. Or I could break his pact with Mizora, and father would remain dead for good. It wasn't an easy decision - but I chose my freedom over my father's life. If I must see other consequences for my actions, they have not yet come to bear. BrokenPactRavengardDead (dev comment: Broke Pact, Ravengard dead) objective: Continue your travels. - Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Florrick refused to stand down; we should check their possessions for any relevant information. FlorrickFightHostile (dev comment: Florrick met, hostile) objective: Check the ambushers' possessions. - Cordula Eltan and her allies ambushed me, accusing me of killing my father so I could take over the city. I defeated them after Eltan refused to stand down; I should check their possessions for any relevant information. FlorrickFallbackFightHostile (dev comment: Flaming Fists met, hostile) objective: Check the ambushers' possessions. - I've retrieved a book called 'The Legend of Ansur'. I should read it. FlorrickFightBookTaken (dev comment: Looted book from Florrick/FFs corpse) objective: Read The Legend of Ansur. - Counsellor Florrick and her allies ambushed me, accusing me of killing my father so I could take over the city, but I convinced them to stand down. Florrick told me that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. FlorrickFightBookGiven (dev comment: Florrick met, alive, gave book) objective: Read The Legend of Ansur. - Cordula Eltan and her allies ambushed me, accusing me of killing my father so I could take over the city, but I convinced them to stand down. Eltam told me that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. FlorrickFightFallbackBookGiven (dev comment: Flaming Fists met, alive, gave book) objective: Read The Legend of Ansur. - I've reached the Wyrmway, where the great wyrm Ansur resides. I must make my way to him. WyrmwayReached (dev comment: Wyrmway reached) objective: Find the way to Ansur. - The great wyrm Ansur was long dead before I ever reached him. I defeated his resurrected remains - but what's to become of Baldur's Gate without Ansur's might to protect it? I must rest in camp and consider my options. WyrmwaySolved (dev comment: Wyrmway solved) objective: Rest at camp and consider your next steps. - The great wyrm Ansur was long dead before I ever reached him. I defeated his resurrected remains - but what's to become of Baldur's Gate without Ansur's might to protect it? I must return to father and tell him what's transpired. WyrmwaySolvedRavengard (dev comment: Wyrmway solved, Ravengard alive.) objective: Return to Ravengard. - With my father's blessing, I have chosen to step forward as a Grand Duke of Baldur's Gate. Once I have defeated the Absolute, the people will welcome me - Ulder Ravengard's only son - as a scion of courage and justice who shall help lead Baldur's Gate to the prosperous future it deserves. The Blade of Frontiers is dead. Long live Grand Duke Wyll Ravengard! RavengardWyllGrandDuke (dev comment: Ravengard talked, Wyll Grand Duke) Quest completed - I have re-devoted myself to the cause dearest to my heart: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. The Blade of Frontiers is on the hunt; let no brute nor beast tear this land asunder! RavengardWyllFrontiers (dev comment: Ravengard talked, Wyll Blade of Frontiers) Quest completed - A new man has been born from the old. My new mission: to hunt devils wherever they dare to dwell, be that in the fires and demented deserts of the Hells, or the fields and forests of the Sword Coast. The Blade of Frontiers is dead. Long live the Blade of Avernus! RavengardWyllAvernus (dev comment: Ravengard talked, Wyll Blade of Avernus) Quest completed - I have chosen to step forward as a Grand Duke of Baldur's Gate. Once I have defeated the Absolute, the people will welcome me - Ulder Ravengard's only son - as a scion of courage and justice who shall help lead Baldur's Gate to the prosperous future it deserves. The Blade of Frontiers is dead. Long live Grand Duke Wyll Ravengard! WyllGrandDuke (dev comment: Ravengard dead, Wyll Grand Duke) Quest completed - With my father's blessing, I have devoted myself to the cause dearest to my heart: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. The Blade of Frontiers is on the hunt; let no brute nor beast tear this land asunder! WyllFrontiers (dev comment: Ravengard dead, Wyll Blade of Frontiers) Quest completed - With my father's blessing, I have vowed to hunt devils wherever they dare to dwell, be that in the fires and demented deserts of the Hells, or the fields and forests of the Sword Coast. The Blade of Frontiers is dead. Long live the Blade of Avernus! WyllAvernus (dev comment: Ravengard dead, Wyll Blade of Avernus) Quest completed - Mizora gifted me an infernal rapier for my troubles, though she required some convincing. MizorasRescueReward (dev comment: Mizora was persuaded to give reward after saving her) objective: Wait for Mizora to be in contact. QuestRewardTables: QuestRewardTables: ORI_Wyll_Infernal_Rapier - Subquest: ORI_Avatar_Wyll_SUB_Duke The Grand Duke ID: ORI_Avatar_Wyll_SUB_Duke Parent Quest ID: ORI_Avatar_Wyll Quest category: PersonalStory - I approached a burning inn known as Waukeen's Rest. A group of Flaming Fist mercenaries believe my father, Grand Duke Ravengard of Baldur's Gate, is trapped inside. I have to get him out of there! InnReached (dev comment: PLA_FlamingFists OM happened) objective: Investigate the burning inn. - The woman trapped in the fires at Waukeen's Rest has died. I have yet to find my father. CouncillorDead (dev comment: Florrick seen, died, not talked) objective: Search for Grand Duke Ravengard. - Counsellor Florrick, the woman trapped in the fires at Waukeen's Rest, and my father's trusted advisor, has died. I have yet to find my father. CouncillorDeadKnown (dev comment: Florrick died, talked) objective: Search for Grand Duke Ravengard. - I have yet to rescue anyone from the burning fires of Waukeen's Rest, including my father, Grand Duke Ravengard. TavernBurnt (dev comment: Left PLA Region/Tavern Burnt) objective: Search for Grand Duke Ravengard. - Drow abducted my father from Waukeen's Rest. I agreed to help Counsellor Florrick find and rescue him from his captors. She believes they travelled westward from the inn. CouncillorTalked (dev comment: Accepted the quest in dialog) objective: Search for Grand Duke Ravengard. - Drow abducted my father from Waukeen's Rest. I agreed to help Counsellor Florrick find and rescue him from his captors. She believes they travelled westward from the inn - possibly to the fortress called Moonrise Towers. CouncillorTalkedKnowsMT (dev comment: AcceptedQKnowsMT) objective: Search for Grand Duke Ravengard. - The cult of the Absolute is based at Moonrise Towers. Perhaps that is where my father was taken. LearntMT (dev comment: LearntMT) objective: Search for Grand Duke Ravengard. - I reached Moonrise Towers. It seems unlikely that a high-value asset like my father, a powerful duke, would be confined with other prisoners; the deeper I delve into the towers, the closer I'll be to finding him. ReachedMT (dev comment: Moonrise reached) objective: Search for Grand Duke Ravengard. - My father was infected with an illithid tadpole. He is being transported to Baldur's Gate along with an enormous elder brain. With the Absolute bending father's ear, there's no telling what damage this cult could inflict upon the city. Tadpoled (dev comment: MT Ravengard seen) objective: Pursue Ravengard's captors to Baldur's Gate. - Father is gone from Gortash's audience chamber. His whereabouts are currently unknown - but he must still be in the city. I need to find him. Kidnapped (dev comment: Ceremony attended, Ravengard kidnapped) objective: Search for Grand Duke Ravengard in the city. - I severed my pact with Mizora, even after she hinted that she could help locate and rescue my father. It would seem he is as good as dead - though I can't be sure. Perhaps I might still find and save him. PactBroken (dev comment: Broke Pact, Ravengard still alive) objective: Search for Grand Duke Ravengard in the city. - My father, Grand Duke Ravengard, is dead - but Mizora is still waiting to speak with me. I should see what she has to say. Died (dev comment: Ceremony attended, Ravengard died) objective: Talk to Mizora. - I reached Gortash's underwater command centre, also known as the Iron Throne. Now, it's time I found my father. ReachedIRN (dev comment: IRN reached, Ravengard in danger) objective: Rescue Grand Duke Ravengard. - I agreed to an eternal pact with Mizora and the archdevil Zariel. In exchange, Mizora revealed that my father was taken to Gortash's secret command centre. I need to get him out of there. PactedHint (dev comment: Eternal Pact, Ravengard hint) objective: Rescue Grand Duke Ravengard. - I located father, but Mizora has no intention of letting me save him. After all, per the terms of Mizora's bargain, I traded my freedom for the life of my father. BrokenEscort (dev comment: IRN Ravengard encountered, Mizora fights) objective: Lead Ravengard to safety. - Mizora was true to her word: she helped me lead father to safety. I should return to the submersible and speak with him. PactedEscort (dev comment: IRN Ravengard encountered, Mizora helps) objective: Lead Ravengard to safety. - I rescued my father, Grand Duke Ravengard, from the Iron Throne. I should speak with him in my camp; for now, the Emperor seems to be shielding him from the Absolute's voice. RescuedIRN (dev comment: IRN Ravengard rescueued) objective: Talk to Ravengard. - In exchange for an eternal pact, Mizora resurrected my father, Grand Duke Ravengard. I need to talk to him. Resurrected (dev comment: Eternal Pact, Ravengard resurrected) objective: Talk to Ravengard. - I broke my pact with Mizora, even after she offered to resurrect father. Grand Duke Ulder Ravengard is no more. BrokenDied (dev comment: Broke Pact, Ravengard dead) Quest completed - Grand Duke Ravengard has been brought back from the dead and is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain. PactedTalked (dev comment: Resurrected Ravengard talked to) Quest completed - My father, Grand Duke Ulder Ravengard, has died. DiedIRN (dev comment: IRN Ravengard died) Quest completed - We rescued Grand Duke Ravengard from the Iron Throne, and he is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain. RescuedTalked (dev comment: MetRavengardInCamp) Quest completed - Drow abducted my father from Waukeen's Rest and took him westward. Counsellor Florrick asked me to locate and rescue him - but I refused. CouncillorRefused (dev comment: Chose to Refuse quest in dialog) objective: Search for Grand Duke Ravengard. - Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard. MizoraAtCamp (dev comment: Mizora ready for Pact) objective: Rest at camp. Help Kith'rak Voss ID: GLO_HelpVoss Quest category: PersonalStory - Kith'rak Voss visited our camp and asked us to help him free someone held prisoner within the Astral Prism. We agreed to bring the Prism to Baldur's Gate and meet him there. AgreeToVoss objective: Meet Voss in Baldur's Gate. - We spoke to Lae'zel after finding out that the prisoner in the Astral Prism is Orpheus. She wants to meet Voss in Sharess' Caress. TalkedToLaezelAboutOrpheus objective: Find Voss in Sharess' Caress. - We learned that the prisoner's chains can be broken with something called the Orphic Hammer. We should find Voss in Sharess' Caress and talk to him about it. LearnedAboutOrphicHammer_FindVossInSC objective: Find Voss in Sharess' Caress. - We entered the Wyrm's Crossing district of the Outer City. Sharess' Caress, the tavern where Voss will be waiting for us, should be nearby. EnteredBGO objective: Find Voss in Sharess' Caress. - We learned that the prisoner's chains can be broken with something called the Orphic Hammer. Maybe we can find out more about it from Raphael. LearnedAboutOrphicHammer_SpeakToRaphael objective: Speak to Raphael in Sharess' Caress. - We saw Kith'rak Voss and the devil Raphael having a heated conversation. Raphael must know something about the key to freeing the prisoner from the Astral Prism. SpeakToRaphael objective: Speak to Raphael in Sharess' Caress. - Raphael proposed a deal: if he gives us the Orphic Hammer, the key to freeing Orpheus, we give him the Crown of Karsus once we defeat the elder brain. We refused. We should probably talk to Voss, who's waiting in the Sharess' Caress taproom. AfterRaphaelNoDeal objective: Speak to Voss in Sharess' Caress. - Kith'rak Voss tasked us with finding a way of retrieving the Orphic Hammer from Raphael's House of Hope. We should explore the city - see if we find any leads. SpokeToVossInSC objective: Retrieve the Orphic Hammer from the House of Hope. - We entered the House of Hope. The Orphic Hammer should be close. We should look around. EnteredHoH objective: Retrieve the Orphic Hammer from the House of Hope. - We found the Orphic Hammer, but it is protected by a magical barrier. There must be a way to disable it. SawHammer objective: Retrieve the Orphic Hammer from the House of Hope. - We disabled the magical barrier protecting the Orphic Hammer. We can finally get our hands on it. HammerForceFieldDisabled objective: Retrieve the Orphic Hammer from the House of Hope. - We retrieved the Orphic Hammer. We should bring it to Voss, who's waiting for us in the Undercity. GotHammerFromHoH_VossInSewers objective: Show the Orphic Hammer to Voss in the Undercity. - We retrieved the Orphic Hammer. We should bring it to Voss in the Sharess' Caress taproom. GotHammerFromHoH_VossInSC objective: Show the Orphic Hammer to Voss in Sharess' Caress. - We signed Raphael's contact and he gave us the Orphic Hammer. We should tell Voss in the Sharess' Caress taproom. AfterRaphaelMadeDeal objective: Tell Voss about the deal with Raphael. - We signed Raphael's contract and he gave us the Orphic Hammer, but we lied to Voss and told him that we didn't. He will be waiting for us in the Undercity, where we should bring the Hammer. SpokeToVossInSC_DeceivedThatDidNotMakeDeal objective: Show the Orphic Hammer to Voss in the Undercity. - We found the Orphic Hammer. We should bring it to Voss in Sharess' Caress. GotHammerFromHoH_DidNotMeetVoss objective: Show the Orphic Hammer to Voss in Sharess' Caress. - We didn't sign the contact with Raphael, but we told Voss we did. As a reward, he gave us a powerful silver sword - the highest grade of weapon in githyanki custom. He left to prepare for the revolution that will follow Orpheus' deliverance. SpokeToVossInSC_DeceivedThatMadeDeal objective: COMPLETION Quest completed RewardAdditionalOwnerGUID: 2adce2df-0799-49dc-b867-ba7ca21e9aea RewardAdditionalOwnerLevelName: WLD_Main_A RewardAdditionalOwnerName: S_GLO_GithKnight RewardAdditionalTreasureTable: Gold_QuestReward_Normal RewardTemplateDescription: RewardTemplateDescriptionGUID: f01c3f5d-c542-420f-86c5-bdddf7819e29 RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: MAG_GreaterSilver_Greatsword - We showed Voss the Orphic Hammer and he gave us a powerful silver sword - the highest grade of weapon in githyanki custom. He left to prepare for the revolution that will follow Orpheus' deliverance. ShowedHammer objective: COMPLETION Quest completed RewardAdditionalOwnerGUID: 2adce2df-0799-49dc-b867-ba7ca21e9aea RewardAdditionalOwnerLevelName: WLD_Main_A RewardAdditionalOwnerName: S_GLO_GithKnight RewardAdditionalTreasureTable: Gold_QuestReward_Normal RewardTemplateDescription: RewardTemplateDescriptionGUID: f01c3f5d-c542-420f-86c5-bdddf7819e29 RewardTemplateDescriptionIsRootTemplate: true RewardTemplateDescriptionName: MAG_GreaterSilver_Greatsword - We went to Sharess' Caress, but Voss wasn't there. We won't be able to tell him that we found the Orphic Hammer. VossGoneFromSC objective: COMPLETION Quest completed - Voss is dead. He won't be able to aid Orpheus in his rebellion against Vlaakith. VossPermaDefeated objective: COMPLETION Quest completed - Voss left after we attacked him. He must be gathering his allies for when Orpheus needs their help. VossGoneFromSewers objective: COMPLETION Quest completed - We entered the Morphic Pool before showing Voss the Orphic Hammer. We should press on - the elder brain awaits. EnteredMorphicPoolWithoutShowingHammer objective: COMPLETION Quest completed Open your Scars ID: ORI_Avatar_DarkUrge_OldFriends Parent Quest ID: ORI_Avatar_DarkUrge Quest category: PersonalStory - Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate. MistressOfSouls objective: Find old friends. - You discovered the old illithid pod that might have been your coffin in the Colony. Someone put you there long ago, and must have eventually dragged you out to the nautiloid. The pod was cracked and rank. You were beating every part of your precious body against it, trying to escape. Pod objective: Find old friends. - That man. Ketheric Thorm. He knows you. Past you. Not amnesiac carriage-crash-pile-up you. You must have been a big deal in the past amongst all the scum of this plane. Perhaps there's someone else in this Tower who knows even more? Execution objective: Find old friends. - Enver Gortash revealed more about your former glory. It was you who first put together the plot of the Absolute. As the greatest Bhaalian assassin in your prime, you were due to bring devastation to the mortal planes with the Absolute's legions. And you can get it all back, by collecting the Netherstones and reclaiming your place in the Temple. Ceremony objective: Find old friends. - Helsik the Diabolist revealed that your distinguished self hired her services in the past. You and Gortash travelled to Mephistopheles' vault to steal the Crown of Karsus. Helsik also gave you the Butler's hat, which it would surely be beneath you to wear. DevilsFee objective: Find old friends. - The Netherbrain hailed its old kingmaker. It claims to have been crowned by the Chosen of Bhaal before it broke free. All along it has been filled with admiration. Now it is time to end what was begun. ORI_Avatar_DarkUrge_OldFriends_End - The slimy thing in the Moonrise crack called you its fallen star. It was very reverent. It must have known you when you were still in one piece. See? You are worse than everyone else. Filthy hierophant of the broken and the damned. And apparently good at playing with tentacles. The illithid tide can be dominated by you. WallTentacle objective: Find old friends. ===> Fin <===